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GBA-1078-<洛克人 EXE 3 Blue>卡片组合(本站原创)

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发表于 2003-7-8 21:20:33 | 显示全部楼层 |阅读模式
转载请不要删除以下信息,感谢您! 4 X5 o* A2 i7 ~5 ]8 g8 V  V
■  ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★
9 C+ @5 u9 t; H■● ■  NintendoWorld    站友xliz原创5 `/ k* t: L1 S5 r
■ ●■    http://www.NewWise.com
& O/ |1 R: k* O1 q6 N■  ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★
! ~' K8 }+ B0 W8 |8 w/ a  {7 v) ?5 @9 D& f2 y- c/ c' W" \7 P

* U1 k) r$ B; W9 L0 L           洛克人 EXE 3 Blue 卡片组合
( I7 Y* k2 R" \0 }! n5 J* N* H0 z# \" L0 R  s+ _
. l8 s& A- w' a9 Y2 j% w0 K
英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版: n3 y0 E4 y0 C8 t
大家要看日文版的P.A.或详细攻略,点击这里吧!

; y5 _4 Q* {% H% o' g====================$ S+ E' U0 u/ c
希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol:
/ i4 i" n) ?' W3 o" a* K0 i5 ~3 `# |3 P0 a5 J9 b7 S; ^" X
以下内容格式如下:
! o; B9 m$ ^3 ]3 G+ \3 t1 _( j) K( j* o9 s. l% d  m+ f
编号    名称
8 F# b" H$ Z6 P; P* b说明
5 J  @! ?8 l, ?2 @5 C, d+ J组合方法) _6 A3 U$ L7 r6 j
---------------------------------
9 D# h* ?; L9 f6 H! w01    Z-Connon 19 _; Q, V6 k: ?8 f* R, }9 R4 j  |
Unlimited Cannon for 5 sec
% `% S6 K6 G9 B* W- LCannon A+B+C
4 T( s/ W3 Z- E: }Cannon B+C+D
2 Q7 t5 U0 \0 ]Cannon C+D+E/ i6 N  a1 j/ \0 E5 ^: R
# n& E) A$ B7 S. O. U
02    Z-Connon 2
3 |& Q. }9 L: v2 b7 [3 V2 I" rUnlimited HiCannon for 5 sec: x# a" ^& [+ h* i$ |& G0 J+ T
HiCannon H+I+J
+ ~+ y/ y( p" m# C' X$ ~HiCannon I+J+K
* H% ~3 o* Q. @4 P, ?0 y/ @HiCannon J+K+L& A  t7 u. \* K! N- K

7 c9 Z& A, m4 j( v03    Z-Connon 3
' R1 \& y+ q( m- ?Unlimited MegaCannon for 5 sec
4 P1 h/ ^% R# {/ @( oM-Cannon O+P+Q! H; f4 ?( j; `, T% Q% P
M-Cannon P+Q+R0 T) `7 y- l8 H( i3 A5 p3 y
M-Cannon Q+R+S
/ K) a+ f8 X6 @6 J: {  F3 V" X8 }% P7 J$ y7 D+ M; m
04    Z-Punch
9 z3 t% a- q, G( g1 @Unlimited GutPunch for 5 sec* @6 h) R4 e% F+ _2 j  O
GutPunch B+C+D4 R2 |" A; L2 ]# z, m( M
GutPunch C+D+E  X5 _$ M2 A0 l# A& D, W1 x
GutPunch D+E+F9 k6 Q% T1 i! O" S
9 Y. t4 J8 t, O  G
05    Z-Strght: j& R9 K0 O: R9 N; p! k8 \1 O. [
Unlimited GutStrgt for 5 sec: X0 S8 h* k' K2 }
GutStrgt O+P+Q
2 p, d( X* n! p) B# X/ B8 M+ `GutStrgt P+Q+R
' T. W( M9 x3 O7 }GutStrgt Q+R+S" W) I5 f. v" y) Z/ R0 P

, a" o% B+ o8 E; e' Y! v6 G. a; v06    Z-Impact# }/ s$ f+ E6 c( f) P
Unlimited GutImpct for 5 sec4 {, l( d% }* T& Q# w
GutImpact G+H+I
8 c; o+ Q; r: A5 l* N6 NGutImpact H+I+J' w. j7 K; c" P, w
GutImpact J+K+L  S8 e& X! f3 B& ]& P

/ R6 a/ h6 w% d# F4 \0 I/ `9 ^& B0 Y07    Z-Varibl
) [8 e' L* ?& LUnlimited VarSword for 5 sec
& P# a; a5 A- J7 G4 mVarSwrd B+C+D
! x+ P: P; B& ]& K; O/ E2 oVarSwrd C+D+E$ }. t$ g9 |. I( b, y$ \; s' i
VarSwrd D+E+F# x& n' W0 f+ j$ f& U9 j" X- `
- }7 y6 |& P+ B( N
08    Z-Yoyo 1: z, e; U$ f, q1 `
Unlimited Yo-Yo for 5 sec
+ w9 ~8 x3 R+ T! |; P) L: F' W3 H) fYo-Yo1 C+D+E& d! j" X/ S  A  x
Yo-Yo1 D+E+F
/ \; |3 @. o, p. ?5 J$ Q+ WYo-Yo1 E+F+G
+ L" D6 j3 q& e9 Q% P  y9 m9 x& E9 h8 O/ X+ |- o$ {' a
09    Z-Yoyo 2$ Z5 \( r5 a: N# t$ {8 A# U2 b% R
Unlimited Yo-Yo2 for 5 sec3 v3 ^( d" e: M6 P- W
Yo-Yo2 H+I+J
0 P% B: F' [' S  _* {Yo-Yo2 I+J+K# z9 J, L& ?( U" X7 M1 O* C2 C
Yo-Yo2 J+K+L- H; S+ L8 r% C/ d' {$ U2 D

( d( O$ d6 |" _3 F" o' b4 z10    Z-Yoyo 3) c/ C9 i4 p! X! e
Unlimited Yo-Yo3 for 5 sec6 l( o, d. K/ D% z! N: l$ v
Yo-Yo3 M+N+O
0 L* v) o& T7 \: n8 W' fYo-Yo3 N+O+P
& [' B0 G' h, x5 CYo-Yo3 O+P+Q. X1 O' }" g: H" W1 e

  y$ P" Y1 G* g% A* O11    Z-Step 1
$ M$ N# w: X2 D+ K) K# g3 FUnlimited StepSwrd for 5 sec
4 g" a7 ?8 [+ c9 I6 h/ S; ~StepSwrd L+M+N
- x6 s# K5 d+ j1 WStepSwrd M+N+O3 P/ L6 {+ N+ X. {# B9 p
StepSwrd N+O+P  ?9 l( i3 K: ]% B$ I6 l) I

9 }$ X* q9 u- @4 K" X6 h' M12    Z-Step 2/ U  h5 ?/ R/ o* Y% t
Unlimited StepCros for 5 sec
. u5 t" K7 y5 eStepCros P+Q+R, _2 X' p! S; d" r
StepCros Q+R+S: \8 O( h- _; g1 y; P+ \7 x
StepCros R+S+T
- v1 ~0 T' x* Z3 ?
7 s4 Y! {. B9 G. k" G13    BubSprd3 z$ ]2 @5 |. J$ z, s$ x
Attks w/ spreading bubbles!
: q, |  U; N9 ^. RBubbler  C+D+E
0 x, i, X7 T, MBub-V    D+E+F
6 i' a9 v3 F' q3 z. j! M! xBublSide E+F+G; ^3 ^9 B/ D- n' i( J+ U
Bubbler E + Bub-V E + BublSide E% t6 r% ~8 f$ Q4 C

" R7 m( l( m1 U& T4 w* l& S14    HeatSprd0 z' F% p4 o- s) O
Attks w/ spreading fireball!
  M5 L* l8 @/ E) f# X% eHeatShot H+I+J
* j4 o$ l" X( S3 P2 F1 E0 `9 XHeat-V   I+J+K
( _; F6 C9 u9 J" I6 u0 mHeatSide J+K+L7 b/ Q# F( }7 f7 [
HeatShot J + Heat-V J + HeatSide J
7 d, ^; r9 s) h+ b! t
8 k: g5 H: a4 o5 s15    H-Burst  b% N" o& j1 ~% P9 A8 ~9 o$ S
Creates a giant explosion
+ h3 ~4 N: I6 K" B& ~! O# j" b/ CSpreader M+N+O  C4 X/ G1 J, S3 _4 J
Spreader N+O+P
- o+ S- U7 a# w- z! [Spreader O+P+Q" h3 z6 C* R2 h" q+ c( c* [

