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GBA-1078-<洛克人 EXE 3 Blue>卡片组合(本站原创)

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发表于 2003-7-8 21:20:33 | 显示全部楼层 |阅读模式
转载请不要删除以下信息,感谢您! ' c( O4 f6 h+ V8 M4 \8 A5 k
■  ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★ 0 j3 N0 D7 ?% c# {4 n3 @
■● ■  NintendoWorld    站友xliz原创% m1 g* H* G5 p0 T9 `6 u. i4 I
■ ●■    http://www.NewWise.com
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  I) l7 w3 K: Q           洛克人 EXE 3 Blue 卡片组合5 e4 M9 E5 W! S# _9 Q

4 p& u: M4 n/ C/ A) d' t( `! p2 B1 @- G2 i) u
英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版- P/ W0 o  T4 R( p6 @- L4 p- c8 v5 L
大家要看日文版的P.A.或详细攻略,点击这里吧!

+ a3 Z6 @( N1 F5 I, T8 `' V====================) I9 _+ Q3 s+ q. O) x& g
希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol: " f, G, N7 Z/ w3 [. ~  f6 j

/ `! D3 _" c' _7 B以下内容格式如下:2 b( u' R2 S2 S/ u' P

$ y- Y& Q. ^' \' k) c编号    名称& |% |5 s4 ~5 L
说明6 C0 x& A" ~: T0 |( Z( b  }
组合方法7 A) }1 ^$ ^6 x! a# B& O
---------------------------------
9 K9 c) s2 F3 a1 h01    Z-Connon 1
( q6 ~( |+ x2 P2 [- p: jUnlimited Cannon for 5 sec% i3 n! p7 r5 {1 k3 O
Cannon A+B+C. Q" _0 S. N! ^
Cannon B+C+D
! M! \+ i! {# J. Z) ]: i8 L. d& |Cannon C+D+E. M: f- ?0 M; R, L" F; e
3 k( Y$ X/ E0 z$ q
02    Z-Connon 2
6 Z3 k  l3 ^" c% V& h' HUnlimited HiCannon for 5 sec5 p2 f9 _9 v. k4 B; N
HiCannon H+I+J  j% [( U; i  }( s, \7 Y8 P* U
HiCannon I+J+K7 S6 {2 R' w) X" j6 W! r5 O' R: o
HiCannon J+K+L
1 G" P  }5 H0 l( m+ `$ s
# m. B+ J4 j6 x1 M& g5 h03    Z-Connon 3& f, K9 n6 A5 o( e1 e7 p
Unlimited MegaCannon for 5 sec
3 G, Y7 D0 O; K' cM-Cannon O+P+Q2 _" @6 C2 G' F1 t+ }) Q
M-Cannon P+Q+R: q' y* c# U" z9 y* N. A1 a* E
M-Cannon Q+R+S
( J3 \3 k# ]8 p. w0 ]
; Q: }0 R& X$ V) J4 ~- Z* d04    Z-Punch* }( h- ^# j, N& Q% |
Unlimited GutPunch for 5 sec4 e4 ~% _3 z6 x5 S" s: B3 \% O
GutPunch B+C+D: x; S3 r! \% z# u
GutPunch C+D+E5 m+ f* G! q) g7 b
GutPunch D+E+F  A; f! ?+ G( A3 x9 O+ d1 Q% b
# _, ~* M& U4 C4 Z7 e/ u0 v
05    Z-Strght
- F0 A1 ~5 x3 J* t+ Q+ h1 t7 ZUnlimited GutStrgt for 5 sec8 g1 A! d# q  Q
GutStrgt O+P+Q
: C9 M' M- D7 o9 G) oGutStrgt P+Q+R% @4 e1 a6 S0 z: j
GutStrgt Q+R+S
* m6 K/ Y% w- A# ]/ B* R2 s* @% C4 }8 ~" k
06    Z-Impact
7 E% N, a% b, i* J0 V, K; y4 oUnlimited GutImpct for 5 sec6 Q  [$ f: N8 g+ }1 a
GutImpact G+H+I
& G7 o1 f! n6 s' |GutImpact H+I+J/ J' v; R+ |4 c% H# u1 V% p* Y4 j7 {
GutImpact J+K+L
: \! C0 R4 a  X* T8 h9 P" M* R% Y7 L1 A9 g; U
07    Z-Varibl' K6 @! A' w- D  s' \
Unlimited VarSword for 5 sec
* h' o9 Q) t5 M* D0 }/ c5 iVarSwrd B+C+D5 r$ z' U# @+ P( K# l) v; j
VarSwrd C+D+E) p2 h, b3 n) L
VarSwrd D+E+F
6 g4 u$ Q& H% y* O
' y- D$ g0 v# z* v9 p0 p. z* c+ y8 h08    Z-Yoyo 15 ]( _4 c, H- s9 N3 S2 G! m
Unlimited Yo-Yo for 5 sec  T5 K8 f* a6 J& b2 h
Yo-Yo1 C+D+E& }9 e) V* p2 f( O+ l5 m7 |6 u' H" l
Yo-Yo1 D+E+F0 z0 l4 a3 e7 i  n4 \0 g$ b! q
Yo-Yo1 E+F+G
' i- s6 U3 |. E% i/ d* X5 C: G' [8 |( d. d9 R6 \! h8 H
09    Z-Yoyo 2
; Z$ }: g* Q8 V4 A4 SUnlimited Yo-Yo2 for 5 sec- P5 K, a7 U. t7 B/ \
Yo-Yo2 H+I+J
8 @8 `& t8 f; u6 \2 CYo-Yo2 I+J+K" w8 J* A. o. \8 o
Yo-Yo2 J+K+L
' O7 Q* Q: n3 T$ `+ p$ Z( s1 L6 v/ s
10    Z-Yoyo 3; G1 o  ]0 v/ |+ P4 y% M
Unlimited Yo-Yo3 for 5 sec' a, A% `6 Y" _
Yo-Yo3 M+N+O
" i& e( l4 F0 L+ \Yo-Yo3 N+O+P- Q6 G  Q+ M" b( o% _' a* A) w4 p
Yo-Yo3 O+P+Q
1 \% f8 ^8 B6 I  ]  @' @9 ]
+ f$ e2 Y6 W) ~2 Z1 M, y11    Z-Step 11 Z  w9 m& F" W' e+ x0 K
Unlimited StepSwrd for 5 sec. D6 |( p8 G6 |+ D; g( h, C
StepSwrd L+M+N6 z9 N& K' S, m' B
StepSwrd M+N+O' q5 J' x( g( I# O
StepSwrd N+O+P5 y& l  }6 X: ~+ z8 N1 F" H! z
, |+ G% N$ k5 L3 ~' t" x
12    Z-Step 2. O' v3 Y' J* X* J- K
Unlimited StepCros for 5 sec
) O0 m) v( w( [6 ?/ Z$ e6 V; g- sStepCros P+Q+R! D  b, h2 Q' n9 s+ O
StepCros Q+R+S
4 I5 N+ v" E: ~$ CStepCros R+S+T  @0 X* S' [* }# W4 E4 O: P

