chenrenchun 发表于 2007-5-5 21:17:39

玩美英卡的都来看一下吧(调整)

Crystal Beast Ruby Carbuncle / Amethyst Cat / Emerald Tortoise / Topaz Tiger / Amber Mammoth / Cobalt Eagle / Sapphire Pegasus
FOTB-EN001 / 002 / 003 / 004 / 005 / 006 / 007 (Effect Monster)
These 7 monsters all have this effect:

You choose whether or not to use this ability at the time the destroyed “Crystal Beast” monster would be sent to the Graveyard.

This ability does not use the Chain.

This ability cannot be used if a “Crystal Beast” monster is destroyed by a card effect while face-down.

If multiple “Crystal Beast” monsters are destroyed at the same time, and you do not have enough open Spell & Trap Card Zones to place them all in as Continuous Spell Cards, you choose which (if any) to place in your Spell & Trap Card Zone.

If your opponent controls one of your “Crystal Beast” monsters and it is destroyed, your opponent can choose to place it in their Spell & Trap Card Zone. If they choose not to, it is sent to your Graveyard.


Crystal Beast Ruby Carbuncle
FOTB-EN001 (Effect Monster)


When you activate this ability, you must Summon all “Crystal Beast” monsters in your Spell & Trap Card Zone that you have open Monster Card Zones for. You cannot choose to Summon fewer than the maximum possible.

If you have no “Crystal Beast” monsters in your Spell & Trap Card Zone when you Special Summon “Crystal Beast Ruby Carbuncle”, you cannot activate this ability.


Crystal Beast Amethyst Cat
FOTB-EN002 (Effect Monster)


When attacking using this ability, any increases to “Crystal Beast Amethyst Cat’s” ATK are added first, then the total ATK is halved to calculate Battle Damage to your opponent.


Crystal Beast Amber Mammoth
FOTB-EN005 (Effect Monster)


You cannot activate this effect when “Crystal Beast Amber Mammoth” itself is selected as the attack target.

You can activate this effect when a replay is triggered and a “Crystal Beast” monster you control is selected as an attack target.

If you control multiple copies of “Crystal Beast Amber Mammoth,” you can activate each of their effects, using the Chain. The “Crystal Beast Amber Mammoth” whose effect resolves last (Chain Link 1) will become the new attack target.

If you control multiple copies of “Crystal Beast Amber Mammoth”, once the effect of one has resolved (changing the attack target to itself), you cannot activate the effect of another copy of “Crystal Beast Amber Mammoth” and change the attack target again.


Crystal Beast Sapphire Pegasus
FOTB-EN007 (Effect Monster)


You cannot activate this card’s effect if you have no open Spell & Trap Card Zones.


Volcanic Doomfire
FOTB-EN008 (Effect Monster)


This card can be Special Summoned from the Graveyard, as long as it was properly Special Summon first, and then sent to the Graveyard.

Monster Tokens destroyed by this card’s effect “…destroy all monsters your opponent controls and inflict 500 damage to your opponent for each monster destroyed by this effect” count as monsters, and 500 damage will be inflicted per Token.

This card’s effect “When this card destroys a monster and sends it to the Graveyard…” only activates when this card destroys a monster by battle.


Volcanic Shell
FOTB-EN009 (Effect Monster)


If this card is removed from the Graveyard after activating its effect, and return to the Graveyard during the same turn, its effect can be activated again.

You cannot activate this card’s effect if you have no “Volcanic Shells” in your Deck.


Volcanic Scattershot
FOTB-EN010 (Effect Monster)


If this card is sent to the Graveyard for the effect of a “Blaze Accelerator” card, its effect to inflict 500 damage to your opponent does not activate.

The effect “inflict 500 damage to your opponent.“ of other “Volcanic Scattershot” cards sent to the Graveyard as a cost to activate the effect of this card will activate. Their effects will go on a new Chain after the resolution of “Blaze Accelerator” or “Tri-Blaze Accelerator.”

You can send 1 “Volcanic Scattershot” from your hand and 1 from your Deck, or 2 from either your hand or Deck to the Graveyard to pay the cost of this card’s effect.



Volcanic Slicer
FOTB-EN012 (Effect Monster)


If “Volcanic Slicer” is flipped face-down after its effect has been activated, and flipped-face up in the same turn, it can attack that turn.


Elemental Hero Captain Gold / Zeradias, Herald of Heaven / Archfiend General
FOTB-EN014 / 018 / 019 (Effect Monster)
These 3 monsters share a similar effect that destroys them if a corresponding Field Spell Card is not in play.

