转载请不要删除以下信息,感谢您!
0 U3 |% [7 c3 T5 R■ ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★
: @1 i8 U g* ~7 S8 Q8 n+ E■● ■ NintendoWorld 站友xliz原创& P% S3 V' r7 w, M& N
■ ●■ http://www.NewWise.com 7 Y' K% y! G0 f7 b+ j3 ~8 }- F
■ ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★ 4 e! `3 W) A" `& c' c. |4 r
2 H! \1 Z0 R$ H+ C% v
4 [: z3 c8 }7 }9 z3 j) i9 O1 y 洛克人 EXE 3 Blue 卡片组合5 p, w! U6 j. e- O
7 u( h3 A3 s: X9 w0 Y& a0 n% a# q( f
英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版& R1 x3 `, R4 ^4 `. y1 L1 ]
大家要看日文版的P.A.或详细攻略,点击这里吧!% P8 V# f5 `5 ]! }6 a/ {9 H6 W: T
====================* k( Z) z/ `* D* R* q9 r) S
希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol: 4 h) {4 |8 X' y
* Q& k( f! d. P Y; v
以下内容格式如下:
$ l( N& g. W, E2 C, o- J$ f L# J5 i: @
编号 名称
/ V% j, I# {6 @1 A$ i' L说明
# V/ r$ v0 j% ]% f组合方法
c: V8 Y' ?2 Y4 c---------------------------------
0 E) A R) R) f2 l$ B) [0 ?& B01 Z-Connon 15 G' K! t3 i* ]* q) t4 ?
Unlimited Cannon for 5 sec
! F8 s. C. p7 z; R! r: t3 d( uCannon A+B+C5 q! T% r5 A3 C3 f) m, {. a5 ]
Cannon B+C+D2 j) `8 ]8 Z6 o6 z9 X# D8 c
Cannon C+D+E6 @. t: C6 q" I
% Y) A4 d. |8 A8 {8 j; J0 P02 Z-Connon 2$ K7 ~6 U* \: F& u/ F; g8 f
Unlimited HiCannon for 5 sec' e) P0 `; B% y$ m* i; H! r
HiCannon H+I+J
" W) q& w; E2 C2 G+ q$ Y8 w: BHiCannon I+J+K: D. [6 r+ V) U1 }/ @5 g
HiCannon J+K+L: g- s, D5 L* B+ U& O- p. c/ c
$ E7 B9 d0 w% m03 Z-Connon 3
! S% t8 A+ ?2 ]* u6 z; xUnlimited MegaCannon for 5 sec/ a E1 Q9 \# |$ u2 M4 @2 Z, \
M-Cannon O+P+Q" w) `! ~0 W% G3 ?* N9 Z
M-Cannon P+Q+R
7 b; L4 `- ^3 X: r/ G0 vM-Cannon Q+R+S. P4 `4 D1 W% _; D. ]- c
- f7 @5 n2 P$ P: M0 ~$ Z5 u3 ?
04 Z-Punch
P% ^& b/ v4 YUnlimited GutPunch for 5 sec
/ ^% T* F7 O$ H9 FGutPunch B+C+D
- \# H1 r* ]2 FGutPunch C+D+E+ t! I( A. r* m+ I
GutPunch D+E+F! Y. r, y' e8 G0 _$ Z- J- F+ X& I! y
: e: z/ j& x- H; A% W3 x
05 Z-Strght" T2 K$ J( v4 E% D
Unlimited GutStrgt for 5 sec
3 ^3 }7 i# Q) H4 f* cGutStrgt O+P+Q) N/ o5 N) g X+ l2 O
GutStrgt P+Q+R: k, q }9 h( R9 t' G4 B
GutStrgt Q+R+S
9 U% f" C# F$ S; @! Q: V
4 z' e: k( O B: ^+ r4 [+ w$ s06 Z-Impact
9 e! T( D; u( {0 j$ AUnlimited GutImpct for 5 sec2 D: l2 I7 _6 z+ v
GutImpact G+H+I' }* K/ j$ c, r( u$ N* y% {' \3 l5 B
GutImpact H+I+J
) ~2 E3 x& }6 y& X/ } Z- T+ jGutImpact J+K+L
5 Q& `+ ~- }6 V! ^/ [, B) f- N! ~) S% Y& ]4 {8 R6 a7 J g
07 Z-Varibl
( T& g3 e& p O8 ] GUnlimited VarSword for 5 sec
0 u* p/ r3 Z4 y \' j' gVarSwrd B+C+D
- k/ h) {+ K& ?7 \; o2 @VarSwrd C+D+E
5 B0 S" }) ~ w- }, M: O7 z/ y7 _VarSwrd D+E+F
" S$ v" r2 X0 I3 R5 K" |/ [2 B* D' G6 B- ~
08 Z-Yoyo 1
+ y. Z3 [& [+ N( a1 l5 p) z4 IUnlimited Yo-Yo for 5 sec
1 @0 |1 } j0 ^+ ~Yo-Yo1 C+D+E8 d% u6 M2 A. G4 W. V) H
Yo-Yo1 D+E+F3 y* c. ]0 s8 E, ]* l
Yo-Yo1 E+F+G
. S8 O* Y; A. C3 p) a. K6 w, ~. C' G& \8 B6 v8 {5 K" m/ N
09 Z-Yoyo 2
/ z" r' n, }# D" t' CUnlimited Yo-Yo2 for 5 sec" F* |/ B0 D9 Q2 [' A. F3 k6 K
Yo-Yo2 H+I+J* X, p6 u1 ?/ {7 ~ q
Yo-Yo2 I+J+K
8 p( A6 V7 H7 y" ]# U1 [& SYo-Yo2 J+K+L1 R9 I, F2 ]! `% e3 ]; r( p
9 b2 W1 |3 T5 U- |" N
10 Z-Yoyo 3
; V; K+ A- H" r3 v: R9 B3 s1 a6 PUnlimited Yo-Yo3 for 5 sec
8 l7 V. @' F( e6 x3 L I- B) kYo-Yo3 M+N+O
6 N- `# g7 x: E, O! O IYo-Yo3 N+O+P. g0 p4 l, T6 W; u0 g$ s9 ? p1 a
Yo-Yo3 O+P+Q
/ J& q4 T: J) R( v5 v+ j8 Z0 R1 L3 a* {& I
11 Z-Step 1
7 {" w; U3 l- k I8 |, M. P6 rUnlimited StepSwrd for 5 sec
0 l) L" g2 Q! o6 m7 [) U+ Q+ bStepSwrd L+M+N8 G C2 N* J- m( U* I- Q& T
StepSwrd M+N+O
' z; F9 R' ?9 A9 N! m- sStepSwrd N+O+P
\- _2 [9 g! g3 Q8 g5 K0 i, x; m3 o+ ?% V
12 Z-Step 2
$ c" X5 V9 H4 s% J* M& `Unlimited StepCros for 5 sec" M) ^8 L U9 R. s! u
StepCros P+Q+R
* ?4 P; W. D5 f3 L# LStepCros Q+R+S
! u. A4 I& r2 e3 aStepCros R+S+T1 b# Q: A3 t5 p5 Z! n6 n
8 t3 s1 U: w0 ^; |4 j' R6 P13 BubSprd
% {3 f6 E4 J6 e0 Q+ L4 v* CAttks w/ spreading bubbles!
