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GBA-1078-<洛克人 EXE 3 Blue>卡片组合(本站原创)

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发表于 2003-7-8 21:20:33 | 显示全部楼层 |阅读模式
转载请不要删除以下信息,感谢您! / q' l; q1 x3 k
■  ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★
; V5 k- M/ l2 v, \■● ■  NintendoWorld    站友xliz原创0 h8 @- |! D: `8 W2 I1 A7 y1 w) A
■ ●■    http://www.NewWise.com
( a# e7 e4 s; S■  ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★   m, t& P) e/ h3 O- N

. `4 O) H# @6 i  k8 A0 q
2 s& y8 l) w0 P8 r4 M1 n           洛克人 EXE 3 Blue 卡片组合
* W8 [) j$ B  v! ~' G- m
2 ~" U1 G  N* u- w1 i  T/ |4 r8 k/ t" i8 w% B5 F
英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版
  w1 ~' S# h0 V大家要看日文版的P.A.或详细攻略,点击这里吧!

* j6 V6 ^" W7 C/ K3 E6 j====================
* N1 A7 P: c; O* P4 G/ f* b! J希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol:
$ s" l# V; S6 G) h% l+ @5 g; x* J! `# s! r1 {9 C* C5 f. r( r0 t
以下内容格式如下:
5 \' T3 p3 G! O) p# Z9 X2 b; e4 k/ X4 C: Y( }! W
编号    名称/ f6 {/ u) y. \. q  r: ^" H7 k( t
说明( F8 A* x$ o. s
组合方法
8 J$ s9 b0 y+ x4 @, F---------------------------------  k* G( K) ?0 F" g- C
01    Z-Connon 1
5 N. V. C/ K/ i2 e& H9 s7 GUnlimited Cannon for 5 sec4 F7 D1 g5 `3 ?* I" J6 T7 T
Cannon A+B+C
  C# _* k- v; x- z8 z1 |1 hCannon B+C+D
. u! b! h7 o, a4 t- }) }7 D! \Cannon C+D+E
# o% `8 V4 U% C. U3 b  x( W+ t
1 ?5 E6 ?8 E/ x* ]9 d02    Z-Connon 2
; x. H; r& M  X: b/ vUnlimited HiCannon for 5 sec
* H2 l$ L8 L0 p) k2 @4 N6 |- \2 YHiCannon H+I+J
' x  U- D( K$ N3 q; M5 ]HiCannon I+J+K1 B9 |2 j4 M* C; |' v0 H# q0 M
HiCannon J+K+L9 \: m8 ^- _3 \- }; u
) V' H- P' o% `) h
03    Z-Connon 3* p1 M' j- _" a+ P
Unlimited MegaCannon for 5 sec
$ L0 k5 X9 \" zM-Cannon O+P+Q
1 j* k/ `: l3 j1 `& a) D7 }* zM-Cannon P+Q+R
, T2 i. y0 ~' p2 M" b: q$ [8 NM-Cannon Q+R+S' F' E: H3 o, |) O  \& ~& }9 x: r
+ _/ ~+ Z" ]* G+ r( T9 v% F
04    Z-Punch
/ L0 [# e3 b. |+ I7 d  i4 ~0 VUnlimited GutPunch for 5 sec
* X/ G. G7 e" j3 M) v' VGutPunch B+C+D% e2 K% n: f9 y" D# S
GutPunch C+D+E! [; H4 ~/ a4 p$ {$ E9 T2 b5 F
GutPunch D+E+F2 s- d* c) V. g! u0 V; `1 z9 s! {4 k
2 {- R; G" E" g2 \. U7 }* H
05    Z-Strght2 H6 Y4 V4 M6 N
Unlimited GutStrgt for 5 sec$ }4 E4 V1 C! @  o  A
GutStrgt O+P+Q
1 }1 u9 _" R# F) L2 v7 |! L/ LGutStrgt P+Q+R
$ W: F7 i$ j1 C$ O+ |& IGutStrgt Q+R+S
. r4 Q6 F% y! ?/ w6 \! J5 s7 M- c5 i, [/ P
06    Z-Impact
" b. k( u* Q; G# J2 d! uUnlimited GutImpct for 5 sec" c! F. W, }2 Y9 Q0 f" b
GutImpact G+H+I
/ j* D, U9 e5 M- M2 K' jGutImpact H+I+J" x/ H& W; Y$ `/ S) n0 s: n
GutImpact J+K+L
) a( n% Q& a. Q* v: {/ H# a! ]# L0 e0 t! `
07    Z-Varibl( ]' r* @5 @! k  k' z/ F: s4 ?! o) m
Unlimited VarSword for 5 sec3 r: A' y/ \: J* r
VarSwrd B+C+D
5 M: P- e! x" }  s& w" bVarSwrd C+D+E
! Q; S1 s3 |0 m% |- l4 jVarSwrd D+E+F
0 m7 M- T4 ~1 [  n5 M; n: g
2 s5 A. D6 ?7 ^* s  `08    Z-Yoyo 1! r3 h+ L& x  N# o
Unlimited Yo-Yo for 5 sec
# Q. p/ ]( O' _5 ]Yo-Yo1 C+D+E$ T& W2 @; G% Y8 u; _
Yo-Yo1 D+E+F
& |6 Q* u! o1 j/ pYo-Yo1 E+F+G
$ T" d  u! ~, K6 \
( y* x! ?+ a) _09    Z-Yoyo 2; h8 U. k; s5 B) S
Unlimited Yo-Yo2 for 5 sec
* t! D6 [% Q3 Y$ O6 w( f5 `5 g# @Yo-Yo2 H+I+J* j$ e1 m5 N) C& y$ ]9 W
Yo-Yo2 I+J+K
1 N2 N  f9 s2 k) mYo-Yo2 J+K+L7 Y4 h. y- E  X. u  z* @

% [8 Q% o6 W# m/ Z" T6 g10    Z-Yoyo 3+ \/ w! J+ l0 f5 K1 D& H+ @
Unlimited Yo-Yo3 for 5 sec. A- L' O  m$ J; \8 L' m2 i- H% t
Yo-Yo3 M+N+O- K3 b$ v) S, `7 b; b
Yo-Yo3 N+O+P
, x+ g% o  z) k, V( bYo-Yo3 O+P+Q1 D& K6 D( I" r* Y+ F

0 G2 ]- A4 c9 T  L$ F) Y11    Z-Step 1
, }& p: n, h2 X/ YUnlimited StepSwrd for 5 sec8 D7 b) g5 W0 X1 u$ D1 b6 i
StepSwrd L+M+N! U" C$ _2 V* J4 Q
StepSwrd M+N+O) W( e) i& P* b$ @2 O+ \2 l% k
StepSwrd N+O+P/ u/ M6 e3 A/ Y6 m* p; Y& b/ H' M7 g% _
) O+ z# w1 K  _+ ^( T% v- ?
12    Z-Step 2; i  J2 R% w* M5 N9 g
Unlimited StepCros for 5 sec1 z! |5 c8 e) F0 z' E6 H. z8 W+ ~
StepCros P+Q+R: Y5 D7 ]. s1 @$ [5 U" z3 q
StepCros Q+R+S) |3 `- a: |6 d
StepCros R+S+T
3 e1 B/ D. o3 D5 N( f
6 e7 p. b0 |" [6 M7 |/ @# p& I13    BubSprd9 D* ~/ D3 C4 ?9 Y
Attks w/ spreading bubbles!# i: ^; i0 b; y9 N% A7 d- ~2 a
Bubbler  C+D+E
* k& J7 d2 Z2 |4 N6 IBub-V    D+E+F2 [* L' K; W  M4 b1 ], V* T
BublSide E+F+G; \2 G# b; L8 F1 c
Bubbler E + Bub-V E + BublSide E6 E0 t7 q8 p% L8 ^1 B; C
; l# J/ H! l, H7 P% B4 }, Z
14    HeatSprd
0 C$ a- e' W' j& O& G1 RAttks w/ spreading fireball!; Z4 J: g$ {% K8 R) M7 j) c
HeatShot H+I+J
; T) q3 E( S* c! BHeat-V   I+J+K
# g# @7 M! P: w" z4 ~1 ?HeatSide J+K+L
' ^8 k7 [1 Z  M4 CHeatShot J + Heat-V J + HeatSide J
+ {: }8 ]1 t4 Z- Q: M6 v" B" w5 P. h- ?" a7 }' N9 p" K5 w* P: w* B
15    H-Burst4 M7 e  e9 K! \, i% o3 h6 q% |
Creates a giant explosion+ {9 D4 t' ]8 u& X& u
Spreader M+N+O* r( |3 i( Z3 p* D
Spreader N+O+P
' [; d% D& i$ x6 F( W( x4 rSpreader O+P+Q
7 D7 ^# ]" j1 f0 u4 E
" ^# E! S7 C3 B9 X16    LifeSwrd
* `( ^1 [, V$ ?Swings a huge 2×3 sword!
3 B5 r4 x. z9 w3 |7 `/ `7 mSword E + WideSwrd E + LongSwrd E
- L, ~' r6 q6 J, p. S) f2 lSword L + WideSwrd L + LongSwrd L9 o* s: B& `2 b
Sword Y + WideSwrd Y + LongSwrd Y9 K: i/ }( Y' T5 O! R3 v

