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GBA-1078-<洛克人 EXE 3 Blue>卡片组合(本站原创)

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发表于 2003-7-8 21:20:33 | 显示全部楼层 |阅读模式
转载请不要删除以下信息,感谢您!
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■● ■  NintendoWorld    站友xliz原创
/ [! j1 h) u. T! D% H■ ●■    http://www.NewWise.com 6 U% r- w& @' z' e! m
■  ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★ 4 e/ ]. o7 w" x( _, f5 ^
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/ i# F; I; H; X" {2 O# T; a1 O
           洛克人 EXE 3 Blue 卡片组合
  O: B' F: ?$ h) v; X& X: X2 B, [7 m+ F$ j: v$ K" Z, R9 m
+ s6 I' Z/ q9 y' [4 x5 `9 v( z/ a
英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版$ `# y) |0 G' N: }# u
大家要看日文版的P.A.或详细攻略,点击这里吧!
2 B  _; C/ \3 v. p, |8 R" c
====================
8 m0 T1 c4 Z( s. z7 t' H6 O8 T' l希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol:
( u5 C+ r  R9 W( a! }7 W0 }# L
) r. I: L- {) k$ H0 A以下内容格式如下:! G. t' [" U# C

( L: I  V7 j& m6 s. v编号    名称
* a: M  A+ E8 A3 K; `  \; Q说明
% t6 b$ l3 Z7 R6 w组合方法) L3 w! G1 O4 _3 ~6 a5 c% A
---------------------------------
; e+ }, p$ X# ]01    Z-Connon 1
( s6 r" E: S; u& l! MUnlimited Cannon for 5 sec* |  {( v3 u8 b% M- P# ~
Cannon A+B+C. `9 I, A8 `; i5 f
Cannon B+C+D
9 N! v# ?+ Q7 A& |3 e4 [: RCannon C+D+E) {8 U- D" J1 p# z1 b' d
; e5 S8 S! x1 v6 r
02    Z-Connon 2
, @9 C3 Z: U+ rUnlimited HiCannon for 5 sec* X8 o: x+ S1 q7 I( g; K: m9 ~
HiCannon H+I+J
! W# I/ I$ m. k6 M/ t' e2 zHiCannon I+J+K
# D3 S; W  S5 N7 }) D* PHiCannon J+K+L
: f# L! X0 T1 @4 D( _$ L
. y! ^. F+ [  H8 ^/ Z5 p- v$ N% @& E03    Z-Connon 3
$ w; W9 n$ r  z! n( v% Y" I' ~Unlimited MegaCannon for 5 sec
6 S1 L. H1 T3 X( {- q# f  r9 PM-Cannon O+P+Q
5 |. h! y& ?. B5 w9 `3 JM-Cannon P+Q+R
1 c4 w* A2 A; d% `M-Cannon Q+R+S# \6 a! X% k& D& J9 R' h
& `% \6 T' W" X  k3 |& k" }7 D6 x
04    Z-Punch
  V! ~, a. I2 ?Unlimited GutPunch for 5 sec$ H' |% Q  B: N2 _, [
GutPunch B+C+D0 l& K. G" x, J& v0 W
GutPunch C+D+E3 W& O9 D; e: {8 I% O# T  B
GutPunch D+E+F9 R# d2 x; T% F) \( x

" B5 k+ y) y2 I* V& n05    Z-Strght
6 a. I; i) n- ]" R2 V& T. k- |$ ?Unlimited GutStrgt for 5 sec
% p* b' _& G/ G3 h: u" k, YGutStrgt O+P+Q
9 ~9 a0 s* d, j" I- ^" L5 P) HGutStrgt P+Q+R; w+ @+ C& C5 O, E5 t
GutStrgt Q+R+S
' d- Q2 N- r5 }7 p* a( X
5 |# L+ y4 S9 e5 ]4 m4 n! z06    Z-Impact
0 ]/ Y! r. D( gUnlimited GutImpct for 5 sec
2 f3 Q3 R- V* x2 k! NGutImpact G+H+I: d9 O" I, u) u% H" G6 W- R5 F
GutImpact H+I+J0 x4 a8 Q9 U$ \+ X
GutImpact J+K+L
$ }3 G) O4 M. ?# ~) H( o* @# m8 |
( J9 g6 B& w7 d$ i% |07    Z-Varibl
4 L; Z% I/ S6 o0 t. d& B1 xUnlimited VarSword for 5 sec# k2 W- A7 }5 K* a; t2 a
VarSwrd B+C+D: P' x* j( z; Z* s& }' M; _
VarSwrd C+D+E
+ ^7 A1 P+ W, k' [9 vVarSwrd D+E+F+ M5 b- Q$ h' x1 ?
0 U+ D8 P4 h" {7 q- {  m7 B& v
08    Z-Yoyo 1: f$ H  }$ ~- \6 o9 j
Unlimited Yo-Yo for 5 sec
# B3 V, _/ V# ^# cYo-Yo1 C+D+E
: a9 w. p- L8 l1 e7 s" KYo-Yo1 D+E+F
2 G$ `' i& }' c% [* j" P7 H, KYo-Yo1 E+F+G
, p0 Y  k: f; [! B4 l4 `4 V
3 y) ~& [1 Q" h09    Z-Yoyo 24 g4 T4 f# r# E6 Z0 C: s
Unlimited Yo-Yo2 for 5 sec
1 D3 G. \. x* D9 p# C& v5 f; P  RYo-Yo2 H+I+J
0 G' q( ]3 o5 P0 e4 T- y4 k6 PYo-Yo2 I+J+K0 K. r* X0 W8 J+ ]6 b
Yo-Yo2 J+K+L
' b. t# z8 q+ k  q- W  z' }$ O# y2 F
10    Z-Yoyo 3
, z" n: S! p; F& i% s6 NUnlimited Yo-Yo3 for 5 sec3 Q4 i$ u% o7 l9 U' r  H
Yo-Yo3 M+N+O  K! c- Y, ^1 ~1 Z1 N, R
Yo-Yo3 N+O+P4 @' Z+ G2 s# t: g; u  X1 V
Yo-Yo3 O+P+Q
! ?% A- [6 d$ o0 G9 U, c+ O& `6 i# r. o- k
11    Z-Step 1" r) C2 x4 R, `+ X  [- A
Unlimited StepSwrd for 5 sec
* d% x7 ^5 I7 w6 i8 d: ~StepSwrd L+M+N- d8 @+ p+ p+ N# w/ f( b2 j7 L
StepSwrd M+N+O
6 ]" e, A8 Q, O& p5 ]1 B* H$ SStepSwrd N+O+P* D( M" d7 M3 d0 c
& q( p, o+ Z8 B1 t6 o
12    Z-Step 2
% I" K# t* B$ W& ~: ]7 P& S6 HUnlimited StepCros for 5 sec/ |! g0 d. n2 x, ^+ j6 }, n
StepCros P+Q+R2 v% d6 e- c  U! O6 z+ Q$ B
StepCros Q+R+S
5 w1 z3 D/ `3 m) ?  y$ q( EStepCros R+S+T. r$ b0 Z. W( H0 u" ~/ w& y9 N

) h2 o7 `7 H! S/ R0 `* }) _13    BubSprd
( V! a) W1 y4 V4 M; V: SAttks w/ spreading bubbles!- X7 d+ K8 r' ]) T- i8 P
Bubbler  C+D+E$ c9 s. ]; `+ c9 `8 k8 c( v
Bub-V    D+E+F
" ~2 r; O0 {% {, A$ F7 z; ?BublSide E+F+G
5 T0 l! v$ r# ~# _/ mBubbler E + Bub-V E + BublSide E2 J2 {4 _& o! `, @2 H' A

