转载请不要删除以下信息,感谢您! & [! ~1 ^8 P& [* N" g9 x
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: j: ~: B) o7 F3 r5 t# N■● ■ NintendoWorld 站友xliz原创
6 P( t/ U, t! _. Y: W, d. M. J■ ●■ http://www.NewWise.com
) _3 d- N8 j7 g+ o5 ^■ ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★ 7 ^, V1 b4 v" s" A
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洛克人 EXE 3 Blue 卡片组合% d0 Y! e. x/ P) ~1 i
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英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版
P: A" l/ d2 P* R& c大家要看日文版的P.A.或详细攻略,点击这里吧!
. R$ @) x- d+ E" n2 @) q2 G1 j, [, A====================
7 b$ K1 O; Y2 T+ `2 p3 K希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol:
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6 X6 Q. b/ o1 N以下内容格式如下:
5 p, Y1 Q+ H, V, |# A" x
9 Q/ @2 V' W- S$ y编号 名称
$ j, V2 G+ c* m0 L说明
6 }1 ?- M: K6 b3 Z5 \; e组合方法4 t. T% S" G( w0 v) l- j0 c
---------------------------------; b1 U8 W) Z2 e3 x! H
01 Z-Connon 1
0 Q( h& @. z% F8 c) P0 b; r" Y% \0 ^Unlimited Cannon for 5 sec
9 H6 x3 E+ a# b2 BCannon A+B+C+ L n# N$ G7 f' E& @
Cannon B+C+D$ n A6 H; Z# E3 A
Cannon C+D+E
) T5 a o9 i! {6 p/ q5 v/ x* {# `0 p* @- }
02 Z-Connon 2
! _, \2 H: C3 R# c0 f; DUnlimited HiCannon for 5 sec
, x9 L1 Z; x8 H0 I+ c' F* \2 WHiCannon H+I+J
8 i! F. R% H- y2 r9 ^, P" F" LHiCannon I+J+K
) B# N) r$ y& O6 C" q% i1 HHiCannon J+K+L
+ c2 c9 S: a& S7 U# Z; |: a0 l" h1 i% F" s! f+ v
03 Z-Connon 3
9 F3 n0 N. @3 Y' @$ K8 E6 K$ {Unlimited MegaCannon for 5 sec/ \; D0 u$ j+ n" t5 q; d
M-Cannon O+P+Q
' F2 K- \0 \9 z8 ^6 T9 SM-Cannon P+Q+R
/ c1 }; E7 |7 @. HM-Cannon Q+R+S5 p( R0 f; W) h9 T% y( |
7 \3 M, i% L0 k8 J' Y& W04 Z-Punch
9 q) Q3 u# \5 c# @6 i& xUnlimited GutPunch for 5 sec4 X/ v8 e! d7 h) G& z
GutPunch B+C+D
& ~; a# ]: a6 }7 ?1 Z, z/ g- {GutPunch C+D+E, l* m; U5 l5 |) {& ?$ n% b
GutPunch D+E+F
7 w7 u3 u, C- b% r: x
0 \8 l' `1 u# B4 y5 K05 Z-Strght
& k) M" j+ E# s6 a6 d% cUnlimited GutStrgt for 5 sec
V2 ]6 E3 y# n. bGutStrgt O+P+Q
- M. h5 [: m6 ~# @# ~GutStrgt P+Q+R k7 c2 q* \3 o7 H n
GutStrgt Q+R+S; k5 x$ D0 l& k5 |& {) k
, V& \: @# x$ }6 q, p# q6 W06 Z-Impact
1 |* [* g5 s7 ]( {Unlimited GutImpct for 5 sec
# o' t3 ?6 v) c# q2 T8 wGutImpact G+H+I. Y9 R1 p5 h! s2 M/ u
GutImpact H+I+J
' H& M2 ~8 O, g) ZGutImpact J+K+L
" M/ o) V( E' M# f9 `7 @' k/ j2 V# z; X) X0 O$ N( |, p: a
07 Z-Varibl" [4 l- {* t# K: ~0 N/ K* @
Unlimited VarSword for 5 sec
, r2 _+ P' \4 i& W( UVarSwrd B+C+D
$ r5 E9 L7 u2 Q* b( VVarSwrd C+D+E
6 D5 e" c z* }# Q6 C7 l7 d& u: CVarSwrd D+E+F
; r2 V4 W5 l4 d+ M: u; M1 W- T- |! z' e% v$ \% z' M5 v: q' I+ S
08 Z-Yoyo 1
* m& Z, {, }3 q) [Unlimited Yo-Yo for 5 sec
2 ]. u/ F4 K+ b* DYo-Yo1 C+D+E
" p9 x% X- C6 ?* RYo-Yo1 D+E+F
& H3 D9 U9 \$ o6 x b) uYo-Yo1 E+F+G
7 h% q" a8 y* ^1 |- Y3 \' ]3 ~' O% {. J6 j* u% Y
09 Z-Yoyo 2( T7 h5 t0 {( y4 A* _; g
Unlimited Yo-Yo2 for 5 sec, U# G8 s0 f N7 |; v# x! D
Yo-Yo2 H+I+J
3 H" ~( F# \+ ~0 l6 I- p5 dYo-Yo2 I+J+K
. I b, A" j l2 p) Q7 IYo-Yo2 J+K+L, Q) w; ^' l0 v
1 g: L: O8 T( [! I: ^% z6 s10 Z-Yoyo 3) R+ A, f6 W" J" g, ^4 A+ |
Unlimited Yo-Yo3 for 5 sec
3 Q5 o. q+ r. |+ P+ _+ w% h' g3 hYo-Yo3 M+N+O
& t/ K2 e# F8 [9 |4 AYo-Yo3 N+O+P
. a8 ~( B3 B1 FYo-Yo3 O+P+Q8 c0 Y& c/ h& R; P8 H6 y
! [/ u3 @2 ~, ^* R9 `) g# \/ G11 Z-Step 1% l4 Q+ {6 @' e8 Z* c" `0 i5 s$ h
Unlimited StepSwrd for 5 sec
. e7 _0 v0 U$ X7 P/ P5 X, J) o9 QStepSwrd L+M+N1 B. {2 V0 X+ C/ c1 p
StepSwrd M+N+O
4 B0 m$ t) h9 l3 vStepSwrd N+O+P6 h$ I( m8 Q0 l/ P3 r
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12 Z-Step 2
2 `: }% l! H! hUnlimited StepCros for 5 sec1 s( L* Q2 s- F' y# u
StepCros P+Q+R5 e+ _7 Z% {, g/ ^; l% v
StepCros Q+R+S) N( D5 c3 L6 [8 ~" W' H) D, H% y! O
StepCros R+S+T
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13 BubSprd1 R) _, o/ q& z. M6 D. C
Attks w/ spreading bubbles!# @& E( h; L! S# F( p
Bubbler C+D+E9 ?7 _4 r6 P {4 F
Bub-V D+E+F+ s( L2 \: R4 k6 |2 C7 W
BublSide E+F+G5 I: n; |/ u/ c0 g& x
Bubbler E + Bub-V E + BublSide E
X9 Z3 o& _4 G! u3 P, K4 k/ n" w! s' K/ A! F* j
14 HeatSprd8 ?+ T, K. |% ~8 U9 b b
Attks w/ spreading fireball!
