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GBA-1078-<洛克人 EXE 3 Blue>卡片组合(本站原创)

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发表于 2003-7-8 21:20:33 | 显示全部楼层 |阅读模式
转载请不要删除以下信息,感谢您!
* z" A8 _; m' h■  ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★
5 r; k& ^1 ^8 F! ?& U# x■● ■  NintendoWorld    站友xliz原创- [- y( N" u! [4 `' ?8 F
■ ●■    http://www.NewWise.com ! z, R# x  I& M8 l3 c, |7 B
■  ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★
$ T. H. S2 O. |- K- y7 v1 z3 `$ \3 |7 ?

  B+ z9 d/ r2 B* B' [* m% y           洛克人 EXE 3 Blue 卡片组合$ |- {; P( g! t7 z* `5 ^$ Q

6 u; R. G# ?0 x7 _
" s' K4 n$ P3 g" z2 }; N英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版
* b( e5 [' Q. {* m大家要看日文版的P.A.或详细攻略,点击这里吧!

  H, {  e0 \4 }7 _3 k2 m& y====================8 s+ Y  Z) r+ q, @& H2 i9 f
希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol: * {5 U! C# q) Q) T  ]
8 c  b& N  d2 {; l3 p  f! E
以下内容格式如下:" \5 \3 O, J. U$ z* g/ h& i7 a
% o" X7 f5 e+ ?5 l% D  ]
编号    名称
6 }3 ^3 r! d4 h2 g. b+ f说明: V. n4 r# F( n+ {5 S( f9 p
组合方法
/ h7 O# F5 U7 B( `3 V' i---------------------------------
0 l0 X7 S7 z% Y& c* d01    Z-Connon 1
3 g+ Q& t1 P" `1 v" p/ G7 gUnlimited Cannon for 5 sec6 N" U! o7 J8 p
Cannon A+B+C
, n# Y: Y+ g4 S* HCannon B+C+D
% S; Y0 h5 @; i- v( r" G+ HCannon C+D+E. S! Q" D, D$ v- c$ k
" ?! u" N) L  a( R4 D6 k
02    Z-Connon 2
9 P# G6 ?3 g6 w; O' {: `0 M" RUnlimited HiCannon for 5 sec
& N2 ^2 t+ C# M6 s, OHiCannon H+I+J
6 W- R* U- _3 e9 d$ m+ ^: \5 uHiCannon I+J+K
( g* P) ?: m# T# C; d& |HiCannon J+K+L
8 @1 H3 l  _! E; }3 \6 j" g; l5 ?
8 |) V; H1 C: R- f03    Z-Connon 3
' V+ M( C0 a  lUnlimited MegaCannon for 5 sec
8 `$ r- ?  r( {1 LM-Cannon O+P+Q+ N: @0 S2 l/ g3 q  U$ F
M-Cannon P+Q+R
1 M: E% ^# m7 l8 GM-Cannon Q+R+S
# `' o5 A, y1 C9 K$ ]# k) A! ]" X' r8 a) r* M
04    Z-Punch. r8 }: c1 p" J, `% ^/ s* S* L4 J
Unlimited GutPunch for 5 sec
5 y1 h, s0 V/ Q& r. ^1 SGutPunch B+C+D
9 v) k4 f* _+ p6 R( ^! X' eGutPunch C+D+E
8 _0 _; H2 C9 q* CGutPunch D+E+F
3 h  x$ O# p( z  r
' @, s' P- ~0 a3 h& B8 A05    Z-Strght$ }5 Q( P, s- F- U0 A7 l4 q
Unlimited GutStrgt for 5 sec" ?# f( |" d- ^" a8 b
GutStrgt O+P+Q, K9 Q4 s6 f& m" J" B
GutStrgt P+Q+R1 K* v8 |' [; }' I+ W+ x+ s' I2 U
GutStrgt Q+R+S
0 w( P) x  L8 {% B/ `5 d- y; D1 w, e$ O) x% U& u* O2 T! C
06    Z-Impact. m/ [) V: i; A+ ]3 K
Unlimited GutImpct for 5 sec
5 t% r! g- Z& B/ `; c$ DGutImpact G+H+I
' M2 L* S  ~9 m3 d  M1 s' H5 wGutImpact H+I+J
# s! R. K& k- [, ZGutImpact J+K+L
) \2 C$ X2 S* s" u) N" c1 o' U  e
  ~/ t* _9 I0 G. }" y7 p! _  A2 A07    Z-Varibl
/ `! n2 a5 d) }/ N# Z1 vUnlimited VarSword for 5 sec3 t6 w/ s; _+ G) K7 r
VarSwrd B+C+D! d) S6 W, ]; y# F  D! M( m9 e5 M
VarSwrd C+D+E2 p  x8 {# M9 t! w
VarSwrd D+E+F
& i- l8 A* p. J+ e, i" q5 B4 w: f- y+ B0 x1 R5 j) ?! N) k5 H
08    Z-Yoyo 1# Q7 d+ t! v$ h
Unlimited Yo-Yo for 5 sec
% m6 [! L* b' N( T6 K3 p4 DYo-Yo1 C+D+E
, ]$ h' [$ I/ j* T5 {6 L0 k/ W# s2 wYo-Yo1 D+E+F
: k/ k$ ?. \, }; I" ?2 `9 n! |) _Yo-Yo1 E+F+G
* O, U: H9 o; v, H1 c! S
9 v1 ?+ v5 I$ p1 \8 y# q9 V7 d09    Z-Yoyo 2! p3 C1 {  p9 t6 g# Z3 {& I
Unlimited Yo-Yo2 for 5 sec! V. Q, R: d- {- k9 Z  q. t7 E
Yo-Yo2 H+I+J
% O1 g  N# \1 G* Q0 bYo-Yo2 I+J+K
* j# q/ O' c# L; P: b% [Yo-Yo2 J+K+L
# R  ]$ C3 _5 W4 x! E
2 ^7 O7 C/ I$ G- p10    Z-Yoyo 36 W. r! e1 V# v6 Z: s' ~
Unlimited Yo-Yo3 for 5 sec9 ~, ^8 P8 X9 O
Yo-Yo3 M+N+O. C2 X- `: F- `1 u" a2 M4 G
Yo-Yo3 N+O+P
# f% y  K: L0 N' Q2 L1 fYo-Yo3 O+P+Q
3 a' x) G7 O; }
3 q( s9 [6 Q. g# y+ F* W9 v$ r11    Z-Step 16 d; B7 B2 S8 F# x; C3 Q
Unlimited StepSwrd for 5 sec
7 R" a9 K3 q$ F0 t' KStepSwrd L+M+N
0 ?9 k3 ?4 d' `) Z; M- AStepSwrd M+N+O
$ r) x) y) T6 `- D* |8 q% }StepSwrd N+O+P8 }% r( N6 m$ N6 Y
" d; L% Y) G2 s7 c( d4 ?  k
12    Z-Step 2( \8 j) J/ X7 g$ f7 t
Unlimited StepCros for 5 sec
2 ]+ R) [- z$ j' ~' W( I, N3 `StepCros P+Q+R" Z! a% V. P( K2 C6 @
StepCros Q+R+S
3 i: J0 c- u7 N% a! h* s9 U  HStepCros R+S+T! k& n: K$ {# G$ E

) ]3 ~0 x+ V# @. e  G8 x3 E5 D9 n13    BubSprd; X: A! j& Z2 S8 s/ k% Q
Attks w/ spreading bubbles!# ]% A) J0 s7 o9 T
Bubbler  C+D+E# [4 ?% {' s& s5 U2 C$ U0 f
Bub-V    D+E+F( b1 f1 s& A- `* Y$ m9 ?, L
BublSide E+F+G1 Q8 p! t+ B0 S# [
Bubbler E + Bub-V E + BublSide E
8 ~9 e( S: b, A) x. ~
( q& m, ^( z1 u# O14    HeatSprd
' b# f; I, F9 z. d! \4 h1 HAttks w/ spreading fireball!
# X% |2 s7 w4 N* SHeatShot H+I+J3 I0 _: h6 Y% k% v
Heat-V   I+J+K. H* A: k+ K- Z( N
HeatSide J+K+L0 K8 R* L+ F  b0 G7 j
HeatShot J + Heat-V J + HeatSide J  m6 U* E8 P& G! C% y0 L+ v

