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K; A8 Y' T4 W■● ■ NintendoWorld 站友xliz原创
! J2 s- }6 a7 F7 b) l■ ●■ http://www.NewWise.com
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! H. u, j2 |# n$ Q' \ 洛克人 EXE 3 Blue 卡片组合
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英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版$ a& \' Q* v# n( D* ]% @
大家要看日文版的P.A.或详细攻略,点击这里吧!
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希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol: 3 ?' W! K; T6 n5 Q* D
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以下内容格式如下:
7 C9 x5 v1 V u9 v* \0 W% y- }- q$ B- c4 \
编号 名称
1 J7 q, o6 L; |( V$ N" D7 F说明9 q# L% Z9 |; O7 z/ L8 v
组合方法% z0 ^) ]( M) H
---------------------------------" h1 \: p- m; ]
01 Z-Connon 1
8 a. m* s7 P) D6 kUnlimited Cannon for 5 sec
5 m: R- ~! K+ l" ?& w) d" WCannon A+B+C+ z/ p) ~) p0 d. A' B8 o
Cannon B+C+D
9 Z5 B2 q, x, Y0 h3 y$ PCannon C+D+E
: p C9 g9 ~& b0 k; t! g0 d+ e% Z7 c% V1 w0 u! U5 D5 {
02 Z-Connon 2
( b, Q& [3 ?4 R; lUnlimited HiCannon for 5 sec
8 G# M9 e+ Z; D" ]( ]- vHiCannon H+I+J
2 Y2 G& e7 h7 H3 B+ F; {4 R1 JHiCannon I+J+K
" C' B7 h7 P+ q7 u+ rHiCannon J+K+L
; }8 L$ C" x! b$ N z. W+ Q& z, e; ~1 e) ]9 v$ w
03 Z-Connon 3. }( D! @2 p3 \( s- \6 U5 y" i
Unlimited MegaCannon for 5 sec
" Z& b/ ~6 o! FM-Cannon O+P+Q
( p0 Q7 I- Z/ e: f! E; e- `M-Cannon P+Q+R4 P% A9 S2 N; P6 I* @8 }5 v' Z
M-Cannon Q+R+S. X1 B4 @7 ~* X& I# s2 f {% {* K
$ i1 X J9 ?9 b1 B8 W04 Z-Punch
8 ^1 k+ W _& M7 CUnlimited GutPunch for 5 sec5 E$ E8 x( d: w% d; @ }
GutPunch B+C+D
' z+ q. _# d: |+ C8 mGutPunch C+D+E
' i: y7 ^/ T9 z3 {/ o* {9 o. iGutPunch D+E+F9 K% n8 i4 e1 n& _
2 S% }$ g: o: Y( ~7 M
05 Z-Strght: A I3 c Q) k
Unlimited GutStrgt for 5 sec
! p/ f6 Z/ i% a" t" B+ Y ^7 j, dGutStrgt O+P+Q4 ?+ d& `" V8 u
GutStrgt P+Q+R
' y/ @! _0 y" ^* W2 l7 j: ZGutStrgt Q+R+S
7 P* e9 Y# k2 g; t1 S$ r$ j' k* B6 [
06 Z-Impact. @5 Q9 D% G& f, ^
Unlimited GutImpct for 5 sec' |/ B3 H% s \! z
GutImpact G+H+I. M2 y" B4 K4 Q, G2 X1 A; Y
GutImpact H+I+J
% k! S+ z6 m, [$ W0 iGutImpact J+K+L
6 X I4 I9 b/ p5 X! y8 _) [
6 i$ m9 h" p" D3 H- f% h07 Z-Varibl* f' k. I; n& y% r
Unlimited VarSword for 5 sec& F/ c6 Q2 b( \2 V& ?
VarSwrd B+C+D
2 q& t+ _) }6 |9 f$ WVarSwrd C+D+E
- }3 x) ^6 G* ~% x. d% D4 tVarSwrd D+E+F0 p+ o+ j! v% I+ L) Q& b* N
7 L& N# I. `; B V; f) P7 W# F7 M
08 Z-Yoyo 1: t& C, ?" H: f+ i+ O7 P
Unlimited Yo-Yo for 5 sec# w- Z6 m, K+ G& {
Yo-Yo1 C+D+E
9 z0 ?, L( |- `# @2 mYo-Yo1 D+E+F
3 p$ E- t/ H; {2 n" ]5 tYo-Yo1 E+F+G
a [6 b- T& H
6 m% z* u) p; A$ _09 Z-Yoyo 25 I1 o1 n' a/ U, u3 o
Unlimited Yo-Yo2 for 5 sec* s# s, a P5 v* T) C9 R6 Y
Yo-Yo2 H+I+J _ P# _+ l4 R" {! L
Yo-Yo2 I+J+K
* ~: S3 a1 E4 W/ R. L/ DYo-Yo2 J+K+L
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10 Z-Yoyo 3
. F& c, I& `; n+ y! bUnlimited Yo-Yo3 for 5 sec
. }; i ^; S8 sYo-Yo3 M+N+O
. L2 c$ G6 r$ G- f( |- p# S, z, z* LYo-Yo3 N+O+P
; d9 `; A/ N: p! g% wYo-Yo3 O+P+Q8 j9 B$ f: O0 _+ G/ v
6 ?! V% |! v S11 Z-Step 1' u* s: I$ H2 X w" x
Unlimited StepSwrd for 5 sec
3 f- c2 S' Z# U* q1 K% w9 AStepSwrd L+M+N
: h" I2 u6 x+ Y9 I$ J2 h( TStepSwrd M+N+O
9 r k2 Z, `5 \& H. p% R0 HStepSwrd N+O+P D7 r8 s& `' }4 y
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12 Z-Step 2
) M g6 p% G. w2 ?! D* j3 TUnlimited StepCros for 5 sec" C y0 y" t! Q& r, S- F8 @
StepCros P+Q+R4 _ M# o3 B! `
StepCros Q+R+S% g. k. E( {% s' Y1 X
StepCros R+S+T% C, }- r1 Z) J+ ?9 _% I) T
& x9 g) d: R* ^8 W+ E2 A
13 BubSprd
Y+ B# I7 F9 X0 y4 M% y) J& V4 `Attks w/ spreading bubbles!
9 R; ?) E/ U1 e, qBubbler C+D+E: T% ^- R( h- w
Bub-V D+E+F/ y4 D( H$ d- W/ L$ O. c
BublSide E+F+G
: O& {& u V9 n1 f2 f# DBubbler E + Bub-V E + BublSide E/ h; O9 w* ]% q( A4 \- e% \
* x8 c+ j, u* s8 E9 i14 HeatSprd- I( a8 P: i0 a$ E& C7 q
Attks w/ spreading fireball!
