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GBA-1078-<洛克人 EXE 3 Blue>卡片组合(本站原创)

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发表于 2003-7-8 21:20:33 | 显示全部楼层 |阅读模式
转载请不要删除以下信息,感谢您!
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4 [3 c6 a! j+ f/ A4 W■● ■  NintendoWorld    站友xliz原创
1 b7 w6 l* M* B/ V■ ●■    http://www.NewWise.com
' z' v$ F, a% V8 F- J" _& h■  ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★
: |7 c4 d. r5 O$ E" M# a1 H" Y6 O
' e0 {. M4 D9 r) ]3 V# R  D
+ z5 R" T8 D) L% \7 s           洛克人 EXE 3 Blue 卡片组合
$ O( _$ X' f7 d5 |' k+ b3 o: X, q) N! K& {6 I7 ]

. P' P( Y$ D/ T" h英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版! G5 C( {# l1 B' O
大家要看日文版的P.A.或详细攻略,点击这里吧!

, |7 S) w; V7 Z3 r" f" B====================, f. w/ M) g& Y' F/ H1 [' ]- b* i% H
希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol:
7 F2 l9 ^- g! U1 t* C7 T5 o7 D
, \1 q. d" H! `9 ?5 Q- F4 j2 {以下内容格式如下:* ?9 |+ J3 p! g, ]( M

+ u  o# O6 M4 I6 g编号    名称0 o& H$ Z: q+ }- V
说明5 I% E( @3 F; b/ \* A/ q5 J
组合方法
0 i' m/ [' |9 `7 R2 S---------------------------------
  C, |/ T7 y5 C2 |01    Z-Connon 1
8 \7 U/ b8 H  S7 ZUnlimited Cannon for 5 sec
& ~$ v7 N, o0 g0 F$ pCannon A+B+C
+ S( s2 s, o6 J% [2 {" PCannon B+C+D9 h/ {1 ]6 H% ~0 r# ?, P9 i- A
Cannon C+D+E
5 k' m. ^8 Y! |& l/ X( m9 `* Z  z7 O. e, m* E8 B
02    Z-Connon 2
2 g/ Q1 z, D, m0 ]% eUnlimited HiCannon for 5 sec
) U% r4 K9 k+ O0 g9 x- IHiCannon H+I+J' F- [0 y( l; _& ^# H# U2 S
HiCannon I+J+K
+ a/ F& {2 r" s1 |HiCannon J+K+L
4 x: w4 |! L: a* K' S- ~; x, l* I0 F' G/ k
03    Z-Connon 3
4 B; i, ?8 ]: O: ]Unlimited MegaCannon for 5 sec
) V9 Q2 p, W, w9 W! K$ I1 gM-Cannon O+P+Q9 n6 J3 F6 B6 v
M-Cannon P+Q+R
8 \% f( b! `. f- s. G( R& E; XM-Cannon Q+R+S$ }1 m# F& a. j8 i5 F0 G
& m, I' p( Y" z: X$ B# `2 W, r# P
04    Z-Punch8 I( G% c2 m4 \- k$ o5 Z* f
Unlimited GutPunch for 5 sec
8 n6 t7 E' k* I3 R8 KGutPunch B+C+D
/ i  M" t7 Y7 b+ c' a( Y0 }/ VGutPunch C+D+E7 \* C9 u( y% p6 z5 ~+ w, R
GutPunch D+E+F1 j/ l2 M& u3 f
3 g6 e! d- D2 a5 t) i/ u4 Z
05    Z-Strght
5 {# _: W( Y/ PUnlimited GutStrgt for 5 sec8 t+ v8 _. g* `8 A
GutStrgt O+P+Q" B8 [+ r- {0 e8 u! b& I- _( F9 s; ^
GutStrgt P+Q+R
7 R& u* w7 U7 z6 ]GutStrgt Q+R+S3 b0 e  d- y  }& B$ x: v- O
( X0 ?- n2 r& [! d3 D2 m: g
06    Z-Impact2 O9 R6 @* w9 F
Unlimited GutImpct for 5 sec" e! x) j% B8 f5 ^
GutImpact G+H+I! P+ ^4 T- V1 ~+ A
GutImpact H+I+J2 `) s4 P6 z0 w
GutImpact J+K+L, D4 d) V0 g& i* u4 \0 d3 k% p
1 }% s9 Z  f, G3 ]5 p" [0 }
07    Z-Varibl
6 D1 @& }) B& a5 }9 _Unlimited VarSword for 5 sec
$ D2 g4 v7 g8 Z6 a  a# z( BVarSwrd B+C+D2 O- H* q- Y4 G* L
VarSwrd C+D+E
% _' \3 i0 \" g$ o9 V* Z- m$ {VarSwrd D+E+F1 u1 v8 k2 o! v) k/ L" s6 C% W; G3 }# G
4 h2 W4 y% H0 Y: ~& M9 j
08    Z-Yoyo 18 B/ `2 S8 U- ~$ s& ?1 S
Unlimited Yo-Yo for 5 sec" _& g# a- h0 m5 U+ V, x1 ]
Yo-Yo1 C+D+E5 m! {' a3 P4 N$ s( q
Yo-Yo1 D+E+F  q' K9 E3 v; q7 p. ~9 x9 x* `4 A
Yo-Yo1 E+F+G% E1 c; D/ ^( v8 b5 B( T% N
$ ]6 A! W' h* ^1 s! a$ v  Y+ v
09    Z-Yoyo 2
" H4 U+ f9 h7 j, A: FUnlimited Yo-Yo2 for 5 sec( I8 m& Q4 N3 h9 f5 P8 J
Yo-Yo2 H+I+J
) |. j$ ~9 D: {" A$ `- p. ~Yo-Yo2 I+J+K8 s* Q" T# u- v. k
Yo-Yo2 J+K+L
  T9 ]' P$ e2 e! i; q4 \( w) X) H1 ?- U' K; u
10    Z-Yoyo 3  i  S8 a* m6 w  `" g
Unlimited Yo-Yo3 for 5 sec- z, j$ _1 B" d0 `; s6 [: D' r7 |
Yo-Yo3 M+N+O( V; F" W( ^" I, U! m% C
Yo-Yo3 N+O+P
$ F# Q1 D5 ^3 p; N0 c7 h' eYo-Yo3 O+P+Q  D% \; x4 k+ J6 J4 K

! i* g  T3 O- I; z$ y. [11    Z-Step 1( M0 h8 a$ t( j- u" p. s' E
Unlimited StepSwrd for 5 sec  c+ s/ `5 J+ j5 H$ f0 P
StepSwrd L+M+N: q+ B% ?% e1 {
StepSwrd M+N+O
: g/ w2 x, n# h2 K8 Y- OStepSwrd N+O+P+ J, k; J" l7 I1 K6 q2 C& Z6 O/ j; \

$ b7 L4 e; _- U& d12    Z-Step 26 l' q) z9 e( v; T8 ?
Unlimited StepCros for 5 sec
3 a3 q/ O! U! GStepCros P+Q+R
9 d/ G6 U. B% ~, Q4 `! ?" G- a, sStepCros Q+R+S6 b( F/ l* P0 U) a: v( n$ R/ ?
StepCros R+S+T; r  \6 A- l, n  [6 m+ L

4 I  R7 J; J& N6 m13    BubSprd; F1 z9 W' o& u" N
Attks w/ spreading bubbles!. K; w; L$ O$ ~. n" K. C  x( G2 {
Bubbler  C+D+E5 B) U9 B8 v9 u2 I
Bub-V    D+E+F
$ R% n% Y) Y9 N6 F( D! HBublSide E+F+G$ X  Q/ s- t$ Q
Bubbler E + Bub-V E + BublSide E; y* k; S) N! b* {  m: v# I# n3 }

( M% ]8 N# ^# O) I8 ]14    HeatSprd
7 t+ z9 [7 B3 D2 jAttks w/ spreading fireball!
5 H/ z2 ?' C; V! E2 |( e5 F5 y. ^HeatShot H+I+J! u6 n0 U. O  v& S% X# g
Heat-V   I+J+K
1 }. y6 z: A0 v# c0 H& XHeatSide J+K+L
+ ~* \+ Y! ]; d3 lHeatShot J + Heat-V J + HeatSide J2 q+ q# P; q9 E' W

