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GBA-1078-<洛克人 EXE 3 Blue>卡片组合(本站原创)

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发表于 2003-7-8 21:20:33 | 显示全部楼层 |阅读模式
转载请不要删除以下信息,感谢您!
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* [* S: v4 o6 S/ z■● ■  NintendoWorld    站友xliz原创2 i4 z8 t+ D+ u. ?: K0 s6 X3 I
■ ●■    http://www.NewWise.com 1 ~; e& S2 v1 i7 M7 N* N; Y
■  ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★ ; d0 Q, }% w( @" A( r, E) Y1 W
) A; d; v# t! o. Q
( \8 ~( w* v6 X0 L5 X0 W7 H
           洛克人 EXE 3 Blue 卡片组合
8 @0 b3 j1 H' O) N6 j" K/ z" k! ~# M6 @& W5 c+ M# K

& O+ q# T/ r$ x3 D& n4 N: `英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版
- I' B+ O7 u/ x( T& M/ d* `# d大家要看日文版的P.A.或详细攻略,点击这里吧!
  ?. j3 i# F- A, ~# R
====================* |* @* ]" [7 b+ a% p0 m
希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol: 8 ~# I8 h. K  ~( B' u6 K8 T

+ m0 r( n7 s; i  M; F/ V以下内容格式如下:
% q5 P) n7 b( U+ k; [
% I5 K" t! P$ _) C5 A: C编号    名称
  Z3 H) t1 d2 ~说明% |' j+ W- V; w! F7 s( q! E! M' g
组合方法
2 }2 s0 u3 `. P: }! Q4 H  i4 ?8 f7 F  y---------------------------------
' _  p4 J; v' M8 m3 K: Q2 s01    Z-Connon 14 R0 H* a3 X$ S' l. Y
Unlimited Cannon for 5 sec5 M4 [0 v0 |9 o
Cannon A+B+C# n8 V+ S; v4 M
Cannon B+C+D
' e: u" I' L# f! G. gCannon C+D+E
9 Z" K% k+ Y  A: T2 b* w3 t6 I( @% S- `# b) Z8 J# K. p( j, i) d
02    Z-Connon 2
- l/ g0 a; ^6 O3 o6 j1 M: VUnlimited HiCannon for 5 sec$ o6 q/ l6 f" n: Y
HiCannon H+I+J  Q8 z* G1 B, K" s- G5 |2 L3 |
HiCannon I+J+K3 X4 E, M  ^9 z% E% f9 i
HiCannon J+K+L& C% T7 g0 h# ?  f- D

/ c% a0 x8 ]2 t03    Z-Connon 3( y: F7 N8 B6 O) z6 J
Unlimited MegaCannon for 5 sec% ^3 O2 D! x0 g7 v' o. s+ N
M-Cannon O+P+Q
+ O1 J- }) u: a0 [( v) SM-Cannon P+Q+R
' j3 I) \6 i/ T: G" l, A3 ZM-Cannon Q+R+S
( W4 X' Y$ O& R, E
* _& p8 @- I+ e( H0 Y1 y04    Z-Punch
& e& w) X- t& d. r+ I2 HUnlimited GutPunch for 5 sec2 p' ?3 p. a2 j, b& `' u% D1 A. }
GutPunch B+C+D
) ~. |# t' A& T* oGutPunch C+D+E& T! }7 D9 F$ Q- z) ~" B$ H
GutPunch D+E+F" G, z2 w$ h$ H3 H2 i4 D0 [
8 J% O  w7 S6 x* V
05    Z-Strght
. {1 E/ w9 {& S, l, {9 a$ s+ T4 y" WUnlimited GutStrgt for 5 sec
  ]' u; s$ c( v7 R) N  ]GutStrgt O+P+Q$ P0 _$ e/ Y6 U# R+ O2 P
GutStrgt P+Q+R$ }. v! [5 l- i* |
GutStrgt Q+R+S0 Y) u; V0 _) i
& c/ g$ j1 @' f. \
06    Z-Impact
, }9 @, B$ o6 G' VUnlimited GutImpct for 5 sec7 H& F- G2 H# u8 o# L0 B1 J$ P+ U
GutImpact G+H+I
$ P! n3 l/ F* C5 ^GutImpact H+I+J: I3 M; k, V3 A% i0 n5 D2 H. r2 B
GutImpact J+K+L
$ U  N9 z% x, W; R$ t9 l" G+ [* o# a% f
07    Z-Varibl
- @  d* x! G: a( KUnlimited VarSword for 5 sec
1 O* \3 o  i- m) ^/ PVarSwrd B+C+D
% E- c2 s, ?0 ~4 AVarSwrd C+D+E
9 W0 U" l3 Q4 x2 vVarSwrd D+E+F1 a* E3 |2 k( a" @6 Y; g
6 y  e5 ^8 w/ `: M% O
08    Z-Yoyo 1$ n3 O! ~3 J. c4 u* J; ?( H
Unlimited Yo-Yo for 5 sec& w& m3 `& z, o- w8 I- K+ Z
Yo-Yo1 C+D+E
. B4 I2 u2 d# cYo-Yo1 D+E+F- t6 B5 F( |7 L+ [% k6 l- H  U, C
Yo-Yo1 E+F+G  B2 O! Q2 s* R& }- O7 l

1 U, h* h, @" L/ O2 _( o09    Z-Yoyo 2
* X8 \* |% G% f5 e5 D$ G7 oUnlimited Yo-Yo2 for 5 sec0 D8 X4 \, m4 ]) i
Yo-Yo2 H+I+J
+ q, ]& e7 W5 @( U/ ^0 W4 l, [Yo-Yo2 I+J+K
+ W* x* Z( V9 c) ~Yo-Yo2 J+K+L: E/ p: B+ k1 {
$ f9 D0 m1 L- H- t! I$ E9 ?
10    Z-Yoyo 3
5 \. M2 W. Y0 a" U$ e& iUnlimited Yo-Yo3 for 5 sec
8 G/ J1 J! r: _4 m7 G- ]Yo-Yo3 M+N+O
; W4 f4 B5 h% G" o* |0 Q) OYo-Yo3 N+O+P# Y: V4 ?% i( p( L
Yo-Yo3 O+P+Q6 ^( E1 ]) g* E' d3 d3 q

9 u- R7 C& G9 g3 X$ m' B11    Z-Step 1
4 z$ l* I6 [+ }7 L) {Unlimited StepSwrd for 5 sec, ^1 z) S1 O& z, n7 @6 F
StepSwrd L+M+N2 K6 T6 [' l* ~* O
StepSwrd M+N+O/ [5 j: Z5 s/ ^2 q" w4 J4 e
StepSwrd N+O+P8 }- [; ?& h9 I6 S7 [/ K. J
6 I% t5 Z( |+ H
12    Z-Step 2
% @3 c% X( W" J3 W: n( MUnlimited StepCros for 5 sec, l# o; f! A# \% y; u' r  K' G
StepCros P+Q+R2 s  J/ c& ^, _/ }' ?; t
StepCros Q+R+S* n; y) s* R' d5 b# j6 X
StepCros R+S+T$ O) F* i/ y1 B

