转载请不要删除以下信息,感谢您! 5 K+ S6 Z" p7 {' A1 k. \4 n
■ ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★ : W7 a: z4 Z7 k$ x$ S' r
■● ■ NintendoWorld 站友xliz原创* t5 e) w O. l3 p! M; f( J0 z0 J
■ ●■ http://www.NewWise.com
1 i+ E- R" T% k) ]■ ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★
6 W7 d% N1 R( Y. `0 K' l2 j2 a. Y8 q5 g) v! P1 h! V7 X. w3 D/ x& D& \. a
& Y/ e( y W7 h; a7 I: ~
洛克人 EXE 3 Blue 卡片组合
8 D/ b. x# K" }5 A; W
$ f3 Q3 i- j' D6 t$ y. r8 p3 p' W( U2 e2 r+ a
英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版
% h8 `1 M$ k5 d3 S) {' n1 o大家要看日文版的P.A.或详细攻略,点击这里吧!
8 r6 a% U$ `$ c5 d' Y====================5 ^9 m b2 Y7 l9 x8 c1 ]) ]9 w
希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol: : y8 M% q E2 E2 _$ T* o) L" ?7 B
0 d$ Y, L3 M, f) V以下内容格式如下:& }, Q$ g9 @# K" L
6 \( V9 y% o- H2 v! u编号 名称
0 Z2 e, a9 S/ R7 B: v+ [说明
' }4 ]' c; @5 R8 N$ X, T( e组合方法
: |6 t c$ s1 w3 U---------------------------------
/ \: ?6 i j. G8 W- B01 Z-Connon 1. i8 T% |) Y, B* z- s- \& E( t
Unlimited Cannon for 5 sec0 L( y6 w( U! V( p5 c9 ?' e3 ?
Cannon A+B+C
, T5 |# S" j4 [- S% d' |2 VCannon B+C+D, K( m9 \3 J% x
Cannon C+D+E; k' h5 y. {5 g: i" E% A" ? l/ F
# P# p. h9 `7 u9 e8 A3 |& j02 Z-Connon 2
. q* {6 @' O; s' D! HUnlimited HiCannon for 5 sec
: n' e8 t3 @& S8 q/ r/ |HiCannon H+I+J# `5 M" n2 K, u$ ~7 ~7 o6 e
HiCannon I+J+K
) @4 }( Y. W3 K2 P4 r `HiCannon J+K+L, o' M( K$ c6 U H* t
* C2 h: V; z/ I- |
03 Z-Connon 3& ~$ F4 I% r! a* a1 r
Unlimited MegaCannon for 5 sec, [! N$ j" b u0 U. I% ^: A! ~
M-Cannon O+P+Q
- B0 s: ?, G. N/ ~$ VM-Cannon P+Q+R1 O7 a/ O- P# P" g
M-Cannon Q+R+S
, x' m* S) H z* a8 J+ i8 K) F( L# J+ r+ q" W
04 Z-Punch
" S# t, f" z. {9 g0 t$ h# vUnlimited GutPunch for 5 sec
: E' a3 q- { f6 }GutPunch B+C+D+ a0 z8 m7 I" z
GutPunch C+D+E
* t5 @% H/ R6 k5 Y5 JGutPunch D+E+F
! u- E/ y8 o. K8 @
7 S1 a r# R7 Q. I, o05 Z-Strght" y0 k" Q% {) y) S& R: N; {
Unlimited GutStrgt for 5 sec
. i# r: l" O2 A4 L% r& q9 s: H2 wGutStrgt O+P+Q7 r" H5 G3 K$ F6 u5 _; I
GutStrgt P+Q+R
/ [+ P: H) _, m3 `; D9 k& q. L/ D4 nGutStrgt Q+R+S
" V6 L. A3 @* d1 h6 ]. t8 ?) Q
- e/ u% P- h# L3 C/ Q _06 Z-Impact
6 R! A, m8 M5 t& |4 MUnlimited GutImpct for 5 sec' ~- s7 f/ V" d; v( k& @
GutImpact G+H+I$ _1 Y5 m% H1 F Y
GutImpact H+I+J. B* {2 n, \: x% T0 H, ?, q
GutImpact J+K+L
: a; T2 C+ X3 e2 ?5 j8 g- ~0 |8 p8 ?" g7 k( M5 P
07 Z-Varibl& a* k6 h7 Q- ^: j+ P
Unlimited VarSword for 5 sec& P6 s7 ]" {% o
VarSwrd B+C+D6 b+ P! ^% B2 N \
VarSwrd C+D+E
) L, o+ i/ z( {1 EVarSwrd D+E+F1 |" @2 H1 U' c
# U! j9 \' n1 y08 Z-Yoyo 12 b7 L, P4 y2 w" ?, r3 O/ u
Unlimited Yo-Yo for 5 sec# x, H2 M; L0 @ |# g; z
Yo-Yo1 C+D+E
$ |0 q! V- k! u$ _4 b& dYo-Yo1 D+E+F" i0 T4 ?) |& [3 \4 S6 E: b F
Yo-Yo1 E+F+G4 u8 F& o. | L0 _) T. h& O
" Y, ?3 G: c+ r0 u& W( i- W
09 Z-Yoyo 2
9 w2 z# h+ | s: GUnlimited Yo-Yo2 for 5 sec
9 c: j N, p- j+ E$ D) OYo-Yo2 H+I+J
6 Z; _# g% j) nYo-Yo2 I+J+K
' t% O0 e* n- ~' ?Yo-Yo2 J+K+L+ m9 D+ K+ h: I- M. P
4 B! M; s4 w ]7 w3 p& N
10 Z-Yoyo 3
) x2 Y& {$ l+ M8 uUnlimited Yo-Yo3 for 5 sec0 ~% q% u" D6 Z: _" d! G
Yo-Yo3 M+N+O5 e9 w% D9 _$ l
Yo-Yo3 N+O+P
* \7 r0 \ x& Z7 D: _1 aYo-Yo3 O+P+Q% V& Q& J% r# [/ p9 L+ \, _
- S0 A4 s; v+ X2 X" Z11 Z-Step 10 S, }/ D! S+ D# i, l- e& G) k) [
Unlimited StepSwrd for 5 sec
3 S" J& q' u0 M( L; OStepSwrd L+M+N
" q: i& B. K" C) k6 sStepSwrd M+N+O" d# ?5 |# q% Z5 ]
