转载请不要删除以下信息,感谢您! $ x t# I. e6 g9 V( D1 Q
■ ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★ % ]& }- {* o+ V. m+ {8 M7 B
■● ■ NintendoWorld 站友xliz原创
) s: [# z- n k1 m' m■ ●■ http://www.NewWise.com
% h" W# ~, J& T. E$ d; c■ ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★ + g8 b+ ^( M6 \5 g# Z$ q; ^- O
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' v' Z. g4 U1 V, ~ 洛克人 EXE 3 Blue 卡片组合( r' u. G5 f5 L& C6 k0 g
) u6 c. `8 `+ G0 ]# F
) l3 l, X% t; j, W; o) i英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版
- ^- s+ d) [( d3 f9 A) G大家要看日文版的P.A.或详细攻略,点击这里吧!7 D( F# s0 C8 I, }, {/ u! A1 w
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希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol:
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" ]8 e7 K2 ^1 _) }. r8 O) |以下内容格式如下:
# R ^- _6 t2 U, h3 r0 f9 x9 o O0 k' v
编号 名称0 K! P0 q+ B, s! ^+ \7 Q9 `4 n
说明
7 d. V- J! n' _" j$ o% @3 M组合方法
- l* k3 t: E8 |---------------------------------
: x% D0 y- n" y) I01 Z-Connon 15 u7 ?. y- l% Y; Z% a) |' l
Unlimited Cannon for 5 sec5 P+ Q- q, v7 R9 q ~+ G8 B! b
Cannon A+B+C
# d, l6 s3 A" p1 iCannon B+C+D! W7 P$ D. y, z: w7 @8 |
Cannon C+D+E
) U9 ?0 I! D$ w7 n' u& z9 q: Z- T9 y6 L* i2 x( {
02 Z-Connon 2" a( g6 m8 \" n4 {* A# ?8 O
Unlimited HiCannon for 5 sec
% ~0 J/ B% S. V8 v* Z, h2 gHiCannon H+I+J
6 y/ g) ?9 G% X9 s. P: w- Y8 ZHiCannon I+J+K {" u4 l4 ^" s% H
HiCannon J+K+L4 o6 Z9 l' ?. Y! C! J, l
: Q% y3 }9 R/ s3 m$ O4 c3 h
03 Z-Connon 3
5 X/ M4 x2 }' vUnlimited MegaCannon for 5 sec% p' J" h# p! K
M-Cannon O+P+Q
- k2 `/ r) f5 K) ~/ _: S6 `M-Cannon P+Q+R
) j, z* s% d0 KM-Cannon Q+R+S
f% H P [; U, W. T; M2 t. n! h1 ]. @5 K' @) C
04 Z-Punch
2 ^, N' m* |+ D1 {) ^Unlimited GutPunch for 5 sec4 u h* |" F$ j- M0 H" x
GutPunch B+C+D
0 q. U+ n: n% F% V9 uGutPunch C+D+E
* u5 D+ L! w! v( k. A( e/ i M1 A( IGutPunch D+E+F
$ S9 A+ c0 j( n) @" D5 a$ Y, f! z6 h3 ]6 Q, x% d ]
05 Z-Strght
: @3 e& a" R0 r% K2 fUnlimited GutStrgt for 5 sec
. K+ ^0 a! f& X" H1 JGutStrgt O+P+Q
% q" ^" V+ X8 A @- }$ r* vGutStrgt P+Q+R
' h/ g9 j* O( u8 i& g7 a$ c% fGutStrgt Q+R+S+ _ r7 p+ {2 f3 K! E b6 c
7 N! B. @7 R; C f
06 Z-Impact- l4 k u0 l% ~4 I: Q
Unlimited GutImpct for 5 sec
1 s9 p: C* p/ ]4 a3 O6 G! kGutImpact G+H+I
4 q. |) Y# E6 a+ nGutImpact H+I+J
2 I- g" Q2 C! W6 t, [6 O1 e6 jGutImpact J+K+L
( p; q$ i' r, H5 I# `! u
5 L% T& Y9 h. `3 H# E8 y07 Z-Varibl; Y1 V2 f; [8 f
Unlimited VarSword for 5 sec, P& ]$ ~2 \8 \
VarSwrd B+C+D
* s8 z) Y& d3 PVarSwrd C+D+E
: B' K! M- @- qVarSwrd D+E+F
6 T2 s' S& g3 b6 z/ y. C/ m0 u. T4 y: o- ~
08 Z-Yoyo 1
1 f" Q$ N& H1 u/ z! NUnlimited Yo-Yo for 5 sec. q+ \# t. g7 R8 F5 ^
Yo-Yo1 C+D+E8 \' b' \# W. y# i9 H+ \
Yo-Yo1 D+E+F" y" I2 i+ F, x6 K# L
Yo-Yo1 E+F+G* u! I, F; ?: _: D# j! l2 ]+ F
. e5 g$ S# M- H* [09 Z-Yoyo 2
# W+ n# H7 S6 o2 L2 {, m3 W5 k) BUnlimited Yo-Yo2 for 5 sec
8 n3 W8 N5 B: ]Yo-Yo2 H+I+J5 P9 D+ F2 m1 }4 r' \- V
Yo-Yo2 I+J+K% B R9 J& d/ s, X* p
Yo-Yo2 J+K+L
) u9 O7 Z" r' B: N7 k- W O9 _- D) z
10 Z-Yoyo 3
$ k7 z# e' {. e3 O8 WUnlimited Yo-Yo3 for 5 sec
- A! n6 \! [) v6 D! I2 \( H, i. IYo-Yo3 M+N+O9 F# G* C, I" H, i/ d) |* k
Yo-Yo3 N+O+P
: [$ J6 O) Q* E0 wYo-Yo3 O+P+Q
" G5 g! a- s3 T) s& {# }7 }3 E% ^/ ]: N" T, O% i
11 Z-Step 1
$ b, ]# {4 m$ H( F) k! W+ p" v& gUnlimited StepSwrd for 5 sec# y. k' n2 K6 \' U$ k# S* P9 C
StepSwrd L+M+N. _' R% ~. z. g: W0 \8 i
StepSwrd M+N+O- V, |, E% x: b+ N; [/ f
StepSwrd N+O+P
. \/ D' z; [) a6 ?' H a0 J7 Q- k
12 Z-Step 26 Q# x9 ^( _" `
Unlimited StepCros for 5 sec
* s% y) }. c& L6 Z% E6 ~& CStepCros P+Q+R% f. _/ |/ c* k5 P3 v
StepCros Q+R+S" C( T' D6 b1 h( e9 `
StepCros R+S+T
6 ?, }) c6 R$ x' H* G7 P4 y( G5 w& l& O$ B* \- U
13 BubSprd
9 h2 I! F" b. X( a9 [0 I' O9 c" LAttks w/ spreading bubbles!
