转载请不要删除以下信息,感谢您!
$ { X- m0 L3 t n* {■ ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★ 8 c ?$ ~; R; [8 h! m8 E6 Z2 B
■● ■ NintendoWorld 站友xliz原创
$ V" Z$ [; Q7 d& ?2 o■ ●■ http://www.NewWise.com / t4 D0 O1 {9 o6 N& x
■ ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★
9 N1 F) S+ }( V; }) V1 ]8 J u9 ^6 j6 \; V1 h2 Y+ Z
2 e/ ?5 k" [, d8 D
洛克人 EXE 3 Blue 卡片组合
/ l# M: z* O- T3 o V7 I$ T" z6 b1 l3 }! P- s* C8 k/ ]
. ]8 T# X8 x7 t9 n* A' X英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版1 f2 D W* Y+ Z3 ~
大家要看日文版的P.A.或详细攻略,点击这里吧!3 b: Y' @' E; O- C
====================0 k2 \* B* g, P, J$ Y0 E1 N6 t
希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol: " i2 |/ C( K @+ m# A7 Q" Q
g! s2 a) D; }0 x4 B" m6 l/ N以下内容格式如下:
* U: W/ T6 @5 e; Y+ o* u+ z9 t, T4 c4 E7 Z* y
编号 名称 g4 U x) M2 ?; A) Q
说明5 E% c9 M3 ~4 j6 q s. k( |* q5 v& ~
组合方法0 |& y2 y8 Y3 ~ }+ Q
---------------------------------1 _ E0 a( j4 W0 |7 ]
01 Z-Connon 16 n: B: T( k% O# ^, \# ~* l
Unlimited Cannon for 5 sec
% [2 o1 q% v/ _0 z; y4 u) TCannon A+B+C! P& \' l& C% ~1 z
Cannon B+C+D
% H! l' c3 C" \' ~% \3 q2 [# MCannon C+D+E
8 X0 G( A. D D% }& {( H' W8 H, L* f& ?2 ~
02 Z-Connon 23 I9 L% V: V) T: ?% z( a, r
Unlimited HiCannon for 5 sec+ K- P) C, ~1 C
HiCannon H+I+J7 z* D. F7 F0 R4 J! @. C7 x. g
HiCannon I+J+K
" E, W2 h5 T0 e& q) g& L8 i+ P! v( NHiCannon J+K+L6 @8 `! T( N9 Q. I6 P9 ^4 w
: X# j) E+ y- Z; _+ M6 ~, Y6 d* @03 Z-Connon 3
5 o! z1 ?# W" N% pUnlimited MegaCannon for 5 sec
( O0 b1 }$ q1 n, A. p4 GM-Cannon O+P+Q' c+ X5 v' s* V6 U/ f0 U8 \3 F
M-Cannon P+Q+R0 `' k) E4 m; F! g2 X0 |
M-Cannon Q+R+S
; \- Q/ K. P0 w3 y/ x$ {
1 _' b+ f( p# \6 c04 Z-Punch) V# b& G' h5 o4 P# Q! a z0 R# T8 q
Unlimited GutPunch for 5 sec
7 j" X: Z' h! t* w, `% H7 NGutPunch B+C+D
0 v8 h3 r5 u; w0 x; e; qGutPunch C+D+E
8 l v) n6 W& `+ m& NGutPunch D+E+F B9 T1 L* E9 `8 d! c
! B5 V, o! R, t$ D8 x0 c05 Z-Strght
; K: b2 V+ Q9 lUnlimited GutStrgt for 5 sec
3 i! `$ K7 G$ ~2 O" y8 o' K4 ^' ], bGutStrgt O+P+Q8 U8 c4 }7 c- c; y% k5 g' }
GutStrgt P+Q+R
8 `$ }4 P4 O/ x t$ ^GutStrgt Q+R+S! {& d7 l# j: }: [( m% O$ I5 T. ]
# e2 I# m* B# b5 j& y8 i06 Z-Impact
# Y$ W- r8 _- B+ w. B) I3 X3 JUnlimited GutImpct for 5 sec
. ^, f1 y u7 {) FGutImpact G+H+I& [3 k& [8 a Z
GutImpact H+I+J
, k" {$ t" G, R+ I8 u4 c/ VGutImpact J+K+L4 Y) J9 G& z. x! S9 g& `
1 Z/ l- E) S0 s' `3 }6 Z07 Z-Varibl
1 t- f. u. S( o+ BUnlimited VarSword for 5 sec
8 q; I# |1 b/ L: j% sVarSwrd B+C+D
+ C: {: t. }2 [. }" HVarSwrd C+D+E' E3 r7 h; |, `- X M8 R
VarSwrd D+E+F9 y b; K3 S0 f4 S- J
$ V7 O% U& T+ x0 r08 Z-Yoyo 1
1 u' V+ c7 k h) YUnlimited Yo-Yo for 5 sec
9 \, {5 P( A7 Z `" N$ IYo-Yo1 C+D+E6 o4 h7 L! ]8 `1 _, \' q
Yo-Yo1 D+E+F' R3 \$ G# z {( }3 V, o
Yo-Yo1 E+F+G
! j3 D {' c9 s4 @
; R! e# s7 [* P09 Z-Yoyo 2
6 o, c$ f4 l: ?! X; l4 t& mUnlimited Yo-Yo2 for 5 sec6 w( {2 s. e/ ^3 `) `( K8 g% I* Y
Yo-Yo2 H+I+J" ^/ q; M9 [8 A7 _& r* s( {, C9 L
Yo-Yo2 I+J+K
4 o. X2 ?0 R/ V0 d* L& T4 ]# WYo-Yo2 J+K+L6 L2 ~$ o) ?+ o1 A6 \6 i0 w3 A
* K# b4 s2 ^, Z
10 Z-Yoyo 3
3 ]4 `, Q- X) y# x& sUnlimited Yo-Yo3 for 5 sec# `6 P+ L& i. s/ H
Yo-Yo3 M+N+O8 n5 V0 \& s7 C. {$ j
Yo-Yo3 N+O+P
1 |- H& ^4 _# PYo-Yo3 O+P+Q8 T5 S" K' {3 Z, V: c- b0 g
' b% \- D- R7 p6 A; H
11 Z-Step 1& v# M, E" q0 I
Unlimited StepSwrd for 5 sec6 f& M1 p" u4 Q, u
StepSwrd L+M+N7 z1 [: e) c! A0 }0 f; z P
StepSwrd M+N+O& W. L# R; U& J1 T( F6 @/ G
StepSwrd N+O+P
; d" @) z# E/ J9 v5 E. K3 |% B
* R- g" p$ M7 e12 Z-Step 2
/ w5 I; z. D8 O# y, h2 ~0 P" I* o+ eUnlimited StepCros for 5 sec
# [2 {4 W/ O' |4 F, k: LStepCros P+Q+R6 ?$ a* F+ ?; G* @
StepCros Q+R+S6 e6 m4 p( w$ `. N$ r* q5 f
StepCros R+S+T4 ], `* P# @8 c
/ C: [( P6 I% W13 BubSprd
: f) n8 e; T% k2 e( d1 zAttks w/ spreading bubbles!* K. z0 J9 f. {6 D, Q1 ^/ d8 t" {
Bubbler C+D+E
' z, Y2 |/ |+ ^$ RBub-V D+E+F1 c' B1 e6 d) E+ [
BublSide E+F+G( [3 R% \, `2 b/ T5 m
Bubbler E + Bub-V E + BublSide E5 I" i$ }: x. U
6 s+ Y. ~4 m3 c! f) c0 S$ Q. V, U
14 HeatSprd
" q% z) z/ ?. kAttks w/ spreading fireball!
