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GBA-1078-<洛克人 EXE 3 Blue>卡片组合(本站原创)

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发表于 2003-7-8 21:20:33 | 显示全部楼层 |阅读模式
转载请不要删除以下信息,感谢您! ) o0 J  y2 x4 i' ?
■  ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★
9 s2 b1 G+ m" C$ ~/ V+ ]. `- ~■● ■  NintendoWorld    站友xliz原创1 r) G( l& ]9 Z! o+ x+ E' F
■ ●■    http://www.NewWise.com % D2 A+ e! b: L" ?1 L' i
■  ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★
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' w: P7 k' V6 P           洛克人 EXE 3 Blue 卡片组合% v) p' o+ e5 g( C  U# ]

9 s) J5 [: H! S+ w  l
# F" f( N% g; v, E. s+ j英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版
% S4 K4 u2 w4 G7 g6 r/ }大家要看日文版的P.A.或详细攻略,点击这里吧!

+ f6 k# U+ E& D====================9 o' D# v8 t& [1 j1 o0 V
希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol:
5 V0 k8 Y) u, ?9 k9 I" V0 z" T% O3 E! ]
以下内容格式如下:
5 |& k/ R4 i' u% F9 j4 ~# n1 K" |) U* p' m, m% T
编号    名称
7 N6 Y' \; U8 m' p- ]: d+ r说明
0 @1 j3 B* J) C3 r: k+ |- z组合方法0 A5 l+ h! c9 k/ f; c
---------------------------------
2 r8 R$ t8 j8 k' U$ T4 h6 w; D& F3 b01    Z-Connon 1  r  s$ ?9 r. B6 f, w( M: A
Unlimited Cannon for 5 sec
; P1 g/ N0 ]# P8 W+ r& ^* cCannon A+B+C- R) ^* o) O% Y; Z' n
Cannon B+C+D
7 y, d6 z+ x  t, l6 S0 y: E9 |Cannon C+D+E4 d, z2 z% O+ y; _9 h% h

/ L3 b% ?: }# z' ^4 l% W4 Z02    Z-Connon 2
3 A3 A9 A) F' q! N# J. R# M; [8 ZUnlimited HiCannon for 5 sec% v5 j1 i- _4 G- v$ C& R
HiCannon H+I+J% T8 V+ t8 x; U1 H0 ^! B/ ], o5 {5 S
HiCannon I+J+K* Q7 o+ _9 B# L. j/ V) n
HiCannon J+K+L8 }6 p: s$ B4 |' n+ x' m

9 G$ u  c9 p( B$ k9 L7 y03    Z-Connon 3
% ]- ~- [  @/ ~) q& v. {# ]5 {Unlimited MegaCannon for 5 sec& u$ E6 V' H1 \/ p# p4 L
M-Cannon O+P+Q( h2 H! o( D/ v; g% _  {; ?* O
M-Cannon P+Q+R
0 W5 o" C: h) Y# U* \9 v& zM-Cannon Q+R+S/ [- B& S+ e( H4 O0 l7 t5 v
- ]# r: [3 H- U! `( k
04    Z-Punch
* L/ j8 ]  s4 {: b8 V# V% `# eUnlimited GutPunch for 5 sec" m: Z4 W/ c) Y
GutPunch B+C+D
2 ~0 C* R" {# E/ L- J/ K: dGutPunch C+D+E" B; ~9 ?# F6 t
GutPunch D+E+F
" M7 K1 z9 T. b" ^: u
" t/ S8 I: Y( F/ [' X. ~05    Z-Strght3 I2 r+ m8 w  D
Unlimited GutStrgt for 5 sec
5 [* d% D2 a5 A5 i% a5 h$ xGutStrgt O+P+Q
$ F0 a% k; `8 l# O" J( h3 dGutStrgt P+Q+R+ {& J! m; f- B9 [0 Z
GutStrgt Q+R+S
' {0 H1 h7 B$ x8 P" _8 m9 _$ v# k% D4 E
! Z; R/ a" e1 z/ {5 _6 U06    Z-Impact
1 @. N0 F( Q* N1 W# m) q+ qUnlimited GutImpct for 5 sec
( I0 b% f+ Q( r5 P$ gGutImpact G+H+I
1 Y( ~! v0 }! |: y& QGutImpact H+I+J* C- {7 _. g, W- B# R% y8 B
GutImpact J+K+L. V( \# d8 q2 q# d% `/ N, O
: N% h' i/ f8 y  t, o/ S3 v( e
07    Z-Varibl
/ ^8 n, f( P* Y# CUnlimited VarSword for 5 sec7 @8 p( U2 N& A% x* B
VarSwrd B+C+D" K9 j" V( \4 b8 f! `
VarSwrd C+D+E
& v1 w% y  U5 g9 L4 Z, ]VarSwrd D+E+F
" Z% d, a5 \' X- U. x  c/ E" O+ d+ [0 r; i" S$ r
08    Z-Yoyo 11 S2 z7 C: }8 v; q7 z& U3 e
Unlimited Yo-Yo for 5 sec: j) S/ @& o8 s
Yo-Yo1 C+D+E
' t7 Z5 x7 w, |. o5 yYo-Yo1 D+E+F
8 L5 k& g' N* Q9 |* dYo-Yo1 E+F+G* {! h3 Q" t) p% `9 `& o! i
2 p( z* |3 n) i" a
09    Z-Yoyo 2
9 {0 Q- @0 i; H1 I1 t! |( u2 A( e% SUnlimited Yo-Yo2 for 5 sec* {! C+ @* y  y  E/ o
Yo-Yo2 H+I+J5 W' }$ R( Z3 U) X7 ~
Yo-Yo2 I+J+K
4 b. ]5 j0 M: yYo-Yo2 J+K+L4 t: E5 H* q# S, ~! k* }
6 }7 j# r# H/ K; ~
10    Z-Yoyo 3
  o9 o  m( L  n3 F/ g& ]Unlimited Yo-Yo3 for 5 sec" |2 h% x: P* |0 e7 J) T
Yo-Yo3 M+N+O( X1 n! v) y$ h) U7 |0 {/ N
Yo-Yo3 N+O+P# n! J9 j! r3 j% `
Yo-Yo3 O+P+Q' _) P1 W3 P/ v1 |

  m2 W+ l( X& s9 m11    Z-Step 1
5 B7 W+ {5 u- `8 E4 v0 uUnlimited StepSwrd for 5 sec; e; Q' J$ j6 r8 n
StepSwrd L+M+N
5 Q" h% q; [) r  K+ FStepSwrd M+N+O
( J7 ^  V4 L3 }! R7 y# M2 hStepSwrd N+O+P: H0 y8 J9 N3 M
: T$ ?* l1 n2 s% y
12    Z-Step 26 y, v. e: O2 D8 x
Unlimited StepCros for 5 sec
2 ~$ ?7 B, v) ?. x5 S. nStepCros P+Q+R) V7 ?# T- N# ^8 d2 \
StepCros Q+R+S
: j& F- t, y# O) l5 g( V1 cStepCros R+S+T, x2 D- J* E5 c: ~* M6 O
7 r) j& M& h/ |" H1 R% H$ x
13    BubSprd: q* @' {6 g1 v2 G6 F9 g8 P
Attks w/ spreading bubbles!
  p2 K4 T% q' y2 hBubbler  C+D+E
' X" p: p, ]/ N3 Y5 l6 n8 g* P( bBub-V    D+E+F
6 e( c' l9 ?* w: d8 A3 b- k' BBublSide E+F+G( P5 R1 {: Q& M
Bubbler E + Bub-V E + BublSide E
2 Y/ |- `9 |3 h) p% G  s9 C
; ]( W' q$ @3 h  j6 F4 E0 Q14    HeatSprd
0 W4 Z  r( K' x5 r% Q7 @Attks w/ spreading fireball!
# N+ P' x" A! Y9 j4 N$ jHeatShot H+I+J
' D& W2 j# Y5 QHeat-V   I+J+K
0 e9 s) B9 |% p# i  eHeatSide J+K+L2 p: Z4 r4 @0 G3 r: o# O
HeatShot J + Heat-V J + HeatSide J  Q2 J" v  Y. Y! M

