转载请不要删除以下信息,感谢您!
/ b$ O/ @1 Z$ W. Q■ ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★ , W6 K/ z- ~: i* G6 h
■● ■ NintendoWorld 站友xliz原创
: M; E( g0 e8 _" J■ ●■ http://www.NewWise.com
" K7 ~1 e5 r0 \7 r) O# q2 B6 R( H■ ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★ # [+ }7 S- g( ?3 J' b3 e! `5 x" f
: a/ K+ {1 R; [- ^; J8 J+ W# y# ^. o6 i
洛克人 EXE 3 Blue 卡片组合6 R, \7 I6 N0 W1 i( v
) h0 d& h, _- r( m. }3 ^7 [5 j3 i; ~/ a/ G, Z* @6 u) h7 W
英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版
. N4 Q( ~! X* e" Q; S- e- u大家要看日文版的P.A.或详细攻略,点击这里吧!
: ~% @; w ]; K1 z1 E2 F9 J====================
5 P$ e9 l+ y e$ L+ f0 j& [希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol: , }# e, `* d& [
$ x, c9 C; a; [) C0 M! V+ w2 J
以下内容格式如下:
, P D$ V( C) j4 {
' X7 [7 p% J9 K/ [- U/ G编号 名称
7 `- H1 Q8 j! u* W; \8 H6 i5 v" ~说明
. v, O8 T4 D* ~2 F* h ?) G5 |组合方法
4 {2 t& L; u: L0 t" y---------------------------------4 d7 x* u. Y" \+ V
01 Z-Connon 1' f* k- w: s7 I4 j; P
Unlimited Cannon for 5 sec) ?) e. w8 S' S9 Z9 p+ |8 A$ k9 R7 |
Cannon A+B+C7 z4 l, _; N; U' C9 P4 ~
Cannon B+C+D
- m7 `$ h3 w2 Z' t( g2 c: k, \Cannon C+D+E
/ T# d: J* V' f+ k$ v. l9 r$ j# u: U4 ]0 a G: H
02 Z-Connon 2
0 D+ Q9 C* O! L% rUnlimited HiCannon for 5 sec
' V' v# O7 n/ |HiCannon H+I+J
9 @2 h: c' _1 ?5 }9 {$ x2 |8 kHiCannon I+J+K. {- \7 }: a3 ~4 H9 Q
HiCannon J+K+L
4 q, t' t5 x% n4 h( a) H7 u( W& q3 G" P, C0 E/ ^1 m. n. _; [, z; l" T
03 Z-Connon 3: N, O$ x K$ Y8 D* @1 a
Unlimited MegaCannon for 5 sec6 \ J2 x, f# M) I9 `) V1 x
M-Cannon O+P+Q: W: [. Q1 G* Z/ j0 ^* ?0 R! k% [5 W5 v
M-Cannon P+Q+R
' ~: d" l% Y' v5 O! v5 P2 v' NM-Cannon Q+R+S% Z; _) W$ }0 H4 C$ {! V/ ]3 J, m
: ~$ B- L$ m' [0 e( }( _04 Z-Punch
. p- Q! K; E3 Q$ ^8 M& eUnlimited GutPunch for 5 sec' P F5 M$ _, A. z0 s4 I
GutPunch B+C+D+ L( X9 @8 E0 ?5 A
GutPunch C+D+E
: T3 s/ `4 o# x3 c1 o* NGutPunch D+E+F- {9 s! Y9 _# L; o
) m" @% o4 W4 d4 C( ]; a05 Z-Strght1 F5 x0 i* u" a* \/ | f$ M
Unlimited GutStrgt for 5 sec
; G4 d. H3 Z' n& k7 G# J6 q4 UGutStrgt O+P+Q, F2 [ z. W( C8 n8 Y) Y# y
GutStrgt P+Q+R8 D( Y: x3 d& C* Y: d7 ?" R
GutStrgt Q+R+S
8 J& C+ x; M5 \- Y+ }, y
8 d% x- e n w' P06 Z-Impact( I( h6 i7 F# Y4 D) Y. m
Unlimited GutImpct for 5 sec
( o+ H2 ?; x$ y( f7 kGutImpact G+H+I9 d- {0 b. y2 d
GutImpact H+I+J
* K" t3 }8 N: oGutImpact J+K+L
6 b. u, I7 n, u: [; I7 T; m+ O% } ~( b9 ~1 B
07 Z-Varibl) T1 t. H [0 \* r: H: Z
Unlimited VarSword for 5 sec7 {/ v+ S- e3 {- u/ ^
VarSwrd B+C+D& x* E( d* X+ |0 ^4 y' c
VarSwrd C+D+E4 G, {' H1 ^. s& ~2 Y; q4 {5 I
VarSwrd D+E+F
( `9 y. ]' g c
/ ?+ I8 u! A+ }) M/ i) C3 X08 Z-Yoyo 18 t* e) {1 [7 U* {( I8 f
Unlimited Yo-Yo for 5 sec
! n$ M3 k) @) B B" qYo-Yo1 C+D+E
9 Z, t( i! @, o& e* sYo-Yo1 D+E+F1 X" B# ]$ y+ b$ E
Yo-Yo1 E+F+G' `: r" ~9 k5 E3 E; x& Q9 L
" S' c7 @' ]4 X, F
09 Z-Yoyo 2
9 k3 A# C7 l6 m! UUnlimited Yo-Yo2 for 5 sec
. L# N2 i$ H, N" ]$ xYo-Yo2 H+I+J
% c4 F Q2 f' i9 U5 ^* CYo-Yo2 I+J+K2 v+ v9 b! a9 ~- X
Yo-Yo2 J+K+L
. M; K- R3 Y0 Y. n* ~
% Q- n. G, {$ D J& \1 ^4 R10 Z-Yoyo 3) K, ?: Z5 i# k: I4 h
Unlimited Yo-Yo3 for 5 sec
2 E" D3 W; V; Z5 HYo-Yo3 M+N+O$ I7 s8 K/ L. w7 Z% O+ z, w
Yo-Yo3 N+O+P- n0 }9 C8 M' S' e% Y X1 j
Yo-Yo3 O+P+Q8 Y7 G3 A5 }! Q8 Z
8 B8 A- ~2 K8 J* I0 L( X
11 Z-Step 1
z7 w3 ~6 F# p6 ZUnlimited StepSwrd for 5 sec. ^9 ^/ _4 a5 h! ?
