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GBA-1078-<洛克人 EXE 3 Blue>卡片组合(本站原创)

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发表于 2003-7-8 21:20:33 | 显示全部楼层 |阅读模式
转载请不要删除以下信息,感谢您! 7 @: y+ \- D6 P6 p4 q9 A+ V
■  ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★ 5 Q3 x% A4 K+ h. t% u
■● ■  NintendoWorld    站友xliz原创6 Z6 U3 e7 B0 Q# c( S
■ ●■    http://www.NewWise.com
6 d5 u5 z5 N. L& Z5 R; R: K■  ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★ ' \/ Z* `9 V/ s2 P. N* {  d5 U

7 e: \% z- T* a4 e* l) ~
9 v" Q+ B% n$ a8 j" }' j1 F           洛克人 EXE 3 Blue 卡片组合0 N  c$ p! k9 g+ F) l7 y8 Z
4 {& C( ?5 U4 O- k# _2 E
' v. s8 V( V8 M' i
英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版
5 E+ q) W0 n0 D$ c4 b5 b大家要看日文版的P.A.或详细攻略,点击这里吧!
" O- n9 K# M4 R% M5 d6 S0 h8 v
====================
+ I! v9 r2 Q' L: ^- m) R希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol:
6 J$ m+ f: M# G7 }/ s7 `; X7 y1 s; L3 f* g- A4 ~5 K* ?- }; i
以下内容格式如下:) ~' @+ ~4 I1 e; {  D5 a/ w( g

) U4 ?* E8 z1 Q' m编号    名称" d  {8 X% Q$ i- Z5 t" m# T
说明* y4 N  k2 T7 b' Z% G
组合方法
' M) s) [( M! p* @- P- ~---------------------------------6 V' F) q. A- o9 \3 S: }
01    Z-Connon 1
& n5 R9 S! ?: H0 OUnlimited Cannon for 5 sec
9 c" i% b- r" l4 v) M3 E# aCannon A+B+C, H0 }, }" [4 w
Cannon B+C+D
( D0 f: t: E. F- j4 Z: mCannon C+D+E
3 c8 |7 I3 B! L! u+ B1 a
( a, x4 k6 \: c' H" M02    Z-Connon 2
  `/ _) J  a; ?: I3 Y8 [* ^% s( \Unlimited HiCannon for 5 sec) S  q) {/ w+ D2 j( `/ Q; j
HiCannon H+I+J
: j- L2 I' g- {4 q1 w4 aHiCannon I+J+K* m5 X0 T' X6 D2 l
HiCannon J+K+L% V2 o" o  ?$ j  ?# b
' k! Q: i8 d7 U( b  {. x7 o+ s3 ~
03    Z-Connon 3
) g$ Q5 G# |% X, T4 p0 T- n* JUnlimited MegaCannon for 5 sec$ a! f6 G# M" ~3 c
M-Cannon O+P+Q
( M$ b0 U, x5 fM-Cannon P+Q+R
/ X# o6 o9 C3 T% l8 ~, _M-Cannon Q+R+S
' P/ g: _" h; E! d4 _' F0 k- R0 T& o# d4 V/ F$ V& j% Q
04    Z-Punch
) Q2 y6 V) \& L8 p2 X4 lUnlimited GutPunch for 5 sec, t* d; M+ E( w: r3 i9 a
GutPunch B+C+D
. i2 v9 x; N8 H% n2 a( h  \GutPunch C+D+E5 G3 l. F2 S/ r% I4 f* n
GutPunch D+E+F
7 v0 [1 o- h  Q% _4 P. D
+ g4 T$ F( {  F- S# G05    Z-Strght$ x& t5 a9 U* e) x
Unlimited GutStrgt for 5 sec
- E/ w' \7 ]9 F% TGutStrgt O+P+Q
) b/ D( U# O0 K* y* \" u8 K2 iGutStrgt P+Q+R7 [  V0 ~& e! ]. S5 U
GutStrgt Q+R+S8 j6 e& Y# D" p2 U' a0 r
3 W% e0 [( z: D5 Z0 ^
06    Z-Impact9 s  R: Z1 j8 P9 @$ ^' H; {) ~
Unlimited GutImpct for 5 sec; m7 O( V6 F; a: T9 F4 R$ z8 Y& J0 T1 F  e
GutImpact G+H+I
# v8 I8 M5 N$ p' @GutImpact H+I+J/ Z2 e! x) c# ^; z7 ^$ Y/ O
GutImpact J+K+L
5 T1 m( ~8 A' u+ T4 Q2 P( J  Q! x% z1 z' U7 e3 j4 S
07    Z-Varibl# V0 ^' Z* |3 z; K4 I( B
Unlimited VarSword for 5 sec7 u" x7 R0 s' \
VarSwrd B+C+D" L4 D% R: R$ H1 L! J. S1 A
VarSwrd C+D+E0 K" r  l) E2 B9 T$ h# D9 T
VarSwrd D+E+F: s; M! t! A( ~
" \1 V/ G! O* T2 j# K$ F
08    Z-Yoyo 1) i, H  e0 A$ i8 p1 B  ~
Unlimited Yo-Yo for 5 sec' O9 g0 b1 t+ n  e
Yo-Yo1 C+D+E6 h$ u: a' G6 I! S. S0 F
Yo-Yo1 D+E+F
) \" q" c! @5 g7 b& _" l# K7 C' p$ ?Yo-Yo1 E+F+G: ?8 B$ D) P% G4 q/ m0 M" O1 J3 q

3 `- E% z* o9 n$ |6 _09    Z-Yoyo 2& U2 `. r1 b( ~) F4 ~; g/ [
Unlimited Yo-Yo2 for 5 sec
" n! r& A# Y( v! \9 l" YYo-Yo2 H+I+J
; b. E: j$ S+ F( }( f; PYo-Yo2 I+J+K
- t/ K& g, I, z& ^6 S* OYo-Yo2 J+K+L; @! Z! E9 r2 V$ p& |. p
8 i/ I& x$ t3 I
10    Z-Yoyo 3
, H& w. ^7 ~, d' g9 KUnlimited Yo-Yo3 for 5 sec" S/ M9 I; Y7 @( F7 ?, U' S
Yo-Yo3 M+N+O
3 p3 w+ n% h  M7 LYo-Yo3 N+O+P* b' I% z+ p9 z; d! |/ C& w1 N
Yo-Yo3 O+P+Q
1 y) ]" u1 r5 A  ^
. e3 m- F) Q' E0 x& y8 R0 G11    Z-Step 1% E6 o: V3 j7 i
Unlimited StepSwrd for 5 sec6 N% J+ |9 M- q( ], ~+ z6 M' u  o
StepSwrd L+M+N
+ O3 q5 j+ }% dStepSwrd M+N+O& [; n( k; I. {& p
StepSwrd N+O+P/ S* F6 k  j" o2 u) w) s) n1 k2 G6 l

" s5 w( n4 e2 s+ l' |+ R* |- ?0 |$ K12    Z-Step 2
. k( @- }8 E$ M4 GUnlimited StepCros for 5 sec# N/ p7 p5 ]8 m2 B8 U" I
StepCros P+Q+R! V/ X2 ?3 o* t/ q" p# |
StepCros Q+R+S
5 w" w: d$ q' X! I' ^, _% xStepCros R+S+T
2 M  N7 o6 X$ j
2 a. s" P/ ?' m& N' J7 }* W& C6 a13    BubSprd/ T: n$ T6 @% m, ]
Attks w/ spreading bubbles!
6 K8 K" e  `5 u* J( k6 MBubbler  C+D+E# F- ~8 P6 b3 g- L- v  p
Bub-V    D+E+F
; \' k4 M# b4 ^9 w  m, J' ^5 O+ bBublSide E+F+G' E5 E% V/ Y& }* l
Bubbler E + Bub-V E + BublSide E1 g! n* Y( J9 @4 G) E
4 y! o6 Z4 b- H3 z2 G
14    HeatSprd
" T# n( }# Y& j- SAttks w/ spreading fireball!" L* M, @; t! F/ q6 ~5 b8 `
HeatShot H+I+J
- c" _! t' J9 G0 Z! kHeat-V   I+J+K8 o: n2 s4 H; V, K9 `% ^( B
HeatSide J+K+L" L! o% ^8 s9 R9 N
HeatShot J + Heat-V J + HeatSide J1 T, Q+ S) j( v( i7 N3 T$ s; F

