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[求助]请问一下各位英雄索尼克A2的钻石怎么得??

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发表于 2004-1-22 18:13:10 | 显示全部楼层 |阅读模式
请问一下各位英雄索尼克A2的钻石怎么得??
谢谢!!!最好给看一下图示,为什么我一个也没有啊!!
发表于 2004-1-22 22:42:49 | 显示全部楼层
~*~*~*~*~*~*~*~*~*~*~*~
Sonic Advance 2 FAQS
Version 1.01 1/17/04
By Angnix (Angela Petersen)
peter379@msu.edu
~*~*~*~*~*~*~*~*~*~*~*~

~*~*~*~*~*~*~*~*~*~*~*~
Version History:
~*~*~*~*~*~*~*~*~*~*~*~
Version 0.5: 12/20/03



Version 0.51: 1/7/04

Slight rewrite of Zone 5 Act 2 SP RG #2 instructions, a clarification on how
you hit the spinwheel.

Moderate rewrite of Zone 7 Act 2 SP RG #7, found much shorter, better way
through the Act that gets you a Ring Magnet Shield.

Fixed errors where I didn't completely fix problem with using symbols that
don't show up in plain text, a couple of other minor fixes.

More notes



Version 1.0: 1/13/04

Added Unlock Features Section

Added Time Attack Section

Added Tiny Chao Garden Section


Version 1.01: 1/17/04
Added info on Sun and Moon Jewel Chao

Decided to mark Character Moves not described in manual

Updated list of sites that can post my FAQS

Other minor fixes



~*~*~*~*~*~*~*~*~*~*~*~
Legal Notes:
~*~*~*~*~*~*~*~*~*~*~*~

This guide cannot be placed on any site without my permission. Sonic and all
related characters copyright Sonic Team/Sega.

Sites with permission to post my FAQS:
www.GameFAQS.com
www.Neoseeker.com
www.cheathappens.com



~*~*~*~*~*~*~*~*~*~*~*~
Table of Contents:
~*~*~*~*~*~*~*~*~*~*~*~
1.Story

2.Introduction

3.Character Moves

3.a. Basic Moves all Characters can do
3.b. Smashing Through Floors and the Special Rail Trick Jump
3.c. Unique Character Moves


4. Unlock Features

5. General Tips for the Bosses

6. General Tips for the Special Stages

7. Complete Special Ring Guide and Walkthrough

7.a. Zone 1 Leaf Forest
7.a.1: Act 1
7.a.2: Act 2
7.a.3: Boss Egg Hammer Tank II

7.b. Zone 2 Hot  Crater
7.b.1: Act 1
7.b.2: Act 2
7.b.3: Boss Egg Bomber Tank

7.c. Zone 3 Music Plant
7.c.1: Act 1
7.c.2: Act 2
7.c.3: Boss Egg Totem

7.d. Zone 4 Ice Paradise
7.d.1: Act 1
7.d.2: Act 2
7.d.3: Boss Aero Egg

7.e. Zone 5 Sky Canyon
7.e.1: Act 1
7.e.2: Act 2
7.e.3: Boss Egg Saucer

7.f. Zone 6 Techno Base
7.f.1: Act 1
7.f.2: Act 2
7.f.3: Boss Egg-Go-Round

7.g. Zone 7 Egg Utopia
7.g.1: Act 1
7.g.2: Act 2
7.g.3: Boss Egg Frog

7.h. Final Zone XX
7.h.1: The First Seven Bosses
7.h.2: Final Boss
7.h.3: Final Ending

7.i. Extra Zone True Area 53
7.i.1: Extra Zone Boss
7.i.2: Extra Ending

7.j. Unlocking and Playing as Amy Rose

8. Time Attack

9. Tiny Chao Garden

9.a. Geography of the Tiny Chao Garden

9.b. Chao Stats and What They Mean

9.c. Earning Rings and the Mini Games
9.c.1. Cream and Cheese's Chao High Bounce Game
9.c.2. Matching Game

9.d. The Store
9.d.1. Fruit
9.d.2. Eggs
9.d.3. Toys

9.e. Transferring Chao and Other Things to and from the Game Cube

9.e.1 How to tell Chao type, color and age in the Tiny Chao Garden
9.e.2 Jewel and Clear Chao
9.e.3 Using the Tiny Chao Garden to transfer between Sonic Adventure 2: Battle
and Sonic Adventure DX

10. Questions?

~*~*~*~*~*~*~*~*~*~*~*~
1. Story:
~*~*~*~*~*~*~*~*~*~*~*~

Eggman is up to it again, will he ever learn? This time Eggman is not only
capturing little animals and using them to power his Badniks, but Tails is
captured and Knuckles is well, naive, well, very very naive. . . and Eggman
also captured a little rabbit named Cream and her pet Chao Cheese and for some
reason is after her mother too. He also seems to have a new Death Egg-like ship
too. . . Can Sonic rescue his pals and stop Eggman's plans?

~*~*~*~*~*~*~*~*~*~*~*~
2. Introduction:
~*~*~*~*~*~*~*~*~*~*~*~

There are many different ways to get though each Act, but if you want to
collect all 7 Chaos Emeralds, you have to find all 7 Special Rings in at least
one Act without losing a life in the first 7 Zones in order to enter the
Special Stage. If you loose a life after you pass a checkpoint all the Special
Rings you have collected so far will disappear, and you will have to start the
act over again. If all you want to do is to get the Emeralds and you are not
interested in finding every single Special Ring in the entire game, then just
follow the guide for one Act in each Zone, the difficulty of getting the
Special Rings varies by Act and I will point out which Act in each Zone is
easier. There is sometimes more than one way to get through the Act and get all
7 Special Rings, I will go through each Act and describe a way to get all 7
Special Rings that can be done with any character, but occasionally I will
point out a shortcut that can only be used by some characters or a slightly
out-of-the way power-up, these are marked with parentheses, if you are not
interested in what is in the parentheses, ignore it and continue on with the
next sentence. If you are inexperienced at getting the Special Rings, first try
to get them with Cream and use Chao Attack to grab them, then use Tails because
he can fly and get some hard to reach Special Rings, then Knuckles, then try to
get them with Sonic. I will also give tips for completing the Special Stage,
Bosses, the Final Zone and the Extra Zone. This guide applies to the game set
on Normal, when on Easy some of the Badniks are not present and the Bosses take
fewer hits to defeat.  If you want some tips on how to get thorough the Acts
all I have to say is this particular Sonic game is all about speed, the general
rule is this: you are more likely to mess up if you slow down. Also any other
general rules from other Sonic games apply, always keep Rings, etc... Another
tip is this, you get a lot more points in the end from Rings than attacking
Badniks, and if a Badnik attacks you you lose Rings, so it is better to go
through an act the way with the least Badniks and the least amount of traps in
general, that's all I have to say.

