转载请不要删除以下信息,感谢您! % d u$ y0 U( s( H! O6 B% K* J
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■● ■ NintendoWorld 站友xliz原创' _) D& y" K) z- m) z
■ ●■ http://www.NewWise.com
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洛克人 EXE 3 Blue 卡片组合/ o& N" p* V0 F
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& I4 a: V" V, j* F7 M2 U. W, _英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版
! x: K0 d; d5 b: Q+ n( }大家要看日文版的P.A.或详细攻略,点击这里吧!6 p' O! n2 I: _
====================- p) T7 C9 c4 f
希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol:
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) n0 d6 K% s4 w" M& j- T以下内容格式如下:
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编号 名称
8 y) E2 ^& Z; u! G! T, v* M8 X$ z说明$ E0 q6 N+ f+ i# \$ ]1 D
组合方法6 ^- T# v- `& O+ R; N; i* l
---------------------------------
7 P) e' r0 n! Z# V, Y+ h( k01 Z-Connon 1; \3 o& F) I" Y- E
Unlimited Cannon for 5 sec* z+ `9 M. h+ Y& k6 ?
Cannon A+B+C
6 n0 h& {% t; N" h( ?9 KCannon B+C+D
6 ~6 Q& k# [; hCannon C+D+E$ J5 h! a! g3 x" v* T# u
0 ^2 P2 l, F! X: m/ k T) M, [
02 Z-Connon 20 l! @9 f$ ]. x8 U7 x" i
Unlimited HiCannon for 5 sec& L8 m* Q4 B& ?
HiCannon H+I+J2 o; _, e- X# h
HiCannon I+J+K) m7 B( j$ v4 s% H& C1 N/ o$ p
HiCannon J+K+L4 {5 p' v2 Q; ^ ^2 C8 |
: h; d2 M) e- J6 M. q
03 Z-Connon 37 V# i& }5 B8 K" h
Unlimited MegaCannon for 5 sec
8 z6 q- |! X' h' s6 zM-Cannon O+P+Q0 t6 c0 o4 E$ ^0 j! f, a3 u
M-Cannon P+Q+R# O+ j! h" [! y3 P
M-Cannon Q+R+S4 l3 r% `; {& ~$ @$ j3 Y
d" C0 K5 J/ @6 d04 Z-Punch! u: `: S* e" n) g( G3 X: s' \
Unlimited GutPunch for 5 sec
, |3 H/ G; Q5 a$ {. dGutPunch B+C+D* G9 v% y( m3 r4 `$ R% c
GutPunch C+D+E
; _- q9 Y. N% `- j, EGutPunch D+E+F7 c6 U& f. `; W8 }* f8 `# F% i
+ W2 D9 ]+ L/ r: z6 [' M3 N3 p" h
05 Z-Strght
7 l. L2 ]7 ?- ^$ X, |. I" ]Unlimited GutStrgt for 5 sec
: @4 d @ S: {8 @8 q& n$ A% s" tGutStrgt O+P+Q
; i# m1 y& Z* M6 u( ^2 j! {GutStrgt P+Q+R0 h1 w$ f! H9 r3 q% V* y; Q' O# Q7 D
GutStrgt Q+R+S! g% p! a5 E, f/ b- P% k
- _* G2 N5 r8 G/ E06 Z-Impact
& [5 N( X" C7 V6 u) F8 PUnlimited GutImpct for 5 sec3 F! B/ p: i8 H. G7 ~
GutImpact G+H+I6 W% ]* j6 C! p* y6 T9 h
GutImpact H+I+J
* ~- d% y5 V) `2 oGutImpact J+K+L C7 C: Y. b! F# L
: ?7 z5 q% ?2 Q* o( G9 d6 a$ i07 Z-Varibl$ k+ B' N6 B8 i- Z( T2 j/ d
Unlimited VarSword for 5 sec
2 T* E. F" ~# G( M4 r5 [# C5 | t1 sVarSwrd B+C+D$ E! d, ~& @3 `* X
VarSwrd C+D+E H0 U: }# j3 j( D6 ^! _0 {
VarSwrd D+E+F
% q# [, s5 u( A; F$ j( l& C, j# j7 Y# d3 f- o/ S. n6 B" t
08 Z-Yoyo 12 v) e3 ~$ }% {
Unlimited Yo-Yo for 5 sec. y S I2 B+ f
Yo-Yo1 C+D+E! W* Y. S2 F. W4 E$ V( n0 }
Yo-Yo1 D+E+F4 r0 f% p0 i _) ?
Yo-Yo1 E+F+G, D$ |! s* J( t# _ ]" L
! N' \$ a& U* t" G9 c, t" K09 Z-Yoyo 29 p/ o8 E+ E) ~5 U" x
Unlimited Yo-Yo2 for 5 sec# Y* h8 b# l: o; @
Yo-Yo2 H+I+J
, ]' q1 x. x/ m& j9 a) yYo-Yo2 I+J+K) X+ r5 ~ [ z: I' {
Yo-Yo2 J+K+L
, n5 Q0 D+ i/ _0 \2 m
5 n J! X! Q: q10 Z-Yoyo 30 Z# f6 @' q9 V! U
Unlimited Yo-Yo3 for 5 sec
& e* U' z3 E5 O' h" TYo-Yo3 M+N+O
! {* f7 G' l' v& `Yo-Yo3 N+O+P& C8 K0 p) d& h& I( B6 l% p z
Yo-Yo3 O+P+Q
( R' m% f- Y/ {1 Y, ~2 N3 b6 `) G+ J; N3 u* d/ P( G" R
11 Z-Step 1
% Z1 ~8 {6 Q+ M. ?4 r1 v* mUnlimited StepSwrd for 5 sec8 P! Y6 ?. \; ]1 D( V( R6 j* o
StepSwrd L+M+N
% c! h$ }1 }+ q, p! N- uStepSwrd M+N+O# r) t. P* x |( R. s. `
StepSwrd N+O+P
6 v- `" q) N' G1 n& a, C! O5 s2 g& e X4 M( F
12 Z-Step 2
" s5 S+ r1 t# x: t1 a1 TUnlimited StepCros for 5 sec+ A6 a r+ g2 a+ t
StepCros P+Q+R
. n$ N$ i, ]% D% W5 ~+ e. H5 sStepCros Q+R+S
& G9 g& r6 M. m# y' _- D. v. _StepCros R+S+T* n7 O$ ~1 m' h: `" x2 L2 E
! M9 N# t& U4 Q/ i# `# |
13 BubSprd. K) b/ ]8 M* V0 c% Z/ Z
Attks w/ spreading bubbles!