! G3 k$ ~- W' Q, L17    ElemSwrd
) F$ f" }' Z* y) F' aWide swrd contains 4 elemnts
0 B, i; _" P; S8 s& J3 ^5 S3 KFireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N  a6 I# ~7 L9 g; R2 ?
FireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P
) E9 W1 N" G5 C/ a4 W9 C/ o2 Q. L0 Q1 q' V# m
18    EvilCut: ~9 d) H6 M4 e+ o
Step up 2 & make 4 atacks
5 s0 W, s! e0 a* Q, S' Z3 |StepSwrd P + HeroSwrd P + StepCros P4 K5 v4 q. M* \; l; i! F& V

- @  ~) X3 s9 p. c0 A& {  P19    HyperRat
* o: g6 f# e- W5 i' kA giant Ratton charges!& Z" f$ e( ]3 l. }% T1 {
Ratton1 A + Ratton2 A + Ratton3 A4 X0 D% e7 t3 T
Ratton1 C + Ratton2 C + Ratton3 C
+ l, Q. i! o, _4 `. eRatton1 F + Ratton2 F + Ratton3 F
% A& r3 f& n& s, f4 E; a
4 k$ V0 u% m+ [20    TimeBom +( \% X; G0 j* e+ ?, i, x
Sets Time Bomb in enmy area
; O, B% z( |9 h* nTimeBomb J+K+L
! m( x- Z0 V5 s  ATimeBomb K+L+M8 D* N2 q; G' R% c, b6 ~
TimeBomb L+M+N
. c- @3 |8 w# l  `$ P. g8 W8 m9 f( b7 V) m$ a4 f
21    GelRain+ w: F1 G: x3 m9 T- n" w
Gel steals squares
( R( ~& a' ^$ p% K2 UMetaGel1 B+C+D, w( a4 I9 G1 Y6 W' o. Y
MetaGel2 E+F+G
6 j! Z' a7 U* ?; a- x& e/ BMetaGel3 S+T+U0 U% e8 ?: N2 `0 s, ]: J6 _
+ v- d; N1 W) v- B+ S
22    EverCrse" m3 M( _% {& m$ N
Shield chases enemies, l! O( b' F. J* O: S* x' ]
CrsShld1 C + CrsShld2 C + CrsShld3 C* B1 l* R& O: ]! _3 a+ `+ B
CrsShld1 L + CrsShld2 L + CrsShld3 L; S+ Y4 l( Y( \' R3 z

; T6 G; X# I: Y7 `3 E  o) R0 \* M23    MomQuake
* U# \1 t' Z* h* N6 r: s9 Z, [Awakens Mother Earth!
, F2 i- C2 {/ uRockCube * + RockCube * + GodStone S
' y3 E/ v7 r4 C' \
. a% |" G0 f, A, s! g1 T! [2 c24    PoisPhar) u3 f/ d. V/ }: C& b5 W6 J- c
Pharaoh generates poison
! Q# N; W8 ?4 y- y9 BPoisMask A + PoisFace A + Anubis A
# U) Y- }  O/ u* m. h/ ^
7 \/ D, n0 {, }2 n  V25    BodyGrd( x& w* u& o% F" V( p, ]
Bodyguard takes out enemies0 m+ ]/ R/ j; w, u: _8 ]2 X
AntiDmg M + AntiNavi M + Muramasa M
$ e" G2 @/ h% p5 c$ n
. ~) _* A- e, h% T26    500Barr
9 ~- L& y: s* lBarrier absorbs 500HP dmg
  p8 R# F$ h0 x, \: v/ N/ l; V4 c% DBarrier E + Barr100 E + Barr200 E* N2 |7 s; ?: ^7 h! _% k
Barrier R + Barr100 R + Barr200 R  m1 F) h  y. c