StepSwrd L+M+N
# e: L M4 _9 w& Q9 k- G& i9 oStepSwrd M+N+O
( s! j2 @1 N0 D& yStepSwrd N+O+P2 x* L b6 R- o* S' p8 ? L: e8 u
* E: W) }$ l3 W1 P- Z6 W! o12 Z-Step 2 e# b9 t1 p7 P6 c( \1 m& C
Unlimited StepCros for 5 sec
; N- K. O& ~0 G$ bStepCros P+Q+R0 M% A$ t! C% ~
StepCros Q+R+S; u1 i, r) w2 m' u2 ^6 w
StepCros R+S+T& D ^9 L3 R# ~0 i# ?2 d r
4 A; n J( p4 l" {' x; s
13 BubSprd
5 `/ S' B' ?( V& Q' pAttks w/ spreading bubbles!; Y8 ^/ ]; E1 A( x
Bubbler C+D+E
6 Z. T4 H6 o* S9 y7 VBub-V D+E+F3 h) A6 K- w7 u) W/ s0 ]
BublSide E+F+G' u% z" h" Y8 I4 g* L3 P& r
Bubbler E + Bub-V E + BublSide E
6 \' D* r' j; ]/ h! y; E. a6 o6 b+ x* h: B- {6 A
14 HeatSprd
; F) {5 D; b( q& r: DAttks w/ spreading fireball!- Y# P0 O. a# s; r( C" @
HeatShot H+I+J
1 x9 i8 \* F) u8 d& V. N! T+ MHeat-V I+J+K
6 c" a, J4 F, r: S3 k _+ a0 |! sHeatSide J+K+L
/ U. B0 z( D( {0 k+ Q9 |; ZHeatShot J + Heat-V J + HeatSide J
# C& s: H5 ^4 ?7 t- i2 v3 m: ~" }( T% G3 N1 X% j# A
15 H-Burst0 q/ c. U: }% P* C# c5 R
Creates a giant explosion
! u6 v( m3 E9 q. G0 l0 F" PSpreader M+N+O$ |% l6 H) j8 `7 \8 j7 ?# q
Spreader N+O+P. Z1 L0 j$ t* S4 M
Spreader O+P+Q
2 m2 \8 l" J* O$ o' d9 g5 S" G+ P+ K: m6 [0 d! B
16 LifeSwrd) z" Y9 e0 x5 H; c3 s5 T
Swings a huge 2×3 sword!
2 M- a$ Y# T& N* }! t9 D4 x& ]Sword E + WideSwrd E + LongSwrd E
. H7 d |# i1 |( `9 x2 R( G& A6 sSword L + WideSwrd L + LongSwrd L
, \, ]1 u" Y" P4 o. d: n- L+ S. {5 vSword Y + WideSwrd Y + LongSwrd Y0 P1 w, k& N3 n' r
& t5 r# V( i+ Y! H% Z5 s* |
17 ElemSwrd
2 P1 [8 L( _, m, l- |/ s, MWide swrd contains 4 elemnts
1 c+ D6 U, k( }! O6 x- s! p- TFireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N" J3 W8 ]( i7 z5 O' S) w3 n4 l
FireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P
; @! n" `* e5 p# ^( I' U, ~- ~( C5 \6 z y
18 EvilCut
) ~, `7 ]; S# `: Y+ Z2 uStep up 2 & make 4 atacks
# t, l& s8 p( |' e1 }StepSwrd P + HeroSwrd P + StepCros P9 N! _: m1 t: W4 Q; q3 W. Y
3 Q, e" T8 E& L5 x
19 HyperRat1 e# [( v! N! M' B5 B/ D
A giant Ratton charges!
9 h/ z6 i U( z/ f: f D, GRatton1 A + Ratton2 A + Ratton3 A! } j" t, D3 z6 M
Ratton1 C + Ratton2 C + Ratton3 C/ G: F8 J1 ~! x$ v! n- J
Ratton1 F + Ratton2 F + Ratton3 F
; q: i9 ~8 Y! e
) @- Q4 f% O, \2 Q Z20 TimeBom +
+ A2 r4 K- q6 ^! e1 p7 F. R4 FSets Time Bomb in enmy area
. }. I5 F( N( y- ~$ RTimeBomb J+K+L
1 I: J5 ^/ W; P& g- p5 j. dTimeBomb K+L+M
3 |5 J1 K5 C* y3 W/ S$ fTimeBomb L+M+N
0 Q( k, ^: z8 M, [- z
1 {% H* y. T+ L$ C3 e( [21 GelRain
2 J7 `" {6 }6 x$ @. WGel steals squares, K) h5 h* R3 ]1 e$ P
MetaGel1 B+C+D7 l3 B# Q2 `" j- a
MetaGel2 E+F+G9 N4 }' C" N4 Y1 b; U# }4 B2 I
MetaGel3 S+T+U7 Q( s( c& X6 Z; A
D% C9 Z4 v" G5 h7 k$ i
22 EverCrse
8 H" y( n. M' p5 e, xShield chases enemies
( E5 f/ m$ N. P2 bCrsShld1 C + CrsShld2 C + CrsShld3 C
4 ^' Q: X/ y" [$ rCrsShld1 L + CrsShld2 L + CrsShld3 L5 d. c# M5 {8 A$ d" ]2 B
1 x* ^8 \6 r2 h P7 R% I: _
23 MomQuake! U: g5 E( V4 |) k. O
Awakens Mother Earth!
9 W) i5 y0 J2 R# n% h% RRockCube * + RockCube * + GodStone S, L5 V/ B: K$ O+ v) R5 ^
1 _: N) i; O3 L24 PoisPhar2 C/ ^0 k! C$ Q F3 v
Pharaoh generates poison8 m4 k' U3 p) U4 G9 l
PoisMask A + PoisFace A + Anubis A
) Q0 v" U6 b4 l
) C7 e! O2 C( ^' S% o7 G25 BodyGrd
8 | }4 G- n6 C8 lBodyguard takes out enemies* A8 U% x% A% e
AntiDmg M + AntiNavi M + Muramasa M- |) P) `" Y4 p; {, @6 q* V0 d
X& U. @& F$ Y* f4 \, R2 p26 500Barr9 D0 l: q- x! v' E& ]
Barrier absorbs 500HP dmg* i& T' Q2 V5 x/ n2 q, J( r
Barrier E + Barr100 E + Barr200 E
# W& B( X0 r6 w+ H7 u& B9 FBarrier R + Barr100 R + Barr200 R
# d1 Q- s3 V$ K: T
* E* o- k9 X# A, c8 _! g7 K/ Q$ x27 BigHeart
- Z5 w2 ]& G& m p) A% \Attacks, then heals HP!
' J. y5 h0 k$ {/ N0 WHolyPanl R + Recov300 R + Roll R H& P# J6 i: r; b) F- G# C( w
HolyPanl R + Recov300 R + RollV2 R
% B2 Z3 v& e/ K2 c; m0 U% ~3 p; SHolyPanl R + Recov300 R + RollV3 R
M/ Z. c( J6 q; d
3 f; [# v6 p. E' P% m0 @+ ~28 GtsShoot
0 ^& \, ? i+ s7 X9 eGutsMan throws MegaMan!( _0 d: f6 Q% h) \7 S5 W6 Z
Guard * + DashAtk G + GutsMan G
9 K7 p2 E0 l( eGuard * + DashAtk G + GutsMan2 G5 M. n8 `8 W# G ~
Guard * + DashAtk G + GutsMan3 G2 }& D/ o9 J6 ^9 Q! L% a7 Z$ H
Guard * + DashAtk G + GutsMan4 G
+ i# }0 h3 N- f1 l2 a* q: C
5 C6 I; f; L) p* x2 S" E0 c29 DeuxHero2 p. I+ s* ?# Z
MegaMan & ProtoMan team up!
