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GBA-1078-<洛克人 EXE 3 Blue>卡片组合(本站原创)

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发表于 2003-7-8 21:20:33 | 显示全部楼层 |阅读模式
转载请不要删除以下信息,感谢您!
! e8 Q! v1 [! Z0 d0 v■  ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★
/ Z" w6 y/ o: g0 F$ ^■● ■  NintendoWorld    站友xliz原创
4 \& J# p# b' c2 H7 {/ q& Z1 Y■ ●■    http://www.NewWise.com
! X9 z- h8 b, B% p9 Q$ k, W■  ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★ 6 I. A4 ]1 F8 A5 I
3 n* `6 Z/ x7 Q) h9 O, i- g) t
, H/ I( w- G8 q# |1 q7 r! E
           洛克人 EXE 3 Blue 卡片组合
$ s; G, g1 i& i' Q0 P
5 F  i% D1 Q$ d/ J- l6 u# `. v) H& {- H
英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版
* D0 N/ L0 Z$ K3 Q* M大家要看日文版的P.A.或详细攻略,点击这里吧!
4 D0 D( m6 o: [) s$ B1 K/ b- w
====================* x- m0 \  i# A3 Q1 g  N
希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol:
: m9 Y! t2 L: V8 G. f4 V" |" d: p
. b' P2 a2 H6 X' ~+ \1 a. U以下内容格式如下:+ G/ R/ n9 f% h; O/ i/ Z" a

8 z% V% B. N$ J; @编号    名称
3 g- Q6 y( W% J9 N说明
8 [4 j6 {6 X4 \6 z, {# c% m" [组合方法
( X8 J" w! E: U---------------------------------
! N% ^- L& X4 L: P  z. E! |01    Z-Connon 1
# G/ g: ~& B$ m( y, u" LUnlimited Cannon for 5 sec
- b5 c- T( P0 [4 j9 QCannon A+B+C" _  ^# n& \- u8 b
Cannon B+C+D
1 E: D* F  d! l, Q) J  T: U( t8 Y- m' rCannon C+D+E
( V4 v4 ~4 Z- x4 I  t' ?* D- k! U! K7 H! \+ l9 M% t; F: T
02    Z-Connon 2
4 m& v$ Y% T" ]8 sUnlimited HiCannon for 5 sec
" o: L3 g0 i2 q! \HiCannon H+I+J
% d& s' T/ U3 g2 l! t6 }1 y$ UHiCannon I+J+K
2 D8 i# V- u( j7 f! [: u6 ^8 e  _' @HiCannon J+K+L9 }, Z9 ?6 n0 f2 i& Q
7 O% \4 L! F9 T7 P' m$ s# m
03    Z-Connon 3
* V1 n; k2 l2 p/ _$ Y* s& PUnlimited MegaCannon for 5 sec
* \. r, U$ g0 P/ `9 g& e  S' wM-Cannon O+P+Q
( ]4 \9 A, U3 v( O; N7 ~3 GM-Cannon P+Q+R1 T) D, ~1 J+ }$ ~
M-Cannon Q+R+S, U( [+ C$ v4 ~; H* m" C* }

: |' E1 s1 W& \. e04    Z-Punch
% X4 M* O# J& sUnlimited GutPunch for 5 sec) w4 W- `7 o( [: ?" D- n; m0 i( k' j
GutPunch B+C+D: O; ]5 b- A* z- Q$ E6 R+ k
GutPunch C+D+E
! O! ^- z) d" y0 v6 ]7 zGutPunch D+E+F2 g& K% u8 [) w1 b5 J, e
3 ~% Q+ b- K( W# I5 B$ O0 f8 j7 t
05    Z-Strght- I3 `0 ^% T! j7 p* O8 V+ R
Unlimited GutStrgt for 5 sec5 L$ V8 B7 f' @5 Y& f, y3 C; n) A
GutStrgt O+P+Q
; c) D' B% J8 _; L- |! qGutStrgt P+Q+R
3 O# O& R: Q' ~0 `, _GutStrgt Q+R+S
, h, S& N6 p7 b% g) i3 w
) f# J; Q& p5 z/ L8 a3 ]06    Z-Impact9 a, Z& ^1 b3 P  n% E
Unlimited GutImpct for 5 sec, R( C; J8 }! [  C# c# E& U1 l
GutImpact G+H+I2 J7 |+ @. _: c+ o) S
GutImpact H+I+J
2 V5 H  b  H  yGutImpact J+K+L* m7 }; i3 X$ m" [5 t" O
0 B! t- f1 L4 r2 G) i+ P4 e* I& E
07    Z-Varibl
2 \4 K2 T4 B7 e. ]' U( @Unlimited VarSword for 5 sec1 v3 S2 _4 V9 r& ?5 s
VarSwrd B+C+D" x1 k, H, i9 `% G: q. U
VarSwrd C+D+E0 p2 z2 W/ @3 J, b+ h  V4 s4 t; K
VarSwrd D+E+F
1 d7 u) N: g$ z5 I7 v: B& d5 K& G6 H* A
08    Z-Yoyo 1
! Y/ j* E# b6 uUnlimited Yo-Yo for 5 sec
; V4 {$ ~0 g2 D, X. ZYo-Yo1 C+D+E
7 \  z2 h$ J2 a* x- o2 t; Q9 oYo-Yo1 D+E+F# Q" R7 L9 b( n/ ]* Z
Yo-Yo1 E+F+G
9 k/ d" H2 M1 @+ U
% u1 w2 C: J  \' C; T09    Z-Yoyo 2; L% @. p5 ?0 t) J9 u7 y! @" g6 V# D
Unlimited Yo-Yo2 for 5 sec
7 ?, d( Z: F6 C# @4 Y' c- o$ Y. UYo-Yo2 H+I+J* ?( q4 h3 s+ F% e, q" B# @
Yo-Yo2 I+J+K9 B9 Y7 u% m* K1 c& [# `
Yo-Yo2 J+K+L
0 q5 t; ]! B4 S8 L9 v( J: r! _4 A) _) ]9 U1 r, Y5 g
10    Z-Yoyo 37 c0 J% j7 w. Z
Unlimited Yo-Yo3 for 5 sec
. N3 I% }/ |% J1 Q# M2 L" g. AYo-Yo3 M+N+O- A7 h% v: }8 P/ C" f
Yo-Yo3 N+O+P
  v$ d/ F4 ?& HYo-Yo3 O+P+Q4 [" h7 w2 q5 w
" g1 D3 {8 W$ j0 q9 O+ S$ W3 g
11    Z-Step 1; K7 m( Q4 V! U$ d" q
Unlimited StepSwrd for 5 sec7 _: ?2 ~% e6 Z7 X  m
StepSwrd L+M+N
$ J5 x. `% R8 C4 Z0 W  V2 Q: kStepSwrd M+N+O$ y; Y' i7 @5 I
StepSwrd N+O+P+ S' X" p% [: J
- N/ e* H) a+ W; i
12    Z-Step 2( X+ s; V. K" O( y
Unlimited StepCros for 5 sec. q" A" J# P& C; t4 l6 |- w- n% S
StepCros P+Q+R
3 ~8 i) w5 j% wStepCros Q+R+S
, ]0 D+ v& |; g7 ~, SStepCros R+S+T
  a! r+ D# q* R$ x! m2 F/ L% {, N
* Y+ x2 @5 u8 y8 _13    BubSprd
7 Q" P3 a* \8 Z+ D: C1 WAttks w/ spreading bubbles!( i5 a; s8 V3 B: T4 x8 ]- p: w
Bubbler  C+D+E/ _4 t' f$ A% y$ B. u% R, X2 m
Bub-V    D+E+F
9 o  M( Y; c$ x* dBublSide E+F+G& ?1 E7 K6 F* u( Q7 v1 m3 R) s
Bubbler E + Bub-V E + BublSide E7 [. I! a4 g8 u$ t, W6 n