+ z: j3 B6 x& a- M. W16    LifeSwrd+ {0 R4 K0 D9 j: y( E) i
Swings a huge 2×3 sword!7 g. l4 a1 v6 z5 L( ^. U
Sword E + WideSwrd E + LongSwrd E
0 x; l$ i. O: R0 ~; [& CSword L + WideSwrd L + LongSwrd L
. P1 X4 O$ R  n8 i" \/ h( pSword Y + WideSwrd Y + LongSwrd Y
0 @+ R9 A! h- n# n+ c( r4 _4 p8 }$ ]1 T
17    ElemSwrd* L7 ^) j$ I; c( l/ T4 ]. y
Wide swrd contains 4 elemnts
2 a" g2 R0 K6 }. PFireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N$ W% U- h5 C9 S% \, u
FireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P
, p' Y' j" ]/ |7 g$ N% ?2 a, m9 b6 g
18    EvilCut
  Y; Q6 A. X% A, O2 T% O; S! ?% F7 aStep up 2 & make 4 atacks
( V, g% d. |4 h0 b8 F0 s9 XStepSwrd P + HeroSwrd P + StepCros P
2 w, ^1 s3 O% ]( ~! i4 X  e
+ P& C. W% Z3 \/ V19    HyperRat& o1 j+ X; }% W: B( @* n3 e
A giant Ratton charges!6 M. Y& A, ?1 q3 ?
Ratton1 A + Ratton2 A + Ratton3 A
5 ^9 ^- q9 V0 R/ t- B: j: U. lRatton1 C + Ratton2 C + Ratton3 C
# J7 L3 K5 Y7 M) M) iRatton1 F + Ratton2 F + Ratton3 F
- y  T  R' J4 f$ p
# w4 U$ g6 Y; D9 N1 M% j/ G20    TimeBom +3 Q) [) `9 ~! {/ b' k
Sets Time Bomb in enmy area! Z; [7 c" u* A) G# l, `; A8 x
TimeBomb J+K+L
  i+ a/ p$ s; }0 CTimeBomb K+L+M8 V. r* E5 D2 a: e; w8 t
TimeBomb L+M+N; J% s/ m) {) i' N8 K( j, T1 E' t

) Z& h3 |8 z" K! ]21    GelRain2 G  G' @4 H( H3 X( ~# K: ^" ?
Gel steals squares
1 l8 Q# o5 t8 P9 KMetaGel1 B+C+D- U: j& ?9 c$ `+ v( G2 L
MetaGel2 E+F+G
6 x4 T0 ?% f8 q$ nMetaGel3 S+T+U' z' t2 x5 v  Z+ k+ }& ~

& K7 H6 ~9 @8 t  y6 Z22    EverCrse
* U/ F4 c4 u& n6 L) r) sShield chases enemies+ {* A3 `) a1 C9 y
CrsShld1 C + CrsShld2 C + CrsShld3 C
9 [: ?  _. Y2 {7 ^/ n' s' o# CCrsShld1 L + CrsShld2 L + CrsShld3 L
' k7 t% Y) I: V$ J* S3 t
  x' R6 {; M, t6 T# h23    MomQuake
3 c$ R8 h3 A& l' `Awakens Mother Earth!3 @- J) D( v/ S8 u
RockCube * + RockCube * + GodStone S
0 c0 ]/ r) ~4 d) @! K1 W$ r7 C" T
! s$ c% [; ~5 E* K$ }! h24    PoisPhar; A* |5 s. X6 A
Pharaoh generates poison2 Z9 U) b) J+ n" m+ [3 M
PoisMask A + PoisFace A + Anubis A' B; w8 X8 ]0 b5 j' r
: G; E$ u; A" B+ H; g0 S+ x
25    BodyGrd' b% X9 M& v. J+ P! E/ w
Bodyguard takes out enemies; p1 d" m( S( ~% Z
AntiDmg M + AntiNavi M + Muramasa M' F; T" U- Z8 G/ d3 O  z6 a8 v. d$ f

