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■● ■ NintendoWorld 站友xliz原创
- p1 ~+ h, U/ E( G+ s: x■ ●■ http://www.NewWise.com
1 E$ a5 s( u. S* f, f5 x■ ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★ ) y* H" _* m% s* M s4 W/ s
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6 \; x2 y8 Q0 K# J+ m/ h' d$ f 洛克人 EXE 3 Blue 卡片组合7 N, D1 D- @/ t
! K. h5 L# z C) j, `) D( D# ]& Q
. \* o$ A- a3 G* j% ]9 n- h, i英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版
7 q* O$ W0 A p4 G3 m# @0 g1 a大家要看日文版的P.A.或详细攻略,点击这里吧!
# I! `" o: k: q7 ]- D, C* d8 @====================. y1 c/ t8 n3 u
希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol: * i* O6 X8 E2 k$ {; T$ _9 r
( l( k( Q( |" I" }& t以下内容格式如下:0 h6 W0 D v: A+ S
# R/ ~+ d+ Z6 L" x
编号 名称- V3 z! j. t' I
说明! ~, s+ ]8 ]5 g( u8 C% s
组合方法
, [5 j/ y& _' U. X& x+ `---------------------------------
1 w" F5 R3 J1 d' m+ g01 Z-Connon 1
9 h' S. k' L( Q/ KUnlimited Cannon for 5 sec' I& b5 [2 Q) U) X3 e J/ a& T
Cannon A+B+C
2 M4 h9 w# t0 s/ SCannon B+C+D% p. X% q; G8 [: K) q c
Cannon C+D+E! s6 v+ s2 a: h. J8 E) m7 } Y- W
' f; O8 c& m% ]" W, u, l02 Z-Connon 2
- F- d4 t' f$ N* Y- fUnlimited HiCannon for 5 sec
) z# d% C% r7 h8 Q1 P0 bHiCannon H+I+J7 n4 A$ O" A. B$ }
HiCannon I+J+K
4 n3 c' L3 h" e7 }HiCannon J+K+L
( N1 v. ?* ?4 g& o- m
/ `; d* i( \ W) h3 X/ a3 P03 Z-Connon 3$ { i3 t" k# e- m2 y0 R& N) `
Unlimited MegaCannon for 5 sec+ j% L s" p! a1 Z) B
M-Cannon O+P+Q; g; U1 H l! Y ]% E6 [
M-Cannon P+Q+R
3 ^4 E* G# D4 |; g6 ] m/ B- ~M-Cannon Q+R+S. H$ x$ c. {6 c
* Q* Y$ P4 ^3 g/ Z+ P
04 Z-Punch
. p: l6 }: a7 S$ [Unlimited GutPunch for 5 sec
7 m4 o9 U' Y. N7 q6 S$ iGutPunch B+C+D C, ~2 s4 z O; w5 s. O
GutPunch C+D+E
, ~ ~! D; S& ^) cGutPunch D+E+F5 w8 f m* @+ p5 B5 H5 T+ O7 ?
1 f( U7 }( v3 d) X05 Z-Strght
! M' k! \% d! s) |4 z$ \, S+ K: eUnlimited GutStrgt for 5 sec0 C! ?$ ^3 u1 ]9 q: k! S' O; O/ L, ~& b
GutStrgt O+P+Q5 s2 H$ L4 d& l( I% w3 M
GutStrgt P+Q+R
5 ]6 N! E% L+ C& ?GutStrgt Q+R+S
, N" G& C; J5 w
5 r0 c% q, e( V06 Z-Impact1 S$ F/ V9 R9 w9 C- a) |; c
Unlimited GutImpct for 5 sec
; W6 g- O' J% O$ M! l& L; H3 `9 aGutImpact G+H+I! h( }; S% n4 M" Z& R. t
GutImpact H+I+J' s# `9 n; h0 R! |5 z$ s% |
GutImpact J+K+L
9 O2 K z: w3 t% d: c& f. P& C$ |8 H
07 Z-Varibl
' L+ t+ i Z- s2 YUnlimited VarSword for 5 sec
6 L2 E7 O( ?2 Z$ @- VVarSwrd B+C+D
1 H3 r R _8 ]( o! w, b5 j) }VarSwrd C+D+E+ N3 b- h4 O5 G+ S# c& U4 w0 C& |
VarSwrd D+E+F
+ \; H& ?6 g# N# U4 b) T3 L
% M& }8 G* g. G" j6 V6 I7 f3 m5 Z m: X08 Z-Yoyo 1
/ ] h* `3 c% W* o$ NUnlimited Yo-Yo for 5 sec! S, O$ t6 C3 \, I* Q' z& l
Yo-Yo1 C+D+E- ?8 l$ R2 b8 j; P
Yo-Yo1 D+E+F
9 \5 P- L- V. |7 YYo-Yo1 E+F+G j% M3 n- V8 N/ o6 `
% |; D- N' R# Z09 Z-Yoyo 2
: u7 u a/ }7 z2 V, Q9 l: gUnlimited Yo-Yo2 for 5 sec$ A6 j) h7 }2 g8 S; t! l
Yo-Yo2 H+I+J9 L; y( U3 r( V- `, L
Yo-Yo2 I+J+K
$ i3 X, z( Q; W1 C( {* aYo-Yo2 J+K+L3 u; @# x$ m6 o
+ q/ L* x( f- w, G( Y. z0 e k
10 Z-Yoyo 3* |& x. v2 b9 _+ ?
Unlimited Yo-Yo3 for 5 sec
0 D1 H" I, F6 N9 X: OYo-Yo3 M+N+O
+ U0 n) @" [9 H3 dYo-Yo3 N+O+P
* {) N- u$ p; YYo-Yo3 O+P+Q
$ {, r) A: s8 W" }; j6 x; C0 N7 o, ^4 }
11 Z-Step 1/ |+ _/ }: Y4 v8 N" @
Unlimited StepSwrd for 5 sec" D) q. f3 g+ u, d- I$ E. a3 ~
StepSwrd L+M+N9 r; F9 k' H# m/ D
StepSwrd M+N+O5 W2 r6 t0 `" A4 { e7 ^9 H9 A o
StepSwrd N+O+P* X$ J; T0 V0 q( A4 n
; b- v( @7 k8 h# ^+ a0 |6 R/ f" [12 Z-Step 2. F: N% P2 g' _- f( f
Unlimited StepCros for 5 sec
7 u# E3 R$ l8 A( t: e1 R2 fStepCros P+Q+R7 Y8 S4 @$ ^( |' a% `
StepCros Q+R+S; f T" a$ b& M: X$ I
StepCros R+S+T
4 j' Z# N6 x* H* L; U' w
" h$ a6 g$ i, t5 s. }2 Z13 BubSprd u: s; s; y2 @+ M2 j
Attks w/ spreading bubbles!
" q$ }$ X2 B, _. jBubbler C+D+E/ O+ {! @& s, x/ \* v3 j, G3 W
Bub-V D+E+F& _1 A6 y$ {2 h0 E, Y$ w) F. b7 }
BublSide E+F+G c6 z" n( G) W8 q" t& k
Bubbler E + Bub-V E + BublSide E
6 D5 n" _6 d- h+ y7 T3 F; |( P- r4 P+ r- `) @3 x9 X* v( u5 J- y
14 HeatSprd
" R5 W7 c. z6 ]9 s. B; f3 jAttks w/ spreading fireball!
