1. Xbox主機銷量(跟PS2相比)有很大差異
2. Xbox的線上平台是封閉環境﹐跟SE社概念完全相反
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GS: Why doesn't Square Enix support the Xbox?
YW: There are two reasons why we didn't commit to Xbox 1. The first reason is that when you look at the Xbox from the standpoint of a stand-alone game console, it’s no different from the PS2. But when you look at it from the installed base perspective, there is a big difference. There is no reason for us to allocate development staff for Xbox when we can have PS2. Another thing that we can say is that Xbox pursued network gaming, and that is a fine idea. I would evaluate that to be good. However, the attempt was to create a closed network in a closed environment. That is completely contrary to our concept of networked business.
I do appreciate that there has been an evolution in the thinking as far as Microsoft is concerned. I think the next generation of the Xbox would fully deserve consideration.
for the full story
Q&A: Square Enix president Yoichi Wada
http://www.gamespot.com/news/2004/0...ws_6098236.html 反正XBOX也不靠SE
靠SEGA EA 暴雪和它自己就OK了 楼上典型的自我安慰~ 那S-E部不支持的GC的理由呢 因为SFC时代的事情 那S-E部不支持的GC的理由呢
那要說「圣龙戰記」了,Square曾把希望放在它上,可惜任氏耍了某些手段(忘記了... ),使它不能熱賣!從此.......
可能沒有這回事的話,ff係列的都在n64或gc上了! 那是因为任的主机那时侯不支持cdrom~而使FF当时想追求的较高画制以及大容量的cg不能得以实现~so。。。 光环2啥时候出?反正现在XBOX和NGC还有一拼。 因为SFC时代的事情
是任一次就把大量的“龙”放到市面~导致价格N低,差点要S回老家那件事吧 而且N社的制度本身就有点问题。。。 那要說「圣龙戰記」了,Square曾把希望放在它上,可惜任氏耍了某些手段(忘記了... ),使它不能熱賣!從此.......
可能沒有這回事的話,ff係列的都在n64或gc上了!
将所有存货全部分发给经销商,造成恐慌性抛售,圣龙传说血本无归~ 那要說「圣龙戰記」了,Square曾把希望放在它上,可惜任氏耍了某些手段(忘記了... ),使它不能熱賣!從此.......
可能沒有這回事的話,ff係列的都在n64或gc上了!
将所有存货全部分发给经销商,造成恐慌性抛售,圣龙传说血本无归~
n年前的事了,如果现在的gc销量比ps2多,se社照样给gc出ff和dq!
哪里赚钱就玩哪里去。
这个是第3方游戏厂商的生存法则。
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