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GBA-1078-<洛克人 EXE 3 Blue>卡片组合(本站原创)

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发表于 2003-7-8 21:20:33 | 显示全部楼层 |阅读模式
转载请不要删除以下信息,感谢您! $ x  t# I. e6 g9 V( D1 Q
■  ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★ % ]& }- {* o+ V. m+ {8 M7 B
■● ■  NintendoWorld    站友xliz原创
) s: [# z- n  k1 m' m■ ●■    http://www.NewWise.com
% h" W# ~, J& T. E$ d; c■  ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★ + g8 b+ ^( M6 \5 g# Z$ q; ^- O
0 q# G3 p. e" {0 r" }

' v' Z. g4 U1 V, ~           洛克人 EXE 3 Blue 卡片组合( r' u. G5 f5 L& C6 k0 g

) u6 c. `8 `+ G0 ]# F
) l3 l, X% t; j, W; o) i英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版
- ^- s+ d) [( d3 f9 A) G大家要看日文版的P.A.或详细攻略,点击这里吧!
7 D( F# s0 C8 I, }, {/ u! A1 w
====================. \, D0 o; F& C& d5 L+ x! Q
希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol:
6 f# r( t3 w3 \: e, H/ D
" ]8 e7 K2 ^1 _) }. r8 O) |以下内容格式如下:
# R  ^- _6 t2 U, h3 r0 f9 x9 o  O0 k' v
编号    名称0 K! P0 q+ B, s! ^+ \7 Q9 `4 n
说明
7 d. V- J! n' _" j$ o% @3 M组合方法
- l* k3 t: E8 |---------------------------------
: x% D0 y- n" y) I01    Z-Connon 15 u7 ?. y- l% Y; Z% a) |' l
Unlimited Cannon for 5 sec5 P+ Q- q, v7 R9 q  ~+ G8 B! b
Cannon A+B+C
# d, l6 s3 A" p1 iCannon B+C+D! W7 P$ D. y, z: w7 @8 |
Cannon C+D+E
) U9 ?0 I! D$ w7 n' u& z9 q: Z- T9 y6 L* i2 x( {
02    Z-Connon 2" a( g6 m8 \" n4 {* A# ?8 O
Unlimited HiCannon for 5 sec
% ~0 J/ B% S. V8 v* Z, h2 gHiCannon H+I+J
6 y/ g) ?9 G% X9 s. P: w- Y8 ZHiCannon I+J+K  {" u4 l4 ^" s% H
HiCannon J+K+L4 o6 Z9 l' ?. Y! C! J, l
: Q% y3 }9 R/ s3 m$ O4 c3 h
03    Z-Connon 3
5 X/ M4 x2 }' vUnlimited MegaCannon for 5 sec% p' J" h# p! K
M-Cannon O+P+Q
- k2 `/ r) f5 K) ~/ _: S6 `M-Cannon P+Q+R
) j, z* s% d0 KM-Cannon Q+R+S
  f% H  P  [; U, W. T; M2 t. n! h1 ]. @5 K' @) C
04    Z-Punch
2 ^, N' m* |+ D1 {) ^Unlimited GutPunch for 5 sec4 u  h* |" F$ j- M0 H" x
GutPunch B+C+D
0 q. U+ n: n% F% V9 uGutPunch C+D+E
* u5 D+ L! w! v( k. A( e/ i  M1 A( IGutPunch D+E+F
$ S9 A+ c0 j( n) @" D5 a$ Y, f! z6 h3 ]6 Q, x% d  ]
05    Z-Strght
: @3 e& a" R0 r% K2 fUnlimited GutStrgt for 5 sec
. K+ ^0 a! f& X" H1 JGutStrgt O+P+Q
% q" ^" V+ X8 A  @- }$ r* vGutStrgt P+Q+R
' h/ g9 j* O( u8 i& g7 a$ c% fGutStrgt Q+R+S+ _  r7 p+ {2 f3 K! E  b6 c
7 N! B. @7 R; C  f
06    Z-Impact- l4 k  u0 l% ~4 I: Q
Unlimited GutImpct for 5 sec
1 s9 p: C* p/ ]4 a3 O6 G! kGutImpact G+H+I
4 q. |) Y# E6 a+ nGutImpact H+I+J
2 I- g" Q2 C! W6 t, [6 O1 e6 jGutImpact J+K+L
( p; q$ i' r, H5 I# `! u
5 L% T& Y9 h. `3 H# E8 y07    Z-Varibl; Y1 V2 f; [8 f
Unlimited VarSword for 5 sec, P& ]$ ~2 \8 \
VarSwrd B+C+D
* s8 z) Y& d3 PVarSwrd C+D+E
: B' K! M- @- qVarSwrd D+E+F
6 T2 s' S& g3 b6 z/ y. C/ m0 u. T4 y: o- ~
08    Z-Yoyo 1
1 f" Q$ N& H1 u/ z! NUnlimited Yo-Yo for 5 sec. q+ \# t. g7 R8 F5 ^
Yo-Yo1 C+D+E8 \' b' \# W. y# i9 H+ \
Yo-Yo1 D+E+F" y" I2 i+ F, x6 K# L
Yo-Yo1 E+F+G* u! I, F; ?: _: D# j! l2 ]+ F

. e5 g$ S# M- H* [09    Z-Yoyo 2
# W+ n# H7 S6 o2 L2 {, m3 W5 k) BUnlimited Yo-Yo2 for 5 sec
8 n3 W8 N5 B: ]Yo-Yo2 H+I+J5 P9 D+ F2 m1 }4 r' \- V
Yo-Yo2 I+J+K% B  R9 J& d/ s, X* p
Yo-Yo2 J+K+L
) u9 O7 Z" r' B: N7 k- W  O9 _- D) z
10    Z-Yoyo 3
$ k7 z# e' {. e3 O8 WUnlimited Yo-Yo3 for 5 sec
- A! n6 \! [) v6 D! I2 \( H, i. IYo-Yo3 M+N+O9 F# G* C, I" H, i/ d) |* k
Yo-Yo3 N+O+P
: [$ J6 O) Q* E0 wYo-Yo3 O+P+Q
" G5 g! a- s3 T) s& {# }7 }3 E% ^/ ]: N" T, O% i
11    Z-Step 1
$ b, ]# {4 m$ H( F) k! W+ p" v& gUnlimited StepSwrd for 5 sec# y. k' n2 K6 \' U$ k# S* P9 C
StepSwrd L+M+N. _' R% ~. z. g: W0 \8 i
StepSwrd M+N+O- V, |, E% x: b+ N; [/ f
StepSwrd N+O+P
. \/ D' z; [) a6 ?' H  a0 J7 Q- k
12    Z-Step 26 Q# x9 ^( _" `
Unlimited StepCros for 5 sec
* s% y) }. c& L6 Z% E6 ~& CStepCros P+Q+R% f. _/ |/ c* k5 P3 v
StepCros Q+R+S" C( T' D6 b1 h( e9 `
StepCros R+S+T
6 ?, }) c6 R$ x' H* G7 P4 y( G5 w& l& O$ B* \- U
13    BubSprd
9 h2 I! F" b. X( a9 [0 I' O9 c" LAttks w/ spreading bubbles!
8 G9 W1 r9 l/ u; \Bubbler  C+D+E9 m) L* I3 R2 ]# B3 P( b  f
Bub-V    D+E+F
! p! B+ R. l4 H% gBublSide E+F+G
6 X, O9 O1 t8 q8 SBubbler E + Bub-V E + BublSide E1 z, y& C9 z( \2 b8 I
6 M+ \  A$ B( T7 ^7 i
14    HeatSprd  E# |9 [6 P5 p: x& D
Attks w/ spreading fireball!) D. |2 f$ v' T0 l/ }$ F6 i
HeatShot H+I+J2 U3 D7 E% Q. B: }
Heat-V   I+J+K
7 @. t) n4 w2 r- j3 S9 [HeatSide J+K+L
6 i( Y" ]6 O& L9 |4 w) W7 y/ i6 ~HeatShot J + Heat-V J + HeatSide J& }3 p4 \  r+ h) u# H
# ?& v. r2 m& L/ I: ~) Y1 ~1 H
15    H-Burst& {) {/ F8 p' Y+ k
Creates a giant explosion; [, E* s7 x) u2 r/ n
Spreader M+N+O/ \1 _& J' }+ A1 R4 [" `; S) c
Spreader N+O+P
: K4 C* F& G+ `4 f5 zSpreader O+P+Q. L2 W+ |% j9 F, S  `7 U  T# G5 ^