8 Y1 l/ d& E, Q; t. }26    500Barr, s% ]: V, m, U! a+ U& {
Barrier absorbs 500HP dmg
0 a1 ?3 a6 c/ p2 PBarrier E + Barr100 E + Barr200 E
+ n4 D& U+ h0 ]' }; L$ \Barrier R + Barr100 R + Barr200 R
, c: d( G/ V' q+ j" n9 h2 {# ]8 P8 l9 T3 [. N2 a
27    BigHeart* d. P. [- ~$ p) R! p0 r* E! J
Attacks, then heals HP!
& ?' z* W' r3 G9 D; h' g5 cHolyPanl R + Recov300 R + Roll R
2 L# U7 R0 u! b) l7 dHolyPanl R + Recov300 R + RollV2 R
2 f9 s% }, |& CHolyPanl R + Recov300 R + RollV3 R6 z- {1 D; _4 t# C9 p1 q) r
8 a% ~7 k. c% `- G7 q0 C4 y
28    GtsShoot' x# I) T. C- x; V, _3 R0 r4 T3 ~
GutsMan throws MegaMan!
# l( [  D2 T) {Guard * + DashAtk G + GutsMan G
8 l# n5 M/ M2 g0 }6 @Guard * + DashAtk G + GutsMan2 G
) v9 ~3 {+ B9 v  X) V. {) F0 `  _6 r! {/ ?Guard * + DashAtk G + GutsMan3 G
  G% U+ s  Z  W6 p2 DGuard * + DashAtk G + GutsMan4 G$ U  p# y( _8 _% m
& w7 s1 e( l9 e2 [7 v
29    DeuxHero( l1 T/ e6 s# f9 o" }
MegaMan & ProtoMan team up!2 X" H/ W, e& U3 J, [) n! {- q
CustSwrd B + VarSwrd B + ProtoMan B* {- ]" ~2 F  f& R: R, X
CustSwrd B + VarSwrd B + ProtoMn2 B
- v5 F9 x4 z, zCustSwrd B + VarSwrd B + ProtoMn3 B
7 }+ i& W9 W0 _  |* g6 M4 g( CCustSwrd B + VarSwrd B + ProtoMn4 B) d! F% q9 @: z  u6 b( C- g
, O% r1 L2 t+ l# B
30    2xHero
. y  G7 g+ A2 O( I4 j! o0 ~MegaMan & ProtoMan Dual atk
# ~& b) P( F# vSlasher B + CustSwrd B + VarSwrd B + ProtoMan B5 O" U' {- R) V4 M) ]
Slasher B + CustSwrd B + VarSwrd B + ProtoMn2 B0 O6 K' K( B/ l
Slasher B + CustSwrd B + VarSwrd B + ProtoMn3 B5 e4 n" A. H4 p# a* m+ R  N, O
Slasher B + CustSwrd B + VarSwrd B + ProtoMn4 B) @  c( g; |$ j* u% e
0 `3 j6 ^( Q- Q- l1 }/ d. s
31    PrixPowr4 u% P  l& g. j  H3 ]" w/ F
3 Navis attack at once!; U8 {+ o+ H! k3 o, o4 `
Team1 * + Team2 * + KingMan5 K2 C" D& N  G* s, j! M3 u2 W
Team1 * + Team2 * + MistMan5 M/ _6 w! {) u* o) ~/ O
Team1 * + Team2 * + BowlMan5 B# f* [0 g  k; m- ~0 ~
7 h0 n, T! s' Y; s7 K; _  u8 y6 B
32    MstrStyl2 H) i3 m) E1 i: a
MegaMan unleashes his power4 {) D! n7 G% i- R! o) L3 q
Salamndr * + Fountain * + Bolt * + GaiaBlad *
$ u( D! l" C1 U! I
' L5 S; u6 v- ?( ~$ V: s6 ?# dStdrdChip (Part 1)  ?& }0 M, z( P# t& j
┌──┬────┬─┬──┬──┬───┬───────────────┐/ {7 V( u( g4 m* f. Y6 X2 v# F0 S
│编号│名称  │MB│攻击│属性│稀有度│说明             │9 M, B+ w8 Q, H) I2 E, H+ A0 H& ]; Z
├──┼────┼─┼──┼──┼───┼───────────────┤2 p5 B/ _: V& R; |* {' T/ T
│1  │Cannon │12│40 │  │*   │Cannon to attack 1 enemy   │
5 b. \1 R1 _8 ~) c- y: G- M& H9 j/ h│2  │HiCannon│24│60 │  │**  │Cannon to attack 1 enemy   │
1 Z4 D' y7 t. u" o# B& r/ n: b│3  │M-Cannon│36│80 │  │***  │Cannon to attack 1 enemy   │
* a% L4 s4 P+ ?6 `8 P( G9 X│4  │Airshot1│4 │20 │  │*   │Knocks enemy back 1      │& ?) B* P: o2 c, x7 K3 [! ?# c# H
│5  │Airshot2│12│30 │  │**  │Knocks enemy back 1      │
! c- z3 {, r6 }& @' V* t- Y9 r│6  │Airshot3│18│40 │  │**  │Knocks enemy back 1      │1 m, E  t) H  v& |/ {
│7  │LavaCan1│34│90 │Fire│*   │Fires lava fr. area      │% ^$ D' o3 T% ~$ t5 j
│8  │LavaCan2│42│120 │Fire│**  │Fires lava fr. area      │
- @4 D) r: Y! U( D' k0 \, {- F/ _: w│9  │LavaCan3│60│150 │Fire│***  │Fires lava fr. area      │
4 R3 e" X, f! Z5 X1 B. L│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area   │
  t: B+ Y/ P' R% B/ i+ `; k, X9 _│11 │ShotGun │8 │30 │  │*   │Explodes 1 square behind   │
4 S4 g$ H  T6 `+ D2 u0 P& [( `. j! M│12 │V-Gun  │8 │30 │  │*   │Explodes 2 diag. squares   │
, R, X3 g4 p7 M* C. \+ R, C│13 │SideGun │8 │30 │  │*   │Explodes up, down on hit   │' C  g/ J8 j& k5 Q1 g& M+ {% w6 P
│14 │Spreader│16│30 │  │**  │Creates a large explosion   │& c! q& E4 P- ~4 E6 e' R9 _
│15 │Bubbler │14│60 │Aqua│*   │Explodes 1 square behind   │
; W9 y- ^# h( h; C6 g* a/ t! S│16 │Bub-V  │22│60 │Aqua│*   │Explodes 2 diag. squares   │
! |9 \- G8 y6 h* W2 i$ I5 d│17 │BublSide│30│60 │Aqua│**  │Explodes up, down on hit   │. z5 J3 h% T3 o
│18 │HeatShot│16│40 │Fire│***  │Explodes 1 square behind   │
. o; f, z. m0 C* n7 ^/ k, k$ S│19 │Heat-V │24│40 │Fire│*   │Explodes 2 diag. squares   │, i# }5 }0 }6 K4 k' Y4 z; h
│20 │HeatSide│32│40 │Fire│**  │Explodes up, down on hit   │4 b, f) ?9 v  G! v7 N( v
│21 │MiniBomb│6 │50 │  │***  │Throws a bomb 3 squares    │
& w/ [0 V. Z8 k! j+ n│22 │SnglBomb│12│50 │  │*   │Throws a big bomb 3 squares  │
: d3 K" d; E7 t- ^, H│23 │DublBomb│24│50 │  │*   │Throws 2 big bombs 3 squares │3 }) [6 `- H, O) z1 E2 h
│24 │TrplBomb│36│50 │  │**  │Throws 3 big bombs 3 squares │  P) M" P! l: Y& @
│25 │CannBall│33│160 │  │***  │Breaks 3rd panel ahead    │" L( g3 l* }1 Y5 k# C
│26 │IceBall │18│120 │Aqua│***  │Freezes 3rd sqr. ahead    │4 j5 i: J8 z9 z; z/ J! H
│27 │LavaBall│20│140 │Fire│***  │Shoot lava 3rd sq. ahead   │7 o" a% P% u" {
│28 │BlkBomb1│60│120 │Fire│**  │Firebomb hits 3rd sq ahead!  │( K( O' `* z2 g  x
│29 │BlkBomb2│70│170 │Fire│***  │Firebomb hits 3rd sq ahead!  │3 h# l8 Z  _% W+ ^9 u
│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead!  │7 c# m/ U% A3 e6 C5 o
│31 │Sword  │10│80 │  │*   │Cuts enmy in front! Range: 1 │
$ [4 C, _% {! ~! S1 k8 Q' [│32 │WideSwrd│16│80 │  │**  │Cuts enmy in front! Range: 3 │
) T5 L7 l3 u! t+ p│33 │LongSwrd│24│80 │  │***  │Cuts enmy in front! Range: 2 │. s& P; m5 o! i3 I7 P
│34 │FireSwrd│20│150 │Fire│***  │Fire: Cuts fwd 3 squares   │
$ `- A) c$ T4 G8 k│35 │AquaSwrd│25│150 │Aqua│***  │Water: Cuts fwd 3 squares   │8 Y  H: P" f1 K6 A% p, a
│36 │ElecSwrd│23│130 │Elec│***  │Elec: Cuts fwd 3 squares   │
8 }: Z8 F: R  S; P) _│37 │BambSwrd│18│140 │Wood│***  │Wood: Cuts fwd 3 squares   │
- o' H/ x+ Y/ L│38 │CustSwrd│21│????│  │***  │Cust Gauge = Atk Str     │& x- o; i' z, T( J
│39 │VarSwrd │68│160 │  │**** │A magical shifting sword   │
5 U  h) L8 c3 T5 x3 h6 M│40 │AirSwrd │30│100 │  │***  │Wide swrd with air attack!  │/ {( B2 O$ w; d& |* u, d
│41 │StepSwrd│43│130 │  │**** │2 steps, then uses wide swrd │. G1 y- `( d3 T- y6 ]6 c0 o4 h
│42 │StepCros│74│130 │  │**** │2 steps, then uses cross atk │
2 E. `" R( z( F│43 │Slasher │12│240 │  │***  │Cut while A button is held!  │
& H' p, z, y/ z% {& U) n│44 │ShockWav│10│60 │  │*   │Shock through enemies     │
7 n* Z# v. ?- q8 r$ J$ z  V; d% j│45 │SonicWav│26│80 │  │**  │Shock through enemies     │9 n7 h1 U: t/ Q8 u
│46 │DynaWave│42│100 │  │***  │Shock through enemies     │$ Q8 y6 ^! |9 b% T
│47 │BigWave │82│190 │  │**** │Shck wave cracks panels    │/ H6 ?; a2 p* I, s( v) H: D
│48 │GutPunch│14│80 │  │*   │Punch pushes 1 square     │
3 T) l0 Q, {: Y& A8 ~│49 │GutStrgt│30│100 │  │**  │Punxh 2 square range     │
- B3 y2 H1 M) {6 m2 C" D│50 │GutImpct│50│160 │  │***  │Punch pushes 1 square     │
