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GBA-1078-<洛克人 EXE 3 Blue>卡片组合(本站原创)

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发表于 2003-7-8 21:20:33 | 显示全部楼层 |阅读模式
转载请不要删除以下信息,感谢您! - t, u: V, M6 L! R# j% s$ P1 E4 ]
■  ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★
& m- i2 C8 B2 b- ~+ H0 l! I! c2 l■● ■  NintendoWorld    站友xliz原创
0 D( E1 K: r. F% u& S5 k■ ●■    http://www.NewWise.com 6 }6 g  H  o! |% X
■  ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★ 9 w" _1 Q& G3 a0 A* a  V$ f
1 P- U% O/ k6 i. x

- n' ?4 k5 G, r5 _- S" {/ {           洛克人 EXE 3 Blue 卡片组合6 K9 `! v3 ]5 I) b5 w& [$ B

- G- d$ H$ u% E
6 T1 R# R' I" ^  f+ p2 o1 p英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版
1 s, o% S2 Z. M9 U' d" Y2 J大家要看日文版的P.A.或详细攻略,点击这里吧!
8 }! c( }- t2 q3 c, L3 T/ ~
====================
5 f! b% j5 b  X% [& z希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol:
8 T* w: W1 Y, @( c
- S2 a: Y# v( W3 H. h以下内容格式如下:& C  I/ F7 J! y0 w1 T7 @, G! u
9 m2 l6 Z  [9 F* J1 Z; e. f( x
编号    名称  F4 }! c7 F4 N- |1 `9 Z/ D5 }; B5 B
说明
% l6 C4 N. E' Y% g. u4 e组合方法
# l* Q+ e+ ~' a$ o---------------------------------
0 @% A0 M9 |" }, Z# S' ]* [01    Z-Connon 1
" n; x0 v( W) j2 z% b2 p; ZUnlimited Cannon for 5 sec6 `0 v9 f# y* q, }0 J! M
Cannon A+B+C" d# U* h. i6 Q7 v1 K: g1 m  Z
Cannon B+C+D
" _( n, J& ]; w1 |5 TCannon C+D+E
$ u% g, t$ ?2 u& z$ E% L. K! m/ X/ g2 d" E+ E# i) \( x. H& S
02    Z-Connon 2; t* _, V7 I' @" z9 a
Unlimited HiCannon for 5 sec
, o2 F1 j1 S& T( D6 kHiCannon H+I+J
  R/ b3 s, q& C1 [( V8 K7 y. ^HiCannon I+J+K9 \4 G, x7 g' {0 U/ O' U3 `) Q+ W
HiCannon J+K+L
& a4 w) M+ i$ R! W4 ]: A9 \
7 `! w. Y& H) U  x2 G03    Z-Connon 39 g  `. @+ r8 o: X# \: z
Unlimited MegaCannon for 5 sec- c( R0 ^; V8 i4 Y/ ^! ^# O6 L+ G
M-Cannon O+P+Q. }2 R. U1 b5 t/ d
M-Cannon P+Q+R
& i) Z- P* g. A5 V% @( t% w; w* aM-Cannon Q+R+S- R2 w' O  E5 j# p$ O
& e# n* J( L% T- m  w# F" @+ d
04    Z-Punch
0 \3 z9 K- j) w6 H& d# ZUnlimited GutPunch for 5 sec- g& g' P0 f2 f* E
GutPunch B+C+D
0 _6 r9 B2 x. n! u4 }4 B; e$ Q7 ^GutPunch C+D+E
1 r, W# ]  _1 X1 ^# O* w$ g) pGutPunch D+E+F
# a* E1 |  Z1 I
: U% f7 f1 B2 i& t05    Z-Strght
1 E4 ^1 t: H9 Q* rUnlimited GutStrgt for 5 sec: J; p/ |/ [5 z. e! l) ^3 P: a
GutStrgt O+P+Q9 q) Q. _/ S+ M7 j4 M
GutStrgt P+Q+R
: b* b3 }* \- b; M' {4 @( ~0 L: b7 y  NGutStrgt Q+R+S9 @/ c4 l; ?3 e/ j/ U0 G8 B
$ ]& Q& K6 P" ]" w
06    Z-Impact
' R4 B- t! Z8 fUnlimited GutImpct for 5 sec0 q  o# |. e& f1 Q9 g: \
GutImpact G+H+I
' v- d% v" u4 b6 r" oGutImpact H+I+J; |0 t: ]) _* C% ?
GutImpact J+K+L
' o* u% o+ y4 U, {) b, M( R3 m# G5 g
07    Z-Varibl. v* Y. C5 v/ S$ |' W) }
Unlimited VarSword for 5 sec
1 B& H' O4 N1 q& U& o! XVarSwrd B+C+D
3 E0 F: l; M* h" e+ M, aVarSwrd C+D+E
) ~5 A' F  {/ ]# ^* h7 |: I% {VarSwrd D+E+F* E) Q0 K1 O+ Y! K: c9 F

4 I! P  P# x& p- d08    Z-Yoyo 1" T1 y* P- n. a" H6 w4 V
Unlimited Yo-Yo for 5 sec1 G2 \5 j* e4 s3 P, t0 e4 e; s6 f
Yo-Yo1 C+D+E
  T% y+ V8 h9 W1 UYo-Yo1 D+E+F
$ o$ M& U2 A* {2 n/ n, O+ e2 s* }* aYo-Yo1 E+F+G
& D8 J7 w/ l8 g: J3 J: ^
, P9 |: ~. }! y7 n$ V2 G+ A3 Y) d09    Z-Yoyo 2
9 v: w4 m5 [3 H0 V: T" \Unlimited Yo-Yo2 for 5 sec
/ ?& J" w* w/ Q; J0 N- J7 m9 m0 VYo-Yo2 H+I+J) k) H  `1 w( z0 w/ @
Yo-Yo2 I+J+K
# p8 O8 P; b; E; |  s" U' ]Yo-Yo2 J+K+L4 Q0 B5 ^2 {$ ~4 f
5 D$ j  z+ R: a, T3 Q) @7 D9 c
10    Z-Yoyo 3# z- {# d# D/ z) ]2 Z
Unlimited Yo-Yo3 for 5 sec, x6 M5 P, R8 f& r" t" ]2 l* n1 I6 o
Yo-Yo3 M+N+O5 c; [4 Q: h7 ]
Yo-Yo3 N+O+P
& N1 U! F* [* u' g5 a  F) LYo-Yo3 O+P+Q6 Y" H8 S: ^  g( M( ?) ]. ?( u, M7 E
6 `  |  M, ]" D5 d& d" u' g+ g5 ]
11    Z-Step 1
" G9 }  [5 m- b$ t3 v3 g2 u+ ~Unlimited StepSwrd for 5 sec, I  S  @8 g+ y6 x. Z5 Q3 Y' k
StepSwrd L+M+N  N$ D6 [9 G; ^6 h9 a* H
StepSwrd M+N+O
" X2 h7 Q# f/ C5 E% w4 ?5 n# JStepSwrd N+O+P) q$ m' ^& ~0 t2 e: F" c" Z6 [
5 d& ^+ t. D  r) `  E
12    Z-Step 2
- I5 h5 M6 L  G. f5 V6 wUnlimited StepCros for 5 sec. X' X- ?  j6 R/ [$ l& p
StepCros P+Q+R
* Z, {. {: w$ r# v: F8 \StepCros Q+R+S! Z+ s: E( Q6 @0 n$ L
StepCros R+S+T
' i3 V& ?0 \7 G1 o; Y9 n% [
8 d: x# O+ s' f6 B$ c  `# A1 Y. j  `9 c13    BubSprd5 R, I( p4 C$ ~; T+ K6 n
Attks w/ spreading bubbles!
+ R8 o# z. p3 Z" s" @4 x6 m4 X; ~Bubbler  C+D+E
. |" l* Q) C" y9 h% Q2 N. WBub-V    D+E+F% A2 m. o' b" d1 W
BublSide E+F+G2 ?2 Z. Q: V7 Z$ \5 z$ Y
Bubbler E + Bub-V E + BublSide E2 m  w! C, R, A1 b0 Y# |& _

