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GBA-1078-<洛克人 EXE 3 Blue>卡片组合(本站原创)

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发表于 2003-7-8 21:20:33 | 显示全部楼层 |阅读模式
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9 r9 _6 Z2 W  d& @# v+ {* E+ A$ F■● ■  NintendoWorld    站友xliz原创
8 Q. ^6 u+ Y: d. Z. ?, G* i- q9 C■ ●■    http://www.NewWise.com
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) C" ^* {% U) K, y  `6 g
# V6 d! z7 e$ P           洛克人 EXE 3 Blue 卡片组合
: H/ u& V7 d+ o7 H/ A: }1 {8 c. C9 A/ g% B5 O. @$ C  Y% w

2 [8 q. k2 B8 Q( q英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版9 S, Q% L) @9 H5 L$ K
大家要看日文版的P.A.或详细攻略,点击这里吧!
2 ^9 ?9 ?5 `% a6 [9 ]! h. v9 A
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希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol:
* G$ K0 H6 W$ [$ @7 H$ w8 c9 U) b0 h. t* O0 p2 |" M$ z2 X' _
以下内容格式如下:; V2 a0 v, ]/ N3 U

# O' y- l# G1 R* W9 Z, ]编号    名称
* L. f. g1 O/ c( b* i' F说明2 v: R0 [2 ~* n6 ^
组合方法$ Z9 h: I& ?; p
---------------------------------
& {& L! N. i  f- L- j/ Z01    Z-Connon 1
! j4 L6 s# ^' bUnlimited Cannon for 5 sec  T' N6 d% R( }; M
Cannon A+B+C. ^. r& A& x, q
Cannon B+C+D
- |( ~; V* z! S; m% |Cannon C+D+E2 s5 q" g# c! D( A# t, j+ q8 G6 `

2 i: b# {1 B/ ]7 N; i5 c02    Z-Connon 2
4 R. f! N( n2 {+ n  C5 DUnlimited HiCannon for 5 sec, h& s* }6 ~2 P1 f) K$ F2 K
HiCannon H+I+J
" b+ W8 P- J- j$ W" |% }) AHiCannon I+J+K$ N! b  b7 B# t) }( e; W
HiCannon J+K+L
5 T8 _7 k' s% Y7 }% g5 @2 I, q
! l8 v, @5 z* Q1 X03    Z-Connon 3
) u: Y3 A% Y8 z( y! A4 v) IUnlimited MegaCannon for 5 sec" q& @& @; ~/ |, Q1 n1 J% j# t
M-Cannon O+P+Q4 r  \% K$ D' p  ?4 u! R
M-Cannon P+Q+R2 w- P) Y4 }# Q% Q
M-Cannon Q+R+S
- X8 [0 A# {  w6 Q" J& _( o# h5 h5 f) l/ \- I  Y/ ?
04    Z-Punch( W5 ]- |6 W% n  f3 R/ `  C# T
Unlimited GutPunch for 5 sec8 Y3 n: G/ R: a3 Q4 ]0 W
GutPunch B+C+D3 {+ \; K2 f! A7 C
GutPunch C+D+E, G( c; ?1 [& K5 E2 V5 I, F( C
GutPunch D+E+F
0 p5 u  B' O) {* a3 G/ O. Z4 f0 \* v
05    Z-Strght4 V1 _( H! K4 u/ ^$ L, I% h4 Y8 ?  K
Unlimited GutStrgt for 5 sec
( e' }+ \$ K' eGutStrgt O+P+Q2 O0 b' S5 z! b0 b
GutStrgt P+Q+R+ r! d1 [: P; u- u- _( y3 y1 b
GutStrgt Q+R+S5 ~; E/ P4 S: p' u2 I
( c% K& I4 }, J% R% g* u( d+ @
06    Z-Impact
6 M8 o1 w4 P0 D* V  O% z3 z0 eUnlimited GutImpct for 5 sec
+ Q1 ~* O7 \, Z6 b, RGutImpact G+H+I
  c5 w6 M7 j0 W! nGutImpact H+I+J* M# z$ n! b/ Z) L/ L% `' D
GutImpact J+K+L0 }* }* U% _+ ^  x# L0 z
5 H2 H5 \& ?. u4 v
07    Z-Varibl
1 u: ?6 N" p# ^% e$ b& I4 ~8 AUnlimited VarSword for 5 sec# a3 l% F/ g" B2 {! y
VarSwrd B+C+D
5 O, K7 a8 B! S3 |/ ZVarSwrd C+D+E
: Z% u# w& g; R! m" H6 XVarSwrd D+E+F. P: r5 U% V0 V

* m. o" y. n" _" `) H08    Z-Yoyo 1
6 x  R. }) M9 n% fUnlimited Yo-Yo for 5 sec
" A' i( z. H4 rYo-Yo1 C+D+E
2 K5 i) J- n( U% I# tYo-Yo1 D+E+F( O: \5 C7 j  r4 R, _! g% A* @2 i3 t8 G6 K
Yo-Yo1 E+F+G
( G  G7 X- D  i( G+ X" m' W- K1 H. f6 Z1 ]9 u' ~: u
09    Z-Yoyo 2* d; a2 h3 i, K- z$ m" D4 Y. ]3 M. L* l$ O
Unlimited Yo-Yo2 for 5 sec
$ n% M0 y5 r% NYo-Yo2 H+I+J- T, `9 \2 G$ c) ~9 k7 @4 K2 `, C
Yo-Yo2 I+J+K& d5 L& z0 R: }, q
Yo-Yo2 J+K+L' o0 N( V8 }; h6 U
$ A- v7 w7 _$ {3 F
10    Z-Yoyo 3; o+ T9 Z3 J/ W' K/ O
Unlimited Yo-Yo3 for 5 sec8 k+ ]) x9 y$ s$ E6 Y
Yo-Yo3 M+N+O
& L1 B7 S7 {) W9 [) E! W3 O1 k9 iYo-Yo3 N+O+P" ?2 f4 K! S" _$ P
Yo-Yo3 O+P+Q. u& o. Z; e* I. _3 X1 T
  k2 V+ g5 q# i
11    Z-Step 1
8 G3 R  s) o% Q9 C5 kUnlimited StepSwrd for 5 sec
3 M/ C  C$ a/ T( G0 @) cStepSwrd L+M+N5 D" k- g: L0 s" t
StepSwrd M+N+O
4 A$ z3 w5 B7 Q1 S8 V; g+ {StepSwrd N+O+P
8 f+ `2 O: ^6 S% n9 l: \
! a. c- ]% J  g2 E. X% @12    Z-Step 2
; N3 ~4 x1 d6 LUnlimited StepCros for 5 sec2 L( J1 k, O5 w! z# \2 v, Y+ F
StepCros P+Q+R9 X* M3 r4 ~( |: w8 k7 a
StepCros Q+R+S
$ a7 y6 h" ?1 S( @StepCros R+S+T: ]5 M3 g( l$ D- j) E/ i1 y( q
* g1 V% G. \; v
13    BubSprd
, Z9 }2 P, p0 LAttks w/ spreading bubbles!
) k) ^# f  ?) N( F  }( L. SBubbler  C+D+E
0 l5 b, Q9 u) n0 H3 O( d0 s" m* zBub-V    D+E+F5 v) ]8 c; b$ R- A) D$ O2 n
BublSide E+F+G
; N) x& s. q; J5 u  i, g) PBubbler E + Bub-V E + BublSide E
/ ^( `9 @5 v& m7 y/ m* q) ?1 b
# v- U) x( t. K+ _14    HeatSprd
! m/ u3 n  a: e1 H! p6 P& R5 CAttks w/ spreading fireball!% n4 b# ~! |7 U. M3 j
HeatShot H+I+J4 W0 `: ?  C" `
Heat-V   I+J+K1 k* S: v& `$ N  r2 w: q( U9 f
HeatSide J+K+L
: u; W; s2 u4 l! b; SHeatShot J + Heat-V J + HeatSide J
+ }: p3 T- r: p! f; M9 s& X
  x3 [& Q% t$ \/ [9 a15    H-Burst
, @/ p" Y* G1 vCreates a giant explosion
4 {  [3 T8 q7 t3 RSpreader M+N+O, V0 B! O# a. Y/ |' h: L0 Q$ s! A/ o
Spreader N+O+P
% v. C, `2 @$ U8 ], A3 i& B/ gSpreader O+P+Q+ F0 l) c$ p+ z5 e* k- |% o$ z

