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GBA-1078-<洛克人 EXE 3 Blue>卡片组合(本站原创)

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发表于 2003-7-8 21:20:33 | 显示全部楼层 |阅读模式
转载请不要删除以下信息,感谢您! : Z! B) q( X3 D% v4 o$ J) N
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% Q" c: q8 A, e" L! z$ s■● ■  NintendoWorld    站友xliz原创. A& Z) m5 z6 r' D5 |
■ ●■    http://www.NewWise.com
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           洛克人 EXE 3 Blue 卡片组合
( w$ u+ f' E/ Q2 s+ B/ u+ P3 F% s5 v3 n, Y

) W  R+ j- S6 R% I英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版
( \9 f  H8 t# `大家要看日文版的P.A.或详细攻略,点击这里吧!

5 Y% e$ O" I& k9 v/ ]====================7 T8 u) }* [; s6 E# p# Y: V. D3 s
希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol:
: ?* [( `8 b3 K5 q9 _6 @$ v- N7 D6 g1 u1 [0 e$ v7 D" ^+ V
以下内容格式如下:) A. U4 \, ^# S/ j
4 P" U0 c$ b7 W/ ]' o- J
编号    名称. {2 B9 w7 g; Y( M" X
说明
- u5 Q/ k" V& K- B- V9 f组合方法. i" Q& X, {: y  _* Y( [
---------------------------------0 Z# P8 |2 [0 u: {
01    Z-Connon 1) G" @+ [) C0 o
Unlimited Cannon for 5 sec, M& t' X; g; D! o8 {" @# i
Cannon A+B+C! ^4 V0 t( [& q
Cannon B+C+D
+ S/ _- C- a/ z% cCannon C+D+E
4 J4 U- @7 d9 `
) a; l: e* \( {3 S, X2 H02    Z-Connon 2. X: v& x* C1 G+ {: \2 I$ x
Unlimited HiCannon for 5 sec+ w/ Q3 f9 o' E: W( {
HiCannon H+I+J3 v+ {7 \2 m6 s5 P  L" }
HiCannon I+J+K# @  U- M& J. f: ]' X
HiCannon J+K+L
3 y5 C9 a. f& [
3 j4 I( ~8 |2 C# X1 ^* {. s9 f; H03    Z-Connon 3  {7 R3 H- I. K
Unlimited MegaCannon for 5 sec
) C* o6 M" A. O8 w4 `M-Cannon O+P+Q
: @8 V6 p+ A/ B4 u/ fM-Cannon P+Q+R
' s6 C! D" [  K0 y8 g! i. kM-Cannon Q+R+S; o9 Z% t& E0 E* p

" G  x1 q3 q& M5 i+ _04    Z-Punch3 I) m5 J# w0 w6 r- L) n3 C( U
Unlimited GutPunch for 5 sec4 ], _9 j9 o7 ?9 ?3 |
GutPunch B+C+D4 T0 U6 s0 W" b$ l
GutPunch C+D+E8 u6 E- f; ~+ z/ z, C  P
GutPunch D+E+F
1 X$ F# A; a; m5 F1 o% h# r& S" d9 P8 m: |/ d& X, U
05    Z-Strght4 V6 h0 q$ k; X4 ?. J
Unlimited GutStrgt for 5 sec
% {' k) G9 z% ~4 QGutStrgt O+P+Q2 v6 x' ^1 o" ~% \- b
GutStrgt P+Q+R3 b" L- [5 C+ Q% b0 u( y
GutStrgt Q+R+S. I, i8 D% T  ?# Z
  z& j2 x& }( v) x" b& |) w
06    Z-Impact
$ c# P$ o0 a3 ]) d! [9 k3 M3 TUnlimited GutImpct for 5 sec
3 P6 {; G2 `6 D- H! @) ]" FGutImpact G+H+I
- p/ S1 W; \) }! AGutImpact H+I+J
4 E# \1 P% B; H/ o3 QGutImpact J+K+L
! q* D- @8 }: t, w2 @
- A$ Y" J0 i8 x4 |07    Z-Varibl# R. h$ f+ P9 I7 B/ b  ~& `
Unlimited VarSword for 5 sec- n# e3 O2 S9 c  T0 M: L
VarSwrd B+C+D
. E: O3 L" U7 k# H7 @* ?VarSwrd C+D+E$ x2 D# x) p3 H0 M
VarSwrd D+E+F& d' d7 c$ p* K+ c; V2 e* A
) `4 W6 K4 y9 s3 A+ E
08    Z-Yoyo 1
+ {2 ]1 Z& {9 `- }; F) UUnlimited Yo-Yo for 5 sec
/ g1 m5 ]( Z# X: X$ zYo-Yo1 C+D+E* q7 \7 u, D" r) y4 K
Yo-Yo1 D+E+F6 O  O6 `4 @8 V
Yo-Yo1 E+F+G
$ N" Z0 W5 m- W& i; f
; N* t5 _& R; T: r( g09    Z-Yoyo 2
( k, `  O; k# O4 ^' u* LUnlimited Yo-Yo2 for 5 sec+ S+ s* q; j5 h4 H
Yo-Yo2 H+I+J
8 p9 E% p3 C& G0 t4 UYo-Yo2 I+J+K8 G; s$ C4 B3 E  d, |- w3 P4 {2 F
Yo-Yo2 J+K+L. V' v1 R6 t% ]  ~6 a3 ?8 W9 ~
1 y  j& A7 K0 x3 i
10    Z-Yoyo 3: z6 g$ T7 u- B
Unlimited Yo-Yo3 for 5 sec
) B8 c" s0 p, gYo-Yo3 M+N+O. u( x# [* Q; ^# q6 [/ ]  J( d6 A
Yo-Yo3 N+O+P
& n  d( r# v8 k- MYo-Yo3 O+P+Q0 Y  d5 D+ s5 F0 o# ~
3 f4 U  Y1 u( r
11    Z-Step 1+ e" z. }! G& E5 y4 O3 p
Unlimited StepSwrd for 5 sec4 U6 C; r* t; S) F+ s7 L7 T6 R
StepSwrd L+M+N
7 M7 x& o+ a- A; z4 c8 x. Y' oStepSwrd M+N+O
9 y. ]! L8 ~7 A+ ~StepSwrd N+O+P
- y1 c: f* R, A9 |1 k& k" C; C' S
0 [+ V! O2 D6 U3 E+ ?: A! [12    Z-Step 2! r; S) r! S9 E1 X' v" c* J! T
Unlimited StepCros for 5 sec1 }6 \. z+ |, \! E+ }* r! y+ F
StepCros P+Q+R/ O, W1 `; u) J) P1 b- y" N
StepCros Q+R+S
! d; k0 C, k3 y/ RStepCros R+S+T
( D, V1 }8 b1 P2 m
! J6 V- J# d) |! Q$ b5 P8 Y8 Q; G13    BubSprd
# J0 \4 ^5 L3 {2 ]5 H* [Attks w/ spreading bubbles!4 P: }+ p1 k+ ]- s  M* m
Bubbler  C+D+E' X) l: H1 ]4 b4 \: R3 P: h
Bub-V    D+E+F
; F+ g( ?/ _7 K# e' eBublSide E+F+G# a  ^# ^1 n& `
Bubbler E + Bub-V E + BublSide E2 y6 G2 x# Z1 ~- N9 J: W

. k; M0 Z1 T; g  M( y14    HeatSprd
& b' o6 E+ s1 N: _9 z) T0 ]9 ZAttks w/ spreading fireball!
; i) J( H: d) E2 g) kHeatShot H+I+J( k. M% K+ H0 \4 g3 t8 a$ b
Heat-V   I+J+K0 D+ O% b2 j' r# B8 S
HeatSide J+K+L/ c5 h# a  I" ^  S; }
HeatShot J + Heat-V J + HeatSide J  X# o1 K0 M; O& T$ F- _

0 D0 W6 `8 V$ h% w  Y5 d15    H-Burst" @  Y7 X  [0 G- f6 j' j5 N8 `
Creates a giant explosion: F  k3 v$ K" Y' t( W! A4 i
Spreader M+N+O3 {# D$ F3 P6 B9 z0 D/ i
Spreader N+O+P! s! Z+ S0 s0 ^' ^" M3 k1 \
Spreader O+P+Q: |7 m. J5 D+ w. b! N