1 {! i$ C3 @) J( ]' Q6 M7 B7 e16    LifeSwrd$ K) D/ X0 |3 S9 M
Swings a huge 2×3 sword!. d7 t& t0 Z( s9 y
Sword E + WideSwrd E + LongSwrd E0 U, Z9 \/ ^" u* `7 y+ o/ [
Sword L + WideSwrd L + LongSwrd L& O! Q4 f% d1 x% q! u1 g' }
Sword Y + WideSwrd Y + LongSwrd Y+ j* G, ?& q  ^/ p: ?0 J

8 F. F  b% \4 X! h17    ElemSwrd8 r1 g6 Z/ H) W$ E5 l& h# p" i
Wide swrd contains 4 elemnts4 J0 w3 n) w5 |! ~9 h; T! p$ A$ t
FireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N( K+ _/ c. U1 K( h9 i. O
FireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P3 R" S9 _; ?% `/ v" e/ Z8 o

6 g. Q, u8 ~" k. Y9 k7 [18    EvilCut
$ j4 G2 N! g7 K+ W1 a4 Y& [Step up 2 & make 4 atacks
5 O7 ]/ Q% m+ ?+ [9 aStepSwrd P + HeroSwrd P + StepCros P
6 [, j5 v' ^) [0 V. t/ |& h; ?! E
- X4 Z3 m8 R4 G/ `$ ~% P19    HyperRat
. |' e3 w& \# ZA giant Ratton charges!
: Z* H+ ?3 I- j8 m  e2 ^2 PRatton1 A + Ratton2 A + Ratton3 A
! g% E# m9 r) B+ E& KRatton1 C + Ratton2 C + Ratton3 C
: \; `' j. Z. \8 e6 Z/ u/ Y2 RRatton1 F + Ratton2 F + Ratton3 F# h, G! G' q/ P) A
* F; ], U! b$ u2 b3 f2 Y9 [2 @! W
20    TimeBom +
0 j8 g! ^7 }* }' RSets Time Bomb in enmy area
4 w) I3 T2 w* f. U( O- BTimeBomb J+K+L( I: k9 h# ]* R* \; Q
TimeBomb K+L+M
2 W6 g; Y( K/ o0 ~$ yTimeBomb L+M+N: q4 e* E' N0 {9 P( g" y0 W
- ]1 Z! @: i/ F' Z& w3 Y5 O
21    GelRain0 s5 `! c7 X' _" z3 v5 `; l- |8 P
Gel steals squares# h9 z  n0 w" c+ X7 c# ]  f
MetaGel1 B+C+D  ?, q' j; M' T3 r6 c# |
MetaGel2 E+F+G: ~' e. |; N: ~3 {
MetaGel3 S+T+U2 v1 P) j0 R! Z  U6 S
* U  b0 ]8 J8 M5 e3 P# n
22    EverCrse
- N/ c6 R' m6 L% h) N7 pShield chases enemies
3 ^, J  ]2 }" k8 ]! m& sCrsShld1 C + CrsShld2 C + CrsShld3 C
0 l8 s4 |0 o6 l! t" [$ f) C5 zCrsShld1 L + CrsShld2 L + CrsShld3 L
, C2 N/ J! D" E$ m& z$ ~% W4 U5 E9 k0 n$ B& B/ y. f. h
23    MomQuake# U4 M5 {4 E0 V
Awakens Mother Earth!$ A5 Q& ?) q1 O6 \" G- F# z8 e' A
RockCube * + RockCube * + GodStone S) Y+ V! d) g% e2 |

/ x6 G- W. E  c24    PoisPhar
& B8 ^2 C( t2 ~" w) ?' m" ~" FPharaoh generates poison" E# A+ L& E4 V+ X; r& r" o
PoisMask A + PoisFace A + Anubis A
' g" I  p+ j. g% p6 f0 e$ v: d
+ Q* T( z0 L3 |! [; t25    BodyGrd) T! D6 R) N- J
Bodyguard takes out enemies$ C8 N: u( y1 B, o
AntiDmg M + AntiNavi M + Muramasa M
: B: e9 \2 P4 f# P' R- S
0 d8 {3 H3 Y2 s  S26    500Barr, x; G) X6 c2 j5 l/ h
Barrier absorbs 500HP dmg
: s9 C. u: [( Z3 XBarrier E + Barr100 E + Barr200 E
! m$ z! w4 Z* s+ _/ V) OBarrier R + Barr100 R + Barr200 R
' u5 b% {) t  i2 @, K  k: G7 P  \& d$ ?. E& ?% n2 u
27    BigHeart+ U7 U- U0 K$ e% c) y- i
Attacks, then heals HP!" r. R2 ]8 [, w$ j
HolyPanl R + Recov300 R + Roll R2 k6 M6 Z; C& w! \5 B
HolyPanl R + Recov300 R + RollV2 R
) B3 c: O# _* o% K3 g0 W3 oHolyPanl R + Recov300 R + RollV3 R" H0 x5 z$ d$ N& i, Z3 C& H

7 x8 y9 t" O; ~* k28    GtsShoot
; G, D( y! H( b7 \GutsMan throws MegaMan!
8 [$ T! B* n" L4 r5 E8 PGuard * + DashAtk G + GutsMan G9 X9 D. ~1 d5 p  ^
Guard * + DashAtk G + GutsMan2 G. b( d2 A2 H( e
Guard * + DashAtk G + GutsMan3 G: @2 e1 v/ K! C
Guard * + DashAtk G + GutsMan4 G
, [% w: m2 C! W& o4 k
8 K  u3 k- }' C" C5 ?  u( `' o29    DeuxHero
- W9 i: v  S/ k3 Z$ K" ?& `MegaMan & ProtoMan team up!
$ R& A& C5 h' j& ~3 i: I, HCustSwrd B + VarSwrd B + ProtoMan B& @! ]* Z9 c9 v
CustSwrd B + VarSwrd B + ProtoMn2 B
( B" j. m9 p5 d/ O% a6 DCustSwrd B + VarSwrd B + ProtoMn3 B
/ k8 A1 z7 C3 h3 ?& m% `CustSwrd B + VarSwrd B + ProtoMn4 B
; |; A% Z. E2 Z" |! q4 M4 ^  ^6 z4 W+ K
30    2xHero! _1 P* v/ T5 d/ }
MegaMan & ProtoMan Dual atk9 B; F( n! }, S: q/ k& X
Slasher B + CustSwrd B + VarSwrd B + ProtoMan B
% A9 c( [. r+ T, b/ k  kSlasher B + CustSwrd B + VarSwrd B + ProtoMn2 B
  x6 Y" J+ N) }. zSlasher B + CustSwrd B + VarSwrd B + ProtoMn3 B( a. s' Y  \' o
Slasher B + CustSwrd B + VarSwrd B + ProtoMn4 B; ~: ~. N. X$ c) [2 G; m1 z5 T
4 D; w. P) x2 _1 A  k1 f: `3 ]
31    PrixPowr
) f4 m+ B0 F) c+ w% K" d3 Navis attack at once!4 ]8 o3 F1 a* b2 E2 @: O7 I/ W- T) [
Team1 * + Team2 * + KingMan5 K
0 z6 D0 G: ]. Q: @$ mTeam1 * + Team2 * + MistMan5 M4 @: i6 G& ]& `- G3 C
Team1 * + Team2 * + BowlMan5 B2 y' Z' J1 n0 _( G" l9 C' y

