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GBA-1078-<洛克人 EXE 3 Blue>卡片组合(本站原创)

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发表于 2003-7-8 21:20:33 | 显示全部楼层 |阅读模式
转载请不要删除以下信息,感谢您!
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■● ■  NintendoWorld    站友xliz原创
3 D4 M; V0 e( F) p' N■ ●■    http://www.NewWise.com ; X- Y; [7 ~8 a$ u7 ]
■  ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★
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7 W4 _, q, r* r* A( @! _; q! v           洛克人 EXE 3 Blue 卡片组合# F1 q* T! |5 ]9 u1 S4 Z- J) k7 T
* H0 Z3 y! R6 ]: `. O
' n+ w( p+ i/ j. x( J! }
英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版
9 W/ H8 R) Y) I9 E6 T大家要看日文版的P.A.或详细攻略,点击这里吧!
$ T5 l% e2 n" Y
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希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol: $ T# m& ^/ P9 H% d

. A% `/ w9 x' [# f; S( @/ g8 f: M以下内容格式如下:
2 j! H* A+ c% h- @  W
* x% C$ R* M' Q* h编号    名称
7 D* k4 }2 E" |" ?9 S说明) a+ m' A) o& ]( Z' b: R  F
组合方法
. E8 j0 A- s( _7 @! T  C) `---------------------------------6 @5 F- p: Q: o" G
01    Z-Connon 1
1 M. v* G2 {# O% }Unlimited Cannon for 5 sec( L$ B3 [3 i) Q) j! C
Cannon A+B+C% f+ v; y  G: e6 |- a$ k
Cannon B+C+D% s  ~# L9 P0 [8 S1 d# T  Y
Cannon C+D+E
  k- I1 V5 [4 W' o% u2 K/ k4 N/ J' Y: T. y# R1 b* \
02    Z-Connon 22 Z$ ?, u8 O/ @  y7 C
Unlimited HiCannon for 5 sec5 `0 U; _& _# b! R6 b9 @9 J% d
HiCannon H+I+J1 _' u. u4 h( b
HiCannon I+J+K1 Z: n1 t0 j& L! `1 e/ D
HiCannon J+K+L
2 k, b9 X5 X5 ]; o& o# c
# n8 ~) o# s  T3 U) K03    Z-Connon 33 H  g2 Y( C# I0 k: L4 L
Unlimited MegaCannon for 5 sec3 R8 a4 g0 x" t  u) H1 ]/ V
M-Cannon O+P+Q( ~* A7 \* F# h
M-Cannon P+Q+R2 c4 o# S) L% }6 g# p5 J
M-Cannon Q+R+S$ j* P9 {9 e# W: b; V0 _1 R
4 Y& Y8 t9 C1 Z
04    Z-Punch6 K, i. M1 y; u: j* Q2 ~
Unlimited GutPunch for 5 sec
4 }- i* e$ q4 H7 P% @" s) sGutPunch B+C+D6 n# {- V6 V+ p
GutPunch C+D+E% ]  y7 n& D/ x+ ^  M
GutPunch D+E+F7 q6 g. d. [& K$ w( T7 F" S; Q
) D% D6 v' z! n( \
05    Z-Strght
7 I7 u, a* N( l! l( {Unlimited GutStrgt for 5 sec
/ b+ r. j/ m6 [$ R2 b, P8 hGutStrgt O+P+Q3 ?; ]) d9 R; I: t) U
GutStrgt P+Q+R0 N. ?- _$ H7 S0 q8 k" Q
GutStrgt Q+R+S/ H$ C9 Q' h/ k& g) h" \
; J# m4 l9 m& {
06    Z-Impact
; R2 Y+ t* O4 FUnlimited GutImpct for 5 sec; n" h/ E6 F1 D. d
GutImpact G+H+I
5 p9 ^9 `2 \7 hGutImpact H+I+J) v& [# i3 G4 E9 m: U
GutImpact J+K+L
1 e6 o4 U2 s; `7 b* C, ~: s) k  }4 f: I( L; c. e' q5 {5 g
07    Z-Varibl
& m$ X& }4 P& XUnlimited VarSword for 5 sec
. \3 B2 L+ ~: ?1 A* Q; D- z3 E) hVarSwrd B+C+D: u% g7 `$ O$ b  r, U  n
VarSwrd C+D+E5 c. A6 C# f! Z6 g$ m2 L
VarSwrd D+E+F
* j1 k6 `7 ]! d% n. H1 I* \  ?7 d# S* v1 Y- G
08    Z-Yoyo 1& {3 \0 r* t  A% G5 v) J- g
Unlimited Yo-Yo for 5 sec
4 r3 }" n0 x8 `0 r; }2 A( o) JYo-Yo1 C+D+E' q, k. u5 C: e) @2 ^
Yo-Yo1 D+E+F
3 T# j; x$ h' R2 I5 k/ ~Yo-Yo1 E+F+G
5 n8 ?; x5 Q+ t$ L" U# e  G0 e
09    Z-Yoyo 2+ I8 g2 b" w- j$ j
Unlimited Yo-Yo2 for 5 sec
9 w2 C$ U2 o7 E+ W9 V( }Yo-Yo2 H+I+J
* [, e, O% {+ @% z6 b+ o+ zYo-Yo2 I+J+K& Q/ u6 X! h3 ?/ Z1 H
Yo-Yo2 J+K+L
0 Y9 u8 E$ v6 t$ M) t, d
4 g/ _: {6 q. P) o1 S1 D7 B10    Z-Yoyo 3
! s" o/ j/ h0 G' H' VUnlimited Yo-Yo3 for 5 sec+ ^, u7 {. ~- K1 I
Yo-Yo3 M+N+O2 b6 }5 ~- u7 u4 X/ Y& L; Z
Yo-Yo3 N+O+P% O/ \! ^- `# j7 Q
Yo-Yo3 O+P+Q
' ~& C8 m" B7 n' Y; p
  r! L3 @6 z; N; ?* Z11    Z-Step 14 U' M( S  N0 I+ z, q
Unlimited StepSwrd for 5 sec
7 L2 S2 J" C2 g3 s; b' W" s) O5 i8 xStepSwrd L+M+N
4 j7 C/ v" N$ _5 D* EStepSwrd M+N+O
+ @5 p) u' H* q3 JStepSwrd N+O+P+ K6 Z. q# q- `
$ \2 G( E0 M/ ?# g
12    Z-Step 2* i; B+ @8 W8 ]) q' s8 y. G' R; x' h
Unlimited StepCros for 5 sec# ^) d" I8 A; t% t
StepCros P+Q+R: b1 K, @. f: h) Y" t* w
StepCros Q+R+S
5 ~8 f0 F4 y# J& s5 g: TStepCros R+S+T4 r: c/ e7 u* ^) u0 `

+ V1 S& {5 _: T) g  w3 Q2 |, c13    BubSprd4 G) F+ f4 o7 y, t! K1 @4 E
Attks w/ spreading bubbles!
0 _' L+ U0 x1 i0 N8 n* V  GBubbler  C+D+E8 C9 `: Y9 g. W/ h( _4 M
Bub-V    D+E+F
& ]5 m! M, j4 p" `9 H8 z0 M; l+ kBublSide E+F+G
5 y* T0 ^/ [+ [Bubbler E + Bub-V E + BublSide E
0 s& f5 e! Q% h9 K9 o* p! N: b/ W3 ~7 r0 B6 p; q9 C
14    HeatSprd" N" A1 J# N, s) V+ O3 ?; Q
Attks w/ spreading fireball!) W- j, L& r$ ?0 d5 f
HeatShot H+I+J
# ?0 ~2 |$ u" S% S5 S9 {5 @- J: J5 THeat-V   I+J+K- g: m/ k0 N3 s! b
HeatSide J+K+L
/ u, ~$ p6 K4 S& h% b8 s" NHeatShot J + Heat-V J + HeatSide J
; G2 {( A: v& k/ \
. Q0 Z6 @( A  ]& v3 q: ?  q# G15    H-Burst
+ ]) h$ {( }. u3 ~( U2 {Creates a giant explosion* g& x, z1 S; O; j
Spreader M+N+O4 A5 P' F5 v  `4 c9 P8 V
Spreader N+O+P
3 J2 N+ ~$ d0 u! X9 v3 }0 TSpreader O+P+Q
0 M% p* Q, L( e& X4 e9 I7 v
: g/ e: R0 v0 j5 G, s0 n( r16    LifeSwrd
; n9 N% L( c" }- n% ISwings a huge 2×3 sword!
