转载请不要删除以下信息,感谢您! & y2 g+ R3 [$ T; x' c3 E* p
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■● ■ NintendoWorld 站友xliz原创
( Y& i" t5 ?! W# s/ j■ ●■ http://www.NewWise.com . J! ^* w1 e) [- D
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* B' q9 F0 D! |! c 洛克人 EXE 3 Blue 卡片组合( \1 e" P* m. @" J0 A4 P; b5 s
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英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版2 ]1 X4 V3 b' X. R# W
大家要看日文版的P.A.或详细攻略,点击这里吧!+ Z7 o/ i' E' ~- y: e; o5 f
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, w$ }- Q' H* S" }0 e# Z希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol: , x- _" J4 Q/ ^) [6 h
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以下内容格式如下:( ^! N. S+ j+ ^& H& i
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编号 名称9 _% t% u# }3 G2 m9 |+ D+ F
说明. g$ x7 A6 s+ K& I
组合方法
h4 a3 [' f; K4 {---------------------------------
2 _" G& b w3 t01 Z-Connon 1
6 L e- u" X3 Y) pUnlimited Cannon for 5 sec
: e, U+ T5 o9 [* ZCannon A+B+C
: x r6 _( A/ _6 l$ o9 g9 {Cannon B+C+D
' j2 X! _# k9 X) J* w; g) pCannon C+D+E! y, G6 a& E- b, n0 X; r0 y! m9 M
$ }' e# u/ c+ ~ R( s* G
02 Z-Connon 2
4 G) e# ]1 y5 ^" u* T# BUnlimited HiCannon for 5 sec* C- o. t; ?1 w8 J& ~* ]
HiCannon H+I+J
0 E' s( k2 w& b( SHiCannon I+J+K# m) Y7 M$ v" {; ]
HiCannon J+K+L
! ^" o# e; W: t3 P' m/ ?- p# \
# j1 y5 t2 r2 C& U9 s! Q; B, O03 Z-Connon 3
6 u# R1 F! e5 o; O8 ]3 f+ ^4 |& TUnlimited MegaCannon for 5 sec
0 ~0 g$ K8 B( `1 \M-Cannon O+P+Q
^1 m: w4 q- Q2 r7 Y( H* \7 JM-Cannon P+Q+R3 }% g/ M: a; i
M-Cannon Q+R+S
8 P* G0 C: E8 U" y" b; q7 R0 R8 X. {0 h9 }, m9 i( B1 z: g, G' A
04 Z-Punch
7 r5 U* y& @9 I' ]Unlimited GutPunch for 5 sec! a5 W! ~# x& S3 \
GutPunch B+C+D5 H4 d! C" Y) r) `: s
GutPunch C+D+E
" `4 i# F6 C+ F- pGutPunch D+E+F+ W6 T% z% K v3 ?
' A" ]% B8 j3 F
05 Z-Strght
% r7 @9 ~+ Z. m3 F2 z& ~ M+ R+ D7 dUnlimited GutStrgt for 5 sec# h; k. E6 b% x8 o* c2 S
GutStrgt O+P+Q3 N9 s7 H1 E/ g+ {# q! Q1 A( ?8 S
GutStrgt P+Q+R
! M8 g3 M* h# P" D# Z; LGutStrgt Q+R+S
; Q* z, S/ t6 U% L) Z; v- u' w4 r7 }" E1 S' r3 G
06 Z-Impact
4 r, S( j# }0 Z3 R/ A5 ]& D# eUnlimited GutImpct for 5 sec
* S- q& d/ ~: l- q) J& ^: AGutImpact G+H+I
, K& v3 ?( f N7 e8 lGutImpact H+I+J9 x8 H' p- Q: x1 ]% y
GutImpact J+K+L
( U: Z* L2 g% y3 B/ C3 a) c0 I5 h, |6 h ^# J6 Q
07 Z-Varibl' i$ X# ^( K5 L3 V b
Unlimited VarSword for 5 sec) ?( k) J7 z- u) y0 i: l0 y
VarSwrd B+C+D
7 @* l) z+ d3 I7 W$ P0 @8 V# n7 YVarSwrd C+D+E# P. h2 S3 X( \& ?8 k6 W! l
VarSwrd D+E+F2 y) T2 v4 _' }2 ]
' { w- j8 g: A3 H) Q1 m0 i7 J08 Z-Yoyo 14 q+ W' w% x( j* A5 [8 W0 u
Unlimited Yo-Yo for 5 sec
2 a. }' k8 q ^Yo-Yo1 C+D+E
. h+ z% u* | F4 X1 }" b+ fYo-Yo1 D+E+F) P) Q8 N5 N+ ]- V
Yo-Yo1 E+F+G
' h4 O9 k5 f/ r9 ?, s& a1 i) a" @2 e+ P7 Y, i8 _0 u
09 Z-Yoyo 2. J0 Q3 S- t- ~" n' P5 O0 R
Unlimited Yo-Yo2 for 5 sec# N' B2 u. k. ~* [6 T( G2 Q) w
Yo-Yo2 H+I+J2 o+ I# \( P, |9 v$ P" y
Yo-Yo2 I+J+K( }4 `) f1 O3 u; ?' {8 V
Yo-Yo2 J+K+L
3 l& I5 x# |5 k! e* _0 }+ Q$ \4 N. a( `1 @( U
10 Z-Yoyo 3
; C. k y" A T! A; W4 l7 ZUnlimited Yo-Yo3 for 5 sec7 O2 f' b t% {
Yo-Yo3 M+N+O6 a. D) y' {) k- L% ^
Yo-Yo3 N+O+P
7 b6 R! Y4 b% b8 g+ }8 ~Yo-Yo3 O+P+Q
0 c7 P4 @6 r+ B. q( c- g3 F6 K8 U/ W8 @2 Q6 j
11 Z-Step 1* F5 L1 }$ e& ]4 ^. u
Unlimited StepSwrd for 5 sec
k0 \/ k- g7 LStepSwrd L+M+N
0 B+ ~0 q7 }7 e( h3 }' Y& MStepSwrd M+N+O
, m& a5 s1 p7 h" |) QStepSwrd N+O+P
6 X. o6 j& Y/ P5 b
. @7 O, V# O) G4 \3 R12 Z-Step 2
- p7 O" O4 r3 p6 O9 yUnlimited StepCros for 5 sec
( I* T6 j- N3 }. X$ V( IStepCros P+Q+R$ W. G7 [3 E9 A, }5 w% j8 Q
StepCros Q+R+S
1 O' `$ S; A3 I6 y- g; ~StepCros R+S+T z; a1 K5 a! ^8 x1 A4 d+ @$ X
7 o2 ]; o1 c* _4 M8 j$ ?8 L13 BubSprd7 c8 `- K* T3 X, g9 U) _ F/ s
Attks w/ spreading bubbles!
