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GBA-1078-<洛克人 EXE 3 Blue>卡片组合(本站原创)

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发表于 2003-7-8 21:20:33 | 显示全部楼层 |阅读模式
转载请不要删除以下信息,感谢您! 5 X6 P# [. ?8 I' Z5 `! F% F
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1 E& r  r( V- B■● ■  NintendoWorld    站友xliz原创% ]. K, D/ L- v/ V# F( Z
■ ●■    http://www.NewWise.com & F6 K8 n* s3 t5 B5 C& S: a3 f
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           洛克人 EXE 3 Blue 卡片组合5 s$ t8 [% k2 p0 ?7 a6 a

. T5 T' G* J# t5 h" H
$ S2 `/ d& ?8 N* O( B( }9 X英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版0 x8 @& `' n$ a- _- [( w; x
大家要看日文版的P.A.或详细攻略,点击这里吧!

' C" w! G% e. r% U1 c7 ]====================
: L7 b) j* O4 j( k1 V" H希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol: - ?' D0 M3 R. l7 W$ ~+ k
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以下内容格式如下:" o4 a$ D: q4 N% e* W
1 A7 I" x5 T8 d1 j7 ^
编号    名称" w* A6 G1 ~8 Z
说明
1 I0 d" g4 S' o; l- ~& E组合方法
; K' A1 s$ \' c---------------------------------
( g+ V6 r' B" b; ^) v, Y01    Z-Connon 1/ N* g7 u/ v7 c* v3 }% F% A9 |
Unlimited Cannon for 5 sec
  Y: g+ l1 S8 XCannon A+B+C3 G& A- Z' x" U( v/ }+ F( Z
Cannon B+C+D
) d. M' n/ ]( R. H& @Cannon C+D+E5 z0 g0 r  L" M( ^) y

3 O8 m+ r8 \. [1 y5 U9 B$ p02    Z-Connon 25 F, D: l/ N9 n5 j2 \
Unlimited HiCannon for 5 sec# e( q/ x/ e( }  |, G
HiCannon H+I+J) L  G, U1 V+ V6 u5 O' @
HiCannon I+J+K5 x; l0 I0 R* u$ A2 B& t0 n
HiCannon J+K+L3 a' G) C- a8 Y2 o

9 Z2 Y1 e5 |) K$ e( q4 o03    Z-Connon 37 Q3 o/ l8 x$ y; c- O6 P5 _
Unlimited MegaCannon for 5 sec
0 h! R6 c# y! M6 ^' `' T+ XM-Cannon O+P+Q! ^5 |% @; ?: {3 G! K2 _+ o
M-Cannon P+Q+R5 n% Q6 a* _6 W5 i2 q. M+ u
M-Cannon Q+R+S8 Z6 n2 I0 G! l) g3 R. s

5 D; C& a) a- }: Y04    Z-Punch( V# u) e0 Z" F2 X
Unlimited GutPunch for 5 sec
+ L( I% g* e) p4 \% F% kGutPunch B+C+D* R" M+ P3 O) d- W! z
GutPunch C+D+E
' t4 {' y8 X+ @( b3 |  k% p. VGutPunch D+E+F' c2 i) D  r7 w
7 N) o! ]7 P6 `) Z+ m9 i7 \
05    Z-Strght" ^8 o  W0 Q4 [- r0 {6 o8 a
Unlimited GutStrgt for 5 sec& C$ c- R3 h" D2 P% `3 @! r9 I& Q5 m
GutStrgt O+P+Q5 A6 {, G# P8 s8 j
GutStrgt P+Q+R
/ _8 f' n7 T0 V- l+ \& aGutStrgt Q+R+S. k$ U& b( P, p2 |% K3 j

* b! N6 ^8 I1 e; A. N06    Z-Impact
3 b/ _2 L& U4 mUnlimited GutImpct for 5 sec! s. O" e+ i6 C+ E% h
GutImpact G+H+I
1 I. @" ~% z5 O* k% X9 o! Y0 v% yGutImpact H+I+J& P$ M$ D+ d0 Y/ @8 F2 g
GutImpact J+K+L
! E( e0 g& b' \* Y7 |) Y* a0 a! x6 @
07    Z-Varibl
) u5 [+ z3 S* s2 ?# LUnlimited VarSword for 5 sec
$ j8 y( M1 a! l5 j/ h, ]VarSwrd B+C+D" g$ J: l+ `: }2 ?3 G0 x7 ?1 m1 @6 N' u& Q
VarSwrd C+D+E9 u" E6 Q2 O5 M$ {' T: b. |* O# K% |( `' y
VarSwrd D+E+F
* z3 b$ U6 M! m) R; L3 ]0 f' l( S. `, [
08    Z-Yoyo 1! S( C2 [8 \4 g) F% L. P5 i! l
Unlimited Yo-Yo for 5 sec
( ~' J, T! ~6 x5 k& Y$ J4 _Yo-Yo1 C+D+E
& ^. K) o2 {: R# n( k5 _! V) LYo-Yo1 D+E+F
+ J6 p& s; N3 a1 o1 C- J  j) xYo-Yo1 E+F+G
( F1 t) x7 C. V# O' p
' }5 N6 o4 t$ K09    Z-Yoyo 2
6 u! E0 Z/ |! x0 [, uUnlimited Yo-Yo2 for 5 sec
# t5 A. o+ y& L& i( n9 v9 ZYo-Yo2 H+I+J8 ?& s. b# a+ K
Yo-Yo2 I+J+K
/ ^% {8 K2 K/ o. g7 NYo-Yo2 J+K+L' T$ g" N( k7 O8 w/ z3 L# H" u$ r1 Y

, F6 n0 f, t# F  B4 n5 g! z10    Z-Yoyo 3, M) a+ s4 g- V$ C5 S$ {0 a
Unlimited Yo-Yo3 for 5 sec
* g; u" Q/ t# _4 B1 u. MYo-Yo3 M+N+O
$ v* t) Q- ]$ g  mYo-Yo3 N+O+P
# z: o) c6 p/ }$ oYo-Yo3 O+P+Q% {3 E" P6 q8 D
' F# x& ~7 |+ }3 V/ s6 [
11    Z-Step 1
7 x$ x7 e7 A' P7 T9 D4 T. W1 @% EUnlimited StepSwrd for 5 sec
. E' k' `' U, O- ]7 {$ G. ZStepSwrd L+M+N
; v% z# Q7 n% z) oStepSwrd M+N+O
9 q1 v# e4 R7 e! S0 kStepSwrd N+O+P- E( F( o! v+ o9 d- R% g6 E

: r! d( B; n5 o8 y+ m7 \( O12    Z-Step 2
- @: m4 ^( ^, r0 \) Q8 DUnlimited StepCros for 5 sec2 w& F' L2 l. O& B/ @7 z& m7 @! y
StepCros P+Q+R) X. H7 p) [, W. `& F. R- `& e; {
StepCros Q+R+S
4 U* v* m9 Q6 t% H1 L- P2 `7 fStepCros R+S+T1 ?8 ^! N" y; K% X
% o  X* r; x% `, P  S8 L
13    BubSprd
& E" p# X' t# q( ~Attks w/ spreading bubbles!
& |  O% O; [5 D& }: a8 GBubbler  C+D+E
1 [7 e* H& G2 Y- m, OBub-V    D+E+F
; u3 K# {1 L) V9 A! O) B1 d: zBublSide E+F+G. p) B3 B- w, U$ c  R9 l4 s
Bubbler E + Bub-V E + BublSide E
& @- S1 M. \9 g- S# K8 y/ U6 c. R1 y' ^0 A
14    HeatSprd
- \+ f' r6 h" Q" B% l2 i( zAttks w/ spreading fireball!+ A0 C7 I% }- K0 }4 R( w
HeatShot H+I+J3 G) U6 {4 Y( ?5 g& Z0 O
Heat-V   I+J+K
, ~/ f$ `$ F* G5 ~! @HeatSide J+K+L% x1 u( L# r+ t% y) [
HeatShot J + Heat-V J + HeatSide J
) p$ Z- P8 e1 o$ E0 x3 K# ^& q' m9 m$ g1 M
15    H-Burst7 b0 x; ]- V7 D; x! g
Creates a giant explosion. c# g7 d& U8 _( a( _/ r+ s  f
Spreader M+N+O
2 P2 B) t. `! M/ `4 fSpreader N+O+P
8 ~4 l" n0 h9 ~3 y2 @7 {: \Spreader O+P+Q
- j8 H7 `/ T' `0 V
2 ~2 ^- K, \6 r4 ~. ]8 ]2 M16    LifeSwrd
' O" }, H+ z: a, N" g# |- l7 ^Swings a huge 2×3 sword!
  l$ _/ J4 u- |* ~% \4 zSword E + WideSwrd E + LongSwrd E# D) P8 I, t2 x- w" B3 r: E; m, c; h
Sword L + WideSwrd L + LongSwrd L
' r! |5 ?* A/ h, Z* r0 z. hSword Y + WideSwrd Y + LongSwrd Y/ \3 J) q% [5 D1 Q7 E- E8 _

