转载请不要删除以下信息,感谢您!
* c( a0 l8 Z% ~8 s■ ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★
& q8 @# ~6 _1 _ F: S■● ■ NintendoWorld 站友xliz原创
/ r, E$ h$ n/ t+ f■ ●■ http://www.NewWise.com , [( b! S: Z1 Z+ | c
■ ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★
L8 M4 _* ?2 ^, X& Q3 a$ T0 ?9 ]6 R0 F2 K8 M
2 {& ~. C! q0 D/ C/ O# m 洛克人 EXE 3 Blue 卡片组合" F+ t4 P5 @9 R. O
8 h9 k4 r1 s U9 C- _8 T
# Y9 @6 c; d2 ]
英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版% Q$ x; V; {8 e* t
大家要看日文版的P.A.或详细攻略,点击这里吧!) e9 \: M$ ^1 z- W* B" _' X
====================
s- ~" o! L1 b8 ^ `希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol: - t5 E* A9 F$ k9 O7 B0 A
# i5 V- j# t( ]; d3 Y" d, G6 a
以下内容格式如下:
7 y" U5 N5 g( D2 n5 g9 o j
: b! w6 {; l0 F! h/ p编号 名称4 s: R8 W6 `5 o2 Y1 c8 C$ m# b1 Z; P
说明5 x5 m% T/ r3 f! @( N' }8 J
组合方法$ g$ X. Q v( `9 ^' @8 K# h
---------------------------------
/ Q1 N; l+ [6 |2 k: X01 Z-Connon 1
* p8 L+ b8 u. w: W( @- {Unlimited Cannon for 5 sec
+ [; ^7 V# E: P' W& Q& T+ k7 i" oCannon A+B+C0 H! ?0 d% K/ h# }+ ~- q
Cannon B+C+D; M/ I5 K: Q( u6 [1 [7 [9 j
Cannon C+D+E3 J* ?2 Z. F% I7 W
% e8 k7 B9 D* c+ `: e( c2 j6 [; Z* c
02 Z-Connon 2) h, R: }7 e! I1 v+ d$ f
Unlimited HiCannon for 5 sec
& |" | g, G @4 m9 I* l8 [HiCannon H+I+J. v) _. ]+ ?1 B1 c v& }
HiCannon I+J+K
# D5 h# | d4 H0 iHiCannon J+K+L
0 P% A9 `/ F0 Y7 v* q; }2 ~7 W
1 {8 e6 H2 I: c7 ~1 O03 Z-Connon 3' @+ K- p6 H6 `9 V2 F' P5 Q
Unlimited MegaCannon for 5 sec
f( Y8 @: ?, CM-Cannon O+P+Q
* [* }! B0 ^. t& p0 @) X' mM-Cannon P+Q+R% Z* ^) s: J5 f- ?
M-Cannon Q+R+S
' A# F9 Y3 P. ?. m9 x- H# M- J6 e) ]) u% M% J+ i* f
04 Z-Punch# r7 E8 w; C' H) V6 i$ Y
Unlimited GutPunch for 5 sec/ L2 J% E* z! O& b8 O) t/ [' e
GutPunch B+C+D+ W7 K z) k' w
GutPunch C+D+E4 D' n5 h0 U( N1 {# k }7 a
GutPunch D+E+F
% l) q+ G: G7 |# n0 x0 Q1 t: g, F5 h
3 B U% w5 v% `1 A% B! u7 n. e( [05 Z-Strght
8 u5 b( ?; r9 f7 D1 K& m0 RUnlimited GutStrgt for 5 sec- G$ o) u3 }7 F5 h8 k/ t- z
GutStrgt O+P+Q% r2 p9 `: [# `* v4 U& f
GutStrgt P+Q+R
4 J8 }1 }1 Z+ P# i, sGutStrgt Q+R+S
6 q, J3 B1 j- P. h8 \$ G) s
8 A' g$ x1 a# H( g& `$ V06 Z-Impact# H1 e& N: ^4 _
Unlimited GutImpct for 5 sec/ {- s+ M: O) ?1 B+ C p0 E X! ]
GutImpact G+H+I
! H1 f2 ?6 ?2 A0 z# LGutImpact H+I+J
- V9 ^3 ?- X9 _$ ]4 ~6 |GutImpact J+K+L
& T5 _4 }2 f, E% t4 s; `+ V
S( L1 T6 k# a$ a2 o+ I. c07 Z-Varibl" J' i' |" M: l3 z% k1 ~. W
Unlimited VarSword for 5 sec5 W+ q* y/ M7 e9 X
VarSwrd B+C+D
' Y; Z8 O4 `6 n) jVarSwrd C+D+E
) R4 g( B* s: o- w/ I5 p# d, B/ KVarSwrd D+E+F" v6 c$ M- b5 _' z# h
0 y2 j( K6 t- D4 l+ h. O# s7 r
08 Z-Yoyo 1
5 Q# _. B7 r- w* I4 q [$ c0 }4 d* rUnlimited Yo-Yo for 5 sec
: L+ L/ E W4 p/ }" eYo-Yo1 C+D+E
- s6 b+ w |1 T, z* q/ P8 pYo-Yo1 D+E+F% }6 L- c% q4 Q. m
Yo-Yo1 E+F+G3 g. z# I q2 K' ?9 Z
3 [8 P9 d! o; D3 i/ D, y& z& d
09 Z-Yoyo 2
. A: Z) a$ ]6 X& Q2 h0 c$ KUnlimited Yo-Yo2 for 5 sec
6 A, O% W! {( i. U- h9 J6 PYo-Yo2 H+I+J
9 m2 J* |: c, w* W+ AYo-Yo2 I+J+K
$ w+ Y2 a7 Y; GYo-Yo2 J+K+L( R. M. m$ l \; \, m Z! _
4 u$ X @3 c) w0 |% Z) L: k+ P
10 Z-Yoyo 3" x& y6 r7 x. p
Unlimited Yo-Yo3 for 5 sec! M9 s8 Z% q0 `# u8 r3 J
Yo-Yo3 M+N+O
" f# u9 h( T6 M _Yo-Yo3 N+O+P2 I8 Q1 f: V$ z" J f
Yo-Yo3 O+P+Q& f/ k, g, H0 b6 b5 J9 V& b
- Q) @( g$ {( C) a' h5 b! _1 y11 Z-Step 1
1 c, B" m" x6 w0 z- CUnlimited StepSwrd for 5 sec! b; M8 B% ~% C" Q1 e. ~+ C
StepSwrd L+M+N
" f8 f" p8 b: X5 S2 RStepSwrd M+N+O& {' U3 u7 k2 s. f C% a; H
StepSwrd N+O+P/ O8 E) {0 s2 N; N! b
' ?, l6 A6 R+ g9 `$ V, `7 T
12 Z-Step 2
/ O( \9 z) v. _Unlimited StepCros for 5 sec! Q& ]$ H* G7 l% i+ u3 D" A! b
StepCros P+Q+R; |' H/ ~5 ?- T1 O8 o
StepCros Q+R+S
5 ^- I. V; x$ v/ |: WStepCros R+S+T, Z$ T6 z! f! R# z* r
- ^# Z. q' r6 E5 ~13 BubSprd
- S v9 r3 j B4 |' u# I6 PAttks w/ spreading bubbles!
