转载请不要删除以下信息,感谢您!
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■● ■ NintendoWorld 站友xliz原创
2 W9 W9 f$ }. f8 _' U■ ●■ http://www.NewWise.com
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洛克人 EXE 3 Blue 卡片组合9 [$ p# p8 \% i& x6 }) n& f+ J# R
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2 G9 ]: Y" h8 ~5 w. ?英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版3 ^" j( {0 X0 s! \! E4 }* G
大家要看日文版的P.A.或详细攻略,点击这里吧!( [- I) `, b6 n( F. V4 M& V
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希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol:
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7 I, F! y- ~0 ^% t. ]* P- s9 K以下内容格式如下:
8 B# ]2 |: ^8 a2 O% n
) ?/ G+ i* F2 ~- C; Z编号 名称
" Q) l- D: A* v9 l说明" |% Y9 D( u0 ^( r% Q) W9 k
组合方法( L1 C% n: Q$ U/ l& _" Z0 c
---------------------------------
5 N+ }' D& s2 H3 ^6 Q01 Z-Connon 1
- C I+ M( d Y- Y& }$ A |# y: cUnlimited Cannon for 5 sec. ?8 D. K- U- ^4 s8 I
Cannon A+B+C9 M6 t! S4 S" T1 @. R2 k
Cannon B+C+D
/ w _9 _4 R$ _: |1 N; uCannon C+D+E
, e& ]" K- M2 G, g0 V8 g% A
z4 q8 I( }- ]' V6 j02 Z-Connon 2% D" |- v) S- U' c( J: h- Q7 ~
Unlimited HiCannon for 5 sec
! z8 s$ s7 D" m7 T( @! OHiCannon H+I+J
. \* u( T5 }$ q+ T1 j6 J0 f0 Y) \HiCannon I+J+K; F- o; K- z' S3 L
HiCannon J+K+L1 X# b/ m& g9 |" H+ n( [9 S' m! i
* {' M4 L% G- i- v {; O! a* [7 |
03 Z-Connon 3: ~4 |7 P0 c& t0 c' Q2 T
Unlimited MegaCannon for 5 sec% u% [4 M$ B0 U$ q
M-Cannon O+P+Q
% q2 F; v3 ], Z2 L2 {/ l3 IM-Cannon P+Q+R
4 U! a' n, B, h. A1 T4 D7 x+ pM-Cannon Q+R+S% _1 k7 Z8 p' k5 c" L
: M; b( t; H1 I9 p2 \6 v# t- x0 Z- Q04 Z-Punch
- m- u: W& n3 @: p+ V" u- i/ kUnlimited GutPunch for 5 sec
7 t1 g& p" F! c- \3 tGutPunch B+C+D: P6 m$ u' e( I5 z, W' F0 D
GutPunch C+D+E9 e1 Z j4 d' l1 i8 O
GutPunch D+E+F1 M5 s6 D; D8 q6 u7 b* L
. H6 f' b5 R, Y, e3 x
05 Z-Strght# s9 S, W+ J' O! U; K
Unlimited GutStrgt for 5 sec
! F3 ` g/ j A- EGutStrgt O+P+Q
0 K: I% j& J7 X! i2 U; ?GutStrgt P+Q+R
. u) w a+ d4 K/ g8 b0 L0 `GutStrgt Q+R+S
4 {" U7 J& ]+ p0 w, J. J: S; [9 @; t6 P( F
06 Z-Impact
% [, q( S4 K0 p" G7 j0 Q3 cUnlimited GutImpct for 5 sec
- y+ ~1 [& L7 h( r; gGutImpact G+H+I% T0 S/ w4 T5 n3 j7 h/ |+ {
GutImpact H+I+J
7 b. z' m6 c2 a3 [; J' j8 E2 n GGutImpact J+K+L
2 D9 \8 P$ m3 c4 n3 ^- E; `( A
; Z4 J4 q; Q2 g- I9 r; k) e1 j07 Z-Varibl
# p& r( l7 s2 @4 N: L# }1 UUnlimited VarSword for 5 sec
1 l- K$ C P* N6 M/ hVarSwrd B+C+D9 y2 a' V, }) O1 m) J, Y
VarSwrd C+D+E* ~4 P8 b+ z$ G" {1 |" w
VarSwrd D+E+F
2 L# Q$ J0 ^+ X+ \5 m0 M. x3 u/ R) b; f- b2 t; B* \4 ?
08 Z-Yoyo 1' z$ T$ T6 C+ m& \. n) A& ^
Unlimited Yo-Yo for 5 sec
0 z# M$ C; f5 O. xYo-Yo1 C+D+E8 ]% k: P* S6 E0 H: w
Yo-Yo1 D+E+F
+ W& y- k" d( R$ p+ e% ^8 q# b1 YYo-Yo1 E+F+G0 \ C8 O) I; U! u( C. A
$ E/ \) u5 q' ?! ?: t09 Z-Yoyo 2# ^4 d, `# N- D; x0 H) l& [
Unlimited Yo-Yo2 for 5 sec
4 x5 s, N& D) { bYo-Yo2 H+I+J4 q! Q& I' H5 T2 }1 d5 z
Yo-Yo2 I+J+K
( ~# F- N5 n+ @7 b/ a! y% hYo-Yo2 J+K+L. |; O& \0 Z5 i m- Q) Q. V
$ {( o4 c2 n- S7 \8 s
10 Z-Yoyo 39 F f/ i" j0 T0 h% h
Unlimited Yo-Yo3 for 5 sec9 }6 V; G' s# O* d
Yo-Yo3 M+N+O
7 p8 K; }* f M) Z; Q) v: s+ m& K- mYo-Yo3 N+O+P
0 J& A5 ~5 r* J, j$ l, e- tYo-Yo3 O+P+Q+ p" ~( t" z2 G5 h
* q% e/ I) L% @+ @% t
11 Z-Step 1& \# `, L0 e& _7 G- ?
Unlimited StepSwrd for 5 sec
* h3 x q2 D, `8 V1 `% Y2 w8 NStepSwrd L+M+N# \6 c5 i7 d2 N3 R- ~
StepSwrd M+N+O
# A2 f& N7 {. c- a+ fStepSwrd N+O+P
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7 Z0 F+ l* Q$ G6 }' @1 J12 Z-Step 2
9 O5 Q- k5 |; o$ x- ], jUnlimited StepCros for 5 sec
( A$ D( P* ^$ _ U L" TStepCros P+Q+R
/ {- B) ~9 d+ U, M K9 a1 NStepCros Q+R+S
! R% x+ w7 i3 V4 {* e$ HStepCros R+S+T+ A1 M6 f) m6 U, _( T/ z
n) p+ j. R |# f2 t9 b13 BubSprd
5 h) J2 g. u( w9 v6 s0 hAttks w/ spreading bubbles!8 f& i5 @9 p3 k, x" ]: b; B
Bubbler C+D+E d4 J! Z' I. T/ n- f, g
Bub-V D+E+F
( }- o9 J! ^ Y a; lBublSide E+F+G/ {: O# ~: m* q; `9 s" |" t
Bubbler E + Bub-V E + BublSide E5 E5 u* B0 S' c
; L- |5 K! Z) A; w14 HeatSprd( d: v* r9 B. ^& U5 Y
Attks w/ spreading fireball!
