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GBA-1078-<洛克人 EXE 3 Blue>卡片组合(本站原创)

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发表于 2003-7-8 21:20:33 | 显示全部楼层 |阅读模式
转载请不要删除以下信息,感谢您! ' m/ q9 w  M: d
■  ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★ & E8 t3 Q8 t) S
■● ■  NintendoWorld    站友xliz原创
: }. B, U9 u4 ?% P% F0 g* w■ ●■    http://www.NewWise.com
$ R, X' M  w$ `/ A+ _' s! c■  ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★
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9 h; P- \5 z$ T8 w! ]8 X9 ^) x8 X2 h: {% {' c& e0 G: E1 ?
           洛克人 EXE 3 Blue 卡片组合9 n  p: \4 Y2 `4 }+ {
! J6 U; S- g8 X0 s0 d! q

* f# r) \* q! X4 U9 ^4 j, f英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版7 ~* c3 R0 g& s9 o1 u- B
大家要看日文版的P.A.或详细攻略,点击这里吧!
& P' r9 _8 q: X% X# G7 x1 U
====================
3 @% |6 d, p' x, T% f! M9 x希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol: 4 @7 D: y$ e6 `/ p( v* e5 A
2 V5 {) w7 h+ z6 {# G# s4 A
以下内容格式如下:( n) w  U2 D$ k* S0 r; @  }
# j3 U0 n4 ^2 G! V1 p) o
编号    名称6 [# R; A% N* O. u! b: p% _+ H0 _) a
说明
  S9 V4 F& q, ]$ W# Y; z( Z组合方法
: n( @" N5 t  f1 P. S  J8 b- R: D---------------------------------4 |$ {- I' J  j, x1 V* g' s# U
01    Z-Connon 1+ L' [" Y8 p7 u
Unlimited Cannon for 5 sec
) Y+ T/ O' B6 m$ ^$ b/ c& a8 p6 @Cannon A+B+C7 K$ v, X- }" ^0 n; o& l
Cannon B+C+D$ i9 z" }6 V0 ~: ?, G  b: _/ C; A
Cannon C+D+E
# _! O! U0 l; S% T1 ~, `; K& ]3 [, Q) J% M2 z( }( M
02    Z-Connon 2
, ^  s& m) U# hUnlimited HiCannon for 5 sec
7 Z3 J1 k6 U  j8 x. M; ]HiCannon H+I+J
( i% m. H) I4 P4 q& JHiCannon I+J+K) w4 H: j2 ^. D8 q0 p/ v& ?8 l/ d
HiCannon J+K+L
! r% N3 @* m  ~) A* f
& f: I" y: h+ Z: y0 ~  m! |03    Z-Connon 3' B& W& ~% I4 f% Y+ {7 Z
Unlimited MegaCannon for 5 sec
+ ~- Z" m/ v' QM-Cannon O+P+Q
1 r; M  `' p5 ^8 V( _' XM-Cannon P+Q+R5 \+ N. @" z' A. T5 R
M-Cannon Q+R+S
6 E: g- s  U! ~7 l5 @8 o  @7 K
# ]$ Y) Z$ ?+ a4 b1 Y4 f04    Z-Punch
9 T$ i! y+ e5 w8 F3 f( LUnlimited GutPunch for 5 sec, X1 s% e8 X# L9 u; _8 t
GutPunch B+C+D) u+ S0 [2 _$ D/ z6 }$ u3 _
GutPunch C+D+E% z0 o& Q8 ]6 p$ G& D/ D
GutPunch D+E+F4 R6 J9 \. n1 y( J5 Z8 q# Q
% G0 a/ x8 G5 b8 C6 s
05    Z-Strght
. O0 i: `7 c$ `* c  [# qUnlimited GutStrgt for 5 sec
9 D9 G7 @8 g" d8 {' t$ R$ p( QGutStrgt O+P+Q
, f* F) T$ B: g" YGutStrgt P+Q+R
0 t, ~$ J# E9 T( h1 tGutStrgt Q+R+S$ `& X1 _4 m* X! O
& e! _# C+ k0 t9 c: ~6 f
06    Z-Impact  f# a4 F5 A5 Y) d$ r7 D" r
Unlimited GutImpct for 5 sec
# z" T( R/ w7 z, BGutImpact G+H+I. [" d; l. \; ^1 ]$ i3 [
GutImpact H+I+J
. e& j/ K1 Y" kGutImpact J+K+L- i* G  K( E5 b- i! X! ^

2 |3 X+ Y" o  j$ m07    Z-Varibl# e# s9 \. {" V* Z1 P4 N
Unlimited VarSword for 5 sec. s( p/ t) v* n0 n) q- @
VarSwrd B+C+D
/ q/ j3 |9 ]' ?. }VarSwrd C+D+E& i4 p" X6 R# L, g$ _
VarSwrd D+E+F( d: _+ u0 y+ q" v6 f4 F7 {! ]

9 i. R$ E% S# q" w) O! @$ u! I08    Z-Yoyo 1
( x+ r* n+ r; a* n7 lUnlimited Yo-Yo for 5 sec
* O. P) G- k1 |6 k. m7 |' ?Yo-Yo1 C+D+E
& v5 S/ Q) L" Z+ }Yo-Yo1 D+E+F  E' f7 _5 s* B4 `$ ~$ A1 ]4 n
Yo-Yo1 E+F+G
! y4 J: c: U- {# m1 V* |
! X& w! v$ r9 w8 C* u% x09    Z-Yoyo 2
# j* g$ D: }8 ?$ b& [3 AUnlimited Yo-Yo2 for 5 sec
7 }& t7 o- W/ n$ h  Z# t$ P* kYo-Yo2 H+I+J
  L2 I- U) B2 X9 Y9 tYo-Yo2 I+J+K5 m$ P  l9 F9 Q6 e; V. ]/ X
Yo-Yo2 J+K+L
6 f$ K, f, ]! O- g. E& {* U$ F5 o7 `1 T% x, B. h- x9 d
10    Z-Yoyo 3
$ d  J& Q0 c; w1 |, Q4 D2 WUnlimited Yo-Yo3 for 5 sec# H" w; C! N4 E# I# i6 @& V
Yo-Yo3 M+N+O
; R- k6 w# B. m$ y0 ]- UYo-Yo3 N+O+P9 [" p' m8 \' J8 E* I& d
Yo-Yo3 O+P+Q+ V$ _0 m) i1 U/ Q4 F! K0 A' R
& t% f7 q1 ?4 t- h: E* V
11    Z-Step 1- |: ]+ D' Q5 {) q/ g
Unlimited StepSwrd for 5 sec
1 o7 y' i2 O8 \" }, m/ i, eStepSwrd L+M+N+ k7 g% J) v& H1 Q$ x
StepSwrd M+N+O7 w& C, Z4 g& {+ I" L  `
StepSwrd N+O+P' }5 E/ w7 `: i% g4 Y8 K8 L/ b

% Z( w$ m& I5 Q: N8 P5 ]12    Z-Step 2* I4 e, Y2 M" o5 t! z
Unlimited StepCros for 5 sec
9 M, v5 z9 r/ [  EStepCros P+Q+R$ I4 T! G  v" E& d5 i. l
StepCros Q+R+S
, c' c: P1 L" \6 t" j& gStepCros R+S+T
' G9 H! {1 o4 f# y
4 U2 r1 O. ?* k13    BubSprd9 y; V  k4 y8 T+ P7 |( O: @
Attks w/ spreading bubbles!
8 ~1 e% N5 s& q) E  i" C9 ?Bubbler  C+D+E" E# u$ W* F6 N" {$ h' y
Bub-V    D+E+F; Q. E# K9 E8 s  K2 O
BublSide E+F+G& H7 X  w3 T8 f+ u* D/ Q6 s/ I
Bubbler E + Bub-V E + BublSide E3 w. U; {. B- Y8 Y1 l' o$ L