% p0 D7 S3 w  q) P( y2 q- [& ?: r14    HeatSprd" g: c3 j& u8 X1 {! ~' d
Attks w/ spreading fireball!
/ H' x2 J9 p! W5 @4 J( ~# wHeatShot H+I+J
( P" n+ [* ~6 _& l4 X0 @Heat-V   I+J+K
2 v1 N/ L3 O2 MHeatSide J+K+L
9 Z& S" h7 ^. J# n: d$ ?HeatShot J + Heat-V J + HeatSide J+ u1 t( m, t+ f9 Z9 ?% L" x. `
& P1 f( y, a( r7 l/ l; f
15    H-Burst
4 n2 |  A2 F& M9 Q5 |Creates a giant explosion
2 |# [  s, H3 `( [2 [. ~Spreader M+N+O! I4 _  `8 {6 {
Spreader N+O+P
9 K6 e" F) R. t3 SSpreader O+P+Q
: @- n3 u. G1 x! S2 I5 g8 o( O( h' a4 k/ c7 i
16    LifeSwrd9 D- j$ K0 C; \" K3 V0 ?/ D, k
Swings a huge 2×3 sword!
2 r: N; C) Y, A' x% ?" W9 fSword E + WideSwrd E + LongSwrd E5 f2 j6 x1 s/ K: ?! `! J+ U
Sword L + WideSwrd L + LongSwrd L: E. N0 O2 ~: ]' ]% _3 o" N& `4 [5 i
Sword Y + WideSwrd Y + LongSwrd Y' T4 U9 u0 }6 r' U1 M! `: T

$ W* c( i9 X) _" Z" M* E# V( r17    ElemSwrd( F4 Q; \1 I! L6 ?4 m
Wide swrd contains 4 elemnts
% C% ~1 x: ~7 e2 H0 pFireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N6 b( O* D( J$ n1 e1 W
FireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P
* G" I' E0 v: ~$ F# c; P/ H) U" E/ E4 y
18    EvilCut: X  G# S! v" X
Step up 2 & make 4 atacks  I2 I3 m5 W& K' }' E8 M
StepSwrd P + HeroSwrd P + StepCros P
3 S$ p  h- j) s- I* s% r. Y, V3 r; q- y
19    HyperRat
2 I" g! V8 L. t9 ^! Y* \A giant Ratton charges!6 |" y0 J* S; A: i% ~& t
Ratton1 A + Ratton2 A + Ratton3 A4 `4 l" ~0 h8 c9 n& Q1 W
Ratton1 C + Ratton2 C + Ratton3 C' U# A- p  t- Y2 g7 }& o3 W
Ratton1 F + Ratton2 F + Ratton3 F
  L' s( p! P6 X+ [+ k; \* J* Z, D
! s1 ^0 ~7 H% e# j+ j& g20    TimeBom +
" K8 K7 P; K. v# B$ qSets Time Bomb in enmy area
6 M6 ~: x( d+ G- C8 zTimeBomb J+K+L4 \- o- ~& |/ e' m2 W" ]
TimeBomb K+L+M
' i) Z2 D) P" }4 PTimeBomb L+M+N0 G. c& D, F; j; U5 c. D  g
! s& z7 @* K8 ]& G5 x
21    GelRain; c0 M: F, I# C  g3 v- A3 G
Gel steals squares- u+ k) u8 H% q3 r% {+ N9 |! u
MetaGel1 B+C+D& O9 I# M6 @; v; n! r
MetaGel2 E+F+G
- L7 a8 U% r4 x$ H2 |/ [- H5 XMetaGel3 S+T+U
8 x/ I9 f$ f: k# f. O7 T8 Q; D9 t4 G; E: r5 Z8 Z7 ~
22    EverCrse9 q. I5 H, `, i+ @1 c
Shield chases enemies
. H+ m/ g/ F  @" Y/ aCrsShld1 C + CrsShld2 C + CrsShld3 C
' ?9 F9 A1 j1 }, c! V; g2 F( jCrsShld1 L + CrsShld2 L + CrsShld3 L
* B- e! c0 c8 \5 K7 \! G/ L% y8 l; X; Z  {- F5 {0 k) b
23    MomQuake  c5 z' i6 C2 M. H. B( b7 a
Awakens Mother Earth!
( ]% H( A7 k% jRockCube * + RockCube * + GodStone S
+ _6 C( @$ V- q" o$ r% `; k2 b# q- e0 E& {: P. G; s# q2 C6 u
24    PoisPhar" R+ w/ [# v7 Q* z  o+ W
Pharaoh generates poison
' J9 C! K! L1 K( N2 @, d& m; d( [PoisMask A + PoisFace A + Anubis A
! V1 f# @3 n8 A6 ~* G- Q, T- ]( h7 l
& k9 u) _7 I" u3 R, v8 Z25    BodyGrd5 C' N* q) {/ X
Bodyguard takes out enemies  E  }& b) A7 h8 L8 A  f
AntiDmg M + AntiNavi M + Muramasa M& q  D4 C2 A* I& Z
. M& h) ^# j! Y) E
26    500Barr2 y* Z8 L( y( o  j0 Q/ M! Z
Barrier absorbs 500HP dmg
* a8 I2 \$ K4 S( w3 I* a# s7 kBarrier E + Barr100 E + Barr200 E
* c4 }. v$ p$ M( {' kBarrier R + Barr100 R + Barr200 R" Y: n  A/ X- A8 T& J& e

  Y$ C. I- G8 x4 U$ g27    BigHeart
7 v, k& U, t' h& ?/ MAttacks, then heals HP!1 G1 o: N# m6 n2 A& U2 H# m
HolyPanl R + Recov300 R + Roll R# n, U; o# o/ e
HolyPanl R + Recov300 R + RollV2 R
/ d1 U8 r) \, o" CHolyPanl R + Recov300 R + RollV3 R
, k, r  H3 v" u& ~) V7 H/ t& s/ C/ C0 r" M6 j
28    GtsShoot
& D' n3 [5 U7 R* b; l: SGutsMan throws MegaMan!
3 P# m1 k9 I' A8 f% a3 J9 k2 \Guard * + DashAtk G + GutsMan G0 g5 O; g0 g$ ^) W. \
Guard * + DashAtk G + GutsMan2 G6 g4 U" f# O% _& [7 Z
Guard * + DashAtk G + GutsMan3 G
, I0 Z; [7 |: HGuard * + DashAtk G + GutsMan4 G1 s+ l. U7 G- f8 A- N/ m5 R2 Q$ L