! O4 d5 F+ A1 j  f15    H-Burst
' t; v6 V) Y9 M/ [8 P0 }Creates a giant explosion; G$ J* K8 k% o  C2 X4 Z; Z
Spreader M+N+O
+ x$ \4 V' z; v6 l/ A/ oSpreader N+O+P
4 N/ K8 e8 `2 {; v" \6 bSpreader O+P+Q+ v0 [( ^; G! t% C, Q; U$ t' W

9 T( Y6 P6 A3 e2 {. C16    LifeSwrd
5 I* L7 K6 r! g! [% r, y2 ZSwings a huge 2×3 sword!% @$ D! o& ]3 |  r  g
Sword E + WideSwrd E + LongSwrd E
7 v- [7 v0 u# p4 m9 @Sword L + WideSwrd L + LongSwrd L9 S1 b) a3 b" h' _" v
Sword Y + WideSwrd Y + LongSwrd Y9 j* A9 w2 Q- V+ a! j5 i$ v4 r

( }$ h( p; l7 ]# V17    ElemSwrd
+ B% M. H2 _; Z; ~3 YWide swrd contains 4 elemnts
, f) @0 I  h- T/ J3 t+ k" _FireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N
, B/ U7 U7 N. @  z; Q' xFireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P
  g" q9 T( `) _, b$ K
3 L8 N9 w. e. z* a18    EvilCut
+ z4 Q& [2 d, @% oStep up 2 & make 4 atacks' f! f5 P' b! U3 `6 C+ r, Z5 g% Y
StepSwrd P + HeroSwrd P + StepCros P" X2 K- V/ J* k. V! w0 e
+ w& M# N1 C8 D* M- B2 z
19    HyperRat3 \8 {$ T( x$ t: B! Y& D
A giant Ratton charges!
" O( Q- B8 K7 hRatton1 A + Ratton2 A + Ratton3 A
' M3 ?/ c2 ?8 T9 l6 VRatton1 C + Ratton2 C + Ratton3 C! C0 `; _, d+ g  G9 w) \
Ratton1 F + Ratton2 F + Ratton3 F7 \0 M5 Y8 e4 I  `
  J% b; Y) x. w
20    TimeBom +
0 K9 v9 u- |' i# J1 R! q0 k) USets Time Bomb in enmy area
$ P+ [8 z; ?2 R1 c1 c/ KTimeBomb J+K+L( e8 t) T# }* m
TimeBomb K+L+M3 d' P& N" @0 z# H! @
TimeBomb L+M+N5 X# i( D5 |) p6 M/ q4 l% H3 h

& N" M8 s% R3 _% K1 ^21    GelRain
0 G& O- a1 |" ~! [1 K, ]Gel steals squares8 u; ^8 u4 X( E% x0 ?
MetaGel1 B+C+D
  w7 G& l8 }3 w$ [$ {; g9 I+ gMetaGel2 E+F+G% B, |1 J  T+ J; {
MetaGel3 S+T+U/ v+ u# }3 ^, J" S) w. I* S

2 M  k; f! D' j% C+ E% e22    EverCrse
' J; F# ]/ I- b- U# N. [; xShield chases enemies
1 R. b$ g3 r2 V6 |, {( I- L$ JCrsShld1 C + CrsShld2 C + CrsShld3 C
7 u2 x# S. q3 ]6 x" d# r$ e2 k9 CCrsShld1 L + CrsShld2 L + CrsShld3 L
7 y% _1 `0 ^! a
1 ]/ j. E' ]& [: q8 |( O23    MomQuake
7 v0 D: M% B7 K' ~" J7 p1 QAwakens Mother Earth!/ n' v6 q* {3 `' F3 R3 t' V$ K
RockCube * + RockCube * + GodStone S# S1 ^+ P) ^! S) K- P
9 j% E2 F' t0 d2 c( C8 C  G" B/ n
24    PoisPhar3 N: _" I$ H; u$ M
Pharaoh generates poison
  A/ m+ g8 l) N1 w# F7 h+ n. |# MPoisMask A + PoisFace A + Anubis A
9 G" h6 N0 R1 A; d# L9 P. \2 s# e( G, L1 ~" O# z: ]
25    BodyGrd. O4 p% M, M1 D* C3 U/ h/ i
Bodyguard takes out enemies
6 W0 a5 v) F1 ]5 uAntiDmg M + AntiNavi M + Muramasa M+ X" P' I" l7 X( S3 ~' m$ w
. D$ W' h' M% |1 T: x1 C/ O
26    500Barr
- F7 ]- x0 j8 kBarrier absorbs 500HP dmg  L6 ^+ m& H1 x) Y; s& W  d) B3 C
Barrier E + Barr100 E + Barr200 E& x4 U6 Z! x( n, h" q% Y! I
Barrier R + Barr100 R + Barr200 R+ c% L7 b( y5 [2 l5 ~8 ?9 ^
% H0 w- i# ~5 W$ D& w
27    BigHeart
* x; b1 d( ?: c, i. H% cAttacks, then heals HP!
% g7 p4 Y+ n+ ^. B) VHolyPanl R + Recov300 R + Roll R, A& ?' m7 ?' ^
HolyPanl R + Recov300 R + RollV2 R8 Z7 J& e; B; g& p9 f0 e  B
HolyPanl R + Recov300 R + RollV3 R$ v, g/ [7 }* f. f0 c- }
. h0 q* ~7 x" |: r
28    GtsShoot+ N% C- ^$ B7 ~: V/ x6 k
GutsMan throws MegaMan!. V" b; I$ X, Q3 P8 C5 q
Guard * + DashAtk G + GutsMan G
6 e' Q  B0 M  D' zGuard * + DashAtk G + GutsMan2 G. s  X# X- T9 j& J+ j2 [
Guard * + DashAtk G + GutsMan3 G
* J9 u6 B% ?. U8 Z/ PGuard * + DashAtk G + GutsMan4 G
3 x$ ^* [0 |- B  d' j% r' }. S5 m. F$ ^- h
29    DeuxHero
6 N9 H: {) ?( iMegaMan & ProtoMan team up!  H2 \& `( B/ B! J, V5 Y2 d+ O
CustSwrd B + VarSwrd B + ProtoMan B$ S  `1 G+ W# i
CustSwrd B + VarSwrd B + ProtoMn2 B' B' c" ~* b& v- c& l+ N
CustSwrd B + VarSwrd B + ProtoMn3 B
2 e- w5 h* G1 u3 @1 `+ `/ NCustSwrd B + VarSwrd B + ProtoMn4 B
6 F: K- E* I3 ?2 [! ~
; R! U# K, F) C& ]) ^30    2xHero1 n/ c% M- a5 e1 G( l8 ~% M" \
MegaMan & ProtoMan Dual atk; ]2 e' e: d  i* `+ i) E  s
Slasher B + CustSwrd B + VarSwrd B + ProtoMan B
/ ]( M# ^/ O& G6 FSlasher B + CustSwrd B + VarSwrd B + ProtoMn2 B
) D% x) B7 K* `. [' s0 s& MSlasher B + CustSwrd B + VarSwrd B + ProtoMn3 B
  l, k& R/ l  T% q  t- RSlasher B + CustSwrd B + VarSwrd B + ProtoMn4 B4 |: ~: ?9 H4 `9 {, @( y' o3 z

