转载请不要删除以下信息,感谢您! $ w7 E6 b4 K7 f$ o( d0 f
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■● ■ NintendoWorld 站友xliz原创
' R$ L# z& l9 V( m■ ●■ http://www.NewWise.com
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" U) [- K4 I2 \" v 洛克人 EXE 3 Blue 卡片组合( \+ g8 q q! y3 }5 ?7 c4 L
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英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版
2 c; P, A, G: L; N( W6 N0 V, N: l大家要看日文版的P.A.或详细攻略,点击这里吧!
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希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol:
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8 B( t( R9 w6 e6 k+ H' \以下内容格式如下:
+ Y$ E% L; M* y" H! k2 [; d! Z4 y: s& s
编号 名称
/ V- Y- z! Z: N( G" {: t说明
- N* j+ B' g3 n7 x' \0 n: j组合方法
+ [0 ]/ }3 f$ w9 m+ S, v4 i- t---------------------------------8 ~( ?6 ?! |- a9 f
01 Z-Connon 1. N: N7 ?' ~! W x1 H
Unlimited Cannon for 5 sec$ f! l0 U8 p1 {4 C" l5 z$ Y
Cannon A+B+C
7 W# K/ F/ J) f& \+ |Cannon B+C+D
1 q; v* o; t3 kCannon C+D+E
* K1 I6 @5 @, @4 N: m3 g2 k% i
( h( v+ a. z1 I( b- ^0 x02 Z-Connon 2
D9 n+ g* x% s8 WUnlimited HiCannon for 5 sec# k# Z* `" a/ g: q: G9 u0 P
HiCannon H+I+J# T0 n C1 r; b
HiCannon I+J+K
3 F+ z# r2 r/ C8 I, P4 FHiCannon J+K+L+ {, V- ]$ F/ h& ]% [: h% l, z# T N- f
/ |4 P2 s# N# D8 F6 v1 S
03 Z-Connon 3
1 n- Z! c; o& i( X% SUnlimited MegaCannon for 5 sec. N; I. h: H: O" T6 o# K( M2 E' e0 N
M-Cannon O+P+Q
, |- w' ~# v4 b8 |/ Q$ _M-Cannon P+Q+R
8 o* q- `4 N- L/ G& YM-Cannon Q+R+S U! d7 V. R1 p; R: N, j
4 p1 h* h9 j/ ]
04 Z-Punch
1 _) ?+ ]: \* e4 nUnlimited GutPunch for 5 sec0 R; w* F k5 Q( _
GutPunch B+C+D% ]- G1 K' }$ y! M
GutPunch C+D+E
/ T' B7 I0 e1 }9 V- \GutPunch D+E+F0 D# F7 |; j4 u) t
7 `1 a, ?* x- L( d3 v05 Z-Strght
" q+ Q* e& }* u# O' Y1 G, vUnlimited GutStrgt for 5 sec
2 M h3 [- z- y/ L! G+ B# v" ?GutStrgt O+P+Q' b9 O* G" {7 x6 E
GutStrgt P+Q+R
4 X& n- K* _" M2 P/ t% w' _& dGutStrgt Q+R+S
8 d8 q, |" y% Z9 K- j7 c
) p5 e8 C( `* {# U06 Z-Impact
) A4 b9 U6 K- N2 ?Unlimited GutImpct for 5 sec1 H( q" s; f. p N# j' S
GutImpact G+H+I
2 b3 c! v5 i" TGutImpact H+I+J. @- f0 \& P6 j& L9 o0 ^, C' [
GutImpact J+K+L
" u& X- _3 h2 a) x; Y# z' n
; t- Z3 R; a1 }- ~5 Z3 U, F07 Z-Varibl
# l3 Y4 F8 r" ]+ FUnlimited VarSword for 5 sec0 u) S& V3 S% \" a) r
VarSwrd B+C+D1 q# V1 }1 e# Q1 m6 u" H
VarSwrd C+D+E' \5 C( w- z. P2 Z" U4 ~
VarSwrd D+E+F
/ X6 N1 o J! d& M
: w) s6 x. P2 w08 Z-Yoyo 1" C% A; k; u( A: K j$ g, L7 R& ]
Unlimited Yo-Yo for 5 sec
' i$ S. X8 ?8 q6 Z" L6 U+ G# ZYo-Yo1 C+D+E
- Y( \/ ~6 K6 ^* f1 lYo-Yo1 D+E+F
! F% l% j, g* wYo-Yo1 E+F+G. Z7 Y0 L" _. y0 q) x% T' l! B/ C
