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GBA-1078-<洛克人 EXE 3 Blue>卡片组合(本站原创)

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发表于 2003-7-8 21:20:33 | 显示全部楼层 |阅读模式
转载请不要删除以下信息,感谢您! + M$ r: Z. F: n/ t7 R
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■● ■  NintendoWorld    站友xliz原创
* x  o6 P: y8 `, e+ O■ ●■    http://www.NewWise.com
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! N9 E8 Y! [" ?. y2 ~6 g3 O) @. K           洛克人 EXE 3 Blue 卡片组合3 i0 }+ ~& l5 z5 N8 a2 s6 U7 \

% M& H8 K% C6 R3 |4 W" U- r% R/ g: [6 |! s2 K# M
英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版
) M2 |3 f& ~1 U2 ]# _5 c大家要看日文版的P.A.或详细攻略,点击这里吧!

0 Q; p$ x1 m0 `+ M====================, Z6 \) U( b5 N- h+ o) m
希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol: ' B6 R" T( G& n+ W3 K3 C$ `% o
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以下内容格式如下:
# S8 q. j4 y) g4 e" o
/ H; ?) ?, v/ ~4 K- ^# v/ ?编号    名称! R! y& @6 d8 s
说明
6 I5 \8 W2 `3 q$ k3 J! B组合方法' A+ K2 }+ M% Y/ y: @+ m: ^) c  |
---------------------------------
+ }( ?( h2 F: d01    Z-Connon 1
+ y2 _: K& j9 F2 W- r, y5 s, [Unlimited Cannon for 5 sec
" Q$ X# w+ [) n/ G9 f3 [Cannon A+B+C
! ^* s( |3 |; @- ^4 dCannon B+C+D
# _- G- t7 v' \0 ]: n/ k, @! G7 j% cCannon C+D+E
2 M0 e. k7 m' D" k& i
# g- ^& q+ u* U3 n, M$ s% m02    Z-Connon 2
3 M2 h. W- F- O5 B& NUnlimited HiCannon for 5 sec
( ]6 ~6 B6 k7 iHiCannon H+I+J. w" r2 H, C6 b, @
HiCannon I+J+K0 r5 \/ ]' \5 ?* ]/ h
HiCannon J+K+L& z% M  \( L* ^0 W6 `
; A7 P2 R5 i* ]+ v7 O2 g
03    Z-Connon 3+ u/ v" N: U0 V+ }+ i
Unlimited MegaCannon for 5 sec# |3 ?0 |. d# S# p2 A& b
M-Cannon O+P+Q
7 y) l. S& c9 V2 e, ZM-Cannon P+Q+R; _' h1 P' c' v, L. ]0 z1 L
M-Cannon Q+R+S! @, d  \4 S8 {2 b8 i: `; M! J- l: L
3 j# V1 l; e" V2 |$ \4 e2 t
04    Z-Punch# H; {) w) I3 r. P* H! i
Unlimited GutPunch for 5 sec$ E7 @3 S9 X! k$ L
GutPunch B+C+D
  c8 n2 u6 X  z6 g& H+ |/ F+ wGutPunch C+D+E
7 \5 r$ y0 V# P; l4 KGutPunch D+E+F. a2 p. X. o: v) {
; R% P( ^$ z, C+ `" y7 m- ^4 F
05    Z-Strght, n4 w( c( I- Z6 s7 r$ S+ M
Unlimited GutStrgt for 5 sec
" ~* X6 k- F' q# NGutStrgt O+P+Q
! n9 I) C2 g! }! S, mGutStrgt P+Q+R2 c# S! X1 D6 F0 a/ {5 {
GutStrgt Q+R+S
& T  @! E6 G; P
. p4 f' o" \& j# Q' V8 f: _' l06    Z-Impact
6 v4 ]& a7 p9 y& VUnlimited GutImpct for 5 sec
( d+ w6 S1 Y/ a- _5 K3 YGutImpact G+H+I
; H6 }7 N7 X* c1 M' v; b+ ^GutImpact H+I+J
& _4 O* D4 g# M; r: i: S1 VGutImpact J+K+L
/ X$ Q4 A8 q$ K9 y3 r3 c, C; T5 P3 G3 A4 D% L. g8 ~; @+ z/ V
07    Z-Varibl& ?/ p1 O0 N) \: h2 h) z4 g3 |
Unlimited VarSword for 5 sec% Z0 W9 r4 K* V  O- u# c
VarSwrd B+C+D
: o1 X: }% t; h1 m8 ZVarSwrd C+D+E
& [, i0 c! S) q# y9 oVarSwrd D+E+F! w$ L9 P5 i0 r" C2 w# Q

: x7 f: [2 H7 `# k5 _# F08    Z-Yoyo 1
- u- B" g* f5 p% A7 U' jUnlimited Yo-Yo for 5 sec
, p  t0 S8 h! ?" e& j" RYo-Yo1 C+D+E! f  b. A8 [- Q1 G8 s! \
Yo-Yo1 D+E+F
! F' J. O3 b7 U& iYo-Yo1 E+F+G
: y; ]/ v7 r' O: Z
* h' M: n' ?$ L& k09    Z-Yoyo 22 D. _! n" r! `, x1 O
Unlimited Yo-Yo2 for 5 sec- f" W/ I) a3 I, ?- J& o
Yo-Yo2 H+I+J
/ g1 d. }8 I9 R0 MYo-Yo2 I+J+K8 @1 K0 p9 `# \0 j$ H" ^
Yo-Yo2 J+K+L
$ Q  [# P5 m0 E! S0 U9 r& A- f; z" [4 [# K5 W! i: v' F$ O3 A
10    Z-Yoyo 3& j; Y9 V1 _) F  X8 H
Unlimited Yo-Yo3 for 5 sec  G* h9 R/ _' m) c; d: d; Z9 d  r
Yo-Yo3 M+N+O; y$ [6 ?! B0 z0 w
Yo-Yo3 N+O+P
1 ]* K& T" ]- T. xYo-Yo3 O+P+Q
8 s- G. o2 ?7 _3 D% X' A5 o" y  n% w; l
11    Z-Step 13 `$ J6 k% j  b$ D
Unlimited StepSwrd for 5 sec
( i, S7 Q# D; d! S6 mStepSwrd L+M+N
2 z' l  C! Q: J+ ^# _% NStepSwrd M+N+O
& Z' H  J/ _7 W- `. |7 EStepSwrd N+O+P
$ r8 M: [! Z) C/ N1 F; K. }2 G. r5 z/ c" O5 T
12    Z-Step 2
) Z- _) P+ z1 _7 }/ h$ w/ o  PUnlimited StepCros for 5 sec$ H8 L5 l: w  o3 i4 v
StepCros P+Q+R
2 J( q" v3 B7 j/ R8 F. }: E1 ]4 AStepCros Q+R+S
9 |4 Z2 `: Y4 O3 ?( J1 `StepCros R+S+T/ A7 n" V! c* V* d8 f
, O0 b0 C* s! a' a3 ]
13    BubSprd) ?6 G* A7 t, ~
Attks w/ spreading bubbles!1 N( g8 j& H) }1 B2 s* a
Bubbler  C+D+E# {/ T& F; D; A/ x* \; `+ ]
Bub-V    D+E+F) x, g7 i- K: g+ |
BublSide E+F+G
+ Z5 h+ A' l& S, t7 mBubbler E + Bub-V E + BublSide E7 i% [2 i% `4 g7 J: K8 s: J( B

% N5 J, Z1 S* F7 x! F3 k3 o14    HeatSprd
9 U% n0 h$ Y" r% j; ?- N1 F6 R8 G  YAttks w/ spreading fireball!
7 e3 J6 x9 y% B: `3 z' \HeatShot H+I+J
) X/ i) [% {) L- l* xHeat-V   I+J+K) A& W: b2 X; K+ l) o/ n
HeatSide J+K+L
8 H4 J5 n* R  t8 b. zHeatShot J + Heat-V J + HeatSide J" F3 X5 c/ P9 A! v" Q- D0 s. j

* |0 c6 l/ [- h: G15    H-Burst
9 C, y( J- F; B' G% R9 G+ ]Creates a giant explosion
4 q# D0 R5 I% ~7 d: q6 Z& nSpreader M+N+O1 _1 D& J2 ]+ A7 I2 N' ?( Y/ i# V
Spreader N+O+P
, W  l4 @1 _% b4 `1 |& s$ ?Spreader O+P+Q* y1 Y0 S& M* W& o