. J- M% A) U# P! r8 j- n" MHeatShot H+I+J
% q4 Y' v0 Z; S, u9 s; jHeat-V I+J+K* w: ^4 f6 b" ]
HeatSide J+K+L/ @9 U6 l" `2 s9 R
HeatShot J + Heat-V J + HeatSide J# N1 I9 l0 W! T: b
9 R7 | `" Z9 G15 H-Burst" \3 |$ {9 c0 q
Creates a giant explosion
& _! |# M, \ a7 G9 QSpreader M+N+O
4 o7 c" `! e% ?3 eSpreader N+O+P8 V* i( t: ^6 O9 f
Spreader O+P+Q' s2 \5 U$ }+ }$ C3 @! _
$ R3 q3 _7 H3 g! ^3 }8 k0 D16 LifeSwrd
% K# ?, k7 H, P( P( z+ K1 u7 ]Swings a huge 2×3 sword!. O$ T( ?4 F2 L- ^
Sword E + WideSwrd E + LongSwrd E+ |& ^/ M- t6 W1 @
Sword L + WideSwrd L + LongSwrd L
K' E; J) O9 q6 ]" ?, I! qSword Y + WideSwrd Y + LongSwrd Y- A: s) h) S$ e7 o% L5 {. l4 Q' S0 l
7 b2 O' y+ y9 e7 f) M3 x2 }3 v3 A4 d17 ElemSwrd
1 k# G) x% y& ]1 D9 _ D8 nWide swrd contains 4 elemnts
: K& `) x/ Z/ B- H% cFireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N
! T+ ~3 Z9 q( d- zFireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P
- R4 H5 q+ k- m! P4 ~1 w, |7 g
: E" W6 g3 e! _; ~18 EvilCut* P/ G. ?$ m; H ?
Step up 2 & make 4 atacks
" W* O2 E+ [) s7 L1 e$ y: n9 mStepSwrd P + HeroSwrd P + StepCros P+ L' m4 U4 c8 _0 z( s0 K
) @5 w2 y' q& O& q19 HyperRat# O" O9 _ V% g8 q7 d6 H. ]4 ?7 ~
A giant Ratton charges!% _$ F0 ~$ Y8 S
Ratton1 A + Ratton2 A + Ratton3 A0 U4 K, I% t+ r' {
Ratton1 C + Ratton2 C + Ratton3 C
' S. h! ^, M* }6 \Ratton1 F + Ratton2 F + Ratton3 F; O. P" r! n+ k
: ~: t. ?; \9 E: d+ {20 TimeBom +
, ~1 Q* t6 O# I& m2 |; L0 VSets Time Bomb in enmy area! X) m; D& j7 n4 E4 z. h9 D p; S2 J
TimeBomb J+K+L
9 c5 Q' y: c* _- s5 I9 ?! n- yTimeBomb K+L+M
2 z$ L# l! a: kTimeBomb L+M+N
/ ]5 D" i7 H7 o6 M+ P4 x0 S3 H* m
! v' n6 g" N7 z1 o9 s1 ~& n8 q+ Y21 GelRain
* O0 p2 Y) l( @, I. i0 H9 e3 P. g+ ZGel steals squares6 T: p5 o5 x/ D; P- V$ X
MetaGel1 B+C+D( S" R9 K1 A# z/ T$ d0 r9 a
MetaGel2 E+F+G9 P2 ]. A3 q t! ~% [
MetaGel3 S+T+U
' p+ ]* d4 D" ^ {' d- l4 x* {/ Q
22 EverCrse s6 ^0 i5 @4 R0 [* E
Shield chases enemies
B! T; }5 u! M. ~- V6 JCrsShld1 C + CrsShld2 C + CrsShld3 C
* O5 @$ S8 O, L5 Q! `CrsShld1 L + CrsShld2 L + CrsShld3 L
3 S1 E% o& w) Q6 C6 j+ O% g9 s7 d! q6 |
23 MomQuake
5 t* A4 R- j; y5 k" jAwakens Mother Earth!2 _ }0 `: r2 M& @- A# M
RockCube * + RockCube * + GodStone S9 b: r+ b" [* n* h
1 i* J. m+ H1 l7 v
24 PoisPhar
/ J5 k8 O( `; t% n# bPharaoh generates poison
) w8 Y" S3 u& V/ D: D; b7 @( ZPoisMask A + PoisFace A + Anubis A
* f( h* b- Z X( U1 y5 G! | b
25 BodyGrd
4 C/ j1 [4 h0 \2 |1 e! |) p% Q8 F. PBodyguard takes out enemies9 s) D- o* y# W1 Z9 C! Y
AntiDmg M + AntiNavi M + Muramasa M; O2 i8 u0 T8 w0 s' \0 J" }" c# O
4 y: l$ V; H. F# ]26 500Barr& ^" o! _2 e& Z. ?
Barrier absorbs 500HP dmg4 o+ h$ `& ~! O) `& R( c
Barrier E + Barr100 E + Barr200 E9 O" M p8 ]0 a* u' F2 R
Barrier R + Barr100 R + Barr200 R( g$ F# | j2 i+ w* z
% r5 O1 p- T8 n
27 BigHeart. ~) \$ v9 l2 f" q5 A
Attacks, then heals HP!5 o! `+ x6 ~- W( L
HolyPanl R + Recov300 R + Roll R
5 L: }9 o% v6 ^7 p# {3 DHolyPanl R + Recov300 R + RollV2 R7 V& w$ |2 w. c9 B+ x) u
HolyPanl R + Recov300 R + RollV3 R
2 Z' w- I1 ?! {$ E4 M' |, P. r. x+ c8 T' [6 b5 I# Q7 G# E
28 GtsShoot6 q& ]6 \2 ~: d$ m$ A0 R! G0 [
GutsMan throws MegaMan!* Q; Q4 h/ |6 @9 m$ {* x/ z( W+ c
Guard * + DashAtk G + GutsMan G0 o. i+ o- Q; H- m
Guard * + DashAtk G + GutsMan2 G, T6 I5 c9 I8 J% \ h% P6 z
Guard * + DashAtk G + GutsMan3 G
5 b- T" C: O4 {Guard * + DashAtk G + GutsMan4 G0 p9 x3 z2 o7 Z; a- m8 T, n
+ h* M( u4 I( q( r2 {
29 DeuxHero
/ c* J w8 I$ U# W$ ?MegaMan & ProtoMan team up!