: f' L3 e' x' H0 K6 xHeatShot H+I+J2 ]; Z! a& N' T8 C3 \2 S2 J
Heat-V I+J+K
5 S: M6 `5 V: UHeatSide J+K+L# T2 D% F, A0 `& |
HeatShot J + Heat-V J + HeatSide J
: P6 u% H) {4 l6 W% N! N8 f$ r
& i- x% r3 J1 v7 {. J- S: K- e8 c15 H-Burst
9 n0 \0 J! M4 O2 mCreates a giant explosion8 X0 _$ U7 H( \# F2 f
Spreader M+N+O
5 V8 b1 W( N$ NSpreader N+O+P# d9 {' i: O: k& ^& M1 I' Z7 s
Spreader O+P+Q
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' X; x% f9 g' g7 S8 T5 O+ }. L! ^16 LifeSwrd
/ T( w. Y8 Q6 \4 O) n6 U; YSwings a huge 2×3 sword!4 |) p! K8 P6 a5 m, f5 p! C
Sword E + WideSwrd E + LongSwrd E: M8 _# y+ t- r% m' h
Sword L + WideSwrd L + LongSwrd L% }: @% p- c6 M$ t: B) c3 z4 o) c( |
Sword Y + WideSwrd Y + LongSwrd Y
+ P/ p. u y' Q
) G7 k- x0 ^4 B! R {17 ElemSwrd6 Y( ~, M2 s/ n; l* G& c
Wide swrd contains 4 elemnts; A9 {' ~# u. g" n! D
FireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N
7 P! f. \( s% ]: @2 P9 l c/ L4 PFireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P
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5 H f" G2 I W( ~; g! h18 EvilCut$ \# V, z4 d& U1 c
Step up 2 & make 4 atacks z$ s) O9 v& q8 s9 M7 {9 l
StepSwrd P + HeroSwrd P + StepCros P
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19 HyperRat' R+ [* g9 `+ `
A giant Ratton charges!- [5 f* K+ ?6 J) c
Ratton1 A + Ratton2 A + Ratton3 A& ]# _. X; ^: J! i
Ratton1 C + Ratton2 C + Ratton3 C3 n {' q v$ Y+ g+ B3 l
Ratton1 F + Ratton2 F + Ratton3 F& b' e! M& O9 U9 Y
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20 TimeBom +$ K4 c( i( B% F( Y6 M! M0 o
Sets Time Bomb in enmy area* C7 J1 h- u4 f0 g% {9 `' b N
TimeBomb J+K+L, V' a! U6 R: z1 k; w0 a R
TimeBomb K+L+M
: x N- Z4 R; x2 DTimeBomb L+M+N, @0 p7 q6 t' C: z' G
" g. C# K; [& `1 t! U, R21 GelRain
& ?( J" w$ P T6 u- mGel steals squares- ^1 N3 o" E0 ?$ X
MetaGel1 B+C+D
1 ~# C: _3 F. U; T8 U" [ XMetaGel2 E+F+G0 q) m3 w$ o# I8 \
MetaGel3 S+T+U1 q" i4 i& |* u9 T
4 r* b8 C1 U5 `0 t
22 EverCrse# T9 Y, ~" R! ]
Shield chases enemies4 t1 z& P6 e: s* I7 i/ i' X( i
CrsShld1 C + CrsShld2 C + CrsShld3 C, f( M7 D, y# f
CrsShld1 L + CrsShld2 L + CrsShld3 L# b4 _% a: m# S4 \
" K) ~0 J9 y' l4 @23 MomQuake
% z+ f- t; N1 W7 VAwakens Mother Earth!2 _. r h, C/ O6 X6 P
RockCube * + RockCube * + GodStone S: L' f' p; H8 W9 Y
9 m, _& M8 z& v( b, W0 @/ k
24 PoisPhar& o/ T. f+ c9 K4 x) d
Pharaoh generates poison) @* U B& I" h* {) _4 c
PoisMask A + PoisFace A + Anubis A# I. `2 I, |2 d# O4 |
" X% t, k8 W! f25 BodyGrd1 H5 Y+ X D+ E) R( Z3 l
Bodyguard takes out enemies
' y% K( U: ?2 s2 B+ t, GAntiDmg M + AntiNavi M + Muramasa M! ]; a9 T6 u4 T( q) c; U
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26 500Barr
M0 m/ E& I' ^/ C @1 UBarrier absorbs 500HP dmg$ z. a v5 x$ S2 f& {
Barrier E + Barr100 E + Barr200 E
. L5 o/ L; h1 Z' w) v: B3 I3 {. @Barrier R + Barr100 R + Barr200 R
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27 BigHeart1 j' h# G P# n" h' u5 I' F
Attacks, then heals HP!
5 h" d: P. @" QHolyPanl R + Recov300 R + Roll R
+ M6 I, b. H |' QHolyPanl R + Recov300 R + RollV2 R/ ` q9 L# o+ `4 V% D2 v
HolyPanl R + Recov300 R + RollV3 R
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28 GtsShoot
8 \$ X2 _, ^1 g* x$ W4 O; oGutsMan throws MegaMan!
