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GBA-1078-<洛克人 EXE 3 Blue>卡片组合(本站原创)

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发表于 2003-7-8 21:20:33 | 显示全部楼层 |阅读模式
转载请不要删除以下信息,感谢您! & R# r, i. k8 s6 p
■  ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★
4 e: y+ h" j2 R( X& D" }■● ■  NintendoWorld    站友xliz原创) H4 K" t" i6 H+ O! E
■ ●■    http://www.NewWise.com
7 d6 n3 p) Y+ }" m7 s- b■  ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★ / G! Q- l  W, _- n% H

5 P  g+ c( C8 a; n# W' q. d- T' O) y) q- M  E, M/ ^: T% d
           洛克人 EXE 3 Blue 卡片组合
, u6 f+ y% S8 C- f  U0 ]! r3 d9 H; L- `# ~9 h( d
7 S/ a3 e+ w+ S4 E5 ?1 w1 w
英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版
4 C& k' `( e% m7 \& A; K. N. x6 g大家要看日文版的P.A.或详细攻略,点击这里吧!
2 {2 i5 [3 o9 _0 i: H
====================. l$ k: Y/ c- E/ c4 i
希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol:
% q1 U+ a0 |2 f& l
. E( C' G# R" x" p5 i, |0 _; Z, u9 A以下内容格式如下:. Y2 f3 W2 D$ X" s/ Y( K' a

- u  g  m9 c3 z编号    名称1 U2 }: S1 Z& V
说明
9 m. O* }4 K: i% R6 M2 v# J组合方法
1 u2 W" j3 j" i# s& i" s3 `---------------------------------
5 Y6 ]& b( d( N0 s& V7 v01    Z-Connon 1
! `& i$ K8 o  p6 Q; n- `Unlimited Cannon for 5 sec
; H0 g: q2 V' K+ p4 ~( s  N3 sCannon A+B+C
. H& j7 ]8 I3 l4 h- |8 K$ Q7 FCannon B+C+D/ v9 A, |2 K& @3 W+ d5 N
Cannon C+D+E; _7 A# a$ n2 m

- Y2 v' |* I, n8 K, Q- l; U02    Z-Connon 23 z: W4 _+ y/ u! x# A+ A
Unlimited HiCannon for 5 sec
) v, R, I3 `0 c. @HiCannon H+I+J# N; Z$ g0 c; i: d1 N
HiCannon I+J+K
- H, R& d; `* ]* [0 EHiCannon J+K+L: t5 H% r9 t' T9 L

% K0 f- P! ]! K03    Z-Connon 3+ N$ h! H$ Y% H5 }. s
Unlimited MegaCannon for 5 sec
% Z9 \+ s5 o& P9 wM-Cannon O+P+Q
$ `& Y$ F' ^, DM-Cannon P+Q+R
7 y1 l0 ^" w) x$ C/ i+ lM-Cannon Q+R+S
5 i% q4 ?$ l1 a9 |2 I" a" n
2 J. n$ P* }5 r04    Z-Punch
$ A7 P$ m) W' W7 G; k$ t+ t) Z, z9 aUnlimited GutPunch for 5 sec, L8 W8 e5 n9 F# O
GutPunch B+C+D
8 s9 H( P% e8 k! X# hGutPunch C+D+E
, o3 c( l% I7 C# `! {& M, d5 YGutPunch D+E+F) c( r) l' c7 u8 D5 V

0 V/ |2 ]8 _2 f  _5 q/ j% Z05    Z-Strght
) Q+ U: t! U# S5 C/ {* E4 |Unlimited GutStrgt for 5 sec
, |$ T3 z) F7 Q7 Z! \GutStrgt O+P+Q' I6 R& F) J" n4 J
GutStrgt P+Q+R+ e: G" o- c6 O! I: T. T2 g
GutStrgt Q+R+S5 H& d# S* a# M. Q$ ^

$ b/ l$ t. U2 s7 X# T+ N06    Z-Impact
* e5 B7 P# i4 v0 }+ L( HUnlimited GutImpct for 5 sec4 T0 q( X4 t3 ~9 q' C
GutImpact G+H+I  v& N9 K: Q/ P
GutImpact H+I+J6 ^4 V1 `6 l% i3 S" ?
GutImpact J+K+L$ d: e& y: i; W8 i$ B5 S  A$ _; ?, z
. K+ w9 D+ h( }1 q5 v1 _* @; {
07    Z-Varibl9 b0 A7 c% \- I% N! G3 d
Unlimited VarSword for 5 sec
' @2 s8 j3 _) p. @+ W1 M5 dVarSwrd B+C+D
+ m* Q4 u- Y+ H/ A. {VarSwrd C+D+E
- b( q  z5 K, NVarSwrd D+E+F. U' w% l" \/ X5 t  O1 L6 D' i6 j" I

- K9 ~' O) Z4 Y0 i# E# O$ u08    Z-Yoyo 1
6 \1 y" F$ W/ D9 `% A0 L5 [Unlimited Yo-Yo for 5 sec
. I. J4 x/ M+ Z+ F6 t) |( v3 J: Y/ oYo-Yo1 C+D+E2 ?+ ~: F4 x! ]# {$ G, j/ s/ |* l
Yo-Yo1 D+E+F1 N% y4 w. B7 b8 m: \
Yo-Yo1 E+F+G
4 K9 D, k' x& P/ g7 s. [8 L1 [" d. h$ B) r. w) U4 A, ]: t6 G, Y
09    Z-Yoyo 2
# B( c& h: G( o1 }8 vUnlimited Yo-Yo2 for 5 sec
6 [' C: B" \; ]# ]* AYo-Yo2 H+I+J
$ L; `* s  ~/ l% {Yo-Yo2 I+J+K
: ~$ g: G( C0 t" N5 S' K. ^" t2 |Yo-Yo2 J+K+L
$ m3 A5 x  P# r8 E0 _
. a# S1 Z4 E! U; {10    Z-Yoyo 3, T* v9 j. }  u; U3 s" p
Unlimited Yo-Yo3 for 5 sec% M& Z) R  R" ?2 V: s: V/ ]/ t
Yo-Yo3 M+N+O8 W: c: O" Y0 c4 C- ~+ [+ z
Yo-Yo3 N+O+P
9 W0 G2 K0 k. F2 T: ~Yo-Yo3 O+P+Q8 J2 D" ?2 J3 N/ @% X

/ }- P2 U! R1 X+ q! D, p# P11    Z-Step 1
! r3 E4 f, t" R( m9 M$ A+ f1 ZUnlimited StepSwrd for 5 sec
; |3 u5 h% d1 b3 Q1 V& @4 K5 I8 \StepSwrd L+M+N# m4 r+ S2 a$ r
StepSwrd M+N+O9 q* z: e1 E7 Z5 d
StepSwrd N+O+P3 b2 v; {4 [( _. U; n7 M* p
1 v$ i. w6 U! Y& D
12    Z-Step 2
9 C: a  X5 }8 yUnlimited StepCros for 5 sec
# b# t/ a3 l! v4 G' YStepCros P+Q+R
5 n2 w/ I6 w3 F* J. BStepCros Q+R+S, t4 M- {+ y4 l. E5 L9 }% r8 y
StepCros R+S+T
  Q% S; ?8 _. P" h2 N/ n6 J! }5 K
  d) z/ M# y) ^5 L4 [13    BubSprd0 ]  o8 S* a9 }  y  |0 t% ?
Attks w/ spreading bubbles!
! ?" [: _8 h8 `# }  I, BBubbler  C+D+E
# B' ~( B9 @% c  e- |& {* lBub-V    D+E+F5 w' l  ~- E! T4 P9 E
BublSide E+F+G7 j+ r8 [( ?! f
Bubbler E + Bub-V E + BublSide E# J( j& U4 E- m/ ?$ l0 C  D$ c
8 l, p+ s9 M: |$ n
14    HeatSprd1 N2 ^, @* z2 o+ J6 h
Attks w/ spreading fireball!1 a; M- x( s3 [. M2 i! m0 @. h
HeatShot H+I+J
) f  N8 b; Z; O6 t6 b9 ?Heat-V   I+J+K5 f0 W5 z1 p+ A  Z4 t: A
HeatSide J+K+L% u0 R6 Y, ^; Y  p) f0 a
HeatShot J + Heat-V J + HeatSide J% ]- a$ H( E- U7 ]+ k" s4 L

