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GBA-1078-<洛克人 EXE 3 Blue>卡片组合(本站原创)

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发表于 2003-7-8 21:20:33 | 显示全部楼层 |阅读模式
转载请不要删除以下信息,感谢您!
2 A( ^2 f3 u+ z8 n! W( P/ \■  ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★ ; n6 k$ u8 [' s% \5 g  L; ^
■● ■  NintendoWorld    站友xliz原创
% D; K4 `9 f5 A" v3 G$ f1 ~% f■ ●■    http://www.NewWise.com , q1 {$ s! H1 W& r4 L0 {
■  ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★
( v  T" u& {1 G" e$ o2 P- \1 ^: B
0 V; _4 _0 q0 K" w  o& x
; _. j6 @9 {! q9 X+ N, Q           洛克人 EXE 3 Blue 卡片组合2 q( f. T7 ~% n! P- @* }

3 I4 W3 H$ Z7 z) q
* k( j: p' P# n: ]3 A7 f7 e4 M  a( q英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版
8 D9 F8 r3 V: Y$ e. {' V# A) O8 ~大家要看日文版的P.A.或详细攻略,点击这里吧!

# A  Z6 _- I; N9 E  t====================
0 A( e# G( d4 _) F5 F8 `+ U希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol: - m3 }& P0 m, t

, r/ `) z9 U/ p0 v% A8 L以下内容格式如下:* a* W, c" k# H# k  n

6 |! z$ b) l! b3 N  i: ]2 H编号    名称
! f, _' Z  W0 y) @说明
4 _# v$ B  U3 n" [+ a2 d组合方法( ^+ X7 v4 z7 K$ g0 F  ]8 m. A
---------------------------------
! J4 d1 S0 Z7 N! ]01    Z-Connon 19 \; T( Q1 |( E
Unlimited Cannon for 5 sec, C3 y& Q0 O% S; C7 H
Cannon A+B+C1 D/ P, ?% {5 e& X* P1 Q5 L% u' r
Cannon B+C+D, P( }& p. F; h3 y- M+ E
Cannon C+D+E
1 L/ g; g* Z- J5 N
$ m' z. ~/ A' B7 @3 H02    Z-Connon 26 ^2 {3 S$ F- m3 ]
Unlimited HiCannon for 5 sec1 U5 U8 x9 ?! s' G" P
HiCannon H+I+J# a! o$ J3 K; m: @4 G- k
HiCannon I+J+K0 {1 }+ N# J& Q# D
HiCannon J+K+L' @( y; V" }/ W

3 f$ k6 X. A% G' [, @8 n4 D03    Z-Connon 34 C8 e" F( G8 O" h
Unlimited MegaCannon for 5 sec
, R5 Q8 i4 B4 C. t6 H* @M-Cannon O+P+Q7 i' Z4 X. y, O4 d) s7 Q$ }8 _
M-Cannon P+Q+R% P7 \  a, H+ h
M-Cannon Q+R+S
, y2 w; M$ h* g5 K- H& v6 C4 c, B( ^8 Y/ i8 `$ G9 ~# I. @
04    Z-Punch; S+ f$ R+ B& O" B
Unlimited GutPunch for 5 sec7 h% Q" E) v% i/ r
GutPunch B+C+D9 r; K0 w3 a+ F" h( z
GutPunch C+D+E
" L9 \9 V; N4 ~/ i" P$ C  e$ sGutPunch D+E+F
3 L" \( }6 C( A2 Q' U% g/ o: a+ T) B5 k/ B
05    Z-Strght
2 z+ w! N* I+ P2 VUnlimited GutStrgt for 5 sec9 t1 i4 P% A4 p% J- q" d! {/ ]- A6 y
GutStrgt O+P+Q, u2 d7 @, B1 ?0 Q' T5 L/ l
GutStrgt P+Q+R
# j8 E: @  r9 {2 o) x& Y) BGutStrgt Q+R+S2 J- U0 u2 N/ u. W* a  a

0 _/ }1 _" L9 m% m6 e06    Z-Impact
2 p0 s/ m. M4 v7 ?% TUnlimited GutImpct for 5 sec
' H  A9 h" P) p' mGutImpact G+H+I
7 S% n* a: G/ i" JGutImpact H+I+J
& @. ~& W- W0 q* g, S5 ^2 |GutImpact J+K+L
6 Y% e( i* a+ Z& i6 }' `7 s+ d- a+ {4 {, ?/ g7 D/ d
07    Z-Varibl, J2 ?7 L. a3 G' [
Unlimited VarSword for 5 sec
( n% r7 g: Q# o+ tVarSwrd B+C+D
; ^0 D! `' a4 h$ lVarSwrd C+D+E
: }/ m: w2 X1 ~2 E6 V$ UVarSwrd D+E+F
" a& X1 O  B$ r) y/ n1 F! C& B; Y  w7 l
08    Z-Yoyo 1
/ @' j/ P8 g! k  Z/ F) @- UUnlimited Yo-Yo for 5 sec0 [$ T) N& ^6 x$ c: ^
Yo-Yo1 C+D+E( W8 o8 R! g+ Q! M
Yo-Yo1 D+E+F
* t6 s2 i$ r( B& o. S7 P9 U. \Yo-Yo1 E+F+G* e: Z: i# w8 H. B
7 D  L3 \: A2 @; k- p
09    Z-Yoyo 2
3 D7 b7 E% P) d1 `Unlimited Yo-Yo2 for 5 sec
' ?5 @+ n! v( U6 H% n! fYo-Yo2 H+I+J
% v# l, ]; w! k" P7 g4 RYo-Yo2 I+J+K, m' B7 d+ i1 B8 D/ G6 z' Y
Yo-Yo2 J+K+L
# @9 b2 D+ M- A: J% q
2 a+ n9 d+ u$ I10    Z-Yoyo 3
$ K$ q& v. y5 S% o' K/ n# LUnlimited Yo-Yo3 for 5 sec
3 U& ?4 n3 j! OYo-Yo3 M+N+O
  k6 D5 ]0 O( O. UYo-Yo3 N+O+P! f& @! X% l. }
Yo-Yo3 O+P+Q
% Q5 t  Y6 t: y
, o& L: A! \, b: x+ v11    Z-Step 1
+ ]4 A& W9 A. H. \9 ~& jUnlimited StepSwrd for 5 sec" r, X$ [$ n+ c3 c8 ^
StepSwrd L+M+N1 B4 F# i4 g6 \3 h8 J/ c: q0 s6 N
StepSwrd M+N+O/ T# N# l. X9 z
StepSwrd N+O+P  W! F: u$ f* V) r  ?. O3 X. x6 }1 ~. G

