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GBA-1078-<洛克人 EXE 3 Blue>卡片组合(本站原创)

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发表于 2003-7-8 21:20:33 | 显示全部楼层 |阅读模式
转载请不要删除以下信息,感谢您! 6 x# |3 }3 P8 [* A8 M/ D
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$ l" ^; ]) V2 Z  P; i8 p. F■● ■  NintendoWorld    站友xliz原创
( H" \  B$ e( R/ u( w  H0 z■ ●■    http://www.NewWise.com 2 i, s; X" [2 ?( h  J
■  ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★
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           洛克人 EXE 3 Blue 卡片组合  R1 v2 P0 E4 s5 ^
# {* e, R- |  C4 _3 L

, C! I- t8 M5 O5 C英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版
6 M: x/ G9 i- e8 _大家要看日文版的P.A.或详细攻略,点击这里吧!
2 I# ~" d* Q5 {3 p: u
====================% m$ y3 I1 f4 g2 w
希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol:
4 x1 |, R# a6 `& Y, [; d3 j" S2 M! ^9 {) D5 N: J/ O* X
以下内容格式如下:' ]  J# s7 l" K0 ?' F3 a7 x
) J& k' I2 l1 v: W" A# D
编号    名称
2 c$ p' g$ o& x# c2 j5 ?说明
2 T: N: T' W& W2 f8 m组合方法
& q! f6 q$ W9 u---------------------------------' K% o; }; z0 X6 m. q8 j2 U
01    Z-Connon 1
; t$ m" T4 F5 {Unlimited Cannon for 5 sec8 s  x4 e4 ~8 o0 c& c; H0 ]. h
Cannon A+B+C9 G6 s7 i# {7 z. M( a. W
Cannon B+C+D7 z  X- [$ T# p) v- F" p' U1 @9 q
Cannon C+D+E5 P. W( m- L% A

; m2 c4 x; L+ A  I02    Z-Connon 2
& [( L: M3 a: i1 b# a- Z: YUnlimited HiCannon for 5 sec
7 @/ z4 D7 P9 s5 G: U' ?HiCannon H+I+J
  {7 e5 n7 ], s# t5 h1 F8 P5 ]HiCannon I+J+K
. c7 }: e3 \9 ~, A3 B' Q* x0 THiCannon J+K+L  t  c3 Y1 {; U$ f7 p+ j8 e
/ {* l. ?/ R' C$ T2 p6 B" E1 }
03    Z-Connon 3
4 @" }1 U7 U9 Q! O& U. q8 K. J3 xUnlimited MegaCannon for 5 sec1 Q, m: G  C- I$ b: B7 D* |6 I9 d( d
M-Cannon O+P+Q% H: a' r; W, T6 j& Z
M-Cannon P+Q+R
# E1 b2 l) u" a1 r4 M+ MM-Cannon Q+R+S7 E% A, @5 v0 E: D
0 b5 N; Q& c9 b' m; V
04    Z-Punch: E$ H5 E+ K8 F$ `2 c  N0 K" M
Unlimited GutPunch for 5 sec
+ N# p; O, f) g8 NGutPunch B+C+D6 S% {4 ?! g/ ^2 g% E7 p" J
GutPunch C+D+E
  u, V: b$ u! w' p, y8 nGutPunch D+E+F0 X  O" M$ T; J+ j0 I9 i

6 b; e% t. W$ y$ r05    Z-Strght$ n, k& q7 Q4 u/ k
Unlimited GutStrgt for 5 sec
2 S' Q. t( e" _6 F+ F& a- qGutStrgt O+P+Q& r+ B! P5 c* s* i5 y2 A
GutStrgt P+Q+R
2 y' a: w. t- A' N" gGutStrgt Q+R+S4 L+ ?3 w% c# I% D, e; _; Q

' `6 o# B. {: M$ s) Z06    Z-Impact4 N+ u- \- b) F" J, ?/ r, j" M! x* Y
Unlimited GutImpct for 5 sec
% E3 X8 p4 [! U& e5 m- v1 I+ WGutImpact G+H+I
# L! i7 j+ \0 g( N- i5 o/ vGutImpact H+I+J7 |/ _% n- N% o. ~3 ?
GutImpact J+K+L0 s$ G4 r7 o( U1 C- F8 \1 c

4 t" f8 U1 n, G1 t- h4 S07    Z-Varibl- O& C' O: {9 r( f/ k* W" p
Unlimited VarSword for 5 sec
/ s: p) _3 l/ l8 f# ]VarSwrd B+C+D
! x( _& I# w5 z8 F& x: tVarSwrd C+D+E# B; ]5 g, e" N  v
VarSwrd D+E+F
6 q- x- s1 ]( ]$ f9 J2 x
9 t1 F% z7 }* ^8 j/ k$ z% [8 z# H08    Z-Yoyo 1
+ z2 u7 d& Q, P: k& \% IUnlimited Yo-Yo for 5 sec) F1 I/ c0 ]2 {$ N5 ?! h
Yo-Yo1 C+D+E
1 p" ^* ^2 `+ h6 x! mYo-Yo1 D+E+F5 W$ E0 F6 O# ^! G
Yo-Yo1 E+F+G
  [' g8 i; H6 N: `! T# H! i) n6 A1 n, \
09    Z-Yoyo 2
: {4 j" O6 V" W* z5 S3 eUnlimited Yo-Yo2 for 5 sec
, f# K3 s3 v) d/ }Yo-Yo2 H+I+J
+ O9 i3 o1 X, Y1 X1 [. [* CYo-Yo2 I+J+K
# a4 s5 q7 \* A, I4 @; [! RYo-Yo2 J+K+L3 c8 w) k3 ?6 W1 w6 p

& G# e3 v# ^% m1 q7 }" t5 D10    Z-Yoyo 3
& A% o( j% C$ Q- u$ LUnlimited Yo-Yo3 for 5 sec5 A8 e: g7 y' D" ?7 c+ @, p
Yo-Yo3 M+N+O3 O+ B( R- b& P
Yo-Yo3 N+O+P" r2 D: I/ q/ L) q4 n- L9 S
Yo-Yo3 O+P+Q
' r* k3 d" W* N7 i! o- p
7 G& W4 c# n3 o! |11    Z-Step 1. F/ ~, I( s7 |! o* k' }" r: \
Unlimited StepSwrd for 5 sec
  ?/ T8 {2 K. J$ d+ ZStepSwrd L+M+N0 N  Q* b0 D& ~  a
StepSwrd M+N+O
# i. R$ w  b# K9 H# `' jStepSwrd N+O+P. O6 ~3 c6 f! `3 U2 L

. j' u* M! V$ n- ~) B% R' I+ ?12    Z-Step 2
* [6 k0 j& \. o) K' ?0 zUnlimited StepCros for 5 sec# a3 S! t( ~9 O! I5 h% S
StepCros P+Q+R
/ ?( H. {  Q, D; I7 NStepCros Q+R+S/ G) r! @# K6 ^  c2 Y9 @, o
StepCros R+S+T
/ X# E& n/ E4 y/ V6 _/ P( c+ z& ]% Z( h6 H
13    BubSprd
/ n* Q" ^% [' a4 y  X, eAttks w/ spreading bubbles!
  g7 k1 R5 V& }/ O* K) TBubbler  C+D+E1 U. J2 B# }5 d. G) o, Q- e' i
Bub-V    D+E+F2 m3 O. K- h4 N# e; y2 ^
BublSide E+F+G
: \3 d- {1 j- a: j0 ^3 Q5 ?Bubbler E + Bub-V E + BublSide E$ n( P1 I; {& i0 Q