+ b: u# z6 E# h8 J$ R6 G- c15    H-Burst2 B5 G+ f7 ^/ w3 g1 I: O: B# C& |
Creates a giant explosion
: D; m0 X2 E5 H7 ^  r' }% E! BSpreader M+N+O
/ p3 l* m& M6 x1 E% pSpreader N+O+P3 ?% X9 R: n1 x3 ^& [& X) ?
Spreader O+P+Q8 c% j+ @# ^. F8 [

# x, O& ^( T- }16    LifeSwrd
  j1 T/ Q3 u1 f7 tSwings a huge 2×3 sword!
2 k  q  }" x# F% [  x7 DSword E + WideSwrd E + LongSwrd E3 B! H- W$ g' A7 A5 W
Sword L + WideSwrd L + LongSwrd L' ]- _* @* d- ^4 P0 f
Sword Y + WideSwrd Y + LongSwrd Y
* K6 k, J6 X+ P* r5 y  z7 f
. Z1 t" ~4 c" a0 L( ]6 C- w. k' c17    ElemSwrd
: j/ X( R) P6 bWide swrd contains 4 elemnts
- o6 {! ^9 }; g0 N6 U# }FireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N
+ I6 ~" S" e5 t& g( e( Q/ oFireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P
: }& l# s8 ^/ X9 F0 k% }( S- F" h0 Y3 }3 `, |( X
18    EvilCut/ Q* z1 u3 h0 I5 W; {
Step up 2 & make 4 atacks3 P+ [2 }3 c4 P( F5 v! a
StepSwrd P + HeroSwrd P + StepCros P3 P; F' J& [5 r2 n; R

$ Q- u$ Q( Q6 K  {: O3 W19    HyperRat
9 D7 Z2 D9 W! L  }& s1 Q7 R3 QA giant Ratton charges!: H( U$ z2 P. h: @, M
Ratton1 A + Ratton2 A + Ratton3 A
- G7 \8 @- T3 t/ b  |Ratton1 C + Ratton2 C + Ratton3 C0 Q/ S& t* J; W$ q* _0 \6 _
Ratton1 F + Ratton2 F + Ratton3 F4 h6 W; r& N4 e3 `1 Z
6 S+ E: s$ v/ f6 o" {3 W& a
20    TimeBom +
2 b2 `; _$ l+ x" p' B+ U' n9 ]Sets Time Bomb in enmy area# I8 A+ I2 c  c  }' j6 C  U
TimeBomb J+K+L9 u! e2 ]( r( x. j, X$ n
TimeBomb K+L+M
& t4 x: v9 |3 B6 [TimeBomb L+M+N( N$ \! O( }5 T5 W) N& e7 a4 d1 L
  k0 [# Q4 k# X/ r8 r" W
21    GelRain
7 v4 W! f( q9 m' F8 y6 _Gel steals squares
( f$ U+ g5 Y8 {$ Q/ x1 {" T0 zMetaGel1 B+C+D/ H3 C; ~8 L9 z
MetaGel2 E+F+G
4 y) u& Q( B7 e  ?5 qMetaGel3 S+T+U2 q9 r9 _/ k  z8 E

9 q4 N9 n/ r- L; ]22    EverCrse; t/ U2 w" o1 w$ h1 P. Z
Shield chases enemies
3 Y3 J, x' g- C2 f. ?CrsShld1 C + CrsShld2 C + CrsShld3 C8 K# j7 S9 W' b0 z/ J
CrsShld1 L + CrsShld2 L + CrsShld3 L
9 ^9 a8 K+ Y. H! ?; r3 V3 O8 ~! K$ s5 y# C
23    MomQuake  y. q! p6 _$ ^0 ]
Awakens Mother Earth!' [9 U, A2 f# n/ R' U: [
RockCube * + RockCube * + GodStone S0 z/ D8 \" y! y% y

  E- g* s, H: ?7 l4 N24    PoisPhar- U+ h1 u0 D$ l" b) m0 k
Pharaoh generates poison
# B, a. I5 x6 Q, _! o; h7 HPoisMask A + PoisFace A + Anubis A
6 m+ ]8 b: u* {/ G' v) c
& j8 m6 W; |1 B3 {0 U( ]25    BodyGrd
* e: N% l  H7 c1 ]- u% S6 vBodyguard takes out enemies5 E' u; p2 p! I8 M& j& L' O
AntiDmg M + AntiNavi M + Muramasa M
- Y. l2 L9 h" {9 u+ X7 C: D! n/ p  d( _7 F
26    500Barr# n; E8 D: N2 B% f' q/ n  {
Barrier absorbs 500HP dmg
$ P  o- U( G$ k" a8 O6 H8 uBarrier E + Barr100 E + Barr200 E: Z; S  t$ t% P2 L9 q& i
Barrier R + Barr100 R + Barr200 R6 X! Z. L$ V+ f; Q' ^+ N7 m+ f7 ?

* v$ r9 a% H% H! K' x6 {27    BigHeart5 K' Z3 {$ e1 J
Attacks, then heals HP!
/ n2 l3 S6 U/ y4 l! s9 f& Y6 HHolyPanl R + Recov300 R + Roll R2 E$ h! R; o9 Z/ W0 g( L
HolyPanl R + Recov300 R + RollV2 R
$ D2 Z' \# p2 [& |HolyPanl R + Recov300 R + RollV3 R1 }( d. G* H; b
8 ]" E8 J+ \0 y
28    GtsShoot4 l( N# `" _5 g/ n2 d; f- G
GutsMan throws MegaMan!# p6 Z8 B; W  P2 Y. ]' {
Guard * + DashAtk G + GutsMan G
+ h* m" S5 O- K5 k9 A# P9 uGuard * + DashAtk G + GutsMan2 G6 t- r0 Q3 j  n% h
Guard * + DashAtk G + GutsMan3 G5 ]6 N$ Q. J) a1 ^
Guard * + DashAtk G + GutsMan4 G0 w: q* c/ P: N: k6 X1 O  ?
3 j" ^2 x! T2 Y+ b  o4 K
29    DeuxHero; t! p5 G, E6 {5 A2 [2 i, H
MegaMan & ProtoMan team up!1 j. m- p- k8 @4 a; Q
CustSwrd B + VarSwrd B + ProtoMan B
5 O9 G0 Y0 v' L( y, LCustSwrd B + VarSwrd B + ProtoMn2 B, v& R4 F- j9 e1 q: @. I: h* O
CustSwrd B + VarSwrd B + ProtoMn3 B
0 e. p% h% g% v' S% D* @. y8 uCustSwrd B + VarSwrd B + ProtoMn4 B# Z: z, _5 G+ M$ o/ s6 u/ @# ]. O
$ L0 C# V* t3 n( P7 i& n) w
30    2xHero8 N7 E! D" t; T' [
MegaMan & ProtoMan Dual atk
7 T" L2 d& O2 }  p2 J! G. nSlasher B + CustSwrd B + VarSwrd B + ProtoMan B- M  A! ]8 z( S3 ?' ~! R9 w
Slasher B + CustSwrd B + VarSwrd B + ProtoMn2 B: @3 O( n* M2 `+ k2 V
Slasher B + CustSwrd B + VarSwrd B + ProtoMn3 B
* ?5 |7 m* z. a! iSlasher B + CustSwrd B + VarSwrd B + ProtoMn4 B# M  B* [! r( a$ p