& J$ k B- ~! L" wBubbler C+D+E
. d; ]; v* C: q g- m$ `Bub-V D+E+F' z. W, F2 U! \1 a( [
BublSide E+F+G, e" D0 }% S0 C. e4 B" l
Bubbler E + Bub-V E + BublSide E
. `1 J/ |3 X# k n& _ I
v5 u4 I3 ~( w4 P9 ]% U8 X8 ?2 Y14 HeatSprd
3 g" C( x* A8 G7 W5 ]( |3 ^3 yAttks w/ spreading fireball!1 D0 j0 e- w2 h/ y& R6 T) V4 Z% J
HeatShot H+I+J% F1 g J& P2 h7 `: V( q" K
Heat-V I+J+K
& ]% S- i2 d# g# pHeatSide J+K+L8 P# a0 p# } K( M7 v, I
HeatShot J + Heat-V J + HeatSide J
2 q) h3 B6 }: J# }; U9 ]- e) g& b. ?' t; w/ y/ g
15 H-Burst
1 D0 o$ j5 Y# u+ ] s7 D! e* gCreates a giant explosion ^+ s$ [) O9 E* ~6 C6 \
Spreader M+N+O
+ }* a) Y+ g n' ~ h( cSpreader N+O+P
8 O0 T; \7 w% U- N+ ~5 N2 ]Spreader O+P+Q
5 L3 S N2 d" w$ g6 c9 s5 W( D+ x5 [: C
16 LifeSwrd& E4 V! L1 h. @9 F9 S# e
Swings a huge 2×3 sword!& I/ h' i# S5 _3 s
Sword E + WideSwrd E + LongSwrd E( \( k, w* I: d9 d$ f$ v
Sword L + WideSwrd L + LongSwrd L
, l, k6 Y/ n, _4 d% F+ [, E! \( nSword Y + WideSwrd Y + LongSwrd Y% |+ i _5 z E; b& x
; g& Z$ G* L5 f: E! q) A17 ElemSwrd/ Y& d" h8 s# \1 \5 a' R; ~
Wide swrd contains 4 elemnts& J( ]% ?0 L6 W3 C6 d
FireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N H& I- K- y N3 m: K
FireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P7 S) t7 k% \9 s, I
6 x1 i3 c4 M9 y
18 EvilCut9 V) R# _ q' D4 U2 a
Step up 2 & make 4 atacks" ^! A8 p" [2 p7 `6 m) X
StepSwrd P + HeroSwrd P + StepCros P
# ~' j6 g+ ]8 [
# F$ M6 e: Q; ~4 T19 HyperRat, w% |* E# G" }
A giant Ratton charges!% f# ^+ h" y x% I1 {
Ratton1 A + Ratton2 A + Ratton3 A
4 M3 d8 s& \2 _$ [ n4 qRatton1 C + Ratton2 C + Ratton3 C4 p- }& ~5 z+ P/ a' V
Ratton1 F + Ratton2 F + Ratton3 F* Z8 ^3 z% X& N9 |
$ j4 @8 ]+ a) Q20 TimeBom +
' I& F9 w z( |$ xSets Time Bomb in enmy area5 J7 T4 M& x& ]1 Q& R: p) |7 A
TimeBomb J+K+L
, y" Q* G$ I% ~0 W" l' yTimeBomb K+L+M
! h, A7 O& S" s- K Q0 D1 A/ STimeBomb L+M+N; h/ c* E, f& r1 Y" ?: x5 z
. D7 ~. x4 Z- U; O$ `. b21 GelRain
, I, H9 d8 k! }! W% m9 }Gel steals squares
5 b. u! a0 |. |# M9 _MetaGel1 B+C+D
! l9 ^* `' P$ L; e. Y( XMetaGel2 E+F+G- ^+ X8 s' P- n' }
MetaGel3 S+T+U5 n' P4 U$ X1 \. G' k/ Y- E
" r+ d# Z% O. B4 G, a22 EverCrse* O$ b: W. Q0 O$ Z) L8 K
Shield chases enemies
1 x: W- d; L' KCrsShld1 C + CrsShld2 C + CrsShld3 C( J; N8 }7 ^" W! d' b) R) h: G$ n
CrsShld1 L + CrsShld2 L + CrsShld3 L8 C5 E6 T4 M$ {9 U/ s
: K" ^2 |! m0 T. z9 G R& g23 MomQuake) }7 f: v6 @% @9 j# t9 D& D& q& a" a7 d6 s
Awakens Mother Earth!
0 Z. v# G1 ^ E8 kRockCube * + RockCube * + GodStone S
( R1 b2 ~) q: M: h" P& O7 x( f) f2 i8 L" h1 y5 ?5 w& K$ R
24 PoisPhar9 j# ]* s& C' p6 ]6 \
Pharaoh generates poison
/ w" ~: v" ^4 h7 rPoisMask A + PoisFace A + Anubis A
0 ~( }8 \3 p7 N( Q* Y
: C3 N) s9 ^9 i c25 BodyGrd
- U- X) ]' D, q, S: o, MBodyguard takes out enemies; P" J; _' W3 ~7 n3 I; d2 V
AntiDmg M + AntiNavi M + Muramasa M
]' b9 V$ y! M2 G. J0 a
' _+ ~9 z* l9 `! A7 O2 v26 500Barr1 C# n1 G! L2 E0 _' s9 Q. s
Barrier absorbs 500HP dmg4 S9 h" i* ~3 q+ o2 `- P$ J3 X
Barrier E + Barr100 E + Barr200 E
4 F# N: k- i9 e; `" ^Barrier R + Barr100 R + Barr200 R
0 T8 `9 X1 ]; z! J3 V7 k9 S# ?6 x3 \4 O: j$ ^) [5 C2 |
27 BigHeart/ V/ p j) j6 H9 P$ T7 t2 k0 [
Attacks, then heals HP!+ K, ^( |2 ]6 V c2 o) ~" t
HolyPanl R + Recov300 R + Roll R4 L6 h+ Q6 _- J. R; k
HolyPanl R + Recov300 R + RollV2 R% z. O- W7 h) V/ `2 q$ A, o
HolyPanl R + Recov300 R + RollV3 R
) [( N/ i; {# i$ A, e W. Y
+ M' V# y S0 `3 P28 GtsShoot
% ?! T! Y. I: q; o& hGutsMan throws MegaMan!5 v" c& B7 a+ O5 M. j
Guard * + DashAtk G + GutsMan G
6 t6 T- i$ k& c7 q) A$ j9 MGuard * + DashAtk G + GutsMan2 G
8 D! z* @; ?1 o9 [; n7 {Guard * + DashAtk G + GutsMan3 G5 I5 D5 |; c' H; f) X
Guard * + DashAtk G + GutsMan4 G
- S; {6 F: `: V8 m! m
6 I4 T+ b$ }3 D9 q29 DeuxHero; L% j( w3 X: g: X& j
MegaMan & ProtoMan team up!% U; Z+ [% G5 w" p1 P q
CustSwrd B + VarSwrd B + ProtoMan B
. P0 p% ^! Z# a7 s0 ZCustSwrd B + VarSwrd B + ProtoMn2 B, l# v/ ~* K$ j9 A! S! G5 A& n
CustSwrd B + VarSwrd B + ProtoMn3 B7 b( {# O n+ g8 s" p# R' t2 a
CustSwrd B + VarSwrd B + ProtoMn4 B i. c2 V: c1 M+ l
- W4 P6 W* Z% F% F$ w
30 2xHero
, s) E" A9 ^) V. l/ I) o' @" DMegaMan & ProtoMan Dual atk& q9 d, |, O: n, L# w: ~
Slasher B + CustSwrd B + VarSwrd B + ProtoMan B
5 |+ A/ ?$ B+ k5 q7 dSlasher B + CustSwrd B + VarSwrd B + ProtoMn2 B
- C+ j; c# t; J% }5 J4 D% gSlasher B + CustSwrd B + VarSwrd B + ProtoMn3 B
' ?+ F3 q& L9 s* r% ^2 eSlasher B + CustSwrd B + VarSwrd B + ProtoMn4 B- w0 ?& K) D, h( S; r