; W1 j1 x4 M; T5 zBubbler C+D+E9 ]! M9 K3 {8 g+ F1 q
Bub-V D+E+F
4 z! u. w8 B# V% W/ r( N4 jBublSide E+F+G: K5 [. }0 i: x1 U/ Z% u
Bubbler E + Bub-V E + BublSide E: {( B/ h8 H7 w( c7 O1 o1 y& T
{- x& m- u0 F R, r* Y* _14 HeatSprd: P1 \3 R7 ]4 Q$ o( }; h
Attks w/ spreading fireball!* Z6 i3 F8 w8 ^2 ?6 {7 P% x
HeatShot H+I+J" D' M3 Y1 E' C3 g- l
Heat-V I+J+K
6 |: s: S. W- I$ B/ EHeatSide J+K+L
$ c4 C6 d' H4 z- B7 CHeatShot J + Heat-V J + HeatSide J
) u! ~# M& g. m* j
: }5 |* Y/ ~" w, J6 r, r15 H-Burst
$ A+ k2 V1 q3 w& [! z' R1 ZCreates a giant explosion" d& p( u: l9 [5 f9 V1 y
Spreader M+N+O5 b7 y+ F2 z% G$ L! o+ R) a, ^2 `
Spreader N+O+P' W2 H6 j4 @' D/ }# \
Spreader O+P+Q7 J4 ^" R! {6 O; L
0 b' E- |$ |/ \: E- Y) H
16 LifeSwrd# U* y) S+ t) w2 ]
Swings a huge 2×3 sword!0 O( _* s; }8 P e( k8 P
Sword E + WideSwrd E + LongSwrd E
. ?4 o8 r) S: M/ QSword L + WideSwrd L + LongSwrd L$ C! z l! L9 U8 _! Z/ ~6 ?
Sword Y + WideSwrd Y + LongSwrd Y
1 W9 I, W# J! x# K. e$ r0 M6 G+ Q/ U. I
17 ElemSwrd
, E$ y$ S% ^, b- aWide swrd contains 4 elemnts
$ w o9 D3 M' `1 DFireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N6 ~! X- z0 k8 q/ [# ], L6 m' f
FireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P% v& C1 {6 _, X3 G K( M1 o6 z& N, I
7 B3 O3 W9 s; z) [2 U
18 EvilCut5 v9 L/ ]6 \( W* R5 `( _( q& E
Step up 2 & make 4 atacks) L& g/ y* J8 X) J
StepSwrd P + HeroSwrd P + StepCros P
: @' r1 H* M/ Q+ R% N: o1 |/ I
x! u/ K7 q% C! {+ }' S% u19 HyperRat4 @. |$ i# @" o& \0 @, U
A giant Ratton charges!' P6 z+ Z' |4 ^6 w
Ratton1 A + Ratton2 A + Ratton3 A/ i9 t V. l) T3 n4 Y+ h
Ratton1 C + Ratton2 C + Ratton3 C
g5 d; w6 t' I- f' Z8 eRatton1 F + Ratton2 F + Ratton3 F
U! g/ B7 O, F5 g! v9 r$ s/ G/ B+ G8 _/ |8 [$ E7 p2 @) Q
20 TimeBom +
4 Z! H: S# g& Q% _! VSets Time Bomb in enmy area P9 T, A8 ~; m7 L% r3 u |7 D% {
TimeBomb J+K+L$ p: Y8 ]8 W8 F8 i3 y( y
TimeBomb K+L+M
0 W6 C* V3 G% W$ t4 \5 WTimeBomb L+M+N# m- [% A, t9 \
5 k1 k/ i9 s* C- w, D5 {
21 GelRain
H& N \4 d# q( J# y i6 ~9 yGel steals squares# ~9 m8 ?; z0 D7 L
MetaGel1 B+C+D
0 b$ e9 |" U2 wMetaGel2 E+F+G: u0 l; @6 ~* U& O _+ C+ y( {
MetaGel3 S+T+U' p! v) D1 B9 ~9 V: B
; j% P# j4 g7 W1 E: |
22 EverCrse& V5 U2 \5 P) T7 D
Shield chases enemies
9 @- ]# V& j4 vCrsShld1 C + CrsShld2 C + CrsShld3 C
/ y7 L Z% D; D$ D0 a8 oCrsShld1 L + CrsShld2 L + CrsShld3 L
) J! g1 F# L9 S3 e u( u
/ |5 L) U4 ^/ [23 MomQuake! O+ c: d0 Q, }
Awakens Mother Earth!* {( a! n; F2 {4 m* b& F
RockCube * + RockCube * + GodStone S
+ G7 g1 w: Y% U# u1 c+ h9 J, P# U$ o r
24 PoisPhar C+ e P! P/ S
Pharaoh generates poison0 d5 Q0 V/ b! @& D: K9 ^. p
PoisMask A + PoisFace A + Anubis A
0 Y- ^, O$ X0 G0 B7 V9 } z0 L' L
1 ~& r" C+ U4 z# \+ b' B4 q25 BodyGrd
8 _9 O" y4 o1 Z P2 j; N1 [) pBodyguard takes out enemies
; y! d: ? M% `: o& E! c) NAntiDmg M + AntiNavi M + Muramasa M
6 v0 l. x: f2 `5 j& `6 A
( r* j9 Y4 }! d [. N26 500Barr, @8 S* C$ v& W U
Barrier absorbs 500HP dmg
, M- c( N b6 ]Barrier E + Barr100 E + Barr200 E
0 O0 K& \ a" d" KBarrier R + Barr100 R + Barr200 R3 m5 C2 h9 U/ `* f8 Y9 V
- O M9 q1 {% b& }27 BigHeart, r' V& \1 e5 i: ^7 K7 |
Attacks, then heals HP!) C" V& p% k" z& O: r/ U
HolyPanl R + Recov300 R + Roll R
* M' [6 G6 X B; Q& [& ~HolyPanl R + Recov300 R + RollV2 R
/ z5 E# z: z9 z+ O4 p- K. THolyPanl R + Recov300 R + RollV3 R }7 E( W5 o5 x) N) _0 u
K3 @4 e, x' y' o3 `7 H# s9 W
28 GtsShoot
$ s) a$ @ v+ m0 \9 Q2 T0 B8 LGutsMan throws MegaMan!+ s. r4 W9 W! B. O1 f1 [- W# x2 Z
Guard * + DashAtk G + GutsMan G
6 t" n0 C$ Q1 G; G( mGuard * + DashAtk G + GutsMan2 G" T! Q6 Z. ?, W
Guard * + DashAtk G + GutsMan3 G1 ] N% f1 H2 \: S6 a2 ?
Guard * + DashAtk G + GutsMan4 G# g# O) F D# t" n
" L- a3 W* D/ x& D9 X
29 DeuxHero
. R7 _" t! D" v6 S! l1 V& J$ yMegaMan & ProtoMan team up!