/ ?8 c$ N  Z/ U% y31    PrixPowr  A- o3 G, }6 ^+ ^' g+ `
3 Navis attack at once!
  X' d* a/ @+ x8 NTeam1 * + Team2 * + KingMan5 K2 g5 u- _5 M% V) Q; G1 r# F" @
Team1 * + Team2 * + MistMan5 M
/ P" o/ K7 p4 V( Q& kTeam1 * + Team2 * + BowlMan5 B
. k8 H) o, r6 O+ O4 w, Q$ s" x+ ]: A
32    MstrStyl' g) `5 O1 Y5 X% R% f: Y
MegaMan unleashes his power
" o7 \/ z; `6 G- ?- e3 z5 M) DSalamndr * + Fountain * + Bolt * + GaiaBlad *& g: J9 @! Z! v1 r2 `
0 A8 n4 k6 Q9 `
StdrdChip (Part 1): {  T* d5 M- T% H1 h+ r
┌──┬────┬─┬──┬──┬───┬───────────────┐
( a, I- B. E: x6 L) O! y│编号│名称  │MB│攻击│属性│稀有度│说明             │: Y" E, g3 x2 V; Q4 c3 I: Z2 L
├──┼────┼─┼──┼──┼───┼───────────────┤# y+ |- N4 v8 t  T; o4 y
│1  │Cannon │12│40 │  │*   │Cannon to attack 1 enemy   │
9 W" X- f1 Y1 K9 [│2  │HiCannon│24│60 │  │**  │Cannon to attack 1 enemy   │% y( [1 g; ~: ]: H2 H
│3  │M-Cannon│36│80 │  │***  │Cannon to attack 1 enemy   │  f3 u- D: ^2 S# O- O/ X: j" _
│4  │Airshot1│4 │20 │  │*   │Knocks enemy back 1      │
* W$ }8 i7 ?* q$ y& e│5  │Airshot2│12│30 │  │**  │Knocks enemy back 1      │
2 X6 J/ }2 L  Q% _0 c│6  │Airshot3│18│40 │  │**  │Knocks enemy back 1      │. u2 \9 Z, |% j
│7  │LavaCan1│34│90 │Fire│*   │Fires lava fr. area      │
7 k$ K" W- \5 e; `│8  │LavaCan2│42│120 │Fire│**  │Fires lava fr. area      │
/ \2 a4 {3 P) O8 ]│9  │LavaCan3│60│150 │Fire│***  │Fires lava fr. area      │
% m# s; I( s$ I8 N! X│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area   │
# b9 Q# v% F8 f3 s% f│11 │ShotGun │8 │30 │  │*   │Explodes 1 square behind   │
5 r" A, |& Y" L5 \' v6 E│12 │V-Gun  │8 │30 │  │*   │Explodes 2 diag. squares   │; }; {3 K/ B7 {9 `
│13 │SideGun │8 │30 │  │*   │Explodes up, down on hit   │* D9 ~9 ~& f6 g7 o7 y& r
│14 │Spreader│16│30 │  │**  │Creates a large explosion   │
  D, x# f; ?/ C( \│15 │Bubbler │14│60 │Aqua│*   │Explodes 1 square behind   │
7 S9 K/ K' u7 A, W6 \% A│16 │Bub-V  │22│60 │Aqua│*   │Explodes 2 diag. squares   │
# E" _/ n4 A' |  c│17 │BublSide│30│60 │Aqua│**  │Explodes up, down on hit   │
( R. W0 p$ L2 j3 X; Z& l│18 │HeatShot│16│40 │Fire│***  │Explodes 1 square behind   │$ i( U# I  V1 O! ]. ]3 A$ j
│19 │Heat-V │24│40 │Fire│*   │Explodes 2 diag. squares   │
% t. b2 T; O: O* \3 c  q│20 │HeatSide│32│40 │Fire│**  │Explodes up, down on hit   │
1 {1 |  x: R: B" x) o' l' ~* W: }, P│21 │MiniBomb│6 │50 │  │***  │Throws a bomb 3 squares    │; k  N6 W. R$ K+ F+ z
│22 │SnglBomb│12│50 │  │*   │Throws a big bomb 3 squares  │! L0 R, C3 _0 f) c% [9 g
│23 │DublBomb│24│50 │  │*   │Throws 2 big bombs 3 squares │
2 [( q6 |; ~7 Z2 x│24 │TrplBomb│36│50 │  │**  │Throws 3 big bombs 3 squares │( E$ I  o$ C+ l" `
│25 │CannBall│33│160 │  │***  │Breaks 3rd panel ahead    │
' v, _  M4 U) A5 Y│26 │IceBall │18│120 │Aqua│***  │Freezes 3rd sqr. ahead    │
+ }- s" x" M8 F│27 │LavaBall│20│140 │Fire│***  │Shoot lava 3rd sq. ahead   │5 q2 k' M. |9 ]4 m$ F
│28 │BlkBomb1│60│120 │Fire│**  │Firebomb hits 3rd sq ahead!  │4 J! `/ N' r4 Y9 q' w5 s
│29 │BlkBomb2│70│170 │Fire│***  │Firebomb hits 3rd sq ahead!  │
. X4 c+ f6 v4 y* ]5 o, S+ w$ b2 `│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead!  │
; F3 s0 C5 m3 Z5 }3 v6 n│31 │Sword  │10│80 │  │*   │Cuts enmy in front! Range: 1 │
  p6 X* Y" Q* ?8 o5 K, W1 z│32 │WideSwrd│16│80 │  │**  │Cuts enmy in front! Range: 3 │1 ?' P& X6 v: s( I
│33 │LongSwrd│24│80 │  │***  │Cuts enmy in front! Range: 2 │# `7 {& g2 Y! {% L+ a0 Q
│34 │FireSwrd│20│150 │Fire│***  │Fire: Cuts fwd 3 squares   │( _6 h4 t% ?( N7 G( y( r& \
│35 │AquaSwrd│25│150 │Aqua│***  │Water: Cuts fwd 3 squares   │
/ n$ i& P  ~9 V5 p, D; U+ d" ?+ i1 R│36 │ElecSwrd│23│130 │Elec│***  │Elec: Cuts fwd 3 squares   │& s7 b% s' D6 T! K* e1 W9 Q
│37 │BambSwrd│18│140 │Wood│***  │Wood: Cuts fwd 3 squares   │, T6 n& F! q; D+ }4 M/ X& e
│38 │CustSwrd│21│????│  │***  │Cust Gauge = Atk Str     │" m( e1 c: A" v, \; T0 G
│39 │VarSwrd │68│160 │  │**** │A magical shifting sword   │0 P: L! i% g0 s, ^, @
│40 │AirSwrd │30│100 │  │***  │Wide swrd with air attack!  │
3 |$ m9 ]& p9 n- i9 \│41 │StepSwrd│43│130 │  │**** │2 steps, then uses wide swrd │, G) r; Z& D/ u! L! _+ Z0 ?. l
│42 │StepCros│74│130 │  │**** │2 steps, then uses cross atk │
# }- Z9 ]! ~1 X: X│43 │Slasher │12│240 │  │***  │Cut while A button is held!  │
  X( R5 E3 h1 g( h│44 │ShockWav│10│60 │  │*   │Shock through enemies     │
& L* Z5 d! H; A1 }2 J! g│45 │SonicWav│26│80 │  │**  │Shock through enemies     │
* m- O1 ]0 p# f: [! \; O% I6 M│46 │DynaWave│42│100 │  │***  │Shock through enemies     │2 [0 i  {! n6 G2 a% }8 d7 {  w
│47 │BigWave │82│190 │  │**** │Shck wave cracks panels    │. G0 p  ^2 E5 j2 {# `7 B1 H  q7 A
│48 │GutPunch│14│80 │  │*   │Punch pushes 1 square     │9 g9 D  |  m* _# i( J" ^, Z( T- W
│49 │GutStrgt│30│100 │  │**  │Punxh 2 square range     │
0 }* l5 k0 t5 m/ [* m) a4 C│50 │GutImpct│50│160 │  │***  │Punch pushes 1 square     │* F! o  k2 ~9 z; H
│51 │DashAtk │11│90 │  │*   │Dash through enemies!     │
8 [+ {) M3 t6 o! p8 q│52 │Burner │15│130 │Fire│***  │Envelops you in flame!    │8 ?7 }  H0 ~4 U! c
│53 │Condor │44│180 │  │**** │Chrge atk pierces enemies   │1 S' o& W/ H+ ^7 k# Y6 A
│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape!   │* [: g! @2 L( Q1 `, H
│55 │Zapring1│8 │20 │Elec│*   │Pralyzing electric ring atk! │) J7 M( ~1 d& E6 a9 B8 `
│56 │Zapring2│18│40 │Elec│**  │Pralyzing electric ring atk! │% \" U: i9 L" r0 V
│57 │Zapring3│28│60 │Elec│***  │Pralyzing electric ring atk! │
8 h7 r* E" N1 i1 [( I- n│58 │IceWave1│14│80 │Aqua│*   │Creates a 2 sq wide ice wave! │
8 g2 I  H7 Q+ y( [2 H│59 │IceWave2│22│100 │Aqua│**  │Creates a 2 sq wide ice wave! │( k+ X7 V# e" e" q7 |4 @
│60 │IceWave3│30│140 │Aqua│***  │Creates a 2 sq wide ice wave! │4 w( D2 c0 X, }' n1 K$ e
│61 │Yo-Yo1 │72│40 │  │*   │3-square yo-yo attack!    │7 \1 m0 N' f+ s8 Y8 i, R7 D
│62 │Yo-Yo2 │80│50 │  │**  │3-square yo-yo attack!    │
; I4 R: @! {  t" q, `2 I│63 │Yo-Yo3 │88│60 │  │***  │3-square yo-yo attack!    │: ~* t" V' A; J* ~- F& d
│64 │AirStrm1│26│50 │  │*   │Creates 3 whirlwinds     │
) X: I" p, G6 J/ n5 W7 X│65 │AirStrm2│35│60 │  │**  │Creates 3 whirlwinds     │
( B4 Q4 G. b; m  \% \; F0 s+ i│66 │AirStrm3│44│70 │  │***  │Creates 3 whirlwinds     │3 U& h- W- {! X4 Z# N( q/ |- w9 d
│67 │Arrow1 │40│100 │Elec│*   │Bee fly diagonal paths    │
- r' d- o9 A, v. w│68 │Arrow2 │60│130 │Elec│**  │Bee fly diagonal paths    │& k6 L) r" z/ v  J
