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GBA-1078-<洛克人 EXE 3 Blue>卡片组合(本站原创)

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发表于 2003-7-8 21:20:33 | 显示全部楼层 |阅读模式
转载请不要删除以下信息,感谢您! ) \, Y9 v# T3 W8 A
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: }" l" S6 ^# y2 x) H5 q& @■● ■  NintendoWorld    站友xliz原创: H$ j& D1 X0 h( u! @
■ ●■    http://www.NewWise.com ! [7 b2 H/ n" d$ E
■  ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★ : P/ O+ Z* |( y9 M

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+ y$ i: `4 z2 n* [; q; d9 Z! r           洛克人 EXE 3 Blue 卡片组合/ j% \/ O4 x7 Q4 f$ Q; }) ?5 L
9 U( q- n$ D4 e% A8 E* J, o+ T
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英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版
. d4 y* B% X, b' Z+ d. W大家要看日文版的P.A.或详细攻略,点击这里吧!
' @3 E. G* `, L& H4 o
====================& ]  N; S' F7 b
希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol: . r) `9 p2 a3 T" h. c( w
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以下内容格式如下:1 G. O2 L* l: z0 f. `* B+ Z
( y0 ?2 J6 |- `
编号    名称* M2 G7 d5 y/ F$ g/ j
说明& y9 @+ {/ m% L% \( k# d: e/ F% K
组合方法
% ^: ^! ~3 `6 f---------------------------------7 k8 \& C: @( B$ _- K  e
01    Z-Connon 1# T* A5 T5 j2 Z3 X9 b
Unlimited Cannon for 5 sec
. r, H+ E2 y: K' E7 \) V6 S$ o& p. PCannon A+B+C) j2 _3 X$ ^" l3 P2 R3 V
Cannon B+C+D2 f! `7 n' U! M% u
Cannon C+D+E
1 N; r+ @, g2 t7 B# S% Q1 F: U& L, Y! E! y) K) f: ~5 F
02    Z-Connon 24 z$ f5 T$ C! @0 s
Unlimited HiCannon for 5 sec
+ I! K9 ]( V! _6 w" p# ZHiCannon H+I+J
; L) Y, i, V7 }! x; y0 Z4 `HiCannon I+J+K
4 y& `# G3 M* L/ I  @. ?! rHiCannon J+K+L
* \; g/ j, B1 @" I" v$ M5 B
7 R& i8 v2 w( p# _) ]6 K% W03    Z-Connon 3
# \% u& O7 u# m7 ^Unlimited MegaCannon for 5 sec
0 |" g- T* b% H1 l5 {  x0 WM-Cannon O+P+Q7 E9 T8 R. _- Y% D5 o
M-Cannon P+Q+R7 _! p2 @: w5 ]% l$ ^
M-Cannon Q+R+S
& K1 ~) A0 i* m) y9 n$ \7 r& k: _! q- [4 t' L+ q
04    Z-Punch
8 e4 S# H% M- p1 T+ h  j. X4 JUnlimited GutPunch for 5 sec
, U- r% l4 f/ EGutPunch B+C+D; a$ O+ _3 Y" s$ [+ x% r2 w9 l
GutPunch C+D+E% M& V( `# [" n9 C# Y) v+ p5 t
GutPunch D+E+F6 ~0 ?2 e2 u& ~* J. H$ g3 T
2 E1 Z9 q0 A/ \# s+ a, Q+ T( f$ c
05    Z-Strght
# f- Q3 l7 ]6 ]8 z3 c' R8 PUnlimited GutStrgt for 5 sec
0 Y* t- C: N* |! U0 ?8 sGutStrgt O+P+Q7 q  Z" o8 T' F' Q6 p3 J- n' g* {
GutStrgt P+Q+R
4 ^( g! f$ ~; ~# r( B$ j( TGutStrgt Q+R+S" T5 @1 P# O- }

' i* {. [9 |# I4 M06    Z-Impact7 |, k1 w5 \4 w# L5 g7 Z3 ]
Unlimited GutImpct for 5 sec1 v% o0 X$ S/ M' W& C3 w# @( O
GutImpact G+H+I& t& ?% y4 R- q0 l# B
GutImpact H+I+J
: H9 a8 m% X8 bGutImpact J+K+L% P% t! C( p) G
0 V. U) G2 j5 O9 I
07    Z-Varibl: h6 J, @! a$ t! y! {+ ^* [, D
Unlimited VarSword for 5 sec7 e  i. W: P1 t! U5 y+ L0 g3 }
VarSwrd B+C+D
% K6 ^& F' t% B1 v& N7 EVarSwrd C+D+E
4 A# }4 O5 }7 Z' S* QVarSwrd D+E+F# u/ F7 c; B2 E# ]  }
+ }: o+ r8 P, J/ [
08    Z-Yoyo 1
& t7 k8 K0 u0 m( `, P& X0 P/ KUnlimited Yo-Yo for 5 sec+ f* r! g; Q1 l, [- r* h, _# ?
Yo-Yo1 C+D+E
3 |; z- _- ~+ I2 s8 e+ ~; L, H! ZYo-Yo1 D+E+F
) e% C! _6 U9 O" jYo-Yo1 E+F+G/ `, C& F5 p5 I% X

: _& {6 |3 k8 K& c09    Z-Yoyo 2' h) I$ x+ U: ~" S; }4 z( Q5 X" E
Unlimited Yo-Yo2 for 5 sec5 @$ x1 w2 w) f& H' H$ F
Yo-Yo2 H+I+J2 E# K0 F" t& _3 ~- l# ]& w
Yo-Yo2 I+J+K. L9 z) w( j; e* `
Yo-Yo2 J+K+L
$ E( C! ]: y% W$ t$ X& p) l4 t( S# R- i) y  ]
10    Z-Yoyo 3$ C% D. Q2 h5 A
Unlimited Yo-Yo3 for 5 sec
- [% d4 j  g% O$ s! EYo-Yo3 M+N+O
2 R* N+ S8 y  a' ?# t+ [& i9 l  \& jYo-Yo3 N+O+P
) [. A( N6 A) G4 l- aYo-Yo3 O+P+Q
5 J, q% [; o0 b2 F6 O. Y" W
* m1 S! m) N7 R  M- C9 N6 x11    Z-Step 1) {0 @7 n# s. |6 X
Unlimited StepSwrd for 5 sec7 W" Z6 {; F; F! g
StepSwrd L+M+N- p' r, D4 f0 e3 M, [5 l
StepSwrd M+N+O1 b. U: w) I1 E3 g2 G; b. w4 m, W
StepSwrd N+O+P7 V5 q/ ]# E2 ^$ J4 r* C: K9 [
4 g7 f: @4 B# h
12    Z-Step 2$ G$ M, v, k7 q' t
Unlimited StepCros for 5 sec, u7 U& z! ?9 c; s. V" F' {/ Y4 u
StepCros P+Q+R8 m: [4 h. c& Z" S, r; Y! z, f
StepCros Q+R+S
  s9 j3 z' p" H( @3 A: i8 t/ r$ lStepCros R+S+T8 y- B* ~; o' y' N# V9 W0 O$ G

# W. C+ m7 J  S7 q0 u* V/ }; U( g# f13    BubSprd
, d5 V: `2 m% Q6 [: z) e0 bAttks w/ spreading bubbles!
8 m2 n2 \6 Z; h$ D" hBubbler  C+D+E
3 f( ~- |( |8 y& [' r' ABub-V    D+E+F
# ]" T9 `& s* V+ }7 T; A- R4 lBublSide E+F+G( }4 o+ T' n" _7 k5 F" [& I
Bubbler E + Bub-V E + BublSide E! n8 l6 Y: g: ~3 `% r
; k+ M) B0 z! p  {/ m
14    HeatSprd) D2 J; u9 B/ _( q& U& r7 S. B# m. _$ i
Attks w/ spreading fireball!4 `3 x9 o) u( m4 F
HeatShot H+I+J5 Q6 V2 ~% O6 a; N1 D
Heat-V   I+J+K
/ p7 F$ R1 ^& q- G8 DHeatSide J+K+L
* x: {1 n6 y( o$ @$ dHeatShot J + Heat-V J + HeatSide J. x( w& {8 @7 {0 B6 h- K

, ]5 F! K; z2 W6 Y' h15    H-Burst# A; _* x/ L( o( V( U; \! g* N
Creates a giant explosion6 C1 s2 D8 B9 A
Spreader M+N+O; P; T0 @" b# @( r2 B' q' X
Spreader N+O+P
2 q/ u$ H; a, @6 }) QSpreader O+P+Q% }) Q5 M0 M  n/ ?

