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GBA-1078-<洛克人 EXE 3 Blue>卡片组合(本站原创)

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发表于 2003-7-8 21:20:33 | 显示全部楼层 |阅读模式
转载请不要删除以下信息,感谢您!
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■● ■  NintendoWorld    站友xliz原创
" X% x' E% e  N+ I, m7 M■ ●■    http://www.NewWise.com
0 q7 R4 P$ {% n( o$ }# ]■  ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★
" m" d" K9 n3 X* v, K* ]5 ?* {7 g! Z' O" ^

! |- ^. C4 S7 W* D( o           洛克人 EXE 3 Blue 卡片组合) \9 G+ Y- y5 E1 _0 y& U

) V9 s. A4 z. j. r+ f
9 u3 u9 s  w4 s/ b, U5 A) \1 e/ w英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版3 b/ W/ ^% n6 I4 ?
大家要看日文版的P.A.或详细攻略,点击这里吧!
$ B& ~4 \: [6 W! q
====================! X3 C% ~: [% J) A
希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol:
$ ^6 e5 m  j) a  E" K1 H. B6 t+ B: l2 y3 f4 R, b6 C- c. Z
以下内容格式如下:5 m! g( q. @5 T8 b7 L

  z0 h) c# |+ Q4 C2 k; ~: h  P1 J# ]编号    名称2 P, f& v% b' a7 C' f
说明
- I6 J. @! X3 |$ M9 E5 B组合方法
* s: q5 M) P" K: c$ E---------------------------------
9 \+ E* o8 H6 A; a4 Q" N9 W01    Z-Connon 1: X+ S. B5 d/ H0 R, s; e
Unlimited Cannon for 5 sec
/ }" u- A  }7 i0 w7 D. n$ R" ICannon A+B+C2 l+ b5 F9 ^$ J$ A. Z$ g
Cannon B+C+D- E% B0 T, ~2 b1 D% S
Cannon C+D+E
$ e6 N- \% D6 N# b+ c: K: N0 [, M- k# K9 r
02    Z-Connon 2* n, C! Q" E3 Q$ H- }; v' I
Unlimited HiCannon for 5 sec
) \3 w: j$ a, ^) r9 H8 s3 vHiCannon H+I+J
7 x" z5 P- {, @. K0 i3 q( FHiCannon I+J+K
' |) Q( o1 G7 _5 uHiCannon J+K+L* Y3 D# F* e5 t6 \; _7 y; T
2 o6 ^$ d5 t) P( v% d$ ~7 o- @
03    Z-Connon 3" I5 ?9 q0 a1 {! ?
Unlimited MegaCannon for 5 sec
( L$ \1 v0 H2 ?M-Cannon O+P+Q+ g  z8 q* {$ U6 s
M-Cannon P+Q+R
" D% E0 J/ C( B& FM-Cannon Q+R+S: u$ D( [: w- b# w1 [6 Q8 j

- S2 V$ O1 ^0 F0 J04    Z-Punch9 k" Y' s5 K8 r
Unlimited GutPunch for 5 sec8 V$ B- X6 X8 J: o
GutPunch B+C+D5 R1 M, L, h. R! J/ M" u
GutPunch C+D+E
: S9 f$ F1 r" oGutPunch D+E+F8 B, M% ~7 W7 G& {2 D
3 I' J& _. r' ^6 j( u( I3 \( P
05    Z-Strght# z; q* z' r( O6 O$ }
Unlimited GutStrgt for 5 sec
  [2 v9 C6 @$ x- ]GutStrgt O+P+Q
* r9 |: \5 j7 JGutStrgt P+Q+R$ e) \- P" j4 j+ }
GutStrgt Q+R+S0 [0 e9 T5 p, x
1 n8 k$ I) _0 g6 t9 c
06    Z-Impact$ b5 e6 P( P1 \* h" i
Unlimited GutImpct for 5 sec) A0 P7 j/ ?4 i
GutImpact G+H+I
! h5 U; A( t, \# \GutImpact H+I+J/ X' n( `' w. f7 v! ]6 K: ~# ?
GutImpact J+K+L2 T+ H0 R1 A% h+ O4 ?- Z
% p( \' H7 O! `
07    Z-Varibl
5 V) J& O7 e  |$ i* k) M% xUnlimited VarSword for 5 sec
/ ~  ~1 f" z2 XVarSwrd B+C+D+ E% Y2 w' l) N) |) f! T
VarSwrd C+D+E
1 {( H6 d( G; C+ W& JVarSwrd D+E+F
# U- b2 O# S* `( @1 _* E  W
7 s$ t7 ~& w2 E6 y% Z: }. O+ U08    Z-Yoyo 12 d; ^" ^& c! K* ~; m% y, D
Unlimited Yo-Yo for 5 sec
1 N; a3 P. f) WYo-Yo1 C+D+E
' ~" c) O4 a! TYo-Yo1 D+E+F
' Z$ V- R) e1 U: jYo-Yo1 E+F+G
  J% [: u! T+ m6 n5 V; `
8 M, U0 O- \4 z: ~4 d09    Z-Yoyo 2
2 P! n" N6 E4 r' cUnlimited Yo-Yo2 for 5 sec/ y8 {/ g0 C% `
Yo-Yo2 H+I+J6 Z# Q. ^# E; H- h& a; t4 a
Yo-Yo2 I+J+K: p4 p6 V& |( U) U& q3 d
Yo-Yo2 J+K+L
; K1 C8 Z4 R( B, }9 v6 s% i% z/ t* c
10    Z-Yoyo 3
) Y: V* y9 N* `' y8 T0 jUnlimited Yo-Yo3 for 5 sec
( m8 X/ n1 G2 c0 qYo-Yo3 M+N+O
2 @, g7 {. n( PYo-Yo3 N+O+P) O/ _) m# z# q
Yo-Yo3 O+P+Q/ o' R  |5 P+ o; \
3 ^3 r! H2 j  d5 f
11    Z-Step 1
- P  V( H4 M4 \' l; K; X- |. w. I: UUnlimited StepSwrd for 5 sec
+ L: z, s$ A: L  t  vStepSwrd L+M+N" w9 M6 ~& w1 x. w  p/ R1 R
StepSwrd M+N+O
7 i, Q) T2 V( Q" {2 h. y: k) uStepSwrd N+O+P
2 h5 W) d2 x, o3 {9 m9 i* `5 V) p  X/ t3 J, y7 X/ [0 g
12    Z-Step 2
+ |$ r) l7 j3 K4 T) AUnlimited StepCros for 5 sec
0 H' M) [9 b+ p% X; Y; DStepCros P+Q+R
+ w  v- Y4 a! ]; h8 d: NStepCros Q+R+S
" e: A, y; D1 d+ E# [  k6 \7 mStepCros R+S+T
/ c3 f. w" U5 V( {& ~/ y7 \5 X( w7 ~. t: a7 A
13    BubSprd" _' N: l2 [4 f
Attks w/ spreading bubbles!  ]  O/ t2 d7 a9 k. |+ Q
Bubbler  C+D+E
# V9 v  Z6 N4 y' UBub-V    D+E+F* [- X; q: |5 c" T2 H  B  Z6 f4 |
BublSide E+F+G
  ~* |" m1 r8 F8 mBubbler E + Bub-V E + BublSide E
- b" g6 V; F8 @  S$ G" f6 G5 A9 F! t3 {' `" H
14    HeatSprd
  E5 T$ w' j6 p( f- pAttks w/ spreading fireball!
1 L3 f2 d# h# Z! MHeatShot H+I+J
3 R1 X. M& N3 x8 m( S) YHeat-V   I+J+K! |  w" E( |, K# j
HeatSide J+K+L
  `* U, B4 {6 N! |  J) [! ]/ P, rHeatShot J + Heat-V J + HeatSide J
( z* B% M* b; Z( E  r9 R8 ]8 N, N* `; _+ j  M
15    H-Burst/ |( z+ @% ~' S2 A: `
Creates a giant explosion
  K( K  m4 d( X" I) {. [  QSpreader M+N+O+ K9 I) K5 c. o# K" F
Spreader N+O+P% s  N8 r' U. X! k, j1 U8 L
Spreader O+P+Q
" t) x* {; M5 a7 Q/ J3 y. d3 u$ q. w& s+ c! c8 m: Z
16    LifeSwrd4 m) a6 d- P; _  I' E3 Y. I
Swings a huge 2×3 sword!
/ F" e/ b  F$ R, ]/ {9 l7 FSword E + WideSwrd E + LongSwrd E- |( b; N( e5 o3 x  l: X
Sword L + WideSwrd L + LongSwrd L
. ~. i% \! B. @) Z' U! S4 |! {1 h, J% MSword Y + WideSwrd Y + LongSwrd Y5 G3 ~( t6 s2 S7 I, v. ?1 V