% ~& p( N2 a) c" W4 f16    LifeSwrd/ I% t- B; I" X) J
Swings a huge 2×3 sword!* A- }  T$ z" l9 O
Sword E + WideSwrd E + LongSwrd E
- ?% G1 `! T7 N% [Sword L + WideSwrd L + LongSwrd L
0 x$ a) G  R' M3 U! gSword Y + WideSwrd Y + LongSwrd Y
" G/ x# s- t* ]7 a1 G8 _
# x6 w+ a+ `, o! @9 D- U- |17    ElemSwrd
! O+ e6 j0 ^+ EWide swrd contains 4 elemnts
* O1 D( B) q1 WFireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N
$ c- w" U- ]2 e* ]9 Z& T4 AFireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P& d, d' d: ?! D. }$ q1 d
/ F- J! V, N, D7 `$ |
18    EvilCut
3 O. e- V1 L0 F9 m) sStep up 2 & make 4 atacks6 y; h3 S6 p) U# f+ I" @
StepSwrd P + HeroSwrd P + StepCros P
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19    HyperRat
- q: S  e4 ^: O4 U& x, ~A giant Ratton charges!
* ?, b/ ^% ^0 g/ n) Q, |' g4 gRatton1 A + Ratton2 A + Ratton3 A  I; w5 ^* Q; o4 c; H/ W' n# i
Ratton1 C + Ratton2 C + Ratton3 C% K: z3 s5 E/ c4 [; x
Ratton1 F + Ratton2 F + Ratton3 F
7 Q8 k' h7 d2 Y5 ?  e
6 |1 J8 g; X( |0 W7 X# S) x* [! ?20    TimeBom +1 u/ a$ j, t. V+ T
Sets Time Bomb in enmy area" P: |( S) y& y. C5 A
TimeBomb J+K+L
0 f( l3 f& {/ l1 n# I# yTimeBomb K+L+M
8 n' v$ d7 g# m3 bTimeBomb L+M+N
1 m& `! Y+ {; K& @. W1 U/ c7 Q3 t" b1 J& S! Q
21    GelRain9 M2 Z) ]4 g+ H% a, y
Gel steals squares( r/ G. K/ ?3 R5 R4 {9 I7 @
MetaGel1 B+C+D
5 l" @' S( s" s: ]- I( CMetaGel2 E+F+G* N! c( m( c" [' d7 W1 e6 {
MetaGel3 S+T+U9 y7 a6 g. Z+ w, `6 B

. q" k# W  b/ h& H, M1 K22    EverCrse$ N2 {) i! a6 v/ G0 P5 \, J  g
Shield chases enemies3 S" I  b. n) S4 t
CrsShld1 C + CrsShld2 C + CrsShld3 C
# L, a1 D$ m3 d5 d- QCrsShld1 L + CrsShld2 L + CrsShld3 L
$ \1 B+ O0 j2 A) _6 X0 T3 y9 @" U' K0 u% C5 c7 w6 t
23    MomQuake
1 Y7 i9 r. v; y1 U4 _9 N) K8 j! LAwakens Mother Earth!  i" F9 I% L& @# b" i9 Q8 o
RockCube * + RockCube * + GodStone S* L/ _5 m6 Q' r5 V3 V
+ k0 T3 H' d0 w! s; e# B& [# P* z: l
24    PoisPhar
0 @' s* \, ~, `0 p: [2 R5 V1 RPharaoh generates poison
2 c3 H3 s, k, k; GPoisMask A + PoisFace A + Anubis A
8 Y5 r+ F! C: E# J5 A+ T
! r) ^" |$ @/ j/ ~6 ]3 t7 r  E9 X2 [25    BodyGrd( f( Z' U+ I# [8 l; F
Bodyguard takes out enemies
- u; C" S4 `+ Y1 U, T4 T  i' lAntiDmg M + AntiNavi M + Muramasa M7 _$ A6 y, m. O: S
, c' A; b0 x& B
26    500Barr0 R2 y6 M4 J: q7 c9 D* F
Barrier absorbs 500HP dmg; o, ^; [% Q2 w$ `5 Z
Barrier E + Barr100 E + Barr200 E# h2 b9 T+ K- K+ ]
Barrier R + Barr100 R + Barr200 R
/ t: }3 {4 u) q# F
1 t: P! ~2 |, U27    BigHeart9 Z! d* U2 Z2 v. v! c
Attacks, then heals HP!, ?9 y7 B: U/ h# o* `, ?( F# f6 z; O
HolyPanl R + Recov300 R + Roll R
1 d" P0 \4 y+ }+ \, FHolyPanl R + Recov300 R + RollV2 R
3 S3 _9 y& ?% p9 C) h0 z! `HolyPanl R + Recov300 R + RollV3 R
3 N. E) {4 k# Y3 j8 ^7 o) J
* h' ~* f) t/ K6 n# u" S1 O5 y& j28    GtsShoot
: M- |$ k/ _" I4 Q" nGutsMan throws MegaMan!
! k+ d: m& O$ M. z6 lGuard * + DashAtk G + GutsMan G
7 g. Y/ j+ P8 E  B+ tGuard * + DashAtk G + GutsMan2 G
5 C; i! s# @+ O; ~Guard * + DashAtk G + GutsMan3 G; W0 d1 g, x5 y
Guard * + DashAtk G + GutsMan4 G1 |( U5 ^* l3 Q7 {
/ v! ]  t8 P" P) O8 p9 {3 _
29    DeuxHero" E& N2 N! w/ O. R
MegaMan & ProtoMan team up!
6 t4 ?6 D) ?1 L  uCustSwrd B + VarSwrd B + ProtoMan B
7 |/ j8 P" @5 Z( c  U$ ~CustSwrd B + VarSwrd B + ProtoMn2 B! k8 h. R9 Q4 b) ~# Z
CustSwrd B + VarSwrd B + ProtoMn3 B* H' t/ x1 c+ y
CustSwrd B + VarSwrd B + ProtoMn4 B
5 h- U& H6 s+ r  h  N
, Q2 W- r) \6 R30    2xHero
' f% q+ a9 t4 V$ GMegaMan & ProtoMan Dual atk
3 L% |7 \# N- T* v8 [6 {* A, K; DSlasher B + CustSwrd B + VarSwrd B + ProtoMan B5 ?, I4 H3 y3 U! u% P1 L/ `
Slasher B + CustSwrd B + VarSwrd B + ProtoMn2 B# }* e. U( }) O& _* x/ \7 R
Slasher B + CustSwrd B + VarSwrd B + ProtoMn3 B
" ]( l* M0 R& B/ N7 |# N7 _+ v) OSlasher B + CustSwrd B + VarSwrd B + ProtoMn4 B9 A* ~8 B7 F- b" V
$ m# E( W" I. r5 x! a; n3 D
31    PrixPowr0 `5 C) [9 G* T( u1 M' y+ s9 v# Z0 }
3 Navis attack at once!
! b: N, W7 [3 K' a* l, F# n- T- r# ~Team1 * + Team2 * + KingMan5 K) `5 X5 m& p/ r9 ?" p! c
Team1 * + Team2 * + MistMan5 M# K# X7 u7 }; ^& R# c8 @$ {: {' _
Team1 * + Team2 * + BowlMan5 B9 F/ D( ?3 ^: b; Y  J" w

2 h) `! E2 Z+ i( O" t- p" s- G32    MstrStyl4 G- P$ M! H" X* J6 G
MegaMan unleashes his power$ x  s/ c# E5 J. {3 L8 X( C1 a
Salamndr * + Fountain * + Bolt * + GaiaBlad ** w$ @0 q; a5 u$ Y

