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GBA-1078-<洛克人 EXE 3 Blue>卡片组合(本站原创)

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发表于 2003-7-8 21:20:33 | 显示全部楼层 |阅读模式
转载请不要删除以下信息,感谢您!   f6 A/ t, v% x' a8 O- b
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■● ■  NintendoWorld    站友xliz原创
9 U8 F  m" _: y. v- m■ ●■    http://www.NewWise.com ; r- @- W1 b$ i- r7 L6 i- c: V
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           洛克人 EXE 3 Blue 卡片组合
3 |5 \& i  y/ r# c% j2 ]* ^) L# s7 q; Z) O1 `' C

1 Q9 Z5 E: H7 J8 @英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版& G% d7 V, ~2 \$ E* B& i- r# b
大家要看日文版的P.A.或详细攻略,点击这里吧!
0 G/ ?1 A, X$ r8 p. i% [
====================3 X! V& f5 j+ t1 B
希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol: 6 g7 Z% t( o6 g$ `
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以下内容格式如下:5 R& `, a% Y, o4 S& u
# T7 G& W+ _+ U% `5 x0 i, V1 w
编号    名称! F2 s# U+ G/ r8 @  v, [3 m, H
说明
7 m5 b- {3 ~) i* u( P8 ~  f组合方法* B, x! r# O% C. D
---------------------------------2 u2 P; D% T% V3 q% p+ E
01    Z-Connon 1
! k! e; j' j6 S. {; t4 M" M4 n6 e4 S+ KUnlimited Cannon for 5 sec
( b6 a' i( D2 m2 W: G1 p2 JCannon A+B+C
% t- s/ n# m' U3 J5 o- TCannon B+C+D
* n; t* d2 e3 A8 O* NCannon C+D+E5 f- G& f/ @' I# F' x! d

- h3 J# Q, a. S02    Z-Connon 20 }( l* W* b9 ~, `$ x  J% L
Unlimited HiCannon for 5 sec
  i4 ^( Q! Q% {3 W( S& G' Q. ?: EHiCannon H+I+J
. `9 {' z7 m9 K6 D6 uHiCannon I+J+K7 o% F) S- [5 g- W$ ]* p
HiCannon J+K+L
$ l# N( A# L  B! g. o0 F! G. @  M; Y1 K% ~; ^9 v2 l. @
03    Z-Connon 3
; A' X8 j$ _6 O2 v0 pUnlimited MegaCannon for 5 sec
* G+ l& e) b5 x0 l' g2 oM-Cannon O+P+Q& _+ Y# s0 P0 e* N' |6 N
M-Cannon P+Q+R
# ?; f- h4 {2 xM-Cannon Q+R+S
  T1 K  z8 ?3 D1 l5 l
/ y; o9 U* n0 n5 _$ v/ m04    Z-Punch! B$ a6 M# W" b3 I7 p
Unlimited GutPunch for 5 sec9 U0 t; X" M+ v8 C+ x
GutPunch B+C+D* V8 Y, F- U2 X0 B' }5 m, `
GutPunch C+D+E
0 \5 d, x3 N- X) t; fGutPunch D+E+F
3 A0 g5 \6 M4 p% W3 g. {9 Q: w) G* ]. |) L# {1 ?. u' s8 ]" j/ p" W
05    Z-Strght0 U4 f" W/ S) D4 u
Unlimited GutStrgt for 5 sec+ n. N# v+ h6 ]- V8 P- u; K
GutStrgt O+P+Q5 n4 W1 c- e1 a& M
GutStrgt P+Q+R4 k% n0 I  u- D. t. O
GutStrgt Q+R+S3 l% [! C: c* f- ?6 e5 y: O; `, ~
3 }1 p+ S( U2 |5 f% j* f7 l4 Y
06    Z-Impact2 E6 J; @! ?2 V+ e
Unlimited GutImpct for 5 sec$ y  m5 I. g( D7 ?* ?
GutImpact G+H+I
. U) u3 L9 X3 h; i5 G; FGutImpact H+I+J
* G5 W  S4 M  |8 J' c/ wGutImpact J+K+L) O& B$ S$ x( S

0 c) S) c/ |8 O07    Z-Varibl
2 [! q" E  d% u) _$ ^# v& iUnlimited VarSword for 5 sec- y( I3 f" D  A9 C4 t
VarSwrd B+C+D) v( {: ]+ d& r+ ^; y
VarSwrd C+D+E, ~; A6 O& n0 c. s7 K7 ~  x
VarSwrd D+E+F6 u+ L$ H1 L/ z3 O
7 ^5 X$ E5 `( `2 _  ?/ d3 h6 W
08    Z-Yoyo 1
* o6 I( c8 X' K/ W7 {! d: WUnlimited Yo-Yo for 5 sec
! o/ H9 K& y5 n. v' q: f0 t# r/ F. s* L+ wYo-Yo1 C+D+E
) ?2 z" U2 C- ~  a( {Yo-Yo1 D+E+F
" T! s: {2 i, W; mYo-Yo1 E+F+G
/ O9 T) U% k' O4 _. x0 `6 m
, o& u% Z9 X+ l: d09    Z-Yoyo 2
* F2 o; o# c5 i: E+ TUnlimited Yo-Yo2 for 5 sec6 t9 q( x  C! \7 q& ^" h2 l
Yo-Yo2 H+I+J
9 ?+ w! L* `# [7 }6 KYo-Yo2 I+J+K
7 q; d( m. `6 v3 |6 D0 gYo-Yo2 J+K+L
. R" S8 G. P2 p. s' {, A5 w
! J- J3 p7 s- B% \10    Z-Yoyo 3
% f7 P9 F" D- h  v7 ~$ lUnlimited Yo-Yo3 for 5 sec4 M5 v0 A! x( X- V6 i3 O* @" p0 p* x
Yo-Yo3 M+N+O
9 m; n+ Q& E2 ^  J2 j& `# HYo-Yo3 N+O+P  \9 f" a, N7 {7 o% b' F
Yo-Yo3 O+P+Q; m* h( L0 X- o* x0 z* R
* b: b6 o) H) P' u
11    Z-Step 1
) b- U# Q' r/ ?. i7 F: [Unlimited StepSwrd for 5 sec* o4 q0 X$ @/ d  p' z
StepSwrd L+M+N5 ]6 @! }6 m. f7 `. C
StepSwrd M+N+O
3 F! ^0 D. D$ b' `* R( RStepSwrd N+O+P) V3 U) d  w: V  E: k) E4 {
0 t* e& T) U% O6 R
12    Z-Step 2+ u/ ?9 O* z, H: s) f9 m
Unlimited StepCros for 5 sec
. p+ E/ {6 _6 C3 \+ _. xStepCros P+Q+R; S1 M3 e' s" j0 f9 B- ?
StepCros Q+R+S' n' c5 E4 X0 P
StepCros R+S+T
& D3 R3 C, S" c, ^# Y
0 r5 r# Y8 e# }$ U: v+ R1 N& F2 e4 U13    BubSprd) \  A( i0 E- C" l) j2 R3 l
Attks w/ spreading bubbles!
9 B8 w& G8 f. u! v' N1 b2 EBubbler  C+D+E
9 S6 L7 c& O4 z" I+ B% `Bub-V    D+E+F
( Z8 D9 j# V) V& G$ {1 _6 @/ Z3 fBublSide E+F+G* t" W/ ]/ O% V  w2 R
Bubbler E + Bub-V E + BublSide E& {; T3 T% S1 q+ H( b
. `" D  R, P* V  v$ |  S4 \
14    HeatSprd
( _# T8 c) O+ PAttks w/ spreading fireball!
- G% a' b5 Q# }6 {/ O& k/ O" M* f' zHeatShot H+I+J
  G+ i+ u  B1 Z+ }5 C) @: V0 @Heat-V   I+J+K
: l; M8 L3 `% z7 v7 EHeatSide J+K+L( U  {0 a! |" v8 ~, m% x8 O
HeatShot J + Heat-V J + HeatSide J6 ~) a. O/ w  H( k# v