) }( h" t* c+ w' |) q" E17    ElemSwrd# B3 O2 G# O7 L7 T6 L$ u7 f! k! |
Wide swrd contains 4 elemnts
. n+ ~. W5 r5 m8 y1 H! p2 q1 lFireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N
8 o0 f5 n7 o1 f2 C: hFireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P
5 h) c4 F( k8 i( J$ r3 f! \5 y1 N1 [* x# d: [! u) {. z
18    EvilCut, }# M0 y: U/ z# G4 b+ i
Step up 2 & make 4 atacks
( C1 {2 q  q" y$ mStepSwrd P + HeroSwrd P + StepCros P3 p$ A+ E, K! s4 S( P  O6 M- G

1 Q/ D! T, q/ G19    HyperRat
/ r' J# `' b& _4 L5 c( DA giant Ratton charges!
) L" u7 a$ N( R2 w* ?2 ]+ \Ratton1 A + Ratton2 A + Ratton3 A" k! f! T: ^5 m- q5 i) N5 s" y
Ratton1 C + Ratton2 C + Ratton3 C/ E3 }) R7 W0 A: O% t2 C9 ]0 _
Ratton1 F + Ratton2 F + Ratton3 F7 e7 B; ^1 P" o0 Z# V

  }- Y) ?6 A: F% y0 F  a20    TimeBom +  D9 z0 y- k5 Y/ s0 Y
Sets Time Bomb in enmy area
- A5 L7 x; z+ D; P% `TimeBomb J+K+L9 [% I+ ~5 E# D
TimeBomb K+L+M. w/ y8 T0 x9 X5 [9 s1 F$ L
TimeBomb L+M+N# e$ `0 @, H7 E1 Y* `

0 d" e! K$ S9 h# j$ S* h! A21    GelRain
: x4 e2 x# Y6 _* qGel steals squares0 |, n" i* M( `$ o! R. }- C# N' z' {- }
MetaGel1 B+C+D
! X/ r$ X+ A- f# M6 DMetaGel2 E+F+G1 E" n# |8 y# r9 k7 d- V" F
MetaGel3 S+T+U; E: I/ [0 ]9 ?4 i" S$ J9 g- j) n- ^' Q
; @. @+ W+ H; @# C( m2 u+ q( I
22    EverCrse
- n$ }$ w" T  s& }6 e, D& r) nShield chases enemies/ u. `) \* Y4 L+ x! t4 s! G" h
CrsShld1 C + CrsShld2 C + CrsShld3 C$ o4 A- `- K5 w' F* L
CrsShld1 L + CrsShld2 L + CrsShld3 L
: K1 j: o& g0 m) w$ B$ v$ g7 h
# R1 C; |2 b4 l5 X$ N7 \% k23    MomQuake
) \! c  O$ }9 ~% cAwakens Mother Earth!
& e: z4 h* f. k2 URockCube * + RockCube * + GodStone S; L( [4 I' {; I% _/ L
& U2 v/ I/ t* Y% r: Y# I# ~
24    PoisPhar
0 @, t3 X; x' J5 Y+ n' S' BPharaoh generates poison
8 f/ I& |# S) a7 C: X# G% z# k+ jPoisMask A + PoisFace A + Anubis A
; F  x; I3 D8 k/ Y& R4 y
8 k/ ]5 V7 E1 L9 t8 N25    BodyGrd* ~" Y& z) b- ]& Y9 P
Bodyguard takes out enemies" d* p9 ~2 r5 L# m  y
AntiDmg M + AntiNavi M + Muramasa M
4 |: b  O# v4 F( B/ |& G% q" F! L
3 W! _, W3 y4 y8 G' Q0 Y3 B, f26    500Barr, k/ H8 m& e# n/ V5 w
Barrier absorbs 500HP dmg2 G! \8 Q5 i8 x
Barrier E + Barr100 E + Barr200 E9 D0 a7 i. i+ J  |/ x
Barrier R + Barr100 R + Barr200 R
! f# j& y$ E0 r# I( ^* i
2 i! z* M* O, M' z* m27    BigHeart
" M* [9 q0 K" o- O  tAttacks, then heals HP!
5 a9 C6 M! ], A* R/ X0 D5 HHolyPanl R + Recov300 R + Roll R: N' Q" x; k' U
HolyPanl R + Recov300 R + RollV2 R) K4 x3 o9 ^) D8 T2 w( U2 M% ?
HolyPanl R + Recov300 R + RollV3 R9 O) m8 ^$ T/ _

