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GBA-1078-<洛克人 EXE 3 Blue>卡片组合(本站原创)

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发表于 2003-7-8 21:20:33 | 显示全部楼层 |阅读模式
转载请不要删除以下信息,感谢您!
" ~7 f: s2 j) B# J/ U' G; e■  ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★ / ~4 U; `( x3 W% }
■● ■  NintendoWorld    站友xliz原创- a: ?! s2 `! t. e9 t
■ ●■    http://www.NewWise.com
1 v% V9 h: h7 r, g% b3 K' U+ P, s■  ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★
# r  L! ~2 O( T& \
' E- k7 y- g7 i1 Y+ i: L
& S3 ^0 k/ t: V' R           洛克人 EXE 3 Blue 卡片组合; l; k' l: h& V' q6 t  W
5 _1 V- G- {/ w9 _( e' Y( H6 K# }" N
8 t! _9 v. b0 P9 G
英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版* Z1 y* h7 c/ A; r6 z
大家要看日文版的P.A.或详细攻略,点击这里吧!

+ _0 t; l# F7 \% ?4 J0 n3 o( u====================
8 f; z* A6 ]' M. v* u/ J希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol:
# N* _  m! ], ~0 z$ f0 t5 o
- u; S% N' @. P9 M: O0 l) c+ a2 H以下内容格式如下:
, E# p- J, c5 V  f5 i% I2 G" C% i3 J7 q) m( c( k2 t
编号    名称3 d/ X, K' g' K
说明6 x, l! s& J( B
组合方法
- v# L! j1 ^6 c! n8 Z---------------------------------
6 ~& O: ]6 e1 H01    Z-Connon 1% Q+ [5 n5 }$ g9 \
Unlimited Cannon for 5 sec
! L& X: w. \3 U; HCannon A+B+C
- _. H- j0 y. }+ c# l: K2 w6 V$ UCannon B+C+D6 `( y' h# F; i* ]0 \- z
Cannon C+D+E4 P$ O: j8 ~6 e

  u7 `: M7 \+ @7 L# C02    Z-Connon 26 b  o& r/ X% V( _. U
Unlimited HiCannon for 5 sec
* v9 o4 [: z, @; XHiCannon H+I+J' T' C1 i. |& p0 ~5 a
HiCannon I+J+K8 }* E% i* A& O7 X1 }& t
HiCannon J+K+L
' R  \- s0 I6 t: |2 B2 f1 C; O4 {6 U, m2 Z7 F5 m8 l1 v
03    Z-Connon 3
7 B1 T8 M. E& T5 [$ r. C# z6 F; ZUnlimited MegaCannon for 5 sec
. @# @4 v+ c" wM-Cannon O+P+Q* i' g  ?) D) G4 {9 x7 c) _
M-Cannon P+Q+R( r; K9 i; Y/ e4 d# `+ w
M-Cannon Q+R+S
* h7 B; E* X. G! l7 S0 n. O
" Q6 m9 w' `4 f* e5 B1 j04    Z-Punch
7 x$ u& j& w$ Y( ^$ gUnlimited GutPunch for 5 sec
% R3 w% q3 Q4 _4 C8 IGutPunch B+C+D
( _' E& e# C7 R! dGutPunch C+D+E
. o7 {0 B5 k: K/ x  x5 ?0 X5 Y3 vGutPunch D+E+F
2 W3 H2 E9 H  m' i1 m2 H) a* t, W& `1 c0 l- `6 x7 l# K
05    Z-Strght
/ _6 w. ~+ p8 t5 V4 J: U( WUnlimited GutStrgt for 5 sec7 M$ ]$ B* q4 ]& E9 s: ]
GutStrgt O+P+Q
$ N9 O) G" F: x) d# y9 q+ @6 \GutStrgt P+Q+R
: w: m8 w) f8 l7 Q( gGutStrgt Q+R+S
3 L" _3 C7 B+ V$ O" j. i% }, \  s3 S" i; ]
06    Z-Impact( C; u3 R6 }) ^; i* k
Unlimited GutImpct for 5 sec& w0 @" _; v. _7 P
GutImpact G+H+I
- n9 U& T0 i2 a4 a* IGutImpact H+I+J
& g- `* S% h3 b( D, q1 [GutImpact J+K+L2 D) i# V+ F$ j+ K- v2 W: `
/ O4 Z: R3 h4 a# u( }, c' R
07    Z-Varibl
; W* [# y8 _' J  Z" c* W  WUnlimited VarSword for 5 sec% k& ?) X& ]9 M* ]
VarSwrd B+C+D1 G- R: A3 n% P5 ]) Z* z! c
VarSwrd C+D+E
; y, a8 W- s; ^/ kVarSwrd D+E+F' @. y2 w, L6 ^$ z8 Z' Z* }
  K# b2 p4 {0 V
08    Z-Yoyo 1
" V8 L1 y; }% R' H2 Q, ^6 _: N6 NUnlimited Yo-Yo for 5 sec
2 F3 k# L$ m6 n) EYo-Yo1 C+D+E6 w8 A1 B5 F: e5 M" s4 f+ y' H
Yo-Yo1 D+E+F- I1 G/ @6 r* ]
Yo-Yo1 E+F+G
( z+ A% Z/ y, T4 F. w: O; s4 v8 [9 r0 r0 {
09    Z-Yoyo 2
, k- W' l; H$ ~6 v3 F7 c  [Unlimited Yo-Yo2 for 5 sec
* r- l) W9 A" |9 F/ C$ i" e0 {Yo-Yo2 H+I+J- `& |/ W; F! Y' K
Yo-Yo2 I+J+K" o8 l- R4 W8 ^" g; S( G
Yo-Yo2 J+K+L
- g4 n5 a6 U& o' p% ]0 L4 ?5 u. |; e
% a9 P" [, K" Y, A: S9 q# g10    Z-Yoyo 3
: F( l: S, J; G/ @& Z) S. GUnlimited Yo-Yo3 for 5 sec/ q5 S0 M: Q8 c
Yo-Yo3 M+N+O1 X. M1 O3 V5 j( i$ T) x* `
Yo-Yo3 N+O+P& d4 b; S  \8 v9 q, \
Yo-Yo3 O+P+Q6 H3 |2 q) u9 u
% ?" U! k+ ~7 q/ ?. n: p5 Y
11    Z-Step 1! l* l9 R+ a6 F; W2 _0 J
Unlimited StepSwrd for 5 sec& n6 a0 n2 G: C6 ?1 D
StepSwrd L+M+N. a& n* q, Z8 n/ s7 A" d
StepSwrd M+N+O
, v1 n% x: X0 q9 J1 p/ [5 @0 DStepSwrd N+O+P! G! \( w" f& ]: H& Y  _

