壬天堂世界

 找回密码
 注册
搜索
热搜: 资料集合
查看: 17221|回复: 18
收起左侧

GBA-1078-<洛克人 EXE 3 Blue>卡片组合(本站原创)

[复制链接]
发表于 2003-7-8 21:20:33 | 显示全部楼层 |阅读模式
转载请不要删除以下信息,感谢您!
7 w0 J- v! D7 ^$ C5 x7 g5 m# W+ c■  ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★
- P2 B8 ?7 H' m■● ■  NintendoWorld    站友xliz原创
$ D# \: ^" T: |0 f: r! A■ ●■    http://www.NewWise.com * Q6 X7 v( I+ K% X9 X7 t
■  ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★
6 m- `8 I- y" q& [3 N; h# v9 I$ U0 {8 f, v4 ~7 Q* l

( K2 p+ Y  q7 N  @7 o8 V) F4 x           洛克人 EXE 3 Blue 卡片组合
. U# g3 A- @# u" l) w" o9 F
) J6 @" }2 ]2 L+ h/ L- t  [4 G) i- d. O! P! O
英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版  X- Y3 j; I7 r" I0 ?' B
大家要看日文版的P.A.或详细攻略,点击这里吧!

1 f# B  ]/ t" I/ K# V( E====================
3 v! ^' e! H  Z! S希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol: 5 o) W/ X! i7 ]% X5 d
+ O9 N5 C$ t* E# q  i' V1 d
以下内容格式如下:
% r1 c/ C0 D# o1 ]* V! S+ z& u( f4 ?4 g1 u& [9 t! \
编号    名称
. w( x# c1 A5 ]2 u# q说明
0 K0 V' N1 d5 Q( n组合方法
' S' e7 w' W0 O' e---------------------------------
  f& M+ e# G0 U9 E. g( W( d01    Z-Connon 15 v& U" C. Y# [
Unlimited Cannon for 5 sec
9 L: [$ D" i( VCannon A+B+C
! l2 I9 _# h5 g8 B& m# B% lCannon B+C+D
* n3 |3 H0 c' y" @# HCannon C+D+E
1 v$ F) q/ [+ ?. T
# r& N/ i4 Z) [1 B02    Z-Connon 25 [. Q0 a7 [0 V* s" h) M' s
Unlimited HiCannon for 5 sec
- a5 t+ Y! M* t+ A8 _HiCannon H+I+J  {  o+ Y% o4 w  Q0 n0 |7 |1 e
HiCannon I+J+K
5 ?; S6 \1 S( t# T$ g7 IHiCannon J+K+L
" L1 h; I7 p' K4 }  Q* @& s% \# }
3 s+ q0 Z) ^! S1 k4 ]# i! \* F% m03    Z-Connon 3
3 R  m% i* v; GUnlimited MegaCannon for 5 sec, m$ k0 v( }+ s0 O3 C
M-Cannon O+P+Q
$ V& x' _3 j/ S( s' Y' q, KM-Cannon P+Q+R8 \8 j* z) H6 P$ ?- \+ {
M-Cannon Q+R+S# A. o& b6 y. k) V6 ]

/ t  j" b( X$ T; ?04    Z-Punch* P9 k5 u7 a3 g2 W; j% @
Unlimited GutPunch for 5 sec
$ k6 S. u5 g, h& z' pGutPunch B+C+D
2 G( v; Z! S: aGutPunch C+D+E1 G: g5 ^; H3 i
GutPunch D+E+F
7 l4 K) {( _+ p; v6 h/ }/ g+ L
4 R6 H* ]. R6 x" C8 ]  P4 |05    Z-Strght2 L8 ~7 Y& Q- Q. z% s6 u
Unlimited GutStrgt for 5 sec) O- f0 p  o  s2 I0 a& {" l
GutStrgt O+P+Q
: C4 W& ]+ e0 l% wGutStrgt P+Q+R9 y- z1 P& p: o6 V# d  m
GutStrgt Q+R+S
! }2 v: X, l  E" {6 p! n7 H0 `
% s3 Q2 [: ]/ Y) l) l06    Z-Impact
$ @% S% w6 O7 Z2 ^! e; h4 ZUnlimited GutImpct for 5 sec
5 y" N+ p& _3 _, |3 x1 n* qGutImpact G+H+I3 Z! K6 f( B1 w* j
GutImpact H+I+J
$ J% {# C* L; A# [( k. D2 `- WGutImpact J+K+L
- k2 P  p! V  l1 U8 ?, r
, Z1 u: y9 n4 N5 x4 `7 e  W+ Y( Z! @6 ~07    Z-Varibl
1 e$ ]  E( z5 ^% g1 L, JUnlimited VarSword for 5 sec, b" p9 m5 {4 S/ F4 Y8 l, q
VarSwrd B+C+D
& h2 |& N0 Y5 c6 m: U! l$ uVarSwrd C+D+E
- U: O: M! r/ I8 |& _% R7 g; cVarSwrd D+E+F
3 r2 ^: l1 R) _
; h6 H; F5 g, Y* B, C; R08    Z-Yoyo 1# ~6 j8 Z- x, p8 e6 v
Unlimited Yo-Yo for 5 sec
) Z1 Y% n5 P8 m- S7 PYo-Yo1 C+D+E
. Y  X; d8 r5 F% H7 Q9 E$ bYo-Yo1 D+E+F7 W  }& a# d) H3 Y
Yo-Yo1 E+F+G% C1 C' ^# o8 U: h, Y

3 _6 e* ~# ?' m; E- N, R09    Z-Yoyo 2) j: L+ P  i, I! b
Unlimited Yo-Yo2 for 5 sec
2 q& q& B9 W5 v1 _0 ?( @  ]Yo-Yo2 H+I+J
0 G( ^5 |- g0 s/ ^6 L% `. o/ bYo-Yo2 I+J+K
! s+ ?$ j0 ^7 }6 PYo-Yo2 J+K+L
5 \  H/ C  Q! N# Z# V! ]  P$ `+ a( u8 G1 |
10    Z-Yoyo 3- Q. _# o' H5 j) Z8 H% w* ]! T, `. f
Unlimited Yo-Yo3 for 5 sec  Q7 ^  G, `- y' ?- c: }6 N7 [
Yo-Yo3 M+N+O
! ^% R- Q: }' wYo-Yo3 N+O+P
1 x! C& i: e9 N5 T' e9 ]; tYo-Yo3 O+P+Q# l: F- W$ L! |  [9 j9 W
$ ~) r1 o$ i! P
11    Z-Step 1
3 H' h2 o+ z# U; o1 bUnlimited StepSwrd for 5 sec
1 X4 N7 G- V# \, L' E2 Q) WStepSwrd L+M+N) z. }# h2 m; `" b
StepSwrd M+N+O6 t* R# Z* |, k
StepSwrd N+O+P6 R) f2 _% b7 g) M, [
1 A$ R$ A$ [6 E9 p- e, A4 i) M
12    Z-Step 24 P2 @1 x1 m/ M/ o! Y& i" ^2 ?
Unlimited StepCros for 5 sec
& c% ^# E, Q/ ~: U: q* Z+ ~StepCros P+Q+R0 r2 O- h9 Z1 v9 n, Y
StepCros Q+R+S
+ `; U4 I" {/ t2 }7 q5 B9 B: RStepCros R+S+T
6 o% F! [6 z3 g7 f7 h
0 Y9 Y+ b; w/ n13    BubSprd+ |% m$ _& X5 M# H! M
Attks w/ spreading bubbles!
) c8 }' f$ r- rBubbler  C+D+E1 q! M% \! R9 y
Bub-V    D+E+F
3 R% ~0 `; P' A7 }BublSide E+F+G
: \; w6 T, x* [Bubbler E + Bub-V E + BublSide E
3 |& ~8 k9 O( N+ s* E( S
5 k  n# C6 Y5 G: H! b1 [% X2 @14    HeatSprd
7 A+ Y  [9 o, m; WAttks w/ spreading fireball!
/ i  \; X* X* Z5 }; [8 }4 CHeatShot H+I+J8 d0 J; C3 n" \  v9 y' A9 X. r
Heat-V   I+J+K+ G' u( `8 Y# T5 S  c
HeatSide J+K+L& e2 R* k9 [; N4 Q4 i1 q6 m
HeatShot J + Heat-V J + HeatSide J) c4 r# y4 k  k: a* q
& G% G) V! x9 k) Q" j; |
15    H-Burst1 o% D8 Y, N% S3 b  D7 Y; t) S
Creates a giant explosion/ h3 u, X5 H1 q9 A& |* T" B
Spreader M+N+O
6 l$ k: w7 w7 S4 Y  i5 pSpreader N+O+P
& z3 j; D. O3 y/ @- p7 ^& VSpreader O+P+Q
% s& j6 e" e4 S4 D& o6 U
6 z( }+ M  b( p9 r- W& z- [16    LifeSwrd
* J1 H' l. X7 C6 z( bSwings a huge 2×3 sword!8 C' J0 j4 c) ^9 m7 K! a3 U
Sword E + WideSwrd E + LongSwrd E
5 z/ T, y+ I4 D! L% Y, ^Sword L + WideSwrd L + LongSwrd L- {& P/ t; S4 h' y) q7 i
Sword Y + WideSwrd Y + LongSwrd Y1 Q. p. P# n+ N: s

