内容太多了 兔子不翻了 [wdb13]
反正最重要的就是NDS支持多达16个人的无线区域联机系统
November 16, 2004 - All the way up to the official launch of the Nintendo DS system, we're going to break the new handheld hardware down to its individual parts and talk about specific elements that make the Nintendo DS so darn cool.
Single Cartridge Wireless Multiplayer
One of the greatest features of the Nintendo DS is the ability to network locally with as many as 16 different systems, entirely without the use of cables. Nintendo handhelds all had some sort of networking capability, even all the way back to the original Game Boy system released in 1989. So linking up multiple handheld systems is nothing new to gamers who are familiar with portable gaming.
Though Nintendo later released an adapter for the Game Boy that enabled as many as four players to join a network, the standard multiplayer session was two players at the most. The Game Boy Advance upped this number to four players via the daisy-chaining link cables.
The Game Boy Advance also introduced something else: multiboot. Turn on a Game Boy Advance without a cartridge and the system sits in a 'wait state,' waiting for a signal to come through the link port. The Game Boy Advance has the ability to download tiny programs into its 256K of memory, and this enables games to offer single cartridge multiplayer modes; games like Mario Kart, Super Mario Advance and others feature this multiplayer mode, giving players the ability to sample multiplayer by only requiring one copy of the game -- each cartridge-free system has the program uploaded into them via the 'master' system.
This multiboot mode on the Game Boy Advance has also been used to upload programs and data from the GameCube, as well as peripherals like the Wireless Adapter included with Pokemon Fire Red and Leaf Green.
The Nintendo DS advances this 'multiboot' function even further. The hardware has four megabytes of RAM to work with, much more room than the Game Boy Advance's 256 kilobytes. This allows for bigger and better multiplayer games to be transmitted wirelessly to systems. Not every game will support the single cartridge multiplayer function of the Nintendo DS. For launch there will only be four games to support it: Super Mario 64 DS, Ridge Racer DS, Ping Pals and Zoo Keeper.
The games that support this function will be branded with a specific icon on the back of its box, telling players that the game will have the ability to transmit files to any local Nintendo DS systems. Players who want to join in a single-cartridge multiplayer session will have to put their Nintendo DS in its 'wait state' via the menu selection on boot-up.
Keep in mind that some games will be too complex to have a single cartridge multiplayer function. Four megabytes can only go so far, and many developers will simply rely on every player having a copy of the game for networking.
Like the Game Boy Advance, the Nintendo DS's wait state can (and will) be used for functions other than single cartridge multiplayer. Nintendo may offer, for example, game demo downloads at specific hotspots. |