% |! S8 i% d; e5 ]( T" GHeatShot H+I+J
. V) I8 ?' P1 b% _( NHeat-V I+J+K
3 y# }2 g; h( P9 E4 ]HeatSide J+K+L
. J8 T g( J: E& I' sHeatShot J + Heat-V J + HeatSide J) E4 ?9 i1 K7 x, ~% D5 a6 E9 b
: g: {, o( R9 F) L: i. I15 H-Burst
9 M" |" `7 E0 u: M; @Creates a giant explosion- L5 o: e- O2 [9 [
Spreader M+N+O
8 W+ l$ v9 q$ \Spreader N+O+P
4 x: G) B- J. P& d% FSpreader O+P+Q
8 m* }+ e2 b+ u" {' f6 t8 i6 F2 `# V9 J6 a; K- A8 c1 u9 p
16 LifeSwrd. [5 ]$ ]6 w3 S- u" ~, |3 C4 S! @
Swings a huge 2×3 sword!
* h: h. r2 j, p# v9 S/ DSword E + WideSwrd E + LongSwrd E9 Q$ O ~( x; k9 p1 `
Sword L + WideSwrd L + LongSwrd L$ Y, c+ H5 C# m
Sword Y + WideSwrd Y + LongSwrd Y6 W" t* V% S1 T& j, `: u
; A R4 S3 C, c6 x( s [! h6 J
17 ElemSwrd
) \3 A' B2 q: J: a1 t& CWide swrd contains 4 elemnts7 c4 t0 c( a1 x( t& q# z
FireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N- |/ u& i* J6 x# p1 y2 Y3 U5 [* }
FireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P
8 S, k7 G0 G0 U, y$ I/ j- o4 b& r4 G f/ f( l5 h( Z# H5 @& d3 u0 w* D
18 EvilCut+ k. ]% w# h1 H- x$ t; l
Step up 2 & make 4 atacks$ D5 a4 B$ I' V
StepSwrd P + HeroSwrd P + StepCros P
! {8 K k- P4 V6 P* j" Y" `* ]* t1 d5 U6 V
19 HyperRat% ~# `2 x! }% a g
A giant Ratton charges!
7 ^; U* w' u* JRatton1 A + Ratton2 A + Ratton3 A; ~/ q8 R/ a1 }2 ~: P$ B( t. \( v
Ratton1 C + Ratton2 C + Ratton3 C
4 H: K. T# G3 kRatton1 F + Ratton2 F + Ratton3 F, | f( d* e% o2 N, G H
% d* B* E8 J' h2 S6 a" K7 |
20 TimeBom +
: E& s3 h- a- l S% ]Sets Time Bomb in enmy area
; l4 W) {: p2 u3 K: `TimeBomb J+K+L
/ w2 _1 K+ J: I8 Z! r2 a- K$ p7 q9 rTimeBomb K+L+M
9 f# }" \ m5 L0 Y. z+ ^) ETimeBomb L+M+N, y% H& b; Y, v) T, e( L5 |
5 L3 _+ u8 R2 N+ x) _, j* L
21 GelRain
7 D- Z" H/ N! \' aGel steals squares
2 u2 ]4 t2 r8 o- _/ h% EMetaGel1 B+C+D
8 Z: \' M- [* _$ ^9 K# Y4 A; K7 QMetaGel2 E+F+G. l) C* s% N9 K$ T% {! ?6 u. \
MetaGel3 S+T+U
( K, n) @& x ?8 ? b% p: E2 o3 A# p, W! Z5 ~1 {( X9 I
22 EverCrse
) v( D8 I0 m; _) R* p [1 YShield chases enemies
% a, z0 I) l( F/ X% F0 W4 CCrsShld1 C + CrsShld2 C + CrsShld3 C- M" \( F& A$ l& s9 h. t9 G
CrsShld1 L + CrsShld2 L + CrsShld3 L
6 t* H5 E; i `0 m* h7 K7 a$ e3 b
23 MomQuake
% ]" u, f8 q; t- Z6 f' kAwakens Mother Earth!3 f" G9 U) b6 q- H2 |
RockCube * + RockCube * + GodStone S9 C/ V7 J" T8 d- X8 h, V; U
& T1 v( J- J2 r: h: }24 PoisPhar
3 Q' Z; q5 P3 G; k6 ?/ S ZPharaoh generates poison1 Y O5 l3 H$ z# j! P* f5 q s3 C
PoisMask A + PoisFace A + Anubis A
$ F# h8 A: ]. x+ @8 D6 b8 z, @8 W. H; H9 E8 ^3 `
25 BodyGrd
, ]& i$ B/ p; u" OBodyguard takes out enemies
) e* n8 o- ~! l$ v4 S6 p$ ~AntiDmg M + AntiNavi M + Muramasa M
1 J8 ?& V5 D6 S/ P5 k: }8 B, L' o( x7 S( Q) y9 b) `
26 500Barr0 g) V, {9 H: ^( x5 a" v+ V' G O
Barrier absorbs 500HP dmg: F5 P' U) h" J8 X5 d
Barrier E + Barr100 E + Barr200 E
" `- J- w4 e' @1 \" W$ [Barrier R + Barr100 R + Barr200 R
$ V q3 |& }1 n) Z/ H+ f2 i* U- l$ X( r. X I4 x
27 BigHeart* H6 J& S+ |' M: n' ?! w! @- l
Attacks, then heals HP!
1 f* c( o! i' KHolyPanl R + Recov300 R + Roll R
1 I. h d, G7 n3 Q: p" ]HolyPanl R + Recov300 R + RollV2 R
2 N, w8 H7 u7 c* eHolyPanl R + Recov300 R + RollV3 R$ v6 e, Q% }% S
) l; m' h3 a: j" @; `# g0 E28 GtsShoot V3 Y! N/ A1 S' U
GutsMan throws MegaMan!
8 W" l) i& ~0 p3 PGuard * + DashAtk G + GutsMan G
4 S+ c# F' d; X7 f1 z8 m* }+ ?+ H$ I. {5 uGuard * + DashAtk G + GutsMan2 G# I1 ^" {+ z2 [+ M
Guard * + DashAtk G + GutsMan3 G
) m6 s8 U" B, F1 \5 L0 k+ ZGuard * + DashAtk G + GutsMan4 G+ w" `8 E$ |. @
0 j/ @7 Q" v& B' g$ c29 DeuxHero; Y& D7 J# y5 }
MegaMan & ProtoMan team up!