- ^0 S- s' z8 i4 ~6 S4 M) T6 u14    HeatSprd0 i3 h2 D- b; P, e8 Z" B* E
Attks w/ spreading fireball!  D$ N# d, C9 k5 l1 W; y
HeatShot H+I+J
4 t& H6 L1 x/ y8 b! c2 G  GHeat-V   I+J+K
5 }* }: l% T, H) X( ], iHeatSide J+K+L9 m! U  j5 n; Q3 C
HeatShot J + Heat-V J + HeatSide J& q8 k; x% ^. X& ^2 C
' K2 e! F6 \# R5 Y' x
15    H-Burst
# K+ @" D- `6 {# j. H8 H; JCreates a giant explosion
3 O9 L1 b( ]& ]/ V2 gSpreader M+N+O! H5 m# O5 p" |5 w! K- c
Spreader N+O+P
( C- _) T4 G" K( s/ iSpreader O+P+Q' y% {/ R  T/ ^
% r% v9 l! r1 O: i
16    LifeSwrd
2 Z5 \9 K' r' C$ ^Swings a huge 2×3 sword!* P8 v! u9 V9 Y/ T1 e( n
Sword E + WideSwrd E + LongSwrd E
6 W3 Y4 t; P0 w1 o- `/ U* MSword L + WideSwrd L + LongSwrd L
3 o( A- A9 h& e) ^' sSword Y + WideSwrd Y + LongSwrd Y
0 o" n  N" E7 N; t  R: }3 l8 |0 S: T& O  @
17    ElemSwrd- x% U# Q" [0 o  T* }! f& H  r2 E
Wide swrd contains 4 elemnts
( j; R1 [- b/ B* jFireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N
/ Q5 o, h+ u* J' BFireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P1 ?+ a1 J2 P' [* X; Y7 s

! Y) W3 ?) u. ~: H" H7 {! ~& u" n18    EvilCut% E" ~+ F5 C+ T) \3 l$ Z
Step up 2 & make 4 atacks) J6 ]! A; s4 ~" h
StepSwrd P + HeroSwrd P + StepCros P- T& Y; W7 ?/ h: C
+ B' a% M8 }  r" `
19    HyperRat
9 g" R' ~; h; D# P2 ~A giant Ratton charges!+ X. ^& _' l4 i5 k
Ratton1 A + Ratton2 A + Ratton3 A3 \; W# [" [* ^; j& U/ c3 Y
Ratton1 C + Ratton2 C + Ratton3 C. A. ?6 W2 m3 @+ R- P  l
Ratton1 F + Ratton2 F + Ratton3 F
* H0 w. F4 j: o- Y
" n% U, F& [, T3 D- c( a# D" v. S( e20    TimeBom +
2 R9 G1 e' m8 N' T4 F! PSets Time Bomb in enmy area# n. J' ]/ A8 E- [
TimeBomb J+K+L
4 K  q2 ]5 X1 E* WTimeBomb K+L+M
8 h3 n* e! T5 Z- k" vTimeBomb L+M+N$ ^8 \5 V! _* y8 U* a
0 c; k; B* a' t4 g/ V7 l1 D
21    GelRain: k1 s5 ]$ e3 R9 Z- a: Q
Gel steals squares
7 B  q  N' F7 z, G5 q( CMetaGel1 B+C+D
+ L+ Q; x# n5 |MetaGel2 E+F+G
4 X# z5 v% R; j4 a- M- XMetaGel3 S+T+U
1 F& a4 O6 L' M0 o/ c3 j4 I8 s( W  y, m  b( k: r
22    EverCrse
( M/ A' F- E- g+ H! h1 m3 B. o* G& U" uShield chases enemies
( g' j; x: d7 B7 h& i( N2 l, |1 aCrsShld1 C + CrsShld2 C + CrsShld3 C; s& W9 l! h  X8 s7 O% f5 k
CrsShld1 L + CrsShld2 L + CrsShld3 L
1 n' O6 B& \( i" _% G. a: A+ h
0 x9 F; n: Y1 ^2 @6 r+ f23    MomQuake
7 g5 j; ^$ ^* |6 X, KAwakens Mother Earth!
8 P! `8 h" s0 N- |7 i2 G& @$ J& XRockCube * + RockCube * + GodStone S
$ Q% l3 t- E% C) m( ~# _0 @
- }. v7 k  x  P7 `24    PoisPhar
! r7 c# J$ ~+ I' `5 a/ aPharaoh generates poison7 Z+ Z$ O& c, ^3 _$ e* n, _
PoisMask A + PoisFace A + Anubis A
! w4 u) \# p1 j0 j# o9 V
) {8 y' }8 I# ]3 F25    BodyGrd/ T0 M& M4 [- d) U( f, I% o# Y; b
Bodyguard takes out enemies  S9 S. a) F  ?" U8 K  m5 K6 Y- e
AntiDmg M + AntiNavi M + Muramasa M' e! g8 ?4 R" ^2 o5 B. t+ H

2 ?3 y2 U8 ~$ e26    500Barr
, I) M  R2 n2 `  QBarrier absorbs 500HP dmg
( k9 q& ^2 Y5 EBarrier E + Barr100 E + Barr200 E3 l. u6 _: m0 V7 q
Barrier R + Barr100 R + Barr200 R  U" `! W1 R# \6 s) _. e# K
! c4 A& @6 r$ X* @" }2 p
27    BigHeart& N' E% `' ?3 w+ S9 P* Z
Attacks, then heals HP!( s4 d+ b4 K. V: V! Q; \4 ?
HolyPanl R + Recov300 R + Roll R
' _) e; ^$ P9 m  ]HolyPanl R + Recov300 R + RollV2 R2 A2 V5 u6 K" d& t5 V4 m4 h
HolyPanl R + Recov300 R + RollV3 R0 W( F# J7 P$ z) k& Y

