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[转贴]NDS破解快成功了!!!!

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发表于 2004-12-23 13:54:35 | 显示全部楼层
DSnews网站报道
---------------------------------------------------------------
22/12/04: FIRST DS GAME ROM DUMPED

Naturally, it had to happen at some point, but darkfader from the gbadev forms has managed to dump the Metroid demo. He's not releasing the downloaded ROM for obvious reasons, but you can view the contents of the cartridge, including the file structure, at the link we've given just above.


Gbadev论坛原文(国内被屏蔽不能访问)
---------------------------------------------------------------http://forum.gbadev.org/viewtopic.php?t=4667



The mod gods网站报道
---------------------------------------------------------------
Tuesday, December 21, 2004 8:53 PM

DarkFader Dumps Metroid
DarkFader has managed to dump the Metroid Demo cartridge. On this thread at gbadev.org he posted the file list for the game, stored in the cartridge. The reason he hasn't posted a complete dump is probably either to avoid making it available to the warez communities or maybe because the data is still not in a 100% readable format. Anyways it is a big step towards understanding the DS architecture in order to develop for it.





E finalmente è giunto il giorno, e anche questa sezione è stata usata!
Per adesso si sa ben poco su questo dump, a parte che è stato fatto dall'ormai conosciuto darkfader.
Nella discussione la lista dei file inclusi nella rom (quindi forse non si avrà un .nds, oppure gli .nds saranno apribili come delle .iso
Lista file:
\data\data\levels\data\levels\collision\data\levels\collision\blueRoom_Collision.bin
\data\levels\collision\e3Level_Collision.bin
\data\levels\collision\mp1_Collision.bin
\data\levels\collision\mp2_Collision.bin
\data\levels\collision\mp3_Collision.bin
\data\levels\collision\mp5_Collision.bin
\data\levels\collision\testlevel_Collision.bin
\data\levels\entities\data\levels\entities\e3Level_Ent.bin
\data\levels\entities\morphBall_Ent.bin
\data\levels\entities\mp1_Ent.bin
\data\levels\entities\mp2_Ent.bin
\data\levels\entities\mp3_Ent.bin
\data\levels\entities\mp5_Ent.bin
\data\levels\entities\regulator_Ent.bin
\data\levels\entities\survivor_Ent.bin
\data\levels\entities\testlevel_Ent.bin
\data\levels\models\data\levels\models\blueRoom_Anim.bin
\data\levels\models\blueRoom_Model.bin
\data\levels\models\e3Level_Anim.bin
\data\levels\models\e3Level_Model.bin
\data\levels\models\mp1_Anim.bin
\data\levels\models\mp1_Model.bin
\data\levels\models\mp2_Anim.bin
\data\levels\models\mp2_Model.bin
\data\levels\models\mp3_Anim.bin
\data\levels\models\mp3_Model.bin
\data\levels\models\mp5_Anim.bin
\data\levels\models\mp5_Model.bin
\data\levels\models\testlevel_Anim.bin
\data\levels\models\testLevel_Model.bin
\data\levels\nodeData\data\levels\nodeData\e3Level_Node.bin
\data\levels\nodeData\morphBall_Node.bin
\data\levels\nodeData\mp1_Node.bin
\data\levels\nodeData\mp2_Node.bin
\data\levels\nodeData\mp3_Node.bin
\data\levels\nodeData\mp5_Node.bin
\data\levels\nodeData\regulator_Node.bin
\data\levels\nodeData\survivor_Node.bin
\data\levels\nodeData\testLevel_Node.bin
\data\logo\data\logo\logo_Anim.bin
\data\logo\logo_Model.bin
\data\menus\data\menus\filter_Model.bin
\data\menus\font_Model.bin
\data\menusTD\data\menusTD\bottom_bg_Model.bin
\data\menusTD\client_start_Anim.bin
\data\menusTD\client_start_Model.bin
\data\menusTD\configuration_Anim.bin
\data\menusTD\configuration_bg_Model.bin
\data\menusTD\configuration_Model.bin
\data\menusTD\edit_name_2_Anim.bin
\data\menusTD\edit_name_2_bg_Model.bin
\data\menusTD\edit_name_2_Model.bin
\data\menusTD\font_Model.bin
\data\menusTD\frame_Anim.bin
\data\menusTD\frame_Model.bin
\data\menusTD\host_start_Anim.bin
\data\menusTD\host_start_bg_Model.bin
\data\menusTD\host_start_Model.bin
\data\menusTD\main_menu_Anim.bin
\data\menusTD\main_menu_bg_Model.bin
\data\menusTD\main_menu_Model.bin
\data\menusTD\menu_state.bin
\data\menusTD\multi_hi_score_Anim.bin
\data\menusTD\multi_hi_score_Model.bin
\data\menusTD\multiplayer_Anim.bin
\data\menusTD\multiplayer_bg_Model.bin
\data\menusTD\multiplayer_Model.bin
\data\menusTD\options_Anim.bin
\data\menusTD\options_bg_Model.bin
\data\menusTD\options_Model.bin
\data\menusTD\popup_Anim.bin
\data\menusTD\popup_Model.bin
\data\menusTD\records_Anim.bin
\data\menusTD\records_Model.bin
\data\menusTD\title_Anim.bin
\data\menusTD\title_bg_Model.bin
\data\menusTD\title_Model.bin
\data\menusTD\training_Anim.bin
\data\menusTD\training_bg_Model.bin
