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GBA-1078-<洛克人 EXE 3 Blue>卡片组合(本站原创)

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发表于 2003-7-8 21:20:33 | 显示全部楼层 |阅读模式
转载请不要删除以下信息,感谢您! 3 c3 H. a& s( ]  v
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■● ■  NintendoWorld    站友xliz原创8 M1 A' _8 r/ P& Q# w/ t* l6 S4 }
■ ●■    http://www.NewWise.com
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           洛克人 EXE 3 Blue 卡片组合. A' P& i9 {3 b9 H( F

1 J1 p* C9 ?, m0 x( w; \. R! Y$ L% o" n, W
英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版
$ b5 ?8 u- p7 ~7 e0 q/ n大家要看日文版的P.A.或详细攻略,点击这里吧!
5 z* C# j6 K3 g& ?6 }/ P6 Q4 e. v
====================
, F9 g: v: g5 A3 G+ I( _) c3 _- w) e希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol: 3 V* M7 v$ D' K; b3 M2 l* A2 g
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以下内容格式如下:  K: f' o5 E# z

4 U* J; X1 z9 v. ~7 b9 `+ a编号    名称/ {1 x: G7 ~1 o3 {* S0 {( k
说明
" \7 N: `& d2 Y1 ?6 X组合方法% ]4 h/ N8 m5 G6 [8 `
---------------------------------- E' p8 q5 z) X) T: M( h; g8 u
01    Z-Connon 1
' i: R% L( P# ]$ ^Unlimited Cannon for 5 sec+ c# X0 y" i* b. @
Cannon A+B+C8 F1 p2 n' f3 z+ |9 z6 r
Cannon B+C+D, @, F. |% H! R& ]% J* L
Cannon C+D+E7 m; @% g+ l6 Z8 Y1 |7 n

9 ?4 |7 H$ ?; w8 s* @02    Z-Connon 2
, N& T5 Q4 C2 t) FUnlimited HiCannon for 5 sec
+ g' ]( u  x# G2 x% r8 Y; jHiCannon H+I+J) m  }* t& b4 q$ |% e+ p8 {; K3 P: g
HiCannon I+J+K
' v. O5 o: S0 V# x- YHiCannon J+K+L
1 r# z* |$ \4 I0 w( Y
" h9 d; A& K- A! C03    Z-Connon 3% k# |! b& r6 O1 K6 E( l, {
Unlimited MegaCannon for 5 sec4 Z3 x/ r# f# e/ {( y) K
M-Cannon O+P+Q. Z& y6 D: N! [; c
M-Cannon P+Q+R
2 E+ t0 i( F- C8 c* v9 d! VM-Cannon Q+R+S
4 O  a6 w- D/ H" r) E7 _( `4 ~! o
04    Z-Punch0 {7 l$ p* g/ n; o* j
Unlimited GutPunch for 5 sec2 b" _4 c0 H" ~% R) S; I7 `+ D
GutPunch B+C+D
: E2 u; N/ P# d$ Q$ _; R  r) dGutPunch C+D+E9 i$ @  u  S) [$ b0 q8 Y) y  C+ M" q7 y
GutPunch D+E+F( y& N" Q3 ?+ c& }! k& \

+ _, h( _$ X$ h% P, h05    Z-Strght
7 J6 e) E& b* t; LUnlimited GutStrgt for 5 sec. W+ F( s8 n& ^& }, z* h1 e
GutStrgt O+P+Q* T6 a6 O8 |: C
GutStrgt P+Q+R
/ J7 o7 t  @% h+ t$ c9 sGutStrgt Q+R+S  y' d+ t$ e( Z2 @# b+ M+ k
+ l# l! @) o& t; Q0 P
06    Z-Impact8 q3 @; l" h4 e0 F" u! r7 I( O
Unlimited GutImpct for 5 sec
/ L* \: {  q- \8 OGutImpact G+H+I
6 V; Q( @+ Z; b" q$ W( cGutImpact H+I+J; O& F( v; e( ^, O: s1 H
GutImpact J+K+L1 |( c# B" S- s3 ^& U/ e! p

- T9 Q! D2 p7 A( P! j% Y07    Z-Varibl
  ]! \; p6 i& e, UUnlimited VarSword for 5 sec
8 r; y: y6 P: E* o9 X+ ~0 `VarSwrd B+C+D
7 W6 c- P3 f5 V# e. n% m' aVarSwrd C+D+E
  y0 {  R* G0 A/ j" o. aVarSwrd D+E+F
7 Z% P8 F( n! H: x. ^1 B5 [1 U* Z$ d4 F
08    Z-Yoyo 1
- p# ^7 ]7 @- S& T3 R! ~Unlimited Yo-Yo for 5 sec5 _" ^- Y; M; Q% y! \9 H% Z' j
Yo-Yo1 C+D+E
' ^& `  b: N' O6 c' BYo-Yo1 D+E+F: e7 T! m1 X0 O1 s8 J
Yo-Yo1 E+F+G) f9 A$ O& G9 X: D0 I* C- p& ~/ P

5 K$ c( t! `+ l' ], ?09    Z-Yoyo 2" u& q( {8 K! ~# h2 x- o  a/ u
Unlimited Yo-Yo2 for 5 sec, z$ k  R' ~6 M. F
Yo-Yo2 H+I+J2 |1 H2 n6 O& {5 V* m2 ?7 X6 V0 K2 k
Yo-Yo2 I+J+K
: ^/ [$ j( y4 E' fYo-Yo2 J+K+L: n6 B9 V5 g  @- ]" L

( H9 L8 C5 k" x( {10    Z-Yoyo 35 O$ E' a! Z6 l2 z. _/ w; g! f
Unlimited Yo-Yo3 for 5 sec
3 v0 j) `5 Z6 ~' kYo-Yo3 M+N+O
" g  T) B' z& S3 T1 u0 U4 ZYo-Yo3 N+O+P
; a! E) E* d" E/ h  D- Y0 N! gYo-Yo3 O+P+Q
8 y) }9 i9 A6 g, Q9 D! p' K5 a  n/ }2 K  X$ B
11    Z-Step 1' ^, G7 q9 c' |& P1 }7 N) Q. b
Unlimited StepSwrd for 5 sec
4 N" i3 l. {& {( i0 B& ?$ VStepSwrd L+M+N
" [. n: Z: v( q. RStepSwrd M+N+O# N9 b0 V1 o8 v
StepSwrd N+O+P
' q. S/ ^! I- @- Q2 F8 z. j: c. V# f- a7 I4 Y; d9 t
12    Z-Step 2
. U6 _. A  w% H' D2 Z2 ?5 ZUnlimited StepCros for 5 sec0 P7 V4 ^% k$ {  m) g4 {
StepCros P+Q+R
  {7 N9 b1 f  G& _6 E0 P; yStepCros Q+R+S
  O& L% |; z9 B1 }$ d! L# PStepCros R+S+T1 Q3 f4 g, [, z& O8 i

1 {  l& K1 U' b0 u. D. D13    BubSprd
, K, ?/ L2 j) |  V& eAttks w/ spreading bubbles!
( Q8 L, y7 T0 D& v. f) HBubbler  C+D+E. z6 r) P; y1 d5 d# o
Bub-V    D+E+F# F- t8 u. \% u; p5 L# ~( E2 F
BublSide E+F+G
0 v2 g0 T& S, Z2 |  }% }" ?, @) \Bubbler E + Bub-V E + BublSide E7 x" k" N! h% w, h% _! T0 t

! R0 f; l4 u2 W; g, O$ y14    HeatSprd
: Z0 ^+ B! d1 g; ^Attks w/ spreading fireball!, W9 v! a. d+ Q# y
HeatShot H+I+J
5 r5 S& T5 Y1 `  [Heat-V   I+J+K
: D+ t+ }) d9 G1 z8 v; ^HeatSide J+K+L
0 t3 U3 w' H* O3 r% k( w* qHeatShot J + Heat-V J + HeatSide J. o. g" L# m* |, s

) B0 N" n. N+ _% J, z15    H-Burst
* e: ^: M1 l" |' q% R' ~1 ~Creates a giant explosion
! `; g; @- `* ASpreader M+N+O8 X2 j, x. \8 m) e3 f7 K' R9 K
Spreader N+O+P
# l7 M5 x" ?) H( jSpreader O+P+Q$ e, P8 t( n; d  ?. I