9 o7 c3 o4 X6 @3 G" c  t( d; dStdrdChip (Part 1)) j+ q% j/ {( f6 S
┌──┬────┬─┬──┬──┬───┬───────────────┐' t  y5 Y. R2 x; E1 c3 ^
│编号│名称  │MB│攻击│属性│稀有度│说明             │/ O9 q# T( Q9 g3 Z" ~" X
├──┼────┼─┼──┼──┼───┼───────────────┤
/ U$ D) \& r+ f; v0 E2 C9 n3 @# S│1  │Cannon │12│40 │  │*   │Cannon to attack 1 enemy   │
5 x3 q8 }: @9 d│2  │HiCannon│24│60 │  │**  │Cannon to attack 1 enemy   │
& l9 y. d. i' Y│3  │M-Cannon│36│80 │  │***  │Cannon to attack 1 enemy   │
& W2 n* h+ V9 L│4  │Airshot1│4 │20 │  │*   │Knocks enemy back 1      │" z6 n0 m* L. r
│5  │Airshot2│12│30 │  │**  │Knocks enemy back 1      │
. p' }4 Y- q3 S; ~0 B/ |│6  │Airshot3│18│40 │  │**  │Knocks enemy back 1      │* B: m+ l8 h/ X
│7  │LavaCan1│34│90 │Fire│*   │Fires lava fr. area      │6 Y: j: o" i- D2 y, d# r  v
│8  │LavaCan2│42│120 │Fire│**  │Fires lava fr. area      │; W' D2 v2 C, @
│9  │LavaCan3│60│150 │Fire│***  │Fires lava fr. area      │# p1 ~, V3 }$ L$ w  q# P
│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area   │
1 c: J# i/ n) q3 b5 a. K3 h0 d│11 │ShotGun │8 │30 │  │*   │Explodes 1 square behind   │) B) F2 Z) h1 T& A  W' t
│12 │V-Gun  │8 │30 │  │*   │Explodes 2 diag. squares   │. x( P5 N* Q* @2 q7 Q; ?
│13 │SideGun │8 │30 │  │*   │Explodes up, down on hit   │
' i. |7 {% S# C│14 │Spreader│16│30 │  │**  │Creates a large explosion   │& r3 M$ y4 X% [- w2 d
│15 │Bubbler │14│60 │Aqua│*   │Explodes 1 square behind   │. O7 t, `7 y7 o
│16 │Bub-V  │22│60 │Aqua│*   │Explodes 2 diag. squares   │
- x" c+ d1 P- q9 P) ?% H│17 │BublSide│30│60 │Aqua│**  │Explodes up, down on hit   │& F8 T- d8 |  H# C, f2 D/ t6 s" g
│18 │HeatShot│16│40 │Fire│***  │Explodes 1 square behind   │+ C3 q4 c- r6 M5 x7 p' {
│19 │Heat-V │24│40 │Fire│*   │Explodes 2 diag. squares   │8 r' q( h; v9 u/ [& Y
│20 │HeatSide│32│40 │Fire│**  │Explodes up, down on hit   │
  S+ N& a0 y& K1 r# P/ n7 C│21 │MiniBomb│6 │50 │  │***  │Throws a bomb 3 squares    │  ]1 x. d, I5 B$ y4 c
│22 │SnglBomb│12│50 │  │*   │Throws a big bomb 3 squares  │9 c; t% f+ n" ?% P; W
│23 │DublBomb│24│50 │  │*   │Throws 2 big bombs 3 squares │8 u2 W2 W2 C: o: {+ v. m7 `
│24 │TrplBomb│36│50 │  │**  │Throws 3 big bombs 3 squares │
) l9 ?; ]! o* q│25 │CannBall│33│160 │  │***  │Breaks 3rd panel ahead    │
2 S, F0 q# A" }8 Y$ a) `2 f│26 │IceBall │18│120 │Aqua│***  │Freezes 3rd sqr. ahead    │
" p7 v7 b: J. O6 x: y, m& D│27 │LavaBall│20│140 │Fire│***  │Shoot lava 3rd sq. ahead   │
: n# Y" ~$ h1 K8 \- t│28 │BlkBomb1│60│120 │Fire│**  │Firebomb hits 3rd sq ahead!  │% |+ M: s; z3 ?+ ~; d  i
│29 │BlkBomb2│70│170 │Fire│***  │Firebomb hits 3rd sq ahead!  │$ t! q( J% f$ K. n  `. H. e
│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead!  │, {9 E0 k+ m; i  f# @1 R& ^
│31 │Sword  │10│80 │  │*   │Cuts enmy in front! Range: 1 │
3 O) ?4 z# D- @1 F) I8 f# ^2 n* t│32 │WideSwrd│16│80 │  │**  │Cuts enmy in front! Range: 3 │. S$ |$ _( a  q. T  W
│33 │LongSwrd│24│80 │  │***  │Cuts enmy in front! Range: 2 │9 V) b* u4 z3 n; T
│34 │FireSwrd│20│150 │Fire│***  │Fire: Cuts fwd 3 squares   │+ b  w7 \' K# W
│35 │AquaSwrd│25│150 │Aqua│***  │Water: Cuts fwd 3 squares   │! \; x/ j# D& r+ v. ~3 ~, o" E
│36 │ElecSwrd│23│130 │Elec│***  │Elec: Cuts fwd 3 squares   │
+ e% R& v" s3 [. K* |: F│37 │BambSwrd│18│140 │Wood│***  │Wood: Cuts fwd 3 squares   │4 g6 C, ~% Q, z! i; k' C
│38 │CustSwrd│21│????│  │***  │Cust Gauge = Atk Str     │: m$ V" i$ C7 ?" I4 @+ ~
│39 │VarSwrd │68│160 │  │**** │A magical shifting sword   │1 n" W5 c, K6 r9 m5 ?$ L
│40 │AirSwrd │30│100 │  │***  │Wide swrd with air attack!  │! G# m; v6 w/ c
│41 │StepSwrd│43│130 │  │**** │2 steps, then uses wide swrd │
6 K* E# s* [7 g, _' {│42 │StepCros│74│130 │  │**** │2 steps, then uses cross atk │: k6 Z, M  A. }
│43 │Slasher │12│240 │  │***  │Cut while A button is held!  │
9 Y( u- Y2 ?- e, t$ g│44 │ShockWav│10│60 │  │*   │Shock through enemies     │) E5 U* _; `0 e! g5 B7 K# |3 T. A% K
│45 │SonicWav│26│80 │  │**  │Shock through enemies     │" U# }9 r2 P1 V
│46 │DynaWave│42│100 │  │***  │Shock through enemies     │
* {6 v; E1 s$ }4 p│47 │BigWave │82│190 │  │**** │Shck wave cracks panels    │; ~4 N5 R4 y; V3 [: p
│48 │GutPunch│14│80 │  │*   │Punch pushes 1 square     │% v- V+ }/ v" m
│49 │GutStrgt│30│100 │  │**  │Punxh 2 square range     │# g( _+ e% W, x* n# s  }/ q
│50 │GutImpct│50│160 │  │***  │Punch pushes 1 square     │
0 q' G1 t  }. F/ q- G│51 │DashAtk │11│90 │  │*   │Dash through enemies!     │$ ]$ `, T! m7 B0 H, r$ F
│52 │Burner │15│130 │Fire│***  │Envelops you in flame!    │
5 X5 T1 B+ j, }3 M, f/ A│53 │Condor │44│180 │  │**** │Chrge atk pierces enemies   │$ x; Y9 U6 L; r/ j: N
│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape!   │
. @: C& F7 C& V0 b( U│55 │Zapring1│8 │20 │Elec│*   │Pralyzing electric ring atk! │
& Y: S) W+ y* `3 X- u/ t│56 │Zapring2│18│40 │Elec│**  │Pralyzing electric ring atk! │3 G5 p# P+ F9 ^: \: a; j" a& M8 L1 r
│57 │Zapring3│28│60 │Elec│***  │Pralyzing electric ring atk! │& O; ]/ |! O7 q+ P
│58 │IceWave1│14│80 │Aqua│*   │Creates a 2 sq wide ice wave! │
1 o- a0 }  U  x│59 │IceWave2│22│100 │Aqua│**  │Creates a 2 sq wide ice wave! │4 x' Y: b) I3 O* w
│60 │IceWave3│30│140 │Aqua│***  │Creates a 2 sq wide ice wave! │
1 ?/ l# |3 [9 u! H/ I. J│61 │Yo-Yo1 │72│40 │  │*   │3-square yo-yo attack!    │
( D% q) O4 W) A7 W& ]/ O' I5 i* y│62 │Yo-Yo2 │80│50 │  │**  │3-square yo-yo attack!    │4 u* R! ^- G3 E. v, V! B
│63 │Yo-Yo3 │88│60 │  │***  │3-square yo-yo attack!    │+ A! ~+ W( G( q5 |  P7 {
│64 │AirStrm1│26│50 │  │*   │Creates 3 whirlwinds     │
" u9 H- K/ w& I" W  R4 ]│65 │AirStrm2│35│60 │  │**  │Creates 3 whirlwinds     │