: T7 A. s& ^: q# e6 r: b1 OCustSwrd B + VarSwrd B + ProtoMan B% \& U# f$ s6 J7 j/ m& k
CustSwrd B + VarSwrd B + ProtoMn2 B
6 L5 N( L% I2 \; X8 ^% PCustSwrd B + VarSwrd B + ProtoMn3 B l8 ]- E7 e8 O: `7 w$ j0 s6 A
CustSwrd B + VarSwrd B + ProtoMn4 B9 |) u. r m- V, Z# g% a
- y- ?! y9 x3 u) ^" q- T6 h30 2xHero" X3 P; S( Y3 T' d3 Y$ \( p: w
MegaMan & ProtoMan Dual atk
/ k- k& p/ g) F$ ^( bSlasher B + CustSwrd B + VarSwrd B + ProtoMan B8 ?' U- I; j6 s3 L* r1 J5 E9 i
Slasher B + CustSwrd B + VarSwrd B + ProtoMn2 B7 J( m# r& o" i# A
Slasher B + CustSwrd B + VarSwrd B + ProtoMn3 B) L5 ?+ C/ Y3 l7 L* o
Slasher B + CustSwrd B + VarSwrd B + ProtoMn4 B
) a- s/ a* X9 K# q: p
@4 k* I/ K E w7 f% c31 PrixPowr
5 T# g$ U9 w5 Y; u3 Navis attack at once!
" b8 ^: x: ]& V* t) v- h$ DTeam1 * + Team2 * + KingMan5 K
# z( g v3 I- R! P8 [% uTeam1 * + Team2 * + MistMan5 M
8 U# Q: g6 M4 G9 X1 e) {4 ?4 xTeam1 * + Team2 * + BowlMan5 B
. R& J- k& a# j, Q
3 Q r9 j' T; q; Q& G$ w+ T% K+ t3 b32 MstrStyl
/ H* ]6 K& l1 R4 jMegaMan unleashes his power3 S7 H( }$ \6 \! d$ M, E4 ]- X j
Salamndr * + Fountain * + Bolt * + GaiaBlad *8 i: m5 B6 t1 Z/ \8 l( F8 g T
; Q8 |: b; h9 ?$ H' p/ |& ]4 UStdrdChip (Part 1)" f, r8 H( f7 o- l9 z8 E% m( W4 ~
┌──┬────┬─┬──┬──┬───┬───────────────┐
! Q7 ~3 D6 \* \5 p! B8 Z│编号│名称 │MB│攻击│属性│稀有度│说明 │
# \7 j3 t' Z9 F1 F2 {├──┼────┼─┼──┼──┼───┼───────────────┤8 C, R' A) J6 Z. i1 I6 Y
│1 │Cannon │12│40 │ │* │Cannon to attack 1 enemy │( h1 n0 b+ P9 L, {
│2 │HiCannon│24│60 │ │** │Cannon to attack 1 enemy │
6 n. H$ M ]5 z7 t D9 ~│3 │M-Cannon│36│80 │ │*** │Cannon to attack 1 enemy │
/ ^9 I+ @/ b# x& [& n│4 │Airshot1│4 │20 │ │* │Knocks enemy back 1 │
* a- G; {; J* e- E/ O i3 E9 A│5 │Airshot2│12│30 │ │** │Knocks enemy back 1 │* F' s5 g/ ]0 P, u9 V8 X
│6 │Airshot3│18│40 │ │** │Knocks enemy back 1 │
5 h+ {! l# |8 A1 ~0 R│7 │LavaCan1│34│90 │Fire│* │Fires lava fr. area │
) p$ R1 E: P" V9 j% w│8 │LavaCan2│42│120 │Fire│** │Fires lava fr. area │" F$ _& `+ z e8 J9 Q/ o
│9 │LavaCan3│60│150 │Fire│*** │Fires lava fr. area │
u. U$ F: O# F│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area │
& ~2 s n; z$ V7 F8 q│11 │ShotGun │8 │30 │ │* │Explodes 1 square behind │) {, x# ?+ k, U& `
│12 │V-Gun │8 │30 │ │* │Explodes 2 diag. squares │
. s+ E% \2 J+ e* d0 X# {" \│13 │SideGun │8 │30 │ │* │Explodes up, down on hit │
6 L+ X9 v( x, K│14 │Spreader│16│30 │ │** │Creates a large explosion │
5 Z# J7 [6 l2 u; k9 i" u│15 │Bubbler │14│60 │Aqua│* │Explodes 1 square behind │0 D! t5 g' I, Y. V* i' G- E" Y3 m
│16 │Bub-V │22│60 │Aqua│* │Explodes 2 diag. squares │( t+ L8 {: G' w! q
│17 │BublSide│30│60 │Aqua│** │Explodes up, down on hit │3 D; _( Q5 @3 p' E4 h* e
│18 │HeatShot│16│40 │Fire│*** │Explodes 1 square behind │
2 X! K5 k$ B$ v" V x! P+ R# g/ q│19 │Heat-V │24│40 │Fire│* │Explodes 2 diag. squares │
2 b- |9 e" J. N, k7 J1 o4 Y" }│20 │HeatSide│32│40 │Fire│** │Explodes up, down on hit │( Q& u4 J9 R5 {, v- l( i
│21 │MiniBomb│6 │50 │ │*** │Throws a bomb 3 squares │/ c" H/ }* r2 Z: W' u, k8 I1 i
│22 │SnglBomb│12│50 │ │* │Throws a big bomb 3 squares │
2 ]; B# V! q8 y) E! D│23 │DublBomb│24│50 │ │* │Throws 2 big bombs 3 squares │
4 F0 ^/ j% P2 u! K4 B- z& F│24 │TrplBomb│36│50 │ │** │Throws 3 big bombs 3 squares │
6 i9 |8 u j7 m$ z7 j: b+ O- O( x│25 │CannBall│33│160 │ │*** │Breaks 3rd panel ahead │
. N& b1 Z. |$ m- p: u: A' f│26 │IceBall │18│120 │Aqua│*** │Freezes 3rd sqr. ahead │1 x' E5 T+ R: v+ p L) q$ ^0 O( l
│27 │LavaBall│20│140 │Fire│*** │Shoot lava 3rd sq. ahead │1 i" t: e+ x- E1 W
│28 │BlkBomb1│60│120 │Fire│** │Firebomb hits 3rd sq ahead! │0 y6 X5 T" U, t2 |+ P2 H6 \# \
│29 │BlkBomb2│70│170 │Fire│*** │Firebomb hits 3rd sq ahead! │
: C2 V& `) e/ ^: { T: {0 F3 ~4 i│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead! │& M" e% t d$ S& O& x0 q* t' W
│31 │Sword │10│80 │ │* │Cuts enmy in front! Range: 1 │2 O# p$ X) W6 W( e2 V
│32 │WideSwrd│16│80 │ │** │Cuts enmy in front! Range: 3 │1 P& [5 X7 i" U
│33 │LongSwrd│24│80 │ │*** │Cuts enmy in front! Range: 2 │' [7 R$ V1 O4 n4 M
│34 │FireSwrd│20│150 │Fire│*** │Fire: Cuts fwd 3 squares │
6 i0 H) y- P/ v$ A2 I│35 │AquaSwrd│25│150 │Aqua│*** │Water: Cuts fwd 3 squares │
3 |1 E3 c( D0 I9 x$ |9 L│36 │ElecSwrd│23│130 │Elec│*** │Elec: Cuts fwd 3 squares │
' n6 S% [0 ~/ x, @, A; N│37 │BambSwrd│18│140 │Wood│*** │Wood: Cuts fwd 3 squares │, F/ P5 o; f( w- [
│38 │CustSwrd│21│????│ │*** │Cust Gauge = Atk Str │
6 m; p4 y. ^; k; O$ v/ s+ X│39 │VarSwrd │68│160 │ │**** │A magical shifting sword │
6 Z$ t, D1 r: O+ ^/ \7 a0 F│40 │AirSwrd │30│100 │ │*** │Wide swrd with air attack! │
( N0 z2 A* X- K│41 │StepSwrd│43│130 │ │**** │2 steps, then uses wide swrd │
