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GBA-1078-<洛克人 EXE 3 Blue>卡片组合(本站原创)

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发表于 2003-7-8 21:20:33 | 显示全部楼层 |阅读模式
转载请不要删除以下信息,感谢您! 9 H0 V. n3 Z( z! q0 m
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9 j* y& z) m+ D■● ■  NintendoWorld    站友xliz原创
: z) ^( r% K' b8 _3 H* u■ ●■    http://www.NewWise.com
0 r5 \. s; l; I5 c7 T3 o■  ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★
  O! l& Y, m. X1 `) R' f  }: j$ a) M

2 }* ]; R( f9 ?2 i7 \  b3 |1 |3 ^           洛克人 EXE 3 Blue 卡片组合  z/ u- Q: W3 L, m+ ~$ ]% Y
7 v; f5 n; {  C' [

, s  L0 h! \% Z. A% B- G英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版6 P8 ]2 I4 h9 W1 d8 `
大家要看日文版的P.A.或详细攻略,点击这里吧!
* X8 H' w7 j5 ~. y$ I$ m7 ?8 h
====================% V' U. C0 O. Y
希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol: 6 x0 F( {( `( F! @8 Q' t0 e

! {/ e& n8 R% O( N( r2 v, n6 h$ d7 F以下内容格式如下:; D7 Z2 w# ]3 _" y8 z$ d9 Q" y& z

. s# p0 O+ M( G  {编号    名称
/ r1 t, X( J2 w8 A/ a说明3 E' }8 S+ I  L
组合方法
0 x# z8 i6 ]( P- O---------------------------------$ ^# D' ]# C! w! A
01    Z-Connon 1
2 M- {( w8 k4 ^0 IUnlimited Cannon for 5 sec
6 @9 ~* L: z  i6 `: y4 JCannon A+B+C
8 {1 d0 H; c( ?; n; O2 BCannon B+C+D* A& e+ @# ?2 }1 |, X
Cannon C+D+E. `  m$ F# n2 K% }8 V

1 [8 S; M9 I: S$ N02    Z-Connon 2
6 Z: j* Y9 @- a; rUnlimited HiCannon for 5 sec
8 z% x! H, ]  }& OHiCannon H+I+J
, R) ?# S9 [6 T! DHiCannon I+J+K
7 Y7 Z  ^7 M: ^. E; RHiCannon J+K+L
, f* J$ ]- P1 Z% d3 I$ U$ H6 L( Q1 Q" l% w# r3 X3 K
03    Z-Connon 3. c+ p) z  r+ e' N5 n1 E
Unlimited MegaCannon for 5 sec
, G# P& F; a( s% gM-Cannon O+P+Q
# s. {, K0 ^2 a8 G0 x& `/ \0 mM-Cannon P+Q+R
' y1 Z) y; E! C- i; K5 HM-Cannon Q+R+S
% N2 T  N2 ?3 ]/ {- p' b' Q
+ A! m* I  ^/ D9 ?) ]9 s04    Z-Punch5 @% I' {! {5 S& y! P
Unlimited GutPunch for 5 sec
' B) U' b1 k9 Q1 y' XGutPunch B+C+D; g# s* Y  O* D8 X$ q- p& c6 y# Q% u, L
GutPunch C+D+E) c" ~5 l8 y7 A0 F  |" d! P6 ]% S" d3 r
GutPunch D+E+F9 R! v, c/ W- a) L

; h5 U# c$ e- V2 Y/ a05    Z-Strght
; E) @1 t9 u1 a" k/ I( ~4 R  FUnlimited GutStrgt for 5 sec
! K& k1 J' w. ?! H, ]+ }0 P: F  z' iGutStrgt O+P+Q
8 e# a4 m6 p" i6 O5 C) C3 D1 @" UGutStrgt P+Q+R; J/ Q8 l. H! U/ N& W- O9 @
GutStrgt Q+R+S0 q% o. z( r8 d

  e7 G" w0 W# b. S06    Z-Impact; [' D( _( y$ C( f: M9 b* e" J" t% r
Unlimited GutImpct for 5 sec
5 }3 a4 I; [& c, JGutImpact G+H+I! C% k: m3 I4 j' E' m1 k0 [
GutImpact H+I+J3 |! h! d% {2 v) d# I
GutImpact J+K+L4 x$ `, }, \9 e5 k; `2 [% T
) x& }& M2 n' h' o4 @- n3 o  Z  }" I
07    Z-Varibl
- O3 r8 L4 w0 g3 J* w* l0 TUnlimited VarSword for 5 sec1 T1 n: h& h, V* c) U* |( x
VarSwrd B+C+D* H+ {5 r* U5 \6 y
VarSwrd C+D+E6 m8 n( }+ O/ W" y' [
VarSwrd D+E+F" O. E7 f$ b. N+ h/ ~
( f4 G5 V: d4 Q  i1 @* j9 r3 u
08    Z-Yoyo 1
6 C; Z; r. T2 Z6 k3 N% W* Y3 Z; FUnlimited Yo-Yo for 5 sec
, w6 W( w8 J: H: C8 W/ M; RYo-Yo1 C+D+E8 W! Z' f' N& p  V1 \
Yo-Yo1 D+E+F9 \- l2 O" ]4 S4 s, P" E
Yo-Yo1 E+F+G2 R# R' l$ h- g0 g; ^. c/ \( a
5 ]8 {6 ?  k7 e6 K0 H* v
09    Z-Yoyo 2' E) k( _+ ?4 f% a" k# Z5 s
Unlimited Yo-Yo2 for 5 sec  x8 C# }, ]" \8 l/ c
Yo-Yo2 H+I+J
* q' ~) M9 L& m& X9 \Yo-Yo2 I+J+K- d+ ?: j+ e1 k" E. i2 U( f
Yo-Yo2 J+K+L1 J& a* W' a, H" \5 O( H

& w4 y- `# ?3 Y7 o& a4 @. @* H10    Z-Yoyo 39 ^9 M( m( f/ m) I  W
Unlimited Yo-Yo3 for 5 sec
1 _; l% q+ Y2 VYo-Yo3 M+N+O0 m8 `/ v% R0 n5 I0 p: X- e
Yo-Yo3 N+O+P4 f  u) h9 t; z9 m7 ~
Yo-Yo3 O+P+Q  V& \0 f2 |# F! e1 `+ }
- o& D! k8 a. a$ `
11    Z-Step 1
. n/ j* f% j. e6 S3 e  LUnlimited StepSwrd for 5 sec
6 s! y" X2 p& K% T$ s& w7 M* pStepSwrd L+M+N
  I3 O! |/ N0 c  [5 XStepSwrd M+N+O' m. g, _. }* T& e$ ]! q
StepSwrd N+O+P# d; g8 A# D8 G' ^+ W& W2 @, J