/ a0 f6 i# I" ]9 A  q) o15    H-Burst
& {% m6 T1 l" I2 ECreates a giant explosion
: C" c$ f+ y8 T" S0 f) ?/ U- y; ~Spreader M+N+O
' u' @8 v' V5 K5 R6 TSpreader N+O+P; [+ q# ^4 E9 Y+ _
Spreader O+P+Q
6 P- t, ]8 J0 L
, h' V% T, e' a' d! f5 f3 a9 |16    LifeSwrd
2 E5 ]/ }7 \/ `) ySwings a huge 2×3 sword!, m; S. q, B+ ]+ Z% @
Sword E + WideSwrd E + LongSwrd E
3 p; {* Y& m& K: J' R& o4 a. J- }0 ^Sword L + WideSwrd L + LongSwrd L
; z6 r$ `: R- ^1 W4 X- qSword Y + WideSwrd Y + LongSwrd Y
5 o% Z! r: n* ^. K6 `% m% H4 E8 t# I5 o! }+ Q! e1 w
17    ElemSwrd, t( T; p& a- X  j* V1 g8 \, J( A
Wide swrd contains 4 elemnts. M3 T: N  `/ I2 {7 w' T" Z9 p
FireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N( x. n6 }2 `3 J7 l  v
FireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P
4 G0 c8 R* j6 l
/ O5 E, x! J5 [5 `18    EvilCut. y: y+ n+ r2 P3 t$ n5 W
Step up 2 & make 4 atacks, F$ `, R0 j4 ~. ^- N* z* I
StepSwrd P + HeroSwrd P + StepCros P
1 t& \. \2 h: h2 H! T; t: S$ L- L8 V
  ^6 ]5 t- p; K9 m# r% m0 h6 _19    HyperRat4 `( J* x2 F" a% c7 N
A giant Ratton charges!5 \6 j1 ]/ _& r  a( E) m6 ?: Y
Ratton1 A + Ratton2 A + Ratton3 A- V" _( @' `2 h  }. h
Ratton1 C + Ratton2 C + Ratton3 C( u* P( K: z9 w  c8 u0 m# v, S# A7 H: i
Ratton1 F + Ratton2 F + Ratton3 F
+ y8 V# e% V. i# O  a/ n/ Q+ N/ b* J( s
20    TimeBom +
0 i# X1 b' X2 F( ]* X1 L8 R& R8 }Sets Time Bomb in enmy area0 U4 d1 @/ c* j$ c0 M9 A
TimeBomb J+K+L$ c' d! l  T. ?7 l6 K
TimeBomb K+L+M& V$ c2 l/ g) N
TimeBomb L+M+N! h" J* M* j, Z% Z
, F# b. x3 U9 ?4 I& t( M4 W
21    GelRain
# Y. h5 N$ s9 }Gel steals squares
+ p5 o* q2 b  E! R; y7 YMetaGel1 B+C+D# L- {! [1 D' ^7 u/ p& R8 K
MetaGel2 E+F+G
1 C- ~5 P* p! n5 N( YMetaGel3 S+T+U8 n& p( B  b: B8 i' q& Z

! Q1 Q- O4 q, P0 Q" e: z' h. T22    EverCrse
9 c0 f- o* r1 e8 g# UShield chases enemies
9 o" S, \- v8 Q5 b' O; S1 aCrsShld1 C + CrsShld2 C + CrsShld3 C
$ L% r5 J9 v5 s; h7 TCrsShld1 L + CrsShld2 L + CrsShld3 L
3 F6 F# Z0 u" M- R& B. U  }" j( N: Y# u3 |# P, [/ o
23    MomQuake4 u( j* n1 i6 K; i! M
Awakens Mother Earth!, o9 i0 c/ p5 o  ]
RockCube * + RockCube * + GodStone S
& E' U7 |! k2 C! b' V, }- b; k) v! z$ `
24    PoisPhar% J- u2 U9 D+ K0 T
Pharaoh generates poison
% ]1 E) o6 Z9 Z) A- iPoisMask A + PoisFace A + Anubis A
* g2 ]2 I- _0 p2 p0 [  A
% i* s. Y/ _$ k! D  M25    BodyGrd
6 L' ]% X$ K: E. K6 f& IBodyguard takes out enemies
: x) z2 z% f+ BAntiDmg M + AntiNavi M + Muramasa M3 O$ b, \2 h" ]& y$ Z

% O6 x3 U! D+ P; W3 p8 ?7 }0 Z; M; ]26    500Barr
) |+ Y7 t) ^$ K5 i. yBarrier absorbs 500HP dmg
. I; F5 y& V6 t4 V/ ~Barrier E + Barr100 E + Barr200 E' _& L' w- Y- Y* R: A. f
Barrier R + Barr100 R + Barr200 R
, R8 m+ C) I5 ~
) H$ s1 ~# l4 X1 u27    BigHeart4 S0 |% w0 n0 l2 E( \) H
Attacks, then heals HP!
; o' O  B/ s; u6 Y5 UHolyPanl R + Recov300 R + Roll R
+ j: d6 J$ v1 ^2 @HolyPanl R + Recov300 R + RollV2 R
. F  U- F" y0 |) E; dHolyPanl R + Recov300 R + RollV3 R
/ F- r/ A, V0 g* A  p5 D, b; y) g% P6 B  ~
28    GtsShoot+ e- n+ X: U7 g5 i
GutsMan throws MegaMan!
4 k" i4 p1 R, B3 J4 T- `: iGuard * + DashAtk G + GutsMan G
; W+ [1 H7 a; ~# yGuard * + DashAtk G + GutsMan2 G8 U9 x( Q: P; ^  V! I
Guard * + DashAtk G + GutsMan3 G! J: a! u8 B3 N1 |
Guard * + DashAtk G + GutsMan4 G2 M5 ?& r5 C6 s# |

$ @, R( q" Q* b5 B0 ?$ v! T+ f29    DeuxHero
6 D! U9 x" p% x' \, W( `MegaMan & ProtoMan team up!
1 L* \- J3 [4 A; m2 T9 FCustSwrd B + VarSwrd B + ProtoMan B
( v% K+ o* G0 `. h) h, XCustSwrd B + VarSwrd B + ProtoMn2 B' z; I- v, S# U+ B+ D
CustSwrd B + VarSwrd B + ProtoMn3 B% S$ z$ W7 C! O8 v- p. h3 ?
CustSwrd B + VarSwrd B + ProtoMn4 B% C% U9 C( i& j  Y7 c5 b

7 o. O: b4 h+ d, x9 }30    2xHero) B7 i+ x6 A3 n% ^# Y2 u3 V
MegaMan & ProtoMan Dual atk+ F$ y& R- @/ O$ N
Slasher B + CustSwrd B + VarSwrd B + ProtoMan B
* c1 f7 A6 |8 j9 V! cSlasher B + CustSwrd B + VarSwrd B + ProtoMn2 B9 O, p0 Y: p# k8 ]' e
Slasher B + CustSwrd B + VarSwrd B + ProtoMn3 B
6 f0 b. b1 \3 C- y3 cSlasher B + CustSwrd B + VarSwrd B + ProtoMn4 B* P) i  m0 {5 S7 x4 ^# }6 o