: M- n6 Y, q: M) Z6 u: w; ZCustSwrd B + VarSwrd B + ProtoMan B
: E# d1 j9 B; v9 q4 i" hCustSwrd B + VarSwrd B + ProtoMn2 B5 K! ]8 V) g( M* P
CustSwrd B + VarSwrd B + ProtoMn3 B1 U6 y/ b) J/ l P% f
CustSwrd B + VarSwrd B + ProtoMn4 B
% z1 u2 S) c5 f z
. \' c$ {$ c9 b% B# F0 M30 2xHero: T- ]3 \$ c* K/ [& U1 g
MegaMan & ProtoMan Dual atk1 a8 r4 w0 M; U' O' u& C0 T# m
Slasher B + CustSwrd B + VarSwrd B + ProtoMan B* |% o# Q* g$ o' q. k: h s% X
Slasher B + CustSwrd B + VarSwrd B + ProtoMn2 B
/ o$ S6 ]- k9 ~$ K. _" C& SSlasher B + CustSwrd B + VarSwrd B + ProtoMn3 B5 j/ E& t1 m9 j
Slasher B + CustSwrd B + VarSwrd B + ProtoMn4 B/ _1 o/ j+ r, r0 H
; t. R. J0 {& Y7 V( B31 PrixPowr4 C) f& E+ m! n
3 Navis attack at once!! U5 s3 M- v9 E' {* a
Team1 * + Team2 * + KingMan5 K. X& t& B& D, Z# v8 Z& h
Team1 * + Team2 * + MistMan5 M* x- p( ~3 v* ^* h8 J u
Team1 * + Team2 * + BowlMan5 B) Y5 W0 b" @8 s; R, J0 o+ _' o8 z
" e) B3 i. d# D6 A
32 MstrStyl: G/ z# y# z J/ C. i
MegaMan unleashes his power4 b: V2 h' }$ _) F
Salamndr * + Fountain * + Bolt * + GaiaBlad *
. t* r+ h( c. V8 P7 |5 M! B/ I) x) x& b1 t$ Q: l& h6 z
StdrdChip (Part 1) ~5 a2 Z, O. H" N" V ^, U3 [
┌──┬────┬─┬──┬──┬───┬───────────────┐
9 c& D- ^( X( n$ w│编号│名称 │MB│攻击│属性│稀有度│说明 │
( I, w0 M" {# h, E. |├──┼────┼─┼──┼──┼───┼───────────────┤8 T% V5 Q# R8 g* ?; V
│1 │Cannon │12│40 │ │* │Cannon to attack 1 enemy │
, f8 r0 L" B5 k& i, d! }1 u│2 │HiCannon│24│60 │ │** │Cannon to attack 1 enemy │7 u9 i- Q" _# F. l4 G( P
│3 │M-Cannon│36│80 │ │*** │Cannon to attack 1 enemy │2 R: M+ c: i! n1 }2 P' z' u% \* u
│4 │Airshot1│4 │20 │ │* │Knocks enemy back 1 │
* d" k& i3 ^, p8 y, K" V4 N│5 │Airshot2│12│30 │ │** │Knocks enemy back 1 │1 V, h$ R8 t1 K6 P8 [8 L( ~7 R
│6 │Airshot3│18│40 │ │** │Knocks enemy back 1 │
0 w1 O$ w2 E. {/ N3 N: m│7 │LavaCan1│34│90 │Fire│* │Fires lava fr. area │1 M9 f& E; a. w6 y
│8 │LavaCan2│42│120 │Fire│** │Fires lava fr. area │
. R1 y! V0 H' O0 @, s│9 │LavaCan3│60│150 │Fire│*** │Fires lava fr. area │
8 {/ Z2 ?9 N: _│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area │
/ t- s1 X& ~- d! l/ J( x& @│11 │ShotGun │8 │30 │ │* │Explodes 1 square behind │/ L W0 B/ R) Z
│12 │V-Gun │8 │30 │ │* │Explodes 2 diag. squares │
2 s7 H8 v. s! A1 U9 \) j3 q│13 │SideGun │8 │30 │ │* │Explodes up, down on hit │
- p K+ A. n: D# }- C1 g│14 │Spreader│16│30 │ │** │Creates a large explosion │, ]) O, \3 P- q' j
│15 │Bubbler │14│60 │Aqua│* │Explodes 1 square behind │
1 |# [" l) \. v9 m1 J- x0 K+ @6 p│16 │Bub-V │22│60 │Aqua│* │Explodes 2 diag. squares │8 [# c; u4 W, {+ H7 I" i
│17 │BublSide│30│60 │Aqua│** │Explodes up, down on hit │
* J2 K& G$ \4 m. g9 c6 J│18 │HeatShot│16│40 │Fire│*** │Explodes 1 square behind │( P$ d3 _" `4 v
│19 │Heat-V │24│40 │Fire│* │Explodes 2 diag. squares │0 ~0 q1 U! A" W0 A3 ? W
│20 │HeatSide│32│40 │Fire│** │Explodes up, down on hit │
- D9 o; [: j7 P7 M; ?! V│21 │MiniBomb│6 │50 │ │*** │Throws a bomb 3 squares │( X5 g+ M( S6 d2 Z( @6 `# t
│22 │SnglBomb│12│50 │ │* │Throws a big bomb 3 squares │
/ Z. m6 q. `/ R( J: y│23 │DublBomb│24│50 │ │* │Throws 2 big bombs 3 squares │
5 J* z( n* I; s: i, m│24 │TrplBomb│36│50 │ │** │Throws 3 big bombs 3 squares │
/ A' K8 ^4 J5 Q5 Y" G* z│25 │CannBall│33│160 │ │*** │Breaks 3rd panel ahead │) h) j4 L# |, E( p6 [
│26 │IceBall │18│120 │Aqua│*** │Freezes 3rd sqr. ahead │# ^9 Y' ^% z9 p6 H5 r, J% ^
│27 │LavaBall│20│140 │Fire│*** │Shoot lava 3rd sq. ahead │' p w ~. [- D7 k& y7 M, r! m1 R
│28 │BlkBomb1│60│120 │Fire│** │Firebomb hits 3rd sq ahead! │: ]9 E, u, i& F8 x% R! ]
│29 │BlkBomb2│70│170 │Fire│*** │Firebomb hits 3rd sq ahead! │, _4 \* H% x8 v K9 A
│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead! │; q, c, g( _( I9 r/ t2 V$ B4 {
│31 │Sword │10│80 │ │* │Cuts enmy in front! Range: 1 │) f8 y- Y' b! P, q5 h
│32 │WideSwrd│16│80 │ │** │Cuts enmy in front! Range: 3 │
0 `. n# I* Q8 Q│33 │LongSwrd│24│80 │ │*** │Cuts enmy in front! Range: 2 │
$ q& Y- ^. C8 Z& s% _│34 │FireSwrd│20│150 │Fire│*** │Fire: Cuts fwd 3 squares │
+ g! W$ l" b$ J {! q│35 │AquaSwrd│25│150 │Aqua│*** │Water: Cuts fwd 3 squares │
6 ]$ `, A0 O4 l M' k│36 │ElecSwrd│23│130 │Elec│*** │Elec: Cuts fwd 3 squares │! D+ @: ] p! g2 e% L% z
│37 │BambSwrd│18│140 │Wood│*** │Wood: Cuts fwd 3 squares │
1 V# @8 W% y6 w7 A6 w│38 │CustSwrd│21│????│ │*** │Cust Gauge = Atk Str │4 F0 O! s" w) J. }
│39 │VarSwrd │68│160 │ │**** │A magical shifting sword │
! {0 f. ]2 }* B: D& B│40 │AirSwrd │30│100 │ │*** │Wide swrd with air attack! │
, A+ h/ T6 J/ U5 F│41 │StepSwrd│43│130 │ │**** │2 steps, then uses wide swrd │
