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■● ■ NintendoWorld 站友xliz原创
: }. B, U9 u4 ?% P% F0 g* w■ ●■ http://www.NewWise.com
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洛克人 EXE 3 Blue 卡片组合9 n p: \4 Y2 `4 }+ {
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* f# r) \* q! X4 U9 ^4 j, f英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版7 ~* c3 R0 g& s9 o1 u- B
大家要看日文版的P.A.或详细攻略,点击这里吧!& P' r9 _8 q: X% X# G7 x1 U
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3 @% |6 d, p' x, T% f! M9 x希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol: 4 @7 D: y$ e6 `/ p( v* e5 A
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以下内容格式如下:( n) w U2 D$ k* S0 r; @ }
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编号 名称6 [# R; A% N* O. u! b: p% _+ H0 _) a
说明
S9 V4 F& q, ]$ W# Y; z( Z组合方法
: n( @" N5 t f1 P. S J8 b- R: D---------------------------------4 |$ {- I' J j, x1 V* g' s# U
01 Z-Connon 1+ L' [" Y8 p7 u
Unlimited Cannon for 5 sec
) Y+ T/ O' B6 m$ ^$ b/ c& a8 p6 @Cannon A+B+C7 K$ v, X- }" ^0 n; o& l
Cannon B+C+D$ i9 z" }6 V0 ~: ?, G b: _/ C; A
Cannon C+D+E
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02 Z-Connon 2
, ^ s& m) U# hUnlimited HiCannon for 5 sec
7 Z3 J1 k6 U j8 x. M; ]HiCannon H+I+J
( i% m. H) I4 P4 q& JHiCannon I+J+K) w4 H: j2 ^. D8 q0 p/ v& ?8 l/ d
HiCannon J+K+L
! r% N3 @* m ~) A* f
& f: I" y: h+ Z: y0 ~ m! |03 Z-Connon 3' B& W& ~% I4 f% Y+ {7 Z
Unlimited MegaCannon for 5 sec
+ ~- Z" m/ v' QM-Cannon O+P+Q
1 r; M `' p5 ^8 V( _' XM-Cannon P+Q+R5 \+ N. @" z' A. T5 R
M-Cannon Q+R+S
6 E: g- s U! ~7 l5 @8 o @7 K
# ]$ Y) Z$ ?+ a4 b1 Y4 f04 Z-Punch
9 T$ i! y+ e5 w8 F3 f( LUnlimited GutPunch for 5 sec, X1 s% e8 X# L9 u; _8 t
GutPunch B+C+D) u+ S0 [2 _$ D/ z6 }$ u3 _
GutPunch C+D+E% z0 o& Q8 ]6 p$ G& D/ D
GutPunch D+E+F4 R6 J9 \. n1 y( J5 Z8 q# Q
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05 Z-Strght
. O0 i: `7 c$ `* c [# qUnlimited GutStrgt for 5 sec
9 D9 G7 @8 g" d8 {' t$ R$ p( QGutStrgt O+P+Q
, f* F) T$ B: g" YGutStrgt P+Q+R
0 t, ~$ J# E9 T( h1 tGutStrgt Q+R+S$ `& X1 _4 m* X! O
& e! _# C+ k0 t9 c: ~6 f
06 Z-Impact f# a4 F5 A5 Y) d$ r7 D" r
Unlimited GutImpct for 5 sec
# z" T( R/ w7 z, BGutImpact G+H+I. [" d; l. \; ^1 ]$ i3 [
GutImpact H+I+J
. e& j/ K1 Y" kGutImpact J+K+L- i* G K( E5 b- i! X! ^
2 |3 X+ Y" o j$ m07 Z-Varibl# e# s9 \. {" V* Z1 P4 N
Unlimited VarSword for 5 sec. s( p/ t) v* n0 n) q- @
VarSwrd B+C+D
/ q/ j3 |9 ]' ?. }VarSwrd C+D+E& i4 p" X6 R# L, g$ _
VarSwrd D+E+F( d: _+ u0 y+ q" v6 f4 F7 {! ]
9 i. R$ E% S# q" w) O! @$ u! I08 Z-Yoyo 1
( x+ r* n+ r; a* n7 lUnlimited Yo-Yo for 5 sec
* O. P) G- k1 |6 k. m7 |' ?Yo-Yo1 C+D+E
& v5 S/ Q) L" Z+ }Yo-Yo1 D+E+F E' f7 _5 s* B4 `$ ~$ A1 ]4 n
Yo-Yo1 E+F+G
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! X& w! v$ r9 w8 C* u% x09 Z-Yoyo 2
# j* g$ D: }8 ?$ b& [3 AUnlimited Yo-Yo2 for 5 sec
7 }& t7 o- W/ n$ h Z# t$ P* kYo-Yo2 H+I+J
L2 I- U) B2 X9 Y9 tYo-Yo2 I+J+K5 m$ P l9 F9 Q6 e; V. ]/ X
Yo-Yo2 J+K+L
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10 Z-Yoyo 3
$ d J& Q0 c; w1 |, Q4 D2 WUnlimited Yo-Yo3 for 5 sec# H" w; C! N4 E# I# i6 @& V
Yo-Yo3 M+N+O
; R- k6 w# B. m$ y0 ]- UYo-Yo3 N+O+P9 [" p' m8 \' J8 E* I& d
Yo-Yo3 O+P+Q+ V$ _0 m) i1 U/ Q4 F! K0 A' R
& t% f7 q1 ?4 t- h: E* V
11 Z-Step 1- |: ]+ D' Q5 {) q/ g
Unlimited StepSwrd for 5 sec
1 o7 y' i2 O8 \" }, m/ i, eStepSwrd L+M+N+ k7 g% J) v& H1 Q$ x
StepSwrd M+N+O7 w& C, Z4 g& {+ I" L `
StepSwrd N+O+P' }5 E/ w7 `: i% g4 Y8 K8 L/ b
% Z( w$ m& I5 Q: N8 P5 ]12 Z-Step 2* I4 e, Y2 M" o5 t! z
Unlimited StepCros for 5 sec
9 M, v5 z9 r/ [ EStepCros P+Q+R$ I4 T! G v" E& d5 i. l
StepCros Q+R+S
, c' c: P1 L" \6 t" j& gStepCros R+S+T
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4 U2 r1 O. ?* k13 BubSprd9 y; V k4 y8 T+ P7 |( O: @
Attks w/ spreading bubbles!
8 ~1 e% N5 s& q) E i" C9 ?Bubbler C+D+E" E# u$ W* F6 N" {$ h' y
Bub-V D+E+F; Q. E# K9 E8 s K2 O
BublSide E+F+G& H7 X w3 T8 f+ u* D/ Q6 s/ I
Bubbler E + Bub-V E + BublSide E3 w. U; {. B- Y8 Y1 l' o$ L
8 H" {5 F/ N2 R5 k ~14 HeatSprd3 x. U+ R/ b5 u: _' S5 l
Attks w/ spreading fireball!