% q. z) m7 O$ h2 e2 M- i, L( [7 e4 G
09 Z-Yoyo 2: X9 i* [3 v8 u; ^. g
Unlimited Yo-Yo2 for 5 sec8 A0 t! w8 t* J/ R
Yo-Yo2 H+I+J
# q2 h" u1 _3 ]- b2 u9 ^6 ?$ q! C% lYo-Yo2 I+J+K$ a: Q$ J7 I% A+ H9 G' _$ P7 ^' K6 |
Yo-Yo2 J+K+L. ?8 P& R: d; c* p6 g0 d
0 n4 ~, r1 P Y( z9 D10 Z-Yoyo 3
* r5 ~* }6 A" R9 a, p% zUnlimited Yo-Yo3 for 5 sec
1 H# j9 ^, H3 p' j/ d$ d( cYo-Yo3 M+N+O8 r7 _& @. l3 o" E, V% }2 F* ^
Yo-Yo3 N+O+P- c: p7 A9 @, Q6 D+ F$ ~" j
Yo-Yo3 O+P+Q
; @, X, T0 K+ F- j) ^
: J+ o5 ]# x- z8 R/ T11 Z-Step 1
/ B9 g( ?* U+ v3 xUnlimited StepSwrd for 5 sec
7 O Q- D6 ^ N9 [2 n: GStepSwrd L+M+N# E/ ~& @' ]7 R& y
StepSwrd M+N+O, o3 G# _0 E+ s9 f. t- L
StepSwrd N+O+P
' ^& r I& f& {# s7 D q2 S2 A* ]3 W% {$ s0 c) h
12 Z-Step 2
8 p4 L+ N) u/ |" i8 VUnlimited StepCros for 5 sec
) |$ }: |4 y8 a7 D8 p2 O: M( n9 QStepCros P+Q+R
. [$ V' `6 ^. k6 FStepCros Q+R+S
3 @1 d6 X( g9 ?; @9 @/ oStepCros R+S+T# _. ]# C A3 p3 ?9 y' \1 b
, z: T" B4 y! y" T. q
13 BubSprd
7 M: v$ s4 V; U' WAttks w/ spreading bubbles!7 w, }/ x# t# U- p! @
Bubbler C+D+E3 s! @1 ~- m5 Y# ^; t
Bub-V D+E+F. a% V$ |! Z% b) T3 K5 ~( D
BublSide E+F+G
& G$ u. S+ r, w' ]* ~9 cBubbler E + Bub-V E + BublSide E
- C" a9 U/ h. c; s' S( p' L2 ~2 W! }
14 HeatSprd8 \% V9 x [/ L5 K2 s* H+ J
Attks w/ spreading fireball!8 q- W8 B' C" d9 ?& C9 k B& a _
HeatShot H+I+J
: i1 E8 G' M. mHeat-V I+J+K$ \) G. l! P. o9 j X1 }
HeatSide J+K+L
2 i( l6 q! z3 Z) y, u9 X% P2 OHeatShot J + Heat-V J + HeatSide J/ C) O( b1 b5 v9 U, X5 y
! a: ^; L' A/ e* l: y0 _; b, q15 H-Burst
! x6 D* V/ v4 m3 X- R3 G7 |Creates a giant explosion
% v2 ?# f' H0 L/ x; J" e" ]Spreader M+N+O6 p B$ K, {# q& o! B
Spreader N+O+P
7 I8 H% V! `5 { E* y; ASpreader O+P+Q
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, ~* Z1 A8 X- g; g2 d9 `16 LifeSwrd2 M) u1 f( U6 F {; C% M
Swings a huge 2×3 sword!- p0 o7 s N& Q
Sword E + WideSwrd E + LongSwrd E
9 N& U0 x, n/ I/ MSword L + WideSwrd L + LongSwrd L
/ H7 v! }7 \( C4 K, LSword Y + WideSwrd Y + LongSwrd Y
9 |9 Y: X/ E$ s" p8 o1 i1 q5 I
9 j( m3 Q/ v2 j( `/ u, _$ y3 |5 K17 ElemSwrd7 w/ p7 i0 _: X+ W( G3 U7 ~4 Q
Wide swrd contains 4 elemnts
+ W* E% B f8 E2 [- r+ D5 E. u) W0 {! KFireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N% J* l) o5 n7 s& C+ f: c3 f
FireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P
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18 EvilCut4 x+ i+ b E' x; ]+ R* z! b
Step up 2 & make 4 atacks9 v. k$ p8 y- J2 x. K1 _
StepSwrd P + HeroSwrd P + StepCros P
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19 HyperRat6 g' e* R1 }# u5 s% Q
A giant Ratton charges!