& @+ v0 i4 H9 fHeatShot H+I+J& x0 K! V2 w f$ k" D% G
Heat-V I+J+K
0 @7 S8 X! x% C0 i4 C8 bHeatSide J+K+L
& o7 p/ R( G$ G8 y/ D: c9 n9 a6 ZHeatShot J + Heat-V J + HeatSide J
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15 H-Burst+ v- l: o7 s4 f& ?6 {) v
Creates a giant explosion
3 }9 y9 B8 ~ d4 CSpreader M+N+O
* |7 H4 f' t. J. Q, y e# HSpreader N+O+P$ P* K8 \' R, P; d4 t
Spreader O+P+Q+ h+ X! U6 K6 V
5 e$ U i# O4 {& M2 J
16 LifeSwrd+ ?+ l" W( U% j6 p E
Swings a huge 2×3 sword!
1 I [2 W8 s" U0 CSword E + WideSwrd E + LongSwrd E
. ], [7 z: Z4 |! f1 K. h: n. _! cSword L + WideSwrd L + LongSwrd L) A0 f! m* H: R) N3 I2 z
Sword Y + WideSwrd Y + LongSwrd Y1 Q* o, E' e: _
+ @/ ^( B; p. n& k7 W% F( b! Z17 ElemSwrd2 I3 z- ]2 t9 ^* I: {
Wide swrd contains 4 elemnts
, |8 \0 A* _& lFireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N8 D/ F6 L; F; s" l( U# K
FireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P
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: A! l3 ~: V% \2 F18 EvilCut
6 Z) v# N i( j! S% |/ \Step up 2 & make 4 atacks; [. t( L* U* K- ]4 ]% Q
StepSwrd P + HeroSwrd P + StepCros P
0 b; H4 d2 \+ Q7 U6 U9 F: f7 G2 K& Y+ ]' _; z; j2 z
19 HyperRat5 ?# a! r |7 U) u" }
A giant Ratton charges!
8 G! N3 S( p, k+ T) A9 aRatton1 A + Ratton2 A + Ratton3 A* R: J" X: {0 R9 K' |/ r* z( [; x) w
Ratton1 C + Ratton2 C + Ratton3 C4 k+ B5 t" x+ m. u9 m' B
Ratton1 F + Ratton2 F + Ratton3 F
* l% F5 M0 f3 j5 m3 _1 Y" K; o- n6 l8 P3 D2 _; q! _
20 TimeBom + w) h/ y2 d3 a2 ~
Sets Time Bomb in enmy area' Z$ ^/ V+ n6 v/ Z4 R. G% V# g
TimeBomb J+K+L9 _9 C0 m1 z# B( O3 J" R
TimeBomb K+L+M9 a( Y$ X) C2 }# }5 f6 R
TimeBomb L+M+N
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21 GelRain
! \3 |3 D% d3 h5 _+ IGel steals squares
; ?9 g7 e @0 G5 l' P4 a/ ?7 YMetaGel1 B+C+D
% ^. F" T+ C2 e9 S- EMetaGel2 E+F+G
, I8 ^* z3 {. m, D# m5 E; cMetaGel3 S+T+U
8 q9 r' F4 n2 Z b! ` W! {: q0 d5 N' `
22 EverCrse- P" [3 [7 w; K7 _7 J% i/ v
Shield chases enemies: x. L: d9 [5 |. a; ^- W/ y7 X
CrsShld1 C + CrsShld2 C + CrsShld3 C( ?) ^1 e! D4 L' d& l
CrsShld1 L + CrsShld2 L + CrsShld3 L
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23 MomQuake2 P& G& I* c$ L0 S% |6 W
Awakens Mother Earth!+ `5 }2 Z* j) |. J2 v- H; K% P, C
RockCube * + RockCube * + GodStone S
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7 V" u* D1 `3 a# B F) N4 X) E24 PoisPhar# Z+ J: L& a, u5 C" M8 F
Pharaoh generates poison6 }( K* t' \# w/ I' z) L
PoisMask A + PoisFace A + Anubis A$ B, V, u3 b* C; x
6 ^. ?+ ]: t. T1 X7 O# X- [, P: ]; D25 BodyGrd
+ k6 b1 M7 K. q% F2 ` n% b$ ?Bodyguard takes out enemies5 b2 t+ }/ @0 Y5 Y K; m* ]
AntiDmg M + AntiNavi M + Muramasa M
5 W+ U* f* G! Z* I, W6 A8 h$ F* Y' d
26 500Barr
9 b) v' R$ t2 h: D7 j6 ~' g( ZBarrier absorbs 500HP dmg t _; j z& O% h: O* N% e
Barrier E + Barr100 E + Barr200 E5 O) D! b& t5 r) N
Barrier R + Barr100 R + Barr200 R, L( s" ], f, G$ P' x
[& x( x) u2 P/ L* Q. N' ^+ [
27 BigHeart0 d! z/ \( @, S! h) z7 T1 c# m+ f n5 k
Attacks, then heals HP!. C% J0 Y" ^( Y3 [" o i2 ^
HolyPanl R + Recov300 R + Roll R
7 y: l+ A1 G6 Y, s, BHolyPanl R + Recov300 R + RollV2 R
& ?: k; [6 }- B* z# JHolyPanl R + Recov300 R + RollV3 R
# m" y1 i4 m" S& s) n1 m
" n* j0 _4 |0 z3 o; }! `, w28 GtsShoot; E% }# g4 ^" |+ [6 ]
GutsMan throws MegaMan!, S( M# g1 L0 r5 o
Guard * + DashAtk G + GutsMan G
! S% Y: e0 W5 c9 s0 a. `. m4 yGuard * + DashAtk G + GutsMan2 G; t4 p5 K3 O: P- K P
Guard * + DashAtk G + GutsMan3 G/ @6 `, G" z7 {" ^) s- S
Guard * + DashAtk G + GutsMan4 G1 O! I" z5 _4 ?8 p- p4 x. s. ~ {
j. [/ H( t/ b8 K29 DeuxHero* b! ]2 @, C# z W9 K
MegaMan & ProtoMan team up!
& B$ g( B& `" Y, MCustSwrd B + VarSwrd B + ProtoMan B: e/ u" f f1 V$ _- b& i
CustSwrd B + VarSwrd B + ProtoMn2 B
$ B$ a6 b+ T1 q8 rCustSwrd B + VarSwrd B + ProtoMn3 B9 e8 S S/ u5 Q, F0 {1 J1 I
CustSwrd B + VarSwrd B + ProtoMn4 B& Y& I0 t/ k6 X% l
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30 2xHero: P) r j/ l2 d6 C8 p# X% D8 u0 q
MegaMan & ProtoMan Dual atk( v8 v& K) \. B
Slasher B + CustSwrd B + VarSwrd B + ProtoMan B
* ~, K& |$ E6 `& JSlasher B + CustSwrd B + VarSwrd B + ProtoMn2 B) b! M/ Y' W4 J$ t. g
