假设我来了 发表于 2007-8-4 14:18:53

这是……所谓的美英TAEV调整?!

为什么美英都是先出调整再出卡?

Tactical Evolution introduces the new Gemini monsters, identified by next to a monster's Type. Like Spirit or Toon monsters, Gemini monsters are orange, and are Effect Monster cards.

    * Gemini monsters all share the following text "This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:" This means that while face-up on the field or in the Graveyard, they are considered to be Normal Monsters for any card’s effect that references Normal Monsters or Effect Monsters.
    * When you have a Gemini monster already face-up on the field, you may use your Normal Summon to turn on the effect of the Gemini monster, making it an Effect Monster on the field. This is treated the same as any other Normal Summon, so cards that may be activated in response to a Normal Summon may be activated now, such as "Torrential Tribute" or the effect of "Mysterious Puppeteer".
    * If the Gemini monster you have on the field is Level 5 or higher, you do NOT need to Tribute monsters again for this Normal Summon.
    * You can use your standard, once-per-turn, Normal Summon or a Normal Summon granted by a card's effect, such as "Ultimate Offering".
    * When you Normal Summon a Gemini monster that you already have on the field, if it now has an Ignition Effect you can activate it at that time, just like other monsters that have Ignition Effects ("Exiled Force", etc.)
    * Also note that when a card’s effect refers to Gemini monsters (without quotes), it does NOT mean cards with "Gemini" in the card name, such as "Gemini Elf" or "Gemini Summoner".

Rulings

TAEV-EN006 Rainbow Dragon (Effect Monster)
[This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except from your hand while you have 7 "Crystal Beast" cards with different names on the field or in your Graveyard. This card cannot activate its effects the turn it is Special Summoned.
●Send all "Crystal Beast" monsters you control to the Graveyard; this card gains 1000 ATK for each card sent. You can activate this effect during either player's turn.
●You can remove from play all "Crystal Beast" Monster Cards in your Graveyard to return all cards on the field to their owners' Decks.]

    * You can activate this card's effect first bulleted effect during the Damage Step.
    * The ATK increase is applied as long as "Rainbow Dragon" remains face-up on the field.

TAEV-EN012 Necro Gardna (Effect Monster)


    * This card's effect can be activated at any time during the Battle Step, including when an attack is declared, but not in the Damage Step.

TAEV-EN013 Vennominaga the Deity of Poisonous Snakes (Effect Monster)


    * Removing from play 1 Reptile-Type monster in your Graveyard to Special Summon this card is a cost.
    * This card's effect to place 1 Hyper-Venom Counter on itself starts a chain when it inflicts Battle Damage to your opponent.
    * When 3 Hyper-Venom Counters are placed on this card, its controller wins the Duel as part of the resolution of the effect.
    * This card is not affected by the effects of any other Monsters, Spells or Traps, even effects that do not target.
    * Please note the spelling of this card’s name. It is not a "Venom" monster.

TAEV-EN014 Vennominon the King of Poisonous Snakes (Effect Monster)


    * This card's effect "This card is unaffected by "Venom Swamp"." means that counters will not be placed on it by "Venom Swamp". Additionally, it will not lose ATK for Venom Counters placed on it by other cards if "Venom Swamp" is in play.
    * Please note the spelling of this card's name. It is not a "Venom" monster.

TAEV-EN025 Doom Shaman (Effect Monster)
[This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
●Once per turn, you can Special Summon 1 Fiend-Type monster from your hand or from either player's Graveyard. When this card is removed from the field, destroy all Fiend-Type monsters Special Summoned by this effect.]

    * This card's effect to destroy all Fiend-Type monsters Special Summoned by its effect when it leaves the field does not start a Chain.
    * If you activate "Doom Shaman's" effect, and a card is chained that destroys "Doom Shaman", the effect to Special Summon is still resolved. The Special Summoned monster will not be destroyed by "Doom Shaman's" effect.

TAEV-EN030 Phantom Cricket (Effect Monster)


    * This card's effect targets 1 face-down monster.
    * If the targeted monster is flipped face-up by an effect chained to this card’s effect, it will not be returned to the top of its owner’s Deck.

TAEV-EN031 Crystal Seer (Effect Monster)


    * If you have 1 or fewer cards in your Deck when this card's effect resolved, the effect disappears, and you cannot pick up any cards from your Deck.

TAEV-EN033 Frost and Flame Dragon (Effect Monster)


    * This card's effect to destroy 1 monster on the field targets.

TAEV-EN034 Desert Twister (Effect Monster)


    * This card's effect to destroy 1 Spell or Trap Card on the field targets.

TAEV-EN039 Zombie Master (Effect Monster)


    * This card's effect targets 1 Level 4 or lower Zombie-Type Monster when activated.
    * If you activate "Zombie Master's" effect, and an effect is chained that removes "Zombie Master" from the field or flips it face-down, the effect disappears and you cannot Special Summon the targeted monster.
    * You can Special Summon the monster sent to the Graveyard as a cost to activate this effect.