# W( H0 q4 Q1 [- U# q2 O17    ElemSwrd# f, f( y$ l% h' `3 V% n
Wide swrd contains 4 elemnts5 K3 E5 L# V. b9 }
FireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N4 @3 |" e! J; W+ p
FireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P
# m) A2 v- e5 L9 H5 d' ^; U. e$ u  ]6 C( F( `' k
18    EvilCut2 c0 B3 S) I/ E) }- G8 }
Step up 2 & make 4 atacks
4 m6 U7 e: g( G5 f$ v. }- x9 YStepSwrd P + HeroSwrd P + StepCros P+ \( U. i! P! r# D' z
- z' u2 D% o% B+ ~5 b/ r, m
19    HyperRat
* R; p: F$ y! P; D  J; oA giant Ratton charges!
" `' b0 I: P' V/ ~6 xRatton1 A + Ratton2 A + Ratton3 A
: ~) k4 O! D4 m' \Ratton1 C + Ratton2 C + Ratton3 C% s: B4 N9 Q9 u# ]
Ratton1 F + Ratton2 F + Ratton3 F' X7 f% I) g: K4 l6 R
  G- h% B+ q) J' F8 C( h
20    TimeBom +
! v1 H% t% |0 F$ LSets Time Bomb in enmy area) `6 U! ], B7 C
TimeBomb J+K+L
: T- G; y9 F/ j( ]  BTimeBomb K+L+M
% V) P, N7 j0 @% w1 ]TimeBomb L+M+N9 |! P: f, s: i4 ?' l- T

! {+ W/ [8 W! q  v: k" \21    GelRain7 F2 d" u) ?% p8 q: a: T1 _' p
Gel steals squares
: }: A- |9 n' [  R- Y+ _  g) t4 \- vMetaGel1 B+C+D
2 v7 I& L+ B9 i! P. d; h# z9 @MetaGel2 E+F+G
, c' q1 H# r5 ^& r- Y6 A/ iMetaGel3 S+T+U
8 U: N: n; u* U1 r$ a% V9 h# j, o( y, |7 e
22    EverCrse
3 x9 ~# N) ?9 k# J  \9 c- [Shield chases enemies
; w7 I; s7 m7 E& T  RCrsShld1 C + CrsShld2 C + CrsShld3 C
8 S- h, d6 n" ?1 ~; @/ b4 bCrsShld1 L + CrsShld2 L + CrsShld3 L5 @1 I* _- W, g$ p  @
- A% ^, N7 p; o2 v
23    MomQuake! Y9 b# \. ~" H3 G: A- p# U2 w
Awakens Mother Earth!
6 |; |  r4 e: d) m4 J% zRockCube * + RockCube * + GodStone S
% U! G2 n, p/ I& _& G7 B. G+ {, e$ N8 B% T
24    PoisPhar7 i$ Q1 t& w7 E/ E
Pharaoh generates poison
/ X' g; f% j+ r8 {: {$ [: D1 lPoisMask A + PoisFace A + Anubis A& V7 h6 g' m" F  k. a

  c+ ]+ d! N4 o4 v) U25    BodyGrd
! M! d. A& o' S2 T# XBodyguard takes out enemies& j$ M2 N- D2 z( C
AntiDmg M + AntiNavi M + Muramasa M
$ A) F4 o1 S& h0 |& t4 F8 `! U$ |" }2 k: x% ^! j1 p
26    500Barr
& {4 L0 Q+ p+ f0 l, g7 q: [Barrier absorbs 500HP dmg8 ^5 D2 M9 Q/ l
Barrier E + Barr100 E + Barr200 E
5 }7 \9 @: J( K# r% nBarrier R + Barr100 R + Barr200 R3 c3 d* W* M' B
, n9 R# a9 n5 o% u! D3 H- T
27    BigHeart4 H+ d, W% k2 y- m% f7 k- y6 A  {
Attacks, then heals HP!
3 H- i/ F9 m7 T/ Y, j/ ]3 G; m* }HolyPanl R + Recov300 R + Roll R
; R/ A' R  V' ?; L4 lHolyPanl R + Recov300 R + RollV2 R' P* s% N* K* h, D/ E% h2 u( O  O
HolyPanl R + Recov300 R + RollV3 R5 W; y6 @, j( i5 }* v& ?6 K

) R# o" u9 O% [5 }28    GtsShoot
: G& _" ?" B: M1 I+ Y* ^! kGutsMan throws MegaMan!& h3 x8 r+ _0 w1 V& K. o: F
Guard * + DashAtk G + GutsMan G
/ t/ K) v; N4 Q5 T5 v4 [7 T8 mGuard * + DashAtk G + GutsMan2 G
: Q2 D9 |% s4 X2 q7 C9 u# k* bGuard * + DashAtk G + GutsMan3 G
, @5 q/ B% `, X2 E( @Guard * + DashAtk G + GutsMan4 G
1 Z* U$ ]4 |  ~) T' r
; o/ J* ?, [, t  |  K: x29    DeuxHero
/ t1 U3 v3 C4 V! \0 {* F# a0 sMegaMan & ProtoMan team up!
; e' @' \, g0 [5 J! f+ L: V) vCustSwrd B + VarSwrd B + ProtoMan B
( R7 G) t0 ~8 R+ ?* o  u3 c! JCustSwrd B + VarSwrd B + ProtoMn2 B* `$ @; m; W2 l7 H
CustSwrd B + VarSwrd B + ProtoMn3 B
: G/ A9 Y* D6 U4 ~CustSwrd B + VarSwrd B + ProtoMn4 B
( q1 _1 j: S! d7 e
3 {+ D/ c$ _) c0 l8 j5 L) L30    2xHero
/ J/ a5 ?, H% e: G' N5 r. vMegaMan & ProtoMan Dual atk+ u# }, G% P* w6 A
Slasher B + CustSwrd B + VarSwrd B + ProtoMan B
+ {/ x& ~0 Z" h6 @Slasher B + CustSwrd B + VarSwrd B + ProtoMn2 B1 `5 b- m$ W$ y! q
Slasher B + CustSwrd B + VarSwrd B + ProtoMn3 B
9 D6 V6 P& l+ g( }% B, ~Slasher B + CustSwrd B + VarSwrd B + ProtoMn4 B
9 q9 Z7 v- I) t! n8 Z) f8 c
* S% b" x% \) {0 r7 ~' a$ ?9 q31    PrixPowr6 ]- g' r" Q; C% X# f) z
3 Navis attack at once!) g, n& O/ m3 P% y! ]
Team1 * + Team2 * + KingMan5 K1 S9 H5 V9 K0 V( j! \4 f3 B
Team1 * + Team2 * + MistMan5 M
2 y. y+ M  {/ s' }Team1 * + Team2 * + BowlMan5 B
9 e: K" y1 O5 q+ E2 o4 c, R& N4 a- g1 Y, N
32    MstrStyl
* f; Z5 L* a- @7 qMegaMan unleashes his power: r+ T" t' m% R3 Q! Z+ _- h
Salamndr * + Fountain * + Bolt * + GaiaBlad */ [+ Y: s# i3 e( |: ?2 o