: _6 ]6 u4 V: c6 T1 `% I) RSword E + WideSwrd E + LongSwrd E; I# h0 O5 n- M
Sword L + WideSwrd L + LongSwrd L* Q& N. c* q* L8 @) G* j
Sword Y + WideSwrd Y + LongSwrd Y
5 I5 i7 D3 R! E* z  ]" P
2 I6 [2 K) s6 Q8 n17    ElemSwrd
+ }5 `$ a+ S4 K% X7 C$ bWide swrd contains 4 elemnts) a. {$ b* s7 Z; U' C! n; K
FireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N: u7 ]# K" l" \
FireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P) p4 \: a/ h/ O1 N: e/ R8 S+ q. P; v

5 f  w; Z, W. V0 B/ I18    EvilCut
' H! x+ b, F. O! l0 mStep up 2 & make 4 atacks
0 B8 S( p. G+ a' v) _; D9 }9 {StepSwrd P + HeroSwrd P + StepCros P
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19    HyperRat
  Q0 i0 O* b% Q5 V. {A giant Ratton charges!, r9 ~3 z* K$ r+ z
Ratton1 A + Ratton2 A + Ratton3 A
7 e) J, v8 U" VRatton1 C + Ratton2 C + Ratton3 C) w# b, U- }* }) r6 Z$ z! t
Ratton1 F + Ratton2 F + Ratton3 F2 @7 X. _0 w& j( i
9 G, V% q/ D% H) n# F2 V6 S
20    TimeBom +! W2 X* u$ v. B2 n  G% B- a
Sets Time Bomb in enmy area
. X3 C0 L& m* t4 v3 p* Z& \TimeBomb J+K+L4 T0 W- r7 x1 l, ?2 r: H
TimeBomb K+L+M
6 {$ r" ?4 s+ ?8 bTimeBomb L+M+N
$ {3 Z5 F* |8 o0 t2 `. l1 c( M) H( ~5 w* m; g+ T* x7 x8 l
21    GelRain
- C, S& m; G# D1 P8 V  yGel steals squares
6 L( D) E  x6 A7 @6 u3 F/ ^! JMetaGel1 B+C+D
) ^) S4 D6 F1 W& S. lMetaGel2 E+F+G! l4 z2 H' `8 z. H2 J
MetaGel3 S+T+U( d- P# [% M2 R7 H8 @1 N  \

8 q2 P0 R- r0 s" x22    EverCrse
3 I! o# U! [- j: A6 r% |" J- ~Shield chases enemies
7 o% S* _1 a/ U& X. M! h* H% nCrsShld1 C + CrsShld2 C + CrsShld3 C. S1 ?4 t# f5 e" D1 g" C( z3 C, f
CrsShld1 L + CrsShld2 L + CrsShld3 L! A  i- X) b) W( g4 B! U! S2 S

5 @3 r5 e& `& ?* w, c$ ~23    MomQuake. S3 g+ ]4 F+ p. s8 I- @
Awakens Mother Earth!
' C; x$ G# a3 P* mRockCube * + RockCube * + GodStone S* Q( w) \7 G$ K% a

. ^4 b) ?$ F8 `  B0 n" Q24    PoisPhar
1 |8 M+ \* y7 y. |Pharaoh generates poison3 [& B; x) N. s2 w
PoisMask A + PoisFace A + Anubis A
5 D/ F* ^# W5 x7 D9 R
1 O4 V% g5 _: b4 s, Q* g25    BodyGrd4 u0 ?- i: Z! [' f
Bodyguard takes out enemies
1 Y& ?  n# n  Z* s4 j5 f  J, a/ j9 pAntiDmg M + AntiNavi M + Muramasa M
. h) n- U5 J# }3 F* [: h0 [, \) d$ j4 X5 P6 @
26    500Barr* T8 y+ e1 k+ i! J. R
Barrier absorbs 500HP dmg
: H1 z# Q$ x) U( q6 \2 ^! h: EBarrier E + Barr100 E + Barr200 E
7 P6 ]5 Q8 [0 gBarrier R + Barr100 R + Barr200 R
9 L# d2 p5 Q9 `% ?5 N, ]% F
2 J9 x5 K% ]) w9 H% J1 U27    BigHeart
% G: U% E* d+ ~Attacks, then heals HP!
$ W7 ?& B9 y( w: K# c* lHolyPanl R + Recov300 R + Roll R, y" G9 V7 Y/ S' X7 V; O* D& ]
HolyPanl R + Recov300 R + RollV2 R
, L7 B+ ^1 A; H$ d; y9 @HolyPanl R + Recov300 R + RollV3 R2 _3 ?4 u) C9 \3 [5 `
% ^# P* t# ^9 \% \/ H5 k
28    GtsShoot
: n3 `. j. C. ^. ~3 R4 pGutsMan throws MegaMan!3 e8 k5 {, b) R3 i6 V( j
Guard * + DashAtk G + GutsMan G3 o+ r1 l8 G$ h) ~( {& z4 t
Guard * + DashAtk G + GutsMan2 G+ ]0 |; m3 \1 O, T1 C
Guard * + DashAtk G + GutsMan3 G, l; C. b/ ]4 ?3 W0 A) u* n  N; g
Guard * + DashAtk G + GutsMan4 G
) c) N( ~6 u3 ^; @, ]4 [2 y/ ]
3 e% [& A' r5 w, P$ ~, ]29    DeuxHero
! y. i/ ?  s0 Z3 D9 vMegaMan & ProtoMan team up!
% B7 G! w- N# D  q9 X$ V1 J: oCustSwrd B + VarSwrd B + ProtoMan B
% p2 ], o$ D; F. YCustSwrd B + VarSwrd B + ProtoMn2 B' i' v& ]3 _1 O# n
CustSwrd B + VarSwrd B + ProtoMn3 B5 R$ |7 _  p5 j- r+ Q( g
CustSwrd B + VarSwrd B + ProtoMn4 B6 J9 B; [, j! L' W7 B

, W2 f( Y1 @' ~# P# f30    2xHero7 L  O. n) u' N8 [
MegaMan & ProtoMan Dual atk
6 ?6 B: p9 L- @0 s; A8 E3 q9 ^! QSlasher B + CustSwrd B + VarSwrd B + ProtoMan B5 m- q# D- }& L6 C: ~
Slasher B + CustSwrd B + VarSwrd B + ProtoMn2 B$ ?- n0 }/ q( q3 I
Slasher B + CustSwrd B + VarSwrd B + ProtoMn3 B1 U1 Y5 }4 B* [& n- y6 ~% d) s
Slasher B + CustSwrd B + VarSwrd B + ProtoMn4 B' e3 e) u4 k0 A6 w7 m7 |

' n% ^1 F) j: {31    PrixPowr
: @0 ]" C3 a# D  B( b3 Navis attack at once!
# w5 U* `- P' A4 B8 S3 a2 K: [; tTeam1 * + Team2 * + KingMan5 K
5 q/ p- K9 T7 K% H6 [* {Team1 * + Team2 * + MistMan5 M
% G/ A1 y* |, hTeam1 * + Team2 * + BowlMan5 B
# h1 t; A. \* n# z& L3 L2 ~! n2 H" M4 f" r6 a1 a
32    MstrStyl4 K3 k/ v3 ~: f( p- w# x) n
MegaMan unleashes his power4 e4 E$ ?4 d( O0 T
Salamndr * + Fountain * + Bolt * + GaiaBlad *
( c6 X' ?$ U: u6 k/ U: ^/ s
" V; y4 n* E- `3 \6 h( n; \  V% I* [StdrdChip (Part 1)0 S' p$ v. z" W1 N5 m7 ?
