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GBA-1078-<洛克人 EXE 3 Blue>卡片组合(本站原创)

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发表于 2003-7-8 21:20:33 | 显示全部楼层 |阅读模式
转载请不要删除以下信息,感谢您!
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, K6 w+ y  a8 a0 {' F( p) W■● ■  NintendoWorld    站友xliz原创
) z' B7 K$ q; E: c& c! R■ ●■    http://www.NewWise.com , q, \- e7 w7 K8 J: {% X: N& u1 ~
■  ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★
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           洛克人 EXE 3 Blue 卡片组合/ v5 `2 Q6 ?' _" ]

- S# H. Q2 }7 ?6 s) \; C. E3 j  |! X" `* q0 d0 a' n- u
英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版
' w9 P) q' g3 J+ p3 Z  S大家要看日文版的P.A.或详细攻略,点击这里吧!
1 |0 P. d9 ]2 J- c7 ]5 |9 V
====================
+ W4 Z, g% D6 t6 @5 i3 f( U希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol: ! J. o, a) b2 D7 _, U% E
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以下内容格式如下:' W2 ]9 S( y( f

9 @# e7 u0 t1 l; b/ _编号    名称
7 ?3 L3 F4 [- q$ ]说明* O' G: T; _; {, k* D
组合方法- P- Z# J! Y" f* E! C3 N
---------------------------------. d: ~7 N/ B7 E; v$ Y
01    Z-Connon 1  P  }; w. D( [7 P7 i' x
Unlimited Cannon for 5 sec8 g- s1 y% J9 ]5 O! `8 H( d7 ]" n
Cannon A+B+C; z6 n: }- a+ v' ?- v+ ~4 `. I' O
Cannon B+C+D: U/ o2 v4 N. E: U! Q0 d" H9 f& P3 T
Cannon C+D+E/ A7 U2 A) _! }$ Y2 d7 A( S, N1 I
; D  X; S& g3 Q, b9 @. S  F
02    Z-Connon 2
! h1 O7 K9 ~- rUnlimited HiCannon for 5 sec2 P# y( P8 e# l& e3 q: d1 L) t5 ^
HiCannon H+I+J
' m$ d* i$ ]2 C1 m) nHiCannon I+J+K
( ~+ @; W# x% E- n  [6 BHiCannon J+K+L/ v3 S+ u' i% p8 \1 E+ H

4 P+ a# |* ^8 f  x4 {, {03    Z-Connon 3
6 b0 w7 r# U: ^2 P$ |2 [Unlimited MegaCannon for 5 sec8 M! W- T) x1 o! D1 n
M-Cannon O+P+Q7 P4 ]. s# I$ p& G
M-Cannon P+Q+R
2 E& R9 \- i- ^  k! ~M-Cannon Q+R+S
3 A( h# \1 {- F% g' {* \$ K1 y
2 F8 }% {* a0 Y+ A2 G- h04    Z-Punch
* L, h# J: l# }6 fUnlimited GutPunch for 5 sec7 d2 e* I, \# ~; X' {! H0 m
GutPunch B+C+D1 |8 ?# W$ `7 U, k
GutPunch C+D+E
2 u  o3 t; m' t2 i& v) GGutPunch D+E+F4 K+ b5 [: I- g- C; O" Z

* d0 V3 A5 M2 \; y$ v, W05    Z-Strght
& s" b2 }9 y7 G: t9 IUnlimited GutStrgt for 5 sec' F/ q$ |- {6 W6 a+ Z
GutStrgt O+P+Q3 P' e3 u4 V- Z
GutStrgt P+Q+R
( x5 N" J3 V8 P8 k0 Q. E: I% YGutStrgt Q+R+S0 z! ^$ G. |  U$ {

2 o( B; Z( c4 x7 h4 Z1 O0 i2 b2 A/ F2 u06    Z-Impact% ^2 k' j) g9 j; y
Unlimited GutImpct for 5 sec
% U7 X1 G3 U3 c7 X) fGutImpact G+H+I
  f8 a: `$ G, C7 s& [; A- lGutImpact H+I+J
1 B$ C, E8 ]! q, U' F9 [4 nGutImpact J+K+L
% y. }  r# v9 L6 N$ h+ O) o& }0 |9 q1 E; ~/ B# [, W& ~% Q: u
07    Z-Varibl. {( f( P- D! _! L
Unlimited VarSword for 5 sec* v( q& J0 o8 K9 K$ G
VarSwrd B+C+D
& n  `3 W- f3 v4 I$ `VarSwrd C+D+E
% z7 }  [3 |% E9 @* {VarSwrd D+E+F5 V$ U8 [+ B/ h4 c' _; \. T

5 U# o, M4 u/ {9 x2 ~3 W( D2 O08    Z-Yoyo 1* ^. e' q1 d5 P( [) v& B
Unlimited Yo-Yo for 5 sec  g7 Z3 u. E6 \% D
Yo-Yo1 C+D+E& f" b' N; Q- I0 I3 f% }
Yo-Yo1 D+E+F& V5 M1 S5 y$ x& J4 w  j: z
Yo-Yo1 E+F+G
* T3 Z% _5 }4 r, g7 Y- j; _
5 W$ d" P9 s; v! N0 @09    Z-Yoyo 2
5 C: j: C0 e/ u: lUnlimited Yo-Yo2 for 5 sec: m6 A7 _( I8 |2 I
Yo-Yo2 H+I+J; h2 A" k* t2 D0 q' R$ V' b) R" g
Yo-Yo2 I+J+K
" c' @" l( v9 Q  a3 v. v  cYo-Yo2 J+K+L9 I. H2 x9 P8 L1 w

