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GBA-1078-<洛克人 EXE 3 Blue>卡片组合(本站原创)

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发表于 2003-7-8 21:20:33 | 显示全部楼层 |阅读模式
转载请不要删除以下信息,感谢您! 8 Q% ?0 u# Y! ?0 n
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' V% F0 i0 I# }- ~* H■● ■  NintendoWorld    站友xliz原创
. s& ]4 ], [" ^5 D( P6 z) w■ ●■    http://www.NewWise.com 7 j7 ~. V. f" k9 s4 R$ s
■  ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★
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2 k# e1 y' J0 @, c' z6 B, J) l- d6 W9 N  B3 L& W
           洛克人 EXE 3 Blue 卡片组合% s4 X2 c" _: A; k1 e

) }4 {6 o  E7 n% z6 N/ F+ K) e5 }6 {' q: d
英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版- d# J$ N3 V% Y, P& a
大家要看日文版的P.A.或详细攻略,点击这里吧!

5 n- n0 w9 y$ H- F7 R====================+ ], Q- j' b- d7 t, p
希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol: % d  y5 W9 U) [) j4 d4 h4 G

/ F/ B7 p5 Q" i1 y% I) K$ [$ n0 M以下内容格式如下:  c- o  R6 m: _8 R: Q4 l
  U( T& m3 n# ^' v) M; B- {- J
编号    名称
# @. T0 o. o$ r5 `说明
. p# m3 m- H0 d' E' b  X组合方法/ j. O' V/ o1 o/ g
---------------------------------8 T1 l$ r2 ^" h' y% \1 U* i9 h. J9 L
01    Z-Connon 15 P5 E1 ~6 m& H& k% ~
Unlimited Cannon for 5 sec
- o" n9 ]0 W7 |# B3 f- r) R1 eCannon A+B+C, t! O- ?9 y8 w7 Z+ L* K+ }7 E
Cannon B+C+D
% R# c6 u! ?' j3 |. _( r0 JCannon C+D+E( l; m) r$ y8 E6 A
9 ~4 m( q3 P- I8 _. r) i
02    Z-Connon 2* R7 f4 N# l8 ?0 ]& X
Unlimited HiCannon for 5 sec
- T* X! x3 g9 N1 h8 j! WHiCannon H+I+J
$ P6 a+ Q" I- T' G2 THiCannon I+J+K
  p7 r( O. Y3 {" p2 cHiCannon J+K+L' m) x8 p/ D4 n1 o6 }
# [2 @+ ?# t9 _  h
03    Z-Connon 3
, p- L; \6 }2 I( n/ s% C0 zUnlimited MegaCannon for 5 sec; n& g  P: V* E% H: J% {
M-Cannon O+P+Q& E5 a! T, W4 ]! f
M-Cannon P+Q+R0 k8 t, k( |/ T  V" C1 o
M-Cannon Q+R+S
4 |9 v5 ~3 E+ c8 |! t0 x$ D1 v' m/ N+ f: D, N$ i
04    Z-Punch9 f; ?7 j, `1 S; @1 `1 }" `
Unlimited GutPunch for 5 sec
' z4 I& t! \9 X* hGutPunch B+C+D1 @6 s* ^- D0 E4 o7 @( U" u
GutPunch C+D+E7 S0 S: @8 e5 p' ^% ]" L7 U
GutPunch D+E+F
9 w) u3 R9 E$ u1 h% ~. f% T6 k% i' G/ V, |, O
05    Z-Strght# Y. k8 |% P* v* e: u" p$ m
Unlimited GutStrgt for 5 sec
' F" ~! l' W3 D' BGutStrgt O+P+Q% F$ b3 c( }, l, r5 @9 j/ o3 o
GutStrgt P+Q+R* f. w0 Q# a; ^4 X0 P
GutStrgt Q+R+S
( |0 C2 L* ^$ B! o- f6 C- x+ Y0 B3 A) X1 x  T. `
06    Z-Impact- `  q2 }. F* o# l) ]' J
Unlimited GutImpct for 5 sec
9 h( p5 a* E* ~5 vGutImpact G+H+I
: j1 \+ Q- b% _+ r7 g% |9 }( ?GutImpact H+I+J; ^/ g& O% P0 E; N
GutImpact J+K+L
: |, ?8 y5 _5 [
0 v4 u* m5 L, H  x- X3 d5 d07    Z-Varibl
( ]# T$ G/ U+ J' G: a2 K6 X3 s( HUnlimited VarSword for 5 sec
* C; x' k) X6 {( ]2 bVarSwrd B+C+D
6 {' X) Z, Q( o6 Q. D( NVarSwrd C+D+E
$ k0 l" o  @7 `8 z3 TVarSwrd D+E+F% r' ~  d( o# r) Y; L+ {

. @* Q# i4 O' u' I9 p/ x08    Z-Yoyo 17 B7 l. j& Y# [
Unlimited Yo-Yo for 5 sec
3 d& Y3 C+ X$ Z; {4 l2 o# OYo-Yo1 C+D+E
& U( ]+ i/ S. E, o9 lYo-Yo1 D+E+F2 ?* A4 z6 B" G
Yo-Yo1 E+F+G: h8 }+ E% o3 N0 P+ K. c" G

+ ^/ L9 ?# Q- h6 T# y09    Z-Yoyo 2. M$ q) I4 Y8 |6 {$ Y
Unlimited Yo-Yo2 for 5 sec
9 C4 M0 }6 n7 RYo-Yo2 H+I+J
4 I- p+ v: J- N; C* v* x) N: _' cYo-Yo2 I+J+K5 p  D; c/ [) ^
Yo-Yo2 J+K+L
' D3 T6 K) P" O, J+ I: p! k5 J7 F8 ]. _/ N
10    Z-Yoyo 3: D# H9 ?  C3 l9 W% X" I: x: Q9 m$ R
Unlimited Yo-Yo3 for 5 sec
" c1 N( e, M5 u9 s$ f% i- g" s% lYo-Yo3 M+N+O
) V- p3 D! v. t' \; oYo-Yo3 N+O+P9 i. r) [* N8 [: O8 n
Yo-Yo3 O+P+Q6 t- _& O5 v  a- F8 R5 b
4 q8 L5 c' p- i: W8 b2 A
11    Z-Step 1
( n8 o& C* [) \7 c2 WUnlimited StepSwrd for 5 sec
; n6 N* c% i1 W7 ?1 Q! J- M1 p6 ^StepSwrd L+M+N
5 \& }0 h) |" A8 P* L: e* V6 ^3 kStepSwrd M+N+O
8 A# A$ N3 D: \6 JStepSwrd N+O+P$ b  N: U+ \" o: y; Z# c
; S  l" h3 ]# a+ P
12    Z-Step 2
- [7 i% b2 H6 y! lUnlimited StepCros for 5 sec
% A* M- k( w2 u: E+ h, qStepCros P+Q+R! }: W7 L) ^  h6 Q% Z0 b6 N
StepCros Q+R+S
* `$ b' ]; S$ B5 t& tStepCros R+S+T
3 Q; U9 _) Z+ t3 G' Q, _. ?, E: V+ B5 l3 @7 r: j
13    BubSprd
1 t) q) q1 S. |( IAttks w/ spreading bubbles!' C* K3 _0 e! z: ?5 e) R
Bubbler  C+D+E$ Z3 ?9 h. i: r! M4 D
Bub-V    D+E+F$ O) @/ y3 s/ ?( V) p. h
BublSide E+F+G
, _1 ?5 i% V# @! l* YBubbler E + Bub-V E + BublSide E
( a( [6 N: q+ X0 b. _- k. c" F  k# \; c) U
14    HeatSprd$ H- k; K$ |- z
Attks w/ spreading fireball!
4 x& H3 [6 U( Y! mHeatShot H+I+J
0 x) F/ m. v% b" |4 jHeat-V   I+J+K. l5 m& p* d- G2 I: v% c8 U8 v
HeatSide J+K+L* `5 t# i: f* `- |
HeatShot J + Heat-V J + HeatSide J) F! i: v6 Z/ f/ \  J" E5 J
6 U0 f: x! O! f/ v
15    H-Burst
  O0 F# b4 r, `" n5 DCreates a giant explosion7 O. G0 Z' j5 m+ y7 T7 k* a6 L( W
Spreader M+N+O1 S# g1 w8 W. X# |; R: X
Spreader N+O+P
( h- l, `5 Z- _Spreader O+P+Q& f3 m" @7 R2 m: Z; E
0 `/ p) H+ W, X4 H  E0 \% x
16    LifeSwrd  Q$ O/ w2 T' G" D" h
Swings a huge 2×3 sword!
; j- Q5 G% D/ N- ESword E + WideSwrd E + LongSwrd E6 s1 c# l0 o0 ]0 p( ~
Sword L + WideSwrd L + LongSwrd L
  g. r. a1 E4 {! r) ]Sword Y + WideSwrd Y + LongSwrd Y# C" w7 |% o7 p: l4 m9 F