8 L5 ~2 D! ~( }9 R" y+ ?9 b6 {15    H-Burst
9 P. J! v1 B" I2 |# LCreates a giant explosion
5 ^/ @7 k  z3 y% H  Q1 n) \, MSpreader M+N+O2 A. d- c* y: V5 r% Y  n
Spreader N+O+P( p  U) i( Q% z# b8 ^6 G5 H% t; P
Spreader O+P+Q7 C8 h. m. p4 D

3 C( k6 d- k7 x2 {! g2 g! B" o16    LifeSwrd
- G0 b2 E3 i4 q1 pSwings a huge 2×3 sword!
- H9 D8 l$ B" VSword E + WideSwrd E + LongSwrd E
8 \! k% k) s! V' n6 KSword L + WideSwrd L + LongSwrd L
' f/ \& k  @) u, `Sword Y + WideSwrd Y + LongSwrd Y
! s* X9 r5 }0 c; U9 y4 r1 m1 P/ L# N" b2 P+ Y
17    ElemSwrd0 H$ b5 s" X/ x
Wide swrd contains 4 elemnts; ~) ^3 W* G: n" c- j) x
FireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N
! c  D  z& e) p  @( EFireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P
+ A* e+ n: X2 b( y$ }
5 g0 v3 S4 O4 m. x18    EvilCut
  }, q" G0 O  NStep up 2 & make 4 atacks0 d' G1 h8 A3 Y* h
StepSwrd P + HeroSwrd P + StepCros P- g1 j2 f7 k- Q2 X; B, l

5 z5 _1 h  [" _9 D19    HyperRat6 |' _7 e6 Q' }  `
A giant Ratton charges!; q" n8 X  T! c2 b
Ratton1 A + Ratton2 A + Ratton3 A* y4 ]9 w9 q! G- _
Ratton1 C + Ratton2 C + Ratton3 C( M( w& J, M6 n! z% L6 P
Ratton1 F + Ratton2 F + Ratton3 F( |: ^' s# Q' `+ v6 T2 \  _
/ k3 b. y# X& j  ~
20    TimeBom +: J% M( i  B6 e9 d5 H
Sets Time Bomb in enmy area" [* |  h" z% E
TimeBomb J+K+L" D, J! G% [( Z! K5 M  G4 e- L
TimeBomb K+L+M' a& X$ r5 a+ W  j
TimeBomb L+M+N/ U3 S; B: [6 {9 Z1 s- W5 L
& B1 ~, L5 F! D, Q  X! i: D' A
21    GelRain0 H* b  Z, G& U
Gel steals squares' t" M( J9 G% I
MetaGel1 B+C+D" Y" e; D/ H$ r* R! x6 G5 @
MetaGel2 E+F+G
# O3 g  ~" G" o$ U  xMetaGel3 S+T+U
! F7 t1 P  `" r# M3 y' u2 }
( `, y" v6 Y' P$ h22    EverCrse  R$ B- d& Z9 N2 B6 t$ G
Shield chases enemies
  r9 s5 a& x( s7 [CrsShld1 C + CrsShld2 C + CrsShld3 C
, Z4 d7 A8 \2 c+ O& uCrsShld1 L + CrsShld2 L + CrsShld3 L
, o) f3 J- [. F+ z% M" d. ]% h$ L
* Y( p/ q& F  ]! K1 C23    MomQuake
: f/ O: ?+ y' f' d8 u7 A0 sAwakens Mother Earth!5 n! t% ^# ~: T) Q# Z
RockCube * + RockCube * + GodStone S" S$ ?1 \- H4 D7 H! t- \
! {3 o7 B- V* m
24    PoisPhar$ a4 B! E% v: H$ F( c
Pharaoh generates poison
  @  i* }4 J2 N( DPoisMask A + PoisFace A + Anubis A
, C) D# U, v# M6 M+ j( P# b3 g* q
, q* x1 o1 V+ I. N& e/ a25    BodyGrd
4 o- z9 m0 g* s/ c1 \& H2 F4 S- gBodyguard takes out enemies
; L, d( q( B  ?8 I4 YAntiDmg M + AntiNavi M + Muramasa M- z6 W. n& \& E- d; a

; z' o5 @3 c3 @3 S26    500Barr
, b/ K5 X4 R  J; P$ @- h" J  h% C6 ZBarrier absorbs 500HP dmg" K) h: ^' r& K" r
Barrier E + Barr100 E + Barr200 E
8 H. x4 f" Q; P6 nBarrier R + Barr100 R + Barr200 R# a- k4 b) Y/ T# a$ @3 @' a

- [4 R  l, g$ |1 M7 ^27    BigHeart
+ k! H8 O' v0 m6 e! N  V' rAttacks, then heals HP!
' M  d4 J, U2 {: qHolyPanl R + Recov300 R + Roll R0 i6 `% A+ d* _$ k! f
HolyPanl R + Recov300 R + RollV2 R
! p+ c) V4 Q! H$ Z* ~0 sHolyPanl R + Recov300 R + RollV3 R7 G$ i3 n6 r3 T& k) P
: E: |% k# z3 y, @0 `  w
28    GtsShoot
5 D) g& X7 [2 `8 e9 I9 RGutsMan throws MegaMan!5 ~, L+ z/ o4 O8 {- W: A+ E+ N
Guard * + DashAtk G + GutsMan G
3 S$ G: L! e; U8 }Guard * + DashAtk G + GutsMan2 G3 B8 X2 I) m6 R5 F
Guard * + DashAtk G + GutsMan3 G
" O; Y: S, p% J. n+ sGuard * + DashAtk G + GutsMan4 G/ U; `' \, j1 t) H