, ^" }3 h M* E% y" O0 G( DGuard * + DashAtk G + GutsMan G
0 B- v" ]( {( F# cGuard * + DashAtk G + GutsMan2 G) I8 ?9 I* o( @4 T- l. W
Guard * + DashAtk G + GutsMan3 G2 j6 Q5 L! A% g2 a" u
Guard * + DashAtk G + GutsMan4 G
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29 DeuxHero
, e& m' ]3 ^! R, XMegaMan & ProtoMan team up!+ [" Q5 u4 l9 ]. c1 s# v5 L- a
CustSwrd B + VarSwrd B + ProtoMan B
' n: s" ~ u3 [CustSwrd B + VarSwrd B + ProtoMn2 B
$ L9 T) b1 H* c+ T' ~0 cCustSwrd B + VarSwrd B + ProtoMn3 B
. c8 |. p9 W W& E' p1 C g/ x% RCustSwrd B + VarSwrd B + ProtoMn4 B
! u h1 `/ m# U; r6 K0 N6 s7 v) r5 W0 _
30 2xHero& ~2 O5 R: z% }7 o
MegaMan & ProtoMan Dual atk+ }5 Q3 V) ~% ?0 F
Slasher B + CustSwrd B + VarSwrd B + ProtoMan B
X; |7 J* z" ^9 E3 V+ qSlasher B + CustSwrd B + VarSwrd B + ProtoMn2 B
. J3 s" @' Q0 I1 G% l# DSlasher B + CustSwrd B + VarSwrd B + ProtoMn3 B
9 ?4 g5 z; d& V: {* B/ _, @Slasher B + CustSwrd B + VarSwrd B + ProtoMn4 B
2 @& l' Y l( Z2 {) r& R
' t: g# z* Z4 ]* m31 PrixPowr! O+ o7 v6 C$ t. E& K# g
3 Navis attack at once!
: b9 @( C: B/ ~2 gTeam1 * + Team2 * + KingMan5 K% w) I H8 U/ A1 y. b- l# W
Team1 * + Team2 * + MistMan5 M
0 `: j8 I/ j5 dTeam1 * + Team2 * + BowlMan5 B
/ s; n: e7 C4 C; `6 U2 r7 Y7 a6 d" L( G+ M6 f6 f
32 MstrStyl
1 J& ]- ]8 n# `MegaMan unleashes his power
: l5 d( `/ x% y/ B+ |. U t. BSalamndr * + Fountain * + Bolt * + GaiaBlad *
4 M+ z) k& \1 R! Q, { S+ o1 q ~
! E3 e$ w+ o0 SStdrdChip (Part 1). ^: E. j% Z+ [$ W
┌──┬────┬─┬──┬──┬───┬───────────────┐8 l, t O1 y6 e4 T) q9 q
│编号│名称 │MB│攻击│属性│稀有度│说明 │
, c _2 y$ a' G# w C3 N├──┼────┼─┼──┼──┼───┼───────────────┤) y# X. l! d! M! e, B$ X
│1 │Cannon │12│40 │ │* │Cannon to attack 1 enemy │; V* i! m! f# N8 R
│2 │HiCannon│24│60 │ │** │Cannon to attack 1 enemy │
4 z; N$ a" [" u5 n│3 │M-Cannon│36│80 │ │*** │Cannon to attack 1 enemy │
6 p; \& o5 b* a# _. H│4 │Airshot1│4 │20 │ │* │Knocks enemy back 1 │
$ {, l6 p' a3 t8 I/ Q. O│5 │Airshot2│12│30 │ │** │Knocks enemy back 1 │
$ x& ]! X }1 Y7 U3 Z│6 │Airshot3│18│40 │ │** │Knocks enemy back 1 │
7 a) K) {4 s% N2 ]) t( g; c$ c│7 │LavaCan1│34│90 │Fire│* │Fires lava fr. area │
# s) ]- _: ^# Y: n2 H; E. U( F4 x- {│8 │LavaCan2│42│120 │Fire│** │Fires lava fr. area │
9 f4 B/ D% b( o9 p: r* Y│9 │LavaCan3│60│150 │Fire│*** │Fires lava fr. area │
1 o4 r! F0 D+ K! \( z* {; M│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area │
. [6 D; N- W8 Y( H│11 │ShotGun │8 │30 │ │* │Explodes 1 square behind │
& \! \3 b0 Y& Y9 A│12 │V-Gun │8 │30 │ │* │Explodes 2 diag. squares │6 s" F$ q. e0 s
│13 │SideGun │8 │30 │ │* │Explodes up, down on hit │6 Q& V/ w' i B4 F9 s3 w
│14 │Spreader│16│30 │ │** │Creates a large explosion │
) v, ^3 `& ~$ _- j/ k$ V: K│15 │Bubbler │14│60 │Aqua│* │Explodes 1 square behind │
( l/ r- m# A% ]# b│16 │Bub-V │22│60 │Aqua│* │Explodes 2 diag. squares │
- R. @$ c7 v) C' f│17 │BublSide│30│60 │Aqua│** │Explodes up, down on hit │
+ D# S+ Y& T" h7 W. x+ K4 x. J5 h│18 │HeatShot│16│40 │Fire│*** │Explodes 1 square behind │& J0 g- a8 J0 Z6 [( r) ^! `3 H
│19 │Heat-V │24│40 │Fire│* │Explodes 2 diag. squares │
: |; ~" a0 X6 S; q, q' `' g│20 │HeatSide│32│40 │Fire│** │Explodes up, down on hit │
( U$ b: \) N) b/ P│21 │MiniBomb│6 │50 │ │*** │Throws a bomb 3 squares │8 O9 s- F# [3 b6 ^/ o- w( t4 q
│22 │SnglBomb│12│50 │ │* │Throws a big bomb 3 squares │' _9 Z7 n# \7 N8 i9 q! F- l0 B
│23 │DublBomb│24│50 │ │* │Throws 2 big bombs 3 squares │
. `5 ~4 ]8 _* f0 f4 b5 u│24 │TrplBomb│36│50 │ │** │Throws 3 big bombs 3 squares │
3 d3 E4 R* Z) I _: Z6 z│25 │CannBall│33│160 │ │*** │Breaks 3rd panel ahead │" H$ K! b! P/ Q1 }
│26 │IceBall │18│120 │Aqua│*** │Freezes 3rd sqr. ahead │$ V: A5 a/ n% ?8 ]6 j4 L3 G0 X2 v
│27 │LavaBall│20│140 │Fire│*** │Shoot lava 3rd sq. ahead │( H; K$ g3 `6 q6 l7 x$ Q) [6 y
│28 │BlkBomb1│60│120 │Fire│** │Firebomb hits 3rd sq ahead! │8 v. V/ Q, e% C+ o$ \+ [6 u! \* z
│29 │BlkBomb2│70│170 │Fire│*** │Firebomb hits 3rd sq ahead! │/ f% I% b# C' h! |3 g4 O$ L) J
│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead! │
. p0 h k3 G3 i$ W* ~│31 │Sword │10│80 │ │* │Cuts enmy in front! Range: 1 │
, o' j/ Y) a$ n│32 │WideSwrd│16│80 │ │** │Cuts enmy in front! Range: 3 │+ s- @; s- A/ Y8 T, X
│33 │LongSwrd│24│80 │ │*** │Cuts enmy in front! Range: 2 │
+ n6 d& t; O0 k& v1 V│34 │FireSwrd│20│150 │Fire│*** │Fire: Cuts fwd 3 squares │
8 h+ |1 j$ l3 T│35 │AquaSwrd│25│150 │Aqua│*** │Water: Cuts fwd 3 squares │
0 }7 t; r5 \. M, G9 b│36 │ElecSwrd│23│130 │Elec│*** │Elec: Cuts fwd 3 squares │
* I* v* t8 J B7 ], _│37 │BambSwrd│18│140 │Wood│*** │Wood: Cuts fwd 3 squares │
6 `: M7 ^4 I6 t. g2 o3 I- M│38 │CustSwrd│21│????│ │*** │Cust Gauge = Atk Str │3 R$ F* x- z( l, c
│39 │VarSwrd │68│160 │ │**** │A magical shifting sword │
( C' S8 F! S" f; l7 f8 r/ V7 k│40 │AirSwrd │30│100 │ │*** │Wide swrd with air attack! │
8 U# l; u5 @- d1 ]9 J" w7 G O" T) H│41 │StepSwrd│43│130 │ │**** │2 steps, then uses wide swrd │
4 L- M' y7 p* E6 E* `" h; s│42 │StepCros│74│130 │ │**** │2 steps, then uses cross atk │