1 p" [& f) Z1 Z$ ]) A" \2 s  H32    MstrStyl
0 F3 V9 w* F9 f2 T9 qMegaMan unleashes his power5 p2 ~5 E* h+ o9 J# i
Salamndr * + Fountain * + Bolt * + GaiaBlad *
# b5 b1 j0 }) Y1 I: L, t2 p3 h
) `- \2 Y1 h: ?0 ]' a2 R; B/ l. ]StdrdChip (Part 1)
" d. l& v' P5 B5 f* [┌──┬────┬─┬──┬──┬───┬───────────────┐8 Q) P% z% T' _6 `- [, y
│编号│名称  │MB│攻击│属性│稀有度│说明             │9 N# K2 I$ t) j. o9 @* [* L0 n1 D
├──┼────┼─┼──┼──┼───┼───────────────┤
. K! ~% @# }1 g: z│1  │Cannon │12│40 │  │*   │Cannon to attack 1 enemy   │
8 D1 _" p  G8 y) h│2  │HiCannon│24│60 │  │**  │Cannon to attack 1 enemy   │
. s$ c& J/ @# U, b* x- e' o│3  │M-Cannon│36│80 │  │***  │Cannon to attack 1 enemy   │+ b, J5 R9 g3 P4 Q, z, Y4 ]
│4  │Airshot1│4 │20 │  │*   │Knocks enemy back 1      │
8 B9 Y( V+ }! A9 r/ P│5  │Airshot2│12│30 │  │**  │Knocks enemy back 1      │
% p4 G( e9 P0 b, A9 S│6  │Airshot3│18│40 │  │**  │Knocks enemy back 1      │& m* |! b' o: n- c0 }& G- K& r. R$ @
│7  │LavaCan1│34│90 │Fire│*   │Fires lava fr. area      │
$ c! F  T' J# ]9 L* J& L│8  │LavaCan2│42│120 │Fire│**  │Fires lava fr. area      │
, k- d7 e: G1 m* h│9  │LavaCan3│60│150 │Fire│***  │Fires lava fr. area      │' g7 N2 Z* h* q9 n2 H
│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area   │3 o5 p9 a& Z; }+ O; h
│11 │ShotGun │8 │30 │  │*   │Explodes 1 square behind   │- t5 K# U& i4 L* ~
│12 │V-Gun  │8 │30 │  │*   │Explodes 2 diag. squares   │
. v: ^0 q& i" b. w│13 │SideGun │8 │30 │  │*   │Explodes up, down on hit   │% a5 I4 U1 [, ^
│14 │Spreader│16│30 │  │**  │Creates a large explosion   │
" Q, B8 f  D0 v2 ?0 A│15 │Bubbler │14│60 │Aqua│*   │Explodes 1 square behind   │
- \) R( b( w1 E: H! |6 k* _8 |│16 │Bub-V  │22│60 │Aqua│*   │Explodes 2 diag. squares   │4 `9 x" ^1 X' @% X! Y+ v
│17 │BublSide│30│60 │Aqua│**  │Explodes up, down on hit   │
. H/ H% {- h& u( Z/ u│18 │HeatShot│16│40 │Fire│***  │Explodes 1 square behind   │
0 v' f( P" G# O! _0 {' s│19 │Heat-V │24│40 │Fire│*   │Explodes 2 diag. squares   │
- R- ~% l, I3 Y& r5 ?+ b│20 │HeatSide│32│40 │Fire│**  │Explodes up, down on hit   │
% p7 L0 K3 |& M, P) J│21 │MiniBomb│6 │50 │  │***  │Throws a bomb 3 squares    │1 y$ ]- v. p( f9 [" E
│22 │SnglBomb│12│50 │  │*   │Throws a big bomb 3 squares  │
% @- d' H* I2 s2 u9 w9 Q│23 │DublBomb│24│50 │  │*   │Throws 2 big bombs 3 squares │" J! m. D& ~# M5 z& |. }# b
│24 │TrplBomb│36│50 │  │**  │Throws 3 big bombs 3 squares │7 P3 F9 E! ^( }7 s
│25 │CannBall│33│160 │  │***  │Breaks 3rd panel ahead    │
: A9 h- ?+ j  ~2 b│26 │IceBall │18│120 │Aqua│***  │Freezes 3rd sqr. ahead    │
4 f% a- r8 c1 K│27 │LavaBall│20│140 │Fire│***  │Shoot lava 3rd sq. ahead   │- W7 C6 a+ w" N1 v8 n
│28 │BlkBomb1│60│120 │Fire│**  │Firebomb hits 3rd sq ahead!  │
" ]8 p5 a( _( n# w' ]" Z7 `5 R│29 │BlkBomb2│70│170 │Fire│***  │Firebomb hits 3rd sq ahead!  │
& K' y5 m, F" Z1 Y( I│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead!  │
9 h( {# |/ z' @4 D: r' c│31 │Sword  │10│80 │  │*   │Cuts enmy in front! Range: 1 │
8 O9 x# W; U; S: Y3 E" L9 [, |2 L│32 │WideSwrd│16│80 │  │**  │Cuts enmy in front! Range: 3 │$ z4 a# t/ R7 c2 ]
│33 │LongSwrd│24│80 │  │***  │Cuts enmy in front! Range: 2 │7 k3 r- \- W) M9 n/ b; j# ?  l$ n
│34 │FireSwrd│20│150 │Fire│***  │Fire: Cuts fwd 3 squares   │
/ T2 S+ ^" g, O5 a, W$ e│35 │AquaSwrd│25│150 │Aqua│***  │Water: Cuts fwd 3 squares   │* f6 H4 R( Y& C& Z
│36 │ElecSwrd│23│130 │Elec│***  │Elec: Cuts fwd 3 squares   │( Z7 ^( H. V0 ?( h6 z. y
│37 │BambSwrd│18│140 │Wood│***  │Wood: Cuts fwd 3 squares   │
4 b: V4 s. K& e. j$ g/ p$ ^0 L- F│38 │CustSwrd│21│????│  │***  │Cust Gauge = Atk Str     │$ d& B5 |, ?' I! Z/ ?
│39 │VarSwrd │68│160 │  │**** │A magical shifting sword   │
. H7 O4 ?( O# S5 y7 I' ~2 c; @5 o│40 │AirSwrd │30│100 │  │***  │Wide swrd with air attack!  │
2 ?( V; _! U! a# E8 \, X│41 │StepSwrd│43│130 │  │**** │2 steps, then uses wide swrd │
7 E' D) o4 }* [: r9 n; s% T0 `│42 │StepCros│74│130 │  │**** │2 steps, then uses cross atk │
$ M7 t1 ~5 d; ^( h0 f│43 │Slasher │12│240 │  │***  │Cut while A button is held!  │; F6 j, Y) d. A
│44 │ShockWav│10│60 │  │*   │Shock through enemies     │( a. U1 h9 ?& J# G) ?9 Z
│45 │SonicWav│26│80 │  │**  │Shock through enemies     │& i2 E8 Z- n2 z
│46 │DynaWave│42│100 │  │***  │Shock through enemies     │% V# c! H$ t$ P
│47 │BigWave │82│190 │  │**** │Shck wave cracks panels    │# l2 `1 _6 n5 \" X' [; m6 d" C
│48 │GutPunch│14│80 │  │*   │Punch pushes 1 square     │
! [+ c2 t4 l8 z: u/ r│49 │GutStrgt│30│100 │  │**  │Punxh 2 square range     │
5 o8 ]* i4 }0 i! e2 Q3 G: h/ Q7 ~0 {/ J│50 │GutImpct│50│160 │  │***  │Punch pushes 1 square     │' H( K5 a/ @* C: o  M
│51 │DashAtk │11│90 │  │*   │Dash through enemies!     │
" Q9 y3 K! K) F4 s3 C6 W│52 │Burner │15│130 │Fire│***  │Envelops you in flame!    │# p' |- U6 v' y6 @
│53 │Condor │44│180 │  │**** │Chrge atk pierces enemies   │: a* a3 V7 @5 L7 w, r* H
│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape!   │
! a, C7 U# R, i* ?- N│55 │Zapring1│8 │20 │Elec│*   │Pralyzing electric ring atk! │
' P0 c! s4 u3 u) z: I│56 │Zapring2│18│40 │Elec│**  │Pralyzing electric ring atk! │/ ^2 e( W# L: G: |6 t# `6 y" Q7 @% \
│57 │Zapring3│28│60 │Elec│***  │Pralyzing electric ring atk! │
" g) N# \1 q; J& |0 v, B' Z│58 │IceWave1│14│80 │Aqua│*   │Creates a 2 sq wide ice wave! │
3 D0 s# m9 A& m6 B$ L! _+ t│59 │IceWave2│22│100 │Aqua│**  │Creates a 2 sq wide ice wave! │# D5 M. E# |# C' V/ v
│60 │IceWave3│30│140 │Aqua│***  │Creates a 2 sq wide ice wave! │/ U) C4 Q  L! K; ^
│61 │Yo-Yo1 │72│40 │  │*   │3-square yo-yo attack!    │( l. \5 H1 U% S
│62 │Yo-Yo2 │80│50 │  │**  │3-square yo-yo attack!    │
; k+ J, y' L" Z' H│63 │Yo-Yo3 │88│60 │  │***  │3-square yo-yo attack!    │8 z8 C2 z+ o+ U  M