' V5 `. s8 [$ \! N/ T2 FHeatShot H+I+J; j2 }! P1 X- ^ c E
Heat-V I+J+K
1 b- H w1 S; M4 r5 CHeatSide J+K+L
& ?( u p8 u0 l0 L: D: |HeatShot J + Heat-V J + HeatSide J( `* y* ?, @' h$ Z7 p( I
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15 H-Burst
" H6 j( l2 ~1 o/ v+ b" |- uCreates a giant explosion
+ o9 n2 B" Z" l0 }5 `8 lSpreader M+N+O
7 y+ H. t4 d# j5 v5 g4 q5 N" @Spreader N+O+P+ C" {# Q- {/ H+ `2 [+ x- A8 M
Spreader O+P+Q0 N2 r- Q% @- W1 p k' y x. Q
. Y5 p' W0 {1 r, }16 LifeSwrd4 _& ^: c" h, o/ m; J9 ^9 }
Swings a huge 2×3 sword!8 |* W1 V, D, {
Sword E + WideSwrd E + LongSwrd E" K% O( _& N/ q' ^- q2 v) h* k* r
Sword L + WideSwrd L + LongSwrd L1 G$ C' @) e- u& M
Sword Y + WideSwrd Y + LongSwrd Y
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17 ElemSwrd
9 @9 p( `- v2 n6 b1 A% BWide swrd contains 4 elemnts
h4 ^9 U$ [0 d- D( uFireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N# L) n8 k- x1 t( }1 I- ]
FireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P
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2 J( }) U, a9 Q18 EvilCut: H4 W/ y6 I: M( i6 n( s
Step up 2 & make 4 atacks
0 U! i( V+ o* K) h# FStepSwrd P + HeroSwrd P + StepCros P' Y& e( {4 z! b, D9 D {
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19 HyperRat
5 D& i5 }: J/ Q8 k: pA giant Ratton charges!. t0 T8 i/ t i% D# R3 V8 ?1 G
Ratton1 A + Ratton2 A + Ratton3 A) H4 Z6 [ r/ Z E
Ratton1 C + Ratton2 C + Ratton3 C
. ?3 \, G- h% Z: o5 r6 }/ SRatton1 F + Ratton2 F + Ratton3 F
2 | y6 m) ~" f) h% n4 R: ?% ^5 @5 p2 `/ L* ]
20 TimeBom +% [) D. A3 J2 ]4 o6 h& ]
Sets Time Bomb in enmy area
- x7 x) Q: h9 {7 l7 L; eTimeBomb J+K+L
6 o z1 |8 I4 f, O bTimeBomb K+L+M) e$ b: l) C& n: l
TimeBomb L+M+N; j( u0 p* e6 X e; @ k
% `9 c. i R1 ^8 a# `6 q6 Y21 GelRain
5 @( o; v4 D3 E# \& F5 |5 B4 ?9 dGel steals squares
# g! ~1 T5 z9 X! @8 KMetaGel1 B+C+D
0 H- g/ [6 I" l+ G1 k9 pMetaGel2 E+F+G
, q7 l( Q# S d$ j( s# w# u8 ^MetaGel3 S+T+U$ X8 @5 ?# d! c& O4 u4 G( O
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22 EverCrse
! W8 n7 w/ }, |3 a; |Shield chases enemies7 W1 m0 l( X3 i
CrsShld1 C + CrsShld2 C + CrsShld3 C
& M; j' [! g; K* c+ C. \CrsShld1 L + CrsShld2 L + CrsShld3 L
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# c7 p# e: |7 `& S# H% L23 MomQuake% L- T. \! R' h* }
Awakens Mother Earth!
8 j2 n5 d( A1 k4 ]+ {; y( URockCube * + RockCube * + GodStone S
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24 PoisPhar
) P! {" Y! i: l; F) _/ r3 VPharaoh generates poison* y5 w3 L* z. `; L0 W: }1 O- r2 I
PoisMask A + PoisFace A + Anubis A6 ?- Z. C7 ?) a' `3 _7 H
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25 BodyGrd
1 I G" k, ^3 D; `5 JBodyguard takes out enemies- `0 p$ ~8 d! ~. V3 g8 G' {
AntiDmg M + AntiNavi M + Muramasa M& I) n' J) t O# N0 M: {8 {6 z. f& F
* f: Y# k! C8 z k- F26 500Barr
* J7 g% ^) X& x& u* O3 p: y2 r, fBarrier absorbs 500HP dmg
5 j+ h( h; Q' P. q" lBarrier E + Barr100 E + Barr200 E) _% N7 _* N2 D, ]- M( y
Barrier R + Barr100 R + Barr200 R
0 a/ O: f* u. r/ p/ b1 b" w- m6 u4 f7 d- Z/ w- Q
27 BigHeart
' f+ y8 H$ {9 G: I' q" E8 fAttacks, then heals HP!
4 L9 l: @+ G9 S: t- RHolyPanl R + Recov300 R + Roll R0 p- c! b, n6 k5 z3 w ^1 R9 X7 S
HolyPanl R + Recov300 R + RollV2 R
# m- W6 |% [3 B; g% e! L, f8 _HolyPanl R + Recov300 R + RollV3 R
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28 GtsShoot
$ v5 L4 Q: [) k# RGutsMan throws MegaMan!) V2 J! Z& W( q, s) Z. J! i- |
Guard * + DashAtk G + GutsMan G& J% X) t- D' Z1 H3 j% d i
Guard * + DashAtk G + GutsMan2 G- \) T* v; q, O0 k# F/ o
Guard * + DashAtk G + GutsMan3 G, ^: g% ? Q# Y- G9 l3 y
Guard * + DashAtk G + GutsMan4 G7 E, z2 ]$ ?0 F H/ R
' w$ ~% i! g8 S7 F9 ?* S29 DeuxHero
2 \( m9 v4 D2 L. rMegaMan & ProtoMan team up!8 F) N5 }0 F1 _' F1 t
CustSwrd B + VarSwrd B + ProtoMan B
2 @" A- {/ t3 ?% `" m1 vCustSwrd B + VarSwrd B + ProtoMn2 B
O' K% C! W$ g8 Z8 rCustSwrd B + VarSwrd B + ProtoMn3 B
! B. z, K- F- R. I$ UCustSwrd B + VarSwrd B + ProtoMn4 B
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30 2xHero
, S1 L, @; l1 mMegaMan & ProtoMan Dual atk' d1 G1 `1 K2 j1 ~/ G5 Q
Slasher B + CustSwrd B + VarSwrd B + ProtoMan B& c' j9 ?4 k3 X" _2 |
Slasher B + CustSwrd B + VarSwrd B + ProtoMn2 B' C: s9 y9 h! h% H; _
Slasher B + CustSwrd B + VarSwrd B + ProtoMn3 B1 ^" I, E0 Q9 C1 R9 E2 e6 z
Slasher B + CustSwrd B + VarSwrd B + ProtoMn4 B" f( }& t& \: M7 T( N( f
1 a) W. m5 q/ H( a% Q31 PrixPowr
7 d0 m1 e- }3 m' E3 Navis attack at once!