2 d* }) R1 M* T; _16    LifeSwrd
; }% t( h: H+ ASwings a huge 2×3 sword!
, G( q2 U0 {' O, gSword E + WideSwrd E + LongSwrd E
) [0 `+ X  d7 D8 OSword L + WideSwrd L + LongSwrd L
3 I. x4 @7 ^9 ^2 l: {Sword Y + WideSwrd Y + LongSwrd Y
$ V4 G) b% X7 i7 P' s( y7 Y
& ?% X+ ]) \; _: ?, {17    ElemSwrd
* b9 R* T* n" T6 F' |Wide swrd contains 4 elemnts1 u9 S0 f% F6 f* t% o4 T2 V
FireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N& v$ D+ @, L: x4 H1 h
FireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P
- u4 G) ]6 [5 S& A$ V2 k' w
! X* n: v5 p5 H4 l1 q+ d& b0 ]18    EvilCut
" f8 i4 A- x# K: l3 y8 \; YStep up 2 & make 4 atacks
5 X! j% t( \! |5 h, ]StepSwrd P + HeroSwrd P + StepCros P
0 s+ W6 V" J: t' T( B6 R* ~0 I8 l* g. \  Z9 l0 H( i  l
19    HyperRat" T8 ]7 t2 e3 U; o
A giant Ratton charges!
: Z3 y# y6 Q" i: {8 ?4 \Ratton1 A + Ratton2 A + Ratton3 A( h) W# X3 ?' S8 Y9 K  I5 P; r! t0 e7 z; W
Ratton1 C + Ratton2 C + Ratton3 C0 d7 B% `, c$ s
Ratton1 F + Ratton2 F + Ratton3 F
( e! N* K# h2 S% N0 t2 w6 B+ S7 h6 _+ _, n$ R) s
20    TimeBom +
$ w- v: n2 C+ I1 D# W- qSets Time Bomb in enmy area
- m1 Q* t4 f3 Z5 R, d8 lTimeBomb J+K+L
1 {8 U  g8 ^3 j# [# TTimeBomb K+L+M
, m( c4 p. A2 y% X) ATimeBomb L+M+N( R/ v, ^9 K" U$ P! j4 X7 F
  U8 L  J% }% J8 C
21    GelRain
7 x) n! z7 K9 X4 lGel steals squares
1 l+ p) z; H7 Y! x: Q5 k$ i( [MetaGel1 B+C+D, m- C! [& r3 {& W
MetaGel2 E+F+G
8 l9 [8 O' K  }; g/ M: YMetaGel3 S+T+U
- t+ K8 g* o% l# H2 j
, F+ g- T/ J2 ?1 J5 |8 j0 U22    EverCrse8 o5 r& I" z+ D
Shield chases enemies
( }# ]6 F  p" ^4 ]/ e% C" h0 pCrsShld1 C + CrsShld2 C + CrsShld3 C
) o& n8 M2 X% M+ b+ n! ]; Y$ JCrsShld1 L + CrsShld2 L + CrsShld3 L
* J+ ^( n4 [6 M: H9 ?9 b- C. O' M! a& p5 e7 D. e/ e3 h; H
23    MomQuake
  m. F- R( Y. c$ ?Awakens Mother Earth!5 M7 H8 V( Q" E  j9 G# w) j- l
RockCube * + RockCube * + GodStone S+ j- P. O2 K! T  s& B+ v. p
3 s9 A* I) W) i
24    PoisPhar6 G  y8 S4 W4 G: n" k2 _, p1 h7 r
Pharaoh generates poison3 N3 o& _  V& D
PoisMask A + PoisFace A + Anubis A
4 c/ V. a% E4 T  \! E1 U
3 Y* ?; M$ b# v2 K* z( z1 q25    BodyGrd% h' y6 L. G8 F0 I9 r! T
Bodyguard takes out enemies1 `2 B! a% z- S% @( I
AntiDmg M + AntiNavi M + Muramasa M
; U3 c5 p' H  D; f0 d7 V* X& ~/ q% t  N# B3 Q3 ^
26    500Barr- y  s/ {; X6 Z  {0 z- O+ E% |6 U5 q
Barrier absorbs 500HP dmg
* J. S2 W2 {" h# u  tBarrier E + Barr100 E + Barr200 E) [; \: p8 l; ]8 E2 p
Barrier R + Barr100 R + Barr200 R  [3 q! a2 Y. u. y  T& j  ~# c& B, A

! c8 M' d; U; q& [27    BigHeart
" t# ~0 R: e/ G6 e0 R8 J2 \& R7 L+ z1 AAttacks, then heals HP!
( [4 ~. W. F, G' r. C9 m/ fHolyPanl R + Recov300 R + Roll R
7 F7 `) b8 X4 U4 P; ]( qHolyPanl R + Recov300 R + RollV2 R$ n* L4 C1 c9 v' }. P/ b4 d* f- n" g4 Z: v
HolyPanl R + Recov300 R + RollV3 R
4 A0 Y( o0 g" [1 R1 }8 `6 C# b) W& C4 Q& s
28    GtsShoot1 N' E& p$ _/ q* s
GutsMan throws MegaMan!
! g  Q' X" G& g8 C7 m+ T* ^8 OGuard * + DashAtk G + GutsMan G% P  |2 K2 }7 N$ w& x, T
Guard * + DashAtk G + GutsMan2 G
% T5 `3 F- x, h" T. i" ~0 xGuard * + DashAtk G + GutsMan3 G
6 W. F5 T/ r" b3 ~* V7 v7 _* l7 xGuard * + DashAtk G + GutsMan4 G
, j6 c! r1 g& H4 i; Q- ]5 ]
6 @9 Q  L; r7 X6 C8 D4 `% u  p4 X29    DeuxHero6 g& f8 W2 `( q! Q0 i/ v
MegaMan & ProtoMan team up!$ P' m) Q3 I- J; ^' C8 j) r
CustSwrd B + VarSwrd B + ProtoMan B
& i, p8 d( r0 A5 G. |$ {. xCustSwrd B + VarSwrd B + ProtoMn2 B! e- ^/ w, }  w! Q
CustSwrd B + VarSwrd B + ProtoMn3 B
* f" \3 |# S' h, @1 `% I3 JCustSwrd B + VarSwrd B + ProtoMn4 B
2 N# o  {% {- {, z+ P4 R5 c9 i: `8 X+ [6 B- E& o8 |! R
30    2xHero$ ^; F. h( M, m& D- w8 e( g
MegaMan & ProtoMan Dual atk
* J4 o+ y. h  rSlasher B + CustSwrd B + VarSwrd B + ProtoMan B( ^: |3 h9 Y5 g  q
Slasher B + CustSwrd B + VarSwrd B + ProtoMn2 B4 H0 t" O/ C% l
Slasher B + CustSwrd B + VarSwrd B + ProtoMn3 B
1 |5 o) M. U% k& B2 @, |Slasher B + CustSwrd B + VarSwrd B + ProtoMn4 B
' P" A! _! w4 ^8 u& w9 i, t  p" l+ k$ m) E- T
31    PrixPowr
# l# \$ j" D9 n( H: \- l3 Navis attack at once!
3 n  E* l/ ~) ~7 K' d% b" |" s) C  g# uTeam1 * + Team2 * + KingMan5 K
& j) B- B, {5 s* Y; F1 pTeam1 * + Team2 * + MistMan5 M
: S  s2 m& N* O, _7 d9 qTeam1 * + Team2 * + BowlMan5 B4 m: Z) c" m% ?/ Z