* |2 j1 i  y' T: Z( p6 @12    Z-Step 2
* B8 t3 Q0 E. C; M! t: _1 |# VUnlimited StepCros for 5 sec
2 K* I$ t" t- v: `. u% Y8 J0 {- S1 xStepCros P+Q+R
8 W  B4 E4 H1 w9 }StepCros Q+R+S
. t! H$ [* n, ~" a' LStepCros R+S+T
% ]" P! H9 H9 v6 U' {6 |: s$ z) _$ {0 i) @& k2 p& ^
13    BubSprd
- H" L4 q6 S4 M* j8 }3 L( e: gAttks w/ spreading bubbles!
5 c) `; u0 l8 u3 `$ V* d/ xBubbler  C+D+E" h( i$ ?) E% E% S7 i; y0 H
Bub-V    D+E+F
" F$ ?" o5 m& [5 b' aBublSide E+F+G: m6 [) t) l/ Z0 g/ s
Bubbler E + Bub-V E + BublSide E
/ Q, X. @3 A, ^* U" Q- S; l& Y8 B# D% s
14    HeatSprd3 U! f- R" c4 M2 j
Attks w/ spreading fireball!
, M/ `/ ?0 c3 W* s# k' \, w" {HeatShot H+I+J$ r+ g& V/ |% K3 K
Heat-V   I+J+K
. R+ @1 Q$ b. `+ h: q2 R5 o5 z2 YHeatSide J+K+L
2 a! o. A& P6 F' e( d6 ~HeatShot J + Heat-V J + HeatSide J
" \+ _5 |; C0 Q( X  q+ a& K& Z& ^+ ~$ f. I
15    H-Burst
  o* @5 h- z. K; {& w% K+ S; KCreates a giant explosion
2 x0 k9 w; v3 hSpreader M+N+O- o; j2 Q9 g* U1 N0 B7 N
Spreader N+O+P# X1 n7 i- R% u1 t  H2 |
Spreader O+P+Q
6 l6 e9 @7 m9 V! O# U5 A; c
$ ~2 H  i3 ~) F$ k- ]+ g16    LifeSwrd
0 a9 E- [/ `! K1 N) h% c, Q6 @Swings a huge 2×3 sword!
8 {3 f% `" h  H" ESword E + WideSwrd E + LongSwrd E& z' L# {" ]1 ^/ G$ u3 M
Sword L + WideSwrd L + LongSwrd L
" c5 x! \/ N( M$ ]Sword Y + WideSwrd Y + LongSwrd Y
% P4 o2 h+ G; s9 |' Q# D# j3 \  f
0 `8 L" d0 `% d* p$ j. z) f4 a. L17    ElemSwrd4 }( I/ f! p& C0 }
Wide swrd contains 4 elemnts. v+ m6 |+ O$ K; }/ w5 R  u8 ~
FireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N
& [& d+ ^2 b# t& D! U/ P- pFireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P, {$ F7 Q3 X) t1 J# N2 m* n5 Q
9 n* j3 O+ T9 `. D' G
18    EvilCut
: C  d! z% l) y$ E; s; S5 i6 q5 y: |Step up 2 & make 4 atacks
: `" m% D! i# s! dStepSwrd P + HeroSwrd P + StepCros P8 `) U  k/ M/ G0 k( [. d* r  P# D

" d& K* M% y& X5 y  Z# o19    HyperRat' h2 ~3 l3 e7 D# P! H2 y- f; }
A giant Ratton charges!
2 Y! R0 y' |+ `# K* U( tRatton1 A + Ratton2 A + Ratton3 A4 ^" H, C; _3 K7 g. _4 G3 e1 R
Ratton1 C + Ratton2 C + Ratton3 C4 z# K' f( f+ n
Ratton1 F + Ratton2 F + Ratton3 F
) e6 I( l$ E: ]& m  S) ~& E' T6 o7 |$ P" B* ?
20    TimeBom +
% c% l0 W3 X9 z" d* N3 Q; g4 wSets Time Bomb in enmy area5 W; j. k* g8 v
TimeBomb J+K+L+ I- }* y! s/ C5 B* {4 Z6 S0 s
TimeBomb K+L+M
8 J+ }0 {0 ?' f  [TimeBomb L+M+N
$ j* P. E4 T. O8 R, M) `
& ]3 F- z+ S# Q( z! t% _- _21    GelRain- o. h# F' K5 M& X/ F( S4 ]' Z
Gel steals squares
4 X- d$ `4 M" S+ q4 ^* |MetaGel1 B+C+D
7 p4 m5 Q8 d/ l3 t+ qMetaGel2 E+F+G
. E$ v; j! F$ i' u" QMetaGel3 S+T+U
6 @, [1 q  b& M- B# A2 @, m1 }4 G; N" T  X- s: R" v/ B5 d
22    EverCrse
) G! [. s- M- \- `/ U% |- yShield chases enemies
' ]$ F; k. b' n( |( kCrsShld1 C + CrsShld2 C + CrsShld3 C
5 [4 r+ ^9 h1 X4 V$ c9 yCrsShld1 L + CrsShld2 L + CrsShld3 L* r! S/ k) s4 ]9 B

1 u- a3 ^. ?9 O6 {23    MomQuake  ]) `& C/ A5 O) X# b7 d
Awakens Mother Earth!
& B8 R8 ^$ C% u  z2 O; xRockCube * + RockCube * + GodStone S: ^: b1 o4 G- b* I5 u: I

3 _3 m( E5 [  q24    PoisPhar6 \' l' B: j$ G1 P  r
Pharaoh generates poison
7 [) @/ k% E+ P6 }* V. JPoisMask A + PoisFace A + Anubis A5 D7 z; i& F+ G: D# d3 E8 w
1 d% k" V  _# B8 h$ r, c
25    BodyGrd
/ S9 W( I3 r8 L! }Bodyguard takes out enemies4 J# i- R% \0 S: ~# z; T
AntiDmg M + AntiNavi M + Muramasa M
+ Y) y! n: _; Y3 p
6 p( F5 n& x; ]- @26    500Barr1 p5 c" \! j+ X, E
Barrier absorbs 500HP dmg
) j) b% A" S( d8 cBarrier E + Barr100 E + Barr200 E
5 o) T; [/ V7 M1 bBarrier R + Barr100 R + Barr200 R
4 T3 |" g, c0 F& k+ u9 t2 |2 b: n8 i+ U# s" M8 W
27    BigHeart
" i3 A; i  A! C; e1 ?Attacks, then heals HP!  m+ Z8 t6 P5 T1 e9 b' p, s( V
HolyPanl R + Recov300 R + Roll R% R# q# d# z; X; Q- R* ~8 w
HolyPanl R + Recov300 R + RollV2 R! N4 T: g8 [7 F1 V; x; I
HolyPanl R + Recov300 R + RollV3 R
! g5 i! O1 Z+ d' k6 i8 o* D) S2 I( ^: Q: M$ M
28    GtsShoot" c, t' m5 Q4 K% A7 }
GutsMan throws MegaMan!2 b) ]; A, L8 _! C  a7 X
Guard * + DashAtk G + GutsMan G
7 X" G3 ~; [7 P1 nGuard * + DashAtk G + GutsMan2 G; _/ d' @/ U! V
Guard * + DashAtk G + GutsMan3 G1 G1 x( b' y. C
Guard * + DashAtk G + GutsMan4 G
0 G( ~4 X3 N$ Y- c1 e, T3 k* }: A3 J) B8 D0 f% H
29    DeuxHero, K, M  @; W5 m/ C- r, H: Q. ^
MegaMan & ProtoMan team up!
8 ~8 b0 f$ K7 j2 P) A' _. ^+ MCustSwrd B + VarSwrd B + ProtoMan B* j" s8 Q) V2 h
CustSwrd B + VarSwrd B + ProtoMn2 B0 ~: P6 S# Z% H( u: q* z6 T
CustSwrd B + VarSwrd B + ProtoMn3 B0 \' b2 F& q  |: N5 X9 }; t- s9 N- x
CustSwrd B + VarSwrd B + ProtoMn4 B3 Y/ O) ]5 {6 E0 w