; b4 J2 x9 r) l- v1 w13    BubSprd
4 B% T# B' N7 F* B$ `Attks w/ spreading bubbles!
" _. M% o+ y8 a) @) y! H: `- @/ xBubbler  C+D+E
+ Z- a( F( H* Z$ Y% E/ m3 QBub-V    D+E+F8 r( ]- r8 S7 F# j/ |% X! @. a
BublSide E+F+G
; _9 z6 C% ]7 f" w. @# x. rBubbler E + Bub-V E + BublSide E
& N) W8 M& u8 k. E( C5 N
8 P% c: @9 z# G3 X$ q* E9 \14    HeatSprd4 b/ Y8 v' U- m9 y' H9 d) i
Attks w/ spreading fireball!
) e* b* d, a8 E* |HeatShot H+I+J* W% j2 w( a( _
Heat-V   I+J+K/ E7 j0 S8 x; V( @: ^
HeatSide J+K+L% e0 j! c" ?/ G
HeatShot J + Heat-V J + HeatSide J
7 K8 B8 F1 r" z2 B/ W" {2 Y+ P2 e# W7 z8 Q% R
15    H-Burst
% U5 }0 h4 U5 k- S/ i( `( Q6 bCreates a giant explosion
+ o" ?' f; }7 W3 ^) t3 e9 Z. ~* ySpreader M+N+O9 z4 G! a' u. X7 o
Spreader N+O+P$ `8 D  w6 J2 U. T) r7 Z  _
Spreader O+P+Q
$ [' @/ q2 W+ I8 D% K" u0 P  @
( A1 V& v8 X( u4 V( B16    LifeSwrd
+ b; h* b) B) @" l% m5 q3 NSwings a huge 2×3 sword!
+ |2 }+ g3 D# L1 R3 r0 k, [- CSword E + WideSwrd E + LongSwrd E
# X  d' s+ g2 OSword L + WideSwrd L + LongSwrd L6 ]$ |/ [+ k) n  H3 C4 Y, I
Sword Y + WideSwrd Y + LongSwrd Y
1 _  Q) i/ q, Y/ P0 @% Z" R, R5 h8 U6 P% ?1 l: J, M
17    ElemSwrd1 |3 m: G  ~5 v/ b& p
Wide swrd contains 4 elemnts
0 T# J" |: d$ G3 q" J( rFireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N1 e+ y5 ]% G4 u) D
FireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P
- t- A6 R/ @5 ^6 n2 f' h  G9 m, |7 T1 h  Y+ q/ b, d) n4 x
18    EvilCut
% S* H! A' U2 Z& c! l% O8 p! w* wStep up 2 & make 4 atacks1 Z$ X/ M8 h$ k1 P8 i( E+ `
StepSwrd P + HeroSwrd P + StepCros P
1 T3 h/ K/ p. L/ m7 T& Y, a; S  |! C. u' g2 v
19    HyperRat& T( h8 [: s+ A7 [& I) T% v7 U
A giant Ratton charges!
# u! t! O3 K: V5 [Ratton1 A + Ratton2 A + Ratton3 A: r: s, m' t2 G, L4 X( P7 P
Ratton1 C + Ratton2 C + Ratton3 C+ F7 L5 X6 x9 o& @/ O8 q( R
Ratton1 F + Ratton2 F + Ratton3 F# V  V' K( C0 r4 l9 X, f
5 g( u. x8 B! K  u6 l. @" C3 o7 a! s
20    TimeBom +
; h6 e  L' \4 ?# p4 i5 t5 t0 e4 CSets Time Bomb in enmy area1 @, _/ b% C9 w2 X/ @
TimeBomb J+K+L
" H, u: @" S4 \2 o5 W6 z1 |TimeBomb K+L+M
* L" s: ^" j6 Z" {. fTimeBomb L+M+N( T1 x3 |, s! w% \$ p9 M' m6 d8 G
7 F1 {- `. y8 Z4 M
21    GelRain' b9 o" o" [3 n( z) G& z' k
Gel steals squares
' p! m" N& R" I0 H4 ?MetaGel1 B+C+D
( R) k" v; u$ n& I1 {0 `5 i; O' ?MetaGel2 E+F+G% b* p2 V; H, N) H
MetaGel3 S+T+U) N  x+ |5 x9 }2 g
( r  O/ V+ {  W6 `0 ^/ K) R8 s
22    EverCrse
, L% E$ q( f( z1 i3 Q% _Shield chases enemies; |' L. c: A: _1 a- e- o8 t
CrsShld1 C + CrsShld2 C + CrsShld3 C$ Q$ J9 r, _, s8 u
CrsShld1 L + CrsShld2 L + CrsShld3 L
# ]4 ^8 w; R2 L% ]: ?. f; L3 i) o: i* T9 i! Z, W9 B; I; W
23    MomQuake
  F( q- N1 j+ P# S- uAwakens Mother Earth!; [/ o  I) I! L4 o& c- Z
RockCube * + RockCube * + GodStone S
7 t# ^+ }; m6 D. y& r4 E7 F* _, {0 S  P: A; {6 l
24    PoisPhar& E1 [8 q( I* h( `
Pharaoh generates poison
( `- a* t( L, v! B" k* `! j+ d% vPoisMask A + PoisFace A + Anubis A" |! t* ^2 i9 s- z* M7 _

" t" e" k# k  P8 s" j  q25    BodyGrd
5 x% f& `5 e2 ~' ~, w& p' ~Bodyguard takes out enemies
+ {6 E% s* W7 z( D7 S4 F; qAntiDmg M + AntiNavi M + Muramasa M
: N3 v" ]% g/ s1 z# m/ e5 s/ K7 I
, c' m* L: H* n26    500Barr
# }3 m: R- E+ `; T# UBarrier absorbs 500HP dmg
# H5 X4 h+ U% P: Q/ x! u! ABarrier E + Barr100 E + Barr200 E" B5 K! i& l$ S# V6 Y
Barrier R + Barr100 R + Barr200 R* [. U! y4 ?. G2 v; u

* p: w1 Q+ E& u( Q- o1 {4 {5 E) v27    BigHeart
$ R3 J) L7 V# P5 fAttacks, then heals HP!2 u6 \& v( c; a% j) j& a0 X' W  G) {
HolyPanl R + Recov300 R + Roll R+ v' G( [, \4 Q  h# Q* B  i5 c
HolyPanl R + Recov300 R + RollV2 R+ L  ^% Y; T1 V
HolyPanl R + Recov300 R + RollV3 R
" }, Z3 P# ~5 l* B* l# \7 }% T7 K! h. l1 i# j
28    GtsShoot
3 B3 ?) c  n2 F7 |7 ]GutsMan throws MegaMan!, k4 j. h, v( x2 E" W/ m2 G/ b* z. \
Guard * + DashAtk G + GutsMan G0 `9 A$ F7 k( n( b
Guard * + DashAtk G + GutsMan2 G
) S0 U6 Y" S) [& _! G3 aGuard * + DashAtk G + GutsMan3 G1 _- Z8 h5 k: a2 E( E
Guard * + DashAtk G + GutsMan4 G
  _: }: C2 s4 e( I8 S
: d7 L7 V; m% h' W  T  b29    DeuxHero
+ f& H) m9 P- y: {$ xMegaMan & ProtoMan team up!3 E+ L/ L  \0 ~( y) z% x
CustSwrd B + VarSwrd B + ProtoMan B! ^* R% S$ a( Z
CustSwrd B + VarSwrd B + ProtoMn2 B& }# z! m# _" k
CustSwrd B + VarSwrd B + ProtoMn3 B
2 v3 x3 E' [2 @  V9 pCustSwrd B + VarSwrd B + ProtoMn4 B
: h) z, d0 b7 p4 b& _' u& X) M6 E) {! T) {8 M, b. X7 Q5 r# i
30    2xHero1 M; Z9 j7 s& _% A  p
MegaMan & ProtoMan Dual atk
% v% d$ g6 k1 s, }Slasher B + CustSwrd B + VarSwrd B + ProtoMan B- n$ ?* L. v+ k5 f
Slasher B + CustSwrd B + VarSwrd B + ProtoMn2 B7 Z' H) a* c/ B7 J- }
Slasher B + CustSwrd B + VarSwrd B + ProtoMn3 B
) G. m0 Y% s, f, p' Q) o' SSlasher B + CustSwrd B + VarSwrd B + ProtoMn4 B6 c* g8 \) {: r& D

1 T2 `, l' A4 q$ l/ h31    PrixPowr
% L3 V" m+ g3 d% f3 Navis attack at once!
; b+ W; A2 d$ @2 b1 S. mTeam1 * + Team2 * + KingMan5 K
5 K  c3 A' m1 |, ?; q  Y* YTeam1 * + Team2 * + MistMan5 M
5 y- x# v+ S4 {Team1 * + Team2 * + BowlMan5 B6 P4 A. R1 e8 g1 f7 U