5 {9 }+ {5 j, `2 l+ F' z7 E4 p31 PrixPowr* s9 C6 N9 s9 J
3 Navis attack at once!
/ W+ k; w& Y; k- \, L2 z3 JTeam1 * + Team2 * + KingMan5 K! ]) d" E4 B; W
Team1 * + Team2 * + MistMan5 M
9 _8 d9 I* _9 B! \9 w E1 }Team1 * + Team2 * + BowlMan5 B
3 g3 I- a7 Q% M% s/ w4 P; [" i$ l. f5 y5 R7 e# k6 f# I$ t9 q3 A) R
32 MstrStyl' c4 F/ k0 z9 | c
MegaMan unleashes his power7 ^6 U, @ o2 H$ h9 Q
Salamndr * + Fountain * + Bolt * + GaiaBlad *# s V. A% }# `. ]
- }( o; I4 _7 s' c! w
StdrdChip (Part 1)
d, p) y; t: Y2 `6 F┌──┬────┬─┬──┬──┬───┬───────────────┐
5 z {8 i8 D4 F│编号│名称 │MB│攻击│属性│稀有度│说明 │
/ u8 G5 q! E2 Z& [- }( n$ A1 V├──┼────┼─┼──┼──┼───┼───────────────┤
3 u5 [3 z J7 ~% g│1 │Cannon │12│40 │ │* │Cannon to attack 1 enemy │
$ H3 r# M+ c9 {# W│2 │HiCannon│24│60 │ │** │Cannon to attack 1 enemy │# \ x4 E( V4 @
│3 │M-Cannon│36│80 │ │*** │Cannon to attack 1 enemy │# Q4 l- E5 N! ? A
│4 │Airshot1│4 │20 │ │* │Knocks enemy back 1 │# ^3 C m# H; c
│5 │Airshot2│12│30 │ │** │Knocks enemy back 1 │
& E* W; c u* ^/ V3 u│6 │Airshot3│18│40 │ │** │Knocks enemy back 1 │# G) T8 j! ?! Z0 x2 X
│7 │LavaCan1│34│90 │Fire│* │Fires lava fr. area │
. S9 D9 A% z) E* L$ n│8 │LavaCan2│42│120 │Fire│** │Fires lava fr. area │
3 v N, f4 N& ]3 ^! g$ v│9 │LavaCan3│60│150 │Fire│*** │Fires lava fr. area │
2 Z- f, C4 {2 |9 V9 T: C│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area │! e! S8 X# \/ J" Y2 `
│11 │ShotGun │8 │30 │ │* │Explodes 1 square behind │! T+ ]+ L' o) H. v
│12 │V-Gun │8 │30 │ │* │Explodes 2 diag. squares │/ @5 n* k3 a# d8 [4 x
│13 │SideGun │8 │30 │ │* │Explodes up, down on hit │
8 A# O7 |4 C: w3 B│14 │Spreader│16│30 │ │** │Creates a large explosion │
/ C; e; u2 C6 Y; ^7 A: r# [6 i, ~│15 │Bubbler │14│60 │Aqua│* │Explodes 1 square behind │, C$ E% d& |" D; Z
│16 │Bub-V │22│60 │Aqua│* │Explodes 2 diag. squares │/ W6 y6 [$ `# g7 Y" {- g8 p# Q
│17 │BublSide│30│60 │Aqua│** │Explodes up, down on hit │
% h; c' p- [6 o; m, J( n│18 │HeatShot│16│40 │Fire│*** │Explodes 1 square behind │
; U4 R9 h P9 l& D/ p! L: D│19 │Heat-V │24│40 │Fire│* │Explodes 2 diag. squares │
. N0 ~/ j) T, R) {│20 │HeatSide│32│40 │Fire│** │Explodes up, down on hit │ v _- B5 a5 c
│21 │MiniBomb│6 │50 │ │*** │Throws a bomb 3 squares │
5 Z' O' ]& d0 S" n6 e1 ?, g& t7 f│22 │SnglBomb│12│50 │ │* │Throws a big bomb 3 squares │
7 h5 L2 k+ B2 t* f│23 │DublBomb│24│50 │ │* │Throws 2 big bombs 3 squares │
m6 [) l$ L2 Z$ J; Z* o$ v│24 │TrplBomb│36│50 │ │** │Throws 3 big bombs 3 squares │9 S# K* D1 [3 U: `4 ]6 X# D7 f, ~; Y
│25 │CannBall│33│160 │ │*** │Breaks 3rd panel ahead │* Z# [" D$ y" Z; c
│26 │IceBall │18│120 │Aqua│*** │Freezes 3rd sqr. ahead │8 ?7 ?: E2 e( \. h% s( D2 Q5 t9 g( N
│27 │LavaBall│20│140 │Fire│*** │Shoot lava 3rd sq. ahead │
9 _) ~9 D* I& M% R' S' r│28 │BlkBomb1│60│120 │Fire│** │Firebomb hits 3rd sq ahead! │
W$ m7 s6 d3 j│29 │BlkBomb2│70│170 │Fire│*** │Firebomb hits 3rd sq ahead! │
7 Y; Z1 O# U7 R5 U( G$ m. n% ] z. b│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead! │
6 Z4 z) O2 K& E/ q3 ^9 M│31 │Sword │10│80 │ │* │Cuts enmy in front! Range: 1 │# d% @) ^0 h* T- G" [& L3 C
│32 │WideSwrd│16│80 │ │** │Cuts enmy in front! Range: 3 │
5 g+ }! T3 t! n' w8 Y│33 │LongSwrd│24│80 │ │*** │Cuts enmy in front! Range: 2 │3 E2 O3 c) Z; W6 I" j9 _" d/ S
│34 │FireSwrd│20│150 │Fire│*** │Fire: Cuts fwd 3 squares │
) [5 P9 h' y0 u; ~2 ~* w& `│35 │AquaSwrd│25│150 │Aqua│*** │Water: Cuts fwd 3 squares │1 x# p3 e- T2 P: l" [& h
│36 │ElecSwrd│23│130 │Elec│*** │Elec: Cuts fwd 3 squares │
+ q. Y1 k, v; Y: T T/ }│37 │BambSwrd│18│140 │Wood│*** │Wood: Cuts fwd 3 squares │9 Y& F8 [& \- r0 M' p% U( Y
│38 │CustSwrd│21│????│ │*** │Cust Gauge = Atk Str │
/ g+ K" r+ J7 ?7 _0 Y│39 │VarSwrd │68│160 │ │**** │A magical shifting sword │, V! E# |6 q3 M2 |9 @% p+ Q
│40 │AirSwrd │30│100 │ │*** │Wide swrd with air attack! │1 X& n; @7 ~, l/ c e
│41 │StepSwrd│43│130 │ │**** │2 steps, then uses wide swrd │$ D8 _) `* t5 U/ L; \' k& x
│42 │StepCros│74│130 │ │**** │2 steps, then uses cross atk │
2 s3 Q+ H( ~5 l│43 │Slasher │12│240 │ │*** │Cut while A button is held! │
5 D3 a W; D0 l: `3 Y' a- X/ w│44 │ShockWav│10│60 │ │* │Shock through enemies │5 S4 U* t; `$ m- R6 a. O
│45 │SonicWav│26│80 │ │** │Shock through enemies │: f: K9 G5 t* h/ M6 \
│46 │DynaWave│42│100 │ │*** │Shock through enemies │' H3 H" `7 V2 m5 b1 L# m |
│47 │BigWave │82│190 │ │**** │Shck wave cracks panels │