* y6 R# {9 p5 s  |: Y9 ~, r0 ]  w30    2xHero
2 M5 t, o- W3 [, Y  T. u6 }& ]! YMegaMan & ProtoMan Dual atk
- Q" q! z1 ^; B8 \( O% XSlasher B + CustSwrd B + VarSwrd B + ProtoMan B
4 @* Q- z: [( ySlasher B + CustSwrd B + VarSwrd B + ProtoMn2 B
" ]- Y! ~* a2 |, g. fSlasher B + CustSwrd B + VarSwrd B + ProtoMn3 B
! v: x* t7 c- o+ ~" kSlasher B + CustSwrd B + VarSwrd B + ProtoMn4 B
6 ~) y$ {  }; J: |1 G) p
8 ?% w; n4 ^" K) k' n7 F31    PrixPowr+ m, i- r; @$ C- r8 N, |2 ~# }# P# }& _
3 Navis attack at once!* r6 c* U% ~: k
Team1 * + Team2 * + KingMan5 K
  x6 S7 G# d) mTeam1 * + Team2 * + MistMan5 M
# {) M7 P- o( \$ _: rTeam1 * + Team2 * + BowlMan5 B
; M7 P. a3 G9 M5 A0 }* l6 T6 O: s, R: @' k
32    MstrStyl. C! X( W0 T0 O7 N; L0 |
MegaMan unleashes his power1 U- ?9 h( g# J( f0 l  v. N
Salamndr * + Fountain * + Bolt * + GaiaBlad *
2 K7 \& `2 J9 Z) V! |
' T! N1 b8 Q' W3 a$ r) A% _; W7 YStdrdChip (Part 1)1 K( v  M3 m& K
┌──┬────┬─┬──┬──┬───┬───────────────┐( J; E" r0 }* T8 e
│编号│名称  │MB│攻击│属性│稀有度│说明             │( n. t6 e8 F  ^2 v# H) F' W8 [' U  G
├──┼────┼─┼──┼──┼───┼───────────────┤
5 B; z6 U- p1 G$ G( y, S' B│1  │Cannon │12│40 │  │*   │Cannon to attack 1 enemy   │5 @% R% A4 Z' a) u+ y
│2  │HiCannon│24│60 │  │**  │Cannon to attack 1 enemy   │0 M9 [, q" L, {3 G6 S
│3  │M-Cannon│36│80 │  │***  │Cannon to attack 1 enemy   │
3 c" @2 ~3 Z6 p: ?5 j7 g* I: F│4  │Airshot1│4 │20 │  │*   │Knocks enemy back 1      │
0 N7 S  s8 X' H/ @9 l+ @│5  │Airshot2│12│30 │  │**  │Knocks enemy back 1      │7 F  j) c4 x0 B7 D5 X
│6  │Airshot3│18│40 │  │**  │Knocks enemy back 1      │5 v  I" e3 G% C3 n+ ~- t% X, {
│7  │LavaCan1│34│90 │Fire│*   │Fires lava fr. area      │) K( j; a+ q& V3 r1 w+ [
│8  │LavaCan2│42│120 │Fire│**  │Fires lava fr. area      │" j1 g7 P/ C6 P4 U3 @% o
│9  │LavaCan3│60│150 │Fire│***  │Fires lava fr. area      │
" @8 Z! G6 p2 M# Z& h│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area   │& p4 G0 w7 t; {" q+ z
│11 │ShotGun │8 │30 │  │*   │Explodes 1 square behind   │3 R" Z9 k' s' s' w
│12 │V-Gun  │8 │30 │  │*   │Explodes 2 diag. squares   │
; j& ^# T4 j, D$ v+ x9 J8 f) F│13 │SideGun │8 │30 │  │*   │Explodes up, down on hit   │5 H0 x5 E0 _% C& j
│14 │Spreader│16│30 │  │**  │Creates a large explosion   │
5 K& i9 ]3 B( [! ^0 ~6 |│15 │Bubbler │14│60 │Aqua│*   │Explodes 1 square behind   │% Q- ^. s) S, G7 R
│16 │Bub-V  │22│60 │Aqua│*   │Explodes 2 diag. squares   │
' X5 ?' |8 L9 B' a( y│17 │BublSide│30│60 │Aqua│**  │Explodes up, down on hit   │+ x, K* V! {; B
│18 │HeatShot│16│40 │Fire│***  │Explodes 1 square behind   │
8 }0 M& S  p; ~, h0 D% c* H│19 │Heat-V │24│40 │Fire│*   │Explodes 2 diag. squares   │
% r, M% e: t  e  t% c7 [2 S7 T│20 │HeatSide│32│40 │Fire│**  │Explodes up, down on hit   │
5 |4 @2 `) g: {  a2 U4 u│21 │MiniBomb│6 │50 │  │***  │Throws a bomb 3 squares    │
3 y1 c6 o0 T9 @│22 │SnglBomb│12│50 │  │*   │Throws a big bomb 3 squares  │
6 P  A% Z- }4 R7 |  X│23 │DublBomb│24│50 │  │*   │Throws 2 big bombs 3 squares │
9 K; h. o7 G  j; n& e│24 │TrplBomb│36│50 │  │**  │Throws 3 big bombs 3 squares │: }) u( b* H: E- L6 f: ]
│25 │CannBall│33│160 │  │***  │Breaks 3rd panel ahead    │
' B# |  I8 i, N& i3 M│26 │IceBall │18│120 │Aqua│***  │Freezes 3rd sqr. ahead    │2 R# c0 P: c$ h
│27 │LavaBall│20│140 │Fire│***  │Shoot lava 3rd sq. ahead   │
9 q0 e+ R& ]% W  w) b9 H  K# ~: s, t│28 │BlkBomb1│60│120 │Fire│**  │Firebomb hits 3rd sq ahead!  │
4 k0 l: J9 }( i) @6 s7 i│29 │BlkBomb2│70│170 │Fire│***  │Firebomb hits 3rd sq ahead!  │
; ]$ W: L( J  {" C" K3 L+ T5 g/ g│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead!  │6 b! {' K/ r; N7 E9 ~* |
│31 │Sword  │10│80 │  │*   │Cuts enmy in front! Range: 1 │
! p9 }  V) m- h9 [5 K8 _8 V│32 │WideSwrd│16│80 │  │**  │Cuts enmy in front! Range: 3 │2 \: W# ^4 k( k3 O: x% B
│33 │LongSwrd│24│80 │  │***  │Cuts enmy in front! Range: 2 │
8 u$ C, |. ~' I2 T│34 │FireSwrd│20│150 │Fire│***  │Fire: Cuts fwd 3 squares   │
% I( i3 b- C. @" T: g│35 │AquaSwrd│25│150 │Aqua│***  │Water: Cuts fwd 3 squares   │8 S7 q  S; \0 A9 w. a5 Z
│36 │ElecSwrd│23│130 │Elec│***  │Elec: Cuts fwd 3 squares   │+ f/ H$ @7 J% l+ h$ R5 p* e. @
│37 │BambSwrd│18│140 │Wood│***  │Wood: Cuts fwd 3 squares   │
' a* W) U1 b: B( M& b│38 │CustSwrd│21│????│  │***  │Cust Gauge = Atk Str     │
- T: `2 v* K+ o4 l, j: @│39 │VarSwrd │68│160 │  │**** │A magical shifting sword   │
5 k. |! m' T! g( n. M4 R" C; [│40 │AirSwrd │30│100 │  │***  │Wide swrd with air attack!  │
) h" K$ m+ j- c- u/ z8 _│41 │StepSwrd│43│130 │  │**** │2 steps, then uses wide swrd │7 R/ C' N( Y; }2 C* s% Z' ?6 @4 ~
│42 │StepCros│74│130 │  │**** │2 steps, then uses cross atk │- ~! w1 H2 T. J' f6 W; X5 X- m
│43 │Slasher │12│240 │  │***  │Cut while A button is held!  │
8 @* {( E4 R% q% X│44 │ShockWav│10│60 │  │*   │Shock through enemies     │6 R3 y9 X# h& P7 \
│45 │SonicWav│26│80 │  │**  │Shock through enemies     │  @$ Q- t' w0 T
│46 │DynaWave│42│100 │  │***  │Shock through enemies     │$ r- N( E& D$ h% L* Q" N( u
│47 │BigWave │82│190 │  │**** │Shck wave cracks panels    │8 x6 K1 O0 C2 y. F, v, D
│48 │GutPunch│14│80 │  │*   │Punch pushes 1 square     │
  Y# T6 G2 L& t  u│49 │GutStrgt│30│100 │  │**  │Punxh 2 square range     │
" f! r7 ^, o8 W" ]) Q│50 │GutImpct│50│160 │  │***  │Punch pushes 1 square     │; [. q% y) h; g2 @/ t( s
│51 │DashAtk │11│90 │  │*   │Dash through enemies!     │9 A5 a: u- x, p+ J
│52 │Burner │15│130 │Fire│***  │Envelops you in flame!    │
5 U$ p: T9 w0 \$ _' B│53 │Condor │44│180 │  │**** │Chrge atk pierces enemies   │8 H" {: z) H% \( q  D
│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape!   │7 ~$ ~% a% g8 [0 R5 l
│55 │Zapring1│8 │20 │Elec│*   │Pralyzing electric ring atk! │% {4 Y  h. j) k. {
│56 │Zapring2│18│40 │Elec│**  │Pralyzing electric ring atk! │
' Y$ i$ L, H" \8 s│57 │Zapring3│28│60 │Elec│***  │Pralyzing electric ring atk! │
4 S: f$ y4 {/ X; B2 }6 k+ F9 b│58 │IceWave1│14│80 │Aqua│*   │Creates a 2 sq wide ice wave! │5 b; q9 y# M. e" P* `5 k$ H0 m) e- Z) s
│59 │IceWave2│22│100 │Aqua│**  │Creates a 2 sq wide ice wave! │' n0 ^9 F: m. Z4 \- v
│60 │IceWave3│30│140 │Aqua│***  │Creates a 2 sq wide ice wave! │- E% P! c/ L4 z* v
│61 │Yo-Yo1 │72│40 │  │*   │3-square yo-yo attack!    │$ S) z6 _( f' n+ f( e, L! C
│62 │Yo-Yo2 │80│50 │  │**  │3-square yo-yo attack!    │
* l9 B2 j; f; L) X" u: ?; o│63 │Yo-Yo3 │88│60 │  │***  │3-square yo-yo attack!    │) y; I7 v# E+ Q) |& n
│64 │AirStrm1│26│50 │  │*   │Creates 3 whirlwinds     │& M  J& w( K# x- o7 \) H8 S- l5 D
│65 │AirStrm2│35│60 │  │**  │Creates 3 whirlwinds     │! h# ^$ I2 z- m1 m, T" S3 Q
│66 │AirStrm3│44│70 │  │***  │Creates 3 whirlwinds     │; r$ b4 u* a3 o
│67 │Arrow1 │40│100 │Elec│*   │Bee fly diagonal paths    │
; `! @& q% y, B│68 │Arrow2 │60│130 │Elec│**  │Bee fly diagonal paths    │1 ]$ S6 W7 _6 q8 b: U: D% ?
│69 │Arrow3 │80│160 │Elec│***  │Bee fly diagonal paths    │" \# K2 L# b* ]  I+ D& I! e
│70 │Ratton1 │14│80 │  │*   │Crawling rat, turns once   │& ~. g+ j& G1 K( V
│71 │Ratton2 │24│100 │  │**  │Crawling rat, turns once   │! P0 A, o; |; P' ?- c8 Z. v" p, }
│72 │Ratton3 │34│120 │  │***  │Crawling rat, turns once   │
3 U6 ~  l0 s- K3 {- A│73 │FireRatn│35│230 │  │***  │Activates when hit w/fire!  │$ F4 }: O0 q4 S. z
│74 │Wave  │60│80 │Aqua│***  │Creates a wave that moves 3 sq│( ~- B7 a: k) m2 ?# M+ l1 b' b) t
│75 │RedWave │72│90 │Fire│***  │Creates a 3 sq wave of lava  │
; o: T. t  `  S% ?, u│76 │MudWave │84│100 │Wood│***  │Mud wave advances 3 squares  │
) ?8 `. r# z0 k; p) z' E$ u/ s│77 │Tornado │18│20 │  │**  │An 8-hit tornado 2 ahead   │
$ i$ B$ F9 \6 Z( i+ y- {+ j│78 │Spice1 │22│80 │Wood│*   │Dangerous powder on all grass │/ B+ i% [+ k+ U+ P7 Y9 \! \4 m+ `, ?
│79 │Spice2 │34│110 │Wood│**  │Dangerous powder on all grass │3 T  k- Q- B6 Z) W7 K
│80 │Spice3 │46│140 │Wood│***  │Dangerous powder on all grass │
( `9 P/ d7 X& }% n  v% U& A│81 │Shake1 │34│90 │  │*   │Vertical shaking 3 sq ahead  │
# J6 ?8 t) E* x9 G* g8 \│82 │Shake2 │40│110 │  │**  │Vertical shaking 3 sq ahead  │8 N7 Q# o$ x+ i/ Y8 H3 Y7 J
│83 │Shake3 │50│140 │  │***  │Vertical shaking 3 sq ahead  │" }, e# t. b9 Z- i- [* s2 @6 s
│84 │NoBeam1 │66│200 │  │**  │Fires if something behind   │
' }% g0 |7 \+ a( k/ `- `5 U│85 │NoBeam2 │77│260 │  │***  │Fires if something behind   │
) Q$ r8 f4 l4 U; r5 C& k2 ^│86 │NoBeam3 │88│300 │  │**** │Fires if something behind   │6 @3 g  v7 e/ \) E
│87 │Hammer │16│100 │  │**  │Hammer smashes front!     │9 a; p  ]) X  R! K
│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward   │
2 T: h2 o% X" Z  i0 x│89 │Rope1  │45│50 │Wood│*   │Entwines adjacent enemies!  │
. N( t6 H2 K5 C2 R# h: J0 |1 N5 T6 E4 f│90 │Rope2  │55│70 │Wood│**  │Entwines adjacent enemies!  │) r* L& E/ Z/ l3 a
│91 │Rope3  │65│90 │Wood│***  │Entwines adjacent enemies!  │
, a6 t8 B5 {1 f$ B! M! \│92 │Boomer1 │15│60 │Wood│*   │Boomerang encircles field   │
: P3 r8 e/ Q2 R, `│93 │Boomer2 │22│80 │Wood│**  │Boomerang encircles field   │
: f5 l4 d" ?7 g1 j│94 │Boomer3 │30│100 │Wood│***  │Boomerang encircles field   │
4 F5 r6 Z/ q7 J1 v0 h│95 │PoisMask│30│  │  │*   │Poison area w/ A button!   │
, z4 H; q5 I6 Q, {$ q│96 │PoisFace│38│  │  │**  │Spread poison w/ A button!  │! _9 P6 v$ b) h0 E
│97 │RockArm1│23│100 │  │*   │Paralyzes enemy w/ erthquake │& A1 G, M! }2 M. K9 ?' I  J
│98 │RockArm2│35│150 │  │**  │Paralyzes enemy w/ erthquake │8 b7 p9 {5 Y" P
│99 │RockArm3│47│200 │  │***  │Paralyzes enemy w/ erthquake │
  F/ B0 K. \; w: c6 |4 k, X5 _- K│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│+ I+ [, t6 V' ]
└──┴────┴─┴──┴──┴───┴───────────────┘9 W% G7 }6 R6 l1 b3 f