: T3 S' z" ~1 q% D15    H-Burst0 X) v6 h* v; R8 }- P5 G
Creates a giant explosion1 t" }% D) k  z1 x; w9 l8 r/ Y/ H
Spreader M+N+O
% u1 C. v5 E$ ~: v4 n# ASpreader N+O+P
1 ?6 F) W; H9 u9 o: zSpreader O+P+Q" ]  I. c0 p5 n- B! `
$ J3 H% O) ?! Q) |( W; Q$ N6 K
16    LifeSwrd
) J) k7 n; P/ j6 ?Swings a huge 2×3 sword!
. L5 Z; N4 x# R( Q/ A9 D0 G- G! kSword E + WideSwrd E + LongSwrd E
) p0 N! a: A* rSword L + WideSwrd L + LongSwrd L
2 G, N/ K; k4 m& cSword Y + WideSwrd Y + LongSwrd Y
2 E( w5 q, M" E: v' Q+ F9 U4 X( v0 S! T7 g7 ]% s' p
17    ElemSwrd
+ y( v* e4 J3 }8 k% d; o6 X/ F. vWide swrd contains 4 elemnts5 b- V0 c! j* a% S
FireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N- o2 J7 H3 u& j, W- p7 D
FireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P. D; ]+ |6 @6 X! y

/ I1 h$ w' t; I1 h18    EvilCut
. p/ Q, T5 l* ?$ \4 Q$ g. a. MStep up 2 & make 4 atacks
' s% j( C" H6 @) l2 g- OStepSwrd P + HeroSwrd P + StepCros P5 l/ ]) j( {) y0 }) Y& Y

( I2 D* Y( u, t19    HyperRat3 H- H) D( a% p$ {
A giant Ratton charges!
; P* |, z) v- |" N5 PRatton1 A + Ratton2 A + Ratton3 A
5 C. F6 @: L+ {  Q8 `" v3 RRatton1 C + Ratton2 C + Ratton3 C+ f% c, b- B/ b5 w6 c
Ratton1 F + Ratton2 F + Ratton3 F/ L8 \8 F) N( ?2 i0 V, W" R
3 `1 l' |8 l; B$ |9 m
20    TimeBom +( M5 \; z- Z2 z$ L( a
Sets Time Bomb in enmy area
% ~! b6 B) x. b8 Q: E- z- P- ]# QTimeBomb J+K+L
  U9 R4 N6 q9 N: }1 UTimeBomb K+L+M
& L: d. W; c+ J. w; s' pTimeBomb L+M+N
) O# {3 ^" H; g4 _
, P. g7 }6 \5 L' B21    GelRain0 A2 H# M" d. J
Gel steals squares2 W, A+ A+ x3 c; Y* d: ]  Q* W/ \
MetaGel1 B+C+D
$ e: a0 L! a. EMetaGel2 E+F+G
# C$ B9 b0 z' s& OMetaGel3 S+T+U) d4 B& h" F- X* t* N0 Z. D

1 c) f. v. t% I2 Y. ~22    EverCrse8 b4 U. @" q; c! }7 S
Shield chases enemies
  s8 l+ r2 i8 @4 b- yCrsShld1 C + CrsShld2 C + CrsShld3 C
8 n+ P/ U# @5 tCrsShld1 L + CrsShld2 L + CrsShld3 L
, f/ z8 n9 [4 m1 W4 ^( \2 X5 w% I6 O( ~; D
23    MomQuake4 B9 u1 z" v" j. v$ a' c
Awakens Mother Earth!* S1 Y+ o5 B& X; k$ {# S3 s, e
RockCube * + RockCube * + GodStone S! O( s1 N7 W" ?$ U3 g8 o* f

* {( A( H  R' Q# L+ Y0 o( s24    PoisPhar) n- M+ W! f2 m3 F9 z: h+ E" c
Pharaoh generates poison
( u$ N9 q6 s5 q2 `* h) `1 aPoisMask A + PoisFace A + Anubis A2 E- b+ F8 r9 P. U
4 p( k% q% t$ |; c$ ^
25    BodyGrd  E* @5 B2 x% z+ P9 X9 h
Bodyguard takes out enemies
, y$ p% c/ |* m2 l4 G7 tAntiDmg M + AntiNavi M + Muramasa M
$ c- V( h. P% U0 v( U
7 I6 U! P: t, ?( T* _8 E  F% N26    500Barr
. p& w& Z) b. hBarrier absorbs 500HP dmg* C0 E3 R% L$ i+ N
Barrier E + Barr100 E + Barr200 E* R6 H! z2 r8 K/ n7 j- R
Barrier R + Barr100 R + Barr200 R
+ ?; l) L7 P9 O# B3 x6 R
$ I" q, q, J& V$ i4 I. d: U, {$ S27    BigHeart
' c0 g. P0 _% ]& sAttacks, then heals HP!, R  z4 d7 c/ j. ~% `- W' p: X, D
HolyPanl R + Recov300 R + Roll R/ C* ?0 b9 A1 R
HolyPanl R + Recov300 R + RollV2 R
1 l1 S- ]# d% F$ ?HolyPanl R + Recov300 R + RollV3 R
8 Z$ b- _3 }) Q( a
' o6 ~/ U7 h0 P. ~! ^4 h- G28    GtsShoot
+ L+ g& u/ N& o1 U& ^( h3 }8 U/ p6 ?- eGutsMan throws MegaMan!7 w, C- ^: f( M  k" [# N
Guard * + DashAtk G + GutsMan G
( S- q# u; s; }1 h' _8 H3 ]Guard * + DashAtk G + GutsMan2 G
$ r3 @7 I6 X. S3 UGuard * + DashAtk G + GutsMan3 G, {" h3 A7 i: h9 a+ e- C& g
Guard * + DashAtk G + GutsMan4 G
* x2 _. A' f/ m/ m# r) W. a" H" `9 h
29    DeuxHero# Z; m8 h  i  h1 y0 d
MegaMan & ProtoMan team up!
* w) I4 M6 Q( \& OCustSwrd B + VarSwrd B + ProtoMan B
! a* i: W  r! ^1 p1 oCustSwrd B + VarSwrd B + ProtoMn2 B
. l: p; b+ m9 g7 {6 e, ]) p$ lCustSwrd B + VarSwrd B + ProtoMn3 B
) D7 C5 W9 y7 ]0 F0 NCustSwrd B + VarSwrd B + ProtoMn4 B
) Y/ `; B) |  C+ }- B8 i$ j" G
30    2xHero
& a1 j, l1 f5 a9 e, d+ mMegaMan & ProtoMan Dual atk
( u4 I- n1 A' sSlasher B + CustSwrd B + VarSwrd B + ProtoMan B! j) f5 }6 D5 P! l
Slasher B + CustSwrd B + VarSwrd B + ProtoMn2 B" V; I6 [) K! A! Z8 m
Slasher B + CustSwrd B + VarSwrd B + ProtoMn3 B
) r9 D  k! e1 o) {1 ]& N( FSlasher B + CustSwrd B + VarSwrd B + ProtoMn4 B
  b5 r* a) r! X9 q, L: s# s, {/ V& D# ?3 U  r' v7 B2 k
31    PrixPowr& ?, c) z. @1 N9 h
3 Navis attack at once!
. N, G* B, l1 C) t" X, s, x8 R! hTeam1 * + Team2 * + KingMan5 K
5 \8 k& }8 z2 O: v0 ^Team1 * + Team2 * + MistMan5 M
& \0 i+ o1 U) b: d' v! g0 ZTeam1 * + Team2 * + BowlMan5 B
9 M* N- s, ^9 G! @% K- E  P# B
9 r! P! B) [! X5 b7 p7 D32    MstrStyl
$ U, O4 U9 u5 T$ W3 ]  u+ t9 sMegaMan unleashes his power
0 Y7 M( i5 k' U( p. @$ zSalamndr * + Fountain * + Bolt * + GaiaBlad *+ B2 Z* D- i  N4 \7 O3 G