/ R& T* |; O0 M) f/ f) M& v! e16    LifeSwrd3 O3 k/ H) W+ g; T1 E
Swings a huge 2×3 sword!
- S' u/ V/ U1 k# h* LSword E + WideSwrd E + LongSwrd E* G& Y" f5 M* P8 N/ q  @( C; ?$ P
Sword L + WideSwrd L + LongSwrd L
, i( ?0 o0 l  Q% h7 ISword Y + WideSwrd Y + LongSwrd Y
: v* g9 m( I$ I7 B. y. e1 Q6 l% [7 p: b! e6 L
17    ElemSwrd
! q' i4 E, O* ~0 P' g" rWide swrd contains 4 elemnts. v4 g* u  c% L1 Y$ p1 Q" H2 c) w
FireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N
% C( z4 v5 ^; c! gFireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P
% z, e& Q" C' Q; r% Z& K6 n
+ a0 J) Y$ S+ b$ Z" j18    EvilCut. b/ i" ^) c9 X. e
Step up 2 & make 4 atacks
- A( C. `/ d+ q5 ~% oStepSwrd P + HeroSwrd P + StepCros P
  ^" }' l7 P6 Y9 h% X: d/ |
+ a. M3 a+ x- t9 A19    HyperRat
# P4 P. W( u3 q% m; LA giant Ratton charges!3 N& y+ U$ M' _! N( |6 b/ b
Ratton1 A + Ratton2 A + Ratton3 A
5 o4 b1 }0 [. o8 Z* _$ m2 _; aRatton1 C + Ratton2 C + Ratton3 C6 {1 }$ j* I0 G$ V  {  Y% O6 \
Ratton1 F + Ratton2 F + Ratton3 F
: G) X* i) {6 U& E% v- |. A' c0 j# X, g/ s* ]2 [2 q
20    TimeBom +( N# V5 K( ^0 l; l1 k7 F+ ~
Sets Time Bomb in enmy area' u. \  U6 T4 U% g) |% Y
TimeBomb J+K+L
( M/ ]$ r; _% s9 RTimeBomb K+L+M
: i* W* ^4 L, g7 {; T) }. L# ITimeBomb L+M+N  \/ h; I" ^; A* T4 k; p

% m$ K( S7 ~4 a! Q4 ?21    GelRain4 E* Y" q/ z. z) Y4 b1 j* ?! h
Gel steals squares/ n. {3 ?8 E9 [: B1 U
MetaGel1 B+C+D
: M, f- l! n# Y! ~MetaGel2 E+F+G: Q+ c  X7 y! {* B2 h$ u# e  \( M
MetaGel3 S+T+U: G& ]! a: Q+ Y+ |

4 \; f) i7 w/ L. A7 _- M22    EverCrse
) \" y5 c; e7 u5 a8 E0 `5 y" c$ xShield chases enemies
# T5 v1 Y1 ~/ C, I0 i- L- Z' z5 SCrsShld1 C + CrsShld2 C + CrsShld3 C6 n& D% G. q: a' V/ a
CrsShld1 L + CrsShld2 L + CrsShld3 L8 l7 k2 k+ G: C

; k  c) E8 V& `$ i5 k/ `23    MomQuake
" F' J. T* z2 C# l+ LAwakens Mother Earth!
. X. y8 e$ i+ i2 XRockCube * + RockCube * + GodStone S
) O3 K: C5 F3 U, W
) k) Z8 }2 d+ l9 P2 g24    PoisPhar
! L0 w$ U- U- \9 m' RPharaoh generates poison
) n1 n5 X: s5 A& g( }PoisMask A + PoisFace A + Anubis A
) }4 i4 }4 Y& `( G% [- I2 k! x( O: S/ R7 w2 G3 z& h* ^3 w  r
25    BodyGrd! {4 N+ h  a6 O, C+ V5 h: P% e
Bodyguard takes out enemies
% w" s' C: o& d3 l) ]/ z4 oAntiDmg M + AntiNavi M + Muramasa M
' m! b, Q. ]/ y1 v2 \* w
( d0 R5 ?, e; K$ g, Q5 d" A26    500Barr
; }- P& `+ L) d( O- zBarrier absorbs 500HP dmg
- w2 ]( k8 R6 q  vBarrier E + Barr100 E + Barr200 E! M6 @1 f# f4 b% s. W
Barrier R + Barr100 R + Barr200 R$ H+ W5 ~" o8 O5 }9 v" z" j( L

/ n8 C$ T' w: `; t- W9 K1 O7 l27    BigHeart
3 {7 e0 J0 q: u9 v5 Z1 K  z- @: CAttacks, then heals HP!% O% |7 N9 L+ c) N0 C1 ?$ L1 D) B& u
HolyPanl R + Recov300 R + Roll R
7 v& f5 j1 P. G& ]" Q: b8 RHolyPanl R + Recov300 R + RollV2 R
5 b6 t/ W3 s. a1 dHolyPanl R + Recov300 R + RollV3 R
8 y3 k# i* ~2 c6 z$ |) F
7 u6 y4 O9 Z, ~& o% {6 ^, \! i2 r28    GtsShoot( }% x* K4 l5 t9 Z
GutsMan throws MegaMan!; g$ T) w+ T# z" @
Guard * + DashAtk G + GutsMan G
. @* P! v1 G4 aGuard * + DashAtk G + GutsMan2 G( A/ ]# P- a! a0 L2 v
Guard * + DashAtk G + GutsMan3 G
7 x' Z& m5 m$ Y2 T3 w( lGuard * + DashAtk G + GutsMan4 G
6 w* J* w! \. s7 m- X) v( E  f% s" B; }; U) `& T& t- U  l
29    DeuxHero. Z* M6 g, y! {7 a, J
MegaMan & ProtoMan team up!
7 X% }* ~- [2 j1 b, sCustSwrd B + VarSwrd B + ProtoMan B
# \8 _  @" K; L% U7 wCustSwrd B + VarSwrd B + ProtoMn2 B
! n2 v! e6 ?% P9 ACustSwrd B + VarSwrd B + ProtoMn3 B. g# U& L( s: S. t" |2 A
CustSwrd B + VarSwrd B + ProtoMn4 B+ l2 o( G; l8 U( H& b. ?& j9 W9 z% X

' j& |3 Z: f% y4 I  t( W3 v30    2xHero  q9 o* ]* Z" l: x/ @' I
MegaMan & ProtoMan Dual atk
; v( L9 m) Z7 d& n# R- u& g$ `Slasher B + CustSwrd B + VarSwrd B + ProtoMan B( U. D! r0 Y8 `  O% T
Slasher B + CustSwrd B + VarSwrd B + ProtoMn2 B- R* M; h3 H  M6 ~8 n
Slasher B + CustSwrd B + VarSwrd B + ProtoMn3 B
! N/ A5 }" m9 u% RSlasher B + CustSwrd B + VarSwrd B + ProtoMn4 B: H2 g( D4 {4 S. ]& K5 p' x

+ F  X" j& O  e1 l7 G; x3 T% k31    PrixPowr" f: r  Z; N; _7 m, m( H
3 Navis attack at once!
, B' J7 Y  N0 T  N) z7 ~1 ZTeam1 * + Team2 * + KingMan5 K6 {( u7 E: P; ~
Team1 * + Team2 * + MistMan5 M
- b' O4 m0 n1 \! |; z4 N8 {4 c# ^/ ZTeam1 * + Team2 * + BowlMan5 B$ s0 ~" @1 W- V4 A, X) m; E* J2 a