3 U, q1 ]1 o! J0 H% D- F9 S8 v0 t29    DeuxHero; j+ C0 W. O0 I" p
MegaMan & ProtoMan team up!0 I+ o" j5 y" ?5 Z0 |! \: {
CustSwrd B + VarSwrd B + ProtoMan B% C. w  Y  T+ I9 L
CustSwrd B + VarSwrd B + ProtoMn2 B
! p: y- _. h  @; e1 s- J: e0 Z4 C9 zCustSwrd B + VarSwrd B + ProtoMn3 B
  M, W- D- [* bCustSwrd B + VarSwrd B + ProtoMn4 B
1 X/ H' x/ m$ s+ s& o7 H( Z6 U* K3 P
* t! t3 Q+ C! S5 |( _30    2xHero! u$ w; V2 K5 n8 t( u
MegaMan & ProtoMan Dual atk! T- s& s* T+ W' l, F7 _
Slasher B + CustSwrd B + VarSwrd B + ProtoMan B
7 Z0 T5 Z8 z' W8 ]9 SSlasher B + CustSwrd B + VarSwrd B + ProtoMn2 B
7 |$ F% \( Z/ ?  y0 OSlasher B + CustSwrd B + VarSwrd B + ProtoMn3 B4 r! z0 u# s4 B1 Q% z2 m; U3 R9 `
Slasher B + CustSwrd B + VarSwrd B + ProtoMn4 B
2 ]* y, d6 L1 |- g8 B+ o* `& E  n# Y, M" g! ^4 U; ?
31    PrixPowr
3 {" u. b; @3 n; @- J2 k& J' s3 Navis attack at once!: h2 B0 u! x+ A+ k: l0 A
Team1 * + Team2 * + KingMan5 K1 [6 ~0 J! H" J2 ~. {
Team1 * + Team2 * + MistMan5 M
6 d8 j2 i' n& L, @Team1 * + Team2 * + BowlMan5 B) h- k7 s/ v6 j4 e+ N
2 H& L  K1 E7 A& A4 h
32    MstrStyl
) J8 U: r, R& v: K8 x( Z) ZMegaMan unleashes his power
2 V  a, w: i/ z* ZSalamndr * + Fountain * + Bolt * + GaiaBlad *
2 O  e; n) m/ @& ~: [5 ^
  Z+ A2 j7 _- m" y% o' jStdrdChip (Part 1)
2 z1 Y6 F; `/ W3 u) ]3 u2 }┌──┬────┬─┬──┬──┬───┬───────────────┐* V, D: {) j8 y
│编号│名称  │MB│攻击│属性│稀有度│说明             │
" ~& N) O& q* S% j3 T  c├──┼────┼─┼──┼──┼───┼───────────────┤
1 e- V+ z5 i% n; m, c1 N5 h% d│1  │Cannon │12│40 │  │*   │Cannon to attack 1 enemy   │7 }' ~( o/ |0 z; `! D
│2  │HiCannon│24│60 │  │**  │Cannon to attack 1 enemy   │5 j2 G5 o, ~+ d- @
│3  │M-Cannon│36│80 │  │***  │Cannon to attack 1 enemy   │
! f8 f5 @0 F3 n( }( N! b- b│4  │Airshot1│4 │20 │  │*   │Knocks enemy back 1      │
! W& t  u* j* {/ y& @│5  │Airshot2│12│30 │  │**  │Knocks enemy back 1      │) ?" d  o; I/ Y  B) m1 f8 F
│6  │Airshot3│18│40 │  │**  │Knocks enemy back 1      │
% s9 a1 W3 _; L& `7 f* K│7  │LavaCan1│34│90 │Fire│*   │Fires lava fr. area      │- T' ]* m7 T9 Q
│8  │LavaCan2│42│120 │Fire│**  │Fires lava fr. area      │
7 Y- r% f( R+ N3 @: P+ o│9  │LavaCan3│60│150 │Fire│***  │Fires lava fr. area      │1 }. |  \9 j6 M) ~  m
│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area   │* k7 w* g( a- ?, z' I5 E6 f% U$ R5 H
│11 │ShotGun │8 │30 │  │*   │Explodes 1 square behind   │4 [0 w+ J% ^3 @, t2 g
│12 │V-Gun  │8 │30 │  │*   │Explodes 2 diag. squares   │
- ~' w) i' P; o│13 │SideGun │8 │30 │  │*   │Explodes up, down on hit   │, n5 _' V8 L* @
│14 │Spreader│16│30 │  │**  │Creates a large explosion   │% s* o* h$ u0 g
│15 │Bubbler │14│60 │Aqua│*   │Explodes 1 square behind   │4 b1 s; G  f) ]4 y7 @
│16 │Bub-V  │22│60 │Aqua│*   │Explodes 2 diag. squares   │2 i: [( o4 a* X0 R' D
│17 │BublSide│30│60 │Aqua│**  │Explodes up, down on hit   │
# `0 K+ d* {$ z8 j2 |│18 │HeatShot│16│40 │Fire│***  │Explodes 1 square behind   │; t0 H; Q6 O. k( x% ~
│19 │Heat-V │24│40 │Fire│*   │Explodes 2 diag. squares   │2 M% s2 v9 a) c
│20 │HeatSide│32│40 │Fire│**  │Explodes up, down on hit   │
  [" V6 |. ^7 H( I│21 │MiniBomb│6 │50 │  │***  │Throws a bomb 3 squares    │
* ^6 s3 {' O8 u, b1 q% R8 m( L│22 │SnglBomb│12│50 │  │*   │Throws a big bomb 3 squares  │2 a5 V7 b8 A1 `
│23 │DublBomb│24│50 │  │*   │Throws 2 big bombs 3 squares │
$ e3 O( i+ r& p9 P3 c( ~│24 │TrplBomb│36│50 │  │**  │Throws 3 big bombs 3 squares │
) e% a+ c) B: B│25 │CannBall│33│160 │  │***  │Breaks 3rd panel ahead    │  C$ t; ]  R( x) I
│26 │IceBall │18│120 │Aqua│***  │Freezes 3rd sqr. ahead    │/ f& v  j5 _: @' o; x. }
│27 │LavaBall│20│140 │Fire│***  │Shoot lava 3rd sq. ahead   │  u) |) U: C9 ?0 Y; O
│28 │BlkBomb1│60│120 │Fire│**  │Firebomb hits 3rd sq ahead!  │+ O+ g$ t5 Z/ n. J5 q& V" j6 ]
│29 │BlkBomb2│70│170 │Fire│***  │Firebomb hits 3rd sq ahead!  │
% f! j7 f0 t0 A│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead!  │
- h, n  J! ]; U7 U6 n7 `│31 │Sword  │10│80 │  │*   │Cuts enmy in front! Range: 1 │7 `1 i$ `& s# w
│32 │WideSwrd│16│80 │  │**  │Cuts enmy in front! Range: 3 │8 J& O" V$ }) w+ [) A9 U9 H
│33 │LongSwrd│24│80 │  │***  │Cuts enmy in front! Range: 2 │
( `3 A2 L, v8 L& D. ]" F│34 │FireSwrd│20│150 │Fire│***  │Fire: Cuts fwd 3 squares   │) M" c# c$ ?5 [5 A1 d0 q: V( S
│35 │AquaSwrd│25│150 │Aqua│***  │Water: Cuts fwd 3 squares   │
  F3 E: x1 P& p1 H0 s0 Y│36 │ElecSwrd│23│130 │Elec│***  │Elec: Cuts fwd 3 squares   │
. F8 y- H( ~! w" _: h│37 │BambSwrd│18│140 │Wood│***  │Wood: Cuts fwd 3 squares   │; F( O" y  D+ h$ |
│38 │CustSwrd│21│????│  │***  │Cust Gauge = Atk Str     │5 D1 ~" h3 K5 h) x0 h
│39 │VarSwrd │68│160 │  │**** │A magical shifting sword   │) |) @3 g1 A- u. h8 N) d1 ^
│40 │AirSwrd │30│100 │  │***  │Wide swrd with air attack!  │0 i8 H% K  }# z  \  A. |' W
│41 │StepSwrd│43│130 │  │**** │2 steps, then uses wide swrd │6 T$ H& u2 H  d" H
│42 │StepCros│74│130 │  │**** │2 steps, then uses cross atk │. l/ k4 g6 }: l$ b; Q) E6 t
│43 │Slasher │12│240 │  │***  │Cut while A button is held!  │3 ?' R# P, n, a! k+ n, p- v
│44 │ShockWav│10│60 │  │*   │Shock through enemies     │
, {' p# [# h! R- ]* b│45 │SonicWav│26│80 │  │**  │Shock through enemies     │
( q  g$ j2 p. q# K7 y* [# _│46 │DynaWave│42│100 │  │***  │Shock through enemies     │
: m3 {# X& p3 R5 @5 f│47 │BigWave │82│190 │  │**** │Shck wave cracks panels    │
" ^% Z2 N* r1 k, E* `' l8 ^│48 │GutPunch│14│80 │  │*   │Punch pushes 1 square     │
2 p: @+ X7 B" V8 X( e% ?│49 │GutStrgt│30│100 │  │**  │Punxh 2 square range     │2 e* Q$ w9 X3 U# M4 c
│50 │GutImpct│50│160 │  │***  │Punch pushes 1 square     │, I( G/ _; Y  f8 H2 M) v
│51 │DashAtk │11│90 │  │*   │Dash through enemies!     │
9 C! o2 K# l6 v- {. W( V│52 │Burner │15│130 │Fire│***  │Envelops you in flame!    │
- N8 ]5 X8 z* w& E) D2 _│53 │Condor │44│180 │  │**** │Chrge atk pierces enemies   │