" g6 f- }0 {- f8 D10    Z-Yoyo 3
7 S5 X8 `( K7 g8 Z* M0 x3 gUnlimited Yo-Yo3 for 5 sec/ B% }% p6 {% v* d7 }0 {
Yo-Yo3 M+N+O( U# d" X: ^' i# C9 J6 A% W
Yo-Yo3 N+O+P
& S# u5 X6 H1 I2 I1 XYo-Yo3 O+P+Q
8 v5 ~2 I& h6 {0 z7 i9 y# }: D. Z9 R
11    Z-Step 1
, o- }! \$ X  R) m7 l. EUnlimited StepSwrd for 5 sec9 c6 l  i- m, @
StepSwrd L+M+N
) V7 K1 ^4 n' U+ jStepSwrd M+N+O
/ u4 Y9 O( [0 `StepSwrd N+O+P
( L0 _% {8 B1 {8 m
$ b+ u. X5 I% k12    Z-Step 23 ]3 E: T: a% j: G+ c4 X
Unlimited StepCros for 5 sec
4 z: h( }% m7 ?# GStepCros P+Q+R* s; f) r% V  E+ W4 m
StepCros Q+R+S1 O2 W( I0 D& {6 D: i
StepCros R+S+T
: s% @' j$ [. ^/ `- a' N' D# n. u2 l7 Y
13    BubSprd
( u7 \; |1 x5 b7 {6 c/ u& t+ O- UAttks w/ spreading bubbles!
) k6 _1 y( @; ]Bubbler  C+D+E% i$ y4 u. M( T4 c0 B7 C/ F& z
Bub-V    D+E+F
" G8 y' D6 ?7 N) _; q! j7 v% {0 ^BublSide E+F+G
# t2 v. v9 }+ D' s) x# [Bubbler E + Bub-V E + BublSide E
8 E  \, `. X2 d+ y
& R2 `0 P/ m( k. L7 Y( e. V14    HeatSprd
. w, w3 Z& Z7 U7 X0 \Attks w/ spreading fireball!. O( r) {" Q/ ?# S) ], `
HeatShot H+I+J
' S9 K6 u5 F- H+ L2 K; dHeat-V   I+J+K
5 h2 a+ P9 d1 B/ a9 }HeatSide J+K+L
3 |' M# |1 e8 q9 u. B6 @HeatShot J + Heat-V J + HeatSide J
' J' w, G$ l$ ~  j  y" V# G7 V  m0 }
15    H-Burst' }! L# k. l3 K# T1 I/ V" I7 R
Creates a giant explosion
* e0 \7 k3 w% y1 }; e4 WSpreader M+N+O
% G9 a6 X' @0 iSpreader N+O+P6 I' L3 o. |! C; v. T
Spreader O+P+Q
- p$ S+ U9 z: ~1 ?9 [$ x' C3 g! i4 ^3 e
16    LifeSwrd! i! \8 U& w8 v9 q* o, V% A) o
Swings a huge 2×3 sword!
/ j" Q' ~4 N: O+ ~; ASword E + WideSwrd E + LongSwrd E
8 B' z/ Y5 X2 o( }" MSword L + WideSwrd L + LongSwrd L+ X3 _0 ~  E* s) q3 l: U, v  c* S
Sword Y + WideSwrd Y + LongSwrd Y
% S2 N: R# {/ v$ r# Q- P  k1 t$ e
3 q+ v) b( d. w' }. G: q17    ElemSwrd
/ a; h) a1 L* x' k$ D% P: a' `Wide swrd contains 4 elemnts5 [$ m: m1 W# J- ^6 d7 l! V' M$ B
FireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N" b, L: K$ i3 @+ @$ g
FireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P
5 X  x/ v) ^3 m2 ?; q2 d; l- Y( R; k9 d# s  O
18    EvilCut% U% j) `  q) R! V0 V7 X0 k
Step up 2 & make 4 atacks
- S7 d0 D' u4 l- ?0 y3 A% M3 |StepSwrd P + HeroSwrd P + StepCros P
2 e5 K9 B! H, K! L: K- z& a% b! R# T, u" v; v
19    HyperRat
4 O6 |: z  W: s3 s+ y) q$ hA giant Ratton charges!
& w$ ~( L. b; E9 C2 o: JRatton1 A + Ratton2 A + Ratton3 A6 y, n$ ]% {% e! i* o' b+ x
Ratton1 C + Ratton2 C + Ratton3 C
3 _6 R/ p& |; o- gRatton1 F + Ratton2 F + Ratton3 F
' `$ J3 j3 q; q) D2 N. K
" \% r' p4 o  p7 ~) U! G! j20    TimeBom +
+ a) f5 q' R2 j* m* v0 t/ [3 i$ JSets Time Bomb in enmy area
; t! t. I9 o% TTimeBomb J+K+L& n- J1 E& D! g3 s. V1 \* V
TimeBomb K+L+M
* ^$ {2 c5 n8 s3 D9 m: o: mTimeBomb L+M+N
/ a0 |  R% H3 S% M! |  C4 z5 F; X# n# B' \- A6 c3 W& K, a+ J
21    GelRain/ E( Z6 ~6 U, ^% b
Gel steals squares
! J6 ^- S# {  ~" d3 w9 SMetaGel1 B+C+D( L  }' x$ e" k9 u. S
MetaGel2 E+F+G) b/ i2 X6 K( }2 _* _4 |( X) }2 m
MetaGel3 S+T+U
$ M2 q& O5 W- q+ F$ x# ^. _. J4 x  ^" C6 t) l- S
22    EverCrse
1 \* z; @5 ]" o- X- l& k/ VShield chases enemies
- E# G: R. U$ ~* I0 l3 z. GCrsShld1 C + CrsShld2 C + CrsShld3 C
* E, [  F: {5 rCrsShld1 L + CrsShld2 L + CrsShld3 L
7 Y  a2 i: r) z  ~$ ^4 I0 W
0 V3 U& [+ i1 g1 W6 X( P& z23    MomQuake
# G# V3 n- m1 e/ u  W& ZAwakens Mother Earth!4 ]3 y/ _$ I0 h& t0 h
RockCube * + RockCube * + GodStone S
  [; l' {$ @: K: c- O: }6 X3 i, C, R
# S" q' Y0 s2 J0 p24    PoisPhar; s4 v" r/ N; u  u
Pharaoh generates poison
8 e8 F4 G4 \8 I! W0 QPoisMask A + PoisFace A + Anubis A, W7 \0 H* L6 V/ G' L8 L* K
) p' M7 K/ Z  H5 t' p; _
25    BodyGrd
4 _1 P# t( a! i3 q/ O# WBodyguard takes out enemies+ V7 e% i# i  k# r
AntiDmg M + AntiNavi M + Muramasa M
+ N' q1 j* L3 R( M- ~) a2 {8 z7 c, v" {; Q) d# M% A5 e
26    500Barr
4 _% v: D) f' a" qBarrier absorbs 500HP dmg
) ~' V- o0 b, s/ g: C4 ]- U; lBarrier E + Barr100 E + Barr200 E
- P) u3 J' f2 k" E& L4 _( rBarrier R + Barr100 R + Barr200 R9 {4 p6 t( e" L1 _( R" ^! j" [

' w% S2 F3 a, ?' O& @( I% U27    BigHeart
- \* ]1 \  J8 W- u0 XAttacks, then heals HP!+ l, f! P8 W; h; f' x, j. Z2 J
HolyPanl R + Recov300 R + Roll R
8 h! I6 f% w9 qHolyPanl R + Recov300 R + RollV2 R3 _$ \! ~" r8 v$ B9 E
HolyPanl R + Recov300 R + RollV3 R
7 \& w* A: y7 O' I, \/ H/ @$ p2 n( h* [' D; c* k6 h
28    GtsShoot# Z5 F0 g# q- r
GutsMan throws MegaMan!
5 B3 ?7 z8 I  Y5 _/ L7 n* aGuard * + DashAtk G + GutsMan G
0 ^& [5 E9 r, L7 r  W6 qGuard * + DashAtk G + GutsMan2 G
/ `0 @% z. n! |Guard * + DashAtk G + GutsMan3 G$ a. A: v; p! f- ~! P  y
Guard * + DashAtk G + GutsMan4 G
9 o$ u( \; o3 U
& f+ x1 o. G/ y8 |* w1 K29    DeuxHero
6 ^% C; r% `2 u, hMegaMan & ProtoMan team up!
% }, u+ [/ r8 n! x' Y/ X; GCustSwrd B + VarSwrd B + ProtoMan B5 R* c9 n- P: X1 E
CustSwrd B + VarSwrd B + ProtoMn2 B9 W5 S) X, s# e( B
CustSwrd B + VarSwrd B + ProtoMn3 B" N3 p4 X' I* S( \1 w. y7 a
CustSwrd B + VarSwrd B + ProtoMn4 B
8 n" R) @& j8 P  b( G# ^5 h  C7 N4 J8 t% P. P& K
30    2xHero
- D3 `2 ]' y0 S4 E2 KMegaMan & ProtoMan Dual atk
2 d. ^) \' o( `! GSlasher B + CustSwrd B + VarSwrd B + ProtoMan B
9 |( Y9 y1 H2 h8 hSlasher B + CustSwrd B + VarSwrd B + ProtoMn2 B" y) \, ?# t5 t  Y! M4 L) J
Slasher B + CustSwrd B + VarSwrd B + ProtoMn3 B) U0 n$ Z/ V8 _, V
Slasher B + CustSwrd B + VarSwrd B + ProtoMn4 B4 i" r" O- n  C1 F& m: o3 G
0 C8 r' V: m# L6 F4 U" k6 j
31    PrixPowr$ e; n3 L, h( i( ^% k. R" a
3 Navis attack at once!
# e3 ~* S' u8 S" o5 L- F8 [Team1 * + Team2 * + KingMan5 K
7 _  C* T3 T* ?+ RTeam1 * + Team2 * + MistMan5 M: o) x! J& j( L6 u# c
Team1 * + Team2 * + BowlMan5 B
. p' |! T! d2 t+ K+ l# A$ P" q
" {$ d) U: L1 b) o) q+ e5 t: ~32    MstrStyl
) ?1 ?* T) f" M9 U, JMegaMan unleashes his power
. c3 A& m8 O' aSalamndr * + Fountain * + Bolt * + GaiaBlad *: J$ K4 D# L6 Q0 A. z- L3 c. ?