StepSwrd N+O+P
% j5 H) b4 a. c" e3 J; ^+ \1 O, ]! Y# R2 [
12 Z-Step 2
1 a$ Z2 V% l3 X' R( l& sUnlimited StepCros for 5 sec
, K& R8 e' c, v. v' \StepCros P+Q+R! }6 x" u) d( L$ B# a) u
StepCros Q+R+S7 [" j. p# A& ^2 ^& x7 e. Q
StepCros R+S+T
; Z$ K) }2 y5 J8 N
+ d4 e9 E7 [# Y! E. p13 BubSprd
# S" O& b) n9 [ v% u3 BAttks w/ spreading bubbles!
5 T x$ ?% [( W: A- ^( w. wBubbler C+D+E
" Y0 i; H O+ B. G1 f% E3 m- EBub-V D+E+F2 U' s5 X1 R+ P: n9 t8 Y3 u4 d0 a
BublSide E+F+G" j0 K2 u" S8 A7 j8 ~
Bubbler E + Bub-V E + BublSide E
! V4 b# { j: k) M4 V+ Z! ]
1 K. ]3 `1 r: j/ G, h14 HeatSprd2 n( q5 x0 ?$ H; Q' d; l; U* A" Y
Attks w/ spreading fireball!( x) T- {, P6 P" y. x/ U' K
HeatShot H+I+J5 ?% F7 V5 }; J ]6 ^5 l
Heat-V I+J+K% X% V* P X( [+ p
HeatSide J+K+L
9 g! n5 h: U; v& [% U! `6 R, {* kHeatShot J + Heat-V J + HeatSide J
" Z) h8 |1 M! U9 T5 F, k# a _# ` U. o, m) l" C
15 H-Burst& y- }5 Y( |4 p! G ?; z3 s5 M
Creates a giant explosion8 L6 S$ y9 \" k) _1 y4 _
Spreader M+N+O
: X H1 O G0 v- H: L" {Spreader N+O+P
8 S, ~; P8 N {3 j4 j$ MSpreader O+P+Q
3 M( E% ^& S; h1 a* z7 ^3 s5 S1 p1 j
16 LifeSwrd
6 e0 w q3 u7 R! dSwings a huge 2×3 sword!
5 V L7 U: G& eSword E + WideSwrd E + LongSwrd E
8 M# c/ O3 V, Z8 nSword L + WideSwrd L + LongSwrd L
) ^$ @% W& \) B% S3 ~+ v7 W: bSword Y + WideSwrd Y + LongSwrd Y6 z' S$ d3 L' i" F% |
; H Q, \$ [6 Q$ z+ E4 O K7 }17 ElemSwrd
- P/ O1 L8 ]4 e1 eWide swrd contains 4 elemnts
6 \. R; c% K( j% hFireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N
+ ~( u4 s5 Y" P. r. kFireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P
( B3 `' z7 M+ N& J# ^7 g; A. w) Z3 F' t1 u/ Z2 n" i
18 EvilCut. a c; w9 i: X% l0 G3 Y$ g
Step up 2 & make 4 atacks8 l5 n0 }) K4 O" `8 t
StepSwrd P + HeroSwrd P + StepCros P O% o! v& ]3 R. o
& W, X: }- P( S; I0 h19 HyperRat/ v" _3 O v! b4 S. O t# m5 R3 W8 v
A giant Ratton charges!
7 ~0 }( } j) t( p0 |9 W. B6 DRatton1 A + Ratton2 A + Ratton3 A
. F0 G3 K& a1 ]Ratton1 C + Ratton2 C + Ratton3 C
: ~' A# L1 P; }, LRatton1 F + Ratton2 F + Ratton3 F
' ]" `9 `* u) H2 _+ S% x4 U5 g/ t+ `
20 TimeBom +$ f, o0 e/ o6 ?9 ]6 ?5 p6 `5 y% Z
Sets Time Bomb in enmy area8 g, [& r) ^6 I* W$ L
TimeBomb J+K+L
' F$ G, M4 b, m' T! ZTimeBomb K+L+M
+ Q& z, e+ E9 R& Q6 [* r A& pTimeBomb L+M+N
& w; q; F1 O- x8 Y( V) h3 Q- K# B- Y i" k7 s% ?5 B
21 GelRain3 e2 j, r7 Y. G# V6 T
Gel steals squares+ `( U0 P3 {( y1 l" \
MetaGel1 B+C+D' H+ o" L8 u! n: t
MetaGel2 E+F+G8 e8 W L- l. D
MetaGel3 S+T+U+ \2 C. ]7 U; r& ^; H) y
$ Z* d: s& {0 J- b' z: h- S9 d
22 EverCrse
/ Q1 s/ ]6 M1 y: B, B/ s/ h" QShield chases enemies5 D: f1 i. U! m* U5 n0 e
CrsShld1 C + CrsShld2 C + CrsShld3 C
. v- x; H- z; O+ t4 hCrsShld1 L + CrsShld2 L + CrsShld3 L/ W& Q f$ {( E# n& S
& T% @* w X; Q
23 MomQuake3 d' i1 z3 C! |) N3 }. P
Awakens Mother Earth!
7 V4 q! S q/ [RockCube * + RockCube * + GodStone S
7 Y! ]9 T$ ]& N( [& _- ~
% ^( w0 m+ i! F. J24 PoisPhar
* b% L; E: O4 {8 L- EPharaoh generates poison5 M: F- ]; U9 a3 @# V. |* w0 k, C
PoisMask A + PoisFace A + Anubis A# E& _5 n: L& o( {1 m
6 w% m: Y# W. a) P& L# L6 |25 BodyGrd
# L( |" Z$ l+ C3 DBodyguard takes out enemies6 n, Z! G2 C* o2 s6 B6 N
AntiDmg M + AntiNavi M + Muramasa M
7 H. }5 M% {; J( @; Y; L2 F+ w3 N4 G7 _0 c8 ^3 O' u2 T
26 500Barr
9 |/ L( Q- W7 nBarrier absorbs 500HP dmg
; ?# g* ^0 r! j3 q# j9 f( oBarrier E + Barr100 E + Barr200 E
; P5 j+ D/ p, y, u z0 }* sBarrier R + Barr100 R + Barr200 R4 K$ U, L* v+ ?6 M
X, M- x- k+ Z* [' C) a
27 BigHeart( R" V8 Y0 Z7 r# E6 F( j' _
Attacks, then heals HP!+ O9 G* P" m5 t% ^
HolyPanl R + Recov300 R + Roll R: a- q# M# z1 t
HolyPanl R + Recov300 R + RollV2 R5 m! p% r/ V, u8 I3 ^
HolyPanl R + Recov300 R + RollV3 R+ ]. P" M1 D. f0 \
4 P) U. S8 `- t0 Z28 GtsShoot0 ^9 G6 R8 h/ H# d
GutsMan throws MegaMan!
