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, G6 N1 K9 N* n■● ■ NintendoWorld 站友xliz原创5 D# c. H" ?3 b4 q! L0 ~* U- q! @% x$ L
■ ●■ http://www.NewWise.com # W2 O; o! f L' E0 b2 d
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3 W& ?7 B, I) \
- R9 Z7 `% I3 t3 N5 v) T 洛克人 EXE 3 Blue 卡片组合2 C, Q3 Z2 x. u, `2 ^' r8 T
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英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版2 |5 \8 e! M' t: U. Z
大家要看日文版的P.A.或详细攻略,点击这里吧!: q9 b3 Z6 I! m+ C6 a' @; m
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4 J7 ?2 h3 _* e0 _. @/ Q希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol: / a- b# g! P8 Y
8 D- P3 W) A7 H. |7 [6 X以下内容格式如下:
' ^7 U8 \! E. w7 N6 V6 S% }5 [( H) E* C$ r( V4 J
编号 名称
: F* i0 ^. \4 v% @+ w说明$ {4 \; b2 E* e; W- a' G4 T
组合方法
; t5 m, J. c$ l/ r- o8 M8 I---------------------------------
/ p2 f1 w& D4 Y9 }& m01 Z-Connon 1
( x( x5 j* C+ j4 SUnlimited Cannon for 5 sec: r! `, D$ p& R! r( h/ j4 D
Cannon A+B+C9 Q7 |$ d& K9 J% y1 U
Cannon B+C+D2 q6 L, B/ A Z$ E9 T2 i
Cannon C+D+E
' f! |8 Q- k8 n8 h3 Y; e0 ^) w4 z
/ L1 @" c; w# b02 Z-Connon 2
5 l6 _( N. t3 p. e' e7 c9 WUnlimited HiCannon for 5 sec
/ S' u, {# `& z0 Y2 g% WHiCannon H+I+J
# N# ~2 m$ U' `+ gHiCannon I+J+K5 o7 K/ w Z% d" R& P0 D
HiCannon J+K+L
, ]- q7 K( ^/ Z* S) E
6 T% G! u! T% ^03 Z-Connon 3: j2 v/ L& a1 f% S
Unlimited MegaCannon for 5 sec! C0 v5 y! ~1 b& Y5 Z7 ]
M-Cannon O+P+Q- U$ K* K+ d6 v6 C. x' M
M-Cannon P+Q+R
; G; p, ~8 T p' S3 q* P% x1 q0 `M-Cannon Q+R+S
$ _! C* c& K" ~& Q; \/ K
3 l1 M1 o. a2 ]5 ?0 z" Q- U4 T04 Z-Punch7 U7 O+ r3 ?3 v& }( ]0 i
Unlimited GutPunch for 5 sec4 Y5 I# O C( @% M. U
GutPunch B+C+D
6 I7 c8 ?2 g$ o% D: T' ]0 DGutPunch C+D+E
! H- x6 v4 Z# y% j E1 N. TGutPunch D+E+F" a8 |; R+ {/ w9 K
2 Q I5 j; `5 t9 a4 S05 Z-Strght# y |8 M8 \8 G% p
Unlimited GutStrgt for 5 sec
% a, R2 \. ^; O" h' U% ^* uGutStrgt O+P+Q* l3 z$ n$ m8 Q! m& m3 O0 F
GutStrgt P+Q+R, G: Y1 n: _7 b4 L: |6 ?$ k- h& ?
GutStrgt Q+R+S
( ^! e( u0 S5 ~5 d/ }
5 u! I4 i% A" C1 B: t$ d06 Z-Impact/ d9 L6 }$ b: f* d- B* ~% |, s7 g
Unlimited GutImpct for 5 sec
1 c8 f/ H4 z+ B. xGutImpact G+H+I5 l) J6 t+ f+ v/ i4 {* _! r1 Q# ^
GutImpact H+I+J9 t& X3 i- C/ P8 U, d
GutImpact J+K+L. N N1 c# f: ]% c
8 x9 t6 q! w0 ~! p1 _5 v0 V W" k
07 Z-Varibl
- g2 Y" p" V6 OUnlimited VarSword for 5 sec
; b# Z C% I d2 C( F" i/ T& mVarSwrd B+C+D ?: k: B7 b' B: B' s+ B) t4 z
VarSwrd C+D+E5 r _* r, ` N; |9 f' A' e" d) X" G7 Q
VarSwrd D+E+F Z, v* M1 J/ L( y
0 x% M5 S4 a+ }7 U4 V6 T, p08 Z-Yoyo 1" g% l" A+ x. w/ J- B# b
Unlimited Yo-Yo for 5 sec
! x! q. ]) \2 R PYo-Yo1 C+D+E5 `! V& o9 W: s( z
Yo-Yo1 D+E+F) Y8 j5 w. v G7 f: Y( U
Yo-Yo1 E+F+G
9 _6 v7 b( o; r# {+ d( x- L7 X( T9 c& Q6 H7 a
09 Z-Yoyo 2
- B6 s7 _ t1 z% x: D. MUnlimited Yo-Yo2 for 5 sec
7 P! [ S a; y* j& I3 BYo-Yo2 H+I+J2 r8 k- P& l5 b7 `
Yo-Yo2 I+J+K, f9 p; b+ E5 B. _5 z1 Q; Y5 M/ H
Yo-Yo2 J+K+L4 J1 ]# [! {" t; i
/ ^# S& @. n5 W
10 Z-Yoyo 3' L* }) C' e8 o3 h9 }! G# P7 K
Unlimited Yo-Yo3 for 5 sec0 E! \2 b" y4 P/ O- Q4 M1 j* T1 P
Yo-Yo3 M+N+O
& ]* f, g* H9 E& P8 @Yo-Yo3 N+O+P B" s6 @% B" y/ Y. D
Yo-Yo3 O+P+Q
. Q4 V ^( o3 B" _2 m0 N5 D
$ q3 O1 \. c7 R2 k11 Z-Step 1
! [% a, h2 v& d5 sUnlimited StepSwrd for 5 sec2 f6 ?; S1 b1 I# v; J" E2 t8 R
StepSwrd L+M+N
4 Z; o5 ?$ u8 z: Q9 }* QStepSwrd M+N+O$ H# ?9 F) ^0 f; U
StepSwrd N+O+P
1 _8 _+ x( o1 A( j6 [
( j ?1 Q- a# {6 O* d% t1 \12 Z-Step 2$ S5 k: n+ t; Y F/ U8 @
Unlimited StepCros for 5 sec7 g- T& I+ a3 u3 b% d
StepCros P+Q+R& L/ _, b7 z4 k' ^, t* `1 V! w, e
StepCros Q+R+S
+ S& d7 W3 B1 G; ~* w" x) ^StepCros R+S+T" }( d Z4 \2 r7 K0 k: m \0 ^
- R3 ^. s, u9 b; n: e% [0 g+ h
13 BubSprd
6 R- R' v) g/ `" FAttks w/ spreading bubbles!
8 d( v* a0 o+ ]Bubbler C+D+E
) P" M5 m% D# z' b: bBub-V D+E+F3 u& v2 ^" w! S$ T! w" R
BublSide E+F+G0 Z+ N& _# Y0 j8 Z0 r. W1 |
Bubbler E + Bub-V E + BublSide E
, X x% P# R5 n+ s
! A4 q7 h4 A0 D) m14 HeatSprd
. j: U' O/ p6 v/ l3 JAttks w/ spreading fireball!