- d3 A! q3 W5 o& o14    HeatSprd
; ]$ n; [6 Z9 dAttks w/ spreading fireball!
* T" \* J4 t& F2 JHeatShot H+I+J. [# t5 k0 w  T/ n) g1 I
Heat-V   I+J+K0 P% c( z# I6 E8 E: {# @
HeatSide J+K+L" R3 `! j' k3 [$ K7 X
HeatShot J + Heat-V J + HeatSide J
! i5 n. Y, r+ D3 i
, {1 C6 w3 z+ o/ j15    H-Burst3 ^2 W  V0 L2 y% {1 V
Creates a giant explosion
7 v) P* F* X3 CSpreader M+N+O
5 m7 J! D' k" ]" QSpreader N+O+P
' Y9 I- k7 Y( n* L8 mSpreader O+P+Q
# @. `6 x2 P* \+ ^5 V6 ?# v4 j, {, `+ a4 v0 ]
16    LifeSwrd) Z2 ^2 I7 i  M1 Y# g4 m% Y
Swings a huge 2×3 sword!
* U) a* M9 l8 ~" f" ?Sword E + WideSwrd E + LongSwrd E+ i6 M- L, U* S2 w1 Q4 J+ r
Sword L + WideSwrd L + LongSwrd L
# k  E0 Z- k$ M4 SSword Y + WideSwrd Y + LongSwrd Y
& j" K) M6 @9 @5 q' X$ }# r- e$ L$ v3 p' \2 P7 H
17    ElemSwrd+ X, s9 K- V( t* o! c) S
Wide swrd contains 4 elemnts
0 H  p$ k# M  I7 zFireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N
( H5 e& Y+ \, c8 RFireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P
7 S1 [( S& e2 y* p1 A. b; Z8 n6 [5 Z
18    EvilCut
' o$ q+ G/ d4 f$ ^9 pStep up 2 & make 4 atacks( O1 o! g/ b+ n* D. {1 t' f4 m! Y
StepSwrd P + HeroSwrd P + StepCros P
% |/ Q' ~# k2 {4 e; |' |, s2 Y; [1 P
19    HyperRat
- x* ]' q  I9 t4 Y2 D& NA giant Ratton charges!7 a# W, r8 e+ I. s. [3 j3 u. j
Ratton1 A + Ratton2 A + Ratton3 A
! u3 H6 H+ ~$ M% _3 ~* d/ nRatton1 C + Ratton2 C + Ratton3 C
7 ]% p8 L" O( q5 J# E5 BRatton1 F + Ratton2 F + Ratton3 F! k! P* \0 A! N, o4 ]5 r
2 j' r% F) F) ^  `3 q4 e. F
20    TimeBom +
  A& z$ z2 d  a3 O" a# jSets Time Bomb in enmy area' t) j0 v3 |1 ]. i7 d# _: [8 }6 x
TimeBomb J+K+L1 y+ C, H4 r% }" e, b& K
TimeBomb K+L+M
) p2 F' V  g4 k9 x0 W; }TimeBomb L+M+N+ `4 O, r; A1 z: i0 G* Q

1 ?1 @" N; `; h. H) Z21    GelRain) ]9 F- l) C7 m- H! w
Gel steals squares- [- D) p" S; ]  B$ {: Z5 Q( H! s
MetaGel1 B+C+D0 K$ s" m! j7 l9 U! T
MetaGel2 E+F+G' x3 \2 l1 W6 C; ^1 m
MetaGel3 S+T+U
* H& c8 _; T' v/ H
5 B; c! k! N# `. M0 y0 a22    EverCrse: I  L+ P+ w) r+ k
Shield chases enemies
6 }$ a5 ^* ?9 u5 {% J' g1 cCrsShld1 C + CrsShld2 C + CrsShld3 C% i" D$ B2 y: a7 {
CrsShld1 L + CrsShld2 L + CrsShld3 L+ l( ~: a% i: Z* z$ D4 ]6 T  d

0 L, J5 i. |0 P0 n2 @, I4 H! J23    MomQuake
, ?: C! n! c& IAwakens Mother Earth!
( \( h2 {# W8 ]9 ]7 ^. J6 n( gRockCube * + RockCube * + GodStone S
* ]: }: N9 Y* }& G) X
% N8 |( @# ]( H7 J! [4 D24    PoisPhar
  L7 |' Q, h7 W- P/ lPharaoh generates poison3 o4 V0 b' S- |& Z: L
PoisMask A + PoisFace A + Anubis A$ A3 w  c, I8 _- b$ {4 b

5 K4 i# }% g3 ~$ `% ?* m. i25    BodyGrd( F/ T- n8 C: U' [+ Z
Bodyguard takes out enemies& N9 w( I+ c7 X# Z& ~: |" d3 Y% z
AntiDmg M + AntiNavi M + Muramasa M
+ o8 r# g0 y7 i( |2 m8 W+ Q
. u$ d( {, a, Y26    500Barr
( G6 L2 E/ Z6 v# K' XBarrier absorbs 500HP dmg
* T- @: ~- i3 V- X4 I  yBarrier E + Barr100 E + Barr200 E
) K9 {* d. e' W, x6 RBarrier R + Barr100 R + Barr200 R
' d8 J; _9 D$ I9 v7 j  ^/ x- x) i& ~; l6 H( o& D5 s. V
27    BigHeart
& ^. d  I1 d$ b# tAttacks, then heals HP!- z! ?+ I8 s& ?
HolyPanl R + Recov300 R + Roll R4 s+ y, X5 g0 t- d5 B
HolyPanl R + Recov300 R + RollV2 R
  n; @1 B6 o# ZHolyPanl R + Recov300 R + RollV3 R# i+ M  f2 b& T  {

