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GBA-1078-<洛克人 EXE 3 Blue>卡片组合(本站原创)

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发表于 2003-7-8 21:20:33 | 显示全部楼层 |阅读模式
转载请不要删除以下信息,感谢您! . G1 G0 |' s# a8 K! j. f
■  ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★ 2 B( u) R# F. d  s( y
■● ■  NintendoWorld    站友xliz原创
" _8 ?/ _4 f' m! K9 J■ ●■    http://www.NewWise.com
+ D2 w9 q+ F) Y# o$ S5 J■  ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★
2 @  f3 K% J% ^+ c
) f3 F' ~* z2 b3 [0 M6 _2 k. k* F' T/ p& I
           洛克人 EXE 3 Blue 卡片组合! @% m$ S* a8 G; Q8 f1 d
: I; T# U# l  Y( \. t$ L, G

8 ], S6 n+ E' {英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版+ B; Q3 n1 t; M6 W: f
大家要看日文版的P.A.或详细攻略,点击这里吧!
9 Z- B) t" i, B: `& N# L
====================9 F9 s. B, @1 Y8 A& S
希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol:
# b: s5 T2 N' N" Z: a3 Y! J
5 @: q& W: [( v: ^/ C# p" w4 _以下内容格式如下:
3 Y; Y8 H% K% v4 i$ \/ I
3 {2 ^, t' @" Y编号    名称9 t. S. j. J6 m* E% `2 S1 I
说明) @! P& g# f1 K3 J: _
组合方法
4 V9 a1 K6 d, _: X; n---------------------------------: h  V3 I7 d6 C9 W* v; o) e
01    Z-Connon 1! \+ d6 n9 _# T8 Z. A- a
Unlimited Cannon for 5 sec- Z- w+ [# E+ e  T8 K! T1 \2 x
Cannon A+B+C) }! D+ t" u1 C2 ]  \4 e; Y
Cannon B+C+D8 `; L# D( g0 [- G2 q
Cannon C+D+E$ }& e& c# ?  j. b

1 R3 E  k' f& K5 s2 t; G" [02    Z-Connon 2
+ o- R3 e; o5 i, [Unlimited HiCannon for 5 sec
, Z) v7 F: u" Z+ B9 d: X, c2 EHiCannon H+I+J
5 N. D7 P1 U) F/ v! O! r# THiCannon I+J+K
; Q! {8 Z' h9 O8 m8 hHiCannon J+K+L
0 ?5 `" k3 }5 ?2 J) R2 O3 Z" K/ X- L$ Y5 V4 s+ T
03    Z-Connon 3
. F1 F- O% A5 q$ P" U7 @* G% uUnlimited MegaCannon for 5 sec2 I- i, d. J. M# [# s
M-Cannon O+P+Q. {0 x% l- u8 `, [1 i; w7 R
M-Cannon P+Q+R
9 k6 ^. ]; }0 l7 S2 M+ N! vM-Cannon Q+R+S
( [# Y- F- e" Q
8 x% `! A+ M# m7 f7 {# c5 g04    Z-Punch) n4 w/ m9 E; y# d9 F1 j8 P: k% Z. d
Unlimited GutPunch for 5 sec3 n/ e) |6 f$ X0 p& ]# @
GutPunch B+C+D0 ]6 ]/ A( H6 h* c! i
GutPunch C+D+E
/ `, k; j7 t/ o8 `  O' yGutPunch D+E+F
7 K6 D! H+ V+ W: b$ L: \9 G& b4 J* I
3 [6 C2 ?  U3 ~05    Z-Strght( w1 E% M3 e2 ?& s
Unlimited GutStrgt for 5 sec& T) f- I9 Z0 m3 S+ e* O, R" O; q: k
GutStrgt O+P+Q
: {/ {/ {3 `- R- Z9 C  v) IGutStrgt P+Q+R) _8 q: G% f( ]+ l. L* C! |5 i
GutStrgt Q+R+S
* E, H+ a$ i8 P0 f4 d4 ]/ w; @0 |. o7 O- b& n4 }
06    Z-Impact1 r; M5 g- c7 F- ?) F
Unlimited GutImpct for 5 sec
6 l; ?! z" q6 |' VGutImpact G+H+I+ }  o, H6 x$ z. X2 ]+ y  w% a; O
GutImpact H+I+J
* S; ]9 [2 \- ]+ @2 ?* hGutImpact J+K+L
) R& @$ ~; y$ x# `' s" k
4 F9 J& r7 m$ [% f  }07    Z-Varibl
% a5 z5 n7 c0 z: _* d7 ]Unlimited VarSword for 5 sec
, E. R6 t$ W. u: f, I. u" yVarSwrd B+C+D+ U3 X6 z4 g( ^* B# R- L6 Y
VarSwrd C+D+E
6 t/ o" L" S6 LVarSwrd D+E+F
3 R' l  ]* U1 s$ f" j; L% v0 V2 @
08    Z-Yoyo 1# [+ O* F. O) k
Unlimited Yo-Yo for 5 sec
: P8 d4 D% N8 j; jYo-Yo1 C+D+E* }5 k, j" X  s$ S3 d: a
Yo-Yo1 D+E+F
& Y. |0 X9 w3 SYo-Yo1 E+F+G% R3 c- G# M( k& Q# @: a
: C, ?, g: t, I2 F) m  V. g( `* T
09    Z-Yoyo 2
  M% X: v8 R* N+ `Unlimited Yo-Yo2 for 5 sec
  @: q5 n/ _: ZYo-Yo2 H+I+J' j) l5 T0 ~# J; D2 K; k
Yo-Yo2 I+J+K
  m! P6 I. i$ |% \5 W+ MYo-Yo2 J+K+L
- {4 G' s! n6 R3 f0 x
  v/ D4 M2 w0 V# S10    Z-Yoyo 3% [* b0 ]6 L4 D4 h' v( `# B, b7 }
Unlimited Yo-Yo3 for 5 sec2 r9 E. D/ ^& d% S2 j, Y( M3 V  ~
Yo-Yo3 M+N+O5 \# M5 l  I+ ^/ A- Y) k1 b* T' K
Yo-Yo3 N+O+P6 Y3 ~  J  }1 O/ N
Yo-Yo3 O+P+Q
; x* Z# X& @5 P+ t- u0 {/ U' t& c: Q. N* p
11    Z-Step 1& i2 J) h* ?+ W; |, c% Z
Unlimited StepSwrd for 5 sec
4 I  {3 |4 y2 H8 S* `2 y) e# b6 tStepSwrd L+M+N
: c" X: @  K# TStepSwrd M+N+O
+ t6 [$ i3 D( XStepSwrd N+O+P
6 n+ Z! L7 t' C1 f! Z9 A& e: R9 L; a& i5 q; B
12    Z-Step 2' r3 d$ X' y4 l9 {$ o
Unlimited StepCros for 5 sec0 Y% f: X! K% Y1 Z9 Y
StepCros P+Q+R9 l" q. r, u; j; v
StepCros Q+R+S
3 @& _% K+ B/ q5 i: MStepCros R+S+T
# C$ L0 c) c1 ~
; l( o: _  \( S: p2 s! M13    BubSprd$ h! u3 g: Z. n4 o' J
Attks w/ spreading bubbles!3 M5 R, q, H, T& J$ t
Bubbler  C+D+E
- r  u0 r' g- n/ HBub-V    D+E+F
: H' t( s0 c  S- J7 H  V5 d" VBublSide E+F+G
# O" u1 T4 b3 b) `0 w: U/ }6 [$ @/ KBubbler E + Bub-V E + BublSide E% \) @. P3 x/ y$ H, {' J- p4 q6 s
' |* B1 y6 Y* h
14    HeatSprd9 J0 J; f/ Q) l2 G) |8 X, X
Attks w/ spreading fireball!0 Z2 ?8 ~" [: m
HeatShot H+I+J
  M1 c* F7 P& V6 p  @3 T5 SHeat-V   I+J+K  u, N& Q6 c7 h6 x! H5 ?
HeatSide J+K+L9 Z/ |) ]( z' ^
HeatShot J + Heat-V J + HeatSide J# u) G* O1 X2 z% b/ d