0 f$ ?) A- I# w s5 a: U4 XHeatShot H+I+J
) f5 l' l8 c6 a/ V8 I) bHeat-V I+J+K
- J" \0 E( F2 A% j9 t' h! R4 WHeatSide J+K+L
- _/ A3 @: I' Q/ e: z' O/ BHeatShot J + Heat-V J + HeatSide J
8 }6 c" @; B( ~1 ~) r8 @4 E/ i
* q0 r0 f3 h; e6 ~7 Z$ [15 H-Burst
" i$ _9 O H" n: OCreates a giant explosion
2 T1 e0 n% I' w) P6 x) K! B" nSpreader M+N+O
4 }. P6 m( f" |% X$ }/ iSpreader N+O+P B5 }3 m7 |7 o4 S* Y
Spreader O+P+Q
7 }* _; P, Y- M7 p* N0 ?# V3 z5 M! B8 L3 ]
16 LifeSwrd$ T7 [& b2 D6 w6 k0 n$ H
Swings a huge 2×3 sword!( g4 L- Z$ w- t, c
Sword E + WideSwrd E + LongSwrd E( @4 o6 B2 }' q- O1 D
Sword L + WideSwrd L + LongSwrd L
. z7 x4 v, }, c- H$ NSword Y + WideSwrd Y + LongSwrd Y" U2 d b: P5 ?! B6 B( \2 ?( [
# K; G4 [6 g/ v+ |17 ElemSwrd
( v8 L# D; v: q- WWide swrd contains 4 elemnts
( {* O+ S" R2 `$ i9 e# i8 D6 TFireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N
1 w5 O8 R8 z9 Z" W. j0 z# ~FireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P
; J8 K r7 h! ?6 O4 q' W+ k9 a' w0 v% j- l1 }: B, Y; o* S1 M" w
18 EvilCut, Y6 K9 w. z1 A# ^
Step up 2 & make 4 atacks& y8 N% \. c" @8 F: }7 Y
StepSwrd P + HeroSwrd P + StepCros P: T/ [: l# c4 b# n% ]! W6 v& l# F
1 [) ~6 T+ o: F2 j2 a0 ?
19 HyperRat2 L% O& ]6 B- U* U( s c& j! ?0 h9 t
A giant Ratton charges!7 i6 M3 O! b3 P; W/ v
Ratton1 A + Ratton2 A + Ratton3 A: D0 L; @5 ? ?0 l" j& o
Ratton1 C + Ratton2 C + Ratton3 C( \$ I. v4 d! V: k
Ratton1 F + Ratton2 F + Ratton3 F
2 E2 v) L# g& x1 D9 i( H1 S5 i! c& ?, L" j" I0 g
20 TimeBom +
$ o) _2 z* b# g& {0 b+ O$ tSets Time Bomb in enmy area! e9 N, u3 f. U. t0 S: Q T
TimeBomb J+K+L, \+ v* w, F2 l+ V& Q/ E
TimeBomb K+L+M$ i. S" j7 U j' _7 P" {
TimeBomb L+M+N; D! f2 y9 T/ q
" H- K# d2 j G" r5 f21 GelRain! f( c j8 ^; F* }
Gel steals squares8 e/ r9 g0 l" P5 l! I l9 F/ A
MetaGel1 B+C+D/ N; N; m& w6 q |6 U
MetaGel2 E+F+G
8 Z$ w+ N! u! [6 w) o, _) A XMetaGel3 S+T+U
7 ^5 h' T! z m9 U: s$ ?0 j3 C
; J- L& J: c0 W" @' f2 Z3 `: ^22 EverCrse( i: B8 C3 L. D6 n
Shield chases enemies
3 W& N. v) [& a% s: ~' k. XCrsShld1 C + CrsShld2 C + CrsShld3 C
. `: t# W. K* r' T$ b$ \CrsShld1 L + CrsShld2 L + CrsShld3 L% l0 J& R+ \! U @ P
1 b1 d$ G4 n6 Z( `) D0 i; U$ b' R23 MomQuake
" o6 S; X( w5 x* X8 Y/ gAwakens Mother Earth!
5 N0 Z. q( N# o8 gRockCube * + RockCube * + GodStone S x: U, r1 ]9 L( a4 F. F5 I' O$ ]
: p* F+ d% j3 {8 P+ @9 Y& M7 ?24 PoisPhar
. Z6 e1 |, q1 E7 w* YPharaoh generates poison
7 |) ^- K5 H/ |3 L5 t3 ^PoisMask A + PoisFace A + Anubis A/ y: h F4 I8 r7 k+ C
2 v% n# T& l* f9 b0 \
25 BodyGrd
9 K% ]9 d* t2 K5 O' D2 c9 iBodyguard takes out enemies
3 V# r, w1 O0 [! ^/ r9 @. ]AntiDmg M + AntiNavi M + Muramasa M# M1 B4 F1 p6 H3 q0 |! Q
: l P8 ^$ q: x9 e; \
26 500Barr
% I$ y2 ?# |; B7 GBarrier absorbs 500HP dmg9 n$ {, I9 w& X* l6 a$ P) N
Barrier E + Barr100 E + Barr200 E
* g9 @7 R9 m, rBarrier R + Barr100 R + Barr200 R: |. m" ~# n2 ~( t( `/ u) L
( |1 ~! V, w, c( ?: f
27 BigHeart9 g, F# ~/ M P3 U" [
Attacks, then heals HP!& k q6 O" `" J9 P" p
HolyPanl R + Recov300 R + Roll R
# `4 t7 _3 B/ P( V* y" S: HHolyPanl R + Recov300 R + RollV2 R! @0 w3 S) q8 x/ x9 T/ X* U- ?5 T
HolyPanl R + Recov300 R + RollV3 R
# M: z* I0 l( x$ U; }
+ O$ r8 k/ N, O0 u28 GtsShoot
( i1 N, I* y4 {& F6 F8 C# d0 C, x# J* \( k# LGutsMan throws MegaMan!