8 G9 W1 r9 l/ u; \Bubbler C+D+E9 m) L* I3 R2 ]# B3 P( b f
Bub-V D+E+F
! p! B+ R. l4 H% gBublSide E+F+G
6 X, O9 O1 t8 q8 SBubbler E + Bub-V E + BublSide E1 z, y& C9 z( \2 b8 I
6 M+ \ A$ B( T7 ^7 i
14 HeatSprd E# |9 [6 P5 p: x& D
Attks w/ spreading fireball!) D. |2 f$ v' T0 l/ }$ F6 i
HeatShot H+I+J2 U3 D7 E% Q. B: }
Heat-V I+J+K
7 @. t) n4 w2 r- j3 S9 [HeatSide J+K+L
6 i( Y" ]6 O& L9 |4 w) W7 y/ i6 ~HeatShot J + Heat-V J + HeatSide J& }3 p4 \ r+ h) u# H
# ?& v. r2 m& L/ I: ~) Y1 ~1 H
15 H-Burst& {) {/ F8 p' Y+ k
Creates a giant explosion; [, E* s7 x) u2 r/ n
Spreader M+N+O/ \1 _& J' }+ A1 R4 [" `; S) c
Spreader N+O+P
: K4 C* F& G+ `4 f5 zSpreader O+P+Q. L2 W+ |% j9 F, S `7 U T# G5 ^
1 {! i$ C3 @) J( ]' Q6 M7 B7 e16 LifeSwrd$ K) D/ X0 |3 S9 M
Swings a huge 2×3 sword!. d7 t& t0 Z( s9 y
Sword E + WideSwrd E + LongSwrd E0 U, Z9 \/ ^" u* `7 y+ o/ [
Sword L + WideSwrd L + LongSwrd L& O! Q4 f% d1 x% q! u1 g' }
Sword Y + WideSwrd Y + LongSwrd Y+ j* G, ?& q ^/ p: ?0 J
8 F. F b% \4 X! h17 ElemSwrd8 r1 g6 Z/ H) W$ E5 l& h# p" i
Wide swrd contains 4 elemnts4 J0 w3 n) w5 |! ~9 h; T! p$ A$ t
FireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N( K+ _/ c. U1 K( h9 i. O
FireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P3 R" S9 _; ?% `/ v" e/ Z8 o
6 g. Q, u8 ~" k. Y9 k7 [18 EvilCut
$ j4 G2 N! g7 K+ W1 a4 Y& [Step up 2 & make 4 atacks
5 O7 ]/ Q% m+ ?+ [9 aStepSwrd P + HeroSwrd P + StepCros P
6 [, j5 v' ^) [0 V. t/ |& h; ?! E
- X4 Z3 m8 R4 G/ `$ ~% P19 HyperRat
. |' e3 w& \# ZA giant Ratton charges!
: Z* H+ ?3 I- j8 m e2 ^2 PRatton1 A + Ratton2 A + Ratton3 A
! g% E# m9 r) B+ E& KRatton1 C + Ratton2 C + Ratton3 C
: \; `' j. Z. \8 e6 Z/ u/ Y2 RRatton1 F + Ratton2 F + Ratton3 F# h, G! G' q/ P) A
* F; ], U! b$ u2 b3 f2 Y9 [2 @! W
20 TimeBom +
0 j8 g! ^7 }* }' RSets Time Bomb in enmy area
4 w) I3 T2 w* f. U( O- BTimeBomb J+K+L( I: k9 h# ]* R* \; Q
TimeBomb K+L+M
2 W6 g; Y( K/ o0 ~$ yTimeBomb L+M+N: q4 e* E' N0 {9 P( g" y0 W
- ]1 Z! @: i/ F' Z& w3 Y5 O
21 GelRain0 s5 `! c7 X' _" z3 v5 `; l- |8 P
Gel steals squares# h9 z n0 w" c+ X7 c# ] f
MetaGel1 B+C+D ?, q' j; M' T3 r6 c# |
MetaGel2 E+F+G: ~' e. |; N: ~3 {
MetaGel3 S+T+U2 v1 P) j0 R! Z U6 S
* U b0 ]8 J8 M5 e3 P# n
22 EverCrse
- N/ c6 R' m6 L% h) N7 pShield chases enemies
3 ^, J ]2 }" k8 ]! m& sCrsShld1 C + CrsShld2 C + CrsShld3 C
0 l8 s4 |0 o6 l! t" [$ f) C5 zCrsShld1 L + CrsShld2 L + CrsShld3 L
, C2 N/ J! D" E$ m& z$ ~% W4 U5 E9 k0 n$ B& B/ y. f. h
23 MomQuake# U4 M5 {4 E0 V
Awakens Mother Earth!$ A5 Q& ?) q1 O6 \" G- F# z8 e' A
RockCube * + RockCube * + GodStone S) Y+ V! d) g% e2 |
/ x6 G- W. E c24 PoisPhar
& B8 ^2 C( t2 ~" w) ?' m" ~" FPharaoh generates poison" E# A+ L& E4 V+ X; r& r" o
PoisMask A + PoisFace A + Anubis A
' g" I p+ j. g% p6 f0 e$ v: d
+ Q* T( z0 L3 |! [; t25 BodyGrd) T! D6 R) N- J
Bodyguard takes out enemies$ C8 N: u( y1 B, o
AntiDmg M + AntiNavi M + Muramasa M
: B: e9 \2 P4 f# P' R- S
0 d8 {3 H3 Y2 s S26 500Barr, x; G) X6 c2 j5 l/ h
Barrier absorbs 500HP dmg
: s9 C. u: [( Z3 XBarrier E + Barr100 E + Barr200 E
! m$ z! w4 Z* s+ _/ V) OBarrier R + Barr100 R + Barr200 R
' u5 b% {) t i2 @, K k: G7 P \& d$ ?. E& ?% n2 u
27 BigHeart+ U7 U- U0 K$ e% c) y- i
Attacks, then heals HP!" r. R2 ]8 [, w$ j
HolyPanl R + Recov300 R + Roll R2 k6 M6 Z; C& w! \5 B
HolyPanl R + Recov300 R + RollV2 R
) B3 c: O# _* o% K3 g0 W3 oHolyPanl R + Recov300 R + RollV3 R" H0 x5 z$ d$ N& i, Z3 C& H
7 x8 y9 t" O; ~* k28 GtsShoot
; G, D( y! H( b7 \GutsMan throws MegaMan!
8 [$ T! B* n" L4 r5 E8 PGuard * + DashAtk G + GutsMan G9 X9 D. ~1 d5 p ^
Guard * + DashAtk G + GutsMan2 G. b( d2 A2 H( e
Guard * + DashAtk G + GutsMan3 G: @2 e1 v/ K! C
Guard * + DashAtk G + GutsMan4 G
, [% w: m2 C! W& o4 k
8 K u3 k- }' C" C5 ? u( `' o29 DeuxHero
- W9 i: v S/ k3 Z$ K" ?& `MegaMan & ProtoMan team up!