' P% j! l% q; ?4 h│48 │GutPunch│14│80 │ │* │Punch pushes 1 square │% Y8 V1 b1 k* d: E
│49 │GutStrgt│30│100 │ │** │Punxh 2 square range │& V9 ]# r7 x& k; b8 X& F
│50 │GutImpct│50│160 │ │*** │Punch pushes 1 square │8 F# [7 M K$ x, n" S4 t
│51 │DashAtk │11│90 │ │* │Dash through enemies! │8 y4 w. b" [7 L5 h3 w7 l; l
│52 │Burner │15│130 │Fire│*** │Envelops you in flame! │
! q% L" s4 ~; v( @+ }│53 │Condor │44│180 │ │**** │Chrge atk pierces enemies │3 n# G4 y8 H/ `8 w9 ~
│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape! │9 [. u- X5 l8 x5 \: T, t
│55 │Zapring1│8 │20 │Elec│* │Pralyzing electric ring atk! │
$ }1 `( Q$ m- L│56 │Zapring2│18│40 │Elec│** │Pralyzing electric ring atk! │2 W3 g+ b# I% e; s$ p% x
│57 │Zapring3│28│60 │Elec│*** │Pralyzing electric ring atk! │' \) r6 x7 w0 R) f& c
│58 │IceWave1│14│80 │Aqua│* │Creates a 2 sq wide ice wave! │
0 _" y0 t$ [9 r3 S& }$ f* e│59 │IceWave2│22│100 │Aqua│** │Creates a 2 sq wide ice wave! │6 w- L F4 ^/ U, q
│60 │IceWave3│30│140 │Aqua│*** │Creates a 2 sq wide ice wave! │5 A6 P/ j( _7 U$ W
│61 │Yo-Yo1 │72│40 │ │* │3-square yo-yo attack! │
3 t: p# r5 x7 F' x' E* O│62 │Yo-Yo2 │80│50 │ │** │3-square yo-yo attack! │
5 L* F" a9 p9 ?( [& T" ^5 _2 o│63 │Yo-Yo3 │88│60 │ │*** │3-square yo-yo attack! │
0 R( A1 @/ [1 k! l6 x' e* I0 f│64 │AirStrm1│26│50 │ │* │Creates 3 whirlwinds │" b* H% j% \. B+ m
│65 │AirStrm2│35│60 │ │** │Creates 3 whirlwinds │
& E7 [1 G4 E( T) y$ x1 x│66 │AirStrm3│44│70 │ │*** │Creates 3 whirlwinds │3 f: h' H6 s. g/ m4 l( z
│67 │Arrow1 │40│100 │Elec│* │Bee fly diagonal paths │
4 M2 Z4 c9 N: c4 _1 u│68 │Arrow2 │60│130 │Elec│** │Bee fly diagonal paths │
9 {) d* T6 \0 x- O& S4 a4 U2 d c│69 │Arrow3 │80│160 │Elec│*** │Bee fly diagonal paths │
9 V) a% ]6 d# Q& V# y│70 │Ratton1 │14│80 │ │* │Crawling rat, turns once │
" d" f: b7 W& d5 D$ A2 T3 z│71 │Ratton2 │24│100 │ │** │Crawling rat, turns once │
$ |5 Z2 y# [% V# F│72 │Ratton3 │34│120 │ │*** │Crawling rat, turns once │* b: N |- h/ D. N# ^+ n+ y
│73 │FireRatn│35│230 │ │*** │Activates when hit w/fire! │9 a' N/ o, s) C" F0 `+ d! r
│74 │Wave │60│80 │Aqua│*** │Creates a wave that moves 3 sq│; J# f) U N# x/ [( F
│75 │RedWave │72│90 │Fire│*** │Creates a 3 sq wave of lava │
, o! q' e$ Y9 I* F2 A/ f% v) n│76 │MudWave │84│100 │Wood│*** │Mud wave advances 3 squares │* }$ ]1 k) K6 L1 y4 c
│77 │Tornado │18│20 │ │** │An 8-hit tornado 2 ahead │
' x( C- ^! i5 k l- h. E│78 │Spice1 │22│80 │Wood│* │Dangerous powder on all grass │2 h* n Y2 q4 R7 g; G
│79 │Spice2 │34│110 │Wood│** │Dangerous powder on all grass │
+ V; e$ i, Y" G. \% o│80 │Spice3 │46│140 │Wood│*** │Dangerous powder on all grass │) s X+ G- ?& v: i" K% \
│81 │Shake1 │34│90 │ │* │Vertical shaking 3 sq ahead │' |7 U/ \/ Q" }9 l8 I
│82 │Shake2 │40│110 │ │** │Vertical shaking 3 sq ahead │2 v) x2 Y& d9 T, h
│83 │Shake3 │50│140 │ │*** │Vertical shaking 3 sq ahead │
8 K. Q4 H; H. Y, g/ P, y│84 │NoBeam1 │66│200 │ │** │Fires if something behind │$ v. `( k. k5 h" ^0 X
│85 │NoBeam2 │77│260 │ │*** │Fires if something behind │+ j v5 f' A1 K5 h2 R5 x# x2 b
│86 │NoBeam3 │88│300 │ │**** │Fires if something behind │
9 X, E, D6 [5 i+ U$ ?9 m' x│87 │Hammer │16│100 │ │** │Hammer smashes front! │7 x7 ?0 D7 k" U$ t- G
│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward │- D- r) i" k0 ~2 e# d( J+ Y
│89 │Rope1 │45│50 │Wood│* │Entwines adjacent enemies! │0 D# G* Y' R2 N
│90 │Rope2 │55│70 │Wood│** │Entwines adjacent enemies! │
+ n$ n; M) a2 x6 U$ u" Q( J│91 │Rope3 │65│90 │Wood│*** │Entwines adjacent enemies! │
4 r) L# T( x% h│92 │Boomer1 │15│60 │Wood│* │Boomerang encircles field │
* u8 I! a; P4 S4 I' W│93 │Boomer2 │22│80 │Wood│** │Boomerang encircles field │
5 g& i; _. W/ t/ r. ?│94 │Boomer3 │30│100 │Wood│*** │Boomerang encircles field │
- D {" r0 W. ~- c1 a( O│95 │PoisMask│30│ │ │* │Poison area w/ A button! │
9 f0 H `2 j( f) ~. o│96 │PoisFace│38│ │ │** │Spread poison w/ A button! │2 T; b$ C/ w" F1 G" _% \% g
│97 │RockArm1│23│100 │ │* │Paralyzes enemy w/ erthquake │
# }' m1 e! b( E│98 │RockArm2│35│150 │ │** │Paralyzes enemy w/ erthquake │1 e+ B% M( {$ q
│99 │RockArm3│47│200 │ │*** │Paralyzes enemy w/ erthquake │0 H% ?6 V$ H/ d2 Y
│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│# B& l2 E: O3 \ h! p' U
└──┴────┴─┴──┴──┴───┴───────────────┘
# D/ @/ I0 q X
+ C- c& X- N! \1 c# O0 _StdrdChip (Part 2)' C. _. n! l5 N5 {0 Z. g, o, h