│64 │AirStrm1│26│50 │  │*   │Creates 3 whirlwinds     │# c3 O- h9 O% m3 z1 k- k( U. P# i
│65 │AirStrm2│35│60 │  │**  │Creates 3 whirlwinds     │: }' c7 X& n5 a7 M
│66 │AirStrm3│44│70 │  │***  │Creates 3 whirlwinds     │
9 P# K8 s7 T* M# E4 W% H│67 │Arrow1 │40│100 │Elec│*   │Bee fly diagonal paths    │9 z( N: H  k( ^3 {& H, L; R- b
│68 │Arrow2 │60│130 │Elec│**  │Bee fly diagonal paths    │4 |5 O& N9 v# O, v- K" e6 D6 x
│69 │Arrow3 │80│160 │Elec│***  │Bee fly diagonal paths    │
1 d9 ?$ E6 H7 x3 E4 G1 b, M3 @│70 │Ratton1 │14│80 │  │*   │Crawling rat, turns once   │  n/ e3 Q( I: M
│71 │Ratton2 │24│100 │  │**  │Crawling rat, turns once   │
1 c2 Z; Y, K: n; }7 X" G# O│72 │Ratton3 │34│120 │  │***  │Crawling rat, turns once   │; x! J. Y) m! U" G
│73 │FireRatn│35│230 │  │***  │Activates when hit w/fire!  │
; B- t6 h. \7 `  f3 n0 g8 P│74 │Wave  │60│80 │Aqua│***  │Creates a wave that moves 3 sq│( q/ K) }4 t9 i
│75 │RedWave │72│90 │Fire│***  │Creates a 3 sq wave of lava  │
+ Z1 m* t/ R/ q% S6 H- {; Z, ]│76 │MudWave │84│100 │Wood│***  │Mud wave advances 3 squares  │
. K9 N9 D- \9 |│77 │Tornado │18│20 │  │**  │An 8-hit tornado 2 ahead   │' Z' p. y% h% Y3 }0 Y7 }; {
│78 │Spice1 │22│80 │Wood│*   │Dangerous powder on all grass │/ M8 p8 G$ q# L
│79 │Spice2 │34│110 │Wood│**  │Dangerous powder on all grass │
- P2 v( m# E' ?& M, y, Y% @│80 │Spice3 │46│140 │Wood│***  │Dangerous powder on all grass │
+ ^1 D# Z$ l$ C: A# }│81 │Shake1 │34│90 │  │*   │Vertical shaking 3 sq ahead  │
9 I  ^( ?* Y: L" f, k3 v1 x9 Y│82 │Shake2 │40│110 │  │**  │Vertical shaking 3 sq ahead  │
* n: U: X9 @4 p7 I│83 │Shake3 │50│140 │  │***  │Vertical shaking 3 sq ahead  │5 @# p# s" q/ X7 V  V' h' O* U) \
│84 │NoBeam1 │66│200 │  │**  │Fires if something behind   │
2 q. d$ @2 E& ]8 K4 l& C8 L│85 │NoBeam2 │77│260 │  │***  │Fires if something behind   │8 A5 o( o" h  y7 f  `4 A* l
│86 │NoBeam3 │88│300 │  │**** │Fires if something behind   │
* P% v# P5 t' k5 t│87 │Hammer │16│100 │  │**  │Hammer smashes front!     │
& g4 Q& e- \! Y! c* s7 W% F│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward   │! K9 i; P, C7 d" t3 r! m$ l" J
│89 │Rope1  │45│50 │Wood│*   │Entwines adjacent enemies!  │
6 Z# A" \% L9 V; L; {│90 │Rope2  │55│70 │Wood│**  │Entwines adjacent enemies!  │6 q. P! h. L" ]* |2 ^+ v6 B( z% d$ Y
│91 │Rope3  │65│90 │Wood│***  │Entwines adjacent enemies!  │9 @9 O8 @! j4 @- X
│92 │Boomer1 │15│60 │Wood│*   │Boomerang encircles field   │
: `6 j; w8 e2 A" J│93 │Boomer2 │22│80 │Wood│**  │Boomerang encircles field   │
( c' D, U. D5 W5 h' `7 d. r│94 │Boomer3 │30│100 │Wood│***  │Boomerang encircles field   │
/ B2 ]2 B6 J7 k: P: P: F; S: V│95 │PoisMask│30│  │  │*   │Poison area w/ A button!   │
- ], {: q& l% \, G$ m( g5 d) _│96 │PoisFace│38│  │  │**  │Spread poison w/ A button!  │
. F! X7 J7 `( L! D! }) k, M│97 │RockArm1│23│100 │  │*   │Paralyzes enemy w/ erthquake │! Z1 Y: y/ ^, G
│98 │RockArm2│35│150 │  │**  │Paralyzes enemy w/ erthquake │
2 e  ]# Q8 `! K& C2 A9 O8 q  M- t│99 │RockArm3│47│200 │  │***  │Paralyzes enemy w/ erthquake │" E1 w' W9 [  ]6 e0 |9 O' t
│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│5 d5 r7 {6 S, O; P/ g2 Y2 w( {
└──┴────┴─┴──┴──┴───┴───────────────┘/ X. k5 m) e) Z1 f, ]% D# h: a
, f" D% ^; ~( j6 p3 B
StdrdChip (Part 2)8 n$ \  ~6 h( r. N) w
┌──┬────┬─┬──┬──┬───┬───────────────┐. d, V, B& `) i9 T, z" X
│编号│名称  │MB│攻击│属性│稀有度│说明             │0 Y; W9 `: {9 j+ W
├──┼────┼─┼──┼──┼───┼───────────────┤
" S  v. O3 ]+ O& B2 p│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│4 v3 i# ?9 H# S" a% |+ C
│101 │CrsShld2│33│210 │  │**  │Guard, and bite into the enemy│, B0 u* I* i5 Y0 [5 n
│102 │CrsShld3│41│260 │  │***  │Guard, and bite into the enemy│
. q$ T% U6 g( j) O│103 │Magnum1 │35│120 │Fire│*   │Cursor destroys panel!    │# r/ z( F: j5 g& R
│104 │Magnum2 │55│150 │Fire│**  │Cursor destroys panel!    │
! H; i" o3 z. w& R7 F* ~│105 │Magnum3 │75│180 │Fire│***  │Cursor destroys panel!    │/ x9 A  d- s4 e- B& D: U* h
│106 │Plasma1 │14│30 │Elec│*   │Launches electric attack   │
) _) F( c2 e/ Q6 {4 V4 N& P( R/ f( c│107 │Plasma2 │26│60 │Elec│**  │Launches electric attack   │' z, y! R1 u8 V( t% [
│108 │Plasma3 │34│90 │Elec│***  │Launches electric attack   │) ?" P9 G4 Y2 S3 b7 {" S3 r
│109 │RndmMetr│28│100 │Fire│***  │Meteors smash enemies!    │
$ B# G7 T- R: l+ _│110 │HoleMetr│48│100 │Fire│***  │Meteors smash into sq     │$ R& G& q& _  f, f) @5 t2 H
│111 │ShotMetr│38│100 │Fire│***  │Meteors shoot out forward   │# S- J% N1 h: o' I, i
│112 │Needler1│32│30 │  │*   │Advance w/ A, stop to attack │
8 Q# H( e9 ]) C: j│113 │Needler2│52│40 │  │**  │Advance w/ A, stop to attack │. u: |" M" R! b/ r1 c! m/ n' |4 |1 R
│114 │Needler3│72│50 │  │***  │Advance w/ A, stop to attack │
/ X, i, f  S$ r0 o, n2 M│115 │Totem1 │29│100 │Fire│*   │Creates a totem to blow fire │7 w; a/ q: G7 d; T- s; l
│116 │Totem2 │38│140 │Fire│**  │Creates a totem to blow fire │
; x5 `, g! N$ d/ e0 H: Z+ K6 `│117 │Totem3 │47│180 │Fire│***  │Creates a totem to blow fire │
% U5 V  v$ }. P; x6 r│118 │Sensor1 │62│100 │Elec│***  │Sensor to watch sq ahead   │
8 z/ X) l% q  K8 a│119 │Sensor2 │70│130 │Elec│***  │Watch sq ahead or diagonal  │
5 [9 f! l) V/ @1 _│120 │Sensor3 │72│130 │Elec│***  │Watch sq ahead or diagonal  │
+ d& V5 n% Y; ~+ a│121 │MetaGel1│18│90 │Aqua│*   │Gel atk steals a panel!    │4 I6 O7 _9 o" H% L4 t& L3 U2 t
│122 │MetaGel2│28│130 │Aqua│**  │Gel atk steals a panel!    │
' g2 q+ q8 u1 R3 F/ c- E  a│123 │MetaGel3│38│170 │Aqua│***  │Gel atk steals a panel!    │
8 W3 s5 p/ _$ E' o5 Z) z│124 │Pawn  │44│90 │  │***  │Attack by pressing A button  │/ T) {3 _+ x. }8 M! A% \