9 K6 Z6 Z9 [9 d, D! x6 v16    LifeSwrd
) |5 k0 q/ g, ^: F7 l$ O" M7 }Swings a huge 2×3 sword!" q9 \! J4 S6 ?& J
Sword E + WideSwrd E + LongSwrd E
9 b  \9 G4 k* x1 h0 SSword L + WideSwrd L + LongSwrd L
9 Q( Q8 m9 R: L* q3 L# YSword Y + WideSwrd Y + LongSwrd Y- R- T, ^( O. W5 d
/ Y" Z; U2 Q* u/ G% d6 {, m
17    ElemSwrd. T, _6 [; I" N% H5 i
Wide swrd contains 4 elemnts8 G5 `% v$ i* b. A9 {, ?% ^- G
FireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N2 ~. \8 x) U$ d  L
FireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P+ ~; P) g& j3 s( k. ?* Z6 H7 `& L  i

% {  Q, q6 _1 j* k/ f. v18    EvilCut
2 Q& n9 F3 W4 k) ZStep up 2 & make 4 atacks* E. H) v6 S3 k) i
StepSwrd P + HeroSwrd P + StepCros P
# i- z; d1 b1 {& p- g/ |  o. p; [* M8 q& B+ F  c! h
19    HyperRat  r5 a; v5 \5 P  ?8 N2 X1 o
A giant Ratton charges!
* U- a: E/ b$ pRatton1 A + Ratton2 A + Ratton3 A
( v- H, `6 U- U& F; dRatton1 C + Ratton2 C + Ratton3 C
9 S) R3 V- W+ Z1 [0 WRatton1 F + Ratton2 F + Ratton3 F% T& E" k$ d2 l

) ]2 q, P+ N, e! A& E. ]% @20    TimeBom +2 W& d/ _1 E* D$ |3 y
Sets Time Bomb in enmy area3 P5 i! V. a' v
TimeBomb J+K+L7 `" e# y0 R% }: Y
TimeBomb K+L+M
& [/ s& ^  ?& s: U8 \: WTimeBomb L+M+N
+ X; A7 B" t" v3 \0 h9 x
! I9 D6 \- a& h+ v21    GelRain2 T( Q9 ?9 @- V' w
Gel steals squares8 x0 g$ q- p" q7 j1 p8 b! j
MetaGel1 B+C+D5 P& w. R2 f+ A/ f- X
MetaGel2 E+F+G
  k  C% p1 F5 K. k% [+ v4 HMetaGel3 S+T+U
. D6 `4 L. F. ~
* t9 s/ i* n4 |4 R- L+ }* `( @22    EverCrse  W7 c! J; y* c" ]) r2 {
Shield chases enemies- M5 K6 x* h' \* j
CrsShld1 C + CrsShld2 C + CrsShld3 C
" r$ l; W# V# hCrsShld1 L + CrsShld2 L + CrsShld3 L
6 Y  x0 ~3 g7 O! ]  s) \( y* |1 ?
23    MomQuake
9 O) h0 V7 T/ D/ T' w2 b( p& dAwakens Mother Earth!
) \9 R! Z+ ]) Y- \/ }6 D  XRockCube * + RockCube * + GodStone S
0 [, p+ M7 \+ c# j1 y: e
4 @% f( }* B# B24    PoisPhar
) L5 P( j0 W9 C9 D' o7 O" d$ HPharaoh generates poison5 v" y4 |' H2 N
PoisMask A + PoisFace A + Anubis A% a, Z' ^! n8 u9 c( X- o5 E* h

1 `4 g3 }" H  o* g: y  g25    BodyGrd
: a# r' h3 y. e$ d9 H/ d* RBodyguard takes out enemies$ a- E7 ]! Q0 x% ]
AntiDmg M + AntiNavi M + Muramasa M/ s9 q# G4 G# A* B4 |, Q

/ Z. ]) q" g5 E. D6 D% g26    500Barr
) Z) }0 T- j' i& q5 _2 GBarrier absorbs 500HP dmg  k3 w# i9 e2 r0 B" Y' ~
Barrier E + Barr100 E + Barr200 E" ^6 i; `& N4 z! h8 C& ]3 Y
Barrier R + Barr100 R + Barr200 R  @8 H* w1 F/ `; B