# `! r- y# m( \& y0 Y/ X1 {7 y17    ElemSwrd
# y) W: L. x* k% R1 L: LWide swrd contains 4 elemnts$ W  M( J* k3 \9 S
FireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N. O0 \; |7 H$ |1 v0 X/ m
FireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P; W6 u' Q9 R7 ?% z

6 n0 x0 G# G6 C7 h, O( {# f( \18    EvilCut: T7 L9 [8 L7 P# S7 L2 V! w7 V: Y( |
Step up 2 & make 4 atacks
; A  m: S0 g$ n# {StepSwrd P + HeroSwrd P + StepCros P
4 P7 u2 y! F7 ]+ ]7 A% f0 E" e* p& D( }
19    HyperRat* w! k4 j3 y9 W" j# |* W/ _% x5 K4 N
A giant Ratton charges!
6 R8 D$ ?) Y  W  |! C" _) ]1 l2 qRatton1 A + Ratton2 A + Ratton3 A
, T" q( b  q& A; _' w3 SRatton1 C + Ratton2 C + Ratton3 C
: Y" c- ^$ D' C( k& ?Ratton1 F + Ratton2 F + Ratton3 F8 b* B8 Y" p' ]0 ?5 H
, y; _, M4 z2 U6 _/ K7 e/ b
20    TimeBom +! I5 t; G! e# S3 H
Sets Time Bomb in enmy area: c% z2 F' e% X
TimeBomb J+K+L4 T# M6 s/ a1 {; G: ~( I; e" @
TimeBomb K+L+M
, y" o  [2 c, P2 }9 X" {! XTimeBomb L+M+N
1 V, w# t# p( N8 i' v" q: Y, e. o% F7 b7 r7 [* T, p' _3 Z& v5 }
21    GelRain' j( v* v& g: [3 i9 W( h$ z
Gel steals squares4 l! J# h- S: l0 J
MetaGel1 B+C+D$ D) p3 u2 e4 v
MetaGel2 E+F+G- W8 F" u( F- ?: ]
MetaGel3 S+T+U) v" o2 X' O5 A; i# f1 b
! X* f! }5 a# {0 B+ Y8 }4 N
22    EverCrse5 A( D  x" }; Y8 B( P
Shield chases enemies
) ]0 z9 ~, n  F2 c% b/ B* }3 C1 jCrsShld1 C + CrsShld2 C + CrsShld3 C
+ e/ G! \; X0 `1 f5 e; dCrsShld1 L + CrsShld2 L + CrsShld3 L: f' `! L! _7 Z( A8 ]5 M4 f
3 o4 ~) H  }4 |
23    MomQuake
2 d- h& b' f- E# zAwakens Mother Earth!
( Q( K! ?, t5 _. f3 pRockCube * + RockCube * + GodStone S
; q9 `2 W2 u) X/ _+ `. Y% M/ q3 J/ H/ L$ h' g' t2 [) O
24    PoisPhar) o- A( V- k2 u* v2 t* P
Pharaoh generates poison
8 t. U7 A4 M; O6 }; MPoisMask A + PoisFace A + Anubis A
% w8 u0 F' {; U5 g
# \* J) l3 y& M/ R25    BodyGrd
  q5 Y% G( K% t" JBodyguard takes out enemies; v3 ^3 K$ e' z6 `# Q: M% u
AntiDmg M + AntiNavi M + Muramasa M5 \! P. B; B, w2 [& S. H( X3 @7 ~