# T8 L+ \1 m: I2 ^- ~* {8 y$ s28    GtsShoot/ l( M8 F0 P) c
GutsMan throws MegaMan!/ I8 Q. Y1 T  w+ b
Guard * + DashAtk G + GutsMan G
) c  g. u3 C  v6 |- d* d. a+ y6 CGuard * + DashAtk G + GutsMan2 G
8 \$ @) g0 A7 LGuard * + DashAtk G + GutsMan3 G. U6 I/ }" O, L& G
Guard * + DashAtk G + GutsMan4 G
  O% x' R/ \' Q" l# ^' [  q/ ~4 x
* A! ~: R" E4 C" \. t( g29    DeuxHero) U: @1 t' I$ M! h6 c
MegaMan & ProtoMan team up!
: b% U% n; O5 R- d7 J& fCustSwrd B + VarSwrd B + ProtoMan B
1 C$ W( `1 [, O+ h+ X8 C* mCustSwrd B + VarSwrd B + ProtoMn2 B
/ |# m: V$ G1 i# Z0 KCustSwrd B + VarSwrd B + ProtoMn3 B  g2 \0 N; s1 J9 \4 c" c
CustSwrd B + VarSwrd B + ProtoMn4 B
/ o' s6 W( m( p( ^# E' q9 O! P2 W% @5 ^1 _( k3 k/ j/ ^" _2 ^$ y3 D
30    2xHero
% M! {! x. u# z, F% SMegaMan & ProtoMan Dual atk
" c7 O3 U; V2 Y% C' l' E: w( mSlasher B + CustSwrd B + VarSwrd B + ProtoMan B
1 \  ^$ P; W2 @5 M6 _Slasher B + CustSwrd B + VarSwrd B + ProtoMn2 B
- i; w( F; i; E+ `8 ^Slasher B + CustSwrd B + VarSwrd B + ProtoMn3 B' M9 F% t1 Y! _
Slasher B + CustSwrd B + VarSwrd B + ProtoMn4 B' ~* O& g- y, Q8 b3 z4 w7 R( `
, k& V1 w7 m( V. U0 ]$ [) ]
31    PrixPowr0 u: ?" X+ q* `
3 Navis attack at once!
, ~) z1 _8 U4 o! W% x. ZTeam1 * + Team2 * + KingMan5 K
8 j8 ?# E3 S- w. P4 _7 @# oTeam1 * + Team2 * + MistMan5 M! z! {& L$ ]' a5 K
Team1 * + Team2 * + BowlMan5 B
1 \/ ~# T4 L; P3 [( G1 X
& b9 q  p# I% Z; `0 m9 C* l# _32    MstrStyl
2 H( y" i1 w* T: f  N3 JMegaMan unleashes his power4 m5 Z) g9 {% y
Salamndr * + Fountain * + Bolt * + GaiaBlad *4 U& v# s( i: ^# {# {- n
2 f1 M. w# k8 q# j9 N
StdrdChip (Part 1)
, D) T. X& }; y& t3 T* T┌──┬────┬─┬──┬──┬───┬───────────────┐
( q7 W9 m- w* D! t  _. f│编号│名称  │MB│攻击│属性│稀有度│说明             │% v% c) n" U; X0 a- O5 [1 S
├──┼────┼─┼──┼──┼───┼───────────────┤% I5 z: [9 e/ x9 E0 c- D1 `, ^
│1  │Cannon │12│40 │  │*   │Cannon to attack 1 enemy   │) R$ J' a. R- _' t9 j. X+ `
│2  │HiCannon│24│60 │  │**  │Cannon to attack 1 enemy   │
; t* v8 W& @5 l│3  │M-Cannon│36│80 │  │***  │Cannon to attack 1 enemy   │' i! ]' `+ A  E8 B7 O* n6 j! ^
│4  │Airshot1│4 │20 │  │*   │Knocks enemy back 1      │, B6 @& Z. h2 @/ K8 t" [! O  b7 i
│5  │Airshot2│12│30 │  │**  │Knocks enemy back 1      │
4 I" `! g$ I7 y" u0 o│6  │Airshot3│18│40 │  │**  │Knocks enemy back 1      │1 a7 x; A; f4 m# N8 {" n
│7  │LavaCan1│34│90 │Fire│*   │Fires lava fr. area      │4 g  J/ \& ?- W9 h; L( r2 ]
│8  │LavaCan2│42│120 │Fire│**  │Fires lava fr. area      │8 m# f+ P9 m" B, [  q
│9  │LavaCan3│60│150 │Fire│***  │Fires lava fr. area      │
8 b# G! |4 ~; I# p" @│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area   │
( y4 J4 d8 f; _1 K0 q* ?) ?4 v: v. z│11 │ShotGun │8 │30 │  │*   │Explodes 1 square behind   │) }) ~- C) t5 T4 r
│12 │V-Gun  │8 │30 │  │*   │Explodes 2 diag. squares   │# O- j' |1 c+ `5 y8 l
│13 │SideGun │8 │30 │  │*   │Explodes up, down on hit   │
7 S2 y7 n- i' t│14 │Spreader│16│30 │  │**  │Creates a large explosion   │
9 D( y: h* q$ O8 A% @6 }" ~7 c│15 │Bubbler │14│60 │Aqua│*   │Explodes 1 square behind   │! s9 Q) f, Z4 r
│16 │Bub-V  │22│60 │Aqua│*   │Explodes 2 diag. squares   │
" X+ I1 ]0 b, X3 B- @" }│17 │BublSide│30│60 │Aqua│**  │Explodes up, down on hit   │
7 y4 X) v/ A9 ^! Z# R8 q( }│18 │HeatShot│16│40 │Fire│***  │Explodes 1 square behind   │  R6 y3 G& C3 L% \
│19 │Heat-V │24│40 │Fire│*   │Explodes 2 diag. squares   │. i- ~3 _% M6 L0 y9 ~, e8 A% {& F  S
│20 │HeatSide│32│40 │Fire│**  │Explodes up, down on hit   │
! k( z% C' a9 B& A* y│21 │MiniBomb│6 │50 │  │***  │Throws a bomb 3 squares    │
  z, b& L: ^3 z│22 │SnglBomb│12│50 │  │*   │Throws a big bomb 3 squares  │
. g  f$ u4 g6 l3 ^( V' c│23 │DublBomb│24│50 │  │*   │Throws 2 big bombs 3 squares │
8 L4 |: T* z/ T, _9 V│24 │TrplBomb│36│50 │  │**  │Throws 3 big bombs 3 squares │. D, m4 ?( |$ _$ P# s
│25 │CannBall│33│160 │  │***  │Breaks 3rd panel ahead    │
2 p# M6 H; D! p; s4 I; g5 V/ f│26 │IceBall │18│120 │Aqua│***  │Freezes 3rd sqr. ahead    │" J' g7 }% p1 v# L' U* i
│27 │LavaBall│20│140 │Fire│***  │Shoot lava 3rd sq. ahead   │8 i* I4 i; V. n3 A6 M
│28 │BlkBomb1│60│120 │Fire│**  │Firebomb hits 3rd sq ahead!  │
+ M5 J6 x4 Z0 B. q) `│29 │BlkBomb2│70│170 │Fire│***  │Firebomb hits 3rd sq ahead!  │8 T7 y" G5 `: y' u3 y% X: F  Z
│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead!  │
: U! ^4 n$ d3 a2 q* I. Q│31 │Sword  │10│80 │  │*   │Cuts enmy in front! Range: 1 │
* b0 V' @8 n! q& N9 s│32 │WideSwrd│16│80 │  │**  │Cuts enmy in front! Range: 3 │( g( y) L) g4 v3 g- _
│33 │LongSwrd│24│80 │  │***  │Cuts enmy in front! Range: 2 │1 g, @: j5 r; c. I4 Y5 o: a1 s
│34 │FireSwrd│20│150 │Fire│***  │Fire: Cuts fwd 3 squares   │
: x7 p# o! x0 D- o- Q" \' a! d│35 │AquaSwrd│25│150 │Aqua│***  │Water: Cuts fwd 3 squares   │0 r" S' c1 h8 j
│36 │ElecSwrd│23│130 │Elec│***  │Elec: Cuts fwd 3 squares   │
9 C5 k: S. ?* h, K4 J: y2 K│37 │BambSwrd│18│140 │Wood│***  │Wood: Cuts fwd 3 squares   │% b8 r; Q$ U; u, [: m
│38 │CustSwrd│21│????│  │***  │Cust Gauge = Atk Str     │
5 i2 ?) Q# `0 O9 m7 C2 }│39 │VarSwrd │68│160 │  │**** │A magical shifting sword   │+ S4 L. p2 M" q* V
│40 │AirSwrd │30│100 │  │***  │Wide swrd with air attack!  │
