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! Q+ T# [6 B7 T0 f5 n |: z 洛克人 EXE 3 Blue 卡片组合
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" P" K$ }; z- ]' o# [英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版* z2 N2 e( h2 w/ T/ }, L4 ^4 V
大家要看日文版的P.A.或详细攻略,点击这里吧!& |: o8 X/ d- a
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希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol:
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以下内容格式如下:
8 r8 j5 v; @( N( p+ M, I/ J* D7 R5 Y1 h/ e, \" B
编号 名称
" W+ W/ u, M* F- g+ ?& D0 |3 y% m说明4 P: @1 P( q9 e" b6 `
组合方法
! O/ a4 b9 j9 G [" S---------------------------------0 {6 t. ?- ]7 L: \
01 Z-Connon 1
& x) C% D7 M( mUnlimited Cannon for 5 sec
* t6 ]# Q) E2 w% O' R$ eCannon A+B+C3 ?/ G# b5 O3 e8 V7 a1 i$ F# ~- i7 Z
Cannon B+C+D% V) R7 u' S' ^- n
Cannon C+D+E
7 h" [' | s+ _( `; Y# M* v2 v! \& J" V) q/ V- @
02 Z-Connon 25 ]) ^' R4 w3 P. T
Unlimited HiCannon for 5 sec
6 [* t* d$ b( R5 ]0 \HiCannon H+I+J
; q! f) X% Y- B HHiCannon I+J+K
8 S& c) b7 I1 I3 F+ R+ e+ s$ pHiCannon J+K+L
) F* T0 W5 ^* T! E; l1 L& r( v
. ?" e# ?% D5 u8 L/ ~03 Z-Connon 3- x% M2 P" t2 g" L, Y
Unlimited MegaCannon for 5 sec% U* N) @+ ~1 n
M-Cannon O+P+Q
; G. t/ {: B& Y$ T; HM-Cannon P+Q+R, o8 b g) z+ R
M-Cannon Q+R+S
: n* a" d3 W2 M4 O: C: k9 ^" S# S
% ?( R }; i+ J" u' k04 Z-Punch$ h, d' L7 f: u
Unlimited GutPunch for 5 sec
9 c) t* j* i f$ ?% V: y; c4 u, NGutPunch B+C+D% x" v3 b N# y+ \ F
GutPunch C+D+E
( R/ j! R' o& g( B7 X) D( r4 dGutPunch D+E+F& M0 l; x- w2 P; ^ ?- N9 B6 t" ^ F
8 ?7 D- O% u" r" ], y+ q9 H* \05 Z-Strght
/ T4 t! W# B XUnlimited GutStrgt for 5 sec
% D0 n' w; i* K \GutStrgt O+P+Q
, B6 Y* c/ ]2 \6 o6 ^; V9 ]GutStrgt P+Q+R
" U# ?0 G5 z: o8 |: Z( CGutStrgt Q+R+S& W+ T8 s4 d2 Q0 z: @! f2 l; @
' d2 b! X, V* O' |, Q06 Z-Impact: | D) X$ ~/ ?" Z8 w
Unlimited GutImpct for 5 sec
3 X+ T" I. C$ g/ AGutImpact G+H+I3 ]) ^* N+ w" C4 J$ f$ ]$ o# O
GutImpact H+I+J
+ m/ `% u5 C0 D$ w" q& MGutImpact J+K+L
& z! S% @+ y N# P ]! \$ e
" S0 W; Q; v+ n( h$ F& T07 Z-Varibl1 Z$ u& | S' |6 H# H+ v
Unlimited VarSword for 5 sec" Y* j j% T8 Q, ~+ Y: w( N& d
VarSwrd B+C+D9 g/ Y* _! u" `/ ~8 a3 ]
VarSwrd C+D+E: z4 h8 s' N6 j
VarSwrd D+E+F
1 J- H1 n9 ^; U" R! i4 t' N+ Y2 C0 R3 }) |. ?* Z: t& z
08 Z-Yoyo 10 C' J2 |+ l0 F. z* T+ j
Unlimited Yo-Yo for 5 sec# V% Q9 B- r# E+ _4 Y! C Q; \8 Q
Yo-Yo1 C+D+E" l7 ?; q7 D- `! [, \; A4 @/ R$ g
Yo-Yo1 D+E+F
. F$ V7 Z6 z1 S' k0 QYo-Yo1 E+F+G
" Z5 u! L& l% V# c
6 ~* r! n* C4 N09 Z-Yoyo 2
' _* J! o* s, \3 T6 r! ^+ C6 ?Unlimited Yo-Yo2 for 5 sec
* z1 J8 f/ v0 }2 E# JYo-Yo2 H+I+J( _& \) C5 n5 O2 x3 M
Yo-Yo2 I+J+K
& h# C2 P) _+ K' C; ]4 kYo-Yo2 J+K+L% f m2 _9 M2 O1 q) s# o8 H
3 @- c0 _ a. h! ]5 u1 X; q
10 Z-Yoyo 3
" a7 @8 R! p4 ^Unlimited Yo-Yo3 for 5 sec
g0 h' Q& f! c# E& o8 ~' V7 OYo-Yo3 M+N+O
g/ ]" B( \4 WYo-Yo3 N+O+P) M) F: R- X3 ^
Yo-Yo3 O+P+Q' m9 k+ }+ T0 \, ?) [
' `* E9 O) C0 d0 T( I11 Z-Step 1
# r8 F% }2 D+ M/ Y9 IUnlimited StepSwrd for 5 sec; [4 F* G$ O6 J6 r: y$ n# M
StepSwrd L+M+N
+ i, C* x# }3 |# }1 N- r' LStepSwrd M+N+O
6 F H2 d2 ^7 JStepSwrd N+O+P
1 B% J! q7 ~! O2 Y3 i. n7 y, O a; G' a# n8 R2 v
12 Z-Step 22 }8 R5 E2 v9 D0 I0 Y7 B) V
Unlimited StepCros for 5 sec
$ n' k$ c; q! ?4 [6 Y6 H9 U0 uStepCros P+Q+R
8 M K' I+ k( y" MStepCros Q+R+S7 I x) k0 ~. i* Q1 I: F
StepCros R+S+T" n6 d3 c" y8 Y6 W. b% ^3 x9 x
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13 BubSprd
6 r* h( P+ d, ~" s/ Y- v! w0 UAttks w/ spreading bubbles!