┌──┬────┬─┬──┬──┬───┬───────────────┐
% \" q1 o. C# R2 l│编号│名称  │MB│攻击│属性│稀有度│说明             │4 l3 Y( \$ I) C
├──┼────┼─┼──┼──┼───┼───────────────┤
; K9 D8 M  j" J' o# c& W│1  │Cannon │12│40 │  │*   │Cannon to attack 1 enemy   │
+ Y% _; t: s- z9 C- W, a% P│2  │HiCannon│24│60 │  │**  │Cannon to attack 1 enemy   │! A: }& y9 x/ j
│3  │M-Cannon│36│80 │  │***  │Cannon to attack 1 enemy   │" j, i4 i2 z! V: s% y
│4  │Airshot1│4 │20 │  │*   │Knocks enemy back 1      │7 R7 m6 `7 S: m1 v
│5  │Airshot2│12│30 │  │**  │Knocks enemy back 1      │
, V0 e1 r4 Q5 C0 [( v│6  │Airshot3│18│40 │  │**  │Knocks enemy back 1      │
* ?' _0 F! ^/ U, X# t8 P/ O│7  │LavaCan1│34│90 │Fire│*   │Fires lava fr. area      │
+ Y( y9 ~6 k- u5 v│8  │LavaCan2│42│120 │Fire│**  │Fires lava fr. area      │
/ z8 v/ {7 T, p- v4 H│9  │LavaCan3│60│150 │Fire│***  │Fires lava fr. area      │
* \1 k4 V" N! ?│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area   │
6 K' m5 J: L) o5 G│11 │ShotGun │8 │30 │  │*   │Explodes 1 square behind   │3 t- ]9 l* T( a, E# `: D  L) j6 H
│12 │V-Gun  │8 │30 │  │*   │Explodes 2 diag. squares   │. }0 A+ X; r# Z: h1 I& u" j
│13 │SideGun │8 │30 │  │*   │Explodes up, down on hit   │
% w! h( H" R2 e2 z│14 │Spreader│16│30 │  │**  │Creates a large explosion   │
, o- u0 p4 a  d) z6 f│15 │Bubbler │14│60 │Aqua│*   │Explodes 1 square behind   │
$ Q  s0 D8 D/ H. H4 Q; c│16 │Bub-V  │22│60 │Aqua│*   │Explodes 2 diag. squares   │! ]$ O- r7 J* y. p$ `9 q9 @
│17 │BublSide│30│60 │Aqua│**  │Explodes up, down on hit   │
$ i5 |* k' o- Z" a4 O6 m# w# `│18 │HeatShot│16│40 │Fire│***  │Explodes 1 square behind   │7 ^* s) q+ Y6 K3 C5 `. k
│19 │Heat-V │24│40 │Fire│*   │Explodes 2 diag. squares   │9 {; N) B9 V8 l
│20 │HeatSide│32│40 │Fire│**  │Explodes up, down on hit   │& a) r" f2 U4 _1 o' L9 Y# {2 ~  G
│21 │MiniBomb│6 │50 │  │***  │Throws a bomb 3 squares    │8 ^- S( [% H6 O0 p! }
│22 │SnglBomb│12│50 │  │*   │Throws a big bomb 3 squares  │
6 b) y/ [6 n$ `! G) j" }+ J7 X│23 │DublBomb│24│50 │  │*   │Throws 2 big bombs 3 squares │
% i3 w7 C' I$ {* h4 L│24 │TrplBomb│36│50 │  │**  │Throws 3 big bombs 3 squares │
( M4 D! ?7 @- @7 g2 l9 C& W│25 │CannBall│33│160 │  │***  │Breaks 3rd panel ahead    │, z. ^0 _7 ?7 X, G
│26 │IceBall │18│120 │Aqua│***  │Freezes 3rd sqr. ahead    │& b, D8 _" x6 G/ H/ Z# D
│27 │LavaBall│20│140 │Fire│***  │Shoot lava 3rd sq. ahead   │
) d& x; Q3 ?, u- `+ @# n│28 │BlkBomb1│60│120 │Fire│**  │Firebomb hits 3rd sq ahead!  │
  ?: Y5 U: C' Q- v3 p) x: U& _│29 │BlkBomb2│70│170 │Fire│***  │Firebomb hits 3rd sq ahead!  │' N9 u6 D9 t" x$ K
│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead!  │
& z( {) s! ?0 E2 o% e, b/ B│31 │Sword  │10│80 │  │*   │Cuts enmy in front! Range: 1 │
( x* q2 H# j4 ?7 r8 h9 `│32 │WideSwrd│16│80 │  │**  │Cuts enmy in front! Range: 3 │' O1 E& _6 f' I  e( j/ r+ d! U. U
│33 │LongSwrd│24│80 │  │***  │Cuts enmy in front! Range: 2 │
2 Z! ]$ {5 E/ S% q8 ?" H* _│34 │FireSwrd│20│150 │Fire│***  │Fire: Cuts fwd 3 squares   │4 l* y& V7 n) {$ Y' U
│35 │AquaSwrd│25│150 │Aqua│***  │Water: Cuts fwd 3 squares   │  x# O0 |# K3 g! b& f
│36 │ElecSwrd│23│130 │Elec│***  │Elec: Cuts fwd 3 squares   │
& _0 o% w! y" |9 v) Z7 c* C8 G│37 │BambSwrd│18│140 │Wood│***  │Wood: Cuts fwd 3 squares   │
* L, v; u7 Q6 t1 [│38 │CustSwrd│21│????│  │***  │Cust Gauge = Atk Str     │
$ j2 v. L& S2 Y3 K│39 │VarSwrd │68│160 │  │**** │A magical shifting sword   │
8 l" e& F& r( c5 @│40 │AirSwrd │30│100 │  │***  │Wide swrd with air attack!  │
0 D) \2 B6 a  k│41 │StepSwrd│43│130 │  │**** │2 steps, then uses wide swrd │- e  ?8 j. p: R  H7 a$ G
│42 │StepCros│74│130 │  │**** │2 steps, then uses cross atk │/ R3 [  R& v  l( d
│43 │Slasher │12│240 │  │***  │Cut while A button is held!  │  w# v) J7 Z, }. O+ {6 m& G
│44 │ShockWav│10│60 │  │*   │Shock through enemies     │
: W. U0 ?; o' ~% n2 F2 L. c* a* o│45 │SonicWav│26│80 │  │**  │Shock through enemies     │
2 N, j5 M1 c0 d# P* J% n7 a│46 │DynaWave│42│100 │  │***  │Shock through enemies     │' U0 e( x6 J: n( D; k; n" n, R
│47 │BigWave │82│190 │  │**** │Shck wave cracks panels    │
6 a6 b/ _/ v) d5 H* k! w/ \│48 │GutPunch│14│80 │  │*   │Punch pushes 1 square     │. D" p, ]  m* K3 G4 q
│49 │GutStrgt│30│100 │  │**  │Punxh 2 square range     │
; O2 a+ _$ b' }7 M) V│50 │GutImpct│50│160 │  │***  │Punch pushes 1 square     │
1 I- s* J, G; B. H│51 │DashAtk │11│90 │  │*   │Dash through enemies!     │
  T0 ~9 X- m3 Z│52 │Burner │15│130 │Fire│***  │Envelops you in flame!    │
/ ~! X) N0 R9 t% e│53 │Condor │44│180 │  │**** │Chrge atk pierces enemies   │
* X# ~$ _& \$ s0 R$ \│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape!   │
& {4 E1 T6 O9 p9 D6 w% G│55 │Zapring1│8 │20 │Elec│*   │Pralyzing electric ring atk! │! f8 e7 _, s- F' W4 S  V' }6 x
│56 │Zapring2│18│40 │Elec│**  │Pralyzing electric ring atk! │# J( }5 |6 R, p1 I( G4 J/ {# N
│57 │Zapring3│28│60 │Elec│***  │Pralyzing electric ring atk! │4 |% B. B5 p, Q0 O1 k0 r, m1 ~
│58 │IceWave1│14│80 │Aqua│*   │Creates a 2 sq wide ice wave! │( v2 I1 N! D% f- A7 Y+ `
│59 │IceWave2│22│100 │Aqua│**  │Creates a 2 sq wide ice wave! │
" p3 f/ K) E- |$ `9 S│60 │IceWave3│30│140 │Aqua│***  │Creates a 2 sq wide ice wave! │
% K3 c2 k4 u, s3 \│61 │Yo-Yo1 │72│40 │  │*   │3-square yo-yo attack!    │/ j4 F# ^' h" u  G
│62 │Yo-Yo2 │80│50 │  │**  │3-square yo-yo attack!    │, L% i* N& q% v4 H0 t5 D
│63 │Yo-Yo3 │88│60 │  │***  │3-square yo-yo attack!    │
8 s3 p+ y  d3 W# T│64 │AirStrm1│26│50 │  │*   │Creates 3 whirlwinds     │