~*~*~*~*~*~*~*~*~*~*~*~
3: Character Moves
~*~*~*~*~*~*~*~*~*~*~*~

Beyond the basic moves such as Spin Attack and Spin-Dash each one of the five
characters has their own unique set of moves. On top of that are the Mid-Air
Trick attacks and moves that are not even mentioned in the guide book and
things such as Sonic and Amy's Rail Jump and breaking through floors. All in
all the character moves and abilities in this game are in my opinion even more
complex than they were in Sonic Adventure and Sonic Adventure 2, so here is a
complete list of every move. Some of these moves are not in the manual, these
are marked with an asterisk *. Plus I have described the moves that are in the
manual more thoroughly.

~*~*~*~*~*~*~*~*~*~*~*~
3.a. Basic Moves all Characters can do:
~*~*~*~*~*~*~*~*~*~*~*~

Press and hold right or left: Run right or left, keep pressed and you will gain
speed. After a while you will go into Boost Mode, when you go into Boost Mode,
after images appear.


Boost Mode: When you are in Boost Mode, you travel extra fast, There are a
couple of ways to enter Boost Mode. One way is to run, preferably downhill, if
you run long enough you will burst into Boost Mode, the more Rings you have,
the sooner you will burst into Boost Mode. You can also achieve Boost Mode if a
speed booster propels you forward or if you hit a horizontal spring at high
speed. If you press the B button while in Boost Mode, each character will do a
running attack, differs by character.


Press down: Pressing down while standing still will cause you to crouch down,
useful in dodging some attacks, pressing down while moving will start you
spinning, useful in attacking enemies or to gain speed when going around loops
and you do not want to go into Boost Mode.


Press up: Appeal move, no real purpose, just watch the characters do silly
things.

Sonic: Stretches out his legs and then acts eager to go.

Cream: Looks around, then pulls an ice cream cone out of nowhere and starts
licking it, Cheese seems concerned. . .

Tails: Streches out arms and yawns, then falls asleep standing up.

Knuckles: Tightens his gloves then starts punching air. It was pointed out to
me by a Fanfiction.net reviewer of one of my stories screenname Shitaru that
Knuckles appeal move is also an attack and can cause damage to enemies, even
the Fiery Badniks of Hot Crater.

Amy: Yawns but then looks at you and jumps up and down acting like she's not
tired




A button: Jump/Spin Attack, use to jump or to attack an enemy.


Press and hold right or left + A button then release: Spin Dash, used for
attacking enemies or to instantly increase speed for getting up slopes, if you
press the A button once and then release both buttons, you will get the most
powerful Spin Dash, if you keep pressing down for a while then release the A
button, the character will eventually rev down a little and then releasing down
will result in a less powerful Spin Dash, be careful because the only way to
slow down after using a Spin Dash is to press the opposite direction and it
takes a little while to slow down to a stop, do not attack an enemy with this
if you are dangerously near a cliff!


Mid Air Trick Attacks: These are special mid-air maneuvers using the R button
that can only be performed after jumping off a spring, being launched off a
ramp, after jumping off the end of a rail, or after being propelled through a
boost hoop. You cannot perform a Mid-Air Trick after you just did one. Note:
Each character does the mid-air tricks their own way, I will say how they are
used in general then point out any differences in use between characters.

R button alone: Stops a lot of forward motion, useful if you do not want to go
as far as you are currently going.

Knuckles: I have observed once this move can attack enemies with him, but I
have not confermed this with any other characters.

Press up when pressing R button: Jump higher up, most effective if used during

the highest point in your jump, useful in reaching areas you cannot normally
get to.

Knuckles: He goes very straight up, it is hard to get him to then start moving
sideways so it is harder to use this trick with him. If you want to go higher
but then want to move sideways, use this trick closer to the ledge you want to
land on than with the other characters.

Press left or right when pressing R button: This propels the character sideways
real fast, but you must press the D-pad in the direction you are already facing
or you will just do the same trick as if you just pushed to R button alone.

Sonic and Amy: They both twirl around real fast and move sideways fast while
slightly losing height until they either hit a wall or land. You cannot change
their direction when moving sideways. You can attack enemies and continue
moving sideways.

Cream: Does a slower spin that Sonic and Amy, you can control her and change
her direction during the trick, but you cannot attack enemies.

Tails: Spins his tails to get a quick boost in the direction he is going, but
then starts falling, he cannot go as far sideways as the other characters, but
you can slightly control where he lands after he drops. You cannot attack
enemies with this.

Knuckles: Goes into a really fast glide, when he lands he immediately goes into
a spin. You cannot change his direction when moving sideways, but you can
attack enemies and continue moving sideways.

Press down when pressing R button: The character stops in mid-air and heads
straight down.

Sonic, Knuckles and Amy: They perform their respective A button then B button
while still in air move, see individual character moves for more details.

Cream and Tails: Head straight down, you can slightly control which direction
they head in, they cannot attack enemies with this move.

~*~*~*~*~*~*~*~*~*~*~*~
3.b. Smashing Through Floors and the Special Rail Trick Jump:
~*~*~*~*~*~*~*~*~*~*~*~

*Smash Through Floors: Use Sonic, Knuckles and Amy's A button then B button
attack to break through the floor in certain places, look for areas where the
floor looks funny and you can see a space under it, this is useful only in
going places where Tails and Cream can't, an occasional short cut through the
act or the occasional hidden power-up.

*Special Rail Trick Jump: With Sonic and Amy, if you press the A button just
before you get to the bottom of a rail that does not slope directly into the
ground, then they do a fancy maneuver and jump much higher than the other
characters. You can also use a Mid Air Trick at the top of the jump and go very
high!

~*~*~*~*~*~*~*~*~*~*~*~
3.c. Individual Character Moves:
~*~*~*~*~*~*~*~*~*~*~*~

Sonic:

A button then A again while in air: Double Spin Attack/Homing Attack, Double
Spin increases the range of your attack enabling you to attack things a little
higher than you can normally reach and it increases the speed of your attack.
If an enemy is on the screen and you are facing it, doing this will cause him
to do a Homing Attack, fast spin straight toward the enemy.

A button then B button while still jumping: Bound, he goes into a very fast
spin while in the air and heads straight down, then bounces back up, can be
used to attack enemies or to break floors.

*A button, then press right or left twice in rapid succession: Jump Dash, he
does a sudden jumping dash, I find this move annoying, can be hard to do if you
ever wanted to, usually end up doing it when I don't want to.

B button: Skid Attack, he does a flip then slides along the ground then stops,
great attack for enemies beside you.

B button while in Boost Mode: Super Skid, do a skid to attack enemies and keep
on running.

Super Sonic: (Extra Zone only)

*Up, down, left or right: Move Super Sonic in any direction.

*A or B button alone or in combination with up, down, left or right: Rushing
Attack, in a blaze of light Super Sonic will speed up and attack in any
direction, use if you want to move in a direction really fast or when you hit
the missiles.

Cream:

A button then tap A button repeatedly: Flying, tapping the A button causes her
to gain height, use right or left to control where she goes, pressing B button
will cause her to immediately stop flying and attacks downwards.  She can only

stay in the air for 5 seconds until she gets tired and starts falling, but she
can fly quite fast, remember she cannot attack enemies while flying but you can
fly over them and then press B as an attack.

A button then press B button and down at same time: Chao Rolling Attack, Cheese
momentarily spins around Cream, can be used to attack enemies, but very risky
since Cream comes out of her spin and becomes vulnerable, I never use this move.