9 o" T5 U0 L) m) Q* n6 jCustSwrd B + VarSwrd B + ProtoMan B1 g2 Q) {3 u! Q7 K' W
CustSwrd B + VarSwrd B + ProtoMn2 B, R6 z. N& p) q1 ]! i
CustSwrd B + VarSwrd B + ProtoMn3 B1 K0 Y" t% l$ @ U o
CustSwrd B + VarSwrd B + ProtoMn4 B
0 Z+ j8 H) S& ^2 f$ Q4 ~/ n# t! o: [
0 y+ A |3 ?5 W; v30 2xHero5 u& |" _( d1 X- }, h {+ ]! s
MegaMan & ProtoMan Dual atk
# X& i$ I' V2 k3 ?Slasher B + CustSwrd B + VarSwrd B + ProtoMan B
( D4 V# c: C; k& s3 Z) Z6 r- i, nSlasher B + CustSwrd B + VarSwrd B + ProtoMn2 B- { g# x6 _' N/ [; m' X( S! M# E
Slasher B + CustSwrd B + VarSwrd B + ProtoMn3 B
0 j7 ?) p7 A9 rSlasher B + CustSwrd B + VarSwrd B + ProtoMn4 B
. W3 @( o+ R' P& I% L" v; I0 A$ C
# w5 u6 c6 ?: ^* ?31 PrixPowr* y8 d( G9 ?- _. O3 Y) f! f: R
3 Navis attack at once!
$ ^! ?* h9 ]/ K; X) H6 [, f3 GTeam1 * + Team2 * + KingMan5 K8 O8 }. R4 b0 ~+ B5 x! Y8 X. r
Team1 * + Team2 * + MistMan5 M
) ], u4 ^! U$ {& h5 FTeam1 * + Team2 * + BowlMan5 B
}, ^& y o1 R1 K: \9 h1 m6 L3 C9 i+ H; F7 a+ C) v: L
32 MstrStyl
w- ~' c( f- D+ ?2 eMegaMan unleashes his power; R" ]9 i' E* t$ L
Salamndr * + Fountain * + Bolt * + GaiaBlad *' N; Q1 r, e K) }
Z$ H/ R7 N$ X) b* ^3 a8 a' X
StdrdChip (Part 1)0 c3 C6 R' U4 g3 X$ m. g! G
┌──┬────┬─┬──┬──┬───┬───────────────┐5 {# J4 i5 ^3 o8 X X
│编号│名称 │MB│攻击│属性│稀有度│说明 │. Q3 C R1 A9 l8 v- [" d% g
├──┼────┼─┼──┼──┼───┼───────────────┤
7 a% e% ?+ L: G* Z u│1 │Cannon │12│40 │ │* │Cannon to attack 1 enemy │ \9 ]( w! ]% t9 Q- f
│2 │HiCannon│24│60 │ │** │Cannon to attack 1 enemy │1 b( w# u% K5 K4 B
│3 │M-Cannon│36│80 │ │*** │Cannon to attack 1 enemy │
9 G" `$ t/ P2 w* C8 K* M│4 │Airshot1│4 │20 │ │* │Knocks enemy back 1 │
' R5 i0 }; C, B6 S# l│5 │Airshot2│12│30 │ │** │Knocks enemy back 1 │
5 N8 b ~7 \5 R* x; t) c# b│6 │Airshot3│18│40 │ │** │Knocks enemy back 1 │
# m4 e7 O. F3 U! j│7 │LavaCan1│34│90 │Fire│* │Fires lava fr. area │
4 B# Q; V6 @5 |│8 │LavaCan2│42│120 │Fire│** │Fires lava fr. area │, r* u7 P1 t' b( Q% |
│9 │LavaCan3│60│150 │Fire│*** │Fires lava fr. area │5 n& I, N; j7 }( r' ]
│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area │
& N, ~. J, G7 b9 U│11 │ShotGun │8 │30 │ │* │Explodes 1 square behind │/ v) H' Y5 E/ v* E3 r6 N! Y/ x0 p
│12 │V-Gun │8 │30 │ │* │Explodes 2 diag. squares │
$ r) v! f( H8 a+ w3 g) Q│13 │SideGun │8 │30 │ │* │Explodes up, down on hit │
9 ~8 W) z6 @ I) l' e│14 │Spreader│16│30 │ │** │Creates a large explosion │8 r8 P- g. d M+ [1 p9 t4 f: W. @7 T
│15 │Bubbler │14│60 │Aqua│* │Explodes 1 square behind │
) ]/ T( y/ J5 o3 I8 v8 [( a│16 │Bub-V │22│60 │Aqua│* │Explodes 2 diag. squares │" G9 C/ i( U& @$ ^1 I; r# r
│17 │BublSide│30│60 │Aqua│** │Explodes up, down on hit │
: \' I, j4 T* E) ~. {3 {- o( z│18 │HeatShot│16│40 │Fire│*** │Explodes 1 square behind │9 k; v0 M& d' v! z
│19 │Heat-V │24│40 │Fire│* │Explodes 2 diag. squares │
+ e6 F& v+ j* d% S, y5 z b. |│20 │HeatSide│32│40 │Fire│** │Explodes up, down on hit │# g( z5 {9 y* M: \1 t- H( A3 t+ f
│21 │MiniBomb│6 │50 │ │*** │Throws a bomb 3 squares │7 r: h5 Y' t9 x1 a4 n2 Q5 w
│22 │SnglBomb│12│50 │ │* │Throws a big bomb 3 squares │' n3 b4 a9 y) M# _) Z( |
│23 │DublBomb│24│50 │ │* │Throws 2 big bombs 3 squares │
& r! r- s" U) X│24 │TrplBomb│36│50 │ │** │Throws 3 big bombs 3 squares │. C0 H: m E. r
│25 │CannBall│33│160 │ │*** │Breaks 3rd panel ahead │8 Z1 a8 n q& e- T! m5 J
│26 │IceBall │18│120 │Aqua│*** │Freezes 3rd sqr. ahead │ v" Y( Y2 S8 K7 y ^
│27 │LavaBall│20│140 │Fire│*** │Shoot lava 3rd sq. ahead │9 u5 Q! t/ j8 L* J0 @2 p; ^' D
│28 │BlkBomb1│60│120 │Fire│** │Firebomb hits 3rd sq ahead! │
# E- B& v% f5 s│29 │BlkBomb2│70│170 │Fire│*** │Firebomb hits 3rd sq ahead! │
: T; O' w S; k# q) Q│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead! │0 M. t! @4 K5 q# i3 i( E; B$ B" W) A
│31 │Sword │10│80 │ │* │Cuts enmy in front! Range: 1 │- i G( @# s" W' s* x
│32 │WideSwrd│16│80 │ │** │Cuts enmy in front! Range: 3 │
% @0 N& p5 V. e│33 │LongSwrd│24│80 │ │*** │Cuts enmy in front! Range: 2 │2 G+ d+ D) f$ i* F* ?# d
│34 │FireSwrd│20│150 │Fire│*** │Fire: Cuts fwd 3 squares │
|( }; d9 Z& D+ m│35 │AquaSwrd│25│150 │Aqua│*** │Water: Cuts fwd 3 squares │
( M( A4 C/ }% r7 ^│36 │ElecSwrd│23│130 │Elec│*** │Elec: Cuts fwd 3 squares │
7 b/ x( j' J6 B3 U. ]. X# i) \│37 │BambSwrd│18│140 │Wood│*** │Wood: Cuts fwd 3 squares │0 {# N) @! W' `; `( D( b) X$ o2 g
│38 │CustSwrd│21│????│ │*** │Cust Gauge = Atk Str │
# x. |7 L# u; l1 k3 u F! ^│39 │VarSwrd │68│160 │ │**** │A magical shifting sword │' _# M' Z! d: t5 ]' u9 y) O
│40 │AirSwrd │30│100 │ │*** │Wide swrd with air attack! │) x. n3 X# a2 `* _$ [
│41 │StepSwrd│43│130 │ │**** │2 steps, then uses wide swrd │4 U( Z2 @8 n z O5 y- q) j0 C9 O2 K
