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GBA-1078-<洛克人 EXE 3 Blue>卡片组合(本站原创)

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发表于 2003-7-8 21:20:33 | 显示全部楼层 |阅读模式
转载请不要删除以下信息,感谢您!
' l( t8 H1 P$ i! }" p" ^■  ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★ * }8 P4 z! b9 ^
■● ■  NintendoWorld    站友xliz原创- B( \7 J' A8 d- y! ]- b9 l
■ ●■    http://www.NewWise.com
! ^! \! n+ `7 g: F$ o■  ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★ / X& G2 ?8 R; }
6 r' D6 Z- z( j4 ^

& R" Y  l/ @+ g8 e/ `           洛克人 EXE 3 Blue 卡片组合
5 f" ?" @3 R0 @$ {/ M6 n# j1 @$ \. F. H+ C; M3 |

4 y4 y" @0 L& v7 N/ p. i英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版
# A+ r; g1 @6 k# F+ h0 L大家要看日文版的P.A.或详细攻略,点击这里吧!
9 n4 C. @- F' b, a2 Y' z% N6 o6 T" j
====================3 W% g6 T2 H0 S; ?9 Z; [) J
希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol:
, w$ R+ p; ]4 c! C; ~0 p
/ v, S. {" g5 }: ~5 O. e. C. `3 c以下内容格式如下:7 S) B1 f- m  A) T
! m8 D; K$ k$ g3 o6 x+ V1 |
编号    名称- m2 t, V& e2 L
说明
# [8 ?- [. h: B组合方法
  N. b  [; L/ L/ m* o# _8 p$ ]" ^---------------------------------- I) r( |7 S6 x  G$ x3 w7 S' c
01    Z-Connon 15 k% }, l5 m6 f; T+ t, o
Unlimited Cannon for 5 sec
0 n; H) H% i8 F- X, dCannon A+B+C
3 Q7 `$ p( L/ Q( M  a& yCannon B+C+D% E. A  t  `$ D9 O
Cannon C+D+E% i0 U" J- {2 E! l+ Y. B4 g, J
# T" N$ B9 I$ Q. w! D& E- z2 ^3 s1 u, [
02    Z-Connon 2
/ |4 v0 D- Y7 p- H* g: GUnlimited HiCannon for 5 sec" w0 b7 _4 }5 ~! G) Z2 b9 y/ N
HiCannon H+I+J+ n6 J8 b5 @5 [' H9 _- e# @2 z/ Z
HiCannon I+J+K
) t& n3 q& D- O% F/ _HiCannon J+K+L0 |0 y3 q/ |( p6 f
! r! g+ @2 W) n( f; [
03    Z-Connon 33 m* G) ?0 s) R/ N; N  ^2 W; }
Unlimited MegaCannon for 5 sec1 V1 B, B+ U  m6 ?; }; z
M-Cannon O+P+Q* D: n/ T5 w; e! q2 {' u# n
M-Cannon P+Q+R
) T/ i9 L6 M* j! J& iM-Cannon Q+R+S
( z% {1 P1 \' o- Y  g/ j2 W4 U+ q# Y/ H4 `3 |6 O$ H4 [& `6 t& G: o4 r
04    Z-Punch
+ [" p0 m* e# r9 N& y7 _5 sUnlimited GutPunch for 5 sec
; W5 q" K; m5 ~$ q  }2 GGutPunch B+C+D
3 y) g; U  U5 T3 Q( [. JGutPunch C+D+E
$ Y: ^: a2 @/ o' S0 Y' uGutPunch D+E+F, p2 V% Q1 x! G) Q9 X; l

: ~. q) q# u0 f, D/ _- z' h05    Z-Strght7 F: T) i! U& D: d2 O# V
Unlimited GutStrgt for 5 sec
# m2 W1 z3 E; X- h2 s$ XGutStrgt O+P+Q
( ?" {7 c" f: i5 |GutStrgt P+Q+R
1 e6 R  J. m/ E& \) w6 |- SGutStrgt Q+R+S% h7 _2 H% b' v  c
0 B' }' C' d7 J( r/ b
06    Z-Impact; P" r$ {" W  \  U
Unlimited GutImpct for 5 sec
* g' o- R3 _7 H2 @, hGutImpact G+H+I: Z0 I; M. W. t
GutImpact H+I+J
& F- b% @) C; b' Q* MGutImpact J+K+L
' i1 ~: x- L) h+ i4 d
7 g7 _: F7 B, l: i07    Z-Varibl( _4 k/ d0 N/ m( L4 y- @! f
Unlimited VarSword for 5 sec3 J; W4 d' L- z8 y) ~: l
VarSwrd B+C+D
7 L; c: E! t' ^: s9 u- N/ JVarSwrd C+D+E# g# i. [' Z* {1 {9 v
VarSwrd D+E+F
  X( _: F/ L- U) @( e2 g7 z7 ?, g% E/ W1 L6 a) h) o( J' C
08    Z-Yoyo 1
# K% Z* d5 i6 G7 [/ cUnlimited Yo-Yo for 5 sec
% P$ Y0 m( J; j; H$ v9 ~Yo-Yo1 C+D+E; k, n% e; _5 `/ }' Z+ O* D; U* X
Yo-Yo1 D+E+F" z" C# G( `6 ^
Yo-Yo1 E+F+G
3 b6 V+ `% a+ r( W
4 X1 J7 p' h5 U) T09    Z-Yoyo 2+ y- Q5 n  j  J% H2 m: d3 g
Unlimited Yo-Yo2 for 5 sec
% b9 e! n: {) o! d4 qYo-Yo2 H+I+J# U* z4 J9 u9 U
Yo-Yo2 I+J+K# u' k1 h7 D3 l
Yo-Yo2 J+K+L
7 f/ P3 m- k2 i% o, [5 U! N# ?9 z& l/ j& ~; ~
10    Z-Yoyo 3
+ X# v: g3 x$ K4 A6 R* bUnlimited Yo-Yo3 for 5 sec8 ?/ c. T! ~/ C
Yo-Yo3 M+N+O
1 J% J5 P) M) J8 \! jYo-Yo3 N+O+P
* _9 s  a* R2 v( H/ ^Yo-Yo3 O+P+Q' M6 u- w+ g5 i5 o! V

( @! |( U8 _' X8 O& z11    Z-Step 1! N5 M# ^1 @1 T7 s' [, s4 q! d
Unlimited StepSwrd for 5 sec
, C& ?3 M2 n6 g  rStepSwrd L+M+N
1 m$ X$ A% j! N0 A0 @' i8 Y9 C# oStepSwrd M+N+O9 v2 o" [( D. ~/ C( X: [. S
StepSwrd N+O+P+ }( p2 u; b& d

. c7 R9 H& Y+ v  p( @( ^+ y12    Z-Step 26 \7 e8 A$ T! j2 [( c" f+ B
Unlimited StepCros for 5 sec$ c0 X3 d/ K3 O! a3 T& D
StepCros P+Q+R- \* h, \" F0 b/ l3 z, a( L% X0 w$ m
StepCros Q+R+S( Z  z7 N" d. t# `
StepCros R+S+T" \* N( b$ o  V& v! e, \, f, T$ X