  u/ `# b( e4 T. cStdrdChip (Part 2)% V: u8 Y: J) x/ s9 k
┌──┬────┬─┬──┬──┬───┬───────────────┐
" j" u1 U9 Z* d! N- s│编号│名称  │MB│攻击│属性│稀有度│说明             │- g1 |$ I3 b9 f" C" A/ h
├──┼────┼─┼──┼──┼───┼───────────────┤) K4 J, C$ G' b! W% U8 N
│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│2 S- S/ u  y6 A" o, f7 H
│101 │CrsShld2│33│210 │  │**  │Guard, and bite into the enemy│
0 D# D$ @* B0 n& F2 I1 E) M$ G$ T│102 │CrsShld3│41│260 │  │***  │Guard, and bite into the enemy│
) }% e& d5 H2 J│103 │Magnum1 │35│120 │Fire│*   │Cursor destroys panel!    │0 k7 l( ?# k7 Y5 P6 M7 Y
│104 │Magnum2 │55│150 │Fire│**  │Cursor destroys panel!    │! [$ s* o. R% I* C. O$ E1 U; l9 h
│105 │Magnum3 │75│180 │Fire│***  │Cursor destroys panel!    │
. N8 k& x. j4 k9 Z│106 │Plasma1 │14│30 │Elec│*   │Launches electric attack   │1 C/ _3 j$ L& ]. g! Z2 s- }1 l: O
│107 │Plasma2 │26│60 │Elec│**  │Launches electric attack   │6 t- Y- ^: L% F0 D7 a
│108 │Plasma3 │34│90 │Elec│***  │Launches electric attack   │) h. m: f- y& M# p- H6 e2 A
│109 │RndmMetr│28│100 │Fire│***  │Meteors smash enemies!    │( N0 h) c' e* q/ ?
│110 │HoleMetr│48│100 │Fire│***  │Meteors smash into sq     │
# B2 j( @, U+ ~! {│111 │ShotMetr│38│100 │Fire│***  │Meteors shoot out forward   │
$ [3 F- t9 u, _9 o4 i9 q* v; n│112 │Needler1│32│30 │  │*   │Advance w/ A, stop to attack │) A- [8 Y( p. ]3 R  {* o( L
│113 │Needler2│52│40 │  │**  │Advance w/ A, stop to attack │( k. i9 ^' w7 n
│114 │Needler3│72│50 │  │***  │Advance w/ A, stop to attack │
2 r5 l- ^$ k* T/ {7 A# s. m  i│115 │Totem1 │29│100 │Fire│*   │Creates a totem to blow fire │6 j/ E$ ]3 w0 U1 h$ I* g
│116 │Totem2 │38│140 │Fire│**  │Creates a totem to blow fire │
6 ]. C7 E$ M* j0 {4 w  p│117 │Totem3 │47│180 │Fire│***  │Creates a totem to blow fire │: d) c% D! F0 @9 d: e
│118 │Sensor1 │62│100 │Elec│***  │Sensor to watch sq ahead   │" }. `9 H* V1 c9 c
│119 │Sensor2 │70│130 │Elec│***  │Watch sq ahead or diagonal  │1 |9 q$ u: n/ P+ T) @0 [- W" R
│120 │Sensor3 │72│130 │Elec│***  │Watch sq ahead or diagonal  │6 k- d( K2 k  x1 X3 `0 E7 L0 h
│121 │MetaGel1│18│90 │Aqua│*   │Gel atk steals a panel!    │' e7 ~5 x' |( f6 p6 z
│122 │MetaGel2│28│130 │Aqua│**  │Gel atk steals a panel!    │
; ~8 c' V0 S. R; ?│123 │MetaGel3│38│170 │Aqua│***  │Gel atk steals a panel!    │# }; `: F, H$ A0 |. g$ [; g+ ~
│124 │Pawn  │44│90 │  │***  │Attack by pressing A button  │& D( K- [  K' A% D/ K8 [! T! n* ~
│125 │Knight │64│150 │  │***  │Jumps fwd and attacks     │' A" k# a9 J8 _/ \
│126 │Rook  │30│  │  │***  │Protects you from attacks   │7 c1 a3 O- Z1 @: A( S9 Z# @! h
│127 │Team1  │16│10 │  │**  │Powers up when ally is hit  │
; k( C: c- c* X" L7 F│128 │Team2  │20│  │  │**  │Ally's HP recovered if hurt  │5 w5 W- Q% J! a* G/ _* }' ]- `1 V- f
│129 │TimeBomb│32│150 │  │***  │An area-wide time bomb    │& d+ z5 j7 C/ P( C- L2 [
│130 │Mine  │16│300 │  │***  │Places a mine in enmy area  │
8 \  X0 S; B7 J- A) Q│131 │Lance  │46│130 │Wood│***  │Lances through back line   │
3 p3 t; y5 W2 W7 \3 O3 K* K│132 │Snake  │20│40 │Wood│***  │Snake from hole in area    │
& w! Y( k/ |9 O$ e. b│133 │Guard  │5 │  │  │*   │Repels enemy's attack     │4 K: ?; S1 l  D4 h
│134 │PanlOut1│4 │  │  │*   │Destroys 1 panel in front   │
5 a" h! T) j# m; K6 H│135 │PanlOut3│7 │  │  │*   │Destroys 3 panels in front  │5 A3 s$ S2 h/ d6 L
│136 │PanlGrab│10│  │  │*   │Steals one enemy square!   │: s- ?" M5 A3 \
│137 │AreaGrab│15│  │  │**  │Steals left edge from enmy  │
2 J0 K6 s- c' F. ~& ~│138 │GrabBack│10│40 │  │***  │Retaliate stolen panels!   │/ C- W) Y2 f$ @! B5 W
│139 │GrabRvng│30│80 │  │**** │Retaliate stolen panels!   │8 Y2 M+ {% K4 b" O' b& @$ I
│140 │RockCube│9 │  │  │*   │Places a rock cube in front  │% y9 I, \+ l4 E3 V0 d* W
│141 │Prism  │60│  │  │***  │Prism fires randomly     │) q* }" J  Q/ f$ @5 T: {* L
│142 │Wind  │14│  │  │*   │Windbox blows at enmy area  │
, N, O" r5 |! ?$ h8 d│143 │Fan   │14│  │  │*   │Vacuum pulls enemies     │' c' ^. D: d' I9 A3 r
│144 │Fanfare │32│  │  │***  │Take no damage for a while  │
6 F7 M/ Y" |, q' f7 S│145 │Discord │38│  │  │***  │Confuses enemies w/ music   │2 y3 I' j% Z8 ]! X* u
│146 │Timpani │42│  │  │***  │Paralyzes enemies w/ music  │" o" ^* }( _9 ~0 h8 T- ?% [+ U
│147 │Recov10 │5 │  │  │*   │Recovers 10HP         │
3 j3 m) J: h/ y' i│148 │Recov30 │8 │  │  │*   │Recovers 30HP         │
7 H4 U5 ?8 \+ f' x0 a8 [# P8 s│149 │Recov50 │14│  │  │**  │Recovers 50HP         │
2 _) N$ x# ?" f- F9 B3 j9 _│150 │Recov80 │20│  │  │**  │Recovers 80HP         │
& H1 C+ A2 G; p│151 │Recov120│35│  │  │***  │Recovers 120HP        │. Q6 V' L, Q/ a  g. o3 i
│152 │Recov150│50│  │  │***  │Recovers 150HP        │
! S% t1 E8 @5 v# i│153 │Recov200│65│  │  │**** │Recovers 200HP        │
/ v3 I# h% x) P1 t4 n" O& p│154 │Recov300│80│  │  │**** │Recovers 300HP        │" n, p7 h/ R3 o/ e. W* q  {. m6 j
│155 │Repair │8 │  │  │*   │Fix your area's panels    │
4 R9 O3 S5 g# Z' Z: Z; [; w/ U- I0 h│156 │SloGauge│20│  │  │***  │CustGauge slows down in battle│$ }# v, z/ k4 n5 n) d4 L! z- _0 I+ {
│157 │FstGauge│40│  │  │***  │CustGauge speeds up in battle │7 M7 C. h& b% ^
│158 │Panic  │14│  │  │***  │Confuses enmies if you are  │
: a9 u( L6 |  |│159 │Geddon1 │10│  │  │***  │Cracks all panels!      │
, ]4 s6 R0 W; w4 h2 N! F│160 │Geddon2 │50│  │  │**** │Breaks all empty squares!   │! W4 H/ B  l/ f& v- Z
│161 │Geddon3 │90│  │  │**** │Turn all panels to swamp!   │
; r" }8 `& v/ W& ]! n* H  V3 O4 t9 @│162 │CopyDmg │18│  │  │***  │Duplicate damage on 2nd enemy │' U" W. ~2 I6 C
│163 │Invis  │11│  │  │***  │Invisible for a while     │( s' X/ @" J% `" w6 W
│164 │Shadow │60│  │  │***  │Only swrd attack hurt you   │
* o, t, |$ c! l: u$ d6 a│165 │Mole1  │28│  │  │*   │Attacks fr. under ground!   │
6 a4 p; X9 x1 ]$ ]: W8 d- \│166 │Mole2  │35│  │  │**  │Attacks fr. under ground!   │
, ?( t  A$ B) n│167 │Mole3  │42│  │  │***  │Attacks fr. under ground!   │- y1 `6 t4 N- ^0 V2 P6 v/ Q
│168 │AirShoes│26│  │  │***  │Can stand on empty squares  │$ ]3 Z7 e: F" i+ X. Y/ B
│169 │Barrier │7 │  │  │*   │Nullifies 10HP of damage!   │" b4 T6 G0 i$ G0 A& D
│170 │Barr100 │25│  │  │**  │Nullifies 100HP of damage!  │) o6 w( W+ L$ ?  ]( C/ `  H
│171 │Barr200 │50│  │  │***  │Nullifies 200HP of damage!  │+ F1 Q8 k6 q$ n; P
│172 │Aura  │55│  │  │***  │Repels attacks under 100   │
5 ~7 L( j/ a% p* d│173 │NrthWind│43│  │  │**** │Wind removes auras, etc    │
' [- m( L2 D! c/ ?$ Y6 O0 N5 E│174 │Mettaur │30│????│  │***** │Summons a Mettaur to fight!  │
- g- ?& e% W! c│175 │Bunny  │32│????│Elec│***** │Summons a Bunny to fight!   │/ f. y8 \7 v2 Q1 @7 }  ]( U
│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight!  │
/ z. K6 i. T0 R6 @* K9 `6 S# p│177 │Swordy │30│????│  │***** │Summons a Swordy to fight!  │
" C. u: h1 ?2 v( w" w5 a│178 │Jelly  │46│????│  │***** │Summons a Jelly to fight!   │/ P8 H/ f& l' l
│179 │Mushy  │38│????│Wood│***** │Summons a Mushy to fight!   │8 q  {! X- D& E$ b  M
│180 │Momogra │38│????│  │***** │Summons a Momogra to fight!  │
. f+ H5 }4 h/ U│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │0 n: ^% Y# O  |8 \3 p
│182 │Scuttlst│52│????│  │***** │Summons a Scuttlest to fight! │
( b3 h; d& r9 z& C. r* I5 K1 f6 H│183 │Hole  │55│  │  │**** │Open hole to dark world    │
9 \  }, n  o5 r2 r4 M; l1 Q│184 │HolyPanl│14│  │  │**  │Creates a holy pnl in front  │
9 r% [8 w! o4 K3 n0 T. F/ l│185 │LavaStge│22│  │  │***  │Changes all panls to lava   │  Z; H0 l: z. E
│186 │IceStage│20│  │  │***  │Changes all panls to ice   │
1 E" ?3 q( x5 Q3 T, ]9 l│187 │GrassStg│10│  │  │***  │Changes all panls to grass  │
; b' r  H; {$ v$ K7 W; @│188 │SandStge│18│  │  │***  │Changes all panls to sand   │, ^; V" ]3 U/ r; m
│189 │MetlStge│26│  │  │***  │Changes all panls to metal  │. b- ~- B9 n6 V( d5 ?5 u
│190 │Snctuary│54│  │  │**** │Change own panls to holy   │& C- ~, ]2 Y" [6 n7 ]
│191 │AntiDmg │45│100 │  │***  │Sets trap & throws stars!   │/ m' V  _1 y( L* a
│192 │AntiSwrd│68│100 │  │***  │Retaliate for sword damage  │
3 S; ?7 X. k6 e+ i│193 │AntiNavi│60│  │  │**** │Take the enemy's Navi away  │
6 t. r& A# i3 F0 p│194 │AntiRecv│73│  │  │***  │Punish recovery of HPs!    │( ^3 }9 [' k0 d
│195 │Atk+10 │4 │  │  │*   │+10 for selected atk chip   │3 a! j6 ?1 y9 w! }9 ~' Y