+ O3 Z+ O- a; t# B* y' ~. s│65 │AirStrm2│35│60 │  │**  │Creates 3 whirlwinds     │
- B+ y9 s" M% \( M# g│66 │AirStrm3│44│70 │  │***  │Creates 3 whirlwinds     │
) _, O! e, ]4 ?* ]│67 │Arrow1 │40│100 │Elec│*   │Bee fly diagonal paths    │
6 a' s) h  R; n│68 │Arrow2 │60│130 │Elec│**  │Bee fly diagonal paths    │
! F* W3 e  I4 M' W6 m, G8 E│69 │Arrow3 │80│160 │Elec│***  │Bee fly diagonal paths    │
! T9 Y/ Z0 Z/ P' F/ D/ _4 S│70 │Ratton1 │14│80 │  │*   │Crawling rat, turns once   │
  m2 D. B6 m6 {* p, H- G: E│71 │Ratton2 │24│100 │  │**  │Crawling rat, turns once   │6 u  v6 N; U: u. N% R
│72 │Ratton3 │34│120 │  │***  │Crawling rat, turns once   │
7 K7 r9 T9 n& }, F% ?│73 │FireRatn│35│230 │  │***  │Activates when hit w/fire!  │* P: c* \* [! f# R8 l
│74 │Wave  │60│80 │Aqua│***  │Creates a wave that moves 3 sq│/ z* ]0 V( j! x# k
│75 │RedWave │72│90 │Fire│***  │Creates a 3 sq wave of lava  │
% I# R/ c' [2 K4 T8 d│76 │MudWave │84│100 │Wood│***  │Mud wave advances 3 squares  │% G. h- N$ G% Y
│77 │Tornado │18│20 │  │**  │An 8-hit tornado 2 ahead   │0 T- t9 Z& S& [, p/ U& q6 u4 ^# @, n
│78 │Spice1 │22│80 │Wood│*   │Dangerous powder on all grass │- p  s2 b0 S8 z* W' ^0 N
│79 │Spice2 │34│110 │Wood│**  │Dangerous powder on all grass │
* K. d2 J1 q7 _+ M│80 │Spice3 │46│140 │Wood│***  │Dangerous powder on all grass │
( T$ |( C* n0 [│81 │Shake1 │34│90 │  │*   │Vertical shaking 3 sq ahead  │# k: b( L/ \/ C& t9 U% K& f+ w) V
│82 │Shake2 │40│110 │  │**  │Vertical shaking 3 sq ahead  │- f3 g$ T: h# n7 f
│83 │Shake3 │50│140 │  │***  │Vertical shaking 3 sq ahead  │# S+ n  U/ ~0 U/ r; b
│84 │NoBeam1 │66│200 │  │**  │Fires if something behind   │
7 |, h5 ~( M4 V3 Q  i' H" Y│85 │NoBeam2 │77│260 │  │***  │Fires if something behind   │4 }/ Q6 I& [! u" ]) X) N
│86 │NoBeam3 │88│300 │  │**** │Fires if something behind   │) I; n) s( u6 D% E; k
│87 │Hammer │16│100 │  │**  │Hammer smashes front!     │
7 D9 ~) [1 v  R: t5 V- E! W7 Q│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward   │3 O8 `* V! c% S# y& s; s
│89 │Rope1  │45│50 │Wood│*   │Entwines adjacent enemies!  │8 Y. S* J0 C7 i  ]$ h" C
│90 │Rope2  │55│70 │Wood│**  │Entwines adjacent enemies!  │
. n. L# g5 m; R  I  H│91 │Rope3  │65│90 │Wood│***  │Entwines adjacent enemies!  │# m) D1 x" I, T
│92 │Boomer1 │15│60 │Wood│*   │Boomerang encircles field   │
* T5 T! j5 ~. @" H5 z│93 │Boomer2 │22│80 │Wood│**  │Boomerang encircles field   │. Q8 v0 v3 c& O* a
│94 │Boomer3 │30│100 │Wood│***  │Boomerang encircles field   │
, h) Z! @  `( U  i* C│95 │PoisMask│30│  │  │*   │Poison area w/ A button!   │2 E( a; a& l! S: Y) Z
│96 │PoisFace│38│  │  │**  │Spread poison w/ A button!  │% O4 K! H1 \: _/ i) _
│97 │RockArm1│23│100 │  │*   │Paralyzes enemy w/ erthquake │
; f/ N, K+ H* D- ~1 T" M5 ^│98 │RockArm2│35│150 │  │**  │Paralyzes enemy w/ erthquake │
( g0 O% y! _/ r1 Y│99 │RockArm3│47│200 │  │***  │Paralyzes enemy w/ erthquake │! e' }  E3 f/ p4 `+ H% ], {) f
│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│0 c. y' @% G9 Z* m# J
└──┴────┴─┴──┴──┴───┴───────────────┘9 E7 C8 W* t2 g" V
/ C* [* A/ c/ G) R7 k, G" _$ p
StdrdChip (Part 2)
* @% o0 u. L* B6 C& ]┌──┬────┬─┬──┬──┬───┬───────────────┐
. x7 e) ?& }1 c! E, t  z│编号│名称  │MB│攻击│属性│稀有度│说明             │
  s1 Y, d. f8 d├──┼────┼─┼──┼──┼───┼───────────────┤5 h8 p) g$ m0 z: Z" I4 I
│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│) j/ y- n, c6 A4 j  D# O0 D" ~
│101 │CrsShld2│33│210 │  │**  │Guard, and bite into the enemy│0 c8 }! z+ n! o: O! c, v
│102 │CrsShld3│41│260 │  │***  │Guard, and bite into the enemy│/ H* b# e) T/ \
│103 │Magnum1 │35│120 │Fire│*   │Cursor destroys panel!    │; f6 Q+ Y( ^6 Z, l/ @. f+ O7 h0 _
│104 │Magnum2 │55│150 │Fire│**  │Cursor destroys panel!    │0 u; \$ o9 h: Q; @! _4 H& E% t
│105 │Magnum3 │75│180 │Fire│***  │Cursor destroys panel!    │
+ Q( H9 F+ `8 d│106 │Plasma1 │14│30 │Elec│*   │Launches electric attack   │
/ ]6 F  X) _3 \' |1 j2 W! z, }│107 │Plasma2 │26│60 │Elec│**  │Launches electric attack   │
5 I5 c8 h& O# z# X/ C+ A│108 │Plasma3 │34│90 │Elec│***  │Launches electric attack   │
) f/ H; _0 E  J" B│109 │RndmMetr│28│100 │Fire│***  │Meteors smash enemies!    │8 G& w- @1 T  H; V
│110 │HoleMetr│48│100 │Fire│***  │Meteors smash into sq     │
- y7 t- U6 P8 |  A│111 │ShotMetr│38│100 │Fire│***  │Meteors shoot out forward   │, D# t0 y0 X. g# {" |) E$ o
│112 │Needler1│32│30 │  │*   │Advance w/ A, stop to attack │5 C7 e: B- F0 S2 J6 q2 e) H
│113 │Needler2│52│40 │  │**  │Advance w/ A, stop to attack │4 Z( [  X' ^! v
│114 │Needler3│72│50 │  │***  │Advance w/ A, stop to attack │
$ V; m6 s+ E. `/ n& C# V│115 │Totem1 │29│100 │Fire│*   │Creates a totem to blow fire │* y0 @0 M0 w" f  v; u, r. D- S  Y
│116 │Totem2 │38│140 │Fire│**  │Creates a totem to blow fire │/ |3 f9 e. N4 c9 ~
│117 │Totem3 │47│180 │Fire│***  │Creates a totem to blow fire │) T% W, r( K9 l, m
│118 │Sensor1 │62│100 │Elec│***  │Sensor to watch sq ahead   │
& u" ^" {, A0 \; Y; D. Y; P% C% P│119 │Sensor2 │70│130 │Elec│***  │Watch sq ahead or diagonal  │
) Q  A) ]8 G: I, Z│120 │Sensor3 │72│130 │Elec│***  │Watch sq ahead or diagonal  │) q8 Y; ?1 k: g1 U) z: h
│121 │MetaGel1│18│90 │Aqua│*   │Gel atk steals a panel!    │
9 o7 g" G+ t! f. ]% E│122 │MetaGel2│28│130 │Aqua│**  │Gel atk steals a panel!    │* U0 T0 S7 x( L% B; g$ K
│123 │MetaGel3│38│170 │Aqua│***  │Gel atk steals a panel!    │% p) o8 E6 V7 G5 K
│124 │Pawn  │44│90 │  │***  │Attack by pressing A button  │
