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GBA-1078-<洛克人 EXE 3 Blue>卡片组合(本站原创)

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发表于 2003-7-8 21:20:33 | 显示全部楼层 |阅读模式
转载请不要删除以下信息,感谢您! 0 W! S. f. j3 j! X& b. `' w8 _4 G
■  ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★
& B, m1 w1 W( |0 b$ R- Q$ C, Z■● ■  NintendoWorld    站友xliz原创6 s0 {: F- t  ^4 G# [# V, a" g+ Y1 L: A
■ ●■    http://www.NewWise.com
$ a1 D" u. Q: V2 G  l! ~$ q■  ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★
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1 O. W8 d/ U/ u# e/ {7 \( r- h8 t4 M& m& P  i
           洛克人 EXE 3 Blue 卡片组合1 \0 ]) [% \- Z7 q
8 V6 o/ `- {' k! I+ b$ j- c
3 S. r+ P1 x3 S( m' a. o0 z
英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版
6 _4 \7 n4 [+ b$ \( k( A$ l大家要看日文版的P.A.或详细攻略,点击这里吧!
/ y- G: r8 ~) Z9 I2 v7 n9 Z
====================
4 U9 E+ B  x9 Z: V, P# m; |希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol: 5 r3 O+ S- j$ E7 b$ h
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以下内容格式如下:5 q0 W0 r7 Z: Z2 Y! E! m
  e4 \- N) Z" h2 e4 T& N
编号    名称: T. e7 H  T" Z0 z+ D; y
说明8 I& I1 v- x& _7 T7 K* s4 i
组合方法
' k9 C5 }; e  ~# ~6 U---------------------------------7 L- i1 j, x: i/ x1 C9 \% B
01    Z-Connon 16 b) n8 k+ Z- P+ Z
Unlimited Cannon for 5 sec1 o' o( f8 M0 n7 I2 o
Cannon A+B+C
/ k# h8 S* ]3 C; G7 c' ~8 i; Z9 X6 r: cCannon B+C+D
! s. \0 J2 O0 E  X- y. pCannon C+D+E: x' x& b" A3 a; M; P
2 F" c0 ?' ?* K6 z" j! Q
02    Z-Connon 2* s1 }$ b2 m. `
Unlimited HiCannon for 5 sec
" z0 Y! z9 C) @/ w& XHiCannon H+I+J
0 [8 C4 b7 U* l1 m4 u- XHiCannon I+J+K9 ~0 \8 F" |/ i$ }' @" Q3 i
HiCannon J+K+L
: [& P/ Y- x' C: L
, Q  u+ o8 \( j- K; n# a8 O03    Z-Connon 3
$ A: y0 I3 O; @4 q3 J: kUnlimited MegaCannon for 5 sec2 D# b0 y0 Q" g( `! V
M-Cannon O+P+Q
/ m3 e1 D( l. Y" f9 @/ iM-Cannon P+Q+R
+ D8 B5 J1 q: O6 f9 KM-Cannon Q+R+S
! U( F& \, y. `9 K; @# b; x
; b$ ~/ H: Q4 v2 y04    Z-Punch
  \& E' V5 h7 ~" K& kUnlimited GutPunch for 5 sec
: j! `4 q' T( W3 O; u. Z9 fGutPunch B+C+D
3 n9 d- d; e: P0 mGutPunch C+D+E; P8 ^5 b8 ~; P( k
GutPunch D+E+F
, G$ X0 |+ t4 h0 w2 f
  P2 ]# {" B4 d05    Z-Strght1 f& y, \3 C5 }0 M
Unlimited GutStrgt for 5 sec6 w" D! b  \/ l. E
GutStrgt O+P+Q
6 D. Y  N: X* }6 t/ a7 l. {GutStrgt P+Q+R
8 Q: X! y$ f# E: RGutStrgt Q+R+S
. G% w% \1 D# w& G5 G: ~$ \) U6 ^/ I7 y8 a" Q$ ~! c. G2 U
06    Z-Impact& ^0 w: d; u" P# k$ h$ d
Unlimited GutImpct for 5 sec
0 f4 C2 F" W) \% E8 x+ P. UGutImpact G+H+I
  A$ {$ A3 C! c$ j8 I, vGutImpact H+I+J
/ ^" |) x2 Q( i; L0 k% Z0 V# |GutImpact J+K+L
6 N8 b% a  r) o% O* \/ S, `: S0 e- v/ I
07    Z-Varibl/ ^$ Y1 Y3 ]0 Y# p6 `& S
Unlimited VarSword for 5 sec3 ~* ?2 i8 I, d$ j+ D. o) z
VarSwrd B+C+D
/ z) O" y2 Q! [5 l3 BVarSwrd C+D+E+ f' u/ @, n# W5 @) H
VarSwrd D+E+F
+ z: Q! L2 k+ i0 ?, _$ F1 `5 \
+ r; L. E6 i" Z5 ^: R$ B+ R08    Z-Yoyo 1
& n9 O; J. J* _! [4 JUnlimited Yo-Yo for 5 sec) \0 n5 q; O" C3 Z1 ]2 z/ ~( \1 T
Yo-Yo1 C+D+E
2 V3 S' @$ m# HYo-Yo1 D+E+F
$ `$ u2 T4 ]4 M; z9 b: F6 UYo-Yo1 E+F+G
6 [. u$ U9 A5 {1 j3 ^- C4 C. T: {4 }' B; [# S! ]* q& v
09    Z-Yoyo 2) [" H. G2 f# ?+ \2 z1 ^
Unlimited Yo-Yo2 for 5 sec# m6 U0 k7 @* Y7 m. f- b
Yo-Yo2 H+I+J! w$ {- O9 Q( V. H; s# n
Yo-Yo2 I+J+K6 N5 u  u+ x' P0 B
Yo-Yo2 J+K+L( z' j  a& g% T$ R: b! I

1 a' \8 `/ n! a% W/ W10    Z-Yoyo 3& g4 K) [% u* |/ k3 j  I
Unlimited Yo-Yo3 for 5 sec
% G4 b  H% c+ H/ C7 @) q  {Yo-Yo3 M+N+O' d% {: L& A7 ~3 y& f6 C8 p# E
Yo-Yo3 N+O+P; X2 n( J# L7 i0 H
Yo-Yo3 O+P+Q' ?# R( `+ u, j
8 _3 G& {* h( h: d% E
11    Z-Step 16 u5 c, J, s0 m
Unlimited StepSwrd for 5 sec
/ F) G1 }. E& ?- V) o: eStepSwrd L+M+N! Y$ u9 w3 B& J7 v
StepSwrd M+N+O; `% K# [6 m$ X- t3 u" [
StepSwrd N+O+P
0 b' a3 o! c& h5 s% t) N% ]; ?5 N8 b( |* [) u5 P
12    Z-Step 2
% T+ _+ ~* U8 i  f" |# S- }Unlimited StepCros for 5 sec  V* v- }! t% C
StepCros P+Q+R2 a% g1 B* X* C
StepCros Q+R+S
. {3 Z. p4 q5 `& W0 y7 ^StepCros R+S+T4 i4 N  u: x; g; W

: f& S. n+ |  @  X13    BubSprd
* G; A: P- A# ?& D1 Z1 B" lAttks w/ spreading bubbles!