( k& _& u8 y$ }- f9 E$ u% R. C27    BigHeart+ k3 H1 }- ]9 V9 h8 U6 e
Attacks, then heals HP!
/ q+ J) J' [7 }" o2 p" k4 M% s3 RHolyPanl R + Recov300 R + Roll R
- A4 T3 S, d% B: h  IHolyPanl R + Recov300 R + RollV2 R9 K2 {; J! m5 H
HolyPanl R + Recov300 R + RollV3 R* u1 H6 p8 v7 T& O
! s3 L( S% R2 W. C" i0 g0 l7 b
28    GtsShoot9 a3 v9 G) D2 N5 G5 Q) o* G
GutsMan throws MegaMan!
9 x. J- l. o  K! C6 |Guard * + DashAtk G + GutsMan G4 _, c9 z( y& b4 m+ o
Guard * + DashAtk G + GutsMan2 G
7 p. Q# y) Y/ \8 t: r- vGuard * + DashAtk G + GutsMan3 G$ T+ U: f* N5 t* `1 O
Guard * + DashAtk G + GutsMan4 G
7 P, w$ J5 h* X" B; a1 v
: ?. C) M7 b' V2 N* q29    DeuxHero+ {8 z+ @0 B7 S0 g
MegaMan & ProtoMan team up!
& H3 G3 F% }9 y, f1 g2 RCustSwrd B + VarSwrd B + ProtoMan B- T8 L. ~% e* @( @
CustSwrd B + VarSwrd B + ProtoMn2 B
" a9 Y$ i, G8 aCustSwrd B + VarSwrd B + ProtoMn3 B
, ~: d( C! P' [& i# V+ iCustSwrd B + VarSwrd B + ProtoMn4 B
3 u; Y; p) [' ^
1 \$ B$ h$ }! Z, O) Y4 ]30    2xHero
3 E* Y8 J$ k* @6 @2 w8 j2 X: hMegaMan & ProtoMan Dual atk# A& x$ J9 j" _/ x2 X4 \  \- ^
Slasher B + CustSwrd B + VarSwrd B + ProtoMan B% D9 ~' _% z( h% d
Slasher B + CustSwrd B + VarSwrd B + ProtoMn2 B" w! D6 I3 `$ P6 _
Slasher B + CustSwrd B + VarSwrd B + ProtoMn3 B* D! R% z6 P+ K3 g( I: F1 V
Slasher B + CustSwrd B + VarSwrd B + ProtoMn4 B
( W) {! g# ^9 M7 s
% t: Z+ y& \$ N3 g31    PrixPowr. P' l; I5 l+ v$ i
3 Navis attack at once!
' t4 N7 X" z1 v- e6 B1 UTeam1 * + Team2 * + KingMan5 K9 d: P4 x! b  _+ d/ q, S+ S, }' }5 u
Team1 * + Team2 * + MistMan5 M& Y" \0 w' @& ^2 Z1 Y
Team1 * + Team2 * + BowlMan5 B
8 f- }1 z3 u% V  d
9 [6 n( S( T' t3 L- X32    MstrStyl
/ ?/ q7 {2 v1 i6 O1 z6 |: P6 PMegaMan unleashes his power
2 [! z1 k# F  }0 u  rSalamndr * + Fountain * + Bolt * + GaiaBlad *
. ]* p% z9 w9 E) G. ~$ L1 R( X. ~  t! i! ~0 h- M9 A
StdrdChip (Part 1)$ o' n! ~4 Q  t8 a9 s! K
┌──┬────┬─┬──┬──┬───┬───────────────┐
+ ~( `" Z- W. v" n│编号│名称  │MB│攻击│属性│稀有度│说明             │
( ?2 P8 f* f, E  L# u! P, S( `├──┼────┼─┼──┼──┼───┼───────────────┤3 U6 [& z: X' ~' M% y" s: R
│1  │Cannon │12│40 │  │*   │Cannon to attack 1 enemy   │9 [) A6 G/ G5 h* c
│2  │HiCannon│24│60 │  │**  │Cannon to attack 1 enemy   │
, e6 D7 L; B* }( i8 a' j- ~1 J│3  │M-Cannon│36│80 │  │***  │Cannon to attack 1 enemy   │
0 m* ~# g* R( G; [% F│4  │Airshot1│4 │20 │  │*   │Knocks enemy back 1      │) Q7 Y- {9 b. D5 _
│5  │Airshot2│12│30 │  │**  │Knocks enemy back 1      │# `  F, g- k! g+ j$ F* Q* D
│6  │Airshot3│18│40 │  │**  │Knocks enemy back 1      │
4 q0 Q0 L8 i8 R5 V│7  │LavaCan1│34│90 │Fire│*   │Fires lava fr. area      │* j5 Y* H* E3 a, F! v' x% l2 g/ L+ O( [
│8  │LavaCan2│42│120 │Fire│**  │Fires lava fr. area      │8 q) ^3 e4 d; @# r' x
│9  │LavaCan3│60│150 │Fire│***  │Fires lava fr. area      │: v3 F' s0 J! y& O5 I& Q/ y
│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area   │
3 M$ P3 w$ [7 Q$ M- Y│11 │ShotGun │8 │30 │  │*   │Explodes 1 square behind   │
1 E7 |2 j& N; g- ]( R' B7 x2 v│12 │V-Gun  │8 │30 │  │*   │Explodes 2 diag. squares   │
2 _# j0 d4 c; j( Q│13 │SideGun │8 │30 │  │*   │Explodes up, down on hit   │, ~! _2 e* u# d
│14 │Spreader│16│30 │  │**  │Creates a large explosion   │
+ u8 j3 h5 M9 v8 J/ U8 p│15 │Bubbler │14│60 │Aqua│*   │Explodes 1 square behind   │
) @# O7 D; u' y% q2 K/ ]) e- k│16 │Bub-V  │22│60 │Aqua│*   │Explodes 2 diag. squares   │
  O! [! n6 F. ?$ O/ E│17 │BublSide│30│60 │Aqua│**  │Explodes up, down on hit   │
+ ]5 e4 }! v1 E1 X- [│18 │HeatShot│16│40 │Fire│***  │Explodes 1 square behind   │
8 \1 }4 u5 `  T/ H; p│19 │Heat-V │24│40 │Fire│*   │Explodes 2 diag. squares   │
$ Z1 t' g: z$ l2 @9 z6 X  n. ]│20 │HeatSide│32│40 │Fire│**  │Explodes up, down on hit   │  O, I% g, x, g
│21 │MiniBomb│6 │50 │  │***  │Throws a bomb 3 squares    │
% H! @+ ~& N+ W) }9 {│22 │SnglBomb│12│50 │  │*   │Throws a big bomb 3 squares  │
0 l$ P  P# q' g7 ?│23 │DublBomb│24│50 │  │*   │Throws 2 big bombs 3 squares │
* c: d# j+ P' \9 h, n* O$ i│24 │TrplBomb│36│50 │  │**  │Throws 3 big bombs 3 squares │% G; L, S) d; r7 x! K* o2 B/ @
│25 │CannBall│33│160 │  │***  │Breaks 3rd panel ahead    │
" D" P9 O2 S; b- {/ j( D│26 │IceBall │18│120 │Aqua│***  │Freezes 3rd sqr. ahead    │0 }1 a, g1 a8 p4 m
│27 │LavaBall│20│140 │Fire│***  │Shoot lava 3rd sq. ahead   │
. B, C% x8 f& v$ W/ v0 ?9 f│28 │BlkBomb1│60│120 │Fire│**  │Firebomb hits 3rd sq ahead!  │
5 j4 f! v# `9 D5 W0 ~9 E0 t: @│29 │BlkBomb2│70│170 │Fire│***  │Firebomb hits 3rd sq ahead!  │2 K) T  S  V3 c; a& s+ P
│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead!  │
9 L2 f- y: b- r- j│31 │Sword  │10│80 │  │*   │Cuts enmy in front! Range: 1 │
; i  t6 A' S4 P4 T6 c│32 │WideSwrd│16│80 │  │**  │Cuts enmy in front! Range: 3 │* |9 F4 e& g- Q+ L  ~
│33 │LongSwrd│24│80 │  │***  │Cuts enmy in front! Range: 2 │
! ]7 O+ c  L4 K0 |4 I2 S/ n│34 │FireSwrd│20│150 │Fire│***  │Fire: Cuts fwd 3 squares   │3 O6 i0 l1 h3 s, f$ y8 o
│35 │AquaSwrd│25│150 │Aqua│***  │Water: Cuts fwd 3 squares   │- M, ?1 N& z/ h4 }) L* W
│36 │ElecSwrd│23│130 │Elec│***  │Elec: Cuts fwd 3 squares   │
" f, P% B! K. ]$ ?1 D% b) D- T3 B│37 │BambSwrd│18│140 │Wood│***  │Wood: Cuts fwd 3 squares   │
3 b5 y7 d3 V! F, F" ~9 S/ X9 s, A* r│38 │CustSwrd│21│????│  │***  │Cust Gauge = Atk Str     │* ~7 `( L- E  p- {5 F$ [8 p/ C
│39 │VarSwrd │68│160 │  │**** │A magical shifting sword   │
  y5 g; K4 [, x- l│40 │AirSwrd │30│100 │  │***  │Wide swrd with air attack!  │
, c1 [2 n6 }0 V: x0 ^│41 │StepSwrd│43│130 │  │**** │2 steps, then uses wide swrd │: W5 A3 c; s; H& ]
│42 │StepCros│74│130 │  │**** │2 steps, then uses cross atk │
7 q( I/ a5 s% a3 j│43 │Slasher │12│240 │  │***  │Cut while A button is held!  │) P' D" W/ F3 i' t
│44 │ShockWav│10│60 │  │*   │Shock through enemies     │
8 |( m$ A/ ?! G" _" V+ a. Y1 a( R│45 │SonicWav│26│80 │  │**  │Shock through enemies     │
! R5 x: i1 l5 K& m5 a│46 │DynaWave│42│100 │  │***  │Shock through enemies     │" T* D$ @4 f/ k  a9 W& P
│47 │BigWave │82│190 │  │**** │Shck wave cracks panels    │  r! L; e$ I8 P+ p
│48 │GutPunch│14│80 │  │*   │Punch pushes 1 square     │2 D5 |2 |$ }# r, `
│49 │GutStrgt│30│100 │  │**  │Punxh 2 square range     │
/ F4 X# H8 G. X( |6 ^* f* U: r3 L│50 │GutImpct│50│160 │  │***  │Punch pushes 1 square     │! K2 q# _/ w( D" ]; x
│51 │DashAtk │11│90 │  │*   │Dash through enemies!     │& ~3 y! I3 B# |8 W5 \. h8 X4 z: c9 c
│52 │Burner │15│130 │Fire│***  │Envelops you in flame!    │1 F# p% F1 G6 O% D2 G