8 J& m8 w* v2 o29    DeuxHero4 r: v9 W; D) @" k  x( E
MegaMan & ProtoMan team up!; J0 B$ ?: @8 l7 i) ~
CustSwrd B + VarSwrd B + ProtoMan B
9 d% B  E+ J- QCustSwrd B + VarSwrd B + ProtoMn2 B4 m) E( w* h4 m1 c6 H! H4 @/ \
CustSwrd B + VarSwrd B + ProtoMn3 B5 d/ ~$ A( {: @% {; _2 B
CustSwrd B + VarSwrd B + ProtoMn4 B
) |% K$ P. m; |; }, D1 r
, L$ [% g# L+ ~; y30    2xHero
( a" V. S$ u! W4 c9 D; y$ QMegaMan & ProtoMan Dual atk& l( g" ?- K$ x
Slasher B + CustSwrd B + VarSwrd B + ProtoMan B
0 }9 g5 F3 s) sSlasher B + CustSwrd B + VarSwrd B + ProtoMn2 B
2 U; s  n; ~0 U/ J5 m- @Slasher B + CustSwrd B + VarSwrd B + ProtoMn3 B
( @" B* j& c4 }Slasher B + CustSwrd B + VarSwrd B + ProtoMn4 B0 l- p2 m  H, w2 Z% W
0 h1 O# q+ m% X- [; l& r' |: h
31    PrixPowr/ \, v% X& g3 M
3 Navis attack at once!
; e! v  F- y- N8 h" K+ HTeam1 * + Team2 * + KingMan5 K! M. a1 {  R9 w. U$ k, d
Team1 * + Team2 * + MistMan5 M
8 [0 o$ j. Y' ~% x; O6 mTeam1 * + Team2 * + BowlMan5 B
; j$ _, \) |# t; C" }  U
; F/ m. q4 s( W" n+ F1 x. \6 P32    MstrStyl: u0 }. C* v' ^, I9 E6 ~$ w. ?* o7 F
MegaMan unleashes his power; F. W+ x; k4 f  N
Salamndr * + Fountain * + Bolt * + GaiaBlad *
* p# l# H- v$ O% Q0 k8 x5 s/ ?1 W5 u/ e6 q' H
StdrdChip (Part 1)1 g" u5 P. b8 k$ s
┌──┬────┬─┬──┬──┬───┬───────────────┐
5 H: V1 n( M  i# P7 V7 l1 V│编号│名称  │MB│攻击│属性│稀有度│说明             │& ~9 P. I, ]) t3 c( x0 L* H2 M$ T5 ], L
├──┼────┼─┼──┼──┼───┼───────────────┤4 g4 q- @( n, u$ l/ ]
│1  │Cannon │12│40 │  │*   │Cannon to attack 1 enemy   │
& D& M7 q0 K- t' M# g│2  │HiCannon│24│60 │  │**  │Cannon to attack 1 enemy   │
" @3 S; |- H% J│3  │M-Cannon│36│80 │  │***  │Cannon to attack 1 enemy   │; |! z( H/ Z$ K4 t' P0 W) m$ j; f2 h
│4  │Airshot1│4 │20 │  │*   │Knocks enemy back 1      │5 M' C' v9 g1 P9 C6 Z6 a! @7 b" s
│5  │Airshot2│12│30 │  │**  │Knocks enemy back 1      │, U$ U8 {; m0 O, F
│6  │Airshot3│18│40 │  │**  │Knocks enemy back 1      │$ O' q4 O3 V, A: M. r
│7  │LavaCan1│34│90 │Fire│*   │Fires lava fr. area      │: d, m! G3 r$ i* j: m/ K+ |0 Q
│8  │LavaCan2│42│120 │Fire│**  │Fires lava fr. area      │
3 B2 n: Y3 ~5 @' m0 U; c│9  │LavaCan3│60│150 │Fire│***  │Fires lava fr. area      │
3 C2 ]! Y: H" Z+ b( e, N% `0 n' ]│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area   │
# ?8 F9 ?$ w/ B1 {│11 │ShotGun │8 │30 │  │*   │Explodes 1 square behind   │1 n1 f" S0 d" Y5 c) L5 w
│12 │V-Gun  │8 │30 │  │*   │Explodes 2 diag. squares   │& y7 n2 j# w( }0 b& b
│13 │SideGun │8 │30 │  │*   │Explodes up, down on hit   │8 l7 u3 T1 C. y8 Z* i- W3 i
│14 │Spreader│16│30 │  │**  │Creates a large explosion   │
4 Z" A( [+ A7 Q' q│15 │Bubbler │14│60 │Aqua│*   │Explodes 1 square behind   │9 j' b& K) H" b. i* ]. X( s
│16 │Bub-V  │22│60 │Aqua│*   │Explodes 2 diag. squares   │; Q! M+ q, R, n8 m5 b3 g
│17 │BublSide│30│60 │Aqua│**  │Explodes up, down on hit   │
9 V9 b0 v: V1 [/ r# q8 u, {( {5 I, y│18 │HeatShot│16│40 │Fire│***  │Explodes 1 square behind   │
8 _! l  ^# o! L- j3 B│19 │Heat-V │24│40 │Fire│*   │Explodes 2 diag. squares   │
) u( z1 \8 x, `4 \│20 │HeatSide│32│40 │Fire│**  │Explodes up, down on hit   │* w6 P2 Z4 k2 }& `2 I
│21 │MiniBomb│6 │50 │  │***  │Throws a bomb 3 squares    │
  V6 Q" s/ d# A6 d6 p1 g3 h│22 │SnglBomb│12│50 │  │*   │Throws a big bomb 3 squares  │
' |  R8 @( w2 e& |, M6 ?│23 │DublBomb│24│50 │  │*   │Throws 2 big bombs 3 squares │
+ u; V! |; B2 p9 R( ?│24 │TrplBomb│36│50 │  │**  │Throws 3 big bombs 3 squares │
8 ?5 i8 ~- z) @( i3 o$ ~│25 │CannBall│33│160 │  │***  │Breaks 3rd panel ahead    │% a4 e6 u0 l9 F# U: F) T
│26 │IceBall │18│120 │Aqua│***  │Freezes 3rd sqr. ahead    │
" o2 W, q* F. B  }8 w/ h* ^│27 │LavaBall│20│140 │Fire│***  │Shoot lava 3rd sq. ahead   │2 G9 j0 O& J2 q: \  G
│28 │BlkBomb1│60│120 │Fire│**  │Firebomb hits 3rd sq ahead!  │
3 O% W1 l0 U/ Q7 \│29 │BlkBomb2│70│170 │Fire│***  │Firebomb hits 3rd sq ahead!  │( \! f) t3 X- u$ L( A7 x
│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead!  │* W1 ?- F; e; F2 T( r% E: \
│31 │Sword  │10│80 │  │*   │Cuts enmy in front! Range: 1 │! {+ ~* L% |1 k% ^/ L* |
│32 │WideSwrd│16│80 │  │**  │Cuts enmy in front! Range: 3 │
" z. y" z  g' m1 H3 ?│33 │LongSwrd│24│80 │  │***  │Cuts enmy in front! Range: 2 │: K4 w5 J! [; {) c
│34 │FireSwrd│20│150 │Fire│***  │Fire: Cuts fwd 3 squares   │
0 L& h4 n6 y: N& {│35 │AquaSwrd│25│150 │Aqua│***  │Water: Cuts fwd 3 squares   │" [2 {3 X1 l! }, z
│36 │ElecSwrd│23│130 │Elec│***  │Elec: Cuts fwd 3 squares   │) O2 x1 k5 t  \/ W
│37 │BambSwrd│18│140 │Wood│***  │Wood: Cuts fwd 3 squares   │: A/ S6 [, Z0 s8 y  l
│38 │CustSwrd│21│????│  │***  │Cust Gauge = Atk Str     │
) i- i) m7 }  s3 I& w! T│39 │VarSwrd │68│160 │  │**** │A magical shifting sword   │' P) S! L# @5 w. \8 l# n( u
│40 │AirSwrd │30│100 │  │***  │Wide swrd with air attack!  │
# v$ n0 c' s/ ~9 K, u, [/ x3 l│41 │StepSwrd│43│130 │  │**** │2 steps, then uses wide swrd │
: J( i0 ]7 N" d, r9 Z! J3 y# l9 `6 \│42 │StepCros│74│130 │  │**** │2 steps, then uses cross atk │
( W6 O( c) a; v0 g. H│43 │Slasher │12│240 │  │***  │Cut while A button is held!  │* \5 C8 D) O6 ]% d( A8 v
│44 │ShockWav│10│60 │  │*   │Shock through enemies     │
; R% `3 Q: d) t3 A. G  n  B│45 │SonicWav│26│80 │  │**  │Shock through enemies     │
. s3 _: _. n2 B7 f│46 │DynaWave│42│100 │  │***  │Shock through enemies     │# `. W4 ?) r. A$ v
│47 │BigWave │82│190 │  │**** │Shck wave cracks panels    │3 x% W  K" O+ J/ O6 i
│48 │GutPunch│14│80 │  │*   │Punch pushes 1 square     │
# c+ N; w& B. O8 W6 M0 @2 Y│49 │GutStrgt│30│100 │  │**  │Punxh 2 square range     │# n6 y% e1 ]0 a7 T3 B+ Q
│50 │GutImpct│50│160 │  │***  │Punch pushes 1 square     │3 o4 }6 o2 ~+ W- H2 d( g! j
│51 │DashAtk │11│90 │  │*   │Dash through enemies!     │7 C: |7 C: Y: X5 O
│52 │Burner │15│130 │Fire│***  │Envelops you in flame!    │
4 {3 `3 ~' r! Y8 F+ [; o│53 │Condor │44│180 │  │**** │Chrge atk pierces enemies   │