If this monster is attacked while in face-down Defense Position, and the appropriate Field Spell Card is not in play, this monster will be destroyed by its effect after Damage Calculation.

This effect does not use the Chain.


Sky Scourge Norleras
FOTB-EN022 (Effect Monster)


Sending all cards on the field and in both players’ hands to the Graveyard and drawing one card are resolved as part of the same Chain Link, and are considered to occur simultaneously (even though the card is drawn after sending cards to the Graveyard). So a card like “Peten the Dark Clown” would not miss the timing even though a card is drawn.


Sky Scourge Invicil
FOTB-EN023 (Effect Monster)

●LIGHT Fairy-Type monster: Negate the effects of all Spell Cards.
●DARK Fiend-Type monster: Negate the effects of all Trap Cards.]

If you Tribute Set this card by Tributing one of the appropriate monsters, it will not gain an effect.

This card does not negate the effects of Spell or Traps that are activated in the Graveyard.


Goe Goe the Gallant Ninja
FOTB-EN024 (Effect Monster)


If your opponent has 5 or more cards in their hand when this card inflicts Battle Damage, but 4 or fewer cards in their hand when this card’s effect resolves, (due to another card’s effect, etc.) they will still discard 2 cards at random.


Raiza the Storm Monarch
FOTB-EN026 (Effect Monster)


If you chain a Quick-Play Spell or a Normal or Counter
Trap Card targeted by the effect of “Raiza the Storm Monarch,” it will not be returned to the top of its owner’s Deck.


Soul of Fire
FOTB-EN031 (Normal Spell)


“Your opponent draws 1 card” is not a cost to activate this card. It is part of the effect.


Crystal Beacon
FOTB-EN032 (Normal Spell)


You must have at least 2 “Crystal Beast” monsters in your Spell & Trap Card Zone when you activate this card and when it resolves. If the number of “Crystal Beast” monsters in your Spell & Trap Card Zone becomes less than 2 due to an effect chained to this card, then you cannot Special Summon.


Rare Value
FOTB-EN033 (Normal Spell)


If there are no “Crystal Beast” cards in Spell & Trap Card Zone when this card resolves, you cannot draw 2 cards.

If there is only 1 “Crystal Beast” card in your Spell & Trap Card Zone when this card resolves, that card is sent to the Graveyard and you draw 2 cards.


Crystal Blessing
FOTB-EN034 (Normal Spell)


You cannot target more “Crystal Beast” monsters in your Graveyard than you have empty Spell & Trap Card Zones when you activate this card.

If you have no empty Spell & Trap Card Zones when this card resolves due to an effect chained to this card, you cannot place any “Crystal Beast” monsters in your Spell & Trap Card Zones.

If you target 2 “Crystal Beast” monsters in your Graveyard, but the number of your empty Spell & Trap Card Zones is reduced to 1 by an effect chained to this card, you can choose which of those 2 cards to place in your Spell & Trap Card Zones when this card resolves.


Crystal Abundance
FOTB-EN035 (Normal Spell)


You can activate this card when there are no cards on your opponent’s side of the field. However, you cannot Special Summon any “Crystal Beast” monsters from your Graveyard if you do.


Lucky Iron Axe
FOTB-EN037 (Equip Spell)


This card’s second effect activates in the Graveyard, and starts a Chain.

This effect will activate if “Lucky Iron Axe” is destroyed by a card chained to its activation.


Wild Fire
FOTB-EN039 (Quick-Play Spell)


You cannot activate this card if you do not control a “Blaze Accelerator” card.

You cannot activate this card if there are no monsters on the field.

If there are no monsters on the field when “Wild Fire” resolves, you cannot Special Summon any Tokens, but you can declare an attack that turn.


Blaze Accelerator
FOTB-EN040 (Continuous Spell)


Sending 1 Pyro-Type monster with 500 or less ATK to the Graveyard is part of this card’s effect. It is not a cost.

You cannot activate the effect of this card in the same Chain as this card’s activation. You can only activate the effect after this card’s activation is resolved, and it is face-up on the field.


Tri-Blaze Accelerator
FOTB-EN041 (Continuous Spell)


Sending 1 face-up “Blaze Accelerator” on your side of the field to the Graveyard is a cost to activate this card.

Sending 1 Pyro-Type monster with 500 or less ATK to the Graveyard is part of this card’s effect. It is not a cost.

You cannot activate the effect of this card in the same Chain as this card’s activation. You can only activate the effect after this card’s activation is resolved, and it is face-up on the field.