; T* B& y8 U% @28    GtsShoot% V* E- i$ y9 j3 l- j# i  \0 g6 m, W
GutsMan throws MegaMan!! }$ R  l* {/ ]( M6 _- Q
Guard * + DashAtk G + GutsMan G
* }  B5 _  s, O8 M8 V7 O+ j% MGuard * + DashAtk G + GutsMan2 G
9 y. v, j6 ]% _% j3 _1 m0 AGuard * + DashAtk G + GutsMan3 G
1 f/ k* N" a* a1 d( \" I" S+ ZGuard * + DashAtk G + GutsMan4 G
- s, D* C; D% B1 v2 c4 k5 e3 `1 V% |) K/ l0 u
29    DeuxHero
4 q- e2 k, h- Q# |& b& I6 XMegaMan & ProtoMan team up!
- V  R0 u4 U& j# {, pCustSwrd B + VarSwrd B + ProtoMan B7 b, e+ u: G  }3 U! p) o3 s3 S
CustSwrd B + VarSwrd B + ProtoMn2 B
6 j4 e" S. x( J7 V1 o2 VCustSwrd B + VarSwrd B + ProtoMn3 B* k( F$ f' d/ Q
CustSwrd B + VarSwrd B + ProtoMn4 B2 J7 L/ h$ u" C
  ^0 X2 B- n+ d# a
30    2xHero  l8 r! U- [! t% v. \) U
MegaMan & ProtoMan Dual atk) w# }+ H1 n- @4 Y# X5 v2 p
Slasher B + CustSwrd B + VarSwrd B + ProtoMan B
" K4 \0 D2 B/ t- x- _Slasher B + CustSwrd B + VarSwrd B + ProtoMn2 B( p( b: Y4 ^7 n
Slasher B + CustSwrd B + VarSwrd B + ProtoMn3 B
' ]. b: R) a, w. Q, nSlasher B + CustSwrd B + VarSwrd B + ProtoMn4 B0 {) j9 r* a% _- I
- j' V& [9 b) Y6 Q% i! u
31    PrixPowr7 w( f; I; o) H0 X
3 Navis attack at once!
9 ~( J; ?6 {2 o6 ]) x5 D0 mTeam1 * + Team2 * + KingMan5 K) J0 \- T9 y! _5 L. G# L& i. ^0 y
Team1 * + Team2 * + MistMan5 M* v4 m) H6 S/ O9 l
Team1 * + Team2 * + BowlMan5 B: q5 A2 F* Z3 S! C! a9 D' x
8 |% w: ?- A( f2 O# V. M
32    MstrStyl
( Y1 t: B+ w; e0 nMegaMan unleashes his power
% X" M( f, b6 {3 w$ F+ p% dSalamndr * + Fountain * + Bolt * + GaiaBlad *2 i( {" a' w. }) A# D- E
0 A4 |, o! w3 Q
StdrdChip (Part 1)
( {# e% o9 Q4 h6 k6 }) v: c& A┌──┬────┬─┬──┬──┬───┬───────────────┐
& O7 m' ]% ?, _' `│编号│名称  │MB│攻击│属性│稀有度│说明             │
+ F/ F+ T  F0 R' k├──┼────┼─┼──┼──┼───┼───────────────┤
5 Z/ U8 S1 i" V│1  │Cannon │12│40 │  │*   │Cannon to attack 1 enemy   │1 a: o* n+ y; G5 X* f
│2  │HiCannon│24│60 │  │**  │Cannon to attack 1 enemy   │
  `% h3 D9 S7 T* v9 O* ]) u, m│3  │M-Cannon│36│80 │  │***  │Cannon to attack 1 enemy   │2 g& C- F9 G3 F
│4  │Airshot1│4 │20 │  │*   │Knocks enemy back 1      │
& ]8 @$ N  v8 t+ g│5  │Airshot2│12│30 │  │**  │Knocks enemy back 1      │
. x: U- t$ t2 \* Q( k│6  │Airshot3│18│40 │  │**  │Knocks enemy back 1      │
4 g% c0 V) s' v9 L│7  │LavaCan1│34│90 │Fire│*   │Fires lava fr. area      │
5 D' E# R3 W% H. `8 [* w, b: ]│8  │LavaCan2│42│120 │Fire│**  │Fires lava fr. area      │
/ z- R8 Z) e& P9 J# I+ g│9  │LavaCan3│60│150 │Fire│***  │Fires lava fr. area      │
9 K* _* o$ E4 X& Z4 _8 W) j│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area   │
* I0 d, ]( ]& w1 L. b) F) J* ]│11 │ShotGun │8 │30 │  │*   │Explodes 1 square behind   │
9 G$ h. o% W* u! F! U│12 │V-Gun  │8 │30 │  │*   │Explodes 2 diag. squares   │
( x" k6 A5 K# d6 u│13 │SideGun │8 │30 │  │*   │Explodes up, down on hit   │7 I, V5 A4 J' o, t# D5 [- s
│14 │Spreader│16│30 │  │**  │Creates a large explosion   │
5 F5 g! Q! s, H5 f7 J+ q( n│15 │Bubbler │14│60 │Aqua│*   │Explodes 1 square behind   │0 Y5 p" L# `  k
│16 │Bub-V  │22│60 │Aqua│*   │Explodes 2 diag. squares   │
, S. V& w3 U3 A5 k3 S│17 │BublSide│30│60 │Aqua│**  │Explodes up, down on hit   │$ ?3 Z! w/ s) }4 X
│18 │HeatShot│16│40 │Fire│***  │Explodes 1 square behind   │8 U& t1 m+ Q, z: d6 B, {+ U% E
│19 │Heat-V │24│40 │Fire│*   │Explodes 2 diag. squares   │
- Q8 F* Y0 {+ K) C/ M│20 │HeatSide│32│40 │Fire│**  │Explodes up, down on hit   │1 I" v4 i  a% I; T; }; u8 R5 a
│21 │MiniBomb│6 │50 │  │***  │Throws a bomb 3 squares    │9 Q# R# p' r& k, j5 }
│22 │SnglBomb│12│50 │  │*   │Throws a big bomb 3 squares  │. v) T0 @% [. v+ ~/ I, G; ]
│23 │DublBomb│24│50 │  │*   │Throws 2 big bombs 3 squares │1 a" e1 L4 l) a# }0 g
│24 │TrplBomb│36│50 │  │**  │Throws 3 big bombs 3 squares │
8 x" U% C2 {) F" E│25 │CannBall│33│160 │  │***  │Breaks 3rd panel ahead    │
& \! ]: L! e& R. R5 G* F) I/ B│26 │IceBall │18│120 │Aqua│***  │Freezes 3rd sqr. ahead    │/ ^' b, [( d2 |" h; O8 t% f
│27 │LavaBall│20│140 │Fire│***  │Shoot lava 3rd sq. ahead   │
+ f' ^& L$ W! @│28 │BlkBomb1│60│120 │Fire│**  │Firebomb hits 3rd sq ahead!  │
" s) f% S- h4 H4 Y" l│29 │BlkBomb2│70│170 │Fire│***  │Firebomb hits 3rd sq ahead!  │7 @" ~6 v9 a* W  K
│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead!  │% V8 H( W* Y8 ^' Q8 y
│31 │Sword  │10│80 │  │*   │Cuts enmy in front! Range: 1 │/ e; {, c, n' ~; T: T
│32 │WideSwrd│16│80 │  │**  │Cuts enmy in front! Range: 3 │6 y9 b; c3 e; I; u
│33 │LongSwrd│24│80 │  │***  │Cuts enmy in front! Range: 2 │
2 f: K( ^# R4 z& G0 O│34 │FireSwrd│20│150 │Fire│***  │Fire: Cuts fwd 3 squares   │9 e* ~" x% ^; k2 Z/ f3 b
│35 │AquaSwrd│25│150 │Aqua│***  │Water: Cuts fwd 3 squares   │. t+ H: y2 N3 C) G
│36 │ElecSwrd│23│130 │Elec│***  │Elec: Cuts fwd 3 squares   │# v- [! @- {5 Z$ W8 u( Y  ]
│37 │BambSwrd│18│140 │Wood│***  │Wood: Cuts fwd 3 squares   │  }6 @. z$ k( z5 N- w& P
│38 │CustSwrd│21│????│  │***  │Cust Gauge = Atk Str     │2 W. Q" p2 X$ L) X, _) F
│39 │VarSwrd │68│160 │  │**** │A magical shifting sword   │
% V3 B/ B# p0 [- V│40 │AirSwrd │30│100 │  │***  │Wide swrd with air attack!  │
5 ~9 w$ M  e; B, J9 X5 U3 n& Z4 ?' d│41 │StepSwrd│43│130 │  │**** │2 steps, then uses wide swrd │8 l. k/ e, N' j/ J