; H! o$ J  E& I  N8 M) L! f; G$ D15    H-Burst
8 [7 [. Z; e+ l0 Y" LCreates a giant explosion
' P5 |0 a: E+ }' B, mSpreader M+N+O
$ s3 z( h' n) N. u/ N5 r) t4 Q1 q% wSpreader N+O+P* A8 Q* h7 I$ Y, v6 L9 X8 I! a% ?/ _
Spreader O+P+Q* v$ C8 {/ I6 y: i9 S' @/ F

% |: p+ i- Y" l  y" M8 v1 m+ I16    LifeSwrd; h, z. c8 x7 Y- B* _: J# _" v8 m
Swings a huge 2×3 sword!
4 k  ~6 e) C5 S5 h& {. tSword E + WideSwrd E + LongSwrd E) g9 {6 r; u4 j0 ?
Sword L + WideSwrd L + LongSwrd L
8 k4 L0 r+ n/ g; Z, Z3 v4 wSword Y + WideSwrd Y + LongSwrd Y' I- \5 u4 f* R' E
' m1 V5 Y5 J- Y8 t  n% b
17    ElemSwrd* G/ H  a/ J# v6 S/ h' b- @/ H
Wide swrd contains 4 elemnts# C6 w# W# L" I# i+ z$ Q
FireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N2 L+ @0 i. ?3 M" p. `8 L9 S8 z
FireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P5 a, {) }2 F; T* z; F

" S) f5 f! W1 c& M18    EvilCut1 E1 n: T5 ]' v2 F5 j
Step up 2 & make 4 atacks: j! I; A- h# x4 t/ ]
StepSwrd P + HeroSwrd P + StepCros P2 \: u/ ]$ v! B

( x2 b$ k& U0 w7 N19    HyperRat9 s6 I, `" ?' m
A giant Ratton charges!0 x( G: C- k. j0 h- p  D9 {( t
Ratton1 A + Ratton2 A + Ratton3 A/ o3 a# [3 m4 z- |
Ratton1 C + Ratton2 C + Ratton3 C
) Q+ y( b/ l7 W" f( u% `. fRatton1 F + Ratton2 F + Ratton3 F
- m6 f3 U, }3 s6 Z9 b9 d7 r7 ~$ O8 i) W
20    TimeBom +5 }; S; I% U  d4 Q, k
Sets Time Bomb in enmy area4 x7 L$ D. B+ S
TimeBomb J+K+L- L* f% {* m8 r5 Q0 h# L, ^
TimeBomb K+L+M
" o5 S+ T2 m/ a- P4 aTimeBomb L+M+N3 X9 ?9 z" I. h7 U) X: D) Q

5 d$ D# |+ n6 b21    GelRain5 j) S9 q9 c/ O# W) k1 f" `
Gel steals squares
$ v1 r  T' D9 {6 I1 LMetaGel1 B+C+D& _; a4 X6 B; n1 T
MetaGel2 E+F+G
" E. b: ^, z: b) }MetaGel3 S+T+U5 X+ e2 {# l  B

, x: s+ {$ P+ r; X. [* S1 D22    EverCrse5 p& f, Q  l/ |
Shield chases enemies
+ s/ N" y1 h9 N! x. o% B/ W+ oCrsShld1 C + CrsShld2 C + CrsShld3 C
4 ~5 x: M6 e/ Z+ O3 l5 w1 LCrsShld1 L + CrsShld2 L + CrsShld3 L3 q  q- b+ ]9 G0 _6 X' U# I" f/ G
$ {, g, T. e. [
23    MomQuake
4 V& x% c2 Y8 |1 p6 W5 W' [Awakens Mother Earth!* A. V1 ~- @- ^  w, d/ I
RockCube * + RockCube * + GodStone S7 u, f) I7 F1 w0 |( _% c% N

) q' r5 }. U9 Z$ l) b24    PoisPhar
1 F9 _' A) R& F+ P2 m! H6 l4 ^Pharaoh generates poison
& c3 q! `, i9 Z: q" }; X; ?1 UPoisMask A + PoisFace A + Anubis A
9 o5 e) A/ J! `; A4 s
  Y  f( b( A8 o6 N  u& F25    BodyGrd
7 l* W$ [# p: r7 m& tBodyguard takes out enemies
4 h( i8 \- L" E7 m( l9 `AntiDmg M + AntiNavi M + Muramasa M
0 ~$ R6 {/ @6 M: Z/ ~
: ^' j* J9 Y9 k1 G# K  d" V+ I26    500Barr5 V6 z+ B. j8 ], Z7 C
Barrier absorbs 500HP dmg9 A: m0 v8 N7 h. b% Y
Barrier E + Barr100 E + Barr200 E
/ V$ ]: o. m/ a! HBarrier R + Barr100 R + Barr200 R9 }4 I! \; T5 ~9 j4 J( ?8 b6 U
+ i# _/ X  V$ o  P/ R' y
27    BigHeart5 b1 q3 w- s1 S2 m- m3 R) q6 Z
Attacks, then heals HP!# h' f: a7 x) v4 }' _  u! ^- U. H
HolyPanl R + Recov300 R + Roll R
( Q) G( B& I# S% n3 {, W0 |HolyPanl R + Recov300 R + RollV2 R5 h. A+ B) f4 k6 Z5 e7 o& ~- b% I
HolyPanl R + Recov300 R + RollV3 R2 B: ?8 i5 x& s* @
0 b% M) d0 [. o
28    GtsShoot
7 V. e6 @1 b3 S- P7 UGutsMan throws MegaMan!
8 W% F% L* [& S8 q; S4 b  I/ IGuard * + DashAtk G + GutsMan G
! P! H$ Q' R( p; kGuard * + DashAtk G + GutsMan2 G5 M5 H' h, s4 e$ z/ i
Guard * + DashAtk G + GutsMan3 G
- Z; R: h# @: D7 O  ]- oGuard * + DashAtk G + GutsMan4 G
( C5 F$ W% P# d- p) a# [" D1 j' `$ Z  s" R
29    DeuxHero; Z$ I, V  e& N2 G7 D
MegaMan & ProtoMan team up!6 x( r9 u. c2 |6 f* w
CustSwrd B + VarSwrd B + ProtoMan B% ^& [  j# Z3 @
CustSwrd B + VarSwrd B + ProtoMn2 B
" o  a+ x" _( lCustSwrd B + VarSwrd B + ProtoMn3 B
+ x' }/ e8 ]- f4 q5 Z. G6 u" C& pCustSwrd B + VarSwrd B + ProtoMn4 B
5 @9 l7 k6 n( [. l
( Z) Z3 a4 K! R7 N! ~30    2xHero
  ~- y" p& \* @6 Y9 t: VMegaMan & ProtoMan Dual atk8 a" P% M* ~. Y8 Y, ^
Slasher B + CustSwrd B + VarSwrd B + ProtoMan B
; W: v4 H7 D; t1 g# g( |. vSlasher B + CustSwrd B + VarSwrd B + ProtoMn2 B, s( L, o2 `6 ]( D& ]$ ]
Slasher B + CustSwrd B + VarSwrd B + ProtoMn3 B, h! T. I$ J  z" {$ `4 h' ]
Slasher B + CustSwrd B + VarSwrd B + ProtoMn4 B5 i$ }3 n+ x6 v. M
. \- _/ X- v- U3 A3 D1 g* i& E5 u8 t- q
31    PrixPowr
" J" w, }/ E$ k! w. @% H0 z3 Navis attack at once!
9 V( E8 D' e' p6 P+ rTeam1 * + Team2 * + KingMan5 K9 n  c' U2 H* w0 {0 W
Team1 * + Team2 * + MistMan5 M
; C7 W1 q- l$ Y! _! ^( E: `Team1 * + Team2 * + BowlMan5 B) _$ Q0 [! [' d& C: a# _