7 v% Q$ |  c$ `3 a# O8 o( i13    BubSprd; [7 H8 ^5 T/ Z5 E( \/ P# e# |9 E
Attks w/ spreading bubbles!
* o( }& m7 z3 BBubbler  C+D+E
4 E1 a% n7 p2 L" A; Z8 H9 jBub-V    D+E+F
$ F; g' `! Y: K3 i1 fBublSide E+F+G* t! P# ~+ u4 O7 G' t  e
Bubbler E + Bub-V E + BublSide E
6 a4 Y$ S) I4 q- W. N
) z. D6 w( M. p14    HeatSprd" Y; ^7 Y0 _) l5 I) ^+ e3 ^
Attks w/ spreading fireball!# c( s8 X' b# p, ?' a7 N9 P: b
HeatShot H+I+J& ~' Y; w& h& E  s/ J" K
Heat-V   I+J+K+ x1 O+ ?. R# @  I+ l( F
HeatSide J+K+L5 k% Y) G9 Q( e2 r. ^
HeatShot J + Heat-V J + HeatSide J
$ T2 n! _9 J, E2 s( a1 M# Z5 P1 R
5 ]3 F0 j/ C2 I* G* n6 v+ W8 A15    H-Burst9 d, j( a& }# y* S: |2 S
Creates a giant explosion0 x9 G! W7 C, f/ j5 p! ?$ F. T, z$ z
Spreader M+N+O% W* X) ]* f$ y+ C0 T* Y5 l
Spreader N+O+P
/ A/ d5 b& }2 H+ C+ WSpreader O+P+Q  U# q# [: d( w+ u1 P
1 p$ m& T# V; I, j) o
16    LifeSwrd6 c, J' L7 {( J9 A
Swings a huge 2×3 sword!0 r- C8 a6 O) S- z
Sword E + WideSwrd E + LongSwrd E& E& v+ g! b/ E- G9 V# V4 @3 E
Sword L + WideSwrd L + LongSwrd L
. @$ @8 s: k; }, y" P; a. cSword Y + WideSwrd Y + LongSwrd Y6 {2 C  i( h4 w5 q- H) o
% C0 r, k  Z; t. J
17    ElemSwrd
' X- t, B. N9 ^$ j: J' v# X* FWide swrd contains 4 elemnts
0 f! ?( ?& ~! V7 J1 y; bFireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N
0 T7 c9 r% Z, q) N% _FireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P. r# d' P: M. k
& s# N" }# k; N  d, d- V; J1 t; s
18    EvilCut' ~7 Q; V/ a- P
Step up 2 & make 4 atacks
4 L& B% k. z7 f9 b3 A. e% ^4 uStepSwrd P + HeroSwrd P + StepCros P
6 j# `1 j# ^8 W/ S' q  l6 v+ X' W- t% ~4 q# }
19    HyperRat7 n/ ^  g3 B1 x8 p+ U6 ]8 S
A giant Ratton charges!
7 {; p, E4 U# k3 R, }Ratton1 A + Ratton2 A + Ratton3 A8 W& b8 X4 {+ t% q
Ratton1 C + Ratton2 C + Ratton3 C; w( N. J. U5 b6 F& ]
Ratton1 F + Ratton2 F + Ratton3 F
# ]4 y8 c' n4 m  m& C4 `
$ U4 C& o' |9 C) d20    TimeBom +. }( V0 I% L8 W6 H, F  I$ y
Sets Time Bomb in enmy area
  E- O4 |0 \; k$ b8 mTimeBomb J+K+L' }/ \2 ?- Q9 b1 q- e- k# H# J
TimeBomb K+L+M0 B/ ~  W" @4 c  ?" l
TimeBomb L+M+N% j4 f1 Y! f$ N& P. r+ J' j

& C" I. d% O1 u% v: d7 N- t( ~% u, v21    GelRain
( b' Q5 g  a9 {+ B0 Y" q+ k$ VGel steals squares6 }$ N) N1 `$ c* f+ t! r) W
MetaGel1 B+C+D# S8 p. F$ X: y3 D$ `
MetaGel2 E+F+G
  ~8 C8 j1 r& D" SMetaGel3 S+T+U
! \- b- v) g2 O1 U! J  B: X
* ~0 f  Z% `& v6 a- D5 Z22    EverCrse; `: `" p) N7 E
Shield chases enemies! T9 w7 a( e9 @7 e& r* ~1 C: {$ H* K
CrsShld1 C + CrsShld2 C + CrsShld3 C& `7 R: n4 G( A) b
CrsShld1 L + CrsShld2 L + CrsShld3 L2 P, h# K% Y. q% J) o: c7 \3 b

/ A0 L' m1 L9 `6 `& i* |* D$ Q23    MomQuake" L3 ]; a3 n- ~# W" v
Awakens Mother Earth!
, X& A# W) o5 E" @9 N) s8 oRockCube * + RockCube * + GodStone S5 L# |6 K$ p) B( r
' G; z# e9 a; |7 w/ M  S# I7 `- M
24    PoisPhar
% F- Y  _0 {. z) O. k  oPharaoh generates poison
# r4 @: M2 T+ \% ?) j' HPoisMask A + PoisFace A + Anubis A
2 |- v2 J  ^  j  j3 A
! C' E. L$ j: b# o; ^2 e/ }25    BodyGrd
: t- W+ Q5 N- UBodyguard takes out enemies+ o( X1 |2 o: R7 n  ?9 V' e( |
AntiDmg M + AntiNavi M + Muramasa M
& H8 x9 D( x7 \) a( o4 J! ~, Q. A+ l1 J
26    500Barr; f9 \! a5 Y- ?$ ~7 j
Barrier absorbs 500HP dmg
8 [2 s' o% [9 l6 L! b% |Barrier E + Barr100 E + Barr200 E+ w  p) p7 T+ J* S- q# g
Barrier R + Barr100 R + Barr200 R3 O5 ?9 `/ L, v8 M5 {9 e