  [; z8 s- W( l! h" O" xStdrdChip (Part 1)" z; ^) K) o1 I
┌──┬────┬─┬──┬──┬───┬───────────────┐$ z; l3 w. \5 t/ F0 ~' Z* Q5 l0 F5 ^
│编号│名称  │MB│攻击│属性│稀有度│说明             │
+ F3 s* I; w7 r/ M1 }( Z├──┼────┼─┼──┼──┼───┼───────────────┤& f* o4 G1 V' L# F$ K
│1  │Cannon │12│40 │  │*   │Cannon to attack 1 enemy   │
4 h5 k3 h  H% `8 e│2  │HiCannon│24│60 │  │**  │Cannon to attack 1 enemy   │7 A/ o' P! |& g+ k
│3  │M-Cannon│36│80 │  │***  │Cannon to attack 1 enemy   │* g/ B) T% v6 p  j
│4  │Airshot1│4 │20 │  │*   │Knocks enemy back 1      │
( t' p, N  F, s; w- X: U4 u( W│5  │Airshot2│12│30 │  │**  │Knocks enemy back 1      │
7 u* d% E; U8 o0 w0 f│6  │Airshot3│18│40 │  │**  │Knocks enemy back 1      │
9 s' {* s, o+ {/ D& q3 w% U# l│7  │LavaCan1│34│90 │Fire│*   │Fires lava fr. area      │
% h; ~1 P' M  z/ T│8  │LavaCan2│42│120 │Fire│**  │Fires lava fr. area      │8 c8 a% j1 m5 x* w' {: f2 X
│9  │LavaCan3│60│150 │Fire│***  │Fires lava fr. area      │
1 D* e+ }* R" i" w│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area   │% u, b1 c/ n: F# p5 ^5 k# O
│11 │ShotGun │8 │30 │  │*   │Explodes 1 square behind   │
' P4 }$ T3 A: t5 Y│12 │V-Gun  │8 │30 │  │*   │Explodes 2 diag. squares   │5 p: ~; i$ t* D
│13 │SideGun │8 │30 │  │*   │Explodes up, down on hit   │
2 p9 s- z2 ^+ {3 s! H& P│14 │Spreader│16│30 │  │**  │Creates a large explosion   │0 {  ?2 k+ r  ?  v% j
│15 │Bubbler │14│60 │Aqua│*   │Explodes 1 square behind   │" \9 {( w  F$ F3 J
│16 │Bub-V  │22│60 │Aqua│*   │Explodes 2 diag. squares   │2 h5 {0 `" U, W0 P+ Z1 Y3 y/ |) F
│17 │BublSide│30│60 │Aqua│**  │Explodes up, down on hit   │) X: h0 f1 I7 d
│18 │HeatShot│16│40 │Fire│***  │Explodes 1 square behind   │
5 W$ R- m9 I2 ]$ o│19 │Heat-V │24│40 │Fire│*   │Explodes 2 diag. squares   │
* ]3 [3 N2 u; I" m# d# D. u│20 │HeatSide│32│40 │Fire│**  │Explodes up, down on hit   │
) a& ~0 W4 ~  J1 x! k│21 │MiniBomb│6 │50 │  │***  │Throws a bomb 3 squares    │$ K7 _6 z+ d8 ]8 C5 H
│22 │SnglBomb│12│50 │  │*   │Throws a big bomb 3 squares  │
9 A% a- p# T" ~. T- O0 Z9 o# n# f│23 │DublBomb│24│50 │  │*   │Throws 2 big bombs 3 squares │
4 Y* n5 S7 B* \4 b# P│24 │TrplBomb│36│50 │  │**  │Throws 3 big bombs 3 squares │7 c! I( }- s4 J. Y  J7 U- C0 b" `' h
│25 │CannBall│33│160 │  │***  │Breaks 3rd panel ahead    │& D7 _( Z- }$ K1 t) Y) z
│26 │IceBall │18│120 │Aqua│***  │Freezes 3rd sqr. ahead    │5 i& [5 n% b; B) c9 \5 M  j# g
│27 │LavaBall│20│140 │Fire│***  │Shoot lava 3rd sq. ahead   │3 {7 D; c7 s* |3 A) y
│28 │BlkBomb1│60│120 │Fire│**  │Firebomb hits 3rd sq ahead!  │+ c4 }" ]4 @, Z
│29 │BlkBomb2│70│170 │Fire│***  │Firebomb hits 3rd sq ahead!  │
5 o1 @" V% |( |' O1 S4 c│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead!  │
( X3 b+ B$ [) v4 d│31 │Sword  │10│80 │  │*   │Cuts enmy in front! Range: 1 │' d+ b3 h7 L  ?& w8 C0 _$ E" [0 z
│32 │WideSwrd│16│80 │  │**  │Cuts enmy in front! Range: 3 │
' O' X) I5 f& ?* n$ c5 b│33 │LongSwrd│24│80 │  │***  │Cuts enmy in front! Range: 2 │
/ I' [- x' w( a+ G# Q9 o0 k7 x│34 │FireSwrd│20│150 │Fire│***  │Fire: Cuts fwd 3 squares   │# E4 E! ?& G" R( i; V! N/ V
│35 │AquaSwrd│25│150 │Aqua│***  │Water: Cuts fwd 3 squares   │. e) n) @/ c' J6 a0 [
│36 │ElecSwrd│23│130 │Elec│***  │Elec: Cuts fwd 3 squares   │# a# l6 c" l, b
│37 │BambSwrd│18│140 │Wood│***  │Wood: Cuts fwd 3 squares   │; {% ?6 F6 \3 ~- V" [: s0 v' z
│38 │CustSwrd│21│????│  │***  │Cust Gauge = Atk Str     │
. ]4 a# k! X# F" h( w3 S│39 │VarSwrd │68│160 │  │**** │A magical shifting sword   │0 h8 \% T/ @3 `. s
│40 │AirSwrd │30│100 │  │***  │Wide swrd with air attack!  │
6 d- R6 m9 x2 V$ @│41 │StepSwrd│43│130 │  │**** │2 steps, then uses wide swrd │
8 [0 f1 F# a1 r, L0 s│42 │StepCros│74│130 │  │**** │2 steps, then uses cross atk │
6 j/ k5 h" |% P5 v/ e│43 │Slasher │12│240 │  │***  │Cut while A button is held!  │& a8 o3 {: t- g
│44 │ShockWav│10│60 │  │*   │Shock through enemies     │
& P  C4 Q9 s; Q) d  T8 f( ~│45 │SonicWav│26│80 │  │**  │Shock through enemies     │
' n6 b8 K  i( K9 v5 K/ C│46 │DynaWave│42│100 │  │***  │Shock through enemies     │- |! e" [% i* ]
│47 │BigWave │82│190 │  │**** │Shck wave cracks panels    │
5 H1 \" S: C7 i  O" o│48 │GutPunch│14│80 │  │*   │Punch pushes 1 square     │
; q) J% }+ z, d+ k│49 │GutStrgt│30│100 │  │**  │Punxh 2 square range     │0 Y1 C! V+ u9 G
│50 │GutImpct│50│160 │  │***  │Punch pushes 1 square     │/ U5 t2 S3 u. D- Y2 D+ z! ]6 g: ]
│51 │DashAtk │11│90 │  │*   │Dash through enemies!     │
7 p' Q; ^2 l& u/ `5 `│52 │Burner │15│130 │Fire│***  │Envelops you in flame!    │
* J  L) I7 I# O* N0 }: @: @│53 │Condor │44│180 │  │**** │Chrge atk pierces enemies   │
& ~4 P& J* ^6 b  ~│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape!   │
* Z0 t( t1 c! H3 T; \  z│55 │Zapring1│8 │20 │Elec│*   │Pralyzing electric ring atk! │& {  O8 ~8 ^$ D6 w. t5 [( Z$ z
│56 │Zapring2│18│40 │Elec│**  │Pralyzing electric ring atk! │5 a/ F( L" W9 N$ z5 `
│57 │Zapring3│28│60 │Elec│***  │Pralyzing electric ring atk! │
& n7 O# {3 ^8 `3 J+ U9 d7 x! A│58 │IceWave1│14│80 │Aqua│*   │Creates a 2 sq wide ice wave! │3 R* j' s# s5 e6 f
│59 │IceWave2│22│100 │Aqua│**  │Creates a 2 sq wide ice wave! │
7 Z1 w8 D& |3 E4 C│60 │IceWave3│30│140 │Aqua│***  │Creates a 2 sq wide ice wave! │3 x/ y: b8 t: ~: b
│61 │Yo-Yo1 │72│40 │  │*   │3-square yo-yo attack!    │' G# ^; s9 l! q1 Z9 \0 t
│62 │Yo-Yo2 │80│50 │  │**  │3-square yo-yo attack!    │
1 s& u$ W* h8 z* S2 r  h# m% w│63 │Yo-Yo3 │88│60 │  │***  │3-square yo-yo attack!    │5 W- e' |; ~8 Z4 G8 z; W  L
│64 │AirStrm1│26│50 │  │*   │Creates 3 whirlwinds     │
  C: p9 c% j; L' A+ ^- {% D│65 │AirStrm2│35│60 │  │**  │Creates 3 whirlwinds     │4 G7 a/ \3 l: k
│66 │AirStrm3│44│70 │  │***  │Creates 3 whirlwinds     │
& E$ C, u; O* f7 d" E, h$ }│67 │Arrow1 │40│100 │Elec│*   │Bee fly diagonal paths    │0 S6 u# P. r) X5 Q8 N6 T1 F8 X
│68 │Arrow2 │60│130 │Elec│**  │Bee fly diagonal paths    │
# B  T! r3 x$ P' X* }. @. }$ ^8 E# [│69 │Arrow3 │80│160 │Elec│***  │Bee fly diagonal paths    │
  o7 F, @+ e7 i, E│70 │Ratton1 │14│80 │  │*   │Crawling rat, turns once   │
. v8 N# f6 J1 e8 b% @4 A( y& P│71 │Ratton2 │24│100 │  │**  │Crawling rat, turns once   │
$ ]2 m9 z0 v! n' P/ {# q% W1 f│72 │Ratton3 │34│120 │  │***  │Crawling rat, turns once   │" p5 y7 z9 w% r% X6 v1 ?
│73 │FireRatn│35│230 │  │***  │Activates when hit w/fire!  │
" t* F) o5 }% s8 b, E6 p$ N# F│74 │Wave  │60│80 │Aqua│***  │Creates a wave that moves 3 sq│0 |# r: o- s- j; ?
│75 │RedWave │72│90 │Fire│***  │Creates a 3 sq wave of lava  │
$ o' }- P) u: S, j* d│76 │MudWave │84│100 │Wood│***  │Mud wave advances 3 squares  │& `+ w) ]6 q4 [1 O
│77 │Tornado │18│20 │  │**  │An 8-hit tornado 2 ahead   │
( ]7 G, P. {- W3 \│78 │Spice1 │22│80 │Wood│*   │Dangerous powder on all grass │
9 x' q  O3 _' H3 U& d. s│79 │Spice2 │34│110 │Wood│**  │Dangerous powder on all grass │
, d5 z/ f2 @- A) A- [│80 │Spice3 │46│140 │Wood│***  │Dangerous powder on all grass │! R1 ^% n  L& Y4 F8 Z, t, a& T0 P
│81 │Shake1 │34│90 │  │*   │Vertical shaking 3 sq ahead  │
2 d" _# z% ^0 Z( T; x+ U) S│82 │Shake2 │40│110 │  │**  │Vertical shaking 3 sq ahead  │, X2 A( b- f& {% g, t8 i
│83 │Shake3 │50│140 │  │***  │Vertical shaking 3 sq ahead  │. j: Z1 q2 U0 K6 u; \4 N; Y0 y8 E) L
│84 │NoBeam1 │66│200 │  │**  │Fires if something behind   │, o3 v+ w5 E9 L! @  B2 v
│85 │NoBeam2 │77│260 │  │***  │Fires if something behind   │7 {* {0 U+ Y) f& x
│86 │NoBeam3 │88│300 │  │**** │Fires if something behind   │
: q' Y$ b' J) S! v) A. c; b# o│87 │Hammer │16│100 │  │**  │Hammer smashes front!     │( q5 z6 d/ ^9 d/ M) Q: e9 M
│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward   │2 m1 E. g2 \, S- S5 Q# ?
│89 │Rope1  │45│50 │Wood│*   │Entwines adjacent enemies!  │7 G8 J2 Y+ y% |/ n! v' @/ I
│90 │Rope2  │55│70 │Wood│**  │Entwines adjacent enemies!  │
( W  w- H& a. g4 `│91 │Rope3  │65│90 │Wood│***  │Entwines adjacent enemies!  │
; u- E4 R! O3 @5 o│92 │Boomer1 │15│60 │Wood│*   │Boomerang encircles field   │, \6 H* K9 b. {# b
│93 │Boomer2 │22│80 │Wood│**  │Boomerang encircles field   │+ j9 Q  L" m) n' J( @, A
│94 │Boomer3 │30│100 │Wood│***  │Boomerang encircles field   │
. D4 g" a# D3 y( q! U; [$ o│95 │PoisMask│30│  │  │*   │Poison area w/ A button!   │& T2 F5 k) k1 s# [5 ~
│96 │PoisFace│38│  │  │**  │Spread poison w/ A button!  │
# O4 Q; `" Z+ m4 y│97 │RockArm1│23│100 │  │*   │Paralyzes enemy w/ erthquake │: b) m" r- g! z8 t5 [' M
│98 │RockArm2│35│150 │  │**  │Paralyzes enemy w/ erthquake │
7 `$ w6 D& t  `( P0 Q! C, K│99 │RockArm3│47│200 │  │***  │Paralyzes enemy w/ erthquake │! n: Z: z. o7 b
│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│
  N1 s9 t$ h& _7 `1 a) B* B2 a└──┴────┴─┴──┴──┴───┴───────────────┘+ F  Z/ E/ b" Y+ B7 {, i8 q- U