5 e" }' I+ Z, c; F+ g/ ]9 k# a7 A28    GtsShoot
6 I/ J% i! X, ~# [6 q) q8 [# oGutsMan throws MegaMan!' `% ?* C) G( s# H
Guard * + DashAtk G + GutsMan G
) b" A9 \' b; X. L6 D+ L: BGuard * + DashAtk G + GutsMan2 G1 M2 c2 h0 L" \9 `9 W# A( n
Guard * + DashAtk G + GutsMan3 G' _4 d- u% a% j: ^5 V$ H" G1 x, l
Guard * + DashAtk G + GutsMan4 G
9 U: Q$ B- i* S, v+ H0 S: K
3 \: D, u* ^  W" t! _5 n5 z' x29    DeuxHero3 R6 b' l  Y$ m2 H# L, a
MegaMan & ProtoMan team up!( S2 d3 r' ?! Q; t7 t7 M7 N
CustSwrd B + VarSwrd B + ProtoMan B
& ^0 a/ v3 h, ]7 ^CustSwrd B + VarSwrd B + ProtoMn2 B
' L9 k, L, t' [% iCustSwrd B + VarSwrd B + ProtoMn3 B
: f( z% q0 J- d8 t, ]; h8 p; ECustSwrd B + VarSwrd B + ProtoMn4 B
1 A+ P* F( _6 K5 T5 U; z7 o, v4 d$ L* ]+ y! Z4 B
30    2xHero8 j0 }/ W0 n# I, q
MegaMan & ProtoMan Dual atk6 w3 x6 V, V) b+ G
Slasher B + CustSwrd B + VarSwrd B + ProtoMan B7 e7 A4 C% x# u9 l! _' y4 ]/ B" M: X
Slasher B + CustSwrd B + VarSwrd B + ProtoMn2 B
3 u- _6 v0 z2 I$ [4 l- nSlasher B + CustSwrd B + VarSwrd B + ProtoMn3 B
4 h9 p" J; B' FSlasher B + CustSwrd B + VarSwrd B + ProtoMn4 B7 `$ y- z2 A4 y# O
. ]  G/ k; P- O7 Y' }: J
31    PrixPowr
% k" n; |! d: M, L3 Navis attack at once!
/ J" X0 Y: x! x  {; P; v: G+ pTeam1 * + Team2 * + KingMan5 K" |, h) b& U( W& e3 C8 i! S: @
Team1 * + Team2 * + MistMan5 M2 \- g3 _* `6 Z/ X4 Y, V- p
Team1 * + Team2 * + BowlMan5 B; V; p: L& B8 ]# t. f+ ^, z
+ o" p4 g0 C2 ^  e( \- e
32    MstrStyl% W: R+ H- m9 U- {! t
MegaMan unleashes his power
$ D  h& j+ \7 s7 H: TSalamndr * + Fountain * + Bolt * + GaiaBlad *" d& ^- y2 P+ t6 W% V6 J
5 H, U* A) R6 o+ E( v
StdrdChip (Part 1)
, n  y5 o: Z, x# ~5 r3 H% D┌──┬────┬─┬──┬──┬───┬───────────────┐- T: {$ D4 R( h8 G
│编号│名称  │MB│攻击│属性│稀有度│说明             │$ q; }, J) L  I' Z4 _
├──┼────┼─┼──┼──┼───┼───────────────┤7 Y7 E+ c. p% V8 N
│1  │Cannon │12│40 │  │*   │Cannon to attack 1 enemy   │- G" F" D4 G, X/ L' @
│2  │HiCannon│24│60 │  │**  │Cannon to attack 1 enemy   │, x( Z+ y9 g5 p) D2 e+ f
│3  │M-Cannon│36│80 │  │***  │Cannon to attack 1 enemy   │, I  [: c9 @2 r+ D' N( Y0 p# E% t
│4  │Airshot1│4 │20 │  │*   │Knocks enemy back 1      │* R. o  ^4 I/ O0 y6 P5 e, B
│5  │Airshot2│12│30 │  │**  │Knocks enemy back 1      │3 S4 r1 J9 V& z6 b, B, b  B! g9 c
│6  │Airshot3│18│40 │  │**  │Knocks enemy back 1      │
* b# L% G& W6 B8 {7 ~9 H- c│7  │LavaCan1│34│90 │Fire│*   │Fires lava fr. area      │: l; m" I% t# D: k
│8  │LavaCan2│42│120 │Fire│**  │Fires lava fr. area      │
. I4 L3 U" X9 K8 L! [- v* k│9  │LavaCan3│60│150 │Fire│***  │Fires lava fr. area      │
2 Q% M. {! J2 F4 B3 p│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area   │
8 ?6 A0 l  W; Z* ?0 I│11 │ShotGun │8 │30 │  │*   │Explodes 1 square behind   │
" a3 Z7 I' M9 b& Z' ]9 J, G. Y1 Y│12 │V-Gun  │8 │30 │  │*   │Explodes 2 diag. squares   │
  K$ W$ `) p* i; n* ]. g1 w│13 │SideGun │8 │30 │  │*   │Explodes up, down on hit   │
/ _/ G) T! ^' U. X) W- Q3 X│14 │Spreader│16│30 │  │**  │Creates a large explosion   │
# f# j: e5 u8 k' g│15 │Bubbler │14│60 │Aqua│*   │Explodes 1 square behind   │: z% f& a) i: }0 ~
│16 │Bub-V  │22│60 │Aqua│*   │Explodes 2 diag. squares   │
4 S- a# s) e" {% z. J! c1 P# V' d│17 │BublSide│30│60 │Aqua│**  │Explodes up, down on hit   │# X* H+ f; ~3 e8 m' V" C+ Z; E
│18 │HeatShot│16│40 │Fire│***  │Explodes 1 square behind   │+ g* D2 ~$ Z4 B8 d
│19 │Heat-V │24│40 │Fire│*   │Explodes 2 diag. squares   │$ l( M4 Z) ]0 u2 J8 E8 V
│20 │HeatSide│32│40 │Fire│**  │Explodes up, down on hit   │
) t( ~, ?5 D- o% Z│21 │MiniBomb│6 │50 │  │***  │Throws a bomb 3 squares    │, a2 m! g) D6 Z7 R
│22 │SnglBomb│12│50 │  │*   │Throws a big bomb 3 squares  │' i# u) I! n: r6 h* Z3 s4 h
│23 │DublBomb│24│50 │  │*   │Throws 2 big bombs 3 squares │
8 H: p- y1 \8 G; c. Y│24 │TrplBomb│36│50 │  │**  │Throws 3 big bombs 3 squares │% t9 L5 q; L# M0 S- g
│25 │CannBall│33│160 │  │***  │Breaks 3rd panel ahead    │6 M# V# b8 \! @$ g7 A
│26 │IceBall │18│120 │Aqua│***  │Freezes 3rd sqr. ahead    │
5 e) g/ M' }7 B/ E' A3 P3 r. R│27 │LavaBall│20│140 │Fire│***  │Shoot lava 3rd sq. ahead   │
$ C# j. Q# M$ t) {│28 │BlkBomb1│60│120 │Fire│**  │Firebomb hits 3rd sq ahead!  │
+ B  e  \, N7 h6 @/ I' T9 ]│29 │BlkBomb2│70│170 │Fire│***  │Firebomb hits 3rd sq ahead!  │
1 c- D* H5 N, s1 ]- J0 I+ m│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead!  │
( ?, e9 l8 I  {4 N) D- `' r│31 │Sword  │10│80 │  │*   │Cuts enmy in front! Range: 1 │
6 x. S# E! J1 n│32 │WideSwrd│16│80 │  │**  │Cuts enmy in front! Range: 3 │
5 q' l/ S# F6 N) \$ `, ~  j│33 │LongSwrd│24│80 │  │***  │Cuts enmy in front! Range: 2 │4 B2 i. _) D2 S7 V; H$ i+ ~4 C& p* S
│34 │FireSwrd│20│150 │Fire│***  │Fire: Cuts fwd 3 squares   │: i: B- [0 j; x; B9 Z8 E
│35 │AquaSwrd│25│150 │Aqua│***  │Water: Cuts fwd 3 squares   │9 F9 a, z/ y* m3 `; S0 I; q) g
│36 │ElecSwrd│23│130 │Elec│***  │Elec: Cuts fwd 3 squares   │
! d: Y' y) O: F* o+ g  t3 K│37 │BambSwrd│18│140 │Wood│***  │Wood: Cuts fwd 3 squares   │: ]! t" D1 w8 E. I+ L
│38 │CustSwrd│21│????│  │***  │Cust Gauge = Atk Str     │( Q. \; u2 h4 n' y
│39 │VarSwrd │68│160 │  │**** │A magical shifting sword   │
8 r; r" N3 _. L) q* q1 j1 K: y│40 │AirSwrd │30│100 │  │***  │Wide swrd with air attack!  │
3 ]5 g; c  @6 ~' e1 v. ?│41 │StepSwrd│43│130 │  │**** │2 steps, then uses wide swrd │& m( S6 x  y$ M/ y; T0 C
│42 │StepCros│74│130 │  │**** │2 steps, then uses cross atk │+ I* M5 K" B1 v2 \6 P6 @9 P
│43 │Slasher │12│240 │  │***  │Cut while A button is held!  │
+ n' [2 ~4 P# p# l. E% `│44 │ShockWav│10│60 │  │*   │Shock through enemies     │' A' X) i2 b  J4 q& |
│45 │SonicWav│26│80 │  │**  │Shock through enemies     │) `9 I! Q' T$ ]
│46 │DynaWave│42│100 │  │***  │Shock through enemies     │
5 w( B+ \) A8 R+ X│47 │BigWave │82│190 │  │**** │Shck wave cracks panels    │
" a3 E3 ?! i1 M, y- {; N% B│48 │GutPunch│14│80 │  │*   │Punch pushes 1 square     │! X  W8 M$ F4 S% z
│49 │GutStrgt│30│100 │  │**  │Punxh 2 square range     │
# w* h7 j6 K! B0 p2 s│50 │GutImpct│50│160 │  │***  │Punch pushes 1 square     │
$ n& F, U2 P0 z, H│51 │DashAtk │11│90 │  │*   │Dash through enemies!     │" y. U& l: q) b' z3 R* T5 l
│52 │Burner │15│130 │Fire│***  │Envelops you in flame!    │
% r+ l& l8 L# z$ _# I& H7 D│53 │Condor │44│180 │  │**** │Chrge atk pierces enemies   │
& V7 q" I5 e6 w8 g  G# h│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape!   │+ V( Q4 ~" j" h% X% |4 [3 ~
│55 │Zapring1│8 │20 │Elec│*   │Pralyzing electric ring atk! │0 J# p8 Y- z3 ?0 x$ b
│56 │Zapring2│18│40 │Elec│**  │Pralyzing electric ring atk! │4 i1 s8 C2 L1 q% J3 I
│57 │Zapring3│28│60 │Elec│***  │Pralyzing electric ring atk! │! M( O9 p: u. n) i2 S! z
│58 │IceWave1│14│80 │Aqua│*   │Creates a 2 sq wide ice wave! │