" ]9 S/ w5 q/ t27    BigHeart
3 E, ?0 |0 T# EAttacks, then heals HP!. H, h; q: t* }( j' _/ I2 d
HolyPanl R + Recov300 R + Roll R
. D5 b1 t" G7 k8 mHolyPanl R + Recov300 R + RollV2 R  D4 ]2 U$ d! L4 f! y
HolyPanl R + Recov300 R + RollV3 R
. j' f/ x6 D" L) M" \: n9 p) Y! ?) B; Y
28    GtsShoot
  p' c8 j3 y6 Y8 `5 C' fGutsMan throws MegaMan!& H2 i8 [3 m+ z& b+ w( B
Guard * + DashAtk G + GutsMan G
' y7 B; P' O. S6 ]Guard * + DashAtk G + GutsMan2 G' o. {* y- ]- j  d* h% \
Guard * + DashAtk G + GutsMan3 G: ~' n9 V# q% T! H% o" `2 S
Guard * + DashAtk G + GutsMan4 G" I4 a" r. I+ a# |
) v! t, z* G4 h9 P
29    DeuxHero
1 {8 e2 R& b) i! vMegaMan & ProtoMan team up!; R/ Y* W, J  w  |4 r' s
CustSwrd B + VarSwrd B + ProtoMan B
% V, a0 v7 S8 {+ ~  dCustSwrd B + VarSwrd B + ProtoMn2 B" [; _6 V- r+ G+ u" V% E
CustSwrd B + VarSwrd B + ProtoMn3 B
) U8 ~8 |, h3 I# K/ YCustSwrd B + VarSwrd B + ProtoMn4 B! B% ^& f6 B: o( o
$ [9 U& ^7 `, |4 C
30    2xHero  }2 `+ h4 V. @; Y' A6 {
MegaMan & ProtoMan Dual atk
) K, O4 h5 C. W" e! E2 w1 USlasher B + CustSwrd B + VarSwrd B + ProtoMan B
  Y  n- M' T2 |# p+ ~Slasher B + CustSwrd B + VarSwrd B + ProtoMn2 B9 F/ G6 O& e& D  t" ]) ?
Slasher B + CustSwrd B + VarSwrd B + ProtoMn3 B
7 Z6 `$ Z3 {: H, x2 ?/ Z! W4 iSlasher B + CustSwrd B + VarSwrd B + ProtoMn4 B8 P$ u% U! Y/ W" T' m9 t
$ C" `2 A1 O- Z# |% c4 g( h, c
31    PrixPowr
' A) L% W/ l  M6 Q3 Navis attack at once!
9 x' t% W) t8 g4 vTeam1 * + Team2 * + KingMan5 K' k2 K5 x6 w1 R) w5 a! ?4 Y
Team1 * + Team2 * + MistMan5 M
1 f( V( E9 M( ^4 [; f4 ]( |; v+ MTeam1 * + Team2 * + BowlMan5 B
' f, B2 T* |5 I6 U! x
- @; J- a1 a& `. h32    MstrStyl
% L* @( }- p# `6 e% W( |MegaMan unleashes his power6 M9 a4 u7 J$ i
Salamndr * + Fountain * + Bolt * + GaiaBlad *
+ S% |7 I  w2 C& d! L1 X4 W! N- u6 L: H+ a$ L% b6 x
StdrdChip (Part 1)
2 M: Z% t" q7 S. \+ b┌──┬────┬─┬──┬──┬───┬───────────────┐* v( e$ }9 J: S2 A% Y% u3 e0 T
│编号│名称  │MB│攻击│属性│稀有度│说明             │8 a9 ]1 A! o5 G7 H- r- S+ _
├──┼────┼─┼──┼──┼───┼───────────────┤
8 s* e( ~5 P! F6 r│1  │Cannon │12│40 │  │*   │Cannon to attack 1 enemy   │5 R( n+ B7 }$ O9 v: T6 B
│2  │HiCannon│24│60 │  │**  │Cannon to attack 1 enemy   │
( e+ {0 h  D! i2 _. d│3  │M-Cannon│36│80 │  │***  │Cannon to attack 1 enemy   │/ q5 R; i7 R; k+ G
│4  │Airshot1│4 │20 │  │*   │Knocks enemy back 1      │
; q- D/ _/ d0 R! S+ Q) l/ D8 z& o│5  │Airshot2│12│30 │  │**  │Knocks enemy back 1      │. q: Z7 W' Y& l1 ~3 O# W, `
│6  │Airshot3│18│40 │  │**  │Knocks enemy back 1      │
4 s+ w3 U4 n" B. C  }! e/ c8 _│7  │LavaCan1│34│90 │Fire│*   │Fires lava fr. area      │
2 x: t7 A$ ^! p. P% G2 h│8  │LavaCan2│42│120 │Fire│**  │Fires lava fr. area      │: E0 w/ y/ ~. E" g
│9  │LavaCan3│60│150 │Fire│***  │Fires lava fr. area      │2 s4 \+ Y& u& D. n( [5 j/ s3 ^
│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area   │
6 C( w, [& P# F9 Z; A8 B│11 │ShotGun │8 │30 │  │*   │Explodes 1 square behind   │
9 n2 @7 A0 r  d8 i" t% L5 l, f│12 │V-Gun  │8 │30 │  │*   │Explodes 2 diag. squares   │
, O1 M$ W. f1 s7 P: w│13 │SideGun │8 │30 │  │*   │Explodes up, down on hit   │! Y: Q* d5 P, L& c( K6 A
│14 │Spreader│16│30 │  │**  │Creates a large explosion   │* t, c5 U# e$ y
│15 │Bubbler │14│60 │Aqua│*   │Explodes 1 square behind   │- _& J  _7 E3 ]0 k; ?  R, ~1 y
│16 │Bub-V  │22│60 │Aqua│*   │Explodes 2 diag. squares   │5 |. F4 J1 p' D, c
│17 │BublSide│30│60 │Aqua│**  │Explodes up, down on hit   │
0 u* A% }( j4 l0 x: c% J│18 │HeatShot│16│40 │Fire│***  │Explodes 1 square behind   │
$ o6 E, }2 i. x6 y: m* O│19 │Heat-V │24│40 │Fire│*   │Explodes 2 diag. squares   │& z3 z5 ?; f  [; m
│20 │HeatSide│32│40 │Fire│**  │Explodes up, down on hit   │
2 }4 J' T$ m* w. u$ R# t│21 │MiniBomb│6 │50 │  │***  │Throws a bomb 3 squares    │
! {: Q. p8 h5 R" J/ a│22 │SnglBomb│12│50 │  │*   │Throws a big bomb 3 squares  │
' M% U2 s% E: B" I: w7 v│23 │DublBomb│24│50 │  │*   │Throws 2 big bombs 3 squares │
6 \( z: G0 E8 ~$ C│24 │TrplBomb│36│50 │  │**  │Throws 3 big bombs 3 squares │
9 J7 E' w: p, W0 C. O│25 │CannBall│33│160 │  │***  │Breaks 3rd panel ahead    │
2 [, w/ i4 {, o! U) Q/ G. i& k7 F7 Z+ d│26 │IceBall │18│120 │Aqua│***  │Freezes 3rd sqr. ahead    │
1 O6 D- e! \$ U2 y4 a/ ?│27 │LavaBall│20│140 │Fire│***  │Shoot lava 3rd sq. ahead   │
, E5 J9 N. U* w" u$ n: k│28 │BlkBomb1│60│120 │Fire│**  │Firebomb hits 3rd sq ahead!  │
9 e/ Y' f) r6 e0 C, l│29 │BlkBomb2│70│170 │Fire│***  │Firebomb hits 3rd sq ahead!  │1 w0 J8 w' d# R# {* `- W( f
│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead!  │3 i7 a4 x8 b# l
│31 │Sword  │10│80 │  │*   │Cuts enmy in front! Range: 1 │- o+ k/ x4 T4 U/ D; @2 p3 G0 U
│32 │WideSwrd│16│80 │  │**  │Cuts enmy in front! Range: 3 │
8 i" J4 u- D5 y# {9 O│33 │LongSwrd│24│80 │  │***  │Cuts enmy in front! Range: 2 │
/ [! K+ f* ?7 t: e, c1 F! @% p│34 │FireSwrd│20│150 │Fire│***  │Fire: Cuts fwd 3 squares   │8 L- x! J$ {3 c( F7 R; D. w
│35 │AquaSwrd│25│150 │Aqua│***  │Water: Cuts fwd 3 squares   │4 g4 _! p, h& k) H
│36 │ElecSwrd│23│130 │Elec│***  │Elec: Cuts fwd 3 squares   │
) ^3 I, O4 k  M" J/ E│37 │BambSwrd│18│140 │Wood│***  │Wood: Cuts fwd 3 squares   │
& B; P" S+ A0 a/ P% n/ g- q│38 │CustSwrd│21│????│  │***  │Cust Gauge = Atk Str     │
; v+ `& O' l" A7 [8 }│39 │VarSwrd │68│160 │  │**** │A magical shifting sword   │
* D2 K9 v- j- C6 H2 b│40 │AirSwrd │30│100 │  │***  │Wide swrd with air attack!  │3 Y& k% U0 @+ F: n2 C: s* u8 j# e
│41 │StepSwrd│43│130 │  │**** │2 steps, then uses wide swrd │5 }, j1 k6 ~8 ]  m. Y1 O
│42 │StepCros│74│130 │  │**** │2 steps, then uses cross atk │
2 p9 d2 `7 n  [3 S  A  p1 S( |│43 │Slasher │12│240 │  │***  │Cut while A button is held!  │
, V) w# n9 n3 L3 ~: u9 ~- W6 B7 D│44 │ShockWav│10│60 │  │*   │Shock through enemies     │% j5 `& ]+ s" e/ M. F# p
│45 │SonicWav│26│80 │  │**  │Shock through enemies     │
+ @" p6 l; T# W, e, q) f│46 │DynaWave│42│100 │  │***  │Shock through enemies     │
1 y% F# \* Z, E' \: }) s5 V│47 │BigWave │82│190 │  │**** │Shck wave cracks panels    │
2 q$ h6 C, k4 Y$ \- _3 a0 @: m' H' p│48 │GutPunch│14│80 │  │*   │Punch pushes 1 square     │
0 d& g, t9 \$ W4 g│49 │GutStrgt│30│100 │  │**  │Punxh 2 square range     │4 i7 t5 R% v* T- K' |" Y
│50 │GutImpct│50│160 │  │***  │Punch pushes 1 square     │
6 K' b4 P% O7 c" H│51 │DashAtk │11│90 │  │*   │Dash through enemies!     │1 `; J5 G( ^+ v$ U+ Q9 s: Q
│52 │Burner │15│130 │Fire│***  │Envelops you in flame!    │, F. u$ E" D; i1 {" n" E) j2 J