4 \) [1 q* d4 j; i6 rStdrdChip (Part 2)
' U/ x8 N1 s# W7 L/ b┌──┬────┬─┬──┬──┬───┬───────────────┐
" k* L' w2 v6 j0 j; a! y│编号│名称  │MB│攻击│属性│稀有度│说明             │
- b# Q0 C5 a. O6 o% m$ y├──┼────┼─┼──┼──┼───┼───────────────┤
7 M; x9 m. R0 T│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│
: M4 [$ ~0 P' z6 h: P│101 │CrsShld2│33│210 │  │**  │Guard, and bite into the enemy│7 c+ N: e, V" x
│102 │CrsShld3│41│260 │  │***  │Guard, and bite into the enemy│
( _( N+ `0 C0 N$ H│103 │Magnum1 │35│120 │Fire│*   │Cursor destroys panel!    │6 {5 S% M( i  n& N& |6 i0 F
│104 │Magnum2 │55│150 │Fire│**  │Cursor destroys panel!    │
2 y- Y8 Z7 l2 q. {│105 │Magnum3 │75│180 │Fire│***  │Cursor destroys panel!    │
8 H" ~# T# _! h' Q2 B│106 │Plasma1 │14│30 │Elec│*   │Launches electric attack   │1 D3 s% ~5 g. v3 Q4 d2 X
│107 │Plasma2 │26│60 │Elec│**  │Launches electric attack   │) z) u( _" W* m9 p  p2 G1 M
│108 │Plasma3 │34│90 │Elec│***  │Launches electric attack   │/ K& P8 @! h: X
│109 │RndmMetr│28│100 │Fire│***  │Meteors smash enemies!    │
& y3 |7 X+ U8 @# e0 |│110 │HoleMetr│48│100 │Fire│***  │Meteors smash into sq     │
5 j) a1 ~5 ^0 D. |5 P) G3 y9 f│111 │ShotMetr│38│100 │Fire│***  │Meteors shoot out forward   │- I# F7 Y8 v* A% o' E
│112 │Needler1│32│30 │  │*   │Advance w/ A, stop to attack │
: E6 T+ z$ ]1 y- F1 u1 z) x9 U4 P│113 │Needler2│52│40 │  │**  │Advance w/ A, stop to attack │
) r7 }, ?3 N! k" C9 ?+ }│114 │Needler3│72│50 │  │***  │Advance w/ A, stop to attack │
: v! L% `6 D: }2 @4 o0 O; U2 t! U│115 │Totem1 │29│100 │Fire│*   │Creates a totem to blow fire │! g: a4 P! H! `9 V
│116 │Totem2 │38│140 │Fire│**  │Creates a totem to blow fire │
3 e0 o6 I. N- Y( h0 j' O  f│117 │Totem3 │47│180 │Fire│***  │Creates a totem to blow fire │: r* U5 b4 `) w+ m6 E" W
│118 │Sensor1 │62│100 │Elec│***  │Sensor to watch sq ahead   │( N3 h' \6 X' H! n) ?* P, P
│119 │Sensor2 │70│130 │Elec│***  │Watch sq ahead or diagonal  │. y' w. J; H8 r. U* V! V9 f5 A
│120 │Sensor3 │72│130 │Elec│***  │Watch sq ahead or diagonal  │
( L- W) s4 q. v: T3 t9 g* e│121 │MetaGel1│18│90 │Aqua│*   │Gel atk steals a panel!    │4 }4 U( y9 y/ }) e2 }# Z' |- x
│122 │MetaGel2│28│130 │Aqua│**  │Gel atk steals a panel!    │
+ S  ?. m& d7 l& y3 P│123 │MetaGel3│38│170 │Aqua│***  │Gel atk steals a panel!    │6 X! |0 c/ M' h, ?$ N( V6 c
│124 │Pawn  │44│90 │  │***  │Attack by pressing A button  │
4 y2 j4 g- h  V2 E" f│125 │Knight │64│150 │  │***  │Jumps fwd and attacks     │
, K7 d: v/ T1 _. B0 E( O│126 │Rook  │30│  │  │***  │Protects you from attacks   │5 r, @0 u  `# \) u: a
│127 │Team1  │16│10 │  │**  │Powers up when ally is hit  │, e& n" Q* d; E- D
│128 │Team2  │20│  │  │**  │Ally's HP recovered if hurt  │8 v5 q8 ]! l4 d2 G
│129 │TimeBomb│32│150 │  │***  │An area-wide time bomb    │+ X( [' I1 b. `7 ?1 z- n
│130 │Mine  │16│300 │  │***  │Places a mine in enmy area  │! |6 }& u( T$ _" h
│131 │Lance  │46│130 │Wood│***  │Lances through back line   │& `* K2 p( o$ g; D  c( x
│132 │Snake  │20│40 │Wood│***  │Snake from hole in area    │' c8 ~5 k; i( x5 ]) D
│133 │Guard  │5 │  │  │*   │Repels enemy's attack     │, D$ i* P/ y  f6 b
│134 │PanlOut1│4 │  │  │*   │Destroys 1 panel in front   │# h( B  I1 E, m0 Y
│135 │PanlOut3│7 │  │  │*   │Destroys 3 panels in front  │
' ^! M6 |4 v! O1 o, o│136 │PanlGrab│10│  │  │*   │Steals one enemy square!   │
: p% g" q  R- T' ?│137 │AreaGrab│15│  │  │**  │Steals left edge from enmy  │
% i1 @$ E' X/ D! |0 ]# B│138 │GrabBack│10│40 │  │***  │Retaliate stolen panels!   │
$ M0 C# v3 q5 b│139 │GrabRvng│30│80 │  │**** │Retaliate stolen panels!   │& J% S8 J7 a! ]' O5 |) w+ C8 M
│140 │RockCube│9 │  │  │*   │Places a rock cube in front  │
4 C: t" n, g+ S. L  ^│141 │Prism  │60│  │  │***  │Prism fires randomly     │
8 g/ m% \+ h+ |: h2 U+ i/ d│142 │Wind  │14│  │  │*   │Windbox blows at enmy area  │
" P3 d! R7 P, v; g6 i% i│143 │Fan   │14│  │  │*   │Vacuum pulls enemies     │1 o4 W# c' Z4 v
│144 │Fanfare │32│  │  │***  │Take no damage for a while  │
1 _1 u& S1 V1 J. @* w2 h│145 │Discord │38│  │  │***  │Confuses enemies w/ music   │7 {* f( g9 p0 h' S7 c$ Y6 A, H
│146 │Timpani │42│  │  │***  │Paralyzes enemies w/ music  │/ ~. ?% t9 k  M8 ]! R
│147 │Recov10 │5 │  │  │*   │Recovers 10HP         │: {9 C9 k0 u8 Z8 ?; b" O$ O
│148 │Recov30 │8 │  │  │*   │Recovers 30HP         │
3 k4 U- ^6 m- S( f│149 │Recov50 │14│  │  │**  │Recovers 50HP         │0 O* H6 `" `! a" T
│150 │Recov80 │20│  │  │**  │Recovers 80HP         │
( ], @8 s2 Y& ~; x( V; q; f│151 │Recov120│35│  │  │***  │Recovers 120HP        │
2 h: f( Y& q* G│152 │Recov150│50│  │  │***  │Recovers 150HP        │
( x  H$ _( e0 y% l7 s│153 │Recov200│65│  │  │**** │Recovers 200HP        │
2 k2 @# N  _  B│154 │Recov300│80│  │  │**** │Recovers 300HP        │7 k% D$ t! h% y( g9 S
│155 │Repair │8 │  │  │*   │Fix your area's panels    │7 o8 ^" d: j- @" t0 _4 {; R
│156 │SloGauge│20│  │  │***  │CustGauge slows down in battle│
, h/ r$ {8 q5 D5 Q# z│157 │FstGauge│40│  │  │***  │CustGauge speeds up in battle │5 s& {) l# r" {- Z
│158 │Panic  │14│  │  │***  │Confuses enmies if you are  │
+ `4 e: @; k" q  J" `│159 │Geddon1 │10│  │  │***  │Cracks all panels!      │. y- l$ N' r3 n
│160 │Geddon2 │50│  │  │**** │Breaks all empty squares!   │
# W& k9 D3 S) ~3 f" R4 _│161 │Geddon3 │90│  │  │**** │Turn all panels to swamp!   │7 E. }% o0 N6 k( {4 d1 s& }
│162 │CopyDmg │18│  │  │***  │Duplicate damage on 2nd enemy │
% r) @/ n6 x3 q8 o! g│163 │Invis  │11│  │  │***  │Invisible for a while     │
/ v7 X8 s% D( c% r9 P& j│164 │Shadow │60│  │  │***  │Only swrd attack hurt you   │
6 y: Z& I7 G* ?5 S│165 │Mole1  │28│  │  │*   │Attacks fr. under ground!   │3 Q3 V1 p3 G- O% P
│166 │Mole2  │35│  │  │**  │Attacks fr. under ground!   │% |- X' {% H/ X" s1 u7 `
│167 │Mole3  │42│  │  │***  │Attacks fr. under ground!   │4 e5 }9 q$ g, r
│168 │AirShoes│26│  │  │***  │Can stand on empty squares  │) Z. ~$ p9 c3 d5 r2 v, G, B8 S+ u
│169 │Barrier │7 │  │  │*   │Nullifies 10HP of damage!   │" ^) |) D1 p; h' T7 z, a+ S
│170 │Barr100 │25│  │  │**  │Nullifies 100HP of damage!  │% y1 P7 N4 i0 L1 ?+ k1 I7 f
│171 │Barr200 │50│  │  │***  │Nullifies 200HP of damage!  │2 s5 i% ?- c* B1 o0 F
│172 │Aura  │55│  │  │***  │Repels attacks under 100   │
% b# p/ k1 R+ y* g  ^│173 │NrthWind│43│  │  │**** │Wind removes auras, etc    │
6 U0 u% l7 I+ R$ ?│174 │Mettaur │30│????│  │***** │Summons a Mettaur to fight!  │
9 M1 [) R8 ?* D& s" O$ ]9 R0 [│175 │Bunny  │32│????│Elec│***** │Summons a Bunny to fight!   │
& t4 D/ X% D' P- g( R8 G! K" a6 \│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight!  │' f" D6 `; b$ i' s. m+ e- Q4 H
│177 │Swordy │30│????│  │***** │Summons a Swordy to fight!  │- s5 [0 Q, p* I& v: u+ G5 m7 X
│178 │Jelly  │46│????│  │***** │Summons a Jelly to fight!   │! q. \! p$ G' U; i! n
│179 │Mushy  │38│????│Wood│***** │Summons a Mushy to fight!   │
" K4 g. a* f2 M; L2 u. |" k│180 │Momogra │38│????│  │***** │Summons a Momogra to fight!  │+ C: f; A: h) K2 L
│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │4 e$ L2 F% G+ n/ S) F1 ?6 J8 m
│182 │Scuttlst│52│????│  │***** │Summons a Scuttlest to fight! │6 ?. P$ Z6 n0 t/ x% x2 G
│183 │Hole  │55│  │  │**** │Open hole to dark world    │
3 X! t- U. [# G3 |' H│184 │HolyPanl│14│  │  │**  │Creates a holy pnl in front  │
3 X- |7 s6 ]# c) n  ^' c6 K│185 │LavaStge│22│  │  │***  │Changes all panls to lava   │
- w. Q/ j8 f$ u5 J" @0 g│186 │IceStage│20│  │  │***  │Changes all panls to ice   │
) |9 @; L/ y) r5 r% p│187 │GrassStg│10│  │  │***  │Changes all panls to grass  │# q6 e8 K! v# D
│188 │SandStge│18│  │  │***  │Changes all panls to sand   │) C! a$ P1 ^3 ]9 h+ M9 r) v
│189 │MetlStge│26│  │  │***  │Changes all panls to metal  │- J, e) ^! {/ H: [
│190 │Snctuary│54│  │  │**** │Change own panls to holy   │4 w! x& T0 G3 e( \. v  m
│191 │AntiDmg │45│100 │  │***  │Sets trap & throws stars!   │' G( y3 T0 \, b, f: e1 C$ X- {
│192 │AntiSwrd│68│100 │  │***  │Retaliate for sword damage  │
" a4 ]' e8 }5 }7 ?' Q/ M( u6 K│193 │AntiNavi│60│  │  │**** │Take the enemy's Navi away  │$ G  a* k0 R- d- ]7 g5 ?. w
│194 │AntiRecv│73│  │  │***  │Punish recovery of HPs!    │
1 s3 B9 ^, t7 U9 u+ `* L│195 │Atk+10 │4 │  │  │*   │+10 for selected atk chip   │
7 p+ U# j7 C1 c! d' R+ L/ o1 |│196 │Fire+30 │20│  │  │**  │+30 for Fire atk chip     │4 I9 F8 h1 B1 X! W
│197 │Aqua+30 │21│  │  │**  │+30 for Aqua atk chip     │
! x8 H7 a" h: W# o' z2 }│198 │Elec+30 │23│  │  │**  │+30 for Elec atk chip     │: T- T" z% p, D1 ]
│199 │Wood+30 │26│  │  │**  │+30 for Wood atk chip     │
( k& Y! s) P" X8 a% G3 U│200 │Navi+20 │34│  │  │**  │+20 for selected Navi chip  │
9 g$ k! q" `: K( ^6 c; W! V└──┴────┴─┴──┴──┴───┴───────────────┘9 O. ^, M' k) ~
' \7 O6 Z  h3 F3 k, P# I