│42 │StepCros│74│130 │  │**** │2 steps, then uses cross atk │
: X4 y% {/ }- R; w- S2 y' f" b9 U+ |│43 │Slasher │12│240 │  │***  │Cut while A button is held!  │
) E  U: J3 J8 ?9 B# b& M│44 │ShockWav│10│60 │  │*   │Shock through enemies     │
, u, ?; l+ ?/ ~0 @│45 │SonicWav│26│80 │  │**  │Shock through enemies     │
8 u: G0 O! r: x│46 │DynaWave│42│100 │  │***  │Shock through enemies     │3 L  _+ E9 t5 \7 H
│47 │BigWave │82│190 │  │**** │Shck wave cracks panels    │6 Q1 C8 F6 Q2 L8 n. ^0 e
│48 │GutPunch│14│80 │  │*   │Punch pushes 1 square     │& L* l: P0 q2 r8 {
│49 │GutStrgt│30│100 │  │**  │Punxh 2 square range     │
, V4 O/ t9 ]& H│50 │GutImpct│50│160 │  │***  │Punch pushes 1 square     │
2 F! q7 g0 C5 _7 W0 F) C│51 │DashAtk │11│90 │  │*   │Dash through enemies!     │+ ?2 ?2 Y4 ~  k- L6 z
│52 │Burner │15│130 │Fire│***  │Envelops you in flame!    │
! V5 r5 G+ ]2 d* |4 b0 |0 s0 V9 Q│53 │Condor │44│180 │  │**** │Chrge atk pierces enemies   │& H* g, }0 \4 p3 T
│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape!   │
+ t! i6 {% H3 n: w- l, `│55 │Zapring1│8 │20 │Elec│*   │Pralyzing electric ring atk! │$ X3 U. f( R& c5 H$ d5 H
│56 │Zapring2│18│40 │Elec│**  │Pralyzing electric ring atk! │& r: h' G" P9 k$ s) V/ c, }
│57 │Zapring3│28│60 │Elec│***  │Pralyzing electric ring atk! │
1 U- G; i% C& G5 u0 C( E' a! C& _; p│58 │IceWave1│14│80 │Aqua│*   │Creates a 2 sq wide ice wave! │0 h5 _+ O8 Y% \8 G' X, q
│59 │IceWave2│22│100 │Aqua│**  │Creates a 2 sq wide ice wave! │
% [8 p4 J/ x4 n  R6 V. l│60 │IceWave3│30│140 │Aqua│***  │Creates a 2 sq wide ice wave! │
3 M. I$ [5 t0 |( D. S4 t/ X. w│61 │Yo-Yo1 │72│40 │  │*   │3-square yo-yo attack!    │
6 I: j" K8 e1 O- |! v│62 │Yo-Yo2 │80│50 │  │**  │3-square yo-yo attack!    │, `  F$ R/ v: _2 I' `: ~! |4 i
│63 │Yo-Yo3 │88│60 │  │***  │3-square yo-yo attack!    │( X  T5 g% X& I& u% l; G! f
│64 │AirStrm1│26│50 │  │*   │Creates 3 whirlwinds     │
9 A: y+ n; u* ~& @0 {; l; e) w│65 │AirStrm2│35│60 │  │**  │Creates 3 whirlwinds     │
+ g/ e% L; B0 R: X8 }│66 │AirStrm3│44│70 │  │***  │Creates 3 whirlwinds     │1 C* k1 s( i4 ]' y$ T' s
│67 │Arrow1 │40│100 │Elec│*   │Bee fly diagonal paths    │1 B0 L9 q* M9 X3 U! Z, d9 j5 Z
│68 │Arrow2 │60│130 │Elec│**  │Bee fly diagonal paths    │
- V% X: w0 a  b│69 │Arrow3 │80│160 │Elec│***  │Bee fly diagonal paths    │5 \1 s, a; E# \6 K
│70 │Ratton1 │14│80 │  │*   │Crawling rat, turns once   │) s3 R, Z( f( U: X) S
│71 │Ratton2 │24│100 │  │**  │Crawling rat, turns once   │7 F* j* g4 O& O' Q3 a
│72 │Ratton3 │34│120 │  │***  │Crawling rat, turns once   │+ \% j$ ]1 f" D% q( I$ T! U( G6 i1 X5 G& @' S
│73 │FireRatn│35│230 │  │***  │Activates when hit w/fire!  │
. n% S8 b! v% z) s│74 │Wave  │60│80 │Aqua│***  │Creates a wave that moves 3 sq│) G4 m9 h7 k' l9 x' D9 _
│75 │RedWave │72│90 │Fire│***  │Creates a 3 sq wave of lava  │
# ~; D/ e5 w" K7 D6 W& ?+ Q- U│76 │MudWave │84│100 │Wood│***  │Mud wave advances 3 squares  │# N' A3 m: h1 P- [0 @6 O
│77 │Tornado │18│20 │  │**  │An 8-hit tornado 2 ahead   │
$ \8 V4 {/ B+ S1 n3 ~4 W# h│78 │Spice1 │22│80 │Wood│*   │Dangerous powder on all grass │
2 Q: L( H+ q( c$ w│79 │Spice2 │34│110 │Wood│**  │Dangerous powder on all grass │5 B7 J1 `# ]7 t9 M8 m
│80 │Spice3 │46│140 │Wood│***  │Dangerous powder on all grass │  U4 \4 G- u( H. s: N
│81 │Shake1 │34│90 │  │*   │Vertical shaking 3 sq ahead  │
: f. L  n% O* J$ S/ Y1 _│82 │Shake2 │40│110 │  │**  │Vertical shaking 3 sq ahead  │- y9 @" s5 s$ D) c; _5 z% z
│83 │Shake3 │50│140 │  │***  │Vertical shaking 3 sq ahead  │
. g' L" I1 @- m9 x: V) Y  l" S│84 │NoBeam1 │66│200 │  │**  │Fires if something behind   │
9 X- H! b$ I! `1 ^( [8 c; P( }$ @2 T, A│85 │NoBeam2 │77│260 │  │***  │Fires if something behind   │4 t# B3 n  B8 S. K
│86 │NoBeam3 │88│300 │  │**** │Fires if something behind   │
5 z  Q3 C! F2 b6 z2 D+ s│87 │Hammer │16│100 │  │**  │Hammer smashes front!     │# C: h6 G" g$ D8 f$ E3 u
│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward   │) V) L3 d' n' I' G6 Y& \
│89 │Rope1  │45│50 │Wood│*   │Entwines adjacent enemies!  │
$ U2 {2 Y) X" e2 Y" Y! z│90 │Rope2  │55│70 │Wood│**  │Entwines adjacent enemies!  │
# }6 q/ ?0 F- D2 C8 \* k, C" e│91 │Rope3  │65│90 │Wood│***  │Entwines adjacent enemies!  │4 _5 y& `7 W( a5 Z
│92 │Boomer1 │15│60 │Wood│*   │Boomerang encircles field   │4 B5 i+ B5 b5 y5 }
│93 │Boomer2 │22│80 │Wood│**  │Boomerang encircles field   │
4 J; v# C) l7 T( V│94 │Boomer3 │30│100 │Wood│***  │Boomerang encircles field   │- c; l5 l$ ^' |1 {2 Q) n# R
│95 │PoisMask│30│  │  │*   │Poison area w/ A button!   │: y" `! v; _9 x: d. ^" {  ^6 h3 k
│96 │PoisFace│38│  │  │**  │Spread poison w/ A button!  │% l  X9 @( N& [; g: B% F2 B
│97 │RockArm1│23│100 │  │*   │Paralyzes enemy w/ erthquake │1 x* ?6 I7 a0 c9 v+ D+ p2 g
│98 │RockArm2│35│150 │  │**  │Paralyzes enemy w/ erthquake │
8 c+ j# k6 P) }& g; u& y│99 │RockArm3│47│200 │  │***  │Paralyzes enemy w/ erthquake │
3 @, X. |1 m4 v8 J- c+ n3 }, w│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│
# s, n8 V7 D7 K7 t└──┴────┴─┴──┴──┴───┴───────────────┘4 g; S: |+ O0 k" b& @3 e