$ ^/ w! ^/ a' W( ^# t+ eGuard * + DashAtk G + GutsMan G
6 U1 p; U% X8 C& F* M4 F' RGuard * + DashAtk G + GutsMan2 G3 u2 E# B: ]1 O. d. p" O) n
Guard * + DashAtk G + GutsMan3 G
# k- f# N f: {: D3 a$ }1 K7 q2 bGuard * + DashAtk G + GutsMan4 G
' b0 G# }) s3 c9 r5 s- i8 m% S y7 b; M5 X3 b, p1 T; u3 m$ }- r% `
29 DeuxHero. l a8 F/ L7 o, z
MegaMan & ProtoMan team up!4 s1 O# f; u0 H' i
CustSwrd B + VarSwrd B + ProtoMan B
) e2 i2 ^+ ?, _' ~8 S/ n# m4 ?, VCustSwrd B + VarSwrd B + ProtoMn2 B) W/ }+ i: _: N, c' I
CustSwrd B + VarSwrd B + ProtoMn3 B
' c6 a/ b5 E' t5 F2 DCustSwrd B + VarSwrd B + ProtoMn4 B
) D9 |" y9 S, l
8 N, v) o' q" g$ I30 2xHero4 I* R8 F2 ^* O G4 v+ g! ]* P
MegaMan & ProtoMan Dual atk
8 ]& v7 a8 r! K% U# O8 \2 rSlasher B + CustSwrd B + VarSwrd B + ProtoMan B
( V7 v# j1 |* W& \Slasher B + CustSwrd B + VarSwrd B + ProtoMn2 B
1 s( L& V$ O, P& I1 t J# wSlasher B + CustSwrd B + VarSwrd B + ProtoMn3 B
) B, D. m9 p+ O1 I" G! _Slasher B + CustSwrd B + VarSwrd B + ProtoMn4 B
# s6 S; v* M- [4 c p
2 t3 R" M7 t' {1 ?& ?31 PrixPowr- O, }/ E+ s9 E$ L' }
3 Navis attack at once!) i# F% M) y$ d8 K
Team1 * + Team2 * + KingMan5 K Q5 D: k/ E0 }0 c* t
Team1 * + Team2 * + MistMan5 M
; a! J5 O0 n/ W0 G: d, qTeam1 * + Team2 * + BowlMan5 B% p" t0 }/ l; g8 {4 E
, j# s$ ]9 @# Q* @. ?5 a5 r; i
32 MstrStyl
/ K+ G$ z: s- y) X8 ~MegaMan unleashes his power
- t- c" z9 o% Q# C( x X7 OSalamndr * + Fountain * + Bolt * + GaiaBlad *
* X4 H d% h5 I4 i- o, z# ?8 l) E- m4 B. ?% C
StdrdChip (Part 1)& E4 i Z1 o. }) }. K
┌──┬────┬─┬──┬──┬───┬───────────────┐
/ {; W+ Q* D* T3 [$ t/ C( ?│编号│名称 │MB│攻击│属性│稀有度│说明 │
: q( R* }- N1 e+ ?├──┼────┼─┼──┼──┼───┼───────────────┤
* t' \& C0 `" i2 c% G% K# m9 H9 S( z│1 │Cannon │12│40 │ │* │Cannon to attack 1 enemy │
5 @- S% F; D* l. X& A│2 │HiCannon│24│60 │ │** │Cannon to attack 1 enemy │# d" b: H' L# p; Z' ?: Y" r
│3 │M-Cannon│36│80 │ │*** │Cannon to attack 1 enemy │
8 Q/ N8 Y, R B( o0 O8 [5 s0 @! v│4 │Airshot1│4 │20 │ │* │Knocks enemy back 1 │2 Y) ~3 A' J! Q/ X% V' A* T2 w9 ?
│5 │Airshot2│12│30 │ │** │Knocks enemy back 1 │
( \: V* z' M$ p% l5 `# i│6 │Airshot3│18│40 │ │** │Knocks enemy back 1 │
% r/ B: Z0 V% u: e( L│7 │LavaCan1│34│90 │Fire│* │Fires lava fr. area │7 A8 J& O4 h* F, C! k. M# s1 e
│8 │LavaCan2│42│120 │Fire│** │Fires lava fr. area │
1 y$ ^" C/ R; R0 p2 w8 x│9 │LavaCan3│60│150 │Fire│*** │Fires lava fr. area │
+ z$ q1 Q$ b1 J% X8 q4 J8 W! W│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area │( w& Q3 W: ?# \* c6 w
│11 │ShotGun │8 │30 │ │* │Explodes 1 square behind │
$ M9 _0 N! |( u1 R* I4 |- I│12 │V-Gun │8 │30 │ │* │Explodes 2 diag. squares │$ n7 @* Z1 c) |9 c
│13 │SideGun │8 │30 │ │* │Explodes up, down on hit │
a! X) X# ^; J7 H" k1 z│14 │Spreader│16│30 │ │** │Creates a large explosion │
. V2 q+ }2 Q) c2 I" G6 ~7 @* ~│15 │Bubbler │14│60 │Aqua│* │Explodes 1 square behind │2 k, h' A3 W+ s$ L- y5 z q7 U6 g
│16 │Bub-V │22│60 │Aqua│* │Explodes 2 diag. squares │
) S; W% ~# X+ Y- D. T& ]│17 │BublSide│30│60 │Aqua│** │Explodes up, down on hit │
% g/ Y- i) @6 K+ l│18 │HeatShot│16│40 │Fire│*** │Explodes 1 square behind │
2 P) r' t% \+ ~$ s$ {# c0 i( \6 q) S│19 │Heat-V │24│40 │Fire│* │Explodes 2 diag. squares │
/ G9 r# ?3 M9 L- ^9 O. G│20 │HeatSide│32│40 │Fire│** │Explodes up, down on hit │% K2 p2 _2 t4 j% P
│21 │MiniBomb│6 │50 │ │*** │Throws a bomb 3 squares │
! a) t5 L# R' ]0 G* T, p│22 │SnglBomb│12│50 │ │* │Throws a big bomb 3 squares │
8 U5 A, p. b% Z8 y4 z+ v$ _5 ?0 F│23 │DublBomb│24│50 │ │* │Throws 2 big bombs 3 squares │
, @% ~7 Q* m2 B U/ H8 n3 v4 [│24 │TrplBomb│36│50 │ │** │Throws 3 big bombs 3 squares │
5 ^! k& a; ^- f! M) H│25 │CannBall│33│160 │ │*** │Breaks 3rd panel ahead │/ N1 U# t; ?# w" o8 ]3 a* i# }: c
│26 │IceBall │18│120 │Aqua│*** │Freezes 3rd sqr. ahead │# j" u: E) w% g
│27 │LavaBall│20│140 │Fire│*** │Shoot lava 3rd sq. ahead │
3 u) I! [$ _: Z# c; ^4 V9 J/ d' Q│28 │BlkBomb1│60│120 │Fire│** │Firebomb hits 3rd sq ahead! │
, g8 E1 d& Q4 M8 w( _+ J│29 │BlkBomb2│70│170 │Fire│*** │Firebomb hits 3rd sq ahead! │$ k& N; B9 k% l4 `" ~) S) q* u* K, a
│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead! │# ?" i2 _. \8 ~4 j( p
│31 │Sword │10│80 │ │* │Cuts enmy in front! Range: 1 │3 f# \7 Q, h' J7 c2 R3 I
│32 │WideSwrd│16│80 │ │** │Cuts enmy in front! Range: 3 │
3 U7 t2 y" t1 e, C│33 │LongSwrd│24│80 │ │*** │Cuts enmy in front! Range: 2 │
6 i8 m# c* k3 v9 k. h│34 │FireSwrd│20│150 │Fire│*** │Fire: Cuts fwd 3 squares │
s( }( ?& n0 I" \" U0 A. e1 u│35 │AquaSwrd│25│150 │Aqua│*** │Water: Cuts fwd 3 squares │) f4 f# U7 o, t) y5 {1 k( L* G$ j
│36 │ElecSwrd│23│130 │Elec│*** │Elec: Cuts fwd 3 squares │- ]( E+ m! B+ \' D
│37 │BambSwrd│18│140 │Wood│*** │Wood: Cuts fwd 3 squares │7 q1 x+ v+ x% L; \& u5 g3 [) S
