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GBA-1078-<洛克人 EXE 3 Blue>卡片组合(本站原创)

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发表于 2003-7-8 21:20:33 | 显示全部楼层 |阅读模式
转载请不要删除以下信息,感谢您!
6 p7 C. D: W, B8 P) Y■  ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★
  _7 A& @' b/ Q9 s: f5 a■● ■  NintendoWorld    站友xliz原创8 B0 p# W; u" d% O- P  K2 ]
■ ●■    http://www.NewWise.com , s! R' I7 e! |* O4 m8 n8 m7 V
■  ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★
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2 a( T* D9 m% V8 b* V! H& b9 a* c3 v1 K4 a) w$ t. l. ?/ {* ~, F
           洛克人 EXE 3 Blue 卡片组合& H+ O6 k& F5 l, t
" D+ D0 m7 @; `* g0 h4 B) D* h& s
) Y1 Z# o5 S9 L2 R# w3 u
英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版8 A% `( [/ K8 o
大家要看日文版的P.A.或详细攻略,点击这里吧!
3 p3 v) R# g# d& r9 n1 h2 A2 ?
====================6 E, F  C9 j7 M0 S' h6 j+ `" W9 V- V+ n
希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol:
1 B& ?  h3 N& r% I8 j& {; x( G. o4 Z6 F1 ]
以下内容格式如下:" P, n" M6 w8 h) \7 n! a2 E
8 p* A! k! Z( w# f& T' x
编号    名称
# J% {  \: K" Y, D) B( L0 u# t3 g' e说明
# M, Z" ~; ^. s8 i% F组合方法
# i( r6 w  ]5 b. c; J! ^---------------------------------, L; x! [+ b, I/ {0 a2 B8 _0 w! P6 i/ E
01    Z-Connon 1! i+ P1 [3 ^/ ~8 f* t
Unlimited Cannon for 5 sec7 V* {9 F0 I+ F
Cannon A+B+C
6 o+ X/ I5 F, F1 o1 {Cannon B+C+D
+ k- F8 P7 o$ b+ FCannon C+D+E
- p+ t$ _8 H0 q
3 G7 G. U6 Q$ ]" {9 ~$ b02    Z-Connon 26 L9 k$ [( n) ~5 l$ d% v8 q
Unlimited HiCannon for 5 sec
! a# x" N( |) n3 DHiCannon H+I+J1 Q2 H2 V1 K! Z+ r7 t: ]
HiCannon I+J+K
- I$ Q" W- z4 e, S9 m2 QHiCannon J+K+L
( m, E+ }3 T! {! k
3 _, f" S1 [  E1 h0 S& W03    Z-Connon 3/ p, n$ {' w( Y% r$ ~
Unlimited MegaCannon for 5 sec9 c" x+ A! C  ^& ]/ W$ I
M-Cannon O+P+Q
% p, u' `8 q, A5 {5 V5 E3 V& ]( KM-Cannon P+Q+R
: j. ?1 E+ V4 e" rM-Cannon Q+R+S
/ c4 c. u# k* B8 s8 Y; t4 p3 N# v, x* o2 ?
04    Z-Punch
4 d! Q) f9 L4 C# F2 PUnlimited GutPunch for 5 sec
5 z8 W2 S/ D. _# V. P9 o0 x# rGutPunch B+C+D& ?7 @0 q3 T% p2 L# E3 S7 K& W
GutPunch C+D+E* s& N: O% C- t9 z: t+ c0 A
GutPunch D+E+F; @+ M4 K9 G6 E* p+ ?/ ]

$ L' k4 }/ g: n6 F05    Z-Strght
# K* U3 b5 F" ^) Q4 A$ Q9 B/ m- ZUnlimited GutStrgt for 5 sec, P3 t; E' ?6 |( l8 a# W
GutStrgt O+P+Q
/ y3 c1 a* }3 FGutStrgt P+Q+R
, B8 A" Y) ~2 IGutStrgt Q+R+S
( R6 f' ?5 y; v. |# D& ~5 ]( l# I% e1 ?+ e
06    Z-Impact
3 F( r& q  c7 \5 x5 j8 hUnlimited GutImpct for 5 sec
$ p5 I0 j/ E( R( F* N& I$ VGutImpact G+H+I
7 P1 d5 H5 |& {0 p' NGutImpact H+I+J
8 n% n" [) ]0 C* i8 t+ y$ Y; {5 LGutImpact J+K+L6 I  z) `& m4 I% k  d/ {

, S' Z, W' ]; [' k# C$ K07    Z-Varibl4 B( b( C) e: V% P2 A3 P# s3 ~* `
Unlimited VarSword for 5 sec4 q8 \  M% U. r7 k/ M* F
VarSwrd B+C+D
% ^* x2 `: a: ]VarSwrd C+D+E
+ ?- u6 L% p5 c- t4 [" v- N, p# TVarSwrd D+E+F  w8 l+ \+ p3 ^* e7 d# z( ^
% L: s2 [! I' W+ p$ M
08    Z-Yoyo 1
% \3 W& u% ~1 q# d* z8 D1 n* }' lUnlimited Yo-Yo for 5 sec6 ?* P' t3 p( [2 U
Yo-Yo1 C+D+E
9 |$ O7 l$ }$ K! _6 vYo-Yo1 D+E+F6 f. Z4 ^( e% ?) l# a) W3 |3 j
Yo-Yo1 E+F+G) j! j5 m* Z8 b" i; Z+ H* F; V1 S+ d
2 D  ?, ?! t9 W5 S1 `5 J
09    Z-Yoyo 29 w* }+ k8 ~0 b( _: F) q
Unlimited Yo-Yo2 for 5 sec
) G4 n8 M7 C5 z9 {5 Q" CYo-Yo2 H+I+J
# E. \4 f  q0 GYo-Yo2 I+J+K3 X- C; C/ @" f  \4 i) g  E  p  [
Yo-Yo2 J+K+L
  Q% u" }( R/ i/ ~( X. Q: `
- A- S) y8 O, K1 d/ k' W10    Z-Yoyo 38 X. e# n) j9 Z. R" `
Unlimited Yo-Yo3 for 5 sec+ P. o- {* j6 I
Yo-Yo3 M+N+O% I/ D' o6 P3 F& o4 a
Yo-Yo3 N+O+P  B8 g( k: N& L* r& q- `
Yo-Yo3 O+P+Q% H* x! {6 C$ C& t

8 H2 b" S% B. ?9 {' l6 E3 y) k4 |11    Z-Step 1
* @! r& S' t0 j, B- [/ m7 a3 vUnlimited StepSwrd for 5 sec
! H6 J- I& p0 ?) `* VStepSwrd L+M+N" H+ x" Z2 D7 |3 d( }1 g
StepSwrd M+N+O
3 g( w8 V: ^$ N9 E0 G7 RStepSwrd N+O+P) f% K( u# }7 z9 X

' A- e. M! |- N  W1 O  k9 b/ ?( i: O1 h12    Z-Step 2
) X7 M3 B" d$ q% F, V% SUnlimited StepCros for 5 sec% I: n7 ]8 J0 n% m3 A, L
StepCros P+Q+R
. ^4 F9 Z5 G7 J4 eStepCros Q+R+S& W  l) \; A7 O0 r
StepCros R+S+T5 U8 Q! e) B) M: q3 ?
; m6 p) x7 `) r& x: g4 D5 ^* `
13    BubSprd2 |" F: d- g% x
Attks w/ spreading bubbles!
7 q" x9 F. j7 Q: R, bBubbler  C+D+E' i) X2 t3 @/ N, P! d: M2 X" d, e* T
Bub-V    D+E+F
" Z  l. m3 S; rBublSide E+F+G5 O6 x, Y! d- H% P7 X6 T2 A: ~
Bubbler E + Bub-V E + BublSide E7 h- J, j8 [5 ]0 v
# S0 B1 G8 @! Y9 Y0 N
14    HeatSprd
; w( L5 y$ F( Z/ k6 K, m% QAttks w/ spreading fireball!1 z9 s5 H7 P  g) ^) Q1 x# F
HeatShot H+I+J
. f5 d. E+ L, MHeat-V   I+J+K. `/ t8 |& b2 n2 [, f
HeatSide J+K+L
& F8 b0 ~% o' jHeatShot J + Heat-V J + HeatSide J
9 V! U: P- l. t, k
" l0 g! k/ l' d) s/ V15    H-Burst
* v: d8 y9 F9 }4 I: U! L2 ~% uCreates a giant explosion
% _8 }9 c. t' dSpreader M+N+O
) ]3 ~8 D+ Z" v* ySpreader N+O+P2 T; {9 ^9 e0 P' I
Spreader O+P+Q$ q1 e. f" H) d, k5 ]: k. ~

