转载请不要删除以下信息,感谢您! 3 v7 w6 x+ y$ Q+ j \( N
■ ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★
+ {, u" \8 @3 h9 T1 ~■● ■ NintendoWorld 站友xliz原创
9 |7 u! P# S6 _8 o■ ●■ http://www.NewWise.com " q( M) S! T) T1 d; \, c% C) v
■ ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★ * }8 l+ f( E) E6 T
- g3 R$ Q: l1 q9 w6 r! B. Z+ M, Q, q# y& H
洛克人 EXE 3 Blue 卡片组合
# W. L7 m: S6 Z! \; c3 X! Y
8 l. i0 O/ e( }) \
" |% h, y+ j+ F1 F: d0 i% l" G" @英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版1 i$ O# n% ~ L( s3 ?$ F3 {" `: z+ P
大家要看日文版的P.A.或详细攻略,点击这里吧!* a# @# c% e2 L& \
====================
. w. T* t, R1 q& Q# I- C: e希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol: ) K, A- @- i+ A& H8 K1 X
' [% X i' Y' Z6 H) o- I2 x以下内容格式如下:
& X \ x, G3 `, _7 C# y& Q* I4 K, N# `0 [) J) r& @; }3 u
编号 名称
3 `- D3 E4 U* _0 V8 U" W) F: v* D说明
7 O8 E2 w0 @+ a# ]" E, ^% O- s组合方法
1 r1 i. W4 e5 h! s---------------------------------0 k- J5 {7 Q w3 B. b" g6 u# C
01 Z-Connon 1& @7 r3 {5 e4 N8 l. L ~+ \6 D
Unlimited Cannon for 5 sec
! B; B/ [& }/ c7 t% X$ OCannon A+B+C
$ x- C2 f/ q! J: c, ]% ACannon B+C+D
. |! s) A D+ Y# e6 M. m, LCannon C+D+E. g% a/ I* Z p9 w9 s
2 k% `+ V2 a! g, B* A
02 Z-Connon 2
3 G6 A% K/ x9 V% ]2 ^; ^3 ~( j' W2 z1 fUnlimited HiCannon for 5 sec4 J8 Q: [9 D& G* ]' w7 f
HiCannon H+I+J- p; u k- K3 }
HiCannon I+J+K8 h) O2 }, \" r. }: B. N( Z
HiCannon J+K+L
" V5 H7 t7 ?' S( f. J! k
. ~$ h f% l4 M5 K3 }5 q j$ X& v/ D03 Z-Connon 3% o C# J( t) r3 G. @( b
Unlimited MegaCannon for 5 sec1 V+ J( I1 ~7 [$ k* ~$ N
M-Cannon O+P+Q3 ^! y" O+ ]1 G* n$ X
M-Cannon P+Q+R+ x. d& R; r- y
M-Cannon Q+R+S
8 [' ~* G) C, L" h0 K1 m9 R1 n" f' q7 V: S4 M, Z! I7 Q
04 Z-Punch
- X. _* _1 f, t2 I r' m+ M5 oUnlimited GutPunch for 5 sec
$ |5 m) z: t5 `9 |GutPunch B+C+D
4 V8 R6 f3 ~/ b' e) VGutPunch C+D+E6 ~; s2 v, e/ H4 p( P
GutPunch D+E+F$ L( F: F& ^$ w( {7 E: J% i6 G
* K- ~% I# |, |( S: r- ]05 Z-Strght
* M3 w, g; \4 ~, L9 JUnlimited GutStrgt for 5 sec% N' _, ^5 l$ R0 N6 i n" Z
GutStrgt O+P+Q4 {, `: v$ i' W- J8 D
GutStrgt P+Q+R
1 t2 K9 m# M% y. lGutStrgt Q+R+S* ~" z- x; L- p: E5 C3 r
$ N2 r! f8 y, W
06 Z-Impact
2 F: W! ]0 b5 x0 W/ X9 }Unlimited GutImpct for 5 sec7 r6 b! F$ B3 T/ r9 P
GutImpact G+H+I
: b) k! S1 i, u9 W* L6 PGutImpact H+I+J
* w* X9 t$ s) ^, F: H9 cGutImpact J+K+L
7 L. L7 h# @$ d2 T3 d, K
/ T0 D1 J1 A: ^' g07 Z-Varibl- f1 Y k3 a( c: z; {/ N
Unlimited VarSword for 5 sec, w7 |0 S% N1 ^6 |4 j) t+ ?6 W
VarSwrd B+C+D
! n; Y: t& ^$ \5 ^0 F4 i7 ^VarSwrd C+D+E- D" d' h+ N% @* Q9 I
VarSwrd D+E+F9 S8 j5 E1 A3 `& Q* }7 F" F
# i$ o. l7 i* u0 \
08 Z-Yoyo 1
6 S J7 Y9 a. D5 i. \Unlimited Yo-Yo for 5 sec9 w( i' ~8 e5 d: `% s) i7 j, c
Yo-Yo1 C+D+E) B2 |+ Z' L: X( z, ~2 Y
Yo-Yo1 D+E+F
4 X+ A" G6 k# G) w/ k( [3 t; [4 {' uYo-Yo1 E+F+G& d# {, e0 a) h D- a' S/ ?' R
- h2 L1 w( Q6 Z9 f+ m
09 Z-Yoyo 2
/ a, Q( x( e* d! KUnlimited Yo-Yo2 for 5 sec
: [" N7 t8 d0 j. h& w0 oYo-Yo2 H+I+J
; w1 b9 h7 Z' ^4 F- hYo-Yo2 I+J+K
2 F# a$ P+ g1 A9 c3 Q' J DYo-Yo2 J+K+L9 N& d6 A% r8 E, j8 n' p
, Z6 p' F" k9 ? g% R' k10 Z-Yoyo 3+ g$ c+ K2 m2 E6 R$ |- O
Unlimited Yo-Yo3 for 5 sec$ V B) A( e7 o
Yo-Yo3 M+N+O% E/ P5 Z0 `5 |8 B N! u6 q
Yo-Yo3 N+O+P5 g+ L9 K3 _, j) p% A$ H
Yo-Yo3 O+P+Q
- B% }# a0 n* q0 [! F/ Q" N5 H% K3 U. U% ]! W
11 Z-Step 1* c) O: x. `* S1 o: G
Unlimited StepSwrd for 5 sec
A4 \/ C5 i( O% q' b' _- {1 XStepSwrd L+M+N
7 ?# [8 Z% `! n& @/ G5 e$ Y8 dStepSwrd M+N+O
2 }! f: E# m: m& VStepSwrd N+O+P
2 T1 K4 |. J0 d) V# W2 R6 x+ x8 c; N& C8 B% v
12 Z-Step 2
3 g! ]' H1 g6 x( u. h$ L3 i) bUnlimited StepCros for 5 sec
1 ?; z) w; H3 [2 G# q$ FStepCros P+Q+R
% d3 ^" B/ i* A7 m/ Y6 h5 W z) o' ^StepCros Q+R+S8 j7 Y- M3 G: A% q
StepCros R+S+T
0 s& N; z# ]. n
4 S& D7 j8 |8 l! s$ e m1 K7 q13 BubSprd& r; `3 \4 T) V6 `4 U0 |( x
Attks w/ spreading bubbles!