┌──┬────┬─┬──┬──┬───┬───────────────┐
7 O" T& C3 c/ d│编号│名称 │MB│攻击│属性│稀有度│说明 │2 I2 u; b) z+ k* Q
├──┼────┼─┼──┼──┼───┼───────────────┤! q& h9 C+ B% Y% ]( }
│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│( n0 E7 F9 v7 Z' y, D0 }
│101 │CrsShld2│33│210 │ │** │Guard, and bite into the enemy│3 m; r( A k# I0 {9 {; x! H. i( i
│102 │CrsShld3│41│260 │ │*** │Guard, and bite into the enemy│, d" j- E1 K6 q3 `" J
│103 │Magnum1 │35│120 │Fire│* │Cursor destroys panel! │! R2 H; A7 j; i
│104 │Magnum2 │55│150 │Fire│** │Cursor destroys panel! │- k ?9 |& j) U$ e4 ^
│105 │Magnum3 │75│180 │Fire│*** │Cursor destroys panel! │: p. I6 R' V5 f: P* D+ H2 ~8 y
│106 │Plasma1 │14│30 │Elec│* │Launches electric attack │
5 K+ B$ Z" ~ r0 Y4 R# [│107 │Plasma2 │26│60 │Elec│** │Launches electric attack │
1 Q8 k9 l( r% ~& R│108 │Plasma3 │34│90 │Elec│*** │Launches electric attack │. n1 ~2 z/ I5 w x/ U" D
│109 │RndmMetr│28│100 │Fire│*** │Meteors smash enemies! │
* K4 K/ U, y0 k Y. j│110 │HoleMetr│48│100 │Fire│*** │Meteors smash into sq │
8 I+ |0 D9 [. d* j4 I│111 │ShotMetr│38│100 │Fire│*** │Meteors shoot out forward │! I/ _/ @: J7 c ?$ @
│112 │Needler1│32│30 │ │* │Advance w/ A, stop to attack │. S1 e) T" m" R
│113 │Needler2│52│40 │ │** │Advance w/ A, stop to attack │
2 G; E$ E0 G" i1 S│114 │Needler3│72│50 │ │*** │Advance w/ A, stop to attack │( J1 n7 O8 _" s2 i+ H9 d
│115 │Totem1 │29│100 │Fire│* │Creates a totem to blow fire │
! I# O0 T+ p& m' B8 S│116 │Totem2 │38│140 │Fire│** │Creates a totem to blow fire │
8 t3 W7 k3 P/ b0 v│117 │Totem3 │47│180 │Fire│*** │Creates a totem to blow fire │. }. C# e1 C$ d& k8 a
│118 │Sensor1 │62│100 │Elec│*** │Sensor to watch sq ahead │: B4 \6 W6 R- m$ V- m2 i. O
│119 │Sensor2 │70│130 │Elec│*** │Watch sq ahead or diagonal │* S7 A! I7 M- H8 @8 |+ A% N0 e: m# i
│120 │Sensor3 │72│130 │Elec│*** │Watch sq ahead or diagonal │( [0 S% p1 \7 o6 l z" Z% {/ O' Z j R
│121 │MetaGel1│18│90 │Aqua│* │Gel atk steals a panel! │; |& w4 B. `( M5 g% J# M) f
│122 │MetaGel2│28│130 │Aqua│** │Gel atk steals a panel! │ J* r Q4 v7 v8 ~7 V3 f* `
│123 │MetaGel3│38│170 │Aqua│*** │Gel atk steals a panel! │
, b% u1 @* x& F. o% F│124 │Pawn │44│90 │ │*** │Attack by pressing A button │4 h. D& Y9 s: a# f9 E
│125 │Knight │64│150 │ │*** │Jumps fwd and attacks │) j" e, y4 L/ s" J
│126 │Rook │30│ │ │*** │Protects you from attacks │
+ R& i7 I" v/ q# m) H│127 │Team1 │16│10 │ │** │Powers up when ally is hit │
* X0 ]! r7 n8 ]! {- e│128 │Team2 │20│ │ │** │Ally's HP recovered if hurt │# @) s( d. W# [, ]- t! V7 O+ L3 ?
│129 │TimeBomb│32│150 │ │*** │An area-wide time bomb │) `0 l8 H9 j6 q
│130 │Mine │16│300 │ │*** │Places a mine in enmy area │
: F. N) A" l0 b' [3 e; |, B│131 │Lance │46│130 │Wood│*** │Lances through back line │: R8 J7 Y* T9 T# Q! I" a5 @2 Q
│132 │Snake │20│40 │Wood│*** │Snake from hole in area │( S: d% O0 e# U" i! R$ @
│133 │Guard │5 │ │ │* │Repels enemy's attack │9 @/ q6 s2 s# Q f) {
│134 │PanlOut1│4 │ │ │* │Destroys 1 panel in front │! S. S! \! S5 o" {: C% y2 H7 ^
│135 │PanlOut3│7 │ │ │* │Destroys 3 panels in front │# e/ y! J: t8 D4 \
│136 │PanlGrab│10│ │ │* │Steals one enemy square! │ {7 r9 o1 M, n
│137 │AreaGrab│15│ │ │** │Steals left edge from enmy │+ d& e. S% f' @
│138 │GrabBack│10│40 │ │*** │Retaliate stolen panels! │* w2 `- U; C! _
│139 │GrabRvng│30│80 │ │**** │Retaliate stolen panels! │
" ^7 T! C9 I& Z# _│140 │RockCube│9 │ │ │* │Places a rock cube in front │
! ~* y% @* o0 V( v│141 │Prism │60│ │ │*** │Prism fires randomly │, O( E/ i) P; @/ N/ T0 [. Q$ r3 h4 F
│142 │Wind │14│ │ │* │Windbox blows at enmy area │
( {1 E* y6 L: N" R│143 │Fan │14│ │ │* │Vacuum pulls enemies │
, {+ P5 |9 A* h2 f9 _│144 │Fanfare │32│ │ │*** │Take no damage for a while │
3 @$ a0 b7 A: j8 D# R" a% e$ N A$ h│145 │Discord │38│ │ │*** │Confuses enemies w/ music │
; m5 Z( ~) r! z) W1 ?# y2 o3 g: K│146 │Timpani │42│ │ │*** │Paralyzes enemies w/ music │: g! q( Q6 ~6 }( v5 K
│147 │Recov10 │5 │ │ │* │Recovers 10HP │. {( ?- x( N: k/ I
│148 │Recov30 │8 │ │ │* │Recovers 30HP │
; z8 ~8 D/ b f4 q+ a& \5 h; T2 a6 }9 ~│149 │Recov50 │14│ │ │** │Recovers 50HP │% e4 U4 w1 Y0 o# {: Z% R
│150 │Recov80 │20│ │ │** │Recovers 80HP │8 V1 e" A$ H! g4 F4 S6 @* b$ G
│151 │Recov120│35│ │ │*** │Recovers 120HP │
' i$ t7 W8 D4 v2 p, ]1 @2 y│152 │Recov150│50│ │ │*** │Recovers 150HP │
4 G9 B$ M) u" L( }- N! }│153 │Recov200│65│ │ │**** │Recovers 200HP │