4 v2 u6 G2 r9 S4 r8 s- E) M7 b. A32    MstrStyl
# m% t1 I4 O2 p! eMegaMan unleashes his power
/ M% }: @: c/ I1 `: C, hSalamndr * + Fountain * + Bolt * + GaiaBlad *# n, b2 Y1 @2 F) W, s- J0 {; }
; [2 j7 _; w2 c1 K  C  j4 ?2 B3 v
StdrdChip (Part 1)9 f/ p1 Y8 p  N+ l
┌──┬────┬─┬──┬──┬───┬───────────────┐; \5 b( N: S2 L2 ]( t$ D& J
│编号│名称  │MB│攻击│属性│稀有度│说明             │9 G+ `9 S7 [8 q6 j9 F/ \6 p
├──┼────┼─┼──┼──┼───┼───────────────┤+ }5 k/ ]& t% t- U6 r
│1  │Cannon │12│40 │  │*   │Cannon to attack 1 enemy   │
8 T; D0 N4 W, A, T, D/ t0 _│2  │HiCannon│24│60 │  │**  │Cannon to attack 1 enemy   │6 M% ^8 X4 k& ~) b2 K* N3 |
│3  │M-Cannon│36│80 │  │***  │Cannon to attack 1 enemy   │6 Y% u* [3 ]9 H2 X9 {
│4  │Airshot1│4 │20 │  │*   │Knocks enemy back 1      │$ S. D/ a1 o* l9 r  v/ v5 M
│5  │Airshot2│12│30 │  │**  │Knocks enemy back 1      │
- C. B1 E) V* N5 b1 Y& c│6  │Airshot3│18│40 │  │**  │Knocks enemy back 1      │% d3 @" b  E8 q, A
│7  │LavaCan1│34│90 │Fire│*   │Fires lava fr. area      │' j2 Q+ n, B3 ^2 V/ R
│8  │LavaCan2│42│120 │Fire│**  │Fires lava fr. area      │3 R# Z4 h$ r) ]# {5 ]$ b
│9  │LavaCan3│60│150 │Fire│***  │Fires lava fr. area      │
" K# e) O8 [& _( W│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area   │
9 k: y7 `4 f( y% t/ V│11 │ShotGun │8 │30 │  │*   │Explodes 1 square behind   │
# \( u/ q# l9 `5 N" [, T2 v│12 │V-Gun  │8 │30 │  │*   │Explodes 2 diag. squares   │- H' B8 R, d8 P  x& ~$ G* a( @: ]
│13 │SideGun │8 │30 │  │*   │Explodes up, down on hit   │
, x; E4 z$ h% ~/ q5 n; |│14 │Spreader│16│30 │  │**  │Creates a large explosion   │- o* W! W5 [5 D
│15 │Bubbler │14│60 │Aqua│*   │Explodes 1 square behind   │0 O5 s, H5 x4 A$ H  ^/ W
│16 │Bub-V  │22│60 │Aqua│*   │Explodes 2 diag. squares   │$ F% B& H9 r! s* r% Z: x& E
│17 │BublSide│30│60 │Aqua│**  │Explodes up, down on hit   │# U& I. s5 _, l" n) c
│18 │HeatShot│16│40 │Fire│***  │Explodes 1 square behind   │
2 R% m0 D2 x' w$ m│19 │Heat-V │24│40 │Fire│*   │Explodes 2 diag. squares   │
2 `1 j" Z$ r( }' _( `9 \) R│20 │HeatSide│32│40 │Fire│**  │Explodes up, down on hit   │
9 [4 s* N2 q  l! O2 p│21 │MiniBomb│6 │50 │  │***  │Throws a bomb 3 squares    │
% T5 _/ c4 u& Q, J5 ^│22 │SnglBomb│12│50 │  │*   │Throws a big bomb 3 squares  │( M) T- S5 ~8 B2 z* w) F, H7 d
│23 │DublBomb│24│50 │  │*   │Throws 2 big bombs 3 squares │/ J* X7 A5 I2 y! ^
│24 │TrplBomb│36│50 │  │**  │Throws 3 big bombs 3 squares │5 @" C2 O, D/ Y1 z# d
│25 │CannBall│33│160 │  │***  │Breaks 3rd panel ahead    │
; b" {5 L" Y% f8 G4 p9 Y│26 │IceBall │18│120 │Aqua│***  │Freezes 3rd sqr. ahead    │
$ U  D7 C- A0 K7 c# x│27 │LavaBall│20│140 │Fire│***  │Shoot lava 3rd sq. ahead   │
+ v# l) v& m: E4 H0 l/ v│28 │BlkBomb1│60│120 │Fire│**  │Firebomb hits 3rd sq ahead!  │' e5 L& M2 H  ?3 H, S
│29 │BlkBomb2│70│170 │Fire│***  │Firebomb hits 3rd sq ahead!  │( C- H: ^. o! H" y; u2 `5 X* c
│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead!  │( o( v8 h7 h& i! L0 k# A9 ]
│31 │Sword  │10│80 │  │*   │Cuts enmy in front! Range: 1 │
/ U& j- Y3 K8 C" V. e( V2 [* M# ~5 L; C│32 │WideSwrd│16│80 │  │**  │Cuts enmy in front! Range: 3 │* n6 ?/ s+ e0 v: F( M1 f, ~+ r' Y/ I
│33 │LongSwrd│24│80 │  │***  │Cuts enmy in front! Range: 2 │
4 A6 Y! f1 n) n# p5 F. E│34 │FireSwrd│20│150 │Fire│***  │Fire: Cuts fwd 3 squares   │
& O& u% l4 ^1 _) f$ I& |* q: D4 M$ }* g│35 │AquaSwrd│25│150 │Aqua│***  │Water: Cuts fwd 3 squares   │* h3 I) \! Y8 R! V. h
│36 │ElecSwrd│23│130 │Elec│***  │Elec: Cuts fwd 3 squares   │5 N& R8 I9 W# @" }8 |# U
│37 │BambSwrd│18│140 │Wood│***  │Wood: Cuts fwd 3 squares   │
1 v1 }# [- I( F% W│38 │CustSwrd│21│????│  │***  │Cust Gauge = Atk Str     │
* j8 E" n; @  O; w' E5 Z│39 │VarSwrd │68│160 │  │**** │A magical shifting sword   │
) E' t+ k/ c$ f: q- n, @│40 │AirSwrd │30│100 │  │***  │Wide swrd with air attack!  │* o* _' i. z1 L& s( a- p8 o$ x
│41 │StepSwrd│43│130 │  │**** │2 steps, then uses wide swrd │) ~4 ?/ }: {4 F0 D
│42 │StepCros│74│130 │  │**** │2 steps, then uses cross atk │% I  \' I/ t2 ?- d4 O/ g
│43 │Slasher │12│240 │  │***  │Cut while A button is held!  │
, X7 N0 ~4 w- W* h│44 │ShockWav│10│60 │  │*   │Shock through enemies     │8 r9 h: ?5 z2 k- |
│45 │SonicWav│26│80 │  │**  │Shock through enemies     │
; l- w4 C- C/ d4 D% G! m8 H9 t│46 │DynaWave│42│100 │  │***  │Shock through enemies     │
  t; d  L. Z% e' o1 Z- R│47 │BigWave │82│190 │  │**** │Shck wave cracks panels    │
8 z8 d3 d& h0 P: @│48 │GutPunch│14│80 │  │*   │Punch pushes 1 square     │$ H/ ?! p! p  |9 ^0 H
│49 │GutStrgt│30│100 │  │**  │Punxh 2 square range     │5 C% y9 q9 W  @3 R
│50 │GutImpct│50│160 │  │***  │Punch pushes 1 square     │+ ?8 }8 T$ I5 G0 [' O& J& Z4 @
│51 │DashAtk │11│90 │  │*   │Dash through enemies!     │
, B4 ^. y5 m. q* p' X  j% t│52 │Burner │15│130 │Fire│***  │Envelops you in flame!    │
: ^1 w; h. o# x; [, N# V& d│53 │Condor │44│180 │  │**** │Chrge atk pierces enemies   │# p0 T0 C4 {4 A5 r" a; }
│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape!   │; u+ X2 T: g) o; `
│55 │Zapring1│8 │20 │Elec│*   │Pralyzing electric ring atk! │
& ~0 B9 ?6 |' S. x│56 │Zapring2│18│40 │Elec│**  │Pralyzing electric ring atk! │. D8 w3 t8 g3 ?3 F
│57 │Zapring3│28│60 │Elec│***  │Pralyzing electric ring atk! │
6 L: W' Z' ^4 c. f3 R$ O│58 │IceWave1│14│80 │Aqua│*   │Creates a 2 sq wide ice wave! │$ ]5 t$ @2 z( {0 j
│59 │IceWave2│22│100 │Aqua│**  │Creates a 2 sq wide ice wave! │' c: W. d2 J+ m1 e+ f7 Z, r
│60 │IceWave3│30│140 │Aqua│***  │Creates a 2 sq wide ice wave! │
! y+ D* Q% C% s* L6 Z9 l6 t│61 │Yo-Yo1 │72│40 │  │*   │3-square yo-yo attack!    │' E4 `) A* K0 M: b* p5 a0 V, q- I, j
│62 │Yo-Yo2 │80│50 │  │**  │3-square yo-yo attack!    │8 M1 S  H* f, `7 w
│63 │Yo-Yo3 │88│60 │  │***  │3-square yo-yo attack!    │% F! P3 m- y6 ^
│64 │AirStrm1│26│50 │  │*   │Creates 3 whirlwinds     │- M+ f7 w0 F# M1 C
│65 │AirStrm2│35│60 │  │**  │Creates 3 whirlwinds     │& Y% A$ s! J4 q, C# w4 v
│66 │AirStrm3│44│70 │  │***  │Creates 3 whirlwinds     │3 o; o& \) [4 v- k& h
│67 │Arrow1 │40│100 │Elec│*   │Bee fly diagonal paths    │
' [9 R& h! K9 j0 ?- k& N1 ~│68 │Arrow2 │60│130 │Elec│**  │Bee fly diagonal paths    │$ _' _7 F! M. v7 X1 [
│69 │Arrow3 │80│160 │Elec│***  │Bee fly diagonal paths    │# \4 _) y- X% M7 t( d0 i% o
│70 │Ratton1 │14│80 │  │*   │Crawling rat, turns once   │* S5 X/ O6 C* M
│71 │Ratton2 │24│100 │  │**  │Crawling rat, turns once   │
% E* E' l' o: Z! P# R& f│72 │Ratton3 │34│120 │  │***  │Crawling rat, turns once   │
5 d) L+ K2 z" u│73 │FireRatn│35│230 │  │***  │Activates when hit w/fire!  │
- U2 i$ u" U, [9 d1 x│74 │Wave  │60│80 │Aqua│***  │Creates a wave that moves 3 sq│* L7 Q# [2 @0 X, C" @1 e9 _0 f2 M
│75 │RedWave │72│90 │Fire│***  │Creates a 3 sq wave of lava  │
- G" K/ X' N+ h( L+ m│76 │MudWave │84│100 │Wood│***  │Mud wave advances 3 squares  │3 ~/ l: ~0 i# ]. K; o% [& X6 t
│77 │Tornado │18│20 │  │**  │An 8-hit tornado 2 ahead   │
7 ~' W! p5 j; d│78 │Spice1 │22│80 │Wood│*   │Dangerous powder on all grass │9 I, R8 O, H2 r, `3 v: N" r
│79 │Spice2 │34│110 │Wood│**  │Dangerous powder on all grass │1 q1 X  l. H( |5 g
│80 │Spice3 │46│140 │Wood│***  │Dangerous powder on all grass │6 \/ s; h" w) J; z' U) e
│81 │Shake1 │34│90 │  │*   │Vertical shaking 3 sq ahead  │
, _- v$ e# Z% }7 R, B, I* B8 T│82 │Shake2 │40│110 │  │**  │Vertical shaking 3 sq ahead  │* |/ t  A- f' L. R  y+ t
│83 │Shake3 │50│140 │  │***  │Vertical shaking 3 sq ahead  │
; B; v: o# O9 o; m: _- W- E6 J│84 │NoBeam1 │66│200 │  │**  │Fires if something behind   │
' t& [) S/ |4 B3 R- E│85 │NoBeam2 │77│260 │  │***  │Fires if something behind   │0 K4 E9 p. T- `( h1 c$ c9 \$ n
│86 │NoBeam3 │88│300 │  │**** │Fires if something behind   │
* b4 f1 l" k: d; J│87 │Hammer │16│100 │  │**  │Hammer smashes front!     │
9 b: y3 N( D6 \- \1 @$ ~! q│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward   │
$ E" ]3 T5 {. `' ?" ]│89 │Rope1  │45│50 │Wood│*   │Entwines adjacent enemies!  │
- j2 M7 b3 v4 h( t& \│90 │Rope2  │55│70 │Wood│**  │Entwines adjacent enemies!  │
9 V# A; ~# J( V8 E: W│91 │Rope3  │65│90 │Wood│***  │Entwines adjacent enemies!  │
* I6 p7 p) _3 Q) E3 t- B│92 │Boomer1 │15│60 │Wood│*   │Boomerang encircles field   │
; U, s8 t, T5 U│93 │Boomer2 │22│80 │Wood│**  │Boomerang encircles field   │+ v! T' \$ {, a1 l( i
│94 │Boomer3 │30│100 │Wood│***  │Boomerang encircles field   │
1 P2 G4 d0 r, K* m│95 │PoisMask│30│  │  │*   │Poison area w/ A button!   │# C1 P3 O3 i) M
│96 │PoisFace│38│  │  │**  │Spread poison w/ A button!  │
' x. J7 l' s) o  t, d│97 │RockArm1│23│100 │  │*   │Paralyzes enemy w/ erthquake │) s- P1 V% P. i$ h! X6 c
│98 │RockArm2│35│150 │  │**  │Paralyzes enemy w/ erthquake │  N8 K8 ?3 w! Z
│99 │RockArm3│47│200 │  │***  │Paralyzes enemy w/ erthquake │- s+ V0 ^' W7 G
│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│
3 u2 y$ ]8 n. j$ a5 y- ?/ a. z└──┴────┴─┴──┴──┴───┴───────────────┘' @1 q- c$ ^) `/ k