1 J# s0 W/ T2 J! O! x14    HeatSprd
' h: q/ Q2 a* ]& p/ N+ ~' gAttks w/ spreading fireball!3 M0 l" j: G7 D6 B5 K! I
HeatShot H+I+J+ ?6 w; [1 B1 \; Z; A7 o9 j
Heat-V   I+J+K
7 v& ]0 b# @" L3 T, x: pHeatSide J+K+L
# W. [9 V- R, rHeatShot J + Heat-V J + HeatSide J2 P) H5 W7 a9 H- o5 U! @" u
" ^0 X; }/ L. Y: U4 ]
15    H-Burst0 m6 S2 _2 U! |" R3 u
Creates a giant explosion
* D; ~' a8 o4 Q* C6 j" {Spreader M+N+O1 u4 m' k( p) r. P- U
Spreader N+O+P% F& D( X1 g1 j' f& u# z" _5 `
Spreader O+P+Q( B) i" A) R9 s; \- k) P
( \; t  _/ ?4 ?& z" p. ^3 Q* e
16    LifeSwrd8 E3 g9 H3 l$ {+ p* {
Swings a huge 2×3 sword!, @  u! F3 p0 Y5 o
Sword E + WideSwrd E + LongSwrd E
2 f1 M: `. f6 S" O! bSword L + WideSwrd L + LongSwrd L5 u6 _1 Q/ L! W* w3 j3 z( R) h
Sword Y + WideSwrd Y + LongSwrd Y& |: d) @* D: w4 u# c
+ T" O) G+ j; y" R
17    ElemSwrd+ x0 B& V5 a, B5 ]$ M
Wide swrd contains 4 elemnts
) ]1 }; \0 W! W$ k7 tFireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N; Z! K; T# {6 Y# ^) T
FireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P* q( R  {; A0 M8 [4 _! j: x2 p& E
2 d7 v' ]3 v7 Y
18    EvilCut  t/ {/ ]4 h; ]* j8 }7 T9 Z
Step up 2 & make 4 atacks
$ i- h. J1 a! l3 A: |1 c6 }StepSwrd P + HeroSwrd P + StepCros P
& ?: y( B' u' a0 P5 P- ~
( [7 H6 q0 K/ Q. B! r! p) [19    HyperRat6 z  E0 ?; o' c/ u. r7 U
A giant Ratton charges!3 _/ [% a' V8 |
Ratton1 A + Ratton2 A + Ratton3 A
: y( \$ ?& F: e" nRatton1 C + Ratton2 C + Ratton3 C
+ K* q1 b, i/ S( V# ?) Y2 |Ratton1 F + Ratton2 F + Ratton3 F
) t/ t# x# T3 _6 I" _8 z  S* W0 O  t6 }! x  H
20    TimeBom +% m, n$ g0 T5 V; Y: f* h, X, f
Sets Time Bomb in enmy area3 ~; K. u( T( s6 S3 c2 l
TimeBomb J+K+L
* \! U: d! J' t# `% ?$ [  NTimeBomb K+L+M
3 e" t1 T; i5 N. X2 F# U3 ]TimeBomb L+M+N
3 y7 C6 h5 p  }
5 h6 e- r+ ]! p21    GelRain8 \. ^; Y% y( a8 f* P9 h, `
Gel steals squares
* G# s2 S$ G: G- S6 b/ |4 FMetaGel1 B+C+D! s1 n/ G, N! a* B# c9 S  h
MetaGel2 E+F+G
7 K# O1 C6 G4 ^0 KMetaGel3 S+T+U) t3 G+ l% S2 J
( v7 k' }) R& p& e) l6 p$ I% q
22    EverCrse' H3 A) l# e2 G7 c
Shield chases enemies9 k3 o9 _  g# j
CrsShld1 C + CrsShld2 C + CrsShld3 C2 m6 p+ F( U# @
CrsShld1 L + CrsShld2 L + CrsShld3 L
" k# G7 I' u4 T) C- J% k- s. {, W  ^% D# |, n2 H
23    MomQuake
/ [* S! D4 s0 ^# [% @Awakens Mother Earth!! B! L3 ?! A8 R( U
RockCube * + RockCube * + GodStone S
( k3 {% D4 h+ U0 ]2 \
' q. l8 X% ?" Z3 K24    PoisPhar# z( d3 E, W# E  G
Pharaoh generates poison  A# o" Q7 G5 @/ J
PoisMask A + PoisFace A + Anubis A
5 r# ~8 p# d9 x( A, [
% E+ l* \  Q: b5 e25    BodyGrd
# e! r! |: a( M9 e( Z& {) B' iBodyguard takes out enemies& c& T) R  T, ]# ?" V. R) \. u
AntiDmg M + AntiNavi M + Muramasa M) p+ r0 S+ V- f- \% ]0 c
2 s" z9 y* L; Q% ~  o5 r( I' ]" ]
26    500Barr
9 X! n) e1 x4 VBarrier absorbs 500HP dmg. Y4 g. v, M2 `! A2 w. R. K7 V
Barrier E + Barr100 E + Barr200 E
/ |6 l% p) ]# h8 n9 G+ `Barrier R + Barr100 R + Barr200 R
5 L: b2 i) Q# y" K
7 \, g6 C) T. L' g- Y' w9 m7 I$ l27    BigHeart, }5 z* O  M$ ^3 \1 A0 \# ?( N2 d
Attacks, then heals HP!
9 j& A% D) ]. @  }0 rHolyPanl R + Recov300 R + Roll R' u. n  t$ y0 N6 F. b
HolyPanl R + Recov300 R + RollV2 R- y+ z1 x3 P3 w0 r
HolyPanl R + Recov300 R + RollV3 R
1 @# B# R) t1 e, l; p- [, I) Z8 G4 J( }" B' D
28    GtsShoot
5 M; v+ Q$ x0 A$ g' v$ _( u$ NGutsMan throws MegaMan!
2 @. N1 m( m2 d, H0 D& iGuard * + DashAtk G + GutsMan G9 t/ H4 T8 u/ X1 P; z. k. t1 p
Guard * + DashAtk G + GutsMan2 G% @1 B' q% m/ X, `/ t' @
Guard * + DashAtk G + GutsMan3 G% x/ v% c$ \& u& V( N+ z
Guard * + DashAtk G + GutsMan4 G
" q( A: E- m) W8 b9 S7 ^2 O2 O5 Q% T. s7 ^: B+ M7 a
29    DeuxHero& i! ^/ E9 a5 ?0 }7 Q
MegaMan & ProtoMan team up!
# q5 N* C4 Q- T9 t# t- C/ L% PCustSwrd B + VarSwrd B + ProtoMan B! H& @0 _. C; x) ^; i" M
CustSwrd B + VarSwrd B + ProtoMn2 B
( r) D% S: F2 ]7 n, b3 lCustSwrd B + VarSwrd B + ProtoMn3 B
- S% ~0 l3 K' d0 kCustSwrd B + VarSwrd B + ProtoMn4 B
7 P. p* q+ _" j6 v( O& Y) g' L. @* H1 k% X/ u
30    2xHero
# f8 U* v7 z! g& u; M5 IMegaMan & ProtoMan Dual atk& x7 t) S- _! d! ?) T
Slasher B + CustSwrd B + VarSwrd B + ProtoMan B
9 m& _& ^) V3 C+ x! ySlasher B + CustSwrd B + VarSwrd B + ProtoMn2 B$ t5 j3 j. L. _# y6 z
Slasher B + CustSwrd B + VarSwrd B + ProtoMn3 B+ W: n# A# n3 V
Slasher B + CustSwrd B + VarSwrd B + ProtoMn4 B
1 M  p1 ]8 q' @' X- y/ i& T6 Z
2 {; K4 B) o# E( n: f3 I! D31    PrixPowr
( p  v; ]6 H6 X4 g. C! m; H/ W3 Navis attack at once!
. F5 c9 ~# }8 @( \2 _Team1 * + Team2 * + KingMan5 K' U9 G( S' S- M6 C! d: @
Team1 * + Team2 * + MistMan5 M
+ p+ H0 b. Q; m, _- M2 [Team1 * + Team2 * + BowlMan5 B8 {( K. V3 B* N2 X, U( h7 @