1 v5 W6 g5 n% n( i8 s9 b7 c, r% H( y12    Z-Step 2: b; G+ X; T. h, {' N
Unlimited StepCros for 5 sec) a* c' ]) e# W( r
StepCros P+Q+R
$ w2 F3 o( Q( N+ ^) uStepCros Q+R+S
* O" D4 ^% y: m( s: c+ ]% a& rStepCros R+S+T
0 _( |0 m# A( ^) W4 ?) V
1 h& w: E6 `/ J7 ^; u13    BubSprd" L' k6 Y- y7 G5 q$ @5 u% s: I
Attks w/ spreading bubbles!. f# m: l. ]7 W1 k! |
Bubbler  C+D+E
9 B  o1 V  l! W+ ~& B& @Bub-V    D+E+F) f* M& P, j3 i: z+ S2 M
BublSide E+F+G
8 d7 y/ g) }: ~+ t) ?1 c9 z+ }Bubbler E + Bub-V E + BublSide E8 m+ O1 D9 w8 X0 U
  I& j9 o# @7 Y, I+ P" n; L$ Y
14    HeatSprd
  k( }2 ?0 r, n4 t& pAttks w/ spreading fireball!
) b2 c' b* N: l+ ~( O3 oHeatShot H+I+J! g+ {2 X/ O! c( f
Heat-V   I+J+K
  H" y; T9 f. k2 C( aHeatSide J+K+L
# A8 q2 ~' q& y( e9 g) \- lHeatShot J + Heat-V J + HeatSide J
. \1 a$ r% P; ^& x/ e8 |1 }
9 y9 w3 O+ U' o  }$ T0 f) L  n  p15    H-Burst
, j5 x: J7 P* r& S  tCreates a giant explosion
, s5 t+ ?8 k2 {2 t8 o8 SSpreader M+N+O  o5 {5 U. y. V  `: o1 H2 Q
Spreader N+O+P
/ c: a: P/ ]9 `5 |' R/ D3 h+ _Spreader O+P+Q
; H( V. U$ A$ D) K* w+ v/ s
# @. L7 ~) N7 d+ b7 s: S! h16    LifeSwrd6 L, H8 G' M5 q) j
Swings a huge 2×3 sword!1 D+ _0 M; L: z
Sword E + WideSwrd E + LongSwrd E$ `+ u2 I" K+ p- n
Sword L + WideSwrd L + LongSwrd L
! f6 M4 y# X% G3 p/ j) YSword Y + WideSwrd Y + LongSwrd Y/ S2 f9 H/ C; F' [" G4 `4 q' F
* a" V' H* Z0 D  s: c
17    ElemSwrd
. J9 v- w0 W" Y* HWide swrd contains 4 elemnts& ~0 Z5 C, J. w/ T4 u, B* L% t
FireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N+ g) X: N+ T2 S! a4 s
FireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P
# P5 d. Q. O% d& H  X5 z0 j' f% ]+ K  ~+ R# }" r4 Q+ f8 P- F
18    EvilCut
$ [# s) d; A! s$ ^8 a5 eStep up 2 & make 4 atacks( l6 b# e! z! |, m: C
StepSwrd P + HeroSwrd P + StepCros P
6 i6 P; S0 s* K  s! Q
+ q) d2 n6 }$ }; ~19    HyperRat% ]$ z- G. C$ M9 x7 G3 P
A giant Ratton charges!9 _1 ?! D& ?. [# j: x& S+ Z, |# V0 T9 }
Ratton1 A + Ratton2 A + Ratton3 A
: q0 ^8 }- K1 Q+ q( L+ _, DRatton1 C + Ratton2 C + Ratton3 C
2 y! R7 R* z9 k2 m2 d/ oRatton1 F + Ratton2 F + Ratton3 F
$ ?! X3 w( M( P4 h- n8 s. w1 l" H" i( O* k
20    TimeBom +1 H; @, G+ k5 T5 [" X
Sets Time Bomb in enmy area! q  O9 Q) ^- l, D$ v  u
TimeBomb J+K+L
8 j4 y8 j( D# ETimeBomb K+L+M! O2 A5 N8 f- i6 `) A
TimeBomb L+M+N! W! H9 B, y; m! ]# B

) [$ H2 I$ T8 d- S21    GelRain* c/ H) Y- |! |2 T% N8 f
Gel steals squares7 L4 H2 [) }9 C: ~3 |
MetaGel1 B+C+D' s  l( T: K* S) z% K
MetaGel2 E+F+G
9 k- e: ]$ @' k  H# fMetaGel3 S+T+U
8 p( U1 o+ B7 d6 @7 L3 S1 P
. L8 W$ B6 G8 |$ W. x" r! _22    EverCrse
2 C, O3 _& C, r& {Shield chases enemies
: {0 l1 \0 m& m9 e4 |CrsShld1 C + CrsShld2 C + CrsShld3 C! \; A, D" a) |! Z$ \3 J
CrsShld1 L + CrsShld2 L + CrsShld3 L
" l  Q" g4 \& r
2 X* T3 E: B/ i! x7 c/ l23    MomQuake
! J( Z" A3 }% [Awakens Mother Earth!2 A  @( F2 j3 p6 _, }
RockCube * + RockCube * + GodStone S
4 Y+ c6 f! @, I) u( b. ?" J  L8 t
( q& B$ ]1 }/ R, Z24    PoisPhar
8 P0 }" Q& x, m0 Y+ G% OPharaoh generates poison
5 N0 Z( M- y# h8 M$ XPoisMask A + PoisFace A + Anubis A0 F  `: a5 [( W; p( X

, Q# k1 ?3 G3 s25    BodyGrd" f* h- {6 H* t! P$ A1 {
Bodyguard takes out enemies; f! ^$ e* X, i7 E3 M$ l
AntiDmg M + AntiNavi M + Muramasa M: j/ e5 G1 X( v  T2 y

& l( S; u8 m/ W! y: w5 y4 k- Z26    500Barr) x2 ^* B8 _2 v/ e/ F2 }
Barrier absorbs 500HP dmg
; `( C. N% s8 h8 P0 B/ c1 tBarrier E + Barr100 E + Barr200 E
0 r  L, U" b" M1 O$ `, F" sBarrier R + Barr100 R + Barr200 R% ?% v& T8 V: W4 v9 Q+ _& Q6 q

4 Z6 d  w( H) N- v2 O27    BigHeart0 [2 y4 A, ~' s2 p0 r8 u+ j
Attacks, then heals HP!8 {: B+ s6 X' {, Z! `( G/ O
HolyPanl R + Recov300 R + Roll R
, N, V' c* T0 VHolyPanl R + Recov300 R + RollV2 R
( u) _1 x1 {" w# d* g8 m: |- NHolyPanl R + Recov300 R + RollV3 R4 s) ?" }" p6 G6 k

- T+ B3 P+ o. c' g+ o: p& V28    GtsShoot
( E" q& r3 n9 o4 Y8 FGutsMan throws MegaMan!2 ~) H/ X$ {! G' B
Guard * + DashAtk G + GutsMan G
+ ?; n! a: x( Q' U7 }Guard * + DashAtk G + GutsMan2 G1 e* G) t; h1 w. A# z
Guard * + DashAtk G + GutsMan3 G
6 E0 f- V% q$ x6 uGuard * + DashAtk G + GutsMan4 G% H! @' q! W3 l3 L4 m( Q( [! S
1 s: d% D$ _; ~! s# A- z/ G# Z9 ^
29    DeuxHero
* `5 Y$ t% o  @, c( wMegaMan & ProtoMan team up!6 ]4 a9 e/ ]: U; R; ^
CustSwrd B + VarSwrd B + ProtoMan B
3 `3 U% V' ?' l" aCustSwrd B + VarSwrd B + ProtoMn2 B
8 b; t- T2 ]# t3 ?: WCustSwrd B + VarSwrd B + ProtoMn3 B( ]( ^- x6 X5 B. z: N! \9 _* e
CustSwrd B + VarSwrd B + ProtoMn4 B2 q6 f  u+ D+ t  ~( r