; ~& n5 C  ~. R9 C1 s16    LifeSwrd
- C% @2 }+ |2 T/ ISwings a huge 2×3 sword!2 b7 C! \( e; R
Sword E + WideSwrd E + LongSwrd E6 \2 z7 [# t: \
Sword L + WideSwrd L + LongSwrd L
5 X  }% ?7 e* L4 R7 xSword Y + WideSwrd Y + LongSwrd Y
9 h+ i. K8 d, h2 d- M2 W8 r# h
$ ~; k, E5 q% q, a) z5 ^' N1 Q17    ElemSwrd
4 G# \. d7 J6 ^4 C, w' G  p$ q. O! dWide swrd contains 4 elemnts
' c! E# o: [, P; zFireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N8 e" E- `8 x* U& X
FireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P
' b% h" R) ~& _8 C/ e9 i5 H0 t$ l+ ]* E' ]
18    EvilCut( k4 q8 h) P/ U2 V& A6 D" o0 O
Step up 2 & make 4 atacks5 J2 r6 j0 x# k9 Z! w' D7 s
StepSwrd P + HeroSwrd P + StepCros P! {4 d: I3 U# u  a
6 e" W  p4 V( L+ u8 q
19    HyperRat
& [$ `0 V1 u7 PA giant Ratton charges!
# `; p7 f$ G9 I3 }1 h8 E7 {9 \Ratton1 A + Ratton2 A + Ratton3 A, u  J1 n5 r! U/ c% s9 ~# s9 u0 x
Ratton1 C + Ratton2 C + Ratton3 C
1 S% O2 S/ i" ]+ ]  mRatton1 F + Ratton2 F + Ratton3 F3 c( f# h; ]5 q* O4 G% L4 k5 ~4 ^: j
7 }8 q& T8 U( H
20    TimeBom +  C6 l8 @- o* [5 w; L$ j# m
Sets Time Bomb in enmy area
' L+ g# e3 o9 D' [. t, [8 dTimeBomb J+K+L
* r( Z  ]: I) P4 T. DTimeBomb K+L+M* @' I1 t" @3 A% b2 O' l6 X# z) ~
TimeBomb L+M+N
+ m# i  v( o5 \) T
6 S' T' W. ?1 V, k. y( U+ T21    GelRain& h, J) V7 s, h: L
Gel steals squares5 R) G2 L" n; y+ ~4 `
MetaGel1 B+C+D/ ?# P2 e5 `  O! ]6 R( W
MetaGel2 E+F+G
* G, X- K: d1 j1 v$ t7 L1 ^; `MetaGel3 S+T+U5 H# {4 F- m* u+ q* z0 X6 X9 H( T
$ B' N! Y* z7 ]
22    EverCrse6 P6 L; F: P. }& W0 l
Shield chases enemies
" ^+ l" l, K1 v, ^9 lCrsShld1 C + CrsShld2 C + CrsShld3 C
& i, V  M% H& f, O" a) ?CrsShld1 L + CrsShld2 L + CrsShld3 L- f" @4 ?8 |' j: d

/ C$ T2 N2 h2 ~4 @23    MomQuake- _4 `! N. s( S4 H7 G0 Y
Awakens Mother Earth!, W- ]1 T* l( r( J$ x* u
RockCube * + RockCube * + GodStone S+ k' b& I9 U8 |' c' o
; |/ C9 w) P* W2 o
24    PoisPhar
2 S  b1 Q+ }5 G. D9 gPharaoh generates poison
1 u1 e8 W+ @1 A8 a  WPoisMask A + PoisFace A + Anubis A
" @+ p2 M9 y3 H' M- z
- C; |$ K0 Y/ J4 D25    BodyGrd0 y0 }/ U' o8 e1 j$ I1 y& p0 s! S
Bodyguard takes out enemies
: w9 P; f7 p; w+ h( JAntiDmg M + AntiNavi M + Muramasa M
! ^1 m& I' P( [! I4 p9 N
- ?) m" Z. M4 B# P) v$ v! u$ q7 ~. w26    500Barr2 g- E6 i8 `. i1 C$ }
Barrier absorbs 500HP dmg
  A, ~6 t( Q, X$ ?7 H! P* rBarrier E + Barr100 E + Barr200 E/ m1 Y& i: V* s" [; t3 L) g9 y% P2 o" a
Barrier R + Barr100 R + Barr200 R
$ T! ?6 [$ P3 g- c6 l" p1 L/ q
8 @1 c6 T" N# Y27    BigHeart5 m1 I( H2 y5 Q# @
Attacks, then heals HP!
) \5 H& K4 e$ \HolyPanl R + Recov300 R + Roll R
  y- t& S/ H# {5 m  ]; Q- JHolyPanl R + Recov300 R + RollV2 R
: J4 S1 z& c5 i/ ^HolyPanl R + Recov300 R + RollV3 R* r( }0 E/ I. d3 l+ A

% a3 X- S, h$ H: v28    GtsShoot4 f. Y$ f) y, V/ f; i' F
GutsMan throws MegaMan!
6 ?0 [0 a+ b" w: g% o- |6 kGuard * + DashAtk G + GutsMan G2 H/ f% N4 t3 G' `
Guard * + DashAtk G + GutsMan2 G1 i- M( _. P- L! p6 ^& E' q
Guard * + DashAtk G + GutsMan3 G
7 j$ L1 J, v0 K0 F. P: I: U% hGuard * + DashAtk G + GutsMan4 G
1 b8 O6 [) L7 _: u* W! x0 \( f; B" Q+ ^# V  y
29    DeuxHero# W3 V/ ?. {% G& k: e* l2 i
MegaMan & ProtoMan team up!
  A" `; r5 d6 `CustSwrd B + VarSwrd B + ProtoMan B
) D' ^' E& b+ T# w) ICustSwrd B + VarSwrd B + ProtoMn2 B5 y0 g, b  ~; q# h
CustSwrd B + VarSwrd B + ProtoMn3 B5 G* K) i6 J$ S
CustSwrd B + VarSwrd B + ProtoMn4 B9 X" p# O8 v- D  W* ^