! a2 w$ M: i6 L: x3 V3 A32    MstrStyl
* _$ F( B; N! [( m" \( Y7 DMegaMan unleashes his power
% i2 G  f7 D: H5 C, y% j4 K8 j3 I2 ^Salamndr * + Fountain * + Bolt * + GaiaBlad *
5 P$ |9 a1 U3 s5 Q5 l! m3 N
! [, ?  o- [% }8 e. I9 s. r: IStdrdChip (Part 1)
! ]( F& v5 C+ U% X! d  R┌──┬────┬─┬──┬──┬───┬───────────────┐
" s2 p# U& F7 m! b│编号│名称  │MB│攻击│属性│稀有度│说明             │$ @3 ~; q; _' [5 |0 o1 C) x6 e
├──┼────┼─┼──┼──┼───┼───────────────┤" v  V( q' C5 ?: c* B8 D; e/ u
│1  │Cannon │12│40 │  │*   │Cannon to attack 1 enemy   │8 K9 Y" k! y! g4 k5 W
│2  │HiCannon│24│60 │  │**  │Cannon to attack 1 enemy   │
* @) f/ W) J) |7 ]: ~│3  │M-Cannon│36│80 │  │***  │Cannon to attack 1 enemy   │
  ~* R% i4 C7 h* g* y8 H( P│4  │Airshot1│4 │20 │  │*   │Knocks enemy back 1      │3 k% T* ]( S( _. L9 P% v( m
│5  │Airshot2│12│30 │  │**  │Knocks enemy back 1      │/ N( j# d' o" o6 B% _4 h2 e
│6  │Airshot3│18│40 │  │**  │Knocks enemy back 1      │
* A$ J/ |4 E2 `+ o│7  │LavaCan1│34│90 │Fire│*   │Fires lava fr. area      │% t: ]# i( b- d1 J8 h4 y5 ?; i
│8  │LavaCan2│42│120 │Fire│**  │Fires lava fr. area      │
# ~* T# z: T$ y+ W2 |│9  │LavaCan3│60│150 │Fire│***  │Fires lava fr. area      │
' ]9 S) r0 {% x7 v2 Z│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area   │0 o  o2 z, k! Q" b. M) D# x
│11 │ShotGun │8 │30 │  │*   │Explodes 1 square behind   │$ I& w- T9 J3 u0 p8 ^7 ]5 y
│12 │V-Gun  │8 │30 │  │*   │Explodes 2 diag. squares   │$ A+ A( p4 k( x1 e0 U9 m( m
│13 │SideGun │8 │30 │  │*   │Explodes up, down on hit   │
# i+ o% b" y* Y│14 │Spreader│16│30 │  │**  │Creates a large explosion   │5 z& b. I9 w% A* r7 s
│15 │Bubbler │14│60 │Aqua│*   │Explodes 1 square behind   │
/ a3 R9 y, I; l& B0 W. B+ d/ H│16 │Bub-V  │22│60 │Aqua│*   │Explodes 2 diag. squares   │
3 [0 O$ Z! }* f! Y; l+ {│17 │BublSide│30│60 │Aqua│**  │Explodes up, down on hit   │2 n; Z' N* B7 _6 h( P$ X
│18 │HeatShot│16│40 │Fire│***  │Explodes 1 square behind   │
4 _# g) Q: u4 Q, x7 ]│19 │Heat-V │24│40 │Fire│*   │Explodes 2 diag. squares   │
; e7 \5 {) n+ j) I│20 │HeatSide│32│40 │Fire│**  │Explodes up, down on hit   │
, K8 M+ ]0 `8 N) t( \) p│21 │MiniBomb│6 │50 │  │***  │Throws a bomb 3 squares    │6 s2 K9 K- T$ R( s& }8 o: u. Z1 d
│22 │SnglBomb│12│50 │  │*   │Throws a big bomb 3 squares  │
" d# s) W/ w9 b9 i0 i$ h( C│23 │DublBomb│24│50 │  │*   │Throws 2 big bombs 3 squares │8 D  v4 o; I+ ?6 G8 J& l
│24 │TrplBomb│36│50 │  │**  │Throws 3 big bombs 3 squares │5 a7 `- R4 j, [+ ?# {# R  o8 ?
│25 │CannBall│33│160 │  │***  │Breaks 3rd panel ahead    │/ _& Z; i8 v! K) k! k/ ~
│26 │IceBall │18│120 │Aqua│***  │Freezes 3rd sqr. ahead    │4 P  B' N3 y: P
│27 │LavaBall│20│140 │Fire│***  │Shoot lava 3rd sq. ahead   │. f0 J; \3 u$ {; ^$ ?
│28 │BlkBomb1│60│120 │Fire│**  │Firebomb hits 3rd sq ahead!  │% K5 T& c0 R3 R
│29 │BlkBomb2│70│170 │Fire│***  │Firebomb hits 3rd sq ahead!  │9 _" B4 L& B" C4 V
│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead!  │4 p" G1 y# ^. ]) R# O! F# F
│31 │Sword  │10│80 │  │*   │Cuts enmy in front! Range: 1 │
$ o9 |, v4 ?0 Y* O/ i! Y! h9 x│32 │WideSwrd│16│80 │  │**  │Cuts enmy in front! Range: 3 │/ W0 x9 z+ j; X# j2 H
│33 │LongSwrd│24│80 │  │***  │Cuts enmy in front! Range: 2 │0 l2 R' D' I' W
│34 │FireSwrd│20│150 │Fire│***  │Fire: Cuts fwd 3 squares   │
. x. a' J: R, ~' ^3 v│35 │AquaSwrd│25│150 │Aqua│***  │Water: Cuts fwd 3 squares   │- j+ O5 e( x: q% R7 q0 ~1 M8 j
│36 │ElecSwrd│23│130 │Elec│***  │Elec: Cuts fwd 3 squares   │
9 T% _7 f3 O+ Q/ @" _2 E# t- `! {. y│37 │BambSwrd│18│140 │Wood│***  │Wood: Cuts fwd 3 squares   │/ P/ k, E6 P' a! G
│38 │CustSwrd│21│????│  │***  │Cust Gauge = Atk Str     │
/ ~# o( q( P) D$ H9 I! l3 B│39 │VarSwrd │68│160 │  │**** │A magical shifting sword   │  g4 n7 M3 k4 Y( D1 @0 K) U! Q
│40 │AirSwrd │30│100 │  │***  │Wide swrd with air attack!  │2 t( G2 f8 A3 b. y
│41 │StepSwrd│43│130 │  │**** │2 steps, then uses wide swrd │2 B* }' @0 g. j6 C/ j' M! h
│42 │StepCros│74│130 │  │**** │2 steps, then uses cross atk │/ ?. k& z. C+ [  Q7 U
│43 │Slasher │12│240 │  │***  │Cut while A button is held!  │
& i; `) A$ A0 a( r6 G$ m│44 │ShockWav│10│60 │  │*   │Shock through enemies     │9 z: {5 L% X( v9 @" p
│45 │SonicWav│26│80 │  │**  │Shock through enemies     │
) k: N3 _+ m+ Z  m│46 │DynaWave│42│100 │  │***  │Shock through enemies     │% m7 t4 S* {$ m' {/ j  l; B
│47 │BigWave │82│190 │  │**** │Shck wave cracks panels    │% t, Q/ Q6 Z. P4 g
│48 │GutPunch│14│80 │  │*   │Punch pushes 1 square     │9 b. c4 B5 \  j( ^4 [2 @8 I' x
│49 │GutStrgt│30│100 │  │**  │Punxh 2 square range     │& l) J$ `7 N2 v9 u
│50 │GutImpct│50│160 │  │***  │Punch pushes 1 square     │4 x  Q( P" d+ W* W4 \$ S7 s
│51 │DashAtk │11│90 │  │*   │Dash through enemies!     │
  e) ?- U+ Z2 D  D3 C5 d│52 │Burner │15│130 │Fire│***  │Envelops you in flame!    │
) q$ Y3 |3 @5 ~4 M$ Z│53 │Condor │44│180 │  │**** │Chrge atk pierces enemies   │8 B4 ]) C  n* m" \* R: M7 A( Z
│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape!   │3 K; ~2 C5 o! I3 E5 R) G
│55 │Zapring1│8 │20 │Elec│*   │Pralyzing electric ring atk! │# S+ x6 c4 ~4 |
│56 │Zapring2│18│40 │Elec│**  │Pralyzing electric ring atk! │! U: Y: J* G' N( K& j) m
│57 │Zapring3│28│60 │Elec│***  │Pralyzing electric ring atk! │1 P( [4 c* {* R" z8 O( G9 Q# |7 _
│58 │IceWave1│14│80 │Aqua│*   │Creates a 2 sq wide ice wave! │
, v" Z, k/ j, i# @' I( O. F│59 │IceWave2│22│100 │Aqua│**  │Creates a 2 sq wide ice wave! │: j/ I2 i6 b6 z. t! ?
│60 │IceWave3│30│140 │Aqua│***  │Creates a 2 sq wide ice wave! │
" |% M4 P0 \' @$ r+ o% o" ]3 f│61 │Yo-Yo1 │72│40 │  │*   │3-square yo-yo attack!    │3 J( v& Y8 H7 l6 @# T
│62 │Yo-Yo2 │80│50 │  │**  │3-square yo-yo attack!    │
8 |, E. R6 z; e4 t2 Z# i│63 │Yo-Yo3 │88│60 │  │***  │3-square yo-yo attack!    │8 l1 n& a1 y5 t( i# S  S! P, F
│64 │AirStrm1│26│50 │  │*   │Creates 3 whirlwinds     │. p$ p- o  B# O5 \5 Q) k7 F4 Q4 ^
│65 │AirStrm2│35│60 │  │**  │Creates 3 whirlwinds     │' k% U& y$ Q) w. l8 @& @4 A* N