' N6 w  x4 ]! H31    PrixPowr
* G" e# E4 u+ I) m" n. t7 H& M& M3 Navis attack at once!; J; b) f/ R- Q* M- E* w1 s
Team1 * + Team2 * + KingMan5 K
2 C2 M% P9 B; h! m: _5 \3 [- S1 ^Team1 * + Team2 * + MistMan5 M
5 a' K1 S3 q; j6 B, _5 ?Team1 * + Team2 * + BowlMan5 B
3 I& |! U9 L- _1 p/ B& Q! A5 M6 c6 v* J* f
32    MstrStyl7 U: p8 I7 j! F' l
MegaMan unleashes his power
0 e( D. L- w: P, ^& F" @7 ]0 I5 LSalamndr * + Fountain * + Bolt * + GaiaBlad *
5 K5 ^% m4 W" q+ H: l/ D- x- \; s& J  p: z7 O1 Z
StdrdChip (Part 1)( [3 o- L! Z- S6 D- m6 M
┌──┬────┬─┬──┬──┬───┬───────────────┐
0 o3 ^7 @$ ?% N│编号│名称  │MB│攻击│属性│稀有度│说明             │9 Q5 r& A7 a7 O- V. O& G
├──┼────┼─┼──┼──┼───┼───────────────┤
! ~) w1 r0 v3 _. l. o+ @│1  │Cannon │12│40 │  │*   │Cannon to attack 1 enemy   │
5 V0 J" u2 t2 {7 ^: I" P! V3 Q│2  │HiCannon│24│60 │  │**  │Cannon to attack 1 enemy   │
. m# b5 K: G/ Z│3  │M-Cannon│36│80 │  │***  │Cannon to attack 1 enemy   │) c, S. s9 t: ?% n
│4  │Airshot1│4 │20 │  │*   │Knocks enemy back 1      │0 D9 z* W9 p! X- [4 I6 d5 c
│5  │Airshot2│12│30 │  │**  │Knocks enemy back 1      │
- R% `1 J+ R* [" y│6  │Airshot3│18│40 │  │**  │Knocks enemy back 1      │
$ x9 G( U9 g' D: G9 j│7  │LavaCan1│34│90 │Fire│*   │Fires lava fr. area      │
: r: M( w3 v; q5 v: \% k( o│8  │LavaCan2│42│120 │Fire│**  │Fires lava fr. area      │
7 S$ z3 V5 X/ d  Q& p( @, R│9  │LavaCan3│60│150 │Fire│***  │Fires lava fr. area      │% u) K5 f# e7 T  @- F) m5 K
│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area   │3 E8 {, [* M/ m9 L7 ^9 C
│11 │ShotGun │8 │30 │  │*   │Explodes 1 square behind   │3 h& d* y, ~* z9 _( I4 G( m
│12 │V-Gun  │8 │30 │  │*   │Explodes 2 diag. squares   │; @* P- z0 L& q4 f# }7 s
│13 │SideGun │8 │30 │  │*   │Explodes up, down on hit   │4 c, [' t- i: e2 |7 w$ }
│14 │Spreader│16│30 │  │**  │Creates a large explosion   │
( Q3 G5 p+ W7 B6 w* z  l2 @* {% b│15 │Bubbler │14│60 │Aqua│*   │Explodes 1 square behind   │
! `% L1 t* o+ Q3 M( s8 c0 A│16 │Bub-V  │22│60 │Aqua│*   │Explodes 2 diag. squares   │
" y' D8 D% j3 `, @+ j2 R1 Q│17 │BublSide│30│60 │Aqua│**  │Explodes up, down on hit   │2 b/ N0 ]! t/ k+ e
│18 │HeatShot│16│40 │Fire│***  │Explodes 1 square behind   │- ?; ?' e7 X3 F" w5 V! P
│19 │Heat-V │24│40 │Fire│*   │Explodes 2 diag. squares   │
% [8 f3 n8 T; c: }+ A; K: w1 O3 {│20 │HeatSide│32│40 │Fire│**  │Explodes up, down on hit   │' b5 O# q; ]4 O
│21 │MiniBomb│6 │50 │  │***  │Throws a bomb 3 squares    │( Y0 Q  }: c7 M: `; v: P8 y
│22 │SnglBomb│12│50 │  │*   │Throws a big bomb 3 squares  │# P* I8 G! z4 f/ {$ s  T- t: J
│23 │DublBomb│24│50 │  │*   │Throws 2 big bombs 3 squares │
( O6 l- j9 C7 \( Z/ O5 C8 |; n: r│24 │TrplBomb│36│50 │  │**  │Throws 3 big bombs 3 squares │
( @; }" a& j( V" s│25 │CannBall│33│160 │  │***  │Breaks 3rd panel ahead    │  |% A/ x' \7 g5 @
│26 │IceBall │18│120 │Aqua│***  │Freezes 3rd sqr. ahead    │5 A7 _, y' {# p" J& _4 R" ~
│27 │LavaBall│20│140 │Fire│***  │Shoot lava 3rd sq. ahead   │3 C5 p# C, |) n6 g  ^0 W' \) C
│28 │BlkBomb1│60│120 │Fire│**  │Firebomb hits 3rd sq ahead!  │
5 ?' n8 G/ r$ h7 L│29 │BlkBomb2│70│170 │Fire│***  │Firebomb hits 3rd sq ahead!  │
1 k& i0 r* M5 e: Y│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead!  │- M% c! n/ z2 c% d# I2 p  B2 `4 s
│31 │Sword  │10│80 │  │*   │Cuts enmy in front! Range: 1 │
# {% k/ X5 U# x2 a* q│32 │WideSwrd│16│80 │  │**  │Cuts enmy in front! Range: 3 │
$ U/ R+ X! p2 W3 T5 k│33 │LongSwrd│24│80 │  │***  │Cuts enmy in front! Range: 2 │/ t% Y4 `1 W# C2 e, R) G4 o+ H
│34 │FireSwrd│20│150 │Fire│***  │Fire: Cuts fwd 3 squares   │
/ s8 B# h$ P. v; P- h2 n│35 │AquaSwrd│25│150 │Aqua│***  │Water: Cuts fwd 3 squares   │
1 b; g# n2 j  j4 P│36 │ElecSwrd│23│130 │Elec│***  │Elec: Cuts fwd 3 squares   │4 z) y% j' L, X; I2 s: ]5 Q
│37 │BambSwrd│18│140 │Wood│***  │Wood: Cuts fwd 3 squares   │; v# z5 M2 x; {3 q& b4 t& u) a
│38 │CustSwrd│21│????│  │***  │Cust Gauge = Atk Str     │2 W/ a$ w8 k: v, C4 j# i, N: q
│39 │VarSwrd │68│160 │  │**** │A magical shifting sword   │
- m% q0 K) M* x! w% s│40 │AirSwrd │30│100 │  │***  │Wide swrd with air attack!  │
  G. L0 o4 v: c2 g, _& U│41 │StepSwrd│43│130 │  │**** │2 steps, then uses wide swrd │
9 `) ^, H6 C2 L│42 │StepCros│74│130 │  │**** │2 steps, then uses cross atk │4 M0 |( F$ H: j: O
│43 │Slasher │12│240 │  │***  │Cut while A button is held!  │3 R* O$ m1 g( S9 i+ ]' t
│44 │ShockWav│10│60 │  │*   │Shock through enemies     │
8 _- w- K- z  ~& k) J; M+ M) E- |│45 │SonicWav│26│80 │  │**  │Shock through enemies     │+ N) Q$ }8 x# y5 e+ s. U
│46 │DynaWave│42│100 │  │***  │Shock through enemies     │
+ p7 Z, J, D" {+ j│47 │BigWave │82│190 │  │**** │Shck wave cracks panels    │
' p* B7 X* T1 i7 c: c4 E/ H│48 │GutPunch│14│80 │  │*   │Punch pushes 1 square     │
0 [, U# L( w; q, O6 r│49 │GutStrgt│30│100 │  │**  │Punxh 2 square range     │3 i! d; z' o4 h( K& B+ Y) v
│50 │GutImpct│50│160 │  │***  │Punch pushes 1 square     │
! h. h8 z' D, W9 a* o2 B! V│51 │DashAtk │11│90 │  │*   │Dash through enemies!     │- I8 @  w5 U* Y6 _: t, C
│52 │Burner │15│130 │Fire│***  │Envelops you in flame!    │
$ \  B" A8 z1 g& S│53 │Condor │44│180 │  │**** │Chrge atk pierces enemies   │
4 k* f2 }& f0 |$ E# Z) [│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape!   │. E* O# |5 p; n/ @" O
│55 │Zapring1│8 │20 │Elec│*   │Pralyzing electric ring atk! │- ], `5 W6 B# t" ~/ J9 y% C1 ]
│56 │Zapring2│18│40 │Elec│**  │Pralyzing electric ring atk! │
3 z* N' l. `1 M│57 │Zapring3│28│60 │Elec│***  │Pralyzing electric ring atk! │8 T, X, o) L6 W/ ~4 j
│58 │IceWave1│14│80 │Aqua│*   │Creates a 2 sq wide ice wave! │) {5 P; z  B4 c! D" ^, ^' |/ A& U
│59 │IceWave2│22│100 │Aqua│**  │Creates a 2 sq wide ice wave! │5 k9 M9 V0 z3 H0 u4 M! T% {
│60 │IceWave3│30│140 │Aqua│***  │Creates a 2 sq wide ice wave! │
+ M1 U% D: ]) A# P4 g│61 │Yo-Yo1 │72│40 │  │*   │3-square yo-yo attack!    │
, M9 m6 E7 C7 C5 }│62 │Yo-Yo2 │80│50 │  │**  │3-square yo-yo attack!    │3 c2 S2 c% d1 d- F
│63 │Yo-Yo3 │88│60 │  │***  │3-square yo-yo attack!    │