│53 │Condor │44│180 │  │**** │Chrge atk pierces enemies   │
/ ]2 O( a" Y3 U% n# K│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape!   │" b2 s1 T' C. i2 ~" S. ^/ Y' B
│55 │Zapring1│8 │20 │Elec│*   │Pralyzing electric ring atk! │
, n2 [( e7 Y  o1 U│56 │Zapring2│18│40 │Elec│**  │Pralyzing electric ring atk! │% x1 u  J& d; ?) v" D6 J
│57 │Zapring3│28│60 │Elec│***  │Pralyzing electric ring atk! │
  W. r" C  k7 u% i, o# k; g3 |│58 │IceWave1│14│80 │Aqua│*   │Creates a 2 sq wide ice wave! │0 j! t- A& G" L' N  W: a+ I" t
│59 │IceWave2│22│100 │Aqua│**  │Creates a 2 sq wide ice wave! │
1 \. I  l3 X; I) X│60 │IceWave3│30│140 │Aqua│***  │Creates a 2 sq wide ice wave! │5 O: q& Z9 l+ M: x( W7 r% x
│61 │Yo-Yo1 │72│40 │  │*   │3-square yo-yo attack!    │3 H3 A  x& g+ E! C0 X1 y. h
│62 │Yo-Yo2 │80│50 │  │**  │3-square yo-yo attack!    │/ w, `5 ]% H+ f4 ?
│63 │Yo-Yo3 │88│60 │  │***  │3-square yo-yo attack!    │
9 a- c$ M. d5 a! E3 P) Q3 `# I│64 │AirStrm1│26│50 │  │*   │Creates 3 whirlwinds     │
% G* D1 K) G, l0 L│65 │AirStrm2│35│60 │  │**  │Creates 3 whirlwinds     │
+ ], B# R6 v- T, T% }# Z9 o1 `- m7 C' k│66 │AirStrm3│44│70 │  │***  │Creates 3 whirlwinds     │% z+ G1 T5 Z, j- H$ k& N" `
│67 │Arrow1 │40│100 │Elec│*   │Bee fly diagonal paths    │5 U' u5 t- X9 D! C: Y: {6 X
│68 │Arrow2 │60│130 │Elec│**  │Bee fly diagonal paths    │
/ X4 r% A* h; U  D2 O│69 │Arrow3 │80│160 │Elec│***  │Bee fly diagonal paths    │
- e4 F, x& J9 P) \  w5 J│70 │Ratton1 │14│80 │  │*   │Crawling rat, turns once   │5 k9 i$ u) P8 Z
│71 │Ratton2 │24│100 │  │**  │Crawling rat, turns once   │# O( Q9 Q/ c6 v1 X. W7 X* W" f6 J
│72 │Ratton3 │34│120 │  │***  │Crawling rat, turns once   │+ f  A$ P; W9 x9 d. T
│73 │FireRatn│35│230 │  │***  │Activates when hit w/fire!  │
1 v: _$ [5 `0 m# R! ?& q│74 │Wave  │60│80 │Aqua│***  │Creates a wave that moves 3 sq│+ Z' c9 h! `4 I1 y& ^
│75 │RedWave │72│90 │Fire│***  │Creates a 3 sq wave of lava  │
3 l3 ]! g- ]6 j( e; x/ y│76 │MudWave │84│100 │Wood│***  │Mud wave advances 3 squares  │+ c) Z" H5 S, X2 @3 {, ]
│77 │Tornado │18│20 │  │**  │An 8-hit tornado 2 ahead   │( s& v  ?$ y; T4 o
│78 │Spice1 │22│80 │Wood│*   │Dangerous powder on all grass │
$ b5 S  Y$ b" R- ~│79 │Spice2 │34│110 │Wood│**  │Dangerous powder on all grass │4 U( Z  L5 d' a! O) y- _
│80 │Spice3 │46│140 │Wood│***  │Dangerous powder on all grass │- O" n, Y& E% Q4 ^; A
│81 │Shake1 │34│90 │  │*   │Vertical shaking 3 sq ahead  │
* f4 @! {( J8 `# Y# ?6 a│82 │Shake2 │40│110 │  │**  │Vertical shaking 3 sq ahead  │
& D5 o' O# v. j' {$ _( {│83 │Shake3 │50│140 │  │***  │Vertical shaking 3 sq ahead  │# @0 l2 L% R" j0 K
│84 │NoBeam1 │66│200 │  │**  │Fires if something behind   │0 m+ d3 R  E# c" ~
│85 │NoBeam2 │77│260 │  │***  │Fires if something behind   │8 H' Q; J9 U2 @* j( S+ b# z9 t3 g
│86 │NoBeam3 │88│300 │  │**** │Fires if something behind   │
5 ]$ H) x1 d5 X# w│87 │Hammer │16│100 │  │**  │Hammer smashes front!     │- c9 H5 K. V4 v6 ]8 j
│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward   │$ X' P! v9 x5 c
│89 │Rope1  │45│50 │Wood│*   │Entwines adjacent enemies!  │3 y3 Q+ p( Y, @
│90 │Rope2  │55│70 │Wood│**  │Entwines adjacent enemies!  │
; Z- A; i7 [) ]& L, d) C9 z, K5 @' F│91 │Rope3  │65│90 │Wood│***  │Entwines adjacent enemies!  │  O$ I+ W+ I6 e* v" O2 J- @
│92 │Boomer1 │15│60 │Wood│*   │Boomerang encircles field   │& f( y  V! q  c  P& \
│93 │Boomer2 │22│80 │Wood│**  │Boomerang encircles field   │
% K7 ?5 p3 C/ r% `% V│94 │Boomer3 │30│100 │Wood│***  │Boomerang encircles field   │
# ]% B% T6 ?9 _4 M│95 │PoisMask│30│  │  │*   │Poison area w/ A button!   │3 ]' i/ i! n5 |# x: V6 Y
│96 │PoisFace│38│  │  │**  │Spread poison w/ A button!  │- ^/ L. L0 J" s
│97 │RockArm1│23│100 │  │*   │Paralyzes enemy w/ erthquake │0 v- `  z8 T2 s3 p
│98 │RockArm2│35│150 │  │**  │Paralyzes enemy w/ erthquake │3 R" f: z2 N" D0 ^# Q
│99 │RockArm3│47│200 │  │***  │Paralyzes enemy w/ erthquake │
0 _9 L# b" W. B! o& }7 I& I│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│
4 L* F+ K7 s" R$ D( j$ A└──┴────┴─┴──┴──┴───┴───────────────┘
3 ^+ E" p* n$ q+ p% r! N2 a, ]  Z# `3 j: X7 X- y
StdrdChip (Part 2)
) w! g# R8 E0 t6 b, m┌──┬────┬─┬──┬──┬───┬───────────────┐) f7 r# O* g6 [8 h& G+ {
│编号│名称  │MB│攻击│属性│稀有度│说明             │6 {. t+ P' X, r0 l7 P9 P) d
├──┼────┼─┼──┼──┼───┼───────────────┤7 I- |, x1 _+ g5 h8 S
│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│: j: [9 J" ?! |* I4 M- U
│101 │CrsShld2│33│210 │  │**  │Guard, and bite into the enemy│
3 Q! y9 W  w7 Q% h8 q│102 │CrsShld3│41│260 │  │***  │Guard, and bite into the enemy│
* k0 C  u4 A' F* [4 m1 ?│103 │Magnum1 │35│120 │Fire│*   │Cursor destroys panel!    │) H% I. O+ o" B' I9 l& @9 b
│104 │Magnum2 │55│150 │Fire│**  │Cursor destroys panel!    │* e& y! y# d; r5 Z+ `4 j
│105 │Magnum3 │75│180 │Fire│***  │Cursor destroys panel!    │7 m: B& f% x, C" s' Y+ A2 G6 N& @- W
│106 │Plasma1 │14│30 │Elec│*   │Launches electric attack   │/ I1 r6 ?5 s- k5 J8 U; Q5 |5 ^
│107 │Plasma2 │26│60 │Elec│**  │Launches electric attack   │+ e: d, G3 U( Q- ]5 Z
│108 │Plasma3 │34│90 │Elec│***  │Launches electric attack   │
+ i; b3 ~; n7 G$ t- g│109 │RndmMetr│28│100 │Fire│***  │Meteors smash enemies!    │( J% B  B  {1 |* n
│110 │HoleMetr│48│100 │Fire│***  │Meteors smash into sq     │
6 O" C* r, X9 o│111 │ShotMetr│38│100 │Fire│***  │Meteors shoot out forward   │1 Z- ^- |4 r. \
│112 │Needler1│32│30 │  │*   │Advance w/ A, stop to attack │
& _+ C; m; t4 J3 X5 |; ?; ~+ I│113 │Needler2│52│40 │  │**  │Advance w/ A, stop to attack │( }7 e2 l/ ~. F: q/ q
│114 │Needler3│72│50 │  │***  │Advance w/ A, stop to attack │- i' `; M' m7 |6 C* R
│115 │Totem1 │29│100 │Fire│*   │Creates a totem to blow fire │" q6 {+ i6 M. s! L5 `2 [& G  |
│116 │Totem2 │38│140 │Fire│**  │Creates a totem to blow fire │
2 s( O2 V; k' c  E& u1 S4 c│117 │Totem3 │47│180 │Fire│***  │Creates a totem to blow fire │. R+ b6 d  Z; U; \5 o. l
│118 │Sensor1 │62│100 │Elec│***  │Sensor to watch sq ahead   │( F7 O) S/ U* C
│119 │Sensor2 │70│130 │Elec│***  │Watch sq ahead or diagonal  │) C! c* [% D) s! C# W
│120 │Sensor3 │72│130 │Elec│***  │Watch sq ahead or diagonal  │. s0 J0 v) t! o$ K3 f& e4 H* Y
│121 │MetaGel1│18│90 │Aqua│*   │Gel atk steals a panel!    │( {7 o- u2 I# t' R1 o& P
│122 │MetaGel2│28│130 │Aqua│**  │Gel atk steals a panel!    │
! {, b7 V8 c* A! J│123 │MetaGel3│38│170 │Aqua│***  │Gel atk steals a panel!    │3 F; P& S. u# P0 w. V
│124 │Pawn  │44│90 │  │***  │Attack by pressing A button  │4 E4 i4 z5 N7 C( |, v