0 O0 r6 E  j* H3 Y5 {2 |StdrdChip (Part 2)
0 H+ E& c4 j( t3 F; P┌──┬────┬─┬──┬──┬───┬───────────────┐
0 n+ z* _3 V: ~│编号│名称  │MB│攻击│属性│稀有度│说明             │# b0 [& m/ ?' e/ [: ]/ g; a, {9 t5 h
├──┼────┼─┼──┼──┼───┼───────────────┤
  B1 j" p# H# X/ f5 t│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│3 i8 w' E* I- x' ?7 z5 M+ {
│101 │CrsShld2│33│210 │  │**  │Guard, and bite into the enemy│
& a: S2 t9 i5 n$ ^1 d│102 │CrsShld3│41│260 │  │***  │Guard, and bite into the enemy│
9 u3 @$ L: d% B" H3 p│103 │Magnum1 │35│120 │Fire│*   │Cursor destroys panel!    │  z- R- Z" G) r9 X4 X' o$ u
│104 │Magnum2 │55│150 │Fire│**  │Cursor destroys panel!    │
; ~5 Q3 v* n# j, `& h. D' ~0 y│105 │Magnum3 │75│180 │Fire│***  │Cursor destroys panel!    │5 [, E; b8 t4 W/ ]
│106 │Plasma1 │14│30 │Elec│*   │Launches electric attack   │9 ^/ b( R) f* x
│107 │Plasma2 │26│60 │Elec│**  │Launches electric attack   │
4 O, s  h1 w" P4 S& w│108 │Plasma3 │34│90 │Elec│***  │Launches electric attack   │0 i. W0 S5 K( n" d4 n
│109 │RndmMetr│28│100 │Fire│***  │Meteors smash enemies!    │9 v" ?- s, M# G1 i8 n
│110 │HoleMetr│48│100 │Fire│***  │Meteors smash into sq     │  d2 P, }- f0 \/ a( S0 b
│111 │ShotMetr│38│100 │Fire│***  │Meteors shoot out forward   │) l1 h6 j' O* f5 f4 V9 G8 q
│112 │Needler1│32│30 │  │*   │Advance w/ A, stop to attack │
1 X# U) M" F9 k' e+ u8 T$ L│113 │Needler2│52│40 │  │**  │Advance w/ A, stop to attack │. k! M0 w; i# P* }$ I
│114 │Needler3│72│50 │  │***  │Advance w/ A, stop to attack │& Y9 F2 I. o, w2 P2 |8 t1 ^; u. ^
│115 │Totem1 │29│100 │Fire│*   │Creates a totem to blow fire │
6 _' ~4 A0 D0 |, O; f3 Q  _│116 │Totem2 │38│140 │Fire│**  │Creates a totem to blow fire │( Q( h& }4 R6 u& g4 H% t
│117 │Totem3 │47│180 │Fire│***  │Creates a totem to blow fire │$ x' A0 E# l/ z$ w7 O; U$ a
│118 │Sensor1 │62│100 │Elec│***  │Sensor to watch sq ahead   │) V& R! a( k) X3 ]5 X
│119 │Sensor2 │70│130 │Elec│***  │Watch sq ahead or diagonal  │3 C1 Q4 d  O! S+ s3 p
│120 │Sensor3 │72│130 │Elec│***  │Watch sq ahead or diagonal  │; _, O& I/ @2 ]
│121 │MetaGel1│18│90 │Aqua│*   │Gel atk steals a panel!    │8 y1 h. b- ]& M. I1 {2 B2 ^" j! D
│122 │MetaGel2│28│130 │Aqua│**  │Gel atk steals a panel!    │( X8 r# ~# B' H6 x& p
│123 │MetaGel3│38│170 │Aqua│***  │Gel atk steals a panel!    │! T5 z) ~  C, T% j% L2 @; B. g. V
│124 │Pawn  │44│90 │  │***  │Attack by pressing A button  │
9 j- _7 |4 Q. j/ L) b4 C│125 │Knight │64│150 │  │***  │Jumps fwd and attacks     │
/ f+ c, T7 }4 G│126 │Rook  │30│  │  │***  │Protects you from attacks   │# O' X0 h- ?) x
│127 │Team1  │16│10 │  │**  │Powers up when ally is hit  │
3 V: Z8 d' H, H4 k│128 │Team2  │20│  │  │**  │Ally's HP recovered if hurt  │
7 J, h- d2 _* E" K│129 │TimeBomb│32│150 │  │***  │An area-wide time bomb    │' F! @. C) H4 r1 l" [; A4 ^
│130 │Mine  │16│300 │  │***  │Places a mine in enmy area  │( S1 Y5 @5 }6 z" s
│131 │Lance  │46│130 │Wood│***  │Lances through back line   │. |2 x% V9 Y" F. g+ g# D; J
│132 │Snake  │20│40 │Wood│***  │Snake from hole in area    │
4 Y- ^! z" Q$ ^8 v│133 │Guard  │5 │  │  │*   │Repels enemy's attack     │
5 m: p7 d7 i2 C  M3 Z1 w2 o. R' s│134 │PanlOut1│4 │  │  │*   │Destroys 1 panel in front   │
" I/ H6 g; S/ @8 L' F7 o3 Y│135 │PanlOut3│7 │  │  │*   │Destroys 3 panels in front  │4 X8 h0 h8 M5 P7 Y( Z( K1 A
│136 │PanlGrab│10│  │  │*   │Steals one enemy square!   │
7 i. c' E- e. x% r1 a% ^; t7 U3 G│137 │AreaGrab│15│  │  │**  │Steals left edge from enmy  │. D) ~) u- J" z% y3 j. N
│138 │GrabBack│10│40 │  │***  │Retaliate stolen panels!   │; q& q( W$ K# h6 \
│139 │GrabRvng│30│80 │  │**** │Retaliate stolen panels!   │0 }+ V8 u1 Z/ D
│140 │RockCube│9 │  │  │*   │Places a rock cube in front  │; |8 j4 _: U/ k5 W0 O6 |
│141 │Prism  │60│  │  │***  │Prism fires randomly     │
9 V: B+ O1 w) p) o2 `) V│142 │Wind  │14│  │  │*   │Windbox blows at enmy area  │
  l. L2 l' X3 P# ?* s│143 │Fan   │14│  │  │*   │Vacuum pulls enemies     │
( t, I' N) E5 E# e/ z6 t, U, A│144 │Fanfare │32│  │  │***  │Take no damage for a while  │
" I4 a. i, O+ v. B4 u6 ^' p│145 │Discord │38│  │  │***  │Confuses enemies w/ music   │7 @% `, E8 N3 j; o! o2 g
│146 │Timpani │42│  │  │***  │Paralyzes enemies w/ music  │* l4 m* j3 G/ |
│147 │Recov10 │5 │  │  │*   │Recovers 10HP         │/ r5 J) Z1 B! p0 ?4 C
│148 │Recov30 │8 │  │  │*   │Recovers 30HP         │
/ |" e3 g  B6 q' B0 d) h5 L│149 │Recov50 │14│  │  │**  │Recovers 50HP         │
) V3 y" E0 t9 q4 l│150 │Recov80 │20│  │  │**  │Recovers 80HP         │% Q1 E& Z& ]$ k, C! C. {: X
│151 │Recov120│35│  │  │***  │Recovers 120HP        │* \+ z3 L8 |/ x" r
│152 │Recov150│50│  │  │***  │Recovers 150HP        │
, P- |  q% s& d5 K# f8 _$ \│153 │Recov200│65│  │  │**** │Recovers 200HP        │
. [! b6 s' K% G# f* Y7 s* W│154 │Recov300│80│  │  │**** │Recovers 300HP        │
7 M% K! s' K: Z│155 │Repair │8 │  │  │*   │Fix your area's panels    │
, |* u- P" _; E& |│156 │SloGauge│20│  │  │***  │CustGauge slows down in battle│
  ?: S" `* `) |. D7 P0 T" {0 \' H│157 │FstGauge│40│  │  │***  │CustGauge speeds up in battle │
8 G7 F# d* T7 t! _5 l4 J│158 │Panic  │14│  │  │***  │Confuses enmies if you are  │
0 X! ?. J8 ?; W: T1 e│159 │Geddon1 │10│  │  │***  │Cracks all panels!      │$ h" V$ g' g7 R- X5 Y5 E. C
│160 │Geddon2 │50│  │  │**** │Breaks all empty squares!   │
1 X5 b' S% Y7 N: t9 H│161 │Geddon3 │90│  │  │**** │Turn all panels to swamp!   │
/ f' ^1 Q% }9 y3 O) k& z& e* q│162 │CopyDmg │18│  │  │***  │Duplicate damage on 2nd enemy │
) P5 {& C* D; h│163 │Invis  │11│  │  │***  │Invisible for a while     │
$ J, [; G( S% b) I" ~│164 │Shadow │60│  │  │***  │Only swrd attack hurt you   │& s1 c  U8 S1 }. p- j; ^
│165 │Mole1  │28│  │  │*   │Attacks fr. under ground!   │
6 f4 \% _& }# g# N1 M# i│166 │Mole2  │35│  │  │**  │Attacks fr. under ground!   │
" o2 [6 f! B, S4 K. Q│167 │Mole3  │42│  │  │***  │Attacks fr. under ground!   │7 X8 S% w* d0 u6 z1 J4 j
│168 │AirShoes│26│  │  │***  │Can stand on empty squares  │
8 B* N1 t4 K: X* Q│169 │Barrier │7 │  │  │*   │Nullifies 10HP of damage!   │. R9 }) L% v9 s5 G* [
│170 │Barr100 │25│  │  │**  │Nullifies 100HP of damage!  │) V3 s  I( o6 ^# C# o1 q8 {% @
│171 │Barr200 │50│  │  │***  │Nullifies 200HP of damage!  │/ D9 U: G6 W$ X# D# O
│172 │Aura  │55│  │  │***  │Repels attacks under 100   │
$ d. V# \$ p! U4 E& U│173 │NrthWind│43│  │  │**** │Wind removes auras, etc    │
. t4 X& J0 A3 ^5 t. p! E│174 │Mettaur │30│????│  │***** │Summons a Mettaur to fight!  │* c2 y! V/ Z* g) j" U, |8 N2 n