; _. p$ r7 i0 k# \/ b│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape!   │: |3 ]: U1 F/ S+ ~4 d5 d' R
│55 │Zapring1│8 │20 │Elec│*   │Pralyzing electric ring atk! │
* W( a9 n8 \$ M. c│56 │Zapring2│18│40 │Elec│**  │Pralyzing electric ring atk! │+ B& ?! d; i8 P
│57 │Zapring3│28│60 │Elec│***  │Pralyzing electric ring atk! │$ U9 u: o) k$ U7 J  N
│58 │IceWave1│14│80 │Aqua│*   │Creates a 2 sq wide ice wave! │
' ?. A8 k5 q$ T# U8 u) G1 Z│59 │IceWave2│22│100 │Aqua│**  │Creates a 2 sq wide ice wave! │6 a8 w9 a7 E" [( Q3 `
│60 │IceWave3│30│140 │Aqua│***  │Creates a 2 sq wide ice wave! │" A  e/ T, O* ?( J6 L
│61 │Yo-Yo1 │72│40 │  │*   │3-square yo-yo attack!    │4 v  u) V9 _1 S& x* L9 Y
│62 │Yo-Yo2 │80│50 │  │**  │3-square yo-yo attack!    │
$ U: y$ ]8 A; b& A+ k│63 │Yo-Yo3 │88│60 │  │***  │3-square yo-yo attack!    │
# M* \4 M6 c5 ?│64 │AirStrm1│26│50 │  │*   │Creates 3 whirlwinds     │
8 e5 B  n# {1 ?- N│65 │AirStrm2│35│60 │  │**  │Creates 3 whirlwinds     │4 Q- a+ Y; N2 o! X' Q! r
│66 │AirStrm3│44│70 │  │***  │Creates 3 whirlwinds     │* C6 w- N/ ]& s; g) T
│67 │Arrow1 │40│100 │Elec│*   │Bee fly diagonal paths    │% }% ^! u: o9 \5 e8 Z
│68 │Arrow2 │60│130 │Elec│**  │Bee fly diagonal paths    │
9 o( u5 d$ O# o' T6 T" N7 }# h/ |│69 │Arrow3 │80│160 │Elec│***  │Bee fly diagonal paths    │4 ]0 F* n6 t/ ?* G' z6 o
│70 │Ratton1 │14│80 │  │*   │Crawling rat, turns once   │/ d9 s. W2 {# ^* w: V
│71 │Ratton2 │24│100 │  │**  │Crawling rat, turns once   │
. v, }3 R* I8 _  `) ]7 g$ }0 j# `9 w2 ?│72 │Ratton3 │34│120 │  │***  │Crawling rat, turns once   │" S7 ?9 R+ z8 B) j8 W$ t
│73 │FireRatn│35│230 │  │***  │Activates when hit w/fire!  │! F0 g% R$ R) _1 d+ l
│74 │Wave  │60│80 │Aqua│***  │Creates a wave that moves 3 sq│3 _) j8 k. z) q1 H8 z% U
│75 │RedWave │72│90 │Fire│***  │Creates a 3 sq wave of lava  │! K3 B) }3 |5 }. w+ h* R
│76 │MudWave │84│100 │Wood│***  │Mud wave advances 3 squares  │* l$ S2 h/ W& s* X, m
│77 │Tornado │18│20 │  │**  │An 8-hit tornado 2 ahead   │
# G, V3 m% Z+ |( P│78 │Spice1 │22│80 │Wood│*   │Dangerous powder on all grass │2 A7 e6 N3 ]* h! @) o' x/ c
│79 │Spice2 │34│110 │Wood│**  │Dangerous powder on all grass │
# q8 D- I3 W! f: z9 f4 u" c│80 │Spice3 │46│140 │Wood│***  │Dangerous powder on all grass │8 F2 D" ~$ P7 B7 `) A# U$ u
│81 │Shake1 │34│90 │  │*   │Vertical shaking 3 sq ahead  │) y4 H* d9 ]- n9 A7 [
│82 │Shake2 │40│110 │  │**  │Vertical shaking 3 sq ahead  │3 ^' R, x# ^# q
│83 │Shake3 │50│140 │  │***  │Vertical shaking 3 sq ahead  │
. Y+ Y7 {1 V  ^" ^│84 │NoBeam1 │66│200 │  │**  │Fires if something behind   │
' X; P+ c) Z3 n: `3 R! z1 e│85 │NoBeam2 │77│260 │  │***  │Fires if something behind   │# u8 l7 J3 t: P5 @& q; _
│86 │NoBeam3 │88│300 │  │**** │Fires if something behind   │5 `1 {* @! F( W0 A
│87 │Hammer │16│100 │  │**  │Hammer smashes front!     │
! O# a+ n1 F% W$ _│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward   │
3 |$ H- ?5 K. _# @4 k" r# E1 a│89 │Rope1  │45│50 │Wood│*   │Entwines adjacent enemies!  │
% D! {0 A# k$ X+ ]3 \& M" q│90 │Rope2  │55│70 │Wood│**  │Entwines adjacent enemies!  │
. _, c/ M5 J. p* ~% U6 ^│91 │Rope3  │65│90 │Wood│***  │Entwines adjacent enemies!  │/ p2 f. r  C8 N( x0 h) A
│92 │Boomer1 │15│60 │Wood│*   │Boomerang encircles field   │
% q- P; r  x% ^1 K0 t│93 │Boomer2 │22│80 │Wood│**  │Boomerang encircles field   │7 E- ~. Q6 R! M# G( ?5 R
│94 │Boomer3 │30│100 │Wood│***  │Boomerang encircles field   │
# g" l; y% \- Z1 S, w7 p│95 │PoisMask│30│  │  │*   │Poison area w/ A button!   │; g( ?) I: I2 ]5 W, W: a* b
│96 │PoisFace│38│  │  │**  │Spread poison w/ A button!  │
# G* l3 I  }' w' B' J5 H% H│97 │RockArm1│23│100 │  │*   │Paralyzes enemy w/ erthquake │
/ I! [1 z+ D& K+ G! i! [0 s8 T│98 │RockArm2│35│150 │  │**  │Paralyzes enemy w/ erthquake │
6 z% ^; S) ~% X- F6 \│99 │RockArm3│47│200 │  │***  │Paralyzes enemy w/ erthquake │
# n  q4 U" J' {4 @│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│- X5 J, s+ \1 ~- ^. q8 A  s5 K' u
└──┴────┴─┴──┴──┴───┴───────────────┘
& k4 p; j) Y4 C5 y# K" e. W, M  e# l/ j& H4 x7 t
StdrdChip (Part 2)/ S7 D8 T# t8 O  c' u$ o
┌──┬────┬─┬──┬──┬───┬───────────────┐4 D. P+ K% D/ v$ R" t
│编号│名称  │MB│攻击│属性│稀有度│说明             │& W: k# a4 h! k. I) c
├──┼────┼─┼──┼──┼───┼───────────────┤
6 h1 P3 }2 u) a│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│
1 p, X2 G# M( N( ]5 L│101 │CrsShld2│33│210 │  │**  │Guard, and bite into the enemy│
. X& J) b- c* v0 N1 n6 R& m/ O│102 │CrsShld3│41│260 │  │***  │Guard, and bite into the enemy│
. x( i& M% N  H5 F1 {0 O4 a$ W! }│103 │Magnum1 │35│120 │Fire│*   │Cursor destroys panel!    │) ]/ k4 k3 ~5 \7 R) v5 Y2 T# S7 J
│104 │Magnum2 │55│150 │Fire│**  │Cursor destroys panel!    │, q, P- j, T% z& U* B
│105 │Magnum3 │75│180 │Fire│***  │Cursor destroys panel!    │% j$ g4 g+ ^: ~5 f: J. q
│106 │Plasma1 │14│30 │Elec│*   │Launches electric attack   │
4 x- W( M0 E8 v1 K* h. {│107 │Plasma2 │26│60 │Elec│**  │Launches electric attack   │
0 W9 a+ B& k7 O│108 │Plasma3 │34│90 │Elec│***  │Launches electric attack   │
8 Z! y/ O- D8 l( ^! ]( G│109 │RndmMetr│28│100 │Fire│***  │Meteors smash enemies!    │7 z1 N# l! R0 X. J) F
│110 │HoleMetr│48│100 │Fire│***  │Meteors smash into sq     │+ S5 c, n& A4 e& D3 ~4 o
│111 │ShotMetr│38│100 │Fire│***  │Meteors shoot out forward   │
! P3 l9 s. Z  L2 `$ w7 P1 F2 I! n│112 │Needler1│32│30 │  │*   │Advance w/ A, stop to attack │3 m% ^' x6 m) a! F$ O! z
│113 │Needler2│52│40 │  │**  │Advance w/ A, stop to attack │
1 I* m' W4 O/ q3 h, y│114 │Needler3│72│50 │  │***  │Advance w/ A, stop to attack │
" d9 h" @. `9 z# u* ~│115 │Totem1 │29│100 │Fire│*   │Creates a totem to blow fire │  U4 h# O/ e( T9 W
│116 │Totem2 │38│140 │Fire│**  │Creates a totem to blow fire │* e0 F, l( A0 [! D1 H
│117 │Totem3 │47│180 │Fire│***  │Creates a totem to blow fire │
6 d: |- N+ P. g% j$ U│118 │Sensor1 │62│100 │Elec│***  │Sensor to watch sq ahead   │# S- s  X7 ~3 H% H7 @2 D
│119 │Sensor2 │70│130 │Elec│***  │Watch sq ahead or diagonal  │