│196 │Fire+30 │20│  │  │**  │+30 for Fire atk chip     │
3 ^' N' ^2 B# C│197 │Aqua+30 │21│  │  │**  │+30 for Aqua atk chip     │* m- j7 N3 B. |  ?1 C  r
│198 │Elec+30 │23│  │  │**  │+30 for Elec atk chip     │7 E! N5 Z, }" t; t) d. `
│199 │Wood+30 │26│  │  │**  │+30 for Wood atk chip     │  R+ b2 g' b4 g$ r0 D# ^" _
│200 │Navi+20 │34│  │  │**  │+20 for selected Navi chip  │
# k4 H2 h0 t+ S; A└──┴────┴─┴──┴──┴───┴───────────────┘8 V$ Z) ?2 O+ c% v6 e5 f; D
% l; c+ O3 @7 T8 r3 v
8 O/ A+ d( p) q3 `* X. z
Mega Chip. J/ W: J# t+ \, D+ d
┌──┬─────┬─┬──┬──┬───┬───────────────┐
4 y4 f+ e7 o# v│编号│名称   │MB│攻击│属性│稀有度│说明             │3 }/ d# e; w) `  N1 W* P1 _# x
├──┼─────┼─┼──┼──┼───┼───────────────┤
1 i+ t& e( z3 C8 U# @) f│1  │Muramasa │74│????│  │***** │Power = amount of HP lost!  │
1 q- x$ J; ?  p│2  │HeroSwrd │65│180 │  │**** │Legendary swrd cuts 3 sq!   │
5 @, i$ i  y4 O7 _$ U│3  │ZeusHamr │90│250 │  │***** │Damages anyone on a panel   │; t; Q; L! H5 }: o5 B
│4  │StandOut │22│220 │Fire│***  │Heat: Send Fire into hole   │
& d5 M3 l( l8 N$ G+ e( Q; f8 |│5  │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole   │) R4 m; t% Y+ U" K2 L. A+ [
│6  │WatrLine │18│180 │Aqua│***  │Water: Draw wter from hole  │. Q, A9 j5 h4 I3 n0 b, V
│7  │Fountain │48│240 │Aqua│***  │Water: Draw wter from hole  │
- b0 A) i+ k& W* B: W│8  │Ligtning │30│160 │Elec│***  │Elec: Dmgs object & area   │0 x8 y; Z+ x" @; P( X7 N+ G
│9  │Bolt   │52│210 │Elec│***  │Elec: Dmgs object & area   │# ?' h( @( m' i# [, B. ]
│10 │GaiaSwrd │28│100 │Wood│***  │Wood: Take power frm next chip│5 ^! `/ U' b* i' N1 n7 u) b
│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│8 i% C4 A: ^5 O2 K  P
│12 │Meteors  │86│40 │Fire│**** │Drop many meteors on enemy  │
# U) n" u, J. R! N/ n2 ]' @│13 │Guardian │82│  │  │***** │Statue punishes when hit   │
2 w! |' I3 s$ z) r│14 │Anubis  │90│  │  │***** │Anubis poisons enemies    │/ |! m8 [6 `* Q+ r$ F' M" g6 B
│15 │Godstone │66│150 │  │**** │Summons a GodStone from hole │
+ e8 h3 |4 l! l4 p│16 │OldWood  │72│100 │Wood│**** │Summons OldWood from hole   │
5 D5 C- o2 B5 r, h+ W. O4 G4 B& m│17 │Jealousy │64│100 │  │***  │More dmg if enemy has chips  │
" b7 e$ a9 Q# G/ V2 q│18 │Poltrgst │58│  │  │***** │Objects thrown at enemies!  │
% G2 j! S  v! y│19 │LifAura  │77│  │  │**** │Repel all attacks under 200  │
* V5 S* s- I# B( a3 [/ \, i│20 │FullCust │10│  │  │***  │CustGauge instantly refills! │- T8 n# |( b: Z- C/ D0 H
│21 │Atk+30  │50│  │  │***  │+30 for selected atk chip   │
$ d! v! ~" D6 j5 [  D3 r│22 │Navi+40  │60│  │  │***  │+40 for selected Navi chip  │+ t. b  _- g# [2 ~0 r" W- D
│23 │Roll   │10│20 │  │***  │Attack an enemy, heal you   │
0 Q8 J% s1 o" U' [: K- R│24 │RollV2  │22│30 │  │**** │Attack an enemy, heal you   │
4 i. D$ d& |! F# r. X  C/ c5 w, P│25 │RollV3  │34│40 │  │***** │Attack an enemy, heal you   │/ P9 r( u( G- @- n% Q- {
│26 │GutsMan  │15│50 │  │***  │Sneaks up to smash panels   │' D/ D1 `3 R) n
│27 │GutsManV2 │41│70 │  │**** │Sneaks up to smash panels   │  U' n. P( L- l3 r' T* {7 x9 V
│28 │GutsManV3 │57│90 │  │***** │Sneaks up to smash panels   │
; e7 b: d# T1 k& b│29 │GutsManV4 │63│100 │  │***** │Sneaks up to smash panels   │
- B3 n8 d" a" T6 X- R5 ~│30 │ProtoMan │68│160 │  │***  │Moves in to slice the enemy  │
/ V; D- _6 r3 {5 F0 [# F( ]8 Q- }│31 │ProtoMnV2 │76│180 │  │**** │Moves in to slice the enemy  │) F. l: @) o5 S! Z8 l4 O9 {2 e/ i: Q- j
│32 │ProtoMnV3 │82│200 │  │***** │Moves in to slice the enemy  │" }0 l8 O+ X( @& g+ Q
│33 │ProtoMnV4 │90│220 │  │***** │Moves in to slice the enemy  │& Z6 p0 @) j) G6 s
│34 │FlashMan │39│50 │Elec│***  │Flash atk paralyzes enemy   │
2 Q, z+ R9 W* ]9 c% I│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy   │5 G3 e7 u* N, C6 k7 m
│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy   │
1 e" Y" Q" N/ j5 w8 D- B│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy   │8 J* L8 e- v: T) ^  n8 G  v
│38 │BeastMan │38│40 │  │***  │Claw atk 3 squares ahead!   │
7 j, N. b" A' z5 `│39 │BeastMnV2 │60│50 │  │**** │Claw atk 3 squares ahead!   │
; r0 t1 r6 U0 \4 \. s9 a│40 │BeastMnV3 │68│60 │  │***** │Claw atk 3 squares ahead!   │
1 ?7 S3 g/ _$ R4 b, N9 r6 v1 a& b│41 │BeastMnV4 │76│70 │  │***** │Claw atk 3 squares ahead!   │6 J# ]- J( b: V* w
│42 │BubblMan │50│20 │Aqua│***  │Fires several AquaShots    │8 I4 T( W) G# l4 d& h' D6 ^
│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots    │0 U) Z- F, h# `* |# h4 \
│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots    │
, G3 V# D4 a8 g: |. A  }│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots    │0 h4 ?& j/ q( Q% Y& Z* S; R
│46 │DesrtMan │32│120 │  │***  │Launches fists at enemies!  │. D1 Y2 G1 T$ l8 r3 d2 z5 b% `2 ?
│47 │DesrtMnV2 │52│140 │  │**** │Launches fists at enemies!  │: ~; c" C) s6 w8 h
│48 │DesrtMnV3 │64│160 │  │***** │Launches fists at enemies!  │
8 y) G1 k  ^; }1 D* F. w│49 │DesrtMnV4 │72│180 │  │***** │Launches fists at enemies!  │
0 A# D$ x" z& C4 d, M/ R0 ?│50 │PlantMan │60│20 │Wood│***  │Vines harm all enemies!    │
& a+ W3 ]+ V) ]" M% [│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies!    │9 m& [2 s, d& b& G' T( x
│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies!    │
" R$ @5 l( K5 E7 s" r│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies!    │
3 [$ n/ ^, Z8 q' }" f│54 │FlamMan  │32│120 │Fire│***  │Flames burn all enemies!   │# ^! e' P; I6 A' `/ Y5 V' o( ^
│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies!   │
0 z2 k' P! z1 x' d9 F│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies!   │5 G/ n6 b! S! _4 N& R$ A
│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies!   │" k) m% G' o; a6 M' \3 x
│58 │DrillMan │66│70 │  │***  │3 drills fly at enemies!   │; @8 c; u/ _, i3 u2 v, I
│59 │DrillMnV2 │70│90 │  │**** │3 drills fly at enemies!   │- d, ~0 M( w/ e; ~
│60 │DrillMnV3 │74│110 │  │***** │3 drills fly at enemies!   │
' U- y" v) t) N7 O/ m1 T% ~7 S│61 │DrillMnV4 │78│130 │  │***** │3 drills fly at enemies!   │
! \) i8 }0 ?. J/ e/ Z) w8 A- C│62 │MetalMan │40│100 │  │***  │Iron fist smashes 1 square!  │
' p6 D, |* s0 V; N│63 │MetalMnV2 │60│130 │  │**** │Iron fist smashes 1 square!  │% B3 F  U7 c& U$ {- C
│64 │MetalMnV3 │70│160 │  │***** │Iron fist smashes 1 square!  │1 i& T, m- O; Z9 v) f9 s
│65 │MetalMnV4 │80│190 │  │***** │Iron fist smashes 1 square!  │
; j# B! \9 z  a* ?│66 │KingMan  │36│140 │  │***  │Move up 3 square & 4-way hit │
0 P* f& L: N! V8 |: a# R0 w│67 │KingManV2 │48│170 │  │**** │Move up 3 square & 4-way hit │6 ?! o( s7 C! z' U+ t
│68 │KingManV3 │60│200 │  │***** │Move up 3 square & 4-way hit │
. y! O& }, z3 t, b8 \2 K9 l0 i8 L  e│69 │KingManV4 │72│240 │  │***** │Move up 3 square & 4-way hit │4 |& h( p2 K# Q
│70 │MistMan  │68│90 │  │***  │Appears from mist & attacks  │
1 T0 w8 l" j2 p9 Z8 K5 F. g* f- _│71 │MistManV2 │71│110 │  │**** │Appears from mist & attacks  │
, f" U# y5 V: ~│72 │MistManV3 │74│130 │  │***** │Appears from mist & attacks  │9 `5 u5 T% u0 J$ i
│73 │MistManV4 │77│150 │  │***** │Appears from mist & attacks  │
3 N! |0 s9 h- R% p+ l& r9 s4 A* o0 i│74 │BowlMan  │80│100 │  │***  │Lines up pins for a strike!  │
/ [/ w( C- E% B8 m* C# I/ v8 F) S│75 │BowlManV2 │82│120 │  │**** │Lines up pins for a strike!  │' I/ q; ]) {9 S
│76 │BowlManV3 │84│140 │  │***** │Lines up pins for a strike!  │
" C' _$ u! R' E& h6 d$ Q2 ^  }$ a│77 │BowlManV4 │86│160 │  │***** │Lines up pins for a strike!  │
4 l% K8 b. O/ Y& g0 a! H% w│78 │DarkMan  │72│30 │  │***  │Creates 3 caves in enmy area │; U8 |% |5 ?) [8 b1 J
│79 │DarkManV2 │76│30 │  │**** │Creates 3 caves in enmy area │
; \, y2 U# D7 |│80 │DarkManV3 │80│30 │  │***** │Creates 3 caves in enmy area │1 g6 j& M+ _( m: R8 q4 x1 c
│81 │DarkManV4 │84│30 │  │***** │Creates 3 caves in enmy area │+ U+ M  \( I$ J" A# D) Z7 R# `
│82 │JapanMan │82│40 │  │***  │Multiple attacks w/ spear   │/ y, ^* {+ q& k
│83 │JapanMnV2 │85│45 │  │**** │Multiple attacks w/ spear   │' w2 G9 [# t3 N7 S0 W
│84 │JapanMnV3 │88│50 │  │***** │Multiple attacks w/ spear   │& {7 ?8 g- o: t; V
│85 │JapanMnV4 │91│55 │  │***** │Multiple attacks w/ spear   │# ?) G7 ?4 ]; K9 t
└──┴─────┴─┴──┴──┴───┴───────────────┘/ h" z- c! {6 q. W( G