  Y4 f" C) M+ O& }) q! R+ b32    MstrStyl
7 N6 {6 e/ N6 u7 R' }6 Z+ |; HMegaMan unleashes his power& P9 W5 A+ Q" K- P3 _, c9 ~
Salamndr * + Fountain * + Bolt * + GaiaBlad *
% Z) `: U) v1 c) x
# `% @) r- g4 M) e2 o/ tStdrdChip (Part 1), J# n& L0 v/ j5 c/ ~, J
┌──┬────┬─┬──┬──┬───┬───────────────┐- `7 G0 S$ K) ^, |% t! @
│编号│名称  │MB│攻击│属性│稀有度│说明             │
/ k3 [$ k/ N. F( c7 T1 `6 l( g├──┼────┼─┼──┼──┼───┼───────────────┤. I1 ?' k/ C/ n! b+ @
│1  │Cannon │12│40 │  │*   │Cannon to attack 1 enemy   │
. q  u0 _$ d8 j" T2 q2 g( K│2  │HiCannon│24│60 │  │**  │Cannon to attack 1 enemy   │9 L  |& y7 U% l$ z
│3  │M-Cannon│36│80 │  │***  │Cannon to attack 1 enemy   │4 K( o4 ^, ~% l2 u2 j- J& S
│4  │Airshot1│4 │20 │  │*   │Knocks enemy back 1      │
+ j" D9 Q( [  @1 W% F│5  │Airshot2│12│30 │  │**  │Knocks enemy back 1      │! P% U. D; Z) N3 B/ x
│6  │Airshot3│18│40 │  │**  │Knocks enemy back 1      │
* x0 p3 `! _/ \5 P( O( n/ v+ h│7  │LavaCan1│34│90 │Fire│*   │Fires lava fr. area      │
* z# x+ K; a7 `" j* T│8  │LavaCan2│42│120 │Fire│**  │Fires lava fr. area      │
9 l( p# l9 K! {│9  │LavaCan3│60│150 │Fire│***  │Fires lava fr. area      │
% y4 h! t, }! I/ f) e( O% m4 G4 e│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area   │
! u8 M: Z/ [/ H4 D* d7 h4 S; w! }1 V│11 │ShotGun │8 │30 │  │*   │Explodes 1 square behind   │( d) p0 Y7 B4 x6 ]1 t8 o
│12 │V-Gun  │8 │30 │  │*   │Explodes 2 diag. squares   │2 u; y# V( L1 z3 \0 [8 p- u6 \1 d! q
│13 │SideGun │8 │30 │  │*   │Explodes up, down on hit   │: d* Q) v9 e1 T6 D2 U
│14 │Spreader│16│30 │  │**  │Creates a large explosion   │
, y4 i! A& A6 a7 x  e│15 │Bubbler │14│60 │Aqua│*   │Explodes 1 square behind   │0 t) i6 y: B8 }9 ^, s
│16 │Bub-V  │22│60 │Aqua│*   │Explodes 2 diag. squares   │
8 ^) j) m& I" \( f% I* f1 n: G  `│17 │BublSide│30│60 │Aqua│**  │Explodes up, down on hit   │
: k0 \' X, [& ~│18 │HeatShot│16│40 │Fire│***  │Explodes 1 square behind   │6 p8 [+ l( [! ]% K7 U
│19 │Heat-V │24│40 │Fire│*   │Explodes 2 diag. squares   │" R9 v4 g- I4 y. J& W. Z
│20 │HeatSide│32│40 │Fire│**  │Explodes up, down on hit   │
6 q' C6 [2 i1 P7 ~│21 │MiniBomb│6 │50 │  │***  │Throws a bomb 3 squares    │. w: G- o( [7 I- z0 X
│22 │SnglBomb│12│50 │  │*   │Throws a big bomb 3 squares  │
# W. p6 V0 O$ q0 }│23 │DublBomb│24│50 │  │*   │Throws 2 big bombs 3 squares │( m4 ~0 u  f- \# L8 z% c) j; b
│24 │TrplBomb│36│50 │  │**  │Throws 3 big bombs 3 squares │
# T5 J/ J+ V# ^# F│25 │CannBall│33│160 │  │***  │Breaks 3rd panel ahead    │
6 x" ?8 k, v1 z7 q+ b' k│26 │IceBall │18│120 │Aqua│***  │Freezes 3rd sqr. ahead    │  @0 p; B( {- P
│27 │LavaBall│20│140 │Fire│***  │Shoot lava 3rd sq. ahead   │9 Z8 o* g4 }) O+ c
│28 │BlkBomb1│60│120 │Fire│**  │Firebomb hits 3rd sq ahead!  │
' v- ]5 R( \8 ~4 `│29 │BlkBomb2│70│170 │Fire│***  │Firebomb hits 3rd sq ahead!  │
" H+ V1 N8 M7 v7 E( n│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead!  │
4 P9 T* Q, O6 P' F& Q) U% N│31 │Sword  │10│80 │  │*   │Cuts enmy in front! Range: 1 │% O" U6 o- r1 N; O' B  i
│32 │WideSwrd│16│80 │  │**  │Cuts enmy in front! Range: 3 │% l' G# `% b) k5 w. Y5 H
│33 │LongSwrd│24│80 │  │***  │Cuts enmy in front! Range: 2 │) ^! C9 H0 P2 `0 S6 b& ^; U
│34 │FireSwrd│20│150 │Fire│***  │Fire: Cuts fwd 3 squares   │
1 T2 }3 J9 b1 x8 _% `" s7 ^│35 │AquaSwrd│25│150 │Aqua│***  │Water: Cuts fwd 3 squares   │" n; `$ c' ~, w- n
│36 │ElecSwrd│23│130 │Elec│***  │Elec: Cuts fwd 3 squares   │6 p9 n) }; V$ A' C: c* [
│37 │BambSwrd│18│140 │Wood│***  │Wood: Cuts fwd 3 squares   │
4 d8 }5 q( b9 Q# I│38 │CustSwrd│21│????│  │***  │Cust Gauge = Atk Str     │/ p) W& A; C4 t* g, e! o0 D: V
│39 │VarSwrd │68│160 │  │**** │A magical shifting sword   │
; H/ w* T9 r0 ?+ y4 ]0 y0 k│40 │AirSwrd │30│100 │  │***  │Wide swrd with air attack!  │: o/ ^5 ], e& `
│41 │StepSwrd│43│130 │  │**** │2 steps, then uses wide swrd │3 m# j8 }( ~' `7 m* X
│42 │StepCros│74│130 │  │**** │2 steps, then uses cross atk │' I7 V& G. W2 _* t/ |" }* M
│43 │Slasher │12│240 │  │***  │Cut while A button is held!  │7 B3 @, b+ f% d) p" C
│44 │ShockWav│10│60 │  │*   │Shock through enemies     │; i% S# a: t& Y5 K4 Q8 d" m9 q
│45 │SonicWav│26│80 │  │**  │Shock through enemies     │
/ R5 m7 I1 K  j# j' ^+ ~│46 │DynaWave│42│100 │  │***  │Shock through enemies     │0 o# [- N4 O' N! @; p
│47 │BigWave │82│190 │  │**** │Shck wave cracks panels    │* g1 e/ |0 b$ X8 R. \& z9 k+ {' R3 Q
│48 │GutPunch│14│80 │  │*   │Punch pushes 1 square     │! L: g% G! s( q, c! S- A
│49 │GutStrgt│30│100 │  │**  │Punxh 2 square range     │* K# B$ y  B. M/ Q
│50 │GutImpct│50│160 │  │***  │Punch pushes 1 square     │( g$ X2 Y: }/ @6 v( f
│51 │DashAtk │11│90 │  │*   │Dash through enemies!     │4 ^+ ], p$ M1 Q
│52 │Burner │15│130 │Fire│***  │Envelops you in flame!    │
2 s% C5 n3 G; `& W0 `2 N│53 │Condor │44│180 │  │**** │Chrge atk pierces enemies   │2 X7 Q2 o3 j8 R
│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape!   │
' C- p6 P2 K: R/ t6 v8 t) C│55 │Zapring1│8 │20 │Elec│*   │Pralyzing electric ring atk! │- u5 e% s; G7 E0 s) q+ {! A
│56 │Zapring2│18│40 │Elec│**  │Pralyzing electric ring atk! │
4 A* I, s0 r& J( g% E. T0 a│57 │Zapring3│28│60 │Elec│***  │Pralyzing electric ring atk! │
$ l7 x# m, W) y5 y. w" V) [│58 │IceWave1│14│80 │Aqua│*   │Creates a 2 sq wide ice wave! │& R; n0 i- b" T! a! ~
│59 │IceWave2│22│100 │Aqua│**  │Creates a 2 sq wide ice wave! │
# `3 E/ Z) h, u$ C2 a  o│60 │IceWave3│30│140 │Aqua│***  │Creates a 2 sq wide ice wave! │
) [8 W+ a. e8 k! \│61 │Yo-Yo1 │72│40 │  │*   │3-square yo-yo attack!    │! g+ M& I# p* a- N7 X8 r
│62 │Yo-Yo2 │80│50 │  │**  │3-square yo-yo attack!    │
. x# z. ]  v4 w. e7 s│63 │Yo-Yo3 │88│60 │  │***  │3-square yo-yo attack!    │/ m9 {" B# ?, ?( r/ V, @
│64 │AirStrm1│26│50 │  │*   │Creates 3 whirlwinds     │  Z: K1 K+ D9 l  f1 k* c- N  y& O; [( |
│65 │AirStrm2│35│60 │  │**  │Creates 3 whirlwinds     │5 ?" L% ~+ K/ h# K5 a: c
│66 │AirStrm3│44│70 │  │***  │Creates 3 whirlwinds     │9 P5 L2 R' j; o; c* I
│67 │Arrow1 │40│100 │Elec│*   │Bee fly diagonal paths    │
: S/ A  z3 D0 c) F% a. K│68 │Arrow2 │60│130 │Elec│**  │Bee fly diagonal paths    │
) z- b. d5 ~% e5 j0 U2 d6 K, F' ~│69 │Arrow3 │80│160 │Elec│***  │Bee fly diagonal paths    │
7 b' m9 x& E, S1 P* j│70 │Ratton1 │14│80 │  │*   │Crawling rat, turns once   │
" C! R3 j. ^# D9 k+ S1 B│71 │Ratton2 │24│100 │  │**  │Crawling rat, turns once   │+ H4 R' W0 q- ~' q: E/ u' ]