│125 │Knight │64│150 │  │***  │Jumps fwd and attacks     │& T- h9 h( r/ d; {1 H
│126 │Rook  │30│  │  │***  │Protects you from attacks   │! X/ `+ n6 s! {
│127 │Team1  │16│10 │  │**  │Powers up when ally is hit  │+ C; O* n" b! z7 F$ e. X
│128 │Team2  │20│  │  │**  │Ally's HP recovered if hurt  │7 i2 k# n9 ^% k. Z" }" s& q  @( l
│129 │TimeBomb│32│150 │  │***  │An area-wide time bomb    │
! a0 i. h* d) ?) C3 T! L│130 │Mine  │16│300 │  │***  │Places a mine in enmy area  │
9 n1 R$ ], A" f9 `# ^9 F) A│131 │Lance  │46│130 │Wood│***  │Lances through back line   │% s1 @, R, E! c
│132 │Snake  │20│40 │Wood│***  │Snake from hole in area    │
( z+ r# i7 a! f  Z& P4 ~1 G│133 │Guard  │5 │  │  │*   │Repels enemy's attack     │
! o* W# n5 I" q& h/ a9 \4 |7 n& p│134 │PanlOut1│4 │  │  │*   │Destroys 1 panel in front   │
) ?7 K; ?- L# |2 {/ y9 T│135 │PanlOut3│7 │  │  │*   │Destroys 3 panels in front  │& [- Y. k3 h& G
│136 │PanlGrab│10│  │  │*   │Steals one enemy square!   │( M0 R6 r; R3 T' ?2 o( t7 I# N
│137 │AreaGrab│15│  │  │**  │Steals left edge from enmy  │) J) ^  j$ Y/ f3 F
│138 │GrabBack│10│40 │  │***  │Retaliate stolen panels!   │( ]; B, s& Q) J6 i& u# |3 x3 G
│139 │GrabRvng│30│80 │  │**** │Retaliate stolen panels!   │
9 N) u% A* }6 d│140 │RockCube│9 │  │  │*   │Places a rock cube in front  │4 \6 x# e5 h9 p  r
│141 │Prism  │60│  │  │***  │Prism fires randomly     │2 J& d: ^9 @$ P  F1 O/ f
│142 │Wind  │14│  │  │*   │Windbox blows at enmy area  │
" H0 w1 c/ x6 T7 L& g│143 │Fan   │14│  │  │*   │Vacuum pulls enemies     │
- ?9 c$ ]+ D9 L+ z│144 │Fanfare │32│  │  │***  │Take no damage for a while  │
& a4 T- a8 \. O9 c. [│145 │Discord │38│  │  │***  │Confuses enemies w/ music   │7 I: V( x4 |: P( n1 }
│146 │Timpani │42│  │  │***  │Paralyzes enemies w/ music  │8 x9 D  ~% i) C  D$ ]2 L
│147 │Recov10 │5 │  │  │*   │Recovers 10HP         │. g0 ?5 z/ X  M, n
│148 │Recov30 │8 │  │  │*   │Recovers 30HP         │
$ v! L1 k. V% h# h│149 │Recov50 │14│  │  │**  │Recovers 50HP         │
0 g! d1 y. b  S3 }│150 │Recov80 │20│  │  │**  │Recovers 80HP         │
( A  z% ~+ [9 Q: h- ^% i│151 │Recov120│35│  │  │***  │Recovers 120HP        │
: f$ p8 |: L+ h; G/ C( j2 ~$ I│152 │Recov150│50│  │  │***  │Recovers 150HP        │
/ f7 V. G0 g$ m6 [# k│153 │Recov200│65│  │  │**** │Recovers 200HP        │
; F2 z1 w& m% x│154 │Recov300│80│  │  │**** │Recovers 300HP        │; l, F" d0 i6 T9 s, e9 V
│155 │Repair │8 │  │  │*   │Fix your area's panels    │- S/ l, ]0 c5 h% i
│156 │SloGauge│20│  │  │***  │CustGauge slows down in battle│: X3 o) \% ?: U2 l
│157 │FstGauge│40│  │  │***  │CustGauge speeds up in battle │" D  F! I! Q5 v% X( `% L
│158 │Panic  │14│  │  │***  │Confuses enmies if you are  │+ |8 R6 r# b- x9 F
│159 │Geddon1 │10│  │  │***  │Cracks all panels!      │
/ x5 }8 k4 P# o  C" {│160 │Geddon2 │50│  │  │**** │Breaks all empty squares!   │
) P& a3 R9 U% ?+ h" P# c│161 │Geddon3 │90│  │  │**** │Turn all panels to swamp!   │
# Q) w5 n. A: O/ s' K4 a, c│162 │CopyDmg │18│  │  │***  │Duplicate damage on 2nd enemy │
3 u- x$ w  d0 {( A│163 │Invis  │11│  │  │***  │Invisible for a while     │
/ I3 F, `6 r: Z' U5 J7 s4 M+ W│164 │Shadow │60│  │  │***  │Only swrd attack hurt you   │( O/ b! u3 X# h3 t; [/ T3 g
│165 │Mole1  │28│  │  │*   │Attacks fr. under ground!   │
3 \; I, I) Y% h! S│166 │Mole2  │35│  │  │**  │Attacks fr. under ground!   │, ~. w; M8 s  a3 y6 ]
│167 │Mole3  │42│  │  │***  │Attacks fr. under ground!   │. n: P3 G* _& p/ [3 c! D
│168 │AirShoes│26│  │  │***  │Can stand on empty squares  │' Z. ?7 C3 p3 ]
│169 │Barrier │7 │  │  │*   │Nullifies 10HP of damage!   │
1 c0 Y6 A6 l! z0 u2 _2 B9 G1 s% M│170 │Barr100 │25│  │  │**  │Nullifies 100HP of damage!  │
" }5 H6 g" {4 a# {# H' d│171 │Barr200 │50│  │  │***  │Nullifies 200HP of damage!  │! {: u% s2 z+ A
│172 │Aura  │55│  │  │***  │Repels attacks under 100   │" S' ?0 A  b- }: x0 b/ b
│173 │NrthWind│43│  │  │**** │Wind removes auras, etc    │
' L, l- E2 C# R/ D& e2 ^5 [│174 │Mettaur │30│????│  │***** │Summons a Mettaur to fight!  │
. |; @$ H, }, ]: G" }│175 │Bunny  │32│????│Elec│***** │Summons a Bunny to fight!   │1 p1 W: i7 }! Z; w
│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight!  │
4 [/ `$ @" b. E8 Z│177 │Swordy │30│????│  │***** │Summons a Swordy to fight!  │
7 {$ Z8 j0 d3 U6 G* v2 V; \' d" m│178 │Jelly  │46│????│  │***** │Summons a Jelly to fight!   │' _/ T% }" D: X9 C+ `2 w" C' R
│179 │Mushy  │38│????│Wood│***** │Summons a Mushy to fight!   │: Y# Q! J/ Y* _  m1 D% q
│180 │Momogra │38│????│  │***** │Summons a Momogra to fight!  │
3 h! _$ ^* f# D  I│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │7 z' ?4 P& k4 N& |3 P
│182 │Scuttlst│52│????│  │***** │Summons a Scuttlest to fight! │5 b) [( Z, b- D
│183 │Hole  │55│  │  │**** │Open hole to dark world    │
, T+ p" }) j" a; u# P; D│184 │HolyPanl│14│  │  │**  │Creates a holy pnl in front  │
; x! d1 M! A$ G: W│185 │LavaStge│22│  │  │***  │Changes all panls to lava   │/ d4 a- i3 {: \' u. y0 P4 \
│186 │IceStage│20│  │  │***  │Changes all panls to ice   │$ H/ x' D; J( s" y1 M! G1 r
│187 │GrassStg│10│  │  │***  │Changes all panls to grass  │
& G: L% W8 }' N. a- N│188 │SandStge│18│  │  │***  │Changes all panls to sand   │% P- R1 @; ]0 |. w' r
│189 │MetlStge│26│  │  │***  │Changes all panls to metal  │
( v% I: T0 |; [! l│190 │Snctuary│54│  │  │**** │Change own panls to holy   │
( v5 i) A% R% o# Z# f/ K# j( q│191 │AntiDmg │45│100 │  │***  │Sets trap & throws stars!   │- G& T. L0 \5 _6 p  u
│192 │AntiSwrd│68│100 │  │***  │Retaliate for sword damage  │6 E+ G( C; y$ S! i- B) v
│193 │AntiNavi│60│  │  │**** │Take the enemy's Navi away  │
3 o1 A# T2 }% r# ]│194 │AntiRecv│73│  │  │***  │Punish recovery of HPs!    │