│38 │CustSwrd│21│????│ │*** │Cust Gauge = Atk Str │; R4 q7 ~( ^8 D" d* L w; x5 a
│39 │VarSwrd │68│160 │ │**** │A magical shifting sword │
, ?* r/ ^3 s# v4 K# K3 d* I1 {$ F│40 │AirSwrd │30│100 │ │*** │Wide swrd with air attack! │
# f% z w( S. U8 j│41 │StepSwrd│43│130 │ │**** │2 steps, then uses wide swrd │
! s& h# e+ X) p. Z9 Z6 N# o2 A│42 │StepCros│74│130 │ │**** │2 steps, then uses cross atk │; U7 c; o- M k4 c
│43 │Slasher │12│240 │ │*** │Cut while A button is held! │3 G& `6 T+ E! U* h" N: y. o
│44 │ShockWav│10│60 │ │* │Shock through enemies │
6 u1 v4 @) K# t& r│45 │SonicWav│26│80 │ │** │Shock through enemies │5 b8 X# Q9 t# }0 ~$ k
│46 │DynaWave│42│100 │ │*** │Shock through enemies │2 j% X; `$ \( ` @+ ?1 m
│47 │BigWave │82│190 │ │**** │Shck wave cracks panels │ |# z" R5 w8 T' ]' @9 |
│48 │GutPunch│14│80 │ │* │Punch pushes 1 square │# q5 m- E' \5 H& u" y) |
│49 │GutStrgt│30│100 │ │** │Punxh 2 square range │
4 K; [2 e \) J6 n+ P: c! G5 S L6 x) k│50 │GutImpct│50│160 │ │*** │Punch pushes 1 square │
/ Y' w( A. }' f0 v7 {% J0 [/ d│51 │DashAtk │11│90 │ │* │Dash through enemies! │3 M, a( N% x8 S- l* t( f
│52 │Burner │15│130 │Fire│*** │Envelops you in flame! │
: O9 m5 H- u' q( {- B I: o( \│53 │Condor │44│180 │ │**** │Chrge atk pierces enemies │
% i9 D4 t' g. z│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape! │7 g s. v; Y* C& d# u: k
│55 │Zapring1│8 │20 │Elec│* │Pralyzing electric ring atk! │
) \8 V3 s3 ] W5 v0 P l│56 │Zapring2│18│40 │Elec│** │Pralyzing electric ring atk! │! V2 y( C% _; I+ p4 \+ Z
│57 │Zapring3│28│60 │Elec│*** │Pralyzing electric ring atk! │
2 V' v8 f; n# i! @2 u+ ~# @│58 │IceWave1│14│80 │Aqua│* │Creates a 2 sq wide ice wave! │( g$ B* L9 s Q
│59 │IceWave2│22│100 │Aqua│** │Creates a 2 sq wide ice wave! │" U- H6 F7 k0 X+ c9 _ P
│60 │IceWave3│30│140 │Aqua│*** │Creates a 2 sq wide ice wave! │
& { w/ c0 f8 S9 Q9 b( b$ `/ a│61 │Yo-Yo1 │72│40 │ │* │3-square yo-yo attack! │
' [# d+ I( Y' Q: D- @ W( Q│62 │Yo-Yo2 │80│50 │ │** │3-square yo-yo attack! │; O/ z! b2 ]/ t6 q5 p8 Z- e
│63 │Yo-Yo3 │88│60 │ │*** │3-square yo-yo attack! │
8 J* c8 F9 \5 t* T. w( |. E│64 │AirStrm1│26│50 │ │* │Creates 3 whirlwinds │ `2 g0 J7 s; w# f2 N9 M/ U
│65 │AirStrm2│35│60 │ │** │Creates 3 whirlwinds │* y, @- B8 f# h+ M6 M; E" d
│66 │AirStrm3│44│70 │ │*** │Creates 3 whirlwinds │
5 b1 Q) Q7 H/ H5 v& `& u9 h│67 │Arrow1 │40│100 │Elec│* │Bee fly diagonal paths │
4 ? V5 d+ W& m1 w+ C5 k$ P│68 │Arrow2 │60│130 │Elec│** │Bee fly diagonal paths │
: d6 X' x& c" R3 W. @│69 │Arrow3 │80│160 │Elec│*** │Bee fly diagonal paths │. j7 M* U$ w% v+ D# o% o ~
│70 │Ratton1 │14│80 │ │* │Crawling rat, turns once │
3 Z9 d+ W x% U│71 │Ratton2 │24│100 │ │** │Crawling rat, turns once │
0 {: P W( `+ ?! b│72 │Ratton3 │34│120 │ │*** │Crawling rat, turns once │$ F7 c7 g5 N2 z; _
│73 │FireRatn│35│230 │ │*** │Activates when hit w/fire! │. t5 ~- I# \8 r# @
│74 │Wave │60│80 │Aqua│*** │Creates a wave that moves 3 sq│
& @4 s! W% P8 T/ ]& F/ o: `│75 │RedWave │72│90 │Fire│*** │Creates a 3 sq wave of lava │
v! t* D. `/ r& J) p│76 │MudWave │84│100 │Wood│*** │Mud wave advances 3 squares │
4 @% ^) D z$ j8 `# A$ w│77 │Tornado │18│20 │ │** │An 8-hit tornado 2 ahead │& }& I, E1 f- b' X) V
│78 │Spice1 │22│80 │Wood│* │Dangerous powder on all grass │
8 Z! N; R; N9 M4 b. @, P) g│79 │Spice2 │34│110 │Wood│** │Dangerous powder on all grass │
0 f% l A5 r# Z4 G( Y6 O$ j, f│80 │Spice3 │46│140 │Wood│*** │Dangerous powder on all grass │. e/ S2 ], b8 U& \
│81 │Shake1 │34│90 │ │* │Vertical shaking 3 sq ahead │; S/ \% _$ ?( {2 `1 P
│82 │Shake2 │40│110 │ │** │Vertical shaking 3 sq ahead │
) `: F: F. ~& R9 K│83 │Shake3 │50│140 │ │*** │Vertical shaking 3 sq ahead │' c" H+ b5 y# K
│84 │NoBeam1 │66│200 │ │** │Fires if something behind │
+ t3 h3 v E- Q4 y, k% [5 ?: E8 f│85 │NoBeam2 │77│260 │ │*** │Fires if something behind │
* R7 l0 T0 j( G8 J" u4 @/ U, U/ A│86 │NoBeam3 │88│300 │ │**** │Fires if something behind │6 @+ g; y+ n0 o$ [
│87 │Hammer │16│100 │ │** │Hammer smashes front! │ x8 W( `2 x3 f, K" u3 k/ R5 G7 g1 w
│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward │4 |, D$ r+ Z: u5 N! r9 G8 K0 o" j1 W
│89 │Rope1 │45│50 │Wood│* │Entwines adjacent enemies! │- B+ d: a$ \" x6 t6 x6 g5 b
│90 │Rope2 │55│70 │Wood│** │Entwines adjacent enemies! │
4 `8 b/ U* f2 I' D4 ~/ J1 y" l│91 │Rope3 │65│90 │Wood│*** │Entwines adjacent enemies! │
+ O+ J" b+ P; F' ~ L; H- f% l│92 │Boomer1 │15│60 │Wood│* │Boomerang encircles field │8 c+ D& }; m/ E3 ~: o
│93 │Boomer2 │22│80 │Wood│** │Boomerang encircles field │# ?" k( @1 f5 K* \3 I, {
│94 │Boomer3 │30│100 │Wood│*** │Boomerang encircles field │
4 X& m" y! d+ d& [0 K& [│95 │PoisMask│30│ │ │* │Poison area w/ A button! │ ]4 m, U- @0 I4 H