4 X5 `/ g  D' _" L8 ~+ [: |$ p5 v30    2xHero
2 _. a! }5 K9 _5 t/ P3 m* kMegaMan & ProtoMan Dual atk
. y' p- m) O: ^& t" q" FSlasher B + CustSwrd B + VarSwrd B + ProtoMan B
, x* H7 C) b; L8 j& hSlasher B + CustSwrd B + VarSwrd B + ProtoMn2 B
6 ]9 |- w5 |, }: J, q9 }* cSlasher B + CustSwrd B + VarSwrd B + ProtoMn3 B
$ k+ G5 G  }% _# |3 H$ B* @2 Q- d1 _Slasher B + CustSwrd B + VarSwrd B + ProtoMn4 B* L  m5 Z; A/ M# _3 z
) ~# j9 t! F' Q+ b" Z- S
31    PrixPowr
. O1 O; N+ i9 f- |; {7 N4 c3 Navis attack at once!: e" D& M) q! h' r' f# Z4 [
Team1 * + Team2 * + KingMan5 K( W7 J6 e5 F$ m( D9 T! g
Team1 * + Team2 * + MistMan5 M1 d9 q  z4 O1 ^  P, E0 d
Team1 * + Team2 * + BowlMan5 B
$ ?, z6 K. G7 ]- {- D6 u1 D
- t6 p- q3 _* J% G/ l  _! h32    MstrStyl! z8 G; j" }0 A
MegaMan unleashes his power
# }, y: h8 {" K1 z7 bSalamndr * + Fountain * + Bolt * + GaiaBlad *
! M; t0 |+ h2 F% T/ v2 ^- c
( t4 b' B  b' }( t3 j) L& u, @0 n% @StdrdChip (Part 1)
0 y4 ^2 r: c' Y% O┌──┬────┬─┬──┬──┬───┬───────────────┐, S0 M& c7 w4 C) o+ h# i/ C3 j
│编号│名称  │MB│攻击│属性│稀有度│说明             │
- U, M  a3 E; R2 j$ F: H9 e├──┼────┼─┼──┼──┼───┼───────────────┤; ^( \6 j# g9 A2 r& g% U
│1  │Cannon │12│40 │  │*   │Cannon to attack 1 enemy   │, [# \+ P0 W+ ?
│2  │HiCannon│24│60 │  │**  │Cannon to attack 1 enemy   │5 y. I: f2 b( N( j
│3  │M-Cannon│36│80 │  │***  │Cannon to attack 1 enemy   │
' O" I/ E. \" v6 P1 ?│4  │Airshot1│4 │20 │  │*   │Knocks enemy back 1      │
5 X1 j/ l4 q* w8 e$ S! |│5  │Airshot2│12│30 │  │**  │Knocks enemy back 1      │
8 b: v& ]1 ^; A1 Z│6  │Airshot3│18│40 │  │**  │Knocks enemy back 1      │2 }* j0 C" B( J, W3 u7 t0 X
│7  │LavaCan1│34│90 │Fire│*   │Fires lava fr. area      │
, ?. w; E, T) L8 y5 C│8  │LavaCan2│42│120 │Fire│**  │Fires lava fr. area      │
1 Z# }5 u+ D  }  _3 X# b- h│9  │LavaCan3│60│150 │Fire│***  │Fires lava fr. area      │- x; B2 J* B0 f/ B- e  V8 V& {: r8 q
│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area   │2 M( E3 Q2 J% `' `  i1 z4 K
│11 │ShotGun │8 │30 │  │*   │Explodes 1 square behind   │9 r! _  Q6 c- u% ]/ e- K
│12 │V-Gun  │8 │30 │  │*   │Explodes 2 diag. squares   │5 H7 G; ?  N7 r/ j. \0 x
│13 │SideGun │8 │30 │  │*   │Explodes up, down on hit   │
- \, f* M( f# A1 E│14 │Spreader│16│30 │  │**  │Creates a large explosion   │- Z9 @+ F0 o  e
│15 │Bubbler │14│60 │Aqua│*   │Explodes 1 square behind   │
3 z( ~9 i; D0 |- R! c2 P+ C│16 │Bub-V  │22│60 │Aqua│*   │Explodes 2 diag. squares   │
% R  R# A& w$ r1 J│17 │BublSide│30│60 │Aqua│**  │Explodes up, down on hit   │, L: {0 y" Y& }. h
│18 │HeatShot│16│40 │Fire│***  │Explodes 1 square behind   │
  i4 g! J; e. \% ~( i% }5 Y0 ~│19 │Heat-V │24│40 │Fire│*   │Explodes 2 diag. squares   │0 N$ C2 |6 X# Z/ K/ z. d6 q
│20 │HeatSide│32│40 │Fire│**  │Explodes up, down on hit   │
$ x3 @. G" r4 {0 P# \1 \│21 │MiniBomb│6 │50 │  │***  │Throws a bomb 3 squares    │
, m+ ]' E' x. G- A│22 │SnglBomb│12│50 │  │*   │Throws a big bomb 3 squares  │! V: J9 n& p* ^2 y
│23 │DublBomb│24│50 │  │*   │Throws 2 big bombs 3 squares │$ @: Z& \9 {, K6 a
│24 │TrplBomb│36│50 │  │**  │Throws 3 big bombs 3 squares │  |% r0 l- n8 {4 p
│25 │CannBall│33│160 │  │***  │Breaks 3rd panel ahead    │
$ j, b# z9 d' @% {+ ]# H+ V, |" O│26 │IceBall │18│120 │Aqua│***  │Freezes 3rd sqr. ahead    │
* X5 G" m/ o0 \% ]2 U0 ^│27 │LavaBall│20│140 │Fire│***  │Shoot lava 3rd sq. ahead   │
6 S% p' m- j4 ^" k! |│28 │BlkBomb1│60│120 │Fire│**  │Firebomb hits 3rd sq ahead!  │! X5 U7 E7 c# Y6 ^: I7 j
│29 │BlkBomb2│70│170 │Fire│***  │Firebomb hits 3rd sq ahead!  │5 k1 t4 ^% f* K6 a! Z9 P/ W4 M8 g
│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead!  │
4 \1 f8 o, c4 h! `5 Y, W│31 │Sword  │10│80 │  │*   │Cuts enmy in front! Range: 1 │. [* X1 O/ h: f" y4 E
│32 │WideSwrd│16│80 │  │**  │Cuts enmy in front! Range: 3 │! h0 q1 e6 F. P3 E# _! _/ [$ M: C
│33 │LongSwrd│24│80 │  │***  │Cuts enmy in front! Range: 2 │
# d6 e3 a1 g0 @│34 │FireSwrd│20│150 │Fire│***  │Fire: Cuts fwd 3 squares   │; ~2 j3 ?, X4 ~9 R) \; D
│35 │AquaSwrd│25│150 │Aqua│***  │Water: Cuts fwd 3 squares   │
0 k8 @8 ~# h2 U│36 │ElecSwrd│23│130 │Elec│***  │Elec: Cuts fwd 3 squares   │
0 \/ j* Y" Z; W  u( e# W│37 │BambSwrd│18│140 │Wood│***  │Wood: Cuts fwd 3 squares   │
6 V, D2 z& j" P7 s( `│38 │CustSwrd│21│????│  │***  │Cust Gauge = Atk Str     │
& \2 |# `# [7 K7 x' ?│39 │VarSwrd │68│160 │  │**** │A magical shifting sword   │/ H: C/ a% W, j, a8 }3 j* e
│40 │AirSwrd │30│100 │  │***  │Wide swrd with air attack!  │7 a$ _6 _: h2 a% F; ^
│41 │StepSwrd│43│130 │  │**** │2 steps, then uses wide swrd │
# k4 r& v* ^4 w8 Q8 o2 X& i│42 │StepCros│74│130 │  │**** │2 steps, then uses cross atk │' L+ c! J- P# `# {% R
│43 │Slasher │12│240 │  │***  │Cut while A button is held!  │
% d' e( m2 ]7 a2 a+ C: U│44 │ShockWav│10│60 │  │*   │Shock through enemies     │
2 b% w4 f! R6 r4 d6 m* j; S: Q/ c* Y│45 │SonicWav│26│80 │  │**  │Shock through enemies     │
% e' D: v+ F9 V, q│46 │DynaWave│42│100 │  │***  │Shock through enemies     │
5 @0 u0 U1 h# W│47 │BigWave │82│190 │  │**** │Shck wave cracks panels    │  q& k3 i8 R1 _7 o
│48 │GutPunch│14│80 │  │*   │Punch pushes 1 square     │: S$ i" n7 v1 h) {
│49 │GutStrgt│30│100 │  │**  │Punxh 2 square range     │
( g: f. A& |& \* P│50 │GutImpct│50│160 │  │***  │Punch pushes 1 square     │  B* _. Q5 j3 \
│51 │DashAtk │11│90 │  │*   │Dash through enemies!     │
$ m1 S& s7 J, S' x+ k+ _: |8 }│52 │Burner │15│130 │Fire│***  │Envelops you in flame!    │; N4 }; P4 D! B1 K+ I; W' f- @. N
│53 │Condor │44│180 │  │**** │Chrge atk pierces enemies   │
7 K; O6 L/ S7 E- d$ Y2 {│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape!   │+ C. z' V: p6 _
│55 │Zapring1│8 │20 │Elec│*   │Pralyzing electric ring atk! │% }3 O$ m5 `/ B% s+ \: W
│56 │Zapring2│18│40 │Elec│**  │Pralyzing electric ring atk! │
; n6 {, t+ I; j' T│57 │Zapring3│28│60 │Elec│***  │Pralyzing electric ring atk! │
9 c6 f! [* \3 C& p1 A* U# c) \1 c: U│58 │IceWave1│14│80 │Aqua│*   │Creates a 2 sq wide ice wave! │
% i; Y* y& t4 K0 ?│59 │IceWave2│22│100 │Aqua│**  │Creates a 2 sq wide ice wave! │' }, C$ N- F# ~" y% N
│60 │IceWave3│30│140 │Aqua│***  │Creates a 2 sq wide ice wave! │3 E5 I2 L9 s. ?0 b
│61 │Yo-Yo1 │72│40 │  │*   │3-square yo-yo attack!    │
7 R4 P2 B% A5 s2 F+ ]$ H│62 │Yo-Yo2 │80│50 │  │**  │3-square yo-yo attack!    │- Y& v1 V- ^0 S) t9 @
│63 │Yo-Yo3 │88│60 │  │***  │3-square yo-yo attack!    │
$ c5 n/ T+ i8 e. a: \│64 │AirStrm1│26│50 │  │*   │Creates 3 whirlwinds     │5 `! g3 }1 K3 e7 f" v( R3 ?; Y
│65 │AirStrm2│35│60 │  │**  │Creates 3 whirlwinds     │! ~+ t9 O8 W3 u* H- S% F7 T4 ]
│66 │AirStrm3│44│70 │  │***  │Creates 3 whirlwinds     │
# y% F6 O5 M8 r6 d" Y# z# w│67 │Arrow1 │40│100 │Elec│*   │Bee fly diagonal paths    │: G# g4 s7 W* F& M/ @+ J# ^
│68 │Arrow2 │60│130 │Elec│**  │Bee fly diagonal paths    │
1 F! l& ]3 u: v; M: n/ R+ ~1 I│69 │Arrow3 │80│160 │Elec│***  │Bee fly diagonal paths    │
* \; M" a. k" r: }  N& [- `9 j( C│70 │Ratton1 │14│80 │  │*   │Crawling rat, turns once   │
' c! [1 \1 y/ j$ Y│71 │Ratton2 │24│100 │  │**  │Crawling rat, turns once   │
6 V2 X2 D3 T( G1 q0 s1 S7 G│72 │Ratton3 │34│120 │  │***  │Crawling rat, turns once   │& `5 K7 h% _, E# Q
│73 │FireRatn│35│230 │  │***  │Activates when hit w/fire!  │' f9 c7 G. l: ~1 ]1 I( e3 F+ z! j
│74 │Wave  │60│80 │Aqua│***  │Creates a wave that moves 3 sq│
. j# Y4 c) d$ O/ U) ?) N0 A, l│75 │RedWave │72│90 │Fire│***  │Creates a 3 sq wave of lava  │1 ~7 h9 W9 _, W5 U& m
│76 │MudWave │84│100 │Wood│***  │Mud wave advances 3 squares  │6 [, I- b: r8 f! O8 {
│77 │Tornado │18│20 │  │**  │An 8-hit tornado 2 ahead   │* {$ P  F( t' n- o3 m
│78 │Spice1 │22│80 │Wood│*   │Dangerous powder on all grass │
5 u1 x. a1 |5 @' F( h. G* n  T│79 │Spice2 │34│110 │Wood│**  │Dangerous powder on all grass │4 A/ N6 p" y+ ]; ^* s2 S+ I
│80 │Spice3 │46│140 │Wood│***  │Dangerous powder on all grass │2 D4 h' w' j) z0 S$ g) x+ K
│81 │Shake1 │34│90 │  │*   │Vertical shaking 3 sq ahead  │5 O) _4 j& g6 k( w' l" [
│82 │Shake2 │40│110 │  │**  │Vertical shaking 3 sq ahead  │# ^, {  E* I8 G& V2 r! |
│83 │Shake3 │50│140 │  │***  │Vertical shaking 3 sq ahead  │! ?6 I, O! T* w* F; o8 T- F. m
│84 │NoBeam1 │66│200 │  │**  │Fires if something behind   │
' _- e+ g+ t; z6 I. m│85 │NoBeam2 │77│260 │  │***  │Fires if something behind   │) x: X( Y: b9 t% L
│86 │NoBeam3 │88│300 │  │**** │Fires if something behind   │$ B6 E: X& L5 [5 Y# ^
│87 │Hammer │16│100 │  │**  │Hammer smashes front!     │/ e! L% d( J% y) l: y3 f2 d/ ^
│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward   │
& @2 o2 ?! ]: R6 D│89 │Rope1  │45│50 │Wood│*   │Entwines adjacent enemies!  │
. n9 p& P  }# h│90 │Rope2  │55│70 │Wood│**  │Entwines adjacent enemies!  │
, S7 T# t3 X: D│91 │Rope3  │65│90 │Wood│***  │Entwines adjacent enemies!  │
& u$ v1 W+ [* q0 m3 \* K( k│92 │Boomer1 │15│60 │Wood│*   │Boomerang encircles field   │
$ ~. Z- m& N/ R% n3 T│93 │Boomer2 │22│80 │Wood│**  │Boomerang encircles field   │
5 @2 {% z2 N( t3 \2 F* J+ o│94 │Boomer3 │30│100 │Wood│***  │Boomerang encircles field   │
- Z5 Y+ P5 V+ h( A6 [* T/ E│95 │PoisMask│30│  │  │*   │Poison area w/ A button!   │
' M! I* H; n4 Q) c- O4 c│96 │PoisFace│38│  │  │**  │Spread poison w/ A button!  │- ?3 Y+ W, G. G& |
│97 │RockArm1│23│100 │  │*   │Paralyzes enemy w/ erthquake │
% U9 I0 Q9 A. q- H5 E│98 │RockArm2│35│150 │  │**  │Paralyzes enemy w/ erthquake │
  R. P! K* r1 V2 K│99 │RockArm3│47│200 │  │***  │Paralyzes enemy w/ erthquake │
+ v) }! P7 d) N% D│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│
4 u* P( W, s4 g└──┴────┴─┴──┴──┴───┴───────────────┘0 B. \* e  @- G: Q' ~