' q! E0 X3 z9 H5 y) ?2 j13    BubSprd# T1 \( g! p- u. @1 F; R# {* f
Attks w/ spreading bubbles!
1 |( \3 \. W% [1 A/ MBubbler  C+D+E/ K$ Z# j; b6 G) W# o) y4 g
Bub-V    D+E+F: N  `  ~2 v3 o7 V/ ?! }
BublSide E+F+G5 p, G; I% q- x7 N1 n* r
Bubbler E + Bub-V E + BublSide E
/ k0 Y# E- z2 Y* q9 d7 S
+ l, Q; z0 G8 o: \2 I* ^14    HeatSprd3 X0 K9 I3 a; ~0 d1 s
Attks w/ spreading fireball!
: u* K2 o, [% ^HeatShot H+I+J- O5 r' G6 ?9 k; j* l& b+ P
Heat-V   I+J+K: T' u3 K4 ]* ^4 }! s7 b
HeatSide J+K+L
1 |$ F9 R' Z8 I# m# J$ WHeatShot J + Heat-V J + HeatSide J
0 u+ [5 p# G8 \8 b/ }/ Z6 K7 h; ^+ x! S+ |
15    H-Burst' t, R; ?9 H3 Q) @! S1 J( t
Creates a giant explosion. P, [& B& C# C+ B
Spreader M+N+O8 F+ i6 z; y8 V0 b9 P
Spreader N+O+P
* @; ?4 w4 c( l9 Q  L, U4 qSpreader O+P+Q
; W0 v5 r! a4 x+ i! n8 M% \5 i* V4 p3 z' k* a/ I  D+ m  z
16    LifeSwrd8 t# V+ V) C3 |# N3 Z; i
Swings a huge 2×3 sword!2 a- _1 c$ L( f
Sword E + WideSwrd E + LongSwrd E
; [/ G% U6 e* \! |0 x+ ], _Sword L + WideSwrd L + LongSwrd L
! T( @0 k. v/ B- A( ?2 V: oSword Y + WideSwrd Y + LongSwrd Y
5 U8 l4 P, x: R3 m" {
, m# g' a$ b) s1 D$ K9 h4 B8 i# ~8 c17    ElemSwrd
7 y  m, @# T  a% ]3 A6 CWide swrd contains 4 elemnts
/ h% z6 a! o) }! C! X! v" lFireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N
& [! b- e9 O% h# ^$ o5 Q9 o4 ZFireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P
5 i* w" {7 Q7 ^  e8 H% }- z+ Y0 t  T
18    EvilCut: X/ J6 a: {2 z8 t2 u7 j
Step up 2 & make 4 atacks3 a% f( J* }( T2 E# @
StepSwrd P + HeroSwrd P + StepCros P
7 J9 _: `! E7 T, |3 a7 ?: Z
6 L: {. u3 A* c$ w19    HyperRat  g& B7 Z# r$ ?. V& T* |
A giant Ratton charges!6 Y( `3 n- ]+ Q' o
Ratton1 A + Ratton2 A + Ratton3 A
  Z" C- S% v+ f; a! v" X; CRatton1 C + Ratton2 C + Ratton3 C
! U; T" Q. ?+ u" l+ X/ |Ratton1 F + Ratton2 F + Ratton3 F7 O& X. @" c) N+ Y4 C1 J0 [

  ~9 U8 Q/ u" q7 B( o- ~20    TimeBom +; V& n2 d7 S2 V& h
Sets Time Bomb in enmy area3 X" I* \& \$ r: i' b/ d
TimeBomb J+K+L+ D/ v. o& b" _4 a/ c/ T9 k/ K
TimeBomb K+L+M3 x) J) j! a. @4 V4 e
TimeBomb L+M+N  p. O, H+ ^3 i/ d3 F/ i

1 D- }# b: w! c21    GelRain
. H3 y% H4 g( R- {5 MGel steals squares
9 Z# T6 W+ \% O8 x* S/ AMetaGel1 B+C+D
& E2 ]/ F+ @" f7 eMetaGel2 E+F+G
; Y* X1 F& u: U2 Y; j0 k- l4 ^MetaGel3 S+T+U# t# K8 w# Q% K9 e# J1 Z
5 {5 _/ A8 j/ d0 G5 j4 w" P
22    EverCrse# _8 [8 W: Y1 F& \: a, H
Shield chases enemies5 W3 f7 W$ z, B
CrsShld1 C + CrsShld2 C + CrsShld3 C( ?( ]& H1 S6 |1 {. ?! q
CrsShld1 L + CrsShld2 L + CrsShld3 L( i3 v. A4 d- K, I  U
, p# X) X2 y" W
23    MomQuake. }- r7 d2 P- `: H" Q
Awakens Mother Earth!
8 L  y# U0 @8 u* H- h8 w# {3 ?# PRockCube * + RockCube * + GodStone S
+ U' R+ A" N. {) Z; A) i, {- E" _& Z+ V( P; c% J- J, I; o
24    PoisPhar
# E  K" K6 P& z# M9 Q9 Y/ J* X* qPharaoh generates poison6 c, s, |' `$ Q# O2 i6 g
PoisMask A + PoisFace A + Anubis A
$ Y  `/ r! x5 A# A$ U4 K5 Q
; K2 x( {+ J) P& k+ ?25    BodyGrd
" h# h1 J# ?4 x0 ]& f  H6 ZBodyguard takes out enemies# J+ r8 Q5 h) u+ X5 O
AntiDmg M + AntiNavi M + Muramasa M4 G' ], C& d! U& Y4 j1 j9 j

+ @, P2 ^/ L1 f. I! S26    500Barr; G6 x; \7 L0 q  I* ?
Barrier absorbs 500HP dmg
- q- s' s8 C2 ]) _6 ?+ jBarrier E + Barr100 E + Barr200 E8 t: ]' p  v+ _% @* q
Barrier R + Barr100 R + Barr200 R5 }& f+ x& S$ x) `: L) P8 h+ }
, M) J: L# H2 T+ U! ~
27    BigHeart) b# _0 q& h1 O
Attacks, then heals HP!
* k" f/ x/ w7 p7 `( y0 L) x8 \HolyPanl R + Recov300 R + Roll R
0 ^* }& I) E# U* D4 s7 t3 K+ AHolyPanl R + Recov300 R + RollV2 R
: a2 X, @" g' z4 X: C( r5 vHolyPanl R + Recov300 R + RollV3 R
! @$ M  u( ]) m! F8 _. u' R" l
6 I* J  z; H0 `+ R28    GtsShoot+ N2 x7 P5 @/ h
GutsMan throws MegaMan!
; N0 U, y) M! U! c$ y) Z6 e% _2 VGuard * + DashAtk G + GutsMan G/ E1 N0 m; P9 j$ b
Guard * + DashAtk G + GutsMan2 G3 e+ G1 G: p3 A  e
Guard * + DashAtk G + GutsMan3 G
- P& ~; j" A2 ^4 a# |8 `( MGuard * + DashAtk G + GutsMan4 G( U$ n. t$ @( `, I' ]
' p- y6 p' B8 j6 @5 Y1 _& x/ |
29    DeuxHero
5 o; x0 q+ _: S: T+ P' HMegaMan & ProtoMan team up!
3 G, }" P/ t% jCustSwrd B + VarSwrd B + ProtoMan B
6 u0 T6 _( i3 r# B" x9 H* bCustSwrd B + VarSwrd B + ProtoMn2 B
+ A, n: ]- H0 e  WCustSwrd B + VarSwrd B + ProtoMn3 B
5 L) y9 T3 y% M2 U- o$ gCustSwrd B + VarSwrd B + ProtoMn4 B
( W  d! F' M4 |" U7 ]6 L$ Q: w, p9 H! X/ H, P0 W' J; ^! V' C" s
30    2xHero
# {: U+ Y$ C4 T& }MegaMan & ProtoMan Dual atk
: b5 L7 Z7 e3 v" U2 ~Slasher B + CustSwrd B + VarSwrd B + ProtoMan B
, k# \; [4 u5 xSlasher B + CustSwrd B + VarSwrd B + ProtoMn2 B
' _( \, T$ [9 r/ Q6 i4 ySlasher B + CustSwrd B + VarSwrd B + ProtoMn3 B8 V4 O2 L6 m1 ~
Slasher B + CustSwrd B + VarSwrd B + ProtoMn4 B3 B7 U- a" K- s- s( R
5 P- f, s" ]7 m: M" ?
31    PrixPowr: k- A/ u0 z; Y" W' r
3 Navis attack at once!
3 `# T  P: U+ q, gTeam1 * + Team2 * + KingMan5 K5 T* l) Q& x5 m5 C/ U9 H, L
Team1 * + Team2 * + MistMan5 M- E; L/ a0 E' h
Team1 * + Team2 * + BowlMan5 B9 S( X9 p2 ?) m; z8 @, N8 N  T" R
1 h* Q: u( `* f
32    MstrStyl
5 Q* Y6 n! S: A) wMegaMan unleashes his power1 d- I# q; d+ S5 S5 _5 Y$ I0 D; j
Salamndr * + Fountain * + Bolt * + GaiaBlad ** U" R% m* b! I5 H7 s