Slasher B + CustSwrd B + VarSwrd B + ProtoMn3 B9 [% B) ^ @' k' Q5 F) X0 [
Slasher B + CustSwrd B + VarSwrd B + ProtoMn4 B
% O+ G }$ q* {: B6 U0 t0 [
0 n) G1 F G- ?2 [# u {7 @& N4 ?31 PrixPowr( }4 L1 t5 e) L$ [
3 Navis attack at once!
$ \7 z S) p w5 X7 vTeam1 * + Team2 * + KingMan5 K
: w( a, ~4 L' V7 xTeam1 * + Team2 * + MistMan5 M
# W, A) G5 ~4 A; s3 |Team1 * + Team2 * + BowlMan5 B" ~6 S1 b& g8 J [5 P
; a! C/ }5 C# t- S* E0 D
32 MstrStyl6 D7 x& Z( z! m8 w' g( C C
MegaMan unleashes his power
( Q+ Z" c1 ^# C0 WSalamndr * + Fountain * + Bolt * + GaiaBlad *2 w! [8 G1 E0 N5 d3 X
7 e$ j5 q1 F- D. y% T4 \, ~8 yStdrdChip (Part 1)
0 Y0 f8 B% M6 ]- R$ [0 w┌──┬────┬─┬──┬──┬───┬───────────────┐
5 o: a0 }. A4 Q% Y* W6 S8 m8 H6 M│编号│名称 │MB│攻击│属性│稀有度│说明 │
( U- a7 G ?4 H3 L" ?3 m├──┼────┼─┼──┼──┼───┼───────────────┤2 E3 {" m S7 n
│1 │Cannon │12│40 │ │* │Cannon to attack 1 enemy │, o" f1 F% n: K% v
│2 │HiCannon│24│60 │ │** │Cannon to attack 1 enemy │' G K7 b$ ?0 G v) C8 x0 `
│3 │M-Cannon│36│80 │ │*** │Cannon to attack 1 enemy │
0 b2 J4 g5 h0 R│4 │Airshot1│4 │20 │ │* │Knocks enemy back 1 │! o- C3 O1 n+ g: B2 O
│5 │Airshot2│12│30 │ │** │Knocks enemy back 1 │
8 e0 q+ P8 P9 t/ N& c│6 │Airshot3│18│40 │ │** │Knocks enemy back 1 │$ q b# A+ b& k" Z
│7 │LavaCan1│34│90 │Fire│* │Fires lava fr. area │8 g, x- j4 U* S5 G8 ?/ q+ h3 n* Z
│8 │LavaCan2│42│120 │Fire│** │Fires lava fr. area │
7 i8 L8 e( K. M; X3 Y│9 │LavaCan3│60│150 │Fire│*** │Fires lava fr. area │
0 p. ?. Z* ` ~7 j) L! `8 @; ^6 ?│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area │
M# K$ `6 F. I, T% _- `- A│11 │ShotGun │8 │30 │ │* │Explodes 1 square behind │- r" D' s. t/ G7 w4 n" _5 v0 {
│12 │V-Gun │8 │30 │ │* │Explodes 2 diag. squares │
) N* R( [* J R/ }- h! i' ?7 K│13 │SideGun │8 │30 │ │* │Explodes up, down on hit │
+ J$ T8 G$ P P P7 {│14 │Spreader│16│30 │ │** │Creates a large explosion │
* D+ y$ y5 r" v+ D' \$ B│15 │Bubbler │14│60 │Aqua│* │Explodes 1 square behind │
# |( Y; _% @8 J% u) ^& i│16 │Bub-V │22│60 │Aqua│* │Explodes 2 diag. squares │; F B2 j. s1 K% s' y8 U$ K9 M4 o
│17 │BublSide│30│60 │Aqua│** │Explodes up, down on hit │( y) u5 B" K, u# h3 g
│18 │HeatShot│16│40 │Fire│*** │Explodes 1 square behind │, s0 t% }" }* b: L g1 T2 H4 f
│19 │Heat-V │24│40 │Fire│* │Explodes 2 diag. squares │8 Q, n: B# L' h& x" T. S2 k2 [& n
│20 │HeatSide│32│40 │Fire│** │Explodes up, down on hit │1 y2 l, r/ w- D# B4 G) h
│21 │MiniBomb│6 │50 │ │*** │Throws a bomb 3 squares │
$ ~4 b1 V/ N4 Z- s( l│22 │SnglBomb│12│50 │ │* │Throws a big bomb 3 squares │& Q. G5 h) z% R, c) D* K
│23 │DublBomb│24│50 │ │* │Throws 2 big bombs 3 squares │, I4 z' L; ?4 w0 O: _) n) I
│24 │TrplBomb│36│50 │ │** │Throws 3 big bombs 3 squares │1 }1 ^/ \0 Z! M% B$ z! ]
│25 │CannBall│33│160 │ │*** │Breaks 3rd panel ahead │
( o" k+ n5 g! Z( u2 J2 V│26 │IceBall │18│120 │Aqua│*** │Freezes 3rd sqr. ahead │; u, r' d7 H) J! k7 q( Z
│27 │LavaBall│20│140 │Fire│*** │Shoot lava 3rd sq. ahead │/ R. s; T: ~9 X. ]! E4 M
│28 │BlkBomb1│60│120 │Fire│** │Firebomb hits 3rd sq ahead! │8 q' E; e) T/ g: Q
│29 │BlkBomb2│70│170 │Fire│*** │Firebomb hits 3rd sq ahead! │
0 d; h6 C: K& z. [8 G, w$ a& c│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead! │
7 `6 S- G% o" d) V1 H. _│31 │Sword │10│80 │ │* │Cuts enmy in front! Range: 1 │
3 @1 a9 h* M1 ]+ y3 f│32 │WideSwrd│16│80 │ │** │Cuts enmy in front! Range: 3 │) D. j, c5 O2 q" c2 c; x
│33 │LongSwrd│24│80 │ │*** │Cuts enmy in front! Range: 2 │$ d* F) u8 j \* o
│34 │FireSwrd│20│150 │Fire│*** │Fire: Cuts fwd 3 squares │
2 i. G# n1 t9 d3 }) H9 z% W" c│35 │AquaSwrd│25│150 │Aqua│*** │Water: Cuts fwd 3 squares │
/ s2 F# H2 Q4 B* `2 {$ @( [) I: Q! ~│36 │ElecSwrd│23│130 │Elec│*** │Elec: Cuts fwd 3 squares │
: P+ `$ d8 u( Q5 X6 ~│37 │BambSwrd│18│140 │Wood│*** │Wood: Cuts fwd 3 squares │
$ a1 L+ ]3 ]9 l3 b# Y! K6 S│38 │CustSwrd│21│????│ │*** │Cust Gauge = Atk Str │
' h& v1 J$ V j5 z& s│39 │VarSwrd │68│160 │ │**** │A magical shifting sword │
% \% l6 @" {1 u( o! @# i9 R3 p│40 │AirSwrd │30│100 │ │*** │Wide swrd with air attack! │
6 V* o1 O: a8 m│41 │StepSwrd│43│130 │ │**** │2 steps, then uses wide swrd │
* Z$ ?9 V# F3 s) i$ Y ?│42 │StepCros│74│130 │ │**** │2 steps, then uses cross atk │* O9 b# h0 a; t# n( q8 c. ~" Y
│43 │Slasher │12│240 │ │*** │Cut while A button is held! │7 @1 a* [2 F) B4 o
│44 │ShockWav│10│60 │ │* │Shock through enemies │4 [6 g/ E4 |4 t
│45 │SonicWav│26│80 │ │** │Shock through enemies │; ~6 i" M& n) z0 S
│46 │DynaWave│42│100 │ │*** │Shock through enemies │
7 {8 B' b" K* y* w│47 │BigWave │82│190 │ │**** │Shck wave cracks panels │7 d$ G: l- I3 o& J& U+ y7 `
│48 │GutPunch│14│80 │ │* │Punch pushes 1 square │/ B8 I& {* ^7 N