8 H" {5 F/ N2 R5 k  ~14    HeatSprd3 x. U+ R/ b5 u: _' S5 l
Attks w/ spreading fireball!
' V5 `. s8 [$ \! N/ T2 FHeatShot H+I+J; j2 }! P1 X- ^  c  E
Heat-V   I+J+K
1 b- H  w1 S; M4 r5 CHeatSide J+K+L
& ?( u  p8 u0 l0 L: D: |HeatShot J + Heat-V J + HeatSide J( `* y* ?, @' h$ Z7 p( I
8 E# j1 t8 F* `- J' n3 u: D
15    H-Burst
" H6 j( l2 ~1 o/ v+ b" |- uCreates a giant explosion
+ o9 n2 B" Z" l0 }5 `8 lSpreader M+N+O
7 y+ H. t4 d# j5 v5 g4 q5 N" @Spreader N+O+P+ C" {# Q- {/ H+ `2 [+ x- A8 M
Spreader O+P+Q0 N2 r- Q% @- W1 p  k' y  x. Q

. Y5 p' W0 {1 r, }16    LifeSwrd4 _& ^: c" h, o/ m; J9 ^9 }
Swings a huge 2×3 sword!8 |* W1 V, D, {
Sword E + WideSwrd E + LongSwrd E" K% O( _& N/ q' ^- q2 v) h* k* r
Sword L + WideSwrd L + LongSwrd L1 G$ C' @) e- u& M
Sword Y + WideSwrd Y + LongSwrd Y
7 x* H7 l) T+ W, K' j# H# \8 f! @! D1 X3 h; \9 h
17    ElemSwrd
9 @9 p( `- v2 n6 b1 A% BWide swrd contains 4 elemnts
  h4 ^9 U$ [0 d- D( uFireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N# L) n8 k- x1 t( }1 I- ]
FireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P
- M9 I. P: l' y% D
2 J( }) U, a9 Q18    EvilCut: H4 W/ y6 I: M( i6 n( s
Step up 2 & make 4 atacks
0 U! i( V+ o* K) h# FStepSwrd P + HeroSwrd P + StepCros P' Y& e( {4 z! b, D9 D  {
+ A& w( N6 z" t7 l  d2 J/ l, [
19    HyperRat
5 D& i5 }: J/ Q8 k: pA giant Ratton charges!. t0 T8 i/ t  i% D# R3 V8 ?1 G
Ratton1 A + Ratton2 A + Ratton3 A) H4 Z6 [  r/ Z  E
Ratton1 C + Ratton2 C + Ratton3 C
. ?3 \, G- h% Z: o5 r6 }/ SRatton1 F + Ratton2 F + Ratton3 F
2 |  y6 m) ~" f) h% n4 R: ?% ^5 @5 p2 `/ L* ]
20    TimeBom +% [) D. A3 J2 ]4 o6 h& ]
Sets Time Bomb in enmy area
- x7 x) Q: h9 {7 l7 L; eTimeBomb J+K+L
6 o  z1 |8 I4 f, O  bTimeBomb K+L+M) e$ b: l) C& n: l
TimeBomb L+M+N; j( u0 p* e6 X  e; @  k

% `9 c. i  R1 ^8 a# `6 q6 Y21    GelRain
5 @( o; v4 D3 E# \& F5 |5 B4 ?9 dGel steals squares
# g! ~1 T5 z9 X! @8 KMetaGel1 B+C+D
0 H- g/ [6 I" l+ G1 k9 pMetaGel2 E+F+G
, q7 l( Q# S  d$ j( s# w# u8 ^MetaGel3 S+T+U$ X8 @5 ?# d! c& O4 u4 G( O
; v4 j1 v  i0 ~9 {. R* O
22    EverCrse
! W8 n7 w/ }, |3 a; |Shield chases enemies7 W1 m0 l( X3 i
CrsShld1 C + CrsShld2 C + CrsShld3 C
& M; j' [! g; K* c+ C. \CrsShld1 L + CrsShld2 L + CrsShld3 L
. R5 X( L. k" k* U5 K1 q5 |
# c7 p# e: |7 `& S# H% L23    MomQuake% L- T. \! R' h* }
Awakens Mother Earth!
8 j2 n5 d( A1 k4 ]+ {; y( URockCube * + RockCube * + GodStone S
4 T4 I, `- j+ u! s, C. m# v% F  H2 E8 w$ K* T4 c# W
24    PoisPhar
) P! {" Y! i: l; F) _/ r3 VPharaoh generates poison* y5 w3 L* z. `; L0 W: }1 O- r2 I
PoisMask A + PoisFace A + Anubis A6 ?- Z. C7 ?) a' `3 _7 H
: }$ w* A6 v+ n8 l
25    BodyGrd
1 I  G" k, ^3 D; `5 JBodyguard takes out enemies- `0 p$ ~8 d! ~. V3 g8 G' {
AntiDmg M + AntiNavi M + Muramasa M& I) n' J) t  O# N0 M: {8 {6 z. f& F

* f: Y# k! C8 z  k- F26    500Barr
* J7 g% ^) X& x& u* O3 p: y2 r, fBarrier absorbs 500HP dmg
5 j+ h( h; Q' P. q" lBarrier E + Barr100 E + Barr200 E) _% N7 _* N2 D, ]- M( y
Barrier R + Barr100 R + Barr200 R
0 a/ O: f* u. r/ p/ b1 b" w- m6 u4 f7 d- Z/ w- Q
27    BigHeart
' f+ y8 H$ {9 G: I' q" E8 fAttacks, then heals HP!
4 L9 l: @+ G9 S: t- RHolyPanl R + Recov300 R + Roll R0 p- c! b, n6 k5 z3 w  ^1 R9 X7 S
HolyPanl R + Recov300 R + RollV2 R
# m- W6 |% [3 B; g% e! L, f8 _HolyPanl R + Recov300 R + RollV3 R
% E8 O* Y+ G; s; o: f, P  h( _5 Y! h# G  S: z" H# y0 z
28    GtsShoot
$ v5 L4 Q: [) k# RGutsMan throws MegaMan!) V2 J! Z& W( q, s) Z. J! i- |
Guard * + DashAtk G + GutsMan G& J% X) t- D' Z1 H3 j% d  i
Guard * + DashAtk G + GutsMan2 G- \) T* v; q, O0 k# F/ o
Guard * + DashAtk G + GutsMan3 G, ^: g% ?  Q# Y- G9 l3 y
Guard * + DashAtk G + GutsMan4 G7 E, z2 ]$ ?0 F  H/ R

' w$ ~% i! g8 S7 F9 ?* S29    DeuxHero
2 \( m9 v4 D2 L. rMegaMan & ProtoMan team up!8 F) N5 }0 F1 _' F1 t
CustSwrd B + VarSwrd B + ProtoMan B
2 @" A- {/ t3 ?% `" m1 vCustSwrd B + VarSwrd B + ProtoMn2 B
  O' K% C! W$ g8 Z8 rCustSwrd B + VarSwrd B + ProtoMn3 B
! B. z, K- F- R. I$ UCustSwrd B + VarSwrd B + ProtoMn4 B
, N, l" ~; `2 d5 ~$ b: q7 j: R, _# [8 n8 @" ], ?/ {
30    2xHero
, S1 L, @; l1 mMegaMan & ProtoMan Dual atk' d1 G1 `1 K2 j1 ~/ G5 Q
Slasher B + CustSwrd B + VarSwrd B + ProtoMan B& c' j9 ?4 k3 X" _2 |
Slasher B + CustSwrd B + VarSwrd B + ProtoMn2 B' C: s9 y9 h! h% H; _
Slasher B + CustSwrd B + VarSwrd B + ProtoMn3 B1 ^" I, E0 Q9 C1 R9 E2 e6 z
Slasher B + CustSwrd B + VarSwrd B + ProtoMn4 B" f( }& t& \: M7 T( N( f

1 a) W. m5 q/ H( a% Q31    PrixPowr
7 d0 m1 e- }3 m' E3 Navis attack at once!
3 t8 K* w0 O* ]( h; N' G) [Team1 * + Team2 * + KingMan5 K2 h/ Q  t1 H0 w% m3 V
Team1 * + Team2 * + MistMan5 M4 |2 g; `% L/ h& _% m6 r8 ^
Team1 * + Team2 * + BowlMan5 B8 e* j; M' S6 C; B$ k. t