│96 │PoisFace│38│ │ │** │Spread poison w/ A button! │
: J2 y$ F+ u3 Q- Q* v│97 │RockArm1│23│100 │ │* │Paralyzes enemy w/ erthquake │
5 v4 ^2 w9 J: y* o3 S9 C│98 │RockArm2│35│150 │ │** │Paralyzes enemy w/ erthquake │! i" X, p- e+ ^: f$ J/ b; U
│99 │RockArm3│47│200 │ │*** │Paralyzes enemy w/ erthquake │
6 n S# b6 i0 a7 \* m. l│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│
, W: M" p1 N9 p3 `( G└──┴────┴─┴──┴──┴───┴───────────────┘
# M8 d3 Q3 R2 z) X' s" S# u( j+ ^2 O. K
StdrdChip (Part 2)
, J9 ]3 G0 ^1 S9 H( k+ u+ G┌──┬────┬─┬──┬──┬───┬───────────────┐3 ?" f0 K ^# {7 W6 l, g9 N2 d4 P
│编号│名称 │MB│攻击│属性│稀有度│说明 │
9 q( i/ Y$ X1 F- N: E. N, ^├──┼────┼─┼──┼──┼───┼───────────────┤- Y1 q, @% R$ F+ t
│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│
, Z0 M' Q$ ^: F6 m4 V│101 │CrsShld2│33│210 │ │** │Guard, and bite into the enemy│* B: n2 l. g) r8 T" V/ }
│102 │CrsShld3│41│260 │ │*** │Guard, and bite into the enemy│
) n; }/ E% x! f& b│103 │Magnum1 │35│120 │Fire│* │Cursor destroys panel! │' Q: A# g" Q$ s
│104 │Magnum2 │55│150 │Fire│** │Cursor destroys panel! │
0 n3 N6 m0 e4 n# J4 t _+ a│105 │Magnum3 │75│180 │Fire│*** │Cursor destroys panel! │9 s d+ o3 O, L: A/ k+ C
│106 │Plasma1 │14│30 │Elec│* │Launches electric attack │
% h, v G7 w- N% ?# n( C│107 │Plasma2 │26│60 │Elec│** │Launches electric attack │5 s& I! @$ K; g; T9 Z- n6 z0 U. H
│108 │Plasma3 │34│90 │Elec│*** │Launches electric attack │! z9 o. N* I( S& U% E7 O7 V9 Q9 y" t, ]
│109 │RndmMetr│28│100 │Fire│*** │Meteors smash enemies! │
) ^" z" a5 g( n- a, Y# i& R s│110 │HoleMetr│48│100 │Fire│*** │Meteors smash into sq │8 \4 c- @" s7 c
│111 │ShotMetr│38│100 │Fire│*** │Meteors shoot out forward │6 C, y* h' j1 v
│112 │Needler1│32│30 │ │* │Advance w/ A, stop to attack │
! K, u9 Z4 ], Q1 @+ [ _│113 │Needler2│52│40 │ │** │Advance w/ A, stop to attack │+ {5 N5 w/ [( z E! l
│114 │Needler3│72│50 │ │*** │Advance w/ A, stop to attack │
" s0 l& G( y- x$ u( J1 B5 d8 B│115 │Totem1 │29│100 │Fire│* │Creates a totem to blow fire │
+ E, y9 x; A/ ~7 X( }. o│116 │Totem2 │38│140 │Fire│** │Creates a totem to blow fire │; f% S6 @" k+ [% e4 _
│117 │Totem3 │47│180 │Fire│*** │Creates a totem to blow fire │" A% x. z& L9 D
│118 │Sensor1 │62│100 │Elec│*** │Sensor to watch sq ahead │+ x: D. O$ K+ T2 f
│119 │Sensor2 │70│130 │Elec│*** │Watch sq ahead or diagonal │0 n( @+ D- d! E) q9 A* j" O9 e
│120 │Sensor3 │72│130 │Elec│*** │Watch sq ahead or diagonal │
- [/ R* k: w" Z& s( t7 X2 Y1 t2 }│121 │MetaGel1│18│90 │Aqua│* │Gel atk steals a panel! │
' \9 v; X' y5 r5 V- [! K$ V+ n│122 │MetaGel2│28│130 │Aqua│** │Gel atk steals a panel! │
1 c1 W0 D4 P8 K6 M) a( e/ l│123 │MetaGel3│38│170 │Aqua│*** │Gel atk steals a panel! │( x1 z) |, V" y0 a
│124 │Pawn │44│90 │ │*** │Attack by pressing A button │
, l& B% \$ l+ n+ f0 r: g" Q│125 │Knight │64│150 │ │*** │Jumps fwd and attacks │/ O* u& Y7 V7 s$ C0 e" q
│126 │Rook │30│ │ │*** │Protects you from attacks │4 Y5 ?3 }/ |6 u
│127 │Team1 │16│10 │ │** │Powers up when ally is hit │
0 e1 t" M) w' W7 X│128 │Team2 │20│ │ │** │Ally's HP recovered if hurt │, h9 d, k. }* J/ ^
│129 │TimeBomb│32│150 │ │*** │An area-wide time bomb │* Q: G) n |& D2 o) |" Z8 ~
│130 │Mine │16│300 │ │*** │Places a mine in enmy area │2 l% D1 g& a7 a K8 F
│131 │Lance │46│130 │Wood│*** │Lances through back line │8 ?: s- S7 `8 S2 F7 Z- h: L' |( x4 t
│132 │Snake │20│40 │Wood│*** │Snake from hole in area │
* L, {( a) Z }& i/ p1 G6 R9 g│133 │Guard │5 │ │ │* │Repels enemy's attack │( x% s4 i. ^7 l2 d* x* \- z
│134 │PanlOut1│4 │ │ │* │Destroys 1 panel in front │+ a0 l8 o R* ^7 ?* L Y* E/ P+ t) d
│135 │PanlOut3│7 │ │ │* │Destroys 3 panels in front │2 \; \& _' H0 a) W+ h
│136 │PanlGrab│10│ │ │* │Steals one enemy square! │
+ k) w3 u/ u3 i│137 │AreaGrab│15│ │ │** │Steals left edge from enmy │
( K7 g. ?6 P; A; L2 s* Z1 S│138 │GrabBack│10│40 │ │*** │Retaliate stolen panels! │5 |/ W# p( G' O- Z5 e
│139 │GrabRvng│30│80 │ │**** │Retaliate stolen panels! │ V' p/ y1 Y" p x
│140 │RockCube│9 │ │ │* │Places a rock cube in front │
3 m+ a8 D9 p9 F5 V7 x│141 │Prism │60│ │ │*** │Prism fires randomly │! @" P! T2 d ?! Q0 E
│142 │Wind │14│ │ │* │Windbox blows at enmy area │9 A8 h* P+ R0 S- G
│143 │Fan │14│ │ │* │Vacuum pulls enemies │
$ ?! @8 I; Z! b│144 │Fanfare │32│ │ │*** │Take no damage for a while │
" o9 z0 s) j2 K L. c; }) L│145 │Discord │38│ │ │*** │Confuses enemies w/ music │: F) J1 S+ l# f; [9 v
│146 │Timpani │42│ │ │*** │Paralyzes enemies w/ music │) q0 ^, S0 a3 B
│147 │Recov10 │5 │ │ │* │Recovers 10HP │
$ s; b' j( T5 J) q, w│148 │Recov30 │8 │ │ │* │Recovers 30HP │. e: M1 h' p% i$ o/ ]
│149 │Recov50 │14│ │ │** │Recovers 50HP │
f, I( J7 v, ^* F( |( A/ X8 D5 j│150 │Recov80 │20│ │ │** │Recovers 80HP │