8 a. H& c3 a! q8 ^& I" M/ G( p! IBubbler C+D+E
1 T6 ]& h3 M1 _Bub-V D+E+F
( _( ]4 v' S0 e6 H9 g+ A: MBublSide E+F+G6 V' q& G, p( Y" v3 A1 H' e4 u" {
Bubbler E + Bub-V E + BublSide E2 ?# T4 x6 M- z* z% ~ H; E) L
4 v" Q" g# u2 u7 p- D' g14 HeatSprd: {/ d+ I( K7 D: y
Attks w/ spreading fireball!0 }* }: [% t( f( H7 @
HeatShot H+I+J5 s/ `4 F% f5 ]& s1 }
Heat-V I+J+K. ]9 F: @6 ?. R+ L% X9 m
HeatSide J+K+L- z! v$ ~0 F" G% g" S$ H5 j
HeatShot J + Heat-V J + HeatSide J+ a' z# q3 p9 ^: K% E
8 b% ^# y2 T' { g# [6 K
15 H-Burst7 s; v1 x/ c7 V- S! R- q
Creates a giant explosion
( |3 N3 P% X4 nSpreader M+N+O6 ^4 Y1 g' @3 t$ h- D0 C( D! H
Spreader N+O+P, q2 p/ Y* Z) s1 |! o7 c9 M9 l" Z4 p
Spreader O+P+Q
! o0 q# c& T* m& n1 J8 t- g6 _7 h
A5 j( {- J# D# H6 `% _+ M16 LifeSwrd
) I5 g- {7 [$ P$ G) lSwings a huge 2×3 sword!
: c2 P; S6 c* ?8 LSword E + WideSwrd E + LongSwrd E9 l2 ?5 Y# K( N: `
Sword L + WideSwrd L + LongSwrd L8 K: J. @( s0 f% T. G
Sword Y + WideSwrd Y + LongSwrd Y
8 O; V# U' e7 P' v2 S
# i# H: r' m0 B1 { g17 ElemSwrd9 L) }: H" z. Q( ~; \ D
Wide swrd contains 4 elemnts: g6 ^' d2 F2 m: W" T. T
FireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N7 @( V7 W: r* x5 S) v* d$ p
FireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P
2 E/ J$ P3 G4 {4 u% S5 `5 s
& q$ }- C4 E" n5 M7 b7 G) A18 EvilCut' m, h0 n9 x1 L# |* L, L3 C) _
Step up 2 & make 4 atacks
6 l+ _' i8 U0 Y6 E& E, U& ~# CStepSwrd P + HeroSwrd P + StepCros P
% h" M" [" B" c( I5 n# g- A& f! _7 L% ^" S0 \' G e" I+ H' z
19 HyperRat
& |; I; H$ _+ ^2 `; E5 _6 E. uA giant Ratton charges!; }1 B5 C4 ? a
Ratton1 A + Ratton2 A + Ratton3 A
& v, O6 E! a2 [# S$ n/ m1 \Ratton1 C + Ratton2 C + Ratton3 C8 q1 C$ ~5 h7 Y
Ratton1 F + Ratton2 F + Ratton3 F1 h' U0 f; F) B! W: U0 v
7 w) f. J) z; g2 U
20 TimeBom +5 q+ K4 r7 \% V' H
Sets Time Bomb in enmy area
8 z0 X( D. V" MTimeBomb J+K+L
- x6 u$ m. G c0 G4 ?( Q& ]# d4 zTimeBomb K+L+M6 [7 q1 O" a' Y2 t1 k' v H
TimeBomb L+M+N
" S6 k8 z, x8 x2 u1 O$ J* j6 S2 p
, g3 K Z4 d# A6 i: z% F$ \21 GelRain9 T" ], |; w$ k# m) ?
Gel steals squares
2 w d& y6 l5 W9 a. c }# n1 a+ lMetaGel1 B+C+D
% z H- Q; B ?$ Z4 |1 X3 i3 NMetaGel2 E+F+G
$ h+ V1 U- [ m# d7 q* VMetaGel3 S+T+U& z7 i- J* K* N' w" g5 ^, n
4 p' L$ n0 |; L1 i
22 EverCrse: B8 i- [0 j% \+ R* f# J( T8 |
Shield chases enemies$ e* r$ L" _7 C* b% A# Y5 C
CrsShld1 C + CrsShld2 C + CrsShld3 C8 a& d# g% s* C
CrsShld1 L + CrsShld2 L + CrsShld3 L2 l; J1 V7 q1 o9 v# d
1 `" @1 j9 [5 V. I% Q( u23 MomQuake7 J; s* S. J) Y; [: ]$ h
Awakens Mother Earth!
# ]& O# Q& v" y$ b( U$ G+ b' ^% i# i5 }RockCube * + RockCube * + GodStone S5 `8 j. _1 f9 {
, t8 }9 `8 `: ?& s
24 PoisPhar4 p& X9 v$ u/ `! l
Pharaoh generates poison
3 Q0 U! y1 d4 Z1 o# |PoisMask A + PoisFace A + Anubis A
; O S2 J+ s5 D. m2 y# y |* `8 ~3 m, C
25 BodyGrd& }9 Z( S# e8 h* y& B
Bodyguard takes out enemies
' Z" o0 u* F; `) \, C( s! |AntiDmg M + AntiNavi M + Muramasa M
- a+ f0 }' U! E9 a7 U) @: b' c; J& V
* |) f/ x+ q" {: V# j26 500Barr: @- `$ d* X5 O: h5 x
Barrier absorbs 500HP dmg
5 P. H, e, S$ _4 N; f7 M" GBarrier E + Barr100 E + Barr200 E
- S- Z* s/ }4 p1 y; q* WBarrier R + Barr100 R + Barr200 R$ ~( q5 @" @8 `( F/ o
# Z4 Y! Y3 F+ Y1 c9 ^8 t
27 BigHeart9 Y/ w" `5 O4 ]* r! Q$ v; r
Attacks, then heals HP!
: |' @& h7 a+ A$ H3 l* r6 o, n8 ^HolyPanl R + Recov300 R + Roll R( g0 z/ m5 b3 S
HolyPanl R + Recov300 R + RollV2 R+ N5 L. D: ~6 W2 @* {% a
HolyPanl R + Recov300 R + RollV3 R
) Y, o9 ~' P5 g0 S& o) L( r* O7 j/ e0 a& M F* s# \2 W% j+ i& I! c( }
28 GtsShoot: E) t. V" d6 H8 F5 O$ G
GutsMan throws MegaMan!1 J; k4 b7 I6 [0 |
Guard * + DashAtk G + GutsMan G
; I& o0 o, J8 ~Guard * + DashAtk G + GutsMan2 G
7 O+ q2 Z8 @) t8 }7 ~5 e9 h2 ?* lGuard * + DashAtk G + GutsMan3 G$ j% ^ S1 v) [7 {2 c5 a8 v
Guard * + DashAtk G + GutsMan4 G
/ a6 ]* H! _0 f& D$ @+ D+ z$ W' P& V( l2 C# d5 O& Z( f! \
29 DeuxHero
' S" j; n" w) _ p b" }: nMegaMan & ProtoMan team up!+ R5 X( X0 s: J7 e
CustSwrd B + VarSwrd B + ProtoMan B6 ?" X9 ^% G6 c1 ^: y: m; _
CustSwrd B + VarSwrd B + ProtoMn2 B y! }5 k0 l4 f6 Z4 {* k, z0 e4 T7 A1 ]
CustSwrd B + VarSwrd B + ProtoMn3 B
# U1 A* I$ r) x) KCustSwrd B + VarSwrd B + ProtoMn4 B C8 U# m& x U( P0 |
( k9 H# q {8 {' R3 M. K7 y6 Z
30 2xHero/ R6 i8 r$ G$ }1 g( |
MegaMan & ProtoMan Dual atk
" ]! w( s: b7 Y0 USlasher B + CustSwrd B + VarSwrd B + ProtoMan B
1 [) x z6 b; ^* Y# q4 wSlasher B + CustSwrd B + VarSwrd B + ProtoMn2 B
3 \$ n9 f$ f* k9 a$ W N0 p ?Slasher B + CustSwrd B + VarSwrd B + ProtoMn3 B% U& O. A8 f# L9 j3 i- j, [
Slasher B + CustSwrd B + VarSwrd B + ProtoMn4 B
$ S9 g1 d, j+ l2 i6 o7 d) P, Y9 ` ^9 l. z n# N* |0 ^
31 PrixPowr
* r; d% F# F9 j' ]' \4 Y3 Navis attack at once!