* {; k1 y/ h: `) o& L1 c% F" i30    2xHero$ {( V7 K* [$ M
MegaMan & ProtoMan Dual atk
6 \1 a9 l6 `0 c4 d5 U& ]* \. JSlasher B + CustSwrd B + VarSwrd B + ProtoMan B
2 ]- ^! m5 i6 a1 t9 CSlasher B + CustSwrd B + VarSwrd B + ProtoMn2 B6 Q) \+ L4 z& I3 M9 Q* x/ _: A
Slasher B + CustSwrd B + VarSwrd B + ProtoMn3 B* ]2 N/ I0 Y: b# U3 t
Slasher B + CustSwrd B + VarSwrd B + ProtoMn4 B
( a0 s1 I, ^; h& H) k4 u' F, H+ R6 I2 _3 x( k$ R0 D8 T! m
31    PrixPowr
1 c% V% y2 Z2 Q5 ^% L: |, j3 c3 Navis attack at once!6 q4 f, g% Z  _) ?1 B( c
Team1 * + Team2 * + KingMan5 K
+ O( M% a) ^4 U* l. fTeam1 * + Team2 * + MistMan5 M( I/ h5 ?" L. \) L
Team1 * + Team2 * + BowlMan5 B
4 E- D/ p/ P1 I$ V4 r( l& |# r- w6 J# n; d" k" |
32    MstrStyl
8 I' u: m, @' cMegaMan unleashes his power
& b( ]! B8 O3 O, mSalamndr * + Fountain * + Bolt * + GaiaBlad *
; x/ n. z# t& \3 _! d& N$ ?8 j) a" k
StdrdChip (Part 1)+ p, Q, C# o4 K# ]
┌──┬────┬─┬──┬──┬───┬───────────────┐
/ x$ O. N; P  S' g│编号│名称  │MB│攻击│属性│稀有度│说明             │  T" [( ?9 K: X' ^! s. p; A
├──┼────┼─┼──┼──┼───┼───────────────┤
  B) W" d9 `9 K; Y; h2 w: U- f1 s│1  │Cannon │12│40 │  │*   │Cannon to attack 1 enemy   │
; h) K3 M7 O" {1 S│2  │HiCannon│24│60 │  │**  │Cannon to attack 1 enemy   │  D9 ?% g4 Y- w/ q; R
│3  │M-Cannon│36│80 │  │***  │Cannon to attack 1 enemy   │
$ [: c  {3 n/ g: x1 L( J0 I│4  │Airshot1│4 │20 │  │*   │Knocks enemy back 1      │+ |5 Y( ~6 g! n$ d* @5 w
│5  │Airshot2│12│30 │  │**  │Knocks enemy back 1      │/ B- x4 h: ~9 Q9 `2 f% o. l# m
│6  │Airshot3│18│40 │  │**  │Knocks enemy back 1      │
, P4 Y3 u" X/ C  w│7  │LavaCan1│34│90 │Fire│*   │Fires lava fr. area      │4 w- E) I' R0 g3 [! E5 K9 g
│8  │LavaCan2│42│120 │Fire│**  │Fires lava fr. area      │+ k  g& H% b+ b+ h
│9  │LavaCan3│60│150 │Fire│***  │Fires lava fr. area      │1 a) z6 V# q" {
│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area   │
6 e% k  N1 }" D; o- {  ?) l│11 │ShotGun │8 │30 │  │*   │Explodes 1 square behind   │- `9 C: P1 `9 x; c* |2 P
│12 │V-Gun  │8 │30 │  │*   │Explodes 2 diag. squares   │
3 _0 o  y( Z" o│13 │SideGun │8 │30 │  │*   │Explodes up, down on hit   │' W; m; O5 R; F2 K
│14 │Spreader│16│30 │  │**  │Creates a large explosion   │# A, }* E+ [# p6 n' Z' }9 c! z& V
│15 │Bubbler │14│60 │Aqua│*   │Explodes 1 square behind   │- l* p- a4 ]/ N# h& q
│16 │Bub-V  │22│60 │Aqua│*   │Explodes 2 diag. squares   │4 L( C" T- T" {
│17 │BublSide│30│60 │Aqua│**  │Explodes up, down on hit   │/ M5 F' G- R+ {$ B) L
│18 │HeatShot│16│40 │Fire│***  │Explodes 1 square behind   │
# t2 ?) ^: M& V" `. H# ]4 i│19 │Heat-V │24│40 │Fire│*   │Explodes 2 diag. squares   │
( T/ I0 p& G! C, ^# G+ s; ]7 i: x8 s│20 │HeatSide│32│40 │Fire│**  │Explodes up, down on hit   │
+ `4 _$ }- p6 b" g1 \│21 │MiniBomb│6 │50 │  │***  │Throws a bomb 3 squares    │7 P2 a% t5 I5 b! N) S! j
│22 │SnglBomb│12│50 │  │*   │Throws a big bomb 3 squares  │* ?  {3 o$ W$ N% N
│23 │DublBomb│24│50 │  │*   │Throws 2 big bombs 3 squares │
* y$ U: N( \4 j6 T1 l* S4 L. @│24 │TrplBomb│36│50 │  │**  │Throws 3 big bombs 3 squares │+ {4 u$ P, U" f. K. Y/ C9 i' [* _
│25 │CannBall│33│160 │  │***  │Breaks 3rd panel ahead    │
5 M7 C* q2 d% a1 I# n2 X( r│26 │IceBall │18│120 │Aqua│***  │Freezes 3rd sqr. ahead    │5 q% o8 A, {. C- a6 w; O
│27 │LavaBall│20│140 │Fire│***  │Shoot lava 3rd sq. ahead   │
3 Z) m# ?! m1 y. a│28 │BlkBomb1│60│120 │Fire│**  │Firebomb hits 3rd sq ahead!  │
& a: x1 P$ v/ b# I2 w# G5 X│29 │BlkBomb2│70│170 │Fire│***  │Firebomb hits 3rd sq ahead!  │/ X1 T& [! L( }5 I9 ~
│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead!  │+ W( m, |1 |6 X1 `/ u5 K
│31 │Sword  │10│80 │  │*   │Cuts enmy in front! Range: 1 │) U* j% {* R% L% s6 X' m* }
│32 │WideSwrd│16│80 │  │**  │Cuts enmy in front! Range: 3 │
; P7 {5 p, `) Z) e' o$ Q│33 │LongSwrd│24│80 │  │***  │Cuts enmy in front! Range: 2 │* A; F, t" Z6 a' Y0 f) \( n: c
│34 │FireSwrd│20│150 │Fire│***  │Fire: Cuts fwd 3 squares   │
6 U  D' \1 R% N) D8 j│35 │AquaSwrd│25│150 │Aqua│***  │Water: Cuts fwd 3 squares   │
7 F/ B* y3 ^) s0 N. |0 S% s│36 │ElecSwrd│23│130 │Elec│***  │Elec: Cuts fwd 3 squares   │
* S! p1 ^8 H9 u/ u. c# p│37 │BambSwrd│18│140 │Wood│***  │Wood: Cuts fwd 3 squares   │
; B, x  y, e5 e2 |- E$ J+ v│38 │CustSwrd│21│????│  │***  │Cust Gauge = Atk Str     │# c, Q8 a2 e8 _/ B8 A
│39 │VarSwrd │68│160 │  │**** │A magical shifting sword   │
; j* f5 U6 Q: b/ J# _. w│40 │AirSwrd │30│100 │  │***  │Wide swrd with air attack!  │
5 T( A2 Q/ R# v) z1 X) }2 @│41 │StepSwrd│43│130 │  │**** │2 steps, then uses wide swrd │
# ~$ B: ~4 u; S: t, d│42 │StepCros│74│130 │  │**** │2 steps, then uses cross atk │/ q. I5 w& w2 c) u* F1 g$ K5 [  F& i
│43 │Slasher │12│240 │  │***  │Cut while A button is held!  │
- ~! u- h1 w* m' j  y│44 │ShockWav│10│60 │  │*   │Shock through enemies     │
; ^8 X9 v# E3 J7 Y7 m$ P│45 │SonicWav│26│80 │  │**  │Shock through enemies     │
, J6 S3 X; t, f6 i│46 │DynaWave│42│100 │  │***  │Shock through enemies     │" z! [3 b) Q. S, Q
│47 │BigWave │82│190 │  │**** │Shck wave cracks panels    │# `3 t; E' S& m2 D# f
│48 │GutPunch│14│80 │  │*   │Punch pushes 1 square     │5 [6 O8 R' R- Y0 u6 W
│49 │GutStrgt│30│100 │  │**  │Punxh 2 square range     │
% Q5 ?  B2 \# t& Q0 E9 x│50 │GutImpct│50│160 │  │***  │Punch pushes 1 square     │
% D: D* \+ X3 w1 X│51 │DashAtk │11│90 │  │*   │Dash through enemies!     │( W" Q# ]+ x! ], s$ X  C; f
│52 │Burner │15│130 │Fire│***  │Envelops you in flame!    │
2 t% q6 h0 f% [. @. E  Q│53 │Condor │44│180 │  │**** │Chrge atk pierces enemies   │: ^6 x$ @- e8 \% t; B
│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape!   │+ @" U$ ~6 }4 Y
│55 │Zapring1│8 │20 │Elec│*   │Pralyzing electric ring atk! │9 w1 t8 [3 j7 u6 Z1 G
│56 │Zapring2│18│40 │Elec│**  │Pralyzing electric ring atk! │
2 O8 L) m$ \7 E9 j; x0 ?4 _│57 │Zapring3│28│60 │Elec│***  │Pralyzing electric ring atk! │
2 @7 b5 L( E8 T/ Z│58 │IceWave1│14│80 │Aqua│*   │Creates a 2 sq wide ice wave! │
6 F# a+ R9 E& E  R│59 │IceWave2│22│100 │Aqua│**  │Creates a 2 sq wide ice wave! │  {: z+ N/ S* G9 J. P
│60 │IceWave3│30│140 │Aqua│***  │Creates a 2 sq wide ice wave! │8 G  s& X7 H! U
│61 │Yo-Yo1 │72│40 │  │*   │3-square yo-yo attack!    │1 Q6 Z( }9 i8 i
│62 │Yo-Yo2 │80│50 │  │**  │3-square yo-yo attack!    │
  Z) u/ j  T. W! u2 A) r: ^! e│63 │Yo-Yo3 │88│60 │  │***  │3-square yo-yo attack!    │9 J0 @: |, {4 s
│64 │AirStrm1│26│50 │  │*   │Creates 3 whirlwinds     │
8 \1 ~8 ]! J2 K% j│65 │AirStrm2│35│60 │  │**  │Creates 3 whirlwinds     │2 b" P* O; A  X# e3 J9 S; U2 u$ d
│66 │AirStrm3│44│70 │  │***  │Creates 3 whirlwinds     │
8 a1 Z. [7 c- d│67 │Arrow1 │40│100 │Elec│*   │Bee fly diagonal paths    │" g: w& i; ]2 o3 z; {
│68 │Arrow2 │60│130 │Elec│**  │Bee fly diagonal paths    │
  o5 l# r% j% f% Y│69 │Arrow3 │80│160 │Elec│***  │Bee fly diagonal paths    │3 i: H6 h" ]) K; Z  f7 b
│70 │Ratton1 │14│80 │  │*   │Crawling rat, turns once   │$ F3 b6 m7 {1 B) p& L
│71 │Ratton2 │24│100 │  │**  │Crawling rat, turns once   │7 p1 ?) A- ^: e3 W& c
│72 │Ratton3 │34│120 │  │***  │Crawling rat, turns once   │
) |% y2 G4 Q  G* ^9 g│73 │FireRatn│35│230 │  │***  │Activates when hit w/fire!  │
1 x4 C  z2 H8 I7 i* w* e│74 │Wave  │60│80 │Aqua│***  │Creates a wave that moves 3 sq│
( n4 \. Y8 x6 J3 Q│75 │RedWave │72│90 │Fire│***  │Creates a 3 sq wave of lava  │( W, [; e4 _" e1 @0 U3 l% \# x
│76 │MudWave │84│100 │Wood│***  │Mud wave advances 3 squares  │+ p/ c; V: {  ?; H3 u6 B
│77 │Tornado │18│20 │  │**  │An 8-hit tornado 2 ahead   │
. `* V4 z  M! P* m5 R│78 │Spice1 │22│80 │Wood│*   │Dangerous powder on all grass │8 y' V  K5 |8 X" e$ _2 V
│79 │Spice2 │34│110 │Wood│**  │Dangerous powder on all grass │
* j) v9 D: y9 D- O│80 │Spice3 │46│140 │Wood│***  │Dangerous powder on all grass │* b, e2 ?( U0 b0 @; G
│81 │Shake1 │34│90 │  │*   │Vertical shaking 3 sq ahead  │
) D" y( N9 K( E' ~- _8 u6 W│82 │Shake2 │40│110 │  │**  │Vertical shaking 3 sq ahead  │
1 g( S  e  r/ K$ B. i" S, u3 ~│83 │Shake3 │50│140 │  │***  │Vertical shaking 3 sq ahead  │
" v/ Y+ ]1 j2 A2 V$ v( R% @│84 │NoBeam1 │66│200 │  │**  │Fires if something behind   │
5 f$ d4 T. R% o  Y' w* u3 K! l! _│85 │NoBeam2 │77│260 │  │***  │Fires if something behind   │, |2 L3 W8 S) }3 U
│86 │NoBeam3 │88│300 │  │**** │Fires if something behind   │; S5 |  W& }0 `" F% d5 M: Z
│87 │Hammer │16│100 │  │**  │Hammer smashes front!     │
- e) `/ Q9 b( T5 @9 ?, i│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward   │
# }5 C" i2 e, U9 L* ]│89 │Rope1  │45│50 │Wood│*   │Entwines adjacent enemies!  │5 T6 ?# G3 j) y) |* V7 ~2 v4 _$ K
│90 │Rope2  │55│70 │Wood│**  │Entwines adjacent enemies!  │+ C8 v5 n  j4 G5 R3 S8 W, A
│91 │Rope3  │65│90 │Wood│***  │Entwines adjacent enemies!  │
8 O' F  D. T' ]  B( j/ _│92 │Boomer1 │15│60 │Wood│*   │Boomerang encircles field   │
1 c5 x" R  w3 e│93 │Boomer2 │22│80 │Wood│**  │Boomerang encircles field   │
  U7 _* c( _# S& _# H│94 │Boomer3 │30│100 │Wood│***  │Boomerang encircles field   │& |8 {; f# W( |) A+ ?3 B- K5 T
│95 │PoisMask│30│  │  │*   │Poison area w/ A button!   │
, _7 \1 w9 t& ]" h7 G│96 │PoisFace│38│  │  │**  │Spread poison w/ A button!  │; W9 o; o. f$ V$ ]: s/ R
│97 │RockArm1│23│100 │  │*   │Paralyzes enemy w/ erthquake │% B  m/ V) c! h" p, s
│98 │RockArm2│35│150 │  │**  │Paralyzes enemy w/ erthquake │2 i) S0 Q, v5 S. v) S3 P" V& i
│99 │RockArm3│47│200 │  │***  │Paralyzes enemy w/ erthquake │
# ^7 L: a0 x3 ]$ E! ]│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│0 f+ A. J* f* p
└──┴────┴─┴──┴──┴───┴───────────────┘- q& |9 v1 t3 Z! N3 }& n. D