6 F$ J" M: ]8 L4 }  U+ @- G7 w/ \7 kStdrdChip (Part 2)9 i8 W3 X; m# ]( X
┌──┬────┬─┬──┬──┬───┬───────────────┐$ y% k8 c& y' p& Z  T% C2 L
│编号│名称  │MB│攻击│属性│稀有度│说明             │1 z- u* n) z3 u' {
├──┼────┼─┼──┼──┼───┼───────────────┤- X* R1 e, E" D$ G% D# D
│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│0 e' Z& c3 x  H  r: c( M
│101 │CrsShld2│33│210 │  │**  │Guard, and bite into the enemy│) b+ Z% _7 T& x/ W0 ~
│102 │CrsShld3│41│260 │  │***  │Guard, and bite into the enemy│& @1 n7 M  B. L" g
│103 │Magnum1 │35│120 │Fire│*   │Cursor destroys panel!    │
$ t8 t9 G! z! S' I% y/ i) p. H0 W. v│104 │Magnum2 │55│150 │Fire│**  │Cursor destroys panel!    │
# c8 Y$ ^; r  x4 Q│105 │Magnum3 │75│180 │Fire│***  │Cursor destroys panel!    │
9 V' f, [4 o2 g0 j  u2 d│106 │Plasma1 │14│30 │Elec│*   │Launches electric attack   │
) c6 o- F8 G. M+ ]│107 │Plasma2 │26│60 │Elec│**  │Launches electric attack   │
  R  a* }: j" D( s  ^# y│108 │Plasma3 │34│90 │Elec│***  │Launches electric attack   │
3 s7 ~4 a4 E. O│109 │RndmMetr│28│100 │Fire│***  │Meteors smash enemies!    │
4 ^+ g0 E3 C4 _/ ^│110 │HoleMetr│48│100 │Fire│***  │Meteors smash into sq     │4 j: \: z7 x4 {1 A! L' I& O4 G; |4 [2 t' X
│111 │ShotMetr│38│100 │Fire│***  │Meteors shoot out forward   │
$ k' g6 A+ v  E/ A│112 │Needler1│32│30 │  │*   │Advance w/ A, stop to attack │
- ]# z, }0 R7 R, {3 V/ ]: e) J│113 │Needler2│52│40 │  │**  │Advance w/ A, stop to attack │0 p7 J3 u6 ~" l1 {
│114 │Needler3│72│50 │  │***  │Advance w/ A, stop to attack │; |5 v) [$ _9 K! \! [" ]1 j
│115 │Totem1 │29│100 │Fire│*   │Creates a totem to blow fire │; ~+ [8 \, y! c1 q+ F- i
│116 │Totem2 │38│140 │Fire│**  │Creates a totem to blow fire │) e7 ]$ J' s7 j; p6 n
│117 │Totem3 │47│180 │Fire│***  │Creates a totem to blow fire │
; d/ N8 x& p, \│118 │Sensor1 │62│100 │Elec│***  │Sensor to watch sq ahead   │
$ s* M9 Y3 l  z+ c& ]/ s* ^2 C/ A│119 │Sensor2 │70│130 │Elec│***  │Watch sq ahead or diagonal  │$ ]" X- ~4 m  Z4 Q6 |
│120 │Sensor3 │72│130 │Elec│***  │Watch sq ahead or diagonal  │5 q2 d$ k) d& R4 ]6 O: b
│121 │MetaGel1│18│90 │Aqua│*   │Gel atk steals a panel!    │
% m  f: z, H( g$ a2 ]  J│122 │MetaGel2│28│130 │Aqua│**  │Gel atk steals a panel!    │3 p2 ~3 I. c; @" w; W# [+ e8 u
│123 │MetaGel3│38│170 │Aqua│***  │Gel atk steals a panel!    │+ m/ ]. H* N' w/ b& o6 g
│124 │Pawn  │44│90 │  │***  │Attack by pressing A button  │/ S! d" U  G6 K6 j" V7 I$ [6 F" X
│125 │Knight │64│150 │  │***  │Jumps fwd and attacks     │9 d4 G) V0 B( g, m# K3 {: d, v
│126 │Rook  │30│  │  │***  │Protects you from attacks   │2 o( ~) \' W  q7 ^& O
│127 │Team1  │16│10 │  │**  │Powers up when ally is hit  │3 w0 n% B; Z; D% n
│128 │Team2  │20│  │  │**  │Ally's HP recovered if hurt  │. w6 a, Q, Q+ H( g  K& q- Q5 I5 e
│129 │TimeBomb│32│150 │  │***  │An area-wide time bomb    │
, Z' ~! r+ P& f( @│130 │Mine  │16│300 │  │***  │Places a mine in enmy area  │
1 E, o. e% r0 \( q3 B│131 │Lance  │46│130 │Wood│***  │Lances through back line   │
! m; P) N' T* G' k) i& m│132 │Snake  │20│40 │Wood│***  │Snake from hole in area    │5 P6 }, K* l0 U9 X% v
│133 │Guard  │5 │  │  │*   │Repels enemy's attack     │
' W, v/ p3 K  @5 W/ @  m│134 │PanlOut1│4 │  │  │*   │Destroys 1 panel in front   │# d5 C1 }, ]# r' r4 t
│135 │PanlOut3│7 │  │  │*   │Destroys 3 panels in front  │* p' X+ c0 {/ g
│136 │PanlGrab│10│  │  │*   │Steals one enemy square!   │% D( f$ n6 O7 T' o6 G! _
│137 │AreaGrab│15│  │  │**  │Steals left edge from enmy  │. d8 l, H0 z0 ?8 c% i; ?: y( z
│138 │GrabBack│10│40 │  │***  │Retaliate stolen panels!   │% Q, d  R  J, K. b9 p. u
│139 │GrabRvng│30│80 │  │**** │Retaliate stolen panels!   │2 g/ C& m4 F9 N
│140 │RockCube│9 │  │  │*   │Places a rock cube in front  │
- {( c- P  l+ i& ]' Z4 j3 k│141 │Prism  │60│  │  │***  │Prism fires randomly     │: Z: e: y: g- z' ]7 U) w" G: r
│142 │Wind  │14│  │  │*   │Windbox blows at enmy area  │
, D' x2 T" h8 u- t│143 │Fan   │14│  │  │*   │Vacuum pulls enemies     │
- n. m1 L4 U/ T8 I8 S; J│144 │Fanfare │32│  │  │***  │Take no damage for a while  │: Z5 D0 W4 l0 {, R9 O; Y
│145 │Discord │38│  │  │***  │Confuses enemies w/ music   │1 Z0 z5 H2 T5 s0 K! c
│146 │Timpani │42│  │  │***  │Paralyzes enemies w/ music  │. t. T. ], \6 B
│147 │Recov10 │5 │  │  │*   │Recovers 10HP         │0 a2 z6 a. c+ W; ?# J# S
│148 │Recov30 │8 │  │  │*   │Recovers 30HP         │2 x1 @8 U4 A2 G8 ?6 D* X  Y
│149 │Recov50 │14│  │  │**  │Recovers 50HP         │
& h7 P! [; K  W1 D│150 │Recov80 │20│  │  │**  │Recovers 80HP         │8 w* G( ?( O7 N6 b! \. Q
│151 │Recov120│35│  │  │***  │Recovers 120HP        │6 f4 h  w4 _8 A$ v
│152 │Recov150│50│  │  │***  │Recovers 150HP        │/ ?0 X- Z2 D7 `/ g1 r
│153 │Recov200│65│  │  │**** │Recovers 200HP        │3 E7 }2 I" {4 C( c
│154 │Recov300│80│  │  │**** │Recovers 300HP        │
) `, c% M3 J$ Y, n│155 │Repair │8 │  │  │*   │Fix your area's panels    │$ ]/ ?, m7 R. O: J# P
│156 │SloGauge│20│  │  │***  │CustGauge slows down in battle│
+ C' |  v' ?, X: X. d│157 │FstGauge│40│  │  │***  │CustGauge speeds up in battle │
+ p2 o4 D* F$ T. u3 I│158 │Panic  │14│  │  │***  │Confuses enmies if you are  │) {2 u, E5 O' `9 m
│159 │Geddon1 │10│  │  │***  │Cracks all panels!      │: k1 F& y7 ~+ G0 y
│160 │Geddon2 │50│  │  │**** │Breaks all empty squares!   │
& U3 W/ m  y# i2 d! X4 \& e│161 │Geddon3 │90│  │  │**** │Turn all panels to swamp!   │5 b, n' T" `6 n; m( n
│162 │CopyDmg │18│  │  │***  │Duplicate damage on 2nd enemy │! l. @( @' V+ h8 M
│163 │Invis  │11│  │  │***  │Invisible for a while     │) U9 A& y3 _0 @" _% V$ I8 w0 v