( L9 H4 s" r) TTeam1 * + Team2 * + KingMan5 K
/ A' C, c# s. q. N5 @6 LTeam1 * + Team2 * + MistMan5 M
9 W7 a) |; B/ c! d0 CTeam1 * + Team2 * + BowlMan5 B
$ W1 Z. P2 O Q9 H/ e5 u1 G; V& l4 Z" T2 m& a, R
32 MstrStyl+ j: A, K+ P4 B
MegaMan unleashes his power
8 n$ G7 c( K( S; r0 [- B$ I. L& vSalamndr * + Fountain * + Bolt * + GaiaBlad ** [ f7 ^$ b6 C: H9 Q
r" p# ]* ]4 V0 R& sStdrdChip (Part 1)0 [% a# w6 @: l8 y8 B# u- ^
┌──┬────┬─┬──┬──┬───┬───────────────┐3 C6 l+ w# e9 k/ Z% \
│编号│名称 │MB│攻击│属性│稀有度│说明 │1 U" S# _& C0 \: L' C8 {
├──┼────┼─┼──┼──┼───┼───────────────┤5 N# Z" Q. c ?) `6 _! {/ Q; D- O
│1 │Cannon │12│40 │ │* │Cannon to attack 1 enemy │
# h/ y2 c1 }7 d! J3 U& n│2 │HiCannon│24│60 │ │** │Cannon to attack 1 enemy │8 f0 e: O" t' h+ _- ?, y
│3 │M-Cannon│36│80 │ │*** │Cannon to attack 1 enemy │# a- m6 q' `3 Q+ H
│4 │Airshot1│4 │20 │ │* │Knocks enemy back 1 │
& F/ }, y$ t, C│5 │Airshot2│12│30 │ │** │Knocks enemy back 1 │
6 O0 F+ g( ^4 j% L│6 │Airshot3│18│40 │ │** │Knocks enemy back 1 │! W! f" v. H0 U
│7 │LavaCan1│34│90 │Fire│* │Fires lava fr. area │
$ _, \3 m% L4 ?8 U) p- b( z│8 │LavaCan2│42│120 │Fire│** │Fires lava fr. area │
7 A+ `5 m& g; v# F│9 │LavaCan3│60│150 │Fire│*** │Fires lava fr. area │
8 V" ^1 p: J2 _- l+ `2 o P│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area │* q7 X) H# u) h" C& ^ O
│11 │ShotGun │8 │30 │ │* │Explodes 1 square behind │
. ^4 O" S2 n# L! e│12 │V-Gun │8 │30 │ │* │Explodes 2 diag. squares │
4 D4 M0 i* U4 U% `! I3 s |: q* p│13 │SideGun │8 │30 │ │* │Explodes up, down on hit │
+ g0 F6 Z% s, ^( x# J│14 │Spreader│16│30 │ │** │Creates a large explosion │
! e" e* ^- G! r, U+ T; g& a8 M│15 │Bubbler │14│60 │Aqua│* │Explodes 1 square behind │
/ I" P# N+ X0 x& `│16 │Bub-V │22│60 │Aqua│* │Explodes 2 diag. squares │9 d' o4 A! V: z2 c' b; S' t
│17 │BublSide│30│60 │Aqua│** │Explodes up, down on hit │ Q" j/ C0 a( X+ ?# w( U0 V& u
│18 │HeatShot│16│40 │Fire│*** │Explodes 1 square behind │
, |" H: ?6 H% I! x5 R! q│19 │Heat-V │24│40 │Fire│* │Explodes 2 diag. squares │1 X& X: g: K3 [! k j3 U
│20 │HeatSide│32│40 │Fire│** │Explodes up, down on hit │
/ A- Q: g' ]7 Z( K# k) `│21 │MiniBomb│6 │50 │ │*** │Throws a bomb 3 squares │0 p% ^+ A5 G; Z" g
│22 │SnglBomb│12│50 │ │* │Throws a big bomb 3 squares │ b4 M1 J3 ^3 `
│23 │DublBomb│24│50 │ │* │Throws 2 big bombs 3 squares │
1 e! i) H0 s/ b: H: X/ ?│24 │TrplBomb│36│50 │ │** │Throws 3 big bombs 3 squares │. a& e0 i4 ?6 P& Y6 U: S5 w+ n5 M
│25 │CannBall│33│160 │ │*** │Breaks 3rd panel ahead │
7 a0 ~+ O# T4 z/ u" m5 Y│26 │IceBall │18│120 │Aqua│*** │Freezes 3rd sqr. ahead │6 Q! H! D3 \* c) d
│27 │LavaBall│20│140 │Fire│*** │Shoot lava 3rd sq. ahead │
7 d. @7 a7 k) g) K* b│28 │BlkBomb1│60│120 │Fire│** │Firebomb hits 3rd sq ahead! │
# S& S; g4 e$ Q) Y0 n│29 │BlkBomb2│70│170 │Fire│*** │Firebomb hits 3rd sq ahead! │" ?( b _, M$ Y6 Y; h+ \" f
│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead! │
. E4 `8 y4 i% z7 X5 a& n7 ^' |│31 │Sword │10│80 │ │* │Cuts enmy in front! Range: 1 │ I5 k/ H, b$ U6 {3 G+ ^
│32 │WideSwrd│16│80 │ │** │Cuts enmy in front! Range: 3 │
1 E% e7 x1 |: {│33 │LongSwrd│24│80 │ │*** │Cuts enmy in front! Range: 2 │3 T5 d' Z# M$ Y3 z" N
│34 │FireSwrd│20│150 │Fire│*** │Fire: Cuts fwd 3 squares │
! n% i2 y7 L$ i! G4 l) D9 f' P│35 │AquaSwrd│25│150 │Aqua│*** │Water: Cuts fwd 3 squares │8 G: I7 {; z5 ?) D: s& o
│36 │ElecSwrd│23│130 │Elec│*** │Elec: Cuts fwd 3 squares │+ m, X% J& I- }5 T" \8 E8 X
│37 │BambSwrd│18│140 │Wood│*** │Wood: Cuts fwd 3 squares │
+ l1 f) @7 q$ }* l* J# e4 J" s6 U│38 │CustSwrd│21│????│ │*** │Cust Gauge = Atk Str │
, n8 W* q \; ^) K3 ^9 @│39 │VarSwrd │68│160 │ │**** │A magical shifting sword │* e& x$ B2 r g0 I$ ?+ I
│40 │AirSwrd │30│100 │ │*** │Wide swrd with air attack! │
9 v1 [: u" `, Q$ N. j│41 │StepSwrd│43│130 │ │**** │2 steps, then uses wide swrd │
- z2 v% s7 T$ O: t: c│42 │StepCros│74│130 │ │**** │2 steps, then uses cross atk │
) o* v: R2 x9 a/ m+ h│43 │Slasher │12│240 │ │*** │Cut while A button is held! │. r5 P# m; p3 X; v; j) u. N) l1 e5 p
│44 │ShockWav│10│60 │ │* │Shock through enemies │
2 d3 [+ K: U, t n" q│45 │SonicWav│26│80 │ │** │Shock through enemies │
) |5 i: q4 }2 Y% q9 f9 d6 x' i│46 │DynaWave│42│100 │ │*** │Shock through enemies │1 X, s& w" V5 B. F5 C, [1 V4 a! w
│47 │BigWave │82│190 │ │**** │Shck wave cracks panels │
, v2 p/ D3 I/ [9 ?2 q│48 │GutPunch│14│80 │ │* │Punch pushes 1 square │
2 n7 g& ^- u; ~* {3 ]0 u& S│49 │GutStrgt│30│100 │ │** │Punxh 2 square range │