- i9 P- ~8 Q$ _) d1 j$ L│120 │Sensor3 │72│130 │Elec│***  │Watch sq ahead or diagonal  │. Z* I" I- @- ?' M7 s8 a
│121 │MetaGel1│18│90 │Aqua│*   │Gel atk steals a panel!    │" {# R$ [# Y, O. }# D% G) Z9 v# z
│122 │MetaGel2│28│130 │Aqua│**  │Gel atk steals a panel!    │
3 Y( B  F; M0 {2 b; w│123 │MetaGel3│38│170 │Aqua│***  │Gel atk steals a panel!    │
6 y: I/ q/ z! L7 [1 @2 X* A* s│124 │Pawn  │44│90 │  │***  │Attack by pressing A button  │+ T# `# Y1 t7 l5 i, R# x
│125 │Knight │64│150 │  │***  │Jumps fwd and attacks     │
$ O! P$ A5 A* z: I$ a: l2 G│126 │Rook  │30│  │  │***  │Protects you from attacks   │; l. @* r& B7 D
│127 │Team1  │16│10 │  │**  │Powers up when ally is hit  │# A" V5 t' c+ P: l2 E1 l% _6 K
│128 │Team2  │20│  │  │**  │Ally's HP recovered if hurt  │' K% a8 h6 H" T; D8 c- [' F
│129 │TimeBomb│32│150 │  │***  │An area-wide time bomb    │/ L; F: l, |7 S* [5 v& r3 R
│130 │Mine  │16│300 │  │***  │Places a mine in enmy area  │
8 t0 J  ^- t4 q" L│131 │Lance  │46│130 │Wood│***  │Lances through back line   │
) H1 B4 C: k- b: X! S) B1 P│132 │Snake  │20│40 │Wood│***  │Snake from hole in area    │
9 {- m& a0 k/ M! w2 t│133 │Guard  │5 │  │  │*   │Repels enemy's attack     │+ Z0 V+ c+ V5 b# s, M
│134 │PanlOut1│4 │  │  │*   │Destroys 1 panel in front   │
* \- H" \& D1 Z│135 │PanlOut3│7 │  │  │*   │Destroys 3 panels in front  │
, f" G( D8 ?, [- Y+ B6 h│136 │PanlGrab│10│  │  │*   │Steals one enemy square!   │
6 K1 {$ s) _! a* x( ^│137 │AreaGrab│15│  │  │**  │Steals left edge from enmy  │
6 F1 F  l8 ^. ?  u2 P# z│138 │GrabBack│10│40 │  │***  │Retaliate stolen panels!   │5 @+ L6 E: G2 k' W3 {
│139 │GrabRvng│30│80 │  │**** │Retaliate stolen panels!   │
; r! _$ x# f& [' L+ f6 Z│140 │RockCube│9 │  │  │*   │Places a rock cube in front  │
- A7 ]9 w) o% }; n1 g4 f8 q│141 │Prism  │60│  │  │***  │Prism fires randomly     │$ U, j5 P9 F' v( E/ {' V
│142 │Wind  │14│  │  │*   │Windbox blows at enmy area  │# F; p. {2 q/ X, e
│143 │Fan   │14│  │  │*   │Vacuum pulls enemies     │
+ s. Q$ Y. [+ [) ~0 ^6 U1 s│144 │Fanfare │32│  │  │***  │Take no damage for a while  │
5 ~7 R3 y5 E; Y4 u( N, s│145 │Discord │38│  │  │***  │Confuses enemies w/ music   │4 q0 p6 l6 D( y% c
│146 │Timpani │42│  │  │***  │Paralyzes enemies w/ music  │9 s) D0 Y- |9 q: B$ V7 {
│147 │Recov10 │5 │  │  │*   │Recovers 10HP         │
" B  n3 [8 l, b4 Q# Q! z│148 │Recov30 │8 │  │  │*   │Recovers 30HP         │- `! z* u9 a2 Z  Q) m
│149 │Recov50 │14│  │  │**  │Recovers 50HP         │
& f, U, z& S  l0 O0 ^6 y" ?8 R│150 │Recov80 │20│  │  │**  │Recovers 80HP         │
2 {, x! e2 @1 v; Z. _$ `" ^& b& F│151 │Recov120│35│  │  │***  │Recovers 120HP        │
0 Z/ V! k$ T! g│152 │Recov150│50│  │  │***  │Recovers 150HP        │5 R. Q3 ]! G6 `6 Q3 H- t
│153 │Recov200│65│  │  │**** │Recovers 200HP        │' \! {8 r; A1 y7 y$ x
│154 │Recov300│80│  │  │**** │Recovers 300HP        │
3 U! |0 L5 {4 C% S; j│155 │Repair │8 │  │  │*   │Fix your area's panels    │  R, O8 X4 r: d8 T! }+ i
│156 │SloGauge│20│  │  │***  │CustGauge slows down in battle│& J; J& ?7 W& O* }6 G5 v
│157 │FstGauge│40│  │  │***  │CustGauge speeds up in battle │
% h! m5 f: t4 D# y  k7 [( ?│158 │Panic  │14│  │  │***  │Confuses enmies if you are  │6 s  f+ u: b" D. \5 n  g! U' ]: g
│159 │Geddon1 │10│  │  │***  │Cracks all panels!      │2 R6 V# z6 A+ b4 G
│160 │Geddon2 │50│  │  │**** │Breaks all empty squares!   │
6 j. j7 x1 B1 F) v" ^& F* g3 w7 @│161 │Geddon3 │90│  │  │**** │Turn all panels to swamp!   │
) x( o0 F* S, ^0 P│162 │CopyDmg │18│  │  │***  │Duplicate damage on 2nd enemy │
( b; X1 m' Q/ y│163 │Invis  │11│  │  │***  │Invisible for a while     │
/ Y" j* w' t6 q5 U9 U9 X│164 │Shadow │60│  │  │***  │Only swrd attack hurt you   │
9 }6 e  j3 x. b" u: [5 m│165 │Mole1  │28│  │  │*   │Attacks fr. under ground!   │* q- Q& U4 ]$ d6 l1 z. F% {" q* a
│166 │Mole2  │35│  │  │**  │Attacks fr. under ground!   │) R: v* f; q! j6 T8 M( G4 s8 e
│167 │Mole3  │42│  │  │***  │Attacks fr. under ground!   │
. o5 U" `( f* o/ L│168 │AirShoes│26│  │  │***  │Can stand on empty squares  │2 P8 o3 C0 f; w
│169 │Barrier │7 │  │  │*   │Nullifies 10HP of damage!   │
' b3 @( A3 t. ?/ \3 X1 E) F% e│170 │Barr100 │25│  │  │**  │Nullifies 100HP of damage!  │1 v) l9 f& e9 o8 k$ ^# C
│171 │Barr200 │50│  │  │***  │Nullifies 200HP of damage!  │
, b/ _6 ]" p) E5 j6 b" b- T│172 │Aura  │55│  │  │***  │Repels attacks under 100   │  M; n/ [$ X2 O9 u7 `1 z3 v
│173 │NrthWind│43│  │  │**** │Wind removes auras, etc    │% \2 f; M# o: Y" b
│174 │Mettaur │30│????│  │***** │Summons a Mettaur to fight!  │  M' y7 A+ C8 o/ w
│175 │Bunny  │32│????│Elec│***** │Summons a Bunny to fight!   │
2 s. ^. @2 G, k; W1 K│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight!  │. |" W$ D( ^4 ~' ]) C6 J
│177 │Swordy │30│????│  │***** │Summons a Swordy to fight!  │
+ n2 {, U* E; t: H, |" h│178 │Jelly  │46│????│  │***** │Summons a Jelly to fight!   │+ C+ `& g; @8 F: i
│179 │Mushy  │38│????│Wood│***** │Summons a Mushy to fight!   │
: C2 p" U% m4 N, d/ i) v│180 │Momogra │38│????│  │***** │Summons a Momogra to fight!  │
$ K8 u1 l# Z. J5 J! W: O│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │6 L% e* e/ O+ C+ w5 @1 N  g
│182 │Scuttlst│52│????│  │***** │Summons a Scuttlest to fight! │
+ |# h- X% s' B+ U, ]/ F+ o│183 │Hole  │55│  │  │**** │Open hole to dark world    │2 z$ K2 K: G/ }4 r4 X) X+ _/ e
│184 │HolyPanl│14│  │  │**  │Creates a holy pnl in front  │6 F7 a3 {& |. i7 y
│185 │LavaStge│22│  │  │***  │Changes all panls to lava   │
2 D. }8 R4 ~: o9 m4 l$ j│186 │IceStage│20│  │  │***  │Changes all panls to ice   │
5 F4 ?/ h1 e+ M$ r+ ?3 X$ Y# O; o│187 │GrassStg│10│  │  │***  │Changes all panls to grass  │9 g1 Q; F( j- f+ g8 I
│188 │SandStge│18│  │  │***  │Changes all panls to sand   │
, v8 Y7 U$ a8 e6 _1 {│189 │MetlStge│26│  │  │***  │Changes all panls to metal  │
/ L. r8 a% K, F" Z% ?- t│190 │Snctuary│54│  │  │**** │Change own panls to holy   │; s+ G. r" B: ?6 E, u# s- h$ ]