# h/ ^4 U |, G+ l8 b& e│42 │StepCros│74│130 │ │**** │2 steps, then uses cross atk │
6 S* [# b7 p! k* k9 a( _- O│43 │Slasher │12│240 │ │*** │Cut while A button is held! │5 D% ^1 j9 q6 u$ X: C& ]* [
│44 │ShockWav│10│60 │ │* │Shock through enemies │& b1 z7 T3 s# `' O" @- y# [: A, g
│45 │SonicWav│26│80 │ │** │Shock through enemies │
0 z* C& n( n& V6 G" N│46 │DynaWave│42│100 │ │*** │Shock through enemies │$ T, o, d, ~% V8 o: R" Y6 G
│47 │BigWave │82│190 │ │**** │Shck wave cracks panels │& B+ y, F) w* n" | Q# K
│48 │GutPunch│14│80 │ │* │Punch pushes 1 square │- e) j% u4 r& A: b6 F3 L3 k
│49 │GutStrgt│30│100 │ │** │Punxh 2 square range │# g/ s4 r; ~& v! u" _* t
│50 │GutImpct│50│160 │ │*** │Punch pushes 1 square │8 i0 B& Z h* ~6 g
│51 │DashAtk │11│90 │ │* │Dash through enemies! │3 X3 S' w/ R+ o
│52 │Burner │15│130 │Fire│*** │Envelops you in flame! │
p& P! W" M! b) l- V│53 │Condor │44│180 │ │**** │Chrge atk pierces enemies │
) T; O: E5 ~* k! z$ E7 M│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape! │
7 Q9 ?4 V) b" v+ ], p│55 │Zapring1│8 │20 │Elec│* │Pralyzing electric ring atk! │) t, F# ]2 Q" ^. b$ ` D
│56 │Zapring2│18│40 │Elec│** │Pralyzing electric ring atk! │
3 `$ H& s% r2 d& m# ?; M0 c, s│57 │Zapring3│28│60 │Elec│*** │Pralyzing electric ring atk! │
/ I. y+ ^2 q) |# m│58 │IceWave1│14│80 │Aqua│* │Creates a 2 sq wide ice wave! │
, {5 s2 P6 K; R9 O$ T& }8 H│59 │IceWave2│22│100 │Aqua│** │Creates a 2 sq wide ice wave! │( ^+ s7 ^; j/ E% @7 e# @3 n
│60 │IceWave3│30│140 │Aqua│*** │Creates a 2 sq wide ice wave! │
4 _9 h8 x4 k' v│61 │Yo-Yo1 │72│40 │ │* │3-square yo-yo attack! │: u1 C; S5 j/ B
│62 │Yo-Yo2 │80│50 │ │** │3-square yo-yo attack! │
p& r1 x+ [7 g5 s* N' g│63 │Yo-Yo3 │88│60 │ │*** │3-square yo-yo attack! │
+ m8 L7 z* M1 v8 l& l6 s! V5 t│64 │AirStrm1│26│50 │ │* │Creates 3 whirlwinds │
' J2 }0 G$ {* @- e' e& S│65 │AirStrm2│35│60 │ │** │Creates 3 whirlwinds │
: w; D1 @, n/ k1 h- j' R7 v1 f) t6 E│66 │AirStrm3│44│70 │ │*** │Creates 3 whirlwinds │! `: \. U; Y$ D( m* A5 J* v
│67 │Arrow1 │40│100 │Elec│* │Bee fly diagonal paths │) N9 Z) U9 [0 n8 w! A( _
│68 │Arrow2 │60│130 │Elec│** │Bee fly diagonal paths │+ Z0 \4 ] _* o) n) u1 w6 |
│69 │Arrow3 │80│160 │Elec│*** │Bee fly diagonal paths │2 N5 j* ~$ J7 u" E
│70 │Ratton1 │14│80 │ │* │Crawling rat, turns once │
, H5 j* B1 N& }+ ~7 _+ \7 Z( I$ q│71 │Ratton2 │24│100 │ │** │Crawling rat, turns once │
8 i. n. |( B( r+ N. H* q+ h│72 │Ratton3 │34│120 │ │*** │Crawling rat, turns once │
) `% I. A* q: J4 Q A P+ ?│73 │FireRatn│35│230 │ │*** │Activates when hit w/fire! │
/ B+ o& n( G# I l, e│74 │Wave │60│80 │Aqua│*** │Creates a wave that moves 3 sq│2 B# B! [' V3 m, _
│75 │RedWave │72│90 │Fire│*** │Creates a 3 sq wave of lava │
, E# ~* R- }' v1 L; H# i│76 │MudWave │84│100 │Wood│*** │Mud wave advances 3 squares │% s) U3 j5 o6 R" I8 R! @$ p
│77 │Tornado │18│20 │ │** │An 8-hit tornado 2 ahead │. f" \! x# F) g. e$ s z
│78 │Spice1 │22│80 │Wood│* │Dangerous powder on all grass │
3 L& k# Y* f. ^4 M, R( [4 B│79 │Spice2 │34│110 │Wood│** │Dangerous powder on all grass │5 S3 a% J) _3 }0 Q* m
│80 │Spice3 │46│140 │Wood│*** │Dangerous powder on all grass │
5 a6 n; u' ]1 R$ x3 P│81 │Shake1 │34│90 │ │* │Vertical shaking 3 sq ahead │; `1 g. J* @3 Y- Q
│82 │Shake2 │40│110 │ │** │Vertical shaking 3 sq ahead │
# v' N4 Q( D& p1 `│83 │Shake3 │50│140 │ │*** │Vertical shaking 3 sq ahead │# S6 o9 B: b3 z3 z, R
│84 │NoBeam1 │66│200 │ │** │Fires if something behind │5 a+ h* L; y' D& Y. s- B' ~# g
│85 │NoBeam2 │77│260 │ │*** │Fires if something behind │2 W+ |- J, v+ v% ]2 J- n: D
│86 │NoBeam3 │88│300 │ │**** │Fires if something behind │
- ^0 n2 ?' Q! A. E, f) K" `│87 │Hammer │16│100 │ │** │Hammer smashes front! │
! a" u2 W! U5 L│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward │+ ?( Q% _$ q5 ]# e1 L
│89 │Rope1 │45│50 │Wood│* │Entwines adjacent enemies! │6 k' Q! F0 u# C6 r2 q5 x
│90 │Rope2 │55│70 │Wood│** │Entwines adjacent enemies! │- _/ {. W$ z" T8 \. g
│91 │Rope3 │65│90 │Wood│*** │Entwines adjacent enemies! │
) @; ?. a# b4 @│92 │Boomer1 │15│60 │Wood│* │Boomerang encircles field │3 Z! O4 J2 y* d
│93 │Boomer2 │22│80 │Wood│** │Boomerang encircles field │
% a6 P! e u' P8 G' C; y8 I. F│94 │Boomer3 │30│100 │Wood│*** │Boomerang encircles field │& a4 t5 T1 j5 ?" H4 K& K2 ~
│95 │PoisMask│30│ │ │* │Poison area w/ A button! │- d- ?! Y2 C6 b- K5 X& z
│96 │PoisFace│38│ │ │** │Spread poison w/ A button! │
0 R* X: R5 M3 r$ R h│97 │RockArm1│23│100 │ │* │Paralyzes enemy w/ erthquake │
2 t% I9 |( h/ }; z" ]4 q& k0 p│98 │RockArm2│35│150 │ │** │Paralyzes enemy w/ erthquake │
5 n, [( N0 b0 x│99 │RockArm3│47│200 │ │*** │Paralyzes enemy w/ erthquake │; E5 }& F' @$ N$ G; j2 i9 C