+ q- ^9 Q0 z( o) s4 S( j│41 │StepSwrd│43│130 │  │**** │2 steps, then uses wide swrd │3 [' e  k% O/ b; k0 K
│42 │StepCros│74│130 │  │**** │2 steps, then uses cross atk │
! e+ ?7 K. s% t* V8 Z- l! S6 _│43 │Slasher │12│240 │  │***  │Cut while A button is held!  │5 b) j" a/ ]- k% \, K+ K& t( ]
│44 │ShockWav│10│60 │  │*   │Shock through enemies     │& e. E0 z; g2 [! M! m+ L
│45 │SonicWav│26│80 │  │**  │Shock through enemies     │
! U& X" \5 T7 V* Y8 V: U│46 │DynaWave│42│100 │  │***  │Shock through enemies     │# N" _, b8 C. u
│47 │BigWave │82│190 │  │**** │Shck wave cracks panels    │( C# ?( B" N5 e
│48 │GutPunch│14│80 │  │*   │Punch pushes 1 square     │0 Y' |* a2 F  H3 d
│49 │GutStrgt│30│100 │  │**  │Punxh 2 square range     │
7 K+ R8 i2 a' N  W/ Z│50 │GutImpct│50│160 │  │***  │Punch pushes 1 square     │* v6 d& \% i  Y; _) n/ F
│51 │DashAtk │11│90 │  │*   │Dash through enemies!     │
  O* `7 P: O# ?, @, z. Y│52 │Burner │15│130 │Fire│***  │Envelops you in flame!    │
7 `3 m4 K8 Q. i, k) K1 A" C5 }7 G/ }│53 │Condor │44│180 │  │**** │Chrge atk pierces enemies   │
# h: }& B0 x) i│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape!   │2 F( h( D3 n2 O
│55 │Zapring1│8 │20 │Elec│*   │Pralyzing electric ring atk! │. N2 ]3 k5 v" |1 `
│56 │Zapring2│18│40 │Elec│**  │Pralyzing electric ring atk! │: R5 j+ l1 w7 @' [  S
│57 │Zapring3│28│60 │Elec│***  │Pralyzing electric ring atk! │
; D# \2 Z( Z+ ?  O│58 │IceWave1│14│80 │Aqua│*   │Creates a 2 sq wide ice wave! │
0 Z5 v" A3 [) S& ]7 t" q5 c│59 │IceWave2│22│100 │Aqua│**  │Creates a 2 sq wide ice wave! │
% B" m6 H5 x# P. p+ n  }│60 │IceWave3│30│140 │Aqua│***  │Creates a 2 sq wide ice wave! │9 O1 q+ i1 D0 G1 G$ B
│61 │Yo-Yo1 │72│40 │  │*   │3-square yo-yo attack!    │/ }$ b. `% |4 U% `1 Q9 P
│62 │Yo-Yo2 │80│50 │  │**  │3-square yo-yo attack!    │
" q; D& K  M" S+ u7 S, F6 u│63 │Yo-Yo3 │88│60 │  │***  │3-square yo-yo attack!    │
; a7 o1 K6 N* M│64 │AirStrm1│26│50 │  │*   │Creates 3 whirlwinds     │
  e0 c8 o: t: E7 b& T│65 │AirStrm2│35│60 │  │**  │Creates 3 whirlwinds     │9 F8 G& V/ N# a% J( Y. X$ w0 N
│66 │AirStrm3│44│70 │  │***  │Creates 3 whirlwinds     │8 X6 r9 c. ?# m7 b2 Z
│67 │Arrow1 │40│100 │Elec│*   │Bee fly diagonal paths    │& {2 Q6 M. [1 t# G& `" o
│68 │Arrow2 │60│130 │Elec│**  │Bee fly diagonal paths    │% B* W. m' _; x! w9 m5 r
│69 │Arrow3 │80│160 │Elec│***  │Bee fly diagonal paths    │
* D  }6 f) L0 a. d│70 │Ratton1 │14│80 │  │*   │Crawling rat, turns once   │
* N$ K+ |4 r: O3 n- [+ O5 p│71 │Ratton2 │24│100 │  │**  │Crawling rat, turns once   │# ^1 C+ i, U9 ^$ }( U9 r- S
│72 │Ratton3 │34│120 │  │***  │Crawling rat, turns once   │
# R& c+ @2 W' D) B  t6 ^- u7 r│73 │FireRatn│35│230 │  │***  │Activates when hit w/fire!  │
  [8 E/ B, M( a' H' `│74 │Wave  │60│80 │Aqua│***  │Creates a wave that moves 3 sq│9 v0 |% L9 R0 z$ C2 M$ r' R
│75 │RedWave │72│90 │Fire│***  │Creates a 3 sq wave of lava  │1 W7 Y  p9 z0 B( w+ v* j. f: _
│76 │MudWave │84│100 │Wood│***  │Mud wave advances 3 squares  │
4 ]; D* h! v7 p! l( v8 h- N, Q" E│77 │Tornado │18│20 │  │**  │An 8-hit tornado 2 ahead   │
6 x4 x( J- }& L: X- c7 S│78 │Spice1 │22│80 │Wood│*   │Dangerous powder on all grass │8 ^( ?7 w8 e: X7 Y7 @2 N% O8 @
│79 │Spice2 │34│110 │Wood│**  │Dangerous powder on all grass │2 K" H' B  H8 D2 k! Z/ n  ~
│80 │Spice3 │46│140 │Wood│***  │Dangerous powder on all grass │# n2 ~8 u/ O% U+ Z) q+ O; u
│81 │Shake1 │34│90 │  │*   │Vertical shaking 3 sq ahead  │3 W1 H* z# D4 e' ^' J6 ^4 E! k
│82 │Shake2 │40│110 │  │**  │Vertical shaking 3 sq ahead  │
, p# H. _, {3 {; V# h% f6 Y│83 │Shake3 │50│140 │  │***  │Vertical shaking 3 sq ahead  │
+ o3 h1 r; E5 C$ a, f│84 │NoBeam1 │66│200 │  │**  │Fires if something behind   │
& ]3 v! \* [5 A6 R8 W" r! L0 g- K) A│85 │NoBeam2 │77│260 │  │***  │Fires if something behind   │, |# B2 C9 l/ z& p* W7 D* }
│86 │NoBeam3 │88│300 │  │**** │Fires if something behind   │
6 Z2 X# I1 _: b2 \) j9 C0 G│87 │Hammer │16│100 │  │**  │Hammer smashes front!     │4 d: K+ v$ W1 U+ K+ A. M
│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward   │7 o; d) ?9 I7 G6 K
│89 │Rope1  │45│50 │Wood│*   │Entwines adjacent enemies!  │- G' y* g. b* T8 z
│90 │Rope2  │55│70 │Wood│**  │Entwines adjacent enemies!  │
8 a5 f3 K1 L/ x8 {, W- D3 v│91 │Rope3  │65│90 │Wood│***  │Entwines adjacent enemies!  │
) U6 C/ T) W+ C5 Q# f* Z│92 │Boomer1 │15│60 │Wood│*   │Boomerang encircles field   │/ V6 q" K7 b  A8 ?1 ?4 X  j
│93 │Boomer2 │22│80 │Wood│**  │Boomerang encircles field   │  e' D( D! {+ K) M* E# m: W$ @: O
│94 │Boomer3 │30│100 │Wood│***  │Boomerang encircles field   │
+ `- @/ n: w( ?, c0 B, Y' p) e" C( P│95 │PoisMask│30│  │  │*   │Poison area w/ A button!   │
% L3 e2 b' E4 y# ^% Q% Q- C│96 │PoisFace│38│  │  │**  │Spread poison w/ A button!  │
; C# j7 b8 Q/ w& ?* e, ~! _. T│97 │RockArm1│23│100 │  │*   │Paralyzes enemy w/ erthquake │
8 O9 A/ u4 f, {; N6 `  s│98 │RockArm2│35│150 │  │**  │Paralyzes enemy w/ erthquake │
/ C. D$ N( k$ T6 `│99 │RockArm3│47│200 │  │***  │Paralyzes enemy w/ erthquake │& r3 A$ V  y8 G3 O0 D8 o* f. X
│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│
8 w$ p' y- `9 {5 X% G└──┴────┴─┴──┴──┴───┴───────────────┘5 y1 h: @4 J7 j$ H+ k8 }& l( |