# M9 Z4 b- a7 IStdrdChip (Part 2)- ^+ B& X( G' [7 B: J; u- z
┌──┬────┬─┬──┬──┬───┬───────────────┐
4 {# i/ d% \5 ~% _( v  j% M* B│编号│名称  │MB│攻击│属性│稀有度│说明             │9 m  R7 K. e& _6 X- F
├──┼────┼─┼──┼──┼───┼───────────────┤
$ o, k* }, H8 W+ e' I/ d% u│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│
1 n( W; p" o6 y8 X( `2 m% ]│101 │CrsShld2│33│210 │  │**  │Guard, and bite into the enemy│
, ~4 T" ^# g+ J2 C( T│102 │CrsShld3│41│260 │  │***  │Guard, and bite into the enemy│
; U4 y" Y8 @+ U+ g1 Z6 S- T" L│103 │Magnum1 │35│120 │Fire│*   │Cursor destroys panel!    │9 G9 j& m0 w9 i# j2 z- Q( z! ]7 W- D
│104 │Magnum2 │55│150 │Fire│**  │Cursor destroys panel!    │/ W8 J: ]& g4 f% o$ C6 {7 q$ m( \
│105 │Magnum3 │75│180 │Fire│***  │Cursor destroys panel!    │
: N* k! S* Q! H4 [/ k│106 │Plasma1 │14│30 │Elec│*   │Launches electric attack   │; T% N% X% D" H! t# R. s& _
│107 │Plasma2 │26│60 │Elec│**  │Launches electric attack   │
+ `0 _- \. c. \8 U% m" D│108 │Plasma3 │34│90 │Elec│***  │Launches electric attack   │
2 s( U! s$ }! F: ~9 T3 Z│109 │RndmMetr│28│100 │Fire│***  │Meteors smash enemies!    │
. ]4 F5 r. g, z│110 │HoleMetr│48│100 │Fire│***  │Meteors smash into sq     │% w$ l# O9 @; w9 d' h% O6 T
│111 │ShotMetr│38│100 │Fire│***  │Meteors shoot out forward   │
* U* G1 w2 k  R' ]- y, z7 x│112 │Needler1│32│30 │  │*   │Advance w/ A, stop to attack │
# z8 O$ {$ m, m; @8 I8 n: P0 R│113 │Needler2│52│40 │  │**  │Advance w/ A, stop to attack │, ~; O7 |# s7 e7 v2 |2 x4 C8 t
│114 │Needler3│72│50 │  │***  │Advance w/ A, stop to attack │( c3 N( n  o! l- `: s5 n; [) A" I; p
│115 │Totem1 │29│100 │Fire│*   │Creates a totem to blow fire │, b9 A! f2 I. e! Z: e
│116 │Totem2 │38│140 │Fire│**  │Creates a totem to blow fire │
) c: A- X9 |4 B8 w  m+ f│117 │Totem3 │47│180 │Fire│***  │Creates a totem to blow fire │
. m* h1 \2 D$ l3 X6 B│118 │Sensor1 │62│100 │Elec│***  │Sensor to watch sq ahead   │
  C9 E$ E! y3 k* Z: S$ }: K8 s! C, f! R│119 │Sensor2 │70│130 │Elec│***  │Watch sq ahead or diagonal  │2 G. f1 u1 `% Z! B
│120 │Sensor3 │72│130 │Elec│***  │Watch sq ahead or diagonal  │
. {$ m  `  a' l% {5 y│121 │MetaGel1│18│90 │Aqua│*   │Gel atk steals a panel!    │
+ m; l. N( z5 J/ t│122 │MetaGel2│28│130 │Aqua│**  │Gel atk steals a panel!    │( b* L; e- }  r+ N: J
│123 │MetaGel3│38│170 │Aqua│***  │Gel atk steals a panel!    │
4 C( u% K8 ~+ u6 m2 `4 ?; R! m( Z% W8 x- b│124 │Pawn  │44│90 │  │***  │Attack by pressing A button  │8 K3 T' C" i% E
│125 │Knight │64│150 │  │***  │Jumps fwd and attacks     │
" u1 Y! q. w+ i" t* P% B│126 │Rook  │30│  │  │***  │Protects you from attacks   │
- Y1 S- u9 v/ [. {2 h/ m│127 │Team1  │16│10 │  │**  │Powers up when ally is hit  │" r. }% w0 F/ T5 [1 q, u
│128 │Team2  │20│  │  │**  │Ally's HP recovered if hurt  │
4 w  G; U( N. J/ a# \% P, d│129 │TimeBomb│32│150 │  │***  │An area-wide time bomb    │
7 o- f2 n; ^) d/ Z3 Z3 J" M, Z│130 │Mine  │16│300 │  │***  │Places a mine in enmy area  │) B! p7 Z1 P+ o5 y
│131 │Lance  │46│130 │Wood│***  │Lances through back line   │
& [, L. e( ~# G│132 │Snake  │20│40 │Wood│***  │Snake from hole in area    │. H5 K; U3 r! Y+ O# L' b& _
│133 │Guard  │5 │  │  │*   │Repels enemy's attack     │
' \& e. o4 i( d; W# o' l6 p' q│134 │PanlOut1│4 │  │  │*   │Destroys 1 panel in front   │, ?9 {! ?$ g4 W9 ~* W; _6 v
│135 │PanlOut3│7 │  │  │*   │Destroys 3 panels in front  │
" I. b* Y) c' m  ^/ [. ^& y│136 │PanlGrab│10│  │  │*   │Steals one enemy square!   │
% O( R2 h- I* t; |: t9 P0 W│137 │AreaGrab│15│  │  │**  │Steals left edge from enmy  │
0 V6 R2 ^* m, m3 ^. s# W+ N│138 │GrabBack│10│40 │  │***  │Retaliate stolen panels!   │! K) W! _) u. p; @6 L
│139 │GrabRvng│30│80 │  │**** │Retaliate stolen panels!   │# N3 D4 B/ O# Z: w8 A
│140 │RockCube│9 │  │  │*   │Places a rock cube in front  │3 d+ w& g1 C3 Z6 c4 ~9 }
│141 │Prism  │60│  │  │***  │Prism fires randomly     │
2 C5 I* m6 J$ Z0 W│142 │Wind  │14│  │  │*   │Windbox blows at enmy area  │
# f% P; D% q/ R& z5 g│143 │Fan   │14│  │  │*   │Vacuum pulls enemies     │
" F3 g, r1 F" y) i│144 │Fanfare │32│  │  │***  │Take no damage for a while  │: V! ]) H5 _9 }' y
│145 │Discord │38│  │  │***  │Confuses enemies w/ music   │
9 i3 h8 F; `" y" j" G8 v$ U$ x│146 │Timpani │42│  │  │***  │Paralyzes enemies w/ music  │
: h7 }6 Q0 I  ~% u; ?1 L2 ^│147 │Recov10 │5 │  │  │*   │Recovers 10HP         │
7 ], g: w" V" f, ^│148 │Recov30 │8 │  │  │*   │Recovers 30HP         │( [, t# c1 ]! F  c6 ~
│149 │Recov50 │14│  │  │**  │Recovers 50HP         │- \0 @: f7 I0 }2 a& ?- }: D# K/ E
│150 │Recov80 │20│  │  │**  │Recovers 80HP         │
7 j3 G3 y! q, b& b1 w5 r2 G│151 │Recov120│35│  │  │***  │Recovers 120HP        │
  n# ]8 ?4 e0 G( C( {( ?# z│152 │Recov150│50│  │  │***  │Recovers 150HP        │
+ Z$ w" {- }7 d7 o0 S│153 │Recov200│65│  │  │**** │Recovers 200HP        │4 J+ K% L: M/ p1 W. Y/ ^" H
│154 │Recov300│80│  │  │**** │Recovers 300HP        │; L2 `7 N. I5 K) i3 {1 P
│155 │Repair │8 │  │  │*   │Fix your area's panels    │8 {% T5 A% t3 J  T8 h( T; M5 T
│156 │SloGauge│20│  │  │***  │CustGauge slows down in battle│, x8 G# U* r+ ^% T6 ~
│157 │FstGauge│40│  │  │***  │CustGauge speeds up in battle │; y# W0 d; n1 y% Y# E7 y  A
│158 │Panic  │14│  │  │***  │Confuses enmies if you are  │2 }1 i" i% U8 p/ U* S
│159 │Geddon1 │10│  │  │***  │Cracks all panels!      │
. e( w" J# W  `4 A, j- A│160 │Geddon2 │50│  │  │**** │Breaks all empty squares!   │
/ S6 H. e4 @+ W8 w8 m; O4 H5 r│161 │Geddon3 │90│  │  │**** │Turn all panels to swamp!   │
2 N1 p; Q0 b1 K$ p│162 │CopyDmg │18│  │  │***  │Duplicate damage on 2nd enemy │$ E/ m/ v2 y8 B: ?2 c
│163 │Invis  │11│  │  │***  │Invisible for a while     │  J7 @* |9 I5 X$ N* `% Y$ Q2 r
│164 │Shadow │60│  │  │***  │Only swrd attack hurt you   │
; J- Z7 X% I7 O$ X/ b7 S│165 │Mole1  │28│  │  │*   │Attacks fr. under ground!   │8 A3 ]+ I. v. o9 J  i: V" ]( K
│166 │Mole2  │35│  │  │**  │Attacks fr. under ground!   │- s/ J2 g$ Q- ]/ c
│167 │Mole3  │42│  │  │***  │Attacks fr. under ground!   │
' n5 B' K" B9 _. p- O│168 │AirShoes│26│  │  │***  │Can stand on empty squares  │
1 q9 M( [* G1 `! \% b8 w│169 │Barrier │7 │  │  │*   │Nullifies 10HP of damage!   │
& G8 J9 F. @! r5 ?│170 │Barr100 │25│  │  │**  │Nullifies 100HP of damage!  │, t% L" x6 V) |8 n
│171 │Barr200 │50│  │  │***  │Nullifies 200HP of damage!  │
; q" \  p! v) b. x6 f│172 │Aura  │55│  │  │***  │Repels attacks under 100   │
& L, j+ y; D! {6 G/ ]; X│173 │NrthWind│43│  │  │**** │Wind removes auras, etc    │
! X3 K* c4 f* o/ [, j* K│174 │Mettaur │30│????│  │***** │Summons a Mettaur to fight!  │
% B! O4 C; E6 X% K: ]$ n, b  H│175 │Bunny  │32│????│Elec│***** │Summons a Bunny to fight!   │  a4 y# Q2 \8 X/ L* ]
│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight!  │
, k  L* }1 B" p9 z9 s1 X& ?│177 │Swordy │30│????│  │***** │Summons a Swordy to fight!  │
, E$ A/ z. V( ~/ T* \3 H/ e& L* j│178 │Jelly  │46│????│  │***** │Summons a Jelly to fight!   │7 f2 w) W8 a5 F0 j+ T6 K
│179 │Mushy  │38│????│Wood│***** │Summons a Mushy to fight!   │" _  ~0 Z$ Q, }7 u: ~3 x- _7 h4 y  y- q
│180 │Momogra │38│????│  │***** │Summons a Momogra to fight!  │. W) t( T! ^; Z+ Q5 z1 K5 }: K
│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │3 i' Y2 b: t" L6 s: I/ S
│182 │Scuttlst│52│????│  │***** │Summons a Scuttlest to fight! │' U' f- |8 i) E& h' X) o( h
│183 │Hole  │55│  │  │**** │Open hole to dark world    │) f' j$ z) C. }9 G& V! v6 r# v  \
│184 │HolyPanl│14│  │  │**  │Creates a holy pnl in front  │; e# e7 q! p" i! Z) ?5 U0 P2 b
│185 │LavaStge│22│  │  │***  │Changes all panls to lava   │$ r' m0 J2 }7 N! x0 k' E2 k# \
│186 │IceStage│20│  │  │***  │Changes all panls to ice   │
; Z" `0 o) n7 }  p4 }' q8 K│187 │GrassStg│10│  │  │***  │Changes all panls to grass  │
2 z# K! @. G0 `; G/ t│188 │SandStge│18│  │  │***  │Changes all panls to sand   │/ J! ?8 l* d  R1 u
│189 │MetlStge│26│  │  │***  │Changes all panls to metal  │, B3 y$ I6 S5 O0 w9 W. }- Y1 a
│190 │Snctuary│54│  │  │**** │Change own panls to holy   │. N0 z6 j. Z7 [$ A' _4 P* F$ D: E7 V
│191 │AntiDmg │45│100 │  │***  │Sets trap & throws stars!   │
0 x& Z1 u+ W7 P2 v│192 │AntiSwrd│68│100 │  │***  │Retaliate for sword damage  │4 d+ S+ S9 v& _. n5 q2 _
│193 │AntiNavi│60│  │  │**** │Take the enemy's Navi away  │$ |" H, Z7 W; T  \# U8 @
│194 │AntiRecv│73│  │  │***  │Punish recovery of HPs!    │& L) O$ t4 ?. h& c0 b( U
│195 │Atk+10 │4 │  │  │*   │+10 for selected atk chip   │
# l' P5 W. ^2 N' j│196 │Fire+30 │20│  │  │**  │+30 for Fire atk chip     │6 R6 J+ T1 X& y( }7 W
│197 │Aqua+30 │21│  │  │**  │+30 for Aqua atk chip     │7 O; m6 a$ A' v  |: {! U
│198 │Elec+30 │23│  │  │**  │+30 for Elec atk chip     │! b( v  l. q8 k, z$ l' |
│199 │Wood+30 │26│  │  │**  │+30 for Wood atk chip     │
7 }& [+ _& q2 ]& I! u# m│200 │Navi+20 │34│  │  │**  │+20 for selected Navi chip  │
3 U" \7 J3 K/ j  E* t0 O5 |└──┴────┴─┴──┴──┴───┴───────────────┘0 X5 d' R5 G4 a$ {7 |$ y" H8 ]1 @
) s0 R! r" j  V& j