- @9 _: w" I) |5 l│59 │IceWave2│22│100 │Aqua│**  │Creates a 2 sq wide ice wave! │' B" m" I2 s0 |$ K- z& n0 I6 z
│60 │IceWave3│30│140 │Aqua│***  │Creates a 2 sq wide ice wave! │
6 j* @9 O# _$ `9 c7 W2 F; U% l5 c│61 │Yo-Yo1 │72│40 │  │*   │3-square yo-yo attack!    │3 D( u6 f! H- D! F
│62 │Yo-Yo2 │80│50 │  │**  │3-square yo-yo attack!    │
: A6 y5 x- O, u- c" c. N1 R' U& H│63 │Yo-Yo3 │88│60 │  │***  │3-square yo-yo attack!    │+ L  e5 c; I3 q% y. F" Q
│64 │AirStrm1│26│50 │  │*   │Creates 3 whirlwinds     │
0 a' H( x6 _! Z. l, i' B│65 │AirStrm2│35│60 │  │**  │Creates 3 whirlwinds     │0 e( R' x, e  P- w  y1 w
│66 │AirStrm3│44│70 │  │***  │Creates 3 whirlwinds     │
8 q/ W( e* k. z│67 │Arrow1 │40│100 │Elec│*   │Bee fly diagonal paths    │
2 \) o" }/ \  E  S" e3 ]│68 │Arrow2 │60│130 │Elec│**  │Bee fly diagonal paths    │2 c" k$ p# c! T2 o0 @0 W
│69 │Arrow3 │80│160 │Elec│***  │Bee fly diagonal paths    │! n4 F3 G8 f, m/ g1 H/ I! L
│70 │Ratton1 │14│80 │  │*   │Crawling rat, turns once   │( a8 }& O6 a8 g% a
│71 │Ratton2 │24│100 │  │**  │Crawling rat, turns once   │
, f: |& H8 g4 h1 p: ~# W1 U6 z7 l│72 │Ratton3 │34│120 │  │***  │Crawling rat, turns once   │2 F2 c: @+ X# u; B
│73 │FireRatn│35│230 │  │***  │Activates when hit w/fire!  │1 D4 V1 l. z$ J# j, n
│74 │Wave  │60│80 │Aqua│***  │Creates a wave that moves 3 sq│
! m* P" L* z& c0 ]: @2 {│75 │RedWave │72│90 │Fire│***  │Creates a 3 sq wave of lava  │
! a1 z6 N; F! n0 }│76 │MudWave │84│100 │Wood│***  │Mud wave advances 3 squares  │
2 n- W0 d2 \0 C% D4 A% r/ r$ ]. {" f│77 │Tornado │18│20 │  │**  │An 8-hit tornado 2 ahead   │
  X4 U7 e! G, x$ Z& ]& N# U│78 │Spice1 │22│80 │Wood│*   │Dangerous powder on all grass │$ r) Q* B: {' S) Q; J
│79 │Spice2 │34│110 │Wood│**  │Dangerous powder on all grass │
% n. F$ E: R+ y8 c; ?; K│80 │Spice3 │46│140 │Wood│***  │Dangerous powder on all grass │
( O1 Y% S; f$ A│81 │Shake1 │34│90 │  │*   │Vertical shaking 3 sq ahead  │
7 u8 p/ q2 y" t4 C│82 │Shake2 │40│110 │  │**  │Vertical shaking 3 sq ahead  │
4 i( [, r3 H; }8 v- q4 k│83 │Shake3 │50│140 │  │***  │Vertical shaking 3 sq ahead  │
# a+ X& n& x/ o  e1 Y1 l│84 │NoBeam1 │66│200 │  │**  │Fires if something behind   │
8 e( U- J9 T( _1 f│85 │NoBeam2 │77│260 │  │***  │Fires if something behind   │
/ y" ?3 @, ?, X" P# D* T│86 │NoBeam3 │88│300 │  │**** │Fires if something behind   │
" x: i, {/ w) S; v# ]) G6 T& l│87 │Hammer │16│100 │  │**  │Hammer smashes front!     │
6 K$ }& t! l) Y│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward   │0 a# A; C: K  ~
│89 │Rope1  │45│50 │Wood│*   │Entwines adjacent enemies!  │
6 N! d3 ]+ |: S! a+ Z' }│90 │Rope2  │55│70 │Wood│**  │Entwines adjacent enemies!  │
) ~: p5 i! g3 {" |7 Z* e│91 │Rope3  │65│90 │Wood│***  │Entwines adjacent enemies!  │- h6 a" f8 y; `6 y
│92 │Boomer1 │15│60 │Wood│*   │Boomerang encircles field   │- ?/ X' |- B7 \+ k7 o
│93 │Boomer2 │22│80 │Wood│**  │Boomerang encircles field   │
/ m0 i5 ]' G; m. Z; {4 ]│94 │Boomer3 │30│100 │Wood│***  │Boomerang encircles field   │
. B( T. _  ^, n8 c4 E+ _│95 │PoisMask│30│  │  │*   │Poison area w/ A button!   │' w2 \* h! c4 [) l6 c
│96 │PoisFace│38│  │  │**  │Spread poison w/ A button!  │
, u- Z) G  r: T3 F- R! W│97 │RockArm1│23│100 │  │*   │Paralyzes enemy w/ erthquake │+ @/ t( ?2 C( ^5 k
│98 │RockArm2│35│150 │  │**  │Paralyzes enemy w/ erthquake │( ?: k5 \  Q3 C8 Q8 k$ D* M* E
│99 │RockArm3│47│200 │  │***  │Paralyzes enemy w/ erthquake │, E" g* Q' i. V4 Q# p
│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│
5 v4 n# X- q2 j1 Y8 t, n1 X└──┴────┴─┴──┴──┴───┴───────────────┘
2 i' n, {5 R' T% s7 _% H+ a' S) n( T
StdrdChip (Part 2)
7 D, W9 H- M. `' Y- r' p# c) ^  ?┌──┬────┬─┬──┬──┬───┬───────────────┐
! C# |6 b& _# ?2 p" u0 P( H0 n│编号│名称  │MB│攻击│属性│稀有度│说明             │
& a* C6 C* E0 t' {├──┼────┼─┼──┼──┼───┼───────────────┤
! i' D: P; G8 v0 @# p│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│/ v3 ?9 i- b4 M1 u2 [$ ]. U
│101 │CrsShld2│33│210 │  │**  │Guard, and bite into the enemy│  w( Y+ x& i0 A# Z. d
│102 │CrsShld3│41│260 │  │***  │Guard, and bite into the enemy│0 A! G3 g! f% y3 x) u5 R8 X/ q
│103 │Magnum1 │35│120 │Fire│*   │Cursor destroys panel!    │/ S# F4 m( T" c' f5 }; ]; p8 P
│104 │Magnum2 │55│150 │Fire│**  │Cursor destroys panel!    │
' \  l# {0 X/ Q7 W│105 │Magnum3 │75│180 │Fire│***  │Cursor destroys panel!    │5 `6 M8 W2 @' j8 J( B6 Y6 l! `
│106 │Plasma1 │14│30 │Elec│*   │Launches electric attack   │
- z" s0 _9 s9 D  j( f│107 │Plasma2 │26│60 │Elec│**  │Launches electric attack   │
* I0 k! J9 H; o8 [5 J; V│108 │Plasma3 │34│90 │Elec│***  │Launches electric attack   │+ V5 e% J8 w# s- S+ v: M" o
│109 │RndmMetr│28│100 │Fire│***  │Meteors smash enemies!    │
. Y/ Y! ~: i/ e3 f6 ~" m; _9 C5 z│110 │HoleMetr│48│100 │Fire│***  │Meteors smash into sq     │* B) H+ u: S" g! M3 T# o. b
│111 │ShotMetr│38│100 │Fire│***  │Meteors shoot out forward   │
4 L+ v# D. C; E1 |; c│112 │Needler1│32│30 │  │*   │Advance w/ A, stop to attack │
) G+ C3 P& U, Q3 ]5 B│113 │Needler2│52│40 │  │**  │Advance w/ A, stop to attack │5 E  d/ \: D; f7 J, B! @
│114 │Needler3│72│50 │  │***  │Advance w/ A, stop to attack │
+ C2 O" |# Q+ \0 f* ^│115 │Totem1 │29│100 │Fire│*   │Creates a totem to blow fire │
( e5 h( V1 {& W0 {6 x│116 │Totem2 │38│140 │Fire│**  │Creates a totem to blow fire │
% K( Z8 f- V7 R! v│117 │Totem3 │47│180 │Fire│***  │Creates a totem to blow fire │
2 U" o  T& s6 z# t: K- p) [2 n│118 │Sensor1 │62│100 │Elec│***  │Sensor to watch sq ahead   │" n+ t1 ^# |7 k! L
│119 │Sensor2 │70│130 │Elec│***  │Watch sq ahead or diagonal  │, L* A; f3 n: y  t: w
│120 │Sensor3 │72│130 │Elec│***  │Watch sq ahead or diagonal  │. c7 d1 p' ~; C& x/ D
│121 │MetaGel1│18│90 │Aqua│*   │Gel atk steals a panel!    │
# {% Y! ?9 R/ k+ k3 g│122 │MetaGel2│28│130 │Aqua│**  │Gel atk steals a panel!    │7 ^1 ~( k9 U) b# [
│123 │MetaGel3│38│170 │Aqua│***  │Gel atk steals a panel!    │
! |4 G  }8 _4 t# H  l: C│124 │Pawn  │44│90 │  │***  │Attack by pressing A button  │
; q+ L4 |/ b+ u" v5 E│125 │Knight │64│150 │  │***  │Jumps fwd and attacks     │  u, e+ ]: A3 k& n) I
│126 │Rook  │30│  │  │***  │Protects you from attacks   │2 O. F! i6 v/ Y
│127 │Team1  │16│10 │  │**  │Powers up when ally is hit  │3 E5 ]1 W# o2 a8 `: @: m4 b2 \2 `
│128 │Team2  │20│  │  │**  │Ally's HP recovered if hurt  │
; o9 f$ K  j$ R- o: U$ P, K│129 │TimeBomb│32│150 │  │***  │An area-wide time bomb    │8 Q: _  g2 l; ^- v. }3 c4 Y2 e7 g6 [
│130 │Mine  │16│300 │  │***  │Places a mine in enmy area  │
& |. f$ E  t7 P% `│131 │Lance  │46│130 │Wood│***  │Lances through back line   │. L& p$ R& }) }
│132 │Snake  │20│40 │Wood│***  │Snake from hole in area    │
