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■● ■ NintendoWorld 站友xliz原创
+ x* U9 i v6 d6 l# O■ ●■ http://www.NewWise.com
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2 L+ x- w5 V+ p5 f" w3 _ 洛克人 EXE 3 Blue 卡片组合" E! O7 k5 W; n' M a d+ x9 e
2 t2 d' A8 B- d0 Y5 p- Z! J
% Z1 U9 ?, S; v英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版4 w- N* v1 w8 R
大家要看日文版的P.A.或详细攻略,点击这里吧!
6 _0 r( L& ?% y% n7 | k====================
3 Y7 J7 }* V3 f c( ~+ B希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol: . {9 X; ^, s. ]2 b5 s, i
4 X6 k" n4 t! s" G0 m. I以下内容格式如下:
: ~8 l+ v! l+ z( M& U, {. ~6 K) D: q$ o6 s& f
编号 名称* _5 l, r1 S! L- j$ n7 e3 N
说明, b; p h. ?; j/ x3 s
组合方法- g2 t/ } `. e/ H
---------------------------------
5 m# q+ c5 {6 d0 r+ |8 k01 Z-Connon 1" k2 X2 `0 K9 ^
Unlimited Cannon for 5 sec* N' Z3 D. x O+ G9 c
Cannon A+B+C+ \/ y1 P$ F5 u) r0 J( _
Cannon B+C+D
3 s: {2 H9 f9 ]8 Q- cCannon C+D+E
9 b# @+ q K4 d' w3 O5 L$ r; }! B0 M+ C# n1 o$ m; a$ D
02 Z-Connon 2' E! {8 ~( Z% |$ {9 ]7 ^7 ^
Unlimited HiCannon for 5 sec
2 C- F2 d% F5 G7 [8 Z$ ~3 Y+ gHiCannon H+I+J' B+ J' j/ ?2 t3 z0 u6 _
HiCannon I+J+K
- w% W4 U: v$ L1 k% v( f0 \HiCannon J+K+L1 x2 z0 e5 o# @2 _5 O
# r$ n, V* N$ i2 d% `( J0 P& Q. n03 Z-Connon 3
$ |% ~/ b' E! s }Unlimited MegaCannon for 5 sec( x J/ }6 j9 u5 ?. B
M-Cannon O+P+Q
! e; _2 B* Y; l% LM-Cannon P+Q+R
" _/ `& c: V4 s- ~; q- J+ NM-Cannon Q+R+S$ C5 n6 I/ p4 Q5 u2 z" r
/ |5 \ m ] E. o
04 Z-Punch7 A' l' |" T4 q4 A
Unlimited GutPunch for 5 sec
. x, ~, F2 x" Z8 |GutPunch B+C+D+ f+ ~# [: B# v' _/ x+ P
GutPunch C+D+E" O7 F; e3 h* C) x4 K
GutPunch D+E+F$ C9 _* B- M6 a2 I+ ?5 W' w0 a
. } k7 n- R% Z# a5 A
05 Z-Strght
% b1 H9 A& d; D" b4 y0 [Unlimited GutStrgt for 5 sec# Q3 u2 ~) c. E* {. [& [
GutStrgt O+P+Q
' R& ^! J F8 t6 mGutStrgt P+Q+R# Q* H& q5 m- o# t2 |- z
GutStrgt Q+R+S- @4 f4 I) t' @4 q; s
s) {9 t" r" |0 u% e
06 Z-Impact
9 `5 ~, T. _& i- N# uUnlimited GutImpct for 5 sec2 n4 x0 E6 C" o4 v% ` I0 @
GutImpact G+H+I- E" o$ `# F, G8 g6 V+ y
GutImpact H+I+J o* V2 O2 E8 U& J5 K" z% K* U4 A
GutImpact J+K+L
! F& ~: w2 D- `# W4 ~1 g; i) n7 B2 C8 o! p
07 Z-Varibl8 L# f: J- u$ \3 L4 L
Unlimited VarSword for 5 sec
& m$ {1 o9 ]* o- }VarSwrd B+C+D9 v* V4 Q" T4 B4 V, x8 a' \
VarSwrd C+D+E b9 d8 `) Z) p8 q: O' U v
VarSwrd D+E+F0 `+ |: D( E( g; b3 O; B0 p5 u8 j
/ h3 {- e8 O! W' _4 U2 J6 r* h. R& W5 L08 Z-Yoyo 1
; W* G4 x* _9 CUnlimited Yo-Yo for 5 sec) b* F3 l8 p$ P
Yo-Yo1 C+D+E
; Z; k# C2 L7 _- F- \2 F) ]Yo-Yo1 D+E+F8 B2 _) S0 a6 h* O8 n/ U/ ~& ?, J$ z
Yo-Yo1 E+F+G
! s/ p# a: a3 I) r1 m5 j0 A1 N# c2 s0 H0 I$ W
09 Z-Yoyo 2
8 }, k! @0 o* u, n8 Q- @- ?Unlimited Yo-Yo2 for 5 sec
3 t# Q7 `* p. T9 cYo-Yo2 H+I+J! v" Y7 ]) H% h: y% O
Yo-Yo2 I+J+K
( j* f3 U1 k' H: [+ C8 G5 \Yo-Yo2 J+K+L7 P( s4 o" i- I$ T2 f9 W; e
# M3 u0 c0 B) N/ R' E10 Z-Yoyo 3
7 b, {5 b( |7 d5 r1 H8 ?- RUnlimited Yo-Yo3 for 5 sec) ~" V* P* [" W. ~
Yo-Yo3 M+N+O; s1 r' i, U0 r0 M
Yo-Yo3 N+O+P
) X3 ^) R( |' t+ H$ h: DYo-Yo3 O+P+Q
: [( g) q0 C% B
) u* @: J! X, m! Q: x/ y11 Z-Step 1
/ V( j6 ~: `% V6 f$ sUnlimited StepSwrd for 5 sec
" u" `) X8 r! I" ^7 I( b* ]StepSwrd L+M+N% V' x7 {* Y {0 L+ p
StepSwrd M+N+O
" b; N3 _' _4 a1 y. w. `6 q: S9 yStepSwrd N+O+P
9 s) Y! A$ d% e) [% x3 S- `. f
$ q2 B1 x- J4 ?" ^* p9 N8 i8 V% }12 Z-Step 24 X3 s$ Y0 M# y# A7 `
Unlimited StepCros for 5 sec! j: u/ M4 h- B
StepCros P+Q+R, Z7 J% \$ u1 {9 O5 Y& M
StepCros Q+R+S
! C9 q. h4 |5 f. H* s- h. WStepCros R+S+T& r1 Y7 q0 C& S$ A
& E9 K' T+ w8 A& L( p3 p
13 BubSprd2 e' ]( y' `$ D) I9 h
Attks w/ spreading bubbles!
5 h' K' j2 ~* X$ [9 ^+ g/ JBubbler C+D+E ?4 c Y+ C. `% K; Z
Bub-V D+E+F/ ]3 Q& q; z( Z& h1 n" `) c
BublSide E+F+G
( V! i# P4 ]$ H- `7 y4 M7 W" fBubbler E + Bub-V E + BublSide E, I( X' l$ s0 ?- a: e, d* k
5 C$ I# o" C1 z4 [14 HeatSprd4 @6 Q9 ?$ A2 `' \) O: h
Attks w/ spreading fireball!