3 ~8 q. v. G7 c; H. O' }HeatShot H+I+J
! f- i; R. I6 Q0 W. R+ XHeat-V I+J+K
. P* M7 O' k4 y8 JHeatSide J+K+L, e* C* L1 V( T
HeatShot J + Heat-V J + HeatSide J
2 {5 {8 \2 u) N6 y2 Z) m8 h9 v+ e( {- S6 {
15 H-Burst
; t& \. N# k( @5 uCreates a giant explosion
1 I; O4 M2 a% s5 X+ C6 `Spreader M+N+O; N- }. g; }4 T3 @) H5 K
Spreader N+O+P; y. U( I6 }" s2 o8 ~# t
Spreader O+P+Q% ^* }( c* _0 X8 ~& [
+ |) m- e! g2 Y8 V- Q; s
16 LifeSwrd6 J% _ @1 v7 R
Swings a huge 2×3 sword!! T0 e9 O! U7 o P6 ~% L# H6 e
Sword E + WideSwrd E + LongSwrd E
" q% k9 Z1 F4 M; C6 t: FSword L + WideSwrd L + LongSwrd L. Q, t3 y& c) \, X, N4 h( U1 I+ E
Sword Y + WideSwrd Y + LongSwrd Y
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17 ElemSwrd
6 o' I* ]1 Q/ Y' i& _& EWide swrd contains 4 elemnts
/ w+ f U4 T3 z; m- [$ P1 h7 V, {& JFireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N
. [& p) d7 O; P2 h- ] C2 CFireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P0 _$ J2 Z% p" k) I0 S
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18 EvilCut
7 r" l3 X% h) c5 X QStep up 2 & make 4 atacks
3 I( j9 {8 N; Z2 ]/ ~StepSwrd P + HeroSwrd P + StepCros P
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8 Z1 y) G) f( S/ x# N' d( Y19 HyperRat7 W- V* H. ~! s; Y" t
A giant Ratton charges!
' V* K, j' i7 E8 zRatton1 A + Ratton2 A + Ratton3 A4 a0 H. V$ H% B/ c8 h/ f
Ratton1 C + Ratton2 C + Ratton3 C
$ B/ W) y4 m6 c4 zRatton1 F + Ratton2 F + Ratton3 F" S9 g2 v0 P/ n" H
8 V' Z- ~; O3 z5 q6 d( U& s6 V, t20 TimeBom +
; D% p7 c: k; N1 cSets Time Bomb in enmy area
* f: W: ]* E1 X1 k5 ?TimeBomb J+K+L
8 C3 R" f. ~/ |$ R: }* C: ZTimeBomb K+L+M/ h5 L: C. f% G" m0 N! [6 [
TimeBomb L+M+N
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21 GelRain6 T% l [ C, R% o# p- O) F' T/ l
Gel steals squares8 z# ~& d$ p# g; U% _2 v
MetaGel1 B+C+D
) `5 i( G! k5 j3 ]MetaGel2 E+F+G" G9 C+ c% D( p5 M7 V+ i
MetaGel3 S+T+U9 Y7 |& C0 y) R
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22 EverCrse& [+ {! `3 S1 N8 Q4 l
Shield chases enemies2 n: m E z1 `" f9 t9 `! R
CrsShld1 C + CrsShld2 C + CrsShld3 C; Z9 ^1 i7 S$ G: L& }/ G8 o
CrsShld1 L + CrsShld2 L + CrsShld3 L. Y) r) ^) {0 q' R
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23 MomQuake
1 E0 J% r3 e8 w0 P. I9 wAwakens Mother Earth!. Z0 g: a" ?4 H' [% Y* z
RockCube * + RockCube * + GodStone S6 ~& k5 W0 A' C1 G' H
+ ]9 y( n e# g4 G+ H O24 PoisPhar
( r7 X3 p( `- I, |Pharaoh generates poison
+ g6 C$ a4 Y9 Y1 R6 [PoisMask A + PoisFace A + Anubis A( Y$ ?9 b3 K4 Y3 W( V1 ^9 ]
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25 BodyGrd
6 t1 j' M( r G7 x* R6 rBodyguard takes out enemies
: g- v/ M. r0 m+ VAntiDmg M + AntiNavi M + Muramasa M4 |8 I7 d2 A. q1 A+ A/ i
' }) b0 o% H! K26 500Barr
1 X$ D3 z$ W& q$ P$ i- a( XBarrier absorbs 500HP dmg, U& q) q& N1 _9 \
Barrier E + Barr100 E + Barr200 E
q1 c0 p( [) ~- O F% yBarrier R + Barr100 R + Barr200 R. u4 X4 k; \6 l
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27 BigHeart
% D: h$ q4 w* e7 j% _Attacks, then heals HP!
) I Y3 q/ o. P$ @' DHolyPanl R + Recov300 R + Roll R
3 k! |5 p; \& n0 S% V6 D4 _; z# G) cHolyPanl R + Recov300 R + RollV2 R0 A0 ?* c. O( P! `7 |
HolyPanl R + Recov300 R + RollV3 R
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28 GtsShoot
9 b$ p) O; z2 L# _2 xGutsMan throws MegaMan!
0 ~* ~; X) W! t3 z' @Guard * + DashAtk G + GutsMan G
, U$ a* W! h4 M: L" TGuard * + DashAtk G + GutsMan2 G+ U- A, W# T! s. _; p$ E% U! M7 }% j
Guard * + DashAtk G + GutsMan3 G% h2 |" Y9 m& S9 k
Guard * + DashAtk G + GutsMan4 G; U9 \. d6 M- D; }( Q+ {7 h
; ]( J9 S6 @4 r) U; R3 ?# P6 R29 DeuxHero
$ N5 a" H( j! l$ u; k3 r7 hMegaMan & ProtoMan team up!