, I( D2 y8 s! ]Bubbler C+D+E
( ] A# C. J$ x, [Bub-V D+E+F
3 c K3 e P& w: g1 ^ Q {BublSide E+F+G' x" n4 c0 c! }' U# O
Bubbler E + Bub-V E + BublSide E& n" m9 L: d+ M& X) |
) [' U, t7 E% A$ j. D" Y14 HeatSprd
8 h# c: S' I: H/ @Attks w/ spreading fireball!# ?' d* a- y9 v) r9 L4 j
HeatShot H+I+J4 z" ?. q1 |. D/ K% a' \
Heat-V I+J+K
9 X% ?2 D9 m6 z# c0 e: [$ RHeatSide J+K+L2 u! u' ?. `6 D: L; M! ?/ t
HeatShot J + Heat-V J + HeatSide J
1 d: i" T+ x/ X- T+ ]
* M. |, T2 T$ M; \15 H-Burst
$ w* R& k5 c- H1 F7 MCreates a giant explosion
4 _* _, n% M& M5 x; FSpreader M+N+O
: _. A+ F' t/ s4 v6 |% e0 {Spreader N+O+P
# [ Y1 n+ E) p5 o/ @, v9 c- OSpreader O+P+Q
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16 LifeSwrd
F- w; u, e% I( B9 [2 @" k/ n4 ZSwings a huge 2×3 sword!$ E. A2 ~5 K ^, N
Sword E + WideSwrd E + LongSwrd E
& W: i* P, @7 L, p0 ]; e: hSword L + WideSwrd L + LongSwrd L7 V# a- y+ g8 ^ w
Sword Y + WideSwrd Y + LongSwrd Y8 i+ y; z# G+ S9 o, c
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17 ElemSwrd! E; ^% S! l; u( j. C+ F
Wide swrd contains 4 elemnts
$ x G3 T: P5 n- q$ I+ vFireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N
/ Q- Q+ ~# ~' P1 EFireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P
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# t) b& J) P w18 EvilCut
( t. `* m9 O$ q, `$ @Step up 2 & make 4 atacks+ S" w# V: I8 `& g! J
StepSwrd P + HeroSwrd P + StepCros P
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0 \! n; I: t2 {19 HyperRat
) i) Q4 D$ X9 B+ o$ y c' y Z' xA giant Ratton charges!* a; q, g* c- \9 H2 a( z( ?5 T
Ratton1 A + Ratton2 A + Ratton3 A0 `0 w% ~/ S! V% k, j
Ratton1 C + Ratton2 C + Ratton3 C
4 \8 B2 B" s0 XRatton1 F + Ratton2 F + Ratton3 F
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; m; g* f& D: P( l% g20 TimeBom +
. `2 G5 R0 T% {" t9 X8 T- }Sets Time Bomb in enmy area( g4 I% L0 l$ {* I
TimeBomb J+K+L2 \- |: i! E8 n2 R4 W" V& G- _
TimeBomb K+L+M* n* ^% [0 ]9 l4 \& J* X/ u
TimeBomb L+M+N' }9 X* k0 K' Z% `" d8 L' {
1 h1 a. y9 F! I$ \) r
21 GelRain5 z& p4 ~( [* f" z! _- b$ r/ b( m
Gel steals squares+ Y d- `7 j3 W: A: C1 C7 W
MetaGel1 B+C+D* U6 P+ k. \& `5 ?- D7 z
MetaGel2 E+F+G
; g. I0 F* `) A O5 \ yMetaGel3 S+T+U
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22 EverCrse
5 O) Y- s9 {' ^) F+ V$ t& PShield chases enemies; c0 R0 i) U$ V1 s6 e; H' F
CrsShld1 C + CrsShld2 C + CrsShld3 C0 w$ V- Q5 H4 F: @3 ~6 X
CrsShld1 L + CrsShld2 L + CrsShld3 L# s; o' J) ?4 J. P
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23 MomQuake ^: [: d% p' K% u5 n/ x; f
Awakens Mother Earth!
( }$ x8 _. a) K, B, W: R, VRockCube * + RockCube * + GodStone S; J P$ ^% O! A1 \8 [7 S
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24 PoisPhar
- l# g6 P+ ^* t; F; yPharaoh generates poison5 c) m, z+ A1 P8 M# O
PoisMask A + PoisFace A + Anubis A- R! x ~, e: w- s" g5 I/ P" V/ N
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25 BodyGrd% g7 c/ M* }5 [% z0 O- U6 T$ _3 ?
Bodyguard takes out enemies
" w; R2 P2 r I PAntiDmg M + AntiNavi M + Muramasa M$ Y5 i: T. c7 r: g. R: Y: \
: F1 }2 _( R2 p, A
26 500Barr
; m3 C# H( l( k9 C: VBarrier absorbs 500HP dmg
7 u: W4 l: t& y" RBarrier E + Barr100 E + Barr200 E
5 P5 L3 F$ D5 x' C$ x0 U9 |/ zBarrier R + Barr100 R + Barr200 R
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27 BigHeart( S3 T6 [5 R7 g4 z" w4 k8 ]
Attacks, then heals HP!& B! m' A2 b* v9 i2 {
HolyPanl R + Recov300 R + Roll R
9 y* n6 J/ v/ b( z9 z4 y* |* y: e+ fHolyPanl R + Recov300 R + RollV2 R
C0 g7 z {6 @! e9 C1 tHolyPanl R + Recov300 R + RollV3 R
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* O/ L4 o5 S& p28 GtsShoot1 `/ v4 `. C( L) y5 q1 E
GutsMan throws MegaMan!( j2 l' x$ t. q" x7 E0 T
Guard * + DashAtk G + GutsMan G. _5 L& ~/ M5 h7 ~
Guard * + DashAtk G + GutsMan2 G
+ b1 V% o5 W" K, MGuard * + DashAtk G + GutsMan3 G( ]5 S7 u- V! H8 N- u+ k( b7 Z! e
Guard * + DashAtk G + GutsMan4 G+ E* G3 l% N; L
: D0 l4 ?1 F9 [( `4 `$ ?* V8 p* z29 DeuxHero; E; G- N# x; z+ U$ @
MegaMan & ProtoMan team up!
: e2 Z- ]/ I( k5 F+ ~0 B6 FCustSwrd B + VarSwrd B + ProtoMan B
' @- K: i8 P$ r' O% YCustSwrd B + VarSwrd B + ProtoMn2 B
; y1 w/ V7 L! F" zCustSwrd B + VarSwrd B + ProtoMn3 B
2 T7 u7 N0 f; E) ], A9 L+ }& dCustSwrd B + VarSwrd B + ProtoMn4 B5 I8 r& }6 d; C
2 f- J( w; R& y8 N% k3 i$ ~ Q/ I
30 2xHero0 a4 R% N; ^; _3 P
MegaMan & ProtoMan Dual atk
- u: C8 Q8 W/ r& ?# w YSlasher B + CustSwrd B + VarSwrd B + ProtoMan B4 o, U3 E! w& W$ f$ W# P4 Y# U
Slasher B + CustSwrd B + VarSwrd B + ProtoMn2 B
, ]. D& h( i4 k: _7 {Slasher B + CustSwrd B + VarSwrd B + ProtoMn3 B
3 s6 A3 w5 h) ^5 h0 wSlasher B + CustSwrd B + VarSwrd B + ProtoMn4 B2 j v, t6 X8 u$ Y& a2 v