, w) j8 p0 k/ E│195 │Atk+10 │4 │  │  │*   │+10 for selected atk chip   │% `3 D( N4 a2 l& e# x
│196 │Fire+30 │20│  │  │**  │+30 for Fire atk chip     │* n3 c) u( w( o# l8 s
│197 │Aqua+30 │21│  │  │**  │+30 for Aqua atk chip     │1 A) ^& \- i# A( b* x" T7 m
│198 │Elec+30 │23│  │  │**  │+30 for Elec atk chip     │, ?& @1 M" O( L' N
│199 │Wood+30 │26│  │  │**  │+30 for Wood atk chip     │) B) {; y) c+ c$ a" N& C. K7 Q
│200 │Navi+20 │34│  │  │**  │+20 for selected Navi chip  │
2 v' {3 J: ~# Q4 A+ i3 r% t└──┴────┴─┴──┴──┴───┴───────────────┘
; F/ E) w6 R8 b8 G8 L  w. J6 N8 B/ J! [" E5 \) F8 r4 }
; ~# c. O4 ~/ l( `$ S) C
Mega Chip; a: J) D6 R/ U( V& _0 k: P
┌──┬─────┬─┬──┬──┬───┬───────────────┐
0 n0 N" K/ w6 d/ G3 x9 }( |& b/ ?│编号│名称   │MB│攻击│属性│稀有度│说明             │# C5 e( i( Z: |
├──┼─────┼─┼──┼──┼───┼───────────────┤
* W9 D' ^- x5 n│1  │Muramasa │74│????│  │***** │Power = amount of HP lost!  │
$ |' |2 y7 }8 e% F0 C+ n1 t│2  │HeroSwrd │65│180 │  │**** │Legendary swrd cuts 3 sq!   │2 t+ [) d# h5 U0 Y& P1 z2 ~* w
│3  │ZeusHamr │90│250 │  │***** │Damages anyone on a panel   │- G3 u9 t0 w/ q* m4 J- c. N! e
│4  │StandOut │22│220 │Fire│***  │Heat: Send Fire into hole   │
7 @3 i- {: K4 y/ m│5  │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole   │& A! a! ~5 Q: |* k
│6  │WatrLine │18│180 │Aqua│***  │Water: Draw wter from hole  │; |( r/ }! O+ G! ^0 P4 C
│7  │Fountain │48│240 │Aqua│***  │Water: Draw wter from hole  │* d* C5 z$ x+ d  k. O5 Z
│8  │Ligtning │30│160 │Elec│***  │Elec: Dmgs object & area   │
/ \; F$ e+ d* }8 t' @  \2 Y│9  │Bolt   │52│210 │Elec│***  │Elec: Dmgs object & area   │
8 k8 j7 u0 s+ D' ^  m- k! ^! X( I2 }  [│10 │GaiaSwrd │28│100 │Wood│***  │Wood: Take power frm next chip│
7 l$ a! Y: ^% \, J# l) a│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│
: X- `) q3 ^, a, l; G│12 │Meteors  │86│40 │Fire│**** │Drop many meteors on enemy  │
2 m$ o" ?* m' r) l7 {│13 │Guardian │82│  │  │***** │Statue punishes when hit   │
. ^- L/ z& k- W) e7 \) s│14 │Anubis  │90│  │  │***** │Anubis poisons enemies    │
0 b  M6 h& F* H0 o+ {) O, f4 ?! d│15 │Godstone │66│150 │  │**** │Summons a GodStone from hole │
2 K  T7 P7 k+ I- D1 ~7 s4 @│16 │OldWood  │72│100 │Wood│**** │Summons OldWood from hole   │
# a, ]* C9 Y' l│17 │Jealousy │64│100 │  │***  │More dmg if enemy has chips  │& l5 A3 A1 @6 Z* F
│18 │Poltrgst │58│  │  │***** │Objects thrown at enemies!  │
/ R) I: r5 o1 z; P7 ~4 z& {│19 │LifAura  │77│  │  │**** │Repel all attacks under 200  │& G6 Y; h* G. g( A, T' @% |
│20 │FullCust │10│  │  │***  │CustGauge instantly refills! │/ {2 z1 o/ c% r4 s; b8 g
│21 │Atk+30  │50│  │  │***  │+30 for selected atk chip   │
: h8 W9 T4 D! X; r( s│22 │Navi+40  │60│  │  │***  │+40 for selected Navi chip  │. \6 [. W# O  |4 O3 o
│23 │Roll   │10│20 │  │***  │Attack an enemy, heal you   │/ y  M% u* s4 X
│24 │RollV2  │22│30 │  │**** │Attack an enemy, heal you   │
+ f1 y! e8 c' Y+ w+ E* g+ e; K: Z│25 │RollV3  │34│40 │  │***** │Attack an enemy, heal you   │0 y% d8 C- X" a* K1 w0 C
│26 │GutsMan  │15│50 │  │***  │Sneaks up to smash panels   │/ j8 k' `/ o7 @4 s
│27 │GutsManV2 │41│70 │  │**** │Sneaks up to smash panels   │
: D& k* ~- k2 Z  \. \│28 │GutsManV3 │57│90 │  │***** │Sneaks up to smash panels   │
( B: j! F2 y& a7 q# \) L0 `│29 │GutsManV4 │63│100 │  │***** │Sneaks up to smash panels   │, {  m0 S: n8 _+ l% w* x( H
│30 │ProtoMan │68│160 │  │***  │Moves in to slice the enemy  │. |" s/ U) y2 Z' E5 O( r
│31 │ProtoMnV2 │76│180 │  │**** │Moves in to slice the enemy  │
/ \1 O7 }  X8 `& f4 r$ P│32 │ProtoMnV3 │82│200 │  │***** │Moves in to slice the enemy  │3 s2 q: i( D! ?" N; P* ]
│33 │ProtoMnV4 │90│220 │  │***** │Moves in to slice the enemy  │
) R# m/ C, \/ C" v2 z│34 │FlashMan │39│50 │Elec│***  │Flash atk paralyzes enemy   │7 P$ M9 X& I; r4 ^( }
│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy   │
. W2 R( m7 m, y+ e8 X│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy   │
5 N+ M+ K( _) o) R│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy   │7 v7 }9 L+ K' r
│38 │BeastMan │38│40 │  │***  │Claw atk 3 squares ahead!   │) a" H% O8 W$ Q$ H% D" g( ^1 f: C
│39 │BeastMnV2 │60│50 │  │**** │Claw atk 3 squares ahead!   │
$ w/ B' |( I& Z" @2 ]) H+ U│40 │BeastMnV3 │68│60 │  │***** │Claw atk 3 squares ahead!   │; p1 T5 @/ M0 j/ Y# U8 x: T
│41 │BeastMnV4 │76│70 │  │***** │Claw atk 3 squares ahead!   │
" l" y7 Q! y2 r) [( @: W│42 │BubblMan │50│20 │Aqua│***  │Fires several AquaShots    │
2 y& ^! E$ J) _6 g# F+ @; L9 W│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots    │6 B1 ]' b2 r! n  a
│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots    │; f: _7 E$ W( ^: g' p5 p8 t
│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots    │
+ M. x4 H0 w$ n5 ~5 M8 `: q( ~/ w  W│46 │DesrtMan │32│120 │  │***  │Launches fists at enemies!  │
5 L8 f$ T6 J/ a│47 │DesrtMnV2 │52│140 │  │**** │Launches fists at enemies!  │% s" i9 H- F3 n; I3 i* ^% ^
│48 │DesrtMnV3 │64│160 │  │***** │Launches fists at enemies!  │" k) S% N6 P* h7 a; E
│49 │DesrtMnV4 │72│180 │  │***** │Launches fists at enemies!  │/ E/ \8 r/ g% r: C" U$ }! U
│50 │PlantMan │60│20 │Wood│***  │Vines harm all enemies!    │
- N, w1 G: n8 v/ G+ H* J│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies!    │
. s% Q; j; r' u' N$ q│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies!    │
0 o! l! i4 `4 E2 b3 I, e4 n│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies!    │
% `! g9 @; k2 M, U│54 │FlamMan  │32│120 │Fire│***  │Flames burn all enemies!   │
% V9 s7 d4 n9 {│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies!   │/ e5 F' L  N- c5 K& V+ D
│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies!   │