9 a+ Y6 }0 l3 _9 M3 VBubbler  C+D+E
' o2 O' j% o+ v- y) K% KBub-V    D+E+F
' K3 |) Q0 O( h" `0 Q; lBublSide E+F+G6 r" j' \1 k) m
Bubbler E + Bub-V E + BublSide E5 P  [5 B7 v8 ^& m, q( v
3 F' l9 F6 E+ m; _8 D4 y4 E( ]) m/ r
14    HeatSprd/ p4 w$ K( M, G+ n
Attks w/ spreading fireball!0 B: d- \' E" _- v- H
HeatShot H+I+J: \, x, r( }6 e  v
Heat-V   I+J+K
. G7 U$ G; q2 |3 v! L8 GHeatSide J+K+L  Y5 n& T% {3 K+ R! N
HeatShot J + Heat-V J + HeatSide J
8 ]" N; W+ B( k4 ~6 j6 ^2 C: N
3 C% g* |* Y: C2 ~2 y15    H-Burst
) m. a# Z9 v5 WCreates a giant explosion$ i7 W1 o9 z! M6 Y* |2 g6 B
Spreader M+N+O9 @& I9 x7 T" S
Spreader N+O+P& ]5 }! j2 }( q; U0 l; y
Spreader O+P+Q
8 ?) ^+ k  K6 y  D
# b7 k+ {: H+ u- C8 U( c16    LifeSwrd
3 g/ z1 _9 P7 oSwings a huge 2×3 sword!9 C$ x  t; T) A4 y
Sword E + WideSwrd E + LongSwrd E5 `* R% h. E8 T
Sword L + WideSwrd L + LongSwrd L+ c2 u& E8 Y4 Q6 Z+ }$ j9 j
Sword Y + WideSwrd Y + LongSwrd Y
1 l6 a, t& m- T7 P# m" h( M% ^5 S1 W! V+ h% m& w/ n
17    ElemSwrd
' k" n0 ?& R2 l9 M( i: h  IWide swrd contains 4 elemnts
" U( \8 ?  v# k: y/ {1 mFireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N
. `- h% T% E, w* ?2 H& k% PFireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P% K3 U  X- L3 o0 M2 C

: h( y9 F+ f7 [: l7 g4 V18    EvilCut8 A% ?. f6 z8 g) o
Step up 2 & make 4 atacks& W0 S& z& S$ ^, r  t% C$ Z
StepSwrd P + HeroSwrd P + StepCros P
' B& L/ s2 l- L2 j. _0 v- U& J9 b$ B2 I- D3 l  q# n2 _$ D
19    HyperRat0 T- G1 t; g& i/ I9 L# f/ E
A giant Ratton charges!
& G4 `3 a" H6 hRatton1 A + Ratton2 A + Ratton3 A0 q1 `0 I1 l9 Q8 Q- x3 }
Ratton1 C + Ratton2 C + Ratton3 C
* F, p  ]& j, ?& [8 URatton1 F + Ratton2 F + Ratton3 F9 G+ x6 L1 R4 Q3 W

: K3 J6 F! z$ r3 q20    TimeBom +
, L3 c! Y: m9 R5 J, Q. H4 [Sets Time Bomb in enmy area6 q( [! P; D/ [3 R( e- m
TimeBomb J+K+L
- W# w  C5 O, X, ~TimeBomb K+L+M
+ z& |2 B+ \& G) P$ V  e8 kTimeBomb L+M+N) ?/ H4 z+ y/ i# F
' O: x' l3 b  V
21    GelRain3 O& E# b; I; i6 e/ Y; Q
Gel steals squares7 d# j; x4 f7 Q. }- ~, A, X
MetaGel1 B+C+D
7 E0 M/ S4 \! ~! r$ ^6 s5 b; w: hMetaGel2 E+F+G+ ]* C$ g! d* k( E# {/ a
MetaGel3 S+T+U
; F+ ?- K: t1 `) T+ f! D$ A: ?' I- P9 Z, `
22    EverCrse
) ^4 u1 m9 W2 @  ]# `: YShield chases enemies5 a+ O$ ]4 ~7 F6 X' p" k1 \: N
CrsShld1 C + CrsShld2 C + CrsShld3 C
# A2 G' c* Y; k- OCrsShld1 L + CrsShld2 L + CrsShld3 L% n. m) h* y7 n  `" Y1 J2 }- V

3 H' E8 R+ q# v$ _- n23    MomQuake
+ U# _' u3 \  z4 [Awakens Mother Earth!; ]  _: R% X8 }
RockCube * + RockCube * + GodStone S: z. U8 `: M% r+ I, G9 P1 o5 ^
  N, j+ }& X. h
24    PoisPhar
2 X5 h# |( H, F- h4 |6 E6 HPharaoh generates poison
: B+ O9 Q5 u9 Z/ vPoisMask A + PoisFace A + Anubis A8 x4 D: o3 u9 X# y: p2 b6 U
9 Y+ j9 F2 k: S6 d1 e2 a5 [$ V# u0 ~
25    BodyGrd
) u3 b3 \# c; r  NBodyguard takes out enemies
2 q3 C( Y# |& n4 n9 G) lAntiDmg M + AntiNavi M + Muramasa M, ]  l9 z& H4 Y/ \: }% y4 [- h
1 x' L/ E( x# z  ?) b; s0 T
26    500Barr3 R* ~' ?) ^9 G: `
Barrier absorbs 500HP dmg6 I7 E9 _! K6 @5 K3 `, l
Barrier E + Barr100 E + Barr200 E% R" |4 R3 |. T& n
Barrier R + Barr100 R + Barr200 R
6 {. V/ ~0 h# T$ V7 r# }9 _# S5 G' e9 e8 z3 q2 H
27    BigHeart, ]) }7 T+ M! m6 q& m. K6 m
Attacks, then heals HP!
1 w. ]' q* o. k% F7 qHolyPanl R + Recov300 R + Roll R
% m# m! ~0 {* H& R. t! _HolyPanl R + Recov300 R + RollV2 R( L; ~6 q# \- T
HolyPanl R + Recov300 R + RollV3 R2 o/ O  H' m) v: e! V

- u- E; G) M; d, k2 {# l28    GtsShoot- Z- P8 g( o! V# {8 `
GutsMan throws MegaMan!# I) d' l0 l0 n: J/ F3 i
Guard * + DashAtk G + GutsMan G
  i! F  ~& R0 Z* gGuard * + DashAtk G + GutsMan2 G* Z; H  r/ [! E  X9 H7 v
Guard * + DashAtk G + GutsMan3 G" x6 a# U, b4 s# P9 i6 T
Guard * + DashAtk G + GutsMan4 G) V/ F4 {7 S( j) d) u2 ^+ A* c% S: O

* y0 A/ F9 }* Z. [  x29    DeuxHero
  b1 e8 B1 j: c& W) w4 f6 ]MegaMan & ProtoMan team up!4 i" X+ Y9 [3 R7 A& ?( z
CustSwrd B + VarSwrd B + ProtoMan B5 g& ?9 N% H" p+ b- ]; {+ b$ D! ?- e
CustSwrd B + VarSwrd B + ProtoMn2 B" c% J2 t1 c$ Z, I; i0 ?6 K  \
CustSwrd B + VarSwrd B + ProtoMn3 B
4 I/ y. }% e, i/ [! }7 kCustSwrd B + VarSwrd B + ProtoMn4 B$ h& b4 b- x3 \5 N) M. H$ f: N$ d5 K
" a% Z- p7 R, ^+ S8 N
30    2xHero
/ V3 j9 e2 _" i% K, |. {# WMegaMan & ProtoMan Dual atk
+ |1 T! H" w& G0 K! e/ tSlasher B + CustSwrd B + VarSwrd B + ProtoMan B7 T3 r" W0 K- v5 W
Slasher B + CustSwrd B + VarSwrd B + ProtoMn2 B+ n# ?( b3 O7 U' Y* s
Slasher B + CustSwrd B + VarSwrd B + ProtoMn3 B
) e/ D* n+ l5 |: w) E' DSlasher B + CustSwrd B + VarSwrd B + ProtoMn4 B
( F' x! ]: ^; V) \+ j# O& H7 e# K5 O% W: `  E7 T* i6 I* Y
31    PrixPowr
  m) N( S2 {1 H: w8 E6 Y3 Navis attack at once!9 ~( a' \4 U. a! A" `; D
Team1 * + Team2 * + KingMan5 K7 M$ W0 j. L0 k1 ^
Team1 * + Team2 * + MistMan5 M; V; l, e$ F1 i2 J- K
Team1 * + Team2 * + BowlMan5 B
0 B: Z$ }# [: ^' X
% o0 s* v# M9 \( m7 `3 h- w32    MstrStyl4 D, H3 E4 U% h3 B, G" F
MegaMan unleashes his power$ ^0 C8 ~0 D5 J  Z6 @$ n
Salamndr * + Fountain * + Bolt * + GaiaBlad *
& C+ f8 X: d4 V' R, B; B3 S
9 \0 L, o. k: @2 ]6 R; L5 sStdrdChip (Part 1)8 c" e. U4 x" F% b
┌──┬────┬─┬──┬──┬───┬───────────────┐
' u8 A7 o" {6 u9 t│编号│名称  │MB│攻击│属性│稀有度│说明             │, M$ g. }' ?" W5 f
├──┼────┼─┼──┼──┼───┼───────────────┤