. L8 `% p+ a. b9 a( w8 S17    ElemSwrd
% c  S1 W  g5 h  h7 G3 JWide swrd contains 4 elemnts
7 {; |4 }2 [; w) M  @& d( s2 O" lFireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N
3 {' z( f: M4 U- E7 A$ y, D7 P, k- K& @FireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P
" P# E/ \0 i, l4 j! M: Z# h3 V( h1 u5 O! N: N6 ?
18    EvilCut
  `6 Q9 I' |- W: A& J" LStep up 2 & make 4 atacks; W1 f: b/ j# v7 C/ ?8 \" z
StepSwrd P + HeroSwrd P + StepCros P
, o- Y8 w  m/ J
8 R, V3 c# V0 p' V# Y  R' j19    HyperRat# f: Y; o# O4 w. Y
A giant Ratton charges!6 H, U% v" x! L+ n
Ratton1 A + Ratton2 A + Ratton3 A
) {, O3 ]% ]( I) oRatton1 C + Ratton2 C + Ratton3 C
% n( U7 K* B8 dRatton1 F + Ratton2 F + Ratton3 F
9 X2 y# y" v/ v5 v, r- ^# E, B1 T8 Q# A+ b: W1 t
20    TimeBom +
5 S$ I! v9 |9 l9 HSets Time Bomb in enmy area, H! V: F5 M7 ?5 O2 g) {& b4 P5 x2 L& S
TimeBomb J+K+L
/ ]# P1 e* B) M( Y8 vTimeBomb K+L+M/ U2 h4 h4 v- K9 S3 v  I
TimeBomb L+M+N
0 V8 }2 s) `. u
$ h- }2 c. C2 q1 ]  G- A21    GelRain
4 T6 j3 P7 Y4 H: CGel steals squares
# n4 q6 D$ B/ y9 [: C2 K8 N8 eMetaGel1 B+C+D1 j! l* X1 d1 v" `, W
MetaGel2 E+F+G* w5 B4 ]) z6 B: w+ D
MetaGel3 S+T+U
( r1 H, S* p  U/ q0 F# Y0 O8 L' n; U" A! H- c
22    EverCrse
6 U% k9 c8 z" s# s8 g, EShield chases enemies9 t% t7 R3 U: H3 \" {. ]
CrsShld1 C + CrsShld2 C + CrsShld3 C  H  b- K. Q& c8 M
CrsShld1 L + CrsShld2 L + CrsShld3 L* o) U& m! X% \# R" ]4 R
; k# y/ m7 I1 n: [& U8 W* ~$ p, J
23    MomQuake
: ^8 P0 e( J6 Y) R) \) [3 w5 ]Awakens Mother Earth!3 x* R( p- R" G3 r; Q0 a2 O
RockCube * + RockCube * + GodStone S$ Y1 d. W- t+ X+ y. D/ {

' R1 g. n5 x) E. o24    PoisPhar
% v4 m6 n; w) j  `" uPharaoh generates poison
) L* n! _+ z, Y1 [6 ~, n0 w1 H- u: |PoisMask A + PoisFace A + Anubis A
1 I( Q4 V7 [  a
. U2 T$ Q7 D  h3 ]3 P; k5 i0 x25    BodyGrd  ]3 ]" W! H( ?. c$ ?; ~) x$ W
Bodyguard takes out enemies& `( w3 R' L) v1 Y0 T' S
AntiDmg M + AntiNavi M + Muramasa M. y2 I& _$ @' Q( E% Q: _

0 n9 k: i; S) f* s" ~0 p26    500Barr* y& ], Q( K9 x! p# x3 T
Barrier absorbs 500HP dmg
/ M& P- \6 D7 VBarrier E + Barr100 E + Barr200 E
1 l, ?3 u. a) u/ W: i' i# B* m" lBarrier R + Barr100 R + Barr200 R( F+ ^- c! a1 @. b5 ]) v! t
/ Z1 x) o+ a; A7 U$ q: S5 i
27    BigHeart
5 P1 n7 J1 u3 ]Attacks, then heals HP!  v3 w& b5 ^  O
HolyPanl R + Recov300 R + Roll R
3 B! Y  h9 p5 _' h: @5 \" RHolyPanl R + Recov300 R + RollV2 R0 U; \, E1 Y' j: v
HolyPanl R + Recov300 R + RollV3 R3 X$ _7 ^( I& J: k0 N

% }5 m1 H' A! g" {# S28    GtsShoot
$ x! @: [9 V$ p; hGutsMan throws MegaMan!/ k/ Z. g! G+ {9 j( A
Guard * + DashAtk G + GutsMan G8 B1 @2 _! U3 U9 G3 v+ v) ?5 w: y
Guard * + DashAtk G + GutsMan2 G7 b; f! G" f2 G, n. n7 `0 Y8 R
Guard * + DashAtk G + GutsMan3 G: |9 h4 v3 Y- h. M
Guard * + DashAtk G + GutsMan4 G' p6 T3 ?* M1 S9 H

3 i, F8 n& w: I29    DeuxHero# H4 J4 E1 N9 [% Z  e% H* G
MegaMan & ProtoMan team up!+ H7 d- J" Q1 ~1 Q. |
CustSwrd B + VarSwrd B + ProtoMan B
/ }( s. K- u( m5 u3 pCustSwrd B + VarSwrd B + ProtoMn2 B; i, R/ v$ J4 B/ H, M1 V, F
CustSwrd B + VarSwrd B + ProtoMn3 B* P9 y1 N5 G6 b. M& O2 Z
CustSwrd B + VarSwrd B + ProtoMn4 B7 i7 h- f: K* O, z' H" a/ Z# h. ?

; t6 J* Y# t) d/ V6 ?) |$ N30    2xHero
, W; x, m  z1 U+ `) BMegaMan & ProtoMan Dual atk
+ E6 y( U; c' u* V& }5 ?6 ?Slasher B + CustSwrd B + VarSwrd B + ProtoMan B/ ?3 t% S) K* \- o, I9 ]2 f
Slasher B + CustSwrd B + VarSwrd B + ProtoMn2 B
. g& c6 L! Y7 b" c: R. nSlasher B + CustSwrd B + VarSwrd B + ProtoMn3 B7 a0 `1 m0 U. @- h/ A: {( d. i
Slasher B + CustSwrd B + VarSwrd B + ProtoMn4 B
* C  L& O& }( _; F- I4 Y+ K3 d6 V4 N4 c
31    PrixPowr
- n/ `* U& x2 t% {# Q, ^) G' [3 Navis attack at once!& t) t- L# q$ [5 K7 c0 C
Team1 * + Team2 * + KingMan5 K
. C# l5 w$ F6 L' j: ^Team1 * + Team2 * + MistMan5 M
8 p/ T4 t6 b( ~& ?0 R$ d! K# bTeam1 * + Team2 * + BowlMan5 B. |) z2 M+ T# a0 c' S1 N1 y
% Y1 n8 D9 d' k1 z8 \' ?; M
32    MstrStyl" f3 G2 a" i" h4 B; c' c) _! M
MegaMan unleashes his power# S4 Q" b) J* x  v3 C$ d$ i' p
Salamndr * + Fountain * + Bolt * + GaiaBlad *2 ?5 k7 S8 g0 q1 U, Z' G. L