, O8 K! {" B9 h( H│66 │AirStrm3│44│70 │  │***  │Creates 3 whirlwinds     │% j6 h3 G! {1 Q* [1 D/ H
│67 │Arrow1 │40│100 │Elec│*   │Bee fly diagonal paths    │: ?: n* v/ W6 r2 {
│68 │Arrow2 │60│130 │Elec│**  │Bee fly diagonal paths    │
' ?6 [- C6 I9 `" ?$ ~│69 │Arrow3 │80│160 │Elec│***  │Bee fly diagonal paths    │" O5 }, y+ U' V% K- ~0 _
│70 │Ratton1 │14│80 │  │*   │Crawling rat, turns once   │
( L7 Y1 M0 ]7 K7 X6 X│71 │Ratton2 │24│100 │  │**  │Crawling rat, turns once   │3 o+ k8 h2 q$ g# K( i, T
│72 │Ratton3 │34│120 │  │***  │Crawling rat, turns once   │
+ N' b; i" _7 i& m│73 │FireRatn│35│230 │  │***  │Activates when hit w/fire!  │
3 \1 h1 z- R& m1 ~9 x│74 │Wave  │60│80 │Aqua│***  │Creates a wave that moves 3 sq│7 Z8 s1 g6 H& s* S2 Z
│75 │RedWave │72│90 │Fire│***  │Creates a 3 sq wave of lava  │
! n$ c4 }, ]4 R9 n7 D│76 │MudWave │84│100 │Wood│***  │Mud wave advances 3 squares  │
# J4 u; I' T, V6 f5 W1 ]│77 │Tornado │18│20 │  │**  │An 8-hit tornado 2 ahead   │( q$ p- F6 r$ A) \' S- G- z0 m
│78 │Spice1 │22│80 │Wood│*   │Dangerous powder on all grass │: l) ~% Y, p4 p% u% L' L$ {
│79 │Spice2 │34│110 │Wood│**  │Dangerous powder on all grass │) b: H# F5 z6 ^3 x1 ^
│80 │Spice3 │46│140 │Wood│***  │Dangerous powder on all grass │
) f) _3 Y) p5 Z# t│81 │Shake1 │34│90 │  │*   │Vertical shaking 3 sq ahead  │
  h/ \; S9 Z4 w: B$ j2 G: ]│82 │Shake2 │40│110 │  │**  │Vertical shaking 3 sq ahead  │
( V' u' s5 R. x: k% r1 ?& j; |│83 │Shake3 │50│140 │  │***  │Vertical shaking 3 sq ahead  │- _. J( |+ ~0 d3 `: W9 m" e4 S
│84 │NoBeam1 │66│200 │  │**  │Fires if something behind   │; a- g6 {- l2 S( w7 W; d' M+ f
│85 │NoBeam2 │77│260 │  │***  │Fires if something behind   │
3 R9 E' W5 {' A│86 │NoBeam3 │88│300 │  │**** │Fires if something behind   │
* C1 o3 i$ P* q3 b│87 │Hammer │16│100 │  │**  │Hammer smashes front!     │
8 r8 v2 z2 ]6 @5 B│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward   │" \. ^$ b* Q4 t2 R
│89 │Rope1  │45│50 │Wood│*   │Entwines adjacent enemies!  │
; @" ~+ n2 A. `9 ]│90 │Rope2  │55│70 │Wood│**  │Entwines adjacent enemies!  │
) w/ N7 i; ]5 i│91 │Rope3  │65│90 │Wood│***  │Entwines adjacent enemies!  │
4 m9 Q2 B) a# m8 }│92 │Boomer1 │15│60 │Wood│*   │Boomerang encircles field   │4 [" U3 P; s: T6 F( D
│93 │Boomer2 │22│80 │Wood│**  │Boomerang encircles field   │$ N) |4 }" p4 W% V
│94 │Boomer3 │30│100 │Wood│***  │Boomerang encircles field   │6 O, p4 `/ L/ ?6 T2 e" X
│95 │PoisMask│30│  │  │*   │Poison area w/ A button!   │) l0 }1 X1 _2 R8 r% b! E$ H
│96 │PoisFace│38│  │  │**  │Spread poison w/ A button!  │' x& a( q6 S4 A7 {. {9 e& K- L1 }$ b
│97 │RockArm1│23│100 │  │*   │Paralyzes enemy w/ erthquake │- z7 B7 i# U- o# q6 Y
│98 │RockArm2│35│150 │  │**  │Paralyzes enemy w/ erthquake │
7 F: q7 I1 @1 ?9 G% S9 b│99 │RockArm3│47│200 │  │***  │Paralyzes enemy w/ erthquake │' E) O/ S1 e3 d( i! V) P
│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│5 b  C0 ~8 T  \+ d" i- S6 m) V# E
└──┴────┴─┴──┴──┴───┴───────────────┘
% y2 o+ U3 _& f& |( l5 |' y! c4 @+ n/ \  l) M- s
StdrdChip (Part 2)" V8 S1 u/ a$ T/ k/ Z9 l
┌──┬────┬─┬──┬──┬───┬───────────────┐
& _) k5 g8 r0 f│编号│名称  │MB│攻击│属性│稀有度│说明             │( Q4 Z7 j# y: E9 ?4 v* e
├──┼────┼─┼──┼──┼───┼───────────────┤
4 T3 U6 h, G0 G/ f& P- b! p│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│
+ V; R1 o' @' L4 Z: R: ~  m│101 │CrsShld2│33│210 │  │**  │Guard, and bite into the enemy│
3 f. A* B% W4 M" _& l│102 │CrsShld3│41│260 │  │***  │Guard, and bite into the enemy│
& M6 p! D, N8 T! ]│103 │Magnum1 │35│120 │Fire│*   │Cursor destroys panel!    │
, h- O! Y8 r9 m* \│104 │Magnum2 │55│150 │Fire│**  │Cursor destroys panel!    │! m8 `; s' V0 O- L. g
│105 │Magnum3 │75│180 │Fire│***  │Cursor destroys panel!    │9 O- o7 t! t; n( c( D2 }8 J
│106 │Plasma1 │14│30 │Elec│*   │Launches electric attack   │/ p( W9 r1 y- i* Y8 f+ ]9 D
│107 │Plasma2 │26│60 │Elec│**  │Launches electric attack   │
3 k* D5 S' @/ h; `$ ^│108 │Plasma3 │34│90 │Elec│***  │Launches electric attack   │
2 J8 Z8 z8 @" e1 [& A- u3 }8 ~│109 │RndmMetr│28│100 │Fire│***  │Meteors smash enemies!    │; S. b& ^& \& c% d
│110 │HoleMetr│48│100 │Fire│***  │Meteors smash into sq     │) P5 g# v  e4 E4 a  U/ I: Z) V
│111 │ShotMetr│38│100 │Fire│***  │Meteors shoot out forward   │& p( z6 o$ k* j5 N' N9 k: A, ?
│112 │Needler1│32│30 │  │*   │Advance w/ A, stop to attack │
) M6 z& M3 g( q" n. [& p7 w│113 │Needler2│52│40 │  │**  │Advance w/ A, stop to attack │
9 [  I, J$ L7 v  f  u4 ^, ?│114 │Needler3│72│50 │  │***  │Advance w/ A, stop to attack │4 M8 E) `9 h9 I3 u' Q* P# p
│115 │Totem1 │29│100 │Fire│*   │Creates a totem to blow fire │/ `; U3 J9 V: {# ^
│116 │Totem2 │38│140 │Fire│**  │Creates a totem to blow fire │
; [# g5 j$ A8 W3 a│117 │Totem3 │47│180 │Fire│***  │Creates a totem to blow fire │
1 [3 v! A. K& P│118 │Sensor1 │62│100 │Elec│***  │Sensor to watch sq ahead   │
( l! [8 h1 A9 Y& b/ T│119 │Sensor2 │70│130 │Elec│***  │Watch sq ahead or diagonal  │
: y2 q/ N; A" T3 O) k│120 │Sensor3 │72│130 │Elec│***  │Watch sq ahead or diagonal  │6 J2 F( e* n2 Y" M6 e
│121 │MetaGel1│18│90 │Aqua│*   │Gel atk steals a panel!    │
* P! u& o. A" M; Z3 u! m1 G6 r│122 │MetaGel2│28│130 │Aqua│**  │Gel atk steals a panel!    │
' S; g% B7 g1 ?" z│123 │MetaGel3│38│170 │Aqua│***  │Gel atk steals a panel!    │
& j- L0 {: S( F! u│124 │Pawn  │44│90 │  │***  │Attack by pressing A button  │
) Q5 U, n* O7 o& v) `" F% n4 V│125 │Knight │64│150 │  │***  │Jumps fwd and attacks     │
: u. [: V/ S9 J4 z2 q│126 │Rook  │30│  │  │***  │Protects you from attacks   │* I# |) D" m4 f* a2 ]/ n2 V) _" D
│127 │Team1  │16│10 │  │**  │Powers up when ally is hit  │6 _5 S/ n' U+ j$ T# [7 i