- `; D2 A, f; p/ r) W9 F: E31    PrixPowr1 h, t& S- q. E
3 Navis attack at once!, a& @+ U. x  u% d) q# @
Team1 * + Team2 * + KingMan5 K; h$ O5 r8 M) G" s. N
Team1 * + Team2 * + MistMan5 M- s' }4 b- Q  c$ q
Team1 * + Team2 * + BowlMan5 B0 S. t- ]' X$ r1 J
/ C6 q! ?/ G, J
32    MstrStyl/ L7 |' c' i9 N- E
MegaMan unleashes his power
/ D/ S+ r3 b; Q2 O" Q9 M0 ISalamndr * + Fountain * + Bolt * + GaiaBlad *# H- ]- V! J/ m+ @
, ]3 J' O' \. {7 W% y' r/ E/ [% b+ z
StdrdChip (Part 1): O7 J: I  W0 e8 q* I* a, w
┌──┬────┬─┬──┬──┬───┬───────────────┐6 c: q5 R5 Z8 k/ U, v$ P) U; ^9 e
│编号│名称  │MB│攻击│属性│稀有度│说明             │/ D" H- S3 U5 D7 G4 E) r6 ^; [
├──┼────┼─┼──┼──┼───┼───────────────┤1 B; B. n# E9 e8 q( e+ O9 A
│1  │Cannon │12│40 │  │*   │Cannon to attack 1 enemy   │
+ {7 {* j0 }: H│2  │HiCannon│24│60 │  │**  │Cannon to attack 1 enemy   │
% b+ c1 w* G& H' Q9 p2 j7 h7 I│3  │M-Cannon│36│80 │  │***  │Cannon to attack 1 enemy   │( o" W8 I/ V9 f! q. i* K' M
│4  │Airshot1│4 │20 │  │*   │Knocks enemy back 1      │0 O2 ^: O, u9 K! A: S; W( E
│5  │Airshot2│12│30 │  │**  │Knocks enemy back 1      │
/ ]6 b4 W& n) g  q, A, Y│6  │Airshot3│18│40 │  │**  │Knocks enemy back 1      │
. K2 a) y& k0 A4 p2 x6 u3 R│7  │LavaCan1│34│90 │Fire│*   │Fires lava fr. area      │; H2 V# c3 V' @, _: ]9 q
│8  │LavaCan2│42│120 │Fire│**  │Fires lava fr. area      │
5 q0 w$ r) y4 E2 Q  {│9  │LavaCan3│60│150 │Fire│***  │Fires lava fr. area      │! R1 X2 i6 v, q9 g8 X7 S
│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area   │6 t) ?: |/ }- T& V& ~
│11 │ShotGun │8 │30 │  │*   │Explodes 1 square behind   │
. [3 l* A+ n2 u) O1 b│12 │V-Gun  │8 │30 │  │*   │Explodes 2 diag. squares   │
# M4 Y5 R" P' o- {- C/ z6 J! `3 Y│13 │SideGun │8 │30 │  │*   │Explodes up, down on hit   │  |+ O. b! j( y2 ?/ v0 U6 n
│14 │Spreader│16│30 │  │**  │Creates a large explosion   │8 e4 Q+ U" w9 @9 l
│15 │Bubbler │14│60 │Aqua│*   │Explodes 1 square behind   │
: v3 U" I. L0 A( G│16 │Bub-V  │22│60 │Aqua│*   │Explodes 2 diag. squares   │3 |. m+ R7 O7 E  \6 x
│17 │BublSide│30│60 │Aqua│**  │Explodes up, down on hit   │5 ~# V7 \$ i9 `& V1 `
│18 │HeatShot│16│40 │Fire│***  │Explodes 1 square behind   │% ]. {5 j7 `) r2 W- l! @
│19 │Heat-V │24│40 │Fire│*   │Explodes 2 diag. squares   │
6 i1 W# }1 g4 l1 ~* }) c│20 │HeatSide│32│40 │Fire│**  │Explodes up, down on hit   │
9 v% p  [1 b! _5 a6 b: U│21 │MiniBomb│6 │50 │  │***  │Throws a bomb 3 squares    │5 A$ t# h: g1 F" z7 _" z# e
│22 │SnglBomb│12│50 │  │*   │Throws a big bomb 3 squares  │
- J% W2 f+ x( }7 y) F8 j; j2 o│23 │DublBomb│24│50 │  │*   │Throws 2 big bombs 3 squares │
( T* K; Z1 R* \0 W│24 │TrplBomb│36│50 │  │**  │Throws 3 big bombs 3 squares │9 ~1 g# [. g$ x" k
│25 │CannBall│33│160 │  │***  │Breaks 3rd panel ahead    │
* z) w$ o1 q- i│26 │IceBall │18│120 │Aqua│***  │Freezes 3rd sqr. ahead    │8 j3 S$ c* W1 V' i8 u  ?
│27 │LavaBall│20│140 │Fire│***  │Shoot lava 3rd sq. ahead   │! x8 a! j3 }# I9 g0 X+ n: I
│28 │BlkBomb1│60│120 │Fire│**  │Firebomb hits 3rd sq ahead!  │
3 S7 _& W* A% S& L  X. J│29 │BlkBomb2│70│170 │Fire│***  │Firebomb hits 3rd sq ahead!  │# L5 {7 t7 h  J1 [. ]
│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead!  │
( p' Y9 P' @$ Q- ?9 M1 z│31 │Sword  │10│80 │  │*   │Cuts enmy in front! Range: 1 │
4 P4 g. C+ T: J│32 │WideSwrd│16│80 │  │**  │Cuts enmy in front! Range: 3 │
2 F! _1 ^& ^" z5 X+ p+ o0 _│33 │LongSwrd│24│80 │  │***  │Cuts enmy in front! Range: 2 │
& X+ W  b$ a- G7 L! X# T) }" s│34 │FireSwrd│20│150 │Fire│***  │Fire: Cuts fwd 3 squares   │& E) @7 h1 a* |3 b4 W
│35 │AquaSwrd│25│150 │Aqua│***  │Water: Cuts fwd 3 squares   │
4 [$ I# K+ @" F8 a  K│36 │ElecSwrd│23│130 │Elec│***  │Elec: Cuts fwd 3 squares   │% v, h- Y6 a9 f: l6 J
│37 │BambSwrd│18│140 │Wood│***  │Wood: Cuts fwd 3 squares   │& s9 W. e- K+ G9 C. g- U% _
│38 │CustSwrd│21│????│  │***  │Cust Gauge = Atk Str     │
- c7 @8 \' g  t2 w# G2 M│39 │VarSwrd │68│160 │  │**** │A magical shifting sword   │
$ W0 q; {4 i9 Y% F( l& z│40 │AirSwrd │30│100 │  │***  │Wide swrd with air attack!  │3 P7 h6 c( y5 J3 m4 |* K1 G
│41 │StepSwrd│43│130 │  │**** │2 steps, then uses wide swrd │
2 X; W" T, ~7 J' l+ {$ t6 V│42 │StepCros│74│130 │  │**** │2 steps, then uses cross atk │
3 R$ U& |. u5 p- k! D│43 │Slasher │12│240 │  │***  │Cut while A button is held!  │
8 |' i, B# [" l/ N# P  V; ~- G0 F│44 │ShockWav│10│60 │  │*   │Shock through enemies     │; T; l# M5 _  _) }2 ?* I0 g8 q$ x
│45 │SonicWav│26│80 │  │**  │Shock through enemies     │
- G; ^( `6 _1 V7 d│46 │DynaWave│42│100 │  │***  │Shock through enemies     │
9 c2 V: E7 @8 U% h8 i6 `│47 │BigWave │82│190 │  │**** │Shck wave cracks panels    │
" V+ q8 G% K  f+ p  c& M' D│48 │GutPunch│14│80 │  │*   │Punch pushes 1 square     │( H# F% M! \4 f; K7 w, ^
│49 │GutStrgt│30│100 │  │**  │Punxh 2 square range     │' R. A9 z5 B# W1 j0 {
│50 │GutImpct│50│160 │  │***  │Punch pushes 1 square     │
7 R1 @% h: o* [" I5 q* x3 H; {│51 │DashAtk │11│90 │  │*   │Dash through enemies!     │
9 R1 u- p5 E% \5 l│52 │Burner │15│130 │Fire│***  │Envelops you in flame!    │
/ m% A, G* m1 Z0 ]│53 │Condor │44│180 │  │**** │Chrge atk pierces enemies   │
1 z' d; Z! W4 P# n. y│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape!   │' l8 E6 v$ V3 D/ `
│55 │Zapring1│8 │20 │Elec│*   │Pralyzing electric ring atk! │
$ r2 I- L- C  P  t- l7 {│56 │Zapring2│18│40 │Elec│**  │Pralyzing electric ring atk! │
1 A6 G' W, [3 a) E: P│57 │Zapring3│28│60 │Elec│***  │Pralyzing electric ring atk! │% ~$ t4 `4 w% H8 D
│58 │IceWave1│14│80 │Aqua│*   │Creates a 2 sq wide ice wave! │
1 W2 E9 L, u3 |; _│59 │IceWave2│22│100 │Aqua│**  │Creates a 2 sq wide ice wave! │) d- y, F: H1 }6 e5 T
│60 │IceWave3│30│140 │Aqua│***  │Creates a 2 sq wide ice wave! │/ Z1 {0 T) o2 _+ p! y9 T
│61 │Yo-Yo1 │72│40 │  │*   │3-square yo-yo attack!    │
, X. s- {) }) w$ t; |│62 │Yo-Yo2 │80│50 │  │**  │3-square yo-yo attack!    │
( @7 |+ G# l4 h9 E# o" V$ Z│63 │Yo-Yo3 │88│60 │  │***  │3-square yo-yo attack!    │