$ R& A& C5 h' j& ~3 i: I, HCustSwrd B + VarSwrd B + ProtoMan B& @! ]* Z9 c9 v
CustSwrd B + VarSwrd B + ProtoMn2 B
( B" j. m9 p5 d/ O% a6 DCustSwrd B + VarSwrd B + ProtoMn3 B
/ k8 A1 z7 C3 h3 ?& m% `CustSwrd B + VarSwrd B + ProtoMn4 B
; |; A% Z. E2 Z" |! q4 M4 ^ ^6 z4 W+ K
30 2xHero! _1 P* v/ T5 d/ }
MegaMan & ProtoMan Dual atk9 B; F( n! }, S: q/ k& X
Slasher B + CustSwrd B + VarSwrd B + ProtoMan B
% A9 c( [. r+ T, b/ k kSlasher B + CustSwrd B + VarSwrd B + ProtoMn2 B
x6 Y" J+ N) }. zSlasher B + CustSwrd B + VarSwrd B + ProtoMn3 B( a. s' Y \' o
Slasher B + CustSwrd B + VarSwrd B + ProtoMn4 B; ~: ~. N. X$ c) [2 G; m1 z5 T
4 D; w. P) x2 _1 A k1 f: `3 ]
31 PrixPowr
) f4 m+ B0 F) c+ w% K" d3 Navis attack at once!4 ]8 o3 F1 a* b2 E2 @: O7 I/ W- T) [
Team1 * + Team2 * + KingMan5 K
0 z6 D0 G: ]. Q: @$ mTeam1 * + Team2 * + MistMan5 M4 @: i6 G& ]& `- G3 C
Team1 * + Team2 * + BowlMan5 B2 y' Z' J1 n0 _( G" l9 C' y
1 p" [& f) Z1 Z$ ]) A" \2 s H32 MstrStyl
0 F3 V9 w* F9 f2 T9 qMegaMan unleashes his power5 p2 ~5 E* h+ o9 J# i
Salamndr * + Fountain * + Bolt * + GaiaBlad *
# b5 b1 j0 }) Y1 I: L, t2 p3 h
) `- \2 Y1 h: ?0 ]' a2 R; B/ l. ]StdrdChip (Part 1)
" d. l& v' P5 B5 f* [┌──┬────┬─┬──┬──┬───┬───────────────┐8 Q) P% z% T' _6 `- [, y
│编号│名称 │MB│攻击│属性│稀有度│说明 │9 N# K2 I$ t) j. o9 @* [* L0 n1 D
├──┼────┼─┼──┼──┼───┼───────────────┤
. K! ~% @# }1 g: z│1 │Cannon │12│40 │ │* │Cannon to attack 1 enemy │
8 D1 _" p G8 y) h│2 │HiCannon│24│60 │ │** │Cannon to attack 1 enemy │
. s$ c& J/ @# U, b* x- e' o│3 │M-Cannon│36│80 │ │*** │Cannon to attack 1 enemy │+ b, J5 R9 g3 P4 Q, z, Y4 ]
│4 │Airshot1│4 │20 │ │* │Knocks enemy back 1 │
8 B9 Y( V+ }! A9 r/ P│5 │Airshot2│12│30 │ │** │Knocks enemy back 1 │
% p4 G( e9 P0 b, A9 S│6 │Airshot3│18│40 │ │** │Knocks enemy back 1 │& m* |! b' o: n- c0 }& G- K& r. R$ @
│7 │LavaCan1│34│90 │Fire│* │Fires lava fr. area │
$ c! F T' J# ]9 L* J& L│8 │LavaCan2│42│120 │Fire│** │Fires lava fr. area │
, k- d7 e: G1 m* h│9 │LavaCan3│60│150 │Fire│*** │Fires lava fr. area │' g7 N2 Z* h* q9 n2 H
│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area │3 o5 p9 a& Z; }+ O; h
│11 │ShotGun │8 │30 │ │* │Explodes 1 square behind │- t5 K# U& i4 L* ~
│12 │V-Gun │8 │30 │ │* │Explodes 2 diag. squares │
. v: ^0 q& i" b. w│13 │SideGun │8 │30 │ │* │Explodes up, down on hit │% a5 I4 U1 [, ^
│14 │Spreader│16│30 │ │** │Creates a large explosion │
" Q, B8 f D0 v2 ?0 A│15 │Bubbler │14│60 │Aqua│* │Explodes 1 square behind │
- \) R( b( w1 E: H! |6 k* _8 |│16 │Bub-V │22│60 │Aqua│* │Explodes 2 diag. squares │4 `9 x" ^1 X' @% X! Y+ v
│17 │BublSide│30│60 │Aqua│** │Explodes up, down on hit │
. H/ H% {- h& u( Z/ u│18 │HeatShot│16│40 │Fire│*** │Explodes 1 square behind │
0 v' f( P" G# O! _0 {' s│19 │Heat-V │24│40 │Fire│* │Explodes 2 diag. squares │
- R- ~% l, I3 Y& r5 ?+ b│20 │HeatSide│32│40 │Fire│** │Explodes up, down on hit │
% p7 L0 K3 |& M, P) J│21 │MiniBomb│6 │50 │ │*** │Throws a bomb 3 squares │1 y$ ]- v. p( f9 [" E
│22 │SnglBomb│12│50 │ │* │Throws a big bomb 3 squares │
% @- d' H* I2 s2 u9 w9 Q│23 │DublBomb│24│50 │ │* │Throws 2 big bombs 3 squares │" J! m. D& ~# M5 z& |. }# b
│24 │TrplBomb│36│50 │ │** │Throws 3 big bombs 3 squares │7 P3 F9 E! ^( }7 s
│25 │CannBall│33│160 │ │*** │Breaks 3rd panel ahead │
: A9 h- ?+ j ~2 b│26 │IceBall │18│120 │Aqua│*** │Freezes 3rd sqr. ahead │
4 f% a- r8 c1 K│27 │LavaBall│20│140 │Fire│*** │Shoot lava 3rd sq. ahead │- W7 C6 a+ w" N1 v8 n
│28 │BlkBomb1│60│120 │Fire│** │Firebomb hits 3rd sq ahead! │
" ]8 p5 a( _( n# w' ]" Z7 `5 R│29 │BlkBomb2│70│170 │Fire│*** │Firebomb hits 3rd sq ahead! │
& K' y5 m, F" Z1 Y( I│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead! │
9 h( {# |/ z' @4 D: r' c│31 │Sword │10│80 │ │* │Cuts enmy in front! Range: 1 │
8 O9 x# W; U; S: Y3 E" L9 [, |2 L│32 │WideSwrd│16│80 │ │** │Cuts enmy in front! Range: 3 │$ z4 a# t/ R7 c2 ]
│33 │LongSwrd│24│80 │ │*** │Cuts enmy in front! Range: 2 │7 k3 r- \- W) M9 n/ b; j# ? l$ n
│34 │FireSwrd│20│150 │Fire│*** │Fire: Cuts fwd 3 squares │
/ T2 S+ ^" g, O5 a, W$ e│35 │AquaSwrd│25│150 │Aqua│*** │Water: Cuts fwd 3 squares │* f6 H4 R( Y& C& Z
│36 │ElecSwrd│23│130 │Elec│*** │Elec: Cuts fwd 3 squares │( Z7 ^( H. V0 ?( h6 z. y
│37 │BambSwrd│18│140 │Wood│*** │Wood: Cuts fwd 3 squares │
4 b: V4 s. K& e. j$ g/ p$ ^0 L- F│38 │CustSwrd│21│????│ │*** │Cust Gauge = Atk Str │$ d& B5 |, ?' I! Z/ ?