) }* w. i% F" H% X" Y32    MstrStyl
6 l) h, G6 @7 ~6 R+ EMegaMan unleashes his power. H: Q2 }* l, i6 z
Salamndr * + Fountain * + Bolt * + GaiaBlad *
8 ^9 ^% R2 L& N% o7 V5 ]$ g# z2 s/ K6 [* t/ d
StdrdChip (Part 1)
( K0 X0 D0 ?! N. |9 y┌──┬────┬─┬──┬──┬───┬───────────────┐9 m/ Z* M- U) D  \: g
│编号│名称  │MB│攻击│属性│稀有度│说明             │( t3 e: q! L) R1 r: Y
├──┼────┼─┼──┼──┼───┼───────────────┤
$ K/ l# {+ K4 s* k, `1 J│1  │Cannon │12│40 │  │*   │Cannon to attack 1 enemy   │2 b1 Q0 V1 o& @/ ]* L2 I
│2  │HiCannon│24│60 │  │**  │Cannon to attack 1 enemy   │, v  z0 T( c5 l9 S; m' }  Y4 _
│3  │M-Cannon│36│80 │  │***  │Cannon to attack 1 enemy   │
9 y' m; y5 Q+ E( \│4  │Airshot1│4 │20 │  │*   │Knocks enemy back 1      │
9 ]8 z* i/ o% ?& U9 O# _│5  │Airshot2│12│30 │  │**  │Knocks enemy back 1      │
) [( h0 S+ V3 Q6 b│6  │Airshot3│18│40 │  │**  │Knocks enemy back 1      │* W0 X0 D, y& L, I
│7  │LavaCan1│34│90 │Fire│*   │Fires lava fr. area      │0 D, t$ l1 l% f
│8  │LavaCan2│42│120 │Fire│**  │Fires lava fr. area      │
5 V* c# H# N9 x# l│9  │LavaCan3│60│150 │Fire│***  │Fires lava fr. area      │
$ \3 C# y  G+ |* H; k+ [│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area   │% e! G( _& [4 D& ?. S! @# |
│11 │ShotGun │8 │30 │  │*   │Explodes 1 square behind   │
! @- m6 p4 @  r& L2 m. ]1 F  \│12 │V-Gun  │8 │30 │  │*   │Explodes 2 diag. squares   │
7 t4 v; [9 j3 j# {8 D│13 │SideGun │8 │30 │  │*   │Explodes up, down on hit   │
8 r% a6 r3 D% K1 u/ w│14 │Spreader│16│30 │  │**  │Creates a large explosion   │
7 w/ J, {; b6 V0 g7 z! v2 Q│15 │Bubbler │14│60 │Aqua│*   │Explodes 1 square behind   │6 m! u+ ]3 o0 {3 Y
│16 │Bub-V  │22│60 │Aqua│*   │Explodes 2 diag. squares   │
; Q# q' q6 b9 n% A$ |│17 │BublSide│30│60 │Aqua│**  │Explodes up, down on hit   │) t8 u5 ?* C$ I( Y* s; U+ i
│18 │HeatShot│16│40 │Fire│***  │Explodes 1 square behind   │
" i$ w4 X) B: F3 p- \. B4 n6 }$ Z│19 │Heat-V │24│40 │Fire│*   │Explodes 2 diag. squares   │
2 y. n: u1 v) v│20 │HeatSide│32│40 │Fire│**  │Explodes up, down on hit   │
; C4 k) {& D# P- W4 X│21 │MiniBomb│6 │50 │  │***  │Throws a bomb 3 squares    │  q- w# w0 ?7 n8 H2 ~/ r
│22 │SnglBomb│12│50 │  │*   │Throws a big bomb 3 squares  │
: K% l- M2 P3 S5 O* L0 X│23 │DublBomb│24│50 │  │*   │Throws 2 big bombs 3 squares │8 \* \2 H3 x  y* Y  L% c
│24 │TrplBomb│36│50 │  │**  │Throws 3 big bombs 3 squares │) i$ {, Y2 i! t
│25 │CannBall│33│160 │  │***  │Breaks 3rd panel ahead    │
9 {7 r' h" `  U/ z/ ]1 g│26 │IceBall │18│120 │Aqua│***  │Freezes 3rd sqr. ahead    │' w! F  X7 a- D; H7 i# M: l8 A" p
│27 │LavaBall│20│140 │Fire│***  │Shoot lava 3rd sq. ahead   │
/ }& X7 ^% ^0 m; R) t( j( G│28 │BlkBomb1│60│120 │Fire│**  │Firebomb hits 3rd sq ahead!  │
- U  \+ S: {3 g5 I1 F│29 │BlkBomb2│70│170 │Fire│***  │Firebomb hits 3rd sq ahead!  │0 g( J# I% u3 k
│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead!  │
% A2 x+ R6 D6 z4 D( T3 j│31 │Sword  │10│80 │  │*   │Cuts enmy in front! Range: 1 │
. L7 p$ g* [  l6 f/ ]│32 │WideSwrd│16│80 │  │**  │Cuts enmy in front! Range: 3 │# U. J9 j, i8 ], ]0 Y" I3 |8 A1 }& d
│33 │LongSwrd│24│80 │  │***  │Cuts enmy in front! Range: 2 │8 i- N% p4 ~, j5 o+ j  F$ n' W
│34 │FireSwrd│20│150 │Fire│***  │Fire: Cuts fwd 3 squares   │
2 l7 Q0 Z( x# j& t│35 │AquaSwrd│25│150 │Aqua│***  │Water: Cuts fwd 3 squares   │
8 c$ n& \  g; E│36 │ElecSwrd│23│130 │Elec│***  │Elec: Cuts fwd 3 squares   │* h' j! c+ A9 l. k3 s4 O% [
│37 │BambSwrd│18│140 │Wood│***  │Wood: Cuts fwd 3 squares   │9 J- K( w0 U, p& X
│38 │CustSwrd│21│????│  │***  │Cust Gauge = Atk Str     │  F$ P( f8 f! s" [& v( |
│39 │VarSwrd │68│160 │  │**** │A magical shifting sword   │
( K8 k* Y" q7 a4 h: q3 n, l│40 │AirSwrd │30│100 │  │***  │Wide swrd with air attack!  │. q0 Q% H$ I- g: n1 G, G8 j/ C
│41 │StepSwrd│43│130 │  │**** │2 steps, then uses wide swrd │
% g5 k' c8 _! x; T; G( D+ R, j│42 │StepCros│74│130 │  │**** │2 steps, then uses cross atk │
3 S, q7 r, ?! ^│43 │Slasher │12│240 │  │***  │Cut while A button is held!  │
' K( g2 U3 P$ r│44 │ShockWav│10│60 │  │*   │Shock through enemies     │6 z: m# T" A" O$ B3 e- B$ Z
│45 │SonicWav│26│80 │  │**  │Shock through enemies     │
. `% Q/ Y3 x+ X│46 │DynaWave│42│100 │  │***  │Shock through enemies     │+ J! A% O$ e2 v. {
│47 │BigWave │82│190 │  │**** │Shck wave cracks panels    │7 \  q/ h" X5 Z* \. V0 Y
│48 │GutPunch│14│80 │  │*   │Punch pushes 1 square     │8 k2 T  u# ?5 k; H: i& I( \- g