│125 │Knight │64│150 │  │***  │Jumps fwd and attacks     │$ s6 K" y' m/ p, M; V: S, f8 [
│126 │Rook  │30│  │  │***  │Protects you from attacks   │" Q4 D$ }( i8 k8 W
│127 │Team1  │16│10 │  │**  │Powers up when ally is hit  │3 n' A2 w" ~- b- \
│128 │Team2  │20│  │  │**  │Ally's HP recovered if hurt  │8 C4 g& E5 g- O' f$ v. D
│129 │TimeBomb│32│150 │  │***  │An area-wide time bomb    │, n: `. f/ q; h$ U3 Q
│130 │Mine  │16│300 │  │***  │Places a mine in enmy area  │
3 s4 ?# N& |" t, {1 m9 f; E│131 │Lance  │46│130 │Wood│***  │Lances through back line   │# N6 G, ?& W9 i& E7 @, p+ k
│132 │Snake  │20│40 │Wood│***  │Snake from hole in area    │/ s3 g( {: N7 T& Y, j! @- Q5 L. V
│133 │Guard  │5 │  │  │*   │Repels enemy's attack     │
9 N) K% Z3 w! s: @3 D│134 │PanlOut1│4 │  │  │*   │Destroys 1 panel in front   │! S  D0 f: m, C9 Y6 x2 s
│135 │PanlOut3│7 │  │  │*   │Destroys 3 panels in front  │* e  d# z" V+ k$ t
│136 │PanlGrab│10│  │  │*   │Steals one enemy square!   │" ^4 Q4 m6 r) I6 u
│137 │AreaGrab│15│  │  │**  │Steals left edge from enmy  │. ^3 u7 T7 `: p; B
│138 │GrabBack│10│40 │  │***  │Retaliate stolen panels!   │
; Q$ Y$ Q. {1 c│139 │GrabRvng│30│80 │  │**** │Retaliate stolen panels!   │6 r, ~" A( R9 s2 [# [, T
│140 │RockCube│9 │  │  │*   │Places a rock cube in front  │: M" p& w- G8 E; S3 l
│141 │Prism  │60│  │  │***  │Prism fires randomly     │# d% Y$ o( j! o5 c( a) S7 j
│142 │Wind  │14│  │  │*   │Windbox blows at enmy area  │0 Q8 T# `' }5 ~  N1 x1 e
│143 │Fan   │14│  │  │*   │Vacuum pulls enemies     │" Q4 Y' H- f3 a# P5 R( F
│144 │Fanfare │32│  │  │***  │Take no damage for a while  │% B' B/ I9 q0 F
│145 │Discord │38│  │  │***  │Confuses enemies w/ music   │
$ G/ t+ T& k/ A# [. d; G8 c│146 │Timpani │42│  │  │***  │Paralyzes enemies w/ music  │
3 ^, H2 q" m$ A( o7 r, }7 J& s│147 │Recov10 │5 │  │  │*   │Recovers 10HP         │4 l" m/ x0 m+ j0 x0 p+ q" f; z
│148 │Recov30 │8 │  │  │*   │Recovers 30HP         │
2 t9 Z% T. v% Q( ]6 a  G( q. O│149 │Recov50 │14│  │  │**  │Recovers 50HP         │
' w5 C) g3 @3 ]5 f) ?. T2 V; M│150 │Recov80 │20│  │  │**  │Recovers 80HP         │
; F' o# a: b, g- |1 l+ G│151 │Recov120│35│  │  │***  │Recovers 120HP        │4 }( M$ n2 L9 o- r9 H
│152 │Recov150│50│  │  │***  │Recovers 150HP        │
. B7 c! Z8 F+ u0 h! E& @│153 │Recov200│65│  │  │**** │Recovers 200HP        │8 y0 m3 N; z& p$ F7 `
│154 │Recov300│80│  │  │**** │Recovers 300HP        │" M1 r6 l" G3 Y: I- o0 R, k
│155 │Repair │8 │  │  │*   │Fix your area's panels    │
/ W  M5 J3 T) ~: l- ?. C0 P- P/ `, @│156 │SloGauge│20│  │  │***  │CustGauge slows down in battle│- s4 ~0 x8 u0 w( l& X7 z1 {1 C
│157 │FstGauge│40│  │  │***  │CustGauge speeds up in battle │
8 x: ?) F3 w% B' P! `% O8 L│158 │Panic  │14│  │  │***  │Confuses enmies if you are  │
# f, u$ @; m: L( G( O│159 │Geddon1 │10│  │  │***  │Cracks all panels!      │9 b2 c: e6 f4 E$ j2 W' z; Z
│160 │Geddon2 │50│  │  │**** │Breaks all empty squares!   │4 |' Y- M; _  q$ y6 P+ {: x# l
│161 │Geddon3 │90│  │  │**** │Turn all panels to swamp!   │% U/ L+ l, E3 @3 P; B- t
│162 │CopyDmg │18│  │  │***  │Duplicate damage on 2nd enemy │- O& J' O) B. j: z: Q
│163 │Invis  │11│  │  │***  │Invisible for a while     │
( U% {( G# |; V' {│164 │Shadow │60│  │  │***  │Only swrd attack hurt you   │
% z3 N/ _' x' T│165 │Mole1  │28│  │  │*   │Attacks fr. under ground!   │% [4 i+ ]2 t7 @. q4 E6 X& ^+ \4 ^
│166 │Mole2  │35│  │  │**  │Attacks fr. under ground!   │( F9 O: X3 b9 D9 L! n5 J9 A" F4 Y. k
│167 │Mole3  │42│  │  │***  │Attacks fr. under ground!   │: t, ?% D/ H1 C0 `
│168 │AirShoes│26│  │  │***  │Can stand on empty squares  │1 X" w2 R6 p* g/ s( r
│169 │Barrier │7 │  │  │*   │Nullifies 10HP of damage!   │) ~+ W& {+ S! o9 N0 W3 L0 |
│170 │Barr100 │25│  │  │**  │Nullifies 100HP of damage!  │& Q5 m" V' ?+ J) q0 R2 O
│171 │Barr200 │50│  │  │***  │Nullifies 200HP of damage!  │
6 N4 a7 ~0 u' A2 a! b: o* U) t# a* U. m│172 │Aura  │55│  │  │***  │Repels attacks under 100   │$ ?. {( w5 r- c& y3 W& o6 [2 `
│173 │NrthWind│43│  │  │**** │Wind removes auras, etc    │
9 ?0 a, M. b: ~$ v; }7 b' k6 |│174 │Mettaur │30│????│  │***** │Summons a Mettaur to fight!  │
, D! p. d* |8 @; P5 ?, B│175 │Bunny  │32│????│Elec│***** │Summons a Bunny to fight!   │
+ H2 m/ h  z5 c9 F8 H& g9 t4 a│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight!  │: b: b9 T' P5 U
│177 │Swordy │30│????│  │***** │Summons a Swordy to fight!  │
, u+ C& N2 B" J3 p│178 │Jelly  │46│????│  │***** │Summons a Jelly to fight!   │$ W  p: E& z. Q' ?) T$ J) p( Z
│179 │Mushy  │38│????│Wood│***** │Summons a Mushy to fight!   │
! }1 a$ ]" E; j# K& H│180 │Momogra │38│????│  │***** │Summons a Momogra to fight!  │
0 Q: N! K, Q0 w4 N& f│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │
# f* |" a1 J1 o* }│182 │Scuttlst│52│????│  │***** │Summons a Scuttlest to fight! │
0 o, _2 Q- q- V' Z' g. B│183 │Hole  │55│  │  │**** │Open hole to dark world    │7 z# v  O2 y" {. G
│184 │HolyPanl│14│  │  │**  │Creates a holy pnl in front  │
! t3 U$ T$ Q5 F+ Z│185 │LavaStge│22│  │  │***  │Changes all panls to lava   │
6 ?! l' D: `0 i: `│186 │IceStage│20│  │  │***  │Changes all panls to ice   │
6 R) L6 U* k- l  N( T2 s│187 │GrassStg│10│  │  │***  │Changes all panls to grass  │$ A9 y, M+ w5 H+ c
│188 │SandStge│18│  │  │***  │Changes all panls to sand   │
* Z% c$ X9 E% o5 C7 z│189 │MetlStge│26│  │  │***  │Changes all panls to metal  │
0 F8 Z6 B8 C" a( J2 Z' A, j: B* Q│190 │Snctuary│54│  │  │**** │Change own panls to holy   │
" ]  ~8 m8 A% v9 g8 {" V9 [│191 │AntiDmg │45│100 │  │***  │Sets trap & throws stars!   │7 N& n  ?% a) n6 L  {8 O8 \
│192 │AntiSwrd│68│100 │  │***  │Retaliate for sword damage  │
- J$ F. F9 |7 B+ }5 v# J│193 │AntiNavi│60│  │  │**** │Take the enemy's Navi away  │
2 j* @' X. C# i+ A' n8 i4 C│194 │AntiRecv│73│  │  │***  │Punish recovery of HPs!    │3 e( ~" W4 f  s7 E
│195 │Atk+10 │4 │  │  │*   │+10 for selected atk chip   │
1 x- N- X) s, z, j( p; u$ ]5 o/ \│196 │Fire+30 │20│  │  │**  │+30 for Fire atk chip     │$ o- k. i  L/ X) z. [# J
│197 │Aqua+30 │21│  │  │**  │+30 for Aqua atk chip     │3 S) t5 y& J8 E& K
│198 │Elec+30 │23│  │  │**  │+30 for Elec atk chip     │
. L, X5 V6 }) L│199 │Wood+30 │26│  │  │**  │+30 for Wood atk chip     │2 N, d, I. Y: \8 q4 T1 \9 ~
│200 │Navi+20 │34│  │  │**  │+20 for selected Navi chip  │
5 z% J% t3 [* R* `: ]9 U└──┴────┴─┴──┴──┴───┴───────────────┘
& [% m+ b, v' x* X, ]/ n# ~* J* ?" C