3 t8 K* w0 O* ]( h; N' G) [Team1 * + Team2 * + KingMan5 K2 h/ Q t1 H0 w% m3 V
Team1 * + Team2 * + MistMan5 M4 |2 g; `% L/ h& _% m6 r8 ^
Team1 * + Team2 * + BowlMan5 B8 e* j; M' S6 C; B$ k. t
& v z% x* q/ n$ _0 @32 MstrStyl& s/ o0 c; ^! z) N
MegaMan unleashes his power
1 w* J- K- w( \8 n3 @# i! tSalamndr * + Fountain * + Bolt * + GaiaBlad *
* w1 ]2 g. D+ A, ^. g d3 {& H
" o1 z' V( u& e* n. J `StdrdChip (Part 1)
6 i5 X2 P8 j: l. m# h# l┌──┬────┬─┬──┬──┬───┬───────────────┐
9 F J& G8 u2 W1 p│编号│名称 │MB│攻击│属性│稀有度│说明 │# Z: [8 u% {2 A8 m. C
├──┼────┼─┼──┼──┼───┼───────────────┤
: G1 g2 K' S- v6 u+ d+ B! y9 Y│1 │Cannon │12│40 │ │* │Cannon to attack 1 enemy │- \& i# ?1 Z+ k' i1 c
│2 │HiCannon│24│60 │ │** │Cannon to attack 1 enemy │
k' j4 j7 s5 a│3 │M-Cannon│36│80 │ │*** │Cannon to attack 1 enemy │4 c q2 l8 U- S3 D$ ?( U
│4 │Airshot1│4 │20 │ │* │Knocks enemy back 1 │
( {' x `3 o; |2 f/ }/ I│5 │Airshot2│12│30 │ │** │Knocks enemy back 1 │
' y, z" D! v" L│6 │Airshot3│18│40 │ │** │Knocks enemy back 1 │9 x& B7 h0 M: `; G
│7 │LavaCan1│34│90 │Fire│* │Fires lava fr. area │+ b* v; } E3 d, w7 p; p9 ^/ g+ {1 l
│8 │LavaCan2│42│120 │Fire│** │Fires lava fr. area │ j5 ]) G* U7 t
│9 │LavaCan3│60│150 │Fire│*** │Fires lava fr. area │
5 k, F& o) g( \" `& s. T- y; M, Y- |! l│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area │" X( L ? P0 O( o8 r! z: J2 }
│11 │ShotGun │8 │30 │ │* │Explodes 1 square behind │
) p1 |( ^% `5 k, W│12 │V-Gun │8 │30 │ │* │Explodes 2 diag. squares │
5 |& O$ U8 U0 ?# J: q, O│13 │SideGun │8 │30 │ │* │Explodes up, down on hit │
" v- {, O8 l9 K4 T& f/ g6 z│14 │Spreader│16│30 │ │** │Creates a large explosion │
# K" u9 j' r) x x* H1 n│15 │Bubbler │14│60 │Aqua│* │Explodes 1 square behind │7 E6 ^. R+ U: I6 g
│16 │Bub-V │22│60 │Aqua│* │Explodes 2 diag. squares │
# d% {3 o7 ~8 Y& q& @- C a' G9 X│17 │BublSide│30│60 │Aqua│** │Explodes up, down on hit │
1 @' L$ H; ]+ w9 C│18 │HeatShot│16│40 │Fire│*** │Explodes 1 square behind │
7 v7 d1 `. H# y- c│19 │Heat-V │24│40 │Fire│* │Explodes 2 diag. squares │
8 U- |$ B2 R9 D+ n O6 }│20 │HeatSide│32│40 │Fire│** │Explodes up, down on hit │
/ b( |& F$ S: T6 C+ K│21 │MiniBomb│6 │50 │ │*** │Throws a bomb 3 squares │+ m8 s2 q- f/ c% I
│22 │SnglBomb│12│50 │ │* │Throws a big bomb 3 squares │
$ p" @/ d" }, S7 E( q5 d! |│23 │DublBomb│24│50 │ │* │Throws 2 big bombs 3 squares │1 M% I2 \- \) D* S+ z
│24 │TrplBomb│36│50 │ │** │Throws 3 big bombs 3 squares │2 l' d# O+ Y6 Y8 b" \/ m, [
│25 │CannBall│33│160 │ │*** │Breaks 3rd panel ahead │2 r9 ]- X* k# Z, g3 }
│26 │IceBall │18│120 │Aqua│*** │Freezes 3rd sqr. ahead │# R( k5 f; a5 `
│27 │LavaBall│20│140 │Fire│*** │Shoot lava 3rd sq. ahead │& ^9 J% y9 ^' c& @4 q! \
│28 │BlkBomb1│60│120 │Fire│** │Firebomb hits 3rd sq ahead! │$ i* e& g: B3 z+ l- Y
│29 │BlkBomb2│70│170 │Fire│*** │Firebomb hits 3rd sq ahead! │, ?/ w/ s" Q( t9 b5 A7 `6 I3 z
│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead! │# y+ h( m7 [7 T. P& s& {
│31 │Sword │10│80 │ │* │Cuts enmy in front! Range: 1 │: ^; E* e7 \; B1 v. W7 F( Q
│32 │WideSwrd│16│80 │ │** │Cuts enmy in front! Range: 3 │
0 J! n7 b; _) Y' W│33 │LongSwrd│24│80 │ │*** │Cuts enmy in front! Range: 2 │
, O) R% J/ S7 j- Y, _│34 │FireSwrd│20│150 │Fire│*** │Fire: Cuts fwd 3 squares │
# z6 L" H v! w: }│35 │AquaSwrd│25│150 │Aqua│*** │Water: Cuts fwd 3 squares │
7 ?% ^% E9 n& ~7 n│36 │ElecSwrd│23│130 │Elec│*** │Elec: Cuts fwd 3 squares │0 l0 F# S- d/ o1 T5 V6 }' G' d
│37 │BambSwrd│18│140 │Wood│*** │Wood: Cuts fwd 3 squares │
% A5 m, Z+ f: p: z│38 │CustSwrd│21│????│ │*** │Cust Gauge = Atk Str │
. y# ~* a2 v1 G2 `│39 │VarSwrd │68│160 │ │**** │A magical shifting sword │
4 s' a M! M: @, h│40 │AirSwrd │30│100 │ │*** │Wide swrd with air attack! │
% [- l2 D" V+ F│41 │StepSwrd│43│130 │ │**** │2 steps, then uses wide swrd │) H7 ?4 u8 n% X* h, o
│42 │StepCros│74│130 │ │**** │2 steps, then uses cross atk │
- w) f2 W& `; o+ m; Y5 k│43 │Slasher │12│240 │ │*** │Cut while A button is held! │
) ~7 p' b) G8 l/ i8 J: }) f) U│44 │ShockWav│10│60 │ │* │Shock through enemies │- j8 y& @4 ^/ I- o, l* B) p
│45 │SonicWav│26│80 │ │** │Shock through enemies │7 Q/ p n- R) w0 c: ]' {) T: Z
│46 │DynaWave│42│100 │ │*** │Shock through enemies │
4 Q6 x: R* Z' {│47 │BigWave │82│190 │ │**** │Shck wave cracks panels │