│191 │AntiDmg │45│100 │  │***  │Sets trap & throws stars!   │
/ @1 h, N1 n' {$ z│192 │AntiSwrd│68│100 │  │***  │Retaliate for sword damage  │/ }/ Y3 R8 l' R1 r& T
│193 │AntiNavi│60│  │  │**** │Take the enemy's Navi away  │
( c, `& g( s$ z7 H7 V& t& ]│194 │AntiRecv│73│  │  │***  │Punish recovery of HPs!    │6 s5 _; x' Z" u
│195 │Atk+10 │4 │  │  │*   │+10 for selected atk chip   │$ d8 ]& Z; |/ H5 l2 s- x
│196 │Fire+30 │20│  │  │**  │+30 for Fire atk chip     │  r. j- W- c5 P( G7 f/ I
│197 │Aqua+30 │21│  │  │**  │+30 for Aqua atk chip     │
5 s$ F( k2 f1 k2 v& o8 j│198 │Elec+30 │23│  │  │**  │+30 for Elec atk chip     │
& N" K( v% Q( _! a4 a& y2 ]) F1 k2 D; f│199 │Wood+30 │26│  │  │**  │+30 for Wood atk chip     │0 {( \8 i8 F" D  w* T% O. Q/ k) p0 Z# @$ ^
│200 │Navi+20 │34│  │  │**  │+20 for selected Navi chip  │
1 O1 M% R+ ^+ e- F: N5 |; v! ?└──┴────┴─┴──┴──┴───┴───────────────┘# d5 b* [: g: X
. _& D2 A) l- Z+ S9 w  s7 e* a' B
/ ~# a1 L4 M6 M# {
Mega Chip4 s# U& ~  ]  E& f
┌──┬─────┬─┬──┬──┬───┬───────────────┐
' S9 i: v3 O9 R. N4 b, E5 _│编号│名称   │MB│攻击│属性│稀有度│说明             │  P& a/ g5 C+ @- |' h. n
├──┼─────┼─┼──┼──┼───┼───────────────┤
: B+ z6 K0 G' A& t$ N' s& }│1  │Muramasa │74│????│  │***** │Power = amount of HP lost!  │3 m4 I* N" p7 S7 G
│2  │HeroSwrd │65│180 │  │**** │Legendary swrd cuts 3 sq!   │
/ E* C. Q7 y# Q9 h│3  │ZeusHamr │90│250 │  │***** │Damages anyone on a panel   │0 R3 a- `+ @: A9 j" v# ?3 E
│4  │StandOut │22│220 │Fire│***  │Heat: Send Fire into hole   │. R' i: A0 l4 G! a% y
│5  │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole   │) i9 |6 c% Q% \; `" o
│6  │WatrLine │18│180 │Aqua│***  │Water: Draw wter from hole  │8 Z5 l2 \# H. X. ~! k, D' x) N
│7  │Fountain │48│240 │Aqua│***  │Water: Draw wter from hole  │
/ V; ^$ u% c% W9 Y, S# k4 Y6 v1 D│8  │Ligtning │30│160 │Elec│***  │Elec: Dmgs object & area   │- X$ i6 _* a8 n$ G, p3 U% Y% L
│9  │Bolt   │52│210 │Elec│***  │Elec: Dmgs object & area   │9 k; Z; d# l, Y4 @. P7 \8 k6 G
│10 │GaiaSwrd │28│100 │Wood│***  │Wood: Take power frm next chip│
0 l7 x' _' C# ?7 e9 f. x* r  _│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│/ t2 h9 p5 b2 w
│12 │Meteors  │86│40 │Fire│**** │Drop many meteors on enemy  │; A$ T7 k1 U- e( Z  z
│13 │Guardian │82│  │  │***** │Statue punishes when hit   │6 V* Q- p; Y; S8 H1 ^
│14 │Anubis  │90│  │  │***** │Anubis poisons enemies    │! a" s" H% p% y% _0 A1 P
│15 │Godstone │66│150 │  │**** │Summons a GodStone from hole │
4 K9 \4 Q; _! S+ G& k3 l; P5 o│16 │OldWood  │72│100 │Wood│**** │Summons OldWood from hole   │
6 r8 N6 u# K/ S4 I│17 │Jealousy │64│100 │  │***  │More dmg if enemy has chips  │8 m& W8 d, l: I- h: @& N
│18 │Poltrgst │58│  │  │***** │Objects thrown at enemies!  │
/ c. D* U' a& [8 n3 B& c/ d2 l( t( X│19 │LifAura  │77│  │  │**** │Repel all attacks under 200  │
( y: E: N" M; G* S│20 │FullCust │10│  │  │***  │CustGauge instantly refills! │$ T# @, \  y4 k, q' `, b) z
│21 │Atk+30  │50│  │  │***  │+30 for selected atk chip   │; Z! K, U6 k! O+ L! m5 o
│22 │Navi+40  │60│  │  │***  │+40 for selected Navi chip  │3 e" J/ d; _2 }" |' J( u' m
│23 │Roll   │10│20 │  │***  │Attack an enemy, heal you   │
. l# r  _8 {: ~2 m│24 │RollV2  │22│30 │  │**** │Attack an enemy, heal you   │
6 V# S9 y1 H  s4 n0 s│25 │RollV3  │34│40 │  │***** │Attack an enemy, heal you   │* d  O1 V+ K4 [
│26 │GutsMan  │15│50 │  │***  │Sneaks up to smash panels   │
4 {; K1 `+ r) @$ G2 x# @- L* a│27 │GutsManV2 │41│70 │  │**** │Sneaks up to smash panels   │) y; w$ B. s! Y8 K" b' E. u
│28 │GutsManV3 │57│90 │  │***** │Sneaks up to smash panels   │
9 K+ T9 s5 M" r│29 │GutsManV4 │63│100 │  │***** │Sneaks up to smash panels   │
& U3 f9 ]2 p" v3 }2 L, M* B│30 │ProtoMan │68│160 │  │***  │Moves in to slice the enemy  │7 w& l4 }5 R) z% h8 A& \# t
│31 │ProtoMnV2 │76│180 │  │**** │Moves in to slice the enemy  │
) C" V9 T# t& z. N% m2 y│32 │ProtoMnV3 │82│200 │  │***** │Moves in to slice the enemy  │
4 L/ O* f, U& o8 w. s│33 │ProtoMnV4 │90│220 │  │***** │Moves in to slice the enemy  │
$ ~, q; e9 ~, Z! L# k│34 │FlashMan │39│50 │Elec│***  │Flash atk paralyzes enemy   │. d6 Y  h$ I7 n( K/ }  O3 y
│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy   │, ]2 e; Q; O7 G
│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy   │
/ g* Y+ f7 k  @$ b* [& u6 T│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy   │
' x+ C' O9 p$ ]4 o& h. W5 w4 w1 [│38 │BeastMan │38│40 │  │***  │Claw atk 3 squares ahead!   │
8 K9 n1 v+ k$ b9 J│39 │BeastMnV2 │60│50 │  │**** │Claw atk 3 squares ahead!   │& \) E  T# w  x" _8 }3 n  U3 S/ H+ ]
│40 │BeastMnV3 │68│60 │  │***** │Claw atk 3 squares ahead!   │5 U# z, n9 M0 L8 p& {& {: I
│41 │BeastMnV4 │76│70 │  │***** │Claw atk 3 squares ahead!   │
. D" S# ^: D' i│42 │BubblMan │50│20 │Aqua│***  │Fires several AquaShots    │
3 b& U$ l0 Q+ F( d' V5 F: k- b6 S│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots    │
6 d! [& W: \/ e) O│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots    │* e/ d/ _2 _1 Z& g
│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots    │( N3 ?. [, e% {; E: u
│46 │DesrtMan │32│120 │  │***  │Launches fists at enemies!  │
& D. _: B) C' w# p& L* E│47 │DesrtMnV2 │52│140 │  │**** │Launches fists at enemies!  │
+ V3 |% c6 a/ ^0 \9 E! `: k/ |│48 │DesrtMnV3 │64│160 │  │***** │Launches fists at enemies!  │/ J; r- f" n. B9 ?8 n
│49 │DesrtMnV4 │72│180 │  │***** │Launches fists at enemies!  │( M+ C+ f' l! }7 r, \
│50 │PlantMan │60│20 │Wood│***  │Vines harm all enemies!    │$ S* E& q9 H6 o( u2 p
│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies!    │
4 d3 F2 n$ `  S( M% h0 \  Z% J│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies!    │
+ q/ C: E5 j4 M  {│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies!    │0 S* @, W: F$ w" o, H" v/ c  P
│54 │FlamMan  │32│120 │Fire│***  │Flames burn all enemies!   │