- L5 Y% z, I/ R% u. t16    LifeSwrd
( U  Q1 G$ M7 |* \# YSwings a huge 2×3 sword!
0 w0 H& ?1 j/ nSword E + WideSwrd E + LongSwrd E7 x! t- _+ [* o
Sword L + WideSwrd L + LongSwrd L# @1 a  `. w2 g
Sword Y + WideSwrd Y + LongSwrd Y# ~8 o# h. b# D5 C% u1 E% J
  c' Z. q5 \# r3 K5 Q( Y5 ?
17    ElemSwrd
3 L# w- W- v9 ^Wide swrd contains 4 elemnts
, w! Q. L: }5 Z5 ~2 D( D# pFireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N
# R9 q. Q0 P# w" u# @: i/ JFireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P. G# u1 Y2 {4 ~7 B9 T0 U, z

" ~: p& j0 v, L' C18    EvilCut" k- B: o! ?/ F6 K, g  R9 m
Step up 2 & make 4 atacks
8 _, I/ ?* T$ C8 {/ tStepSwrd P + HeroSwrd P + StepCros P2 W9 d2 @" T0 M1 w- j
, l3 X' r. v  G3 Z
19    HyperRat+ F! r) \; U* J1 {0 S0 h; c
A giant Ratton charges!
* s3 C$ n: B. A$ v* P5 R5 _# r& p( hRatton1 A + Ratton2 A + Ratton3 A+ M; ?$ j2 C* y/ r7 t7 Y( _" t
Ratton1 C + Ratton2 C + Ratton3 C
8 q3 \! S9 [4 Q) c& `% `6 kRatton1 F + Ratton2 F + Ratton3 F- z' q1 W7 l( l
/ [- D) q# T; @/ i. r1 d  p
20    TimeBom +
' s% Z% x8 t6 z% p( uSets Time Bomb in enmy area5 ?2 w; v& `7 t* ?  Z
TimeBomb J+K+L
8 k5 ?" q3 y* y: A6 n4 I7 |TimeBomb K+L+M$ K2 ?4 e$ x& y5 X2 T5 P
TimeBomb L+M+N: u* g- q9 F7 @3 L7 A" J0 C
/ U, R& P+ s7 {) c
21    GelRain
% {6 q6 w- w" n" X3 J( @5 TGel steals squares
0 B; D: L' l3 S( i8 \) nMetaGel1 B+C+D
- H# u* F6 w& l  IMetaGel2 E+F+G9 c5 K2 }" ]' l, Y9 b3 q1 R
MetaGel3 S+T+U
$ \. D! Q3 R2 F4 H3 n6 X8 G
+ f6 W' s+ }0 J8 b# U+ i5 R, N/ ^22    EverCrse* N9 H2 b. _; R( |3 g
Shield chases enemies
7 e& O) [+ r8 |9 M$ E6 wCrsShld1 C + CrsShld2 C + CrsShld3 C0 @8 S% g2 {) i- Q! N( h
CrsShld1 L + CrsShld2 L + CrsShld3 L5 x* j- u6 W7 F' @: C$ c0 @/ Z7 G2 O3 {/ I
5 o4 [9 {- g( U6 J  l
23    MomQuake, l) s3 w# Z- C% c' h  R! w2 Y# z
Awakens Mother Earth!
# w! F; T5 _5 A8 M' p8 MRockCube * + RockCube * + GodStone S8 }: X8 C6 z' C2 G
8 \( t+ A+ ]) p3 w/ o+ {
24    PoisPhar
3 z4 U0 T* n- I3 _+ t3 UPharaoh generates poison
; H9 o: ~$ Y. d2 ^PoisMask A + PoisFace A + Anubis A
% }% d1 i2 A! k, D" p  q6 e7 _0 v$ _
25    BodyGrd
& @2 k: h, J! [2 f# `) Q2 }3 v  LBodyguard takes out enemies
* \2 f2 v# Z# J' pAntiDmg M + AntiNavi M + Muramasa M- L5 v  f( Q( S& m! r1 u
! d! k0 u* m3 Z* B& A2 `8 A9 c
26    500Barr) f! Q* h0 P( {0 b! F+ r
Barrier absorbs 500HP dmg
* C) ~! p9 G' f  l/ L# [Barrier E + Barr100 E + Barr200 E: c; }* R7 X" K% W+ d; |0 j: Z
Barrier R + Barr100 R + Barr200 R
3 N: h7 U& ~  a: I
( W; M4 w: Y1 b! ]27    BigHeart
1 @6 N5 K: A6 u0 CAttacks, then heals HP!- k1 B; U$ p6 x6 t& R
HolyPanl R + Recov300 R + Roll R
- N2 d" k; L9 f# F* R* AHolyPanl R + Recov300 R + RollV2 R
/ E! k! y% \4 n; W& y' _* Y# H0 uHolyPanl R + Recov300 R + RollV3 R
; k/ q6 o) t- X6 A) `' Y
$ m% a8 r8 S$ |$ o( w( k9 c' }3 ^28    GtsShoot4 |0 X! p8 s7 w% A1 Z! N" O
GutsMan throws MegaMan!) d9 P3 J( D0 R; {& O
Guard * + DashAtk G + GutsMan G
" `! n0 s9 M- x/ T# w0 c2 ?1 F& rGuard * + DashAtk G + GutsMan2 G: W1 x! }& W% e# q
Guard * + DashAtk G + GutsMan3 G
8 V: w- n- B3 K/ l% Q* PGuard * + DashAtk G + GutsMan4 G
  c( h) u8 h3 J2 B% Z5 h$ s& ^
% N5 |! Q, T4 `. H4 l7 V29    DeuxHero
7 H& g0 V5 q, p) e8 ]: B/ Z/ nMegaMan & ProtoMan team up!
" H4 f" |1 V3 Y' ]) Y3 nCustSwrd B + VarSwrd B + ProtoMan B
) e& a1 z$ l7 k$ Y' XCustSwrd B + VarSwrd B + ProtoMn2 B
! Q* ]+ C$ z+ T" y6 y7 G* A$ QCustSwrd B + VarSwrd B + ProtoMn3 B
3 e2 C: G" \9 bCustSwrd B + VarSwrd B + ProtoMn4 B
( h1 f" o% e3 E$ D; t* ~, G6 A8 }% L% J. h
30    2xHero; O. c7 g, `, M5 h( t
MegaMan & ProtoMan Dual atk
/ \/ T; u& ?: |Slasher B + CustSwrd B + VarSwrd B + ProtoMan B
' I  i9 Q: b/ W/ Q2 rSlasher B + CustSwrd B + VarSwrd B + ProtoMn2 B" |" M. S  m  t7 d; f; K
Slasher B + CustSwrd B + VarSwrd B + ProtoMn3 B: o5 N: a! N: g9 M' [/ K, B3 M# t
Slasher B + CustSwrd B + VarSwrd B + ProtoMn4 B
. g: y& \8 ^) ]. o# W2 w6 J9 @; \0 h, X5 D" Y
31    PrixPowr
  e9 Y  c; K8 z+ s9 p' a2 N* q0 N3 Navis attack at once!
( [- t. O' m3 v. o0 w+ d8 i. MTeam1 * + Team2 * + KingMan5 K9 @% W2 L  D( b8 g( S3 n  B
Team1 * + Team2 * + MistMan5 M
; t! F3 u; l  ]+ H4 aTeam1 * + Team2 * + BowlMan5 B; J: z0 g( v+ n9 }2 n# o
' I' I& V5 G* P0 p4 Q- r/ w3 Z! B
32    MstrStyl
' @& ?* J' ~" H7 V* e6 Y" rMegaMan unleashes his power2 ]- @" ~7 @9 i
Salamndr * + Fountain * + Bolt * + GaiaBlad *; u9 ]4 ~* W' }. a0 a