B button or A button then B button: Chao Attack, if you are facing an enemy or
a Special Ring, Cheese will go out and either attack the enemy or will pick up
the Special Ring for you. This is a killer move when used against bosses, but
you have to wait a little bit after you use this move to use it again.

B button while in Boost Mode: Step Attack, Cheese spins around Cream and she
jumps over Cheese and continues running, used to attack enemies.

Tails:

A button then tap A button repeatedly: Flying, gain height by tapping the A
button, use up, down, left or right to control what direction he is going, you
cannot stop him from flying until he lands on something. You can attack enemies
while in the air if you hit them with his tails. Tails can stay in the air 8
seconds, longer than Cream but he flies much slower. Tails is better for flying
straight up, Cream for flying sideways.

B button: Tail Swipe, attacks enemies to the side of Tails without moving
forward.

B button while in Boost Mode: Super Tail Swipe, do a Tail Swipe and keep on
running.



Knuckles:

(There are several notes about him in the above section describing his unique
Trick Move abilities and the fact his appeal move is also an attack.)

A button then A again while in air: Gliding, glide sideways while losing little
height, press left or right to change what direction you are gliding. You can
attack enemies fist first. If you let go of the A button, Knuckles will fall.
If you touch a wall while gliding, Knuckles will cling to it. Push up or down
to climb on it or just press A again to jump off it, when he gets to the edge
of a ledge, Knuckles will pull himself up on it.

B button: Double Punch, punch an enemy while going forward slightly.

A button then B button while in air: Drill Claw, Knuckles spirals straight
downwards, great for attacking enemies that you cannot attack otherwise or for
busting through floors.

B button while in Boost Mode: Spiral Attack, like Drill Claw but horizontal, he
falls out of Boost Mode after using this attack.

Amy:

A button then A while in air: Super Hammer Attack, very similar to Sonic's
Double Spin.

B button: Hammer Attack, use the Piko Piko Hammer to attack enemies right
beside her.

A button then B button while in the air: Mid-Air Hammer Swirl, similar to
Sonic's Bound but with a slightly wider range, use to attack certain
hard-to-attack enemies or to bust through floors.

B button while in Boost Mode: Head Slide, she slides facedown into enemies and
then gets up and keeps running.

~*~*~*~*~*~*~*~*~*~*~*~
4. Unlock features:
~*~*~*~*~*~*~*~*~*~*~*~

Unlock Cream: Defeat Zone 1 Boss as Sonic.
Unlock Tails: Defeat Zone 3 Boss as Sonic.
Unlock Knuckles: Defeat Zone 5 Boss (which is ironically Knuckles) as Sonic.
Unlock Tiny Chao Garden: Complete game with all 7 Chaos Emeralds with one
character.
Unlock Extra Zone for Sonic: Get all 7 Chaos Emeralds with Sonic, complete game
as Sonic, Cream, Tails and Knuckles.
Unlock Sound Test: Complete game with all 7 Chaos Emeralds with two characters.
Unlock Fight Bosses in Time Attack: Complete game with all 7 Chaos Emeralds
with three characters.
Unlock Amy: Complete game with all 7 Chaos Emeralds with first four characters.


~*~*~*~*~*~*~*~*~*~*~*~
5. General tips for the Bosses:
~*~*~*~*~*~*~*~*~*~*~*~

All of the Bosses in this particular game are on the move unlike the relatively
stationary bosses of the past. So in order to attack the boss you must catch up
to it first avoiding whatever it is trying to hit you with. The only attacks
that work against Bosses are: Spin Attack, Sonic's Double Spin Attack, Cream's
Chao Attack, and Amy's Super Hammer Attack. In fact Cream's Chao Attack gives
her so much of an advantage over bosses you will almost certainly beat the game
as her first. Also be aware it takes quite a few hits to defeat some bosses, so
be patient, but some are so hard to hit you might be fighting a Boss for
several minutes, in fact when I started playing this game I ran out of time on
some of the bosses! Just be patient, you will eventually pick up the pattern
and learn the perfect time to attack!

~*~*~*~*~*~*~*~*~*~*~*~
6. General tips for the Special Stages:
~*~*~*~*~*~*~*~*~*~*~*~

In the Special Stage, your goal is to get 300 rings in two minutes, single
Rings are worth one, red spheres are worth 5. Watch out, Zero follows you
around and tries to hit you, if it does you lose 10 Rings, but you can Spin
Attack it and you won't loose Rings. If Zero hits you and you have no Rings you
will immediately leave the Special Stage. The red and black patches are Booster
Pads, they greatly increase you speed, the red, blue and yellow patches send
you into the air. Always go after Rings that are in a row, when you get Rings
one after another in rapid succession, you get rewarded bonus Rings, for
example when 2x appears on the screen, you get two Rings for every one you pick
up. It is much easier to control the character when they are going kind of
slow, so first avoid the Booster Pads and try to get Rings in a row, then after
you get 300 hit the Booster Pads to make sure you stay away from Zero, you do
not want to get 300 Rings but then loose then right when time is up! The last
Special Stage is particularly tough on top of the fact it is hard to complete
the Egg Utopia Acts with all 7 Special Rings, trust me you will probably get
sick of Egg Utopia before you get the Emerald, but you will probably be an
expert at getting through one of the Acts before you are done!

~*~*~*~*~*~*~*~*~*~*~*~
7. Complete Special Ring Guide and Walkthrough:
~*~*~*~*~*~*~*~*~*~*~*~


~*~*~*~*~*~*~*~*~*~*~*~
7.a. Zone 1: Leaf Forest
~*~*~*~*~*~*~*~*~*~*~*~

Very typical for the first Zone in a Sonic game, brown ledges toped with grass,
the ocean in the background, this Zone is of course the easiest and has Badniks
that should be familiar to anyone that has played Sonic games before. Both Acts
are pretty easy, hmm, for the most part Act 2 is easier to get the Special
Rings than Act 1, but if you do not make the jump properly after getting
Special Ring #6 in Act 2 you will miss #7, well, the truth is both Acts are
easy.

~*~*~*~*~*~*~*~*~*~*~*~
7.a.1. Zone 1 Act 1: (easier)
~*~*~*~*~*~*~*~*~*~*~*~

SP RG #1: You will see a launch ramp, jump over it instead of going off it, you
will find a 5 Ring item box. Jump on the doorstop-like spring to get on the
ledge above, get your Green Shield, jump over the spikes and kill the hornet.
Instead of going through the loop-de-loop, jump on top of it instead, Spin Dash
up the rail, you will then see the SP Ring.

SP RG #2: Grind the rail to you right. (Sonic and Amy: If you are really good
at this, you can use the Rail Trick at the end of this rail, then quickly use
an up Mid-Air Trick and you will grab the SP Ring.) When you naturally jump off
the rail, you will land on a ledge with a 10 Ring item box on it, get it, then
jump back to your left as far as you can. You will land on a slope, and you
should then see a blue Trampoline Spring at the end. Jump on it and use the up
Mid-Air Trick to get you higher, and you will eventually get the SP Ring. Be
careful, don't fall down the gap just to the right of the spring or you will
not be able to get back up where you need to go.