# v% [6 F# U, H0 K+ W& k+ UCustSwrd B + VarSwrd B + ProtoMan B. g/ B' U; U9 ^2 T x( t
CustSwrd B + VarSwrd B + ProtoMn2 B5 P* t D% I; Z% i3 r2 b2 q
CustSwrd B + VarSwrd B + ProtoMn3 B
a$ o! x! m) y7 y* G5 PCustSwrd B + VarSwrd B + ProtoMn4 B/ Y$ Z0 ~- M9 d# J
d' n9 D) @' E- W/ a- q: @30 2xHero; L- k6 r$ F+ d6 d3 [, U! i' K
MegaMan & ProtoMan Dual atk5 t/ A, y. [/ B& t4 b
Slasher B + CustSwrd B + VarSwrd B + ProtoMan B
# Y' W' P9 j* _# ~& JSlasher B + CustSwrd B + VarSwrd B + ProtoMn2 B
K& B7 R9 t0 s& w( e$ r. eSlasher B + CustSwrd B + VarSwrd B + ProtoMn3 B
4 g; {0 L! ~2 T* A5 G: @! TSlasher B + CustSwrd B + VarSwrd B + ProtoMn4 B
& T$ r& |$ w: e) M0 v. n0 y0 g
; V# w* a+ N& O$ \4 @31 PrixPowr
- J$ [5 i- \+ t3 ^: e9 R; i3 Navis attack at once!
' E$ t7 P$ j, P- K2 D- s9 TTeam1 * + Team2 * + KingMan5 K
- k0 a2 L# f# k# N7 e1 M" LTeam1 * + Team2 * + MistMan5 M; P+ p) D$ o# d# B
Team1 * + Team2 * + BowlMan5 B
$ ]4 y) L4 B4 c# P+ {. [( g$ V
0 B3 D/ v6 i' ?% M, G- o- h2 t32 MstrStyl
( _$ ^. Q1 v, u) Z7 ?MegaMan unleashes his power
' t+ O8 W2 r5 Z* U1 x4 iSalamndr * + Fountain * + Bolt * + GaiaBlad *
9 x2 t6 J; W$ Y) [$ i
' v$ R9 B0 a" `" P' ~StdrdChip (Part 1)* k; S3 @9 r. q; y
┌──┬────┬─┬──┬──┬───┬───────────────┐, x5 |9 L5 p) Q3 Q j& g! p, \
│编号│名称 │MB│攻击│属性│稀有度│说明 │3 Y) L! I" P& {6 M, A E8 i. C2 A
├──┼────┼─┼──┼──┼───┼───────────────┤7 A2 R/ A0 w/ f
│1 │Cannon │12│40 │ │* │Cannon to attack 1 enemy │
0 f# @; ~9 u$ B( d│2 │HiCannon│24│60 │ │** │Cannon to attack 1 enemy │5 A l+ L8 x+ s* S! H; W
│3 │M-Cannon│36│80 │ │*** │Cannon to attack 1 enemy │
: G- N( z) \) _! z│4 │Airshot1│4 │20 │ │* │Knocks enemy back 1 │
, y5 I8 i) G" y; o1 m0 v% j) O│5 │Airshot2│12│30 │ │** │Knocks enemy back 1 │
7 U. Z4 k9 V( j9 [: M│6 │Airshot3│18│40 │ │** │Knocks enemy back 1 │
0 { j! \ x$ z│7 │LavaCan1│34│90 │Fire│* │Fires lava fr. area │
+ r& c6 {! o# ~6 N' n% L1 A│8 │LavaCan2│42│120 │Fire│** │Fires lava fr. area │! u% Z9 ^3 D6 Z. a# G
│9 │LavaCan3│60│150 │Fire│*** │Fires lava fr. area │
1 j) b2 k8 x# h( a, H│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area │
6 ?: y; [, [! }2 h5 A│11 │ShotGun │8 │30 │ │* │Explodes 1 square behind │
$ m- q: y$ H! `2 B# S. I│12 │V-Gun │8 │30 │ │* │Explodes 2 diag. squares │
9 u, Y9 H- J9 |3 D│13 │SideGun │8 │30 │ │* │Explodes up, down on hit │" Z, F# P' u" B' N( d7 g& W# h1 B
│14 │Spreader│16│30 │ │** │Creates a large explosion │. K3 ]5 P$ u A& ^; q
│15 │Bubbler │14│60 │Aqua│* │Explodes 1 square behind │
$ L5 g; k( B) v* F1 }│16 │Bub-V │22│60 │Aqua│* │Explodes 2 diag. squares │' c" Z# ]' M" M+ _0 A
│17 │BublSide│30│60 │Aqua│** │Explodes up, down on hit │3 x# u: }/ q+ l1 B
│18 │HeatShot│16│40 │Fire│*** │Explodes 1 square behind │$ u% P0 n! F# j( ]% x% ^3 Z
│19 │Heat-V │24│40 │Fire│* │Explodes 2 diag. squares │; K3 V- P2 B. i" i9 Q
│20 │HeatSide│32│40 │Fire│** │Explodes up, down on hit │7 j0 G$ ], a, f9 b% P+ _! S
│21 │MiniBomb│6 │50 │ │*** │Throws a bomb 3 squares │
1 Z) y" g H( a. @; ^│22 │SnglBomb│12│50 │ │* │Throws a big bomb 3 squares │
2 Y" s" Y, `9 N│23 │DublBomb│24│50 │ │* │Throws 2 big bombs 3 squares │
0 ?- R' `9 J1 I8 d│24 │TrplBomb│36│50 │ │** │Throws 3 big bombs 3 squares │
. b3 i b% v1 J: ~1 \: d│25 │CannBall│33│160 │ │*** │Breaks 3rd panel ahead │
7 Q4 |( |4 t& z4 t+ ^0 ^0 H, G) ^│26 │IceBall │18│120 │Aqua│*** │Freezes 3rd sqr. ahead │ j/ N. i6 a( [$ Q: ]
│27 │LavaBall│20│140 │Fire│*** │Shoot lava 3rd sq. ahead │% B- \6 K3 F5 W
│28 │BlkBomb1│60│120 │Fire│** │Firebomb hits 3rd sq ahead! │
) T3 r" T# |) O3 R: G+ n│29 │BlkBomb2│70│170 │Fire│*** │Firebomb hits 3rd sq ahead! │
0 n; |4 h$ C% E* n│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead! │
% e! p( [0 B2 ^' }# Y- b│31 │Sword │10│80 │ │* │Cuts enmy in front! Range: 1 │5 u/ n7 F& N3 j7 K; W
│32 │WideSwrd│16│80 │ │** │Cuts enmy in front! Range: 3 │
0 b U" j. \' G│33 │LongSwrd│24│80 │ │*** │Cuts enmy in front! Range: 2 │! r& |+ p2 z+ S+ T4 `3 d8 ]* N
│34 │FireSwrd│20│150 │Fire│*** │Fire: Cuts fwd 3 squares │) y: D2 F9 A7 M3 c9 |9 }
│35 │AquaSwrd│25│150 │Aqua│*** │Water: Cuts fwd 3 squares │4 K2 B; R7 h, y, @8 i; m* h
│36 │ElecSwrd│23│130 │Elec│*** │Elec: Cuts fwd 3 squares │
* d0 g. \ _+ {6 [ X, `: {; M│37 │BambSwrd│18│140 │Wood│*** │Wood: Cuts fwd 3 squares │% q) A4 L. J+ A I& }3 o
│38 │CustSwrd│21│????│ │*** │Cust Gauge = Atk Str │( g$ J8 W4 L# ^& U
│39 │VarSwrd │68│160 │ │**** │A magical shifting sword │
. ^7 H0 _4 l- v1 Z│40 │AirSwrd │30│100 │ │*** │Wide swrd with air attack! │