; ^  N& _7 ^7 A6 J5 {3 z$ mStdrdChip (Part 2)
- @+ V7 _: c4 Q( x/ ]1 d0 n┌──┬────┬─┬──┬──┬───┬───────────────┐! ^) g8 W( _5 R6 K" V5 t
│编号│名称  │MB│攻击│属性│稀有度│说明             │$ Q& _9 G  Y* }5 @& {( w5 @- t
├──┼────┼─┼──┼──┼───┼───────────────┤
) W" V6 ]+ n/ L8 ?3 J5 X  q( r6 V│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│4 \7 I: a! M: X* o( [. i* X
│101 │CrsShld2│33│210 │  │**  │Guard, and bite into the enemy│
- _+ ?6 D1 s1 `5 V│102 │CrsShld3│41│260 │  │***  │Guard, and bite into the enemy│2 N- \+ ^0 q/ J+ D7 M3 d
│103 │Magnum1 │35│120 │Fire│*   │Cursor destroys panel!    │+ y3 J1 f+ l1 x# n1 P% e  L3 X" k, b
│104 │Magnum2 │55│150 │Fire│**  │Cursor destroys panel!    │7 e: P- W8 Z7 U* S+ o
│105 │Magnum3 │75│180 │Fire│***  │Cursor destroys panel!    │
; E- W, K+ j5 d, h- y! p% ]& Q│106 │Plasma1 │14│30 │Elec│*   │Launches electric attack   │7 w+ @1 U, I" W. M% E# q* y0 c
│107 │Plasma2 │26│60 │Elec│**  │Launches electric attack   │
  {7 H6 Z8 w# u! C" y  W6 p│108 │Plasma3 │34│90 │Elec│***  │Launches electric attack   │) Q8 k$ L. d1 A$ d- u
│109 │RndmMetr│28│100 │Fire│***  │Meteors smash enemies!    │! H# j; I& ]3 T2 M( [4 T
│110 │HoleMetr│48│100 │Fire│***  │Meteors smash into sq     │- o3 p. r8 s( B
│111 │ShotMetr│38│100 │Fire│***  │Meteors shoot out forward   │
1 T6 c6 U& D5 v5 S" g! W6 l, h6 T│112 │Needler1│32│30 │  │*   │Advance w/ A, stop to attack │
0 \* ]1 v% I4 ]; k0 O1 h: g│113 │Needler2│52│40 │  │**  │Advance w/ A, stop to attack │% J. B% O6 D, v1 [* M* {  K
│114 │Needler3│72│50 │  │***  │Advance w/ A, stop to attack │
2 ^% U; o7 Q+ C+ X! m: P│115 │Totem1 │29│100 │Fire│*   │Creates a totem to blow fire │
. [; |5 y) a( I+ |# B3 g5 \, o│116 │Totem2 │38│140 │Fire│**  │Creates a totem to blow fire │! \. l  c" n/ N, g& N0 m
│117 │Totem3 │47│180 │Fire│***  │Creates a totem to blow fire │8 h6 W- @4 g7 \* i% I" _
│118 │Sensor1 │62│100 │Elec│***  │Sensor to watch sq ahead   │
& I9 A  {: f7 J# R4 Z$ n# ]  M│119 │Sensor2 │70│130 │Elec│***  │Watch sq ahead or diagonal  │
3 _, _5 d/ o' t- c6 `# m* n│120 │Sensor3 │72│130 │Elec│***  │Watch sq ahead or diagonal  │- y+ ~( F! M. e$ K- K6 N
│121 │MetaGel1│18│90 │Aqua│*   │Gel atk steals a panel!    │5 m; m: H7 U) Y2 x7 W7 }" c9 `6 M* q
│122 │MetaGel2│28│130 │Aqua│**  │Gel atk steals a panel!    │2 J; v1 W8 o4 S: W' J. U6 U* p# ]
│123 │MetaGel3│38│170 │Aqua│***  │Gel atk steals a panel!    │* _2 J6 }7 a4 c- y
│124 │Pawn  │44│90 │  │***  │Attack by pressing A button  │  ]/ g; g1 C( I
│125 │Knight │64│150 │  │***  │Jumps fwd and attacks     │
7 Y% [$ u6 W) f$ t│126 │Rook  │30│  │  │***  │Protects you from attacks   │- n9 N$ D8 f# ]  B. Q; z& O
│127 │Team1  │16│10 │  │**  │Powers up when ally is hit  │' j/ l4 H1 x5 ]  ?- Z& l
│128 │Team2  │20│  │  │**  │Ally's HP recovered if hurt  │
1 a6 n& k: Y5 c; m2 {- l│129 │TimeBomb│32│150 │  │***  │An area-wide time bomb    │
$ h$ N/ ]9 p5 W, e& q; k* T│130 │Mine  │16│300 │  │***  │Places a mine in enmy area  │
0 R* X  C" }- o, }# |( K│131 │Lance  │46│130 │Wood│***  │Lances through back line   │
' `/ f  n* z5 L, l; k( _* z- s9 d│132 │Snake  │20│40 │Wood│***  │Snake from hole in area    │
! ]( z! g' P+ N9 H5 @│133 │Guard  │5 │  │  │*   │Repels enemy's attack     │2 t1 n3 ^$ U* Q  x) I( {
│134 │PanlOut1│4 │  │  │*   │Destroys 1 panel in front   │+ j" G4 s' q! n. E8 P' c( l- |0 ^
│135 │PanlOut3│7 │  │  │*   │Destroys 3 panels in front  │! R9 n; Q& X6 n5 h8 z2 f
│136 │PanlGrab│10│  │  │*   │Steals one enemy square!   │
$ k/ q+ D4 e: y; t0 v8 f│137 │AreaGrab│15│  │  │**  │Steals left edge from enmy  │
4 \1 s7 K! q4 T1 E/ Y# y( t9 K│138 │GrabBack│10│40 │  │***  │Retaliate stolen panels!   │
. ~( d  g6 T7 v, J: D│139 │GrabRvng│30│80 │  │**** │Retaliate stolen panels!   │4 A( f) q' X1 S& C
│140 │RockCube│9 │  │  │*   │Places a rock cube in front  │
. N; K- J7 P: `) w2 I│141 │Prism  │60│  │  │***  │Prism fires randomly     │
! f1 l! _$ O4 c0 v$ y3 g│142 │Wind  │14│  │  │*   │Windbox blows at enmy area  │
: t- `% k  c* R) B* S│143 │Fan   │14│  │  │*   │Vacuum pulls enemies     │4 x1 S4 _9 ?' i% Y6 l
│144 │Fanfare │32│  │  │***  │Take no damage for a while  │
" Z- f$ A5 ~  e- q6 o8 q│145 │Discord │38│  │  │***  │Confuses enemies w/ music   │  R3 Z4 c% D" i* i  t
│146 │Timpani │42│  │  │***  │Paralyzes enemies w/ music  │
4 b/ {: `! s" {0 Z8 J│147 │Recov10 │5 │  │  │*   │Recovers 10HP         │
" Q' q2 n1 G5 `4 S5 P# n│148 │Recov30 │8 │  │  │*   │Recovers 30HP         │
6 h7 L3 v1 \+ h1 W5 {5 ~6 e( r│149 │Recov50 │14│  │  │**  │Recovers 50HP         │9 x' e1 Y2 {  @' f* L; Z% x! d7 B$ j- X
│150 │Recov80 │20│  │  │**  │Recovers 80HP         │' `8 O, A" V; ?: B; _9 k# N1 Y
│151 │Recov120│35│  │  │***  │Recovers 120HP        │
9 w. V4 i3 Y9 G. a6 y( U+ b│152 │Recov150│50│  │  │***  │Recovers 150HP        │4 c7 }6 n; A" [# U: T
│153 │Recov200│65│  │  │**** │Recovers 200HP        │
9 u& [9 K/ }; I/ x5 E  \│154 │Recov300│80│  │  │**** │Recovers 300HP        │. a7 W5 ~  T  d/ R2 ?
│155 │Repair │8 │  │  │*   │Fix your area's panels    │
3 `& E: {" k6 D1 Y+ ?# ~. J7 |│156 │SloGauge│20│  │  │***  │CustGauge slows down in battle│
$ V2 H" J+ V8 `" |│157 │FstGauge│40│  │  │***  │CustGauge speeds up in battle │
2 h  z$ h! b1 D7 |% F+ e6 h5 J/ s│158 │Panic  │14│  │  │***  │Confuses enmies if you are  │4 |+ R7 b  B. F8 k- f: i4 ?
│159 │Geddon1 │10│  │  │***  │Cracks all panels!      │5 u7 w1 D9 _# S$ v; a0 [/ D+ s$ K
│160 │Geddon2 │50│  │  │**** │Breaks all empty squares!   │2 P9 |/ @2 X- g
│161 │Geddon3 │90│  │  │**** │Turn all panels to swamp!   │: H3 |& p( c+ z
│162 │CopyDmg │18│  │  │***  │Duplicate damage on 2nd enemy │
6 y7 N1 V: k0 X5 Q5 H│163 │Invis  │11│  │  │***  │Invisible for a while     │
- C$ y: Y2 \/ q│164 │Shadow │60│  │  │***  │Only swrd attack hurt you   │
8 i8 ~! u4 D3 S& X│165 │Mole1  │28│  │  │*   │Attacks fr. under ground!   │2 M$ {4 ~' v2 p; L6 }
│166 │Mole2  │35│  │  │**  │Attacks fr. under ground!   │
% U2 Y+ N+ d9 l7 l│167 │Mole3  │42│  │  │***  │Attacks fr. under ground!   │% I3 Q# |, c. b; f7 i4 j1 j- H
│168 │AirShoes│26│  │  │***  │Can stand on empty squares  │! k6 [1 ^& p, C9 F0 a7 q* s3 S
│169 │Barrier │7 │  │  │*   │Nullifies 10HP of damage!   │
& X1 n3 R) j9 d9 l  G, ^/ k( g│170 │Barr100 │25│  │  │**  │Nullifies 100HP of damage!  │% s6 T8 o4 p# Y
│171 │Barr200 │50│  │  │***  │Nullifies 200HP of damage!  │
! P1 e; v3 a5 Z# Z- m. a5 H% X- o│172 │Aura  │55│  │  │***  │Repels attacks under 100   │
# n0 A; M5 F# w; p1 e& K" m* ]1 L, h│173 │NrthWind│43│  │  │**** │Wind removes auras, etc    │0 M& w2 b9 C- p4 W  I/ K- R
│174 │Mettaur │30│????│  │***** │Summons a Mettaur to fight!  │* G  e, c5 W7 q, Q; R
│175 │Bunny  │32│????│Elec│***** │Summons a Bunny to fight!   │
" _4 r) Z5 M. {# b8 ~+ G  r! l4 Z│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight!  │
% @$ ~5 \& \, N( l│177 │Swordy │30│????│  │***** │Summons a Swordy to fight!  │
( N# E  X+ p) s9 q' V│178 │Jelly  │46│????│  │***** │Summons a Jelly to fight!   │* Q3 A' V* L3 Q3 p. v2 O+ k
│179 │Mushy  │38│????│Wood│***** │Summons a Mushy to fight!   │4 H1 A2 h! A0 V
│180 │Momogra │38│????│  │***** │Summons a Momogra to fight!  │$ h# ]4 A! f( \- T1 z% k# l
│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │* a# v3 g# A4 V' D" _: w% N- X
│182 │Scuttlst│52│????│  │***** │Summons a Scuttlest to fight! │
3 ~* _1 i: d  }# H3 z  }│183 │Hole  │55│  │  │**** │Open hole to dark world    │- I$ _3 D& t* m" u
│184 │HolyPanl│14│  │  │**  │Creates a holy pnl in front  │* J  N  p2 [2 F  _: p# H
│185 │LavaStge│22│  │  │***  │Changes all panls to lava   │' O! P; L/ }3 ~( N% P% E
│186 │IceStage│20│  │  │***  │Changes all panls to ice   │
2 H2 w: Q# i: ]- g│187 │GrassStg│10│  │  │***  │Changes all panls to grass  │
& C1 H/ L* z' a│188 │SandStge│18│  │  │***  │Changes all panls to sand   │. e! }# S* F/ s. V. v
│189 │MetlStge│26│  │  │***  │Changes all panls to metal  │
9 L0 T# s, s2 p7 Q5 A, z, ]│190 │Snctuary│54│  │  │**** │Change own panls to holy   │/ w9 B8 D$ M7 P2 H
│191 │AntiDmg │45│100 │  │***  │Sets trap & throws stars!   │
5 G6 y2 _7 z$ u# k( j9 d6 @+ F2 h│192 │AntiSwrd│68│100 │  │***  │Retaliate for sword damage  │& k. S: X8 l' {, F2 W* B8 m/ k
│193 │AntiNavi│60│  │  │**** │Take the enemy's Navi away  │
  I: k  c4 ~6 A  U, T! [6 v│194 │AntiRecv│73│  │  │***  │Punish recovery of HPs!    │" u3 E/ ?% R5 R8 s) W! N
│195 │Atk+10 │4 │  │  │*   │+10 for selected atk chip   │
% \8 U& T) `3 _│196 │Fire+30 │20│  │  │**  │+30 for Fire atk chip     │2 U) T& F- c' c# C% h5 B7 ^( B; Z0 t. G
│197 │Aqua+30 │21│  │  │**  │+30 for Aqua atk chip     │- }7 p0 `* f9 \3 |
│198 │Elec+30 │23│  │  │**  │+30 for Elec atk chip     │
6 Q; c' n& G1 a2 U1 ^' Y2 X│199 │Wood+30 │26│  │  │**  │+30 for Wood atk chip     │
1 f. X7 ^, ?" n/ S* E6 q│200 │Navi+20 │34│  │  │**  │+20 for selected Navi chip  │+ L+ k, P! k' P! b, m5 E' D. }
└──┴────┴─┴──┴──┴───┴───────────────┘( y: O; C4 \6 x- v- w( K4 b; r