  ~* C; _$ U" }' gStdrdChip (Part 1): a. D6 U: x; |$ _
┌──┬────┬─┬──┬──┬───┬───────────────┐
. \; u9 J) G3 b1 u3 M  z8 q7 T│编号│名称  │MB│攻击│属性│稀有度│说明             │
/ G/ |' ?6 R) W7 V7 ]& u5 z├──┼────┼─┼──┼──┼───┼───────────────┤3 h" o& ]. s) q
│1  │Cannon │12│40 │  │*   │Cannon to attack 1 enemy   │) T' M" K  V* T6 k) E: k5 L  t
│2  │HiCannon│24│60 │  │**  │Cannon to attack 1 enemy   │
4 Y5 F( @% J) ]9 M9 ^│3  │M-Cannon│36│80 │  │***  │Cannon to attack 1 enemy   │
" W# h& E$ ^  I# k! G" A│4  │Airshot1│4 │20 │  │*   │Knocks enemy back 1      │1 W8 ]1 J; w, @* F. G4 E
│5  │Airshot2│12│30 │  │**  │Knocks enemy back 1      │
; z$ K% A& d# A; y; N( ]) P' W4 ]│6  │Airshot3│18│40 │  │**  │Knocks enemy back 1      │( g: {) l$ E. K
│7  │LavaCan1│34│90 │Fire│*   │Fires lava fr. area      │
" ]( C' k7 f$ y' u7 s" }4 N: e& t│8  │LavaCan2│42│120 │Fire│**  │Fires lava fr. area      │
1 g0 l, y2 B4 k2 l/ I│9  │LavaCan3│60│150 │Fire│***  │Fires lava fr. area      │& _, q" J! ~5 s1 E
│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area   │
" z/ L6 b6 F/ M4 D1 J/ {! N│11 │ShotGun │8 │30 │  │*   │Explodes 1 square behind   │& e3 `" |+ |7 U6 B9 l) z7 S% r
│12 │V-Gun  │8 │30 │  │*   │Explodes 2 diag. squares   │
9 r" Y9 G" O  t9 j6 [1 X│13 │SideGun │8 │30 │  │*   │Explodes up, down on hit   │
, M4 A% T' d: i1 {│14 │Spreader│16│30 │  │**  │Creates a large explosion   │* y& W* A( J& R2 t9 F- J" Q
│15 │Bubbler │14│60 │Aqua│*   │Explodes 1 square behind   │
+ t$ u& @7 _* Z1 j│16 │Bub-V  │22│60 │Aqua│*   │Explodes 2 diag. squares   │
' a5 D+ e/ ?) }- x# H9 A$ \( v│17 │BublSide│30│60 │Aqua│**  │Explodes up, down on hit   │; s3 `0 g! j& |9 l3 v5 @
│18 │HeatShot│16│40 │Fire│***  │Explodes 1 square behind   │. s' X9 x2 r/ Y1 C9 d+ \
│19 │Heat-V │24│40 │Fire│*   │Explodes 2 diag. squares   │4 ~5 q! L" Q& y0 @
│20 │HeatSide│32│40 │Fire│**  │Explodes up, down on hit   │) N8 T1 \; V4 X8 u& L
│21 │MiniBomb│6 │50 │  │***  │Throws a bomb 3 squares    │9 S8 d! @6 j9 z- k; K+ B5 O) \
│22 │SnglBomb│12│50 │  │*   │Throws a big bomb 3 squares  │; e" v! @1 y! S0 c* k( @$ b
│23 │DublBomb│24│50 │  │*   │Throws 2 big bombs 3 squares │
4 q1 D2 L1 o( @│24 │TrplBomb│36│50 │  │**  │Throws 3 big bombs 3 squares │
% H; F5 d. q8 E: q│25 │CannBall│33│160 │  │***  │Breaks 3rd panel ahead    │
3 a7 o6 {! ?+ C3 t% U│26 │IceBall │18│120 │Aqua│***  │Freezes 3rd sqr. ahead    │
6 i; ?' D( x% g- ~8 i) ~4 q2 l$ C│27 │LavaBall│20│140 │Fire│***  │Shoot lava 3rd sq. ahead   │
9 v$ p3 Y2 _+ N│28 │BlkBomb1│60│120 │Fire│**  │Firebomb hits 3rd sq ahead!  │+ h2 ^- x1 u$ B+ @) [' X
│29 │BlkBomb2│70│170 │Fire│***  │Firebomb hits 3rd sq ahead!  │
* W. L; W9 w( ]* |1 G; P% {│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead!  │1 {1 R) r( j0 ?/ }
│31 │Sword  │10│80 │  │*   │Cuts enmy in front! Range: 1 │5 \; G- ~' F) t$ k
│32 │WideSwrd│16│80 │  │**  │Cuts enmy in front! Range: 3 │+ Y9 Z( G  s3 V
│33 │LongSwrd│24│80 │  │***  │Cuts enmy in front! Range: 2 │
" D, @. ]/ I6 C2 g6 e- j│34 │FireSwrd│20│150 │Fire│***  │Fire: Cuts fwd 3 squares   │
- b0 n5 T$ d- \+ m│35 │AquaSwrd│25│150 │Aqua│***  │Water: Cuts fwd 3 squares   │
$ P$ X4 p" S! C" H: x' u  x│36 │ElecSwrd│23│130 │Elec│***  │Elec: Cuts fwd 3 squares   │% e# y2 i$ H; D; D1 K
│37 │BambSwrd│18│140 │Wood│***  │Wood: Cuts fwd 3 squares   │
2 `* S" K* V5 S9 `  H  W, [7 @! n│38 │CustSwrd│21│????│  │***  │Cust Gauge = Atk Str     │: r9 m4 G, N7 ^* t6 ?+ p! t( D. o
│39 │VarSwrd │68│160 │  │**** │A magical shifting sword   │1 o( c. q- Q0 A9 H" m
│40 │AirSwrd │30│100 │  │***  │Wide swrd with air attack!  │( d: K5 }* I* M+ w& ~
│41 │StepSwrd│43│130 │  │**** │2 steps, then uses wide swrd │
2 q/ ~6 t) x" {$ t│42 │StepCros│74│130 │  │**** │2 steps, then uses cross atk │8 k. R8 M6 G6 c' _: a5 I- l
│43 │Slasher │12│240 │  │***  │Cut while A button is held!  │
' b( O+ t! ^* j+ T+ O- k) r- z: t│44 │ShockWav│10│60 │  │*   │Shock through enemies     │4 l3 `" _& l' {* }% X7 }+ L( `
│45 │SonicWav│26│80 │  │**  │Shock through enemies     │
) u3 b/ S0 F' N, n│46 │DynaWave│42│100 │  │***  │Shock through enemies     │! K  |+ J( [3 a3 c" W5 v8 J) [9 @
│47 │BigWave │82│190 │  │**** │Shck wave cracks panels    │
! J6 p# `$ B9 \$ _* E& J7 V; N7 [5 c│48 │GutPunch│14│80 │  │*   │Punch pushes 1 square     │
/ D! M2 f# i' w  X, S) A2 R+ r2 m2 k/ N│49 │GutStrgt│30│100 │  │**  │Punxh 2 square range     │
# r& R* B0 d% c2 c│50 │GutImpct│50│160 │  │***  │Punch pushes 1 square     │
$ i  J; i0 s$ Z8 _4 r: G+ G│51 │DashAtk │11│90 │  │*   │Dash through enemies!     │+ v4 [; X3 N# J0 i
│52 │Burner │15│130 │Fire│***  │Envelops you in flame!    │2 B' q% ~7 `. V0 q! ^
│53 │Condor │44│180 │  │**** │Chrge atk pierces enemies   │
4 X( @: V3 G7 R9 R5 t│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape!   │
1 P7 M, j9 }$ e│55 │Zapring1│8 │20 │Elec│*   │Pralyzing electric ring atk! │
- P4 s* X& P4 J1 c+ F0 _9 s% P& w│56 │Zapring2│18│40 │Elec│**  │Pralyzing electric ring atk! │0 v/ U" U: S2 M7 K' n/ j
│57 │Zapring3│28│60 │Elec│***  │Pralyzing electric ring atk! │
% i0 Z' W7 J. L8 w8 C; O* {│58 │IceWave1│14│80 │Aqua│*   │Creates a 2 sq wide ice wave! │
7 y- V3 M' t6 D6 v! u/ z' P│59 │IceWave2│22│100 │Aqua│**  │Creates a 2 sq wide ice wave! │
2 ~; B1 u% Q; @3 c+ y4 O* [6 _│60 │IceWave3│30│140 │Aqua│***  │Creates a 2 sq wide ice wave! │
. W! _7 D' A* S) S( c( p/ Y% r│61 │Yo-Yo1 │72│40 │  │*   │3-square yo-yo attack!    │
! ?2 k1 T5 t% i: }3 R  N  f2 d1 [│62 │Yo-Yo2 │80│50 │  │**  │3-square yo-yo attack!    │) j* R! j* n9 ^
│63 │Yo-Yo3 │88│60 │  │***  │3-square yo-yo attack!    │, K9 I+ Y+ a& w) _