6 W; M6 G, E" Q, h0 F+ u15    H-Burst4 W$ n% ]" P  t, j3 {
Creates a giant explosion3 K7 Y/ J; v2 W0 s
Spreader M+N+O
3 p* |/ h5 j' D" BSpreader N+O+P
1 \' P. Y1 u9 E  h. }Spreader O+P+Q; d; `, @9 x) }( L
+ c- C- U& [  w# I
16    LifeSwrd
7 q% Q* U( r7 `+ ~' y$ S! L) DSwings a huge 2×3 sword!; N9 c' _: e* C
Sword E + WideSwrd E + LongSwrd E
; N4 A, K/ h# g/ Z( O( c8 PSword L + WideSwrd L + LongSwrd L
. `1 `* e" r+ s) i8 M# }2 eSword Y + WideSwrd Y + LongSwrd Y
( {; v' f8 r  T! e( q  A1 e' j+ l7 s7 i6 h# m- s+ c
17    ElemSwrd
: F9 N; I4 M; Y8 w: M7 \$ H9 BWide swrd contains 4 elemnts; @, F" [# s. J/ m& F# q8 X
FireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N
/ W' z# V' T3 J; O: @FireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P9 R6 f! D8 T$ O0 t* G" w4 L% N

+ n) w9 `& [0 }18    EvilCut, Q, E/ M2 }4 Q: }
Step up 2 & make 4 atacks
  J* V" G# ?1 |. I! W6 l, d- IStepSwrd P + HeroSwrd P + StepCros P
$ U# ^7 x$ `7 W% K, N+ t
! b, R6 h9 i& J8 j& t19    HyperRat0 H& |3 Z6 E8 R1 _
A giant Ratton charges!3 ?& \9 [5 t6 B5 [5 g5 l/ z0 X; }
Ratton1 A + Ratton2 A + Ratton3 A4 C. b# ]1 ]" A# X# Y: E' P
Ratton1 C + Ratton2 C + Ratton3 C4 c. n$ M' p/ ~4 i/ A$ N" V( Z
Ratton1 F + Ratton2 F + Ratton3 F; u; _/ r, n, g% C
5 J7 F5 O: p3 r% |0 W2 e4 V$ f
20    TimeBom +
9 ^0 [% h' x" J: B: ]Sets Time Bomb in enmy area$ X2 F; S* ^6 r2 }
TimeBomb J+K+L
/ T. \1 P  t  z  v' C; Y4 U6 GTimeBomb K+L+M
. ]  j" Y( P% W' mTimeBomb L+M+N8 J+ U; u" R9 C$ Y
; p# U$ N, ~. b
21    GelRain
! M2 A4 P6 M) b  e+ zGel steals squares" z+ ?7 v  Y0 F; Q4 l
MetaGel1 B+C+D! A; y4 O* F  I" T3 D- `; v' D5 S
MetaGel2 E+F+G) |% h( F) p) v' I
MetaGel3 S+T+U
% W; n* ?* m' p; Y, I7 M% e( C6 M# H/ W
$ o% C& e4 @3 d; A22    EverCrse4 L0 N" `# H: L1 o' [" m# H* h6 Z
Shield chases enemies) w. N8 k2 n+ G# Y: ]" @! T) ^
CrsShld1 C + CrsShld2 C + CrsShld3 C
. S% o$ G$ S& G7 C, eCrsShld1 L + CrsShld2 L + CrsShld3 L" s3 A: r/ @- w% M: n' E
+ s5 K4 Z4 b1 Z, P2 f* `
23    MomQuake
) G* `& e$ Z) b: |7 [- o8 YAwakens Mother Earth!
) o& ~, E6 g+ m9 L  M/ z7 uRockCube * + RockCube * + GodStone S
3 r" M4 T; Y; b4 B
' M  o# r+ I) P) @) b0 W24    PoisPhar3 @9 X3 y7 |/ K
Pharaoh generates poison
7 ]$ p2 }! |- R) a5 ^( ]PoisMask A + PoisFace A + Anubis A
- x* Q, G! ?/ k& Q. v; R3 m$ `1 y* J4 ~- r1 y7 T
25    BodyGrd
( ^4 B; k$ D1 n6 ^$ D+ e) g/ [Bodyguard takes out enemies
" ^  {5 M; _7 RAntiDmg M + AntiNavi M + Muramasa M- ^+ s( V& {5 E1 g1 A, m