+ {4 b9 b' [, K│64 │AirStrm1│26│50 │  │*   │Creates 3 whirlwinds     │7 G$ \. ?# J% R4 |
│65 │AirStrm2│35│60 │  │**  │Creates 3 whirlwinds     │
1 x  p, e9 M+ \6 M3 v9 R│66 │AirStrm3│44│70 │  │***  │Creates 3 whirlwinds     │
7 F% B! T, j9 ]8 N' H- Y# q% N│67 │Arrow1 │40│100 │Elec│*   │Bee fly diagonal paths    │' G- j  }1 i% _; c/ _% w: r+ [1 o
│68 │Arrow2 │60│130 │Elec│**  │Bee fly diagonal paths    │
" ?+ d8 B2 p# V5 E2 ]/ o2 w│69 │Arrow3 │80│160 │Elec│***  │Bee fly diagonal paths    │
: N  f7 \6 x" B  K+ T1 f8 H! f│70 │Ratton1 │14│80 │  │*   │Crawling rat, turns once   │7 U; j4 ?+ h4 g% K
│71 │Ratton2 │24│100 │  │**  │Crawling rat, turns once   │
: ^6 s5 P7 ~# ?: e% u│72 │Ratton3 │34│120 │  │***  │Crawling rat, turns once   │' i( N9 Y: K) u8 N7 p9 [, b) p
│73 │FireRatn│35│230 │  │***  │Activates when hit w/fire!  │
1 I8 X. w3 J: }9 N; e! P' z│74 │Wave  │60│80 │Aqua│***  │Creates a wave that moves 3 sq│
6 p- W( X7 m1 g│75 │RedWave │72│90 │Fire│***  │Creates a 3 sq wave of lava  │! n$ o  u% H4 u% U) v7 R/ Y' h" N
│76 │MudWave │84│100 │Wood│***  │Mud wave advances 3 squares  │
8 n/ Y# h) R7 G3 W7 }, O( V+ }( ?/ O│77 │Tornado │18│20 │  │**  │An 8-hit tornado 2 ahead   │+ @9 e' A( u. C2 w* {+ A
│78 │Spice1 │22│80 │Wood│*   │Dangerous powder on all grass │
/ a( @, b7 @5 Z' @: E, i9 H│79 │Spice2 │34│110 │Wood│**  │Dangerous powder on all grass │" F" Y8 Z  h1 F* H- {
│80 │Spice3 │46│140 │Wood│***  │Dangerous powder on all grass │
5 @* [% Q0 c8 h0 Q7 c2 r│81 │Shake1 │34│90 │  │*   │Vertical shaking 3 sq ahead  │
1 W  a! w9 ^' I0 k│82 │Shake2 │40│110 │  │**  │Vertical shaking 3 sq ahead  │
9 l; r# }4 [; x0 _│83 │Shake3 │50│140 │  │***  │Vertical shaking 3 sq ahead  │& L2 n) @! r9 O$ _8 k: t
│84 │NoBeam1 │66│200 │  │**  │Fires if something behind   │1 W5 R& ^5 M$ ^& `2 M
│85 │NoBeam2 │77│260 │  │***  │Fires if something behind   │0 Y1 \% A) n" i! U' M! H! P* x2 i+ P
│86 │NoBeam3 │88│300 │  │**** │Fires if something behind   │5 L. |. K% v7 B0 C( |$ O" R/ m
│87 │Hammer │16│100 │  │**  │Hammer smashes front!     │8 n0 a5 J- ^9 U2 T7 ^
│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward   │9 j# G0 F& B! F
│89 │Rope1  │45│50 │Wood│*   │Entwines adjacent enemies!  │! E! i1 j! M: ^) a; H! u$ ^* A! l
│90 │Rope2  │55│70 │Wood│**  │Entwines adjacent enemies!  │
- A3 x3 T- g) t/ d│91 │Rope3  │65│90 │Wood│***  │Entwines adjacent enemies!  │! e' x" h& D. _' O
│92 │Boomer1 │15│60 │Wood│*   │Boomerang encircles field   │
7 H) g  v5 b/ @* P( o; q9 d│93 │Boomer2 │22│80 │Wood│**  │Boomerang encircles field   │" \  }9 |6 |* M; S6 A+ o
│94 │Boomer3 │30│100 │Wood│***  │Boomerang encircles field   │+ c3 N: Z, B( Y* z+ P3 \) P
│95 │PoisMask│30│  │  │*   │Poison area w/ A button!   │" s5 b0 Z, _, K3 g3 E2 S
│96 │PoisFace│38│  │  │**  │Spread poison w/ A button!  │
) N; ?6 I2 c* q# `* U│97 │RockArm1│23│100 │  │*   │Paralyzes enemy w/ erthquake │0 J: J7 R2 b# d8 d8 R, S5 [. {
│98 │RockArm2│35│150 │  │**  │Paralyzes enemy w/ erthquake │
8 w2 ]0 d; z5 _+ A│99 │RockArm3│47│200 │  │***  │Paralyzes enemy w/ erthquake │+ ~" n* {8 p2 J1 F8 P# J: s
│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│! y9 ]$ E) @4 B2 T- f. A
└──┴────┴─┴──┴──┴───┴───────────────┘
2 P# Z# h2 {1 j% V5 x
- \8 f+ [' b# z( G! sStdrdChip (Part 2)
8 V. r% n* l6 O; ?6 Z" G% K& b┌──┬────┬─┬──┬──┬───┬───────────────┐
3 e4 {0 C! Z* M+ N, A9 h1 h7 n│编号│名称  │MB│攻击│属性│稀有度│说明             │
( m  c- A8 Z2 `& D' t# R├──┼────┼─┼──┼──┼───┼───────────────┤
! M. N/ W) [7 A" D: `0 T3 V! {% s, O│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│
# p2 M- I5 @" X! o+ A│101 │CrsShld2│33│210 │  │**  │Guard, and bite into the enemy│
( @+ @: }1 r  Y  T9 k3 a2 ?│102 │CrsShld3│41│260 │  │***  │Guard, and bite into the enemy│0 E$ h+ x" ?% K- m
│103 │Magnum1 │35│120 │Fire│*   │Cursor destroys panel!    │2 J$ a: }6 {- w  `; U2 P6 `. ]
│104 │Magnum2 │55│150 │Fire│**  │Cursor destroys panel!    │
8 v- H9 y( p2 F│105 │Magnum3 │75│180 │Fire│***  │Cursor destroys panel!    │& v# k8 J' K/ ]; h' Z7 ?1 G
│106 │Plasma1 │14│30 │Elec│*   │Launches electric attack   │/ z& f6 Y6 O" [, F! a- a& T' d1 ?: L
│107 │Plasma2 │26│60 │Elec│**  │Launches electric attack   │
- s6 {" @5 [" ~2 h│108 │Plasma3 │34│90 │Elec│***  │Launches electric attack   │9 V7 v9 w9 C2 `, p
│109 │RndmMetr│28│100 │Fire│***  │Meteors smash enemies!    │
1 p! H/ l3 n. b1 K9 n$ e│110 │HoleMetr│48│100 │Fire│***  │Meteors smash into sq     │
- _1 Q! \" D+ Z8 ]1 b7 Y9 E│111 │ShotMetr│38│100 │Fire│***  │Meteors shoot out forward   │+ Q# }0 B5 a$ m- d* g  H" w$ o
│112 │Needler1│32│30 │  │*   │Advance w/ A, stop to attack │
6 @" M" A0 b( T( Y+ T/ x' Z: D# I│113 │Needler2│52│40 │  │**  │Advance w/ A, stop to attack │
* G9 W: A1 I" l$ D) _# j# E│114 │Needler3│72│50 │  │***  │Advance w/ A, stop to attack │& s) m5 Y- }- T5 A
│115 │Totem1 │29│100 │Fire│*   │Creates a totem to blow fire │
; L8 g9 I( k9 l4 m│116 │Totem2 │38│140 │Fire│**  │Creates a totem to blow fire │$ D0 v+ v% I- N6 N6 s8 |6 l
│117 │Totem3 │47│180 │Fire│***  │Creates a totem to blow fire │3 Z6 n; s5 \' @) s9 P/ S  M9 t5 q
│118 │Sensor1 │62│100 │Elec│***  │Sensor to watch sq ahead   │
& S* a% I( a5 H│119 │Sensor2 │70│130 │Elec│***  │Watch sq ahead or diagonal  │, [( J* g$ B1 [
│120 │Sensor3 │72│130 │Elec│***  │Watch sq ahead or diagonal  │
% ]/ {4 x+ q% ~1 @! H│121 │MetaGel1│18│90 │Aqua│*   │Gel atk steals a panel!    │6 a% B: C5 M1 B/ u4 y# L; i
│122 │MetaGel2│28│130 │Aqua│**  │Gel atk steals a panel!    │
' w1 }$ u. U% D5 k/ Z3 M: c4 y; `│123 │MetaGel3│38│170 │Aqua│***  │Gel atk steals a panel!    │! w% |$ j2 i' I* z' V
│124 │Pawn  │44│90 │  │***  │Attack by pressing A button  │
7 a8 S3 Y( `8 o: z- N$ u│125 │Knight │64│150 │  │***  │Jumps fwd and attacks     │* s7 r& U; `! z, v4 p
│126 │Rook  │30│  │  │***  │Protects you from attacks   │
4 {9 G6 g" G- V# \# j│127 │Team1  │16│10 │  │**  │Powers up when ally is hit  │
1 F! s5 O: _8 ?. f│128 │Team2  │20│  │  │**  │Ally's HP recovered if hurt  │' W' n& r5 \4 z: C
│129 │TimeBomb│32│150 │  │***  │An area-wide time bomb    │4 Q1 e3 c1 `: i/ F4 X% m) n