│39 │VarSwrd │68│160 │ │**** │A magical shifting sword │
. H7 O4 ?( O# S5 y7 I' ~2 c; @5 o│40 │AirSwrd │30│100 │ │*** │Wide swrd with air attack! │
2 ?( V; _! U! a# E8 \, X│41 │StepSwrd│43│130 │ │**** │2 steps, then uses wide swrd │
7 E' D) o4 }* [: r9 n; s% T0 `│42 │StepCros│74│130 │ │**** │2 steps, then uses cross atk │
$ M7 t1 ~5 d; ^( h0 f│43 │Slasher │12│240 │ │*** │Cut while A button is held! │; F6 j, Y) d. A
│44 │ShockWav│10│60 │ │* │Shock through enemies │( a. U1 h9 ?& J# G) ?9 Z
│45 │SonicWav│26│80 │ │** │Shock through enemies │& i2 E8 Z- n2 z
│46 │DynaWave│42│100 │ │*** │Shock through enemies │% V# c! H$ t$ P
│47 │BigWave │82│190 │ │**** │Shck wave cracks panels │# l2 `1 _6 n5 \" X' [; m6 d" C
│48 │GutPunch│14│80 │ │* │Punch pushes 1 square │
! [+ c2 t4 l8 z: u/ r│49 │GutStrgt│30│100 │ │** │Punxh 2 square range │
5 o8 ]* i4 }0 i! e2 Q3 G: h/ Q7 ~0 {/ J│50 │GutImpct│50│160 │ │*** │Punch pushes 1 square │' H( K5 a/ @* C: o M
│51 │DashAtk │11│90 │ │* │Dash through enemies! │
" Q9 y3 K! K) F4 s3 C6 W│52 │Burner │15│130 │Fire│*** │Envelops you in flame! │# p' |- U6 v' y6 @
│53 │Condor │44│180 │ │**** │Chrge atk pierces enemies │: a* a3 V7 @5 L7 w, r* H
│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape! │
! a, C7 U# R, i* ?- N│55 │Zapring1│8 │20 │Elec│* │Pralyzing electric ring atk! │
' P0 c! s4 u3 u) z: I│56 │Zapring2│18│40 │Elec│** │Pralyzing electric ring atk! │/ ^2 e( W# L: G: |6 t# `6 y" Q7 @% \
│57 │Zapring3│28│60 │Elec│*** │Pralyzing electric ring atk! │
" g) N# \1 q; J& |0 v, B' Z│58 │IceWave1│14│80 │Aqua│* │Creates a 2 sq wide ice wave! │
3 D0 s# m9 A& m6 B$ L! _+ t│59 │IceWave2│22│100 │Aqua│** │Creates a 2 sq wide ice wave! │# D5 M. E# |# C' V/ v
│60 │IceWave3│30│140 │Aqua│*** │Creates a 2 sq wide ice wave! │/ U) C4 Q L! K; ^
│61 │Yo-Yo1 │72│40 │ │* │3-square yo-yo attack! │( l. \5 H1 U% S
│62 │Yo-Yo2 │80│50 │ │** │3-square yo-yo attack! │
; k+ J, y' L" Z' H│63 │Yo-Yo3 │88│60 │ │*** │3-square yo-yo attack! │8 z8 C2 z+ o+ U M
│64 │AirStrm1│26│50 │ │* │Creates 3 whirlwinds │# c3 O- h9 O% m3 z1 k- k( U. P# i
│65 │AirStrm2│35│60 │ │** │Creates 3 whirlwinds │: }' c7 X& n5 a7 M
│66 │AirStrm3│44│70 │ │*** │Creates 3 whirlwinds │
9 P# K8 s7 T* M# E4 W% H│67 │Arrow1 │40│100 │Elec│* │Bee fly diagonal paths │9 z( N: H k( ^3 {& H, L; R- b
│68 │Arrow2 │60│130 │Elec│** │Bee fly diagonal paths │4 |5 O& N9 v# O, v- K" e6 D6 x
│69 │Arrow3 │80│160 │Elec│*** │Bee fly diagonal paths │
1 d9 ?$ E6 H7 x3 E4 G1 b, M3 @│70 │Ratton1 │14│80 │ │* │Crawling rat, turns once │ n/ e3 Q( I: M
│71 │Ratton2 │24│100 │ │** │Crawling rat, turns once │
1 c2 Z; Y, K: n; }7 X" G# O│72 │Ratton3 │34│120 │ │*** │Crawling rat, turns once │; x! J. Y) m! U" G
│73 │FireRatn│35│230 │ │*** │Activates when hit w/fire! │
; B- t6 h. \7 ` f3 n0 g8 P│74 │Wave │60│80 │Aqua│*** │Creates a wave that moves 3 sq│( q/ K) }4 t9 i
│75 │RedWave │72│90 │Fire│*** │Creates a 3 sq wave of lava │
+ Z1 m* t/ R/ q% S6 H- {; Z, ]│76 │MudWave │84│100 │Wood│*** │Mud wave advances 3 squares │
. K9 N9 D- \9 |│77 │Tornado │18│20 │ │** │An 8-hit tornado 2 ahead │' Z' p. y% h% Y3 }0 Y7 }; {
│78 │Spice1 │22│80 │Wood│* │Dangerous powder on all grass │/ M8 p8 G$ q# L
│79 │Spice2 │34│110 │Wood│** │Dangerous powder on all grass │
- P2 v( m# E' ?& M, y, Y% @│80 │Spice3 │46│140 │Wood│*** │Dangerous powder on all grass │
+ ^1 D# Z$ l$ C: A# }│81 │Shake1 │34│90 │ │* │Vertical shaking 3 sq ahead │
9 I ^( ?* Y: L" f, k3 v1 x9 Y│82 │Shake2 │40│110 │ │** │Vertical shaking 3 sq ahead │
* n: U: X9 @4 p7 I│83 │Shake3 │50│140 │ │*** │Vertical shaking 3 sq ahead │5 @# p# s" q/ X7 V V' h' O* U) \
│84 │NoBeam1 │66│200 │ │** │Fires if something behind │
2 q. d$ @2 E& ]8 K4 l& C8 L│85 │NoBeam2 │77│260 │ │*** │Fires if something behind │8 A5 o( o" h y7 f `4 A* l
│86 │NoBeam3 │88│300 │ │**** │Fires if something behind │
* P% v# P5 t' k5 t│87 │Hammer │16│100 │ │** │Hammer smashes front! │
& g4 Q& e- \! Y! c* s7 W% F│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward │! K9 i; P, C7 d" t3 r! m$ l" J
│89 │Rope1 │45│50 │Wood│* │Entwines adjacent enemies! │
6 Z# A" \% L9 V; L; {│90 │Rope2 │55│70 │Wood│** │Entwines adjacent enemies! │6 q. P! h. L" ]* |2 ^+ v6 B( z% d$ Y
│91 │Rope3 │65│90 │Wood│*** │Entwines adjacent enemies! │9 @9 O8 @! j4 @- X
│92 │Boomer1 │15│60 │Wood│* │Boomerang encircles field │
: `6 j; w8 e2 A" J│93 │Boomer2 │22│80 │Wood│** │Boomerang encircles field │
( c' D, U. D5 W5 h' `7 d. r│94 │Boomer3 │30│100 │Wood│*** │Boomerang encircles field │
/ B2 ]2 B6 J7 k: P: P: F; S: V│95 │PoisMask│30│ │ │* │Poison area w/ A button! │
- ], {: q& l% \, G$ m( g5 d) _│96 │PoisFace│38│ │ │** │Spread poison w/ A button! │