2 J3 I" _; x1 |Bubbler C+D+E
! s2 u Q' M- [. z& n1 _0 A6 e# [* k8 JBub-V D+E+F
( ^" u$ c+ {$ [BublSide E+F+G! K) A( `7 Z8 S5 J; d* o
Bubbler E + Bub-V E + BublSide E- D" R' ~, D: g' t/ Z
1 G2 T% {2 R$ _$ w
14 HeatSprd
7 e5 I" J* J" @/ H, ~1 PAttks w/ spreading fireball!! T0 ~, f# w$ M" O4 e- }
HeatShot H+I+J$ G- |- }% H/ k$ g2 l/ t) n, G
Heat-V I+J+K$ K+ X4 ]' y% D. k8 N1 W6 J( H
HeatSide J+K+L }) C a! S$ C7 Q+ x* F R5 I, ^) s
HeatShot J + Heat-V J + HeatSide J) @, R2 }" V7 _ X1 ?6 U
; h( N% c2 K9 X0 C2 g1 r2 d
15 H-Burst" a, O. r- v" f% i+ C, [- Y
Creates a giant explosion H0 _7 d, \, H, }
Spreader M+N+O
) k9 m; d0 H% y7 H6 }& G# lSpreader N+O+P2 u/ D/ _& ?. ]5 |7 S
Spreader O+P+Q7 e3 C) ]6 m/ Z
2 [. u3 G- j/ `4 K. C" _
16 LifeSwrd" j$ ~& E; d7 q3 c8 E
Swings a huge 2×3 sword!2 J8 E; }1 D% @6 D
Sword E + WideSwrd E + LongSwrd E
( R, D" |- x1 Q% T! u$ mSword L + WideSwrd L + LongSwrd L8 d3 s$ D8 u" a! A
Sword Y + WideSwrd Y + LongSwrd Y% U5 L7 l0 L$ Y5 L# L- f0 g
; f$ z" a- ^4 u' U17 ElemSwrd8 c4 G' F/ g& y' p) W2 ?2 h5 c
Wide swrd contains 4 elemnts
5 q- {2 ^3 D/ P) \+ m. EFireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N2 h9 T1 r7 P. w5 K, ~# _
FireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P4 P9 Z. A+ ]% M# `8 {
7 c d" a7 v; p8 M7 o) V, A18 EvilCut2 o, N. y( E$ S
Step up 2 & make 4 atacks- k# y# ~2 u& ~7 F1 j% `% {* U) c
StepSwrd P + HeroSwrd P + StepCros P* B1 D" ?! S8 F$ x5 T$ \
# I. [, t m. y$ v4 B- O& P19 HyperRat
, o" D- ]9 f L; A" r0 S1 D1 D; ^A giant Ratton charges!/ j6 z: B: Y7 d0 Q6 J$ c2 |7 t' A
Ratton1 A + Ratton2 A + Ratton3 A" u- _* x" h6 H8 d8 Y( L
Ratton1 C + Ratton2 C + Ratton3 C
6 }' a3 G3 _2 O7 g7 A- NRatton1 F + Ratton2 F + Ratton3 F
* X+ G4 ^6 l. \. p; D; M9 G% u/ F' i
20 TimeBom +3 d( h( m1 s x3 f8 w# \
Sets Time Bomb in enmy area
1 h1 q0 n( p2 ITimeBomb J+K+L
1 a* \2 M: e& ^7 K3 ?5 h8 LTimeBomb K+L+M
! j* S6 m3 J W0 f- m: _( vTimeBomb L+M+N
0 b- q. Y- Q5 Q! o7 g3 y
- H: M9 k7 ~3 s* Z21 GelRain
0 L& Y4 `$ f0 h1 n& {# {Gel steals squares5 f: x2 E. X3 M: f& Y- \& v
MetaGel1 B+C+D3 O0 ]9 Y$ t$ P# ~; }, h N/ y
MetaGel2 E+F+G
7 @" w0 y( N- eMetaGel3 S+T+U
2 k5 X7 Y' S2 t ^
) _' \ C. f- g' e$ W22 EverCrse) I( }! G. Y/ |
Shield chases enemies# y$ A& V$ G' w9 |0 P! _: k4 E l
CrsShld1 C + CrsShld2 C + CrsShld3 C: e# l9 f4 l" ^, U/ G- D7 ^7 m
CrsShld1 L + CrsShld2 L + CrsShld3 L+ L5 f/ c, i% Q7 d B7 t
$ m* a3 X$ t. h1 a1 h5 M$ E23 MomQuake6 G4 J- G- \! l6 J" I
Awakens Mother Earth!
8 U* y. `: A0 X' |4 v8 L3 H4 sRockCube * + RockCube * + GodStone S( Q6 a( h/ U/ I3 l7 |9 K6 Q% E
# Y0 G3 ~7 `7 T; Y& c24 PoisPhar( F2 c. T1 }# F# @
Pharaoh generates poison
3 }* W3 k; N2 J# u4 y5 h/ BPoisMask A + PoisFace A + Anubis A7 Z. |& Q* ^/ v9 `3 h
) Q' k. V# v2 s: [
25 BodyGrd
/ Z: k" Q0 ^8 g; mBodyguard takes out enemies+ e) j8 ~1 o* J: [6 `3 q: ^
AntiDmg M + AntiNavi M + Muramasa M2 R& j: H6 X4 R
% ^. J* |/ U; z' N% s
26 500Barr
+ O! T; |: d8 W; n2 z3 _- yBarrier absorbs 500HP dmg
; S/ x, p, g6 eBarrier E + Barr100 E + Barr200 E
9 j% w% ~: k& W3 nBarrier R + Barr100 R + Barr200 R
/ v% ?- { A3 K6 A% b9 {& Z+ ^& y: u, l; a* d7 |7 Z6 Y
27 BigHeart0 s" g- b( C1 [& c8 R6 S7 e
Attacks, then heals HP!' t4 }( R5 |7 s& x
HolyPanl R + Recov300 R + Roll R+ b4 ~1 a$ ~$ E0 f! X7 a% s
HolyPanl R + Recov300 R + RollV2 R
; T1 o% O3 Y( g/ K( dHolyPanl R + Recov300 R + RollV3 R
+ i! b) E9 U1 \3 f# ?$ d( R. J4 K. Q( }7 D2 H
28 GtsShoot# o. `1 I# j: s1 h- ~" Q. s& s- G
GutsMan throws MegaMan!