& X; H8 q+ `7 f5 z│50 │GutImpct│50│160 │ │*** │Punch pushes 1 square │% ]5 @5 N$ A8 S5 n* T5 E
│51 │DashAtk │11│90 │ │* │Dash through enemies! │( v% ~/ k. p1 z* O+ c! K
│52 │Burner │15│130 │Fire│*** │Envelops you in flame! │
7 E4 q3 k- M( P& h│53 │Condor │44│180 │ │**** │Chrge atk pierces enemies │
$ h( w9 K1 D$ T* n4 W" R* @│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape! │, F& n3 r4 L1 |0 A9 ~( J$ ~
│55 │Zapring1│8 │20 │Elec│* │Pralyzing electric ring atk! │3 X- }% P+ z E4 P
│56 │Zapring2│18│40 │Elec│** │Pralyzing electric ring atk! │& f: [2 L8 u% y
│57 │Zapring3│28│60 │Elec│*** │Pralyzing electric ring atk! │
* i4 ~. A1 S+ x- x5 s│58 │IceWave1│14│80 │Aqua│* │Creates a 2 sq wide ice wave! │
8 D) \ k. r2 ?) K' D7 L│59 │IceWave2│22│100 │Aqua│** │Creates a 2 sq wide ice wave! │ m+ I; L! \* p8 @! {
│60 │IceWave3│30│140 │Aqua│*** │Creates a 2 sq wide ice wave! │+ _5 p( z k* p+ }4 h+ R
│61 │Yo-Yo1 │72│40 │ │* │3-square yo-yo attack! │1 n% z/ m" g( P; k* U
│62 │Yo-Yo2 │80│50 │ │** │3-square yo-yo attack! │ Q; n# I* @8 f9 Q
│63 │Yo-Yo3 │88│60 │ │*** │3-square yo-yo attack! │
' Q' k* S( f4 C7 e│64 │AirStrm1│26│50 │ │* │Creates 3 whirlwinds │
; s V4 g5 ^9 R( j& A3 k│65 │AirStrm2│35│60 │ │** │Creates 3 whirlwinds │: i; `& _( Y9 Z: v0 j
│66 │AirStrm3│44│70 │ │*** │Creates 3 whirlwinds │1 G+ u$ w- L) Y$ Q4 ?/ T# W
│67 │Arrow1 │40│100 │Elec│* │Bee fly diagonal paths │/ S q3 I! E; G* X. C( a, g' V0 z
│68 │Arrow2 │60│130 │Elec│** │Bee fly diagonal paths │
1 ?/ }# g v7 t( z4 ], ]│69 │Arrow3 │80│160 │Elec│*** │Bee fly diagonal paths │" d! J- g5 D, S: m9 D! F- R, x/ g/ t8 k
│70 │Ratton1 │14│80 │ │* │Crawling rat, turns once │
$ F a0 y* O9 {- Z! C│71 │Ratton2 │24│100 │ │** │Crawling rat, turns once │
' y: Q8 I* m1 x, `│72 │Ratton3 │34│120 │ │*** │Crawling rat, turns once │6 N$ Q( y4 F/ ^, A& x) @# f
│73 │FireRatn│35│230 │ │*** │Activates when hit w/fire! │
3 N: r1 F& l# l- i│74 │Wave │60│80 │Aqua│*** │Creates a wave that moves 3 sq│
- k, ?; C7 ^, @+ o1 Q% j( o, M│75 │RedWave │72│90 │Fire│*** │Creates a 3 sq wave of lava │1 u3 F$ d; r1 K( q* J
│76 │MudWave │84│100 │Wood│*** │Mud wave advances 3 squares │
4 l& A' |- d R1 H% U│77 │Tornado │18│20 │ │** │An 8-hit tornado 2 ahead │, H, g/ ]; |# n' V
│78 │Spice1 │22│80 │Wood│* │Dangerous powder on all grass │6 T7 L1 u+ r* R @! S
│79 │Spice2 │34│110 │Wood│** │Dangerous powder on all grass │
8 L! O2 M, v; [. h4 n! _( K│80 │Spice3 │46│140 │Wood│*** │Dangerous powder on all grass │# ~& Z" \/ f5 F q# I/ ~: |
│81 │Shake1 │34│90 │ │* │Vertical shaking 3 sq ahead │
; H; C# E) j2 ^( S: e8 O│82 │Shake2 │40│110 │ │** │Vertical shaking 3 sq ahead │
" T# P* i" w* \% Q* J│83 │Shake3 │50│140 │ │*** │Vertical shaking 3 sq ahead │( L, S# b1 `8 H J7 I2 D
│84 │NoBeam1 │66│200 │ │** │Fires if something behind │! N7 j( s% e; d' I
│85 │NoBeam2 │77│260 │ │*** │Fires if something behind │
- M: z( \( J# k9 m9 o│86 │NoBeam3 │88│300 │ │**** │Fires if something behind │; \: Y- k+ d- b' I5 A3 D0 z' d
│87 │Hammer │16│100 │ │** │Hammer smashes front! │
( r5 j; f+ W% N* r8 u: B│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward │
6 E B2 W( l& W/ |# n9 K/ i│89 │Rope1 │45│50 │Wood│* │Entwines adjacent enemies! │
) T% r2 Z/ o/ F$ h│90 │Rope2 │55│70 │Wood│** │Entwines adjacent enemies! │. V x- F* k. {. I8 [6 j
│91 │Rope3 │65│90 │Wood│*** │Entwines adjacent enemies! │
$ a! ^( |. g* i. C) }2 _% l│92 │Boomer1 │15│60 │Wood│* │Boomerang encircles field │) s4 R! M/ Y2 c4 u9 q
│93 │Boomer2 │22│80 │Wood│** │Boomerang encircles field │& j1 ?- g; h% W1 ?" b( s
│94 │Boomer3 │30│100 │Wood│*** │Boomerang encircles field │5 W8 B0 a6 R' w( D! {3 |' M
│95 │PoisMask│30│ │ │* │Poison area w/ A button! │7 k# y2 }1 _2 W0 k) C6 b1 _
│96 │PoisFace│38│ │ │** │Spread poison w/ A button! │
) M) o L8 C9 @( O│97 │RockArm1│23│100 │ │* │Paralyzes enemy w/ erthquake │
) \3 J1 G) u$ x│98 │RockArm2│35│150 │ │** │Paralyzes enemy w/ erthquake │8 y1 z" P c" l9 F# N5 T# Z* y& h
│99 │RockArm3│47│200 │ │*** │Paralyzes enemy w/ erthquake │
5 s6 n# M; v. K/ G│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│/ k6 ?4 k, X) Q. f1 K* w
└──┴────┴─┴──┴──┴───┴───────────────┘
$ o6 H; u2 l l, }* ~" `
& |0 z9 c: J# ?2 A+ C5 [StdrdChip (Part 2)7 ] i$ v5 t' k
┌──┬────┬─┬──┬──┬───┬───────────────┐0 {% r8 n1 E) c' J6 t% j$ B
│编号│名称 │MB│攻击│属性│稀有度│说明 │+ Q2 q2 y& G9 N# ~/ L
├──┼────┼─┼──┼──┼───┼───────────────┤
% }$ z3 u8 ]+ y) V8 e$ u* v: N│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│$ ?, o% h' u3 S; h" @
│101 │CrsShld2│33│210 │ │** │Guard, and bite into the enemy│) f. i; ~ B9 [) C: b