$ {$ A3 V$ q  B│133 │Guard  │5 │  │  │*   │Repels enemy's attack     │
8 w9 J0 g1 y& `│134 │PanlOut1│4 │  │  │*   │Destroys 1 panel in front   │
% z1 [/ C! T' J' l│135 │PanlOut3│7 │  │  │*   │Destroys 3 panels in front  │
) q4 i8 I0 J1 y  T0 F% y2 I│136 │PanlGrab│10│  │  │*   │Steals one enemy square!   │& _+ c2 ]5 |5 V# p" A
│137 │AreaGrab│15│  │  │**  │Steals left edge from enmy  │
6 L/ w. V0 T& W9 v* y$ o, g6 x+ O│138 │GrabBack│10│40 │  │***  │Retaliate stolen panels!   │
: Y" X8 y: C' U  i: ]│139 │GrabRvng│30│80 │  │**** │Retaliate stolen panels!   │9 z, A4 w; C4 I7 B) r+ ]
│140 │RockCube│9 │  │  │*   │Places a rock cube in front  │
$ L3 ?6 E5 Z$ u2 i, m│141 │Prism  │60│  │  │***  │Prism fires randomly     │! c' S7 ~6 s, n" p
│142 │Wind  │14│  │  │*   │Windbox blows at enmy area  │
% `2 k) z* S# [4 ?, e│143 │Fan   │14│  │  │*   │Vacuum pulls enemies     │
" I4 C) H# x( h3 }& F! |│144 │Fanfare │32│  │  │***  │Take no damage for a while  │+ S9 x$ P  O7 M7 o' @0 z/ O. c
│145 │Discord │38│  │  │***  │Confuses enemies w/ music   │
' \! Y9 B) |- G$ t  k2 j# {/ v6 m│146 │Timpani │42│  │  │***  │Paralyzes enemies w/ music  │2 y( _4 ~8 U# d: e
│147 │Recov10 │5 │  │  │*   │Recovers 10HP         │! ^/ a' E, n5 O& H3 |) T9 }0 x4 F7 D
│148 │Recov30 │8 │  │  │*   │Recovers 30HP         │
6 A* T  }9 f% _) E$ ]│149 │Recov50 │14│  │  │**  │Recovers 50HP         │0 Q+ y3 X) T0 t: L! i% L
│150 │Recov80 │20│  │  │**  │Recovers 80HP         │" V' O+ P! M) q$ x7 ?, }
│151 │Recov120│35│  │  │***  │Recovers 120HP        │
& B( i  ^. {. y/ i. m- Y! a│152 │Recov150│50│  │  │***  │Recovers 150HP        │+ f! F, q4 u9 d: I! U3 ^) Y
│153 │Recov200│65│  │  │**** │Recovers 200HP        │
* E- ~! n8 u- h3 `5 B│154 │Recov300│80│  │  │**** │Recovers 300HP        │& \, F3 E2 k' c  M/ h
│155 │Repair │8 │  │  │*   │Fix your area's panels    │
4 V; Y5 }( Z  x9 q0 o+ x7 ]" E│156 │SloGauge│20│  │  │***  │CustGauge slows down in battle│
! M8 C( m8 K1 m& R│157 │FstGauge│40│  │  │***  │CustGauge speeds up in battle │
. V- }" I" N" }# \│158 │Panic  │14│  │  │***  │Confuses enmies if you are  │& E8 k2 L$ M+ M! l- u9 O
│159 │Geddon1 │10│  │  │***  │Cracks all panels!      │
! ~6 m5 k5 A: A; S, j$ |1 J1 t│160 │Geddon2 │50│  │  │**** │Breaks all empty squares!   │; K4 H* n6 W# v, y; m5 _6 m* l) {
│161 │Geddon3 │90│  │  │**** │Turn all panels to swamp!   │
7 h4 h/ |/ Y$ b: `+ K+ o" K- P│162 │CopyDmg │18│  │  │***  │Duplicate damage on 2nd enemy │
$ I' V4 d7 I4 m- b: b3 }  o│163 │Invis  │11│  │  │***  │Invisible for a while     │
0 V9 R% l. a! `8 w" w- I│164 │Shadow │60│  │  │***  │Only swrd attack hurt you   │
8 X, r. N5 S, J, l) R  p% `│165 │Mole1  │28│  │  │*   │Attacks fr. under ground!   │$ z# p1 V; z2 u" j. u
│166 │Mole2  │35│  │  │**  │Attacks fr. under ground!   │  G5 T4 M' g9 C- C. Z  w+ r
│167 │Mole3  │42│  │  │***  │Attacks fr. under ground!   │
5 T/ R1 Z6 C* `1 u# K- P. h1 q│168 │AirShoes│26│  │  │***  │Can stand on empty squares  │: V. X/ d: E% d6 c. S+ M) H9 Z
│169 │Barrier │7 │  │  │*   │Nullifies 10HP of damage!   │* C3 l) V; M; I" P" I* M& w* E7 p- D
│170 │Barr100 │25│  │  │**  │Nullifies 100HP of damage!  │* l3 y8 a  q) D5 e
│171 │Barr200 │50│  │  │***  │Nullifies 200HP of damage!  │
5 y/ t: Q. V/ k& W│172 │Aura  │55│  │  │***  │Repels attacks under 100   │
6 l4 A# B( D1 Y; `1 z│173 │NrthWind│43│  │  │**** │Wind removes auras, etc    │
# t8 v8 o6 b- _4 ]( \. Y, P│174 │Mettaur │30│????│  │***** │Summons a Mettaur to fight!  │
8 g3 S* A* R  k7 Q7 S│175 │Bunny  │32│????│Elec│***** │Summons a Bunny to fight!   │
; Y0 e8 m3 x7 Q3 ?- c2 |│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight!  │
. c. ^/ D8 P/ e0 N│177 │Swordy │30│????│  │***** │Summons a Swordy to fight!  │
* Z6 _' R* s# w  {4 I9 z" m│178 │Jelly  │46│????│  │***** │Summons a Jelly to fight!   │
" U( x. Z( `/ O1 O9 v- J, w│179 │Mushy  │38│????│Wood│***** │Summons a Mushy to fight!   │
; ?5 K$ i$ `4 Y# K│180 │Momogra │38│????│  │***** │Summons a Momogra to fight!  │
5 {7 S# E  ?3 s│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │9 i; [" s; F1 o1 ~' k
│182 │Scuttlst│52│????│  │***** │Summons a Scuttlest to fight! │
3 A6 |* `9 o" f, p9 k4 Q4 |3 [│183 │Hole  │55│  │  │**** │Open hole to dark world    │
! G& ^6 t7 L, i5 x│184 │HolyPanl│14│  │  │**  │Creates a holy pnl in front  │  b, [* ~  }& R
│185 │LavaStge│22│  │  │***  │Changes all panls to lava   │
0 D$ R- T5 A$ h! t2 m) O1 g│186 │IceStage│20│  │  │***  │Changes all panls to ice   │
  l0 z! T( n6 ]2 H$ @│187 │GrassStg│10│  │  │***  │Changes all panls to grass  │7 Y- e' Z# q/ W- r9 e- l4 s
│188 │SandStge│18│  │  │***  │Changes all panls to sand   │. y" H) O* N9 Z+ K
│189 │MetlStge│26│  │  │***  │Changes all panls to metal  │6 H9 q% T/ |: J9 e2 o& ]/ j0 C
│190 │Snctuary│54│  │  │**** │Change own panls to holy   │4 j+ H4 m$ Q! V) N6 P( b$ }8 ^
│191 │AntiDmg │45│100 │  │***  │Sets trap & throws stars!   │- J; H. [* H8 ^
│192 │AntiSwrd│68│100 │  │***  │Retaliate for sword damage  │
( d4 W& o" {) ~- r│193 │AntiNavi│60│  │  │**** │Take the enemy's Navi away  │
: {* U( _7 _, c" r0 }( `3 |│194 │AntiRecv│73│  │  │***  │Punish recovery of HPs!    │
8 I& F6 @- R: g& f4 o9 V│195 │Atk+10 │4 │  │  │*   │+10 for selected atk chip   │2 e, V2 h# w4 Q+ Z* e9 i' ?
│196 │Fire+30 │20│  │  │**  │+30 for Fire atk chip     │
0 r! ~' U& Z( {1 e│197 │Aqua+30 │21│  │  │**  │+30 for Aqua atk chip     │
7 B% Q7 `+ e: h│198 │Elec+30 │23│  │  │**  │+30 for Elec atk chip     │! a  F) I! o( S
│199 │Wood+30 │26│  │  │**  │+30 for Wood atk chip     │- k1 ^) w( O% M9 x3 l
│200 │Navi+20 │34│  │  │**  │+20 for selected Navi chip  │9 ^" J. v; e- F1 \1 `% ^4 J
└──┴────┴─┴──┴──┴───┴───────────────┘
; [) |1 o! g, Z8 F6 J( J
3 C6 j8 H; R* q& L$ W
  ]% ^) `8 I; rMega Chip
- x6 c2 v# z& U1 D┌──┬─────┬─┬──┬──┬───┬───────────────┐
$ e9 z- }/ s1 p5 X  T│编号│名称   │MB│攻击│属性│稀有度│说明             │5 _( [( c" ~+ g
├──┼─────┼─┼──┼──┼───┼───────────────┤7 U3 v1 Q0 n2 m; C& ]" P+ G! w- T0 g
│1  │Muramasa │74│????│  │***** │Power = amount of HP lost!  │
: o) @, ^7 j- I8 G& d│2  │HeroSwrd │65│180 │  │**** │Legendary swrd cuts 3 sq!   │
) m; U. t; F: p8 K, X1 @│3  │ZeusHamr │90│250 │  │***** │Damages anyone on a panel   │
* l- W$ F; v$ x! F│4  │StandOut │22│220 │Fire│***  │Heat: Send Fire into hole   │% p3 G' x' Q. V) h* j
│5  │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole   │  F$ n, `1 j. G  I% \2 r- S
│6  │WatrLine │18│180 │Aqua│***  │Water: Draw wter from hole  │4 {+ F& {! \# a# F
│7  │Fountain │48│240 │Aqua│***  │Water: Draw wter from hole  │5 I$ g. I3 ^' r8 ?2 ~
│8  │Ligtning │30│160 │Elec│***  │Elec: Dmgs object & area   │
2 O/ M% `- y) u9 ^* ]│9  │Bolt   │52│210 │Elec│***  │Elec: Dmgs object & area   │