" ?7 k9 H7 Z; p& y- S( o& m5 fStdrdChip (Part 1)" @  A  V! g. s; d9 d4 A
┌──┬────┬─┬──┬──┬───┬───────────────┐2 z! S/ A9 I  ]" {
│编号│名称  │MB│攻击│属性│稀有度│说明             │, Z2 Z9 ]& |4 X3 G5 V: ~
├──┼────┼─┼──┼──┼───┼───────────────┤& i1 _. J1 T1 ?! q# X& ?! [1 z
│1  │Cannon │12│40 │  │*   │Cannon to attack 1 enemy   │
, B/ Z, K, ^0 v- V* r│2  │HiCannon│24│60 │  │**  │Cannon to attack 1 enemy   │
) A9 b9 I/ V6 p0 W$ N│3  │M-Cannon│36│80 │  │***  │Cannon to attack 1 enemy   │4 t& ~7 M6 V" a" x) X
│4  │Airshot1│4 │20 │  │*   │Knocks enemy back 1      │
# t+ I$ j6 [/ H4 D) Z7 U/ Q6 \│5  │Airshot2│12│30 │  │**  │Knocks enemy back 1      │
5 [# A1 {3 j8 j( E' F% U3 P- R+ n│6  │Airshot3│18│40 │  │**  │Knocks enemy back 1      │
4 d% q  o' F- P( ~9 j4 ?│7  │LavaCan1│34│90 │Fire│*   │Fires lava fr. area      │3 o; h3 h! T" _  O+ r+ |
│8  │LavaCan2│42│120 │Fire│**  │Fires lava fr. area      │5 V4 r6 _' o- e" G; F& a) J
│9  │LavaCan3│60│150 │Fire│***  │Fires lava fr. area      │
% F: b+ Y/ I1 V% }( p8 t( D│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area   │
( W0 v/ Z' L  M# k' d│11 │ShotGun │8 │30 │  │*   │Explodes 1 square behind   │0 I9 z# C# |) t, c8 N
│12 │V-Gun  │8 │30 │  │*   │Explodes 2 diag. squares   │
6 {7 f* O# Z. T4 V, z+ x│13 │SideGun │8 │30 │  │*   │Explodes up, down on hit   │$ I+ E6 r7 L# B, U& p* {# m
│14 │Spreader│16│30 │  │**  │Creates a large explosion   │( K- y7 U0 y( k  E9 z. q
│15 │Bubbler │14│60 │Aqua│*   │Explodes 1 square behind   │
% [6 [( O, s* t) w$ ]! w4 n│16 │Bub-V  │22│60 │Aqua│*   │Explodes 2 diag. squares   │$ T# W$ O% e; \3 n* T8 x
│17 │BublSide│30│60 │Aqua│**  │Explodes up, down on hit   │. B; m- F# L& f4 ^1 f( q9 m
│18 │HeatShot│16│40 │Fire│***  │Explodes 1 square behind   │, x1 M" t8 L" c% A
│19 │Heat-V │24│40 │Fire│*   │Explodes 2 diag. squares   │/ D# \! }. g3 R: G. ]6 W
│20 │HeatSide│32│40 │Fire│**  │Explodes up, down on hit   │
# g+ E' i# k: c8 _4 y& x" i│21 │MiniBomb│6 │50 │  │***  │Throws a bomb 3 squares    │
) F- e$ p8 ]8 f) S' w' V- g2 _│22 │SnglBomb│12│50 │  │*   │Throws a big bomb 3 squares  │
4 q+ n4 M0 V8 Q/ X5 r* M│23 │DublBomb│24│50 │  │*   │Throws 2 big bombs 3 squares │+ S0 B  Z  V" x1 S( b
│24 │TrplBomb│36│50 │  │**  │Throws 3 big bombs 3 squares │1 Q: S. r% _1 U7 I. n( \
│25 │CannBall│33│160 │  │***  │Breaks 3rd panel ahead    │3 J; Y4 v4 G3 @$ N' w8 U! r
│26 │IceBall │18│120 │Aqua│***  │Freezes 3rd sqr. ahead    │
9 L% G, Y+ S5 K5 a  _% Q│27 │LavaBall│20│140 │Fire│***  │Shoot lava 3rd sq. ahead   │7 w" A) R+ p7 v* r) n
│28 │BlkBomb1│60│120 │Fire│**  │Firebomb hits 3rd sq ahead!  │- }2 p$ ?6 N0 K! k  N( _" H
│29 │BlkBomb2│70│170 │Fire│***  │Firebomb hits 3rd sq ahead!  │+ L- E0 K+ u# h' R% z
│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead!  │+ o; u# p1 }+ M7 o  M8 c
│31 │Sword  │10│80 │  │*   │Cuts enmy in front! Range: 1 │( ~, n1 U. ~8 l; X
│32 │WideSwrd│16│80 │  │**  │Cuts enmy in front! Range: 3 │
6 i/ ]# f3 X' _4 Y0 g│33 │LongSwrd│24│80 │  │***  │Cuts enmy in front! Range: 2 │5 o3 \0 o7 T, i9 x; }% {
│34 │FireSwrd│20│150 │Fire│***  │Fire: Cuts fwd 3 squares   │8 }" \" d# a6 M* f9 R; G/ m
│35 │AquaSwrd│25│150 │Aqua│***  │Water: Cuts fwd 3 squares   │
/ z. V' F, `  p2 Y8 ~& ~│36 │ElecSwrd│23│130 │Elec│***  │Elec: Cuts fwd 3 squares   │. P- q: b8 t7 w. C+ f' T
│37 │BambSwrd│18│140 │Wood│***  │Wood: Cuts fwd 3 squares   │
7 _3 M( N8 ]$ y, p  s│38 │CustSwrd│21│????│  │***  │Cust Gauge = Atk Str     │
! h, ?1 U7 J3 g$ {- v7 {+ r( {2 ~│39 │VarSwrd │68│160 │  │**** │A magical shifting sword   │" {# G- j7 @' T! q+ D2 v
│40 │AirSwrd │30│100 │  │***  │Wide swrd with air attack!  │
$ U- W/ a1 G- O* C+ `) U7 J4 ]- N│41 │StepSwrd│43│130 │  │**** │2 steps, then uses wide swrd │
; O1 ?  ~: V3 `( s+ c│42 │StepCros│74│130 │  │**** │2 steps, then uses cross atk │. a- h7 i. s, y! y- W7 F  ~
│43 │Slasher │12│240 │  │***  │Cut while A button is held!  │
5 P1 o# j, W; V6 D; K% q│44 │ShockWav│10│60 │  │*   │Shock through enemies     │* X! I; d! i+ r' P9 \4 T/ n) Y% {& Q
│45 │SonicWav│26│80 │  │**  │Shock through enemies     │
8 p. W; I6 C; M4 K│46 │DynaWave│42│100 │  │***  │Shock through enemies     │
! e- J9 g; j) z4 }5 p7 a4 \│47 │BigWave │82│190 │  │**** │Shck wave cracks panels    │
* o; x1 I/ L; A9 T│48 │GutPunch│14│80 │  │*   │Punch pushes 1 square     │
0 A& ?9 Z3 [9 q│49 │GutStrgt│30│100 │  │**  │Punxh 2 square range     │
. R5 g! E3 t# s' o" D- T$ G  C│50 │GutImpct│50│160 │  │***  │Punch pushes 1 square     │
; p% A4 a: Q5 R- X3 n( |│51 │DashAtk │11│90 │  │*   │Dash through enemies!     │
! I# |0 }/ p& v│52 │Burner │15│130 │Fire│***  │Envelops you in flame!    │
! F8 J6 o- R) ?8 w9 \2 n7 J│53 │Condor │44│180 │  │**** │Chrge atk pierces enemies   │! f& Y2 ?$ t7 u5 I1 u, Z) K
│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape!   │
% B+ y* o. p( ~5 I+ X# i$ d│55 │Zapring1│8 │20 │Elec│*   │Pralyzing electric ring atk! │* U; C! r/ i4 H  I* v  I
│56 │Zapring2│18│40 │Elec│**  │Pralyzing electric ring atk! │
  Q; h2 h* |9 R& v! Q* `, r│57 │Zapring3│28│60 │Elec│***  │Pralyzing electric ring atk! │, v# n+ H1 l8 B& v8 J& j0 E
│58 │IceWave1│14│80 │Aqua│*   │Creates a 2 sq wide ice wave! │& d" T6 f$ P1 Q& R4 }5 w+ R% \
│59 │IceWave2│22│100 │Aqua│**  │Creates a 2 sq wide ice wave! │
' @8 s& `- I+ s8 t& }│60 │IceWave3│30│140 │Aqua│***  │Creates a 2 sq wide ice wave! │
; j- D- Z) o6 e│61 │Yo-Yo1 │72│40 │  │*   │3-square yo-yo attack!    │& V1 R' \4 u9 Y' Q6 t, o5 ~6 m5 @
│62 │Yo-Yo2 │80│50 │  │**  │3-square yo-yo attack!    │
6 R+ x% _7 p. r│63 │Yo-Yo3 │88│60 │  │***  │3-square yo-yo attack!    │+ D! u" N) y$ d" [/ a
│64 │AirStrm1│26│50 │  │*   │Creates 3 whirlwinds     │% ]8 p5 b* }4 C* f# v
│65 │AirStrm2│35│60 │  │**  │Creates 3 whirlwinds     │
6 C9 W. ]' H% e8 p. `/ v; K│66 │AirStrm3│44│70 │  │***  │Creates 3 whirlwinds     │
' D+ R" K1 o" u* I3 h1 t│67 │Arrow1 │40│100 │Elec│*   │Bee fly diagonal paths    │
7 @7 S1 W/ y: `+ o│68 │Arrow2 │60│130 │Elec│**  │Bee fly diagonal paths    │* ]9 ]4 @* {: I3 N
│69 │Arrow3 │80│160 │Elec│***  │Bee fly diagonal paths    │( }3 p. F4 e0 n- c' d8 `7 m
│70 │Ratton1 │14│80 │  │*   │Crawling rat, turns once   │
( \6 n2 h. P. c│71 │Ratton2 │24│100 │  │**  │Crawling rat, turns once   │& |, @7 Y; t6 K4 m
│72 │Ratton3 │34│120 │  │***  │Crawling rat, turns once   │
7 C. m& l6 E# b6 j│73 │FireRatn│35│230 │  │***  │Activates when hit w/fire!  │