2 b' B# v) Y _$ z│48 │GutPunch│14│80 │ │* │Punch pushes 1 square │
k5 d! f+ B, d3 u/ l0 D4 |│49 │GutStrgt│30│100 │ │** │Punxh 2 square range │
: ^7 Z& q6 W6 _9 z│50 │GutImpct│50│160 │ │*** │Punch pushes 1 square │- F o' L* F3 M0 l% _/ Q6 b
│51 │DashAtk │11│90 │ │* │Dash through enemies! │) y4 \# M- H) w4 `; Z T
│52 │Burner │15│130 │Fire│*** │Envelops you in flame! │
6 M! I2 q8 _. [# u# X9 ^1 Z2 x│53 │Condor │44│180 │ │**** │Chrge atk pierces enemies │
3 b. Q$ d( H; B$ ]$ [│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape! │
& i8 V( r, B# S1 O; z7 I│55 │Zapring1│8 │20 │Elec│* │Pralyzing electric ring atk! │: g) G9 r& c+ [: N( w4 I7 d, o
│56 │Zapring2│18│40 │Elec│** │Pralyzing electric ring atk! │& s# \7 R1 k, B
│57 │Zapring3│28│60 │Elec│*** │Pralyzing electric ring atk! │$ b+ B# T6 Q. t0 p
│58 │IceWave1│14│80 │Aqua│* │Creates a 2 sq wide ice wave! │
- w) s' j3 i7 p# D4 D│59 │IceWave2│22│100 │Aqua│** │Creates a 2 sq wide ice wave! │
5 u( H! h9 t" o│60 │IceWave3│30│140 │Aqua│*** │Creates a 2 sq wide ice wave! │
6 y6 B- h7 n8 j' v h- g│61 │Yo-Yo1 │72│40 │ │* │3-square yo-yo attack! │
8 g, W1 u5 [, q; B5 v│62 │Yo-Yo2 │80│50 │ │** │3-square yo-yo attack! │ j- r2 u* {& S( D; U) {
│63 │Yo-Yo3 │88│60 │ │*** │3-square yo-yo attack! │7 t% L$ [6 i* Q: H W- @& o: y
│64 │AirStrm1│26│50 │ │* │Creates 3 whirlwinds │* `; P8 v( A* v
│65 │AirStrm2│35│60 │ │** │Creates 3 whirlwinds │
1 x; q! v+ f+ d6 d0 {7 B& n9 N│66 │AirStrm3│44│70 │ │*** │Creates 3 whirlwinds │
0 l! V6 |6 l. Z/ Q│67 │Arrow1 │40│100 │Elec│* │Bee fly diagonal paths │- B: A$ T+ u+ r" R' O
│68 │Arrow2 │60│130 │Elec│** │Bee fly diagonal paths │8 F: y0 L9 D4 i) ~1 r
│69 │Arrow3 │80│160 │Elec│*** │Bee fly diagonal paths │1 a# g L4 Z" O/ f3 B' {, U" E
│70 │Ratton1 │14│80 │ │* │Crawling rat, turns once │
9 j/ t- O4 }$ V/ @6 G% Y( x│71 │Ratton2 │24│100 │ │** │Crawling rat, turns once │7 F# {7 G$ V4 B- w# S# n# f8 `
│72 │Ratton3 │34│120 │ │*** │Crawling rat, turns once │- W T. d; }0 f/ p o i
│73 │FireRatn│35│230 │ │*** │Activates when hit w/fire! │
+ L% B, _ C4 T+ [│74 │Wave │60│80 │Aqua│*** │Creates a wave that moves 3 sq│
$ K4 g! u V% Y) r│75 │RedWave │72│90 │Fire│*** │Creates a 3 sq wave of lava │
6 p% D8 k/ Z2 y1 f5 Y│76 │MudWave │84│100 │Wood│*** │Mud wave advances 3 squares │ P2 e& Y' U( l" j# t1 `
│77 │Tornado │18│20 │ │** │An 8-hit tornado 2 ahead │
" {' Z/ J$ T- F6 o( S- w0 x; s│78 │Spice1 │22│80 │Wood│* │Dangerous powder on all grass │
2 C% t5 q& A }8 }! a7 ?; c│79 │Spice2 │34│110 │Wood│** │Dangerous powder on all grass │
& L0 N F6 F, R* I/ }5 Z' E│80 │Spice3 │46│140 │Wood│*** │Dangerous powder on all grass │: L; q1 p9 \8 O, k- O* K! V
│81 │Shake1 │34│90 │ │* │Vertical shaking 3 sq ahead │
6 U- m% }5 M- G! P│82 │Shake2 │40│110 │ │** │Vertical shaking 3 sq ahead │ N+ |! C. t0 }! S# y
│83 │Shake3 │50│140 │ │*** │Vertical shaking 3 sq ahead │
: m% l7 s) D1 A) i6 T" V│84 │NoBeam1 │66│200 │ │** │Fires if something behind │
3 L9 y0 J7 o' n2 ]$ N8 \3 ]│85 │NoBeam2 │77│260 │ │*** │Fires if something behind │" P I* {; l L6 `& L \! ~, G
│86 │NoBeam3 │88│300 │ │**** │Fires if something behind │! T8 ^- g9 A/ _5 V: H
│87 │Hammer │16│100 │ │** │Hammer smashes front! │: ?- Q) v \- s& R. P. b
│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward │
$ P4 C0 _9 ]2 K' @+ v│89 │Rope1 │45│50 │Wood│* │Entwines adjacent enemies! │9 \5 D, [- Y1 m2 b S4 }
│90 │Rope2 │55│70 │Wood│** │Entwines adjacent enemies! │
) W) V9 B3 p5 F r. k% M│91 │Rope3 │65│90 │Wood│*** │Entwines adjacent enemies! │
( j5 g% T$ l7 {) } \/ Z$ h+ J: `│92 │Boomer1 │15│60 │Wood│* │Boomerang encircles field │- {) k/ L) X+ {- Q; F
│93 │Boomer2 │22│80 │Wood│** │Boomerang encircles field │
3 u0 ^6 B$ P7 ] ^7 }│94 │Boomer3 │30│100 │Wood│*** │Boomerang encircles field │
7 F B- ?$ A( F& i, l│95 │PoisMask│30│ │ │* │Poison area w/ A button! │
& W; M- _6 y' N, |# A$ I' V3 R│96 │PoisFace│38│ │ │** │Spread poison w/ A button! │3 U& v; s2 }$ n4 E
│97 │RockArm1│23│100 │ │* │Paralyzes enemy w/ erthquake │; y2 M, B) i' I4 {' M, x
│98 │RockArm2│35│150 │ │** │Paralyzes enemy w/ erthquake │1 a: q% ]" H7 r8 G% A9 a
│99 │RockArm3│47│200 │ │*** │Paralyzes enemy w/ erthquake │; D; _3 @6 A, `9 E( W4 W
│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│/ u6 Z; ^$ V( [, a$ o7 F$ f