( N3 G) Z" N- y. h  i. J8 R│125 │Knight │64│150 │  │***  │Jumps fwd and attacks     │+ g- \4 r( w5 z/ j
│126 │Rook  │30│  │  │***  │Protects you from attacks   │; I! i, d5 o. f/ o" b  q* ^+ v- W
│127 │Team1  │16│10 │  │**  │Powers up when ally is hit  │
. N1 t+ [1 P6 w. _" I│128 │Team2  │20│  │  │**  │Ally's HP recovered if hurt  │
3 e+ k5 |, o& [& r│129 │TimeBomb│32│150 │  │***  │An area-wide time bomb    │
3 R+ [& f5 ]7 R6 N│130 │Mine  │16│300 │  │***  │Places a mine in enmy area  │
: E2 h  e& f. h2 e, h. M& N│131 │Lance  │46│130 │Wood│***  │Lances through back line   │; N2 I  F6 {6 k7 w9 ~# R
│132 │Snake  │20│40 │Wood│***  │Snake from hole in area    │+ C& n5 {( j* n# F1 }
│133 │Guard  │5 │  │  │*   │Repels enemy's attack     │9 g, v+ a# o& _( Z4 \
│134 │PanlOut1│4 │  │  │*   │Destroys 1 panel in front   │" M. T  b: t" H& }
│135 │PanlOut3│7 │  │  │*   │Destroys 3 panels in front  │
/ N* \& c5 F3 h  e0 w* C( i│136 │PanlGrab│10│  │  │*   │Steals one enemy square!   │
* _/ z# Z* l+ b/ M│137 │AreaGrab│15│  │  │**  │Steals left edge from enmy  │
) G7 c, o7 ^% w, V│138 │GrabBack│10│40 │  │***  │Retaliate stolen panels!   │9 }' J: A; {! p# s
│139 │GrabRvng│30│80 │  │**** │Retaliate stolen panels!   │+ C/ R# q) R2 F- M
│140 │RockCube│9 │  │  │*   │Places a rock cube in front  │
& M! o4 Q: c  F8 s! ?$ j│141 │Prism  │60│  │  │***  │Prism fires randomly     │% C% Y$ s$ M# h. `3 }6 u
│142 │Wind  │14│  │  │*   │Windbox blows at enmy area  │8 j4 J/ Z* }. W) L6 r
│143 │Fan   │14│  │  │*   │Vacuum pulls enemies     │- U5 Q8 S& Z( V+ I( j
│144 │Fanfare │32│  │  │***  │Take no damage for a while  │
$ ^; V2 P8 Y) a$ O9 V1 s: b# B│145 │Discord │38│  │  │***  │Confuses enemies w/ music   │
" |- J6 j& S% a! |8 u7 {, N3 S7 U│146 │Timpani │42│  │  │***  │Paralyzes enemies w/ music  │
; X4 {7 \1 S8 P  j+ u( t│147 │Recov10 │5 │  │  │*   │Recovers 10HP         │6 ?* H* S& k5 u- n" X  n
│148 │Recov30 │8 │  │  │*   │Recovers 30HP         │% q0 H, ?9 _+ b, {* w
│149 │Recov50 │14│  │  │**  │Recovers 50HP         │# E# R% T9 O# X- Q
│150 │Recov80 │20│  │  │**  │Recovers 80HP         │6 `) z( }0 n. u! e" C! r
│151 │Recov120│35│  │  │***  │Recovers 120HP        │' I# }4 x) `6 K
│152 │Recov150│50│  │  │***  │Recovers 150HP        │
$ w1 s4 B: J4 i2 e+ X. h' _│153 │Recov200│65│  │  │**** │Recovers 200HP        │
2 W/ Y! `5 A6 y│154 │Recov300│80│  │  │**** │Recovers 300HP        │& Q: g% @: o. u4 p: ^3 \
│155 │Repair │8 │  │  │*   │Fix your area's panels    │
) e; W4 P8 ]; l! {  l6 M│156 │SloGauge│20│  │  │***  │CustGauge slows down in battle│; ^4 p8 }" I& I' u& A
│157 │FstGauge│40│  │  │***  │CustGauge speeds up in battle │
4 g: e- P) |$ B: Z4 T9 h* D│158 │Panic  │14│  │  │***  │Confuses enmies if you are  │- Y' G4 F. ?; I; p1 j
│159 │Geddon1 │10│  │  │***  │Cracks all panels!      │
& A- I5 b: e9 ?+ G. a$ k│160 │Geddon2 │50│  │  │**** │Breaks all empty squares!   │
; B- d2 J2 J7 ]│161 │Geddon3 │90│  │  │**** │Turn all panels to swamp!   │! M" X* D/ k+ \$ ^$ d4 i! U% e
│162 │CopyDmg │18│  │  │***  │Duplicate damage on 2nd enemy │
3 w, U) {' T$ m# A1 H, ?) e/ @│163 │Invis  │11│  │  │***  │Invisible for a while     │
- R4 ]- E; S' _! @; V│164 │Shadow │60│  │  │***  │Only swrd attack hurt you   │# g& e2 N- b$ n' g" D/ A6 D
│165 │Mole1  │28│  │  │*   │Attacks fr. under ground!   │
+ I5 _2 i1 V3 h0 g3 y  L│166 │Mole2  │35│  │  │**  │Attacks fr. under ground!   │
  @2 y2 H$ n; ]& C, y│167 │Mole3  │42│  │  │***  │Attacks fr. under ground!   │2 f) k( C& f' a; y4 |# M
│168 │AirShoes│26│  │  │***  │Can stand on empty squares  │- B7 x/ ^9 C: I; F+ a3 o
│169 │Barrier │7 │  │  │*   │Nullifies 10HP of damage!   │, x6 e: u7 N$ f6 |; H1 n
│170 │Barr100 │25│  │  │**  │Nullifies 100HP of damage!  │5 h6 Q4 P; A$ C! a
│171 │Barr200 │50│  │  │***  │Nullifies 200HP of damage!  │
9 ]4 M, b, v7 h" T- {, g8 O9 v│172 │Aura  │55│  │  │***  │Repels attacks under 100   │1 u3 v5 O% ^! p0 j  `
│173 │NrthWind│43│  │  │**** │Wind removes auras, etc    │  |2 q8 J" w9 H! N7 T% t1 y
│174 │Mettaur │30│????│  │***** │Summons a Mettaur to fight!  │/ ?+ [/ G' t+ p; k. R3 s! x' N
│175 │Bunny  │32│????│Elec│***** │Summons a Bunny to fight!   │2 M* f4 L% b4 @+ i7 ]' n
│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight!  │9 s' ?9 V7 K' R; o
│177 │Swordy │30│????│  │***** │Summons a Swordy to fight!  │
% S2 s. [% Y% M: o, w7 A' {$ J│178 │Jelly  │46│????│  │***** │Summons a Jelly to fight!   │
% N0 A  \( ]6 X" U3 p│179 │Mushy  │38│????│Wood│***** │Summons a Mushy to fight!   │& J* S  k7 O- s4 [: j: Y9 d
│180 │Momogra │38│????│  │***** │Summons a Momogra to fight!  │# E4 I, \; {/ Q6 O$ y/ p" c
│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │
1 g' Z1 R' ?  [: W7 C│182 │Scuttlst│52│????│  │***** │Summons a Scuttlest to fight! │; j) Y/ P5 c0 j# }
│183 │Hole  │55│  │  │**** │Open hole to dark world    │
& p$ Y% l2 E3 ^4 S2 c: u+ r│184 │HolyPanl│14│  │  │**  │Creates a holy pnl in front  │" \3 c; J  Z" }0 ~/ }; r& J
│185 │LavaStge│22│  │  │***  │Changes all panls to lava   │
" v0 T' n% s- X/ ?│186 │IceStage│20│  │  │***  │Changes all panls to ice   │
. l$ r, }- s2 q) H+ A, l* F, R│187 │GrassStg│10│  │  │***  │Changes all panls to grass  │* @1 E( [5 H$ m6 |) l
│188 │SandStge│18│  │  │***  │Changes all panls to sand   │- t! Y# h1 x( j1 k  y5 z! x
│189 │MetlStge│26│  │  │***  │Changes all panls to metal  │. p; O6 r& Z$ F% L
│190 │Snctuary│54│  │  │**** │Change own panls to holy   │6 W4 S! P+ l- M  i