% N+ A( A$ o! x0 d( S6 o# ?Mega Chip+ t  `1 g, |( i9 D4 D
┌──┬─────┬─┬──┬──┬───┬───────────────┐
! P  E2 O; ^8 ?8 L3 M( C$ I& o│编号│名称   │MB│攻击│属性│稀有度│说明             │
+ @& R* J' [; B2 G* C; X! f/ B* H: M├──┼─────┼─┼──┼──┼───┼───────────────┤
6 X8 ?) f& Z# T6 f& q$ h. h│1  │Muramasa │74│????│  │***** │Power = amount of HP lost!  │6 B" B  O- C( D. w0 S  h5 @0 x
│2  │HeroSwrd │65│180 │  │**** │Legendary swrd cuts 3 sq!   │0 Z% R* X7 a! n% }2 J
│3  │ZeusHamr │90│250 │  │***** │Damages anyone on a panel   │$ k9 ?4 [' P6 O; y! m- T- p) j
│4  │StandOut │22│220 │Fire│***  │Heat: Send Fire into hole   │
+ j% M' u9 V4 p│5  │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole   │
# M: C6 C# ]+ J# O2 v# [│6  │WatrLine │18│180 │Aqua│***  │Water: Draw wter from hole  │
" D  _% w- X+ ~" k│7  │Fountain │48│240 │Aqua│***  │Water: Draw wter from hole  │) ?1 R* z( x+ b2 y3 f
│8  │Ligtning │30│160 │Elec│***  │Elec: Dmgs object & area   │; R+ T- Q, p! `# V
│9  │Bolt   │52│210 │Elec│***  │Elec: Dmgs object & area   │5 p; T5 ?3 D# e8 l; |
│10 │GaiaSwrd │28│100 │Wood│***  │Wood: Take power frm next chip│
0 e+ g! k' z- ?( g6 X+ s/ ]! a│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│5 H2 R2 G$ H* k: c5 @" |3 S
│12 │Meteors  │86│40 │Fire│**** │Drop many meteors on enemy  │
# C  M/ U% P* d│13 │Guardian │82│  │  │***** │Statue punishes when hit   │9 _( e2 K7 i% _' T2 H7 m9 ]
│14 │Anubis  │90│  │  │***** │Anubis poisons enemies    │
0 d& q" b# ~! P5 z* N2 \& {; t! u│15 │Godstone │66│150 │  │**** │Summons a GodStone from hole │
. T1 X* C# D: O│16 │OldWood  │72│100 │Wood│**** │Summons OldWood from hole   │
2 \) W$ ~$ m) P! G│17 │Jealousy │64│100 │  │***  │More dmg if enemy has chips  │
, e6 `/ f% k' d: ^$ r7 F0 p│18 │Poltrgst │58│  │  │***** │Objects thrown at enemies!  │
9 J0 E/ b2 S1 t│19 │LifAura  │77│  │  │**** │Repel all attacks under 200  │
+ k  y  m; H% X: O8 T│20 │FullCust │10│  │  │***  │CustGauge instantly refills! │
; c( r/ I+ m+ V# j( [│21 │Atk+30  │50│  │  │***  │+30 for selected atk chip   │! z( a- m8 V8 l5 G
│22 │Navi+40  │60│  │  │***  │+40 for selected Navi chip  │. B2 }7 n) R; [0 Q
│23 │Roll   │10│20 │  │***  │Attack an enemy, heal you   │
* @- P- b. a$ H9 a0 s4 |│24 │RollV2  │22│30 │  │**** │Attack an enemy, heal you   │
. l+ Y5 i  I: |; _' x) Z. m6 y│25 │RollV3  │34│40 │  │***** │Attack an enemy, heal you   │
  F) w& t5 b0 n' z│26 │GutsMan  │15│50 │  │***  │Sneaks up to smash panels   │! |  k7 R5 E/ s  e2 D* b
│27 │GutsManV2 │41│70 │  │**** │Sneaks up to smash panels   │9 }2 Q( c9 T2 P4 x* A, Z
│28 │GutsManV3 │57│90 │  │***** │Sneaks up to smash panels   │: S3 u( ^" O- H' `
│29 │GutsManV4 │63│100 │  │***** │Sneaks up to smash panels   │5 h) o" F$ q2 [6 h4 B* v! R
│30 │ProtoMan │68│160 │  │***  │Moves in to slice the enemy  │
* c: v( k2 E- \$ ]7 d; _& W- u. z│31 │ProtoMnV2 │76│180 │  │**** │Moves in to slice the enemy  │
5 X  T) Z; a- }, X+ |│32 │ProtoMnV3 │82│200 │  │***** │Moves in to slice the enemy  │) d/ l+ G# J, o/ J
│33 │ProtoMnV4 │90│220 │  │***** │Moves in to slice the enemy  │
- P# N$ H  g- [│34 │FlashMan │39│50 │Elec│***  │Flash atk paralyzes enemy   │
- ~9 B& q$ ~& D" d/ t  ]% |│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy   │3 [/ n" z8 `' h, Z- @9 q# d* j
│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy   │
) \$ V' }/ L4 q+ P6 N│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy   │
* b1 Q0 A3 @% t) W│38 │BeastMan │38│40 │  │***  │Claw atk 3 squares ahead!   │1 t" P2 H' k! j0 }5 i+ J" |* k: S9 @0 i
│39 │BeastMnV2 │60│50 │  │**** │Claw atk 3 squares ahead!   │0 n, N! v6 Z1 W0 @" i6 r4 t" c
│40 │BeastMnV3 │68│60 │  │***** │Claw atk 3 squares ahead!   │
+ Z8 h$ c: o9 s: k8 `│41 │BeastMnV4 │76│70 │  │***** │Claw atk 3 squares ahead!   │
. s0 |1 m' K0 w+ a- y│42 │BubblMan │50│20 │Aqua│***  │Fires several AquaShots    │4 J. P# _6 H3 P, }
│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots    │4 ^0 }6 t$ q8 q3 ^/ F  O' ]
│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots    │
: q! z4 ]- W! a- G4 U) v2 ]: J│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots    │
# g. H! j" t7 `( ~  |. k1 Y- n│46 │DesrtMan │32│120 │  │***  │Launches fists at enemies!  │  m' p" ^: F. T7 Q( b3 G( N
│47 │DesrtMnV2 │52│140 │  │**** │Launches fists at enemies!  │# \  W) \( Y' l- \5 M5 U
│48 │DesrtMnV3 │64│160 │  │***** │Launches fists at enemies!  │
0 Q& z1 ?( v' n$ W6 U: S8 C│49 │DesrtMnV4 │72│180 │  │***** │Launches fists at enemies!  │
, v+ Y! f9 @4 t) C3 R│50 │PlantMan │60│20 │Wood│***  │Vines harm all enemies!    │- w! ~5 H0 I" C  C6 ^3 g
│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies!    │) C& l* o* j: ~3 f# p2 M3 F
│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies!    │
3 f) r, r. e' @7 n% J│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies!    │6 t$ y' n$ k! z. V* G: N
│54 │FlamMan  │32│120 │Fire│***  │Flames burn all enemies!   │
+ a& \6 c) K" M0 T│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies!   │$ K) C/ T% K$ a
│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies!   │* }& }; n' k  Q4 b4 ^& B
│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies!   │$ G! s, k. p7 U& p5 m3 {" G
│58 │DrillMan │66│70 │  │***  │3 drills fly at enemies!   │7 q6 h7 X2 P" O4 }0 p
│59 │DrillMnV2 │70│90 │  │**** │3 drills fly at enemies!   │: _/ P: e0 N/ y9 V  F! }8 w
│60 │DrillMnV3 │74│110 │  │***** │3 drills fly at enemies!   │
: z& M2 |' J3 u9 J! ~) K│61 │DrillMnV4 │78│130 │  │***** │3 drills fly at enemies!   │# K: R1 l: w$ j* h% j
│62 │MetalMan │40│100 │  │***  │Iron fist smashes 1 square!  │) S9 e' |8 u6 f* b% C
│63 │MetalMnV2 │60│130 │  │**** │Iron fist smashes 1 square!  │6 Y2 J) i) S# W% D& o
│64 │MetalMnV3 │70│160 │  │***** │Iron fist smashes 1 square!  │6 S& f- F0 T! {
│65 │MetalMnV4 │80│190 │  │***** │Iron fist smashes 1 square!  │
! E% I: A2 p3 y1 d2 M5 j: m5 S│66 │KingMan  │36│140 │  │***  │Move up 3 square & 4-way hit │$ I- }9 F+ L$ e3 I1 b: g+ ?
│67 │KingManV2 │48│170 │  │**** │Move up 3 square & 4-way hit │
5 \+ x/ U4 ~; p4 @1 \+ t: G│68 │KingManV3 │60│200 │  │***** │Move up 3 square & 4-way hit │( }* E1 f) j+ ^7 f1 u+ ~+ H
│69 │KingManV4 │72│240 │  │***** │Move up 3 square & 4-way hit │
; {, O8 s" F1 p  F4 ^- b( p│70 │MistMan  │68│90 │  │***  │Appears from mist & attacks  │/ C( U; o" f4 P! D- m( p
│71 │MistManV2 │71│110 │  │**** │Appears from mist & attacks  │. M" g! I+ L" L1 A
│72 │MistManV3 │74│130 │  │***** │Appears from mist & attacks  │  Q7 ^" c9 D: B; I# ~7 q0 V
│73 │MistManV4 │77│150 │  │***** │Appears from mist & attacks  │
. _/ h0 o$ G2 x9 w) c6 a│74 │BowlMan  │80│100 │  │***  │Lines up pins for a strike!  │: E8 b, V( H5 B; {; [( @
│75 │BowlManV2 │82│120 │  │**** │Lines up pins for a strike!  │
% D) \8 B. F: G, |7 X9 J' X5 {│76 │BowlManV3 │84│140 │  │***** │Lines up pins for a strike!  │
3 x% r1 B( Q* `* X2 N- @/ Q│77 │BowlManV4 │86│160 │  │***** │Lines up pins for a strike!  │
) }+ _# |: g, s4 z0 I2 c│78 │DarkMan  │72│30 │  │***  │Creates 3 caves in enmy area │
$ j6 c' q! C5 f│79 │DarkManV2 │76│30 │  │**** │Creates 3 caves in enmy area │! _0 }# y. \2 c" {' L
│80 │DarkManV3 │80│30 │  │***** │Creates 3 caves in enmy area │& P: `1 g  Y8 C
│81 │DarkManV4 │84│30 │  │***** │Creates 3 caves in enmy area │
8 z& U2 H" N1 \. y│82 │JapanMan │82│40 │  │***  │Multiple attacks w/ spear   │" ^* y" j0 a# Z# }
│83 │JapanMnV2 │85│45 │  │**** │Multiple attacks w/ spear   │
2 a) [# p' Y* Q5 p2 o4 `* `9 z│84 │JapanMnV3 │88│50 │  │***** │Multiple attacks w/ spear   │
3 O$ Z, J3 f; y2 q. d│85 │JapanMnV4 │91│55 │  │***** │Multiple attacks w/ spear   │
$ Q8 {' L5 r7 B0 t1 |8 n6 x└──┴─────┴─┴──┴──┴───┴───────────────┘9 Q5 D( D. @" D' q
% g0 b5 r4 t% f* y
" b3 W  e& G5 j, ~
GigaChip (蓝版)
  u. h: ?# _# M! J) a. {+ N┌──┬─────┬─┬──┬──┬───┬───────────────┐" B& d4 m1 ^! T' y, L) m
│编号│名称   │MB│攻击│属性│稀有度│说明             │$ w9 x" T4 J4 }9 q; A
├──┼─────┼─┼──┼──┼───┼───────────────┤) \0 c% {7 O- Y7 }8 e/ ~- R
│1  │FoldrBak │99│  │  │***** │Restores all chips & folders │: ^. E$ Y3 \! s) |! t
│2  │BassGS  │99│700 │  │***** │Bass' secret weapon      │
; e. P) H3 |6 R4 l) C5 R│3  │DarkAura │55│  │  │***** │Dark chip repels <300 atks  │* O# ]) h) E0 _% D
│4  │DeltaRay │92│220 │  │***** │Use A btn for up to 3 attacks │
9 b- X1 I9 D# h! c│5  │AlphArmΩ │97│500 │  │***** │Launches a giant rocket    │/ |6 b8 m. ~) T
│6  │GutsManV5 │79│120 │  │***** │Sneaks up to smash panels   │) I" L6 U3 }( q( l* }9 P$ ~
│7  │ProtoMnV5 │98│240 │  │***** │Moves in to slice the enemy  │
% t7 \/ R8 c9 n/ D3 `│8  │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy   │4 h  P9 k0 m# |( P2 O! f. N
│9  │BeastMnV5 │84│80 │  │***** │Claw atk 3 squares ahead!   │
3 y) P7 U2 C* a+ v2 _% P3 n( U│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots    │
0 I4 f  C7 X( L1 d  M│11 │DesrtMnV5 │80│210 │  │***** │Launches fists at enemies!  │# `! }' F2 I; ~" s& }% z+ O2 a
│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies!    │
# g7 m1 x; i$ v9 r$ p8 F  Z8 }│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies!   │0 C+ Z4 |% Y2 ^7 a1 o8 r
│14 │DrillMnV5 │82│150 │  │***** │3 drills fly at enemies!   │
2 ^2 \' [( C3 s! S3 s+ ^│15 │MetalMnV5 │90│250 │  │***** │Iron fist smashes 1 square!  │
+ P( S" ~' q% G│16 │KingManV5 │84│280 │  │***** │Move up 3 square & 4-way hit │" n# G' r2 L. ?# M2 c
│17 │MistManV5 │80│170 │  │***** │Appears from mist & attacks  │
$ X" V- M( a7 e│18 │BowlManV5 │88│180 │  │***** │Lines up pins for a strike!  │
2 N' J6 c9 F- V& x: n! y6 k* R" w│19 │DarkManV5 │88│30 │  │***** │Creates 3 caves in enmy area │
6 A7 R: Q: Z. ?7 k│20 │JapanMnV5 │94│60 │  │***** │Multiple attacks w/ spear   │
3 g6 e2 W) y- F( c' H4 H: l└──┴─────┴─┴──┴──┴───┴───────────────┘8 L$ a$ X5 K+ D# T* K