$ w) z X; [8 D' M0 |( U$ A" ~% m! C$ }│151 │Recov120│35│ │ │*** │Recovers 120HP │
4 Y9 ~4 N0 Y( Z+ R) `6 H( B│152 │Recov150│50│ │ │*** │Recovers 150HP │
, I) [$ l8 W' C: g: `* [% h│153 │Recov200│65│ │ │**** │Recovers 200HP │
3 Z2 T/ I8 D' a6 r! R, j/ L1 U│154 │Recov300│80│ │ │**** │Recovers 300HP │4 T+ G3 ?7 t+ ]' t, s3 d6 D
│155 │Repair │8 │ │ │* │Fix your area's panels │ w1 P6 x0 B+ ^7 S
│156 │SloGauge│20│ │ │*** │CustGauge slows down in battle│
; _9 Z |; C, d |3 S1 E' W# _│157 │FstGauge│40│ │ │*** │CustGauge speeds up in battle │% k; r% b, S, Y& w
│158 │Panic │14│ │ │*** │Confuses enmies if you are │
% z3 t$ I& l3 e. q│159 │Geddon1 │10│ │ │*** │Cracks all panels! │) [; x8 p) Q! u! Y/ v1 ?) ^" {
│160 │Geddon2 │50│ │ │**** │Breaks all empty squares! │
A6 ^. }0 ]9 {) d( H; T/ b3 H) I│161 │Geddon3 │90│ │ │**** │Turn all panels to swamp! │4 ?5 `8 Y* V6 u; {7 u. \ b
│162 │CopyDmg │18│ │ │*** │Duplicate damage on 2nd enemy │& f# h* |* t6 k7 L7 r0 k* ^1 K/ i8 O
│163 │Invis │11│ │ │*** │Invisible for a while │
% A M( q9 V4 F9 I9 F# X- |│164 │Shadow │60│ │ │*** │Only swrd attack hurt you │2 ~6 d! T5 k2 m7 F N
│165 │Mole1 │28│ │ │* │Attacks fr. under ground! │
# Q; Z& ^& i6 B ]1 B6 Y+ |3 D│166 │Mole2 │35│ │ │** │Attacks fr. under ground! │
E# l* S% q' i5 d│167 │Mole3 │42│ │ │*** │Attacks fr. under ground! │" t& ?& D! A! s% M8 K& p7 y
│168 │AirShoes│26│ │ │*** │Can stand on empty squares │, x' B" [9 N1 V+ x! Z" Y
│169 │Barrier │7 │ │ │* │Nullifies 10HP of damage! │
4 n, `, c6 _6 v* f│170 │Barr100 │25│ │ │** │Nullifies 100HP of damage! │
5 E9 `: D2 u! p9 a- r; ~7 ]* k% L( W│171 │Barr200 │50│ │ │*** │Nullifies 200HP of damage! │8 x. M: N6 S# }/ Q, [3 }" V% s6 U
│172 │Aura │55│ │ │*** │Repels attacks under 100 │
U; e0 K8 ]: @0 y9 C x+ R│173 │NrthWind│43│ │ │**** │Wind removes auras, etc │6 c( [9 h s$ K/ O
│174 │Mettaur │30│????│ │***** │Summons a Mettaur to fight! │
' f* J% v+ f& T `! k5 W3 Q# m│175 │Bunny │32│????│Elec│***** │Summons a Bunny to fight! │
6 [+ g- t4 E# k6 C/ I│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight! │2 V6 a( V3 K5 U' x4 u7 A& K
│177 │Swordy │30│????│ │***** │Summons a Swordy to fight! │+ M; j* S1 m& \3 L# m
│178 │Jelly │46│????│ │***** │Summons a Jelly to fight! │
9 o2 X* @) U |& m+ p# t( L│179 │Mushy │38│????│Wood│***** │Summons a Mushy to fight! │
0 f6 g0 {# J5 l( L- Y' M9 I, I* E│180 │Momogra │38│????│ │***** │Summons a Momogra to fight! │4 R* J8 b3 }- u! w$ X1 L/ E4 t" W
│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │
8 {+ c# H9 ?/ w# z" X- ]/ B│182 │Scuttlst│52│????│ │***** │Summons a Scuttlest to fight! │# R9 x/ ~0 \# ^& ]1 C
│183 │Hole │55│ │ │**** │Open hole to dark world │1 f I7 v: x+ L- r: B0 y' _
│184 │HolyPanl│14│ │ │** │Creates a holy pnl in front │
( A. U6 T9 _: k2 e) p) P│185 │LavaStge│22│ │ │*** │Changes all panls to lava │. J( B! W4 D4 E: c- F9 {# [
│186 │IceStage│20│ │ │*** │Changes all panls to ice │7 D9 I- d0 ~6 W
│187 │GrassStg│10│ │ │*** │Changes all panls to grass │& w* D4 ~( t9 E0 Z. J7 H
│188 │SandStge│18│ │ │*** │Changes all panls to sand │
0 X+ I( z ~) A1 V│189 │MetlStge│26│ │ │*** │Changes all panls to metal │7 C9 S. l1 ]# E3 P/ b# I% f
│190 │Snctuary│54│ │ │**** │Change own panls to holy │
8 [2 F2 v; ^2 B- @; n8 b│191 │AntiDmg │45│100 │ │*** │Sets trap & throws stars! │6 q; \/ c( C d/ r- [; K6 M+ m9 v
│192 │AntiSwrd│68│100 │ │*** │Retaliate for sword damage │! K4 y5 m- b9 a$ w
│193 │AntiNavi│60│ │ │**** │Take the enemy's Navi away │
) X' a$ `3 w8 z& ?8 E) i* b7 o. e│194 │AntiRecv│73│ │ │*** │Punish recovery of HPs! │7 X; q2 \1 Z6 G6 Y! n
│195 │Atk+10 │4 │ │ │* │+10 for selected atk chip │+ d& ~' \# | r7 B
│196 │Fire+30 │20│ │ │** │+30 for Fire atk chip │
- o% h- V1 U- N( O }8 l% B│197 │Aqua+30 │21│ │ │** │+30 for Aqua atk chip │7 ]8 f! i0 }1 V" ~% d
│198 │Elec+30 │23│ │ │** │+30 for Elec atk chip │
I4 {7 C" B/ Y! w7 x│199 │Wood+30 │26│ │ │** │+30 for Wood atk chip │
q9 O% g; l u7 V│200 │Navi+20 │34│ │ │** │+20 for selected Navi chip │
`+ w0 ]% V) N! P3 Z6 m+ y└──┴────┴─┴──┴──┴───┴───────────────┘
1 |2 U _# F8 w/ {1 b: z/ H2 h2 x r9 y# \2 M4 v
! \6 {* h: V* P3 v0 b& h
Mega Chip9 g5 A( y6 f$ a" f: Z. e
┌──┬─────┬─┬──┬──┬───┬───────────────┐8 O7 A; D: O- G
│编号│名称 │MB│攻击│属性│稀有度│说明 │7 {$ C. K$ d* S5 u0 t1 e
├──┼─────┼─┼──┼──┼───┼───────────────┤! S( G5 ?% D; s6 I5 F( M$ K
│1 │Muramasa │74│????│ │***** │Power = amount of HP lost! │* J7 c1 m9 E* ~7 z+ P( y2 u) g
│2 │HeroSwrd │65│180 │ │**** │Legendary swrd cuts 3 sq! │
$ n% b6 S) d" Z0 M& s# R1 c│3 │ZeusHamr │90│250 │ │***** │Damages anyone on a panel │
f1 W8 Z) U7 X│4 │StandOut │22│220 │Fire│*** │Heat: Send Fire into hole │
