转载请不要删除以下信息,感谢您! 8 x1 Y' ~1 A2 d! r, v$ ]8 L
■ ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★
3 D5 v3 Y2 c8 P' C9 b: L■● ■ NintendoWorld 站友xliz原创
* V" K2 j( e+ i' d* d■ ●■ http://www.NewWise.com
! h8 T" x: r7 C$ ?. W: b3 H■ ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★
: h( S9 } @" @8 D, ~$ v7 u6 A$ ]; O) ]
( D$ b: q V* d, }+ h 洛克人 EXE 3 Blue 卡片组合
- o& M4 o3 I1 Z3 w* u5 k, Q0 r3 t
% f/ [9 f! P B3 T/ t- t; b6 W9 Z9 h# {1 Q- B: l: _
英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版( ~; G# _# c5 y/ w
大家要看日文版的P.A.或详细攻略,点击这里吧!' b" C7 E* O2 c4 P0 G- L: p
====================
5 n8 Z1 |5 M1 S; W9 z) Z. \7 v希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol: 7 B; O8 u' x0 c0 n% _' Q# x
+ R W9 K& e2 g7 u X( `
以下内容格式如下:6 N7 }- Z- h; y4 U% i+ Y
V* K& o, X% d! I/ _9 b0 _编号 名称
7 q$ Z2 S" Z8 ?2 u: H说明8 g! {' C; \" v$ e% E
组合方法
~( r( z$ |) w; J: b; y---------------------------------
M7 o& n$ t9 O01 Z-Connon 1
. @% W9 M3 a% p# D$ {0 s. GUnlimited Cannon for 5 sec' m4 q) ~* O' Z- @! A
Cannon A+B+C+ K6 ?+ d' m6 a0 V% Y+ |
Cannon B+C+D v) }3 c' A8 N) Q* c( m
Cannon C+D+E, ]9 E5 A: U8 q) t
" e# v0 _/ F5 G5 Y! h3 \) @6 a
02 Z-Connon 20 S4 C6 z" f* ?
Unlimited HiCannon for 5 sec
, s/ i' v) P0 J& m* I& RHiCannon H+I+J; o0 K3 H' Y1 k \, U6 i
HiCannon I+J+K
$ | B* ~ M7 h B1 I' d# e9 _HiCannon J+K+L
0 G i5 E9 D- N' s$ h# I8 B4 X Q# e
03 Z-Connon 3
" N- E$ S: Y( ~5 u) UUnlimited MegaCannon for 5 sec
9 L; B: m4 l' y+ i4 v% _: c9 b- @M-Cannon O+P+Q
' }& L; V5 P$ H$ W+ K! VM-Cannon P+Q+R
6 Y6 l. d% u6 b. J2 M- FM-Cannon Q+R+S) v( F5 G) ]8 p! O) @ q
; ?7 f$ J- ]) c6 ^" E+ d( E" R
04 Z-Punch
( t1 r) ]+ p! X+ H* U' GUnlimited GutPunch for 5 sec
9 m/ o8 s3 T' K5 ^% Z9 XGutPunch B+C+D
* \/ P; t/ f/ U; zGutPunch C+D+E8 l [4 V2 h/ ]7 E: Y
GutPunch D+E+F
3 T! [2 `) y! ]" n* N: P. s) v4 v2 b9 b. b1 O$ f8 f
05 Z-Strght
3 J# _9 a$ b- z$ {' QUnlimited GutStrgt for 5 sec# i; L( p$ \& j( ~ g7 C+ P
GutStrgt O+P+Q; ?) z$ ]& s9 m& `/ y$ J
GutStrgt P+Q+R
' k6 _- \& M: N% ~6 t+ GGutStrgt Q+R+S
- f$ d- E7 B) s$ Q7 K- R4 N' A e" X) L/ d8 X
06 Z-Impact
/ W9 K& V2 t& u0 E" u' XUnlimited GutImpct for 5 sec
. {1 C$ C: E' z* C% VGutImpact G+H+I
! c" z: k7 O! E, cGutImpact H+I+J9 v7 _/ r$ ^% O- `# l; \) W
GutImpact J+K+L$ N1 g: c6 N7 R8 ?
\& K7 [# s: @4 o9 z3 Y
07 Z-Varibl; w" F6 j \ g( b
Unlimited VarSword for 5 sec
8 q: v( o! Q( j# a, s9 v, FVarSwrd B+C+D( r0 Q8 G0 \/ ]6 h" M
VarSwrd C+D+E
L+ D( i7 v- W* e# MVarSwrd D+E+F
, G I8 _5 n7 s7 U: k! ~/ P
1 B5 q9 V$ J6 ^7 \" C) w08 Z-Yoyo 1
0 U2 L0 R+ H, {/ EUnlimited Yo-Yo for 5 sec/ L& w: J9 e5 u7 v1 _ E8 F* f
Yo-Yo1 C+D+E
# F9 r9 f. U O4 y: _Yo-Yo1 D+E+F; Y# c2 R8 i; D; F
Yo-Yo1 E+F+G& Y1 `, v/ u$ ?) E0 H& y. @
2 a. q: Z3 b! j9 o* S5 x; ~
09 Z-Yoyo 2
6 M0 e2 A A# O3 l9 S# f9 [- jUnlimited Yo-Yo2 for 5 sec. l, a5 H& ~) m* b w
Yo-Yo2 H+I+J
T2 ^* }; o8 ~/ ~. ]7 V! @Yo-Yo2 I+J+K
8 W% I: ]; P/ A! g w ^4 \* LYo-Yo2 J+K+L0 I9 ^% m. j$ G2 U/ ]
) V1 }" @( h% e# ^+ y* s10 Z-Yoyo 3
4 u9 ]) J3 f- U* IUnlimited Yo-Yo3 for 5 sec- J7 ?% z& ]0 a* q
Yo-Yo3 M+N+O
% S/ m3 N' o& K* {; k1 E! G/ a0 X+ pYo-Yo3 N+O+P
7 ?' X! l1 e) G# o+ H' Y3 W! ?7 NYo-Yo3 O+P+Q
: V% j6 F, c* d/ H; X" K) \! C9 k! C% R! v0 R0 C; Y
11 Z-Step 1# H. x+ r" {8 Q5 ?! |8 M: T8 o
Unlimited StepSwrd for 5 sec% ^8 ?* P, l5 d% y3 M, h
StepSwrd L+M+N- I2 @( Z1 N5 y. Y9 B
StepSwrd M+N+O
9 a# o8 e3 ]/ g0 V2 m' m2 dStepSwrd N+O+P
9 d4 v+ R2 N) n8 }. v8 ? r. a0 h4 o+ p& h
12 Z-Step 2
! a6 H# R- o5 Q. Z! s3 bUnlimited StepCros for 5 sec
! R5 Q. R' r1 r: E w# CStepCros P+Q+R
& F/ O: A" T+ [( n3 M; r; }) _StepCros Q+R+S6 l& Y* D/ @( g$ M7 ?( q6 d
StepCros R+S+T. S! [5 @* D: p5 b/ B
3 I$ u9 A1 K4 y; s+ P3 V* q4 H13 BubSprd
1 I' u% m$ @9 V; t0 EAttks w/ spreading bubbles!4 g, H+ r, U# N! m/ K6 O1 E0 m/ g% }
Bubbler C+D+E5 R# u, j# h& `$ ~9 w& \- j