│64 │AirStrm1│26│50 │  │*   │Creates 3 whirlwinds     │& }9 |+ g1 M. `3 [3 v' \, H$ h
│65 │AirStrm2│35│60 │  │**  │Creates 3 whirlwinds     │  f. _  ~0 d. M! _) Z+ _3 h
│66 │AirStrm3│44│70 │  │***  │Creates 3 whirlwinds     │
- [! r, u1 S$ b) n│67 │Arrow1 │40│100 │Elec│*   │Bee fly diagonal paths    │5 I/ c- ^2 ~/ H# D" z
│68 │Arrow2 │60│130 │Elec│**  │Bee fly diagonal paths    │
1 T+ m) P, K' Y6 n0 n/ A│69 │Arrow3 │80│160 │Elec│***  │Bee fly diagonal paths    │
  f  D) _7 c& D3 i8 _( R8 y* W6 U, ~│70 │Ratton1 │14│80 │  │*   │Crawling rat, turns once   │
, Y# b0 I" V- P" [$ H. a│71 │Ratton2 │24│100 │  │**  │Crawling rat, turns once   │/ j; z+ T# H7 U3 s1 {2 `3 }' q" Q+ h: b- H
│72 │Ratton3 │34│120 │  │***  │Crawling rat, turns once   │5 E2 [: W# U# V7 W
│73 │FireRatn│35│230 │  │***  │Activates when hit w/fire!  │
7 O/ A9 U7 O2 ]7 W, \│74 │Wave  │60│80 │Aqua│***  │Creates a wave that moves 3 sq│- n" [( J  Y* h" C8 {, A
│75 │RedWave │72│90 │Fire│***  │Creates a 3 sq wave of lava  │
# x9 x# [- Z, \/ V│76 │MudWave │84│100 │Wood│***  │Mud wave advances 3 squares  │7 @' [# Q' v1 p2 f! F/ F! j. t
│77 │Tornado │18│20 │  │**  │An 8-hit tornado 2 ahead   │3 m6 W- V9 `6 ]% r- L2 Y
│78 │Spice1 │22│80 │Wood│*   │Dangerous powder on all grass │; d' I, w6 p1 M" W+ f( d
│79 │Spice2 │34│110 │Wood│**  │Dangerous powder on all grass │; G  r. E& {. U$ G
│80 │Spice3 │46│140 │Wood│***  │Dangerous powder on all grass │5 P# O( v: X' I( _
│81 │Shake1 │34│90 │  │*   │Vertical shaking 3 sq ahead  │. u: K9 \+ S& S; d
│82 │Shake2 │40│110 │  │**  │Vertical shaking 3 sq ahead  │; h9 K5 E& w/ J& x4 i
│83 │Shake3 │50│140 │  │***  │Vertical shaking 3 sq ahead  │& T" ?1 ?% f3 x) c5 L$ d2 k
│84 │NoBeam1 │66│200 │  │**  │Fires if something behind   │
6 x+ {* M* q# @- a│85 │NoBeam2 │77│260 │  │***  │Fires if something behind   │# W6 J* R4 z% d" h: G. U2 v
│86 │NoBeam3 │88│300 │  │**** │Fires if something behind   │: x: R; Q8 p! |
│87 │Hammer │16│100 │  │**  │Hammer smashes front!     │5 Z: G8 @: ]. V/ \
│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward   │% }# V$ i9 G; a  E. i5 P7 U' s( ]
│89 │Rope1  │45│50 │Wood│*   │Entwines adjacent enemies!  │3 Z. R/ q& Y% j7 N2 P2 p) q# N& `
│90 │Rope2  │55│70 │Wood│**  │Entwines adjacent enemies!  │1 _" ?+ q; L$ N
│91 │Rope3  │65│90 │Wood│***  │Entwines adjacent enemies!  │
! t& d, a% d) ~- X2 Y# Y- R( [│92 │Boomer1 │15│60 │Wood│*   │Boomerang encircles field   │
4 A' c9 X$ r2 q' s) O, ]│93 │Boomer2 │22│80 │Wood│**  │Boomerang encircles field   │
  X2 K" s! ?2 q% m. e│94 │Boomer3 │30│100 │Wood│***  │Boomerang encircles field   │; d( R5 Z$ _9 _( G' h! e) \
│95 │PoisMask│30│  │  │*   │Poison area w/ A button!   │  h7 x# @$ d) j+ d( f* K+ [
│96 │PoisFace│38│  │  │**  │Spread poison w/ A button!  │# S0 l" h! E5 I' @: u9 G9 H
│97 │RockArm1│23│100 │  │*   │Paralyzes enemy w/ erthquake │
; @$ f. p. h6 y1 b│98 │RockArm2│35│150 │  │**  │Paralyzes enemy w/ erthquake │
4 O- \+ \8 f* p, P7 h+ ~│99 │RockArm3│47│200 │  │***  │Paralyzes enemy w/ erthquake │
$ {: ~5 H. \; S6 q% r│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│: T' e$ o  w! s: q8 P9 H  k
└──┴────┴─┴──┴──┴───┴───────────────┘
9 J/ m" k4 u) N, V, V6 N0 N% k, F. m) |  t- b% w' a
StdrdChip (Part 2)
, U' u8 O5 x6 [' G- B4 T┌──┬────┬─┬──┬──┬───┬───────────────┐
7 j. D$ t6 ]+ Y' J│编号│名称  │MB│攻击│属性│稀有度│说明             │  q3 x( Q+ p6 K
├──┼────┼─┼──┼──┼───┼───────────────┤3 r% x$ T8 L7 H' a% Y
│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│1 x$ e# p" j# U& P8 O, h
│101 │CrsShld2│33│210 │  │**  │Guard, and bite into the enemy│
7 t4 a4 u0 a8 q│102 │CrsShld3│41│260 │  │***  │Guard, and bite into the enemy│) t; @; L/ u8 W, C: r" x
│103 │Magnum1 │35│120 │Fire│*   │Cursor destroys panel!    │4 \/ M+ s$ w, o9 r# M3 f, C4 {
│104 │Magnum2 │55│150 │Fire│**  │Cursor destroys panel!    │
+ b4 I) A( z, J& G6 q8 ]6 m. K│105 │Magnum3 │75│180 │Fire│***  │Cursor destroys panel!    │9 H8 X3 k2 m& N
│106 │Plasma1 │14│30 │Elec│*   │Launches electric attack   │
$ m  }1 {: M+ j) D8 ?│107 │Plasma2 │26│60 │Elec│**  │Launches electric attack   │
2 L5 ?) Q  ^0 w1 a6 G/ ?/ N│108 │Plasma3 │34│90 │Elec│***  │Launches electric attack   │
3 U8 G2 K& Y! N4 P6 l. I) g│109 │RndmMetr│28│100 │Fire│***  │Meteors smash enemies!    │
* O# d; y% V8 i: h" T│110 │HoleMetr│48│100 │Fire│***  │Meteors smash into sq     │
  J% C$ B1 i& M│111 │ShotMetr│38│100 │Fire│***  │Meteors shoot out forward   │+ C6 ~" N  D4 ]! h# f
│112 │Needler1│32│30 │  │*   │Advance w/ A, stop to attack │
3 P' G, F3 s, p, _│113 │Needler2│52│40 │  │**  │Advance w/ A, stop to attack │
0 i! ^# S' j8 I8 q+ M1 K  Y│114 │Needler3│72│50 │  │***  │Advance w/ A, stop to attack │2 L- |1 s% p( H, W8 y
│115 │Totem1 │29│100 │Fire│*   │Creates a totem to blow fire │
  M4 ?* Q7 R& ^0 u6 n3 O( A1 f# _│116 │Totem2 │38│140 │Fire│**  │Creates a totem to blow fire │
( L- v! }6 b( E2 f+ q/ ~3 r│117 │Totem3 │47│180 │Fire│***  │Creates a totem to blow fire │
7 }$ H% u% x; o  Y: ?8 Q5 ?│118 │Sensor1 │62│100 │Elec│***  │Sensor to watch sq ahead   │+ R/ d: }/ w$ D
│119 │Sensor2 │70│130 │Elec│***  │Watch sq ahead or diagonal  │
( g4 ]" J6 F  {! m│120 │Sensor3 │72│130 │Elec│***  │Watch sq ahead or diagonal  │/ J' k0 r, P% F! R* i# h
│121 │MetaGel1│18│90 │Aqua│*   │Gel atk steals a panel!    │( _7 r0 H: F# Z: q+ K/ c3 Q
│122 │MetaGel2│28│130 │Aqua│**  │Gel atk steals a panel!    │2 H$ p( Y7 C: ~: h
│123 │MetaGel3│38│170 │Aqua│***  │Gel atk steals a panel!    │
, N. R- `! T. v7 Z0 P0 b/ X$ P│124 │Pawn  │44│90 │  │***  │Attack by pressing A button  │1 u4 T5 j# R# C$ s
│125 │Knight │64│150 │  │***  │Jumps fwd and attacks     │' y, T7 H6 L7 _  p# F# C  ~