# G7 o4 g* R* i) r3 F; wBubbler C+D+E) P3 P# o7 `9 F+ N1 E
Bub-V D+E+F
5 g" a g0 M& B6 T7 J+ [9 BBublSide E+F+G
0 s1 k3 x8 K0 ~0 K3 q% q! oBubbler E + Bub-V E + BublSide E
% J5 }$ w1 P9 b# f: s) D
1 Z( l: s1 q+ s& ]4 |14 HeatSprd
2 Y. {) ~- [. M4 b. i% |- E5 ZAttks w/ spreading fireball!
9 H7 e. M9 @+ K$ R! m) k- uHeatShot H+I+J
. f! @0 _- i9 m5 a' O! M$ J% FHeat-V I+J+K* u6 P, {- h0 Y
HeatSide J+K+L- B/ V1 N+ R# H1 I- p: D/ O
HeatShot J + Heat-V J + HeatSide J
+ w/ P! @4 m5 n+ l% n3 ~6 b. {+ {
0 s$ P! T) J4 [3 a& [4 l15 H-Burst4 c: j J9 s& w3 x4 {9 a: e: [7 {( T
Creates a giant explosion
3 h8 @# o0 s n) b( @' sSpreader M+N+O v2 ]9 ~3 T: M! I3 ]+ A6 s
Spreader N+O+P
2 A% G, _$ O4 }5 _& a2 ASpreader O+P+Q
5 G: {- @+ Q2 q' t
% H) m& |9 ?5 _* R7 X, C& X16 LifeSwrd# R$ D. w2 U: i6 S+ {/ B! e
Swings a huge 2×3 sword!
. C* Y4 ^ K: W3 NSword E + WideSwrd E + LongSwrd E
4 T0 }. d T7 e* j9 Z9 K, j G3 qSword L + WideSwrd L + LongSwrd L
1 C& x0 O F( N8 a; YSword Y + WideSwrd Y + LongSwrd Y
$ H( @8 S# y5 i2 c' l0 L5 F* \( d/ [/ S
17 ElemSwrd
1 W p O2 K4 OWide swrd contains 4 elemnts+ N8 W% f, |. X
FireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N0 |( R9 ^0 ^ i. M
FireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P4 ?" M2 ~' \$ S! w
6 Z6 e' z9 l( e* u# J/ i4 U/ }18 EvilCut
8 e/ D) z! Y2 q" {& V) |1 ^Step up 2 & make 4 atacks6 j q% e) O: U
StepSwrd P + HeroSwrd P + StepCros P
* i+ h$ R& d# R& [; j- e% W* i) G& I' M# B! C
19 HyperRat+ N! S4 K2 Y1 d: T* c% z: F
A giant Ratton charges!
$ S4 }9 z( o3 t1 Z- xRatton1 A + Ratton2 A + Ratton3 A; ]! ]5 |2 k! k5 O/ ^6 q% T/ K& [
Ratton1 C + Ratton2 C + Ratton3 C
Y2 |- D E% k) n# O. HRatton1 F + Ratton2 F + Ratton3 F
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20 TimeBom +
5 [2 f0 J: f" d: VSets Time Bomb in enmy area
! m- n8 N p! B5 f* yTimeBomb J+K+L
7 P e r& k( Q7 UTimeBomb K+L+M5 a2 ]+ s, Z6 n; s. \
TimeBomb L+M+N
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2 d9 K2 J0 d" x( e21 GelRain8 c( |+ _& L/ t; `$ z
Gel steals squares
" w' P* s5 u1 G eMetaGel1 B+C+D
0 \% X2 _( h3 g( lMetaGel2 E+F+G
& }1 o, y) {( `4 RMetaGel3 S+T+U
$ y. Y8 C( l: q& ]7 \# E5 j* @0 k
22 EverCrse
# B$ u0 W, s: d5 N# PShield chases enemies
* [ B$ [" J% A& B* C0 V- iCrsShld1 C + CrsShld2 C + CrsShld3 C
0 ~9 ?' X+ L k2 JCrsShld1 L + CrsShld2 L + CrsShld3 L
4 [2 C2 v7 Z* x- V1 i. t% r/ w
2 W& U. r- s# Q. J% T0 D23 MomQuake6 d" h* m3 p5 O
Awakens Mother Earth!2 S V, @1 z+ d4 l+ L( l* n1 }: [
RockCube * + RockCube * + GodStone S
. _, o# j$ H- v, n! H& }/ t& P" Q w
24 PoisPhar
2 P/ z0 {% h+ a) BPharaoh generates poison
: N; |3 X9 m; `( J/ a2 H& bPoisMask A + PoisFace A + Anubis A" s- e: j! E7 e" v
4 \0 L, ]; t3 i7 e0 A# G0 i25 BodyGrd
; J. A. C { x& U5 HBodyguard takes out enemies
( F% \, g3 \6 N( b$ O: i: P! IAntiDmg M + AntiNavi M + Muramasa M
; _+ c& }: J& E$ r9 P0 Q
/ @: i1 e* {) n( I0 \: |, y' c+ X26 500Barr7 O* ^) J& [( d/ s( h
Barrier absorbs 500HP dmg2 c8 ]5 l2 N8 I2 m2 _2 r
Barrier E + Barr100 E + Barr200 E
5 l, |4 G5 \# w$ v( Z+ oBarrier R + Barr100 R + Barr200 R
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$ |. d4 e1 ^. i& ^$ P27 BigHeart
/ J! {$ h: j# D7 E+ O+ SAttacks, then heals HP!
0 |) M/ \+ \! Y1 ^1 @! {HolyPanl R + Recov300 R + Roll R
& i# x/ b& Z5 u5 o1 jHolyPanl R + Recov300 R + RollV2 R# j$ o/ B5 X% V) }2 e$ H' L9 ]
HolyPanl R + Recov300 R + RollV3 R
2 u. P# O& m, d% ~1 d: _& M' C( C R3 R3 a# N- x3 ~# m( s2 L
28 GtsShoot$ S) a$ ^8 A/ N) Q' j
GutsMan throws MegaMan!
: q+ P6 c& Q) G1 D/ O3 AGuard * + DashAtk G + GutsMan G
" ~& N' r. B1 b" Q, CGuard * + DashAtk G + GutsMan2 G
3 {* ]: X3 F" ~+ VGuard * + DashAtk G + GutsMan3 G
9 _+ p' R. E( J y5 uGuard * + DashAtk G + GutsMan4 G
3 h7 e8 p5 B# L5 M( n5 H, [! G7 T: A! s- e, P
29 DeuxHero
1 x; ?: F3 j+ r- \% E/ x# I; m7 gMegaMan & ProtoMan team up!$ S+ P* ?" f! C# W5 b B/ t
CustSwrd B + VarSwrd B + ProtoMan B
. |! W" p# V, o, E+ I8 f$ a0 S# DCustSwrd B + VarSwrd B + ProtoMn2 B2 Z" W5 a( O; X7 l1 s. C- Z
CustSwrd B + VarSwrd B + ProtoMn3 B/ Q# [8 } n/ c4 v2 l4 W
CustSwrd B + VarSwrd B + ProtoMn4 B
/ S+ o2 Q- I( t; } C1 a! e. V6 O
30 2xHero
/ r1 L7 t/ D: u1 m2 ^8 s$ _1 jMegaMan & ProtoMan Dual atk( X% Y& V' Z: \+ f0 `" h, X- b
Slasher B + CustSwrd B + VarSwrd B + ProtoMan B
% R+ d1 x8 L/ D- YSlasher B + CustSwrd B + VarSwrd B + ProtoMn2 B
5 |! }& ]" `3 u$ ?7 ~. \Slasher B + CustSwrd B + VarSwrd B + ProtoMn3 B+ m$ w5 Q- F% o
Slasher B + CustSwrd B + VarSwrd B + ProtoMn4 B/ G' i9 Z+ _5 X7 H6 b% H8 a% Q* p' `