│53 │Condor │44│180 │  │**** │Chrge atk pierces enemies   │
1 J; P" c. [) Z. z0 J│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape!   │: {* @) g( H: Y* Z9 F- ~
│55 │Zapring1│8 │20 │Elec│*   │Pralyzing electric ring atk! │
6 `; \! l' I' a1 c0 V│56 │Zapring2│18│40 │Elec│**  │Pralyzing electric ring atk! │" f4 H9 [* @+ e% s3 r2 h
│57 │Zapring3│28│60 │Elec│***  │Pralyzing electric ring atk! │& U, H9 t8 T% O
│58 │IceWave1│14│80 │Aqua│*   │Creates a 2 sq wide ice wave! │
2 s: q% }7 J* ?1 X│59 │IceWave2│22│100 │Aqua│**  │Creates a 2 sq wide ice wave! │* O6 N' d4 _: D; \. b
│60 │IceWave3│30│140 │Aqua│***  │Creates a 2 sq wide ice wave! │) F- @8 D: @3 }/ r1 K# ~8 O
│61 │Yo-Yo1 │72│40 │  │*   │3-square yo-yo attack!    │" R' N; z6 z! N& h; h' |5 |, I
│62 │Yo-Yo2 │80│50 │  │**  │3-square yo-yo attack!    │
2 l; d  z1 d! z  c/ h  U│63 │Yo-Yo3 │88│60 │  │***  │3-square yo-yo attack!    │
% l$ m: J- l# R8 X8 k│64 │AirStrm1│26│50 │  │*   │Creates 3 whirlwinds     │* a& i6 ^; T: P3 F) I0 z% _# I
│65 │AirStrm2│35│60 │  │**  │Creates 3 whirlwinds     │# {' @- |$ ^: y$ Q# e5 X7 c7 F
│66 │AirStrm3│44│70 │  │***  │Creates 3 whirlwinds     │
" H% J; s0 L% p1 L) h│67 │Arrow1 │40│100 │Elec│*   │Bee fly diagonal paths    │, d" N- W! c7 F. A
│68 │Arrow2 │60│130 │Elec│**  │Bee fly diagonal paths    │
) f4 a1 o2 g# Y$ _, [! |0 _│69 │Arrow3 │80│160 │Elec│***  │Bee fly diagonal paths    │" C& y2 {# A% J0 `" {& p) Y/ y/ w
│70 │Ratton1 │14│80 │  │*   │Crawling rat, turns once   │
) z5 U8 S7 p2 Q3 H' V│71 │Ratton2 │24│100 │  │**  │Crawling rat, turns once   │
8 O6 c. x; |( t; N9 w│72 │Ratton3 │34│120 │  │***  │Crawling rat, turns once   │
0 c) D0 Z, a1 G│73 │FireRatn│35│230 │  │***  │Activates when hit w/fire!  │& u8 M  ~( X8 S+ X) w* Y
│74 │Wave  │60│80 │Aqua│***  │Creates a wave that moves 3 sq│
9 z/ p4 `, D2 U2 }: w8 D* k  a│75 │RedWave │72│90 │Fire│***  │Creates a 3 sq wave of lava  │' a0 i9 k! O# L) E
│76 │MudWave │84│100 │Wood│***  │Mud wave advances 3 squares  │; D& j, }1 ^7 b
│77 │Tornado │18│20 │  │**  │An 8-hit tornado 2 ahead   │
' a) X0 W- G  s1 n│78 │Spice1 │22│80 │Wood│*   │Dangerous powder on all grass │
2 s' m' o$ l* N│79 │Spice2 │34│110 │Wood│**  │Dangerous powder on all grass │' N7 k6 Q- [0 J8 ^
│80 │Spice3 │46│140 │Wood│***  │Dangerous powder on all grass │) `9 y4 K/ _3 Z) |: B
│81 │Shake1 │34│90 │  │*   │Vertical shaking 3 sq ahead  │
$ Z# H3 b; v8 z" i6 g│82 │Shake2 │40│110 │  │**  │Vertical shaking 3 sq ahead  │- T% {; O5 v0 X- S# Z- i' [
│83 │Shake3 │50│140 │  │***  │Vertical shaking 3 sq ahead  │
6 T, u  s$ f1 B* z. a6 c│84 │NoBeam1 │66│200 │  │**  │Fires if something behind   │
" L& @; e' B4 l9 e, B│85 │NoBeam2 │77│260 │  │***  │Fires if something behind   │- W" P& k" X2 l; S
│86 │NoBeam3 │88│300 │  │**** │Fires if something behind   │
3 W8 N, O. J; o- @- ?7 i6 U6 W│87 │Hammer │16│100 │  │**  │Hammer smashes front!     │
: c/ q9 L5 j2 {│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward   │  k, \. d2 ~0 `
│89 │Rope1  │45│50 │Wood│*   │Entwines adjacent enemies!  │- W$ _" T$ }0 S* A  R
│90 │Rope2  │55│70 │Wood│**  │Entwines adjacent enemies!  │
* l/ }6 g; E3 p( D: V│91 │Rope3  │65│90 │Wood│***  │Entwines adjacent enemies!  │
* Q$ N+ v* \/ Q│92 │Boomer1 │15│60 │Wood│*   │Boomerang encircles field   │
, n' F6 q3 M, z& k- X│93 │Boomer2 │22│80 │Wood│**  │Boomerang encircles field   │' [+ S7 I( [! q4 J; c9 J
│94 │Boomer3 │30│100 │Wood│***  │Boomerang encircles field   │
; Z0 `/ ?; p/ i& V( D; {: @+ }1 f│95 │PoisMask│30│  │  │*   │Poison area w/ A button!   │
  M8 J  J8 I: s3 H. F│96 │PoisFace│38│  │  │**  │Spread poison w/ A button!  │
1 j% ~1 c5 W5 t  e4 N│97 │RockArm1│23│100 │  │*   │Paralyzes enemy w/ erthquake │8 C- Y! ^7 O0 l$ D9 R& n5 c
│98 │RockArm2│35│150 │  │**  │Paralyzes enemy w/ erthquake │0 `1 a0 J! u2 Z* X: N' U
│99 │RockArm3│47│200 │  │***  │Paralyzes enemy w/ erthquake │
- v: e( _# X, G  z9 g│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│, V. \0 k$ A* ^
└──┴────┴─┴──┴──┴───┴───────────────┘$ v9 O: e% _+ m: p/ E+ W
4 J6 m0 Z' N9 a, }2 R* ]. j' b1 `0 X5 o1 Y
StdrdChip (Part 2)' ~2 Y1 A  W( D! q: S
┌──┬────┬─┬──┬──┬───┬───────────────┐
! O/ c  i* B8 K0 M4 R; e: [. `0 Q│编号│名称  │MB│攻击│属性│稀有度│说明             │0 Q' V2 y  x, ^! d
├──┼────┼─┼──┼──┼───┼───────────────┤& Q+ ?9 E  c9 y( a8 E
│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│
7 S3 Y8 s4 W: }│101 │CrsShld2│33│210 │  │**  │Guard, and bite into the enemy│' }6 X0 }  a& a- u
│102 │CrsShld3│41│260 │  │***  │Guard, and bite into the enemy│+ k$ h2 E. }: N! W7 u
│103 │Magnum1 │35│120 │Fire│*   │Cursor destroys panel!    │! m/ f+ I' j* U6 Y5 }
│104 │Magnum2 │55│150 │Fire│**  │Cursor destroys panel!    │: P# H9 s3 O- `' c1 m* C" O
│105 │Magnum3 │75│180 │Fire│***  │Cursor destroys panel!    │" v8 \/ k+ `/ C% A  W
│106 │Plasma1 │14│30 │Elec│*   │Launches electric attack   │; p$ N3 D# s( m9 D: ~. p; T6 K
│107 │Plasma2 │26│60 │Elec│**  │Launches electric attack   │- H  n! w! _" f' {; K
│108 │Plasma3 │34│90 │Elec│***  │Launches electric attack   │5 W% p$ _: U" m0 Q3 H
│109 │RndmMetr│28│100 │Fire│***  │Meteors smash enemies!    │
6 b% q. [- Z1 k9 j$ u│110 │HoleMetr│48│100 │Fire│***  │Meteors smash into sq     │  W# e! W# ~2 R
│111 │ShotMetr│38│100 │Fire│***  │Meteors shoot out forward   │
3 T* ^, W8 l2 t8 W│112 │Needler1│32│30 │  │*   │Advance w/ A, stop to attack │
; H: v' B/ q4 Z* h. O6 H8 @. c4 ]│113 │Needler2│52│40 │  │**  │Advance w/ A, stop to attack │
/ D* L5 J! L4 R5 D& U$ A7 \│114 │Needler3│72│50 │  │***  │Advance w/ A, stop to attack │
+ X: u0 L6 Z6 N% m! [5 d; [│115 │Totem1 │29│100 │Fire│*   │Creates a totem to blow fire │+ {# |( L; `# a% z' o$ ]
│116 │Totem2 │38│140 │Fire│**  │Creates a totem to blow fire │
7 N( B& d9 d$ b4 l6 n- N, v│117 │Totem3 │47│180 │Fire│***  │Creates a totem to blow fire │% Y9 b. D5 U% D4 m: I
│118 │Sensor1 │62│100 │Elec│***  │Sensor to watch sq ahead   │
1 o- F& q  R- }% M, r3 V│119 │Sensor2 │70│130 │Elec│***  │Watch sq ahead or diagonal  │
0 _" b7 b- K: q& k│120 │Sensor3 │72│130 │Elec│***  │Watch sq ahead or diagonal  │
5 s# Z# y0 q. }  C) D( r0 q6 z│121 │MetaGel1│18│90 │Aqua│*   │Gel atk steals a panel!    │
% {; {3 }/ B$ H4 d│122 │MetaGel2│28│130 │Aqua│**  │Gel atk steals a panel!    │5 X( |4 o9 l, v+ Y# ?2 p# s4 O
│123 │MetaGel3│38│170 │Aqua│***  │Gel atk steals a panel!    │. X1 X2 Q0 Q* I3 a: x1 `6 h! C' c
