Advance Wars: Days of Ruin Hands-On
We get our hands on a near-final version of the latest entry in the Advance Wars series for the DS.
By Ricardo Torres, GameSpot
Posted Dec 17, 2007 5:19 pm PT
毋庸置疑,如今,<Advanced Wars>已然成为任天堂公司坚挺的游戏阵营中一个魅力无穷的新系列。可以说,这部DS平台上的最新作是本系列中优秀的一部。它采用了比以往<Advanced Wars>作品更为灰暗和emo【译者注:即emocore的简称- -不知道中文叫什么】的全新设定。最近,我们拿到了这部游戏已经接近完成的版本。试玩的过程令人无比享受。它充满了丰富的要素,可谓是本系列中一部前途无限光明的作品。
启动<Days of Ruin>,你会看到三种游戏模式。Single DS play【单人游戏】会让你体验到味道十足的单人战役,或者在自由战斗中锻炼技巧,在这里你可以进行各种个性化设置。Multi-card【多卡游戏】允许最多四名玩家进行一场本地多人游戏,或者交换各自创建的地图。而在Nintendo WFC模式中,最多四名玩家可以进行在线对战。游戏还可以让玩家通过DS内置的麦克风或耳麦来侃大山。除了这些标准游戏模式外,游戏里还有一个Design Room【设计间】,在这里你可以使用简单易用的编辑器来设计地图,并和你的好友们互相交换成果。你在游戏中获得的指挥官【CO】的服装色彩也可以在这里进行自定义。最后还有Record【纪录】这个选项,你可以查看你的游戏历史纪录,并通过一个音乐播放器欣赏游戏中的原声。开始时只有几首歌曲可听,随着游戏的进行,你总共可以解锁为数50首的音乐。
The heart of the single-player experience is the campaign that casts you as Will, one of the survivors of the meteor shower that sets the stage for the action. You'll start the game on the run from the assorted Mad Max-style gangs that have formed in the wake of the disaster. You're saved by a military platoon led by Commander Brenner and his second in command, Lin. Whereas the assorted gangs that have formed since the meteor strike are preying on the survivors, Brenner and the remaining military forces are banding together to try to help. Brenner takes you under his wing, and you set out to try to restore order, facing off against the gangs and their twisted COs. You'll meet various new allies on the adventure, including the mysterious Isabella, an amnesiac who seems to know an awful lot of specific military information.
While Days of Ruin's story is a dramatic change in direction from the previous AW titles, the gameplay stays true to the previous games and refines the already solid mechanics. The first thing you'll notice is an overall difference in the gameplay pacing due to some rebalancing. While COs are still key to the experience, their special abilities have been revamped to ensure that they can't be leaned on heavily to turn the tide of a losing battle. They'll still be handy, but it doesn't seem like you'll be able use them to make up for sloppy playing. The new units you'll find in your arsenal include the awesomely powerful war tanks that are death on treads; the strategic, an antitank vehicle that helps stop tank rushes cold provided you can protect it; and the subtle, the new flare vehicle that shoots off a flare to reveal parts of the map.
Controlling your armed forces is a breeze, thanks to the game's intuitive control scheme that's been refined throughout the various installments. A new zoom feature lets you get in closer than the original eagle-eyed view of the field of battle. Nintendo has noted the game's stylus support has been tweaked, which does in fact feel a bit better. However, we're purists when it comes to our portable turn-based strategic action, preferring the button and D pad setup, which is tight as ever.
Days of Ruin's presentation is basically a new look for the series that overhauls many key elements. The character art is more mature-looking, and the game's overall color palette leans toward the darker end of the color spectrum. This bleeds over to the units in the combat cinematics, which are darker as well. The same hold true for the game's soundtrack, which loses the perky bounce heard in the previous games and has a heaver sound to it.
Based on what we played, Advance Wars: Days of Ruin is shaping up really well. The darker tone may turn off some initially, but the gameplay should reel folks back. The game has a good feel to it, thanks to the tweaks and improvements. The visuals build on the already impressive quality of the last DS game and get a lot of mileage out of the darker look. The various multiplayer options are gravy on the already solid package and should make the game that much more appealing. Fans of the series should most definitely keep an eye out for the game when it hits stores early next year.
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