' G2 o; d8 a$ n- P- y; K3 {0 d$ @StdrdChip (Part 1)
( y" q( x8 s: c2 u┌──┬────┬─┬──┬──┬───┬───────────────┐+ i) y7 |4 \6 f3 j3 Z  c
│编号│名称  │MB│攻击│属性│稀有度│说明             │
* @: b/ T7 P" N5 S- e- R  S, N+ |├──┼────┼─┼──┼──┼───┼───────────────┤
3 P: D9 ?: v$ c* K" ^│1  │Cannon │12│40 │  │*   │Cannon to attack 1 enemy   │
& R3 f  ?! _; S│2  │HiCannon│24│60 │  │**  │Cannon to attack 1 enemy   │" F' x- o4 e5 m# x
│3  │M-Cannon│36│80 │  │***  │Cannon to attack 1 enemy   │
( A! y# v) V) y/ T% a│4  │Airshot1│4 │20 │  │*   │Knocks enemy back 1      │, g) U6 C8 ?3 g' U' P& n7 q
│5  │Airshot2│12│30 │  │**  │Knocks enemy back 1      │
& _; A! E# Y; p% I│6  │Airshot3│18│40 │  │**  │Knocks enemy back 1      │* x! G  g% {7 G% t. U* g
│7  │LavaCan1│34│90 │Fire│*   │Fires lava fr. area      │
' p) Q% Z6 D/ i3 o│8  │LavaCan2│42│120 │Fire│**  │Fires lava fr. area      │
6 \1 _: y' c& v+ N' \│9  │LavaCan3│60│150 │Fire│***  │Fires lava fr. area      │
. h; R! F5 ~/ s2 h; G$ T: \│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area   │
& u* P& x. {9 L│11 │ShotGun │8 │30 │  │*   │Explodes 1 square behind   │% U( m/ D6 H( l+ q5 Y" g8 ^7 b
│12 │V-Gun  │8 │30 │  │*   │Explodes 2 diag. squares   │
3 m! Z% y. F1 c3 C│13 │SideGun │8 │30 │  │*   │Explodes up, down on hit   │8 a9 W* x& y9 J, k! Z- |: _9 n$ ~; U
│14 │Spreader│16│30 │  │**  │Creates a large explosion   │
% S# _8 x3 e5 ~1 _9 C' d│15 │Bubbler │14│60 │Aqua│*   │Explodes 1 square behind   │
. K7 d! ~$ |& V- l7 h' Q│16 │Bub-V  │22│60 │Aqua│*   │Explodes 2 diag. squares   │
5 a+ y4 ~3 M2 U5 h│17 │BublSide│30│60 │Aqua│**  │Explodes up, down on hit   │- E1 n* K) M1 X1 V8 e7 C" w
│18 │HeatShot│16│40 │Fire│***  │Explodes 1 square behind   │  I, Z7 M+ g# k$ y+ t1 `
│19 │Heat-V │24│40 │Fire│*   │Explodes 2 diag. squares   │/ D6 b# p' i  a+ ~' R
│20 │HeatSide│32│40 │Fire│**  │Explodes up, down on hit   │
' H* K% c& R! a/ L  y│21 │MiniBomb│6 │50 │  │***  │Throws a bomb 3 squares    │
  s4 F$ k. `/ q' E. y│22 │SnglBomb│12│50 │  │*   │Throws a big bomb 3 squares  │  s0 O  y$ o7 h8 h! p( a; \# I5 a
│23 │DublBomb│24│50 │  │*   │Throws 2 big bombs 3 squares │- a3 Y  N$ V- ]( y5 o! N
│24 │TrplBomb│36│50 │  │**  │Throws 3 big bombs 3 squares │
/ j# I* z0 A# J+ ~│25 │CannBall│33│160 │  │***  │Breaks 3rd panel ahead    │) O+ ^8 j; s7 f0 Z  _
│26 │IceBall │18│120 │Aqua│***  │Freezes 3rd sqr. ahead    │
$ T1 ^: M/ x7 E0 H. j│27 │LavaBall│20│140 │Fire│***  │Shoot lava 3rd sq. ahead   │) p- y6 A! `; O7 F
│28 │BlkBomb1│60│120 │Fire│**  │Firebomb hits 3rd sq ahead!  │+ L; j7 W2 z& X# ?4 x( m3 x1 Z
│29 │BlkBomb2│70│170 │Fire│***  │Firebomb hits 3rd sq ahead!  │
+ L: T4 l- B" P+ Y( c7 R2 I│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead!  │1 B' d8 S( X9 W( a/ L2 L
│31 │Sword  │10│80 │  │*   │Cuts enmy in front! Range: 1 │
* E4 @) d" V  h! Z7 t' i│32 │WideSwrd│16│80 │  │**  │Cuts enmy in front! Range: 3 │
2 S3 `% W+ m. S! P/ U│33 │LongSwrd│24│80 │  │***  │Cuts enmy in front! Range: 2 │
% c! H; j' k0 }3 `$ D│34 │FireSwrd│20│150 │Fire│***  │Fire: Cuts fwd 3 squares   │
1 I! ~2 L. \* p0 z" u│35 │AquaSwrd│25│150 │Aqua│***  │Water: Cuts fwd 3 squares   │
, Z% t: p" b5 `: i; V( U│36 │ElecSwrd│23│130 │Elec│***  │Elec: Cuts fwd 3 squares   │- e" |9 G5 U  C
│37 │BambSwrd│18│140 │Wood│***  │Wood: Cuts fwd 3 squares   │$ g) o  r. }$ X% Q) G' T, r# _
│38 │CustSwrd│21│????│  │***  │Cust Gauge = Atk Str     │
# v1 Y4 N2 }$ l1 N: d% I│39 │VarSwrd │68│160 │  │**** │A magical shifting sword   │) w" Y! j% E; l
│40 │AirSwrd │30│100 │  │***  │Wide swrd with air attack!  │9 r$ j+ g. l+ L! R# \0 m/ Z
│41 │StepSwrd│43│130 │  │**** │2 steps, then uses wide swrd │
- d4 F! V4 s& [% B0 q│42 │StepCros│74│130 │  │**** │2 steps, then uses cross atk │
. @3 E* r& `# n" z, x6 E│43 │Slasher │12│240 │  │***  │Cut while A button is held!  │
: O4 S+ U2 E3 h. S( I. k  ~│44 │ShockWav│10│60 │  │*   │Shock through enemies     │
. K  _+ Z( \1 Z0 z│45 │SonicWav│26│80 │  │**  │Shock through enemies     │
! x, M/ E( ^# k2 H│46 │DynaWave│42│100 │  │***  │Shock through enemies     │9 ~: K) s& C+ Z* i1 k7 ^* S
│47 │BigWave │82│190 │  │**** │Shck wave cracks panels    │
9 T  z2 Q+ z! B( n  V1 U1 S│48 │GutPunch│14│80 │  │*   │Punch pushes 1 square     │3 j- C9 _( V" |8 p
│49 │GutStrgt│30│100 │  │**  │Punxh 2 square range     │, q& G4 d& |* M/ v( d& B2 u* {) v6 i0 v
│50 │GutImpct│50│160 │  │***  │Punch pushes 1 square     │6 ^9 |6 a& i6 \( Q/ l
│51 │DashAtk │11│90 │  │*   │Dash through enemies!     │
. |, G  d( [8 A. F% a% K│52 │Burner │15│130 │Fire│***  │Envelops you in flame!    │" Y: C% |' F+ K4 U' _. z0 ?
│53 │Condor │44│180 │  │**** │Chrge atk pierces enemies   │' G- V( p2 K- x9 o6 }; l3 i  K
│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape!   │
7 t3 M0 _- c" w7 T6 k: \│55 │Zapring1│8 │20 │Elec│*   │Pralyzing electric ring atk! │
8 C) ^6 O5 _1 ]│56 │Zapring2│18│40 │Elec│**  │Pralyzing electric ring atk! │
( B7 k+ m- X1 L! G- s│57 │Zapring3│28│60 │Elec│***  │Pralyzing electric ring atk! │
8 y, W, W9 a5 ?1 w3 @8 b5 P; f9 F; B│58 │IceWave1│14│80 │Aqua│*   │Creates a 2 sq wide ice wave! │( e  I. N9 i0 M1 _5 Q5 B: E- J
│59 │IceWave2│22│100 │Aqua│**  │Creates a 2 sq wide ice wave! │- t- p, Z& W6 O+ @4 {0 l
│60 │IceWave3│30│140 │Aqua│***  │Creates a 2 sq wide ice wave! │
1 B+ t* u" m' N' i1 U│61 │Yo-Yo1 │72│40 │  │*   │3-square yo-yo attack!    │
; y" r& g" a# [( V  `│62 │Yo-Yo2 │80│50 │  │**  │3-square yo-yo attack!    │
9 K. E& N; j3 `, {│63 │Yo-Yo3 │88│60 │  │***  │3-square yo-yo attack!    │
  E, ~: E, a9 G# S" m│64 │AirStrm1│26│50 │  │*   │Creates 3 whirlwinds     │
" B' ~8 o: E" ~│65 │AirStrm2│35│60 │  │**  │Creates 3 whirlwinds     │6 O  \+ ^  W! h% ?
│66 │AirStrm3│44│70 │  │***  │Creates 3 whirlwinds     │
& B# w0 T: V. j+ `; @" X6 ~5 R│67 │Arrow1 │40│100 │Elec│*   │Bee fly diagonal paths    │
7 G' R1 X4 k2 o0 c& v* F, b6 l│68 │Arrow2 │60│130 │Elec│**  │Bee fly diagonal paths    │( e- ~. g/ w) ~; a