4 K- A2 k4 i; Q7 O' l│43 │Slasher │12│240 │ │*** │Cut while A button is held! │
0 _* ~3 p5 {0 k0 P f│44 │ShockWav│10│60 │ │* │Shock through enemies │
3 u( a1 R( D/ w* |│45 │SonicWav│26│80 │ │** │Shock through enemies │& U& [+ t3 c) x5 d
│46 │DynaWave│42│100 │ │*** │Shock through enemies │0 v: c2 A+ c7 Z D7 Y
│47 │BigWave │82│190 │ │**** │Shck wave cracks panels │7 F8 Z& ~9 B7 Y
│48 │GutPunch│14│80 │ │* │Punch pushes 1 square │, h- ?. O8 n1 \/ v; Q4 x
│49 │GutStrgt│30│100 │ │** │Punxh 2 square range │8 |1 ^7 B: `- M
│50 │GutImpct│50│160 │ │*** │Punch pushes 1 square │
, C# @' o/ C% c" x' z2 k│51 │DashAtk │11│90 │ │* │Dash through enemies! │0 M0 t3 r# N2 {+ O8 W" \8 K2 d2 p
│52 │Burner │15│130 │Fire│*** │Envelops you in flame! │
, [: k* G$ u% e0 G8 k# b│53 │Condor │44│180 │ │**** │Chrge atk pierces enemies │
1 E$ P5 P" y. [: S* |" O│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape! │
. Y8 q3 x2 ]5 u4 d* u│55 │Zapring1│8 │20 │Elec│* │Pralyzing electric ring atk! │
$ w( H. O2 n y4 ?, T$ B# b│56 │Zapring2│18│40 │Elec│** │Pralyzing electric ring atk! │3 P2 N7 D/ {3 }+ f% y; T
│57 │Zapring3│28│60 │Elec│*** │Pralyzing electric ring atk! │3 r- I5 B/ {' Y- m2 I2 `
│58 │IceWave1│14│80 │Aqua│* │Creates a 2 sq wide ice wave! │; E. }. o& L- P, c, }) F6 J' t/ _
│59 │IceWave2│22│100 │Aqua│** │Creates a 2 sq wide ice wave! │8 K) Z* |% ?( A
│60 │IceWave3│30│140 │Aqua│*** │Creates a 2 sq wide ice wave! │ R; d. Z. ]) |! r7 n' a& C
│61 │Yo-Yo1 │72│40 │ │* │3-square yo-yo attack! │) y3 L1 w8 }# S' k2 p1 U, v' N& C
│62 │Yo-Yo2 │80│50 │ │** │3-square yo-yo attack! │$ s3 r& ^! N; y& V: F
│63 │Yo-Yo3 │88│60 │ │*** │3-square yo-yo attack! │2 \# F9 Y0 c. n7 n4 ?
│64 │AirStrm1│26│50 │ │* │Creates 3 whirlwinds │
- [# g' g) D5 b$ e$ T│65 │AirStrm2│35│60 │ │** │Creates 3 whirlwinds │+ w; q5 Q; m" t, d3 J; k1 X
│66 │AirStrm3│44│70 │ │*** │Creates 3 whirlwinds │) z: q( _; E+ d0 s+ W
│67 │Arrow1 │40│100 │Elec│* │Bee fly diagonal paths │$ X; Z) a2 g4 Y' Q5 N
│68 │Arrow2 │60│130 │Elec│** │Bee fly diagonal paths │
" s; z) E8 e; a0 h0 n│69 │Arrow3 │80│160 │Elec│*** │Bee fly diagonal paths │: j, j/ M6 w L& w( c5 D, T/ R
│70 │Ratton1 │14│80 │ │* │Crawling rat, turns once │
% W0 M5 N+ n. k# H6 J│71 │Ratton2 │24│100 │ │** │Crawling rat, turns once │
" u9 d( q/ A3 Q4 S* Y" p) v│72 │Ratton3 │34│120 │ │*** │Crawling rat, turns once │
+ k/ [$ e2 k# N6 V, Z2 d│73 │FireRatn│35│230 │ │*** │Activates when hit w/fire! │5 U: G# j, @* i
│74 │Wave │60│80 │Aqua│*** │Creates a wave that moves 3 sq│; r' @ c. }# D1 O" T! q
│75 │RedWave │72│90 │Fire│*** │Creates a 3 sq wave of lava │$ i( x( Z+ D# m% U: E
│76 │MudWave │84│100 │Wood│*** │Mud wave advances 3 squares │
3 e8 x" r; q" B* S k│77 │Tornado │18│20 │ │** │An 8-hit tornado 2 ahead │
/ c u4 z" r- D- e( s│78 │Spice1 │22│80 │Wood│* │Dangerous powder on all grass │
. \2 L+ @* {: p$ _6 {│79 │Spice2 │34│110 │Wood│** │Dangerous powder on all grass │( b6 e* z2 p( ~1 h# k* j3 F5 |5 C$ M2 J
│80 │Spice3 │46│140 │Wood│*** │Dangerous powder on all grass │
) l; [; g- @, A7 ~; W! a│81 │Shake1 │34│90 │ │* │Vertical shaking 3 sq ahead │
" R7 V C6 C6 c$ H│82 │Shake2 │40│110 │ │** │Vertical shaking 3 sq ahead │
2 v2 U( f2 y2 W│83 │Shake3 │50│140 │ │*** │Vertical shaking 3 sq ahead │: s0 U* x0 Y' a9 h7 R
│84 │NoBeam1 │66│200 │ │** │Fires if something behind │: k. i, a, E% K; d E3 Q
│85 │NoBeam2 │77│260 │ │*** │Fires if something behind │7 P4 w& ~& `& n* p0 @
│86 │NoBeam3 │88│300 │ │**** │Fires if something behind │( k; H u; y t u4 I' J5 v" \
│87 │Hammer │16│100 │ │** │Hammer smashes front! │
* _+ h9 F6 r/ d+ V) L0 _│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward │
# l4 V! ?* Z E* B- I" M; Z│89 │Rope1 │45│50 │Wood│* │Entwines adjacent enemies! │! o6 t3 k3 @" [0 x
│90 │Rope2 │55│70 │Wood│** │Entwines adjacent enemies! │
. k0 [) y3 |, ^. ^* \" @│91 │Rope3 │65│90 │Wood│*** │Entwines adjacent enemies! │
) ^# B* ?8 o# x/ x/ r& N│92 │Boomer1 │15│60 │Wood│* │Boomerang encircles field │( A( _, q, y6 P; M( W7 f
│93 │Boomer2 │22│80 │Wood│** │Boomerang encircles field │
& T7 V) h0 F2 O ^) J6 u$ i) G│94 │Boomer3 │30│100 │Wood│*** │Boomerang encircles field │1 W' k1 A: r4 k. ^+ y; d
│95 │PoisMask│30│ │ │* │Poison area w/ A button! │; |- Q, I" L0 n# T$ U# d9 I1 Z$ a
│96 │PoisFace│38│ │ │** │Spread poison w/ A button! │
; t1 c- d i0 n2 d. I% }9 G: V│97 │RockArm1│23│100 │ │* │Paralyzes enemy w/ erthquake │! _( Y3 }0 P) Q/ `
│98 │RockArm2│35│150 │ │** │Paralyzes enemy w/ erthquake │: C" f! w- H& L3 }: f" o, n) ]
│99 │RockArm3│47│200 │ │*** │Paralyzes enemy w/ erthquake │& A% l& G* \& C, [3 s
│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│
3 Q5 j' d9 p. ~7 X└──┴────┴─┴──┴──┴───┴───────────────┘
$ d2 S' P! _" h/ S9 J7 ~5 }! I. R. x. J
StdrdChip (Part 2)
* w, r9 E9 _5 R0 R┌──┬────┬─┬──┬──┬───┬───────────────┐$ k" g9 W Z" s6 C4 M) G" f
│编号│名称 │MB│攻击│属性│稀有度│说明 │
/ v5 L" {, h7 x/ S" W' m5 t├──┼────┼─┼──┼──┼───┼───────────────┤
& z3 j+ ]+ ]. ?' O% M) E│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│