Bub-V D+E+F* ]4 K1 _8 S9 E
BublSide E+F+G
- X; N9 \" G$ iBubbler E + Bub-V E + BublSide E4 w( y" Z8 C$ J1 x) r: L
9 J- @' `4 v. r* ?14 HeatSprd& D# q. X6 X( b4 L
Attks w/ spreading fireball!* j& G R" e7 M" e( f N# S: T
HeatShot H+I+J
x, _5 }0 l8 [! ]Heat-V I+J+K+ p5 e! o: |- V6 J4 h- c
HeatSide J+K+L- P6 C2 n- ?; T: b: y
HeatShot J + Heat-V J + HeatSide J) K! H- m- S2 L
) b6 ?) r# U3 ^+ V* Z15 H-Burst
6 S6 ]5 e# y7 g7 @4 m" fCreates a giant explosion
$ W% p1 n& s9 j/ z7 g F3 [5 m9 CSpreader M+N+O
0 `/ Q, O; o+ o, l' t/ fSpreader N+O+P
% T6 A4 k6 g B( rSpreader O+P+Q n8 ^4 ]$ }+ u: u
/ ]6 y6 E( @, z" o7 j6 D16 LifeSwrd6 Y/ ^3 R! B$ Y/ P/ c: X
Swings a huge 2×3 sword!6 r$ q4 ~. f9 Q
Sword E + WideSwrd E + LongSwrd E# ^+ e6 U3 W! L8 v, U$ \! |+ |4 v
Sword L + WideSwrd L + LongSwrd L
; D+ h- ]3 z. z1 d( e* {" K" uSword Y + WideSwrd Y + LongSwrd Y
4 B# `0 O' r7 Y3 g6 _& F- Q' ?$ r( I- ]/ y
17 ElemSwrd) p ?$ f4 K/ l9 _
Wide swrd contains 4 elemnts9 ]% w: o2 q4 u- X5 h$ d- B
FireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N4 Y5 O5 E8 @: H$ P
FireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P
! e( Z" F ~. ]4 a$ B
) O# r$ M/ c6 s5 N1 |18 EvilCut
# ?7 b7 k; ?% }3 X5 o" T3 b1 yStep up 2 & make 4 atacks
r6 A V, { @" t0 p p1 E* JStepSwrd P + HeroSwrd P + StepCros P8 D$ X [" Q- z6 B3 {; e
7 t" m0 a# F: f7 y19 HyperRat
2 t, q' y; l9 b) B. F4 ?9 MA giant Ratton charges!
$ L, L) f" V6 W5 M& f8 rRatton1 A + Ratton2 A + Ratton3 A8 B- M* ~1 E% o2 B! D& Z( Q
Ratton1 C + Ratton2 C + Ratton3 C
( s! _: |1 ~: g) ?: Y! Q- uRatton1 F + Ratton2 F + Ratton3 F W0 `0 V3 S. N$ _, l7 f- s( U0 Y
0 P2 W) s( }( N( x! ^20 TimeBom +6 o9 V) `) u3 w0 M
Sets Time Bomb in enmy area4 q+ o3 [% R! N+ R* v5 N+ t
TimeBomb J+K+L
& v. B6 a4 j9 ^ V9 ETimeBomb K+L+M
# g6 F5 B. I7 }3 Z1 j1 wTimeBomb L+M+N! J& y$ r, p" w) Y& C
4 o$ \- o$ z: J3 S
21 GelRain
0 y- J6 n+ `- B& A( h9 d; IGel steals squares2 P, l, u1 A! b% c
MetaGel1 B+C+D% S9 O' m. r: H5 q+ y* o# }5 {
MetaGel2 E+F+G0 W1 N: |, G0 `# F/ F2 G4 M
MetaGel3 S+T+U/ M, \. H9 l/ Z/ X% r
2 I' q" e% ]+ ?0 q( e, T7 f: X3 D22 EverCrse h5 O6 o# m& ~1 I
Shield chases enemies
. H$ c/ E$ w6 g6 N+ ]: X6 {CrsShld1 C + CrsShld2 C + CrsShld3 C5 x O+ f; S! m+ J0 v' x+ T; K* _
CrsShld1 L + CrsShld2 L + CrsShld3 L; `2 W1 O% H; {. n& s6 c& a
+ r7 h7 _8 P3 j* V0 ]4 _' F I6 T, V5 n
23 MomQuake$ a) e" b- A/ v6 D: w
Awakens Mother Earth!
. i* r, A5 G% YRockCube * + RockCube * + GodStone S; Y" s6 M$ c' L: c: ?$ t
0 a7 q _; r: C24 PoisPhar4 _) I) [( ]7 @& H: B; ~; D/ Y0 t
Pharaoh generates poison
( x& b5 I: d- \$ s* VPoisMask A + PoisFace A + Anubis A2 A7 S" S+ b1 y) L0 X) H! F0 v
: }1 G, a3 [9 K8 r$ ~25 BodyGrd9 ]9 ?0 @5 w1 O8 m) S
Bodyguard takes out enemies4 D4 ~3 u! s- q, \3 }/ ?; Y0 D
AntiDmg M + AntiNavi M + Muramasa M4 i$ U0 ^1 |1 s* D! j
4 \( h5 y9 ^! C& T$ R2 @/ s
26 500Barr
. D7 b4 W! D1 A$ U) Z8 hBarrier absorbs 500HP dmg4 y0 |9 R6 \2 I4 a2 x
Barrier E + Barr100 E + Barr200 E
@5 v( |& A c W; F! kBarrier R + Barr100 R + Barr200 R% O0 q% O+ u! {: K, z9 m# ?/ w4 C' @
' X5 b e w7 W" n9 E
27 BigHeart9 O. a# R# n5 G( ^6 M; c
Attacks, then heals HP!
8 q i7 s. R4 UHolyPanl R + Recov300 R + Roll R: t; U5 Z1 i c1 V! D+ S% u& q, t
HolyPanl R + Recov300 R + RollV2 R
8 ~* c3 I- W I2 PHolyPanl R + Recov300 R + RollV3 R
( [6 a9 l5 V2 F2 I7 m& N* G4 x. S
1 Z0 \6 d/ R% i9 Z; J! A28 GtsShoot3 }3 c) Q! T' [# @) z' p
GutsMan throws MegaMan!
/ O: h, U- l: U+ A' c1 ]% k! l" u# PGuard * + DashAtk G + GutsMan G
5 G+ Y) t2 ~# y8 J* W# x8 oGuard * + DashAtk G + GutsMan2 G
( R8 Q- H7 \# U6 F6 X. eGuard * + DashAtk G + GutsMan3 G3 N/ ]4 E: b: D2 E& E/ k' }4 E$ J( `
Guard * + DashAtk G + GutsMan4 G, T1 r( \, b$ G: j$ G. _
8 e! E# T" |& `' h* C: n29 DeuxHero0 m+ C% q( ]8 }9 w+ B
MegaMan & ProtoMan team up!