' K6 F& m3 [1 n) o│64 │AirStrm1│26│50 │  │*   │Creates 3 whirlwinds     │( C7 a1 m5 X0 H/ {$ e* G- \
│65 │AirStrm2│35│60 │  │**  │Creates 3 whirlwinds     │
6 T. k& C% I# k3 S" Y* ?│66 │AirStrm3│44│70 │  │***  │Creates 3 whirlwinds     │. t+ }8 M$ t9 J/ t' L0 s  I" e
│67 │Arrow1 │40│100 │Elec│*   │Bee fly diagonal paths    │6 K( }# G* f/ x* [) q
│68 │Arrow2 │60│130 │Elec│**  │Bee fly diagonal paths    │: Q# R8 ^; }) K" N2 w( V/ v: B% ?
│69 │Arrow3 │80│160 │Elec│***  │Bee fly diagonal paths    │/ h9 b3 @4 g0 E9 X6 K3 I
│70 │Ratton1 │14│80 │  │*   │Crawling rat, turns once   │5 Y* Y2 `5 N& B$ @% l4 N9 v
│71 │Ratton2 │24│100 │  │**  │Crawling rat, turns once   │. U+ t& N% R  i$ P( J% P
│72 │Ratton3 │34│120 │  │***  │Crawling rat, turns once   │- g) U( g" B- k# U' X
│73 │FireRatn│35│230 │  │***  │Activates when hit w/fire!  │
& u; x- \4 H) T: I: Z│74 │Wave  │60│80 │Aqua│***  │Creates a wave that moves 3 sq│
. v$ g) J$ l; n1 T│75 │RedWave │72│90 │Fire│***  │Creates a 3 sq wave of lava  │
3 [* k9 j' u, @8 e│76 │MudWave │84│100 │Wood│***  │Mud wave advances 3 squares  │9 q! p8 L( t/ l: ~# s2 F. d$ R
│77 │Tornado │18│20 │  │**  │An 8-hit tornado 2 ahead   │1 h! o0 ?0 L0 S9 A' K- S1 p9 }1 _4 R
│78 │Spice1 │22│80 │Wood│*   │Dangerous powder on all grass │
7 @! M8 r7 j/ v. x/ x│79 │Spice2 │34│110 │Wood│**  │Dangerous powder on all grass │+ p2 T+ C' O2 V
│80 │Spice3 │46│140 │Wood│***  │Dangerous powder on all grass │
+ U$ c, l: `. o3 ?. R$ Y' c│81 │Shake1 │34│90 │  │*   │Vertical shaking 3 sq ahead  │
6 R! C! g4 S( }8 ?/ N6 [; e│82 │Shake2 │40│110 │  │**  │Vertical shaking 3 sq ahead  │
* l' P2 H) L( ?│83 │Shake3 │50│140 │  │***  │Vertical shaking 3 sq ahead  │
$ P0 H" g; g6 d* Y* g9 p# M6 U/ }│84 │NoBeam1 │66│200 │  │**  │Fires if something behind   │
' ^7 h$ B* v7 B3 R8 R1 g│85 │NoBeam2 │77│260 │  │***  │Fires if something behind   │. W2 p! X* Y( L5 z" O* _$ S
│86 │NoBeam3 │88│300 │  │**** │Fires if something behind   │' m: I" b! X* R1 v
│87 │Hammer │16│100 │  │**  │Hammer smashes front!     │8 j0 M4 u2 K7 y: h/ J
│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward   │
) v, n4 ~* _4 f& ]  s  [: l; g9 e│89 │Rope1  │45│50 │Wood│*   │Entwines adjacent enemies!  │+ o3 s, \) V  t2 ^2 S: S* ~
│90 │Rope2  │55│70 │Wood│**  │Entwines adjacent enemies!  │
/ P2 l& f$ |+ ]4 h* y" Z$ t3 ^│91 │Rope3  │65│90 │Wood│***  │Entwines adjacent enemies!  │
) j: y- _2 H/ g. T! w│92 │Boomer1 │15│60 │Wood│*   │Boomerang encircles field   │9 B4 m5 A8 e* o3 U7 ?
│93 │Boomer2 │22│80 │Wood│**  │Boomerang encircles field   │
$ }. `) l, s2 T. o9 F& }+ ~│94 │Boomer3 │30│100 │Wood│***  │Boomerang encircles field   │
1 W9 N0 {( V4 O- a│95 │PoisMask│30│  │  │*   │Poison area w/ A button!   │
, t4 J( g* x: a3 I: j% J" y│96 │PoisFace│38│  │  │**  │Spread poison w/ A button!  │
6 T& M6 K* R/ E# {) f  H│97 │RockArm1│23│100 │  │*   │Paralyzes enemy w/ erthquake │
# V, v7 `2 U) Z4 d% O$ S│98 │RockArm2│35│150 │  │**  │Paralyzes enemy w/ erthquake │
6 t' y$ g! g% ?│99 │RockArm3│47│200 │  │***  │Paralyzes enemy w/ erthquake │
- v$ l- r, b* `4 s│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│
  x2 m# W$ A0 m9 y! {, N└──┴────┴─┴──┴──┴───┴───────────────┘- F  K. B. V" n: c) ?2 F; k+ U. `
6 e  K4 `% w4 Z9 j7 A
StdrdChip (Part 2)
0 p5 z6 ]7 t( L- ^8 P% N┌──┬────┬─┬──┬──┬───┬───────────────┐! T: ?# d$ s+ R/ e! A
│编号│名称  │MB│攻击│属性│稀有度│说明             │/ S1 E+ r; N* C
├──┼────┼─┼──┼──┼───┼───────────────┤
" t0 u+ k+ Y6 v. a$ _' V% ?│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│
9 v+ }; d$ X" l│101 │CrsShld2│33│210 │  │**  │Guard, and bite into the enemy│
  w! Y  J* f; e# x: d│102 │CrsShld3│41│260 │  │***  │Guard, and bite into the enemy│# Y' H3 j3 Z9 L- ~
│103 │Magnum1 │35│120 │Fire│*   │Cursor destroys panel!    │  s. g" n' g. M- s' S5 _+ e
│104 │Magnum2 │55│150 │Fire│**  │Cursor destroys panel!    │0 d3 \, c1 e3 h4 N3 ]2 M4 @
│105 │Magnum3 │75│180 │Fire│***  │Cursor destroys panel!    │
2 z3 Q% c4 p& I; o│106 │Plasma1 │14│30 │Elec│*   │Launches electric attack   │
' Y, R3 o- m6 V│107 │Plasma2 │26│60 │Elec│**  │Launches electric attack   │2 J* O' \* N, c  \; j5 n
│108 │Plasma3 │34│90 │Elec│***  │Launches electric attack   │
6 ?( i4 Q7 Q4 X) y│109 │RndmMetr│28│100 │Fire│***  │Meteors smash enemies!    │5 h7 U; a; B( Z! s* Y) B
│110 │HoleMetr│48│100 │Fire│***  │Meteors smash into sq     │
% X  F( W' V# ^  P  T- Z│111 │ShotMetr│38│100 │Fire│***  │Meteors shoot out forward   │& f6 C) L8 u# F) m
│112 │Needler1│32│30 │  │*   │Advance w/ A, stop to attack │0 J* ~' L. _2 a$ Q5 G! T" g+ G. O
│113 │Needler2│52│40 │  │**  │Advance w/ A, stop to attack │  S8 R4 y# i, o7 t
│114 │Needler3│72│50 │  │***  │Advance w/ A, stop to attack │
7 D- u' P  P& ^5 L/ n3 w, v│115 │Totem1 │29│100 │Fire│*   │Creates a totem to blow fire │
6 T" n0 m/ d/ \5 h6 Y│116 │Totem2 │38│140 │Fire│**  │Creates a totem to blow fire │
. M6 E6 l9 N+ U6 Y1 v- k│117 │Totem3 │47│180 │Fire│***  │Creates a totem to blow fire │
( [" S& @) t3 d* A, I" d7 Y│118 │Sensor1 │62│100 │Elec│***  │Sensor to watch sq ahead   │
4 j9 L4 ~/ g% d  W│119 │Sensor2 │70│130 │Elec│***  │Watch sq ahead or diagonal  │; O6 p% [; g: @+ m) ~) H# L
│120 │Sensor3 │72│130 │Elec│***  │Watch sq ahead or diagonal  │- u3 ?, }- Z/ J
│121 │MetaGel1│18│90 │Aqua│*   │Gel atk steals a panel!    │
4 L2 ?* V6 }% |2 T0 m" `# o. U9 j│122 │MetaGel2│28│130 │Aqua│**  │Gel atk steals a panel!    │
$ E. e$ k% K! ]. c│123 │MetaGel3│38│170 │Aqua│***  │Gel atk steals a panel!    │
; f# g, B  Q* `4 I; j' R! n' h" H│124 │Pawn  │44│90 │  │***  │Attack by pressing A button  │
$ d( b) {, J4 o" c  I2 O2 g; V│125 │Knight │64│150 │  │***  │Jumps fwd and attacks     │
" p) @* \3 m4 [  @3 ]& v│126 │Rook  │30│  │  │***  │Protects you from attacks   │
0 u# p( i* P0 h" W9 ^, C# P│127 │Team1  │16│10 │  │**  │Powers up when ally is hit  │+ x. @: u. s# W3 n( M
│128 │Team2  │20│  │  │**  │Ally's HP recovered if hurt  │' m0 o8 Y4 w) I1 x" Y6 |5 |$ R# s  x/ P