! m, K8 L+ @6 Y+ A│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies!   │
' u2 M5 m0 l% i6 u* d* y( O│58 │DrillMan │66│70 │  │***  │3 drills fly at enemies!   │
8 \: T$ g* [+ b4 H' [$ Z7 H6 _│59 │DrillMnV2 │70│90 │  │**** │3 drills fly at enemies!   │
  h6 q, Q: |! H8 M+ `│60 │DrillMnV3 │74│110 │  │***** │3 drills fly at enemies!   │4 T( q& u- z7 l7 z/ Y, R
│61 │DrillMnV4 │78│130 │  │***** │3 drills fly at enemies!   │
3 a$ d& E1 |) U* ?│62 │MetalMan │40│100 │  │***  │Iron fist smashes 1 square!  │, K6 ~  i7 _) h- W9 ~
│63 │MetalMnV2 │60│130 │  │**** │Iron fist smashes 1 square!  │8 q" [; q# u: l
│64 │MetalMnV3 │70│160 │  │***** │Iron fist smashes 1 square!  │
( b7 t1 T2 E" n1 y0 l│65 │MetalMnV4 │80│190 │  │***** │Iron fist smashes 1 square!  │
- g& m. J, \: `9 T% A│66 │KingMan  │36│140 │  │***  │Move up 3 square & 4-way hit │% r. @: w; `* D  |# g
│67 │KingManV2 │48│170 │  │**** │Move up 3 square & 4-way hit │& t9 N9 `1 @5 i2 f  k2 E
│68 │KingManV3 │60│200 │  │***** │Move up 3 square & 4-way hit │/ W7 `" ~: {+ {% x. G! ?. C
│69 │KingManV4 │72│240 │  │***** │Move up 3 square & 4-way hit │9 `1 R4 v7 i- H. X5 F* W3 L
│70 │MistMan  │68│90 │  │***  │Appears from mist & attacks  │/ B# M* i  Y. q; Q
│71 │MistManV2 │71│110 │  │**** │Appears from mist & attacks  │
3 M) i2 t  [. U6 C% K3 X+ }│72 │MistManV3 │74│130 │  │***** │Appears from mist & attacks  │2 S! k+ H) ]7 B  Z# @+ n" t
│73 │MistManV4 │77│150 │  │***** │Appears from mist & attacks  │
  g& g$ W# w. s  ~4 Q│74 │BowlMan  │80│100 │  │***  │Lines up pins for a strike!  │
( P3 l" x3 T! Z$ j' q0 t1 }│75 │BowlManV2 │82│120 │  │**** │Lines up pins for a strike!  │9 X" g/ i0 T' |' ?5 I
│76 │BowlManV3 │84│140 │  │***** │Lines up pins for a strike!  │
( c5 Y2 K  B% w5 u; G3 {* S; ~* n│77 │BowlManV4 │86│160 │  │***** │Lines up pins for a strike!  │
, j* T& m& G9 \: f; c( k│78 │DarkMan  │72│30 │  │***  │Creates 3 caves in enmy area │
/ M  r: {4 M7 b+ s$ C; _. D0 P│79 │DarkManV2 │76│30 │  │**** │Creates 3 caves in enmy area │) L5 B: h2 f5 g3 G; a% G
│80 │DarkManV3 │80│30 │  │***** │Creates 3 caves in enmy area │6 A) b  j9 I; I0 E& S# c  P
│81 │DarkManV4 │84│30 │  │***** │Creates 3 caves in enmy area │8 D7 p7 z3 b& n9 a
│82 │JapanMan │82│40 │  │***  │Multiple attacks w/ spear   │
( m+ @: r# `1 P' }4 }1 O) \│83 │JapanMnV2 │85│45 │  │**** │Multiple attacks w/ spear   │: k3 k$ M% u$ u% ^, h& S
│84 │JapanMnV3 │88│50 │  │***** │Multiple attacks w/ spear   │1 q- P; o6 r7 F9 M) X& h7 b
│85 │JapanMnV4 │91│55 │  │***** │Multiple attacks w/ spear   │. A3 l& J5 p9 Y6 |( H
└──┴─────┴─┴──┴──┴───┴───────────────┘
, U2 O5 ~. o' l
( _" y1 K" F0 x+ e# M
+ G* d$ x7 t$ M& JGigaChip (蓝版)0 l: b% g6 T4 U0 @6 j8 l. ?
┌──┬─────┬─┬──┬──┬───┬───────────────┐" C2 q+ v1 l: f% i
│编号│名称   │MB│攻击│属性│稀有度│说明             │
# Y- o6 a9 W% l: ~├──┼─────┼─┼──┼──┼───┼───────────────┤8 \- Z* E7 ]6 J7 ^8 j
│1  │FoldrBak │99│  │  │***** │Restores all chips & folders │- x1 w: m( }3 h
│2  │BassGS  │99│700 │  │***** │Bass' secret weapon      │! D& |, m1 z+ O
│3  │DarkAura │55│  │  │***** │Dark chip repels <300 atks  │
2 [* W, ]( J& K8 r% i$ F' Z│4  │DeltaRay │92│220 │  │***** │Use A btn for up to 3 attacks │8 d+ \) d+ C* D7 z
│5  │AlphArmΩ │97│500 │  │***** │Launches a giant rocket    │" X9 [, l% Y1 _4 H) f/ c, _0 G
│6  │GutsManV5 │79│120 │  │***** │Sneaks up to smash panels   │1 y( \, v0 G: s2 [. L
│7  │ProtoMnV5 │98│240 │  │***** │Moves in to slice the enemy  │
; T) |# [% ?# a0 [│8  │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy   │) a0 e8 X4 y0 D/ \5 ?' O
│9  │BeastMnV5 │84│80 │  │***** │Claw atk 3 squares ahead!   │# k- D4 i8 e, N$ g
│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots    │
3 R" s4 |! r- B, K* \│11 │DesrtMnV5 │80│210 │  │***** │Launches fists at enemies!  │& v- w6 F' t- g3 P  b9 v* c1 }" @
│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies!    │
/ p% S3 a" l0 K& A+ X5 Q1 v7 [│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies!   │
4 h( ]% b1 R1 o│14 │DrillMnV5 │82│150 │  │***** │3 drills fly at enemies!   │
8 X% Q0 W/ R  n3 x5 v" v8 z( a│15 │MetalMnV5 │90│250 │  │***** │Iron fist smashes 1 square!  │. i: `0 Z5 p* X+ t" N# \6 d5 G, {/ N
│16 │KingManV5 │84│280 │  │***** │Move up 3 square & 4-way hit │
! A! C8 _# f7 \$ m) \2 F9 e/ }│17 │MistManV5 │80│170 │  │***** │Appears from mist & attacks  │# r5 N7 N  E3 d
│18 │BowlManV5 │88│180 │  │***** │Lines up pins for a strike!  │
5 B2 f, f1 ~& z2 _- A2 _│19 │DarkManV5 │88│30 │  │***** │Creates 3 caves in enmy area │
" b# H- C+ T: R+ r: n' b$ B- |│20 │JapanMnV5 │94│60 │  │***** │Multiple attacks w/ spear   │5 [6 O0 z( e7 G; v! Z* x! l' W
└──┴─────┴─┴──┴──┴───┴───────────────┘. n/ W" B3 e5 X; t$ V
3 i9 W; E2 R% A
GigaChip (白版)(只列出与蓝版不一样的Chips)- f0 I9 L; m9 `* H( ~
┌──┬─────┬─┬──┬──┬───┬───────────────┐
; Q* ^$ l5 W/ P# t│编号│名称   │MB│攻击│属性│稀有度│说明             │
) {  k; `- o# K+ Z├──┼─────┼─┼──┼──┼───┼───────────────┤5 @0 w$ i7 ~+ V- h
│1  │NavRcycl │50│  │  │***** │Recalls last Navi used    │: h/ r1 q- ]! o4 Z6 r" S( F! l
│3  │Serenade │97│100 │  │***** │Dark chip Holy pwr to front  │
7 ]+ y  w7 F, ?│4  │Balance  │60│  │  │***** │Both Hp reduced by half    │% Z3 A/ d9 e# f4 [9 N- G. @
│5  │AlphArmΣ │97│50 │  │***** │3-stage electric attack!   │; Y/ t5 i7 i4 s/ h8 N
└──┴─────┴─┴──┴──┴───┴───────────────┘
 楼主| 发表于 2003-7-14 17:30:40 | 显示全部楼层
哈哈,开始贴图了!$ B" H5 a4 O) w* H" ^" i2 i( g) S
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
5 `+ x' ?, j+ K: _. b2 H( ~! i7 P+ b, e2 P% \, i' E+ A8 _
001002003004005006
6 P& U6 k) Z1 K, v  i007008009010011012
9 S' a8 P$ J3 `2 ~013014015016017018
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 楼主| 发表于 2003-7-15 13:42:03 | 显示全部楼层