" B% [" p/ D; R0 ?; F│1  │Cannon │12│40 │  │*   │Cannon to attack 1 enemy   │
) {+ q4 `& y" H6 s( ?& u& W% N/ I│2  │HiCannon│24│60 │  │**  │Cannon to attack 1 enemy   │
6 f; o& P8 ]$ w# Z│3  │M-Cannon│36│80 │  │***  │Cannon to attack 1 enemy   │8 F4 a% j0 c; t6 @* @
│4  │Airshot1│4 │20 │  │*   │Knocks enemy back 1      │$ j* K4 ^. K; {' o/ x
│5  │Airshot2│12│30 │  │**  │Knocks enemy back 1      │
: x. X' v' g6 l3 J│6  │Airshot3│18│40 │  │**  │Knocks enemy back 1      │
; c* q" J5 F/ s- ]5 N│7  │LavaCan1│34│90 │Fire│*   │Fires lava fr. area      │
9 u/ B. {9 F2 V. @$ K│8  │LavaCan2│42│120 │Fire│**  │Fires lava fr. area      │
- }: n( u6 O" o2 y! M2 y" g│9  │LavaCan3│60│150 │Fire│***  │Fires lava fr. area      │
& W5 e' F6 p1 D( m│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area   │/ @( ?' J, r% _7 m/ Z! k
│11 │ShotGun │8 │30 │  │*   │Explodes 1 square behind   │
( b) K& M. t8 N. S4 j│12 │V-Gun  │8 │30 │  │*   │Explodes 2 diag. squares   │
, B) I4 R. {! M6 w7 o) Y2 }│13 │SideGun │8 │30 │  │*   │Explodes up, down on hit   │
5 u4 r1 m; R1 w7 z% O* P5 ?│14 │Spreader│16│30 │  │**  │Creates a large explosion   │
9 q' q0 j4 l+ H$ o0 J/ b$ Q│15 │Bubbler │14│60 │Aqua│*   │Explodes 1 square behind   │
' H9 K, z3 v' c- K│16 │Bub-V  │22│60 │Aqua│*   │Explodes 2 diag. squares   │
# u, R5 F( X. v7 g8 o* O4 H│17 │BublSide│30│60 │Aqua│**  │Explodes up, down on hit   │, I; _0 ?" j* a( w
│18 │HeatShot│16│40 │Fire│***  │Explodes 1 square behind   │
2 y* X8 H1 I- j/ [│19 │Heat-V │24│40 │Fire│*   │Explodes 2 diag. squares   │
; o$ H" c: S1 \│20 │HeatSide│32│40 │Fire│**  │Explodes up, down on hit   │# r# ^: D5 n3 [
│21 │MiniBomb│6 │50 │  │***  │Throws a bomb 3 squares    │; _$ J# l" E) o% M. I8 j; O! Q
│22 │SnglBomb│12│50 │  │*   │Throws a big bomb 3 squares  │
/ k# k* K& O' p; _$ ^5 o3 V0 v0 J│23 │DublBomb│24│50 │  │*   │Throws 2 big bombs 3 squares │
, O3 @, A( e$ \7 M- a│24 │TrplBomb│36│50 │  │**  │Throws 3 big bombs 3 squares │
3 I: W( U# c2 A' [│25 │CannBall│33│160 │  │***  │Breaks 3rd panel ahead    │: I7 c, O  Y  d& F4 ]
│26 │IceBall │18│120 │Aqua│***  │Freezes 3rd sqr. ahead    │$ q& l6 S4 O! p  z" o
│27 │LavaBall│20│140 │Fire│***  │Shoot lava 3rd sq. ahead   │
$ |) p: O7 H" f6 V  r9 b│28 │BlkBomb1│60│120 │Fire│**  │Firebomb hits 3rd sq ahead!  │
2 h8 ^, E) v# I( d1 R│29 │BlkBomb2│70│170 │Fire│***  │Firebomb hits 3rd sq ahead!  │
; N, i# q- T2 r5 }  T│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead!  │
- c; p7 p7 O. l, w│31 │Sword  │10│80 │  │*   │Cuts enmy in front! Range: 1 │
$ Q5 [, y% A  I5 X│32 │WideSwrd│16│80 │  │**  │Cuts enmy in front! Range: 3 │
; B* w, L% q! I6 `$ ~│33 │LongSwrd│24│80 │  │***  │Cuts enmy in front! Range: 2 │, G! [# [! e4 a2 S# i2 a5 D
│34 │FireSwrd│20│150 │Fire│***  │Fire: Cuts fwd 3 squares   │
0 y) I( m2 n) j* D│35 │AquaSwrd│25│150 │Aqua│***  │Water: Cuts fwd 3 squares   │# _8 T  y6 H7 N$ D, e
│36 │ElecSwrd│23│130 │Elec│***  │Elec: Cuts fwd 3 squares   │
6 I$ ], R, Q: e: i- r9 b: Z│37 │BambSwrd│18│140 │Wood│***  │Wood: Cuts fwd 3 squares   │
0 g6 N+ h! ]; Q9 u│38 │CustSwrd│21│????│  │***  │Cust Gauge = Atk Str     │
, T/ W" w% ~$ k3 w- O9 ^0 U5 X│39 │VarSwrd │68│160 │  │**** │A magical shifting sword   │
2 ?! p5 G4 K3 U: X3 v│40 │AirSwrd │30│100 │  │***  │Wide swrd with air attack!  │
8 E, |8 t4 b. q5 ^4 R│41 │StepSwrd│43│130 │  │**** │2 steps, then uses wide swrd │
# |8 o& P' n8 T; R6 X* p$ h* P│42 │StepCros│74│130 │  │**** │2 steps, then uses cross atk │& \: S* H2 o9 ?. U" o
│43 │Slasher │12│240 │  │***  │Cut while A button is held!  │
  F0 K6 z0 c* U4 S0 W( ]! }│44 │ShockWav│10│60 │  │*   │Shock through enemies     │
3 Z8 X1 r* ~  ]; _* m3 _& j; n│45 │SonicWav│26│80 │  │**  │Shock through enemies     │
2 [/ ?6 d$ _" `│46 │DynaWave│42│100 │  │***  │Shock through enemies     │4 n0 a  ~9 S; j6 y$ Y! o+ u7 e
│47 │BigWave │82│190 │  │**** │Shck wave cracks panels    │( ]/ J1 y4 n4 M3 v9 n' l* r
│48 │GutPunch│14│80 │  │*   │Punch pushes 1 square     │
$ }+ z9 P8 _) d" d│49 │GutStrgt│30│100 │  │**  │Punxh 2 square range     │
6 P$ `" Z8 N' S: f# u- [% R│50 │GutImpct│50│160 │  │***  │Punch pushes 1 square     │
% }0 Y$ i, W) ~, D/ F; N  Q+ f│51 │DashAtk │11│90 │  │*   │Dash through enemies!     │$ O. [* b8 [1 `. `# \8 j$ s
│52 │Burner │15│130 │Fire│***  │Envelops you in flame!    │0 g4 o' ]1 O: R, i9 ^: Z) b6 c
│53 │Condor │44│180 │  │**** │Chrge atk pierces enemies   │
4 M9 `; ^- |4 E) i; @│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape!   │
1 V  q: v: L. b/ m% X4 n3 k, f0 ?│55 │Zapring1│8 │20 │Elec│*   │Pralyzing electric ring atk! │" \9 x$ `2 J) a2 C/ l. h9 W
│56 │Zapring2│18│40 │Elec│**  │Pralyzing electric ring atk! │
4 [8 A0 D1 m/ @: `9 G) X* y│57 │Zapring3│28│60 │Elec│***  │Pralyzing electric ring atk! │5 E6 `  I5 c, F- z
│58 │IceWave1│14│80 │Aqua│*   │Creates a 2 sq wide ice wave! │
& W5 n0 `+ M! y│59 │IceWave2│22│100 │Aqua│**  │Creates a 2 sq wide ice wave! │6 w/ U# J4 I2 Z3 h- \9 j) E' C
│60 │IceWave3│30│140 │Aqua│***  │Creates a 2 sq wide ice wave! │6 T( ]9 a/ |7 \) S5 m( C3 B" _3 S
│61 │Yo-Yo1 │72│40 │  │*   │3-square yo-yo attack!    │
% V! ~8 A# L% j7 _│62 │Yo-Yo2 │80│50 │  │**  │3-square yo-yo attack!    │) r3 R( h% a+ |0 ?