8 U/ c; Q' t% U5 o/ X2 f* {26    500Barr
6 L1 _; K/ a! Q& a8 v2 a/ RBarrier absorbs 500HP dmg; G- \( E) y. m4 H1 I) X+ E
Barrier E + Barr100 E + Barr200 E# |: z9 h* Y1 v( }0 F8 X  o& H2 e- n
Barrier R + Barr100 R + Barr200 R
7 M& L$ O( V0 ?1 R( ^/ E
& y8 Y" j& l  Z  c' l27    BigHeart
% z! v4 f( q" U1 P; B1 ]Attacks, then heals HP!0 N* k$ D' M8 i; F* }# `  \
HolyPanl R + Recov300 R + Roll R
2 R; G+ T% W+ [, t  v" j- VHolyPanl R + Recov300 R + RollV2 R; O) f7 k* {& c2 x' ?, V( [
HolyPanl R + Recov300 R + RollV3 R' x# X% ~4 B) d8 E! @
. Q0 d( U3 @8 l% y; u
28    GtsShoot! b9 E0 I$ a, R# S* r  }
GutsMan throws MegaMan!
3 K9 ?6 M1 ~7 _+ A. Q. eGuard * + DashAtk G + GutsMan G
4 f5 Q2 d# {! }! s: o) x+ T& V- SGuard * + DashAtk G + GutsMan2 G+ @3 i( ]" w5 E
Guard * + DashAtk G + GutsMan3 G
/ Y0 \" o8 E, Y7 l0 KGuard * + DashAtk G + GutsMan4 G. a( q" S- F, Z
' u* ^7 o/ {: k) j
29    DeuxHero
2 \+ u1 h# q8 _" QMegaMan & ProtoMan team up!
* z2 l  Q! l% CCustSwrd B + VarSwrd B + ProtoMan B1 x6 A" t( {* B1 K& A
CustSwrd B + VarSwrd B + ProtoMn2 B: W8 f* f+ O1 f- @3 c
CustSwrd B + VarSwrd B + ProtoMn3 B
4 A6 r3 g1 r3 }) X, s0 CCustSwrd B + VarSwrd B + ProtoMn4 B
3 n* d3 a7 V& N- m  Z7 A' E
$ ]! J$ A* d* i% Q0 `30    2xHero
5 W5 f6 g' @1 h4 D, `$ aMegaMan & ProtoMan Dual atk
4 n" R1 M( @4 R9 d9 b" [Slasher B + CustSwrd B + VarSwrd B + ProtoMan B# e' ~/ \+ q+ W3 x8 v
Slasher B + CustSwrd B + VarSwrd B + ProtoMn2 B8 D% V2 y4 V* ~: i+ X. G; ^
Slasher B + CustSwrd B + VarSwrd B + ProtoMn3 B
% c/ C/ |. v2 U6 `( J6 p+ MSlasher B + CustSwrd B + VarSwrd B + ProtoMn4 B/ y% V" A& h" L: |, o1 k$ g' w  C: _
5 d& z8 W$ l9 M8 ?$ ~& o6 g) e7 v
31    PrixPowr( s2 v% T4 e: {$ M6 A
3 Navis attack at once!0 y+ b: F. a3 @' H* L
Team1 * + Team2 * + KingMan5 K3 _/ m2 `4 }* q( F5 e) e
Team1 * + Team2 * + MistMan5 M+ X5 W/ n2 A$ Y
Team1 * + Team2 * + BowlMan5 B
6 f. c2 r) W! n0 w5 i0 E
) o0 {2 N2 G$ O32    MstrStyl( a* @  u' ]. A& D
MegaMan unleashes his power
) W* [3 x2 u$ o5 O& X& tSalamndr * + Fountain * + Bolt * + GaiaBlad *
% s3 `- E9 S' ^$ T/ x
) }( }5 R- L- J( P, m9 H) i8 G( _8 SStdrdChip (Part 1)
. i. b7 c, r* J3 `8 a8 G┌──┬────┬─┬──┬──┬───┬───────────────┐
! @1 t& k1 q' n$ U│编号│名称  │MB│攻击│属性│稀有度│说明             │
4 f0 h9 T8 X8 z. O% }4 n├──┼────┼─┼──┼──┼───┼───────────────┤3 |% D9 r) h& f% J& j" r: E. G
│1  │Cannon │12│40 │  │*   │Cannon to attack 1 enemy   │# K: P9 N( |- X7 e7 w! a. o0 P& ~
│2  │HiCannon│24│60 │  │**  │Cannon to attack 1 enemy   │% l/ S2 V' C) ~* ?2 F& n. Z1 R2 h
│3  │M-Cannon│36│80 │  │***  │Cannon to attack 1 enemy   │
7 k+ ^$ j8 e3 p│4  │Airshot1│4 │20 │  │*   │Knocks enemy back 1      │
  d* C' g& \: m. |8 H│5  │Airshot2│12│30 │  │**  │Knocks enemy back 1      │# F% J6 x! z6 L1 F1 |
│6  │Airshot3│18│40 │  │**  │Knocks enemy back 1      │7 T, U* a$ {& ~5 s* @
│7  │LavaCan1│34│90 │Fire│*   │Fires lava fr. area      │# W, ~3 U7 c: U0 |* t" m
│8  │LavaCan2│42│120 │Fire│**  │Fires lava fr. area      │
! X: w, j- h4 {# \7 `; [│9  │LavaCan3│60│150 │Fire│***  │Fires lava fr. area      │) y0 ?% Q; b, V. q& j" |1 p% H4 z, G
│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area   │
% X% l, h% d( M1 c; s% S, ?│11 │ShotGun │8 │30 │  │*   │Explodes 1 square behind   │
  w/ I5 A3 Q# `4 v│12 │V-Gun  │8 │30 │  │*   │Explodes 2 diag. squares   │
. q1 `* d+ V; L3 S0 n/ h# t│13 │SideGun │8 │30 │  │*   │Explodes up, down on hit   │; j8 K5 C( \0 T6 x; M
│14 │Spreader│16│30 │  │**  │Creates a large explosion   │
& X8 f3 ~9 f3 ~3 \! p$ P7 }│15 │Bubbler │14│60 │Aqua│*   │Explodes 1 square behind   │1 Q- q0 {. v; c/ ?: p, z3 |
│16 │Bub-V  │22│60 │Aqua│*   │Explodes 2 diag. squares   │& H/ y0 u, e4 k6 V2 S; B
│17 │BublSide│30│60 │Aqua│**  │Explodes up, down on hit   │4 T5 N7 j( w$ @* I, L
│18 │HeatShot│16│40 │Fire│***  │Explodes 1 square behind   │
. |2 O. z; Z! a" H' ~0 T│19 │Heat-V │24│40 │Fire│*   │Explodes 2 diag. squares   │
& i) {7 L) n' r* f# O1 L; Z7 n- I│20 │HeatSide│32│40 │Fire│**  │Explodes up, down on hit   │2 `5 X* s" H2 C" I# i/ T
│21 │MiniBomb│6 │50 │  │***  │Throws a bomb 3 squares    │
8 o4 [+ e# @  ]3 y- E, o* a! e│22 │SnglBomb│12│50 │  │*   │Throws a big bomb 3 squares  │. _  I" G; w" T
│23 │DublBomb│24│50 │  │*   │Throws 2 big bombs 3 squares │3 @9 h  w( A. ]7 T
│24 │TrplBomb│36│50 │  │**  │Throws 3 big bombs 3 squares │1 r3 F0 j/ g) Y4 N$ m9 t
│25 │CannBall│33│160 │  │***  │Breaks 3rd panel ahead    │7 }$ A* v4 c+ |: z% h
│26 │IceBall │18│120 │Aqua│***  │Freezes 3rd sqr. ahead    │
) I1 N7 t2 q7 D5 o. \) j│27 │LavaBall│20│140 │Fire│***  │Shoot lava 3rd sq. ahead   │" r+ N3 [( E2 F) a) o; [
│28 │BlkBomb1│60│120 │Fire│**  │Firebomb hits 3rd sq ahead!  │6 [" r" t, p+ \0 u# ^  X
│29 │BlkBomb2│70│170 │Fire│***  │Firebomb hits 3rd sq ahead!  │
! ~, k! L+ O# I- ]  U' P$ f0 e│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead!  │& z, u; D" d' T0 E" |
│31 │Sword  │10│80 │  │*   │Cuts enmy in front! Range: 1 │) ~, v0 c- b5 u5 w6 K- B1 D( J( V: d0 Q
│32 │WideSwrd│16│80 │  │**  │Cuts enmy in front! Range: 3 │
+ m" ?8 w& j) ]1 _1 y│33 │LongSwrd│24│80 │  │***  │Cuts enmy in front! Range: 2 │
5 X% H/ A, l8 b# z2 D( R, Y+ @│34 │FireSwrd│20│150 │Fire│***  │Fire: Cuts fwd 3 squares   │) T5 [7 s7 p* X7 B4 g4 ^" [6 s
│35 │AquaSwrd│25│150 │Aqua│***  │Water: Cuts fwd 3 squares   │" y) i5 W1 K) b. Y  t
│36 │ElecSwrd│23│130 │Elec│***  │Elec: Cuts fwd 3 squares   │
# g9 y$ j  u8 k│37 │BambSwrd│18│140 │Wood│***  │Wood: Cuts fwd 3 squares   │; X" M$ t6 T$ W  }! X, o6 |
│38 │CustSwrd│21│????│  │***  │Cust Gauge = Atk Str     │
/ Y3 |* m  t( G2 R6 U│39 │VarSwrd │68│160 │  │**** │A magical shifting sword   │
/ n- t$ _9 Z' N! Y+ H│40 │AirSwrd │30│100 │  │***  │Wide swrd with air attack!  │. E+ p3 ?' U' I' n
│41 │StepSwrd│43│130 │  │**** │2 steps, then uses wide swrd │
+ f' d* M; {0 p! k│42 │StepCros│74│130 │  │**** │2 steps, then uses cross atk │
" g. w' R5 p6 k. c│43 │Slasher │12│240 │  │***  │Cut while A button is held!  │
$ U4 C/ x1 O9 ?8 `* f5 E│44 │ShockWav│10│60 │  │*   │Shock through enemies     │
- t. K! A8 @! V: ?8 R/ e│45 │SonicWav│26│80 │  │**  │Shock through enemies     │2 g% O0 e7 `( j& |5 Y
│46 │DynaWave│42│100 │  │***  │Shock through enemies     │) w: C/ W+ j- ]7 S( \
│47 │BigWave │82│190 │  │**** │Shck wave cracks panels    │8 E3 m" u; X  K1 N, d" h5 G
│48 │GutPunch│14│80 │  │*   │Punch pushes 1 square     │
3 M, ~4 M9 V1 U│49 │GutStrgt│30│100 │  │**  │Punxh 2 square range     │
( |; i: R7 @+ C! u' ~! M│50 │GutImpct│50│160 │  │***  │Punch pushes 1 square     │
. M: L: _0 b$ ?& ?# p& B# f│51 │DashAtk │11│90 │  │*   │Dash through enemies!     │
( o" a6 u5 `" @│52 │Burner │15│130 │Fire│***  │Envelops you in flame!    │
+ q' z$ p( X: A0 [% C│53 │Condor │44│180 │  │**** │Chrge atk pierces enemies   │
) d, R8 y% ^: P8 H; R+ `9 I8 D  V2 d│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape!   │5 u: O) F. ]/ o* c; c% I5 C9 K
│55 │Zapring1│8 │20 │Elec│*   │Pralyzing electric ring atk! │
) B; ]2 }. b% P  G# P( W: o: A│56 │Zapring2│18│40 │Elec│**  │Pralyzing electric ring atk! │. `% A5 I, E7 E4 X$ G: Q4 N
│57 │Zapring3│28│60 │Elec│***  │Pralyzing electric ring atk! │3 @5 ^; s2 r6 {6 k. d% z- W* H$ X
│58 │IceWave1│14│80 │Aqua│*   │Creates a 2 sq wide ice wave! │3 m; I% h5 s6 z  @8 S# f5 k
│59 │IceWave2│22│100 │Aqua│**  │Creates a 2 sq wide ice wave! │
% p. w+ h) y) t6 J" `% F+ z│60 │IceWave3│30│140 │Aqua│***  │Creates a 2 sq wide ice wave! │" U8 c2 G& d9 E( y
│61 │Yo-Yo1 │72│40 │  │*   │3-square yo-yo attack!    │7 N/ p% A% F5 ~7 f+ w# p# w6 E
│62 │Yo-Yo2 │80│50 │  │**  │3-square yo-yo attack!    │% v2 e$ k$ I. B) J- N: Z
│63 │Yo-Yo3 │88│60 │  │***  │3-square yo-yo attack!    │
# Y' V" m/ m! K5 i│64 │AirStrm1│26│50 │  │*   │Creates 3 whirlwinds     │# j0 v# [. g- Z1 A) j: m: t+ b5 R
│65 │AirStrm2│35│60 │  │**  │Creates 3 whirlwinds     │0 f% Q7 |; i' E3 F& g5 E
│66 │AirStrm3│44│70 │  │***  │Creates 3 whirlwinds     │
) Q, G4 n7 Z" n4 _- V( b8 [9 p│67 │Arrow1 │40│100 │Elec│*   │Bee fly diagonal paths    │/ o9 C& d1 D1 Z& Z* {
│68 │Arrow2 │60│130 │Elec│**  │Bee fly diagonal paths    │
. X  Y% m: K5 b1 O9 G0 F│69 │Arrow3 │80│160 │Elec│***  │Bee fly diagonal paths    │
. q& v$ l9 d5 A│70 │Ratton1 │14│80 │  │*   │Crawling rat, turns once   │# }; N! _6 _, p1 J9 c
│71 │Ratton2 │24│100 │  │**  │Crawling rat, turns once   │
' J2 C8 d! Y* Y' M8 Z4 u- f. p│72 │Ratton3 │34│120 │  │***  │Crawling rat, turns once   │! H6 v; c5 M8 j
│73 │FireRatn│35│230 │  │***  │Activates when hit w/fire!  │% v$ L, T0 g3 t7 h
│74 │Wave  │60│80 │Aqua│***  │Creates a wave that moves 3 sq│
/ [6 q% c2 }8 ~" z  R0 h( E│75 │RedWave │72│90 │Fire│***  │Creates a 3 sq wave of lava  │
1 Q/ }2 V. g5 O  C% ]9 @│76 │MudWave │84│100 │Wood│***  │Mud wave advances 3 squares  │. y; i- t6 V8 u+ T2 q  A/ D
│77 │Tornado │18│20 │  │**  │An 8-hit tornado 2 ahead   │
% z0 B) y5 J+ ?2 t│78 │Spice1 │22│80 │Wood│*   │Dangerous powder on all grass │
5 T& k/ s( m, h6 _8 G│79 │Spice2 │34│110 │Wood│**  │Dangerous powder on all grass │
# R& v( R5 [; [' Y3 E+ |3 [│80 │Spice3 │46│140 │Wood│***  │Dangerous powder on all grass │
. ~- ^7 E! \0 k7 h. e; \/ R  _( y│81 │Shake1 │34│90 │  │*   │Vertical shaking 3 sq ahead  │' L. H( y6 w0 z