│191 │AntiDmg │45│100 │  │***  │Sets trap & throws stars!   │
; y1 {& p1 W' E+ H" c│192 │AntiSwrd│68│100 │  │***  │Retaliate for sword damage  │, d5 A6 Q) c! G" R. i1 V
│193 │AntiNavi│60│  │  │**** │Take the enemy's Navi away  │$ ~$ \; Y1 A% g9 i9 [
│194 │AntiRecv│73│  │  │***  │Punish recovery of HPs!    │
" M% `% _; X' c│195 │Atk+10 │4 │  │  │*   │+10 for selected atk chip   │* x5 B) K& Q9 k' w# R
│196 │Fire+30 │20│  │  │**  │+30 for Fire atk chip     │2 |% I1 ?0 S& d" A$ O. W
│197 │Aqua+30 │21│  │  │**  │+30 for Aqua atk chip     │
5 \$ D5 z  D) q9 y8 O, [│198 │Elec+30 │23│  │  │**  │+30 for Elec atk chip     │# x' m' W$ G: o$ z& q5 v
│199 │Wood+30 │26│  │  │**  │+30 for Wood atk chip     │
( |& Z# A+ q# T: w$ f; [9 {│200 │Navi+20 │34│  │  │**  │+20 for selected Navi chip  │! K! N* A8 a) O. N* l# R5 i
└──┴────┴─┴──┴──┴───┴───────────────┘5 R' {! L' q1 s! C
! Z4 I) J0 J+ R# W2 d, j6 ?2 b- D2 n

3 p' k4 H9 {+ ?. MMega Chip+ j3 H& K  C* k: A- |
┌──┬─────┬─┬──┬──┬───┬───────────────┐
! }! t2 p0 \( _+ a% a6 C$ l│编号│名称   │MB│攻击│属性│稀有度│说明             │2 ~2 o9 F3 I) M: O
├──┼─────┼─┼──┼──┼───┼───────────────┤' x" x) }& G; V/ `
│1  │Muramasa │74│????│  │***** │Power = amount of HP lost!  │
: C6 G: V( R$ T5 I│2  │HeroSwrd │65│180 │  │**** │Legendary swrd cuts 3 sq!   │* J) i9 d. e, g) Y0 m, @$ `
│3  │ZeusHamr │90│250 │  │***** │Damages anyone on a panel   │
+ Q8 S% K* v; Q. W' c│4  │StandOut │22│220 │Fire│***  │Heat: Send Fire into hole   │5 {! W, S- _+ c
│5  │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole   │
! A3 j! S& {* `. R: l: @2 d4 L+ X│6  │WatrLine │18│180 │Aqua│***  │Water: Draw wter from hole  │$ d( A4 H6 C* \% X
│7  │Fountain │48│240 │Aqua│***  │Water: Draw wter from hole  │
7 O7 ]! Q" i6 ^: C& g, X! I│8  │Ligtning │30│160 │Elec│***  │Elec: Dmgs object & area   │
% e& u4 [# s6 A' V) \0 R7 i& E│9  │Bolt   │52│210 │Elec│***  │Elec: Dmgs object & area   │
' s8 c, L* i5 F5 ~& ?8 ^, B; v│10 │GaiaSwrd │28│100 │Wood│***  │Wood: Take power frm next chip│8 E8 s; @/ x" S. P! f: M8 w
│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│
5 i3 V6 B$ f8 Y( c' f│12 │Meteors  │86│40 │Fire│**** │Drop many meteors on enemy  │9 Q9 J, s6 Z3 O$ m1 P$ I1 L) Y* d
│13 │Guardian │82│  │  │***** │Statue punishes when hit   │
# N% ]/ f3 t) Q8 g; ]$ J│14 │Anubis  │90│  │  │***** │Anubis poisons enemies    │  Z3 E( O  i, s) g$ ~* {
│15 │Godstone │66│150 │  │**** │Summons a GodStone from hole │
+ C3 S' C8 p# L9 n# |6 c3 q│16 │OldWood  │72│100 │Wood│**** │Summons OldWood from hole   │4 L( v7 J/ s, M2 @  m
│17 │Jealousy │64│100 │  │***  │More dmg if enemy has chips  │. @$ ?, N" j) L& F, S  D( i4 `
│18 │Poltrgst │58│  │  │***** │Objects thrown at enemies!  │
/ d( O# s8 u- N│19 │LifAura  │77│  │  │**** │Repel all attacks under 200  │: t* G8 ?* Y2 o$ j6 l: E4 l9 o7 [
│20 │FullCust │10│  │  │***  │CustGauge instantly refills! │
/ O& ^- B$ B8 r$ Y3 k│21 │Atk+30  │50│  │  │***  │+30 for selected atk chip   │
& X$ H  I% k5 a  |! r# @$ c│22 │Navi+40  │60│  │  │***  │+40 for selected Navi chip  │
' a: E& H. ?) E/ z9 \; q│23 │Roll   │10│20 │  │***  │Attack an enemy, heal you   │
! |# p( }1 D4 o│24 │RollV2  │22│30 │  │**** │Attack an enemy, heal you   │2 k) @8 c! c2 {
│25 │RollV3  │34│40 │  │***** │Attack an enemy, heal you   │
4 b9 k) ~, d& e$ P4 E- j│26 │GutsMan  │15│50 │  │***  │Sneaks up to smash panels   │& i7 |( K5 W* a
│27 │GutsManV2 │41│70 │  │**** │Sneaks up to smash panels   │
4 q& |$ w8 M7 v( I& S# B3 t& L+ Q│28 │GutsManV3 │57│90 │  │***** │Sneaks up to smash panels   │
( Y# g5 h' r& e' b4 r2 N│29 │GutsManV4 │63│100 │  │***** │Sneaks up to smash panels   │3 \: \$ Y$ z! h. }8 z
│30 │ProtoMan │68│160 │  │***  │Moves in to slice the enemy  │4 v4 q3 B" b3 N1 v
│31 │ProtoMnV2 │76│180 │  │**** │Moves in to slice the enemy  │
$ H( q7 a. y7 m2 \0 U! J│32 │ProtoMnV3 │82│200 │  │***** │Moves in to slice the enemy  │: y5 F" {& X: {0 r$ W. ]5 ~
│33 │ProtoMnV4 │90│220 │  │***** │Moves in to slice the enemy  │! V& a" ^6 U0 k6 E# A( k
│34 │FlashMan │39│50 │Elec│***  │Flash atk paralyzes enemy   │7 W0 B9 O$ l* s0 x; m% C  t
│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy   │& I, T0 L: k# L6 S( m7 u2 O3 G) a
│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy   │5 P  e; B& ]! u. ~
│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy   │/ _+ L7 W8 o) y/ g7 u7 A! u
│38 │BeastMan │38│40 │  │***  │Claw atk 3 squares ahead!   │! {8 M- n% D( P
│39 │BeastMnV2 │60│50 │  │**** │Claw atk 3 squares ahead!   │
: G+ |' {, t2 {+ M│40 │BeastMnV3 │68│60 │  │***** │Claw atk 3 squares ahead!   │+ u, F3 N: c3 A
│41 │BeastMnV4 │76│70 │  │***** │Claw atk 3 squares ahead!   │
1 J7 F9 E# ~2 ~0 \- l+ X│42 │BubblMan │50│20 │Aqua│***  │Fires several AquaShots    │
. o) N8 B5 G4 w│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots    │
/ a/ y- @6 C/ |2 w; ^# b) c5 F3 D│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots    │
3 \% C( O: r  M& Y% S$ {5 O│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots    │
: S8 w+ G4 W  O, H: H. K+ t) i│46 │DesrtMan │32│120 │  │***  │Launches fists at enemies!  │
7 U5 y& k( \( v/ ^# P* @) c│47 │DesrtMnV2 │52│140 │  │**** │Launches fists at enemies!  │
, r) K  e2 G, c1 H& y) e│48 │DesrtMnV3 │64│160 │  │***** │Launches fists at enemies!  │# V: {5 y) B8 a0 X  b- }
│49 │DesrtMnV4 │72│180 │  │***** │Launches fists at enemies!  │7 K3 M7 X8 C& r( R- V
│50 │PlantMan │60│20 │Wood│***  │Vines harm all enemies!    │