│49 │GutStrgt│30│100 │  │**  │Punxh 2 square range     │: [+ q- z) _) T+ b/ m* O
│50 │GutImpct│50│160 │  │***  │Punch pushes 1 square     │1 {  V$ h  B' F" m4 ~% D- J- ^# h. [2 t+ d
│51 │DashAtk │11│90 │  │*   │Dash through enemies!     │
7 X, e! N7 Q  F5 J; V│52 │Burner │15│130 │Fire│***  │Envelops you in flame!    │5 y$ g* c  s7 }+ s# _" c- h7 p
│53 │Condor │44│180 │  │**** │Chrge atk pierces enemies   │8 ?- O1 V: I; c/ z: |
│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape!   │& y" I8 ?% C' M2 {) \) z* l
│55 │Zapring1│8 │20 │Elec│*   │Pralyzing electric ring atk! │
# p9 A, V" k' Q! C. S│56 │Zapring2│18│40 │Elec│**  │Pralyzing electric ring atk! │* {' G% Z/ c& Y( L( d% ]0 j: a
│57 │Zapring3│28│60 │Elec│***  │Pralyzing electric ring atk! │3 X7 V$ i. X1 j" t' g; [$ u( R
│58 │IceWave1│14│80 │Aqua│*   │Creates a 2 sq wide ice wave! │
: V1 O8 B" }5 V; V" p│59 │IceWave2│22│100 │Aqua│**  │Creates a 2 sq wide ice wave! │
$ G% N7 h: h4 X# ~* ?" e' P│60 │IceWave3│30│140 │Aqua│***  │Creates a 2 sq wide ice wave! │7 R1 a2 ^& W5 g/ C$ ~+ J, k+ Q
│61 │Yo-Yo1 │72│40 │  │*   │3-square yo-yo attack!    │5 ]2 y! i) T0 S3 p0 l
│62 │Yo-Yo2 │80│50 │  │**  │3-square yo-yo attack!    │
! j/ i; F7 s" ]- ^5 j│63 │Yo-Yo3 │88│60 │  │***  │3-square yo-yo attack!    │; v! d2 E# J3 P0 K
│64 │AirStrm1│26│50 │  │*   │Creates 3 whirlwinds     │
% W# f( D% D% c0 L, l: u│65 │AirStrm2│35│60 │  │**  │Creates 3 whirlwinds     │1 v! m- R$ ]. Y# I6 h  e  _4 J& }
│66 │AirStrm3│44│70 │  │***  │Creates 3 whirlwinds     │: o( g" P& g4 \9 [) w
│67 │Arrow1 │40│100 │Elec│*   │Bee fly diagonal paths    │: N# J6 u! o4 D+ w
│68 │Arrow2 │60│130 │Elec│**  │Bee fly diagonal paths    │
/ i" h2 u& C/ u' h; h│69 │Arrow3 │80│160 │Elec│***  │Bee fly diagonal paths    │4 T( l+ a# E9 n! o0 y& q8 q$ ^
│70 │Ratton1 │14│80 │  │*   │Crawling rat, turns once   │8 |' p5 B  z$ I  R# G
│71 │Ratton2 │24│100 │  │**  │Crawling rat, turns once   │
" a( Y6 k" n& o│72 │Ratton3 │34│120 │  │***  │Crawling rat, turns once   │* F0 L+ i) k, b6 l0 Q: N8 O" W
│73 │FireRatn│35│230 │  │***  │Activates when hit w/fire!  │- {# R( \0 z6 {3 `# O% ]
│74 │Wave  │60│80 │Aqua│***  │Creates a wave that moves 3 sq│4 b# d( A1 `2 T" G( K2 ?2 F, ?
│75 │RedWave │72│90 │Fire│***  │Creates a 3 sq wave of lava  │$ ]! N; m2 \8 Y; [1 @+ ~0 G, O
│76 │MudWave │84│100 │Wood│***  │Mud wave advances 3 squares  │; G! C6 x$ C$ s0 p
│77 │Tornado │18│20 │  │**  │An 8-hit tornado 2 ahead   │
& U6 O# v1 y$ _1 A  f# E│78 │Spice1 │22│80 │Wood│*   │Dangerous powder on all grass │/ b6 _; ^. o3 |7 R, ^' q
│79 │Spice2 │34│110 │Wood│**  │Dangerous powder on all grass │# c; I0 O" d% c" ?
│80 │Spice3 │46│140 │Wood│***  │Dangerous powder on all grass │  n6 G& Q% G+ J0 n8 o2 u  D
│81 │Shake1 │34│90 │  │*   │Vertical shaking 3 sq ahead  │- u; l/ q  q" P2 J2 s  i0 \0 O+ f7 ^6 b
│82 │Shake2 │40│110 │  │**  │Vertical shaking 3 sq ahead  │
3 l2 T( ~2 y% R- X( T. p2 X0 W│83 │Shake3 │50│140 │  │***  │Vertical shaking 3 sq ahead  │
6 l( W# ?6 ]" j8 O; E9 r) W│84 │NoBeam1 │66│200 │  │**  │Fires if something behind   │
/ v  F7 |  S. n4 O9 b( F│85 │NoBeam2 │77│260 │  │***  │Fires if something behind   │
) s! D/ @4 ]* e0 Y│86 │NoBeam3 │88│300 │  │**** │Fires if something behind   │! D/ H: z+ `- ~$ _% b9 G8 ?
│87 │Hammer │16│100 │  │**  │Hammer smashes front!     │
; r* e3 i7 G) Q  g* ^│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward   │5 ^- R* G- z7 L8 l
│89 │Rope1  │45│50 │Wood│*   │Entwines adjacent enemies!  │
' c  r3 j' n3 K# e) H! g, t+ Q. @│90 │Rope2  │55│70 │Wood│**  │Entwines adjacent enemies!  │
: A0 j+ p: o& U│91 │Rope3  │65│90 │Wood│***  │Entwines adjacent enemies!  │/ M' b7 q* q0 d+ e! [
│92 │Boomer1 │15│60 │Wood│*   │Boomerang encircles field   │8 b9 P8 }5 L* }2 X( d2 v
│93 │Boomer2 │22│80 │Wood│**  │Boomerang encircles field   │
2 K- G3 z; V9 ^* Q│94 │Boomer3 │30│100 │Wood│***  │Boomerang encircles field   │$ O& {6 _, L0 X$ f3 F9 k
│95 │PoisMask│30│  │  │*   │Poison area w/ A button!   │
6 P* G. `2 y7 T( L6 G0 w9 V  A) ]) E│96 │PoisFace│38│  │  │**  │Spread poison w/ A button!  │3 u  a$ d; r' j( S
│97 │RockArm1│23│100 │  │*   │Paralyzes enemy w/ erthquake │
" Z& w- o2 I. {3 H/ k│98 │RockArm2│35│150 │  │**  │Paralyzes enemy w/ erthquake │
( _$ i& H/ v' b$ Z│99 │RockArm3│47│200 │  │***  │Paralyzes enemy w/ erthquake │
) o: C/ W/ Q. x8 R2 b& G% Z│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│: L) S. o6 y8 u; Z
└──┴────┴─┴──┴──┴───┴───────────────┘( L, e+ d, }! l$ B! q% t