/ c0 u/ H5 C0 t) h4 t; G' U; t; `5 [7 S9 N# w8 [
GigaChip (蓝版)
/ L0 w8 p7 b6 U* K* H┌──┬─────┬─┬──┬──┬───┬───────────────┐5 |- d; u; @, P, ?6 v. ?  ], A
│编号│名称   │MB│攻击│属性│稀有度│说明             │( q3 ?/ ]+ P$ R
├──┼─────┼─┼──┼──┼───┼───────────────┤: B! x4 `# h& R& t1 o( A
│1  │FoldrBak │99│  │  │***** │Restores all chips & folders │
$ c) L$ j6 W$ x2 Y4 `│2  │BassGS  │99│700 │  │***** │Bass' secret weapon      │' U9 `; B- f) j
│3  │DarkAura │55│  │  │***** │Dark chip repels <300 atks  │
* H7 h  ^7 z1 d8 `) H5 a% w$ I│4  │DeltaRay │92│220 │  │***** │Use A btn for up to 3 attacks │" e: E- t" V' b+ S
│5  │AlphArmΩ │97│500 │  │***** │Launches a giant rocket    │
. g% h! m3 r: Z│6  │GutsManV5 │79│120 │  │***** │Sneaks up to smash panels   │
) F% e" x4 V' k) t7 i) R│7  │ProtoMnV5 │98│240 │  │***** │Moves in to slice the enemy  │9 R% F8 D6 m# h9 y+ \1 H
│8  │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy   │
- M$ \/ @/ c/ x9 [5 Q& R/ T6 q│9  │BeastMnV5 │84│80 │  │***** │Claw atk 3 squares ahead!   │1 F# C" j- }) O4 R: c& C
│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots    │
, g' H- c" C1 Y( |  @6 d" _- G4 M/ h│11 │DesrtMnV5 │80│210 │  │***** │Launches fists at enemies!  │; ?( E& w2 N" n4 b" T8 n1 [
│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies!    │
. T0 t# ~( P' f: W& A│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies!   │
1 F1 i4 N! F/ x% O; R. F9 ~8 s│14 │DrillMnV5 │82│150 │  │***** │3 drills fly at enemies!   │0 @0 Z0 U% L! _9 L5 T
│15 │MetalMnV5 │90│250 │  │***** │Iron fist smashes 1 square!  │  l+ r% F  S" Y' R
│16 │KingManV5 │84│280 │  │***** │Move up 3 square & 4-way hit │8 K- {  a' H  \" r5 H( K
│17 │MistManV5 │80│170 │  │***** │Appears from mist & attacks  │' o' t7 m7 ?0 B" N
│18 │BowlManV5 │88│180 │  │***** │Lines up pins for a strike!  │+ _6 n( t2 f8 t
│19 │DarkManV5 │88│30 │  │***** │Creates 3 caves in enmy area │0 |! L2 m1 |' E4 n; e6 m4 B# C
│20 │JapanMnV5 │94│60 │  │***** │Multiple attacks w/ spear   │
3 n2 V/ U/ x9 u7 R0 m6 I  ^# U└──┴─────┴─┴──┴──┴───┴───────────────┘$ P0 D4 }7 ?8 y0 V% V! U5 D- ?