& v  z% x* q/ n$ _0 @32    MstrStyl& s/ o0 c; ^! z) N
MegaMan unleashes his power
1 w* J- K- w( \8 n3 @# i! tSalamndr * + Fountain * + Bolt * + GaiaBlad *
* w1 ]2 g. D+ A, ^. g  d3 {& H
" o1 z' V( u& e* n. J  `StdrdChip (Part 1)
6 i5 X2 P8 j: l. m# h# l┌──┬────┬─┬──┬──┬───┬───────────────┐
9 F  J& G8 u2 W1 p│编号│名称  │MB│攻击│属性│稀有度│说明             │# Z: [8 u% {2 A8 m. C
├──┼────┼─┼──┼──┼───┼───────────────┤
: G1 g2 K' S- v6 u+ d+ B! y9 Y│1  │Cannon │12│40 │  │*   │Cannon to attack 1 enemy   │- \& i# ?1 Z+ k' i1 c
│2  │HiCannon│24│60 │  │**  │Cannon to attack 1 enemy   │
  k' j4 j7 s5 a│3  │M-Cannon│36│80 │  │***  │Cannon to attack 1 enemy   │4 c  q2 l8 U- S3 D$ ?( U
│4  │Airshot1│4 │20 │  │*   │Knocks enemy back 1      │
( {' x  `3 o; |2 f/ }/ I│5  │Airshot2│12│30 │  │**  │Knocks enemy back 1      │
' y, z" D! v" L│6  │Airshot3│18│40 │  │**  │Knocks enemy back 1      │9 x& B7 h0 M: `; G
│7  │LavaCan1│34│90 │Fire│*   │Fires lava fr. area      │+ b* v; }  E3 d, w7 p; p9 ^/ g+ {1 l
│8  │LavaCan2│42│120 │Fire│**  │Fires lava fr. area      │  j5 ]) G* U7 t
│9  │LavaCan3│60│150 │Fire│***  │Fires lava fr. area      │
5 k, F& o) g( \" `& s. T- y; M, Y- |! l│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area   │" X( L  ?  P0 O( o8 r! z: J2 }
│11 │ShotGun │8 │30 │  │*   │Explodes 1 square behind   │
) p1 |( ^% `5 k, W│12 │V-Gun  │8 │30 │  │*   │Explodes 2 diag. squares   │
5 |& O$ U8 U0 ?# J: q, O│13 │SideGun │8 │30 │  │*   │Explodes up, down on hit   │
" v- {, O8 l9 K4 T& f/ g6 z│14 │Spreader│16│30 │  │**  │Creates a large explosion   │
# K" u9 j' r) x  x* H1 n│15 │Bubbler │14│60 │Aqua│*   │Explodes 1 square behind   │7 E6 ^. R+ U: I6 g
│16 │Bub-V  │22│60 │Aqua│*   │Explodes 2 diag. squares   │
# d% {3 o7 ~8 Y& q& @- C  a' G9 X│17 │BublSide│30│60 │Aqua│**  │Explodes up, down on hit   │
1 @' L$ H; ]+ w9 C│18 │HeatShot│16│40 │Fire│***  │Explodes 1 square behind   │
7 v7 d1 `. H# y- c│19 │Heat-V │24│40 │Fire│*   │Explodes 2 diag. squares   │
8 U- |$ B2 R9 D+ n  O6 }│20 │HeatSide│32│40 │Fire│**  │Explodes up, down on hit   │
/ b( |& F$ S: T6 C+ K│21 │MiniBomb│6 │50 │  │***  │Throws a bomb 3 squares    │+ m8 s2 q- f/ c% I
│22 │SnglBomb│12│50 │  │*   │Throws a big bomb 3 squares  │
$ p" @/ d" }, S7 E( q5 d! |│23 │DublBomb│24│50 │  │*   │Throws 2 big bombs 3 squares │1 M% I2 \- \) D* S+ z
│24 │TrplBomb│36│50 │  │**  │Throws 3 big bombs 3 squares │2 l' d# O+ Y6 Y8 b" \/ m, [
│25 │CannBall│33│160 │  │***  │Breaks 3rd panel ahead    │2 r9 ]- X* k# Z, g3 }
│26 │IceBall │18│120 │Aqua│***  │Freezes 3rd sqr. ahead    │# R( k5 f; a5 `
│27 │LavaBall│20│140 │Fire│***  │Shoot lava 3rd sq. ahead   │& ^9 J% y9 ^' c& @4 q! \
│28 │BlkBomb1│60│120 │Fire│**  │Firebomb hits 3rd sq ahead!  │$ i* e& g: B3 z+ l- Y
│29 │BlkBomb2│70│170 │Fire│***  │Firebomb hits 3rd sq ahead!  │, ?/ w/ s" Q( t9 b5 A7 `6 I3 z
│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead!  │# y+ h( m7 [7 T. P& s& {
│31 │Sword  │10│80 │  │*   │Cuts enmy in front! Range: 1 │: ^; E* e7 \; B1 v. W7 F( Q
│32 │WideSwrd│16│80 │  │**  │Cuts enmy in front! Range: 3 │
0 J! n7 b; _) Y' W│33 │LongSwrd│24│80 │  │***  │Cuts enmy in front! Range: 2 │
, O) R% J/ S7 j- Y, _│34 │FireSwrd│20│150 │Fire│***  │Fire: Cuts fwd 3 squares   │
# z6 L" H  v! w: }│35 │AquaSwrd│25│150 │Aqua│***  │Water: Cuts fwd 3 squares   │
7 ?% ^% E9 n& ~7 n│36 │ElecSwrd│23│130 │Elec│***  │Elec: Cuts fwd 3 squares   │0 l0 F# S- d/ o1 T5 V6 }' G' d
│37 │BambSwrd│18│140 │Wood│***  │Wood: Cuts fwd 3 squares   │
% A5 m, Z+ f: p: z│38 │CustSwrd│21│????│  │***  │Cust Gauge = Atk Str     │
. y# ~* a2 v1 G2 `│39 │VarSwrd │68│160 │  │**** │A magical shifting sword   │
4 s' a  M! M: @, h│40 │AirSwrd │30│100 │  │***  │Wide swrd with air attack!  │
% [- l2 D" V+ F│41 │StepSwrd│43│130 │  │**** │2 steps, then uses wide swrd │) H7 ?4 u8 n% X* h, o
│42 │StepCros│74│130 │  │**** │2 steps, then uses cross atk │
- w) f2 W& `; o+ m; Y5 k│43 │Slasher │12│240 │  │***  │Cut while A button is held!  │
) ~7 p' b) G8 l/ i8 J: }) f) U│44 │ShockWav│10│60 │  │*   │Shock through enemies     │- j8 y& @4 ^/ I- o, l* B) p
│45 │SonicWav│26│80 │  │**  │Shock through enemies     │7 Q/ p  n- R) w0 c: ]' {) T: Z
│46 │DynaWave│42│100 │  │***  │Shock through enemies     │
4 Q6 x: R* Z' {│47 │BigWave │82│190 │  │**** │Shck wave cracks panels    │
2 b' B# v) Y  _$ z│48 │GutPunch│14│80 │  │*   │Punch pushes 1 square     │
  k5 d! f+ B, d3 u/ l0 D4 |│49 │GutStrgt│30│100 │  │**  │Punxh 2 square range     │
: ^7 Z& q6 W6 _9 z│50 │GutImpct│50│160 │  │***  │Punch pushes 1 square     │- F  o' L* F3 M0 l% _/ Q6 b
│51 │DashAtk │11│90 │  │*   │Dash through enemies!     │) y4 \# M- H) w4 `; Z  T
│52 │Burner │15│130 │Fire│***  │Envelops you in flame!    │
6 M! I2 q8 _. [# u# X9 ^1 Z2 x│53 │Condor │44│180 │  │**** │Chrge atk pierces enemies   │
3 b. Q$ d( H; B$ ]$ [│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape!   │
& i8 V( r, B# S1 O; z7 I│55 │Zapring1│8 │20 │Elec│*   │Pralyzing electric ring atk! │: g) G9 r& c+ [: N( w4 I7 d, o
│56 │Zapring2│18│40 │Elec│**  │Pralyzing electric ring atk! │& s# \7 R1 k, B
│57 │Zapring3│28│60 │Elec│***  │Pralyzing electric ring atk! │$ b+ B# T6 Q. t0 p
│58 │IceWave1│14│80 │Aqua│*   │Creates a 2 sq wide ice wave! │
- w) s' j3 i7 p# D4 D│59 │IceWave2│22│100 │Aqua│**  │Creates a 2 sq wide ice wave! │
5 u( H! h9 t" o│60 │IceWave3│30│140 │Aqua│***  │Creates a 2 sq wide ice wave! │
6 y6 B- h7 n8 j' v  h- g│61 │Yo-Yo1 │72│40 │  │*   │3-square yo-yo attack!    │
8 g, W1 u5 [, q; B5 v│62 │Yo-Yo2 │80│50 │  │**  │3-square yo-yo attack!    │  j- r2 u* {& S( D; U) {
│63 │Yo-Yo3 │88│60 │  │***  │3-square yo-yo attack!    │7 t% L$ [6 i* Q: H  W- @& o: y
│64 │AirStrm1│26│50 │  │*   │Creates 3 whirlwinds     │* `; P8 v( A* v
│65 │AirStrm2│35│60 │  │**  │Creates 3 whirlwinds     │
1 x; q! v+ f+ d6 d0 {7 B& n9 N│66 │AirStrm3│44│70 │  │***  │Creates 3 whirlwinds     │