│72 │Ratton3 │34│120 │  │***  │Crawling rat, turns once   │
1 [0 _7 k* E' Q│73 │FireRatn│35│230 │  │***  │Activates when hit w/fire!  │
, G. P! ]" Y6 a& f' k│74 │Wave  │60│80 │Aqua│***  │Creates a wave that moves 3 sq│
. @$ j" V, \3 d8 }! d5 ^│75 │RedWave │72│90 │Fire│***  │Creates a 3 sq wave of lava  │
4 k3 C4 [$ g3 a( [│76 │MudWave │84│100 │Wood│***  │Mud wave advances 3 squares  │
2 X, d3 g# v! E, @- e$ j; d5 w; J│77 │Tornado │18│20 │  │**  │An 8-hit tornado 2 ahead   │" I+ g! z: t5 s" Q
│78 │Spice1 │22│80 │Wood│*   │Dangerous powder on all grass │
" A7 c( C' U7 Q$ v  ~, S3 |│79 │Spice2 │34│110 │Wood│**  │Dangerous powder on all grass │
7 s8 o& Q9 n. Y! l: ]- i│80 │Spice3 │46│140 │Wood│***  │Dangerous powder on all grass │
! h5 M0 q7 [% Q) J+ B│81 │Shake1 │34│90 │  │*   │Vertical shaking 3 sq ahead  │
8 U' Y+ D: t" X% d$ r, h│82 │Shake2 │40│110 │  │**  │Vertical shaking 3 sq ahead  │% k9 ~7 }2 \1 G/ D
│83 │Shake3 │50│140 │  │***  │Vertical shaking 3 sq ahead  │$ g  N7 j) H9 C, j; P6 M
│84 │NoBeam1 │66│200 │  │**  │Fires if something behind   │8 Z! S5 K& c+ @, A
│85 │NoBeam2 │77│260 │  │***  │Fires if something behind   │( B! t- W  A4 _4 _/ [
│86 │NoBeam3 │88│300 │  │**** │Fires if something behind   │
7 \; g% r( s- j8 M! j. u/ W│87 │Hammer │16│100 │  │**  │Hammer smashes front!     │
! c) g, `, t, ^+ d% t│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward   │
! M) r- i  k6 H7 K* Q  I. m- ?│89 │Rope1  │45│50 │Wood│*   │Entwines adjacent enemies!  │; w6 Y  A+ C" f! u3 q. @0 }/ Y5 ~
│90 │Rope2  │55│70 │Wood│**  │Entwines adjacent enemies!  │
  ]/ m8 ]' J- ]! p* f7 A3 ]4 g5 p│91 │Rope3  │65│90 │Wood│***  │Entwines adjacent enemies!  │
( _2 ^9 V5 M( H& h& g│92 │Boomer1 │15│60 │Wood│*   │Boomerang encircles field   │
2 V3 x0 `2 e, l$ f│93 │Boomer2 │22│80 │Wood│**  │Boomerang encircles field   │
# |6 S6 q. E& I4 ]+ _. p│94 │Boomer3 │30│100 │Wood│***  │Boomerang encircles field   │, m/ }9 q" U: U) G
│95 │PoisMask│30│  │  │*   │Poison area w/ A button!   │
, x+ G  J3 t3 @& ~( T│96 │PoisFace│38│  │  │**  │Spread poison w/ A button!  │% f+ f/ f8 l% H! d* b+ ?# {
│97 │RockArm1│23│100 │  │*   │Paralyzes enemy w/ erthquake │
( E8 _1 Q; X7 S│98 │RockArm2│35│150 │  │**  │Paralyzes enemy w/ erthquake │0 T8 Z- |  p' }
│99 │RockArm3│47│200 │  │***  │Paralyzes enemy w/ erthquake │
2 G) v; Y' @- o& X: G│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│
# c& f. l) l2 y3 \└──┴────┴─┴──┴──┴───┴───────────────┘
# K0 r' v, {: _, F# c+ u3 n0 r5 Q' x; G+ u  F' m0 x8 s
StdrdChip (Part 2), f+ e8 u2 L! y& A
┌──┬────┬─┬──┬──┬───┬───────────────┐
$ M" h( P) U- w3 U* [$ {, P: K│编号│名称  │MB│攻击│属性│稀有度│说明             │, w7 \# \3 U2 {9 `/ O  o
├──┼────┼─┼──┼──┼───┼───────────────┤
# |+ e4 \/ E6 @, L& Q: U│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│" i; m! ?, A) X" ?# m- d& ^( F9 F
│101 │CrsShld2│33│210 │  │**  │Guard, and bite into the enemy│, p% ?! d5 a0 i8 `- K
│102 │CrsShld3│41│260 │  │***  │Guard, and bite into the enemy│. p8 o- T0 N. q2 Z
│103 │Magnum1 │35│120 │Fire│*   │Cursor destroys panel!    │
0 {, N' E; P: s│104 │Magnum2 │55│150 │Fire│**  │Cursor destroys panel!    │9 j# H+ L1 B- X9 m1 J% B3 U  G$ q
│105 │Magnum3 │75│180 │Fire│***  │Cursor destroys panel!    │/ |/ P5 U0 s. X$ y
│106 │Plasma1 │14│30 │Elec│*   │Launches electric attack   │3 W; o' x' g! z' s
│107 │Plasma2 │26│60 │Elec│**  │Launches electric attack   │. E1 w3 X& S! C3 L9 ?! x+ l
│108 │Plasma3 │34│90 │Elec│***  │Launches electric attack   │& l8 c/ E/ L- c' M- w* n' j+ i
│109 │RndmMetr│28│100 │Fire│***  │Meteors smash enemies!    │8 ?3 I  C: @' N% L
│110 │HoleMetr│48│100 │Fire│***  │Meteors smash into sq     │
5 A! r( V* q+ m8 B: H% `7 U2 n) t│111 │ShotMetr│38│100 │Fire│***  │Meteors shoot out forward   │, n8 J% s  l/ m" X
│112 │Needler1│32│30 │  │*   │Advance w/ A, stop to attack │5 Z% ~( x7 {0 ~/ e4 \8 F
│113 │Needler2│52│40 │  │**  │Advance w/ A, stop to attack │' L; ~0 u, r# ]& Q" S1 O8 @
│114 │Needler3│72│50 │  │***  │Advance w/ A, stop to attack │
( H. {9 g9 }* f9 l# h2 ~│115 │Totem1 │29│100 │Fire│*   │Creates a totem to blow fire │
% Y! T+ ^9 g: a, [- }5 [│116 │Totem2 │38│140 │Fire│**  │Creates a totem to blow fire │
2 V4 N2 Y/ A% a6 L, v) s: G$ ]│117 │Totem3 │47│180 │Fire│***  │Creates a totem to blow fire │
8 A/ N6 N$ M' w! S│118 │Sensor1 │62│100 │Elec│***  │Sensor to watch sq ahead   │9 @4 K  H& T% m( B
│119 │Sensor2 │70│130 │Elec│***  │Watch sq ahead or diagonal  │
8 _' d% C! k7 M% z│120 │Sensor3 │72│130 │Elec│***  │Watch sq ahead or diagonal  │  B1 M9 P# h7 G' l& n
│121 │MetaGel1│18│90 │Aqua│*   │Gel atk steals a panel!    │
0 W: `# V8 b5 l2 }3 T4 q3 K│122 │MetaGel2│28│130 │Aqua│**  │Gel atk steals a panel!    │  l, v  A7 r( e
│123 │MetaGel3│38│170 │Aqua│***  │Gel atk steals a panel!    │
- ?/ A% J3 \# @8 E│124 │Pawn  │44│90 │  │***  │Attack by pressing A button  │
9 A) i) p' j/ i% x│125 │Knight │64│150 │  │***  │Jumps fwd and attacks     │
2 R. T3 q) \; s! E( Z& y5 s│126 │Rook  │30│  │  │***  │Protects you from attacks   │
: S2 N4 V$ T9 t- x/ i│127 │Team1  │16│10 │  │**  │Powers up when ally is hit  │
" v: O4 g- P) m│128 │Team2  │20│  │  │**  │Ally's HP recovered if hurt  │
% ?- _* f3 R) x2 Q( u$ ~│129 │TimeBomb│32│150 │  │***  │An area-wide time bomb    │8 J7 ]" X- C- u. J$ h: P1 D
│130 │Mine  │16│300 │  │***  │Places a mine in enmy area  │
" ~7 D; N- C' ]* ^5 ]  x$ U│131 │Lance  │46│130 │Wood│***  │Lances through back line   │
' P, p; C  V# r│132 │Snake  │20│40 │Wood│***  │Snake from hole in area    │
0 M/ \" K' D1 f│133 │Guard  │5 │  │  │*   │Repels enemy's attack     │
0 S) b& q# J1 Z│134 │PanlOut1│4 │  │  │*   │Destroys 1 panel in front   │, ^1 s! ?9 P; p. d
│135 │PanlOut3│7 │  │  │*   │Destroys 3 panels in front  │
# t- R# i& o1 h* |│136 │PanlGrab│10│  │  │*   │Steals one enemy square!   │7 A8 @- ?! e& q. h! ^: {+ q$ P& \
│137 │AreaGrab│15│  │  │**  │Steals left edge from enmy  │9 e( A- q5 S$ Q2 z
│138 │GrabBack│10│40 │  │***  │Retaliate stolen panels!   │! j, h) m5 K$ j( d3 q3 I$ E
│139 │GrabRvng│30│80 │  │**** │Retaliate stolen panels!   │
  \7 @; ]0 L3 G) M5 p  x) w│140 │RockCube│9 │  │  │*   │Places a rock cube in front  │
7 ~+ h$ j7 Z$ m7 P& P│141 │Prism  │60│  │  │***  │Prism fires randomly     │
/ Y7 K% ^' r$ _& i│142 │Wind  │14│  │  │*   │Windbox blows at enmy area  │7 d, Y% R2 d" R4 \7 j+ D