# G* c0 O8 e- Q0 R& P' a/ \1 BCustSwrd B + VarSwrd B + ProtoMan B
3 {$ [8 U1 g. H! n! e0 [ A6 @, BCustSwrd B + VarSwrd B + ProtoMn2 B
6 t3 m) q. M5 |& t2 {CustSwrd B + VarSwrd B + ProtoMn3 B/ g$ ]% S) X# E+ m) d7 \, Y0 s" Z! Y
CustSwrd B + VarSwrd B + ProtoMn4 B
9 n% R7 e* [3 a9 \* O7 y7 `6 U$ J+ U- L
30 2xHero
5 [* u5 \. e+ g GMegaMan & ProtoMan Dual atk$ G& ]2 \ v& r
Slasher B + CustSwrd B + VarSwrd B + ProtoMan B3 m- Z ^" ^, w6 v( p
Slasher B + CustSwrd B + VarSwrd B + ProtoMn2 B
8 P6 W* g% O* i3 @6 A# t% p" E& ISlasher B + CustSwrd B + VarSwrd B + ProtoMn3 B5 H" {3 B w! f. e. S7 l( d: d
Slasher B + CustSwrd B + VarSwrd B + ProtoMn4 B+ C4 m! n0 B4 w5 }
& ?2 C; U$ t$ ^5 p
31 PrixPowr- v* z; A% g, W8 k. {9 n1 o
3 Navis attack at once! K9 a: B- k4 n8 P+ }
Team1 * + Team2 * + KingMan5 K" [, x2 f0 F/ T* ]) b
Team1 * + Team2 * + MistMan5 M
. B& s& P$ t5 R7 j# VTeam1 * + Team2 * + BowlMan5 B1 d- i- Y/ ^% y9 d! i4 V" p8 O( V
. ]. i" d5 A: v. X# ^# |3 P/ _32 MstrStyl
9 p$ ], F5 c6 C- B3 ~3 Y% BMegaMan unleashes his power3 l( k# d% a2 q/ T
Salamndr * + Fountain * + Bolt * + GaiaBlad *
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StdrdChip (Part 1)
, d9 R1 b: J8 s( _/ n5 i, O1 P┌──┬────┬─┬──┬──┬───┬───────────────┐
2 i5 X5 F6 _1 y% d8 Z$ V1 @│编号│名称 │MB│攻击│属性│稀有度│说明 │
3 K m A/ S6 P6 h├──┼────┼─┼──┼──┼───┼───────────────┤5 d# h0 f2 r: z3 b' X: M
│1 │Cannon │12│40 │ │* │Cannon to attack 1 enemy │
$ h" w; _ n8 L9 h3 z7 A0 k4 M│2 │HiCannon│24│60 │ │** │Cannon to attack 1 enemy │+ K" c; H: h- p% Y1 a6 K
│3 │M-Cannon│36│80 │ │*** │Cannon to attack 1 enemy │
0 k+ R9 X. C1 s; G│4 │Airshot1│4 │20 │ │* │Knocks enemy back 1 │; ]; g. L5 D- L
│5 │Airshot2│12│30 │ │** │Knocks enemy back 1 │: t3 D' S* X% l8 N7 l% k: @
│6 │Airshot3│18│40 │ │** │Knocks enemy back 1 │
^4 \+ B# [# M1 }# f│7 │LavaCan1│34│90 │Fire│* │Fires lava fr. area │
$ D0 H$ t' h) r+ L& U- y│8 │LavaCan2│42│120 │Fire│** │Fires lava fr. area │+ V+ r8 q6 u, W+ {
│9 │LavaCan3│60│150 │Fire│*** │Fires lava fr. area │
0 v! w; k' H4 _! c% j* r% s9 i3 I│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area │# |4 F7 C( w; K$ Z/ J, f C
│11 │ShotGun │8 │30 │ │* │Explodes 1 square behind │5 w4 W1 ]0 F7 K8 D
│12 │V-Gun │8 │30 │ │* │Explodes 2 diag. squares │4 m. Z7 a' v* {2 Y9 |8 t
│13 │SideGun │8 │30 │ │* │Explodes up, down on hit │5 Y4 U2 u$ `, B: N+ V
│14 │Spreader│16│30 │ │** │Creates a large explosion │
) O& d5 W4 R1 F. O! K│15 │Bubbler │14│60 │Aqua│* │Explodes 1 square behind │% k3 a# l1 m$ [ d) F5 Q6 h
│16 │Bub-V │22│60 │Aqua│* │Explodes 2 diag. squares │
4 X+ ?# b% ^* x$ h+ ]6 u, N│17 │BublSide│30│60 │Aqua│** │Explodes up, down on hit │; V ^8 N' g) B6 C! x
│18 │HeatShot│16│40 │Fire│*** │Explodes 1 square behind │
8 [" j: q% M4 N: N' e' T) S+ ?│19 │Heat-V │24│40 │Fire│* │Explodes 2 diag. squares │
; _. H4 l' \ h8 E: S. \, t│20 │HeatSide│32│40 │Fire│** │Explodes up, down on hit │
: W, B4 G' D9 W6 i0 j│21 │MiniBomb│6 │50 │ │*** │Throws a bomb 3 squares │, P: v* l% q% N
│22 │SnglBomb│12│50 │ │* │Throws a big bomb 3 squares │
6 ]" ] f C. U, x! {' D│23 │DublBomb│24│50 │ │* │Throws 2 big bombs 3 squares │( W# }1 w+ S4 }* B" i5 a
│24 │TrplBomb│36│50 │ │** │Throws 3 big bombs 3 squares │& H8 N4 m5 r, } l2 j6 W& C
│25 │CannBall│33│160 │ │*** │Breaks 3rd panel ahead │
) p" y7 R0 u, Q$ B; E4 u) q│26 │IceBall │18│120 │Aqua│*** │Freezes 3rd sqr. ahead │4 P$ O9 J- q3 F- o1 Y
│27 │LavaBall│20│140 │Fire│*** │Shoot lava 3rd sq. ahead │
! g3 C# H) W7 y4 n│28 │BlkBomb1│60│120 │Fire│** │Firebomb hits 3rd sq ahead! │
- Y: k" h S( u│29 │BlkBomb2│70│170 │Fire│*** │Firebomb hits 3rd sq ahead! │$ ^0 ~3 P( ]0 y/ A+ d
│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead! │( Y) D# R2 s2 \9 a/ W% x5 a# Q
│31 │Sword │10│80 │ │* │Cuts enmy in front! Range: 1 │
; _2 q9 ~# C6 ^$ d│32 │WideSwrd│16│80 │ │** │Cuts enmy in front! Range: 3 │" l9 P0 i- X; p' \# Q- E+ z" I
│33 │LongSwrd│24│80 │ │*** │Cuts enmy in front! Range: 2 │
9 t* X( X/ v$ E3 Y( g│34 │FireSwrd│20│150 │Fire│*** │Fire: Cuts fwd 3 squares │& a$ p3 N; _ M# f3 k
│35 │AquaSwrd│25│150 │Aqua│*** │Water: Cuts fwd 3 squares │
5 v3 T2 `) z" _3 y% J. E│36 │ElecSwrd│23│130 │Elec│*** │Elec: Cuts fwd 3 squares │# D, e, @/ [* E8 Q
│37 │BambSwrd│18│140 │Wood│*** │Wood: Cuts fwd 3 squares │
- D5 p( N! b3 r2 E; ]5 I│38 │CustSwrd│21│????│ │*** │Cust Gauge = Atk Str │3 \8 W9 [0 q v) X
│39 │VarSwrd │68│160 │ │**** │A magical shifting sword │3 W: i. o o: K6 F9 V+ b
│40 │AirSwrd │30│100 │ │*** │Wide swrd with air attack! │
0 N& H5 {- s, f/ x, I1 z│41 │StepSwrd│43│130 │ │**** │2 steps, then uses wide swrd │7 x3 w4 k" W B' O- U5 [) W