│128 │Team2  │20│  │  │**  │Ally's HP recovered if hurt  │
: K3 F% I+ _* _9 ~- ~│129 │TimeBomb│32│150 │  │***  │An area-wide time bomb    │
* [( {' B3 `, M) `& C4 e│130 │Mine  │16│300 │  │***  │Places a mine in enmy area  │. V4 \# K+ ?! {0 A( S1 ]& }
│131 │Lance  │46│130 │Wood│***  │Lances through back line   │
$ U3 p% R8 T, F5 M6 x: r" R│132 │Snake  │20│40 │Wood│***  │Snake from hole in area    │  c: T8 Y) f% k- w' o9 P0 r, E
│133 │Guard  │5 │  │  │*   │Repels enemy's attack     │
8 Q* h# W! Y9 ]& I# @│134 │PanlOut1│4 │  │  │*   │Destroys 1 panel in front   │
$ g9 O% s- y2 r, V5 Y│135 │PanlOut3│7 │  │  │*   │Destroys 3 panels in front  │* l+ v& B/ ?' x( ~# U$ T
│136 │PanlGrab│10│  │  │*   │Steals one enemy square!   │
5 J" h* Z, d3 @! M│137 │AreaGrab│15│  │  │**  │Steals left edge from enmy  │9 T" a. P+ D- l; I
│138 │GrabBack│10│40 │  │***  │Retaliate stolen panels!   │) k+ z+ u8 y% S& H* o% E% N
│139 │GrabRvng│30│80 │  │**** │Retaliate stolen panels!   │
0 [# n* x3 ^5 t1 Y; Z" w+ F│140 │RockCube│9 │  │  │*   │Places a rock cube in front  │
! ?8 P. s; a" \( X│141 │Prism  │60│  │  │***  │Prism fires randomly     │0 g1 H$ }. i9 T7 `3 X9 N1 n% y" s+ Y0 h
│142 │Wind  │14│  │  │*   │Windbox blows at enmy area  │
: d7 {9 T" b3 T7 u8 D( k, `│143 │Fan   │14│  │  │*   │Vacuum pulls enemies     │
& \# o$ x) z" y) x$ Q; v! b4 D│144 │Fanfare │32│  │  │***  │Take no damage for a while  │1 @& Z! B' {0 i' C/ q
│145 │Discord │38│  │  │***  │Confuses enemies w/ music   │" k; Z% R- K( _1 a7 c9 A! J
│146 │Timpani │42│  │  │***  │Paralyzes enemies w/ music  │' _1 m% L) w6 S* F
│147 │Recov10 │5 │  │  │*   │Recovers 10HP         │
0 L: y& G" f4 F8 M; J" Z│148 │Recov30 │8 │  │  │*   │Recovers 30HP         │
) l% y$ O* a. u5 R8 ~1 Z" s* O; e│149 │Recov50 │14│  │  │**  │Recovers 50HP         │
! S+ P. C7 n& _' F- f; G1 w│150 │Recov80 │20│  │  │**  │Recovers 80HP         │
) o: x. n8 ]1 f+ q, ?│151 │Recov120│35│  │  │***  │Recovers 120HP        │
) C# I% w7 O8 M' H: J│152 │Recov150│50│  │  │***  │Recovers 150HP        │
; w$ u; d% ?* I/ q- p  x, F5 ]│153 │Recov200│65│  │  │**** │Recovers 200HP        │' ~5 M+ O" {" W5 H9 {# k9 m
│154 │Recov300│80│  │  │**** │Recovers 300HP        │( R; j/ J8 ^( m) Y
│155 │Repair │8 │  │  │*   │Fix your area's panels    │( D3 Z9 t9 r6 @" M/ k; U
│156 │SloGauge│20│  │  │***  │CustGauge slows down in battle│  R+ I/ _. t# H8 n
│157 │FstGauge│40│  │  │***  │CustGauge speeds up in battle │
3 ~5 B, t# I& f; V8 `! F│158 │Panic  │14│  │  │***  │Confuses enmies if you are  │( r' \! X( ]+ E$ Q: u- H" u9 V1 t+ Y' g
│159 │Geddon1 │10│  │  │***  │Cracks all panels!      │( w6 f- z) U( O3 C% N
│160 │Geddon2 │50│  │  │**** │Breaks all empty squares!   │! d$ h( J1 Q$ V* [  Z
│161 │Geddon3 │90│  │  │**** │Turn all panels to swamp!   │
1 S  q7 N& m/ c# z& t* c7 \│162 │CopyDmg │18│  │  │***  │Duplicate damage on 2nd enemy │
5 T- i  {1 S/ t│163 │Invis  │11│  │  │***  │Invisible for a while     │
4 R% N* z$ s! I! C7 I5 {│164 │Shadow │60│  │  │***  │Only swrd attack hurt you   │4 ~- J+ J4 S5 B* i
│165 │Mole1  │28│  │  │*   │Attacks fr. under ground!   │
& A+ X, t/ X% e. I/ z" ?  _9 n6 v│166 │Mole2  │35│  │  │**  │Attacks fr. under ground!   │
7 A+ H( k. U2 T│167 │Mole3  │42│  │  │***  │Attacks fr. under ground!   │; d) L4 R/ ]  t' Z+ C
│168 │AirShoes│26│  │  │***  │Can stand on empty squares  │
2 R5 \' x% x$ \1 R( T& j' e) U0 h│169 │Barrier │7 │  │  │*   │Nullifies 10HP of damage!   │
2 _+ v) L& O% g2 E/ N2 J│170 │Barr100 │25│  │  │**  │Nullifies 100HP of damage!  │& ~0 T4 l( U! M! ]
│171 │Barr200 │50│  │  │***  │Nullifies 200HP of damage!  │
2 v* d3 f! P: X- i, v│172 │Aura  │55│  │  │***  │Repels attacks under 100   │
6 G& ~6 K% R8 D│173 │NrthWind│43│  │  │**** │Wind removes auras, etc    │
9 j. ~* k' ]) E. n9 r│174 │Mettaur │30│????│  │***** │Summons a Mettaur to fight!  │; t- S) h+ a, h
│175 │Bunny  │32│????│Elec│***** │Summons a Bunny to fight!   │
0 s7 z3 ~: n$ I1 G& d0 v+ g/ g$ u│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight!  │
- z1 O$ b3 A0 I│177 │Swordy │30│????│  │***** │Summons a Swordy to fight!  │
$ K& \8 ?+ M3 ?' p% `│178 │Jelly  │46│????│  │***** │Summons a Jelly to fight!   │. _6 ]1 u" A( h. ?* e$ e
│179 │Mushy  │38│????│Wood│***** │Summons a Mushy to fight!   │
) t. t/ e1 O, r+ m1 o│180 │Momogra │38│????│  │***** │Summons a Momogra to fight!  │* X" E5 h& }' w8 t! Y# K8 t
│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │
& ~- W( Z/ J6 `) ^" V6 T0 m│182 │Scuttlst│52│????│  │***** │Summons a Scuttlest to fight! │% t& T! K8 i* d4 j
│183 │Hole  │55│  │  │**** │Open hole to dark world    │% `2 q$ H8 C5 }2 k0 Q4 a
│184 │HolyPanl│14│  │  │**  │Creates a holy pnl in front  │. i  @. Z" C5 ^  ?5 w7 I+ I
│185 │LavaStge│22│  │  │***  │Changes all panls to lava   │2 H2 Q) k, ]2 a' q( J8 t* a  p
│186 │IceStage│20│  │  │***  │Changes all panls to ice   │* q& O) B: h; y; \4 _, v! P, i- U
│187 │GrassStg│10│  │  │***  │Changes all panls to grass  │
" V# h. r- W: F& R- A│188 │SandStge│18│  │  │***  │Changes all panls to sand   │
8 [, O* D, j% O& V0 k  J8 s│189 │MetlStge│26│  │  │***  │Changes all panls to metal  │
. E4 G4 Y/ ~# n6 q, d) K1 _8 h│190 │Snctuary│54│  │  │**** │Change own panls to holy   │7 ~7 y, }  `: [
│191 │AntiDmg │45│100 │  │***  │Sets trap & throws stars!   │- O* t- K; r0 S* Z
│192 │AntiSwrd│68│100 │  │***  │Retaliate for sword damage  │
: z% g. L0 r  N3 ~; a│193 │AntiNavi│60│  │  │**** │Take the enemy's Navi away  │7 |, G% }" s4 H$ P* V5 E; e
│194 │AntiRecv│73│  │  │***  │Punish recovery of HPs!    │
0 {7 ^" D( W( V: ]" Y. S6 z│195 │Atk+10 │4 │  │  │*   │+10 for selected atk chip   │( e1 j4 Y' U) C" K% `7 p