0 ?  |, Z& d, ]/ k7 \7 O- A8 PStdrdChip (Part 1)
& t' ], X' E; C" Z: E' {& t8 U  A┌──┬────┬─┬──┬──┬───┬───────────────┐
( f+ L# D! C6 M5 o0 e│编号│名称  │MB│攻击│属性│稀有度│说明             │  Q4 }+ w4 N9 r2 p
├──┼────┼─┼──┼──┼───┼───────────────┤: q* @) x$ k$ t# D9 L% M! W
│1  │Cannon │12│40 │  │*   │Cannon to attack 1 enemy   │8 X- J7 Y8 \; P# O8 p
│2  │HiCannon│24│60 │  │**  │Cannon to attack 1 enemy   │
! O$ f+ F& T, S7 w│3  │M-Cannon│36│80 │  │***  │Cannon to attack 1 enemy   │9 H) t( U1 B7 |: o: B9 ^7 ~- W
│4  │Airshot1│4 │20 │  │*   │Knocks enemy back 1      │
8 t+ b6 J- L9 V5 w4 X, n│5  │Airshot2│12│30 │  │**  │Knocks enemy back 1      │
9 ~6 u/ P; a( `. m) Q│6  │Airshot3│18│40 │  │**  │Knocks enemy back 1      │- l/ I3 E3 t$ K  n* R
│7  │LavaCan1│34│90 │Fire│*   │Fires lava fr. area      │2 W3 h- t2 W2 S
│8  │LavaCan2│42│120 │Fire│**  │Fires lava fr. area      │1 M9 a% t* |4 o; B4 J# W! A) f+ R( F
│9  │LavaCan3│60│150 │Fire│***  │Fires lava fr. area      │# F* N+ H# C$ B9 f2 N4 e: _& \
│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area   │- e' z! m3 y; C7 ^9 ^: w' {3 d
│11 │ShotGun │8 │30 │  │*   │Explodes 1 square behind   │
; w* z6 {! [) d  G& x+ ?# N│12 │V-Gun  │8 │30 │  │*   │Explodes 2 diag. squares   │/ a! F, i. w) l3 [5 ^
│13 │SideGun │8 │30 │  │*   │Explodes up, down on hit   │# s/ g1 C. s' L, F
│14 │Spreader│16│30 │  │**  │Creates a large explosion   │
- U7 k9 K0 g* }) c│15 │Bubbler │14│60 │Aqua│*   │Explodes 1 square behind   │+ X+ ]( l; ~$ ]; c% T' S
│16 │Bub-V  │22│60 │Aqua│*   │Explodes 2 diag. squares   │
( q% W5 @: S0 H9 ?$ [' P- j│17 │BublSide│30│60 │Aqua│**  │Explodes up, down on hit   │
% U: r4 o! |0 t) V6 f│18 │HeatShot│16│40 │Fire│***  │Explodes 1 square behind   │( x. e7 U2 O7 q, `; l. V
│19 │Heat-V │24│40 │Fire│*   │Explodes 2 diag. squares   │
- u4 E' }/ u% ?) N+ h1 D* V4 x: [│20 │HeatSide│32│40 │Fire│**  │Explodes up, down on hit   │
7 \3 X5 k9 L& n0 X, f* l6 h5 S│21 │MiniBomb│6 │50 │  │***  │Throws a bomb 3 squares    │
3 e  w' I- D1 q1 F" {, q+ Q│22 │SnglBomb│12│50 │  │*   │Throws a big bomb 3 squares  │
2 W4 j; K3 _9 X& Y3 }│23 │DublBomb│24│50 │  │*   │Throws 2 big bombs 3 squares │+ `# M  `2 D0 G3 o2 E3 L
│24 │TrplBomb│36│50 │  │**  │Throws 3 big bombs 3 squares │9 }' A- E1 \7 ^% v
│25 │CannBall│33│160 │  │***  │Breaks 3rd panel ahead    │  C; z0 p& m0 A5 O6 j$ b( t
│26 │IceBall │18│120 │Aqua│***  │Freezes 3rd sqr. ahead    │
9 X  \5 g+ c# t7 A) p% O8 W5 _) x& o│27 │LavaBall│20│140 │Fire│***  │Shoot lava 3rd sq. ahead   │, F1 ^! p% D3 g3 [" o3 Y# {3 ^
│28 │BlkBomb1│60│120 │Fire│**  │Firebomb hits 3rd sq ahead!  │
  A0 F6 R$ v  k( R' @│29 │BlkBomb2│70│170 │Fire│***  │Firebomb hits 3rd sq ahead!  │
. C; Z$ ?8 \+ Z* z, j│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead!  │
" k) t5 \9 `0 _4 n$ K- N│31 │Sword  │10│80 │  │*   │Cuts enmy in front! Range: 1 │# v+ O" k1 g+ x# c  [
│32 │WideSwrd│16│80 │  │**  │Cuts enmy in front! Range: 3 │
- H: C3 j# M6 ~4 G+ R│33 │LongSwrd│24│80 │  │***  │Cuts enmy in front! Range: 2 │$ h4 Q& H7 ^5 R% F2 F( [
│34 │FireSwrd│20│150 │Fire│***  │Fire: Cuts fwd 3 squares   │
: q* P* U- ^. F( [$ R│35 │AquaSwrd│25│150 │Aqua│***  │Water: Cuts fwd 3 squares   │4 r  c% n3 Z2 X  Z2 j' Q1 Q
│36 │ElecSwrd│23│130 │Elec│***  │Elec: Cuts fwd 3 squares   │
' _' m% L% C$ B4 ?! h3 T! V) R│37 │BambSwrd│18│140 │Wood│***  │Wood: Cuts fwd 3 squares   │" F% p) V+ a) x& G; w& N
│38 │CustSwrd│21│????│  │***  │Cust Gauge = Atk Str     │
0 c  O, g  M  s! l) q8 c│39 │VarSwrd │68│160 │  │**** │A magical shifting sword   │
8 F# ~1 ?3 ], N) _' l) s# ^) {. @│40 │AirSwrd │30│100 │  │***  │Wide swrd with air attack!  │  [: U' f4 v/ g6 @
│41 │StepSwrd│43│130 │  │**** │2 steps, then uses wide swrd │
$ m- x# Z0 z0 A( B& d6 ?│42 │StepCros│74│130 │  │**** │2 steps, then uses cross atk │
; _) @5 S. S) A" [6 U/ @& s+ W│43 │Slasher │12│240 │  │***  │Cut while A button is held!  │  y, D1 _) I( j! Z7 p
│44 │ShockWav│10│60 │  │*   │Shock through enemies     │9 [- j/ G( j( I) n
│45 │SonicWav│26│80 │  │**  │Shock through enemies     │* G; ~" q' C+ R* ]) i3 e- _: T3 q
│46 │DynaWave│42│100 │  │***  │Shock through enemies     │
6 g# m9 j+ }: B7 Z5 K│47 │BigWave │82│190 │  │**** │Shck wave cracks panels    │
: o& Q+ ?4 ^2 {) i- Q1 T│48 │GutPunch│14│80 │  │*   │Punch pushes 1 square     │
0 Y5 H9 B  \' M0 j1 C: n│49 │GutStrgt│30│100 │  │**  │Punxh 2 square range     │
4 W% g6 C  @$ r3 G( p! N- h, H│50 │GutImpct│50│160 │  │***  │Punch pushes 1 square     │
( b) k' Q3 a* y; ^$ ~! G│51 │DashAtk │11│90 │  │*   │Dash through enemies!     │6 r4 w/ ^6 X# B2 e! M  {
│52 │Burner │15│130 │Fire│***  │Envelops you in flame!    │* z, s$ o5 C9 Z  Y9 n/ p
│53 │Condor │44│180 │  │**** │Chrge atk pierces enemies   │1 P5 P) K( X4 W
│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape!   │
$ u+ L) E2 @2 D( D# U│55 │Zapring1│8 │20 │Elec│*   │Pralyzing electric ring atk! │+ s/ G# k0 g* d, f/ n9 u1 R  i9 I4 k
│56 │Zapring2│18│40 │Elec│**  │Pralyzing electric ring atk! │
" ^% h, N# x' g7 {│57 │Zapring3│28│60 │Elec│***  │Pralyzing electric ring atk! │
& E& o/ K- W, ~: h│58 │IceWave1│14│80 │Aqua│*   │Creates a 2 sq wide ice wave! │
: g# z4 e( y# s│59 │IceWave2│22│100 │Aqua│**  │Creates a 2 sq wide ice wave! │
3 z; T2 t& _9 [& }1 J│60 │IceWave3│30│140 │Aqua│***  │Creates a 2 sq wide ice wave! │
9 s9 S( y0 T* y0 }5 E│61 │Yo-Yo1 │72│40 │  │*   │3-square yo-yo attack!    │2 y. `* e  ~: a( ^' v; Z0 h, ~7 U
│62 │Yo-Yo2 │80│50 │  │**  │3-square yo-yo attack!    │7 K' T: t" m+ m, |/ q/ F. B( v
│63 │Yo-Yo3 │88│60 │  │***  │3-square yo-yo attack!    │
; ]/ t4 C6 X- V6 ?3 ?" h│64 │AirStrm1│26│50 │  │*   │Creates 3 whirlwinds     │+ E, S& L0 @) m1 f
│65 │AirStrm2│35│60 │  │**  │Creates 3 whirlwinds     │! x6 {% {$ `; F4 H5 C+ h
│66 │AirStrm3│44│70 │  │***  │Creates 3 whirlwinds     │