# q% M: i/ Z) }3 D: ]% tGuard * + DashAtk G + GutsMan G
5 z( {* q8 y1 i! H0 `Guard * + DashAtk G + GutsMan2 G& f/ m" h& P& K! }7 r/ w6 m7 U
Guard * + DashAtk G + GutsMan3 G7 m1 R6 _/ o. o$ {( D/ } \
Guard * + DashAtk G + GutsMan4 G
$ M# b; G1 s; U2 g9 M* v( ~4 N( C" R& t+ s$ y4 z1 g2 `
29 DeuxHero/ w* d }/ d5 j- \, v+ f
MegaMan & ProtoMan team up!2 [- m, C& j/ B- R
CustSwrd B + VarSwrd B + ProtoMan B9 H1 C9 x6 r9 U) j: @
CustSwrd B + VarSwrd B + ProtoMn2 B
* n0 Y, Q0 f/ a2 y) vCustSwrd B + VarSwrd B + ProtoMn3 B9 x( e3 K0 Y8 I! g8 N
CustSwrd B + VarSwrd B + ProtoMn4 B, t9 u) S/ ?: H8 H3 m8 p( g9 Y6 g
! H. S1 ~' Z1 \# A3 C+ s' P Z30 2xHero# N9 C: q$ ~1 ?' Q$ W
MegaMan & ProtoMan Dual atk
5 l8 U) J2 W: ~. ~4 ]$ @' BSlasher B + CustSwrd B + VarSwrd B + ProtoMan B
1 z2 k' W/ q4 Z' {7 N6 mSlasher B + CustSwrd B + VarSwrd B + ProtoMn2 B$ Z1 h/ v/ Y- M" G3 I3 |3 w7 h4 f
Slasher B + CustSwrd B + VarSwrd B + ProtoMn3 B
: f; J7 ~* k/ sSlasher B + CustSwrd B + VarSwrd B + ProtoMn4 B* t$ d) Z& J% m% |* Q5 D; l
& C3 g2 d3 \$ B) @3 y; s* F" p% o
31 PrixPowr& e$ \5 j3 l$ |+ ^8 s `
3 Navis attack at once!. f- x" k* z6 d
Team1 * + Team2 * + KingMan5 K" K& y! n4 V7 y6 ~) D
Team1 * + Team2 * + MistMan5 M
8 B/ h4 P- X# |$ S2 ATeam1 * + Team2 * + BowlMan5 B' m$ F" s, R0 i% e" O6 p
" V# n8 a8 i* y+ D$ j32 MstrStyl' S: i7 y9 C6 x. X+ E( t
MegaMan unleashes his power) x5 F2 i' a. S9 ]0 K
Salamndr * + Fountain * + Bolt * + GaiaBlad *9 g" B5 f0 y0 ]
* `* q% m- Z; ]( }! A9 d8 R3 q
StdrdChip (Part 1)
( f% L' n1 m) f┌──┬────┬─┬──┬──┬───┬───────────────┐4 f% x C6 c+ ?0 ^2 x. b' ~
│编号│名称 │MB│攻击│属性│稀有度│说明 │3 V8 m8 N) Z: x+ Y N. N
├──┼────┼─┼──┼──┼───┼───────────────┤
& `6 a& r& z/ f v2 a" c/ T/ O/ R+ {│1 │Cannon │12│40 │ │* │Cannon to attack 1 enemy │, L2 r" f& j0 G+ y
│2 │HiCannon│24│60 │ │** │Cannon to attack 1 enemy │
. W- v' v1 b3 r \! q│3 │M-Cannon│36│80 │ │*** │Cannon to attack 1 enemy │7 `2 N% }) k E7 q- Q# I+ a
│4 │Airshot1│4 │20 │ │* │Knocks enemy back 1 │
/ F; b4 K( w: t& l│5 │Airshot2│12│30 │ │** │Knocks enemy back 1 │
# b( F' v' ?, {* k│6 │Airshot3│18│40 │ │** │Knocks enemy back 1 │
8 I% k4 [; e' r0 Z, Y│7 │LavaCan1│34│90 │Fire│* │Fires lava fr. area │
: x5 |( {0 z0 j/ E; G/ D$ i; L7 e# M│8 │LavaCan2│42│120 │Fire│** │Fires lava fr. area │$ {& v+ m- U: }" d+ J
│9 │LavaCan3│60│150 │Fire│*** │Fires lava fr. area │6 H, K. X+ `# O/ W6 X/ g1 @& M
│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area │/ A2 Z" D' P, O ^# r1 [7 X1 [
│11 │ShotGun │8 │30 │ │* │Explodes 1 square behind │
: i: t+ r$ Y' R( H│12 │V-Gun │8 │30 │ │* │Explodes 2 diag. squares │
1 K4 Q5 _% q+ I, h│13 │SideGun │8 │30 │ │* │Explodes up, down on hit │
, S! w4 w' R# \$ |% @│14 │Spreader│16│30 │ │** │Creates a large explosion │4 Z; y& n" l( y: p- m N
│15 │Bubbler │14│60 │Aqua│* │Explodes 1 square behind │
2 r/ @7 E/ v* p│16 │Bub-V │22│60 │Aqua│* │Explodes 2 diag. squares │
5 C, c3 I4 t' ?8 m4 N v│17 │BublSide│30│60 │Aqua│** │Explodes up, down on hit │0 o" b: z& j5 a
│18 │HeatShot│16│40 │Fire│*** │Explodes 1 square behind │
) ?3 T; D4 n+ A9 I+ h7 m│19 │Heat-V │24│40 │Fire│* │Explodes 2 diag. squares │& d# p+ C& z- H& b+ {* ^! x% n
│20 │HeatSide│32│40 │Fire│** │Explodes up, down on hit │& i) q9 p) u( v ~
│21 │MiniBomb│6 │50 │ │*** │Throws a bomb 3 squares │4 x: N) c- j2 Q- d, M: w
│22 │SnglBomb│12│50 │ │* │Throws a big bomb 3 squares │
& D* N) \( [' @& g2 ?│23 │DublBomb│24│50 │ │* │Throws 2 big bombs 3 squares │
6 K, A) E ?( v8 N0 g! X0 q│24 │TrplBomb│36│50 │ │** │Throws 3 big bombs 3 squares │- V# e- [* h# B4 t
│25 │CannBall│33│160 │ │*** │Breaks 3rd panel ahead │
/ h2 q1 V. E+ c8 [' w' X│26 │IceBall │18│120 │Aqua│*** │Freezes 3rd sqr. ahead │4 B' ^0 ], Z$ p5 v8 h& |+ ` j
│27 │LavaBall│20│140 │Fire│*** │Shoot lava 3rd sq. ahead │7 \8 g: K7 V$ W/ G% `" p2 d- \
│28 │BlkBomb1│60│120 │Fire│** │Firebomb hits 3rd sq ahead! │( l' P/ [! U; y4 b) g
│29 │BlkBomb2│70│170 │Fire│*** │Firebomb hits 3rd sq ahead! │# ]+ z: [$ i0 X
│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead! │
/ v" ~) e( b c9 O│31 │Sword │10│80 │ │* │Cuts enmy in front! Range: 1 │9 [: `! ^4 w' b& w# P; s6 a
│32 │WideSwrd│16│80 │ │** │Cuts enmy in front! Range: 3 │; a) q1 b+ k3 O2 }/ E) `( l
│33 │LongSwrd│24│80 │ │*** │Cuts enmy in front! Range: 2 │9 c# z4 N$ Z3 o/ q9 ~& P
│34 │FireSwrd│20│150 │Fire│*** │Fire: Cuts fwd 3 squares │# F) J4 {/ _/ H: L
│35 │AquaSwrd│25│150 │Aqua│*** │Water: Cuts fwd 3 squares │
1 h( O9 Z, r- K2 M1 [% x7 b* [( q│36 │ElecSwrd│23│130 │Elec│*** │Elec: Cuts fwd 3 squares │; A8 c( x9 J7 i( I4 C
│37 │BambSwrd│18│140 │Wood│*** │Wood: Cuts fwd 3 squares │+ |. |) W" H }! r Y
│38 │CustSwrd│21│????│ │*** │Cust Gauge = Atk Str │9 F$ P! u! ?% [$ C1 D
│39 │VarSwrd │68│160 │ │**** │A magical shifting sword │6 C. M2 J4 f0 p: T, f; E
│40 │AirSwrd │30│100 │ │*** │Wide swrd with air attack! │5 u: V2 ~" m% q& z- j4 {3 e
│41 │StepSwrd│43│130 │ │**** │2 steps, then uses wide swrd │- r4 `! a# a, r" d8 f' {
│42 │StepCros│74│130 │ │**** │2 steps, then uses cross atk │
+ {( t, E% W$ _) j; g│43 │Slasher │12│240 │ │*** │Cut while A button is held! │: B8 Z% C5 n" j8 L' t; I
│44 │ShockWav│10│60 │ │* │Shock through enemies │0 Y& h1 o1 g* X. z
│45 │SonicWav│26│80 │ │** │Shock through enemies │
- h) I4 R4 [$ }( S3 H│46 │DynaWave│42│100 │ │*** │Shock through enemies │
P6 ~' _2 y+ k; o8 W│47 │BigWave │82│190 │ │**** │Shck wave cracks panels │ H# f" N6 m3 ]- N; Z) L
│48 │GutPunch│14│80 │ │* │Punch pushes 1 square │3 M( |" n6 E/ v0 f6 e* ?