│196 │Fire+30 │20│  │  │**  │+30 for Fire atk chip     │
  H" I0 U  v3 k- ~: x3 U8 V# {$ [- g│197 │Aqua+30 │21│  │  │**  │+30 for Aqua atk chip     │
7 M0 w0 b/ S. z& m5 T' g6 g│198 │Elec+30 │23│  │  │**  │+30 for Elec atk chip     │
1 ~$ E& x% O9 N6 s│199 │Wood+30 │26│  │  │**  │+30 for Wood atk chip     │
! M1 R/ n; i* A& W; t9 r│200 │Navi+20 │34│  │  │**  │+20 for selected Navi chip  │
- s5 t* ^6 B' R2 t└──┴────┴─┴──┴──┴───┴───────────────┘
! K1 v  O- u2 r' i+ A( O
, A7 L: o) H+ y0 P8 p. Q# E
: @1 o) g7 w8 `4 r1 l3 d1 \Mega Chip7 s. n, t! c: B0 q
┌──┬─────┬─┬──┬──┬───┬───────────────┐
  i7 I) V/ i, \. D" N' P5 v│编号│名称   │MB│攻击│属性│稀有度│说明             │2 L- t. m$ {2 |' P) q; I1 R4 f
├──┼─────┼─┼──┼──┼───┼───────────────┤
) s5 H/ S( H1 t│1  │Muramasa │74│????│  │***** │Power = amount of HP lost!  │
7 Y! d- W" n6 r9 {3 {│2  │HeroSwrd │65│180 │  │**** │Legendary swrd cuts 3 sq!   │2 u( v2 |( T1 h9 E: V# b$ c" o
│3  │ZeusHamr │90│250 │  │***** │Damages anyone on a panel   │
+ |) D/ X* W& L8 `│4  │StandOut │22│220 │Fire│***  │Heat: Send Fire into hole   │
* ~5 a. ?! |  H│5  │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole   │
) T1 K1 r, S3 [2 b" e& d# w5 x│6  │WatrLine │18│180 │Aqua│***  │Water: Draw wter from hole  │
( p# X# |; W" o& n. \  X│7  │Fountain │48│240 │Aqua│***  │Water: Draw wter from hole  │# e! K5 w$ y* k! C. ^& \' T7 ^1 ^; E
│8  │Ligtning │30│160 │Elec│***  │Elec: Dmgs object & area   │
+ }- {: o3 G) I# T2 t3 O│9  │Bolt   │52│210 │Elec│***  │Elec: Dmgs object & area   │5 r# G7 h! N" Y+ {* W; P* a
│10 │GaiaSwrd │28│100 │Wood│***  │Wood: Take power frm next chip│
: l/ q$ i# W  o* H! e+ i/ a: I/ l4 {│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│
1 _* H. V$ w# f/ l3 n) G! W│12 │Meteors  │86│40 │Fire│**** │Drop many meteors on enemy  │% j& A; q2 U; _+ Q$ x6 o5 m+ l( y" d
│13 │Guardian │82│  │  │***** │Statue punishes when hit   │) g/ _+ R. s9 M) g. e3 M
│14 │Anubis  │90│  │  │***** │Anubis poisons enemies    │% R: i8 T! j, I% W
│15 │Godstone │66│150 │  │**** │Summons a GodStone from hole │
' @( p+ {, q0 m7 J5 a" A/ h" f│16 │OldWood  │72│100 │Wood│**** │Summons OldWood from hole   │9 r. v7 r  k8 ~
│17 │Jealousy │64│100 │  │***  │More dmg if enemy has chips  │  f# c0 [0 v* K" ?3 y1 T5 V% l0 N
│18 │Poltrgst │58│  │  │***** │Objects thrown at enemies!  │" b( J3 D8 X/ `: }
│19 │LifAura  │77│  │  │**** │Repel all attacks under 200  │) Z8 m: o; h; m% v4 f
│20 │FullCust │10│  │  │***  │CustGauge instantly refills! │
: ^% x$ _  x% H$ `* E9 A: w( [│21 │Atk+30  │50│  │  │***  │+30 for selected atk chip   │, L" b. \0 B$ _% j; N
│22 │Navi+40  │60│  │  │***  │+40 for selected Navi chip  │) |* j! K' [) t  p8 L8 s- q
│23 │Roll   │10│20 │  │***  │Attack an enemy, heal you   │& y# E% t8 W+ v$ }& y! h
│24 │RollV2  │22│30 │  │**** │Attack an enemy, heal you   │9 z4 L9 |1 P# J# ~* A; l9 x
│25 │RollV3  │34│40 │  │***** │Attack an enemy, heal you   │% s! M" \( p% C
│26 │GutsMan  │15│50 │  │***  │Sneaks up to smash panels   │$ |& m" Q9 }4 ]! q  ]- k
│27 │GutsManV2 │41│70 │  │**** │Sneaks up to smash panels   │
& [3 n' V1 E. ?, A│28 │GutsManV3 │57│90 │  │***** │Sneaks up to smash panels   │
2 a( J1 K7 r1 y( ~+ N│29 │GutsManV4 │63│100 │  │***** │Sneaks up to smash panels   │: [' P, T4 F1 |4 J6 Y
│30 │ProtoMan │68│160 │  │***  │Moves in to slice the enemy  │' l) X% X1 W2 a8 V( P2 S; n
│31 │ProtoMnV2 │76│180 │  │**** │Moves in to slice the enemy  │/ |( R7 Y: F( p
│32 │ProtoMnV3 │82│200 │  │***** │Moves in to slice the enemy  │
. g8 e2 t" J0 \" E' w$ p* E│33 │ProtoMnV4 │90│220 │  │***** │Moves in to slice the enemy  │3 |+ J7 |4 N# |6 I5 {5 ~0 p
│34 │FlashMan │39│50 │Elec│***  │Flash atk paralyzes enemy   │0 t( q- O6 T7 V) {! R3 b
│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy   │; c7 S% a# |$ a+ E5 v
│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy   │
1 W) k! N% B9 I6 A/ l. L│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy   │
/ U$ M3 k  r- J% g: B0 c1 r9 r│38 │BeastMan │38│40 │  │***  │Claw atk 3 squares ahead!   │
6 ]' v) P/ Y8 J9 w2 k/ B% H9 x│39 │BeastMnV2 │60│50 │  │**** │Claw atk 3 squares ahead!   │6 @' p& l" G3 H" N
│40 │BeastMnV3 │68│60 │  │***** │Claw atk 3 squares ahead!   │. L( T  M& k* [: r, \
│41 │BeastMnV4 │76│70 │  │***** │Claw atk 3 squares ahead!   │8 c# t5 W# N- v( ~9 z4 P/ @
│42 │BubblMan │50│20 │Aqua│***  │Fires several AquaShots    │! D( R( K1 q( _+ @" k7 [
│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots    │# {! H- U- c+ t" E6 Y0 c8 Q
│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots    │
9 `" h2 }4 S1 U9 D. O+ m6 W│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots    │* Y  a8 f6 O7 t7 P, {- T' K
│46 │DesrtMan │32│120 │  │***  │Launches fists at enemies!  │
$ @+ ^$ s2 K, y3 q4 U8 s; _8 {│47 │DesrtMnV2 │52│140 │  │**** │Launches fists at enemies!  │3 A  S& j- f* o5 V  Z4 F
│48 │DesrtMnV3 │64│160 │  │***** │Launches fists at enemies!  │
2 J+ P, }5 _& h. F│49 │DesrtMnV4 │72│180 │  │***** │Launches fists at enemies!  │5 K! x5 b8 C: x# \
│50 │PlantMan │60│20 │Wood│***  │Vines harm all enemies!    │
% k3 h  M$ d9 L% @2 S) S" C│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies!    │
% f) L5 @. \! B# {- @│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies!    │! Y1 [! C  I! M8 l: K
│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies!    │- b2 p0 R9 A4 k9 n, ~' j
│54 │FlamMan  │32│120 │Fire│***  │Flames burn all enemies!   │
3 V3 h3 t+ t; q/ a& f& \│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies!   │# s  y4 ^6 ~& |
│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies!   │
) V) ^& j5 e2 x/ q/ l: a│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies!   │