│69 │Arrow3 │80│160 │Elec│***  │Bee fly diagonal paths    │# m# x6 w( v) L4 Q: J6 u2 R
│70 │Ratton1 │14│80 │  │*   │Crawling rat, turns once   │( R/ |+ e) O6 A* ^  S
│71 │Ratton2 │24│100 │  │**  │Crawling rat, turns once   │  r* ~2 w* v3 }0 J! |. t
│72 │Ratton3 │34│120 │  │***  │Crawling rat, turns once   │
! |- r! [* X2 l0 ]( E, @│73 │FireRatn│35│230 │  │***  │Activates when hit w/fire!  │- k- D2 [; [% ?+ _4 m
│74 │Wave  │60│80 │Aqua│***  │Creates a wave that moves 3 sq│, F& d- c* Q$ C* k1 o6 z& C2 [
│75 │RedWave │72│90 │Fire│***  │Creates a 3 sq wave of lava  │
! \3 x; e& A( a/ [7 n7 U7 E6 j│76 │MudWave │84│100 │Wood│***  │Mud wave advances 3 squares  │
) X, @1 {3 C' F" b* D( \& g/ s7 Y│77 │Tornado │18│20 │  │**  │An 8-hit tornado 2 ahead   │  o- P5 A& m- B. A) x
│78 │Spice1 │22│80 │Wood│*   │Dangerous powder on all grass │
5 A1 v' Y& y7 S5 S│79 │Spice2 │34│110 │Wood│**  │Dangerous powder on all grass │! }7 c5 J& h6 F
│80 │Spice3 │46│140 │Wood│***  │Dangerous powder on all grass │
1 c+ z9 k2 u" i: m│81 │Shake1 │34│90 │  │*   │Vertical shaking 3 sq ahead  │% g: R/ I0 m& J! U; E* z4 q& y& a1 ]
│82 │Shake2 │40│110 │  │**  │Vertical shaking 3 sq ahead  │
* I% V3 n$ f7 S2 m0 M4 V+ z│83 │Shake3 │50│140 │  │***  │Vertical shaking 3 sq ahead  │' U5 Q- A; M% {  ~9 {, m
│84 │NoBeam1 │66│200 │  │**  │Fires if something behind   │
3 g, i: D4 [0 U4 j3 D│85 │NoBeam2 │77│260 │  │***  │Fires if something behind   │
5 Z$ n; W* \9 Z- p│86 │NoBeam3 │88│300 │  │**** │Fires if something behind   │
" \* u! Q7 x& A' ?# I5 Y, D│87 │Hammer │16│100 │  │**  │Hammer smashes front!     │
" i! _- I6 x' D2 a+ o8 |! Z  R│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward   │! q8 ~/ |* d5 x* ^, k1 N
│89 │Rope1  │45│50 │Wood│*   │Entwines adjacent enemies!  │2 Y0 H, l3 i5 m6 x" Z$ t
│90 │Rope2  │55│70 │Wood│**  │Entwines adjacent enemies!  │$ `# T) m. v6 G7 u, A9 B1 [
│91 │Rope3  │65│90 │Wood│***  │Entwines adjacent enemies!  │
9 V5 i& Y3 v& u" j│92 │Boomer1 │15│60 │Wood│*   │Boomerang encircles field   │
7 L! T& G3 J9 g( l1 v│93 │Boomer2 │22│80 │Wood│**  │Boomerang encircles field   │
! t* U2 V6 p2 k* N3 z│94 │Boomer3 │30│100 │Wood│***  │Boomerang encircles field   │5 k  Y8 Y( M& v
│95 │PoisMask│30│  │  │*   │Poison area w/ A button!   │
: w( D& L  H! R  I- A│96 │PoisFace│38│  │  │**  │Spread poison w/ A button!  │7 k1 }% I( N5 @" K4 M2 a
│97 │RockArm1│23│100 │  │*   │Paralyzes enemy w/ erthquake │
3 L, T) ^+ D6 q1 _  m# y5 v: t& r│98 │RockArm2│35│150 │  │**  │Paralyzes enemy w/ erthquake │
6 l; ~/ c8 f6 d│99 │RockArm3│47│200 │  │***  │Paralyzes enemy w/ erthquake │
2 X/ s! v. N2 i. d│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│
' Q  D: Y* Z% `" H+ E: ?└──┴────┴─┴──┴──┴───┴───────────────┘' b6 |  A# H% \+ `: ?- v- ]: ]) D
/ W0 v2 _  P$ U) g2 I& O
StdrdChip (Part 2)
+ m4 M: I# N, A/ U┌──┬────┬─┬──┬──┬───┬───────────────┐
7 R  f' _- J1 ^1 k" G8 @: A│编号│名称  │MB│攻击│属性│稀有度│说明             │
+ d- i5 _' c) q0 Y" g├──┼────┼─┼──┼──┼───┼───────────────┤: d" [/ p% l! A" d
│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│5 d, \. v! k6 A1 X1 s* r% U3 }% {
│101 │CrsShld2│33│210 │  │**  │Guard, and bite into the enemy│
6 Z) W7 e. y; c1 M│102 │CrsShld3│41│260 │  │***  │Guard, and bite into the enemy│: Z3 E1 B+ c/ j4 Z3 y3 k* A4 M2 X9 q( f
│103 │Magnum1 │35│120 │Fire│*   │Cursor destroys panel!    │3 K+ I4 j" o8 z1 b0 b; g( ^2 N* V
│104 │Magnum2 │55│150 │Fire│**  │Cursor destroys panel!    │
  u# q' q4 {- Y- n6 I$ b' T( m+ m& E│105 │Magnum3 │75│180 │Fire│***  │Cursor destroys panel!    │
# H6 c2 \6 g1 y│106 │Plasma1 │14│30 │Elec│*   │Launches electric attack   │) O. J0 [6 D* O5 R- `) d$ p
│107 │Plasma2 │26│60 │Elec│**  │Launches electric attack   │! \7 J( K( e/ `
│108 │Plasma3 │34│90 │Elec│***  │Launches electric attack   │
7 y' s7 O4 [0 a. w! Q' y% i3 n│109 │RndmMetr│28│100 │Fire│***  │Meteors smash enemies!    │, M7 j3 U7 @+ B, s; v
│110 │HoleMetr│48│100 │Fire│***  │Meteors smash into sq     │
/ T- g9 a" R1 ~6 s. o2 Y0 R8 @│111 │ShotMetr│38│100 │Fire│***  │Meteors shoot out forward   │  Q# n' w0 n, v1 m
│112 │Needler1│32│30 │  │*   │Advance w/ A, stop to attack │
5 @( c7 k# r& ]  w3 ]* p5 |│113 │Needler2│52│40 │  │**  │Advance w/ A, stop to attack │
2 T7 q& j) z5 p8 @│114 │Needler3│72│50 │  │***  │Advance w/ A, stop to attack │& u. v- p' n5 K) _1 n: I. z8 f
│115 │Totem1 │29│100 │Fire│*   │Creates a totem to blow fire │
0 o+ e" |  H+ N5 ^  S/ C│116 │Totem2 │38│140 │Fire│**  │Creates a totem to blow fire │
8 J  \  G# V0 c0 T: E/ p3 a│117 │Totem3 │47│180 │Fire│***  │Creates a totem to blow fire │; F$ b$ B2 ]3 q& ]0 L6 q
│118 │Sensor1 │62│100 │Elec│***  │Sensor to watch sq ahead   │1 w  e7 \: x) U+ K0 l5 j
│119 │Sensor2 │70│130 │Elec│***  │Watch sq ahead or diagonal  │: b* w' b0 i  H2 _
│120 │Sensor3 │72│130 │Elec│***  │Watch sq ahead or diagonal  │0 [7 X6 A% I( F, g6 D/ ~, @- d
│121 │MetaGel1│18│90 │Aqua│*   │Gel atk steals a panel!    │
+ O: m% P& a. Z' @  @9 h7 }│122 │MetaGel2│28│130 │Aqua│**  │Gel atk steals a panel!    │: f6 ?9 u, p: I" U' B# r8 k. Q
│123 │MetaGel3│38│170 │Aqua│***  │Gel atk steals a panel!    │
3 B+ f4 q2 l) u: i│124 │Pawn  │44│90 │  │***  │Attack by pressing A button  │/ T7 r* W0 _9 |2 c& V
│125 │Knight │64│150 │  │***  │Jumps fwd and attacks     │1 E2 G5 i; s5 G0 I1 B
│126 │Rook  │30│  │  │***  │Protects you from attacks   │0 x2 C7 ~! ?( T/ X3 V
│127 │Team1  │16│10 │  │**  │Powers up when ally is hit  │
6 P0 {1 }# a7 w) O│128 │Team2  │20│  │  │**  │Ally's HP recovered if hurt  │
) F: [4 @  m/ S+ t/ e8 s$ H6 W│129 │TimeBomb│32│150 │  │***  │An area-wide time bomb    │4 C5 [# ^. U. G( s- I& A
│130 │Mine  │16│300 │  │***  │Places a mine in enmy area  │+ E. f% l* s4 o! M8 t) s* }
│131 │Lance  │46│130 │Wood│***  │Lances through back line   │
; G* a5 L; Z/ O1 v0 g│132 │Snake  │20│40 │Wood│***  │Snake from hole in area    │6 s* c" }5 u% N/ c- O, y
│133 │Guard  │5 │  │  │*   │Repels enemy's attack     │
/ _( }  }7 g$ K" e* R│134 │PanlOut1│4 │  │  │*   │Destroys 1 panel in front   │
9 j- C) y* B; ~- `% Y4 Q│135 │PanlOut3│7 │  │  │*   │Destroys 3 panels in front  │7 X5 D2 K; y. R- K: N8 C
│136 │PanlGrab│10│  │  │*   │Steals one enemy square!   │; `" P# @9 N( L. |
│137 │AreaGrab│15│  │  │**  │Steals left edge from enmy  │
, C6 E9 C* P* C! V8 d2 i│138 │GrabBack│10│40 │  │***  │Retaliate stolen panels!   │) t$ n; j, d- ^6 {0 {+ u7 j  V
│139 │GrabRvng│30│80 │  │**** │Retaliate stolen panels!   │