% V6 P1 q" T6 b) a8 {3 l; u: o' K31 PrixPowr- i) x/ t( |3 S3 I2 K
3 Navis attack at once!
; |$ a0 d! f; f7 T. Z! ~Team1 * + Team2 * + KingMan5 K' `* z' ^; V: a# B6 Y9 w
Team1 * + Team2 * + MistMan5 M
' H( ^ o, N! b- c: CTeam1 * + Team2 * + BowlMan5 B
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32 MstrStyl
) w h8 P) Q V) A; J4 }% [MegaMan unleashes his power
" a- [* f& q/ Y: ?6 ?* r6 RSalamndr * + Fountain * + Bolt * + GaiaBlad *
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% H$ ?9 ~% L' v4 X8 G2 u5 V" vStdrdChip (Part 1)
1 O+ S7 B/ A* }/ j& W┌──┬────┬─┬──┬──┬───┬───────────────┐4 b8 [$ {2 k: N/ U# d: L, ?
│编号│名称 │MB│攻击│属性│稀有度│说明 │( N) C; D" \1 Y2 {( I; i+ V
├──┼────┼─┼──┼──┼───┼───────────────┤; x, c8 I) n: a8 r
│1 │Cannon │12│40 │ │* │Cannon to attack 1 enemy │+ j& {& R7 N5 B: v3 h) X% I
│2 │HiCannon│24│60 │ │** │Cannon to attack 1 enemy │
- N0 T5 U8 j1 K$ M, i* o│3 │M-Cannon│36│80 │ │*** │Cannon to attack 1 enemy │
7 H/ {+ g# k( V9 U/ X! e6 ?│4 │Airshot1│4 │20 │ │* │Knocks enemy back 1 │& _* Y1 n4 I" F: N0 b( H! I7 K
│5 │Airshot2│12│30 │ │** │Knocks enemy back 1 │9 Y/ n# U6 e9 @& Y# d7 |
│6 │Airshot3│18│40 │ │** │Knocks enemy back 1 │8 }; @/ D/ J6 L
│7 │LavaCan1│34│90 │Fire│* │Fires lava fr. area │
/ g3 ]) O1 P- U1 G/ k│8 │LavaCan2│42│120 │Fire│** │Fires lava fr. area │
' x& K2 z _* u5 _! Z. R│9 │LavaCan3│60│150 │Fire│*** │Fires lava fr. area │' t% z& z N/ |" V! R) @3 y
│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area │
$ k8 k) ?$ V) m" e% C0 t( z│11 │ShotGun │8 │30 │ │* │Explodes 1 square behind │) O: R: ^- O2 n; Y3 O8 P
│12 │V-Gun │8 │30 │ │* │Explodes 2 diag. squares │4 ]; U- |7 z3 c1 ^
│13 │SideGun │8 │30 │ │* │Explodes up, down on hit │
/ Y% p# w. Q: u( D% I* Z│14 │Spreader│16│30 │ │** │Creates a large explosion │
" D3 @( r& _1 D3 {3 P$ g/ F│15 │Bubbler │14│60 │Aqua│* │Explodes 1 square behind │
L# J0 E* b- e! [│16 │Bub-V │22│60 │Aqua│* │Explodes 2 diag. squares │
* m4 ?# w/ h( y│17 │BublSide│30│60 │Aqua│** │Explodes up, down on hit │
- |6 z* F; C% N d. I! G; U+ `│18 │HeatShot│16│40 │Fire│*** │Explodes 1 square behind │
; P5 k# z0 [1 R5 c1 s( C│19 │Heat-V │24│40 │Fire│* │Explodes 2 diag. squares │9 M7 P' m6 L0 |7 M- ]5 V5 A+ B
│20 │HeatSide│32│40 │Fire│** │Explodes up, down on hit │
2 m1 J8 u4 x) j│21 │MiniBomb│6 │50 │ │*** │Throws a bomb 3 squares │% \6 e9 d# ?' J5 O$ e, M
│22 │SnglBomb│12│50 │ │* │Throws a big bomb 3 squares │7 ~: \, R# w8 l: U% L
│23 │DublBomb│24│50 │ │* │Throws 2 big bombs 3 squares │( t+ u4 A' `! W W; C
│24 │TrplBomb│36│50 │ │** │Throws 3 big bombs 3 squares │
( J `8 Q7 c+ _1 Z│25 │CannBall│33│160 │ │*** │Breaks 3rd panel ahead │
% i0 k9 [: X* z% f│26 │IceBall │18│120 │Aqua│*** │Freezes 3rd sqr. ahead │+ U* g2 E1 `* p$ ^4 t- j
│27 │LavaBall│20│140 │Fire│*** │Shoot lava 3rd sq. ahead │
. T# R `2 v) a' M# N+ l3 }│28 │BlkBomb1│60│120 │Fire│** │Firebomb hits 3rd sq ahead! │
- w3 [# O) ^: d$ Y. `- f/ K│29 │BlkBomb2│70│170 │Fire│*** │Firebomb hits 3rd sq ahead! │
8 k- Z4 ^7 z+ ? `│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead! │
" ~( x6 r8 @+ D3 Q: a# a│31 │Sword │10│80 │ │* │Cuts enmy in front! Range: 1 │, w* h7 z6 d" r, z
│32 │WideSwrd│16│80 │ │** │Cuts enmy in front! Range: 3 │
( X) F" C7 P( Z/ N1 y│33 │LongSwrd│24│80 │ │*** │Cuts enmy in front! Range: 2 │+ |" E A! G% E
│34 │FireSwrd│20│150 │Fire│*** │Fire: Cuts fwd 3 squares │- C1 T6 R% h; F6 }
│35 │AquaSwrd│25│150 │Aqua│*** │Water: Cuts fwd 3 squares │
. [% ]; S, u* r2 t6 C6 A0 e│36 │ElecSwrd│23│130 │Elec│*** │Elec: Cuts fwd 3 squares │
! m! P" U2 Q) z* T1 E% w9 B; l% C│37 │BambSwrd│18│140 │Wood│*** │Wood: Cuts fwd 3 squares │$ }9 L7 B% ^2 ~9 I
│38 │CustSwrd│21│????│ │*** │Cust Gauge = Atk Str │
3 ^6 s8 Z0 _+ v3 w# r6 |│39 │VarSwrd │68│160 │ │**** │A magical shifting sword │6 L) G8 r& Y2 Y
│40 │AirSwrd │30│100 │ │*** │Wide swrd with air attack! │
* [ y* h$ x- S: e$ M2 U9 q" N5 J' a0 N│41 │StepSwrd│43│130 │ │**** │2 steps, then uses wide swrd │
' Y- b% @( i7 { f/ L" g│42 │StepCros│74│130 │ │**** │2 steps, then uses cross atk │6 f* b0 a) ?! Y, q/ M$ [& l& C
│43 │Slasher │12│240 │ │*** │Cut while A button is held! │/ g% j7 V' q, I; O# Y z/ v% o
│44 │ShockWav│10│60 │ │* │Shock through enemies │
0 Z% B) p3 p" S; m, T4 l; ~5 G1 B│45 │SonicWav│26│80 │ │** │Shock through enemies │* E' E& k' \6 D- [/ B5 M4 d0 p
│46 │DynaWave│42│100 │ │*** │Shock through enemies │
- W! F# p4 K3 ~3 d, v& P│47 │BigWave │82│190 │ │**** │Shck wave cracks panels │, h; \3 \# i1 ~; {* z, S
│48 │GutPunch│14│80 │ │* │Punch pushes 1 square │
9 k% G- Q* Z6 ~# j8 @% J3 G│49 │GutStrgt│30│100 │ │** │Punxh 2 square range │
& z/ N4 z, E4 _7 n; B, y7 m│50 │GutImpct│50│160 │ │*** │Punch pushes 1 square │+ k3 M8 L, j5 \7 ]; Y: l8 M
│51 │DashAtk │11│90 │ │* │Dash through enemies! │. N+ l- Y* q I3 B1 q* _
│52 │Burner │15│130 │Fire│*** │Envelops you in flame! │$ j W+ \9 o1 X9 A& x: t& `% s