$ ~' @5 I" u$ w6 w# [+ x# ^4 X27    BigHeart4 k# m1 f3 j# l8 F, C" p' v2 a
Attacks, then heals HP!8 b# p  A) n7 |) b% H
HolyPanl R + Recov300 R + Roll R
6 l" M9 ~9 z& J( \7 BHolyPanl R + Recov300 R + RollV2 R
/ S% M- q0 t3 r* ?HolyPanl R + Recov300 R + RollV3 R
* p' S2 @  T% ^: L/ }% ?. ?9 t
0 ]" E! D: o. b8 w* Z+ U5 n28    GtsShoot
& ~% J+ S0 G. `+ ]" A2 U6 Q% E4 PGutsMan throws MegaMan!2 U2 s  u  e/ h: Q6 X/ u8 M% w; e5 t! w
Guard * + DashAtk G + GutsMan G$ T6 o6 s  j3 l" L2 e& {
Guard * + DashAtk G + GutsMan2 G, v; T# ?/ z9 n% m
Guard * + DashAtk G + GutsMan3 G
( M3 K8 t  p: d% Q9 C! ~0 z- I8 _Guard * + DashAtk G + GutsMan4 G1 `* l  w8 Q" d! g
8 o6 l" [  ^% z
29    DeuxHero
1 v; q& N4 g1 ~6 G* e$ M5 ~. G! w- C9 JMegaMan & ProtoMan team up!$ k% y( [; B! ?- o" s9 a& P- m
CustSwrd B + VarSwrd B + ProtoMan B
* z) {4 x0 r% }$ \! W1 b" z! vCustSwrd B + VarSwrd B + ProtoMn2 B# M% W1 X$ `  z; J3 m, K$ X; _
CustSwrd B + VarSwrd B + ProtoMn3 B
4 O0 J$ Z- z3 E% nCustSwrd B + VarSwrd B + ProtoMn4 B
: t1 o" @. X/ t. d. _+ g( d3 p9 g5 m) ^8 m
30    2xHero
% ~$ N7 ]7 |* E1 yMegaMan & ProtoMan Dual atk
# f3 S( d- Q3 o2 e" KSlasher B + CustSwrd B + VarSwrd B + ProtoMan B+ t$ _( [9 l: i* C0 i
Slasher B + CustSwrd B + VarSwrd B + ProtoMn2 B
0 R" y# Z8 j: i( a% GSlasher B + CustSwrd B + VarSwrd B + ProtoMn3 B
0 Z  c; A1 }; \8 r* o; y& b7 @! |Slasher B + CustSwrd B + VarSwrd B + ProtoMn4 B" q0 D/ o/ T; P! `. U
( a$ [; @# {( U
31    PrixPowr4 K7 ^# [/ `- {1 }
3 Navis attack at once!
2 L- k' g$ t' N$ _2 xTeam1 * + Team2 * + KingMan5 K" \- P+ ]& F- i) W/ s5 \- Z" Y
Team1 * + Team2 * + MistMan5 M( N! ]2 D# U2 T6 o1 c% b, T
Team1 * + Team2 * + BowlMan5 B+ d- h! Z) ]+ L7 U9 C
  }0 P& A4 V# Q. @) d
32    MstrStyl
5 ?) ^1 `) ]' i9 P/ sMegaMan unleashes his power1 j2 g- T6 E% _2 N* d( T7 a3 ]
Salamndr * + Fountain * + Bolt * + GaiaBlad *$ S7 z0 N* D4 d8 x( i/ U
1 o0 |2 [; l% i/ N) Z, z! Z) i8 x
StdrdChip (Part 1). H6 u9 h, U2 _
┌──┬────┬─┬──┬──┬───┬───────────────┐
& n5 a* Y& A5 l: L│编号│名称  │MB│攻击│属性│稀有度│说明             │+ |% u$ x3 ?' ~% }/ S1 Y
├──┼────┼─┼──┼──┼───┼───────────────┤3 ^! E1 H7 \& S+ }
│1  │Cannon │12│40 │  │*   │Cannon to attack 1 enemy   │
# h* f! }6 o5 P. ^) B1 {│2  │HiCannon│24│60 │  │**  │Cannon to attack 1 enemy   │
3 g/ G3 G' `9 Y│3  │M-Cannon│36│80 │  │***  │Cannon to attack 1 enemy   │
" r- G% c5 _8 \: D0 o7 U│4  │Airshot1│4 │20 │  │*   │Knocks enemy back 1      │+ t* d4 S! N9 @$ m) C7 M
│5  │Airshot2│12│30 │  │**  │Knocks enemy back 1      │
; N, T  j% B5 F# T! i) B, k" v│6  │Airshot3│18│40 │  │**  │Knocks enemy back 1      │; S0 _7 w  p# z
│7  │LavaCan1│34│90 │Fire│*   │Fires lava fr. area      │5 \8 X; @2 x' p" u! v
│8  │LavaCan2│42│120 │Fire│**  │Fires lava fr. area      │
9 j! S" B) u5 ?% V+ S│9  │LavaCan3│60│150 │Fire│***  │Fires lava fr. area      │$ U7 |; a: d" V
│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area   │( }7 y% v0 r+ R$ O9 ?
│11 │ShotGun │8 │30 │  │*   │Explodes 1 square behind   │% G9 C7 p( K) q0 ^
│12 │V-Gun  │8 │30 │  │*   │Explodes 2 diag. squares   │, P9 H2 {4 E4 v$ M9 r9 w
│13 │SideGun │8 │30 │  │*   │Explodes up, down on hit   │
( i/ W6 d2 i4 N5 f$ g│14 │Spreader│16│30 │  │**  │Creates a large explosion   │/ d$ \! U& c, j( m" @
│15 │Bubbler │14│60 │Aqua│*   │Explodes 1 square behind   │
) E! x: ]* r- R, @- |9 l│16 │Bub-V  │22│60 │Aqua│*   │Explodes 2 diag. squares   │+ S: Y1 F/ U1 A  m$ N: m3 Q
│17 │BublSide│30│60 │Aqua│**  │Explodes up, down on hit   │
5 A$ b) h: X( r! Q% ]│18 │HeatShot│16│40 │Fire│***  │Explodes 1 square behind   │
- F& h4 z5 {! o0 ~  S│19 │Heat-V │24│40 │Fire│*   │Explodes 2 diag. squares   │
; s" F  Y, o1 [4 U, T│20 │HeatSide│32│40 │Fire│**  │Explodes up, down on hit   │
+ R8 S* J4 O* d1 f/ O2 B$ p7 G, U│21 │MiniBomb│6 │50 │  │***  │Throws a bomb 3 squares    │& s6 s- X0 C' z/ G( w
│22 │SnglBomb│12│50 │  │*   │Throws a big bomb 3 squares  │
! j4 W1 E- Y8 \& U" j( S# D0 Q│23 │DublBomb│24│50 │  │*   │Throws 2 big bombs 3 squares │
% N0 y( u- i5 w9 L& e% m│24 │TrplBomb│36│50 │  │**  │Throws 3 big bombs 3 squares │4 y) y$ k5 M" Q7 o
│25 │CannBall│33│160 │  │***  │Breaks 3rd panel ahead    │7 d+ [. y+ f3 y( ]2 b9 O
│26 │IceBall │18│120 │Aqua│***  │Freezes 3rd sqr. ahead    │
4 m' @' t+ y# b; g9 W2 G│27 │LavaBall│20│140 │Fire│***  │Shoot lava 3rd sq. ahead   │
; j; X" [0 K# {1 G' @9 e* o│28 │BlkBomb1│60│120 │Fire│**  │Firebomb hits 3rd sq ahead!  │/ |7 X, Q& l9 k
│29 │BlkBomb2│70│170 │Fire│***  │Firebomb hits 3rd sq ahead!  │6 I0 S. ]* a; n0 b& J
│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead!  │
4 \9 S6 o" C" q! n( u1 g* t│31 │Sword  │10│80 │  │*   │Cuts enmy in front! Range: 1 │3 B  C8 a* `3 H# `- R
│32 │WideSwrd│16│80 │  │**  │Cuts enmy in front! Range: 3 │
& E2 \2 q5 N! p" @& `6 y% _% _│33 │LongSwrd│24│80 │  │***  │Cuts enmy in front! Range: 2 │$ t$ b% m; f# t- m7 R: E
│34 │FireSwrd│20│150 │Fire│***  │Fire: Cuts fwd 3 squares   │- Q  k) s1 X  n. A$ Q9 B5 j+ t
│35 │AquaSwrd│25│150 │Aqua│***  │Water: Cuts fwd 3 squares   │
. s4 F, B0 L$ l! W8 H│36 │ElecSwrd│23│130 │Elec│***  │Elec: Cuts fwd 3 squares   │, S: d* A1 H- ~0 J
│37 │BambSwrd│18│140 │Wood│***  │Wood: Cuts fwd 3 squares   │
2 \* u8 K4 Y# u0 N│38 │CustSwrd│21│????│  │***  │Cust Gauge = Atk Str     │/ r% @8 k2 p7 I% Y* B
│39 │VarSwrd │68│160 │  │**** │A magical shifting sword   │
4 a" M; P- e  E- u+ f│40 │AirSwrd │30│100 │  │***  │Wide swrd with air attack!  │, E* Q' }3 ?5 w2 z- v
│41 │StepSwrd│43│130 │  │**** │2 steps, then uses wide swrd │& a9 m. b( [# G
│42 │StepCros│74│130 │  │**** │2 steps, then uses cross atk │6 [7 Z- b9 G* X8 l
│43 │Slasher │12│240 │  │***  │Cut while A button is held!  │/ b# _/ e) A) s. }3 t9 S7 t
│44 │ShockWav│10│60 │  │*   │Shock through enemies     │
0 ~4 m0 I* S+ x│45 │SonicWav│26│80 │  │**  │Shock through enemies     │1 H- E5 i/ L  r3 {1 d6 t7 r3 h
│46 │DynaWave│42│100 │  │***  │Shock through enemies     │
3 J$ r; f, l2 ^, y# O# Q" [│47 │BigWave │82│190 │  │**** │Shck wave cracks panels    │& G/ l# t5 i6 E1 ]! M! f+ L
│48 │GutPunch│14│80 │  │*   │Punch pushes 1 square     │
" R( e* ~+ {! y. P│49 │GutStrgt│30│100 │  │**  │Punxh 2 square range     │
* e- G, j7 L0 e$ h" _; k1 t  r│50 │GutImpct│50│160 │  │***  │Punch pushes 1 square     │
! r" a5 t& _/ c│51 │DashAtk │11│90 │  │*   │Dash through enemies!     │
4 V3 Q7 a$ \8 Q│52 │Burner │15│130 │Fire│***  │Envelops you in flame!    │