& }3 W& x- {+ G6 h$ E│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies!   │7 A6 {/ b7 n; w, X
│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies!   │
9 S9 N/ W0 B8 B3 p) ^- v# _│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies!   │8 {$ ~& i% C& [( s  U( t$ d  ^
│58 │DrillMan │66│70 │  │***  │3 drills fly at enemies!   │, W8 q& t( U2 i% N. M+ k4 z" m$ I
│59 │DrillMnV2 │70│90 │  │**** │3 drills fly at enemies!   │
, C, Y3 l& i; D) v│60 │DrillMnV3 │74│110 │  │***** │3 drills fly at enemies!   │
8 z2 B/ n9 z7 G" \. z7 V│61 │DrillMnV4 │78│130 │  │***** │3 drills fly at enemies!   │8 P, ]1 i: P4 \- U
│62 │MetalMan │40│100 │  │***  │Iron fist smashes 1 square!  │
9 [2 K& |/ Z8 d( f) M, A2 U+ g│63 │MetalMnV2 │60│130 │  │**** │Iron fist smashes 1 square!  │
/ o; @( k/ B" l4 N: D1 q+ ^│64 │MetalMnV3 │70│160 │  │***** │Iron fist smashes 1 square!  │
# D' o4 U5 |; k1 C│65 │MetalMnV4 │80│190 │  │***** │Iron fist smashes 1 square!  │4 Q$ Z" G# t6 r8 Z. D" X
│66 │KingMan  │36│140 │  │***  │Move up 3 square & 4-way hit │# z, B7 v% F4 r1 g. P
│67 │KingManV2 │48│170 │  │**** │Move up 3 square & 4-way hit │
- z0 S4 R( i) n4 l│68 │KingManV3 │60│200 │  │***** │Move up 3 square & 4-way hit │
9 A, t* ^0 J' @4 e: {* _7 O│69 │KingManV4 │72│240 │  │***** │Move up 3 square & 4-way hit │
" A( g' H: z% x6 w* N2 _│70 │MistMan  │68│90 │  │***  │Appears from mist & attacks  │
3 N4 S4 q9 G' J6 @. q/ N1 T│71 │MistManV2 │71│110 │  │**** │Appears from mist & attacks  │8 E8 E5 S% S" ?; m, q8 c& `) m8 t% ^. v
│72 │MistManV3 │74│130 │  │***** │Appears from mist & attacks  │
, B$ A( d# j1 H2 J; q│73 │MistManV4 │77│150 │  │***** │Appears from mist & attacks  │
' F" ]" h: E4 n. Y: o│74 │BowlMan  │80│100 │  │***  │Lines up pins for a strike!  │8 P4 A. B* x" d' D
│75 │BowlManV2 │82│120 │  │**** │Lines up pins for a strike!  │* _$ w7 v) ^  t
│76 │BowlManV3 │84│140 │  │***** │Lines up pins for a strike!  │
; O+ S0 H, N" p│77 │BowlManV4 │86│160 │  │***** │Lines up pins for a strike!  │2 g& W2 U# {2 G+ _6 D& W* d
│78 │DarkMan  │72│30 │  │***  │Creates 3 caves in enmy area │! T% _1 b9 a( O% x% B- J. h/ @
│79 │DarkManV2 │76│30 │  │**** │Creates 3 caves in enmy area │2 d/ k9 p, G& T, r4 O
│80 │DarkManV3 │80│30 │  │***** │Creates 3 caves in enmy area │, j# e$ j8 A5 P. ^; O" y
│81 │DarkManV4 │84│30 │  │***** │Creates 3 caves in enmy area │
& S8 z9 _+ p1 o5 a0 Q* c│82 │JapanMan │82│40 │  │***  │Multiple attacks w/ spear   │
; P% a7 f: [; ^9 v4 G( g6 h/ g, x: d│83 │JapanMnV2 │85│45 │  │**** │Multiple attacks w/ spear   │' v4 H6 X9 _5 l6 O5 Q* ?9 d
│84 │JapanMnV3 │88│50 │  │***** │Multiple attacks w/ spear   │/ {, J. W4 W7 o/ C
│85 │JapanMnV4 │91│55 │  │***** │Multiple attacks w/ spear   │
9 `' N2 C8 r; @% k, y, M2 e. v" B└──┴─────┴─┴──┴──┴───┴───────────────┘
/ W- W/ ]; @/ L8 F; \9 ?; X8 ~
0 @2 X/ S* C+ V* B/ Y' r! ^
+ g* k$ v7 c0 `; A  p# _GigaChip (蓝版)
% E; l+ M! f2 z1 H5 l9 Z┌──┬─────┬─┬──┬──┬───┬───────────────┐
2 S3 Q. F! Q1 D: o4 d│编号│名称   │MB│攻击│属性│稀有度│说明             │
0 ?* c, `2 w0 X4 q$ m, {├──┼─────┼─┼──┼──┼───┼───────────────┤
3 ~6 Q) {( J4 ^│1  │FoldrBak │99│  │  │***** │Restores all chips & folders │
8 [3 b$ z: t7 w& O5 D│2  │BassGS  │99│700 │  │***** │Bass' secret weapon      │
) y) q: O" Z* Q# E( T6 p+ n│3  │DarkAura │55│  │  │***** │Dark chip repels <300 atks  │
' f' o5 k4 i# u. Z/ U/ N│4  │DeltaRay │92│220 │  │***** │Use A btn for up to 3 attacks │
+ R1 `# O8 L. t│5  │AlphArmΩ │97│500 │  │***** │Launches a giant rocket    │3 \( R( V$ ]+ |. G4 z2 s  F/ X
│6  │GutsManV5 │79│120 │  │***** │Sneaks up to smash panels   │* E  m+ p( Q$ Q4 k4 m7 t9 @
│7  │ProtoMnV5 │98│240 │  │***** │Moves in to slice the enemy  │
3 Y/ T8 K7 N% n/ Z; n* X) e│8  │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy   │
5 @& f& Z) v; ^) ^│9  │BeastMnV5 │84│80 │  │***** │Claw atk 3 squares ahead!   │
7 L: {; Q1 H4 P6 L7 h- r5 [2 T│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots    │: b( Z. S( M9 v& Q% e
│11 │DesrtMnV5 │80│210 │  │***** │Launches fists at enemies!  │
5 C1 [! H; Y0 U) @$ ^4 J- H. I│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies!    │0 p  ?& d4 }9 W- F4 X& H; P
│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies!   │
$ Z+ M' \8 Y7 F1 r6 f- Q5 K│14 │DrillMnV5 │82│150 │  │***** │3 drills fly at enemies!   │" b9 ^7 N& H: Z0 Y
│15 │MetalMnV5 │90│250 │  │***** │Iron fist smashes 1 square!  │
7 l0 {- T, v  X) F4 X! X6 p/ B! l│16 │KingManV5 │84│280 │  │***** │Move up 3 square & 4-way hit │
) e4 f6 H; b" v; A4 V9 [│17 │MistManV5 │80│170 │  │***** │Appears from mist & attacks  │9 ]" [/ @/ M2 m3 [. c
│18 │BowlManV5 │88│180 │  │***** │Lines up pins for a strike!  │2 P! u; M5 P7 f4 s7 l
│19 │DarkManV5 │88│30 │  │***** │Creates 3 caves in enmy area │4 \- h# h* s  I0 Z
│20 │JapanMnV5 │94│60 │  │***** │Multiple attacks w/ spear   │0 a/ L9 p  Q9 G( t
└──┴─────┴─┴──┴──┴───┴───────────────┘; f6 c. S3 X6 L6 @2 ?! F" W+ E
( m4 z8 m) J! _0 U
GigaChip (白版)(只列出与蓝版不一样的Chips)& B! y) }$ k5 ?8 K3 F. R( {9 g
┌──┬─────┬─┬──┬──┬───┬───────────────┐6 S% z6 S+ {: K
│编号│名称   │MB│攻击│属性│稀有度│说明             │3 @" u9 A; b- C) k6 [+ A- i
├──┼─────┼─┼──┼──┼───┼───────────────┤
# J$ c( f/ j5 V, W: p│1  │NavRcycl │50│  │  │***** │Recalls last Navi used    │% F5 f0 _- v: ?) ?* L
│3  │Serenade │97│100 │  │***** │Dark chip Holy pwr to front  │+ e, D  r' F9 S# x5 F
│4  │Balance  │60│  │  │***** │Both Hp reduced by half    │
. `' f0 {' X) }9 m; T$ d│5  │AlphArmΣ │97│50 │  │***** │3-stage electric attack!   │+ F7 i/ V0 V. Q3 G- _0 D$ j. M# `; S
└──┴─────┴─┴──┴──┴───┴───────────────┘
 楼主| 发表于 2003-7-14 17:30:40 | 显示全部楼层
哈哈,开始贴图了!
& n: Y) ?1 T- j7 \% @6 iMegaman EXE 3 蓝+白 Standard 级别的 Chips:
% U6 E% M% ]5 {$ @# H
0 A* N" ?/ _4 t  S" w3 ?( D001002003004005006) c! o; `# E# Z$ W3 }, o
007008009010011012. Z6 Z2 c7 {- u! ^- n1 u* ]
013014015016017018
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 楼主| 发表于 2003-7-15 13:42:03 | 显示全部楼层