  Q' y1 k: p( }) H" B* ^StdrdChip (Part 1)
, o( t& U9 w1 J5 o3 `5 R7 R! V# l┌──┬────┬─┬──┬──┬───┬───────────────┐
$ a& e6 F0 Q" g; ~- G│编号│名称  │MB│攻击│属性│稀有度│说明             │, l) D7 A. @6 Y) k( ^% D
├──┼────┼─┼──┼──┼───┼───────────────┤
9 ?8 _$ L) g' M; H- n0 p│1  │Cannon │12│40 │  │*   │Cannon to attack 1 enemy   │6 l. q+ n( c: Q5 `
│2  │HiCannon│24│60 │  │**  │Cannon to attack 1 enemy   │: T! z7 x6 {# O7 k# q; w
│3  │M-Cannon│36│80 │  │***  │Cannon to attack 1 enemy   │# \# x' c/ E* b$ v, |9 U) d) ]
│4  │Airshot1│4 │20 │  │*   │Knocks enemy back 1      │/ F, f9 B- y# L9 D+ X
│5  │Airshot2│12│30 │  │**  │Knocks enemy back 1      │$ H* U' o# U9 _$ P
│6  │Airshot3│18│40 │  │**  │Knocks enemy back 1      │
* G5 _$ S! c$ K8 m│7  │LavaCan1│34│90 │Fire│*   │Fires lava fr. area      │# {* O, b1 K- C' ~& |
│8  │LavaCan2│42│120 │Fire│**  │Fires lava fr. area      │% e9 T( {7 Q1 x/ t  o
│9  │LavaCan3│60│150 │Fire│***  │Fires lava fr. area      │
2 s4 h$ n6 {5 U' I  e/ H│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area   │# a0 \! u5 ?* F1 B- J/ j
│11 │ShotGun │8 │30 │  │*   │Explodes 1 square behind   │/ F0 U1 @* w$ i- ?$ w
│12 │V-Gun  │8 │30 │  │*   │Explodes 2 diag. squares   │: \0 S( i" o/ B
│13 │SideGun │8 │30 │  │*   │Explodes up, down on hit   │
9 e* R) ^/ Y2 n│14 │Spreader│16│30 │  │**  │Creates a large explosion   │
5 x% p, ?. p; B! N│15 │Bubbler │14│60 │Aqua│*   │Explodes 1 square behind   │
' _% R4 M, H+ w/ s+ S: E/ y│16 │Bub-V  │22│60 │Aqua│*   │Explodes 2 diag. squares   │
+ a$ v' P1 L- t/ k1 N* F9 \│17 │BublSide│30│60 │Aqua│**  │Explodes up, down on hit   │( S8 Z. d8 Q# k- \# e$ l( y* {
│18 │HeatShot│16│40 │Fire│***  │Explodes 1 square behind   │
/ u( x/ S2 m9 Y/ B, x3 D, r& Y# ^( b│19 │Heat-V │24│40 │Fire│*   │Explodes 2 diag. squares   │3 S# b2 m3 v  y5 n
│20 │HeatSide│32│40 │Fire│**  │Explodes up, down on hit   │
' V# \/ L8 {' X  O  y7 Y+ a│21 │MiniBomb│6 │50 │  │***  │Throws a bomb 3 squares    │
6 X8 o  d0 u% q  p1 q. |│22 │SnglBomb│12│50 │  │*   │Throws a big bomb 3 squares  │
% G. d: }5 O% }! W( G│23 │DublBomb│24│50 │  │*   │Throws 2 big bombs 3 squares │1 t; o' s3 L3 E' Y. V, n: [6 H
│24 │TrplBomb│36│50 │  │**  │Throws 3 big bombs 3 squares │
  S* ~: z' r) K│25 │CannBall│33│160 │  │***  │Breaks 3rd panel ahead    │. ?0 J% |7 a$ q6 d! x
│26 │IceBall │18│120 │Aqua│***  │Freezes 3rd sqr. ahead    │- L: q- u4 v" a* v% x
│27 │LavaBall│20│140 │Fire│***  │Shoot lava 3rd sq. ahead   │
) t. i. |" j5 `4 ]( r. Q│28 │BlkBomb1│60│120 │Fire│**  │Firebomb hits 3rd sq ahead!  │
+ M# Z+ D. A: e' n8 ?4 ^│29 │BlkBomb2│70│170 │Fire│***  │Firebomb hits 3rd sq ahead!  │
* D- u! T/ \. Y# H! B1 K│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead!  │
5 J- W6 T0 l1 U+ m) U│31 │Sword  │10│80 │  │*   │Cuts enmy in front! Range: 1 │
: d9 J& W; O3 X6 k  s│32 │WideSwrd│16│80 │  │**  │Cuts enmy in front! Range: 3 │" M7 s1 a! V3 {
│33 │LongSwrd│24│80 │  │***  │Cuts enmy in front! Range: 2 │
# F: x( s  x+ G! @, Q│34 │FireSwrd│20│150 │Fire│***  │Fire: Cuts fwd 3 squares   │
( }7 [4 v8 O: e) b- n│35 │AquaSwrd│25│150 │Aqua│***  │Water: Cuts fwd 3 squares   │9 x7 V6 R8 u8 ^7 X1 n, ^9 r) K
│36 │ElecSwrd│23│130 │Elec│***  │Elec: Cuts fwd 3 squares   │) b* }9 F! `4 V$ T
│37 │BambSwrd│18│140 │Wood│***  │Wood: Cuts fwd 3 squares   │
, [$ c+ }$ G) q0 P% V# ?$ f│38 │CustSwrd│21│????│  │***  │Cust Gauge = Atk Str     │
* N! l: T2 q- _; A7 [6 b│39 │VarSwrd │68│160 │  │**** │A magical shifting sword   │4 w+ N% r2 J1 B2 U# c
│40 │AirSwrd │30│100 │  │***  │Wide swrd with air attack!  │- E+ S7 a3 L2 H, n# H! K
│41 │StepSwrd│43│130 │  │**** │2 steps, then uses wide swrd │
( {9 K: D" a+ v4 l# L│42 │StepCros│74│130 │  │**** │2 steps, then uses cross atk │
/ h% Q, N  R7 `│43 │Slasher │12│240 │  │***  │Cut while A button is held!  │2 u$ G9 t7 Z! P3 @/ Y1 i6 M
│44 │ShockWav│10│60 │  │*   │Shock through enemies     │) S9 k, }" V4 t/ U
│45 │SonicWav│26│80 │  │**  │Shock through enemies     │
/ |, W( V& `5 X+ m' O3 {) o│46 │DynaWave│42│100 │  │***  │Shock through enemies     │
, u  {( [" V+ K& M3 G│47 │BigWave │82│190 │  │**** │Shck wave cracks panels    │  c- O2 u- F$ V: g2 [8 ~
│48 │GutPunch│14│80 │  │*   │Punch pushes 1 square     │
% ~. t* Y& l6 P$ N, P$ q│49 │GutStrgt│30│100 │  │**  │Punxh 2 square range     │: L, j# T$ x. j7 l* S& `. x+ y
│50 │GutImpct│50│160 │  │***  │Punch pushes 1 square     │& u) k/ J! g9 b) f$ R. [; Z% E, d
│51 │DashAtk │11│90 │  │*   │Dash through enemies!     │; g* R; _* [0 w# _9 k9 p4 g9 O
│52 │Burner │15│130 │Fire│***  │Envelops you in flame!    │& g, }/ \5 ?$ n% P
│53 │Condor │44│180 │  │**** │Chrge atk pierces enemies   │. `+ d' p  p; S" `+ b4 p% j) o
│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape!   │5 L+ D, a( F3 X  z
│55 │Zapring1│8 │20 │Elec│*   │Pralyzing electric ring atk! │1 u9 h2 ~3 _9 |' \) V/ p7 n
│56 │Zapring2│18│40 │Elec│**  │Pralyzing electric ring atk! │
/ N1 |+ [, A7 }% F, U$ T│57 │Zapring3│28│60 │Elec│***  │Pralyzing electric ring atk! │, @3 M3 s: @) }& [* @
│58 │IceWave1│14│80 │Aqua│*   │Creates a 2 sq wide ice wave! │
8 Y* M% @0 F" k, g- [8 B5 k│59 │IceWave2│22│100 │Aqua│**  │Creates a 2 sq wide ice wave! │% c" s$ {) P' a' H% ?2 d: Y
│60 │IceWave3│30│140 │Aqua│***  │Creates a 2 sq wide ice wave! │
# ^+ t2 q2 b) V9 A│61 │Yo-Yo1 │72│40 │  │*   │3-square yo-yo attack!    │
8 `+ J9 R/ C! I7 ^, T6 n" H, D$ H│62 │Yo-Yo2 │80│50 │  │**  │3-square yo-yo attack!    │, ?5 e6 u, j9 F. P- Q6 G0 \
│63 │Yo-Yo3 │88│60 │  │***  │3-square yo-yo attack!    │; G% t2 K! C, ]4 F
│64 │AirStrm1│26│50 │  │*   │Creates 3 whirlwinds     │
7 w8 v. k  @( I! q" P0 A4 Q+ a$ X│65 │AirStrm2│35│60 │  │**  │Creates 3 whirlwinds     │
! @. X: \4 J5 [% x% k/ N6 r│66 │AirStrm3│44│70 │  │***  │Creates 3 whirlwinds     │2 ^1 U" X, X* w0 D+ f8 \! f
│67 │Arrow1 │40│100 │Elec│*   │Bee fly diagonal paths    │, p7 U0 C0 u' U1 y
│68 │Arrow2 │60│130 │Elec│**  │Bee fly diagonal paths    │/ M2 |5 _' t( M3 A. m
│69 │Arrow3 │80│160 │Elec│***  │Bee fly diagonal paths    │
5 b& w$ Q9 X& a$ B1 Z│70 │Ratton1 │14│80 │  │*   │Crawling rat, turns once   │
) {. S! t' [$ D& p9 k+ T│71 │Ratton2 │24│100 │  │**  │Crawling rat, turns once   │# H% {: Z, l$ S2 q0 B$ x
│72 │Ratton3 │34│120 │  │***  │Crawling rat, turns once   │( |* @. V& M; z% _' X3 Z
│73 │FireRatn│35│230 │  │***  │Activates when hit w/fire!  │- `" \  Y) V$ j# V( Y) u/ Z& P: u