│126 │Rook  │30│  │  │***  │Protects you from attacks   │
# w, H- ^5 b/ S4 ?+ X│127 │Team1  │16│10 │  │**  │Powers up when ally is hit  │! I9 l# e' @6 r8 |" C* T) v
│128 │Team2  │20│  │  │**  │Ally's HP recovered if hurt  │8 ^2 p6 l  O0 l5 F+ \( m
│129 │TimeBomb│32│150 │  │***  │An area-wide time bomb    │. u& ]9 o: Y* O9 h
│130 │Mine  │16│300 │  │***  │Places a mine in enmy area  │
5 z: G( Y) Q; H; x" o. K│131 │Lance  │46│130 │Wood│***  │Lances through back line   │
7 d0 O. u# f9 q! |│132 │Snake  │20│40 │Wood│***  │Snake from hole in area    │, ^8 L& [) w2 y
│133 │Guard  │5 │  │  │*   │Repels enemy's attack     │
4 H' }: \' Z# {' x│134 │PanlOut1│4 │  │  │*   │Destroys 1 panel in front   │
& b4 p9 _9 V* e! B: U5 a# j1 Y* q│135 │PanlOut3│7 │  │  │*   │Destroys 3 panels in front  │
% e5 j) H5 X) e  P│136 │PanlGrab│10│  │  │*   │Steals one enemy square!   │  {* P# [* H: u8 M; ]5 M+ B
│137 │AreaGrab│15│  │  │**  │Steals left edge from enmy  │
- j; _  @' A, D# c- \1 `& I! E│138 │GrabBack│10│40 │  │***  │Retaliate stolen panels!   │
/ q6 M/ H2 q$ W9 d6 G│139 │GrabRvng│30│80 │  │**** │Retaliate stolen panels!   │
* b4 w8 f% h, E2 S│140 │RockCube│9 │  │  │*   │Places a rock cube in front  │
5 @* a, ~- x: ^( a% c% n3 a5 i! e│141 │Prism  │60│  │  │***  │Prism fires randomly     │
2 x  @5 K4 I( \7 P' ~  j5 v│142 │Wind  │14│  │  │*   │Windbox blows at enmy area  │8 }, c( Z1 y; O& U! p3 ~
│143 │Fan   │14│  │  │*   │Vacuum pulls enemies     │% w( i8 u; h  t2 |' R7 a( {3 J6 H
│144 │Fanfare │32│  │  │***  │Take no damage for a while  │
( c: Q9 l. f, A* N1 ]│145 │Discord │38│  │  │***  │Confuses enemies w/ music   │
+ z4 Z( L2 \  k- _, A% c& V│146 │Timpani │42│  │  │***  │Paralyzes enemies w/ music  │  l0 P! w2 D8 Z/ A* G6 w; ?
│147 │Recov10 │5 │  │  │*   │Recovers 10HP         │6 d# [( p7 V6 l' {) s7 i0 \% p
│148 │Recov30 │8 │  │  │*   │Recovers 30HP         │
1 P9 A7 C8 h' V# u5 N% ~" \│149 │Recov50 │14│  │  │**  │Recovers 50HP         │3 ^* H; W# X. S
│150 │Recov80 │20│  │  │**  │Recovers 80HP         │
* o+ L- r( G" r8 A; t│151 │Recov120│35│  │  │***  │Recovers 120HP        │
7 A5 R6 A6 q$ E/ P/ F│152 │Recov150│50│  │  │***  │Recovers 150HP        │  i( Y! I4 g6 K) {
│153 │Recov200│65│  │  │**** │Recovers 200HP        │
& D; C' K+ l7 Z$ ]│154 │Recov300│80│  │  │**** │Recovers 300HP        │
6 b& i7 i+ \: J4 r0 {│155 │Repair │8 │  │  │*   │Fix your area's panels    │
- ], |9 m4 u, w│156 │SloGauge│20│  │  │***  │CustGauge slows down in battle│
8 w* |$ i+ G! P# Y! ^  W  w1 J* f│157 │FstGauge│40│  │  │***  │CustGauge speeds up in battle │9 Z7 M% c) T/ M# Z, E
│158 │Panic  │14│  │  │***  │Confuses enmies if you are  │8 g+ D) }4 W1 H9 |+ @9 s' ?
│159 │Geddon1 │10│  │  │***  │Cracks all panels!      │
& E- J* H9 s9 Y3 t+ s6 Y│160 │Geddon2 │50│  │  │**** │Breaks all empty squares!   │( k2 d* n0 H$ `
│161 │Geddon3 │90│  │  │**** │Turn all panels to swamp!   │. o" Q. W. G# f+ t
│162 │CopyDmg │18│  │  │***  │Duplicate damage on 2nd enemy │
( l9 \7 I: G0 e9 e4 V│163 │Invis  │11│  │  │***  │Invisible for a while     │
9 p2 n5 L% P. `0 d7 y' J│164 │Shadow │60│  │  │***  │Only swrd attack hurt you   │% g7 f8 D) S- }' N+ K/ ?# o: I
│165 │Mole1  │28│  │  │*   │Attacks fr. under ground!   │6 M: h5 _  k& z) q
│166 │Mole2  │35│  │  │**  │Attacks fr. under ground!   │. t3 T0 h1 N7 P6 W8 ]3 O2 k. t
│167 │Mole3  │42│  │  │***  │Attacks fr. under ground!   │3 P. h+ U: e  u% d
│168 │AirShoes│26│  │  │***  │Can stand on empty squares  │/ m6 c. r' v5 _* A9 L! y/ X1 r
│169 │Barrier │7 │  │  │*   │Nullifies 10HP of damage!   │2 c! G8 Z, Q. x0 A& i
│170 │Barr100 │25│  │  │**  │Nullifies 100HP of damage!  │
, |- s; f2 e) V! ?/ z& ?# T: j│171 │Barr200 │50│  │  │***  │Nullifies 200HP of damage!  │
7 U$ C) {( h: ^2 ]! I; w( @% U5 C│172 │Aura  │55│  │  │***  │Repels attacks under 100   │
) |8 n. {3 c+ ]  }│173 │NrthWind│43│  │  │**** │Wind removes auras, etc    │
# i. A; S6 N9 Z' v/ E% X- K│174 │Mettaur │30│????│  │***** │Summons a Mettaur to fight!  │: d1 w  e% G8 _4 Q# i
│175 │Bunny  │32│????│Elec│***** │Summons a Bunny to fight!   │
. x! w2 B4 {' D6 ^2 X│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight!  │2 J: c/ n7 [% ?6 g2 j) A
│177 │Swordy │30│????│  │***** │Summons a Swordy to fight!  │$ j1 G% {3 x; a0 o. U6 n
│178 │Jelly  │46│????│  │***** │Summons a Jelly to fight!   │
/ H  ^0 q( k1 D( q9 a. e& q│179 │Mushy  │38│????│Wood│***** │Summons a Mushy to fight!   │
& _% @. ~5 B* @  q│180 │Momogra │38│????│  │***** │Summons a Momogra to fight!  │
# l6 K0 M, k* x, `0 F│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │
/ K; h& _( G1 A& w& h│182 │Scuttlst│52│????│  │***** │Summons a Scuttlest to fight! │+ h' X0 u( [' D% i; d- z! u
│183 │Hole  │55│  │  │**** │Open hole to dark world    │, o3 }* f7 J& _# m( E$ ]
│184 │HolyPanl│14│  │  │**  │Creates a holy pnl in front  │
) R6 o2 n% v( i0 `) z, k/ X! \│185 │LavaStge│22│  │  │***  │Changes all panls to lava   │9 g, x- t' v8 c4 ^. I
│186 │IceStage│20│  │  │***  │Changes all panls to ice   │
, p- }9 ^, q: p. Q│187 │GrassStg│10│  │  │***  │Changes all panls to grass  │
, }0 m8 b/ A, \; k3 B│188 │SandStge│18│  │  │***  │Changes all panls to sand   │7 b; y9 N0 W' s7 x1 y& g; H1 v
│189 │MetlStge│26│  │  │***  │Changes all panls to metal  │4 C# ]* X* o5 K/ Q1 d1 N
│190 │Snctuary│54│  │  │**** │Change own panls to holy   │: r: H3 F- |3 H3 o* r
│191 │AntiDmg │45│100 │  │***  │Sets trap & throws stars!   │( w1 c+ p2 k2 t2 [, s
│192 │AntiSwrd│68│100 │  │***  │Retaliate for sword damage  │: Q. L: u0 J2 V% L+ j
│193 │AntiNavi│60│  │  │**** │Take the enemy's Navi away  │- U" `$ t  ~$ h' s/ q- B; A