. N2 C! K; I  `: Q│74 │Wave  │60│80 │Aqua│***  │Creates a wave that moves 3 sq│
: a" v% q8 O& y& X: Q+ ~% v6 n& v! u│75 │RedWave │72│90 │Fire│***  │Creates a 3 sq wave of lava  │
8 b0 |2 H! {( ^5 K' O' ^+ V% J+ @│76 │MudWave │84│100 │Wood│***  │Mud wave advances 3 squares  │
6 Y. H' m2 U8 ]; _4 m3 q# M+ c$ n% u9 E│77 │Tornado │18│20 │  │**  │An 8-hit tornado 2 ahead   │1 n5 K, B2 B( b+ \6 }  Z
│78 │Spice1 │22│80 │Wood│*   │Dangerous powder on all grass │
% ]* K2 f" \( s; Z& O. q' Y# _│79 │Spice2 │34│110 │Wood│**  │Dangerous powder on all grass │
* y% E/ k/ D/ |( X: z& Z│80 │Spice3 │46│140 │Wood│***  │Dangerous powder on all grass │
' _! I0 s) n, @2 _0 p│81 │Shake1 │34│90 │  │*   │Vertical shaking 3 sq ahead  │( l( @/ a7 }* C  Z' l
│82 │Shake2 │40│110 │  │**  │Vertical shaking 3 sq ahead  │: J  l% W, K  U" b% a
│83 │Shake3 │50│140 │  │***  │Vertical shaking 3 sq ahead  │
' H/ l9 y! {: |1 D( @2 c) _7 S│84 │NoBeam1 │66│200 │  │**  │Fires if something behind   │
. w! W, m# j7 w# n' D) o, C. Y│85 │NoBeam2 │77│260 │  │***  │Fires if something behind   │$ ~: g3 o  x& S5 b
│86 │NoBeam3 │88│300 │  │**** │Fires if something behind   │& ?  A1 A) E% g4 v4 W
│87 │Hammer │16│100 │  │**  │Hammer smashes front!     │; x+ J3 a9 @2 Q5 K7 I$ T% _4 ]
│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward   │
# x! W( I5 W5 ?" L* r+ p6 v│89 │Rope1  │45│50 │Wood│*   │Entwines adjacent enemies!  │& s" l. K9 s) k. [
│90 │Rope2  │55│70 │Wood│**  │Entwines adjacent enemies!  │
7 {6 D; E) u' m9 c│91 │Rope3  │65│90 │Wood│***  │Entwines adjacent enemies!  │
. m5 j  V7 N$ S' {( F  X5 C0 Z│92 │Boomer1 │15│60 │Wood│*   │Boomerang encircles field   │
$ }( i4 N+ C4 c4 W8 _│93 │Boomer2 │22│80 │Wood│**  │Boomerang encircles field   │1 z# v: W2 N. H( B* W! `
│94 │Boomer3 │30│100 │Wood│***  │Boomerang encircles field   │: m0 n2 \+ M$ j0 N& J, |" Y8 w
│95 │PoisMask│30│  │  │*   │Poison area w/ A button!   │
" C# X7 z& h! \) p. n  X2 I│96 │PoisFace│38│  │  │**  │Spread poison w/ A button!  │! U' x. y" M' x1 |5 c5 n
│97 │RockArm1│23│100 │  │*   │Paralyzes enemy w/ erthquake │5 T; E1 b9 H. T/ P; {/ N
│98 │RockArm2│35│150 │  │**  │Paralyzes enemy w/ erthquake │+ _; J; v( z3 z6 ^/ d) W+ \
│99 │RockArm3│47│200 │  │***  │Paralyzes enemy w/ erthquake │
/ \: g. ]& A7 }│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│/ }1 o: p6 i9 O* |. z
└──┴────┴─┴──┴──┴───┴───────────────┘4 v+ Z( L0 t& t" o. l
' \5 A# L" ?. E# e% X
StdrdChip (Part 2)
; o( l+ G1 ?2 i1 u4 u8 f0 a┌──┬────┬─┬──┬──┬───┬───────────────┐
5 [  Z4 M- `) A) l) b& j' h! G│编号│名称  │MB│攻击│属性│稀有度│说明             │  K) q0 X" k2 S+ F+ ]0 D
├──┼────┼─┼──┼──┼───┼───────────────┤
+ j  ]( k0 l' f; g1 X+ p8 \! W: Z│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│
1 ?  |+ H& J: A- Y│101 │CrsShld2│33│210 │  │**  │Guard, and bite into the enemy│2 H) s1 }, {2 Q
│102 │CrsShld3│41│260 │  │***  │Guard, and bite into the enemy│
& C5 j$ Y% y# _( B│103 │Magnum1 │35│120 │Fire│*   │Cursor destroys panel!    │  ~3 \- Z, u4 d2 L6 B
│104 │Magnum2 │55│150 │Fire│**  │Cursor destroys panel!    │/ |7 L5 g( k" c! @) i
│105 │Magnum3 │75│180 │Fire│***  │Cursor destroys panel!    │5 l" n! s3 x- ]# q  b1 e! L
│106 │Plasma1 │14│30 │Elec│*   │Launches electric attack   │; H. ?4 b8 K! f  a
│107 │Plasma2 │26│60 │Elec│**  │Launches electric attack   │
& f/ V0 b& J8 M5 X6 q- }8 L│108 │Plasma3 │34│90 │Elec│***  │Launches electric attack   │- \8 A- l* \* I$ x
│109 │RndmMetr│28│100 │Fire│***  │Meteors smash enemies!    │
& W3 ]1 i% _4 H7 B│110 │HoleMetr│48│100 │Fire│***  │Meteors smash into sq     │4 W$ V3 u) \0 _3 J0 T
│111 │ShotMetr│38│100 │Fire│***  │Meteors shoot out forward   │7 n; I- G5 U$ @0 ]# L% {0 f& Q4 p
│112 │Needler1│32│30 │  │*   │Advance w/ A, stop to attack │% a; y5 {8 ^5 ]# _9 u! V! B
│113 │Needler2│52│40 │  │**  │Advance w/ A, stop to attack │( L$ w2 r. d5 S6 \( s$ E1 l# x
│114 │Needler3│72│50 │  │***  │Advance w/ A, stop to attack │
# {) _1 x( a$ v8 Z│115 │Totem1 │29│100 │Fire│*   │Creates a totem to blow fire │3 B; y  _% C( P3 G, W, {
│116 │Totem2 │38│140 │Fire│**  │Creates a totem to blow fire │. I- ~* S3 X3 q4 R& }3 o( Q
│117 │Totem3 │47│180 │Fire│***  │Creates a totem to blow fire │7 m) o5 N9 q1 y/ |! L' d, W
│118 │Sensor1 │62│100 │Elec│***  │Sensor to watch sq ahead   │3 G5 T0 x' f  K, [6 X9 ]5 ~! I" x- s
│119 │Sensor2 │70│130 │Elec│***  │Watch sq ahead or diagonal  │. m, b: m$ W8 H0 C( N  q
│120 │Sensor3 │72│130 │Elec│***  │Watch sq ahead or diagonal  │0 I$ _* ], w1 f, m% X+ B. a  d* x
│121 │MetaGel1│18│90 │Aqua│*   │Gel atk steals a panel!    │; ]: V  D& K0 n5 Y9 ?& _: X, Q
│122 │MetaGel2│28│130 │Aqua│**  │Gel atk steals a panel!    │
( I; f5 q0 ]) m% q& u5 d1 n6 p│123 │MetaGel3│38│170 │Aqua│***  │Gel atk steals a panel!    │
: `9 b6 V1 c) B' ^) R│124 │Pawn  │44│90 │  │***  │Attack by pressing A button  │
6 v. g/ A; r, Y: U, {# [9 R│125 │Knight │64│150 │  │***  │Jumps fwd and attacks     │5 o8 l* I3 i' j" }
│126 │Rook  │30│  │  │***  │Protects you from attacks   │2 ?. Z4 T, z( i3 v( m$ o& `
│127 │Team1  │16│10 │  │**  │Powers up when ally is hit  │5 v) E- u  Y+ O% P0 X
│128 │Team2  │20│  │  │**  │Ally's HP recovered if hurt  │
5 ~1 g. H% }6 y$ m, o│129 │TimeBomb│32│150 │  │***  │An area-wide time bomb    │
) S8 M. H6 s8 B6 E4 F; n; h( ^│130 │Mine  │16│300 │  │***  │Places a mine in enmy area  │9 R9 A9 s5 B" m- G- H% C$ |
│131 │Lance  │46│130 │Wood│***  │Lances through back line   │) l! S0 I! `; @" W6 F9 R5 v% M
│132 │Snake  │20│40 │Wood│***  │Snake from hole in area    │$ W$ J' X: r# B8 ?9 @8 O
│133 │Guard  │5 │  │  │*   │Repels enemy's attack     │
5 a- y3 |% e, ?6 h3 U9 v6 X│134 │PanlOut1│4 │  │  │*   │Destroys 1 panel in front   │
3 j0 p' [% |# y2 f8 U' _│135 │PanlOut3│7 │  │  │*   │Destroys 3 panels in front  │
' X: ?) Z9 Q3 n4 i; ~6 s+ m│136 │PanlGrab│10│  │  │*   │Steals one enemy square!   │# z4 Z4 s  t  W4 D6 {2 L; L' F
│137 │AreaGrab│15│  │  │**  │Steals left edge from enmy  │! W2 m. j6 i! J3 U7 s- _4 u$ x! Q* a
│138 │GrabBack│10│40 │  │***  │Retaliate stolen panels!   │. u6 S. @2 b5 J/ y) V
│139 │GrabRvng│30│80 │  │**** │Retaliate stolen panels!   │
7 Z( ~$ l, S, |4 M+ y│140 │RockCube│9 │  │  │*   │Places a rock cube in front  │
7 H$ G, a- x( F( t0 M9 l+ q│141 │Prism  │60│  │  │***  │Prism fires randomly     │  i/ j' F6 s  y" [; T  h( ~
│142 │Wind  │14│  │  │*   │Windbox blows at enmy area  │2 x0 V. Z  L8 y; d& Q: O$ H- V$ Q