│42 │StepCros│74│130 │ │**** │2 steps, then uses cross atk │, ]( z" H, L* A. k) S% {1 G8 @
│43 │Slasher │12│240 │ │*** │Cut while A button is held! │0 `8 V4 n H9 S8 H2 A* X
│44 │ShockWav│10│60 │ │* │Shock through enemies │: e! q _9 D, I0 q1 n4 d8 h3 }1 P
│45 │SonicWav│26│80 │ │** │Shock through enemies │
/ P r `& N" l- @, C│46 │DynaWave│42│100 │ │*** │Shock through enemies │
2 `6 R: w& R% b3 Y2 O│47 │BigWave │82│190 │ │**** │Shck wave cracks panels │1 ?. w* N9 Q+ C. k( p6 B {# z5 a
│48 │GutPunch│14│80 │ │* │Punch pushes 1 square │
, P/ v5 c$ x s2 O/ h4 N) z1 e0 b│49 │GutStrgt│30│100 │ │** │Punxh 2 square range │
$ R$ G& S9 [+ l+ \9 @) ]│50 │GutImpct│50│160 │ │*** │Punch pushes 1 square │! q' b8 }. P4 g# A9 A
│51 │DashAtk │11│90 │ │* │Dash through enemies! │
3 ^1 \# r( z- q$ |: k│52 │Burner │15│130 │Fire│*** │Envelops you in flame! │- \$ M6 L6 I$ }- ?! P* h
│53 │Condor │44│180 │ │**** │Chrge atk pierces enemies │2 E; z4 f1 o& X0 f$ J
│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape! │
- {. j. O, s @- r4 B7 `│55 │Zapring1│8 │20 │Elec│* │Pralyzing electric ring atk! │
6 U$ o9 [- i" p/ e& S│56 │Zapring2│18│40 │Elec│** │Pralyzing electric ring atk! │
) i1 V" D7 N: I8 D& d# F│57 │Zapring3│28│60 │Elec│*** │Pralyzing electric ring atk! │# D2 j, i8 l4 L% S
│58 │IceWave1│14│80 │Aqua│* │Creates a 2 sq wide ice wave! │
' I* y4 |9 n7 y1 H3 x2 p4 u│59 │IceWave2│22│100 │Aqua│** │Creates a 2 sq wide ice wave! │
& Y* k! }$ `" L) a$ t3 X│60 │IceWave3│30│140 │Aqua│*** │Creates a 2 sq wide ice wave! │8 \2 a8 S9 i6 J5 \( b# G+ Z
│61 │Yo-Yo1 │72│40 │ │* │3-square yo-yo attack! │& g; V# s! a$ m1 S* q8 y- N
│62 │Yo-Yo2 │80│50 │ │** │3-square yo-yo attack! │
7 Q) M7 u' u4 d! }; h6 P! K& X( a│63 │Yo-Yo3 │88│60 │ │*** │3-square yo-yo attack! │& S& N/ k0 Y9 e% ^
│64 │AirStrm1│26│50 │ │* │Creates 3 whirlwinds │
. O9 ^$ F" B5 j8 D5 l, H2 B│65 │AirStrm2│35│60 │ │** │Creates 3 whirlwinds │* ?$ Z+ B' L& k0 _& B$ E6 j% D! b+ W
│66 │AirStrm3│44│70 │ │*** │Creates 3 whirlwinds │
+ X Z; M+ p; t' J0 l│67 │Arrow1 │40│100 │Elec│* │Bee fly diagonal paths │
& S& i" v+ e% Z% |! I; z. s. c9 V│68 │Arrow2 │60│130 │Elec│** │Bee fly diagonal paths │0 R1 {; Z1 I3 D7 W7 c
│69 │Arrow3 │80│160 │Elec│*** │Bee fly diagonal paths │
% h$ |& x8 Z7 g, _: z( _9 _4 ?6 ]│70 │Ratton1 │14│80 │ │* │Crawling rat, turns once │3 R, i" x$ t2 T( O
│71 │Ratton2 │24│100 │ │** │Crawling rat, turns once │: _$ |0 ~, A, I
│72 │Ratton3 │34│120 │ │*** │Crawling rat, turns once │
9 z3 q5 j; M8 @3 ?' \/ |│73 │FireRatn│35│230 │ │*** │Activates when hit w/fire! │
7 n6 E- c5 v/ Y/ m* w% L! }/ ~1 {│74 │Wave │60│80 │Aqua│*** │Creates a wave that moves 3 sq│/ A8 O8 E) `/ k8 F" |* _
│75 │RedWave │72│90 │Fire│*** │Creates a 3 sq wave of lava │' C* _2 i6 i" O) v$ s6 k
│76 │MudWave │84│100 │Wood│*** │Mud wave advances 3 squares │
" ?9 ?2 J+ s3 H4 l/ R# y│77 │Tornado │18│20 │ │** │An 8-hit tornado 2 ahead │
$ e2 e4 Z/ U3 y$ y3 F│78 │Spice1 │22│80 │Wood│* │Dangerous powder on all grass │; }$ Q2 j9 g, V \
│79 │Spice2 │34│110 │Wood│** │Dangerous powder on all grass │7 B S# n( [2 A: T" O% M, I$ F U
│80 │Spice3 │46│140 │Wood│*** │Dangerous powder on all grass │
6 Y: S0 ]0 k) B+ Q7 x│81 │Shake1 │34│90 │ │* │Vertical shaking 3 sq ahead │
8 |6 a/ O/ L9 p9 h│82 │Shake2 │40│110 │ │** │Vertical shaking 3 sq ahead │. h0 m0 x- _; K4 a, G
│83 │Shake3 │50│140 │ │*** │Vertical shaking 3 sq ahead │8 m4 `4 V$ K9 y; x) K
│84 │NoBeam1 │66│200 │ │** │Fires if something behind │
9 b" ], J1 g2 u: u│85 │NoBeam2 │77│260 │ │*** │Fires if something behind │
9 r: L7 P2 |6 {- T6 g: v$ d│86 │NoBeam3 │88│300 │ │**** │Fires if something behind │
0 P$ T, i! t0 d) {4 [% @ n% i. T) f│87 │Hammer │16│100 │ │** │Hammer smashes front! │( D; C& U/ r$ x5 \2 t( o8 V0 r
│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward │7 j% u1 E ^' ]
│89 │Rope1 │45│50 │Wood│* │Entwines adjacent enemies! │5 D5 }' d+ E* F
│90 │Rope2 │55│70 │Wood│** │Entwines adjacent enemies! │
/ C/ }1 p5 X. y2 D│91 │Rope3 │65│90 │Wood│*** │Entwines adjacent enemies! │ N; B* ^* g9 D* t% ?4 C0 J: M
│92 │Boomer1 │15│60 │Wood│* │Boomerang encircles field │
' \2 ^4 q, I7 p│93 │Boomer2 │22│80 │Wood│** │Boomerang encircles field │
' B9 ^3 x" K: j│94 │Boomer3 │30│100 │Wood│*** │Boomerang encircles field │
6 ], R1 w) t' U, i1 _! u│95 │PoisMask│30│ │ │* │Poison area w/ A button! │& A) A; B) |0 e6 a
│96 │PoisFace│38│ │ │** │Spread poison w/ A button! │
# m! e& x+ d s) q# x( Y% C$ p│97 │RockArm1│23│100 │ │* │Paralyzes enemy w/ erthquake │
; z3 ?$ @6 F# ^" R│98 │RockArm2│35│150 │ │** │Paralyzes enemy w/ erthquake │0 p0 B. l9 R4 z! N