$ ]/ Y, J! C5 J; P: H" d! S│154 │Recov300│80│ │ │**** │Recovers 300HP │
) z2 u3 Y' F2 L( k* y4 x- n│155 │Repair │8 │ │ │* │Fix your area's panels │- W5 |5 D0 R1 S& ]
│156 │SloGauge│20│ │ │*** │CustGauge slows down in battle│" O- _+ j/ v8 t8 b6 W! O
│157 │FstGauge│40│ │ │*** │CustGauge speeds up in battle │+ M' @) Q. X8 W6 T3 h
│158 │Panic │14│ │ │*** │Confuses enmies if you are │
. I8 `# U; W; _" s& j│159 │Geddon1 │10│ │ │*** │Cracks all panels! │
% T1 K: i! m. n! ?: P/ Q│160 │Geddon2 │50│ │ │**** │Breaks all empty squares! │% H2 f9 G& F& X" |6 }6 Z8 |
│161 │Geddon3 │90│ │ │**** │Turn all panels to swamp! │8 ~6 B& b9 [7 j _7 @4 w
│162 │CopyDmg │18│ │ │*** │Duplicate damage on 2nd enemy │
* l! n, w3 H) y/ _' E* H& l│163 │Invis │11│ │ │*** │Invisible for a while │ a7 o( N0 u v4 k, \
│164 │Shadow │60│ │ │*** │Only swrd attack hurt you │
4 @' X2 F1 a8 |│165 │Mole1 │28│ │ │* │Attacks fr. under ground! │
; ?( p$ q. c# ]│166 │Mole2 │35│ │ │** │Attacks fr. under ground! │
2 |$ F7 u2 T2 \6 B│167 │Mole3 │42│ │ │*** │Attacks fr. under ground! │
, U5 u1 f0 k- }3 i7 \' w$ W _7 a5 }│168 │AirShoes│26│ │ │*** │Can stand on empty squares │( Y0 o- e( c; Z6 b' b5 \
│169 │Barrier │7 │ │ │* │Nullifies 10HP of damage! │; W" w! f8 M" [+ d) s6 r$ A
│170 │Barr100 │25│ │ │** │Nullifies 100HP of damage! │7 Z s u! O* {
│171 │Barr200 │50│ │ │*** │Nullifies 200HP of damage! │
4 [% N, b: o; ]$ H& B& X│172 │Aura │55│ │ │*** │Repels attacks under 100 │
3 ?! w( f: {" \│173 │NrthWind│43│ │ │**** │Wind removes auras, etc │ `* b' y* D' ]. H. m
│174 │Mettaur │30│????│ │***** │Summons a Mettaur to fight! │
( L+ T8 Y6 ^' Y* s/ \ h% K9 I│175 │Bunny │32│????│Elec│***** │Summons a Bunny to fight! │/ m; W5 F3 I. X4 P
│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight! │3 y& [3 `( X) ~; M3 m @
│177 │Swordy │30│????│ │***** │Summons a Swordy to fight! │
, l" B0 h9 {. ~6 G+ {; ]│178 │Jelly │46│????│ │***** │Summons a Jelly to fight! │
, c- C1 C: K7 {6 N: J- s4 I9 E9 y. {│179 │Mushy │38│????│Wood│***** │Summons a Mushy to fight! │; i! B& z, B1 {; O1 h0 B6 i5 r
│180 │Momogra │38│????│ │***** │Summons a Momogra to fight! │
. E. ^. @1 c X& O3 m8 H6 o2 l' g1 F5 n│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │
; F& h! s. ` n3 s- T0 E5 o8 C│182 │Scuttlst│52│????│ │***** │Summons a Scuttlest to fight! │
% X: Q; d c# q& h+ a; t│183 │Hole │55│ │ │**** │Open hole to dark world │
$ ?6 o2 p- H C│184 │HolyPanl│14│ │ │** │Creates a holy pnl in front │
! [9 T! p1 s% F│185 │LavaStge│22│ │ │*** │Changes all panls to lava │2 ~2 i+ z7 ?& O; R ]
│186 │IceStage│20│ │ │*** │Changes all panls to ice │3 s" d( V! c6 B2 g+ D4 \7 e% e
│187 │GrassStg│10│ │ │*** │Changes all panls to grass │
# ~3 u4 U- W( v$ r4 c│188 │SandStge│18│ │ │*** │Changes all panls to sand │
' V+ `: V2 M4 \8 ^) y│189 │MetlStge│26│ │ │*** │Changes all panls to metal │8 C8 F7 I4 l3 D
│190 │Snctuary│54│ │ │**** │Change own panls to holy │, b# `4 @4 v; A3 F5 t4 b! O
│191 │AntiDmg │45│100 │ │*** │Sets trap & throws stars! │
' J2 }& k0 t9 E│192 │AntiSwrd│68│100 │ │*** │Retaliate for sword damage │( Y9 d) v2 f/ x1 \! e( X7 |: L
│193 │AntiNavi│60│ │ │**** │Take the enemy's Navi away │' { I6 r4 V! R K' D, J. {6 |
│194 │AntiRecv│73│ │ │*** │Punish recovery of HPs! │& F. G8 A1 z0 X4 q* p6 `0 K
│195 │Atk+10 │4 │ │ │* │+10 for selected atk chip │
" f- ~5 d) b% C1 X& B│196 │Fire+30 │20│ │ │** │+30 for Fire atk chip │
* ^8 m% x4 |6 A' w3 ^│197 │Aqua+30 │21│ │ │** │+30 for Aqua atk chip │- O; c( a; p' C- L/ d! r6 j) J
│198 │Elec+30 │23│ │ │** │+30 for Elec atk chip │
9 A. _( T I2 F4 S" t1 t│199 │Wood+30 │26│ │ │** │+30 for Wood atk chip │
5 \, ?$ f! ?1 j1 z! [│200 │Navi+20 │34│ │ │** │+20 for selected Navi chip │
* K7 v% ]4 D& v; C( f8 k└──┴────┴─┴──┴──┴───┴───────────────┘1 b" j( }2 X6 u
' j9 W9 F' |; t6 g; O9 W+ M C) m. ^% ]+ a
Mega Chip
6 M5 }& u Z, T" x" }┌──┬─────┬─┬──┬──┬───┬───────────────┐# k, o& L/ _! T- J% z
│编号│名称 │MB│攻击│属性│稀有度│说明 │; K3 T$ @8 k/ j1 `6 d
├──┼─────┼─┼──┼──┼───┼───────────────┤# T' v1 N" y! v8 O& H: Z+ W
│1 │Muramasa │74│????│ │***** │Power = amount of HP lost! │- T4 G- Q/ e2 |$ X9 Y' _
│2 │HeroSwrd │65│180 │ │**** │Legendary swrd cuts 3 sq! │
7 q, J* F$ A/ p# S: o: F3 P$ k: w' L( Z│3 │ZeusHamr │90│250 │ │***** │Damages anyone on a panel │) S3 ~) W3 r( o- L% u. f
│4 │StandOut │22│220 │Fire│*** │Heat: Send Fire into hole │. m7 W6 q7 n- T3 C0 S3 ?