2 b" r% i o% l+ l# j; f) MCustSwrd B + VarSwrd B + ProtoMan B
4 s1 }2 j: z' y; g+ a2 e y. FCustSwrd B + VarSwrd B + ProtoMn2 B9 c0 b& u X8 O! l% Z: _/ B
CustSwrd B + VarSwrd B + ProtoMn3 B
# q" j8 Q$ Z; k+ ZCustSwrd B + VarSwrd B + ProtoMn4 B, J2 C" _6 u. N) X
& F( i& l4 o. ~; d. j
30 2xHero( _/ J& g' ^, g* q5 g. r+ w7 c0 R
MegaMan & ProtoMan Dual atk
: h# q* F2 c$ B" SSlasher B + CustSwrd B + VarSwrd B + ProtoMan B, k5 G9 ^. N: p5 ?6 a
Slasher B + CustSwrd B + VarSwrd B + ProtoMn2 B1 Y+ S2 T1 W& |* _3 y% t) N
Slasher B + CustSwrd B + VarSwrd B + ProtoMn3 B' c; p/ U9 `' _
Slasher B + CustSwrd B + VarSwrd B + ProtoMn4 B* e# W7 a5 \5 y
3 \0 U" B7 x9 O/ ?+ C( ?% R# k. Q" U# P31 PrixPowr
+ {7 X$ v( N1 F; e6 h' N! P3 Navis attack at once!
: U9 | F- l. ^Team1 * + Team2 * + KingMan5 K
4 Y1 \2 _( t/ @& I$ ^Team1 * + Team2 * + MistMan5 M
6 w+ W/ ?6 n; F) R* Q+ l( HTeam1 * + Team2 * + BowlMan5 B1 n; B2 N' J5 L1 X# B- s
8 H9 Y. T! m: t. l( t32 MstrStyl
U2 Y7 P7 E6 D" ^+ Y/ n& `MegaMan unleashes his power
3 A0 r4 y9 Z( O g$ Y) c# cSalamndr * + Fountain * + Bolt * + GaiaBlad * v; @: k; I* J% [1 ?% B
. j/ A8 a% S3 L/ O0 q
StdrdChip (Part 1)2 e7 q; I9 |" i- f) @
┌──┬────┬─┬──┬──┬───┬───────────────┐
1 R" {, r6 y% b+ y3 \; }" B3 j│编号│名称 │MB│攻击│属性│稀有度│说明 │
( ^) J+ r# j" e D' u├──┼────┼─┼──┼──┼───┼───────────────┤
& C$ t: l# Y- |8 n: r N, d+ k" j│1 │Cannon │12│40 │ │* │Cannon to attack 1 enemy │* U% b* N1 _ C& i( D7 M
│2 │HiCannon│24│60 │ │** │Cannon to attack 1 enemy │/ O+ g2 ]* h* P: s/ T# I. j9 {
│3 │M-Cannon│36│80 │ │*** │Cannon to attack 1 enemy │! C, w; }" J7 h9 d. ^" @
│4 │Airshot1│4 │20 │ │* │Knocks enemy back 1 │3 U; h/ x5 t) D; W5 T; ^. X) c! T
│5 │Airshot2│12│30 │ │** │Knocks enemy back 1 │+ t0 W% ~$ i7 e+ f
│6 │Airshot3│18│40 │ │** │Knocks enemy back 1 │
% s0 a3 _$ G Q+ @ m4 X│7 │LavaCan1│34│90 │Fire│* │Fires lava fr. area │
/ C% h" R3 u" a+ d" x3 k│8 │LavaCan2│42│120 │Fire│** │Fires lava fr. area │
. A0 Y8 a a# {: N6 T. s( j│9 │LavaCan3│60│150 │Fire│*** │Fires lava fr. area │
+ O/ f: s# L- R$ q│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area │
3 O. f+ ]/ B) `│11 │ShotGun │8 │30 │ │* │Explodes 1 square behind │" N9 d# e! y6 ?: ?. k/ a: n
│12 │V-Gun │8 │30 │ │* │Explodes 2 diag. squares │
: R1 O @8 S) m% F( K$ K│13 │SideGun │8 │30 │ │* │Explodes up, down on hit │
5 N* o# B: N2 j' w" q3 B│14 │Spreader│16│30 │ │** │Creates a large explosion │) i& q# l* V/ b9 l
│15 │Bubbler │14│60 │Aqua│* │Explodes 1 square behind │
( R! z( @ t- f) J( Y% Q│16 │Bub-V │22│60 │Aqua│* │Explodes 2 diag. squares │
& ^9 C/ l/ ]! z/ N│17 │BublSide│30│60 │Aqua│** │Explodes up, down on hit │
5 S4 B( ]4 |6 s5 g; C│18 │HeatShot│16│40 │Fire│*** │Explodes 1 square behind │) i* q% A" _/ l) w3 {. d) z1 Z
│19 │Heat-V │24│40 │Fire│* │Explodes 2 diag. squares │ w2 e# {# C, r2 i6 g/ x
│20 │HeatSide│32│40 │Fire│** │Explodes up, down on hit │
* ~% G6 f% F/ y6 K0 G: C│21 │MiniBomb│6 │50 │ │*** │Throws a bomb 3 squares │
- f- i! j7 w% J, N( D3 y+ O U│22 │SnglBomb│12│50 │ │* │Throws a big bomb 3 squares │& g, Y8 C: }1 W4 {/ c( O+ Z
│23 │DublBomb│24│50 │ │* │Throws 2 big bombs 3 squares │3 Z0 G: V8 y& M8 M6 e# ~% C
│24 │TrplBomb│36│50 │ │** │Throws 3 big bombs 3 squares │! V- T( ]- W( U6 ^# ]# b, k
│25 │CannBall│33│160 │ │*** │Breaks 3rd panel ahead │
2 m5 A0 l$ o" [3 X4 g│26 │IceBall │18│120 │Aqua│*** │Freezes 3rd sqr. ahead │
# u( j6 m( |, H$ k) T# N" z│27 │LavaBall│20│140 │Fire│*** │Shoot lava 3rd sq. ahead │( x" m* |; O, b( M6 E( s9 J) U
│28 │BlkBomb1│60│120 │Fire│** │Firebomb hits 3rd sq ahead! │
" {6 e* S; a, I6 V│29 │BlkBomb2│70│170 │Fire│*** │Firebomb hits 3rd sq ahead! │
# B% }% t7 r8 \* A│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead! │4 d7 W: q! v1 o6 Z6 {* _
│31 │Sword │10│80 │ │* │Cuts enmy in front! Range: 1 │8 c& s' F' t2 A/ E( J
│32 │WideSwrd│16│80 │ │** │Cuts enmy in front! Range: 3 │
; i" {' r. M4 W _' w│33 │LongSwrd│24│80 │ │*** │Cuts enmy in front! Range: 2 │
; x+ {' R2 l3 Q c2 S: j0 s/ d; D│34 │FireSwrd│20│150 │Fire│*** │Fire: Cuts fwd 3 squares │
5 W1 P( k9 N! f* a' W, s" Q│35 │AquaSwrd│25│150 │Aqua│*** │Water: Cuts fwd 3 squares │
9 ^! V/ \! v1 D6 v* S│36 │ElecSwrd│23│130 │Elec│*** │Elec: Cuts fwd 3 squares │5 b% y7 m9 P3 f4 R
│37 │BambSwrd│18│140 │Wood│*** │Wood: Cuts fwd 3 squares │
* Y$ W# m% `! b" G f$ z1 @& K│38 │CustSwrd│21│????│ │*** │Cust Gauge = Atk Str │
4 C% d# h. ] W9 k│39 │VarSwrd │68│160 │ │**** │A magical shifting sword │
2 Q+ T) u% S. I5 f│40 │AirSwrd │30│100 │ │*** │Wide swrd with air attack! │8 F P3 _) d6 `) h% E# p
│41 │StepSwrd│43│130 │ │**** │2 steps, then uses wide swrd │