│175 │Bunny  │32│????│Elec│***** │Summons a Bunny to fight!   │3 c' h0 U  v& x4 ?! r0 w9 i+ k7 M
│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight!  │
7 D$ m+ z. l  V# V│177 │Swordy │30│????│  │***** │Summons a Swordy to fight!  │
+ N$ z: y6 R% b: E% T/ n; T# u│178 │Jelly  │46│????│  │***** │Summons a Jelly to fight!   │" b$ D2 E  h+ J3 }5 M; S
│179 │Mushy  │38│????│Wood│***** │Summons a Mushy to fight!   │
" Q# _" f/ K+ |│180 │Momogra │38│????│  │***** │Summons a Momogra to fight!  │
7 f5 x1 Z% `; U$ u; A: W│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │
; L4 ?  _; E8 \2 n7 M; X│182 │Scuttlst│52│????│  │***** │Summons a Scuttlest to fight! │
( z$ |2 }: N$ N7 e│183 │Hole  │55│  │  │**** │Open hole to dark world    │
3 @: O4 c3 F5 v; B" H5 N. q) c. a* K│184 │HolyPanl│14│  │  │**  │Creates a holy pnl in front  │
% c, i; |3 j# H4 B│185 │LavaStge│22│  │  │***  │Changes all panls to lava   │
( E/ x% o, y' a│186 │IceStage│20│  │  │***  │Changes all panls to ice   │& O' p" Y% V5 Y0 j# f" w
│187 │GrassStg│10│  │  │***  │Changes all panls to grass  │. J& U) L$ w  A! W1 O5 Y- U
│188 │SandStge│18│  │  │***  │Changes all panls to sand   │
. O0 Y3 z  b, K; G) x* J│189 │MetlStge│26│  │  │***  │Changes all panls to metal  │+ n1 X: f' s6 V: T1 s
│190 │Snctuary│54│  │  │**** │Change own panls to holy   │4 G% t+ ^( e: }* D* l9 U
│191 │AntiDmg │45│100 │  │***  │Sets trap & throws stars!   │
* _; \+ L" H# R4 W│192 │AntiSwrd│68│100 │  │***  │Retaliate for sword damage  │" F" s7 k* V; M1 T1 t8 C
│193 │AntiNavi│60│  │  │**** │Take the enemy's Navi away  │
0 N' W2 v- Z& w0 R│194 │AntiRecv│73│  │  │***  │Punish recovery of HPs!    │/ r. s7 o2 Y9 u2 w
│195 │Atk+10 │4 │  │  │*   │+10 for selected atk chip   │" k( s. p: ^  g2 t# ?8 g" G, f
│196 │Fire+30 │20│  │  │**  │+30 for Fire atk chip     │9 ^# l, c4 K" m) I
│197 │Aqua+30 │21│  │  │**  │+30 for Aqua atk chip     │
8 F9 ^( l* E( `│198 │Elec+30 │23│  │  │**  │+30 for Elec atk chip     │
4 o( l7 ], H2 {" P% L1 o│199 │Wood+30 │26│  │  │**  │+30 for Wood atk chip     │! W" O% Q# e0 }! I0 ~
│200 │Navi+20 │34│  │  │**  │+20 for selected Navi chip  │) |( G. [9 O7 H" p0 h- p
└──┴────┴─┴──┴──┴───┴───────────────┘
# u% W$ x/ ~5 p; B! P) K1 F# K' n* i( D% U1 e
* H2 z. L' Q  s+ H: T, A
Mega Chip! s$ ]$ X8 N$ J0 a) y
┌──┬─────┬─┬──┬──┬───┬───────────────┐% w7 I0 M. W7 Q) v+ ^
│编号│名称   │MB│攻击│属性│稀有度│说明             │
2 W2 @; l" q; i$ B├──┼─────┼─┼──┼──┼───┼───────────────┤5 j/ O. R. Q+ N8 S' ?
│1  │Muramasa │74│????│  │***** │Power = amount of HP lost!  │
# D: z: j8 U7 z8 x9 f│2  │HeroSwrd │65│180 │  │**** │Legendary swrd cuts 3 sq!   │: q6 r  _2 f) G! w) N) P. E1 C
│3  │ZeusHamr │90│250 │  │***** │Damages anyone on a panel   │7 Z) [- p: D' ]; \! n1 b! e1 I" |! z/ r
│4  │StandOut │22│220 │Fire│***  │Heat: Send Fire into hole   │0 [4 I9 T( }$ W0 D3 @
│5  │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole   │& v' t' w# ~/ R
│6  │WatrLine │18│180 │Aqua│***  │Water: Draw wter from hole  │, \1 ^" p9 _* r) i) x. G, j0 v8 r  l  X
│7  │Fountain │48│240 │Aqua│***  │Water: Draw wter from hole  │
  {& ]. ?8 u( y" s+ y│8  │Ligtning │30│160 │Elec│***  │Elec: Dmgs object & area   │% m, q2 @: ^4 r/ V9 j( o: x: ~5 a
│9  │Bolt   │52│210 │Elec│***  │Elec: Dmgs object & area   │4 B# |) P3 A2 Y* c; I
│10 │GaiaSwrd │28│100 │Wood│***  │Wood: Take power frm next chip│& v4 ?4 y6 c2 @9 ?4 W! d
│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│9 [: a2 [9 E4 N+ V* I! Q* T6 z
│12 │Meteors  │86│40 │Fire│**** │Drop many meteors on enemy  │5 N9 R1 E! R& Z7 W1 _/ f6 J; N
│13 │Guardian │82│  │  │***** │Statue punishes when hit   │  C0 \$ d3 S7 h7 ]( t
│14 │Anubis  │90│  │  │***** │Anubis poisons enemies    │
+ F3 t3 a4 ]6 Z│15 │Godstone │66│150 │  │**** │Summons a GodStone from hole │
/ i/ ^3 u! G, Q9 U│16 │OldWood  │72│100 │Wood│**** │Summons OldWood from hole   │
8 X) N9 }4 e4 R5 a5 P│17 │Jealousy │64│100 │  │***  │More dmg if enemy has chips  │
+ q2 A4 Y4 V4 d/ J' a0 o│18 │Poltrgst │58│  │  │***** │Objects thrown at enemies!  │6 ?( W8 Q9 q: P# d
│19 │LifAura  │77│  │  │**** │Repel all attacks under 200  │
; }* U6 S7 E2 p. m3 F& d│20 │FullCust │10│  │  │***  │CustGauge instantly refills! │
5 q+ L! W' Y" N$ ~& p/ l│21 │Atk+30  │50│  │  │***  │+30 for selected atk chip   │
) O  N3 z* h5 }( H│22 │Navi+40  │60│  │  │***  │+40 for selected Navi chip  │) s2 V7 j4 v* _: ]
│23 │Roll   │10│20 │  │***  │Attack an enemy, heal you   │2 T; C: E& D2 P* M' @; y
│24 │RollV2  │22│30 │  │**** │Attack an enemy, heal you   │
: d) v8 q1 F3 A1 p: A2 a) N  Q│25 │RollV3  │34│40 │  │***** │Attack an enemy, heal you   │5 L& Y& Z, @/ @
│26 │GutsMan  │15│50 │  │***  │Sneaks up to smash panels   │
! }4 }( g# E% t% X3 @' S4 `, ?│27 │GutsManV2 │41│70 │  │**** │Sneaks up to smash panels   │/ G0 V  {0 L9 H+ n! p
│28 │GutsManV3 │57│90 │  │***** │Sneaks up to smash panels   │
# F: H1 T) m2 z8 t, F│29 │GutsManV4 │63│100 │  │***** │Sneaks up to smash panels   │
7 y: h+ I' g( @4 P2 w0 |) f# X│30 │ProtoMan │68│160 │  │***  │Moves in to slice the enemy  │) m$ S% Q4 `9 X+ V5 j
│31 │ProtoMnV2 │76│180 │  │**** │Moves in to slice the enemy  │
$ X8 [  [% G& X- |9 y% t$ r  ?( u│32 │ProtoMnV3 │82│200 │  │***** │Moves in to slice the enemy  │
$ ?- x) g, @# m- {3 @  O; a│33 │ProtoMnV4 │90│220 │  │***** │Moves in to slice the enemy  │
1 b' z- N- H: {" ]│34 │FlashMan │39│50 │Elec│***  │Flash atk paralyzes enemy   │& l& N* s: y% Z9 K
│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy   │
1 {* @4 j" t: y* P% }/ R5 E, @0 X│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy   │
5 ?# P# F( k, `3 @$ d6 \' c0 L; d│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy   │; k, ^  y6 t6 ~9 [# k
│38 │BeastMan │38│40 │  │***  │Claw atk 3 squares ahead!   │' Q1 |( a0 I: n3 e
│39 │BeastMnV2 │60│50 │  │**** │Claw atk 3 squares ahead!   │% y# R7 _5 E9 Y& l$ c6 D" {
│40 │BeastMnV3 │68│60 │  │***** │Claw atk 3 squares ahead!   │* n4 @: `0 z6 p+ l2 x
│41 │BeastMnV4 │76│70 │  │***** │Claw atk 3 squares ahead!   │) r5 o/ c+ O' c1 E0 k
│42 │BubblMan │50│20 │Aqua│***  │Fires several AquaShots    │2 l  S+ H  Y" i' U2 X
│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots    │  S: ^8 h4 {8 N" n" `. K+ h; P' |
│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots    │! i# _* ], N8 L
│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots    │
% y0 Z: T/ t+ E; M8 J│46 │DesrtMan │32│120 │  │***  │Launches fists at enemies!  │