; x- K0 x' t6 K) K' y26    500Barr! v+ {, U4 w; m% i) f, V( c9 Y
Barrier absorbs 500HP dmg
5 ^- r" ~; p0 y, s" O, B9 Z! LBarrier E + Barr100 E + Barr200 E0 Y" D) G! ^+ B, `/ _0 L
Barrier R + Barr100 R + Barr200 R2 R0 ?! B. I% Q* v, E5 X' O, s
1 B6 c( k; {" f) ^& A* ?
27    BigHeart
% Y2 p# j# U5 kAttacks, then heals HP!
" T' ~8 i* @9 FHolyPanl R + Recov300 R + Roll R$ f6 _' U/ I4 `. j$ X( R
HolyPanl R + Recov300 R + RollV2 R$ o$ {3 i3 d. _
HolyPanl R + Recov300 R + RollV3 R
" V/ B+ H% u3 h3 @* f& Z# N+ I( k% _% _2 J; w4 t2 N1 N- }
28    GtsShoot* N1 N: s" X1 Z! n4 U2 Q- c+ _3 \
GutsMan throws MegaMan!/ M& e/ _& |* m  ?" {! \& O1 _7 ^
Guard * + DashAtk G + GutsMan G. K8 P! u/ ~% m) r% a
Guard * + DashAtk G + GutsMan2 G
/ ?3 U! Q3 n8 k, fGuard * + DashAtk G + GutsMan3 G
/ t+ }4 F6 [) wGuard * + DashAtk G + GutsMan4 G. }/ c2 P% k# D+ D( `
3 z/ h/ y8 ^5 H' W7 y% l9 H: h
29    DeuxHero" k. m! e0 w6 s$ V1 g7 P& C+ P, I) _" ]
MegaMan & ProtoMan team up!& y- p: y& @5 k0 J0 N' J1 ~* |
CustSwrd B + VarSwrd B + ProtoMan B7 P2 n5 k, k! J6 T9 s( {5 C9 w
CustSwrd B + VarSwrd B + ProtoMn2 B8 f, Z, F5 J. {8 @1 \( \" T
CustSwrd B + VarSwrd B + ProtoMn3 B
. Y( \2 }! D) _% `5 c5 {CustSwrd B + VarSwrd B + ProtoMn4 B
! M1 K; P) j1 j) ?4 I3 s/ y" m/ v0 D; w" [
30    2xHero. r5 e& S4 M4 J  j9 V5 ~. F
MegaMan & ProtoMan Dual atk
/ y6 n8 ~8 Q& d$ `Slasher B + CustSwrd B + VarSwrd B + ProtoMan B* w0 z5 w* _2 L3 ~- d4 F$ p
Slasher B + CustSwrd B + VarSwrd B + ProtoMn2 B
7 M( i) Z( ~$ Q* c$ J5 hSlasher B + CustSwrd B + VarSwrd B + ProtoMn3 B, F  n/ Q4 Y2 X* R
Slasher B + CustSwrd B + VarSwrd B + ProtoMn4 B
" c2 S; u7 i7 s* t% P/ B4 K9 `4 s
  g9 D0 z6 i' k3 [0 ]8 F3 f31    PrixPowr1 f  H- l; D8 c7 J+ ~! b( ~3 p  g
3 Navis attack at once!& W/ F5 P; F! {# ?! b# q/ F6 }3 M
Team1 * + Team2 * + KingMan5 K& ~% ^% m5 c9 D3 i0 W, v
Team1 * + Team2 * + MistMan5 M$ |4 _! n1 E4 _! C& W6 S
Team1 * + Team2 * + BowlMan5 B0 T, ~# c# m6 N+ O9 P7 @. i
+ `6 R# e! {' c- Y  b4 V
32    MstrStyl
8 o/ }4 J) `& T# }0 b+ r) L0 {MegaMan unleashes his power& v! z# q2 V$ Y) P0 H" Y
Salamndr * + Fountain * + Bolt * + GaiaBlad *
( S/ [3 T1 V- i0 z) p, O3 O1 o3 m4 N! @9 K6 L3 E5 m+ Q& l" Z, c2 n$ Q
StdrdChip (Part 1)
8 H+ y4 M5 i0 N. G9 J$ m2 N/ M9 x┌──┬────┬─┬──┬──┬───┬───────────────┐/ b8 J% s- |) t; V- ?4 T) O& d
│编号│名称  │MB│攻击│属性│稀有度│说明             │! i, |" m" p, o' S* M9 |- k
├──┼────┼─┼──┼──┼───┼───────────────┤. m/ V- X( m( p0 o
│1  │Cannon │12│40 │  │*   │Cannon to attack 1 enemy   │
7 X% b5 u  L, M: P│2  │HiCannon│24│60 │  │**  │Cannon to attack 1 enemy   │
0 C* g0 m' a% Y7 N& z: s* G│3  │M-Cannon│36│80 │  │***  │Cannon to attack 1 enemy   │& d# |/ F* Q  e/ V
│4  │Airshot1│4 │20 │  │*   │Knocks enemy back 1      │
  s) v$ r3 A* s! N( S│5  │Airshot2│12│30 │  │**  │Knocks enemy back 1      │- O* R5 ]: v# g' k( B; {5 p# ]% C! N) A2 e
│6  │Airshot3│18│40 │  │**  │Knocks enemy back 1      │
7 T3 j4 @* @6 {% }" X$ w1 [! Q│7  │LavaCan1│34│90 │Fire│*   │Fires lava fr. area      │
+ `/ p# p& r) h│8  │LavaCan2│42│120 │Fire│**  │Fires lava fr. area      │
% R" J  s. {8 A│9  │LavaCan3│60│150 │Fire│***  │Fires lava fr. area      │  x  F5 c/ z* M( a9 E  }# e
│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area   │) A) S6 Z# r- b; b& j" q
│11 │ShotGun │8 │30 │  │*   │Explodes 1 square behind   │
# p* b: [* A: T│12 │V-Gun  │8 │30 │  │*   │Explodes 2 diag. squares   │
0 c, f6 Z+ e9 [! j& N' m! H' F│13 │SideGun │8 │30 │  │*   │Explodes up, down on hit   │0 o% j: Y7 o1 x; O2 B
│14 │Spreader│16│30 │  │**  │Creates a large explosion   │$ ^9 k) s0 ]& x- ~, i) e7 U) n7 D
│15 │Bubbler │14│60 │Aqua│*   │Explodes 1 square behind   │" r* Y& F9 W8 Y; o4 Z% }7 s
│16 │Bub-V  │22│60 │Aqua│*   │Explodes 2 diag. squares   │0 P* E6 N8 N2 ^: Z$ C' S, p
│17 │BublSide│30│60 │Aqua│**  │Explodes up, down on hit   │% ~: @: s) z! ?1 a7 z8 ?) d
│18 │HeatShot│16│40 │Fire│***  │Explodes 1 square behind   │
) P& h9 a( V% x1 }│19 │Heat-V │24│40 │Fire│*   │Explodes 2 diag. squares   │
4 u  K7 K* ]7 O$ c│20 │HeatSide│32│40 │Fire│**  │Explodes up, down on hit   │  d$ ]& e2 J. {, ^" u' R
│21 │MiniBomb│6 │50 │  │***  │Throws a bomb 3 squares    │1 o' U* q9 }0 ?/ b
│22 │SnglBomb│12│50 │  │*   │Throws a big bomb 3 squares  │# ~! O! z# H/ j) g$ X# A
│23 │DublBomb│24│50 │  │*   │Throws 2 big bombs 3 squares │
& j- c$ L1 t) g0 O2 F1 E2 e! L% T' M│24 │TrplBomb│36│50 │  │**  │Throws 3 big bombs 3 squares │
0 e4 L" Y' o" P0 g# E│25 │CannBall│33│160 │  │***  │Breaks 3rd panel ahead    │
: z: L+ s( Y8 U# `  s2 @& A│26 │IceBall │18│120 │Aqua│***  │Freezes 3rd sqr. ahead    │0 a+ J7 N) X8 L$ }; a
│27 │LavaBall│20│140 │Fire│***  │Shoot lava 3rd sq. ahead   │
) V8 q0 g# ~2 m8 V9 O7 ]  m│28 │BlkBomb1│60│120 │Fire│**  │Firebomb hits 3rd sq ahead!  │
! ]: c  p$ M6 {' _│29 │BlkBomb2│70│170 │Fire│***  │Firebomb hits 3rd sq ahead!  │
! P% Z# }& R) P2 F│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead!  │
8 n: u. Z, ]  I7 \│31 │Sword  │10│80 │  │*   │Cuts enmy in front! Range: 1 │
3 F/ z$ S9 J* C' ~) h  f& x│32 │WideSwrd│16│80 │  │**  │Cuts enmy in front! Range: 3 │* g3 B+ O3 h& j4 l$ L
│33 │LongSwrd│24│80 │  │***  │Cuts enmy in front! Range: 2 │$ Z' x. u' X4 R# p  P, y5 d
│34 │FireSwrd│20│150 │Fire│***  │Fire: Cuts fwd 3 squares   │$ R' h7 C9 o. n$ Q
│35 │AquaSwrd│25│150 │Aqua│***  │Water: Cuts fwd 3 squares   │6 j6 V6 U( w! [& r9 J$ K& m% N
│36 │ElecSwrd│23│130 │Elec│***  │Elec: Cuts fwd 3 squares   │% B# `: ~; c4 ^* [# X! B
│37 │BambSwrd│18│140 │Wood│***  │Wood: Cuts fwd 3 squares   │8 R& j0 @" G2 @0 K2 f# m8 \
│38 │CustSwrd│21│????│  │***  │Cust Gauge = Atk Str     │! J2 }7 ~1 P1 O, b) q/ q/ J
│39 │VarSwrd │68│160 │  │**** │A magical shifting sword   │
2 H0 i9 F* F3 Z│40 │AirSwrd │30│100 │  │***  │Wide swrd with air attack!  │) r: E+ K# W. ?2 ^7 I, u, k. T7 p: K
│41 │StepSwrd│43│130 │  │**** │2 steps, then uses wide swrd │
8 e: t0 O% [! o$ R│42 │StepCros│74│130 │  │**** │2 steps, then uses cross atk │
* V. Y3 R9 `; N1 \9 T│43 │Slasher │12│240 │  │***  │Cut while A button is held!  │, t" \" y8 i: Y/ M2 a
│44 │ShockWav│10│60 │  │*   │Shock through enemies     │7 ]  s; j  J% Z2 T( o
│45 │SonicWav│26│80 │  │**  │Shock through enemies     │4 C# H5 d* P- E2 J
│46 │DynaWave│42│100 │  │***  │Shock through enemies     │
1 a9 E' c% t4 w. q; S; x, F│47 │BigWave │82│190 │  │**** │Shck wave cracks panels    │
3 x; P1 {0 W* B│48 │GutPunch│14│80 │  │*   │Punch pushes 1 square     │' o8 U- M) h( P- i3 P/ s9 R0 r
│49 │GutStrgt│30│100 │  │**  │Punxh 2 square range     │