│49 │GutStrgt│30│100 │ │** │Punxh 2 square range │+ _% e3 a9 x1 I- u2 n. j
│50 │GutImpct│50│160 │ │*** │Punch pushes 1 square │
% {4 L6 x1 P7 A* b│51 │DashAtk │11│90 │ │* │Dash through enemies! │* Q8 L* B$ I2 b
│52 │Burner │15│130 │Fire│*** │Envelops you in flame! │7 z: t% u# B$ ^ ~6 I3 t- X8 l
│53 │Condor │44│180 │ │**** │Chrge atk pierces enemies │8 r9 W7 v) G. E( c8 _
│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape! │
9 @- k' w. i. U: [7 l$ f& V# W│55 │Zapring1│8 │20 │Elec│* │Pralyzing electric ring atk! │
1 Z& {" [/ m1 X; s│56 │Zapring2│18│40 │Elec│** │Pralyzing electric ring atk! │8 V, r4 I3 C1 |1 I0 G
│57 │Zapring3│28│60 │Elec│*** │Pralyzing electric ring atk! │8 f8 }; h3 A/ l2 U
│58 │IceWave1│14│80 │Aqua│* │Creates a 2 sq wide ice wave! │
2 J( z/ V& t6 a4 O& z│59 │IceWave2│22│100 │Aqua│** │Creates a 2 sq wide ice wave! │" n5 j- Z M4 G- \$ ]
│60 │IceWave3│30│140 │Aqua│*** │Creates a 2 sq wide ice wave! │. f/ m f& U7 V2 E' h
│61 │Yo-Yo1 │72│40 │ │* │3-square yo-yo attack! │# ]& q7 ^$ m; b8 E
│62 │Yo-Yo2 │80│50 │ │** │3-square yo-yo attack! │
+ w, g# n6 {! Z# ?& ? Y' Y& d│63 │Yo-Yo3 │88│60 │ │*** │3-square yo-yo attack! │
% U2 j$ x Y% V5 Z; T# M' i$ P' s│64 │AirStrm1│26│50 │ │* │Creates 3 whirlwinds │
4 Z6 w, O1 t3 K8 U6 C& V' s│65 │AirStrm2│35│60 │ │** │Creates 3 whirlwinds │: u9 R4 _% ]2 J8 h1 Y# m
│66 │AirStrm3│44│70 │ │*** │Creates 3 whirlwinds │
3 n9 d- \+ q5 W; x│67 │Arrow1 │40│100 │Elec│* │Bee fly diagonal paths │
$ F- E" `' M2 d9 S/ J│68 │Arrow2 │60│130 │Elec│** │Bee fly diagonal paths │; P/ s- d7 c# b' n
│69 │Arrow3 │80│160 │Elec│*** │Bee fly diagonal paths │
, V$ _6 K/ D5 B│70 │Ratton1 │14│80 │ │* │Crawling rat, turns once │# p) l$ O. W1 w
│71 │Ratton2 │24│100 │ │** │Crawling rat, turns once │& z4 {& J+ z3 B# C- W
│72 │Ratton3 │34│120 │ │*** │Crawling rat, turns once │: O+ v/ {% Z* ?5 e
│73 │FireRatn│35│230 │ │*** │Activates when hit w/fire! │' W" C6 a% u* p" D: c6 [- S
│74 │Wave │60│80 │Aqua│*** │Creates a wave that moves 3 sq│+ Y; M- K9 H( ?, h( A( J
│75 │RedWave │72│90 │Fire│*** │Creates a 3 sq wave of lava │
$ s1 a1 C$ G& G2 y ~: O' x8 ?│76 │MudWave │84│100 │Wood│*** │Mud wave advances 3 squares │) W8 }! c$ h/ [. w }
│77 │Tornado │18│20 │ │** │An 8-hit tornado 2 ahead │
2 N: h0 R/ T1 a( v$ G6 {│78 │Spice1 │22│80 │Wood│* │Dangerous powder on all grass │
2 Y/ M2 ?8 t1 j9 j, f2 D│79 │Spice2 │34│110 │Wood│** │Dangerous powder on all grass │- o8 w1 R* z1 v" R5 w5 |
│80 │Spice3 │46│140 │Wood│*** │Dangerous powder on all grass │
# `; w6 W: g0 ]9 j4 z# T5 L│81 │Shake1 │34│90 │ │* │Vertical shaking 3 sq ahead │& T+ @" g: K% J, B
│82 │Shake2 │40│110 │ │** │Vertical shaking 3 sq ahead │, W' H; ?) D/ Z
│83 │Shake3 │50│140 │ │*** │Vertical shaking 3 sq ahead │
: r1 K2 U+ B2 y. _2 ]/ K# D3 n2 V9 k' Q│84 │NoBeam1 │66│200 │ │** │Fires if something behind │9 O& ^: {" q4 c3 h- r
│85 │NoBeam2 │77│260 │ │*** │Fires if something behind │
- e+ e0 x5 P/ @$ Z* m│86 │NoBeam3 │88│300 │ │**** │Fires if something behind │
3 X5 Q' A, ], u5 | r/ k5 i3 o) P│87 │Hammer │16│100 │ │** │Hammer smashes front! │
8 P0 @ [& G6 S9 ]1 |* ]│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward │
6 K7 a+ ^/ P: v- ] {8 x1 F│89 │Rope1 │45│50 │Wood│* │Entwines adjacent enemies! │8 G( Y/ Z t; P5 V. u
│90 │Rope2 │55│70 │Wood│** │Entwines adjacent enemies! │* V" q/ x4 T; J* ^) R+ M: }
│91 │Rope3 │65│90 │Wood│*** │Entwines adjacent enemies! │' n/ E6 `+ F5 M, C
│92 │Boomer1 │15│60 │Wood│* │Boomerang encircles field │
; `9 M. n( p1 k+ |. t│93 │Boomer2 │22│80 │Wood│** │Boomerang encircles field │9 G) v E% Z) y6 R
│94 │Boomer3 │30│100 │Wood│*** │Boomerang encircles field │2 I7 @, V2 L: W! l/ s. T
│95 │PoisMask│30│ │ │* │Poison area w/ A button! │: x* l8 l5 f. x
│96 │PoisFace│38│ │ │** │Spread poison w/ A button! │" w9 P- B c% y1 ^9 ~4 C8 i. ?