Field Barrier
FOTB-EN042 (Field Spell)


You cannot activate a card with an effect like “Mystical Space Typhoon,” targeting a Field Spell Card while this card is in play.

If a mandatory effect is activated that would destroy a Field Spell Card while this card is in play, that Field Spell Card is not destroyed.

Cards or effects that would destroy all Spell Cards on the field like “Heavy Storm,” or all cards on the field, like “Demise, King of Armageddon,” can be activated while this card is in play, but the Field Spell Card will not be destroyed.

This card only prevents the activation of Field Spell Cards themselves. The effects of a Field Spell Card already on the field (like “Ancient City – Rainbow Ruins”) can still be activated while this card is in play.

While this card is active, you cannot Set a Field Spell Card if you already control a Field Spell Card.

If you control a Field Spell Card and “Field Barrier”, and its effect is being negated by a card like “Imperial Order,” and your opponent plays a Field Spell, then you could chain an effect to destroy “Imperial Order,” and your opponent’s Field Spell Card would be sent to the Graveyard. Your Field Spell Card will remain in play.


Ancient City – Rainbow Ruins
FOTB-EN045 (Field Spell Card)
●1+: This card cannot be destroyed by a card effect. ●2+: Once per turn, you can halve the Battle Damage you take. ●3+: You can send 1 "Crystal Beast" monster you control to the Graveyard to negate the activation of a Spell or Trap Card and destroy it. ●4+: Once per turn, during your Main Phase, you can draw 1 card. ●5+: Once per turn, during your Main Phase, you can Special Summon 1 "Crystal Beast" card from your Spell & Trap Card Zone.]

These effects are cumulative. For example, if you have 4 or more "Crystal Beast" monsters in your Spell & Trap Card Zone, this card gets all of these effects except the last one.

Only the controller of this card can use these effects.

If this card’s first effect, “This card cannot be destroyed by a card effect.” is active, this card can be targeted by “Mystical Space Typhoon,” etc., but this card will not be destroyed.

If you control this card and have at least 1 “Crystal Beast” in your Spell & Trap Card Zones, and they would all be destroyed at the same time then “Ancient City – Rainbow Ruins” is not destroyed.

This card’s effects are not applied until its activation is resolved. If you have 1 "Crystal Beast" monster in your Spell & Trap Card Zones when you activate this card, and your opponent Chains “Mystical Space Typhoon,” etc., this card will be destroyed.

This card will be destroyed if your opponent plays a Field Spell Card, even if the effect “This card cannot be destroyed by a card effect.” is active.

If “Crystal Beast” monsters in your Spell & Trap Card Zones are destroyed in a Chain to the activation of any of this card’s effects that can be chained to, then this card’s effect is not applied.
The correct number of “Crystal Beast” monsters must be in your Spell & Trap Card Zones when the effect resolves.

This card’s effect “Once per turn, you can halve the Battle Damage you take.” does not start a Chain. You choose whether or not to activate it during Damage Calculation, when you would take Battle Damage.

This card’s effect “You can send 1 "Crystal Beast" monster you control to the Graveyard to negate the activation of a Spell or Trap Card and destroy it.” is activated in a Chain to a Spell or Trap Card. It is treated as Spell Speed 2, so you cannot Chain this effect to a Counter-Trap Card. You can activate it multiple times in the same Chain. Sending a “Crystal Beast” monster you control to the Graveyard is a cost to activate this effect.

This card’s effect “Once per turn, during your Main Phase, you can draw 1 card.” starts a Chain. It can only be used once a turn, even if the number of “Crystal Beast” cards in your Spell & Trap Card Zones becomes less than 4, and then becomes 4 or more again after you have used it in a given turn.

This card’s effect “Once per turn, during your Main Phase, you can Special Summon 1 "Crystal Beast" card from your Spell & Trap Card Zone” starts a Chain. It targets 1 “Crystal Beast” card in your Spell & Trap Card Zones.


Triggered Summon
FOTB-EN046 (Normal Trap)


You can choose not to Summon a monster when this card resolves.

You can activate this card if you have no Level 4 or lower monster in your hand.

You cannot activate this card if neither player has an open Monster Card Zone. You can activate this card if only 1 player has an open Monster Card Zone.

When this card resolves, the Turn Player Summons first, but both players’ monsters are considered to have been Summoned at the same time.


Last Resort
FOTB-EN047 (Normal Trap)

If your opponent has an active Field Spell Card when you activate this card they can draw 1 card when this card resolves, even if that Field Spell Card is destroyed by an effect Chained to this card’s activation.