│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│+ H" i& E* v( X; u/ G7 Q- ~
└──┴────┴─┴──┴──┴───┴───────────────┘
+ u( g( a+ m9 E& E7 [ m
4 X& E3 Z* ~0 _StdrdChip (Part 2)- W* R' P8 h# j$ t
┌──┬────┬─┬──┬──┬───┬───────────────┐
% T# L7 {0 s( s% j5 f│编号│名称 │MB│攻击│属性│稀有度│说明 │
8 n' d' g3 P7 j+ w├──┼────┼─┼──┼──┼───┼───────────────┤
' ^* p0 x0 H/ D% }9 R& o" V: ?* l│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│
) B9 j" t; Z$ Y0 A4 R│101 │CrsShld2│33│210 │ │** │Guard, and bite into the enemy│8 X3 j% e `, `- E
│102 │CrsShld3│41│260 │ │*** │Guard, and bite into the enemy│
) j# z$ U: Z2 D8 b7 Q. o│103 │Magnum1 │35│120 │Fire│* │Cursor destroys panel! │
4 D( p; D( w N9 W0 b│104 │Magnum2 │55│150 │Fire│** │Cursor destroys panel! │- X0 H0 J; i& m" X. N" o
│105 │Magnum3 │75│180 │Fire│*** │Cursor destroys panel! │
6 k6 Z( L4 b6 T: W( i V! r│106 │Plasma1 │14│30 │Elec│* │Launches electric attack │% p+ u# q* ?: h
│107 │Plasma2 │26│60 │Elec│** │Launches electric attack │% W5 o8 e; U/ [
│108 │Plasma3 │34│90 │Elec│*** │Launches electric attack │8 F& s d7 n: N$ z
│109 │RndmMetr│28│100 │Fire│*** │Meteors smash enemies! │
9 e$ Q& \9 u% u" i* ^│110 │HoleMetr│48│100 │Fire│*** │Meteors smash into sq │
8 Y j. K$ e7 C6 _│111 │ShotMetr│38│100 │Fire│*** │Meteors shoot out forward │
8 K/ F$ {- J0 x: s2 Z│112 │Needler1│32│30 │ │* │Advance w/ A, stop to attack │
! Z4 c" p/ A2 ]7 Z4 Z│113 │Needler2│52│40 │ │** │Advance w/ A, stop to attack │0 q% ?5 b% }, r3 O0 ^1 p/ P
│114 │Needler3│72│50 │ │*** │Advance w/ A, stop to attack │& N1 p/ Y1 u" s, w
│115 │Totem1 │29│100 │Fire│* │Creates a totem to blow fire │0 ^# a2 `$ D' {& d
│116 │Totem2 │38│140 │Fire│** │Creates a totem to blow fire │
% P- K) H0 K# X│117 │Totem3 │47│180 │Fire│*** │Creates a totem to blow fire │
1 |4 s' u4 b6 J1 E z│118 │Sensor1 │62│100 │Elec│*** │Sensor to watch sq ahead │1 s: A# q! W `0 k+ D
│119 │Sensor2 │70│130 │Elec│*** │Watch sq ahead or diagonal │
1 |7 d5 G Z* J! z4 Z│120 │Sensor3 │72│130 │Elec│*** │Watch sq ahead or diagonal │
1 s; i. b4 n+ F6 k$ v% J│121 │MetaGel1│18│90 │Aqua│* │Gel atk steals a panel! │" `: P- q; D/ n) E! Y, W
│122 │MetaGel2│28│130 │Aqua│** │Gel atk steals a panel! │ ]" N5 b q( e! ` d! B
│123 │MetaGel3│38│170 │Aqua│*** │Gel atk steals a panel! │
+ C r9 e) S$ E8 O4 X│124 │Pawn │44│90 │ │*** │Attack by pressing A button │
9 m$ l6 i5 r. }0 `) h$ E+ H) f) P8 n│125 │Knight │64│150 │ │*** │Jumps fwd and attacks │
. E0 X6 T7 H4 ]$ w│126 │Rook │30│ │ │*** │Protects you from attacks │
" U, l$ s% k( J2 Y8 ?, x│127 │Team1 │16│10 │ │** │Powers up when ally is hit │
+ t; V( K( x6 L5 N6 Y: E3 ~/ E8 }│128 │Team2 │20│ │ │** │Ally's HP recovered if hurt │& N* a G: q1 d
│129 │TimeBomb│32│150 │ │*** │An area-wide time bomb │
- y. W1 n* B2 P) y6 N( L. g7 p│130 │Mine │16│300 │ │*** │Places a mine in enmy area │
1 }! l# z! u0 ] v+ b. h G7 p│131 │Lance │46│130 │Wood│*** │Lances through back line │
4 {! [0 R5 Y+ @# R│132 │Snake │20│40 │Wood│*** │Snake from hole in area │
* A# @1 T0 H6 ?+ Q" K0 F│133 │Guard │5 │ │ │* │Repels enemy's attack │
! D2 z5 x1 W$ v│134 │PanlOut1│4 │ │ │* │Destroys 1 panel in front │8 U9 Z/ x* S8 _( T+ p* h. l
│135 │PanlOut3│7 │ │ │* │Destroys 3 panels in front │" {8 i- m% Z9 W7 } t
│136 │PanlGrab│10│ │ │* │Steals one enemy square! │+ m6 L" m- U( a& ^+ W2 D
│137 │AreaGrab│15│ │ │** │Steals left edge from enmy │3 i8 N; v3 I' ~- l: H7 Y( M
│138 │GrabBack│10│40 │ │*** │Retaliate stolen panels! │) v8 P7 g" T3 Z- ]* S
│139 │GrabRvng│30│80 │ │**** │Retaliate stolen panels! │
, w7 P' P* |" h/ P; w. d│140 │RockCube│9 │ │ │* │Places a rock cube in front │
% y) v9 A( \) {│141 │Prism │60│ │ │*** │Prism fires randomly │8 W8 h7 E8 l' N9 v0 a, _
│142 │Wind │14│ │ │* │Windbox blows at enmy area │6 J4 c. _% X- A# w3 G
│143 │Fan │14│ │ │* │Vacuum pulls enemies │% O6 L9 X# H7 |/ M* F1 d5 [% d* g
│144 │Fanfare │32│ │ │*** │Take no damage for a while │
3 g8 d. S% z% Z, Z6 x+ T│145 │Discord │38│ │ │*** │Confuses enemies w/ music │
2 {* d* ~- `" F* ~│146 │Timpani │42│ │ │*** │Paralyzes enemies w/ music │
6 q+ A+ [* d) C+ T│147 │Recov10 │5 │ │ │* │Recovers 10HP │
/ S$ g3 ]8 v4 E; w, ^6 ?│148 │Recov30 │8 │ │ │* │Recovers 30HP │# O! M1 ]( e4 w# B
│149 │Recov50 │14│ │ │** │Recovers 50HP │
7 t8 X; _, N5 @$ S7 L+ W; p│150 │Recov80 │20│ │ │** │Recovers 80HP │* }$ G4 i& @, @0 w8 ~
│151 │Recov120│35│ │ │*** │Recovers 120HP │7 M% C# p* c+ P. X3 \( i) s
│152 │Recov150│50│ │ │*** │Recovers 150HP │/ X2 e9 e* w' f4 S
│153 │Recov200│65│ │ │**** │Recovers 200HP │
0 G' M( }' q# b│154 │Recov300│80│ │ │**** │Recovers 300HP │