& _4 M6 T. d: C) D. x' fRatton1 A + Ratton2 A + Ratton3 A8 h& F7 J/ y# o B4 D/ \
Ratton1 C + Ratton2 C + Ratton3 C* }7 C' m: x( ]6 n$ j
Ratton1 F + Ratton2 F + Ratton3 F
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+ s6 Y) a h _" m, d20 TimeBom +
6 k( y) V5 D m t9 c/ mSets Time Bomb in enmy area# b1 H5 n5 t0 B( V3 `2 O8 p1 @$ a
TimeBomb J+K+L. J: T4 N& v s' q2 e
TimeBomb K+L+M' Z! y! T, ~; ? v, l0 x9 r
TimeBomb L+M+N
j4 i E; e4 t$ k' T+ J. p! D
1 B" ?& x9 l, x( o0 w, V21 GelRain
; M V- g% _- V: A( z* _Gel steals squares3 A* F! [( p6 {$ ^* Q9 p3 {
MetaGel1 B+C+D
' c; ~; I" _ r% z2 w: xMetaGel2 E+F+G
$ U% z5 T, G- W5 \MetaGel3 S+T+U$ Y# O3 y1 `$ v# Q
2 m3 c- h, o/ z+ m* i3 S
22 EverCrse9 N9 Y8 S) U: }2 }- X5 p( A
Shield chases enemies
+ g/ k3 e- R E+ P4 X0 K8 W# KCrsShld1 C + CrsShld2 C + CrsShld3 C
5 k. D) y. d% E/ g+ ?1 f) _CrsShld1 L + CrsShld2 L + CrsShld3 L
) r j4 c( |+ A$ I E4 q6 \0 a Z1 C( C0 H0 A
23 MomQuake
0 _5 C' ]5 N: }% k. AAwakens Mother Earth!% S/ h: Z7 x+ t2 R
RockCube * + RockCube * + GodStone S
8 p* ^9 o) w, o
, m w% M/ m' e% u" H24 PoisPhar
: O# y$ M5 e& U, i5 V1 {Pharaoh generates poison
3 i* t/ @1 C6 f, wPoisMask A + PoisFace A + Anubis A' \4 Z5 P9 J8 K6 g6 p0 P
W7 h* S; R9 [" S
25 BodyGrd3 @/ s# U A$ k
Bodyguard takes out enemies
7 l: |* N7 \2 T1 _" g3 W& xAntiDmg M + AntiNavi M + Muramasa M1 w- A( h+ d- q& S3 j, I8 W
1 ^* n& l% G2 y) T- A3 w0 Z5 V6 r26 500Barr4 P4 @) R c! O% p9 s- U; X3 b. l9 X
Barrier absorbs 500HP dmg# t6 T" z; ` r
Barrier E + Barr100 E + Barr200 E S& b( G! u. h! m. M: W* O
Barrier R + Barr100 R + Barr200 R
: {0 s: h$ E! A5 j0 Y
% l$ Q' p+ x' O3 ]5 y( B; {27 BigHeart, V' s$ U7 S3 h9 z8 I
Attacks, then heals HP!
* {0 H1 h7 z8 `5 h! I; QHolyPanl R + Recov300 R + Roll R
8 H" ^1 K9 M. F1 GHolyPanl R + Recov300 R + RollV2 R/ ~* ~, X: b" m' K; |, x
HolyPanl R + Recov300 R + RollV3 R
/ V! R+ T! ~" J4 z7 d$ O1 M. d
4 y9 j, }" g# f5 Y2 s4 A2 y28 GtsShoot/ v1 A! V3 ]1 ^7 {9 n+ ?
GutsMan throws MegaMan!6 C* @6 h; a3 }) {
Guard * + DashAtk G + GutsMan G
' l' @- P3 z8 o3 H$ T9 pGuard * + DashAtk G + GutsMan2 G; b0 X B6 @6 ~
Guard * + DashAtk G + GutsMan3 G
& p2 o; e; Z, E; i+ jGuard * + DashAtk G + GutsMan4 G
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29 DeuxHero, w: ^6 p8 @6 _) P5 I/ w" z
MegaMan & ProtoMan team up!- |1 t8 x: ]$ C; A
CustSwrd B + VarSwrd B + ProtoMan B& F8 f* s' W" K$ E; j
CustSwrd B + VarSwrd B + ProtoMn2 B: J* K. ~1 g- X: U# p, p. J" c
CustSwrd B + VarSwrd B + ProtoMn3 B6 ]' g) ?" U' t% a; [/ g
CustSwrd B + VarSwrd B + ProtoMn4 B. u3 ^. u3 E5 J( D4 g/ \
- d) R3 u6 F* v# A4 \
30 2xHero v: Y* O6 ?7 a
MegaMan & ProtoMan Dual atk
# m: H$ [3 e4 x- y5 ESlasher B + CustSwrd B + VarSwrd B + ProtoMan B8 d; C% x6 K3 |# I+ C2 j4 k9 ~3 {! K
Slasher B + CustSwrd B + VarSwrd B + ProtoMn2 B& C, V4 H* @5 M' s; z4 _
Slasher B + CustSwrd B + VarSwrd B + ProtoMn3 B
, Q5 l( G+ n4 [. j8 k) z' ySlasher B + CustSwrd B + VarSwrd B + ProtoMn4 B6 t8 n7 E6 H( y2 I' f* b7 ?6 A
* ~/ W% n' Z. ^- Q: E" H% ]
31 PrixPowr
6 |8 }7 e3 J' ^$ G0 i6 i4 P1 x3 Navis attack at once!