TAEV-EN051 Venom Swamp (Field Spell)


    * This card's effect to place a Venom Counter on each face-up monster starts a Chain.
    * This card's effect to destroy a monster whose ATK is reduced to 0 does not start a Chain.
    * If a monster’s original ATK is 0, or its ATK has been reduced to 0 by another card effect(s) and a Venom Counter is placed on it, it will not be destroyed by "Venom Swamp".

TAEV-EN052 Snake Rain (Normal Spell)


    * You cannot activate this card if there are less than 4 Reptile-Type monsters in your Deck.
    * If the number of Reptile-Type monsters in your Deck becomes less than 4 due to an effect chained to "Snake Rain", you cannot send any Reptile-Type monsters from your Deck to the Graveyard when "Snake Rain" resolves.

TAEV-EN053 Venom Shot (Normal Spell)


    * You cannot activate this card if there are no Reptile-Type monsters in your Deck.

TAEV-EN056 Double Summon (Normal Spell)


    * You can activate this card before or after you use your Normal Summon for the turn. The extra Summon granted by this card's effect can be used any time you could Normal Summon, and you are not considered to be Summoning a monster with this card's effect.

TAEV-EN057 Summoner’s Art (Normal Spell)


    * You cannot activate this card if you have no Level 5 or higher Normal Monsters in your Deck.

TAEV-EN058 Creature Seizure (Normal Spell)


    * If, due to an effect chained to "Creature Seizure" you control no face-up Normal Monsters when it resolves, no monsters switch control.

TAEV-EN060 Symbols of Duty (Normal Spell)


    * You can send a face-down Normal Monster to the Graveyard to activate this card.
    * You can Special Summon the same monster you sent to the Graveyard for this card’s cost with its effect.

TAEV-EN061 Amulet of Ambition (Equip Spell)


    * The increase in ATK is applied only during Damage Calculation.
    * This card's effect to return itself to the top of the Deck starts a Chain.

TAEV-EN066 Snake Whistle (Normal Trap)


    * This card can be activated when a Reptile-Type monster you control is destroyed by battle or by a Spell, Trap, or Monster effect.
    * You can only activate this card if the Reptile-Type monster’s destruction is the last thing to occur in a chain. This is similar to the activation timing for both "Dark Magician of Chaos" and "Peten the Dark Clown."

TAEV-EN067 Damage = Reptile (Continuous Trap)


    * This card's effect starts a Chain.
    * You cannot activate this card (flip it face-up) during the Damage Step, but you can activate its effect.

TAEV-EN068 Snake Deity's Command (Normal Trap)


    * Showing 1 "Venom" monster in your hand is a cost to activate this card.

TAEV-EN069 Rise of the Snake Deity (Normal Trap)


    * You cannot activate this card if you do not have "Vennominaga the Deity of Poisonous Snakes" in your hand or Deck.
    * You can activate multiple copies of this card in the same Chain when "Vennominon the King of Poisonous Snakes" is destroyed.

TAEV-EN070 Ambush Fangs (Normal Trap)


    * This card's effect to "…end the Battle Phase." causes play to enter the End Step of the Battle Phase. The Venom Counter is placed on the monster that attacked, then any other effects that happen "at the end of the Battle Phase" are resolved.

TAEV-EN073 Destructive Draw (Continuous Trap)


    * If multiple copies of "Destructive Draw" are in play, a player can draw 1 card for each if they have no cards in their hand at the start of their Draw Phase (after conducting their normal draw).
    * This card's effect to draw a card starts a Chain.
    * This card's effect to inflict damage when it is removed from the field does not start a Chain.

TAEV-EN076 Spell Reclamation (Normal Trap)


    * This effect does not target.
    * This card can be chained to any type of Spell Card (Normal, Continuous, Quick-Play or Equip.).
    * This card's effect to return the Spell Card to its owner's hand does not start a Chain.
    * This card's effect is only applied once, the first time the Spell Card it was chained to is sent from the field to the Graveyard for any reason.
    * If the Spell Card that "Spell Reclamation" was chained to is removed from play, or returned to the hand, etc. instead of going to the Graveyard, "Spell Reclamation's" effect is no longer applied.

TAEV-EN078 Trap Reclamation (Normal Trap)


    * This card can be chained to a Normal Trap Card or a Continuous Trap Card.
    * This card’s effect is only applied once, the first time the Trap Card it was chained to is sent from the field to the Graveyard for any reason.
    * If the Trap Card that "Trap Reclamation" was chained to is removed from play, or returned to the hand, etc. instead of going to the Graveyard, "Trap Reclamation's" effect is no longer applied.

闇紅の魔導師 发表于 2007-8-4 14:34:26

是使用方式的一种概括.算不上什么调整.

TAEV的RULING,对这里没什么好看的价值.
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