└──┴────┴─┴──┴──┴───┴───────────────┘% o% a$ ^$ c' q% D
# i9 V! s! V ~& {, g
StdrdChip (Part 2)' }9 s- E6 ?2 j6 j* q3 e- Z0 T
┌──┬────┬─┬──┬──┬───┬───────────────┐+ i7 L+ @/ E" ^5 I
│编号│名称 │MB│攻击│属性│稀有度│说明 │; n- j& |# A8 z' Q* ^) M# J( {
├──┼────┼─┼──┼──┼───┼───────────────┤
: A5 p7 Y: U2 W1 R$ |│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│
# S0 f1 R% r1 Z8 q7 C3 U) t│101 │CrsShld2│33│210 │ │** │Guard, and bite into the enemy│
; Z0 T" g7 ^2 X$ V' h│102 │CrsShld3│41│260 │ │*** │Guard, and bite into the enemy│0 h! }. b6 I! x; v" Q
│103 │Magnum1 │35│120 │Fire│* │Cursor destroys panel! │
, w, @ z/ q" o% `) F│104 │Magnum2 │55│150 │Fire│** │Cursor destroys panel! │
5 k) R$ {5 U5 b│105 │Magnum3 │75│180 │Fire│*** │Cursor destroys panel! │
2 k% l& s0 P4 ^│106 │Plasma1 │14│30 │Elec│* │Launches electric attack │0 X2 j2 \! @8 @ v0 O
│107 │Plasma2 │26│60 │Elec│** │Launches electric attack │
, W" j1 E" q: V+ `│108 │Plasma3 │34│90 │Elec│*** │Launches electric attack │5 s5 M# O8 f. W+ |/ i0 l
│109 │RndmMetr│28│100 │Fire│*** │Meteors smash enemies! │5 | z; v: e. D2 n* t5 S
│110 │HoleMetr│48│100 │Fire│*** │Meteors smash into sq │
, z4 C# Z3 F% N│111 │ShotMetr│38│100 │Fire│*** │Meteors shoot out forward │
r, i/ Y/ J$ B1 [& f# h7 ]│112 │Needler1│32│30 │ │* │Advance w/ A, stop to attack │) Z: R" a: ~ D% d3 Z0 w& M' U, y
│113 │Needler2│52│40 │ │** │Advance w/ A, stop to attack │* @6 B& Z# A3 \# O9 p6 X+ {
│114 │Needler3│72│50 │ │*** │Advance w/ A, stop to attack │
, a' Z3 [5 R$ x- C+ E│115 │Totem1 │29│100 │Fire│* │Creates a totem to blow fire │6 M: j$ | N' q5 I1 T7 t3 q: S
│116 │Totem2 │38│140 │Fire│** │Creates a totem to blow fire │
' V6 q y% m6 l3 F│117 │Totem3 │47│180 │Fire│*** │Creates a totem to blow fire │0 w! E) ~/ ?( F5 D- J( X$ H
│118 │Sensor1 │62│100 │Elec│*** │Sensor to watch sq ahead │4 I s" W. G3 y; L6 N
│119 │Sensor2 │70│130 │Elec│*** │Watch sq ahead or diagonal │
6 \. i) [" ]. p! C' @' |/ b! x1 T. C│120 │Sensor3 │72│130 │Elec│*** │Watch sq ahead or diagonal │) H; I. w/ w9 f" Y- q! ~/ Y% L
│121 │MetaGel1│18│90 │Aqua│* │Gel atk steals a panel! │$ d+ H3 x K2 f% o4 ]* \/ }
│122 │MetaGel2│28│130 │Aqua│** │Gel atk steals a panel! │
7 t) W1 \7 |- s' n% ]│123 │MetaGel3│38│170 │Aqua│*** │Gel atk steals a panel! │7 B" H4 @6 w7 R/ T0 f
│124 │Pawn │44│90 │ │*** │Attack by pressing A button │
8 [4 u0 B% |5 w m' r/ v5 K" ^* H- M│125 │Knight │64│150 │ │*** │Jumps fwd and attacks │
* a, ^4 b/ `6 i; D. |0 H│126 │Rook │30│ │ │*** │Protects you from attacks │
4 M* G9 |; R8 s/ s. y; G+ @│127 │Team1 │16│10 │ │** │Powers up when ally is hit │* ^8 f- f+ ~; p! Z& f! z- X1 {# S
│128 │Team2 │20│ │ │** │Ally's HP recovered if hurt │
9 m- J6 @: a- p& X% q6 g│129 │TimeBomb│32│150 │ │*** │An area-wide time bomb │
& m% o' r: e* O7 M1 W1 v) V! f2 |│130 │Mine │16│300 │ │*** │Places a mine in enmy area │4 k7 W! f, U O# M5 S1 s0 e
│131 │Lance │46│130 │Wood│*** │Lances through back line │9 K O3 I' m! z0 T2 ?3 d2 K
│132 │Snake │20│40 │Wood│*** │Snake from hole in area │* I. G( {" z5 W7 y; F% a: C
│133 │Guard │5 │ │ │* │Repels enemy's attack │
5 j F- G2 @' p+ k7 P, l8 }$ q│134 │PanlOut1│4 │ │ │* │Destroys 1 panel in front │
9 o0 _+ l) F; h- z! ?( s│135 │PanlOut3│7 │ │ │* │Destroys 3 panels in front │
5 i- w* {0 @# i, X, I0 d9 e│136 │PanlGrab│10│ │ │* │Steals one enemy square! │
6 e9 C$ O1 P. e( b# S! S│137 │AreaGrab│15│ │ │** │Steals left edge from enmy │- U7 Y. I( D6 a- a# D
│138 │GrabBack│10│40 │ │*** │Retaliate stolen panels! │6 y3 o' i6 ?0 ?" ^( E
│139 │GrabRvng│30│80 │ │**** │Retaliate stolen panels! │. E9 A8 {6 s; K$ }6 y
│140 │RockCube│9 │ │ │* │Places a rock cube in front │
) ^- Y4 ?! t$ e& C│141 │Prism │60│ │ │*** │Prism fires randomly │/ z2 { K1 `0 R2 v# z' |
│142 │Wind │14│ │ │* │Windbox blows at enmy area │- ^! Z$ Q9 Z) Z! O: t
│143 │Fan │14│ │ │* │Vacuum pulls enemies │" Y5 ~7 b0 k2 W3 _! K4 D9 `( C9 `3 |- B
│144 │Fanfare │32│ │ │*** │Take no damage for a while │5 m4 q$ P# m& p- g
│145 │Discord │38│ │ │*** │Confuses enemies w/ music │
0 E1 \3 h; F' q│146 │Timpani │42│ │ │*** │Paralyzes enemies w/ music │
; N4 l0 E) h/ R, k1 Y│147 │Recov10 │5 │ │ │* │Recovers 10HP │
( I- _# A8 J4 W│148 │Recov30 │8 │ │ │* │Recovers 30HP │5 l* w- _. h4 X5 k+ R; b3 D* ?
