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IGN » Games » GameCube » Features
Controller Concepts: Charge Cradle
If Revolution uses a charging station, what might it look like? Speculation and original mock-ups inside.
by Matt Casamassina
October 4, 2005 - The bigwigs at Nintendo have finally pulled back the curtain on their next-generation system's unique controller. Dubbed the "revolutionary" aspect of the platform prior to the unveiling, it is in hindsight easy to understand why. The Revolution's bold "free-hand-style pointer" unit looks like a slick television remote, but despite its seemingly minimalist design it packs a big gaming punch. Not only does the peripheral enable gamers full-freedom 3D movement in games simply by motioning with the device, but it has been created with expansion in mind. Developers unwilling to acquaint themselves with the pointer can alternatively opt to use a conventional controller shell that more or less mimics the design and functionality of a standard, Wave Bird-like device. Nintendo has also stated that a number of interesting expansions designed for everything from light-gun games to music/rhythm titles may be in the works.
In our Controller Concepts features, IGN takes a look at the possibilities open to Nintendo's new free-hand-style pointer unit with speculative insight supported by mocked-up images.
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Charging Station
When IGNcube had the chance to play with the Revolution controller at the Tokyo Game Show 2005, a quick glance at the device's back panel showed that like Wave Bird it utilized standard AA batteries for power. However, Nintendo reps on hand were quick to state that the company had not yet decided on a final power source for the peripheral. That said, the Revolution controller is a high-end piece of technology equipped with motion sensory functionality and force feedback options, both of which are sure to suck batteries dry. It is, after all, for the very same reason that competitor Microsoft has chosen to offer a rechargeable battery solution for its Xbox 360 console. Unless Nintendo can figure out a way to unconventionally sustain regular battery life for acceptable periods of time, the chances are good that it will follow suit and offer a similar recharge option for the Revolution controller.
Of course, since Nintendo has yet to officially announce the battery solution for the Revolution controller, no screens of any power recharge stations (or otherwise) have been released. Bearing that in mind, IGN put its concept artists to work in order to visualize what a Revolution controller recharge cradle could look like. We took into mind Nintendo's recent move to position the glossy white Revolution console as the frontrunner color choice. The Apple-inspired look influenced our own mock-ups of the charge cradle, which can be viewed below:
Concept by Tim Forbrook (Paladin69, IGN Boards)
Above, readers can see a charge unit specifically designed for the one-controller household. The Revolution controller fits snugly inside the cradle, whose power adapter plugs into an outlet and enables an ample supply of constant electricity. No brainer stuff, really. What readers may not have immediately noticed in our mock-up, however, is that the Revolution controller's light windows, normally reserved to showcase which port a unit is wirelessly connected to, now serve a dual purpose. When plugged into a charge cradle, the 1-4 windows light up individually, giving users an idea of how much charge a Revolution controller holds. If all windows are dead, the controller has no battery charge. If, on the other hand, all four windows are lit up, the controller is fully charged.
Would you buy a charge station?
If we learned one thing from Nintendo's unveiling of the Revolution controller, though, it's that the company doesn't foresee too many one-controller households. Videos showcasing the peripherals functionality featured not one or two, but up to four gamers playing together. Further, some gamers required that a single use two separate controllers. For instance, in demo, a player pretended to play a set of virtual drums with two Revolution controllers. For all of these reasons and more, we had our artists design a separate mock-up more suitable for an entire family of Revolution users. The image below is what they came up with:
Concept by Tim Forbrook (Paladin69, IGN Boards)
The family-style charge station holds up to four controllers and is capable of simultaneously charging them all. Readers can see in our concept piece above that three of the controllers are fully charged, while the fourth one is more or less dead. Other than offering the ability to charge multiple peripherals, the family-style cradle is identical to its single-controller counterpart. Both units feature a glossy white design and purely for style purposes slick aqua blue lights. While this is the color configuration we chose for our mock-ups, it's always possible that should Nintendo create charge cradles it might offer consumers various color options.
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Controller Concepts: Gun Games
What might a light gun-like attachment for Revolution's controller look like? And how might it function? Speculation and mock-ups inside. 越看越象电话了…………竟然还要充电………… = = 偶宁愿充电,用电池还要花钱,而且污染环境 哇~~充电是这样的啊~~~~ 太漂亮了。(請用小新的語氣讀) 无语了/ 似乎很有蘋果的雍容華貴的感覺呀~~
很好很好~~ 跟手机差不多了...不知道底座咋算的..是一起送还是... 遥控器变子母机了 草啊,就我看不懂 爽啊~~
不用插變壓器就能充電呢~! 不是还没决定吗? 不过当然是希望用充电电池. 看来老任是决意要做游戏界的苹果了,在非主流的境界里大行其道啊!
那个插座真象苹果出厂的,看上去贼漂亮,用起来贼别扭!
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