│164 │Shadow │60│  │  │***  │Only swrd attack hurt you   │
( l# c- W6 H* L8 }1 z) e│165 │Mole1  │28│  │  │*   │Attacks fr. under ground!   │
% w! M; \- C( c4 g1 x% D│166 │Mole2  │35│  │  │**  │Attacks fr. under ground!   │
, U; G2 b" r$ S6 M* j4 D* x+ }6 B3 E│167 │Mole3  │42│  │  │***  │Attacks fr. under ground!   │$ }: O$ B; j7 z/ {7 b
│168 │AirShoes│26│  │  │***  │Can stand on empty squares  │
$ N9 \! D; Z, [# _5 w5 W│169 │Barrier │7 │  │  │*   │Nullifies 10HP of damage!   │& e- x' @/ a& }$ ?  j% s
│170 │Barr100 │25│  │  │**  │Nullifies 100HP of damage!  │
) K/ h9 S& {( ~- [! p│171 │Barr200 │50│  │  │***  │Nullifies 200HP of damage!  │
' D* F: B" E8 ~/ q0 N3 u│172 │Aura  │55│  │  │***  │Repels attacks under 100   │
. r6 V: V1 E' j│173 │NrthWind│43│  │  │**** │Wind removes auras, etc    │% l8 K# [! r$ Z' D8 o& }2 ^4 U
│174 │Mettaur │30│????│  │***** │Summons a Mettaur to fight!  │+ G  R9 L0 x; V
│175 │Bunny  │32│????│Elec│***** │Summons a Bunny to fight!   │. B9 p" A$ b; b2 X" y5 f3 G
│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight!  │
4 R9 `, w* U& p5 W% e$ i9 Y│177 │Swordy │30│????│  │***** │Summons a Swordy to fight!  │1 M& d3 c" h7 \5 U
│178 │Jelly  │46│????│  │***** │Summons a Jelly to fight!   │
! \& ]+ y5 r" e" X5 J+ q( T. c( T# \  x│179 │Mushy  │38│????│Wood│***** │Summons a Mushy to fight!   │3 t9 E; [& U* b  S' f
│180 │Momogra │38│????│  │***** │Summons a Momogra to fight!  │  ]$ [* _5 r+ ^) U: q( L; ~
│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │: L/ [! _0 f, }
│182 │Scuttlst│52│????│  │***** │Summons a Scuttlest to fight! │
4 s: X: J' _/ }% Q  ^3 a% t│183 │Hole  │55│  │  │**** │Open hole to dark world    │
- N7 v1 U* ?+ F* p- I│184 │HolyPanl│14│  │  │**  │Creates a holy pnl in front  │
2 f& X2 Q+ A1 Q2 v; c│185 │LavaStge│22│  │  │***  │Changes all panls to lava   │. e1 d$ Q& M2 w9 t6 Y$ o
│186 │IceStage│20│  │  │***  │Changes all panls to ice   │
8 r1 v7 g+ B$ A$ d│187 │GrassStg│10│  │  │***  │Changes all panls to grass  │. V1 s, b6 b4 f4 ?% b6 B- {
│188 │SandStge│18│  │  │***  │Changes all panls to sand   │* x9 u9 R, v# h: _! Z# a
│189 │MetlStge│26│  │  │***  │Changes all panls to metal  │) g$ r% R9 x1 V6 L" a% l+ ~1 a
│190 │Snctuary│54│  │  │**** │Change own panls to holy   │" c- ?  H& u( d* Y5 u# S
│191 │AntiDmg │45│100 │  │***  │Sets trap & throws stars!   │2 M  u4 l2 v& Y/ P. j3 f; P- |
│192 │AntiSwrd│68│100 │  │***  │Retaliate for sword damage  │
9 {9 P, \1 ]' D8 Z4 V- J1 m│193 │AntiNavi│60│  │  │**** │Take the enemy's Navi away  │
: Z& N3 X; s2 u( `5 ^+ y0 {│194 │AntiRecv│73│  │  │***  │Punish recovery of HPs!    │
: H) R9 I2 L; c7 y  K: K! [4 Z│195 │Atk+10 │4 │  │  │*   │+10 for selected atk chip   │7 I$ E1 C! m/ N$ w
│196 │Fire+30 │20│  │  │**  │+30 for Fire atk chip     │3 w4 C+ i+ [. N
│197 │Aqua+30 │21│  │  │**  │+30 for Aqua atk chip     │  r# s  m) N- V& Z
│198 │Elec+30 │23│  │  │**  │+30 for Elec atk chip     │# g0 h. W( Z# r* F* g3 c/ z+ a" a- o. c
│199 │Wood+30 │26│  │  │**  │+30 for Wood atk chip     │
% w6 N! }  q3 t# N2 H│200 │Navi+20 │34│  │  │**  │+20 for selected Navi chip  │. r; X% o) |& R( a) V8 c
└──┴────┴─┴──┴──┴───┴───────────────┘
$ [- j4 ], R- j/ I6 \; f% N1 l# P  E$ v5 I
* N) K, m& d- R- h( w2 ?
Mega Chip
: G6 O+ I: `% Z3 m% D4 q; M┌──┬─────┬─┬──┬──┬───┬───────────────┐3 c! [- }* L- T+ {7 v9 p- H7 Q) b
│编号│名称   │MB│攻击│属性│稀有度│说明             │" }) F  z7 o1 f# W, w& g1 u7 p- U
├──┼─────┼─┼──┼──┼───┼───────────────┤
! R+ N7 n* L* z- H│1  │Muramasa │74│????│  │***** │Power = amount of HP lost!  │( b4 E3 R5 R4 G
│2  │HeroSwrd │65│180 │  │**** │Legendary swrd cuts 3 sq!   │6 e' D1 \! b- N; U$ W7 R: P9 b
│3  │ZeusHamr │90│250 │  │***** │Damages anyone on a panel   │; i, \& _: y3 [0 o- q7 j, z. k
│4  │StandOut │22│220 │Fire│***  │Heat: Send Fire into hole   │. S3 R3 w; K( F+ K1 p6 M" c
│5  │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole   │
4 i, |. e5 C2 R│6  │WatrLine │18│180 │Aqua│***  │Water: Draw wter from hole  │
$ h' [8 [4 q2 }9 D' [; ^│7  │Fountain │48│240 │Aqua│***  │Water: Draw wter from hole  │5 D4 u  @# D7 |! Z) v8 T+ B, _
│8  │Ligtning │30│160 │Elec│***  │Elec: Dmgs object & area   │
/ G; F( {/ v' k& C$ k│9  │Bolt   │52│210 │Elec│***  │Elec: Dmgs object & area   │9 l! `5 N8 |- m- F0 k
│10 │GaiaSwrd │28│100 │Wood│***  │Wood: Take power frm next chip│3 s- k4 N2 t% k4 L" t+ u* `
│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│
) ?1 L$ h: E0 `6 R+ D& a│12 │Meteors  │86│40 │Fire│**** │Drop many meteors on enemy  │
0 @* P- G/ c! ?5 N0 g, l  e│13 │Guardian │82│  │  │***** │Statue punishes when hit   │* y# _: ?/ C$ K7 r
│14 │Anubis  │90│  │  │***** │Anubis poisons enemies    │3 G  V* y- O: y3 a) G9 j$ T
│15 │Godstone │66│150 │  │**** │Summons a GodStone from hole │
  O$ W% Q  J) G. e" }' O, k3 ?│16 │OldWood  │72│100 │Wood│**** │Summons OldWood from hole   │& Y9 h/ W. B9 Y: {# O) m
│17 │Jealousy │64│100 │  │***  │More dmg if enemy has chips  │
3 k0 |! Q) R3 J* V│18 │Poltrgst │58│  │  │***** │Objects thrown at enemies!  │. P" t7 }) Z: H0 n
│19 │LifAura  │77│  │  │**** │Repel all attacks under 200  │, A' ], M- J5 G# A. q
│20 │FullCust │10│  │  │***  │CustGauge instantly refills! │4 J( s6 _& T! O4 P$ p
│21 │Atk+30  │50│  │  │***  │+30 for selected atk chip   │
# g- p" J8 C, {$ r) T2 |│22 │Navi+40  │60│  │  │***  │+40 for selected Navi chip  │# K; ^1 M9 ^8 J6 ?$ w' k
│23 │Roll   │10│20 │  │***  │Attack an enemy, heal you   │
( ?4 o$ o6 O3 i6 N│24 │RollV2  │22│30 │  │**** │Attack an enemy, heal you   │