│143 │Fan   │14│  │  │*   │Vacuum pulls enemies     │
7 V8 `! L6 \9 k4 `+ Z│144 │Fanfare │32│  │  │***  │Take no damage for a while  │. Z) p3 F1 _" R. c* M& _
│145 │Discord │38│  │  │***  │Confuses enemies w/ music   │) v+ D* |  K  e* H  C
│146 │Timpani │42│  │  │***  │Paralyzes enemies w/ music  │
/ T1 [$ [  t4 ]& o0 Z- ]* |; y% i│147 │Recov10 │5 │  │  │*   │Recovers 10HP         │; j$ ~, e1 h  a5 [. |4 E; j
│148 │Recov30 │8 │  │  │*   │Recovers 30HP         │- X' ~6 ~1 }5 z4 K( D
│149 │Recov50 │14│  │  │**  │Recovers 50HP         │1 j( F3 H3 g4 K2 A; s4 d; i
│150 │Recov80 │20│  │  │**  │Recovers 80HP         │/ y; y7 T* v" U  u+ l( I8 T
│151 │Recov120│35│  │  │***  │Recovers 120HP        │
0 c1 W  |8 e9 `6 t4 z│152 │Recov150│50│  │  │***  │Recovers 150HP        │2 V5 Z8 a- a1 t6 e8 \! ]3 E
│153 │Recov200│65│  │  │**** │Recovers 200HP        │
0 I6 ^. \6 F' Q# B! L6 L│154 │Recov300│80│  │  │**** │Recovers 300HP        │
6 q7 u+ w& E+ d$ R9 G+ ]( o; z' j│155 │Repair │8 │  │  │*   │Fix your area's panels    │  d2 R1 K& W3 j* z4 n7 a
│156 │SloGauge│20│  │  │***  │CustGauge slows down in battle│1 E& T& _% J1 X
│157 │FstGauge│40│  │  │***  │CustGauge speeds up in battle │* H: ^8 w7 w) ^
│158 │Panic  │14│  │  │***  │Confuses enmies if you are  │( Q1 N5 p  K) Z* f. [
│159 │Geddon1 │10│  │  │***  │Cracks all panels!      │$ {- e) X. y8 W6 Y. s- ~
│160 │Geddon2 │50│  │  │**** │Breaks all empty squares!   │6 f8 u% ^: i0 V" m9 T' E2 s
│161 │Geddon3 │90│  │  │**** │Turn all panels to swamp!   │
9 ~$ k& o' ]( F  }- G- c3 g  x( e│162 │CopyDmg │18│  │  │***  │Duplicate damage on 2nd enemy │8 P+ a2 E: A$ K$ |: G3 X# g
│163 │Invis  │11│  │  │***  │Invisible for a while     │/ |: }* S& L+ H" M
│164 │Shadow │60│  │  │***  │Only swrd attack hurt you   │
+ J( u, F# b4 ~' @/ Y% f$ D7 j│165 │Mole1  │28│  │  │*   │Attacks fr. under ground!   │
* _+ F4 p6 E% D: T│166 │Mole2  │35│  │  │**  │Attacks fr. under ground!   │+ V2 H7 {7 U" e: E* W
│167 │Mole3  │42│  │  │***  │Attacks fr. under ground!   │, W1 b3 W& `! [
│168 │AirShoes│26│  │  │***  │Can stand on empty squares  │
6 v4 V  m& ~/ G4 y, l│169 │Barrier │7 │  │  │*   │Nullifies 10HP of damage!   │  U: D( Y0 F' ~/ x& w
│170 │Barr100 │25│  │  │**  │Nullifies 100HP of damage!  │+ m1 |, [2 c  e# E. _2 G4 O! v. u
│171 │Barr200 │50│  │  │***  │Nullifies 200HP of damage!  │- ^; h) H9 p3 L$ `8 a
│172 │Aura  │55│  │  │***  │Repels attacks under 100   │' k- c5 J6 l% a; k9 A3 n
│173 │NrthWind│43│  │  │**** │Wind removes auras, etc    │- q2 T) N( ^/ ~7 }
│174 │Mettaur │30│????│  │***** │Summons a Mettaur to fight!  │! |5 w2 a; G, }1 s. Q: C" I+ r( ^
│175 │Bunny  │32│????│Elec│***** │Summons a Bunny to fight!   │# U" N2 c1 i9 u+ S7 w
│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight!  │
) J7 b; C0 }) I4 r1 g│177 │Swordy │30│????│  │***** │Summons a Swordy to fight!  │+ v$ a# q) f! F  u
│178 │Jelly  │46│????│  │***** │Summons a Jelly to fight!   │
; C! Y* o2 I: l7 [1 K3 p+ `' W│179 │Mushy  │38│????│Wood│***** │Summons a Mushy to fight!   │! A. E1 i" ]; L4 ~! D/ }
│180 │Momogra │38│????│  │***** │Summons a Momogra to fight!  │
8 F* u! @& z8 D: i- t5 c* c│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │
9 Z& o$ o! J1 |* ]8 H* s│182 │Scuttlst│52│????│  │***** │Summons a Scuttlest to fight! │
2 K. X) z7 t) {$ S5 b7 w6 C│183 │Hole  │55│  │  │**** │Open hole to dark world    │, ]. t1 o: c1 a" w' J! ^& t
│184 │HolyPanl│14│  │  │**  │Creates a holy pnl in front  │
0 ~  r; A* e. C2 ~$ U; o│185 │LavaStge│22│  │  │***  │Changes all panls to lava   │, y- X5 r8 M- E) c$ \" L
│186 │IceStage│20│  │  │***  │Changes all panls to ice   │3 l# m% U7 Y& @2 l8 ~
│187 │GrassStg│10│  │  │***  │Changes all panls to grass  │
8 U* {% Y* B) ~$ S4 L│188 │SandStge│18│  │  │***  │Changes all panls to sand   │
1 s7 G. b3 j6 Y  J' w) _│189 │MetlStge│26│  │  │***  │Changes all panls to metal  │1 Y* ?* D. g) z# Q% C+ o7 W$ A! f
│190 │Snctuary│54│  │  │**** │Change own panls to holy   │
! r* D$ L/ N1 v" e│191 │AntiDmg │45│100 │  │***  │Sets trap & throws stars!   │
1 i4 E( d0 x4 t$ `: p│192 │AntiSwrd│68│100 │  │***  │Retaliate for sword damage  │
& o$ j: W* p1 w# {│193 │AntiNavi│60│  │  │**** │Take the enemy's Navi away  │2 L3 G4 i9 k3 q7 H0 W9 ~2 `
│194 │AntiRecv│73│  │  │***  │Punish recovery of HPs!    │! C9 p! G9 D! ^8 O3 Q
│195 │Atk+10 │4 │  │  │*   │+10 for selected atk chip   │: T5 C& y* j/ Y6 Q( Z7 p- e2 I9 G7 w
│196 │Fire+30 │20│  │  │**  │+30 for Fire atk chip     │
& e- e; X7 C; |2 {( K* u│197 │Aqua+30 │21│  │  │**  │+30 for Aqua atk chip     │( L: H* N- v3 {8 @/ r- n! K/ L; i9 P
│198 │Elec+30 │23│  │  │**  │+30 for Elec atk chip     │  ?$ J/ i& J) E' X0 o( E8 L1 d
│199 │Wood+30 │26│  │  │**  │+30 for Wood atk chip     │
  J+ A& W& w- j( ]$ b│200 │Navi+20 │34│  │  │**  │+20 for selected Navi chip  │
, H' B' W& \( ]9 Q, N└──┴────┴─┴──┴──┴───┴───────────────┘
5 ~1 w3 \! \! h& j) K! o! d6 d0 s' p' y1 L7 F+ H; T
3 {0 j" p- Q6 x) V) @, }) ]
Mega Chip( t  {8 p  j( S0 \& X
┌──┬─────┬─┬──┬──┬───┬───────────────┐+ j1 ?$ f3 A# D9 m: m  ~- D
│编号│名称   │MB│攻击│属性│稀有度│说明             │
1 D  p, p5 P8 [├──┼─────┼─┼──┼──┼───┼───────────────┤, R# i' ~' {8 z; g! o) d0 s
│1  │Muramasa │74│????│  │***** │Power = amount of HP lost!  │9 V0 K# w& T* T/ L) [
│2  │HeroSwrd │65│180 │  │**** │Legendary swrd cuts 3 sq!   │7 v& B! h: b; Q  |
│3  │ZeusHamr │90│250 │  │***** │Damages anyone on a panel   │
! ?* n& X- N; }  d9 N5 A│4  │StandOut │22│220 │Fire│***  │Heat: Send Fire into hole   │3 O8 j3 v' C0 e  Y
│5  │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole   │. F, O) y; n7 f" z. p- b6 Z
│6  │WatrLine │18│180 │Aqua│***  │Water: Draw wter from hole  │
) n0 Z) c3 y" i( i/ x│7  │Fountain │48│240 │Aqua│***  │Water: Draw wter from hole  │
# J8 Y+ K5 g; [- j3 A  B' F│8  │Ligtning │30│160 │Elec│***  │Elec: Dmgs object & area   │
0 k) u% _& U/ A: x# r│9  │Bolt   │52│210 │Elec│***  │Elec: Dmgs object & area   │7 Y5 l7 J  E( |- R# z; |. e* a
│10 │GaiaSwrd │28│100 │Wood│***  │Wood: Take power frm next chip│1 ~' B7 t6 a$ ^
│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│: f. g2 f/ `7 l. p! j+ a; K/ e
│12 │Meteors  │86│40 │Fire│**** │Drop many meteors on enemy  │
- D. u' H+ t! p$ X6 P/ Z/ N│13 │Guardian │82│  │  │***** │Statue punishes when hit   │
& V/ Y6 C) t( r- v/ I7 O2 f│14 │Anubis  │90│  │  │***** │Anubis poisons enemies    │