! a' e' L4 S, k│53 │Condor │44│180 │  │**** │Chrge atk pierces enemies   │. U! D+ n- l9 J; E# m+ D$ Z- a
│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape!   │
# ^9 j6 U9 {! ^% b: O. u& G│55 │Zapring1│8 │20 │Elec│*   │Pralyzing electric ring atk! │
) ^% z* E* B8 y/ G; U/ i, r│56 │Zapring2│18│40 │Elec│**  │Pralyzing electric ring atk! │
1 [; A. u0 Y# ]│57 │Zapring3│28│60 │Elec│***  │Pralyzing electric ring atk! │
+ ?, {! u7 ^% K. Q0 c: O│58 │IceWave1│14│80 │Aqua│*   │Creates a 2 sq wide ice wave! │
7 O; A6 B3 q% m5 M1 q# l│59 │IceWave2│22│100 │Aqua│**  │Creates a 2 sq wide ice wave! │
' a) ]; a1 T- T3 B8 i; K2 Q4 k│60 │IceWave3│30│140 │Aqua│***  │Creates a 2 sq wide ice wave! │
5 ~! c; u6 z9 |/ I7 o( ]│61 │Yo-Yo1 │72│40 │  │*   │3-square yo-yo attack!    │
- Y- x+ }. U8 f8 l6 _! V0 r. }# k" F, J│62 │Yo-Yo2 │80│50 │  │**  │3-square yo-yo attack!    │5 t3 k% N# D/ H7 `% u: i) {
│63 │Yo-Yo3 │88│60 │  │***  │3-square yo-yo attack!    │/ }# Y8 w# b/ h) L" X" T
│64 │AirStrm1│26│50 │  │*   │Creates 3 whirlwinds     │; Q. m; L$ I6 X9 l% w
│65 │AirStrm2│35│60 │  │**  │Creates 3 whirlwinds     │- M/ J- [# E4 S% C  a
│66 │AirStrm3│44│70 │  │***  │Creates 3 whirlwinds     │
1 U1 b& o9 K6 G2 v. H$ A+ w│67 │Arrow1 │40│100 │Elec│*   │Bee fly diagonal paths    │
  I+ t1 I( Y: u$ _" Z# K! q4 r│68 │Arrow2 │60│130 │Elec│**  │Bee fly diagonal paths    │
% V: {2 D! p* w7 i* n│69 │Arrow3 │80│160 │Elec│***  │Bee fly diagonal paths    │
5 w* j4 v4 @, @  S! K│70 │Ratton1 │14│80 │  │*   │Crawling rat, turns once   │) Z- ]* U2 m3 V/ v, z
│71 │Ratton2 │24│100 │  │**  │Crawling rat, turns once   │+ \" L" E( i# P- b; e9 L1 ~
│72 │Ratton3 │34│120 │  │***  │Crawling rat, turns once   │
$ s6 [+ L1 M( N% b│73 │FireRatn│35│230 │  │***  │Activates when hit w/fire!  │
6 Q9 k$ @6 z( w. {" j4 p│74 │Wave  │60│80 │Aqua│***  │Creates a wave that moves 3 sq│# y8 f- ?  u! H7 _/ I4 m
│75 │RedWave │72│90 │Fire│***  │Creates a 3 sq wave of lava  │
$ G  |7 e5 S# }6 e│76 │MudWave │84│100 │Wood│***  │Mud wave advances 3 squares  │
0 r" p( O1 L4 c│77 │Tornado │18│20 │  │**  │An 8-hit tornado 2 ahead   │
6 r! T% m0 {' k0 t+ V3 `% s│78 │Spice1 │22│80 │Wood│*   │Dangerous powder on all grass │
: F, N% M& o' \│79 │Spice2 │34│110 │Wood│**  │Dangerous powder on all grass │
2 _5 L6 _' {  u7 H5 w3 w│80 │Spice3 │46│140 │Wood│***  │Dangerous powder on all grass │+ f# ~9 I4 [' \* Z$ `6 V$ b
│81 │Shake1 │34│90 │  │*   │Vertical shaking 3 sq ahead  │
2 }4 Q# G1 ?2 h│82 │Shake2 │40│110 │  │**  │Vertical shaking 3 sq ahead  │
4 [: @  m" \) R4 l$ q│83 │Shake3 │50│140 │  │***  │Vertical shaking 3 sq ahead  │
: F! U& O# ~5 V0 }│84 │NoBeam1 │66│200 │  │**  │Fires if something behind   │
( X5 T2 i" H) n6 f; _9 W2 E+ l│85 │NoBeam2 │77│260 │  │***  │Fires if something behind   │3 j4 \( G5 a( m. j6 g8 d* M" V
│86 │NoBeam3 │88│300 │  │**** │Fires if something behind   │$ ~$ Y, Y2 G2 i6 y/ @
│87 │Hammer │16│100 │  │**  │Hammer smashes front!     │
& h9 V/ v; A5 ]0 |: S0 D│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward   │
, O  E% r# r1 R+ \, f7 [) P│89 │Rope1  │45│50 │Wood│*   │Entwines adjacent enemies!  │
) h" |8 N: I) C7 v/ O- g. T" C│90 │Rope2  │55│70 │Wood│**  │Entwines adjacent enemies!  │
' r- C4 F9 c( }$ L6 N│91 │Rope3  │65│90 │Wood│***  │Entwines adjacent enemies!  │  K3 `' v4 i* Z5 m
│92 │Boomer1 │15│60 │Wood│*   │Boomerang encircles field   │3 j1 B( |, d- L6 M) {+ y  [
│93 │Boomer2 │22│80 │Wood│**  │Boomerang encircles field   │  I  Y/ y8 ]+ c0 {( k( Q
│94 │Boomer3 │30│100 │Wood│***  │Boomerang encircles field   │3 C# A- L, C* M; ^5 @: G
│95 │PoisMask│30│  │  │*   │Poison area w/ A button!   │& ^! E- \: y+ ^# D& @; u
│96 │PoisFace│38│  │  │**  │Spread poison w/ A button!  │
8 Y4 I; ?, n, o, V+ E1 [% Y; A  e│97 │RockArm1│23│100 │  │*   │Paralyzes enemy w/ erthquake │2 d; c- ^4 g* V
│98 │RockArm2│35│150 │  │**  │Paralyzes enemy w/ erthquake │) e2 p! t8 @( L. L) [* N& g
│99 │RockArm3│47│200 │  │***  │Paralyzes enemy w/ erthquake │  N+ m' K% K5 m) Y
│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│6 i/ U+ f$ F: t5 a" r" k# D
└──┴────┴─┴──┴──┴───┴───────────────┘2 S& j' w$ T' I& O7 ?
4 K, Y  u; b8 ]0 m% J4 b- `3 Y
StdrdChip (Part 2)) ?( T7 r- ?0 U( Y/ R) ?
┌──┬────┬─┬──┬──┬───┬───────────────┐& Z# t  _& n3 h* Q( P
│编号│名称  │MB│攻击│属性│稀有度│说明             │% S% G3 A. ]# r$ Z- I) l
├──┼────┼─┼──┼──┼───┼───────────────┤. g& ~: V$ V/ J$ ^/ h
│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│
* N  k4 X0 i: \4 q) E2 s: v5 f% `│101 │CrsShld2│33│210 │  │**  │Guard, and bite into the enemy│
' J3 v) M3 I/ h. X2 J4 m│102 │CrsShld3│41│260 │  │***  │Guard, and bite into the enemy│5 n! n. O3 T0 q% v
│103 │Magnum1 │35│120 │Fire│*   │Cursor destroys panel!    │( C) s1 s0 s3 `
│104 │Magnum2 │55│150 │Fire│**  │Cursor destroys panel!    │1 |+ `+ k% _5 k6 E
│105 │Magnum3 │75│180 │Fire│***  │Cursor destroys panel!    │
- E7 h- `' A/ j  O9 S6 {│106 │Plasma1 │14│30 │Elec│*   │Launches electric attack   │
+ w5 _, g/ l; D, C+ {│107 │Plasma2 │26│60 │Elec│**  │Launches electric attack   │+ d# u& h! c3 S/ K' H
│108 │Plasma3 │34│90 │Elec│***  │Launches electric attack   │
  _% u) T, X  T2 B$ a& G, l│109 │RndmMetr│28│100 │Fire│***  │Meteors smash enemies!    │, ~# U4 {9 d8 g* w/ b' H! L. k
│110 │HoleMetr│48│100 │Fire│***  │Meteors smash into sq     │
' m5 ~; e: }6 o! z3 R, M│111 │ShotMetr│38│100 │Fire│***  │Meteors shoot out forward   │
2 U" b  p( q/ o│112 │Needler1│32│30 │  │*   │Advance w/ A, stop to attack │
. u" x- M  ~6 V, h│113 │Needler2│52│40 │  │**  │Advance w/ A, stop to attack │
  v* ^; ~1 o0 V& {& I" ]9 G│114 │Needler3│72│50 │  │***  │Advance w/ A, stop to attack │
5 G* S& m  e' G& G│115 │Totem1 │29│100 │Fire│*   │Creates a totem to blow fire │
' H' c8 \4 u7 @2 _) [% g9 E│116 │Totem2 │38│140 │Fire│**  │Creates a totem to blow fire │
  |+ T2 `. A( L/ R; c│117 │Totem3 │47│180 │Fire│***  │Creates a totem to blow fire │4 S' A3 e0 S7 C7 F; @
│118 │Sensor1 │62│100 │Elec│***  │Sensor to watch sq ahead   │. M' W1 i+ S% _2 h3 e# @
│119 │Sensor2 │70│130 │Elec│***  │Watch sq ahead or diagonal  │
8 m5 t4 J: z! X4 S│120 │Sensor3 │72│130 │Elec│***  │Watch sq ahead or diagonal  │
2 s4 R7 U7 O/ T& c+ c: C8 \│121 │MetaGel1│18│90 │Aqua│*   │Gel atk steals a panel!    │3 C( e/ D5 C# G5 K! |" n9 v/ G
│122 │MetaGel2│28│130 │Aqua│**  │Gel atk steals a panel!    │2 a5 r: w) ]; c! _0 M
│123 │MetaGel3│38│170 │Aqua│***  │Gel atk steals a panel!    │