│42 │StepCros│74│130 │ │**** │2 steps, then uses cross atk │4 h- ~1 o! ]- i# a# z, Y
│43 │Slasher │12│240 │ │*** │Cut while A button is held! │
7 w3 G6 i" }8 n: [8 ?│44 │ShockWav│10│60 │ │* │Shock through enemies │, W T a; @; ?* r% ~: }) p
│45 │SonicWav│26│80 │ │** │Shock through enemies │
4 N3 V$ f7 i$ i' w- E: F5 N# P0 t│46 │DynaWave│42│100 │ │*** │Shock through enemies │
1 c- O' z2 C+ g│47 │BigWave │82│190 │ │**** │Shck wave cracks panels │
1 q9 P3 L0 v& h' p. C│48 │GutPunch│14│80 │ │* │Punch pushes 1 square │! |- v2 o7 ~! W
│49 │GutStrgt│30│100 │ │** │Punxh 2 square range │
: ] g2 P6 V- }" s/ N# D│50 │GutImpct│50│160 │ │*** │Punch pushes 1 square │: Q I& G4 F, s. j* F
│51 │DashAtk │11│90 │ │* │Dash through enemies! │
/ J- U0 q+ B: F0 b1 ^│52 │Burner │15│130 │Fire│*** │Envelops you in flame! │
; U; m8 d; F E: j│53 │Condor │44│180 │ │**** │Chrge atk pierces enemies │
$ V6 d" J, M0 @- ]- w( j3 B9 C7 p│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape! │
9 `- ^0 ~5 v) S8 T( @6 c* V2 B- G" z& t, Z│55 │Zapring1│8 │20 │Elec│* │Pralyzing electric ring atk! │: k) h X8 K3 Z
│56 │Zapring2│18│40 │Elec│** │Pralyzing electric ring atk! │' F2 o( I& H: G' B9 \2 [
│57 │Zapring3│28│60 │Elec│*** │Pralyzing electric ring atk! │. b# B5 O, N8 {' [
│58 │IceWave1│14│80 │Aqua│* │Creates a 2 sq wide ice wave! │6 Y( f& b1 x3 Z! E$ C L
│59 │IceWave2│22│100 │Aqua│** │Creates a 2 sq wide ice wave! │
% T* k1 F0 }2 r0 \* t5 {# b" R│60 │IceWave3│30│140 │Aqua│*** │Creates a 2 sq wide ice wave! │
" s+ b7 d* Z" \7 c. V* v& r# c) X N│61 │Yo-Yo1 │72│40 │ │* │3-square yo-yo attack! │8 x# x. t: l& Y: L& F
│62 │Yo-Yo2 │80│50 │ │** │3-square yo-yo attack! │5 L, l5 f+ p& H- [- D/ m$ J/ T
│63 │Yo-Yo3 │88│60 │ │*** │3-square yo-yo attack! │
( J8 _; J- T! |6 |' ]│64 │AirStrm1│26│50 │ │* │Creates 3 whirlwinds │# ?# \4 `% u- ~* a3 u
│65 │AirStrm2│35│60 │ │** │Creates 3 whirlwinds │! C0 O: P5 j; ^7 D& B$ H/ h; I I
│66 │AirStrm3│44│70 │ │*** │Creates 3 whirlwinds │: v& X: k. @8 W! v! h H
│67 │Arrow1 │40│100 │Elec│* │Bee fly diagonal paths │' o9 V+ T5 Z# x, T4 _( d: Z2 k
│68 │Arrow2 │60│130 │Elec│** │Bee fly diagonal paths │: m- F7 I7 J. ^8 e3 ]8 d
│69 │Arrow3 │80│160 │Elec│*** │Bee fly diagonal paths │
?/ o4 N+ u3 E+ ^! k6 R2 i│70 │Ratton1 │14│80 │ │* │Crawling rat, turns once │! q8 Z8 F0 b) B& E8 V7 D; d
│71 │Ratton2 │24│100 │ │** │Crawling rat, turns once │" b4 D8 t7 |* k9 A5 g6 c6 U
│72 │Ratton3 │34│120 │ │*** │Crawling rat, turns once │! `* Q& ?+ Y0 y' e' u+ ?/ J
│73 │FireRatn│35│230 │ │*** │Activates when hit w/fire! │
. [5 m" E, D; K/ }. `9 T│74 │Wave │60│80 │Aqua│*** │Creates a wave that moves 3 sq│& f' j$ e, u3 `, E" I1 y
│75 │RedWave │72│90 │Fire│*** │Creates a 3 sq wave of lava │# a9 ~4 g2 E. a
│76 │MudWave │84│100 │Wood│*** │Mud wave advances 3 squares │
5 S, z: u1 [( l│77 │Tornado │18│20 │ │** │An 8-hit tornado 2 ahead │
3 f; z3 {1 I$ h5 u│78 │Spice1 │22│80 │Wood│* │Dangerous powder on all grass │$ }; N- _+ T: i4 G$ S% N
│79 │Spice2 │34│110 │Wood│** │Dangerous powder on all grass │
3 d( ?: [* i. e│80 │Spice3 │46│140 │Wood│*** │Dangerous powder on all grass │1 d0 y9 t- j" a
│81 │Shake1 │34│90 │ │* │Vertical shaking 3 sq ahead │
( z, d2 b+ ~: \! Q│82 │Shake2 │40│110 │ │** │Vertical shaking 3 sq ahead │
9 M6 v" u9 ~* h" |2 K# J% r│83 │Shake3 │50│140 │ │*** │Vertical shaking 3 sq ahead │ e/ g, D/ r# ]" G2 G3 l1 ]7 l( F
│84 │NoBeam1 │66│200 │ │** │Fires if something behind │4 x) K. N( k" m7 K7 ~
│85 │NoBeam2 │77│260 │ │*** │Fires if something behind │* T9 \& M& O/ S3 j9 }1 y, P- m' u
│86 │NoBeam3 │88│300 │ │**** │Fires if something behind │
! E3 u% Y' s/ K* T│87 │Hammer │16│100 │ │** │Hammer smashes front! │
1 N: }/ _+ H0 _% n2 f│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward │
1 X2 e! Q$ _7 r C/ \# V8 ^# P: ~! r│89 │Rope1 │45│50 │Wood│* │Entwines adjacent enemies! │0 c V; r( A1 B# n+ @: M6 L% W
│90 │Rope2 │55│70 │Wood│** │Entwines adjacent enemies! │
/ Q* D+ K5 {# Q6 b2 g" p; f│91 │Rope3 │65│90 │Wood│*** │Entwines adjacent enemies! │) @5 x/ I0 `. ^' R2 `9 n8 B1 p& d
│92 │Boomer1 │15│60 │Wood│* │Boomerang encircles field │7 e5 n: v+ i8 n! j7 }3 G+ H- X6 L
│93 │Boomer2 │22│80 │Wood│** │Boomerang encircles field │
2 u" `6 F9 o- C3 C│94 │Boomer3 │30│100 │Wood│*** │Boomerang encircles field │
+ ?6 y- p* g" f* t│95 │PoisMask│30│ │ │* │Poison area w/ A button! │
# V" g5 Z0 k- }9 ~$ Y# z│96 │PoisFace│38│ │ │** │Spread poison w/ A button! │+ [7 j( C; A' `% w
│97 │RockArm1│23│100 │ │* │Paralyzes enemy w/ erthquake │
4 \: Z7 d: {5 K( G2 E4 K' L│98 │RockArm2│35│150 │ │** │Paralyzes enemy w/ erthquake │2 u+ w7 h' V( ~: [$ b( y