7 Q/ t: Q1 V8 C7 o! x│15 │Godstone │66│150 │  │**** │Summons a GodStone from hole │. G  ~- k8 Y& q
│16 │OldWood  │72│100 │Wood│**** │Summons OldWood from hole   │
; d2 @1 x/ L3 n0 d9 ]. a! m8 M# ~│17 │Jealousy │64│100 │  │***  │More dmg if enemy has chips  │+ c6 m7 h) v, q' F4 r1 T2 K  f
│18 │Poltrgst │58│  │  │***** │Objects thrown at enemies!  │
0 B) J' m* v0 U2 i│19 │LifAura  │77│  │  │**** │Repel all attacks under 200  │
' ^; F7 y* n' \1 M8 i( g) T/ i│20 │FullCust │10│  │  │***  │CustGauge instantly refills! │
- W7 u: h1 c3 X* X1 [% ^- h│21 │Atk+30  │50│  │  │***  │+30 for selected atk chip   │
4 U, \. w5 z" _( G│22 │Navi+40  │60│  │  │***  │+40 for selected Navi chip  │
' Q% N0 u# [: w: ?3 Q│23 │Roll   │10│20 │  │***  │Attack an enemy, heal you   │
0 ]" M3 T6 z# K) x& f4 y  b$ ^│24 │RollV2  │22│30 │  │**** │Attack an enemy, heal you   │
% r8 @1 {3 e1 K  O9 \% V│25 │RollV3  │34│40 │  │***** │Attack an enemy, heal you   │
# H5 e. M& N3 x5 N+ x│26 │GutsMan  │15│50 │  │***  │Sneaks up to smash panels   │3 l* }' q' m. U% ?2 B2 W
│27 │GutsManV2 │41│70 │  │**** │Sneaks up to smash panels   │
+ e$ b- }5 [2 C% n│28 │GutsManV3 │57│90 │  │***** │Sneaks up to smash panels   │+ S: _4 n  F- I! |' q4 c) \
│29 │GutsManV4 │63│100 │  │***** │Sneaks up to smash panels   │
# T  Z' e# e7 G8 \6 L9 `│30 │ProtoMan │68│160 │  │***  │Moves in to slice the enemy  │
) v5 K9 g4 L  Y# d/ _+ T8 Y│31 │ProtoMnV2 │76│180 │  │**** │Moves in to slice the enemy  │4 A. i3 R, \4 ^3 K1 J+ ^
│32 │ProtoMnV3 │82│200 │  │***** │Moves in to slice the enemy  │
/ D* N4 {% m/ y4 o5 h│33 │ProtoMnV4 │90│220 │  │***** │Moves in to slice the enemy  │- d% R+ X  X8 b. h7 h
│34 │FlashMan │39│50 │Elec│***  │Flash atk paralyzes enemy   │, F2 A4 o4 E+ \7 s
│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy   │0 F8 g/ W9 ^/ n! F- u
│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy   │
. l- ?5 w: b: l/ }* }9 E! b│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy   │% \* `9 ^- `& b* P/ n) {! w
│38 │BeastMan │38│40 │  │***  │Claw atk 3 squares ahead!   │
: Y3 N4 X/ H$ A7 V' Q$ A│39 │BeastMnV2 │60│50 │  │**** │Claw atk 3 squares ahead!   │- ~# A2 X1 y7 Z* y  N2 U8 H
│40 │BeastMnV3 │68│60 │  │***** │Claw atk 3 squares ahead!   │
4 k% E$ Y& ?; r6 s7 i- v0 B& U4 Q│41 │BeastMnV4 │76│70 │  │***** │Claw atk 3 squares ahead!   │+ }) S4 C- j, {9 }3 V/ L3 n5 a
│42 │BubblMan │50│20 │Aqua│***  │Fires several AquaShots    │3 R% U, k8 @- g$ W# ?" }: z) f! V( p
│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots    │
1 y$ c3 k7 M* _' q+ b, Q│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots    │
, i) e, f- {' a/ {/ F. k│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots    │
& {3 }3 k& P1 J. z* _- u│46 │DesrtMan │32│120 │  │***  │Launches fists at enemies!  │
: C! O2 {* R. x* b│47 │DesrtMnV2 │52│140 │  │**** │Launches fists at enemies!  │
% Z7 V: z2 W( e; |  T' X│48 │DesrtMnV3 │64│160 │  │***** │Launches fists at enemies!  │
! d4 l: ]% C) v│49 │DesrtMnV4 │72│180 │  │***** │Launches fists at enemies!  │. D* {- }. o1 ]* J+ n" P# c5 z6 m
│50 │PlantMan │60│20 │Wood│***  │Vines harm all enemies!    │
- d8 o# U( w% B8 _9 r" M3 x│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies!    │
; Y" Y& i& C* T. Z0 t  M│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies!    │6 g: q+ v3 O+ A! i7 L4 X
│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies!    │9 L: j' X7 Z9 Q% Q
│54 │FlamMan  │32│120 │Fire│***  │Flames burn all enemies!   │
- o% c0 f; \1 t: v9 l% S│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies!   │9 r! r, L8 Y) E# V3 Q, _4 ~% R
│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies!   │5 U; Q- B5 w' v# {3 ^
│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies!   │; P9 ]+ B3 A% F) c* g' ~* Q5 G5 _) O
│58 │DrillMan │66│70 │  │***  │3 drills fly at enemies!   │5 a/ F" P/ t; H. z" J
│59 │DrillMnV2 │70│90 │  │**** │3 drills fly at enemies!   │3 O$ S$ W! [. {4 _! R% z
│60 │DrillMnV3 │74│110 │  │***** │3 drills fly at enemies!   │0 ]! T! v# ?% E' O4 k# N
│61 │DrillMnV4 │78│130 │  │***** │3 drills fly at enemies!   │
) ]$ R% A+ [( R8 X! j9 _5 U│62 │MetalMan │40│100 │  │***  │Iron fist smashes 1 square!  │5 N% T, l; |( e- T; u) G6 v2 |8 u+ _
│63 │MetalMnV2 │60│130 │  │**** │Iron fist smashes 1 square!  │
* P9 ]4 d. ^/ ?7 y9 F: |│64 │MetalMnV3 │70│160 │  │***** │Iron fist smashes 1 square!  │
0 C. M, D9 T* w7 Z* Z│65 │MetalMnV4 │80│190 │  │***** │Iron fist smashes 1 square!  │5 b& k8 X; C) @
│66 │KingMan  │36│140 │  │***  │Move up 3 square & 4-way hit │1 a5 v* ]$ }* Y3 `# F$ w& e  I
│67 │KingManV2 │48│170 │  │**** │Move up 3 square & 4-way hit │1 }) D$ ]1 Q: O2 R, k
│68 │KingManV3 │60│200 │  │***** │Move up 3 square & 4-way hit │
. l; G' K5 b6 m│69 │KingManV4 │72│240 │  │***** │Move up 3 square & 4-way hit │
" ~3 H5 i9 v8 ?; k6 Y# k│70 │MistMan  │68│90 │  │***  │Appears from mist & attacks  │
! n: ?- u$ a; S│71 │MistManV2 │71│110 │  │**** │Appears from mist & attacks  │
+ |1 C1 O+ {& M: _, x( u8 z2 K│72 │MistManV3 │74│130 │  │***** │Appears from mist & attacks  │6 O' s. L; J# y* J6 P* d- p
│73 │MistManV4 │77│150 │  │***** │Appears from mist & attacks  │' `! L+ S  P" j2 n
│74 │BowlMan  │80│100 │  │***  │Lines up pins for a strike!  │) L$ [: Z$ E: W9 y$ a! k8 |/ _! r. I
│75 │BowlManV2 │82│120 │  │**** │Lines up pins for a strike!  │
0 x0 \2 Y% c( o│76 │BowlManV3 │84│140 │  │***** │Lines up pins for a strike!  │
! T; s: J4 l0 Z8 }+ T4 D│77 │BowlManV4 │86│160 │  │***** │Lines up pins for a strike!  │
: s/ |0 J. p; o1 n; C0 V/ u  v│78 │DarkMan  │72│30 │  │***  │Creates 3 caves in enmy area │& h' M8 i5 x4 z- G9 [0 c* }# I% J
│79 │DarkManV2 │76│30 │  │**** │Creates 3 caves in enmy area │! F! V8 {- u$ T4 e
│80 │DarkManV3 │80│30 │  │***** │Creates 3 caves in enmy area │8 N- b- Q- T$ y, q2 ~! Y$ w7 p: T% z% {
│81 │DarkManV4 │84│30 │  │***** │Creates 3 caves in enmy area │2 h7 N: q/ |* {9 ~: v
│82 │JapanMan │82│40 │  │***  │Multiple attacks w/ spear   │( r+ k# H( p7 Z
│83 │JapanMnV2 │85│45 │  │**** │Multiple attacks w/ spear   │8 {+ n( e" M! h( A5 q+ i
│84 │JapanMnV3 │88│50 │  │***** │Multiple attacks w/ spear   │
0 H9 p1 U: J0 P- v! @* y# d│85 │JapanMnV4 │91│55 │  │***** │Multiple attacks w/ spear   │& l; g, X3 p. l9 D9 D0 [
└──┴─────┴─┴──┴──┴───┴───────────────┘' I+ y. Z1 J6 I' O, y6 ~! L0 O