; R/ F! K( Q7 ^32    MstrStyl1 n5 K) a2 i: m& M; I# \
MegaMan unleashes his power2 V( L# q9 i! F, {1 q, X6 @
Salamndr * + Fountain * + Bolt * + GaiaBlad *
; r$ O* I8 V+ C& n' K# B  F3 D& Q9 ^- j& H
StdrdChip (Part 1)7 z6 b1 k5 y+ {% m
┌──┬────┬─┬──┬──┬───┬───────────────┐5 u4 |) Y2 H, e& u( G9 {( H
│编号│名称  │MB│攻击│属性│稀有度│说明             │4 R1 j$ G# K3 p! v
├──┼────┼─┼──┼──┼───┼───────────────┤1 F9 p- V" {5 K2 i5 v" [) a4 Q
│1  │Cannon │12│40 │  │*   │Cannon to attack 1 enemy   │
# G. H; Y; m5 l+ Z' d+ n) D4 |0 V│2  │HiCannon│24│60 │  │**  │Cannon to attack 1 enemy   │
% p9 q, m& q  X# d│3  │M-Cannon│36│80 │  │***  │Cannon to attack 1 enemy   │
5 C/ Y% h3 {& A│4  │Airshot1│4 │20 │  │*   │Knocks enemy back 1      │) ]7 k8 g+ |% n. p( ]: V
│5  │Airshot2│12│30 │  │**  │Knocks enemy back 1      │1 O( L1 U# i* [
│6  │Airshot3│18│40 │  │**  │Knocks enemy back 1      │; b0 g& M1 K+ w: f
│7  │LavaCan1│34│90 │Fire│*   │Fires lava fr. area      │1 q3 {# H" }. F5 J* X/ u3 B# q
│8  │LavaCan2│42│120 │Fire│**  │Fires lava fr. area      │
% G+ ^4 e; w1 @2 o- A+ \; T. L  j│9  │LavaCan3│60│150 │Fire│***  │Fires lava fr. area      │
9 F  h* K, W; ~4 V│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area   │
: Q, V' }; n: i! m4 c  q│11 │ShotGun │8 │30 │  │*   │Explodes 1 square behind   │
2 Y/ }! P- z/ H# U: G8 A5 k│12 │V-Gun  │8 │30 │  │*   │Explodes 2 diag. squares   │; O  K) S6 @# e; F" }/ q; }
│13 │SideGun │8 │30 │  │*   │Explodes up, down on hit   │
4 Z' Y2 O& R* u1 A9 C│14 │Spreader│16│30 │  │**  │Creates a large explosion   │
) `, b6 [% a) f; Y; q│15 │Bubbler │14│60 │Aqua│*   │Explodes 1 square behind   │
1 X! z7 m4 @" X) M6 n7 B! C│16 │Bub-V  │22│60 │Aqua│*   │Explodes 2 diag. squares   │) R) L3 v) x' |; A5 L
│17 │BublSide│30│60 │Aqua│**  │Explodes up, down on hit   │
, H3 p3 o7 {' q│18 │HeatShot│16│40 │Fire│***  │Explodes 1 square behind   │8 N  f/ N( p% ~4 ]% l% C
│19 │Heat-V │24│40 │Fire│*   │Explodes 2 diag. squares   │
2 M' t! V, I! ^' n' Q│20 │HeatSide│32│40 │Fire│**  │Explodes up, down on hit   │% ~* S: O5 `" ]
│21 │MiniBomb│6 │50 │  │***  │Throws a bomb 3 squares    │
) r7 H/ m) ]2 y9 s│22 │SnglBomb│12│50 │  │*   │Throws a big bomb 3 squares  │
7 J! H- v7 f+ D! x│23 │DublBomb│24│50 │  │*   │Throws 2 big bombs 3 squares │) k* P! d. N( Q: D" \; h# q3 `- g
│24 │TrplBomb│36│50 │  │**  │Throws 3 big bombs 3 squares │
% E9 I& N7 s. h: P0 \, n; L( i' |│25 │CannBall│33│160 │  │***  │Breaks 3rd panel ahead    │
4 r2 r! d2 Y$ I7 Q' W│26 │IceBall │18│120 │Aqua│***  │Freezes 3rd sqr. ahead    │
8 w) N" Y. ~! h* J) J0 G│27 │LavaBall│20│140 │Fire│***  │Shoot lava 3rd sq. ahead   │
7 ^: @: j  D9 q: m  f& a7 r│28 │BlkBomb1│60│120 │Fire│**  │Firebomb hits 3rd sq ahead!  │2 ~; |: N- Z. c5 z8 D4 X6 d$ }& C! j
│29 │BlkBomb2│70│170 │Fire│***  │Firebomb hits 3rd sq ahead!  │7 ]  _1 ~! m/ u
│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead!  │. }* t" H7 g! T5 s$ \. P& h9 D
│31 │Sword  │10│80 │  │*   │Cuts enmy in front! Range: 1 │
' @1 q" p4 m' {: w, I1 y  J2 G8 w* Y│32 │WideSwrd│16│80 │  │**  │Cuts enmy in front! Range: 3 │2 B/ s( L* N: x8 E
│33 │LongSwrd│24│80 │  │***  │Cuts enmy in front! Range: 2 │! S* ]5 |7 B4 m6 t  ~3 y( c
│34 │FireSwrd│20│150 │Fire│***  │Fire: Cuts fwd 3 squares   │& Q  F# Y4 ]6 s0 ^$ {& a  P
│35 │AquaSwrd│25│150 │Aqua│***  │Water: Cuts fwd 3 squares   │9 H$ M# g% R5 \1 X* ?
│36 │ElecSwrd│23│130 │Elec│***  │Elec: Cuts fwd 3 squares   │
& i& c$ ~; S2 H- B$ B│37 │BambSwrd│18│140 │Wood│***  │Wood: Cuts fwd 3 squares   │
5 `6 Y# f: ?  D6 B│38 │CustSwrd│21│????│  │***  │Cust Gauge = Atk Str     │# D: B8 e9 r; R; w/ V) @
│39 │VarSwrd │68│160 │  │**** │A magical shifting sword   │
, P# \$ d; W" e$ G  o+ F/ ~│40 │AirSwrd │30│100 │  │***  │Wide swrd with air attack!  │. K- F0 g6 c8 I
│41 │StepSwrd│43│130 │  │**** │2 steps, then uses wide swrd │
" n) O0 M/ Q3 t  V7 e6 _│42 │StepCros│74│130 │  │**** │2 steps, then uses cross atk │
0 \1 d2 \  u4 N3 z9 O% M│43 │Slasher │12│240 │  │***  │Cut while A button is held!  │2 N; P* a  H4 o, [
│44 │ShockWav│10│60 │  │*   │Shock through enemies     │: ?4 z9 q2 a% d: I! {& ~& b
│45 │SonicWav│26│80 │  │**  │Shock through enemies     │, ]; M/ Y7 h0 Y7 v, f; h- {! |8 [
│46 │DynaWave│42│100 │  │***  │Shock through enemies     │# `" ?) @1 F& ]0 M% ?9 z9 Y
│47 │BigWave │82│190 │  │**** │Shck wave cracks panels    │
3 F9 m6 z9 ~) Z$ H. K$ s│48 │GutPunch│14│80 │  │*   │Punch pushes 1 square     │. a8 f4 w" D1 m% p* C
│49 │GutStrgt│30│100 │  │**  │Punxh 2 square range     │
) r0 x8 q/ Q3 ]. i+ y│50 │GutImpct│50│160 │  │***  │Punch pushes 1 square     │! \' S6 y1 j, `+ O6 h9 w+ Y
│51 │DashAtk │11│90 │  │*   │Dash through enemies!     │
" ?) t: Y: }' O  v3 b2 K6 E│52 │Burner │15│130 │Fire│***  │Envelops you in flame!    │2 z: b) u- |: u
│53 │Condor │44│180 │  │**** │Chrge atk pierces enemies   │/ H& {& V' l, f  I( e& l4 |
│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape!   │
& g4 ]: L5 Z$ O$ {7 Z│55 │Zapring1│8 │20 │Elec│*   │Pralyzing electric ring atk! │
3 Y1 E( T: O! Q8 Z4 ^0 b  R│56 │Zapring2│18│40 │Elec│**  │Pralyzing electric ring atk! │
' i4 S) c9 R% Z+ d│57 │Zapring3│28│60 │Elec│***  │Pralyzing electric ring atk! │
; Q" |- s, ^# Q- B; x* d: }. @& e│58 │IceWave1│14│80 │Aqua│*   │Creates a 2 sq wide ice wave! │
* {% J3 k( J9 g( I# n9 u, b│59 │IceWave2│22│100 │Aqua│**  │Creates a 2 sq wide ice wave! │
# z. |3 x& z0 I+ V' `9 R. R│60 │IceWave3│30│140 │Aqua│***  │Creates a 2 sq wide ice wave! │
; U0 r9 A' h& s8 j│61 │Yo-Yo1 │72│40 │  │*   │3-square yo-yo attack!    │. A5 C0 W) t( d0 }2 T: S1 {5 B
│62 │Yo-Yo2 │80│50 │  │**  │3-square yo-yo attack!    │
/ Y$ M; z: W9 |/ ]0 S│63 │Yo-Yo3 │88│60 │  │***  │3-square yo-yo attack!    │3 g# ]+ L$ ?4 B8 |
│64 │AirStrm1│26│50 │  │*   │Creates 3 whirlwinds     │4 @5 Z! G3 @7 U5 @
│65 │AirStrm2│35│60 │  │**  │Creates 3 whirlwinds     │
1 d3 z; i; G# @2 q9 v: Q│66 │AirStrm3│44│70 │  │***  │Creates 3 whirlwinds     │4 d5 ^) i  ~/ b' |4 ~" `: L
│67 │Arrow1 │40│100 │Elec│*   │Bee fly diagonal paths    │, r; v! g- A( c1 |3 q/ \+ d; \) u
│68 │Arrow2 │60│130 │Elec│**  │Bee fly diagonal paths    │" W8 L# y4 z% S
│69 │Arrow3 │80│160 │Elec│***  │Bee fly diagonal paths    │
' f. |8 m) h6 R, `' k│70 │Ratton1 │14│80 │  │*   │Crawling rat, turns once   │
4 c0 a3 o4 X! a' K* V│71 │Ratton2 │24│100 │  │**  │Crawling rat, turns once   │
: s. R* ]% }, }8 c! {% E2 ^4 K/ ?│72 │Ratton3 │34│120 │  │***  │Crawling rat, turns once   │
- G5 K; e& G1 e; H│73 │FireRatn│35│230 │  │***  │Activates when hit w/fire!  │% S; j; R7 }3 }5 l2 L& J+ s
│74 │Wave  │60│80 │Aqua│***  │Creates a wave that moves 3 sq│
' M$ A9 L  {  U7 a8 w9 T" M│75 │RedWave │72│90 │Fire│***  │Creates a 3 sq wave of lava  │
4 v7 }9 n3 }& [│76 │MudWave │84│100 │Wood│***  │Mud wave advances 3 squares  │
( M$ o6 S9 @: B! b- p  X3 U│77 │Tornado │18│20 │  │**  │An 8-hit tornado 2 ahead   │
" L: O4 U6 b. D│78 │Spice1 │22│80 │Wood│*   │Dangerous powder on all grass │; B# ~) h# I' e- j# I  ~5 W
│79 │Spice2 │34│110 │Wood│**  │Dangerous powder on all grass │
. ^; F: D4 E) W9 O' @0 h│80 │Spice3 │46│140 │Wood│***  │Dangerous powder on all grass │( `9 J1 O$ d( `
│81 │Shake1 │34│90 │  │*   │Vertical shaking 3 sq ahead  │" ?( s: W$ t$ L3 @) E% ]0 U
│82 │Shake2 │40│110 │  │**  │Vertical shaking 3 sq ahead  │  l9 W. Y$ J  e+ t2 O, ^
│83 │Shake3 │50│140 │  │***  │Vertical shaking 3 sq ahead  │
1 }, V6 M- R; X1 ~: h│84 │NoBeam1 │66│200 │  │**  │Fires if something behind   │8 Q& e, o5 R: l, Q" i
│85 │NoBeam2 │77│260 │  │***  │Fires if something behind   │6 m4 V( U- ?: g$ t6 [6 T
│86 │NoBeam3 │88│300 │  │**** │Fires if something behind   │4 F/ ~- e: F, n% ^4 R6 r3 u5 C
│87 │Hammer │16│100 │  │**  │Hammer smashes front!     │
2 ]) O! {4 d, V% v0 `9 V│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward   │9 y7 f6 u( k- D" @+ Z/ J5 [# s
│89 │Rope1  │45│50 │Wood│*   │Entwines adjacent enemies!  │
5 D: D% Z9 Q; x! o* [$ R4 I│90 │Rope2  │55│70 │Wood│**  │Entwines adjacent enemies!  │+ M( M) S3 E  g% [/ }" x- v+ v1 G' r
│91 │Rope3  │65│90 │Wood│***  │Entwines adjacent enemies!  │7 Q' N1 o; ~8 {2 ~. E
│92 │Boomer1 │15│60 │Wood│*   │Boomerang encircles field   │
8 C6 C% i- b: Q) H1 B/ u, A, L│93 │Boomer2 │22│80 │Wood│**  │Boomerang encircles field   │
. X# Y+ `8 t/ D│94 │Boomer3 │30│100 │Wood│***  │Boomerang encircles field   │" o2 M0 g$ S, U1 j
│95 │PoisMask│30│  │  │*   │Poison area w/ A button!   │6 Y) [$ z% V) }+ U
│96 │PoisFace│38│  │  │**  │Spread poison w/ A button!  │