│63 │Yo-Yo3 │88│60 │  │***  │3-square yo-yo attack!    │
/ u, N8 O- R5 }! k" z1 O3 r│64 │AirStrm1│26│50 │  │*   │Creates 3 whirlwinds     │+ G  G0 `+ K9 K: ?8 Q
│65 │AirStrm2│35│60 │  │**  │Creates 3 whirlwinds     │
% M# Z' A/ \$ r9 b9 }' R│66 │AirStrm3│44│70 │  │***  │Creates 3 whirlwinds     │
& O6 r! f! \- h- v, r; h- M│67 │Arrow1 │40│100 │Elec│*   │Bee fly diagonal paths    │
$ a# T1 y+ w+ `. E& Y( V│68 │Arrow2 │60│130 │Elec│**  │Bee fly diagonal paths    │, q. c- C7 L9 H6 {4 j5 z5 |) k
│69 │Arrow3 │80│160 │Elec│***  │Bee fly diagonal paths    │
& F/ L+ \" E; ]* v7 }│70 │Ratton1 │14│80 │  │*   │Crawling rat, turns once   │
7 n1 H* K  a' U, H/ m. b% [" U│71 │Ratton2 │24│100 │  │**  │Crawling rat, turns once   │7 x4 D2 ]) n9 y, o6 [3 I9 D) a9 {& U
│72 │Ratton3 │34│120 │  │***  │Crawling rat, turns once   │
; f$ T& H( w$ s│73 │FireRatn│35│230 │  │***  │Activates when hit w/fire!  │
1 v3 J( _. S) n( c│74 │Wave  │60│80 │Aqua│***  │Creates a wave that moves 3 sq│
# a- t" S" y2 \  K9 @& r) n8 f│75 │RedWave │72│90 │Fire│***  │Creates a 3 sq wave of lava  │1 O  @- D! G' O9 V0 \
│76 │MudWave │84│100 │Wood│***  │Mud wave advances 3 squares  │7 s% V9 u9 k; r5 C2 |- ]7 o2 L
│77 │Tornado │18│20 │  │**  │An 8-hit tornado 2 ahead   │
5 D6 g- S  f; J* q# x3 {│78 │Spice1 │22│80 │Wood│*   │Dangerous powder on all grass │  p8 u* N$ _9 t( d& j$ I
│79 │Spice2 │34│110 │Wood│**  │Dangerous powder on all grass │
) E$ }9 }9 N" j% I6 w( Z3 w│80 │Spice3 │46│140 │Wood│***  │Dangerous powder on all grass │  j$ E& x. N3 u2 A  W* w" |' j: ]
│81 │Shake1 │34│90 │  │*   │Vertical shaking 3 sq ahead  │
3 r4 r  Q# s  n│82 │Shake2 │40│110 │  │**  │Vertical shaking 3 sq ahead  │
% `% z* S# I& R3 x│83 │Shake3 │50│140 │  │***  │Vertical shaking 3 sq ahead  │$ O+ }- e1 l$ N, \9 [3 X0 ]
│84 │NoBeam1 │66│200 │  │**  │Fires if something behind   │
# u6 p& T! K+ v7 G% \│85 │NoBeam2 │77│260 │  │***  │Fires if something behind   │
2 I& V) A8 Y* U1 N/ d( `% ~' U│86 │NoBeam3 │88│300 │  │**** │Fires if something behind   │+ t' y4 A, j) Y! B( w
│87 │Hammer │16│100 │  │**  │Hammer smashes front!     │
+ e" @6 \. }' y' `│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward   │
" \# ]7 w1 |/ S2 g% b│89 │Rope1  │45│50 │Wood│*   │Entwines adjacent enemies!  │
) A9 R8 Q0 y  U! n$ b+ _│90 │Rope2  │55│70 │Wood│**  │Entwines adjacent enemies!  │, |- C+ G0 E  p4 ?" E
│91 │Rope3  │65│90 │Wood│***  │Entwines adjacent enemies!  │
+ e- C/ V2 R. k+ D│92 │Boomer1 │15│60 │Wood│*   │Boomerang encircles field   │# }# J+ W. I# K3 ^4 a$ N
│93 │Boomer2 │22│80 │Wood│**  │Boomerang encircles field   │
7 ^& I' o0 W6 n& W6 v│94 │Boomer3 │30│100 │Wood│***  │Boomerang encircles field   │" U$ L! a& q% A$ `; T; v
│95 │PoisMask│30│  │  │*   │Poison area w/ A button!   │0 v5 O6 s/ |) W" M
│96 │PoisFace│38│  │  │**  │Spread poison w/ A button!  │
5 b8 X- j" j9 K5 U│97 │RockArm1│23│100 │  │*   │Paralyzes enemy w/ erthquake │$ R, l- `- v! M, U8 N. z0 F0 y# L
│98 │RockArm2│35│150 │  │**  │Paralyzes enemy w/ erthquake │
" H* y2 c& G$ @, S" b4 U! \8 D- E2 v│99 │RockArm3│47│200 │  │***  │Paralyzes enemy w/ erthquake │9 y* o0 C1 `+ M; t- T  ]0 z
│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│* Q& e  t6 ]  D. F7 i$ D
└──┴────┴─┴──┴──┴───┴───────────────┘. t4 Z7 ]& r8 M4 t8 \) W( y
3 d" u& m9 z0 G& M2 H4 }) E% {$ p
StdrdChip (Part 2)+ x& m' o$ m# E
┌──┬────┬─┬──┬──┬───┬───────────────┐& d+ N/ u7 k4 B' M- c
│编号│名称  │MB│攻击│属性│稀有度│说明             │6 k+ f1 Y$ e1 x) `7 z
├──┼────┼─┼──┼──┼───┼───────────────┤
. r6 t) F8 Y# h│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│' g9 o1 [. f9 r! m" [, q
│101 │CrsShld2│33│210 │  │**  │Guard, and bite into the enemy│) c0 t. \0 ?: z
│102 │CrsShld3│41│260 │  │***  │Guard, and bite into the enemy│
! O6 n, H  A6 Z0 ~+ g/ z│103 │Magnum1 │35│120 │Fire│*   │Cursor destroys panel!    │
+ f# r/ \" q( O+ w; T9 x│104 │Magnum2 │55│150 │Fire│**  │Cursor destroys panel!    │
& p, s4 U9 \/ v) z# \3 |│105 │Magnum3 │75│180 │Fire│***  │Cursor destroys panel!    │
3 t' l# D7 t  e: r│106 │Plasma1 │14│30 │Elec│*   │Launches electric attack   │& G9 U6 b: `4 ?: j% L
│107 │Plasma2 │26│60 │Elec│**  │Launches electric attack   │
3 y2 n+ Y! b- W│108 │Plasma3 │34│90 │Elec│***  │Launches electric attack   │6 o+ v$ z9 |" ?6 ?$ i7 m1 Y
│109 │RndmMetr│28│100 │Fire│***  │Meteors smash enemies!    │3 h8 d) N) u2 f+ Q
│110 │HoleMetr│48│100 │Fire│***  │Meteors smash into sq     │
. x9 O, b. ]/ F│111 │ShotMetr│38│100 │Fire│***  │Meteors shoot out forward   │
8 ~5 {2 K2 j! S4 ?1 ]  q│112 │Needler1│32│30 │  │*   │Advance w/ A, stop to attack │/ r2 `4 y* _. \5 x$ T. \* H
│113 │Needler2│52│40 │  │**  │Advance w/ A, stop to attack │
8 t+ ]; d3 T8 [3 k6 U, I2 u; j+ s│114 │Needler3│72│50 │  │***  │Advance w/ A, stop to attack │
4 K6 Q) }! \0 A' y│115 │Totem1 │29│100 │Fire│*   │Creates a totem to blow fire │
1 e1 H$ n4 Z+ S  h│116 │Totem2 │38│140 │Fire│**  │Creates a totem to blow fire │* I5 Q, V- C/ j; {% B
│117 │Totem3 │47│180 │Fire│***  │Creates a totem to blow fire │& e% \( u3 _5 ?, T  {. O
│118 │Sensor1 │62│100 │Elec│***  │Sensor to watch sq ahead   │( k5 b0 K4 `  g& i3 x