│129 │TimeBomb│32│150 │  │***  │An area-wide time bomb    │
$ {) T1 u" p! |│130 │Mine  │16│300 │  │***  │Places a mine in enmy area  │
  R! Q: Y3 X4 w! f# h- }. M│131 │Lance  │46│130 │Wood│***  │Lances through back line   │1 z( s9 ]# M0 [& C  c
│132 │Snake  │20│40 │Wood│***  │Snake from hole in area    │
) p2 [& m5 {- y$ V" N1 X9 Z│133 │Guard  │5 │  │  │*   │Repels enemy's attack     │
  F' R% G1 ]6 F# ]6 n+ @│134 │PanlOut1│4 │  │  │*   │Destroys 1 panel in front   │
4 J) A# _& a; ^0 h) N│135 │PanlOut3│7 │  │  │*   │Destroys 3 panels in front  │
& `0 L$ b8 W* O1 ~# K│136 │PanlGrab│10│  │  │*   │Steals one enemy square!   │9 J8 C. ]" I7 s1 M0 h
│137 │AreaGrab│15│  │  │**  │Steals left edge from enmy  │; Q9 \! M: W1 `5 X0 j
│138 │GrabBack│10│40 │  │***  │Retaliate stolen panels!   │
( s3 ^+ H$ @, ~1 A) U│139 │GrabRvng│30│80 │  │**** │Retaliate stolen panels!   │# H# ~7 G: [9 k' b. }% d
│140 │RockCube│9 │  │  │*   │Places a rock cube in front  │
, R/ L; O( ]) ^. O│141 │Prism  │60│  │  │***  │Prism fires randomly     │6 }- ]- k0 i5 g0 z3 r7 G( P
│142 │Wind  │14│  │  │*   │Windbox blows at enmy area  │! @' `9 C; t3 [' T( O* P2 C
│143 │Fan   │14│  │  │*   │Vacuum pulls enemies     │3 A" ]! Q; H9 N3 Y6 p6 G
│144 │Fanfare │32│  │  │***  │Take no damage for a while  │4 R  A$ H) W, R$ h/ R3 k
│145 │Discord │38│  │  │***  │Confuses enemies w/ music   │2 q/ `/ v; x- @+ S3 ~" l
│146 │Timpani │42│  │  │***  │Paralyzes enemies w/ music  │
  I* I1 ~- a) R* a9 o- z│147 │Recov10 │5 │  │  │*   │Recovers 10HP         │- {9 U% F: O5 R" [  s7 `
│148 │Recov30 │8 │  │  │*   │Recovers 30HP         │
  |7 j. @; Z7 q│149 │Recov50 │14│  │  │**  │Recovers 50HP         │
( @5 S  O) t6 q│150 │Recov80 │20│  │  │**  │Recovers 80HP         │
, h" m9 c# j9 F" h9 g, E0 [│151 │Recov120│35│  │  │***  │Recovers 120HP        │0 Y- |# Z  x9 f1 X
│152 │Recov150│50│  │  │***  │Recovers 150HP        │
8 n! q- J( L  m│153 │Recov200│65│  │  │**** │Recovers 200HP        │& u! a! b2 g3 N
│154 │Recov300│80│  │  │**** │Recovers 300HP        │: T5 `; y# N& l* ]$ u9 X" S" O
│155 │Repair │8 │  │  │*   │Fix your area's panels    │9 {1 ~4 D- w6 b3 c) y
│156 │SloGauge│20│  │  │***  │CustGauge slows down in battle│
/ U, N7 z) ^2 M1 e. i* n2 V# z) N│157 │FstGauge│40│  │  │***  │CustGauge speeds up in battle │) u, k5 L: ^* g  N
│158 │Panic  │14│  │  │***  │Confuses enmies if you are  │7 y3 j, x) ]" q; @* }3 Y
│159 │Geddon1 │10│  │  │***  │Cracks all panels!      │
) ?3 [" |1 A" e' {│160 │Geddon2 │50│  │  │**** │Breaks all empty squares!   │
3 ]# p! P( d" h! T# e) m2 s7 b! B6 g│161 │Geddon3 │90│  │  │**** │Turn all panels to swamp!   │
/ T" Q4 y9 s; W( z; V9 o│162 │CopyDmg │18│  │  │***  │Duplicate damage on 2nd enemy │, h' N& w* L6 o1 D5 j2 g9 g
│163 │Invis  │11│  │  │***  │Invisible for a while     │/ e5 K$ T% E( {1 }# _
│164 │Shadow │60│  │  │***  │Only swrd attack hurt you   │  v6 R9 [+ Y" J. e( Q
│165 │Mole1  │28│  │  │*   │Attacks fr. under ground!   │1 Y/ j6 |6 o3 f/ \2 m& A1 Q
│166 │Mole2  │35│  │  │**  │Attacks fr. under ground!   │
( k# g5 B# b  ~│167 │Mole3  │42│  │  │***  │Attacks fr. under ground!   │) U+ `  @2 j8 F1 j, \
│168 │AirShoes│26│  │  │***  │Can stand on empty squares  │
2 D5 K& r: P7 T│169 │Barrier │7 │  │  │*   │Nullifies 10HP of damage!   │
( C% T; x$ x1 U( M& E& a│170 │Barr100 │25│  │  │**  │Nullifies 100HP of damage!  │
' R/ O& H% u- x' B6 [* |│171 │Barr200 │50│  │  │***  │Nullifies 200HP of damage!  │
) [5 B; j# x) [& g│172 │Aura  │55│  │  │***  │Repels attacks under 100   │) E* x6 E/ p" }2 H7 j6 I
│173 │NrthWind│43│  │  │**** │Wind removes auras, etc    │
, x9 X" u7 g- V( O" u) W0 |; c8 y│174 │Mettaur │30│????│  │***** │Summons a Mettaur to fight!  │2 ]/ `8 q4 c; C2 U
│175 │Bunny  │32│????│Elec│***** │Summons a Bunny to fight!   │+ W" o+ n; o- r# C- T+ u
│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight!  │; p0 ~: r: q) q
│177 │Swordy │30│????│  │***** │Summons a Swordy to fight!  │
7 G, ^3 a( G# Z5 G' K1 R; o│178 │Jelly  │46│????│  │***** │Summons a Jelly to fight!   │" s; W  s$ S% X9 `$ x9 E( P
│179 │Mushy  │38│????│Wood│***** │Summons a Mushy to fight!   │" u2 O! M$ a  b( T6 e
│180 │Momogra │38│????│  │***** │Summons a Momogra to fight!  │
  N+ @. B3 y3 q/ A& w$ V( t0 V│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │
% o+ {% S: j' z8 Y# X( {& M│182 │Scuttlst│52│????│  │***** │Summons a Scuttlest to fight! │# o# i  \, n  d! A9 V+ \! M& d
│183 │Hole  │55│  │  │**** │Open hole to dark world    │
, F# N: V4 r) g( _│184 │HolyPanl│14│  │  │**  │Creates a holy pnl in front  │1 @/ g: F; Q5 C. `% w# C  K* v. Z
│185 │LavaStge│22│  │  │***  │Changes all panls to lava   │
' P# H: x4 M9 F6 X( M9 N6 R; [│186 │IceStage│20│  │  │***  │Changes all panls to ice   │6 j$ }$ w( S4 m
│187 │GrassStg│10│  │  │***  │Changes all panls to grass  │
% a3 {) y# q) G4 ]│188 │SandStge│18│  │  │***  │Changes all panls to sand   │( h% D" w5 J9 D/ {
│189 │MetlStge│26│  │  │***  │Changes all panls to metal  │
/ p6 L* r( S- h1 |│190 │Snctuary│54│  │  │**** │Change own panls to holy   │
" C! Q6 P0 [8 p5 \│191 │AntiDmg │45│100 │  │***  │Sets trap & throws stars!   │
$ ?4 j& F& y/ c( D6 W│192 │AntiSwrd│68│100 │  │***  │Retaliate for sword damage  │, K4 x4 t, r. t$ N; [0 [+ w
│193 │AntiNavi│60│  │  │**** │Take the enemy's Navi away  │5 r8 w1 s$ G: A! d" D
│194 │AntiRecv│73│  │  │***  │Punish recovery of HPs!    │- ]% `. W% ]: I3 C  s* f
│195 │Atk+10 │4 │  │  │*   │+10 for selected atk chip   │
5 r' r/ R1 u( z) Q/ X6 m│196 │Fire+30 │20│  │  │**  │+30 for Fire atk chip     │
( l6 Q- K, |% O$ F* X│197 │Aqua+30 │21│  │  │**  │+30 for Aqua atk chip     │
5 S6 k0 @# q: x' R* T0 M4 }% `% r│198 │Elec+30 │23│  │  │**  │+30 for Elec atk chip     │
: l5 Y& c* A  D9 d( J! C│199 │Wood+30 │26│  │  │**  │+30 for Wood atk chip     │! K/ D+ s- I& b0 X' w& w) i: p- J
│200 │Navi+20 │34│  │  │**  │+20 for selected Navi chip  │3 w. z$ n; ~, I; s7 k# A% k( a
└──┴────┴─┴──┴──┴───┴───────────────┘: ]4 \4 T5 D4 V( O# \! U% {