+ l! N( d ?$ |HeatShot H+I+J: {5 k: T& F: Z1 a8 H
Heat-V I+J+K
# m) j3 @: Y$ i6 GHeatSide J+K+L
3 e7 P# m5 g% s5 H6 _. jHeatShot J + Heat-V J + HeatSide J
2 f6 T. P9 ^- h' h# N& F
" P" Y1 |* e" c- \0 a15 H-Burst- I @0 k6 U) C" D& Q7 }
Creates a giant explosion$ m# s6 n& m9 j+ M
Spreader M+N+O, z( P& [$ z, o9 J0 }- F
Spreader N+O+P
# E( J+ E2 K; nSpreader O+P+Q7 r" f, v0 _" N/ F( p
1 w- x o5 o. D) g* j( \5 B
16 LifeSwrd
, H8 k6 H; q% `# P: z' V7 [5 ]6 SSwings a huge 2×3 sword!
, a8 j8 R# t+ B2 Z- }8 x0 }( SSword E + WideSwrd E + LongSwrd E, B: p9 h! t% ]8 v
Sword L + WideSwrd L + LongSwrd L
3 m$ @. Q! }: u M5 jSword Y + WideSwrd Y + LongSwrd Y
$ L. V6 D6 n# z$ p6 a w/ B0 w9 J: Y/ I
17 ElemSwrd2 Y7 G; i: a; r/ v4 y
Wide swrd contains 4 elemnts* j# W7 j- s. F- L
FireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N" j' F! A( {6 g' {3 U' p
FireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P+ \9 F8 W) C- n
1 ]" c; B0 z8 o; c0 Q9 |18 EvilCut# k7 e5 N- K' t! E# x' a g
Step up 2 & make 4 atacks9 m# g! L2 i, q. c) }% {# h: O
StepSwrd P + HeroSwrd P + StepCros P7 B. y0 j7 D2 U! a( M2 r$ W8 W
: }6 f7 t2 n. w/ K; n) x; n( N19 HyperRat
' B+ `1 R* `4 u. S, P- }A giant Ratton charges!4 h% f* d' \9 B& \5 F
Ratton1 A + Ratton2 A + Ratton3 A
' K U O F+ s9 t/ Q/ }0 nRatton1 C + Ratton2 C + Ratton3 C
* `( u: X% q7 {) gRatton1 F + Ratton2 F + Ratton3 F8 I! E6 C6 R q! h2 U6 D9 Y
+ D8 v2 O5 V/ i( D( B20 TimeBom +* A% Z# ?. p2 h, w, S" S& X% t
Sets Time Bomb in enmy area
; _, S" h( Z K0 P+ g4 B( p. L) pTimeBomb J+K+L0 c( Y; D7 |1 Y. `
TimeBomb K+L+M
: i6 F: O7 w. t& ATimeBomb L+M+N
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, p- ]4 A# ], u/ B5 O3 l J21 GelRain" D0 A3 r5 G) R/ o9 b" S% N
Gel steals squares) U+ v: A$ G/ ^" j4 K
MetaGel1 B+C+D
* q" p7 K7 [$ t( oMetaGel2 E+F+G7 Q+ m% p3 q& K" o
MetaGel3 S+T+U+ ?4 J2 O% `- W3 p: K P' F
6 [1 O; P0 U. C! j
22 EverCrse+ T8 p4 Y- M q$ k8 j2 J* b
Shield chases enemies) l I& b [9 a! J' v; q
CrsShld1 C + CrsShld2 C + CrsShld3 C
) U8 Q3 `4 Q6 x# _CrsShld1 L + CrsShld2 L + CrsShld3 L
8 u0 G2 Z8 O% t5 ?' }8 K9 Q* `" h8 l& i! y1 y; \" h9 B
23 MomQuake
; v9 H+ b# j; e1 ]( WAwakens Mother Earth!
. |* R: Y7 a$ [% z2 V2 ORockCube * + RockCube * + GodStone S! F, f( V7 r/ |+ I
2 {$ n( i0 g6 D' B' g/ R3 z' Y24 PoisPhar F8 `1 `& I1 c* {) [, M0 h4 K* _3 p
Pharaoh generates poison( T( L2 v O3 U3 Y- D2 U
PoisMask A + PoisFace A + Anubis A
4 F( j# \( P$ }! P- \
5 q3 T0 f: u5 i/ M& t+ Z& N) r) T25 BodyGrd5 G& Y/ }4 ~( F9 r# Y
Bodyguard takes out enemies
) b% v! l! @- ]# W# D) RAntiDmg M + AntiNavi M + Muramasa M
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6 v9 t. j$ A3 z$ A9 y# ]3 D& O/ m26 500Barr! R& m2 I, I9 g% O3 t |
Barrier absorbs 500HP dmg
t! w' M% P7 l/ |" v3 F6 EBarrier E + Barr100 E + Barr200 E
, f; t6 [/ Z9 n8 n. u) \Barrier R + Barr100 R + Barr200 R6 Q& {% o4 n. A
) Z/ m; w: V2 d/ ?' T' `( e27 BigHeart
$ {9 F& A l- P2 AAttacks, then heals HP!$ w% {5 M0 C) O B3 V. j+ I) a0 Y
HolyPanl R + Recov300 R + Roll R
' P4 o8 l; T" l" `3 tHolyPanl R + Recov300 R + RollV2 R
. O* `: P/ `( D9 m3 _& {& uHolyPanl R + Recov300 R + RollV3 R7 ~/ V$ R, c" }3 F
0 g4 U0 _4 K) D
28 GtsShoot
" w( t* a5 z5 ^2 K8 o; q" gGutsMan throws MegaMan!) z/ o) S; J: V2 `% @' R4 d4 a( V9 T" b
Guard * + DashAtk G + GutsMan G
4 v, ?0 O0 r0 j7 g' [Guard * + DashAtk G + GutsMan2 G5 a/ k3 j r, X1 h, I: r: ]
Guard * + DashAtk G + GutsMan3 G2 {% N+ G6 t( j% _# }
Guard * + DashAtk G + GutsMan4 G
/ v5 S& `% W+ `2 P
. H, d+ C Y+ g) ~0 D7 a- C1 s. c" W29 DeuxHero
8 Q1 s$ ]8 H2 W4 w$ M' \MegaMan & ProtoMan team up!) q- l! t5 u$ u. C K4 U
CustSwrd B + VarSwrd B + ProtoMan B# `4 }! r2 I) U" U! Y
CustSwrd B + VarSwrd B + ProtoMn2 B6 j9 Z: r2 ^0 _8 G O& ^
CustSwrd B + VarSwrd B + ProtoMn3 B
. i- p7 I" O% I+ SCustSwrd B + VarSwrd B + ProtoMn4 B
' L" x9 P% d, e3 r, I7 c' r" @0 P+ A) t
30 2xHero* d9 |& I" E G: c! t/ @5 r- c i
MegaMan & ProtoMan Dual atk
/ M/ R) e9 U9 |$ [7 J' {Slasher B + CustSwrd B + VarSwrd B + ProtoMan B3 q+ Z0 T4 r9 Q `& \" }, Q7 p
Slasher B + CustSwrd B + VarSwrd B + ProtoMn2 B' d4 C! B0 @7 Y: K: `( B+ d