* X! i$ h8 b' _$ I% u- c2 T" P/ h│97 │RockArm1│23│100 │  │*   │Paralyzes enemy w/ erthquake │6 n) P) L0 U& F( O% R- |
│98 │RockArm2│35│150 │  │**  │Paralyzes enemy w/ erthquake │
' T2 B/ p/ `7 `" g( a3 l+ v/ w, O│99 │RockArm3│47│200 │  │***  │Paralyzes enemy w/ erthquake │( N- ]7 Y2 n3 `" C, r0 ~( W4 S( q8 [% q
│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│3 q" P% V0 t- b1 n! {9 y
└──┴────┴─┴──┴──┴───┴───────────────┘
8 a1 M8 ~: B& M% p6 o6 n/ g- t  k7 q* d) p; U6 [* z3 _
StdrdChip (Part 2)0 a5 ~& a2 m" ^# @& s
┌──┬────┬─┬──┬──┬───┬───────────────┐
; l0 ^+ D( ?2 e1 a% V; \6 B│编号│名称  │MB│攻击│属性│稀有度│说明             │! q) S/ g( p) M7 U" l% O' F
├──┼────┼─┼──┼──┼───┼───────────────┤4 M' x2 q# D# O# C# y
│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│
4 {% Y' Y4 W+ S3 B4 A% w7 i│101 │CrsShld2│33│210 │  │**  │Guard, and bite into the enemy│. [  m0 w8 v0 L* K' v
│102 │CrsShld3│41│260 │  │***  │Guard, and bite into the enemy│+ ]# s8 b8 K7 j% f
│103 │Magnum1 │35│120 │Fire│*   │Cursor destroys panel!    │" ^$ {3 q4 R. m4 N- i6 p" ^2 e' Z! K6 j
│104 │Magnum2 │55│150 │Fire│**  │Cursor destroys panel!    │
' U, U. t$ Q3 O( D1 j' N2 b│105 │Magnum3 │75│180 │Fire│***  │Cursor destroys panel!    │
! |( f! |6 R& T: J$ |/ q│106 │Plasma1 │14│30 │Elec│*   │Launches electric attack   │
  o* K- o  E' D# C3 r│107 │Plasma2 │26│60 │Elec│**  │Launches electric attack   │  r) Q5 A) S' i2 P2 F- z
│108 │Plasma3 │34│90 │Elec│***  │Launches electric attack   │
, N% Q) f: Z- R0 {5 [( C│109 │RndmMetr│28│100 │Fire│***  │Meteors smash enemies!    │' G: I) y0 v' U0 G
│110 │HoleMetr│48│100 │Fire│***  │Meteors smash into sq     │$ _7 |# b+ u$ A3 m
│111 │ShotMetr│38│100 │Fire│***  │Meteors shoot out forward   │
# L# t. j' h# u8 O9 H6 G! g- d' Z1 N│112 │Needler1│32│30 │  │*   │Advance w/ A, stop to attack │
8 g0 y; I2 n2 o& `+ l! P7 W│113 │Needler2│52│40 │  │**  │Advance w/ A, stop to attack │% o% Q6 `% U/ Q, X7 F  l5 i
│114 │Needler3│72│50 │  │***  │Advance w/ A, stop to attack │
! N; B$ S7 [, D1 \9 W0 \│115 │Totem1 │29│100 │Fire│*   │Creates a totem to blow fire │
" O1 ^% N% p" \; ^$ m│116 │Totem2 │38│140 │Fire│**  │Creates a totem to blow fire │
% Y3 x! ^7 V8 K│117 │Totem3 │47│180 │Fire│***  │Creates a totem to blow fire │) z% q* G- o7 b* Y5 c
│118 │Sensor1 │62│100 │Elec│***  │Sensor to watch sq ahead   │4 {- V5 T* W' f
│119 │Sensor2 │70│130 │Elec│***  │Watch sq ahead or diagonal  │0 Y3 }! F; S2 h
│120 │Sensor3 │72│130 │Elec│***  │Watch sq ahead or diagonal  │
; k" O" ?+ _1 v- I, X4 w8 C. ?9 J│121 │MetaGel1│18│90 │Aqua│*   │Gel atk steals a panel!    │( ~: ^; q: x- f2 Y7 |
│122 │MetaGel2│28│130 │Aqua│**  │Gel atk steals a panel!    │
# ~$ q0 f  {' F" S│123 │MetaGel3│38│170 │Aqua│***  │Gel atk steals a panel!    │) B6 c5 T! J  i" z: n2 ?8 y
│124 │Pawn  │44│90 │  │***  │Attack by pressing A button  │5 x' @2 I4 L* Q( |
│125 │Knight │64│150 │  │***  │Jumps fwd and attacks     │8 n/ u5 A2 |2 V7 c: N& j
│126 │Rook  │30│  │  │***  │Protects you from attacks   │
6 R' S% }  m8 s8 A│127 │Team1  │16│10 │  │**  │Powers up when ally is hit  │  U, `9 J; P! P: u) V' H  P
│128 │Team2  │20│  │  │**  │Ally's HP recovered if hurt  │
/ J' o5 o  [0 d1 L8 f+ _7 D│129 │TimeBomb│32│150 │  │***  │An area-wide time bomb    │
9 i# D/ P+ E2 I" J5 A│130 │Mine  │16│300 │  │***  │Places a mine in enmy area  │5 B4 S! Z9 @6 M/ x2 P$ W, F: q, |
│131 │Lance  │46│130 │Wood│***  │Lances through back line   │; X3 r8 A" G* ?6 r, C* d
│132 │Snake  │20│40 │Wood│***  │Snake from hole in area    │& k% S- f9 n. J$ J2 \# k0 T2 b. u
│133 │Guard  │5 │  │  │*   │Repels enemy's attack     │1 y# Q, j! R  y% X. b3 A
│134 │PanlOut1│4 │  │  │*   │Destroys 1 panel in front   │- y  y. N2 G0 Q5 i
│135 │PanlOut3│7 │  │  │*   │Destroys 3 panels in front  │0 g3 n, ?7 n: Z7 ^: b; v
│136 │PanlGrab│10│  │  │*   │Steals one enemy square!   │
* g( u6 p- w1 P0 J( I0 e3 i" I" g│137 │AreaGrab│15│  │  │**  │Steals left edge from enmy  │
5 U. k/ x+ r/ ~3 ?) c9 l9 ^& {& y% @- C│138 │GrabBack│10│40 │  │***  │Retaliate stolen panels!   │$ F! Q. s! m0 C3 k8 L" ]- v& I
│139 │GrabRvng│30│80 │  │**** │Retaliate stolen panels!   │) |( h, {( l; r! Y9 N( p
│140 │RockCube│9 │  │  │*   │Places a rock cube in front  │
" B0 L& [- F3 z; g. `│141 │Prism  │60│  │  │***  │Prism fires randomly     │
$ M, d' P8 B/ Q5 j3 y" l│142 │Wind  │14│  │  │*   │Windbox blows at enmy area  │6 u' \  d$ N% m7 ^
│143 │Fan   │14│  │  │*   │Vacuum pulls enemies     │5 t8 @) b/ a% g) ]: p
│144 │Fanfare │32│  │  │***  │Take no damage for a while  │  f8 T! X6 s  b. R( P' ~+ P
│145 │Discord │38│  │  │***  │Confuses enemies w/ music   │0 d2 F/ X, }! m% ?4 a" J' h4 ]. h
│146 │Timpani │42│  │  │***  │Paralyzes enemies w/ music  │0 U! |, d. N+ h5 E  |  A# J1 C
│147 │Recov10 │5 │  │  │*   │Recovers 10HP         │; i4 E. f9 |# |  d/ z$ D
│148 │Recov30 │8 │  │  │*   │Recovers 30HP         │8 R- _9 r  k1 m; h
│149 │Recov50 │14│  │  │**  │Recovers 50HP         │& w( a1 t! D% M( b3 L! T
│150 │Recov80 │20│  │  │**  │Recovers 80HP         │7 z- S! b2 c$ _$ E: w  y( }0 l& u
│151 │Recov120│35│  │  │***  │Recovers 120HP        │) G$ L5 o5 h. }5 n# }; p
│152 │Recov150│50│  │  │***  │Recovers 150HP        │% L( ~4 g1 W. f" m1 `$ Y7 |+ R) S* w
│153 │Recov200│65│  │  │**** │Recovers 200HP        │
( \/ b( n  u* X# Q; h3 M│154 │Recov300│80│  │  │**** │Recovers 300HP        │9 W* I* a, M- }0 e) l1 y
│155 │Repair │8 │  │  │*   │Fix your area's panels    │
# q8 ]# W  ]# g6 @& r4 ~│156 │SloGauge│20│  │  │***  │CustGauge slows down in battle│
$ O; R& B6 M0 z; d4 C│157 │FstGauge│40│  │  │***  │CustGauge speeds up in battle │
# @1 v4 d2 ~2 K: w/ L7 e│158 │Panic  │14│  │  │***  │Confuses enmies if you are  │( i  d, B* @6 @0 X5 R3 S( ~* P4 f
│159 │Geddon1 │10│  │  │***  │Cracks all panels!      │
; W1 `- G! h6 c" {: N7 T│160 │Geddon2 │50│  │  │**** │Breaks all empty squares!   │
& ?  N4 Z9 P; i" L3 N: _│161 │Geddon3 │90│  │  │**** │Turn all panels to swamp!   │
/ g) N1 [# B9 j: m* ^' a9 i  ^│162 │CopyDmg │18│  │  │***  │Duplicate damage on 2nd enemy │2 w+ l' S! f7 }+ [  x- o
│163 │Invis  │11│  │  │***  │Invisible for a while     │: i0 P9 o$ J% Q: T+ I
│164 │Shadow │60│  │  │***  │Only swrd attack hurt you   │
) S; c* W: L0 g4 M* z5 p' B│165 │Mole1  │28│  │  │*   │Attacks fr. under ground!   │9 P" ]1 Z0 v6 K; e! P. T' |
│166 │Mole2  │35│  │  │**  │Attacks fr. under ground!   │
. G. l, Z5 x' o+ ^$ ^+ }$ F1 U) A│167 │Mole3  │42│  │  │***  │Attacks fr. under ground!   │
& _+ V1 M: H' C7 g│168 │AirShoes│26│  │  │***  │Can stand on empty squares  │, y! L8 B# f6 A8 K
│169 │Barrier │7 │  │  │*   │Nullifies 10HP of damage!   │
- o  J8 o" V5 a$ P│170 │Barr100 │25│  │  │**  │Nullifies 100HP of damage!  │
2 F9 _" d/ u) T) D│171 │Barr200 │50│  │  │***  │Nullifies 200HP of damage!  │8 H% L3 `- @+ i# @3 T) c
│172 │Aura  │55│  │  │***  │Repels attacks under 100   │1 E/ l) G9 |2 N$ z2 l! S7 ]5 \
│173 │NrthWind│43│  │  │**** │Wind removes auras, etc    │, L" y2 J' \8 [+ R7 y% y- P
│174 │Mettaur │30│????│  │***** │Summons a Mettaur to fight!  │
, G' g7 H3 r3 u+ }3 o│175 │Bunny  │32│????│Elec│***** │Summons a Bunny to fight!   │3 T& w6 ^! c; Z& S7 q  A1 X
│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight!  │
* F6 R/ w0 }- y5 b; K/ t2 g) k2 k0 [│177 │Swordy │30│????│  │***** │Summons a Swordy to fight!  │
5 t* G1 f0 D3 v- N: d│178 │Jelly  │46│????│  │***** │Summons a Jelly to fight!   │
: N0 m& q( i+ u) s; c│179 │Mushy  │38│????│Wood│***** │Summons a Mushy to fight!   │
2 {* }. n2 X6 S, M3 I│180 │Momogra │38│????│  │***** │Summons a Momogra to fight!  │$ e  a$ [5 d" i6 Z# v9 F
│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │
0 g! J" H9 V- K/ k3 h' ]* ?3 {, B│182 │Scuttlst│52│????│  │***** │Summons a Scuttlest to fight! │
  \, t7 S! D5 W│183 │Hole  │55│  │  │**** │Open hole to dark world    │
% _: X* c7 V2 E3 D& J" H9 s│184 │HolyPanl│14│  │  │**  │Creates a holy pnl in front  │$ N9 \# |4 _) y6 V
│185 │LavaStge│22│  │  │***  │Changes all panls to lava   │
" W& q/ {4 a- e4 P; [' t( L) c, W│186 │IceStage│20│  │  │***  │Changes all panls to ice   │$ T) k7 H. P9 O) ^+ T
│187 │GrassStg│10│  │  │***  │Changes all panls to grass  │
/ r. D  P5 P. h- l- w1 s│188 │SandStge│18│  │  │***  │Changes all panls to sand   │% `7 v* ]+ O% P# J: g! h- V# Q
│189 │MetlStge│26│  │  │***  │Changes all panls to metal  │$ ]% _  s) p, Z
│190 │Snctuary│54│  │  │**** │Change own panls to holy   │% I# A- b& f$ ]& I+ b" ?
│191 │AntiDmg │45│100 │  │***  │Sets trap & throws stars!   │% y/ p- g% V, @* o& l
│192 │AntiSwrd│68│100 │  │***  │Retaliate for sword damage  │