' y6 W- B/ Q% \│41 │StepSwrd│43│130 │ │**** │2 steps, then uses wide swrd │
. {9 P* }* B1 Q3 q# Y& o- A! E4 ^│42 │StepCros│74│130 │ │**** │2 steps, then uses cross atk │
! ?7 D6 G& a* I0 R4 p│43 │Slasher │12│240 │ │*** │Cut while A button is held! │
/ T+ \. A6 t6 }) G- I│44 │ShockWav│10│60 │ │* │Shock through enemies │
, X( n6 }4 L) @1 u' o# O│45 │SonicWav│26│80 │ │** │Shock through enemies │, s' k! `2 ^" c0 P$ j
│46 │DynaWave│42│100 │ │*** │Shock through enemies │
$ C; ] B3 k9 T! w│47 │BigWave │82│190 │ │**** │Shck wave cracks panels │! [1 E+ J; y8 J+ z0 C7 z
│48 │GutPunch│14│80 │ │* │Punch pushes 1 square │
0 Z4 j8 m% n2 b9 r- q8 p" i4 O3 g: a; \│49 │GutStrgt│30│100 │ │** │Punxh 2 square range │( n( E4 Z/ X3 U& i+ f8 w
│50 │GutImpct│50│160 │ │*** │Punch pushes 1 square │
7 J4 b2 b/ a8 E' \% k: g1 L& e│51 │DashAtk │11│90 │ │* │Dash through enemies! │
1 R) O: m1 ` i$ ^7 @1 g8 s│52 │Burner │15│130 │Fire│*** │Envelops you in flame! │+ w8 f! m. l% C
│53 │Condor │44│180 │ │**** │Chrge atk pierces enemies │ K2 ?# m* U- D8 V9 J
│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape! │/ G7 q6 O! f- Q: n1 z/ n$ B
│55 │Zapring1│8 │20 │Elec│* │Pralyzing electric ring atk! │
% g- n+ C' k1 p│56 │Zapring2│18│40 │Elec│** │Pralyzing electric ring atk! │6 U8 z3 S% l) Q0 Y! |
│57 │Zapring3│28│60 │Elec│*** │Pralyzing electric ring atk! │
" G0 e, m# _5 m5 d6 }│58 │IceWave1│14│80 │Aqua│* │Creates a 2 sq wide ice wave! │/ v8 C2 e" e1 d! [ l$ r: ~- F
│59 │IceWave2│22│100 │Aqua│** │Creates a 2 sq wide ice wave! │0 F/ b4 H1 k3 j
│60 │IceWave3│30│140 │Aqua│*** │Creates a 2 sq wide ice wave! │
K5 c' n2 _6 W: d+ B│61 │Yo-Yo1 │72│40 │ │* │3-square yo-yo attack! │, c: h; F9 W {+ ^" F
│62 │Yo-Yo2 │80│50 │ │** │3-square yo-yo attack! │1 Y4 J- o4 l# A" j4 |' M
│63 │Yo-Yo3 │88│60 │ │*** │3-square yo-yo attack! │
' N: [3 N( v" ^2 ?# L│64 │AirStrm1│26│50 │ │* │Creates 3 whirlwinds │& |8 v( h/ E) C7 t$ H! |
│65 │AirStrm2│35│60 │ │** │Creates 3 whirlwinds │
" P0 V/ N; l9 w/ ]│66 │AirStrm3│44│70 │ │*** │Creates 3 whirlwinds │8 O( v; A/ V+ S+ E
│67 │Arrow1 │40│100 │Elec│* │Bee fly diagonal paths │. i9 V" o1 H: }$ A3 H2 k
│68 │Arrow2 │60│130 │Elec│** │Bee fly diagonal paths │
& d1 ]/ s% H& J/ f│69 │Arrow3 │80│160 │Elec│*** │Bee fly diagonal paths │
' E4 ~4 }8 G+ \/ z* `7 c│70 │Ratton1 │14│80 │ │* │Crawling rat, turns once │ D' T. a6 d% F! p+ ^8 n, G; C
│71 │Ratton2 │24│100 │ │** │Crawling rat, turns once │, h2 g5 X! G. z! i, }- T
│72 │Ratton3 │34│120 │ │*** │Crawling rat, turns once │
& Z1 ?% D5 d+ a: ?+ T2 A0 a│73 │FireRatn│35│230 │ │*** │Activates when hit w/fire! │
+ m! I( w1 @, ] w1 I5 ~│74 │Wave │60│80 │Aqua│*** │Creates a wave that moves 3 sq│8 O# G" K- g( J, U$ m- c0 D% L
│75 │RedWave │72│90 │Fire│*** │Creates a 3 sq wave of lava │( f. H& u) j) j
│76 │MudWave │84│100 │Wood│*** │Mud wave advances 3 squares │
) F7 f& ^& d1 l/ r+ q2 J$ T│77 │Tornado │18│20 │ │** │An 8-hit tornado 2 ahead │, { Q! D. c; G: Z b
│78 │Spice1 │22│80 │Wood│* │Dangerous powder on all grass │1 z" e* V4 x9 o; G
│79 │Spice2 │34│110 │Wood│** │Dangerous powder on all grass │
5 N" \7 F8 C T1 _" Q5 q│80 │Spice3 │46│140 │Wood│*** │Dangerous powder on all grass │, C, p* q- ?; I h, d' t5 l
│81 │Shake1 │34│90 │ │* │Vertical shaking 3 sq ahead │
7 R9 n, A! a4 ~& q! }% r i│82 │Shake2 │40│110 │ │** │Vertical shaking 3 sq ahead │
+ V V: Y3 {+ E K0 p│83 │Shake3 │50│140 │ │*** │Vertical shaking 3 sq ahead │6 ]" ?6 @$ V" i+ [
│84 │NoBeam1 │66│200 │ │** │Fires if something behind │ R. `2 S: v, q4 M7 P
│85 │NoBeam2 │77│260 │ │*** │Fires if something behind │* b3 m& f9 P6 K! [ \; P
│86 │NoBeam3 │88│300 │ │**** │Fires if something behind │3 a$ z/ } l1 ]5 I3 P/ {6 }
│87 │Hammer │16│100 │ │** │Hammer smashes front! │
# D$ Y0 T6 t# X6 f- O7 Z( H \│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward │
% \. i- [7 F( w0 [+ m: e│89 │Rope1 │45│50 │Wood│* │Entwines adjacent enemies! │6 }/ y) W, _2 j3 y9 M) M* b
│90 │Rope2 │55│70 │Wood│** │Entwines adjacent enemies! │( v$ c. _) }; A: v2 U \4 G3 L2 r/ J
│91 │Rope3 │65│90 │Wood│*** │Entwines adjacent enemies! │
/ ]0 L3 z3 T! k7 d3 X% \│92 │Boomer1 │15│60 │Wood│* │Boomerang encircles field │
& D9 T# s5 I! k+ z0 g" _& l0 j│93 │Boomer2 │22│80 │Wood│** │Boomerang encircles field │" Z. D" k# @. I% j' I
│94 │Boomer3 │30│100 │Wood│*** │Boomerang encircles field │
* M% Z! W0 G# t- n b│95 │PoisMask│30│ │ │* │Poison area w/ A button! │' }; I0 ~3 d& a5 z5 g6 C5 E* X