( Q# I( ?1 M7 b& a" g│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape!   │
* F1 L( Y0 b& c1 T+ z; K3 q, o. E3 W│55 │Zapring1│8 │20 │Elec│*   │Pralyzing electric ring atk! │1 m- c8 Q" R6 z1 }9 k( C' x
│56 │Zapring2│18│40 │Elec│**  │Pralyzing electric ring atk! │
- H" f7 M5 U0 G( q3 s│57 │Zapring3│28│60 │Elec│***  │Pralyzing electric ring atk! │
. I  t8 F$ C8 I5 V9 \. i│58 │IceWave1│14│80 │Aqua│*   │Creates a 2 sq wide ice wave! │
7 `" B6 N& c, P' X0 \2 c│59 │IceWave2│22│100 │Aqua│**  │Creates a 2 sq wide ice wave! │
& L, J3 g6 H( u6 L│60 │IceWave3│30│140 │Aqua│***  │Creates a 2 sq wide ice wave! │* S; y2 f7 m: [( C& A
│61 │Yo-Yo1 │72│40 │  │*   │3-square yo-yo attack!    │
+ F- [0 w; O3 L6 v- d5 z+ E* w│62 │Yo-Yo2 │80│50 │  │**  │3-square yo-yo attack!    │
: X/ V& m; A* H% y3 |  [/ o│63 │Yo-Yo3 │88│60 │  │***  │3-square yo-yo attack!    │
1 p" D& |6 M! X6 r& J: u$ i│64 │AirStrm1│26│50 │  │*   │Creates 3 whirlwinds     │: ~3 c/ y/ @0 h; h9 a2 k1 _
│65 │AirStrm2│35│60 │  │**  │Creates 3 whirlwinds     │
2 h" h# q% J# [4 f2 \│66 │AirStrm3│44│70 │  │***  │Creates 3 whirlwinds     │7 {1 ?  j7 x, @# H7 @
│67 │Arrow1 │40│100 │Elec│*   │Bee fly diagonal paths    │6 Y& P& [4 @4 A
│68 │Arrow2 │60│130 │Elec│**  │Bee fly diagonal paths    │+ x0 a" V" ]# I
│69 │Arrow3 │80│160 │Elec│***  │Bee fly diagonal paths    │
4 M& J; t8 P% @+ L0 l│70 │Ratton1 │14│80 │  │*   │Crawling rat, turns once   │
% S" J" t% w, \6 b│71 │Ratton2 │24│100 │  │**  │Crawling rat, turns once   │7 f1 U2 B/ Z0 P3 [
│72 │Ratton3 │34│120 │  │***  │Crawling rat, turns once   │$ g! F+ [; s$ q' l& p+ X
│73 │FireRatn│35│230 │  │***  │Activates when hit w/fire!  │
" i# X* v. Y9 T, ?! V" n" w) P│74 │Wave  │60│80 │Aqua│***  │Creates a wave that moves 3 sq│2 W+ m' |. L  L" x
│75 │RedWave │72│90 │Fire│***  │Creates a 3 sq wave of lava  │6 y. D; g7 W% l0 X! E
│76 │MudWave │84│100 │Wood│***  │Mud wave advances 3 squares  │
6 t2 ]2 i6 W8 N3 T" `# u' c  o- n│77 │Tornado │18│20 │  │**  │An 8-hit tornado 2 ahead   │
+ h0 j; ^; U5 n3 k6 D│78 │Spice1 │22│80 │Wood│*   │Dangerous powder on all grass │9 m# a1 u, w7 v( [0 ?% [0 w
│79 │Spice2 │34│110 │Wood│**  │Dangerous powder on all grass │
2 X7 a2 R' H8 c) `│80 │Spice3 │46│140 │Wood│***  │Dangerous powder on all grass │
0 X. H3 G, L) f1 ]$ x│81 │Shake1 │34│90 │  │*   │Vertical shaking 3 sq ahead  │1 K2 R+ x8 ?0 w: w8 A4 ?# G
│82 │Shake2 │40│110 │  │**  │Vertical shaking 3 sq ahead  │
! V; ^3 J5 U5 m. e- R; ?│83 │Shake3 │50│140 │  │***  │Vertical shaking 3 sq ahead  │
' r; U. J$ F# Y6 }* Q9 [, q8 F4 P│84 │NoBeam1 │66│200 │  │**  │Fires if something behind   │
9 e/ c! q$ }: C$ Q0 |, I  H│85 │NoBeam2 │77│260 │  │***  │Fires if something behind   │
1 q7 B+ K; }7 c& W, C│86 │NoBeam3 │88│300 │  │**** │Fires if something behind   │( z, m2 N1 ?! ^5 K. t
│87 │Hammer │16│100 │  │**  │Hammer smashes front!     │: T$ L. {1 R, n9 X$ u: B
│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward   │
7 b6 H) ~7 s+ @2 j$ s) Q) M│89 │Rope1  │45│50 │Wood│*   │Entwines adjacent enemies!  │, J  {( ~. p2 P, k9 G
│90 │Rope2  │55│70 │Wood│**  │Entwines adjacent enemies!  │
1 s+ e7 {! G& b' g│91 │Rope3  │65│90 │Wood│***  │Entwines adjacent enemies!  │$ D3 {6 J& ~+ ~6 Z
│92 │Boomer1 │15│60 │Wood│*   │Boomerang encircles field   │* k/ q7 U/ h0 F( Q
│93 │Boomer2 │22│80 │Wood│**  │Boomerang encircles field   │
! {* o: k4 \% A: z5 `& R│94 │Boomer3 │30│100 │Wood│***  │Boomerang encircles field   │$ [+ x9 ]' D2 t% t+ r6 @
│95 │PoisMask│30│  │  │*   │Poison area w/ A button!   │1 T2 t8 @- v8 R
│96 │PoisFace│38│  │  │**  │Spread poison w/ A button!  │
% {1 `, Q6 n" u* w: k│97 │RockArm1│23│100 │  │*   │Paralyzes enemy w/ erthquake │
* B' \" U% z1 g9 C% u0 c│98 │RockArm2│35│150 │  │**  │Paralyzes enemy w/ erthquake │
4 r! O9 p! Y9 x) ~5 d0 }, s$ O│99 │RockArm3│47│200 │  │***  │Paralyzes enemy w/ erthquake │
/ r! e$ A9 e0 q2 |; D│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│/ H" f; b1 e9 p0 x  G* F/ m% n
└──┴────┴─┴──┴──┴───┴───────────────┘" q0 T( Y2 o$ d  c; |
* O- s4 k8 {8 Z- G/ C1 M
StdrdChip (Part 2)# ^+ x6 R9 s0 r4 m# A2 G! P
┌──┬────┬─┬──┬──┬───┬───────────────┐
/ G1 N  ~- f/ x│编号│名称  │MB│攻击│属性│稀有度│说明             │
/ O1 A5 E$ e7 C- m+ t3 e/ d! [├──┼────┼─┼──┼──┼───┼───────────────┤
3 A/ D: e6 o& `6 J& R! h* b3 @│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│
0 h* ^1 @, A4 a& V3 h│101 │CrsShld2│33│210 │  │**  │Guard, and bite into the enemy│. g! w$ H' `3 O" z4 }7 b' D' v
│102 │CrsShld3│41│260 │  │***  │Guard, and bite into the enemy│
. A; T# f" ?. s$ T1 m; r3 k│103 │Magnum1 │35│120 │Fire│*   │Cursor destroys panel!    │
: l( e3 v6 g7 s7 e9 G│104 │Magnum2 │55│150 │Fire│**  │Cursor destroys panel!    │
# f! [- T6 k% y1 G│105 │Magnum3 │75│180 │Fire│***  │Cursor destroys panel!    │0 y% S. `5 a9 n  S
│106 │Plasma1 │14│30 │Elec│*   │Launches electric attack   │; i0 p7 f0 t4 M% S7 G" `0 J/ Z# Q9 _
│107 │Plasma2 │26│60 │Elec│**  │Launches electric attack   │! B" w$ B+ R) R7 N8 Z
│108 │Plasma3 │34│90 │Elec│***  │Launches electric attack   │
4 X$ a! h9 r# F+ @1 |│109 │RndmMetr│28│100 │Fire│***  │Meteors smash enemies!    │
( ?7 H% |: D1 u# }4 ]5 S9 g2 C│110 │HoleMetr│48│100 │Fire│***  │Meteors smash into sq     │
6 w5 R2 ~) F  @$ j  H  t│111 │ShotMetr│38│100 │Fire│***  │Meteors shoot out forward   │
: V2 ^, G0 b( Z3 t8 `│112 │Needler1│32│30 │  │*   │Advance w/ A, stop to attack │
' `4 Z! G, Q- P" T" o│113 │Needler2│52│40 │  │**  │Advance w/ A, stop to attack │- u( V, ?9 w' a5 D5 z
│114 │Needler3│72│50 │  │***  │Advance w/ A, stop to attack │' d: p6 F6 q( ^5 o. F
│115 │Totem1 │29│100 │Fire│*   │Creates a totem to blow fire │. I- a  L' e( N
│116 │Totem2 │38│140 │Fire│**  │Creates a totem to blow fire │8 \5 O3 |" ]7 w1 n6 \: d. J9 V/ H
│117 │Totem3 │47│180 │Fire│***  │Creates a totem to blow fire │