│149 │Recov50 │14│ │ │** │Recovers 50HP │& p5 t0 p( v6 a# G1 c/ a
│150 │Recov80 │20│ │ │** │Recovers 80HP │
6 E, O6 W; @% @% J* [! B3 f│151 │Recov120│35│ │ │*** │Recovers 120HP │. a) q6 E4 T+ X3 ^" M8 R
│152 │Recov150│50│ │ │*** │Recovers 150HP │* n7 N. X c" M) u& v9 _5 n
│153 │Recov200│65│ │ │**** │Recovers 200HP │0 I2 p. s5 C& S9 d) G- i
│154 │Recov300│80│ │ │**** │Recovers 300HP │
$ i2 [9 e8 D2 n8 Z│155 │Repair │8 │ │ │* │Fix your area's panels │5 Q Z( s/ c9 p/ i% E! K' s, u
│156 │SloGauge│20│ │ │*** │CustGauge slows down in battle│
+ j$ r6 r% e' M6 E- [6 {│157 │FstGauge│40│ │ │*** │CustGauge speeds up in battle │) \! ~0 r* N* D- v
│158 │Panic │14│ │ │*** │Confuses enmies if you are │7 B( X) L8 [2 Z* t
│159 │Geddon1 │10│ │ │*** │Cracks all panels! │
* R# e9 Y( \' K│160 │Geddon2 │50│ │ │**** │Breaks all empty squares! │ h/ P1 c* X7 Z# S8 c2 i
│161 │Geddon3 │90│ │ │**** │Turn all panels to swamp! │
, h7 J* t1 T3 L9 Q% j1 S( f│162 │CopyDmg │18│ │ │*** │Duplicate damage on 2nd enemy │* X0 G' a* T; c- g
│163 │Invis │11│ │ │*** │Invisible for a while │
- s" x$ k7 x& W$ V2 F7 A│164 │Shadow │60│ │ │*** │Only swrd attack hurt you │: d/ s7 J- }2 A& D6 ]' G4 n( a0 \
│165 │Mole1 │28│ │ │* │Attacks fr. under ground! │2 E: a4 |. O% ?! A/ k
│166 │Mole2 │35│ │ │** │Attacks fr. under ground! │
( z. f ?. s1 @1 u) G, [6 V: m│167 │Mole3 │42│ │ │*** │Attacks fr. under ground! │
6 @6 H; m% a9 e4 C* o│168 │AirShoes│26│ │ │*** │Can stand on empty squares │
+ A/ i+ B) p1 K& w* W. s& S$ M│169 │Barrier │7 │ │ │* │Nullifies 10HP of damage! │& U m* d/ U* J/ g6 M
│170 │Barr100 │25│ │ │** │Nullifies 100HP of damage! │6 t& \* E9 y; A/ G7 s' M" a$ H
│171 │Barr200 │50│ │ │*** │Nullifies 200HP of damage! │
+ {! [ K0 _5 ]& N3 Z$ Z1 m r! ]│172 │Aura │55│ │ │*** │Repels attacks under 100 │' z3 Y" w% I. C
│173 │NrthWind│43│ │ │**** │Wind removes auras, etc │
`0 f7 e! J6 \* X* k│174 │Mettaur │30│????│ │***** │Summons a Mettaur to fight! │
: \8 _$ G. S- w' ^& V# ]│175 │Bunny │32│????│Elec│***** │Summons a Bunny to fight! │0 P2 l& ~* a: g: ?
│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight! │
( n% |4 E! D% L1 w* R/ c2 L0 ]│177 │Swordy │30│????│ │***** │Summons a Swordy to fight! │
& S- t% c' ~2 a│178 │Jelly │46│????│ │***** │Summons a Jelly to fight! │6 x2 E$ U: j* ~8 J/ |: n
│179 │Mushy │38│????│Wood│***** │Summons a Mushy to fight! │5 H& k. V; ^. l& L3 P9 z
│180 │Momogra │38│????│ │***** │Summons a Momogra to fight! │
( B* m. ~ G. x8 s2 ]* @! u│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │
- G! a! s7 [5 ^3 e│182 │Scuttlst│52│????│ │***** │Summons a Scuttlest to fight! │8 x# [" L6 y: U% ~! A& j
│183 │Hole │55│ │ │**** │Open hole to dark world │4 D: t7 [$ x% i3 Y
│184 │HolyPanl│14│ │ │** │Creates a holy pnl in front │0 S! [! b- Q# Y {0 e
│185 │LavaStge│22│ │ │*** │Changes all panls to lava │0 ?- L- _/ V( B" M5 V2 @
│186 │IceStage│20│ │ │*** │Changes all panls to ice │
+ @- i3 c w. ^: t. @" Z5 o! g a│187 │GrassStg│10│ │ │*** │Changes all panls to grass │9 h! P& L7 Y9 i+ |, s
│188 │SandStge│18│ │ │*** │Changes all panls to sand │
0 X: {7 A+ U. L1 B5 c* Z& J8 K│189 │MetlStge│26│ │ │*** │Changes all panls to metal │0 W; \% W& M$ K5 N
│190 │Snctuary│54│ │ │**** │Change own panls to holy │$ }0 H7 w+ k4 ?
│191 │AntiDmg │45│100 │ │*** │Sets trap & throws stars! │; D2 M0 T, e; f. t! F) |
│192 │AntiSwrd│68│100 │ │*** │Retaliate for sword damage │
9 v x6 U( Y2 D) f4 p│193 │AntiNavi│60│ │ │**** │Take the enemy's Navi away │* }4 H) m- G. ]7 J! _- k! ^
│194 │AntiRecv│73│ │ │*** │Punish recovery of HPs! │+ n9 J4 t$ j( g0 V9 Q: S8 L6 j
│195 │Atk+10 │4 │ │ │* │+10 for selected atk chip │$ k- w( C2 P+ v9 F, w
│196 │Fire+30 │20│ │ │** │+30 for Fire atk chip │
# {7 |; d1 M2 R8 m1 E│197 │Aqua+30 │21│ │ │** │+30 for Aqua atk chip │
6 o2 D) {( @- u6 Z/ O( F│198 │Elec+30 │23│ │ │** │+30 for Elec atk chip │7 j% v5 U8 O6 \4 T' H8 D) x
│199 │Wood+30 │26│ │ │** │+30 for Wood atk chip │
6 b3 Q! d* C0 W│200 │Navi+20 │34│ │ │** │+20 for selected Navi chip │
- o( h1 B2 y0 U! d) |. N└──┴────┴─┴──┴──┴───┴───────────────┘% r$ \7 @6 i% u& s6 c8 a, W' O9 E
$ O- L. }) D' ]0 ~9 C
( x4 M( ~6 ~- E8 NMega Chip3 q/ V: F7 B' B8 W
┌──┬─────┬─┬──┬──┬───┬───────────────┐, `. B! ~ ?+ v
│编号│名称 │MB│攻击│属性│稀有度│说明 │
: [( ~3 H) n( y9 |5 v├──┼─────┼─┼──┼──┼───┼───────────────┤+ \! ~3 ?0 \& T5 f5 d/ r" |
│1 │Muramasa │74│????│ │***** │Power = amount of HP lost! │
( H' u$ p8 y* }) t3 q* |+ m│2 │HeroSwrd │65│180 │ │**** │Legendary swrd cuts 3 sq! │: s( A0 ^" {+ q
│3 │ZeusHamr │90│250 │ │***** │Damages anyone on a panel │1 S0 S0 a2 Y- z/ q c6 A* T
│4 │StandOut │22│220 │Fire│*** │Heat: Send Fire into hole │
% u( p4 P" ]! W: O( }- g1 z│5 │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole │8 D, S4 n, o" w