0 v1 F# L8 F! e12    Z-Step 2
7 k# m- l) y( wUnlimited StepCros for 5 sec8 h+ y; q$ }, G7 p  B
StepCros P+Q+R# Y, t7 D- u3 ]6 Y# r
StepCros Q+R+S
1 e# Z& U* N" }+ X/ I$ `5 EStepCros R+S+T4 ^) W- Y, g6 `: U- A
" c. n) x  S1 R2 G! d3 `* Z
13    BubSprd
1 i' I- H" c1 L( W$ F6 HAttks w/ spreading bubbles!, Z3 E7 g" W3 x$ Y6 n
Bubbler  C+D+E4 Y3 C1 W( L0 G) c6 P  K
Bub-V    D+E+F
/ C. ^* C. |- o5 {5 r) ~; m$ fBublSide E+F+G
4 [0 O. [" O( e. o0 D( N8 X2 D: bBubbler E + Bub-V E + BublSide E8 W+ h4 ?4 F; @5 `- Z5 w
; |0 s1 ~5 @0 H+ X; Y4 o* y
14    HeatSprd/ z9 J, \5 |% p9 h, f/ D
Attks w/ spreading fireball!
1 p, w+ E" ?  S; C) ]8 W0 F2 CHeatShot H+I+J" @0 m8 N. P8 t3 y9 P& I
Heat-V   I+J+K6 p+ H# J$ b0 E9 X* C' l
HeatSide J+K+L% \, b1 x1 b; j3 E. h4 O1 ^: ~
HeatShot J + Heat-V J + HeatSide J& Z3 B$ R& N% i3 ~% Q, L' K0 g
6 G1 \9 n3 t& P6 m% E0 \4 V
15    H-Burst/ ~; |$ p/ r+ h& G- Y
Creates a giant explosion
# v) Z& n4 Y9 GSpreader M+N+O5 X: E0 C' Y, Z. b5 ]
Spreader N+O+P
# H: T4 T0 E5 I7 r7 H5 fSpreader O+P+Q
$ \" y2 A/ V0 M* p. W4 x# p  f" j7 ]3 C, {5 B
16    LifeSwrd2 M0 w+ }, R. I2 y3 |/ }$ U* e; \7 A
Swings a huge 2×3 sword!6 {1 U! G- A+ W7 ?+ j: ]( }
Sword E + WideSwrd E + LongSwrd E
. _! f# z1 j5 s2 U6 ]& qSword L + WideSwrd L + LongSwrd L
9 w5 {1 j* b/ v( L) bSword Y + WideSwrd Y + LongSwrd Y
( z2 [; {4 z: @& I1 ?3 v' ?5 U7 e3 G
17    ElemSwrd0 U1 q0 m7 q6 ~9 H+ W4 w: ]. q
Wide swrd contains 4 elemnts5 w! Q* f/ M1 c8 q0 O. ^# @/ Q
FireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N/ V( k# O" H  D  w. B
FireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P8 }6 Z, u) m6 `4 V
( w6 T  _* y& H& ]4 F) r$ w, Y  S
18    EvilCut
; z6 @! ^7 |7 O; W; ~+ @/ YStep up 2 & make 4 atacks
8 l9 }9 f  q) G4 k2 GStepSwrd P + HeroSwrd P + StepCros P
! z) y. y: Z2 j- f3 f0 D) @" x3 }) R* v
19    HyperRat
. [* B. H" T* z! qA giant Ratton charges!
) V, H0 u5 o) l. rRatton1 A + Ratton2 A + Ratton3 A7 o, O. E! Q# y8 o
Ratton1 C + Ratton2 C + Ratton3 C
3 Y2 [8 z- _' c: J* \Ratton1 F + Ratton2 F + Ratton3 F& v, f7 P7 v& m- a! r/ t

5 _7 q' Q& O8 T2 h. x0 k20    TimeBom +- i0 ^+ v6 `0 q' j: s. \- Y% D
Sets Time Bomb in enmy area
2 `. F% s9 d5 H+ a# ETimeBomb J+K+L
- j5 v& X: F3 O( N+ T; b2 BTimeBomb K+L+M
* [0 M) q& b9 y, l' M# wTimeBomb L+M+N$ U1 Z& |0 W' y

; j% R" V# M4 f6 m/ x! z21    GelRain6 r! N( T, M* j5 p
Gel steals squares
3 g, S: n3 L$ h$ a& a7 oMetaGel1 B+C+D
% g( ^) z% H2 P; ~+ s, V' ], ]& NMetaGel2 E+F+G2 e0 B9 h# }  q3 w
MetaGel3 S+T+U% N0 Z* z4 c$ }$ i: p

6 t" i4 Y7 _  i( H& y8 p# k1 a( w22    EverCrse
0 |: K) h3 o; C3 UShield chases enemies& P/ O7 \6 M3 M) Z
CrsShld1 C + CrsShld2 C + CrsShld3 C1 E/ Z3 Y  w* ~# k% }
CrsShld1 L + CrsShld2 L + CrsShld3 L5 B, t8 Y3 l# w' H
$ B$ q0 x6 b# {% z1 m
23    MomQuake" Z- I' ?( u( z! V
Awakens Mother Earth!
2 I1 B  W8 I# K* xRockCube * + RockCube * + GodStone S7 e* }6 u3 h. h0 d1 a. C  `( O9 X
0 L+ H1 a! g: G! k7 ?2 u
24    PoisPhar( F5 _* M6 b3 Z( |
Pharaoh generates poison
' D, }) [! ]; `; OPoisMask A + PoisFace A + Anubis A8 ?& `2 ]. A- D# Q. h0 f1 s* B% O
; r9 T, |; x) V& b9 B' l2 g0 D5 k
25    BodyGrd" s* p# _! u0 U5 |( c- V
Bodyguard takes out enemies! F1 Z, V4 e/ D" ?1 ]
AntiDmg M + AntiNavi M + Muramasa M
3 H# J/ k) y6 ^0 p
' d3 @" s, m* K8 f; b" d8 m9 R# s' G8 ~) s26    500Barr
# D, p) u; C8 N9 b7 c* Z9 f- vBarrier absorbs 500HP dmg
/ S5 A7 r9 J" ]! G& ^Barrier E + Barr100 E + Barr200 E
1 ^# X: F! B6 U! A: w6 dBarrier R + Barr100 R + Barr200 R) @# D! L7 V/ U7 j) i/ z

+ T* u3 ~9 A  J) z27    BigHeart6 z7 e# G8 F. J6 A  Q
Attacks, then heals HP!2 |* }2 [9 P! l; Q6 G
HolyPanl R + Recov300 R + Roll R
! `2 `& v" E0 l0 c4 E# WHolyPanl R + Recov300 R + RollV2 R7 g7 S' Y, W# ]& ]6 ]
HolyPanl R + Recov300 R + RollV3 R
" N6 Z- }% b. D
! }' b% e: k7 q+ J9 v' j* `28    GtsShoot
& y4 a! Q8 A8 M3 J! T: UGutsMan throws MegaMan!
0 o2 ]( O' s8 ^% Z! j% VGuard * + DashAtk G + GutsMan G
: _* y5 R# U3 ~Guard * + DashAtk G + GutsMan2 G
! ?* j3 o# u2 i% F+ uGuard * + DashAtk G + GutsMan3 G
: @7 b/ F8 X" g1 v  {$ `# WGuard * + DashAtk G + GutsMan4 G
: j- F6 g  G# p* B% e( C3 L
& s" D$ ^, [3 S29    DeuxHero: s2 i4 P+ a. P8 h
MegaMan & ProtoMan team up!+ `* S8 E3 z' @7 W% F! Z
CustSwrd B + VarSwrd B + ProtoMan B
$ q' i" x& C5 tCustSwrd B + VarSwrd B + ProtoMn2 B
9 k/ `7 Y, J. n9 M# zCustSwrd B + VarSwrd B + ProtoMn3 B
0 E0 p! d; p& V3 ?+ t) m. NCustSwrd B + VarSwrd B + ProtoMn4 B* Q. O) e1 Z- Z  B: O

" M) V" ^8 z2 e: B30    2xHero
3 X2 U+ n6 d2 M# ^MegaMan & ProtoMan Dual atk
% @9 J. A5 ^9 n2 q% \Slasher B + CustSwrd B + VarSwrd B + ProtoMan B# v$ ]% H0 W. N+ i9 G# b
Slasher B + CustSwrd B + VarSwrd B + ProtoMn2 B5 A) P4 Y7 H# O0 k0 F
Slasher B + CustSwrd B + VarSwrd B + ProtoMn3 B
* {* D/ S' @. P: YSlasher B + CustSwrd B + VarSwrd B + ProtoMn4 B  z. d' M6 N6 g  T- B
2 ~: ?1 h9 e( |2 E4 o' c
31    PrixPowr
! Q8 d1 S8 Z+ {9 K- h& E3 Navis attack at once!' ]8 W4 \, y9 \$ b! p8 E$ j) t
Team1 * + Team2 * + KingMan5 K
, U& A. \# h- v' X7 @5 PTeam1 * + Team2 * + MistMan5 M% @6 s9 f4 Y" R$ T  w3 e
Team1 * + Team2 * + BowlMan5 B4 e; `# }1 B1 F0 b( H- B+ G$ }
. @+ B2 {' ~- M: [) u' v
32    MstrStyl& r/ \0 E- K( M: l! }5 n
MegaMan unleashes his power; K, N. c3 w) n4 Y9 Y8 P
Salamndr * + Fountain * + Bolt * + GaiaBlad *& n  p: I) w. H3 M7 b( K# U