# z6 x7 Z$ M0 V# @1 R$ l│5 │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole │, T8 ]6 b4 I9 f
│6 │WatrLine │18│180 │Aqua│*** │Water: Draw wter from hole │; t: _# O' u, X, L& N+ y+ K3 j1 z
│7 │Fountain │48│240 │Aqua│*** │Water: Draw wter from hole │
+ L& Z9 t* h! R7 m3 R4 h│8 │Ligtning │30│160 │Elec│*** │Elec: Dmgs object & area │# g! D; X0 k# q" a. O3 G
│9 │Bolt │52│210 │Elec│*** │Elec: Dmgs object & area │
, E' O& q! q" b8 X│10 │GaiaSwrd │28│100 │Wood│*** │Wood: Take power frm next chip│! v- a+ t1 O7 W# k+ R" X3 y! d
│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│
1 d& K8 @8 [5 i ?4 m& k│12 │Meteors │86│40 │Fire│**** │Drop many meteors on enemy │: p* N5 v5 p1 z E X' B6 d0 U
│13 │Guardian │82│ │ │***** │Statue punishes when hit │2 Y4 i( l, m' ~
│14 │Anubis │90│ │ │***** │Anubis poisons enemies │
, v: p% Z N9 C# S4 `2 G│15 │Godstone │66│150 │ │**** │Summons a GodStone from hole │( z' v: ?8 Z) I. A
│16 │OldWood │72│100 │Wood│**** │Summons OldWood from hole │
" r: _2 C$ q3 L- C│17 │Jealousy │64│100 │ │*** │More dmg if enemy has chips │
: a* {! {2 N/ C│18 │Poltrgst │58│ │ │***** │Objects thrown at enemies! │
_' L+ {# o2 D+ v6 y4 t│19 │LifAura │77│ │ │**** │Repel all attacks under 200 │
1 n5 A4 ^! v5 N; K$ M1 `- o│20 │FullCust │10│ │ │*** │CustGauge instantly refills! │$ ?5 J+ @8 S& h% g
│21 │Atk+30 │50│ │ │*** │+30 for selected atk chip │
$ }. s" L7 L9 g, x2 U I+ G9 d│22 │Navi+40 │60│ │ │*** │+40 for selected Navi chip │5 l! `, y. m7 d. C& s
│23 │Roll │10│20 │ │*** │Attack an enemy, heal you │
6 _8 |; T$ Y y: d6 y7 o│24 │RollV2 │22│30 │ │**** │Attack an enemy, heal you │; g9 S7 n* D( }
│25 │RollV3 │34│40 │ │***** │Attack an enemy, heal you │
- r5 b8 ?7 v1 J; a, C1 e* X$ s: M│26 │GutsMan │15│50 │ │*** │Sneaks up to smash panels │! W. i( W5 w0 J5 E5 {3 h
│27 │GutsManV2 │41│70 │ │**** │Sneaks up to smash panels │% B2 f% W, g+ j x
│28 │GutsManV3 │57│90 │ │***** │Sneaks up to smash panels │
' h* f; V" p* [7 D& e9 H) G│29 │GutsManV4 │63│100 │ │***** │Sneaks up to smash panels │
+ I6 h7 n) t- ~│30 │ProtoMan │68│160 │ │*** │Moves in to slice the enemy │
/ V4 f: H3 u( h) q) ~+ W│31 │ProtoMnV2 │76│180 │ │**** │Moves in to slice the enemy │
1 F0 M, @1 p7 J2 @* [! B7 b│32 │ProtoMnV3 │82│200 │ │***** │Moves in to slice the enemy │' ?9 X: i7 c7 R
│33 │ProtoMnV4 │90│220 │ │***** │Moves in to slice the enemy │
$ s$ ]4 A2 G& |! K0 K5 R4 @ c: ]│34 │FlashMan │39│50 │Elec│*** │Flash atk paralyzes enemy │8 r2 w0 c3 \3 W2 t# Z8 i# b, K
│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy │# z3 E4 W" @3 m z+ l5 V! F% U
│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy │
. a; B& Y! a& f1 M3 F' ^│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy │# B: a$ i1 C" A
│38 │BeastMan │38│40 │ │*** │Claw atk 3 squares ahead! │
; {" w; N1 p5 x. {8 P3 ^│39 │BeastMnV2 │60│50 │ │**** │Claw atk 3 squares ahead! │
/ A7 Z2 @- a' R; \. T│40 │BeastMnV3 │68│60 │ │***** │Claw atk 3 squares ahead! │
. l: M; K( h; o0 E+ S│41 │BeastMnV4 │76│70 │ │***** │Claw atk 3 squares ahead! │
" T# u/ D* q& S7 q# O3 y, z2 ?│42 │BubblMan │50│20 │Aqua│*** │Fires several AquaShots │: Y! ]' e7 Z; P" S7 f
│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots │
2 n4 i+ V! I9 r8 G" S; E- g9 A9 f│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots │
2 m0 e; N3 d* C" t│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots │
r& t* N- B5 t- K│46 │DesrtMan │32│120 │ │*** │Launches fists at enemies! │4 S$ B3 O1 k! [' [" a
│47 │DesrtMnV2 │52│140 │ │**** │Launches fists at enemies! │
$ h4 O S2 p& s│48 │DesrtMnV3 │64│160 │ │***** │Launches fists at enemies! │
4 h F& W. u' f3 t, f: C│49 │DesrtMnV4 │72│180 │ │***** │Launches fists at enemies! │9 U* L4 _6 j$ a/ `# `
│50 │PlantMan │60│20 │Wood│*** │Vines harm all enemies! │
5 j `3 T5 o* V- A│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies! │ m9 {6 ~* L$ e; K3 u
│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies! │/ k8 _1 w5 F9 ?! l
│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies! │
; F- X6 f: Q9 A+ Z│54 │FlamMan │32│120 │Fire│*** │Flames burn all enemies! │
8 a' i3 h+ S! O1 j2 d│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies! │/ U' C& X1 W" w3 y$ ^
│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies! │
: R, E: v6 o6 K2 P# p; \3 ^, B│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies! │% A5 I8 G# S/ ~0 ^3 J5 b( w
│58 │DrillMan │66│70 │ │*** │3 drills fly at enemies! │
, `/ ~7 }3 J+ z1 R% Q3 A( q' Z m│59 │DrillMnV2 │70│90 │ │**** │3 drills fly at enemies! │
8 Q* w7 t& G& R* F3 T+ G│60 │DrillMnV3 │74│110 │ │***** │3 drills fly at enemies! │" A- ~% j- ^; c2 {& ?8 L h: s
│61 │DrillMnV4 │78│130 │ │***** │3 drills fly at enemies! │
, p$ O3 ]3 d" T! d/ F6 ^+ {│62 │MetalMan │40│100 │ │*** │Iron fist smashes 1 square! │