│130 │Mine  │16│300 │  │***  │Places a mine in enmy area  │
8 d) X: t2 H$ L! V2 A$ r+ p' C│131 │Lance  │46│130 │Wood│***  │Lances through back line   │- x7 Y7 ^$ I4 m; j: w; ?: G. p
│132 │Snake  │20│40 │Wood│***  │Snake from hole in area    │
* S# \- Z: w& G1 H│133 │Guard  │5 │  │  │*   │Repels enemy's attack     │8 I# f; E1 [. V' D. v
│134 │PanlOut1│4 │  │  │*   │Destroys 1 panel in front   │1 r4 |: j9 ^% a2 ^. `6 H5 S  t! P
│135 │PanlOut3│7 │  │  │*   │Destroys 3 panels in front  │7 L) s9 M/ Y( b
│136 │PanlGrab│10│  │  │*   │Steals one enemy square!   │4 p# G+ u& ^* U3 k3 B7 q/ s8 |
│137 │AreaGrab│15│  │  │**  │Steals left edge from enmy  │
9 G  ]9 a2 q- R: }0 z0 Z5 \│138 │GrabBack│10│40 │  │***  │Retaliate stolen panels!   │( y! F% `  q  x+ d6 r3 r
│139 │GrabRvng│30│80 │  │**** │Retaliate stolen panels!   │# o4 P1 T# l( f, S
│140 │RockCube│9 │  │  │*   │Places a rock cube in front  │
" y8 s  Q3 M- K; r0 P│141 │Prism  │60│  │  │***  │Prism fires randomly     │  Y8 ~1 f) @6 a, C
│142 │Wind  │14│  │  │*   │Windbox blows at enmy area  │
3 h. P/ N/ I) }; A' ~9 _│143 │Fan   │14│  │  │*   │Vacuum pulls enemies     │
  a; F3 r/ x2 T  L/ R1 g│144 │Fanfare │32│  │  │***  │Take no damage for a while  │
& N3 P6 t. G+ g  j7 y/ B2 g; x& K│145 │Discord │38│  │  │***  │Confuses enemies w/ music   │: J1 O' S% `! L0 B3 T7 g( r$ G' v
│146 │Timpani │42│  │  │***  │Paralyzes enemies w/ music  │2 x7 v( A8 J8 [2 o
│147 │Recov10 │5 │  │  │*   │Recovers 10HP         │# B# X/ A+ G, k5 p0 q$ J2 A
│148 │Recov30 │8 │  │  │*   │Recovers 30HP         │
, S$ ^& A+ {0 u1 U! \7 S0 h│149 │Recov50 │14│  │  │**  │Recovers 50HP         │; B5 Q$ F- W1 R! }2 E7 @) H
│150 │Recov80 │20│  │  │**  │Recovers 80HP         │
* H1 q7 n) b, @( L; g  }/ x/ _7 o! ~│151 │Recov120│35│  │  │***  │Recovers 120HP        │' u! D6 |& u0 r8 T* n# H
│152 │Recov150│50│  │  │***  │Recovers 150HP        │
9 K; c+ J$ h3 u4 z. V& f; l# R& \2 i│153 │Recov200│65│  │  │**** │Recovers 200HP        │+ `6 g$ r' J3 [+ C8 {
│154 │Recov300│80│  │  │**** │Recovers 300HP        │5 w# ?$ y- W  y1 p, n
│155 │Repair │8 │  │  │*   │Fix your area's panels    │, }6 o5 S3 n+ i, g) |" p( w6 M
│156 │SloGauge│20│  │  │***  │CustGauge slows down in battle│; S7 H0 e! i/ q' e/ U3 a
│157 │FstGauge│40│  │  │***  │CustGauge speeds up in battle │
# z- N' \) \- a# m3 p6 l& a9 n│158 │Panic  │14│  │  │***  │Confuses enmies if you are  │: R; }2 K( i9 e1 c/ B4 W$ S: z" S& I1 `
│159 │Geddon1 │10│  │  │***  │Cracks all panels!      │
% m# y6 l4 [( V5 ?0 g│160 │Geddon2 │50│  │  │**** │Breaks all empty squares!   │
: b$ `/ i- q- K* T/ S│161 │Geddon3 │90│  │  │**** │Turn all panels to swamp!   │: P3 ]0 x7 O' ?8 x9 K4 `) N+ r1 {
│162 │CopyDmg │18│  │  │***  │Duplicate damage on 2nd enemy │
- a( R! o+ g$ H; |1 d6 a- o& V, t│163 │Invis  │11│  │  │***  │Invisible for a while     │
1 q$ {) k$ o! F( W│164 │Shadow │60│  │  │***  │Only swrd attack hurt you   │( G1 Y7 z" }1 Q: N
│165 │Mole1  │28│  │  │*   │Attacks fr. under ground!   │. s: b' a; p/ w/ L0 Z* x
│166 │Mole2  │35│  │  │**  │Attacks fr. under ground!   │
2 W6 }  Z9 ~6 k" G3 c│167 │Mole3  │42│  │  │***  │Attacks fr. under ground!   │& ~' @9 a. D& x' U, e3 S* y
│168 │AirShoes│26│  │  │***  │Can stand on empty squares  │5 Q3 r/ W. \2 ?2 u2 f6 \9 X
│169 │Barrier │7 │  │  │*   │Nullifies 10HP of damage!   │2 e7 d" B% a7 e% l
│170 │Barr100 │25│  │  │**  │Nullifies 100HP of damage!  │
7 w5 A6 e5 ]4 l  @* A4 `! H! y│171 │Barr200 │50│  │  │***  │Nullifies 200HP of damage!  │. N! R  [* s9 n+ Y6 D9 ]! y
│172 │Aura  │55│  │  │***  │Repels attacks under 100   │. X$ Q: c# ^4 Z8 Y& I; t" j) z7 P
│173 │NrthWind│43│  │  │**** │Wind removes auras, etc    │/ f; g  f4 O& ^3 y: i
│174 │Mettaur │30│????│  │***** │Summons a Mettaur to fight!  │# p7 q* A. n; q
│175 │Bunny  │32│????│Elec│***** │Summons a Bunny to fight!   │1 p* v- E4 g/ g' P! Q1 V
│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight!  │
, ^/ \, F2 G9 J│177 │Swordy │30│????│  │***** │Summons a Swordy to fight!  │8 d- z" p8 u8 B& p0 E: Q( [
│178 │Jelly  │46│????│  │***** │Summons a Jelly to fight!   │: c; h0 u. |% ]2 y
│179 │Mushy  │38│????│Wood│***** │Summons a Mushy to fight!   │
4 H! P0 w3 W0 ]+ A# h/ E│180 │Momogra │38│????│  │***** │Summons a Momogra to fight!  │, S$ d8 F. L* o, G6 b
│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │. k: }6 l& \; {* @& @( w. i
│182 │Scuttlst│52│????│  │***** │Summons a Scuttlest to fight! │
& u" F" D3 k) X- S$ L( v  r% _' ?│183 │Hole  │55│  │  │**** │Open hole to dark world    │
8 d8 Y! A& B2 X$ ]│184 │HolyPanl│14│  │  │**  │Creates a holy pnl in front  │. M. o) C- q5 T  y5 d4 N, U" x1 e3 Q
│185 │LavaStge│22│  │  │***  │Changes all panls to lava   │
0 m/ v% V% Z* P, H$ s8 }4 v│186 │IceStage│20│  │  │***  │Changes all panls to ice   │
9 |) n+ H  [1 q4 b, u, M│187 │GrassStg│10│  │  │***  │Changes all panls to grass  │
& V3 Q6 W6 k6 e  F8 S8 c2 N1 a│188 │SandStge│18│  │  │***  │Changes all panls to sand   │( l3 @7 c8 a6 D/ M
│189 │MetlStge│26│  │  │***  │Changes all panls to metal  │
7 ~: v+ S2 l- G* h6 r│190 │Snctuary│54│  │  │**** │Change own panls to holy   │
9 O7 {3 C. e5 M* T│191 │AntiDmg │45│100 │  │***  │Sets trap & throws stars!   │
6 A# U1 m0 @3 L. \. m9 h% i  K( a│192 │AntiSwrd│68│100 │  │***  │Retaliate for sword damage  │
6 U; u8 C6 a4 J/ P8 X/ _│193 │AntiNavi│60│  │  │**** │Take the enemy's Navi away  │# f4 a% q1 Y) f, L! a' g" E
│194 │AntiRecv│73│  │  │***  │Punish recovery of HPs!    │
  y( g( g3 @* ]: C# f) |2 ]│195 │Atk+10 │4 │  │  │*   │+10 for selected atk chip   │
; k  m$ u; k5 ^, }) s│196 │Fire+30 │20│  │  │**  │+30 for Fire atk chip     │
1 p( j2 E) {$ N' Q1 S6 }$ H4 Z│197 │Aqua+30 │21│  │  │**  │+30 for Aqua atk chip     │
( {' y, n+ y2 G5 t# ~$ y│198 │Elec+30 │23│  │  │**  │+30 for Elec atk chip     │9 d) @1 E0 e4 A' [! b3 p
│199 │Wood+30 │26│  │  │**  │+30 for Wood atk chip     │
* H& v2 v' n. K) Y" T│200 │Navi+20 │34│  │  │**  │+20 for selected Navi chip  │0 v" q( x# t: c8 `
└──┴────┴─┴──┴──┴───┴───────────────┘! y" K3 i) {0 k( ~, W1 @