! p5 \' j2 i) p3 W: I5 t9 ]% ~│193 │AntiNavi│60│  │  │**** │Take the enemy's Navi away  │- E! n( J' D# ^6 h' V
│194 │AntiRecv│73│  │  │***  │Punish recovery of HPs!    │; `8 j! A7 m8 ^$ N( b  ]6 j5 Z% e
│195 │Atk+10 │4 │  │  │*   │+10 for selected atk chip   │) C; e% [7 ]. |# ?
│196 │Fire+30 │20│  │  │**  │+30 for Fire atk chip     │
$ b% b6 p9 Q( W0 i+ D│197 │Aqua+30 │21│  │  │**  │+30 for Aqua atk chip     │' s* K6 w% W+ [1 U0 K- B4 Z/ U0 S8 u8 ?. k
│198 │Elec+30 │23│  │  │**  │+30 for Elec atk chip     │# k$ n* @2 S8 o
│199 │Wood+30 │26│  │  │**  │+30 for Wood atk chip     │
% F8 r0 `, K+ b2 S9 v* S: w│200 │Navi+20 │34│  │  │**  │+20 for selected Navi chip  │
/ u3 i5 V$ X0 Y6 @. s6 o+ z; Y└──┴────┴─┴──┴──┴───┴───────────────┘
* J& V, @3 ~2 I8 O! o" b3 r
' P) ~* j' S5 @$ j4 j1 P5 F( y/ ^$ U  R1 C! p: T" u6 }$ z- R
Mega Chip
9 ^  W% f% d2 }) k  x/ e┌──┬─────┬─┬──┬──┬───┬───────────────┐$ U! L, U; t+ F, j9 t& S# D
│编号│名称   │MB│攻击│属性│稀有度│说明             │- j0 ~6 u. j" r
├──┼─────┼─┼──┼──┼───┼───────────────┤
, {) F5 k% e! w4 x* R& k5 e$ h$ _│1  │Muramasa │74│????│  │***** │Power = amount of HP lost!  │' Y0 Q& I  K- \! B$ s
│2  │HeroSwrd │65│180 │  │**** │Legendary swrd cuts 3 sq!   │$ x$ e+ L  Y! A4 G+ O6 _
│3  │ZeusHamr │90│250 │  │***** │Damages anyone on a panel   │
& |) h6 _, y" ~6 m+ T6 X│4  │StandOut │22│220 │Fire│***  │Heat: Send Fire into hole   │
! m5 f& x" d" z4 ^: |4 t& j│5  │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole   │6 v+ c! Y% J* }: [$ E
│6  │WatrLine │18│180 │Aqua│***  │Water: Draw wter from hole  │+ J7 q! L& l; S) @4 |& W& u; T
│7  │Fountain │48│240 │Aqua│***  │Water: Draw wter from hole  │/ [1 |8 N# b& |( Q' h
│8  │Ligtning │30│160 │Elec│***  │Elec: Dmgs object & area   │
9 T* j* `% f; L' {; Y  J│9  │Bolt   │52│210 │Elec│***  │Elec: Dmgs object & area   │+ I! n& A( x7 ?
│10 │GaiaSwrd │28│100 │Wood│***  │Wood: Take power frm next chip│
. w& P8 F+ m! L' u- E/ r│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│9 d" ~4 `: V2 v$ T5 _6 T8 t
│12 │Meteors  │86│40 │Fire│**** │Drop many meteors on enemy  │' E7 Z) N6 S& b) g% n: N1 h. b& F
│13 │Guardian │82│  │  │***** │Statue punishes when hit   │
/ ~; D% E& z9 O+ p+ A/ ^1 B│14 │Anubis  │90│  │  │***** │Anubis poisons enemies    │
% ]/ C" A# n$ Q  U( _8 x│15 │Godstone │66│150 │  │**** │Summons a GodStone from hole │- r, A3 \" n+ m
│16 │OldWood  │72│100 │Wood│**** │Summons OldWood from hole   │- J4 r0 V1 p, T
│17 │Jealousy │64│100 │  │***  │More dmg if enemy has chips  │( P- x/ m, d  A9 E1 t
│18 │Poltrgst │58│  │  │***** │Objects thrown at enemies!  │
) l$ m  Q2 y, P+ }$ F& W, \│19 │LifAura  │77│  │  │**** │Repel all attacks under 200  │
' Q7 k2 o6 p. R0 J+ `* g7 C│20 │FullCust │10│  │  │***  │CustGauge instantly refills! │
7 A3 @  t$ K, _) A2 m: N4 f│21 │Atk+30  │50│  │  │***  │+30 for selected atk chip   │1 [8 T) U) u: T7 A: s
│22 │Navi+40  │60│  │  │***  │+40 for selected Navi chip  │# a* o7 N. p8 l
│23 │Roll   │10│20 │  │***  │Attack an enemy, heal you   │
) D8 b' A3 b0 J+ a8 v, T: Y, [│24 │RollV2  │22│30 │  │**** │Attack an enemy, heal you   │
# ~4 g: j# j1 O/ Q, M0 T& d; k│25 │RollV3  │34│40 │  │***** │Attack an enemy, heal you   │; ~1 t# _' h. A2 Q$ |4 g
│26 │GutsMan  │15│50 │  │***  │Sneaks up to smash panels   │4 V, ^. y1 N" B. b6 v
│27 │GutsManV2 │41│70 │  │**** │Sneaks up to smash panels   │
; z/ u5 C7 g2 L% c& \│28 │GutsManV3 │57│90 │  │***** │Sneaks up to smash panels   │
$ r/ r8 N$ W7 g" O│29 │GutsManV4 │63│100 │  │***** │Sneaks up to smash panels   │5 I. b4 w6 _) t4 H
│30 │ProtoMan │68│160 │  │***  │Moves in to slice the enemy  │
, e8 g. G4 ~; |; T! n│31 │ProtoMnV2 │76│180 │  │**** │Moves in to slice the enemy  │
, T7 D0 E6 U! J) b7 J' L│32 │ProtoMnV3 │82│200 │  │***** │Moves in to slice the enemy  │# [# N3 D& W8 c0 t5 p) s. ]( }: I, U
│33 │ProtoMnV4 │90│220 │  │***** │Moves in to slice the enemy  │
7 j' C8 ?+ |2 |8 S! m6 x# ]% v│34 │FlashMan │39│50 │Elec│***  │Flash atk paralyzes enemy   │
  B5 l- }9 I+ r, G" P│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy   │8 p5 z. i* N$ F2 i' K& }
│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy   │+ H) \0 ^" E! _, H+ _7 k0 N
│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy   │
1 ^5 N6 {7 V1 s│38 │BeastMan │38│40 │  │***  │Claw atk 3 squares ahead!   │
0 ^& E) T( g6 g/ c│39 │BeastMnV2 │60│50 │  │**** │Claw atk 3 squares ahead!   │/ C4 b" @! i/ j) S% W/ `
│40 │BeastMnV3 │68│60 │  │***** │Claw atk 3 squares ahead!   │
( C, O' x1 E" y0 }" Y3 m" P│41 │BeastMnV4 │76│70 │  │***** │Claw atk 3 squares ahead!   │8 ^3 _( [: n1 P4 y$ b4 O
│42 │BubblMan │50│20 │Aqua│***  │Fires several AquaShots    │0 |3 Q1 m" b' f# z# y
│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots    │
4 \! f' X# Q, c% z& L5 L│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots    │
: k9 M8 ]- K5 ~│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots    │) B: R6 j* R6 v0 j9 d4 E
│46 │DesrtMan │32│120 │  │***  │Launches fists at enemies!  │3 F0 t0 d/ [! N* |5 b
│47 │DesrtMnV2 │52│140 │  │**** │Launches fists at enemies!  │
1 v5 z: i, N3 t2 l; H│48 │DesrtMnV3 │64│160 │  │***** │Launches fists at enemies!  │! H0 |6 F4 w  {% V
│49 │DesrtMnV4 │72│180 │  │***** │Launches fists at enemies!  │/ o- R7 O& ]" A* d
│50 │PlantMan │60│20 │Wood│***  │Vines harm all enemies!    │7 L; Y9 U2 U7 a! g1 j; P
│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies!    │
" X+ f! {# F& u9 p9 b. P0 J# G│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies!    │
9 R3 F- \: r: D* A/ H5 ^$ W& K│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies!    │
; e3 n- h6 S. u* {7 X+ N' d* j  r+ X$ G│54 │FlamMan  │32│120 │Fire│***  │Flames burn all enemies!   │
' S8 a: O+ N' c3 F8 @│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies!   │7 B- H7 L* L7 X: Q3 T) I% i, _
│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies!   │. L4 Q0 n; u2 w5 x% O+ _9 M( w3 e
│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies!   │
% R+ D. I' N2 p2 u2 S) @* _│58 │DrillMan │66│70 │  │***  │3 drills fly at enemies!   │
2 g- w- f2 c6 C3 C1 {0 u$ h│59 │DrillMnV2 │70│90 │  │**** │3 drills fly at enemies!   │: \) u8 M1 d! `! n- ~0 [3 U& u
│60 │DrillMnV3 │74│110 │  │***** │3 drills fly at enemies!   │9 j  V9 I6 }5 _( c3 i
│61 │DrillMnV4 │78│130 │  │***** │3 drills fly at enemies!   │7 [& Q! L8 E1 O2 d
│62 │MetalMan │40│100 │  │***  │Iron fist smashes 1 square!  │$ s% D' H$ V& J* r  q9 E
│63 │MetalMnV2 │60│130 │  │**** │Iron fist smashes 1 square!  │% `1 e6 [7 s  X0 Q5 v2 S! A  e6 r
│64 │MetalMnV3 │70│160 │  │***** │Iron fist smashes 1 square!  │9 ?; G6 r/ X" R& ?+ W/ D/ Q# ]8 e
│65 │MetalMnV4 │80│190 │  │***** │Iron fist smashes 1 square!  │3 I' H: H) C9 e; {) m
│66 │KingMan  │36│140 │  │***  │Move up 3 square & 4-way hit │
. g4 ]+ e3 U( [+ A3 o. q3 Q│67 │KingManV2 │48│170 │  │**** │Move up 3 square & 4-way hit │+ p5 x- p. Z" n7 s/ b; ?! S" D
│68 │KingManV3 │60│200 │  │***** │Move up 3 square & 4-way hit │7 r" a) M' m. |9 d; a
│69 │KingManV4 │72│240 │  │***** │Move up 3 square & 4-way hit │& m7 }5 K  f$ p
│70 │MistMan  │68│90 │  │***  │Appears from mist & attacks  │
- h2 _! O5 \& q│71 │MistManV2 │71│110 │  │**** │Appears from mist & attacks  │
8 f- n1 q4 h" b! n/ \7 A│72 │MistManV3 │74│130 │  │***** │Appears from mist & attacks  │1 y7 L2 T* F1 d* l6 S; J
│73 │MistManV4 │77│150 │  │***** │Appears from mist & attacks  │) H! L* z3 \+ k+ S1 H% \
│74 │BowlMan  │80│100 │  │***  │Lines up pins for a strike!  │
. g. }( F1 }/ w; [│75 │BowlManV2 │82│120 │  │**** │Lines up pins for a strike!  │, R+ A) x: a5 A* K
│76 │BowlManV3 │84│140 │  │***** │Lines up pins for a strike!  │( v/ p3 a0 p4 D  r) j
│77 │BowlManV4 │86│160 │  │***** │Lines up pins for a strike!  │: ^; ^2 U& a, r8 R0 H: C5 Z
│78 │DarkMan  │72│30 │  │***  │Creates 3 caves in enmy area │' h7 u! }# \& `6 f  u% X$ ~
│79 │DarkManV2 │76│30 │  │**** │Creates 3 caves in enmy area │' o0 y! v6 u4 J! t8 p7 S0 _) Z
│80 │DarkManV3 │80│30 │  │***** │Creates 3 caves in enmy area │  v1 ]9 S. `" M4 B- i$ Y
│81 │DarkManV4 │84│30 │  │***** │Creates 3 caves in enmy area │. w: G. p& G$ G3 ?$ d/ K
│82 │JapanMan │82│40 │  │***  │Multiple attacks w/ spear   │- ^) x' K- ~% y# Q9 [
│83 │JapanMnV2 │85│45 │  │**** │Multiple attacks w/ spear   │4 G" i. Y$ U6 {8 J1 o
│84 │JapanMnV3 │88│50 │  │***** │Multiple attacks w/ spear   │
$ ]# b* A0 ~. u+ r1 E& Z│85 │JapanMnV4 │91│55 │  │***** │Multiple attacks w/ spear   │9 o! J$ X% ]: V8 u0 z; o
└──┴─────┴─┴──┴──┴───┴───────────────┘8 H! F% B* S; ~) c1 T* z* b- a" R% A: U