│66 │AirStrm3│44│70 │  │***  │Creates 3 whirlwinds     │" [' H! n! E  g* F3 {
│67 │Arrow1 │40│100 │Elec│*   │Bee fly diagonal paths    │
5 \  }; g4 e% P- u│68 │Arrow2 │60│130 │Elec│**  │Bee fly diagonal paths    │" ?* ~$ y3 y/ K8 D/ N0 e
│69 │Arrow3 │80│160 │Elec│***  │Bee fly diagonal paths    │+ U, G9 F, F, W* [; Y$ W/ X9 U
│70 │Ratton1 │14│80 │  │*   │Crawling rat, turns once   │( f3 B7 \( G& ~0 P
│71 │Ratton2 │24│100 │  │**  │Crawling rat, turns once   │- e# ?1 U0 e: {* m/ V
│72 │Ratton3 │34│120 │  │***  │Crawling rat, turns once   │
; g* H; O! D% t; U  Y│73 │FireRatn│35│230 │  │***  │Activates when hit w/fire!  │" `+ h8 K; V' ?/ i7 r. _4 W
│74 │Wave  │60│80 │Aqua│***  │Creates a wave that moves 3 sq│
+ \) ^- C4 U3 W# u2 S) s│75 │RedWave │72│90 │Fire│***  │Creates a 3 sq wave of lava  │
1 D- n( w+ C4 y' \4 g│76 │MudWave │84│100 │Wood│***  │Mud wave advances 3 squares  │6 u0 z2 d6 e6 H+ G
│77 │Tornado │18│20 │  │**  │An 8-hit tornado 2 ahead   │0 S- J) i7 x# o# ~
│78 │Spice1 │22│80 │Wood│*   │Dangerous powder on all grass │# o0 W: B6 W6 T& e& p
│79 │Spice2 │34│110 │Wood│**  │Dangerous powder on all grass │
9 ]) n" l# e7 a, M/ t- p4 e) J│80 │Spice3 │46│140 │Wood│***  │Dangerous powder on all grass │) {  j. S$ B" Y5 {9 x% q
│81 │Shake1 │34│90 │  │*   │Vertical shaking 3 sq ahead  │+ Q: V5 K: [' {
│82 │Shake2 │40│110 │  │**  │Vertical shaking 3 sq ahead  │
2 y% B  [9 K+ Z! ?; I) \8 U│83 │Shake3 │50│140 │  │***  │Vertical shaking 3 sq ahead  │
& G' Y4 U9 s6 A- g│84 │NoBeam1 │66│200 │  │**  │Fires if something behind   │# m1 b7 e' [! U& K
│85 │NoBeam2 │77│260 │  │***  │Fires if something behind   │
9 h* q# w9 `" {- {# e│86 │NoBeam3 │88│300 │  │**** │Fires if something behind   │: L: ~, N% d, M) Z8 d0 E: y' m
│87 │Hammer │16│100 │  │**  │Hammer smashes front!     │1 @$ N% y0 j$ Z9 Y- S! d
│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward   │
( U- o4 o$ w  N6 y/ E+ v4 Y$ x│89 │Rope1  │45│50 │Wood│*   │Entwines adjacent enemies!  │
2 {8 G5 J0 f' j/ ]- @│90 │Rope2  │55│70 │Wood│**  │Entwines adjacent enemies!  │
' ~! x: r$ c- ]7 O7 T│91 │Rope3  │65│90 │Wood│***  │Entwines adjacent enemies!  │$ d$ K" |) o4 ^; j( [6 X& l- V
│92 │Boomer1 │15│60 │Wood│*   │Boomerang encircles field   │( Q% _* D0 `  Q2 [5 V! C
│93 │Boomer2 │22│80 │Wood│**  │Boomerang encircles field   │
+ _: Z+ w4 z9 {1 m" d/ g+ X│94 │Boomer3 │30│100 │Wood│***  │Boomerang encircles field   │
0 L# v2 x9 Q3 k( [, E# r  j! o2 A/ `│95 │PoisMask│30│  │  │*   │Poison area w/ A button!   │
: M1 v% G' K  {1 h- o( A5 n│96 │PoisFace│38│  │  │**  │Spread poison w/ A button!  │* r3 F* D% s% n' w# U
│97 │RockArm1│23│100 │  │*   │Paralyzes enemy w/ erthquake │; I, Q/ `* ]' e. u  N
│98 │RockArm2│35│150 │  │**  │Paralyzes enemy w/ erthquake │
1 _' h$ B! C2 L│99 │RockArm3│47│200 │  │***  │Paralyzes enemy w/ erthquake │
0 f. N8 [4 h' L3 ]  W, x* T7 G. l( C│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│/ o5 }) d0 _& s: @6 q8 j) R
└──┴────┴─┴──┴──┴───┴───────────────┘
  O+ `  |7 p7 ?7 i& z1 R6 X/ T8 E8 l, s; G& w
StdrdChip (Part 2)0 z/ F, j0 w! V' p
┌──┬────┬─┬──┬──┬───┬───────────────┐' m6 ~; @5 Q; q8 v; a
│编号│名称  │MB│攻击│属性│稀有度│说明             │
( V+ _: ?5 E3 x) |! B( W6 A├──┼────┼─┼──┼──┼───┼───────────────┤
6 Y  i* F' _1 |: \3 v) |2 T7 H│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│1 \1 k* T" u: {8 ~1 |$ S- |1 r
│101 │CrsShld2│33│210 │  │**  │Guard, and bite into the enemy│# w1 X  F9 O6 t8 i
│102 │CrsShld3│41│260 │  │***  │Guard, and bite into the enemy│
6 K* V  w& w6 s# E& g│103 │Magnum1 │35│120 │Fire│*   │Cursor destroys panel!    │
7 ^7 H2 \; S; G) I; t! h│104 │Magnum2 │55│150 │Fire│**  │Cursor destroys panel!    │
" p5 V4 l0 K& k% `$ ]│105 │Magnum3 │75│180 │Fire│***  │Cursor destroys panel!    │
8 k* R9 w0 s9 ]│106 │Plasma1 │14│30 │Elec│*   │Launches electric attack   │
+ s) ^: I: G' B3 z0 z│107 │Plasma2 │26│60 │Elec│**  │Launches electric attack   │, Z2 g" @! q3 J* n+ P
│108 │Plasma3 │34│90 │Elec│***  │Launches electric attack   │5 X: [* k, z& q
│109 │RndmMetr│28│100 │Fire│***  │Meteors smash enemies!    │
6 Y" I4 J- I& E4 C, A5 r│110 │HoleMetr│48│100 │Fire│***  │Meteors smash into sq     │$ Z! T# [/ W$ u4 A) m. i7 R
│111 │ShotMetr│38│100 │Fire│***  │Meteors shoot out forward   │
) B+ Q2 H9 @3 p/ v% G' S/ J0 k' s│112 │Needler1│32│30 │  │*   │Advance w/ A, stop to attack │4 }- E; `) f) w) a9 l* I- B
│113 │Needler2│52│40 │  │**  │Advance w/ A, stop to attack │( c" g; ]+ _! v
│114 │Needler3│72│50 │  │***  │Advance w/ A, stop to attack │
1 N/ e$ T. r6 L1 J) L│115 │Totem1 │29│100 │Fire│*   │Creates a totem to blow fire │
; M3 u4 k+ H- x│116 │Totem2 │38│140 │Fire│**  │Creates a totem to blow fire │! U$ q  s8 B5 o- m; h: Z4 k  s: m
│117 │Totem3 │47│180 │Fire│***  │Creates a totem to blow fire │
) k8 [; |, I! ]3 Y0 c. h  E' W│118 │Sensor1 │62│100 │Elec│***  │Sensor to watch sq ahead   │- J8 g2 W+ H+ [
│119 │Sensor2 │70│130 │Elec│***  │Watch sq ahead or diagonal  │. I# K% t) P% s7 J6 g* D5 {
│120 │Sensor3 │72│130 │Elec│***  │Watch sq ahead or diagonal  │" G7 H8 n" o7 |9 b
│121 │MetaGel1│18│90 │Aqua│*   │Gel atk steals a panel!    │
  l( R. V( [) n8 b* T) w( i│122 │MetaGel2│28│130 │Aqua│**  │Gel atk steals a panel!    │
/ W" p, ^% N- i: _/ Q1 o% k│123 │MetaGel3│38│170 │Aqua│***  │Gel atk steals a panel!    │
1 m$ o* b, Q# u" V& i/ f# _& ?│124 │Pawn  │44│90 │  │***  │Attack by pressing A button  │
& ?/ S9 L/ Y1 _& r, e. j/ g( e│125 │Knight │64│150 │  │***  │Jumps fwd and attacks     │! H5 W+ ]8 W# q3 u" W; C* V3 o- @0 ?
│126 │Rook  │30│  │  │***  │Protects you from attacks   │8 I& A- I, f9 G5 P( ]% [' |
│127 │Team1  │16│10 │  │**  │Powers up when ally is hit  │3 `" O/ ~! H  J, j) r
│128 │Team2  │20│  │  │**  │Ally's HP recovered if hurt  │  L# a) a8 S) o3 e+ b7 F
│129 │TimeBomb│32│150 │  │***  │An area-wide time bomb    │
1 m/ P2 `; L1 m  [6 C│130 │Mine  │16│300 │  │***  │Places a mine in enmy area  │