# Y8 ?' P- ^, \% l( [│50 │GutImpct│50│160 │  │***  │Punch pushes 1 square     │/ k# d& \8 h4 `2 s& @* x
│51 │DashAtk │11│90 │  │*   │Dash through enemies!     │
) I* }# `: V* e) P! C, I│52 │Burner │15│130 │Fire│***  │Envelops you in flame!    │$ f& r  F7 i3 x! J) F8 ~( S
│53 │Condor │44│180 │  │**** │Chrge atk pierces enemies   │
# @' L3 g& l7 {) n│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape!   │7 Q) @- ~6 M. K( B$ ~5 l
│55 │Zapring1│8 │20 │Elec│*   │Pralyzing electric ring atk! │
2 E3 o: f5 g$ @  }9 p│56 │Zapring2│18│40 │Elec│**  │Pralyzing electric ring atk! │+ o) k* J5 Q: B) W2 F- [4 }
│57 │Zapring3│28│60 │Elec│***  │Pralyzing electric ring atk! │3 ^2 U# r0 Y9 d/ f) V# z7 x
│58 │IceWave1│14│80 │Aqua│*   │Creates a 2 sq wide ice wave! │
  C" n9 l- a. q$ R7 l9 f1 }: }│59 │IceWave2│22│100 │Aqua│**  │Creates a 2 sq wide ice wave! │) }  D+ a7 a* G! C( \. z
│60 │IceWave3│30│140 │Aqua│***  │Creates a 2 sq wide ice wave! │+ D6 i/ g/ K* e" r! L6 K! g7 w& c
│61 │Yo-Yo1 │72│40 │  │*   │3-square yo-yo attack!    │8 \4 F+ {7 Z; J* ^0 m
│62 │Yo-Yo2 │80│50 │  │**  │3-square yo-yo attack!    │9 z: y$ G" H+ V' N0 q) V4 @8 V
│63 │Yo-Yo3 │88│60 │  │***  │3-square yo-yo attack!    │/ V0 E# O* E2 Y% M
│64 │AirStrm1│26│50 │  │*   │Creates 3 whirlwinds     │
4 R" _. u! O( {0 ]5 [) U& j│65 │AirStrm2│35│60 │  │**  │Creates 3 whirlwinds     │2 e) u; F4 J  P) D6 z3 M
│66 │AirStrm3│44│70 │  │***  │Creates 3 whirlwinds     │
  u) s% j7 I4 s+ G│67 │Arrow1 │40│100 │Elec│*   │Bee fly diagonal paths    │
( X; S" _+ A- y1 T9 f  s, Y│68 │Arrow2 │60│130 │Elec│**  │Bee fly diagonal paths    │0 t* n7 l" e3 V0 S5 U! W
│69 │Arrow3 │80│160 │Elec│***  │Bee fly diagonal paths    │8 O. k( g! N; X: Y$ I8 S( ]
│70 │Ratton1 │14│80 │  │*   │Crawling rat, turns once   │5 R3 Y6 v; m+ U$ D
│71 │Ratton2 │24│100 │  │**  │Crawling rat, turns once   │) K: X1 A) K/ y0 C9 D* O* R  y
│72 │Ratton3 │34│120 │  │***  │Crawling rat, turns once   │. |' q5 Y7 @6 N( \
│73 │FireRatn│35│230 │  │***  │Activates when hit w/fire!  │/ k; E& L2 V8 \! o
│74 │Wave  │60│80 │Aqua│***  │Creates a wave that moves 3 sq│
8 J& f# S' x+ w' h; x$ S│75 │RedWave │72│90 │Fire│***  │Creates a 3 sq wave of lava  │
' @+ E5 L' g4 B, ~: j- r+ O│76 │MudWave │84│100 │Wood│***  │Mud wave advances 3 squares  │9 k/ Q6 u% l. |& U
│77 │Tornado │18│20 │  │**  │An 8-hit tornado 2 ahead   │
. l& w5 S# Q) M# z/ A4 c4 [+ c│78 │Spice1 │22│80 │Wood│*   │Dangerous powder on all grass │
/ Q" A# `% n* c7 s" e/ g7 I3 u' M1 f│79 │Spice2 │34│110 │Wood│**  │Dangerous powder on all grass │
; j9 C2 V$ \- n# q* q3 O$ V% }│80 │Spice3 │46│140 │Wood│***  │Dangerous powder on all grass │
4 G( h; L- d7 J- I0 x4 a│81 │Shake1 │34│90 │  │*   │Vertical shaking 3 sq ahead  │
( w* B+ `& w& E) Y│82 │Shake2 │40│110 │  │**  │Vertical shaking 3 sq ahead  │' b6 r( E) q4 f# |$ w5 i" A! v
│83 │Shake3 │50│140 │  │***  │Vertical shaking 3 sq ahead  │
) d9 X+ B' Z: u- C& [1 o│84 │NoBeam1 │66│200 │  │**  │Fires if something behind   │* T+ W. Y: }9 b
│85 │NoBeam2 │77│260 │  │***  │Fires if something behind   │
4 R9 e1 F" C7 C$ O! w4 e( L│86 │NoBeam3 │88│300 │  │**** │Fires if something behind   │
0 i& A. {% e7 @! v+ X│87 │Hammer │16│100 │  │**  │Hammer smashes front!     │5 Q4 d) L* j2 O* A% `
│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward   │* Y- U$ U* ~4 H
│89 │Rope1  │45│50 │Wood│*   │Entwines adjacent enemies!  │, [  m0 {8 J: N1 i
│90 │Rope2  │55│70 │Wood│**  │Entwines adjacent enemies!  │
6 Z9 H, v) v1 x) X+ T│91 │Rope3  │65│90 │Wood│***  │Entwines adjacent enemies!  │
. x( x& x: R/ M│92 │Boomer1 │15│60 │Wood│*   │Boomerang encircles field   │8 I1 w  M# L& L! j
│93 │Boomer2 │22│80 │Wood│**  │Boomerang encircles field   │
/ ?! F: |6 U7 `) v  o: ]0 q│94 │Boomer3 │30│100 │Wood│***  │Boomerang encircles field   │! O$ A9 `3 ~+ B% X
│95 │PoisMask│30│  │  │*   │Poison area w/ A button!   │& [# _/ T5 f( n+ \1 @. [
│96 │PoisFace│38│  │  │**  │Spread poison w/ A button!  │
+ C8 w& N' s  O6 i( X│97 │RockArm1│23│100 │  │*   │Paralyzes enemy w/ erthquake │4 A; k* M2 v% i. l/ {
│98 │RockArm2│35│150 │  │**  │Paralyzes enemy w/ erthquake │; Z; Q% u# K# s
│99 │RockArm3│47│200 │  │***  │Paralyzes enemy w/ erthquake │; Y" H% {, S/ y& U
│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│7 Z4 n5 ^* e( k& C0 X: o0 I2 Z7 u
└──┴────┴─┴──┴──┴───┴───────────────┘
: s3 F3 N# M6 P3 ]( {! h* g/ ^* d1 X( E
StdrdChip (Part 2)+ K% ]6 t8 I. m7 `6 b$ q3 W
┌──┬────┬─┬──┬──┬───┬───────────────┐" C- F& [6 C* p' ?; S* _, t$ Q
│编号│名称  │MB│攻击│属性│稀有度│说明             │
. Z8 T( ^9 _2 l# T5 s2 }├──┼────┼─┼──┼──┼───┼───────────────┤9 q- g6 y9 F' ^& Z, R
│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│
4 ]1 Y5 ~6 D) V/ I│101 │CrsShld2│33│210 │  │**  │Guard, and bite into the enemy│% X' Q4 }' {! B( d
│102 │CrsShld3│41│260 │  │***  │Guard, and bite into the enemy│
9 j6 }% X+ S6 x0 k- ?8 O│103 │Magnum1 │35│120 │Fire│*   │Cursor destroys panel!    │+ m. ^7 {, k- o9 H
│104 │Magnum2 │55│150 │Fire│**  │Cursor destroys panel!    │
% S: A; W0 ]0 n│105 │Magnum3 │75│180 │Fire│***  │Cursor destroys panel!    │; W2 S1 l- ^  j) A, W' H  c; X8 }
│106 │Plasma1 │14│30 │Elec│*   │Launches electric attack   │
7 b& ^7 _7 d) \( K│107 │Plasma2 │26│60 │Elec│**  │Launches electric attack   │
3 l8 F. P$ w2 m7 y/ F4 \│108 │Plasma3 │34│90 │Elec│***  │Launches electric attack   │+ \2 Q7 m; @/ R6 V+ f* D) r& N- o. f  _
│109 │RndmMetr│28│100 │Fire│***  │Meteors smash enemies!    │) c, s" a" {1 b# v6 x4 o7 Q; S, _
│110 │HoleMetr│48│100 │Fire│***  │Meteors smash into sq     │
6 C/ T+ i# ~" o) }, g│111 │ShotMetr│38│100 │Fire│***  │Meteors shoot out forward   │
9 q8 C* G% ~6 _4 Y) L! ]│112 │Needler1│32│30 │  │*   │Advance w/ A, stop to attack │
( K9 b; U/ S' M0 G│113 │Needler2│52│40 │  │**  │Advance w/ A, stop to attack │  L5 a: x! d0 M$ }* D2 u
│114 │Needler3│72│50 │  │***  │Advance w/ A, stop to attack │8 ?# Y2 W- d) c4 M9 p! x& A
│115 │Totem1 │29│100 │Fire│*   │Creates a totem to blow fire │
3 ^0 m$ R! k/ R, X│116 │Totem2 │38│140 │Fire│**  │Creates a totem to blow fire │
7 v; z& F2 ^% V6 E) D/ u; }│117 │Totem3 │47│180 │Fire│***  │Creates a totem to blow fire │1 _9 {0 p. t1 g. d) E
│118 │Sensor1 │62│100 │Elec│***  │Sensor to watch sq ahead   │
! c- O6 t3 A9 k│119 │Sensor2 │70│130 │Elec│***  │Watch sq ahead or diagonal  │3 B& q( i% |. G9 I7 J. n9 I
│120 │Sensor3 │72│130 │Elec│***  │Watch sq ahead or diagonal  │" \' ^! D% h+ a6 ^( r
│121 │MetaGel1│18│90 │Aqua│*   │Gel atk steals a panel!    │5 Z* j" H. [0 i/ ^
│122 │MetaGel2│28│130 │Aqua│**  │Gel atk steals a panel!    │7 p' M- p9 X( h; Z+ Z- F& u