│119 │Sensor2 │70│130 │Elec│***  │Watch sq ahead or diagonal  │9 J# Q+ N" W* q& h
│120 │Sensor3 │72│130 │Elec│***  │Watch sq ahead or diagonal  │- Q, I9 |* t2 J/ ^7 V6 ^2 c; ^) b8 {5 ]
│121 │MetaGel1│18│90 │Aqua│*   │Gel atk steals a panel!    │; K+ A* m1 K# W( u- y& L* x
│122 │MetaGel2│28│130 │Aqua│**  │Gel atk steals a panel!    │
9 g' p1 T/ h3 R: v& x│123 │MetaGel3│38│170 │Aqua│***  │Gel atk steals a panel!    │0 W# Z8 c5 Q2 l# K
│124 │Pawn  │44│90 │  │***  │Attack by pressing A button  │+ {, Z( C( t* s
│125 │Knight │64│150 │  │***  │Jumps fwd and attacks     │6 |+ n0 u" I0 l5 }3 K  V. W& d
│126 │Rook  │30│  │  │***  │Protects you from attacks   │
. l. v( J7 M* i: I│127 │Team1  │16│10 │  │**  │Powers up when ally is hit  │
6 R" V3 V* Z1 M. @* a2 G│128 │Team2  │20│  │  │**  │Ally's HP recovered if hurt  │! S9 f* A, V* H
│129 │TimeBomb│32│150 │  │***  │An area-wide time bomb    │
/ r- F$ y. }; i* c" I8 H│130 │Mine  │16│300 │  │***  │Places a mine in enmy area  │
6 I# H- \& {) T9 n. v│131 │Lance  │46│130 │Wood│***  │Lances through back line   │
: Q# x5 T7 [, @$ ]! ], ~0 }6 G│132 │Snake  │20│40 │Wood│***  │Snake from hole in area    │
0 O: v: d- x4 X( Q: v$ ^+ Z. ?│133 │Guard  │5 │  │  │*   │Repels enemy's attack     │7 {0 N! s2 h) V
│134 │PanlOut1│4 │  │  │*   │Destroys 1 panel in front   │, @# N+ @# U( G+ C& n0 q" H3 {8 F
│135 │PanlOut3│7 │  │  │*   │Destroys 3 panels in front  │* m& U7 z5 `$ W" I2 u5 |' U
│136 │PanlGrab│10│  │  │*   │Steals one enemy square!   │
& H, m& i+ v& N9 u: _, H* `│137 │AreaGrab│15│  │  │**  │Steals left edge from enmy  │1 F& B- D, }/ j3 N9 v
│138 │GrabBack│10│40 │  │***  │Retaliate stolen panels!   │
4 U% `: d" @3 g5 e' ~, S! G, `│139 │GrabRvng│30│80 │  │**** │Retaliate stolen panels!   │2 p5 P( `! w3 a1 [" r
│140 │RockCube│9 │  │  │*   │Places a rock cube in front  │
2 |3 P" u) n: v9 c│141 │Prism  │60│  │  │***  │Prism fires randomly     │8 m# g1 S( Y6 p7 ]. t7 ]
│142 │Wind  │14│  │  │*   │Windbox blows at enmy area  │
5 |  F6 T0 x# v4 c& @& W3 [│143 │Fan   │14│  │  │*   │Vacuum pulls enemies     │; m" j, i! w) v; U2 y2 O
│144 │Fanfare │32│  │  │***  │Take no damage for a while  │# s! i9 b; T3 A
│145 │Discord │38│  │  │***  │Confuses enemies w/ music   │
' |( D# y. [1 ^3 j# i; z% j) m│146 │Timpani │42│  │  │***  │Paralyzes enemies w/ music  │
2 C5 H; I% v* ~│147 │Recov10 │5 │  │  │*   │Recovers 10HP         │( ^3 E( z, V, D
│148 │Recov30 │8 │  │  │*   │Recovers 30HP         │: w( N+ F# ^# i% d. ~: |3 g+ g( F
│149 │Recov50 │14│  │  │**  │Recovers 50HP         │  O7 Q0 N  p- h% h( _
│150 │Recov80 │20│  │  │**  │Recovers 80HP         │
7 X$ ]) y2 u) F* c% H│151 │Recov120│35│  │  │***  │Recovers 120HP        │. N) `1 F0 T5 v! Z: H
│152 │Recov150│50│  │  │***  │Recovers 150HP        │% \+ Q, d& L% _/ t
│153 │Recov200│65│  │  │**** │Recovers 200HP        │! R' _  {8 `0 p# q. L
│154 │Recov300│80│  │  │**** │Recovers 300HP        │/ F4 f; u- V2 r4 {
│155 │Repair │8 │  │  │*   │Fix your area's panels    │
2 V8 H8 t. d% d8 `6 }6 n& P│156 │SloGauge│20│  │  │***  │CustGauge slows down in battle│
+ |" }, r) s% `3 V│157 │FstGauge│40│  │  │***  │CustGauge speeds up in battle │, u6 b2 T- ~9 E
│158 │Panic  │14│  │  │***  │Confuses enmies if you are  │* }, U( {) P( s1 m! }: R
│159 │Geddon1 │10│  │  │***  │Cracks all panels!      │
# D$ i) G0 ?% b/ E( F' _│160 │Geddon2 │50│  │  │**** │Breaks all empty squares!   │
+ I  t$ c- r/ ^3 H* {1 M│161 │Geddon3 │90│  │  │**** │Turn all panels to swamp!   │9 [* g! A- x3 [9 J/ Z  v# m; X
│162 │CopyDmg │18│  │  │***  │Duplicate damage on 2nd enemy │
0 C5 q  {: |0 o% S3 ~# b│163 │Invis  │11│  │  │***  │Invisible for a while     │
9 x: j4 C) _9 w; j% O) r7 y; M│164 │Shadow │60│  │  │***  │Only swrd attack hurt you   │
; o6 n+ A  C6 Q' m│165 │Mole1  │28│  │  │*   │Attacks fr. under ground!   │
+ w+ j. p) q$ R; X  u; N│166 │Mole2  │35│  │  │**  │Attacks fr. under ground!   │
! I, x( f( n& n│167 │Mole3  │42│  │  │***  │Attacks fr. under ground!   │% k- t  e5 e. B" m  U: b! t
│168 │AirShoes│26│  │  │***  │Can stand on empty squares  │
! n: ~, B$ C7 ~4 r8 H0 \│169 │Barrier │7 │  │  │*   │Nullifies 10HP of damage!   │% j6 v3 Y1 C& p+ s  k, a
│170 │Barr100 │25│  │  │**  │Nullifies 100HP of damage!  │
) @) F; ~4 d) g$ n% ?1 Y8 v│171 │Barr200 │50│  │  │***  │Nullifies 200HP of damage!  │
/ b9 k9 o1 U( C. ]) U│172 │Aura  │55│  │  │***  │Repels attacks under 100   │3 V8 L/ t& F  G1 a* }8 N- b
│173 │NrthWind│43│  │  │**** │Wind removes auras, etc    │
" e- K: a5 P# T4 k% F+ z5 \* g│174 │Mettaur │30│????│  │***** │Summons a Mettaur to fight!  │
5 Z$ @! T( z" V, T6 U( @9 X│175 │Bunny  │32│????│Elec│***** │Summons a Bunny to fight!   │
8 H6 S) w" _1 X. |9 @2 B│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight!  │* Q) ~5 O* c; m* V* ^2 J
│177 │Swordy │30│????│  │***** │Summons a Swordy to fight!  │
  s6 X( F( g- J  ^8 |│178 │Jelly  │46│????│  │***** │Summons a Jelly to fight!   │
/ z' \# r- Y5 w) H1 c) R- k│179 │Mushy  │38│????│Wood│***** │Summons a Mushy to fight!   │) |# E6 C6 Y7 b7 p' W
│180 │Momogra │38│????│  │***** │Summons a Momogra to fight!  │5 Y' r6 s: \. T2 f$ m& A0 a