│53 │Condor │44│180 │ │**** │Chrge atk pierces enemies │
+ U) B8 v( T( w# t1 @│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape! │
/ l7 S+ v1 M- ~│55 │Zapring1│8 │20 │Elec│* │Pralyzing electric ring atk! │
% O, z. ]+ m! m4 s9 j6 ~│56 │Zapring2│18│40 │Elec│** │Pralyzing electric ring atk! │, R7 r& U7 i) M* N* b
│57 │Zapring3│28│60 │Elec│*** │Pralyzing electric ring atk! │
4 a9 J/ `7 U6 `( X1 \│58 │IceWave1│14│80 │Aqua│* │Creates a 2 sq wide ice wave! │
0 Z3 K2 ~* j+ n$ H0 b4 s│59 │IceWave2│22│100 │Aqua│** │Creates a 2 sq wide ice wave! │
5 P' B! t" E% K│60 │IceWave3│30│140 │Aqua│*** │Creates a 2 sq wide ice wave! │7 I+ k2 C/ Y3 @! y' `. S; o. Z. {
│61 │Yo-Yo1 │72│40 │ │* │3-square yo-yo attack! │/ {, b, f. Z0 ?) {) G0 M! Y7 }
│62 │Yo-Yo2 │80│50 │ │** │3-square yo-yo attack! │: o0 T3 H- G( K6 B* V' s
│63 │Yo-Yo3 │88│60 │ │*** │3-square yo-yo attack! │
2 c) e: e) @$ {% V0 X8 R│64 │AirStrm1│26│50 │ │* │Creates 3 whirlwinds │
8 H+ c' E- H' h9 [6 D! W( O* Y# o│65 │AirStrm2│35│60 │ │** │Creates 3 whirlwinds │
3 U' W2 W- E% y! c5 \* X│66 │AirStrm3│44│70 │ │*** │Creates 3 whirlwinds │
6 o3 z9 V8 Z; E│67 │Arrow1 │40│100 │Elec│* │Bee fly diagonal paths │
5 }$ a V5 T) h" e│68 │Arrow2 │60│130 │Elec│** │Bee fly diagonal paths │: Y8 D( i: L% Z9 T- E1 ]. S F
│69 │Arrow3 │80│160 │Elec│*** │Bee fly diagonal paths │- T" _9 J$ _% n: h$ @, ~" s
│70 │Ratton1 │14│80 │ │* │Crawling rat, turns once │9 U' O- C, |$ C ^/ E) I
│71 │Ratton2 │24│100 │ │** │Crawling rat, turns once │
$ `+ P2 K5 ~$ k) W│72 │Ratton3 │34│120 │ │*** │Crawling rat, turns once │/ ~7 [! X: h' ?# |6 h0 ^
│73 │FireRatn│35│230 │ │*** │Activates when hit w/fire! │/ q" [5 s2 _- k1 a, q9 ?
│74 │Wave │60│80 │Aqua│*** │Creates a wave that moves 3 sq│+ M6 n9 X6 z3 C1 C0 l. t, B2 L4 ^/ X+ D
│75 │RedWave │72│90 │Fire│*** │Creates a 3 sq wave of lava │
! c9 C0 p& m; q- x+ u0 V8 a% J│76 │MudWave │84│100 │Wood│*** │Mud wave advances 3 squares │" z7 {, N: y2 Z- J5 a& F
│77 │Tornado │18│20 │ │** │An 8-hit tornado 2 ahead │
4 @. U, |$ {+ P: M& l& j* b, x│78 │Spice1 │22│80 │Wood│* │Dangerous powder on all grass │
+ C+ D, a( J4 Y│79 │Spice2 │34│110 │Wood│** │Dangerous powder on all grass │$ s h! O3 t6 a+ _
│80 │Spice3 │46│140 │Wood│*** │Dangerous powder on all grass │: O8 ~3 j9 u( \3 T o" w3 a" F# F
│81 │Shake1 │34│90 │ │* │Vertical shaking 3 sq ahead │
1 |. l" X1 p* j│82 │Shake2 │40│110 │ │** │Vertical shaking 3 sq ahead │2 K, s( m' R. ~* G) }4 {
│83 │Shake3 │50│140 │ │*** │Vertical shaking 3 sq ahead │0 x% d7 J' g: M; r3 }3 a/ A) F
│84 │NoBeam1 │66│200 │ │** │Fires if something behind │
' h* V5 w$ C, p* r j│85 │NoBeam2 │77│260 │ │*** │Fires if something behind │
- g2 p# [- m) S9 ?: T: A│86 │NoBeam3 │88│300 │ │**** │Fires if something behind │
% ~, w+ H. V1 d N' p5 ~│87 │Hammer │16│100 │ │** │Hammer smashes front! │8 R" \# o! U4 D: M: f
│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward │, n5 G( c X# f& |3 y% {9 Z
│89 │Rope1 │45│50 │Wood│* │Entwines adjacent enemies! │) c( ~4 m; b1 H
│90 │Rope2 │55│70 │Wood│** │Entwines adjacent enemies! │- U" s e7 I+ w" i
│91 │Rope3 │65│90 │Wood│*** │Entwines adjacent enemies! │& J( W+ g' c* }. k S
│92 │Boomer1 │15│60 │Wood│* │Boomerang encircles field │
% p* [) } I4 R+ u" ^│93 │Boomer2 │22│80 │Wood│** │Boomerang encircles field │
; V8 Z) x, x- b" H3 w G3 W" t* v; J│94 │Boomer3 │30│100 │Wood│*** │Boomerang encircles field │/ u& k0 l( W" z7 ?" B, Y
│95 │PoisMask│30│ │ │* │Poison area w/ A button! │
" |1 G% e# V& D│96 │PoisFace│38│ │ │** │Spread poison w/ A button! │( S9 [0 X$ e1 v* Q$ b8 ^
│97 │RockArm1│23│100 │ │* │Paralyzes enemy w/ erthquake │
- D) ~! o, B- I│98 │RockArm2│35│150 │ │** │Paralyzes enemy w/ erthquake │( m# e! o- ~) A8 k c
│99 │RockArm3│47│200 │ │*** │Paralyzes enemy w/ erthquake │8 K6 i9 n. Q4 S+ x4 S% g
│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│
3 F$ F" H- _0 J' T└──┴────┴─┴──┴──┴───┴───────────────┘
: w6 ~4 {$ Q- M, e8 M. m# J4 l8 t$ x( P) X
StdrdChip (Part 2)
+ h% I2 _1 W* E6 a2 k┌──┬────┬─┬──┬──┬───┬───────────────┐; l; [$ F/ F& C! [8 U' R
│编号│名称 │MB│攻击│属性│稀有度│说明 │/ w' \% b, x" p% [9 E6 l# M
├──┼────┼─┼──┼──┼───┼───────────────┤
/ D, ^8 q% ~: }% R: B│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│9 D& w6 |+ a c
│101 │CrsShld2│33│210 │ │** │Guard, and bite into the enemy│
6 `, W* f" k( V L; l6 ~│102 │CrsShld3│41│260 │ │*** │Guard, and bite into the enemy│$ ]$ ~: R* _0 U& O* H" T3 R1 S
│103 │Magnum1 │35│120 │Fire│* │Cursor destroys panel! │
+ G/ @" r3 P" n" b5 x2 S1 @& _3 z│104 │Magnum2 │55│150 │Fire│** │Cursor destroys panel! │& C/ S$ U* {; \0 `# a9 k# Q
│105 │Magnum3 │75│180 │Fire│*** │Cursor destroys panel! │
/ k5 B" H" W, X" g$ U; F│106 │Plasma1 │14│30 │Elec│* │Launches electric attack │0 d, E0 Q* g' Y' M! ?3 }
│107 │Plasma2 │26│60 │Elec│** │Launches electric attack │' P4 D H+ E0 B0 Y1 `: ~9 ?