│49 │GutStrgt│30│100 │ │** │Punxh 2 square range │
- X* O U% L+ B3 `9 y6 }3 k4 f│50 │GutImpct│50│160 │ │*** │Punch pushes 1 square │
N, Z& s W, C2 s8 J& E+ @│51 │DashAtk │11│90 │ │* │Dash through enemies! │
& u4 _. X3 \, N+ Z1 t- I│52 │Burner │15│130 │Fire│*** │Envelops you in flame! │$ W) h' T7 G5 q
│53 │Condor │44│180 │ │**** │Chrge atk pierces enemies │
1 N& t. t' T0 ]% M% X! v& E│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape! │
9 B- O6 ?& r6 [1 n8 A/ H. ~4 f7 W│55 │Zapring1│8 │20 │Elec│* │Pralyzing electric ring atk! │
/ E# ]2 M) M6 P9 Q2 }: ?│56 │Zapring2│18│40 │Elec│** │Pralyzing electric ring atk! │$ H0 b, o/ F& W: R' H5 Q4 } k
│57 │Zapring3│28│60 │Elec│*** │Pralyzing electric ring atk! │" e& G8 z# i7 b7 h V! B
│58 │IceWave1│14│80 │Aqua│* │Creates a 2 sq wide ice wave! │
7 U$ m4 |& Y& m; [ ]│59 │IceWave2│22│100 │Aqua│** │Creates a 2 sq wide ice wave! │4 G) ~) c0 k/ X# W
│60 │IceWave3│30│140 │Aqua│*** │Creates a 2 sq wide ice wave! │
( u& b# S3 w1 d- O/ J* N' z/ g9 o│61 │Yo-Yo1 │72│40 │ │* │3-square yo-yo attack! │4 |; I9 k0 u, k/ J& Z# W
│62 │Yo-Yo2 │80│50 │ │** │3-square yo-yo attack! │3 \8 D3 n+ @# A/ K! ~
│63 │Yo-Yo3 │88│60 │ │*** │3-square yo-yo attack! │4 ~6 `5 k- A7 S$ J9 P' t' J
│64 │AirStrm1│26│50 │ │* │Creates 3 whirlwinds │+ Y6 ~" v( v' U% D* l
│65 │AirStrm2│35│60 │ │** │Creates 3 whirlwinds │ b. H# ] @# [/ p" y5 W9 D, o6 V
│66 │AirStrm3│44│70 │ │*** │Creates 3 whirlwinds │
* u+ H* ^; d! T( g8 b! P│67 │Arrow1 │40│100 │Elec│* │Bee fly diagonal paths │4 k/ z3 l; ?, I- I
│68 │Arrow2 │60│130 │Elec│** │Bee fly diagonal paths │
/ T: o7 N& o8 A) e│69 │Arrow3 │80│160 │Elec│*** │Bee fly diagonal paths │
2 \) ]& T* ^3 W6 W% G8 _│70 │Ratton1 │14│80 │ │* │Crawling rat, turns once │- f0 n& e( S1 ~+ B
│71 │Ratton2 │24│100 │ │** │Crawling rat, turns once │
l) U5 q7 g0 M9 v+ m, s/ h│72 │Ratton3 │34│120 │ │*** │Crawling rat, turns once │: x. m! f; D) I5 D) _7 T! }! D
│73 │FireRatn│35│230 │ │*** │Activates when hit w/fire! │2 Q+ y5 D+ s- A1 ]3 r
│74 │Wave │60│80 │Aqua│*** │Creates a wave that moves 3 sq│& f( }) p2 ^6 r- A5 C, D
│75 │RedWave │72│90 │Fire│*** │Creates a 3 sq wave of lava │/ h4 X# C b v
│76 │MudWave │84│100 │Wood│*** │Mud wave advances 3 squares │3 F. A/ D$ S# \) Y& m7 u
│77 │Tornado │18│20 │ │** │An 8-hit tornado 2 ahead │. u, Y. }% ?7 s F
│78 │Spice1 │22│80 │Wood│* │Dangerous powder on all grass │% y2 d N" @% G
│79 │Spice2 │34│110 │Wood│** │Dangerous powder on all grass │/ s# i' Y' R4 S9 j7 O3 b
│80 │Spice3 │46│140 │Wood│*** │Dangerous powder on all grass │
/ K1 r! E: Z6 I& Y* V│81 │Shake1 │34│90 │ │* │Vertical shaking 3 sq ahead │/ h" E J2 F- Q# M) D& }2 \6 R
│82 │Shake2 │40│110 │ │** │Vertical shaking 3 sq ahead │4 J u- K) k( G2 ^0 p1 |
│83 │Shake3 │50│140 │ │*** │Vertical shaking 3 sq ahead │
& z( ] F3 I# R6 o% y7 |0 H* f│84 │NoBeam1 │66│200 │ │** │Fires if something behind │
% `; D6 N* C( j9 r│85 │NoBeam2 │77│260 │ │*** │Fires if something behind │
9 s. V: m% j/ p m3 x. G" f/ P│86 │NoBeam3 │88│300 │ │**** │Fires if something behind │! f. s K' F" n* E2 W* q
│87 │Hammer │16│100 │ │** │Hammer smashes front! │
, _9 p" i1 Q! I3 Q) ^0 t│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward │ n: K ~0 J7 ]6 P$ F- w
│89 │Rope1 │45│50 │Wood│* │Entwines adjacent enemies! │+ E p5 t! L. g$ i3 L
│90 │Rope2 │55│70 │Wood│** │Entwines adjacent enemies! │- c: m! Z5 _ h+ H3 `" U# `
│91 │Rope3 │65│90 │Wood│*** │Entwines adjacent enemies! │$ z S( s" O7 m2 B# g# L, W
│92 │Boomer1 │15│60 │Wood│* │Boomerang encircles field │( b3 p# V6 `7 H9 @
│93 │Boomer2 │22│80 │Wood│** │Boomerang encircles field │/ H* W* d% W! N+ }+ q. \4 r
│94 │Boomer3 │30│100 │Wood│*** │Boomerang encircles field │
4 k: v6 U& i2 s6 {- q│95 │PoisMask│30│ │ │* │Poison area w/ A button! │. W& f( i5 B& U5 x) {; N8 d
│96 │PoisFace│38│ │ │** │Spread poison w/ A button! │
% o1 y# F% _/ t8 Q5 v│97 │RockArm1│23│100 │ │* │Paralyzes enemy w/ erthquake │
8 z# l' e7 {$ Q; l. L3 {│98 │RockArm2│35│150 │ │** │Paralyzes enemy w/ erthquake │/ S6 `% z Q. \% B( @
│99 │RockArm3│47│200 │ │*** │Paralyzes enemy w/ erthquake │
2 m% v- P" V G% ~+ X' S" A│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│+ L+ |; J- P( N" ?1 p, Z6 {
└──┴────┴─┴──┴──┴───┴───────────────┘* R% O5 L' f7 [( R; g6 k0 H
t* L6 ]1 m3 U
StdrdChip (Part 2)( V7 h9 g) N; p8 `' f
┌──┬────┬─┬──┬──┬───┬───────────────┐& w$ u, b9 x4 N x) q* r
│编号│名称 │MB│攻击│属性│稀有度│说明 │' T( o; V, p4 ]
├──┼────┼─┼──┼──┼───┼───────────────┤$ e0 O0 J8 Z' }, K
│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│
X+ |; n" f6 i# o8 r8 B│101 │CrsShld2│33│210 │ │** │Guard, and bite into the enemy│. a8 P$ x- \ }3 w* ?+ ?