$ O; J& ^+ D7 H/ o3 b3 Z! WMega Chip3 w: H0 ^/ v' V; J8 ~! l+ @; b2 O
┌──┬─────┬─┬──┬──┬───┬───────────────┐
+ V2 m# }, \9 I1 c5 P" ]│编号│名称   │MB│攻击│属性│稀有度│说明             │/ a" F0 [9 U% s8 |" R) Z  ^! n! q
├──┼─────┼─┼──┼──┼───┼───────────────┤  A2 D/ n# D" n+ e; K
│1  │Muramasa │74│????│  │***** │Power = amount of HP lost!  │
' ^8 o" N- j0 K1 t) K% |3 b│2  │HeroSwrd │65│180 │  │**** │Legendary swrd cuts 3 sq!   │5 D4 D. B" ]* d& R
│3  │ZeusHamr │90│250 │  │***** │Damages anyone on a panel   │
. u" y! {* b7 H( y: {  E' A│4  │StandOut │22│220 │Fire│***  │Heat: Send Fire into hole   │
8 w" g9 ^  ^8 ?+ F1 f│5  │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole   │1 f2 b' @3 p9 w0 ~
│6  │WatrLine │18│180 │Aqua│***  │Water: Draw wter from hole  │
" q) d8 ^- Y1 p7 Z9 Y8 i5 a│7  │Fountain │48│240 │Aqua│***  │Water: Draw wter from hole  │0 a) @6 y/ ]' U( S$ M
│8  │Ligtning │30│160 │Elec│***  │Elec: Dmgs object & area   │/ W3 Q  Y5 v8 Y' m7 A( ]
│9  │Bolt   │52│210 │Elec│***  │Elec: Dmgs object & area   │# m2 p0 M' _  M8 z, ~6 [1 f# l/ D5 d& I
│10 │GaiaSwrd │28│100 │Wood│***  │Wood: Take power frm next chip│0 \1 a: o- v; d3 i) W/ z5 V6 x5 ?
│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│+ m$ I8 x; _  }& F7 d6 x7 `% t
│12 │Meteors  │86│40 │Fire│**** │Drop many meteors on enemy  │% J) v9 ]0 F, @
│13 │Guardian │82│  │  │***** │Statue punishes when hit   │
, s6 H0 k4 R2 S% i1 d│14 │Anubis  │90│  │  │***** │Anubis poisons enemies    │6 c/ B- r" l- H3 }2 A# G
│15 │Godstone │66│150 │  │**** │Summons a GodStone from hole │
+ C. p, j& E( F& B  e5 N3 f│16 │OldWood  │72│100 │Wood│**** │Summons OldWood from hole   │) i$ ~! H% ~4 X) B; Y7 r
│17 │Jealousy │64│100 │  │***  │More dmg if enemy has chips  │3 l; ~2 c. I& q' e8 K2 R% U
│18 │Poltrgst │58│  │  │***** │Objects thrown at enemies!  │4 T! w* I% b" R- {0 E1 Y4 b
│19 │LifAura  │77│  │  │**** │Repel all attacks under 200  │# g- e2 l+ ^; `5 a$ d& ?3 t3 z
│20 │FullCust │10│  │  │***  │CustGauge instantly refills! │: x% g, T, A( }' f- U: H% @6 g, a7 s
│21 │Atk+30  │50│  │  │***  │+30 for selected atk chip   │
4 i0 Z7 y( L- x% N) Z4 n│22 │Navi+40  │60│  │  │***  │+40 for selected Navi chip  │
8 g# o* T% ^/ W- Y8 C│23 │Roll   │10│20 │  │***  │Attack an enemy, heal you   │  D( V, t3 Y7 u" u, M
│24 │RollV2  │22│30 │  │**** │Attack an enemy, heal you   │$ h! r/ p0 U' x6 {3 V' e! h0 I
│25 │RollV3  │34│40 │  │***** │Attack an enemy, heal you   │6 t! g- Y1 S' U6 [
│26 │GutsMan  │15│50 │  │***  │Sneaks up to smash panels   │  g2 z* I# B" [3 A9 d3 ]
│27 │GutsManV2 │41│70 │  │**** │Sneaks up to smash panels   │
3 L5 C% {' ?! @: H│28 │GutsManV3 │57│90 │  │***** │Sneaks up to smash panels   │0 R, T; |3 m+ T4 b) r
│29 │GutsManV4 │63│100 │  │***** │Sneaks up to smash panels   │
5 `: y& q( ]+ T( F7 t│30 │ProtoMan │68│160 │  │***  │Moves in to slice the enemy  │
( r' O+ T6 h/ S& o' L7 H' |* l( B│31 │ProtoMnV2 │76│180 │  │**** │Moves in to slice the enemy  │/ M, {) Q5 G/ C9 w3 Z
│32 │ProtoMnV3 │82│200 │  │***** │Moves in to slice the enemy  │
$ w% K# b1 T/ J│33 │ProtoMnV4 │90│220 │  │***** │Moves in to slice the enemy  │: \! o8 H( ~  U% d
│34 │FlashMan │39│50 │Elec│***  │Flash atk paralyzes enemy   │
9 f: U7 T- Z* I, w│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy   │" u" Z- |8 M& }0 o0 e  Z& ]6 Q
│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy   │
+ d( w( j; Y: s1 k* T: w│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy   │) c% o9 Z0 @: Z% |% p9 ?
│38 │BeastMan │38│40 │  │***  │Claw atk 3 squares ahead!   │
" l" I+ J1 c/ G% Y6 j2 X& r0 I. _4 K│39 │BeastMnV2 │60│50 │  │**** │Claw atk 3 squares ahead!   │4 K4 W- i7 Z) o) y7 w
│40 │BeastMnV3 │68│60 │  │***** │Claw atk 3 squares ahead!   │- u. u5 z- U% u6 z6 A' i
│41 │BeastMnV4 │76│70 │  │***** │Claw atk 3 squares ahead!   │
/ }' i' v- y/ p$ T; |│42 │BubblMan │50│20 │Aqua│***  │Fires several AquaShots    │
( j9 ^/ V3 d- g8 Z$ O│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots    │
/ M3 i% d0 S) V0 r│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots    │; T; l9 V! O5 P. T) N) c7 @# D
│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots    │3 z, X' [9 ~3 g$ Q  J5 \; K# b% s+ p! l
│46 │DesrtMan │32│120 │  │***  │Launches fists at enemies!  │/ J% z7 ], S$ E: I. ~8 ?  Z' v0 H% O
│47 │DesrtMnV2 │52│140 │  │**** │Launches fists at enemies!  │' |6 r" a9 M( o% _# z) }: z
│48 │DesrtMnV3 │64│160 │  │***** │Launches fists at enemies!  │! d: r$ ]7 Y( ?$ ?& B0 H
│49 │DesrtMnV4 │72│180 │  │***** │Launches fists at enemies!  │
8 k# }3 P2 V1 {3 }0 H( i+ Q& Q│50 │PlantMan │60│20 │Wood│***  │Vines harm all enemies!    │
/ e" J  U2 l  {  o│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies!    │* |- b6 r0 D( S+ ]/ }+ M
│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies!    │
0 l- n' T0 N* }2 i# q6 o1 ?│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies!    │
2 _- N" m/ A( Z* R│54 │FlamMan  │32│120 │Fire│***  │Flames burn all enemies!   │
+ d8 s0 V' Q( N' u* L6 J* W) R$ C7 B│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies!   │  J1 W, G: z/ c4 `
│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies!   │
( l  @7 l$ E0 R2 O│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies!   │
6 L- j# V5 l2 u7 v" a│58 │DrillMan │66│70 │  │***  │3 drills fly at enemies!   │
. S" }, M5 t' _/ K│59 │DrillMnV2 │70│90 │  │**** │3 drills fly at enemies!   │  c( l, F. Y! ^* L+ X: A4 ^
│60 │DrillMnV3 │74│110 │  │***** │3 drills fly at enemies!   │% X. S- j% q" q* @
│61 │DrillMnV4 │78│130 │  │***** │3 drills fly at enemies!   │6 I0 ], B4 a: |9 G' G- n
│62 │MetalMan │40│100 │  │***  │Iron fist smashes 1 square!  │
- r' `9 _1 G- H5 x# m│63 │MetalMnV2 │60│130 │  │**** │Iron fist smashes 1 square!  │" H* P( O) J' s+ e
│64 │MetalMnV3 │70│160 │  │***** │Iron fist smashes 1 square!  │: {9 w' Q7 b4 l; m9 o9 v
│65 │MetalMnV4 │80│190 │  │***** │Iron fist smashes 1 square!  │
5 ], y% I$ i: X2 C, x) F│66 │KingMan  │36│140 │  │***  │Move up 3 square & 4-way hit │6 }+ y8 ?2 D8 \% L% f
│67 │KingManV2 │48│170 │  │**** │Move up 3 square & 4-way hit │
0 V# {) z: z! d  C  a│68 │KingManV3 │60│200 │  │***** │Move up 3 square & 4-way hit │+ j; }7 u9 j/ k7 a( x) \
│69 │KingManV4 │72│240 │  │***** │Move up 3 square & 4-way hit │
8 z! y$ L' l9 D│70 │MistMan  │68│90 │  │***  │Appears from mist & attacks  │
% q* j/ q9 q  k2 x& V│71 │MistManV2 │71│110 │  │**** │Appears from mist & attacks  │+ e1 p" r) `8 [; j6 e
│72 │MistManV3 │74│130 │  │***** │Appears from mist & attacks  │
9 a+ [3 d4 R9 T1 _' d3 y│73 │MistManV4 │77│150 │  │***** │Appears from mist & attacks  │
' ?7 W1 {7 z! `2 ?4 _3 ~9 B9 n│74 │BowlMan  │80│100 │  │***  │Lines up pins for a strike!  │
9 m' Q* U3 _8 e6 |- P1 Q& x/ Q│75 │BowlManV2 │82│120 │  │**** │Lines up pins for a strike!  │
+ B. X: c- X  a0 E) f+ t│76 │BowlManV3 │84│140 │  │***** │Lines up pins for a strike!  │
7 P9 u$ R; L  ?9 I6 }/ S; L│77 │BowlManV4 │86│160 │  │***** │Lines up pins for a strike!  │
5 V5 b) M2 i( R$ t│78 │DarkMan  │72│30 │  │***  │Creates 3 caves in enmy area │( j9 n/ e  ~  M) {
│79 │DarkManV2 │76│30 │  │**** │Creates 3 caves in enmy area │
8 R  a( {/ H7 A5 ?- }8 Z│80 │DarkManV3 │80│30 │  │***** │Creates 3 caves in enmy area │5 a: b: j& m; k) S, a2 i
│81 │DarkManV4 │84│30 │  │***** │Creates 3 caves in enmy area │3 d+ g" D' D& F# v5 d" I
│82 │JapanMan │82│40 │  │***  │Multiple attacks w/ spear   │
0 [! ~+ J( D2 L) U│83 │JapanMnV2 │85│45 │  │**** │Multiple attacks w/ spear   │
- J* {/ U4 y3 Q% |$ W$ S3 Q9 S│84 │JapanMnV3 │88│50 │  │***** │Multiple attacks w/ spear   │
" B9 `  f, l4 p+ H! H9 w7 \│85 │JapanMnV4 │91│55 │  │***** │Multiple attacks w/ spear   │
' m6 w4 ~  P' m0 h8 f. N+ ~└──┴─────┴─┴──┴──┴───┴───────────────┘% O/ O( C# x! `