9 n" `; `: Z! h8 ]  W8 o. D│25 │RollV3  │34│40 │  │***** │Attack an enemy, heal you   │
" o3 s1 Q# ^# b- A  \: ?& f% c) W│26 │GutsMan  │15│50 │  │***  │Sneaks up to smash panels   │2 T& Z! a1 n0 P4 c, w) I" q* b
│27 │GutsManV2 │41│70 │  │**** │Sneaks up to smash panels   │
% [* [5 h) r8 n5 U9 R2 @│28 │GutsManV3 │57│90 │  │***** │Sneaks up to smash panels   │' L+ ^! [' E, E( {/ z  c' C
│29 │GutsManV4 │63│100 │  │***** │Sneaks up to smash panels   │4 M, ]0 G, n, L8 b$ v4 k
│30 │ProtoMan │68│160 │  │***  │Moves in to slice the enemy  │
' `4 ^6 |3 J& {( y0 i4 c│31 │ProtoMnV2 │76│180 │  │**** │Moves in to slice the enemy  │
6 i$ h" I: R' Y# P5 m│32 │ProtoMnV3 │82│200 │  │***** │Moves in to slice the enemy  │! b' ?4 H1 `) P( q: E* y
│33 │ProtoMnV4 │90│220 │  │***** │Moves in to slice the enemy  │
3 e' ]3 ?2 [% w" y# n│34 │FlashMan │39│50 │Elec│***  │Flash atk paralyzes enemy   │) x/ Y! K3 Y; U, T& ]8 @$ s5 {
│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy   │! @! F& \0 x) `2 K5 O
│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy   │& s7 `8 N) P" F) c
│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy   │4 s9 W! I: h2 L, U
│38 │BeastMan │38│40 │  │***  │Claw atk 3 squares ahead!   │
% C+ {6 u9 p2 g! u3 ^! |. a: [% J│39 │BeastMnV2 │60│50 │  │**** │Claw atk 3 squares ahead!   │
: j! q9 U6 Y" B, Q) q- P│40 │BeastMnV3 │68│60 │  │***** │Claw atk 3 squares ahead!   │5 i5 ?* ?/ c% v* U( [4 X: [/ y
│41 │BeastMnV4 │76│70 │  │***** │Claw atk 3 squares ahead!   │* Q/ b! Y  d* W, x
│42 │BubblMan │50│20 │Aqua│***  │Fires several AquaShots    │- Y6 E( r: w. q( F
│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots    │
0 Z+ S6 k. d: ~│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots    │
5 h. @4 U" N& h/ Q( _8 p+ ^│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots    │
. g8 Q0 _/ c' E9 }" ^) G│46 │DesrtMan │32│120 │  │***  │Launches fists at enemies!  │
8 h4 b& e' F% a1 a7 X│47 │DesrtMnV2 │52│140 │  │**** │Launches fists at enemies!  │8 W8 l9 Q5 C6 t+ o: n
│48 │DesrtMnV3 │64│160 │  │***** │Launches fists at enemies!  │: T+ Q0 D3 S, M) l4 E) t
│49 │DesrtMnV4 │72│180 │  │***** │Launches fists at enemies!  │& D5 V! K4 u9 X" P0 Y& I0 p  o- R9 N
│50 │PlantMan │60│20 │Wood│***  │Vines harm all enemies!    │
! ^2 l$ J$ p7 C# o2 L│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies!    │4 L1 t- S8 V! z- ^
│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies!    │- O5 Z- j# `# w: d4 D1 e8 P$ o
│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies!    │
6 P3 R) S9 _& U1 s│54 │FlamMan  │32│120 │Fire│***  │Flames burn all enemies!   │
4 ]9 g$ s( I7 e% O3 Y( Y, d│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies!   │1 @- N. k+ C, ^
│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies!   │$ n; T$ S# T  g0 o; x  S+ q$ X
│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies!   │- n! q% y' U5 A# P! [+ }* P5 B
│58 │DrillMan │66│70 │  │***  │3 drills fly at enemies!   │
: Z$ Q  m/ D4 p5 b8 ]! K5 T│59 │DrillMnV2 │70│90 │  │**** │3 drills fly at enemies!   │6 o2 x( H2 H- |  c) S
│60 │DrillMnV3 │74│110 │  │***** │3 drills fly at enemies!   │% o% O3 X3 S0 _/ M% u* ^* t7 W
│61 │DrillMnV4 │78│130 │  │***** │3 drills fly at enemies!   │
  L; }; l/ W  A9 ^" H% C! g( G│62 │MetalMan │40│100 │  │***  │Iron fist smashes 1 square!  │
. q* d7 g7 ^; r* o6 A- H│63 │MetalMnV2 │60│130 │  │**** │Iron fist smashes 1 square!  │
8 R% \0 B  L/ [+ s2 I) y; e│64 │MetalMnV3 │70│160 │  │***** │Iron fist smashes 1 square!  │
6 x: D- A. ^" B' E& b2 q│65 │MetalMnV4 │80│190 │  │***** │Iron fist smashes 1 square!  │% L( K9 c& w+ ^  R5 y+ W& t
│66 │KingMan  │36│140 │  │***  │Move up 3 square & 4-way hit │. [. {' J3 v; D% r9 m
│67 │KingManV2 │48│170 │  │**** │Move up 3 square & 4-way hit │6 W  M9 g- ^0 r% K- \. y3 ^
│68 │KingManV3 │60│200 │  │***** │Move up 3 square & 4-way hit │  g' A( ~" O2 S0 ~$ \
│69 │KingManV4 │72│240 │  │***** │Move up 3 square & 4-way hit │
* L8 I9 N" H# Y4 X) V│70 │MistMan  │68│90 │  │***  │Appears from mist & attacks  │  T! u! |6 E8 b9 L% `9 |7 n$ p
│71 │MistManV2 │71│110 │  │**** │Appears from mist & attacks  │
2 F9 q) k  k' G8 j2 R│72 │MistManV3 │74│130 │  │***** │Appears from mist & attacks  │
- `* ^, J/ D1 K# x3 @/ ~│73 │MistManV4 │77│150 │  │***** │Appears from mist & attacks  │
) L) N; G+ S' M3 c' q2 a│74 │BowlMan  │80│100 │  │***  │Lines up pins for a strike!  │
4 ?2 ~3 G! L3 i: J/ k( ~& S( ^│75 │BowlManV2 │82│120 │  │**** │Lines up pins for a strike!  │
0 `4 U/ I. Q. G" y" m  P# k1 d; Y│76 │BowlManV3 │84│140 │  │***** │Lines up pins for a strike!  │
7 t9 E5 r! A: h6 Z" |; ^, ]│77 │BowlManV4 │86│160 │  │***** │Lines up pins for a strike!  │
; y- w+ g+ L7 i8 e  G: {7 Y4 w│78 │DarkMan  │72│30 │  │***  │Creates 3 caves in enmy area │5 J8 I) y- }: \, a2 q
│79 │DarkManV2 │76│30 │  │**** │Creates 3 caves in enmy area │. l+ i! D& R9 ?$ v  f* V2 ~
│80 │DarkManV3 │80│30 │  │***** │Creates 3 caves in enmy area │8 b, P& G" u  z4 C* [
│81 │DarkManV4 │84│30 │  │***** │Creates 3 caves in enmy area │8 ^# G% T8 `' z& r7 S% E
│82 │JapanMan │82│40 │  │***  │Multiple attacks w/ spear   │
& M& E- u) j- G4 H+ s$ }! H$ I6 r│83 │JapanMnV2 │85│45 │  │**** │Multiple attacks w/ spear   │
, v: d6 g2 V  i' {# R6 B: Y" b: I│84 │JapanMnV3 │88│50 │  │***** │Multiple attacks w/ spear   │) _% Q0 n  W' {
│85 │JapanMnV4 │91│55 │  │***** │Multiple attacks w/ spear   │1 T& ^: R. B% O- Q. A
└──┴─────┴─┴──┴──┴───┴───────────────┘) N& }9 B( S' L  E
/ U, g! |. f2 O0 r7 M1 b! L