0 x( l5 d) n' h2 i  V7 h1 r4 w. u5 s8 k9 s- i9 [
GigaChip (蓝版)9 ]; I1 O2 _2 z' `
┌──┬─────┬─┬──┬──┬───┬───────────────┐, F1 ^9 c7 D! y$ Z* Z
│编号│名称   │MB│攻击│属性│稀有度│说明             │) @* `4 {4 M% p9 E0 H! w, y
├──┼─────┼─┼──┼──┼───┼───────────────┤- C: j& x5 t% t! V- ]
│1  │FoldrBak │99│  │  │***** │Restores all chips & folders │! W: t0 q8 W- K6 i1 A, z$ ~" x
│2  │BassGS  │99│700 │  │***** │Bass' secret weapon      │
% e0 `) c  l) `( q) i│3  │DarkAura │55│  │  │***** │Dark chip repels <300 atks  │
6 s/ ]% F0 s( v│4  │DeltaRay │92│220 │  │***** │Use A btn for up to 3 attacks │, L( E7 i. u/ e9 D) V! W9 W3 i8 H" r
│5  │AlphArmΩ │97│500 │  │***** │Launches a giant rocket    │
1 B4 ^- i' r, i9 N% l/ {4 f, |9 d│6  │GutsManV5 │79│120 │  │***** │Sneaks up to smash panels   │
9 E' K/ {7 ?# V7 l│7  │ProtoMnV5 │98│240 │  │***** │Moves in to slice the enemy  │7 R1 H' H! w8 C" ?/ s
│8  │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy   │
+ @6 E2 W# U9 V: U; C│9  │BeastMnV5 │84│80 │  │***** │Claw atk 3 squares ahead!   │3 k, Y/ Q. K' Y8 \6 P0 [
│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots    │9 w; {" ^0 s! P; m* I* R2 }0 M
│11 │DesrtMnV5 │80│210 │  │***** │Launches fists at enemies!  │
" W# z( {7 S9 R1 e* n" N│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies!    │
' ^4 M4 Q' K% e9 `! S! t│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies!   │
: q1 @8 X. x1 [+ s" ?/ x1 l4 {) ?: k0 ^│14 │DrillMnV5 │82│150 │  │***** │3 drills fly at enemies!   │
; t( s# O9 e  j; l│15 │MetalMnV5 │90│250 │  │***** │Iron fist smashes 1 square!  │9 e( X- ~7 S2 @3 q# G
│16 │KingManV5 │84│280 │  │***** │Move up 3 square & 4-way hit │7 n7 P7 ^5 Z( T
│17 │MistManV5 │80│170 │  │***** │Appears from mist & attacks  │
/ I: a5 o3 U, Z│18 │BowlManV5 │88│180 │  │***** │Lines up pins for a strike!  │$ k5 H+ S/ \! t7 C, a9 E( |5 m- m
│19 │DarkManV5 │88│30 │  │***** │Creates 3 caves in enmy area │: o6 x9 E, R. a$ \5 @+ _/ n! g# }
│20 │JapanMnV5 │94│60 │  │***** │Multiple attacks w/ spear   │
/ a0 |, o0 V: _" V+ J└──┴─────┴─┴──┴──┴───┴───────────────┘
9 T$ a$ h9 S5 v2 b: @
/ J' H, e2 O) f& PGigaChip (白版)(只列出与蓝版不一样的Chips)! M* \# \6 ~$ B
┌──┬─────┬─┬──┬──┬───┬───────────────┐; o4 {, m* t( E. l! e
│编号│名称   │MB│攻击│属性│稀有度│说明             │: I! l7 `; c& g! k6 ^( Y
├──┼─────┼─┼──┼──┼───┼───────────────┤6 M9 \8 w' `; Q/ d: t. Z
│1  │NavRcycl │50│  │  │***** │Recalls last Navi used    │0 ^8 q* h3 o/ U% _; ]2 `
│3  │Serenade │97│100 │  │***** │Dark chip Holy pwr to front  │9 N6 }4 `1 v, ~7 b! ~# Q' G9 U
│4  │Balance  │60│  │  │***** │Both Hp reduced by half    │
6 o3 I; Y1 u" p( ]& _│5  │AlphArmΣ │97│50 │  │***** │3-stage electric attack!   │  O4 A# i0 ^; t* _5 H" k# X
└──┴─────┴─┴──┴──┴───┴───────────────┘
 楼主| 发表于 2003-7-14 17:30:40 | 显示全部楼层
哈哈,开始贴图了!) @3 b7 j6 M, r7 _
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
6 k3 X4 m% j3 q2 {4 s+ s4 }1 s8 p; F+ H; ^& \5 W: G
001002003004005006
7 b* Z7 {, L# G+ j: b8 |0070080090100110127 k- T  s  c" y) D/ m  ]. J
013014015016017018
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 楼主| 发表于 2003-7-15 13:42:03 | 显示全部楼层