$ y2 F! Y# _+ e6 @Mega Chip8 h  N4 s3 p6 f& K! F9 _
┌──┬─────┬─┬──┬──┬───┬───────────────┐
3 R' `' ^9 i  ?│编号│名称   │MB│攻击│属性│稀有度│说明             │+ \- C9 U! ]  W% i# A3 p
├──┼─────┼─┼──┼──┼───┼───────────────┤
9 f; v, n; P* ]9 c│1  │Muramasa │74│????│  │***** │Power = amount of HP lost!  │
8 X0 |$ T' v% S( P9 S. z. {│2  │HeroSwrd │65│180 │  │**** │Legendary swrd cuts 3 sq!   │
! `# c* Q' Z0 @: h, z. W│3  │ZeusHamr │90│250 │  │***** │Damages anyone on a panel   │
, U! N, v6 \5 I! F4 f  }; N│4  │StandOut │22│220 │Fire│***  │Heat: Send Fire into hole   │4 n) E1 k9 m4 ?) D; U
│5  │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole   │
6 l* J: ^' D9 V│6  │WatrLine │18│180 │Aqua│***  │Water: Draw wter from hole  │# p, u3 n4 Z- @; T3 U8 T: `
│7  │Fountain │48│240 │Aqua│***  │Water: Draw wter from hole  │7 g# m% {4 o* L2 ]# _- M$ r8 U
│8  │Ligtning │30│160 │Elec│***  │Elec: Dmgs object & area   │
  F/ W$ u( N! f6 U# s5 m9 o! D│9  │Bolt   │52│210 │Elec│***  │Elec: Dmgs object & area   │
  `2 W7 X$ @/ ~# O- k/ _. Z│10 │GaiaSwrd │28│100 │Wood│***  │Wood: Take power frm next chip│
2 g% s* h- h- k$ P+ o2 r│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│
* E, ]1 w2 C% I5 O│12 │Meteors  │86│40 │Fire│**** │Drop many meteors on enemy  │
1 T- m$ c! f) Z1 [# M│13 │Guardian │82│  │  │***** │Statue punishes when hit   │
5 w( J9 I0 {* u│14 │Anubis  │90│  │  │***** │Anubis poisons enemies    │
4 E& T0 \* P& N: j- e% U6 ?4 o│15 │Godstone │66│150 │  │**** │Summons a GodStone from hole │
: V9 _' {3 X, I) ?" v" K+ P│16 │OldWood  │72│100 │Wood│**** │Summons OldWood from hole   │
( y+ O. z4 q9 }3 H! R│17 │Jealousy │64│100 │  │***  │More dmg if enemy has chips  │7 u, U! @8 |8 C( I- o
│18 │Poltrgst │58│  │  │***** │Objects thrown at enemies!  │2 a+ Y1 `: [. _. B
│19 │LifAura  │77│  │  │**** │Repel all attacks under 200  │
9 Z1 n5 r7 Z% Y│20 │FullCust │10│  │  │***  │CustGauge instantly refills! │, K3 X4 `, t3 G8 r8 A* w/ Y% U
│21 │Atk+30  │50│  │  │***  │+30 for selected atk chip   │3 S) t# X- p0 M# j' y
│22 │Navi+40  │60│  │  │***  │+40 for selected Navi chip  │3 J; ^: l- Q6 n$ C% w8 Y% q: `! m
│23 │Roll   │10│20 │  │***  │Attack an enemy, heal you   │
+ }/ j. M) E# x│24 │RollV2  │22│30 │  │**** │Attack an enemy, heal you   │
( V# T& z* J9 V1 |! l4 ?& _3 r│25 │RollV3  │34│40 │  │***** │Attack an enemy, heal you   │
; Z% B8 L+ B* ?: T│26 │GutsMan  │15│50 │  │***  │Sneaks up to smash panels   │! S6 S: ?/ d5 n- S( F1 B
│27 │GutsManV2 │41│70 │  │**** │Sneaks up to smash panels   │: c5 a  h" k, {
│28 │GutsManV3 │57│90 │  │***** │Sneaks up to smash panels   │
5 ^. S2 E& C# d% h* P) Z) F│29 │GutsManV4 │63│100 │  │***** │Sneaks up to smash panels   │: m8 j9 h, p" B( m) G' |9 G) l* N
│30 │ProtoMan │68│160 │  │***  │Moves in to slice the enemy  │! k8 k' |6 w0 N. A
│31 │ProtoMnV2 │76│180 │  │**** │Moves in to slice the enemy  │3 o; d- A* M  }" z- J6 u! z
│32 │ProtoMnV3 │82│200 │  │***** │Moves in to slice the enemy  │
& z& o( \3 `# Q! ?: G; Q$ {│33 │ProtoMnV4 │90│220 │  │***** │Moves in to slice the enemy  │
* u8 h6 R2 e, S/ o3 M│34 │FlashMan │39│50 │Elec│***  │Flash atk paralyzes enemy   │( p" G* i% x; q# c/ A, E
│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy   │
) P) Q' |  T" {3 T" q( w5 V9 [│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy   │
9 p$ j6 R8 k( S, H% r9 W│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy   │; g# R6 L2 C+ `7 l' C8 V( g* |
│38 │BeastMan │38│40 │  │***  │Claw atk 3 squares ahead!   │
7 r2 p9 c* t6 x│39 │BeastMnV2 │60│50 │  │**** │Claw atk 3 squares ahead!   │
( P/ q" W8 |* j) E0 o│40 │BeastMnV3 │68│60 │  │***** │Claw atk 3 squares ahead!   │: h4 w$ P& S$ Q& b
│41 │BeastMnV4 │76│70 │  │***** │Claw atk 3 squares ahead!   │8 F# G, E4 Q+ _0 C- P9 k* z4 C
│42 │BubblMan │50│20 │Aqua│***  │Fires several AquaShots    │
1 _* {! X% [! R2 S' t│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots    │3 L3 W: E+ x0 E% c4 [
│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots    │
- s4 Y4 p! \* A0 g! l- r& J* ]& }4 w│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots    │
  L6 M" p! w& b& {│46 │DesrtMan │32│120 │  │***  │Launches fists at enemies!  │3 ?3 T/ R6 P+ ^8 |
│47 │DesrtMnV2 │52│140 │  │**** │Launches fists at enemies!  │
; d0 O5 N( K$ O7 a* H4 F( j4 Z# H│48 │DesrtMnV3 │64│160 │  │***** │Launches fists at enemies!  │" d# o: i. ~# m1 X/ B
│49 │DesrtMnV4 │72│180 │  │***** │Launches fists at enemies!  │
+ y( V/ W2 S# V' o9 K+ m8 J( U│50 │PlantMan │60│20 │Wood│***  │Vines harm all enemies!    │
( G7 V. P1 P# Q4 |- W) L% X│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies!    │
. v3 Z) \5 l& D; ]% Y│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies!    │' N- [9 y: i/ Q% f* o- B7 v9 w2 A
│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies!    │
: G, V$ s' f  r" m. @  @│54 │FlamMan  │32│120 │Fire│***  │Flames burn all enemies!   │
6 x% K) v6 R* T5 M. d4 z, i/ g1 l│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies!   │' y7 Z! m* L3 ?/ O: V
│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies!   │
0 E, j) j" s; X0 o, o, W1 n│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies!   │5 q& G" S& t* F$ V3 S- B4 h" N: E
│58 │DrillMan │66│70 │  │***  │3 drills fly at enemies!   │" b9 B6 I% j/ Y) R4 Q
│59 │DrillMnV2 │70│90 │  │**** │3 drills fly at enemies!   │- D: I4 W5 m; s7 d+ g/ b/ Y* P8 @
│60 │DrillMnV3 │74│110 │  │***** │3 drills fly at enemies!   │
+ k" h; B, I9 F0 C6 P│61 │DrillMnV4 │78│130 │  │***** │3 drills fly at enemies!   │
6 W5 N! a4 L7 ~2 a. }: f! p. I│62 │MetalMan │40│100 │  │***  │Iron fist smashes 1 square!  │* M$ g- ~" ]& p8 j. ?
│63 │MetalMnV2 │60│130 │  │**** │Iron fist smashes 1 square!  │
$ O0 g: C2 {! ^) L4 }│64 │MetalMnV3 │70│160 │  │***** │Iron fist smashes 1 square!  │# b+ D" `) j+ x$ z; a; E
│65 │MetalMnV4 │80│190 │  │***** │Iron fist smashes 1 square!  │
7 |0 j" A3 Q, m! B- a/ I│66 │KingMan  │36│140 │  │***  │Move up 3 square & 4-way hit │% r+ C+ u# L! T* Z
│67 │KingManV2 │48│170 │  │**** │Move up 3 square & 4-way hit │" r# C6 @$ ~1 S# F9 e' o
│68 │KingManV3 │60│200 │  │***** │Move up 3 square & 4-way hit │& f& x4 Z1 r1 b9 F* P/ D
│69 │KingManV4 │72│240 │  │***** │Move up 3 square & 4-way hit │
9 e1 q5 U! C6 [( P│70 │MistMan  │68│90 │  │***  │Appears from mist & attacks  │4 v8 d+ W. \) t" C  s4 u9 f4 z, b1 ~  n
│71 │MistManV2 │71│110 │  │**** │Appears from mist & attacks  │
9 c, H+ b6 W- p+ O│72 │MistManV3 │74│130 │  │***** │Appears from mist & attacks  │
. B7 v  \( O4 P" w│73 │MistManV4 │77│150 │  │***** │Appears from mist & attacks  │5 F6 W4 n2 B' ?- N+ @6 ^3 k* }
│74 │BowlMan  │80│100 │  │***  │Lines up pins for a strike!  │
) S2 n% [4 t, Y6 i( c* A4 C│75 │BowlManV2 │82│120 │  │**** │Lines up pins for a strike!  │6 ~! B% B& @- U0 `! ?8 }/ _
│76 │BowlManV3 │84│140 │  │***** │Lines up pins for a strike!  │
4 r- S1 `* D' @$ d+ Q│77 │BowlManV4 │86│160 │  │***** │Lines up pins for a strike!  │
  W1 _+ }& T, r9 Y& [% m  m│78 │DarkMan  │72│30 │  │***  │Creates 3 caves in enmy area │
2 P% Y8 m; P+ V" A" ?│79 │DarkManV2 │76│30 │  │**** │Creates 3 caves in enmy area │3 m0 d, w% X( H7 Z" J$ {  K
│80 │DarkManV3 │80│30 │  │***** │Creates 3 caves in enmy area │9 @& z6 l9 _  |; k& S) z6 s
│81 │DarkManV4 │84│30 │  │***** │Creates 3 caves in enmy area │- I# K; [/ n- _. |& y: {+ p$ X
│82 │JapanMan │82│40 │  │***  │Multiple attacks w/ spear   │
/ j# N# u# [. u│83 │JapanMnV2 │85│45 │  │**** │Multiple attacks w/ spear   │
0 ^% f6 A1 m6 U* X; {, m2 i6 L│84 │JapanMnV3 │88│50 │  │***** │Multiple attacks w/ spear   │
- m9 d1 s; @' ]! @* X& O5 {│85 │JapanMnV4 │91│55 │  │***** │Multiple attacks w/ spear   │6 ?" z& q8 m# \) F  W. u4 }
└──┴─────┴─┴──┴──┴───┴───────────────┘2 D8 M6 k: D, W- g; g+ [3 p. Q
1 n& }; I% R% I2 T6 R8 x: @