│96 │PoisFace│38│ │ │** │Spread poison w/ A button! │
8 R4 p: w, K! ]│97 │RockArm1│23│100 │ │* │Paralyzes enemy w/ erthquake │
1 @+ {8 G! m2 S& f│98 │RockArm2│35│150 │ │** │Paralyzes enemy w/ erthquake │& h9 E0 }: y- [- ^+ k/ D9 H1 ^
│99 │RockArm3│47│200 │ │*** │Paralyzes enemy w/ erthquake │; D! R6 r' D9 C1 j. o( x+ j
│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│! `; t" q z2 F1 [
└──┴────┴─┴──┴──┴───┴───────────────┘
5 m: ?. L2 E4 D- E( H8 _: t0 b9 R1 J: r
StdrdChip (Part 2)' n) M" K( x. J7 Z) x
┌──┬────┬─┬──┬──┬───┬───────────────┐. h' {2 G K, @: M* H6 B
│编号│名称 │MB│攻击│属性│稀有度│说明 │& _" `0 B1 }3 [% X/ g* ~
├──┼────┼─┼──┼──┼───┼───────────────┤
. [/ j! ]9 ?. {│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│4 {2 |; Y3 Z1 c5 ~$ B5 B7 }
│101 │CrsShld2│33│210 │ │** │Guard, and bite into the enemy│9 Q/ z+ O) ?1 K! D1 _
│102 │CrsShld3│41│260 │ │*** │Guard, and bite into the enemy│
: V2 f. E( R' M( U) h" L% V│103 │Magnum1 │35│120 │Fire│* │Cursor destroys panel! │2 U0 A3 z9 X, k& T
│104 │Magnum2 │55│150 │Fire│** │Cursor destroys panel! │" Q( k* A+ u0 g3 p. J$ b+ O
│105 │Magnum3 │75│180 │Fire│*** │Cursor destroys panel! │
; T, X/ X# ]. _% e9 ]: W+ u( F# u/ P. j│106 │Plasma1 │14│30 │Elec│* │Launches electric attack │
' s, i, C6 f. F" I6 l: ^│107 │Plasma2 │26│60 │Elec│** │Launches electric attack │& u' m4 p/ j4 k( e" M9 y
│108 │Plasma3 │34│90 │Elec│*** │Launches electric attack │
) I U) }# k5 m, L+ N│109 │RndmMetr│28│100 │Fire│*** │Meteors smash enemies! │% o; H( s$ C; i: u, n1 }* I: P
│110 │HoleMetr│48│100 │Fire│*** │Meteors smash into sq │) [1 h, E3 o: `. O- `; c
│111 │ShotMetr│38│100 │Fire│*** │Meteors shoot out forward │: s1 x" E+ x. G* d3 A8 T8 S5 y
│112 │Needler1│32│30 │ │* │Advance w/ A, stop to attack │9 ~) _4 ` |$ _& x
│113 │Needler2│52│40 │ │** │Advance w/ A, stop to attack │! P$ |" ^) N7 b
│114 │Needler3│72│50 │ │*** │Advance w/ A, stop to attack │7 |/ a) _. c/ z, h9 t& O9 f
│115 │Totem1 │29│100 │Fire│* │Creates a totem to blow fire │
5 d9 U6 z# K8 k4 d! o d; v3 Y│116 │Totem2 │38│140 │Fire│** │Creates a totem to blow fire │+ a5 a7 e e& o: H
│117 │Totem3 │47│180 │Fire│*** │Creates a totem to blow fire │2 ?- k+ M4 s5 t, E0 [# o( G
│118 │Sensor1 │62│100 │Elec│*** │Sensor to watch sq ahead │' p i3 I+ b2 b j9 a. u, G
│119 │Sensor2 │70│130 │Elec│*** │Watch sq ahead or diagonal │
0 ^. \6 M# O6 x6 i/ n. }│120 │Sensor3 │72│130 │Elec│*** │Watch sq ahead or diagonal │
8 Y+ s; r- V: U8 p$ b0 a+ X* _│121 │MetaGel1│18│90 │Aqua│* │Gel atk steals a panel! │4 Z+ G$ j/ D! ~- Y+ X: V# J
│122 │MetaGel2│28│130 │Aqua│** │Gel atk steals a panel! │
2 t4 U' k# k, Q- G8 @) w; t; X│123 │MetaGel3│38│170 │Aqua│*** │Gel atk steals a panel! │( l4 h2 C8 ]! L2 v
│124 │Pawn │44│90 │ │*** │Attack by pressing A button │
( Q- V8 g' B# X4 ^│125 │Knight │64│150 │ │*** │Jumps fwd and attacks │' l1 T; i% W5 c1 W! H! L* V2 I3 e
│126 │Rook │30│ │ │*** │Protects you from attacks │
% I. u" m- i/ e4 |│127 │Team1 │16│10 │ │** │Powers up when ally is hit │3 F: v3 Q6 e. r
│128 │Team2 │20│ │ │** │Ally's HP recovered if hurt │2 X4 }! ~" }+ \$ Q+ [( e
│129 │TimeBomb│32│150 │ │*** │An area-wide time bomb │5 ^& M- c4 t: M- D+ O
│130 │Mine │16│300 │ │*** │Places a mine in enmy area │) ] e3 A3 _8 |6 m
│131 │Lance │46│130 │Wood│*** │Lances through back line │
9 L* J7 K: b3 a1 y# w1 v│132 │Snake │20│40 │Wood│*** │Snake from hole in area │
* J. d3 F: `3 ]5 y; M│133 │Guard │5 │ │ │* │Repels enemy's attack │: X6 X# C8 O. N$ a! S: j' l1 p
│134 │PanlOut1│4 │ │ │* │Destroys 1 panel in front │" l$ B1 D/ H+ B: S
│135 │PanlOut3│7 │ │ │* │Destroys 3 panels in front │
& A$ R7 b$ R b│136 │PanlGrab│10│ │ │* │Steals one enemy square! │
" k* `6 z! b X7 ]/ M│137 │AreaGrab│15│ │ │** │Steals left edge from enmy │9 q7 D E# u! d L& t
│138 │GrabBack│10│40 │ │*** │Retaliate stolen panels! │
3 g. I Z( H: M- d/ B* U+ X│139 │GrabRvng│30│80 │ │**** │Retaliate stolen panels! │
7 E& h% G$ o$ y) D│140 │RockCube│9 │ │ │* │Places a rock cube in front │6 g* N6 w9 I- M& @3 Q2 M0 A
│141 │Prism │60│ │ │*** │Prism fires randomly │
) i6 R2 s8 ^: K7 w│142 │Wind │14│ │ │* │Windbox blows at enmy area │ l) z" x j% M, I
│143 │Fan │14│ │ │* │Vacuum pulls enemies │
# q$ m+ j: _9 {: V- _2 c! G# O' n│144 │Fanfare │32│ │ │*** │Take no damage for a while │
! g7 V* v" i0 y; L" \. m│145 │Discord │38│ │ │*** │Confuses enemies w/ music │
6 d) c7 F$ m0 Y│146 │Timpani │42│ │ │*** │Paralyzes enemies w/ music │4 w/ ~. n" C5 Y) ? Q