│194 │AntiRecv│73│  │  │***  │Punish recovery of HPs!    │
0 H1 i; ^9 ^2 `9 ^" i; x│195 │Atk+10 │4 │  │  │*   │+10 for selected atk chip   │1 i( ~$ x2 g3 U% B
│196 │Fire+30 │20│  │  │**  │+30 for Fire atk chip     │( e5 C7 V# l5 k
│197 │Aqua+30 │21│  │  │**  │+30 for Aqua atk chip     │
) l, {/ @; i) M+ v. f; q) y+ O│198 │Elec+30 │23│  │  │**  │+30 for Elec atk chip     │4 q0 Z* b2 i# W
│199 │Wood+30 │26│  │  │**  │+30 for Wood atk chip     │* G* v8 P4 ^; [9 x& _, h5 e5 y8 Q
│200 │Navi+20 │34│  │  │**  │+20 for selected Navi chip  │) [& k/ d. A% S, V: I; P
└──┴────┴─┴──┴──┴───┴───────────────┘
- U$ ]1 @- K$ c2 Y+ B$ j( K( m8 Y+ ^5 m
$ c9 u, }) X  o
Mega Chip! B) i/ D3 Q4 u6 r; w( x! V
┌──┬─────┬─┬──┬──┬───┬───────────────┐
; Z% C2 v0 P, h5 {" J3 n9 q) [8 h. q│编号│名称   │MB│攻击│属性│稀有度│说明             │7 c* B) p. F8 e$ f) X3 N
├──┼─────┼─┼──┼──┼───┼───────────────┤0 m% _4 h& a/ w0 M9 y" q1 P
│1  │Muramasa │74│????│  │***** │Power = amount of HP lost!  │: d0 @& i! r0 j/ Y: r' j9 Z
│2  │HeroSwrd │65│180 │  │**** │Legendary swrd cuts 3 sq!   │5 d4 F) W8 U& r; F" K% \. ~2 x
│3  │ZeusHamr │90│250 │  │***** │Damages anyone on a panel   │/ V( _1 |7 q6 [9 u. {. |
│4  │StandOut │22│220 │Fire│***  │Heat: Send Fire into hole   │
+ X9 V* `, d0 r9 J│5  │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole   │7 l* n7 _$ ^. z5 n. H, B+ Z5 y4 Q
│6  │WatrLine │18│180 │Aqua│***  │Water: Draw wter from hole  │) K! o( k+ a: m) b% x6 T
│7  │Fountain │48│240 │Aqua│***  │Water: Draw wter from hole  │
6 L0 u9 l% t2 B1 f  F$ `8 E│8  │Ligtning │30│160 │Elec│***  │Elec: Dmgs object & area   │' k3 k2 x8 n( u1 y
│9  │Bolt   │52│210 │Elec│***  │Elec: Dmgs object & area   │
. L3 N$ O8 ]  v. O- ?/ Z& p% {│10 │GaiaSwrd │28│100 │Wood│***  │Wood: Take power frm next chip│- n# @; f" {0 V6 }
│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│1 W8 c/ W/ |4 k) i- m/ g' k
│12 │Meteors  │86│40 │Fire│**** │Drop many meteors on enemy  │0 B# y3 {9 e) x8 r
│13 │Guardian │82│  │  │***** │Statue punishes when hit   │
% K' C7 [5 _! M& ~│14 │Anubis  │90│  │  │***** │Anubis poisons enemies    │% E- ~6 e8 E2 B1 s) U
│15 │Godstone │66│150 │  │**** │Summons a GodStone from hole │
8 k( L+ l6 [. [& F: Z9 t% I│16 │OldWood  │72│100 │Wood│**** │Summons OldWood from hole   │& F( ?! Q- k! D6 h. u
│17 │Jealousy │64│100 │  │***  │More dmg if enemy has chips  │% F+ p0 p9 j( r( Y  P2 l2 n
│18 │Poltrgst │58│  │  │***** │Objects thrown at enemies!  │) U) o' X6 l; Y/ M
│19 │LifAura  │77│  │  │**** │Repel all attacks under 200  │; N0 p, Q( s* X8 C3 n
│20 │FullCust │10│  │  │***  │CustGauge instantly refills! │! J1 P) g) H- }; o- q8 U# j
│21 │Atk+30  │50│  │  │***  │+30 for selected atk chip   │
+ X4 U6 z( u) U2 t. r/ I2 |│22 │Navi+40  │60│  │  │***  │+40 for selected Navi chip  │+ N1 |1 s2 p' m
│23 │Roll   │10│20 │  │***  │Attack an enemy, heal you   │4 Y0 T2 Z9 g: M9 ]& v
│24 │RollV2  │22│30 │  │**** │Attack an enemy, heal you   │7 V) P) y+ X4 K6 r/ `- J% @# ~
│25 │RollV3  │34│40 │  │***** │Attack an enemy, heal you   │
0 d( H/ `- O, N" w9 _│26 │GutsMan  │15│50 │  │***  │Sneaks up to smash panels   │! I; I9 X( W- |1 h" S2 y
│27 │GutsManV2 │41│70 │  │**** │Sneaks up to smash panels   │* s, h1 G1 c' w, a5 q' W
│28 │GutsManV3 │57│90 │  │***** │Sneaks up to smash panels   │" n/ d7 R2 c+ O# c/ j: Y$ w- A+ R# @
│29 │GutsManV4 │63│100 │  │***** │Sneaks up to smash panels   │
& t# S3 o$ \6 q; N1 i│30 │ProtoMan │68│160 │  │***  │Moves in to slice the enemy  │
" p1 x- w5 r! }0 v" l% O0 C  l│31 │ProtoMnV2 │76│180 │  │**** │Moves in to slice the enemy  │
) U8 s; G8 D4 c7 k: ~: _0 B3 J│32 │ProtoMnV3 │82│200 │  │***** │Moves in to slice the enemy  │
- l+ z" E) ^# _$ N- N% }│33 │ProtoMnV4 │90│220 │  │***** │Moves in to slice the enemy  │
0 A& e/ A2 O; P$ l. ^7 R# [│34 │FlashMan │39│50 │Elec│***  │Flash atk paralyzes enemy   │
. @7 S" [! T% t0 }' G- h4 i│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy   │
- j9 L, C) I6 H& W$ f" L( T│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy   │! b% @- P& k) X, N9 c1 V
│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy   │, l0 Y9 j8 n1 r$ Y& s) ~  m
│38 │BeastMan │38│40 │  │***  │Claw atk 3 squares ahead!   │0 Y0 y" z9 [) H6 p& H1 X
│39 │BeastMnV2 │60│50 │  │**** │Claw atk 3 squares ahead!   │
0 O/ D1 z: y3 a: {│40 │BeastMnV3 │68│60 │  │***** │Claw atk 3 squares ahead!   │" C% o# b# g  ]" U! L' ?/ U
│41 │BeastMnV4 │76│70 │  │***** │Claw atk 3 squares ahead!   │$ J" R; H9 i4 m  z
│42 │BubblMan │50│20 │Aqua│***  │Fires several AquaShots    │
# E5 O/ R8 z1 E! i│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots    │( \$ V  E( c. m( c
│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots    │
3 H) Z' T/ S% N│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots    │& a8 u# r5 Q# c% \! g0 j% N% x, i
│46 │DesrtMan │32│120 │  │***  │Launches fists at enemies!  │! ~  S4 e9 E% l% @5 b
│47 │DesrtMnV2 │52│140 │  │**** │Launches fists at enemies!  │
$ M$ c, n+ n; Q; O6 _9 `+ A│48 │DesrtMnV3 │64│160 │  │***** │Launches fists at enemies!  │1 a) p! w( O5 X2 m/ y
│49 │DesrtMnV4 │72│180 │  │***** │Launches fists at enemies!  │- b% g% q' j, b% f* M
│50 │PlantMan │60│20 │Wood│***  │Vines harm all enemies!    │& ~7 P/ A/ N$ k$ K. u
│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies!    │
4 G8 D( H. u% ?8 _│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies!    │
$ w7 \6 j8 q% R│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies!    │
* H$ r# S1 a1 [# f$ ]│54 │FlamMan  │32│120 │Fire│***  │Flames burn all enemies!   │% {2 {0 u9 @  X: C. g0 Q