│82 │Shake2 │40│110 │  │**  │Vertical shaking 3 sq ahead  │0 {4 j0 i' z  k) ~8 W, x
│83 │Shake3 │50│140 │  │***  │Vertical shaking 3 sq ahead  │. J8 t3 k1 W  T  l. w
│84 │NoBeam1 │66│200 │  │**  │Fires if something behind   │3 N5 S+ v  \" {
│85 │NoBeam2 │77│260 │  │***  │Fires if something behind   │- \; v0 }; ~, P. H5 O
│86 │NoBeam3 │88│300 │  │**** │Fires if something behind   │$ p- a0 K- A. H& a1 i
│87 │Hammer │16│100 │  │**  │Hammer smashes front!     │6 Q: X0 T5 ~# N% j
│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward   │' ?6 U/ T- ]0 {& I7 }8 q
│89 │Rope1  │45│50 │Wood│*   │Entwines adjacent enemies!  │
% _3 v: Y( m* M│90 │Rope2  │55│70 │Wood│**  │Entwines adjacent enemies!  │
9 N$ [: L8 L% O% ~# V│91 │Rope3  │65│90 │Wood│***  │Entwines adjacent enemies!  │$ u$ x) z5 u2 e9 V
│92 │Boomer1 │15│60 │Wood│*   │Boomerang encircles field   │
# P, `, p4 S( \* Q) l│93 │Boomer2 │22│80 │Wood│**  │Boomerang encircles field   │+ @& {; e: {' W8 \1 S
│94 │Boomer3 │30│100 │Wood│***  │Boomerang encircles field   │
3 m6 W: o0 W* ^' b- ]5 g3 l' S6 z│95 │PoisMask│30│  │  │*   │Poison area w/ A button!   │
5 e1 x" J- h6 R8 S6 ]% G/ U8 e/ {│96 │PoisFace│38│  │  │**  │Spread poison w/ A button!  │
5 M2 Z/ l/ N4 ]: p/ y$ q$ |│97 │RockArm1│23│100 │  │*   │Paralyzes enemy w/ erthquake │2 a6 M' D, L! b4 u
│98 │RockArm2│35│150 │  │**  │Paralyzes enemy w/ erthquake │, u+ {7 T6 f5 q0 G- A) `* s6 a  U
│99 │RockArm3│47│200 │  │***  │Paralyzes enemy w/ erthquake │, c+ }" J7 r7 G% I  c/ U
│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│& ?; C! A6 e: U4 X5 t- H
└──┴────┴─┴──┴──┴───┴───────────────┘9 M7 |) @0 h4 r7 g: u! A. W
6 o1 `# s8 [# e. x$ a
StdrdChip (Part 2)5 L& h8 v8 z) X5 @1 ~1 B  o0 ]7 k* [
┌──┬────┬─┬──┬──┬───┬───────────────┐- N0 U( n. _5 m! _) Z" l
│编号│名称  │MB│攻击│属性│稀有度│说明             │* j# p& i3 C' N3 X
├──┼────┼─┼──┼──┼───┼───────────────┤
1 q9 u4 L+ e# S" v# n6 @│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│
8 J" p( T, [0 E1 M│101 │CrsShld2│33│210 │  │**  │Guard, and bite into the enemy│
9 N4 b' C2 p, B& k$ C│102 │CrsShld3│41│260 │  │***  │Guard, and bite into the enemy│: u/ g  ?, i3 N
│103 │Magnum1 │35│120 │Fire│*   │Cursor destroys panel!    │
# z/ S5 b) c  Q1 ?/ W│104 │Magnum2 │55│150 │Fire│**  │Cursor destroys panel!    │4 C6 M0 a$ o& z7 U- s
│105 │Magnum3 │75│180 │Fire│***  │Cursor destroys panel!    │
( g1 `! S( x* i- N9 ^) T4 p│106 │Plasma1 │14│30 │Elec│*   │Launches electric attack   │
- [# {) K+ {+ E7 G, u# v│107 │Plasma2 │26│60 │Elec│**  │Launches electric attack   │
) [5 f+ i* ?0 P5 ?' C│108 │Plasma3 │34│90 │Elec│***  │Launches electric attack   │
* S1 @9 i" U% a0 Q# q│109 │RndmMetr│28│100 │Fire│***  │Meteors smash enemies!    │
# Z; ~7 N7 Z) f' ]0 y/ X( C5 R│110 │HoleMetr│48│100 │Fire│***  │Meteors smash into sq     │
" J/ x. D1 J5 F: t│111 │ShotMetr│38│100 │Fire│***  │Meteors shoot out forward   │) a5 e/ H$ C7 @% f$ s! i& L
│112 │Needler1│32│30 │  │*   │Advance w/ A, stop to attack │' a2 b- Z/ f1 D' i3 ^& y& q
│113 │Needler2│52│40 │  │**  │Advance w/ A, stop to attack │
4 R) G4 m1 s: v, ]- p; r. u. E│114 │Needler3│72│50 │  │***  │Advance w/ A, stop to attack │
: c7 W9 t  f7 w' S│115 │Totem1 │29│100 │Fire│*   │Creates a totem to blow fire │
& y) a$ p0 T) P( I  P: k│116 │Totem2 │38│140 │Fire│**  │Creates a totem to blow fire │
# z; j  s! p5 W& T& ~9 Z- `│117 │Totem3 │47│180 │Fire│***  │Creates a totem to blow fire │3 i4 G4 H  p+ o- Q1 b
│118 │Sensor1 │62│100 │Elec│***  │Sensor to watch sq ahead   │2 }, Z9 k* {+ Z* k5 ~
│119 │Sensor2 │70│130 │Elec│***  │Watch sq ahead or diagonal  │
$ W7 y' s2 j; E7 y2 n$ ~% v│120 │Sensor3 │72│130 │Elec│***  │Watch sq ahead or diagonal  │
( |0 l& v/ `2 q$ W│121 │MetaGel1│18│90 │Aqua│*   │Gel atk steals a panel!    │
+ f& X8 x+ w( e3 A│122 │MetaGel2│28│130 │Aqua│**  │Gel atk steals a panel!    │
0 W& Z$ |# {( O│123 │MetaGel3│38│170 │Aqua│***  │Gel atk steals a panel!    │& N6 Y" T( v9 ~. e5 @) \; Z
│124 │Pawn  │44│90 │  │***  │Attack by pressing A button  │0 B6 @! _8 ]! u  k4 v2 C
│125 │Knight │64│150 │  │***  │Jumps fwd and attacks     │
' u6 {2 G. Y9 ~; Q. T8 [0 R3 e│126 │Rook  │30│  │  │***  │Protects you from attacks   │
7 w& P+ Z1 e2 \2 y$ B8 [) X% a% Q│127 │Team1  │16│10 │  │**  │Powers up when ally is hit  │
+ v# N* y4 W, \( @9 T│128 │Team2  │20│  │  │**  │Ally's HP recovered if hurt  │
+ T& `4 ?4 g4 r8 J2 R3 Y( A│129 │TimeBomb│32│150 │  │***  │An area-wide time bomb    │
. o2 ?: q2 n% B- U' n; o/ K2 \│130 │Mine  │16│300 │  │***  │Places a mine in enmy area  │3 d, k, \4 G4 J  m
│131 │Lance  │46│130 │Wood│***  │Lances through back line   │7 j" x! y- B7 t1 M1 U, C
│132 │Snake  │20│40 │Wood│***  │Snake from hole in area    │
6 K6 C7 a2 u8 i│133 │Guard  │5 │  │  │*   │Repels enemy's attack     │  O+ p1 u. O2 `/ J% n4 F/ @2 J
│134 │PanlOut1│4 │  │  │*   │Destroys 1 panel in front   │
  u: }0 ~2 k! ^1 ?! y, p│135 │PanlOut3│7 │  │  │*   │Destroys 3 panels in front  │9 ~5 p/ m7 F1 D2 k
│136 │PanlGrab│10│  │  │*   │Steals one enemy square!   │
+ E, x$ P, {! t, u7 m" ]│137 │AreaGrab│15│  │  │**  │Steals left edge from enmy  │
+ |& g2 h. ]1 l0 o2 O9 n│138 │GrabBack│10│40 │  │***  │Retaliate stolen panels!   │
+ I$ d2 q: ^" j) o+ w! E* R│139 │GrabRvng│30│80 │  │**** │Retaliate stolen panels!   │0 I" e: u, U, Q5 ?; O) l0 h/ w) J/ g
│140 │RockCube│9 │  │  │*   │Places a rock cube in front  │" k- C- B; ]- a; I1 \0 y
│141 │Prism  │60│  │  │***  │Prism fires randomly     │
3 J8 L9 q/ T' v│142 │Wind  │14│  │  │*   │Windbox blows at enmy area  │
& I. T/ R8 }9 x" }1 ^2 P│143 │Fan   │14│  │  │*   │Vacuum pulls enemies     │- ?" @8 N( J7 y9 m8 ^! ?$ {( |
│144 │Fanfare │32│  │  │***  │Take no damage for a while  │8 F3 T! X  Z, Z2 k# u$ O6 |. B' h8 b
│145 │Discord │38│  │  │***  │Confuses enemies w/ music   │7 S) q* {4 P8 x8 s. W& Y3 ~
│146 │Timpani │42│  │  │***  │Paralyzes enemies w/ music  │
7 Z( x5 Z) Z* k, L: ?% t& V│147 │Recov10 │5 │  │  │*   │Recovers 10HP         │( b$ O& U  w8 u: f' u5 y
│148 │Recov30 │8 │  │  │*   │Recovers 30HP         │
2 p' s( }5 [  U8 E1 y) ?│149 │Recov50 │14│  │  │**  │Recovers 50HP         │) _: @6 [  u/ m$ k* c
│150 │Recov80 │20│  │  │**  │Recovers 80HP         │
6 X  R: C5 N9 x% f& U0 S, J& m- v# a│151 │Recov120│35│  │  │***  │Recovers 120HP        │8 a7 A6 M# }* M
│152 │Recov150│50│  │  │***  │Recovers 150HP        │
  }) p, w2 Y5 w  x# c+ t; B│153 │Recov200│65│  │  │**** │Recovers 200HP        │
  N8 v/ M% V, Y│154 │Recov300│80│  │  │**** │Recovers 300HP        │
/ `$ Y: S) a( f6 t1 F$ M5 `' J│155 │Repair │8 │  │  │*   │Fix your area's panels    │
) F3 G, ^1 I' f/ o6 {- }│156 │SloGauge│20│  │  │***  │CustGauge slows down in battle│
1 a: T/ U) ?) J│157 │FstGauge│40│  │  │***  │CustGauge speeds up in battle │
/ p! u) {, c. X" b& X│158 │Panic  │14│  │  │***  │Confuses enmies if you are  │9 h3 K) [, n2 f; W6 }4 b" z3 k
│159 │Geddon1 │10│  │  │***  │Cracks all panels!      │  G* p& B. Y8 g2 c
│160 │Geddon2 │50│  │  │**** │Breaks all empty squares!   │
& k2 M  V: ?$ h6 \/ D│161 │Geddon3 │90│  │  │**** │Turn all panels to swamp!   │
. Y* B8 {, @* ]2 I- x) E: i│162 │CopyDmg │18│  │  │***  │Duplicate damage on 2nd enemy │
. ^$ a3 g* [1 [* }8 _2 Z* o│163 │Invis  │11│  │  │***  │Invisible for a while     │  {+ {8 V5 N/ _* f
│164 │Shadow │60│  │  │***  │Only swrd attack hurt you   │
1 D6 v1 O* z9 S; D/ O% N│165 │Mole1  │28│  │  │*   │Attacks fr. under ground!   │
( Q! [7 S1 N. Y1 x; |7 t│166 │Mole2  │35│  │  │**  │Attacks fr. under ground!   │
3 ]) D+ F' M( k) B% i8 \: S' |│167 │Mole3  │42│  │  │***  │Attacks fr. under ground!   │+ R1 A& g8 w0 P4 {
│168 │AirShoes│26│  │  │***  │Can stand on empty squares  │% d+ a4 @8 W& Y% l3 ?
│169 │Barrier │7 │  │  │*   │Nullifies 10HP of damage!   │) W2 a! k, q2 T% @% a! L' k+ L9 ]3 e3 u& z
│170 │Barr100 │25│  │  │**  │Nullifies 100HP of damage!  │" |2 y" Y$ `, l
│171 │Barr200 │50│  │  │***  │Nullifies 200HP of damage!  │
& I$ Q& @# H+ Y* d% {' l6 {8 e│172 │Aura  │55│  │  │***  │Repels attacks under 100   │6 ^. A9 }7 `1 R6 u' w0 p
│173 │NrthWind│43│  │  │**** │Wind removes auras, etc    │; d' c* X* ~4 o4 e; t4 W
│174 │Mettaur │30│????│  │***** │Summons a Mettaur to fight!  │
, H  `$ P& f6 v$ v$ w) O0 i) \; ^│175 │Bunny  │32│????│Elec│***** │Summons a Bunny to fight!   │
* b* w7 c/ a+ K- K& M9 m7 g│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight!  │+ Z% ^* y) P. I7 q3 i) r
│177 │Swordy │30│????│  │***** │Summons a Swordy to fight!  │
% J3 k% x) b  U! c4 m: `, ?│178 │Jelly  │46│????│  │***** │Summons a Jelly to fight!   │
1 U- S" E& e7 I& Y  r│179 │Mushy  │38│????│Wood│***** │Summons a Mushy to fight!   │2 K5 U' B" ]* R
│180 │Momogra │38│????│  │***** │Summons a Momogra to fight!  │0 ~' y& j# K+ W, u
│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │; a/ O4 X# ?# q! G% w" |) Y. j
│182 │Scuttlst│52│????│  │***** │Summons a Scuttlest to fight! │. i& ?% i4 G# l2 u$ I2 b
│183 │Hole  │55│  │  │**** │Open hole to dark world    │1 P1 j- `7 B( U/ b1 \. u  f
│184 │HolyPanl│14│  │  │**  │Creates a holy pnl in front  │