8 Q8 t# n' L  I9 A' t5 a/ _! H+ o! vStdrdChip (Part 1)" Q& v- I( u  o! D& T% i; I4 j. T
┌──┬────┬─┬──┬──┬───┬───────────────┐
3 s; a0 e3 z, ~! I: m# L6 o4 H│编号│名称  │MB│攻击│属性│稀有度│说明             │5 X7 ]- L& Y& ?* P; G* u
├──┼────┼─┼──┼──┼───┼───────────────┤
- I0 Z& S( N; Z, y- t│1  │Cannon │12│40 │  │*   │Cannon to attack 1 enemy   │
5 K0 `- K6 z/ j  q; Z$ H│2  │HiCannon│24│60 │  │**  │Cannon to attack 1 enemy   │& T3 y9 u" q8 R5 B
│3  │M-Cannon│36│80 │  │***  │Cannon to attack 1 enemy   │
$ H# X- L! c% Q% s│4  │Airshot1│4 │20 │  │*   │Knocks enemy back 1      │( `' u# w1 u- ]/ X! c/ i0 v
│5  │Airshot2│12│30 │  │**  │Knocks enemy back 1      │
) D& ~$ v5 u2 a│6  │Airshot3│18│40 │  │**  │Knocks enemy back 1      │
$ ]; ]0 [. c) t4 Y: b& T7 T' R│7  │LavaCan1│34│90 │Fire│*   │Fires lava fr. area      │- }6 Z1 _( |( l6 o0 ?+ N7 k
│8  │LavaCan2│42│120 │Fire│**  │Fires lava fr. area      │
; X9 c6 T& ~9 \2 S6 z, [. Y' R│9  │LavaCan3│60│150 │Fire│***  │Fires lava fr. area      │) _- A  E1 j* D: R' N1 c1 d5 n
│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area   │1 ^' K) @9 c/ W3 x4 p
│11 │ShotGun │8 │30 │  │*   │Explodes 1 square behind   │
+ [1 U/ f  R/ n1 B│12 │V-Gun  │8 │30 │  │*   │Explodes 2 diag. squares   │
+ X" f6 e& M9 q1 u8 U│13 │SideGun │8 │30 │  │*   │Explodes up, down on hit   │. h& h% r: W# R& k3 v2 d+ K
│14 │Spreader│16│30 │  │**  │Creates a large explosion   │, H, e' P4 ^, |
│15 │Bubbler │14│60 │Aqua│*   │Explodes 1 square behind   │4 K) @" V) h2 M9 U% |/ `4 u  K* ?
│16 │Bub-V  │22│60 │Aqua│*   │Explodes 2 diag. squares   │1 p, i' F  K+ D, [# M5 c
│17 │BublSide│30│60 │Aqua│**  │Explodes up, down on hit   │4 D0 o, r; y# R% T& ~# @
│18 │HeatShot│16│40 │Fire│***  │Explodes 1 square behind   │, }. M. o! J0 ~0 `; Z$ a
│19 │Heat-V │24│40 │Fire│*   │Explodes 2 diag. squares   │
# b) k* R1 i; I1 |$ v' v│20 │HeatSide│32│40 │Fire│**  │Explodes up, down on hit   │
2 y' D, F6 z  x6 |1 ?6 \│21 │MiniBomb│6 │50 │  │***  │Throws a bomb 3 squares    │
4 c8 |0 \2 m3 l3 d/ S│22 │SnglBomb│12│50 │  │*   │Throws a big bomb 3 squares  │
+ p& E# m8 |3 k. |' B  f/ |2 R- ~│23 │DublBomb│24│50 │  │*   │Throws 2 big bombs 3 squares │
; A& W* ~4 Y2 d' b7 r1 y" \│24 │TrplBomb│36│50 │  │**  │Throws 3 big bombs 3 squares │
# `6 J/ {0 g. ]/ F% Y│25 │CannBall│33│160 │  │***  │Breaks 3rd panel ahead    │
* |. y3 s1 o% C" W│26 │IceBall │18│120 │Aqua│***  │Freezes 3rd sqr. ahead    │
6 I# g" A! Z$ r% b1 K; S│27 │LavaBall│20│140 │Fire│***  │Shoot lava 3rd sq. ahead   │
+ I3 z+ y0 \! k7 ]: M│28 │BlkBomb1│60│120 │Fire│**  │Firebomb hits 3rd sq ahead!  │' K- d8 i$ P* M, M5 X
│29 │BlkBomb2│70│170 │Fire│***  │Firebomb hits 3rd sq ahead!  │
7 k* {$ \7 v5 x& y) b& @" E- E5 q7 C│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead!  │4 Q0 [; g4 z! f) \
│31 │Sword  │10│80 │  │*   │Cuts enmy in front! Range: 1 │
* w% [  r8 q( C8 z+ S│32 │WideSwrd│16│80 │  │**  │Cuts enmy in front! Range: 3 │* a! T# I4 n2 s/ ]1 V( }
│33 │LongSwrd│24│80 │  │***  │Cuts enmy in front! Range: 2 │
$ d% H+ E3 x) ?" c6 x│34 │FireSwrd│20│150 │Fire│***  │Fire: Cuts fwd 3 squares   │: R, m! R8 i/ s* A2 Y- U0 ]* m
│35 │AquaSwrd│25│150 │Aqua│***  │Water: Cuts fwd 3 squares   │4 w5 z, o: r, x" H: |) s2 w3 s
│36 │ElecSwrd│23│130 │Elec│***  │Elec: Cuts fwd 3 squares   │5 I6 S; T' x* h* c
│37 │BambSwrd│18│140 │Wood│***  │Wood: Cuts fwd 3 squares   │
2 _* E: z, \3 U& j9 T' L│38 │CustSwrd│21│????│  │***  │Cust Gauge = Atk Str     │
# S$ ~4 S1 o3 j$ I9 ~│39 │VarSwrd │68│160 │  │**** │A magical shifting sword   │
- X9 F" Y- H# l! s4 j2 H3 C2 A│40 │AirSwrd │30│100 │  │***  │Wide swrd with air attack!  │5 u! {' `; e  I0 `' f
│41 │StepSwrd│43│130 │  │**** │2 steps, then uses wide swrd │  w% M: h2 t  D$ P
│42 │StepCros│74│130 │  │**** │2 steps, then uses cross atk │$ o) t2 w9 T& E2 o# l
│43 │Slasher │12│240 │  │***  │Cut while A button is held!  │, D5 }4 P- B, ~5 V8 X3 Z3 ?/ z8 D
│44 │ShockWav│10│60 │  │*   │Shock through enemies     │2 ?1 k0 X% q* |0 n7 u3 U
│45 │SonicWav│26│80 │  │**  │Shock through enemies     │
8 @) T& z$ r# @+ R" ?  a0 p│46 │DynaWave│42│100 │  │***  │Shock through enemies     │/ j8 d: V, M" S: X7 M% v4 C
│47 │BigWave │82│190 │  │**** │Shck wave cracks panels    │( a/ E- [1 [! Z
│48 │GutPunch│14│80 │  │*   │Punch pushes 1 square     │1 q2 J( p7 @2 t+ C% D1 i' l
│49 │GutStrgt│30│100 │  │**  │Punxh 2 square range     │
0 T4 q( A4 T5 Y" ^% z( ?& u8 H│50 │GutImpct│50│160 │  │***  │Punch pushes 1 square     │7 \; e0 D( h! S
│51 │DashAtk │11│90 │  │*   │Dash through enemies!     │
" E, d2 }% }6 e│52 │Burner │15│130 │Fire│***  │Envelops you in flame!    │
; r& t; ]3 F9 M1 s5 D6 M8 ]│53 │Condor │44│180 │  │**** │Chrge atk pierces enemies   │
. ^1 N& f1 t5 Z9 a) d* n│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape!   │
+ |; z1 Q4 I5 E; y1 ?' }3 {│55 │Zapring1│8 │20 │Elec│*   │Pralyzing electric ring atk! │
5 m, W9 g0 r1 {) u│56 │Zapring2│18│40 │Elec│**  │Pralyzing electric ring atk! │/ T8 p6 m% L. L; v- w) w6 E
│57 │Zapring3│28│60 │Elec│***  │Pralyzing electric ring atk! │( O" {; S" c- ?7 l  n/ S( L  }2 }
│58 │IceWave1│14│80 │Aqua│*   │Creates a 2 sq wide ice wave! │
6 ?8 H2 h- q9 O! X& G5 j│59 │IceWave2│22│100 │Aqua│**  │Creates a 2 sq wide ice wave! │' `  B# o2 X8 h6 g( _8 Z
│60 │IceWave3│30│140 │Aqua│***  │Creates a 2 sq wide ice wave! │7 `+ W5 M, F5 Z3 C* m0 D' V7 o, m
│61 │Yo-Yo1 │72│40 │  │*   │3-square yo-yo attack!    │: K% c4 N) q$ e+ a5 r, n& q
│62 │Yo-Yo2 │80│50 │  │**  │3-square yo-yo attack!    │! {' p1 b3 k9 V! B! q
│63 │Yo-Yo3 │88│60 │  │***  │3-square yo-yo attack!    │* r4 p5 u9 C# `( k3 \$ T
│64 │AirStrm1│26│50 │  │*   │Creates 3 whirlwinds     │  v: l6 c% K( D! z
│65 │AirStrm2│35│60 │  │**  │Creates 3 whirlwinds     │
8 H' ?* n* [' q, z│66 │AirStrm3│44│70 │  │***  │Creates 3 whirlwinds     │$ m+ L- x8 k6 u
│67 │Arrow1 │40│100 │Elec│*   │Bee fly diagonal paths    │9 J# z- u% L8 b+ x( |7 Z