│69 │Arrow3 │80│160 │Elec│***  │Bee fly diagonal paths    │% L( }1 W' G, l# o5 e, {( o
│70 │Ratton1 │14│80 │  │*   │Crawling rat, turns once   │
8 P' M7 n% }8 J2 E: C3 m  J│71 │Ratton2 │24│100 │  │**  │Crawling rat, turns once   │
  d/ A# p# h) O8 P2 k4 W# k: g) t│72 │Ratton3 │34│120 │  │***  │Crawling rat, turns once   │% f+ g5 y% |& q1 M
│73 │FireRatn│35│230 │  │***  │Activates when hit w/fire!  │  ]9 b8 \- [! n1 p# i% N
│74 │Wave  │60│80 │Aqua│***  │Creates a wave that moves 3 sq│
" S" E( v3 G) q+ J( _8 A8 y, h, G│75 │RedWave │72│90 │Fire│***  │Creates a 3 sq wave of lava  │+ Q0 D" S' D. [# P0 o' J7 a
│76 │MudWave │84│100 │Wood│***  │Mud wave advances 3 squares  │3 n% M1 s  R$ ^: l: a
│77 │Tornado │18│20 │  │**  │An 8-hit tornado 2 ahead   │0 V' X" C2 ?6 o  ^) x
│78 │Spice1 │22│80 │Wood│*   │Dangerous powder on all grass │4 L' M" e' Y2 o7 @: w" T7 O+ K
│79 │Spice2 │34│110 │Wood│**  │Dangerous powder on all grass │, M6 A& E6 S; Z6 p" F
│80 │Spice3 │46│140 │Wood│***  │Dangerous powder on all grass │
: d1 [2 G. S7 a│81 │Shake1 │34│90 │  │*   │Vertical shaking 3 sq ahead  │
! W+ ~9 M0 C, I9 A6 D; m' R│82 │Shake2 │40│110 │  │**  │Vertical shaking 3 sq ahead  │
5 }+ r. H- D7 _) s- n0 r" s( q│83 │Shake3 │50│140 │  │***  │Vertical shaking 3 sq ahead  │
+ G; W4 E" }" b6 \; k│84 │NoBeam1 │66│200 │  │**  │Fires if something behind   │
0 c" r% A' K" d, h│85 │NoBeam2 │77│260 │  │***  │Fires if something behind   │
0 q- `; T' p; U, |; T0 ^. O3 A│86 │NoBeam3 │88│300 │  │**** │Fires if something behind   │
5 U3 [1 G6 p  B7 r# m" r  ?│87 │Hammer │16│100 │  │**  │Hammer smashes front!     │
6 n  D* }7 T( _" J# z│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward   │
5 n* x! o+ A1 K( P! m. W1 r│89 │Rope1  │45│50 │Wood│*   │Entwines adjacent enemies!  │5 N% F- q( T  O3 \9 Z# A
│90 │Rope2  │55│70 │Wood│**  │Entwines adjacent enemies!  │
% C7 P; {4 Q  E1 W" t) P9 Z& o│91 │Rope3  │65│90 │Wood│***  │Entwines adjacent enemies!  │
0 Q' P& z  k* }│92 │Boomer1 │15│60 │Wood│*   │Boomerang encircles field   │
. K. q% k% A/ y. f& }3 q% }│93 │Boomer2 │22│80 │Wood│**  │Boomerang encircles field   │
" b% L! q- i: U) D( U. H9 ^│94 │Boomer3 │30│100 │Wood│***  │Boomerang encircles field   │
+ c* w6 X5 l( @3 N9 c; l│95 │PoisMask│30│  │  │*   │Poison area w/ A button!   │
, v/ g9 x: c' y6 U6 R# x│96 │PoisFace│38│  │  │**  │Spread poison w/ A button!  │3 n5 A" ]3 F  m1 z1 I9 y
│97 │RockArm1│23│100 │  │*   │Paralyzes enemy w/ erthquake │
. Z* t/ T9 H9 \+ z6 F% w2 L│98 │RockArm2│35│150 │  │**  │Paralyzes enemy w/ erthquake │
' u0 V: U1 C! m2 b" q- s│99 │RockArm3│47│200 │  │***  │Paralyzes enemy w/ erthquake │
  D& G2 i. ^* N' w4 N4 L5 I0 K" ]│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│: E$ V8 M0 K# p+ U9 n" h6 T5 I( \2 O
└──┴────┴─┴──┴──┴───┴───────────────┘
0 Z0 H3 O0 X% L4 \  a
" F, v# a: v+ k; T) n. }- RStdrdChip (Part 2)) G% E. t$ h: S5 c0 P
┌──┬────┬─┬──┬──┬───┬───────────────┐7 p# G, G% n# Z; \
│编号│名称  │MB│攻击│属性│稀有度│说明             │7 m" M* I. p7 D& ~8 s$ l5 w1 J
├──┼────┼─┼──┼──┼───┼───────────────┤- z- p0 G7 s' ]0 V
│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│
3 Y" ?3 e0 d" R1 `+ n# p│101 │CrsShld2│33│210 │  │**  │Guard, and bite into the enemy│2 t# z% i8 r: @+ b: V6 n- H8 a" D
│102 │CrsShld3│41│260 │  │***  │Guard, and bite into the enemy│3 r% a+ S+ F6 a# I  T+ g* @% l) K
│103 │Magnum1 │35│120 │Fire│*   │Cursor destroys panel!    │) j( U8 }/ x' g8 [/ H
│104 │Magnum2 │55│150 │Fire│**  │Cursor destroys panel!    │
1 }( J" r. x. R/ U! @│105 │Magnum3 │75│180 │Fire│***  │Cursor destroys panel!    │
0 `+ U6 S" J/ `# a) ^% R│106 │Plasma1 │14│30 │Elec│*   │Launches electric attack   │# G1 A& G' p, C1 V( R
│107 │Plasma2 │26│60 │Elec│**  │Launches electric attack   │, g0 P/ h! i0 I" z. ]% L
│108 │Plasma3 │34│90 │Elec│***  │Launches electric attack   │
* H6 [  h* x6 p0 b5 t│109 │RndmMetr│28│100 │Fire│***  │Meteors smash enemies!    │1 x+ `8 U& W6 U
│110 │HoleMetr│48│100 │Fire│***  │Meteors smash into sq     │
/ K. _- u+ k# D9 x( M- {5 H│111 │ShotMetr│38│100 │Fire│***  │Meteors shoot out forward   │
9 ^. O6 z) X2 t, h# h+ E+ F│112 │Needler1│32│30 │  │*   │Advance w/ A, stop to attack │
3 Y. e2 E: g9 T6 R│113 │Needler2│52│40 │  │**  │Advance w/ A, stop to attack │
6 [: q, A4 k) T: @# B│114 │Needler3│72│50 │  │***  │Advance w/ A, stop to attack │# ]- R. A# C# V3 r) G6 |7 e. }
│115 │Totem1 │29│100 │Fire│*   │Creates a totem to blow fire │- ?/ _4 J" z- w  y" {. M
│116 │Totem2 │38│140 │Fire│**  │Creates a totem to blow fire │$ \3 u; d9 Q  ?8 E
│117 │Totem3 │47│180 │Fire│***  │Creates a totem to blow fire │0 w3 v6 U7 z, }- N/ O
│118 │Sensor1 │62│100 │Elec│***  │Sensor to watch sq ahead   │
) B7 j: d9 X" b; n7 B│119 │Sensor2 │70│130 │Elec│***  │Watch sq ahead or diagonal  │9 D5 f" Y0 c7 N8 a0 z) u# R
│120 │Sensor3 │72│130 │Elec│***  │Watch sq ahead or diagonal  │/ v  f+ k; P7 a+ M6 k; f
│121 │MetaGel1│18│90 │Aqua│*   │Gel atk steals a panel!    │$ p) R4 X( e0 o/ O5 W6 P
│122 │MetaGel2│28│130 │Aqua│**  │Gel atk steals a panel!    │! F* w$ O4 x  d5 O; {) J; }
│123 │MetaGel3│38│170 │Aqua│***  │Gel atk steals a panel!    │9 U  ?# G4 ?* A3 C  [, x
│124 │Pawn  │44│90 │  │***  │Attack by pressing A button  │, p" R  L3 N: Y, B
│125 │Knight │64│150 │  │***  │Jumps fwd and attacks     │" f: m& V" @1 `& L2 \9 g+ s
│126 │Rook  │30│  │  │***  │Protects you from attacks   │
- v4 I- K0 m7 e" U. q. B│127 │Team1  │16│10 │  │**  │Powers up when ally is hit  │$ c  G% f6 U7 d& L- V2 f
│128 │Team2  │20│  │  │**  │Ally's HP recovered if hurt  │
5 s# _% x# R$ U3 l6 A1 D+ v. m1 _0 i  d│129 │TimeBomb│32│150 │  │***  │An area-wide time bomb    │5 D/ _6 W2 k- ?5 ]
│130 │Mine  │16│300 │  │***  │Places a mine in enmy area  │
# j6 P8 G4 U8 M! w│131 │Lance  │46│130 │Wood│***  │Lances through back line   │& a, N* e9 C+ H
│132 │Snake  │20│40 │Wood│***  │Snake from hole in area    │, S" ~; y  d. a! O. V  Z& @/ }7 K