│74 │Wave  │60│80 │Aqua│***  │Creates a wave that moves 3 sq│' m$ }: K: E+ b8 _' L* {; @
│75 │RedWave │72│90 │Fire│***  │Creates a 3 sq wave of lava  │
* y3 g5 p0 e8 l/ E: @0 d' X│76 │MudWave │84│100 │Wood│***  │Mud wave advances 3 squares  │
; c( P7 V! `7 k. E, m│77 │Tornado │18│20 │  │**  │An 8-hit tornado 2 ahead   │
- \$ ^4 O2 \2 b" l' w│78 │Spice1 │22│80 │Wood│*   │Dangerous powder on all grass │2 V+ `: I4 {) q* h$ \
│79 │Spice2 │34│110 │Wood│**  │Dangerous powder on all grass │) E% i! [/ d; P/ x
│80 │Spice3 │46│140 │Wood│***  │Dangerous powder on all grass │1 U; ~7 [  }; q1 F- \
│81 │Shake1 │34│90 │  │*   │Vertical shaking 3 sq ahead  │0 L$ @( \5 }" {, v* l' u+ @2 @
│82 │Shake2 │40│110 │  │**  │Vertical shaking 3 sq ahead  │
% b) C7 {/ k; o  ^│83 │Shake3 │50│140 │  │***  │Vertical shaking 3 sq ahead  │
3 C# s7 W3 Q% C│84 │NoBeam1 │66│200 │  │**  │Fires if something behind   │
& g, e/ N* g8 P. N/ s. @7 V│85 │NoBeam2 │77│260 │  │***  │Fires if something behind   │% ]7 c& I! r( m2 R1 M
│86 │NoBeam3 │88│300 │  │**** │Fires if something behind   │
1 R# \3 ^  R( Q0 W" g8 W│87 │Hammer │16│100 │  │**  │Hammer smashes front!     │
  g& m/ O6 K3 ]8 }3 l2 W│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward   │
1 Q7 e, c( p9 h% i. P) J! M│89 │Rope1  │45│50 │Wood│*   │Entwines adjacent enemies!  │
' R5 o. t1 t. Z5 A6 |3 [( \│90 │Rope2  │55│70 │Wood│**  │Entwines adjacent enemies!  │
7 k7 E' d: a0 _: l│91 │Rope3  │65│90 │Wood│***  │Entwines adjacent enemies!  │) C2 o8 k/ _9 Q; c: K5 w
│92 │Boomer1 │15│60 │Wood│*   │Boomerang encircles field   │) D9 K7 V* g5 ~$ ?7 [
│93 │Boomer2 │22│80 │Wood│**  │Boomerang encircles field   │% I. q- c1 C0 g: o( y! _
│94 │Boomer3 │30│100 │Wood│***  │Boomerang encircles field   │
& _/ j8 N- g& R. H& K+ l│95 │PoisMask│30│  │  │*   │Poison area w/ A button!   │8 V) L% g+ c7 i; W* Z
│96 │PoisFace│38│  │  │**  │Spread poison w/ A button!  │: [7 z$ R  a/ ], G
│97 │RockArm1│23│100 │  │*   │Paralyzes enemy w/ erthquake │
/ x! k5 ]; N/ E+ Q│98 │RockArm2│35│150 │  │**  │Paralyzes enemy w/ erthquake │. I$ o* v* P* V/ K. _" l
│99 │RockArm3│47│200 │  │***  │Paralyzes enemy w/ erthquake │
! s9 b* I% Q! {* D+ ?│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│3 K+ b9 ?2 q. u6 V
└──┴────┴─┴──┴──┴───┴───────────────┘
9 U+ L# Z+ N  `+ S7 E$ M) ]
, a6 P$ E2 a+ g* z$ e5 BStdrdChip (Part 2)
9 d8 L2 c( Y) C0 F, B5 H' }* t┌──┬────┬─┬──┬──┬───┬───────────────┐# m4 Z7 {  z: l/ l9 n/ A; }
│编号│名称  │MB│攻击│属性│稀有度│说明             │2 i, u, J' U; `7 P$ q
├──┼────┼─┼──┼──┼───┼───────────────┤1 v9 ^4 S; A* y- v
│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│
* M. p6 e0 {3 k9 K0 B# ?# g│101 │CrsShld2│33│210 │  │**  │Guard, and bite into the enemy│2 c+ K; m$ l5 H  K
│102 │CrsShld3│41│260 │  │***  │Guard, and bite into the enemy│7 P; ~. d: R' I4 u
│103 │Magnum1 │35│120 │Fire│*   │Cursor destroys panel!    │3 W. ^8 e3 J3 \3 s, X
│104 │Magnum2 │55│150 │Fire│**  │Cursor destroys panel!    │
: J$ q% U, [- Y) M) N. R% s│105 │Magnum3 │75│180 │Fire│***  │Cursor destroys panel!    │
# E  R' N( D7 v) ]; R9 j│106 │Plasma1 │14│30 │Elec│*   │Launches electric attack   │
0 o# q" Z9 V( t1 d│107 │Plasma2 │26│60 │Elec│**  │Launches electric attack   │
% h2 L8 N/ I; i9 f* ~│108 │Plasma3 │34│90 │Elec│***  │Launches electric attack   │
5 s! p3 `' I! T5 O│109 │RndmMetr│28│100 │Fire│***  │Meteors smash enemies!    │, J# W7 v/ y# c2 |: v  _
│110 │HoleMetr│48│100 │Fire│***  │Meteors smash into sq     │
3 B* n! y9 G* _│111 │ShotMetr│38│100 │Fire│***  │Meteors shoot out forward   │
" e! g" S" d6 O0 H* n! H. v# U│112 │Needler1│32│30 │  │*   │Advance w/ A, stop to attack │
; Z: c! n; m. j( f: m│113 │Needler2│52│40 │  │**  │Advance w/ A, stop to attack │
# [+ W3 v9 `9 G- h│114 │Needler3│72│50 │  │***  │Advance w/ A, stop to attack │
4 m1 z+ K. y4 _1 G% f' }│115 │Totem1 │29│100 │Fire│*   │Creates a totem to blow fire │5 E& j0 ?: b3 m9 f! I3 \
│116 │Totem2 │38│140 │Fire│**  │Creates a totem to blow fire │4 `2 r: K! R( N
│117 │Totem3 │47│180 │Fire│***  │Creates a totem to blow fire │, \* n$ c+ B5 Q
│118 │Sensor1 │62│100 │Elec│***  │Sensor to watch sq ahead   │0 D0 w) L3 g6 R7 `
│119 │Sensor2 │70│130 │Elec│***  │Watch sq ahead or diagonal  │
! k. {" [- `8 r0 v│120 │Sensor3 │72│130 │Elec│***  │Watch sq ahead or diagonal  │' \; X0 m9 y0 ?0 f' E
│121 │MetaGel1│18│90 │Aqua│*   │Gel atk steals a panel!    │
  {% P) _: o: h, U5 Y3 W  a│122 │MetaGel2│28│130 │Aqua│**  │Gel atk steals a panel!    │$ s5 ~( q" D7 r9 S8 [" T
│123 │MetaGel3│38│170 │Aqua│***  │Gel atk steals a panel!    │9 K* o+ e- n& F4 A3 f" s
│124 │Pawn  │44│90 │  │***  │Attack by pressing A button  │7 o  d! X7 Q! X; d# ]
│125 │Knight │64│150 │  │***  │Jumps fwd and attacks     │
  d' b* d" m! u# Z& f3 r! Y7 E9 C│126 │Rook  │30│  │  │***  │Protects you from attacks   │
& a3 z8 D9 A% R& y" Y" @│127 │Team1  │16│10 │  │**  │Powers up when ally is hit  │
1 T2 s) F0 {: r│128 │Team2  │20│  │  │**  │Ally's HP recovered if hurt  │
5 ^& S& p4 d5 ]│129 │TimeBomb│32│150 │  │***  │An area-wide time bomb    │
# U! R  [, |0 E; a9 s( M; [│130 │Mine  │16│300 │  │***  │Places a mine in enmy area  │
+ C3 R' A% j+ D: U7 @: E7 W) |+ x│131 │Lance  │46│130 │Wood│***  │Lances through back line   │6 s, W3 @- N: A- @  O
│132 │Snake  │20│40 │Wood│***  │Snake from hole in area    │+ J+ U) ?) x" X! B* e5 `7 f8 o
│133 │Guard  │5 │  │  │*   │Repels enemy's attack     │
; ?" R) I: ~  \, G: p, ~2 C│134 │PanlOut1│4 │  │  │*   │Destroys 1 panel in front   │5 b6 H6 h# R4 m: r8 @( y
│135 │PanlOut3│7 │  │  │*   │Destroys 3 panels in front  │
$ H3 l4 s6 m6 Z$ M% M% T6 M│136 │PanlGrab│10│  │  │*   │Steals one enemy square!   │
% O3 {  n' F# L# s) k1 k: R- ^: ?4 T│137 │AreaGrab│15│  │  │**  │Steals left edge from enmy  │
6 G, Z% Q# f  d# z* A│138 │GrabBack│10│40 │  │***  │Retaliate stolen panels!   │
, Z9 _+ U2 D/ q9 v│139 │GrabRvng│30│80 │  │**** │Retaliate stolen panels!   │
5 U/ ]1 I3 s# W/ p8 `, _│140 │RockCube│9 │  │  │*   │Places a rock cube in front  │$ Q# Z6 Q9 _( Y' I: W2 `: ~6 L
│141 │Prism  │60│  │  │***  │Prism fires randomly     │
1 t# j9 F6 V/ K6 U2 g9 \7 L. r│142 │Wind  │14│  │  │*   │Windbox blows at enmy area  │5 v" F% c) z3 {& _
│143 │Fan   │14│  │  │*   │Vacuum pulls enemies     │