│147 │Recov10 │5 │ │ │* │Recovers 10HP │
0 `6 k# p3 V; {* G* T│148 │Recov30 │8 │ │ │* │Recovers 30HP │; N+ }8 k e; `1 H
│149 │Recov50 │14│ │ │** │Recovers 50HP │
4 R, I" R* Z" {) L│150 │Recov80 │20│ │ │** │Recovers 80HP │
' m; Z- v, ^! N* R1 @& ]! h│151 │Recov120│35│ │ │*** │Recovers 120HP │( g3 U- o) c1 j+ d
│152 │Recov150│50│ │ │*** │Recovers 150HP │
% n% Q/ i1 m7 A- i: `│153 │Recov200│65│ │ │**** │Recovers 200HP │7 k8 Y6 O1 p/ `) ]( g
│154 │Recov300│80│ │ │**** │Recovers 300HP │# H n) g3 p+ B0 g6 s5 w/ ]
│155 │Repair │8 │ │ │* │Fix your area's panels │6 H% y! G2 C0 y7 Q
│156 │SloGauge│20│ │ │*** │CustGauge slows down in battle│; l2 R( f* h5 }$ w) ~& D
│157 │FstGauge│40│ │ │*** │CustGauge speeds up in battle │
) }2 W- G' T$ ]! l1 z2 z│158 │Panic │14│ │ │*** │Confuses enmies if you are │% f, A; A5 b6 q
│159 │Geddon1 │10│ │ │*** │Cracks all panels! │0 y4 a; z. G2 x
│160 │Geddon2 │50│ │ │**** │Breaks all empty squares! │
2 `9 p6 O4 f0 r│161 │Geddon3 │90│ │ │**** │Turn all panels to swamp! │
0 W0 k- X* o; G( U) x6 O│162 │CopyDmg │18│ │ │*** │Duplicate damage on 2nd enemy │
: ^# T; Y2 J7 a% \! E& J" m│163 │Invis │11│ │ │*** │Invisible for a while │) n; @. n3 b% M" d& I! M, \
│164 │Shadow │60│ │ │*** │Only swrd attack hurt you │
: K7 o) o' M/ s/ N4 O│165 │Mole1 │28│ │ │* │Attacks fr. under ground! │
3 r2 H1 W: I; g& k, k' U1 d p: i│166 │Mole2 │35│ │ │** │Attacks fr. under ground! │5 I) o# f+ r9 a* h# H0 u
│167 │Mole3 │42│ │ │*** │Attacks fr. under ground! │
! p5 h8 Y# z! Y |│168 │AirShoes│26│ │ │*** │Can stand on empty squares │
4 r9 N2 p9 f- X" Z/ M# ~│169 │Barrier │7 │ │ │* │Nullifies 10HP of damage! │
* A/ I" j: q; Q│170 │Barr100 │25│ │ │** │Nullifies 100HP of damage! │
/ D3 J! v. m5 O* T( D5 h( S│171 │Barr200 │50│ │ │*** │Nullifies 200HP of damage! │
% e4 _$ B7 g' q9 Z│172 │Aura │55│ │ │*** │Repels attacks under 100 │: G, Y: ?$ z; H6 N P
│173 │NrthWind│43│ │ │**** │Wind removes auras, etc │* b* k- d7 G& J% T
│174 │Mettaur │30│????│ │***** │Summons a Mettaur to fight! │, G6 }5 F% F1 h L6 J w/ ?
│175 │Bunny │32│????│Elec│***** │Summons a Bunny to fight! │! \) D& g }' @2 v; o! l' _1 {4 p
│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight! │
0 t& l6 ?# S7 \- A9 E│177 │Swordy │30│????│ │***** │Summons a Swordy to fight! │: H; k5 m J) s+ M8 S
│178 │Jelly │46│????│ │***** │Summons a Jelly to fight! │2 E+ j1 \" i, y5 E. f( |$ |
│179 │Mushy │38│????│Wood│***** │Summons a Mushy to fight! │5 V( s7 S G3 |; m4 \% Y
│180 │Momogra │38│????│ │***** │Summons a Momogra to fight! │
9 d' |3 v$ K, c5 v$ e, C% |│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │* U- q, X% h2 P0 X
│182 │Scuttlst│52│????│ │***** │Summons a Scuttlest to fight! │
1 }% @, a# O9 |* g9 ?: n│183 │Hole │55│ │ │**** │Open hole to dark world │
f; _# k* I6 W. N" v│184 │HolyPanl│14│ │ │** │Creates a holy pnl in front │8 M( d, f2 h) t) P. P C
│185 │LavaStge│22│ │ │*** │Changes all panls to lava │7 h8 P! ~& ?# x9 j
│186 │IceStage│20│ │ │*** │Changes all panls to ice │
6 P5 h* I$ g/ e8 X: U│187 │GrassStg│10│ │ │*** │Changes all panls to grass │
2 k4 S5 K8 k: Q# s/ ?" {! d: ~│188 │SandStge│18│ │ │*** │Changes all panls to sand │$ p6 R0 T+ m# @/ t; h) f1 y
│189 │MetlStge│26│ │ │*** │Changes all panls to metal │
& }. m% p; H+ x0 S7 r+ d8 O# v+ g2 Y│190 │Snctuary│54│ │ │**** │Change own panls to holy │
2 C s* W% o) R5 l│191 │AntiDmg │45│100 │ │*** │Sets trap & throws stars! │+ {( G8 P0 H. m9 l
│192 │AntiSwrd│68│100 │ │*** │Retaliate for sword damage │
9 J ]/ R: W; b* Z0 I: L$ Q│193 │AntiNavi│60│ │ │**** │Take the enemy's Navi away │% f( A# J/ f. I' c' X; a4 b4 B
│194 │AntiRecv│73│ │ │*** │Punish recovery of HPs! │
; G( \6 C" H+ i+ g│195 │Atk+10 │4 │ │ │* │+10 for selected atk chip │% I- L9 h8 E. s7 e) g9 A
│196 │Fire+30 │20│ │ │** │+30 for Fire atk chip │# s+ [% w$ B7 W0 `# C
│197 │Aqua+30 │21│ │ │** │+30 for Aqua atk chip │
" Y5 d3 U1 B, P) F4 y; O9 E│198 │Elec+30 │23│ │ │** │+30 for Elec atk chip │( z+ P! i9 O- y
│199 │Wood+30 │26│ │ │** │+30 for Wood atk chip │
# w9 s3 J m3 U8 v│200 │Navi+20 │34│ │ │** │+20 for selected Navi chip │
% v6 J- C9 ~) b# Y└──┴────┴─┴──┴──┴───┴───────────────┘
; {* i' M3 ^* X9 n3 z" c# u0 g9 O4 N
* q0 R- W; t5 }% ~' SMega Chip
- j( ~ }, i2 I& G. Q Y┌──┬─────┬─┬──┬──┬───┬───────────────┐1 |8 F- t1 i) X# G& |- \& [
│编号│名称 │MB│攻击│属性│稀有度│说明 │
1 s# ]# K2 Q7 V$ k* c├──┼─────┼─┼──┼──┼───┼───────────────┤/ @; D& F; \. Q# @% e6 |) ~3 ?