│99 │RockArm3│47│200 │ │*** │Paralyzes enemy w/ erthquake │
' Q- }- F `7 z5 A) D│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│) |; u6 C/ _' K- Z' u8 f
└──┴────┴─┴──┴──┴───┴───────────────┘
5 w$ O U! p$ f# V% n; J9 I7 H# @7 v" C5 h$ B
StdrdChip (Part 2)2 z0 B5 E$ B7 o6 f! F/ E% T
┌──┬────┬─┬──┬──┬───┬───────────────┐
3 [5 @; p" ~1 f% \, B9 h* R│编号│名称 │MB│攻击│属性│稀有度│说明 │
( `6 _) t' ]9 t├──┼────┼─┼──┼──┼───┼───────────────┤
j5 V, s |+ s- E│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│6 t7 {8 b' j& b* ^
│101 │CrsShld2│33│210 │ │** │Guard, and bite into the enemy│6 C7 I8 q% l6 N B5 c# c. H
│102 │CrsShld3│41│260 │ │*** │Guard, and bite into the enemy│
4 `7 J' k6 j& X* \│103 │Magnum1 │35│120 │Fire│* │Cursor destroys panel! │: f7 W1 w6 K0 Y& w) x. }: _+ Y
│104 │Magnum2 │55│150 │Fire│** │Cursor destroys panel! │
: X' i2 n) g& V: H$ d* x. x) f│105 │Magnum3 │75│180 │Fire│*** │Cursor destroys panel! │- X, l' @8 ^' P+ m# H
│106 │Plasma1 │14│30 │Elec│* │Launches electric attack │
1 W& P: N6 j& o; y│107 │Plasma2 │26│60 │Elec│** │Launches electric attack │0 a+ ?2 k, G& R8 K5 T& W. S
│108 │Plasma3 │34│90 │Elec│*** │Launches electric attack │
" x6 G/ E. d* t$ Q% w$ C│109 │RndmMetr│28│100 │Fire│*** │Meteors smash enemies! │/ ?* O* X( r, e5 I/ [% M
│110 │HoleMetr│48│100 │Fire│*** │Meteors smash into sq │
- x5 m1 v4 }/ G7 F│111 │ShotMetr│38│100 │Fire│*** │Meteors shoot out forward │
' ~0 i+ R6 p7 G' g# K; X8 u! e2 Y│112 │Needler1│32│30 │ │* │Advance w/ A, stop to attack │
: w8 \+ h/ A6 R; p6 L│113 │Needler2│52│40 │ │** │Advance w/ A, stop to attack │
- x/ E% s- B/ w% W$ L# s7 C }│114 │Needler3│72│50 │ │*** │Advance w/ A, stop to attack │5 ^8 D& z+ E; `4 H* h' |
│115 │Totem1 │29│100 │Fire│* │Creates a totem to blow fire │
( N- Y" n7 T& V" o- ^. _│116 │Totem2 │38│140 │Fire│** │Creates a totem to blow fire │ I) H9 X2 \$ ]# l
│117 │Totem3 │47│180 │Fire│*** │Creates a totem to blow fire │
- I9 l8 O& }1 w1 k( R│118 │Sensor1 │62│100 │Elec│*** │Sensor to watch sq ahead │& g$ b1 u4 f! s! E7 a
│119 │Sensor2 │70│130 │Elec│*** │Watch sq ahead or diagonal │
' {* t! [$ e. M│120 │Sensor3 │72│130 │Elec│*** │Watch sq ahead or diagonal │
2 ^% ^5 K4 q/ I! V# L│121 │MetaGel1│18│90 │Aqua│* │Gel atk steals a panel! │
9 h& q- \+ D' }8 W' R- h│122 │MetaGel2│28│130 │Aqua│** │Gel atk steals a panel! │. ]7 v9 U e) e/ k$ G/ m& B
│123 │MetaGel3│38│170 │Aqua│*** │Gel atk steals a panel! │
k/ k5 x* a( @9 y+ `( x│124 │Pawn │44│90 │ │*** │Attack by pressing A button │
. e/ `( V I5 S* q+ u│125 │Knight │64│150 │ │*** │Jumps fwd and attacks │
# K2 s4 H6 m, R3 t$ G2 B# x│126 │Rook │30│ │ │*** │Protects you from attacks │3 F. g+ b4 g$ X2 D
│127 │Team1 │16│10 │ │** │Powers up when ally is hit │
' W; x/ O f8 g4 g( r9 J1 W│128 │Team2 │20│ │ │** │Ally's HP recovered if hurt │
- c: s& N- K1 b; ?5 Z│129 │TimeBomb│32│150 │ │*** │An area-wide time bomb │
: W3 h( j h% h! d, o│130 │Mine │16│300 │ │*** │Places a mine in enmy area │
/ R6 J2 r/ E: w L│131 │Lance │46│130 │Wood│*** │Lances through back line │
' u- y5 s" B- [& J+ K( p8 L) w. Z7 l│132 │Snake │20│40 │Wood│*** │Snake from hole in area │
9 p) R# `1 R( M! A& b$ o( H* e│133 │Guard │5 │ │ │* │Repels enemy's attack │
2 Z% [ G& I/ H│134 │PanlOut1│4 │ │ │* │Destroys 1 panel in front │
, y# q. S( g1 @$ y" H" U: v4 r│135 │PanlOut3│7 │ │ │* │Destroys 3 panels in front │
9 Y. A- [* P' C9 R4 G│136 │PanlGrab│10│ │ │* │Steals one enemy square! │, P9 V2 A4 ~- `+ K1 p$ {
│137 │AreaGrab│15│ │ │** │Steals left edge from enmy │* }% ?: k- R% ?1 p8 ], B
│138 │GrabBack│10│40 │ │*** │Retaliate stolen panels! │
7 ^) @% s8 q3 O {# p+ j6 z│139 │GrabRvng│30│80 │ │**** │Retaliate stolen panels! │
, _2 b7 \( |* W4 Q- }│140 │RockCube│9 │ │ │* │Places a rock cube in front │1 x( Z: Y4 H( q9 Q8 Q4 M
│141 │Prism │60│ │ │*** │Prism fires randomly │
( k8 x. K8 w0 u5 J" Q5 _│142 │Wind │14│ │ │* │Windbox blows at enmy area │
3 O0 q, F* Z" r* N' x( k9 B│143 │Fan │14│ │ │* │Vacuum pulls enemies │" v ?9 [% u- X5 `- w
│144 │Fanfare │32│ │ │*** │Take no damage for a while │7 G8 P; n- S0 q" z
│145 │Discord │38│ │ │*** │Confuses enemies w/ music │# j4 z9 X, \7 l/ Z2 ]) ^
│146 │Timpani │42│ │ │*** │Paralyzes enemies w/ music │: o5 F8 g& t7 Z8 J& S% G
│147 │Recov10 │5 │ │ │* │Recovers 10HP │
% I/ @( \, Z$ Z; p m- B│148 │Recov30 │8 │ │ │* │Recovers 30HP │& N2 ~5 t3 y8 H8 P: ?9 A3 Q
│149 │Recov50 │14│ │ │** │Recovers 50HP │
' W" O' v) i0 \( x6 A* Z! v│150 │Recov80 │20│ │ │** │Recovers 80HP │4 v5 E% s9 l) G0 q
│151 │Recov120│35│ │ │*** │Recovers 120HP │
/ q3 \; e8 [1 e│152 │Recov150│50│ │ │*** │Recovers 150HP │