( S! E# u# T/ u* R1 \4 p, t│42 │StepCros│74│130 │ │**** │2 steps, then uses cross atk │
8 n4 `. ]# R! C0 q6 }│43 │Slasher │12│240 │ │*** │Cut while A button is held! │
6 e/ Z4 r# z* L! t- Z│44 │ShockWav│10│60 │ │* │Shock through enemies │
) y2 j3 ^ s; }3 y4 ~│45 │SonicWav│26│80 │ │** │Shock through enemies │
! V' B9 z5 [" n/ L( ?│46 │DynaWave│42│100 │ │*** │Shock through enemies │3 {3 i( d/ c6 ]: O9 q3 H/ o G
│47 │BigWave │82│190 │ │**** │Shck wave cracks panels │
6 w2 v7 E0 {4 H. j0 X( f5 z2 J4 S- k│48 │GutPunch│14│80 │ │* │Punch pushes 1 square │
# W& j, ^+ s' x+ v' z│49 │GutStrgt│30│100 │ │** │Punxh 2 square range │4 q* P2 [# ~) z; C, l. [* J# i
│50 │GutImpct│50│160 │ │*** │Punch pushes 1 square │
! E7 T. E; e9 A( o+ o, c1 j' b│51 │DashAtk │11│90 │ │* │Dash through enemies! │
/ b0 O1 \3 f8 y4 u3 M. Y5 g- A8 p│52 │Burner │15│130 │Fire│*** │Envelops you in flame! │1 [, t3 W }9 v3 k+ W: T
│53 │Condor │44│180 │ │**** │Chrge atk pierces enemies │. t& Y! l7 a: H% ]' b
│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape! │
, M" f, g& b0 N6 \│55 │Zapring1│8 │20 │Elec│* │Pralyzing electric ring atk! │
\! j5 s' e# L3 Y: x│56 │Zapring2│18│40 │Elec│** │Pralyzing electric ring atk! │
) J6 w) \) M0 d7 b" {│57 │Zapring3│28│60 │Elec│*** │Pralyzing electric ring atk! │
1 G5 [* w4 E: z7 s K│58 │IceWave1│14│80 │Aqua│* │Creates a 2 sq wide ice wave! │
7 w' g2 C2 m$ z. D# y3 e1 U) m, i│59 │IceWave2│22│100 │Aqua│** │Creates a 2 sq wide ice wave! │
9 Z7 P& p: l+ d& X$ u( e/ C│60 │IceWave3│30│140 │Aqua│*** │Creates a 2 sq wide ice wave! │
# k l. h7 ?. p1 c) j% z│61 │Yo-Yo1 │72│40 │ │* │3-square yo-yo attack! │& w1 g b2 B4 b1 E! P( T& w c
│62 │Yo-Yo2 │80│50 │ │** │3-square yo-yo attack! │/ c& g, Q/ I( F$ D' j' e
│63 │Yo-Yo3 │88│60 │ │*** │3-square yo-yo attack! │2 z ?- g' u, k" r* m$ l$ Y
│64 │AirStrm1│26│50 │ │* │Creates 3 whirlwinds │- Z& Q7 {: o! E& f
│65 │AirStrm2│35│60 │ │** │Creates 3 whirlwinds │2 a) Z/ H6 u+ ^" W
│66 │AirStrm3│44│70 │ │*** │Creates 3 whirlwinds │
- N5 J) Y! k! B# }7 ^* \│67 │Arrow1 │40│100 │Elec│* │Bee fly diagonal paths │: q1 j X( Z! b1 Q% H$ A$ L. a
│68 │Arrow2 │60│130 │Elec│** │Bee fly diagonal paths │
+ a! r4 [6 m2 z& l) u6 U│69 │Arrow3 │80│160 │Elec│*** │Bee fly diagonal paths │
) O# I3 _+ L3 X$ I4 L│70 │Ratton1 │14│80 │ │* │Crawling rat, turns once │$ g4 W) L( J6 d0 u
│71 │Ratton2 │24│100 │ │** │Crawling rat, turns once │
- H1 {2 a9 c) y3 s! Z│72 │Ratton3 │34│120 │ │*** │Crawling rat, turns once │+ k; L1 M& |! m: [/ y
│73 │FireRatn│35│230 │ │*** │Activates when hit w/fire! │
, O: M: h0 S. I5 w0 D│74 │Wave │60│80 │Aqua│*** │Creates a wave that moves 3 sq│
% K/ z* u0 t+ R( _# K' K9 |│75 │RedWave │72│90 │Fire│*** │Creates a 3 sq wave of lava │+ V% u3 b7 U( {
│76 │MudWave │84│100 │Wood│*** │Mud wave advances 3 squares │
) Z8 ^- G" {1 S+ `& ]! T H│77 │Tornado │18│20 │ │** │An 8-hit tornado 2 ahead │" t8 a8 ]( e* g- }7 e+ a, \
│78 │Spice1 │22│80 │Wood│* │Dangerous powder on all grass │
1 L# R9 p& \/ c7 E│79 │Spice2 │34│110 │Wood│** │Dangerous powder on all grass │
& H9 \9 j& s: D2 q+ |3 o│80 │Spice3 │46│140 │Wood│*** │Dangerous powder on all grass │) v3 j& @) N2 ~
│81 │Shake1 │34│90 │ │* │Vertical shaking 3 sq ahead │ B+ t# m* o9 }) u& j
│82 │Shake2 │40│110 │ │** │Vertical shaking 3 sq ahead │
* I8 i0 g+ t/ S" ^( ?+ |7 i8 X│83 │Shake3 │50│140 │ │*** │Vertical shaking 3 sq ahead │( Z; R3 f9 T, J9 i0 E% ]1 x* K
│84 │NoBeam1 │66│200 │ │** │Fires if something behind │; q$ D5 O: _. k, u1 Q& J
│85 │NoBeam2 │77│260 │ │*** │Fires if something behind │
4 X' v! L. K, q1 j* w- b2 `$ b│86 │NoBeam3 │88│300 │ │**** │Fires if something behind │
3 I, f$ `; O/ b1 \1 |" x/ q7 `│87 │Hammer │16│100 │ │** │Hammer smashes front! │" I! P, j, [- M; K. j; L4 t
│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward │
$ Z9 c" n% f- L; q! O- o" [, l0 s7 L/ x│89 │Rope1 │45│50 │Wood│* │Entwines adjacent enemies! │) |& y) K$ a# p. d
│90 │Rope2 │55│70 │Wood│** │Entwines adjacent enemies! │# Z/ V: ?7 }2 E6 L$ f
│91 │Rope3 │65│90 │Wood│*** │Entwines adjacent enemies! │( M0 {" t* ]8 J6 s
│92 │Boomer1 │15│60 │Wood│* │Boomerang encircles field │; V4 Z6 o: R( R7 r" @& d, z5 K
│93 │Boomer2 │22│80 │Wood│** │Boomerang encircles field │
, y1 ]4 e( N8 u& e│94 │Boomer3 │30│100 │Wood│*** │Boomerang encircles field │6 l2 W% Q4 p, j4 [0 Y! g4 `1 i
│95 │PoisMask│30│ │ │* │Poison area w/ A button! │
3 N. t9 ?( P; b6 k$ I2 q0 r4 {! E│96 │PoisFace│38│ │ │** │Spread poison w/ A button! │
9 ]/ r0 p3 p* p& r│97 │RockArm1│23│100 │ │* │Paralyzes enemy w/ erthquake │8 t# A+ P+ G9 k% d( {
│98 │RockArm2│35│150 │ │** │Paralyzes enemy w/ erthquake │( Y# V- S2 {" E7 V+ r' }