5 B3 h( m  s- Q  Y% sStdrdChip (Part 2)
. i% E3 N( A/ `$ o: q┌──┬────┬─┬──┬──┬───┬───────────────┐. h/ M+ o7 Z2 u5 n2 U  H
│编号│名称  │MB│攻击│属性│稀有度│说明             │8 P9 |; }: \& U
├──┼────┼─┼──┼──┼───┼───────────────┤' d; K! Z# _8 l0 X1 r' M+ ]
│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│
* F" O) N" C( i1 A' G│101 │CrsShld2│33│210 │  │**  │Guard, and bite into the enemy│
! s# P+ ?& b  h& D+ R, A│102 │CrsShld3│41│260 │  │***  │Guard, and bite into the enemy│1 z4 H# I$ d( A% M4 l
│103 │Magnum1 │35│120 │Fire│*   │Cursor destroys panel!    │
3 b  B/ P* s* `) r, m9 B) w. |│104 │Magnum2 │55│150 │Fire│**  │Cursor destroys panel!    │- k6 c# q& X. v) A5 `
│105 │Magnum3 │75│180 │Fire│***  │Cursor destroys panel!    │
+ x0 Y0 h+ B' \5 J5 U│106 │Plasma1 │14│30 │Elec│*   │Launches electric attack   │) I% d, J; Z- Q; C5 {' X
│107 │Plasma2 │26│60 │Elec│**  │Launches electric attack   │( {* i1 Y* p7 H, J2 b* o
│108 │Plasma3 │34│90 │Elec│***  │Launches electric attack   │
( U" X" A% z* C  L* ~' M, K! p│109 │RndmMetr│28│100 │Fire│***  │Meteors smash enemies!    │
! y8 q6 k+ z6 w' j│110 │HoleMetr│48│100 │Fire│***  │Meteors smash into sq     │) {5 F% x& @/ D4 R
│111 │ShotMetr│38│100 │Fire│***  │Meteors shoot out forward   │
. i* c  e3 |8 ]1 _* S* F. s│112 │Needler1│32│30 │  │*   │Advance w/ A, stop to attack │5 a& I) _& P" o- U, ^9 l1 m( d  E
│113 │Needler2│52│40 │  │**  │Advance w/ A, stop to attack │0 n' u# F, t. w8 D0 `
│114 │Needler3│72│50 │  │***  │Advance w/ A, stop to attack │5 D' m% _2 Z/ }% c8 b# x4 x+ s
│115 │Totem1 │29│100 │Fire│*   │Creates a totem to blow fire │
" B) k  h: g% I│116 │Totem2 │38│140 │Fire│**  │Creates a totem to blow fire │
, e; i: K9 v: _│117 │Totem3 │47│180 │Fire│***  │Creates a totem to blow fire │
% r4 ]3 l3 U8 a: I3 I  R) N│118 │Sensor1 │62│100 │Elec│***  │Sensor to watch sq ahead   │
/ Z9 g8 w/ b3 M  `+ A6 t│119 │Sensor2 │70│130 │Elec│***  │Watch sq ahead or diagonal  │
; L8 n, ?8 K* o3 |! N/ O8 n8 P│120 │Sensor3 │72│130 │Elec│***  │Watch sq ahead or diagonal  │) J! Z; o7 \* Z* {; D: I  w
│121 │MetaGel1│18│90 │Aqua│*   │Gel atk steals a panel!    │! Q% X; e6 v; M* _8 p* w$ o4 x& _% G  h
│122 │MetaGel2│28│130 │Aqua│**  │Gel atk steals a panel!    │
7 f0 W) s5 |* ?3 y3 F7 a; w/ h9 U3 t. z│123 │MetaGel3│38│170 │Aqua│***  │Gel atk steals a panel!    │
) W  i. M; U% ~0 \# J( u8 @, q│124 │Pawn  │44│90 │  │***  │Attack by pressing A button  │4 S6 T9 p6 u! |4 u( @" i
│125 │Knight │64│150 │  │***  │Jumps fwd and attacks     │
: v! P; Z" w3 ]+ i│126 │Rook  │30│  │  │***  │Protects you from attacks   │
& j. W" {) n) O% n1 V│127 │Team1  │16│10 │  │**  │Powers up when ally is hit  │- ~  r1 R" i1 n
│128 │Team2  │20│  │  │**  │Ally's HP recovered if hurt  │2 [2 X2 H" |; L
│129 │TimeBomb│32│150 │  │***  │An area-wide time bomb    │
1 f. b9 e0 R4 }8 Q% Q9 {│130 │Mine  │16│300 │  │***  │Places a mine in enmy area  │
3 D0 s$ I6 m* w9 P: D$ w4 U8 Z│131 │Lance  │46│130 │Wood│***  │Lances through back line   │
. k9 V$ k2 B6 _8 @│132 │Snake  │20│40 │Wood│***  │Snake from hole in area    │
  A* a- v5 i  k│133 │Guard  │5 │  │  │*   │Repels enemy's attack     │2 `. l: A' J1 }5 N/ k' d+ t
│134 │PanlOut1│4 │  │  │*   │Destroys 1 panel in front   │
: P* g; Z/ |( n# a│135 │PanlOut3│7 │  │  │*   │Destroys 3 panels in front  │
% W  u' L! r: A& u. ?│136 │PanlGrab│10│  │  │*   │Steals one enemy square!   │% q% n  _+ T6 O+ P$ r
│137 │AreaGrab│15│  │  │**  │Steals left edge from enmy  │
& l+ ~1 m! }, x, m9 y" A1 [4 s: m│138 │GrabBack│10│40 │  │***  │Retaliate stolen panels!   │) r  ^- N( @3 a* f+ {# ^
│139 │GrabRvng│30│80 │  │**** │Retaliate stolen panels!   │
  T' o* C" v  h; {$ _6 q# I& A' Y│140 │RockCube│9 │  │  │*   │Places a rock cube in front  │
3 s: x7 o6 I! _( b9 C' `│141 │Prism  │60│  │  │***  │Prism fires randomly     │' C1 z0 X! }, X) j5 i" x
│142 │Wind  │14│  │  │*   │Windbox blows at enmy area  │0 k: r3 L$ v' i5 S& V: m
│143 │Fan   │14│  │  │*   │Vacuum pulls enemies     │( h# u4 q& z5 m2 s0 p
│144 │Fanfare │32│  │  │***  │Take no damage for a while  │3 N* `8 b! B/ R1 G8 Y; m, s
│145 │Discord │38│  │  │***  │Confuses enemies w/ music   │
4 B+ V# S& T$ t/ N7 y, }; o7 \│146 │Timpani │42│  │  │***  │Paralyzes enemies w/ music  │
3 o; u5 Q4 @( e# |│147 │Recov10 │5 │  │  │*   │Recovers 10HP         │6 n$ i* d! n$ W, ]
│148 │Recov30 │8 │  │  │*   │Recovers 30HP         │
& _( [& N  h7 |" H│149 │Recov50 │14│  │  │**  │Recovers 50HP         │
4 q# y4 O. e, L8 l│150 │Recov80 │20│  │  │**  │Recovers 80HP         │
  m) u: }) R! G- h" C! k│151 │Recov120│35│  │  │***  │Recovers 120HP        │& j- D% v3 t, F- h7 R2 A7 M
│152 │Recov150│50│  │  │***  │Recovers 150HP        │$ [/ L# b& X; l. s! ?7 |  l  ~
│153 │Recov200│65│  │  │**** │Recovers 200HP        │
+ Y2 t0 U0 }3 I1 M* _│154 │Recov300│80│  │  │**** │Recovers 300HP        │2 t* U1 B2 I4 p) r, o
│155 │Repair │8 │  │  │*   │Fix your area's panels    │
$ Q, }8 k/ o4 A* L1 X; }6 t│156 │SloGauge│20│  │  │***  │CustGauge slows down in battle│
) T, y& i/ j$ z( O│157 │FstGauge│40│  │  │***  │CustGauge speeds up in battle │
  A" l0 ]* J; A│158 │Panic  │14│  │  │***  │Confuses enmies if you are  │
3 s( j. `! y% c4 h) y! M6 v│159 │Geddon1 │10│  │  │***  │Cracks all panels!      │) ?+ D4 i& s; M
│160 │Geddon2 │50│  │  │**** │Breaks all empty squares!   │  P$ v) L; S6 n+ ?4 Q
│161 │Geddon3 │90│  │  │**** │Turn all panels to swamp!   │0 `' u# @: V# c5 ^* J& |  [
│162 │CopyDmg │18│  │  │***  │Duplicate damage on 2nd enemy │8 Q2 }; u" l: y
│163 │Invis  │11│  │  │***  │Invisible for a while     │
& w% L. M4 N) P1 N4 t│164 │Shadow │60│  │  │***  │Only swrd attack hurt you   │6 s: S  `/ ?" i* K. R
│165 │Mole1  │28│  │  │*   │Attacks fr. under ground!   │1 t5 Q9 f1 {7 b
│166 │Mole2  │35│  │  │**  │Attacks fr. under ground!   │
8 S, H4 s+ k' P' K; k│167 │Mole3  │42│  │  │***  │Attacks fr. under ground!   │
( x' @9 `$ _+ |" X: Z6 C│168 │AirShoes│26│  │  │***  │Can stand on empty squares  │
- x: q, }; `& T8 I│169 │Barrier │7 │  │  │*   │Nullifies 10HP of damage!   │
! X% a0 D( o: M7 }( E│170 │Barr100 │25│  │  │**  │Nullifies 100HP of damage!  │% ~9 k% d6 d1 ]) ^& ^
│171 │Barr200 │50│  │  │***  │Nullifies 200HP of damage!  │8 l4 W: [. s# b& y( _
│172 │Aura  │55│  │  │***  │Repels attacks under 100   │
1 T! m% Y+ P% s4 A: N. Q, K│173 │NrthWind│43│  │  │**** │Wind removes auras, etc    │
3 x, F% Y9 U: q. k│174 │Mettaur │30│????│  │***** │Summons a Mettaur to fight!  │- p- Y' _7 E* |* F4 P" y
│175 │Bunny  │32│????│Elec│***** │Summons a Bunny to fight!   │
0 r8 S) ], G2 T& S; w$ t│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight!  │
5 c% H1 ~, h: X8 y│177 │Swordy │30│????│  │***** │Summons a Swordy to fight!  │
: u3 {9 s9 ]2 S- {5 G' P│178 │Jelly  │46│????│  │***** │Summons a Jelly to fight!   │
+ `; r+ ~1 ~. y' I4 E% b# a$ N& G% c│179 │Mushy  │38│????│Wood│***** │Summons a Mushy to fight!   │
, q# h2 C9 _* Q│180 │Momogra │38│????│  │***** │Summons a Momogra to fight!  │/ ]( e/ X4 q" {7 H% i" r% ?  x( H
│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │$ b+ E4 k; ]+ S5 Z
│182 │Scuttlst│52│????│  │***** │Summons a Scuttlest to fight! │
) ^3 A1 ~2 H2 [4 K3 I0 J& ~│183 │Hole  │55│  │  │**** │Open hole to dark world    │
! ~2 K- B8 H% [' q; l│184 │HolyPanl│14│  │  │**  │Creates a holy pnl in front  │- [% o' d! u3 H9 b8 X8 Q
│185 │LavaStge│22│  │  │***  │Changes all panls to lava   │9 v' O2 |) W( ?
│186 │IceStage│20│  │  │***  │Changes all panls to ice   │
( L2 h8 |  s7 N- |; x│187 │GrassStg│10│  │  │***  │Changes all panls to grass  │
3 {3 X: S  Q2 o3 J6 A1 l│188 │SandStge│18│  │  │***  │Changes all panls to sand   │1 N% u7 u/ t# D& S' I
│189 │MetlStge│26│  │  │***  │Changes all panls to metal  │
) n5 `: g, u- @+ n% P) ]& V│190 │Snctuary│54│  │  │**** │Change own panls to holy   │
/ u8 l) g& ~% m/ m│191 │AntiDmg │45│100 │  │***  │Sets trap & throws stars!   │
- d. _# y) ^  f* d+ ]1 M! @! \& a│192 │AntiSwrd│68│100 │  │***  │Retaliate for sword damage  │
# @, X$ M8 w; u│193 │AntiNavi│60│  │  │**** │Take the enemy's Navi away  │1 M* H. S+ j( e% C; [# L, |5 [
│194 │AntiRecv│73│  │  │***  │Punish recovery of HPs!    │5 E0 s4 f$ v; m