│97 │RockArm1│23│100 │ │* │Paralyzes enemy w/ erthquake │! {- C, }" d; m- S# o: \. ^+ [
│98 │RockArm2│35│150 │ │** │Paralyzes enemy w/ erthquake │
& D4 \5 Y8 _; Y( {# {│99 │RockArm3│47│200 │ │*** │Paralyzes enemy w/ erthquake │7 s6 X6 [! C, F% `2 N3 G ~& S
│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│) g- ]3 Y0 z4 R- i
└──┴────┴─┴──┴──┴───┴───────────────┘7 W7 i; p9 |* m
( ~) t4 r- y7 ^! SStdrdChip (Part 2)
/ A: O2 K& Y& q┌──┬────┬─┬──┬──┬───┬───────────────┐
) y) s0 N! n" ~, G! Y2 m9 f# J│编号│名称 │MB│攻击│属性│稀有度│说明 │
- k" W5 E8 a% a├──┼────┼─┼──┼──┼───┼───────────────┤" m4 }3 d. P/ W% ~6 V5 K" q
│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│6 s/ b6 M( R% p1 C) @
│101 │CrsShld2│33│210 │ │** │Guard, and bite into the enemy│5 |! L9 `) ?4 z+ G8 L. ]
│102 │CrsShld3│41│260 │ │*** │Guard, and bite into the enemy│% R3 ~$ S: g% v# b* N
│103 │Magnum1 │35│120 │Fire│* │Cursor destroys panel! │
9 s) o7 V" X$ ?8 T8 I% K│104 │Magnum2 │55│150 │Fire│** │Cursor destroys panel! │
: s+ t! n- ?4 f1 M/ C4 b. c. t! [│105 │Magnum3 │75│180 │Fire│*** │Cursor destroys panel! │
" @/ I5 M$ C; D, i5 M% c│106 │Plasma1 │14│30 │Elec│* │Launches electric attack │
4 A& k' Q3 L7 U0 K$ }4 K9 U7 G│107 │Plasma2 │26│60 │Elec│** │Launches electric attack │! [9 `$ `5 g3 O4 s# f
│108 │Plasma3 │34│90 │Elec│*** │Launches electric attack │
0 J5 ^1 v1 D; ~! a5 r7 P+ E6 h" n│109 │RndmMetr│28│100 │Fire│*** │Meteors smash enemies! │
* [$ h# @6 I0 \8 s6 C│110 │HoleMetr│48│100 │Fire│*** │Meteors smash into sq │3 p4 P( o, \% M6 h' {( Y
│111 │ShotMetr│38│100 │Fire│*** │Meteors shoot out forward │
" E9 q, M( W+ k, K, ^│112 │Needler1│32│30 │ │* │Advance w/ A, stop to attack │0 L$ Z0 ^, g6 v- U! p' s4 C
│113 │Needler2│52│40 │ │** │Advance w/ A, stop to attack │
4 z6 U/ `. B! I7 S) m8 g) ~/ Y│114 │Needler3│72│50 │ │*** │Advance w/ A, stop to attack │
1 Q' C7 g/ o1 P6 H* m│115 │Totem1 │29│100 │Fire│* │Creates a totem to blow fire │
1 j( \5 d) l# k E t7 I d│116 │Totem2 │38│140 │Fire│** │Creates a totem to blow fire │
$ {7 o% h* z' G│117 │Totem3 │47│180 │Fire│*** │Creates a totem to blow fire │& U; J' e0 O) Q: @; \" y
│118 │Sensor1 │62│100 │Elec│*** │Sensor to watch sq ahead │# X' y3 U9 C8 ^; }1 c( u p" @# m
│119 │Sensor2 │70│130 │Elec│*** │Watch sq ahead or diagonal │
$ ?! h& G' s( l7 Y* U│120 │Sensor3 │72│130 │Elec│*** │Watch sq ahead or diagonal │5 U' |$ a% v* p" o7 M
│121 │MetaGel1│18│90 │Aqua│* │Gel atk steals a panel! │
8 a. p+ q c7 |, }" s9 p│122 │MetaGel2│28│130 │Aqua│** │Gel atk steals a panel! │* K& Z& P# z" [
│123 │MetaGel3│38│170 │Aqua│*** │Gel atk steals a panel! │/ T) y- E" j" B) Q! p9 K3 S
│124 │Pawn │44│90 │ │*** │Attack by pressing A button │: l* e- g! I! W9 W% O6 \7 x7 W
│125 │Knight │64│150 │ │*** │Jumps fwd and attacks │
: E4 \ F& }: X! s$ g8 i( W! F│126 │Rook │30│ │ │*** │Protects you from attacks │2 {' t( q# i+ o( o* q* X( A
│127 │Team1 │16│10 │ │** │Powers up when ally is hit │, j6 S& I# @- e+ K
│128 │Team2 │20│ │ │** │Ally's HP recovered if hurt │4 q9 @7 G; V; I& P/ @. I- S/ D
│129 │TimeBomb│32│150 │ │*** │An area-wide time bomb │
, U- [# s' ~; A( _+ W" T│130 │Mine │16│300 │ │*** │Places a mine in enmy area │3 h: B% H. Q( B+ `* @7 N6 c
│131 │Lance │46│130 │Wood│*** │Lances through back line │4 a9 V! H" y! U. ?
│132 │Snake │20│40 │Wood│*** │Snake from hole in area │7 w1 X3 e' P. r& U& ~
│133 │Guard │5 │ │ │* │Repels enemy's attack │
6 z+ n" \3 ^+ Z- F7 d' S│134 │PanlOut1│4 │ │ │* │Destroys 1 panel in front │
9 F$ X+ z- q# h8 k8 X1 b! B( \│135 │PanlOut3│7 │ │ │* │Destroys 3 panels in front │) d7 M4 t/ W0 M. E
│136 │PanlGrab│10│ │ │* │Steals one enemy square! │
6 \3 A; u' J& ]: C& R C6 u. h│137 │AreaGrab│15│ │ │** │Steals left edge from enmy │
; F9 {6 ^2 i) t$ T/ y- |( v7 V│138 │GrabBack│10│40 │ │*** │Retaliate stolen panels! │ T/ D0 F1 s' `$ N# b
│139 │GrabRvng│30│80 │ │**** │Retaliate stolen panels! │
1 H9 ~+ X$ [; i+ d- `$ @) s( L+ x│140 │RockCube│9 │ │ │* │Places a rock cube in front │3 B, l) t+ [: A# t8 i. D* n( J. J
│141 │Prism │60│ │ │*** │Prism fires randomly │ I: a+ D8 v- t; N4 R8 E- G+ y& H
│142 │Wind │14│ │ │* │Windbox blows at enmy area │8 A! N. m1 M" b- g
│143 │Fan │14│ │ │* │Vacuum pulls enemies │' p T$ L$ z7 n. w. k, M
│144 │Fanfare │32│ │ │*** │Take no damage for a while │
% l( w/ I- K0 u$ A: J% g. W4 [│145 │Discord │38│ │ │*** │Confuses enemies w/ music │8 D# g- T8 \. k/ o6 o, V
│146 │Timpani │42│ │ │*** │Paralyzes enemies w/ music │
* h* V$ j2 U1 s│147 │Recov10 │5 │ │ │* │Recovers 10HP │6 S o2 z( a/ ^4 T
│148 │Recov30 │8 │ │ │* │Recovers 30HP │6 i9 K$ w' m( f
│149 │Recov50 │14│ │ │** │Recovers 50HP │# i/ } o6 @6 g8 y1 h9 L
│150 │Recov80 │20│ │ │** │Recovers 80HP │