. F! X7 J7 `( L! D! }) k, M│97 │RockArm1│23│100 │ │* │Paralyzes enemy w/ erthquake │! Z1 Y: y/ ^, G
│98 │RockArm2│35│150 │ │** │Paralyzes enemy w/ erthquake │
2 e ]# Q8 `! K& C2 A9 O8 q M- t│99 │RockArm3│47│200 │ │*** │Paralyzes enemy w/ erthquake │" E1 w' W9 [ ]6 e0 |9 O' t
│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│5 d5 r7 {6 S, O; P/ g2 Y2 w( {
└──┴────┴─┴──┴──┴───┴───────────────┘/ X. k5 m) e) Z1 f, ]% D# h: a
, f" D% ^; ~( j6 p3 B
StdrdChip (Part 2)8 n$ \ ~6 h( r. N) w
┌──┬────┬─┬──┬──┬───┬───────────────┐. d, V, B& `) i9 T, z" X
│编号│名称 │MB│攻击│属性│稀有度│说明 │0 Y; W9 `: {9 j+ W
├──┼────┼─┼──┼──┼───┼───────────────┤
" S v. O3 ]+ O& B2 p│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│4 v3 i# ?9 H# S" a% |+ C
│101 │CrsShld2│33│210 │ │** │Guard, and bite into the enemy│, B0 u* I* i5 Y0 [5 n
│102 │CrsShld3│41│260 │ │*** │Guard, and bite into the enemy│
. q$ T% U6 g( j) O│103 │Magnum1 │35│120 │Fire│* │Cursor destroys panel! │# r/ z( F: j5 g& R
│104 │Magnum2 │55│150 │Fire│** │Cursor destroys panel! │
! H; i" o3 z. w& R7 F* ~│105 │Magnum3 │75│180 │Fire│*** │Cursor destroys panel! │/ x9 A d- s4 e- B& D: U* h
│106 │Plasma1 │14│30 │Elec│* │Launches electric attack │
) _) F( c2 e/ Q6 {4 V4 N& P( R/ f( c│107 │Plasma2 │26│60 │Elec│** │Launches electric attack │' z, y! R1 u8 V( t% [
│108 │Plasma3 │34│90 │Elec│*** │Launches electric attack │) ?" P9 G4 Y2 S3 b7 {" S3 r
│109 │RndmMetr│28│100 │Fire│*** │Meteors smash enemies! │
$ B# G7 T- R: l+ _│110 │HoleMetr│48│100 │Fire│*** │Meteors smash into sq │$ R& G& q& _ f, f) @5 t2 H
│111 │ShotMetr│38│100 │Fire│*** │Meteors shoot out forward │# S- J% N1 h: o' I, i
│112 │Needler1│32│30 │ │* │Advance w/ A, stop to attack │
8 Q# H( e9 ]) C: j│113 │Needler2│52│40 │ │** │Advance w/ A, stop to attack │. u: |" M" R! b/ r1 c! m/ n' |4 |1 R
│114 │Needler3│72│50 │ │*** │Advance w/ A, stop to attack │
/ X, i, f S$ r0 o, n2 M│115 │Totem1 │29│100 │Fire│* │Creates a totem to blow fire │7 w; a/ q: G7 d; T- s; l
│116 │Totem2 │38│140 │Fire│** │Creates a totem to blow fire │
; x5 `, g! N$ d/ e0 H: Z+ K6 `│117 │Totem3 │47│180 │Fire│*** │Creates a totem to blow fire │
% U5 V v$ }. P; x6 r│118 │Sensor1 │62│100 │Elec│*** │Sensor to watch sq ahead │
8 z/ X) l% q K8 a│119 │Sensor2 │70│130 │Elec│*** │Watch sq ahead or diagonal │
5 [9 f! l) V/ @1 _│120 │Sensor3 │72│130 │Elec│*** │Watch sq ahead or diagonal │
+ d& V5 n% Y; ~+ a│121 │MetaGel1│18│90 │Aqua│* │Gel atk steals a panel! │4 I6 O7 _9 o" H% L4 t& L3 U2 t
│122 │MetaGel2│28│130 │Aqua│** │Gel atk steals a panel! │
' g2 q+ q8 u1 R3 F/ c- E a│123 │MetaGel3│38│170 │Aqua│*** │Gel atk steals a panel! │
8 W3 s5 p/ _$ E' o5 Z) z│124 │Pawn │44│90 │ │*** │Attack by pressing A button │/ T) {3 _+ x. }8 M! A% \
│125 │Knight │64│150 │ │*** │Jumps fwd and attacks │& T- h9 h( r/ d; {1 H
│126 │Rook │30│ │ │*** │Protects you from attacks │! X/ `+ n6 s! {
│127 │Team1 │16│10 │ │** │Powers up when ally is hit │+ C; O* n" b! z7 F$ e. X
│128 │Team2 │20│ │ │** │Ally's HP recovered if hurt │7 i2 k# n9 ^% k. Z" }" s& q @( l
│129 │TimeBomb│32│150 │ │*** │An area-wide time bomb │
! a0 i. h* d) ?) C3 T! L│130 │Mine │16│300 │ │*** │Places a mine in enmy area │
9 n1 R$ ], A" f9 `# ^9 F) A│131 │Lance │46│130 │Wood│*** │Lances through back line │% s1 @, R, E! c
│132 │Snake │20│40 │Wood│*** │Snake from hole in area │
( z+ r# i7 a! f Z& P4 ~1 G│133 │Guard │5 │ │ │* │Repels enemy's attack │
! o* W# n5 I" q& h/ a9 \4 |7 n& p│134 │PanlOut1│4 │ │ │* │Destroys 1 panel in front │
) ?7 K; ?- L# |2 {/ y9 T│135 │PanlOut3│7 │ │ │* │Destroys 3 panels in front │& [- Y. k3 h& G
│136 │PanlGrab│10│ │ │* │Steals one enemy square! │( M0 R6 r; R3 T' ?2 o( t7 I# N
│137 │AreaGrab│15│ │ │** │Steals left edge from enmy │) J) ^ j$ Y/ f3 F
│138 │GrabBack│10│40 │ │*** │Retaliate stolen panels! │( ]; B, s& Q) J6 i& u# |3 x3 G
│139 │GrabRvng│30│80 │ │**** │Retaliate stolen panels! │
9 N) u% A* }6 d│140 │RockCube│9 │ │ │* │Places a rock cube in front │4 \6 x# e5 h9 p r
│141 │Prism │60│ │ │*** │Prism fires randomly │2 J& d: ^9 @$ P F1 O/ f
│142 │Wind │14│ │ │* │Windbox blows at enmy area │
" H0 w1 c/ x6 T7 L& g│143 │Fan │14│ │ │* │Vacuum pulls enemies │
- ?9 c$ ]+ D9 L+ z│144 │Fanfare │32│ │ │*** │Take no damage for a while │
& a4 T- a8 \. O9 c. [│145 │Discord │38│ │ │*** │Confuses enemies w/ music │7 I: V( x4 |: P( n1 }
│146 │Timpani │42│ │ │*** │Paralyzes enemies w/ music │8 x9 D ~% i) C D$ ]2 L
│147 │Recov10 │5 │ │ │* │Recovers 10HP │. g0 ?5 z/ X M, n
│148 │Recov30 │8 │ │ │* │Recovers 30HP │
$ v! L1 k. V% h# h│149 │Recov50 │14│ │ │** │Recovers 50HP │
0 g! d1 y. b S3 }│150 │Recov80 │20│ │ │** │Recovers 80HP │