6 l  g" v  S: F* g  k9 {4 vGigaChip (蓝版)
( e0 n8 b5 t; z$ {0 q┌──┬─────┬─┬──┬──┬───┬───────────────┐+ R- T3 [. ]" x
│编号│名称   │MB│攻击│属性│稀有度│说明             │+ U8 j+ i6 i* `9 s$ }
├──┼─────┼─┼──┼──┼───┼───────────────┤
# y$ B! ?+ H5 E+ v# [4 y│1  │FoldrBak │99│  │  │***** │Restores all chips & folders │0 M1 w8 W- _1 ~8 `
│2  │BassGS  │99│700 │  │***** │Bass' secret weapon      │
' P# S9 T1 J9 z; q6 E2 B+ Y  p3 \0 Y│3  │DarkAura │55│  │  │***** │Dark chip repels <300 atks  │/ w# M3 j$ W0 ?9 E, {
│4  │DeltaRay │92│220 │  │***** │Use A btn for up to 3 attacks │
8 O: H8 w# l& k│5  │AlphArmΩ │97│500 │  │***** │Launches a giant rocket    │
  V' f9 I) W# F│6  │GutsManV5 │79│120 │  │***** │Sneaks up to smash panels   │
2 g: u% I5 M; m- t- F│7  │ProtoMnV5 │98│240 │  │***** │Moves in to slice the enemy  │* `  d. S5 |6 w1 a+ s# ]" m# z3 \; r
│8  │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy   │% x) ]8 q: ~1 `# d: U% k
│9  │BeastMnV5 │84│80 │  │***** │Claw atk 3 squares ahead!   │
# l+ j: D1 z2 p) X│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots    │+ r& w: R" A3 `  R: t0 G* U
│11 │DesrtMnV5 │80│210 │  │***** │Launches fists at enemies!  │
1 p: j( O" n# b│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies!    │
) s* y( K' V% z│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies!   │
3 t' I! C/ ~7 q! S! S│14 │DrillMnV5 │82│150 │  │***** │3 drills fly at enemies!   │7 z0 o# }7 q* z3 `8 j4 l, G( k
│15 │MetalMnV5 │90│250 │  │***** │Iron fist smashes 1 square!  │
, E  Q. b6 q$ i0 \% ?6 d0 W│16 │KingManV5 │84│280 │  │***** │Move up 3 square & 4-way hit │$ P4 g1 c" P' {# v: L* g. @$ O% b
│17 │MistManV5 │80│170 │  │***** │Appears from mist & attacks  │
. f. `$ r. a: X7 [. i) ?" n│18 │BowlManV5 │88│180 │  │***** │Lines up pins for a strike!  │1 d$ n1 ^  w/ u$ E( Z) z
│19 │DarkManV5 │88│30 │  │***** │Creates 3 caves in enmy area │
  l2 y3 w1 x$ ?│20 │JapanMnV5 │94│60 │  │***** │Multiple attacks w/ spear   │7 w3 l- N4 a2 ^$ s9 r1 K0 b
└──┴─────┴─┴──┴──┴───┴───────────────┘' E& J! {, s# X+ x2 `' Y