# T0 \, S3 c0 H PGuard * + DashAtk G + GutsMan G U" l1 V: G! S( D$ L
Guard * + DashAtk G + GutsMan2 G
5 e, W8 t7 c( \$ lGuard * + DashAtk G + GutsMan3 G
8 I# b" C! B" N% U- @! d1 `' E7 K, wGuard * + DashAtk G + GutsMan4 G
' A7 R! l- s: y, n3 u/ ?6 Q. I9 }- c
29 DeuxHero
% E3 p0 u5 ?' E: LMegaMan & ProtoMan team up!: h' X3 w5 A+ R }0 p2 T+ }
CustSwrd B + VarSwrd B + ProtoMan B2 _) E% |3 c! \
CustSwrd B + VarSwrd B + ProtoMn2 B* L$ |* d& K4 F
CustSwrd B + VarSwrd B + ProtoMn3 B
1 V& B: f# k$ K5 Q0 ECustSwrd B + VarSwrd B + ProtoMn4 B
" y! b7 I; g* s; }& d6 Y: c9 M* C
' _( N/ l2 h h30 2xHero
2 |) Z( J" b$ f3 h# D, {7 @, UMegaMan & ProtoMan Dual atk
n6 p) d1 M3 E( }2 d2 ]Slasher B + CustSwrd B + VarSwrd B + ProtoMan B, [# j. `4 O6 C @& v* f& W
Slasher B + CustSwrd B + VarSwrd B + ProtoMn2 B
4 m9 S; o% I: S3 J5 U! ISlasher B + CustSwrd B + VarSwrd B + ProtoMn3 B
x# A: h1 [3 W4 D: B2 C1 }0 cSlasher B + CustSwrd B + VarSwrd B + ProtoMn4 B" Q' A; q% x+ G# I2 S
5 c: o/ m( H, r- d$ V" {
31 PrixPowr+ v) L$ m+ k) p: y" |& e; h
3 Navis attack at once!! |+ f; h8 ]+ q9 x2 U! f7 T
Team1 * + Team2 * + KingMan5 K6 G; ?& |; c3 E1 ^! P( C
Team1 * + Team2 * + MistMan5 M/ ~ D" N X6 o( y% E# C. f
Team1 * + Team2 * + BowlMan5 B
" z7 E$ y6 e( n$ _; o6 W- g' `, y8 v, }, S2 R; U' d
32 MstrStyl
7 j6 U5 \ z% I( ~: RMegaMan unleashes his power S* j( y$ O, O1 z" t- R
Salamndr * + Fountain * + Bolt * + GaiaBlad *; S3 u! `- n; p8 i9 Y4 V) A6 A
! l1 X/ {7 N! T
StdrdChip (Part 1)4 C1 L e6 }9 P2 y1 z/ U1 ?9 r
┌──┬────┬─┬──┬──┬───┬───────────────┐& [1 z, Y& @0 w! G: {
│编号│名称 │MB│攻击│属性│稀有度│说明 │; w; {" F6 i3 G2 P6 u
├──┼────┼─┼──┼──┼───┼───────────────┤
' \7 T7 ]! }+ d% X% i│1 │Cannon │12│40 │ │* │Cannon to attack 1 enemy │9 S h* ^/ t- F* q
│2 │HiCannon│24│60 │ │** │Cannon to attack 1 enemy │& O& J; C/ |* ~, i
│3 │M-Cannon│36│80 │ │*** │Cannon to attack 1 enemy │+ R! }7 V6 M/ @- c# i4 _
│4 │Airshot1│4 │20 │ │* │Knocks enemy back 1 │- d, M0 [* Z# _6 h# m5 c) S1 F
│5 │Airshot2│12│30 │ │** │Knocks enemy back 1 │
$ ~- ?& y2 u! b3 l│6 │Airshot3│18│40 │ │** │Knocks enemy back 1 │$ l! M; u" P8 R* L% e6 E1 B
│7 │LavaCan1│34│90 │Fire│* │Fires lava fr. area │
5 y. u9 [, _. s│8 │LavaCan2│42│120 │Fire│** │Fires lava fr. area │
+ e1 S( ]3 b+ ]4 x4 K/ i2 B│9 │LavaCan3│60│150 │Fire│*** │Fires lava fr. area │/ |8 f# d( i$ N1 ]) Z
│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area │
" u; \- p ]" ?* V$ _4 V3 f│11 │ShotGun │8 │30 │ │* │Explodes 1 square behind │
" A- y: J2 O! e4 a* D9 ]; G│12 │V-Gun │8 │30 │ │* │Explodes 2 diag. squares │
n1 g9 T' n- _- @ P2 _2 S% v│13 │SideGun │8 │30 │ │* │Explodes up, down on hit │
" Y2 F- R1 V% h% U- l. z: n( Z* Q" @│14 │Spreader│16│30 │ │** │Creates a large explosion │
4 n$ B H( q" O) t+ \8 l│15 │Bubbler │14│60 │Aqua│* │Explodes 1 square behind │
5 }2 i5 U0 m. _) m0 R( J│16 │Bub-V │22│60 │Aqua│* │Explodes 2 diag. squares │
6 i Y' S2 ]( A' E- h7 w│17 │BublSide│30│60 │Aqua│** │Explodes up, down on hit │
! c& A6 ^ z1 Z" d+ Z7 s) p│18 │HeatShot│16│40 │Fire│*** │Explodes 1 square behind │6 O. ^ z! F$ C7 Z
│19 │Heat-V │24│40 │Fire│* │Explodes 2 diag. squares │
! @" y4 u' ]" X* d9 X# R│20 │HeatSide│32│40 │Fire│** │Explodes up, down on hit │3 X" A( J5 P8 E) p( x0 v+ x
│21 │MiniBomb│6 │50 │ │*** │Throws a bomb 3 squares │0 _# B" v `6 h A/ ^+ R3 o X4 S
│22 │SnglBomb│12│50 │ │* │Throws a big bomb 3 squares │
# y5 b# Q' W5 ? Y* b* ]+ Q│23 │DublBomb│24│50 │ │* │Throws 2 big bombs 3 squares │4 C1 G, R1 F' n u8 I. A" j2 T
│24 │TrplBomb│36│50 │ │** │Throws 3 big bombs 3 squares │
! a. T% E! C% v" j c# d g6 O│25 │CannBall│33│160 │ │*** │Breaks 3rd panel ahead │
# n& D. G, P# h. k; X│26 │IceBall │18│120 │Aqua│*** │Freezes 3rd sqr. ahead │1 p8 P4 k1 c# r# H) [9 ^' \
│27 │LavaBall│20│140 │Fire│*** │Shoot lava 3rd sq. ahead │
/ M6 u5 n$ E9 s9 g. ^│28 │BlkBomb1│60│120 │Fire│** │Firebomb hits 3rd sq ahead! │
5 z, P5 U: b2 F/ K! B5 q5 n# V│29 │BlkBomb2│70│170 │Fire│*** │Firebomb hits 3rd sq ahead! │2 W( n# x9 w/ `# F4 M C6 w
│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead! │, e: B6 \& u) Q- U
│31 │Sword │10│80 │ │* │Cuts enmy in front! Range: 1 │% W; J9 w- C, e) f
│32 │WideSwrd│16│80 │ │** │Cuts enmy in front! Range: 3 │
% x* n0 H0 @% P( W! H│33 │LongSwrd│24│80 │ │*** │Cuts enmy in front! Range: 2 │
) S( a- x$ E. _1 S( v8 Z│34 │FireSwrd│20│150 │Fire│*** │Fire: Cuts fwd 3 squares │
# X4 M- \$ H/ O8 P/ ]│35 │AquaSwrd│25│150 │Aqua│*** │Water: Cuts fwd 3 squares │4 S9 D! R6 b3 \2 o2 h
│36 │ElecSwrd│23│130 │Elec│*** │Elec: Cuts fwd 3 squares │4 K6 V' p) b5 o+ c0 C) w
│37 │BambSwrd│18│140 │Wood│*** │Wood: Cuts fwd 3 squares │
0 n: A! \# {; t8 M: S│38 │CustSwrd│21│????│ │*** │Cust Gauge = Atk Str │* D6 R5 F; W8 n5 ~* }