$ O" @( v) Q: E" ~8 \/ t: |7 }* u
31 PrixPowr% g; {+ T. k% f0 K, F' Q: x
3 Navis attack at once!
0 y- k6 ~# z% v# i* TTeam1 * + Team2 * + KingMan5 K' C6 L# @7 y8 Z, w: g
Team1 * + Team2 * + MistMan5 M) }, _1 {9 R2 a! Z! d* H
Team1 * + Team2 * + BowlMan5 B, n/ @: l. }% D' A* e4 ^
' O. i9 p6 R! p3 z; w V
32 MstrStyl
: f/ p# u& v! x+ M B/ p3 k, CMegaMan unleashes his power
) d( Z0 e( [$ Q# JSalamndr * + Fountain * + Bolt * + GaiaBlad ** E- a" @" _+ ?* f) m- s2 _7 q
& ]/ y9 p" H0 Y3 LStdrdChip (Part 1)( \: Z! ~. C, s1 q! p
┌──┬────┬─┬──┬──┬───┬───────────────┐* O6 ?8 ^; J" \. G- i
│编号│名称 │MB│攻击│属性│稀有度│说明 │- f) L9 G& I' A' @, e5 N/ b6 W
├──┼────┼─┼──┼──┼───┼───────────────┤3 ?0 k- F6 o! b2 S. W! ~/ [
│1 │Cannon │12│40 │ │* │Cannon to attack 1 enemy │
7 h9 z5 H/ \' u( s│2 │HiCannon│24│60 │ │** │Cannon to attack 1 enemy │9 V6 L/ Y4 j* R' v& `
│3 │M-Cannon│36│80 │ │*** │Cannon to attack 1 enemy │
' s( I$ b! i" G, n0 ]│4 │Airshot1│4 │20 │ │* │Knocks enemy back 1 │( i7 F7 b7 `% P- i8 z
│5 │Airshot2│12│30 │ │** │Knocks enemy back 1 │
, R6 l* F! w! C! m$ r# a5 c5 i│6 │Airshot3│18│40 │ │** │Knocks enemy back 1 │; z0 z$ g& |# B- \6 O! l
│7 │LavaCan1│34│90 │Fire│* │Fires lava fr. area │
/ |5 U8 o( l5 O8 g, m│8 │LavaCan2│42│120 │Fire│** │Fires lava fr. area │6 K7 h& ?6 Q, U: y" U
│9 │LavaCan3│60│150 │Fire│*** │Fires lava fr. area │
* X. t; `2 i- w│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area │: r6 K; A4 C" H. b( u- z: W: i9 d7 u
│11 │ShotGun │8 │30 │ │* │Explodes 1 square behind │
$ M4 v2 ^( \: o7 Z3 I│12 │V-Gun │8 │30 │ │* │Explodes 2 diag. squares │3 e9 i7 O) `, y& k' t; W1 u
│13 │SideGun │8 │30 │ │* │Explodes up, down on hit │/ C% Q+ J. L V) j6 D# I
│14 │Spreader│16│30 │ │** │Creates a large explosion │
! U3 N& X3 v0 q│15 │Bubbler │14│60 │Aqua│* │Explodes 1 square behind │
0 x$ t7 d8 q, l0 F7 l+ _1 h1 g- z│16 │Bub-V │22│60 │Aqua│* │Explodes 2 diag. squares │% Y. c& m* P8 {; ~( G, h" C
│17 │BublSide│30│60 │Aqua│** │Explodes up, down on hit │& @ l2 C9 h) c. {1 y b8 A2 _$ ]
│18 │HeatShot│16│40 │Fire│*** │Explodes 1 square behind │* e8 g, k4 f8 y/ u# v
│19 │Heat-V │24│40 │Fire│* │Explodes 2 diag. squares │5 t& U6 p" `) p6 H, w! f
│20 │HeatSide│32│40 │Fire│** │Explodes up, down on hit │' ?9 e& U' Y' j* i
│21 │MiniBomb│6 │50 │ │*** │Throws a bomb 3 squares │1 E* O G( q1 X, ^" Q
│22 │SnglBomb│12│50 │ │* │Throws a big bomb 3 squares │0 [' B& z( k! F, y
│23 │DublBomb│24│50 │ │* │Throws 2 big bombs 3 squares │4 B, c9 H: Z4 {- z
│24 │TrplBomb│36│50 │ │** │Throws 3 big bombs 3 squares │
. U1 c1 {- L. Z7 c Y│25 │CannBall│33│160 │ │*** │Breaks 3rd panel ahead │) v. M# {3 p3 H8 C
│26 │IceBall │18│120 │Aqua│*** │Freezes 3rd sqr. ahead │# s# c0 q! K7 Z/ ]- t
│27 │LavaBall│20│140 │Fire│*** │Shoot lava 3rd sq. ahead │9 O& n8 b* d+ v( C2 }! ]; `; \) L
│28 │BlkBomb1│60│120 │Fire│** │Firebomb hits 3rd sq ahead! │3 K* F4 O9 o; \$ U0 H
│29 │BlkBomb2│70│170 │Fire│*** │Firebomb hits 3rd sq ahead! │; n* q% X# ]! f* i- z: A( X
│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead! │
' O/ j! u3 U( q, W: z% a│31 │Sword │10│80 │ │* │Cuts enmy in front! Range: 1 │
3 E3 W) ]9 J8 v9 _$ U│32 │WideSwrd│16│80 │ │** │Cuts enmy in front! Range: 3 │, Q" U2 N; R; I% f* o' w' j
│33 │LongSwrd│24│80 │ │*** │Cuts enmy in front! Range: 2 │4 g7 v4 Z2 h% d! B6 T2 w6 a: p. d
│34 │FireSwrd│20│150 │Fire│*** │Fire: Cuts fwd 3 squares │8 O! z. N- w9 l+ z! [) B
│35 │AquaSwrd│25│150 │Aqua│*** │Water: Cuts fwd 3 squares │
/ o( x8 K4 ?; w│36 │ElecSwrd│23│130 │Elec│*** │Elec: Cuts fwd 3 squares │9 P/ ]! N" A' [3 L( M+ x0 E
│37 │BambSwrd│18│140 │Wood│*** │Wood: Cuts fwd 3 squares │! ~; u* c- \0 I* s
│38 │CustSwrd│21│????│ │*** │Cust Gauge = Atk Str │
$ Z0 C# B5 n' i6 J2 X d/ p. d* ]# V│39 │VarSwrd │68│160 │ │**** │A magical shifting sword │
b: j0 U& H( {6 O! ], j│40 │AirSwrd │30│100 │ │*** │Wide swrd with air attack! │- c) N- `! o1 E8 F
│41 │StepSwrd│43│130 │ │**** │2 steps, then uses wide swrd │
7 m* a7 R1 g/ ^% Y│42 │StepCros│74│130 │ │**** │2 steps, then uses cross atk │$ [4 T. |7 ]8 S5 i9 M0 }
│43 │Slasher │12│240 │ │*** │Cut while A button is held! │+ {; G& X9 ?; R: x% j) N" _ S5 E
│44 │ShockWav│10│60 │ │* │Shock through enemies │) V' @9 w8 F3 a* x! D2 f- ?