9 k  Y3 ?3 L/ q5 O, s/ ]GigaChip (白版)(只列出与蓝版不一样的Chips)
, z6 g; _+ t. N0 X: z) k+ v/ V& Y: _┌──┬─────┬─┬──┬──┬───┬───────────────┐
' g- r. k% M: N│编号│名称   │MB│攻击│属性│稀有度│说明             │
7 D# T0 D/ b7 ?' E├──┼─────┼─┼──┼──┼───┼───────────────┤0 ?$ V9 |2 h" \" s+ x& e1 Q" V8 C7 N
│1  │NavRcycl │50│  │  │***** │Recalls last Navi used    │
+ R/ V  u' E: e4 U- Y# \$ D0 @│3  │Serenade │97│100 │  │***** │Dark chip Holy pwr to front  │
6 ]+ V5 A. m  I│4  │Balance  │60│  │  │***** │Both Hp reduced by half    │
, z7 x* H( ?5 Q! J6 B│5  │AlphArmΣ │97│50 │  │***** │3-stage electric attack!   │, ?, i5 {  |4 y9 B% F
└──┴─────┴─┴──┴──┴───┴───────────────┘
 楼主| 发表于 2003-7-14 17:30:40 | 显示全部楼层
哈哈,开始贴图了!
. F( O: m6 ^1 {1 V; S. NMegaman EXE 3 蓝+白 Standard 级别的 Chips:8 T/ `  d7 E$ u4 Q+ h
( f# l1 M- e7 g$ `- e
0010020030040050066 D1 D6 o5 v, i# t! N& a+ ~
0070080090100110121 t& l, F, L9 B
013014015016017018
回复