│39 │VarSwrd │68│160 │ │**** │A magical shifting sword │
8 k5 ^. J" U0 F" s│40 │AirSwrd │30│100 │ │*** │Wide swrd with air attack! │3 q5 d. b. W1 _+ u; B% p( N, W
│41 │StepSwrd│43│130 │ │**** │2 steps, then uses wide swrd │0 H3 {7 k# Q1 O7 W2 p
│42 │StepCros│74│130 │ │**** │2 steps, then uses cross atk │
& l( @; Z! p1 U! P( w1 j│43 │Slasher │12│240 │ │*** │Cut while A button is held! │- D3 L" l% l9 G
│44 │ShockWav│10│60 │ │* │Shock through enemies │4 n% n1 j/ U# m8 G0 G D
│45 │SonicWav│26│80 │ │** │Shock through enemies │5 \/ `1 m. f0 p a! S) v3 `
│46 │DynaWave│42│100 │ │*** │Shock through enemies │! e9 P5 Q6 i1 l6 n8 t- }
│47 │BigWave │82│190 │ │**** │Shck wave cracks panels │
$ _* M2 O; n1 I$ i+ W│48 │GutPunch│14│80 │ │* │Punch pushes 1 square │
8 _! ~0 o8 x6 X│49 │GutStrgt│30│100 │ │** │Punxh 2 square range │' Y9 n6 V# f4 \" \& |/ Q' Z
│50 │GutImpct│50│160 │ │*** │Punch pushes 1 square │+ Y' q( f( ~' N# H( B7 o+ b
│51 │DashAtk │11│90 │ │* │Dash through enemies! │. G& y5 `& ?4 l9 [6 c' h
│52 │Burner │15│130 │Fire│*** │Envelops you in flame! │( Y5 e( O. m9 r
│53 │Condor │44│180 │ │**** │Chrge atk pierces enemies │
) |+ u( |, s4 j' y; o2 k+ z│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape! │/ e5 s& g/ X4 c
│55 │Zapring1│8 │20 │Elec│* │Pralyzing electric ring atk! │) [9 G7 E! F+ @: q ~0 d. D
│56 │Zapring2│18│40 │Elec│** │Pralyzing electric ring atk! │& p+ Q8 R0 r" P/ l3 L
│57 │Zapring3│28│60 │Elec│*** │Pralyzing electric ring atk! │
6 z# E, i. w1 ?│58 │IceWave1│14│80 │Aqua│* │Creates a 2 sq wide ice wave! │2 b' R- F2 p% b! E5 M, s* h
│59 │IceWave2│22│100 │Aqua│** │Creates a 2 sq wide ice wave! │
, s8 X; T9 R6 f2 t│60 │IceWave3│30│140 │Aqua│*** │Creates a 2 sq wide ice wave! │
* A+ W1 Z/ N) Y│61 │Yo-Yo1 │72│40 │ │* │3-square yo-yo attack! │
! m% \9 O2 O8 y6 r; R5 s: ?( A7 `│62 │Yo-Yo2 │80│50 │ │** │3-square yo-yo attack! │
- \3 V/ v( O* t" p9 d: B$ y│63 │Yo-Yo3 │88│60 │ │*** │3-square yo-yo attack! │
5 o/ P1 r. [' [; [$ G, U│64 │AirStrm1│26│50 │ │* │Creates 3 whirlwinds │4 Q* i8 @( w1 D5 s$ |# Z7 o
│65 │AirStrm2│35│60 │ │** │Creates 3 whirlwinds │
! P: M/ n$ y% U6 N│66 │AirStrm3│44│70 │ │*** │Creates 3 whirlwinds │) J3 F2 I3 R0 l4 U$ O
│67 │Arrow1 │40│100 │Elec│* │Bee fly diagonal paths │
; X5 o( ~4 x. K│68 │Arrow2 │60│130 │Elec│** │Bee fly diagonal paths │
; V N& Y" r- j3 ?9 x2 ^│69 │Arrow3 │80│160 │Elec│*** │Bee fly diagonal paths │
0 P# e7 U" K# }! @│70 │Ratton1 │14│80 │ │* │Crawling rat, turns once │$ p; i% z- s5 E& {
│71 │Ratton2 │24│100 │ │** │Crawling rat, turns once │; `1 D! J# Z1 ~. w. C8 \
│72 │Ratton3 │34│120 │ │*** │Crawling rat, turns once │
% k6 J6 T6 g; K0 \- E9 z* G/ W│73 │FireRatn│35│230 │ │*** │Activates when hit w/fire! │7 O* q1 ~* ?# C: s3 e+ g
│74 │Wave │60│80 │Aqua│*** │Creates a wave that moves 3 sq│) B; e9 t7 U. E O$ ]6 F9 l Z
│75 │RedWave │72│90 │Fire│*** │Creates a 3 sq wave of lava │
# b( ?( U# h, b6 ]9 y6 Y) o│76 │MudWave │84│100 │Wood│*** │Mud wave advances 3 squares │
2 P B2 u& l+ s/ l│77 │Tornado │18│20 │ │** │An 8-hit tornado 2 ahead │
3 d9 b$ O0 x6 R& m│78 │Spice1 │22│80 │Wood│* │Dangerous powder on all grass │
( @$ g. h. p3 C+ R│79 │Spice2 │34│110 │Wood│** │Dangerous powder on all grass │: G T8 {/ k# b/ c2 g
│80 │Spice3 │46│140 │Wood│*** │Dangerous powder on all grass │
' x+ `2 U8 `! Y! [* F│81 │Shake1 │34│90 │ │* │Vertical shaking 3 sq ahead │
/ C% n( l. C% M2 \6 Q│82 │Shake2 │40│110 │ │** │Vertical shaking 3 sq ahead │
" Q d: O8 `6 p9 v5 ?0 s+ g7 u( R│83 │Shake3 │50│140 │ │*** │Vertical shaking 3 sq ahead │+ X& J" e! Z J4 \0 U' R" D7 n
│84 │NoBeam1 │66│200 │ │** │Fires if something behind │
1 w. \, ]2 L9 d& k: H2 u! S│85 │NoBeam2 │77│260 │ │*** │Fires if something behind │
) {% O6 Q* E0 P│86 │NoBeam3 │88│300 │ │**** │Fires if something behind │0 u _2 d% p- D( x* l8 u' F$ b
│87 │Hammer │16│100 │ │** │Hammer smashes front! │
* ^3 ^ W6 G5 h* Q$ Z' E5 K- o│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward │ N& l5 [% Z7 Y/ i3 H& Y4 u
│89 │Rope1 │45│50 │Wood│* │Entwines adjacent enemies! │. G) M7 Q7 t. [# ?3 F+ T
│90 │Rope2 │55│70 │Wood│** │Entwines adjacent enemies! │6 ^+ \+ T v. |( c, h. W
│91 │Rope3 │65│90 │Wood│*** │Entwines adjacent enemies! │% L- |/ O# r4 ~% ?# [% n
│92 │Boomer1 │15│60 │Wood│* │Boomerang encircles field │; ?1 g+ M+ F' V+ N0 Y5 }
│93 │Boomer2 │22│80 │Wood│** │Boomerang encircles field │
; T3 _. g) ?+ F& C│94 │Boomer3 │30│100 │Wood│*** │Boomerang encircles field │" K- d7 g" g$ h* a
│95 │PoisMask│30│ │ │* │Poison area w/ A button! │
$ R9 N) _+ n6 {9 ]' K│96 │PoisFace│38│ │ │** │Spread poison w/ A button! │
( U" t; C- {$ m, A" z, U5 y& t│97 │RockArm1│23│100 │ │* │Paralyzes enemy w/ erthquake │