3 T! l0 G$ h$ ]│47 │DesrtMnV2 │52│140 │  │**** │Launches fists at enemies!  │" X% k$ V" X; ~9 b  q: N: `2 M5 n
│48 │DesrtMnV3 │64│160 │  │***** │Launches fists at enemies!  │' d6 u9 Y/ x0 I0 \
│49 │DesrtMnV4 │72│180 │  │***** │Launches fists at enemies!  │9 Q  c& `" \- N; w) ?. v/ J
│50 │PlantMan │60│20 │Wood│***  │Vines harm all enemies!    │, x9 P4 P( A0 s- W
│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies!    │
) Y9 M. H6 b/ Y& Y│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies!    │
. \8 i( j0 Q% U7 @3 h│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies!    │$ l1 X: `; C9 ~* L1 E+ |
│54 │FlamMan  │32│120 │Fire│***  │Flames burn all enemies!   │
  ~) ?- d, f, `/ q; y5 m│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies!   │* h& U/ a3 V% l& V
│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies!   │* e/ p% l" o! V8 {
│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies!   │
+ q3 q2 j  U! v# V! R, ?│58 │DrillMan │66│70 │  │***  │3 drills fly at enemies!   │; h9 w! p: p/ O6 D+ |! H3 X$ N
│59 │DrillMnV2 │70│90 │  │**** │3 drills fly at enemies!   │
8 x1 d) l, h% X2 O" g$ p9 k│60 │DrillMnV3 │74│110 │  │***** │3 drills fly at enemies!   │
, i0 r$ n# Q4 i0 e│61 │DrillMnV4 │78│130 │  │***** │3 drills fly at enemies!   │
6 [5 B; `0 b- f0 q5 z) n1 Q│62 │MetalMan │40│100 │  │***  │Iron fist smashes 1 square!  │
) N/ J5 N6 B9 g3 l│63 │MetalMnV2 │60│130 │  │**** │Iron fist smashes 1 square!  │
& u2 c/ \; H  b* h│64 │MetalMnV3 │70│160 │  │***** │Iron fist smashes 1 square!  │
' v7 S5 @# u  @& T│65 │MetalMnV4 │80│190 │  │***** │Iron fist smashes 1 square!  │! o7 C" U% S$ P1 u' G1 V
│66 │KingMan  │36│140 │  │***  │Move up 3 square & 4-way hit │
. u7 }8 _: ^( J" }3 j( q/ S/ A│67 │KingManV2 │48│170 │  │**** │Move up 3 square & 4-way hit │
4 K& i/ ?) C  N│68 │KingManV3 │60│200 │  │***** │Move up 3 square & 4-way hit │; t( O- F- f! j- f- r6 W8 E0 Q0 q3 ~9 G
│69 │KingManV4 │72│240 │  │***** │Move up 3 square & 4-way hit │: x7 Y: H) s! T7 s5 w8 s) G. V& f
│70 │MistMan  │68│90 │  │***  │Appears from mist & attacks  │+ ?3 \$ {+ l* p6 |
│71 │MistManV2 │71│110 │  │**** │Appears from mist & attacks  │3 u; ?, e5 q5 P$ |# E, t" E/ P
│72 │MistManV3 │74│130 │  │***** │Appears from mist & attacks  │
3 S) N, b$ F% u' C│73 │MistManV4 │77│150 │  │***** │Appears from mist & attacks  │
* y- j6 l# ?: k- F1 ?│74 │BowlMan  │80│100 │  │***  │Lines up pins for a strike!  │# \! a5 Y( z9 `' y- a9 G2 K  S' I% q
│75 │BowlManV2 │82│120 │  │**** │Lines up pins for a strike!  │
* z8 M* D4 Z! x│76 │BowlManV3 │84│140 │  │***** │Lines up pins for a strike!  │
% R6 u& M( U) J( E7 t$ z* s! |9 D│77 │BowlManV4 │86│160 │  │***** │Lines up pins for a strike!  │2 E* u, L) w( D
│78 │DarkMan  │72│30 │  │***  │Creates 3 caves in enmy area │9 p, t* B' V; g7 q1 H
│79 │DarkManV2 │76│30 │  │**** │Creates 3 caves in enmy area │
  S. P% @, y3 H4 a, G│80 │DarkManV3 │80│30 │  │***** │Creates 3 caves in enmy area │; V3 O2 a: _2 A# i4 C  Z. g
│81 │DarkManV4 │84│30 │  │***** │Creates 3 caves in enmy area │8 M" v1 S& [) Q
│82 │JapanMan │82│40 │  │***  │Multiple attacks w/ spear   │
& ~! {6 C* w$ p2 A3 y; i$ ~│83 │JapanMnV2 │85│45 │  │**** │Multiple attacks w/ spear   │3 u( v  e6 L. E! |  ?* k
│84 │JapanMnV3 │88│50 │  │***** │Multiple attacks w/ spear   │
; ]% F  l5 |& z" B6 X; z│85 │JapanMnV4 │91│55 │  │***** │Multiple attacks w/ spear   │/ [6 J! b: a! C' J- N5 ?
└──┴─────┴─┴──┴──┴───┴───────────────┘
$ F0 v' R# X" I0 m
: u1 O% ?' }2 U# ]$ q# J4 \( {: U/ \
GigaChip (蓝版)
* i$ r3 E! d+ _  r8 a4 ]! A( m. O! V, z┌──┬─────┬─┬──┬──┬───┬───────────────┐! ?) n# O0 n$ t9 `% B6 s# J3 I2 k
│编号│名称   │MB│攻击│属性│稀有度│说明             │
4 w5 f" T" M. H; }' Y├──┼─────┼─┼──┼──┼───┼───────────────┤
8 l: C! R' z" H/ ~1 G  H' F│1  │FoldrBak │99│  │  │***** │Restores all chips & folders │
$ i- f4 H& [. v1 P8 O8 H│2  │BassGS  │99│700 │  │***** │Bass' secret weapon      │! _0 w8 D& Y9 u$ n
│3  │DarkAura │55│  │  │***** │Dark chip repels <300 atks  │" s) B0 z/ ?' v* ]' u
│4  │DeltaRay │92│220 │  │***** │Use A btn for up to 3 attacks │9 g9 f& u9 R4 I( `4 L$ r  c* y
│5  │AlphArmΩ │97│500 │  │***** │Launches a giant rocket    │, l' z( @2 s& U* C
│6  │GutsManV5 │79│120 │  │***** │Sneaks up to smash panels   │
! Q# w+ W; @; a9 }; [- C' O4 X│7  │ProtoMnV5 │98│240 │  │***** │Moves in to slice the enemy  │' R; p, H9 c: m: h, d9 e" |! [5 o
│8  │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy   │
% H. z& q8 ?. _9 w* A% R│9  │BeastMnV5 │84│80 │  │***** │Claw atk 3 squares ahead!   │
4 ^) Y# Y; w6 i6 m0 E5 N│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots    │
! @1 E" r" a# ]3 O│11 │DesrtMnV5 │80│210 │  │***** │Launches fists at enemies!  │
- m3 ?% x3 i! H│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies!    │
' V$ w) c: x# w  X6 q│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies!   │9 Q- G9 B* W5 x5 P  \9 H3 ]1 G7 O# w
│14 │DrillMnV5 │82│150 │  │***** │3 drills fly at enemies!   │
) z6 m+ T' P8 l2 i+ I│15 │MetalMnV5 │90│250 │  │***** │Iron fist smashes 1 square!  │( k: l6 }4 b  ~( }0 y1 Q
│16 │KingManV5 │84│280 │  │***** │Move up 3 square & 4-way hit │# e) a) ?& D( A% D# b
│17 │MistManV5 │80│170 │  │***** │Appears from mist & attacks  │
/ o# F3 G' j9 F7 d9 d7 W│18 │BowlManV5 │88│180 │  │***** │Lines up pins for a strike!  │) j. `% K8 q1 b2 I& h0 x- p1 }
│19 │DarkManV5 │88│30 │  │***** │Creates 3 caves in enmy area │
, H" a( A# h) J% Y│20 │JapanMnV5 │94│60 │  │***** │Multiple attacks w/ spear   │
0 E( |; a# y" j, L└──┴─────┴─┴──┴──┴───┴───────────────┘6 O1 {: p, J6 U; Y  f% }4 s
9 t2 T' q0 v' }, I" r/ D
GigaChip (白版)(只列出与蓝版不一样的Chips)& O' D0 M7 r% G3 X
┌──┬─────┬─┬──┬──┬───┬───────────────┐
5 Z0 U& [; M: m3 y% o│编号│名称   │MB│攻击│属性│稀有度│说明             │
" l8 Q9 {- ^5 q$ f├──┼─────┼─┼──┼──┼───┼───────────────┤4 f2 M# t  T" ?! {3 I+ Q
│1  │NavRcycl │50│  │  │***** │Recalls last Navi used    │% h$ ?+ p$ N( u- n
│3  │Serenade │97│100 │  │***** │Dark chip Holy pwr to front  │0 V  h3 N& _5 \/ J% Q4 Z# N
│4  │Balance  │60│  │  │***** │Both Hp reduced by half    │* a( @4 F8 U7 f7 z8 f
│5  │AlphArmΣ │97│50 │  │***** │3-stage electric attack!   │- D3 q  {0 a! B) P
└──┴─────┴─┴──┴──┴───┴───────────────┘
 楼主| 发表于 2003-7-14 17:30:40 | 显示全部楼层
哈哈,开始贴图了!
$ _3 H4 b: X8 d# oMegaman EXE 3 蓝+白 Standard 级别的 Chips:
. N) {% W6 c7 ~
! X/ S) T5 f2 n% p5 Z) E& w001002003004005006
6 u, A% r; ?! c$ a007008009010011012
4 x1 X& R# i  d& u2 i2 B( q013014015016017018
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 楼主| 发表于 2003-7-15 13:42:03 | 显示全部楼层