# Q) G! _1 T6 _* B$ U5 P) q& v, S│67 │Arrow1 │40│100 │Elec│*   │Bee fly diagonal paths    │
' M+ n4 M! m. k│68 │Arrow2 │60│130 │Elec│**  │Bee fly diagonal paths    │
( G0 g2 G- W) `0 s- O& @│69 │Arrow3 │80│160 │Elec│***  │Bee fly diagonal paths    │. `9 A/ D$ J) f% i  F# n- Q
│70 │Ratton1 │14│80 │  │*   │Crawling rat, turns once   │
( F1 D6 k+ u) t, z* l│71 │Ratton2 │24│100 │  │**  │Crawling rat, turns once   │6 X& u. P6 K8 W% h8 c
│72 │Ratton3 │34│120 │  │***  │Crawling rat, turns once   │
9 V) H1 p  d$ D) L│73 │FireRatn│35│230 │  │***  │Activates when hit w/fire!  │
" x) R* `  c! H: E) U& H│74 │Wave  │60│80 │Aqua│***  │Creates a wave that moves 3 sq│
9 N6 s) T. o. O8 X) [8 s: h, g. s│75 │RedWave │72│90 │Fire│***  │Creates a 3 sq wave of lava  │
$ T, C. @2 t7 Z, [+ j│76 │MudWave │84│100 │Wood│***  │Mud wave advances 3 squares  │# m! M3 L; C9 C; ]) R( B% ^
│77 │Tornado │18│20 │  │**  │An 8-hit tornado 2 ahead   │
2 ^! u% Z; ?" B0 P│78 │Spice1 │22│80 │Wood│*   │Dangerous powder on all grass │6 G- U0 x; Q; Z1 I9 A6 c
│79 │Spice2 │34│110 │Wood│**  │Dangerous powder on all grass │2 n" J: S' l1 @$ m
│80 │Spice3 │46│140 │Wood│***  │Dangerous powder on all grass │$ T5 h5 J8 I* B( d9 t- L6 J
│81 │Shake1 │34│90 │  │*   │Vertical shaking 3 sq ahead  │# O8 j- c  m6 P7 L
│82 │Shake2 │40│110 │  │**  │Vertical shaking 3 sq ahead  │7 c, P) I( J( g+ G, i
│83 │Shake3 │50│140 │  │***  │Vertical shaking 3 sq ahead  │+ [/ a! s7 @2 S. P# ?& X/ T) M1 w: v
│84 │NoBeam1 │66│200 │  │**  │Fires if something behind   │
6 }$ R- j5 |1 d! [8 _/ [" Z│85 │NoBeam2 │77│260 │  │***  │Fires if something behind   │
% H+ j3 G0 Q- n9 X( t  v$ A│86 │NoBeam3 │88│300 │  │**** │Fires if something behind   │* _- P$ w& i- q" M4 l3 r
│87 │Hammer │16│100 │  │**  │Hammer smashes front!     │
9 A, |2 m3 X* @! s+ o│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward   │! {7 W$ K& R5 t1 s7 i& g9 }
│89 │Rope1  │45│50 │Wood│*   │Entwines adjacent enemies!  │
9 V; M5 _# @" _7 A│90 │Rope2  │55│70 │Wood│**  │Entwines adjacent enemies!  │/ c4 N. B; g. C/ X2 {4 i
│91 │Rope3  │65│90 │Wood│***  │Entwines adjacent enemies!  │2 C+ r' Q& S) y
│92 │Boomer1 │15│60 │Wood│*   │Boomerang encircles field   │- Z, r6 r7 |+ M4 V
│93 │Boomer2 │22│80 │Wood│**  │Boomerang encircles field   │5 f% ^# [; B8 [& i+ y
│94 │Boomer3 │30│100 │Wood│***  │Boomerang encircles field   │; K& D: i, C# e6 d
│95 │PoisMask│30│  │  │*   │Poison area w/ A button!   │: _  n4 {8 d) F$ l
│96 │PoisFace│38│  │  │**  │Spread poison w/ A button!  │* j6 d! N3 i  p
│97 │RockArm1│23│100 │  │*   │Paralyzes enemy w/ erthquake │
& \& x8 x% B1 d+ b7 x│98 │RockArm2│35│150 │  │**  │Paralyzes enemy w/ erthquake │
" a5 `6 E/ {! j9 @│99 │RockArm3│47│200 │  │***  │Paralyzes enemy w/ erthquake │2 R- L5 s' e; W% |# r: F3 h; n
│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│
1 \4 n/ ~" K+ F, U3 N* g# p) {- {└──┴────┴─┴──┴──┴───┴───────────────┘7 A2 H2 U# Y4 z& y# e! }# @4 ]
. D$ w) m, [5 L, ^1 P3 ^0 S# Q" n
StdrdChip (Part 2)# b# g& X- O: T+ e5 J6 w$ P
┌──┬────┬─┬──┬──┬───┬───────────────┐6 m1 j9 l5 e+ Y# f
│编号│名称  │MB│攻击│属性│稀有度│说明             │/ j! E# X3 g0 ^& l, a
├──┼────┼─┼──┼──┼───┼───────────────┤
( M0 G9 _( l# U8 C* U7 T! _3 P( C│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│
- i- E& b. G8 ]9 Z8 d( }7 o│101 │CrsShld2│33│210 │  │**  │Guard, and bite into the enemy│
/ q& Y. R7 y9 u! b' b+ K│102 │CrsShld3│41│260 │  │***  │Guard, and bite into the enemy│
$ z7 i8 I1 r6 [9 r│103 │Magnum1 │35│120 │Fire│*   │Cursor destroys panel!    │
0 |& t, w. I/ B& e/ C/ t7 |+ ?  O8 W│104 │Magnum2 │55│150 │Fire│**  │Cursor destroys panel!    │
$ i! O- M1 I$ e│105 │Magnum3 │75│180 │Fire│***  │Cursor destroys panel!    │
3 I' U/ C# x) j│106 │Plasma1 │14│30 │Elec│*   │Launches electric attack   │1 {% H7 |# Z2 b& e" J; i8 V
│107 │Plasma2 │26│60 │Elec│**  │Launches electric attack   │8 B  e6 S) O5 K5 A
│108 │Plasma3 │34│90 │Elec│***  │Launches electric attack   │
( [. c4 Z7 }% V3 i7 n7 c( d│109 │RndmMetr│28│100 │Fire│***  │Meteors smash enemies!    │6 f6 F( D) f6 V9 ]
│110 │HoleMetr│48│100 │Fire│***  │Meteors smash into sq     │
! H, ]. Z4 r$ \0 P" @* _& ^1 J' D│111 │ShotMetr│38│100 │Fire│***  │Meteors shoot out forward   │
. H( Y* K1 D2 ^8 W│112 │Needler1│32│30 │  │*   │Advance w/ A, stop to attack │! y) d( K! j6 `$ s7 G
│113 │Needler2│52│40 │  │**  │Advance w/ A, stop to attack │6 `+ t1 L* w  I8 o' c# X
│114 │Needler3│72│50 │  │***  │Advance w/ A, stop to attack │
: j, G9 w' B( L" q) Y" h( @) M│115 │Totem1 │29│100 │Fire│*   │Creates a totem to blow fire │
. x4 @* t/ o/ h* t1 P. K│116 │Totem2 │38│140 │Fire│**  │Creates a totem to blow fire │
$ z1 T& y$ u: |│117 │Totem3 │47│180 │Fire│***  │Creates a totem to blow fire │
5 _% z* |& U# g; s4 n3 w│118 │Sensor1 │62│100 │Elec│***  │Sensor to watch sq ahead   │
0 `3 `2 L3 y! A7 k│119 │Sensor2 │70│130 │Elec│***  │Watch sq ahead or diagonal  │6 C) r' e# U$ q2 Z
│120 │Sensor3 │72│130 │Elec│***  │Watch sq ahead or diagonal  │- q" E% Z' j/ V. b
│121 │MetaGel1│18│90 │Aqua│*   │Gel atk steals a panel!    │, c( u3 Q5 @( B+ T& H
│122 │MetaGel2│28│130 │Aqua│**  │Gel atk steals a panel!    │
" ~' ?' @- p' ~' m2 {. F* M8 \; \, B+ ]│123 │MetaGel3│38│170 │Aqua│***  │Gel atk steals a panel!    │
" G: }# ^: H* m* d│124 │Pawn  │44│90 │  │***  │Attack by pressing A button  │0 z: U) u4 }- L+ H" j  L
│125 │Knight │64│150 │  │***  │Jumps fwd and attacks     │
1 }+ G, C* v; |9 ]& s; K9 i│126 │Rook  │30│  │  │***  │Protects you from attacks   │
3 X' |" {- A6 V, \│127 │Team1  │16│10 │  │**  │Powers up when ally is hit  │" m# ~+ C9 J* o( G/ B
│128 │Team2  │20│  │  │**  │Ally's HP recovered if hurt  │' B7 }7 F3 o# d
│129 │TimeBomb│32│150 │  │***  │An area-wide time bomb    │
8 L( R" P) ~$ S! U, z/ n8 L- S& l│130 │Mine  │16│300 │  │***  │Places a mine in enmy area  │  }1 p) }* Z$ ]8 O9 ?