使用道具 举报

 楼主| 发表于 2003-7-15 13:42:03 | 显示全部楼层

GBA-<洛克人EXE3-Blue>卡片组合

Megaman EXE 3 蓝+白 Standard 级别的 Chips:' P% j# ^. R; U& B  ?0 V4 A

9 T) ?5 V6 B9 E/ u" y  O019020021022023024+ L2 h5 l2 N; o7 c
025026027028029030% {$ X$ P3 w. S/ j' \% O& T: l
031032033034035036/ X6 h7 c! c- N! R- j
$ p4 b% W; Y+ }* u9 i' h, L
[ 本帖最后由 hwz1015 于 2006-1-5 14:17 编辑 ]
回复

使用道具 举报

 楼主| 发表于 2003-7-15 13:43:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
9 t" m2 }4 a  w8 y
; ~7 b' S1 F, [! u/ x0370380390400410425 g! L" k# _" w' a0 Q. U8 i
043044045046047048* Z7 F. z& p( S: B7 L4 U, h
049050051052053054
回复

使用道具 举报

 楼主| 发表于 2003-7-15 14:14:39 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:3 j* b' G3 N$ ]5 C' y

' g& Q/ a! ]/ t( {4 ^055056057058059060$ Q% v8 M$ a$ w5 P
061062063064065066
9 q+ R+ K( f! Z: h0 c067068069070071072
回复

使用道具 举报

 楼主| 发表于 2003-7-15 14:15:19 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
6 L, ]8 D" U1 j; Z/ a) Y/ W* ^  C6 L0 M
073074075076077078
9 ?. E; D9 ~: f5 P0 T079080081082083084& T" a7 l( R' o& C' q
085086087088089090
回复

使用道具 举报

 楼主| 发表于 2003-7-15 14:16:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:; U# I, v7 f# t+ S. V2 C! C2 O

! u- R1 m  f" k9 ?1 l8 o0910920930940950963 N: u$ H0 g9 p) ]5 H
097098099100101102
  W/ \6 s' e1 c103104105106107108
回复

使用道具 举报

 楼主| 发表于 2003-7-15 14:24:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:( o  B6 a/ \$ Q3 u; `

& v' n) x% r, R7 ^! s& u. q, H109110111112113114
, i% `+ y" O1 U7 P# X1 t1151161171181191209 H- S& h/ a+ q) {  N) e
121122123124125126
回复

使用道具 举报

 楼主| 发表于 2003-7-15 14:28:54 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:6 a8 L& E. X: D0 t0 i
7 b2 n0 _/ [: _6 n
127128129130131132
3 s" Q6 m3 x& U( h" W1331341351361371386 S$ O( b2 z+ w7 m, j* F9 L
139140141142143144
回复

使用道具 举报

 楼主| 发表于 2003-7-15 14:33:48 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
, p3 n4 q0 ]5 r5 B2 T' f( q* m
145146147148149150
) A5 Z9 F' G5 ]6 i% y4 E151152153154155156
. r: d& G1 D  N% i# Y157158159160161162
回复

使用道具 举报

 楼主| 发表于 2003-7-15 14:35:44 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:  b% S( j) I3 S1 u4 n4 E

6 a: O9 o; V  D! u6 b2 u5 P8 ^163164165166167168; ]' c; W9 k8 T
169170171172173174+ F. |  s4 e2 G; q1 u: J
175176177178179180
回复

使用道具 举报

 楼主| 发表于 2003-7-15 14:37:02 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
7 ]) a4 j# t5 g& x! x$ F+ t' j& i
181182183184185186- o6 ~6 m, Y7 u& Z% b7 s, D/ x. H
187188189190191192
8 f! j! K6 E) T, ~) y193194195196197198; t% s3 M; @7 a5 p7 I
199200
回复

使用道具 举报

 楼主| 发表于 2003-7-15 14:47:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
( Y9 z  E# K' @* e- A) g0 Y& e: [9 A6 y
001002003004005006
4 n2 k! G, u4 t. l2 g& `# S9 O1 \0070080090100110121 c* e7 \" i" O: G
013014015016017018
回复

使用道具 举报

 楼主| 发表于 2003-7-15 14:50:34 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:! J. _" Z& |4 m' M2 D8 @6 y  I

. Q% \! w& S# G) j019020021022023024" R1 L& G/ R% c5 s/ @: R
025026027028029030! v3 H5 i  H/ V9 E+ s- e' p6 ^0 g
031032033034035036
回复

使用道具 举报

 楼主| 发表于 2003-7-15 14:52:01 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
, F/ x* O6 s' T- w( E
: B' [& ]. ~. k. P0370380390400410429 Q) v  G, G) u* L  L* U
043044045046047048
4 a7 [; Y! P) `( _  N8 n' N  x1 }049050051052053054
回复

使用道具 举报

 楼主| 发表于 2003-7-15 14:55:14 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
7 e: ^' S& k& \& {" S, u. U0 F2 A& i( d3 \/ T! J
055056057058059060" s4 X. a: @- f1 Q$ L
0610620630640650661 U5 O& s  g& }9 g7 \
067068069070071072
回复

使用道具 举报

 楼主| 发表于 2003-7-15 14:58:43 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
7 y' x$ H0 ]( S
0 C, w; W* q: c/ K8 i073074075076077078! T% l6 b8 E8 b- G
079080081082083084  b2 [. @, G3 o& ^( l
085
回复

使用道具 举报

 楼主| 发表于 2003-7-15 15:09:46 | 显示全部楼层
Megaman EXE 3 蓝 Giga 级别的 Chips:6 m- M: h! y5 V( Z( P
2 Z. e! c- A) c
001002003004005006
- c3 G# k* U9 S' z9 C8 q/ l8 ~007008009010011012
& S2 r  x9 G$ y: W$ I8 M013014015016017018; v, C3 c1 J" i( T2 |
019020
回复

使用道具 举报

发表于 2003-8-1 05:49:38 | 显示全部楼层
留一帖备用
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|小黑屋|手机版|Archiver|壬天堂世界 ( 京ICP备05022083号-1 京公网安备11010202001397号 )

GMT+8, 2026-7-23 18:23 , Processed in 0.049744 second(s), 3 queries , Redis On.

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表