1 x) e% h6 Y+ v1 O8 \1 N│153 │Recov200│65│ │ │**** │Recovers 200HP │
& {1 z: w3 B9 h9 g' j│154 │Recov300│80│ │ │**** │Recovers 300HP │, ^3 o3 x% _6 B# A- M1 [
│155 │Repair │8 │ │ │* │Fix your area's panels │4 G/ Q5 {1 v; q& [ ~( t* C5 u+ o: [
│156 │SloGauge│20│ │ │*** │CustGauge slows down in battle│
' G( M: \8 n% a3 J│157 │FstGauge│40│ │ │*** │CustGauge speeds up in battle │
$ t. h. x% D; N, v, h. p% f/ U/ h│158 │Panic │14│ │ │*** │Confuses enmies if you are │, o& k9 H/ I/ \3 W
│159 │Geddon1 │10│ │ │*** │Cracks all panels! │
7 U) ~/ n E* {/ Z8 l│160 │Geddon2 │50│ │ │**** │Breaks all empty squares! │
& g- ^5 b3 Q5 i. H. J" G│161 │Geddon3 │90│ │ │**** │Turn all panels to swamp! │
1 g: K: \" j5 p8 ^│162 │CopyDmg │18│ │ │*** │Duplicate damage on 2nd enemy │ j. x2 m1 E: I5 l9 d& }& o3 M
│163 │Invis │11│ │ │*** │Invisible for a while │
! b, P R/ S# r: r4 W) \│164 │Shadow │60│ │ │*** │Only swrd attack hurt you │" t+ Z9 W w) I* H. `
│165 │Mole1 │28│ │ │* │Attacks fr. under ground! │
+ q: w R! M6 |" l│166 │Mole2 │35│ │ │** │Attacks fr. under ground! │
% W1 Z4 k7 E0 y9 z C│167 │Mole3 │42│ │ │*** │Attacks fr. under ground! │5 \0 t O2 m, ^* [
│168 │AirShoes│26│ │ │*** │Can stand on empty squares │
F1 _& B# M/ e( e& \1 y│169 │Barrier │7 │ │ │* │Nullifies 10HP of damage! │, K3 P4 B# v& d% j) e; b. m
│170 │Barr100 │25│ │ │** │Nullifies 100HP of damage! │$ ?. l' y( `) _ ?
│171 │Barr200 │50│ │ │*** │Nullifies 200HP of damage! │1 k# s( z2 P% L6 C6 x3 l
│172 │Aura │55│ │ │*** │Repels attacks under 100 │
8 x" @6 Z+ |9 d│173 │NrthWind│43│ │ │**** │Wind removes auras, etc │
( k8 U$ }; u( ]│174 │Mettaur │30│????│ │***** │Summons a Mettaur to fight! │
) b2 L2 o7 ?* T/ n" c; l│175 │Bunny │32│????│Elec│***** │Summons a Bunny to fight! │
6 h+ G, D. w! h6 h0 s$ S/ F5 W) Q│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight! │
% y* a; H9 o& a- u0 B9 N│177 │Swordy │30│????│ │***** │Summons a Swordy to fight! │
' K& G: c8 y' o- X7 j% U0 {│178 │Jelly │46│????│ │***** │Summons a Jelly to fight! │
8 c) i f! W* V2 Y( }│179 │Mushy │38│????│Wood│***** │Summons a Mushy to fight! │& |8 ]2 g1 o) [; o
│180 │Momogra │38│????│ │***** │Summons a Momogra to fight! │
/ g2 Q3 a/ k& X: j. |3 I│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │
$ _- L0 Y6 M0 Y G1 F. ~3 G, Q│182 │Scuttlst│52│????│ │***** │Summons a Scuttlest to fight! │
9 H" q {( q$ g4 u│183 │Hole │55│ │ │**** │Open hole to dark world │
0 | _, J, ?& i8 z! U, Q# c│184 │HolyPanl│14│ │ │** │Creates a holy pnl in front │
, Q2 B+ S4 G% |0 E8 N6 Y2 j, W│185 │LavaStge│22│ │ │*** │Changes all panls to lava │' e3 I- O% f: D% j& r
│186 │IceStage│20│ │ │*** │Changes all panls to ice │; F! L/ g9 ?* Y; q$ S3 k" I6 [8 g
│187 │GrassStg│10│ │ │*** │Changes all panls to grass │
' O# b+ g+ j5 Q! {│188 │SandStge│18│ │ │*** │Changes all panls to sand │
/ v7 }$ X; D: D│189 │MetlStge│26│ │ │*** │Changes all panls to metal │/ m8 O j1 \# k1 ]' o" e
│190 │Snctuary│54│ │ │**** │Change own panls to holy │" y! X1 L6 h- Q T: [! Q* b
│191 │AntiDmg │45│100 │ │*** │Sets trap & throws stars! │
1 d3 h& R2 a7 B) o/ A│192 │AntiSwrd│68│100 │ │*** │Retaliate for sword damage │4 J6 n- D& ^; E! U5 Q; `; v
│193 │AntiNavi│60│ │ │**** │Take the enemy's Navi away │
/ z* \9 z4 G' I; g) }+ q│194 │AntiRecv│73│ │ │*** │Punish recovery of HPs! │* Q3 k0 N3 `, G
│195 │Atk+10 │4 │ │ │* │+10 for selected atk chip │, p& n( ? a: v, O ?( m
│196 │Fire+30 │20│ │ │** │+30 for Fire atk chip │9 N5 G5 e4 ]! [$ a
│197 │Aqua+30 │21│ │ │** │+30 for Aqua atk chip │5 I$ f# J9 B, _5 j5 r. o3 j8 ?; ]0 I
│198 │Elec+30 │23│ │ │** │+30 for Elec atk chip │
1 O" Y1 {' j. D4 e( ?2 G2 `│199 │Wood+30 │26│ │ │** │+30 for Wood atk chip │
$ M Y/ O' `) p$ l5 S* J│200 │Navi+20 │34│ │ │** │+20 for selected Navi chip │
5 m+ ?; d- @* m3 }0 t/ c( {3 L└──┴────┴─┴──┴──┴───┴───────────────┘
/ e1 u- ]; H; Y7 K0 {) }$ X4 @4 e8 C" e' U- _* h+ J9 C# @* m
" [+ `5 s; J$ H7 o( E0 G
Mega Chip
' E) i( B$ `6 g- _" a┌──┬─────┬─┬──┬──┬───┬───────────────┐
3 s5 U, a& W6 m, _6 t9 w│编号│名称 │MB│攻击│属性│稀有度│说明 │6 o8 f U) H# J, x5 y: C. Y) R
├──┼─────┼─┼──┼──┼───┼───────────────┤8 q) b! z* R& J. [5 @4 r- D9 o
│1 │Muramasa │74│????│ │***** │Power = amount of HP lost! │
/ z; Y U# Y9 R│2 │HeroSwrd │65│180 │ │**** │Legendary swrd cuts 3 sq! │0 N' u, t# J2 l; C
│3 │ZeusHamr │90│250 │ │***** │Damages anyone on a panel │
' G" z, I% i% [. F# V│4 │StandOut │22│220 │Fire│*** │Heat: Send Fire into hole │# ]# g4 Z! B# a5 X# [+ v
│5 │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole │. {0 I. R7 t6 C. A9 ^+ Z. I9 J
│6 │WatrLine │18│180 │Aqua│*** │Water: Draw wter from hole │# F8 x& v9 ~+ |" k3 S8 H- d0 d