3 [+ x1 Z* ]/ v! q4 G. A  t2 X│118 │Sensor1 │62│100 │Elec│***  │Sensor to watch sq ahead   │9 A5 y* g' G. S7 q( {! S) D
│119 │Sensor2 │70│130 │Elec│***  │Watch sq ahead or diagonal  │. z0 G" _# X' k, H/ c
│120 │Sensor3 │72│130 │Elec│***  │Watch sq ahead or diagonal  │8 W5 k. \( e8 B5 J3 q; Y
│121 │MetaGel1│18│90 │Aqua│*   │Gel atk steals a panel!    │2 P1 c! b* q% |" \- w) U* c+ B
│122 │MetaGel2│28│130 │Aqua│**  │Gel atk steals a panel!    │
7 t- L" r% |% d* g4 [│123 │MetaGel3│38│170 │Aqua│***  │Gel atk steals a panel!    │
; H' D6 c5 j: ^  U. M2 [: w│124 │Pawn  │44│90 │  │***  │Attack by pressing A button  │- `  o. ^/ _5 {5 j
│125 │Knight │64│150 │  │***  │Jumps fwd and attacks     │) X0 H( Q  K) n8 a+ z! g. g
│126 │Rook  │30│  │  │***  │Protects you from attacks   │
+ h2 @6 w5 {# D; f│127 │Team1  │16│10 │  │**  │Powers up when ally is hit  │
( j& i) J! g* d( h4 t1 F& b│128 │Team2  │20│  │  │**  │Ally's HP recovered if hurt  │
2 W5 g0 n* q: w+ l* B0 v" P│129 │TimeBomb│32│150 │  │***  │An area-wide time bomb    │
" P# J8 ?& |& N! G! E; ~# }│130 │Mine  │16│300 │  │***  │Places a mine in enmy area  │
" b4 {! Q  E' c│131 │Lance  │46│130 │Wood│***  │Lances through back line   │1 ]/ c" e; x9 ?
│132 │Snake  │20│40 │Wood│***  │Snake from hole in area    │, o1 p8 \" O) B
│133 │Guard  │5 │  │  │*   │Repels enemy's attack     │4 P, @/ u2 o6 ^& y+ b, y2 V; b# q
│134 │PanlOut1│4 │  │  │*   │Destroys 1 panel in front   │2 b" }2 W  M6 w. s6 j
│135 │PanlOut3│7 │  │  │*   │Destroys 3 panels in front  │
1 B. u2 i/ q, V  I. [: g) r│136 │PanlGrab│10│  │  │*   │Steals one enemy square!   │
& \' o  u0 W% {8 p6 J* o│137 │AreaGrab│15│  │  │**  │Steals left edge from enmy  │) g- r0 z. b* ^# s; @; a$ r( e6 e$ Z
│138 │GrabBack│10│40 │  │***  │Retaliate stolen panels!   │
! \+ P  v* e2 R│139 │GrabRvng│30│80 │  │**** │Retaliate stolen panels!   │# k2 U- q  }* @: A0 |. D
│140 │RockCube│9 │  │  │*   │Places a rock cube in front  │
7 H; T( h5 q' s2 O6 Q" g│141 │Prism  │60│  │  │***  │Prism fires randomly     │
& W$ R( q0 D1 j& O/ v│142 │Wind  │14│  │  │*   │Windbox blows at enmy area  │$ _1 [! z! A' i& N
│143 │Fan   │14│  │  │*   │Vacuum pulls enemies     │
; t6 \2 J& h1 F│144 │Fanfare │32│  │  │***  │Take no damage for a while  │( M% @! A; V4 K% I% y
│145 │Discord │38│  │  │***  │Confuses enemies w/ music   │# j( V1 H2 n# {4 c; Q% {! p
│146 │Timpani │42│  │  │***  │Paralyzes enemies w/ music  │; ~7 d7 M# O0 k
│147 │Recov10 │5 │  │  │*   │Recovers 10HP         │9 m2 A7 D4 M( i
│148 │Recov30 │8 │  │  │*   │Recovers 30HP         │
5 [% n  r! k$ R: e│149 │Recov50 │14│  │  │**  │Recovers 50HP         │% u. P8 `6 ^& Y! d
│150 │Recov80 │20│  │  │**  │Recovers 80HP         │
/ ^; G3 @. ^# w. I5 n│151 │Recov120│35│  │  │***  │Recovers 120HP        │9 L8 {$ Q+ {$ V
│152 │Recov150│50│  │  │***  │Recovers 150HP        │
5 q9 c: c2 k8 `% A! c2 X! D/ l7 N* Y│153 │Recov200│65│  │  │**** │Recovers 200HP        │8 I4 ?( B) \5 j* a2 O$ N, m# Z
│154 │Recov300│80│  │  │**** │Recovers 300HP        │
  }7 h5 v. {- g│155 │Repair │8 │  │  │*   │Fix your area's panels    │  E2 x# w' s; ]3 j  N/ b' e7 [  h" N
│156 │SloGauge│20│  │  │***  │CustGauge slows down in battle│$ J0 _: e9 o8 r& K
│157 │FstGauge│40│  │  │***  │CustGauge speeds up in battle │
2 u, y  Y4 J* N( r* `│158 │Panic  │14│  │  │***  │Confuses enmies if you are  │
" {" S5 a  t2 t2 _  [$ Q, i│159 │Geddon1 │10│  │  │***  │Cracks all panels!      │# b* `+ x0 e2 M' O0 M
│160 │Geddon2 │50│  │  │**** │Breaks all empty squares!   │
8 U8 B4 W1 Q. a$ z1 X& O& _│161 │Geddon3 │90│  │  │**** │Turn all panels to swamp!   │  b6 I2 y8 v- c0 e: Q
│162 │CopyDmg │18│  │  │***  │Duplicate damage on 2nd enemy │
+ P: P) Y: j( M. l5 K' _) H│163 │Invis  │11│  │  │***  │Invisible for a while     │
) W# V" Y* [2 d: F│164 │Shadow │60│  │  │***  │Only swrd attack hurt you   │' t+ R. }, H$ W/ }8 f$ _0 R# e6 K
│165 │Mole1  │28│  │  │*   │Attacks fr. under ground!   │8 H- H5 Y. V7 P. n/ M. F' A
│166 │Mole2  │35│  │  │**  │Attacks fr. under ground!   │
4 g$ h4 J0 ~$ p3 j( A│167 │Mole3  │42│  │  │***  │Attacks fr. under ground!   │" U$ K. v# u& W
│168 │AirShoes│26│  │  │***  │Can stand on empty squares  │
" y" `. O* a+ R4 L: R│169 │Barrier │7 │  │  │*   │Nullifies 10HP of damage!   │: p% x7 b: E( a  N
│170 │Barr100 │25│  │  │**  │Nullifies 100HP of damage!  │3 z7 A( @- ]" ?7 Y4 R  U9 y
│171 │Barr200 │50│  │  │***  │Nullifies 200HP of damage!  │% `2 Y1 Y! ^. g* E5 ~) b1 P
│172 │Aura  │55│  │  │***  │Repels attacks under 100   │3 `0 K% K7 B' d4 s; ?
│173 │NrthWind│43│  │  │**** │Wind removes auras, etc    │6 C* A- p; I7 z( H
│174 │Mettaur │30│????│  │***** │Summons a Mettaur to fight!  │
1 }) |" y, @/ _; f* `4 P& E│175 │Bunny  │32│????│Elec│***** │Summons a Bunny to fight!   │$ o0 s/ b( T# m# N$ ^- ~
│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight!  │
8 L6 @# P8 c0 w( Q$ M: G* R& v/ e│177 │Swordy │30│????│  │***** │Summons a Swordy to fight!  │" @% Q& h( Q$ L7 z* P; i. E  q
│178 │Jelly  │46│????│  │***** │Summons a Jelly to fight!   │
/ G; B2 o; S% U2 I& c│179 │Mushy  │38│????│Wood│***** │Summons a Mushy to fight!   │9 ~$ y2 Y. r$ _  M2 A1 @" e9 j. W
│180 │Momogra │38│????│  │***** │Summons a Momogra to fight!  │
, X% o  ^8 f6 @, V1 A1 @9 S│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │
: d4 s$ S: d, w2 s/ r│182 │Scuttlst│52│????│  │***** │Summons a Scuttlest to fight! │
1 o/ }( \) D9 p1 }. D6 ^  X6 c1 ]│183 │Hole  │55│  │  │**** │Open hole to dark world    │
2 O) v" X' S+ d/ M# B│184 │HolyPanl│14│  │  │**  │Creates a holy pnl in front  │
) w' m4 O; |" ?* y7 V│185 │LavaStge│22│  │  │***  │Changes all panls to lava   │8 m; n( {( x9 A3 T8 T* \9 Q' G
│186 │IceStage│20│  │  │***  │Changes all panls to ice   │* \, p  ~3 p, C% _! Q
│187 │GrassStg│10│  │  │***  │Changes all panls to grass  │