│102 │CrsShld3│41│260 │ │*** │Guard, and bite into the enemy│+ t+ w# w; b6 b
│103 │Magnum1 │35│120 │Fire│* │Cursor destroys panel! │2 p' _2 U7 i7 n$ I9 q) |
│104 │Magnum2 │55│150 │Fire│** │Cursor destroys panel! │
2 G( D k" l( G* Z, ?$ G+ \& I1 Z│105 │Magnum3 │75│180 │Fire│*** │Cursor destroys panel! │2 A) B" F7 H8 Y$ h; H9 @. g* h
│106 │Plasma1 │14│30 │Elec│* │Launches electric attack │% \9 ~# a6 B( N
│107 │Plasma2 │26│60 │Elec│** │Launches electric attack │5 [1 D0 G1 a4 G& [9 `' U" s; Q
│108 │Plasma3 │34│90 │Elec│*** │Launches electric attack │' j2 @# I$ }& C, z4 R% T9 X2 m
│109 │RndmMetr│28│100 │Fire│*** │Meteors smash enemies! │. K2 h; S6 ]$ ^8 a
│110 │HoleMetr│48│100 │Fire│*** │Meteors smash into sq │7 P( L8 G1 d- }" o. K
│111 │ShotMetr│38│100 │Fire│*** │Meteors shoot out forward │$ m: z9 ^. q. }
│112 │Needler1│32│30 │ │* │Advance w/ A, stop to attack │
5 g$ h. c6 s2 L H* Q│113 │Needler2│52│40 │ │** │Advance w/ A, stop to attack │" A- n. V; P* o
│114 │Needler3│72│50 │ │*** │Advance w/ A, stop to attack │
2 n% x$ J6 h9 R. V│115 │Totem1 │29│100 │Fire│* │Creates a totem to blow fire │
) s0 Y& ?( J. S6 Q7 p: z│116 │Totem2 │38│140 │Fire│** │Creates a totem to blow fire │
. @/ x9 W& R) F, t1 ]│117 │Totem3 │47│180 │Fire│*** │Creates a totem to blow fire │+ ~$ @, h7 Q# `- W
│118 │Sensor1 │62│100 │Elec│*** │Sensor to watch sq ahead │: R/ t4 J6 @% a$ Y a4 L
│119 │Sensor2 │70│130 │Elec│*** │Watch sq ahead or diagonal │1 H# W2 R R& L
│120 │Sensor3 │72│130 │Elec│*** │Watch sq ahead or diagonal │4 ~' z- i6 J* n( ` N& `2 K' ?0 k' o
│121 │MetaGel1│18│90 │Aqua│* │Gel atk steals a panel! │4 |# H# R* j J! |+ y# s" x/ J. V
│122 │MetaGel2│28│130 │Aqua│** │Gel atk steals a panel! │0 d* d& ^0 ]7 N
│123 │MetaGel3│38│170 │Aqua│*** │Gel atk steals a panel! │
9 u* Q" _" b& R3 q. w* G* T$ Z│124 │Pawn │44│90 │ │*** │Attack by pressing A button │( Q! Q( h4 `+ Y) E6 v* \$ l5 }
│125 │Knight │64│150 │ │*** │Jumps fwd and attacks │/ k! S+ C1 t3 B" T& Z
│126 │Rook │30│ │ │*** │Protects you from attacks │
: T& h7 ^- ^' S0 ?│127 │Team1 │16│10 │ │** │Powers up when ally is hit │
) \/ v# U& M# u5 w8 \│128 │Team2 │20│ │ │** │Ally's HP recovered if hurt │: t# C4 W% B) V( e" f
│129 │TimeBomb│32│150 │ │*** │An area-wide time bomb │1 x& S% m8 G9 H7 r
│130 │Mine │16│300 │ │*** │Places a mine in enmy area │
" j4 C, z& `/ i b& V│131 │Lance │46│130 │Wood│*** │Lances through back line │
0 S/ a5 w0 o M6 D+ e5 u│132 │Snake │20│40 │Wood│*** │Snake from hole in area │& Y l/ Z, Q: T* N! h) v
│133 │Guard │5 │ │ │* │Repels enemy's attack │
& ] y8 n( ~/ k5 r8 s" ^& y│134 │PanlOut1│4 │ │ │* │Destroys 1 panel in front │$ R) N, |0 T& ~, \. Z4 [9 m! A
│135 │PanlOut3│7 │ │ │* │Destroys 3 panels in front │3 i* o$ P a R1 U6 x+ c
│136 │PanlGrab│10│ │ │* │Steals one enemy square! │- e- Z# N1 x, ^8 n3 @; I% }! W
│137 │AreaGrab│15│ │ │** │Steals left edge from enmy │
0 _ r: e6 g- j3 Q. P$ e│138 │GrabBack│10│40 │ │*** │Retaliate stolen panels! │
# H1 o% E( Q, D# R│139 │GrabRvng│30│80 │ │**** │Retaliate stolen panels! │
3 F( c% l! e; B+ ?! O│140 │RockCube│9 │ │ │* │Places a rock cube in front │' S8 E. H5 _+ G+ ~7 R* j
│141 │Prism │60│ │ │*** │Prism fires randomly │# s+ E1 s/ J F! g; c' P+ o$ J
│142 │Wind │14│ │ │* │Windbox blows at enmy area │% s9 d* x" P( [- T
│143 │Fan │14│ │ │* │Vacuum pulls enemies │
2 l ]( o. [: [, ], a│144 │Fanfare │32│ │ │*** │Take no damage for a while │
$ m2 s# d' w4 i4 L5 h! W│145 │Discord │38│ │ │*** │Confuses enemies w/ music │
( Q z: b. ~0 k$ w8 ?│146 │Timpani │42│ │ │*** │Paralyzes enemies w/ music │
G0 H, I S- q4 d5 m" Q$ s│147 │Recov10 │5 │ │ │* │Recovers 10HP │
D# M5 w4 b; I% f5 g3 i, L5 S│148 │Recov30 │8 │ │ │* │Recovers 30HP │( n i3 o/ y+ H& N9 m/ @
│149 │Recov50 │14│ │ │** │Recovers 50HP │
# \9 y' \' t r- l+ ]│150 │Recov80 │20│ │ │** │Recovers 80HP │: }1 ^$ X3 g j" L9 A( A3 o, |
│151 │Recov120│35│ │ │*** │Recovers 120HP │
% @5 D) ^7 P4 ~1 X│152 │Recov150│50│ │ │*** │Recovers 150HP │
3 u7 S5 r1 h% K* u8 Z1 ^" P7 o│153 │Recov200│65│ │ │**** │Recovers 200HP │
& \% Y9 \2 }( c @- D│154 │Recov300│80│ │ │**** │Recovers 300HP │
" e8 E) s. v" h/ F6 |│155 │Repair │8 │ │ │* │Fix your area's panels │
$ j0 G/ r- l$ Z% R1 Q" @4 S3 e$ g7 T│156 │SloGauge│20│ │ │*** │CustGauge slows down in battle│$ s0 D- e% d% h5 H1 G/ y
│157 │FstGauge│40│ │ │*** │CustGauge speeds up in battle │
$ k7 e1 m5 g8 l" ?│158 │Panic │14│ │ │*** │Confuses enmies if you are │* _8 V; D Z( y2 @3 B
│159 │Geddon1 │10│ │ │*** │Cracks all panels! │6 k9 ?; N' X7 r" C