! f6 |0 U: Z. G│124 │Pawn  │44│90 │  │***  │Attack by pressing A button  │
2 G8 d8 k: A. f# G  J- T' }│125 │Knight │64│150 │  │***  │Jumps fwd and attacks     │0 A! v' I9 I' {
│126 │Rook  │30│  │  │***  │Protects you from attacks   │; `4 M$ h# M- s7 Y& ^6 v# X3 g# H' }
│127 │Team1  │16│10 │  │**  │Powers up when ally is hit  │( B- R. v/ ?) j# g% I/ A
│128 │Team2  │20│  │  │**  │Ally's HP recovered if hurt  │
, J$ j/ v2 {5 K' I  R0 E│129 │TimeBomb│32│150 │  │***  │An area-wide time bomb    │
8 {8 m# r) L5 w1 F& h│130 │Mine  │16│300 │  │***  │Places a mine in enmy area  │
3 D( O* P/ L; F$ F1 q│131 │Lance  │46│130 │Wood│***  │Lances through back line   │0 `, Y+ Z* i  T! S# N! i+ b
│132 │Snake  │20│40 │Wood│***  │Snake from hole in area    │9 [$ C! `5 C* V9 Q7 c4 f
│133 │Guard  │5 │  │  │*   │Repels enemy's attack     │
: w- Q& |1 p% U( _) L& q3 H1 _- k│134 │PanlOut1│4 │  │  │*   │Destroys 1 panel in front   │
; F8 O' h& Q1 a$ _1 C* E│135 │PanlOut3│7 │  │  │*   │Destroys 3 panels in front  │$ U6 R" d7 @3 O6 n- @1 x$ k! [
│136 │PanlGrab│10│  │  │*   │Steals one enemy square!   │
( K6 p' _6 R1 y│137 │AreaGrab│15│  │  │**  │Steals left edge from enmy  │) |8 ?% E8 |& {5 N3 k
│138 │GrabBack│10│40 │  │***  │Retaliate stolen panels!   │% n1 w& s- G8 B/ Z
│139 │GrabRvng│30│80 │  │**** │Retaliate stolen panels!   │4 O6 A0 Z# \) a9 a! x
│140 │RockCube│9 │  │  │*   │Places a rock cube in front  │3 Q& k4 j+ t) c8 u( U
│141 │Prism  │60│  │  │***  │Prism fires randomly     │3 e& r- G4 V- H# p3 m$ x- ]& u
│142 │Wind  │14│  │  │*   │Windbox blows at enmy area  │" p) M% G" z/ i8 i7 U# h
│143 │Fan   │14│  │  │*   │Vacuum pulls enemies     │
3 y. j. O* U* q4 ~$ B: F│144 │Fanfare │32│  │  │***  │Take no damage for a while  │
; ~: u3 D3 q% x│145 │Discord │38│  │  │***  │Confuses enemies w/ music   │0 L$ C# O, c9 m% W0 K
│146 │Timpani │42│  │  │***  │Paralyzes enemies w/ music  │( I8 C; u- ]* c# y0 T( U% w  D3 _
│147 │Recov10 │5 │  │  │*   │Recovers 10HP         │
+ W+ q' b& s; ?2 w4 j│148 │Recov30 │8 │  │  │*   │Recovers 30HP         │
( C% p3 v; Z( T9 I│149 │Recov50 │14│  │  │**  │Recovers 50HP         │) w; W  f6 z# n7 `  O
│150 │Recov80 │20│  │  │**  │Recovers 80HP         │
) k6 u& R$ D' |' j. h! j- [7 x│151 │Recov120│35│  │  │***  │Recovers 120HP        │7 Z, Q4 {0 w6 R; r( g7 P$ Y( [
│152 │Recov150│50│  │  │***  │Recovers 150HP        │
: P: T% U$ F. Z% U9 D3 \5 u│153 │Recov200│65│  │  │**** │Recovers 200HP        │
* Q: e( d1 O! D, v! T+ i│154 │Recov300│80│  │  │**** │Recovers 300HP        │
# {+ L" M5 }  [, l+ F+ m3 g) ?│155 │Repair │8 │  │  │*   │Fix your area's panels    │
) f+ B0 h. Q4 b7 `5 G│156 │SloGauge│20│  │  │***  │CustGauge slows down in battle│6 B+ M  R0 B& n* C0 d& ^7 Z
│157 │FstGauge│40│  │  │***  │CustGauge speeds up in battle │7 T# ]/ J9 z( z
│158 │Panic  │14│  │  │***  │Confuses enmies if you are  │
' H( v, u' t$ U" ^│159 │Geddon1 │10│  │  │***  │Cracks all panels!      │
  r/ N$ W& p* t  Y# ]│160 │Geddon2 │50│  │  │**** │Breaks all empty squares!   │3 Z6 Y1 a5 u' u+ o# a
│161 │Geddon3 │90│  │  │**** │Turn all panels to swamp!   │; B; m: f. U6 c7 M
│162 │CopyDmg │18│  │  │***  │Duplicate damage on 2nd enemy │
% y0 }9 U# b* p9 U: Y) H│163 │Invis  │11│  │  │***  │Invisible for a while     │( d# T7 a4 a- h3 z. J
│164 │Shadow │60│  │  │***  │Only swrd attack hurt you   │  z7 O! M- Y) A3 j1 E8 r
│165 │Mole1  │28│  │  │*   │Attacks fr. under ground!   │$ b. f8 W2 H# R/ n* V) W3 e  y
│166 │Mole2  │35│  │  │**  │Attacks fr. under ground!   │" t$ Z: y# M0 g
│167 │Mole3  │42│  │  │***  │Attacks fr. under ground!   │
. z8 T/ v8 f: n) w% f│168 │AirShoes│26│  │  │***  │Can stand on empty squares  │
' g1 n" ]+ A3 A│169 │Barrier │7 │  │  │*   │Nullifies 10HP of damage!   │" `( I2 q# ]# f  [/ w3 ]/ I
│170 │Barr100 │25│  │  │**  │Nullifies 100HP of damage!  │
- F1 o( a+ S- ]9 J8 X/ p$ t│171 │Barr200 │50│  │  │***  │Nullifies 200HP of damage!  │
& v2 z6 ^7 P" |3 I8 L1 v& q│172 │Aura  │55│  │  │***  │Repels attacks under 100   │
* y+ ^: |0 R  T/ {) B. Y│173 │NrthWind│43│  │  │**** │Wind removes auras, etc    │
1 h9 X2 s" B' J3 G7 }; }+ z9 E│174 │Mettaur │30│????│  │***** │Summons a Mettaur to fight!  │% x' y7 U* }( g6 @: w+ ]" L) V
│175 │Bunny  │32│????│Elec│***** │Summons a Bunny to fight!   │" Y8 X: h# d/ n! V4 d
│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight!  │% e& i; {. q6 k; C! g
│177 │Swordy │30│????│  │***** │Summons a Swordy to fight!  │" E8 [3 Z* q$ N7 @, w
│178 │Jelly  │46│????│  │***** │Summons a Jelly to fight!   │
$ G5 H9 p# B9 e│179 │Mushy  │38│????│Wood│***** │Summons a Mushy to fight!   │' n, y) |& O0 H5 z9 H
│180 │Momogra │38│????│  │***** │Summons a Momogra to fight!  │; q3 R* g: g& O" r1 y  ]5 t4 O
│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │, r* i" `  S7 r8 y
│182 │Scuttlst│52│????│  │***** │Summons a Scuttlest to fight! │& ^" e9 J' C8 f1 L- m2 W4 X
│183 │Hole  │55│  │  │**** │Open hole to dark world    │
0 q/ T( D/ l# o) I│184 │HolyPanl│14│  │  │**  │Creates a holy pnl in front  │8 K, h2 Z5 c# }- L1 @9 I6 h
│185 │LavaStge│22│  │  │***  │Changes all panls to lava   │
; q+ {# g/ I8 H0 I, o1 L- G7 \│186 │IceStage│20│  │  │***  │Changes all panls to ice   │
% |1 F8 o* |6 ^, k( ^│187 │GrassStg│10│  │  │***  │Changes all panls to grass  │
5 Q1 r9 G/ q/ y9 X2 g: e! D│188 │SandStge│18│  │  │***  │Changes all panls to sand   │6 ~, ?7 b( n* b; `  H5 m
│189 │MetlStge│26│  │  │***  │Changes all panls to metal  │! H% E/ C) {3 z3 _% q
│190 │Snctuary│54│  │  │**** │Change own panls to holy   │
) S: T; {3 K: z- ~, B* @│191 │AntiDmg │45│100 │  │***  │Sets trap & throws stars!   │
' U0 E1 I1 e; Y│192 │AntiSwrd│68│100 │  │***  │Retaliate for sword damage  │- I; h% P, K+ n. R
│193 │AntiNavi│60│  │  │**** │Take the enemy's Navi away  │
# d1 _- r  W2 j3 Q│194 │AntiRecv│73│  │  │***  │Punish recovery of HPs!    │+ I8 \0 Z* r' B: W. y* N
│195 │Atk+10 │4 │  │  │*   │+10 for selected atk chip   │  K( d1 T7 [" A9 i6 O5 g" [
│196 │Fire+30 │20│  │  │**  │+30 for Fire atk chip     │
, t. A+ d5 N" N6 b3 a. g│197 │Aqua+30 │21│  │  │**  │+30 for Aqua atk chip     │
# A/ G+ g* ]" i│198 │Elec+30 │23│  │  │**  │+30 for Elec atk chip     │% p, \4 |& O# v. F8 {, J/ T# F2 d; @  Y
│199 │Wood+30 │26│  │  │**  │+30 for Wood atk chip     │
+ Q* S  f7 B, _│200 │Navi+20 │34│  │  │**  │+20 for selected Navi chip  │
' Z: R7 B& c% k9 e6 @# P. m# o└──┴────┴─┴──┴──┴───┴───────────────┘& f5 o9 x8 ^; n2 Y" q. H