4 \) O% {8 F' P
. p/ U. y- \7 E+ z- @( a: JMega Chip$ r$ \8 }  K2 b5 c4 H# B& C2 C3 |
┌──┬─────┬─┬──┬──┬───┬───────────────┐/ F3 f5 S- [# ?; Z8 L# w+ U
│编号│名称   │MB│攻击│属性│稀有度│说明             │, T+ R& E4 ^3 m1 d1 _! L
├──┼─────┼─┼──┼──┼───┼───────────────┤
3 p4 h  R+ Q2 T  I: \. r│1  │Muramasa │74│????│  │***** │Power = amount of HP lost!  │
7 M! U; ^0 @/ J/ e: Y# |│2  │HeroSwrd │65│180 │  │**** │Legendary swrd cuts 3 sq!   │/ y& a1 `! k; {) \
│3  │ZeusHamr │90│250 │  │***** │Damages anyone on a panel   │
; p( Z' e  ]1 ]│4  │StandOut │22│220 │Fire│***  │Heat: Send Fire into hole   │
) \* b& |4 N9 d$ S/ W│5  │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole   │
) ^9 W% S4 j3 r* i9 A│6  │WatrLine │18│180 │Aqua│***  │Water: Draw wter from hole  │: m( |; t6 Q; u' b( ?/ }
│7  │Fountain │48│240 │Aqua│***  │Water: Draw wter from hole  │
- ?, n0 j; y( L$ I│8  │Ligtning │30│160 │Elec│***  │Elec: Dmgs object & area   │( y& z, L2 \- h6 Y# C. R5 w9 \
│9  │Bolt   │52│210 │Elec│***  │Elec: Dmgs object & area   │: R% f# o' M- z$ E! O. P
│10 │GaiaSwrd │28│100 │Wood│***  │Wood: Take power frm next chip│+ G! t' \5 n* H% N; o) D
│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│
+ J, d! ~( ]! D8 ?│12 │Meteors  │86│40 │Fire│**** │Drop many meteors on enemy  │
+ v" s( ?9 |" T8 k│13 │Guardian │82│  │  │***** │Statue punishes when hit   │' T3 u# M* Y) a
│14 │Anubis  │90│  │  │***** │Anubis poisons enemies    │
' W/ q3 C$ H/ A* U; Q$ W. v4 n│15 │Godstone │66│150 │  │**** │Summons a GodStone from hole │& e5 z4 Z  w* X- \
│16 │OldWood  │72│100 │Wood│**** │Summons OldWood from hole   │* b! e3 ]: V- h* V, ?, e: h
│17 │Jealousy │64│100 │  │***  │More dmg if enemy has chips  │
3 e- m9 M% G* V8 J│18 │Poltrgst │58│  │  │***** │Objects thrown at enemies!  │) N3 K2 c4 a4 p* k) i, A2 l
│19 │LifAura  │77│  │  │**** │Repel all attacks under 200  │8 u) t0 a) {; q8 j; f5 _) c
│20 │FullCust │10│  │  │***  │CustGauge instantly refills! │: I1 @2 L! z! S. `
│21 │Atk+30  │50│  │  │***  │+30 for selected atk chip   │1 [- R! s( Y/ E! b0 l
│22 │Navi+40  │60│  │  │***  │+40 for selected Navi chip  │
8 A1 a2 C7 h8 K│23 │Roll   │10│20 │  │***  │Attack an enemy, heal you   │
) e) r! K: D' N1 }; j! g7 T, v│24 │RollV2  │22│30 │  │**** │Attack an enemy, heal you   │# ]3 l. _% }7 {0 }+ @
│25 │RollV3  │34│40 │  │***** │Attack an enemy, heal you   │
# T. d. d" H+ x+ i│26 │GutsMan  │15│50 │  │***  │Sneaks up to smash panels   │% g$ b8 y( d7 i. ]
│27 │GutsManV2 │41│70 │  │**** │Sneaks up to smash panels   │
8 c9 }- P3 l7 a$ J1 i/ v4 A│28 │GutsManV3 │57│90 │  │***** │Sneaks up to smash panels   │
# {2 O+ u7 A' ]8 \/ m3 y' A1 y" `│29 │GutsManV4 │63│100 │  │***** │Sneaks up to smash panels   │
8 ]: g4 D# A& \8 J9 J/ P, [4 b( V│30 │ProtoMan │68│160 │  │***  │Moves in to slice the enemy  │% |, }/ i" {  D+ H
│31 │ProtoMnV2 │76│180 │  │**** │Moves in to slice the enemy  │
: s2 e3 [  t0 b3 E; e, f# h5 p+ [9 }; h│32 │ProtoMnV3 │82│200 │  │***** │Moves in to slice the enemy  │2 B' G  O% T: ]$ R' S' k- ]2 v
│33 │ProtoMnV4 │90│220 │  │***** │Moves in to slice the enemy  │
* ^; l" X; l( ?& a# g, x│34 │FlashMan │39│50 │Elec│***  │Flash atk paralyzes enemy   │
0 z/ h+ Z. f! R9 }& a- c│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy   │, c, {4 @/ s# N' F/ n8 V
│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy   │) C# f* r1 L9 d- Q' Y6 ~3 |
│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy   │, b; p- _* |, R/ l2 [
│38 │BeastMan │38│40 │  │***  │Claw atk 3 squares ahead!   │% G/ W: i: M: C% H8 Y6 D/ n
│39 │BeastMnV2 │60│50 │  │**** │Claw atk 3 squares ahead!   │; V6 R; n8 n: l; \8 l, N. T# |3 n
│40 │BeastMnV3 │68│60 │  │***** │Claw atk 3 squares ahead!   │; I  _# Z# ~* z/ G, T* i5 x  f4 d; S: O- _
│41 │BeastMnV4 │76│70 │  │***** │Claw atk 3 squares ahead!   │, s$ S8 ?; `5 ~; |
│42 │BubblMan │50│20 │Aqua│***  │Fires several AquaShots    │7 I! w& G( m. [
│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots    │" `& B) l; N! k8 p
│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots    │
* T( \3 s! |; M; }│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots    │) C+ _' t* X) v0 K/ r& G
│46 │DesrtMan │32│120 │  │***  │Launches fists at enemies!  │
! v8 o' [: k& o. k3 g. j& k│47 │DesrtMnV2 │52│140 │  │**** │Launches fists at enemies!  │: }: ^% s6 n3 Z, j3 s/ O& S
│48 │DesrtMnV3 │64│160 │  │***** │Launches fists at enemies!  │
9 D' S* @6 S5 s4 {5 w3 L9 _│49 │DesrtMnV4 │72│180 │  │***** │Launches fists at enemies!  │# w/ |2 A$ I) v' c$ T
│50 │PlantMan │60│20 │Wood│***  │Vines harm all enemies!    │
. c4 W* L' q, T! ]- E5 _) F│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies!    │
" P: r+ e3 l& @. O+ c│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies!    │4 s  b: q# t+ J: s# w2 T4 o
│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies!    │
6 @4 i' S; D- i4 y│54 │FlamMan  │32│120 │Fire│***  │Flames burn all enemies!   │
3 U( g( D7 u0 v0 d: C  A6 r6 q│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies!   │" L  p. ~% t) Z2 Z% d
│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies!   │
; g5 M. d: e0 W2 @) h# o) I│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies!   │0 K/ C9 r( y! [. y5 |- C* W
│58 │DrillMan │66│70 │  │***  │3 drills fly at enemies!   │& X5 c) Z) ~& ~$ }; q
│59 │DrillMnV2 │70│90 │  │**** │3 drills fly at enemies!   │
* e$ b+ {+ a9 ?+ z( W) h* s│60 │DrillMnV3 │74│110 │  │***** │3 drills fly at enemies!   │0 n( ?+ P/ u, G0 i2 C$ v$ k
│61 │DrillMnV4 │78│130 │  │***** │3 drills fly at enemies!   │
& _) F' Q& P. d4 L( r% H│62 │MetalMan │40│100 │  │***  │Iron fist smashes 1 square!  │
# Z7 @3 \, {$ M# g( j* U+ }│63 │MetalMnV2 │60│130 │  │**** │Iron fist smashes 1 square!  │
1 ~' w, Q; b  v  s; v│64 │MetalMnV3 │70│160 │  │***** │Iron fist smashes 1 square!  │
  h8 m5 L$ s- `/ X│65 │MetalMnV4 │80│190 │  │***** │Iron fist smashes 1 square!  │' u5 J+ y) e2 d, N: Q- t; o+ s
│66 │KingMan  │36│140 │  │***  │Move up 3 square & 4-way hit │
! \" b3 A. Y, O2 B+ E# q│67 │KingManV2 │48│170 │  │**** │Move up 3 square & 4-way hit │
, v2 `4 E6 l0 g* J; D│68 │KingManV3 │60│200 │  │***** │Move up 3 square & 4-way hit │* ?6 x" a: v( u' m5 v  w# r4 C
│69 │KingManV4 │72│240 │  │***** │Move up 3 square & 4-way hit │: J/ Z% w5 M9 d* t
│70 │MistMan  │68│90 │  │***  │Appears from mist & attacks  │; F" W$ P: N9 P$ U
│71 │MistManV2 │71│110 │  │**** │Appears from mist & attacks  │: R/ o! T% m) C, Y& v; [
│72 │MistManV3 │74│130 │  │***** │Appears from mist & attacks  │5 {% L/ F" k( x8 T/ I' t
│73 │MistManV4 │77│150 │  │***** │Appears from mist & attacks  │
) N; U; S( X! v* [+ w# L! V0 B% T9 B│74 │BowlMan  │80│100 │  │***  │Lines up pins for a strike!  │
1 v5 M$ y5 o, J# E' ?, M│75 │BowlManV2 │82│120 │  │**** │Lines up pins for a strike!  │
1 W& w0 U5 P6 G* u5 L│76 │BowlManV3 │84│140 │  │***** │Lines up pins for a strike!  │
! z: j5 @$ Q  m9 S+ z# D- L1 @* z│77 │BowlManV4 │86│160 │  │***** │Lines up pins for a strike!  │# g) f, _$ b) g3 A6 K- q+ d4 P& ]
│78 │DarkMan  │72│30 │  │***  │Creates 3 caves in enmy area │8 \  m4 f  p/ g9 B! {  B+ Z/ }; f
│79 │DarkManV2 │76│30 │  │**** │Creates 3 caves in enmy area │. `& J* ]2 m, x8 O$ F$ Q3 y7 |
│80 │DarkManV3 │80│30 │  │***** │Creates 3 caves in enmy area │
% F/ I9 d6 Y$ z$ u4 @. C) @│81 │DarkManV4 │84│30 │  │***** │Creates 3 caves in enmy area │
' i4 n9 _/ D6 X; e, X│82 │JapanMan │82│40 │  │***  │Multiple attacks w/ spear   │
* T/ h" V- P# j- b" K4 r│83 │JapanMnV2 │85│45 │  │**** │Multiple attacks w/ spear   │
$ p2 Z5 G) K) |6 B2 _4 y. G* }+ x' ~│84 │JapanMnV3 │88│50 │  │***** │Multiple attacks w/ spear   │0 O6 ?& Q4 W) d3 a6 A
│85 │JapanMnV4 │91│55 │  │***** │Multiple attacks w/ spear   │
' J, t5 |: ]9 C└──┴─────┴─┴──┴──┴───┴───────────────┘9 G4 D5 u5 `: ?/ a+ a
# e9 K2 m9 M5 ]8 ]5 n