7 w( f$ c  X& r+ K6 r6 ^+ y/ K
3 ~. B4 Y( J  ~: m( p8 t" x1 W2 KGigaChip (蓝版)7 H- {% J$ Q3 @0 @  r8 G( H
┌──┬─────┬─┬──┬──┬───┬───────────────┐9 Q$ w- T- [5 L, D, t
│编号│名称   │MB│攻击│属性│稀有度│说明             │
3 o6 r' Y2 D" c7 W! K├──┼─────┼─┼──┼──┼───┼───────────────┤
2 I" Y+ @( B4 C& R- t/ S) f│1  │FoldrBak │99│  │  │***** │Restores all chips & folders │" x$ |4 B5 B2 J
│2  │BassGS  │99│700 │  │***** │Bass' secret weapon      │6 o/ P6 H  ^' ]( R& Y# q5 ]
│3  │DarkAura │55│  │  │***** │Dark chip repels <300 atks  │
9 Y7 ~# _, [8 q3 L│4  │DeltaRay │92│220 │  │***** │Use A btn for up to 3 attacks │
/ T+ t6 |  G' c" `5 ]7 y│5  │AlphArmΩ │97│500 │  │***** │Launches a giant rocket    │
* n2 w# V3 z' O# `) n: ]: L- W$ ^) P│6  │GutsManV5 │79│120 │  │***** │Sneaks up to smash panels   │
: P2 c1 |% e2 q6 h│7  │ProtoMnV5 │98│240 │  │***** │Moves in to slice the enemy  │0 o; I# G0 O8 {( v
│8  │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy   │7 J7 Z1 U) z0 E
│9  │BeastMnV5 │84│80 │  │***** │Claw atk 3 squares ahead!   │2 x# c% ^' |, ~, Q
│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots    │
% D! ~: k) e0 a( y0 s% D8 L# i  ^+ ?│11 │DesrtMnV5 │80│210 │  │***** │Launches fists at enemies!  │
( v6 Z4 W. G- E│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies!    │( v6 f2 b8 J6 N( E! D
│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies!   │& `7 r! i/ E; V4 Y& n
│14 │DrillMnV5 │82│150 │  │***** │3 drills fly at enemies!   │2 O5 @  _5 {6 O- i" D& n: B
│15 │MetalMnV5 │90│250 │  │***** │Iron fist smashes 1 square!  │5 a3 l' ]5 C) ?) E) y. s/ M
│16 │KingManV5 │84│280 │  │***** │Move up 3 square & 4-way hit │
) S; h" l$ l8 X  M' ]│17 │MistManV5 │80│170 │  │***** │Appears from mist & attacks  │
/ j* n4 n- t) ?9 p3 ?6 W: s│18 │BowlManV5 │88│180 │  │***** │Lines up pins for a strike!  │
1 V3 G, \6 F! z& m! ~# V│19 │DarkManV5 │88│30 │  │***** │Creates 3 caves in enmy area │
& S$ w5 w  ~" q# w│20 │JapanMnV5 │94│60 │  │***** │Multiple attacks w/ spear   │
, @- c2 E6 _0 a4 v└──┴─────┴─┴──┴──┴───┴───────────────┘0 x' K+ q" \3 \, y3 Q3 ]( T* o& u