│45 │SonicWav│26│80 │ │** │Shock through enemies │; S$ w6 A# i) y0 f/ w4 `
│46 │DynaWave│42│100 │ │*** │Shock through enemies │. i" m* K) A0 H, g' h
│47 │BigWave │82│190 │ │**** │Shck wave cracks panels │# z s2 o: F! V: Q' _4 Q3 K
│48 │GutPunch│14│80 │ │* │Punch pushes 1 square │
8 |4 F' z K9 x4 u" ~│49 │GutStrgt│30│100 │ │** │Punxh 2 square range │3 R4 L( u# Q; w( Z) F, u4 f
│50 │GutImpct│50│160 │ │*** │Punch pushes 1 square │
% H5 z% ~* w* x7 m│51 │DashAtk │11│90 │ │* │Dash through enemies! │
) Q8 H1 T) x$ x* V2 g& o1 T5 l│52 │Burner │15│130 │Fire│*** │Envelops you in flame! │
% S! Q2 H1 X1 r# G2 z│53 │Condor │44│180 │ │**** │Chrge atk pierces enemies │( l( W, L% |/ k ` X1 W
│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape! │# _5 q7 o; i: }
│55 │Zapring1│8 │20 │Elec│* │Pralyzing electric ring atk! │
* T0 r2 }) C6 r9 q│56 │Zapring2│18│40 │Elec│** │Pralyzing electric ring atk! │
1 @: O/ g7 J' z9 O│57 │Zapring3│28│60 │Elec│*** │Pralyzing electric ring atk! │
; _. k9 j6 @! b│58 │IceWave1│14│80 │Aqua│* │Creates a 2 sq wide ice wave! │9 c* }; T# i4 n5 F& v3 Z F
│59 │IceWave2│22│100 │Aqua│** │Creates a 2 sq wide ice wave! │
; j: a2 K9 }+ n/ Z: J* N/ B│60 │IceWave3│30│140 │Aqua│*** │Creates a 2 sq wide ice wave! │/ g7 h9 ~ x0 n/ A& u5 J
│61 │Yo-Yo1 │72│40 │ │* │3-square yo-yo attack! │4 I {) h* z- x# {# I( J6 G6 w) w0 m
│62 │Yo-Yo2 │80│50 │ │** │3-square yo-yo attack! │6 O; ], n7 g7 p1 D8 X3 x4 O; _
│63 │Yo-Yo3 │88│60 │ │*** │3-square yo-yo attack! │, X' u/ @9 w. i. Z: |, D- h7 B
│64 │AirStrm1│26│50 │ │* │Creates 3 whirlwinds │
8 O' s- E9 f& Q5 T( {* m2 P│65 │AirStrm2│35│60 │ │** │Creates 3 whirlwinds │
! x7 f* `1 E; K; J* Y# q│66 │AirStrm3│44│70 │ │*** │Creates 3 whirlwinds │4 v! z5 V+ w& M9 s% {0 w
│67 │Arrow1 │40│100 │Elec│* │Bee fly diagonal paths │# e. r% ?/ e: D$ {7 s! d6 C
│68 │Arrow2 │60│130 │Elec│** │Bee fly diagonal paths │
7 l5 m' N' \8 e│69 │Arrow3 │80│160 │Elec│*** │Bee fly diagonal paths │
4 L3 P, v2 [0 W6 { A│70 │Ratton1 │14│80 │ │* │Crawling rat, turns once │5 O' R# [4 d3 s$ Z
│71 │Ratton2 │24│100 │ │** │Crawling rat, turns once │* N, @5 [9 u5 I( z' @
│72 │Ratton3 │34│120 │ │*** │Crawling rat, turns once │
# E9 c; d( y2 y6 q2 }- Q) x5 J│73 │FireRatn│35│230 │ │*** │Activates when hit w/fire! │; I7 T. ^2 h; I: w$ ?
│74 │Wave │60│80 │Aqua│*** │Creates a wave that moves 3 sq│
9 J9 X: k" c/ D3 _( M. b+ u│75 │RedWave │72│90 │Fire│*** │Creates a 3 sq wave of lava │
' t( _- t! s5 M. t$ h│76 │MudWave │84│100 │Wood│*** │Mud wave advances 3 squares │
# x2 ?" r2 I4 a2 c│77 │Tornado │18│20 │ │** │An 8-hit tornado 2 ahead │- L9 |. P) p! E
│78 │Spice1 │22│80 │Wood│* │Dangerous powder on all grass │
9 s: d0 \" U. t│79 │Spice2 │34│110 │Wood│** │Dangerous powder on all grass │
" t6 Y" \' w5 _4 J/ s7 I│80 │Spice3 │46│140 │Wood│*** │Dangerous powder on all grass │
c5 n3 J/ v( Q" T6 T, W│81 │Shake1 │34│90 │ │* │Vertical shaking 3 sq ahead │
' z, l8 K7 W# P3 W1 [│82 │Shake2 │40│110 │ │** │Vertical shaking 3 sq ahead │
( e5 h! ~" @- ?. D/ {, g│83 │Shake3 │50│140 │ │*** │Vertical shaking 3 sq ahead │
. d4 D- j j5 {│84 │NoBeam1 │66│200 │ │** │Fires if something behind │- e3 E3 k" x. k7 O1 F: J
│85 │NoBeam2 │77│260 │ │*** │Fires if something behind │0 g6 f' {5 J9 E$ u
│86 │NoBeam3 │88│300 │ │**** │Fires if something behind │2 M" I7 f4 P* ?
│87 │Hammer │16│100 │ │** │Hammer smashes front! │
" t1 ?0 N5 ^! L│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward │% d% Z7 t4 r! Q. |8 V& Q9 T
│89 │Rope1 │45│50 │Wood│* │Entwines adjacent enemies! │% A8 R4 r1 H$ ^* |% |1 x
│90 │Rope2 │55│70 │Wood│** │Entwines adjacent enemies! │6 z5 {) I) B) h: F( B% d/ e
│91 │Rope3 │65│90 │Wood│*** │Entwines adjacent enemies! │3 B! W! b8 I6 R& ?