Slasher B + CustSwrd B + VarSwrd B + ProtoMn3 B" s3 H" _( C, a
Slasher B + CustSwrd B + VarSwrd B + ProtoMn4 B
u% J( ]# L" V$ H) t" n0 P# r6 K V! Q, t. o) r: r1 h5 F- c( N
31 PrixPowr
, J# G( S! W! c, ^$ C9 Y2 q3 Navis attack at once!$ m! F, {6 c/ g; P0 c2 R
Team1 * + Team2 * + KingMan5 K
5 }' f# y2 \/ D5 Z# F* \Team1 * + Team2 * + MistMan5 M3 p Z ]: o8 Y: c- L" F' e/ i. C
Team1 * + Team2 * + BowlMan5 B
0 ^. t8 t& n! g1 u) Z: N' m
' C! O; [4 g8 Q0 T8 S! `32 MstrStyl0 I# {, q# Z3 [4 W& M& _
MegaMan unleashes his power
. r$ ~: f, A8 K5 A/ NSalamndr * + Fountain * + Bolt * + GaiaBlad *: F/ o# m) ~/ b1 Q" P3 W7 V8 N
2 s @; Z! ]! l# K* t
StdrdChip (Part 1)+ u7 B9 J' b0 f9 a2 T1 B# a
┌──┬────┬─┬──┬──┬───┬───────────────┐. H1 T5 B0 O9 v& f
│编号│名称 │MB│攻击│属性│稀有度│说明 │
1 F/ @* g8 L* Y- c& F( `├──┼────┼─┼──┼──┼───┼───────────────┤# D6 i1 R; W/ s$ Y# R, r. H/ u
│1 │Cannon │12│40 │ │* │Cannon to attack 1 enemy │
0 e- c4 ?( Z! A* B, D+ N4 x│2 │HiCannon│24│60 │ │** │Cannon to attack 1 enemy │
% e& N( ^% P- S5 z) W! ?3 J$ n│3 │M-Cannon│36│80 │ │*** │Cannon to attack 1 enemy │
2 T. o1 _* x- P│4 │Airshot1│4 │20 │ │* │Knocks enemy back 1 │+ X9 h' k( }! T& z/ n
│5 │Airshot2│12│30 │ │** │Knocks enemy back 1 │5 j6 o, c+ x" z4 j/ W- F# M) e
│6 │Airshot3│18│40 │ │** │Knocks enemy back 1 │
+ `% L b% F1 L- j* f│7 │LavaCan1│34│90 │Fire│* │Fires lava fr. area │
$ A0 S1 ^- |1 Z( ~6 C│8 │LavaCan2│42│120 │Fire│** │Fires lava fr. area │( O) M4 b* f5 ?. f
│9 │LavaCan3│60│150 │Fire│*** │Fires lava fr. area │
$ F1 n, E. P ^. e. B, q) S, ]│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area │
& l: M1 \: M( Y/ X3 A│11 │ShotGun │8 │30 │ │* │Explodes 1 square behind │
9 y% g3 |' K4 a6 |7 S│12 │V-Gun │8 │30 │ │* │Explodes 2 diag. squares │0 E0 N* y7 ^8 E t) j* `1 h; K
│13 │SideGun │8 │30 │ │* │Explodes up, down on hit │
`" @4 g. |) g2 a% F( @│14 │Spreader│16│30 │ │** │Creates a large explosion │
4 `& K, Z9 S H│15 │Bubbler │14│60 │Aqua│* │Explodes 1 square behind │5 C; F R* V* R0 V8 l
│16 │Bub-V │22│60 │Aqua│* │Explodes 2 diag. squares │
# O, E6 O& Y; J( A- o; p│17 │BublSide│30│60 │Aqua│** │Explodes up, down on hit │
, ?* Y& |9 @0 }/ k8 C( q$ x│18 │HeatShot│16│40 │Fire│*** │Explodes 1 square behind │
2 K8 m/ e" ^5 s% {│19 │Heat-V │24│40 │Fire│* │Explodes 2 diag. squares │' q$ q, y3 {) _; Y V4 @' w9 f1 r
│20 │HeatSide│32│40 │Fire│** │Explodes up, down on hit │
/ [+ K9 X! c0 | q. I│21 │MiniBomb│6 │50 │ │*** │Throws a bomb 3 squares │
# s. e3 _1 v* a% R│22 │SnglBomb│12│50 │ │* │Throws a big bomb 3 squares │
6 X2 s" h5 o. E) C: k: T│23 │DublBomb│24│50 │ │* │Throws 2 big bombs 3 squares │
2 C: t# e# O: H' Q- T% v# P│24 │TrplBomb│36│50 │ │** │Throws 3 big bombs 3 squares │( {4 e4 E# U! I+ c0 H+ U
│25 │CannBall│33│160 │ │*** │Breaks 3rd panel ahead │4 v. D/ e% F6 {. U6 @
│26 │IceBall │18│120 │Aqua│*** │Freezes 3rd sqr. ahead │. s* B. j9 C" }% `7 C; ~
│27 │LavaBall│20│140 │Fire│*** │Shoot lava 3rd sq. ahead │2 k+ r0 }) O m4 }: F& @2 D
│28 │BlkBomb1│60│120 │Fire│** │Firebomb hits 3rd sq ahead! │
/ D0 c* }9 E! m│29 │BlkBomb2│70│170 │Fire│*** │Firebomb hits 3rd sq ahead! │
+ @ J7 T7 f% @: }: _│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead! │
1 C/ `! A; k- X8 R+ N) X$ ?9 e│31 │Sword │10│80 │ │* │Cuts enmy in front! Range: 1 │
, Z+ V' L0 a2 }3 p. }+ C│32 │WideSwrd│16│80 │ │** │Cuts enmy in front! Range: 3 │
% w& M. I2 L0 x, B( R* G4 I│33 │LongSwrd│24│80 │ │*** │Cuts enmy in front! Range: 2 │
/ a4 y' W, b2 z, k│34 │FireSwrd│20│150 │Fire│*** │Fire: Cuts fwd 3 squares │5 h5 f4 G3 e$ ~6 O4 ?9 T+ W" r
│35 │AquaSwrd│25│150 │Aqua│*** │Water: Cuts fwd 3 squares │
" a' R4 O. T' U) Q R! T│36 │ElecSwrd│23│130 │Elec│*** │Elec: Cuts fwd 3 squares │
) d/ S& y& J$ k! ?- I) R│37 │BambSwrd│18│140 │Wood│*** │Wood: Cuts fwd 3 squares │2 U- b! w% i4 a& y f3 d
│38 │CustSwrd│21│????│ │*** │Cust Gauge = Atk Str │! w1 d2 b/ m+ }8 i
│39 │VarSwrd │68│160 │ │**** │A magical shifting sword │! F' H1 j; v/ N3 r% S
│40 │AirSwrd │30│100 │ │*** │Wide swrd with air attack! │
; C# |9 [3 I9 A" F│41 │StepSwrd│43│130 │ │**** │2 steps, then uses wide swrd │