0 t- t, W: k8 z  WGigaChip (白版)(只列出与蓝版不一样的Chips)% |- W- p7 ?( K5 G, j% s$ ~" Q3 _
┌──┬─────┬─┬──┬──┬───┬───────────────┐
) X& T- l  |0 o3 ~8 p│编号│名称   │MB│攻击│属性│稀有度│说明             │
1 E# I+ m  Q! G- I5 F% P7 `  t. {5 o├──┼─────┼─┼──┼──┼───┼───────────────┤9 z% q3 T$ N5 B8 I& l$ |+ f& q
│1  │NavRcycl │50│  │  │***** │Recalls last Navi used    │
  n2 ]' l) `* r  G│3  │Serenade │97│100 │  │***** │Dark chip Holy pwr to front  │) a- [! C8 r2 U! l
│4  │Balance  │60│  │  │***** │Both Hp reduced by half    │9 X3 H: {* `4 u2 a; i
│5  │AlphArmΣ │97│50 │  │***** │3-stage electric attack!   │
" v4 S# U/ s% _6 C& d└──┴─────┴─┴──┴──┴───┴───────────────┘
 楼主| 发表于 2003-7-14 17:30:40 | 显示全部楼层
哈哈,开始贴图了!
2 n3 a, h% {" T5 g# XMegaman EXE 3 蓝+白 Standard 级别的 Chips:. s: y6 [& l7 i* k! u
" l4 [, }4 V+ Z4 @5 {' u
001002003004005006
0 R/ E) S; A" s007008009010011012. K+ A: \' X/ }7 K
013014015016017018
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 楼主| 发表于 2003-7-15 13:42:03 | 显示全部楼层