│92 │Boomer1 │15│60 │Wood│* │Boomerang encircles field │( Q# L" B) Y0 F, a$ J
│93 │Boomer2 │22│80 │Wood│** │Boomerang encircles field │
3 y! H. P% z8 v( D. Y( _│94 │Boomer3 │30│100 │Wood│*** │Boomerang encircles field │) x" n* g, s+ f# ]
│95 │PoisMask│30│ │ │* │Poison area w/ A button! │; \% X4 W5 |( e
│96 │PoisFace│38│ │ │** │Spread poison w/ A button! │5 E) t; c2 k, X) F" e- @8 ?! w: I
│97 │RockArm1│23│100 │ │* │Paralyzes enemy w/ erthquake │0 }0 w0 m9 P4 ` a8 i
│98 │RockArm2│35│150 │ │** │Paralyzes enemy w/ erthquake │
, O; X/ `; | B* e& s9 b6 F│99 │RockArm3│47│200 │ │*** │Paralyzes enemy w/ erthquake │
4 b5 N1 c- b4 Y) i5 _! u1 B* ]* O: T1 Q' ]│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│3 t7 V' o( Y1 E4 `5 y6 a; A3 ?* W9 G
└──┴────┴─┴──┴──┴───┴───────────────┘* e1 ~2 P) m" y8 J/ r7 t; d: V
9 x- F& ` J' Z5 n8 a& oStdrdChip (Part 2)
6 v( F" Y% i) s) l# w( d. C. r┌──┬────┬─┬──┬──┬───┬───────────────┐
; U- a+ y5 I9 D│编号│名称 │MB│攻击│属性│稀有度│说明 │
- R' m. u# I2 F├──┼────┼─┼──┼──┼───┼───────────────┤
, e/ j: m4 m4 L7 y( z( j0 M4 Y│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│
4 e& x" r. _2 s5 H│101 │CrsShld2│33│210 │ │** │Guard, and bite into the enemy│
( Y% T# s% L& ~. C* l│102 │CrsShld3│41│260 │ │*** │Guard, and bite into the enemy│
; i+ }' a1 J, M4 v│103 │Magnum1 │35│120 │Fire│* │Cursor destroys panel! │1 n$ C' F( X$ j0 f
│104 │Magnum2 │55│150 │Fire│** │Cursor destroys panel! │7 ]% D! ~# d; F/ M& L
│105 │Magnum3 │75│180 │Fire│*** │Cursor destroys panel! │! J8 R0 q' d9 u( I
│106 │Plasma1 │14│30 │Elec│* │Launches electric attack │
! L& F5 ^5 Y, G│107 │Plasma2 │26│60 │Elec│** │Launches electric attack │
4 o. d' v5 |4 t9 |2 g│108 │Plasma3 │34│90 │Elec│*** │Launches electric attack │( _8 ]4 E$ Q* Y
│109 │RndmMetr│28│100 │Fire│*** │Meteors smash enemies! │8 Q2 J/ b: Q7 N7 o" F& h
│110 │HoleMetr│48│100 │Fire│*** │Meteors smash into sq │7 Z" `! a6 @* p6 \( u
│111 │ShotMetr│38│100 │Fire│*** │Meteors shoot out forward │
: W' k8 K$ U+ d1 D│112 │Needler1│32│30 │ │* │Advance w/ A, stop to attack │
' d& f7 L9 ~; @" b│113 │Needler2│52│40 │ │** │Advance w/ A, stop to attack │, c8 _- h3 {8 r& {2 {( ]1 {- ^
│114 │Needler3│72│50 │ │*** │Advance w/ A, stop to attack │
8 b2 _. Z) \7 n) P9 o1 y$ B- [3 A│115 │Totem1 │29│100 │Fire│* │Creates a totem to blow fire │
3 @) D1 {3 W% a│116 │Totem2 │38│140 │Fire│** │Creates a totem to blow fire │
: Y R. x$ T" i/ ], d' s│117 │Totem3 │47│180 │Fire│*** │Creates a totem to blow fire │
/ Y8 v. N0 w ~$ _3 I* E│118 │Sensor1 │62│100 │Elec│*** │Sensor to watch sq ahead │8 m( h6 N4 F" g8 U0 f1 V' M1 n) H! ^
│119 │Sensor2 │70│130 │Elec│*** │Watch sq ahead or diagonal │- L ^. i2 D1 H2 `$ v
│120 │Sensor3 │72│130 │Elec│*** │Watch sq ahead or diagonal │
$ W% f" `8 ~$ p* N│121 │MetaGel1│18│90 │Aqua│* │Gel atk steals a panel! │
, o2 ^) L- A/ C% v1 H│122 │MetaGel2│28│130 │Aqua│** │Gel atk steals a panel! │) t; K* {, z% M! @$ w$ `
│123 │MetaGel3│38│170 │Aqua│*** │Gel atk steals a panel! │
' |' z, p0 y/ t( U9 e│124 │Pawn │44│90 │ │*** │Attack by pressing A button │
, Z1 X p, A4 \2 W2 K│125 │Knight │64│150 │ │*** │Jumps fwd and attacks │; O% R/ G$ o B/ W- O% m
│126 │Rook │30│ │ │*** │Protects you from attacks │
0 I7 \6 I# D# q1 c6 e│127 │Team1 │16│10 │ │** │Powers up when ally is hit │
& P* s7 v1 K9 d- i│128 │Team2 │20│ │ │** │Ally's HP recovered if hurt │
1 a: x, N$ M5 H$ i2 @$ }0 S# W* f│129 │TimeBomb│32│150 │ │*** │An area-wide time bomb │9 O* I+ D( M2 @3 ^5 k% Y1 c! `
│130 │Mine │16│300 │ │*** │Places a mine in enmy area │1 s9 h+ M* t) F2 |- S4 i
│131 │Lance │46│130 │Wood│*** │Lances through back line │0 h- F$ v1 l$ y; A$ m8 Z2 D( k P
│132 │Snake │20│40 │Wood│*** │Snake from hole in area │5 v! d$ Z" E' O: f6 h: m
│133 │Guard │5 │ │ │* │Repels enemy's attack │
& ~5 {; ^6 v% Q7 E# y. }1 K│134 │PanlOut1│4 │ │ │* │Destroys 1 panel in front │( v& \6 u+ U$ A& E( H8 r5 P
│135 │PanlOut3│7 │ │ │* │Destroys 3 panels in front │: c# U- `- B/ ^/ c
│136 │PanlGrab│10│ │ │* │Steals one enemy square! │
" C7 Z; n0 ~% z* q" w4 `) m0 S│137 │AreaGrab│15│ │ │** │Steals left edge from enmy │3 t0 i: a/ r$ l
│138 │GrabBack│10│40 │ │*** │Retaliate stolen panels! │& q; b+ K3 o% a8 D* a& L
│139 │GrabRvng│30│80 │ │**** │Retaliate stolen panels! │
+ y3 K4 ?5 h, C│140 │RockCube│9 │ │ │* │Places a rock cube in front │
- |) z0 ]: p5 k0 Z/ S│141 │Prism │60│ │ │*** │Prism fires randomly │3 Z0 V5 s; [# B1 e' {
│142 │Wind │14│ │ │* │Windbox blows at enmy area │, @" \' b' D2 o
│143 │Fan │14│ │ │* │Vacuum pulls enemies │
, R* V" _% a( {9 Y* O4 @│144 │Fanfare │32│ │ │*** │Take no damage for a while │- i/ q) a* V) I+ k' t" [