│99 │RockArm3│47│200 │ │*** │Paralyzes enemy w/ erthquake │* U, G. h7 S7 Z& D6 x8 B
│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│% L" r& y: G# D! Y3 u7 {
└──┴────┴─┴──┴──┴───┴───────────────┘8 y( k) M* U4 P1 g6 \2 q3 Q0 |
2 f* }: N; u$ `/ i4 P6 \* [
StdrdChip (Part 2) d s: {9 g- w+ a+ P/ f) }* u: h/ g
┌──┬────┬─┬──┬──┬───┬───────────────┐
6 P* r) W) N5 }; p7 j; I│编号│名称 │MB│攻击│属性│稀有度│说明 │
7 r. W% L+ I% h& B- Z├──┼────┼─┼──┼──┼───┼───────────────┤; O% c/ v8 P7 }3 Y/ i* O6 h
│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│
9 H" F* l4 \5 T q* h5 K2 h1 r: d│101 │CrsShld2│33│210 │ │** │Guard, and bite into the enemy│
, ?/ m7 Y& ?) V│102 │CrsShld3│41│260 │ │*** │Guard, and bite into the enemy│/ Q3 H& a, E$ w* e3 R, N4 Y# q8 o
│103 │Magnum1 │35│120 │Fire│* │Cursor destroys panel! │( C2 F" g! W& s- q+ ^, i
│104 │Magnum2 │55│150 │Fire│** │Cursor destroys panel! │
0 {; j( I8 q4 I" R+ z│105 │Magnum3 │75│180 │Fire│*** │Cursor destroys panel! │
/ d' x. d0 ?' S# Y│106 │Plasma1 │14│30 │Elec│* │Launches electric attack │
! k7 O& z. X+ }: P1 `8 ]│107 │Plasma2 │26│60 │Elec│** │Launches electric attack │3 d" Z7 ~$ ?* q2 _
│108 │Plasma3 │34│90 │Elec│*** │Launches electric attack │
% P( i9 b& w# S: Z- h" h2 ~; ?│109 │RndmMetr│28│100 │Fire│*** │Meteors smash enemies! │
/ S* a X; K7 Z8 U9 F0 T│110 │HoleMetr│48│100 │Fire│*** │Meteors smash into sq │
. O9 f* c3 A7 [$ J│111 │ShotMetr│38│100 │Fire│*** │Meteors shoot out forward │
- R5 ?/ r% y5 T/ f7 n( p│112 │Needler1│32│30 │ │* │Advance w/ A, stop to attack │6 m* a. h+ a- s( S5 j5 o( U; d
│113 │Needler2│52│40 │ │** │Advance w/ A, stop to attack │- R' a, g1 v" R3 R* R5 s
│114 │Needler3│72│50 │ │*** │Advance w/ A, stop to attack │/ L6 O& d* u9 w
│115 │Totem1 │29│100 │Fire│* │Creates a totem to blow fire │( x: M6 n# ]. o9 C5 w6 i
│116 │Totem2 │38│140 │Fire│** │Creates a totem to blow fire │3 i9 @$ h; E, H+ E, ^2 n! P8 A
│117 │Totem3 │47│180 │Fire│*** │Creates a totem to blow fire │
6 G2 X$ X% K; y# o) v* x- C; H│118 │Sensor1 │62│100 │Elec│*** │Sensor to watch sq ahead │
% I U: x6 k$ s│119 │Sensor2 │70│130 │Elec│*** │Watch sq ahead or diagonal │
% o, |9 ^7 r: Z8 j* P, ]. C/ j) t│120 │Sensor3 │72│130 │Elec│*** │Watch sq ahead or diagonal │4 M+ k" ~6 x* x8 n, ?
│121 │MetaGel1│18│90 │Aqua│* │Gel atk steals a panel! │: J( R. {! P2 K7 Z. i$ P
│122 │MetaGel2│28│130 │Aqua│** │Gel atk steals a panel! │
/ m7 [( h$ G, j& z│123 │MetaGel3│38│170 │Aqua│*** │Gel atk steals a panel! │
) V( Y F/ T! s0 S) l: k- i6 j- @# c│124 │Pawn │44│90 │ │*** │Attack by pressing A button │
- S) o7 B" ?3 z│125 │Knight │64│150 │ │*** │Jumps fwd and attacks │& K5 _1 g- f" [9 |7 Z4 x' [
│126 │Rook │30│ │ │*** │Protects you from attacks │+ Q; X! m0 r) N& J
│127 │Team1 │16│10 │ │** │Powers up when ally is hit │
. Y4 R+ V6 E: W x: u0 W# a; K│128 │Team2 │20│ │ │** │Ally's HP recovered if hurt │
+ _9 T5 W, V* D& \: e8 ^. I% }│129 │TimeBomb│32│150 │ │*** │An area-wide time bomb │0 ]) T. j. H3 U# E9 M& c( Z# v) a
│130 │Mine │16│300 │ │*** │Places a mine in enmy area │
2 S* D& D' h/ u+ J4 V Q4 H/ r│131 │Lance │46│130 │Wood│*** │Lances through back line │+ C9 E- Q$ K) v# M# z9 k( m8 m7 _1 C
│132 │Snake │20│40 │Wood│*** │Snake from hole in area │
2 i" h# T, c! D7 T2 k│133 │Guard │5 │ │ │* │Repels enemy's attack │/ x' `* h* g. H. y* x; u2 g7 g
│134 │PanlOut1│4 │ │ │* │Destroys 1 panel in front │# S5 _3 C1 L- ^( A& Q
│135 │PanlOut3│7 │ │ │* │Destroys 3 panels in front │) @' U" |7 H; ` K+ U. [+ T
│136 │PanlGrab│10│ │ │* │Steals one enemy square! │
3 a& s! U- h: Z l8 o│137 │AreaGrab│15│ │ │** │Steals left edge from enmy │0 k$ r5 Q: B3 q& M
│138 │GrabBack│10│40 │ │*** │Retaliate stolen panels! │
% k8 J( I' X1 [) ?/ c. V: E* t- A│139 │GrabRvng│30│80 │ │**** │Retaliate stolen panels! │! m% s0 A6 m8 H, m8 V" T! Y% } R
│140 │RockCube│9 │ │ │* │Places a rock cube in front │5 s" |8 }: D( w5 M, h
│141 │Prism │60│ │ │*** │Prism fires randomly │
' D9 q2 C# B, n$ H. ]4 M4 e @│142 │Wind │14│ │ │* │Windbox blows at enmy area │0 ^" n* i: B0 ~
│143 │Fan │14│ │ │* │Vacuum pulls enemies │# o/ p) _) w+ C( Q _4 ~
│144 │Fanfare │32│ │ │*** │Take no damage for a while │& T# g) b8 F+ i+ v
│145 │Discord │38│ │ │*** │Confuses enemies w/ music │
9 G9 e* m* N1 h+ I, {$ G0 U" u6 I│146 │Timpani │42│ │ │*** │Paralyzes enemies w/ music │
" D- T5 v2 f" o│147 │Recov10 │5 │ │ │* │Recovers 10HP │' h: u+ B. |! } q$ O
│148 │Recov30 │8 │ │ │* │Recovers 30HP │
: m& G3 z& M' [│149 │Recov50 │14│ │ │** │Recovers 50HP │" J, D. Q+ K& G/ ?( ^
│150 │Recov80 │20│ │ │** │Recovers 80HP │$ p$ Z v; y# F, m3 H- X7 R
│151 │Recov120│35│ │ │*** │Recovers 120HP │