3 K9 V7 t3 b, E; \' V2 O│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies!    │
) z/ L3 f: m+ \- @1 w. ?│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies!    │
, Q5 a* v, m! _% z9 s$ Y3 p' B│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies!    │  N3 n) A# ~4 n4 S
│54 │FlamMan  │32│120 │Fire│***  │Flames burn all enemies!   │4 J1 r9 L/ |. }
│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies!   │, [$ W! X) {  T( S  o8 h3 z' {
│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies!   │9 L7 A, M, u7 d5 t/ w+ X
│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies!   │- u$ `: B( N( Y% F/ V0 P* Y
│58 │DrillMan │66│70 │  │***  │3 drills fly at enemies!   │
) Z& S* A3 [- [/ C8 p7 c) _4 N│59 │DrillMnV2 │70│90 │  │**** │3 drills fly at enemies!   │; v' p# _5 z2 g5 ^2 E! u
│60 │DrillMnV3 │74│110 │  │***** │3 drills fly at enemies!   │8 ]( Z0 H- g) F% Z
│61 │DrillMnV4 │78│130 │  │***** │3 drills fly at enemies!   │
5 K& Y+ b+ C4 h; q) S; a/ R│62 │MetalMan │40│100 │  │***  │Iron fist smashes 1 square!  │
: Q. t4 P% Y  t5 [+ T; N│63 │MetalMnV2 │60│130 │  │**** │Iron fist smashes 1 square!  │
; C7 O; O0 k) G2 m# K$ u│64 │MetalMnV3 │70│160 │  │***** │Iron fist smashes 1 square!  │
. D5 P9 e  n, w4 E* S/ u3 h+ R│65 │MetalMnV4 │80│190 │  │***** │Iron fist smashes 1 square!  │
, Y5 N# c3 H, ?│66 │KingMan  │36│140 │  │***  │Move up 3 square & 4-way hit │/ |. m& S& h' g. Z* V, |3 u& X
│67 │KingManV2 │48│170 │  │**** │Move up 3 square & 4-way hit │; D1 N, b& x+ _7 X* w' T
│68 │KingManV3 │60│200 │  │***** │Move up 3 square & 4-way hit │  _6 l4 T, ^+ a1 k0 e3 F* p
│69 │KingManV4 │72│240 │  │***** │Move up 3 square & 4-way hit │
( \1 l2 ^' H! h) z6 @6 k│70 │MistMan  │68│90 │  │***  │Appears from mist & attacks  │3 P0 f, c. s2 l$ D
│71 │MistManV2 │71│110 │  │**** │Appears from mist & attacks  │/ Q0 B4 H5 ~$ R1 N! l
│72 │MistManV3 │74│130 │  │***** │Appears from mist & attacks  │
+ p1 z7 w  e& t1 `: m$ K3 I3 J: B│73 │MistManV4 │77│150 │  │***** │Appears from mist & attacks  │, k# F0 v0 K7 y, E. V4 x* @3 R# j, {
│74 │BowlMan  │80│100 │  │***  │Lines up pins for a strike!  │
$ K& U7 e, q4 ]3 V) W' o/ u, N│75 │BowlManV2 │82│120 │  │**** │Lines up pins for a strike!  │) [2 R1 _4 \) u4 z
│76 │BowlManV3 │84│140 │  │***** │Lines up pins for a strike!  │
' L3 }# W% n6 P8 ?│77 │BowlManV4 │86│160 │  │***** │Lines up pins for a strike!  │* m% ^0 w9 p. p& I6 E7 [
│78 │DarkMan  │72│30 │  │***  │Creates 3 caves in enmy area │9 k( D/ ^$ O  z9 Y2 ^
│79 │DarkManV2 │76│30 │  │**** │Creates 3 caves in enmy area │4 t- Z, b4 O" \
│80 │DarkManV3 │80│30 │  │***** │Creates 3 caves in enmy area │
" f" T" S1 N6 Z. K) t2 G2 `$ }│81 │DarkManV4 │84│30 │  │***** │Creates 3 caves in enmy area │
& J) \( y8 d; l9 v- @, W8 Z. [│82 │JapanMan │82│40 │  │***  │Multiple attacks w/ spear   │
( B0 a9 I2 i0 _" m% Q# |│83 │JapanMnV2 │85│45 │  │**** │Multiple attacks w/ spear   │
  m6 l; Y; e1 h) N1 J│84 │JapanMnV3 │88│50 │  │***** │Multiple attacks w/ spear   │
: x; X+ |0 D, x4 J: N│85 │JapanMnV4 │91│55 │  │***** │Multiple attacks w/ spear   │
, a# A/ J( ]' o' g$ N8 R└──┴─────┴─┴──┴──┴───┴───────────────┘
' J& |- M; u6 s3 a& ^
7 d( j4 U' a, ?( K! \$ Z
* D9 ^; h/ E  A  q' eGigaChip (蓝版)
" E" q% E' C( G. M┌──┬─────┬─┬──┬──┬───┬───────────────┐
! h/ r  F) |6 I* ^) B8 l│编号│名称   │MB│攻击│属性│稀有度│说明             │
& k+ {+ X: b/ k( V- p6 ?8 a2 [├──┼─────┼─┼──┼──┼───┼───────────────┤
# I! l7 r9 K, z! A' z/ v5 W│1  │FoldrBak │99│  │  │***** │Restores all chips & folders │
' a5 f6 O2 {. S  v6 H1 J6 i/ q│2  │BassGS  │99│700 │  │***** │Bass' secret weapon      │: O& ]3 h$ Y4 }: Q5 Z6 x
│3  │DarkAura │55│  │  │***** │Dark chip repels <300 atks  │
3 y; L# u& U# m/ V8 N) `( l, q! A│4  │DeltaRay │92│220 │  │***** │Use A btn for up to 3 attacks │
; x' a( K: k4 Z│5  │AlphArmΩ │97│500 │  │***** │Launches a giant rocket    │
& Q! Q6 W1 L6 E5 i+ A│6  │GutsManV5 │79│120 │  │***** │Sneaks up to smash panels   │+ k" J( N/ [4 y, Y
│7  │ProtoMnV5 │98│240 │  │***** │Moves in to slice the enemy  │
: L$ S2 z/ G- L9 P( B0 |│8  │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy   │* L/ Q% `/ s$ k7 g
│9  │BeastMnV5 │84│80 │  │***** │Claw atk 3 squares ahead!   │
5 \- F& y" g/ T8 e│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots    │3 @# y# p+ Z# P7 [/ y. S2 x; F) B% t
│11 │DesrtMnV5 │80│210 │  │***** │Launches fists at enemies!  │" }9 j% E/ K4 H' X" G8 a( g
│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies!    │) S; @# u4 e2 I" b
│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies!   │
9 j( u& I' f( _- H8 D│14 │DrillMnV5 │82│150 │  │***** │3 drills fly at enemies!   │" x6 Y/ m8 X. z4 {
│15 │MetalMnV5 │90│250 │  │***** │Iron fist smashes 1 square!  │
% y6 R2 t$ j1 o2 A│16 │KingManV5 │84│280 │  │***** │Move up 3 square & 4-way hit │
* W) e4 n3 R  T  x6 E: o7 U│17 │MistManV5 │80│170 │  │***** │Appears from mist & attacks  │
, ~7 a3 u) m# {' A. X: q( S$ a│18 │BowlManV5 │88│180 │  │***** │Lines up pins for a strike!  │
; A: f& n7 P. Y  i& q│19 │DarkManV5 │88│30 │  │***** │Creates 3 caves in enmy area │
" h% ]( ^! v, F' \; D│20 │JapanMnV5 │94│60 │  │***** │Multiple attacks w/ spear   │2 T% `$ ^; G+ u- A6 `# D$ J
└──┴─────┴─┴──┴──┴───┴───────────────┘
  t# b' x0 h- q! ?9 u5 G) S' q6 `: W) K6 v
GigaChip (白版)(只列出与蓝版不一样的Chips)) Q0 N& O9 Z' z1 E7 a( U
┌──┬─────┬─┬──┬──┬───┬───────────────┐
: v/ `9 Q9 m+ g# ^1 z2 k8 n% ]0 W1 l5 P│编号│名称   │MB│攻击│属性│稀有度│说明             │