SP RG #3: Use the same spring to land back on the platform that the 10 Ring
item box was on. Jump down to your right, go through the loop-de-loop, then go
through the spiral. One you get through the spiral, push left to slow yourself
to a stop, then jump off the ledge where the spiral is and grab the SP Ring.
Make sure you do not fall off the left side of this ledge.

SP RG #4: Spin-Dash up the curve to your right to get back up to where the
spiral ended. Go to your right, make sure you jump across the gap you will soon
encounter or you will never make it back up there. Right after you jump across,
you will see a giant loop-de-loop, the SP Ring is at the top of it.

SP RG #5: You will soon hit a Speed Booster and you will be in Boost Mode, you
will go through a couple of loop-de-loops, hit a bumper, etc... but just keep
running to the right as fast as you can. Soon after hitting the checkpoint, you
will be running across water and you will run right into the SP Ring. (If you
are interested in a 1-up item box, then jump through the rail that you end up
on after running into the SP Ring, and land in the water, go to your left long
enough and you will get the item box, go back to your right, and a Speed
Booster will propel you out of the water, but make sure you land on the ledge
that is to the right of the water, don't go to the higher part of the round,
then continue to the right.)

SP RG #6: Keep running, you will go through a loop-de-loop, then you will end
up on a Spinning Handle, try to aim for the three Rings to your right, jump
off, and you will land on a Door-stop Spring, jump to the higher ledge, Spin
Dash up the curve, and you will end up on a ledge with two jumping monkey, but
this can be a little difficult to do. (If you missed the jump off the spinning
handle, go to your left and hit the Invincibility item box, then run to your
right around the loop-de-loop, you will see a slightly higher ledge with
spikes, a spring and a hornet, jump on the spring, then use the up Mid-Air
Trick and then fall to your left, you will land on the ledge with the two
monkeys.) Jump as hard as you can off the Launch Ramp at the end of this ledge,
pushing A when you hit it helps, and try to land on top of the giant
loop-de-loop, use the up Mid-Air Trick if you have to. Continue to your right,
grind the rail, jump over the next gap you see and land on the Door-stop
Spring, jump up, go around the loop-de-loop, you will then run off the Launch
Ramp. Keep going to the right and you will see the SP Ring and a ledge with a
spring that sends you right into the Special Ring.

SP RG #7: The ledge with the last SP Ring is easy to miss, so follow these
instructions and you should land on it just fine. Fall to your left, go around
the loop-de-loop you were just on top of. Slow down. Instead of jumping off the
launch ramp, jump down right and keep close to the edge of the ledge, and you
will land on a ledge, to the left is a loop-de-loop, and it slopes steeply to
the right. Just run off the edge, this is actually a ramp that will send you
perfectly to the ledge with the SP Ring on it. Do this and you should neither
over shoot or under shoot this important ledge.

~*~*~*~*~*~*~*~*~*~*~*~
7.a.2. Zone 1 Act 2:
~*~*~*~*~*~*~*~*~*~*~*~

SP RG #1: Kill the jumping monkey, jump onto the slightly higher ledge with the
5 Ring item box, but watch out for the tree climbing monkey throwing bombs.
Jump on the Door-stop Spring, watch out for the hornet on that ledge, go around
the loop-de-loop, run off the Launch Pad, you will end up grinding a rail, when
you get to the end of the rail you will naturally jump into the SP Ring.

SP RG #2: The best way is to not land on the top ledge, but to fall down on the
ledge right below it, go around the loop-de-loop and then the spiral, then you
will see a spring and a rail just above the spring, jump on the spring, try not
to fall to the right of the spring, use the up Mid-Air Trick or land on the
rail and jump up and you will get the SP Ring.

SP RG #3: After you grind the rail, keep going right and you will be launched

onto a ledge with a Green Shield box on it. Ignore the Green Shield, you need
to build up as much speed as you can, just keep running to the right. Then go
to your right and go through the funny looking half spiral, then the giant
loop-de-loop, hopefully you have achieved Boost Mode right before you hit a
spring and you will be sent right into the SP Ring.

SP RG #4: Do not grind the rail, instead fall to the ground, run past the
checkpoint, and run down the steep slope. You will be launched, but do not keep
flying to your right, if you land on top of a loop-de-loop you've gone too far.
Instead right after you are launched just take your hands off all buttons, you
will fall through a rail and probably land to the left of a ? ring item box.
After you get that, go to your left, fall down, then go right, you will see a
spring on the wall and a Special Ring floating there.

SP RG #5: Hit the bumper, hit the other bumper and land on the ledge to your
left with the Speed Booster, let the Speed Booster take you up the rail and
through the loop-de-loops, you will find yourself running up a wall with a
couple of Door Stop Springs on it. Keep running, and you will be sent into the
air. Land on the top most platform to your right that has a spring on it
pointing to the left at an angle. Hit the spring and you will see the SP Ring
floating in the air. (After you get the SP Ring and if you keep flying to the
left, you might land on top of a loop-de-loop with a 1-up item box on it, then
just jump down to your right.)

SP RG #6: Now use the springs to jump up the wall that you just ran up to get
to the ledge above. Fall down the gap you see. Now run to the right as fast as
you can, don't let the monkey frighten you, it will jump out of your way, run

past it, and achieve Boost Mode, you will be launched in the air, and if you
keep pressing right you will enter a hidden passageway with the SP ring in it.

SP RG #7: You might want to slow down, jump when you are at the end of the
passageway and land on top of the loop-de-loop with the Speed Booster on it. If
you do not land on this, there is a way to still get the SP Ring, but it is
rather involved and I do not want to go into it. Hit the Speed Booster, then
just run, you will end up going up a rail and then running through a giant
loop-de-loop with a gap at the top, the SP Ring is at the top of the loop.

~*~*~*~*~*~*~*~*~*~*~*~
7.a.3. Zone 1 Boss: EggHammer TankII (An egghammer? Doesn't sound too sturdy to
me...)
~*~*~*~*~*~*~*~*~*~*~*~

Unlike the first EggHammer Tank from Sonic Advance, this one is moving away
form you at high speed, like all the bosses in this particular game, but this
boss is really not that hard, unlike the other bosses.... The hammer's pattern
is this, it hits close to the tank, then farther out, then close again, so what
you have to do is be far away form the tank when the hammer hits close to the
tank, then move in closer, the hammer will miss you and you will be close
enough for a good hit. It is defeated after 8 hits. The first time you
encounter this Boss with Sonic you will see Cream and Cheese trapped in the
hand on the robotic arm. When you defeat the boss a cut scene plays. Cream
looks at Sonic at awe that she was rescued by 'the famous Mr. Sonic', then she
thanks him and bows, Sonic comments on how polite she is but has a surprised
look on his face, but then Sonic runs off and tells her not to get caught
again, but he leaves too fast for Cream to tell him that her Mom is still in
trouble!! Looks like Cream will have to make sure her Mom is okay herself!

After you defeat this Boss the first time with Sonic you unlock Cream the
Rabbit.