│133 │Guard  │5 │  │  │*   │Repels enemy's attack     │
4 d+ |5 R' f7 b* X│134 │PanlOut1│4 │  │  │*   │Destroys 1 panel in front   │4 B: i- d: y. y4 \4 }5 {! V% }
│135 │PanlOut3│7 │  │  │*   │Destroys 3 panels in front  │2 `1 t# u% Z5 k& u$ S4 {
│136 │PanlGrab│10│  │  │*   │Steals one enemy square!   │
, o# _- N; O3 \8 I% e7 h+ V! i│137 │AreaGrab│15│  │  │**  │Steals left edge from enmy  │
+ |# V' N  K' r9 ]  i│138 │GrabBack│10│40 │  │***  │Retaliate stolen panels!   │
( l6 A9 x0 p! |9 `7 O│139 │GrabRvng│30│80 │  │**** │Retaliate stolen panels!   │- d( V% a' z0 {0 G+ i( n5 Z5 i
│140 │RockCube│9 │  │  │*   │Places a rock cube in front  │
( b. c1 {- {& _│141 │Prism  │60│  │  │***  │Prism fires randomly     │
* F& t) ^, f, Y' x& ^│142 │Wind  │14│  │  │*   │Windbox blows at enmy area  │; q: B$ u4 L$ Y, T$ W: t
│143 │Fan   │14│  │  │*   │Vacuum pulls enemies     │
7 u9 {2 e3 i  l│144 │Fanfare │32│  │  │***  │Take no damage for a while  │
. B' P# J* l3 B2 T; S│145 │Discord │38│  │  │***  │Confuses enemies w/ music   │
1 I8 x3 Z6 D2 P1 ?. Y2 t% X│146 │Timpani │42│  │  │***  │Paralyzes enemies w/ music  │4 Y' d0 d0 s8 v$ F3 Q) F8 [) k' H
│147 │Recov10 │5 │  │  │*   │Recovers 10HP         │# S/ }/ w6 U; Y! v, ^1 i; r
│148 │Recov30 │8 │  │  │*   │Recovers 30HP         │9 x  {1 t5 k# g- ]! l& C7 X+ Z4 U7 [# i
│149 │Recov50 │14│  │  │**  │Recovers 50HP         │" c/ V/ {  g, M/ c- P/ a
│150 │Recov80 │20│  │  │**  │Recovers 80HP         │( F% X7 _0 |) O1 i$ a. b9 l6 O4 p0 a
│151 │Recov120│35│  │  │***  │Recovers 120HP        │
" q2 r4 a6 @0 W% t│152 │Recov150│50│  │  │***  │Recovers 150HP        │, s- B! q+ |; R9 @* z
│153 │Recov200│65│  │  │**** │Recovers 200HP        │
( q* v3 N$ D- `8 y│154 │Recov300│80│  │  │**** │Recovers 300HP        │
8 A0 ^) k. V+ _1 {% Q  P│155 │Repair │8 │  │  │*   │Fix your area's panels    │2 X8 C9 ~. s5 Q9 H1 V4 H* X
│156 │SloGauge│20│  │  │***  │CustGauge slows down in battle│- k- I# w/ A4 K& G- b$ D' g
│157 │FstGauge│40│  │  │***  │CustGauge speeds up in battle │
1 k% Z# N1 E, D2 Q6 h│158 │Panic  │14│  │  │***  │Confuses enmies if you are  │/ L" o6 ?' h) ]8 }/ b2 ~
│159 │Geddon1 │10│  │  │***  │Cracks all panels!      │$ a1 S9 O  F6 b; p# `* C5 \
│160 │Geddon2 │50│  │  │**** │Breaks all empty squares!   │& M# F$ H& ~4 g7 E) l2 F( }
│161 │Geddon3 │90│  │  │**** │Turn all panels to swamp!   │
4 S$ k" J3 [" `5 S, T% C- s& [│162 │CopyDmg │18│  │  │***  │Duplicate damage on 2nd enemy │' Q4 ?  d$ F7 X4 n5 I
│163 │Invis  │11│  │  │***  │Invisible for a while     │6 b9 G. e, v9 s/ q. I7 i$ z9 N
│164 │Shadow │60│  │  │***  │Only swrd attack hurt you   │- V! ]9 _% [. k8 N
│165 │Mole1  │28│  │  │*   │Attacks fr. under ground!   │# `/ s1 t8 c# X$ H( k9 o. \- N
│166 │Mole2  │35│  │  │**  │Attacks fr. under ground!   │
2 o& Y3 D6 Q  D% M│167 │Mole3  │42│  │  │***  │Attacks fr. under ground!   │
' w% n5 P$ }* |/ @│168 │AirShoes│26│  │  │***  │Can stand on empty squares  │
* Y( g4 v9 Q% F! \4 K4 r│169 │Barrier │7 │  │  │*   │Nullifies 10HP of damage!   │
$ R+ q% W) w3 l│170 │Barr100 │25│  │  │**  │Nullifies 100HP of damage!  │( |6 N9 g$ J* a0 D% h; ?5 E' W: L2 ^
│171 │Barr200 │50│  │  │***  │Nullifies 200HP of damage!  │
7 r/ I! _1 Z4 N! {, t3 a1 I3 t│172 │Aura  │55│  │  │***  │Repels attacks under 100   │1 ^5 c2 }) A+ G% N% v
│173 │NrthWind│43│  │  │**** │Wind removes auras, etc    │
. H" z2 ?4 T9 b) C  f6 |* ~. d│174 │Mettaur │30│????│  │***** │Summons a Mettaur to fight!  │
4 s9 t: q. x8 j/ H( E│175 │Bunny  │32│????│Elec│***** │Summons a Bunny to fight!   │- U8 C5 W# J2 H
│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight!  │4 u8 D9 `& ?0 C3 U. c$ e! _% \$ g
│177 │Swordy │30│????│  │***** │Summons a Swordy to fight!  │% b& C6 O- g/ d" m
│178 │Jelly  │46│????│  │***** │Summons a Jelly to fight!   │9 X$ b0 H* S0 R9 X' ]
│179 │Mushy  │38│????│Wood│***** │Summons a Mushy to fight!   │0 P* q* l1 c( G  _1 n
│180 │Momogra │38│????│  │***** │Summons a Momogra to fight!  │5 w% f3 i% ]+ e% Z3 q5 ^. D
│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │
5 f# D0 Y& p- G8 }4 w# p/ [& _! u7 E│182 │Scuttlst│52│????│  │***** │Summons a Scuttlest to fight! │/ t! R5 }% Z' H8 @  N& y. A
│183 │Hole  │55│  │  │**** │Open hole to dark world    │
) {7 B, w4 p8 v: ?  k1 v' r│184 │HolyPanl│14│  │  │**  │Creates a holy pnl in front  │
4 [0 q0 I* [) s, h8 j7 g" s│185 │LavaStge│22│  │  │***  │Changes all panls to lava   │
9 r; p9 ]6 [; |0 K9 D│186 │IceStage│20│  │  │***  │Changes all panls to ice   │
9 }( R" l% g5 H; n) w! @4 A│187 │GrassStg│10│  │  │***  │Changes all panls to grass  │# g7 F1 F4 T" P% H3 F
│188 │SandStge│18│  │  │***  │Changes all panls to sand   │8 N! b, v8 U( N8 ^# M; j
│189 │MetlStge│26│  │  │***  │Changes all panls to metal  │& N; z0 N1 [1 U/ U; ^' l
│190 │Snctuary│54│  │  │**** │Change own panls to holy   │
3 g  Y2 t, r( p& ^, l  ^│191 │AntiDmg │45│100 │  │***  │Sets trap & throws stars!   │: |- D2 @  k8 a: R" E, V/ _8 e
│192 │AntiSwrd│68│100 │  │***  │Retaliate for sword damage  │
6 T; I# g0 R* h+ L$ J│193 │AntiNavi│60│  │  │**** │Take the enemy's Navi away  │
' f% b5 I& @5 d5 B+ e& D3 c& a9 c│194 │AntiRecv│73│  │  │***  │Punish recovery of HPs!    │
) x+ O3 k2 u- a: T+ m│195 │Atk+10 │4 │  │  │*   │+10 for selected atk chip   │
5 R1 n" s9 Z3 w0 I9 ?│196 │Fire+30 │20│  │  │**  │+30 for Fire atk chip     │3 h; A6 F, o' r( X3 L, T4 P8 x
│197 │Aqua+30 │21│  │  │**  │+30 for Aqua atk chip     │
+ y' V, f* M* r7 B* I/ z# v: X. }8 X│198 │Elec+30 │23│  │  │**  │+30 for Elec atk chip     │  Z/ o4 `; o8 d" T3 q
│199 │Wood+30 │26│  │  │**  │+30 for Wood atk chip     │
$ Q7 K" W& }: s. K/ K8 o│200 │Navi+20 │34│  │  │**  │+20 for selected Navi chip  │
$ s+ u! H6 X7 ]) C# d└──┴────┴─┴──┴──┴───┴───────────────┘* k2 F2 B2 Y, ]: z4 |
5 m* Z: C( I3 a- c' l2 e6 t5 \