│5 │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole │
5 M; c& l( C# g% ?/ W) h│6 │WatrLine │18│180 │Aqua│*** │Water: Draw wter from hole │
9 z u* Q( F: y( i6 {│7 │Fountain │48│240 │Aqua│*** │Water: Draw wter from hole │+ }+ Z1 T" ~" V; n. c e& Y0 F, {" m
│8 │Ligtning │30│160 │Elec│*** │Elec: Dmgs object & area │
6 F5 v1 u8 ^2 h: T$ E3 N│9 │Bolt │52│210 │Elec│*** │Elec: Dmgs object & area │, s/ R% x$ ?, x0 N7 f
│10 │GaiaSwrd │28│100 │Wood│*** │Wood: Take power frm next chip│* `( g u7 y1 L( z9 s7 R: Y
│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│
" Y0 F5 o4 M5 _│12 │Meteors │86│40 │Fire│**** │Drop many meteors on enemy │7 Q' B+ P2 R M/ j" X* S* f W
│13 │Guardian │82│ │ │***** │Statue punishes when hit │3 @. e* v P- `0 z# m9 x5 w
│14 │Anubis │90│ │ │***** │Anubis poisons enemies │# v4 h& ^, K% D: M$ N5 ?
│15 │Godstone │66│150 │ │**** │Summons a GodStone from hole │( P; o/ `+ ]% I; r' ]' B; f
│16 │OldWood │72│100 │Wood│**** │Summons OldWood from hole │# j6 \7 B! j* i: b8 G
│17 │Jealousy │64│100 │ │*** │More dmg if enemy has chips │
# g: b1 |% H" k* ?2 p. W│18 │Poltrgst │58│ │ │***** │Objects thrown at enemies! │
d$ _; g( |6 g D# V7 C; l│19 │LifAura │77│ │ │**** │Repel all attacks under 200 │5 G. L3 ^& k+ @
│20 │FullCust │10│ │ │*** │CustGauge instantly refills! │
+ A6 t7 E9 Y4 x! C! b│21 │Atk+30 │50│ │ │*** │+30 for selected atk chip │% e; s G0 U5 b9 `) R
│22 │Navi+40 │60│ │ │*** │+40 for selected Navi chip │
- `/ W; U P0 H. ]* _│23 │Roll │10│20 │ │*** │Attack an enemy, heal you │! r5 ~/ n1 j, x0 l; S) y# Z' B5 t
│24 │RollV2 │22│30 │ │**** │Attack an enemy, heal you │' U0 r5 Z2 I( s' h9 e' t
│25 │RollV3 │34│40 │ │***** │Attack an enemy, heal you │
' z; w8 }2 }1 z( |│26 │GutsMan │15│50 │ │*** │Sneaks up to smash panels │3 \4 _; F8 |% W4 z4 y
│27 │GutsManV2 │41│70 │ │**** │Sneaks up to smash panels │
* U' ^" R, H1 @0 c+ a: h: d│28 │GutsManV3 │57│90 │ │***** │Sneaks up to smash panels │
! n. `9 }( Q4 Y+ c c3 n1 ?5 c [│29 │GutsManV4 │63│100 │ │***** │Sneaks up to smash panels │
) k; Q, P, C9 V4 C│30 │ProtoMan │68│160 │ │*** │Moves in to slice the enemy │# Z& }% a9 S- X
│31 │ProtoMnV2 │76│180 │ │**** │Moves in to slice the enemy │
$ B/ X- F) Z7 q& A$ Y2 }1 r│32 │ProtoMnV3 │82│200 │ │***** │Moves in to slice the enemy │/ a! c% z, K) ?# }
│33 │ProtoMnV4 │90│220 │ │***** │Moves in to slice the enemy │' p; ]' I" A" |: B3 T+ q. @
│34 │FlashMan │39│50 │Elec│*** │Flash atk paralyzes enemy │0 m7 o9 O9 Y2 K* j
│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy │
( E4 K% ?7 o+ U N6 O* [│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy │
' D2 w; Q7 Y, g* t& M1 W. c│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy │) a! X p9 N( I, v1 e! U( v
│38 │BeastMan │38│40 │ │*** │Claw atk 3 squares ahead! │
" p p1 c% r1 d/ |# ]│39 │BeastMnV2 │60│50 │ │**** │Claw atk 3 squares ahead! │
3 a0 j0 i( S$ y│40 │BeastMnV3 │68│60 │ │***** │Claw atk 3 squares ahead! │) g* i) n% F x0 n. B7 t
│41 │BeastMnV4 │76│70 │ │***** │Claw atk 3 squares ahead! │
2 @( l% w, J$ ^( B" z│42 │BubblMan │50│20 │Aqua│*** │Fires several AquaShots │4 D1 m7 \4 a1 F$ _7 j
│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots │
/ t+ G1 m1 g, B, {' b│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots │
+ b* C2 l! C- Q4 N/ B│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots │+ p7 ?# k) {& _9 I f
│46 │DesrtMan │32│120 │ │*** │Launches fists at enemies! │
4 r8 [- k. }+ j0 U9 t6 M│47 │DesrtMnV2 │52│140 │ │**** │Launches fists at enemies! │, n' X* T! | i0 a9 U
│48 │DesrtMnV3 │64│160 │ │***** │Launches fists at enemies! │' j. z) \7 T9 x
│49 │DesrtMnV4 │72│180 │ │***** │Launches fists at enemies! │8 ?* j2 z5 _7 S l6 W5 Q$ S8 P
│50 │PlantMan │60│20 │Wood│*** │Vines harm all enemies! │5 q; Z/ K2 ?3 n, y9 D# ^% t9 H
│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies! │2 L& Z' F2 ? p: e: Q
│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies! │/ T% g9 w# i1 v9 g5 \9 T# ]
│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies! │
# |: I0 H- w- ^; K: ?% Y% {│54 │FlamMan │32│120 │Fire│*** │Flames burn all enemies! │
. F6 ~: ]' B( l8 o, b4 I, E│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies! │
x; Y8 ]& K! _* r( X# n│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies! │; @ P7 d6 Q: T) ~
│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies! │8 H) p3 {& Y4 u9 h
│58 │DrillMan │66│70 │ │*** │3 drills fly at enemies! │- u. {* x; w8 s$ ]! R
│59 │DrillMnV2 │70│90 │ │**** │3 drills fly at enemies! │9 u, a5 ]( }0 z' Z
│60 │DrillMnV3 │74│110 │ │***** │3 drills fly at enemies! │( V* b" a) B: W5 ^- s: |
│61 │DrillMnV4 │78│130 │ │***** │3 drills fly at enemies! │ E$ I \8 ]* m: D+ p) q
│62 │MetalMan │40│100 │ │*** │Iron fist smashes 1 square! │