│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies!   │
; ~$ i5 R( T3 m) h3 X0 c+ V│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies!   │. I4 c4 d4 L  E8 M6 @3 T
│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies!   │5 P2 `) ], c1 s, i) u
│58 │DrillMan │66│70 │  │***  │3 drills fly at enemies!   │
. \8 u, k8 H. L- d│59 │DrillMnV2 │70│90 │  │**** │3 drills fly at enemies!   │
1 u5 k3 X3 x) _* b│60 │DrillMnV3 │74│110 │  │***** │3 drills fly at enemies!   │
  R0 _2 A2 p) d: n│61 │DrillMnV4 │78│130 │  │***** │3 drills fly at enemies!   │
/ a3 ^  k. l- x4 N3 Y7 F│62 │MetalMan │40│100 │  │***  │Iron fist smashes 1 square!  │# x3 x( h  r0 P( B6 N9 Q7 N
│63 │MetalMnV2 │60│130 │  │**** │Iron fist smashes 1 square!  │
2 S7 I' g2 j* f8 [2 o│64 │MetalMnV3 │70│160 │  │***** │Iron fist smashes 1 square!  │
0 {1 z2 e$ q$ S) x2 v% e+ s│65 │MetalMnV4 │80│190 │  │***** │Iron fist smashes 1 square!  │
5 z" h4 O3 ^" @2 e│66 │KingMan  │36│140 │  │***  │Move up 3 square & 4-way hit │
9 X3 F& \& G5 c7 d1 Y2 X│67 │KingManV2 │48│170 │  │**** │Move up 3 square & 4-way hit │
/ Y3 ]  l6 c3 q8 D7 c│68 │KingManV3 │60│200 │  │***** │Move up 3 square & 4-way hit │
! b5 y2 ]" f! d/ |  ]) y│69 │KingManV4 │72│240 │  │***** │Move up 3 square & 4-way hit │
( e/ n, ~" j. x) Y│70 │MistMan  │68│90 │  │***  │Appears from mist & attacks  │
9 d( T: }4 ~# H- e9 `* n) z│71 │MistManV2 │71│110 │  │**** │Appears from mist & attacks  │+ c) {" x4 T& b
│72 │MistManV3 │74│130 │  │***** │Appears from mist & attacks  │
9 U$ y/ q4 X8 D0 K│73 │MistManV4 │77│150 │  │***** │Appears from mist & attacks  │7 w' D! b9 a% E; T* B7 t
│74 │BowlMan  │80│100 │  │***  │Lines up pins for a strike!  │+ _/ o# @: k2 n% f$ B. ]
│75 │BowlManV2 │82│120 │  │**** │Lines up pins for a strike!  │
1 t8 |( w- E' [│76 │BowlManV3 │84│140 │  │***** │Lines up pins for a strike!  │
# h; R2 I' }2 _│77 │BowlManV4 │86│160 │  │***** │Lines up pins for a strike!  │5 o8 w3 u0 t" {0 r. I
│78 │DarkMan  │72│30 │  │***  │Creates 3 caves in enmy area │
( x- q) L- e3 d/ b% H# Y│79 │DarkManV2 │76│30 │  │**** │Creates 3 caves in enmy area │3 U0 z) K1 D8 G! [
│80 │DarkManV3 │80│30 │  │***** │Creates 3 caves in enmy area │/ V. h! S" n0 l. y) d9 @3 ]4 d  g
│81 │DarkManV4 │84│30 │  │***** │Creates 3 caves in enmy area │
  Y; D. Q- A, A0 K- m, i│82 │JapanMan │82│40 │  │***  │Multiple attacks w/ spear   │
+ @+ o9 b; ]7 ]: g- }" |. d│83 │JapanMnV2 │85│45 │  │**** │Multiple attacks w/ spear   │
$ I9 O) z" Q& L$ n$ ?# @│84 │JapanMnV3 │88│50 │  │***** │Multiple attacks w/ spear   │
  X) d8 ~0 W! M6 t# u│85 │JapanMnV4 │91│55 │  │***** │Multiple attacks w/ spear   │2 ]5 b$ O7 p; N) d" [, _
└──┴─────┴─┴──┴──┴───┴───────────────┘( ]- y1 v0 q3 K7 x4 X- I% \
  ^5 w; g. W( _* c0 b* t( R, F1 _
5 r* l+ S) `% J8 R
GigaChip (蓝版)  F9 W: t$ @6 s9 b
┌──┬─────┬─┬──┬──┬───┬───────────────┐2 l' U8 e1 g, k- [
│编号│名称   │MB│攻击│属性│稀有度│说明             │! C2 {' c, @0 L4 C
├──┼─────┼─┼──┼──┼───┼───────────────┤
$ ?! r* u" [6 E, v, c│1  │FoldrBak │99│  │  │***** │Restores all chips & folders │# o1 Y0 G3 T0 v1 ]% @
│2  │BassGS  │99│700 │  │***** │Bass' secret weapon      │
- B$ G# o, e: B3 f+ w2 d/ Y7 o# K│3  │DarkAura │55│  │  │***** │Dark chip repels <300 atks  │
% R8 k8 @% l2 W9 u$ M! Y' S│4  │DeltaRay │92│220 │  │***** │Use A btn for up to 3 attacks │
5 L! K/ u& f; l' \3 |% n: I│5  │AlphArmΩ │97│500 │  │***** │Launches a giant rocket    │
7 I! C( C' l5 e1 r6 U. m0 D│6  │GutsManV5 │79│120 │  │***** │Sneaks up to smash panels   │; L9 p& A- O5 h( y# O9 s' F  c+ \
│7  │ProtoMnV5 │98│240 │  │***** │Moves in to slice the enemy  │7 f: U" c: X. a% w6 P: @
│8  │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy   │
( n* l6 ?3 m5 p! y% X% i9 b2 U2 w│9  │BeastMnV5 │84│80 │  │***** │Claw atk 3 squares ahead!   │
/ s- p* j6 y& d│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots    │9 l" m' M4 J0 n4 o! q( j6 L0 X: `- D) V
│11 │DesrtMnV5 │80│210 │  │***** │Launches fists at enemies!  │7 ~- }" G' V+ J0 p4 D1 Z* ^, x
│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies!    │
9 F0 q. O6 Y& l' c│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies!   │6 _8 m: g% |& O& H, h1 b& D8 {+ j, S
│14 │DrillMnV5 │82│150 │  │***** │3 drills fly at enemies!   │
0 l% m) r, H4 a( l% {│15 │MetalMnV5 │90│250 │  │***** │Iron fist smashes 1 square!  │
2 a1 P( |0 u( v  w4 U│16 │KingManV5 │84│280 │  │***** │Move up 3 square & 4-way hit │! p1 S( L' M7 m: i! G, w
│17 │MistManV5 │80│170 │  │***** │Appears from mist & attacks  │/ ?" ~$ M9 a. n  {! W* @
│18 │BowlManV5 │88│180 │  │***** │Lines up pins for a strike!  │/ P( t  c1 b8 Q
│19 │DarkManV5 │88│30 │  │***** │Creates 3 caves in enmy area │, E! V0 }5 a5 K& |. f3 B
│20 │JapanMnV5 │94│60 │  │***** │Multiple attacks w/ spear   │
! h% @; K- f. D6 c) V. z0 t: l└──┴─────┴─┴──┴──┴───┴───────────────┘
. [/ _6 }; V3 P' |3 E5 K3 @; l! _- D8 [
GigaChip (白版)(只列出与蓝版不一样的Chips)
5 h- _- l: I  n6 ^┌──┬─────┬─┬──┬──┬───┬───────────────┐1 e- ~+ e& u! n3 F9 \* s( r+ J
│编号│名称   │MB│攻击│属性│稀有度│说明             │
% S* [( I) ~* \) d5 c├──┼─────┼─┼──┼──┼───┼───────────────┤
) J4 Q9 Z0 z8 q6 C│1  │NavRcycl │50│  │  │***** │Recalls last Navi used    │* Z5 k: p; C2 G. U6 ]
│3  │Serenade │97│100 │  │***** │Dark chip Holy pwr to front  │
4 _4 f+ _8 n0 @. l│4  │Balance  │60│  │  │***** │Both Hp reduced by half    │
( `4 u! J% Q- n: D- F0 a2 m+ w* Q│5  │AlphArmΣ │97│50 │  │***** │3-stage electric attack!   │
, {! |* g: }/ Y: T  ]└──┴─────┴─┴──┴──┴───┴───────────────┘
 楼主| 发表于 2003-7-14 17:30:40 | 显示全部楼层
哈哈,开始贴图了!" }: T' v$ v' z- G4 _* g
Megaman EXE 3 蓝+白 Standard 级别的 Chips:2 V' i, |- |# G/ d. E( B8 B