0 G* r& ~$ J2 p/ B7 i9 XStdrdChip (Part 2)% ?4 R3 q6 {( S& `( |
┌──┬────┬─┬──┬──┬───┬───────────────┐  s4 a* I- {3 ], V, n7 u
│编号│名称  │MB│攻击│属性│稀有度│说明             │: i" N+ T) v) z) h# {8 R
├──┼────┼─┼──┼──┼───┼───────────────┤. ]8 v2 I! x9 _& Q" M& j0 w6 |
│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│
& y4 c+ _' w0 z4 P5 a) H& s5 L! O│101 │CrsShld2│33│210 │  │**  │Guard, and bite into the enemy│0 O# R1 t6 x" ^0 t6 @
│102 │CrsShld3│41│260 │  │***  │Guard, and bite into the enemy│
3 o* C& [9 r! ^0 \! ~1 Q  N- q" {│103 │Magnum1 │35│120 │Fire│*   │Cursor destroys panel!    │, @! ?6 M# Y- J1 Y& L: s( s
│104 │Magnum2 │55│150 │Fire│**  │Cursor destroys panel!    │" P) G; m* ]9 U; V
│105 │Magnum3 │75│180 │Fire│***  │Cursor destroys panel!    │3 T% \1 s2 z! a8 O1 Y. D5 q! U( C
│106 │Plasma1 │14│30 │Elec│*   │Launches electric attack   │
* j: _  l  j0 f8 D│107 │Plasma2 │26│60 │Elec│**  │Launches electric attack   │' ~% r$ G9 H6 D7 |7 w; ^
│108 │Plasma3 │34│90 │Elec│***  │Launches electric attack   │- i, ^* J/ I, i
│109 │RndmMetr│28│100 │Fire│***  │Meteors smash enemies!    │0 a1 x+ h5 S9 y& @* B5 ^
│110 │HoleMetr│48│100 │Fire│***  │Meteors smash into sq     │
- u+ J7 Y5 T7 q" x  H7 T│111 │ShotMetr│38│100 │Fire│***  │Meteors shoot out forward   │; X' ^" S3 j! s2 G! A
│112 │Needler1│32│30 │  │*   │Advance w/ A, stop to attack │/ @+ a) o; m0 y$ @. T3 n
│113 │Needler2│52│40 │  │**  │Advance w/ A, stop to attack │3 k* c; k( p8 W$ z9 U
│114 │Needler3│72│50 │  │***  │Advance w/ A, stop to attack │2 u/ W$ [% \% Y" U4 a7 e+ W( O
│115 │Totem1 │29│100 │Fire│*   │Creates a totem to blow fire │
% N" T3 Y' t0 k( a4 f8 w│116 │Totem2 │38│140 │Fire│**  │Creates a totem to blow fire │
7 e- x; [6 c, T" [' f│117 │Totem3 │47│180 │Fire│***  │Creates a totem to blow fire │0 ^9 v" |3 F* Q- v
│118 │Sensor1 │62│100 │Elec│***  │Sensor to watch sq ahead   │1 k0 V2 |* Q' ~2 @" b
│119 │Sensor2 │70│130 │Elec│***  │Watch sq ahead or diagonal  │
2 g7 h  E& U- y( }3 |/ c│120 │Sensor3 │72│130 │Elec│***  │Watch sq ahead or diagonal  │
( F5 o( ?/ R$ B% h4 Z1 U│121 │MetaGel1│18│90 │Aqua│*   │Gel atk steals a panel!    │3 W- {. ]7 y5 L5 _. X4 e* S
│122 │MetaGel2│28│130 │Aqua│**  │Gel atk steals a panel!    │
' w" |( H( B/ c/ P$ }0 ^; y│123 │MetaGel3│38│170 │Aqua│***  │Gel atk steals a panel!    │
! S1 L  r; B$ ^2 U│124 │Pawn  │44│90 │  │***  │Attack by pressing A button  │  r4 N! F: N! T" I
│125 │Knight │64│150 │  │***  │Jumps fwd and attacks     │
5 V5 ~! g) c4 S0 R+ v0 _│126 │Rook  │30│  │  │***  │Protects you from attacks   │
0 V1 [, N2 P3 ^2 w│127 │Team1  │16│10 │  │**  │Powers up when ally is hit  │* Z( p7 o% d* u! F
│128 │Team2  │20│  │  │**  │Ally's HP recovered if hurt  │
* r% _+ h/ t6 a1 ^: ~5 o& l│129 │TimeBomb│32│150 │  │***  │An area-wide time bomb    │
. y; t) w) Y* f0 r2 ^│130 │Mine  │16│300 │  │***  │Places a mine in enmy area  │
8 ~7 e* m+ L5 _" N" I) J2 i4 B5 H│131 │Lance  │46│130 │Wood│***  │Lances through back line   │0 T7 N* M( |/ @$ k' H; ?4 r% H: K0 S
│132 │Snake  │20│40 │Wood│***  │Snake from hole in area    │7 m. ~1 _, b- B% _% G: n( ]
│133 │Guard  │5 │  │  │*   │Repels enemy's attack     │
- {: u8 F* |4 @2 b% @2 j│134 │PanlOut1│4 │  │  │*   │Destroys 1 panel in front   │+ @# X- f# t  l) e5 X+ N
│135 │PanlOut3│7 │  │  │*   │Destroys 3 panels in front  │* S, ^1 p! u; v. Q. h+ H2 i/ \& t" [
│136 │PanlGrab│10│  │  │*   │Steals one enemy square!   │
# w6 q; N2 C+ w* ?4 g+ n6 i│137 │AreaGrab│15│  │  │**  │Steals left edge from enmy  │' L6 A% ^& q0 R$ x2 l- [/ E. c
│138 │GrabBack│10│40 │  │***  │Retaliate stolen panels!   │7 Z! e; L3 A% d
│139 │GrabRvng│30│80 │  │**** │Retaliate stolen panels!   │
4 X* M7 ^; w/ ]; R# E) j7 X8 i! Z│140 │RockCube│9 │  │  │*   │Places a rock cube in front  │, i6 U) P. k: A
│141 │Prism  │60│  │  │***  │Prism fires randomly     │$ F9 q" f4 ?# W2 L% }1 e& A
│142 │Wind  │14│  │  │*   │Windbox blows at enmy area  │
2 p/ ~6 \5 u6 A9 W% _7 `│143 │Fan   │14│  │  │*   │Vacuum pulls enemies     │
9 I) f% j7 _! W! @% L3 q. D9 J│144 │Fanfare │32│  │  │***  │Take no damage for a while  │
* _. ^# H! v5 u$ k│145 │Discord │38│  │  │***  │Confuses enemies w/ music   │
1 B, a: T4 @3 ?/ D4 a  \│146 │Timpani │42│  │  │***  │Paralyzes enemies w/ music  │4 ^1 a- B+ g" `' A  N
│147 │Recov10 │5 │  │  │*   │Recovers 10HP         │
) G- z8 e: D* G0 R│148 │Recov30 │8 │  │  │*   │Recovers 30HP         │2 I7 Q$ Y: V* F0 T% @3 e, V
│149 │Recov50 │14│  │  │**  │Recovers 50HP         │
( v5 v; X  Q5 V, J- J# \( Z5 N│150 │Recov80 │20│  │  │**  │Recovers 80HP         │
8 S% p. M' \; z* t8 }│151 │Recov120│35│  │  │***  │Recovers 120HP        │
! G* {% h/ p4 t4 n/ @$ ~│152 │Recov150│50│  │  │***  │Recovers 150HP        │
4 d: R, [( G( g│153 │Recov200│65│  │  │**** │Recovers 200HP        │
% m9 a, {9 q& }3 l│154 │Recov300│80│  │  │**** │Recovers 300HP        │
- f, [7 g, l) ^/ j│155 │Repair │8 │  │  │*   │Fix your area's panels    │: N' ~/ @6 P. |9 Z
│156 │SloGauge│20│  │  │***  │CustGauge slows down in battle│
9 j) u# J3 D7 n2 a│157 │FstGauge│40│  │  │***  │CustGauge speeds up in battle │
, Z1 X' u. {4 x3 k8 c3 h6 ?0 f6 o│158 │Panic  │14│  │  │***  │Confuses enmies if you are  │1 I2 y8 M% l& \! H
│159 │Geddon1 │10│  │  │***  │Cracks all panels!      │
+ k9 w! v5 }( I2 I9 S│160 │Geddon2 │50│  │  │**** │Breaks all empty squares!   │1 f9 n( w3 M; t8 l+ K+ j3 j$ b
│161 │Geddon3 │90│  │  │**** │Turn all panels to swamp!   │
' [% W$ B7 T, T% j│162 │CopyDmg │18│  │  │***  │Duplicate damage on 2nd enemy │0 j0 T- _/ {  j) j; n/ H
│163 │Invis  │11│  │  │***  │Invisible for a while     │
5 T( ?0 H& q% ]3 o│164 │Shadow │60│  │  │***  │Only swrd attack hurt you   │2 z4 v) B/ D8 v4 R. x/ o
│165 │Mole1  │28│  │  │*   │Attacks fr. under ground!   │9 P& t" G) {3 U! I! h2 ?9 N
│166 │Mole2  │35│  │  │**  │Attacks fr. under ground!   │3 v, o1 b; o" L/ f) M$ E
│167 │Mole3  │42│  │  │***  │Attacks fr. under ground!   │
# W0 C; V! e4 C0 G; S│168 │AirShoes│26│  │  │***  │Can stand on empty squares  │
+ l0 V; u! R8 |$ |* D8 A* t" Y4 f│169 │Barrier │7 │  │  │*   │Nullifies 10HP of damage!   │2 `+ t7 _* N/ P: A" U
│170 │Barr100 │25│  │  │**  │Nullifies 100HP of damage!  │4 _3 V6 w5 ^- R0 {6 L9 Z/ a" k  d, A
│171 │Barr200 │50│  │  │***  │Nullifies 200HP of damage!  │
( P* P1 U, Y) d│172 │Aura  │55│  │  │***  │Repels attacks under 100   │6 e1 M; w  ~- E! Y8 t  v( }
│173 │NrthWind│43│  │  │**** │Wind removes auras, etc    │
: O/ L) \) e- `  Q0 j6 s& g│174 │Mettaur │30│????│  │***** │Summons a Mettaur to fight!  │