│1 │Muramasa │74│????│ │***** │Power = amount of HP lost! │
' N! q2 R' ~$ X( u* K% ]6 B│2 │HeroSwrd │65│180 │ │**** │Legendary swrd cuts 3 sq! │
$ m' @0 d) @$ m: m│3 │ZeusHamr │90│250 │ │***** │Damages anyone on a panel │6 Y* I+ m- v: o! J2 n- c
│4 │StandOut │22│220 │Fire│*** │Heat: Send Fire into hole │9 ~) h9 m2 Z" H; U1 h( s3 E
│5 │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole │
1 Q! V' D, `& ]) Y6 t1 s6 q9 S+ o│6 │WatrLine │18│180 │Aqua│*** │Water: Draw wter from hole │
7 f% t3 d' a( Q. P0 m- \" `│7 │Fountain │48│240 │Aqua│*** │Water: Draw wter from hole │
& C$ K0 J+ J1 P) p. U% g7 ^│8 │Ligtning │30│160 │Elec│*** │Elec: Dmgs object & area │
' L) L! `3 m% h: v. F$ r│9 │Bolt │52│210 │Elec│*** │Elec: Dmgs object & area │
$ i8 k. Z; i- x% l( f& Q, D6 z│10 │GaiaSwrd │28│100 │Wood│*** │Wood: Take power frm next chip│
+ B( b( R/ }; J3 N8 w3 J7 C! U│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│
6 G! t6 `5 u8 @* Q x( k│12 │Meteors │86│40 │Fire│**** │Drop many meteors on enemy │4 n5 T9 o( ~2 l- ], Q3 K: H3 [( b3 X
│13 │Guardian │82│ │ │***** │Statue punishes when hit │; Z5 s/ O3 U2 C6 b: \. D( @
│14 │Anubis │90│ │ │***** │Anubis poisons enemies │
* X( @9 B3 [# @' L│15 │Godstone │66│150 │ │**** │Summons a GodStone from hole │
T! a) T/ I( q0 a W' j│16 │OldWood │72│100 │Wood│**** │Summons OldWood from hole │
. z7 c8 X$ G! p" b│17 │Jealousy │64│100 │ │*** │More dmg if enemy has chips │
+ @2 u4 k l2 t+ ?6 V. E│18 │Poltrgst │58│ │ │***** │Objects thrown at enemies! │
0 f3 e1 h& H" p' m) |& @│19 │LifAura │77│ │ │**** │Repel all attacks under 200 │4 i# {! }1 ?' c$ ]# K: Y
│20 │FullCust │10│ │ │*** │CustGauge instantly refills! │1 L/ i" G5 h5 y5 g# p. E9 h% _% I
│21 │Atk+30 │50│ │ │*** │+30 for selected atk chip │
, O q( U; o) i5 [2 f. V│22 │Navi+40 │60│ │ │*** │+40 for selected Navi chip │" d2 p/ g! j5 _" v
│23 │Roll │10│20 │ │*** │Attack an enemy, heal you │
/ D8 M# M5 K+ K! p$ D6 s/ T9 O8 r│24 │RollV2 │22│30 │ │**** │Attack an enemy, heal you │! e0 K' U; C3 O$ ]
│25 │RollV3 │34│40 │ │***** │Attack an enemy, heal you │
_1 z$ Y4 D1 F0 {│26 │GutsMan │15│50 │ │*** │Sneaks up to smash panels │
. Q3 m% t# P" d1 P: I│27 │GutsManV2 │41│70 │ │**** │Sneaks up to smash panels │
8 Y" Q4 X7 X( N: x│28 │GutsManV3 │57│90 │ │***** │Sneaks up to smash panels │
/ i' g; @# l7 J8 |; l│29 │GutsManV4 │63│100 │ │***** │Sneaks up to smash panels │
, @$ P- p1 u' r/ \4 a6 _' x8 j0 e│30 │ProtoMan │68│160 │ │*** │Moves in to slice the enemy │$ B' G4 I, v3 T) q- Q& K9 O
│31 │ProtoMnV2 │76│180 │ │**** │Moves in to slice the enemy │
5 c" e% M: W4 u- b│32 │ProtoMnV3 │82│200 │ │***** │Moves in to slice the enemy │+ D6 v! v$ y4 K; l0 ~; u, H. t
│33 │ProtoMnV4 │90│220 │ │***** │Moves in to slice the enemy │
3 {2 X/ H& ~. a+ R│34 │FlashMan │39│50 │Elec│*** │Flash atk paralyzes enemy │
4 j! y, R' }0 g( W3 m) F9 `' Q: W│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy │3 i- q4 _4 ^3 g# \( Z* y
│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy │
: i$ b0 U/ Z7 W4 M│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy │- V! y5 j7 q6 ^8 y8 q8 g3 k) N
│38 │BeastMan │38│40 │ │*** │Claw atk 3 squares ahead! │
: y9 V$ d* }' x+ }3 L$ W8 E│39 │BeastMnV2 │60│50 │ │**** │Claw atk 3 squares ahead! │
9 r& M. j: i. k│40 │BeastMnV3 │68│60 │ │***** │Claw atk 3 squares ahead! │
8 E6 W( _8 D4 }7 ?7 {4 W│41 │BeastMnV4 │76│70 │ │***** │Claw atk 3 squares ahead! │( F& G4 ?, V5 E% c
│42 │BubblMan │50│20 │Aqua│*** │Fires several AquaShots │ n# X" Z7 l' r3 _, e& |( j& B
│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots │
( h3 \7 b6 X' Y9 ~, B0 O│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots │
7 \+ I6 _1 O5 E+ T' W│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots │ j0 }7 R0 r0 n0 e5 W) v) t- K
│46 │DesrtMan │32│120 │ │*** │Launches fists at enemies! │( `( {$ q9 S/ p' q3 \
│47 │DesrtMnV2 │52│140 │ │**** │Launches fists at enemies! │, V9 I" H: U }/ S
│48 │DesrtMnV3 │64│160 │ │***** │Launches fists at enemies! │8 J7 v; v# r5 {/ p7 n
│49 │DesrtMnV4 │72│180 │ │***** │Launches fists at enemies! │
% `4 K3 {3 ~' U4 \- {│50 │PlantMan │60│20 │Wood│*** │Vines harm all enemies! │
1 N, H8 C( i; C* M# D8 g Q3 j- o│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies! │
" J" j- Z3 j7 b* `$ Z│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies! │
) \' B8 A( m) j│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies! │6 a, e8 k p- M
│54 │FlamMan │32│120 │Fire│*** │Flames burn all enemies! │' D) f* |! t$ K c! A V! H
│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies! │
g" @' l& _) G7 s4 U. m│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies! │" A/ p% K5 q! }
│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies! │' C) G; s9 ~% E7 \- Y- J+ R/ |
│58 │DrillMan │66│70 │ │*** │3 drills fly at enemies! │0 _8 E# r; f' F' i$ B
│59 │DrillMnV2 │70│90 │ │**** │3 drills fly at enemies! │& p% s1 [. n4 ?+ R3 _; P+ }3 o' H