GBA-<洛克人EXE3-Blue>卡片组合

Megaman EXE 3 蓝+白 Standard 级别的 Chips:
- n& N- t# B8 Y6 @( @) P8 W/ `9 Z2 Y* w7 H8 p. B4 F6 Q
019020021022023024' p& s; ^& S5 g3 o* C0 q$ c
025026027028029030* I$ `' T6 ?$ w' P% f( Z
031032033034035036
+ X  n  T. m+ Z" |  ]  n0 h
( s% v% Y$ B  W$ F4 R1 S7 j1 I% ?[ 本帖最后由 hwz1015 于 2006-1-5 14:17 编辑 ]
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 楼主| 发表于 2003-7-15 13:43:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
( g; m, q; s! E" D8 \+ @
2 t: H3 `* o9 o3 f1 o037038039040041042) j3 J5 X1 v/ [% F; _/ h& t1 S& _
043044045046047048
( R0 i0 H9 z) l5 A4 b; z049050051052053054
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 楼主| 发表于 2003-7-15 14:14:39 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:: V- x0 c. G2 @8 s5 N" b! Q

1 A- w8 }. n) q( b055056057058059060
3 R2 ^: {! H. V: i9 K; k/ B7 J0610620630640650669 a; }' ^  k% [$ o. z  R
067068069070071072
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 楼主| 发表于 2003-7-15 14:15:19 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:" U- e  V! |' M: k4 u

3 @* @3 g1 O% \5 D073074075076077078
' j6 W- }( E4 S, Z, q3 ^079080081082083084# E5 D7 `# j9 f8 A
085086087088089090
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 楼主| 发表于 2003-7-15 14:16:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:; N' F( I6 o5 T- q: ~$ V+ J& ~
$ `" B+ r3 V  K3 U. n
091092093094095096' [+ z5 D. R$ G( T/ F! |
097098099100101102% U  I+ {" {/ k# K. _  _$ b6 ~
103104105106107108
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 楼主| 发表于 2003-7-15 14:24:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:: T0 t8 ?- B) X( `, n" k+ X0 `6 a
5 A/ _3 r& l1 i6 j. q6 G
109110111112113114
  ?# ?4 _5 a3 U1 y0 b. ^1151161171181191208 S, O6 v' U- f- i1 w* j# P
121122123124125126
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 楼主| 发表于 2003-7-15 14:28:54 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
* g. M8 y4 |6 p/ Y
- P. c, |% e! b+ b- i2 T127128129130131132
2 F8 p0 K# s1 {; J" j- k0 I( |133134135136137138
, P; D9 x2 W: i. x* X  m# V139140141142143144
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 楼主| 发表于 2003-7-15 14:33:48 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:. Q4 y8 f/ g1 g2 ~/ D

5 E* [5 i3 y, a0 D- C: P1451461471481491509 |# \* u8 t7 S9 Z
151152153154155156* I* Z/ w. G9 p+ f8 u4 V
157158159160161162
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 楼主| 发表于 2003-7-15 14:35:44 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
2 h2 y0 v/ x% x% W9 i1 K' o
) ?& x0 V- b* R  G. R% i6 ~1631641651661671687 U0 n4 K2 ]8 H
169170171172173174
9 K5 p: a# I6 J4 U9 b175176177178179180
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 楼主| 发表于 2003-7-15 14:37:02 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
5 u( T/ e6 D, Q& U* v
4 k, v& ^$ c9 ]0 J3 ]181182183184185186
/ o1 ^% R9 f& N! c1 g1871881891901911928 @, Q! Q, m% w4 O. X
193194195196197198; T5 q  p( T& P, F
199200
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 楼主| 发表于 2003-7-15 14:47:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
8 K8 X: U( ?- M. d! a) G) ^; j/ X9 O& g
001002003004005006
# |* t' t* ]  I2 s007008009010011012
# N3 R1 e7 O, `6 b6 Z& ]013014015016017018
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 楼主| 发表于 2003-7-15 14:50:34 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:" P9 g# H! O& w  v
+ O3 R% m5 O. P  T
019020021022023024* s/ N. w' \/ ^6 Q
025026027028029030
  h, A2 {0 t; _! n& H2 z1 T031032033034035036
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 楼主| 发表于 2003-7-15 14:52:01 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
3 W$ s* y8 b' I% R% e3 a$ N: Y& [7 k( h
037038039040041042( o; x9 c. }4 H6 ?
043044045046047048# B4 [6 u+ `2 y. y
049050051052053054
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 楼主| 发表于 2003-7-15 14:55:14 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:! b0 m) z* v! A7 w- H* V9 w  M; C

' r2 H* s+ O' Z& u1 [1 o& N6 U9 E, n055056057058059060
( F9 y- F3 U9 w# q( {6 o8 w. {  L- R061062063064065066
4 N' y. n+ ^1 F& p& m067068069070071072
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 楼主| 发表于 2003-7-15 14:58:43 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
$ t$ v" J2 J( a. Y
& x- b' ]  x" y& N' y6 q073074075076077078
9 p" \$ C1 Z3 }6 m079080081082083084
  q$ n) \9 d  t' i. T6 Q085
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 楼主| 发表于 2003-7-15 15:09:46 | 显示全部楼层
Megaman EXE 3 蓝 Giga 级别的 Chips:
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发表于 2003-8-1 05:49:38 | 显示全部楼层
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