. X9 n6 `; r; S9 g5 l3 ?GigaChip (白版)(只列出与蓝版不一样的Chips)
9 Q! F, s8 i# I! B# S# S. A7 b┌──┬─────┬─┬──┬──┬───┬───────────────┐
+ f0 q0 S" n$ f8 B: y( a' K1 [# Q│编号│名称   │MB│攻击│属性│稀有度│说明             │3 D1 E" ?; G% [/ d  }0 h( B
├──┼─────┼─┼──┼──┼───┼───────────────┤( y5 ~8 F7 s: X
│1  │NavRcycl │50│  │  │***** │Recalls last Navi used    │; p9 }: E9 g1 I: r; o
│3  │Serenade │97│100 │  │***** │Dark chip Holy pwr to front  │
) T6 o4 }4 {. Z│4  │Balance  │60│  │  │***** │Both Hp reduced by half    │
: b0 ?7 A' Z/ k8 y, [6 h6 O/ U│5  │AlphArmΣ │97│50 │  │***** │3-stage electric attack!   │
4 p& `" u3 q2 s+ S└──┴─────┴─┴──┴──┴───┴───────────────┘
 楼主| 发表于 2003-7-14 17:30:40 | 显示全部楼层
哈哈,开始贴图了!
/ V- a% W& I' pMegaman EXE 3 蓝+白 Standard 级别的 Chips:
6 [  W" t+ J. l- k' h
  `- X5 e+ @( }5 ?! ?1 [# d001002003004005006# m1 M6 M4 o8 F# ~6 F( ?
007008009010011012
/ J$ F1 j; B: k1 }  {013014015016017018
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 楼主| 发表于 2003-7-15 13:42:03 | 显示全部楼层