, l2 P4 v/ F" C9 t3 g│42 │StepCros│74│130 │ │**** │2 steps, then uses cross atk │" a5 g" ~& g: ]! [$ Y
│43 │Slasher │12│240 │ │*** │Cut while A button is held! │
1 U9 \# E" D+ o9 V1 D3 r7 A' h│44 │ShockWav│10│60 │ │* │Shock through enemies │1 ~5 i1 J( d8 b- S" o
│45 │SonicWav│26│80 │ │** │Shock through enemies │
5 z3 i! C. A4 j, z9 S5 _│46 │DynaWave│42│100 │ │*** │Shock through enemies │
2 O& c o7 l" p3 V# w6 p @│47 │BigWave │82│190 │ │**** │Shck wave cracks panels │
: n, O( c* o6 E% T5 G! x/ n│48 │GutPunch│14│80 │ │* │Punch pushes 1 square │- I6 z: y% i/ E- S1 z( o4 h
│49 │GutStrgt│30│100 │ │** │Punxh 2 square range │* p( q. Q3 B# s- A; E, G% C
│50 │GutImpct│50│160 │ │*** │Punch pushes 1 square │
$ ~- S8 I1 _8 ^5 [│51 │DashAtk │11│90 │ │* │Dash through enemies! │8 j6 R: D1 A2 F4 s/ G8 V
│52 │Burner │15│130 │Fire│*** │Envelops you in flame! │4 c9 `* v4 R2 x* u# b6 i/ ]
│53 │Condor │44│180 │ │**** │Chrge atk pierces enemies │
5 x( t3 d; d0 N│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape! │
; k' `5 L" D% I$ s9 J│55 │Zapring1│8 │20 │Elec│* │Pralyzing electric ring atk! │
2 Z* Q) q7 Y* b" \4 l1 x│56 │Zapring2│18│40 │Elec│** │Pralyzing electric ring atk! │( U/ z. J, q6 G5 }. Y B
│57 │Zapring3│28│60 │Elec│*** │Pralyzing electric ring atk! │
0 {; Z! ~6 a2 T# `$ d│58 │IceWave1│14│80 │Aqua│* │Creates a 2 sq wide ice wave! │
. l* G0 A2 V* [' L│59 │IceWave2│22│100 │Aqua│** │Creates a 2 sq wide ice wave! │) \" _2 K0 I2 E! X2 _: H
│60 │IceWave3│30│140 │Aqua│*** │Creates a 2 sq wide ice wave! │
3 |' a5 f2 W; l. ~- _0 A│61 │Yo-Yo1 │72│40 │ │* │3-square yo-yo attack! │' x% F$ g3 s" @1 a: i' I# l# P: P
│62 │Yo-Yo2 │80│50 │ │** │3-square yo-yo attack! │
, Y. f! V/ i' `% q% Y' Z8 h│63 │Yo-Yo3 │88│60 │ │*** │3-square yo-yo attack! │
; h& z# t+ C, W3 C│64 │AirStrm1│26│50 │ │* │Creates 3 whirlwinds │6 w+ h- d' P6 y* I7 B0 A
│65 │AirStrm2│35│60 │ │** │Creates 3 whirlwinds │! i# Q2 C: y0 X+ R# \
│66 │AirStrm3│44│70 │ │*** │Creates 3 whirlwinds │
7 N# ?* }7 O1 I: w" F│67 │Arrow1 │40│100 │Elec│* │Bee fly diagonal paths │
0 q% P( Q9 `2 i: a' O" H8 U9 K│68 │Arrow2 │60│130 │Elec│** │Bee fly diagonal paths │
- d7 `, x3 W( g│69 │Arrow3 │80│160 │Elec│*** │Bee fly diagonal paths │
4 o4 U1 Z: u% E' s8 U1 E. z! ?│70 │Ratton1 │14│80 │ │* │Crawling rat, turns once │! s" T) K' q* A/ |3 U$ e
│71 │Ratton2 │24│100 │ │** │Crawling rat, turns once │
! [0 G# `- Y4 e4 a1 ?│72 │Ratton3 │34│120 │ │*** │Crawling rat, turns once │8 A8 E- }4 r* q1 J& w
│73 │FireRatn│35│230 │ │*** │Activates when hit w/fire! │
( ~! p! Z+ y9 {1 k│74 │Wave │60│80 │Aqua│*** │Creates a wave that moves 3 sq│
* J7 {# F4 Z; y$ X/ L$ r) \│75 │RedWave │72│90 │Fire│*** │Creates a 3 sq wave of lava │
: O& [; {4 V% m1 z│76 │MudWave │84│100 │Wood│*** │Mud wave advances 3 squares │
. I/ ~$ q5 ]% D( l4 u# p/ K│77 │Tornado │18│20 │ │** │An 8-hit tornado 2 ahead │. b+ e6 l' ~5 K
│78 │Spice1 │22│80 │Wood│* │Dangerous powder on all grass │
8 E) _- k8 A& [: O( P│79 │Spice2 │34│110 │Wood│** │Dangerous powder on all grass │- v V( K+ f. p3 }3 A" o
│80 │Spice3 │46│140 │Wood│*** │Dangerous powder on all grass │
% B( e1 X8 X9 e% A$ y" E│81 │Shake1 │34│90 │ │* │Vertical shaking 3 sq ahead │
& Q6 X$ V4 ~' k% ^' g1 m& A; L│82 │Shake2 │40│110 │ │** │Vertical shaking 3 sq ahead │) l( k! V1 L6 G3 D* a y9 ]* l
│83 │Shake3 │50│140 │ │*** │Vertical shaking 3 sq ahead │
0 t9 W. @9 v1 B│84 │NoBeam1 │66│200 │ │** │Fires if something behind │, V; W# Q/ |1 T) _6 G4 D
│85 │NoBeam2 │77│260 │ │*** │Fires if something behind │$ A8 _2 ?! p1 l, F, \9 P4 W% u8 `4 K
│86 │NoBeam3 │88│300 │ │**** │Fires if something behind │2 V( [0 t0 f0 H/ I
│87 │Hammer │16│100 │ │** │Hammer smashes front! │
) I% l7 f8 b6 z* C6 n+ G$ o│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward │
4 q @, D, @: m9 X0 M+ x, t│89 │Rope1 │45│50 │Wood│* │Entwines adjacent enemies! │2 A8 k- E& q8 x, f( W; q) G7 `
│90 │Rope2 │55│70 │Wood│** │Entwines adjacent enemies! │4 B1 [# I' g8 D C& G
│91 │Rope3 │65│90 │Wood│*** │Entwines adjacent enemies! │; O6 O* \4 e: |, A. a
│92 │Boomer1 │15│60 │Wood│* │Boomerang encircles field │
) e0 k# b8 V n" ^│93 │Boomer2 │22│80 │Wood│** │Boomerang encircles field │
, [. u* V; J* k n* c: m│94 │Boomer3 │30│100 │Wood│*** │Boomerang encircles field │7 ~( r. u7 a8 U
│95 │PoisMask│30│ │ │* │Poison area w/ A button! │
( E4 H; Y+ o- V7 g5 i% |; R│96 │PoisFace│38│ │ │** │Spread poison w/ A button! │1 l3 |+ [9 j; O6 a" c' W/ a
│97 │RockArm1│23│100 │ │* │Paralyzes enemy w/ erthquake │# w v, K* a8 S" d
│98 │RockArm2│35│150 │ │** │Paralyzes enemy w/ erthquake │