( v3 S5 b7 ^  E  J; q- G6 G8 \GigaChip (白版)(只列出与蓝版不一样的Chips)
) Z$ x, G( G( _: z9 g1 [/ g5 X- A. w┌──┬─────┬─┬──┬──┬───┬───────────────┐  o: N- P6 `# J& ^* `% \
│编号│名称   │MB│攻击│属性│稀有度│说明             │
9 D' d4 d/ W# M6 Y├──┼─────┼─┼──┼──┼───┼───────────────┤
5 S' x2 ?7 }5 o+ O0 l│1  │NavRcycl │50│  │  │***** │Recalls last Navi used    │
8 S" v0 G; E$ L5 s│3  │Serenade │97│100 │  │***** │Dark chip Holy pwr to front  │8 O! Y- \' u/ o1 w* E. k
│4  │Balance  │60│  │  │***** │Both Hp reduced by half    │
6 t" w7 ]: b! M+ a- ^│5  │AlphArmΣ │97│50 │  │***** │3-stage electric attack!   │
% I4 _4 S: a0 Q└──┴─────┴─┴──┴──┴───┴───────────────┘
 楼主| 发表于 2003-7-14 17:30:40 | 显示全部楼层
哈哈,开始贴图了!" y6 Y. a+ [& T* O! E- Q- `, Z" X
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
# y0 L9 d0 L; T
+ o/ O5 Q, b; H: V% a, z& _001002003004005006
% f, Q0 q; W7 L/ N  B0 @0070080090100110121 ]# w; h5 H! r
013014015016017018
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 楼主| 发表于 2003-7-15 13:42:03 | 显示全部楼层