. @( O: K+ O: N/ V1 }* R) o$ m, p1 R8 Y
Mega Chip
0 h7 z5 J6 E2 o: L/ `, i┌──┬─────┬─┬──┬──┬───┬───────────────┐) F6 D1 }5 b$ m6 v0 V" o: }+ e- g
│编号│名称   │MB│攻击│属性│稀有度│说明             │& r/ R' n; e+ C; |' F
├──┼─────┼─┼──┼──┼───┼───────────────┤
0 r* s2 A# w- E4 K7 a4 q│1  │Muramasa │74│????│  │***** │Power = amount of HP lost!  │
6 Q% s3 b& K4 v7 @5 R│2  │HeroSwrd │65│180 │  │**** │Legendary swrd cuts 3 sq!   │* ]0 ~* {1 h9 y1 X
│3  │ZeusHamr │90│250 │  │***** │Damages anyone on a panel   │; r8 g! \7 |/ d3 T. @" r8 O+ B/ `
│4  │StandOut │22│220 │Fire│***  │Heat: Send Fire into hole   │' M6 z4 c$ o) {  h1 |5 b6 Q
│5  │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole   │; U2 n6 J6 g5 Y
│6  │WatrLine │18│180 │Aqua│***  │Water: Draw wter from hole  │0 I5 H+ h! ^* b% R/ }
│7  │Fountain │48│240 │Aqua│***  │Water: Draw wter from hole  │
- O- U2 E' n: K' }% e4 J0 V│8  │Ligtning │30│160 │Elec│***  │Elec: Dmgs object & area   │+ L# V8 u7 \! c* I/ |
│9  │Bolt   │52│210 │Elec│***  │Elec: Dmgs object & area   │0 u$ L7 M% ~$ b3 ~( K& K. ?
│10 │GaiaSwrd │28│100 │Wood│***  │Wood: Take power frm next chip│3 S9 V; A' m* r6 }; S
│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│, P" u# C6 Q6 E+ S
│12 │Meteors  │86│40 │Fire│**** │Drop many meteors on enemy  │
( i6 Y( e' G. Q2 R* @# L│13 │Guardian │82│  │  │***** │Statue punishes when hit   │) s' D$ _& ?8 c6 P! X
│14 │Anubis  │90│  │  │***** │Anubis poisons enemies    │) d& s  S, o8 n/ t0 S  t) x
│15 │Godstone │66│150 │  │**** │Summons a GodStone from hole │
! b7 n3 l% n8 ^* h! y│16 │OldWood  │72│100 │Wood│**** │Summons OldWood from hole   │
3 w, k4 O' f6 C  b! A7 r5 v9 Q│17 │Jealousy │64│100 │  │***  │More dmg if enemy has chips  │
: _1 R: Q/ t# N4 W3 R# }! c' ]│18 │Poltrgst │58│  │  │***** │Objects thrown at enemies!  │
7 ]9 b% W  l- M6 I$ w│19 │LifAura  │77│  │  │**** │Repel all attacks under 200  │
- D1 J6 _8 q6 N% N( w│20 │FullCust │10│  │  │***  │CustGauge instantly refills! │
5 H" k, E3 r! E! D│21 │Atk+30  │50│  │  │***  │+30 for selected atk chip   │
1 k8 W* |  B% P, b1 i│22 │Navi+40  │60│  │  │***  │+40 for selected Navi chip  │
! O3 l' w8 h1 v# b: u1 e( @│23 │Roll   │10│20 │  │***  │Attack an enemy, heal you   │5 M; j3 U/ u2 I" r9 f
│24 │RollV2  │22│30 │  │**** │Attack an enemy, heal you   │5 p1 _8 R+ P3 ?2 K: p7 }1 }
│25 │RollV3  │34│40 │  │***** │Attack an enemy, heal you   │/ [0 W) S* v! @, B5 O5 @
│26 │GutsMan  │15│50 │  │***  │Sneaks up to smash panels   │
/ y- {% j; x: N6 d3 m9 w" Q' C│27 │GutsManV2 │41│70 │  │**** │Sneaks up to smash panels   │
2 L8 h% G& \4 g) M" H% ~% @: t│28 │GutsManV3 │57│90 │  │***** │Sneaks up to smash panels   │
/ q6 c6 ?1 L; F6 }/ `; L│29 │GutsManV4 │63│100 │  │***** │Sneaks up to smash panels   │
; @* r( U5 d. |0 G( Q│30 │ProtoMan │68│160 │  │***  │Moves in to slice the enemy  │
* n1 u9 X" T: X( |2 r' _3 Q│31 │ProtoMnV2 │76│180 │  │**** │Moves in to slice the enemy  │, e: m/ [# t) t5 W( R: x
│32 │ProtoMnV3 │82│200 │  │***** │Moves in to slice the enemy  │
4 Y& u' S* n* ^2 z/ D9 z│33 │ProtoMnV4 │90│220 │  │***** │Moves in to slice the enemy  │
" R! B# R9 i) [5 W3 s0 S! {0 n' s│34 │FlashMan │39│50 │Elec│***  │Flash atk paralyzes enemy   │
; ~6 Q' t' I. E/ m+ J│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy   │
3 Y. l; y1 t* j6 _/ z│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy   │: i0 W+ D1 w' \) W( Y/ }
│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy   │
% ]/ j5 |  k6 ]6 m│38 │BeastMan │38│40 │  │***  │Claw atk 3 squares ahead!   │
- e. C& k/ P' R1 k" Z5 `5 k6 p2 Y│39 │BeastMnV2 │60│50 │  │**** │Claw atk 3 squares ahead!   │' n3 G5 F* P; I
│40 │BeastMnV3 │68│60 │  │***** │Claw atk 3 squares ahead!   │
( Z% {' N; H# `) G│41 │BeastMnV4 │76│70 │  │***** │Claw atk 3 squares ahead!   │, ~: P; ]& v# X1 h  a" |$ V
│42 │BubblMan │50│20 │Aqua│***  │Fires several AquaShots    │
( x- |  N* p8 C, k* O( a│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots    │
; Z  X+ P% u: B1 v/ i! B1 p│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots    │6 U7 v/ [9 y& I1 m  Z; b
│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots    │
% Q- d6 t) j7 _/ o+ L) C│46 │DesrtMan │32│120 │  │***  │Launches fists at enemies!  │' _0 {7 M5 m! t4 u: M
│47 │DesrtMnV2 │52│140 │  │**** │Launches fists at enemies!  │
6 W5 i" Q" M) X) e) S0 i│48 │DesrtMnV3 │64│160 │  │***** │Launches fists at enemies!  │
( g/ R8 L- z# L% g0 w1 D│49 │DesrtMnV4 │72│180 │  │***** │Launches fists at enemies!  │* J  G# d# p. P9 A) [; _% G
│50 │PlantMan │60│20 │Wood│***  │Vines harm all enemies!    │; u3 X3 z3 b4 M: Z$ i
│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies!    │
, v5 c1 ^  {1 m. H" }+ {5 ~$ D│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies!    │- Q" ^- q0 \: T, |) B
│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies!    │
! G" x9 W2 E; U" _' K, l& m│54 │FlamMan  │32│120 │Fire│***  │Flames burn all enemies!   │- T% Z5 j, F- T+ |- R/ K$ s1 W5 S
│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies!   │
9 j/ _- v2 K: b) i: q  R│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies!   │, F; J4 m( D5 `. H$ L, V
│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies!   │
0 Q# C' S. r8 v7 I$ a│58 │DrillMan │66│70 │  │***  │3 drills fly at enemies!   │
$ a( Q0 C- z" v. ~9 i& ^! L2 T6 |│59 │DrillMnV2 │70│90 │  │**** │3 drills fly at enemies!   │