0 l! V6 |6 l. Z/ Q│67 │Arrow1 │40│100 │Elec│*   │Bee fly diagonal paths    │- B: A$ T+ u+ r" R' O
│68 │Arrow2 │60│130 │Elec│**  │Bee fly diagonal paths    │8 F: y0 L9 D4 i) ~1 r
│69 │Arrow3 │80│160 │Elec│***  │Bee fly diagonal paths    │1 a# g  L4 Z" O/ f3 B' {, U" E
│70 │Ratton1 │14│80 │  │*   │Crawling rat, turns once   │
9 j/ t- O4 }$ V/ @6 G% Y( x│71 │Ratton2 │24│100 │  │**  │Crawling rat, turns once   │7 F# {7 G$ V4 B- w# S# n# f8 `
│72 │Ratton3 │34│120 │  │***  │Crawling rat, turns once   │- W  T. d; }0 f/ p  o  i
│73 │FireRatn│35│230 │  │***  │Activates when hit w/fire!  │
+ L% B, _  C4 T+ [│74 │Wave  │60│80 │Aqua│***  │Creates a wave that moves 3 sq│
$ K4 g! u  V% Y) r│75 │RedWave │72│90 │Fire│***  │Creates a 3 sq wave of lava  │
6 p% D8 k/ Z2 y1 f5 Y│76 │MudWave │84│100 │Wood│***  │Mud wave advances 3 squares  │  P2 e& Y' U( l" j# t1 `
│77 │Tornado │18│20 │  │**  │An 8-hit tornado 2 ahead   │
" {' Z/ J$ T- F6 o( S- w0 x; s│78 │Spice1 │22│80 │Wood│*   │Dangerous powder on all grass │
2 C% t5 q& A  }8 }! a7 ?; c│79 │Spice2 │34│110 │Wood│**  │Dangerous powder on all grass │
& L0 N  F6 F, R* I/ }5 Z' E│80 │Spice3 │46│140 │Wood│***  │Dangerous powder on all grass │: L; q1 p9 \8 O, k- O* K! V
│81 │Shake1 │34│90 │  │*   │Vertical shaking 3 sq ahead  │
6 U- m% }5 M- G! P│82 │Shake2 │40│110 │  │**  │Vertical shaking 3 sq ahead  │  N+ |! C. t0 }! S# y
│83 │Shake3 │50│140 │  │***  │Vertical shaking 3 sq ahead  │
: m% l7 s) D1 A) i6 T" V│84 │NoBeam1 │66│200 │  │**  │Fires if something behind   │
3 L9 y0 J7 o' n2 ]$ N8 \3 ]│85 │NoBeam2 │77│260 │  │***  │Fires if something behind   │" P  I* {; l  L6 `& L  \! ~, G
│86 │NoBeam3 │88│300 │  │**** │Fires if something behind   │! T8 ^- g9 A/ _5 V: H
│87 │Hammer │16│100 │  │**  │Hammer smashes front!     │: ?- Q) v  \- s& R. P. b
│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward   │
$ P4 C0 _9 ]2 K' @+ v│89 │Rope1  │45│50 │Wood│*   │Entwines adjacent enemies!  │9 \5 D, [- Y1 m2 b  S4 }
│90 │Rope2  │55│70 │Wood│**  │Entwines adjacent enemies!  │
) W) V9 B3 p5 F  r. k% M│91 │Rope3  │65│90 │Wood│***  │Entwines adjacent enemies!  │
( j5 g% T$ l7 {) }  \/ Z$ h+ J: `│92 │Boomer1 │15│60 │Wood│*   │Boomerang encircles field   │- {) k/ L) X+ {- Q; F
│93 │Boomer2 │22│80 │Wood│**  │Boomerang encircles field   │
3 u0 ^6 B$ P7 ]  ^7 }│94 │Boomer3 │30│100 │Wood│***  │Boomerang encircles field   │
7 F  B- ?$ A( F& i, l│95 │PoisMask│30│  │  │*   │Poison area w/ A button!   │
& W; M- _6 y' N, |# A$ I' V3 R│96 │PoisFace│38│  │  │**  │Spread poison w/ A button!  │3 U& v; s2 }$ n4 E
│97 │RockArm1│23│100 │  │*   │Paralyzes enemy w/ erthquake │; y2 M, B) i' I4 {' M, x
│98 │RockArm2│35│150 │  │**  │Paralyzes enemy w/ erthquake │1 a: q% ]" H7 r8 G% A9 a
│99 │RockArm3│47│200 │  │***  │Paralyzes enemy w/ erthquake │; D; _3 @6 A, `9 E( W4 W
│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│/ u6 Z; ^$ V( [, a$ o7 F$ f
└──┴────┴─┴──┴──┴───┴───────────────┘% o% a$ ^$ c' q% D
# i9 V! s! V  ~& {, g
StdrdChip (Part 2)' }9 s- E6 ?2 j6 j* q3 e- Z0 T
┌──┬────┬─┬──┬──┬───┬───────────────┐+ i7 L+ @/ E" ^5 I
│编号│名称  │MB│攻击│属性│稀有度│说明             │; n- j& |# A8 z' Q* ^) M# J( {
├──┼────┼─┼──┼──┼───┼───────────────┤
: A5 p7 Y: U2 W1 R$ |│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│
# S0 f1 R% r1 Z8 q7 C3 U) t│101 │CrsShld2│33│210 │  │**  │Guard, and bite into the enemy│
; Z0 T" g7 ^2 X$ V' h│102 │CrsShld3│41│260 │  │***  │Guard, and bite into the enemy│0 h! }. b6 I! x; v" Q
│103 │Magnum1 │35│120 │Fire│*   │Cursor destroys panel!    │
, w, @  z/ q" o% `) F│104 │Magnum2 │55│150 │Fire│**  │Cursor destroys panel!    │
5 k) R$ {5 U5 b│105 │Magnum3 │75│180 │Fire│***  │Cursor destroys panel!    │
2 k% l& s0 P4 ^│106 │Plasma1 │14│30 │Elec│*   │Launches electric attack   │0 X2 j2 \! @8 @  v0 O
│107 │Plasma2 │26│60 │Elec│**  │Launches electric attack   │
, W" j1 E" q: V+ `│108 │Plasma3 │34│90 │Elec│***  │Launches electric attack   │5 s5 M# O8 f. W+ |/ i0 l
│109 │RndmMetr│28│100 │Fire│***  │Meteors smash enemies!    │5 |  z; v: e. D2 n* t5 S
│110 │HoleMetr│48│100 │Fire│***  │Meteors smash into sq     │
, z4 C# Z3 F% N│111 │ShotMetr│38│100 │Fire│***  │Meteors shoot out forward   │
  r, i/ Y/ J$ B1 [& f# h7 ]│112 │Needler1│32│30 │  │*   │Advance w/ A, stop to attack │) Z: R" a: ~  D% d3 Z0 w& M' U, y
│113 │Needler2│52│40 │  │**  │Advance w/ A, stop to attack │* @6 B& Z# A3 \# O9 p6 X+ {
│114 │Needler3│72│50 │  │***  │Advance w/ A, stop to attack │
, a' Z3 [5 R$ x- C+ E│115 │Totem1 │29│100 │Fire│*   │Creates a totem to blow fire │6 M: j$ |  N' q5 I1 T7 t3 q: S
│116 │Totem2 │38│140 │Fire│**  │Creates a totem to blow fire │
' V6 q  y% m6 l3 F│117 │Totem3 │47│180 │Fire│***  │Creates a totem to blow fire │0 w! E) ~/ ?( F5 D- J( X$ H
│118 │Sensor1 │62│100 │Elec│***  │Sensor to watch sq ahead   │4 I  s" W. G3 y; L6 N
│119 │Sensor2 │70│130 │Elec│***  │Watch sq ahead or diagonal  │
6 \. i) [" ]. p! C' @' |/ b! x1 T. C│120 │Sensor3 │72│130 │Elec│***  │Watch sq ahead or diagonal  │) H; I. w/ w9 f" Y- q! ~/ Y% L
│121 │MetaGel1│18│90 │Aqua│*   │Gel atk steals a panel!    │$ d+ H3 x  K2 f% o4 ]* \/ }
│122 │MetaGel2│28│130 │Aqua│**  │Gel atk steals a panel!    │
7 t) W1 \7 |- s' n% ]│123 │MetaGel3│38│170 │Aqua│***  │Gel atk steals a panel!    │7 B" H4 @6 w7 R/ T0 f
│124 │Pawn  │44│90 │  │***  │Attack by pressing A button  │
8 [4 u0 B% |5 w  m' r/ v5 K" ^* H- M│125 │Knight │64│150 │  │***  │Jumps fwd and attacks     │
* a, ^4 b/ `6 i; D. |0 H│126 │Rook  │30│  │  │***  │Protects you from attacks   │
4 M* G9 |; R8 s/ s. y; G+ @│127 │Team1  │16│10 │  │**  │Powers up when ally is hit  │* ^8 f- f+ ~; p! Z& f! z- X1 {# S
│128 │Team2  │20│  │  │**  │Ally's HP recovered if hurt  │
9 m- J6 @: a- p& X% q6 g│129 │TimeBomb│32│150 │  │***  │An area-wide time bomb    │
& m% o' r: e* O7 M1 W1 v) V! f2 |│130 │Mine  │16│300 │  │***  │Places a mine in enmy area  │4 k7 W! f, U  O# M5 S1 s0 e