5 }: D/ V1 w+ j2 u9 r: IMega Chip0 |0 Q1 s% Q6 s( E9 q* `
┌──┬─────┬─┬──┬──┬───┬───────────────┐
# C$ u% ~4 N) C0 V* F$ F$ e8 ~6 K│编号│名称   │MB│攻击│属性│稀有度│说明             │# |) V) P4 N0 M* y! e6 Y
├──┼─────┼─┼──┼──┼───┼───────────────┤
5 E3 Y: |' ^% X│1  │Muramasa │74│????│  │***** │Power = amount of HP lost!  │
/ d$ `/ H! a5 D) r& ^5 O│2  │HeroSwrd │65│180 │  │**** │Legendary swrd cuts 3 sq!   │$ J% O$ U" r" F( x! O1 E
│3  │ZeusHamr │90│250 │  │***** │Damages anyone on a panel   │. [+ I/ J8 n+ p9 k) k* A# z
│4  │StandOut │22│220 │Fire│***  │Heat: Send Fire into hole   │
. `+ V- H) p! b0 P│5  │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole   │
# [9 }0 F1 i( o  K" T3 l, h# a│6  │WatrLine │18│180 │Aqua│***  │Water: Draw wter from hole  │: B! M- L' u2 h/ {0 j
│7  │Fountain │48│240 │Aqua│***  │Water: Draw wter from hole  │( D& y' s+ E. p5 F1 Q8 f8 {7 Q
│8  │Ligtning │30│160 │Elec│***  │Elec: Dmgs object & area   │3 V/ u1 z& W; O$ K- M! y7 p
│9  │Bolt   │52│210 │Elec│***  │Elec: Dmgs object & area   │
8 H; E- j% B$ A, K│10 │GaiaSwrd │28│100 │Wood│***  │Wood: Take power frm next chip│
3 b2 S. V, D+ N/ O9 G# }- ~9 E- T" f( I( c│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│: y' h- x$ I* J& Z* V# z) r' U
│12 │Meteors  │86│40 │Fire│**** │Drop many meteors on enemy  │& A" c4 w/ p  c+ _+ j
│13 │Guardian │82│  │  │***** │Statue punishes when hit   │4 i" n. H* V9 ]' [( Z) Z% \
│14 │Anubis  │90│  │  │***** │Anubis poisons enemies    │
: S  `0 i/ i+ I. [│15 │Godstone │66│150 │  │**** │Summons a GodStone from hole │
+ K4 X" r5 Z/ |# Z│16 │OldWood  │72│100 │Wood│**** │Summons OldWood from hole   │
8 \" Z# f2 Z% _% S│17 │Jealousy │64│100 │  │***  │More dmg if enemy has chips  │  W2 [. U( O6 m
│18 │Poltrgst │58│  │  │***** │Objects thrown at enemies!  │
3 S3 I2 H  \% f+ T│19 │LifAura  │77│  │  │**** │Repel all attacks under 200  │' O: ]' n! ^5 B: V3 Q
│20 │FullCust │10│  │  │***  │CustGauge instantly refills! │
  c/ l- I( c, Y- }! w! [│21 │Atk+30  │50│  │  │***  │+30 for selected atk chip   │
0 L  j4 n, \& o- f0 j# O│22 │Navi+40  │60│  │  │***  │+40 for selected Navi chip  │
2 E' g3 }$ C0 m. e- T% g' d) r│23 │Roll   │10│20 │  │***  │Attack an enemy, heal you   │
3 }$ [0 _1 W4 V3 y' @  P% T│24 │RollV2  │22│30 │  │**** │Attack an enemy, heal you   │' g7 K. q6 i' z; ^
│25 │RollV3  │34│40 │  │***** │Attack an enemy, heal you   │; u/ v7 A' @3 F% ^, i) p! P9 G
│26 │GutsMan  │15│50 │  │***  │Sneaks up to smash panels   │: w0 b' Y7 X, e" o
│27 │GutsManV2 │41│70 │  │**** │Sneaks up to smash panels   │" J# ]3 j/ i+ g  V, t, X5 a
│28 │GutsManV3 │57│90 │  │***** │Sneaks up to smash panels   │
$ B( M' o, }- H2 ^$ O' V! }* C│29 │GutsManV4 │63│100 │  │***** │Sneaks up to smash panels   │
& y' X  w. X8 J2 {0 J8 `' H│30 │ProtoMan │68│160 │  │***  │Moves in to slice the enemy  │
1 h: n/ l$ f9 R' D# J│31 │ProtoMnV2 │76│180 │  │**** │Moves in to slice the enemy  │/ p" U9 b" M* A0 X
│32 │ProtoMnV3 │82│200 │  │***** │Moves in to slice the enemy  │) R  P/ w9 U2 f* ^
│33 │ProtoMnV4 │90│220 │  │***** │Moves in to slice the enemy  │
! v5 k& t' S* q% A3 |│34 │FlashMan │39│50 │Elec│***  │Flash atk paralyzes enemy   │8 e9 q  ^% X; B
│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy   │
" K/ R4 c/ s. Z/ F/ X4 ]│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy   │8 j& F6 T0 M; O/ t6 I! b
│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy   │
0 [! c1 F9 t; z3 o) q& K│38 │BeastMan │38│40 │  │***  │Claw atk 3 squares ahead!   │0 z' B: ^) A6 G
│39 │BeastMnV2 │60│50 │  │**** │Claw atk 3 squares ahead!   │
2 h7 F: J& m( |' A0 q( `│40 │BeastMnV3 │68│60 │  │***** │Claw atk 3 squares ahead!   │& }: l  r) [' ~5 A2 E  W, F
│41 │BeastMnV4 │76│70 │  │***** │Claw atk 3 squares ahead!   │
  y( S5 ~" }0 g- L8 D4 Q/ r) `│42 │BubblMan │50│20 │Aqua│***  │Fires several AquaShots    │+ H+ P" O% _  X# U) K8 @9 c' L( C) d
│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots    │" R) ?. D7 \; {3 s. v* R& b/ Z
│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots    │' I4 X+ l$ A; K' o; o
│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots    │  s9 F6 S5 J% [" _- J# K9 [3 M
│46 │DesrtMan │32│120 │  │***  │Launches fists at enemies!  │
- `) ]9 ?) y' `5 w6 G: z0 p  i│47 │DesrtMnV2 │52│140 │  │**** │Launches fists at enemies!  │
4 [) g/ n, J6 X3 a0 J│48 │DesrtMnV3 │64│160 │  │***** │Launches fists at enemies!  │
: `! Q# o4 }$ E& l│49 │DesrtMnV4 │72│180 │  │***** │Launches fists at enemies!  │
; s( i, M' i% O! ^' l│50 │PlantMan │60│20 │Wood│***  │Vines harm all enemies!    │
; w4 n& ?& T7 z! l% V6 C│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies!    │# k: T. V* F8 `9 U2 T
│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies!    │
. b+ C7 y* M  o9 F8 P│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies!    │
$ r$ C  l, x' g: C" i│54 │FlamMan  │32│120 │Fire│***  │Flames burn all enemies!   │
  o5 b3 L) e0 M│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies!   │
( ]* \. D( g' V$ B│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies!   │, c0 V, C$ U% ^7 ?% H! a, O
│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies!   │, h9 R5 E) Y; W" c: J0 ?8 E. [( K
│58 │DrillMan │66│70 │  │***  │3 drills fly at enemies!   │
3 b; [( C1 ]# g( E+ p│59 │DrillMnV2 │70│90 │  │**** │3 drills fly at enemies!   │( ]2 h/ o) i; H/ R9 A% u6 c
│60 │DrillMnV3 │74│110 │  │***** │3 drills fly at enemies!   │
9 P& s  j  J- d1 T$ n+ a: Q* a│61 │DrillMnV4 │78│130 │  │***** │3 drills fly at enemies!   │
6 Q4 q8 ~& b9 |│62 │MetalMan │40│100 │  │***  │Iron fist smashes 1 square!  │
4 H* P- R! X& X- k! @│63 │MetalMnV2 │60│130 │  │**** │Iron fist smashes 1 square!  │
" D7 R) c' F4 Y6 S2 O│64 │MetalMnV3 │70│160 │  │***** │Iron fist smashes 1 square!  │
2 z' h! r% a' I# Q3 U& ^│65 │MetalMnV4 │80│190 │  │***** │Iron fist smashes 1 square!  │
2 ^' C' u6 G3 H$ l│66 │KingMan  │36│140 │  │***  │Move up 3 square & 4-way hit │
& ?0 s; t3 @, ?9 W* _3 b/ o│67 │KingManV2 │48│170 │  │**** │Move up 3 square & 4-way hit │: f3 ?6 E# i& S
│68 │KingManV3 │60│200 │  │***** │Move up 3 square & 4-way hit │6 k+ y# B5 k1 i: r; W; W
│69 │KingManV4 │72│240 │  │***** │Move up 3 square & 4-way hit │6 @" w3 _5 F$ A) e; s( Z
│70 │MistMan  │68│90 │  │***  │Appears from mist & attacks  │
" l3 Z1 _) u4 P+ ]" q* u& ?$ a& Z; E7 E│71 │MistManV2 │71│110 │  │**** │Appears from mist & attacks  │, T7 O3 F8 v" G# g
│72 │MistManV3 │74│130 │  │***** │Appears from mist & attacks  │$ x, I* ^/ E+ e) {4 d
│73 │MistManV4 │77│150 │  │***** │Appears from mist & attacks  │+ E+ T9 `: F; x$ V" @) |
│74 │BowlMan  │80│100 │  │***  │Lines up pins for a strike!  │$ P9 q# O4 V( Q" {' j8 D( e
│75 │BowlManV2 │82│120 │  │**** │Lines up pins for a strike!  │
/ w* {% A- ~3 a; s│76 │BowlManV3 │84│140 │  │***** │Lines up pins for a strike!  │
0 `" O3 a! D$ f│77 │BowlManV4 │86│160 │  │***** │Lines up pins for a strike!  │4 y7 E9 f& R4 A% }9 [% e
│78 │DarkMan  │72│30 │  │***  │Creates 3 caves in enmy area │, X  w% w" G) S) j$ e
│79 │DarkManV2 │76│30 │  │**** │Creates 3 caves in enmy area │' q1 K  @% {0 K5 x, ]- p
│80 │DarkManV3 │80│30 │  │***** │Creates 3 caves in enmy area │2 @- e- `& j, ~6 F
│81 │DarkManV4 │84│30 │  │***** │Creates 3 caves in enmy area │" \& F5 b6 H9 L8 k, P
│82 │JapanMan │82│40 │  │***  │Multiple attacks w/ spear   │
$ X' Q$ W3 Y6 g7 @. {% S- D) `│83 │JapanMnV2 │85│45 │  │**** │Multiple attacks w/ spear   │
+ n0 F: E3 w1 w* E│84 │JapanMnV3 │88│50 │  │***** │Multiple attacks w/ spear   │& n/ n- t5 X& v  X2 u. _
│85 │JapanMnV4 │91│55 │  │***** │Multiple attacks w/ spear   │
# a5 Z  m* U& k. `, j└──┴─────┴─┴──┴──┴───┴───────────────┘
' e" T4 h+ z, I! }! F( Z/ I. {1 Y; G' G9 {* q" B
+ c7 N2 T$ D2 W- `
GigaChip (蓝版)
, V0 T" v2 c( [/ e5 `┌──┬─────┬─┬──┬──┬───┬───────────────┐
' C+ d" n5 `' O. G: _7 w│编号│名称   │MB│攻击│属性│稀有度│说明             │! R* w" O* q: [7 Y9 Q2 ~
├──┼─────┼─┼──┼──┼───┼───────────────┤4 Q5 b4 V( s" m. q
│1  │FoldrBak │99│  │  │***** │Restores all chips & folders │
- K' i" B# M, G1 w│2  │BassGS  │99│700 │  │***** │Bass' secret weapon      │) [/ `1 p" U; b" R7 p" ^$ M
│3  │DarkAura │55│  │  │***** │Dark chip repels <300 atks  │
7 g! B2 j8 }8 w  R│4  │DeltaRay │92│220 │  │***** │Use A btn for up to 3 attacks │
# F8 ^! e! j* V/ E6 Z4 L│5  │AlphArmΩ │97│500 │  │***** │Launches a giant rocket    │
$ r+ v. m" s- x. }. D, E8 }│6  │GutsManV5 │79│120 │  │***** │Sneaks up to smash panels   │
5 d4 N9 @7 i; G1 g3 {5 ^6 {│7  │ProtoMnV5 │98│240 │  │***** │Moves in to slice the enemy  │
: L) L- s* h  G' p3 o5 @│8  │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy   │
- i) y) U; {$ b/ P; d* O2 j' ^│9  │BeastMnV5 │84│80 │  │***** │Claw atk 3 squares ahead!   │
& J/ h) _5 @  q$ N; A│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots    │
! ~$ q8 o: \8 O+ E9 U, h│11 │DesrtMnV5 │80│210 │  │***** │Launches fists at enemies!  │
& A1 f% E2 d% s. G9 x- v│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies!    │7 y$ \) m( |2 X: |& q' p0 {/ W4 {# q: E
│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies!   │
6 k  V6 X$ j3 @│14 │DrillMnV5 │82│150 │  │***** │3 drills fly at enemies!   │" `! x6 D8 n0 z
│15 │MetalMnV5 │90│250 │  │***** │Iron fist smashes 1 square!  │% G, ^$ K) e* H+ P2 e# d
│16 │KingManV5 │84│280 │  │***** │Move up 3 square & 4-way hit │
7 P* t+ f( z/ g│17 │MistManV5 │80│170 │  │***** │Appears from mist & attacks  │
* J% `* o6 i, R' r2 F* O3 b8 O1 \│18 │BowlManV5 │88│180 │  │***** │Lines up pins for a strike!  │2 _4 g8 u+ H+ `* Z* A* z9 j* t
│19 │DarkManV5 │88│30 │  │***** │Creates 3 caves in enmy area │
  |" f  M2 g* t" o. u0 u│20 │JapanMnV5 │94│60 │  │***** │Multiple attacks w/ spear   │2 M6 E* z& W& p7 V( }, R7 |4 \+ _7 k
└──┴─────┴─┴──┴──┴───┴───────────────┘, t% W$ n# U0 Y" l* f