GBA-<洛克人EXE3-Blue>卡片组合

Megaman EXE 3 蓝+白 Standard 级别的 Chips:) Q1 c! ^, a6 b' {1 O

+ J& @/ q& H) H) F019020021022023024
5 E1 P8 r; v% k0 z7 i025026027028029030
" c7 z6 o$ X+ U$ o0310320330340350365 z8 Z2 k. ?1 l. |; I: B5 ^

* K. S, F) h. N. [2 s[ 本帖最后由 hwz1015 于 2006-1-5 14:17 编辑 ]
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 楼主| 发表于 2003-7-15 13:43:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:  r. k7 N/ R, M. a9 E0 o0 [) R2 l

1 T, p/ T' h- k9 z) v1 l' ^4 [4 e037038039040041042
8 Q) v% N+ J8 `# ?043044045046047048
- Y, R2 `# R+ j  c) i, f7 s3 A# E049050051052053054
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 楼主| 发表于 2003-7-15 14:14:39 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:* f4 Y0 q* t8 S+ c& o: [2 x

8 z, G5 L* \) K' N055056057058059060
' M- d8 T& R% H4 A  N( F. g061062063064065066
& q6 u# {6 _9 J) K9 Q067068069070071072
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 楼主| 发表于 2003-7-15 14:15:19 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
/ ]- s! R! |5 J
6 Y2 }2 n8 z( A6 S0730740750760770788 ~/ u2 K4 X1 c! L1 k
079080081082083084  O! [) q8 s1 i0 O
085086087088089090
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 楼主| 发表于 2003-7-15 14:16:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
4 L+ i' \) D+ o" N' S# s' ?! c4 P$ [3 X# v3 ~+ U
0910920930940950966 D; y2 E# e  @3 h
097098099100101102
; E  }2 T; A6 R: S103104105106107108
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 楼主| 发表于 2003-7-15 14:24:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
" q* @1 @. M2 w& X$ _+ `5 P, q" i4 f, {/ l
109110111112113114" c- t/ U/ q; [( f
115116117118119120
5 w+ b9 [. ?. T- @0 {! j3 o! [121122123124125126
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 楼主| 发表于 2003-7-15 14:28:54 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:' x) V. d; v) i, v9 ^
; X; m/ Y7 L6 |$ l8 ^( W2 w
127128129130131132( E, g* c8 u; Z$ z4 b3 a
133134135136137138  o$ O+ ^5 U; `# a6 e
139140141142143144
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 楼主| 发表于 2003-7-15 14:33:48 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:4 O/ O3 x! x1 }' S2 r3 K
% T$ k) E( X; _
1451461471481491500 r" I! N( F: J; H& y- N5 j
151152153154155156
2 H: }) Z5 B2 ?( O/ c0 r& T5 j157158159160161162
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 楼主| 发表于 2003-7-15 14:35:44 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:+ v( x/ i; S# G: L# f6 b" }

& ^* y+ j2 T4 n0 S+ s163164165166167168( I/ K7 B* R6 e5 U
169170171172173174- F5 d6 I1 {9 s2 @7 a# {
175176177178179180
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 楼主| 发表于 2003-7-15 14:37:02 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:) ?& {1 D, s  A" G/ s2 M* p
: Y9 |" e/ K/ t0 l& s/ _7 s& S
181182183184185186  S8 E; W+ y7 T" w/ w. w( b$ t4 y; @, n
187188189190191192
5 v' W( L2 U4 D: W193194195196197198' x+ ~0 p1 d4 ^; i
199200
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 楼主| 发表于 2003-7-15 14:47:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:9 H# R4 q6 T. W: c7 D
9 w" k: I# A2 v9 ]1 c
001002003004005006& u8 r+ v1 P2 N2 ?
007008009010011012* E- S! O; x+ Y' T! O$ M( f% N. S
013014015016017018
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 楼主| 发表于 2003-7-15 14:50:34 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
# v% D9 B) X) J# e1 n: r1 M0 T0 e! v$ ~# _! P$ R3 \$ P1 ^8 w
019020021022023024
2 b# a" S% }3 P025026027028029030
9 s3 l) y6 @' Z031032033034035036
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 楼主| 发表于 2003-7-15 14:52:01 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
  V6 g! E4 d# Q0 L1 a* Q$ o: n+ |) r
037038039040041042
, Q6 T+ a$ q0 o1 T3 m043044045046047048( l5 ?' N' L; b8 D
049050051052053054
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 楼主| 发表于 2003-7-15 14:55:14 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
3 W  H; j+ T  K+ X6 R4 Y0 W
# K+ \1 D) u- K" u0 V! N0550560570580590608 _4 l0 P7 i/ G2 J9 l+ A9 Y
0610620630640650668 U7 N3 `' Q! ]0 g  L+ J9 {9 k/ N
067068069070071072
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 楼主| 发表于 2003-7-15 14:58:43 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:/ V! W; c6 @/ N$ u" z

6 ?/ E  K$ g2 W) B8 f4 ]  N' ~- d073074075076077078
! p( v7 Z3 O- p" U" l8 h* V, u0 `4 \079080081082083084
+ u! e' d6 y4 R. E# }$ o  [% q085
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 楼主| 发表于 2003-7-15 15:09:46 | 显示全部楼层
Megaman EXE 3 蓝 Giga 级别的 Chips:
0 w; Y6 l# Q6 |8 X# u" {5 m- w! d/ t6 b5 Y
0010020030040050061 ?7 k3 ^0 C6 r+ g# l  t6 j
007008009010011012# k5 K1 m# P9 S
013014015016017018
/ j0 ~+ m8 ^3 l0 P: k019020
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发表于 2003-8-1 05:49:38 | 显示全部楼层
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