海の檻歌 发表于 2006-4-18 23:59:10

[4/19] 美国消费者电器协会研究报告: 游戏玩家中御姐人妻的比例大幅度超过男性!

摘要翻译见下:
    纽约时代杂志报导:美国消费者电器协会(Consumer Electronics Association)所做的调查显示,位于25岁至35岁这一世界最早的游戏玩家群中,女性的比例大幅度超过男性。这个年龄层中有65%的女性会玩电子游戏,然而男性的比例仅有35%。
    但是明显的区别是,女性玩家普通喜欢益智游戏和桌面游戏,例如扑克游戏以及俄罗斯方块。她们并不喜欢传统的电视游戏主机如PS2、X-BOX等。相反,男性玩家比较偏爱传统的电视游戏主机。此外女性玩家更喜欢以电脑上网玩YAHOO等大型网站提供的这些益智游戏和桌面游戏。
text by www.NewWise.com


原文出自GAMEDAILY
One of the common statistics often cited by video game industry trade groups is that the average age of a gamer nowadays is around 30 years old. What you might not know, however, is that among game players between the ages of 25 and 34, women far outnumber men, according to a new study by the Consumer Electronics Association (as reported in The New York Times).

The CEA study found that 65 percent of women in the 25-34 age bracket play video games, while only 35 percent of men in that group said that they play video games. Apparently, the key factor involved with these findings is the increasing popularity of casual games, especially among women.

Women were found to be slightly less likely than men in the 25-34 bracket to play traditional console games on systems like the PlayStation 2 or Xbox, while they gravitated more heavily towards simple types of games like Tetris or other puzzle games and card games like solitaire. These casual titles are typically found on web portals like Yahoo!, AOL Games, PopCap Games, EA's Pogo.com and elsewhere.

Steve Koenig, a senior analyst at the Consumer Electronics Association, said that the CEA study did not specifically ask women why they preferred casual games, but he explained that unlike traditional console video games, casual titles are generally "nonviolent, and are not necessarily supercompetitive against other players."

Although most casual games are played online on the PC, the console hardware makers realize that there's much opportunity in catering to the casual market. Xbox Live Arcade already offers a number of simpler titles that may appeal to the casual crowd and Arcade's library is expected to grow throughout the year. When Sony launches its PlayStation 3 and PlayStation Network Platform service, there's a good chance that they will offer casual titles for download as well.

And not only will Nintendo offer classic titles for download through the Revolution's virtual console, but they will also have original games and it wouldn't be surprising to see a number of casual offerings, especially from Nintendo. Of the three hardware makers Nintendo is the only company that has gone out of its way to create unique titles for "non-gamers" and gamers outside of the typical core market—e.g. Nintendogs and Brain Age. With games like these and the simple, intuitive Revolution control scheme, it's clear that Nintendo is looking to leverage the casual market.

Alucard 发表于 2006-4-19 10:04:10

通常统计学之一时常引证了藉着电视游乐器工业贸易团体是玩游戏者现在的平均年龄是左右 30 岁。 你不可能知道的, 然而, 是在游戏玩家之中,在 25 和 34 岁之间,依照消费性电子产品协会的一项新研究,女人遥远地数目超过男人.(如纽约时报所报告)

CEA 研究发现在 25-34 年阶的 65% 的女人玩电视游乐器而在那一个团体的只有 35% 的男人说他们玩电视游乐器。 显然地,与这些调查结果一起牵涉的主要因素是偶然游戏的逐渐增加名声, 尤其在女人之中。

女人些微地被发现到不比在 25-34 支架中的男人有可能在系统同类上玩传统的控制台游戏游战站 2 或者 Xbox, 当他们向像单人纸牌戏一样的像 Tetris 或其他的解谜智育游戏和纸牌游戏一样的游戏的简单类型更很重被重力吸引的时候。 这些偶然的名称典型地在像雅虎一样的入口网站上被发现!, 美国在线公司游戏, PopCap 游戏, EA 的 Pogo.com 和其他地方。

史蒂夫 Koenig, 在消费性电子产品协会的一位资深的分析家,说 CEA 研究不明确地问女人他们为什么偏爱了偶然的游戏, 但是他解释不像传统的控制台电视游乐器, 偶然的名称通常是 "非暴力的 , 而且不必然地是对抗其他的运动员的 supercompetitive."

虽然大多数的偶然游戏在个人计算机上的线被玩,但是控制台硬件制造者了解在迎合方面有很多的机会偶然的市场。 Xbox 活的拱廊已经提供可能诉诸偶然的群众和拱廊的图书馆的一些较简单的名称被期望一整年生长。 当索尼公司开始它的游战站 3 和游战站网络月台服务的时候, 有他们也将会为下载提供偶然的名称的一个好机会。

而且不只将会任天堂提议古典作品经过革命的虚拟控制台为下载命名, 但是他们也将会有 , 最初的游戏和它不令人惊讶见到一些偶然的提供,尤其从任天堂。 在三个硬件制造者任天堂中是已经特地在典型的核心市场的外面为 " 非玩游戏者 " 和玩游戏者产生独特的名称的唯一的公司-举例来说 Nintendogs 和脑年龄。 与游戏喜欢这些和简单又直觉的革命控制方案,它很清楚任天堂计划杠杆式投机偶然的市场。












金山翻译……凑和着理解吧……

小毛头 发表于 2006-4-19 10:26:13

25-34岁的男人多数是在创业期,谁有时前去游戏?
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