│195 │Atk+10 │4 │  │  │*   │+10 for selected atk chip   │- g/ L& }5 `6 ?, s4 V7 T# u& i
│196 │Fire+30 │20│  │  │**  │+30 for Fire atk chip     │/ Q/ q  z6 w+ [# v* ~0 p. t. B; Y
│197 │Aqua+30 │21│  │  │**  │+30 for Aqua atk chip     │
  z2 q2 L( A# I+ z│198 │Elec+30 │23│  │  │**  │+30 for Elec atk chip     │
3 F: W- e2 ]  Z2 K4 u│199 │Wood+30 │26│  │  │**  │+30 for Wood atk chip     │
# {  s& H8 t2 y4 G& K│200 │Navi+20 │34│  │  │**  │+20 for selected Navi chip  │+ x( m- w* ]3 Z, `3 m
└──┴────┴─┴──┴──┴───┴───────────────┘
2 b3 X* |: o/ p  Y
+ A  E% S% V. J7 E6 |, F/ B# q6 X! M% g& A. A1 `( `9 _
Mega Chip
, n) v, A& q0 J2 p' j┌──┬─────┬─┬──┬──┬───┬───────────────┐6 `3 d9 z% l, h
│编号│名称   │MB│攻击│属性│稀有度│说明             │, U( G( y6 J- q$ e8 E  c
├──┼─────┼─┼──┼──┼───┼───────────────┤2 @/ Z! ^# w2 C( V5 y
│1  │Muramasa │74│????│  │***** │Power = amount of HP lost!  │
6 T+ ?6 {- |3 m2 \, e/ o/ r│2  │HeroSwrd │65│180 │  │**** │Legendary swrd cuts 3 sq!   │4 S, a" f; w0 `+ a8 \6 Z* a. w
│3  │ZeusHamr │90│250 │  │***** │Damages anyone on a panel   │
1 P9 h2 f" S: r│4  │StandOut │22│220 │Fire│***  │Heat: Send Fire into hole   │
: U! N0 E9 r% Y│5  │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole   │, m. K3 j& w( j/ c4 Z) ^
│6  │WatrLine │18│180 │Aqua│***  │Water: Draw wter from hole  │7 J0 y3 E, J' g/ Y
│7  │Fountain │48│240 │Aqua│***  │Water: Draw wter from hole  │
+ G6 v7 p" ^& O│8  │Ligtning │30│160 │Elec│***  │Elec: Dmgs object & area   │
. a* N/ ^7 |9 o# \2 x0 z│9  │Bolt   │52│210 │Elec│***  │Elec: Dmgs object & area   │
  u9 j6 X; u5 _. v6 ^+ {5 C% a% f│10 │GaiaSwrd │28│100 │Wood│***  │Wood: Take power frm next chip│
$ ?  P( J8 u- X% r│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│+ {- `# ^; M8 Y
│12 │Meteors  │86│40 │Fire│**** │Drop many meteors on enemy  │- k# H8 b8 Q- x* {/ n7 _; w2 i! \
│13 │Guardian │82│  │  │***** │Statue punishes when hit   │: I' j9 q5 h. J4 C9 Z6 N6 x8 C' L
│14 │Anubis  │90│  │  │***** │Anubis poisons enemies    │5 F  ?( v, L# `4 r
│15 │Godstone │66│150 │  │**** │Summons a GodStone from hole │
) b& M  b; L8 |1 T│16 │OldWood  │72│100 │Wood│**** │Summons OldWood from hole   │. _; e* v5 H& c* s" d# [) L
│17 │Jealousy │64│100 │  │***  │More dmg if enemy has chips  │# p& b* K  a% ]: T; X, r& ^. a
│18 │Poltrgst │58│  │  │***** │Objects thrown at enemies!  │7 L- R3 N# s! o7 u& @, @
│19 │LifAura  │77│  │  │**** │Repel all attacks under 200  │& |; f+ L5 A$ N; q% y
│20 │FullCust │10│  │  │***  │CustGauge instantly refills! │: V( x/ F8 N. L( D+ n
│21 │Atk+30  │50│  │  │***  │+30 for selected atk chip   │' B7 Z9 G3 b/ e) r
│22 │Navi+40  │60│  │  │***  │+40 for selected Navi chip  │+ w6 O  Y" L$ q; d3 i
│23 │Roll   │10│20 │  │***  │Attack an enemy, heal you   │
, _' n$ H7 r1 ?7 J) H/ B6 }2 b│24 │RollV2  │22│30 │  │**** │Attack an enemy, heal you   │  D) s# H, A+ E  J. u
│25 │RollV3  │34│40 │  │***** │Attack an enemy, heal you   │- h, ]0 k2 S' E# }5 A1 t0 v, l
│26 │GutsMan  │15│50 │  │***  │Sneaks up to smash panels   │8 n) E' P: N9 v1 ~  Q$ f
│27 │GutsManV2 │41│70 │  │**** │Sneaks up to smash panels   │1 F) D  q0 D6 y2 n# A" C, S
│28 │GutsManV3 │57│90 │  │***** │Sneaks up to smash panels   │( q& `. G* l6 m# M* u& X
│29 │GutsManV4 │63│100 │  │***** │Sneaks up to smash panels   │
% i' x, L$ o; c& q) m; U2 C5 T│30 │ProtoMan │68│160 │  │***  │Moves in to slice the enemy  │: m: u9 I4 f/ R7 I6 ^4 {
│31 │ProtoMnV2 │76│180 │  │**** │Moves in to slice the enemy  │% n" w* K- Z& w* n6 X# M0 R
│32 │ProtoMnV3 │82│200 │  │***** │Moves in to slice the enemy  │
" @1 [9 ~- q9 ~0 ~/ o% H# k( E3 }. C│33 │ProtoMnV4 │90│220 │  │***** │Moves in to slice the enemy  │
2 n  f. s2 l) r1 g2 I+ T) w. ?│34 │FlashMan │39│50 │Elec│***  │Flash atk paralyzes enemy   │
8 V" k' t0 e$ Z, v6 Y* {: x│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy   │: z/ V$ R: v2 O
│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy   │
9 C2 n5 ~" f* V$ D│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy   │
1 D5 U) C( Q, R+ h│38 │BeastMan │38│40 │  │***  │Claw atk 3 squares ahead!   │
5 T% b! I; `6 Q1 ]6 z│39 │BeastMnV2 │60│50 │  │**** │Claw atk 3 squares ahead!   │
( J, o$ G) i! E. I1 E│40 │BeastMnV3 │68│60 │  │***** │Claw atk 3 squares ahead!   │0 `. \9 N2 T) s$ O$ a' N3 G; o
│41 │BeastMnV4 │76│70 │  │***** │Claw atk 3 squares ahead!   │
. p6 c, x/ s& n" b2 @. }" V# y│42 │BubblMan │50│20 │Aqua│***  │Fires several AquaShots    │- z7 V  Y' b; N1 s
│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots    │- j& K/ ]3 ~6 Q
│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots    │
+ n6 b7 X8 _4 U- I│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots    │
3 E% r! U% l/ _# b2 q4 _│46 │DesrtMan │32│120 │  │***  │Launches fists at enemies!  │
% x/ D/ k, J/ V" p2 h9 V' [; v│47 │DesrtMnV2 │52│140 │  │**** │Launches fists at enemies!  │
, S' t5 h: S* E│48 │DesrtMnV3 │64│160 │  │***** │Launches fists at enemies!  │
! k! n. w; S6 ~: x" g' N( j│49 │DesrtMnV4 │72│180 │  │***** │Launches fists at enemies!  │$ x4 ~; u$ A2 E# |; I* K
│50 │PlantMan │60│20 │Wood│***  │Vines harm all enemies!    │" I; X4 L1 G4 M* L4 P4 k) }: L& |
│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies!    │
0 T# @! }4 e9 M3 L% Y│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies!    │
7 n7 U2 q4 O6 \│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies!    │
. s1 H' r1 U* R: r: G" G* z│54 │FlamMan  │32│120 │Fire│***  │Flames burn all enemies!   │
0 N! e9 g0 x  V2 f% j│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies!   │
; C' V1 i5 \: l/ k│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies!   │2 O; m, c: R5 f# V+ W2 q
│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies!   │
9 T4 x' A4 m: k! k- O& E│58 │DrillMan │66│70 │  │***  │3 drills fly at enemies!   │
7 k& D/ }; j7 D5 I5 j' Q% v│59 │DrillMnV2 │70│90 │  │**** │3 drills fly at enemies!   │' Y! F5 P( L0 I; v5 n8 y" k
│60 │DrillMnV3 │74│110 │  │***** │3 drills fly at enemies!   │
! j- y$ t2 E# c. N9 c! l│61 │DrillMnV4 │78│130 │  │***** │3 drills fly at enemies!   │. v5 q( y: k$ \
│62 │MetalMan │40│100 │  │***  │Iron fist smashes 1 square!  │
& U% m# ]" f( ]│63 │MetalMnV2 │60│130 │  │**** │Iron fist smashes 1 square!  │
( q/ P2 T+ ^  ?  ~& ?- d  ^! `│64 │MetalMnV3 │70│160 │  │***** │Iron fist smashes 1 square!  │
  }1 C  J* J1 ^│65 │MetalMnV4 │80│190 │  │***** │Iron fist smashes 1 square!  │) _7 _7 W- d' r9 X+ d6 y
│66 │KingMan  │36│140 │  │***  │Move up 3 square & 4-way hit │3 y' g8 ~5 z$ F8 S+ M6 s+ E( _: R
│67 │KingManV2 │48│170 │  │**** │Move up 3 square & 4-way hit │
& S0 P6 i+ r, M8 m│68 │KingManV3 │60│200 │  │***** │Move up 3 square & 4-way hit │
' p: h" M* m+ c! z1 K" C│69 │KingManV4 │72│240 │  │***** │Move up 3 square & 4-way hit │
# ?' m) q1 r. [9 c" q│70 │MistMan  │68│90 │  │***  │Appears from mist & attacks  │
0 h1 C# e$ L' ?, ^4 b│71 │MistManV2 │71│110 │  │**** │Appears from mist & attacks  │
# ^+ q7 S+ X4 V3 V│72 │MistManV3 │74│130 │  │***** │Appears from mist & attacks  │
- C  _; S9 P% l  v│73 │MistManV4 │77│150 │  │***** │Appears from mist & attacks  │9 A& [+ Y) q5 j; Z1 T
│74 │BowlMan  │80│100 │  │***  │Lines up pins for a strike!  │- g  \+ R) s0 D3 s4 k& U" C' L
│75 │BowlManV2 │82│120 │  │**** │Lines up pins for a strike!  │
% O) w& e2 i% E  }  B4 B( a│76 │BowlManV3 │84│140 │  │***** │Lines up pins for a strike!  │
5 S/ W: L/ F: M9 c+ f1 q% r│77 │BowlManV4 │86│160 │  │***** │Lines up pins for a strike!  │
) x$ G: x( B7 m: |; O& u) T│78 │DarkMan  │72│30 │  │***  │Creates 3 caves in enmy area │$ }9 x/ z+ f) k' A1 y; n  L, ^
│79 │DarkManV2 │76│30 │  │**** │Creates 3 caves in enmy area │! \; K2 W9 W4 H7 j( ]/ Y
│80 │DarkManV3 │80│30 │  │***** │Creates 3 caves in enmy area │
& V$ Z; y7 `, v! o) I" F8 Y│81 │DarkManV4 │84│30 │  │***** │Creates 3 caves in enmy area │
2 U" z0 I2 `! }│82 │JapanMan │82│40 │  │***  │Multiple attacks w/ spear   │- [& R' c# p' Y; g' Z. }
│83 │JapanMnV2 │85│45 │  │**** │Multiple attacks w/ spear   │
& L( S+ D2 _1 z) q; |% ?│84 │JapanMnV3 │88│50 │  │***** │Multiple attacks w/ spear   │& O% n# s; ?+ ]
│85 │JapanMnV4 │91│55 │  │***** │Multiple attacks w/ spear   │
5 {# n1 z6 u; @' X( g# D└──┴─────┴─┴──┴──┴───┴───────────────┘, ~7 c# g: y2 F% A0 L! o