~*~*~*~*~*~*~*~*~*~*~*~
7.b. Zone 2: Hot Crater
~*~*~*~*~*~*~*~*~*~*~*~

Does anyone have a fan and some ice water? This place is burning hot, just look
at the boiling background! It's a little easier to get the Special Rings in Act
2.

~*~*~*~*~*~*~*~*~*~*~*~
7.b.1. Zone 2 Act 1:
~*~*~*~*~*~*~*~*~*~*~*~

SP RG #1: You will come to a rail attached to the ceiling, grab onto it and
start sliding down, but after hitting about 2 Rings jump off, you have to land
on top of the loop-de-loop (Cream, Tails and Knuckles, can slide all the way
down, go back to the left, watch out for the fiery Badnik and spike trap, get
the Ring Magnet Shield, then fly or climb back to the top of the loop-de-loop
to your left.) Hit the Speed Booster, you will be launched off a ramp, continue
going watching out for the spikes and fiery Badnik, then you will see the
Special Ring.

SP RG #2: You will see a loop-de-loop (Cream, Tails and Knuckles can fly or
climb to the top of it and get a 1-up item box) go through it, you will grind a
rail then hit a 10 Ring item box. Keep going, after the next loop-de-loop, you
will see a rail, instead of grinding it fall through it, you will see a turtle
to you left, and a platform with a Green Shield, get the Green Shield if you
didn't already get the Ring Magnet Shield. Jump down the right side of it, but
don't hit the floating spring. Go to your left and you will see a turtle, jump
on the turtles back and head to the left, there is a secret hole in the wall
that contains a small room with the Special Ring in it.

SP RG #3: Now move to the right, you will hit a bumper and Launch Pad then a
Speed Booster, keep going, and you will hit a bumper that sends you to an area
with two octopus-looking Badniks, if you do an up or left Mid-Air Trick you can
get a ? Ring item box. Go to your left, you will eventually see the Special
Ring.

SP RG #4: Go back to your right, you will find yourself grinding a rail, after
you reach the end of the rail, you will see a Springy Hook, grab it, and one
you're sprung into the air do an up Mid Air Trick to hit an Invincibility item
box. Then Hit the Speed Booster and just keep on pressing right. You will run
right through a Badnik, then up the wall and into the air, keep pressing right,
you will land on top of a loop-de-loop on a small platform with a spike trap
and Special Ring on it.

SP RG #5: Jump down, go through the loop-de-loop, you will come to a rail in
the ceiling, grab on and slide down, then jump to your left, go left a little
and you will see a hole in the floor with two steep slopes on both sides, jump
down it and you will then go through a couple of Hoops that will plow you
straight into the Special Ring, you end up holding onto a Springy Hook.

SP RG #6: When you are in the air, head toward the right, go through the
tunnel, and around the loop-de-loop, you will eventually find yourself in the
air, grab onto the hook you see, don't land on the spikes or the Badnik! Once
the hook springs you up, do an up Mid-Air Trick and you will go through a hoop,
you will see the Special Ring on a little platform to your left.

SP RG# 7: Jump down as far to the right as you can, hit the 10 Ring item box,
continue to the right. Hit the Boost Pad, go through a couple of loop-de-loops,
you will eventually hit the checkpoint. A little past that, you will see a
hoop, go through it, Then up the steep slope and through another loop-de-loop,
then jump onto the platform with the ? Ring item box on it. Spin-Dash to make
sure you have enough speed to grind the rail, then you will be stopped by
spikes, then get the three Rings and kill the octopus Badnik. Keep going to the
right, you will end up grinding another rail, at the end you will see a hook
and a ? Ring item box, break that then let the hook spring you up taking care
not to hit the spikes as you go to the right, continue to the right, you will
end up grinding another rail, soon after grinding the rail you will break into
Boost Mode, and will be launched off a ramp right into the last SP Ring. (If
you want a 1-up item box, grind the next rail you land on, land on top of the
loop-de-loop, then hit the spring and head straight up and you will find it.)

~*~*~*~*~*~*~*~*~*~*~*~
7.b.2. Zone 2 Act 2: (easier)
~*~*~*~*~*~*~*~*~*~*~*~

SP RG #1: After you are launched off the first ramp make sure you land on the
rail, Pressing A when you hit the ramp helps and you can also use an up Mid-Air
Trick to slow yourself down so you can make sure you land on it. After you jump
off the rail, you will see a hook, make sure you grab it, then head to your
right making sure to avoid the spikes and the fiery Badnik. Keep going, you
will see a hoop, ignore it, instead hit the Speed Booster, you will end up
grinding a rail, then you will be running up a wall and end up in the air, to
the left you will see a hovering turtle and above it will be the Special Ring,
bounce on the turtle to get at it.

SP RG #2: Then fall to the right, try to hit the Green Shield on the small
platform. Jump off it to your right and you will be grinding a rail. After
grinding it, you will land on a platform with a spring, and you will see one of
those snaky Badniks and an octopus Badnik, (if you bounce on the spring and
head slightly left you will see an Invincibility item box but if you try to get
it make sure you land back on the same platform.) Head to your right down the
slope, you will be launched off another ramp and end up in an area where you
see 6 Rings floating in the air, a octopus Badnik, and a loop-de-loop to the
far right. Go to the left, but do not hit the Speed Booster, instead jump off
and fall as close to the wall as possible pushing right the whole time, you
will end up killing a Badnik, and then you will hit the Special Ring right
before you land.

SP RG #3: Head to the right, you will grind a rail, head through a
loop-de-loop, grind another rail then launched from a ramp. Run to the right,
you will see 6 Rings and a Special Ring to the right of them.

SP RG #4: Keep going, you will be bumped off a spring down, you will end up
running right and will go through a loop-de-loop. (Cream, Tails, Knuckles,
there is a Ring Magnet Shield on top of the loop-de-loop, it might be possible
for Sonic and Amy to get it if you jump off the slope to the right of the
loop-de-loop at the right place, but I've never been able to do it.) You will
hit a horizontal pole and end up in the air, be vary careful not to hit the
Badniks floating to the right and the left of you! Then hit the Speed Booster
and grind up the rail to your left, you will end up on the ceiling then
dropping down on a spring that will send you up to a higher platform to your
left. (If you slow down right after grinding the rail you might be able to hit
the ? Ring item box sitting to the right of the spring.) Hit the spring and you
will find yourself grinding a rail. After jumping off the rail you will hit the
checkpoint. Keep going, you will find yourself twirling around a Turn Around
poll that will then send you into a spring that will bounce you to the right,
you will see a hook but do not grab it. Instead, fall down through the rail
keeping an eye on the spikes to your far left, get the 10 Ring Power up sitting
next to the spikes. Then go to your right, you will go around a loop-de-loop,
then up a curve and end up in the air, you will see a floating turtle and above
the turtle a rail with a Special Ring floating above it, land on the turtle if
you have to in order to bounce up and get the Special Ring.

SP RG #5: Grind that rail, then you will be running to the right and you will
end up going through another loop-de-loop and you end up falling downward out
of it and grinding another rail. Right before you get to the end of the rail,
you should see the Special Ring near the bottom of the screen, jump down and
grab it taking care you do not fall of the left side of that ledge or you will
die!