0 |  u. Q# \7 g: g' S  w│131 │Lance  │46│130 │Wood│***  │Lances through back line   │3 C' T7 E3 ^7 |) v; w% |. F
│132 │Snake  │20│40 │Wood│***  │Snake from hole in area    │; S% A9 @: K3 P( O! G+ v
│133 │Guard  │5 │  │  │*   │Repels enemy's attack     │
2 e5 @& y$ P* g5 i4 G│134 │PanlOut1│4 │  │  │*   │Destroys 1 panel in front   │/ F. r7 U1 D$ y5 E3 _* h
│135 │PanlOut3│7 │  │  │*   │Destroys 3 panels in front  │) C, o4 d) i0 S( K& i, E
│136 │PanlGrab│10│  │  │*   │Steals one enemy square!   │
' A( y. u3 P/ Y  p* ~│137 │AreaGrab│15│  │  │**  │Steals left edge from enmy  │+ [1 ~3 c: |) ^+ j2 L) R
│138 │GrabBack│10│40 │  │***  │Retaliate stolen panels!   │3 J9 Z5 w7 x8 h+ f
│139 │GrabRvng│30│80 │  │**** │Retaliate stolen panels!   │4 l  H3 r7 y4 c: w7 ^
│140 │RockCube│9 │  │  │*   │Places a rock cube in front  │
1 K) ?+ V9 e3 i, z8 V' f6 l│141 │Prism  │60│  │  │***  │Prism fires randomly     │/ M6 S+ h% ~# R3 e/ x8 a8 o
│142 │Wind  │14│  │  │*   │Windbox blows at enmy area  │# M" q5 O; E) C" R5 B' O1 C) ^
│143 │Fan   │14│  │  │*   │Vacuum pulls enemies     │& \* d: L- n9 J- ~& e) d8 I
│144 │Fanfare │32│  │  │***  │Take no damage for a while  │; H' B" d& W) T+ [
│145 │Discord │38│  │  │***  │Confuses enemies w/ music   │9 G4 Y  T9 o' `* M/ x/ g9 S  L9 T( o- v
│146 │Timpani │42│  │  │***  │Paralyzes enemies w/ music  │- u' T0 f4 O; F
│147 │Recov10 │5 │  │  │*   │Recovers 10HP         │3 K( ~" i5 s* }; V% {
│148 │Recov30 │8 │  │  │*   │Recovers 30HP         │) ]$ H' d# z0 j; |: s
│149 │Recov50 │14│  │  │**  │Recovers 50HP         │; L% r/ {9 N" h( Y. l* Y% f& w" _
│150 │Recov80 │20│  │  │**  │Recovers 80HP         │5 K( }  ^. ]% i0 f5 g
│151 │Recov120│35│  │  │***  │Recovers 120HP        │! e1 x  y/ W% L. G
│152 │Recov150│50│  │  │***  │Recovers 150HP        │- h7 K6 q; C6 O
│153 │Recov200│65│  │  │**** │Recovers 200HP        │
4 ]/ g8 M. W3 D│154 │Recov300│80│  │  │**** │Recovers 300HP        │
6 j- Z1 z+ m; u9 |! }6 X│155 │Repair │8 │  │  │*   │Fix your area's panels    │
4 A( g1 D) j* z& j# A) [$ u│156 │SloGauge│20│  │  │***  │CustGauge slows down in battle│: R4 A9 |& d6 Z, P+ ^$ A
│157 │FstGauge│40│  │  │***  │CustGauge speeds up in battle │% @3 Q) T  a8 d  |- O, v' i% j5 X
│158 │Panic  │14│  │  │***  │Confuses enmies if you are  │" `) q; e0 N# ^& Z# R. ~( E
│159 │Geddon1 │10│  │  │***  │Cracks all panels!      │
8 Q# l' L7 `- a! p" H│160 │Geddon2 │50│  │  │**** │Breaks all empty squares!   │! n$ \3 [* r, @( c* B# b& G
│161 │Geddon3 │90│  │  │**** │Turn all panels to swamp!   │  r; ~6 N: n2 D0 M6 d# K% o
│162 │CopyDmg │18│  │  │***  │Duplicate damage on 2nd enemy │
5 I% j1 q" }3 y: R/ P│163 │Invis  │11│  │  │***  │Invisible for a while     │
' [- a4 ]6 }1 S9 P│164 │Shadow │60│  │  │***  │Only swrd attack hurt you   │* i; |, J0 |  u- {, ?' v, H
│165 │Mole1  │28│  │  │*   │Attacks fr. under ground!   │
9 }* _; }1 n* p3 E2 M- G( K│166 │Mole2  │35│  │  │**  │Attacks fr. under ground!   │
; }- o1 q: E2 ~' I  K│167 │Mole3  │42│  │  │***  │Attacks fr. under ground!   │6 h! z' d8 m- N0 e, w) _
│168 │AirShoes│26│  │  │***  │Can stand on empty squares  │
; [! a) B& E) k6 E& y% r' i│169 │Barrier │7 │  │  │*   │Nullifies 10HP of damage!   │0 @+ R# O; C/ Q* O3 h, t9 F8 ]: {% x
│170 │Barr100 │25│  │  │**  │Nullifies 100HP of damage!  │0 S, O; _! ~+ D# V- F" R
│171 │Barr200 │50│  │  │***  │Nullifies 200HP of damage!  │: n7 Y7 X' V$ t5 i( Z8 S0 @
│172 │Aura  │55│  │  │***  │Repels attacks under 100   │
% B" Y( C" l* q7 R9 L5 j8 |│173 │NrthWind│43│  │  │**** │Wind removes auras, etc    │
6 u! Z) @! v# |│174 │Mettaur │30│????│  │***** │Summons a Mettaur to fight!  │
; J1 l& M* k  x: b& a% {$ v│175 │Bunny  │32│????│Elec│***** │Summons a Bunny to fight!   │4 [4 ^$ N. a& h0 l  t9 `
│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight!  │
8 h0 H; ~& Q! G4 n8 c│177 │Swordy │30│????│  │***** │Summons a Swordy to fight!  │
+ |# [. P$ M. m+ ]9 ]$ y  Z5 Q│178 │Jelly  │46│????│  │***** │Summons a Jelly to fight!   │+ P. {7 t6 ^) f, M* m8 @6 T
│179 │Mushy  │38│????│Wood│***** │Summons a Mushy to fight!   │
7 i5 o0 M0 n$ i+ N3 J# Z│180 │Momogra │38│????│  │***** │Summons a Momogra to fight!  │
6 ^: M& N  t& I; o5 E5 b2 r# @7 V│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │+ h% t. i& a; C& i: h7 |& D' }
│182 │Scuttlst│52│????│  │***** │Summons a Scuttlest to fight! │
! [, v, V( O5 b4 Z; Y& _* K│183 │Hole  │55│  │  │**** │Open hole to dark world    │/ ^) r2 d, Y7 _
│184 │HolyPanl│14│  │  │**  │Creates a holy pnl in front  │9 ?4 H' X( G& [% n/ G7 K
│185 │LavaStge│22│  │  │***  │Changes all panls to lava   │& o$ l! S. h! R; C1 y5 v
│186 │IceStage│20│  │  │***  │Changes all panls to ice   │! A0 l! U- @% w! Z! W
│187 │GrassStg│10│  │  │***  │Changes all panls to grass  │
, q- O& {' P8 @2 Q1 A│188 │SandStge│18│  │  │***  │Changes all panls to sand   │( S7 E4 ]+ a: ^6 Z  b, q
│189 │MetlStge│26│  │  │***  │Changes all panls to metal  │
- F6 _0 V2 O- F* _  I& |│190 │Snctuary│54│  │  │**** │Change own panls to holy   │
7 j& T+ w9 D4 w│191 │AntiDmg │45│100 │  │***  │Sets trap & throws stars!   │
& J  W: E) ?" N% m3 r' I│192 │AntiSwrd│68│100 │  │***  │Retaliate for sword damage  │
2 ?7 D2 v5 m4 _4 N& }2 N+ G│193 │AntiNavi│60│  │  │**** │Take the enemy's Navi away  │: u1 O/ w& \# f! y- v5 @
│194 │AntiRecv│73│  │  │***  │Punish recovery of HPs!    │3 o  U/ _* e. G: \6 r/ y
│195 │Atk+10 │4 │  │  │*   │+10 for selected atk chip   │" u! v% p9 O. C# D4 p
│196 │Fire+30 │20│  │  │**  │+30 for Fire atk chip     │# v9 `6 R+ W7 M0 `! }
│197 │Aqua+30 │21│  │  │**  │+30 for Aqua atk chip     │
- l# g4 t5 c  Q, D, g: R│198 │Elec+30 │23│  │  │**  │+30 for Elec atk chip     │
3 H* V$ M4 d6 J│199 │Wood+30 │26│  │  │**  │+30 for Wood atk chip     │0 x% M& _0 }- U. L  k* o
│200 │Navi+20 │34│  │  │**  │+20 for selected Navi chip  │% d$ t, ^; P% v8 `
└──┴────┴─┴──┴──┴───┴───────────────┘; s* y/ e# p  I- N4 Y% x: T
4 g& ?8 r9 U5 z- E  ?