0 ^# i- a8 v5 W5 U0 N
: ~( }9 u' g( g6 i$ tGigaChip (蓝版)2 b; d7 R5 o7 k" r; x0 N  H) H9 y7 G
┌──┬─────┬─┬──┬──┬───┬───────────────┐
9 a7 A% F5 ]& P7 l, s  u│编号│名称   │MB│攻击│属性│稀有度│说明             │# R1 T' p/ r% y) G
├──┼─────┼─┼──┼──┼───┼───────────────┤4 ]% z8 r2 j! e% p
│1  │FoldrBak │99│  │  │***** │Restores all chips & folders │
4 L0 g9 X2 H' m1 n; H5 `# t│2  │BassGS  │99│700 │  │***** │Bass' secret weapon      │# p- k9 ?0 n" I4 `. n5 p) H
│3  │DarkAura │55│  │  │***** │Dark chip repels <300 atks  │0 \/ ^. \+ k' N1 ~
│4  │DeltaRay │92│220 │  │***** │Use A btn for up to 3 attacks │5 C3 o; X! O7 y0 u! z% b
│5  │AlphArmΩ │97│500 │  │***** │Launches a giant rocket    │
# c7 d( C# l$ _) Z: c% m. r4 ?│6  │GutsManV5 │79│120 │  │***** │Sneaks up to smash panels   │. `. C- `, r2 U% M9 a# d4 w
│7  │ProtoMnV5 │98│240 │  │***** │Moves in to slice the enemy  │0 M6 v) z1 d8 C7 H7 d/ y( \9 Q
│8  │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy   │2 M% @9 M* }0 v) b3 \4 }! ~
│9  │BeastMnV5 │84│80 │  │***** │Claw atk 3 squares ahead!   │2 W6 |' ^$ W& h
│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots    │
$ q& m2 r' G4 X2 @│11 │DesrtMnV5 │80│210 │  │***** │Launches fists at enemies!  │) _0 Q: h# M' q, b) g! H
│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies!    │
+ a  S! ~# C7 c* P9 r3 T7 ]. E│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies!   │  G  S  n% J7 k1 n( A
│14 │DrillMnV5 │82│150 │  │***** │3 drills fly at enemies!   │2 ]/ Y1 Q# _, Y! U" {& g5 n
│15 │MetalMnV5 │90│250 │  │***** │Iron fist smashes 1 square!  │
" \" j( E8 K( D) F; c' ^│16 │KingManV5 │84│280 │  │***** │Move up 3 square & 4-way hit │! E2 R  m; y) e  Y' O
│17 │MistManV5 │80│170 │  │***** │Appears from mist & attacks  │
5 g" v5 Q! y$ l" t* I* j$ w$ k│18 │BowlManV5 │88│180 │  │***** │Lines up pins for a strike!  │) t( R2 x  B& f! k: M+ S1 f4 i: J3 M
│19 │DarkManV5 │88│30 │  │***** │Creates 3 caves in enmy area │
3 N0 ^# F1 k# E+ v. k8 [( ]" e│20 │JapanMnV5 │94│60 │  │***** │Multiple attacks w/ spear   │' ~9 V$ [) |/ A: U& u
└──┴─────┴─┴──┴──┴───┴───────────────┘  r& W9 @% w7 I6 L
: |- i  [" Z" D* R- `
GigaChip (白版)(只列出与蓝版不一样的Chips)
" w( ^: R$ k4 b4 p: T4 @: w% A+ z┌──┬─────┬─┬──┬──┬───┬───────────────┐
: N2 H4 R) z9 I: x. S9 F6 [" ~│编号│名称   │MB│攻击│属性│稀有度│说明             │
4 Y. L+ K/ r. M# W) O├──┼─────┼─┼──┼──┼───┼───────────────┤: Z8 o6 u& R+ p2 L/ k: I0 P$ @# s* {
│1  │NavRcycl │50│  │  │***** │Recalls last Navi used    │; J! F+ n* U7 k
│3  │Serenade │97│100 │  │***** │Dark chip Holy pwr to front  │
8 P3 T" m1 W3 D" h│4  │Balance  │60│  │  │***** │Both Hp reduced by half    │* [6 J% \* v, P
│5  │AlphArmΣ │97│50 │  │***** │3-stage electric attack!   │
( ~; }7 X! N' b: z. _7 M' L└──┴─────┴─┴──┴──┴───┴───────────────┘
 楼主| 发表于 2003-7-14 17:30:40 | 显示全部楼层
哈哈,开始贴图了!
# b+ y$ X3 X& _" E- w7 LMegaman EXE 3 蓝+白 Standard 级别的 Chips:+ ]; a$ |3 b8 i) Q  j) b+ Q) y