& f6 z3 l3 s3 M. |1 M. E! {2 s, D3 i0 LTeam1 * + Team2 * + KingMan5 K
5 ~- |0 R- t. c2 f0 U( u, _2 [# pTeam1 * + Team2 * + MistMan5 M7 f2 s3 G8 c+ u- W/ o. g
Team1 * + Team2 * + BowlMan5 B
' l7 w. G6 G2 d2 }! b: u
9 s! {2 h0 N# C' y7 `32 MstrStyl: A# [' A# o2 E" {
MegaMan unleashes his power
Q* W# C5 u% H- q$ J2 }; iSalamndr * + Fountain * + Bolt * + GaiaBlad *( a/ |4 N# K- `! I
: y% C3 I3 m2 I/ uStdrdChip (Part 1)
6 p/ O! N0 n H5 c8 N0 C┌──┬────┬─┬──┬──┬───┬───────────────┐/ V0 Y( [* z p6 D/ x) ?
│编号│名称 │MB│攻击│属性│稀有度│说明 │
) o# ^* |: O( ?├──┼────┼─┼──┼──┼───┼───────────────┤
2 g8 R% ?( r& ~/ G2 l% c( ~│1 │Cannon │12│40 │ │* │Cannon to attack 1 enemy │
" p; ~; |- n4 @! m$ A% R" D) n│2 │HiCannon│24│60 │ │** │Cannon to attack 1 enemy │7 z: }' _' }& h; b
│3 │M-Cannon│36│80 │ │*** │Cannon to attack 1 enemy │' j6 }1 `; r f9 }3 P
│4 │Airshot1│4 │20 │ │* │Knocks enemy back 1 │
2 b3 u- e" B! A│5 │Airshot2│12│30 │ │** │Knocks enemy back 1 │& [' z, i) w/ Q/ @3 Q' U
│6 │Airshot3│18│40 │ │** │Knocks enemy back 1 │
( b. i; m7 Y/ v, X# H# W│7 │LavaCan1│34│90 │Fire│* │Fires lava fr. area │3 U$ e1 p" Q; F* n, c0 p
│8 │LavaCan2│42│120 │Fire│** │Fires lava fr. area │
7 X& c8 V: p, w; f│9 │LavaCan3│60│150 │Fire│*** │Fires lava fr. area │) q2 L6 z& K+ r: Z. y( n
│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area │
4 e; O7 x* h6 c$ C1 F; m( Z" o0 {│11 │ShotGun │8 │30 │ │* │Explodes 1 square behind │
, v1 |, {& O3 {4 J4 p) B, J" O6 q│12 │V-Gun │8 │30 │ │* │Explodes 2 diag. squares │
9 Z/ F" ^- S* L9 t. Q│13 │SideGun │8 │30 │ │* │Explodes up, down on hit │
9 T: Y/ D1 Q2 N: T0 i, t% Y/ T2 n( w7 m│14 │Spreader│16│30 │ │** │Creates a large explosion │: I2 }% l' d3 S( G4 T5 f
│15 │Bubbler │14│60 │Aqua│* │Explodes 1 square behind │
0 M6 X- E' ]" q0 \│16 │Bub-V │22│60 │Aqua│* │Explodes 2 diag. squares │
/ K; [+ K+ [7 e* h" l6 z│17 │BublSide│30│60 │Aqua│** │Explodes up, down on hit │
9 U. D% [8 B- z- Y2 j│18 │HeatShot│16│40 │Fire│*** │Explodes 1 square behind │
3 e( m! R/ F b5 I- N" m( R│19 │Heat-V │24│40 │Fire│* │Explodes 2 diag. squares │
7 I; B" q9 q& \. s& [" a) W│20 │HeatSide│32│40 │Fire│** │Explodes up, down on hit │
& y* X3 J. X: i- _& \+ S│21 │MiniBomb│6 │50 │ │*** │Throws a bomb 3 squares │, J- o5 `- k2 X' V3 Y' D! z
│22 │SnglBomb│12│50 │ │* │Throws a big bomb 3 squares │/ w, ^3 r) O! G! {( w5 K7 O7 {$ f
│23 │DublBomb│24│50 │ │* │Throws 2 big bombs 3 squares │: ~7 g3 G+ V( ^; } q6 P
│24 │TrplBomb│36│50 │ │** │Throws 3 big bombs 3 squares │
/ o( y$ R+ k. ~3 B│25 │CannBall│33│160 │ │*** │Breaks 3rd panel ahead │+ ]. b8 e' i G$ x
│26 │IceBall │18│120 │Aqua│*** │Freezes 3rd sqr. ahead │
" g: x- y, o. n# d│27 │LavaBall│20│140 │Fire│*** │Shoot lava 3rd sq. ahead │' G, W. o) V( t
│28 │BlkBomb1│60│120 │Fire│** │Firebomb hits 3rd sq ahead! │3 F( f" E1 O& i& v
│29 │BlkBomb2│70│170 │Fire│*** │Firebomb hits 3rd sq ahead! │