+ l# W+ u, A5 _) @5 j│63 │MetalMnV2 │60│130 │ │**** │Iron fist smashes 1 square! │
! ]$ }& J5 R3 A│64 │MetalMnV3 │70│160 │ │***** │Iron fist smashes 1 square! │
% m( K+ O V9 ^: @( u% H│65 │MetalMnV4 │80│190 │ │***** │Iron fist smashes 1 square! │
+ ?6 H- H6 b4 U5 i, s! B│66 │KingMan │36│140 │ │*** │Move up 3 square & 4-way hit │+ Q5 ~( }2 r7 d
│67 │KingManV2 │48│170 │ │**** │Move up 3 square & 4-way hit │
# R/ P$ \: b. o- ~5 g" g│68 │KingManV3 │60│200 │ │***** │Move up 3 square & 4-way hit │7 U$ x/ c( u% S" ?- Y
│69 │KingManV4 │72│240 │ │***** │Move up 3 square & 4-way hit │
[ s2 I( i. B9 k. I/ q( R h│70 │MistMan │68│90 │ │*** │Appears from mist & attacks │
9 t8 u4 |/ c: E0 u- H) v( p│71 │MistManV2 │71│110 │ │**** │Appears from mist & attacks │
3 p8 r: n. D( H/ f( N7 ^4 a│72 │MistManV3 │74│130 │ │***** │Appears from mist & attacks │
. r W9 p# I# H9 C4 u- ]│73 │MistManV4 │77│150 │ │***** │Appears from mist & attacks │
& w0 t3 `+ G& J6 I│74 │BowlMan │80│100 │ │*** │Lines up pins for a strike! │
; i; m" ^1 i6 B$ |' a1 E S│75 │BowlManV2 │82│120 │ │**** │Lines up pins for a strike! │% c7 m% ?' p: l) @
│76 │BowlManV3 │84│140 │ │***** │Lines up pins for a strike! │
2 _$ L3 X3 m) f: A│77 │BowlManV4 │86│160 │ │***** │Lines up pins for a strike! │
1 ^! e9 h) L" s0 K A│78 │DarkMan │72│30 │ │*** │Creates 3 caves in enmy area │1 [- l4 Z1 z+ k; E
│79 │DarkManV2 │76│30 │ │**** │Creates 3 caves in enmy area │ d4 v5 v J1 P/ ^# \
│80 │DarkManV3 │80│30 │ │***** │Creates 3 caves in enmy area │3 K+ C- W1 G$ x- B( G7 n
│81 │DarkManV4 │84│30 │ │***** │Creates 3 caves in enmy area │
: L1 a! k) ?) j% ^8 b* E% Q│82 │JapanMan │82│40 │ │*** │Multiple attacks w/ spear │
" G9 w& a$ ]/ u% ~9 N% u│83 │JapanMnV2 │85│45 │ │**** │Multiple attacks w/ spear │
" Y; c, B( \7 n/ \8 R% K! N│84 │JapanMnV3 │88│50 │ │***** │Multiple attacks w/ spear │
& }+ C0 c% R) b1 c2 H/ O│85 │JapanMnV4 │91│55 │ │***** │Multiple attacks w/ spear │1 n* u1 z' p7 P0 D3 Y+ a2 p. A
└──┴─────┴─┴──┴──┴───┴───────────────┘! u o) C( o! F2 L* j2 f; T
$ Q/ c; N: ?. }+ u) Q% y
9 b2 {$ q( y0 Q8 n/ f$ W' ZGigaChip (蓝版)
) M% T6 F! Z1 R9 g* A┌──┬─────┬─┬──┬──┬───┬───────────────┐
' s: k! y, N1 j- M8 d! P) n│编号│名称 │MB│攻击│属性│稀有度│说明 │
3 W/ O& I3 [ j2 q( X├──┼─────┼─┼──┼──┼───┼───────────────┤3 R q2 E& f# m! I
│1 │FoldrBak │99│ │ │***** │Restores all chips & folders │
& `: z8 W; O0 n9 W# k│2 │BassGS │99│700 │ │***** │Bass' secret weapon │8 a, x6 _) ]$ A* A; z
│3 │DarkAura │55│ │ │***** │Dark chip repels <300 atks │4 ~) b" u3 r# B) Z/ k& f4 m
│4 │DeltaRay │92│220 │ │***** │Use A btn for up to 3 attacks │
( D! y2 \, m) E6 s│5 │AlphArmΩ │97│500 │ │***** │Launches a giant rocket │* ~/ m' T9 J, o' R/ F! s3 k
│6 │GutsManV5 │79│120 │ │***** │Sneaks up to smash panels │. ^6 N' G1 X! u! u
│7 │ProtoMnV5 │98│240 │ │***** │Moves in to slice the enemy │
; T2 _8 m5 J W6 k% C3 ]. V│8 │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy │$ `* q& Q) `9 y( u+ p; A
│9 │BeastMnV5 │84│80 │ │***** │Claw atk 3 squares ahead! │
# x9 x" y- I" `# [" P) u│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots │
) H/ i0 e, ?$ f' U" ?│11 │DesrtMnV5 │80│210 │ │***** │Launches fists at enemies! │
5 k4 o( X4 {- D+ D, C! [' [│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies! │
% @; ]3 N% s% @3 y3 K' A# u& \# f│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies! │4 c( G* y; C- i7 Q% b; |+ B! @
│14 │DrillMnV5 │82│150 │ │***** │3 drills fly at enemies! │
b7 w$ }, a/ j" A) b/ I2 a│15 │MetalMnV5 │90│250 │ │***** │Iron fist smashes 1 square! │6 ]: n6 f1 j' R1 H$ ~
│16 │KingManV5 │84│280 │ │***** │Move up 3 square & 4-way hit │
2 {$ n- j$ t; @9 T0 H. d) @$ ~; B# B+ X│17 │MistManV5 │80│170 │ │***** │Appears from mist & attacks │
8 H) S) }2 V1 h5 K8 O│18 │BowlManV5 │88│180 │ │***** │Lines up pins for a strike! │
8 ]( o# _- F ]6 ~│19 │DarkManV5 │88│30 │ │***** │Creates 3 caves in enmy area │
, r/ \; v+ l( i│20 │JapanMnV5 │94│60 │ │***** │Multiple attacks w/ spear │& `! g9 _0 b( u, l
└──┴─────┴─┴──┴──┴───┴───────────────┘+ I- s8 [2 F& |/ x, {; j$ G, q
4 V. [: c& O8 b. j* B
GigaChip (白版)(只列出与蓝版不一样的Chips)
% g3 [* R+ p ^) u5 y, I' ^┌──┬─────┬─┬──┬──┬───┬───────────────┐
/ C+ q8 I4 J ]│编号│名称 │MB│攻击│属性│稀有度│说明 │$ Y0 f/ z- {- P# J! m- c4 C
├──┼─────┼─┼──┼──┼───┼───────────────┤7 }' X% {0 q/ M2 }" d& N/ h
│1 │NavRcycl │50│ │ │***** │Recalls last Navi used │
) ^1 J9 V$ q7 S0 r5 r7 n: p│3 │Serenade │97│100 │ │***** │Dark chip Holy pwr to front │$ u, [4 {* s% |" c5 s; G. k8 O
│4 │Balance │60│ │ │***** │Both Hp reduced by half │
+ Y5 l. L( x f9 q4 }│5 │AlphArmΣ │97│50 │ │***** │3-stage electric attack! │8 M) O0 {: J* U; p3 r. t) C& J
└──┴─────┴─┴──┴──┴───┴───────────────┘ |