- e& g4 y. l; l0 ^. Z/ K│99 │RockArm3│47│200 │ │*** │Paralyzes enemy w/ erthquake │. L; @ `2 n$ t( v" L/ t
│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│6 a( R! d! x. C: u8 D/ e+ s1 Q+ F/ h
└──┴────┴─┴──┴──┴───┴───────────────┘
/ t8 [) v/ D2 A$ D1 ?9 L0 B" ~% q3 f7 ?- ]1 N7 @3 L0 J
StdrdChip (Part 2)1 j `4 `; B. \) x# m8 o6 t
┌──┬────┬─┬──┬──┬───┬───────────────┐
6 A' }! M) R& m5 ~. \) q! q│编号│名称 │MB│攻击│属性│稀有度│说明 │
5 e# `5 D7 O; h2 B7 v; B; i) S) {├──┼────┼─┼──┼──┼───┼───────────────┤
% z* _: f- C" _* e: i. M0 z. {│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│
6 `9 P4 \& Q) S+ s( v│101 │CrsShld2│33│210 │ │** │Guard, and bite into the enemy│/ l$ z) n6 s ]& a/ w
│102 │CrsShld3│41│260 │ │*** │Guard, and bite into the enemy│; y* ]/ m3 T8 ]: \+ m5 s
│103 │Magnum1 │35│120 │Fire│* │Cursor destroys panel! │
; M# a9 I4 Z5 u9 t: ]1 o/ h│104 │Magnum2 │55│150 │Fire│** │Cursor destroys panel! │# y7 y3 W* u* {" e) i
│105 │Magnum3 │75│180 │Fire│*** │Cursor destroys panel! │
+ T6 p' `$ ^! J# }! b│106 │Plasma1 │14│30 │Elec│* │Launches electric attack │
( [8 l0 u _+ S│107 │Plasma2 │26│60 │Elec│** │Launches electric attack │
5 C" ^/ I/ Z/ @7 \- W" L2 O0 I│108 │Plasma3 │34│90 │Elec│*** │Launches electric attack │4 ~! u" o. ], X$ i6 ]7 D
│109 │RndmMetr│28│100 │Fire│*** │Meteors smash enemies! │6 V" M; E }2 j! a7 G
│110 │HoleMetr│48│100 │Fire│*** │Meteors smash into sq │
( j1 i6 M) y, R│111 │ShotMetr│38│100 │Fire│*** │Meteors shoot out forward │
9 L' l) R! R' D8 A" U│112 │Needler1│32│30 │ │* │Advance w/ A, stop to attack │& C' z/ J8 H) K9 i
│113 │Needler2│52│40 │ │** │Advance w/ A, stop to attack │; J) F( N* t# h6 i
│114 │Needler3│72│50 │ │*** │Advance w/ A, stop to attack │. W3 A3 r, O8 P
│115 │Totem1 │29│100 │Fire│* │Creates a totem to blow fire │
% H) e( q. h/ ^( a│116 │Totem2 │38│140 │Fire│** │Creates a totem to blow fire │3 U. z8 h. {9 L# P6 B
│117 │Totem3 │47│180 │Fire│*** │Creates a totem to blow fire │
" R' ?+ y/ }" r. a6 f* ?6 D│118 │Sensor1 │62│100 │Elec│*** │Sensor to watch sq ahead │
" D! r- e5 I, V" j% K│119 │Sensor2 │70│130 │Elec│*** │Watch sq ahead or diagonal │% p1 O9 b0 ^$ F
│120 │Sensor3 │72│130 │Elec│*** │Watch sq ahead or diagonal │
4 N/ w, Q( W: O2 h│121 │MetaGel1│18│90 │Aqua│* │Gel atk steals a panel! │1 p2 v1 o! h5 t1 B+ @9 |
│122 │MetaGel2│28│130 │Aqua│** │Gel atk steals a panel! │- K3 h$ ^: M* [5 z
│123 │MetaGel3│38│170 │Aqua│*** │Gel atk steals a panel! │! J0 y& y+ v% H5 X
│124 │Pawn │44│90 │ │*** │Attack by pressing A button │
# g5 u/ q5 P# @$ f# T1 g│125 │Knight │64│150 │ │*** │Jumps fwd and attacks │, t! I% d4 G1 U
│126 │Rook │30│ │ │*** │Protects you from attacks │2 z& g c* P# g* E
│127 │Team1 │16│10 │ │** │Powers up when ally is hit │
2 v1 b) Z4 m# N# A5 o│128 │Team2 │20│ │ │** │Ally's HP recovered if hurt │
/ P0 H) \- g7 i6 g. t5 Z! z! x/ g│129 │TimeBomb│32│150 │ │*** │An area-wide time bomb │
9 R+ P# t! d4 r5 C5 ^│130 │Mine │16│300 │ │*** │Places a mine in enmy area │+ P t @$ l& C3 _% d0 {
│131 │Lance │46│130 │Wood│*** │Lances through back line │; R0 y% }& W& N3 R0 s
│132 │Snake │20│40 │Wood│*** │Snake from hole in area │
+ O1 I5 Z6 |1 A: Y│133 │Guard │5 │ │ │* │Repels enemy's attack │
/ V; `# R& [/ ~( h# M. a│134 │PanlOut1│4 │ │ │* │Destroys 1 panel in front │
8 S' \9 {6 Z& a8 V( Z│135 │PanlOut3│7 │ │ │* │Destroys 3 panels in front │
& N$ z6 @$ w4 Q a; K│136 │PanlGrab│10│ │ │* │Steals one enemy square! │
* x( E2 @. z8 Q5 W6 V% ~& P│137 │AreaGrab│15│ │ │** │Steals left edge from enmy │
0 _/ w* a2 \' y! R7 v( I│138 │GrabBack│10│40 │ │*** │Retaliate stolen panels! │9 P! O- L- y r# x) ]1 J" L
│139 │GrabRvng│30│80 │ │**** │Retaliate stolen panels! │
4 l# S/ |. x/ P0 R2 Z% \│140 │RockCube│9 │ │ │* │Places a rock cube in front │
/ Q( ^! m2 O& V9 H% L4 h│141 │Prism │60│ │ │*** │Prism fires randomly │7 A3 Y' G7 j* ^6 u% j. \
│142 │Wind │14│ │ │* │Windbox blows at enmy area │* { Q, p/ a8 v! s, @! X: P8 r
│143 │Fan │14│ │ │* │Vacuum pulls enemies │4 D* L4 Y! O: S8 n, C! R3 P* H; k
│144 │Fanfare │32│ │ │*** │Take no damage for a while │ n# d! z U8 g! b
│145 │Discord │38│ │ │*** │Confuses enemies w/ music │
+ x* ?' l: t, u+ V" C% R│146 │Timpani │42│ │ │*** │Paralyzes enemies w/ music │. ]3 n2 p5 o6 B) k2 h2 M
│147 │Recov10 │5 │ │ │* │Recovers 10HP │
% k# h W/ B% `6 N) O/ x│148 │Recov30 │8 │ │ │* │Recovers 30HP │
* r4 o; }7 l' d. h5 h q│149 │Recov50 │14│ │ │** │Recovers 50HP │8 \# d1 s. w. l5 p1 V& t
│150 │Recov80 │20│ │ │** │Recovers 80HP │1 c+ {( D7 Q! O9 U2 P+ ~; [# P
│151 │Recov120│35│ │ │*** │Recovers 120HP │' I0 o& E. d6 o: O8 K. m
│152 │Recov150│50│ │ │*** │Recovers 150HP │
" H+ ^0 i1 l- V+ u│153 │Recov200│65│ │ │**** │Recovers 200HP │. r) o6 j2 s+ N0 K6 I/ b