9 |- h) w. U$ O- J& I( o% L+ Q. U│58 │DrillMan │66│70 │  │***  │3 drills fly at enemies!   │9 O6 b1 g' q+ J) U
│59 │DrillMnV2 │70│90 │  │**** │3 drills fly at enemies!   │5 B  j& C8 V" k3 F9 _# A
│60 │DrillMnV3 │74│110 │  │***** │3 drills fly at enemies!   │/ c1 {! d/ u; C1 U0 W
│61 │DrillMnV4 │78│130 │  │***** │3 drills fly at enemies!   │' Z" i3 q8 X/ b" o2 C' H% ]! {8 T
│62 │MetalMan │40│100 │  │***  │Iron fist smashes 1 square!  │  a4 J; o8 J* I8 F7 R' W
│63 │MetalMnV2 │60│130 │  │**** │Iron fist smashes 1 square!  │$ U0 [; p4 H: w
│64 │MetalMnV3 │70│160 │  │***** │Iron fist smashes 1 square!  │
8 ?* Z! T2 v2 R7 W* T' ^│65 │MetalMnV4 │80│190 │  │***** │Iron fist smashes 1 square!  │
# O1 P# f" I) P* K/ _! P) o│66 │KingMan  │36│140 │  │***  │Move up 3 square & 4-way hit │; |7 N  y' J2 n: z9 l- Y  y
│67 │KingManV2 │48│170 │  │**** │Move up 3 square & 4-way hit │
1 \2 c" I3 @3 K/ T) |& T' H, E$ a7 t│68 │KingManV3 │60│200 │  │***** │Move up 3 square & 4-way hit │
3 E7 J( `  X' P  _│69 │KingManV4 │72│240 │  │***** │Move up 3 square & 4-way hit │- P+ }% C7 @: D5 x
│70 │MistMan  │68│90 │  │***  │Appears from mist & attacks  │
* F. c- d( c2 s8 f4 X0 n& ]│71 │MistManV2 │71│110 │  │**** │Appears from mist & attacks  │
; J6 e0 s7 Q% o  J4 r+ C│72 │MistManV3 │74│130 │  │***** │Appears from mist & attacks  │+ E1 N: i5 O2 C. [( @
│73 │MistManV4 │77│150 │  │***** │Appears from mist & attacks  │
; R/ J& Z- k6 k9 `/ ^8 ~4 Y│74 │BowlMan  │80│100 │  │***  │Lines up pins for a strike!  │5 I  @' v* h6 C
│75 │BowlManV2 │82│120 │  │**** │Lines up pins for a strike!  │6 J. ^8 r+ @' d$ J
│76 │BowlManV3 │84│140 │  │***** │Lines up pins for a strike!  │
9 P! _. u0 L8 T5 J# E│77 │BowlManV4 │86│160 │  │***** │Lines up pins for a strike!  │1 D+ J$ o; _4 y
│78 │DarkMan  │72│30 │  │***  │Creates 3 caves in enmy area │
$ _  l! V4 Z9 }7 S) t$ X! K│79 │DarkManV2 │76│30 │  │**** │Creates 3 caves in enmy area │4 Q3 J3 M, D' B6 h" ^  G- J) C
│80 │DarkManV3 │80│30 │  │***** │Creates 3 caves in enmy area │
: f- B7 B% L$ {+ X) G. |( q│81 │DarkManV4 │84│30 │  │***** │Creates 3 caves in enmy area │
/ {) D3 d+ A: }│82 │JapanMan │82│40 │  │***  │Multiple attacks w/ spear   │
0 Z* f. O+ Z% M1 i│83 │JapanMnV2 │85│45 │  │**** │Multiple attacks w/ spear   │
) \+ g1 F, L+ y1 }/ o: X7 I│84 │JapanMnV3 │88│50 │  │***** │Multiple attacks w/ spear   │
& N0 ]  L8 z( v. h# q│85 │JapanMnV4 │91│55 │  │***** │Multiple attacks w/ spear   │
8 L& E) U6 [$ ]4 l/ W' Z/ P└──┴─────┴─┴──┴──┴───┴───────────────┘& t  W5 y6 f! T, l
  ^* }5 ]9 Z6 @# c
$ P7 G* T9 h& u( Y
GigaChip (蓝版)& i+ v$ M, w- |
┌──┬─────┬─┬──┬──┬───┬───────────────┐
) z8 Z9 y* O4 l& J2 ^) d+ T3 t* _│编号│名称   │MB│攻击│属性│稀有度│说明             │
1 w/ F( R( S" O& @; f5 {- K5 E├──┼─────┼─┼──┼──┼───┼───────────────┤
* l6 I3 l& F. c; o) b│1  │FoldrBak │99│  │  │***** │Restores all chips & folders │
6 [( ^6 `" z' U9 `& l, k│2  │BassGS  │99│700 │  │***** │Bass' secret weapon      │6 @3 o( M7 ~8 j# d
│3  │DarkAura │55│  │  │***** │Dark chip repels <300 atks  │, _( w8 D4 K) V# K
│4  │DeltaRay │92│220 │  │***** │Use A btn for up to 3 attacks │
. k0 w) A$ @; C. w7 ^. @│5  │AlphArmΩ │97│500 │  │***** │Launches a giant rocket    │1 {# Z* C8 Y8 W! x4 o9 L: Y' I
│6  │GutsManV5 │79│120 │  │***** │Sneaks up to smash panels   │  k# w7 \9 \' _8 u
│7  │ProtoMnV5 │98│240 │  │***** │Moves in to slice the enemy  │( F: V& k3 a2 N% K' h
│8  │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy   │
9 [% s0 }8 e6 p* j3 K│9  │BeastMnV5 │84│80 │  │***** │Claw atk 3 squares ahead!   │8 \( x6 D8 ?& F- d- W( ^/ M& S
│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots    │. E0 [0 z6 d# [
│11 │DesrtMnV5 │80│210 │  │***** │Launches fists at enemies!  │
  m) J$ }( s( P7 z! {' [5 a│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies!    │
- A# M& [! c! M) d│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies!   │* \# n5 c/ x! I# ^* S5 w6 }
│14 │DrillMnV5 │82│150 │  │***** │3 drills fly at enemies!   │+ O; r" M' C' P* Q. E
│15 │MetalMnV5 │90│250 │  │***** │Iron fist smashes 1 square!  │
  J( F+ v! o# f3 j6 y% s5 q│16 │KingManV5 │84│280 │  │***** │Move up 3 square & 4-way hit │1 e6 j  E( c7 t$ F9 q; B/ h% D
│17 │MistManV5 │80│170 │  │***** │Appears from mist & attacks  │% e6 c/ w8 ?7 s5 j
│18 │BowlManV5 │88│180 │  │***** │Lines up pins for a strike!  │9 I! {0 {1 f7 K3 H$ F
│19 │DarkManV5 │88│30 │  │***** │Creates 3 caves in enmy area │
# N; V8 j+ [  h. w1 L) R) q, D  K2 W│20 │JapanMnV5 │94│60 │  │***** │Multiple attacks w/ spear   │* ?9 d, T$ o$ ~0 T  U' S8 C
└──┴─────┴─┴──┴──┴───┴───────────────┘( f! f7 R% ]% e
+ V2 X% s/ @& R2 H
GigaChip (白版)(只列出与蓝版不一样的Chips)
9 V) M3 s3 j: d# G: y6 S( N┌──┬─────┬─┬──┬──┬───┬───────────────┐
( w& H, ~# e9 z! s: e│编号│名称   │MB│攻击│属性│稀有度│说明             │! }: A! s8 N+ I. x' y
├──┼─────┼─┼──┼──┼───┼───────────────┤
1 e& p+ A& {, B- D/ t$ J: Z│1  │NavRcycl │50│  │  │***** │Recalls last Navi used    │
4 b% s- l9 B# P  z8 i. h: _│3  │Serenade │97│100 │  │***** │Dark chip Holy pwr to front  │7 _0 {9 y' _+ c
│4  │Balance  │60│  │  │***** │Both Hp reduced by half    │3 g  R# b8 R) J
│5  │AlphArmΣ │97│50 │  │***** │3-stage electric attack!   │( r  @8 ~  _, B: d9 [5 D; @
└──┴─────┴─┴──┴──┴───┴───────────────┘
 楼主| 发表于 2003-7-14 17:30:40 | 显示全部楼层
哈哈,开始贴图了!) g$ K+ h2 @$ C) T0 o
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
* @; R3 d9 A; q# P8 y$ \! L4 ?' o: {# H1 U
001002003004005006$ ^- @3 F! Z& b4 Z$ Z6 o
007008009010011012) H" e9 v5 T2 D# H& \* U6 F: p2 C
013014015016017018
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 楼主| 发表于 2003-7-15 13:42:03 | 显示全部楼层