' R" x$ J5 ]; X) `│60 │DrillMnV3 │74│110 │  │***** │3 drills fly at enemies!   │/ P% [. T& Q( c* G9 ^
│61 │DrillMnV4 │78│130 │  │***** │3 drills fly at enemies!   │
7 n, U) o$ R& L4 j/ f* c) a│62 │MetalMan │40│100 │  │***  │Iron fist smashes 1 square!  │9 i, u1 i/ P$ I, t
│63 │MetalMnV2 │60│130 │  │**** │Iron fist smashes 1 square!  │
& Z/ n8 s1 E6 J│64 │MetalMnV3 │70│160 │  │***** │Iron fist smashes 1 square!  │0 k( a5 v$ G$ }
│65 │MetalMnV4 │80│190 │  │***** │Iron fist smashes 1 square!  │
& a2 u( m! k0 ?1 r: n│66 │KingMan  │36│140 │  │***  │Move up 3 square & 4-way hit │) V; w$ H3 d) ]2 q; I
│67 │KingManV2 │48│170 │  │**** │Move up 3 square & 4-way hit │, v$ l/ c$ f% u2 R
│68 │KingManV3 │60│200 │  │***** │Move up 3 square & 4-way hit │* K  ]* ?+ a  R3 d- E; O8 ]9 s
│69 │KingManV4 │72│240 │  │***** │Move up 3 square & 4-way hit │% V; Q) U! e8 f) ]& A, h6 q
│70 │MistMan  │68│90 │  │***  │Appears from mist & attacks  │
8 a! Y, a& F$ v' M  O4 u│71 │MistManV2 │71│110 │  │**** │Appears from mist & attacks  │
4 _. J, e) I0 H( Z4 t, {│72 │MistManV3 │74│130 │  │***** │Appears from mist & attacks  │
: v% O3 [0 P1 T6 H& `3 b3 x│73 │MistManV4 │77│150 │  │***** │Appears from mist & attacks  │3 A: b9 `, W2 f, u
│74 │BowlMan  │80│100 │  │***  │Lines up pins for a strike!  │0 X1 i- K3 j+ x- K
│75 │BowlManV2 │82│120 │  │**** │Lines up pins for a strike!  │2 O3 u2 P" r" t8 F8 j" g
│76 │BowlManV3 │84│140 │  │***** │Lines up pins for a strike!  │
& n$ q' v+ @. ?+ e5 r! B│77 │BowlManV4 │86│160 │  │***** │Lines up pins for a strike!  │" m; a8 D" l) c, M- u' [
│78 │DarkMan  │72│30 │  │***  │Creates 3 caves in enmy area │2 u8 u& v, @! p
│79 │DarkManV2 │76│30 │  │**** │Creates 3 caves in enmy area │
& u/ p9 L8 ?! l8 b2 v% Q" \% J│80 │DarkManV3 │80│30 │  │***** │Creates 3 caves in enmy area │
% V7 U  Q, T; P7 \│81 │DarkManV4 │84│30 │  │***** │Creates 3 caves in enmy area │7 A/ t$ O. O. M- ]
│82 │JapanMan │82│40 │  │***  │Multiple attacks w/ spear   │' d+ @" V) l- O5 n
│83 │JapanMnV2 │85│45 │  │**** │Multiple attacks w/ spear   │' B5 o1 m7 E4 M5 X# ^9 a, f9 H' F- H
│84 │JapanMnV3 │88│50 │  │***** │Multiple attacks w/ spear   │6 i) Q& U% }/ A9 @" \
│85 │JapanMnV4 │91│55 │  │***** │Multiple attacks w/ spear   │- E# Z6 n$ F2 p! V3 u; T# u
└──┴─────┴─┴──┴──┴───┴───────────────┘
* M9 y! g) n. j7 ~7 Z
# c4 n: u3 z) r* Z" v; V  r: |
6 `4 B, L/ R# H& \$ v% BGigaChip (蓝版)# z3 o( g/ |3 n; O/ H) o& O
┌──┬─────┬─┬──┬──┬───┬───────────────┐: v8 N2 o" S6 k' |- g% q
│编号│名称   │MB│攻击│属性│稀有度│说明             │
. i( r/ v/ l/ Y: {5 }├──┼─────┼─┼──┼──┼───┼───────────────┤
' S/ d( C6 ?2 D% ?│1  │FoldrBak │99│  │  │***** │Restores all chips & folders │* ?7 j9 X, O9 k! B3 f
│2  │BassGS  │99│700 │  │***** │Bass' secret weapon      │6 d# B0 I& ?& e* g7 w
│3  │DarkAura │55│  │  │***** │Dark chip repels <300 atks  │+ \4 y! H( s- n2 t! t
│4  │DeltaRay │92│220 │  │***** │Use A btn for up to 3 attacks │
  h# s8 K4 {2 C/ V│5  │AlphArmΩ │97│500 │  │***** │Launches a giant rocket    │. g6 K+ u; C) M6 U. ]1 X7 l/ ~
│6  │GutsManV5 │79│120 │  │***** │Sneaks up to smash panels   │% k) k$ |4 a( F3 l% ?5 K( f2 l
│7  │ProtoMnV5 │98│240 │  │***** │Moves in to slice the enemy  │2 i/ l0 G$ T' Z4 X
│8  │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy   │
- X8 I8 R$ e3 ?5 Y! Y5 M6 b│9  │BeastMnV5 │84│80 │  │***** │Claw atk 3 squares ahead!   │
. Y4 f) v& R9 s1 B9 B" m+ }$ ?7 F│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots    │
7 n1 E, M0 M) Y│11 │DesrtMnV5 │80│210 │  │***** │Launches fists at enemies!  │, q9 ~5 }! L8 F8 |
│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies!    │* e8 D: {& r5 Y
│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies!   │( W2 m6 M$ g3 w2 m
│14 │DrillMnV5 │82│150 │  │***** │3 drills fly at enemies!   │
9 \+ @: m9 Q+ j+ \% s│15 │MetalMnV5 │90│250 │  │***** │Iron fist smashes 1 square!  │
( |8 U0 y3 k$ a% U$ k│16 │KingManV5 │84│280 │  │***** │Move up 3 square & 4-way hit │
  A; c# ?/ S- J( y1 A7 o8 g! j4 e* W│17 │MistManV5 │80│170 │  │***** │Appears from mist & attacks  │4 t2 B& R1 e$ o: m' `6 x2 E
│18 │BowlManV5 │88│180 │  │***** │Lines up pins for a strike!  │
; G! R- r9 X+ R- |$ H│19 │DarkManV5 │88│30 │  │***** │Creates 3 caves in enmy area │
' l9 }6 E: w! s6 {# p- x9 V│20 │JapanMnV5 │94│60 │  │***** │Multiple attacks w/ spear   │
4 G( B- l3 A: r7 q└──┴─────┴─┴──┴──┴───┴───────────────┘
5 F9 s  G5 {4 A% M: s& |
% |3 f+ @# n8 ]8 UGigaChip (白版)(只列出与蓝版不一样的Chips)" O* N' d6 d# ~/ R- v4 ?9 p
┌──┬─────┬─┬──┬──┬───┬───────────────┐) j7 N5 a" }, h% R0 M; n2 q! X
│编号│名称   │MB│攻击│属性│稀有度│说明             │' z8 {9 w' S* |, ^
├──┼─────┼─┼──┼──┼───┼───────────────┤4 g% ?# G6 R, G4 |* k3 E& S1 f$ j  w
│1  │NavRcycl │50│  │  │***** │Recalls last Navi used    │
. D6 F5 w5 i& X  Z5 r│3  │Serenade │97│100 │  │***** │Dark chip Holy pwr to front  │
2 n* n2 z- ^5 ^* n: q2 h│4  │Balance  │60│  │  │***** │Both Hp reduced by half    │
2 o5 y5 i( x; M% f│5  │AlphArmΣ │97│50 │  │***** │3-stage electric attack!   │5 }4 k# G, E+ t; F* u8 H
└──┴─────┴─┴──┴──┴───┴───────────────┘
 楼主| 发表于 2003-7-14 17:30:40 | 显示全部楼层
哈哈,开始贴图了!; k9 j- B) ?0 |" u
Megaman EXE 3 蓝+白 Standard 级别的 Chips:5 ]0 ~  J; s/ A5 O! o
8 v8 l( ^8 o. J# U( S
001002003004005006* |& F% u. P) ~5 ]' Z+ p) H
0070080090100110120 K" u3 _0 W4 U5 Z
013014015016017018
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 楼主| 发表于 2003-7-15 13:42:03 | 显示全部楼层