GBA-<洛克人EXE3-Blue>卡片组合

Megaman EXE 3 蓝+白 Standard 级别的 Chips:
$ ?% {$ z4 R6 u$ P
) e1 H: t9 w4 `& U/ e019020021022023024
+ A! w, E8 Y% x025026027028029030
5 r2 j( D( @7 V; ^" A$ g031032033034035036
: p2 V, ~, I/ b8 K% E" W1 N) g, |+ V1 M/ c
[ 本帖最后由 hwz1015 于 2006-1-5 14:17 编辑 ]
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 楼主| 发表于 2003-7-15 13:43:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
( E4 n' R  q6 Q
/ o* Y, m9 v3 N" E# k037038039040041042
2 K3 L, w/ r" T8 Q& Q; u0 z" M0430440450460470482 i4 ?) s) C+ e  H! |, w
049050051052053054
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 楼主| 发表于 2003-7-15 14:14:39 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:6 O1 ~- L) T$ j5 S. h( k  c
8 y3 Z0 N; l7 _. P( m9 f
055056057058059060/ }# k& s+ n- I& Z- p8 b& w. d
061062063064065066
# T2 ~) @7 ~5 A067068069070071072
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 楼主| 发表于 2003-7-15 14:15:19 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
6 v8 T- Q% I9 U9 t
8 B2 T7 M& e! u3 n2 [073074075076077078' A' P* {7 o  M% k6 p; _
079080081082083084
" C" n; M) ?$ B) o- P. ?; c085086087088089090
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 楼主| 发表于 2003-7-15 14:16:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:; c5 }* |6 x( s) s
! |8 T5 o" E* t( Z; f
091092093094095096
' v1 `: O2 ?$ u% T+ g& w% p097098099100101102/ p" X. M, b" o9 @5 {  O2 y! w. ~0 k6 @
103104105106107108
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 楼主| 发表于 2003-7-15 14:24:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:" _  f3 F# Q( E/ ?( a  R
% T0 e( t1 c& J0 y. @: I) r
109110111112113114
, f2 K1 L3 P! B, Q115116117118119120
! E+ v+ W$ }$ Q# F' U121122123124125126
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 楼主| 发表于 2003-7-15 14:28:54 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:9 L( ^' v6 Y, v, U( R

4 N" X. S6 d) x( K3 |1271281291301311320 ^! O/ x' K4 ]1 R: t6 y' D
1331341351361371380 W# q  s2 P: [/ _2 M7 L
139140141142143144
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 楼主| 发表于 2003-7-15 14:33:48 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:- k/ Q' A, c. R, p3 b
: P2 n2 {/ a8 v. y9 _8 |
145146147148149150
: B9 Q& e6 ?/ ?+ Q: @151152153154155156
" D1 W/ |$ D. i, f0 h0 h157158159160161162
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 楼主| 发表于 2003-7-15 14:35:44 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:; N/ x+ |+ i7 i* t

& B  K0 `: x6 n7 h+ ?8 F! M163164165166167168
! o* [# G. t7 W& a1691701711721731741 E  G3 a% _. m3 d/ N+ L. g: y( }
175176177178179180
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 楼主| 发表于 2003-7-15 14:37:02 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:) G; I- M) D% c% X: N

/ o2 v0 T0 K3 V( f2 |6 Y* ^! }181182183184185186* J8 Z4 K) V3 @. C* n0 L: m# h& ^7 z
187188189190191192
& |) l) G' a9 i+ t6 }1 f- T193194195196197198* U3 F& Q  X5 ]. g. _
199200
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 楼主| 发表于 2003-7-15 14:47:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:2 |* z# C4 ^3 m; F- K. N. b1 B

9 E5 M. o% J. G# E; v& Y0 y001002003004005006
: h$ b0 ~6 j5 z( u4 {' ^" i9 J007008009010011012# @. U: T6 r. T
013014015016017018
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 楼主| 发表于 2003-7-15 14:50:34 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:' C( D+ y- I. r% z  m! b2 G) S

% `) s+ i+ u5 Y- v; B  J019020021022023024) ~) T" ~) E' u" x. R
025026027028029030* x) Z( Z- {$ d1 _
031032033034035036
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 楼主| 发表于 2003-7-15 14:52:01 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:4 Y4 y% c& M+ h" b6 K' G
5 V) `; P8 f0 x
037038039040041042$ L2 u% \: `8 w3 H3 ?$ W4 Q0 `' U
0430440450460470489 o+ N, v% q" G) x2 q
049050051052053054
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 楼主| 发表于 2003-7-15 14:55:14 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:3 t7 k& ^) L# o' a, _% H9 j; ]7 y
# ?  o1 y, \$ H% e; L! q, h
0550560570580590601 c0 G% W1 G7 S+ E7 J
061062063064065066" j* m1 C0 L0 |8 _7 c+ s. E+ K8 h
067068069070071072
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 楼主| 发表于 2003-7-15 14:58:43 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:1 Z5 O0 ]0 Y& H
$ M7 }& x5 n; K
073074075076077078
3 |# j8 E6 {- ?079080081082083084. j: w8 ^( M; |3 M$ q! a
085
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 楼主| 发表于 2003-7-15 15:09:46 | 显示全部楼层
Megaman EXE 3 蓝 Giga 级别的 Chips:0 ?) }- M0 J& k

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发表于 2003-8-1 05:49:38 | 显示全部楼层
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