│160 │Geddon2 │50│ │ │**** │Breaks all empty squares! │
- ~$ } l Q }1 h+ q' W│161 │Geddon3 │90│ │ │**** │Turn all panels to swamp! │1 }& q% a- f* h# r7 F3 |; X) p. H
│162 │CopyDmg │18│ │ │*** │Duplicate damage on 2nd enemy │
/ Z: c# K3 A Q, x: C; E│163 │Invis │11│ │ │*** │Invisible for a while │
. J' ]' n: D) q ~0 c│164 │Shadow │60│ │ │*** │Only swrd attack hurt you │- b I! i% @/ _4 N1 y o6 `9 C" z
│165 │Mole1 │28│ │ │* │Attacks fr. under ground! │
8 z2 H& [. p/ S: y# z- q, b│166 │Mole2 │35│ │ │** │Attacks fr. under ground! │
* t# C; N$ q: c3 ]│167 │Mole3 │42│ │ │*** │Attacks fr. under ground! │% D: v6 v. P! U2 B5 K: u
│168 │AirShoes│26│ │ │*** │Can stand on empty squares │
2 k2 F! ~- d8 u4 {! ?. N; B│169 │Barrier │7 │ │ │* │Nullifies 10HP of damage! │
& P* |- E: j# R; ?4 b│170 │Barr100 │25│ │ │** │Nullifies 100HP of damage! │5 |' \6 D0 [5 m2 ~% v; p
│171 │Barr200 │50│ │ │*** │Nullifies 200HP of damage! │
$ h% ^) }: m* ^( h9 G│172 │Aura │55│ │ │*** │Repels attacks under 100 │: y/ O. C+ U \( B6 z B" ~8 h
│173 │NrthWind│43│ │ │**** │Wind removes auras, etc │
+ D4 I6 ]! Q0 t" h- _- D% A. m! A; ?│174 │Mettaur │30│????│ │***** │Summons a Mettaur to fight! │ ~6 B1 y1 p& y8 P4 F- @# y' ~
│175 │Bunny │32│????│Elec│***** │Summons a Bunny to fight! │
c, K! O6 ?+ }$ z0 r│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight! │
7 E8 k. D% P& L$ X│177 │Swordy │30│????│ │***** │Summons a Swordy to fight! │
& J u4 M, _9 n! ~6 u9 l: k+ E│178 │Jelly │46│????│ │***** │Summons a Jelly to fight! │
' p5 f8 c/ }, H! }- w│179 │Mushy │38│????│Wood│***** │Summons a Mushy to fight! │' Z4 B) |6 c a1 A' W9 Q* h
│180 │Momogra │38│????│ │***** │Summons a Momogra to fight! │
0 s u" [, C( Q6 J│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │
6 G. d! x1 ^4 D r6 E3 {│182 │Scuttlst│52│????│ │***** │Summons a Scuttlest to fight! │
" p# x$ s4 H+ H! i1 O│183 │Hole │55│ │ │**** │Open hole to dark world │/ V: @" y( x7 J j/ t" ?! s2 ^
│184 │HolyPanl│14│ │ │** │Creates a holy pnl in front │
) [1 \) _# t$ H1 ]# N# N│185 │LavaStge│22│ │ │*** │Changes all panls to lava │
9 l7 J3 |7 M7 A- b% t; e3 ^2 E│186 │IceStage│20│ │ │*** │Changes all panls to ice │2 i9 a: ?, M9 v5 `+ p5 @8 B
│187 │GrassStg│10│ │ │*** │Changes all panls to grass │
$ n `) z$ _8 l) s) w│188 │SandStge│18│ │ │*** │Changes all panls to sand │: c% l4 K4 ^( b' h
│189 │MetlStge│26│ │ │*** │Changes all panls to metal │
" a2 a7 D9 i4 f. ^% d* O│190 │Snctuary│54│ │ │**** │Change own panls to holy │
) @/ u$ B" G3 Q6 k! h│191 │AntiDmg │45│100 │ │*** │Sets trap & throws stars! │
z7 Y0 o. |! n- h. k( v│192 │AntiSwrd│68│100 │ │*** │Retaliate for sword damage │3 F) q: W2 z* g6 b) q! b( h, N
│193 │AntiNavi│60│ │ │**** │Take the enemy's Navi away │
, _8 ~/ M9 }; Y' o│194 │AntiRecv│73│ │ │*** │Punish recovery of HPs! │/ s1 y$ u2 ~- ~" s
│195 │Atk+10 │4 │ │ │* │+10 for selected atk chip │! J& E4 G; {& B0 v- \
│196 │Fire+30 │20│ │ │** │+30 for Fire atk chip │
* ? H& d% W8 y8 u4 f│197 │Aqua+30 │21│ │ │** │+30 for Aqua atk chip │
$ R0 M' r8 B, C! K, Z" H) j│198 │Elec+30 │23│ │ │** │+30 for Elec atk chip │0 U4 u G$ A. v9 g! @
│199 │Wood+30 │26│ │ │** │+30 for Wood atk chip │1 r& y, R& ]6 ?6 }8 s% c: B6 N
│200 │Navi+20 │34│ │ │** │+20 for selected Navi chip │
% u- y! W+ U4 ^" d: @└──┴────┴─┴──┴──┴───┴───────────────┘7 y( ^$ \ Z8 Q: E! R/ X6 d* l
! h1 O4 ^7 z3 W; f1 `7 B5 @) A: G6 c. q$ ^5 L7 A
Mega Chip
* j9 D6 n% K( W7 Q' {9 e- n┌──┬─────┬─┬──┬──┬───┬───────────────┐
1 r8 Q8 a1 s" Y│编号│名称 │MB│攻击│属性│稀有度│说明 │
0 p4 B: @, d0 c% {+ N* m├──┼─────┼─┼──┼──┼───┼───────────────┤
( D$ R! T7 e1 O* e0 k: L│1 │Muramasa │74│????│ │***** │Power = amount of HP lost! │
9 c/ e% t6 ?- `- L) O2 w2 o, e- C│2 │HeroSwrd │65│180 │ │**** │Legendary swrd cuts 3 sq! │
1 f& P7 c- @0 |: h& {│3 │ZeusHamr │90│250 │ │***** │Damages anyone on a panel │2 M3 N, ]/ `: H2 ]
│4 │StandOut │22│220 │Fire│*** │Heat: Send Fire into hole │: J* O( w$ |* H% s' B( d
│5 │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole │
* E+ Z- Q* C! k% [0 i+ ~% f: B1 i│6 │WatrLine │18│180 │Aqua│*** │Water: Draw wter from hole │
9 E$ u8 T( t/ W; K3 M# C) I; j: Y│7 │Fountain │48│240 │Aqua│*** │Water: Draw wter from hole │9 a/ U9 {6 V* O
│8 │Ligtning │30│160 │Elec│*** │Elec: Dmgs object & area │* X8 c5 w! o3 P8 v: c& p3 G6 F
│9 │Bolt │52│210 │Elec│*** │Elec: Dmgs object & area │
9 T9 {0 M; e. P$ y: b│10 │GaiaSwrd │28│100 │Wood│*** │Wood: Take power frm next chip│