│99 │RockArm3│47│200 │ │*** │Paralyzes enemy w/ erthquake │
$ A; @9 I9 D8 q1 v( K│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│
( h" ?! H2 z: \$ V# {# T└──┴────┴─┴──┴──┴───┴───────────────┘
3 m+ B( ^( p" a6 o. ~. r/ E5 X6 d2 l* {
StdrdChip (Part 2): m% a& ]9 T* u
┌──┬────┬─┬──┬──┬───┬───────────────┐2 ?" Z! c) z3 Q1 N, F* M9 @
│编号│名称 │MB│攻击│属性│稀有度│说明 │: d8 E r! ?( n8 U
├──┼────┼─┼──┼──┼───┼───────────────┤
* }2 K. C w3 v7 b│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│
" z- H+ c2 }( w7 h& `& m1 R│101 │CrsShld2│33│210 │ │** │Guard, and bite into the enemy│7 y# o$ K! s# l
│102 │CrsShld3│41│260 │ │*** │Guard, and bite into the enemy│0 h# d9 \1 B) O" E4 }9 H1 S k
│103 │Magnum1 │35│120 │Fire│* │Cursor destroys panel! │' E. o# v. { d6 u t5 J. n
│104 │Magnum2 │55│150 │Fire│** │Cursor destroys panel! │5 d8 v6 P: \* D7 Y! x
│105 │Magnum3 │75│180 │Fire│*** │Cursor destroys panel! │
5 H7 I8 F( ~+ a* q' ]│106 │Plasma1 │14│30 │Elec│* │Launches electric attack │
" m% ^1 t7 f5 O6 a7 j1 g- g│107 │Plasma2 │26│60 │Elec│** │Launches electric attack │
" Y! W5 d; _+ D; w; [7 p& l ?3 I│108 │Plasma3 │34│90 │Elec│*** │Launches electric attack │1 g$ P$ f f( i0 e5 U1 t- L
│109 │RndmMetr│28│100 │Fire│*** │Meteors smash enemies! │
8 ~9 W2 t. N* J9 W│110 │HoleMetr│48│100 │Fire│*** │Meteors smash into sq │! h; q. A; g' i( L+ w5 e7 Z
│111 │ShotMetr│38│100 │Fire│*** │Meteors shoot out forward │
6 y( o A% z5 y" @9 o│112 │Needler1│32│30 │ │* │Advance w/ A, stop to attack │' S% u2 M8 |7 t( B% w2 }2 [3 o
│113 │Needler2│52│40 │ │** │Advance w/ A, stop to attack │9 R8 h% @9 G1 p
│114 │Needler3│72│50 │ │*** │Advance w/ A, stop to attack │0 j `$ L! g. G6 g1 N5 t6 v! [
│115 │Totem1 │29│100 │Fire│* │Creates a totem to blow fire │
W* `% [( W6 O│116 │Totem2 │38│140 │Fire│** │Creates a totem to blow fire │
5 |/ X M- R( F│117 │Totem3 │47│180 │Fire│*** │Creates a totem to blow fire │% g" P3 ]9 |: M) t. s( H% [
│118 │Sensor1 │62│100 │Elec│*** │Sensor to watch sq ahead │/ f2 R: U0 m( d, p
│119 │Sensor2 │70│130 │Elec│*** │Watch sq ahead or diagonal │
4 Q- k9 \, m Y, K1 \; E/ m│120 │Sensor3 │72│130 │Elec│*** │Watch sq ahead or diagonal │
- k' X- o; M! }. x│121 │MetaGel1│18│90 │Aqua│* │Gel atk steals a panel! │" P% X2 x: t& r8 P' h
│122 │MetaGel2│28│130 │Aqua│** │Gel atk steals a panel! │0 h, x& o; w" V- \) A P
│123 │MetaGel3│38│170 │Aqua│*** │Gel atk steals a panel! │) X" E6 H1 V; F
│124 │Pawn │44│90 │ │*** │Attack by pressing A button │7 ]1 y% [4 s, U6 z) r# ?+ {
│125 │Knight │64│150 │ │*** │Jumps fwd and attacks │
. d" h' e0 l9 k8 A$ @( {- d3 c6 p│126 │Rook │30│ │ │*** │Protects you from attacks │! V( `7 z/ ?4 p8 ^" W# r
│127 │Team1 │16│10 │ │** │Powers up when ally is hit │
' o& g; D, p W1 \│128 │Team2 │20│ │ │** │Ally's HP recovered if hurt │
( \; }) i3 ]3 j0 W│129 │TimeBomb│32│150 │ │*** │An area-wide time bomb │; Z) r) M% i1 l: X* ?; X& [: ]
│130 │Mine │16│300 │ │*** │Places a mine in enmy area │" C$ I' o) [: [: A* `# I P& A
│131 │Lance │46│130 │Wood│*** │Lances through back line │( \& k3 t" _' V' g8 G) i
│132 │Snake │20│40 │Wood│*** │Snake from hole in area │
) K; G2 K+ y. [ z5 u \│133 │Guard │5 │ │ │* │Repels enemy's attack │
$ _$ A9 G1 p7 v5 h│134 │PanlOut1│4 │ │ │* │Destroys 1 panel in front │3 h) H, \; B" X+ F2 I
│135 │PanlOut3│7 │ │ │* │Destroys 3 panels in front │
; X" |: d" `+ f4 j8 u│136 │PanlGrab│10│ │ │* │Steals one enemy square! │( z/ e9 Y5 { i7 x) ^, f
│137 │AreaGrab│15│ │ │** │Steals left edge from enmy │
1 ]- f! d& C/ e, o) a; r│138 │GrabBack│10│40 │ │*** │Retaliate stolen panels! │5 d; x4 M3 [* h( B/ d5 _: S
│139 │GrabRvng│30│80 │ │**** │Retaliate stolen panels! │
8 Z+ c! }/ g9 u# R( D* B7 t3 p│140 │RockCube│9 │ │ │* │Places a rock cube in front │. u1 U1 z* x% S. e5 q" c, Q Z8 x1 _
│141 │Prism │60│ │ │*** │Prism fires randomly │" ]) G/ ^/ p% S5 h
│142 │Wind │14│ │ │* │Windbox blows at enmy area │9 L( K& G& o& R. R. r0 y8 @2 l5 S
│143 │Fan │14│ │ │* │Vacuum pulls enemies │
; U2 I n' t* d3 _│144 │Fanfare │32│ │ │*** │Take no damage for a while │* e4 u( O2 q+ s/ h* D
│145 │Discord │38│ │ │*** │Confuses enemies w/ music │
; O/ h6 X4 v0 D9 R+ T* y* d│146 │Timpani │42│ │ │*** │Paralyzes enemies w/ music │2 r, R+ ^! C. c( z5 X
│147 │Recov10 │5 │ │ │* │Recovers 10HP │) @* I7 [* x, L' t
│148 │Recov30 │8 │ │ │* │Recovers 30HP │
7 A1 `# ?) c% L6 E2 ?" }, s# @│149 │Recov50 │14│ │ │** │Recovers 50HP │- O- Q7 G$ b2 n$ ]0 c6 ]
│150 │Recov80 │20│ │ │** │Recovers 80HP │: r$ W; P& L* o7 C& w2 C* J9 r
│151 │Recov120│35│ │ │*** │Recovers 120HP │
8 Z0 N$ B; c8 w Z│152 │Recov150│50│ │ │*** │Recovers 150HP │' y7 k2 i* l1 ~% a0 T