. r7 C, Y8 ]. Z' @8 S2 s│140 │RockCube│9 │  │  │*   │Places a rock cube in front  │
( M6 Y9 O. U( V0 K# h, c2 j+ v│141 │Prism  │60│  │  │***  │Prism fires randomly     │
* y3 A/ Q  b: o/ ~! O0 Y│142 │Wind  │14│  │  │*   │Windbox blows at enmy area  │
4 I; r1 E* w5 n: I/ N" l; x│143 │Fan   │14│  │  │*   │Vacuum pulls enemies     │0 _2 f7 t. v7 Z, j$ r; ]
│144 │Fanfare │32│  │  │***  │Take no damage for a while  │
# ~" a5 D' S1 o2 A% K6 k│145 │Discord │38│  │  │***  │Confuses enemies w/ music   │# h5 Y/ E9 c1 E! ~
│146 │Timpani │42│  │  │***  │Paralyzes enemies w/ music  │& a6 D. V6 Q2 \- d
│147 │Recov10 │5 │  │  │*   │Recovers 10HP         │/ c9 p  h4 Z6 j- j3 m
│148 │Recov30 │8 │  │  │*   │Recovers 30HP         │0 t8 t  f1 n* L% C6 Y/ r; d- i
│149 │Recov50 │14│  │  │**  │Recovers 50HP         │
. K- H' J1 r9 K3 I+ R│150 │Recov80 │20│  │  │**  │Recovers 80HP         │
5 U& ~+ G% G, ]. |│151 │Recov120│35│  │  │***  │Recovers 120HP        │
; R3 N1 F6 L7 U$ A5 n( R│152 │Recov150│50│  │  │***  │Recovers 150HP        │
+ g1 r3 `5 y  f│153 │Recov200│65│  │  │**** │Recovers 200HP        │
. M% Y. c# v6 h( s1 Q- ]' l- Q│154 │Recov300│80│  │  │**** │Recovers 300HP        │
  a' l3 Q$ @+ N$ K9 d8 C│155 │Repair │8 │  │  │*   │Fix your area's panels    │
' K) K5 o% e; i) i│156 │SloGauge│20│  │  │***  │CustGauge slows down in battle│2 k# i- }3 W' z0 _: o. h
│157 │FstGauge│40│  │  │***  │CustGauge speeds up in battle │  l  x5 e( R. u+ g5 u. ]/ r
│158 │Panic  │14│  │  │***  │Confuses enmies if you are  │
5 @7 b- [% h) K7 u% K( j8 e1 K│159 │Geddon1 │10│  │  │***  │Cracks all panels!      │$ c7 _$ H9 F* ^" f* q* j
│160 │Geddon2 │50│  │  │**** │Breaks all empty squares!   │* M* C% a7 @5 q$ W
│161 │Geddon3 │90│  │  │**** │Turn all panels to swamp!   │
* N6 P# V* Y: j3 E" E2 t│162 │CopyDmg │18│  │  │***  │Duplicate damage on 2nd enemy │
' Z" I/ J0 V8 |  Q│163 │Invis  │11│  │  │***  │Invisible for a while     │+ _; ^/ r5 q7 N- S8 ~; \
│164 │Shadow │60│  │  │***  │Only swrd attack hurt you   │# a2 p) ^- L: k0 ]+ f7 {3 A; K
│165 │Mole1  │28│  │  │*   │Attacks fr. under ground!   │' B: j$ x) Y/ E* U9 W3 i" `' A8 Q
│166 │Mole2  │35│  │  │**  │Attacks fr. under ground!   │
2 q. E/ Y0 \/ }│167 │Mole3  │42│  │  │***  │Attacks fr. under ground!   │
0 F* [$ _4 B; u" w│168 │AirShoes│26│  │  │***  │Can stand on empty squares  │' s$ {$ A& b5 s. O
│169 │Barrier │7 │  │  │*   │Nullifies 10HP of damage!   │0 K1 z+ K, h0 R" A+ f
│170 │Barr100 │25│  │  │**  │Nullifies 100HP of damage!  │6 V- V  O7 {8 {/ U/ ^2 d
│171 │Barr200 │50│  │  │***  │Nullifies 200HP of damage!  │
  T5 Q' X  d, T% Q8 y. o. r" N│172 │Aura  │55│  │  │***  │Repels attacks under 100   │
3 p* L9 i) z8 j, A& y│173 │NrthWind│43│  │  │**** │Wind removes auras, etc    │
6 V+ j0 T0 v4 o* n% b) R) Y│174 │Mettaur │30│????│  │***** │Summons a Mettaur to fight!  │: P% I3 _. q; Q. J
│175 │Bunny  │32│????│Elec│***** │Summons a Bunny to fight!   │  z+ U$ X# S3 K) [1 ^3 [! D
│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight!  │
3 r- F* Y5 K# q) S! d) T  |; ~│177 │Swordy │30│????│  │***** │Summons a Swordy to fight!  │
- |5 G3 {) y' ]  `! ^0 E/ u│178 │Jelly  │46│????│  │***** │Summons a Jelly to fight!   │
2 I6 h8 r. E7 i│179 │Mushy  │38│????│Wood│***** │Summons a Mushy to fight!   │
0 F. q5 ^+ I/ T6 c│180 │Momogra │38│????│  │***** │Summons a Momogra to fight!  │4 c7 D9 W9 ]) l5 M
│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │/ u4 g9 A9 a; ?' i8 V7 g; d
│182 │Scuttlst│52│????│  │***** │Summons a Scuttlest to fight! │
- I! J) m+ ~: m% A5 P" C) Z4 a9 t│183 │Hole  │55│  │  │**** │Open hole to dark world    │
  W) U3 b- c# K/ l' X2 e│184 │HolyPanl│14│  │  │**  │Creates a holy pnl in front  │0 O4 ~) l9 J' i+ C
│185 │LavaStge│22│  │  │***  │Changes all panls to lava   │
5 Z' w: S3 C1 b4 r│186 │IceStage│20│  │  │***  │Changes all panls to ice   │
0 V# t/ d. x! V9 ]! y│187 │GrassStg│10│  │  │***  │Changes all panls to grass  │
& r( O- |: M2 I* r# l0 }$ N9 M4 h│188 │SandStge│18│  │  │***  │Changes all panls to sand   │8 n5 r6 }+ d. i* j* |$ w1 H
│189 │MetlStge│26│  │  │***  │Changes all panls to metal  │% M7 h( m  c. V- w9 F6 r
│190 │Snctuary│54│  │  │**** │Change own panls to holy   │% v* s" n( e  v  d5 n$ z" o
│191 │AntiDmg │45│100 │  │***  │Sets trap & throws stars!   │7 ?) }, S& T0 ^5 _2 a
│192 │AntiSwrd│68│100 │  │***  │Retaliate for sword damage  │# ^' h7 B6 y' Z! ^
│193 │AntiNavi│60│  │  │**** │Take the enemy's Navi away  │
3 T' b3 ~( W. W! |│194 │AntiRecv│73│  │  │***  │Punish recovery of HPs!    │
! w1 B7 E0 k, Q0 J│195 │Atk+10 │4 │  │  │*   │+10 for selected atk chip   │9 P8 E$ R+ q( y7 W* H+ [
│196 │Fire+30 │20│  │  │**  │+30 for Fire atk chip     │
* \! M8 X$ m+ b+ K& I6 G  R% o│197 │Aqua+30 │21│  │  │**  │+30 for Aqua atk chip     │  L. q; h' }  l$ y* M; X  z
│198 │Elec+30 │23│  │  │**  │+30 for Elec atk chip     │& D$ r. ]0 g6 a( G5 }0 W# |
│199 │Wood+30 │26│  │  │**  │+30 for Wood atk chip     │* p+ Z, B- d3 Y, O/ {. t. X7 N. n! o
│200 │Navi+20 │34│  │  │**  │+20 for selected Navi chip  │+ K. `. U( @  z0 L
└──┴────┴─┴──┴──┴───┴───────────────┘/ _: B2 I7 u: M" C' w, l& h# Y
' L5 U- C; D1 F
% m0 _2 o2 v( g. U' _+ N
Mega Chip
* V" h, t  N1 j┌──┬─────┬─┬──┬──┬───┬───────────────┐- I6 `, ]7 j$ A5 z
│编号│名称   │MB│攻击│属性│稀有度│说明             │
* P: i( k( ], [/ @├──┼─────┼─┼──┼──┼───┼───────────────┤
3 l( f' D$ P2 `1 m1 Q│1  │Muramasa │74│????│  │***** │Power = amount of HP lost!  │
1 U; T0 ?( V7 `+ C│2  │HeroSwrd │65│180 │  │**** │Legendary swrd cuts 3 sq!   │8 A; R3 b/ m$ N, R: d4 _( p8 C$ ]
│3  │ZeusHamr │90│250 │  │***** │Damages anyone on a panel   │
! K( _- h5 f% W# c" V0 n│4  │StandOut │22│220 │Fire│***  │Heat: Send Fire into hole   │" @) K1 ]& r$ C6 O
│5  │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole   │
' h+ J1 ]: j; _6 s" f0 i( f. w( a│6  │WatrLine │18│180 │Aqua│***  │Water: Draw wter from hole  │
3 a- A+ `6 F# s& M$ L│7  │Fountain │48│240 │Aqua│***  │Water: Draw wter from hole  │
  F$ R3 t0 E) p  M│8  │Ligtning │30│160 │Elec│***  │Elec: Dmgs object & area   │1 v$ j" A+ a1 ~. T* E1 N. o) b3 h1 W
│9  │Bolt   │52│210 │Elec│***  │Elec: Dmgs object & area   │
3 k. q; o* g2 K6 b9 a│10 │GaiaSwrd │28│100 │Wood│***  │Wood: Take power frm next chip│
0 Y( \6 J" }1 A- M9 n' b9 {1 X4 A│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│
9 [$ D( K2 k+ V+ j# L' v( P! P& B9 C│12 │Meteors  │86│40 │Fire│**** │Drop many meteors on enemy  │