│123 │MetaGel3│38│170 │Aqua│***  │Gel atk steals a panel!    │
7 y: l( D; s& z8 \+ `0 R│124 │Pawn  │44│90 │  │***  │Attack by pressing A button  │
% f9 h" [" c% X- p# V2 x' S│125 │Knight │64│150 │  │***  │Jumps fwd and attacks     │
3 q& @. t, B2 V8 g8 @│126 │Rook  │30│  │  │***  │Protects you from attacks   │; M2 d6 P! l' Z2 G" C
│127 │Team1  │16│10 │  │**  │Powers up when ally is hit  │- h6 m! }9 j! }7 Q: G) c9 O% _+ U
│128 │Team2  │20│  │  │**  │Ally's HP recovered if hurt  │
0 R/ B, }: i  s1 r  ]3 v" p│129 │TimeBomb│32│150 │  │***  │An area-wide time bomb    │
8 @8 R  ^" l# L  @* w& t│130 │Mine  │16│300 │  │***  │Places a mine in enmy area  │- p4 V. f! N) }1 C/ }
│131 │Lance  │46│130 │Wood│***  │Lances through back line   │
9 `. v& D. v& b│132 │Snake  │20│40 │Wood│***  │Snake from hole in area    │* t4 Z# p% N) e% b# _
│133 │Guard  │5 │  │  │*   │Repels enemy's attack     │* x2 k- X7 D/ Y: }/ {" H9 f
│134 │PanlOut1│4 │  │  │*   │Destroys 1 panel in front   │
5 _" K; K9 {; a& o5 i! l│135 │PanlOut3│7 │  │  │*   │Destroys 3 panels in front  │
1 e, E1 f2 Q, d' \5 x4 z│136 │PanlGrab│10│  │  │*   │Steals one enemy square!   │
2 e; a# I! D0 G: N│137 │AreaGrab│15│  │  │**  │Steals left edge from enmy  │' l7 |$ b/ P+ D: w" b
│138 │GrabBack│10│40 │  │***  │Retaliate stolen panels!   │% W4 Q4 c- |( t! x- O% N, y, S7 K
│139 │GrabRvng│30│80 │  │**** │Retaliate stolen panels!   │. y" S+ ]. ~5 l" r
│140 │RockCube│9 │  │  │*   │Places a rock cube in front  │
4 S/ ]/ g$ K. {- _6 u6 n│141 │Prism  │60│  │  │***  │Prism fires randomly     │
. X5 k2 h1 R3 b3 U# v│142 │Wind  │14│  │  │*   │Windbox blows at enmy area  │7 L' m; V% L+ C6 H, m( D
│143 │Fan   │14│  │  │*   │Vacuum pulls enemies     │% h/ x6 ~  N( W4 Q" O2 B
│144 │Fanfare │32│  │  │***  │Take no damage for a while  │: m; w" u% e9 l6 c, Q& e1 N2 Z6 x
│145 │Discord │38│  │  │***  │Confuses enemies w/ music   │
1 i# S& N2 _2 Y: {3 ^9 T│146 │Timpani │42│  │  │***  │Paralyzes enemies w/ music  │
. i4 t2 X* z7 a7 w& a) C, P│147 │Recov10 │5 │  │  │*   │Recovers 10HP         │; F* x" l7 [5 O/ H0 T
│148 │Recov30 │8 │  │  │*   │Recovers 30HP         │2 o# A. O9 ?. T: y  p
│149 │Recov50 │14│  │  │**  │Recovers 50HP         │1 y6 y0 c8 _5 m- k
│150 │Recov80 │20│  │  │**  │Recovers 80HP         │
# j2 e. O. H1 B$ k. L+ N; R3 f9 ?│151 │Recov120│35│  │  │***  │Recovers 120HP        │
, m( `6 B& _7 Q1 N( @  B; _) @│152 │Recov150│50│  │  │***  │Recovers 150HP        │" ~$ |- y; y" X+ u: v4 c8 f* ]
│153 │Recov200│65│  │  │**** │Recovers 200HP        │
8 h' i2 B3 r' |; d  h1 ]* e# A3 n│154 │Recov300│80│  │  │**** │Recovers 300HP        │
3 q3 d7 @' F9 c  b5 G$ `( X│155 │Repair │8 │  │  │*   │Fix your area's panels    │5 U; S0 {5 E3 D+ c& I# p
│156 │SloGauge│20│  │  │***  │CustGauge slows down in battle│
1 H3 b# g2 w7 y  a  W│157 │FstGauge│40│  │  │***  │CustGauge speeds up in battle │0 ?9 n) I" Z8 o
│158 │Panic  │14│  │  │***  │Confuses enmies if you are  │
& H/ w0 W# d8 k+ d0 O' v, J│159 │Geddon1 │10│  │  │***  │Cracks all panels!      │3 Q- z; @: W  f. ?
│160 │Geddon2 │50│  │  │**** │Breaks all empty squares!   │
/ r  W; a# D4 y: n4 A; G: L│161 │Geddon3 │90│  │  │**** │Turn all panels to swamp!   │
" F5 Y1 D: h, ~$ s│162 │CopyDmg │18│  │  │***  │Duplicate damage on 2nd enemy │5 `! P6 |9 B1 P# N( h/ ]
│163 │Invis  │11│  │  │***  │Invisible for a while     │6 q8 y3 |. w$ `' C( K6 N; E9 w) f
│164 │Shadow │60│  │  │***  │Only swrd attack hurt you   │
1 P5 P! I: V- ?│165 │Mole1  │28│  │  │*   │Attacks fr. under ground!   │) D0 h. L8 B) p) y6 m5 K( s
│166 │Mole2  │35│  │  │**  │Attacks fr. under ground!   │
* W* x  E# r1 F! W2 Q2 K│167 │Mole3  │42│  │  │***  │Attacks fr. under ground!   │
6 |0 e9 D0 L3 Z% X│168 │AirShoes│26│  │  │***  │Can stand on empty squares  │
6 |. D2 |/ N' ^) B│169 │Barrier │7 │  │  │*   │Nullifies 10HP of damage!   │- V/ I* \' J$ f; d: e
│170 │Barr100 │25│  │  │**  │Nullifies 100HP of damage!  │
  J1 b+ y) e' B' _) o│171 │Barr200 │50│  │  │***  │Nullifies 200HP of damage!  │0 n6 T: w4 p3 b5 Y+ O  x% R
│172 │Aura  │55│  │  │***  │Repels attacks under 100   │+ c! ~/ O0 _9 n) V. ^* n9 P, C
│173 │NrthWind│43│  │  │**** │Wind removes auras, etc    │
! b* t+ |; Z: n& Q. n! }! l; b6 \" I│174 │Mettaur │30│????│  │***** │Summons a Mettaur to fight!  │
8 a  z, p/ |2 K) n5 t0 }│175 │Bunny  │32│????│Elec│***** │Summons a Bunny to fight!   │
: B/ e6 d! r6 I& F7 I* ~  k0 v" v( W│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight!  │
0 `# g& E- K# S  M│177 │Swordy │30│????│  │***** │Summons a Swordy to fight!  │
% X4 K2 p- ?7 F, l* {+ ~) e$ A│178 │Jelly  │46│????│  │***** │Summons a Jelly to fight!   │9 w. ^, V. z* Y
│179 │Mushy  │38│????│Wood│***** │Summons a Mushy to fight!   │
# Z! \  S5 G) r0 W# `│180 │Momogra │38│????│  │***** │Summons a Momogra to fight!  │- g: i# K* K/ H! ~( H; ?
│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │1 I) t9 i' O0 o/ X5 F9 V+ N- ~* a
│182 │Scuttlst│52│????│  │***** │Summons a Scuttlest to fight! │; P6 }5 Z: h% C3 r: I
│183 │Hole  │55│  │  │**** │Open hole to dark world    │, a( W! M( ]* m6 f5 ~
│184 │HolyPanl│14│  │  │**  │Creates a holy pnl in front  │
9 C; e7 o9 v0 l6 C% e│185 │LavaStge│22│  │  │***  │Changes all panls to lava   │2 P! b# ]0 h6 N7 F1 d
│186 │IceStage│20│  │  │***  │Changes all panls to ice   │
5 E+ n1 Q6 W! w, T: V│187 │GrassStg│10│  │  │***  │Changes all panls to grass  │
- m% s% b, K, H; }- p│188 │SandStge│18│  │  │***  │Changes all panls to sand   │4 Q; Y3 q6 g; o$ |; T
│189 │MetlStge│26│  │  │***  │Changes all panls to metal  │
( M- g( e- @7 ^9 O& U* t│190 │Snctuary│54│  │  │**** │Change own panls to holy   │
2 e2 ]' r: [; D│191 │AntiDmg │45│100 │  │***  │Sets trap & throws stars!   │
) e: K. \& S/ t* j% D0 \) F4 g│192 │AntiSwrd│68│100 │  │***  │Retaliate for sword damage  │0 A# x- `1 L2 l4 F+ J; m
│193 │AntiNavi│60│  │  │**** │Take the enemy's Navi away  │1 p! T# Y  ^4 D4 b
│194 │AntiRecv│73│  │  │***  │Punish recovery of HPs!    │5 m. b% y/ T1 r: G  c4 ^2 }
│195 │Atk+10 │4 │  │  │*   │+10 for selected atk chip   │
. K0 n2 o8 n" d) I│196 │Fire+30 │20│  │  │**  │+30 for Fire atk chip     │
5 w5 Y7 x2 G' A2 p, U* S│197 │Aqua+30 │21│  │  │**  │+30 for Aqua atk chip     │
) C% G3 {  a' l6 C  i│198 │Elec+30 │23│  │  │**  │+30 for Elec atk chip     │0 r! X3 g# t# F* |! p3 Q
│199 │Wood+30 │26│  │  │**  │+30 for Wood atk chip     │
8 h! J6 t$ F" t7 x, X4 G; h! w# K│200 │Navi+20 │34│  │  │**  │+20 for selected Navi chip  │7 q. @/ G6 C/ z; o" H2 @; b! z. q
└──┴────┴─┴──┴──┴───┴───────────────┘5 w0 O8 G: L2 b* A1 X$ u2 C' P7 A

