Pretty sad when the best part of the game is the hidden charachter, who has no story of their own.
AoS was pretty dissapointing in my opinion. I don't think I've seen a topic about it since I finally got to play it, so I'll put some of that here.
Good: Graphics were pretty, and they finally stopped using the same sprites they've been recycling since Rhondo.
Music quality got better.
A bit more challenbing than Harmony.
Soul Collecting can give you another goal.
Bad: Sure the music quality was better, but what's the point when you don't have the music to showcase it? I found most of the tunes in the game to be pretty bland. And some of them didn't even fit the game (Dance Hall anyone?).
Except for a few brief parts, it was basically another cakewalk.
Why was there no downward attack? Or upwards attack? It seems as if the controls are reverting to the NES days.
For all it's efforts to duplicate Symphony of the Night 100%, it still fell short. It just didn't have the vastness of Symphony's castle. This is mainly because they had to fit the rooms on the tiny ass GBA.
There wasn't enough difference with the weapons to merit having so many of them.
Then there's the story. I was really looking forward to how IGA was going to handle the whole future plot gimmick. However, I was sadly disapointed. There was very little depth to the whole thing, and it turned out to be just a huge missed opportunity. Most of the story consisted of
Soma: Hello, who are you?
Character 2: I'm character 2.
Soma: What are you doing here?
Character 2: I'm here looking for character 3. Have you seen them?
Soma: Yes, just a little bit ago.
Character 2: Good. I have to go and meet with them. Oh, and watch out for character 4. They're evil.
Soma: Indeed I will.
For all the bad things people say about it, Harmony had a better story.
And why exactly did the write Dracula out of the story? They just set the series in the future, opening up hundreds of possibilities for more games. And wasn't IGA complaining about how there wasn't much more room in the storyline? It's just idiotic.
Soul Collecting can get pretty boring after a while, especially if you don't like Pokemon.
I finished Harmony in less than a week, including Hard and boss Ross modes, and Maxim's game. It's been almost two months since I finished Juliu's game, and I haven't even looked at it again.
Was anyone else disapointed?
菜鸟翻译:
PS:AoS是晓月欧美版副标题Aria of Sorrow的缩写
游戏中最遗憾的部分是那些没有属于自己故事的隐藏人物.
在我看来AoS很令人失望,自从游戏以来,我认为自己没有看到关于它的主题,所以在此提出一些。
优点:画面很精致,
并且他们终于停止重复使用自从Rhondo(血轮)以来的怪物。音乐品质有所提升。
比白夜稍有挑战性
魂的搜集给了你新的目标
缺点:虽然音乐品质更好,但是还没有音乐的时候,你打算怎么处理它?我觉的大多数的音乐过于温和,其中一些不适合游戏场景.(例如舞踏馆)
除了一小部分之外,游戏基本是一个步态比赛.(对苍真的太空步所做调侃)
为什么没有向上的攻击?或者向下的?好象回到了NES(FC)的时代.
虽然它想百分之百的模仿月下,它的流程还是太短了.没有月下城堡的广阔.主要是因为制作者在小小的GBA上不得不注意房间数量.大部分武器的差别还不够.
然后是剧情,我看到了IGA整个未来的思路.然而,我悲痛的失望.晓月的剧情过于肤浅,并因此它失去了一个重要的机会.大部分剧情的思路:
苍真:你好,你是谁?
'人物2'(笔者 以下简称C2)
C2:我是人物2
苍真:你在这做什么?
C2:我在找人物3 你看到他了吗?
苍真:是的 刚才.
C2:我不得不和他们见面....注意人物4.他们都是邪恶的...
苍真:我一定会的
相对于人们所说的有关于它(白夜)的缺点,白夜(倒是)有一个(比晓月)更好的剧情
为什么要让伯爵自此消失?也许他们埋下伏笔,为了以后更多的游戏做铺垫.难道IGA抱怨故事线中没有更多的发挥空间?真是白痴做法.
魂的搜集在一段时间后就会令人烦躁,特别是不喜欢搜集的人.
我在一周以内完成了白夜,包括HARD难度和BOSSRUSH模式,还有MAXIM篇,距离完成晓月的J篇有两个月了,我甚至没有再看过它.
有同样失望的人吗?