SP RG #6: Jump on the spring, then hit the Speed Booster you see, you will go
through a bunch of loop-de-loops at high speed, you will eventually  be
launched off a ramp, you will see a rail, make sure you land on it and grind
it. (There is an Invincibility power-up floating in the air right above the
ramp, but it is trouble to get and not really necessary.) Once you get to the
end of the rail, use the up Mid-Air Trick, you can go up through the floor
here. (Sonic and Amy can use the Special Rail Move here too.) (Cream, Tails and
Knuckles can then get the 10 Ring Bonus on the high platform to the left after
killing the snake-like Badnik.) To your right you will see a ledge with a spike
trap on the edge, and floating just above the spikes is a Special Ring.

SP RG #7: No matter which way you go now, you will eventually run into the last
Special Ring right before you reach the end of the act.

~*~*~*~*~*~*~*~*~*~*~*~
7.b.3. Zone 2 Boss: Egg Bomber Tank (Egg bombs, must be rotten eggs then...)
~*~*~*~*~*~*~*~*~*~*~*~

This tank shoots bombs at you out of its moving cannon. First, you have to hit
the cannon, not the tank itself. Try to get a sense of the timing of the bombs,
then make sure that when you try to hit it you are not in the cannon
line-of-fire, when the cannon is pointing up, attack from below, when it is
pointing down, attack from above. Then after 8 hits the cannon is destroyed,
but the bombs continue falling from the damaged tank. This time hit the tank
itself, to keep away form the bombs try to hit the tank right after you just
got through jumping over one, after 4 more hits the boss will be defeated, a
total of 12 hits all together!

~*~*~*~*~*~*~*~*~*~*~*~
7.c. Zone 3: Music Plant
~*~*~*~*~*~*~*~*~*~*~*~

This Zone is a musical adventure, xylophones, tubas, piano keys, giant flutes!
I judged Act one easier because of having to hit bumpers just right to get a
couple of Special Rings in Act 2, but it is not that much harder.

~*~*~*~*~*~*~*~*~*~*~*~
7.c.1. Zone 3 Act 1: (easier)
~*~*~*~*~*~*~*~*~*~*~*~

SP RG #1: You will first find yourself going up then down a large hill then up
a smaller one, then a steep drop off, you can try to hit the music note bumpers
you see and then jump on the xylophone to the right of them. (If you fail at
that, run down the slope and you will hit a spring that will send you into two
more springs in a row, the right most spring up against the wall will send you
up farther, jump on it and head toward the left a little, avoid hitting the
music note bumpers, go in between them then use an up Mid-Air Trick to get
higher, land on the xylophone to the right of you). Right after you get off the
xylophone then kill the monkey and go a little further and get your ? Ring item
box. Then you will go down a slope and you will see a spring at the end
pointing to the right, do not hit it, instead jump down just to the right of
the spring, and you will see the Special Ring, watch out for the clown.

SP RG #2: Now go back to the right, and then jump off the ledge as far right as
possible, you will see a rail and below it is a ledge with a spike trap on the
end of it, fall a little short of the ledge, you will go down the wall, then
you will hit a Speed Booster that will send you back up it and go to the right
jumping over the spike trap then roll down the right side of that ledge, you
will do down and end up in a tuba tunnel, you will be propelled up in the air,
you will see music note bumpers and a Green Shield, try to bounce on the
bumpers if you want, but it is more important to keep going to the right, land
on one of the two xylophones, bounce to the right on then, to the right of the
second xylophone you will see a ledge with a spring on it, jump on the spring,
if you use the up Mid-Air Trick you can then hit the Special Ring that is right
above the beginning of the rail, or if you miss it bounce on the trampoline to
reach it.

SP RG #3: Grind the rail, then go through the tuba, (after going through the
tuba if you then go left you will find a 1-up item box next to the wall, then
just go right again) keep going right down the slope, you will be stopped by
spikes, jump over the gap being careful of the spikes on the other ledge too,
then grind the rail. You will end up going up a curve, and you will see a
snail, jump straight upwards off its back, and you will hit the Special Ring.

SP RG #4: Then drop down to your right, go right and grind the rail, then you
will land on a platform, keep going right, you can jump on the trampoline if
you want, you will see a snail, don't jump on it and go up to where the clown
is, go through the gap you see next to the snail instead and grind the rail you
see, you will end up running down a wall and hitting a spring, keep going
right, you will see a place that has a floating blue spring and you will see a
platform to your right with a trampoline, fall down in between the spring and
the platform, you will see 6 springs in a row at the bottom of the hole, to
your right you will see a gap, bounce into it, and then jump on the spring you
see, and head a little right, you will see a snail, a Special Ring floating
above the snail, and a higher platform with a Speed Booster on it.

SP RG #5: Do not go to the higher platform, instead go to the right of the
snail and into the tuba, you will land on a small platform with a trampoline
next to it, jump on it to the platform to the right, grind the next two rails
that are in a row, you will land on a flute, (on the left end of the flute is a
? Ring item box), try to land on the ledge to the right of the flute, be very
careful! It is easy to hit the spike trap on the edge of the ledge! Then hit
the Speed Booster, you do not want to go through the gap to the right that
leads to spikes and a couple of tubas, head straight down. Keep going, you will
hit a spring that sends you right into an area that looks like this, there are
two holes, both have 5 springs at the bottom, in between them is a narrow
divider toped by a spike trap, and there are a total of four music note bumpers
spanning the gap, in the second, deeper hole, bounce off the springs, and jump
up against the right wall pressing right, there is a secret room there
containing the Special Ring.


SP RG #6: Now use the springs to jump up on a ledge to your right with a 5 Ring
item box on it. Keep going and you will hit a tuba. It will send you up in the
air, and you should land on a floating platform with a Speed Booster on the
left end and a ramp on the right end, us the booster to launch off the ramp,
and keep pushing right, you should land on the edge of a ledge, keep going
right, you will go down a slope and hit a bumper that sends you up, land on the
trampoline that is to the left, careful do not fall to the right of this
platform or you will die. When you bounce on it to your left you will see a
small platform with a monkey and a spring on it, if you bounce long enough on
the trampoline you will hit the Special Ring (or kill the monkey and the spring
will send you into the Special Ring, a little risky because you could end up
hitting the bumpers).

SP RG #7: Now bounce up onto the high ledge to the right, be careful and do not
hit the bumpers above you, or you might find yourself bounced downwards and
into the hole below. When you go right, you will encounter a place with a
spring, some spikes, when you bounce off the spring, be very careful, there is
a bell Badnik hanging from the ceiling, you have to jump carefully so you land

just to the right of the spikes but not hit the Badnik. Anywise, it doesn't
matter what route you take, you will shortly end up in a place like this: there
are 4 small ledges, the one farthest to the right is higher, then the next one
is slightly lower, etc... Going from the right to the left, this is what's on
the ledges: spikes, you will see a rail above them, a flute with two holes, two
springs, another two holed flute, and just to the left of that flute is the
Special Ring, don't fall into the hole that is left of that. (Tip for beating
the act, you have to land on that very narrow beginning of that rail in order
to get across a large deadly hole, it is hard to land on it, it is easiest to
land on it after being blown out of the right-most hole of the flute, or you
can fly across the gap with Tails and Cream, or glide with Knuckles, but be
careful with Knuckles to glide as high as you can, the hole is long and shallow
and you might end up gliding into it, or you will barley miss the ledge and end
up falling!)