│131 │Lance  │46│130 │Wood│***  │Lances through back line   │9 K  O3 I' m! z0 T2 ?3 d2 K
│132 │Snake  │20│40 │Wood│***  │Snake from hole in area    │* I. G( {" z5 W7 y; F% a: C
│133 │Guard  │5 │  │  │*   │Repels enemy's attack     │
5 j  F- G2 @' p+ k7 P, l8 }$ q│134 │PanlOut1│4 │  │  │*   │Destroys 1 panel in front   │
9 o0 _+ l) F; h- z! ?( s│135 │PanlOut3│7 │  │  │*   │Destroys 3 panels in front  │
5 i- w* {0 @# i, X, I0 d9 e│136 │PanlGrab│10│  │  │*   │Steals one enemy square!   │
6 e9 C$ O1 P. e( b# S! S│137 │AreaGrab│15│  │  │**  │Steals left edge from enmy  │- U7 Y. I( D6 a- a# D
│138 │GrabBack│10│40 │  │***  │Retaliate stolen panels!   │6 y3 o' i6 ?0 ?" ^( E
│139 │GrabRvng│30│80 │  │**** │Retaliate stolen panels!   │. E9 A8 {6 s; K$ }6 y
│140 │RockCube│9 │  │  │*   │Places a rock cube in front  │
) ^- Y4 ?! t$ e& C│141 │Prism  │60│  │  │***  │Prism fires randomly     │/ z2 {  K1 `0 R2 v# z' |
│142 │Wind  │14│  │  │*   │Windbox blows at enmy area  │- ^! Z$ Q9 Z) Z! O: t
│143 │Fan   │14│  │  │*   │Vacuum pulls enemies     │" Y5 ~7 b0 k2 W3 _! K4 D9 `( C9 `3 |- B
│144 │Fanfare │32│  │  │***  │Take no damage for a while  │5 m4 q$ P# m& p- g
│145 │Discord │38│  │  │***  │Confuses enemies w/ music   │
0 E1 \3 h; F' q│146 │Timpani │42│  │  │***  │Paralyzes enemies w/ music  │
; N4 l0 E) h/ R, k1 Y│147 │Recov10 │5 │  │  │*   │Recovers 10HP         │
( I- _# A8 J4 W│148 │Recov30 │8 │  │  │*   │Recovers 30HP         │5 l* w- _. h4 X5 k+ R; b3 D* ?
│149 │Recov50 │14│  │  │**  │Recovers 50HP         │& p5 t0 p( v6 a# G1 c/ a
│150 │Recov80 │20│  │  │**  │Recovers 80HP         │
6 E, O6 W; @% @% J* [! B3 f│151 │Recov120│35│  │  │***  │Recovers 120HP        │. a) q6 E4 T+ X3 ^" M8 R
│152 │Recov150│50│  │  │***  │Recovers 150HP        │* n7 N. X  c" M) u& v9 _5 n
│153 │Recov200│65│  │  │**** │Recovers 200HP        │0 I2 p. s5 C& S9 d) G- i
│154 │Recov300│80│  │  │**** │Recovers 300HP        │
$ i2 [9 e8 D2 n8 Z│155 │Repair │8 │  │  │*   │Fix your area's panels    │5 Q  Z( s/ c9 p/ i% E! K' s, u
│156 │SloGauge│20│  │  │***  │CustGauge slows down in battle│
+ j$ r6 r% e' M6 E- [6 {│157 │FstGauge│40│  │  │***  │CustGauge speeds up in battle │) \! ~0 r* N* D- v
│158 │Panic  │14│  │  │***  │Confuses enmies if you are  │7 B( X) L8 [2 Z* t
│159 │Geddon1 │10│  │  │***  │Cracks all panels!      │
* R# e9 Y( \' K│160 │Geddon2 │50│  │  │**** │Breaks all empty squares!   │  h/ P1 c* X7 Z# S8 c2 i
│161 │Geddon3 │90│  │  │**** │Turn all panels to swamp!   │
, h7 J* t1 T3 L9 Q% j1 S( f│162 │CopyDmg │18│  │  │***  │Duplicate damage on 2nd enemy │* X0 G' a* T; c- g
│163 │Invis  │11│  │  │***  │Invisible for a while     │
- s" x$ k7 x& W$ V2 F7 A│164 │Shadow │60│  │  │***  │Only swrd attack hurt you   │: d/ s7 J- }2 A& D6 ]' G4 n( a0 \
│165 │Mole1  │28│  │  │*   │Attacks fr. under ground!   │2 E: a4 |. O% ?! A/ k
│166 │Mole2  │35│  │  │**  │Attacks fr. under ground!   │
( z. f  ?. s1 @1 u) G, [6 V: m│167 │Mole3  │42│  │  │***  │Attacks fr. under ground!   │
6 @6 H; m% a9 e4 C* o│168 │AirShoes│26│  │  │***  │Can stand on empty squares  │
+ A/ i+ B) p1 K& w* W. s& S$ M│169 │Barrier │7 │  │  │*   │Nullifies 10HP of damage!   │& U  m* d/ U* J/ g6 M
│170 │Barr100 │25│  │  │**  │Nullifies 100HP of damage!  │6 t& \* E9 y; A/ G7 s' M" a$ H
│171 │Barr200 │50│  │  │***  │Nullifies 200HP of damage!  │
+ {! [  K0 _5 ]& N3 Z$ Z1 m  r! ]│172 │Aura  │55│  │  │***  │Repels attacks under 100   │' z3 Y" w% I. C
│173 │NrthWind│43│  │  │**** │Wind removes auras, etc    │
  `0 f7 e! J6 \* X* k│174 │Mettaur │30│????│  │***** │Summons a Mettaur to fight!  │
: \8 _$ G. S- w' ^& V# ]│175 │Bunny  │32│????│Elec│***** │Summons a Bunny to fight!   │0 P2 l& ~* a: g: ?
│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight!  │
( n% |4 E! D% L1 w* R/ c2 L0 ]│177 │Swordy │30│????│  │***** │Summons a Swordy to fight!  │
& S- t% c' ~2 a│178 │Jelly  │46│????│  │***** │Summons a Jelly to fight!   │6 x2 E$ U: j* ~8 J/ |: n
│179 │Mushy  │38│????│Wood│***** │Summons a Mushy to fight!   │5 H& k. V; ^. l& L3 P9 z
│180 │Momogra │38│????│  │***** │Summons a Momogra to fight!  │
( B* m. ~  G. x8 s2 ]* @! u│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │
- G! a! s7 [5 ^3 e│182 │Scuttlst│52│????│  │***** │Summons a Scuttlest to fight! │8 x# [" L6 y: U% ~! A& j
│183 │Hole  │55│  │  │**** │Open hole to dark world    │4 D: t7 [$ x% i3 Y
│184 │HolyPanl│14│  │  │**  │Creates a holy pnl in front  │0 S! [! b- Q# Y  {0 e
│185 │LavaStge│22│  │  │***  │Changes all panls to lava   │0 ?- L- _/ V( B" M5 V2 @
│186 │IceStage│20│  │  │***  │Changes all panls to ice   │
+ @- i3 c  w. ^: t. @" Z5 o! g  a│187 │GrassStg│10│  │  │***  │Changes all panls to grass  │9 h! P& L7 Y9 i+ |, s
│188 │SandStge│18│  │  │***  │Changes all panls to sand   │
0 X: {7 A+ U. L1 B5 c* Z& J8 K│189 │MetlStge│26│  │  │***  │Changes all panls to metal  │0 W; \% W& M$ K5 N
│190 │Snctuary│54│  │  │**** │Change own panls to holy   │$ }0 H7 w+ k4 ?
│191 │AntiDmg │45│100 │  │***  │Sets trap & throws stars!   │; D2 M0 T, e; f. t! F) |
│192 │AntiSwrd│68│100 │  │***  │Retaliate for sword damage  │
9 v  x6 U( Y2 D) f4 p│193 │AntiNavi│60│  │  │**** │Take the enemy's Navi away  │* }4 H) m- G. ]7 J! _- k! ^
│194 │AntiRecv│73│  │  │***  │Punish recovery of HPs!    │+ n9 J4 t$ j( g0 V9 Q: S8 L6 j
│195 │Atk+10 │4 │  │  │*   │+10 for selected atk chip   │$ k- w( C2 P+ v9 F, w
│196 │Fire+30 │20│  │  │**  │+30 for Fire atk chip     │
# {7 |; d1 M2 R8 m1 E│197 │Aqua+30 │21│  │  │**  │+30 for Aqua atk chip     │
6 o2 D) {( @- u6 Z/ O( F│198 │Elec+30 │23│  │  │**  │+30 for Elec atk chip     │7 j% v5 U8 O6 \4 T' H8 D) x
│199 │Wood+30 │26│  │  │**  │+30 for Wood atk chip     │
6 b3 Q! d* C0 W│200 │Navi+20 │34│  │  │**  │+20 for selected Navi chip  │
- o( h1 B2 y0 U! d) |. N└──┴────┴─┴──┴──┴───┴───────────────┘% r$ \7 @6 i% u& s6 c8 a, W' O9 E
$ O- L. }) D' ]0 ~9 C