$ F  ^$ P) p' J/ m; K4 P│10 │GaiaSwrd │28│100 │Wood│***  │Wood: Take power frm next chip│* t$ ^" f8 G% y+ ^$ B& g, U
│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│: E1 n5 p% H, {3 V& F
│12 │Meteors  │86│40 │Fire│**** │Drop many meteors on enemy  │3 S, t/ ~7 j8 s# \/ [: I0 j
│13 │Guardian │82│  │  │***** │Statue punishes when hit   │6 y" s! }, D# Y  j
│14 │Anubis  │90│  │  │***** │Anubis poisons enemies    │. a! c6 ^( n2 U# @4 L3 `
│15 │Godstone │66│150 │  │**** │Summons a GodStone from hole │7 H# M- _% N" B$ c; c1 `- X% E
│16 │OldWood  │72│100 │Wood│**** │Summons OldWood from hole   │/ A  k3 D7 b% Q/ k; D+ @& K8 ^. Y2 E
│17 │Jealousy │64│100 │  │***  │More dmg if enemy has chips  │- u8 H7 I6 J& ?$ m6 E% e/ j, ?
│18 │Poltrgst │58│  │  │***** │Objects thrown at enemies!  │+ _6 S$ N* `5 [& d
│19 │LifAura  │77│  │  │**** │Repel all attacks under 200  │% x; T4 I1 `# Y+ i9 j
│20 │FullCust │10│  │  │***  │CustGauge instantly refills! │6 L7 L( Y! i6 W7 X
│21 │Atk+30  │50│  │  │***  │+30 for selected atk chip   │
0 a  E6 D+ e: a! k9 B│22 │Navi+40  │60│  │  │***  │+40 for selected Navi chip  │2 L; N+ R2 v, a2 G. k
│23 │Roll   │10│20 │  │***  │Attack an enemy, heal you   │9 r; q9 b: L" [. V5 a) _' l" ]
│24 │RollV2  │22│30 │  │**** │Attack an enemy, heal you   │" r; m, a0 n( `! [
│25 │RollV3  │34│40 │  │***** │Attack an enemy, heal you   │
6 S1 y$ O5 Y# w. @; `$ ^│26 │GutsMan  │15│50 │  │***  │Sneaks up to smash panels   │0 k" V  d8 X5 i" E6 O. E, u
│27 │GutsManV2 │41│70 │  │**** │Sneaks up to smash panels   │1 s% D- B  y. n
│28 │GutsManV3 │57│90 │  │***** │Sneaks up to smash panels   │
3 X  i( v8 w% O2 T) A8 [│29 │GutsManV4 │63│100 │  │***** │Sneaks up to smash panels   │
  N7 e9 u4 g. x* @$ X( d│30 │ProtoMan │68│160 │  │***  │Moves in to slice the enemy  │
* R& v. T7 Z+ p3 @- K* c0 u) g│31 │ProtoMnV2 │76│180 │  │**** │Moves in to slice the enemy  │  \  R4 u3 O7 b  R, q. p% F/ c
│32 │ProtoMnV3 │82│200 │  │***** │Moves in to slice the enemy  │: Y% E1 m' ]1 Z+ l: S' ]5 D" s
│33 │ProtoMnV4 │90│220 │  │***** │Moves in to slice the enemy  │
3 `4 O: @% r7 b7 d) k1 D# ], h│34 │FlashMan │39│50 │Elec│***  │Flash atk paralyzes enemy   │
% J/ _$ f, {( p5 \│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy   │
; U: z" _/ L/ m│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy   │
/ w8 \* N: W) w2 f5 x& a) g│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy   │
# B, f% s' h0 M1 G% C│38 │BeastMan │38│40 │  │***  │Claw atk 3 squares ahead!   │
4 A7 S: K; Z9 z& r8 v: X8 ?3 s│39 │BeastMnV2 │60│50 │  │**** │Claw atk 3 squares ahead!   │6 J; N/ L4 Z) B8 R% j8 l
│40 │BeastMnV3 │68│60 │  │***** │Claw atk 3 squares ahead!   │+ a8 |! S' L% n  `
│41 │BeastMnV4 │76│70 │  │***** │Claw atk 3 squares ahead!   │. [: q0 R! n1 M. j" H  q5 m
│42 │BubblMan │50│20 │Aqua│***  │Fires several AquaShots    │( t; g: v, E9 ^7 e- i
│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots    │
, V9 `; x4 l: p│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots    │
* U: }. ?: T2 X* r0 q* r│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots    │
, T, r' G1 `7 E│46 │DesrtMan │32│120 │  │***  │Launches fists at enemies!  │
% z4 k$ d4 m, H' ?! d8 K' K│47 │DesrtMnV2 │52│140 │  │**** │Launches fists at enemies!  │/ t9 }& G# J6 o/ T3 s* }
│48 │DesrtMnV3 │64│160 │  │***** │Launches fists at enemies!  │- i/ [2 L( \# @1 W1 y3 g
│49 │DesrtMnV4 │72│180 │  │***** │Launches fists at enemies!  │
; }3 A3 Q3 M' y2 e9 g/ n│50 │PlantMan │60│20 │Wood│***  │Vines harm all enemies!    │
6 U0 `2 U- b% k* a) {│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies!    │
8 G8 h. _/ I0 r* ]$ M│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies!    │7 z# K1 @+ W+ h* ^8 Y
│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies!    │7 e* Z* G. M% k( q: V2 k# [( W
│54 │FlamMan  │32│120 │Fire│***  │Flames burn all enemies!   │
4 u+ k: c) Y% h* \+ {│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies!   │: x# s! m( I5 G
│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies!   │2 v( Z  c2 b7 I' Y
│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies!   │3 ]3 w4 }  X3 K7 P/ m3 n
│58 │DrillMan │66│70 │  │***  │3 drills fly at enemies!   │
! Y8 \& A% \% l1 t* k3 E0 u│59 │DrillMnV2 │70│90 │  │**** │3 drills fly at enemies!   │
9 c3 u. W( @* ]! w% P' k3 S' D/ j│60 │DrillMnV3 │74│110 │  │***** │3 drills fly at enemies!   │% G) X, |1 u( Q, X! ?0 `
│61 │DrillMnV4 │78│130 │  │***** │3 drills fly at enemies!   │
+ J6 p2 t3 M: i# l$ M9 n: C│62 │MetalMan │40│100 │  │***  │Iron fist smashes 1 square!  │3 l3 n1 W, F6 ]; j3 ^, {2 w) i; H/ R
│63 │MetalMnV2 │60│130 │  │**** │Iron fist smashes 1 square!  │5 Z" R* T) Q9 [  S9 S4 o
│64 │MetalMnV3 │70│160 │  │***** │Iron fist smashes 1 square!  │) v2 v5 }$ R$ s1 e6 u
│65 │MetalMnV4 │80│190 │  │***** │Iron fist smashes 1 square!  │
. B$ m3 ?, q  h7 ~│66 │KingMan  │36│140 │  │***  │Move up 3 square & 4-way hit │7 @2 G6 U* k2 p6 g1 u
│67 │KingManV2 │48│170 │  │**** │Move up 3 square & 4-way hit │
" A8 j8 V# d5 [  _0 L- x  C. ~│68 │KingManV3 │60│200 │  │***** │Move up 3 square & 4-way hit │
% D) Y8 N. z+ o- z  f. c- I; k│69 │KingManV4 │72│240 │  │***** │Move up 3 square & 4-way hit │1 H/ e: J& e6 V8 A
│70 │MistMan  │68│90 │  │***  │Appears from mist & attacks  │4 U* G4 `$ \4 z$ {) V
│71 │MistManV2 │71│110 │  │**** │Appears from mist & attacks  │" Y) o0 D" S- _; k, V& |, O* `1 P( ~1 `
│72 │MistManV3 │74│130 │  │***** │Appears from mist & attacks  │( h8 G' c+ L2 a* S  W2 e. T& E
│73 │MistManV4 │77│150 │  │***** │Appears from mist & attacks  │# P8 H2 [; o% W$ U& b! s
│74 │BowlMan  │80│100 │  │***  │Lines up pins for a strike!  │
2 H& D; i( _# ]' \│75 │BowlManV2 │82│120 │  │**** │Lines up pins for a strike!  │% }9 U# {5 B: f6 y7 r
│76 │BowlManV3 │84│140 │  │***** │Lines up pins for a strike!  │
6 p- D  O) P' b8 T( f/ W│77 │BowlManV4 │86│160 │  │***** │Lines up pins for a strike!  │% D+ d- U, t1 B; W
│78 │DarkMan  │72│30 │  │***  │Creates 3 caves in enmy area │& Y9 @- T) g. r6 f
│79 │DarkManV2 │76│30 │  │**** │Creates 3 caves in enmy area │
0 |0 f2 X* N# }: J# e│80 │DarkManV3 │80│30 │  │***** │Creates 3 caves in enmy area │
9 {2 {9 n8 N$ Z/ u) g│81 │DarkManV4 │84│30 │  │***** │Creates 3 caves in enmy area │
$ m  Y+ d, X; Q+ L) u0 Z│82 │JapanMan │82│40 │  │***  │Multiple attacks w/ spear   │
: `1 @  ~; X3 z" U) u│83 │JapanMnV2 │85│45 │  │**** │Multiple attacks w/ spear   │- M8 z/ F# g% Y5 }6 r! ^
│84 │JapanMnV3 │88│50 │  │***** │Multiple attacks w/ spear   │
2 H' H& Y4 R# Y% _│85 │JapanMnV4 │91│55 │  │***** │Multiple attacks w/ spear   │5 N% x$ n$ Y0 J
└──┴─────┴─┴──┴──┴───┴───────────────┘. k, A; Z8 A: c. Z- t5 }