│108 │Plasma3 │34│90 │Elec│*** │Launches electric attack │
" U5 P" a# G0 h( X: |% t│109 │RndmMetr│28│100 │Fire│*** │Meteors smash enemies! │' {& m" E) a' ~1 m) u, g; j, z! m
│110 │HoleMetr│48│100 │Fire│*** │Meteors smash into sq │
, p( S ?* n: [) Q│111 │ShotMetr│38│100 │Fire│*** │Meteors shoot out forward │' k. V/ m7 b' Y- M: q* u; X1 T o$ v
│112 │Needler1│32│30 │ │* │Advance w/ A, stop to attack │
( u1 N7 ~1 C2 F S6 i1 i2 m& e2 r3 h│113 │Needler2│52│40 │ │** │Advance w/ A, stop to attack │
; F' k1 M1 B( a& |│114 │Needler3│72│50 │ │*** │Advance w/ A, stop to attack │
3 v. k- n: R1 \0 @! {- {│115 │Totem1 │29│100 │Fire│* │Creates a totem to blow fire │
& X/ y8 l8 o/ l/ f│116 │Totem2 │38│140 │Fire│** │Creates a totem to blow fire │ F3 l6 Q5 J/ N: N/ i- E5 a
│117 │Totem3 │47│180 │Fire│*** │Creates a totem to blow fire │
! ^/ s; b" {% c' p& `- Z│118 │Sensor1 │62│100 │Elec│*** │Sensor to watch sq ahead │
; L5 f6 c# h- G1 d- v( m│119 │Sensor2 │70│130 │Elec│*** │Watch sq ahead or diagonal │; D* S K: ` ]1 Y/ `
│120 │Sensor3 │72│130 │Elec│*** │Watch sq ahead or diagonal │
* }/ Y# M: [3 ~# C1 S: T│121 │MetaGel1│18│90 │Aqua│* │Gel atk steals a panel! │- |" L1 @5 I/ i l
│122 │MetaGel2│28│130 │Aqua│** │Gel atk steals a panel! │
' u* ]4 k$ r* n│123 │MetaGel3│38│170 │Aqua│*** │Gel atk steals a panel! │
$ W7 k: v( M3 C, R% V; B9 A1 @│124 │Pawn │44│90 │ │*** │Attack by pressing A button │& D6 I8 L' i/ _- q
│125 │Knight │64│150 │ │*** │Jumps fwd and attacks │
' w8 i. _7 h! J) G. K│126 │Rook │30│ │ │*** │Protects you from attacks │
6 ^/ G k3 O$ N6 J4 i& \' V+ `* c│127 │Team1 │16│10 │ │** │Powers up when ally is hit │3 x* ?* D8 ?9 n+ L d# E
│128 │Team2 │20│ │ │** │Ally's HP recovered if hurt │2 s7 B% ~ [( H1 {& ~; Z9 `" \ ?
│129 │TimeBomb│32│150 │ │*** │An area-wide time bomb │
6 [( A6 c d7 r0 R0 E! {6 H│130 │Mine │16│300 │ │*** │Places a mine in enmy area │1 v# T$ {( }1 u" b
│131 │Lance │46│130 │Wood│*** │Lances through back line │
8 e8 |1 R& [( _9 Y! b5 i│132 │Snake │20│40 │Wood│*** │Snake from hole in area │
4 e0 C1 B( N) L9 x│133 │Guard │5 │ │ │* │Repels enemy's attack │+ S) |5 \0 Z y+ v; L
│134 │PanlOut1│4 │ │ │* │Destroys 1 panel in front │
* i u1 M. k: N* s+ M│135 │PanlOut3│7 │ │ │* │Destroys 3 panels in front │
2 X+ X) ^4 ^# C$ }7 F, c, u│136 │PanlGrab│10│ │ │* │Steals one enemy square! │
C% E7 |1 t: D0 x# X( I0 l│137 │AreaGrab│15│ │ │** │Steals left edge from enmy │$ e$ ?% l) Z2 Y5 R. [" u& o
│138 │GrabBack│10│40 │ │*** │Retaliate stolen panels! │
" m) J) W6 C) A/ ~! Y7 |│139 │GrabRvng│30│80 │ │**** │Retaliate stolen panels! │3 \5 l, n" X/ t3 Z4 o' @" \: a1 i
│140 │RockCube│9 │ │ │* │Places a rock cube in front │
* Q, q0 c4 I, q8 h4 |- ]+ X│141 │Prism │60│ │ │*** │Prism fires randomly │
( ~, y5 x( J+ ~7 ~: l+ |- d8 f" n* X│142 │Wind │14│ │ │* │Windbox blows at enmy area │
}1 u* Q- S8 t0 E1 ]. H- F│143 │Fan │14│ │ │* │Vacuum pulls enemies │, W8 H0 H( F5 M, g
│144 │Fanfare │32│ │ │*** │Take no damage for a while │
* I* h$ \1 m& i- K+ @' H3 ]7 E3 O) c│145 │Discord │38│ │ │*** │Confuses enemies w/ music │* y& o! \! g0 K6 V( ^
│146 │Timpani │42│ │ │*** │Paralyzes enemies w/ music │+ |! ~1 h6 s% U7 |) S8 @
│147 │Recov10 │5 │ │ │* │Recovers 10HP │: H' T& T1 y/ F ]( R' J$ ~
│148 │Recov30 │8 │ │ │* │Recovers 30HP │# q$ i/ ?7 ~9 p7 m* {. W
│149 │Recov50 │14│ │ │** │Recovers 50HP │7 F9 ^6 @/ V7 B) u. p6 u3 L. t
│150 │Recov80 │20│ │ │** │Recovers 80HP │2 K+ `6 W% n8 ^3 _3 h7 m
│151 │Recov120│35│ │ │*** │Recovers 120HP │- f4 j3 {1 V3 [# w) H. |2 q
│152 │Recov150│50│ │ │*** │Recovers 150HP │
0 U% K A7 g; w5 e. p│153 │Recov200│65│ │ │**** │Recovers 200HP │) X: Z* H: M! A. a( A
│154 │Recov300│80│ │ │**** │Recovers 300HP │: P. o2 H- A0 h6 F
│155 │Repair │8 │ │ │* │Fix your area's panels │
" l0 _5 [3 ?. i* N. }: ?7 a, u│156 │SloGauge│20│ │ │*** │CustGauge slows down in battle│: k9 k) q I! V. r' C$ I
│157 │FstGauge│40│ │ │*** │CustGauge speeds up in battle │
0 F. M/ |- {0 U│158 │Panic │14│ │ │*** │Confuses enmies if you are │
2 M' |4 i8 r' o3 _ b- y, M│159 │Geddon1 │10│ │ │*** │Cracks all panels! │
1 L5 d5 W2 k9 ?/ `+ Q% P│160 │Geddon2 │50│ │ │**** │Breaks all empty squares! │
: t* z1 x& a2 q& U│161 │Geddon3 │90│ │ │**** │Turn all panels to swamp! │! u7 _( u0 B0 T" i! @) P
│162 │CopyDmg │18│ │ │*** │Duplicate damage on 2nd enemy │- I; k. p& m8 a* K, \( H0 r
│163 │Invis │11│ │ │*** │Invisible for a while │5 o7 q; z9 h+ J4 @1 l$ R
│164 │Shadow │60│ │ │*** │Only swrd attack hurt you │' @& F6 b0 U* o& X$ `9 v
│165 │Mole1 │28│ │ │* │Attacks fr. under ground! │0 L8 m! V6 m" c- V7 i
│166 │Mole2 │35│ │ │** │Attacks fr. under ground! │
! Y5 b$ g( V" |( e8 G, ~8 ]│167 │Mole3 │42│ │ │*** │Attacks fr. under ground! │
" h4 ^" Z" k7 e+ d) |8 d+ I│168 │AirShoes│26│ │ │*** │Can stand on empty squares │
5 c; Q' d( F- L% b, ]9 e, ]/ X│169 │Barrier │7 │ │ │* │Nullifies 10HP of damage! │* K) s1 M0 U( p$ K. d5 p. ?