. B3 y$ P- L; M" @GigaChip (白版)(只列出与蓝版不一样的Chips)9 M; J& `3 m! `# u' v
┌──┬─────┬─┬──┬──┬───┬───────────────┐1 K+ W# k6 }8 x" D8 v) Y
│编号│名称   │MB│攻击│属性│稀有度│说明             │* p7 d2 F' F$ H. E5 u* z( r
├──┼─────┼─┼──┼──┼───┼───────────────┤
1 [  m2 l( C! d# M│1  │NavRcycl │50│  │  │***** │Recalls last Navi used    │
0 y/ {9 A# v$ {; a( Q│3  │Serenade │97│100 │  │***** │Dark chip Holy pwr to front  │& P' ~, W& ^7 v$ G% {
│4  │Balance  │60│  │  │***** │Both Hp reduced by half    │
2 Y: e3 G9 N/ q8 M4 s9 i. `│5  │AlphArmΣ │97│50 │  │***** │3-stage electric attack!   │
' Z6 |3 P* m' w9 q└──┴─────┴─┴──┴──┴───┴───────────────┘
 楼主| 发表于 2003-7-14 17:30:40 | 显示全部楼层
哈哈,开始贴图了!
6 r( O6 M- M& i: q* DMegaman EXE 3 蓝+白 Standard 级别的 Chips:3 x5 z+ B- e8 q# ^
* E: C' E. q7 [; ~
001002003004005006
( d! _- x2 m5 ?; g, R7 M007008009010011012
& w! H& n4 N7 a/ ]5 }013014015016017018
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 楼主| 发表于 2003-7-15 13:42:03 | 显示全部楼层