7 Z9 Z& k) I* v9 D│155 │Repair │8 │ │ │* │Fix your area's panels │/ q% I* x6 C8 m5 D
│156 │SloGauge│20│ │ │*** │CustGauge slows down in battle│ L* a; O2 Y" @' K J; [* W! m
│157 │FstGauge│40│ │ │*** │CustGauge speeds up in battle │+ B- m3 p8 s; m& {# m+ L1 g: N
│158 │Panic │14│ │ │*** │Confuses enmies if you are │
5 o4 C1 `+ {$ r" H│159 │Geddon1 │10│ │ │*** │Cracks all panels! │- X# x( o: r$ \1 o1 w# G$ L& M Q, A
│160 │Geddon2 │50│ │ │**** │Breaks all empty squares! │8 D6 |1 S u$ c6 Y8 Y
│161 │Geddon3 │90│ │ │**** │Turn all panels to swamp! │3 r! ?6 Y# c: [2 p/ r
│162 │CopyDmg │18│ │ │*** │Duplicate damage on 2nd enemy │' K3 {1 H2 y; f4 {( R* X( ~. Q
│163 │Invis │11│ │ │*** │Invisible for a while │% \& _/ D5 r& H+ [: @! m8 L" z4 b
│164 │Shadow │60│ │ │*** │Only swrd attack hurt you │
9 h: k; H8 d3 e$ t0 u9 a+ C│165 │Mole1 │28│ │ │* │Attacks fr. under ground! │ s2 f' a* X) g, C
│166 │Mole2 │35│ │ │** │Attacks fr. under ground! │
" w! T }; h- Z8 \4 g4 J│167 │Mole3 │42│ │ │*** │Attacks fr. under ground! │% F$ |4 O; {! Y9 W5 {& \2 u
│168 │AirShoes│26│ │ │*** │Can stand on empty squares │8 k' x2 S: I2 d' w% x0 L# D
│169 │Barrier │7 │ │ │* │Nullifies 10HP of damage! │
/ f* {. I/ ?% T( I# m│170 │Barr100 │25│ │ │** │Nullifies 100HP of damage! │0 `5 {! q Y, J, d" T; v
│171 │Barr200 │50│ │ │*** │Nullifies 200HP of damage! │0 F$ u% g) x# p- G+ x
│172 │Aura │55│ │ │*** │Repels attacks under 100 │& ?: J% ^1 p0 r' v/ P: Z
│173 │NrthWind│43│ │ │**** │Wind removes auras, etc │3 @4 v. r, r1 t1 P. l
│174 │Mettaur │30│????│ │***** │Summons a Mettaur to fight! │
) M* W' T" o( u# m│175 │Bunny │32│????│Elec│***** │Summons a Bunny to fight! │
- Y( ?* i4 V) E. ^│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight! │
0 g) t5 o$ z- l! w0 [. }2 d0 u│177 │Swordy │30│????│ │***** │Summons a Swordy to fight! │# B- x; N, R3 `* w7 m! i' ?4 d
│178 │Jelly │46│????│ │***** │Summons a Jelly to fight! │
* A _% y- Y$ O6 {* @- n+ [│179 │Mushy │38│????│Wood│***** │Summons a Mushy to fight! │
) z* h9 J, X* B% Z6 M│180 │Momogra │38│????│ │***** │Summons a Momogra to fight! │
- i/ l! T% L$ |│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │
) v. o- U1 M6 S# T│182 │Scuttlst│52│????│ │***** │Summons a Scuttlest to fight! │
. s- M- e r) l$ ^│183 │Hole │55│ │ │**** │Open hole to dark world │/ ~# G3 t4 h# a9 L, {9 h- S: D
│184 │HolyPanl│14│ │ │** │Creates a holy pnl in front │. B7 q: O9 T2 ]) Y. N9 }2 O
│185 │LavaStge│22│ │ │*** │Changes all panls to lava │
/ J8 B: [, @$ ^% z0 C│186 │IceStage│20│ │ │*** │Changes all panls to ice │* e* \3 X. ]6 L" ^: j/ c/ g' {: O
│187 │GrassStg│10│ │ │*** │Changes all panls to grass │. I$ I2 N* w. [
│188 │SandStge│18│ │ │*** │Changes all panls to sand │) j2 Q+ M2 u6 k2 C
│189 │MetlStge│26│ │ │*** │Changes all panls to metal │
0 |+ J$ _6 S. h& o( f& X/ P│190 │Snctuary│54│ │ │**** │Change own panls to holy │
9 F6 m3 [' B# |/ L: G: d0 a" X- @$ v│191 │AntiDmg │45│100 │ │*** │Sets trap & throws stars! │
) u* G4 s+ y1 z- W6 a│192 │AntiSwrd│68│100 │ │*** │Retaliate for sword damage │
; L; @1 {. ~7 F) @8 A3 f│193 │AntiNavi│60│ │ │**** │Take the enemy's Navi away │* k: E9 U' h1 |; R+ ~# o0 a
│194 │AntiRecv│73│ │ │*** │Punish recovery of HPs! │
! r0 W# i P3 N2 M: i( L│195 │Atk+10 │4 │ │ │* │+10 for selected atk chip │) \) M: o* j8 W7 J7 r/ o
│196 │Fire+30 │20│ │ │** │+30 for Fire atk chip │) g' A: z, \" U' t
│197 │Aqua+30 │21│ │ │** │+30 for Aqua atk chip │: V K- L6 j' O4 u6 e, k4 V
│198 │Elec+30 │23│ │ │** │+30 for Elec atk chip │( c9 O3 ^0 c8 q& M6 E3 m3 @
│199 │Wood+30 │26│ │ │** │+30 for Wood atk chip │' b, _4 Z4 L( k- _0 d2 p6 `7 @
│200 │Navi+20 │34│ │ │** │+20 for selected Navi chip │
& t5 k7 R4 }$ T9 z└──┴────┴─┴──┴──┴───┴───────────────┘, j5 g2 S. z5 K4 s6 D
/ ^8 d8 f, C' R1 S# v ], [, c, Q8 O/ r6 O+ K( Z2 r
Mega Chip
& M. b- T+ ^/ j6 S- E; t! ?2 C┌──┬─────┬─┬──┬──┬───┬───────────────┐
" x/ z3 c6 j- o b8 Q│编号│名称 │MB│攻击│属性│稀有度│说明 │& s0 X, _0 x- q$ K; H) x: S4 V
├──┼─────┼─┼──┼──┼───┼───────────────┤2 h8 q3 o/ {$ A0 I
│1 │Muramasa │74│????│ │***** │Power = amount of HP lost! │: E: O3 L. C$ e% N, d
│2 │HeroSwrd │65│180 │ │**** │Legendary swrd cuts 3 sq! │
8 b( E- v+ l' l, o& Y! @+ q( R a3 A│3 │ZeusHamr │90│250 │ │***** │Damages anyone on a panel │5 D6 J" c) @) s# f. i/ ~1 b5 {0 T2 l
│4 │StandOut │22│220 │Fire│*** │Heat: Send Fire into hole │
$ r6 Q2 s2 p; |. \! `3 {/ p│5 │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole │
) d% E+ @+ a9 ~; ]│6 │WatrLine │18│180 │Aqua│*** │Water: Draw wter from hole │
6 o6 {4 V3 h! n D│7 │Fountain │48│240 │Aqua│*** │Water: Draw wter from hole │$ |5 d' y% }: Q