( y6 d/ B6 \) ]: `# Z1 T Y│101 │CrsShld2│33│210 │ │** │Guard, and bite into the enemy│. S) v5 V$ B) w5 V8 R
│102 │CrsShld3│41│260 │ │*** │Guard, and bite into the enemy│4 r5 t. `9 B5 J `% X
│103 │Magnum1 │35│120 │Fire│* │Cursor destroys panel! │: d) @( ]/ D( ^& I: b
│104 │Magnum2 │55│150 │Fire│** │Cursor destroys panel! │
5 Q% D: o! c+ w' Z! W9 z( m│105 │Magnum3 │75│180 │Fire│*** │Cursor destroys panel! │
& t- s6 ]! d1 W9 H- q│106 │Plasma1 │14│30 │Elec│* │Launches electric attack │8 N& A& N! M) {8 n) @, k' M# t7 J4 F7 e
│107 │Plasma2 │26│60 │Elec│** │Launches electric attack │; u& q9 t9 q1 i D! N. A* K" T
│108 │Plasma3 │34│90 │Elec│*** │Launches electric attack │
8 N/ j0 _* W1 m│109 │RndmMetr│28│100 │Fire│*** │Meteors smash enemies! │* A: ?6 i: I2 g, o2 N& g
│110 │HoleMetr│48│100 │Fire│*** │Meteors smash into sq │
0 x( P: p) V+ w: q. [# C f│111 │ShotMetr│38│100 │Fire│*** │Meteors shoot out forward │
7 C8 l9 v+ l9 l" e7 b9 N2 O: W│112 │Needler1│32│30 │ │* │Advance w/ A, stop to attack │: A: P6 P( ~% s3 q f4 N+ J$ V w
│113 │Needler2│52│40 │ │** │Advance w/ A, stop to attack │
% ?1 k. v5 J+ B @│114 │Needler3│72│50 │ │*** │Advance w/ A, stop to attack │
# D* a3 n) [: |1 p! S│115 │Totem1 │29│100 │Fire│* │Creates a totem to blow fire │
9 m- Z0 s" U8 l2 G│116 │Totem2 │38│140 │Fire│** │Creates a totem to blow fire │8 ^6 G' d: N+ O# {4 A4 L0 P" g$ ~
│117 │Totem3 │47│180 │Fire│*** │Creates a totem to blow fire │
) o& N- I+ a7 h- a│118 │Sensor1 │62│100 │Elec│*** │Sensor to watch sq ahead │3 q5 e# h- ]1 E9 c9 ^$ M' B' w
│119 │Sensor2 │70│130 │Elec│*** │Watch sq ahead or diagonal │
4 U0 ^7 Q& L# F b( p* x7 O│120 │Sensor3 │72│130 │Elec│*** │Watch sq ahead or diagonal │
* p) ?8 y/ `) h│121 │MetaGel1│18│90 │Aqua│* │Gel atk steals a panel! │6 U, P( x" ?0 p& n: @$ Y2 n
│122 │MetaGel2│28│130 │Aqua│** │Gel atk steals a panel! │- S$ j, J& d4 j% u6 R- H% G
│123 │MetaGel3│38│170 │Aqua│*** │Gel atk steals a panel! │
( V+ \( S* X8 K# X│124 │Pawn │44│90 │ │*** │Attack by pressing A button │* L, l) U) a! A
│125 │Knight │64│150 │ │*** │Jumps fwd and attacks │6 w0 X$ n* ]# q/ Y0 z
│126 │Rook │30│ │ │*** │Protects you from attacks │
/ u g$ ~% k; `8 p│127 │Team1 │16│10 │ │** │Powers up when ally is hit │
0 d! I6 U" j9 K8 |2 I│128 │Team2 │20│ │ │** │Ally's HP recovered if hurt │0 I% D( U! Z: i. E2 o$ B
│129 │TimeBomb│32│150 │ │*** │An area-wide time bomb │2 t" }. O9 o2 m# v1 q
│130 │Mine │16│300 │ │*** │Places a mine in enmy area │; ]7 p7 P( `% G; L# R& g' _! X1 j
│131 │Lance │46│130 │Wood│*** │Lances through back line │
$ R7 C) Y; f; T5 h$ ]9 @; X% J& S│132 │Snake │20│40 │Wood│*** │Snake from hole in area │: C0 j9 F# Z6 ?
│133 │Guard │5 │ │ │* │Repels enemy's attack │
2 D( E) T1 Y+ J; d3 w+ s4 g; J│134 │PanlOut1│4 │ │ │* │Destroys 1 panel in front │
2 V3 X r* W; S% e9 s* D( |│135 │PanlOut3│7 │ │ │* │Destroys 3 panels in front │% u/ y7 c2 ~4 r8 M! P/ m6 f; Q
│136 │PanlGrab│10│ │ │* │Steals one enemy square! │# t( ?+ E7 M( N6 R7 `- i
│137 │AreaGrab│15│ │ │** │Steals left edge from enmy │
# r5 c/ {, y2 R- l9 E# c R: I│138 │GrabBack│10│40 │ │*** │Retaliate stolen panels! │& |; N' z4 o: A; |' u# V0 J% I
│139 │GrabRvng│30│80 │ │**** │Retaliate stolen panels! │
5 }. h7 n' j* @: V$ @+ t4 b, o│140 │RockCube│9 │ │ │* │Places a rock cube in front │7 `+ `: l L. _- N" q
│141 │Prism │60│ │ │*** │Prism fires randomly │
6 A" `7 H& s. e" }/ g6 W c& m" I$ ?│142 │Wind │14│ │ │* │Windbox blows at enmy area │3 S) ~5 N) q/ C+ s) L2 m
│143 │Fan │14│ │ │* │Vacuum pulls enemies │8 j% p3 h6 ]: M8 q
│144 │Fanfare │32│ │ │*** │Take no damage for a while │5 D! d+ ^' W" ]! d9 }
│145 │Discord │38│ │ │*** │Confuses enemies w/ music │
8 @" ~8 k* t1 R! ~) x# e│146 │Timpani │42│ │ │*** │Paralyzes enemies w/ music │- ?/ C3 w/ Y3 d1 C {( H$ T) V
│147 │Recov10 │5 │ │ │* │Recovers 10HP │8 U# ^/ [+ Y$ }, O; q1 D' A; [
│148 │Recov30 │8 │ │ │* │Recovers 30HP │% `- }' P5 N: b
│149 │Recov50 │14│ │ │** │Recovers 50HP │$ ]$ y9 j; o$ h* k
│150 │Recov80 │20│ │ │** │Recovers 80HP │
; [. o% R2 F# z2 n9 I/ {% {. f) Q│151 │Recov120│35│ │ │*** │Recovers 120HP │
% @2 q0 l, p6 ?8 t│152 │Recov150│50│ │ │*** │Recovers 150HP │
8 B! L) g6 E# B% c3 B" |8 q│153 │Recov200│65│ │ │**** │Recovers 200HP │5 u2 k3 V% S. {
│154 │Recov300│80│ │ │**** │Recovers 300HP │$ w( I- z) q4 u. e
│155 │Repair │8 │ │ │* │Fix your area's panels │
% I% O0 a8 d* n& L: I& x8 a3 v; R│156 │SloGauge│20│ │ │*** │CustGauge slows down in battle│
& H+ u* _. v9 ^& q: M│157 │FstGauge│40│ │ │*** │CustGauge speeds up in battle │
]$ b, _6 u! J( @) c" f$ l│158 │Panic │14│ │ │*** │Confuses enmies if you are │; m$ F3 ~1 D3 q! u" I+ g
│159 │Geddon1 │10│ │ │*** │Cracks all panels! │
) ]: p. d6 W7 _% d3 r│160 │Geddon2 │50│ │ │**** │Breaks all empty squares! │$ t( p' A& X5 J. H# M
│161 │Geddon3 │90│ │ │**** │Turn all panels to swamp! │
0 L# L* G* z$ `4 X; N│162 │CopyDmg │18│ │ │*** │Duplicate damage on 2nd enemy │
2 K% i# F; |4 ?4 C( @1 p B│163 │Invis │11│ │ │*** │Invisible for a while │/ C4 F/ n' c9 B) [4 e6 A