/ A# o* c1 _. G2 p1 m* q, Q9 E) G├──┼─────┼─┼──┼──┼───┼───────────────┤
3 D% X* _6 ~2 k1 ?│1  │NavRcycl │50│  │  │***** │Recalls last Navi used    │( [0 T3 o  d1 a6 l  y7 z
│3  │Serenade │97│100 │  │***** │Dark chip Holy pwr to front  │
) o5 }+ X' `4 z. O0 @$ V2 ?│4  │Balance  │60│  │  │***** │Both Hp reduced by half    │. b6 Y* U+ D8 z$ i+ F0 F
│5  │AlphArmΣ │97│50 │  │***** │3-stage electric attack!   │" L% ]9 B" F- G1 P- C
└──┴─────┴─┴──┴──┴───┴───────────────┘
 楼主| 发表于 2003-7-14 17:30:40 | 显示全部楼层
哈哈,开始贴图了!8 N& _7 U- `( x5 H* L# R) }2 S
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
) b/ M8 j. P+ V4 m( @+ \: n
$ o) {; E! a! h  w+ [3 w001002003004005006" r5 F/ \9 r* p: V9 x  [2 P
0070080090100110125 U7 O& L5 X; I. a6 k
013014015016017018
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 楼主| 发表于 2003-7-15 13:42:03 | 显示全部楼层

GBA-<洛克人EXE3-Blue>卡片组合

Megaman EXE 3 蓝+白 Standard 级别的 Chips:" `# V  m4 O1 E( Z/ K
4 O% X% \1 a. T# w' k: K) h$ d
019020021022023024
4 C+ J, m. d( g( a0 w0 |* I. t% N025026027028029030
: Z# t# O* g6 G& h# _5 C0 o5 G031032033034035036# U7 L1 s  l& `2 F$ E. `
8 M" c; M4 C  S0 O% A" V
[ 本帖最后由 hwz1015 于 2006-1-5 14:17 编辑 ]
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 楼主| 发表于 2003-7-15 13:43:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
/ H! z3 l3 i4 Q7 |
  W: q7 ]3 `* |5 {037038039040041042: ~$ f& z, f. U3 c9 G) {* ~$ X
043044045046047048
: u1 {2 A. e1 i# y4 \049050051052053054
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 楼主| 发表于 2003-7-15 14:14:39 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:0 S; J8 |3 ], G! h5 H6 I7 v# H

! e7 E/ i6 u. r# `055056057058059060
( F0 A4 C3 ^3 L% \. \* f5 x' ^0610620630640650668 d/ |, d" [' S! ?+ q
067068069070071072
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 楼主| 发表于 2003-7-15 14:15:19 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
# u: O# q1 K+ D8 f4 v* s$ h* H$ C0 e3 h3 n' I+ X) }
073074075076077078
7 q0 T/ b; e9 D; U4 a- J079080081082083084, t7 g+ ?0 X5 \6 W" l) G
085086087088089090
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 楼主| 发表于 2003-7-15 14:16:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
0 M- Q8 ?8 c8 ]" z9 \* r& J; i
: r9 z$ y9 D. X& ^091092093094095096
7 H# l$ d3 \$ `# y2 R! h097098099100101102
$ M! w. Y. E6 {' ]3 |) B2 |103104105106107108
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 楼主| 发表于 2003-7-15 14:24:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:& R: j0 T) e2 H* @' U
2 _7 t1 n' {1 |. Q1 V- E. q4 U
1091101111121131141 W5 h' _5 P! e' i
115116117118119120
% c# R) x; r7 n+ s. f# M121122123124125126
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 楼主| 发表于 2003-7-15 14:28:54 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:; q- I+ u+ S0 x5 d
' ~6 a; i: H4 M  r
127128129130131132
3 v# j. Z# Q( L133134135136137138' x# b0 m0 v& W% v% h, Z( ]) k% w
139140141142143144
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 楼主| 发表于 2003-7-15 14:33:48 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
) z! z' s) m1 p7 K4 w" o: d
5 P7 a3 P8 r4 b5 Z& T% G3 {145146147148149150; h6 c" j1 ^9 \$ P/ k6 \
151152153154155156
4 ]5 B# ~8 r' }# W( a$ N157158159160161162
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 楼主| 发表于 2003-7-15 14:35:44 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:2 Q% ?  ^) g( b. E( u1 W; r2 X
5 s1 K5 q% J# K( i) S, Z* i8 w1 l
163164165166167168$ Y4 F. p$ i5 }
169170171172173174
1 r/ {9 l' o/ l. i# D  G0 K$ ]175176177178179180
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 楼主| 发表于 2003-7-15 14:37:02 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:% O9 g6 R7 f7 m: r; J( @

: l& Q, n% [: K$ z9 u' `# x181182183184185186
# ?4 ^8 _! S/ p/ b$ ]- D4 t1 h1871881891901911925 Q1 W: V; |( A$ N' b2 G
193194195196197198. a! V4 P  U1 v- F* A+ T6 I
199200
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 楼主| 发表于 2003-7-15 14:47:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
. @7 h8 B  S: K% V$ c+ F) I( ~/ K6 \% w* j
001002003004005006% b7 b5 Y3 E+ Y
007008009010011012
( L/ J8 k% Y6 X. \5 p. _' m" j013014015016017018
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 楼主| 发表于 2003-7-15 14:50:34 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
7 m" l+ J2 M1 t% `4 j6 u9 K6 l( S/ b+ \2 i
0190200210220230242 }4 M5 n+ I- m) F- m- M' G
025026027028029030
- Y, J3 r1 z$ s- M031032033034035036
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 楼主| 发表于 2003-7-15 14:52:01 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:3 A% }: _2 x' t# |& m0 O
$ K5 n- N7 u  [$ _& P5 k. d
037038039040041042. k' a9 K0 W( ^
043044045046047048
1 I! E- {, _6 X6 ]! ?) X+ z049050051052053054
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 楼主| 发表于 2003-7-15 14:55:14 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
0 x3 w! Z* ~* {3 i7 E/ f/ \% M8 a6 T
055056057058059060! K# D# F5 _; K
061062063064065066
# [; d* L" H/ L& [4 |8 R/ y- E# w067068069070071072
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 楼主| 发表于 2003-7-15 14:58:43 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:, M# h* o( |, I5 L) Q, @, {* X9 d
! A2 q  e5 f9 x
073074075076077078) z1 c. q) \" d1 z& u
0790800810820830849 W/ f8 j4 ]- i
085
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 楼主| 发表于 2003-7-15 15:09:46 | 显示全部楼层
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发表于 2003-8-1 05:49:38 | 显示全部楼层
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