│7 │Fountain │48│240 │Aqua│*** │Water: Draw wter from hole │
& O! F, [) E2 y9 Y0 ]│8 │Ligtning │30│160 │Elec│*** │Elec: Dmgs object & area │ O& F4 Z, X/ U- _% N* ]. q
│9 │Bolt │52│210 │Elec│*** │Elec: Dmgs object & area │$ }$ `# E) L( \% z. v
│10 │GaiaSwrd │28│100 │Wood│*** │Wood: Take power frm next chip│- P3 Q( H9 I# y- o# G
│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│
/ ]2 n" k0 c% V5 d5 V1 b│12 │Meteors │86│40 │Fire│**** │Drop many meteors on enemy │
" {% y5 R; Z0 ~( |, x7 Z│13 │Guardian │82│ │ │***** │Statue punishes when hit │+ X6 b$ {* H; v
│14 │Anubis │90│ │ │***** │Anubis poisons enemies │2 v5 l' h6 @- v; R
│15 │Godstone │66│150 │ │**** │Summons a GodStone from hole │' a1 i# ?5 Z9 L; N1 s, z
│16 │OldWood │72│100 │Wood│**** │Summons OldWood from hole │4 J9 i4 J( }2 p( Y z
│17 │Jealousy │64│100 │ │*** │More dmg if enemy has chips │0 w* b8 y. w% D! ^3 v* t
│18 │Poltrgst │58│ │ │***** │Objects thrown at enemies! │) B ?6 N; C, w' ]4 Q, [
│19 │LifAura │77│ │ │**** │Repel all attacks under 200 │
9 M$ I: W0 r) N! X│20 │FullCust │10│ │ │*** │CustGauge instantly refills! │* u# U. S2 W" x7 D3 ?, y
│21 │Atk+30 │50│ │ │*** │+30 for selected atk chip │0 x6 ~! u1 ~3 k( C4 Y* \* E
│22 │Navi+40 │60│ │ │*** │+40 for selected Navi chip │
6 E z7 b, t' S% s/ {│23 │Roll │10│20 │ │*** │Attack an enemy, heal you │! V! L" z/ N; L
│24 │RollV2 │22│30 │ │**** │Attack an enemy, heal you │' g! G+ V$ E0 r. ]) K/ N L1 M
│25 │RollV3 │34│40 │ │***** │Attack an enemy, heal you │
" E4 {5 e" _' A2 P! E│26 │GutsMan │15│50 │ │*** │Sneaks up to smash panels │
. o3 j( K) t- K7 a1 x1 ]│27 │GutsManV2 │41│70 │ │**** │Sneaks up to smash panels │7 S1 g a+ t% h$ M
│28 │GutsManV3 │57│90 │ │***** │Sneaks up to smash panels │
4 X& s/ c/ F- E6 [ z% o│29 │GutsManV4 │63│100 │ │***** │Sneaks up to smash panels │
0 N% o( [2 L" q# W+ Y+ S+ V8 w+ f│30 │ProtoMan │68│160 │ │*** │Moves in to slice the enemy │3 }, O- E. q2 {+ h: g! P& y
│31 │ProtoMnV2 │76│180 │ │**** │Moves in to slice the enemy │
" G; k# B+ c; A" H& S! \│32 │ProtoMnV3 │82│200 │ │***** │Moves in to slice the enemy │" V) ~' _$ M; ]: v
│33 │ProtoMnV4 │90│220 │ │***** │Moves in to slice the enemy │0 o; y& J! m# c* M
│34 │FlashMan │39│50 │Elec│*** │Flash atk paralyzes enemy │
# c4 x( h# B( R& D0 ~7 k│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy │
. Y& A% j2 k; k8 D" z2 H, E│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy │- b7 W* u$ G1 X& ?& p, R( K3 j
│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy │
9 N8 l: G1 g( Y% \6 A│38 │BeastMan │38│40 │ │*** │Claw atk 3 squares ahead! │1 s/ C9 ?& l( c8 }9 n
│39 │BeastMnV2 │60│50 │ │**** │Claw atk 3 squares ahead! │# X7 b; o% Z9 ?$ L4 x# p
│40 │BeastMnV3 │68│60 │ │***** │Claw atk 3 squares ahead! │; W7 _' t+ m, C/ F- C! d/ [/ J
│41 │BeastMnV4 │76│70 │ │***** │Claw atk 3 squares ahead! │4 c/ R6 g m2 X, i. o
│42 │BubblMan │50│20 │Aqua│*** │Fires several AquaShots │
$ n3 Z ?7 y% t2 |│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots │
1 s0 q2 z* g5 M ?( ^│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots │# [/ S& e) o7 D$ K$ U
│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots │- H0 m" C' |# d$ f$ p
│46 │DesrtMan │32│120 │ │*** │Launches fists at enemies! │
2 \$ o9 t4 G% H k2 F4 B│47 │DesrtMnV2 │52│140 │ │**** │Launches fists at enemies! │
" T8 ?% A6 A. ~: L/ p7 d│48 │DesrtMnV3 │64│160 │ │***** │Launches fists at enemies! │ h: J' H3 @1 `, b
│49 │DesrtMnV4 │72│180 │ │***** │Launches fists at enemies! │
8 ]# O$ _3 T }% y4 a! ^│50 │PlantMan │60│20 │Wood│*** │Vines harm all enemies! │8 N; R/ A1 L9 m' m
│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies! │. |* ^* {) c* ]) n i
│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies! │
0 r. q K0 N5 E( A- C" c! a4 p│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies! │
U1 ^) s Q$ ]: a│54 │FlamMan │32│120 │Fire│*** │Flames burn all enemies! │
8 n; b( R6 r4 y0 S- R, c; g; z│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies! │- L% r% [7 s3 A0 E# R; S& Y3 X
│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies! │
( W7 l' g7 y) C0 S* d│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies! │
! H8 X/ ~- Y, P│58 │DrillMan │66│70 │ │*** │3 drills fly at enemies! │
5 L( w }9 k8 ~5 S3 l* V│59 │DrillMnV2 │70│90 │ │**** │3 drills fly at enemies! │
U+ I& Z1 W' h+ l│60 │DrillMnV3 │74│110 │ │***** │3 drills fly at enemies! │+ L$ v1 s1 a0 M+ L3 f! ]$ g% w
│61 │DrillMnV4 │78│130 │ │***** │3 drills fly at enemies! │% }6 P+ Q! N: \% a' u
│62 │MetalMan │40│100 │ │*** │Iron fist smashes 1 square! │$ O7 p1 |- X; Z5 w' U* N$ r
│63 │MetalMnV2 │60│130 │ │**** │Iron fist smashes 1 square! │