│124 │Pawn  │44│90 │  │***  │Attack by pressing A button  │3 `( g6 Y) l9 k; s" ]& }
│125 │Knight │64│150 │  │***  │Jumps fwd and attacks     │
" _- K3 o/ Y% R3 A│126 │Rook  │30│  │  │***  │Protects you from attacks   │: M: k7 r0 S, O8 {3 _) O8 h! M
│127 │Team1  │16│10 │  │**  │Powers up when ally is hit  │5 l: A' }9 P( c& R' H9 K8 i
│128 │Team2  │20│  │  │**  │Ally's HP recovered if hurt  │2 Q5 O. L5 z( ?0 Y1 t. M
│129 │TimeBomb│32│150 │  │***  │An area-wide time bomb    │+ p: L" A( Q, ~, R! S# T9 y
│130 │Mine  │16│300 │  │***  │Places a mine in enmy area  │! o. x% d8 \* f. n( w- m& Z' }% g* u, n
│131 │Lance  │46│130 │Wood│***  │Lances through back line   │, Q: m+ z- Y& y, ]. v! ?$ E
│132 │Snake  │20│40 │Wood│***  │Snake from hole in area    │
9 }! A" C1 Y3 j5 R( y3 ?- R│133 │Guard  │5 │  │  │*   │Repels enemy's attack     │
: ~  I9 x4 g; x$ d. S│134 │PanlOut1│4 │  │  │*   │Destroys 1 panel in front   │
0 f+ M# N* W" P1 ^1 }% @│135 │PanlOut3│7 │  │  │*   │Destroys 3 panels in front  │0 `8 m) L/ U# X9 M. _' k
│136 │PanlGrab│10│  │  │*   │Steals one enemy square!   │
4 Z0 L. _+ |9 o+ ?4 R│137 │AreaGrab│15│  │  │**  │Steals left edge from enmy  │
4 K1 ?/ G8 D4 E" a│138 │GrabBack│10│40 │  │***  │Retaliate stolen panels!   │9 y6 c( }1 z; x" R2 h/ B0 n3 v
│139 │GrabRvng│30│80 │  │**** │Retaliate stolen panels!   │
" x& h( m3 w" H+ c- i6 o│140 │RockCube│9 │  │  │*   │Places a rock cube in front  │, R6 e8 `/ ?1 L# M, t" q6 n
│141 │Prism  │60│  │  │***  │Prism fires randomly     │. d. L2 ]" a( Y: ]' q
│142 │Wind  │14│  │  │*   │Windbox blows at enmy area  │6 e) m) x, l1 c- A& L3 v
│143 │Fan   │14│  │  │*   │Vacuum pulls enemies     │
8 _3 v1 }# j" R4 t│144 │Fanfare │32│  │  │***  │Take no damage for a while  │
9 h" L1 V4 C; Y│145 │Discord │38│  │  │***  │Confuses enemies w/ music   │
, S: X  ]8 B0 P& T│146 │Timpani │42│  │  │***  │Paralyzes enemies w/ music  │/ X6 e* x  Q, e' |
│147 │Recov10 │5 │  │  │*   │Recovers 10HP         │2 s. k& f) x7 ^  _/ o
│148 │Recov30 │8 │  │  │*   │Recovers 30HP         │) I( j  p  w  F
│149 │Recov50 │14│  │  │**  │Recovers 50HP         │
0 V, ^( B3 J2 \1 e│150 │Recov80 │20│  │  │**  │Recovers 80HP         │: O; y( g) r7 A" O
│151 │Recov120│35│  │  │***  │Recovers 120HP        │2 i! P. V( C/ x- |( C
│152 │Recov150│50│  │  │***  │Recovers 150HP        │  \# E, D, A: p# m7 f$ W8 G8 H% s
│153 │Recov200│65│  │  │**** │Recovers 200HP        │9 t/ b$ B  C" W7 \& [
│154 │Recov300│80│  │  │**** │Recovers 300HP        │; ]# ~) B3 v- e% m. M/ S
│155 │Repair │8 │  │  │*   │Fix your area's panels    │
, w# [3 @: f! f│156 │SloGauge│20│  │  │***  │CustGauge slows down in battle│: h' |1 @  _" J7 k$ g; e
│157 │FstGauge│40│  │  │***  │CustGauge speeds up in battle │
7 w1 Q, H5 w  ~5 M- o: d# _5 m2 `* n│158 │Panic  │14│  │  │***  │Confuses enmies if you are  │6 `* p  [6 \7 _* c: N2 b0 j3 P; K
│159 │Geddon1 │10│  │  │***  │Cracks all panels!      │6 ^; d5 u1 F8 X
│160 │Geddon2 │50│  │  │**** │Breaks all empty squares!   │
9 [* K& L" N) |0 A7 q│161 │Geddon3 │90│  │  │**** │Turn all panels to swamp!   │: i; w1 X$ @3 `# g) x
│162 │CopyDmg │18│  │  │***  │Duplicate damage on 2nd enemy │
) a3 V. T) k' ~, E3 v│163 │Invis  │11│  │  │***  │Invisible for a while     │# H' a& N& N, `
│164 │Shadow │60│  │  │***  │Only swrd attack hurt you   │
  u8 Y0 w" a* n, g: u│165 │Mole1  │28│  │  │*   │Attacks fr. under ground!   │) |$ \; X3 s0 R/ V, m$ e( k
│166 │Mole2  │35│  │  │**  │Attacks fr. under ground!   │  d- c# Z, p8 X, e
│167 │Mole3  │42│  │  │***  │Attacks fr. under ground!   │5 i( [, Y" `7 h
│168 │AirShoes│26│  │  │***  │Can stand on empty squares  │
1 R' q8 K( W2 p1 w8 f│169 │Barrier │7 │  │  │*   │Nullifies 10HP of damage!   │& g' M' @  @  V( \0 a2 x
│170 │Barr100 │25│  │  │**  │Nullifies 100HP of damage!  │
0 V+ e6 M8 q. C9 A1 |4 D1 y│171 │Barr200 │50│  │  │***  │Nullifies 200HP of damage!  │
$ D, B# M+ m  ?& l, s. t│172 │Aura  │55│  │  │***  │Repels attacks under 100   │) g, b8 u0 e' d/ z6 B
│173 │NrthWind│43│  │  │**** │Wind removes auras, etc    │
& J  J8 g  v3 E8 v) m0 X( a: w│174 │Mettaur │30│????│  │***** │Summons a Mettaur to fight!  │
4 A2 m, |& w0 i! ^│175 │Bunny  │32│????│Elec│***** │Summons a Bunny to fight!   │" a: y1 u( Z7 D/ o7 O' X; Q
│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight!  │
& W6 C# ?! M# ~' H4 l+ [) b( X% r8 m│177 │Swordy │30│????│  │***** │Summons a Swordy to fight!  │
0 m5 a: T% ]7 E& n, `5 B│178 │Jelly  │46│????│  │***** │Summons a Jelly to fight!   │, B+ x  v8 J5 y8 Q0 f8 w# ^
│179 │Mushy  │38│????│Wood│***** │Summons a Mushy to fight!   │
1 \$ [" d& c# m7 D* [8 n0 h│180 │Momogra │38│????│  │***** │Summons a Momogra to fight!  │2 u- x3 b8 f7 j" z* R; I1 {
│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │0 Z* l+ Q# y" C
│182 │Scuttlst│52│????│  │***** │Summons a Scuttlest to fight! │) t7 L8 p1 k" l( l! Y
│183 │Hole  │55│  │  │**** │Open hole to dark world    │
6 g6 X; Q$ A3 o& ?( k, J& H- U# N│184 │HolyPanl│14│  │  │**  │Creates a holy pnl in front  │. H7 f) x& Z% |3 {) |
│185 │LavaStge│22│  │  │***  │Changes all panls to lava   │
3 g% p. M) _" M9 q│186 │IceStage│20│  │  │***  │Changes all panls to ice   │& \2 \5 [- H( N5 M- s
│187 │GrassStg│10│  │  │***  │Changes all panls to grass  │6 C; U& v$ S; s
│188 │SandStge│18│  │  │***  │Changes all panls to sand   │
% ]& W3 @( T4 d; A│189 │MetlStge│26│  │  │***  │Changes all panls to metal  │
0 I+ o, }( a: P: @. a( D- I│190 │Snctuary│54│  │  │**** │Change own panls to holy   │5 X1 P0 d. C+ e. k: }$ r6 Y
│191 │AntiDmg │45│100 │  │***  │Sets trap & throws stars!   │* C7 Y5 K# i& o
│192 │AntiSwrd│68│100 │  │***  │Retaliate for sword damage  │  A! y# l- _, a$ P3 H) E3 L
│193 │AntiNavi│60│  │  │**** │Take the enemy's Navi away  │
3 S8 n3 x) @- L) X8 b+ m│194 │AntiRecv│73│  │  │***  │Punish recovery of HPs!    │
; [) R4 C' S& Y! i$ d│195 │Atk+10 │4 │  │  │*   │+10 for selected atk chip   │
) p" C% P0 z' {! m7 w7 t│196 │Fire+30 │20│  │  │**  │+30 for Fire atk chip     │5 w, c% B% V# t$ I2 |% ]0 y
│197 │Aqua+30 │21│  │  │**  │+30 for Aqua atk chip     │+ i, X; Y! Q7 n: h! T. L$ \
│198 │Elec+30 │23│  │  │**  │+30 for Elec atk chip     │
% A; N+ [& r; S2 I1 t│199 │Wood+30 │26│  │  │**  │+30 for Wood atk chip     │
2 F$ G: ^2 k- R│200 │Navi+20 │34│  │  │**  │+20 for selected Navi chip  │6 b' H% R- X4 g6 Q2 w7 W
└──┴────┴─┴──┴──┴───┴───────────────┘
" j% j/ [3 s6 S% z( B. Y$ X9 R. R2 U4 m+ H# y* g7 W