│145 │Discord │38│ │ │*** │Confuses enemies w/ music │$ x5 b9 a) w0 l6 e0 A- j
│146 │Timpani │42│ │ │*** │Paralyzes enemies w/ music │
) K5 k$ e3 i0 Z0 J# ^4 M; `│147 │Recov10 │5 │ │ │* │Recovers 10HP │
# Q4 \' X* {8 ]; B( \, z│148 │Recov30 │8 │ │ │* │Recovers 30HP │
6 H W0 M8 N$ r' x1 D! G│149 │Recov50 │14│ │ │** │Recovers 50HP │
. L5 O9 J% j1 f│150 │Recov80 │20│ │ │** │Recovers 80HP │
( S; ]4 \9 l2 z: w9 {$ Q, D│151 │Recov120│35│ │ │*** │Recovers 120HP │; B- C9 ]" Y7 k4 |
│152 │Recov150│50│ │ │*** │Recovers 150HP │0 B5 J8 P1 d1 Q! Y
│153 │Recov200│65│ │ │**** │Recovers 200HP │
( [2 }: ~* J W% h│154 │Recov300│80│ │ │**** │Recovers 300HP │
* }1 q; ~" p( F8 D! H│155 │Repair │8 │ │ │* │Fix your area's panels │2 l; F; F0 Z" ?' t
│156 │SloGauge│20│ │ │*** │CustGauge slows down in battle│
_% }9 ^% `% N) X/ B│157 │FstGauge│40│ │ │*** │CustGauge speeds up in battle │9 i8 M, Y! u* S3 k r; A2 X1 r# V3 p
│158 │Panic │14│ │ │*** │Confuses enmies if you are │
' Y, d4 C0 O9 ?9 P& K7 j" M+ ^1 N│159 │Geddon1 │10│ │ │*** │Cracks all panels! │
& ^5 p% h+ B/ d│160 │Geddon2 │50│ │ │**** │Breaks all empty squares! │+ X5 T6 M! ?. F" f: u
│161 │Geddon3 │90│ │ │**** │Turn all panels to swamp! │: F; c) S/ w- H' b' i
│162 │CopyDmg │18│ │ │*** │Duplicate damage on 2nd enemy │" r4 Q9 S- ], q8 i5 X/ {
│163 │Invis │11│ │ │*** │Invisible for a while │0 u% f1 T5 F, H) }
│164 │Shadow │60│ │ │*** │Only swrd attack hurt you │
: S# { ?1 ^' h│165 │Mole1 │28│ │ │* │Attacks fr. under ground! │' F' Q, o5 _2 [& F2 E6 j
│166 │Mole2 │35│ │ │** │Attacks fr. under ground! │) I+ c c& v2 C3 N
│167 │Mole3 │42│ │ │*** │Attacks fr. under ground! │
6 B+ w! s' ~/ k: `, T│168 │AirShoes│26│ │ │*** │Can stand on empty squares │
" }6 E: I0 m g; y7 @% J$ T- y, t│169 │Barrier │7 │ │ │* │Nullifies 10HP of damage! │2 \5 F% T. n b
│170 │Barr100 │25│ │ │** │Nullifies 100HP of damage! │
1 r7 }" V. T: m# N) r' E, ^$ l│171 │Barr200 │50│ │ │*** │Nullifies 200HP of damage! │; ~9 [! I& b* U& T6 |0 B& I
│172 │Aura │55│ │ │*** │Repels attacks under 100 │( ]9 H# e9 j: h, }
│173 │NrthWind│43│ │ │**** │Wind removes auras, etc │
2 g0 j1 ?/ o/ J2 P; G│174 │Mettaur │30│????│ │***** │Summons a Mettaur to fight! │
9 ?9 D/ M: D8 \1 o z│175 │Bunny │32│????│Elec│***** │Summons a Bunny to fight! │
1 L$ }" h! Z# n3 c4 m) T7 W│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight! │
# G% b2 d$ H- O│177 │Swordy │30│????│ │***** │Summons a Swordy to fight! │; h. H" D4 P( \1 D3 K
│178 │Jelly │46│????│ │***** │Summons a Jelly to fight! │+ b% j, w0 k: m/ ^
│179 │Mushy │38│????│Wood│***** │Summons a Mushy to fight! │
* @! J% e" F6 E│180 │Momogra │38│????│ │***** │Summons a Momogra to fight! │
: H: w% E' X; V6 S* o1 e9 d│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │& F% T$ I! A' e, P
│182 │Scuttlst│52│????│ │***** │Summons a Scuttlest to fight! │
% c7 L% F2 V4 r9 O4 ^│183 │Hole │55│ │ │**** │Open hole to dark world │
# M; p: F+ N |1 [│184 │HolyPanl│14│ │ │** │Creates a holy pnl in front │
; `& m7 i* Y9 B5 P; t│185 │LavaStge│22│ │ │*** │Changes all panls to lava │
6 K3 i% J9 `7 i+ ~│186 │IceStage│20│ │ │*** │Changes all panls to ice │+ A! }$ l" g( Z; a6 J9 G2 S& X2 s7 k
│187 │GrassStg│10│ │ │*** │Changes all panls to grass │- K4 v3 B" b: I$ G; X |" S
│188 │SandStge│18│ │ │*** │Changes all panls to sand │/ m! j1 _2 W# Y
│189 │MetlStge│26│ │ │*** │Changes all panls to metal │: q* L- G6 T) V" d5 \
│190 │Snctuary│54│ │ │**** │Change own panls to holy │
7 G# n& q& E. T│191 │AntiDmg │45│100 │ │*** │Sets trap & throws stars! │& N% e4 r; T* `/ { L4 o- z
│192 │AntiSwrd│68│100 │ │*** │Retaliate for sword damage │
, v$ c, C# z! O- B│193 │AntiNavi│60│ │ │**** │Take the enemy's Navi away │5 C% U- A( u# n
│194 │AntiRecv│73│ │ │*** │Punish recovery of HPs! │
& Y/ Z! R' B$ b- `3 h7 a/ z│195 │Atk+10 │4 │ │ │* │+10 for selected atk chip │
r% }+ J' m! @& l. ]0 g& _: c1 O- `│196 │Fire+30 │20│ │ │** │+30 for Fire atk chip │/ j' ]( }7 R# x3 }8 S7 S
│197 │Aqua+30 │21│ │ │** │+30 for Aqua atk chip │
; `4 M# Z, q( t! Y│198 │Elec+30 │23│ │ │** │+30 for Elec atk chip │
: }' {% E2 K! t% j! U* \│199 │Wood+30 │26│ │ │** │+30 for Wood atk chip │3 w# \- ~- v7 b7 t! a
│200 │Navi+20 │34│ │ │** │+20 for selected Navi chip │9 I& _$ i! r; h
└──┴────┴─┴──┴──┴───┴───────────────┘# f; I8 |( l4 N; V
4 p0 B& C5 Y9 H/ @0 c' {
6 t3 z) N7 g1 \3 _! z% z9 e& |Mega Chip
/ r5 ], Z3 w/ b5 r4 k┌──┬─────┬─┬──┬──┬───┬───────────────┐& W9 h& ]( S6 G6 U
│编号│名称 │MB│攻击│属性│稀有度│说明 │2 i9 t/ h( U4 A
├──┼─────┼─┼──┼──┼───┼───────────────┤+ K: x/ U7 M2 ~$ @4 y, o* u1 G0 ?