│8 │Ligtning │30│160 │Elec│*** │Elec: Dmgs object & area │& O% j7 g# l( j8 \
│9 │Bolt │52│210 │Elec│*** │Elec: Dmgs object & area │
( m, T4 \/ K/ Y. o k│10 │GaiaSwrd │28│100 │Wood│*** │Wood: Take power frm next chip│
7 T. ~8 i5 T2 w5 j. C* f│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│
9 y6 ?6 T+ V# \│12 │Meteors │86│40 │Fire│**** │Drop many meteors on enemy │
9 C7 f2 t9 O; b) V* {& p- s│13 │Guardian │82│ │ │***** │Statue punishes when hit │
1 J* m2 v* l+ A l* I) V│14 │Anubis │90│ │ │***** │Anubis poisons enemies │
1 |" Z5 ^: }1 ?# L│15 │Godstone │66│150 │ │**** │Summons a GodStone from hole │& m$ h: l& G* h0 h
│16 │OldWood │72│100 │Wood│**** │Summons OldWood from hole │$ B, |6 P0 C( s% b
│17 │Jealousy │64│100 │ │*** │More dmg if enemy has chips │5 H' ?0 d9 z. n& R3 O6 E& A
│18 │Poltrgst │58│ │ │***** │Objects thrown at enemies! │
7 U: x8 G) s# S9 s0 L }" P│19 │LifAura │77│ │ │**** │Repel all attacks under 200 │
" a q& K; X& t: t) r _4 H│20 │FullCust │10│ │ │*** │CustGauge instantly refills! │9 G p3 f! q( l
│21 │Atk+30 │50│ │ │*** │+30 for selected atk chip │
( Y6 ?8 ^* C( j* h+ H│22 │Navi+40 │60│ │ │*** │+40 for selected Navi chip │; v3 @* ]; f% X" l5 ]: v
│23 │Roll │10│20 │ │*** │Attack an enemy, heal you │
( Z, x0 H) g% b8 p3 i│24 │RollV2 │22│30 │ │**** │Attack an enemy, heal you │) o7 W, R: k4 C
│25 │RollV3 │34│40 │ │***** │Attack an enemy, heal you │; Q" c8 D1 T2 Z# H% {6 A* q' n
│26 │GutsMan │15│50 │ │*** │Sneaks up to smash panels │& H6 e A# _3 X D( `, z* R
│27 │GutsManV2 │41│70 │ │**** │Sneaks up to smash panels │
" {; G2 d: a; U' K2 A│28 │GutsManV3 │57│90 │ │***** │Sneaks up to smash panels │0 G( b. H4 a. {. |1 k( ]" o
│29 │GutsManV4 │63│100 │ │***** │Sneaks up to smash panels │" i* [) Q8 H3 ?# U- h' |' [# h6 N0 U
│30 │ProtoMan │68│160 │ │*** │Moves in to slice the enemy │6 k q/ ?! D9 ~4 f, U8 B, f; u) a
│31 │ProtoMnV2 │76│180 │ │**** │Moves in to slice the enemy │
8 Q4 ?9 {4 k- ~$ t- X- v1 |│32 │ProtoMnV3 │82│200 │ │***** │Moves in to slice the enemy │
0 a7 S i2 X8 l│33 │ProtoMnV4 │90│220 │ │***** │Moves in to slice the enemy │2 C. u6 x# i8 C- t
│34 │FlashMan │39│50 │Elec│*** │Flash atk paralyzes enemy │2 R: S" h3 t* y5 Q8 [" G
│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy │
: \4 g0 n9 I J0 ~│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy │' h% w' ^6 f1 I2 Z) b
│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy │
0 G+ w* |" p9 b4 |$ Z, V) F│38 │BeastMan │38│40 │ │*** │Claw atk 3 squares ahead! │/ Q. u8 O0 r0 B( S! I
│39 │BeastMnV2 │60│50 │ │**** │Claw atk 3 squares ahead! │
0 i& `: G6 i! S" Z1 N. M% o│40 │BeastMnV3 │68│60 │ │***** │Claw atk 3 squares ahead! │
. S8 R" P5 ]/ I+ ]│41 │BeastMnV4 │76│70 │ │***** │Claw atk 3 squares ahead! │
1 F" i! Y3 T) \& Q' C│42 │BubblMan │50│20 │Aqua│*** │Fires several AquaShots │, r+ G. G0 c* i8 m$ c
│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots │5 p3 `+ E% b" `$ I3 ^: {. Z! u
│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots │
: W d& _1 }' M) p│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots │
' N) Q; A7 @" a: H. E( R& c│46 │DesrtMan │32│120 │ │*** │Launches fists at enemies! │7 _/ B7 w, U' n: s) l0 Z' T# }
│47 │DesrtMnV2 │52│140 │ │**** │Launches fists at enemies! │
}$ c+ x6 [: f5 V0 M# ^' T& ]│48 │DesrtMnV3 │64│160 │ │***** │Launches fists at enemies! │
6 A& Q6 `; Z7 O7 b+ H2 B: g( j│49 │DesrtMnV4 │72│180 │ │***** │Launches fists at enemies! │
0 z, J$ i! g% O" x3 p. U( {│50 │PlantMan │60│20 │Wood│*** │Vines harm all enemies! │
; [4 g# I. w; l& |0 [9 e5 R3 p2 l: L│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies! │
8 \8 r- H( H+ ]9 a* c│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies! │
: F( t, a* ?& O: R% V. }7 D│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies! │1 W, U; h r9 w# S8 F/ R
│54 │FlamMan │32│120 │Fire│*** │Flames burn all enemies! │
6 \6 f; r1 w5 E│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies! │
, K- v! a$ S7 h5 r0 ?: _( x5 _4 a│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies! │
# U6 v5 K" q F. \) H│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies! │
+ E# j) k" ~4 {4 k│58 │DrillMan │66│70 │ │*** │3 drills fly at enemies! │4 @ ^- |8 T' t: n' ?! F" f; }
│59 │DrillMnV2 │70│90 │ │**** │3 drills fly at enemies! │
. c% ], M+ M+ g│60 │DrillMnV3 │74│110 │ │***** │3 drills fly at enemies! │: _$ v6 a) R2 A: G7 o/ k5 K
│61 │DrillMnV4 │78│130 │ │***** │3 drills fly at enemies! │
. |% I+ b* C& L/ i+ k2 }# @│62 │MetalMan │40│100 │ │*** │Iron fist smashes 1 square! │4 s4 [+ s, n r+ B o4 a