# x, E' S( ] F) i" }' o7 ]│152 │Recov150│50│ │ │*** │Recovers 150HP │
& f' C, D& l; d# A│153 │Recov200│65│ │ │**** │Recovers 200HP │5 A x( ?3 `1 S8 L
│154 │Recov300│80│ │ │**** │Recovers 300HP │ h$ q2 G, b. v7 `+ D& a/ i
│155 │Repair │8 │ │ │* │Fix your area's panels │- D! B. j8 I1 C( t8 E5 A
│156 │SloGauge│20│ │ │*** │CustGauge slows down in battle│
* l! K6 k$ H+ B: w1 a$ p9 G│157 │FstGauge│40│ │ │*** │CustGauge speeds up in battle │# H* A, Y) ^. a, B' x+ `" D
│158 │Panic │14│ │ │*** │Confuses enmies if you are │0 |3 x4 G) r; w8 J$ t
│159 │Geddon1 │10│ │ │*** │Cracks all panels! │. O I" |8 R f0 L8 d9 C
│160 │Geddon2 │50│ │ │**** │Breaks all empty squares! │
+ y1 |9 E/ d4 C│161 │Geddon3 │90│ │ │**** │Turn all panels to swamp! │
) X- m/ r/ O5 S3 W. z) m│162 │CopyDmg │18│ │ │*** │Duplicate damage on 2nd enemy │
, l- H _" e( Z$ b│163 │Invis │11│ │ │*** │Invisible for a while │
& Q) ]! \* ^1 M1 J$ K; [1 I' o│164 │Shadow │60│ │ │*** │Only swrd attack hurt you │4 G! X! x6 U) S( ?0 j* V @) d
│165 │Mole1 │28│ │ │* │Attacks fr. under ground! │
( d( v6 ]. g9 U$ ]5 d│166 │Mole2 │35│ │ │** │Attacks fr. under ground! │
8 @3 X+ B6 L0 _6 P2 x│167 │Mole3 │42│ │ │*** │Attacks fr. under ground! │( f# ]' D8 } I$ t- V1 n3 v
│168 │AirShoes│26│ │ │*** │Can stand on empty squares │# ?" P" k3 P; M: U4 t! [5 \& X
│169 │Barrier │7 │ │ │* │Nullifies 10HP of damage! │
; e' f* p+ Y3 p" S. |│170 │Barr100 │25│ │ │** │Nullifies 100HP of damage! │1 v# ]* t9 b5 H+ a
│171 │Barr200 │50│ │ │*** │Nullifies 200HP of damage! │ q! i- D6 x7 v* J! @
│172 │Aura │55│ │ │*** │Repels attacks under 100 │
6 x N$ `# o' M R, u! q) p) u│173 │NrthWind│43│ │ │**** │Wind removes auras, etc │
1 n; y, c" @* `7 @6 s% g& L9 R│174 │Mettaur │30│????│ │***** │Summons a Mettaur to fight! │1 }+ d/ b9 |9 E
│175 │Bunny │32│????│Elec│***** │Summons a Bunny to fight! │% a$ R3 C! s+ w2 B& ^) u
│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight! │! {9 s# R9 `; k7 H, t* F" N, @
│177 │Swordy │30│????│ │***** │Summons a Swordy to fight! │% U( s' e. ?. c) J( m. Z' T0 c
│178 │Jelly │46│????│ │***** │Summons a Jelly to fight! │
" T- R: L0 x; q4 K1 J8 u4 O│179 │Mushy │38│????│Wood│***** │Summons a Mushy to fight! │3 I3 w4 T* _, ^
│180 │Momogra │38│????│ │***** │Summons a Momogra to fight! │9 p$ L1 _' {' a9 Y K6 J
│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │
: V. @( T4 c3 w1 N8 g% }: C: W│182 │Scuttlst│52│????│ │***** │Summons a Scuttlest to fight! │! D& @( z" j. B v, J
│183 │Hole │55│ │ │**** │Open hole to dark world │5 e8 s/ J. z& F/ Y" l( @- H: t9 k
│184 │HolyPanl│14│ │ │** │Creates a holy pnl in front │9 H9 x H' n3 p j3 r& x& m
│185 │LavaStge│22│ │ │*** │Changes all panls to lava │
% \4 X0 j' L3 N7 }│186 │IceStage│20│ │ │*** │Changes all panls to ice │
' c ]- f- ]- G9 ~│187 │GrassStg│10│ │ │*** │Changes all panls to grass │
$ U. O) ?5 i0 N8 I' l│188 │SandStge│18│ │ │*** │Changes all panls to sand │
. s* V- O8 A% l& e. ~8 d) B│189 │MetlStge│26│ │ │*** │Changes all panls to metal │" v) J( h/ }. g( L+ o! O2 U
│190 │Snctuary│54│ │ │**** │Change own panls to holy │+ ^4 M; q; m* \$ `: m
│191 │AntiDmg │45│100 │ │*** │Sets trap & throws stars! │8 `, \, @( f8 T6 M1 |+ @
│192 │AntiSwrd│68│100 │ │*** │Retaliate for sword damage │: p U( _ N1 M8 g1 A
│193 │AntiNavi│60│ │ │**** │Take the enemy's Navi away │
! X, F, I/ p; F% s6 o$ ^7 G│194 │AntiRecv│73│ │ │*** │Punish recovery of HPs! │
4 r/ t' x) D* Y6 {! x& a% a│195 │Atk+10 │4 │ │ │* │+10 for selected atk chip │% o ^% i' U8 O. I6 ]8 l1 j
│196 │Fire+30 │20│ │ │** │+30 for Fire atk chip │3 \1 T: H6 ^: S' N
│197 │Aqua+30 │21│ │ │** │+30 for Aqua atk chip │$ E. A0 R1 \ b& @8 l4 D6 w
│198 │Elec+30 │23│ │ │** │+30 for Elec atk chip │
- Z* H9 t: I; G! W# Q' P│199 │Wood+30 │26│ │ │** │+30 for Wood atk chip │+ v; {4 J0 h3 k0 {6 W0 h
│200 │Navi+20 │34│ │ │** │+20 for selected Navi chip │9 k* J- B0 ?( F8 h5 p- i: T: A
└──┴────┴─┴──┴──┴───┴───────────────┘
2 ?) C. x) n9 b; L
' R( D7 W9 X! z. ]$ {& t& t: d
, y0 I6 t- I- F; J7 SMega Chip! ?0 S/ D# D) S; B
┌──┬─────┬─┬──┬──┬───┬───────────────┐0 q+ y4 k# D8 O2 w
│编号│名称 │MB│攻击│属性│稀有度│说明 │
4 G9 s0 Q4 K( e3 z├──┼─────┼─┼──┼──┼───┼───────────────┤
5 U8 ~0 b) C3 d8 e│1 │Muramasa │74│????│ │***** │Power = amount of HP lost! │# ~7 `3 K3 _/ D% E# ?+ X) C# U* c
│2 │HeroSwrd │65│180 │ │**** │Legendary swrd cuts 3 sq! │* B& _1 G8 r4 |' y3 ~: l& R
│3 │ZeusHamr │90│250 │ │***** │Damages anyone on a panel │* K0 }+ q5 O" ^
│4 │StandOut │22│220 │Fire│*** │Heat: Send Fire into hole │
8 V1 U' Z% ?4 Q8 c) R3 K. a/ ~6 z│5 │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole │' R; o# j9 ~& Z# C! g
│6 │WatrLine │18│180 │Aqua│*** │Water: Draw wter from hole │