" L7 D  `/ g1 a# f& B│144 │Fanfare │32│  │  │***  │Take no damage for a while  │5 g' ~/ _) t% Z1 `3 L- e8 g, P
│145 │Discord │38│  │  │***  │Confuses enemies w/ music   │
! N5 }, {1 |( j9 `" z. o' s% @│146 │Timpani │42│  │  │***  │Paralyzes enemies w/ music  │
/ ?- j8 K( i! ]; G│147 │Recov10 │5 │  │  │*   │Recovers 10HP         │
  Q: X2 Z! _* m- n, l2 w│148 │Recov30 │8 │  │  │*   │Recovers 30HP         │
, {9 f# E  n6 a& C7 l│149 │Recov50 │14│  │  │**  │Recovers 50HP         │; E: P0 U/ X) m; c7 n6 T/ ?" Q
│150 │Recov80 │20│  │  │**  │Recovers 80HP         │: F' s; C) z6 d6 Y2 Y3 ?; l
│151 │Recov120│35│  │  │***  │Recovers 120HP        │
0 y# C, M3 m1 e│152 │Recov150│50│  │  │***  │Recovers 150HP        │
3 C  ^$ E  {- D1 p0 s& ]+ i9 f│153 │Recov200│65│  │  │**** │Recovers 200HP        │
) \$ N& D+ E& B! a│154 │Recov300│80│  │  │**** │Recovers 300HP        │. L' P0 |* c" X
│155 │Repair │8 │  │  │*   │Fix your area's panels    │* c- O2 V, @# R, t# Y3 Q5 p* L" r" v  M
│156 │SloGauge│20│  │  │***  │CustGauge slows down in battle│; Y1 a2 p9 q4 |; c
│157 │FstGauge│40│  │  │***  │CustGauge speeds up in battle │3 q# K9 w4 n! [/ G3 ?0 C& U
│158 │Panic  │14│  │  │***  │Confuses enmies if you are  │$ v0 l/ |* q3 }+ A/ J' c8 A
│159 │Geddon1 │10│  │  │***  │Cracks all panels!      │5 U0 b9 [8 _- }; m% {7 x
│160 │Geddon2 │50│  │  │**** │Breaks all empty squares!   │
# E' z8 P) j+ a+ p│161 │Geddon3 │90│  │  │**** │Turn all panels to swamp!   │3 K% Q& \0 k! t* d6 S! t
│162 │CopyDmg │18│  │  │***  │Duplicate damage on 2nd enemy │
3 s+ r' P0 U. q│163 │Invis  │11│  │  │***  │Invisible for a while     │5 R. F. C1 t# i) i! V4 [
│164 │Shadow │60│  │  │***  │Only swrd attack hurt you   │' [% y8 `. y3 n# o. y/ k
│165 │Mole1  │28│  │  │*   │Attacks fr. under ground!   │" k2 z3 r/ V* n% \$ d' _
│166 │Mole2  │35│  │  │**  │Attacks fr. under ground!   │, V4 Z: G) l9 L5 e' z
│167 │Mole3  │42│  │  │***  │Attacks fr. under ground!   │9 a+ l( b$ ^5 x4 ~- b. R, b
│168 │AirShoes│26│  │  │***  │Can stand on empty squares  │, u% ?/ S! `4 z! z* s7 p9 @4 f
│169 │Barrier │7 │  │  │*   │Nullifies 10HP of damage!   │
: ~. K5 g; b  Y' R  u│170 │Barr100 │25│  │  │**  │Nullifies 100HP of damage!  │
' A! w+ P2 `  E( ]0 e' _( h│171 │Barr200 │50│  │  │***  │Nullifies 200HP of damage!  │7 V! |+ N- v* X
│172 │Aura  │55│  │  │***  │Repels attacks under 100   │
( j4 d+ y: R) W. a9 G+ V│173 │NrthWind│43│  │  │**** │Wind removes auras, etc    │4 ~7 \" W) w3 U& y( W6 I
│174 │Mettaur │30│????│  │***** │Summons a Mettaur to fight!  │9 H' h% C6 ~5 a# X0 O5 G
│175 │Bunny  │32│????│Elec│***** │Summons a Bunny to fight!   │+ `% V6 x* R! x
│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight!  │! u" M2 y* m. U
│177 │Swordy │30│????│  │***** │Summons a Swordy to fight!  │- x: H7 I: E6 h
│178 │Jelly  │46│????│  │***** │Summons a Jelly to fight!   │7 j1 h! X' q$ d
│179 │Mushy  │38│????│Wood│***** │Summons a Mushy to fight!   │2 s& I$ C0 H, @% l/ c( p
│180 │Momogra │38│????│  │***** │Summons a Momogra to fight!  │
1 ^9 n% e6 L, [/ _│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │
& U. f3 X& h  A4 J: b│182 │Scuttlst│52│????│  │***** │Summons a Scuttlest to fight! │
, f5 K! Q3 |0 N* t. E7 W9 J' d5 M! u# v│183 │Hole  │55│  │  │**** │Open hole to dark world    │$ u; D+ |$ m' L( E
│184 │HolyPanl│14│  │  │**  │Creates a holy pnl in front  │
0 X) ]! C: a* X: v│185 │LavaStge│22│  │  │***  │Changes all panls to lava   │1 Z5 o/ j' p8 W! o& E+ ~9 f7 V" T
│186 │IceStage│20│  │  │***  │Changes all panls to ice   │
3 Y' c+ C; z, g9 u/ v/ D│187 │GrassStg│10│  │  │***  │Changes all panls to grass  │
6 T0 J% l: p! y& n4 P4 J+ _- {+ z│188 │SandStge│18│  │  │***  │Changes all panls to sand   │) t3 E2 B0 q9 ^6 t
│189 │MetlStge│26│  │  │***  │Changes all panls to metal  │- d, ]0 ?3 N1 h/ v. F" [
│190 │Snctuary│54│  │  │**** │Change own panls to holy   │9 l- S) E4 c% M* @0 i2 E
│191 │AntiDmg │45│100 │  │***  │Sets trap & throws stars!   │
8 ?3 k/ t: ^$ Z4 J# U+ u% j& k! Q│192 │AntiSwrd│68│100 │  │***  │Retaliate for sword damage  │0 Q+ ~8 d6 f1 M3 s3 t9 Z4 A
│193 │AntiNavi│60│  │  │**** │Take the enemy's Navi away  │# S4 I/ }+ }, |- e
│194 │AntiRecv│73│  │  │***  │Punish recovery of HPs!    │' {/ t7 J  l+ r' s
│195 │Atk+10 │4 │  │  │*   │+10 for selected atk chip   │# q! r7 ~2 g$ \- W
│196 │Fire+30 │20│  │  │**  │+30 for Fire atk chip     │
' h' d7 ]9 z" S* \& Z% @│197 │Aqua+30 │21│  │  │**  │+30 for Aqua atk chip     │
1 m, ~* z% G4 c* v4 ?5 s│198 │Elec+30 │23│  │  │**  │+30 for Elec atk chip     │/ V: I7 w) y8 I: F' f! @, _
│199 │Wood+30 │26│  │  │**  │+30 for Wood atk chip     │
: X: n9 N: V, x4 R5 N│200 │Navi+20 │34│  │  │**  │+20 for selected Navi chip  │
' g+ K5 j" F$ M( w/ R, s0 N4 V└──┴────┴─┴──┴──┴───┴───────────────┘, m% \. K0 q( V8 n; Q
  G! _6 C5 \: L1 Z4 O
: d  N$ ~1 y' X( T( K0 w# X4 a
Mega Chip
3 _2 l* c) i8 g* b0 {: Z0 ~┌──┬─────┬─┬──┬──┬───┬───────────────┐, q$ ?; t( e7 J% e# ]7 ~. s
│编号│名称   │MB│攻击│属性│稀有度│说明             │
" B/ u  c' d! w" B9 {├──┼─────┼─┼──┼──┼───┼───────────────┤, y3 P' r, [6 }9 x" u
│1  │Muramasa │74│????│  │***** │Power = amount of HP lost!  │! ^/ A: y: z4 t. J
│2  │HeroSwrd │65│180 │  │**** │Legendary swrd cuts 3 sq!   │
9 w! R$ f5 r/ P+ s: @5 {! B8 w5 B& c│3  │ZeusHamr │90│250 │  │***** │Damages anyone on a panel   │( l1 O7 X5 y7 E0 ]/ |: z
│4  │StandOut │22│220 │Fire│***  │Heat: Send Fire into hole   │& F- y5 w, [' o" d# M* R
│5  │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole   │3 Q4 k" |: c% g, O( f6 H7 z% A; ~# N
│6  │WatrLine │18│180 │Aqua│***  │Water: Draw wter from hole  │' L1 K3 T* k3 p5 G8 X4 j1 f- A+ H& ~' M
│7  │Fountain │48│240 │Aqua│***  │Water: Draw wter from hole  │
( x5 D3 s# \4 V1 J8 ]7 N; w. Y│8  │Ligtning │30│160 │Elec│***  │Elec: Dmgs object & area   │' A4 g6 F5 \; r" D- L. v
│9  │Bolt   │52│210 │Elec│***  │Elec: Dmgs object & area   │5 I1 }+ [% y& V8 Z- F7 w
│10 │GaiaSwrd │28│100 │Wood│***  │Wood: Take power frm next chip│5 t0 E& t* K$ E7 ^1 Z
│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│
  x; O3 I9 i4 V+ \│12 │Meteors  │86│40 │Fire│**** │Drop many meteors on enemy  │) n8 G. I( A6 g4 v8 N' a
│13 │Guardian │82│  │  │***** │Statue punishes when hit   │
8 a# ]; V' G$ @$ g% C│14 │Anubis  │90│  │  │***** │Anubis poisons enemies    │