  u. I7 `. A" i9 ~
2 M, L& Q5 g. `: YMega Chip
0 X4 @2 e# H) `┌──┬─────┬─┬──┬──┬───┬───────────────┐7 g. p6 p* k& x* m$ Z
│编号│名称   │MB│攻击│属性│稀有度│说明             │
  ~' R/ O: M4 s  ~0 c├──┼─────┼─┼──┼──┼───┼───────────────┤$ T" c2 c! Y3 t+ _7 F+ u* b
│1  │Muramasa │74│????│  │***** │Power = amount of HP lost!  │8 E" e" q3 ~7 {* d
│2  │HeroSwrd │65│180 │  │**** │Legendary swrd cuts 3 sq!   │
' q, W& O7 |$ H│3  │ZeusHamr │90│250 │  │***** │Damages anyone on a panel   │
9 W% x$ d) c2 v3 ~/ r4 |  ]│4  │StandOut │22│220 │Fire│***  │Heat: Send Fire into hole   │
& }. N! y7 [9 R' n│5  │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole   │
; J4 m( I. E. B" x│6  │WatrLine │18│180 │Aqua│***  │Water: Draw wter from hole  │
& X3 {' a- V" s' Q7 T% S│7  │Fountain │48│240 │Aqua│***  │Water: Draw wter from hole  │
' Y) j% d$ U4 |% E  x│8  │Ligtning │30│160 │Elec│***  │Elec: Dmgs object & area   │
# q% S: f  {4 `  ~/ }4 w│9  │Bolt   │52│210 │Elec│***  │Elec: Dmgs object & area   │9 F. g% t0 _" q1 w3 t* A! o$ k
│10 │GaiaSwrd │28│100 │Wood│***  │Wood: Take power frm next chip│4 {! m, o, C/ x
│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│
, }% n6 D: i) X: y7 i│12 │Meteors  │86│40 │Fire│**** │Drop many meteors on enemy  │" G/ m4 A  c) [' W/ G! m3 b
│13 │Guardian │82│  │  │***** │Statue punishes when hit   │
; w& l6 L0 h1 v) W5 x) z% _6 O│14 │Anubis  │90│  │  │***** │Anubis poisons enemies    │
: v1 a: H; Z9 P! ]& Y│15 │Godstone │66│150 │  │**** │Summons a GodStone from hole │; E5 m- W  ^" r& j, M% ~( Z6 A/ l
│16 │OldWood  │72│100 │Wood│**** │Summons OldWood from hole   │/ S: s0 `& R6 h
│17 │Jealousy │64│100 │  │***  │More dmg if enemy has chips  │) O6 }: U( N9 O" _; V& v! W. V
│18 │Poltrgst │58│  │  │***** │Objects thrown at enemies!  │
& D/ Z  o7 o! L* j│19 │LifAura  │77│  │  │**** │Repel all attacks under 200  │
: W9 R+ ^- Q# }│20 │FullCust │10│  │  │***  │CustGauge instantly refills! │" P9 O/ \/ Z8 V/ j( v1 I
│21 │Atk+30  │50│  │  │***  │+30 for selected atk chip   │
5 _& E. G- h; O│22 │Navi+40  │60│  │  │***  │+40 for selected Navi chip  │2 r) S2 i" B( N+ x9 X6 F6 }
│23 │Roll   │10│20 │  │***  │Attack an enemy, heal you   │
0 a  V0 M; w" y2 ^' v3 N$ k│24 │RollV2  │22│30 │  │**** │Attack an enemy, heal you   │  K* w" W4 O5 g0 c, p+ j! c
│25 │RollV3  │34│40 │  │***** │Attack an enemy, heal you   │8 r/ l/ L+ K* X7 a8 K4 a; N
│26 │GutsMan  │15│50 │  │***  │Sneaks up to smash panels   │. s% @+ `! r6 X4 B: P# l
│27 │GutsManV2 │41│70 │  │**** │Sneaks up to smash panels   │
2 h, \5 d$ U, Z, k; k2 e5 p│28 │GutsManV3 │57│90 │  │***** │Sneaks up to smash panels   │
3 z& P. x- g: C  T) v' v│29 │GutsManV4 │63│100 │  │***** │Sneaks up to smash panels   │
+ C& G; d6 n! \, D8 G1 G│30 │ProtoMan │68│160 │  │***  │Moves in to slice the enemy  │
+ a  i. ^3 J7 g│31 │ProtoMnV2 │76│180 │  │**** │Moves in to slice the enemy  │
# d* k1 D3 g% O/ g│32 │ProtoMnV3 │82│200 │  │***** │Moves in to slice the enemy  │
5 }8 q4 {6 O) }% Z/ t; \│33 │ProtoMnV4 │90│220 │  │***** │Moves in to slice the enemy  │" {- D2 ~! z& d3 X
│34 │FlashMan │39│50 │Elec│***  │Flash atk paralyzes enemy   │# d3 C+ ]7 Z/ t7 K% ~; ]' ?
│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy   │
3 K$ ]. x: r( P: Y/ Q│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy   │% L) `; `, A! t0 U; |; P
│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy   │( ^3 D7 m- i" \  a' B5 x. n
│38 │BeastMan │38│40 │  │***  │Claw atk 3 squares ahead!   │
$ u  S6 A, G$ V: x7 K  Q% ~│39 │BeastMnV2 │60│50 │  │**** │Claw atk 3 squares ahead!   │
" j& y! l; u0 Z/ d│40 │BeastMnV3 │68│60 │  │***** │Claw atk 3 squares ahead!   │
0 o0 s; ^$ J0 y* Y6 w5 P. O$ \│41 │BeastMnV4 │76│70 │  │***** │Claw atk 3 squares ahead!   │
1 S! C* y! N( h. z' J# N" ]│42 │BubblMan │50│20 │Aqua│***  │Fires several AquaShots    │
( \, k3 E: ^8 e' L2 R│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots    │
: T. G: I/ }* \5 T( g# u+ J│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots    │1 d# a; i; g& n4 h
│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots    │5 J$ V8 p+ R2 Q2 ~$ y4 o
│46 │DesrtMan │32│120 │  │***  │Launches fists at enemies!  │' y: `* c- N# j: \+ \) b
│47 │DesrtMnV2 │52│140 │  │**** │Launches fists at enemies!  │+ Q4 A1 A6 w* B+ r1 e
│48 │DesrtMnV3 │64│160 │  │***** │Launches fists at enemies!  │( B& E, [& @- j- ~$ ^: U$ \
│49 │DesrtMnV4 │72│180 │  │***** │Launches fists at enemies!  │5 G3 a% m4 j% b, {. I: S4 k
│50 │PlantMan │60│20 │Wood│***  │Vines harm all enemies!    │- K# ?# \9 }, j8 J
│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies!    │
, J4 {4 B" {: b│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies!    │
) A, M5 ]. Q- x+ j│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies!    │; Y* r1 Z. Q! O$ C2 ?
│54 │FlamMan  │32│120 │Fire│***  │Flames burn all enemies!   │( z- e4 G; r8 b. r
│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies!   │
) M& V# ]0 p8 {│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies!   │
, |9 Y  D" f; v7 o│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies!   │2 o3 F! [; A) @1 F5 t: {
│58 │DrillMan │66│70 │  │***  │3 drills fly at enemies!   │' F# L) c9 n8 ^" e0 V
│59 │DrillMnV2 │70│90 │  │**** │3 drills fly at enemies!   │( I$ q( ~9 {+ e
│60 │DrillMnV3 │74│110 │  │***** │3 drills fly at enemies!   │5 _0 {2 Z0 b1 L2 W& t5 Q