( x4 M( ~6 ~- E8 NMega Chip3 q/ V: F7 B' B8 W
┌──┬─────┬─┬──┬──┬───┬───────────────┐, `. B! ~  ?+ v
│编号│名称   │MB│攻击│属性│稀有度│说明             │
: [( ~3 H) n( y9 |5 v├──┼─────┼─┼──┼──┼───┼───────────────┤+ \! ~3 ?0 \& T5 f5 d/ r" |
│1  │Muramasa │74│????│  │***** │Power = amount of HP lost!  │
( H' u$ p8 y* }) t3 q* |+ m│2  │HeroSwrd │65│180 │  │**** │Legendary swrd cuts 3 sq!   │: s( A0 ^" {+ q
│3  │ZeusHamr │90│250 │  │***** │Damages anyone on a panel   │1 S0 S0 a2 Y- z/ q  c6 A* T
│4  │StandOut │22│220 │Fire│***  │Heat: Send Fire into hole   │
% u( p4 P" ]! W: O( }- g1 z│5  │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole   │8 D, S4 n, o" w
│6  │WatrLine │18│180 │Aqua│***  │Water: Draw wter from hole  │
; _, ?$ }: Q& t6 C3 v4 ?│7  │Fountain │48│240 │Aqua│***  │Water: Draw wter from hole  │/ k* y2 z$ M* g
│8  │Ligtning │30│160 │Elec│***  │Elec: Dmgs object & area   │0 g3 K8 }8 N7 g* u8 [" `
│9  │Bolt   │52│210 │Elec│***  │Elec: Dmgs object & area   │# x0 S$ q% b- z! \) \# d
│10 │GaiaSwrd │28│100 │Wood│***  │Wood: Take power frm next chip│: |) E/ R7 Z/ m, [- _( S( l
│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│
2 Y: B- \" P% Z, b8 K; H│12 │Meteors  │86│40 │Fire│**** │Drop many meteors on enemy  │
) D, f# I8 q* [  u. M│13 │Guardian │82│  │  │***** │Statue punishes when hit   │- b9 |0 P/ w/ x. p5 t+ b1 e
│14 │Anubis  │90│  │  │***** │Anubis poisons enemies    │
% d1 k4 d: ~, K4 Z3 z. B│15 │Godstone │66│150 │  │**** │Summons a GodStone from hole │. g; |: v) K; r2 v' A3 d) _0 c* E
│16 │OldWood  │72│100 │Wood│**** │Summons OldWood from hole   │
  _5 u. S6 @! b0 `% k7 }4 x9 K│17 │Jealousy │64│100 │  │***  │More dmg if enemy has chips  │7 f. C6 Y" h+ b6 }  V  |% M9 Z% T
│18 │Poltrgst │58│  │  │***** │Objects thrown at enemies!  │+ D& U8 D6 h, I. v: |9 n. O( {& S" F
│19 │LifAura  │77│  │  │**** │Repel all attacks under 200  │  a6 D) L! _6 D2 |% _2 ]
│20 │FullCust │10│  │  │***  │CustGauge instantly refills! │9 i. z& _+ ^9 K- C2 f4 _
│21 │Atk+30  │50│  │  │***  │+30 for selected atk chip   │( q% `! V- ^5 i. x- P1 f4 M
│22 │Navi+40  │60│  │  │***  │+40 for selected Navi chip  │
- D0 ~7 z/ I+ Q/ J! ~7 w: R  m1 N. @│23 │Roll   │10│20 │  │***  │Attack an enemy, heal you   │
5 p* {1 w$ N# g│24 │RollV2  │22│30 │  │**** │Attack an enemy, heal you   │
1 H5 v' Q2 @8 B3 G0 N│25 │RollV3  │34│40 │  │***** │Attack an enemy, heal you   │0 A3 u1 b4 y9 ^3 @- E4 c
│26 │GutsMan  │15│50 │  │***  │Sneaks up to smash panels   │
2 J# V: a6 d" U3 \│27 │GutsManV2 │41│70 │  │**** │Sneaks up to smash panels   │/ }# v7 y' `, g& m
│28 │GutsManV3 │57│90 │  │***** │Sneaks up to smash panels   │
' c7 u( f0 U  k; X% f. x9 |│29 │GutsManV4 │63│100 │  │***** │Sneaks up to smash panels   │
, F- q  q3 Y: v' N. x( Y│30 │ProtoMan │68│160 │  │***  │Moves in to slice the enemy  │# P4 a7 G9 M6 P) t; e9 n* I
│31 │ProtoMnV2 │76│180 │  │**** │Moves in to slice the enemy  │' G, D- S  h; p
│32 │ProtoMnV3 │82│200 │  │***** │Moves in to slice the enemy  │
$ I+ b: Z  B2 _; z+ M: ?! w, e│33 │ProtoMnV4 │90│220 │  │***** │Moves in to slice the enemy  │
; ]1 M) l& V- m) f8 u2 ~│34 │FlashMan │39│50 │Elec│***  │Flash atk paralyzes enemy   │
# u! E& [  |1 T0 P8 c# w! U; w4 Q│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy   │! I6 k) t. @* A% A7 o
│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy   │
: L5 q4 ^0 z( P) d' y0 Z- s│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy   │& u! A8 k1 G1 S2 _& \" G8 O
│38 │BeastMan │38│40 │  │***  │Claw atk 3 squares ahead!   │
: ]' @! N* Y  G1 y1 \3 X│39 │BeastMnV2 │60│50 │  │**** │Claw atk 3 squares ahead!   │; q, l# a" H4 @
│40 │BeastMnV3 │68│60 │  │***** │Claw atk 3 squares ahead!   │' w) e( g" z- t1 O0 v
│41 │BeastMnV4 │76│70 │  │***** │Claw atk 3 squares ahead!   │
/ S4 E! P) g9 k; v. l7 r( e│42 │BubblMan │50│20 │Aqua│***  │Fires several AquaShots    │& \% _) h9 {5 o, y- j; o8 I
│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots    │
6 w9 W! g8 L( o) k$ ^& \" u( v│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots    │
. M4 \( J- A& I5 r( z& ]│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots    │
, _- k* m* _' t2 w/ ?/ Q3 J, d; y' D│46 │DesrtMan │32│120 │  │***  │Launches fists at enemies!  │
6 e7 p8 `( p6 W7 C3 I0 A+ L, t│47 │DesrtMnV2 │52│140 │  │**** │Launches fists at enemies!  │1 V# I8 {# ]$ G# n
│48 │DesrtMnV3 │64│160 │  │***** │Launches fists at enemies!  │
' E3 D  \: C, G( [+ z1 |* }) E│49 │DesrtMnV4 │72│180 │  │***** │Launches fists at enemies!  │5 O- }" p+ i) P
│50 │PlantMan │60│20 │Wood│***  │Vines harm all enemies!    │
  n5 a! n  M. d( q  U2 N# W, @│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies!    │- w9 ^7 @+ z' ^: S( c
│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies!    │# n" e  y# C5 W6 }  I; B
│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies!    │
! {( h+ S" p8 K/ p0 N, U# ~│54 │FlamMan  │32│120 │Fire│***  │Flames burn all enemies!   │( i0 K+ B( B3 ?! ~( V
│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies!   │* K/ v3 ^) R4 W3 m' C' X! S
│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies!   │3 Y3 X2 E. d: N% R3 v0 a- M
│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies!   │6 V/ z2 u% T0 q1 I
│58 │DrillMan │66│70 │  │***  │3 drills fly at enemies!   │; U7 q- t( @7 X
│59 │DrillMnV2 │70│90 │  │**** │3 drills fly at enemies!   │) Y5 s; E7 n& s# `
│60 │DrillMnV3 │74│110 │  │***** │3 drills fly at enemies!   │
& O- A6 G9 V" ^; u- x│61 │DrillMnV4 │78│130 │  │***** │3 drills fly at enemies!   │
; M2 A" B* W5 y; G- z' I│62 │MetalMan │40│100 │  │***  │Iron fist smashes 1 square!  │; D# J  o$ z. [) \8 v7 _% A
│63 │MetalMnV2 │60│130 │  │**** │Iron fist smashes 1 square!  │$ C5 u+ O. E' p$ h# X1 Y) J
│64 │MetalMnV3 │70│160 │  │***** │Iron fist smashes 1 square!  │
7 P& n* \  _8 H% |4 h│65 │MetalMnV4 │80│190 │  │***** │Iron fist smashes 1 square!  │' S. o/ S, J% C8 o! N2 \8 [
│66 │KingMan  │36│140 │  │***  │Move up 3 square & 4-way hit │
% G% b1 b" b4 M# e│67 │KingManV2 │48│170 │  │**** │Move up 3 square & 4-way hit │3 u; I- r6 O8 X8 h- X
│68 │KingManV3 │60│200 │  │***** │Move up 3 square & 4-way hit │
6 q/ U/ w+ g- ~  C6 O5 ~% \│69 │KingManV4 │72│240 │  │***** │Move up 3 square & 4-way hit │0 _- R' _$ Y' _: @
│70 │MistMan  │68│90 │  │***  │Appears from mist & attacks  │8 X0 i4 N( N) K1 h
│71 │MistManV2 │71│110 │  │**** │Appears from mist & attacks  │. B0 f" n% u/ _7 O& v
│72 │MistManV3 │74│130 │  │***** │Appears from mist & attacks  │
3 ^1 E% f9 W9 m! m! H│73 │MistManV4 │77│150 │  │***** │Appears from mist & attacks  │7 N1 ~3 i  o4 U% _) X2 H/ S; r
│74 │BowlMan  │80│100 │  │***  │Lines up pins for a strike!  │
. h+ q( @: U. Y7 g0 _1 n│75 │BowlManV2 │82│120 │  │**** │Lines up pins for a strike!  │0 B% d% C% {. X7 x0 U
│76 │BowlManV3 │84│140 │  │***** │Lines up pins for a strike!  │* i* _( C' E+ A3 e
│77 │BowlManV4 │86│160 │  │***** │Lines up pins for a strike!  │
; b$ Q% t% V" r' C1 B& ]! H4 y2 z│78 │DarkMan  │72│30 │  │***  │Creates 3 caves in enmy area │
' X+ T+ M4 }# Z0 g0 ^, x+ x# }6 h& \│79 │DarkManV2 │76│30 │  │**** │Creates 3 caves in enmy area │. \* G% Q1 m, U# M
│80 │DarkManV3 │80│30 │  │***** │Creates 3 caves in enmy area │! k" \( E, F/ {& |4 J3 f0 m
│81 │DarkManV4 │84│30 │  │***** │Creates 3 caves in enmy area │
. q0 O% g  Q+ [. L. K& S) p; Q- C/ s; G2 I│82 │JapanMan │82│40 │  │***  │Multiple attacks w/ spear   │
' ~4 p4 v: b3 I* C6 p│83 │JapanMnV2 │85│45 │  │**** │Multiple attacks w/ spear   │! @! }! z6 ]) H( U' `: w
│84 │JapanMnV3 │88│50 │  │***** │Multiple attacks w/ spear   │
2 }6 Y" a( C/ m7 p+ P$ x│85 │JapanMnV4 │91│55 │  │***** │Multiple attacks w/ spear   │
. M9 t, _# J; a# `7 Z* g└──┴─────┴─┴──┴──┴───┴───────────────┘
4 T* \. O0 a1 f; L4 {9 O
& Q# }& A& |% ]0 W- }$ f. ^& K9 e
GigaChip (蓝版)% F9 F6 b' a8 ?: E
┌──┬─────┬─┬──┬──┬───┬───────────────┐
3 v, }* g& d, i4 ?! e│编号│名称   │MB│攻击│属性│稀有度│说明             │6 I  J. z2 w6 m5 q0 f! o
├──┼─────┼─┼──┼──┼───┼───────────────┤0 S: a% j% {' a) X, [: ?3 \# l
│1  │FoldrBak │99│  │  │***** │Restores all chips & folders │# D) `; S$ O+ U! S
│2  │BassGS  │99│700 │  │***** │Bass' secret weapon      │+ d1 S( m" }. H8 ?. L2 N
│3  │DarkAura │55│  │  │***** │Dark chip repels <300 atks  │
. Y  T# Y* K% P; ?! @6 n│4  │DeltaRay │92│220 │  │***** │Use A btn for up to 3 attacks │
/ i' [. s1 x& Z* x+ e! X  T% |" m│5  │AlphArmΩ │97│500 │  │***** │Launches a giant rocket    │
/ s1 _$ c# g5 D% G( b& I│6  │GutsManV5 │79│120 │  │***** │Sneaks up to smash panels   │$ q4 d9 L) k$ N' b+ G
│7  │ProtoMnV5 │98│240 │  │***** │Moves in to slice the enemy  │
- Q3 l( V, n# w: `5 S│8  │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy   │
7 M3 l+ t2 U4 y) Z% \│9  │BeastMnV5 │84│80 │  │***** │Claw atk 3 squares ahead!   │
: {0 R7 S' l. t( n8 V, Q│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots    │3 G5 b/ i8 E) N+ {. N
│11 │DesrtMnV5 │80│210 │  │***** │Launches fists at enemies!  │+ j, l& x# P; q9 ]. R0 \8 R! d
│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies!    │
3 K0 I6 R* f) F, j( Y4 g$ Y│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies!   │8 R7 {! N3 s6 F2 ?8 h3 ~7 F
│14 │DrillMnV5 │82│150 │  │***** │3 drills fly at enemies!   │
: N3 G, G; @6 n5 F- _' |% ^0 `/ U│15 │MetalMnV5 │90│250 │  │***** │Iron fist smashes 1 square!  │
- T5 m. j& U( Y8 a* @+ c. t│16 │KingManV5 │84│280 │  │***** │Move up 3 square & 4-way hit │0 X6 S8 w  ]0 H
│17 │MistManV5 │80│170 │  │***** │Appears from mist & attacks  │( k; N& b% p" d) C$ i; Z1 z( Y; G
│18 │BowlManV5 │88│180 │  │***** │Lines up pins for a strike!  │- O8 x; z: \6 p/ d" o+ X
│19 │DarkManV5 │88│30 │  │***** │Creates 3 caves in enmy area │
; r0 f* a* t  p& `1 G│20 │JapanMnV5 │94│60 │  │***** │Multiple attacks w/ spear   │( W3 |9 C! m5 B/ K: O
└──┴─────┴─┴──┴──┴───┴───────────────┘0 |, p' `2 s4 J- X- \