2 b" G" t- w, f! u# U5 |, A│175 │Bunny  │32│????│Elec│***** │Summons a Bunny to fight!   │) l2 Y/ B* c) i8 M+ p
│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight!  │, l2 R: S* ]: \3 a0 `9 R
│177 │Swordy │30│????│  │***** │Summons a Swordy to fight!  │' J. x8 t6 s  v4 [- s( Q/ K
│178 │Jelly  │46│????│  │***** │Summons a Jelly to fight!   │! m5 r7 W/ P' Q$ b7 \- J: E% N* I
│179 │Mushy  │38│????│Wood│***** │Summons a Mushy to fight!   │7 O, V1 F/ j) ^" ]0 z2 z
│180 │Momogra │38│????│  │***** │Summons a Momogra to fight!  │9 t, L( d) @4 T/ E+ O$ f
│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │
6 D$ a9 W, @% e9 n7 i( Z& W│182 │Scuttlst│52│????│  │***** │Summons a Scuttlest to fight! │6 c4 t, X) }* t$ N3 x. F2 ^; u
│183 │Hole  │55│  │  │**** │Open hole to dark world    │
6 i& S" P' F' I5 _- c│184 │HolyPanl│14│  │  │**  │Creates a holy pnl in front  │/ C' y$ U7 a, r& N% F  d6 @* x7 N
│185 │LavaStge│22│  │  │***  │Changes all panls to lava   │
+ L; B$ A% @; s: |) U│186 │IceStage│20│  │  │***  │Changes all panls to ice   │
- S* x! A) {) U6 U$ ]% t- t│187 │GrassStg│10│  │  │***  │Changes all panls to grass  │
5 q$ R7 Q/ V3 P6 T# j+ j9 R│188 │SandStge│18│  │  │***  │Changes all panls to sand   │
1 R5 J% W  R: j  `│189 │MetlStge│26│  │  │***  │Changes all panls to metal  │
5 t, |9 h0 e- D# i│190 │Snctuary│54│  │  │**** │Change own panls to holy   │
( m# v/ Y* u0 x+ x│191 │AntiDmg │45│100 │  │***  │Sets trap & throws stars!   │9 L+ q; k/ I9 G2 M2 ]
│192 │AntiSwrd│68│100 │  │***  │Retaliate for sword damage  │
& u. L0 ], h  }│193 │AntiNavi│60│  │  │**** │Take the enemy's Navi away  │
( \8 T0 |3 J) E  W│194 │AntiRecv│73│  │  │***  │Punish recovery of HPs!    │2 p, p. q7 X: F3 w# e
│195 │Atk+10 │4 │  │  │*   │+10 for selected atk chip   │0 m- a. k5 \: B* H/ Y
│196 │Fire+30 │20│  │  │**  │+30 for Fire atk chip     │
2 H" }  o1 v, ~* d$ _0 u- ~│197 │Aqua+30 │21│  │  │**  │+30 for Aqua atk chip     │
) k, ~, A& z0 v3 \. C+ d│198 │Elec+30 │23│  │  │**  │+30 for Elec atk chip     │8 _4 L3 f. f, G3 a% K* F0 ]
│199 │Wood+30 │26│  │  │**  │+30 for Wood atk chip     │1 u6 n  ?& B  P! @& q7 _7 J% x
│200 │Navi+20 │34│  │  │**  │+20 for selected Navi chip  │' `$ `8 u: r6 \# V* L& y
└──┴────┴─┴──┴──┴───┴───────────────┘
# w5 L( J$ g1 x* `6 L  {
( k4 Q1 n8 {5 S6 O& Z" m8 w: {) N
Mega Chip
8 ]9 N% F3 Q  I' t# v8 i; ?┌──┬─────┬─┬──┬──┬───┬───────────────┐
! Y8 G. M* L' Y+ i' q│编号│名称   │MB│攻击│属性│稀有度│说明             │
- T1 b+ n  s% Z7 x, a' }├──┼─────┼─┼──┼──┼───┼───────────────┤# b" s7 n; f& x3 x; u
│1  │Muramasa │74│????│  │***** │Power = amount of HP lost!  │/ w9 n& s6 ^/ J, D6 n- q
│2  │HeroSwrd │65│180 │  │**** │Legendary swrd cuts 3 sq!   │
& ~+ [) ]; @* B$ }4 a8 F│3  │ZeusHamr │90│250 │  │***** │Damages anyone on a panel   │
8 R4 O! q2 c% M8 d/ _2 O5 @# O, C5 |: S│4  │StandOut │22│220 │Fire│***  │Heat: Send Fire into hole   │
* u1 C6 \% t8 Z; F  j0 G  o. x│5  │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole   │
" Y+ `. M6 j( z( k/ O│6  │WatrLine │18│180 │Aqua│***  │Water: Draw wter from hole  │. C& L! k' @+ u2 `
│7  │Fountain │48│240 │Aqua│***  │Water: Draw wter from hole  │
1 n/ H0 B! I; u2 ?' m/ v+ T│8  │Ligtning │30│160 │Elec│***  │Elec: Dmgs object & area   │
! T3 F( V9 y2 ^. k0 v' M│9  │Bolt   │52│210 │Elec│***  │Elec: Dmgs object & area   │# I5 H/ C7 T3 i( x5 r1 ?
│10 │GaiaSwrd │28│100 │Wood│***  │Wood: Take power frm next chip│
# O. [8 m4 O& K) [- T, G│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│
* N8 |/ |$ N4 f# j│12 │Meteors  │86│40 │Fire│**** │Drop many meteors on enemy  │% p9 [2 ]! k8 {( r. \
│13 │Guardian │82│  │  │***** │Statue punishes when hit   │. @0 [) [8 }9 N4 r: X0 a  b! M8 p
│14 │Anubis  │90│  │  │***** │Anubis poisons enemies    │
( F) O1 z: X' V: X8 N│15 │Godstone │66│150 │  │**** │Summons a GodStone from hole │. t% g' a% \4 j' T. R
│16 │OldWood  │72│100 │Wood│**** │Summons OldWood from hole   │1 @% I8 g) o* ~. d  q: e
│17 │Jealousy │64│100 │  │***  │More dmg if enemy has chips  │
- A/ ^2 `: T# a- C5 p│18 │Poltrgst │58│  │  │***** │Objects thrown at enemies!  │. r* @6 y. y6 G4 z9 S# p
│19 │LifAura  │77│  │  │**** │Repel all attacks under 200  │/ j" c+ ?) ]- P  J6 s
│20 │FullCust │10│  │  │***  │CustGauge instantly refills! │
& ]- V! f6 m; n. g8 y5 H4 V6 L│21 │Atk+30  │50│  │  │***  │+30 for selected atk chip   │6 {' |5 D, ]9 G' B) ]9 h# W
│22 │Navi+40  │60│  │  │***  │+40 for selected Navi chip  │6 R0 H8 Y: m  T% M0 ~7 |* p
│23 │Roll   │10│20 │  │***  │Attack an enemy, heal you   │
: P+ S5 d. B/ w2 n│24 │RollV2  │22│30 │  │**** │Attack an enemy, heal you   │
& H) T$ ?( V8 `: Z! h0 \│25 │RollV3  │34│40 │  │***** │Attack an enemy, heal you   │7 r- q" o. d2 ?& x0 ^  ^
│26 │GutsMan  │15│50 │  │***  │Sneaks up to smash panels   │9 n, ?$ M  E$ Z# b
│27 │GutsManV2 │41│70 │  │**** │Sneaks up to smash panels   │& g1 x* T: l, V3 F& R3 F
│28 │GutsManV3 │57│90 │  │***** │Sneaks up to smash panels   │
' Y5 |% x) E2 U! h. K" x8 a; x│29 │GutsManV4 │63│100 │  │***** │Sneaks up to smash panels   │
( H7 n+ y8 ~8 S+ n│30 │ProtoMan │68│160 │  │***  │Moves in to slice the enemy  │. }$ o8 }  |- [' v) M0 B
│31 │ProtoMnV2 │76│180 │  │**** │Moves in to slice the enemy  │
3 `6 y0 H( Z/ D! E6 M( m│32 │ProtoMnV3 │82│200 │  │***** │Moves in to slice the enemy  │3 t, {9 A! T+ r: C! c) J3 h
│33 │ProtoMnV4 │90│220 │  │***** │Moves in to slice the enemy  │
3 K" }' i0 y  L) C. m# T, x0 I│34 │FlashMan │39│50 │Elec│***  │Flash atk paralyzes enemy   │
' N' V, o0 F( U│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy   │  h$ W/ D3 P% w3 c  E1 j  v
│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy   │
4 z, w4 {6 ]% r3 q! O* B: Z. T│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy   │$ H1 g/ i0 h) b( O' D, w0 ~
│38 │BeastMan │38│40 │  │***  │Claw atk 3 squares ahead!   │
" L( h1 |- b$ R3 Y* _│39 │BeastMnV2 │60│50 │  │**** │Claw atk 3 squares ahead!   │  ~5 D- x4 I8 r4 u, J" V
│40 │BeastMnV3 │68│60 │  │***** │Claw atk 3 squares ahead!   │
4 S  Y! u' v2 C- I1 N' ^│41 │BeastMnV4 │76│70 │  │***** │Claw atk 3 squares ahead!   │  b6 Q! x$ F* U" B/ e; @9 o# @. @, B
│42 │BubblMan │50│20 │Aqua│***  │Fires several AquaShots    │
. f) ?2 I/ D, q1 N│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots    │* b; m  ?& A6 I
│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots    │$ C$ _- y* z' _0 a, J9 u1 i
│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots    │
2 x0 I6 v3 V1 R0 V! @  h% `│46 │DesrtMan │32│120 │  │***  │Launches fists at enemies!  │