) c2 E$ w" ~0 O2 F) d) J" s│13 │Guardian │82│  │  │***** │Statue punishes when hit   │& i0 d' U8 {6 k0 S
│14 │Anubis  │90│  │  │***** │Anubis poisons enemies    │
! l: w9 N3 u& I│15 │Godstone │66│150 │  │**** │Summons a GodStone from hole │6 s3 `3 g% ?3 ?6 y+ V! i; O/ R" c
│16 │OldWood  │72│100 │Wood│**** │Summons OldWood from hole   │, H2 t! E7 e7 @1 Q8 q: s$ [' r
│17 │Jealousy │64│100 │  │***  │More dmg if enemy has chips  │
) s$ n0 m5 [+ o1 u3 S, e* Q, s│18 │Poltrgst │58│  │  │***** │Objects thrown at enemies!  │& \7 p  Y1 H6 J, r
│19 │LifAura  │77│  │  │**** │Repel all attacks under 200  │
2 t2 O9 X( p1 w" S: z# n- s│20 │FullCust │10│  │  │***  │CustGauge instantly refills! │- m5 p* \' V+ @( q, S/ v0 q8 m3 a
│21 │Atk+30  │50│  │  │***  │+30 for selected atk chip   │, o/ N, q$ U9 p; |# u
│22 │Navi+40  │60│  │  │***  │+40 for selected Navi chip  │
, |. `1 [8 w- [0 W│23 │Roll   │10│20 │  │***  │Attack an enemy, heal you   │# K' p+ N! L2 `* d1 z
│24 │RollV2  │22│30 │  │**** │Attack an enemy, heal you   │) y5 H) \% r: @/ B. c! O
│25 │RollV3  │34│40 │  │***** │Attack an enemy, heal you   │
8 n6 s% {* r9 C) D2 y│26 │GutsMan  │15│50 │  │***  │Sneaks up to smash panels   │% J  b: T: S, T
│27 │GutsManV2 │41│70 │  │**** │Sneaks up to smash panels   │, }! |9 S5 @" A* Y" \$ q+ `' X" E3 D
│28 │GutsManV3 │57│90 │  │***** │Sneaks up to smash panels   │
! b7 H( {. X7 g& p" u" `│29 │GutsManV4 │63│100 │  │***** │Sneaks up to smash panels   │# d& j- ]+ p0 w! x% V
│30 │ProtoMan │68│160 │  │***  │Moves in to slice the enemy  │
/ W5 S6 q! W$ K2 y0 q* p│31 │ProtoMnV2 │76│180 │  │**** │Moves in to slice the enemy  │
2 M& W, {( s% h8 u% B- b8 j1 k│32 │ProtoMnV3 │82│200 │  │***** │Moves in to slice the enemy  │
) a' g* u* B& w! {' X│33 │ProtoMnV4 │90│220 │  │***** │Moves in to slice the enemy  │
+ E# I4 m- P! Y5 j│34 │FlashMan │39│50 │Elec│***  │Flash atk paralyzes enemy   │0 [4 u6 O. ^, @' n
│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy   │
3 N' R4 z" m  l3 H│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy   │
+ B! m% H  T  u: _0 T% K, |│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy   │4 e8 c! J$ C* {6 h4 U1 y$ h  A
│38 │BeastMan │38│40 │  │***  │Claw atk 3 squares ahead!   │5 t9 |' M- Q; Q6 m" N% N
│39 │BeastMnV2 │60│50 │  │**** │Claw atk 3 squares ahead!   │# n; M' }+ o& d. M8 D
│40 │BeastMnV3 │68│60 │  │***** │Claw atk 3 squares ahead!   │7 z: U& x; ~  P) [
│41 │BeastMnV4 │76│70 │  │***** │Claw atk 3 squares ahead!   │
0 O+ F# }" {* q" {│42 │BubblMan │50│20 │Aqua│***  │Fires several AquaShots    │
4 v: U; p* e/ i( ~2 {│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots    │8 q5 Y, ~% L; `9 o4 @& B5 c
│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots    │0 c( j4 h: C- d1 a5 S
│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots    │4 d* `% Y' r9 h/ f* |
│46 │DesrtMan │32│120 │  │***  │Launches fists at enemies!  │4 Q+ h% A3 r8 c/ m  F. d+ G4 P
│47 │DesrtMnV2 │52│140 │  │**** │Launches fists at enemies!  │
$ s: {2 Q0 K8 X1 y2 H- ]│48 │DesrtMnV3 │64│160 │  │***** │Launches fists at enemies!  │
& d7 V- i! p  C  c│49 │DesrtMnV4 │72│180 │  │***** │Launches fists at enemies!  │* M9 n/ k' a! E
│50 │PlantMan │60│20 │Wood│***  │Vines harm all enemies!    │
0 U7 g" p0 c  `0 ~│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies!    │
# i0 p; C( M! u* w│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies!    │" G9 R8 u9 Q+ v! Z* Z3 o# \% ]
│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies!    │
7 T4 l+ I& d( x$ ]( L; b) b  c│54 │FlamMan  │32│120 │Fire│***  │Flames burn all enemies!   │
0 i( W8 L2 p* o7 r│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies!   │
' U$ s& ?& T4 o* _7 `│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies!   │
2 ^3 Z5 S- c5 k- G, C0 c( R8 h│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies!   │
6 H7 I1 h' [+ D, o' ]* S│58 │DrillMan │66│70 │  │***  │3 drills fly at enemies!   │+ t; s0 m! L, y2 I' t
│59 │DrillMnV2 │70│90 │  │**** │3 drills fly at enemies!   │/ L' z% w7 J  [8 v: q/ j$ X
│60 │DrillMnV3 │74│110 │  │***** │3 drills fly at enemies!   │
0 t; ^7 t  `& X. m$ h# ]' g- m│61 │DrillMnV4 │78│130 │  │***** │3 drills fly at enemies!   │( `) o# g6 ^0 g  I* K
│62 │MetalMan │40│100 │  │***  │Iron fist smashes 1 square!  │
: R8 [" d; X+ `│63 │MetalMnV2 │60│130 │  │**** │Iron fist smashes 1 square!  │6 z& [$ k8 `6 P- x. W8 C
│64 │MetalMnV3 │70│160 │  │***** │Iron fist smashes 1 square!  │2 y3 C3 Y$ K5 D3 t
│65 │MetalMnV4 │80│190 │  │***** │Iron fist smashes 1 square!  │
/ s7 d0 V& p9 }$ r; d│66 │KingMan  │36│140 │  │***  │Move up 3 square & 4-way hit │
) h* P2 B$ f' c) }2 y" y1 I* L+ S│67 │KingManV2 │48│170 │  │**** │Move up 3 square & 4-way hit │
/ k: l. g1 ~' b- a& G│68 │KingManV3 │60│200 │  │***** │Move up 3 square & 4-way hit │1 l7 X& F4 ?+ t# L& r
│69 │KingManV4 │72│240 │  │***** │Move up 3 square & 4-way hit │
: a4 s) u7 ]+ z│70 │MistMan  │68│90 │  │***  │Appears from mist & attacks  │9 t1 l; R- O% P
│71 │MistManV2 │71│110 │  │**** │Appears from mist & attacks  │) z1 T, k) N1 e+ I
│72 │MistManV3 │74│130 │  │***** │Appears from mist & attacks  │
6 J0 `) ^8 h$ P1 n3 i│73 │MistManV4 │77│150 │  │***** │Appears from mist & attacks  │
6 x$ i2 ~0 }' _4 A$ N│74 │BowlMan  │80│100 │  │***  │Lines up pins for a strike!  │
1 K- A5 R8 S+ [) ?/ T/ V│75 │BowlManV2 │82│120 │  │**** │Lines up pins for a strike!  │
8 \* F$ M3 ]: _* b' v* O│76 │BowlManV3 │84│140 │  │***** │Lines up pins for a strike!  │
+ D& B3 |/ ^8 m# H7 _│77 │BowlManV4 │86│160 │  │***** │Lines up pins for a strike!  │- L; V$ `4 Q; D7 \, r
│78 │DarkMan  │72│30 │  │***  │Creates 3 caves in enmy area │6 Z2 ?  u) T6 o1 `( D& \
│79 │DarkManV2 │76│30 │  │**** │Creates 3 caves in enmy area │  E5 L# H# z/ t' l- j0 r, q5 }4 x
│80 │DarkManV3 │80│30 │  │***** │Creates 3 caves in enmy area │/ O- L0 Z6 V  {
│81 │DarkManV4 │84│30 │  │***** │Creates 3 caves in enmy area │
9 h$ N. f$ |8 L% }: d% D│82 │JapanMan │82│40 │  │***  │Multiple attacks w/ spear   │
9 F& B/ K8 A( ]0 e; c2 k│83 │JapanMnV2 │85│45 │  │**** │Multiple attacks w/ spear   │" C' k& z, K% o
│84 │JapanMnV3 │88│50 │  │***** │Multiple attacks w/ spear   │$ k1 B( r1 i% L* Z' }! t8 }
│85 │JapanMnV4 │91│55 │  │***** │Multiple attacks w/ spear   │( F2 A( b% y. W, E5 c6 e6 W4 o+ c
└──┴─────┴─┴──┴──┴───┴───────────────┘, ^, I6 G+ N% v- W5 C6 n) F& o