│143 │Fan   │14│  │  │*   │Vacuum pulls enemies     │1 n' U0 [* a  v7 o
│144 │Fanfare │32│  │  │***  │Take no damage for a while  │
3 b' Y/ `1 ?' Q; z│145 │Discord │38│  │  │***  │Confuses enemies w/ music   │
3 J: Z! A: ?2 G6 `│146 │Timpani │42│  │  │***  │Paralyzes enemies w/ music  │
* a' }; H, u( g! K. P8 T│147 │Recov10 │5 │  │  │*   │Recovers 10HP         │
0 y. \6 M3 [- f4 x8 x" C9 o# U│148 │Recov30 │8 │  │  │*   │Recovers 30HP         │
9 l! R" W0 v& l! D9 t# Z# F│149 │Recov50 │14│  │  │**  │Recovers 50HP         │3 y; @4 E3 J( W7 }' V
│150 │Recov80 │20│  │  │**  │Recovers 80HP         │
* Z* Z8 H) i& i7 ^, A│151 │Recov120│35│  │  │***  │Recovers 120HP        │
* H* b. n/ L4 }, G* N* ~) Q│152 │Recov150│50│  │  │***  │Recovers 150HP        │
- q( d5 N; |( B' X6 |  e# [7 r" J│153 │Recov200│65│  │  │**** │Recovers 200HP        │
7 p" c+ T  ?) _& q+ e% n/ t/ D' \8 H│154 │Recov300│80│  │  │**** │Recovers 300HP        │
/ s. h* M) L2 Q│155 │Repair │8 │  │  │*   │Fix your area's panels    │. v; K& Y0 M0 o( z# J% K6 R. A+ p
│156 │SloGauge│20│  │  │***  │CustGauge slows down in battle│" J+ B8 H+ N# ^5 b4 c
│157 │FstGauge│40│  │  │***  │CustGauge speeds up in battle │
% B  J0 H1 z/ ]0 E% s: a3 z6 M8 D│158 │Panic  │14│  │  │***  │Confuses enmies if you are  │" v+ ~- u4 ?# ?1 }$ ]  K
│159 │Geddon1 │10│  │  │***  │Cracks all panels!      │( K) _: A4 ?$ ^+ L
│160 │Geddon2 │50│  │  │**** │Breaks all empty squares!   │
; I* D) m% o! p# N8 @" Z0 G* w│161 │Geddon3 │90│  │  │**** │Turn all panels to swamp!   │0 A" a! N0 X6 M" D2 r
│162 │CopyDmg │18│  │  │***  │Duplicate damage on 2nd enemy │, |$ T, m+ ^) f
│163 │Invis  │11│  │  │***  │Invisible for a while     │
( @+ R; ~! Q/ q9 p% U& g5 g│164 │Shadow │60│  │  │***  │Only swrd attack hurt you   │; @7 c% g" S% \
│165 │Mole1  │28│  │  │*   │Attacks fr. under ground!   │1 a% s- ~0 @7 N7 g0 m& g4 Y; V$ |6 h
│166 │Mole2  │35│  │  │**  │Attacks fr. under ground!   │- J, |1 r8 n" s  m; o' N% g, R, E) a
│167 │Mole3  │42│  │  │***  │Attacks fr. under ground!   │- h3 ?$ l% V" k+ g1 [- Y
│168 │AirShoes│26│  │  │***  │Can stand on empty squares  │" z) [  u: w! n9 _* Q# e( s
│169 │Barrier │7 │  │  │*   │Nullifies 10HP of damage!   │
+ E' C5 ~, p' {) ?. V! k│170 │Barr100 │25│  │  │**  │Nullifies 100HP of damage!  │) g! Y/ M6 H* a% V$ [7 [
│171 │Barr200 │50│  │  │***  │Nullifies 200HP of damage!  │7 I' C* z8 O3 Z4 J9 {& q
│172 │Aura  │55│  │  │***  │Repels attacks under 100   │
  D1 o8 L& E' {0 P# \│173 │NrthWind│43│  │  │**** │Wind removes auras, etc    │
  |9 i# e, d( Q+ z│174 │Mettaur │30│????│  │***** │Summons a Mettaur to fight!  │
" v/ n$ ^5 }! p% ~% T  r- |│175 │Bunny  │32│????│Elec│***** │Summons a Bunny to fight!   │
" L) l1 E/ v4 M8 r  J) N5 b& c7 ]│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight!  │7 W  h' j% @0 u3 o. p
│177 │Swordy │30│????│  │***** │Summons a Swordy to fight!  │# c. w! g% h$ D  N. F5 i
│178 │Jelly  │46│????│  │***** │Summons a Jelly to fight!   │
9 K; ?0 R- \/ A; a│179 │Mushy  │38│????│Wood│***** │Summons a Mushy to fight!   │3 a. R5 S9 P1 v
│180 │Momogra │38│????│  │***** │Summons a Momogra to fight!  │
1 F) |/ v0 Y6 d│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │3 Z; Z  s$ |2 H0 k' |6 b4 `* p; q
│182 │Scuttlst│52│????│  │***** │Summons a Scuttlest to fight! │/ r3 d, F% Y; b5 k( N8 d+ g( Z  k
│183 │Hole  │55│  │  │**** │Open hole to dark world    │' ^& L" |) q; W% B1 m
│184 │HolyPanl│14│  │  │**  │Creates a holy pnl in front  │
- n6 g7 A. t/ @7 m0 Q+ c│185 │LavaStge│22│  │  │***  │Changes all panls to lava   │
  @8 O  R- I# T│186 │IceStage│20│  │  │***  │Changes all panls to ice   │8 c1 ^! H$ y6 T6 e5 m! C# w  h! Z
│187 │GrassStg│10│  │  │***  │Changes all panls to grass  │
' e3 f& H& Q) r/ }# o│188 │SandStge│18│  │  │***  │Changes all panls to sand   │
) j* Z8 T' T; {* Z│189 │MetlStge│26│  │  │***  │Changes all panls to metal  │
8 P* j# o1 L9 Y* c: @│190 │Snctuary│54│  │  │**** │Change own panls to holy   │
( M; `; `. X; d, p1 N│191 │AntiDmg │45│100 │  │***  │Sets trap & throws stars!   │
: ^1 D* P( B/ n1 S( @│192 │AntiSwrd│68│100 │  │***  │Retaliate for sword damage  │* [4 X$ w2 M- _3 J9 S
│193 │AntiNavi│60│  │  │**** │Take the enemy's Navi away  │
, \2 o  E( a2 C; f3 [' m│194 │AntiRecv│73│  │  │***  │Punish recovery of HPs!    │
" G1 J3 U4 X; x; D4 k8 B* y│195 │Atk+10 │4 │  │  │*   │+10 for selected atk chip   │# _1 B7 j7 N1 {7 E
│196 │Fire+30 │20│  │  │**  │+30 for Fire atk chip     │
3 i: B. j; h6 [, Q1 j  W│197 │Aqua+30 │21│  │  │**  │+30 for Aqua atk chip     │
* u  F3 L% M. [( L│198 │Elec+30 │23│  │  │**  │+30 for Elec atk chip     │
" D& h" K5 `' M5 F. x" Z- ^│199 │Wood+30 │26│  │  │**  │+30 for Wood atk chip     │1 q% Z# o- \( R! C; N
│200 │Navi+20 │34│  │  │**  │+20 for selected Navi chip  │' P+ [5 L6 T; S. l4 w0 _
└──┴────┴─┴──┴──┴───┴───────────────┘
) _) l. e0 m6 t1 y
& d% @8 d. U' {! ~8 C: j& {
2 u# w9 U7 b4 W$ AMega Chip) G6 \  B) ]9 U  w0 k+ B0 }+ }
┌──┬─────┬─┬──┬──┬───┬───────────────┐" j( Y- K) g6 E+ I
│编号│名称   │MB│攻击│属性│稀有度│说明             │7 l0 W1 B) q* z; N9 M
├──┼─────┼─┼──┼──┼───┼───────────────┤
5 c$ q3 k2 K0 P# k  c│1  │Muramasa │74│????│  │***** │Power = amount of HP lost!  │
0 H& S0 A4 H7 E  ~! O( S│2  │HeroSwrd │65│180 │  │**** │Legendary swrd cuts 3 sq!   │) F# _/ Z" M; O. E7 {
│3  │ZeusHamr │90│250 │  │***** │Damages anyone on a panel   │/ @. o7 F9 g  n6 a1 W) P: q
│4  │StandOut │22│220 │Fire│***  │Heat: Send Fire into hole   │
6 |' j+ B8 d. Z$ V, c│5  │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole   │' M. k' f8 f# E$ D5 c/ Y+ \
│6  │WatrLine │18│180 │Aqua│***  │Water: Draw wter from hole  │$ b7 ?; P( u9 E( G/ T
│7  │Fountain │48│240 │Aqua│***  │Water: Draw wter from hole  │0 ~" P3 R# [0 F( i; ]. F, y
│8  │Ligtning │30│160 │Elec│***  │Elec: Dmgs object & area   │
3 o1 x+ @3 X( R' t/ {: G0 R│9  │Bolt   │52│210 │Elec│***  │Elec: Dmgs object & area   │4 s. K% F4 g  ]0 r3 o7 m5 t
│10 │GaiaSwrd │28│100 │Wood│***  │Wood: Take power frm next chip│
( z8 m5 ]: @" H) P3 A# P/ l│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│
5 n; t% i- a: I/ b8 _* z5 s│12 │Meteors  │86│40 │Fire│**** │Drop many meteors on enemy  │
0 v. ~3 s; |. u& n* B$ W* O! `│13 │Guardian │82│  │  │***** │Statue punishes when hit   │
. _: u0 Z2 H' w5 [3 g5 Q3 k│14 │Anubis  │90│  │  │***** │Anubis poisons enemies    │+ o$ T& A7 f8 c" ?