0 Z+ s! P, t3 I  G7 cMega Chip
% j5 ]2 @; u. D8 @┌──┬─────┬─┬──┬──┬───┬───────────────┐6 x/ a2 B! ]9 i, ?
│编号│名称   │MB│攻击│属性│稀有度│说明             │6 W& S( |$ Q. X) n4 `( V* i+ {
├──┼─────┼─┼──┼──┼───┼───────────────┤
/ I, R- U$ X) O+ Z8 H│1  │Muramasa │74│????│  │***** │Power = amount of HP lost!  │
- o5 f- b& Q' Y6 R│2  │HeroSwrd │65│180 │  │**** │Legendary swrd cuts 3 sq!   │
5 r8 s. G6 c+ u1 G% _7 {' B4 |9 F│3  │ZeusHamr │90│250 │  │***** │Damages anyone on a panel   │
$ K: }/ G6 @0 f│4  │StandOut │22│220 │Fire│***  │Heat: Send Fire into hole   │
. B* L) ?6 L1 y! B6 @) P│5  │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole   │
4 h  i* ?9 x% m- a2 S5 N│6  │WatrLine │18│180 │Aqua│***  │Water: Draw wter from hole  │. D) ^. Y3 |6 |8 l. P" x$ E1 C
│7  │Fountain │48│240 │Aqua│***  │Water: Draw wter from hole  │8 I0 ?3 Z  O* _) U
│8  │Ligtning │30│160 │Elec│***  │Elec: Dmgs object & area   │( x# |$ H, f& L6 K) C
│9  │Bolt   │52│210 │Elec│***  │Elec: Dmgs object & area   │5 D/ d5 j. z2 J" z7 q1 i1 X
│10 │GaiaSwrd │28│100 │Wood│***  │Wood: Take power frm next chip│
( Q$ f; Y! s, f* {* T│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│) g$ }4 K0 a# |6 j
│12 │Meteors  │86│40 │Fire│**** │Drop many meteors on enemy  │  A' k- t; P6 y
│13 │Guardian │82│  │  │***** │Statue punishes when hit   │1 A& A$ e2 U: ~! h
│14 │Anubis  │90│  │  │***** │Anubis poisons enemies    │
  c( W, ^$ S9 f# B  l* x│15 │Godstone │66│150 │  │**** │Summons a GodStone from hole │5 {2 e0 B; y) d- s' O0 G+ `' t
│16 │OldWood  │72│100 │Wood│**** │Summons OldWood from hole   │" b. k+ p8 A! i7 F- ^
│17 │Jealousy │64│100 │  │***  │More dmg if enemy has chips  │0 `& R, @" b$ J1 ^" f3 b5 U
│18 │Poltrgst │58│  │  │***** │Objects thrown at enemies!  │
0 G3 T8 e' d% b' q( v( u" i│19 │LifAura  │77│  │  │**** │Repel all attacks under 200  │
; ?& L; p" Z  j* t│20 │FullCust │10│  │  │***  │CustGauge instantly refills! │
+ z# n) ?- t4 v│21 │Atk+30  │50│  │  │***  │+30 for selected atk chip   │
% D# o8 {8 K# l+ b: u, _2 c; o│22 │Navi+40  │60│  │  │***  │+40 for selected Navi chip  │
" a0 }* L5 W$ O. |9 P│23 │Roll   │10│20 │  │***  │Attack an enemy, heal you   │
# S/ e4 d/ @- v│24 │RollV2  │22│30 │  │**** │Attack an enemy, heal you   │. l: t; D/ j1 Q0 U8 k0 E6 i
│25 │RollV3  │34│40 │  │***** │Attack an enemy, heal you   │# ]. w( B- d+ ?: p
│26 │GutsMan  │15│50 │  │***  │Sneaks up to smash panels   │+ f! F/ P1 Q$ f  d& U
│27 │GutsManV2 │41│70 │  │**** │Sneaks up to smash panels   │
$ F0 I1 m! l" q7 R│28 │GutsManV3 │57│90 │  │***** │Sneaks up to smash panels   │5 X& ]% T( T0 C& B. V6 Q
│29 │GutsManV4 │63│100 │  │***** │Sneaks up to smash panels   │! U! ?' n* N* D5 l5 i5 {
│30 │ProtoMan │68│160 │  │***  │Moves in to slice the enemy  │
1 S! x$ ]+ J; j9 a  l! {│31 │ProtoMnV2 │76│180 │  │**** │Moves in to slice the enemy  │
7 g% Q9 h" z% [│32 │ProtoMnV3 │82│200 │  │***** │Moves in to slice the enemy  │$ a3 l  \; m2 D: c& `
│33 │ProtoMnV4 │90│220 │  │***** │Moves in to slice the enemy  │( Y+ ^6 z% V* q. U3 h
│34 │FlashMan │39│50 │Elec│***  │Flash atk paralyzes enemy   │4 {, Q# f- }1 t' D2 C- s  F
│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy   │
5 B/ x: @" c0 |│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy   │
: y7 a1 v9 [( e; t6 q0 B% |( Z│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy   │4 f0 [; a4 O0 @' u& Q
│38 │BeastMan │38│40 │  │***  │Claw atk 3 squares ahead!   │3 {" G$ L- ]8 r( c9 v2 E  l% c
│39 │BeastMnV2 │60│50 │  │**** │Claw atk 3 squares ahead!   │$ j0 d7 o9 i) U- P) f3 T
│40 │BeastMnV3 │68│60 │  │***** │Claw atk 3 squares ahead!   │' ?# j# b' f1 t' I) r! }; S
│41 │BeastMnV4 │76│70 │  │***** │Claw atk 3 squares ahead!   │( x2 ]6 u% J7 w. \, \& k
│42 │BubblMan │50│20 │Aqua│***  │Fires several AquaShots    │# k1 y3 M6 X: A9 L
│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots    │
/ E! \; C% k4 _  p1 u│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots    │
+ T9 z# @3 r+ @6 b, C) L# n│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots    │
+ }* o% ]7 Q, r│46 │DesrtMan │32│120 │  │***  │Launches fists at enemies!  │
! w8 t6 ~5 ^* d- p. |, C5 u│47 │DesrtMnV2 │52│140 │  │**** │Launches fists at enemies!  │
8 m3 v) Y) G8 x( W  T│48 │DesrtMnV3 │64│160 │  │***** │Launches fists at enemies!  │9 ?( s5 k* M, F# Y
│49 │DesrtMnV4 │72│180 │  │***** │Launches fists at enemies!  │
' v0 W7 i+ b0 w/ `9 B6 |1 C│50 │PlantMan │60│20 │Wood│***  │Vines harm all enemies!    │
3 a, M+ o' I7 \) r/ c│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies!    │/ C) L# t1 ]% q7 |
│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies!    │9 s1 I" G* K* A1 E( T
│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies!    │6 X6 \2 C, h5 f; i- u% N+ h
│54 │FlamMan  │32│120 │Fire│***  │Flames burn all enemies!   │
9 W; ^! q) G" p; F3 f2 ]│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies!   │8 N6 X" h3 E( f6 |' i
│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies!   │
; A- z7 Z/ H) y' \4 U  n) u" p$ ?& V; R│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies!   │
, o7 n, e$ f# r0 j7 V' N│58 │DrillMan │66│70 │  │***  │3 drills fly at enemies!   │6 A& ~- x. ?8 c
│59 │DrillMnV2 │70│90 │  │**** │3 drills fly at enemies!   │' \0 e6 j6 D8 A* b+ \
│60 │DrillMnV3 │74│110 │  │***** │3 drills fly at enemies!   │
8 N/ X: ], L8 C7 s. a│61 │DrillMnV4 │78│130 │  │***** │3 drills fly at enemies!   │
7 q0 t& L' b1 Z4 A8 D5 J│62 │MetalMan │40│100 │  │***  │Iron fist smashes 1 square!  │0 i- l7 u' P- [2 e! {
│63 │MetalMnV2 │60│130 │  │**** │Iron fist smashes 1 square!  │6 D7 D/ Q8 O- ~$ f2 N8 m, r
│64 │MetalMnV3 │70│160 │  │***** │Iron fist smashes 1 square!  │2 F5 m* F$ ^9 H' {% s2 p
│65 │MetalMnV4 │80│190 │  │***** │Iron fist smashes 1 square!  │8 d0 Y8 u, ^/ }$ b. A& y
│66 │KingMan  │36│140 │  │***  │Move up 3 square & 4-way hit │5 K' p" H" j' Q$ I$ [1 u6 o: C% ~
│67 │KingManV2 │48│170 │  │**** │Move up 3 square & 4-way hit │3 K, m4 _1 ^! S9 m6 l
│68 │KingManV3 │60│200 │  │***** │Move up 3 square & 4-way hit │$ a5 i! Y+ b6 w  p
│69 │KingManV4 │72│240 │  │***** │Move up 3 square & 4-way hit │5 P$ Y5 E# t0 u
│70 │MistMan  │68│90 │  │***  │Appears from mist & attacks  │
8 k8 b+ n9 ]# \* ]│71 │MistManV2 │71│110 │  │**** │Appears from mist & attacks  │
8 {3 M( e/ _' y* {│72 │MistManV3 │74│130 │  │***** │Appears from mist & attacks  │
9 F( p* R: A3 u. @% l: l│73 │MistManV4 │77│150 │  │***** │Appears from mist & attacks  │* J+ [4 o: `9 Z, J2 a
│74 │BowlMan  │80│100 │  │***  │Lines up pins for a strike!  │! U1 ]( i  O* |0 Z$ }: n" }  Z1 ?
│75 │BowlManV2 │82│120 │  │**** │Lines up pins for a strike!  │, n! F  g9 \0 j+ x0 y( P; |
│76 │BowlManV3 │84│140 │  │***** │Lines up pins for a strike!  │
5 d7 m7 |9 ~( ?5 ~- i5 k) ~│77 │BowlManV4 │86│160 │  │***** │Lines up pins for a strike!  │
  o0 Z( m( S4 S( G3 i! H2 |; s8 O│78 │DarkMan  │72│30 │  │***  │Creates 3 caves in enmy area │; @3 g! i, O; D* v: w) J1 p
│79 │DarkManV2 │76│30 │  │**** │Creates 3 caves in enmy area │# e* n2 C* a! ^0 S, ^3 ^, S
│80 │DarkManV3 │80│30 │  │***** │Creates 3 caves in enmy area │% Y/ R( W% H2 H7 a0 |4 c
│81 │DarkManV4 │84│30 │  │***** │Creates 3 caves in enmy area │
3 p4 z; r$ Z. F) U/ |+ B│82 │JapanMan │82│40 │  │***  │Multiple attacks w/ spear   │
/ `4 |$ j! M  u( m. W8 Y6 U│83 │JapanMnV2 │85│45 │  │**** │Multiple attacks w/ spear   │+ e* v& n7 A0 l& Z5 x/ z0 b
│84 │JapanMnV3 │88│50 │  │***** │Multiple attacks w/ spear   │
4 ^4 C7 U1 t: O2 b, U* X│85 │JapanMnV4 │91│55 │  │***** │Multiple attacks w/ spear   │9 ?. z8 O# T" {, V" ~2 \5 Z! g
└──┴─────┴─┴──┴──┴───┴───────────────┘
9 k7 e! N  N- z4 Z
% T- [5 p* f9 S) c1 g! S% t5 \; T7 K
GigaChip (蓝版)
2 ~( {9 M) @1 x3 D2 W! ?* b" Z┌──┬─────┬─┬──┬──┬───┬───────────────┐6 N8 r$ b. h0 U
│编号│名称   │MB│攻击│属性│稀有度│说明             │5 H; F) p, r/ c( v/ T8 f
├──┼─────┼─┼──┼──┼───┼───────────────┤
3 ]9 v0 [# t4 B8 m6 I1 P: q; P│1  │FoldrBak │99│  │  │***** │Restores all chips & folders │- v! w' m1 ?4 z
│2  │BassGS  │99│700 │  │***** │Bass' secret weapon      │5 p  e) y+ _$ X9 k& Z. a2 W
│3  │DarkAura │55│  │  │***** │Dark chip repels <300 atks  │: F/ n" h7 _, t/ v8 F5 O* I4 B
│4  │DeltaRay │92│220 │  │***** │Use A btn for up to 3 attacks │
" p6 M* {- E6 c1 i│5  │AlphArmΩ │97│500 │  │***** │Launches a giant rocket    │
7 g# o% `. M, J1 U5 ?│6  │GutsManV5 │79│120 │  │***** │Sneaks up to smash panels   │
7 R, j6 H& `& z7 S│7  │ProtoMnV5 │98│240 │  │***** │Moves in to slice the enemy  │
0 P8 `4 A6 A8 Q/ d. z1 L! ]! y│8  │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy   │
9 Z/ P2 K# o) @$ E$ Q' n. s│9  │BeastMnV5 │84│80 │  │***** │Claw atk 3 squares ahead!   │
0 Y& [  q, a7 j  I5 x$ @6 j│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots    │
1 ?0 b1 L. m+ S( y1 r, }! o5 {│11 │DesrtMnV5 │80│210 │  │***** │Launches fists at enemies!  │
" \; k) E; d: \  S│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies!    │
) ^% t  g; w" e│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies!   │, a  J& c: `# M: N# l) A6 E% e
│14 │DrillMnV5 │82│150 │  │***** │3 drills fly at enemies!   │% y& W4 |, \9 i( @: d
│15 │MetalMnV5 │90│250 │  │***** │Iron fist smashes 1 square!  │( ~; T# B: n6 S. i. T# z9 U& h
│16 │KingManV5 │84│280 │  │***** │Move up 3 square & 4-way hit │
) g; x! n& s' E* c* q/ s& u! L│17 │MistManV5 │80│170 │  │***** │Appears from mist & attacks  │
" ?4 Z7 z) G5 J$ x4 t; f│18 │BowlManV5 │88│180 │  │***** │Lines up pins for a strike!  │4 d: N6 O9 Z0 g/ L
│19 │DarkManV5 │88│30 │  │***** │Creates 3 caves in enmy area │3 a6 R, O' ~4 w2 m; i
│20 │JapanMnV5 │94│60 │  │***** │Multiple attacks w/ spear   │: V- ]6 l! Z0 N0 w, B1 q3 f
└──┴─────┴─┴──┴──┴───┴───────────────┘5 W" D3 m* |9 b4 L! f( y. ~) F