\data\menusTD\training_hi_score_Anim.bin
\data\menusTD\training_hi_score_bg_Model.bin
\data\menusTD\training_hi_score_Model.bin
\data\menusTD\training_Model.bin
\data\menusTD\vibe_Model.bin
\data\models\data\models\ballDeath_Anim.bin
\data\models\ballDeath_Model.bin
\data\models\balljump_Model.bin
\data\models\balljump_ray_Anim.bin
\data\models\balljump_ray_Model.bin
\data\models\bomb_Anim.bin
\data\models\bomb_Model.bin
\data\models\bombLite_Anim.bin
\data\models\bombLite_Model.bin
\data\models\bombStart_Anim.bin
\data\models\bombStart_Model.bin
\data\models\bombStartLite_Anim.bin
\data\models\bombStartLite_Model.bin
\data\models\bombStartLiter_Anim.bin
\data\models\bombStartLiter_Model.bin
\data\models\dashEffect_Anim.bin
\data\models\dashEffect_Model.bin
\data\models\door2_Anim.bin
\data\models\door2_holo_Anim.bin
\data\models\door2_holo_Model.bin
\data\models\door2_Model.bin
\data\models\door_Anim.bin
\data\models\door_Model.bin
\data\models\effWaspDeath_Anim.bin
\data\models\effWaspDeath_Model.bin
\data\models\furlEffect_Anim.bin
\data\models\furlEffect_Model.bin
\data\models\fuzzball_Model.bin
\data\models\genericmover_Anim.bin
\data\models\genericMover_Collision.bin
\data\models\genericMover_Model.bin
\data\models\gun_Anim.bin
\data\models\gun_idle_Model.bin
\data\models\gunEffElectroCharge_Anim.bin
\data\models\gunEffElectroCharge_Model.bin
\data\models\gunEffMissileCharge_Anim.bin
\data\models\gunEffMissileCharge_Model.bin
\data\models\gunLobFlash_Anim.bin
\data\models\gunLobFlash_Model.bin
\data\models\gunMuzzleFlash_Anim.bin
\data\models\gunMuzzleFlash_Model.bin
\data\models\gunSmoke_Anim.bin
\data\models\gunSmoke_Model.bin
\data\models\jumpad_ray_Model.bin
\data\models\jumppad_base_Model.bin
\data\models\jumppad_ray_Anim.bin
\data\models\jumppad_ray_Model.bin
\data\models\lightningCol_Anim.bin
\data\models\lightningCol_Model.bin
\data\models\lightningColLite_Anim.bin
\data\models\lightningColLite_Model.bin
\data\models\lightningColLiter_Anim.bin
\data\models\lightningColLiter_Model.bin
\data\models\lightningColLiterER_Anim.bin
\data\models\lightningColLiterER_Model.bin
\data\models\lightningLob_Anim.bin
\data\models\lightningLob_Model.bin
\data\models\metroid_Anim.bin
\data\models\Metroid_Lo_Model.bin
\data\models\metroid_Model.bin
\data\models\missileCollide_Anim.bin
\data\models\missileCollide_Model.bin
\data\models\missileColLite_Anim.bin
\data\models\missileColLite_Model.bin
\data\models\missileColLiter_Anim.bin
\data\models\missileColLiter_Model.bin
\data\models\missileColLiterER_Anim.bin
\data\models\missileColLiterER_Model.bin
\data\models\Mochtroid_Anim.bin
\data\models\Mochtroid_Lo_Model.bin
\data\models\Mochtroid_Model.bin
\data\models\morphBall_Blue_Model.bin
\data\models\morphBall_Green_Model.bin
\data\models\morphBall_Model.bin
\data\models\morphBall_White_Model.bin
\data\models\pb_charged_Anim.bin
\data\models\pb_charged_Model.bin
\data\models\pb_normal_Anim.bin
\data\models\pb_normal_Model.bin
\data\models\pick_ammo_A_Model.bin
\data\models\pick_ammo_B_Model.bin
\data\models\pick_dblDamage_Model.bin
\data\models\pick_health_A_Model.bin
\data\models\pick_health_B_Model.bin
\data\models\pick_morphball_Model.bin
\data\models\pick_wpn_electro_Model.bin
\data\models\pick_wpn_missile_Model.bin
\data\models\platform_Collision.bin
\data\models\platform_Model.bin
\data\models\samus_Anim.bin
\data\models\samus_hi_blue_Model.bin
\data\models\samus_hi_green_Model.bin
\data\models\samus_hi_white_Model.bin
\data\models\samus_hi_yellow_Model.bin
\data\models\samus_low_yellow_Model.bin
\data\models\spawnEffect_Anim.bin
\data\models\spawnEffect_Model.bin
\data\models\trail_Model.bin
\data\models\warWasp_Anim.bin
\data\models\warWasp_Model.bin
\data\models\zoomer_Anim.bin
\data\models\zoomer_Model.bin
\data\movies\data\movies\death-15fps-down-right.avi.fv
\data\movies\death-15fps-up-left.avi.fv
\data\movies\opening-15fps-down-right.avi.fv
\data\movies\opening-15fps-up-left.avi.fv
\data\movies\spawn_blue-15fps-down-right.avi.fv
\data\movies\spawn_blue-15fps-up-left.avi.fv
\data\movies\spawn_green-15fps-down-right.avi.fv
\data\movies\spawn_green-15fps-up-left.avi.fv
\data\movies\spawn_white-15fps-down-right.avi.fv
\data\movies\spawn_white-15fps-up-left.avi.fv
\data\movies\spawn_yellow-15fps-down-right.avi.fv
\data\movies\spawn_yellow-15fps-up-left.avi.fv
\data\movies\teaser-15fps-down-right.avi.fv
\data\movies\teaser-15fps-up-left.avi.fv
\data\sound\data\sound\BGMDATA.BIN
\data\sound\GLOBALSFXDATA.BIN
\data\sound\MENUSFXDATA.BIN
\data\sound\SFXDATA.BIN