│61 │DrillMnV4 │78│130 │  │***** │3 drills fly at enemies!   │. I, u, h7 C: ?" ~; O6 O/ {! F
│62 │MetalMan │40│100 │  │***  │Iron fist smashes 1 square!  │& |) q# D/ V) G: n/ x
│63 │MetalMnV2 │60│130 │  │**** │Iron fist smashes 1 square!  │8 x' K4 O' K# z1 [) U+ N
│64 │MetalMnV3 │70│160 │  │***** │Iron fist smashes 1 square!  │
% Z% L: {8 Y0 x) B$ A│65 │MetalMnV4 │80│190 │  │***** │Iron fist smashes 1 square!  │( ^# s( C5 V  t( f+ D; @3 u
│66 │KingMan  │36│140 │  │***  │Move up 3 square & 4-way hit │
* F" a, u' P% K, d+ f, x│67 │KingManV2 │48│170 │  │**** │Move up 3 square & 4-way hit │
3 P2 x+ Q. {5 {: s4 y2 l; n. y$ V6 u│68 │KingManV3 │60│200 │  │***** │Move up 3 square & 4-way hit │
" P# M, p7 ], z3 F4 _│69 │KingManV4 │72│240 │  │***** │Move up 3 square & 4-way hit │8 x* X' c6 p, G7 y" o: ]% G" M
│70 │MistMan  │68│90 │  │***  │Appears from mist & attacks  │
% k# q+ D, F: \6 E- l│71 │MistManV2 │71│110 │  │**** │Appears from mist & attacks  │
% ^) z; b! f& u9 Z6 W│72 │MistManV3 │74│130 │  │***** │Appears from mist & attacks  │
! \4 z8 ?/ ^! [+ I6 ]) O│73 │MistManV4 │77│150 │  │***** │Appears from mist & attacks  │
$ l, F8 @3 ?: s│74 │BowlMan  │80│100 │  │***  │Lines up pins for a strike!  │" F" b# d; [2 x1 ^8 o: C
│75 │BowlManV2 │82│120 │  │**** │Lines up pins for a strike!  │
( n. N) p- L2 R4 ^+ E* x" v, P│76 │BowlManV3 │84│140 │  │***** │Lines up pins for a strike!  │
( H/ I( b0 i5 s: x│77 │BowlManV4 │86│160 │  │***** │Lines up pins for a strike!  │, Z, x' k5 O# t. I
│78 │DarkMan  │72│30 │  │***  │Creates 3 caves in enmy area │
/ I  G" Z+ t$ j- l8 h, y/ \2 u/ l' v│79 │DarkManV2 │76│30 │  │**** │Creates 3 caves in enmy area │; I- ^+ j- i& d1 D6 R5 d
│80 │DarkManV3 │80│30 │  │***** │Creates 3 caves in enmy area │& U5 [( r( {* J3 Z( m
│81 │DarkManV4 │84│30 │  │***** │Creates 3 caves in enmy area │
2 k+ s! {' @" x│82 │JapanMan │82│40 │  │***  │Multiple attacks w/ spear   │
0 K# z1 `' U1 D% m6 h: G│83 │JapanMnV2 │85│45 │  │**** │Multiple attacks w/ spear   │
+ F$ d( w5 L) |9 e! F* _2 s│84 │JapanMnV3 │88│50 │  │***** │Multiple attacks w/ spear   │
2 ^- y- H/ o& i5 g│85 │JapanMnV4 │91│55 │  │***** │Multiple attacks w/ spear   │
0 v( h. ?  H8 i: d  R8 S└──┴─────┴─┴──┴──┴───┴───────────────┘
8 l5 r6 a# O- v$ J  @
! L" r4 \9 t# `' ?! M( S, t' v# x  c  k/ ]6 H5 `
GigaChip (蓝版)* v1 w6 i. `/ Q- U
┌──┬─────┬─┬──┬──┬───┬───────────────┐6 t; b# r1 B* d: d! X
│编号│名称   │MB│攻击│属性│稀有度│说明             │
; n# B, ]0 H9 \) D├──┼─────┼─┼──┼──┼───┼───────────────┤* o% ?  B' s# N+ `, k
│1  │FoldrBak │99│  │  │***** │Restores all chips & folders │
& b' m# W$ A" O* T# [! K│2  │BassGS  │99│700 │  │***** │Bass' secret weapon      │
. P% C5 p0 [- o! @, m; d│3  │DarkAura │55│  │  │***** │Dark chip repels <300 atks  │  q5 S6 x: e; R
│4  │DeltaRay │92│220 │  │***** │Use A btn for up to 3 attacks │, K  f! ~+ }  Q* m  G. j0 ?! k
│5  │AlphArmΩ │97│500 │  │***** │Launches a giant rocket    │
9 O. `# y: f( i, n1 X│6  │GutsManV5 │79│120 │  │***** │Sneaks up to smash panels   │2 s$ m* y, |; r
│7  │ProtoMnV5 │98│240 │  │***** │Moves in to slice the enemy  │7 `8 {* ], l1 \0 c7 N0 E
│8  │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy   │
- D2 b. v/ t8 p% j│9  │BeastMnV5 │84│80 │  │***** │Claw atk 3 squares ahead!   │
5 `  \7 {5 f, @2 {1 P  r. e│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots    │" V% _+ _& q9 a2 E; o  Y9 E- O
│11 │DesrtMnV5 │80│210 │  │***** │Launches fists at enemies!  │5 m6 Z- R9 x( E. q
│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies!    │0 k5 A. A/ L6 [( T) A
│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies!   │. f& t$ v+ U5 D; z  R
│14 │DrillMnV5 │82│150 │  │***** │3 drills fly at enemies!   │
: P8 t' n7 n7 G/ h2 t│15 │MetalMnV5 │90│250 │  │***** │Iron fist smashes 1 square!  │
1 a) ?5 }  i5 l- r3 B│16 │KingManV5 │84│280 │  │***** │Move up 3 square & 4-way hit │
  `3 F/ e* g4 o8 U│17 │MistManV5 │80│170 │  │***** │Appears from mist & attacks  │! d; C5 U3 l9 X2 O. g* u5 N# j4 R
│18 │BowlManV5 │88│180 │  │***** │Lines up pins for a strike!  │: w. Y& G- `! n
│19 │DarkManV5 │88│30 │  │***** │Creates 3 caves in enmy area │
, O+ L- O( |! w2 _7 P; k! S1 ]5 \│20 │JapanMnV5 │94│60 │  │***** │Multiple attacks w/ spear   │
# ^- y! M7 `: Z* S7 {└──┴─────┴─┴──┴──┴───┴───────────────┘
5 ?% U" a: s' q8 p, z& S) L
- H3 Q; t/ {! g7 X$ X+ m5 UGigaChip (白版)(只列出与蓝版不一样的Chips)
( X9 l6 B- K3 R  F┌──┬─────┬─┬──┬──┬───┬───────────────┐
& ]. h8 s  h7 J1 ?1 f│编号│名称   │MB│攻击│属性│稀有度│说明             │* k+ v8 x: n) ?; A3 Y1 d9 @6 Q' O
├──┼─────┼─┼──┼──┼───┼───────────────┤  A3 }( |" ~+ k$ Y) A0 s
│1  │NavRcycl │50│  │  │***** │Recalls last Navi used    │
% N. ~4 ^1 \* n, N│3  │Serenade │97│100 │  │***** │Dark chip Holy pwr to front  │
% D  P7 C9 d4 j. \! X5 {│4  │Balance  │60│  │  │***** │Both Hp reduced by half    │
  ^0 E- E5 ~3 R7 R, n- U│5  │AlphArmΣ │97│50 │  │***** │3-stage electric attack!   │" ~( @; ^" r* s/ W% }
└──┴─────┴─┴──┴──┴───┴───────────────┘
 楼主| 发表于 2003-7-14 17:30:40 | 显示全部楼层
哈哈,开始贴图了!% r0 {4 P  f) u+ Z5 y8 U
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
' b. F. |2 N) {7 T8 F
9 a6 c$ V! G" t" P% l( \4 \001002003004005006
& }! {8 C  P7 d0 n007008009010011012
" V) H7 i: N0 a3 A3 @7 p013014015016017018
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 楼主| 发表于 2003-7-15 13:42:03 | 显示全部楼层