* y1 Q7 i0 ^+ c│47 │DesrtMnV2 │52│140 │  │**** │Launches fists at enemies!  │& }# q; Q9 B  K
│48 │DesrtMnV3 │64│160 │  │***** │Launches fists at enemies!  │) q4 w. F9 ~, X7 l
│49 │DesrtMnV4 │72│180 │  │***** │Launches fists at enemies!  │" e9 o6 p' M: }1 q2 r0 Z
│50 │PlantMan │60│20 │Wood│***  │Vines harm all enemies!    │
# b- j, Y8 h4 m2 M6 u│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies!    │6 B! s. v6 O! v
│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies!    │3 u9 U9 G6 F. C/ V0 \' n4 W
│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies!    │
( N4 _8 B6 H& U: E0 n) K4 h│54 │FlamMan  │32│120 │Fire│***  │Flames burn all enemies!   │: }- U" n& v. C+ C
│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies!   │
0 d) {( ^8 w4 b. V7 ?" H│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies!   │
5 V; N1 L8 v+ _, y1 E. L│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies!   │
/ z0 \* Q3 [' S' a' C- S1 F│58 │DrillMan │66│70 │  │***  │3 drills fly at enemies!   │
/ Y4 G  o* N: d( s& C' Z& R│59 │DrillMnV2 │70│90 │  │**** │3 drills fly at enemies!   │
0 w6 Z9 i. }; O0 d6 Z# X9 F│60 │DrillMnV3 │74│110 │  │***** │3 drills fly at enemies!   │$ P# S$ S& X3 P1 f. ^6 k
│61 │DrillMnV4 │78│130 │  │***** │3 drills fly at enemies!   │' [9 M% c% B" l; Q5 C$ B/ v
│62 │MetalMan │40│100 │  │***  │Iron fist smashes 1 square!  │
" {0 t+ V+ G  s2 k" r6 j│63 │MetalMnV2 │60│130 │  │**** │Iron fist smashes 1 square!  │
) e9 Y4 c9 T3 R+ R1 U8 g7 R$ r│64 │MetalMnV3 │70│160 │  │***** │Iron fist smashes 1 square!  │9 }  Z7 f6 u& ]) n' x
│65 │MetalMnV4 │80│190 │  │***** │Iron fist smashes 1 square!  │: Z/ x$ L. D% s+ f3 G- m3 g
│66 │KingMan  │36│140 │  │***  │Move up 3 square & 4-way hit │8 y% d' @7 n: `& z, j6 _
│67 │KingManV2 │48│170 │  │**** │Move up 3 square & 4-way hit │7 O5 `1 ^9 G/ S
│68 │KingManV3 │60│200 │  │***** │Move up 3 square & 4-way hit │( z0 Q: m. X& w; ?; K) G; g
│69 │KingManV4 │72│240 │  │***** │Move up 3 square & 4-way hit │
3 h; m8 _2 i' F) a% h, v/ @8 K│70 │MistMan  │68│90 │  │***  │Appears from mist & attacks  │
" Q; G9 @& s$ c9 V│71 │MistManV2 │71│110 │  │**** │Appears from mist & attacks  │, G+ Q2 k3 E! R7 v# B
│72 │MistManV3 │74│130 │  │***** │Appears from mist & attacks  │
: m% B8 _) U! q9 E. N│73 │MistManV4 │77│150 │  │***** │Appears from mist & attacks  │
0 r9 D3 R; G: ~7 x│74 │BowlMan  │80│100 │  │***  │Lines up pins for a strike!  │
- j$ S* m% q% x5 o6 v! p│75 │BowlManV2 │82│120 │  │**** │Lines up pins for a strike!  │
2 t0 \/ e$ ]: d│76 │BowlManV3 │84│140 │  │***** │Lines up pins for a strike!  │
+ J& Q9 \4 V1 X) A# u1 i9 j│77 │BowlManV4 │86│160 │  │***** │Lines up pins for a strike!  │; P+ j5 v  N) n3 w
│78 │DarkMan  │72│30 │  │***  │Creates 3 caves in enmy area │
3 P: w0 ~: Z" g│79 │DarkManV2 │76│30 │  │**** │Creates 3 caves in enmy area │! t  P9 ?; Z+ O( c  {# i- T
│80 │DarkManV3 │80│30 │  │***** │Creates 3 caves in enmy area │  |7 u4 ~" L$ }" k7 o" \8 a# c
│81 │DarkManV4 │84│30 │  │***** │Creates 3 caves in enmy area │
' w2 a. q* H/ [│82 │JapanMan │82│40 │  │***  │Multiple attacks w/ spear   │% X7 M. x2 f* F5 B  ]% R
│83 │JapanMnV2 │85│45 │  │**** │Multiple attacks w/ spear   │
7 g5 P( V2 R; l│84 │JapanMnV3 │88│50 │  │***** │Multiple attacks w/ spear   │
  l1 Y& X5 H, x  @' P│85 │JapanMnV4 │91│55 │  │***** │Multiple attacks w/ spear   │
  u# `5 t$ p0 A; q5 |% p$ y+ R, p└──┴─────┴─┴──┴──┴───┴───────────────┘
1 v) e# {8 K1 {" P% _
3 z' w+ b8 x: t+ t. o5 }2 o5 n* Q. F
GigaChip (蓝版)
$ e: X- n/ U  q' n; m┌──┬─────┬─┬──┬──┬───┬───────────────┐6 O+ `$ @; j& S7 v1 w
│编号│名称   │MB│攻击│属性│稀有度│说明             │7 q9 V5 B# g6 u9 T# g, q- Q
├──┼─────┼─┼──┼──┼───┼───────────────┤
" N: Y2 H; e1 u│1  │FoldrBak │99│  │  │***** │Restores all chips & folders │: q) l, s4 G. Z$ r2 U' m$ c) A: H" {
│2  │BassGS  │99│700 │  │***** │Bass' secret weapon      │
7 X# O: Z+ u8 s) q7 Z& F( |│3  │DarkAura │55│  │  │***** │Dark chip repels <300 atks  │
4 @4 @, E$ J8 w, H- ~7 Q# r: m│4  │DeltaRay │92│220 │  │***** │Use A btn for up to 3 attacks │
! k% `/ n( f7 {9 o5 l7 Q" {│5  │AlphArmΩ │97│500 │  │***** │Launches a giant rocket    │, G; t7 C, d0 B1 E7 l5 j/ E8 g
│6  │GutsManV5 │79│120 │  │***** │Sneaks up to smash panels   │. [1 a7 |2 @" U9 ?' k
│7  │ProtoMnV5 │98│240 │  │***** │Moves in to slice the enemy  │! ~' u: k' J, X
│8  │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy   │7 ]( A" _9 E+ t, H4 k4 ]9 X9 b
│9  │BeastMnV5 │84│80 │  │***** │Claw atk 3 squares ahead!   │
5 T4 j; ~; V$ L│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots    │5 l5 S$ w6 M* [$ S
│11 │DesrtMnV5 │80│210 │  │***** │Launches fists at enemies!  │
( H% R. f; J' H. {0 B6 O/ k│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies!    │4 _( F7 k( M& |
│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies!   │
& w7 F$ B& x! G5 [│14 │DrillMnV5 │82│150 │  │***** │3 drills fly at enemies!   │. S1 N; |/ F6 o* Q' x1 b* N
│15 │MetalMnV5 │90│250 │  │***** │Iron fist smashes 1 square!  │' A: x- o! j& u* B. {$ w" O
│16 │KingManV5 │84│280 │  │***** │Move up 3 square & 4-way hit │$ v0 g2 S8 @8 k, K4 E
│17 │MistManV5 │80│170 │  │***** │Appears from mist & attacks  │
5 y/ B. Y5 m# @* Z: d5 r! Y  U│18 │BowlManV5 │88│180 │  │***** │Lines up pins for a strike!  │
5 c+ D6 B+ V3 S. q; s7 h5 w1 t│19 │DarkManV5 │88│30 │  │***** │Creates 3 caves in enmy area │
; Y. J0 P% c, m│20 │JapanMnV5 │94│60 │  │***** │Multiple attacks w/ spear   │
% B: U! o2 J0 o2 R└──┴─────┴─┴──┴──┴───┴───────────────┘
+ ]0 A# R% V- H9 h7 n6 J. {2 m8 |& b) }, J1 ^' h! `) x
GigaChip (白版)(只列出与蓝版不一样的Chips): [) h4 T2 t5 v) t4 p
┌──┬─────┬─┬──┬──┬───┬───────────────┐7 f3 ~5 O) F0 P) W! O6 o
│编号│名称   │MB│攻击│属性│稀有度│说明             │& r) L6 @+ o2 b' K9 c
├──┼─────┼─┼──┼──┼───┼───────────────┤
/ G" A8 w% p3 U2 C│1  │NavRcycl │50│  │  │***** │Recalls last Navi used    │
# y" `% b9 g7 B│3  │Serenade │97│100 │  │***** │Dark chip Holy pwr to front  │" f) Z9 x# P8 C, C# p7 _
│4  │Balance  │60│  │  │***** │Both Hp reduced by half    │$ E$ \# w9 |, ]2 l+ ^6 X! _
│5  │AlphArmΣ │97│50 │  │***** │3-stage electric attack!   │0 e- u3 K7 I9 r
└──┴─────┴─┴──┴──┴───┴───────────────┘
 楼主| 发表于 2003-7-14 17:30:40 | 显示全部楼层
哈哈,开始贴图了!
9 Q# {' y+ x; p8 I% ]0 BMegaman EXE 3 蓝+白 Standard 级别的 Chips:# `" w; x0 w6 _: X! o
, e  z* I" J- W5 P; m
001002003004005006
  u+ y2 i" R+ ^. G' e$ i007008009010011012: |2 [0 O/ o+ D" a
013014015016017018
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 楼主| 发表于 2003-7-15 13:42:03 | 显示全部楼层