: h! v+ `$ B6 h) r' O│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead! │7 H, C* \ V) ^
│31 │Sword │10│80 │ │* │Cuts enmy in front! Range: 1 │
7 D9 @- h& C! h│32 │WideSwrd│16│80 │ │** │Cuts enmy in front! Range: 3 │9 Q- j: Q1 ~( X! N1 O; y2 E
│33 │LongSwrd│24│80 │ │*** │Cuts enmy in front! Range: 2 │/ z' i( M& d- ^6 g+ N, x( d( p
│34 │FireSwrd│20│150 │Fire│*** │Fire: Cuts fwd 3 squares │
$ ~0 W8 P( |; ]% T4 X$ _" }8 o- y│35 │AquaSwrd│25│150 │Aqua│*** │Water: Cuts fwd 3 squares │; h% m% z( T, w; O8 K, F( v9 J
│36 │ElecSwrd│23│130 │Elec│*** │Elec: Cuts fwd 3 squares │
) ]$ w9 L, _) g" K& Q! p1 D1 T0 v" s' z│37 │BambSwrd│18│140 │Wood│*** │Wood: Cuts fwd 3 squares │2 m' k; r1 e9 R
│38 │CustSwrd│21│????│ │*** │Cust Gauge = Atk Str │
. a6 o1 K! Y( ~, w& [. `. X. T│39 │VarSwrd │68│160 │ │**** │A magical shifting sword │) h8 g0 g- ?1 `' i$ I' M2 x
│40 │AirSwrd │30│100 │ │*** │Wide swrd with air attack! │/ J3 Y' A% |7 I6 I) x' W4 ^
│41 │StepSwrd│43│130 │ │**** │2 steps, then uses wide swrd │
/ z5 e" r! j& @1 c' I8 Z/ {│42 │StepCros│74│130 │ │**** │2 steps, then uses cross atk │
U: ]9 k5 T; m9 h2 p F2 |" z' n7 U│43 │Slasher │12│240 │ │*** │Cut while A button is held! │
. }. l+ J) b6 M- n$ K│44 │ShockWav│10│60 │ │* │Shock through enemies │
0 ?/ V9 B6 g: {2 R3 }│45 │SonicWav│26│80 │ │** │Shock through enemies │
. Q9 W J i, B, w( A│46 │DynaWave│42│100 │ │*** │Shock through enemies │
3 N3 g) i+ k! W1 U* B- ]* D( `1 y6 R│47 │BigWave │82│190 │ │**** │Shck wave cracks panels │. ~7 b5 `9 S2 L* J; M8 K! T
│48 │GutPunch│14│80 │ │* │Punch pushes 1 square │
( I: S- w" m, B3 m4 d- m# B│49 │GutStrgt│30│100 │ │** │Punxh 2 square range │4 V- O R* ~ ^/ _) s, } a
│50 │GutImpct│50│160 │ │*** │Punch pushes 1 square │% ?( _3 m* z" {% E
│51 │DashAtk │11│90 │ │* │Dash through enemies! │
4 Y2 j) y5 a8 c, L' v& k( N│52 │Burner │15│130 │Fire│*** │Envelops you in flame! │
. }+ M- B! `. h/ W0 r│53 │Condor │44│180 │ │**** │Chrge atk pierces enemies │% G' f) b& d8 @' X! ^
│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape! │( P: l: a5 h) D0 f* S% c. L, y( ~/ `
│55 │Zapring1│8 │20 │Elec│* │Pralyzing electric ring atk! │3 j$ Y2 B0 M7 G3 A R9 m. e/ B7 {8 C
│56 │Zapring2│18│40 │Elec│** │Pralyzing electric ring atk! │: E6 J& X u( T
│57 │Zapring3│28│60 │Elec│*** │Pralyzing electric ring atk! │
; { Y J5 F6 l( _; ~ W `; e│58 │IceWave1│14│80 │Aqua│* │Creates a 2 sq wide ice wave! │
" K3 ?8 Y, l& k│59 │IceWave2│22│100 │Aqua│** │Creates a 2 sq wide ice wave! │
- } p9 p/ i& n│60 │IceWave3│30│140 │Aqua│*** │Creates a 2 sq wide ice wave! │
% M9 G1 q+ [% w) g- Y0 J3 R/ N, X& Z│61 │Yo-Yo1 │72│40 │ │* │3-square yo-yo attack! │
0 A7 e0 G0 J4 Q" a. | x' \│62 │Yo-Yo2 │80│50 │ │** │3-square yo-yo attack! │
7 y2 F" r* S" Q. R$ T& o│63 │Yo-Yo3 │88│60 │ │*** │3-square yo-yo attack! │