│170 │Barr100 │25│ │ │** │Nullifies 100HP of damage! │1 K9 i% N& ^7 n
│171 │Barr200 │50│ │ │*** │Nullifies 200HP of damage! │0 D" B9 b3 g/ O. y0 L: y1 B7 D
│172 │Aura │55│ │ │*** │Repels attacks under 100 │" X( q* y! K1 ]! t- I
│173 │NrthWind│43│ │ │**** │Wind removes auras, etc │
' t8 T! F$ z1 w; o* n, i& \│174 │Mettaur │30│????│ │***** │Summons a Mettaur to fight! │
: |3 F2 Q9 o K; r1 W n│175 │Bunny │32│????│Elec│***** │Summons a Bunny to fight! │2 J( H" \) F5 J8 N0 B
│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight! │! [) o# }# o6 i/ `" e9 v# }9 I
│177 │Swordy │30│????│ │***** │Summons a Swordy to fight! │- z3 ?: L; J6 r2 \% `! ^, N* D
│178 │Jelly │46│????│ │***** │Summons a Jelly to fight! │+ R7 G: Z& }) A* {4 T
│179 │Mushy │38│????│Wood│***** │Summons a Mushy to fight! │9 g# {* s" F h8 a" i
│180 │Momogra │38│????│ │***** │Summons a Momogra to fight! │
& N' I# v8 Y/ { S' L& s│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │
, D: J: J/ O5 K' r& Q9 W│182 │Scuttlst│52│????│ │***** │Summons a Scuttlest to fight! │& X" t( v2 s9 I4 `+ @2 x
│183 │Hole │55│ │ │**** │Open hole to dark world │
% h8 [9 E6 R0 t: [! h│184 │HolyPanl│14│ │ │** │Creates a holy pnl in front │; i- ]8 U+ C) l/ N
│185 │LavaStge│22│ │ │*** │Changes all panls to lava │" H- P9 h! T9 \& B
│186 │IceStage│20│ │ │*** │Changes all panls to ice │5 w. q- }' N- H _+ L* q
│187 │GrassStg│10│ │ │*** │Changes all panls to grass │
' q" n. o" M2 \+ H3 f│188 │SandStge│18│ │ │*** │Changes all panls to sand │: D) m% _( y# T
│189 │MetlStge│26│ │ │*** │Changes all panls to metal │ G! c7 F P2 L7 c0 A7 |. r' {
│190 │Snctuary│54│ │ │**** │Change own panls to holy │
' p: W ?- x u0 X5 E│191 │AntiDmg │45│100 │ │*** │Sets trap & throws stars! │
8 _3 X& j& O7 v; o│192 │AntiSwrd│68│100 │ │*** │Retaliate for sword damage │5 [5 m/ V7 d+ j& V8 D
│193 │AntiNavi│60│ │ │**** │Take the enemy's Navi away │
8 |( N4 i( }% R4 i7 e$ C% f- [$ m│194 │AntiRecv│73│ │ │*** │Punish recovery of HPs! │# ~1 R- z$ d4 X ^' T# i
│195 │Atk+10 │4 │ │ │* │+10 for selected atk chip │
8 D0 G ]6 w8 o: x- q4 J│196 │Fire+30 │20│ │ │** │+30 for Fire atk chip │& @+ x! t2 S! B7 R- ?5 f
│197 │Aqua+30 │21│ │ │** │+30 for Aqua atk chip │, p2 [6 f* M( W. r! ?$ t
│198 │Elec+30 │23│ │ │** │+30 for Elec atk chip │
, L4 x3 p! t2 z│199 │Wood+30 │26│ │ │** │+30 for Wood atk chip │+ q5 f" Z) H3 ^6 ]6 L4 P
│200 │Navi+20 │34│ │ │** │+20 for selected Navi chip │& |7 b& k8 S5 X
└──┴────┴─┴──┴──┴───┴───────────────┘4 E$ { t& C2 I l
9 I0 v/ J% Q @/ I
/ |$ J1 o2 Z: B8 PMega Chip
# y% H* o, W, x( A# a' ]! |! O┌──┬─────┬─┬──┬──┬───┬───────────────┐, ]5 A0 }6 {; W: y( y7 q, b( Y+ w% d
│编号│名称 │MB│攻击│属性│稀有度│说明 │& A4 r; V9 {$ I( F5 Y1 O, }" x T, A
├──┼─────┼─┼──┼──┼───┼───────────────┤4 _# `: o+ g7 p! }
│1 │Muramasa │74│????│ │***** │Power = amount of HP lost! │
$ Z) _6 [7 _, \3 H│2 │HeroSwrd │65│180 │ │**** │Legendary swrd cuts 3 sq! │- I) e5 X+ k* V. u+ F
│3 │ZeusHamr │90│250 │ │***** │Damages anyone on a panel │
) G# |( }! Z2 Q! b. D& k0 }│4 │StandOut │22│220 │Fire│*** │Heat: Send Fire into hole │+ }$ W6 c) I5 C E( V# u& c+ Z1 B
│5 │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole │( D7 r' J$ b% @5 ~# k {) F, U
│6 │WatrLine │18│180 │Aqua│*** │Water: Draw wter from hole │
+ Q( @( T5 N; n' e6 X& {# B│7 │Fountain │48│240 │Aqua│*** │Water: Draw wter from hole │# T3 D6 [8 Q) z9 }* [$ j" F! [
│8 │Ligtning │30│160 │Elec│*** │Elec: Dmgs object & area │7 |2 z# T4 }+ `3 N* I1 B) _. v
│9 │Bolt │52│210 │Elec│*** │Elec: Dmgs object & area │+ C. f; n" e# R+ p& m" s d$ I
│10 │GaiaSwrd │28│100 │Wood│*** │Wood: Take power frm next chip│