│68 │Arrow2 │60│130 │Elec│**  │Bee fly diagonal paths    │& d( I" Q  p) Y( v# G1 J
│69 │Arrow3 │80│160 │Elec│***  │Bee fly diagonal paths    │
, \3 M  X- J0 C) t6 s9 _: Z- M│70 │Ratton1 │14│80 │  │*   │Crawling rat, turns once   │
. f2 v2 z. F# V8 @6 a│71 │Ratton2 │24│100 │  │**  │Crawling rat, turns once   │
, K) f) b  }4 U# V│72 │Ratton3 │34│120 │  │***  │Crawling rat, turns once   │
$ _' N9 w# N* g$ U2 b; c/ s7 S│73 │FireRatn│35│230 │  │***  │Activates when hit w/fire!  │
  H) J! `- D  J4 ?│74 │Wave  │60│80 │Aqua│***  │Creates a wave that moves 3 sq│
/ j- p7 j1 m. K1 Q; n, ?│75 │RedWave │72│90 │Fire│***  │Creates a 3 sq wave of lava  │
1 h; s0 R( N0 R5 ^8 r3 m. [│76 │MudWave │84│100 │Wood│***  │Mud wave advances 3 squares  │
1 ^/ U: q9 A& `+ U! T  {│77 │Tornado │18│20 │  │**  │An 8-hit tornado 2 ahead   │1 @3 G) _  P0 i; w
│78 │Spice1 │22│80 │Wood│*   │Dangerous powder on all grass │
3 ]' C; ]! K( f; x" _" m( R  c0 k│79 │Spice2 │34│110 │Wood│**  │Dangerous powder on all grass │5 J0 ]/ Z! K" M* o% E! I
│80 │Spice3 │46│140 │Wood│***  │Dangerous powder on all grass │
# ^- ]8 r8 V. i8 L; @│81 │Shake1 │34│90 │  │*   │Vertical shaking 3 sq ahead  │
+ o, _: S* y5 {/ Q9 k9 C- ?2 N│82 │Shake2 │40│110 │  │**  │Vertical shaking 3 sq ahead  │# J! V( `. ?( ]4 d
│83 │Shake3 │50│140 │  │***  │Vertical shaking 3 sq ahead  │2 T% }/ e, m2 l6 _6 ]
│84 │NoBeam1 │66│200 │  │**  │Fires if something behind   │( u( N9 m7 h2 B/ J! ]  k" N
│85 │NoBeam2 │77│260 │  │***  │Fires if something behind   │
0 M! {* K$ L, U- n│86 │NoBeam3 │88│300 │  │**** │Fires if something behind   │% e' ]  z4 w% D4 l! N$ ~3 }$ [
│87 │Hammer │16│100 │  │**  │Hammer smashes front!     │
  l6 _) E" c5 Z9 F│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward   │
: V5 K4 A6 z+ @│89 │Rope1  │45│50 │Wood│*   │Entwines adjacent enemies!  │. b* O  `' D! K
│90 │Rope2  │55│70 │Wood│**  │Entwines adjacent enemies!  │
" x1 i" ~) T2 ^7 B/ ?# W& P│91 │Rope3  │65│90 │Wood│***  │Entwines adjacent enemies!  │. [5 o, x6 T) [
│92 │Boomer1 │15│60 │Wood│*   │Boomerang encircles field   │& M* O4 V  @% [( M$ y$ S
│93 │Boomer2 │22│80 │Wood│**  │Boomerang encircles field   │) c3 A/ ~! o) u5 k; F
│94 │Boomer3 │30│100 │Wood│***  │Boomerang encircles field   │% Y: q3 m! Y  y0 D( c, O
│95 │PoisMask│30│  │  │*   │Poison area w/ A button!   │
1 E$ |6 b: [$ T8 B( @, s3 `5 q│96 │PoisFace│38│  │  │**  │Spread poison w/ A button!  │
/ A/ m; I: Y+ ]8 p4 r3 P│97 │RockArm1│23│100 │  │*   │Paralyzes enemy w/ erthquake │
1 e! m8 i# |6 w5 V- I5 V│98 │RockArm2│35│150 │  │**  │Paralyzes enemy w/ erthquake │
0 X% {6 b* G' J, O; C│99 │RockArm3│47│200 │  │***  │Paralyzes enemy w/ erthquake │/ L) W. C2 [/ G- ]- F1 Z
│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│
. g# }. v$ d2 H0 A1 ~└──┴────┴─┴──┴──┴───┴───────────────┘
% v$ m- ~9 k/ i% I) x
' X  I( Q1 H' oStdrdChip (Part 2)
, a( C% V1 [; Q; U┌──┬────┬─┬──┬──┬───┬───────────────┐0 t8 v2 \; r3 O* C
│编号│名称  │MB│攻击│属性│稀有度│说明             │
: J2 K( t7 E* N8 G' U( A3 v├──┼────┼─┼──┼──┼───┼───────────────┤
3 a; O( }5 Y9 N% j' Z: N+ M* d│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│" q7 ^1 \/ e5 ?& |+ I" n4 a
│101 │CrsShld2│33│210 │  │**  │Guard, and bite into the enemy│2 U3 f8 @& V' f3 Q
│102 │CrsShld3│41│260 │  │***  │Guard, and bite into the enemy│
5 A9 Q1 ?8 W! H2 U│103 │Magnum1 │35│120 │Fire│*   │Cursor destroys panel!    │1 V3 |/ q; m, o+ @1 j
│104 │Magnum2 │55│150 │Fire│**  │Cursor destroys panel!    │
3 r& w- v( e9 b3 z& l8 J- Y- E│105 │Magnum3 │75│180 │Fire│***  │Cursor destroys panel!    │0 r: o* O( ?* d; y9 ?/ h9 @
│106 │Plasma1 │14│30 │Elec│*   │Launches electric attack   │
" T2 r5 Z. @0 \- i" k1 j3 o│107 │Plasma2 │26│60 │Elec│**  │Launches electric attack   │
0 s& _7 d. F3 O& ^: V│108 │Plasma3 │34│90 │Elec│***  │Launches electric attack   │
7 C8 U7 j/ M. d2 U8 k* W│109 │RndmMetr│28│100 │Fire│***  │Meteors smash enemies!    │
! `" X) N% Q( `* ?, V, j/ }│110 │HoleMetr│48│100 │Fire│***  │Meteors smash into sq     │
  ]% Y7 M+ r$ X5 ~6 p0 w3 t* `+ X│111 │ShotMetr│38│100 │Fire│***  │Meteors shoot out forward   │+ I* E6 \8 i4 V, p9 }' W5 S" q
│112 │Needler1│32│30 │  │*   │Advance w/ A, stop to attack │5 U% ^7 i# |8 z) q" U
│113 │Needler2│52│40 │  │**  │Advance w/ A, stop to attack │- h8 v5 `4 w( [6 D
│114 │Needler3│72│50 │  │***  │Advance w/ A, stop to attack │
! K6 n! d" X+ z- A3 @9 a) n│115 │Totem1 │29│100 │Fire│*   │Creates a totem to blow fire │
9 i9 g9 r  h; I* n" T$ C1 Y. T; o, \│116 │Totem2 │38│140 │Fire│**  │Creates a totem to blow fire │
( n/ h( z0 A; m0 [5 m│117 │Totem3 │47│180 │Fire│***  │Creates a totem to blow fire │  K5 I. N, T$ s
│118 │Sensor1 │62│100 │Elec│***  │Sensor to watch sq ahead   │
7 P" L5 ~1 g7 x2 F8 L( j* ~9 }│119 │Sensor2 │70│130 │Elec│***  │Watch sq ahead or diagonal  │
6 n4 b& u) Z+ X+ f$ K! d# A│120 │Sensor3 │72│130 │Elec│***  │Watch sq ahead or diagonal  │0 X( B9 M! i2 P
│121 │MetaGel1│18│90 │Aqua│*   │Gel atk steals a panel!    │- @3 W1 [1 H, v5 ~7 j! D. s
│122 │MetaGel2│28│130 │Aqua│**  │Gel atk steals a panel!    │
0 `) Q2 U! B/ t) h2 u5 o│123 │MetaGel3│38│170 │Aqua│***  │Gel atk steals a panel!    │
2 I+ s3 q& f+ z( i8 \! h│124 │Pawn  │44│90 │  │***  │Attack by pressing A button  │2 H0 l$ T- v5 M3 d1 w" ]
│125 │Knight │64│150 │  │***  │Jumps fwd and attacks     │
2 D2 F  D5 S1 T: i* G7 c2 F) r( m│126 │Rook  │30│  │  │***  │Protects you from attacks   │
7 n. [, D8 z1 S8 W: F│127 │Team1  │16│10 │  │**  │Powers up when ally is hit  │
: N" y2 E! J+ W9 l$ t- `1 O% b│128 │Team2  │20│  │  │**  │Ally's HP recovered if hurt  │
* i, u  w; H. E' f; X7 K│129 │TimeBomb│32│150 │  │***  │An area-wide time bomb    │0 @, ^+ `$ U# r# X/ D' n5 [* G
│130 │Mine  │16│300 │  │***  │Places a mine in enmy area  │
4 V5 }3 g/ n8 T2 D│131 │Lance  │46│130 │Wood│***  │Lances through back line   │! p5 u9 m" b- e: z. O, g& N8 R: m! D