# O% E, o5 T) M- b7 e& P│15 │Godstone │66│150 │  │**** │Summons a GodStone from hole │
& q  q4 l& A3 N5 a0 b" L. m* g│16 │OldWood  │72│100 │Wood│**** │Summons OldWood from hole   │3 V. j( Y* `/ Y7 c0 Z: f2 H
│17 │Jealousy │64│100 │  │***  │More dmg if enemy has chips  │
  }9 t" _% ?1 p: a│18 │Poltrgst │58│  │  │***** │Objects thrown at enemies!  │' \4 G4 b0 A: E8 p9 L
│19 │LifAura  │77│  │  │**** │Repel all attacks under 200  │
% N, V2 e& t, @, ~$ L│20 │FullCust │10│  │  │***  │CustGauge instantly refills! │
( h  e5 V. r" O& K: n) p  \" n│21 │Atk+30  │50│  │  │***  │+30 for selected atk chip   │9 W0 K1 N: f/ W5 X5 @% a7 g, ]
│22 │Navi+40  │60│  │  │***  │+40 for selected Navi chip  │
. ^0 P* {8 q. U│23 │Roll   │10│20 │  │***  │Attack an enemy, heal you   │
6 u# e8 q$ ~0 o$ G# p* G# q│24 │RollV2  │22│30 │  │**** │Attack an enemy, heal you   │! t2 A, f" n( l$ F! n
│25 │RollV3  │34│40 │  │***** │Attack an enemy, heal you   │( h! G5 Y4 }7 |
│26 │GutsMan  │15│50 │  │***  │Sneaks up to smash panels   │' p7 F/ K4 U5 F# @, f! D
│27 │GutsManV2 │41│70 │  │**** │Sneaks up to smash panels   │: _0 e0 ~0 w( c2 ]% F; D
│28 │GutsManV3 │57│90 │  │***** │Sneaks up to smash panels   │
% E5 o5 ?" s' i│29 │GutsManV4 │63│100 │  │***** │Sneaks up to smash panels   │  D! M% p& T7 D4 v' E; X
│30 │ProtoMan │68│160 │  │***  │Moves in to slice the enemy  │4 E/ A/ I* K4 l( i/ g+ Q
│31 │ProtoMnV2 │76│180 │  │**** │Moves in to slice the enemy  │
4 f8 j+ B( Q7 w2 [) M- J* `* G, Y7 W1 G│32 │ProtoMnV3 │82│200 │  │***** │Moves in to slice the enemy  │) i! l, ?% h9 T9 F+ I; G4 Y
│33 │ProtoMnV4 │90│220 │  │***** │Moves in to slice the enemy  │
& |2 ^! j2 k5 U' F; R8 B) c│34 │FlashMan │39│50 │Elec│***  │Flash atk paralyzes enemy   │% Q" M7 C3 c. w7 b1 v9 x  g9 F- }  |8 H
│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy   │, G0 k7 [. @. G* c: e
│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy   │
9 T& g3 d; e) f7 z9 Z6 K" K' o) W│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy   │
; F9 c5 M9 t7 v│38 │BeastMan │38│40 │  │***  │Claw atk 3 squares ahead!   │
. ^! h& ?7 w. s6 X8 |/ ^8 l│39 │BeastMnV2 │60│50 │  │**** │Claw atk 3 squares ahead!   │
5 k. T+ F/ ^9 w6 t! h' X9 [9 r# _* g│40 │BeastMnV3 │68│60 │  │***** │Claw atk 3 squares ahead!   │
2 K% [& g# y% O7 [6 x! y% r# W│41 │BeastMnV4 │76│70 │  │***** │Claw atk 3 squares ahead!   │
; K0 l: z+ x) `" }) O" E5 U│42 │BubblMan │50│20 │Aqua│***  │Fires several AquaShots    │) r; h, X$ [* _8 S9 w
│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots    │6 K6 k# B1 o% v( W
│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots    │1 R7 s# R7 b$ R% B5 J3 n
│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots    │' v3 M& V7 {- i8 z
│46 │DesrtMan │32│120 │  │***  │Launches fists at enemies!  │
. P' }$ @5 N" n( U│47 │DesrtMnV2 │52│140 │  │**** │Launches fists at enemies!  │& D) F' k7 F3 q4 F
│48 │DesrtMnV3 │64│160 │  │***** │Launches fists at enemies!  │
" Y+ B6 `* \* O% T! L│49 │DesrtMnV4 │72│180 │  │***** │Launches fists at enemies!  │# ]3 S; F) l- N' b
│50 │PlantMan │60│20 │Wood│***  │Vines harm all enemies!    │# S1 t  @7 C( K/ m
│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies!    │% V* |8 T9 Z: l  g5 H: ^8 i" N8 [
│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies!    │
9 I# R9 ^. z5 K/ {. r3 p; b│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies!    │
6 S8 V- y9 A: I$ H+ i$ Q4 q! C│54 │FlamMan  │32│120 │Fire│***  │Flames burn all enemies!   │
" A# w# S0 v# z/ Z│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies!   │
9 C) s1 s, A- _- o9 b" h│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies!   │, x( v1 D+ ]: ]4 d% t
│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies!   │
; R' A0 U; A! H* w0 {$ q, k│58 │DrillMan │66│70 │  │***  │3 drills fly at enemies!   │3 L$ ^% ~( P$ S! w1 J  Q) L
│59 │DrillMnV2 │70│90 │  │**** │3 drills fly at enemies!   │
! |, Y7 Y' z- q│60 │DrillMnV3 │74│110 │  │***** │3 drills fly at enemies!   │" S6 y) L& O% R2 k8 ^& [1 C
│61 │DrillMnV4 │78│130 │  │***** │3 drills fly at enemies!   │, R5 a) T( f1 E& f% o8 }4 s
│62 │MetalMan │40│100 │  │***  │Iron fist smashes 1 square!  │/ {2 \: f4 V- N+ P
│63 │MetalMnV2 │60│130 │  │**** │Iron fist smashes 1 square!  │
5 p/ g8 ~1 @( o0 a│64 │MetalMnV3 │70│160 │  │***** │Iron fist smashes 1 square!  │, e5 k" k% R: S' S6 q; r% O
│65 │MetalMnV4 │80│190 │  │***** │Iron fist smashes 1 square!  │
. N% |$ H- e+ E6 i│66 │KingMan  │36│140 │  │***  │Move up 3 square & 4-way hit │
8 h; ~# Y! g4 j% W9 U: g│67 │KingManV2 │48│170 │  │**** │Move up 3 square & 4-way hit │" _, I9 B( y- `9 n. ~5 r
│68 │KingManV3 │60│200 │  │***** │Move up 3 square & 4-way hit │
& g8 P* }* w) E7 `& q- Z│69 │KingManV4 │72│240 │  │***** │Move up 3 square & 4-way hit │" K% w: H/ _7 K3 `* _4 }, V- t8 `
│70 │MistMan  │68│90 │  │***  │Appears from mist & attacks  │3 Y8 L- @' p) H  g3 ~* |4 x: t2 o9 ]
│71 │MistManV2 │71│110 │  │**** │Appears from mist & attacks  │
1 d6 r+ p( q: P* c, S) D9 l# O  x│72 │MistManV3 │74│130 │  │***** │Appears from mist & attacks  │* ?# O6 _/ Q( U- R4 g4 |; u
│73 │MistManV4 │77│150 │  │***** │Appears from mist & attacks  │
4 n# [& v% e0 I" |0 G. K1 W│74 │BowlMan  │80│100 │  │***  │Lines up pins for a strike!  │2 u. R/ b# X3 J
│75 │BowlManV2 │82│120 │  │**** │Lines up pins for a strike!  │) F$ S/ P( r: F8 c
│76 │BowlManV3 │84│140 │  │***** │Lines up pins for a strike!  │) u; Y  Z, f7 b8 E0 J" _' A: N% b
│77 │BowlManV4 │86│160 │  │***** │Lines up pins for a strike!  │
9 m7 }) K$ M5 R│78 │DarkMan  │72│30 │  │***  │Creates 3 caves in enmy area │6 Q7 t" S- e3 D7 H' H6 |* S
│79 │DarkManV2 │76│30 │  │**** │Creates 3 caves in enmy area │; l9 x: G6 r/ q* S
│80 │DarkManV3 │80│30 │  │***** │Creates 3 caves in enmy area │
' [, R1 q$ h& F: i+ y% I│81 │DarkManV4 │84│30 │  │***** │Creates 3 caves in enmy area │
1 E0 Q0 u& N2 R0 G4 b5 x+ X* l9 P│82 │JapanMan │82│40 │  │***  │Multiple attacks w/ spear   │/ F' ^  X, `( [+ ^3 V3 h- S- j9 l
│83 │JapanMnV2 │85│45 │  │**** │Multiple attacks w/ spear   │
7 C0 H8 `) q1 r! v# @7 _│84 │JapanMnV3 │88│50 │  │***** │Multiple attacks w/ spear   │; |0 X, Q* B9 d+ P# w* h6 S$ g3 x
│85 │JapanMnV4 │91│55 │  │***** │Multiple attacks w/ spear   │( _; x' G# t( _, @' m/ @3 f/ \4 N7 }
└──┴─────┴─┴──┴──┴───┴───────────────┘
: k9 x9 \% Q7 K/ E% C# n* }0 g, \& Z4 }( K9 Y0 G+ j+ P2 v