% [; ]6 I8 B4 `( }2 Y│98 │RockArm2│35│150 │ │** │Paralyzes enemy w/ erthquake │3 s; }# H( P* t) L% K$ ]
│99 │RockArm3│47│200 │ │*** │Paralyzes enemy w/ erthquake │
* U, _ W9 A+ N2 N s/ H0 R% a│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│1 d* [7 m x" a4 r1 y( Y
└──┴────┴─┴──┴──┴───┴───────────────┘
, f6 N* d) j* s9 l0 N1 v
& J) y4 s5 c/ ?3 `3 ~: wStdrdChip (Part 2): E8 [2 ~4 r: x& |& r
┌──┬────┬─┬──┬──┬───┬───────────────┐
$ q, L/ }) ~: [. K" D6 b& _│编号│名称 │MB│攻击│属性│稀有度│说明 │* W# y6 U. A4 Y+ @
├──┼────┼─┼──┼──┼───┼───────────────┤+ M$ a9 j- _; y5 W8 Y
│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│
0 V' U ] t U│101 │CrsShld2│33│210 │ │** │Guard, and bite into the enemy│
8 L! O3 g2 L" {2 M" m0 t. [│102 │CrsShld3│41│260 │ │*** │Guard, and bite into the enemy│
4 D+ n+ H3 U9 o7 u" J; t│103 │Magnum1 │35│120 │Fire│* │Cursor destroys panel! │, r! }, ]' S0 P* s
│104 │Magnum2 │55│150 │Fire│** │Cursor destroys panel! │
4 U5 {2 y* h) R" b2 R│105 │Magnum3 │75│180 │Fire│*** │Cursor destroys panel! │: }7 h; [2 J2 p( @4 `* @( D
│106 │Plasma1 │14│30 │Elec│* │Launches electric attack │
5 o8 z2 j/ x4 x' V" k( P0 S+ J│107 │Plasma2 │26│60 │Elec│** │Launches electric attack │
* @6 B' i& F: k- n0 _+ k; C1 Y│108 │Plasma3 │34│90 │Elec│*** │Launches electric attack │
% e/ n, f7 B, I; f! B# m│109 │RndmMetr│28│100 │Fire│*** │Meteors smash enemies! │5 A+ z. e( p2 \9 Q: ?
│110 │HoleMetr│48│100 │Fire│*** │Meteors smash into sq │7 m7 Z( N# R" W1 O, d5 B
│111 │ShotMetr│38│100 │Fire│*** │Meteors shoot out forward │
( q( y4 I2 Z9 x# }│112 │Needler1│32│30 │ │* │Advance w/ A, stop to attack │) }5 b$ F5 A8 x: \: v
│113 │Needler2│52│40 │ │** │Advance w/ A, stop to attack │
9 H& N0 r' q. P! A2 F│114 │Needler3│72│50 │ │*** │Advance w/ A, stop to attack │9 H0 Q2 j' d, o& J* t
│115 │Totem1 │29│100 │Fire│* │Creates a totem to blow fire │
. ]- D9 ]- m0 ]2 e- m: E. A" P) W│116 │Totem2 │38│140 │Fire│** │Creates a totem to blow fire │
: f: t( E& E+ a. H$ I% A- |; ~│117 │Totem3 │47│180 │Fire│*** │Creates a totem to blow fire │* k- d' Z% G0 O% |! }8 l' X. @
│118 │Sensor1 │62│100 │Elec│*** │Sensor to watch sq ahead │
4 h% g0 ]2 v9 E% h y. Y @│119 │Sensor2 │70│130 │Elec│*** │Watch sq ahead or diagonal │. Q0 A# i& a: I" j+ z" S5 h6 A8 R
│120 │Sensor3 │72│130 │Elec│*** │Watch sq ahead or diagonal │
6 ], o) V* r9 C) C0 ?6 e9 h│121 │MetaGel1│18│90 │Aqua│* │Gel atk steals a panel! │; {7 z, R3 |& `: n: }6 G
│122 │MetaGel2│28│130 │Aqua│** │Gel atk steals a panel! │
. I, g5 \1 R8 G│123 │MetaGel3│38│170 │Aqua│*** │Gel atk steals a panel! │2 `' }& x& n4 U$ n/ L
│124 │Pawn │44│90 │ │*** │Attack by pressing A button │* e" W3 q, f6 N# i! M9 G$ _
│125 │Knight │64│150 │ │*** │Jumps fwd and attacks │
u0 Y0 Y% [% }+ W+ y│126 │Rook │30│ │ │*** │Protects you from attacks │
" ~- u( Z+ p5 g: r│127 │Team1 │16│10 │ │** │Powers up when ally is hit │
1 r3 G+ S4 W5 _2 Z& E│128 │Team2 │20│ │ │** │Ally's HP recovered if hurt │9 R. Q2 n M: {0 c) y7 D4 P" X
│129 │TimeBomb│32│150 │ │*** │An area-wide time bomb │& H& {0 W; j, ^( z' ?# K: O
│130 │Mine │16│300 │ │*** │Places a mine in enmy area │3 A6 r; h) r8 I! n) H7 ^- A
│131 │Lance │46│130 │Wood│*** │Lances through back line │
& |: G+ \4 u6 B│132 │Snake │20│40 │Wood│*** │Snake from hole in area │; `. P8 ], f3 E1 y; f8 j
│133 │Guard │5 │ │ │* │Repels enemy's attack │: d0 o0 h5 d5 r) a$ Z6 P
│134 │PanlOut1│4 │ │ │* │Destroys 1 panel in front │
& n# W* C/ r% p( m( [0 A│135 │PanlOut3│7 │ │ │* │Destroys 3 panels in front │4 `" ?+ ]. K X* J$ }
│136 │PanlGrab│10│ │ │* │Steals one enemy square! │
7 P' g0 P4 Q! M2 v1 h9 ^. s│137 │AreaGrab│15│ │ │** │Steals left edge from enmy │+ |8 v3 W4 m9 f$ b
│138 │GrabBack│10│40 │ │*** │Retaliate stolen panels! │
2 P# b+ C% h# h' D' I│139 │GrabRvng│30│80 │ │**** │Retaliate stolen panels! │( q0 |4 P) P+ P$ c. X: P
│140 │RockCube│9 │ │ │* │Places a rock cube in front │
- P- L/ L; r4 ^% n9 o' @% O│141 │Prism │60│ │ │*** │Prism fires randomly │
5 E. I1 \! q% w' c4 D" g& i│142 │Wind │14│ │ │* │Windbox blows at enmy area │% j4 \, p3 I$ @$ H- I
│143 │Fan │14│ │ │* │Vacuum pulls enemies │! f0 M+ e4 B! l- |
│144 │Fanfare │32│ │ │*** │Take no damage for a while │
) M4 w& F* Z$ N3 G│145 │Discord │38│ │ │*** │Confuses enemies w/ music │( X4 l( b2 {# D4 P2 ~" `" m9 q
│146 │Timpani │42│ │ │*** │Paralyzes enemies w/ music │
0 V) Y+ G" O3 ]8 p' a│147 │Recov10 │5 │ │ │* │Recovers 10HP │
1 U1 `- E# [7 \" b. |7 f9 g, ~; t│148 │Recov30 │8 │ │ │* │Recovers 30HP │
3 [3 t" ~; z0 m) E& f7 v2 E$ O│149 │Recov50 │14│ │ │** │Recovers 50HP │
1 Q' w1 M) j3 p! z" V- ~& }│150 │Recov80 │20│ │ │** │Recovers 80HP │
/ D# Y, H7 n) A) n1 [│151 │Recov120│35│ │ │*** │Recovers 120HP │