' X" Q; w; a- L│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│8 l% C6 Y; q+ H$ J Y
│12 │Meteors │86│40 │Fire│**** │Drop many meteors on enemy │
, _( ^% Z. x; L& B& O│13 │Guardian │82│ │ │***** │Statue punishes when hit │7 b4 f' q& d4 u& t j
│14 │Anubis │90│ │ │***** │Anubis poisons enemies │
* Y: t# s4 x: W, H( n# q" C/ K│15 │Godstone │66│150 │ │**** │Summons a GodStone from hole │% z5 @- |" x/ o' n3 j
│16 │OldWood │72│100 │Wood│**** │Summons OldWood from hole │5 e/ S% R+ t' v. x* E' `5 V
│17 │Jealousy │64│100 │ │*** │More dmg if enemy has chips │. w; X. d/ _$ [7 Z8 N/ |9 d2 Z
│18 │Poltrgst │58│ │ │***** │Objects thrown at enemies! │
8 m G4 A+ _& j- x( K) a) W2 F. w│19 │LifAura │77│ │ │**** │Repel all attacks under 200 │
: K C" z+ v* c% r- o: P; L│20 │FullCust │10│ │ │*** │CustGauge instantly refills! │$ ~5 e' i- o, {/ U8 F t8 v# _
│21 │Atk+30 │50│ │ │*** │+30 for selected atk chip │3 I" S% f) _) \% W
│22 │Navi+40 │60│ │ │*** │+40 for selected Navi chip │
8 a+ e9 p9 |0 ]: v7 v( i│23 │Roll │10│20 │ │*** │Attack an enemy, heal you │
8 w! b$ v5 P6 |9 i│24 │RollV2 │22│30 │ │**** │Attack an enemy, heal you │. J1 p) R) K7 b" w8 W8 ?
│25 │RollV3 │34│40 │ │***** │Attack an enemy, heal you │
; r2 Q |' u2 L5 ]│26 │GutsMan │15│50 │ │*** │Sneaks up to smash panels │+ g. t) n7 a8 a; w
│27 │GutsManV2 │41│70 │ │**** │Sneaks up to smash panels │
7 {) i% G' ?: g: C│28 │GutsManV3 │57│90 │ │***** │Sneaks up to smash panels │8 d9 {0 }( s7 B T
│29 │GutsManV4 │63│100 │ │***** │Sneaks up to smash panels │' B2 T5 H. y; Q$ W6 Y
│30 │ProtoMan │68│160 │ │*** │Moves in to slice the enemy │3 x8 D% y. k8 b/ p' l1 N
│31 │ProtoMnV2 │76│180 │ │**** │Moves in to slice the enemy │
/ p# c+ q4 e7 O" E* v│32 │ProtoMnV3 │82│200 │ │***** │Moves in to slice the enemy │
1 D* a( D( o1 ~8 c9 K│33 │ProtoMnV4 │90│220 │ │***** │Moves in to slice the enemy │9 r# ]* h/ g1 I' Q! @0 `7 g2 U# }
│34 │FlashMan │39│50 │Elec│*** │Flash atk paralyzes enemy │2 v8 _5 M! R8 i. O* u
│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy │
' O% \$ i5 ]. j/ u. x4 L" G% |" O│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy │
5 S% t/ u' S" S; l0 b│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy │4 k8 e/ G, t- g, Z
│38 │BeastMan │38│40 │ │*** │Claw atk 3 squares ahead! │( H' X& {2 p6 i4 t; m
│39 │BeastMnV2 │60│50 │ │**** │Claw atk 3 squares ahead! │& t% G2 E8 O$ U! u) B1 u
│40 │BeastMnV3 │68│60 │ │***** │Claw atk 3 squares ahead! │
" ?0 C% H2 M9 w* y. l+ A│41 │BeastMnV4 │76│70 │ │***** │Claw atk 3 squares ahead! │
% {& L: U# A3 q2 W│42 │BubblMan │50│20 │Aqua│*** │Fires several AquaShots │' T, D0 } ?+ E% S4 `
│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots │
% c8 Z# \, J6 q% z& G2 g- O, C; \│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots │
+ U6 i; t" G0 y) B F% n│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots │; U2 N1 A; x% `3 g: n% e/ X
│46 │DesrtMan │32│120 │ │*** │Launches fists at enemies! │
. B# T! ~( P7 n+ x0 X* i# _$ i8 P- e│47 │DesrtMnV2 │52│140 │ │**** │Launches fists at enemies! │
: Q! G! `& ]3 ^" t! z: E3 S│48 │DesrtMnV3 │64│160 │ │***** │Launches fists at enemies! │
) p: g) U" h' @7 Y' b" t│49 │DesrtMnV4 │72│180 │ │***** │Launches fists at enemies! │% I3 H3 C5 g% {
│50 │PlantMan │60│20 │Wood│*** │Vines harm all enemies! │* W7 G8 J" S0 ^5 c4 R% h
│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies! │) B' D% N$ p) G a
│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies! │
& o$ Q( f0 H- W$ z7 V5 o9 O│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies! │4 G0 T) z7 I7 ?