* C& x8 B( W3 W B% Q│7 │Fountain │48│240 │Aqua│*** │Water: Draw wter from hole │( ]+ E1 h) W0 W% m, L
│8 │Ligtning │30│160 │Elec│*** │Elec: Dmgs object & area │% p5 J0 d! a1 X. \- _: \) \; w
│9 │Bolt │52│210 │Elec│*** │Elec: Dmgs object & area │
+ B$ @$ }) A5 A& D+ U9 V/ I│10 │GaiaSwrd │28│100 │Wood│*** │Wood: Take power frm next chip│* c( z" Y$ u5 d* E! o, o, p5 S
│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│; d# ]# N5 D) r
│12 │Meteors │86│40 │Fire│**** │Drop many meteors on enemy │' T1 C: D- h" m- p& U
│13 │Guardian │82│ │ │***** │Statue punishes when hit │
! Z5 O$ Q# r8 l5 P/ h( F( e│14 │Anubis │90│ │ │***** │Anubis poisons enemies │
! V$ w% b" A, m/ z, S! r$ `│15 │Godstone │66│150 │ │**** │Summons a GodStone from hole │
. ^5 }% E6 a! X' \ Y│16 │OldWood │72│100 │Wood│**** │Summons OldWood from hole │/ p# ]5 z% q7 W: I6 r, T% q
│17 │Jealousy │64│100 │ │*** │More dmg if enemy has chips │
9 C4 B2 P+ k" ~8 c' T* E│18 │Poltrgst │58│ │ │***** │Objects thrown at enemies! │! Y2 u0 v$ W S7 G7 R9 e; @, M
│19 │LifAura │77│ │ │**** │Repel all attacks under 200 │+ e: ^+ ^. c- d8 L
│20 │FullCust │10│ │ │*** │CustGauge instantly refills! │
6 x6 B) q5 ^! q" y6 k/ B│21 │Atk+30 │50│ │ │*** │+30 for selected atk chip │9 [" r) E- O" V: U7 ^2 S0 g p8 r
│22 │Navi+40 │60│ │ │*** │+40 for selected Navi chip │+ T& m% L! b3 I B0 \6 [
│23 │Roll │10│20 │ │*** │Attack an enemy, heal you │+ Q# ~8 N) I' i9 W: V
│24 │RollV2 │22│30 │ │**** │Attack an enemy, heal you │
+ P% p6 o; v& h, w5 d│25 │RollV3 │34│40 │ │***** │Attack an enemy, heal you │
1 |1 r# `+ p0 B. P: B6 u/ X2 ~│26 │GutsMan │15│50 │ │*** │Sneaks up to smash panels │
! G2 l- |- u; m8 v& f4 ^│27 │GutsManV2 │41│70 │ │**** │Sneaks up to smash panels │6 {9 `& v, i/ j6 d& \
│28 │GutsManV3 │57│90 │ │***** │Sneaks up to smash panels │5 T- V) a4 l# A6 K4 J/ Y% E: s
│29 │GutsManV4 │63│100 │ │***** │Sneaks up to smash panels │
, C7 U# P# `4 M1 f) w+ @7 K! y0 m│30 │ProtoMan │68│160 │ │*** │Moves in to slice the enemy │1 [1 A8 q9 T5 R
│31 │ProtoMnV2 │76│180 │ │**** │Moves in to slice the enemy │
9 |) g8 x6 ?* w6 M3 R8 N│32 │ProtoMnV3 │82│200 │ │***** │Moves in to slice the enemy │
& e a2 z" k" U8 }│33 │ProtoMnV4 │90│220 │ │***** │Moves in to slice the enemy │
* r7 M- c8 O: l* e! q│34 │FlashMan │39│50 │Elec│*** │Flash atk paralyzes enemy │# B* i$ X% U, f7 R: g2 H
│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy │. B) m* M- x3 Q2 n/ Q7 }( F) J
│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy │
! T+ M: o% n; N3 ], G' V│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy │6 a; G% G' {" m
│38 │BeastMan │38│40 │ │*** │Claw atk 3 squares ahead! │' k+ g. C5 W8 x+ j D4 x
│39 │BeastMnV2 │60│50 │ │**** │Claw atk 3 squares ahead! │
* B- Z7 m6 P" L9 k/ f4 P│40 │BeastMnV3 │68│60 │ │***** │Claw atk 3 squares ahead! │7 d0 Q. w& ]5 h4 _
│41 │BeastMnV4 │76│70 │ │***** │Claw atk 3 squares ahead! │4 W. Y: v/ i# f- H+ z1 T2 D0 o
│42 │BubblMan │50│20 │Aqua│*** │Fires several AquaShots │! \/ i* C$ r n. k3 R: ]) Q" u7 ~
│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots │
K0 m7 k2 r- z5 e; D3 `│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots │
% B2 {( v E7 n+ f6 r" S, N│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots │9 ?- U. x5 }- r- q
│46 │DesrtMan │32│120 │ │*** │Launches fists at enemies! │' Y$ ` Z) M1 u1 X, L# s G
│47 │DesrtMnV2 │52│140 │ │**** │Launches fists at enemies! │
, E3 @; v+ O, Q K4 t│48 │DesrtMnV3 │64│160 │ │***** │Launches fists at enemies! │0 U5 O5 ?9 F+ l5 w& M
│49 │DesrtMnV4 │72│180 │ │***** │Launches fists at enemies! │
$ F2 A7 _/ a, u- N│50 │PlantMan │60│20 │Wood│*** │Vines harm all enemies! │
( ~) `- u& {( h│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies! │
8 A7 v- f, I! o9 E" I' H" k│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies! │
# J' B7 i; C: i; e Z" g! x% J│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies! │* h$ C; z N% {- O
│54 │FlamMan │32│120 │Fire│*** │Flames burn all enemies! │
- c; O1 e/ n0 ^' ]$ M* `( L│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies! │
# P x( e# m9 ?" S│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies! │, k, O- y0 x& p" K: G9 V, j; v! ^! G
│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies! │
- \7 T) [ ~* Z; E│58 │DrillMan │66│70 │ │*** │3 drills fly at enemies! │/ G( L# l/ I5 L5 b# V3 G, _
│59 │DrillMnV2 │70│90 │ │**** │3 drills fly at enemies! │
' p/ m+ E4 O1 @# Z: d+ p│60 │DrillMnV3 │74│110 │ │***** │3 drills fly at enemies! │
! c7 I+ q! K0 i& G│61 │DrillMnV4 │78│130 │ │***** │3 drills fly at enemies! │
2 C, H' S/ n. L/ V│62 │MetalMan │40│100 │ │*** │Iron fist smashes 1 square! │