4 A/ G, y# x3 @7 e7 b0 {9 d; d5 t3 E/ w+ D' P! E2 r
GigaChip (蓝版)
; q7 x2 Z8 K* n* R5 X9 U/ d! e2 u; S┌──┬─────┬─┬──┬──┬───┬───────────────┐
! R, Q; T. ]4 W* B( k* M│编号│名称   │MB│攻击│属性│稀有度│说明             │
6 o9 m' I" d( {, [  g& ]* X/ Z├──┼─────┼─┼──┼──┼───┼───────────────┤+ s. E% G) h+ r
│1  │FoldrBak │99│  │  │***** │Restores all chips & folders │
0 P( \- e$ M' c) e% ~/ Z9 V2 z│2  │BassGS  │99│700 │  │***** │Bass' secret weapon      │
1 L, `) j& R2 s+ v% z- i  V│3  │DarkAura │55│  │  │***** │Dark chip repels <300 atks  │
+ E) i* x) S9 Y* m' @* I% U│4  │DeltaRay │92│220 │  │***** │Use A btn for up to 3 attacks │/ S9 O+ Y# F' K8 G& P2 _7 [
│5  │AlphArmΩ │97│500 │  │***** │Launches a giant rocket    │+ q3 w3 Z3 ~3 |+ c- X
│6  │GutsManV5 │79│120 │  │***** │Sneaks up to smash panels   │
( n* e9 G5 X+ K' K, A2 y│7  │ProtoMnV5 │98│240 │  │***** │Moves in to slice the enemy  │
/ i- @2 X7 T, U6 x+ L1 v" ?" _│8  │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy   │
: P. j% b' Z4 d9 Z│9  │BeastMnV5 │84│80 │  │***** │Claw atk 3 squares ahead!   │
+ n- G& S0 R/ o/ s│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots    │+ M, {8 Z$ @- Y
│11 │DesrtMnV5 │80│210 │  │***** │Launches fists at enemies!  │
0 S7 B% A& r& M5 E+ O│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies!    │& M) O4 a) Z8 s" c# Z4 G
│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies!   │* m7 d, b( t5 N! N0 J3 h" C
│14 │DrillMnV5 │82│150 │  │***** │3 drills fly at enemies!   │
( @9 M- i- _6 E4 V% [& L│15 │MetalMnV5 │90│250 │  │***** │Iron fist smashes 1 square!  │! ~) r# q/ v! @" y% k! X& j# W% z
│16 │KingManV5 │84│280 │  │***** │Move up 3 square & 4-way hit │5 H  g' Y) `% S8 j! B
│17 │MistManV5 │80│170 │  │***** │Appears from mist & attacks  │
- ~" {  Z, Q( E) q& R  K│18 │BowlManV5 │88│180 │  │***** │Lines up pins for a strike!  │
5 @' C9 Y  c  o% x│19 │DarkManV5 │88│30 │  │***** │Creates 3 caves in enmy area │
6 C$ v4 p7 z/ R0 o/ ^│20 │JapanMnV5 │94│60 │  │***** │Multiple attacks w/ spear   │
, Y2 J/ O( f* }' l└──┴─────┴─┴──┴──┴───┴───────────────┘. L- E; p8 Z1 e8 z