│153 │Recov200│65│ │ │**** │Recovers 200HP │1 v+ Z! A! M6 _, l! @: `0 t t% Q
│154 │Recov300│80│ │ │**** │Recovers 300HP │" f8 q- M8 E$ a0 W; f9 {( @( |
│155 │Repair │8 │ │ │* │Fix your area's panels │( s2 Y3 ]9 B; h: T2 i
│156 │SloGauge│20│ │ │*** │CustGauge slows down in battle│; _3 Q$ z; x/ i" }
│157 │FstGauge│40│ │ │*** │CustGauge speeds up in battle │! b3 M' k+ {" W F+ u
│158 │Panic │14│ │ │*** │Confuses enmies if you are │
- l7 p" J7 C! O' }│159 │Geddon1 │10│ │ │*** │Cracks all panels! │6 w, v# w% K( ^2 i* V0 \+ A
│160 │Geddon2 │50│ │ │**** │Breaks all empty squares! │. d) Q) j/ C5 z( s c
│161 │Geddon3 │90│ │ │**** │Turn all panels to swamp! │+ `! |, n6 {/ \3 l# V6 R4 Q
│162 │CopyDmg │18│ │ │*** │Duplicate damage on 2nd enemy │
H% S w$ }! a8 w" S& x0 \5 {│163 │Invis │11│ │ │*** │Invisible for a while │
7 g0 k, ^$ t; l# ?% _: ^1 n& i│164 │Shadow │60│ │ │*** │Only swrd attack hurt you │
+ ?: R# @3 T; D% y3 i│165 │Mole1 │28│ │ │* │Attacks fr. under ground! │
L+ m1 B7 `, K% c* w│166 │Mole2 │35│ │ │** │Attacks fr. under ground! │7 n1 m: {% S/ R9 o. u( k
│167 │Mole3 │42│ │ │*** │Attacks fr. under ground! │
. m) |7 m, S% z) q' k7 l! b+ N│168 │AirShoes│26│ │ │*** │Can stand on empty squares │% u1 K! O1 X# {- l/ p7 i
│169 │Barrier │7 │ │ │* │Nullifies 10HP of damage! │1 X' D* t8 {/ S/ b/ d
│170 │Barr100 │25│ │ │** │Nullifies 100HP of damage! │2 Z9 K$ V7 m z7 Y$ g1 u
│171 │Barr200 │50│ │ │*** │Nullifies 200HP of damage! │0 ~7 m' ~: Q# }7 C/ C5 `2 O
│172 │Aura │55│ │ │*** │Repels attacks under 100 │" m ]) O! I$ ?; s* G7 L* u
│173 │NrthWind│43│ │ │**** │Wind removes auras, etc │9 q4 o7 K J3 [. M* A' k1 F
│174 │Mettaur │30│????│ │***** │Summons a Mettaur to fight! │
. k. k3 W7 s/ `2 @│175 │Bunny │32│????│Elec│***** │Summons a Bunny to fight! │
& K7 e/ L, _) I) M│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight! │
# i$ Q# a% U4 |2 v5 ?1 t5 \│177 │Swordy │30│????│ │***** │Summons a Swordy to fight! │
+ a$ C: C) T2 M6 [8 o│178 │Jelly │46│????│ │***** │Summons a Jelly to fight! │, x# y }" }% L& _* a
│179 │Mushy │38│????│Wood│***** │Summons a Mushy to fight! │9 y: F) N0 K3 W
│180 │Momogra │38│????│ │***** │Summons a Momogra to fight! │
5 Y+ l: w0 m4 g$ Z6 x, X1 g│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │
+ ]0 [7 ~- q/ y│182 │Scuttlst│52│????│ │***** │Summons a Scuttlest to fight! │; P- O, g; f) L. T9 q1 {
│183 │Hole │55│ │ │**** │Open hole to dark world │
6 U: F t3 S! r# {. Z! R│184 │HolyPanl│14│ │ │** │Creates a holy pnl in front │
) o% ^$ |: t0 i│185 │LavaStge│22│ │ │*** │Changes all panls to lava │
1 c: C& Y- ?) q( W9 u│186 │IceStage│20│ │ │*** │Changes all panls to ice │
& R+ U6 f/ E4 W+ R6 x" }8 O$ o│187 │GrassStg│10│ │ │*** │Changes all panls to grass │
u: u% [. l" e* O; g' C5 A- ]│188 │SandStge│18│ │ │*** │Changes all panls to sand │
2 E3 P k: S5 z# {; t│189 │MetlStge│26│ │ │*** │Changes all panls to metal │: M% X. U% V, a. Z: \9 t/ u- B/ d0 ^
│190 │Snctuary│54│ │ │**** │Change own panls to holy │. J. k+ }5 C6 I+ a7 L
│191 │AntiDmg │45│100 │ │*** │Sets trap & throws stars! │
! n5 K$ ^" o3 K C6 a2 e/ R6 t+ B│192 │AntiSwrd│68│100 │ │*** │Retaliate for sword damage │* [; b, Y4 b, U; r. P" _
│193 │AntiNavi│60│ │ │**** │Take the enemy's Navi away │
" x/ g3 Q$ y7 j7 @│194 │AntiRecv│73│ │ │*** │Punish recovery of HPs! │
1 w- l& q, R- I) J8 {│195 │Atk+10 │4 │ │ │* │+10 for selected atk chip │
4 Z$ p6 O% p5 {- o* t0 l│196 │Fire+30 │20│ │ │** │+30 for Fire atk chip │
7 d8 E4 V( r/ w& q- y9 r│197 │Aqua+30 │21│ │ │** │+30 for Aqua atk chip │
& C- Q" Y" ^& z8 n; ?! L2 m│198 │Elec+30 │23│ │ │** │+30 for Elec atk chip │
( [& V5 r+ u8 D$ K; x) F% P5 w0 q│199 │Wood+30 │26│ │ │** │+30 for Wood atk chip │
- x0 y: d6 a+ S: i│200 │Navi+20 │34│ │ │** │+20 for selected Navi chip │
' s( h9 p% J/ ]) C7 p& |└──┴────┴─┴──┴──┴───┴───────────────┘
5 v1 W% J% y* ]8 q6 G
9 _6 j$ C9 W' Y% l0 |8 L% F( ^! ]: Q4 \9 H2 u5 w
Mega Chip( z( q+ K+ N) p6 b( }; a9 s0 @7 r; u
┌──┬─────┬─┬──┬──┬───┬───────────────┐
6 L& ]& y& Q6 i/ S" J│编号│名称 │MB│攻击│属性│稀有度│说明 │
8 T$ Q! F& y0 ]9 h" q├──┼─────┼─┼──┼──┼───┼───────────────┤
6 @( n0 x$ Z4 n│1 │Muramasa │74│????│ │***** │Power = amount of HP lost! │2 v9 `5 S6 C! E# `) t! U8 X4 }6 q1 D
│2 │HeroSwrd │65│180 │ │**** │Legendary swrd cuts 3 sq! │% z7 e- n; [% b, X$ ?0 R" V# K; g
│3 │ZeusHamr │90│250 │ │***** │Damages anyone on a panel │3 h% l$ o' C& B- {
│4 │StandOut │22│220 │Fire│*** │Heat: Send Fire into hole │8 X9 t- i: X/ k' F0 ]" X
│5 │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole │
4 V1 O* m; o1 b2 j2 w! |4 S2 k) @) k│6 │WatrLine │18│180 │Aqua│*** │Water: Draw wter from hole │