" c- Z% O% ]' u│63 │MetalMnV2 │60│130 │ │**** │Iron fist smashes 1 square! │
5 |5 L/ z% I, z! V│64 │MetalMnV3 │70│160 │ │***** │Iron fist smashes 1 square! │
$ T+ P9 \& v) Q1 L# B5 L' v; J0 G│65 │MetalMnV4 │80│190 │ │***** │Iron fist smashes 1 square! │
( j4 d5 X+ m' V" v4 K, u; _( O% G│66 │KingMan │36│140 │ │*** │Move up 3 square & 4-way hit │
! v @/ y& J- d- E V│67 │KingManV2 │48│170 │ │**** │Move up 3 square & 4-way hit │
0 }# [4 Q1 H8 r│68 │KingManV3 │60│200 │ │***** │Move up 3 square & 4-way hit │
& b8 q/ g; J l* e6 |│69 │KingManV4 │72│240 │ │***** │Move up 3 square & 4-way hit │) \1 T) L' R0 |5 F6 c) v
│70 │MistMan │68│90 │ │*** │Appears from mist & attacks │5 ]/ A6 P; v+ s
│71 │MistManV2 │71│110 │ │**** │Appears from mist & attacks │
* }0 Z8 {7 R( e│72 │MistManV3 │74│130 │ │***** │Appears from mist & attacks │; w4 r* b: T+ L& b3 l/ s
│73 │MistManV4 │77│150 │ │***** │Appears from mist & attacks │, _ S# P) O) w" a7 R2 M8 K
│74 │BowlMan │80│100 │ │*** │Lines up pins for a strike! │
w" E z- c- I│75 │BowlManV2 │82│120 │ │**** │Lines up pins for a strike! │! K$ v! A+ q& l% V
│76 │BowlManV3 │84│140 │ │***** │Lines up pins for a strike! │3 B; t( `$ C0 B2 M5 Y5 u- q; u& u, _ Z
│77 │BowlManV4 │86│160 │ │***** │Lines up pins for a strike! │( z! z+ _3 B$ `% o
│78 │DarkMan │72│30 │ │*** │Creates 3 caves in enmy area │" q4 z2 b6 ~' `
│79 │DarkManV2 │76│30 │ │**** │Creates 3 caves in enmy area │3 }9 U7 [! I X- j9 e+ t1 b
│80 │DarkManV3 │80│30 │ │***** │Creates 3 caves in enmy area │- K0 a% Y! X) @" e! ~
│81 │DarkManV4 │84│30 │ │***** │Creates 3 caves in enmy area │2 I& [: z( \1 L! g+ ?$ T
│82 │JapanMan │82│40 │ │*** │Multiple attacks w/ spear │4 \& Q7 Q! ]0 Y
│83 │JapanMnV2 │85│45 │ │**** │Multiple attacks w/ spear │
2 C& j& _7 G! M( v! D7 C5 S& b/ z+ u│84 │JapanMnV3 │88│50 │ │***** │Multiple attacks w/ spear │8 B" L7 l( n5 W& }
│85 │JapanMnV4 │91│55 │ │***** │Multiple attacks w/ spear │' n' } Y/ f U1 f" I3 I
└──┴─────┴─┴──┴──┴───┴───────────────┘
7 L; @3 _$ |- x1 B
$ S6 w; T3 P5 [' E% w N' e* _/ ?9 k- |! R+ r1 b! m
GigaChip (蓝版)0 D Q' d s, R- ]" C3 v
┌──┬─────┬─┬──┬──┬───┬───────────────┐
* T( R, r) i7 i+ G│编号│名称 │MB│攻击│属性│稀有度│说明 │0 U/ i u" o7 e C
├──┼─────┼─┼──┼──┼───┼───────────────┤
% D2 w* X7 j. _$ k2 c! v0 j d│1 │FoldrBak │99│ │ │***** │Restores all chips & folders │
- _* V7 h* ~% ?│2 │BassGS │99│700 │ │***** │Bass' secret weapon │
+ i1 |* d q% o- r│3 │DarkAura │55│ │ │***** │Dark chip repels <300 atks │
. I: D8 B8 z* r│4 │DeltaRay │92│220 │ │***** │Use A btn for up to 3 attacks │
4 i8 B( h) Z9 O* a│5 │AlphArmΩ │97│500 │ │***** │Launches a giant rocket │# u- i! S/ u' s( W3 n! b: R9 y Z
│6 │GutsManV5 │79│120 │ │***** │Sneaks up to smash panels │
1 y% }7 W) I2 K5 J│7 │ProtoMnV5 │98│240 │ │***** │Moves in to slice the enemy │
. A' @: w' r: S, w K( R│8 │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy │" t* H3 v' Q, j0 \/ K" v( {
│9 │BeastMnV5 │84│80 │ │***** │Claw atk 3 squares ahead! │
5 b; Y! s: w; i6 Q│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots │: a1 g) |7 p5 T
│11 │DesrtMnV5 │80│210 │ │***** │Launches fists at enemies! │8 \0 _9 t" _/ }, r0 m) }
│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies! │
, |# u" L* Y$ }" M; G│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies! │& a8 I$ p7 P( A! _+ s
│14 │DrillMnV5 │82│150 │ │***** │3 drills fly at enemies! │
( L# q& Q2 w2 H│15 │MetalMnV5 │90│250 │ │***** │Iron fist smashes 1 square! │1 t" o# ]. z- T2 s5 D1 {/ n* a
│16 │KingManV5 │84│280 │ │***** │Move up 3 square & 4-way hit │) R( R: @" f2 r# K2 w/ O' r
│17 │MistManV5 │80│170 │ │***** │Appears from mist & attacks │& b# r, w8 x1 c b
│18 │BowlManV5 │88│180 │ │***** │Lines up pins for a strike! │0 J5 ?) {. x$ G3 s$ e; w* M9 s
│19 │DarkManV5 │88│30 │ │***** │Creates 3 caves in enmy area │
4 `) a! X6 S9 y& D/ u. ^- u8 ?' w│20 │JapanMnV5 │94│60 │ │***** │Multiple attacks w/ spear │* o- p% S0 K, l D' C; a
└──┴─────┴─┴──┴──┴───┴───────────────┘
/ l& A6 `( [ n- r7 [' r) N6 Q3 Q6 d A. _5 S; k+ @
GigaChip (白版)(只列出与蓝版不一样的Chips)
: w" @ v% j1 c% b┌──┬─────┬─┬──┬──┬───┬───────────────┐
9 q# O) S4 y9 o# ^9 r1 @│编号│名称 │MB│攻击│属性│稀有度│说明 │
* H: q3 E' X$ k: O$ h3 u+ ?+ n├──┼─────┼─┼──┼──┼───┼───────────────┤7 i) b3 Q1 C- K- [
│1 │NavRcycl │50│ │ │***** │Recalls last Navi used │; q3 E/ g5 v/ N; U/ v1 X' M
│3 │Serenade │97│100 │ │***** │Dark chip Holy pwr to front │
: N8 R1 @* [0 N8 K* e5 [, f1 e│4 │Balance │60│ │ │***** │Both Hp reduced by half │+ ^4 C5 c: ~ ]3 D) S
│5 │AlphArmΣ │97│50 │ │***** │3-stage electric attack! │& o1 p! O6 ~+ N3 H) O# S M: v
└──┴─────┴─┴──┴──┴───┴───────────────┘ |