1 ]  Z* [& G0 U* p- r0 j( q% ]) T5 y7 r0 f, L! x% ?
GigaChip (蓝版)
) T/ y6 u" d9 O1 L# P; Z! S┌──┬─────┬─┬──┬──┬───┬───────────────┐
2 G' \: w+ ]+ i5 p. p│编号│名称   │MB│攻击│属性│稀有度│说明             │$ ^) P9 U7 W7 I& O$ M7 Y
├──┼─────┼─┼──┼──┼───┼───────────────┤
5 l2 N% q# ^9 m. e* J│1  │FoldrBak │99│  │  │***** │Restores all chips & folders │# k* j+ Y! O# [
│2  │BassGS  │99│700 │  │***** │Bass' secret weapon      │
! y5 d. O! o$ T: \6 f; D│3  │DarkAura │55│  │  │***** │Dark chip repels <300 atks  │
$ D' C1 a0 A! @# T  R│4  │DeltaRay │92│220 │  │***** │Use A btn for up to 3 attacks │
8 C7 l* }. C. O: p/ B$ ~8 V│5  │AlphArmΩ │97│500 │  │***** │Launches a giant rocket    │
* b7 q- @8 D2 ~0 t│6  │GutsManV5 │79│120 │  │***** │Sneaks up to smash panels   │
! w7 j, A% @2 \( k6 Q/ i- ^│7  │ProtoMnV5 │98│240 │  │***** │Moves in to slice the enemy  │. q$ E0 l* k9 {* `. E7 _
│8  │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy   │& d* v' O9 E8 T! L; }& [" L
│9  │BeastMnV5 │84│80 │  │***** │Claw atk 3 squares ahead!   │
- R( g- }' N. `( I3 U* v0 M) \* W│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots    │
" ~& B; e1 J% b# x! ^│11 │DesrtMnV5 │80│210 │  │***** │Launches fists at enemies!  │
7 f8 E' Z4 `! T8 t3 T0 O2 b& R. K. a│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies!    │
& m1 @( Y9 K. A$ M  k6 j2 Y9 |! ^- x$ F│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies!   │
5 y4 ]7 p/ Q1 w( M; [4 v│14 │DrillMnV5 │82│150 │  │***** │3 drills fly at enemies!   │
8 R6 S$ S. i/ h+ E│15 │MetalMnV5 │90│250 │  │***** │Iron fist smashes 1 square!  │
8 Z3 h2 A8 T' Z/ q( ], j│16 │KingManV5 │84│280 │  │***** │Move up 3 square & 4-way hit │& U. t7 G" n) H# y/ i9 K+ T
│17 │MistManV5 │80│170 │  │***** │Appears from mist & attacks  │
: X+ r. e2 M: G. q. n) @/ y& {/ q) Y│18 │BowlManV5 │88│180 │  │***** │Lines up pins for a strike!  │
' y' Q8 B2 A1 O│19 │DarkManV5 │88│30 │  │***** │Creates 3 caves in enmy area │
. J$ ]9 u  A( f! }% Z│20 │JapanMnV5 │94│60 │  │***** │Multiple attacks w/ spear   │" i5 k, n" ~: |; X5 m: _% ^- E
└──┴─────┴─┴──┴──┴───┴───────────────┘6 Y3 o9 m8 i" w. w4 m2 j4 B
) p$ a, K; H# a
GigaChip (白版)(只列出与蓝版不一样的Chips)
% M8 ^+ o# t7 Y" Y+ [9 P/ D┌──┬─────┬─┬──┬──┬───┬───────────────┐6 x  F3 n/ \1 l
│编号│名称   │MB│攻击│属性│稀有度│说明             │
1 e. A  a) p$ j; _├──┼─────┼─┼──┼──┼───┼───────────────┤( I$ U4 a; _4 q- N% ^% Q! U8 k
│1  │NavRcycl │50│  │  │***** │Recalls last Navi used    │
( {3 U8 i" u0 e: U! o. {5 c│3  │Serenade │97│100 │  │***** │Dark chip Holy pwr to front  │
2 s' d/ j% U$ Z3 H9 I) M) E│4  │Balance  │60│  │  │***** │Both Hp reduced by half    │2 w/ z. {2 F/ V: _  [: l
│5  │AlphArmΣ │97│50 │  │***** │3-stage electric attack!   │
9 M8 m  {4 y/ d3 Z! v& m└──┴─────┴─┴──┴──┴───┴───────────────┘
 楼主| 发表于 2003-7-14 17:30:40 | 显示全部楼层
哈哈,开始贴图了!9 Z* m- z1 ~: b) p
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
  K* d* K; O+ X2 C' R) N1 V) i
. \/ i  E0 y3 A$ [% z1 ?001002003004005006" W0 g: H+ ?& y/ j8 |. `
007008009010011012; |" u# w6 S# T9 h- T0 J
013014015016017018
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 楼主| 发表于 2003-7-15 13:42:03 | 显示全部楼层