GBA-<洛克人EXE3-Blue>卡片组合

Megaman EXE 3 蓝+白 Standard 级别的 Chips:/ z8 N: m3 K) G

2 o2 e$ d6 x. s5 R3 A* E6 N0 Z019020021022023024! N) Y# }* g5 r: p& m8 O
025026027028029030% A! W7 H9 m6 F. q) _' l
031032033034035036
! A7 L1 C! r* ?& u. I4 j& k1 ~$ ^" T' T* A' I7 O) }
[ 本帖最后由 hwz1015 于 2006-1-5 14:17 编辑 ]
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 楼主| 发表于 2003-7-15 13:43:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:6 }  J( ]9 A% d7 b' h
1 O, L- i4 w, ~# J8 W
037038039040041042$ u% ~$ Y7 K& E- o  _3 g, t2 S: z
0430440450460470489 `. f& @/ D+ x  a" |
049050051052053054
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 楼主| 发表于 2003-7-15 14:14:39 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:/ v, Z. n6 u, D3 d0 R

9 Q2 X* e( X% B/ C4 O% Z# r) O8 \0550560570580590606 ?* N* ^0 o7 i  @! R0 M- o$ K
061062063064065066
) P: u1 w; ^$ E6 D. P6 ~- d067068069070071072
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 楼主| 发表于 2003-7-15 14:15:19 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:/ a8 T0 I: c& y: u/ j6 C. h. b

% D* S& v  t# Y: ]$ P1 }073074075076077078$ _6 Q2 Z; k' x- e8 W  M7 O
0790800810820830843 r9 R9 {6 r9 @% _  m
085086087088089090
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 楼主| 发表于 2003-7-15 14:16:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
( G1 |% e# Q1 B8 }* i' V3 }( q6 j( B% G# p0 s8 }# D1 M' x$ L
091092093094095096
* n9 y0 e+ m! X/ g6 n9 {" \3 a097098099100101102
  v4 n  E0 L, O# R$ f7 t103104105106107108
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 楼主| 发表于 2003-7-15 14:24:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
: z: x) E5 V3 |1 ^: ^. _2 K; z) _: g# k0 m0 W/ g& J! E
109110111112113114: Q$ F4 ]" p1 j
115116117118119120
2 D" _- i' K0 x/ o/ U1 ]121122123124125126
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 楼主| 发表于 2003-7-15 14:28:54 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:9 H0 ^) @2 t* q) t, P

, D- M, I$ ?. r+ u  ?127128129130131132
- a# ]- }6 i' V133134135136137138
" {% d* u  ]) F1 V1 _; H( x  h139140141142143144
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 楼主| 发表于 2003-7-15 14:33:48 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:+ d' h! g5 F* [0 ?

0 e- H4 \7 h, v- Y145146147148149150
( Z) I$ E$ G; m' l4 o4 `$ k151152153154155156
4 _7 K# k6 M( f6 P* t9 b( P$ V7 }; Z2 c157158159160161162
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 楼主| 发表于 2003-7-15 14:35:44 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:* E7 ~1 _) V4 C  c8 N* s

5 b. ^* n# B  Z4 r& u163164165166167168
4 g/ I1 w8 ?8 Y9 B5 ^& {169170171172173174
( O+ x, U- U- b' O; X175176177178179180
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 楼主| 发表于 2003-7-15 14:37:02 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
& {$ y5 f, R$ P) F: u5 q
- I# v7 y* r' [! i181182183184185186# J4 i  R$ q0 w9 |% ]9 ~) x
187188189190191192$ r& |0 D0 z0 W! m) p) Y& T( q$ K
193194195196197198
! s1 d* d8 M6 D. [4 |. c199200
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 楼主| 发表于 2003-7-15 14:47:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:- r& e+ |) y! |9 ^

& _7 B. y' ]" k2 L6 W, Q) e$ D001002003004005006' p. u" l% {' U- U0 F
007008009010011012
+ [3 u: W* w  s9 d7 y013014015016017018
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 楼主| 发表于 2003-7-15 14:50:34 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:9 J4 x$ g! C* I) L
% t+ r  f  N' g; p
019020021022023024+ v  ]! f! X! V
0250260270280290309 g4 R2 M9 h0 U3 k. J
031032033034035036
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 楼主| 发表于 2003-7-15 14:52:01 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
$ d3 k' U, S% m! _3 B
1 l/ d& B+ D$ @3 Z7 n2 [0 h1 j2 ]037038039040041042& N. w6 n% b& _! O7 A
043044045046047048- m8 m; r; C- W8 k" b
049050051052053054
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 楼主| 发表于 2003-7-15 14:55:14 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
# H( k  ?: s0 C+ i" s# C6 M% I+ }7 P! T# X
0550560570580590606 r0 P# \  a5 v
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 楼主| 发表于 2003-7-15 14:58:43 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:. \+ h/ d$ o0 m
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 楼主| 发表于 2003-7-15 15:09:46 | 显示全部楼层
Megaman EXE 3 蓝 Giga 级别的 Chips:7 `& [! M8 V* \' }3 a6 A7 ]) u) N7 J2 l

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发表于 2003-8-1 05:49:38 | 显示全部楼层
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