* B* E* f5 j( A7 S( d- ]001002003004005006
7 n- f% ^" P4 R9 b$ Y! I007008009010011012
: v. r; @1 m8 [013014015016017018
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 楼主| 发表于 2003-7-15 13:42:03 | 显示全部楼层

GBA-<洛克人EXE3-Blue>卡片组合

Megaman EXE 3 蓝+白 Standard 级别的 Chips:
! D# I3 v5 z! v+ g( f* t) }
+ W7 N1 s, y1 F8 Y019020021022023024
! l8 g  Y4 y4 w+ G5 ~( V025026027028029030# R7 Z# ?! o7 W0 F% L, @) y
031032033034035036
0 ?% W9 R) S0 ?& `! d8 z/ o  j8 t, g& c) O
[ 本帖最后由 hwz1015 于 2006-1-5 14:17 编辑 ]
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 楼主| 发表于 2003-7-15 13:43:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:( ?# [- V. }& h4 W9 F& D& _) j
- k1 p4 T& o; _0 g! }/ n
037038039040041042
4 f. m! X9 O) [, u! b& p3 s043044045046047048
* z- a* w1 u) k/ S0 r5 R049050051052053054
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 楼主| 发表于 2003-7-15 14:14:39 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:; E( o; l8 q. I( k7 N$ a

  F, Z4 @, k; n5 c0550560570580590601 a, D# F( [. w) V
061062063064065066* {, u# t: d( j; I& a4 S& H
067068069070071072
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 楼主| 发表于 2003-7-15 14:15:19 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:- x* K3 ~/ ^. M9 r& K( T* P  G+ A- X

+ E* H. _, q8 K073074075076077078# W  ^2 c3 {# E6 d
079080081082083084
9 D1 w! j. ~# i, E. X085086087088089090
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 楼主| 发表于 2003-7-15 14:16:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
3 o0 [! g9 V+ `4 \# H1 X7 {: a! A8 q
091092093094095096
# A- \' _" t' @5 I097098099100101102
. j3 t$ u' o" L3 c5 X3 A103104105106107108
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 楼主| 发表于 2003-7-15 14:24:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:% S4 Z- w( j' x2 T# r9 [
) @8 M. @4 E' f' a: o
1091101111121131143 k# Q/ ?  e$ F9 x2 @' G+ M
115116117118119120
. C  D; o) x2 g: a121122123124125126
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 楼主| 发表于 2003-7-15 14:28:54 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
6 r6 ?9 P2 D$ v) p' t/ m
5 Q3 k; K0 U6 O& Q4 w0 r0 ^2 w127128129130131132. \1 q  p  N- w
133134135136137138, Z. s7 i1 P# D; E+ v3 U! P- u
139140141142143144
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 楼主| 发表于 2003-7-15 14:33:48 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:$ ~9 r/ R* Q1 v/ k
1 x5 d0 j+ M  i. p& g" Q1 K
145146147148149150
% N1 v2 x  O) i) _, H; B# h151152153154155156
0 S/ d. {% z) B157158159160161162
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 楼主| 发表于 2003-7-15 14:35:44 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
5 T4 [! }5 I# C# Y9 z
1 z' ^, N! ^1 B! A$ k163164165166167168
. O7 Y( _7 [6 c. I, `169170171172173174
+ d# z# F# z6 _* e) ~: ?6 N175176177178179180
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 楼主| 发表于 2003-7-15 14:37:02 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:6 a# C2 Q- M) S# K' g$ B* H4 Y

% ^. K* ]' `* X" R; k$ H181182183184185186! b' q5 P6 F  z" f/ E/ C( O
187188189190191192
/ ]7 t- v- }+ W1931941951961971988 P& W8 q) x. `* M, q" g( q
199200
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 楼主| 发表于 2003-7-15 14:47:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:% Y: B% s0 t( U9 d; h8 W6 i
/ y: }: B+ w- C0 k, b1 K
001002003004005006' r+ N  ?5 r& y" o& b
0070080090100110120 \) H- C& B9 J% _
013014015016017018
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 楼主| 发表于 2003-7-15 14:50:34 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:1 x" Y3 e( F! v$ M) i3 q( y
* w! n; l, W1 i' A  y# ?, c, Q
019020021022023024
+ O# o0 h/ o0 q. m& Q0 w: E  t  {025026027028029030: d# M0 ]' n0 \8 c" a
031032033034035036
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 楼主| 发表于 2003-7-15 14:52:01 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
; Q$ i, P; |$ N& a; Q3 i
2 V" _9 C8 m+ C  [' C2 w037038039040041042
. _3 d' J2 p! W1 w8 @' i( L7 F2 m043044045046047048
9 E& x! a( V  }% ^  |049050051052053054
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 楼主| 发表于 2003-7-15 14:55:14 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
- R7 n( @6 x- v' ?& i2 N
4 c7 p1 n  v2 ?) y  G8 _, B055056057058059060
1 c- {" I9 b6 Z! T, X0610620630640650667 n5 r- K/ y* X9 H8 g2 `
067068069070071072
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 楼主| 发表于 2003-7-15 14:58:43 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
: j" ?9 u3 ]  y9 j: a  h7 i
) z; m/ `/ f! A6 j8 i" \8 S0730740750760770781 z3 j% t+ ]" n. s+ b5 y
079080081082083084% l2 ?4 x0 }# A/ ]1 }) X/ r
085
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 楼主| 发表于 2003-7-15 15:09:46 | 显示全部楼层
Megaman EXE 3 蓝 Giga 级别的 Chips:
4 |7 F% r) r0 H# {, y' \1 H& g/ Z/ H  ~* p* Q# ?2 p7 u; b# |& z) A
0010020030040050068 M; G' Z/ |- n) Y
007008009010011012/ U) c$ o5 T* b
0130140150160170181 u$ R5 `+ P% Z: b1 e* x6 V
019020
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发表于 2003-8-1 05:49:38 | 显示全部楼层
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