│132 │Snake  │20│40 │Wood│***  │Snake from hole in area    │1 H8 a# d. P7 g* c  A
│133 │Guard  │5 │  │  │*   │Repels enemy's attack     │
$ `# V4 `& K5 V; s! p4 P* V0 g; ~│134 │PanlOut1│4 │  │  │*   │Destroys 1 panel in front   │
0 s# F1 G  V- [& i! B│135 │PanlOut3│7 │  │  │*   │Destroys 3 panels in front  │+ o+ p. S: o" @) w( v: Q" H
│136 │PanlGrab│10│  │  │*   │Steals one enemy square!   │6 c- m3 D7 n$ a; w9 y9 Q0 n* Z
│137 │AreaGrab│15│  │  │**  │Steals left edge from enmy  │
+ g2 e' c# o5 n8 }; m│138 │GrabBack│10│40 │  │***  │Retaliate stolen panels!   │
# h% C. s, M* S) _│139 │GrabRvng│30│80 │  │**** │Retaliate stolen panels!   │
2 s% K9 ~# Z) \6 M2 Z│140 │RockCube│9 │  │  │*   │Places a rock cube in front  │
( u6 k" r3 ]! \& a( r│141 │Prism  │60│  │  │***  │Prism fires randomly     │5 J( q& M" P- Z; G
│142 │Wind  │14│  │  │*   │Windbox blows at enmy area  │; i6 i, X' O- {, G+ y
│143 │Fan   │14│  │  │*   │Vacuum pulls enemies     │
& Z9 c2 [9 N, T3 E9 {2 z! |/ ~+ I│144 │Fanfare │32│  │  │***  │Take no damage for a while  │" {0 d1 i, J# d% Z3 x  s9 Y( n; M) k& x! M
│145 │Discord │38│  │  │***  │Confuses enemies w/ music   │
& K4 ~' K, m+ k9 Q. e' x% o│146 │Timpani │42│  │  │***  │Paralyzes enemies w/ music  │
+ t  O! h$ h% X│147 │Recov10 │5 │  │  │*   │Recovers 10HP         │+ e/ H" P4 {) ~. ^/ z
│148 │Recov30 │8 │  │  │*   │Recovers 30HP         │
" l6 b6 \1 G, E( f7 a# P$ U: o  F│149 │Recov50 │14│  │  │**  │Recovers 50HP         │
- u: P0 x* v4 I│150 │Recov80 │20│  │  │**  │Recovers 80HP         │
5 |0 _, z6 Z9 m│151 │Recov120│35│  │  │***  │Recovers 120HP        │9 |+ c4 H0 v0 A5 V$ n2 D/ w
│152 │Recov150│50│  │  │***  │Recovers 150HP        │
; k" c2 a9 p$ ]  ~+ }2 x3 ]│153 │Recov200│65│  │  │**** │Recovers 200HP        │4 @0 d. _- e% I2 O2 b
│154 │Recov300│80│  │  │**** │Recovers 300HP        │( _& z6 w% g) a$ b5 d
│155 │Repair │8 │  │  │*   │Fix your area's panels    │
& S0 y! o, e+ S. U. D4 t' Q1 Z│156 │SloGauge│20│  │  │***  │CustGauge slows down in battle│' E* {4 V& E8 D- Z* N: i
│157 │FstGauge│40│  │  │***  │CustGauge speeds up in battle │
9 @( L+ @' W4 o4 {% G  L│158 │Panic  │14│  │  │***  │Confuses enmies if you are  │
8 e5 ^0 ?& c: e0 ?│159 │Geddon1 │10│  │  │***  │Cracks all panels!      │$ z4 z5 m+ H8 ?5 m
│160 │Geddon2 │50│  │  │**** │Breaks all empty squares!   │' B% ]9 d' @6 w5 Z$ V/ Q- t% U# f5 f  z
│161 │Geddon3 │90│  │  │**** │Turn all panels to swamp!   │1 E/ Q& w2 }5 P" Z+ y
│162 │CopyDmg │18│  │  │***  │Duplicate damage on 2nd enemy │
" M# ]& x- o& {3 O! m2 R2 n7 M│163 │Invis  │11│  │  │***  │Invisible for a while     │, G; v  f. {0 M
│164 │Shadow │60│  │  │***  │Only swrd attack hurt you   │
6 n3 O, a7 y, ]/ F5 D│165 │Mole1  │28│  │  │*   │Attacks fr. under ground!   │9 a% q* o/ j( f6 N# ^
│166 │Mole2  │35│  │  │**  │Attacks fr. under ground!   │
9 |6 j) P6 q6 l' @3 Q│167 │Mole3  │42│  │  │***  │Attacks fr. under ground!   │
' S$ l) F- U- z. q* F& W% K' e│168 │AirShoes│26│  │  │***  │Can stand on empty squares  │
8 {) X3 Q; O0 f$ i, s, z+ g│169 │Barrier │7 │  │  │*   │Nullifies 10HP of damage!   │
; m2 V3 u  e& i5 E+ d& C3 |$ C% \: U/ @│170 │Barr100 │25│  │  │**  │Nullifies 100HP of damage!  │
" O1 M6 R6 w2 R8 W│171 │Barr200 │50│  │  │***  │Nullifies 200HP of damage!  │
% Z/ |) l- `/ }6 p. u5 `│172 │Aura  │55│  │  │***  │Repels attacks under 100   │
4 A% m5 N9 Q2 ~4 T5 f) {2 b2 i│173 │NrthWind│43│  │  │**** │Wind removes auras, etc    │
1 j  A5 W; V# y* c│174 │Mettaur │30│????│  │***** │Summons a Mettaur to fight!  │
6 S' T2 O; f2 r2 C! B* l) U' Z- p│175 │Bunny  │32│????│Elec│***** │Summons a Bunny to fight!   │5 j* q6 p4 Q* V( A
│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight!  │3 o  u* w1 s  H: ?8 C6 B. K6 C& R/ t
│177 │Swordy │30│????│  │***** │Summons a Swordy to fight!  │
1 U* f5 h, G0 a│178 │Jelly  │46│????│  │***** │Summons a Jelly to fight!   │
  j7 q& C, \- C; N│179 │Mushy  │38│????│Wood│***** │Summons a Mushy to fight!   │, v1 L) C  c- l+ f3 c! i1 n
│180 │Momogra │38│????│  │***** │Summons a Momogra to fight!  │
4 I. ^- i8 |: O/ z0 s3 k0 j, D& r% B│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │
  X8 i+ E& d* z/ E6 h7 S3 b│182 │Scuttlst│52│????│  │***** │Summons a Scuttlest to fight! │
( g* W* t1 `2 ?2 q' V! K+ ?│183 │Hole  │55│  │  │**** │Open hole to dark world    │
9 G3 e9 T3 h- m% @│184 │HolyPanl│14│  │  │**  │Creates a holy pnl in front  │/ l$ c8 e: G2 }+ n& c2 `0 y
│185 │LavaStge│22│  │  │***  │Changes all panls to lava   │
% V4 M9 Q# r* t) j( s, ?- ^│186 │IceStage│20│  │  │***  │Changes all panls to ice   │
! D+ F7 M7 }/ T6 A" H│187 │GrassStg│10│  │  │***  │Changes all panls to grass  │
7 K, p8 ?% q5 _  F4 C│188 │SandStge│18│  │  │***  │Changes all panls to sand   │$ b7 h  E; Y) c4 [# o0 R% e' d
│189 │MetlStge│26│  │  │***  │Changes all panls to metal  │5 F4 f$ L- v9 z% A2 }/ t7 h
│190 │Snctuary│54│  │  │**** │Change own panls to holy   │
  Z. L$ j/ r/ C, k& T" }│191 │AntiDmg │45│100 │  │***  │Sets trap & throws stars!   │
: p# C0 O, g  A1 N│192 │AntiSwrd│68│100 │  │***  │Retaliate for sword damage  │
6 D. C% i- M' L1 ]# \" }: Y3 N│193 │AntiNavi│60│  │  │**** │Take the enemy's Navi away  │
" h2 X! {- d/ y│194 │AntiRecv│73│  │  │***  │Punish recovery of HPs!    │
: p& q4 Z6 K! x│195 │Atk+10 │4 │  │  │*   │+10 for selected atk chip   │- P* D% m# i) q8 _! ^9 B2 I" Y4 D" \
│196 │Fire+30 │20│  │  │**  │+30 for Fire atk chip     │
7 K; c( C. Y7 d; ~│197 │Aqua+30 │21│  │  │**  │+30 for Aqua atk chip     │
# L, C8 \! z9 f: v( [" m+ Y│198 │Elec+30 │23│  │  │**  │+30 for Elec atk chip     │2 o' i+ l8 t% O% s0 a6 n5 N
│199 │Wood+30 │26│  │  │**  │+30 for Wood atk chip     │
; c1 p( P# n6 Y. }2 U│200 │Navi+20 │34│  │  │**  │+20 for selected Navi chip  │
1 \! \0 c1 J8 c0 {1 I& c) W# I+ Y└──┴────┴─┴──┴──┴───┴───────────────┘
2 r7 r3 |6 @: X3 _: r) o7 @* P( p' f3 |; v( b1 e: o