这里大家可以看到NDS的文件结构已经出来了,而且非常清晰,剩下的就是NDS加密重点在哪里,只要解密后我们将可以享受幸福的生活.
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发表于 2004-12-23 13:58:44 | 显示全部楼层
如果神游版出来的话基本盗版没几个人会去买了……
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发表于 2004-12-23 14:00:41 | 显示全部楼层
如果神游版出来的话基本盗版没几个人会去买了……
行货第一啊!
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发表于 2004-12-23 14:37:49 | 显示全部楼层
呵呵。神游出100以内的Z,数量上能满足我的话,从此NDS上只买Z
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发表于 2004-12-23 15:10:08 | 显示全部楼层
盗版春节能有吗?
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发表于 2004-12-23 16:17:00 | 显示全部楼层
不可能
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发表于 2004-12-23 16:34:54 | 显示全部楼层
呵呵。神游出100以内的Z,数量上能满足我的话,从此NDS上只买Z
愿望是美好的

现实却...

行货NDS估计要等日版GBA2发售前才能出来 [wdb4]
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发表于 2004-12-23 17:31:28 | 显示全部楼层
应该不会这么慢,现在索尼不要中国市场.
但小神游SP现在在中国这么成功(相对其他行货游戏机而言)
所以我想老任会把这个庞大的市场要过来的,即使只能把Z版卡的价格压低,但对机器的普及带来的好处却是很大的 
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发表于 2004-12-23 18:01:08 | 显示全部楼层
愿望是美好的

现实却...

行货NDS估计要等日版GBA2发售前才能出来 [wdb4]
据说是明年3月出···
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发表于 2004-12-23 18:32:57 | 显示全部楼层
几乎可以肯定3月底推出IQUE版NDS~~
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发表于 2004-12-23 18:34:15 | 显示全部楼层
3月啊?感觉还是太迟~~寒假都完了~
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发表于 2004-12-23 18:40:34 | 显示全部楼层
那我到时候可要考虑更新了~~~
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发表于 2004-12-23 18:50:48 | 显示全部楼层
晕,这么快就更新啊?行货还不是一样的么~
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发表于 2004-12-23 21:14:50 | 显示全部楼层
其实本来NDS和卡带的生产基地就在中国,成本上应该不太贵吧?
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发表于 2004-12-23 21:48:34 | 显示全部楼层
其实本来NDS和卡带的生产基地就在中国,成本上应该不太贵吧?
卡帶不是都在日本生产嗎?
made in japan
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发表于 2004-12-24 13:26:06 | 显示全部楼层
靠~就算破戒了,那要怎么玩呢,用什么玩呢??
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adonishong 该用户已被删除
发表于 2004-12-24 15:17:37 | 显示全部楼层
rom里面的文件dump出来了不等于破解成功了,最可怕的就是这种插卡的,万一里面有一些附加电路实时生成密钥之类的,出了文件也白搭~~~
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发表于 2004-12-24 19:09:28 | 显示全部楼层
[quote] 愿望是美好的

现实却...

行货NDS估计要等日版GBA2发售前才能出来 [wdb4]
据说是明年3月出··· [/quote]
要是卖得比别国便宜 那岂不是全世界得JS都来我国拿货?
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发表于 2004-12-26 00:06:18 | 显示全部楼层
快破解了吗?心里还挺复杂的,说不上为任天堂担心还是为自己高兴。。。
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