7 q' ^+ ^- S! f& f# `* U4 PGigaChip (白版)(只列出与蓝版不一样的Chips)
/ Q; I. U: R5 X: M5 b8 C: K" W┌──┬─────┬─┬──┬──┬───┬───────────────┐
2 G& F+ R8 Y% H3 H│编号│名称   │MB│攻击│属性│稀有度│说明             │$ i0 z, W1 i2 c) [# k
├──┼─────┼─┼──┼──┼───┼───────────────┤$ I( M% O4 Z2 j& t
│1  │NavRcycl │50│  │  │***** │Recalls last Navi used    │
0 m' j' ?, G  y3 R& {- H│3  │Serenade │97│100 │  │***** │Dark chip Holy pwr to front  │3 E! K" x  y  W1 G
│4  │Balance  │60│  │  │***** │Both Hp reduced by half    │
; g9 N  N# q# K% Y; j( ]5 Z│5  │AlphArmΣ │97│50 │  │***** │3-stage electric attack!   │
4 w) A/ v( f2 h+ t└──┴─────┴─┴──┴──┴───┴───────────────┘
 楼主| 发表于 2003-7-14 17:30:40 | 显示全部楼层
哈哈,开始贴图了!
4 w( J" E) a6 V! F( o) _& w  c4 EMegaman EXE 3 蓝+白 Standard 级别的 Chips:( H- Q/ l2 {8 E
$ S" y/ J4 ~6 m) W
001002003004005006
/ ?# k' v) Y! @4 Z+ z2 n: F007008009010011012
8 u9 c7 {9 |- R0 D( r* n013014015016017018
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 楼主| 发表于 2003-7-15 13:42:03 | 显示全部楼层