│54 │FlamMan │32│120 │Fire│*** │Flames burn all enemies! │
1 K4 e; a2 r7 M+ [" Y│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies! │% _' Z2 \0 Y7 M' ?
│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies! │
, ~) {: `1 Y; s5 I. _8 Q│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies! │- I6 U0 }5 f5 J- D& y3 b3 m
│58 │DrillMan │66│70 │ │*** │3 drills fly at enemies! │
+ o: S: \# L7 `. e% i$ R2 I% E│59 │DrillMnV2 │70│90 │ │**** │3 drills fly at enemies! │7 l u4 L# W. ]. A- o L
│60 │DrillMnV3 │74│110 │ │***** │3 drills fly at enemies! │ L& q( Q3 q$ M5 V2 p( @
│61 │DrillMnV4 │78│130 │ │***** │3 drills fly at enemies! │
1 u+ M6 o- t) |1 d* i+ ]7 Q│62 │MetalMan │40│100 │ │*** │Iron fist smashes 1 square! │
7 `6 D7 D8 p3 O0 L│63 │MetalMnV2 │60│130 │ │**** │Iron fist smashes 1 square! │
9 V' L U& z. K2 a; h! h3 R│64 │MetalMnV3 │70│160 │ │***** │Iron fist smashes 1 square! │
; F+ f% e! {# k1 W│65 │MetalMnV4 │80│190 │ │***** │Iron fist smashes 1 square! │
2 Z" M# p* v. ]& @│66 │KingMan │36│140 │ │*** │Move up 3 square & 4-way hit │
7 f; c- h; z& v) N- i2 ]│67 │KingManV2 │48│170 │ │**** │Move up 3 square & 4-way hit │
: _+ ]. H$ D7 z O9 H4 w# G│68 │KingManV3 │60│200 │ │***** │Move up 3 square & 4-way hit │
" W* r5 F6 y0 ?8 {# k3 J│69 │KingManV4 │72│240 │ │***** │Move up 3 square & 4-way hit │ l5 m1 v0 |5 t) }( I
│70 │MistMan │68│90 │ │*** │Appears from mist & attacks │
/ a: @+ R, `0 E6 t) Y/ T# }$ |7 ~│71 │MistManV2 │71│110 │ │**** │Appears from mist & attacks │6 {9 F, H2 ]7 \" j0 w
│72 │MistManV3 │74│130 │ │***** │Appears from mist & attacks │
3 }/ c5 Y# D1 o ?: Y/ B, Y1 o: I│73 │MistManV4 │77│150 │ │***** │Appears from mist & attacks │( M/ Y7 h: Y4 B; R
│74 │BowlMan │80│100 │ │*** │Lines up pins for a strike! │ e4 Z- p, `* F* ^+ C
│75 │BowlManV2 │82│120 │ │**** │Lines up pins for a strike! │
T$ B9 b# |5 f1 m( M8 ?& m4 C│76 │BowlManV3 │84│140 │ │***** │Lines up pins for a strike! │' D* E9 e* p4 h+ o
│77 │BowlManV4 │86│160 │ │***** │Lines up pins for a strike! │
4 M" s1 Y* \- ~& ~1 |$ p│78 │DarkMan │72│30 │ │*** │Creates 3 caves in enmy area │
+ t' X4 }$ Q( ]│79 │DarkManV2 │76│30 │ │**** │Creates 3 caves in enmy area │: H/ G4 r! g7 |. _& c4 ]
│80 │DarkManV3 │80│30 │ │***** │Creates 3 caves in enmy area │
! \6 h8 W9 O2 ^0 k! ~; v0 A│81 │DarkManV4 │84│30 │ │***** │Creates 3 caves in enmy area │
: V w9 K9 ^# g7 A│82 │JapanMan │82│40 │ │*** │Multiple attacks w/ spear │4 B5 `5 m$ l; d8 y
│83 │JapanMnV2 │85│45 │ │**** │Multiple attacks w/ spear │( S8 D' X; c7 d& V1 n$ p
│84 │JapanMnV3 │88│50 │ │***** │Multiple attacks w/ spear │( C7 V* B5 J# w% s( `
│85 │JapanMnV4 │91│55 │ │***** │Multiple attacks w/ spear │
9 T% V2 }( E: Z' ~( ` G8 X* y└──┴─────┴─┴──┴──┴───┴───────────────┘* M& L. x$ K8 t- d* a- ]2 o
& O B; p0 [, ~' }: B8 l! Q% P e% g5 O! g6 R4 [) E
GigaChip (蓝版)
6 `8 a% |9 o1 P9 K! b$ }┌──┬─────┬─┬──┬──┬───┬───────────────┐
' X c/ M3 Y' G' p* Y│编号│名称 │MB│攻击│属性│稀有度│说明 │
" E5 N! k h- }8 }6 @├──┼─────┼─┼──┼──┼───┼───────────────┤
4 X t" m, A6 S f$ c4 ]│1 │FoldrBak │99│ │ │***** │Restores all chips & folders │$ t" p5 e. o, S) z/ s2 d
│2 │BassGS │99│700 │ │***** │Bass' secret weapon │4 K) m1 |. V t7 z% z
│3 │DarkAura │55│ │ │***** │Dark chip repels <300 atks │( Q; {) L+ F& _! L, g( l3 y8 g
│4 │DeltaRay │92│220 │ │***** │Use A btn for up to 3 attacks │
5 j# b4 L% j1 g+ s│5 │AlphArmΩ │97│500 │ │***** │Launches a giant rocket │
, y8 F& a B2 |; d│6 │GutsManV5 │79│120 │ │***** │Sneaks up to smash panels │* G# Q9 U/ D2 v# ]
│7 │ProtoMnV5 │98│240 │ │***** │Moves in to slice the enemy │
: V& U2 U2 N4 V& |# |* f│8 │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy │7 G! n1 E" I8 s8 ~5 j* u
│9 │BeastMnV5 │84│80 │ │***** │Claw atk 3 squares ahead! │3 o f3 L3 i$ }- b3 ^: O
│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots │4 ^' H5 S6 V8 Y( A: s0 d
│11 │DesrtMnV5 │80│210 │ │***** │Launches fists at enemies! │+ ]) G% m5 x% }6 V4 s
│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies! │+ i' l1 m( l% ~ H! F6 f9 j/ \/ ]
│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies! │% R/ f! K; v$ S; k. a. B
│14 │DrillMnV5 │82│150 │ │***** │3 drills fly at enemies! │* X3 T+ e; r% v$ q0 q7 e
│15 │MetalMnV5 │90│250 │ │***** │Iron fist smashes 1 square! │
5 D1 C* J8 Q& Q/ |│16 │KingManV5 │84│280 │ │***** │Move up 3 square & 4-way hit │
^! q. G) q* x: m│17 │MistManV5 │80│170 │ │***** │Appears from mist & attacks │# l* Z* j3 K0 k; k
│18 │BowlManV5 │88│180 │ │***** │Lines up pins for a strike! │/ m6 D0 n4 V9 K/ k, P
│19 │DarkManV5 │88│30 │ │***** │Creates 3 caves in enmy area │5 l! q& ~ c5 y1 S9 `/ L3 T9 Z+ h
│20 │JapanMnV5 │94│60 │ │***** │Multiple attacks w/ spear │ u4 T* o) h# D' x _5 p$ Z6 S
└──┴─────┴─┴──┴──┴───┴───────────────┘% y9 ]; h! L! J
+ d3 \* i. @- J# T5 k
GigaChip (白版)(只列出与蓝版不一样的Chips)& l- Y4 K7 Q0 s! ~$ A
┌──┬─────┬─┬──┬──┬───┬───────────────┐
0 T$ c3 p3 p% G' g8 R/ ?# [│编号│名称 │MB│攻击│属性│稀有度│说明 │
$ Y3 e4 M- F% m├──┼─────┼─┼──┼──┼───┼───────────────┤! ?( a0 h' W5 f( h
│1 │NavRcycl │50│ │ │***** │Recalls last Navi used │
( c$ v, c& @! n│3 │Serenade │97│100 │ │***** │Dark chip Holy pwr to front │1 h# ~* u9 M3 P' a/ y& I$ g& d; _
│4 │Balance │60│ │ │***** │Both Hp reduced by half │
' r# M2 l( t) G! j& A│5 │AlphArmΣ │97│50 │ │***** │3-stage electric attack! │8 B5 ^0 ?8 k' X% ^8 ]$ Q( r/ _% p
└──┴─────┴─┴──┴──┴───┴───────────────┘ |