+ ^' L- u$ {9 r* ?( a4 p│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│6 S6 S" N7 ^5 f) U+ Z+ E/ j: x' B2 w2 g
│12 │Meteors │86│40 │Fire│**** │Drop many meteors on enemy │% ^. y2 E; ~' n, _8 A3 c
│13 │Guardian │82│ │ │***** │Statue punishes when hit │- P @5 `# N, O4 F) S2 I/ w' |
│14 │Anubis │90│ │ │***** │Anubis poisons enemies │
( n, f1 [* g% Q V: R2 I│15 │Godstone │66│150 │ │**** │Summons a GodStone from hole │3 M) `% `( ]- Z9 l" u* c
│16 │OldWood │72│100 │Wood│**** │Summons OldWood from hole │
) w! w0 w @1 d7 t! m8 @, R! M│17 │Jealousy │64│100 │ │*** │More dmg if enemy has chips │6 v2 U; w( a/ I! m* }/ c
│18 │Poltrgst │58│ │ │***** │Objects thrown at enemies! │- @6 _% f6 h9 z1 i: |0 U
│19 │LifAura │77│ │ │**** │Repel all attacks under 200 │5 J) p* ]- e/ H! [$ S; k7 i, s& }
│20 │FullCust │10│ │ │*** │CustGauge instantly refills! │/ m' `+ ~: X1 W9 S1 Y
│21 │Atk+30 │50│ │ │*** │+30 for selected atk chip │
* a5 T8 Y( c& [│22 │Navi+40 │60│ │ │*** │+40 for selected Navi chip │3 h& L( a& M2 r* l# X" ?4 [
│23 │Roll │10│20 │ │*** │Attack an enemy, heal you │
. g; N# K, X; z# ?" e: Q1 J│24 │RollV2 │22│30 │ │**** │Attack an enemy, heal you │
# ?7 ]5 `/ Y1 J│25 │RollV3 │34│40 │ │***** │Attack an enemy, heal you │5 q" j: B/ G+ w
│26 │GutsMan │15│50 │ │*** │Sneaks up to smash panels │
6 f2 Z3 {0 s+ g$ k" W" Y│27 │GutsManV2 │41│70 │ │**** │Sneaks up to smash panels │6 \2 Z0 x( y) K- O
│28 │GutsManV3 │57│90 │ │***** │Sneaks up to smash panels │
/ t/ e; o# G5 ^* d│29 │GutsManV4 │63│100 │ │***** │Sneaks up to smash panels │0 N. I! v K7 {; H f7 d% N9 A j
│30 │ProtoMan │68│160 │ │*** │Moves in to slice the enemy │
' K, W3 M9 F7 y& h; }$ w$ N│31 │ProtoMnV2 │76│180 │ │**** │Moves in to slice the enemy │
4 R0 F1 S# c X* g5 y" G( Z# `│32 │ProtoMnV3 │82│200 │ │***** │Moves in to slice the enemy │8 y3 F8 ]3 ~ ^$ K, q8 \ x
│33 │ProtoMnV4 │90│220 │ │***** │Moves in to slice the enemy │" T d& W7 N0 E6 c2 Y/ f9 d2 ^
│34 │FlashMan │39│50 │Elec│*** │Flash atk paralyzes enemy │! g) ]. c; x4 T6 S
│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy │4 k* B. h) o* e9 h5 U
│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy │
3 `1 ^# T1 Q* l$ X# h& D│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy │
4 q, {# }, x' n8 v+ }4 {1 f│38 │BeastMan │38│40 │ │*** │Claw atk 3 squares ahead! │) y+ Y( H6 G; h# E
│39 │BeastMnV2 │60│50 │ │**** │Claw atk 3 squares ahead! │- l( n( U' I0 K/ K' M
│40 │BeastMnV3 │68│60 │ │***** │Claw atk 3 squares ahead! │
, j# _: W$ E* g! S" E│41 │BeastMnV4 │76│70 │ │***** │Claw atk 3 squares ahead! │: Q- O4 c0 l5 M2 }. h" ~5 Q
│42 │BubblMan │50│20 │Aqua│*** │Fires several AquaShots │; z) s% Y" |5 }* v
│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots │
5 b" v, {" U7 u9 `│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots │
- L' }$ u: p$ j8 S) G% @│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots │; N2 ^1 e7 R1 b- ]9 |* s
│46 │DesrtMan │32│120 │ │*** │Launches fists at enemies! │5 e; h9 K) v6 V6 d# L+ n# E9 } }
│47 │DesrtMnV2 │52│140 │ │**** │Launches fists at enemies! │, Y' L' R' }# {% k0 v
│48 │DesrtMnV3 │64│160 │ │***** │Launches fists at enemies! │
/ _& g+ R& P$ @1 z- H |$ @│49 │DesrtMnV4 │72│180 │ │***** │Launches fists at enemies! │9 E2 w/ V; x, C, c
│50 │PlantMan │60│20 │Wood│*** │Vines harm all enemies! │: t; I' n. ]% i7 G3 N. A0 W
│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies! │
" l/ m( `/ G/ k& y# ~│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies! │' f; y8 z* t, k! a3 w
│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies! │
+ A6 }8 P% z: t( a; O│54 │FlamMan │32│120 │Fire│*** │Flames burn all enemies! │
/ Y& X6 |+ }0 g4 U. `: e7 V│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies! │# y" {; g9 l6 }# b+ T, @4 }1 a
│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies! │
" ~( n6 `- I) b' y) x' }0 U' M+ ?│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies! │
) V1 I0 S9 ~$ v. w- v. [. ~│58 │DrillMan │66│70 │ │*** │3 drills fly at enemies! │
8 s: Q1 O* y+ U9 o( U! n) r6 q9 c& ]│59 │DrillMnV2 │70│90 │ │**** │3 drills fly at enemies! │
- B% Q: \( l+ J│60 │DrillMnV3 │74│110 │ │***** │3 drills fly at enemies! │
! {- _# |/ ?/ B5 Z& y│61 │DrillMnV4 │78│130 │ │***** │3 drills fly at enemies! │. b+ Y9 n( v2 U; W$ V* k
│62 │MetalMan │40│100 │ │*** │Iron fist smashes 1 square! │5 c$ v6 I, j0 A
│63 │MetalMnV2 │60│130 │ │**** │Iron fist smashes 1 square! │0 W& r+ h6 U! F; o0 q! x7 ^
│64 │MetalMnV3 │70│160 │ │***** │Iron fist smashes 1 square! │