. U/ ^- z. M: XMega Chip) ~3 t' v% h& m5 C# d# x. e
┌──┬─────┬─┬──┬──┬───┬───────────────┐, h$ o6 E5 P5 `& T$ M3 F* @
│编号│名称   │MB│攻击│属性│稀有度│说明             │
2 T1 p8 D. g' ^. s2 C. ?" P├──┼─────┼─┼──┼──┼───┼───────────────┤: H2 H. H' c2 e0 V
│1  │Muramasa │74│????│  │***** │Power = amount of HP lost!  │
) M( m3 t) G" V; Y/ h│2  │HeroSwrd │65│180 │  │**** │Legendary swrd cuts 3 sq!   │4 O+ G: b' G: w- ?  z
│3  │ZeusHamr │90│250 │  │***** │Damages anyone on a panel   │, R# ]+ _3 k, k
│4  │StandOut │22│220 │Fire│***  │Heat: Send Fire into hole   │
7 s0 f/ v& N$ n* m% b" }5 ~│5  │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole   │$ \  F# i, ]+ P6 C& C
│6  │WatrLine │18│180 │Aqua│***  │Water: Draw wter from hole  │; ~& D0 E9 U, Y6 B* M# ?4 Y
│7  │Fountain │48│240 │Aqua│***  │Water: Draw wter from hole  │# K$ h; Q3 c7 ~# V- c5 s) A
│8  │Ligtning │30│160 │Elec│***  │Elec: Dmgs object & area   │
, W( V/ o8 q3 ^" F) I+ y0 [+ ^) k│9  │Bolt   │52│210 │Elec│***  │Elec: Dmgs object & area   │. [! z6 x! l7 t* d: ?- z8 r" j* X
│10 │GaiaSwrd │28│100 │Wood│***  │Wood: Take power frm next chip│% J; K+ V5 g3 V- j$ G
│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│
7 L3 m  K) q; _) W│12 │Meteors  │86│40 │Fire│**** │Drop many meteors on enemy  │3 }5 O" S: h1 ?" Q4 \( w) p
│13 │Guardian │82│  │  │***** │Statue punishes when hit   │
  Z: E1 Y6 J- n│14 │Anubis  │90│  │  │***** │Anubis poisons enemies    │
# W+ s) _4 H7 D- ?1 r7 }$ B8 j│15 │Godstone │66│150 │  │**** │Summons a GodStone from hole │
. m: n4 o: g  Y1 q6 g│16 │OldWood  │72│100 │Wood│**** │Summons OldWood from hole   │, [% `, T0 r$ P8 G
│17 │Jealousy │64│100 │  │***  │More dmg if enemy has chips  │5 J" W. d9 {( p4 A6 t; ]9 c
│18 │Poltrgst │58│  │  │***** │Objects thrown at enemies!  │- X: E1 g5 [0 `# G: W
│19 │LifAura  │77│  │  │**** │Repel all attacks under 200  │
8 H: o6 J" o( h( W│20 │FullCust │10│  │  │***  │CustGauge instantly refills! │+ q% u% Z/ z% S' p; @+ o
│21 │Atk+30  │50│  │  │***  │+30 for selected atk chip   │
, x: f  s5 ~8 c: ]│22 │Navi+40  │60│  │  │***  │+40 for selected Navi chip  │9 P2 g! e$ B( k* D
│23 │Roll   │10│20 │  │***  │Attack an enemy, heal you   │& n/ L4 a/ ^0 M$ G
│24 │RollV2  │22│30 │  │**** │Attack an enemy, heal you   │
9 s1 u! F0 u8 U3 {$ k( v; Q) Z3 }│25 │RollV3  │34│40 │  │***** │Attack an enemy, heal you   │
; U9 w/ v4 r: D# P* t: ]8 i│26 │GutsMan  │15│50 │  │***  │Sneaks up to smash panels   │5 {: D% h9 T: {' c! ]
│27 │GutsManV2 │41│70 │  │**** │Sneaks up to smash panels   │1 {$ {, ^' L; z/ j' I' h& K
│28 │GutsManV3 │57│90 │  │***** │Sneaks up to smash panels   │0 w) g' b2 _  }
│29 │GutsManV4 │63│100 │  │***** │Sneaks up to smash panels   │
! I1 [5 d$ K( g│30 │ProtoMan │68│160 │  │***  │Moves in to slice the enemy  │
) S, t+ _* u. }/ ^5 x! o│31 │ProtoMnV2 │76│180 │  │**** │Moves in to slice the enemy  │- G8 G8 W) o! T" f* c  q" i
│32 │ProtoMnV3 │82│200 │  │***** │Moves in to slice the enemy  │) i2 f7 @0 v0 O% N3 l: b! @1 c
│33 │ProtoMnV4 │90│220 │  │***** │Moves in to slice the enemy  │
1 W. d4 Y. M, [4 `' S/ H. K/ _5 K│34 │FlashMan │39│50 │Elec│***  │Flash atk paralyzes enemy   │
5 V, \' y( H; c3 o3 Z9 `9 W│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy   │2 ~5 C' X1 b! }5 v
│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy   │7 g' Q+ K! ?8 N1 Z" l, s, ~; s
│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy   │) {9 m; c6 `; E$ T$ s, P
│38 │BeastMan │38│40 │  │***  │Claw atk 3 squares ahead!   │4 d+ N  I' f4 u9 {
│39 │BeastMnV2 │60│50 │  │**** │Claw atk 3 squares ahead!   │# R+ |- `6 E$ n# y$ ^' G  U; ?
│40 │BeastMnV3 │68│60 │  │***** │Claw atk 3 squares ahead!   │' F# S) R& e% V7 H, ?% S
│41 │BeastMnV4 │76│70 │  │***** │Claw atk 3 squares ahead!   │
* d5 F* ~- E2 ^* k2 q+ O│42 │BubblMan │50│20 │Aqua│***  │Fires several AquaShots    │
( V. j. H5 m. E2 A- |6 p% z* o│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots    │: ^" \6 z1 r1 T0 q: E3 W% Q
│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots    │8 n" {! j! i$ e
│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots    │% ^5 B) F$ k0 [- ~9 o( V
│46 │DesrtMan │32│120 │  │***  │Launches fists at enemies!  │
; H3 u1 v% t+ z1 e8 S1 z6 I% u│47 │DesrtMnV2 │52│140 │  │**** │Launches fists at enemies!  │) }! L" e7 p$ u% T
│48 │DesrtMnV3 │64│160 │  │***** │Launches fists at enemies!  │
) x7 \, `$ P3 Z4 L1 s│49 │DesrtMnV4 │72│180 │  │***** │Launches fists at enemies!  │
! b) u4 Y$ b& g# b/ k│50 │PlantMan │60│20 │Wood│***  │Vines harm all enemies!    │
! z8 _* ?5 K3 A' U" P( d│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies!    │
' l% K2 G5 B( }1 ]2 R  n│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies!    │
7 j7 K7 |$ U! i' V. K│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies!    │
) M6 |8 U6 [6 t" S│54 │FlamMan  │32│120 │Fire│***  │Flames burn all enemies!   │
  }/ Y' d& x' D+ N6 q4 `6 p│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies!   │
0 S; X7 Z! b" A4 T% V$ p! g, v( R1 i│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies!   │
* m1 F1 h) q' j  L+ I* l' E│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies!   │( ]' i' a( D6 d& V2 M
│58 │DrillMan │66│70 │  │***  │3 drills fly at enemies!   │, C& ]9 E% X( Z( |
│59 │DrillMnV2 │70│90 │  │**** │3 drills fly at enemies!   │+ `( V6 i- |5 z8 J, F2 _( w: D
│60 │DrillMnV3 │74│110 │  │***** │3 drills fly at enemies!   │