) d9 l" B: X" C  U2 g( sGigaChip (白版)(只列出与蓝版不一样的Chips)
7 [  v7 c. `* Z┌──┬─────┬─┬──┬──┬───┬───────────────┐% D3 i8 J0 _5 ]2 e1 D6 B
│编号│名称   │MB│攻击│属性│稀有度│说明             │
( n$ I* I, F1 ~4 p% ]6 e/ @" G9 m├──┼─────┼─┼──┼──┼───┼───────────────┤
" r1 A0 [+ J, ?$ B& c│1  │NavRcycl │50│  │  │***** │Recalls last Navi used    │
2 e3 X  E+ t9 T│3  │Serenade │97│100 │  │***** │Dark chip Holy pwr to front  │/ E% R+ {; Y8 ~) T7 T6 W
│4  │Balance  │60│  │  │***** │Both Hp reduced by half    │
5 f9 \2 M& c* s2 R* l3 v) }│5  │AlphArmΣ │97│50 │  │***** │3-stage electric attack!   │* ?. }- P5 k9 `
└──┴─────┴─┴──┴──┴───┴───────────────┘
 楼主| 发表于 2003-7-14 17:30:40 | 显示全部楼层
哈哈,开始贴图了!; v+ t4 D8 i3 L9 T- |1 U7 V; h
Megaman EXE 3 蓝+白 Standard 级别的 Chips:' c* t: S- C7 T+ z! f
9 W' t6 O% ^" }( {
001002003004005006
) {& z) s) W  b) Y0070080090100110126 I" k/ I, L( ~
013014015016017018
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 楼主| 发表于 2003-7-15 13:42:03 | 显示全部楼层