# ]+ Y8 Q' Z) a7 G1 U│152 │Recov150│50│ │ │*** │Recovers 150HP │
6 J) L7 B0 X6 X7 T/ D: w+ k' `│153 │Recov200│65│ │ │**** │Recovers 200HP │( P* K( `' d$ q3 d, }
│154 │Recov300│80│ │ │**** │Recovers 300HP │
: I; M0 \; Y0 p7 }: R│155 │Repair │8 │ │ │* │Fix your area's panels │
' p" D) k' T5 G7 h7 H│156 │SloGauge│20│ │ │*** │CustGauge slows down in battle│# r- {# k# j0 l. D$ s4 O* n0 v; J5 n
│157 │FstGauge│40│ │ │*** │CustGauge speeds up in battle │
4 |. k6 V: z% N3 B1 L│158 │Panic │14│ │ │*** │Confuses enmies if you are │, W/ I% h- o8 O& n
│159 │Geddon1 │10│ │ │*** │Cracks all panels! │
" e# x8 [/ C( T1 X$ F2 V! i│160 │Geddon2 │50│ │ │**** │Breaks all empty squares! │; [7 k- ~* R5 w6 M
│161 │Geddon3 │90│ │ │**** │Turn all panels to swamp! │2 E) v6 i" P5 O6 ^7 i/ m- G3 w
│162 │CopyDmg │18│ │ │*** │Duplicate damage on 2nd enemy │' L* L: u) k+ ?7 B
│163 │Invis │11│ │ │*** │Invisible for a while │
2 s2 h( `" a- v│164 │Shadow │60│ │ │*** │Only swrd attack hurt you │+ R# i* C4 \9 l2 {2 V4 E
│165 │Mole1 │28│ │ │* │Attacks fr. under ground! │
! Z) E) o8 c R- C# `│166 │Mole2 │35│ │ │** │Attacks fr. under ground! │
8 |) w3 `/ U) I5 j( V) ?" o/ g│167 │Mole3 │42│ │ │*** │Attacks fr. under ground! │
$ N5 x; l$ Q1 C: s│168 │AirShoes│26│ │ │*** │Can stand on empty squares │7 O: l7 w# k% w |9 U
│169 │Barrier │7 │ │ │* │Nullifies 10HP of damage! │/ j3 ]' T9 v6 \% C" H
│170 │Barr100 │25│ │ │** │Nullifies 100HP of damage! │4 ], R. J: y8 a1 {% A c
│171 │Barr200 │50│ │ │*** │Nullifies 200HP of damage! │
* h) X% C# t% Z% r4 `│172 │Aura │55│ │ │*** │Repels attacks under 100 │
) r* O( ]8 Z- y4 u k7 N1 Q) \* X│173 │NrthWind│43│ │ │**** │Wind removes auras, etc │
# B) ^- `* t; b& C│174 │Mettaur │30│????│ │***** │Summons a Mettaur to fight! │
( k. V& T7 c5 E- _' m- l│175 │Bunny │32│????│Elec│***** │Summons a Bunny to fight! │
4 d0 P1 V4 b* F: \9 q% v% q) x- _, O7 b│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight! │4 B6 y1 r" B9 p4 a9 ]( @$ d
│177 │Swordy │30│????│ │***** │Summons a Swordy to fight! │
& h9 M1 \1 r9 P* \ u│178 │Jelly │46│????│ │***** │Summons a Jelly to fight! │
6 t; `9 P" e( ~│179 │Mushy │38│????│Wood│***** │Summons a Mushy to fight! │: w" Q! ?5 a* l
│180 │Momogra │38│????│ │***** │Summons a Momogra to fight! │7 M2 w& b: g2 r% Y7 S& {, }
│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │4 y1 _, H0 _5 t, y+ d' Y j
│182 │Scuttlst│52│????│ │***** │Summons a Scuttlest to fight! │6 d+ N& Y8 E& d# T h) ]) z" O
│183 │Hole │55│ │ │**** │Open hole to dark world │
1 X. B9 G! e% d+ q# M/ M│184 │HolyPanl│14│ │ │** │Creates a holy pnl in front │
* R0 D1 j4 k6 b/ s9 V│185 │LavaStge│22│ │ │*** │Changes all panls to lava │ _9 {/ [' `6 M* k5 D& ?
│186 │IceStage│20│ │ │*** │Changes all panls to ice │
' j/ P7 u. p2 r# G$ \│187 │GrassStg│10│ │ │*** │Changes all panls to grass │
B1 S* ?0 }; o│188 │SandStge│18│ │ │*** │Changes all panls to sand │
5 |+ q. ]7 T$ R, J6 H; N│189 │MetlStge│26│ │ │*** │Changes all panls to metal │
! D: v5 c' b) Z" k+ \% { h* T6 F3 l│190 │Snctuary│54│ │ │**** │Change own panls to holy │
6 \4 _1 Y& c: o, n3 V# l+ m/ r" V│191 │AntiDmg │45│100 │ │*** │Sets trap & throws stars! │
7 J6 j, t- Z( _7 a* x│192 │AntiSwrd│68│100 │ │*** │Retaliate for sword damage │6 b- Y/ A/ G( E" W, U+ {: T
│193 │AntiNavi│60│ │ │**** │Take the enemy's Navi away │
. W0 j2 n- y. M* v' O│194 │AntiRecv│73│ │ │*** │Punish recovery of HPs! │
% o0 j2 ~8 i* L+ A. S3 J│195 │Atk+10 │4 │ │ │* │+10 for selected atk chip │ }- {, \2 k9 }, a7 h5 C% `
│196 │Fire+30 │20│ │ │** │+30 for Fire atk chip │, C. w- l5 k# U- T3 l* Q6 O1 B
│197 │Aqua+30 │21│ │ │** │+30 for Aqua atk chip │$ O/ `( W% ^& T6 E9 D' i
│198 │Elec+30 │23│ │ │** │+30 for Elec atk chip │: y$ g, t$ V4 n3 G/ M) `
│199 │Wood+30 │26│ │ │** │+30 for Wood atk chip │ G$ D' @% S+ b, I0 ~) M' l
│200 │Navi+20 │34│ │ │** │+20 for selected Navi chip │
' U8 \. x) W3 N# S9 P4 p( U* ` i└──┴────┴─┴──┴──┴───┴───────────────┘
& T+ O0 ^/ {0 h8 g' C+ b9 D$ }. }2 R/ C
$ H# g4 k, \/ O" s
Mega Chip3 t* R) Y$ `; ^5 b* o+ W
┌──┬─────┬─┬──┬──┬───┬───────────────┐
6 K; o9 N. @7 ]│编号│名称 │MB│攻击│属性│稀有度│说明 │; f; d; ^: h. n8 A+ ^2 E1 L# N
├──┼─────┼─┼──┼──┼───┼───────────────┤
! i: C, K# C6 N: s│1 │Muramasa │74│????│ │***** │Power = amount of HP lost! │. Y" M5 m- i7 _/ }; z( {
│2 │HeroSwrd │65│180 │ │**** │Legendary swrd cuts 3 sq! │
4 Y8 c9 [+ V4 E* R! W│3 │ZeusHamr │90│250 │ │***** │Damages anyone on a panel │
, a. u' y S' N0 p2 l! B" A│4 │StandOut │22│220 │Fire│*** │Heat: Send Fire into hole │
v& \$ Y& P0 m, O9 d. F6 k│5 │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole │
4 p1 d4 `. H% p( W9 J; e. }* V3 x│6 │WatrLine │18│180 │Aqua│*** │Water: Draw wter from hole │