9 W% |8 e+ ^* \│64 │AirStrm1│26│50 │ │* │Creates 3 whirlwinds │! W) S' U2 C" z! A" a7 p
│65 │AirStrm2│35│60 │ │** │Creates 3 whirlwinds │; i* |, I. I1 ]
│66 │AirStrm3│44│70 │ │*** │Creates 3 whirlwinds │# B0 q: o2 m: [5 p
│67 │Arrow1 │40│100 │Elec│* │Bee fly diagonal paths │% ?& ~4 q8 h0 u1 h K
│68 │Arrow2 │60│130 │Elec│** │Bee fly diagonal paths │
! f/ Y8 T# P/ o, L/ A/ J$ [│69 │Arrow3 │80│160 │Elec│*** │Bee fly diagonal paths │- c6 j7 i7 ^8 Q, L/ `
│70 │Ratton1 │14│80 │ │* │Crawling rat, turns once │7 n# M( H, a6 G8 H
│71 │Ratton2 │24│100 │ │** │Crawling rat, turns once │
6 @* B$ b& G6 a9 C0 m3 U│72 │Ratton3 │34│120 │ │*** │Crawling rat, turns once │3 P% T$ v" r( [: M# ]/ W
│73 │FireRatn│35│230 │ │*** │Activates when hit w/fire! │
9 M% y# H( m9 ~! q│74 │Wave │60│80 │Aqua│*** │Creates a wave that moves 3 sq│
4 o) b- e, `. F2 @- p│75 │RedWave │72│90 │Fire│*** │Creates a 3 sq wave of lava │0 V/ e, u: }1 O
│76 │MudWave │84│100 │Wood│*** │Mud wave advances 3 squares │
3 z, X3 W1 [( C0 V, C0 X6 a│77 │Tornado │18│20 │ │** │An 8-hit tornado 2 ahead │. g8 `- s y3 K m5 E3 C1 r4 Q+ b# D
│78 │Spice1 │22│80 │Wood│* │Dangerous powder on all grass │
, o$ v/ j- ]6 ]# B│79 │Spice2 │34│110 │Wood│** │Dangerous powder on all grass │
! M- \! @: X) E/ y% j2 ~/ j│80 │Spice3 │46│140 │Wood│*** │Dangerous powder on all grass │
! [1 A; B5 N: @+ @1 Y7 n3 v, ~│81 │Shake1 │34│90 │ │* │Vertical shaking 3 sq ahead │
6 {& Q& g1 {! |# {+ c. V3 e4 I8 `│82 │Shake2 │40│110 │ │** │Vertical shaking 3 sq ahead │
3 [! C7 z$ O9 f1 g) i│83 │Shake3 │50│140 │ │*** │Vertical shaking 3 sq ahead │/ J% _! S3 @5 q$ Z
│84 │NoBeam1 │66│200 │ │** │Fires if something behind │- C; P) A5 }4 j
│85 │NoBeam2 │77│260 │ │*** │Fires if something behind │
3 B5 K8 N% A6 s. l( B" @- [) j│86 │NoBeam3 │88│300 │ │**** │Fires if something behind │/ B: T* T+ d0 G
│87 │Hammer │16│100 │ │** │Hammer smashes front! │/ w) l/ _1 ]* T" Y
│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward │% Z& N. E4 _. |
│89 │Rope1 │45│50 │Wood│* │Entwines adjacent enemies! │
/ A+ C& d5 ~6 b4 r# h│90 │Rope2 │55│70 │Wood│** │Entwines adjacent enemies! │
# ~. e/ |3 W; t8 I0 H+ s. M I U8 M, y│91 │Rope3 │65│90 │Wood│*** │Entwines adjacent enemies! │
8 s' h0 W% E' E) h C( ~│92 │Boomer1 │15│60 │Wood│* │Boomerang encircles field │0 O8 r- D+ s8 m2 e
│93 │Boomer2 │22│80 │Wood│** │Boomerang encircles field │. n5 i0 p4 G* E& M) z
│94 │Boomer3 │30│100 │Wood│*** │Boomerang encircles field │
% @2 P( c& x0 l. A4 \" C, v/ K│95 │PoisMask│30│ │ │* │Poison area w/ A button! │$ |; Z4 o7 _: b$ ^: }3 m* }
│96 │PoisFace│38│ │ │** │Spread poison w/ A button! │
. d# o; G8 \( e0 s! Q; X│97 │RockArm1│23│100 │ │* │Paralyzes enemy w/ erthquake │
8 t; L1 G: D: Z- H( W Q│98 │RockArm2│35│150 │ │** │Paralyzes enemy w/ erthquake │0 F* V3 u5 [8 Q: o. i
│99 │RockArm3│47│200 │ │*** │Paralyzes enemy w/ erthquake │