4 c# _' C0 w( K1 |# b# o& L& A4 X│185 │LavaStge│22│  │  │***  │Changes all panls to lava   │! y& P. o9 F: a, x
│186 │IceStage│20│  │  │***  │Changes all panls to ice   │4 y7 A& k/ {+ p5 T9 \  \
│187 │GrassStg│10│  │  │***  │Changes all panls to grass  │. n' c1 c3 K# I9 X1 W/ d
│188 │SandStge│18│  │  │***  │Changes all panls to sand   │1 w# S% K7 `1 }! n6 V
│189 │MetlStge│26│  │  │***  │Changes all panls to metal  │
! w0 w* X" u  B& e' g│190 │Snctuary│54│  │  │**** │Change own panls to holy   │
$ {* y. o) ]! U0 e; x/ F│191 │AntiDmg │45│100 │  │***  │Sets trap & throws stars!   │- p, x7 f: n/ z& s4 |  r
│192 │AntiSwrd│68│100 │  │***  │Retaliate for sword damage  │+ E# G5 Z- [& F3 f# g( h% B" ~
│193 │AntiNavi│60│  │  │**** │Take the enemy's Navi away  │% h7 [3 r- R/ F6 `# O1 M, W: Q
│194 │AntiRecv│73│  │  │***  │Punish recovery of HPs!    │
$ W9 W' Q8 S/ k. D' S4 B│195 │Atk+10 │4 │  │  │*   │+10 for selected atk chip   │2 z" Y9 ]$ d' b3 y  C/ e
│196 │Fire+30 │20│  │  │**  │+30 for Fire atk chip     │
+ {8 T& a/ Y  J5 S- Q│197 │Aqua+30 │21│  │  │**  │+30 for Aqua atk chip     │
2 ^" \: x% u3 k$ u. c! K5 a" K│198 │Elec+30 │23│  │  │**  │+30 for Elec atk chip     │4 m5 c" V, e, [  Y+ c' I" C  `- U
│199 │Wood+30 │26│  │  │**  │+30 for Wood atk chip     │
' X- T* @8 f0 |) ]$ D/ C7 c; y│200 │Navi+20 │34│  │  │**  │+20 for selected Navi chip  │7 i& G) K/ G- E! g  W# f9 |+ Y) E" C
└──┴────┴─┴──┴──┴───┴───────────────┘7 C( ~4 _: J9 @
  {& ?' ?" Y, |# U! m
! [! N* S+ [) _( J; @- k
Mega Chip
4 o6 @2 P; Y- R  x( c┌──┬─────┬─┬──┬──┬───┬───────────────┐
7 r. M* ?9 J. V; Y│编号│名称   │MB│攻击│属性│稀有度│说明             │) L# Z" d+ N5 F) y4 b
├──┼─────┼─┼──┼──┼───┼───────────────┤! W. F% `% k  _: S4 I; T
│1  │Muramasa │74│????│  │***** │Power = amount of HP lost!  │
9 L* A0 d9 d7 F3 g3 ]% G4 I│2  │HeroSwrd │65│180 │  │**** │Legendary swrd cuts 3 sq!   │" a. w* Y  C. E* [  F: M6 Z; Q
│3  │ZeusHamr │90│250 │  │***** │Damages anyone on a panel   │+ f& B0 R: R) V8 }+ Q8 X1 c, h0 D
│4  │StandOut │22│220 │Fire│***  │Heat: Send Fire into hole   │. F' |/ a0 t% {: ~3 {0 l4 Z6 V  u
│5  │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole   │
( i3 W" {8 V1 L" v9 @& J# b│6  │WatrLine │18│180 │Aqua│***  │Water: Draw wter from hole  │0 |# V; E5 g3 M3 f
│7  │Fountain │48│240 │Aqua│***  │Water: Draw wter from hole  │9 u5 x' M# K' O
│8  │Ligtning │30│160 │Elec│***  │Elec: Dmgs object & area   │
; w. W8 d2 N6 \│9  │Bolt   │52│210 │Elec│***  │Elec: Dmgs object & area   │; t2 j- \. g) [' V: p
│10 │GaiaSwrd │28│100 │Wood│***  │Wood: Take power frm next chip│
0 C+ T; ]/ }3 j) h1 F- Y9 i│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│
+ ]& e. n( f, H$ I! [│12 │Meteors  │86│40 │Fire│**** │Drop many meteors on enemy  │
6 M6 b7 V% ^3 Q% k' M│13 │Guardian │82│  │  │***** │Statue punishes when hit   │5 q4 O7 K# c5 o1 A9 S) Z' I
│14 │Anubis  │90│  │  │***** │Anubis poisons enemies    │& o0 h6 R& g8 d! V4 J1 a6 _& [8 q, ]6 z
│15 │Godstone │66│150 │  │**** │Summons a GodStone from hole │8 k4 A0 P4 x: a8 }1 r( f. j
│16 │OldWood  │72│100 │Wood│**** │Summons OldWood from hole   │
  s# H  {9 n! F( W│17 │Jealousy │64│100 │  │***  │More dmg if enemy has chips  │
6 K! N" @" l( r2 l* M│18 │Poltrgst │58│  │  │***** │Objects thrown at enemies!  │
" N! ^1 }- J1 }6 ?, Q( T│19 │LifAura  │77│  │  │**** │Repel all attacks under 200  │  O! f0 F% Z& ~" c. }( ?
│20 │FullCust │10│  │  │***  │CustGauge instantly refills! │
3 q7 X- h# ?. v, y│21 │Atk+30  │50│  │  │***  │+30 for selected atk chip   │5 O* O" ]0 A7 N) z. g* h" `
│22 │Navi+40  │60│  │  │***  │+40 for selected Navi chip  │9 g2 @- r) |0 Y/ V, ]
│23 │Roll   │10│20 │  │***  │Attack an enemy, heal you   │2 m, ]2 _! ]+ }) \6 ?
│24 │RollV2  │22│30 │  │**** │Attack an enemy, heal you   │
) N0 j* d: |0 D6 H9 q$ S" K1 f│25 │RollV3  │34│40 │  │***** │Attack an enemy, heal you   │
% F9 u: l: K" N+ w. x. ]│26 │GutsMan  │15│50 │  │***  │Sneaks up to smash panels   │! s7 x* j+ ^8 a& C
│27 │GutsManV2 │41│70 │  │**** │Sneaks up to smash panels   │
6 g+ X! A. @. Q  }( T, F│28 │GutsManV3 │57│90 │  │***** │Sneaks up to smash panels   │: T; M% w' z, y5 F. t2 f
│29 │GutsManV4 │63│100 │  │***** │Sneaks up to smash panels   │
5 N+ K) n, l, O* H  J│30 │ProtoMan │68│160 │  │***  │Moves in to slice the enemy  │
) o% }( |4 ?3 r. \│31 │ProtoMnV2 │76│180 │  │**** │Moves in to slice the enemy  │/ b- |/ \1 x1 d# V6 ?1 k
│32 │ProtoMnV3 │82│200 │  │***** │Moves in to slice the enemy  │
' A& c* e  }& f9 T' e3 K  \│33 │ProtoMnV4 │90│220 │  │***** │Moves in to slice the enemy  │4 u4 E' Z( E, x* ^  h* ~4 ]
│34 │FlashMan │39│50 │Elec│***  │Flash atk paralyzes enemy   │
: U  r2 r- U- I7 J4 p│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy   │5 a2 a+ h6 s! E  ]
│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy   │9 v" q( N! q9 Y* R/ D/ p
│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy   │
9 ?; C1 \( U; h: W5 U; M4 e│38 │BeastMan │38│40 │  │***  │Claw atk 3 squares ahead!   │
& G9 G! h' c! p! k; ]5 \│39 │BeastMnV2 │60│50 │  │**** │Claw atk 3 squares ahead!   │6 I, P" Q0 L: ~' U" M6 l
│40 │BeastMnV3 │68│60 │  │***** │Claw atk 3 squares ahead!   │: `/ \; R# i. Q2 n6 \: h
│41 │BeastMnV4 │76│70 │  │***** │Claw atk 3 squares ahead!   │
  D) y/ ~! x6 D/ E1 C8 z3 l│42 │BubblMan │50│20 │Aqua│***  │Fires several AquaShots    │& p3 \- U; o" M' ^* M# [$ ~& e
│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots    │( L1 o; V8 X5 S/ M
│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots    │
8 v. e  R" I+ [8 R3 g5 k│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots    │* n- J& y* m2 V1 n/ E8 J
│46 │DesrtMan │32│120 │  │***  │Launches fists at enemies!  │
  g+ s8 f2 f0 _│47 │DesrtMnV2 │52│140 │  │**** │Launches fists at enemies!  │
; d5 U* h" j4 M* F( g│48 │DesrtMnV3 │64│160 │  │***** │Launches fists at enemies!  │7 e. s- W3 T: n) m
│49 │DesrtMnV4 │72│180 │  │***** │Launches fists at enemies!  │- ]/ J( N1 w  r7 f6 h$ J7 _
│50 │PlantMan │60│20 │Wood│***  │Vines harm all enemies!    │; `, t8 P+ D- u$ C  O" d
│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies!    │1 J- I$ y) J( c* u: s
│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies!    │
/ T. }0 l- L3 [│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies!    │
! N9 s/ o4 Q$ C, w( l9 @│54 │FlamMan  │32│120 │Fire│***  │Flames burn all enemies!   │
* t8 U3 r3 a/ ?9 k9 e: z2 u│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies!   │1 ]4 m# N( G& c7 l5 d3 Z4 G5 k
│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies!   │" \2 t7 y& K/ O  A; N  P) d
│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies!   │
. P( g( W/ F# ^│58 │DrillMan │66│70 │  │***  │3 drills fly at enemies!   │- I) x7 \. _5 T5 p
│59 │DrillMnV2 │70│90 │  │**** │3 drills fly at enemies!   │$ k/ w, Z4 R% @" L
│60 │DrillMnV3 │74│110 │  │***** │3 drills fly at enemies!   │. Y9 C5 ^* r: B
│61 │DrillMnV4 │78│130 │  │***** │3 drills fly at enemies!   │
! R/ P, b- G! ]% k) P+ [0 u│62 │MetalMan │40│100 │  │***  │Iron fist smashes 1 square!  │
2 x. d$ J1 u8 |1 x* v│63 │MetalMnV2 │60│130 │  │**** │Iron fist smashes 1 square!  │) k' j% {7 U$ @, X
│64 │MetalMnV3 │70│160 │  │***** │Iron fist smashes 1 square!  │
! T$ S- f- C* n  I) g0 K│65 │MetalMnV4 │80│190 │  │***** │Iron fist smashes 1 square!  │+ U2 E+ A, q# ?1 |. v
│66 │KingMan  │36│140 │  │***  │Move up 3 square & 4-way hit │7 _7 O, |9 L8 X6 |7 V
│67 │KingManV2 │48│170 │  │**** │Move up 3 square & 4-way hit │" u2 f! ]4 k% F( H  W& L5 w
│68 │KingManV3 │60│200 │  │***** │Move up 3 square & 4-way hit │
  k! j% {: z. S& Q+ ^│69 │KingManV4 │72│240 │  │***** │Move up 3 square & 4-way hit │. t; o. a0 |4 s( q( I5 X
│70 │MistMan  │68│90 │  │***  │Appears from mist & attacks  │
/ u( \+ U7 `' G│71 │MistManV2 │71│110 │  │**** │Appears from mist & attacks  │
# p2 Y, M" o: M& x5 i│72 │MistManV3 │74│130 │  │***** │Appears from mist & attacks  │
  `7 v7 c# L4 _" Q/ ^; A$ h│73 │MistManV4 │77│150 │  │***** │Appears from mist & attacks  │
1 _0 ^% q& u$ ~│74 │BowlMan  │80│100 │  │***  │Lines up pins for a strike!  │
* A# p- ^( a) @" I  b8 W0 ]8 O3 H) P│75 │BowlManV2 │82│120 │  │**** │Lines up pins for a strike!  │4 K4 Y  C, Z/ D  Y: u
│76 │BowlManV3 │84│140 │  │***** │Lines up pins for a strike!  │2 s  x& J5 r, Q
│77 │BowlManV4 │86│160 │  │***** │Lines up pins for a strike!  │
9 N- x, @* ]' Q# T│78 │DarkMan  │72│30 │  │***  │Creates 3 caves in enmy area │
* S5 O, k$ I4 c0 i0 o; J│79 │DarkManV2 │76│30 │  │**** │Creates 3 caves in enmy area │
5 T- V# F/ {. l│80 │DarkManV3 │80│30 │  │***** │Creates 3 caves in enmy area │) D* I. ^* N: p; q( P
│81 │DarkManV4 │84│30 │  │***** │Creates 3 caves in enmy area │
; H0 h8 q( l$ c$ G, P# c│82 │JapanMan │82│40 │  │***  │Multiple attacks w/ spear   │1 U# E/ h, @" ]: w) w/ g8 |# I
│83 │JapanMnV2 │85│45 │  │**** │Multiple attacks w/ spear   │
; ]* E3 ~& j- |│84 │JapanMnV3 │88│50 │  │***** │Multiple attacks w/ spear   │
) `8 k3 N$ L  G6 M- G  w+ ^& N7 _│85 │JapanMnV4 │91│55 │  │***** │Multiple attacks w/ spear   │
$ t$ T; A  c+ G# G" Y└──┴─────┴─┴──┴──┴───┴───────────────┘5 X  D* w& T* }3 N# u5 @0 ^/ i