' j* o8 n: R8 J│7 │Fountain │48│240 │Aqua│*** │Water: Draw wter from hole │- K) e' X9 M0 v; ^7 O6 ^# v7 Z! x5 v! x
│8 │Ligtning │30│160 │Elec│*** │Elec: Dmgs object & area │
) C1 b$ H, E- P; y B& w7 J) x│9 │Bolt │52│210 │Elec│*** │Elec: Dmgs object & area │
5 b) Y+ j# {2 i; P7 A│10 │GaiaSwrd │28│100 │Wood│*** │Wood: Take power frm next chip│2 A( U" |5 j% [/ | }: t4 i
│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│
- E& ^, M! W! m, J( x- q% O+ | @│12 │Meteors │86│40 │Fire│**** │Drop many meteors on enemy │
6 v3 O- H( V) K+ N│13 │Guardian │82│ │ │***** │Statue punishes when hit │% E- x, P9 e# i% E( v
│14 │Anubis │90│ │ │***** │Anubis poisons enemies │ w9 s( M7 [+ F1 \
│15 │Godstone │66│150 │ │**** │Summons a GodStone from hole │
% C# z1 R W$ I9 `' h│16 │OldWood │72│100 │Wood│**** │Summons OldWood from hole │+ V0 h. i- @) v$ f5 n" |: A' k
│17 │Jealousy │64│100 │ │*** │More dmg if enemy has chips │3 B- u) f9 T j! D
│18 │Poltrgst │58│ │ │***** │Objects thrown at enemies! │
$ p' \# E9 [9 L$ G/ u│19 │LifAura │77│ │ │**** │Repel all attacks under 200 │
+ i+ R7 S* W C( R1 h, d. V$ {│20 │FullCust │10│ │ │*** │CustGauge instantly refills! │8 r) A4 x! m9 _: F1 _
│21 │Atk+30 │50│ │ │*** │+30 for selected atk chip │
0 J2 b) o9 T$ S0 i" i9 W│22 │Navi+40 │60│ │ │*** │+40 for selected Navi chip │
" n# V8 E" {( A' c6 w5 C+ c9 C│23 │Roll │10│20 │ │*** │Attack an enemy, heal you │
# _5 [6 e# j# _! x) G│24 │RollV2 │22│30 │ │**** │Attack an enemy, heal you │- z7 A6 S; X5 X9 S# q
│25 │RollV3 │34│40 │ │***** │Attack an enemy, heal you │! ?, o- s, L2 Z8 y! S6 i
│26 │GutsMan │15│50 │ │*** │Sneaks up to smash panels │, m3 Z6 {5 t, r! W4 }
│27 │GutsManV2 │41│70 │ │**** │Sneaks up to smash panels │# n5 c$ p J2 d [/ `
│28 │GutsManV3 │57│90 │ │***** │Sneaks up to smash panels │$ Z$ J5 X$ s( z7 `
│29 │GutsManV4 │63│100 │ │***** │Sneaks up to smash panels │
' m2 A+ }, u3 A8 y0 w& X│30 │ProtoMan │68│160 │ │*** │Moves in to slice the enemy │
( B$ L' ~% ]7 R6 b( `│31 │ProtoMnV2 │76│180 │ │**** │Moves in to slice the enemy │) w# J+ y- W' H: i/ l/ u. B& S& N9 H
│32 │ProtoMnV3 │82│200 │ │***** │Moves in to slice the enemy │
# @! ?+ n- R! P│33 │ProtoMnV4 │90│220 │ │***** │Moves in to slice the enemy │
M, J6 u |" Y. F- @0 L│34 │FlashMan │39│50 │Elec│*** │Flash atk paralyzes enemy │$ y1 Q8 M1 M' n
│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy │$ D" N, V( b+ ]/ J
│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy │" p% o' B3 D) k3 S5 R; R% H
│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy │: K& K1 A; |* { E8 }9 h2 Z
│38 │BeastMan │38│40 │ │*** │Claw atk 3 squares ahead! │
4 J: M _# d$ s3 ^+ v│39 │BeastMnV2 │60│50 │ │**** │Claw atk 3 squares ahead! │
6 L, e( n" m0 [" `7 l [0 d│40 │BeastMnV3 │68│60 │ │***** │Claw atk 3 squares ahead! │
, Y' u0 E0 A. ]( I+ f│41 │BeastMnV4 │76│70 │ │***** │Claw atk 3 squares ahead! │. N" e- }' D3 c; ~
│42 │BubblMan │50│20 │Aqua│*** │Fires several AquaShots │; f, t. P+ I7 `" b& G) y" U
│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots │8 a. @+ h- b+ e8 D
│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots │
9 u& ^$ J# p+ p6 C8 a│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots │
% ?+ m6 E4 t) C4 S( ]3 n│46 │DesrtMan │32│120 │ │*** │Launches fists at enemies! │
) s% n& d9 E% x│47 │DesrtMnV2 │52│140 │ │**** │Launches fists at enemies! │
9 E2 i5 _" p" _. }$ G│48 │DesrtMnV3 │64│160 │ │***** │Launches fists at enemies! │
' }. l' v% i9 p$ j9 T│49 │DesrtMnV4 │72│180 │ │***** │Launches fists at enemies! │
2 T. z# I) c0 R$ H, D│50 │PlantMan │60│20 │Wood│*** │Vines harm all enemies! │9 \) M0 @: r% R$ p
│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies! │
, c+ Y0 |2 ?2 m3 W│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies! │- U( x8 C- ?1 p9 W5 e
│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies! │
7 e' I6 }4 h( v& v& @$ y│54 │FlamMan │32│120 │Fire│*** │Flames burn all enemies! │
/ R$ w4 A. A/ W( i4 p3 ~- x" ^│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies! │3 H! ]; K" `0 ^7 Z2 Q
│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies! │
: W* Z( `; {, O } t2 Q( H│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies! │9 I. t: k6 u: m5 N& r2 O) i
│58 │DrillMan │66│70 │ │*** │3 drills fly at enemies! │
9 C8 j |' ~9 @3 Y( F p" w: r0 M│59 │DrillMnV2 │70│90 │ │**** │3 drills fly at enemies! │% I% L4 P7 T G+ |, J! r/ _
│60 │DrillMnV3 │74│110 │ │***** │3 drills fly at enemies! │; L* K" p6 @; F- c# X2 _
│61 │DrillMnV4 │78│130 │ │***** │3 drills fly at enemies! │" }, B/ ?' Q- p: o7 `
│62 │MetalMan │40│100 │ │*** │Iron fist smashes 1 square! │