~*~*~*~*~*~*~*~*~*~*~*~
7.c.2. Zone 3 Act 2:
~*~*~*~*~*~*~*~*~*~*~*~

SP RG #1: Shortly after going down the first slope you will see a xylophone,
jump on it, you do not want to go through the tuba. Get your Green Shield, then
bounce on the right-most of the four springs you see to the high ledge to your
right (if you bounce on the bumpers to your left you can get a 1-up item box.).
Now jump down off it to your right, you should land on a xylophone with a
Special Ring floating above it.

SP RG #2: Jump on the ledge to the right with the clown on it, then a little
further you will see a rail going down, jump through it and head toward the
left. Beside the left wall is a platform with a Maximum Speed item box, a
trampoline, and there is a spring higher up the wall pointing to the right at
an angle. If you do not land on the platform, there are springs right below you
can use to bounce back up there, the right-most spring bounces you the highest.
Get the item box, then bounce on the trampoline and hit the spring and keep
going to the right through the air, you will hit a wall, you will see some
bumpers, when you have fallen to the level just above the bumpers, use a right
Mid-Air Trick or just try to land on the bumpers and bounce right. You will
land on a ledge, watch out for spikes, there are two different tuba openings,
you want to go through the bottom one, you will be propelled in the air, head
right and land on the xylophone, then go right and run off the ramp at the end
of the platform, you will land on another xylophone with a Special Ring
floating above the right part of it.

SP RG #3: Now jump down to the right of the Xylophone, go to your right, the
little hole with the 10 Ring item box is tempting, but do not get it, instead
jump over it, you will come to a narrow passageway with a bell Badnik blocking
the way, Spin-Dash through it, when the ledge drops off, you will see a hoop,
ignore it and grind the rail instead (There is a slightly different way to go
and get a ? Ring item box, but it is quite involved and kind of difficult, I
don't want to go into it.) Right after you come off the rail be careful of the
monkey, then go down the slope to your right, you will see a hole lined with
piano keys with springs at the bottom, jump down it, and then go in the gap to
your right into another hole lined with piano keys, jump on the springs on the
bottom, there are two gaps to the right of this one, the higher gap leads to
another piano key lined hole and you will see the Special Ring in it.

SP RG #4: Jump out of that hole to the right, Spin-Dash up the side, then get
the ? Ring item box you see. (Cream, Tails, Knuckles fly/climb to the rail you
see above you, grind the rail, Sonic and Amy can Spin-Dash up the slope and
onto it but it is kind of hard.) If you can't make it to the rail, then you
will have to go across two holes lined with flutes and some spikes to end up
where you would if you grinded the rail, be very careful. After jumping off the
rail or over the last set of spikes, go left and hit the spring at high speed
to propel yourself up the wall, at the top of the ledge hit the Speed Booster,
you will then be launched off the ramp, then you will see bumpers, bounce right
on the bumpers so you can land on the small platform by the trampoline with the
Special Ring on it. (Or you can avoid the bumpers all together by using a right
Mid-Air Trick at just the right time, but this can be risky.)

SP RG #5: Now bounce up to the ledge, and hit the Speed Booster, you will go
down a slope, then hit a couple of springs that will propel you into a tunnel
lined with piano keys (If you miss the tunnel, then just the upward pointing
spring to get back up to it, do not go through the lower tunnel.) Keep going
right, you will be launched off a ramp, and you should then land on a rail,
after grinding the rail, you should then hit the checkpoint, then you will be
going up a steep slope, then down a steep slope, just before the drop-off you
will see some bumpers, don't hit them, instead go down the drop-off, and a
spring will propel you into a ramp, you should land on some more springs, jump
on the springs and head left, you should see a floating platform with a
trampoline in the middle and a Maximum Speed item box on it. Get the item box,
and when you bounce on the trampoline you should see a platform with a Speed
Booster on the right, hit the Speed Booster, but push down after you hit it to
roll up so you can attack the bell Badnik hanging from the ceiling, then jump
on the xylophone to the right of the platform, then jump on the ledge to the
right of that, keep going and you will hit a ? Ring item box right before
dropping down a little hole, bounce on that spring to the right, you will land
on a long platform, then run into the spring on the end of it, you will land on
a platform with a snail Badnik and floating right above the snail is a Special
Ring.

SP RG #6: You might want to slow down, you will probably still have Maximum
Speed at this point. Go to your right and go down the slope, then stop at the
edge of the ledge, you will be right under a xylophone. Jump to your right and
land on the xylophone that is a little lower and to the right of the one you
were just under, now bounce off that one onto the other xylophone, the Special
Ring is hovering above the left side of it.

SP RG #7: Now bounce onto the ledge to the right of you with the Speed Booster
on it, when you hit it a spring will send you up a rail, then you will hit

another spring that will send you flying through the air to the right, when you
land keep going and run straight off the ledge, you will hit a trampoline
against a wall, use it to get to the ledge above, but be very careful of the
spikes and the clown. Then go down the slope and grind the rail. Then hit the
spring, you will bounce upwards and see another ledge with another spring on
it, ignore this spring and keep flying to the right and try to avoid this ledge
all together, then just fall, don't land on the other high ledge either. You
will see a tunnel to your right lined with piano keys, go through it, you will
land on a xylophone and you will see the Special Ring hovering above it, use
the trampoline to bounce up so you can finish the act.

~*~*~*~*~*~*~*~*~*~*~*~
7.c.3. Zone 3 Boss: Egg Totem (That sounds SO sturdy too...)
~*~*~*~*~*~*~*~*~*~*~*~

This one is actually not as hard as it looks, there are three spiky disks that
come out of it and end up hovering to the left of the machine, when they reach
a certain distance they stop and a small cannon pops out either the top or the
bottom of it, sometimes it fires at you, sometimes it doesn't. Sometimes the
three disks will switch position before returning to the machine. You can hit
the cannons on the disks and bust them after hitting then a couple of times,
but this is no good in defeating the Boss. When the disks are out of the
machine, try to jump on them or jump through the very middle of them, be
careful of the spikes, then jump and hit the top of the machine. Use some fancy
footwork to keep on top of the highest disk that is out; make sure to jump off
the disks before they return to the machine. It takes 8 hits to defeat the
Boss. When you first encounter this Boss with Sonic, you will see poor Tails
tied up with a string hanging from a small hook. When the boss is destroyed
Tails is released and then a cut scene plays. Tails looks relieved Sonic
rescued him and tells him Eggman is behind all of this, but then Sonic runs off
before Tails can follow him...

After you defeat this Boss the first time with Sonic you unlock Miles 'Tails'
Prower.

~*~*~*~*~*~*~*~*~*~*~*~
7.d. Zone 4: Ice Paradise
~*~*~*~*~*~*~*~*~*~*~*~

It may be cold, but with all the pretty snow and ice and the city lights and
searchlights in the background, this nighttime Zone is very lovely. I judged
Act 2 easier because you pretty much run into all of them easily except for
Special Rings #4, to tell you the truth, this is the hardest Special Ring in
the whole Act, the easiness of the rest of the Special Rings in Act 2 make up
for the difficulty of getting this one, but Act 1 is not very difficult at all.