% q0 l' B3 r5 {$ U- M/ r8 M! M3 `$ W" T3 Z3 `
GigaChip (蓝版)" w# w0 i+ g7 }& G( P. U
┌──┬─────┬─┬──┬──┬───┬───────────────┐
2 b# J, h. }; c& z│编号│名称   │MB│攻击│属性│稀有度│说明             │5 n. }6 t* e# V3 t/ n
├──┼─────┼─┼──┼──┼───┼───────────────┤
$ j- N8 Z3 ?/ Y3 M│1  │FoldrBak │99│  │  │***** │Restores all chips & folders │
' j3 M7 @/ D4 h1 P7 W+ i│2  │BassGS  │99│700 │  │***** │Bass' secret weapon      │
+ ~/ K+ Y4 C) T( d$ e  Q# d│3  │DarkAura │55│  │  │***** │Dark chip repels <300 atks  │
0 J% n8 n1 R* z) p, |│4  │DeltaRay │92│220 │  │***** │Use A btn for up to 3 attacks │7 F* [2 C/ l7 m( v/ k: F
│5  │AlphArmΩ │97│500 │  │***** │Launches a giant rocket    │
# X7 m8 b5 z7 G2 V) ]5 [│6  │GutsManV5 │79│120 │  │***** │Sneaks up to smash panels   │" L$ ^, b4 N; {( O& V: @  J
│7  │ProtoMnV5 │98│240 │  │***** │Moves in to slice the enemy  │% V, G1 P5 N7 m0 f* Z5 {
│8  │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy   │
, B# @' S4 j7 [│9  │BeastMnV5 │84│80 │  │***** │Claw atk 3 squares ahead!   │
" J8 F2 R+ D9 B& I: a" W( j│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots    │" F  ?4 r: N6 m1 ]
│11 │DesrtMnV5 │80│210 │  │***** │Launches fists at enemies!  │
  ~% h  n2 M6 ?7 Y2 N! v│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies!    │
/ C) ]3 P9 U! u+ l) W8 F  i│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies!   │% R# K. s- m9 p$ o( }; J1 o: c* [
│14 │DrillMnV5 │82│150 │  │***** │3 drills fly at enemies!   │2 O% \6 S8 K5 {, [, _9 ^) O5 s
│15 │MetalMnV5 │90│250 │  │***** │Iron fist smashes 1 square!  │
: ]( L7 ], M5 o: m1 P│16 │KingManV5 │84│280 │  │***** │Move up 3 square & 4-way hit │9 _! n  ^, o+ D. O  I& B& E1 A) T7 @
│17 │MistManV5 │80│170 │  │***** │Appears from mist & attacks  │
9 @+ y, p2 N2 Q4 B; ~$ W│18 │BowlManV5 │88│180 │  │***** │Lines up pins for a strike!  │* y& I2 ~7 w7 p
│19 │DarkManV5 │88│30 │  │***** │Creates 3 caves in enmy area │$ |& R$ e/ q9 F
│20 │JapanMnV5 │94│60 │  │***** │Multiple attacks w/ spear   │; i9 ]) v3 E* }+ Z
└──┴─────┴─┴──┴──┴───┴───────────────┘# s# Y; e* C1 @4 ?! a8 L; X