7 m# W- \  R& D) \. i2 Y│188 │SandStge│18│  │  │***  │Changes all panls to sand   │
4 X- G5 r$ x) L& e$ c  f- ]7 m6 b4 \│189 │MetlStge│26│  │  │***  │Changes all panls to metal  │( A3 v' [4 r6 k: f) R
│190 │Snctuary│54│  │  │**** │Change own panls to holy   │
. V: C. u9 \! ]│191 │AntiDmg │45│100 │  │***  │Sets trap & throws stars!   │
2 g5 D% }5 R* ~2 t* g│192 │AntiSwrd│68│100 │  │***  │Retaliate for sword damage  │8 f7 Q* d4 Y1 J& C
│193 │AntiNavi│60│  │  │**** │Take the enemy's Navi away  │
5 C/ l2 ^$ N6 G% A7 X9 d- l│194 │AntiRecv│73│  │  │***  │Punish recovery of HPs!    │7 u5 k. a1 `( f
│195 │Atk+10 │4 │  │  │*   │+10 for selected atk chip   │5 ^8 t+ _# a. |+ @
│196 │Fire+30 │20│  │  │**  │+30 for Fire atk chip     │! d3 s8 ?4 J; J( Y
│197 │Aqua+30 │21│  │  │**  │+30 for Aqua atk chip     │; \. s: y5 y9 V. V
│198 │Elec+30 │23│  │  │**  │+30 for Elec atk chip     │
) J2 G1 ?; }0 c5 \  q5 `0 z│199 │Wood+30 │26│  │  │**  │+30 for Wood atk chip     │' J, N+ }- a  ^# Q( T
│200 │Navi+20 │34│  │  │**  │+20 for selected Navi chip  │7 N0 {* R3 a! U& q9 ?- Z% t
└──┴────┴─┴──┴──┴───┴───────────────┘
, c- i6 |+ w  D. I3 d" N) i7 V2 y& S/ V
2 P* }  Q5 L* B8 \$ H' E. S' r7 A8 ~- L$ i. U2 L
Mega Chip
6 e" q9 d. Z- b( }, w# {┌──┬─────┬─┬──┬──┬───┬───────────────┐
4 H: I. ^" e5 X  t/ {9 p│编号│名称   │MB│攻击│属性│稀有度│说明             │
& k& K, K! D, Q" V2 F# Z7 Z├──┼─────┼─┼──┼──┼───┼───────────────┤
' w# R" \$ O! y& J: O) P│1  │Muramasa │74│????│  │***** │Power = amount of HP lost!  │# G3 O; n, z" X  U( R6 U
│2  │HeroSwrd │65│180 │  │**** │Legendary swrd cuts 3 sq!   │
0 \3 w$ N8 M3 D& Z│3  │ZeusHamr │90│250 │  │***** │Damages anyone on a panel   │/ ?1 S# i& r3 T9 i
│4  │StandOut │22│220 │Fire│***  │Heat: Send Fire into hole   │
4 u7 U& s  D- {1 |( @6 p# `│5  │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole   │
; _1 V5 Y6 t1 u% c: Q% v│6  │WatrLine │18│180 │Aqua│***  │Water: Draw wter from hole  │/ c* U: w. i+ m. X
│7  │Fountain │48│240 │Aqua│***  │Water: Draw wter from hole  │4 M" J7 N0 N) W% @
│8  │Ligtning │30│160 │Elec│***  │Elec: Dmgs object & area   │
6 V0 t4 V" T% a  {: g' k: Z& l│9  │Bolt   │52│210 │Elec│***  │Elec: Dmgs object & area   │# J; L9 V: r/ K
│10 │GaiaSwrd │28│100 │Wood│***  │Wood: Take power frm next chip│
  W2 c( y5 V; j: j2 q1 N│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│
- u: U4 Q5 R3 T4 o* K  l│12 │Meteors  │86│40 │Fire│**** │Drop many meteors on enemy  │, t$ W7 I9 M$ O/ a6 N+ Q% b
│13 │Guardian │82│  │  │***** │Statue punishes when hit   │
: ^7 T- p. k7 u5 a' d: G│14 │Anubis  │90│  │  │***** │Anubis poisons enemies    │
3 s7 K! o; y% s2 g, x1 @1 E│15 │Godstone │66│150 │  │**** │Summons a GodStone from hole │0 ?7 v" S) ?, f/ q. g* o! T( W
│16 │OldWood  │72│100 │Wood│**** │Summons OldWood from hole   │* Q" v/ {- j1 v: }5 Y5 ^
│17 │Jealousy │64│100 │  │***  │More dmg if enemy has chips  │
: h5 U( q4 R  |4 L$ m$ G: \% D│18 │Poltrgst │58│  │  │***** │Objects thrown at enemies!  │/ z7 K9 o* E: a' @' G
│19 │LifAura  │77│  │  │**** │Repel all attacks under 200  │
0 j9 k1 @9 h( `# ~% B  O│20 │FullCust │10│  │  │***  │CustGauge instantly refills! │
6 ?! W& u& i$ N2 n│21 │Atk+30  │50│  │  │***  │+30 for selected atk chip   │
) {7 o, I* I: T8 P/ _1 y5 l8 p- A│22 │Navi+40  │60│  │  │***  │+40 for selected Navi chip  │
7 l8 h* u& [8 W/ d4 b2 q5 U3 D│23 │Roll   │10│20 │  │***  │Attack an enemy, heal you   │
9 j. G, }+ v% {- r7 }% t& v5 t│24 │RollV2  │22│30 │  │**** │Attack an enemy, heal you   │( K, w, k7 ^- ^5 h& S
│25 │RollV3  │34│40 │  │***** │Attack an enemy, heal you   │: e+ |, h  m7 ~7 c
│26 │GutsMan  │15│50 │  │***  │Sneaks up to smash panels   │
( d' i- d9 a$ Q( `; J2 [│27 │GutsManV2 │41│70 │  │**** │Sneaks up to smash panels   │1 M2 @1 z. L9 t. K) R8 z' E
│28 │GutsManV3 │57│90 │  │***** │Sneaks up to smash panels   │
" \5 x7 P' J/ q9 x9 B) M│29 │GutsManV4 │63│100 │  │***** │Sneaks up to smash panels   │
& u  b( q2 X4 c! {) a│30 │ProtoMan │68│160 │  │***  │Moves in to slice the enemy  │
3 h& U6 T( k; a. h$ |8 k, T+ Q│31 │ProtoMnV2 │76│180 │  │**** │Moves in to slice the enemy  │0 e8 I4 j; x* V: J  o0 e7 ?
│32 │ProtoMnV3 │82│200 │  │***** │Moves in to slice the enemy  │
5 b0 `" G, ]. D; C│33 │ProtoMnV4 │90│220 │  │***** │Moves in to slice the enemy  │  r/ I: ?: O5 n
│34 │FlashMan │39│50 │Elec│***  │Flash atk paralyzes enemy   │
# @- |* U% ?! F5 |2 f│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy   │
: Y6 t0 [# m1 c' _0 H│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy   │0 G) ?, T8 L, F- O: y
│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy   │; n2 E5 Q8 G/ h, d$ |% p$ v! c
│38 │BeastMan │38│40 │  │***  │Claw atk 3 squares ahead!   │0 k/ K8 O: B- l3 i
│39 │BeastMnV2 │60│50 │  │**** │Claw atk 3 squares ahead!   │+ p- _8 L, R# r+ N' A  |% L. E9 D
│40 │BeastMnV3 │68│60 │  │***** │Claw atk 3 squares ahead!   │0 k9 `6 [7 M8 J* I# E% ?. Z' @
│41 │BeastMnV4 │76│70 │  │***** │Claw atk 3 squares ahead!   │6 j& R$ q" m: Z
│42 │BubblMan │50│20 │Aqua│***  │Fires several AquaShots    │
% P, S: K5 K! J│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots    │
- H+ u. y6 O) [7 J9 x( D│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots    │4 f+ L# G/ t. I  ^) f7 o; Q
│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots    │% P  v% g0 O' t! R
│46 │DesrtMan │32│120 │  │***  │Launches fists at enemies!  │
* L) g) Z: v3 {% f* F│47 │DesrtMnV2 │52│140 │  │**** │Launches fists at enemies!  │. N6 f0 f* I+ ~
│48 │DesrtMnV3 │64│160 │  │***** │Launches fists at enemies!  │! N+ e. I: G3 G
│49 │DesrtMnV4 │72│180 │  │***** │Launches fists at enemies!  │
; h. a4 w) T6 s& P( K; I  C# m│50 │PlantMan │60│20 │Wood│***  │Vines harm all enemies!    │# x8 ]( C. }5 Y9 w- `
│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies!    │2 R/ [# X7 Y" w3 o6 }