  k( h  o( z5 e0 xGigaChip (蓝版). Z. A5 {4 E6 @0 K2 z4 d
┌──┬─────┬─┬──┬──┬───┬───────────────┐* c) k4 H/ Y' i1 F7 t& j
│编号│名称   │MB│攻击│属性│稀有度│说明             │! N' X6 m5 t1 y  t( a
├──┼─────┼─┼──┼──┼───┼───────────────┤4 Z! `5 U" A5 L* v9 |1 {7 o. J
│1  │FoldrBak │99│  │  │***** │Restores all chips & folders │, j; n/ d7 I6 t3 I  a& g* u
│2  │BassGS  │99│700 │  │***** │Bass' secret weapon      │
4 {" q* f6 G8 K% E! ^│3  │DarkAura │55│  │  │***** │Dark chip repels <300 atks  │
  S% z) n3 |4 ^' v│4  │DeltaRay │92│220 │  │***** │Use A btn for up to 3 attacks │
! |2 ~( B8 U4 t; B7 \- H' K( ?│5  │AlphArmΩ │97│500 │  │***** │Launches a giant rocket    │
' L. _5 c0 |. W0 D! j6 @│6  │GutsManV5 │79│120 │  │***** │Sneaks up to smash panels   │
& l- l4 X4 c3 c9 p│7  │ProtoMnV5 │98│240 │  │***** │Moves in to slice the enemy  │
+ z3 ]: u8 N7 s- y8 y/ Z│8  │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy   │
4 ]( I7 u4 l' I' g' i│9  │BeastMnV5 │84│80 │  │***** │Claw atk 3 squares ahead!   │8 g7 h- d) w- K( @
│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots    │; A2 E7 m& m  n! `4 f0 u" ^* S
│11 │DesrtMnV5 │80│210 │  │***** │Launches fists at enemies!  │
  Q" S% w9 k7 J9 u$ I│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies!    │8 S5 f9 @' u' s2 c+ O& s+ }
│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies!   │
- k1 i5 I4 x) a/ E3 m% w' ?9 A5 `│14 │DrillMnV5 │82│150 │  │***** │3 drills fly at enemies!   │
8 K* V2 [" @4 o0 z│15 │MetalMnV5 │90│250 │  │***** │Iron fist smashes 1 square!  │- X3 m  P" n) b
│16 │KingManV5 │84│280 │  │***** │Move up 3 square & 4-way hit │
/ c% [4 \3 T# B- e" p& J9 y4 g│17 │MistManV5 │80│170 │  │***** │Appears from mist & attacks  │2 Q- P, `8 y3 T0 ^- o3 e% C
│18 │BowlManV5 │88│180 │  │***** │Lines up pins for a strike!  │
/ r; K( b$ O* d6 j! v; Q/ j' G│19 │DarkManV5 │88│30 │  │***** │Creates 3 caves in enmy area │
& a& Q; b! ~& |# f& v│20 │JapanMnV5 │94│60 │  │***** │Multiple attacks w/ spear   │, \" v$ a7 K. `2 {' p" p
└──┴─────┴─┴──┴──┴───┴───────────────┘
- j+ m% ?; @' t* A, ^7 }
' `. f0 `- G3 `# F& pGigaChip (白版)(只列出与蓝版不一样的Chips)3 Y3 [& b6 N, m9 v0 e, w9 x5 j$ V* Y
┌──┬─────┬─┬──┬──┬───┬───────────────┐
( V. h: x9 R% G│编号│名称   │MB│攻击│属性│稀有度│说明             │
& G8 K9 M. V/ Q7 _, M2 a├──┼─────┼─┼──┼──┼───┼───────────────┤
" z5 M( D5 A1 T+ W│1  │NavRcycl │50│  │  │***** │Recalls last Navi used    │7 b3 R0 U* q9 _3 Z  q2 k
│3  │Serenade │97│100 │  │***** │Dark chip Holy pwr to front  │' M% T2 A+ [! h. @
│4  │Balance  │60│  │  │***** │Both Hp reduced by half    │
, i( O; p, }" a3 R8 p9 k& d# m│5  │AlphArmΣ │97│50 │  │***** │3-stage electric attack!   │
+ @1 C& D8 ~# T) K- W└──┴─────┴─┴──┴──┴───┴───────────────┘
 楼主| 发表于 2003-7-14 17:30:40 | 显示全部楼层
哈哈,开始贴图了!
8 S7 |) U: {! C7 _9 r& CMegaman EXE 3 蓝+白 Standard 级别的 Chips:
0 {2 s( M, v/ J2 _% D" K% p4 }) `  D- M) z- ]# u
001002003004005006! Q8 g5 t7 j+ d0 F8 D1 J6 h
007008009010011012, {+ N/ j, ?: ^6 h' G
013014015016017018
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 楼主| 发表于 2003-7-15 13:42:03 | 显示全部楼层