GBA-<洛克人EXE3-Blue>卡片组合

Megaman EXE 3 蓝+白 Standard 级别的 Chips:4 c# J$ ~& D+ {  R! [: L* N
2 J* q4 L2 i& P1 H
0190200210220230244 l$ O* f$ d. v6 H) ?
0250260270280290309 w1 v* e+ ]: L
031032033034035036
2 s# M' ]! b( _) B
+ W/ c5 Z$ }5 Q6 b* H* W+ g[ 本帖最后由 hwz1015 于 2006-1-5 14:17 编辑 ]
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 楼主| 发表于 2003-7-15 13:43:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
: \: X+ k) t* }
5 W8 s7 I) p" B& V/ i8 i1 P7 w9 P037038039040041042
/ z2 z. P  c% |8 z0430440450460470480 V7 c  y4 h5 @- o
049050051052053054
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 楼主| 发表于 2003-7-15 14:14:39 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
6 Z) o. V8 M1 \* {+ Y9 a: q0 i; Q  Y. X. J6 i/ ~  V# a6 {
0550560570580590601 |# b- G+ w7 t) w5 ~
061062063064065066- U/ K5 M9 S0 C" {1 p
067068069070071072
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 楼主| 发表于 2003-7-15 14:15:19 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:' j, [- q$ t/ T( _% Y* t$ `

' _+ A- `5 A4 f0 d2 Q# H073074075076077078
9 _6 w# z& ?' D4 o. ?0790800810820830842 y7 R. n0 X' H. ?: @; q
085086087088089090
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 楼主| 发表于 2003-7-15 14:16:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:; R% a3 j% ~3 M
; |! c5 R6 h$ w# y' v* A
091092093094095096
: B6 j6 N" w3 r! N% a. x097098099100101102
$ s/ ?/ Z6 ?" ]103104105106107108
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 楼主| 发表于 2003-7-15 14:24:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
% J( Q- }# {+ t8 r
' I% O0 c" Y  w' ?1091101111121131147 x; B6 l! ?& ?9 N' U6 C6 C6 R. C
1151161171181191209 x8 ]  e9 V! Z# I# `# v; P! X/ m
121122123124125126
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 楼主| 发表于 2003-7-15 14:28:54 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:& f- R. d% Q% b* V0 g

3 A8 U( n& L( d8 V$ `127128129130131132
& @9 U. o# d0 p' L9 m133134135136137138
/ f$ Q- o+ p  t0 \. n& _139140141142143144
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 楼主| 发表于 2003-7-15 14:33:48 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:/ C5 d( e# _. t# E5 d1 u
6 v9 T, ]7 H. ~' Y
145146147148149150
- m7 F( }  c4 E. f- e1 Q* a151152153154155156
6 |1 x7 h3 N' t+ L& D) D2 Z0 `157158159160161162
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 楼主| 发表于 2003-7-15 14:35:44 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:  ?" i. k" q  D
% n! X* [' Q' b) v3 [
1631641651661671681 {: W% w: q, i) `1 z; C& e' U' v
169170171172173174
" u' U8 H( D" c9 c/ q2 d175176177178179180
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 楼主| 发表于 2003-7-15 14:37:02 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
1 x! Z* p: L1 r# ?: u) ]) g4 r! o6 W9 Z0 |+ N* V0 n1 x1 n
1811821831841851861 _1 S( N  c: S5 G' v; L
187188189190191192+ X, R; g# X* u( u" v% U1 x
193194195196197198% v& l3 a+ ]5 }6 L, r+ H
199200
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 楼主| 发表于 2003-7-15 14:47:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
7 \" C0 U( x2 A3 Z# g* t  w
! K8 C/ u$ Z7 Q, n3 j  k0010020030040050066 S- \  k; o# |
007008009010011012+ I, B# {; ]. h# \' ]3 R
013014015016017018
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 楼主| 发表于 2003-7-15 14:50:34 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
7 _# Q6 Z) l$ K6 y* A  P
8 s; H+ Z2 `" Z; ~$ V" a4 h019020021022023024# v5 l6 i$ A0 P& q: e/ Q8 u
025026027028029030
% j- M" P4 ?3 ~- ^031032033034035036
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 楼主| 发表于 2003-7-15 14:52:01 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:) @$ F: R3 _- h. n& g: q" e

" U6 Z, u$ t, a+ ?037038039040041042
. v' a4 g$ ]9 N043044045046047048
" p7 x- P; y* m049050051052053054
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 楼主| 发表于 2003-7-15 14:55:14 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:- _  L0 E# h& z+ N& j8 ]
( @  b5 s( X$ E! j4 k
055056057058059060
3 q. G$ Q, u  j7 S9 D3 ?/ L0610620630640650664 Y8 [9 Y$ K! v  j6 [+ ]
067068069070071072
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 楼主| 发表于 2003-7-15 14:58:43 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
8 R, X1 ?  K: ?( m$ ?" [+ j2 ?/ k& P4 f- k
073074075076077078
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 楼主| 发表于 2003-7-15 15:09:46 | 显示全部楼层
Megaman EXE 3 蓝 Giga 级别的 Chips:
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发表于 2003-8-1 05:49:38 | 显示全部楼层
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