- G& X2 @4 R+ e% A$ t8 R│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│2 \2 [" v3 y$ L7 E
└──┴────┴─┴──┴──┴───┴───────────────┘) C# {3 M# ^! Q. N
1 r( w1 H9 @" O
StdrdChip (Part 2)
) a. v# D& @( Q- s$ ~3 ?, M- ]┌──┬────┬─┬──┬──┬───┬───────────────┐
; Q7 G* O, G: |│编号│名称 │MB│攻击│属性│稀有度│说明 │
) r. Q' P5 S+ _├──┼────┼─┼──┼──┼───┼───────────────┤
2 C' S) I2 z+ y) o1 p│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│
# u5 O( K) P6 p8 a5 `& u│101 │CrsShld2│33│210 │ │** │Guard, and bite into the enemy│" w3 F# C: d; [+ o7 O j
│102 │CrsShld3│41│260 │ │*** │Guard, and bite into the enemy│
: ?1 G9 H+ m9 ?& C9 y│103 │Magnum1 │35│120 │Fire│* │Cursor destroys panel! │
+ L/ ^( O. E! R5 T2 A) U│104 │Magnum2 │55│150 │Fire│** │Cursor destroys panel! │, |1 @5 K! M$ E9 c
│105 │Magnum3 │75│180 │Fire│*** │Cursor destroys panel! │
: a4 R4 g0 w: @9 r& m│106 │Plasma1 │14│30 │Elec│* │Launches electric attack │( s H% e) m$ R9 i3 [
│107 │Plasma2 │26│60 │Elec│** │Launches electric attack │
\/ K$ W. \, A5 d│108 │Plasma3 │34│90 │Elec│*** │Launches electric attack │: e8 @" ^4 I% {, i# i8 O( G* a0 F3 N
│109 │RndmMetr│28│100 │Fire│*** │Meteors smash enemies! │2 L: a |) M! r
│110 │HoleMetr│48│100 │Fire│*** │Meteors smash into sq │
/ j- Q U7 J2 X n' X: }│111 │ShotMetr│38│100 │Fire│*** │Meteors shoot out forward │
0 ]- _$ G0 u1 ?3 u" a│112 │Needler1│32│30 │ │* │Advance w/ A, stop to attack │) @- O* O8 m( Y$ c! o) E; ^
│113 │Needler2│52│40 │ │** │Advance w/ A, stop to attack │; k* W+ N- `9 {( _
│114 │Needler3│72│50 │ │*** │Advance w/ A, stop to attack │
, g1 n: i- d% @│115 │Totem1 │29│100 │Fire│* │Creates a totem to blow fire │ C; ?: _4 ^" f% A0 z6 G! S" R
│116 │Totem2 │38│140 │Fire│** │Creates a totem to blow fire │) P/ [1 W: D) V( a& h. d
│117 │Totem3 │47│180 │Fire│*** │Creates a totem to blow fire │
% q1 n2 O! y, p9 I6 ~, h│118 │Sensor1 │62│100 │Elec│*** │Sensor to watch sq ahead │" B* H% w: L0 H. l) n
│119 │Sensor2 │70│130 │Elec│*** │Watch sq ahead or diagonal │
+ U1 |' O; V5 y! e3 y7 u' R; D! F│120 │Sensor3 │72│130 │Elec│*** │Watch sq ahead or diagonal │) H' r# x4 y% Y) U( C( G
│121 │MetaGel1│18│90 │Aqua│* │Gel atk steals a panel! │
# o+ E( Q3 w X0 O4 N│122 │MetaGel2│28│130 │Aqua│** │Gel atk steals a panel! │
8 S6 n- {4 ^' i |" S- X. F; S4 l│123 │MetaGel3│38│170 │Aqua│*** │Gel atk steals a panel! │& C2 V. X! @+ W& G' B
│124 │Pawn │44│90 │ │*** │Attack by pressing A button │. \4 E0 B8 ^, b
│125 │Knight │64│150 │ │*** │Jumps fwd and attacks │
8 D0 b7 ~3 `( q│126 │Rook │30│ │ │*** │Protects you from attacks │
) l% E4 u: W0 I/ O2 q$ r│127 │Team1 │16│10 │ │** │Powers up when ally is hit │
. I3 L! a% C a! W│128 │Team2 │20│ │ │** │Ally's HP recovered if hurt │4 g% O" W# r, t+ ^# M9 [
│129 │TimeBomb│32│150 │ │*** │An area-wide time bomb │# x/ B# P1 _& H9 s
│130 │Mine │16│300 │ │*** │Places a mine in enmy area │