│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │
1 @9 F2 Y. M3 ~9 e  I$ B) d' W│182 │Scuttlst│52│????│  │***** │Summons a Scuttlest to fight! │
) {2 h4 J. t' Q) ?│183 │Hole  │55│  │  │**** │Open hole to dark world    │
$ I( T5 H+ r& n2 ?│184 │HolyPanl│14│  │  │**  │Creates a holy pnl in front  │0 ^" c/ }4 x5 [8 O7 l+ A( y3 w
│185 │LavaStge│22│  │  │***  │Changes all panls to lava   │( R0 L1 y. X1 z( g( o( S" [( b# B% e
│186 │IceStage│20│  │  │***  │Changes all panls to ice   │6 V4 \/ x1 W& N" W% z
│187 │GrassStg│10│  │  │***  │Changes all panls to grass  │" K2 j+ r: y7 ^# [
│188 │SandStge│18│  │  │***  │Changes all panls to sand   │
9 I0 L- q- C- \+ T% H; f; [; I9 S# c│189 │MetlStge│26│  │  │***  │Changes all panls to metal  │
# ]4 O  t- b3 ~# ^" g$ I│190 │Snctuary│54│  │  │**** │Change own panls to holy   │+ D& O4 E5 ~& I
│191 │AntiDmg │45│100 │  │***  │Sets trap & throws stars!   │* w& ?$ }# E& w) ?1 E, Z
│192 │AntiSwrd│68│100 │  │***  │Retaliate for sword damage  │
2 f' J5 S3 n! G  l" Y7 `│193 │AntiNavi│60│  │  │**** │Take the enemy's Navi away  │- @8 F* w/ q: b* a& F
│194 │AntiRecv│73│  │  │***  │Punish recovery of HPs!    │
0 v* h$ a$ p5 n  n% I/ f│195 │Atk+10 │4 │  │  │*   │+10 for selected atk chip   │
2 X! {$ h: f% x, U" D, X6 H: o│196 │Fire+30 │20│  │  │**  │+30 for Fire atk chip     │
5 B" t* f7 u! x, B+ u2 U: y' ~' G│197 │Aqua+30 │21│  │  │**  │+30 for Aqua atk chip     │( b5 Q3 y# t9 Y+ U# Q6 T/ ]
│198 │Elec+30 │23│  │  │**  │+30 for Elec atk chip     │" J3 w+ G0 h! F3 f  H- {: y: E2 q
│199 │Wood+30 │26│  │  │**  │+30 for Wood atk chip     │
2 I; N0 `& a9 F│200 │Navi+20 │34│  │  │**  │+20 for selected Navi chip  │
2 `5 T; N  A7 f9 u, e└──┴────┴─┴──┴──┴───┴───────────────┘
( C1 h4 y6 }5 Y
5 q  [  o1 x8 K: n  J# U7 P: V1 D  N) ?* S' M
Mega Chip
" a* A8 [2 c) N% K┌──┬─────┬─┬──┬──┬───┬───────────────┐: @% v3 Y4 W3 l4 Y9 m! R
│编号│名称   │MB│攻击│属性│稀有度│说明             │& {7 T/ q2 L  V1 m: n
├──┼─────┼─┼──┼──┼───┼───────────────┤
/ e" E) j8 o- s' @" {│1  │Muramasa │74│????│  │***** │Power = amount of HP lost!  │
5 a! n1 m, ^. v$ ]│2  │HeroSwrd │65│180 │  │**** │Legendary swrd cuts 3 sq!   │) T; y! T) n" t& X! L
│3  │ZeusHamr │90│250 │  │***** │Damages anyone on a panel   │
) C, y, L" [5 {│4  │StandOut │22│220 │Fire│***  │Heat: Send Fire into hole   │  \- d3 N5 ?7 m
│5  │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole   │
. Q* K' |9 ~6 L6 g. V+ X( ?( b│6  │WatrLine │18│180 │Aqua│***  │Water: Draw wter from hole  │
, m8 c8 ~* T$ [* O/ V) l│7  │Fountain │48│240 │Aqua│***  │Water: Draw wter from hole  │
4 {$ p4 x: `7 W" G. [2 d│8  │Ligtning │30│160 │Elec│***  │Elec: Dmgs object & area   │
5 `( y, B- U2 f│9  │Bolt   │52│210 │Elec│***  │Elec: Dmgs object & area   │/ O# q( Q% P/ i7 y7 K
│10 │GaiaSwrd │28│100 │Wood│***  │Wood: Take power frm next chip│2 q% ^- A; ~- C
│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│9 M. {1 \1 A$ w- z
│12 │Meteors  │86│40 │Fire│**** │Drop many meteors on enemy  │
5 a. N5 q: J9 x- p2 \/ ^# K2 _; t│13 │Guardian │82│  │  │***** │Statue punishes when hit   │( S/ M4 x( c, i( G8 e$ d1 l' w
│14 │Anubis  │90│  │  │***** │Anubis poisons enemies    │$ U! A! {3 z4 Z
│15 │Godstone │66│150 │  │**** │Summons a GodStone from hole │
( S6 @9 G: `6 p3 t# v│16 │OldWood  │72│100 │Wood│**** │Summons OldWood from hole   │" o/ b& K" L& x
│17 │Jealousy │64│100 │  │***  │More dmg if enemy has chips  │
& ?, X: a" o$ J+ e6 M% b7 K! a; p│18 │Poltrgst │58│  │  │***** │Objects thrown at enemies!  │0 {7 m6 v* c& N0 t
│19 │LifAura  │77│  │  │**** │Repel all attacks under 200  │
2 q0 k4 u' z9 `│20 │FullCust │10│  │  │***  │CustGauge instantly refills! │" y7 k/ g, l4 y: D
│21 │Atk+30  │50│  │  │***  │+30 for selected atk chip   │
* D$ P) t. g1 ?0 _4 H# J│22 │Navi+40  │60│  │  │***  │+40 for selected Navi chip  │. q2 p2 Q$ n6 B; _
│23 │Roll   │10│20 │  │***  │Attack an enemy, heal you   │
" z! R/ ~$ b4 M7 Z8 q2 A│24 │RollV2  │22│30 │  │**** │Attack an enemy, heal you   │; q$ U; g- X: O
│25 │RollV3  │34│40 │  │***** │Attack an enemy, heal you   │
9 @/ i. E( ^9 Q$ F& X: H│26 │GutsMan  │15│50 │  │***  │Sneaks up to smash panels   │" s/ u/ J. n- _* e/ t# R
│27 │GutsManV2 │41│70 │  │**** │Sneaks up to smash panels   │5 D9 R, w0 x) E: D. {7 c. X
│28 │GutsManV3 │57│90 │  │***** │Sneaks up to smash panels   │8 k7 E/ V% c( R! u  X  {5 K
│29 │GutsManV4 │63│100 │  │***** │Sneaks up to smash panels   │
2 D$ E$ ~5 o$ L+ I' Q+ w1 c) Z2 {* |│30 │ProtoMan │68│160 │  │***  │Moves in to slice the enemy  │
. t3 f5 d( ?7 ]; ?│31 │ProtoMnV2 │76│180 │  │**** │Moves in to slice the enemy  │
5 a2 j) i, }  g6 c( e# V. p│32 │ProtoMnV3 │82│200 │  │***** │Moves in to slice the enemy  │( g/ q  Z, k1 _% Y: `& [4 i4 ]
│33 │ProtoMnV4 │90│220 │  │***** │Moves in to slice the enemy  │6 B$ C0 t3 O  e( s8 X
│34 │FlashMan │39│50 │Elec│***  │Flash atk paralyzes enemy   │
1 U, t( z' S* l6 \$ Y! P│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy   │
# P2 j, B  f- h1 |│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy   │
* U* I/ \: S5 ^6 z4 m/ {│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy   │