6 u+ J! b! @! d3 r' s  N# U0 b9 n9 iGigaChip (蓝版)% h6 x% r# k+ L9 H' R# q) b
┌──┬─────┬─┬──┬──┬───┬───────────────┐
) S8 ^# n& ~3 K: j+ b2 z% O│编号│名称   │MB│攻击│属性│稀有度│说明             │
2 n  S" ~1 Z0 X# R├──┼─────┼─┼──┼──┼───┼───────────────┤
6 F- ]  i6 T+ y- u4 f│1  │FoldrBak │99│  │  │***** │Restores all chips & folders │1 V2 y; ?. k+ M/ g8 `
│2  │BassGS  │99│700 │  │***** │Bass' secret weapon      │
: W8 R' Y5 q# e- `1 T│3  │DarkAura │55│  │  │***** │Dark chip repels <300 atks  │
8 h' ]9 q. Y" i/ R│4  │DeltaRay │92│220 │  │***** │Use A btn for up to 3 attacks │0 G1 K9 y, G/ x) Y$ B1 Q
│5  │AlphArmΩ │97│500 │  │***** │Launches a giant rocket    │' m( g9 A5 N# X( l: t" z$ b( }
│6  │GutsManV5 │79│120 │  │***** │Sneaks up to smash panels   │
  \7 f1 D* j& Z7 W2 g6 U- J1 ~│7  │ProtoMnV5 │98│240 │  │***** │Moves in to slice the enemy  │& C0 ?5 t# Y9 Z& ?
│8  │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy   │
% F6 D/ N2 C' A8 V$ ?│9  │BeastMnV5 │84│80 │  │***** │Claw atk 3 squares ahead!   │
) K: _0 Q' K8 x" X4 k6 r3 V│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots    │
# p; W7 v! Z& \% G│11 │DesrtMnV5 │80│210 │  │***** │Launches fists at enemies!  │
% g4 @9 c) b& H/ C│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies!    │
# q" D4 ^# ^% Z" v5 T2 X0 q/ U$ P& x│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies!   │/ q' z4 ~8 O8 [7 Y5 O9 _6 r
│14 │DrillMnV5 │82│150 │  │***** │3 drills fly at enemies!   │
9 D! g( D5 P4 V$ R( R9 B: ]9 r│15 │MetalMnV5 │90│250 │  │***** │Iron fist smashes 1 square!  │
2 b9 E6 a  y* C9 I│16 │KingManV5 │84│280 │  │***** │Move up 3 square & 4-way hit │( C0 q5 e; y, A% L2 n9 K. N
│17 │MistManV5 │80│170 │  │***** │Appears from mist & attacks  │! L0 q5 t7 {2 \1 t* U9 k# O) X; A
│18 │BowlManV5 │88│180 │  │***** │Lines up pins for a strike!  │& u9 C4 Y' S1 ?2 B7 `2 W& I5 S
│19 │DarkManV5 │88│30 │  │***** │Creates 3 caves in enmy area │6 b: B; @' A6 [! V4 [* F
│20 │JapanMnV5 │94│60 │  │***** │Multiple attacks w/ spear   │
. J, Q9 ~* g+ ]2 B- J0 I: ?└──┴─────┴─┴──┴──┴───┴───────────────┘
$ e  K' D' V& Y
9 o/ U" k& h, H5 k  y( }& {GigaChip (白版)(只列出与蓝版不一样的Chips)! u1 ~( `" B. Z
┌──┬─────┬─┬──┬──┬───┬───────────────┐9 B2 X( ^3 t# r& ?8 J/ Z: J3 y
│编号│名称   │MB│攻击│属性│稀有度│说明             │+ k2 Q8 c) T/ C# p: B
├──┼─────┼─┼──┼──┼───┼───────────────┤$ C6 M( Z, M% W5 s6 j
│1  │NavRcycl │50│  │  │***** │Recalls last Navi used    │
; N7 L  \! N6 E/ b! r& P8 o( N3 u& P│3  │Serenade │97│100 │  │***** │Dark chip Holy pwr to front  │+ K3 J! g0 L! H! A* d- y, n
│4  │Balance  │60│  │  │***** │Both Hp reduced by half    │* d6 R3 ^. {* d
│5  │AlphArmΣ │97│50 │  │***** │3-stage electric attack!   │
$ s( p4 K: K) H& V" n6 `└──┴─────┴─┴──┴──┴───┴───────────────┘
 楼主| 发表于 2003-7-14 17:30:40 | 显示全部楼层
哈哈,开始贴图了!
. `, D9 b: _* D% F5 JMegaman EXE 3 蓝+白 Standard 级别的 Chips:8 ?# C! W% k5 d2 G
" S7 v0 _" k- o
001002003004005006* ^. I1 y3 Y, T' w9 @' Z
007008009010011012# R5 J+ z$ Q$ q1 l, t5 c1 v8 Y
013014015016017018
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 楼主| 发表于 2003-7-15 13:42:03 | 显示全部楼层