~*~*~*~*~*~*~*~*~*~*~*~
7.d.1. Zone 4 Act 1:
~*~*~*~*~*~*~*~*~*~*~*~

SP RG #1: Hit the A button when you hit the first launch ramp, grind the rail,
then when you drop off it you will land near a Speed Booster, use it to propel
you up the wall. (Or if you want, use an up Mid-Air Trick off the rail or Sonic
and Amy's Rail Trick jump and you can grind the higher rail to get more Rings.)
Hit the next Speed Booster and grind across the rail, you will see a ramp, jump
past the ramp, you will be launched off another ramp and you will end up
spinning around Spinning Handles. (If you want a Green Shield, launch off the
ramp and use the up Mid-Air Trick to land on the ledge and then use the spring
to land on top of the loop-de-loop and get the shield, then fall to the right,
go around the loop-de-loop, you will fall and end up spinning on the same
handles.) You have to time this perfectly; you have to jump off the handles and
head up and right to get the Special Ring. (Cream, Tails and Knuckles, if you
miss it fly or climb up and get it, Cream cannot fly all the way up to it, just
fly back on the handles, if your Sonic and Amy start the round again, there is
a way to get it again, but it is very difficult and not worth it.)

SP RG #2: After you grab the Special Ring, fall as close to the right wall you
can, you should land on a 5 Ring item box that is sitting just to the right of
spikes, jump over the spikes and head left, you will come to a ledge, aim for
the three Rings and jump left, land on the small platform with the Special Ring
on it.

SP RG #3: Jump down the left side of the platform avoiding the spikes on the
wall, if you jump down the right side you will fall straight through the floor
and into an area you don't want to be in. You will end up sliding on an icy
floor to your right. You will be launched off a ramp; you will land near a
spring with a ? Ring power up to the right of it and then a slightly higher
place with a Speed Booster, get the item box and hit the booster, you will end
up going around a half circle and running on the ceiling, hitting a spring that
sends you into another booster going left, then hitting a spring that sends you
grinding up a rail. You will hit a spring, and you will see a Badnik floating
above a rail, instead of grinding the rail, land to the left of it and run down
the slope instead, you will end up grinding down another rail, then send up a
curve up into the air where you will hit Spinning Handles. Jump off them onto
the floating platform you see to your right, you will see the Special Ring
floating above the platform.

SP RG #4: Jump to your right so you are now on top of a half-pike, go right,
hit the 5 Ring item box, then run into the spring that is at the end so you end
up grinding the rail. Then keep running, you will run off a ledge and end up on
Spinning Handles, jump off them and head up and to the right, you should land
near the two red floating Badniks and a 10 Ring item box, if you are good you
can kill the Badniks and get the item box right in a row. Go right and grind
the next rail, when you jump off it you will land on another rail, when you get
off this rail you will be stopped by spikes. Jump up and kill the Badnik, then
carefully jump so that you land on the spring that is to the right of the
spikes without hitting the spikes or jumping off the ledge, you will see the
Special Ring once you bounce off the spring.

SP RG #5: Fall down, do not hit the bumpers that line the wall of the hole, you
should land on a rail. (Sonic, Knuckles and Amy shortcut, jump through the rail
after grinding it a little ways, head to your left, you will see to the right
of a spring an orange floor, use the A then B attack to bust through the RIGHT
side of the floor, if you bust the left side, you will take a long fall right
into a hole and die. You will land on a platform, you will see a penguin Badnik
and the Special Ring to the right of you, jump off the platform quick because
it will fall, then you will die!) After grinding the rail, watch out for the
penguin Badnik, and then head right, you will see the ground sloping up to a
small ledge, and a red Badnik and a 5 Ring item box, jump to get the Badnik and
the item box, then drop down. You will be grinding a rail heading left, then
you will drop down and hit another rail, to the left you will see a gap in the
wall and the Special Ring, keep jumping to the left and you will eventually
make it through the gap and get the Special Ring.

SP RG #6: Grind the rail, you will end up running past the checkpoint then
being launched off a ramp, you will hit Spinning Handles, jump off and land on
the ledge you see to your right, hit the Speed Booster, you will go through a
couple of loop-de-loops then end up hitting a spring, carefully land where the
penguin Badnik is and kill it, then drop down to the right. You will end up
sliding down a slide, then falling and then sliding down another slide, once
you fall off that you will hit Spinning Handles, jump off them and land on the
platform you see to your right. Do a Spin-Dash if you want to, kill the two
penguin Badniks, there is another slide, and floating just above the top of it
is the Special Ring.

SP RG #7: The last one is near the end of the Act and you can get it no matter
which way you go now, but I will describe the fastest way. After you slide down
the slide, you will see some hoops, it really doesn't matter if you hit them or
not, you will end up on a platform that has a spring on the right end, there is
one slide coming off the platform and another one higher up, hit the spring and
land on the higher slide, you will stop, jump off it to your right, jump over
the gap, keep going right and jump over the next gap, you will be on top of a
loop-de-loop, careful, there is a large spike trap on the right side, jump over
it, kill the Badnik, go to the right, you will go through two loop-de-loops,
then you will be bounce off a spring to the right, land on the rail that you
see. Keep running and you will bump into a Maximum Speed item box. Go to the
right, you will be bounced by a spring into a loop-de-loop and launched off a
ramp, then hit a slide, jump off the end of the slide and onto the ledge, you
will hit one spring that will send you right, another one that sends you left,
then you will see a spring on a floating platform, hit that one and fly right,
you will hit a wall and as you are falling you will hit the Special Ring, then
grind the rail to finish the Act. (If you miss it, fall through the rail and
there will be a spring to the far left against the wall, jump on it then use
Mid-Air Trick to get the Special Ring, you have to do this if you went through
the Act another way, you will end up at this spring, the rail is the last one
in the Act.)

~*~*~*~*~*~*~*~*~*~*~*~
7.d.2. Zone 4 Act 2: (easier)
~*~*~*~*~*~*~*~*~*~*~*~

SP RG #1: You will first be launched off a ramp, don't fall down the hole, land
on the ledge, then go up the curve and get your Green Shield and kill the
penguin Badnik, go down the slope, then you will hit a spring that will send
you up, you will end up on Spinning Handles, jump off them and head up and
slightly to the left, you will see the Special Ring.

SP RG #2: Get back on the handles, jump off and land on the slide to your
right, jump off the end of the slide and land on the ledge you see. Then go to
your right, jump up to the higher platform with the penguin Badnik and the
Invincibility item box on it, kill the Badnik and get the item box, then keep
on going right, you will end up going through a couple of loop-de-loops,
hitting a Speed Booster, then be
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发表于 2004-10-23 11:14:51 | 显示全部楼层
天……天那!别卖关子!还没写完呢!我也一颗也没得!
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发表于 2004-10-23 11:16:10 | 显示全部楼层
那些该死的SP RING……总是集不齐7个!
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