$ y; p! B( ~0 n }# c4 I│42 │StepCros│74│130 │ │**** │2 steps, then uses cross atk │: D7 n; S1 H5 {# g
│43 │Slasher │12│240 │ │*** │Cut while A button is held! │
5 [# q9 |" v( @" A5 v│44 │ShockWav│10│60 │ │* │Shock through enemies │
8 O, ]! X& y# Y6 G& W( G│45 │SonicWav│26│80 │ │** │Shock through enemies │
+ _, j& x: ]5 K z│46 │DynaWave│42│100 │ │*** │Shock through enemies │
7 b# l% e# x3 |6 K) H# m/ ^│47 │BigWave │82│190 │ │**** │Shck wave cracks panels │5 @' @% z- s0 l: ^. l
│48 │GutPunch│14│80 │ │* │Punch pushes 1 square │* f Z- d3 V: l+ a$ Y, V
│49 │GutStrgt│30│100 │ │** │Punxh 2 square range │
: F; |" S) g( [' [% [│50 │GutImpct│50│160 │ │*** │Punch pushes 1 square │
: ?3 I$ h9 m; K# d│51 │DashAtk │11│90 │ │* │Dash through enemies! │0 b- E8 B) v& D8 M! G2 m! S1 p
│52 │Burner │15│130 │Fire│*** │Envelops you in flame! │
5 |0 B! X6 Y/ D' P7 c│53 │Condor │44│180 │ │**** │Chrge atk pierces enemies │
0 c- f2 M. e/ T│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape! │
1 N3 @9 K& l0 j- Y, v│55 │Zapring1│8 │20 │Elec│* │Pralyzing electric ring atk! │
3 a/ z, x ?- R│56 │Zapring2│18│40 │Elec│** │Pralyzing electric ring atk! │
9 v; T" B7 X1 x7 ]3 V) V│57 │Zapring3│28│60 │Elec│*** │Pralyzing electric ring atk! │+ J2 |1 G) E! g3 M, L8 Q
│58 │IceWave1│14│80 │Aqua│* │Creates a 2 sq wide ice wave! │
8 _( f) J$ ^0 M2 U) a* g+ m+ a' Q│59 │IceWave2│22│100 │Aqua│** │Creates a 2 sq wide ice wave! │
2 _$ u. M$ U1 ?│60 │IceWave3│30│140 │Aqua│*** │Creates a 2 sq wide ice wave! │) v2 v4 ~7 y" B J
│61 │Yo-Yo1 │72│40 │ │* │3-square yo-yo attack! │8 O( j/ }) s, ?3 X
│62 │Yo-Yo2 │80│50 │ │** │3-square yo-yo attack! │" g+ W5 d8 q) L* r0 r {
│63 │Yo-Yo3 │88│60 │ │*** │3-square yo-yo attack! │3 Y, n( N( l& D0 F8 f# y
│64 │AirStrm1│26│50 │ │* │Creates 3 whirlwinds │
7 ]$ B* w* n% o! h' w& z" R│65 │AirStrm2│35│60 │ │** │Creates 3 whirlwinds │
$ d7 {0 B6 { a/ l7 c- ^( A7 F. O7 Z│66 │AirStrm3│44│70 │ │*** │Creates 3 whirlwinds │
; D3 y8 ~; i' t" d' \" |7 G│67 │Arrow1 │40│100 │Elec│* │Bee fly diagonal paths │
6 r0 w$ e e' S! L: h. l7 l│68 │Arrow2 │60│130 │Elec│** │Bee fly diagonal paths │8 c0 Y: u( A* l% I9 O: V0 y
│69 │Arrow3 │80│160 │Elec│*** │Bee fly diagonal paths │
: ]8 `; N& D4 C& O# j) O# H│70 │Ratton1 │14│80 │ │* │Crawling rat, turns once │$ Z: T% K1 c) v
│71 │Ratton2 │24│100 │ │** │Crawling rat, turns once │* u9 S3 m! J$ Q. R0 z$ e
│72 │Ratton3 │34│120 │ │*** │Crawling rat, turns once │2 I2 \( i! m# w9 L3 R% Z3 D
│73 │FireRatn│35│230 │ │*** │Activates when hit w/fire! │
* o9 J; A! W. [4 j* G% t/ p" r│74 │Wave │60│80 │Aqua│*** │Creates a wave that moves 3 sq│
6 q5 O, b+ O, c: n" u│75 │RedWave │72│90 │Fire│*** │Creates a 3 sq wave of lava │/ l' f* x0 t1 D7 T* [! m( E2 T
│76 │MudWave │84│100 │Wood│*** │Mud wave advances 3 squares │
* ?, L+ |4 Z% i" J│77 │Tornado │18│20 │ │** │An 8-hit tornado 2 ahead │
) V7 Z. r q) K. C5 @/ y│78 │Spice1 │22│80 │Wood│* │Dangerous powder on all grass │
3 N# E% a0 }$ a! q4 t8 B9 C│79 │Spice2 │34│110 │Wood│** │Dangerous powder on all grass │
5 n9 ^. {" f3 `│80 │Spice3 │46│140 │Wood│*** │Dangerous powder on all grass │
2 P* X- U- m9 D$ a: q. r│81 │Shake1 │34│90 │ │* │Vertical shaking 3 sq ahead │ w. j+ ~& b: f8 E: x
│82 │Shake2 │40│110 │ │** │Vertical shaking 3 sq ahead │
8 N+ p# w7 R3 ]% J. b, k7 Z│83 │Shake3 │50│140 │ │*** │Vertical shaking 3 sq ahead │/ i; J0 i1 k( k& z( S1 Z8 f; x$ }
│84 │NoBeam1 │66│200 │ │** │Fires if something behind │1 f/ C( c! x3 l& {% f1 K& g
│85 │NoBeam2 │77│260 │ │*** │Fires if something behind │
* }( U" x; A; r G3 z& S+ S; x│86 │NoBeam3 │88│300 │ │**** │Fires if something behind │
& n3 d4 P6 m i│87 │Hammer │16│100 │ │** │Hammer smashes front! │6 r* }0 ?: y& X9 T$ M" ~8 O3 ^- b
│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward │* d8 R+ O0 g* p; l! D3 ]. e; [
│89 │Rope1 │45│50 │Wood│* │Entwines adjacent enemies! │+ h/ s1 {+ I1 q# J
│90 │Rope2 │55│70 │Wood│** │Entwines adjacent enemies! │% @; I/ z8 o7 x, U$ Q) r) _2 O
│91 │Rope3 │65│90 │Wood│*** │Entwines adjacent enemies! │6 y0 m1 v* Q& c6 a1 S1 d
│92 │Boomer1 │15│60 │Wood│* │Boomerang encircles field │1 j0 S' Y* o: E8 j7 b* }5 _