GBA-<洛克人EXE3-Blue>卡片组合

Megaman EXE 3 蓝+白 Standard 级别的 Chips:6 g) w9 L7 w  h9 f, e( X

9 N7 I$ N" _! i* _; p019020021022023024% y2 g4 l- f# @5 Z4 n2 N
0250260270280290300 I0 a  V. r9 g) k+ }
031032033034035036
/ `& d& P5 w% J# x1 ~, p2 Z
' E+ `, z, @/ Y/ Y- v7 ^[ 本帖最后由 hwz1015 于 2006-1-5 14:17 编辑 ]
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 楼主| 发表于 2003-7-15 13:43:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:& o5 n3 {% I  i) J4 }: l

7 g: \/ ?- C! b; T" A037038039040041042! y: K- {1 H+ X7 p
043044045046047048
+ P$ v# U6 ]. B& T% T. g% t4 j049050051052053054
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 楼主| 发表于 2003-7-15 14:14:39 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:5 }+ N3 f  Z' [* {# E  d& {

' R. s- q7 f/ @" _7 b/ l0550560570580590606 Q) E: s  H' Z" y
061062063064065066/ ~& X! c4 n9 S' j, R& _
067068069070071072
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 楼主| 发表于 2003-7-15 14:15:19 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
$ W1 M. K  a" D) g; Z& f
4 k0 r6 f6 N, D& W/ {% g- f0730740750760770789 M8 m  P5 @* }& |3 c/ u
0790800810820830842 o2 l8 `: W, ~3 o
085086087088089090
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 楼主| 发表于 2003-7-15 14:16:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:3 ?: m. s* q% x& j: S

  v  a7 s7 U5 J+ r8 y* D, b7 Q091092093094095096
, d: N: U; b4 F' A+ \" U& D  \097098099100101102  C# i% U- n/ q7 A/ ?
103104105106107108
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 楼主| 发表于 2003-7-15 14:24:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:0 N  k2 B* {4 w/ d

* |* _: C2 D2 j( D. w2 r3 M! S2 ?109110111112113114
- u: E- T8 k" ^115116117118119120( M" v- ~. C. N# a5 E: c  F: A( v. A$ S
121122123124125126
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 楼主| 发表于 2003-7-15 14:28:54 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
4 ]" H$ L. Z  b" |# ]
% y2 {& H1 o1 C) s127128129130131132
, s/ f# X7 V2 s% M4 X# r8 h1331341351361371385 l0 `/ s  _' i
139140141142143144
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 楼主| 发表于 2003-7-15 14:33:48 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
9 E1 M2 c0 e6 ]2 v+ y  @) b! d! p9 }2 W( ~$ u9 T
145146147148149150
* ^/ b0 V9 M" M( H6 z: r1 F151152153154155156
8 {9 m% C0 C) F6 d2 D157158159160161162
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 楼主| 发表于 2003-7-15 14:35:44 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:5 l: q: z7 |( x9 {
3 q6 L* C# F5 Y4 G; `1 I2 \
163164165166167168
5 o4 L/ w& }) b: o$ X: \1691701711721731746 F; M* R& V; Y6 F
175176177178179180
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 楼主| 发表于 2003-7-15 14:37:02 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:3 Z2 ~# V0 ^9 H

' z, E/ c  U/ d9 p& U9 \; l, u! ^181182183184185186
) X% [( `5 ], `3 k: O  N187188189190191192
% P. |" q; W0 y! o0 |( ~  P193194195196197198  o: u  [& {# `) w2 n$ m: N
199200
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 楼主| 发表于 2003-7-15 14:47:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:  l& s5 `* i# f9 `4 ]

# w  K0 F6 R' P$ |) [001002003004005006) d7 m" T8 H5 V+ T. W0 @) [+ j
007008009010011012
% Z" ~0 M, ~1 u013014015016017018
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 楼主| 发表于 2003-7-15 14:50:34 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:1 \5 \5 B! @5 l2 Y9 n8 e6 G
5 X4 _# s# q: Y7 o& y
019020021022023024$ j. x: g% W8 H/ }! ~
025026027028029030$ }+ V. `6 C: R1 ]/ W
031032033034035036
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 楼主| 发表于 2003-7-15 14:52:01 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:' a/ P4 G: _  `$ d3 m8 d

  g$ ?! A4 P2 D% o+ t& s# M037038039040041042; G: p5 j- }: F9 R3 A2 c/ o
0430440450460470483 ~9 z! y+ \+ p$ p/ l+ a
049050051052053054
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 楼主| 发表于 2003-7-15 14:55:14 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
0 M4 o" o' e# x1 E3 Q; n$ ^1 U; f
- T- U4 s0 F  ~055056057058059060
! T0 X, R% ]- [7 [, z061062063064065066
/ k1 E0 W# j1 `( x# o7 s0 X) E3 c067068069070071072
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 楼主| 发表于 2003-7-15 14:58:43 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:+ ]1 v8 l. L+ m3 f) |4 B: X
/ |( g, z3 H. `8 d$ U
0730740750760770781 q; [) j9 \9 ^! Y' z- |4 p
079080081082083084! l4 v4 x  q9 g& D- y" G4 Y
085
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 楼主| 发表于 2003-7-15 15:09:46 | 显示全部楼层
Megaman EXE 3 蓝 Giga 级别的 Chips:
8 U  k3 ~5 ^9 a& K: C+ N1 q
6 c8 i& \7 H7 l: L2 @001002003004005006
! }) g' S+ b, w+ e/ e' v0070080090100110122 X+ x8 w; k: `
0130140150160170186 Q& u) f, ?+ ]% `+ s2 \
019020
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发表于 2003-8-1 05:49:38 | 显示全部楼层
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