! ]9 L; O6 ]. S. D V│151 │Recov120│35│ │ │*** │Recovers 120HP │
% A3 v: |4 Z4 ^1 M│152 │Recov150│50│ │ │*** │Recovers 150HP │
+ y* Q# @" t9 s& V, G* o│153 │Recov200│65│ │ │**** │Recovers 200HP │
! W3 k( D- M. _ ^4 u│154 │Recov300│80│ │ │**** │Recovers 300HP │
* K- E) z4 V5 y3 ^7 ~- J% y│155 │Repair │8 │ │ │* │Fix your area's panels │
$ G& z+ `) r W' D│156 │SloGauge│20│ │ │*** │CustGauge slows down in battle│4 N8 }; @3 \3 J ?, x) W8 q
│157 │FstGauge│40│ │ │*** │CustGauge speeds up in battle │
7 i% A6 H1 a( [- X: Z" p) ^8 t│158 │Panic │14│ │ │*** │Confuses enmies if you are │' s9 O2 p6 K( P/ u
│159 │Geddon1 │10│ │ │*** │Cracks all panels! │
9 K& X. v% n; Y$ A│160 │Geddon2 │50│ │ │**** │Breaks all empty squares! │1 Z$ }( W' u7 P; m
│161 │Geddon3 │90│ │ │**** │Turn all panels to swamp! │
3 _) [$ Z" K2 ]/ O│162 │CopyDmg │18│ │ │*** │Duplicate damage on 2nd enemy │
# M0 C/ { Q) G& `2 W4 r& i. i. y│163 │Invis │11│ │ │*** │Invisible for a while │
6 ~+ {. e& w9 }# J) |' X│164 │Shadow │60│ │ │*** │Only swrd attack hurt you │+ y1 @; g |4 Q
│165 │Mole1 │28│ │ │* │Attacks fr. under ground! │
) H6 U" T/ g! Q. i3 @7 p- t' e│166 │Mole2 │35│ │ │** │Attacks fr. under ground! │7 t2 j, U; c. t b6 g
│167 │Mole3 │42│ │ │*** │Attacks fr. under ground! │
/ y4 o4 u' v4 [2 o- a│168 │AirShoes│26│ │ │*** │Can stand on empty squares │, o4 H( v- S( p9 V) ^3 i) ^* j
│169 │Barrier │7 │ │ │* │Nullifies 10HP of damage! │
1 u& m7 J* j8 r! F# P│170 │Barr100 │25│ │ │** │Nullifies 100HP of damage! │
& e6 k+ [8 E+ ^6 V( m│171 │Barr200 │50│ │ │*** │Nullifies 200HP of damage! │
0 u7 W6 S2 {! _7 w5 ]│172 │Aura │55│ │ │*** │Repels attacks under 100 │0 ?2 W5 U# Q- y6 B! S% _
│173 │NrthWind│43│ │ │**** │Wind removes auras, etc │% q! [' n O" J8 I' I$ ~$ H
│174 │Mettaur │30│????│ │***** │Summons a Mettaur to fight! │
# i# s1 e2 T" d0 d" ]│175 │Bunny │32│????│Elec│***** │Summons a Bunny to fight! │
8 L8 P' ~0 s2 e. W: C# |! Q│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight! │/ m5 A4 M. `9 L1 i
│177 │Swordy │30│????│ │***** │Summons a Swordy to fight! │9 |& t1 B( E, g& W( R
│178 │Jelly │46│????│ │***** │Summons a Jelly to fight! │
$ n+ v/ `& `9 m│179 │Mushy │38│????│Wood│***** │Summons a Mushy to fight! │5 a; L2 b) S' [ r8 T2 `2 i6 s
│180 │Momogra │38│????│ │***** │Summons a Momogra to fight! │
- K5 a( `) E+ r) f' W- G% ]│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │
9 m, h3 w6 Z( i4 a. I6 ~$ e7 H│182 │Scuttlst│52│????│ │***** │Summons a Scuttlest to fight! │9 I& j4 x8 P: T g# @1 C
│183 │Hole │55│ │ │**** │Open hole to dark world │
. }9 \/ p+ s8 `0 v- h6 v5 C│184 │HolyPanl│14│ │ │** │Creates a holy pnl in front │( D3 W# \9 K: E% Q2 L5 ^% |# J
│185 │LavaStge│22│ │ │*** │Changes all panls to lava │
( U3 K1 R4 V; ^0 f1 c7 W/ h│186 │IceStage│20│ │ │*** │Changes all panls to ice │3 m" u# Y- _4 H) I. ^
│187 │GrassStg│10│ │ │*** │Changes all panls to grass │: |: e# i: k$ t
│188 │SandStge│18│ │ │*** │Changes all panls to sand │( ~3 s9 G: M) {* {
│189 │MetlStge│26│ │ │*** │Changes all panls to metal │
) E6 _& i0 Z$ i$ M│190 │Snctuary│54│ │ │**** │Change own panls to holy │3 a, y- A, z5 |+ o# q5 ~+ \
│191 │AntiDmg │45│100 │ │*** │Sets trap & throws stars! │7 ?2 i5 F+ @9 [. ~
│192 │AntiSwrd│68│100 │ │*** │Retaliate for sword damage │; ~4 h: ]( B, _" t1 {
│193 │AntiNavi│60│ │ │**** │Take the enemy's Navi away │
0 s: q3 P2 i: m- h# M$ ]6 ?│194 │AntiRecv│73│ │ │*** │Punish recovery of HPs! │+ w- P, l$ s7 C# H, w5 L/ }: q2 F
│195 │Atk+10 │4 │ │ │* │+10 for selected atk chip │. L9 E; d/ Y. O$ F3 j8 H/ B
│196 │Fire+30 │20│ │ │** │+30 for Fire atk chip │& l1 ~. I1 t6 ` l2 k* K
│197 │Aqua+30 │21│ │ │** │+30 for Aqua atk chip │ ~" E4 _+ i S5 S
│198 │Elec+30 │23│ │ │** │+30 for Elec atk chip │ l- }6 m7 D- d1 I; I( r
│199 │Wood+30 │26│ │ │** │+30 for Wood atk chip │ O; ?4 e- ^. D+ X
│200 │Navi+20 │34│ │ │** │+20 for selected Navi chip │
. v- s. K. |: H: M1 H; x' ^2 f' P└──┴────┴─┴──┴──┴───┴───────────────┘
% e; o5 [/ e9 f( t( W: V8 n' v
$ ]/ c5 d1 w' b- Y4 W4 z: N3 ^7 y( n
Mega Chip. C$ g3 N: j# b8 d O
┌──┬─────┬─┬──┬──┬───┬───────────────┐+ `% N2 E3 [: u/ q0 m' ^$ e
│编号│名称 │MB│攻击│属性│稀有度│说明 │
' q. P6 s8 F. D├──┼─────┼─┼──┼──┼───┼───────────────┤0 k1 s Z# O$ i! b- x
│1 │Muramasa │74│????│ │***** │Power = amount of HP lost! │
2 p7 J; D1 z; O' B. C. ]5 X0 s( I│2 │HeroSwrd │65│180 │ │**** │Legendary swrd cuts 3 sq! │
! f% | _ s' d' {2 E│3 │ZeusHamr │90│250 │ │***** │Damages anyone on a panel │( G: r7 K1 B4 Y& H* i3 Y9 Y
│4 │StandOut │22│220 │Fire│*** │Heat: Send Fire into hole │
0 ]( M+ x# ~( ~5 d3 W& U6 a" U│5 │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole │
- K2 f2 E$ m6 T1 |) @│6 │WatrLine │18│180 │Aqua│*** │Water: Draw wter from hole │& g) S, F. c- }4 V
│7 │Fountain │48│240 │Aqua│*** │Water: Draw wter from hole │. x; s6 f; Q N8 W: z* P) H. a0 y
│8 │Ligtning │30│160 │Elec│*** │Elec: Dmgs object & area │
' A* [" L6 b1 t) B" I3 x│9 │Bolt │52│210 │Elec│*** │Elec: Dmgs object & area │# m* r$ H7 o6 f+ F, R+ @
│10 │GaiaSwrd │28│100 │Wood│*** │Wood: Take power frm next chip│; e! \' I3 X8 E8 L) ]
│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│) [. d* \1 B# ~. `
│12 │Meteors │86│40 │Fire│**** │Drop many meteors on enemy │6 q0 K' C3 }, L2 O( B
│13 │Guardian │82│ │ │***** │Statue punishes when hit │
7 C5 [4 B" ]- e' k/ b1 V│14 │Anubis │90│ │ │***** │Anubis poisons enemies │5 r1 U- M4 e$ ]: u' B
│15 │Godstone │66│150 │ │**** │Summons a GodStone from hole │
( r, @% T) Z8 L3 y' B3 K│16 │OldWood │72│100 │Wood│**** │Summons OldWood from hole │
+ f/ z% I8 E E, L6 y7 \│17 │Jealousy │64│100 │ │*** │More dmg if enemy has chips │
+ r/ H+ z" V* }& A+ `: s│18 │Poltrgst │58│ │ │***** │Objects thrown at enemies! │- K# u. u' `0 b
│19 │LifAura │77│ │ │**** │Repel all attacks under 200 │! v+ X" o6 s& v0 ]6 y/ S: T, _
│20 │FullCust │10│ │ │*** │CustGauge instantly refills! │4 g: D3 j) |$ k! j
│21 │Atk+30 │50│ │ │*** │+30 for selected atk chip │% u9 C$ C, ^2 x" d; o
│22 │Navi+40 │60│ │ │*** │+40 for selected Navi chip │9 i$ v" O- B9 n( |" `0 ]
│23 │Roll │10│20 │ │*** │Attack an enemy, heal you │$ a+ M/ z; V: }% Q3 k
│24 │RollV2 │22│30 │ │**** │Attack an enemy, heal you │
5 Q; J z" S% y+ j. F0 ]│25 │RollV3 │34│40 │ │***** │Attack an enemy, heal you │4 [3 X8 _+ a9 {, N6 b7 ?" c$ H/ C
│26 │GutsMan │15│50 │ │*** │Sneaks up to smash panels │/ Y5 o2 t- @3 U
│27 │GutsManV2 │41│70 │ │**** │Sneaks up to smash panels │! k, V# z9 x8 |9 l
│28 │GutsManV3 │57│90 │ │***** │Sneaks up to smash panels │: x& A$ W) Y) l
│29 │GutsManV4 │63│100 │ │***** │Sneaks up to smash panels │
H- J3 b! D; F' ^│30 │ProtoMan │68│160 │ │*** │Moves in to slice the enemy │2 Z$ x6 P. s6 s1 ?2 W/ e
│31 │ProtoMnV2 │76│180 │ │**** │Moves in to slice the enemy │
& _+ }7 |- M% s7 k0 o3 q: \│32 │ProtoMnV3 │82│200 │ │***** │Moves in to slice the enemy │
& Z, K- }6 @; W Y2 Y│33 │ProtoMnV4 │90│220 │ │***** │Moves in to slice the enemy │
* b" I+ a N3 l& z& V0 L│34 │FlashMan │39│50 │Elec│*** │Flash atk paralyzes enemy │
0 c7 U" C+ d3 W7 `) M: H4 ?│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy │
' K ~, t: o5 w5 B4 \" j│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy │
6 u: i: i, S F│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy │
5 m5 P6 _% Y+ E) k8 F│38 │BeastMan │38│40 │ │*** │Claw atk 3 squares ahead! │
! x$ s1 J/ l' E; K a/ I- A" `, I! X│39 │BeastMnV2 │60│50 │ │**** │Claw atk 3 squares ahead! │, u* Q8 X1 V" c5 {4 o
│40 │BeastMnV3 │68│60 │ │***** │Claw atk 3 squares ahead! │- v# l \/ @% W# c4 I0 ~
│41 │BeastMnV4 │76│70 │ │***** │Claw atk 3 squares ahead! │
* U% }( m5 \& w3 t; Z- n│42 │BubblMan │50│20 │Aqua│*** │Fires several AquaShots │
+ J* I9 |6 E2 M│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots │, ^8 i/ s6 J) _; U
│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots │
& N. x; _. H6 s% w8 S│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots │
$ V* a( {( I5 y' u3 \' N│46 │DesrtMan │32│120 │ │*** │Launches fists at enemies! │* v0 P) Q: c. { ~% ?9 J8 }9 B8 K8 k
│47 │DesrtMnV2 │52│140 │ │**** │Launches fists at enemies! │
4 H9 T8 J, J' f- f│48 │DesrtMnV3 │64│160 │ │***** │Launches fists at enemies! │ z2 o+ W6 |( {+ y! f3 A+ i
│49 │DesrtMnV4 │72│180 │ │***** │Launches fists at enemies! │
) p' |5 V% X0 Z* h* K- C" ?│50 │PlantMan │60│20 │Wood│*** │Vines harm all enemies! │
) Z0 U( |8 t- d; P, ^│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies! │1 A. s) b" M$ G- \1 M
│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies! │
/ E& y/ _) y* e C! O│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies! │/ c7 r2 _0 y2 R- g* A* Q$ B
│54 │FlamMan │32│120 │Fire│*** │Flames burn all enemies! │3 F6 G& _% e, I
│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies! │, a" m3 x' f$ v9 Z! C/ Y. X
│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies! │( q9 n& d. N6 |+ C
│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies! │
9 |) J# v) z% M$ ~; {│58 │DrillMan │66│70 │ │*** │3 drills fly at enemies! │
* t2 V# Q6 n+ a4 [- K│59 │DrillMnV2 │70│90 │ │**** │3 drills fly at enemies! │6 E* U/ L3 ^9 {4 O* H; P
│60 │DrillMnV3 │74│110 │ │***** │3 drills fly at enemies! │( D; Y/ D% h' ]
│61 │DrillMnV4 │78│130 │ │***** │3 drills fly at enemies! │
5 z8 f6 y6 a- w* r9 H│62 │MetalMan │40│100 │ │*** │Iron fist smashes 1 square! │