+ v! O- h! u# K3 Y6 O9 ~8 U# B│65 │MetalMnV4 │80│190 │ │***** │Iron fist smashes 1 square! │6 w6 I7 s1 n( W" o! V
│66 │KingMan │36│140 │ │*** │Move up 3 square & 4-way hit │3 g$ m2 D+ X! |8 ]9 n* z! S
│67 │KingManV2 │48│170 │ │**** │Move up 3 square & 4-way hit │. H# W! x8 I0 H, |
│68 │KingManV3 │60│200 │ │***** │Move up 3 square & 4-way hit │* ~9 l& h' [& }4 ~8 U
│69 │KingManV4 │72│240 │ │***** │Move up 3 square & 4-way hit │/ n/ P( W2 a' r. u( C; |. x
│70 │MistMan │68│90 │ │*** │Appears from mist & attacks │! f8 n- O. H# h% F; c; z
│71 │MistManV2 │71│110 │ │**** │Appears from mist & attacks │8 t) @2 ]5 u( u9 b1 B
│72 │MistManV3 │74│130 │ │***** │Appears from mist & attacks │
! R7 ~# d8 w& c! J* f2 E6 ~ U│73 │MistManV4 │77│150 │ │***** │Appears from mist & attacks │' V( b4 h4 S+ s" U6 S2 x! a
│74 │BowlMan │80│100 │ │*** │Lines up pins for a strike! │2 x6 D: {# M- B9 B6 K0 g
│75 │BowlManV2 │82│120 │ │**** │Lines up pins for a strike! │. Y- v$ [0 P# z! Y
│76 │BowlManV3 │84│140 │ │***** │Lines up pins for a strike! │
@+ i# ?9 E# N│77 │BowlManV4 │86│160 │ │***** │Lines up pins for a strike! │
- k3 B0 L; A2 z3 [* W( Y% U; n. v3 N8 g( Y│78 │DarkMan │72│30 │ │*** │Creates 3 caves in enmy area │
, m* o/ r2 f4 d1 L│79 │DarkManV2 │76│30 │ │**** │Creates 3 caves in enmy area │
5 _0 J7 u$ W/ @* i0 `& y% W│80 │DarkManV3 │80│30 │ │***** │Creates 3 caves in enmy area │2 d" X: L- G& a* O9 _
│81 │DarkManV4 │84│30 │ │***** │Creates 3 caves in enmy area │
; o3 I0 x" q, P: V6 U- a9 I│82 │JapanMan │82│40 │ │*** │Multiple attacks w/ spear │
( u5 c) e! R) ~) ]: m9 V│83 │JapanMnV2 │85│45 │ │**** │Multiple attacks w/ spear │9 | \ f/ N# o0 K. ^* j3 S
│84 │JapanMnV3 │88│50 │ │***** │Multiple attacks w/ spear │- W$ v" J+ \2 [# c5 s) N
│85 │JapanMnV4 │91│55 │ │***** │Multiple attacks w/ spear │
4 h8 ~$ N9 G2 A, R3 d# S& S9 a└──┴─────┴─┴──┴──┴───┴───────────────┘9 T) O' B1 ^ n9 P
( E. k0 `# i& w; k! j! K. B. P; I& T1 c% W8 B# D
GigaChip (蓝版)
/ L3 z- n9 l. w* s0 o5 V- O: n┌──┬─────┬─┬──┬──┬───┬───────────────┐# y1 @) A& J @5 `# J
│编号│名称 │MB│攻击│属性│稀有度│说明 │
0 U9 n% F' j) g" e" |├──┼─────┼─┼──┼──┼───┼───────────────┤3 ^& F+ K% V$ O! ]" `( ^2 a. G7 }1 X% `
│1 │FoldrBak │99│ │ │***** │Restores all chips & folders │
0 l7 \$ x! y7 K0 ~: ]│2 │BassGS │99│700 │ │***** │Bass' secret weapon │+ R5 s3 G5 m# O. W5 s- P' G; n
│3 │DarkAura │55│ │ │***** │Dark chip repels <300 atks │
. ]: `$ w( f# H. m. c% O/ w( X│4 │DeltaRay │92│220 │ │***** │Use A btn for up to 3 attacks │- A' K$ F& e5 E4 u
│5 │AlphArmΩ │97│500 │ │***** │Launches a giant rocket │1 F% ^2 j I0 g5 J" v
│6 │GutsManV5 │79│120 │ │***** │Sneaks up to smash panels │
C' @8 W" z; h' y F│7 │ProtoMnV5 │98│240 │ │***** │Moves in to slice the enemy │
3 D( R4 `: c6 w/ h6 Y0 ~) e8 t│8 │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy │
% P* c J. h% X0 e: T/ `│9 │BeastMnV5 │84│80 │ │***** │Claw atk 3 squares ahead! │
/ k1 @& F3 M4 O& |5 O│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots │6 P3 J5 V$ ?; |) _5 R% l0 N' Q5 t4 _
│11 │DesrtMnV5 │80│210 │ │***** │Launches fists at enemies! │
; _) a) @* t4 [│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies! │
7 i5 C* S# `' J4 @. m- ?* F│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies! │* u5 k! G: \0 T+ N; m& s
│14 │DrillMnV5 │82│150 │ │***** │3 drills fly at enemies! │
& e2 I7 q, E- ~6 a5 D│15 │MetalMnV5 │90│250 │ │***** │Iron fist smashes 1 square! │
( \ Z R9 _& C9 y0 R0 E│16 │KingManV5 │84│280 │ │***** │Move up 3 square & 4-way hit │9 u9 Q, ^- A% I! D0 b- i' V, F' M! u
│17 │MistManV5 │80│170 │ │***** │Appears from mist & attacks │; M6 `: u6 ?; s" c
│18 │BowlManV5 │88│180 │ │***** │Lines up pins for a strike! │
9 `7 q; X$ m: Q$ F8 S: _! d│19 │DarkManV5 │88│30 │ │***** │Creates 3 caves in enmy area │
& X7 e- D$ y5 @# `, P( `- H│20 │JapanMnV5 │94│60 │ │***** │Multiple attacks w/ spear │! Q! R" s% [" @0 v
└──┴─────┴─┴──┴──┴───┴───────────────┘. p! I3 b6 R5 e3 j. S8 r: e. _
, e0 F7 h8 P+ h" H& c: M& _- P0 ~6 ^GigaChip (白版)(只列出与蓝版不一样的Chips)
" l0 e" I8 u( Y7 H _2 M┌──┬─────┬─┬──┬──┬───┬───────────────┐2 R; B* s$ V# w1 P
│编号│名称 │MB│攻击│属性│稀有度│说明 │
& R% Z/ ^$ r: D! {├──┼─────┼─┼──┼──┼───┼───────────────┤# U* `6 N4 ^- n/ i P
│1 │NavRcycl │50│ │ │***** │Recalls last Navi used │ R+ U6 E+ ~) s; E# E) N3 j
│3 │Serenade │97│100 │ │***** │Dark chip Holy pwr to front │& w( @' q. _7 H* H$ S
│4 │Balance │60│ │ │***** │Both Hp reduced by half │* v5 U8 r7 h! ]! W9 h
│5 │AlphArmΣ │97│50 │ │***** │3-stage electric attack! │3 a4 q. x; s, i. t3 D
└──┴─────┴─┴──┴──┴───┴───────────────┘ |