GBA-<洛克人EXE3-Blue>卡片组合

Megaman EXE 3 蓝+白 Standard 级别的 Chips:3 z2 V6 W' M* e  U; W( S' ?. R

' }: y3 p3 M/ r+ m" j; s019020021022023024
5 i- g4 ]0 V9 s. `. {9 r025026027028029030% ~; I) r+ S- R+ u7 ^, ^6 ]5 y
031032033034035036
, P  T: u) O8 G* L! w" v; C: }' t- l2 w" U
[ 本帖最后由 hwz1015 于 2006-1-5 14:17 编辑 ]
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 楼主| 发表于 2003-7-15 13:43:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:3 g' D( Y3 Q; Z! F& _( q

. t6 T0 a4 L9 z9 i6 o) R( W" |037038039040041042+ Z& J+ ~! Y/ h5 [% d; K
0430440450460470483 r- W2 {/ T' x$ k5 Q
049050051052053054
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 楼主| 发表于 2003-7-15 14:14:39 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:& j+ a% r: v9 @& s9 y
. D% ?8 [0 l5 }- Q" ?
055056057058059060
7 |+ H# [6 K+ Q( ~$ r5 r) [% }+ i! t061062063064065066* i) u- l& L1 t( A# b9 d
067068069070071072
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 楼主| 发表于 2003-7-15 14:15:19 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:% T9 M, A7 q( \
1 B' b7 F' R* U  l' Y4 o; \
073074075076077078
  w$ J1 L4 h* U/ o079080081082083084
/ a3 q2 w: a, |; I* i2 {) @5 Y& ^085086087088089090
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 楼主| 发表于 2003-7-15 14:16:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
$ B  C/ S7 _0 N" ~
/ L! [# w- Z) E5 x2 g6 ]5 f  Q091092093094095096
4 M4 i# I/ J! @  `) B; o097098099100101102
) P, `4 s0 d, w7 e3 t4 f' O( t103104105106107108
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 楼主| 发表于 2003-7-15 14:24:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
4 m1 I" r, E3 [7 `
7 A5 {9 E$ L$ x* c. I6 J8 Y4 W- a1091101111121131149 D, V9 s  a7 T* }# N; f. O$ U
115116117118119120
" K1 J7 n; B; u121122123124125126
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 楼主| 发表于 2003-7-15 14:28:54 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:$ L% t/ D7 T; J* u$ ?/ @0 x! N& C
! Q% k' u4 E/ R. b6 c
127128129130131132
/ j. R5 P- C, U9 v$ B1 u8 _133134135136137138
* M4 `! S7 m# m2 o" S/ }1 l1 x( ~139140141142143144
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 楼主| 发表于 2003-7-15 14:33:48 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:. L: S) c" w5 j
2 r0 x& r8 _$ l3 Y0 B
145146147148149150
0 u' d2 l7 g( Z, @. D151152153154155156  j. c9 R& E4 R# ]
157158159160161162
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 楼主| 发表于 2003-7-15 14:35:44 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
  U5 U5 }4 _. c: A% W
7 J. Y  m) D9 c/ x6 Z163164165166167168
/ K& {9 `3 U; _) {. b169170171172173174
+ L" I, A0 ^6 p5 \/ H( G% ]175176177178179180
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 楼主| 发表于 2003-7-15 14:37:02 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
: l8 [2 N2 A" o5 v( E
2 e6 V  w. h  {, b: F$ |) C2 E181182183184185186
& S4 \, @$ J7 C: y187188189190191192- u- U- ~6 l) d* M; u
193194195196197198
/ E, s+ ]; x7 B- h! z% y; N% T199200
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 楼主| 发表于 2003-7-15 14:47:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:3 g4 M5 h7 y9 d( r
( g. _$ s2 W2 d6 e
001002003004005006
# a! k3 N" Q* j( C% ^1 w0 D007008009010011012
% A4 L- G' \9 Z" a$ r3 Q, T# F013014015016017018
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 楼主| 发表于 2003-7-15 14:50:34 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:1 R6 \. I" `1 u* N

) c' K8 p6 C" K, k019020021022023024
2 B0 A# @; u6 W" F0250260270280290303 d* W4 i* I6 C2 c9 P
031032033034035036
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 楼主| 发表于 2003-7-15 14:52:01 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
; P) Y1 @  J2 _1 @& t- r& L7 ]. W2 X  G8 q
037038039040041042, g5 i! }2 B' U. N7 c" x
043044045046047048: d& O9 G3 P. G7 J! C
049050051052053054
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 楼主| 发表于 2003-7-15 14:55:14 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:& ]/ Q, v/ H& `8 ]8 N, ?+ w

5 G2 q+ \! ]) k* i  l# u5 x0550560570580590605 Z+ S. T; a" }" G- `
061062063064065066
7 @) C; C; v2 G% l067068069070071072
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 楼主| 发表于 2003-7-15 14:58:43 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
0 ?0 l0 ]; h8 V2 J3 E+ i
3 U$ f) V& `; `/ m* i& T073074075076077078
1 Y- E% m$ p- B( U  x; @% a7 H0790800810820830847 _" c4 H: u# K- g8 O* v
085
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 楼主| 发表于 2003-7-15 15:09:46 | 显示全部楼层
Megaman EXE 3 蓝 Giga 级别的 Chips:4 J; q; u5 J- Z7 I. B
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发表于 2003-8-1 05:49:38 | 显示全部楼层
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