│15 │Godstone │66│150 │  │**** │Summons a GodStone from hole │
/ Q  G6 g% M1 T% f9 Y: [2 r$ w' H* b│16 │OldWood  │72│100 │Wood│**** │Summons OldWood from hole   │
9 b& e% S5 n- v0 d( e0 Y│17 │Jealousy │64│100 │  │***  │More dmg if enemy has chips  │
; N/ z; v6 [: k│18 │Poltrgst │58│  │  │***** │Objects thrown at enemies!  │+ v* B" P' [" x5 B, ^3 p+ M
│19 │LifAura  │77│  │  │**** │Repel all attacks under 200  │
) T7 |( k% l. k2 w. Z6 i7 c! a* E│20 │FullCust │10│  │  │***  │CustGauge instantly refills! │
1 d$ P& W3 Q5 H" I│21 │Atk+30  │50│  │  │***  │+30 for selected atk chip   │+ ?4 j, n. g1 ?& q
│22 │Navi+40  │60│  │  │***  │+40 for selected Navi chip  │+ p2 g/ u1 m# L. _
│23 │Roll   │10│20 │  │***  │Attack an enemy, heal you   │% N) f: V9 o- p/ d; L5 p% c# D% g
│24 │RollV2  │22│30 │  │**** │Attack an enemy, heal you   │
1 D2 B- j2 s' ~& V│25 │RollV3  │34│40 │  │***** │Attack an enemy, heal you   │
' D: c) Y4 y$ o9 q# |3 p; e│26 │GutsMan  │15│50 │  │***  │Sneaks up to smash panels   │
& j: w* m. K+ ^9 n/ P$ {/ H, K* |│27 │GutsManV2 │41│70 │  │**** │Sneaks up to smash panels   │/ W) g9 |3 n; i8 `: }0 `
│28 │GutsManV3 │57│90 │  │***** │Sneaks up to smash panels   │' S* z' t' v. }+ F6 p
│29 │GutsManV4 │63│100 │  │***** │Sneaks up to smash panels   │3 {7 k. X' v1 C. y- E% v$ w: O1 u+ \
│30 │ProtoMan │68│160 │  │***  │Moves in to slice the enemy  │
0 A; w4 a* ~" [│31 │ProtoMnV2 │76│180 │  │**** │Moves in to slice the enemy  │
* T1 W. m: z1 Z- E│32 │ProtoMnV3 │82│200 │  │***** │Moves in to slice the enemy  │
: D% D  x; z; h5 p# l│33 │ProtoMnV4 │90│220 │  │***** │Moves in to slice the enemy  │
8 u% W" u7 \/ E* U3 S9 x  W: _, g│34 │FlashMan │39│50 │Elec│***  │Flash atk paralyzes enemy   │
+ q! W" m* c9 ]. F  l│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy   │
9 l4 C  r& l  h& W0 u; s│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy   │
) y; ~- p6 ^5 C│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy   │
  ~- `; O! ^$ s) o6 a8 I8 [│38 │BeastMan │38│40 │  │***  │Claw atk 3 squares ahead!   │6 a* l& d7 f9 m& _& W2 `
│39 │BeastMnV2 │60│50 │  │**** │Claw atk 3 squares ahead!   │1 u$ o% J. ]% X& R: A& b
│40 │BeastMnV3 │68│60 │  │***** │Claw atk 3 squares ahead!   │7 i' z7 |, e; l- j; I5 [- Z
│41 │BeastMnV4 │76│70 │  │***** │Claw atk 3 squares ahead!   │
' S* ~7 G$ t  d6 ]& ]/ ?1 N│42 │BubblMan │50│20 │Aqua│***  │Fires several AquaShots    │
2 A. Z- W6 V; W5 Y3 ~: D% R: l+ |│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots    │6 f$ |4 ]/ }0 j" l" W! B! }
│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots    │
( u2 _8 r- @4 |0 ?" M$ f, g│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots    │5 Z' ^1 E: q2 l- i0 l5 E$ h7 a
│46 │DesrtMan │32│120 │  │***  │Launches fists at enemies!  │
- h% v+ C& t3 u% X& d9 U│47 │DesrtMnV2 │52│140 │  │**** │Launches fists at enemies!  │) z- A+ p2 l! A8 Z0 _; f+ n
│48 │DesrtMnV3 │64│160 │  │***** │Launches fists at enemies!  │3 f/ h( ?/ e. g8 z2 j' v: ~
│49 │DesrtMnV4 │72│180 │  │***** │Launches fists at enemies!  │" s. P; T$ P& f' i1 ^
│50 │PlantMan │60│20 │Wood│***  │Vines harm all enemies!    │
3 l1 l# N4 x0 E; _& c7 v/ L│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies!    │
) p. }( H' w8 i, @) d│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies!    │" X+ @7 T2 n( M: X
│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies!    │( z0 e* [, N6 ?; c/ l! X3 X9 I
│54 │FlamMan  │32│120 │Fire│***  │Flames burn all enemies!   │
4 ^5 @- f+ }* E% r+ ]* g5 J│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies!   │
) K" W; F0 D, T0 |9 E│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies!   │
0 n' j3 f% F5 J/ A│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies!   │
4 Z* `) E. _6 b2 U% J, c# {│58 │DrillMan │66│70 │  │***  │3 drills fly at enemies!   │0 b' f" P: M- b6 \! Y+ a
│59 │DrillMnV2 │70│90 │  │**** │3 drills fly at enemies!   │# g5 d. x% i! ?6 e8 e
│60 │DrillMnV3 │74│110 │  │***** │3 drills fly at enemies!   │
0 t: r2 \9 A* ]8 ]( P4 B│61 │DrillMnV4 │78│130 │  │***** │3 drills fly at enemies!   │- c3 B( X) Y2 |' J* O+ b2 n
│62 │MetalMan │40│100 │  │***  │Iron fist smashes 1 square!  │
3 R- E7 u$ y0 C7 X1 N* U/ o! \2 a│63 │MetalMnV2 │60│130 │  │**** │Iron fist smashes 1 square!  │
( V  Z* j0 ]8 K) K3 w│64 │MetalMnV3 │70│160 │  │***** │Iron fist smashes 1 square!  │
) U6 ^8 J% H" L" K( `2 [│65 │MetalMnV4 │80│190 │  │***** │Iron fist smashes 1 square!  │
% g8 R  X- i; W& [2 s│66 │KingMan  │36│140 │  │***  │Move up 3 square & 4-way hit │  ^& ~2 O$ f8 U+ ~# a1 p$ i3 P
│67 │KingManV2 │48│170 │  │**** │Move up 3 square & 4-way hit │
* N" N7 i9 U; @. p* R# V6 d1 A6 M# G│68 │KingManV3 │60│200 │  │***** │Move up 3 square & 4-way hit │! U+ u% t: _7 c1 e
│69 │KingManV4 │72│240 │  │***** │Move up 3 square & 4-way hit │5 m# q) w# `; _! }$ o' `
│70 │MistMan  │68│90 │  │***  │Appears from mist & attacks  │( f' ^9 _) l7 y# g
│71 │MistManV2 │71│110 │  │**** │Appears from mist & attacks  │
7 @: q- D" f% i8 p- h  s│72 │MistManV3 │74│130 │  │***** │Appears from mist & attacks  │* i* @' N  Q/ F% F' ~9 ^2 f
│73 │MistManV4 │77│150 │  │***** │Appears from mist & attacks  │( a  G! U7 Y' F% m, g$ I
│74 │BowlMan  │80│100 │  │***  │Lines up pins for a strike!  │
4 G% M+ _. V: j7 I│75 │BowlManV2 │82│120 │  │**** │Lines up pins for a strike!  │
2 L5 u. t( D# P: _- f2 X│76 │BowlManV3 │84│140 │  │***** │Lines up pins for a strike!  │$ S* `# R/ I! X' |6 C: O+ B# f
│77 │BowlManV4 │86│160 │  │***** │Lines up pins for a strike!  │7 e& L1 o" d* {
│78 │DarkMan  │72│30 │  │***  │Creates 3 caves in enmy area │
+ \# s6 b; }1 X" i0 \9 K│79 │DarkManV2 │76│30 │  │**** │Creates 3 caves in enmy area │
5 d+ \  b/ b  Y- ]' u0 k% U& G│80 │DarkManV3 │80│30 │  │***** │Creates 3 caves in enmy area │( v1 j9 E+ t8 n" A7 R8 i- |! N% o
│81 │DarkManV4 │84│30 │  │***** │Creates 3 caves in enmy area │
8 H; T6 _% V* B$ w│82 │JapanMan │82│40 │  │***  │Multiple attacks w/ spear   │$ r7 f/ W# m9 z* i( q. C7 \1 c
│83 │JapanMnV2 │85│45 │  │**** │Multiple attacks w/ spear   │
- ~' q1 s1 d$ C) N9 \5 J. z│84 │JapanMnV3 │88│50 │  │***** │Multiple attacks w/ spear   │
% W. I% j; h/ |( j. `3 ~6 z│85 │JapanMnV4 │91│55 │  │***** │Multiple attacks w/ spear   │
8 ]' G! h$ q( H, X, r. U└──┴─────┴─┴──┴──┴───┴───────────────┘
2 M8 D) L# Q5 x9 S  p6 }8 v' x: R- Q0 b+ j7 K5 S3 C