  P0 b. `+ b3 i  s! g6 \$ W; d
GigaChip (蓝版)1 x$ _, }; x. L. b3 p9 f
┌──┬─────┬─┬──┬──┬───┬───────────────┐$ B# {; ]8 ^$ J. ^% y. T$ N- K' T
│编号│名称   │MB│攻击│属性│稀有度│说明             │$ C* y& f4 G. k2 x# a
├──┼─────┼─┼──┼──┼───┼───────────────┤
; G! X' M  J! K  z1 n│1  │FoldrBak │99│  │  │***** │Restores all chips & folders │; D( }. ~% q" _* H: G1 S& i
│2  │BassGS  │99│700 │  │***** │Bass' secret weapon      │
0 T+ Z% i, z* x  B3 X/ m│3  │DarkAura │55│  │  │***** │Dark chip repels <300 atks  │- s6 o  _- N  O- b
│4  │DeltaRay │92│220 │  │***** │Use A btn for up to 3 attacks │
: D9 p- o+ |& i( V$ C0 C│5  │AlphArmΩ │97│500 │  │***** │Launches a giant rocket    │
/ S! o# a' K6 N1 u7 {│6  │GutsManV5 │79│120 │  │***** │Sneaks up to smash panels   │3 V# O8 X% J# d  ^* n
│7  │ProtoMnV5 │98│240 │  │***** │Moves in to slice the enemy  │, k% r4 }& w& K! O9 p0 f3 Z8 U6 V
│8  │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy   │
* X2 {- Y% B% n4 ]( a$ s/ d/ O│9  │BeastMnV5 │84│80 │  │***** │Claw atk 3 squares ahead!   │
- \3 ~- `6 ^7 a5 d3 G$ Y│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots    │
% M) k% d  ~2 O6 a# P4 f! T│11 │DesrtMnV5 │80│210 │  │***** │Launches fists at enemies!  │
7 S; B3 M' v' |0 z8 P! H│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies!    │' j, S: m) v" L6 q% w
│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies!   │
  F  r6 R- p% u. a2 Q9 f2 Z│14 │DrillMnV5 │82│150 │  │***** │3 drills fly at enemies!   │; \4 I. v0 V* P6 H9 I  [& Y
│15 │MetalMnV5 │90│250 │  │***** │Iron fist smashes 1 square!  │
3 u( v9 |& |. q6 g% x5 J! ^│16 │KingManV5 │84│280 │  │***** │Move up 3 square & 4-way hit │! K# f4 n/ P2 n4 n) `5 `( |
│17 │MistManV5 │80│170 │  │***** │Appears from mist & attacks  │# K( ~3 g) C9 Z+ ^1 T) H2 Q
│18 │BowlManV5 │88│180 │  │***** │Lines up pins for a strike!  │6 B4 t" @9 y3 u7 a+ E8 E  o, U8 c
│19 │DarkManV5 │88│30 │  │***** │Creates 3 caves in enmy area │, p5 Z& d# M7 ?# j" i) ?
│20 │JapanMnV5 │94│60 │  │***** │Multiple attacks w/ spear   │
; Z& p4 C2 g, N  J└──┴─────┴─┴──┴──┴───┴───────────────┘
# G; X+ L- c9 R4 V! K- Q  O4 |6 F" K& F* z7 F
GigaChip (白版)(只列出与蓝版不一样的Chips)
+ [; n, @4 o9 D& P* V% s  i┌──┬─────┬─┬──┬──┬───┬───────────────┐
/ U2 `2 M/ h. S6 k9 K│编号│名称   │MB│攻击│属性│稀有度│说明             │0 p1 |; \) F! B) y
├──┼─────┼─┼──┼──┼───┼───────────────┤
- q) E9 \3 p9 s. D& J. i; P, ?; I  o│1  │NavRcycl │50│  │  │***** │Recalls last Navi used    │
- v0 i$ Q% b# q' d0 ^│3  │Serenade │97│100 │  │***** │Dark chip Holy pwr to front  │/ U8 ^) u; |' L
│4  │Balance  │60│  │  │***** │Both Hp reduced by half    │" l+ t+ u3 [5 m8 j- c9 B1 f" b  b
│5  │AlphArmΣ │97│50 │  │***** │3-stage electric attack!   │
+ z8 k- @2 N) w) \└──┴─────┴─┴──┴──┴───┴───────────────┘
 楼主| 发表于 2003-7-14 17:30:40 | 显示全部楼层
哈哈,开始贴图了!
( Y8 V) j% f& L: IMegaman EXE 3 蓝+白 Standard 级别的 Chips:& E0 e9 d" r- o0 l$ F# X* ~  ]% X