│102 │CrsShld3│41│260 │ │*** │Guard, and bite into the enemy│. Z7 K6 z3 L3 |
│103 │Magnum1 │35│120 │Fire│* │Cursor destroys panel! │
j1 O& |0 e' X5 G│104 │Magnum2 │55│150 │Fire│** │Cursor destroys panel! │' W2 J4 i z' Q$ [* M
│105 │Magnum3 │75│180 │Fire│*** │Cursor destroys panel! │
; U \* w7 C& q+ @. m1 `' ?│106 │Plasma1 │14│30 │Elec│* │Launches electric attack │8 f8 H6 k0 |- B( @( W' y( \$ ~
│107 │Plasma2 │26│60 │Elec│** │Launches electric attack │$ y# x7 D4 h! l6 C
│108 │Plasma3 │34│90 │Elec│*** │Launches electric attack │
1 Q9 p1 A1 x' f5 e# j6 h! ^│109 │RndmMetr│28│100 │Fire│*** │Meteors smash enemies! │" A& y1 l% q9 y; F7 e D! B) B
│110 │HoleMetr│48│100 │Fire│*** │Meteors smash into sq │
8 w- [& z5 b# V" F5 w. P│111 │ShotMetr│38│100 │Fire│*** │Meteors shoot out forward │
! j- y" V( |; N3 H9 B L│112 │Needler1│32│30 │ │* │Advance w/ A, stop to attack │, ^7 v6 v6 V- `) h; l
│113 │Needler2│52│40 │ │** │Advance w/ A, stop to attack │
6 x# E! h# O" @8 e' x% K8 Z│114 │Needler3│72│50 │ │*** │Advance w/ A, stop to attack │
' f; U' ~; o, y; @( T+ C│115 │Totem1 │29│100 │Fire│* │Creates a totem to blow fire │7 R! j: e6 | p9 M( ^( |
│116 │Totem2 │38│140 │Fire│** │Creates a totem to blow fire │
; d3 t; n" n+ z! ?8 ]│117 │Totem3 │47│180 │Fire│*** │Creates a totem to blow fire │8 _9 Z* u: P" O. z$ v- k
│118 │Sensor1 │62│100 │Elec│*** │Sensor to watch sq ahead │
8 }( E) `; A- L( c│119 │Sensor2 │70│130 │Elec│*** │Watch sq ahead or diagonal │
' O3 }7 {2 h5 y" ]+ x8 h│120 │Sensor3 │72│130 │Elec│*** │Watch sq ahead or diagonal │
9 ^/ D9 d# R! L; m│121 │MetaGel1│18│90 │Aqua│* │Gel atk steals a panel! │
% o+ X/ J# c% r3 \0 D+ _% Q9 C│122 │MetaGel2│28│130 │Aqua│** │Gel atk steals a panel! │1 D5 E+ T$ z1 N) n6 u. ~
│123 │MetaGel3│38│170 │Aqua│*** │Gel atk steals a panel! │5 B; b* J) [" |0 d! ~2 X [9 c
│124 │Pawn │44│90 │ │*** │Attack by pressing A button │
% n0 d7 q9 ]( {& m' a. i│125 │Knight │64│150 │ │*** │Jumps fwd and attacks │# X, [( l3 P- ?/ r) n. l$ R
│126 │Rook │30│ │ │*** │Protects you from attacks │& Z( b1 Z$ Z1 l. k
│127 │Team1 │16│10 │ │** │Powers up when ally is hit │- S% `/ z1 r; Y L5 d' a
│128 │Team2 │20│ │ │** │Ally's HP recovered if hurt │
# a% P: }- N' y7 o1 O│129 │TimeBomb│32│150 │ │*** │An area-wide time bomb │' s1 w: ?7 O- H0 t
│130 │Mine │16│300 │ │*** │Places a mine in enmy area │
& p4 j- B7 W7 V2 t│131 │Lance │46│130 │Wood│*** │Lances through back line │- q2 e* d( T4 E7 v
│132 │Snake │20│40 │Wood│*** │Snake from hole in area │+ M; w! U; w N0 b% [1 ]6 W
│133 │Guard │5 │ │ │* │Repels enemy's attack │6 o9 i0 n( B P; A! \) h
│134 │PanlOut1│4 │ │ │* │Destroys 1 panel in front │
{* X4 u7 q3 \6 ?4 L! d│135 │PanlOut3│7 │ │ │* │Destroys 3 panels in front │
6 s( l3 i' H; W8 |2 I$ C│136 │PanlGrab│10│ │ │* │Steals one enemy square! │4 {9 b) s0 j- M( R
│137 │AreaGrab│15│ │ │** │Steals left edge from enmy │
/ ^& i* T, q" j3 w│138 │GrabBack│10│40 │ │*** │Retaliate stolen panels! │
( g( k- ]$ @3 i3 b# M6 Q% c& }│139 │GrabRvng│30│80 │ │**** │Retaliate stolen panels! │. B/ {7 H' N: N& T, ?