: g7 d- u& ~$ L2 h: V001002003004005006+ j5 ]3 x7 o- g& Y; W6 h
007008009010011012
/ C6 ^. ^$ t8 C013014015016017018
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 楼主| 发表于 2003-7-15 13:42:03 | 显示全部楼层

GBA-<洛克人EXE3-Blue>卡片组合

Megaman EXE 3 蓝+白 Standard 级别的 Chips:
1 H; ^8 ]5 H8 c- c0 E. a! l8 g% f/ X' h1 _
019020021022023024
+ E, B) l, V: i' d5 y025026027028029030
% W" q) Z6 o; x: w. W031032033034035036
5 s, L  C9 O) B3 v8 o3 {% E# L: g" ?/ p* @- m+ c- ?
[ 本帖最后由 hwz1015 于 2006-1-5 14:17 编辑 ]
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 楼主| 发表于 2003-7-15 13:43:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
- I0 N2 A9 ?5 M+ k# k/ U. x  Y
! K! N, x4 a# f! F0370380390400410429 R3 F* Z; l* W! I: c2 m( D# O
043044045046047048/ F# a- h/ A1 e; e8 r' g
049050051052053054
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 楼主| 发表于 2003-7-15 14:14:39 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
& L& \8 D9 V: P3 ^  O: _
& y. }% n; g/ I5 ]+ ~055056057058059060
' l1 Q8 N, w- k$ Y5 I) H- W4 r7 o061062063064065066
+ Z& |  v0 g! C2 S' y067068069070071072
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 楼主| 发表于 2003-7-15 14:15:19 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
$ t; Z& p( `; d. \2 ~! l
6 l& J& Y& G7 [3 _! e073074075076077078+ w5 w3 b' l5 b- ?
079080081082083084
9 z# p3 g, z' m4 d( l4 c5 g0 L7 j085086087088089090
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 楼主| 发表于 2003-7-15 14:16:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:/ q4 R& q" C1 u( i* s# s
6 J6 G* V! R. H$ G; z
091092093094095096
' |7 S2 l" y, Q+ X  H8 l3 [- Y" U097098099100101102
! F: U6 e& ]+ I103104105106107108
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 楼主| 发表于 2003-7-15 14:24:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
) x) A4 a0 |0 X* L. e
5 n# k, [' Z7 f8 [109110111112113114
4 L3 H6 B& M/ K' k115116117118119120( U! \8 n( Q* s3 ]
121122123124125126
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 楼主| 发表于 2003-7-15 14:28:54 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:8 N: E  @1 z$ z0 g3 \/ O( W" c
8 M! L0 \8 D1 Q. R+ s5 O
1271281291301311323 f' ^/ V7 w$ t7 |+ X
133134135136137138
& J( e3 ?' X2 r; q5 U/ h  J139140141142143144
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 楼主| 发表于 2003-7-15 14:33:48 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
# m2 @4 D4 f! v7 T: v0 I3 ?7 c( T/ S5 [* F
1451461471481491501 s3 S( A/ n/ Y' X- R- U
151152153154155156
- A* h  E, \$ ^4 n  k3 N" o157158159160161162
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 楼主| 发表于 2003-7-15 14:35:44 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
1 o, i" W  J8 h0 B
* ^2 N* ]1 ?5 S! r& J. O: h163164165166167168. I8 ]3 Q/ X( Y' `# k5 l5 x
169170171172173174: t+ d% Z, ^9 q1 V6 r
175176177178179180
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 楼主| 发表于 2003-7-15 14:37:02 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
0 P/ C" s5 x* z7 S. n! \0 n/ I1 W2 A" T" s6 I' ?
181182183184185186; C( f' G! n# X# K: w, V  d
187188189190191192
+ O  Z* u# L5 j: l: w193194195196197198
- X  u% k0 h" w5 b9 U3 q199200
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 楼主| 发表于 2003-7-15 14:47:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
( s/ J2 z% i0 A' V9 Z. K) F
: ^1 J$ }6 y/ l% Q001002003004005006
: C+ D( ?; I' z" I8 z' D7 k! q& O4 K1 ?0070080090100110129 l6 f# b- ]/ K# }, \# d
013014015016017018
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 楼主| 发表于 2003-7-15 14:50:34 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:! b3 v/ V( O2 u/ _( T$ d/ N; O' H
  ]4 _  {. T) k" @4 B3 b7 ]
019020021022023024  p  J* N# t2 s* ]8 G
025026027028029030' a* g: ?6 L" Z
031032033034035036
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 楼主| 发表于 2003-7-15 14:52:01 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:+ q, x9 C  N/ b. {. D7 h. P
. ]  c  R9 Z$ v* F
037038039040041042, ~" t. M9 d6 [" \
043044045046047048. z- M8 y9 X+ j& w( v$ ?9 |, i
049050051052053054
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 楼主| 发表于 2003-7-15 14:55:14 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
/ i( O1 J( C0 {! h  z0 w' l  }+ \6 U: I7 ]2 R7 M
055056057058059060
# b; ^+ N4 c3 \" |7 x) R061062063064065066
! [8 B2 j- ~" o9 c3 V/ u067068069070071072
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 楼主| 发表于 2003-7-15 14:58:43 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:( }, D7 w% `, @% n  C; _3 S% e

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 楼主| 发表于 2003-7-15 15:09:46 | 显示全部楼层
Megaman EXE 3 蓝 Giga 级别的 Chips:
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# m  `. ?2 Z2 C# a019020
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发表于 2003-8-1 05:49:38 | 显示全部楼层
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