│131 │Lance  │46│130 │Wood│***  │Lances through back line   │
, `4 o& x4 ?/ g; A│132 │Snake  │20│40 │Wood│***  │Snake from hole in area    │& {$ O& j# R1 K+ U/ I4 d
│133 │Guard  │5 │  │  │*   │Repels enemy's attack     │! Y% l$ F, t% i! Z4 T) f) r
│134 │PanlOut1│4 │  │  │*   │Destroys 1 panel in front   │
) }) |% n1 M. R5 y│135 │PanlOut3│7 │  │  │*   │Destroys 3 panels in front  │- V  c1 \$ `" R0 W8 n: [$ A4 O
│136 │PanlGrab│10│  │  │*   │Steals one enemy square!   │) w; X% g- i: `0 Y8 |* p
│137 │AreaGrab│15│  │  │**  │Steals left edge from enmy  │
/ s0 R% k- Y. C/ |% |│138 │GrabBack│10│40 │  │***  │Retaliate stolen panels!   │
2 q$ Q1 u$ b, P" y, x$ d, U- M│139 │GrabRvng│30│80 │  │**** │Retaliate stolen panels!   │5 \- f. w6 V, p/ c, k) w
│140 │RockCube│9 │  │  │*   │Places a rock cube in front  │
# i& T+ ?- p% }/ o│141 │Prism  │60│  │  │***  │Prism fires randomly     │  C7 C0 E. G( i9 R: n
│142 │Wind  │14│  │  │*   │Windbox blows at enmy area  │, m( h; _3 j; R
│143 │Fan   │14│  │  │*   │Vacuum pulls enemies     │
7 i6 \+ G. ]% ?4 O│144 │Fanfare │32│  │  │***  │Take no damage for a while  │
/ }$ Q4 s% h+ A0 i# b2 Z│145 │Discord │38│  │  │***  │Confuses enemies w/ music   │
$ R  c8 ~7 s5 Q% E│146 │Timpani │42│  │  │***  │Paralyzes enemies w/ music  │
5 g* F* b/ O: _5 U│147 │Recov10 │5 │  │  │*   │Recovers 10HP         │; b. y/ k) h9 @. y0 Y1 e! ~+ k
│148 │Recov30 │8 │  │  │*   │Recovers 30HP         │
# D, L) M- U3 [0 i& \0 V│149 │Recov50 │14│  │  │**  │Recovers 50HP         │9 _- [4 a' @* ^" o! C
│150 │Recov80 │20│  │  │**  │Recovers 80HP         │
* F$ d' ^  o- h) B$ Q$ H│151 │Recov120│35│  │  │***  │Recovers 120HP        │
5 b  Z  E  ~: f│152 │Recov150│50│  │  │***  │Recovers 150HP        │
, ^: z. z$ ?) e) X, ~0 {│153 │Recov200│65│  │  │**** │Recovers 200HP        │6 S7 f+ b- h& q+ O
│154 │Recov300│80│  │  │**** │Recovers 300HP        │
0 E$ z9 K  ^$ N* i│155 │Repair │8 │  │  │*   │Fix your area's panels    │  M8 p$ S9 j3 G* F! v8 Q6 ?( s
│156 │SloGauge│20│  │  │***  │CustGauge slows down in battle│: V+ c; m2 E. b  `4 N6 o7 l
│157 │FstGauge│40│  │  │***  │CustGauge speeds up in battle │+ [2 H! Q% ~. l  I) M4 ?0 R; R
│158 │Panic  │14│  │  │***  │Confuses enmies if you are  │
& a8 K3 x( P2 T7 v│159 │Geddon1 │10│  │  │***  │Cracks all panels!      │' x: h. c8 \+ x+ E( K
│160 │Geddon2 │50│  │  │**** │Breaks all empty squares!   │. h1 }. P" X6 I* f$ J
│161 │Geddon3 │90│  │  │**** │Turn all panels to swamp!   │8 V5 _/ {" d) ]) b/ R/ f* e
│162 │CopyDmg │18│  │  │***  │Duplicate damage on 2nd enemy │' |& U& ?2 K; G
│163 │Invis  │11│  │  │***  │Invisible for a while     │7 x; G  Q; M3 b
│164 │Shadow │60│  │  │***  │Only swrd attack hurt you   │' M6 P) _! v1 V4 N/ I: T& I
│165 │Mole1  │28│  │  │*   │Attacks fr. under ground!   │3 N. I, r4 U; M9 S  u# }# g
│166 │Mole2  │35│  │  │**  │Attacks fr. under ground!   │
% V" S: E* L# y  T│167 │Mole3  │42│  │  │***  │Attacks fr. under ground!   │
" w0 l* k6 T) Y! B" P│168 │AirShoes│26│  │  │***  │Can stand on empty squares  │
' d, p0 \2 h( P│169 │Barrier │7 │  │  │*   │Nullifies 10HP of damage!   │
, u" Q$ w0 R( u6 v│170 │Barr100 │25│  │  │**  │Nullifies 100HP of damage!  │
6 f3 g; o( U) Q9 a3 m│171 │Barr200 │50│  │  │***  │Nullifies 200HP of damage!  │
! I3 @. W; \2 t$ X│172 │Aura  │55│  │  │***  │Repels attacks under 100   │/ q$ V9 m$ N0 e( e
│173 │NrthWind│43│  │  │**** │Wind removes auras, etc    │& l! |3 P# e7 y8 h6 H$ e  b# {: h
│174 │Mettaur │30│????│  │***** │Summons a Mettaur to fight!  │
8 P# f/ B; f" r8 d" t$ D$ F│175 │Bunny  │32│????│Elec│***** │Summons a Bunny to fight!   │' \8 S' |. {; ?: o6 t7 @, E
│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight!  │) G* ?0 }  B6 J6 ~/ i# U; y
│177 │Swordy │30│????│  │***** │Summons a Swordy to fight!  │6 H. L1 ~7 y$ f- c8 \& \
│178 │Jelly  │46│????│  │***** │Summons a Jelly to fight!   │
+ @! E* z: U2 \' R: j2 v& M│179 │Mushy  │38│????│Wood│***** │Summons a Mushy to fight!   │
( V2 ?$ d+ \  Y5 L/ B  m2 F! I& O│180 │Momogra │38│????│  │***** │Summons a Momogra to fight!  │
( ?; C" x7 U% m, J│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │) L% B. B' g4 i3 R2 d/ T3 W
│182 │Scuttlst│52│????│  │***** │Summons a Scuttlest to fight! │& M+ s5 J$ Z+ [9 Z9 E! x
│183 │Hole  │55│  │  │**** │Open hole to dark world    │6 ^# L% E+ ~- }% S- E9 x, k, H' a' A+ g
│184 │HolyPanl│14│  │  │**  │Creates a holy pnl in front  │* B$ d5 B1 m* j& Q6 N3 t+ o
│185 │LavaStge│22│  │  │***  │Changes all panls to lava   │% N+ U& d- R) ~0 R9 g! I- u* s5 Q
│186 │IceStage│20│  │  │***  │Changes all panls to ice   │
! @- h: s7 M9 L* Q% N│187 │GrassStg│10│  │  │***  │Changes all panls to grass  │$ c9 W7 r( p: [* v5 Q
│188 │SandStge│18│  │  │***  │Changes all panls to sand   │
8 o- J  O6 D, y" H│189 │MetlStge│26│  │  │***  │Changes all panls to metal  │
! v( _8 ~- R- b# B6 h1 S  |6 T│190 │Snctuary│54│  │  │**** │Change own panls to holy   │9 q2 B! Y) W2 I, Z
│191 │AntiDmg │45│100 │  │***  │Sets trap & throws stars!   │
7 z( ^" l& y" P& |  z9 R7 p│192 │AntiSwrd│68│100 │  │***  │Retaliate for sword damage  │
  R& n2 S- k; A+ L. ^: r│193 │AntiNavi│60│  │  │**** │Take the enemy's Navi away  │
' k; K4 y, W- u7 X9 _│194 │AntiRecv│73│  │  │***  │Punish recovery of HPs!    │: W( U( p7 r) n8 A
│195 │Atk+10 │4 │  │  │*   │+10 for selected atk chip   │
/ R$ m0 {7 I. _9 t│196 │Fire+30 │20│  │  │**  │+30 for Fire atk chip     │+ e( [2 K6 J$ V$ n5 r
│197 │Aqua+30 │21│  │  │**  │+30 for Aqua atk chip     │
( I7 F1 C2 f+ X0 H: N1 I│198 │Elec+30 │23│  │  │**  │+30 for Elec atk chip     │
& L' T( a2 F4 P; D. g9 m│199 │Wood+30 │26│  │  │**  │+30 for Wood atk chip     │  s+ c$ B& P4 q, {
│200 │Navi+20 │34│  │  │**  │+20 for selected Navi chip  │6 N  V$ S; Y1 r) X( e2 e
└──┴────┴─┴──┴──┴───┴───────────────┘4 d  _) r8 f3 z: j: k6 J