) x8 B( V7 g: Y. u6 v4 J% l3 ]│63 │MetalMnV2 │60│130 │ │**** │Iron fist smashes 1 square! │+ F5 D0 ]2 u) {1 M+ C
│64 │MetalMnV3 │70│160 │ │***** │Iron fist smashes 1 square! │5 g- U! y8 h" P
│65 │MetalMnV4 │80│190 │ │***** │Iron fist smashes 1 square! │* w7 F5 ?* B$ p. n4 i, v
│66 │KingMan │36│140 │ │*** │Move up 3 square & 4-way hit │
1 E, P: Q; j7 q0 }' E( V" a│67 │KingManV2 │48│170 │ │**** │Move up 3 square & 4-way hit │* x, Y# |" t" ^6 K5 I
│68 │KingManV3 │60│200 │ │***** │Move up 3 square & 4-way hit │
6 ~; o8 w# k# ^9 ~% s0 u& O│69 │KingManV4 │72│240 │ │***** │Move up 3 square & 4-way hit │) F" I: p O$ b" H% {/ k+ }
│70 │MistMan │68│90 │ │*** │Appears from mist & attacks │% Y1 n& h& ]& w$ [; I3 J6 J' {
│71 │MistManV2 │71│110 │ │**** │Appears from mist & attacks │1 ?7 i8 T& K2 Z g' [" D* h |
│72 │MistManV3 │74│130 │ │***** │Appears from mist & attacks │
( k2 W1 U9 t5 y- o│73 │MistManV4 │77│150 │ │***** │Appears from mist & attacks │
/ I- n8 J1 |6 c |. i4 E& Q% u) l# ^│74 │BowlMan │80│100 │ │*** │Lines up pins for a strike! │. T# `9 v" K2 u* d/ L
│75 │BowlManV2 │82│120 │ │**** │Lines up pins for a strike! │
3 ]4 a* Q) _( ~* b/ |* V0 V1 r0 i│76 │BowlManV3 │84│140 │ │***** │Lines up pins for a strike! │
! ~4 p- L* C: [0 T8 N│77 │BowlManV4 │86│160 │ │***** │Lines up pins for a strike! │
' x( }/ I: S7 z# |+ A1 n│78 │DarkMan │72│30 │ │*** │Creates 3 caves in enmy area │
$ L* p9 a1 I+ A4 i$ [│79 │DarkManV2 │76│30 │ │**** │Creates 3 caves in enmy area │) j/ W$ a, U7 s% E/ \
│80 │DarkManV3 │80│30 │ │***** │Creates 3 caves in enmy area │8 X8 q+ ~0 n: b7 O, h
│81 │DarkManV4 │84│30 │ │***** │Creates 3 caves in enmy area │# k2 w* W9 Z8 M4 w( G
│82 │JapanMan │82│40 │ │*** │Multiple attacks w/ spear │
. z7 p D1 J+ G│83 │JapanMnV2 │85│45 │ │**** │Multiple attacks w/ spear │
' R9 x( r1 \9 y: ?+ {' f7 J x. M3 Z│84 │JapanMnV3 │88│50 │ │***** │Multiple attacks w/ spear │/ j# }! l4 r$ b- p
│85 │JapanMnV4 │91│55 │ │***** │Multiple attacks w/ spear │
6 M& V$ u9 s7 s$ w' Y v. I* @/ r- G└──┴─────┴─┴──┴──┴───┴───────────────┘/ t0 R2 J2 C$ P7 C+ ~5 L
2 X! b# e. Q' l, _
: j; R- e1 Z' Y' D7 y0 B
GigaChip (蓝版). D8 \" W- v" }5 ?% d* h# H
┌──┬─────┬─┬──┬──┬───┬───────────────┐
( _4 W2 u$ ?: v5 W; b. b+ j│编号│名称 │MB│攻击│属性│稀有度│说明 │
, P. e2 W7 d7 A$ E' t* {├──┼─────┼─┼──┼──┼───┼───────────────┤
- y4 O( c. W/ a2 x# [& Y! }# ^' P. w5 P│1 │FoldrBak │99│ │ │***** │Restores all chips & folders │+ f! O0 E1 T) o( K
│2 │BassGS │99│700 │ │***** │Bass' secret weapon │: V6 Q6 [ v4 Y5 v' ?2 E ^
│3 │DarkAura │55│ │ │***** │Dark chip repels <300 atks │
& `' h+ R( c9 J2 _% ~& N│4 │DeltaRay │92│220 │ │***** │Use A btn for up to 3 attacks │# v( @8 i0 }8 f1 k
│5 │AlphArmΩ │97│500 │ │***** │Launches a giant rocket │
5 a8 Y7 [: c" h& q5 Q9 G! ?+ M/ G│6 │GutsManV5 │79│120 │ │***** │Sneaks up to smash panels │$ ~; @, Z5 I4 _6 A$ O
│7 │ProtoMnV5 │98│240 │ │***** │Moves in to slice the enemy │2 ?* N- y" G% o( G6 h- }
│8 │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy │
. _+ |, j* }2 |8 d│9 │BeastMnV5 │84│80 │ │***** │Claw atk 3 squares ahead! │
, F4 e1 d4 I+ |" ?; X│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots │; _2 ]6 e& s* J/ U
│11 │DesrtMnV5 │80│210 │ │***** │Launches fists at enemies! │* z3 ]- f4 z1 d+ m
│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies! │: f L& I) e1 j I! Z% |- [
│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies! │4 F3 v7 U$ w, \% T$ k% R
│14 │DrillMnV5 │82│150 │ │***** │3 drills fly at enemies! │- V; D0 |" ~' }& Z& T4 d; ?, N9 ^
│15 │MetalMnV5 │90│250 │ │***** │Iron fist smashes 1 square! │6 K" A% {. u; j) J) l! h
│16 │KingManV5 │84│280 │ │***** │Move up 3 square & 4-way hit │9 B5 {6 @7 t1 C) M
│17 │MistManV5 │80│170 │ │***** │Appears from mist & attacks │3 O+ l% @7 H5 O3 J
│18 │BowlManV5 │88│180 │ │***** │Lines up pins for a strike! │
; A7 b; X4 k3 |& v2 ~8 h' M7 b│19 │DarkManV5 │88│30 │ │***** │Creates 3 caves in enmy area │: s) }! a [8 j" s% ~4 Q& y6 J( x
│20 │JapanMnV5 │94│60 │ │***** │Multiple attacks w/ spear │. F5 E6 `# s, j8 F# k
└──┴─────┴─┴──┴──┴───┴───────────────┘
1 J. i9 X T% |) r0 B' z6 V! t$ H2 o f/ |2 r0 D
GigaChip (白版)(只列出与蓝版不一样的Chips): i( b T% K- S0 E
┌──┬─────┬─┬──┬──┬───┬───────────────┐
) V1 m4 U9 U- J2 G" d│编号│名称 │MB│攻击│属性│稀有度│说明 │% M* o/ r+ a' s! P2 E5 ^
├──┼─────┼─┼──┼──┼───┼───────────────┤# E" ?$ J7 E1 s7 B7 |
│1 │NavRcycl │50│ │ │***** │Recalls last Navi used │
5 d0 U- F+ V9 K2 h$ c8 ~│3 │Serenade │97│100 │ │***** │Dark chip Holy pwr to front │
3 B* K# _+ A' W/ T+ R5 e% j: r│4 │Balance │60│ │ │***** │Both Hp reduced by half │
: y6 a; E0 a% x" W) l; w│5 │AlphArmΣ │97│50 │ │***** │3-stage electric attack! │' q& j J. S1 D, `
└──┴─────┴─┴──┴──┴───┴───────────────┘ |