6 h. M1 e" B: p  A6 [: R* ]│61 │DrillMnV4 │78│130 │  │***** │3 drills fly at enemies!   │
9 _5 L% A! H3 J9 ~  l# O│62 │MetalMan │40│100 │  │***  │Iron fist smashes 1 square!  │
. t: t6 P' c2 K6 {2 A│63 │MetalMnV2 │60│130 │  │**** │Iron fist smashes 1 square!  │
9 Y. V9 Y) \3 h' h1 P/ C5 ~│64 │MetalMnV3 │70│160 │  │***** │Iron fist smashes 1 square!  │% [. s% \; s& [# z# k7 v& T# y
│65 │MetalMnV4 │80│190 │  │***** │Iron fist smashes 1 square!  │* X! k& h$ J% V# J0 n& f: Y7 q, s* ^
│66 │KingMan  │36│140 │  │***  │Move up 3 square & 4-way hit │- V7 }, Z- ~7 E* P- X; z5 I' \" I  w3 L
│67 │KingManV2 │48│170 │  │**** │Move up 3 square & 4-way hit │
  m$ ]& j: c* f. U' O/ ^│68 │KingManV3 │60│200 │  │***** │Move up 3 square & 4-way hit │
$ [1 L  a% N+ _3 j│69 │KingManV4 │72│240 │  │***** │Move up 3 square & 4-way hit │
6 u+ K: @& F+ c, T│70 │MistMan  │68│90 │  │***  │Appears from mist & attacks  │
- E, U  m9 u7 Q$ D* _0 ^; H│71 │MistManV2 │71│110 │  │**** │Appears from mist & attacks  │
. t; e( c0 }& O$ a+ `│72 │MistManV3 │74│130 │  │***** │Appears from mist & attacks  │
0 K* o6 n, j/ B+ A│73 │MistManV4 │77│150 │  │***** │Appears from mist & attacks  │/ A. v+ E$ @: u0 x/ I
│74 │BowlMan  │80│100 │  │***  │Lines up pins for a strike!  │  s/ c+ ?4 L4 d7 G- V! c/ J! z
│75 │BowlManV2 │82│120 │  │**** │Lines up pins for a strike!  │- h# \# c1 }1 i
│76 │BowlManV3 │84│140 │  │***** │Lines up pins for a strike!  │3 E: ^, Y0 e- b$ F) Y# w
│77 │BowlManV4 │86│160 │  │***** │Lines up pins for a strike!  │1 b' H# x) Y+ ~& l+ r* d7 Z9 Y
│78 │DarkMan  │72│30 │  │***  │Creates 3 caves in enmy area │
: j& w6 J* Y/ J3 p2 h│79 │DarkManV2 │76│30 │  │**** │Creates 3 caves in enmy area │
: q9 e! S& V) v" t  ]. N│80 │DarkManV3 │80│30 │  │***** │Creates 3 caves in enmy area │
. j- X" h) V; ?6 G8 r* \6 r│81 │DarkManV4 │84│30 │  │***** │Creates 3 caves in enmy area │1 m9 E5 g6 z0 J+ Q6 Q
│82 │JapanMan │82│40 │  │***  │Multiple attacks w/ spear   │
1 `, N' Y  l" h; G7 q) ]0 B! o. k- |│83 │JapanMnV2 │85│45 │  │**** │Multiple attacks w/ spear   │  \' z$ ]$ l4 L, E( U  T3 e' q
│84 │JapanMnV3 │88│50 │  │***** │Multiple attacks w/ spear   │6 \- v2 z" Y" R, ~" u$ O, P
│85 │JapanMnV4 │91│55 │  │***** │Multiple attacks w/ spear   │0 E0 U+ i( q+ U
└──┴─────┴─┴──┴──┴───┴───────────────┘
2 A4 f3 P3 \: f
6 G( |$ m  o6 \; s% s+ C$ x% P. `1 v$ x! l& _- Y) L
GigaChip (蓝版)) ^8 N1 c6 {2 k2 F+ w5 q
┌──┬─────┬─┬──┬──┬───┬───────────────┐" H3 L1 |9 {5 c) R3 Y" W9 @3 w: m
│编号│名称   │MB│攻击│属性│稀有度│说明             │
' d6 O8 d0 A$ p2 V5 N$ n4 w├──┼─────┼─┼──┼──┼───┼───────────────┤
& ^# M. T4 g, u7 W* p# c- ~│1  │FoldrBak │99│  │  │***** │Restores all chips & folders │' W: m: t+ |' d7 M7 [
│2  │BassGS  │99│700 │  │***** │Bass' secret weapon      │
! P% v$ ]! T9 W9 z│3  │DarkAura │55│  │  │***** │Dark chip repels <300 atks  │# |* d. [8 ?$ p" K6 e  t9 J6 Y
│4  │DeltaRay │92│220 │  │***** │Use A btn for up to 3 attacks │8 k" J: ~; H0 c
│5  │AlphArmΩ │97│500 │  │***** │Launches a giant rocket    │
! G# S. @/ |2 ~! Z4 R& L4 [│6  │GutsManV5 │79│120 │  │***** │Sneaks up to smash panels   │
; ^8 W0 m4 x: r+ t│7  │ProtoMnV5 │98│240 │  │***** │Moves in to slice the enemy  │4 P  T5 w8 V/ q  M
│8  │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy   │; ~6 v. T1 m' Z& z
│9  │BeastMnV5 │84│80 │  │***** │Claw atk 3 squares ahead!   │
4 J+ i) Z" E2 r4 g! {- f, j& I+ Z$ k│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots    │
" ]# n; Z( j' U4 z& I│11 │DesrtMnV5 │80│210 │  │***** │Launches fists at enemies!  │8 b! R- b4 x5 x3 x' A
│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies!    │
( k  O$ C0 n5 K6 n1 F6 [& B  b  _" y│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies!   │
/ s8 \. z5 b+ W7 Y' Y│14 │DrillMnV5 │82│150 │  │***** │3 drills fly at enemies!   │
* M" A+ J- y- b( P9 W% ?8 y│15 │MetalMnV5 │90│250 │  │***** │Iron fist smashes 1 square!  │" L4 v2 ^7 P2 t6 D& `' U* b3 j
│16 │KingManV5 │84│280 │  │***** │Move up 3 square & 4-way hit │
2 G7 x/ U# Z. U│17 │MistManV5 │80│170 │  │***** │Appears from mist & attacks  │$ @4 V+ P' Y8 [# q
│18 │BowlManV5 │88│180 │  │***** │Lines up pins for a strike!  │
+ k2 s9 X5 }1 l$ j, q+ P5 `" P" |0 J, T1 a│19 │DarkManV5 │88│30 │  │***** │Creates 3 caves in enmy area │# Z* A* r8 f8 S$ |
│20 │JapanMnV5 │94│60 │  │***** │Multiple attacks w/ spear   │% ~, B7 [2 ^, B3 Q/ M7 f. W
└──┴─────┴─┴──┴──┴───┴───────────────┘
! Z1 R( Y' H# p) D! x$ S* b! R1 `! Q. y$ |
GigaChip (白版)(只列出与蓝版不一样的Chips)
. m+ p( T& Y+ R, S. S9 n┌──┬─────┬─┬──┬──┬───┬───────────────┐
1 D$ W7 z/ d# R$ n! b│编号│名称   │MB│攻击│属性│稀有度│说明             │
8 A: |6 m1 H; Q2 @# s# e├──┼─────┼─┼──┼──┼───┼───────────────┤
( S" N  X- V9 K7 _8 b; @* d& u# e│1  │NavRcycl │50│  │  │***** │Recalls last Navi used    │3 R$ Q& Y, s- V# n+ `
│3  │Serenade │97│100 │  │***** │Dark chip Holy pwr to front  │
) E/ L$ V3 ?% K* t( b; d. D6 ?, L│4  │Balance  │60│  │  │***** │Both Hp reduced by half    │9 F$ ?2 w4 r1 r$ Q/ }9 q( M
│5  │AlphArmΣ │97│50 │  │***** │3-stage electric attack!   │" D  ]5 S; I7 b1 r2 q" ?; r6 Y
└──┴─────┴─┴──┴──┴───┴───────────────┘
 楼主| 发表于 2003-7-14 17:30:40 | 显示全部楼层
哈哈,开始贴图了!& @* Q' _' R, S6 X4 |! {9 F
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
$ c) W. P7 R% ]/ a! {% [9 x0 ]
4 D9 E0 p5 L' i0 J" B: @) \8 |001002003004005006* l, ^# ]6 I* X: R3 N6 H
007008009010011012
  u: n6 }6 t: Q: i! h+ @013014015016017018
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 楼主| 发表于 2003-7-15 13:42:03 | 显示全部楼层