$ q. X  I- `6 Q1 W+ V! }001002003004005006! C/ Y9 J& |1 _& E$ y
007008009010011012, y+ C: d' X0 v  ?2 j: z3 i& S
013014015016017018
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 楼主| 发表于 2003-7-15 13:42:03 | 显示全部楼层

GBA-<洛克人EXE3-Blue>卡片组合

Megaman EXE 3 蓝+白 Standard 级别的 Chips:
9 |2 E! b, @+ A4 c1 u5 R& C4 m; w- k% a9 q* z5 U/ G, _
019020021022023024: ~9 y  n8 x/ y6 j4 O$ A5 ?# V# r8 w
025026027028029030
- U- }% F9 ^6 \2 V+ \8 ~0 `031032033034035036
1 q+ w3 ]" i1 P/ ?2 g7 S" ~3 B" Y) x: P  L0 ^% v
[ 本帖最后由 hwz1015 于 2006-1-5 14:17 编辑 ]
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 楼主| 发表于 2003-7-15 13:43:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:0 h: O& X  b. V( q. ~5 j( [

& O4 ~- [4 U# u! G+ y037038039040041042
) i! W# f. m) {' p9 P0 G043044045046047048% O6 A# a  Z6 n  I* N# }
049050051052053054
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 楼主| 发表于 2003-7-15 14:14:39 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
# B7 N2 T- e' [3 H8 \
# H; N( w3 Z5 ?* z  Q7 W0550560570580590604 |* L5 w+ X3 C# |! ^8 k
0610620630640650668 p8 I  M& H6 I" t3 V* d0 H
067068069070071072
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 楼主| 发表于 2003-7-15 14:15:19 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
2 o; B2 U" V7 l& C% L2 z8 }' A! K7 o5 s
073074075076077078$ d4 J3 S  P% B
079080081082083084
' ^. w5 N  n6 F9 h7 N5 O085086087088089090
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 楼主| 发表于 2003-7-15 14:16:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
! z3 t, u1 S# H8 k0 r
" d7 X3 i, _$ ~$ a: c2 x091092093094095096
9 ]0 k! _+ T6 d8 R! L& p9 z097098099100101102
1 ?. L* i, P" k: ]$ z! I9 `103104105106107108
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 楼主| 发表于 2003-7-15 14:24:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
; P7 c1 g& ^9 r& S( ^1 N; @6 ^3 @" w% [% M' H6 y% v
109110111112113114: X0 H! X7 C8 ]* m- Y, p4 b& g( H
115116117118119120( e6 I6 C+ m2 t, E
121122123124125126
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 楼主| 发表于 2003-7-15 14:28:54 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
: ~% j4 @1 H3 Z5 I$ J3 n' @1 d: @7 g( c* ?+ K
127128129130131132$ K% m6 I* e6 |9 [% L0 y# W5 v
133134135136137138
5 K. d* ]4 z! u! i139140141142143144
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 楼主| 发表于 2003-7-15 14:33:48 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
7 R! |- m4 k( ]* S. j; N) C
1 T1 w" K1 D) P! S, d1451461471481491503 P. \# V1 X6 V3 n
1511521531541551566 b0 _" K& t0 ^" A3 S$ g8 Y
157158159160161162
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 楼主| 发表于 2003-7-15 14:35:44 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
' }9 C) U1 |8 ]# p% N# s  X+ o' y3 W0 T8 x
1631641651661671684 d* w! L7 c( S+ G0 c
169170171172173174
8 o3 g" T7 b8 h- }( y175176177178179180
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 楼主| 发表于 2003-7-15 14:37:02 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
( |' R5 D* I# u  Z& G: `; \9 |: h; \8 x- ]9 x
181182183184185186
2 a4 Q0 D0 j! T/ J0 S( S9 M187188189190191192
6 u, t! W9 ~5 f$ `. H4 @% ?; ^193194195196197198- C, e0 o( ^4 M' o, Z1 X
199200
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 楼主| 发表于 2003-7-15 14:47:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:2 n9 [; K6 H9 H5 R2 @5 }

, K6 }1 ]5 y0 u001002003004005006
& D, C  j2 R7 q2 `, S- R007008009010011012
- m; x' B* K1 g6 N- V, _013014015016017018
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 楼主| 发表于 2003-7-15 14:50:34 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
' s5 ]% @9 v5 E% E7 u9 a: }- C  ^, c3 S! c+ G, |" r
019020021022023024
) `4 ]7 V0 U. p) w1 G* j0250260270280290309 T& o6 Z5 w3 {! G6 k5 x* A
031032033034035036
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 楼主| 发表于 2003-7-15 14:52:01 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
7 y' f+ f( I" A  _, f* v9 [
; X- b5 z( f4 [$ j& R! I037038039040041042" e0 ]+ S4 T3 C
043044045046047048
$ q; K  B& J$ w, p3 @$ v2 O049050051052053054
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 楼主| 发表于 2003-7-15 14:55:14 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
1 G& W) A$ y1 S' u7 d& n& Z4 M; P% b
055056057058059060
/ j. j) q2 w. W% Q0 `0610620630640650669 v( @4 y8 e1 ]( u2 s/ `3 c% j
067068069070071072
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 楼主| 发表于 2003-7-15 14:58:43 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
" Y) _7 g4 D- \" L
& e6 w7 F5 |6 L8 ]& w: p: Z4 @073074075076077078# [6 u9 q- ^0 p5 J- k' o9 c
079080081082083084  g* C. M7 `" d
085
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 楼主| 发表于 2003-7-15 15:09:46 | 显示全部楼层
Megaman EXE 3 蓝 Giga 级别的 Chips:
9 W& L3 M4 w) o: y/ j" F) k( b( s6 a
0010020030040050066 x' P: T# c9 q
007008009010011012
# {6 o# ^7 C2 g5 r013014015016017018
( U8 y( s4 q( G019020
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发表于 2003-8-1 05:49:38 | 显示全部楼层
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