GBA-<洛克人EXE3-Blue>卡片组合

Megaman EXE 3 蓝+白 Standard 级别的 Chips:
) H' O6 {; L7 z; y2 K/ x0 U2 i, k6 f1 O" E9 ~, ?; J* p+ M
0190200210220230245 m1 D) f% o; @4 J6 y. ^
025026027028029030( L% ^  @6 g  H/ K# a) {; Z1 Q  z
0310320330340350360 T7 s+ B+ V9 a1 a0 S

* M, L0 g3 K! j' \+ _. D: W4 l[ 本帖最后由 hwz1015 于 2006-1-5 14:17 编辑 ]
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 楼主| 发表于 2003-7-15 13:43:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:' e3 c/ v7 Z" j% U

9 q; H7 `  @+ ~4 C$ M0370380390400410423 M! h  Z! G6 N& r9 E2 V% j- _
043044045046047048
$ U7 }2 O) x: }* L049050051052053054
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 楼主| 发表于 2003-7-15 14:14:39 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:0 Y+ g7 P4 h) g
% n/ G) G: O/ q2 T/ d
055056057058059060
5 b$ X* g3 c. A, O- N9 s& r061062063064065066
4 F+ l; `# Y) X% |  Z5 D) @067068069070071072
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 楼主| 发表于 2003-7-15 14:15:19 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:0 V( H1 t% J5 j# E
) g9 ^$ C/ x$ T& e/ V5 }, _
0730740750760770787 W6 b$ L) y7 d+ N: f
0790800810820830847 i8 L/ X2 L# Q5 X% @
085086087088089090
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 楼主| 发表于 2003-7-15 14:16:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:' @0 z* L, r( }3 `( v

* `" W& \: {, \( F  j  j# C091092093094095096* H5 \' }& E5 `
0970980991001011024 `6 ~5 H. s1 ~' v+ A3 s9 C
103104105106107108
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 楼主| 发表于 2003-7-15 14:24:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
) p1 K' d# q5 N& w0 R0 A" C3 h: E7 b6 v4 _% G2 k8 b8 ^
1091101111121131144 D9 H; @% C& e6 s
115116117118119120
2 u& ?2 @1 U# q1 ]- P4 X121122123124125126
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 楼主| 发表于 2003-7-15 14:28:54 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:- D& Q4 x3 K8 o, D
" F7 G9 [3 i0 r) @
127128129130131132
! O( z& }! I6 `0 k) U133134135136137138. T3 D7 q, a. \* x  Q
139140141142143144
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 楼主| 发表于 2003-7-15 14:33:48 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
- N  U8 [# B/ u0 r) S- v' K; i6 F7 }
145146147148149150
5 ^/ m; W) `6 I8 n9 `, T+ s# |1511521531541551560 k; W; D9 F. ~; `" J& F& b
157158159160161162
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 楼主| 发表于 2003-7-15 14:35:44 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:, K7 x$ p  Z' o4 W# Y& K
3 y1 k' j5 ^  j3 Z3 D& b
163164165166167168; s5 M8 b8 Q! B8 j
169170171172173174
' Z. p9 I/ `6 {* P1 I3 v175176177178179180
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 楼主| 发表于 2003-7-15 14:37:02 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
4 _4 i7 S' {2 h8 {$ W9 p$ Z: f& |( V
181182183184185186
- \0 q7 m& K8 t- b187188189190191192
( K, f4 K* N1 O# @5 i* Y1931941951961971981 c/ n( G' E4 K5 t8 }: H
199200
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 楼主| 发表于 2003-7-15 14:47:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
/ p0 T7 I/ A* B, S# k; T5 S
: ^, e) I! l. \2 `5 `001002003004005006
7 z7 ]5 ^7 |, l9 I3 }007008009010011012% Q7 `( y3 g9 o9 o8 B' ?
013014015016017018
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 楼主| 发表于 2003-7-15 14:50:34 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
- s: a( Z$ ]! `$ H. f1 |
2 j5 }" {+ u+ W& D) i. [* @019020021022023024
: x# u4 E* y3 B1 K% v( F. ?% N0250260270280290307 J5 t; a$ X0 S3 u& }" H3 |
031032033034035036
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 楼主| 发表于 2003-7-15 14:52:01 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
& h! |6 ]5 Y2 |
3 f- m) V2 Z8 Y6 ~7 i: G- k037038039040041042
; h% U1 G0 G. b- N3 F" C$ a043044045046047048
& ?7 u% d) d( H4 i- A7 `049050051052053054
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 楼主| 发表于 2003-7-15 14:55:14 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:5 N% T$ c7 F# M  v- g. x
0 U$ X  U: L! k+ j$ P
055056057058059060
- c% s& N) V7 D& `0 y; L0610620630640650665 A4 w; S' m- t
067068069070071072
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 楼主| 发表于 2003-7-15 14:58:43 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:8 M  |" b. F$ T& ?6 `( m1 w

. Y9 D" c+ o6 t/ n073074075076077078
: T0 B% K6 m, @* @5 {' ?* y079080081082083084
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 楼主| 发表于 2003-7-15 15:09:46 | 显示全部楼层
Megaman EXE 3 蓝 Giga 级别的 Chips:
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发表于 2003-8-1 05:49:38 | 显示全部楼层
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