GBA-<洛克人EXE3-Blue>卡片组合

Megaman EXE 3 蓝+白 Standard 级别的 Chips:
# X: f( E$ `$ j' f# C' a4 `% j; C5 P+ B# `) r
019020021022023024
' N9 f  z! b. B# |6 v5 f& l025026027028029030
5 C+ v/ U& y1 F. E, T031032033034035036
" C3 j( c/ G' j( f5 I2 v" \/ S9 K: O6 t/ r  ]9 c0 q; e
[ 本帖最后由 hwz1015 于 2006-1-5 14:17 编辑 ]
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 楼主| 发表于 2003-7-15 13:43:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
5 W, ~; H( n- M- Q! a" u6 ~  e6 T. E( M$ |% f
037038039040041042
7 ?3 N, r, ~3 Z% }5 f; A* X043044045046047048
6 n) }5 i( k% w$ B% \049050051052053054
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 楼主| 发表于 2003-7-15 14:14:39 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:" K& G, Q& T7 _: K

! H5 m' J$ c+ _  U" X: u6 j8 U055056057058059060
2 P' V5 O, |; ~6 c4 i061062063064065066) @4 X$ N! m( o* ?$ i/ k5 q
067068069070071072
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 楼主| 发表于 2003-7-15 14:15:19 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
: G; E4 P5 T2 {% V# g9 i/ A. e# D$ L3 Q1 t5 a
073074075076077078! i' {0 q  Y7 |6 f
079080081082083084" D9 l/ T( C6 M& S
085086087088089090
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 楼主| 发表于 2003-7-15 14:16:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
( ~; Z) }( U: q5 U; Q5 d$ K) @) ?7 b; ]& Y) o4 B
091092093094095096
: z! u" x' O: o" ]; e; ~097098099100101102* K2 t5 m5 E9 U& \0 t% [% y8 F
103104105106107108
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 楼主| 发表于 2003-7-15 14:24:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:7 M4 e4 ]; j- o' H' l' p- t& q3 D2 \

+ d5 s) {" d" {) K* h4 `109110111112113114
& p) y8 g0 N: I: ]0 ?6 c' o115116117118119120# J. M) h! w* L1 C
121122123124125126
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 楼主| 发表于 2003-7-15 14:28:54 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
! `3 s# m! N9 ?) o8 V/ M  a6 f
' b7 D) t' y) O: m9 o127128129130131132; y# P. s! u3 X2 u, I. }/ W! {
133134135136137138
" l0 f  b& U6 E" K8 h139140141142143144
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 楼主| 发表于 2003-7-15 14:33:48 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
! q0 O  z4 x! K6 ^; ]6 Q; B" T0 \
! c& x! D' n% o2 P. F% x! u1451461471481491500 z* j$ x* b$ m, n
151152153154155156) @+ T* y3 Y% ?; J; v3 }' x
157158159160161162
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 楼主| 发表于 2003-7-15 14:35:44 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:7 Q* a+ ^+ h* r/ _

* B: F, M/ r! w, a163164165166167168
9 d" \+ J; d1 A( {169170171172173174
# W! O0 Y, ?: _0 i175176177178179180
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 楼主| 发表于 2003-7-15 14:37:02 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:# z& _2 \2 o$ ?4 j
/ B, V! N+ r) ^9 k* O2 H7 k% ^7 ]% w
181182183184185186
$ n, ^" K) s1 d0 {' {187188189190191192
9 n7 ?  t- d( @* s5 P: F193194195196197198
; G2 M9 T2 u" z* q( b3 z199200
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 楼主| 发表于 2003-7-15 14:47:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:  i. m/ _; \6 H/ r! Q

- y: ^3 z/ Y8 u+ z$ {$ U0010020030040050061 l9 Q5 ~" T, t( q4 x. Y  v
007008009010011012
$ q+ Z- w) Y! J013014015016017018
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 楼主| 发表于 2003-7-15 14:50:34 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
9 Q2 h) U$ e  |+ U
6 y1 \1 \# L  u2 N7 E6 k0190200210220230245 o0 O1 {. l, s) F/ K$ _
025026027028029030+ ]# B% t# D, X: Y
031032033034035036
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 楼主| 发表于 2003-7-15 14:52:01 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
1 b) M) |6 z1 M! `: ~
# U4 U9 Y  d% t7 u, g/ _037038039040041042) U+ Z/ F% O; f+ [8 e) Q
043044045046047048) U! V2 N1 I; T' W4 m9 q7 J
049050051052053054
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 楼主| 发表于 2003-7-15 14:55:14 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:! W3 k& `9 ^: S9 p7 J1 f6 Q% {

% X% N" f# [. ~8 l6 `% x1 Q' }055056057058059060
% A  n: S- J. o0 N# L7 V0 v4 Y061062063064065066
) E. Z$ @% k, Q" z1 G067068069070071072
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 楼主| 发表于 2003-7-15 14:58:43 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:- F: D7 l% P- @
$ s/ L6 S% L, r. \( F
073074075076077078
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 楼主| 发表于 2003-7-15 15:09:46 | 显示全部楼层
Megaman EXE 3 蓝 Giga 级别的 Chips:
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2 C' H+ \: J' R007008009010011012: v" c9 \% j* g* u1 A- M! v
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发表于 2003-8-1 05:49:38 | 显示全部楼层
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