. B* t2 e. ?: R, {" D# ^' |GigaChip (白版)(只列出与蓝版不一样的Chips)+ x4 T9 T2 l9 E9 h; I6 c
┌──┬─────┬─┬──┬──┬───┬───────────────┐" P/ ^" s. Z9 z9 b/ i
│编号│名称   │MB│攻击│属性│稀有度│说明             │2 z  }0 v, L: i3 L, K* R! ]9 t7 i
├──┼─────┼─┼──┼──┼───┼───────────────┤) c! e2 j' @8 ~( W  _
│1  │NavRcycl │50│  │  │***** │Recalls last Navi used    │/ V6 {* S* i6 \/ E
│3  │Serenade │97│100 │  │***** │Dark chip Holy pwr to front  │1 g+ v5 O. u; p; l" T3 m
│4  │Balance  │60│  │  │***** │Both Hp reduced by half    │  D1 ~  }, O7 ~% I; `& k
│5  │AlphArmΣ │97│50 │  │***** │3-stage electric attack!   │
# O; p) l6 I  G' n) I( {$ W4 `1 E! n└──┴─────┴─┴──┴──┴───┴───────────────┘
 楼主| 发表于 2003-7-14 17:30:40 | 显示全部楼层
哈哈,开始贴图了!9 e  f4 A, _+ Y$ W; J% G
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
! ~+ X1 m: e% \  J. Q9 T, p) z7 G8 G; Q. _6 W4 g0 |
001002003004005006- G) N3 k8 `& J6 N  ]! |+ T
007008009010011012& W5 H3 [, Y, l/ E
013014015016017018
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 楼主| 发表于 2003-7-15 13:42:03 | 显示全部楼层