" U4 S' X3 G/ [! e; q" d5 ?- x│7 │Fountain │48│240 │Aqua│*** │Water: Draw wter from hole │
) f2 O& c; L+ c9 U│8 │Ligtning │30│160 │Elec│*** │Elec: Dmgs object & area │+ T% u& j* H+ x8 \# P, A; }4 W
│9 │Bolt │52│210 │Elec│*** │Elec: Dmgs object & area │3 n- i7 X" r/ [. x# U
│10 │GaiaSwrd │28│100 │Wood│*** │Wood: Take power frm next chip│
$ Q) F, ^' c/ m; F [% ^│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│! J0 I8 M% m; Q, Z+ Z% o/ l
│12 │Meteors │86│40 │Fire│**** │Drop many meteors on enemy │
9 A& _- u1 ]) T" _, F│13 │Guardian │82│ │ │***** │Statue punishes when hit │
) p; ]' O5 M8 i, [5 m│14 │Anubis │90│ │ │***** │Anubis poisons enemies │- N' {0 K! U9 U
│15 │Godstone │66│150 │ │**** │Summons a GodStone from hole │
- j9 m, C* E0 C- T│16 │OldWood │72│100 │Wood│**** │Summons OldWood from hole │- v3 H0 t0 ~ e' D
│17 │Jealousy │64│100 │ │*** │More dmg if enemy has chips │4 h' R( l) o0 x2 D# ]& ]
│18 │Poltrgst │58│ │ │***** │Objects thrown at enemies! │
9 D& s% u" z X9 x2 {* W│19 │LifAura │77│ │ │**** │Repel all attacks under 200 │" o& @! | ^1 _; Z* O! T; y
│20 │FullCust │10│ │ │*** │CustGauge instantly refills! │! m5 W7 X5 _. g
│21 │Atk+30 │50│ │ │*** │+30 for selected atk chip │+ q- l' m0 P4 t; f! V5 o8 d" N
│22 │Navi+40 │60│ │ │*** │+40 for selected Navi chip │
+ T! L7 N& I- I+ U& a; k/ N; z│23 │Roll │10│20 │ │*** │Attack an enemy, heal you │/ i; }9 P' Z U ]
│24 │RollV2 │22│30 │ │**** │Attack an enemy, heal you │
) W. c9 H: w4 m; y│25 │RollV3 │34│40 │ │***** │Attack an enemy, heal you │+ V) Q# p% K7 S1 x
│26 │GutsMan │15│50 │ │*** │Sneaks up to smash panels │/ h. Q# J; H, j( w, y7 M: ^; t6 y
│27 │GutsManV2 │41│70 │ │**** │Sneaks up to smash panels │
1 ^ K1 i2 V$ F│28 │GutsManV3 │57│90 │ │***** │Sneaks up to smash panels │+ J! [4 m1 e$ { e) ]
│29 │GutsManV4 │63│100 │ │***** │Sneaks up to smash panels │, _& P( @ `3 A# ^$ [4 H- r- A4 E& U
│30 │ProtoMan │68│160 │ │*** │Moves in to slice the enemy │ c* j2 ]/ N+ J5 [6 u+ o
│31 │ProtoMnV2 │76│180 │ │**** │Moves in to slice the enemy │4 B& v5 R$ Y* Y. w5 E
│32 │ProtoMnV3 │82│200 │ │***** │Moves in to slice the enemy │9 o3 L0 g# Y9 ~! d' p/ Q% g7 Q
│33 │ProtoMnV4 │90│220 │ │***** │Moves in to slice the enemy │1 r+ t5 I. M$ y
│34 │FlashMan │39│50 │Elec│*** │Flash atk paralyzes enemy │8 J+ N0 T) O# H1 a0 r
│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy │
) V. ~5 {( {5 ^. X: ]# f│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy │6 L6 K! \8 i X2 {6 L
│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy │' h2 \' I6 q, U1 f3 F
│38 │BeastMan │38│40 │ │*** │Claw atk 3 squares ahead! │
' x8 T2 t7 R0 R3 s│39 │BeastMnV2 │60│50 │ │**** │Claw atk 3 squares ahead! │5 D* L3 x h$ K0 e; x# x5 {
│40 │BeastMnV3 │68│60 │ │***** │Claw atk 3 squares ahead! │
" {% ]% T6 A# g6 w0 a7 a! K│41 │BeastMnV4 │76│70 │ │***** │Claw atk 3 squares ahead! │
& u) U; {8 E9 Q) @: y" g+ Y& P│42 │BubblMan │50│20 │Aqua│*** │Fires several AquaShots │8 M) ?3 D2 }* k9 Q" e t
│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots │
1 }0 q" z- G* o J$ B│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots │
- t4 T, d$ s7 V7 T# S│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots │! p( ]* B3 T5 L6 c3 e% @
│46 │DesrtMan │32│120 │ │*** │Launches fists at enemies! │
3 ]9 t" G# P6 G6 b- S. n1 ?) `│47 │DesrtMnV2 │52│140 │ │**** │Launches fists at enemies! │
, u, J, _; G/ _# g' g│48 │DesrtMnV3 │64│160 │ │***** │Launches fists at enemies! │0 k; j, Z: V5 v0 f
│49 │DesrtMnV4 │72│180 │ │***** │Launches fists at enemies! │( y8 P9 g2 P5 `! D; t7 a( T" m
│50 │PlantMan │60│20 │Wood│*** │Vines harm all enemies! │
$ q2 M& a( K6 T- a- w& J) J% S│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies! │* B; a$ ? }5 Q; Y6 w# b
│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies! │
5 D5 m, |: ?& x6 V' C; T│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies! │7 E X) ?3 b" V
│54 │FlamMan │32│120 │Fire│*** │Flames burn all enemies! │
& I- d- j4 l, r│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies! │
) u1 w/ S2 m- z9 n; `% f+ Q' C│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies! │: m I3 E: G U
│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies! │
9 O- ~+ w/ H4 V5 g0 U2 z; L│58 │DrillMan │66│70 │ │*** │3 drills fly at enemies! │3 R' |$ D1 ?5 R# u
│59 │DrillMnV2 │70│90 │ │**** │3 drills fly at enemies! │7 n5 Q" w9 A3 \5 @) F& Q& }
│60 │DrillMnV3 │74│110 │ │***** │3 drills fly at enemies! │
6 S k5 j- O% ^" r$ e2 Q* r│61 │DrillMnV4 │78│130 │ │***** │3 drills fly at enemies! │( t( T% e0 @& z+ @
│62 │MetalMan │40│100 │ │*** │Iron fist smashes 1 square! │