│140 │RockCube│9 │ │ │* │Places a rock cube in front │
6 Y8 [' \1 F. e% O0 K" @$ ]│141 │Prism │60│ │ │*** │Prism fires randomly │8 Z9 x' R' E2 K, F3 K3 G
│142 │Wind │14│ │ │* │Windbox blows at enmy area │
$ n5 J9 y& I. `" k│143 │Fan │14│ │ │* │Vacuum pulls enemies │9 g. K7 @2 g3 I& b9 v0 y0 F
│144 │Fanfare │32│ │ │*** │Take no damage for a while │% M. {! x( l& t7 r( R' J9 M: O: m' [
│145 │Discord │38│ │ │*** │Confuses enemies w/ music │
5 w' N: L# y% m ^5 A. P7 F% a5 a( Q│146 │Timpani │42│ │ │*** │Paralyzes enemies w/ music │
. { |9 K5 @6 S) ~- z/ J2 M4 Q│147 │Recov10 │5 │ │ │* │Recovers 10HP │( _6 K1 i+ B+ i) k
│148 │Recov30 │8 │ │ │* │Recovers 30HP │
+ ]6 L3 z6 m1 ^* b M1 k. ]│149 │Recov50 │14│ │ │** │Recovers 50HP │7 {+ q* K' O% w# T
│150 │Recov80 │20│ │ │** │Recovers 80HP │9 N A, u# K$ z2 f) }- U3 f+ H
│151 │Recov120│35│ │ │*** │Recovers 120HP │9 c* M2 u* r; f; G$ e
│152 │Recov150│50│ │ │*** │Recovers 150HP │
! j0 P: K: Y/ r5 |( s" s( S│153 │Recov200│65│ │ │**** │Recovers 200HP │4 K) N2 _, X! j' e! L2 e' }6 q
│154 │Recov300│80│ │ │**** │Recovers 300HP │$ P& y4 [+ G: b" U B
│155 │Repair │8 │ │ │* │Fix your area's panels │% _) Z5 X+ Y$ _- Z+ {; J% H
│156 │SloGauge│20│ │ │*** │CustGauge slows down in battle│- t; T( ] K) g1 l5 B+ K& \. Z
│157 │FstGauge│40│ │ │*** │CustGauge speeds up in battle │, `/ _2 y H: O( E, W- A4 L" M9 e2 \
│158 │Panic │14│ │ │*** │Confuses enmies if you are │
, `8 a( D# k o, J6 ]│159 │Geddon1 │10│ │ │*** │Cracks all panels! │8 |) B, L* g) s U8 g
│160 │Geddon2 │50│ │ │**** │Breaks all empty squares! │
: X1 I( Q2 t0 L6 o$ U8 F│161 │Geddon3 │90│ │ │**** │Turn all panels to swamp! │, ^; F+ D& Q% k9 E6 f
│162 │CopyDmg │18│ │ │*** │Duplicate damage on 2nd enemy │% V9 R! w/ Q/ \: p$ j
│163 │Invis │11│ │ │*** │Invisible for a while │0 P/ j* V* p0 U, E5 s/ U0 u
│164 │Shadow │60│ │ │*** │Only swrd attack hurt you │
+ F6 W- a' J$ M, K: z$ F│165 │Mole1 │28│ │ │* │Attacks fr. under ground! │0 B S7 ~/ t8 G, t7 {
│166 │Mole2 │35│ │ │** │Attacks fr. under ground! │
& J/ G6 l$ W! R, k1 |0 e& ~│167 │Mole3 │42│ │ │*** │Attacks fr. under ground! │2 k% T4 S2 `6 {! V- k2 I/ |" \
│168 │AirShoes│26│ │ │*** │Can stand on empty squares │( X, l5 Y# Z: V1 A) U: z; X
│169 │Barrier │7 │ │ │* │Nullifies 10HP of damage! │. S: L$ N h9 g
│170 │Barr100 │25│ │ │** │Nullifies 100HP of damage! │
; ]2 r$ J4 g! A7 |│171 │Barr200 │50│ │ │*** │Nullifies 200HP of damage! │
2 J' R/ ~% Z4 j/ c3 l" c8 ^3 O5 K│172 │Aura │55│ │ │*** │Repels attacks under 100 │+ M& i- o0 i: n- V2 I
│173 │NrthWind│43│ │ │**** │Wind removes auras, etc │
. _1 A' i8 s# t, p& C0 Q# E# I+ N│174 │Mettaur │30│????│ │***** │Summons a Mettaur to fight! │8 S6 `, ~" u# Z. T k, B
│175 │Bunny │32│????│Elec│***** │Summons a Bunny to fight! │' P, c( F7 c# \. @
│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight! │2 u. S$ n% S7 @5 r2 [
│177 │Swordy │30│????│ │***** │Summons a Swordy to fight! │2 J9 Y& _6 L% a8 U, p6 E' Z8 A
│178 │Jelly │46│????│ │***** │Summons a Jelly to fight! │
7 d' }# x9 r7 x' g' H& r/ W│179 │Mushy │38│????│Wood│***** │Summons a Mushy to fight! │
* C& P. T6 t" Z│180 │Momogra │38│????│ │***** │Summons a Momogra to fight! │
" _- \4 r$ M* O# Z% N│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │& j( H) {0 Y+ k" H+ q t( r
│182 │Scuttlst│52│????│ │***** │Summons a Scuttlest to fight! │
* E& e& z0 R/ V( J│183 │Hole │55│ │ │**** │Open hole to dark world │
, O* z) j5 d# C' y│184 │HolyPanl│14│ │ │** │Creates a holy pnl in front │
) f8 n* g6 p; O│185 │LavaStge│22│ │ │*** │Changes all panls to lava │: Z4 M3 I# S5 F- j9 ~
│186 │IceStage│20│ │ │*** │Changes all panls to ice │7 Q1 [7 n9 v/ n- O, o+ l0 n# k9 C
│187 │GrassStg│10│ │ │*** │Changes all panls to grass │
& a- d% X% h- O& ^/ o│188 │SandStge│18│ │ │*** │Changes all panls to sand │2 L4 g! P. A8 i, i( L ]1 L s
│189 │MetlStge│26│ │ │*** │Changes all panls to metal │8 \2 w1 S% v8 V; R7 {0 a. J# [
│190 │Snctuary│54│ │ │**** │Change own panls to holy │
% s; |8 B, W/ m2 I! H: d# b│191 │AntiDmg │45│100 │ │*** │Sets trap & throws stars! │6 I1 O* e) f: G/ @
│192 │AntiSwrd│68│100 │ │*** │Retaliate for sword damage │" E" }! s" D' o# y% s0 s
│193 │AntiNavi│60│ │ │**** │Take the enemy's Navi away │
4 T( I; J% P5 G) M( ~│194 │AntiRecv│73│ │ │*** │Punish recovery of HPs! │- G' o2 v9 X i
│195 │Atk+10 │4 │ │ │* │+10 for selected atk chip │$ H/ G% ^$ q: |5 N, u
│196 │Fire+30 │20│ │ │** │+30 for Fire atk chip │& N6 R$ n+ I/ X