GBA-<洛克人EXE3-Blue>卡片组合

Megaman EXE 3 蓝+白 Standard 级别的 Chips:
. p0 `9 X9 Q! m. s8 z3 p+ m, b& Z
- D( c' e1 q6 p0 g% Q$ z4 f0190200210220230241 s1 M1 T& D& L& D8 o6 S$ H
025026027028029030
# l- d6 g- o; D9 e# k031032033034035036
; u. k; a% K  T8 _
8 l- U1 f2 [( w[ 本帖最后由 hwz1015 于 2006-1-5 14:17 编辑 ]
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 楼主| 发表于 2003-7-15 13:43:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:# Q5 r$ U. P3 L* ]) V& a( q) D! _8 V

% K, t, \% @+ x8 W# u037038039040041042
- J3 G( q, _; _  U- a' e) j043044045046047048
0 @& G/ h1 m* v5 r; k049050051052053054
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 楼主| 发表于 2003-7-15 14:14:39 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:! v1 n. C/ h! X3 q: ?

% P' m% V  U8 ^! W7 f7 {0550560570580590607 C6 ]) k0 G. \, c1 S$ ]7 }/ N
061062063064065066
$ b8 e# ~. N7 W& i* f. I067068069070071072
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 楼主| 发表于 2003-7-15 14:15:19 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
; a) A- E+ p+ P5 W2 Q8 g7 _6 Q6 K) [) s! j5 K7 G  R; E
073074075076077078
4 j4 w# H: Y0 n, Z; V+ q( V079080081082083084
/ h! f/ {2 x& v% {6 b) O# D085086087088089090
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 楼主| 发表于 2003-7-15 14:16:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:. h! y" V, l$ n. l3 n
1 M% \& z% c- l1 q0 a, h3 K' p
091092093094095096
; t$ B8 W! P/ |* H+ T8 j5 U3 n2 z1 G097098099100101102
4 O; c/ S5 r0 t9 `7 _9 o* Y103104105106107108
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 楼主| 发表于 2003-7-15 14:24:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:. f* [/ d( G4 V7 M* M5 {
4 F  U( E( m$ \/ V: S3 G
109110111112113114
% M. `7 N# y6 C* J: t7 ~115116117118119120' C1 w+ }4 _& ^. i6 L7 w4 \
121122123124125126
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 楼主| 发表于 2003-7-15 14:28:54 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
/ _$ U3 t7 w! i/ F, J6 Z% P3 h+ }# f5 Z
127128129130131132
- Z$ f0 t: d' \0 l% F: d' V# R133134135136137138
1 g- g1 i; j$ n  j5 Q- O3 ?139140141142143144
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 楼主| 发表于 2003-7-15 14:33:48 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:! B2 G* F9 V- B; C9 y* z
8 X! ?$ G, o1 B: k2 r) O$ x! R
145146147148149150- |7 j+ c1 m0 z1 s( E$ ^& s/ f
151152153154155156/ A# l) I, q0 t3 j! R0 H
157158159160161162
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 楼主| 发表于 2003-7-15 14:35:44 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
/ N7 e! o% _0 Q9 Z1 ]  w$ q2 E4 W0 O& @  h$ R, J) F
163164165166167168
4 D/ Z5 R5 _( O( e+ d( f; X$ x169170171172173174. p7 w" B8 p1 a' ]2 S# S! J$ `
175176177178179180
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 楼主| 发表于 2003-7-15 14:37:02 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:9 N2 [3 {& `: P7 h: g

; g' y; r4 \7 m2 Y% e181182183184185186
! u3 f' n; M  g9 [" Q187188189190191192. ^1 o$ j# |; }7 C( n' }3 u
193194195196197198
! A, H9 g& D- C5 \7 x3 b/ q199200
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 楼主| 发表于 2003-7-15 14:47:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
" Z0 Y! f$ S# i6 H
' ^. M! h9 Q" A/ }* l; a" E5 l4 G001002003004005006& Q& j" C  a! q: |# e
007008009010011012
) ~. E& h& x, c+ u2 g! l013014015016017018
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 楼主| 发表于 2003-7-15 14:50:34 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
+ K1 Y8 w  L( {1 }/ q# J' O0 D% }9 e: f3 L( D
0190200210220230241 G! ~% L2 z6 [# g& |! U
025026027028029030
% L& r  B3 x: m' `! a( c031032033034035036
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 楼主| 发表于 2003-7-15 14:52:01 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:7 y% K1 R' M6 ^+ T( x* \
( J1 r) |$ A" R4 E' j& j8 Z
0370380390400410424 g6 E2 r" o/ |' f" t/ O
043044045046047048
$ z: g* k2 N0 M; ~" U  V1 m049050051052053054
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 楼主| 发表于 2003-7-15 14:55:14 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:) ^$ h6 v. Z' e

3 O6 R3 e1 v' ?+ y9 t, \3 m055056057058059060# \% B7 D2 e% n7 f+ {+ \* L
061062063064065066
) d. R/ n0 o4 {9 q" d4 e8 [! r067068069070071072
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 楼主| 发表于 2003-7-15 14:58:43 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:4 L0 K6 a/ j. ~- \+ L! k
. U6 P( n! M) s1 P. J4 D/ s
073074075076077078
3 _, d6 W# h. f8 L+ Q079080081082083084- A5 H  w5 b2 Q5 K
085
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 楼主| 发表于 2003-7-15 15:09:46 | 显示全部楼层
Megaman EXE 3 蓝 Giga 级别的 Chips:
" l  Y* a# [, ]$ T
0 ]" P! ~9 A! b001002003004005006) j( {4 [, p5 o4 D9 ]
0070080090100110129 }8 K: N. S  {- [
013014015016017018
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