│63 │MetalMnV2 │60│130 │ │**** │Iron fist smashes 1 square! │4 B8 y1 C8 @8 z3 g* N' }6 f" u
│64 │MetalMnV3 │70│160 │ │***** │Iron fist smashes 1 square! │
$ j% ~1 a& p+ j: v. ^' O& L% K│65 │MetalMnV4 │80│190 │ │***** │Iron fist smashes 1 square! │$ U8 s* W6 J( c3 K' J
│66 │KingMan │36│140 │ │*** │Move up 3 square & 4-way hit │5 G7 B. n& H+ T# t, M( J
│67 │KingManV2 │48│170 │ │**** │Move up 3 square & 4-way hit │$ P, C( ^ Y4 E4 ]5 F# Z
│68 │KingManV3 │60│200 │ │***** │Move up 3 square & 4-way hit │
6 P: l' F9 T3 G4 `2 v│69 │KingManV4 │72│240 │ │***** │Move up 3 square & 4-way hit │
3 P/ ~9 T" M# [$ q) p│70 │MistMan │68│90 │ │*** │Appears from mist & attacks │
( d1 N |# q7 c│71 │MistManV2 │71│110 │ │**** │Appears from mist & attacks │6 B+ R) D1 j/ a4 K+ ?! z9 w
│72 │MistManV3 │74│130 │ │***** │Appears from mist & attacks │, j2 K5 D' X2 Q1 J; K' {
│73 │MistManV4 │77│150 │ │***** │Appears from mist & attacks │+ i4 {" d. a6 H+ {( {
│74 │BowlMan │80│100 │ │*** │Lines up pins for a strike! │
' g; U. U3 H- R) w0 r4 ]0 z; n* q│75 │BowlManV2 │82│120 │ │**** │Lines up pins for a strike! │
w" Z6 ] t$ h9 V( {9 U0 c│76 │BowlManV3 │84│140 │ │***** │Lines up pins for a strike! │
; _1 ]- j2 r6 b& T│77 │BowlManV4 │86│160 │ │***** │Lines up pins for a strike! │. E2 \: ^+ e8 R) m/ O5 I1 G
│78 │DarkMan │72│30 │ │*** │Creates 3 caves in enmy area │7 l9 m7 b; K5 a
│79 │DarkManV2 │76│30 │ │**** │Creates 3 caves in enmy area │
1 g+ o8 d, o0 L; H' F9 H+ K$ L│80 │DarkManV3 │80│30 │ │***** │Creates 3 caves in enmy area │0 w# G- B9 Q7 T+ k4 ~8 z9 _
│81 │DarkManV4 │84│30 │ │***** │Creates 3 caves in enmy area │
$ f6 N& h) ]; {8 m│82 │JapanMan │82│40 │ │*** │Multiple attacks w/ spear │- X' B- ]+ t0 j: c
│83 │JapanMnV2 │85│45 │ │**** │Multiple attacks w/ spear │
0 |$ L: k) B# T3 p& K/ z│84 │JapanMnV3 │88│50 │ │***** │Multiple attacks w/ spear │4 \# x/ K+ a6 Y5 {. G0 U' d3 l9 n
│85 │JapanMnV4 │91│55 │ │***** │Multiple attacks w/ spear │' w6 n. z5 A- w1 v M9 [
└──┴─────┴─┴──┴──┴───┴───────────────┘
+ P) a$ O8 L, M- q$ e* e- x- q: W) U% Q
9 S, `+ k: N$ V
GigaChip (蓝版)
& P9 I' H, u. ~┌──┬─────┬─┬──┬──┬───┬───────────────┐; K7 Z; n1 l1 g
│编号│名称 │MB│攻击│属性│稀有度│说明 │
6 I" w6 D; E" b9 |├──┼─────┼─┼──┼──┼───┼───────────────┤" R9 ~; u$ w4 `( `( _2 d
│1 │FoldrBak │99│ │ │***** │Restores all chips & folders │
+ s, m) Z Y5 d' t│2 │BassGS │99│700 │ │***** │Bass' secret weapon │
: F8 D" P, t- R0 S│3 │DarkAura │55│ │ │***** │Dark chip repels <300 atks │" b( c a. h$ K9 ?+ L& T0 Z: \
│4 │DeltaRay │92│220 │ │***** │Use A btn for up to 3 attacks │
9 ^" m6 O. @. h0 ?/ U3 r/ |0 z│5 │AlphArmΩ │97│500 │ │***** │Launches a giant rocket │+ E9 E2 |* b& |6 R
│6 │GutsManV5 │79│120 │ │***** │Sneaks up to smash panels │
2 ^6 A; \8 K& ]& j( W6 N│7 │ProtoMnV5 │98│240 │ │***** │Moves in to slice the enemy │
5 p+ i' [# t, U1 L, j7 i4 C3 D│8 │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy │4 r* B+ t/ c$ l
│9 │BeastMnV5 │84│80 │ │***** │Claw atk 3 squares ahead! │" t, p8 H' U0 @4 P+ C
│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots │
7 a! @! ~4 g8 W4 Y$ Y: A' K│11 │DesrtMnV5 │80│210 │ │***** │Launches fists at enemies! │1 \% ~# X! F7 T6 N
│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies! │
- ` q+ D) O0 Q' k/ ~$ Y│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies! │' h0 j, Y2 Y! {5 |. Z8 T
│14 │DrillMnV5 │82│150 │ │***** │3 drills fly at enemies! │
9 _0 ?3 h; n( r│15 │MetalMnV5 │90│250 │ │***** │Iron fist smashes 1 square! │
2 v9 K( A' M* c8 \5 Z6 u│16 │KingManV5 │84│280 │ │***** │Move up 3 square & 4-way hit │- K* `" T9 V5 e) U1 z
│17 │MistManV5 │80│170 │ │***** │Appears from mist & attacks │
6 H4 E6 P' z9 g│18 │BowlManV5 │88│180 │ │***** │Lines up pins for a strike! │
9 U5 j, Q& }2 U2 O│19 │DarkManV5 │88│30 │ │***** │Creates 3 caves in enmy area │
! O# C- ], q* n- V│20 │JapanMnV5 │94│60 │ │***** │Multiple attacks w/ spear │
9 u+ \3 q4 c4 H0 [, A└──┴─────┴─┴──┴──┴───┴───────────────┘
3 C5 y" }& B+ y5 |; u! K; v& E! l' F3 y/ x8 i$ q4 c- B, G
GigaChip (白版)(只列出与蓝版不一样的Chips)
2 {3 C; {/ W5 Y┌──┬─────┬─┬──┬──┬───┬───────────────┐% \, I1 Q# A7 }6 M/ e, A5 {. H
│编号│名称 │MB│攻击│属性│稀有度│说明 │
- p, x' k5 Z9 ^' e: I* s├──┼─────┼─┼──┼──┼───┼───────────────┤
; `( {" z1 ?1 W7 j│1 │NavRcycl │50│ │ │***** │Recalls last Navi used │
: s( A# _( c* O5 g4 F# A2 t: p│3 │Serenade │97│100 │ │***** │Dark chip Holy pwr to front │9 V( l5 s s% R e* @$ U& S* W
│4 │Balance │60│ │ │***** │Both Hp reduced by half │
) Q6 Y' r" F& j$ I( O2 p│5 │AlphArmΣ │97│50 │ │***** │3-stage electric attack! │5 ~; g& v: ^5 \$ _" \" T
└──┴─────┴─┴──┴──┴───┴───────────────┘ |