│164 │Shadow │60│ │ │*** │Only swrd attack hurt you │
. }. ^7 `; q1 z│165 │Mole1 │28│ │ │* │Attacks fr. under ground! │
+ N; l ?2 x4 O* a2 r│166 │Mole2 │35│ │ │** │Attacks fr. under ground! │2 E/ T9 m3 ^0 q8 t5 Z( W7 s# g0 f
│167 │Mole3 │42│ │ │*** │Attacks fr. under ground! │
' t8 m9 X# W k b$ c$ b9 T│168 │AirShoes│26│ │ │*** │Can stand on empty squares │
* O7 k2 `( J9 d│169 │Barrier │7 │ │ │* │Nullifies 10HP of damage! │
2 E7 m+ B9 B9 R' l7 Q' x' r│170 │Barr100 │25│ │ │** │Nullifies 100HP of damage! │9 ^0 _1 J, W: G" B' `3 v" M k
│171 │Barr200 │50│ │ │*** │Nullifies 200HP of damage! │' r# f* @5 Z+ c4 {& b- l
│172 │Aura │55│ │ │*** │Repels attacks under 100 │1 O3 R7 U0 U3 z
│173 │NrthWind│43│ │ │**** │Wind removes auras, etc │+ A5 L; u& t/ d0 a, S
│174 │Mettaur │30│????│ │***** │Summons a Mettaur to fight! │
" X. n1 p. o8 `$ }│175 │Bunny │32│????│Elec│***** │Summons a Bunny to fight! │
: C3 Y$ T A8 `4 U% X; v│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight! │) X1 }% A. c# d8 h
│177 │Swordy │30│????│ │***** │Summons a Swordy to fight! │5 F2 K) I' N" U# }# T
│178 │Jelly │46│????│ │***** │Summons a Jelly to fight! │. l' `. _& ^6 S1 [! ^
│179 │Mushy │38│????│Wood│***** │Summons a Mushy to fight! │2 }) J: t5 F. B$ `
│180 │Momogra │38│????│ │***** │Summons a Momogra to fight! │7 |" Y0 ?1 _) z
│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │7 _$ p- m! K& \8 b
│182 │Scuttlst│52│????│ │***** │Summons a Scuttlest to fight! │
6 Y+ y E0 J( N- x# x│183 │Hole │55│ │ │**** │Open hole to dark world │
0 Q' X0 r2 }0 y│184 │HolyPanl│14│ │ │** │Creates a holy pnl in front │
) }' [; K4 H5 p! V* x4 p│185 │LavaStge│22│ │ │*** │Changes all panls to lava │
, B, Q( z9 G0 G q* o& V│186 │IceStage│20│ │ │*** │Changes all panls to ice │9 G6 {8 P; K3 ]) F7 j2 [; f9 D
│187 │GrassStg│10│ │ │*** │Changes all panls to grass │7 o) \. H- f6 i% K
│188 │SandStge│18│ │ │*** │Changes all panls to sand │5 K. d4 N: L! x. P1 A5 i9 I9 C; K: ?4 ?
│189 │MetlStge│26│ │ │*** │Changes all panls to metal │
1 T6 @* D# w+ B4 @6 O$ S│190 │Snctuary│54│ │ │**** │Change own panls to holy │
$ I- o$ G/ H" R' i9 X│191 │AntiDmg │45│100 │ │*** │Sets trap & throws stars! │" Q9 z6 Q$ f8 ^& D( a; H
│192 │AntiSwrd│68│100 │ │*** │Retaliate for sword damage │
! w: Y) n" r+ K! S│193 │AntiNavi│60│ │ │**** │Take the enemy's Navi away │
8 ^0 P$ q, G' O0 i( \│194 │AntiRecv│73│ │ │*** │Punish recovery of HPs! │
. Q# I5 a$ Y }! l: Q. R# F; p% }│195 │Atk+10 │4 │ │ │* │+10 for selected atk chip │8 U% y2 q' n F, Q/ s
│196 │Fire+30 │20│ │ │** │+30 for Fire atk chip │
. ]0 [, H5 O' g│197 │Aqua+30 │21│ │ │** │+30 for Aqua atk chip │# l \9 U! u5 T" p7 I0 M9 p8 @
│198 │Elec+30 │23│ │ │** │+30 for Elec atk chip │
; P3 u7 I! T9 _% P% [( b│199 │Wood+30 │26│ │ │** │+30 for Wood atk chip │( w8 |+ G/ F. k
│200 │Navi+20 │34│ │ │** │+20 for selected Navi chip │
" f+ q \5 H8 a7 S8 l5 ?. b5 D" F└──┴────┴─┴──┴──┴───┴───────────────┘
4 g" Q6 \+ \8 \# Y; V5 X+ x! x9 V" }: P& H
8 U7 e# _( L* h( \$ E5 h% @
Mega Chip
* c8 B3 ?5 H/ o1 ]9 C2 {* S┌──┬─────┬─┬──┬──┬───┬───────────────┐% L9 N$ j) Y: U, X; w' h* }
│编号│名称 │MB│攻击│属性│稀有度│说明 │1 J$ K2 q9 Y( P, q% `
├──┼─────┼─┼──┼──┼───┼───────────────┤
" U4 H1 K& ]$ L6 G1 r6 D/ o│1 │Muramasa │74│????│ │***** │Power = amount of HP lost! │4 U# e0 V1 _* H) N J8 \
│2 │HeroSwrd │65│180 │ │**** │Legendary swrd cuts 3 sq! │6 O9 |, t, W/ Q, W- n( P
│3 │ZeusHamr │90│250 │ │***** │Damages anyone on a panel │
0 E: F/ {/ A- D8 x. a( y% y; v7 U│4 │StandOut │22│220 │Fire│*** │Heat: Send Fire into hole │1 d% E* o! d) @/ k7 D4 {
│5 │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole │
' e3 b* f6 k+ {$ M6 [│6 │WatrLine │18│180 │Aqua│*** │Water: Draw wter from hole │$ A1 N6 L2 H" J
│7 │Fountain │48│240 │Aqua│*** │Water: Draw wter from hole │
4 ^% d! j7 B( w│8 │Ligtning │30│160 │Elec│*** │Elec: Dmgs object & area │
p, A! w3 v* c$ u│9 │Bolt │52│210 │Elec│*** │Elec: Dmgs object & area │- j6 G& D( w% b' d( a
│10 │GaiaSwrd │28│100 │Wood│*** │Wood: Take power frm next chip│
6 G, [" \/ x& v# S4 \6 L; R│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│- M5 [8 S& |4 {, b' r& e+ r
│12 │Meteors │86│40 │Fire│**** │Drop many meteors on enemy │
3 p8 k7 F( g& U4 M; Z, v3 s│13 │Guardian │82│ │ │***** │Statue punishes when hit │' Q. F2 h; |3 T
│14 │Anubis │90│ │ │***** │Anubis poisons enemies │
* d( d/ c/ v& t* X2 f! m; [│15 │Godstone │66│150 │ │**** │Summons a GodStone from hole │
0 D1 H9 P4 r$ B, c1 B8 M│16 │OldWood │72│100 │Wood│**** │Summons OldWood from hole │
( d1 D9 q) b7 P# `- G│17 │Jealousy │64│100 │ │*** │More dmg if enemy has chips │
2 B. P3 R: K1 X* A' U; c+ I│18 │Poltrgst │58│ │ │***** │Objects thrown at enemies! │5 W3 H1 y8 _9 B0 N4 G. x
│19 │LifAura │77│ │ │**** │Repel all attacks under 200 │% | t" Y6 [- @0 a) T
│20 │FullCust │10│ │ │*** │CustGauge instantly refills! │
6 i& x( ]0 {) S$ e5 B6 F│21 │Atk+30 │50│ │ │*** │+30 for selected atk chip │6 q5 ~: d) E. \/ g5 s+ C3 ?