9 l, M9 `( K4 `- Y, M T│64 │MetalMnV3 │70│160 │ │***** │Iron fist smashes 1 square! │6 U) }$ {6 k0 H7 ~$ Q2 H/ F4 N
│65 │MetalMnV4 │80│190 │ │***** │Iron fist smashes 1 square! │
" d0 T2 f r/ l6 s! O( n│66 │KingMan │36│140 │ │*** │Move up 3 square & 4-way hit │
3 `2 N- a8 }1 H; z│67 │KingManV2 │48│170 │ │**** │Move up 3 square & 4-way hit │
9 A* H2 M1 ?# i# U2 C# \+ I│68 │KingManV3 │60│200 │ │***** │Move up 3 square & 4-way hit │8 ~! ~1 M' i" ?/ \: q7 |: N% T6 R' h
│69 │KingManV4 │72│240 │ │***** │Move up 3 square & 4-way hit │
2 K" P. f9 \8 m7 b+ |* Y1 w/ q3 q O* B│70 │MistMan │68│90 │ │*** │Appears from mist & attacks │( d. Y D# l& ^- S
│71 │MistManV2 │71│110 │ │**** │Appears from mist & attacks │: |- V1 P ^% e# z( T& L7 F
│72 │MistManV3 │74│130 │ │***** │Appears from mist & attacks │
4 z4 p/ i, N' p! ]6 K8 u│73 │MistManV4 │77│150 │ │***** │Appears from mist & attacks │
3 L3 p% b W5 f1 @│74 │BowlMan │80│100 │ │*** │Lines up pins for a strike! │7 L- B" @7 T; d* r6 e
│75 │BowlManV2 │82│120 │ │**** │Lines up pins for a strike! │! B1 F- o' f* O6 l: T& R
│76 │BowlManV3 │84│140 │ │***** │Lines up pins for a strike! │. x+ S$ A3 L3 W4 _2 J& N/ g, S
│77 │BowlManV4 │86│160 │ │***** │Lines up pins for a strike! │8 f+ h I" h% s1 |1 g* G
│78 │DarkMan │72│30 │ │*** │Creates 3 caves in enmy area │
& K( d s' |5 x& `│79 │DarkManV2 │76│30 │ │**** │Creates 3 caves in enmy area │ H# m8 Y% r# w
│80 │DarkManV3 │80│30 │ │***** │Creates 3 caves in enmy area │
/ S/ b# s, u3 ^ X3 }# o) J) M│81 │DarkManV4 │84│30 │ │***** │Creates 3 caves in enmy area │8 q( q" r. k$ a" \
│82 │JapanMan │82│40 │ │*** │Multiple attacks w/ spear │6 a, I+ Q; Z0 v# e- [# Q
│83 │JapanMnV2 │85│45 │ │**** │Multiple attacks w/ spear │+ V5 \' ~# i; G2 ]
│84 │JapanMnV3 │88│50 │ │***** │Multiple attacks w/ spear │* g1 @! l4 `9 w3 q2 X' J* y1 o
│85 │JapanMnV4 │91│55 │ │***** │Multiple attacks w/ spear │
4 H5 t m- `: W h. c! ]( |. y. W└──┴─────┴─┴──┴──┴───┴───────────────┘) ?5 l# K8 A( R( `0 a3 M5 O8 `
/ @4 X4 O# W8 v. }2 K" t
+ N( Z [* q2 B' I/ n# \: c! c1 jGigaChip (蓝版): b" t$ I, `4 W( S+ ~
┌──┬─────┬─┬──┬──┬───┬───────────────┐
+ r; N4 F* g+ y8 Y: l, g( s│编号│名称 │MB│攻击│属性│稀有度│说明 │
! ?7 t) l% Z1 D; V0 X├──┼─────┼─┼──┼──┼───┼───────────────┤
! o1 e, J1 a f/ {$ C# i; ]0 F│1 │FoldrBak │99│ │ │***** │Restores all chips & folders │
2 Z/ o' C% A" ]7 T8 m0 {│2 │BassGS │99│700 │ │***** │Bass' secret weapon │. z# W6 f$ W% ~, y
│3 │DarkAura │55│ │ │***** │Dark chip repels <300 atks │8 T: o7 c; m7 O5 ?5 q/ P6 @+ S
│4 │DeltaRay │92│220 │ │***** │Use A btn for up to 3 attacks │9 G, Z; I7 n, u
│5 │AlphArmΩ │97│500 │ │***** │Launches a giant rocket │
) ?- x/ _( f# `( y6 s, R│6 │GutsManV5 │79│120 │ │***** │Sneaks up to smash panels │ ?( ]" ^& ]$ L) O, p
│7 │ProtoMnV5 │98│240 │ │***** │Moves in to slice the enemy │
( R. @$ p) ~( j: ]' g2 r│8 │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy │
" ]; _" D! L: A3 `│9 │BeastMnV5 │84│80 │ │***** │Claw atk 3 squares ahead! │
+ M8 @# a/ e1 A│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots │: A# ]- R9 l( ^+ |: C, ?
│11 │DesrtMnV5 │80│210 │ │***** │Launches fists at enemies! │+ a0 r# l! V9 [, f# t
│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies! │
/ R& X7 s# o, D- O+ ~2 c, \( D│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies! │
/ w5 Y0 H2 R4 c6 \7 p, s│14 │DrillMnV5 │82│150 │ │***** │3 drills fly at enemies! │
6 h) ~6 q8 z2 z# T│15 │MetalMnV5 │90│250 │ │***** │Iron fist smashes 1 square! │
# M& l/ M6 P1 D8 C│16 │KingManV5 │84│280 │ │***** │Move up 3 square & 4-way hit │
( N1 M1 J$ @; C5 U# j& A2 S3 k) h│17 │MistManV5 │80│170 │ │***** │Appears from mist & attacks │8 k8 B- |) v! s
│18 │BowlManV5 │88│180 │ │***** │Lines up pins for a strike! │4 t! v; B9 W4 b/ y+ p% ^
│19 │DarkManV5 │88│30 │ │***** │Creates 3 caves in enmy area │( b. L9 P- v7 B: K9 q
│20 │JapanMnV5 │94│60 │ │***** │Multiple attacks w/ spear │
: l# l4 p) ^& j" ]. b└──┴─────┴─┴──┴──┴───┴───────────────┘
# U% a9 S0 F0 F4 W, z% A6 a- U/ s) O
GigaChip (白版)(只列出与蓝版不一样的Chips)
( ~8 i- p8 O! q┌──┬─────┬─┬──┬──┬───┬───────────────┐# q/ P# K( b( \$ }
│编号│名称 │MB│攻击│属性│稀有度│说明 │/ M k2 B, d+ M# l; Y0 J0 Y
├──┼─────┼─┼──┼──┼───┼───────────────┤
) c6 H; \+ n$ m9 u, R. K- ]│1 │NavRcycl │50│ │ │***** │Recalls last Navi used │
6 m5 a5 Q) ~. N# D( F9 Z/ A, m│3 │Serenade │97│100 │ │***** │Dark chip Holy pwr to front │
2 H9 ?: H1 `/ q: z* O9 ~1 O│4 │Balance │60│ │ │***** │Both Hp reduced by half │& c/ A+ X0 e U: X$ Q5 a
│5 │AlphArmΣ │97│50 │ │***** │3-stage electric attack! │5 W% h$ ~- V4 f% w! |9 {
└──┴─────┴─┴──┴──┴───┴───────────────┘ |