│154 │Recov300│80│ │ │**** │Recovers 300HP │
6 q2 _6 e# y, ^% Z6 Q│155 │Repair │8 │ │ │* │Fix your area's panels │) `1 H: S: \, ], _
│156 │SloGauge│20│ │ │*** │CustGauge slows down in battle│
9 S p/ N- X) @% T│157 │FstGauge│40│ │ │*** │CustGauge speeds up in battle │. C# ?$ {4 `6 V" H
│158 │Panic │14│ │ │*** │Confuses enmies if you are │( W, I! X" I3 w8 u0 B" v |7 U+ h
│159 │Geddon1 │10│ │ │*** │Cracks all panels! │
& d/ m/ D% Z8 R5 S+ C0 K│160 │Geddon2 │50│ │ │**** │Breaks all empty squares! │
- x# o0 C$ ]( Z4 Q# V3 M5 H5 R│161 │Geddon3 │90│ │ │**** │Turn all panels to swamp! │
& {4 p. J- Y% ]2 |9 K7 V1 p( U│162 │CopyDmg │18│ │ │*** │Duplicate damage on 2nd enemy │! D* J( m3 r- M& `+ X
│163 │Invis │11│ │ │*** │Invisible for a while │
0 s- O1 E2 B8 \4 T│164 │Shadow │60│ │ │*** │Only swrd attack hurt you │
; t$ r/ {# m" D7 y1 K- x│165 │Mole1 │28│ │ │* │Attacks fr. under ground! │0 h3 Q% X$ f. E5 d! v
│166 │Mole2 │35│ │ │** │Attacks fr. under ground! │2 K/ D1 v9 t6 h3 T
│167 │Mole3 │42│ │ │*** │Attacks fr. under ground! │; Z: e. i% L+ u' l
│168 │AirShoes│26│ │ │*** │Can stand on empty squares │
# F; |0 W3 e/ n& F( l│169 │Barrier │7 │ │ │* │Nullifies 10HP of damage! │
8 ^# `5 u+ M# ~) o│170 │Barr100 │25│ │ │** │Nullifies 100HP of damage! │
( G9 c2 i; F# S) ~8 P! D1 M# J5 i│171 │Barr200 │50│ │ │*** │Nullifies 200HP of damage! │
0 A$ ]& I( v/ u+ K9 b; a% h│172 │Aura │55│ │ │*** │Repels attacks under 100 │
, I! }6 R2 M& _( d5 J│173 │NrthWind│43│ │ │**** │Wind removes auras, etc │
8 N' O- ]- g3 V' W* l6 G7 p│174 │Mettaur │30│????│ │***** │Summons a Mettaur to fight! │3 t; f: m9 t0 n1 Y
│175 │Bunny │32│????│Elec│***** │Summons a Bunny to fight! │
+ Q ]7 A0 f/ }% `2 o# i* u- B│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight! │/ T; h8 O% F! ]* t
│177 │Swordy │30│????│ │***** │Summons a Swordy to fight! │: p* i* G& a& A# K
│178 │Jelly │46│????│ │***** │Summons a Jelly to fight! │9 I6 s/ u0 r; S. I9 u
│179 │Mushy │38│????│Wood│***** │Summons a Mushy to fight! │# M: w# L/ s6 W
│180 │Momogra │38│????│ │***** │Summons a Momogra to fight! │
+ h8 \5 o9 V0 d, s, v/ Y│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │
+ Q0 ?! O7 d6 ?& {. |" h│182 │Scuttlst│52│????│ │***** │Summons a Scuttlest to fight! │
& p4 G1 N7 X0 p9 |8 [; O6 G! | K0 x- Z│183 │Hole │55│ │ │**** │Open hole to dark world │
5 D* J4 T! V @4 d; C$ p1 l│184 │HolyPanl│14│ │ │** │Creates a holy pnl in front │ l' [1 i& O& V: t& {, S6 Y0 n" |
│185 │LavaStge│22│ │ │*** │Changes all panls to lava │
7 V6 R* G4 M/ ]4 g" f3 n" A) P│186 │IceStage│20│ │ │*** │Changes all panls to ice │
* f' x5 H! }2 k/ _, w│187 │GrassStg│10│ │ │*** │Changes all panls to grass │
1 v; R! S; Y( T* i& W8 ^9 |! ~% a│188 │SandStge│18│ │ │*** │Changes all panls to sand │
6 }1 ?' S. [& J( i9 R│189 │MetlStge│26│ │ │*** │Changes all panls to metal │
. x) O8 Y8 g5 Z3 }" O│190 │Snctuary│54│ │ │**** │Change own panls to holy │
' |+ i+ x8 A4 O# g' Z- W) T│191 │AntiDmg │45│100 │ │*** │Sets trap & throws stars! │
: w0 A) r; V) b7 S( z│192 │AntiSwrd│68│100 │ │*** │Retaliate for sword damage │
9 G, b7 Z! @. z; Y# O│193 │AntiNavi│60│ │ │**** │Take the enemy's Navi away │5 F. O3 ?* t! c3 F# p
│194 │AntiRecv│73│ │ │*** │Punish recovery of HPs! │
Y& r- q2 }) a* p! w8 _5 D│195 │Atk+10 │4 │ │ │* │+10 for selected atk chip │- e7 V* V0 u& Q p& e4 P- W4 I
│196 │Fire+30 │20│ │ │** │+30 for Fire atk chip │5 G1 w6 P& [1 d" I7 Y
│197 │Aqua+30 │21│ │ │** │+30 for Aqua atk chip │
: z5 a N; S3 P( X│198 │Elec+30 │23│ │ │** │+30 for Elec atk chip │2 x9 k3 J+ D" @9 O9 K+ v" P
│199 │Wood+30 │26│ │ │** │+30 for Wood atk chip │( q7 t( N8 f* l z2 ^0 u! Q
│200 │Navi+20 │34│ │ │** │+20 for selected Navi chip │5 S" Q, Y3 c4 `4 Z4 t3 U1 A
└──┴────┴─┴──┴──┴───┴───────────────┘2 Z' q! k) l: e& m8 A; C
W& d1 U b1 `4 h* L
0 j6 l3 s! Q7 m% f3 B5 x ~' eMega Chip4 Q: u( _/ U% c t8 r' k2 n
┌──┬─────┬─┬──┬──┬───┬───────────────┐
( W m; b% |- k2 s% u; ?│编号│名称 │MB│攻击│属性│稀有度│说明 │# y: I: d3 [) p3 |9 s1 j
├──┼─────┼─┼──┼──┼───┼───────────────┤
! q0 }8 \; H- h) c" A+ F/ a│1 │Muramasa │74│????│ │***** │Power = amount of HP lost! │
; K& U) Q$ `, S m# H; m│2 │HeroSwrd │65│180 │ │**** │Legendary swrd cuts 3 sq! │
& a9 f2 M' s+ T& `( W│3 │ZeusHamr │90│250 │ │***** │Damages anyone on a panel │
; z' H* |& K9 e0 {' H8 P8 l( `) P│4 │StandOut │22│220 │Fire│*** │Heat: Send Fire into hole │
$ Y. I3 U: z' K3 H│5 │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole │
+ V: O# a6 {9 K4 b+ T3 l% G│6 │WatrLine │18│180 │Aqua│*** │Water: Draw wter from hole │
, [) ^/ U' D1 e8 l0 c5 ~│7 │Fountain │48│240 │Aqua│*** │Water: Draw wter from hole │