GBA-<洛克人EXE3-Blue>卡片组合

Megaman EXE 3 蓝+白 Standard 级别的 Chips:
& }7 T( j. t* d/ E/ l0 e3 N0 I' R/ b3 k" y
019020021022023024
3 H- w' f) x5 b- r1 ]9 p025026027028029030
0 B$ v/ b" {" v0310320330340350364 D) F. Z" m3 M' `& [4 N) S0 q
" p* x4 N0 t! O, o6 r+ B
[ 本帖最后由 hwz1015 于 2006-1-5 14:17 编辑 ]
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 楼主| 发表于 2003-7-15 13:43:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:1 P( \  j7 {0 U5 @8 ^2 j
8 w( L! |0 V6 ~+ w1 C, N* k
037038039040041042/ j  e' z7 Y/ U# m& w* u5 p9 K
043044045046047048( N: r: a- S3 l/ P
049050051052053054
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 楼主| 发表于 2003-7-15 14:14:39 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:$ x$ j, F; Y8 q# o

% g, `- \3 `& X* Z0 W2 A4 ^0550560570580590609 h+ e; R: O' ^& z$ k
061062063064065066
# D5 b; r+ p: j6 b7 |067068069070071072
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 楼主| 发表于 2003-7-15 14:15:19 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:5 ]9 ?. J' ^% m! o( L) U1 d$ i
* Y2 {% I' m7 V* d
073074075076077078  K, R1 S8 c2 ]! V- p) u8 q( z) ]: X5 F
0790800810820830841 o6 c, p% Z- R/ o' \, Y) v2 b
085086087088089090
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 楼主| 发表于 2003-7-15 14:16:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
* W7 l0 c6 Z4 n1 Q
8 g& e  _4 x- R/ ?) v/ T* K* ?091092093094095096. V! C. D4 @1 [
097098099100101102
- j/ w6 h8 B4 p. o9 T- |1 w% Y103104105106107108
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 楼主| 发表于 2003-7-15 14:24:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
0 P/ O: X3 h$ T6 t
; o  M3 G+ y' f4 Z109110111112113114$ ~$ E% U4 E; a' |4 b/ j, S
1151161171181191207 R) A6 I& G* Z; s5 @
121122123124125126
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 楼主| 发表于 2003-7-15 14:28:54 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:: S% \  M* ]- o( b& H
6 J: l! X, t  D% l* J' {3 y6 a
127128129130131132+ I  h) @% s, N$ E: U3 C
133134135136137138$ ], }; N- ^/ G& `0 Z3 ?
139140141142143144
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 楼主| 发表于 2003-7-15 14:33:48 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:. \) `7 i5 H+ J" C

2 @& G" E1 b/ l8 p1 O0 G/ p9 [+ V7 Y1451461471481491507 h( y/ Y: L+ P
1511521531541551561 K' t$ B- V8 U( V
157158159160161162
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 楼主| 发表于 2003-7-15 14:35:44 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
) _& f4 {% m' C/ |5 Y, [( z3 B8 T+ j1 [! r0 i" w: ~
163164165166167168: ~1 @4 K1 @4 L! t( `( q  p: y
169170171172173174
% A: O( v& |( d0 L0 g# N175176177178179180
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 楼主| 发表于 2003-7-15 14:37:02 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:: O# `7 G; q& v4 D; A7 {
$ J6 k0 {& ]4 ?# U& ~
181182183184185186
- X6 l5 n# `2 b. A! s% C187188189190191192; z* E% b/ A* C& |9 O: t8 a
193194195196197198( E( {8 N+ ]- X5 |8 G1 a- M5 h* J
199200
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 楼主| 发表于 2003-7-15 14:47:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
# g9 I5 W. ?( X1 z( K1 p/ Z$ `
2 I& j' _. {2 c% L: v+ K& |' S001002003004005006
) c( O  n( U# ?; U3 c8 {* H0070080090100110123 t# Z6 G/ z- h( Y" l
013014015016017018
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 楼主| 发表于 2003-7-15 14:50:34 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
# O1 p# G+ l* B. T
% o. M5 v3 _* O( z2 u' r1 C0190200210220230244 P' J' j- o9 f+ g$ e; X
0250260270280290301 ]! a8 V3 ~0 D. ^& g3 X3 J4 e# @
031032033034035036
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 楼主| 发表于 2003-7-15 14:52:01 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:: q3 C- J3 _$ I5 q1 @& @
. h7 U" q4 R4 L1 t' |+ B: Y
037038039040041042
. z0 N  t& Y2 q043044045046047048
- j# s. [2 d3 R1 O; K9 L; ]! u049050051052053054
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 楼主| 发表于 2003-7-15 14:55:14 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
' w8 W8 p: L/ E% d: N: C& A3 V& l, ~3 q
055056057058059060
" }1 T9 Q) R# }" s0 L# C- R, h/ g061062063064065066
4 o" ?$ [2 [$ D* ^8 u' B067068069070071072
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 楼主| 发表于 2003-7-15 14:58:43 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
8 r; A, Q% C- u' O' J) ?4 V) x2 _) ]
073074075076077078
$ P; V( }1 I% Y; N0790800810820830843 D. V0 e4 u2 z& [0 H" y( ?
085
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 楼主| 发表于 2003-7-15 15:09:46 | 显示全部楼层
Megaman EXE 3 蓝 Giga 级别的 Chips:; s! G9 N4 ^$ ^6 p* w$ w

' d$ _7 i: V' i' n. d001002003004005006) E. t8 l1 B' c
007008009010011012
; P4 b' u0 ]5 p9 m2 r# ~% {013014015016017018
8 k: B4 j! a% o, J5 R- J8 {" c019020
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发表于 2003-8-1 05:49:38 | 显示全部楼层
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