│93 │Boomer2 │22│80 │Wood│** │Boomerang encircles field │) z% H9 l/ z2 E# J
│94 │Boomer3 │30│100 │Wood│*** │Boomerang encircles field │
# _& E& X3 |* ^& ]) _- \5 x3 u│95 │PoisMask│30│ │ │* │Poison area w/ A button! │
) j- K L9 }5 W# @- W4 ~│96 │PoisFace│38│ │ │** │Spread poison w/ A button! │
) V# h8 P( Z% D│97 │RockArm1│23│100 │ │* │Paralyzes enemy w/ erthquake │) V* H: y8 b$ J$ e
│98 │RockArm2│35│150 │ │** │Paralyzes enemy w/ erthquake │
% v2 H+ F+ q7 e4 ^2 @│99 │RockArm3│47│200 │ │*** │Paralyzes enemy w/ erthquake │
# O. B, T9 J* _- W- Q│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│
2 H; g. m4 p0 g3 \+ Z# w6 e7 k└──┴────┴─┴──┴──┴───┴───────────────┘
) E: |( y. r$ X- k, O* `
+ {8 M* H4 [% e( dStdrdChip (Part 2)2 y7 q; _$ t$ C* t8 o
┌──┬────┬─┬──┬──┬───┬───────────────┐
; i1 D @4 l6 @' b. c│编号│名称 │MB│攻击│属性│稀有度│说明 │
+ M# h+ k2 ]) h; Z7 W, J/ k% x├──┼────┼─┼──┼──┼───┼───────────────┤" x/ W/ w; @8 M- Y: Z
│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│: {, t! j8 R( {0 i
│101 │CrsShld2│33│210 │ │** │Guard, and bite into the enemy│
# F( h- }5 A: ^# O% X& _( T7 {6 Y│102 │CrsShld3│41│260 │ │*** │Guard, and bite into the enemy│
3 {1 u5 f0 f/ X( C7 d5 u│103 │Magnum1 │35│120 │Fire│* │Cursor destroys panel! │2 C+ O* h0 ^( R: ~* [
│104 │Magnum2 │55│150 │Fire│** │Cursor destroys panel! │
- i7 _! w1 ]; o: o3 D/ C. F( S│105 │Magnum3 │75│180 │Fire│*** │Cursor destroys panel! │& C7 g( j7 U0 Z# T
│106 │Plasma1 │14│30 │Elec│* │Launches electric attack │
( l/ [. X, l5 L, n│107 │Plasma2 │26│60 │Elec│** │Launches electric attack │
6 |1 b$ ~- o; I p│108 │Plasma3 │34│90 │Elec│*** │Launches electric attack │# \+ _( `$ e; v: t% r5 T0 `. L% l
│109 │RndmMetr│28│100 │Fire│*** │Meteors smash enemies! │
8 h3 ^! j' u3 \4 C+ i0 b3 ?│110 │HoleMetr│48│100 │Fire│*** │Meteors smash into sq │6 m+ k3 t6 l, [7 R+ N( k: S
│111 │ShotMetr│38│100 │Fire│*** │Meteors shoot out forward │
! `- ^& V, |( T) N. z4 l│112 │Needler1│32│30 │ │* │Advance w/ A, stop to attack │
+ W. [* F% V& H' g1 \2 b0 J│113 │Needler2│52│40 │ │** │Advance w/ A, stop to attack │
6 ^# x9 u0 q6 N: r. O& v│114 │Needler3│72│50 │ │*** │Advance w/ A, stop to attack │
1 g4 @7 W( d! a# B& J" P│115 │Totem1 │29│100 │Fire│* │Creates a totem to blow fire │
8 y% d3 R5 p) b# O1 n& j4 H6 _& r│116 │Totem2 │38│140 │Fire│** │Creates a totem to blow fire │. C9 j+ ^7 j8 g2 n: T) @9 _
│117 │Totem3 │47│180 │Fire│*** │Creates a totem to blow fire │
2 V4 w, {$ X+ Q0 }# s5 o│118 │Sensor1 │62│100 │Elec│*** │Sensor to watch sq ahead │ Z" M' k- k) g3 Q5 b
│119 │Sensor2 │70│130 │Elec│*** │Watch sq ahead or diagonal │% N9 s0 o @+ X1 o) _. h
│120 │Sensor3 │72│130 │Elec│*** │Watch sq ahead or diagonal │
5 d# V" ?& c) l6 }; N│121 │MetaGel1│18│90 │Aqua│* │Gel atk steals a panel! │
0 i" w1 d% |6 d4 M│122 │MetaGel2│28│130 │Aqua│** │Gel atk steals a panel! │; J2 b% T3 z) d3 d- F7 a
│123 │MetaGel3│38│170 │Aqua│*** │Gel atk steals a panel! │6 m( B1 g; T+ {$ _( X
│124 │Pawn │44│90 │ │*** │Attack by pressing A button │( }! \6 T0 i" R. z% B/ K' D: }2 y5 f) N. I
│125 │Knight │64│150 │ │*** │Jumps fwd and attacks │
: |- X! V- B* P2 `% s│126 │Rook │30│ │ │*** │Protects you from attacks │ ?/ R) {7 T+ n
│127 │Team1 │16│10 │ │** │Powers up when ally is hit │
+ N$ g1 R2 g- {8 a4 l* P│128 │Team2 │20│ │ │** │Ally's HP recovered if hurt │7 z3 J+ h2 D0 u4 {0 k9 W0 b
│129 │TimeBomb│32│150 │ │*** │An area-wide time bomb │+ D$ m {# j& I. ^; d2 e) r. }( n7 ?) G% j
│130 │Mine │16│300 │ │*** │Places a mine in enmy area │: Y1 x! F% c: J- u, d
│131 │Lance │46│130 │Wood│*** │Lances through back line │5 Y t( x& o2 g+ N
│132 │Snake │20│40 │Wood│*** │Snake from hole in area │9 y7 d0 f& i) k1 p, ?$ q
│133 │Guard │5 │ │ │* │Repels enemy's attack │
( p9 W( C. B8 f2 c6 [# c│134 │PanlOut1│4 │ │ │* │Destroys 1 panel in front │7 j1 Q. G- ]: G! ^/ g0 D
│135 │PanlOut3│7 │ │ │* │Destroys 3 panels in front │
& C5 l. z, }5 v( p N4 ~6 B. N- l│136 │PanlGrab│10│ │ │* │Steals one enemy square! │/ P. p; b/ K$ [! ^" K
│137 │AreaGrab│15│ │ │** │Steals left edge from enmy │/ i7 _& ^9 b0 ]( E9 ?