│6 │WatrLine │18│180 │Aqua│*** │Water: Draw wter from hole │
; _, ?$ }: Q& t6 C3 v4 ?│7 │Fountain │48│240 │Aqua│*** │Water: Draw wter from hole │/ k* y2 z$ M* g
│8 │Ligtning │30│160 │Elec│*** │Elec: Dmgs object & area │0 g3 K8 }8 N7 g* u8 [" `
│9 │Bolt │52│210 │Elec│*** │Elec: Dmgs object & area │# x0 S$ q% b- z! \) \# d
│10 │GaiaSwrd │28│100 │Wood│*** │Wood: Take power frm next chip│: |) E/ R7 Z/ m, [- _( S( l
│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│
2 Y: B- \" P% Z, b8 K; H│12 │Meteors │86│40 │Fire│**** │Drop many meteors on enemy │
) D, f# I8 q* [ u. M│13 │Guardian │82│ │ │***** │Statue punishes when hit │- b9 |0 P/ w/ x. p5 t+ b1 e
│14 │Anubis │90│ │ │***** │Anubis poisons enemies │
% d1 k4 d: ~, K4 Z3 z. B│15 │Godstone │66│150 │ │**** │Summons a GodStone from hole │. g; |: v) K; r2 v' A3 d) _0 c* E
│16 │OldWood │72│100 │Wood│**** │Summons OldWood from hole │
_5 u. S6 @! b0 `% k7 }4 x9 K│17 │Jealousy │64│100 │ │*** │More dmg if enemy has chips │7 f. C6 Y" h+ b6 } V |% M9 Z% T
│18 │Poltrgst │58│ │ │***** │Objects thrown at enemies! │+ D& U8 D6 h, I. v: |9 n. O( {& S" F
│19 │LifAura │77│ │ │**** │Repel all attacks under 200 │ a6 D) L! _6 D2 |% _2 ]
│20 │FullCust │10│ │ │*** │CustGauge instantly refills! │9 i. z& _+ ^9 K- C2 f4 _
│21 │Atk+30 │50│ │ │*** │+30 for selected atk chip │( q% `! V- ^5 i. x- P1 f4 M
│22 │Navi+40 │60│ │ │*** │+40 for selected Navi chip │
- D0 ~7 z/ I+ Q/ J! ~7 w: R m1 N. @│23 │Roll │10│20 │ │*** │Attack an enemy, heal you │
5 p* {1 w$ N# g│24 │RollV2 │22│30 │ │**** │Attack an enemy, heal you │
1 H5 v' Q2 @8 B3 G0 N│25 │RollV3 │34│40 │ │***** │Attack an enemy, heal you │0 A3 u1 b4 y9 ^3 @- E4 c
│26 │GutsMan │15│50 │ │*** │Sneaks up to smash panels │
2 J# V: a6 d" U3 \│27 │GutsManV2 │41│70 │ │**** │Sneaks up to smash panels │/ }# v7 y' `, g& m
│28 │GutsManV3 │57│90 │ │***** │Sneaks up to smash panels │
' c7 u( f0 U k; X% f. x9 |│29 │GutsManV4 │63│100 │ │***** │Sneaks up to smash panels │
, F- q q3 Y: v' N. x( Y│30 │ProtoMan │68│160 │ │*** │Moves in to slice the enemy │# P4 a7 G9 M6 P) t; e9 n* I
│31 │ProtoMnV2 │76│180 │ │**** │Moves in to slice the enemy │' G, D- S h; p
│32 │ProtoMnV3 │82│200 │ │***** │Moves in to slice the enemy │
$ I+ b: Z B2 _; z+ M: ?! w, e│33 │ProtoMnV4 │90│220 │ │***** │Moves in to slice the enemy │
; ]1 M) l& V- m) f8 u2 ~│34 │FlashMan │39│50 │Elec│*** │Flash atk paralyzes enemy │
# u! E& [ |1 T0 P8 c# w! U; w4 Q│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy │! I6 k) t. @* A% A7 o
│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy │
: L5 q4 ^0 z( P) d' y0 Z- s│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy │& u! A8 k1 G1 S2 _& \" G8 O
│38 │BeastMan │38│40 │ │*** │Claw atk 3 squares ahead! │
: ]' @! N* Y G1 y1 \3 X│39 │BeastMnV2 │60│50 │ │**** │Claw atk 3 squares ahead! │; q, l# a" H4 @
│40 │BeastMnV3 │68│60 │ │***** │Claw atk 3 squares ahead! │' w) e( g" z- t1 O0 v
│41 │BeastMnV4 │76│70 │ │***** │Claw atk 3 squares ahead! │
/ S4 E! P) g9 k; v. l7 r( e│42 │BubblMan │50│20 │Aqua│*** │Fires several AquaShots │& \% _) h9 {5 o, y- j; o8 I
│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots │
6 w9 W! g8 L( o) k$ ^& \" u( v│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots │
. M4 \( J- A& I5 r( z& ]│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots │
, _- k* m* _' t2 w/ ?/ Q3 J, d; y' D│46 │DesrtMan │32│120 │ │*** │Launches fists at enemies! │
6 e7 p8 `( p6 W7 C3 I0 A+ L, t│47 │DesrtMnV2 │52│140 │ │**** │Launches fists at enemies! │1 V# I8 {# ]$ G# n
│48 │DesrtMnV3 │64│160 │ │***** │Launches fists at enemies! │
' E3 D \: C, G( [+ z1 |* }) E│49 │DesrtMnV4 │72│180 │ │***** │Launches fists at enemies! │5 O- }" p+ i) P
│50 │PlantMan │60│20 │Wood│*** │Vines harm all enemies! │
n5 a! n M. d( q U2 N# W, @│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies! │- w9 ^7 @+ z' ^: S( c
│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies! │# n" e y# C5 W6 } I; B
│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies! │
! {( h+ S" p8 K/ p0 N, U# ~│54 │FlamMan │32│120 │Fire│*** │Flames burn all enemies! │( i0 K+ B( B3 ?! ~( V
│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies! │* K/ v3 ^) R4 W3 m' C' X! S
│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies! │3 Y3 X2 E. d: N% R3 v0 a- M
│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies! │6 V/ z2 u% T0 q1 I
│58 │DrillMan │66│70 │ │*** │3 drills fly at enemies! │; U7 q- t( @7 X
│59 │DrillMnV2 │70│90 │ │**** │3 drills fly at enemies! │) Y5 s; E7 n& s# `
│60 │DrillMnV3 │74│110 │ │***** │3 drills fly at enemies! │
& O- A6 G9 V" ^; u- x│61 │DrillMnV4 │78│130 │ │***** │3 drills fly at enemies! │