5 F% p6 L3 }& K! R- I# O│38 │BeastMan │38│40 │  │***  │Claw atk 3 squares ahead!   │
6 R+ {. l! N! A3 x2 f│39 │BeastMnV2 │60│50 │  │**** │Claw atk 3 squares ahead!   │, o0 H& G( g( Y" ?
│40 │BeastMnV3 │68│60 │  │***** │Claw atk 3 squares ahead!   │5 s" U4 A+ h$ T2 x* i, A( O
│41 │BeastMnV4 │76│70 │  │***** │Claw atk 3 squares ahead!   │! v" B2 J. v, Y
│42 │BubblMan │50│20 │Aqua│***  │Fires several AquaShots    │/ m- X7 S$ j$ j( u) d5 P- h
│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots    │
" U; \' g' ~1 H2 z* S│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots    │3 o, r$ Q3 q8 ^! s; [! D$ h
│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots    │. c8 M) F* H- p5 ]7 d2 e. U
│46 │DesrtMan │32│120 │  │***  │Launches fists at enemies!  │
" t6 R" C: K9 L) `: q$ L# G% f│47 │DesrtMnV2 │52│140 │  │**** │Launches fists at enemies!  │
9 n0 K- Q6 T: o) d# i8 O│48 │DesrtMnV3 │64│160 │  │***** │Launches fists at enemies!  │
8 C1 D6 ?1 E, s* f7 ?5 V- e│49 │DesrtMnV4 │72│180 │  │***** │Launches fists at enemies!  │# Z4 W8 k! I, [3 f, t( z. ]  J
│50 │PlantMan │60│20 │Wood│***  │Vines harm all enemies!    │+ X1 w' d0 Y- N9 W  ]8 o% h# J7 L! J
│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies!    │+ @: |0 f: H) b( a# \9 D1 o
│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies!    │
5 F  k& G( B0 b; r9 d; Z: Q( U/ a% `' V│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies!    │
& {  p$ H# T3 G- B' {* m9 n│54 │FlamMan  │32│120 │Fire│***  │Flames burn all enemies!   │
+ [* z- S/ J" x  G$ f│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies!   │
; D% x& _$ `5 I8 _│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies!   │( N: J9 V- ]1 ]4 h! `' V
│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies!   │
/ T% c- ^! J- o% C" o2 Q+ q│58 │DrillMan │66│70 │  │***  │3 drills fly at enemies!   │
, B. ?" G2 \+ P& s( ~% {8 C3 k│59 │DrillMnV2 │70│90 │  │**** │3 drills fly at enemies!   │
! S) g8 H0 q, h0 ~│60 │DrillMnV3 │74│110 │  │***** │3 drills fly at enemies!   │
- @2 H" k- l: I4 N& V" l│61 │DrillMnV4 │78│130 │  │***** │3 drills fly at enemies!   │9 ^( B% j. F$ C& L% I8 c" w2 e  d$ G
│62 │MetalMan │40│100 │  │***  │Iron fist smashes 1 square!  │' U8 n/ x4 r) q2 |. `6 a
│63 │MetalMnV2 │60│130 │  │**** │Iron fist smashes 1 square!  │
2 t" Y  t  E* o6 E& W5 S1 b│64 │MetalMnV3 │70│160 │  │***** │Iron fist smashes 1 square!  │% F# y8 M+ Q: @: ~
│65 │MetalMnV4 │80│190 │  │***** │Iron fist smashes 1 square!  │: ]( y3 q* [: Q, y3 r# K
│66 │KingMan  │36│140 │  │***  │Move up 3 square & 4-way hit │
5 q* ]" Q4 f3 }│67 │KingManV2 │48│170 │  │**** │Move up 3 square & 4-way hit │/ a& A- h) j3 k  _! [, C' H+ D. ~7 w
│68 │KingManV3 │60│200 │  │***** │Move up 3 square & 4-way hit │& Q" Z8 ?9 W1 l: ^2 R8 X$ C. ?
│69 │KingManV4 │72│240 │  │***** │Move up 3 square & 4-way hit │: w5 x$ D) U" [1 \
│70 │MistMan  │68│90 │  │***  │Appears from mist & attacks  │; Y; k& u4 ]0 r- P  O, v6 ~' |
│71 │MistManV2 │71│110 │  │**** │Appears from mist & attacks  │
& C( W' i: T- C│72 │MistManV3 │74│130 │  │***** │Appears from mist & attacks  │
1 h6 E3 k4 M; e' c; _/ p0 F) V5 `│73 │MistManV4 │77│150 │  │***** │Appears from mist & attacks  │) P/ x( J' k$ t7 n
│74 │BowlMan  │80│100 │  │***  │Lines up pins for a strike!  │
) h% Q% Q$ ?! X3 Y$ i2 r, S3 u: E│75 │BowlManV2 │82│120 │  │**** │Lines up pins for a strike!  │
* r" Z# ?1 a1 P0 V, x, d" r0 }6 p│76 │BowlManV3 │84│140 │  │***** │Lines up pins for a strike!  │3 H& O! Y  A2 e6 b* U
│77 │BowlManV4 │86│160 │  │***** │Lines up pins for a strike!  │1 H: [! ]" `2 j$ i, j* W& ]
│78 │DarkMan  │72│30 │  │***  │Creates 3 caves in enmy area │
; Q' }+ d* X+ `│79 │DarkManV2 │76│30 │  │**** │Creates 3 caves in enmy area │4 X( L7 X9 e4 ]( _. M
│80 │DarkManV3 │80│30 │  │***** │Creates 3 caves in enmy area │
7 \& i- c" n, Q2 ~│81 │DarkManV4 │84│30 │  │***** │Creates 3 caves in enmy area │9 |, p9 n9 _2 f4 R6 V8 U
│82 │JapanMan │82│40 │  │***  │Multiple attacks w/ spear   │6 f6 Y# C& j" B, q
│83 │JapanMnV2 │85│45 │  │**** │Multiple attacks w/ spear   │
( d2 M  i- J4 b4 j. f, n│84 │JapanMnV3 │88│50 │  │***** │Multiple attacks w/ spear   │
$ `- }  }) @( \/ q  N  C5 R│85 │JapanMnV4 │91│55 │  │***** │Multiple attacks w/ spear   │
0 l; X7 f4 \0 ?1 V2 {* k└──┴─────┴─┴──┴──┴───┴───────────────┘
7 M) f" E1 n! e& j0 X1 H
' ~& w; G7 b! {% u( Z' S3 e' A* B5 }: v) E) O
GigaChip (蓝版)7 \  Z0 S: M% W+ ~# M
┌──┬─────┬─┬──┬──┬───┬───────────────┐
  V8 {6 K0 R* T$ o1 B7 }7 i. K5 T│编号│名称   │MB│攻击│属性│稀有度│说明             │
. w$ M4 E: G; k- ]- B- B8 y├──┼─────┼─┼──┼──┼───┼───────────────┤
" t% k# y+ h6 a+ c5 B│1  │FoldrBak │99│  │  │***** │Restores all chips & folders │6 L5 ^! Z1 v. x, N; _$ F: z. t0 u/ q5 i
│2  │BassGS  │99│700 │  │***** │Bass' secret weapon      │
0 H/ l6 _5 ^" }9 i$ m! h! V% |. T│3  │DarkAura │55│  │  │***** │Dark chip repels <300 atks  │
1 ?& b# I) _! q│4  │DeltaRay │92│220 │  │***** │Use A btn for up to 3 attacks │
6 M' G" f6 f8 G│5  │AlphArmΩ │97│500 │  │***** │Launches a giant rocket    │- V; n9 D: V1 a: k& Y  B
│6  │GutsManV5 │79│120 │  │***** │Sneaks up to smash panels   │
7 h, H6 C+ X: B& a, q! Z- o4 |6 J5 ~│7  │ProtoMnV5 │98│240 │  │***** │Moves in to slice the enemy  │) J/ U8 a: z/ H7 P
│8  │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy   │
1 _  }6 D4 R6 I% H! W( d│9  │BeastMnV5 │84│80 │  │***** │Claw atk 3 squares ahead!   │
. N9 \3 c! P2 V! F│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots    │7 H! s8 u$ r' d
│11 │DesrtMnV5 │80│210 │  │***** │Launches fists at enemies!  │& z* r8 j: g  [
│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies!    │+ P! x2 ~8 ^$ L3 p
│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies!   │
6 W: X  Z& g* G3 K; M2 Y* I│14 │DrillMnV5 │82│150 │  │***** │3 drills fly at enemies!   │
; j* A5 u3 R4 F5 b│15 │MetalMnV5 │90│250 │  │***** │Iron fist smashes 1 square!  │
  `2 C4 G. [4 x  L6 k│16 │KingManV5 │84│280 │  │***** │Move up 3 square & 4-way hit │/ w) B+ M& \9 p) }! K6 u. Y  U