GBA-<洛克人EXE3-Blue>卡片组合

Megaman EXE 3 蓝+白 Standard 级别的 Chips:
0 p( ]5 ?" u6 L: ]1 k1 q" c4 }; I8 S  t" A+ {7 X- ^9 }! Y
019020021022023024
% |% U$ R; y) Z; r0 t& T025026027028029030/ a( k- k: y* ?' @- }
031032033034035036$ e" T3 j% N) {

6 |$ F- o; L2 q) p[ 本帖最后由 hwz1015 于 2006-1-5 14:17 编辑 ]
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 楼主| 发表于 2003-7-15 13:43:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
3 {( U& i; X( H) ]5 \3 W) p# H0 Z" [& w# h* i. S, d
037038039040041042" P6 b$ S; M* ?9 ~9 c  u+ }
043044045046047048
/ G3 Y1 Q* X3 o* P! v6 |: N% r6 w049050051052053054
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 楼主| 发表于 2003-7-15 14:14:39 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:8 p1 C* l5 H7 A. M) q8 ^

* o5 Z' z( I/ n055056057058059060# m2 p8 _* o( A# `7 \9 w
061062063064065066
  \+ ]2 i+ K- J, q- E067068069070071072
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 楼主| 发表于 2003-7-15 14:15:19 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
* R# }5 K1 z/ y9 W/ T+ d" g- f" t
073074075076077078
: _. F/ z. h+ j/ A* R079080081082083084
+ O" w: `# L/ i$ ]0 M+ z$ o( F085086087088089090
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 楼主| 发表于 2003-7-15 14:16:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:' d9 }$ t" b! c" y  L
4 }' P3 I5 O! y4 K# l/ M( {
091092093094095096
0 F/ I* ?1 a8 z5 W( F097098099100101102
& B$ K# H( |* B/ {/ M103104105106107108
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 楼主| 发表于 2003-7-15 14:24:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:9 L$ s# A. U$ Y* X, a
+ E: L9 [5 X7 P+ W
109110111112113114: t. ^3 M( f( G$ u- W
115116117118119120
7 Q* t, Q9 k. d: Z: t8 I121122123124125126
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 楼主| 发表于 2003-7-15 14:28:54 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
- B+ P6 S/ {' v. g; {3 b
3 y$ {6 G$ q1 L( n1 l  i! c127128129130131132
7 d  R1 l! e2 ~# P. w& W  z$ `: k5 W  U1331341351361371382 K! `) V/ ]0 C- ^# Z% e7 f
139140141142143144
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 楼主| 发表于 2003-7-15 14:33:48 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
, }6 d4 N5 |7 j0 n( ?, M9 Q
7 z. U- E3 j0 D7 H, R- d* L. I1 Z( h5 m145146147148149150- M- f( Q8 H# B6 J$ }
151152153154155156
+ _# m1 s% C: p- g- W" b157158159160161162
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 楼主| 发表于 2003-7-15 14:35:44 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
( C  g- P8 y4 S  b7 w; F- Z* C. i
163164165166167168/ ?, i8 V( Y1 b
169170171172173174' E% z% ]* r* ^( h9 G7 J
175176177178179180
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 楼主| 发表于 2003-7-15 14:37:02 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
+ K' [6 t! v4 L2 A, k1 q
" D+ [( T1 V0 O5 E, m. B6 u9 X181182183184185186
# s3 z, n0 k- r, {$ r$ b$ E187188189190191192: [. t3 t: E) O* h+ Q
193194195196197198
/ V" [- j% f$ y- O+ U. x199200
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 楼主| 发表于 2003-7-15 14:47:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:0 S9 F9 t( u- G! P. E3 ~# ?
6 E1 C# n, x# t6 ]* f0 M
001002003004005006
1 R6 s; M% s. H6 D# c0070080090100110125 r+ v+ @# J% O  x
013014015016017018
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 楼主| 发表于 2003-7-15 14:50:34 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:9 R+ u7 C' h' z! \$ X# `  T
: D" U  U. K: ~$ g4 p0 Y; ^
019020021022023024: H; ]  M+ ?2 w& e9 Q% H! q( L7 q# N
025026027028029030, ]4 b: r% g% }
031032033034035036
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 楼主| 发表于 2003-7-15 14:52:01 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
* J" l; {. U1 O/ ]. u1 R% V" j- C% U; @7 J! a9 C6 r
037038039040041042
% w, J$ J1 T: t/ k043044045046047048
* \( c1 B$ A* V/ \; Y- b, b049050051052053054
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 楼主| 发表于 2003-7-15 14:55:14 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
0 W! F& i1 d6 P5 \2 d
# S6 y: V  Z) |. D055056057058059060
1 m) b. l$ L6 x4 _8 q061062063064065066+ Q" C% n8 f4 p( L
067068069070071072
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 楼主| 发表于 2003-7-15 14:58:43 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
, p8 s! p* a4 J  _8 A4 t# n6 p4 q$ @" L" ?+ B) y
073074075076077078
) A- y# `% b. U$ b2 y9 B0 [0790800810820830844 _# f8 c+ T, }/ @/ U6 k
085
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 楼主| 发表于 2003-7-15 15:09:46 | 显示全部楼层
Megaman EXE 3 蓝 Giga 级别的 Chips:3 w. m8 ]- N. R+ l- J
5 S) Z5 @1 W) d) A; }
001002003004005006
" e7 S/ b% m) _. i0 c) _/ H007008009010011012
  e: l, w, R2 Q! s7 @5 t013014015016017018  T3 P8 v$ d6 {1 [3 L; p% I: L
019020
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发表于 2003-8-1 05:49:38 | 显示全部楼层
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