) f& {4 P  o2 O, \0 @2 EGigaChip (白版)(只列出与蓝版不一样的Chips)
/ x. I) C2 @8 d- }! l: J┌──┬─────┬─┬──┬──┬───┬───────────────┐
, F# P( Z5 H! ^3 B4 f& m5 P│编号│名称   │MB│攻击│属性│稀有度│说明             │7 @- Y  ~! Q; q8 R, i
├──┼─────┼─┼──┼──┼───┼───────────────┤! L% P/ `. c3 k
│1  │NavRcycl │50│  │  │***** │Recalls last Navi used    │
0 L, ?' r, P& S0 E9 i│3  │Serenade │97│100 │  │***** │Dark chip Holy pwr to front  │* s+ [: v( d7 }. A- a5 C" m
│4  │Balance  │60│  │  │***** │Both Hp reduced by half    │2 M, u" @/ N5 O  g! X
│5  │AlphArmΣ │97│50 │  │***** │3-stage electric attack!   │1 s, i; `6 a3 }$ q  @: T1 }
└──┴─────┴─┴──┴──┴───┴───────────────┘
 楼主| 发表于 2003-7-14 17:30:40 | 显示全部楼层
哈哈,开始贴图了!2 d2 a) G$ v8 x+ k+ e* \. n7 N# C3 Q
Megaman EXE 3 蓝+白 Standard 级别的 Chips:6 F9 ^0 L  `. |6 O4 [# Y; \9 h% E( \