( A z% ~+ [9 Q: h- ^% i│151 │Recov120│35│ │ │*** │Recovers 120HP │
: f$ p8 |: L+ h; G/ C( j2 ~$ I│152 │Recov150│50│ │ │*** │Recovers 150HP │
/ f7 V. G0 g$ m6 [# k│153 │Recov200│65│ │ │**** │Recovers 200HP │
; F2 z1 w& m% x│154 │Recov300│80│ │ │**** │Recovers 300HP │; l, F" d0 i6 T9 s, e9 V
│155 │Repair │8 │ │ │* │Fix your area's panels │- S/ l, ]0 c5 h% i
│156 │SloGauge│20│ │ │*** │CustGauge slows down in battle│: X3 o) \% ?: U2 l
│157 │FstGauge│40│ │ │*** │CustGauge speeds up in battle │" D F! I! Q5 v% X( `% L
│158 │Panic │14│ │ │*** │Confuses enmies if you are │+ |8 R6 r# b- x9 F
│159 │Geddon1 │10│ │ │*** │Cracks all panels! │
/ x5 }8 k4 P# o C" {│160 │Geddon2 │50│ │ │**** │Breaks all empty squares! │
) P& a3 R9 U% ?+ h" P# c│161 │Geddon3 │90│ │ │**** │Turn all panels to swamp! │
# Q) w5 n. A: O/ s' K4 a, c│162 │CopyDmg │18│ │ │*** │Duplicate damage on 2nd enemy │
3 u- x$ w d0 {( A│163 │Invis │11│ │ │*** │Invisible for a while │
/ I3 F, `6 r: Z' U5 J7 s4 M+ W│164 │Shadow │60│ │ │*** │Only swrd attack hurt you │( O/ b! u3 X# h3 t; [/ T3 g
│165 │Mole1 │28│ │ │* │Attacks fr. under ground! │
3 \; I, I) Y% h! S│166 │Mole2 │35│ │ │** │Attacks fr. under ground! │, ~. w; M8 s a3 y6 ]
│167 │Mole3 │42│ │ │*** │Attacks fr. under ground! │. n: P3 G* _& p/ [3 c! D
│168 │AirShoes│26│ │ │*** │Can stand on empty squares │' Z. ?7 C3 p3 ]
│169 │Barrier │7 │ │ │* │Nullifies 10HP of damage! │
1 c0 Y6 A6 l! z0 u2 _2 B9 G1 s% M│170 │Barr100 │25│ │ │** │Nullifies 100HP of damage! │
" }5 H6 g" {4 a# {# H' d│171 │Barr200 │50│ │ │*** │Nullifies 200HP of damage! │! {: u% s2 z+ A
│172 │Aura │55│ │ │*** │Repels attacks under 100 │" S' ?0 A b- }: x0 b/ b
│173 │NrthWind│43│ │ │**** │Wind removes auras, etc │
' L, l- E2 C# R/ D& e2 ^5 [│174 │Mettaur │30│????│ │***** │Summons a Mettaur to fight! │
. |; @$ H, }, ]: G" }│175 │Bunny │32│????│Elec│***** │Summons a Bunny to fight! │1 p1 W: i7 }! Z; w
│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight! │
4 [/ `$ @" b. E8 Z│177 │Swordy │30│????│ │***** │Summons a Swordy to fight! │
7 {$ Z8 j0 d3 U6 G* v2 V; \' d" m│178 │Jelly │46│????│ │***** │Summons a Jelly to fight! │' _/ T% }" D: X9 C+ `2 w" C' R
│179 │Mushy │38│????│Wood│***** │Summons a Mushy to fight! │: Y# Q! J/ Y* _ m1 D% q
│180 │Momogra │38│????│ │***** │Summons a Momogra to fight! │
3 h! _$ ^* f# D I│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │7 z' ?4 P& k4 N& |3 P
│182 │Scuttlst│52│????│ │***** │Summons a Scuttlest to fight! │5 b) [( Z, b- D
│183 │Hole │55│ │ │**** │Open hole to dark world │
, T+ p" }) j" a; u# P; D│184 │HolyPanl│14│ │ │** │Creates a holy pnl in front │
; x! d1 M! A$ G: W│185 │LavaStge│22│ │ │*** │Changes all panls to lava │/ d4 a- i3 {: \' u. y0 P4 \
│186 │IceStage│20│ │ │*** │Changes all panls to ice │$ H/ x' D; J( s" y1 M! G1 r
│187 │GrassStg│10│ │ │*** │Changes all panls to grass │
& G: L% W8 }' N. a- N│188 │SandStge│18│ │ │*** │Changes all panls to sand │% P- R1 @; ]0 |. w' r
│189 │MetlStge│26│ │ │*** │Changes all panls to metal │
( v% I: T0 |; [! l│190 │Snctuary│54│ │ │**** │Change own panls to holy │
( v5 i) A% R% o# Z# f/ K# j( q│191 │AntiDmg │45│100 │ │*** │Sets trap & throws stars! │- G& T. L0 \5 _6 p u
│192 │AntiSwrd│68│100 │ │*** │Retaliate for sword damage │6 E+ G( C; y$ S! i- B) v
│193 │AntiNavi│60│ │ │**** │Take the enemy's Navi away │
3 o1 A# T2 }% r# ]│194 │AntiRecv│73│ │ │*** │Punish recovery of HPs! │
, w) j8 p0 k/ E│195 │Atk+10 │4 │ │ │* │+10 for selected atk chip │% `3 D( N4 a2 l& e# x
│196 │Fire+30 │20│ │ │** │+30 for Fire atk chip │* n3 c) u( w( o# l8 s
│197 │Aqua+30 │21│ │ │** │+30 for Aqua atk chip │1 A) ^& \- i# A( b* x" T7 m
│198 │Elec+30 │23│ │ │** │+30 for Elec atk chip │, ?& @1 M" O( L' N
│199 │Wood+30 │26│ │ │** │+30 for Wood atk chip │) B) {; y) c+ c$ a" N& C. K7 Q
│200 │Navi+20 │34│ │ │** │+20 for selected Navi chip │
2 v' {3 J: ~# Q4 A+ i3 r% t└──┴────┴─┴──┴──┴───┴───────────────┘
; F/ E) w6 R8 b8 G8 L w. J6 N8 B/ J! [" E5 \) F8 r4 }
; ~# c. O4 ~/ l( `$ S) C
Mega Chip; a: J) D6 R/ U( V& _0 k: P
┌──┬─────┬─┬──┬──┬───┬───────────────┐
0 n0 N" K/ w6 d/ G3 x9 }( |& b/ ?│编号│名称 │MB│攻击│属性│稀有度│说明 │# C5 e( i( Z: |
├──┼─────┼─┼──┼──┼───┼───────────────┤
* W9 D' ^- x5 n│1 │Muramasa │74│????│ │***** │Power = amount of HP lost! │
$ |' |2 y7 }8 e% F0 C+ n1 t│2 │HeroSwrd │65│180 │ │**** │Legendary swrd cuts 3 sq! │2 t+ [) d# h5 U0 Y& P1 z2 ~* w
│3 │ZeusHamr │90│250 │ │***** │Damages anyone on a panel │- G3 u9 t0 w/ q* m4 J- c. N! e
│4 │StandOut │22│220 │Fire│*** │Heat: Send Fire into hole │
7 @3 i- {: K4 y/ m│5 │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole │& A! a! ~5 Q: |* k