│22 │Navi+40 │60│ │ │*** │+40 for selected Navi chip │- s( m7 x2 m$ l* k4 t0 c! I
│23 │Roll │10│20 │ │*** │Attack an enemy, heal you │
, [8 S9 s9 t0 H: i8 D│24 │RollV2 │22│30 │ │**** │Attack an enemy, heal you │
6 F( i9 L! O0 \$ l+ A& k│25 │RollV3 │34│40 │ │***** │Attack an enemy, heal you │
- a: u( L& P& Q│26 │GutsMan │15│50 │ │*** │Sneaks up to smash panels │
. m9 L ^. p" W; Q; j. T│27 │GutsManV2 │41│70 │ │**** │Sneaks up to smash panels │
" g2 n/ d/ L, n/ z( ]# m# b│28 │GutsManV3 │57│90 │ │***** │Sneaks up to smash panels │
9 D7 m2 ^4 b4 [/ n4 Y│29 │GutsManV4 │63│100 │ │***** │Sneaks up to smash panels │! V9 |4 L0 q# D( z0 x6 T8 j: U
│30 │ProtoMan │68│160 │ │*** │Moves in to slice the enemy │( R% t* f, O+ v3 x: l+ S
│31 │ProtoMnV2 │76│180 │ │**** │Moves in to slice the enemy │& z) @" x, m- |# w
│32 │ProtoMnV3 │82│200 │ │***** │Moves in to slice the enemy │6 f: r" @% H$ k2 N7 D) V
│33 │ProtoMnV4 │90│220 │ │***** │Moves in to slice the enemy │
: h/ b* m9 S0 s* d9 W1 ]│34 │FlashMan │39│50 │Elec│*** │Flash atk paralyzes enemy │8 b P- W2 c8 |5 ?6 s
│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy │! \ A% ?* C# n; X9 D {8 i) |
│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy │+ ^1 C/ U8 X ?' ?9 }
│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy │6 h, R0 P! _" Q+ ?0 K
│38 │BeastMan │38│40 │ │*** │Claw atk 3 squares ahead! │
9 G5 V, _. a1 q) ]2 Z9 V, [% p│39 │BeastMnV2 │60│50 │ │**** │Claw atk 3 squares ahead! │
- Z0 C0 V7 h5 b# @5 h+ ]+ i# L│40 │BeastMnV3 │68│60 │ │***** │Claw atk 3 squares ahead! │0 z R/ x. W& a! s- H @: A
│41 │BeastMnV4 │76│70 │ │***** │Claw atk 3 squares ahead! │# H* f% L7 \9 k% |5 p' Z
│42 │BubblMan │50│20 │Aqua│*** │Fires several AquaShots │
3 C* b' v& o# C5 ^1 {, l1 T! {│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots │
( v8 Q' {4 p; A│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots │
7 U. ?# a0 @$ u4 w% {│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots │! Z' b/ D# G# |
│46 │DesrtMan │32│120 │ │*** │Launches fists at enemies! │
( [8 ~3 y6 p6 `* _- Q│47 │DesrtMnV2 │52│140 │ │**** │Launches fists at enemies! │4 o- `( [! K% a9 t; i D
│48 │DesrtMnV3 │64│160 │ │***** │Launches fists at enemies! │/ p6 w5 u$ f) m! y) g
│49 │DesrtMnV4 │72│180 │ │***** │Launches fists at enemies! │
& `8 E& v/ E: r│50 │PlantMan │60│20 │Wood│*** │Vines harm all enemies! │5 B& {4 g9 Q" v
│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies! │
4 W' V/ q1 f' h: d4 r) [- T│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies! │4 ^: f: R! j5 }) z. a4 q6 Q: f
│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies! │) t2 }( c! i% G- t) [2 d
│54 │FlamMan │32│120 │Fire│*** │Flames burn all enemies! │; u& S+ z. A# r* @$ P
│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies! │$ _; w4 A2 H8 c" D7 D4 _1 c
│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies! │
- j1 p8 _0 S$ D│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies! │8 ]* \. O' o- @. W$ e9 k! {/ T" s
│58 │DrillMan │66│70 │ │*** │3 drills fly at enemies! │# ]& ~, u! L0 O% s1 {
│59 │DrillMnV2 │70│90 │ │**** │3 drills fly at enemies! │
8 u8 C7 {4 g9 D) w│60 │DrillMnV3 │74│110 │ │***** │3 drills fly at enemies! │; I7 W0 |: {5 q: x/ l* T
│61 │DrillMnV4 │78│130 │ │***** │3 drills fly at enemies! │$ ~+ b; K# J) s/ b0 r+ O" p: H
│62 │MetalMan │40│100 │ │*** │Iron fist smashes 1 square! │
: o1 M8 T# v, ]- c│63 │MetalMnV2 │60│130 │ │**** │Iron fist smashes 1 square! │1 Y4 b7 p! }- B, X* J6 r" i5 T
│64 │MetalMnV3 │70│160 │ │***** │Iron fist smashes 1 square! │4 @5 p% o* t5 ~7 `( F1 [/ h! l2 y
│65 │MetalMnV4 │80│190 │ │***** │Iron fist smashes 1 square! │2 _4 p- W! v( P, k; I* M
│66 │KingMan │36│140 │ │*** │Move up 3 square & 4-way hit │2 v4 h$ ^; e# V9 U. s) c' z, _
│67 │KingManV2 │48│170 │ │**** │Move up 3 square & 4-way hit │+ k) W% P/ w1 j* W. Z% o
│68 │KingManV3 │60│200 │ │***** │Move up 3 square & 4-way hit │7 {" O" i {6 E X3 G
│69 │KingManV4 │72│240 │ │***** │Move up 3 square & 4-way hit │2 [$ }3 y3 T4 ^1 ~6 M! n7 y