│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies!    │1 T9 s. e3 l8 B1 s. o# X! j5 R
│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies!    │
0 `; E' I* r% Z! @+ }1 i% n5 u, O│54 │FlamMan  │32│120 │Fire│***  │Flames burn all enemies!   │
8 M' y7 s. Q+ p6 h9 x2 y│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies!   │
  ]% @4 h8 w+ H. F; [% k│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies!   │5 w1 [$ P+ S8 C$ ^8 o# {
│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies!   │% x. K$ B- s' ]
│58 │DrillMan │66│70 │  │***  │3 drills fly at enemies!   │+ `( a9 o! H4 s! G
│59 │DrillMnV2 │70│90 │  │**** │3 drills fly at enemies!   │
' B( y6 d- |) X6 y: N: I! W1 K7 B│60 │DrillMnV3 │74│110 │  │***** │3 drills fly at enemies!   │& ?; g4 J3 c1 N4 V: D
│61 │DrillMnV4 │78│130 │  │***** │3 drills fly at enemies!   │2 K( X+ c  F& C. t4 f/ z( O
│62 │MetalMan │40│100 │  │***  │Iron fist smashes 1 square!  │
) G7 V4 H9 {! r3 e│63 │MetalMnV2 │60│130 │  │**** │Iron fist smashes 1 square!  │
3 c  g/ w+ _1 G( G( K% V: B4 _│64 │MetalMnV3 │70│160 │  │***** │Iron fist smashes 1 square!  │
8 F0 ?, ]' L8 \│65 │MetalMnV4 │80│190 │  │***** │Iron fist smashes 1 square!  │
8 A9 U9 C' ^" E, H│66 │KingMan  │36│140 │  │***  │Move up 3 square & 4-way hit │
. @6 l: Q( }* e6 t8 w│67 │KingManV2 │48│170 │  │**** │Move up 3 square & 4-way hit │0 H' p! E! V, A+ q; |
│68 │KingManV3 │60│200 │  │***** │Move up 3 square & 4-way hit │
. Q) G# F3 I8 i│69 │KingManV4 │72│240 │  │***** │Move up 3 square & 4-way hit │
& l6 J8 A' ]5 W$ p│70 │MistMan  │68│90 │  │***  │Appears from mist & attacks  │
% T& I- E# p6 ?' X# x( ^│71 │MistManV2 │71│110 │  │**** │Appears from mist & attacks  │9 E* z4 ~. U, i# X! k# k  Y$ A* |2 G
│72 │MistManV3 │74│130 │  │***** │Appears from mist & attacks  │: X" j! U6 @" x4 h6 S
│73 │MistManV4 │77│150 │  │***** │Appears from mist & attacks  │+ c( Z* B# g$ Z* i1 y( a% t
│74 │BowlMan  │80│100 │  │***  │Lines up pins for a strike!  │
" j9 u# s, [. }. E│75 │BowlManV2 │82│120 │  │**** │Lines up pins for a strike!  │- ~0 P0 E! H: _% Z  r
│76 │BowlManV3 │84│140 │  │***** │Lines up pins for a strike!  │
2 J" x# P1 N# `( X1 r7 w│77 │BowlManV4 │86│160 │  │***** │Lines up pins for a strike!  │
! j3 h$ K9 Y9 n' r4 R7 H│78 │DarkMan  │72│30 │  │***  │Creates 3 caves in enmy area │- Y, Y# c1 h$ v$ ]- \
│79 │DarkManV2 │76│30 │  │**** │Creates 3 caves in enmy area │: p" D; Y" F4 B2 F, I) X& e
│80 │DarkManV3 │80│30 │  │***** │Creates 3 caves in enmy area │
& ^/ F3 _/ o) d6 l9 Y) G│81 │DarkManV4 │84│30 │  │***** │Creates 3 caves in enmy area │3 E# Y: D  s' Y; _7 N9 Q/ w
│82 │JapanMan │82│40 │  │***  │Multiple attacks w/ spear   │
+ N4 r4 e1 V0 E* L6 K2 G│83 │JapanMnV2 │85│45 │  │**** │Multiple attacks w/ spear   │, J6 w! T5 a. r1 h
│84 │JapanMnV3 │88│50 │  │***** │Multiple attacks w/ spear   │: g- `! `  y3 ]2 |7 s
│85 │JapanMnV4 │91│55 │  │***** │Multiple attacks w/ spear   │- t9 C/ h: u4 n0 t9 z, d
└──┴─────┴─┴──┴──┴───┴───────────────┘
3 Y. v/ G: a0 _( l, A" L- M/ P. a5 l1 b- U* D6 c
/ o5 [  Q: [3 j& ?
GigaChip (蓝版)
' y% R) j& J4 X& l3 s% t" f7 x┌──┬─────┬─┬──┬──┬───┬───────────────┐  h# U5 i  i, [
│编号│名称   │MB│攻击│属性│稀有度│说明             │; U0 c2 h0 Y) ]' j
├──┼─────┼─┼──┼──┼───┼───────────────┤- k8 C/ ]( t4 E/ q# `; k
│1  │FoldrBak │99│  │  │***** │Restores all chips & folders │
  x- r1 z, |2 a6 k4 A│2  │BassGS  │99│700 │  │***** │Bass' secret weapon      │% e# O' P* s" a/ U) E; Z8 d( n
│3  │DarkAura │55│  │  │***** │Dark chip repels <300 atks  │
+ M+ H: U% o" t$ L& @: C# |│4  │DeltaRay │92│220 │  │***** │Use A btn for up to 3 attacks │
+ [4 \2 s/ D9 I1 P0 Y│5  │AlphArmΩ │97│500 │  │***** │Launches a giant rocket    │% y# R0 ~! e7 K* a- C& a/ W
│6  │GutsManV5 │79│120 │  │***** │Sneaks up to smash panels   │! ]: f6 M' [' p5 Q0 R" @/ {
│7  │ProtoMnV5 │98│240 │  │***** │Moves in to slice the enemy  │9 q( p4 ~. K) M7 P
│8  │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy   │
6 H, n, L$ R5 r0 B│9  │BeastMnV5 │84│80 │  │***** │Claw atk 3 squares ahead!   │, A+ \9 {5 V3 {3 D# @
│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots    │
  Q$ P. W7 g$ v" @/ C; Y  V│11 │DesrtMnV5 │80│210 │  │***** │Launches fists at enemies!  │
/ P7 T: A4 z+ L5 |0 {│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies!    │
  ^. {; `# y. \│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies!   │
. q6 h/ C  H! k7 I5 R+ x, W+ B2 P( m9 Q- h│14 │DrillMnV5 │82│150 │  │***** │3 drills fly at enemies!   │
, x0 T9 \' z7 P8 R& F( Z9 D( b│15 │MetalMnV5 │90│250 │  │***** │Iron fist smashes 1 square!  │( E) S+ h* C/ Q# C
│16 │KingManV5 │84│280 │  │***** │Move up 3 square & 4-way hit │
, I, w0 E8 X& m; ?  `% v' L5 q│17 │MistManV5 │80│170 │  │***** │Appears from mist & attacks  │
& N. e8 L( d! }│18 │BowlManV5 │88│180 │  │***** │Lines up pins for a strike!  │
7 d! t& }6 ?% J  h1 N6 j│19 │DarkManV5 │88│30 │  │***** │Creates 3 caves in enmy area │
; [$ M7 z7 U$ P. D│20 │JapanMnV5 │94│60 │  │***** │Multiple attacks w/ spear   │5 s7 U! @* L/ Y" Y% Z4 e6 j" \
└──┴─────┴─┴──┴──┴───┴───────────────┘
" m: _0 y7 p! j) u) a0 l! h; V  t* E. v! g) K2 Q
GigaChip (白版)(只列出与蓝版不一样的Chips)6 H: U; Q% Q% r4 m4 z8 c% m
┌──┬─────┬─┬──┬──┬───┬───────────────┐
3 p4 @9 `5 i# N, K│编号│名称   │MB│攻击│属性│稀有度│说明             │9 n3 W" N) u# }
├──┼─────┼─┼──┼──┼───┼───────────────┤
; x8 k- v. q0 m/ n- {│1  │NavRcycl │50│  │  │***** │Recalls last Navi used    │0 b) M0 \9 \5 N7 u
│3  │Serenade │97│100 │  │***** │Dark chip Holy pwr to front  │
4 ~( `6 r, N& p" h; a! T2 G│4  │Balance  │60│  │  │***** │Both Hp reduced by half    │* Q. i" V4 w! ]1 f% M
│5  │AlphArmΣ │97│50 │  │***** │3-stage electric attack!   │
4 j" s9 g# I. ]└──┴─────┴─┴──┴──┴───┴───────────────┘
 楼主| 发表于 2003-7-14 17:30:40 | 显示全部楼层
哈哈,开始贴图了!4 ^8 C/ ^, y8 W$ g7 l2 z
Megaman EXE 3 蓝+白 Standard 级别的 Chips:  F) n( |% D6 ]! C/ d, R0 s1 R# C