│138 │GrabBack│10│40 │ │*** │Retaliate stolen panels! │+ g5 ~# v1 F8 b; s& V" g* A
│139 │GrabRvng│30│80 │ │**** │Retaliate stolen panels! │+ w4 a E6 S2 S& M+ \
│140 │RockCube│9 │ │ │* │Places a rock cube in front │
. L$ z ? j. O2 E6 Q# `│141 │Prism │60│ │ │*** │Prism fires randomly │% n k \! M( {- q3 X/ y, s7 l$ G* M
│142 │Wind │14│ │ │* │Windbox blows at enmy area │
( g2 G4 Y6 i# B! l/ J! r- y- |│143 │Fan │14│ │ │* │Vacuum pulls enemies │
/ ]0 z7 g; J# f/ p8 X+ Y# a6 G│144 │Fanfare │32│ │ │*** │Take no damage for a while │" D/ e: e4 Y! b$ q, n1 L" Z! @
│145 │Discord │38│ │ │*** │Confuses enemies w/ music │
& Z) v. A, u" g* `│146 │Timpani │42│ │ │*** │Paralyzes enemies w/ music │
; V9 Y/ }& @. D+ A$ ~8 q0 k$ s│147 │Recov10 │5 │ │ │* │Recovers 10HP │
- s8 k# l" K& n8 I8 O│148 │Recov30 │8 │ │ │* │Recovers 30HP │
) [- p9 q: `. H, s2 V# J│149 │Recov50 │14│ │ │** │Recovers 50HP │0 {) Y: s3 w/ o) z1 ]2 K
│150 │Recov80 │20│ │ │** │Recovers 80HP │$ G/ l. p+ k, c7 K8 d
│151 │Recov120│35│ │ │*** │Recovers 120HP │* C9 ~, X! @! C. o9 q4 G' e6 _
│152 │Recov150│50│ │ │*** │Recovers 150HP │
. A7 H/ m$ y# G" G Z; X" u, D│153 │Recov200│65│ │ │**** │Recovers 200HP │
+ d: ?! Z( {. Y+ s) k# Y4 k$ e9 [│154 │Recov300│80│ │ │**** │Recovers 300HP │1 i; Y4 |* J9 v/ R* h$ ]% M9 m$ z; _9 n
│155 │Repair │8 │ │ │* │Fix your area's panels │
# @5 e* T. l: G│156 │SloGauge│20│ │ │*** │CustGauge slows down in battle│+ {. W7 j/ _( P, ^( W R' f
│157 │FstGauge│40│ │ │*** │CustGauge speeds up in battle │
: E( [* e8 u/ C) P" s# o) [│158 │Panic │14│ │ │*** │Confuses enmies if you are │/ F& V0 V% T) v1 `1 }
│159 │Geddon1 │10│ │ │*** │Cracks all panels! │/ M+ E% e; W9 G! G* v
│160 │Geddon2 │50│ │ │**** │Breaks all empty squares! │: D/ H) z6 K; @! z5 p; E8 |
│161 │Geddon3 │90│ │ │**** │Turn all panels to swamp! │4 J2 }- b' b w- U4 @6 ]7 t; Q
│162 │CopyDmg │18│ │ │*** │Duplicate damage on 2nd enemy │" A) R3 }% B+ Q$ i0 y. u' j
│163 │Invis │11│ │ │*** │Invisible for a while │( m$ ?; ], t( M e# \9 y
│164 │Shadow │60│ │ │*** │Only swrd attack hurt you │
& Q9 ^# A9 H4 J2 m, ?│165 │Mole1 │28│ │ │* │Attacks fr. under ground! │
3 Q* i# C; \4 x2 ~ Y1 j5 O│166 │Mole2 │35│ │ │** │Attacks fr. under ground! │6 ~, |- O7 \7 P# b' C) p* y9 f& A
│167 │Mole3 │42│ │ │*** │Attacks fr. under ground! │7 w6 n- Z2 |5 g! `% L" o
│168 │AirShoes│26│ │ │*** │Can stand on empty squares │
9 H1 k2 X# b/ V; L/ }│169 │Barrier │7 │ │ │* │Nullifies 10HP of damage! │1 q" e# |" h8 n0 K% q% X/ h
│170 │Barr100 │25│ │ │** │Nullifies 100HP of damage! │, J1 J+ t7 \) t: p3 z3 S& o
│171 │Barr200 │50│ │ │*** │Nullifies 200HP of damage! │- t$ q) k6 Q* K2 D- e& H6 [
│172 │Aura │55│ │ │*** │Repels attacks under 100 │
. f* V E* U" @* W│173 │NrthWind│43│ │ │**** │Wind removes auras, etc │
( y9 x7 \- }& i4 S│174 │Mettaur │30│????│ │***** │Summons a Mettaur to fight! │+ \- p8 n0 f9 F7 ]. g) e w) V
│175 │Bunny │32│????│Elec│***** │Summons a Bunny to fight! │
+ L5 P) w0 }0 I│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight! │
( A" `5 y3 r5 Q│177 │Swordy │30│????│ │***** │Summons a Swordy to fight! │! _! A, l/ F* I# w6 [
│178 │Jelly │46│????│ │***** │Summons a Jelly to fight! │4 R. W8 L9 {, H" L* T
│179 │Mushy │38│????│Wood│***** │Summons a Mushy to fight! │- Y/ z( Z1 D. @# a
│180 │Momogra │38│????│ │***** │Summons a Momogra to fight! │
9 l' B6 ]1 m/ b' {$ D: t│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │( {; I% P% H J; [0 h- V* Q
│182 │Scuttlst│52│????│ │***** │Summons a Scuttlest to fight! │; W" o/ p: Z, T7 D8 l% x6 V
│183 │Hole │55│ │ │**** │Open hole to dark world │ w2 s1 W6 L" A: F& g
│184 │HolyPanl│14│ │ │** │Creates a holy pnl in front │1 W0 G( d; C) U
│185 │LavaStge│22│ │ │*** │Changes all panls to lava │9 \+ r0 ~/ P/ {2 k; ]1 q8 |" N
│186 │IceStage│20│ │ │*** │Changes all panls to ice │
! U0 x" N+ U1 [# Y7 {6 X│187 │GrassStg│10│ │ │*** │Changes all panls to grass │
) A5 ?" Z! A+ A7 S% |: a0 @6 @│188 │SandStge│18│ │ │*** │Changes all panls to sand │; j; M h. d" n$ p9 ^, ~
│189 │MetlStge│26│ │ │*** │Changes all panls to metal │" D0 V D; e3 _ L) ]; @0 V
│190 │Snctuary│54│ │ │**** │Change own panls to holy │5 I. a4 ^7 ^6 F4 U8 O( I) o' g
│191 │AntiDmg │45│100 │ │*** │Sets trap & throws stars! │
/ \5 Z/ ]: O5 q1 z% M6 a, V( R│192 │AntiSwrd│68│100 │ │*** │Retaliate for sword damage │
% f: s/ l6 n* |7 }│193 │AntiNavi│60│ │ │**** │Take the enemy's Navi away │
) ~# @9 p+ R8 k* u│194 │AntiRecv│73│ │ │*** │Punish recovery of HPs! │
% c0 A9 Q1 ^# W4 U4 Z+ G│195 │Atk+10 │4 │ │ │* │+10 for selected atk chip │
( A0 ^- @7 g7 ]! x│196 │Fire+30 │20│ │ │** │+30 for Fire atk chip │* b7 n3 w4 S+ }& N* _( f
│197 │Aqua+30 │21│ │ │** │+30 for Aqua atk chip │
6 O' w" X/ Z* E0 W│198 │Elec+30 │23│ │ │** │+30 for Elec atk chip │$ Q/ @; n. q* ]: t! f$ l
│199 │Wood+30 │26│ │ │** │+30 for Wood atk chip │
9 P0 {2 j1 e( i6 H* W4 z1 v│200 │Navi+20 │34│ │ │** │+20 for selected Navi chip │4 g$ Z; C4 _) x1 ^' m. N
└──┴────┴─┴──┴──┴───┴───────────────┘
$ n0 j* |: G1 r8 t- t9 x- T. W9 _% g! b# {1 l# _' m
0 ~1 E1 `4 f" P8 R