GBA-<洛克人EXE3-Blue>卡片组合

Megaman EXE 3 蓝+白 Standard 级别的 Chips:+ P! B7 `" ~2 U# T- s# V
5 a0 P# E3 j: n! e9 B7 Y  m1 l; @
019020021022023024) ~* B5 Q- m  {" C4 w+ S
025026027028029030/ r" j& R5 u& D' ~  g
0310320330340350363 I0 v7 c8 N3 T5 f& D

* |) I) V& s3 Q/ v/ G[ 本帖最后由 hwz1015 于 2006-1-5 14:17 编辑 ]
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 楼主| 发表于 2003-7-15 13:43:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
$ b# L5 {( ]& K& O8 k' l0 V) S6 d" {' _" Q/ @: H  L
037038039040041042# a9 E6 U. U1 W5 e" e
043044045046047048
, Z4 d: k- H* b0 |049050051052053054
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 楼主| 发表于 2003-7-15 14:14:39 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:( R5 v( j# Y8 b" }1 G
+ e# o8 ?9 _. w: _
055056057058059060
8 @! E) S) n& g1 `7 `) t* w$ F061062063064065066+ n& h: r$ g0 h0 A0 _! B! n
067068069070071072
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 楼主| 发表于 2003-7-15 14:15:19 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
- B% z: n5 O" b; p! o
% W* z8 D7 @" D2 ~  S8 b, z! f073074075076077078
; `+ A6 M. l5 i% ?+ _1 G0 v: Q* Y079080081082083084
) w1 ?. P% }# m6 o  n085086087088089090
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 楼主| 发表于 2003-7-15 14:16:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
+ v- D& E2 T8 z" P. _9 \0 E* i0 A4 |1 h5 T/ l' P) G% d/ {
091092093094095096* p* Z. z. \. e; A  A' F* k  B1 h* }  x
0970980991001011023 M5 K# L4 s8 ^# _3 w$ _2 l
103104105106107108
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 楼主| 发表于 2003-7-15 14:24:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:3 l6 h9 E9 O& L
8 T. y7 r. H( ^7 C5 p/ R7 s
109110111112113114
% i1 T. ?( O4 b- z115116117118119120, h+ d" t1 ?8 B: F7 b7 x# b/ H1 t- D
121122123124125126
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 楼主| 发表于 2003-7-15 14:28:54 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:% X8 ~, m2 c, p. D2 ?6 [+ P
. e# ]: S( B2 x/ j  d) c
127128129130131132" M, V' ]) B! v) T) X- U$ P6 y7 h
133134135136137138: s% f5 \+ K4 I0 l$ l" z
139140141142143144
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 楼主| 发表于 2003-7-15 14:33:48 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
2 K2 [. B( W4 i, j# s7 ~6 g( ~
7 d5 J! M+ Z5 d- V* |145146147148149150
- F) M  h( h7 u5 J( G151152153154155156
% l/ _) d! H; T: G157158159160161162
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 楼主| 发表于 2003-7-15 14:35:44 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:; B$ G! G8 p# ~6 S; J9 D7 H
( c4 G% |8 S- u. p
163164165166167168
! J/ S2 _' H  R- j0 K$ c1691701711721731745 u5 L, F4 v  O& i, G0 m$ H& g# k5 V$ i
175176177178179180
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 楼主| 发表于 2003-7-15 14:37:02 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:' n- [5 P- J: @, w
* e3 o( D# t9 O! _
181182183184185186  [" Y, @  s2 v8 V
1871881891901911922 I/ `) }* _0 `# w1 C! V. ?
193194195196197198; e2 w9 Q+ c7 n
199200
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 楼主| 发表于 2003-7-15 14:47:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:, c1 t5 E& i& c$ z2 s* a
0 F2 ~. G, a/ L" Q. O
001002003004005006
- u, A) e2 K, P6 f$ X007008009010011012
5 ^8 M, ]: E1 T6 l3 q/ ]$ {$ o013014015016017018
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 楼主| 发表于 2003-7-15 14:50:34 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:, {' D/ Q! _1 D, d/ Y8 o9 G
4 C6 i& W. G9 V
019020021022023024
& ^" ^  U' \# g6 s025026027028029030+ t! f) D- r5 |& N* w9 ?
031032033034035036
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 楼主| 发表于 2003-7-15 14:52:01 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
! M3 R: n+ ^% g) t& Y, O" w3 |- E" I9 m% b
037038039040041042
& F9 a; d. d/ ]9 b1 C4 W1 P043044045046047048
& F- j5 k% D3 d# Q049050051052053054
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 楼主| 发表于 2003-7-15 14:55:14 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:7 Q% Y1 U. _2 ~# Y2 \

1 I2 D$ L7 r: V2 B0 m) N055056057058059060
, R/ x8 k1 X7 h% f# H061062063064065066/ U- D. V- ]9 i$ x
067068069070071072
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 楼主| 发表于 2003-7-15 14:58:43 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
$ U3 r& R0 L$ |, m7 J( a: B) V9 k5 Z4 S3 b
073074075076077078
& s+ `& i& T$ I* i5 e  y8 j0790800810820830840 f" B, x0 |# M9 k, g
085
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 楼主| 发表于 2003-7-15 15:09:46 | 显示全部楼层
Megaman EXE 3 蓝 Giga 级别的 Chips:
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发表于 2003-8-1 05:49:38 | 显示全部楼层
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