% [- d: A7 U( ~& s/ g2 q( N, _# V+ [; ~2 w. z0 \5 A& M8 i
Mega Chip
6 |% K/ C4 v. b8 {0 V- h+ X2 s┌──┬─────┬─┬──┬──┬───┬───────────────┐8 V* x) _: T2 r# G6 F! ]
│编号│名称   │MB│攻击│属性│稀有度│说明             │
% k' u) c1 H+ c8 d/ s├──┼─────┼─┼──┼──┼───┼───────────────┤
, P6 _" B" \# u│1  │Muramasa │74│????│  │***** │Power = amount of HP lost!  │
+ m4 d- |7 U2 f3 B- }; ]& M0 j│2  │HeroSwrd │65│180 │  │**** │Legendary swrd cuts 3 sq!   │; X3 w# v; _+ q5 m) U+ Y
│3  │ZeusHamr │90│250 │  │***** │Damages anyone on a panel   │+ D3 e) D: q7 X  r
│4  │StandOut │22│220 │Fire│***  │Heat: Send Fire into hole   │1 k; k4 Z( I  M' H. y/ `' m
│5  │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole   │# o: j/ @% t: P4 ?% E
│6  │WatrLine │18│180 │Aqua│***  │Water: Draw wter from hole  │8 `3 q; d1 f  v- E* t
│7  │Fountain │48│240 │Aqua│***  │Water: Draw wter from hole  │8 V8 o) K! r5 t
│8  │Ligtning │30│160 │Elec│***  │Elec: Dmgs object & area   │
6 d7 {* z2 i4 @) C- P- p, O│9  │Bolt   │52│210 │Elec│***  │Elec: Dmgs object & area   │# O8 L1 v9 {# r  }- W
│10 │GaiaSwrd │28│100 │Wood│***  │Wood: Take power frm next chip│9 L  b# [. ?/ u+ i1 l' T, R2 `
│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│
/ u3 N* ?% W" l* z: P# Z* j. B│12 │Meteors  │86│40 │Fire│**** │Drop many meteors on enemy  │
1 m. l# d" b% j$ }/ G- z│13 │Guardian │82│  │  │***** │Statue punishes when hit   │
/ K8 ^+ `' e- z" o6 n- }│14 │Anubis  │90│  │  │***** │Anubis poisons enemies    │0 ]# R. B7 z4 D6 }+ S1 j
│15 │Godstone │66│150 │  │**** │Summons a GodStone from hole │
0 g' l) O! h$ z1 G( I+ ~. j# w, e6 B│16 │OldWood  │72│100 │Wood│**** │Summons OldWood from hole   │0 E+ I7 `0 I5 z) x, G
│17 │Jealousy │64│100 │  │***  │More dmg if enemy has chips  │
/ v- A5 ]5 i1 }) H│18 │Poltrgst │58│  │  │***** │Objects thrown at enemies!  │5 s5 Z/ f& g6 u  f) h! Y
│19 │LifAura  │77│  │  │**** │Repel all attacks under 200  │! }% I) y/ n1 P7 i8 o9 |
│20 │FullCust │10│  │  │***  │CustGauge instantly refills! │8 h. o5 t& Z% f6 D: c5 k
│21 │Atk+30  │50│  │  │***  │+30 for selected atk chip   │
: F3 ]* T- c8 B" p│22 │Navi+40  │60│  │  │***  │+40 for selected Navi chip  │' `$ u* J5 t/ C
│23 │Roll   │10│20 │  │***  │Attack an enemy, heal you   │
. Z8 }6 Q# P5 Y│24 │RollV2  │22│30 │  │**** │Attack an enemy, heal you   │" Z: V; }& k: J* x  Q1 K3 `
│25 │RollV3  │34│40 │  │***** │Attack an enemy, heal you   │5 l& _( |3 \# b) `& b
│26 │GutsMan  │15│50 │  │***  │Sneaks up to smash panels   │
/ u( T$ |5 o' c! p. b. f│27 │GutsManV2 │41│70 │  │**** │Sneaks up to smash panels   │' D) }/ c0 o0 F
│28 │GutsManV3 │57│90 │  │***** │Sneaks up to smash panels   │  A: I* i: |. p! T
│29 │GutsManV4 │63│100 │  │***** │Sneaks up to smash panels   │
! n' ~) D: R9 n' L5 E3 [. m│30 │ProtoMan │68│160 │  │***  │Moves in to slice the enemy  │  }; s" |/ a3 }" L
│31 │ProtoMnV2 │76│180 │  │**** │Moves in to slice the enemy  │
! M: {# j0 W$ L. i│32 │ProtoMnV3 │82│200 │  │***** │Moves in to slice the enemy  │
4 w2 S! w/ y+ ^│33 │ProtoMnV4 │90│220 │  │***** │Moves in to slice the enemy  │
2 ]* b- ~$ q' V+ R/ S, O│34 │FlashMan │39│50 │Elec│***  │Flash atk paralyzes enemy   │+ @( Z, R1 o% ]4 x( j) O% W% E
│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy   │, w, I) S$ O- p( U9 H, X6 p  S0 U
│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy   │5 b* T, G, x; E3 U1 B1 x
│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy   │7 I0 e! e1 W# M8 y1 T* R
│38 │BeastMan │38│40 │  │***  │Claw atk 3 squares ahead!   │
7 s' Y& }- m$ T# Y; l" N│39 │BeastMnV2 │60│50 │  │**** │Claw atk 3 squares ahead!   │/ B0 N0 o! y% C$ Q) |' t, i8 |
│40 │BeastMnV3 │68│60 │  │***** │Claw atk 3 squares ahead!   │9 B5 ^! n3 L8 [3 q
│41 │BeastMnV4 │76│70 │  │***** │Claw atk 3 squares ahead!   │
# E- K- ?- d1 X- S│42 │BubblMan │50│20 │Aqua│***  │Fires several AquaShots    │* s# z. {  B! G! g, k" D4 ^
│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots    │* C8 V' w5 V* s  V0 S
│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots    │* E! [+ N# v3 q: i0 G: e1 P5 n
│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots    │
- Z% y; b7 q6 y/ A& e8 |4 O│46 │DesrtMan │32│120 │  │***  │Launches fists at enemies!  │  N, K/ e; p5 I0 T) p4 G, j
│47 │DesrtMnV2 │52│140 │  │**** │Launches fists at enemies!  │( k1 ~! G& l5 \: A$ p! H  ^
│48 │DesrtMnV3 │64│160 │  │***** │Launches fists at enemies!  │
1 w1 [. P% X( P! e* W│49 │DesrtMnV4 │72│180 │  │***** │Launches fists at enemies!  │
  C3 T# _% ]/ Q│50 │PlantMan │60│20 │Wood│***  │Vines harm all enemies!    │
0 D  ~- f& ~+ `" M' N2 g│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies!    │
* \. E& D% f) O2 i0 [1 r/ x( F7 Q: X│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies!    │
% {1 O' b& J5 C2 E7 L. L│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies!    │
! p' A2 F% @' B8 S6 L│54 │FlamMan  │32│120 │Fire│***  │Flames burn all enemies!   │
- e6 z, ?+ r8 U0 ]│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies!   │8 f( i* T, f, Q0 s" B
│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies!   │
3 t3 g0 k4 T# e: t│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies!   │/ k3 i1 l* \* K" q
│58 │DrillMan │66│70 │  │***  │3 drills fly at enemies!   │
# e* R0 {; P4 Z) \& g* {│59 │DrillMnV2 │70│90 │  │**** │3 drills fly at enemies!   │$ O. F9 J* Z9 r" m, R: F. ~
│60 │DrillMnV3 │74│110 │  │***** │3 drills fly at enemies!   │
2 L3 |; c: Y& T' w( ~│61 │DrillMnV4 │78│130 │  │***** │3 drills fly at enemies!   │
, G; }" V: l* v. U/ ^$ ~│62 │MetalMan │40│100 │  │***  │Iron fist smashes 1 square!  │2 F2 ^* e+ a1 h
│63 │MetalMnV2 │60│130 │  │**** │Iron fist smashes 1 square!  │
8 Z" _! ^" A8 I+ ?  F6 t  n5 ^│64 │MetalMnV3 │70│160 │  │***** │Iron fist smashes 1 square!  │
  k  r" \- O% w6 ^│65 │MetalMnV4 │80│190 │  │***** │Iron fist smashes 1 square!  │
7 r$ v9 J" Z5 v$ a  q│66 │KingMan  │36│140 │  │***  │Move up 3 square & 4-way hit │; w0 k- k" \: H: a
│67 │KingManV2 │48│170 │  │**** │Move up 3 square & 4-way hit │
8 Y2 k! C' t  @/ D% o& T│68 │KingManV3 │60│200 │  │***** │Move up 3 square & 4-way hit │
, R, X8 j  D8 f+ N│69 │KingManV4 │72│240 │  │***** │Move up 3 square & 4-way hit │
7 ~4 a6 K  z& ^7 _4 Y│70 │MistMan  │68│90 │  │***  │Appears from mist & attacks  │# B2 w! o$ y4 U5 }. |% q% `
│71 │MistManV2 │71│110 │  │**** │Appears from mist & attacks  │3 `& L" R7 @+ G: q
│72 │MistManV3 │74│130 │  │***** │Appears from mist & attacks  │0 ~: j3 G7 {2 a! u
│73 │MistManV4 │77│150 │  │***** │Appears from mist & attacks  │- R1 n  n; s2 P( R3 C
│74 │BowlMan  │80│100 │  │***  │Lines up pins for a strike!  │9 U- v! C9 {/ q( S: J$ r% H+ x( o
│75 │BowlManV2 │82│120 │  │**** │Lines up pins for a strike!  │
! b* \% b! U% i* [2 a! i│76 │BowlManV3 │84│140 │  │***** │Lines up pins for a strike!  │7 O% P" C3 r6 ~* o
│77 │BowlManV4 │86│160 │  │***** │Lines up pins for a strike!  │3 u) Q3 y" G5 m; i) z6 w
│78 │DarkMan  │72│30 │  │***  │Creates 3 caves in enmy area │3 A( w' ?, T) y# t  z
│79 │DarkManV2 │76│30 │  │**** │Creates 3 caves in enmy area │- T& G- k2 ~: @$ D# P
│80 │DarkManV3 │80│30 │  │***** │Creates 3 caves in enmy area │
& X! ?( h3 J$ j0 t* }4 G│81 │DarkManV4 │84│30 │  │***** │Creates 3 caves in enmy area │+ C  I9 E6 G8 G! j/ O, y: _
│82 │JapanMan │82│40 │  │***  │Multiple attacks w/ spear   │, |+ Y- R  S. S2 N+ f- M
│83 │JapanMnV2 │85│45 │  │**** │Multiple attacks w/ spear   │
: v9 F5 {8 _. ~) N' G* \│84 │JapanMnV3 │88│50 │  │***** │Multiple attacks w/ spear   │
/ _" y4 m: A1 K% M8 K3 g3 z* F/ X│85 │JapanMnV4 │91│55 │  │***** │Multiple attacks w/ spear   │3 h" `1 u- l( y1 ]- J5 O& n
└──┴─────┴─┴──┴──┴───┴───────────────┘% c7 ]& w4 j, T7 m* j9 f. {