3 d0 ?) B) K( x6 @- o9 z9 X001002003004005006
+ Z3 X3 C& ]0 ~007008009010011012
# D5 b3 T8 X1 S! e. m013014015016017018
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 楼主| 发表于 2003-7-15 13:42:03 | 显示全部楼层

GBA-<洛克人EXE3-Blue>卡片组合

Megaman EXE 3 蓝+白 Standard 级别的 Chips:
5 k. }) v, X2 `. I, T0 ^$ f* k# ^+ }: @
0190200210220230249 N! i* b/ q+ j) v5 u3 \$ T
025026027028029030
% ]* l5 Q! h' F! w5 ^$ d2 M031032033034035036
5 Q/ W4 g$ W$ W0 `+ R9 h  w+ ?6 f5 q, e
[ 本帖最后由 hwz1015 于 2006-1-5 14:17 编辑 ]
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 楼主| 发表于 2003-7-15 13:43:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:8 \. u" |4 b0 R
/ R% ]/ ~0 L$ ^) r8 V- S% w+ u
037038039040041042
4 j3 m( q+ l9 M043044045046047048
" \; A2 Q  \( k& g  b2 W049050051052053054
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 楼主| 发表于 2003-7-15 14:14:39 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:% X% C! u7 M( Y2 z/ u
" O( Z! l) ?( x
055056057058059060: Y  _) \- f& p# n1 |9 T
061062063064065066
) d7 r$ \: S7 w, Y0 K/ @' F& M, ?: A067068069070071072
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 楼主| 发表于 2003-7-15 14:15:19 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:! _$ F' t' [  r8 y7 G1 K% O
- Y) o7 p! u) R) D& c+ B! T% S
073074075076077078# K& s: m4 ^& ^0 a7 C7 [
079080081082083084) ~" ?" C- {; q. B" z' T9 E. t& [  L
085086087088089090
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 楼主| 发表于 2003-7-15 14:16:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
2 U: O3 T: \4 o5 A. Q; Y8 h6 H# K- z9 x" c( g/ T4 ?( _# |: S  b
091092093094095096
. m  m# ~, ]) L# @! ~) w/ ?. Y! r097098099100101102
7 L( H0 g; c* b" z103104105106107108
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 楼主| 发表于 2003-7-15 14:24:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:  K9 S0 t: r5 U/ A
5 r0 P4 m: r6 l0 c+ V9 \- z
1091101111121131149 a) N, p2 ~+ W+ V2 v( F
115116117118119120' N/ U) l/ D8 f. ?5 H( N* B$ u
121122123124125126
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 楼主| 发表于 2003-7-15 14:28:54 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
; }4 l* }5 E" z! @7 I. V! p" N
% }+ @2 h+ g$ }' c+ J3 g127128129130131132, A$ E) Q7 |3 h0 r* e
133134135136137138
: t: q9 L1 W' O* Z. @( U$ k6 @139140141142143144
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 楼主| 发表于 2003-7-15 14:33:48 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
( j0 o9 k7 O  f) J$ e& y2 z5 M
/ L# {% |0 p- _& r1 I" i9 c( |145146147148149150$ U; [% {, V; t1 j) E% V  ]
151152153154155156
4 m1 q) K; w$ E, V157158159160161162
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 楼主| 发表于 2003-7-15 14:35:44 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:: x- f: W5 d) u$ j

1 G% s- Z$ W3 G/ ]2 x% Z" O: Z5 {163164165166167168
6 e2 K  X& o, V/ N- D/ S  B169170171172173174/ A6 H/ s; V0 c/ y0 i3 c
175176177178179180
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 楼主| 发表于 2003-7-15 14:37:02 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:9 M4 f5 ?6 A( _( `7 z2 F
1 D# i9 p0 ~  S. y
181182183184185186
: S) n- b8 K* e$ Y, x2 f187188189190191192/ }: m& ~9 [; z6 D
193194195196197198
$ l9 |! I3 u+ Y; p3 f2 I199200
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 楼主| 发表于 2003-7-15 14:47:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:9 J+ q- t5 r( `5 x. [: p

$ C- q; v4 [3 p( a3 Z8 Y6 w; p001002003004005006  p# ]5 G5 T4 @* ~( Q
007008009010011012: x. N) {1 m6 T+ r3 k/ I
013014015016017018
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 楼主| 发表于 2003-7-15 14:50:34 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
' t3 @, \: O* z! l, C6 N# e& M3 K; E, H+ @
019020021022023024& }4 J" v1 L8 h2 i6 }- @) W
025026027028029030
. ^" u1 l: l( `* B) t% J9 g031032033034035036
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 楼主| 发表于 2003-7-15 14:52:01 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
$ I- M5 |+ F2 r, X2 Y6 m
( |# k3 ]/ s1 l  o: ~: L037038039040041042
! R) [+ c7 w  w) ^* O8 P% |043044045046047048
# A+ A$ U2 r* `# J( m049050051052053054
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 楼主| 发表于 2003-7-15 14:55:14 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:# c3 _$ G% @# K% [6 a: F7 p; m. D
3 }3 B. y. |& G" F, O0 T. P! U
0550560570580590600 s' {8 X2 J( t& B# B
061062063064065066
* x: @9 o: S5 R" }" W7 r067068069070071072
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 楼主| 发表于 2003-7-15 14:58:43 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:! Q$ S) Z; H& Q9 V/ t4 n
  F0 _" N* P( R; d$ j9 @6 b) w
073074075076077078% U2 R5 {- u) \, k+ r9 ~. F
079080081082083084
1 P5 i5 V5 Q8 {: R+ \4 J* E- U3 w085
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 楼主| 发表于 2003-7-15 15:09:46 | 显示全部楼层
Megaman EXE 3 蓝 Giga 级别的 Chips:
; I9 a- N( W7 t, q# P% D
6 [$ d& ~6 u6 [, Q# O% u& A001002003004005006* r6 z7 I: t) S" B
007008009010011012
" f1 m4 e: Z: J( |* E' k6 U6 J4 X013014015016017018/ z+ m: V& ^2 W% Z& g
019020
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发表于 2003-8-1 05:49:38 | 显示全部楼层
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