GBA-<洛克人EXE3-Blue>卡片组合

Megaman EXE 3 蓝+白 Standard 级别的 Chips:# @& D: I& I, G. l

: J3 D% L  a; L- g4 s: c019020021022023024
4 r6 n$ G+ C4 x* c1 _0 O025026027028029030
) n7 u& p" ~$ i2 z! Q% S8 w031032033034035036
3 I3 m% c1 h+ x; b5 e1 I$ b9 t
5 c. y' I: a# L; f1 J[ 本帖最后由 hwz1015 于 2006-1-5 14:17 编辑 ]
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 楼主| 发表于 2003-7-15 13:43:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
9 _+ s- U" w6 k; F' k
, ^2 t6 S9 r/ J0 }" ?6 }4 G/ m8 z, Z0370380390400410427 v; y; b; t& w6 x& Y7 z4 U/ r
0430440450460470483 o$ i4 Z3 L' l! L, F
049050051052053054
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 楼主| 发表于 2003-7-15 14:14:39 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:9 o* Q# g, w3 a9 Q2 k8 f2 `! [& j5 b

3 S+ U7 I# L, W7 x% J- _055056057058059060
2 J) J! u! ?5 H) x# B9 i0 P( z061062063064065066
/ t: V* S& }% ^5 J9 Z2 R+ F# L067068069070071072
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 楼主| 发表于 2003-7-15 14:15:19 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
) N9 M9 \5 w3 ?: ?9 [
1 X/ a4 @( r0 k. G/ B9 g  D073074075076077078
/ t7 d! j- o0 B) [079080081082083084! M+ }! l& \2 B
085086087088089090
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 楼主| 发表于 2003-7-15 14:16:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:8 k. D2 h  C3 _2 f
; h( D1 m+ D9 }9 F+ e% X9 _
091092093094095096, h) j& v7 q7 b/ j8 Q3 E
0970980991001011022 u1 {* L/ V3 e8 {$ ^
103104105106107108
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 楼主| 发表于 2003-7-15 14:24:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
- \: M% _; S+ d! V' _% P, [+ ~: E6 p9 {  c" f, n
109110111112113114
7 b" K% u% M+ S( H115116117118119120
( f6 s7 B  Y2 ]$ k+ y0 U" X121122123124125126
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 楼主| 发表于 2003-7-15 14:28:54 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
& @3 R0 ^- `8 q+ g: G+ P/ Q) [# }1 Q( m  R& e
127128129130131132* I4 o4 R3 h! C8 g4 r6 Z! E
133134135136137138; _3 D; e" g9 ]3 S* J
139140141142143144
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 楼主| 发表于 2003-7-15 14:33:48 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:$ O) g/ l: M0 q0 @3 r
; W% i. a8 X+ B# N
145146147148149150
+ P# Q" ^2 U" e8 K151152153154155156# e/ I3 I3 W5 T, k1 I( N, U
157158159160161162
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 楼主| 发表于 2003-7-15 14:35:44 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
/ f1 w  J+ B3 J3 j1 j9 N; N* g+ O% }0 h; _5 F" ?
163164165166167168( ]/ L' B5 i8 b* f% r% o
169170171172173174
1 V$ i7 `8 c4 g175176177178179180
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 楼主| 发表于 2003-7-15 14:37:02 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:, M1 g# E' E, Q

  R4 T  D( i9 P- R2 p  C! }8 X1811821831841851865 B' L# k$ d9 h+ D0 g2 y$ t
1871881891901911928 P$ Z2 P7 A" Z$ t7 o5 z3 X  [2 y
193194195196197198
. U3 O7 q% N1 U* \+ Q/ Z199200
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 楼主| 发表于 2003-7-15 14:47:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
: ?, N0 ~- @3 e- U4 w2 h. s" X; A( a3 ]& e9 @
001002003004005006
  @1 f+ P* o( b  h007008009010011012/ F  ?. ]9 u( L
013014015016017018
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 楼主| 发表于 2003-7-15 14:50:34 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
2 w$ U0 w  M9 _( Y+ \/ P3 k& T0 v2 o  j5 `3 S
019020021022023024
" W$ j$ a6 \, K/ D% F025026027028029030
! v# d! C  I9 @/ }: {5 t- Z031032033034035036
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 楼主| 发表于 2003-7-15 14:52:01 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
" i! k7 W9 Z  R8 u5 [  d* A( ?( g) c1 @5 ]: J
037038039040041042. d! L1 C$ b: ?. i+ m
043044045046047048  U% ]5 a: V; y* g: H+ S
049050051052053054
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 楼主| 发表于 2003-7-15 14:55:14 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
" U* [) X6 c; [& f; M$ C# Z& n, d3 ?5 t
055056057058059060$ ?9 [' ?6 f- }
061062063064065066+ u) C4 W  b/ z! g$ E, _
067068069070071072
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 楼主| 发表于 2003-7-15 14:58:43 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
  O$ k" k2 y* s$ v$ K0 }) c
- n$ R  W. O+ T' P% O, n0730740750760770788 N# }$ g5 L6 `, X3 ~
079080081082083084
7 M1 F5 E& M: o3 c085
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 楼主| 发表于 2003-7-15 15:09:46 | 显示全部楼层
Megaman EXE 3 蓝 Giga 级别的 Chips:- U7 a6 e, ~( k: _* ~9 R7 w
2 P: I' n, [8 V
001002003004005006. `) r6 `0 Z. p/ X8 u
0070080090100110125 I7 w7 X% P6 @
013014015016017018
5 r6 v! }/ u% q: ~; E) h019020
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发表于 2003-8-1 05:49:38 | 显示全部楼层
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