' l2 v$ Z+ A/ j; @) b6 i/ w+ ?│51 │DashAtk │11│90 │  │*   │Dash through enemies!     │  b$ l0 k; H2 F5 s! @" F
│52 │Burner │15│130 │Fire│***  │Envelops you in flame!    │
  h4 a7 ~/ y2 k$ K2 L7 A1 j│53 │Condor │44│180 │  │**** │Chrge atk pierces enemies   │* N7 d# |* [0 M: j1 z' ^
│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape!   │
4 y6 W& C6 f. S* [2 I: N2 P) ~│55 │Zapring1│8 │20 │Elec│*   │Pralyzing electric ring atk! │: h2 i$ n2 g/ {5 `$ ?
│56 │Zapring2│18│40 │Elec│**  │Pralyzing electric ring atk! │- d) ?; }8 d/ D, }2 B. @: D- q
│57 │Zapring3│28│60 │Elec│***  │Pralyzing electric ring atk! │& ?' D, q6 |; ]" }
│58 │IceWave1│14│80 │Aqua│*   │Creates a 2 sq wide ice wave! │8 t: t4 @& h4 |& q
│59 │IceWave2│22│100 │Aqua│**  │Creates a 2 sq wide ice wave! │
' A; R+ `" h9 @) U* B) @0 S8 d6 {│60 │IceWave3│30│140 │Aqua│***  │Creates a 2 sq wide ice wave! │0 T8 R& S7 M9 T* w  J; D0 g6 ^
│61 │Yo-Yo1 │72│40 │  │*   │3-square yo-yo attack!    │
. _% e! x, _; [3 v: r8 Z│62 │Yo-Yo2 │80│50 │  │**  │3-square yo-yo attack!    │. Q* Y0 ~+ S* j/ o; x
│63 │Yo-Yo3 │88│60 │  │***  │3-square yo-yo attack!    │9 T& d# D+ _# j7 Y2 p4 H
│64 │AirStrm1│26│50 │  │*   │Creates 3 whirlwinds     │
+ u, K1 U1 V7 O2 `- ?) X│65 │AirStrm2│35│60 │  │**  │Creates 3 whirlwinds     │
8 D3 Y. O3 e' _4 f│66 │AirStrm3│44│70 │  │***  │Creates 3 whirlwinds     │
+ q3 s0 \; _; l! }* V│67 │Arrow1 │40│100 │Elec│*   │Bee fly diagonal paths    │; j9 ^  E- P- o. P: o
│68 │Arrow2 │60│130 │Elec│**  │Bee fly diagonal paths    │% O5 Y) A3 l! `) k
│69 │Arrow3 │80│160 │Elec│***  │Bee fly diagonal paths    │
$ E" V. B  @  ^% \$ _& ]│70 │Ratton1 │14│80 │  │*   │Crawling rat, turns once   │
6 {5 Y* J* l) z% z. d│71 │Ratton2 │24│100 │  │**  │Crawling rat, turns once   │
. I# c7 _6 I' o; i│72 │Ratton3 │34│120 │  │***  │Crawling rat, turns once   │
8 D& j9 U$ v/ M0 f7 k│73 │FireRatn│35│230 │  │***  │Activates when hit w/fire!  │. _" S$ j- I& K: f. y
│74 │Wave  │60│80 │Aqua│***  │Creates a wave that moves 3 sq│
, k6 I  {2 f) f! X9 C│75 │RedWave │72│90 │Fire│***  │Creates a 3 sq wave of lava  │
' e. A$ `& m6 u+ D! ?4 M9 `│76 │MudWave │84│100 │Wood│***  │Mud wave advances 3 squares  │( P- X& e3 ]# n$ R' B# O
│77 │Tornado │18│20 │  │**  │An 8-hit tornado 2 ahead   │: Z& `  X: ]+ I
│78 │Spice1 │22│80 │Wood│*   │Dangerous powder on all grass │
( m) H3 P' t  @  ^3 I$ Q│79 │Spice2 │34│110 │Wood│**  │Dangerous powder on all grass │, Z# R- z# Q- W) h& w+ L
│80 │Spice3 │46│140 │Wood│***  │Dangerous powder on all grass │
  y* M9 f: g/ Z│81 │Shake1 │34│90 │  │*   │Vertical shaking 3 sq ahead  │
* ^. @3 X7 g. g: P│82 │Shake2 │40│110 │  │**  │Vertical shaking 3 sq ahead  │& O) I, h3 a1 Y
│83 │Shake3 │50│140 │  │***  │Vertical shaking 3 sq ahead  │
4 ~& {$ L, [. `* w: O│84 │NoBeam1 │66│200 │  │**  │Fires if something behind   │" M9 T; }, F3 L0 M. d5 G
│85 │NoBeam2 │77│260 │  │***  │Fires if something behind   │& _5 d% v; ^& N' G4 U6 ]- C8 J# J
│86 │NoBeam3 │88│300 │  │**** │Fires if something behind   │
! b& t7 t+ {1 l6 s* ?& d' o8 ~│87 │Hammer │16│100 │  │**  │Hammer smashes front!     │
* D# e- l! X0 i" s. n( j$ T│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward   │
; m4 N* N' H( D1 \6 Q│89 │Rope1  │45│50 │Wood│*   │Entwines adjacent enemies!  │( m; K( z- D' I8 l8 R2 y" ^
│90 │Rope2  │55│70 │Wood│**  │Entwines adjacent enemies!  │
0 z  W4 _6 \( w' g2 v1 H│91 │Rope3  │65│90 │Wood│***  │Entwines adjacent enemies!  │
7 n) n  S2 c6 i│92 │Boomer1 │15│60 │Wood│*   │Boomerang encircles field   │+ L" \/ k8 Q" w1 B
│93 │Boomer2 │22│80 │Wood│**  │Boomerang encircles field   │
* \- h! B- w. y1 F. Y. W│94 │Boomer3 │30│100 │Wood│***  │Boomerang encircles field   │4 ]: R# Y/ s; X; X1 A0 i- W
│95 │PoisMask│30│  │  │*   │Poison area w/ A button!   │: T# Y# ?" W) B- R
│96 │PoisFace│38│  │  │**  │Spread poison w/ A button!  │& X$ x- v! g/ w- p+ ^9 G3 q! g& @/ R/ E% R
│97 │RockArm1│23│100 │  │*   │Paralyzes enemy w/ erthquake │- H" b0 I# o! b; o6 P* V4 _- K
│98 │RockArm2│35│150 │  │**  │Paralyzes enemy w/ erthquake │# o, Z! H7 e- G$ d, o5 N; _
│99 │RockArm3│47│200 │  │***  │Paralyzes enemy w/ erthquake │
. ^  |" F2 k1 `. i0 m1 o. U& m│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│
- I3 H1 {7 _2 R7 w! p└──┴────┴─┴──┴──┴───┴───────────────┘. F- ~2 u& u( n+ {6 i
: D2 L, W; Q( M- w
StdrdChip (Part 2)! L$ ]' h. g5 ?+ Y! H7 c
┌──┬────┬─┬──┬──┬───┬───────────────┐
2 V3 {' `! h0 }* j+ ~- W  z│编号│名称  │MB│攻击│属性│稀有度│说明             │+ r0 F5 S7 b2 `5 `8 w( x
├──┼────┼─┼──┼──┼───┼───────────────┤
5 N% n1 U' }7 t8 Q6 V│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│
' |! f; ~4 w6 W! W! b/ ~4 h3 ?│101 │CrsShld2│33│210 │  │**  │Guard, and bite into the enemy│4 \) D5 J+ g! C2 Y7 Y* `/ Q2 m
│102 │CrsShld3│41│260 │  │***  │Guard, and bite into the enemy│
) ?- S2 b3 ?1 ^/ f5 R* j6 E│103 │Magnum1 │35│120 │Fire│*   │Cursor destroys panel!    │1 z9 s9 ~' H2 }
│104 │Magnum2 │55│150 │Fire│**  │Cursor destroys panel!    │
6 [2 C, V$ s* n9 O5 ^, T+ P│105 │Magnum3 │75│180 │Fire│***  │Cursor destroys panel!    │) `  v2 R$ U) ^2 u* D9 f
│106 │Plasma1 │14│30 │Elec│*   │Launches electric attack   │
# x( A9 P* b( P/ S/ i│107 │Plasma2 │26│60 │Elec│**  │Launches electric attack   │
& ~0 p. Y- C+ d3 j6 {9 R; c│108 │Plasma3 │34│90 │Elec│***  │Launches electric attack   │
6 o$ g* [" J" [6 \+ t5 P1 d+ [│109 │RndmMetr│28│100 │Fire│***  │Meteors smash enemies!    │
7 ?2 z( p6 c' v$ K; L3 Y; H│110 │HoleMetr│48│100 │Fire│***  │Meteors smash into sq     │( ]) v! N* O0 }: f' a7 {5 r
│111 │ShotMetr│38│100 │Fire│***  │Meteors shoot out forward   │5 b0 O* U7 P) K8 T4 \* C
│112 │Needler1│32│30 │  │*   │Advance w/ A, stop to attack │
9 B7 I8 c6 H- G7 y! O. l0 T1 d7 A6 H│113 │Needler2│52│40 │  │**  │Advance w/ A, stop to attack │
' N9 e! J) N" Q" |│114 │Needler3│72│50 │  │***  │Advance w/ A, stop to attack │
( P0 t$ p" \& Z: g$ N4 T5 `. S│115 │Totem1 │29│100 │Fire│*   │Creates a totem to blow fire │
. U5 `0 V2 a1 G/ L& c  m* S│116 │Totem2 │38│140 │Fire│**  │Creates a totem to blow fire │
9 w3 N9 U, [- T) ]2 j3 d│117 │Totem3 │47│180 │Fire│***  │Creates a totem to blow fire │' Q  U! d6 H; E# E
│118 │Sensor1 │62│100 │Elec│***  │Sensor to watch sq ahead   │
" T! o- l, H" Z  h4 f" f. Q1 q│119 │Sensor2 │70│130 │Elec│***  │Watch sq ahead or diagonal  │9 u1 G/ \# T$ Y" [6 W1 @& N: o$ S
│120 │Sensor3 │72│130 │Elec│***  │Watch sq ahead or diagonal  │+ {! g) {3 x1 |9 J) Q
│121 │MetaGel1│18│90 │Aqua│*   │Gel atk steals a panel!    │
1 g# g# x1 |8 s+ B% }; D8 u│122 │MetaGel2│28│130 │Aqua│**  │Gel atk steals a panel!    │( J" Y( s' ^" E