│1 │Muramasa │74│????│ │***** │Power = amount of HP lost! │! J8 z0 U: `7 {9 n: E9 C/ V
│2 │HeroSwrd │65│180 │ │**** │Legendary swrd cuts 3 sq! │
$ C: `0 q* u. Q* A# O C, i7 g│3 │ZeusHamr │90│250 │ │***** │Damages anyone on a panel │( v! A* }; B# _" T! w
│4 │StandOut │22│220 │Fire│*** │Heat: Send Fire into hole │5 M7 b- g- R4 B
│5 │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole │, e! |, r4 Q5 L" C- R
│6 │WatrLine │18│180 │Aqua│*** │Water: Draw wter from hole │
9 W1 E+ k4 E, U% }$ ]* V│7 │Fountain │48│240 │Aqua│*** │Water: Draw wter from hole │9 b9 d7 A8 d& u
│8 │Ligtning │30│160 │Elec│*** │Elec: Dmgs object & area │
) [( S# }1 j8 x+ J/ r5 C% v│9 │Bolt │52│210 │Elec│*** │Elec: Dmgs object & area │0 O' M! q- N3 x
│10 │GaiaSwrd │28│100 │Wood│*** │Wood: Take power frm next chip│
. j3 P9 m( X7 `5 _: T: ]│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│
6 s8 f5 M; M4 E$ i% b5 \" X3 D│12 │Meteors │86│40 │Fire│**** │Drop many meteors on enemy │' k9 p1 j* X" v! a
│13 │Guardian │82│ │ │***** │Statue punishes when hit │5 i7 V+ Q- I3 \# r) N0 k% Z
│14 │Anubis │90│ │ │***** │Anubis poisons enemies │4 M, G. I; L9 T: P2 \
│15 │Godstone │66│150 │ │**** │Summons a GodStone from hole │
+ H8 z; o, c8 n│16 │OldWood │72│100 │Wood│**** │Summons OldWood from hole │# ?& S1 K# e% f
│17 │Jealousy │64│100 │ │*** │More dmg if enemy has chips │( w. y$ X& |6 @% x8 o0 ^+ A1 g% g
│18 │Poltrgst │58│ │ │***** │Objects thrown at enemies! │' g8 M) S f5 \8 A& Q1 P# _3 l
│19 │LifAura │77│ │ │**** │Repel all attacks under 200 │
- S7 v% G. M, A' y7 e+ O│20 │FullCust │10│ │ │*** │CustGauge instantly refills! │$ N& ]9 C# R( x4 z; r
│21 │Atk+30 │50│ │ │*** │+30 for selected atk chip │6 ^+ ~/ _0 E- E V
│22 │Navi+40 │60│ │ │*** │+40 for selected Navi chip │6 T, Q5 B( m0 z N6 C8 S# {
│23 │Roll │10│20 │ │*** │Attack an enemy, heal you │
8 q) y( E, A3 v│24 │RollV2 │22│30 │ │**** │Attack an enemy, heal you │
* n$ L/ L- V* U/ W) z2 G; j│25 │RollV3 │34│40 │ │***** │Attack an enemy, heal you │
* \* a$ w& H, M│26 │GutsMan │15│50 │ │*** │Sneaks up to smash panels │, O: F# Q. {+ Q
│27 │GutsManV2 │41│70 │ │**** │Sneaks up to smash panels │
7 ~* M* N7 {# O│28 │GutsManV3 │57│90 │ │***** │Sneaks up to smash panels │9 f7 v. J% v! O* q, v
│29 │GutsManV4 │63│100 │ │***** │Sneaks up to smash panels │
6 [5 I& E; T+ U│30 │ProtoMan │68│160 │ │*** │Moves in to slice the enemy │
+ Y; I- }7 T% D, B; @│31 │ProtoMnV2 │76│180 │ │**** │Moves in to slice the enemy │, _4 {6 m2 H; E
│32 │ProtoMnV3 │82│200 │ │***** │Moves in to slice the enemy │, s; T- ?) I) P% E! [( X* V
│33 │ProtoMnV4 │90│220 │ │***** │Moves in to slice the enemy │* [8 F0 n3 r) a& @" D- m5 M
│34 │FlashMan │39│50 │Elec│*** │Flash atk paralyzes enemy │' S) o/ E5 o z
│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy │
$ H- p* r+ Z4 s( P8 t│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy │/ r2 w4 c: [* J/ C5 a. x2 ]
│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy │" @" w0 C2 P2 [
│38 │BeastMan │38│40 │ │*** │Claw atk 3 squares ahead! │" \. k; J }% s0 @0 T0 Z3 w
│39 │BeastMnV2 │60│50 │ │**** │Claw atk 3 squares ahead! │4 a6 X5 g2 z+ ^7 E; E
│40 │BeastMnV3 │68│60 │ │***** │Claw atk 3 squares ahead! │
+ a2 w( c& O$ W│41 │BeastMnV4 │76│70 │ │***** │Claw atk 3 squares ahead! │
! S/ I9 k, I: R, d; D1 g# u│42 │BubblMan │50│20 │Aqua│*** │Fires several AquaShots │, W+ V5 k d( r; ^: |
│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots │- z% n9 h) X/ T
│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots │/ W+ {3 P' R. i& I9 P' G
│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots │
. }- Y3 i7 K4 V' `7 T- C│46 │DesrtMan │32│120 │ │*** │Launches fists at enemies! │) j) ^6 K& ]0 ]/ z2 ~1 y
│47 │DesrtMnV2 │52│140 │ │**** │Launches fists at enemies! │
9 ]; T2 J& V* k, T│48 │DesrtMnV3 │64│160 │ │***** │Launches fists at enemies! │
$ R3 P6 P) G k. k& t│49 │DesrtMnV4 │72│180 │ │***** │Launches fists at enemies! │0 _, a. D c4 P
│50 │PlantMan │60│20 │Wood│*** │Vines harm all enemies! │
; H7 H$ \* S$ X6 x! _│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies! │3 d/ R. y" {9 V! c) i7 [# w/ ]$ K
│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies! │
( H6 s& P9 F. ~7 F+ p' h│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies! │+ m$ e/ I- e" z& H1 R' Y9 W
│54 │FlamMan │32│120 │Fire│*** │Flames burn all enemies! │; F0 {- t u* f8 p+ B$ l+ G5 c/ U
│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies! │
0 Q. V/ ~9 T0 P6 M8 `│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies! │
- E4 a0 ]" L0 t; r│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies! │
" e2 {" I+ V, M7 k│58 │DrillMan │66│70 │ │*** │3 drills fly at enemies! │ E& g" H( x C( X* w$ ~3 F, a7 @' Q
│59 │DrillMnV2 │70│90 │ │**** │3 drills fly at enemies! │& P) s w! `4 M% k
│60 │DrillMnV3 │74│110 │ │***** │3 drills fly at enemies! │8 ]) F& ^8 ~- g