GBA-<洛克人EXE3-Blue>卡片组合

Megaman EXE 3 蓝+白 Standard 级别的 Chips:
, ~9 \; @9 a2 m& i1 K4 V. u% F, J8 W
019020021022023024
: E/ {0 |3 g# `3 V025026027028029030/ e" W3 [4 e' w0 Z# t9 i
031032033034035036
0 t- A5 _! v% ]( e$ ~& m2 L( H
: y- E5 t" q/ I4 l0 ~[ 本帖最后由 hwz1015 于 2006-1-5 14:17 编辑 ]
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 楼主| 发表于 2003-7-15 13:43:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:2 T& O+ }! Y7 X
" ?3 V- }6 I$ i6 s$ M
037038039040041042
* v" h+ s; d* t" X  t043044045046047048
- a7 x' o& a  x' ]9 @- Q$ l049050051052053054
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 楼主| 发表于 2003-7-15 14:14:39 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:* _1 N" ]$ N5 ]9 p/ E
9 g& u" R7 D, D8 V. W9 p( Y
055056057058059060
. d# f5 x$ F: E) W' l0610620630640650664 L  n9 ~. O4 S/ v+ {1 K* r+ d
067068069070071072
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 楼主| 发表于 2003-7-15 14:15:19 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:, S8 C# o7 }1 G2 D# U/ n- b

3 z8 Z3 C3 u0 _; }. y073074075076077078% t) r1 |! o+ `3 \9 q
079080081082083084+ ?* [4 n; ?! f& S& k1 W( N
085086087088089090
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 楼主| 发表于 2003-7-15 14:16:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
& p& f; g; u! x; W* F/ N( e+ K4 ^+ \$ I2 f9 M& D4 `
091092093094095096
9 u2 @1 R& k4 L- W! M: D$ U7 K097098099100101102* q  i/ I3 p) a' x( j+ f
103104105106107108
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 楼主| 发表于 2003-7-15 14:24:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
  g9 u0 m, @% _& q" o) k) h7 g7 X2 i  h3 \- g2 a( S
109110111112113114% e$ u8 B/ r! I# Z4 M
115116117118119120" S- v2 D# t: {2 }5 j; ]4 L
121122123124125126
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 楼主| 发表于 2003-7-15 14:28:54 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
$ x. T8 u5 O0 E' _7 n- m
1 K! f' N. w( n: q% E127128129130131132: ?1 V8 t( Q+ A/ a
133134135136137138
0 S% e* h: f% K+ g' S: J139140141142143144
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 楼主| 发表于 2003-7-15 14:33:48 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:; n+ E, t' H  C
8 K3 Y* C6 m# V" w3 T
145146147148149150
+ q5 u3 ]/ g) }; Z2 ?151152153154155156. E2 M3 Y0 ^1 T; H, [
157158159160161162
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 楼主| 发表于 2003-7-15 14:35:44 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
$ t& A* D8 G2 ~7 y/ M+ t
. A6 b% S$ O+ _  w/ a/ d$ N3 x163164165166167168
3 J9 M) k; P9 e9 L' K% m169170171172173174
' N+ T# Z3 j/ a' C+ E1 Z* Z. b8 x! W175176177178179180
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 楼主| 发表于 2003-7-15 14:37:02 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:# P4 Q7 I% }; v- B

! R" I, W! d' }  [: O181182183184185186
) a1 A, j2 {  C8 Z187188189190191192
: f' X* E0 o' }) L- w1931941951961971982 g+ t7 h8 E! ^( M7 y2 ]& Y0 \# {
199200
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 楼主| 发表于 2003-7-15 14:47:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
. _2 X: m6 M& S, y' i
& H+ x- q6 a# u0010020030040050062 {5 h9 V  k2 `# K$ _) V4 B0 U
007008009010011012
  `2 p' p% a0 _' M% U013014015016017018
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 楼主| 发表于 2003-7-15 14:50:34 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
5 B- G' k  L6 [% S, a
( l, M" _  G) Q* @3 y' M% A019020021022023024
/ Y4 g9 G; o% @( Y6 j- {025026027028029030
4 a8 s- E- s* N1 i: e031032033034035036
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 楼主| 发表于 2003-7-15 14:52:01 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:1 `6 g2 p2 z3 W4 w8 \

) X8 F# Z$ k! H( Z+ V+ `037038039040041042
' F% Z; ]) g- H( v043044045046047048- q0 Q9 o/ `. i- d! _
049050051052053054
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 楼主| 发表于 2003-7-15 14:55:14 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
! |8 A8 t/ X0 y* y4 c
+ X' ?6 H5 i0 X& p2 l9 t7 {055056057058059060
! s* i# ?" T* |061062063064065066' \, m  A+ G- J+ L0 K
067068069070071072
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 楼主| 发表于 2003-7-15 14:58:43 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
- K# B# \, Y8 _0 [* A- G& ~: U1 d5 G" |
0730740750760770783 P. r& x" n3 _* C
0790800810820830846 Q4 ^% @- x  n3 |+ L
085
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 楼主| 发表于 2003-7-15 15:09:46 | 显示全部楼层
Megaman EXE 3 蓝 Giga 级别的 Chips:
! j# u+ N5 j, N" e7 p6 u  |
+ o& W# x+ n& y% N% W" Z* b001002003004005006
& E4 g" A$ w6 e5 Z! A  S4 w0070080090100110128 b# B5 j$ I& r! n, i
013014015016017018
( S( R1 q9 R" D1 l6 }019020
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发表于 2003-8-1 05:49:38 | 显示全部楼层
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