4 H$ U J0 H/ M│8 │Ligtning │30│160 │Elec│*** │Elec: Dmgs object & area │
: M& F- d- j, c│9 │Bolt │52│210 │Elec│*** │Elec: Dmgs object & area │' V( d2 o( m, f, w7 |6 w
│10 │GaiaSwrd │28│100 │Wood│*** │Wood: Take power frm next chip│
. Z1 W6 T: h9 @5 h- k│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│; T7 x5 k: O# x6 Z4 B, c1 k3 ^
│12 │Meteors │86│40 │Fire│**** │Drop many meteors on enemy │" r, R7 n' z3 F+ ?5 e8 |5 @6 L" Z
│13 │Guardian │82│ │ │***** │Statue punishes when hit │
) y1 |) o+ o9 k$ @3 k$ A: _│14 │Anubis │90│ │ │***** │Anubis poisons enemies │
1 v. R- l2 y8 o3 n: A│15 │Godstone │66│150 │ │**** │Summons a GodStone from hole │
+ {! {1 F4 g9 d8 i0 F7 i│16 │OldWood │72│100 │Wood│**** │Summons OldWood from hole │ d0 }6 C/ e5 b
│17 │Jealousy │64│100 │ │*** │More dmg if enemy has chips │
( @6 _+ C9 c, U( l/ [│18 │Poltrgst │58│ │ │***** │Objects thrown at enemies! │/ W% B/ ^# E+ l, B: ^ r
│19 │LifAura │77│ │ │**** │Repel all attacks under 200 │
' ~& ?- P# b( F' d9 v3 l- z9 T0 B│20 │FullCust │10│ │ │*** │CustGauge instantly refills! │
* |, |4 B* h7 i2 H8 w+ o! ^│21 │Atk+30 │50│ │ │*** │+30 for selected atk chip │
' p, ^; G, I- c3 }$ `│22 │Navi+40 │60│ │ │*** │+40 for selected Navi chip │
K) G |& E6 U0 g7 T) A│23 │Roll │10│20 │ │*** │Attack an enemy, heal you │
: Q2 w' Q. k- t1 i. a│24 │RollV2 │22│30 │ │**** │Attack an enemy, heal you │
' _5 Z: M, T7 `% I% A│25 │RollV3 │34│40 │ │***** │Attack an enemy, heal you │; `8 D$ h$ V7 A" ~2 y
│26 │GutsMan │15│50 │ │*** │Sneaks up to smash panels │$ G- i+ A, ]* i# I s8 E) B% e
│27 │GutsManV2 │41│70 │ │**** │Sneaks up to smash panels │
$ e9 M% P0 X% P E8 p│28 │GutsManV3 │57│90 │ │***** │Sneaks up to smash panels │
* M2 |( _- \, c& N6 L/ U- Q Z. b│29 │GutsManV4 │63│100 │ │***** │Sneaks up to smash panels │- Z4 o" m9 V L2 `+ B% G' p! {
│30 │ProtoMan │68│160 │ │*** │Moves in to slice the enemy │6 Y) W6 D. i. q: e/ q; Q3 C, L
│31 │ProtoMnV2 │76│180 │ │**** │Moves in to slice the enemy │( W1 U- s; v, \$ G" L: s7 A
│32 │ProtoMnV3 │82│200 │ │***** │Moves in to slice the enemy │4 W! k) Y9 \$ j: H, A% q
│33 │ProtoMnV4 │90│220 │ │***** │Moves in to slice the enemy │
4 g0 p( D$ @: _; T3 f) r│34 │FlashMan │39│50 │Elec│*** │Flash atk paralyzes enemy │
6 W1 L* X6 S" \" W F│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy │' ~( P6 f# u |( ^
│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy │8 x: d/ ?* W7 S) S2 Z
│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy │
5 r* k0 [! H6 m│38 │BeastMan │38│40 │ │*** │Claw atk 3 squares ahead! │4 _1 o; b9 F- X
│39 │BeastMnV2 │60│50 │ │**** │Claw atk 3 squares ahead! │. n1 B9 y* o7 z v
│40 │BeastMnV3 │68│60 │ │***** │Claw atk 3 squares ahead! │( W9 B, v4 y1 T6 x2 R
│41 │BeastMnV4 │76│70 │ │***** │Claw atk 3 squares ahead! │
1 s/ u7 C0 Z& H) b8 o│42 │BubblMan │50│20 │Aqua│*** │Fires several AquaShots │( ?7 e. h( d( ?% o$ i' d! w6 N
│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots │0 X0 t6 v9 d8 u0 v; \
│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots │
; t3 Q$ f# C' S/ I$ m9 g│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots │: p6 g" u7 h3 v3 A2 r# S, g! J* k5 j
│46 │DesrtMan │32│120 │ │*** │Launches fists at enemies! │, Z4 v. T9 U% W
│47 │DesrtMnV2 │52│140 │ │**** │Launches fists at enemies! │9 {4 @$ a ^9 S6 R/ H7 q
│48 │DesrtMnV3 │64│160 │ │***** │Launches fists at enemies! │3 a% X$ Q0 p* c- I k7 @3 h
│49 │DesrtMnV4 │72│180 │ │***** │Launches fists at enemies! │
4 E! K' F9 @/ ^% }' c│50 │PlantMan │60│20 │Wood│*** │Vines harm all enemies! │, g$ Q8 L0 F0 g' V! I
│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies! │
. `- w, n$ b# \3 v│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies! │
! J2 T- S9 _% g2 c2 T: m│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies! │
9 |, [& i$ _; p' |, v9 x│54 │FlamMan │32│120 │Fire│*** │Flames burn all enemies! │" m) ]" ]7 z( X: ]7 m: `# R9 ]
│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies! │* O: a3 y3 p- q: ], i* S8 f( u
│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies! │
- l* J+ ^$ W8 r4 P│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies! │
& l2 D' W. p( S1 u│58 │DrillMan │66│70 │ │*** │3 drills fly at enemies! │/ k: \. a7 I) K; {1 G/ L" [
│59 │DrillMnV2 │70│90 │ │**** │3 drills fly at enemies! │
! X3 X4 f. x% T) }( y( I$ h( B│60 │DrillMnV3 │74│110 │ │***** │3 drills fly at enemies! │! b3 X, w9 t) A3 U1 a* u6 m: C
│61 │DrillMnV4 │78│130 │ │***** │3 drills fly at enemies! │
; @% f7 N: Y5 s3 E! l9 S' }- ^│62 │MetalMan │40│100 │ │*** │Iron fist smashes 1 square! │0 R P! C1 r' Q. Q. Q: x" D