6 a: l! Z. r) H( s! o3 _GigaChip (蓝版)
$ x5 m1 U; w$ c. g  Z- o2 n┌──┬─────┬─┬──┬──┬───┬───────────────┐
( E! ~6 h) H) z│编号│名称   │MB│攻击│属性│稀有度│说明             │
) o: l: |; o" D# P  u├──┼─────┼─┼──┼──┼───┼───────────────┤. P' Z4 ~& o+ @8 }2 x6 {8 m
│1  │FoldrBak │99│  │  │***** │Restores all chips & folders │3 {2 c( ]) o; t0 F0 Y
│2  │BassGS  │99│700 │  │***** │Bass' secret weapon      │
& d6 _5 {% j3 O5 F0 ]/ G* ]* T$ k/ M9 }│3  │DarkAura │55│  │  │***** │Dark chip repels <300 atks  │
) ^$ i0 ]5 v* D; c0 ~│4  │DeltaRay │92│220 │  │***** │Use A btn for up to 3 attacks │
& k5 Q' K$ ^. y1 }8 I: o1 {│5  │AlphArmΩ │97│500 │  │***** │Launches a giant rocket    │$ s/ I2 a- v" \1 I' ~- r
│6  │GutsManV5 │79│120 │  │***** │Sneaks up to smash panels   │
$ e0 v8 k; k: g8 P' Q, p2 s│7  │ProtoMnV5 │98│240 │  │***** │Moves in to slice the enemy  │
( r/ {$ R3 G9 ^  ]│8  │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy   │6 ^: _& F# ]% c( G$ L* Y. [
│9  │BeastMnV5 │84│80 │  │***** │Claw atk 3 squares ahead!   │* r" m6 r8 ?9 {# d. h9 R/ `
│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots    │) i- C2 s; H/ s! K; x2 P
│11 │DesrtMnV5 │80│210 │  │***** │Launches fists at enemies!  │
) S/ `. f9 g$ H3 Y6 E│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies!    │
. y1 X6 o' L9 [- R0 k0 T│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies!   │: j* T6 w0 N+ J& h! r% t# H/ N5 E
│14 │DrillMnV5 │82│150 │  │***** │3 drills fly at enemies!   │
, U9 K2 t- S% E# i! u│15 │MetalMnV5 │90│250 │  │***** │Iron fist smashes 1 square!  │: Y, k- l/ A' _
│16 │KingManV5 │84│280 │  │***** │Move up 3 square & 4-way hit │2 G- u( w4 {/ Y
│17 │MistManV5 │80│170 │  │***** │Appears from mist & attacks  │1 Y1 e$ @6 {, `5 x( M
│18 │BowlManV5 │88│180 │  │***** │Lines up pins for a strike!  │
! H! r* g9 {# r0 ^│19 │DarkManV5 │88│30 │  │***** │Creates 3 caves in enmy area │2 r+ N2 g6 B! Z, `. M5 b, T7 p
│20 │JapanMnV5 │94│60 │  │***** │Multiple attacks w/ spear   │
. T6 y% o" t$ }# h* Q; U8 F3 K└──┴─────┴─┴──┴──┴───┴───────────────┘
( J9 I" [; P; j* K$ N0 f
1 \) K$ x+ y7 pGigaChip (白版)(只列出与蓝版不一样的Chips)' d5 \( S' a8 y- q2 i
┌──┬─────┬─┬──┬──┬───┬───────────────┐
' P& Y; r8 z( U/ t0 \) p$ q$ b│编号│名称   │MB│攻击│属性│稀有度│说明             │
" |- C( `# V! J* S. O- P├──┼─────┼─┼──┼──┼───┼───────────────┤
/ C1 I# E. t. M$ v│1  │NavRcycl │50│  │  │***** │Recalls last Navi used    │% N$ K$ Z$ y; d/ x9 q: Y* F; V
│3  │Serenade │97│100 │  │***** │Dark chip Holy pwr to front  │
$ F, `1 w" l. z) L% |9 u% Q│4  │Balance  │60│  │  │***** │Both Hp reduced by half    │  @: b! }9 u1 j; V0 i7 W
│5  │AlphArmΣ │97│50 │  │***** │3-stage electric attack!   │' N/ h. ^5 P1 ^
└──┴─────┴─┴──┴──┴───┴───────────────┘
 楼主| 发表于 2003-7-14 17:30:40 | 显示全部楼层
哈哈,开始贴图了!/ Z2 L  c6 P& j; \
Megaman EXE 3 蓝+白 Standard 级别的 Chips:4 d- c0 i* |: k1 j3 y