( O( K5 x1 B; `3 z7 Z# R
" j4 Z4 Y" `% h2 z: [Mega Chip+ O2 F6 A$ w* A  \  V( G2 Z
┌──┬─────┬─┬──┬──┬───┬───────────────┐
( _, W8 r3 @' F3 t│编号│名称   │MB│攻击│属性│稀有度│说明             │# }; ~+ o7 X& ?6 h* z4 I. L
├──┼─────┼─┼──┼──┼───┼───────────────┤  o/ l2 T/ o* z( `+ n# s
│1  │Muramasa │74│????│  │***** │Power = amount of HP lost!  │
: Y( }# `* `+ V# ~4 P+ a3 N" M* k│2  │HeroSwrd │65│180 │  │**** │Legendary swrd cuts 3 sq!   │
/ Z5 f3 {8 l) ]. N8 H" {│3  │ZeusHamr │90│250 │  │***** │Damages anyone on a panel   │3 j; t, F+ ^2 U: ?% I+ C
│4  │StandOut │22│220 │Fire│***  │Heat: Send Fire into hole   │
) o* E2 L3 M* t' }│5  │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole   │
+ ^+ \( s' N7 E0 S│6  │WatrLine │18│180 │Aqua│***  │Water: Draw wter from hole  │
5 Y! ?; n0 A" }8 o% A9 @  p) P; x│7  │Fountain │48│240 │Aqua│***  │Water: Draw wter from hole  │) S- d- J/ n5 ~, g: D7 g
│8  │Ligtning │30│160 │Elec│***  │Elec: Dmgs object & area   │$ V1 e' W( R/ c' h
│9  │Bolt   │52│210 │Elec│***  │Elec: Dmgs object & area   │- |" V9 Q& Q4 o
│10 │GaiaSwrd │28│100 │Wood│***  │Wood: Take power frm next chip│
& z: E: p4 ~! M% ]  `9 C│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│4 H1 f: O! T# y% ?9 x/ x8 Y) R' b  J
│12 │Meteors  │86│40 │Fire│**** │Drop many meteors on enemy  │
( r. E6 [0 \% p│13 │Guardian │82│  │  │***** │Statue punishes when hit   │
. r( D* f) [: C7 L1 ~- i' U│14 │Anubis  │90│  │  │***** │Anubis poisons enemies    │
) f( Y$ P0 `* \( u  v3 D9 A' e+ R6 _│15 │Godstone │66│150 │  │**** │Summons a GodStone from hole │4 I) k# T/ _7 ^6 L, A' M
│16 │OldWood  │72│100 │Wood│**** │Summons OldWood from hole   │
* J6 @+ s3 U1 v  q; H3 }│17 │Jealousy │64│100 │  │***  │More dmg if enemy has chips  │
, i% V( P3 W0 ?9 |* F│18 │Poltrgst │58│  │  │***** │Objects thrown at enemies!  │
& v7 W' A: X0 b7 _│19 │LifAura  │77│  │  │**** │Repel all attacks under 200  │5 N* q; Z) I$ d, s1 F
│20 │FullCust │10│  │  │***  │CustGauge instantly refills! │
3 R( q7 \( z, y4 [│21 │Atk+30  │50│  │  │***  │+30 for selected atk chip   │5 C# l, O, R2 P: C2 e5 C8 P
│22 │Navi+40  │60│  │  │***  │+40 for selected Navi chip  │& Y, U: V2 V* s6 ~9 F
│23 │Roll   │10│20 │  │***  │Attack an enemy, heal you   │( l: I, f; r' \0 T& z4 ^- z
│24 │RollV2  │22│30 │  │**** │Attack an enemy, heal you   │
: p! t0 K# r/ H( t5 L│25 │RollV3  │34│40 │  │***** │Attack an enemy, heal you   │6 L( L. `! `+ e9 f
│26 │GutsMan  │15│50 │  │***  │Sneaks up to smash panels   │5 G  h+ L( k  c4 t& _1 A& I
│27 │GutsManV2 │41│70 │  │**** │Sneaks up to smash panels   │/ S- p' [9 U- K- o: q: n: K8 G* M
│28 │GutsManV3 │57│90 │  │***** │Sneaks up to smash panels   │: C: u7 Q, `6 y; G$ D2 t; M
│29 │GutsManV4 │63│100 │  │***** │Sneaks up to smash panels   │; R* m6 M# L: }" `& u0 l
│30 │ProtoMan │68│160 │  │***  │Moves in to slice the enemy  │# r2 @  Q+ b% J4 I, y4 P
│31 │ProtoMnV2 │76│180 │  │**** │Moves in to slice the enemy  │
+ \% R; j; o& u4 \5 t│32 │ProtoMnV3 │82│200 │  │***** │Moves in to slice the enemy  │: h' x/ v! [  j& k4 n' C
│33 │ProtoMnV4 │90│220 │  │***** │Moves in to slice the enemy  │
) h. r2 f% x6 j/ U5 j( ~, N│34 │FlashMan │39│50 │Elec│***  │Flash atk paralyzes enemy   │
. B* }& t% w* X+ d0 w4 y, h│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy   │
3 i" X8 O& l) ]. m2 n" K│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy   │3 h4 T' W1 F- X3 p1 a
│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy   │. S. d, P) i5 X3 u0 P# j& U( ~$ z
│38 │BeastMan │38│40 │  │***  │Claw atk 3 squares ahead!   │
8 O1 n& v- ?9 \│39 │BeastMnV2 │60│50 │  │**** │Claw atk 3 squares ahead!   │
+ S/ H6 o; C) u* {1 p+ A! X4 \4 V│40 │BeastMnV3 │68│60 │  │***** │Claw atk 3 squares ahead!   │
. t- _: r' W9 \0 l; C$ e' n3 S│41 │BeastMnV4 │76│70 │  │***** │Claw atk 3 squares ahead!   │
) w( \3 a2 b+ j# @* B( V│42 │BubblMan │50│20 │Aqua│***  │Fires several AquaShots    │
8 `" U: T% R  J1 m( ?5 O│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots    │
* S8 s; h# W' A! z6 N* N, ]│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots    │6 q7 e5 q8 _' p
│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots    │1 Y' w: d+ V8 }2 g6 }
│46 │DesrtMan │32│120 │  │***  │Launches fists at enemies!  │
! n3 a! ^- H/ k: h1 G# Z│47 │DesrtMnV2 │52│140 │  │**** │Launches fists at enemies!  │7 O1 S& U8 I4 N1 z9 R
│48 │DesrtMnV3 │64│160 │  │***** │Launches fists at enemies!  │
$ U' S: I# j1 \- l│49 │DesrtMnV4 │72│180 │  │***** │Launches fists at enemies!  │
# Q7 A% n4 q5 b8 s4 W│50 │PlantMan │60│20 │Wood│***  │Vines harm all enemies!    │$ z! O8 V7 |. X" n
│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies!    │9 ^) s: Z( b: m5 s3 L7 i0 B/ Z
│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies!    │
& R' N* i% t6 w- g1 a1 p  ]0 C│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies!    │, r+ D$ q( F4 m, z
│54 │FlamMan  │32│120 │Fire│***  │Flames burn all enemies!   │
1 S$ }' v' s) ^# j- Q- T4 l( H, m│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies!   │$ A& I% E, j0 j- n6 `/ b" K
│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies!   │1 P8 P, O# Y4 h7 y2 M7 w3 K
│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies!   │1 s0 g7 r" B5 N  v
│58 │DrillMan │66│70 │  │***  │3 drills fly at enemies!   │7 j2 o/ s& Q" b) r- v
│59 │DrillMnV2 │70│90 │  │**** │3 drills fly at enemies!   │! _, l0 [! K  r+ H
│60 │DrillMnV3 │74│110 │  │***** │3 drills fly at enemies!   │
+ D! a9 a8 U1 P  `7 i. F9 R/ ^$ E│61 │DrillMnV4 │78│130 │  │***** │3 drills fly at enemies!   │
. e0 |6 M" v4 z1 a│62 │MetalMan │40│100 │  │***  │Iron fist smashes 1 square!  │
& @! v% [: `: T7 ]  Q& c│63 │MetalMnV2 │60│130 │  │**** │Iron fist smashes 1 square!  │- k. s2 @) i, h3 _9 P- ]
│64 │MetalMnV3 │70│160 │  │***** │Iron fist smashes 1 square!  │
( T7 C- M0 |3 g+ Q" a5 g│65 │MetalMnV4 │80│190 │  │***** │Iron fist smashes 1 square!  │# \$ |6 ~$ x, j3 t( `2 V
│66 │KingMan  │36│140 │  │***  │Move up 3 square & 4-way hit │
. n5 b! V. N% J2 ~4 |1 p│67 │KingManV2 │48│170 │  │**** │Move up 3 square & 4-way hit │7 v* D9 k7 M) r/ t; Z" ~
│68 │KingManV3 │60│200 │  │***** │Move up 3 square & 4-way hit │2 `& W; |# s( h/ n% r
│69 │KingManV4 │72│240 │  │***** │Move up 3 square & 4-way hit │( L) ?! G' L6 G1 ?
│70 │MistMan  │68│90 │  │***  │Appears from mist & attacks  │/ Y* N9 @$ u" r6 g1 c
│71 │MistManV2 │71│110 │  │**** │Appears from mist & attacks  │
! @; ]( o4 ?3 N7 I0 X+ d, x' q) P│72 │MistManV3 │74│130 │  │***** │Appears from mist & attacks  │
3 i5 L5 ^0 ]( _1 G* b5 G) F/ i│73 │MistManV4 │77│150 │  │***** │Appears from mist & attacks  │
' _1 }  w* a% m│74 │BowlMan  │80│100 │  │***  │Lines up pins for a strike!  │
2 V/ X, H1 A3 R( o0 m3 ]│75 │BowlManV2 │82│120 │  │**** │Lines up pins for a strike!  │7 f: [0 d. K% h+ a: |2 j+ P
│76 │BowlManV3 │84│140 │  │***** │Lines up pins for a strike!  │
' i( A1 K: Y5 V' U3 ?' n│77 │BowlManV4 │86│160 │  │***** │Lines up pins for a strike!  │
$ G. b. @" `! Q5 E! e8 o! H│78 │DarkMan  │72│30 │  │***  │Creates 3 caves in enmy area │
* n6 P4 d+ a0 S) h6 E* c& T4 X│79 │DarkManV2 │76│30 │  │**** │Creates 3 caves in enmy area │& o. ^% V9 Q1 M& h9 V: t
│80 │DarkManV3 │80│30 │  │***** │Creates 3 caves in enmy area │+ V' m' p7 ?" d" y
│81 │DarkManV4 │84│30 │  │***** │Creates 3 caves in enmy area │
( R& F2 ]7 @4 R% Z  }: X& Y1 O& t│82 │JapanMan │82│40 │  │***  │Multiple attacks w/ spear   │) J) K9 Z# W; T  L
│83 │JapanMnV2 │85│45 │  │**** │Multiple attacks w/ spear   │
- F# g& V; D1 u* n: w│84 │JapanMnV3 │88│50 │  │***** │Multiple attacks w/ spear   │. O! F. P! K& o+ C9 D% N, @
│85 │JapanMnV4 │91│55 │  │***** │Multiple attacks w/ spear   │
9 L8 c7 G% h$ d% q( |└──┴─────┴─┴──┴──┴───┴───────────────┘2 g8 g; \4 |9 }; {1 U