│6 │WatrLine │18│180 │Aqua│*** │Water: Draw wter from hole │; |( r/ }! O+ G! ^0 P4 C
│7 │Fountain │48│240 │Aqua│*** │Water: Draw wter from hole │* d* C5 z$ x+ d k. O5 Z
│8 │Ligtning │30│160 │Elec│*** │Elec: Dmgs object & area │
/ \; F$ e+ d* }8 t' @ \2 Y│9 │Bolt │52│210 │Elec│*** │Elec: Dmgs object & area │
8 k8 j7 u0 s+ D' ^ m- k! ^! X( I2 } [│10 │GaiaSwrd │28│100 │Wood│*** │Wood: Take power frm next chip│
7 l$ a! Y: ^% \, J# l) a│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│
: X- `) q3 ^, a, l; G│12 │Meteors │86│40 │Fire│**** │Drop many meteors on enemy │
2 m$ o" ?* m' r) l7 {│13 │Guardian │82│ │ │***** │Statue punishes when hit │
. ^- L/ z& k- W) e7 \) s│14 │Anubis │90│ │ │***** │Anubis poisons enemies │
0 b M6 h& F* H0 o+ {) O, f4 ?! d│15 │Godstone │66│150 │ │**** │Summons a GodStone from hole │
2 K T7 P7 k+ I- D1 ~7 s4 @│16 │OldWood │72│100 │Wood│**** │Summons OldWood from hole │
# a, ]* C9 Y' l│17 │Jealousy │64│100 │ │*** │More dmg if enemy has chips │& l5 A3 A1 @6 Z* F
│18 │Poltrgst │58│ │ │***** │Objects thrown at enemies! │
/ R) I: r5 o1 z; P7 ~4 z& {│19 │LifAura │77│ │ │**** │Repel all attacks under 200 │& G6 Y; h* G. g( A, T' @% |
│20 │FullCust │10│ │ │*** │CustGauge instantly refills! │/ {2 z1 o/ c% r4 s; b8 g
│21 │Atk+30 │50│ │ │*** │+30 for selected atk chip │
: h8 W9 T4 D! X; r( s│22 │Navi+40 │60│ │ │*** │+40 for selected Navi chip │. \6 [. W# O |4 O3 o
│23 │Roll │10│20 │ │*** │Attack an enemy, heal you │/ y M% u* s4 X
│24 │RollV2 │22│30 │ │**** │Attack an enemy, heal you │
+ f1 y! e8 c' Y+ w+ E* g+ e; K: Z│25 │RollV3 │34│40 │ │***** │Attack an enemy, heal you │0 y% d8 C- X" a* K1 w0 C
│26 │GutsMan │15│50 │ │*** │Sneaks up to smash panels │/ j8 k' `/ o7 @4 s
│27 │GutsManV2 │41│70 │ │**** │Sneaks up to smash panels │
: D& k* ~- k2 Z \. \│28 │GutsManV3 │57│90 │ │***** │Sneaks up to smash panels │
( B: j! F2 y& a7 q# \) L0 `│29 │GutsManV4 │63│100 │ │***** │Sneaks up to smash panels │, { m0 S: n8 _+ l% w* x( H
│30 │ProtoMan │68│160 │ │*** │Moves in to slice the enemy │. |" s/ U) y2 Z' E5 O( r
│31 │ProtoMnV2 │76│180 │ │**** │Moves in to slice the enemy │
/ \1 O7 } X8 `& f4 r$ P│32 │ProtoMnV3 │82│200 │ │***** │Moves in to slice the enemy │3 s2 q: i( D! ?" N; P* ]
│33 │ProtoMnV4 │90│220 │ │***** │Moves in to slice the enemy │
) R# m/ C, \/ C" v2 z│34 │FlashMan │39│50 │Elec│*** │Flash atk paralyzes enemy │7 P$ M9 X& I; r4 ^( }
│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy │
. W2 R( m7 m, y+ e8 X│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy │
5 N+ M+ K( _) o) R│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy │7 v7 }9 L+ K' r
│38 │BeastMan │38│40 │ │*** │Claw atk 3 squares ahead! │) a" H% O8 W$ Q$ H% D" g( ^1 f: C
│39 │BeastMnV2 │60│50 │ │**** │Claw atk 3 squares ahead! │
$ w/ B' |( I& Z" @2 ]) H+ U│40 │BeastMnV3 │68│60 │ │***** │Claw atk 3 squares ahead! │; p1 T5 @/ M0 j/ Y# U8 x: T
│41 │BeastMnV4 │76│70 │ │***** │Claw atk 3 squares ahead! │
" l" y7 Q! y2 r) [( @: W│42 │BubblMan │50│20 │Aqua│*** │Fires several AquaShots │
2 y& ^! E$ J) _6 g# F+ @; L9 W│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots │6 B1 ]' b2 r! n a
│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots │; f: _7 E$ W( ^: g' p5 p8 t
│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots │
+ M. x4 H0 w$ n5 ~5 M8 `: q( ~/ w W│46 │DesrtMan │32│120 │ │*** │Launches fists at enemies! │
5 L8 f$ T6 J/ a│47 │DesrtMnV2 │52│140 │ │**** │Launches fists at enemies! │% s" i9 H- F3 n; I3 i* ^% ^
│48 │DesrtMnV3 │64│160 │ │***** │Launches fists at enemies! │" k) S% N6 P* h7 a; E
│49 │DesrtMnV4 │72│180 │ │***** │Launches fists at enemies! │/ E/ \8 r/ g% r: C" U$ }! U
│50 │PlantMan │60│20 │Wood│*** │Vines harm all enemies! │
- N, w1 G: n8 v/ G+ H* J│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies! │
. s% Q; j; r' u' N$ q│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies! │
0 o! l! i4 `4 E2 b3 I, e4 n│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies! │
% `! g9 @; k2 M, U│54 │FlamMan │32│120 │Fire│*** │Flames burn all enemies! │
% V9 s7 d4 n9 {│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies! │/ e5 F' L N- c5 K& V+ D
│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies! │
! m, K8 L+ @6 Y+ A│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies! │
' u2 M5 m0 l% i6 u* d* y( O│58 │DrillMan │66│70 │ │*** │3 drills fly at enemies! │
8 \: T$ g* [+ b4 H' [$ Z7 H6 _│59 │DrillMnV2 │70│90 │ │**** │3 drills fly at enemies! │
h6 q, Q: |! H8 M+ `│60 │DrillMnV3 │74│110 │ │***** │3 drills fly at enemies! │4 T( q& u- z7 l7 z/ Y, R
│61 │DrillMnV4 │78│130 │ │***** │3 drills fly at enemies! │
3 a$ d& E1 |) U* ?│62 │MetalMan │40│100 │ │*** │Iron fist smashes 1 square! │, K6 ~ i7 _) h- W9 ~