* p& J2 N0 @# U4 |+ P) x│63 │MetalMnV2 │60│130 │ │**** │Iron fist smashes 1 square! │
, G6 u" |$ O! @' `* k# z9 [9 Y│64 │MetalMnV3 │70│160 │ │***** │Iron fist smashes 1 square! │
& K8 i3 V( d+ ?: e" r/ h│65 │MetalMnV4 │80│190 │ │***** │Iron fist smashes 1 square! │
. \# \9 Y" j. X│66 │KingMan │36│140 │ │*** │Move up 3 square & 4-way hit │
, h# S; v' q0 {, Q" g│67 │KingManV2 │48│170 │ │**** │Move up 3 square & 4-way hit │
$ V# U$ Q; n: I# T$ M│68 │KingManV3 │60│200 │ │***** │Move up 3 square & 4-way hit │
# p- d% R6 H9 R- m# w: z3 h│69 │KingManV4 │72│240 │ │***** │Move up 3 square & 4-way hit │6 r/ @4 o7 l3 Q* K# n7 w7 P
│70 │MistMan │68│90 │ │*** │Appears from mist & attacks │
& [1 j' k8 l+ ]8 w$ R; w! ?│71 │MistManV2 │71│110 │ │**** │Appears from mist & attacks │
- X9 ~8 ~7 j& f( r! n U' @7 o│72 │MistManV3 │74│130 │ │***** │Appears from mist & attacks │
N2 P! _( X. a/ a6 i$ D│73 │MistManV4 │77│150 │ │***** │Appears from mist & attacks │
9 r+ A; U4 ?/ L5 g4 r│74 │BowlMan │80│100 │ │*** │Lines up pins for a strike! │; L q: g8 I D% |
│75 │BowlManV2 │82│120 │ │**** │Lines up pins for a strike! │0 O6 c% ~& m) I" _6 ^* L
│76 │BowlManV3 │84│140 │ │***** │Lines up pins for a strike! │- k7 F7 m4 s2 e8 M8 Z/ @% O
│77 │BowlManV4 │86│160 │ │***** │Lines up pins for a strike! │
M: s3 t9 A% l+ D# K8 x1 ?│78 │DarkMan │72│30 │ │*** │Creates 3 caves in enmy area │
0 N( [ z/ z8 E1 V│79 │DarkManV2 │76│30 │ │**** │Creates 3 caves in enmy area │& k+ Z7 ]( Q+ y4 [
│80 │DarkManV3 │80│30 │ │***** │Creates 3 caves in enmy area │
# S5 g5 u; O: h3 B0 i│81 │DarkManV4 │84│30 │ │***** │Creates 3 caves in enmy area │
/ h7 e; V: N/ V7 ^4 f│82 │JapanMan │82│40 │ │*** │Multiple attacks w/ spear │
( d3 F/ U. a( m" a X│83 │JapanMnV2 │85│45 │ │**** │Multiple attacks w/ spear │
9 X( |& n# U; ^" v' @( ~5 F│84 │JapanMnV3 │88│50 │ │***** │Multiple attacks w/ spear │- ^, }/ n2 w$ K/ \
│85 │JapanMnV4 │91│55 │ │***** │Multiple attacks w/ spear │
+ y& [) T% {7 f# `! M1 M/ y└──┴─────┴─┴──┴──┴───┴───────────────┘* T$ O+ G) Q9 D) x1 S
3 v( I5 ?8 h& s. ^, z/ b4 X
4 L9 j [; T1 S8 y8 Z2 f+ j4 |- [
GigaChip (蓝版)- e% h3 n; @' w* g4 o& Y! `/ x
┌──┬─────┬─┬──┬──┬───┬───────────────┐
! K+ n+ F8 ~4 H: x3 h1 q8 X│编号│名称 │MB│攻击│属性│稀有度│说明 │
" w9 }2 N- B p) w& w; F$ e3 |0 q├──┼─────┼─┼──┼──┼───┼───────────────┤8 Z E6 c: d2 c" H
│1 │FoldrBak │99│ │ │***** │Restores all chips & folders │
- B# C4 D/ x: }0 `% h( f│2 │BassGS │99│700 │ │***** │Bass' secret weapon │
( A* G! q2 B- @% M│3 │DarkAura │55│ │ │***** │Dark chip repels <300 atks │# L" Q; P! e# |4 ? r, O% P
│4 │DeltaRay │92│220 │ │***** │Use A btn for up to 3 attacks │
1 Y" c. |6 p9 O4 Y/ T4 M│5 │AlphArmΩ │97│500 │ │***** │Launches a giant rocket │
3 ~7 M3 Y. z" [9 ~" u! Y4 D│6 │GutsManV5 │79│120 │ │***** │Sneaks up to smash panels │
, \9 g) U+ J+ J6 w# Z/ |│7 │ProtoMnV5 │98│240 │ │***** │Moves in to slice the enemy │
( J# \) T; O* J) ]" U1 Z' h7 [ m; ^│8 │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy │. j+ S8 `: E# q c
│9 │BeastMnV5 │84│80 │ │***** │Claw atk 3 squares ahead! │
# N w4 N P+ |, q9 {; M│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots │
0 i4 M* |3 B& t- J1 G│11 │DesrtMnV5 │80│210 │ │***** │Launches fists at enemies! │2 T. J9 e. s: z3 R
│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies! │
' _. z/ T( k3 N z- _4 g9 p│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies! │3 Z, x# t* Q6 S! Z3 c
│14 │DrillMnV5 │82│150 │ │***** │3 drills fly at enemies! │
6 F, |, N+ G/ G+ b. Q│15 │MetalMnV5 │90│250 │ │***** │Iron fist smashes 1 square! │
5 ?" U5 {9 V0 S z│16 │KingManV5 │84│280 │ │***** │Move up 3 square & 4-way hit │0 _, r7 t; X o) j p+ T
│17 │MistManV5 │80│170 │ │***** │Appears from mist & attacks │
) Q( y( z. T# @" X$ a T- G' V6 ^│18 │BowlManV5 │88│180 │ │***** │Lines up pins for a strike! │4 Y% m$ ^, c; a( H* l# w
│19 │DarkManV5 │88│30 │ │***** │Creates 3 caves in enmy area │" k; \! s {# t) ~
│20 │JapanMnV5 │94│60 │ │***** │Multiple attacks w/ spear │
8 j0 e. H+ E2 W! y- r└──┴─────┴─┴──┴──┴───┴───────────────┘8 b3 K9 p+ ]( {2 r q: f% ~3 A1 J7 @
) J9 S) E" {0 D% t: \- p! l
GigaChip (白版)(只列出与蓝版不一样的Chips)
8 C1 f' L0 k8 q3 {1 ]$ ?8 ?┌──┬─────┬─┬──┬──┬───┬───────────────┐* X2 L3 @! }. p @* g L U7 D' }
│编号│名称 │MB│攻击│属性│稀有度│说明 │
% f! a! R' m$ ]- t# _' ]6 G6 J├──┼─────┼─┼──┼──┼───┼───────────────┤, S$ m7 i6 y, ]( W
│1 │NavRcycl │50│ │ │***** │Recalls last Navi used │
! ^! Y7 d3 D2 B" z% c! }│3 │Serenade │97│100 │ │***** │Dark chip Holy pwr to front │
+ u- C9 B Y* E* e' c2 N│4 │Balance │60│ │ │***** │Both Hp reduced by half │
7 l+ K% g' z0 A' n│5 │AlphArmΣ │97│50 │ │***** │3-stage electric attack! │8 D- F m3 J7 e: b. S& ]& L* u
└──┴─────┴─┴──┴──┴───┴───────────────┘ |