" f: y  i' L; @: s7 y
% o" V# D+ p. {5 O7 ~. j( AGigaChip (蓝版)- c' u% h- Q3 @8 Z( ~7 N, V6 Z; f
┌──┬─────┬─┬──┬──┬───┬───────────────┐
4 r5 B1 H4 S% ~( z$ c│编号│名称   │MB│攻击│属性│稀有度│说明             │
8 z! h8 r0 U* r: v3 Z; P) F! I├──┼─────┼─┼──┼──┼───┼───────────────┤! v5 n5 f' M( I% x# o$ v2 t
│1  │FoldrBak │99│  │  │***** │Restores all chips & folders │
: A- u  P9 M% D& z8 V) `/ ]│2  │BassGS  │99│700 │  │***** │Bass' secret weapon      │, t/ T2 o9 u" U  |' m6 f; A) ?
│3  │DarkAura │55│  │  │***** │Dark chip repels <300 atks  │
, ]" O* k. v7 Y6 K) i1 R0 Y/ O│4  │DeltaRay │92│220 │  │***** │Use A btn for up to 3 attacks │, ~! b, b$ O- R1 b# g0 J! @) t$ l: j
│5  │AlphArmΩ │97│500 │  │***** │Launches a giant rocket    │# T4 w+ v4 g1 ?, E0 D
│6  │GutsManV5 │79│120 │  │***** │Sneaks up to smash panels   │2 M; l5 B' ?8 ^# p6 x, l
│7  │ProtoMnV5 │98│240 │  │***** │Moves in to slice the enemy  │  E+ F+ r+ O& P: g
│8  │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy   │
5 P8 r& L. Q& ~1 ?) b! b│9  │BeastMnV5 │84│80 │  │***** │Claw atk 3 squares ahead!   │' h: R% a6 J; O  m
│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots    │
+ T; j& ]1 z$ u5 c+ v( e* [% w│11 │DesrtMnV5 │80│210 │  │***** │Launches fists at enemies!  │& g# j  M) G6 c' b2 M: l6 x" z
│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies!    │& g2 C5 j  b0 P& W# p  _
│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies!   │, L' d# ^  A* V5 O- l
│14 │DrillMnV5 │82│150 │  │***** │3 drills fly at enemies!   │( O# P, |" c2 G7 E
│15 │MetalMnV5 │90│250 │  │***** │Iron fist smashes 1 square!  │
1 x- B6 x$ ], U% Y* ~5 v! y4 H; r│16 │KingManV5 │84│280 │  │***** │Move up 3 square & 4-way hit │: c; O* p( r) q# P1 [% @4 j* Q
│17 │MistManV5 │80│170 │  │***** │Appears from mist & attacks  │; T! i+ l( J$ R3 t3 f  G$ l
│18 │BowlManV5 │88│180 │  │***** │Lines up pins for a strike!  │
, O8 ~& H8 j3 V6 L: u" @│19 │DarkManV5 │88│30 │  │***** │Creates 3 caves in enmy area │
1 ?4 ~! X- Z1 m7 {4 z9 {3 y# u│20 │JapanMnV5 │94│60 │  │***** │Multiple attacks w/ spear   │
# t  ]3 L  z' R; u" j' M+ h└──┴─────┴─┴──┴──┴───┴───────────────┘
: c$ C3 p* ]% L+ q0 J
5 m# m; P: Y4 H& `: b/ e* E0 {GigaChip (白版)(只列出与蓝版不一样的Chips)7 s. j% m$ h/ \+ y% u3 Z+ \
┌──┬─────┬─┬──┬──┬───┬───────────────┐
* S# J9 ^. L) i5 {  |2 p│编号│名称   │MB│攻击│属性│稀有度│说明             │: L! a# l( X) Y9 W) I4 [" Y+ u8 _
├──┼─────┼─┼──┼──┼───┼───────────────┤0 L$ ]% w" @' H: v; L% E8 O
│1  │NavRcycl │50│  │  │***** │Recalls last Navi used    │8 ?$ ^3 ?" R. \( l2 K7 T
│3  │Serenade │97│100 │  │***** │Dark chip Holy pwr to front  │9 A4 r  S/ r' U* Q4 J5 q' U
│4  │Balance  │60│  │  │***** │Both Hp reduced by half    │" P, q! ]+ N2 Q. D
│5  │AlphArmΣ │97│50 │  │***** │3-stage electric attack!   │
; e* O( ]2 R$ _& h└──┴─────┴─┴──┴──┴───┴───────────────┘
 楼主| 发表于 2003-7-14 17:30:40 | 显示全部楼层
哈哈,开始贴图了!+ l$ j" r, c5 |. J3 K. g+ I
Megaman EXE 3 蓝+白 Standard 级别的 Chips:# q" M7 f5 Q& L# h  \6 k! V