, q& U4 \  L- G7 a: ?Mega Chip
% v4 U1 p+ @6 U! o7 `4 o0 w. Y* l┌──┬─────┬─┬──┬──┬───┬───────────────┐1 D. m, D- w  Q
│编号│名称   │MB│攻击│属性│稀有度│说明             │
) W% t$ V) ^# A6 ]├──┼─────┼─┼──┼──┼───┼───────────────┤9 {8 A+ z6 M0 K( t( S  v; \/ T
│1  │Muramasa │74│????│  │***** │Power = amount of HP lost!  │4 `0 T, K' q4 d9 h& p" \$ C; n
│2  │HeroSwrd │65│180 │  │**** │Legendary swrd cuts 3 sq!   │
0 q! I2 \; A! _9 U; G│3  │ZeusHamr │90│250 │  │***** │Damages anyone on a panel   │
- z6 J( q8 K6 t│4  │StandOut │22│220 │Fire│***  │Heat: Send Fire into hole   │
: C( W8 }# V9 O0 T2 t( Q- s│5  │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole   │* g3 i  Q$ Z# B7 w% }( I
│6  │WatrLine │18│180 │Aqua│***  │Water: Draw wter from hole  │
4 k& B1 G% _) h# R* z│7  │Fountain │48│240 │Aqua│***  │Water: Draw wter from hole  │
: m3 e8 i: T. Y. w│8  │Ligtning │30│160 │Elec│***  │Elec: Dmgs object & area   │
" t, P! g+ R4 A/ ^0 @% `9 g│9  │Bolt   │52│210 │Elec│***  │Elec: Dmgs object & area   │
4 T9 V8 w7 B& Y3 }, I( J1 O│10 │GaiaSwrd │28│100 │Wood│***  │Wood: Take power frm next chip│
6 U2 y- U7 n8 X* \" G4 b8 L│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│
% w* ?7 V+ X& {% ^! \  `7 k. H8 s( l$ D/ @│12 │Meteors  │86│40 │Fire│**** │Drop many meteors on enemy  │* f+ o3 L( A" p! R# \
│13 │Guardian │82│  │  │***** │Statue punishes when hit   │
0 s5 q& k  L6 p  }8 C- a$ [3 M│14 │Anubis  │90│  │  │***** │Anubis poisons enemies    │3 y+ C: l8 \' ~: |
│15 │Godstone │66│150 │  │**** │Summons a GodStone from hole │
6 [" i: q6 L( C% M│16 │OldWood  │72│100 │Wood│**** │Summons OldWood from hole   │
2 @* j$ P. h7 g7 |9 \3 C/ X2 j│17 │Jealousy │64│100 │  │***  │More dmg if enemy has chips  │
. G3 U/ r$ E3 a, I$ _) Y│18 │Poltrgst │58│  │  │***** │Objects thrown at enemies!  │& l/ u$ G6 e0 y3 V* A) f$ [
│19 │LifAura  │77│  │  │**** │Repel all attacks under 200  │
) v  }& \/ y# l+ v│20 │FullCust │10│  │  │***  │CustGauge instantly refills! │. `3 J) j) t- {% T2 j
│21 │Atk+30  │50│  │  │***  │+30 for selected atk chip   │
1 c' n5 `% X) p4 _0 [│22 │Navi+40  │60│  │  │***  │+40 for selected Navi chip  │( C8 d2 f9 D1 @9 m" L  H
│23 │Roll   │10│20 │  │***  │Attack an enemy, heal you   │
- c) _9 ]1 b* U' R. B│24 │RollV2  │22│30 │  │**** │Attack an enemy, heal you   │" N, E9 W4 b* z+ L3 W  K
│25 │RollV3  │34│40 │  │***** │Attack an enemy, heal you   │5 x& x3 |" K" a: `0 S: b/ N6 R
│26 │GutsMan  │15│50 │  │***  │Sneaks up to smash panels   │* _. o+ N0 L" x
│27 │GutsManV2 │41│70 │  │**** │Sneaks up to smash panels   │, f' E4 a$ n8 [% H9 C
│28 │GutsManV3 │57│90 │  │***** │Sneaks up to smash panels   │" A: b+ u5 e3 G$ L, K
│29 │GutsManV4 │63│100 │  │***** │Sneaks up to smash panels   │
- |! \# c: V4 T; L5 L+ P- f│30 │ProtoMan │68│160 │  │***  │Moves in to slice the enemy  │0 p/ _4 U- b4 E2 |; T; w8 ^0 b
│31 │ProtoMnV2 │76│180 │  │**** │Moves in to slice the enemy  │! g5 X: J7 f$ s& z
│32 │ProtoMnV3 │82│200 │  │***** │Moves in to slice the enemy  │" w9 Y, o. I' ]& T
│33 │ProtoMnV4 │90│220 │  │***** │Moves in to slice the enemy  │
/ a7 H7 o  Q; C$ l1 S6 m│34 │FlashMan │39│50 │Elec│***  │Flash atk paralyzes enemy   │% j7 l* t7 ^$ l  z7 I
│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy   │: X% E0 [5 A0 N: O% T
│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy   │
. h8 `" O" }: p$ E3 b7 P$ D! X+ M│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy   │
! ^5 m1 n9 i; S; y, b" \5 a│38 │BeastMan │38│40 │  │***  │Claw atk 3 squares ahead!   │
5 {& A3 q+ v9 o, k7 X9 n+ L2 J. m  \│39 │BeastMnV2 │60│50 │  │**** │Claw atk 3 squares ahead!   │/ U/ @+ ^: d. G
│40 │BeastMnV3 │68│60 │  │***** │Claw atk 3 squares ahead!   │0 s' T, d; I2 I6 H7 t7 A
│41 │BeastMnV4 │76│70 │  │***** │Claw atk 3 squares ahead!   │1 o; v6 T; v- y9 }+ j  ]* l
│42 │BubblMan │50│20 │Aqua│***  │Fires several AquaShots    │; ?; `+ `' O$ I
│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots    │
) q2 q: E, ]% f( [│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots    │9 d6 u6 R3 f" E
│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots    │& k- |- \) v1 b; a4 [+ i. ?
│46 │DesrtMan │32│120 │  │***  │Launches fists at enemies!  │
1 m6 ^4 K9 @6 S- \│47 │DesrtMnV2 │52│140 │  │**** │Launches fists at enemies!  │
6 Y" [. o& O9 U6 N! C│48 │DesrtMnV3 │64│160 │  │***** │Launches fists at enemies!  │
. O6 m" Q$ n/ s2 A6 c$ p│49 │DesrtMnV4 │72│180 │  │***** │Launches fists at enemies!  │. ?) a# d% }  l% R* v+ i3 E
│50 │PlantMan │60│20 │Wood│***  │Vines harm all enemies!    │
. k0 Q+ O+ p% Y, n│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies!    │9 r/ i7 w- v8 q. M* c: y
│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies!    │
( W8 }( e: }/ Z# e5 i│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies!    │# u- C) I0 [' r. u/ i# a
│54 │FlamMan  │32│120 │Fire│***  │Flames burn all enemies!   │+ x% d" s1 O1 S5 I" ]6 h
│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies!   │2 W+ g7 }, @2 A* q% S: G
│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies!   │
/ K5 J; t# y& G4 A│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies!   │) Y/ U) X' b, U$ p) p5 m
│58 │DrillMan │66│70 │  │***  │3 drills fly at enemies!   │
& n6 _- y. ~) U/ x- N$ a│59 │DrillMnV2 │70│90 │  │**** │3 drills fly at enemies!   │, I6 z! F- l. E- X' V% o
│60 │DrillMnV3 │74│110 │  │***** │3 drills fly at enemies!   │' o7 v4 J& @# c4 w  M: e5 F
│61 │DrillMnV4 │78│130 │  │***** │3 drills fly at enemies!   │
0 h/ Z6 {, R4 q  P+ a: M│62 │MetalMan │40│100 │  │***  │Iron fist smashes 1 square!  │/ \1 H. k! u! S3 e# ]
│63 │MetalMnV2 │60│130 │  │**** │Iron fist smashes 1 square!  │% z& }  B  ~  e& [" q
│64 │MetalMnV3 │70│160 │  │***** │Iron fist smashes 1 square!  │0 Z& n3 I/ R9 Z. J8 ]! O- `
│65 │MetalMnV4 │80│190 │  │***** │Iron fist smashes 1 square!  │% u" Y* ]' A' a8 A3 L
│66 │KingMan  │36│140 │  │***  │Move up 3 square & 4-way hit │
8 P9 q) i- h% ~4 \5 b% O& u│67 │KingManV2 │48│170 │  │**** │Move up 3 square & 4-way hit │
9 f* M8 ]6 R0 p│68 │KingManV3 │60│200 │  │***** │Move up 3 square & 4-way hit │
$ J5 }9 P" f2 X$ Z, |% x9 P│69 │KingManV4 │72│240 │  │***** │Move up 3 square & 4-way hit │
0 W: `3 e5 l7 d- k2 I4 \│70 │MistMan  │68│90 │  │***  │Appears from mist & attacks  │
' L! A2 s# `( x│71 │MistManV2 │71│110 │  │**** │Appears from mist & attacks  │" l' S/ s: o" l( `2 Z9 T
│72 │MistManV3 │74│130 │  │***** │Appears from mist & attacks  │
/ l7 Z) l& Q& N# v9 R4 @│73 │MistManV4 │77│150 │  │***** │Appears from mist & attacks  │+ H# X' X2 d; D4 a
│74 │BowlMan  │80│100 │  │***  │Lines up pins for a strike!  │
4 ~3 I! c3 }3 O│75 │BowlManV2 │82│120 │  │**** │Lines up pins for a strike!  │
; D5 H$ g0 K+ ~8 \│76 │BowlManV3 │84│140 │  │***** │Lines up pins for a strike!  │
- k/ M0 F' i) b│77 │BowlManV4 │86│160 │  │***** │Lines up pins for a strike!  │
4 B7 P$ n& }: C6 Z  [6 F1 ]2 q│78 │DarkMan  │72│30 │  │***  │Creates 3 caves in enmy area │4 k8 A0 |! S) E, P" _$ z
│79 │DarkManV2 │76│30 │  │**** │Creates 3 caves in enmy area │
+ ^) i* Q  K6 ~│80 │DarkManV3 │80│30 │  │***** │Creates 3 caves in enmy area │
$ l' I3 {0 I9 d) y) e& x: z│81 │DarkManV4 │84│30 │  │***** │Creates 3 caves in enmy area │
( \/ h$ B. t% R7 [& A│82 │JapanMan │82│40 │  │***  │Multiple attacks w/ spear   │) g  G' {# B7 M, m3 f: C
│83 │JapanMnV2 │85│45 │  │**** │Multiple attacks w/ spear   │4 a0 E; ~( J( R
│84 │JapanMnV3 │88│50 │  │***** │Multiple attacks w/ spear   │
, {5 s0 T5 I9 }3 H* q$ ^1 v* Z│85 │JapanMnV4 │91│55 │  │***** │Multiple attacks w/ spear   │5 ~. o* }2 B0 E% r% v
└──┴─────┴─┴──┴──┴───┴───────────────┘7 ~1 P2 n  F+ W) |7 h! M. F