4 H4 b0 a1 e' r) G5 t) k; T│63 │MetalMnV2 │60│130 │ │**** │Iron fist smashes 1 square! │
' D, q8 S; Z7 Q8 `│64 │MetalMnV3 │70│160 │ │***** │Iron fist smashes 1 square! │
/ Z8 {5 _, e& P% w│65 │MetalMnV4 │80│190 │ │***** │Iron fist smashes 1 square! │
2 _* p6 v! @6 }5 j+ W2 X│66 │KingMan │36│140 │ │*** │Move up 3 square & 4-way hit │
. t& N+ i/ p6 j│67 │KingManV2 │48│170 │ │**** │Move up 3 square & 4-way hit │
( L2 z, s9 h& s. d) |5 M9 V6 w4 W│68 │KingManV3 │60│200 │ │***** │Move up 3 square & 4-way hit │
9 \. u* d o6 g, K│69 │KingManV4 │72│240 │ │***** │Move up 3 square & 4-way hit │
; c5 m4 s* M: b$ ~│70 │MistMan │68│90 │ │*** │Appears from mist & attacks │
8 G2 t. d( t; j+ |& }( f│71 │MistManV2 │71│110 │ │**** │Appears from mist & attacks │* t, o( M7 _6 z) ^1 K/ `4 P( y5 j
│72 │MistManV3 │74│130 │ │***** │Appears from mist & attacks │
) n- w' l$ W8 @, L+ x8 d│73 │MistManV4 │77│150 │ │***** │Appears from mist & attacks │
, Z7 Y3 H7 I! c- U2 I│74 │BowlMan │80│100 │ │*** │Lines up pins for a strike! │
4 I: s* t$ {1 _│75 │BowlManV2 │82│120 │ │**** │Lines up pins for a strike! │: A, ?, K( v9 D3 J9 A
│76 │BowlManV3 │84│140 │ │***** │Lines up pins for a strike! │6 Z6 ~/ q& V3 s2 f* M. Y- k
│77 │BowlManV4 │86│160 │ │***** │Lines up pins for a strike! │: c! F* }# ?9 |
│78 │DarkMan │72│30 │ │*** │Creates 3 caves in enmy area │
6 B3 w0 D j0 E, r. M│79 │DarkManV2 │76│30 │ │**** │Creates 3 caves in enmy area │+ S- i- S7 L( k2 |4 ~9 Q3 P
│80 │DarkManV3 │80│30 │ │***** │Creates 3 caves in enmy area │$ d% ?* ^. O. @# ?9 M
│81 │DarkManV4 │84│30 │ │***** │Creates 3 caves in enmy area │" h5 P& l6 g8 q! c% g2 w% B
│82 │JapanMan │82│40 │ │*** │Multiple attacks w/ spear │
8 G: o4 x" @ ]) E$ X) Z│83 │JapanMnV2 │85│45 │ │**** │Multiple attacks w/ spear │ [8 q* t2 w! R/ B" ^0 L& }
│84 │JapanMnV3 │88│50 │ │***** │Multiple attacks w/ spear │$ Z+ w4 K* v' u. M2 z+ p; y- o7 W. H$ ^
│85 │JapanMnV4 │91│55 │ │***** │Multiple attacks w/ spear │6 _3 l* m9 Q5 U1 ]
└──┴─────┴─┴──┴──┴───┴───────────────┘/ j; q: k5 I+ v& _6 B
, }! B2 I- K" k/ d6 S; j( K) D+ Y* T
GigaChip (蓝版)3 M' \" s) ]* L# \/ c/ [8 h+ }
┌──┬─────┬─┬──┬──┬───┬───────────────┐
& S0 M3 Y4 C% Q│编号│名称 │MB│攻击│属性│稀有度│说明 │
9 I9 M0 j. N' E; \5 a2 ~; J0 P9 [├──┼─────┼─┼──┼──┼───┼───────────────┤5 S; y! @0 {( `5 K+ ^% p! {
│1 │FoldrBak │99│ │ │***** │Restores all chips & folders │$ {! K6 `! N8 |0 d
│2 │BassGS │99│700 │ │***** │Bass' secret weapon │7 A( I, x" R! M1 D
│3 │DarkAura │55│ │ │***** │Dark chip repels <300 atks │
3 m( ~) `" B) _4 p│4 │DeltaRay │92│220 │ │***** │Use A btn for up to 3 attacks │' o# F& n+ q/ Y. H5 [- {
│5 │AlphArmΩ │97│500 │ │***** │Launches a giant rocket │
k( x1 b& `6 _! @8 k" K6 h│6 │GutsManV5 │79│120 │ │***** │Sneaks up to smash panels │
9 k$ C$ [9 Y/ _, E; N) M9 t L│7 │ProtoMnV5 │98│240 │ │***** │Moves in to slice the enemy │
5 [5 ~: W% u9 E R, I6 y% Z│8 │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy │" \3 B8 A8 u- t, h
│9 │BeastMnV5 │84│80 │ │***** │Claw atk 3 squares ahead! │
: B& O# @" k" _- _6 e│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots │- n. R5 R, Q! [( }
│11 │DesrtMnV5 │80│210 │ │***** │Launches fists at enemies! │* C% p v: P: @4 {7 N. }" C
│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies! │
8 ^* a4 l w4 ~" C( P7 p y│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies! │ p: x% d$ ?5 H) @( @; h, }9 a4 h3 }
│14 │DrillMnV5 │82│150 │ │***** │3 drills fly at enemies! │
+ v5 ~, p2 K4 O! ]( k4 g│15 │MetalMnV5 │90│250 │ │***** │Iron fist smashes 1 square! │
: \& v* p5 P0 R; y│16 │KingManV5 │84│280 │ │***** │Move up 3 square & 4-way hit │5 {+ g7 y1 E: \
│17 │MistManV5 │80│170 │ │***** │Appears from mist & attacks │
( |( ]& Y& W+ v! K! T/ U B│18 │BowlManV5 │88│180 │ │***** │Lines up pins for a strike! │) i+ W& ~# a. o9 X- a0 R
│19 │DarkManV5 │88│30 │ │***** │Creates 3 caves in enmy area │
+ k4 i7 i+ V3 E% o) `│20 │JapanMnV5 │94│60 │ │***** │Multiple attacks w/ spear │- N/ }) l( |; x1 t) o( O
└──┴─────┴─┴──┴──┴───┴───────────────┘
! {6 Q( I! @2 ]% M8 r% q1 I& `
- g0 q) @" N3 O. q7 ^ x7 P/ o# qGigaChip (白版)(只列出与蓝版不一样的Chips)
S, K1 V/ H( w4 K' X$ H┌──┬─────┬─┬──┬──┬───┬───────────────┐' P; f7 F' p# j- O1 S4 E5 h; g
│编号│名称 │MB│攻击│属性│稀有度│说明 │; c6 K' m3 V8 ] Z0 S5 K9 |9 E! u
├──┼─────┼─┼──┼──┼───┼───────────────┤
2 v& X! R" z" ^& z% n) x& G│1 │NavRcycl │50│ │ │***** │Recalls last Navi used │
3 `0 V& U6 z9 d, c│3 │Serenade │97│100 │ │***** │Dark chip Holy pwr to front │9 u1 z Y. G, ~8 l( F7 v5 K3 z2 I
│4 │Balance │60│ │ │***** │Both Hp reduced by half │- _ F" F5 y0 g
│5 │AlphArmΣ │97│50 │ │***** │3-stage electric attack! │
5 m" L8 {; A! u K3 C└──┴─────┴─┴──┴──┴───┴───────────────┘ |