2 E! p0 q: P' o% r, {' i5 D4 b$ T" B3 ~( N0 p& G1 P6 }! o: ^
Mega Chip
# q+ e0 o# ]9 j7 Y/ ^: n6 m. B┌──┬─────┬─┬──┬──┬───┬───────────────┐, J) r- e4 ?( [  S: R
│编号│名称   │MB│攻击│属性│稀有度│说明             │
) B. J) V4 s  L$ j2 d" ]3 x7 |) f* |* b; |├──┼─────┼─┼──┼──┼───┼───────────────┤% R7 ~# I9 v( W+ g! @" Q
│1  │Muramasa │74│????│  │***** │Power = amount of HP lost!  │9 @, R' r3 P' M% Z: i& \( Q* u, m
│2  │HeroSwrd │65│180 │  │**** │Legendary swrd cuts 3 sq!   │7 ?, }1 k. O$ I8 l  G8 p
│3  │ZeusHamr │90│250 │  │***** │Damages anyone on a panel   │- \" L9 p4 R9 B; ]
│4  │StandOut │22│220 │Fire│***  │Heat: Send Fire into hole   │
3 H  r9 B  s+ m│5  │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole   │
3 `: B" Y& y$ K4 o9 i│6  │WatrLine │18│180 │Aqua│***  │Water: Draw wter from hole  │* @3 s& R2 P* W$ {' ]
│7  │Fountain │48│240 │Aqua│***  │Water: Draw wter from hole  │- f! M/ E( l7 I# t
│8  │Ligtning │30│160 │Elec│***  │Elec: Dmgs object & area   │
; H+ j* H) j$ q│9  │Bolt   │52│210 │Elec│***  │Elec: Dmgs object & area   │$ M& f; F4 _& l* [  c. ~
│10 │GaiaSwrd │28│100 │Wood│***  │Wood: Take power frm next chip│! W5 o2 p9 |/ q. }0 B: Y
│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│1 g5 d8 k& N/ ~2 u& h& k
│12 │Meteors  │86│40 │Fire│**** │Drop many meteors on enemy  │
4 u: Q) Y# U% \4 ]# L9 J" S  b6 y4 F│13 │Guardian │82│  │  │***** │Statue punishes when hit   │
7 X' Q% l3 \4 q: o( S1 ?: E│14 │Anubis  │90│  │  │***** │Anubis poisons enemies    │% V# n/ _! s" K" y. [5 i/ p
│15 │Godstone │66│150 │  │**** │Summons a GodStone from hole │
  `: h: T/ v1 @! \│16 │OldWood  │72│100 │Wood│**** │Summons OldWood from hole   │; c2 u! [# q' y# Z
│17 │Jealousy │64│100 │  │***  │More dmg if enemy has chips  │: D8 i" |: f8 [& t
│18 │Poltrgst │58│  │  │***** │Objects thrown at enemies!  │
% ?0 Z6 Q0 F0 p# z│19 │LifAura  │77│  │  │**** │Repel all attacks under 200  │' E& }  A, J0 A& w/ U* K) a
│20 │FullCust │10│  │  │***  │CustGauge instantly refills! │  T9 ?2 ]: Z1 c( k0 }1 `1 T% X
│21 │Atk+30  │50│  │  │***  │+30 for selected atk chip   │
3 |; V! g' e, c' O$ X( w│22 │Navi+40  │60│  │  │***  │+40 for selected Navi chip  │* V: o( t. |6 a8 Z$ l
│23 │Roll   │10│20 │  │***  │Attack an enemy, heal you   │
/ l3 p! j, [0 W9 q2 |3 F% o' k│24 │RollV2  │22│30 │  │**** │Attack an enemy, heal you   │, l* c0 {. I) Y# h+ z( t: g
│25 │RollV3  │34│40 │  │***** │Attack an enemy, heal you   │
- d" C( R* e. N; z. z+ `│26 │GutsMan  │15│50 │  │***  │Sneaks up to smash panels   │
9 p1 j3 C5 z9 y8 T; q│27 │GutsManV2 │41│70 │  │**** │Sneaks up to smash panels   │/ K) R* \7 W% _7 N0 o
│28 │GutsManV3 │57│90 │  │***** │Sneaks up to smash panels   │
' m* R1 a7 T  i& S% \3 L" O│29 │GutsManV4 │63│100 │  │***** │Sneaks up to smash panels   │
3 H2 @2 i5 G0 i- ^│30 │ProtoMan │68│160 │  │***  │Moves in to slice the enemy  │! H, q' G  S1 s4 F+ i2 Q# K
│31 │ProtoMnV2 │76│180 │  │**** │Moves in to slice the enemy  │
- Q: R, U, d* C, P; O- M( [/ l│32 │ProtoMnV3 │82│200 │  │***** │Moves in to slice the enemy  │
# k1 T! T8 B# K* @3 c; j; V│33 │ProtoMnV4 │90│220 │  │***** │Moves in to slice the enemy  │
& w4 W6 ^* ^0 ?' u. q! w: ]2 g! o* e│34 │FlashMan │39│50 │Elec│***  │Flash atk paralyzes enemy   │
5 w0 o% W/ b) q1 F% O- Z, Y│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy   │
$ D- [7 ]4 J7 ~3 R4 D3 d│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy   │1 ]! o9 \4 O* D& D. [
│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy   │
/ `2 ]7 F  b4 M, h/ G( r│38 │BeastMan │38│40 │  │***  │Claw atk 3 squares ahead!   │6 `! b! R2 {% U  W* n- a
│39 │BeastMnV2 │60│50 │  │**** │Claw atk 3 squares ahead!   │5 z8 L% U2 Z2 F- N
│40 │BeastMnV3 │68│60 │  │***** │Claw atk 3 squares ahead!   │
7 Y/ W  m8 U( N) s; I+ w│41 │BeastMnV4 │76│70 │  │***** │Claw atk 3 squares ahead!   │
" d: r9 g7 F" i+ T│42 │BubblMan │50│20 │Aqua│***  │Fires several AquaShots    │5 @# t$ C! X! R5 ^# ?& N
│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots    │& U1 ]/ M/ ~9 I' ?9 _
│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots    │
" }1 u* e' t: a' D│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots    │! E6 Z8 t3 ]6 g) O  U$ ?- Y
│46 │DesrtMan │32│120 │  │***  │Launches fists at enemies!  │1 i" c% u# u9 G$ A
│47 │DesrtMnV2 │52│140 │  │**** │Launches fists at enemies!  │
1 a( [- M% m- V+ d2 ?4 y│48 │DesrtMnV3 │64│160 │  │***** │Launches fists at enemies!  │. Y, M0 A; t2 z2 l; _) c, T/ e
│49 │DesrtMnV4 │72│180 │  │***** │Launches fists at enemies!  │+ |2 r6 a/ k$ H& n
│50 │PlantMan │60│20 │Wood│***  │Vines harm all enemies!    │, \6 `& ^1 |# J# G6 A2 p% C+ w
│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies!    │
) _3 \& w5 j! n( g│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies!    │  t4 ~) u+ `; h8 ]
│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies!    │
/ j% _+ Q0 a. y6 I4 F  l9 T│54 │FlamMan  │32│120 │Fire│***  │Flames burn all enemies!   │
0 V, N% Z# ?3 H. `' Z7 z3 G, _│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies!   │
1 `( N5 J* e1 S$ I│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies!   │0 {" b2 `# {/ @' w7 D
│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies!   │
3 s# @/ I2 h- K│58 │DrillMan │66│70 │  │***  │3 drills fly at enemies!   │- v0 O  C/ L# h% W( }
│59 │DrillMnV2 │70│90 │  │**** │3 drills fly at enemies!   │3 A+ D# x7 a$ D: a' c) G/ @  f
│60 │DrillMnV3 │74│110 │  │***** │3 drills fly at enemies!   │
( n/ G+ U" V$ ^/ r: H- |│61 │DrillMnV4 │78│130 │  │***** │3 drills fly at enemies!   │! j, e' H- i/ d6 D4 i, T
│62 │MetalMan │40│100 │  │***  │Iron fist smashes 1 square!  │' M6 p$ j: o4 r4 v
│63 │MetalMnV2 │60│130 │  │**** │Iron fist smashes 1 square!  │5 z" i5 }6 N# @" F, O# G* d6 y* i
│64 │MetalMnV3 │70│160 │  │***** │Iron fist smashes 1 square!  │6 y8 U. q6 ^1 d
│65 │MetalMnV4 │80│190 │  │***** │Iron fist smashes 1 square!  │
- s6 K' W' a- o" G5 ^│66 │KingMan  │36│140 │  │***  │Move up 3 square & 4-way hit │9 E& D' {: a! E) N$ F) n9 \0 j
│67 │KingManV2 │48│170 │  │**** │Move up 3 square & 4-way hit │
4 ^7 k( W5 e+ l8 v/ }+ [│68 │KingManV3 │60│200 │  │***** │Move up 3 square & 4-way hit │/ X, w$ o$ K' X8 T4 C: F
│69 │KingManV4 │72│240 │  │***** │Move up 3 square & 4-way hit │
' N. V. F4 r& W& ]/ ?/ r! V│70 │MistMan  │68│90 │  │***  │Appears from mist & attacks  │
% m/ c; J$ ]" f" j9 ]6 _1 Q8 f│71 │MistManV2 │71│110 │  │**** │Appears from mist & attacks  │3 h& O0 E' C6 ]. ~5 Y: A+ L
│72 │MistManV3 │74│130 │  │***** │Appears from mist & attacks  │
+ A2 d( u; `" W  ?- F" v│73 │MistManV4 │77│150 │  │***** │Appears from mist & attacks  │: x% R' A  j1 g1 |: J
│74 │BowlMan  │80│100 │  │***  │Lines up pins for a strike!  │
8 e$ a" a4 ]- N6 D4 H│75 │BowlManV2 │82│120 │  │**** │Lines up pins for a strike!  │
6 B$ R+ A/ B2 w/ S│76 │BowlManV3 │84│140 │  │***** │Lines up pins for a strike!  │
' x9 x, @2 v" d( O5 E7 q1 u/ O& M│77 │BowlManV4 │86│160 │  │***** │Lines up pins for a strike!  │
9 T+ t% O2 }8 g, h, q! N. k" u│78 │DarkMan  │72│30 │  │***  │Creates 3 caves in enmy area │; ~$ K# n" o& I/ m; W- h' D
│79 │DarkManV2 │76│30 │  │**** │Creates 3 caves in enmy area │! R) b- I* F. \5 {7 Y
│80 │DarkManV3 │80│30 │  │***** │Creates 3 caves in enmy area │% v8 [! d" s7 w4 [- J, C# T) L1 W
│81 │DarkManV4 │84│30 │  │***** │Creates 3 caves in enmy area │
+ ^3 m* [7 Z; k* ^& Y2 R2 {│82 │JapanMan │82│40 │  │***  │Multiple attacks w/ spear   │
  F% D0 k0 A+ Y│83 │JapanMnV2 │85│45 │  │**** │Multiple attacks w/ spear   │5 U# B9 C) q5 |5 H
│84 │JapanMnV3 │88│50 │  │***** │Multiple attacks w/ spear   │
/ R$ P* c1 h8 _6 k- s  b3 y' P! v│85 │JapanMnV4 │91│55 │  │***** │Multiple attacks w/ spear   │
, e9 |' w8 _1 u. A* `, J└──┴─────┴─┴──┴──┴───┴───────────────┘: U% R1 d5 a' ^5 [  U/ p  T, S
! x9 m0 E& ]" _: q