GBA-<洛克人EXE3-Blue>卡片组合

Megaman EXE 3 蓝+白 Standard 级别的 Chips:# a4 y5 G% ?: `6 U

) G9 O6 K$ P$ v& z$ ], V019020021022023024! b% i& X  t3 p) Y: n% G
025026027028029030- r+ j) P, W! K4 S$ B% q+ v8 S
031032033034035036+ \1 l+ A' h! X, ]% O& e$ g1 y! q# E

: Y/ f) z! s2 ^% e[ 本帖最后由 hwz1015 于 2006-1-5 14:17 编辑 ]
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 楼主| 发表于 2003-7-15 13:43:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
1 I; J% s4 N+ N" [  U/ Y4 L0 `5 c6 `1 U4 r
037038039040041042
9 T# A% P  k  I043044045046047048
) h7 G5 V( S% ~" k" r3 p049050051052053054
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 楼主| 发表于 2003-7-15 14:14:39 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
7 Q# A, K& \9 Z. V
$ d3 g) m  D$ G" e055056057058059060
; M6 K4 `0 G  ]  i7 S* ~# C. v061062063064065066$ {' y/ o6 a7 \# I+ d/ W
067068069070071072
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 楼主| 发表于 2003-7-15 14:15:19 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
% C. W5 o6 F, G" H/ L  H7 `$ W& Z" v" e8 M' }- S+ t, _
073074075076077078
0 E8 h% L! \' }, [079080081082083084
) a9 ^) I* [& O2 P085086087088089090
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 楼主| 发表于 2003-7-15 14:16:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
; Z- X. ?( ^) }  n
  g. J) l7 |; e7 ]1 |091092093094095096+ ^4 d. M* N6 A; C
097098099100101102$ A" l% L  X  n
103104105106107108
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 楼主| 发表于 2003-7-15 14:24:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:, j' ?2 e5 b, T6 |9 f. H) D

6 {; c, X% z3 z1 D/ m109110111112113114  |! q9 o& |6 ^+ N& |
115116117118119120: j: s/ [. E5 u2 k7 U# ?/ {" N3 l- o
121122123124125126
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 楼主| 发表于 2003-7-15 14:28:54 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
0 u( Z" s. j- l- Y4 i" m& G( g4 u& T7 f* O: F
127128129130131132
4 F1 B# C+ G5 n9 Z; M1331341351361371385 H( s. w* Z( r* p- M' o
139140141142143144
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 楼主| 发表于 2003-7-15 14:33:48 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:5 _/ B( f3 g) F: J, c1 g9 K' W4 C
6 k% A4 v# d9 ^5 h& E8 q! ~
145146147148149150
3 _9 Y+ i' S0 t- ?151152153154155156. K9 {! U- f6 ?4 L
157158159160161162
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 楼主| 发表于 2003-7-15 14:35:44 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:4 |. p7 y* y2 l( `" x8 f# N
6 \  I- A& J% p
163164165166167168: d. s8 C: h4 A! c' E- L
169170171172173174- k2 c9 a- v) z# @* F- @: B) h
175176177178179180
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 楼主| 发表于 2003-7-15 14:37:02 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
0 ~, [% j6 P$ Q; R. E
2 i$ `& W' \: j# W9 Z181182183184185186
& R- X2 K0 V) e' m! m! m5 g4 |1871881891901911925 Q3 q; |( M+ c( ^1 X3 Q
193194195196197198
: b4 M$ D, E4 _+ E) p199200
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 楼主| 发表于 2003-7-15 14:47:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:# u0 z' N6 f, I* F& v
  [4 z& j, k  G! T
001002003004005006
$ a( D& c/ x% L6 ~; @' ?007008009010011012
$ M( v; f3 m5 {013014015016017018
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 楼主| 发表于 2003-7-15 14:50:34 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:( Q/ }. _3 X5 ]: n* r
1 U/ n. o4 D9 j$ R; z5 p
019020021022023024
7 j9 l9 s& z+ ]5 k# a. q* F025026027028029030# x) }' x% u6 P, z9 \8 j$ q" R
031032033034035036
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 楼主| 发表于 2003-7-15 14:52:01 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
  |8 k/ y. B/ C1 C* ?6 l8 c/ i) \% @. ?& q- @, a
037038039040041042
, F# S+ ~& X1 r( f$ ~043044045046047048
6 B  ~2 x+ n/ Y5 i: k049050051052053054
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 楼主| 发表于 2003-7-15 14:55:14 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
0 B" P9 F2 R  u
" b/ I, q1 Z) ~055056057058059060$ D$ v; `6 y3 g4 x/ Y; p
061062063064065066& ~' V& Y0 }/ f% ]: B. I- z# Y
067068069070071072
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 楼主| 发表于 2003-7-15 14:58:43 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:: A8 H$ b0 i7 u: K, l9 j

# w/ l9 z! _5 }073074075076077078
: d2 c* L) J2 I/ l! @079080081082083084
( d- v# N+ [+ B; ?8 l085
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 楼主| 发表于 2003-7-15 15:09:46 | 显示全部楼层
Megaman EXE 3 蓝 Giga 级别的 Chips:6 B" w1 Z* ?1 Y
+ R, g: W3 ~* r/ ~4 ?' p
001002003004005006
  s5 U' _7 [5 C+ m9 A0070080090100110120 w6 S4 J6 w: k3 N
013014015016017018
, ?# b+ f- Y- p& y9 `$ g6 b) k% k019020
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发表于 2003-8-1 05:49:38 | 显示全部楼层
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