
洛克人EXE7 的试玩版出来啦 要下的快 (原创)
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Added control selection page.
This engine I started work on a while ago. I made a team request for help, so if anyone wants to, let me know.
If any sound effects seem too quiet, let me know which ones.
If the shooting sound is looped repeatedly, it means you renamed or moved the music folder.
Remember to extract files, externals need to exist to work.
All music has been acquired in mp3 format, this game uses midis with no relation to the finished product, if they even work.
Controls are in the help file enclosed, but as many people don't get it, here they are.
X - confirm, talk, use chip.
Z - run, cancel, shoot.
D or C - open custom screen.
Enter - Pause menu.
- on the keypad - Restart.
And now, A, S, D, F, Q, W, E and R take you to fights with different terrains.
Controls are now changeable between two sets.
All terrain now works with the following exceptions.
Mets don't slide on ice.
Mets gain no benefit from holy tiles.
Mets are not affected by magnets.
The Netnavi tab in the pause menu includes navi customizer and arm change. Not all navi customizer parts work, but most plus parts do. The following arm change chips work. These do so by replacing your charge attack.
-Buster. Standard charge shot.
-Machine Buster. Rapid fire buster.
-Wide Cutter. Close range wide sword.
-Serchcannon (Sniper). Doesn't need to be aimed, also very powerful.
-Firearm. Flamethrower, as powerful as the sniper, but capable of breaking auras.
-Arrowbreak. Smashes enemy chips, enemies as yet carry no chips however.
-Bugplanter. Slowly reduces enemy health, but weak at first glance.
-Armbeam. High powered, long range, but slow.
-Charge Bomb. I'm not sure if I got the trajectory right, so please test.
-Screen Divide. Colonel's favorite, a long range sword attack. Zero's default.
Only Bass, Serchman, Megaman, Zero and Protoman are playable characters in the battle engine. Players marked unplayable cannot be used at all.
EXTRACT ALL FILES BEFORE RUNNING, OTHERWISE MANY FUNCTIONS WILL NOT WORK!!!
Be aware long loading times cannot be helped, as it is the game compiling all the scripts, not graphics, so if anyone abuses me, I can't help it.
Credit thus far.
Me (Destroyer) (Sounds ripping, programming, custom spriter, game designer, script writer, yadayadayada.
ZehBritishNazi (Graphical Support)
SolarZerin (Zero Mugshot)
torigara (helped me out with a sorting script, as yet not used however.
Sprites INC (Primary Sprite Resource).
If you wish to support the game

is the link to the banner in my sig.
Now both work, so I have two now.
EDIT: That one doesn't work anymore, so here's a new one.
Anybody wishing to help out, may. The engine is in the later stages, and the harder parts are done. Any helpers have the option to become mods if the game goes online.
Please note, I am unable to host any online servers. I am currently trying to resolve the problem. As such, the online segment has been slowed down.
And one more time, EXTRACT ALL FILES!
Made in , but this time I used a converter thingy so it should work on Vista.
"I love Megaman". Destroyer
下载地址:
http://host-a.net/Valtzer/Undernet%20Uprising.zip
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本帖最后由 460212688 于 2007-12-13 11:08 编辑 ]