( z" Q% x2 ]4 x7 sGigaChip (蓝版)
9 L0 J. r. P* [/ S" C3 Z┌──┬─────┬─┬──┬──┬───┬───────────────┐5 A7 A. D4 i4 v
│编号│名称   │MB│攻击│属性│稀有度│说明             │
0 C6 ~8 M1 d3 Y+ @5 l- i' ]├──┼─────┼─┼──┼──┼───┼───────────────┤4 V' J1 B- p. b' _6 [
│1  │FoldrBak │99│  │  │***** │Restores all chips & folders │
, Y0 c3 t! D1 C# E│2  │BassGS  │99│700 │  │***** │Bass' secret weapon      │
+ o: p  U0 d9 R/ ]2 V2 _│3  │DarkAura │55│  │  │***** │Dark chip repels <300 atks  │7 a1 g6 S! c6 B5 p! Y# H
│4  │DeltaRay │92│220 │  │***** │Use A btn for up to 3 attacks │1 }9 M. \. h/ b8 U0 A, Q' J+ k9 e9 Q
│5  │AlphArmΩ │97│500 │  │***** │Launches a giant rocket    │
9 _& ~9 E& x0 L( A│6  │GutsManV5 │79│120 │  │***** │Sneaks up to smash panels   │+ a; W3 c8 z! P4 I
│7  │ProtoMnV5 │98│240 │  │***** │Moves in to slice the enemy  │" w/ S  v* Z8 k
│8  │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy   │( G: |3 A+ B  F1 L% `" h  d
│9  │BeastMnV5 │84│80 │  │***** │Claw atk 3 squares ahead!   │. V$ K- z5 i$ B5 l+ H: x$ U! \. T
│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots    │, ^, p6 [$ f6 l* d
│11 │DesrtMnV5 │80│210 │  │***** │Launches fists at enemies!  │
3 h% S( l$ ~% F/ g) e$ H' e│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies!    │
4 w, @5 n2 d, E: o& x7 {# W+ U% |│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies!   │9 `6 `! h" _9 e/ N
│14 │DrillMnV5 │82│150 │  │***** │3 drills fly at enemies!   │0 v# U4 ?! b. e: E, K7 ~# ]/ ^
│15 │MetalMnV5 │90│250 │  │***** │Iron fist smashes 1 square!  │
1 p6 c) W3 \7 y" i│16 │KingManV5 │84│280 │  │***** │Move up 3 square & 4-way hit │% E6 f$ `& r% R: Z0 N  t. `! w0 g
│17 │MistManV5 │80│170 │  │***** │Appears from mist & attacks  │
/ l* j- n3 ?4 Z4 J( K│18 │BowlManV5 │88│180 │  │***** │Lines up pins for a strike!  │
9 ?0 z3 w' ?' j) T: @2 U8 Q+ ]% i│19 │DarkManV5 │88│30 │  │***** │Creates 3 caves in enmy area │
/ C; a# L( @3 ]( \' k8 l│20 │JapanMnV5 │94│60 │  │***** │Multiple attacks w/ spear   │- X! P+ }9 T. e& U4 ?3 W3 j) D
└──┴─────┴─┴──┴──┴───┴───────────────┘- |# M- T8 X' |' P% y# L