│63 │MetalMnV2 │60│130 │ │**** │Iron fist smashes 1 square! │8 q" [; q# u: l
│64 │MetalMnV3 │70│160 │ │***** │Iron fist smashes 1 square! │
( b7 t1 T2 E" n1 y0 l│65 │MetalMnV4 │80│190 │ │***** │Iron fist smashes 1 square! │
- g& m. J, \: `9 T% A│66 │KingMan │36│140 │ │*** │Move up 3 square & 4-way hit │% r. @: w; `* D |# g
│67 │KingManV2 │48│170 │ │**** │Move up 3 square & 4-way hit │& t9 N9 `1 @5 i2 f k2 E
│68 │KingManV3 │60│200 │ │***** │Move up 3 square & 4-way hit │/ W7 `" ~: {+ {% x. G! ?. C
│69 │KingManV4 │72│240 │ │***** │Move up 3 square & 4-way hit │9 `1 R4 v7 i- H. X5 F* W3 L
│70 │MistMan │68│90 │ │*** │Appears from mist & attacks │/ B# M* i Y. q; Q
│71 │MistManV2 │71│110 │ │**** │Appears from mist & attacks │
3 M) i2 t [. U6 C% K3 X+ }│72 │MistManV3 │74│130 │ │***** │Appears from mist & attacks │2 S! k+ H) ]7 B Z# @+ n" t
│73 │MistManV4 │77│150 │ │***** │Appears from mist & attacks │
g& g$ W# w. s ~4 Q│74 │BowlMan │80│100 │ │*** │Lines up pins for a strike! │
( P3 l" x3 T! Z$ j' q0 t1 }│75 │BowlManV2 │82│120 │ │**** │Lines up pins for a strike! │9 X" g/ i0 T' |' ?5 I
│76 │BowlManV3 │84│140 │ │***** │Lines up pins for a strike! │
( c5 Y2 K B% w5 u; G3 {* S; ~* n│77 │BowlManV4 │86│160 │ │***** │Lines up pins for a strike! │
, j* T& m& G9 \: f; c( k│78 │DarkMan │72│30 │ │*** │Creates 3 caves in enmy area │
/ M r: {4 M7 b+ s$ C; _. D0 P│79 │DarkManV2 │76│30 │ │**** │Creates 3 caves in enmy area │) L5 B: h2 f5 g3 G; a% G
│80 │DarkManV3 │80│30 │ │***** │Creates 3 caves in enmy area │6 A) b j9 I; I0 E& S# c P
│81 │DarkManV4 │84│30 │ │***** │Creates 3 caves in enmy area │8 D7 p7 z3 b& n9 a
│82 │JapanMan │82│40 │ │*** │Multiple attacks w/ spear │
( m+ @: r# `1 P' }4 }1 O) \│83 │JapanMnV2 │85│45 │ │**** │Multiple attacks w/ spear │: k3 k$ M% u$ u% ^, h& S
│84 │JapanMnV3 │88│50 │ │***** │Multiple attacks w/ spear │1 q- P; o6 r7 F9 M) X& h7 b
│85 │JapanMnV4 │91│55 │ │***** │Multiple attacks w/ spear │. A3 l& J5 p9 Y6 |( H
└──┴─────┴─┴──┴──┴───┴───────────────┘
, U2 O5 ~. o' l
( _" y1 K" F0 x+ e# M
+ G* d$ x7 t$ M& JGigaChip (蓝版)0 l: b% g6 T4 U0 @6 j8 l. ?
┌──┬─────┬─┬──┬──┬───┬───────────────┐" C2 q+ v1 l: f% i
│编号│名称 │MB│攻击│属性│稀有度│说明 │
# Y- o6 a9 W% l: ~├──┼─────┼─┼──┼──┼───┼───────────────┤8 \- Z* E7 ]6 J7 ^8 j
│1 │FoldrBak │99│ │ │***** │Restores all chips & folders │- x1 w: m( }3 h
│2 │BassGS │99│700 │ │***** │Bass' secret weapon │! D& |, m1 z+ O
│3 │DarkAura │55│ │ │***** │Dark chip repels <300 atks │
2 [* W, ]( J& K8 r% i$ F' Z│4 │DeltaRay │92│220 │ │***** │Use A btn for up to 3 attacks │8 d+ \) d+ C* D7 z
│5 │AlphArmΩ │97│500 │ │***** │Launches a giant rocket │" X9 [, l% Y1 _4 H) f/ c, _0 G
│6 │GutsManV5 │79│120 │ │***** │Sneaks up to smash panels │1 y( \, v0 G: s2 [. L
│7 │ProtoMnV5 │98│240 │ │***** │Moves in to slice the enemy │
; T) |# [% ?# a0 [│8 │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy │) a0 e8 X4 y0 D/ \5 ?' O
│9 │BeastMnV5 │84│80 │ │***** │Claw atk 3 squares ahead! │# k- D4 i8 e, N$ g
│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots │
3 R" s4 |! r- B, K* \│11 │DesrtMnV5 │80│210 │ │***** │Launches fists at enemies! │& v- w6 F' t- g3 P b9 v* c1 }" @
│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies! │
/ p% S3 a" l0 K& A+ X5 Q1 v7 [│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies! │
4 h( ]% b1 R1 o│14 │DrillMnV5 │82│150 │ │***** │3 drills fly at enemies! │
8 X% Q0 W/ R n3 x5 v" v8 z( a│15 │MetalMnV5 │90│250 │ │***** │Iron fist smashes 1 square! │. i: `0 Z5 p* X+ t" N# \6 d5 G, {/ N
│16 │KingManV5 │84│280 │ │***** │Move up 3 square & 4-way hit │
! A! C8 _# f7 \$ m) \2 F9 e/ }│17 │MistManV5 │80│170 │ │***** │Appears from mist & attacks │# r5 N7 N E3 d
│18 │BowlManV5 │88│180 │ │***** │Lines up pins for a strike! │
5 B2 f, f1 ~& z2 _- A2 _│19 │DarkManV5 │88│30 │ │***** │Creates 3 caves in enmy area │
" b# H- C+ T: R+ r: n' b$ B- |│20 │JapanMnV5 │94│60 │ │***** │Multiple attacks w/ spear │5 [6 O0 z( e7 G; v! Z* x! l' W
└──┴─────┴─┴──┴──┴───┴───────────────┘. n/ W" B3 e5 X; t$ V
3 i9 W; E2 R% A
GigaChip (白版)(只列出与蓝版不一样的Chips)- f0 I9 L; m9 `* H( ~
┌──┬─────┬─┬──┬──┬───┬───────────────┐
; Q* ^$ l5 W/ P# t│编号│名称 │MB│攻击│属性│稀有度│说明 │
) { k; `- o# K+ Z├──┼─────┼─┼──┼──┼───┼───────────────┤5 @0 w$ i7 ~+ V- h
│1 │NavRcycl │50│ │ │***** │Recalls last Navi used │: h/ r1 q- ]! o4 Z6 r" S( F! l
│3 │Serenade │97│100 │ │***** │Dark chip Holy pwr to front │
7 ]+ y w7 F, ?│4 │Balance │60│ │ │***** │Both Hp reduced by half │% Z3 A/ d9 e# f4 [9 N- G. @
│5 │AlphArmΣ │97│50 │ │***** │3-stage electric attack! │; Y/ t5 i7 i4 s/ h8 N
└──┴─────┴─┴──┴──┴───┴───────────────┘ |