│60 │DrillMnV3 │74│110 │ │***** │3 drills fly at enemies! │
7 Q5 {' Z) g* r2 e H6 b│61 │DrillMnV4 │78│130 │ │***** │3 drills fly at enemies! │
9 U9 Y2 q1 s- G# r% c& z│62 │MetalMan │40│100 │ │*** │Iron fist smashes 1 square! │
5 ^/ i6 W0 q# a│63 │MetalMnV2 │60│130 │ │**** │Iron fist smashes 1 square! │% U' K1 Y1 h g
│64 │MetalMnV3 │70│160 │ │***** │Iron fist smashes 1 square! │; t8 `6 S% S4 |: z# e# g
│65 │MetalMnV4 │80│190 │ │***** │Iron fist smashes 1 square! │
% U$ C7 G1 t$ ~0 L│66 │KingMan │36│140 │ │*** │Move up 3 square & 4-way hit │: Y1 e* b, U ]( x) G: `
│67 │KingManV2 │48│170 │ │**** │Move up 3 square & 4-way hit │" ~" S: U; B' V4 I# e
│68 │KingManV3 │60│200 │ │***** │Move up 3 square & 4-way hit │
; p9 B- c+ e# K$ ?' \2 p; o0 p4 |│69 │KingManV4 │72│240 │ │***** │Move up 3 square & 4-way hit │# }2 u& Z, f; I5 i: _- ?; i- e
│70 │MistMan │68│90 │ │*** │Appears from mist & attacks │/ I$ s) O* T/ y% T( Y
│71 │MistManV2 │71│110 │ │**** │Appears from mist & attacks │, ?; H2 ^ G j3 X3 \2 i! S* K
│72 │MistManV3 │74│130 │ │***** │Appears from mist & attacks │6 {2 O% e" t1 ]. k! v
│73 │MistManV4 │77│150 │ │***** │Appears from mist & attacks │
, z& N( _2 H4 Y│74 │BowlMan │80│100 │ │*** │Lines up pins for a strike! │
. k/ F, F7 e/ I$ a7 Q) W│75 │BowlManV2 │82│120 │ │**** │Lines up pins for a strike! │% I8 X9 K8 Z r: k- j! E; M
│76 │BowlManV3 │84│140 │ │***** │Lines up pins for a strike! │) c! l# l+ ?" s) T+ M
│77 │BowlManV4 │86│160 │ │***** │Lines up pins for a strike! │4 ~$ r: V; U4 r4 w
│78 │DarkMan │72│30 │ │*** │Creates 3 caves in enmy area │- x- { Y$ n/ N, I9 H; X& x
│79 │DarkManV2 │76│30 │ │**** │Creates 3 caves in enmy area │
* D. \7 p3 R+ U4 o- D( G# e& v: W│80 │DarkManV3 │80│30 │ │***** │Creates 3 caves in enmy area │
6 `4 q( Q4 ]8 }6 t│81 │DarkManV4 │84│30 │ │***** │Creates 3 caves in enmy area │" D& _; F8 m& f% u. A
│82 │JapanMan │82│40 │ │*** │Multiple attacks w/ spear │
: q* W% g% ^- x$ t2 r│83 │JapanMnV2 │85│45 │ │**** │Multiple attacks w/ spear │* J, u& O: ~& ?/ m" J( c
│84 │JapanMnV3 │88│50 │ │***** │Multiple attacks w/ spear │1 w# O4 w: k+ W9 J3 t' Q- J0 S: _2 N
│85 │JapanMnV4 │91│55 │ │***** │Multiple attacks w/ spear │
6 }* g9 a6 k) ~6 [: F& Q└──┴─────┴─┴──┴──┴───┴───────────────┘) c3 P) Q: `% L! F- m
7 {) X; V, U8 Q1 F$ x
* K# N |& [- w. ^5 E
GigaChip (蓝版)
C/ W) z# {" j3 a) Z; a┌──┬─────┬─┬──┬──┬───┬───────────────┐
# \: q( \$ e# X @; ?+ r│编号│名称 │MB│攻击│属性│稀有度│说明 │6 r1 w; F9 B& W$ y& P X8 j0 x
├──┼─────┼─┼──┼──┼───┼───────────────┤' ]' z) i! e" l9 X7 W |
│1 │FoldrBak │99│ │ │***** │Restores all chips & folders │1 Z V+ L. X& z8 C/ }
│2 │BassGS │99│700 │ │***** │Bass' secret weapon │
: {' x3 s. I$ c: ?* P, K│3 │DarkAura │55│ │ │***** │Dark chip repels <300 atks │! W% a" h; Q z0 J1 b# d4 q
│4 │DeltaRay │92│220 │ │***** │Use A btn for up to 3 attacks │
) P$ \; G$ r! t│5 │AlphArmΩ │97│500 │ │***** │Launches a giant rocket │
1 D5 V- z1 R/ m! o│6 │GutsManV5 │79│120 │ │***** │Sneaks up to smash panels │6 W) g0 N8 U5 O v
│7 │ProtoMnV5 │98│240 │ │***** │Moves in to slice the enemy │
1 ]6 c& N, @3 Y& e- N. ~│8 │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy │9 W+ b: t& \; g' M/ A+ `6 S
│9 │BeastMnV5 │84│80 │ │***** │Claw atk 3 squares ahead! │+ w. f9 P+ |/ t; Z
│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots │
, H. E9 e+ p+ h L│11 │DesrtMnV5 │80│210 │ │***** │Launches fists at enemies! │; A- J* \; Y) Y% C% a& q
│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies! │ Z: v, o' { y1 A% y d Q
│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies! │
0 Z' u) @6 y, u8 d5 R& p5 _2 T│14 │DrillMnV5 │82│150 │ │***** │3 drills fly at enemies! │
5 I& K- d3 a3 [$ g2 u# C8 b│15 │MetalMnV5 │90│250 │ │***** │Iron fist smashes 1 square! │
, q" n* _5 g5 D2 p: Q. m7 r1 ]6 U│16 │KingManV5 │84│280 │ │***** │Move up 3 square & 4-way hit │3 C2 X* `5 M2 B( |
│17 │MistManV5 │80│170 │ │***** │Appears from mist & attacks │
! h" F7 K' ~* A, Z6 }0 N│18 │BowlManV5 │88│180 │ │***** │Lines up pins for a strike! │
" U& F, p D* w2 L│19 │DarkManV5 │88│30 │ │***** │Creates 3 caves in enmy area │4 w# p* j8 ~: R5 ?( x3 S
│20 │JapanMnV5 │94│60 │ │***** │Multiple attacks w/ spear │
, }, l; E# [+ T( i└──┴─────┴─┴──┴──┴───┴───────────────┘
- E+ i/ ?: v" C; [
' [. a9 M* l3 }! ]$ q0 K& }. VGigaChip (白版)(只列出与蓝版不一样的Chips)
( o3 Y% E5 d2 E' i& d) J┌──┬─────┬─┬──┬──┬───┬───────────────┐
1 T; w" ^5 I, z! K; w S│编号│名称 │MB│攻击│属性│稀有度│说明 │
0 ~, p/ R6 A8 W- s3 o├──┼─────┼─┼──┼──┼───┼───────────────┤" [/ I. C( F' ~! c/ a' f
│1 │NavRcycl │50│ │ │***** │Recalls last Navi used │
' y# [$ v! s3 T│3 │Serenade │97│100 │ │***** │Dark chip Holy pwr to front │1 q, Z' f7 q8 {
│4 │Balance │60│ │ │***** │Both Hp reduced by half │
# o ]) n4 f9 J0 D% @│5 │AlphArmΣ │97│50 │ │***** │3-stage electric attack! │5 R1 c; a4 d; C5 `! u
└──┴─────┴─┴──┴──┴───┴───────────────┘ |