9 y# R$ ]( ^9 S7 m6 Q$ r" yGigaChip (白版)(只列出与蓝版不一样的Chips)5 G+ ?$ B- g3 G; d* G" o. h
┌──┬─────┬─┬──┬──┬───┬───────────────┐7 }' L$ r4 \( a
│编号│名称   │MB│攻击│属性│稀有度│说明             │" Y1 H: Q3 g( A) G- P
├──┼─────┼─┼──┼──┼───┼───────────────┤3 e0 C4 I+ a4 J+ a5 N
│1  │NavRcycl │50│  │  │***** │Recalls last Navi used    │
9 w/ n( c' t3 h( [) H5 k2 o/ S% G│3  │Serenade │97│100 │  │***** │Dark chip Holy pwr to front  │
- L. @( Y1 Z# F$ ]' P1 z1 u│4  │Balance  │60│  │  │***** │Both Hp reduced by half    │1 W& X2 \2 [4 J! O" I. Y/ H
│5  │AlphArmΣ │97│50 │  │***** │3-stage electric attack!   │6 K! v8 h) Y1 @' N" a5 N; S: V$ p) ^
└──┴─────┴─┴──┴──┴───┴───────────────┘
 楼主| 发表于 2003-7-14 17:30:40 | 显示全部楼层
哈哈,开始贴图了!/ J8 Z. K: Q4 \+ c9 E
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
& ]& }! e5 @  {2 F, L
. g" U9 @2 F; y% L+ X. k; P001002003004005006
* S! N1 v" j6 h1 F2 }007008009010011012
' ?: K1 I4 Q0 I% v' u013014015016017018
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 楼主| 发表于 2003-7-15 13:42:03 | 显示全部楼层