# Y6 q$ M9 B/ o. k* U% u) i* Q+ \001002003004005006
7 Q% D5 k/ j+ j7 {, V3 K" N- A( ^007008009010011012+ A* \1 |4 r) U# O
013014015016017018
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 楼主| 发表于 2003-7-15 13:42:03 | 显示全部楼层

GBA-<洛克人EXE3-Blue>卡片组合

Megaman EXE 3 蓝+白 Standard 级别的 Chips:
! n2 F" c4 m5 s; ^6 y  g
6 G* w: N( W2 O/ ^8 z/ X" _0190200210220230244 m7 T6 E1 H% F+ h' ~
025026027028029030! C: M. b# y8 n' v
031032033034035036
3 X. M8 [6 @2 n% L. X
$ ?* M* q0 r% D, _- F; Y1 h& A[ 本帖最后由 hwz1015 于 2006-1-5 14:17 编辑 ]
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 楼主| 发表于 2003-7-15 13:43:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:0 x; x5 o$ G% D7 n; [+ U
3 z" ~6 a$ {6 x% N8 k; H
0370380390400410427 [( @. G( r' p/ n" z8 @( `
0430440450460470486 c' g% D* z1 F
049050051052053054
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 楼主| 发表于 2003-7-15 14:14:39 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
! `7 w2 X- L" ?5 d. }- q, V) @+ n
- J( J1 ~0 f$ S# `7 X6 K4 t: S, l055056057058059060
6 }' f  |5 ~! W+ |, J* b0610620630640650661 _/ l  s% d9 q* Q+ |
067068069070071072
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 楼主| 发表于 2003-7-15 14:15:19 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
! D9 w, o' i; w9 y9 d- ^! i* v
+ _6 X( h6 y. a/ T" c073074075076077078
6 `+ G6 B* N2 r* z  R% J079080081082083084  M3 k6 w0 p/ t0 N, b- z0 F* f
085086087088089090
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 楼主| 发表于 2003-7-15 14:16:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:, t- {; L; f0 t/ S* D) R1 V
5 R: ?- E) V  V
091092093094095096: \  t3 b/ t% c
097098099100101102. N0 N( a1 X9 r7 P7 H
103104105106107108
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 楼主| 发表于 2003-7-15 14:24:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:+ p8 u1 q8 e& ]' ^9 W

1 Y+ E; z1 E$ p5 P& ^* i; ~109110111112113114
! u% _3 S. x- p! n4 V115116117118119120. m$ k7 B: K! p7 {# F
121122123124125126
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 楼主| 发表于 2003-7-15 14:28:54 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:. @# y# J, O9 j' ?6 N
( F1 G' ~: X& G+ S. M2 D
127128129130131132/ @- m( H2 I: g2 o- @
133134135136137138" k1 s! I) y1 [" r8 w
139140141142143144
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 楼主| 发表于 2003-7-15 14:33:48 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
' M' W, c' u3 |" R2 V2 {. l+ k6 P5 z9 }+ E9 E
145146147148149150
! u; R: i7 m9 }1 z. c151152153154155156$ @0 e0 _3 S* y. ~; }( v6 n3 `: s5 |
157158159160161162
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 楼主| 发表于 2003-7-15 14:35:44 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
! ]; W- f! o8 ^+ d" b
% P' x8 n1 L/ `! P5 t163164165166167168
& V2 y& ]4 ~* _+ [7 N2 n( Z8 Y. z169170171172173174( [# o% Z6 \6 n6 `8 K: C
175176177178179180
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 楼主| 发表于 2003-7-15 14:37:02 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:+ U; L6 J7 m7 V# p( g; H

  {5 \# L. L3 E; B- A( A3 @181182183184185186
" U2 o2 |  ^& W187188189190191192) B* v" c( _8 b+ f
193194195196197198& Q8 @  V& ~* p7 r, l0 I4 ^+ _  X
199200
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 楼主| 发表于 2003-7-15 14:47:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:- J' W6 y2 z  N5 f2 w7 b& x- w
8 C7 t" l6 h, ]4 p; [7 v7 L1 V: S
001002003004005006
# j% [& X1 A# Q  O  j007008009010011012; Q8 C* |" B- P% j+ G6 j( x( B2 w" _' ^
013014015016017018
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 楼主| 发表于 2003-7-15 14:50:34 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:$ m* a7 R6 r- _  ~# H( s

* D: n& U3 [& |019020021022023024
  s. \* h7 \' B: A5 C0250260270280290309 e; O7 Z4 X5 r' n4 l% i" i: Z
031032033034035036
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 楼主| 发表于 2003-7-15 14:52:01 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
$ O7 Z3 o% T9 x5 O; f% W$ W, t
: m' \2 l3 c4 O9 K; p037038039040041042  U  a* [4 k+ t) V' x0 z. ~
043044045046047048* x& s  G5 O) h& B) ~
049050051052053054
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 楼主| 发表于 2003-7-15 14:55:14 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:: K( B# r" w! K2 Q2 y" x0 I
  G: }1 r5 |% E' S5 x: b
055056057058059060& V- e, y8 v/ V$ d; _, E
0610620630640650664 O9 n2 Y8 D7 K$ [5 x/ Q
067068069070071072
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 楼主| 发表于 2003-7-15 14:58:43 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:5 d/ r/ M8 e- r  J/ k
. X+ n6 B& \, Q- x6 \
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 楼主| 发表于 2003-7-15 15:09:46 | 显示全部楼层
Megaman EXE 3 蓝 Giga 级别的 Chips:- {+ s$ l8 Q; N$ P/ t7 ^
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发表于 2003-8-1 05:49:38 | 显示全部楼层
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