7 t, w  @6 B/ h2 Y: k
- Y3 D) K  l9 h! eGigaChip (蓝版)
% F9 F  }5 n4 A/ v% F$ n: C' L┌──┬─────┬─┬──┬──┬───┬───────────────┐
9 B0 M1 |/ |. v1 H  ^( H$ a5 |│编号│名称   │MB│攻击│属性│稀有度│说明             │/ G+ G# S: j1 ^( D( W% N6 b2 i5 U
├──┼─────┼─┼──┼──┼───┼───────────────┤3 D0 Z; c8 [9 M. f) b+ S' F
│1  │FoldrBak │99│  │  │***** │Restores all chips & folders │# o8 R9 V4 T5 U
│2  │BassGS  │99│700 │  │***** │Bass' secret weapon      │6 z% e/ I9 h: y/ v
│3  │DarkAura │55│  │  │***** │Dark chip repels <300 atks  │
% X: u; d% r( u6 j│4  │DeltaRay │92│220 │  │***** │Use A btn for up to 3 attacks │
( s# _  Q$ g; R1 e6 v; d│5  │AlphArmΩ │97│500 │  │***** │Launches a giant rocket    │4 R: K# e5 z/ g! n7 v0 E
│6  │GutsManV5 │79│120 │  │***** │Sneaks up to smash panels   │
! g# w% Y2 S/ d2 I# G& h! w5 k│7  │ProtoMnV5 │98│240 │  │***** │Moves in to slice the enemy  │, i# U0 v: y% z) `7 ]) W* [
│8  │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy   │
6 d9 h* J8 P. t3 @$ T* U9 F│9  │BeastMnV5 │84│80 │  │***** │Claw atk 3 squares ahead!   │
1 G1 ^* K3 ~6 y- L: Z0 m- c│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots    │% H& _9 B% w/ U/ o7 ?
│11 │DesrtMnV5 │80│210 │  │***** │Launches fists at enemies!  │
8 s/ O0 T* T) J0 t4 B" a1 R0 m│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies!    │0 I( `- Z+ ?+ x6 o) Z0 m3 w
│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies!   │
, \' _; r& G' l) W│14 │DrillMnV5 │82│150 │  │***** │3 drills fly at enemies!   │
: Y$ s( m9 a# M3 G│15 │MetalMnV5 │90│250 │  │***** │Iron fist smashes 1 square!  │; N( q$ h* D. s; D8 P
│16 │KingManV5 │84│280 │  │***** │Move up 3 square & 4-way hit │, q$ D8 D' g& ?
│17 │MistManV5 │80│170 │  │***** │Appears from mist & attacks  │
& b: Y4 c$ R- R5 [4 q9 V4 L) R│18 │BowlManV5 │88│180 │  │***** │Lines up pins for a strike!  │/ q) P6 T0 m4 R' |$ x$ h6 Q
│19 │DarkManV5 │88│30 │  │***** │Creates 3 caves in enmy area │
3 X; g* y6 E, K6 [4 e, v  C│20 │JapanMnV5 │94│60 │  │***** │Multiple attacks w/ spear   │" ?) |9 y- U! ?/ @
└──┴─────┴─┴──┴──┴───┴───────────────┘
8 U5 n% r/ S3 |5 K. n( n, c. t7 _. r4 ~  v7 J( |1 B$ q5 Q
GigaChip (白版)(只列出与蓝版不一样的Chips)4 r: a' u, G. v7 F
┌──┬─────┬─┬──┬──┬───┬───────────────┐
$ z. W% d7 H7 K2 H│编号│名称   │MB│攻击│属性│稀有度│说明             │; B) u, G. e$ z7 V' g  q3 k' g
├──┼─────┼─┼──┼──┼───┼───────────────┤: i! H+ ^/ k# Y0 T* s3 r
│1  │NavRcycl │50│  │  │***** │Recalls last Navi used    │
/ p, l  E2 Y5 q3 j( n│3  │Serenade │97│100 │  │***** │Dark chip Holy pwr to front  │, k- O- ?0 ]$ d3 Y! ~
│4  │Balance  │60│  │  │***** │Both Hp reduced by half    │+ r6 ~/ T6 {7 W5 K$ L6 u
│5  │AlphArmΣ │97│50 │  │***** │3-stage electric attack!   │4 L: @  j7 H; s5 p, `4 Q
└──┴─────┴─┴──┴──┴───┴───────────────┘
 楼主| 发表于 2003-7-14 17:30:40 | 显示全部楼层
哈哈,开始贴图了!6 \' }$ F% O6 ^. J0 X1 y7 ^' N
Megaman EXE 3 蓝+白 Standard 级别的 Chips:% K  u2 g6 L+ Z6 y% ], X
3 g  Q8 t" P  e4 S8 p$ _
001002003004005006
$ L! S( _# o/ T007008009010011012
  n3 W( y' Y& {013014015016017018
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 楼主| 发表于 2003-7-15 13:42:03 | 显示全部楼层