│17 │MistManV5 │80│170 │  │***** │Appears from mist & attacks  │
# p5 D& g$ g! Q2 S# |│18 │BowlManV5 │88│180 │  │***** │Lines up pins for a strike!  │- Z! x" y- |$ _, f1 }
│19 │DarkManV5 │88│30 │  │***** │Creates 3 caves in enmy area │
* H1 R0 Q9 R+ C* H│20 │JapanMnV5 │94│60 │  │***** │Multiple attacks w/ spear   │
4 L+ z6 ?7 v( d7 `! g! X" Y; f  X8 M└──┴─────┴─┴──┴──┴───┴───────────────┘
# R$ m7 M) L, s8 r
: @) z; ^8 v5 P" JGigaChip (白版)(只列出与蓝版不一样的Chips)0 B$ m7 l5 B  L, d. u# O1 p9 O
┌──┬─────┬─┬──┬──┬───┬───────────────┐
- f  {% X" F: c% r& o│编号│名称   │MB│攻击│属性│稀有度│说明             │0 |$ w5 ?9 f# b( f
├──┼─────┼─┼──┼──┼───┼───────────────┤
; e. B: A1 v0 X% i1 l  {: a│1  │NavRcycl │50│  │  │***** │Recalls last Navi used    │' D/ U& d9 h$ j8 s3 x& Z9 {
│3  │Serenade │97│100 │  │***** │Dark chip Holy pwr to front  │3 f. n$ @- P, S; v& u
│4  │Balance  │60│  │  │***** │Both Hp reduced by half    │
1 R/ v5 d, B1 @0 K7 t│5  │AlphArmΣ │97│50 │  │***** │3-stage electric attack!   │8 M6 a0 n% u, `' m
└──┴─────┴─┴──┴──┴───┴───────────────┘
 楼主| 发表于 2003-7-14 17:30:40 | 显示全部楼层
哈哈,开始贴图了!" ^+ h2 ]; Z) J1 P) m- [
Megaman EXE 3 蓝+白 Standard 级别的 Chips:' U- d( [: J* l. S& m' z# _" x

7 @+ }; @4 V- g* B' K8 P! z9 u0010020030040050063 [! W( x8 S* s  T! c
007008009010011012
, b& @9 K6 f5 y: u/ X; l0 a) `013014015016017018
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 楼主| 发表于 2003-7-15 13:42:03 | 显示全部楼层

GBA-<洛克人EXE3-Blue>卡片组合

Megaman EXE 3 蓝+白 Standard 级别的 Chips:
5 b6 W* G9 C$ g3 K
4 R* q& T8 g5 z3 G5 K' o0190200210220230248 B$ ^1 x/ b% D( U
025026027028029030/ Y( A4 T1 W# M% D" Y: c
031032033034035036
5 t0 F- e+ L# K9 k) [4 _3 b
$ Y5 v& A9 h' ~. z7 ][ 本帖最后由 hwz1015 于 2006-1-5 14:17 编辑 ]
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 楼主| 发表于 2003-7-15 13:43:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
1 n7 h$ M/ m% _. X) g+ J% y6 l/ E, j$ g3 l3 r; ?
037038039040041042
( }: _! H  G$ C" H+ p1 S; q8 z% Q043044045046047048. o& ~$ z9 U0 u: O* r
049050051052053054
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 楼主| 发表于 2003-7-15 14:14:39 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:4 v( ^" G2 _# t7 T' u$ {1 }7 e0 ?& a
5 G; @$ d6 Q2 i9 d. q. T
0550560570580590607 _" y" P4 p3 s, j
061062063064065066/ l3 M3 F/ o+ `* o2 J
067068069070071072
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 楼主| 发表于 2003-7-15 14:15:19 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
/ E; N% i5 A: Y
. h% w$ I1 W; R3 g5 O2 P6 D! T073074075076077078
. P6 J0 y; H  k" _3 ~' i( L1 i079080081082083084$ `. E! o  ~5 p2 ^
085086087088089090
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 楼主| 发表于 2003-7-15 14:16:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
7 D5 ^$ [' D- E! Y& f3 D& M
/ I  |, r! z. f) O( n) ~, C  I091092093094095096
* v- d6 u- L3 M" u8 w5 w097098099100101102, C" w4 L; w! h  i9 [* E6 V. U
103104105106107108
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 楼主| 发表于 2003-7-15 14:24:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:- N# [1 I9 A% @5 ~& W7 C" ~

2 V& V7 [. q( _109110111112113114& U- \& D) S5 Q* l
115116117118119120
5 ~) h4 K5 m6 n: v121122123124125126
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 楼主| 发表于 2003-7-15 14:28:54 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
  Y: E; Z2 O  R: y# k' _( h% \1 a! k$ S% j' Z
127128129130131132
6 R5 |( P# r- Z+ k. l* z* c133134135136137138
9 c; c0 p7 ?: A) p! D139140141142143144
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 楼主| 发表于 2003-7-15 14:33:48 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
7 Z4 h0 C, [# \+ k/ }& l: \1 w6 m0 {
7 @4 C4 L0 o* O$ C9 z( _7 N6 X' `145146147148149150$ `; ~7 ]) G. w! l
151152153154155156  ^5 F) \" m- s6 V& @0 ]+ L0 Q
157158159160161162
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 楼主| 发表于 2003-7-15 14:35:44 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
( U1 L1 e6 ?* V$ n) F+ C# ~
: w6 K2 \; V9 I( a# t1631641651661671688 r! N& Z5 u. T2 ?8 o4 h
169170171172173174+ O1 q) h# ~$ U$ u8 E* Y: F
175176177178179180
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 楼主| 发表于 2003-7-15 14:37:02 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
' g; p3 k5 E+ M% `' G$ k
/ b; h. X+ v6 x; n% W: d181182183184185186# I2 e. @9 g/ g) m
187188189190191192
, N  L9 U: J1 J$ X1 @193194195196197198
/ p: w7 X% P4 L( I+ D199200
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 楼主| 发表于 2003-7-15 14:47:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
1 f' t# w/ X) l1 o* n; A  {" T% ^- I" R: a5 {0 ^
001002003004005006- c5 M! J3 J9 Z; y
007008009010011012
7 ]& y8 r2 H# U# O2 n4 A013014015016017018
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 楼主| 发表于 2003-7-15 14:50:34 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
7 U8 v% w3 b% G: ^# S7 d/ U4 v3 g
* G& X. X6 B0 i% L) G' I019020021022023024
. j7 ?- W1 R, ]3 Z) D4 p) q025026027028029030
( x1 F6 C4 L1 t* t* g031032033034035036
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 楼主| 发表于 2003-7-15 14:52:01 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:: I. m/ d  M$ `

$ i) [9 n. K# Z* W# R037038039040041042
( F; n% M! C: V0 P% Q8 Z: ?4 s8 ~. f043044045046047048
2 y: B$ Z+ D6 P7 ~049050051052053054
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 楼主| 发表于 2003-7-15 14:55:14 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
& i% E7 k# g& S6 P2 h' z: f3 n+ a, @9 y- J: C# r% I
055056057058059060
) k; n6 y& }- K7 p+ q061062063064065066
. @) X& \  g+ Z0 ?5 `067068069070071072
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 楼主| 发表于 2003-7-15 14:58:43 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
2 w& \( I9 p3 }  p: _8 c1 x- M- y8 q1 I) H! V- `
073074075076077078* }. ~% N6 |$ ^5 c1 Q4 Y
079080081082083084
+ w7 o; ~, t7 ~+ @7 x085
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 楼主| 发表于 2003-7-15 15:09:46 | 显示全部楼层
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