9 T) m( A. O2 W2 {2 R5 S│63 │MetalMnV2 │60│130 │ │**** │Iron fist smashes 1 square! │, T1 A1 u- j$ q; k, z
│64 │MetalMnV3 │70│160 │ │***** │Iron fist smashes 1 square! │
' l3 ?& Z# F+ X* G/ n4 f$ y│65 │MetalMnV4 │80│190 │ │***** │Iron fist smashes 1 square! │- P) O+ D/ P. P/ U) k* O, v2 E
│66 │KingMan │36│140 │ │*** │Move up 3 square & 4-way hit │7 S; n1 _4 I- F3 E. P c' n6 |: X
│67 │KingManV2 │48│170 │ │**** │Move up 3 square & 4-way hit │, r. z2 ]8 y" G5 t! e4 ?, r
│68 │KingManV3 │60│200 │ │***** │Move up 3 square & 4-way hit │
. t; ~( I) ?1 Y4 ^+ e│69 │KingManV4 │72│240 │ │***** │Move up 3 square & 4-way hit │$ A" B M. R( {& b7 A$ Q$ l
│70 │MistMan │68│90 │ │*** │Appears from mist & attacks │; k& h1 e# p- ~+ V
│71 │MistManV2 │71│110 │ │**** │Appears from mist & attacks │; N* m4 y2 y0 m! ^
│72 │MistManV3 │74│130 │ │***** │Appears from mist & attacks │7 `7 |, k# J; T+ G/ Y& t
│73 │MistManV4 │77│150 │ │***** │Appears from mist & attacks │* o) R! o: f$ A# c9 b4 ` _; g P
│74 │BowlMan │80│100 │ │*** │Lines up pins for a strike! │
: u0 E# T5 k! m7 O│75 │BowlManV2 │82│120 │ │**** │Lines up pins for a strike! │5 j0 q0 r. d7 f# T# T, B
│76 │BowlManV3 │84│140 │ │***** │Lines up pins for a strike! │
& T2 b' o- q& U! \5 A$ S& S; f│77 │BowlManV4 │86│160 │ │***** │Lines up pins for a strike! │
& X0 C, Q$ x' H/ {8 o1 G5 r% Z│78 │DarkMan │72│30 │ │*** │Creates 3 caves in enmy area │( v4 K- C* r2 v; B( e
│79 │DarkManV2 │76│30 │ │**** │Creates 3 caves in enmy area │( w7 F% ~3 Y4 }
│80 │DarkManV3 │80│30 │ │***** │Creates 3 caves in enmy area │
$ y# A2 J! b6 O5 d' a│81 │DarkManV4 │84│30 │ │***** │Creates 3 caves in enmy area │
6 e4 k( b: r- G7 @% Y% E│82 │JapanMan │82│40 │ │*** │Multiple attacks w/ spear │) l( G1 ] P" _9 _7 b
│83 │JapanMnV2 │85│45 │ │**** │Multiple attacks w/ spear │
' A3 M) m' k8 I" B2 l│84 │JapanMnV3 │88│50 │ │***** │Multiple attacks w/ spear │+ m1 L. X8 l, \# }! N' p) f( y
│85 │JapanMnV4 │91│55 │ │***** │Multiple attacks w/ spear │3 Y) Q$ I1 i2 p
└──┴─────┴─┴──┴──┴───┴───────────────┘+ L& A7 I% ^4 L p$ e5 D
) q( Y5 ? N; ^$ T' o
7 G6 m. F3 ~" V: I, K8 eGigaChip (蓝版)
. K6 B. r* [; J: w┌──┬─────┬─┬──┬──┬───┬───────────────┐
& n! O4 n+ ? @% ]│编号│名称 │MB│攻击│属性│稀有度│说明 │
, `. u, a9 Y0 K! @* i' D├──┼─────┼─┼──┼──┼───┼───────────────┤) m; c3 x! \, J) z3 s
│1 │FoldrBak │99│ │ │***** │Restores all chips & folders │# B' u, e d* H/ }
│2 │BassGS │99│700 │ │***** │Bass' secret weapon │
* j. l/ O% P2 ~( L│3 │DarkAura │55│ │ │***** │Dark chip repels <300 atks │
/ S* p) ?5 R3 s$ a5 D│4 │DeltaRay │92│220 │ │***** │Use A btn for up to 3 attacks │ l" x" k9 X: A+ }
│5 │AlphArmΩ │97│500 │ │***** │Launches a giant rocket │
5 w( q0 e/ N3 I4 ~│6 │GutsManV5 │79│120 │ │***** │Sneaks up to smash panels │
8 l' k$ d% Z1 ~│7 │ProtoMnV5 │98│240 │ │***** │Moves in to slice the enemy │; I% v5 o! w5 Y* r$ R3 v
│8 │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy │ V( d/ b5 B1 Q. }; J
│9 │BeastMnV5 │84│80 │ │***** │Claw atk 3 squares ahead! │4 s6 q* p) y& S
│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots │# e8 o% X- B- Q3 R4 K0 l
│11 │DesrtMnV5 │80│210 │ │***** │Launches fists at enemies! │
$ `; m& k& _ T3 B* j│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies! │- R( A& M: ~: ^, y8 }
│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies! │
+ ?/ U# v5 R6 h. h│14 │DrillMnV5 │82│150 │ │***** │3 drills fly at enemies! │5 J' J% Y5 S# j2 |* L/ k. E
│15 │MetalMnV5 │90│250 │ │***** │Iron fist smashes 1 square! │1 L1 {; Z' q8 x( n3 i6 s, o
│16 │KingManV5 │84│280 │ │***** │Move up 3 square & 4-way hit │
' Q: B3 }; c' D" `4 u│17 │MistManV5 │80│170 │ │***** │Appears from mist & attacks │
0 J& l+ _% m* M│18 │BowlManV5 │88│180 │ │***** │Lines up pins for a strike! │2 v0 H7 J9 w& `: C2 h# |
│19 │DarkManV5 │88│30 │ │***** │Creates 3 caves in enmy area │% U6 K W0 q/ ^# o
│20 │JapanMnV5 │94│60 │ │***** │Multiple attacks w/ spear │, {4 k+ _& E! V" E3 S% k
└──┴─────┴─┴──┴──┴───┴───────────────┘
! r5 |9 H% C+ g' o1 z( P
* a# l, A% Y0 b) e* o" ]+ iGigaChip (白版)(只列出与蓝版不一样的Chips)
5 t' o% g) S$ ]┌──┬─────┬─┬──┬──┬───┬───────────────┐
' ]/ d& ?2 x. ^. X: [0 D│编号│名称 │MB│攻击│属性│稀有度│说明 │
1 L4 f" A/ y4 Q/ z" C/ [├──┼─────┼─┼──┼──┼───┼───────────────┤
1 b% b& J; i+ j) P, Q. b5 M│1 │NavRcycl │50│ │ │***** │Recalls last Navi used │8 ]; H/ e( f7 P+ a2 U
│3 │Serenade │97│100 │ │***** │Dark chip Holy pwr to front │4 q7 }" Q5 g4 \ d+ I8 p- T
│4 │Balance │60│ │ │***** │Both Hp reduced by half │* G$ G" @ e" V* ]2 a& |) }
│5 │AlphArmΣ │97│50 │ │***** │3-stage electric attack! │
* ~: L5 C2 o# z& ~" N" ^' `└──┴─────┴─┴──┴──┴───┴───────────────┘ |