GBA-<洛克人EXE3-Blue>卡片组合

Megaman EXE 3 蓝+白 Standard 级别的 Chips:3 E  s+ P: Z4 ^% ^$ m3 R/ z
9 r; i# i# h; C; {
0190200210220230247 Z/ x: P# s3 @+ |0 U$ U/ O/ P; X
025026027028029030
4 n( w3 `0 _7 H4 f+ l031032033034035036
2 g5 E1 T  s" A, O
9 i; c. F1 _. }( v# J" Y[ 本帖最后由 hwz1015 于 2006-1-5 14:17 编辑 ]
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 楼主| 发表于 2003-7-15 13:43:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:* d$ y0 I) ?2 H+ i# h
+ w4 f' E  R! g* j+ m
037038039040041042' Q! e8 I: ^9 m
043044045046047048$ x2 l$ B7 `7 \* e6 k
049050051052053054
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 楼主| 发表于 2003-7-15 14:14:39 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
/ ~: ~- b: L( I, [. r
: V- u* V  X; y9 I0 e$ s9 v055056057058059060% i- ?' l/ C, v3 e- A& _
061062063064065066
( y# d. _3 N% ?3 I2 G9 t067068069070071072
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 楼主| 发表于 2003-7-15 14:15:19 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:1 ?9 Z- y( S$ S4 |& m: p

# L. k" n1 @+ z1 p3 M& X073074075076077078- p' b6 M) V/ _* u( g! N" C) ?
079080081082083084( H! m$ A( N" A% a+ r8 ]8 c$ J) W! m
085086087088089090
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 楼主| 发表于 2003-7-15 14:16:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:2 D" [+ t/ \% Y4 S
  S$ S; D+ C' f7 y$ \" c
091092093094095096
7 Y3 I' s2 |* Z" d# h! @) ~7 J! H0 t097098099100101102
$ A! j8 A. q+ P* z8 d3 a103104105106107108
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 楼主| 发表于 2003-7-15 14:24:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
2 F$ f+ Y* u" Y$ d& O
. P1 s2 U3 b% r. H/ ^" l109110111112113114% b& L5 G, v  I
115116117118119120+ O8 f5 i/ y) x& v* J& y. v" a' C
121122123124125126
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 楼主| 发表于 2003-7-15 14:28:54 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
6 R9 d" `& ?* _2 h0 R" K( T
5 [& o. V% j' \: d3 J127128129130131132) d* N- G5 b, B4 }
133134135136137138
# q. P1 v: d% H: c6 D6 S$ |* {4 \139140141142143144
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 楼主| 发表于 2003-7-15 14:33:48 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:$ v  Z; @: _+ u* \# f* Y
0 }7 E& p; i7 Q
145146147148149150
) ]9 d& A% w! v0 m1511521531541551568 v. U5 I0 o8 w0 g# A$ M
157158159160161162
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 楼主| 发表于 2003-7-15 14:35:44 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:+ \' t/ @6 R( P2 d+ g3 ]3 m$ s

$ U( g. q" Y, [9 r/ r* d  n; I4 r; n1631641651661671680 L; U, K! F! a8 A$ s/ [0 u; R
169170171172173174$ H( @$ H- z5 ?$ Q3 T+ U
175176177178179180
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 楼主| 发表于 2003-7-15 14:37:02 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:4 F9 h0 Y& ^" z6 `& L0 K
* {# J* J; q6 I5 X& w
181182183184185186- p) H0 o/ e3 t2 C
187188189190191192
1 x0 {8 c+ k$ E  \/ j3 q. W6 ?, I193194195196197198
- [( ]( L9 y7 h) i0 J2 \' l- S7 \199200
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 楼主| 发表于 2003-7-15 14:47:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:; f- _9 E2 Q0 Q$ C: C4 _

' g" ^; h/ d, d001002003004005006: s2 V4 r! c2 l  |
007008009010011012' q/ F' J* y( m" J3 H
013014015016017018
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 楼主| 发表于 2003-7-15 14:50:34 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:1 W( z( a& Q% r, O

3 ^) }0 o1 c% V  h019020021022023024
0 F! D+ @/ O+ R1 {. I8 b- Q2 l0250260270280290307 f+ A* _, ]& {8 d
031032033034035036
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 楼主| 发表于 2003-7-15 14:52:01 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
& ?, R' {/ e# N) M# q6 s
7 e2 f* Y8 E- m037038039040041042
$ ]- O1 P3 e) N' c043044045046047048$ Y4 N  J3 A3 k& H# I: Q
049050051052053054
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 楼主| 发表于 2003-7-15 14:55:14 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:8 H" B$ r+ _' D' n* P7 X9 a
$ Q. U8 T) |$ o+ d! J, G
055056057058059060
; F5 X# R/ |6 D' p" j0610620630640650662 H0 _1 f3 a* x- `
067068069070071072
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 楼主| 发表于 2003-7-15 14:58:43 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
9 x: y* R) n$ g/ [% V% I
- b( Q' H, ~* U3 Y7 j073074075076077078
; |& V  a' Y+ p# G0 }8 s* c079080081082083084
% }' \" P* L0 w) r. L' a  C085
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 楼主| 发表于 2003-7-15 15:09:46 | 显示全部楼层
Megaman EXE 3 蓝 Giga 级别的 Chips:. `/ m2 C+ L, c6 Z5 z

! b; l* A% O: v1 R7 ~- v  X5 C/ @: q3 s) r$ G001002003004005006
7 [4 V/ _- L2 s, W  d0070080090100110129 r' E5 J: \6 O# r- z3 R
013014015016017018+ x' S0 R1 e( F# N& ~  O
019020
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发表于 2003-8-1 05:49:38 | 显示全部楼层
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