│123 │MetaGel3│38│170 │Aqua│***  │Gel atk steals a panel!    │
$ D0 d* _# y4 D│124 │Pawn  │44│90 │  │***  │Attack by pressing A button  │
' n8 F& V! B: t( S! ^0 |: t( |( ]│125 │Knight │64│150 │  │***  │Jumps fwd and attacks     │
; S' p6 S; X# J( w│126 │Rook  │30│  │  │***  │Protects you from attacks   │; c- E- [9 e1 t3 s
│127 │Team1  │16│10 │  │**  │Powers up when ally is hit  │  Z- |* w& q! U) B
│128 │Team2  │20│  │  │**  │Ally's HP recovered if hurt  │
/ b* l% i( i/ L; ^' S/ Z│129 │TimeBomb│32│150 │  │***  │An area-wide time bomb    │
$ D# E0 f  I' H│130 │Mine  │16│300 │  │***  │Places a mine in enmy area  │
, z- w9 {  `- u! ]0 Z1 T- {( [│131 │Lance  │46│130 │Wood│***  │Lances through back line   │2 f8 x, k" {# G/ w" @. F
│132 │Snake  │20│40 │Wood│***  │Snake from hole in area    │
( J. Q1 z$ M, m1 r8 g4 {│133 │Guard  │5 │  │  │*   │Repels enemy's attack     │3 J' \, s/ x4 P+ w0 G/ O) N* R
│134 │PanlOut1│4 │  │  │*   │Destroys 1 panel in front   │3 l5 x1 ]* f- D5 T' y8 z$ B' t
│135 │PanlOut3│7 │  │  │*   │Destroys 3 panels in front  │" _7 n& i" H! {1 ]% _# y) Y
│136 │PanlGrab│10│  │  │*   │Steals one enemy square!   │
0 ?* d( D) U$ g1 D0 v& N5 n# D│137 │AreaGrab│15│  │  │**  │Steals left edge from enmy  │
, E* {3 R8 L, q: M│138 │GrabBack│10│40 │  │***  │Retaliate stolen panels!   │
/ T' g/ a. ~; r, {│139 │GrabRvng│30│80 │  │**** │Retaliate stolen panels!   │
6 e6 {& F1 u, b! s; V│140 │RockCube│9 │  │  │*   │Places a rock cube in front  │
8 W9 C6 T  i2 W' ?│141 │Prism  │60│  │  │***  │Prism fires randomly     │
7 _3 H+ O. i. O) z; }- j, j+ x│142 │Wind  │14│  │  │*   │Windbox blows at enmy area  │% K- g7 c  \7 H" F+ \
│143 │Fan   │14│  │  │*   │Vacuum pulls enemies     │( Q* @9 m) [9 A/ _) K5 K
│144 │Fanfare │32│  │  │***  │Take no damage for a while  │
; k; E; K/ S6 X9 T  w- c% X│145 │Discord │38│  │  │***  │Confuses enemies w/ music   │7 h& u7 x. H" a' r5 h
│146 │Timpani │42│  │  │***  │Paralyzes enemies w/ music  │; s/ l9 _  m9 a3 _
│147 │Recov10 │5 │  │  │*   │Recovers 10HP         │% t' X# C! b( J' L6 r# B+ _
│148 │Recov30 │8 │  │  │*   │Recovers 30HP         │
- Q/ C3 n& C% R( G' T│149 │Recov50 │14│  │  │**  │Recovers 50HP         │
' k' S* D  e  P5 M0 b│150 │Recov80 │20│  │  │**  │Recovers 80HP         │/ U3 f/ g# i; a
│151 │Recov120│35│  │  │***  │Recovers 120HP        │
+ N" B( P! ]: c- X. p) b│152 │Recov150│50│  │  │***  │Recovers 150HP        │' q% D* u5 C  k4 {$ A
│153 │Recov200│65│  │  │**** │Recovers 200HP        │/ F% d, D$ j1 c7 i
│154 │Recov300│80│  │  │**** │Recovers 300HP        │
# B! a) l2 H2 K8 a9 Q│155 │Repair │8 │  │  │*   │Fix your area's panels    │
/ p6 o  I2 _+ e. c4 R4 _│156 │SloGauge│20│  │  │***  │CustGauge slows down in battle│0 k3 P- P7 C1 Q
│157 │FstGauge│40│  │  │***  │CustGauge speeds up in battle │
  x& W1 g, W2 G- r0 d: m│158 │Panic  │14│  │  │***  │Confuses enmies if you are  │5 j6 s  i7 a: N, K8 k1 H$ r6 B& O& q
│159 │Geddon1 │10│  │  │***  │Cracks all panels!      │
7 e; ]3 [! g% U1 w+ c' l; b│160 │Geddon2 │50│  │  │**** │Breaks all empty squares!   │! K5 p4 w. d4 X2 _4 b& b
│161 │Geddon3 │90│  │  │**** │Turn all panels to swamp!   │
4 `6 K5 E- ~9 O, n$ `│162 │CopyDmg │18│  │  │***  │Duplicate damage on 2nd enemy │0 f& y6 F% @3 L+ n9 g0 g
│163 │Invis  │11│  │  │***  │Invisible for a while     │
' X  v6 ^8 ]7 X8 ^: }│164 │Shadow │60│  │  │***  │Only swrd attack hurt you   │' x9 \) u/ H" L' ~  O/ ~- n4 q
│165 │Mole1  │28│  │  │*   │Attacks fr. under ground!   │
/ K& z1 V2 g* m- g' Q8 L0 n│166 │Mole2  │35│  │  │**  │Attacks fr. under ground!   │
6 |1 @- ?  b& \+ p" `│167 │Mole3  │42│  │  │***  │Attacks fr. under ground!   │
+ V8 k) {6 n# ~6 d6 U1 c│168 │AirShoes│26│  │  │***  │Can stand on empty squares  │
5 X! m3 O( a3 V' X; K9 i8 {+ v; Q│169 │Barrier │7 │  │  │*   │Nullifies 10HP of damage!   │
: K2 ^* n% H# Q8 P6 ?" Z│170 │Barr100 │25│  │  │**  │Nullifies 100HP of damage!  │1 R) n$ w" {- m2 C% O5 j) O
│171 │Barr200 │50│  │  │***  │Nullifies 200HP of damage!  │
) g: m/ ?) H) c' W2 _* j* I9 U│172 │Aura  │55│  │  │***  │Repels attacks under 100   │
( u* O6 b- @+ K" P' E: U6 }& B* p' U│173 │NrthWind│43│  │  │**** │Wind removes auras, etc    │: k( h; h3 X2 b$ y0 m
│174 │Mettaur │30│????│  │***** │Summons a Mettaur to fight!  │% S3 K. D: m) U) ~. [% |; T8 T* R
│175 │Bunny  │32│????│Elec│***** │Summons a Bunny to fight!   │
* R0 D  E7 b6 b+ Y: _7 e│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight!  │3 v( G2 S" C/ v2 y  }2 l, B
│177 │Swordy │30│????│  │***** │Summons a Swordy to fight!  │+ A$ ~5 E7 e: S1 g
│178 │Jelly  │46│????│  │***** │Summons a Jelly to fight!   │
! L% B2 M# G5 a. S# v│179 │Mushy  │38│????│Wood│***** │Summons a Mushy to fight!   │8 z7 T! Y6 L& i  I
│180 │Momogra │38│????│  │***** │Summons a Momogra to fight!  │# r5 o2 T" D# N$ N; W* K
│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │
' |3 r$ L9 Y! @* ?! k- a# w│182 │Scuttlst│52│????│  │***** │Summons a Scuttlest to fight! │
  a- u8 l# H" g# p7 b1 k2 o1 D; O│183 │Hole  │55│  │  │**** │Open hole to dark world    │
# m% L" ?; S3 H! G( ]│184 │HolyPanl│14│  │  │**  │Creates a holy pnl in front  │. C( z) Z  V: G+ ?* H
│185 │LavaStge│22│  │  │***  │Changes all panls to lava   │% o/ l, \3 K- }, v* F6 v9 a2 X
│186 │IceStage│20│  │  │***  │Changes all panls to ice   │' @2 r0 L- _$ Z, D
│187 │GrassStg│10│  │  │***  │Changes all panls to grass  │
" p7 u* F: W" T" r+ M% Y% J│188 │SandStge│18│  │  │***  │Changes all panls to sand   │
, Z8 j) K3 t  X3 I6 f5 r+ v- V0 k│189 │MetlStge│26│  │  │***  │Changes all panls to metal  │3 M. B% S& T: F# a4 _4 I7 O/ C
│190 │Snctuary│54│  │  │**** │Change own panls to holy   │0 V2 p5 D/ C9 N1 h
│191 │AntiDmg │45│100 │  │***  │Sets trap & throws stars!   │4 O# U5 B5 j$ [  u- P
│192 │AntiSwrd│68│100 │  │***  │Retaliate for sword damage  │9 G& O6 Q+ N+ n, ~
│193 │AntiNavi│60│  │  │**** │Take the enemy's Navi away  │
( g! Q7 P: u" @6 w│194 │AntiRecv│73│  │  │***  │Punish recovery of HPs!    │
, t+ R9 o: r: J6 h4 V│195 │Atk+10 │4 │  │  │*   │+10 for selected atk chip   │% A5 v- U  t) X) W
│196 │Fire+30 │20│  │  │**  │+30 for Fire atk chip     │
4 ^8 k& E" ?, q5 ?0 X│197 │Aqua+30 │21│  │  │**  │+30 for Aqua atk chip     │6 x8 j& [4 p% S8 G) e
│198 │Elec+30 │23│  │  │**  │+30 for Elec atk chip     │
3 d- a( X" a7 ^4 i) g- ~. F4 h  ^4 A│199 │Wood+30 │26│  │  │**  │+30 for Wood atk chip     │0 ^  E  N8 h& Y9 g& t! {/ O4 t
│200 │Navi+20 │34│  │  │**  │+20 for selected Navi chip  │6 q# m' g, D6 ~% \9 R) G. x
└──┴────┴─┴──┴──┴───┴───────────────┘
$ ~+ w/ z) m8 K6 ~$ K' I6 H6 A5 B' s( N6 P& o% k