! ]- s  R6 O5 L& o8 Q1 ?0010020030040050063 y4 w1 p2 x: O
007008009010011012
  ]& d( }# U/ P; m$ O. s% A+ U013014015016017018
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 楼主| 发表于 2003-7-15 13:42:03 | 显示全部楼层

GBA-<洛克人EXE3-Blue>卡片组合

Megaman EXE 3 蓝+白 Standard 级别的 Chips:
1 W* Y' p" F2 g& I, Y+ E8 s3 m2 L6 {* A6 ]' i, K1 j% m
0190200210220230249 }* M' @. ^* d! f/ M
025026027028029030! f' `) ?( @3 j* i
031032033034035036% X4 _  Y4 X" S0 N$ d
' z/ y& t3 l, J/ D* U
[ 本帖最后由 hwz1015 于 2006-1-5 14:17 编辑 ]
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 楼主| 发表于 2003-7-15 13:43:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:7 ]8 u7 F2 w# h# r8 [3 Y

! ^) ?1 Q5 G; j0 X& l+ {037038039040041042
* a3 P4 P# R$ _1 n1 G) X0430440450460470481 b+ r; u# u1 j% p$ J" o8 r
049050051052053054
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 楼主| 发表于 2003-7-15 14:14:39 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:) r2 V; l3 l. W4 I2 v" N

8 X# A, J5 V1 W8 j( T# g055056057058059060
- l8 h2 H, ^' K( H! O4 F; H6 e* [061062063064065066) A% p" Y6 w; i0 Z' D
067068069070071072
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 楼主| 发表于 2003-7-15 14:15:19 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:6 E4 \9 a% S; ]) v6 R' ~

+ E" w% T/ d3 M; |( X073074075076077078
& Z; s/ d2 x# a; i2 b079080081082083084% ~  @: E; R) }0 N& W
085086087088089090
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 楼主| 发表于 2003-7-15 14:16:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:7 A9 q2 R) g# G  I1 U3 }' _

" N) v; r9 @+ N1 [091092093094095096
' v: S% l$ S; y& v, r& `7 |097098099100101102& M: ]% ~% c3 K
103104105106107108
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 楼主| 发表于 2003-7-15 14:24:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
7 H% N& @3 b, P  y( y  F1 [$ l" j! H. W) x4 I3 D8 M% ~4 Y0 t) v# i
109110111112113114
& J# n1 H7 X/ e* C, n  E1 q115116117118119120
2 L4 r5 t7 W1 c6 V% o7 ~' V3 K121122123124125126
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 楼主| 发表于 2003-7-15 14:28:54 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
) _7 ^# g, ~0 M, n# O- f! O/ [
' u; S/ g+ Q! a! T) @* L127128129130131132. o  b  a/ n, E1 d
133134135136137138, d9 B( W$ O- }; w2 k, p
139140141142143144
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 楼主| 发表于 2003-7-15 14:33:48 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:* u  H$ y" l& Q
- S# u3 H, R5 a$ r% G
1451461471481491505 X# ]! O5 i# s6 \! |4 S
151152153154155156
+ b% U4 A9 ~3 ?9 }157158159160161162
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 楼主| 发表于 2003-7-15 14:35:44 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
) @& D5 |( E! M5 y5 h) e9 I6 n8 r; d3 U% S1 H$ E
1631641651661671686 Z  ^5 A" J6 S. _
169170171172173174
% e  `( [. _9 C3 H175176177178179180
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 楼主| 发表于 2003-7-15 14:37:02 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:( Z  \+ x' B; E; D+ u2 A5 w
; E& e3 k: }' L" z) z4 k# g5 e0 S* P4 R
181182183184185186
6 {# q$ \; c2 O& y1 C0 J: S187188189190191192* |8 Q$ T# y* S
193194195196197198
; W& a7 V( l$ Q. }% |199200
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 楼主| 发表于 2003-7-15 14:47:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:/ |- T5 C% D: T' O

3 y; a* @! |. h001002003004005006* J1 ~1 t( R$ A7 S$ e4 |
007008009010011012& s' ^! ]. p5 k8 T
013014015016017018
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 楼主| 发表于 2003-7-15 14:50:34 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
: V! u& q; L  E& f
6 I+ Z: _& B0 J1 i, Z019020021022023024" z7 R. l5 n/ F2 i: q' f4 G
025026027028029030
  n2 [1 {8 L- Q& {! o( ?. y031032033034035036
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 楼主| 发表于 2003-7-15 14:52:01 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
& V! V; M2 M1 r, Q6 g
, {6 w$ Z$ r  L& P. _037038039040041042" T0 K: a6 f) C% l/ b
0430440450460470483 ~5 U/ w# G- m$ n3 A) q
049050051052053054
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 楼主| 发表于 2003-7-15 14:55:14 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:( `0 V0 O. f" k8 [/ `8 b

  x$ x3 W$ _) y8 s( b8 {* W) E055056057058059060' c+ n7 b+ w$ S2 I4 ]$ h0 f
061062063064065066* A3 Q( c; |- C- s
067068069070071072
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 楼主| 发表于 2003-7-15 14:58:43 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:( i' J1 c! e4 z, q9 S
; Z) ]3 O$ _2 F9 E/ T
073074075076077078
' r  y  }- u* C2 u1 k4 x$ |079080081082083084% k) Y2 E5 H2 M
085
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 楼主| 发表于 2003-7-15 15:09:46 | 显示全部楼层
Megaman EXE 3 蓝 Giga 级别的 Chips:9 ^" }1 v4 Y2 ]5 l; N2 v

' \- C0 I0 N( l4 x+ h) F" v' W- }% T001002003004005006
. z) E; J/ l4 V" v: ]007008009010011012
2 l  ~% r. p  Y, E6 k! ]013014015016017018! ?  y1 h, w* ~) n5 K  u! j
019020
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发表于 2003-8-1 05:49:38 | 显示全部楼层
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