Mega Chip
5 f. I2 M: L. v4 [# J2 s: P┌──┬─────┬─┬──┬──┬───┬───────────────┐
0 p# z" n, U1 u- f5 R│编号│名称 │MB│攻击│属性│稀有度│说明 │
" ^3 ^7 s* _3 Z# j% K1 @3 n├──┼─────┼─┼──┼──┼───┼───────────────┤
+ t% k6 \; f- G) p6 X# @) [( l; }│1 │Muramasa │74│????│ │***** │Power = amount of HP lost! │
+ Y0 @- K$ i7 X3 B1 g6 v8 Q! J% p│2 │HeroSwrd │65│180 │ │**** │Legendary swrd cuts 3 sq! │1 F) X7 M+ U5 k( d9 J: }6 G
│3 │ZeusHamr │90│250 │ │***** │Damages anyone on a panel │
- T# y$ ~) x* z( g; x1 C. D│4 │StandOut │22│220 │Fire│*** │Heat: Send Fire into hole │
! T8 b% m0 b& | r, l│5 │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole │
2 R% m' L1 u. o- T+ x( P│6 │WatrLine │18│180 │Aqua│*** │Water: Draw wter from hole │
/ {% ]; K; \1 _ p4 `│7 │Fountain │48│240 │Aqua│*** │Water: Draw wter from hole │2 v6 n. D0 e5 ^8 g
│8 │Ligtning │30│160 │Elec│*** │Elec: Dmgs object & area │' s6 A( m0 ?# u7 W8 y, M6 x
│9 │Bolt │52│210 │Elec│*** │Elec: Dmgs object & area │/ h# Z- a( }3 o/ f7 J* w* p. Z
│10 │GaiaSwrd │28│100 │Wood│*** │Wood: Take power frm next chip│
0 K! t6 F+ k7 D│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│
: C6 T1 q- `% V; G5 ~) ]/ r│12 │Meteors │86│40 │Fire│**** │Drop many meteors on enemy │0 X: t m. F7 x# d: Z. A
│13 │Guardian │82│ │ │***** │Statue punishes when hit │. L( e" W h3 o# A& l4 `
│14 │Anubis │90│ │ │***** │Anubis poisons enemies │
' F- |5 R1 H. L$ c* e9 B$ u, @│15 │Godstone │66│150 │ │**** │Summons a GodStone from hole │+ F+ ~) I1 o3 K
│16 │OldWood │72│100 │Wood│**** │Summons OldWood from hole │
) s2 Y* v7 ?4 z; K5 ]4 @│17 │Jealousy │64│100 │ │*** │More dmg if enemy has chips │
+ q% Z8 j, j& ^" B% ~$ m( F│18 │Poltrgst │58│ │ │***** │Objects thrown at enemies! │
# d6 d8 j u p2 x- F; U5 c! p/ ^│19 │LifAura │77│ │ │**** │Repel all attacks under 200 │
8 R/ v, ?6 N+ o) S2 \$ B. t│20 │FullCust │10│ │ │*** │CustGauge instantly refills! │3 o: f9 Q9 Z. [2 Z F8 L! J3 y4 V
│21 │Atk+30 │50│ │ │*** │+30 for selected atk chip │3 H) w# T# W# U" f, e8 T/ l3 e
│22 │Navi+40 │60│ │ │*** │+40 for selected Navi chip │ k! `% O3 w1 k/ H# G7 y( Y9 T
│23 │Roll │10│20 │ │*** │Attack an enemy, heal you │2 K/ z2 Q# d; \# T2 \
│24 │RollV2 │22│30 │ │**** │Attack an enemy, heal you │1 M( H8 ~4 [5 V, W+ W- l8 c
│25 │RollV3 │34│40 │ │***** │Attack an enemy, heal you │
; D% o, ^% s4 ?4 m, f│26 │GutsMan │15│50 │ │*** │Sneaks up to smash panels │
2 }0 J/ M9 y( b H/ h│27 │GutsManV2 │41│70 │ │**** │Sneaks up to smash panels │) d) g+ E' {/ i6 l U3 z
│28 │GutsManV3 │57│90 │ │***** │Sneaks up to smash panels │' }5 h) }( G/ ~3 m8 i7 s
│29 │GutsManV4 │63│100 │ │***** │Sneaks up to smash panels │
* {5 s( ?. S9 I8 n│30 │ProtoMan │68│160 │ │*** │Moves in to slice the enemy │
: O; I7 R. M* o4 C│31 │ProtoMnV2 │76│180 │ │**** │Moves in to slice the enemy │7 Z6 Y7 `# @, t' P4 y
│32 │ProtoMnV3 │82│200 │ │***** │Moves in to slice the enemy │' M2 m; H$ X; g, {/ u# |* c
│33 │ProtoMnV4 │90│220 │ │***** │Moves in to slice the enemy │& {0 u6 A$ v/ Y- R \4 k8 k& q
│34 │FlashMan │39│50 │Elec│*** │Flash atk paralyzes enemy │$ T0 E# ^( z/ Q1 T$ s7 r7 m7 _+ \
│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy │: i% Q5 Z* o% L, y
│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy │
. b8 @/ l$ N5 ^7 f" C! Q│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy │
; ?3 M$ S2 L6 r2 M│38 │BeastMan │38│40 │ │*** │Claw atk 3 squares ahead! │
| `( j7 ]& y; I- k& K( T) @│39 │BeastMnV2 │60│50 │ │**** │Claw atk 3 squares ahead! │6 }1 ~% `" I/ y
│40 │BeastMnV3 │68│60 │ │***** │Claw atk 3 squares ahead! │
2 H2 I% ?: C: v% L│41 │BeastMnV4 │76│70 │ │***** │Claw atk 3 squares ahead! │( n' j; [9 d3 g) A! E- ^5 M
│42 │BubblMan │50│20 │Aqua│*** │Fires several AquaShots │7 M. n( u. x5 \$ b. g' T$ U3 g- q0 v
│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots │: U% l) G* r. T/ ^4 X9 } V8 o* d
│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots │
% q- ^( N' h1 ]3 C│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots │. c- M; B$ u7 K) H4 o' D/ ]
│46 │DesrtMan │32│120 │ │*** │Launches fists at enemies! │
' g- s' a6 r* g0 N│47 │DesrtMnV2 │52│140 │ │**** │Launches fists at enemies! │- x9 e, T1 {- l! n, D4 u/ e- u) h
│48 │DesrtMnV3 │64│160 │ │***** │Launches fists at enemies! │
/ Y$ w: D* d" ?$ l│49 │DesrtMnV4 │72│180 │ │***** │Launches fists at enemies! │: V: I4 f9 e+ g p9 X5 W# e! y
│50 │PlantMan │60│20 │Wood│*** │Vines harm all enemies! │" z- b% Y1 u; h6 D1 ]
│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies! │9 x2 p: Y" C% \" w, I& u
│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies! │0 q, C$ c" z+ s* F$ }
│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies! │" e" i( O/ Q7 Y' U5 Q8 C
│54 │FlamMan │32│120 │Fire│*** │Flames burn all enemies! │
& p8 ?6 o6 h0 \1 [│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies! │2 ~" C; F; @8 d* o# a1 F
│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies! │
; u* v% O+ ^1 |- [3 N│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies! │. q2 X. Z9 i' F1 T+ O2 e