5 j3 K7 q# k) S& Y; z6 M! G8 N) c7 d' c4 _  |
GigaChip (蓝版)
+ J+ A( Q0 N$ W+ p2 O7 o┌──┬─────┬─┬──┬──┬───┬───────────────┐  ]1 |' Q1 L8 H" O6 M
│编号│名称   │MB│攻击│属性│稀有度│说明             │
4 B4 H( O# f1 T/ u1 ^├──┼─────┼─┼──┼──┼───┼───────────────┤# {2 [$ |% |. w+ G
│1  │FoldrBak │99│  │  │***** │Restores all chips & folders │
- j% y# B' j) |1 f│2  │BassGS  │99│700 │  │***** │Bass' secret weapon      │
+ y0 k& {# `/ Z+ g* ?; ~% R1 t+ }│3  │DarkAura │55│  │  │***** │Dark chip repels <300 atks  │
& D, O8 A9 D% v. d│4  │DeltaRay │92│220 │  │***** │Use A btn for up to 3 attacks │, M4 W! a, m5 C% o
│5  │AlphArmΩ │97│500 │  │***** │Launches a giant rocket    │. {- C5 d7 G: C/ P3 `3 d
│6  │GutsManV5 │79│120 │  │***** │Sneaks up to smash panels   │
4 g( _; W! J0 o$ P, i0 J' T2 a│7  │ProtoMnV5 │98│240 │  │***** │Moves in to slice the enemy  │
& ]/ P2 t: R8 ]. Y│8  │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy   │. ]6 w- K& _* a# h% ?
│9  │BeastMnV5 │84│80 │  │***** │Claw atk 3 squares ahead!   │
+ z1 \1 H( G* g7 O0 d6 a│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots    │
& ]$ J9 S. k7 t# |: V│11 │DesrtMnV5 │80│210 │  │***** │Launches fists at enemies!  │
6 [+ ?) L, a* w$ L& B: p5 X% y5 w│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies!    │
% N( y* Z4 m, {. @) z  J│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies!   │6 Z( T+ X: `5 ]+ `8 g9 S( _
│14 │DrillMnV5 │82│150 │  │***** │3 drills fly at enemies!   │
% u3 L  S8 D; r4 U│15 │MetalMnV5 │90│250 │  │***** │Iron fist smashes 1 square!  │% S, M1 N# \( X3 I, b, ]+ E
│16 │KingManV5 │84│280 │  │***** │Move up 3 square & 4-way hit │
/ ?0 M8 r7 C: D: i0 a: z│17 │MistManV5 │80│170 │  │***** │Appears from mist & attacks  │
4 m( Q! R# ~1 b/ @* b) y: R( a│18 │BowlManV5 │88│180 │  │***** │Lines up pins for a strike!  │" m+ H3 x% G1 x0 G9 a0 V) f0 L: C
│19 │DarkManV5 │88│30 │  │***** │Creates 3 caves in enmy area │+ g6 k0 G5 D6 j
│20 │JapanMnV5 │94│60 │  │***** │Multiple attacks w/ spear   │! ?3 ^4 ?% X3 E
└──┴─────┴─┴──┴──┴───┴───────────────┘
6 X" I; Z* Z7 j1 o- ~' z4 W& t& j/ \+ G$ e
GigaChip (白版)(只列出与蓝版不一样的Chips)
. U$ e4 I( w' h3 c9 Y┌──┬─────┬─┬──┬──┬───┬───────────────┐
: i. u/ a6 H8 @7 K# y' Y3 H7 s, }│编号│名称   │MB│攻击│属性│稀有度│说明             │
4 v4 f' R, W) D├──┼─────┼─┼──┼──┼───┼───────────────┤
: |1 E$ L/ J" p7 X# ~│1  │NavRcycl │50│  │  │***** │Recalls last Navi used    │
" ], ]; g+ y0 H│3  │Serenade │97│100 │  │***** │Dark chip Holy pwr to front  │
3 C2 i" y, @2 Y6 }% s+ C0 L: z│4  │Balance  │60│  │  │***** │Both Hp reduced by half    │
2 g2 A( _- n5 t: E│5  │AlphArmΣ │97│50 │  │***** │3-stage electric attack!   │0 v: h1 l0 d/ P- U
└──┴─────┴─┴──┴──┴───┴───────────────┘
 楼主| 发表于 2003-7-14 17:30:40 | 显示全部楼层
哈哈,开始贴图了!0 K' ]5 M+ [3 m
Megaman EXE 3 蓝+白 Standard 级别的 Chips:& o9 [  i4 W$ Q
/ Y  @5 A/ j, T! ~1 I) r: \
001002003004005006; {& l0 C% q& l1 |* U: {% e3 V# {! f
007008009010011012
) D( y' e; |4 I  e& ^' v013014015016017018
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 楼主| 发表于 2003-7-15 13:42:03 | 显示全部楼层