$ u& M( u8 L6 [" ], A1 X9 S2 C) aMega Chip
; A3 R+ d! \' S9 d( v, u┌──┬─────┬─┬──┬──┬───┬───────────────┐
1 U8 ?! ?6 S( A│编号│名称   │MB│攻击│属性│稀有度│说明             │
4 h( U& i/ Y" X3 d! C├──┼─────┼─┼──┼──┼───┼───────────────┤5 r/ X4 X$ o9 M$ H/ W2 j4 y2 E6 v
│1  │Muramasa │74│????│  │***** │Power = amount of HP lost!  │
; x: D  a- X3 W│2  │HeroSwrd │65│180 │  │**** │Legendary swrd cuts 3 sq!   │, Z( \+ c# k- [5 `; o5 o
│3  │ZeusHamr │90│250 │  │***** │Damages anyone on a panel   │* ]0 ^/ x* S- {
│4  │StandOut │22│220 │Fire│***  │Heat: Send Fire into hole   │1 s$ w7 C0 n) v8 [+ |/ r: ~
│5  │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole   │
8 {& ^5 |/ s, d: o│6  │WatrLine │18│180 │Aqua│***  │Water: Draw wter from hole  │$ x# c' `" P4 r7 U( G& M
│7  │Fountain │48│240 │Aqua│***  │Water: Draw wter from hole  │$ A7 k# Z# Y: x
│8  │Ligtning │30│160 │Elec│***  │Elec: Dmgs object & area   │2 w" j: d2 u, M+ k# |- u* w
│9  │Bolt   │52│210 │Elec│***  │Elec: Dmgs object & area   │7 k# F9 F" Z2 d
│10 │GaiaSwrd │28│100 │Wood│***  │Wood: Take power frm next chip│
: n! }! a3 g; p) n9 m/ P│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│8 D- d7 i7 {( m9 N' P- J; Q, y
│12 │Meteors  │86│40 │Fire│**** │Drop many meteors on enemy  │/ v5 R% y; C3 D; \( P
│13 │Guardian │82│  │  │***** │Statue punishes when hit   │, h5 w- t0 R' P' ~! _
│14 │Anubis  │90│  │  │***** │Anubis poisons enemies    │+ e+ N" O& Q5 k" K/ k* {2 ?& @
│15 │Godstone │66│150 │  │**** │Summons a GodStone from hole │
; W3 V) |" {* B2 Y1 H# a│16 │OldWood  │72│100 │Wood│**** │Summons OldWood from hole   │  I8 y: H$ ], j  }
│17 │Jealousy │64│100 │  │***  │More dmg if enemy has chips  │
; q% {: S; T  a6 G+ K# `" j│18 │Poltrgst │58│  │  │***** │Objects thrown at enemies!  │6 }* e6 w# }, A& Y: W" Q
│19 │LifAura  │77│  │  │**** │Repel all attacks under 200  │
8 b) @1 w; ]8 }8 k7 [: N│20 │FullCust │10│  │  │***  │CustGauge instantly refills! │" A3 `% z9 [/ ^3 H- F# P
│21 │Atk+30  │50│  │  │***  │+30 for selected atk chip   │6 f" G: W: P$ n9 o; c
│22 │Navi+40  │60│  │  │***  │+40 for selected Navi chip  │
0 ?/ U3 K% D* a1 k% v│23 │Roll   │10│20 │  │***  │Attack an enemy, heal you   │5 W* J+ Q" y( L" q6 f7 |$ g: n6 K
│24 │RollV2  │22│30 │  │**** │Attack an enemy, heal you   │9 H! v# {; C( O; U" t+ ?2 ~5 b
│25 │RollV3  │34│40 │  │***** │Attack an enemy, heal you   │
7 A+ w7 l7 T3 T# q9 }+ T│26 │GutsMan  │15│50 │  │***  │Sneaks up to smash panels   │+ k! x9 l4 L% |7 x) r7 i: u
│27 │GutsManV2 │41│70 │  │**** │Sneaks up to smash panels   │! J' P5 ~) h6 V5 H- R& V
│28 │GutsManV3 │57│90 │  │***** │Sneaks up to smash panels   │
) ]6 }  {/ l" m7 F│29 │GutsManV4 │63│100 │  │***** │Sneaks up to smash panels   │
, u( r, L$ ~4 L+ T: V& c: y% [│30 │ProtoMan │68│160 │  │***  │Moves in to slice the enemy  │4 u# C$ i! K- I1 Z8 S$ D
│31 │ProtoMnV2 │76│180 │  │**** │Moves in to slice the enemy  │
# r" \8 a" z% i5 H+ K! |/ F% m│32 │ProtoMnV3 │82│200 │  │***** │Moves in to slice the enemy  │( ]; R" b6 ?. X- `/ K7 N# h" A
│33 │ProtoMnV4 │90│220 │  │***** │Moves in to slice the enemy  │
( P1 ]+ |$ [3 h" x│34 │FlashMan │39│50 │Elec│***  │Flash atk paralyzes enemy   │
4 Y  n" V3 E7 A8 B0 `+ N2 h" S│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy   │7 I3 ]3 {+ [9 o9 X/ b
│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy   │
9 R/ S" T7 y) `: E1 m│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy   │
- J! B- K! ~' p/ T│38 │BeastMan │38│40 │  │***  │Claw atk 3 squares ahead!   │" _: \. Q* g4 v1 z" k/ C
│39 │BeastMnV2 │60│50 │  │**** │Claw atk 3 squares ahead!   │
+ g7 j1 G5 J  G* D7 |" R( ?- T│40 │BeastMnV3 │68│60 │  │***** │Claw atk 3 squares ahead!   │1 h: d% b, O" }
│41 │BeastMnV4 │76│70 │  │***** │Claw atk 3 squares ahead!   │! y8 O# Q+ I4 p
│42 │BubblMan │50│20 │Aqua│***  │Fires several AquaShots    │
1 N3 z- t, M5 m3 m7 K+ W│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots    │
  o5 L) F0 y/ t& h│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots    │/ M- S2 a' n* U- A
│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots    │' A( T5 W/ R" q: ~! x8 U; e
│46 │DesrtMan │32│120 │  │***  │Launches fists at enemies!  │
) ?  U, Z0 S( f- Y│47 │DesrtMnV2 │52│140 │  │**** │Launches fists at enemies!  │9 g1 v6 }; @( ~' v
│48 │DesrtMnV3 │64│160 │  │***** │Launches fists at enemies!  │9 q/ h/ V  G2 n
│49 │DesrtMnV4 │72│180 │  │***** │Launches fists at enemies!  │
7 c% S  |) @  ~2 ^│50 │PlantMan │60│20 │Wood│***  │Vines harm all enemies!    │
1 y. a3 g! u1 \/ b  y6 s( }│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies!    │
. I3 p4 E, e% d0 v│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies!    │
) M& I6 U4 y8 a3 z6 [' p8 D│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies!    │
. S. H$ W) u8 X8 z- S  D$ |│54 │FlamMan  │32│120 │Fire│***  │Flames burn all enemies!   │+ I) E: L' k4 ?3 N
│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies!   │
' ?- F: x/ F5 Z: a0 F7 e1 W0 Y& Y│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies!   │
( h" B7 s, X3 r│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies!   │1 a% U$ e7 x6 G+ C1 T2 t8 x& X
│58 │DrillMan │66│70 │  │***  │3 drills fly at enemies!   │
' q5 r! e" f2 o4 E- A│59 │DrillMnV2 │70│90 │  │**** │3 drills fly at enemies!   │# y# t  L' ~. F. L( H$ H! l& N
│60 │DrillMnV3 │74│110 │  │***** │3 drills fly at enemies!   │
5 F" x+ E) k, s│61 │DrillMnV4 │78│130 │  │***** │3 drills fly at enemies!   │
% S& U7 Z. G- i& G5 }# B1 u" l│62 │MetalMan │40│100 │  │***  │Iron fist smashes 1 square!  │' B5 V+ ]2 r- A7 H
│63 │MetalMnV2 │60│130 │  │**** │Iron fist smashes 1 square!  │& i  z: ^& H$ E# X
│64 │MetalMnV3 │70│160 │  │***** │Iron fist smashes 1 square!  │
6 g2 B  i# X9 c│65 │MetalMnV4 │80│190 │  │***** │Iron fist smashes 1 square!  │
; d. X0 S/ H0 z: s% {+ z( h│66 │KingMan  │36│140 │  │***  │Move up 3 square & 4-way hit │9 c5 w& l4 B: }3 V
│67 │KingManV2 │48│170 │  │**** │Move up 3 square & 4-way hit │
/ ?" O- P# M8 V│68 │KingManV3 │60│200 │  │***** │Move up 3 square & 4-way hit │$ V, s3 Y* t- g# m4 ]
│69 │KingManV4 │72│240 │  │***** │Move up 3 square & 4-way hit │* c4 U' H, K: R' t
│70 │MistMan  │68│90 │  │***  │Appears from mist & attacks  │" W: S! P/ T. v$ U$ Y9 b
│71 │MistManV2 │71│110 │  │**** │Appears from mist & attacks  │
6 X( Q, I, t3 g7 U) E│72 │MistManV3 │74│130 │  │***** │Appears from mist & attacks  │
( g6 F; T' @: o( \, W│73 │MistManV4 │77│150 │  │***** │Appears from mist & attacks  │
0 k  F4 Y7 C3 M1 a% D- X│74 │BowlMan  │80│100 │  │***  │Lines up pins for a strike!  │
6 `. q$ x6 U9 ]/ G7 M& o5 [7 Q│75 │BowlManV2 │82│120 │  │**** │Lines up pins for a strike!  │
2 S' W2 Y; g1 _" Q* a│76 │BowlManV3 │84│140 │  │***** │Lines up pins for a strike!  │
8 Z) o. T) w" r' ~/ M- R1 e│77 │BowlManV4 │86│160 │  │***** │Lines up pins for a strike!  │
2 }* v1 f. V, C7 k3 M9 e4 v│78 │DarkMan  │72│30 │  │***  │Creates 3 caves in enmy area │! ], n! i  T; l: }0 T) m1 E
│79 │DarkManV2 │76│30 │  │**** │Creates 3 caves in enmy area │& z3 b! A) e- H) m
│80 │DarkManV3 │80│30 │  │***** │Creates 3 caves in enmy area │+ }: \2 A) ]8 H  l  v  @+ Z5 G
│81 │DarkManV4 │84│30 │  │***** │Creates 3 caves in enmy area │
1 M2 F/ o+ x, A4 y│82 │JapanMan │82│40 │  │***  │Multiple attacks w/ spear   │
5 v* O" F' o1 W: _│83 │JapanMnV2 │85│45 │  │**** │Multiple attacks w/ spear   │; o) j/ t# G, t8 I0 P
│84 │JapanMnV3 │88│50 │  │***** │Multiple attacks w/ spear   │  D, P4 ^$ a5 k. Q( r4 Z
│85 │JapanMnV4 │91│55 │  │***** │Multiple attacks w/ spear   │
$ F, O5 |' Q! Y# ?* A└──┴─────┴─┴──┴──┴───┴───────────────┘& \% c  U/ z+ C; O