│70 │MistMan │68│90 │ │*** │Appears from mist & attacks │
( j2 \4 u! O2 b! R- S6 a/ o│71 │MistManV2 │71│110 │ │**** │Appears from mist & attacks │
6 k/ n2 Y/ C" e│72 │MistManV3 │74│130 │ │***** │Appears from mist & attacks │. G3 k2 X7 c% R2 [; z! n
│73 │MistManV4 │77│150 │ │***** │Appears from mist & attacks │3 S. z5 q! b6 G- h% \7 \) D* T
│74 │BowlMan │80│100 │ │*** │Lines up pins for a strike! │
9 z! H. n' T0 y│75 │BowlManV2 │82│120 │ │**** │Lines up pins for a strike! │
: V$ N, l5 q( E│76 │BowlManV3 │84│140 │ │***** │Lines up pins for a strike! │# w; \5 T& ^9 g3 u
│77 │BowlManV4 │86│160 │ │***** │Lines up pins for a strike! │- Z) _3 j, r! s
│78 │DarkMan │72│30 │ │*** │Creates 3 caves in enmy area │% g+ P9 [8 K( w7 D1 \2 @
│79 │DarkManV2 │76│30 │ │**** │Creates 3 caves in enmy area │
6 N2 C# T4 O! I! i3 [│80 │DarkManV3 │80│30 │ │***** │Creates 3 caves in enmy area │! n5 M8 I5 W1 Z! R
│81 │DarkManV4 │84│30 │ │***** │Creates 3 caves in enmy area │
0 V- X( U4 c# ?9 U" T0 F│82 │JapanMan │82│40 │ │*** │Multiple attacks w/ spear │
2 T8 f$ Q7 M4 e% g│83 │JapanMnV2 │85│45 │ │**** │Multiple attacks w/ spear │
+ _7 Y P/ ~! V│84 │JapanMnV3 │88│50 │ │***** │Multiple attacks w/ spear │3 {5 V8 }: n/ e; _; N v
│85 │JapanMnV4 │91│55 │ │***** │Multiple attacks w/ spear │
* w- y/ b1 u/ A) `* p4 d9 N' y* d└──┴─────┴─┴──┴──┴───┴───────────────┘# G* `8 V: l/ ^* M- y# J4 C
5 F0 G- L: i6 }- R0 ^1 G6 t! D) R) T* m9 B7 \
GigaChip (蓝版)
* o3 ?4 N$ v$ R$ }┌──┬─────┬─┬──┬──┬───┬───────────────┐
( ?+ C; b/ A8 ?9 O* n+ `$ _│编号│名称 │MB│攻击│属性│稀有度│说明 │ G7 R2 m k/ U( o, K& s' U, O
├──┼─────┼─┼──┼──┼───┼───────────────┤8 F) k# N" L4 b: @4 n
│1 │FoldrBak │99│ │ │***** │Restores all chips & folders │
5 H8 a* p. G$ L+ D9 W) Q" r│2 │BassGS │99│700 │ │***** │Bass' secret weapon │
8 u+ `& d, ?% ^: v+ A& D│3 │DarkAura │55│ │ │***** │Dark chip repels <300 atks │2 N' D. K# `- l0 f: z% |
│4 │DeltaRay │92│220 │ │***** │Use A btn for up to 3 attacks │
1 o3 X6 V# o0 k' s: z+ z│5 │AlphArmΩ │97│500 │ │***** │Launches a giant rocket │
7 \" z! P9 f. @+ _( J6 x5 O7 W6 W│6 │GutsManV5 │79│120 │ │***** │Sneaks up to smash panels │# `% S* j( }! P2 \" S. A% e
│7 │ProtoMnV5 │98│240 │ │***** │Moves in to slice the enemy │2 u- @* t1 U+ I; E0 \1 g
│8 │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy │; b9 J D: r P) l/ D
│9 │BeastMnV5 │84│80 │ │***** │Claw atk 3 squares ahead! │
; I5 p1 b4 w! A) ?6 `: t3 q2 g/ x│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots │0 [1 ~7 \: e+ m. j" F, e
│11 │DesrtMnV5 │80│210 │ │***** │Launches fists at enemies! │
6 _ S4 }: X. l) k! p! {9 E4 ?. j│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies! │
# g \4 A0 ^3 D& O│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies! │
* i1 j7 d6 N3 o7 r2 I' s│14 │DrillMnV5 │82│150 │ │***** │3 drills fly at enemies! │
/ T' v$ |( x9 M4 i# J7 H│15 │MetalMnV5 │90│250 │ │***** │Iron fist smashes 1 square! │% N+ H' S8 J& i3 ]5 A
│16 │KingManV5 │84│280 │ │***** │Move up 3 square & 4-way hit │) F7 S1 E: l7 O4 ^
│17 │MistManV5 │80│170 │ │***** │Appears from mist & attacks │
! h4 P2 J* d& @, Y+ H$ b3 u│18 │BowlManV5 │88│180 │ │***** │Lines up pins for a strike! │
V2 b, X4 |3 c+ Z: z5 n" ~│19 │DarkManV5 │88│30 │ │***** │Creates 3 caves in enmy area │% b& X" a& d. X
│20 │JapanMnV5 │94│60 │ │***** │Multiple attacks w/ spear │
, X$ Z( H: y0 p( R└──┴─────┴─┴──┴──┴───┴───────────────┘
6 U! C1 C0 E" x
* R2 v0 d! I$ wGigaChip (白版)(只列出与蓝版不一样的Chips)
+ H% F. D% H) f. f) E& ^0 q$ M┌──┬─────┬─┬──┬──┬───┬───────────────┐* D2 H6 d: I3 {
│编号│名称 │MB│攻击│属性│稀有度│说明 │, U' @& U9 W" A" B1 Y V
├──┼─────┼─┼──┼──┼───┼───────────────┤
W/ M3 \- F: z* U│1 │NavRcycl │50│ │ │***** │Recalls last Navi used │! \; C% g; |/ D# b, g C* l
│3 │Serenade │97│100 │ │***** │Dark chip Holy pwr to front │
]! d9 k/ ]9 A7 K" o│4 │Balance │60│ │ │***** │Both Hp reduced by half │# x2 H- g! u# F4 X+ Z6 u
│5 │AlphArmΣ │97│50 │ │***** │3-stage electric attack! │3 \: K" }# E; w- T% P- v- T8 w4 }
└──┴─────┴─┴──┴──┴───┴───────────────┘ |