│197 │Aqua+30 │21│ │ │** │+30 for Aqua atk chip │! c7 D. J! o% g- ]0 }
│198 │Elec+30 │23│ │ │** │+30 for Elec atk chip │
2 a% s" D3 W: W: m│199 │Wood+30 │26│ │ │** │+30 for Wood atk chip │
E" u" j+ h3 W# ^% Q2 x5 o│200 │Navi+20 │34│ │ │** │+20 for selected Navi chip │, i$ ^ J4 V- D
└──┴────┴─┴──┴──┴───┴───────────────┘. ~0 y7 y3 X9 i, `# X
1 ^( b! f0 o* j2 f* G, M
+ s# h) B2 ?; b4 P& c: CMega Chip8 E' J! j Y; t# p1 W6 N' ?/ A! J
┌──┬─────┬─┬──┬──┬───┬───────────────┐
$ B, Y2 i# W* @│编号│名称 │MB│攻击│属性│稀有度│说明 │$ g. M9 x0 Q2 Z/ y* f
├──┼─────┼─┼──┼──┼───┼───────────────┤
$ ^" w2 W0 s+ a/ m" f│1 │Muramasa │74│????│ │***** │Power = amount of HP lost! │$ q2 }2 m1 Y0 I1 v* j* G! p' K) T' o
│2 │HeroSwrd │65│180 │ │**** │Legendary swrd cuts 3 sq! │
K, g4 S2 E8 _/ ^( @│3 │ZeusHamr │90│250 │ │***** │Damages anyone on a panel │/ Q2 _' t2 \* N3 R
│4 │StandOut │22│220 │Fire│*** │Heat: Send Fire into hole │
. {) o: A8 h4 G0 [/ P7 l│5 │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole │" @# l* s9 C7 V% `4 S+ V3 r( k: C
│6 │WatrLine │18│180 │Aqua│*** │Water: Draw wter from hole │
* N2 ~# Y( U! G* k' R6 i│7 │Fountain │48│240 │Aqua│*** │Water: Draw wter from hole │) x9 l& u, z6 I% X5 L% x2 I
│8 │Ligtning │30│160 │Elec│*** │Elec: Dmgs object & area │
+ ~ ~& q# \. `! m│9 │Bolt │52│210 │Elec│*** │Elec: Dmgs object & area │
# ?7 ]( d( s9 |. ?! G% j│10 │GaiaSwrd │28│100 │Wood│*** │Wood: Take power frm next chip│
u: t; T8 P% c6 g│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│
/ L3 u ~2 p6 s; G│12 │Meteors │86│40 │Fire│**** │Drop many meteors on enemy │. L7 t6 \9 C u
│13 │Guardian │82│ │ │***** │Statue punishes when hit │
0 R8 d, e% e0 }7 c+ n( z│14 │Anubis │90│ │ │***** │Anubis poisons enemies │+ o9 H) Y) O% S; t
│15 │Godstone │66│150 │ │**** │Summons a GodStone from hole │8 t) w1 ~. H$ U5 r
│16 │OldWood │72│100 │Wood│**** │Summons OldWood from hole │* H+ q5 N/ K: n6 w7 {1 f) X
│17 │Jealousy │64│100 │ │*** │More dmg if enemy has chips │, \6 V. V V4 n
│18 │Poltrgst │58│ │ │***** │Objects thrown at enemies! │, E. u' h" f" q& @7 W5 A; \8 U- B
│19 │LifAura │77│ │ │**** │Repel all attacks under 200 │
& u* `! B$ r4 ?, M9 |7 s/ o+ o│20 │FullCust │10│ │ │*** │CustGauge instantly refills! │4 t, s6 k3 x8 ~( n0 P r6 v& L4 ^$ z
│21 │Atk+30 │50│ │ │*** │+30 for selected atk chip │
9 H" x& c3 e, d$ q7 X: e `│22 │Navi+40 │60│ │ │*** │+40 for selected Navi chip │7 r: h" M7 Y0 X. ?: @2 I9 h. ?4 ?
│23 │Roll │10│20 │ │*** │Attack an enemy, heal you │6 j% M8 p! Y, z/ K8 H
│24 │RollV2 │22│30 │ │**** │Attack an enemy, heal you │5 t& G& y# w: n. |) i6 W* E
│25 │RollV3 │34│40 │ │***** │Attack an enemy, heal you │) Y d! P C& t7 c3 M
│26 │GutsMan │15│50 │ │*** │Sneaks up to smash panels │- M! w) }3 @ F; I% ?/ Q
│27 │GutsManV2 │41│70 │ │**** │Sneaks up to smash panels │
) `9 n7 m! M$ h% i% k│28 │GutsManV3 │57│90 │ │***** │Sneaks up to smash panels │
8 O0 p* A% f( A% D% U│29 │GutsManV4 │63│100 │ │***** │Sneaks up to smash panels │
4 a* p% z( f" X- ?; k/ m( M1 }│30 │ProtoMan │68│160 │ │*** │Moves in to slice the enemy │
3 z) G. I0 y, R/ f9 i, J│31 │ProtoMnV2 │76│180 │ │**** │Moves in to slice the enemy │
; r* G$ m3 a+ M* I( E│32 │ProtoMnV3 │82│200 │ │***** │Moves in to slice the enemy │8 m& T% Z P5 l: J8 S, Q
│33 │ProtoMnV4 │90│220 │ │***** │Moves in to slice the enemy │
/ V7 n$ @3 N! C2 L! }+ }8 w│34 │FlashMan │39│50 │Elec│*** │Flash atk paralyzes enemy │
- B/ L' B0 M, b! s; h/ m* v8 ?6 f& U- w+ |│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy │( I0 e5 i( [, c* L) \6 C F
│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy │- N n7 P0 E1 f
│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy │# ^2 U# l7 z8 L- D. g$ |1 J+ n
│38 │BeastMan │38│40 │ │*** │Claw atk 3 squares ahead! │$ S8 |' u2 z$ {" |, q0 H
│39 │BeastMnV2 │60│50 │ │**** │Claw atk 3 squares ahead! │
* y% I% J/ X9 Q. T' L0 m1 `/ Y& C│40 │BeastMnV3 │68│60 │ │***** │Claw atk 3 squares ahead! │! I* T! M. L. A$ e
│41 │BeastMnV4 │76│70 │ │***** │Claw atk 3 squares ahead! │" h) e3 U: T' ^! q5 T! a, t
│42 │BubblMan │50│20 │Aqua│*** │Fires several AquaShots │
2 D5 X! f" a. _* L. d, v$ a│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots │
- l5 N9 Y* _$ h% ?2 @7 _│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots │
' \; s1 {, K! E4 s7 c( y4 S: i│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots │
+ [' o7 c0 _( i- c│46 │DesrtMan │32│120 │ │*** │Launches fists at enemies! │! R! m N- ?3 l2 t- t7 ?