* H, F4 @, C$ q9 q% y
5 c- Y# a, d( I7 L2 X" L1 dGigaChip (蓝版)* k, T$ D" S1 q5 U: l! J
┌──┬─────┬─┬──┬──┬───┬───────────────┐! _8 f1 [- F( T$ s; _
│编号│名称   │MB│攻击│属性│稀有度│说明             │
2 ]2 t: w8 i* U├──┼─────┼─┼──┼──┼───┼───────────────┤
4 s; y7 o0 |9 a- J( R│1  │FoldrBak │99│  │  │***** │Restores all chips & folders │( R6 l" \7 Y& z# x
│2  │BassGS  │99│700 │  │***** │Bass' secret weapon      │
/ ?5 m# Z: G% z" z, }│3  │DarkAura │55│  │  │***** │Dark chip repels <300 atks  │: Y) Z) K) m, G  y( Y
│4  │DeltaRay │92│220 │  │***** │Use A btn for up to 3 attacks │
3 Y3 Z# v( y% A9 X% k' |- S│5  │AlphArmΩ │97│500 │  │***** │Launches a giant rocket    │2 P5 q* X% J* S7 ]0 c. d
│6  │GutsManV5 │79│120 │  │***** │Sneaks up to smash panels   │
; D" D* ]9 w4 [0 T│7  │ProtoMnV5 │98│240 │  │***** │Moves in to slice the enemy  │
# L& n8 C- e8 S│8  │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy   │
' u9 N# U& W/ s$ \" d  p/ c│9  │BeastMnV5 │84│80 │  │***** │Claw atk 3 squares ahead!   │* ]( e0 e0 ~2 G' g* |9 V3 q( t) B4 b
│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots    │
% r; t5 r1 _9 W$ k# A, ]1 z│11 │DesrtMnV5 │80│210 │  │***** │Launches fists at enemies!  │7 [- I7 I% e( w& J# a
│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies!    │: _- A2 u- ~- ?1 R6 Z  V7 f
│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies!   │0 x0 U7 n1 h' l4 N& w) `/ E
│14 │DrillMnV5 │82│150 │  │***** │3 drills fly at enemies!   │! C: ^1 B6 q% |% |% ]9 K
│15 │MetalMnV5 │90│250 │  │***** │Iron fist smashes 1 square!  │# W& r, F4 o% X; s8 g/ u. ~6 B
│16 │KingManV5 │84│280 │  │***** │Move up 3 square & 4-way hit │
# }( C3 i; c1 D: Q" q│17 │MistManV5 │80│170 │  │***** │Appears from mist & attacks  │
- `) Z3 L& Y  {( j6 z│18 │BowlManV5 │88│180 │  │***** │Lines up pins for a strike!  │
% T0 e/ O: E6 G8 P) k│19 │DarkManV5 │88│30 │  │***** │Creates 3 caves in enmy area │
& X9 t+ L5 E5 V- {  Y: n│20 │JapanMnV5 │94│60 │  │***** │Multiple attacks w/ spear   │# A" [: c) r9 V: l, o4 `1 x/ d
└──┴─────┴─┴──┴──┴───┴───────────────┘
! F, T. w6 z9 p8 U. _" E
. u4 R! r; `4 n* i/ x* Z2 rGigaChip (白版)(只列出与蓝版不一样的Chips)7 i0 l& z" y. @0 D/ X9 T
┌──┬─────┬─┬──┬──┬───┬───────────────┐& `1 F8 ~4 E+ p( A; p8 M
│编号│名称   │MB│攻击│属性│稀有度│说明             │4 s; z0 {4 R) v) L7 @$ X$ L
├──┼─────┼─┼──┼──┼───┼───────────────┤
# h/ J: s9 E/ D% H; J│1  │NavRcycl │50│  │  │***** │Recalls last Navi used    │
: ~! ]) N. B# {/ H8 C& `1 s│3  │Serenade │97│100 │  │***** │Dark chip Holy pwr to front  │! W$ R! _1 h6 P3 B+ }
│4  │Balance  │60│  │  │***** │Both Hp reduced by half    │
/ v% b" o. S: X; I! F/ X- F│5  │AlphArmΣ │97│50 │  │***** │3-stage electric attack!   │
1 h( F8 |2 \& i- x* c0 K└──┴─────┴─┴──┴──┴───┴───────────────┘
 楼主| 发表于 2003-7-14 17:30:40 | 显示全部楼层
哈哈,开始贴图了!. l! _2 A# v% _
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
3 o3 f2 }8 n4 |/ R8 q, d9 y+ O! A& @9 A, I# l
0010020030040050064 l; R7 E) `; W9 y
007008009010011012
! Q% Y0 d1 t3 O0 N# R7 b! b& g2 K013014015016017018
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 楼主| 发表于 2003-7-15 13:42:03 | 显示全部楼层