3 q* A; P0 M5 o! Q; `GigaChip (蓝版)/ a$ W8 U/ n) Y8 q( A4 V9 D: A
┌──┬─────┬─┬──┬──┬───┬───────────────┐
$ x! b, Q) U; S  K/ r, M$ p, ?│编号│名称   │MB│攻击│属性│稀有度│说明             │
! Q; L1 F. T& r├──┼─────┼─┼──┼──┼───┼───────────────┤
$ j/ h3 {( z9 K2 i* D3 ^  X│1  │FoldrBak │99│  │  │***** │Restores all chips & folders │
- ^, E+ X  P' c- P│2  │BassGS  │99│700 │  │***** │Bass' secret weapon      │! }% S# Z  `& b' F+ [; ^4 L- u
│3  │DarkAura │55│  │  │***** │Dark chip repels <300 atks  │8 i0 `1 x/ ?0 j
│4  │DeltaRay │92│220 │  │***** │Use A btn for up to 3 attacks │
$ W; {. L5 D+ r; @│5  │AlphArmΩ │97│500 │  │***** │Launches a giant rocket    │( a) }- A. s6 z: [1 p- }! o
│6  │GutsManV5 │79│120 │  │***** │Sneaks up to smash panels   │. [; O, t6 ^0 W2 s$ }6 V- m! i
│7  │ProtoMnV5 │98│240 │  │***** │Moves in to slice the enemy  │
7 n% `' u/ {/ ?* q6 d│8  │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy   │
# e1 T8 t" Q9 [7 d│9  │BeastMnV5 │84│80 │  │***** │Claw atk 3 squares ahead!   │+ r! d8 Z# I0 {% s
│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots    │
# j3 Q* [" x4 l% T│11 │DesrtMnV5 │80│210 │  │***** │Launches fists at enemies!  │
/ m. A& r4 o: k│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies!    │
; O* D, N4 [  t2 q# `│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies!   │
; x) X" u$ c. M│14 │DrillMnV5 │82│150 │  │***** │3 drills fly at enemies!   │
# b+ p$ [" I9 R5 o& w" H│15 │MetalMnV5 │90│250 │  │***** │Iron fist smashes 1 square!  │4 C1 u6 |5 Q# B: e: j- |
│16 │KingManV5 │84│280 │  │***** │Move up 3 square & 4-way hit │/ C2 O5 M& d& {/ n: V2 F* F$ d
│17 │MistManV5 │80│170 │  │***** │Appears from mist & attacks  │
7 h6 q* P) f* T- n│18 │BowlManV5 │88│180 │  │***** │Lines up pins for a strike!  │
" V! p* _+ }; k  ?4 [│19 │DarkManV5 │88│30 │  │***** │Creates 3 caves in enmy area │3 G$ M' ?& ]% o$ z, t! c
│20 │JapanMnV5 │94│60 │  │***** │Multiple attacks w/ spear   │
+ C- u) e% Z' w- O  A( t* \4 C, A└──┴─────┴─┴──┴──┴───┴───────────────┘
! c0 f3 d2 ?, Z7 E  g+ w  s. s
& X+ _' |0 D2 _6 N6 UGigaChip (白版)(只列出与蓝版不一样的Chips): w) H5 a! X" Y0 g6 a; e
┌──┬─────┬─┬──┬──┬───┬───────────────┐& p& N) F* x" N/ a- {$ S! C
│编号│名称   │MB│攻击│属性│稀有度│说明             │
/ s4 g% {/ o- Z! A0 r, f8 I+ X├──┼─────┼─┼──┼──┼───┼───────────────┤
  y  l4 t( f# I& ?│1  │NavRcycl │50│  │  │***** │Recalls last Navi used    │
# X8 D  f( F: u5 ]+ H6 O/ l3 [/ |│3  │Serenade │97│100 │  │***** │Dark chip Holy pwr to front  │6 o' K6 O8 L6 O3 t1 `
│4  │Balance  │60│  │  │***** │Both Hp reduced by half    │3 A, R4 ^: {) F
│5  │AlphArmΣ │97│50 │  │***** │3-stage electric attack!   │
, D, m$ |$ W+ f└──┴─────┴─┴──┴──┴───┴───────────────┘
 楼主| 发表于 2003-7-14 17:30:40 | 显示全部楼层
哈哈,开始贴图了!
0 E5 k( n. ?: m9 S; p) O% P7 WMegaman EXE 3 蓝+白 Standard 级别的 Chips:
) |9 U7 w- A1 u* j! T$ j* ]" n4 v
: J6 {1 ?" j$ }; P( i; N001002003004005006. u2 [3 M( Q$ l. {
007008009010011012
6 J* l* T1 n- [5 s" N+ J0 t013014015016017018
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 楼主| 发表于 2003-7-15 13:42:03 | 显示全部楼层