GBA-<洛克人EXE3-Blue>卡片组合

Megaman EXE 3 蓝+白 Standard 级别的 Chips:
+ H2 ^; ^; m% X2 q# m$ _* q9 W! c
( d# G; D. c2 r2 r" ~( [3 ?4 }019020021022023024( y: r# F& F* g% N2 {' s
025026027028029030+ u# N3 ~! y7 X. X
031032033034035036& J4 g9 W7 s: r; P/ v5 b$ a% R9 _$ u3 z

6 J' @0 N( R6 z[ 本帖最后由 hwz1015 于 2006-1-5 14:17 编辑 ]
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 楼主| 发表于 2003-7-15 13:43:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
; b% l5 y- U( s7 D5 P
, D/ i/ X+ j4 l( P# t" R0 ^037038039040041042! q8 D6 g) V! B' N( [" @
043044045046047048
& J% V/ I0 V$ x0 k% ]049050051052053054
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 楼主| 发表于 2003-7-15 14:14:39 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:9 t3 k( w$ {- t

0 E$ e3 }' |2 F1 m0550560570580590603 J) H8 X# x+ ]$ h0 J$ `
061062063064065066
2 U0 C/ I+ \* p067068069070071072
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 楼主| 发表于 2003-7-15 14:15:19 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:9 {6 `# C8 k* ?
3 H9 u, x! h% M' J; z# [8 D7 e
073074075076077078
8 m7 d* _: F- ]" b079080081082083084
- s: h( e" r2 a/ l* ?085086087088089090
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 楼主| 发表于 2003-7-15 14:16:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:6 A7 M: a  V/ y+ K6 X5 C
) t, H' \  S1 b1 G
091092093094095096
# @; \& L0 d0 c097098099100101102
. j1 o& M* m$ x103104105106107108
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 楼主| 发表于 2003-7-15 14:24:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:+ s9 U/ ^; f2 b5 B  i# ^
- r7 y5 r2 L* f! C8 h- Q
109110111112113114
2 |$ p  k8 x6 o( ?9 |. @115116117118119120
& N$ G% ^( n$ O& A121122123124125126
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 楼主| 发表于 2003-7-15 14:28:54 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:* e9 y4 s1 X: v1 y* T+ n6 F2 j7 x
4 X6 O! w! h0 i; N) N/ Z
127128129130131132+ n3 u( g) V' o
1331341351361371388 g. Y  C3 Y/ f7 Q. @9 a  q
139140141142143144
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 楼主| 发表于 2003-7-15 14:33:48 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:3 v8 C; {2 t" l( ^: v& q
: n. o- v/ ]& v, c5 ^
145146147148149150
0 y2 {+ V$ T) c/ J$ ~7 o2 p) r151152153154155156& R3 Z) T2 o4 p
157158159160161162
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 楼主| 发表于 2003-7-15 14:35:44 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
# K- l0 f. I. n7 C7 v5 R% w1 {# V  S, h9 P$ @6 G, O
163164165166167168
4 Q# A; k9 S% E9 j! I$ `  ?, d; k1691701711721731743 b- D4 d  E' h7 r- b
175176177178179180
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 楼主| 发表于 2003-7-15 14:37:02 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
$ c: G, W! P! H  I; P( Y+ R4 s/ @, i6 V$ [0 ?! M/ O4 Y# V3 |3 T5 C
181182183184185186. I/ ?. G+ O4 A! r
187188189190191192
; n  e( n8 _1 h+ e  R$ T+ O6 `3 Z193194195196197198% E# c. h7 T% f  H
199200
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 楼主| 发表于 2003-7-15 14:47:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
1 U* b( z4 Q$ L6 V' }' x: Z9 b" F7 i3 f
001002003004005006
' q2 m# |3 G# h* i+ w; b- Q007008009010011012: J& \+ m: n2 c0 L2 t& n# S* ~
013014015016017018
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 楼主| 发表于 2003-7-15 14:50:34 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
: x: [/ i$ \1 b$ i: i7 g
+ a  }" ]4 O6 B019020021022023024
% ~7 N5 f4 b/ m* l9 T9 S025026027028029030( l1 o4 q8 D% p2 \
031032033034035036
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 楼主| 发表于 2003-7-15 14:52:01 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:; S$ @  b( c6 Z6 c

8 ]  y& J% G$ a0 i! X! P" e+ K0370380390400410422 F5 u0 q  m( F5 P
043044045046047048  o: l/ i) G: `' a6 c
049050051052053054
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 楼主| 发表于 2003-7-15 14:55:14 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:' V4 F, m2 D; E7 b
( D( ~! e8 R$ l% l' Y
055056057058059060
# m8 H3 w# R$ ?/ Q* |; f0610620630640650663 Y2 F' Z2 ?9 [9 V+ I% p: z- I4 p
067068069070071072
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 楼主| 发表于 2003-7-15 14:58:43 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:/ q3 e3 }. M* d4 J7 N$ g& k0 w
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073074075076077078, j* K( T$ n8 Y# K8 z  u2 m2 B/ |
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 楼主| 发表于 2003-7-15 15:09:46 | 显示全部楼层
Megaman EXE 3 蓝 Giga 级别的 Chips:5 w" S& M2 P8 J6 y% A

. R1 n% K! @/ \2 {0010020030040050060 U0 E8 A7 C/ X' z" E6 U! H
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发表于 2003-8-1 05:49:38 | 显示全部楼层
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