GBA-<洛克人EXE3-Blue>卡片组合

Megaman EXE 3 蓝+白 Standard 级别的 Chips:, S8 u% d4 |: W# n0 ?& K
' o1 G3 k  {6 B1 z# d  {$ b
019020021022023024
7 i+ H5 r" H1 r+ K025026027028029030
( P/ M1 d: L! [1 c0310320330340350363 U: f5 D# ]2 h1 J2 c

2 f% E" z" E8 B' L: V) |[ 本帖最后由 hwz1015 于 2006-1-5 14:17 编辑 ]
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 楼主| 发表于 2003-7-15 13:43:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
+ n/ g" m( o4 T7 q  o8 V
2 a+ z/ ~9 [' f7 M1 e037038039040041042: a4 ?; D3 T5 [0 r& X& a% Y% q6 m% U
0430440450460470480 J! T# ^* l5 u1 N; g" b
049050051052053054
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 楼主| 发表于 2003-7-15 14:14:39 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
2 t. v& W+ Y' W9 B# d3 X5 @1 e% E8 m1 k! Q& Z% c
055056057058059060- Y2 P) R8 l+ q9 p' k( V( d
061062063064065066
' G4 a, c7 a1 t: I067068069070071072
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 楼主| 发表于 2003-7-15 14:15:19 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
3 L' T' X: f( m9 [0 V! G" v
+ V- n  w/ p9 D% J9 C% ^0730740750760770789 Y' ~+ H# G9 g
079080081082083084
7 J2 H; j$ O$ U: N( N0 r0 l( J$ U0 |085086087088089090
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 楼主| 发表于 2003-7-15 14:16:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:- n9 k  ~% U: m6 F! K! m

0 S" n& f: }% |' y' X091092093094095096% N+ `$ y0 _$ f0 w- c: h
097098099100101102* @9 X, r4 G' d/ N* \# V* M
103104105106107108
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 楼主| 发表于 2003-7-15 14:24:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:7 z" T9 s, s6 o& H/ a9 Z- c
! l' [9 C" m' b  T/ c+ _
109110111112113114/ ~& N5 F1 [1 p4 d4 a, b( h
115116117118119120
! T' Z! t9 g1 O3 G121122123124125126
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 楼主| 发表于 2003-7-15 14:28:54 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
( a2 _" ~9 `0 e/ Z9 W- w( k1 ~& o  m2 p: I
127128129130131132
5 Z  [. a* a6 }. r. S133134135136137138
; i2 b' t% b6 Z/ V# g1 ~139140141142143144
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 楼主| 发表于 2003-7-15 14:33:48 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
3 U6 S, Y% w3 ]/ c) y; z9 t3 `
* K% x  ]+ a5 J1451461471481491501 d& G' z% k( S' E: w8 w0 \9 v
151152153154155156
. F4 z) y3 p- S7 o, G0 T157158159160161162
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 楼主| 发表于 2003-7-15 14:35:44 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
( ^& Q3 B7 Z; e/ E6 C: z( E$ p+ s. N0 W
163164165166167168
8 w8 R- \0 v. h* t169170171172173174
/ A) k- }- h. e% d2 S# `175176177178179180
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 楼主| 发表于 2003-7-15 14:37:02 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
$ g2 I$ Y9 e: v4 s; p3 _
( w+ J+ D4 k/ M2 K, o4 M. R181182183184185186
8 F; b7 o  c! C2 z# t187188189190191192  Y$ X/ l% j5 F+ z
193194195196197198
: K! i1 V0 l3 K7 Z6 G# |199200
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 楼主| 发表于 2003-7-15 14:47:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:; Y/ O6 D- z% h! x+ p

; s) e/ ?  ]% b2 |7 s3 l8 n; ]001002003004005006
( N; q6 D% e) v: F. k: c7 Y007008009010011012
+ U9 V/ t' g6 s( D: z% O013014015016017018
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 楼主| 发表于 2003-7-15 14:50:34 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
3 r- T- d/ X2 w/ A% W8 q/ n7 f
/ i* J* b" E0 P2 j7 N0190200210220230246 y: {* S4 g0 }1 m
025026027028029030
1 G: v! {, Q0 Q6 N1 Z; x031032033034035036
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 楼主| 发表于 2003-7-15 14:52:01 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:0 s+ X9 G9 j& F7 k/ i& ^+ r

1 P# q& M6 H7 N6 a  E037038039040041042
9 C) m! }/ v: |, J043044045046047048
+ M$ n$ k% s# u  \, }; L7 e1 f049050051052053054
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 楼主| 发表于 2003-7-15 14:55:14 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:* K7 W: ~3 R& h

2 ?5 ?5 e3 \5 i/ H3 a0550560570580590604 W5 k8 ^5 R- k  l+ O5 E
061062063064065066
" E6 c" G$ A1 N067068069070071072
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 楼主| 发表于 2003-7-15 14:58:43 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:6 ?0 b$ C# {2 J) a1 j7 Z7 f4 O9 ]' y
; R! I' I% _  L) S! l9 R# i
073074075076077078( V6 j3 m3 G0 m) C  k0 ?" a
079080081082083084" |( B: k9 [3 N  Z6 u7 U8 Z9 I
085
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 楼主| 发表于 2003-7-15 15:09:46 | 显示全部楼层
Megaman EXE 3 蓝 Giga 级别的 Chips:
) `0 T! _  v  f
+ Q: g4 N# N% C) G. g+ L001002003004005006' Y7 Z. s9 B6 b& ~5 T) q2 q
0070080090100110127 `" \* w" O  d) V* I8 ?* g: d
013014015016017018! \; v+ ]0 k$ ?+ f* v3 y
019020
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发表于 2003-8-1 05:49:38 | 显示全部楼层
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