GBA-<洛克人EXE3-Blue>卡片组合

Megaman EXE 3 蓝+白 Standard 级别的 Chips:/ [3 ]! Y# G% }" n5 }6 _) Y

& ~$ h9 n  z: j! W, ?- m0190200210220230247 }0 Q, H4 U: G2 t( ~
025026027028029030
* Z4 [9 }$ m$ I$ }) N- D! v0310320330340350360 P) l0 ~* L* ^5 p% R

$ B9 ?' Z$ i. {: e  r[ 本帖最后由 hwz1015 于 2006-1-5 14:17 编辑 ]
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 楼主| 发表于 2003-7-15 13:43:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:! X) ?5 ^6 w7 t/ N0 ^7 x
: |. J6 F2 w  G! M6 |7 u; b
037038039040041042; H' C, d  l, u1 N/ l$ T
0430440450460470489 u' f. S$ c/ L0 b
049050051052053054
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 楼主| 发表于 2003-7-15 14:14:39 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:1 K9 ~, _' G. D0 \& n- x

7 h( N/ a5 J. m9 \' E1 b9 {9 q9 c055056057058059060
0 T- k' ]7 J6 g6 }- j061062063064065066
+ M, Z! k2 I; T# w; U5 n067068069070071072
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 楼主| 发表于 2003-7-15 14:15:19 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:+ s' a* t6 V: C) }; O* ~/ Z- z
/ w; n5 C; M2 Q3 D9 ]* E/ {
073074075076077078
8 N! E* J+ [% p, i2 M079080081082083084: I( \9 \( {( S$ r( y+ K% E$ b
085086087088089090
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 楼主| 发表于 2003-7-15 14:16:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
9 [1 p( n/ \+ u( O+ g9 v+ d! g
/ v# }* i5 |$ r7 l091092093094095096' y# _* ]7 Y* t( d
0970980991001011022 U1 @  d7 C/ w7 I1 {
103104105106107108
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 楼主| 发表于 2003-7-15 14:24:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
9 C0 l' `) D! \2 v7 ^2 X/ o  C' ]8 }7 A8 I) Q
109110111112113114/ q: o0 |1 x8 N8 B% f9 [
115116117118119120
  o$ {- ?! K$ j5 x" J, \121122123124125126
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 楼主| 发表于 2003-7-15 14:28:54 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
6 d/ _5 O2 |' j/ ]$ f" ?+ J5 a& G% P
1271281291301311320 Q& g. ^: |% s2 A! V  X
133134135136137138
9 [& b- o& Q: ^- t0 a9 e" _1 h139140141142143144
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 楼主| 发表于 2003-7-15 14:33:48 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:; @* D  F9 d# K- I* ]8 v

5 D1 C7 [0 a( r' y: v  D145146147148149150
- P6 T. v7 S  K1511521531541551563 P! f/ J5 @6 l
157158159160161162
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 楼主| 发表于 2003-7-15 14:35:44 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
3 H: `5 z+ h! }) p! j: s
* s2 M7 s+ C4 C+ d! ]163164165166167168
$ j( `8 d$ ~' }! |& r, f5 E169170171172173174
, H4 V6 M' s& W3 {175176177178179180
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 楼主| 发表于 2003-7-15 14:37:02 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
6 ?8 n' g0 J5 U* ^; y/ c. v3 a5 R" h. ~4 _1 n$ L
181182183184185186
7 J0 z% H' b! ?7 X4 T' X! {; Y7 H" `187188189190191192
( |  ~  ^3 G- d# D! A8 Q193194195196197198
; T" y0 O' p/ k  K# R2 l199200
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 楼主| 发表于 2003-7-15 14:47:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
. _  |; g' u9 v1 n& x, {2 {1 O8 J! K7 F5 B+ h; }; _5 k
001002003004005006
4 o% \* T( O! Q7 T& i007008009010011012
8 z  H; ~: f2 `7 H013014015016017018
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 楼主| 发表于 2003-7-15 14:50:34 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:: X- U; a# P: M5 k( l% n
9 h. [3 M* L! A4 p4 A
019020021022023024
# t, J; H. }. l5 |: O0 R025026027028029030
' F- v8 D/ S8 D. v031032033034035036
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 楼主| 发表于 2003-7-15 14:52:01 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:/ P4 x: N# z5 [9 X, p+ V
  Q. J/ G/ Z" }  l5 r2 U2 x
037038039040041042
6 f% ^; j  `! i, X5 m* W; z: K" q043044045046047048
" S, @: V. e. E# l: p+ e049050051052053054
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 楼主| 发表于 2003-7-15 14:55:14 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:, i. S2 I( M% D) w- |$ y% }
* a" U( L9 ]: C* ?0 e5 |1 _. v: @
055056057058059060" ~" G) R* b/ ~: o& z
061062063064065066, G9 w# {( b* g$ O# `8 R# k* S# ]
067068069070071072
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 楼主| 发表于 2003-7-15 14:58:43 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
, O4 T+ F/ f8 n9 @1 l! w1 C4 G: j. Q
073074075076077078
4 o$ A5 \. F: q0 {2 u( I% S( f: D) q0790800810820830849 S( w. N' O% Y6 u% p/ k& s
085
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 楼主| 发表于 2003-7-15 15:09:46 | 显示全部楼层
Megaman EXE 3 蓝 Giga 级别的 Chips:
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发表于 2003-8-1 05:49:38 | 显示全部楼层
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