│47 │DesrtMnV2 │52│140 │ │**** │Launches fists at enemies! │3 U \2 k, ~6 W$ Y. S
│48 │DesrtMnV3 │64│160 │ │***** │Launches fists at enemies! │
8 t+ E! g2 _3 K* ~) g$ ]│49 │DesrtMnV4 │72│180 │ │***** │Launches fists at enemies! │, }, s7 i/ N3 X2 `- Y5 ^
│50 │PlantMan │60│20 │Wood│*** │Vines harm all enemies! │
$ y7 a, a0 ^1 b# m j│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies! │
2 ~/ _& ?: n- o# z3 n" S; V│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies! │5 A) C- I5 G( K- q% Q4 P
│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies! │
: s/ p m) ?' `- i│54 │FlamMan │32│120 │Fire│*** │Flames burn all enemies! │
) ^3 e3 p" z4 b0 C V│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies! │/ a ^" T' R, g8 N
│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies! │
. z8 i7 ^3 J7 R" i5 x; q│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies! │3 `( w9 ]" ~5 C/ F
│58 │DrillMan │66│70 │ │*** │3 drills fly at enemies! │
2 k; G+ B& k |5 R: I│59 │DrillMnV2 │70│90 │ │**** │3 drills fly at enemies! │% p6 G0 `$ T2 C* V( d: ^( L
│60 │DrillMnV3 │74│110 │ │***** │3 drills fly at enemies! │- ^! V+ V7 }+ U. q
│61 │DrillMnV4 │78│130 │ │***** │3 drills fly at enemies! │% L6 \ A3 }8 S
│62 │MetalMan │40│100 │ │*** │Iron fist smashes 1 square! │* U% o) m) H* p( t9 J
│63 │MetalMnV2 │60│130 │ │**** │Iron fist smashes 1 square! │
+ `* W- k m& K7 E, e1 _│64 │MetalMnV3 │70│160 │ │***** │Iron fist smashes 1 square! │
% I+ _" Z' o* i. g, v2 k p# W- X& I│65 │MetalMnV4 │80│190 │ │***** │Iron fist smashes 1 square! │' X; Y8 U7 f& M2 @. t
│66 │KingMan │36│140 │ │*** │Move up 3 square & 4-way hit │
+ U& F* r% G1 [+ }6 z! X│67 │KingManV2 │48│170 │ │**** │Move up 3 square & 4-way hit │
! H$ Q9 V$ o/ m3 s│68 │KingManV3 │60│200 │ │***** │Move up 3 square & 4-way hit │
, F2 M2 P! ~6 b$ M% h: E│69 │KingManV4 │72│240 │ │***** │Move up 3 square & 4-way hit │9 }; f6 N$ K# j1 F8 m
│70 │MistMan │68│90 │ │*** │Appears from mist & attacks │* Q& E& n8 B+ l$ @
│71 │MistManV2 │71│110 │ │**** │Appears from mist & attacks │
9 ?1 v' P, d5 c* W- z│72 │MistManV3 │74│130 │ │***** │Appears from mist & attacks │6 k6 M7 F* _/ ]/ y2 C7 s
│73 │MistManV4 │77│150 │ │***** │Appears from mist & attacks │8 L' C# H! S q& J, W% r
│74 │BowlMan │80│100 │ │*** │Lines up pins for a strike! │
; }8 Q: O# z$ E0 @0 H│75 │BowlManV2 │82│120 │ │**** │Lines up pins for a strike! │& |' v# ]- p: A! N# `
│76 │BowlManV3 │84│140 │ │***** │Lines up pins for a strike! │4 c' j: Q0 B* M- _1 m
│77 │BowlManV4 │86│160 │ │***** │Lines up pins for a strike! │) D6 f* o, v/ ~4 k
│78 │DarkMan │72│30 │ │*** │Creates 3 caves in enmy area │4 O1 S- `! E( r- m u" W
│79 │DarkManV2 │76│30 │ │**** │Creates 3 caves in enmy area │2 w e, Z( s0 H$ Z& U2 l
│80 │DarkManV3 │80│30 │ │***** │Creates 3 caves in enmy area │. O# J" _- C5 n( u" S' g
│81 │DarkManV4 │84│30 │ │***** │Creates 3 caves in enmy area │
" n2 V# a/ ?$ `+ G│82 │JapanMan │82│40 │ │*** │Multiple attacks w/ spear │
2 L# R2 J/ F) F! k5 Y│83 │JapanMnV2 │85│45 │ │**** │Multiple attacks w/ spear │2 B/ z# {8 a z2 B }+ V
│84 │JapanMnV3 │88│50 │ │***** │Multiple attacks w/ spear │+ s/ E$ Y' R" w$ Y2 c2 j
│85 │JapanMnV4 │91│55 │ │***** │Multiple attacks w/ spear │
' s% ~ y% X! U7 _: L. Q2 m└──┴─────┴─┴──┴──┴───┴───────────────┘
5 z( ^* ?4 A3 a% a, W- ?. Q8 \- X0 M0 H5 [6 N4 M% @( g
3 \9 w7 X, b1 {, a! Q
GigaChip (蓝版)
3 c" z2 V) D' \8 i) q* y8 A┌──┬─────┬─┬──┬──┬───┬───────────────┐
, [" x, ~9 l* C│编号│名称 │MB│攻击│属性│稀有度│说明 │
4 t6 F# `) T7 a1 o# Z9 O( }8 p3 i├──┼─────┼─┼──┼──┼───┼───────────────┤3 f& z/ |& d4 P
│1 │FoldrBak │99│ │ │***** │Restores all chips & folders │
[8 z4 z: f, ?│2 │BassGS │99│700 │ │***** │Bass' secret weapon │* ]& q7 A% ?( B- N
│3 │DarkAura │55│ │ │***** │Dark chip repels <300 atks │1 a* h1 p+ F# ]' W# S5 f/ m
│4 │DeltaRay │92│220 │ │***** │Use A btn for up to 3 attacks │3 I5 ^0 O1 e- F; X4 t; D: m
│5 │AlphArmΩ │97│500 │ │***** │Launches a giant rocket │
, s, H+ K3 K3 [6 M9 U) g│6 │GutsManV5 │79│120 │ │***** │Sneaks up to smash panels │8 v* e. g8 q8 ]( }) r
│7 │ProtoMnV5 │98│240 │ │***** │Moves in to slice the enemy │" S; _6 J* F1 s0 M! Z9 @* m
│8 │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy │1 k4 ]& r" a9 p5 O
│9 │BeastMnV5 │84│80 │ │***** │Claw atk 3 squares ahead! │
5 i* a* x2 `' N2 c$ [; b│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots │, q9 f) L2 x5 H/ q6 |
│11 │DesrtMnV5 │80│210 │ │***** │Launches fists at enemies! │
. o" n1 Z' q. l G│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies! │
' u* [$ Z7 M# j; u9 w8 Y% p│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies! │. t2 {; T, o9 o8 l# R& S
│14 │DrillMnV5 │82│150 │ │***** │3 drills fly at enemies! │
/ C @& b; Q! D( F6 K" o* f% ]│15 │MetalMnV5 │90│250 │ │***** │Iron fist smashes 1 square! │8 W# ?! S9 H6 c: O
│16 │KingManV5 │84│280 │ │***** │Move up 3 square & 4-way hit │. |. N7 t( e+ |) O u, _' Z9 i! i
│17 │MistManV5 │80│170 │ │***** │Appears from mist & attacks │8 l: E1 r6 p4 v/ b1 M1 y
│18 │BowlManV5 │88│180 │ │***** │Lines up pins for a strike! │; g$ K) e" Q9 ?& [
│19 │DarkManV5 │88│30 │ │***** │Creates 3 caves in enmy area │
4 ?; C, x0 h. S( D│20 │JapanMnV5 │94│60 │ │***** │Multiple attacks w/ spear │6 R0 C. V% o8 |" f0 u( a: F8 _
└──┴─────┴─┴──┴──┴───┴───────────────┘
% V6 R0 N9 O) V/ }8 ]1 D1 S, O `# R3 n5 N/ w) Z! m
GigaChip (白版)(只列出与蓝版不一样的Chips); L$ q8 v1 m! B H0 s, Z s
┌──┬─────┬─┬──┬──┬───┬───────────────┐7 Z$ b) D( x( S, v0 d& T
│编号│名称 │MB│攻击│属性│稀有度│说明 │' V. k7 y9 {+ b! y5 ~
├──┼─────┼─┼──┼──┼───┼───────────────┤
' R* I0 `' y8 R i4 @$ S# V│1 │NavRcycl │50│ │ │***** │Recalls last Navi used │
% B% n, L" V* {! g G$ Y; S- |│3 │Serenade │97│100 │ │***** │Dark chip Holy pwr to front │
# J. b! d- \4 X( m; \; F│4 │Balance │60│ │ │***** │Both Hp reduced by half │5 i4 \5 M/ y/ K: t
│5 │AlphArmΣ │97│50 │ │***** │3-stage electric attack! │
0 A3 j& k8 p2 T7 X' g└──┴─────┴─┴──┴──┴───┴───────────────┘ |