│61 │DrillMnV4 │78│130 │ │***** │3 drills fly at enemies! │
/ q) z4 r7 u+ u/ z9 b2 ]6 }4 G│62 │MetalMan │40│100 │ │*** │Iron fist smashes 1 square! │
7 h7 G' H. }& M8 O8 j8 r( d# a+ L│63 │MetalMnV2 │60│130 │ │**** │Iron fist smashes 1 square! │. G1 p0 _& s! y) n4 i
│64 │MetalMnV3 │70│160 │ │***** │Iron fist smashes 1 square! │
+ W ]* C# w% F9 b( z* q│65 │MetalMnV4 │80│190 │ │***** │Iron fist smashes 1 square! │4 V& d" x! b/ y' t: K
│66 │KingMan │36│140 │ │*** │Move up 3 square & 4-way hit │
j% v" C/ d, J4 k( w. s3 H7 Z$ E0 G│67 │KingManV2 │48│170 │ │**** │Move up 3 square & 4-way hit │
- A! E+ ~" l) \/ ?* _│68 │KingManV3 │60│200 │ │***** │Move up 3 square & 4-way hit │+ x5 k" C4 q% h3 l( E
│69 │KingManV4 │72│240 │ │***** │Move up 3 square & 4-way hit │
/ n1 E0 o; a2 ~1 g3 X. D6 j│70 │MistMan │68│90 │ │*** │Appears from mist & attacks │" k7 _; w( Q: s( X6 {
│71 │MistManV2 │71│110 │ │**** │Appears from mist & attacks │
* N+ q9 ~+ g1 q! s8 a- U│72 │MistManV3 │74│130 │ │***** │Appears from mist & attacks │
( }3 x$ X5 r: o/ g m│73 │MistManV4 │77│150 │ │***** │Appears from mist & attacks │
1 N& `7 t/ ]2 L2 _│74 │BowlMan │80│100 │ │*** │Lines up pins for a strike! │4 V- |' ]& |$ R
│75 │BowlManV2 │82│120 │ │**** │Lines up pins for a strike! │
: f% t! h) C+ M2 I, u│76 │BowlManV3 │84│140 │ │***** │Lines up pins for a strike! │
# T# I, t6 r* I8 ^ x7 F' X│77 │BowlManV4 │86│160 │ │***** │Lines up pins for a strike! │) P8 S$ c. a/ P2 J) D" }+ c9 q
│78 │DarkMan │72│30 │ │*** │Creates 3 caves in enmy area │; K7 l2 \. K9 @, b) h# k
│79 │DarkManV2 │76│30 │ │**** │Creates 3 caves in enmy area │+ @/ l h% ?& n# j0 A& s- f c4 v D
│80 │DarkManV3 │80│30 │ │***** │Creates 3 caves in enmy area │( ^6 I6 r7 C3 Q0 W7 L+ J
│81 │DarkManV4 │84│30 │ │***** │Creates 3 caves in enmy area │1 U5 N9 t" Z. D+ }" j- E3 p
│82 │JapanMan │82│40 │ │*** │Multiple attacks w/ spear │
. x! Q7 |. L! j* H8 D8 Q4 l) h- g│83 │JapanMnV2 │85│45 │ │**** │Multiple attacks w/ spear │
! U( Q1 d8 O" y/ Y7 q/ `) g! T- O│84 │JapanMnV3 │88│50 │ │***** │Multiple attacks w/ spear │: ?/ h6 V" |+ ~. y
│85 │JapanMnV4 │91│55 │ │***** │Multiple attacks w/ spear │
9 [9 y- ~; ^* h) m. s! P( ]7 S/ q- |└──┴─────┴─┴──┴──┴───┴───────────────┘
) P0 h( }# r- L7 \: q0 F$ J4 o8 g5 c* ~. K6 |
0 V3 s# B$ K) f N1 R C- mGigaChip (蓝版)
+ C i) K1 `( D& t7 b# J) v( y┌──┬─────┬─┬──┬──┬───┬───────────────┐
& X4 p8 g' K/ W6 | @0 X│编号│名称 │MB│攻击│属性│稀有度│说明 │
% @" a% N; P# h8 ?├──┼─────┼─┼──┼──┼───┼───────────────┤& ~6 l4 t/ S# i2 y3 q
│1 │FoldrBak │99│ │ │***** │Restores all chips & folders │
6 N! \% O& s5 Y: E4 u2 i│2 │BassGS │99│700 │ │***** │Bass' secret weapon │( `- }3 H7 R$ x: \
│3 │DarkAura │55│ │ │***** │Dark chip repels <300 atks │) d% b9 i8 u; |8 x3 b2 ^1 D$ K
│4 │DeltaRay │92│220 │ │***** │Use A btn for up to 3 attacks │; O" G4 Q/ j. |
│5 │AlphArmΩ │97│500 │ │***** │Launches a giant rocket │
O4 h) S# Z5 S! x' t5 N7 m& H│6 │GutsManV5 │79│120 │ │***** │Sneaks up to smash panels │
- P$ ?; [6 q8 S3 W: h6 p6 h: [& F! C│7 │ProtoMnV5 │98│240 │ │***** │Moves in to slice the enemy │
$ i9 ] \9 N: K( L" ]' Z" \/ b│8 │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy │
- x& H, S9 ^+ O5 E. ]* h│9 │BeastMnV5 │84│80 │ │***** │Claw atk 3 squares ahead! │8 {& P5 h# O/ Q0 S1 a
│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots │
2 a+ }8 P) s' B2 ?6 J. ^0 J# |│11 │DesrtMnV5 │80│210 │ │***** │Launches fists at enemies! │1 y V! b5 A2 h/ Q3 y" j$ ~
│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies! │9 e& |9 E% z2 E" J
│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies! │
* b! }+ l g0 ?3 n5 Y+ u$ K1 [* m│14 │DrillMnV5 │82│150 │ │***** │3 drills fly at enemies! │. {# l% u% w# E9 e" \2 k7 @, t
│15 │MetalMnV5 │90│250 │ │***** │Iron fist smashes 1 square! │+ F$ B2 ?9 h. `( m4 v5 ?
│16 │KingManV5 │84│280 │ │***** │Move up 3 square & 4-way hit │) y4 W# O4 x0 G5 W) M1 r0 P# ^
│17 │MistManV5 │80│170 │ │***** │Appears from mist & attacks │
! U! N4 D7 e' `/ o2 R1 C* R0 G│18 │BowlManV5 │88│180 │ │***** │Lines up pins for a strike! │
( m9 c7 ~8 D8 S' k7 h/ e│19 │DarkManV5 │88│30 │ │***** │Creates 3 caves in enmy area │+ T! C, U, J4 W5 f" q
│20 │JapanMnV5 │94│60 │ │***** │Multiple attacks w/ spear │5 }$ ]" ]! Z) x% z8 R+ d8 [
└──┴─────┴─┴──┴──┴───┴───────────────┘
; V2 {' V& c2 {9 K" Q: Z t c T, C* U6 b
GigaChip (白版)(只列出与蓝版不一样的Chips)
) H# t8 y1 l, A& a5 ?┌──┬─────┬─┬──┬──┬───┬───────────────┐
* X8 |5 x, P b# j/ G│编号│名称 │MB│攻击│属性│稀有度│说明 │
# X+ N1 {* [" g9 l0 D% S" Y├──┼─────┼─┼──┼──┼───┼───────────────┤( C* y; y" \5 H% m
│1 │NavRcycl │50│ │ │***** │Recalls last Navi used │
. E% F; _0 ~3 ?│3 │Serenade │97│100 │ │***** │Dark chip Holy pwr to front │' U1 \: D: `" q- t6 I/ n, {
│4 │Balance │60│ │ │***** │Both Hp reduced by half │5 b( {) m9 u; {( T4 i/ S; l
│5 │AlphArmΣ │97│50 │ │***** │3-stage electric attack! │
6 D8 ?2 c/ }( o└──┴─────┴─┴──┴──┴───┴───────────────┘ |