GBA-<洛克人EXE3-Blue>卡片组合

Megaman EXE 3 蓝+白 Standard 级别的 Chips:7 c. `) I" P9 O

$ E/ L# P2 B; W4 v, D! E019020021022023024
" o, C# D6 o2 ~+ V% L9 Z/ n4 ]# b) c$ C025026027028029030
/ |) W! R, s/ u6 B- c; d4 |031032033034035036
: z8 ^( F) o& x; @5 c- l  y7 Q9 w2 i5 v6 P% p4 d; B& v/ A
[ 本帖最后由 hwz1015 于 2006-1-5 14:17 编辑 ]
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 楼主| 发表于 2003-7-15 13:43:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:) T4 \- E! [( s5 w* G! a% U

* _% q; e* Z) s2 a0370380390400410425 [9 s0 ^2 N1 i/ }4 U- O
043044045046047048, }* ?9 U( t! m1 \1 i1 x
049050051052053054
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 楼主| 发表于 2003-7-15 14:14:39 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
( C$ d2 Y: q8 m3 Q1 \2 j/ `# i! v, }
055056057058059060( F3 Z+ q# S/ L4 G% n
061062063064065066
  s# @) R% P3 ?+ [% y& b067068069070071072
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 楼主| 发表于 2003-7-15 14:15:19 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:$ L3 l" [/ i, }& J
1 G5 X' _# Z, K8 \4 Z8 L
073074075076077078
6 f! P2 x% {$ E  W2 h" `* H079080081082083084# S2 }+ E) x( H, D
085086087088089090
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 楼主| 发表于 2003-7-15 14:16:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
- X; z& V- U* {, q! f  u. C9 n1 z. Z# ~& B' ?3 }' ]3 z& v
091092093094095096
' T4 U# ^0 S5 T097098099100101102
1 C8 |  {; t  y5 f  j% \. |' Z103104105106107108
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 楼主| 发表于 2003-7-15 14:24:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
5 J( `8 }  a( c; M7 ?
3 P- J7 Z# c$ Z4 q% q+ r+ b/ l109110111112113114  x- T/ F- I' G0 n+ z' H( x
115116117118119120
4 a0 f+ x3 ~5 h- J121122123124125126
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 楼主| 发表于 2003-7-15 14:28:54 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:7 V3 i' m9 Y% Q4 X3 p! C$ y' r

9 o2 Y" t4 j2 Y$ S4 ^! j9 J127128129130131132
" e; C1 e  ?" p5 R8 C  c' t1331341351361371383 b' g2 d( Y+ R3 Z! |3 I
139140141142143144
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 楼主| 发表于 2003-7-15 14:33:48 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:0 k8 r& C/ _% J- r
6 e1 [& a* E! K0 ^5 W" L
145146147148149150# }7 M. O/ ?- ~, C3 Q
151152153154155156# o9 I! D: `5 m  Y8 }4 [
157158159160161162
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 楼主| 发表于 2003-7-15 14:35:44 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
# J3 j1 v  P" J6 v' }' v' g- {2 H
3 r/ _( _( M% _; H* s. T163164165166167168* F; A, z9 T( B& t- Y
169170171172173174# W6 f3 I% ^3 L6 Y8 Y& Z
175176177178179180
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 楼主| 发表于 2003-7-15 14:37:02 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
$ `6 H4 c/ l* ^; l% O
" G9 w# {% R( W- G. L+ @  O181182183184185186: F* T0 Y; F* J
187188189190191192
0 }3 i9 [! X6 e# n/ a193194195196197198
5 z  m) U  K" X6 N5 Z  `& @199200
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 楼主| 发表于 2003-7-15 14:47:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
- h7 t: ]' U" v* B( |
, X2 U2 e. s; n" b' g8 G& b0010020030040050067 I2 |( u: H; G. g- [+ u6 r
007008009010011012
# r6 q3 [7 \/ P( w013014015016017018
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 楼主| 发表于 2003-7-15 14:50:34 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
' ?( B8 V$ x5 a* r: i, g: P6 d0 {8 ?0 L( |
019020021022023024
9 ]4 l1 A% N2 G025026027028029030& m2 R) p" E* E  t1 w5 `7 b
031032033034035036
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 楼主| 发表于 2003-7-15 14:52:01 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
9 L, r( l+ j3 d7 q* d+ R! r: s* ~0 J$ k0 F
037038039040041042) o' w8 i1 h( s2 @8 X# g& |
043044045046047048
2 ^# w! u$ d4 x049050051052053054
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 楼主| 发表于 2003-7-15 14:55:14 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:9 W' m! K1 B5 l# J( p( s

- a! }5 u. S8 a8 R; F2 F055056057058059060+ G' [/ k( K+ b$ K: t5 m# _
061062063064065066( J/ J6 ?3 W0 k% ~, O
067068069070071072
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 楼主| 发表于 2003-7-15 14:58:43 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
) k9 l$ p; h6 D0 t3 X
6 {; q+ O! B- y073074075076077078
8 U7 k, v) {9 M: r8 g079080081082083084
/ n% d. P! M* g% e) z085
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 楼主| 发表于 2003-7-15 15:09:46 | 显示全部楼层
Megaman EXE 3 蓝 Giga 级别的 Chips:
; P4 ?, {/ d8 l% \: k# i# `2 Z. ]* a- p4 \9 B$ f4 c1 J# p% z$ C
001002003004005006& P0 H  B/ _# {1 d+ q4 }
0070080090100110121 r* w9 P( I! E6 G* j
0130140150160170185 M( R. E1 B* }- p* z& ~( z
019020
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发表于 2003-8-1 05:49:38 | 显示全部楼层
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