' f6 c; i: R; \, z001002003004005006
8 o7 A5 y9 l  ]1 w1 E0 e0070080090100110128 c# S+ n  k- O# a& f6 ~
013014015016017018
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 楼主| 发表于 2003-7-15 13:42:03 | 显示全部楼层

GBA-<洛克人EXE3-Blue>卡片组合

Megaman EXE 3 蓝+白 Standard 级别的 Chips:
, n  Y6 n( |7 @# q+ u( T+ r  v4 j- P" t' g
019020021022023024
) U3 h5 {/ T) B3 J0 |025026027028029030
1 |2 x1 H  c$ t2 U6 h, M( I" L' a031032033034035036  P+ h  ~/ V8 R/ X, N& \. U
( J5 T( e9 A! C. \- k
[ 本帖最后由 hwz1015 于 2006-1-5 14:17 编辑 ]
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 楼主| 发表于 2003-7-15 13:43:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:( v! f  ~3 A& z; O
, J. l% {. P: l* S/ s
037038039040041042
3 B: p7 Y: H. |7 p# Y" s043044045046047048
( d$ r) ?' r3 }* h4 |049050051052053054
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 楼主| 发表于 2003-7-15 14:14:39 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
$ g0 @0 u  o' u$ Z- _4 ]' I7 [" D2 z8 n6 p7 J4 u
055056057058059060
+ ]0 `$ l  u5 U6 e% w6 c061062063064065066
% t, N3 p8 b: `; X6 D067068069070071072
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 楼主| 发表于 2003-7-15 14:15:19 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
$ j" h/ M  N3 \+ L- Z: x- W9 P4 k; l, L% J' X  ]8 J
073074075076077078$ L! w& z6 X3 D; ^. \% L- b
079080081082083084
1 G7 N. g' D' h$ k. b& `085086087088089090
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 楼主| 发表于 2003-7-15 14:16:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
+ \0 @) n) G5 {; N! F! d: P+ D- O* C# v
091092093094095096
1 X, j) X0 X) {- ]$ F0 q5 G( `097098099100101102! a& X- ?( Q# Y3 m1 [/ {
103104105106107108
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 楼主| 发表于 2003-7-15 14:24:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
0 j% f/ q2 Q" K# }7 q) J, h8 E$ Z9 f( e& O. S3 J: c" S
109110111112113114
, y3 j5 B. H7 f8 o1 l+ a9 y115116117118119120! B4 u7 `! I5 Z3 ?: ~" j' O
121122123124125126
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 楼主| 发表于 2003-7-15 14:28:54 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:& l8 T; c. D! E9 e( A* R3 J( R, V

' U+ ]3 Z0 I5 b3 \3 P: |" j127128129130131132
, ?. @) \( V+ X. k/ k$ U133134135136137138# Q$ w7 j/ R8 x' c
139140141142143144
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 楼主| 发表于 2003-7-15 14:33:48 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:, ?7 l/ ^; F$ K2 t7 O) D* H! {
# ^( S0 T) Z& F  i
1451461471481491502 \, w: j0 I2 X* l
151152153154155156
  R6 M* h2 w  F3 Y; s: n0 X( h- r2 @157158159160161162
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 楼主| 发表于 2003-7-15 14:35:44 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
3 ^: P- k8 l' B# _" Q& n2 Z) V7 {
163164165166167168
2 K9 _; V4 ^0 a; ^: [! q1691701711721731748 ^! k9 l8 i: t" G
175176177178179180
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 楼主| 发表于 2003-7-15 14:37:02 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
6 M4 Q" S. t% V/ F3 g+ ]% P9 @- T" \, n
181182183184185186
) X' |) d& C: a3 R- D1871881891901911929 E, {- C0 V& }' {
193194195196197198
+ R# G: K% ~3 Y+ [7 K199200
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 楼主| 发表于 2003-7-15 14:47:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
4 v4 t, c# _9 Y; B; n( W9 n, r6 K  a( Q& h* L  _. q6 l* n
001002003004005006- q# z! F- B' I2 O, v$ Y( X+ n
007008009010011012
9 F3 c7 z) C; Y& j. \013014015016017018
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 楼主| 发表于 2003-7-15 14:50:34 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
% i8 o* Q! M! o2 g# u+ h& o6 D) x9 ~% n, x( G6 u
019020021022023024" ~/ y  J% E. t4 V( ]) `  w
025026027028029030# E6 o5 z- _3 ~3 s; m
031032033034035036
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 楼主| 发表于 2003-7-15 14:52:01 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
1 f+ u! N% ?8 w
+ P  _& y. j1 E  C, m( T7 B% y037038039040041042
+ M$ I% E; L. W043044045046047048* ~! N. E* U7 U  ]
049050051052053054
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 楼主| 发表于 2003-7-15 14:55:14 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:# U! {9 K$ D  N8 \7 ~

9 U$ I) {: d9 C, |0550560570580590603 w8 N/ r; I6 v; ?# p% M
061062063064065066
/ A) Y# L& `' ]067068069070071072
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 楼主| 发表于 2003-7-15 14:58:43 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:  z% U5 H$ O7 h( z" }3 i
4 w4 F, E4 [. \. |( n
073074075076077078
  R1 `" o8 d0 b0 R- |# M6 `& H079080081082083084+ g8 X2 T: G7 W! ^
085
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 楼主| 发表于 2003-7-15 15:09:46 | 显示全部楼层
Megaman EXE 3 蓝 Giga 级别的 Chips:  |+ H: m+ J+ q. H
0 g, k( y/ L9 R; `4 g
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