GBA-<洛克人EXE3-Blue>卡片组合

Megaman EXE 3 蓝+白 Standard 级别的 Chips:
0 ?8 S& U, _" `" c9 D3 K, c5 O# j3 \# L8 u& V7 x2 H
019020021022023024
) z9 i* Q( u. j  u0 |8 Y025026027028029030
- _* c) j) E, i, q- M031032033034035036
8 j  E" h( j$ Q# Y$ j6 \& l. L( Z* B, [9 G+ f2 K( x
[ 本帖最后由 hwz1015 于 2006-1-5 14:17 编辑 ]
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 楼主| 发表于 2003-7-15 13:43:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:# v- P: N9 o8 V1 B0 V' j* f
$ P4 h5 E  s  l! N
037038039040041042; I! V; r' ]  G  `  k
043044045046047048: Y9 e. f$ @4 q* J) H
049050051052053054
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 楼主| 发表于 2003-7-15 14:14:39 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
  d6 @9 `- y- Z% w5 r4 m6 i) Y1 @1 |: P4 Z
0550560570580590605 D+ Q7 k+ }+ i" A0 B
061062063064065066
5 R# v: _. R% H/ r5 q067068069070071072
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 楼主| 发表于 2003-7-15 14:15:19 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:2 [+ ?1 M& R% \9 O

+ L6 v# V2 B+ v$ f5 _073074075076077078$ }; Z# a# I  I& p1 ~( q
079080081082083084$ ?. d2 m( m; B; F: s) l
085086087088089090
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 楼主| 发表于 2003-7-15 14:16:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
4 E$ g& R3 i! `' H' L, `  G4 U, s, @1 r: l- E( x
091092093094095096
$ M  U* a; i2 [& o8 v( a) ]. B0970980991001011021 {6 i. Z! `7 A! K) O  ^! a6 o& n
103104105106107108
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 楼主| 发表于 2003-7-15 14:24:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:0 N6 T$ E5 T$ n' T5 `9 F
( M% n& g9 k4 |1 C4 S! a# S
109110111112113114$ a5 N7 a6 f! B1 U/ Z# S
115116117118119120
/ N: t' W  e% c; L0 {121122123124125126
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 楼主| 发表于 2003-7-15 14:28:54 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:; ?5 g+ r7 z& b. Z; d
) |+ v; J2 e( V, u. P
127128129130131132* C6 I- z4 v3 P! E6 i+ }) ?
133134135136137138
6 a' t+ I: b. p; z6 B% w! ]9 V139140141142143144
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 楼主| 发表于 2003-7-15 14:33:48 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
$ E# H0 j% c3 Q* U0 J; _! K, W  M
+ ~3 i2 d  e0 b) J% O/ z- x( W145146147148149150/ V7 S' O0 _: i7 s1 R5 }+ y. Y
1511521531541551569 d" I; m: w3 w# \
157158159160161162
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 楼主| 发表于 2003-7-15 14:35:44 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:8 ^4 g( W7 k( A2 k' F
) T. z; v) ^' x, C* w, t! k* S
163164165166167168
1 V/ V/ o$ G: s+ ~- |& o. @169170171172173174
4 j; X9 b4 R2 {* \175176177178179180
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 楼主| 发表于 2003-7-15 14:37:02 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:' H  K' ]  Z& `. d0 B+ n3 a$ x  t

) `. W3 E% z) ]# N# _& p1811821831841851863 d9 W& j5 Y+ u7 C
187188189190191192' a, v6 F$ v6 E
193194195196197198" c. _9 e% |# j
199200
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 楼主| 发表于 2003-7-15 14:47:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:, d5 L9 s1 {6 ?0 ^

; ]5 }5 t8 c: P1 Y6 y8 v6 I001002003004005006
& `# A" l; R9 I5 H( u/ X007008009010011012! |2 g" s; H- v* o  D+ ?
013014015016017018
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 楼主| 发表于 2003-7-15 14:50:34 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
  a, P5 e( F3 j! f/ K! J2 L" Z2 n; N% m1 [
019020021022023024
- n. `& F9 L7 l0250260270280290306 Q' ~% Z) k! d; I  r' P
031032033034035036
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 楼主| 发表于 2003-7-15 14:52:01 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
" g7 P6 {' O* N& l- x, {) [& ^. E! x+ D- s7 n
037038039040041042
' Z, p- r2 `0 U# c8 h6 [! e0430440450460470487 H, a, C) a: D9 Z
049050051052053054
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 楼主| 发表于 2003-7-15 14:55:14 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:: I2 ?" z8 ^# E/ y' ?
  a: P) F8 {; E+ y3 u# J+ }
055056057058059060
% R& T7 |. x" ?. A; h8 y061062063064065066" E/ v+ Y: G) s* d8 X
067068069070071072
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 楼主| 发表于 2003-7-15 14:58:43 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:- T) A: ^" e8 O. M% u7 g
) k$ m9 L; ~/ G: [1 v2 w' E$ V
073074075076077078
# l+ E7 D8 f5 Y% ]0 L' s# J; M4 ]1 }079080081082083084; E# H  [: j6 d9 z; b* Y- H; s
085
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 楼主| 发表于 2003-7-15 15:09:46 | 显示全部楼层
Megaman EXE 3 蓝 Giga 级别的 Chips:
5 x' h4 `5 ~7 y' D* @
& ?4 g8 I$ \6 T, ~; j001002003004005006
8 m) V: }( t* S+ P8 E007008009010011012
& B: v4 D8 Z6 e3 [8 ^013014015016017018" E7 C+ P7 x% z- e
019020
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发表于 2003-8-1 05:49:38 | 显示全部楼层
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