This card is resolved as follows: First, select 1 “Ancient City – Rainbow Ruins” from your Deck and place it in your Field Spell Card Zone, then your opponent’s Field Spell Card is destroyed and they draw one card.

You cannot activate “Last Resort” if “Field Barrier” is in play, because a new Field Spell Card cannot be played.


Volcanic Recharge
FOTB-EN049 (Normal Trap)


This card targets up to 3 cards in the Graveyard.

If 1 or more of the targeted cards is removed from the Graveyard by an effect Chained to “Volcanic Recharge”, the other targets will still be returned to your Deck when “Volcanic Recharge” resolves.


Terrible Deal
FOTB-EN050 (Normal Trap)


This card must be chained directly to the activation of one of your opponent’s Spell Cards. You cannot activate this card if there is already another card or effect on the Chain to your opponent’s Spell Card activation.

You cannot activate this card if your opponent has no cards in their hand.



Breakthrough!
FOTB-EN051 (Normal Trap)


This cards effect” is only applied to “Great Shogun Shien” and “Six Samurai” monsters that are face-up on your side of the field when this card resolves.

Backs to the Wall
FOTB-EN052 (Normal Trap)


You cannot activate this card if your Life Points are exactly 100 or less than 100.

You cannot activate this card if there are no “Six Samurai” monsters in your Graveyard.


Introduction to Gallantry
FOTB-EN053 (Normal Trap)


If your opponent has 4 or fewer cards in their hand when this card’s effect resolves, they will still discard 2 cards at random.


Secrets of the Gallant
FOTB-EN054 (Normal Trap)


This card’s effect starts a Chain when the selected Normal Monster inflicts Battle Damage.

This card’s effect will still activate if your opponent has only 1 or less card in their hand when the selected monster inflicts Battle Damage.

If your opponent has only 1 card in their hand when this card’s effect resolves, they discard that 1 card.

If multiple copies of this card are activated targeting the same monster, their effects all go on the Chain when that monster inflicts Battle Damage.


Radiant Mirror Force
FOTB-EN055 (Normal Trap)


If the number of face-up Attack Position monsters becomes 2 or less due to an effect chained to this card, all face-up Attack Position monsters your opponent controls are still destroyed when this card resolves.


Gem Flash Energy
FOTB-EN059 (Continuous Trap)


This card’s effect is activated during your Standby Phase, and starts a Chain.

Firewall
FOTB-EN060 (Continuous Trap)


Removing from play 1 Pyro-Type monster in your Graveyard is a cost to activate this card’s effect.

Paying 500 Life Points during your Standby Phase does not start a Chain.

This card’s effect does not target.

terrywang 发表于 2007-5-5 21:20:02

是关于宝石和火山的调整。。。。。。
= =看火山火箭的调整先。。。。。。。。。。。

龙的传说 发表于 2007-5-5 21:20:05

Firewall
FOTB-EN060 (Continuous Trap)


Removing from play 1 Pyro-Type monster in your Graveyard is a cost to activate this card’s effect.

Paying 500 Life Points during your Standby Phase does not start a Chain.

This card’s effect does not target.


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Sky Scourge Norleras
FOTB-EN022 (Effect Monster)


Sending all cards on the field and in both players’ hands to the Graveyard and drawing one card are resolved as part of the same Chain Link, and are considered to occur simultaneously (even though the card is drawn after sending cards to the Graveyard). So a card like “Peten the Dark Clown” would not miss the timing even though a card is drawn.



帮忙HIGHLIGHT下

hwydtc 发表于 2007-5-5 21:50:03

有火箭么...貌似没饿...

qhlixpfh 发表于 2007-5-5 22:27:31

对英语无爱..基本看不懂

alann 发表于 2007-5-5 23:05:24

原帖由 龙的传说 于 2007-5-5 21:20 发表 http://bbs.newwise.com/images/common/back.gif
Sending all cards on the field and in both players’ hands to the Graveyard and drawing one card are resolved as part of the same Chain Link, and are considered to occur simultaneously (even though the card is drawn after sending cards to the Graveyard). So a card like “Peten the Dark Clown” would not miss the timing even though a card is drawn.


呵呵,暗魔神送墓地和抽卡是同时进行,像彼得这样的选发效果不会被占到时点。

薯狼 发表于 2007-5-6 04:26:10

我想知道,龟的第1个效果能在对方回合用么?
结界师的祭生效果不能在对方回合用吧?
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