[DS]<Civilization Revolution>游戏开发者访谈
Civilization Revolution InterviewWe chat with developer Firaxis on bringing the robust Civilization world to Nintendo's pocket platform.
by Bozon
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January 28, 2008 - IGN recently sat down with members of the new Civilization Revolution team from developer Firaxis to chat specifically about the franchise's DS debut. With us were Don Wuenschell, Lead Programmer on the project, and producer Clint McCaul to answer questions on the game's core technology, visual presentation, and what exactly it took to bring the seemingly endless world of Sid Meier's Civilization to a pocket platform.
Enjoy.
IGN: 现在<Civ Rev DS>还没有放出很多消息,那么,关于这部DS移植作品,各位可以向我们透漏些什么内容呢?
McCaul: 我们对家用机版的整部游戏都进行了一些画面改良,因此,对于DS版,我们也要重新拿起制作这部游戏所用的绘图板,对它进行再一次的改进。这工作很让人兴奋。为了把它做成一部好玩又独特的游戏,我们做出了一系列的重大决策。
Wuenschell: 另外有件事情我们希望大家能明白,那就是DS的游戏本质概念与360和PS3其实并无区别。为了在DS上做出(与家用机)相同的游戏风格,我们需要采用多种不同的方法将不同的信息视觉化,而它的操作方式则另有不同。
IGN: 迄今为止我们的团队制作这部游戏花了多长时间?工作还要再进行多久?
McCaul: 我们最初开始这个计划是在4月份,之后几个月开始进入全面制作。现在我们已经进入制作的最后阶段,马上就可以完成。
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战斗中
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坦克大战忍者
IGN: As far as the mission to mission flow of the game is concerned on consoles, it seemed like it was taken in a bit of a different direction, but still deep in strategy - now a bit quicker and intuitive. Is that the same with DS then as well?
Wuenschell: Yes it's essentially the same game, but we have less coming up during the actual gameplay itself. We wanted to keep it a little quicker, especially on DS, since you don't have unlimited battery length with things like Wi-Fi and wireless play. We took a couple steps out of the 360 or console versions that consisted of just dialogue that is constantly coming at you. We consolidated it into one main visual, which makes it even quicker for portable and online play.
IGN: With the actual multiplayer, what do you have planned overall. Is that going to be just local wireless, or is it across Nintendo Wi-Fi Connection as well?
Wuenschell: Both. You can play it with a group of people wihin the same room, connecting wirelessly, or you can go into Wi-Fi to connect online and play with people anywhere in the world.
IGN: What kind of options do you have for those modes? Is it one-on-one, or is there a four player component as well?
Wuenschell: There is a head-to-head mode which is just two players, of course, and then a free for all four player mode, and team battle.
IGN: You've mentioned previously that there are 16 different civilizations to play as in the game. Is that number totally confirmed for the final version, or is that still in the works? As for the DS version specifically, does that number still apply?
McCaul: Yes, that number is set in stone. There are 16 civs, and the game core is the same from DS to 360 and PS3, so you won't see many differences there. It's the presentation on DS that is where things really change. All the combat and city screens are defnitley at a different pace and cadence than the console versions.
Wuenschell: But again, the core experience is still the same. Everything is still there, and we didn't have to remove anything; we're just displaying it in a different way for the pocket platform.
IGN: On the visual front, will we see a blend of 2D and 3D, or did you focus mainly on sprite work and animation for a fully 2D look?
Wuenschell: It's mostly 2D work. We're using some 3D to help show it off, but as far as the art goes it's a 2D look. We started off looking at it like a game board for the bottom screen, and then the top screen is used for the combat and city layout. Most of the tile information and stats are all on the top screen, so we tried to keep the bottom screen used for the map, and just for the map.IGN: Is there any action gameplay thrown in as well, or does it stick to its roots with turn-based strategy?
McCaul: It sticks to its roots. Full-on turn-based strategy.
IGN: On a broader note, Civilization is a very asset-heavy game. In bringing that to DS specifically, how did you condense the gameplay down to fit into a gamer's pocket?
Wuenschell: Well once we knew what visual style we wanted - 2D - it was really a matter of letting the artists go to town. We basically told the artists "this is how much you can have loaded in at a time", and let them do what they needed to do to make the game look as cool as they wanted.
http://dsmedia.ign.com/ds/image/article/848/848158/civilization-revolution-20080128040400211-000.jpg Run away!
http://dsmedia.ign.com/ds/image/article/848/848158/civilization-revolution-20080128040400992-000.jpg My trusted advisior...
IGN: As for the actual core technology, were there any games from the DS library you looked at specifically? Obviously there are things like Advance Wars, but then you've also got games like Age of Empires DS...
McCaul: Since the game is originally turn-based as part of Sid's vision, we weren't going to change that. As far as other games on DS, we did do some market research and checked out Age of Empires and Advance Wars, and just tried to look at what they did well, and look at what they didn't do so well, and mesh those pieces into what we wanted to do with our game.
IGN: Now is the core game going to revolve around a full-on campaign mode, or is there another aspect such as "instant action" or "quick play" that gamers on the go can use to get right into a match?
McCaul: Right now we don't have any specific mechanism in place for that, but based on the level of difficulty you play you're going to have games that are rather fast or slow depending. Each match is essentially "stone age to space race" with different goals for each, so how fast you can get to those goals on a given difficulty level will determine if you're playing a 45 minute game or a three hour game.
IGN: Since everything is in 2D, is there any level editor or additional customization for players?
Wuenschell: We don't have any specific mechanism in place for that right now, but should we come up with a second game, I don't see why we wouldn't come up with something like that in the future.
IGN: As a final note, what would you say to the DS crowd that is looking forward to more turn-based strategy on the system?
Wuenschell: It's the greatest strategy game ever made, and it's the definitive turn-based strategy game, so it's perfect for the DS. For any Civ fans out there, it's absolutely a no-brainer. For anyone that has been playing the series for year to finally have a version they can take on the go with them is a great experience. We've been told over the years that if we could ever make this (portable Civ) work we'd make grown men weep, and we're looking to do just that (laughter).
IGN: We lied. One more question. When do we get our copy?
Wuenschell: (laughs) Very soon!
[ 本帖最后由 小松溪绘苍雪 于 2008-2-3 19:04 编辑 ] DS要出文明
我怎么不知道 原帖由 ygo 于 2008-2-3 02:42 发表 http://bbs.newwise.com/images/common/back.gif
DS要出文明
我怎么不知道
http://www.gamespot.com/ds/strategy/sidmeierscivilizationrevolution/index.html?tag=result;title;0 文明...革命...
那种平板板的场景看得令人脫力.
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