GBA-<洛克人EXE3-Blue>卡片组合

Megaman EXE 3 蓝+白 Standard 级别的 Chips:+ P! o* q6 x/ q) e& q" F# T
& V( K$ M! X. t# ~* e9 R
019020021022023024) `$ K& K  `+ n' |% p
025026027028029030- ~; a! s1 ]4 U/ P- H# C. Q
031032033034035036
6 }& k. W2 `' K! @0 x2 ?+ w  `' T& c$ d1 g. c! C! s- F: W
[ 本帖最后由 hwz1015 于 2006-1-5 14:17 编辑 ]
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 楼主| 发表于 2003-7-15 13:43:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:) D0 I! J  R/ a4 h( x

; |) K6 @7 v9 L8 |037038039040041042
" @5 m) W; N. c0 f. J3 x6 q043044045046047048
4 F! I% g# j, r4 V( E049050051052053054
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 楼主| 发表于 2003-7-15 14:14:39 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:$ Y' e- L9 A6 R/ o  }# I& E
# T; S* C: p  w  G3 n+ g' ~* W7 P" H
055056057058059060
4 J- n/ k) w' {( v061062063064065066
' Z' @5 r7 o' ?) s) G% ^" N067068069070071072
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 楼主| 发表于 2003-7-15 14:15:19 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
1 a# t6 {) ]$ V; x" D" r; V) l
% Y( F. m' G8 m" B! F  O073074075076077078
6 |2 d) o8 m5 n! t" w, ^2 y& L079080081082083084% r8 Q. a% t, u4 i" L9 F9 }
085086087088089090
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 楼主| 发表于 2003-7-15 14:16:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:; Y' ^% i- `& h2 f3 B

; A, `, r; `. ~0 W( `$ c* v0910920930940950969 ]( c% h! w9 F( f7 {  f8 w5 o- k
097098099100101102
/ R1 Z7 y& r" @- @. V( E/ D3 V8 D103104105106107108
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 楼主| 发表于 2003-7-15 14:24:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
; g% v' z( L; r+ \5 v1 `, G% b; z. L* `3 H# ?
1091101111121131142 j2 e* d. T$ k# F; d: U3 v
115116117118119120
. b6 B; K" F# _% f121122123124125126
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 楼主| 发表于 2003-7-15 14:28:54 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:2 z  B# p6 Z) u3 i0 P4 }

1 p: ]) l! G7 O1 r$ M. B127128129130131132- r5 ~" N+ J5 N. v$ s- Q8 n# ?% |! T
133134135136137138' F: P' G' g* W
139140141142143144
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 楼主| 发表于 2003-7-15 14:33:48 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:( ~# A, G% y' B
% `3 e! T# k" d7 m
145146147148149150
% |) F6 v. k8 ~7 E" h) [( B6 b. R4 _151152153154155156! A" P. s. r$ ~
157158159160161162
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 楼主| 发表于 2003-7-15 14:35:44 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
1 W2 G. T) R* j$ P
4 ^1 a' y* A1 K' ]1 K163164165166167168
3 x5 }$ b7 z$ N9 o( t169170171172173174/ x% b' y. \/ s# s2 p: n: Z5 ?
175176177178179180
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 楼主| 发表于 2003-7-15 14:37:02 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
& G+ H3 [1 }& K2 x' P/ ~& S' d9 Q- n, f- `* K; d1 w8 l
181182183184185186/ h( q: W8 [1 S6 k5 C7 u( H6 h0 y
1871881891901911927 U% o5 s* n# W4 q0 g* a
193194195196197198' m; J, x  J' U5 p
199200
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 楼主| 发表于 2003-7-15 14:47:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:: m3 u2 c& |& L0 s" `
- a" [+ g% \3 J# |4 M
0010020030040050063 A6 }& T! w0 C3 w) f/ O6 a
007008009010011012& x* X/ C9 U7 G, |1 Q2 h9 V
013014015016017018
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 楼主| 发表于 2003-7-15 14:50:34 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
, F& m3 E7 s& W$ I" M$ U& F& _0 \6 q* L* r3 K7 C
0190200210220230248 N1 q9 g5 o9 y
025026027028029030
) g/ T$ Y3 G' R/ x' m031032033034035036
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 楼主| 发表于 2003-7-15 14:52:01 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:2 t# b3 R# q- a# n& }

* |3 _8 r& d) m7 S2 Z5 v! ~3 e7 b037038039040041042
9 j# K% I. y  U" D043044045046047048
8 f6 {3 a" \6 u049050051052053054
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 楼主| 发表于 2003-7-15 14:55:14 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
# I% H) F& N/ L4 h: w1 g2 j# t  h2 [6 ^6 Z
0550560570580590607 q( S2 C$ z# a% T. i# ?
061062063064065066
# T+ o: ]; t5 n067068069070071072
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 楼主| 发表于 2003-7-15 14:58:43 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:) y+ Y* `' N; u1 T: ~4 E

! Q- s$ B. i5 S& Z8 t0730740750760770783 \8 Q7 _2 e; U5 S
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 楼主| 发表于 2003-7-15 15:09:46 | 显示全部楼层
Megaman EXE 3 蓝 Giga 级别的 Chips:+ F, C. \; O4 s5 j* [$ Q& k( Q
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发表于 2003-8-1 05:49:38 | 显示全部楼层
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