│58 │DrillMan │66│70 │ │*** │3 drills fly at enemies! │+ n L* ~1 [# a H" V+ R$ Z
│59 │DrillMnV2 │70│90 │ │**** │3 drills fly at enemies! │
+ I5 z% E4 z" X) X1 e│60 │DrillMnV3 │74│110 │ │***** │3 drills fly at enemies! │% s# j9 {& N* n% k( I6 a: y
│61 │DrillMnV4 │78│130 │ │***** │3 drills fly at enemies! │
% z( t/ c! u( l0 ]! k. n│62 │MetalMan │40│100 │ │*** │Iron fist smashes 1 square! │ G0 V$ H. k0 d( h/ c' Y/ ^
│63 │MetalMnV2 │60│130 │ │**** │Iron fist smashes 1 square! │
3 V9 ^5 J. e( H Z& F│64 │MetalMnV3 │70│160 │ │***** │Iron fist smashes 1 square! │
1 q- n9 |+ H- l, G│65 │MetalMnV4 │80│190 │ │***** │Iron fist smashes 1 square! │
% B3 u& n" J' k+ r│66 │KingMan │36│140 │ │*** │Move up 3 square & 4-way hit │4 {9 ?' M# t3 `
│67 │KingManV2 │48│170 │ │**** │Move up 3 square & 4-way hit │
, B, u& L3 e+ g, N& p" e$ G│68 │KingManV3 │60│200 │ │***** │Move up 3 square & 4-way hit │8 x0 L* F/ Z, w% H
│69 │KingManV4 │72│240 │ │***** │Move up 3 square & 4-way hit │
1 @& O, g. A w& o8 Q: `│70 │MistMan │68│90 │ │*** │Appears from mist & attacks │$ z( b& r) a7 |) u# z. ^
│71 │MistManV2 │71│110 │ │**** │Appears from mist & attacks │
. Y' s0 o0 u% R1 @( i3 s│72 │MistManV3 │74│130 │ │***** │Appears from mist & attacks │
: C b0 o% `2 l│73 │MistManV4 │77│150 │ │***** │Appears from mist & attacks │0 {" Q+ P, O3 l, P/ S" G7 o0 a7 L3 ~
│74 │BowlMan │80│100 │ │*** │Lines up pins for a strike! │
& L3 i( ?2 B/ X6 g1 X0 a│75 │BowlManV2 │82│120 │ │**** │Lines up pins for a strike! │: B/ O0 u. l% Y! ]
│76 │BowlManV3 │84│140 │ │***** │Lines up pins for a strike! │
8 ?: H% k6 Y* o# X│77 │BowlManV4 │86│160 │ │***** │Lines up pins for a strike! │1 X/ ]% v- v* }
│78 │DarkMan │72│30 │ │*** │Creates 3 caves in enmy area │
: r) D0 \! J9 O8 [│79 │DarkManV2 │76│30 │ │**** │Creates 3 caves in enmy area │1 f) A, X+ Y- _, u! X
│80 │DarkManV3 │80│30 │ │***** │Creates 3 caves in enmy area │& [3 [* j/ d7 h, ^& M$ {+ r
│81 │DarkManV4 │84│30 │ │***** │Creates 3 caves in enmy area │" G+ s* H6 @ h* X" L1 l; f* L
│82 │JapanMan │82│40 │ │*** │Multiple attacks w/ spear │
5 z. u5 i0 B5 O. \. n( K│83 │JapanMnV2 │85│45 │ │**** │Multiple attacks w/ spear │
1 a+ V M5 o0 o7 G7 t% a│84 │JapanMnV3 │88│50 │ │***** │Multiple attacks w/ spear │$ ^& F& u1 E3 o5 @
│85 │JapanMnV4 │91│55 │ │***** │Multiple attacks w/ spear │
7 l" w* H7 Y+ O9 Y$ J% U└──┴─────┴─┴──┴──┴───┴───────────────┘. b0 W2 H' q4 z: ]6 u
. J! m& D% ~! r. {8 ]; D
4 D. D' @2 O/ \- Y4 J1 h
GigaChip (蓝版)9 z+ R L3 v! b# _4 s: s2 n
┌──┬─────┬─┬──┬──┬───┬───────────────┐/ @. i: u# ?0 I* {+ ~) h- C
│编号│名称 │MB│攻击│属性│稀有度│说明 │. h) q. T) f' U, q
├──┼─────┼─┼──┼──┼───┼───────────────┤
& o- l% d1 J# \# Q' R$ ~: [│1 │FoldrBak │99│ │ │***** │Restores all chips & folders │
9 q- n! t/ m4 y: R% @+ |+ B│2 │BassGS │99│700 │ │***** │Bass' secret weapon │
) g1 D/ ] t) W |3 n" f│3 │DarkAura │55│ │ │***** │Dark chip repels <300 atks │1 s8 o7 e- t8 A8 V% C
│4 │DeltaRay │92│220 │ │***** │Use A btn for up to 3 attacks │/ J% t d0 }$ t# r2 {
│5 │AlphArmΩ │97│500 │ │***** │Launches a giant rocket │( A- `+ S+ t. A4 M' p( _! }5 L
│6 │GutsManV5 │79│120 │ │***** │Sneaks up to smash panels │) ~9 {" ]4 z+ u. M
│7 │ProtoMnV5 │98│240 │ │***** │Moves in to slice the enemy │, k4 z9 }5 X7 c% E
│8 │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy │. \- f7 y4 p, a, z) a
│9 │BeastMnV5 │84│80 │ │***** │Claw atk 3 squares ahead! │/ z" x, i9 R3 |( j# n# W, v
│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots │1 V" v T. u) q m6 b% e
│11 │DesrtMnV5 │80│210 │ │***** │Launches fists at enemies! │
7 `0 ?+ Q+ b2 s8 H; ?& z* k$ e- I│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies! │
6 b+ j/ c( \* }* |- j6 N│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies! │* T l: A6 J' ]# o7 k5 h/ f' W
│14 │DrillMnV5 │82│150 │ │***** │3 drills fly at enemies! │3 `* Q" @% L3 h% I' D4 N4 T6 N
│15 │MetalMnV5 │90│250 │ │***** │Iron fist smashes 1 square! │
/ X* a y, U6 A% E│16 │KingManV5 │84│280 │ │***** │Move up 3 square & 4-way hit │
/ w9 s- @: E# s9 Y* l3 V! o│17 │MistManV5 │80│170 │ │***** │Appears from mist & attacks │2 u( x3 K! F: x! j
│18 │BowlManV5 │88│180 │ │***** │Lines up pins for a strike! │" }0 |6 P6 Q9 x# B8 ?
│19 │DarkManV5 │88│30 │ │***** │Creates 3 caves in enmy area │( m( i2 n/ `: C6 @9 Y
│20 │JapanMnV5 │94│60 │ │***** │Multiple attacks w/ spear │# ^+ \$ G( h: [& f
└──┴─────┴─┴──┴──┴───┴───────────────┘
6 ~ N5 Q& f. X- I7 L% V6 N; P4 Y3 _& u5 `- p9 b! U
GigaChip (白版)(只列出与蓝版不一样的Chips)+ s) l% ^7 w- }# f6 Z! d3 W5 \( l
┌──┬─────┬─┬──┬──┬───┬───────────────┐8 Q2 E1 o5 r# z, v5 c& @6 E# |
│编号│名称 │MB│攻击│属性│稀有度│说明 │
' Q: M+ s' `, S4 n8 r3 ?├──┼─────┼─┼──┼──┼───┼───────────────┤- f4 A* ^. `" b3 b& r; G
│1 │NavRcycl │50│ │ │***** │Recalls last Navi used │
4 H- Q+ b# k7 f+ Q$ O* O│3 │Serenade │97│100 │ │***** │Dark chip Holy pwr to front │
2 |$ w, _7 e5 S# z0 @" O' {! j; E7 v│4 │Balance │60│ │ │***** │Both Hp reduced by half │+ k/ ^5 P7 W* _+ t$ r8 A
│5 │AlphArmΣ │97│50 │ │***** │3-stage electric attack! │9 ~8 Q& ?2 k$ C' ]; q ?
└──┴─────┴─┴──┴──┴───┴───────────────┘ |