│63 │MetalMnV2 │60│130 │ │**** │Iron fist smashes 1 square! │
( J9 H1 j7 i' J0 K+ \│64 │MetalMnV3 │70│160 │ │***** │Iron fist smashes 1 square! │. O6 K6 Q2 c- R! C+ c5 c# o- Z
│65 │MetalMnV4 │80│190 │ │***** │Iron fist smashes 1 square! │/ Q" y/ }" N6 y* u) J; q6 t
│66 │KingMan │36│140 │ │*** │Move up 3 square & 4-way hit │
3 n) [/ V% X, g- v0 u* J│67 │KingManV2 │48│170 │ │**** │Move up 3 square & 4-way hit │- z, C$ j( I. z1 o
│68 │KingManV3 │60│200 │ │***** │Move up 3 square & 4-way hit │
0 z* g0 \+ ~7 X. ^3 b3 I│69 │KingManV4 │72│240 │ │***** │Move up 3 square & 4-way hit │
1 B% |; M! R+ |) G! T6 ^* v│70 │MistMan │68│90 │ │*** │Appears from mist & attacks │
$ I+ w1 c7 N! X M1 b│71 │MistManV2 │71│110 │ │**** │Appears from mist & attacks │3 R8 U, s7 k9 w$ p! l }
│72 │MistManV3 │74│130 │ │***** │Appears from mist & attacks │
+ h- Q; T) d2 @* h│73 │MistManV4 │77│150 │ │***** │Appears from mist & attacks │1 h1 n7 b/ m' Z* O9 D4 y
│74 │BowlMan │80│100 │ │*** │Lines up pins for a strike! │! w2 U. T( N$ g* s
│75 │BowlManV2 │82│120 │ │**** │Lines up pins for a strike! │
7 J& B. u- @& u* `- I│76 │BowlManV3 │84│140 │ │***** │Lines up pins for a strike! │1 o2 A3 _) l! S7 L$ G
│77 │BowlManV4 │86│160 │ │***** │Lines up pins for a strike! │
) P$ \5 ]$ c q) i- k: e* ?│78 │DarkMan │72│30 │ │*** │Creates 3 caves in enmy area │
. I& u _$ S3 ]! ]│79 │DarkManV2 │76│30 │ │**** │Creates 3 caves in enmy area │
7 I* F% q: l8 Y! o5 ]│80 │DarkManV3 │80│30 │ │***** │Creates 3 caves in enmy area │
' K. E, @, B; a7 ~9 q1 h1 n5 O│81 │DarkManV4 │84│30 │ │***** │Creates 3 caves in enmy area │
6 ?& c9 Y# ^, U9 {. N│82 │JapanMan │82│40 │ │*** │Multiple attacks w/ spear │
0 \6 b! r) z' ?# b8 b│83 │JapanMnV2 │85│45 │ │**** │Multiple attacks w/ spear │
7 {( @ X! {6 G1 r│84 │JapanMnV3 │88│50 │ │***** │Multiple attacks w/ spear │. T- L, e( t J5 l( n0 w: c" d
│85 │JapanMnV4 │91│55 │ │***** │Multiple attacks w/ spear │" L' b, B+ G. v3 y
└──┴─────┴─┴──┴──┴───┴───────────────┘* b: _6 C" ^/ o
8 p7 M( t* [2 f
) C; x- X" M4 d/ O+ ^. R. F7 l8 n
GigaChip (蓝版)
1 L, K5 ~7 W: ?7 Y! O6 @1 \┌──┬─────┬─┬──┬──┬───┬───────────────┐
- W$ w( A# b. v1 `) h3 q3 t│编号│名称 │MB│攻击│属性│稀有度│说明 │
$ o$ j$ T! ~$ o q9 v/ L! G" V3 p├──┼─────┼─┼──┼──┼───┼───────────────┤
; ]3 u8 d8 ]3 i$ |" ^│1 │FoldrBak │99│ │ │***** │Restores all chips & folders │0 j" w) B E5 _- n
│2 │BassGS │99│700 │ │***** │Bass' secret weapon │7 L. ^/ R0 Y) v7 Q& x
│3 │DarkAura │55│ │ │***** │Dark chip repels <300 atks │
! a/ l/ t4 V* h! e│4 │DeltaRay │92│220 │ │***** │Use A btn for up to 3 attacks │
0 t7 `$ N! U! l- R. N+ h4 ^│5 │AlphArmΩ │97│500 │ │***** │Launches a giant rocket │) N7 |6 j0 m P' S3 j. E4 E
│6 │GutsManV5 │79│120 │ │***** │Sneaks up to smash panels │
' Z+ {3 i- ]& V% e3 w│7 │ProtoMnV5 │98│240 │ │***** │Moves in to slice the enemy │8 K# V- R q8 |7 Q3 \' g% g* z
│8 │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy │' W+ p3 b; B3 Q- T- e
│9 │BeastMnV5 │84│80 │ │***** │Claw atk 3 squares ahead! │
& e) K) l& s8 T+ u2 y0 M$ e4 X│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots │6 P! u+ y5 y3 r
│11 │DesrtMnV5 │80│210 │ │***** │Launches fists at enemies! │
0 s4 k* I+ u. Z│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies! │0 z. }/ q* M4 ]0 p3 ^
│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies! │8 W4 R" a6 t- r9 w
│14 │DrillMnV5 │82│150 │ │***** │3 drills fly at enemies! │
$ [( X: R4 [8 d6 f6 {! W6 {+ l+ c│15 │MetalMnV5 │90│250 │ │***** │Iron fist smashes 1 square! │
) d* j6 W4 m( u ]3 }1 [│16 │KingManV5 │84│280 │ │***** │Move up 3 square & 4-way hit │
. G+ q1 e( h# c│17 │MistManV5 │80│170 │ │***** │Appears from mist & attacks │
' h3 {1 d/ _. ^! a* s1 s│18 │BowlManV5 │88│180 │ │***** │Lines up pins for a strike! │4 S* O+ s9 N( [& x! N, Q& R6 K0 q
│19 │DarkManV5 │88│30 │ │***** │Creates 3 caves in enmy area │" Z: D3 S- w" Q% z! u
│20 │JapanMnV5 │94│60 │ │***** │Multiple attacks w/ spear │
! X% F0 B! c8 I, |' f! j9 d└──┴─────┴─┴──┴──┴───┴───────────────┘/ G J5 b0 e- d; Z# d# e' p
8 U$ ^2 T1 J2 @GigaChip (白版)(只列出与蓝版不一样的Chips)% A: W+ p, `2 k$ G1 r5 T
┌──┬─────┬─┬──┬──┬───┬───────────────┐1 o; M# z9 f9 ^- }7 k3 l
│编号│名称 │MB│攻击│属性│稀有度│说明 │
7 o- G& T( f7 r├──┼─────┼─┼──┼──┼───┼───────────────┤$ p% t D) M8 H+ o( M! N5 Z
│1 │NavRcycl │50│ │ │***** │Recalls last Navi used │ Z- L1 Y% S5 T* v! v% R4 @! T
│3 │Serenade │97│100 │ │***** │Dark chip Holy pwr to front │
$ c) c$ c G2 y; D0 U( _ I│4 │Balance │60│ │ │***** │Both Hp reduced by half │
$ Q/ N0 }& v8 y. p: F; g$ g│5 │AlphArmΣ │97│50 │ │***** │3-stage electric attack! │
; ~8 @& a* C1 g# {1 R/ _5 U└──┴─────┴─┴──┴──┴───┴───────────────┘ |