; M2 A" B* W5 y; G- z' I│62 │MetalMan │40│100 │ │*** │Iron fist smashes 1 square! │; D# J o$ z. [) \8 v7 _% A
│63 │MetalMnV2 │60│130 │ │**** │Iron fist smashes 1 square! │$ C5 u+ O. E' p$ h# X1 Y) J
│64 │MetalMnV3 │70│160 │ │***** │Iron fist smashes 1 square! │
7 P& n* \ _8 H% |4 h│65 │MetalMnV4 │80│190 │ │***** │Iron fist smashes 1 square! │' S. o/ S, J% C8 o! N2 \8 [
│66 │KingMan │36│140 │ │*** │Move up 3 square & 4-way hit │
% G% b1 b" b4 M# e│67 │KingManV2 │48│170 │ │**** │Move up 3 square & 4-way hit │3 u; I- r6 O8 X8 h- X
│68 │KingManV3 │60│200 │ │***** │Move up 3 square & 4-way hit │
6 q/ U/ w+ g- ~ C6 O5 ~% \│69 │KingManV4 │72│240 │ │***** │Move up 3 square & 4-way hit │0 _- R' _$ Y' _: @
│70 │MistMan │68│90 │ │*** │Appears from mist & attacks │8 X0 i4 N( N) K1 h
│71 │MistManV2 │71│110 │ │**** │Appears from mist & attacks │. B0 f" n% u/ _7 O& v
│72 │MistManV3 │74│130 │ │***** │Appears from mist & attacks │
3 ^1 E% f9 W9 m! m! H│73 │MistManV4 │77│150 │ │***** │Appears from mist & attacks │7 N1 ~3 i o4 U% _) X2 H/ S; r
│74 │BowlMan │80│100 │ │*** │Lines up pins for a strike! │
. h+ q( @: U. Y7 g0 _1 n│75 │BowlManV2 │82│120 │ │**** │Lines up pins for a strike! │0 B% d% C% {. X7 x0 U
│76 │BowlManV3 │84│140 │ │***** │Lines up pins for a strike! │* i* _( C' E+ A3 e
│77 │BowlManV4 │86│160 │ │***** │Lines up pins for a strike! │
; b$ Q% t% V" r' C1 B& ]! H4 y2 z│78 │DarkMan │72│30 │ │*** │Creates 3 caves in enmy area │
' X+ T+ M4 }# Z0 g0 ^, x+ x# }6 h& \│79 │DarkManV2 │76│30 │ │**** │Creates 3 caves in enmy area │. \* G% Q1 m, U# M
│80 │DarkManV3 │80│30 │ │***** │Creates 3 caves in enmy area │! k" \( E, F/ {& |4 J3 f0 m
│81 │DarkManV4 │84│30 │ │***** │Creates 3 caves in enmy area │
. q0 O% g Q+ [. L. K& S) p; Q- C/ s; G2 I│82 │JapanMan │82│40 │ │*** │Multiple attacks w/ spear │
' ~4 p4 v: b3 I* C6 p│83 │JapanMnV2 │85│45 │ │**** │Multiple attacks w/ spear │! @! }! z6 ]) H( U' `: w
│84 │JapanMnV3 │88│50 │ │***** │Multiple attacks w/ spear │
2 }6 Y" a( C/ m7 p+ P$ x│85 │JapanMnV4 │91│55 │ │***** │Multiple attacks w/ spear │
. M9 t, _# J; a# `7 Z* g└──┴─────┴─┴──┴──┴───┴───────────────┘
4 T* \. O0 a1 f; L4 {9 O
& Q# }& A& |% ]0 W- }$ f. ^& K9 e
GigaChip (蓝版)% F9 F6 b' a8 ?: E
┌──┬─────┬─┬──┬──┬───┬───────────────┐
3 v, }* g& d, i4 ?! e│编号│名称 │MB│攻击│属性│稀有度│说明 │6 I J. z2 w6 m5 q0 f! o
├──┼─────┼─┼──┼──┼───┼───────────────┤0 S: a% j% {' a) X, [: ?3 \# l
│1 │FoldrBak │99│ │ │***** │Restores all chips & folders │# D) `; S$ O+ U! S
│2 │BassGS │99│700 │ │***** │Bass' secret weapon │+ d1 S( m" }. H8 ?. L2 N
│3 │DarkAura │55│ │ │***** │Dark chip repels <300 atks │
. Y T# Y* K% P; ?! @6 n│4 │DeltaRay │92│220 │ │***** │Use A btn for up to 3 attacks │
/ i' [. s1 x& Z* x+ e! X T% |" m│5 │AlphArmΩ │97│500 │ │***** │Launches a giant rocket │
/ s1 _$ c# g5 D% G( b& I│6 │GutsManV5 │79│120 │ │***** │Sneaks up to smash panels │$ q4 d9 L) k$ N' b+ G
│7 │ProtoMnV5 │98│240 │ │***** │Moves in to slice the enemy │
- Q3 l( V, n# w: `5 S│8 │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy │
7 M3 l+ t2 U4 y) Z% \│9 │BeastMnV5 │84│80 │ │***** │Claw atk 3 squares ahead! │
: {0 R7 S' l. t( n8 V, Q│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots │3 G5 b/ i8 E) N+ {. N
│11 │DesrtMnV5 │80│210 │ │***** │Launches fists at enemies! │+ j, l& x# P; q9 ]. R0 \8 R! d
│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies! │
3 K0 I6 R* f) F, j( Y4 g$ Y│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies! │8 R7 {! N3 s6 F2 ?8 h3 ~7 F
│14 │DrillMnV5 │82│150 │ │***** │3 drills fly at enemies! │
: N3 G, G; @6 n5 F- _' |% ^0 `/ U│15 │MetalMnV5 │90│250 │ │***** │Iron fist smashes 1 square! │
- T5 m. j& U( Y8 a* @+ c. t│16 │KingManV5 │84│280 │ │***** │Move up 3 square & 4-way hit │0 X6 S8 w ]0 H
│17 │MistManV5 │80│170 │ │***** │Appears from mist & attacks │( k; N& b% p" d) C$ i; Z1 z( Y; G
│18 │BowlManV5 │88│180 │ │***** │Lines up pins for a strike! │- O8 x; z: \6 p/ d" o+ X
│19 │DarkManV5 │88│30 │ │***** │Creates 3 caves in enmy area │
; r0 f* a* t p& `1 G│20 │JapanMnV5 │94│60 │ │***** │Multiple attacks w/ spear │( W3 |9 C! m5 B/ K: O
└──┴─────┴─┴──┴──┴───┴───────────────┘0 |, p' `2 s4 J- X- \
) d9 l" B: X" C U2 g( sGigaChip (白版)(只列出与蓝版不一样的Chips)
7 [ v7 c. `* Z┌──┬─────┬─┬──┬──┬───┬───────────────┐% D3 i8 J0 _5 ]2 e1 D6 B
│编号│名称 │MB│攻击│属性│稀有度│说明 │
( n$ I* I, F1 ~4 p% ]6 e/ @" G9 m├──┼─────┼─┼──┼──┼───┼───────────────┤
" r1 A0 [+ J, ?$ B& c│1 │NavRcycl │50│ │ │***** │Recalls last Navi used │
2 e3 X E+ t9 T│3 │Serenade │97│100 │ │***** │Dark chip Holy pwr to front │/ E% R+ {; Y8 ~) T7 T6 W
│4 │Balance │60│ │ │***** │Both Hp reduced by half │
5 f9 \2 M& c* s2 R* l3 v) }│5 │AlphArmΣ │97│50 │ │***** │3-stage electric attack! │* ?. }- P5 k9 `
└──┴─────┴─┴──┴──┴───┴───────────────┘ |