GBA-<洛克人EXE3-Blue>卡片组合

Megaman EXE 3 蓝+白 Standard 级别的 Chips:
; M; r% _2 r! z. e& I
7 Q3 r$ @& x) J8 \& Y: w019020021022023024& F/ r  n6 V4 `& u
025026027028029030
2 F0 U. |0 U8 B* `( B031032033034035036, ?8 y7 ~, i2 H* @+ u( o2 \

& d; {5 Y% `- M+ G7 P4 l! Q* G+ R[ 本帖最后由 hwz1015 于 2006-1-5 14:17 编辑 ]
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 楼主| 发表于 2003-7-15 13:43:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
/ R6 V7 t% o; G4 Q& r7 y1 v
2 Z$ O6 H  G+ a/ r037038039040041042
& J' ?; M7 F' C$ H' S) C043044045046047048
* d$ Y! @' J* Y  |% k& P: J( g) `  ~049050051052053054
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 楼主| 发表于 2003-7-15 14:14:39 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:1 \2 i) [1 K7 ~4 ^$ J" x
$ a+ |1 d4 s  u& |% Z# f
055056057058059060
4 L8 i- z- ]4 x3 {0 V061062063064065066! M5 p: j: ]; a! ~$ J5 I: h. L
067068069070071072
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 楼主| 发表于 2003-7-15 14:15:19 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:9 Z+ E- C( ]9 g! n$ s3 c; \! Y

3 B. p! v; {; l) T  k073074075076077078
1 Y/ ]% m% z7 Y( j. q079080081082083084
8 R( Z: T4 |! t085086087088089090
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 楼主| 发表于 2003-7-15 14:16:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:! {: p! ]; \( c9 W2 }

& j& t  L' H& H. z091092093094095096
( ~+ k* L2 H" \2 n5 C4 i7 O0970980991001011029 l* u3 Y" G! T% b8 K5 ?9 @
103104105106107108
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 楼主| 发表于 2003-7-15 14:24:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
  L# Z* {9 n/ G
- B% s% w7 v4 x+ Z% I6 W109110111112113114
+ U# }: J* `0 v115116117118119120! [6 G4 p& _: M) n
121122123124125126
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 楼主| 发表于 2003-7-15 14:28:54 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:8 q# I9 F3 u* M( t0 n7 X

) Q! F! g$ f' q! P- Q3 u  i127128129130131132( U' x# }5 a  D9 u
133134135136137138+ a/ b& G6 _4 u% _5 q8 {2 F
139140141142143144
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 楼主| 发表于 2003-7-15 14:33:48 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
6 u- Q  E) y/ H4 o4 v. w5 m; w
1451461471481491507 _$ k$ A7 X7 ]3 a
151152153154155156! c9 p0 r4 i( ~) }% o
157158159160161162
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 楼主| 发表于 2003-7-15 14:35:44 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:5 h( j4 I* o; c  b

/ M( S, s; X& _0 Y' |163164165166167168
4 F! @: N4 c0 L, q- p169170171172173174- u$ P8 u* ]; F$ I
175176177178179180
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 楼主| 发表于 2003-7-15 14:37:02 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:; I4 n% b* [& Y& P

$ N2 B4 }4 X$ B8 [' ?3 T1811821831841851867 }8 Q4 c: O1 o/ G/ Q+ q6 J" c- L
187188189190191192+ B( H& J7 E! e0 y2 N$ c7 r2 W$ k
193194195196197198
0 W  q0 S5 P) t2 w- u9 i199200
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 楼主| 发表于 2003-7-15 14:47:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:* X& L, k" b( d& k& h, I$ o

# v4 W/ n0 y8 C- B; J8 {6 ^001002003004005006
0 \* m9 M( K% S8 [: G- h007008009010011012
3 E: l) n+ R- K3 l+ C013014015016017018
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 楼主| 发表于 2003-7-15 14:50:34 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:! s% N: _6 [" N

3 I3 P1 ^. S& L3 V  F3 n9 b9 W. Z0190200210220230247 }. g; F  C" l$ V, U; P! a( b, h6 w
025026027028029030% Q. _, j. |* a& l
031032033034035036
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 楼主| 发表于 2003-7-15 14:52:01 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:9 t& O4 z. U+ A: [) q  N* j( L
& v( j: c- c6 ?4 T. a+ o+ P# E
037038039040041042' ^1 l' L3 s+ F' s$ m! f7 Z6 K7 G& h
043044045046047048
' b; i" z3 {. U* z& Z7 ?* I% \, T049050051052053054
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 楼主| 发表于 2003-7-15 14:55:14 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:# {7 T0 a& e2 p' a- l

6 i% w. k$ k0 b: o2 H. _6 F055056057058059060% d# p+ \# ~6 l% i) s0 W
061062063064065066
4 S- [7 a5 L& N) }* F/ {8 X( B067068069070071072
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 楼主| 发表于 2003-7-15 14:58:43 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
) n& r/ B, O# i: H" b9 {3 a
+ j9 R2 m7 t7 ?/ C, e073074075076077078+ H* D9 c  v. f
0790800810820830844 p; D, @: H' p4 w& M
085
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 楼主| 发表于 2003-7-15 15:09:46 | 显示全部楼层
Megaman EXE 3 蓝 Giga 级别的 Chips:6 n+ s, S  B( [+ f: \

, P! S6 x: o/ V6 l( c  L( [+ f- z001002003004005006" ^4 B, V( b' D% j
007008009010011012
6 X' V, u+ [1 M3 e0130140150160170183 N- }) @6 F1 }/ I. d
019020
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发表于 2003-8-1 05:49:38 | 显示全部楼层
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