' [6 d+ X4 c1 ~$ i% x│131 │Lance │46│130 │Wood│*** │Lances through back line │
; h( _6 }5 H/ O$ V! H( B│132 │Snake │20│40 │Wood│*** │Snake from hole in area │- Y% G% P- {# w
│133 │Guard │5 │ │ │* │Repels enemy's attack │: s. |4 u S# P
│134 │PanlOut1│4 │ │ │* │Destroys 1 panel in front │
2 h8 K/ l8 t7 I+ h/ {# o│135 │PanlOut3│7 │ │ │* │Destroys 3 panels in front │- }) H; W( U1 z9 t2 B( b
│136 │PanlGrab│10│ │ │* │Steals one enemy square! │
; u5 c! O5 z# y$ S- @. m│137 │AreaGrab│15│ │ │** │Steals left edge from enmy │
, F4 R4 V( z+ {- Y* P│138 │GrabBack│10│40 │ │*** │Retaliate stolen panels! │6 _2 D; ?' f! x# _7 e0 y
│139 │GrabRvng│30│80 │ │**** │Retaliate stolen panels! │3 k" i' R3 Y: W, l. s
│140 │RockCube│9 │ │ │* │Places a rock cube in front │
6 k- F7 M6 z# ]7 D3 u7 b│141 │Prism │60│ │ │*** │Prism fires randomly │
# z. g9 j+ H& H7 n$ ]│142 │Wind │14│ │ │* │Windbox blows at enmy area │
) h5 X0 v1 e7 G; c4 O│143 │Fan │14│ │ │* │Vacuum pulls enemies │
+ q5 E+ ^2 Q9 v: ]' P: z│144 │Fanfare │32│ │ │*** │Take no damage for a while │
0 |6 q* t4 l. b; `9 K: ~0 a+ O│145 │Discord │38│ │ │*** │Confuses enemies w/ music │
! H. E9 ^/ r7 ~* z: N+ r: t5 J' d│146 │Timpani │42│ │ │*** │Paralyzes enemies w/ music │4 U% |$ H# A. m
│147 │Recov10 │5 │ │ │* │Recovers 10HP │8 A, V# Y$ u+ b8 I% O
│148 │Recov30 │8 │ │ │* │Recovers 30HP │$ h" C9 Y* f4 }
│149 │Recov50 │14│ │ │** │Recovers 50HP │
9 J! @4 c8 h; R+ U6 z8 d│150 │Recov80 │20│ │ │** │Recovers 80HP │/ u6 |) T, b& u- j
│151 │Recov120│35│ │ │*** │Recovers 120HP │$ v6 ]0 d. c/ I% }$ ?: N
│152 │Recov150│50│ │ │*** │Recovers 150HP │4 P7 G: j+ Q! m! o+ k
│153 │Recov200│65│ │ │**** │Recovers 200HP │
/ \9 A, N: F- o│154 │Recov300│80│ │ │**** │Recovers 300HP │, W4 G' h1 L; G$ Y2 v3 N" w
│155 │Repair │8 │ │ │* │Fix your area's panels │ [5 n. y. L4 `) N0 j b1 j
│156 │SloGauge│20│ │ │*** │CustGauge slows down in battle│& Z& `' S" \) ]1 e$ S7 G
│157 │FstGauge│40│ │ │*** │CustGauge speeds up in battle │4 E6 g) V1 W5 C
│158 │Panic │14│ │ │*** │Confuses enmies if you are │2 W& E3 B7 P, l6 k0 i7 B
│159 │Geddon1 │10│ │ │*** │Cracks all panels! │- u( n: r! n9 Y; s3 ]. B
│160 │Geddon2 │50│ │ │**** │Breaks all empty squares! │
0 K$ L$ e2 ~+ R h5 W│161 │Geddon3 │90│ │ │**** │Turn all panels to swamp! │2 n* Q; O: K+ p/ ~
│162 │CopyDmg │18│ │ │*** │Duplicate damage on 2nd enemy │; v, T. \+ J2 v+ l# l
│163 │Invis │11│ │ │*** │Invisible for a while │
8 y3 t& B. b! d1 c }; W│164 │Shadow │60│ │ │*** │Only swrd attack hurt you │
* d# q/ G. n# m, Q0 [) E9 g8 B, b│165 │Mole1 │28│ │ │* │Attacks fr. under ground! │$ f+ T; d- J8 N1 m! f+ N! C
│166 │Mole2 │35│ │ │** │Attacks fr. under ground! │
9 r( S$ o5 ^, U# A2 \6 B, V│167 │Mole3 │42│ │ │*** │Attacks fr. under ground! │$ Z' [4 @) Q% r" `' ^9 T* }& j6 w
│168 │AirShoes│26│ │ │*** │Can stand on empty squares │
+ v/ q$ S6 m* }8 P9 o│169 │Barrier │7 │ │ │* │Nullifies 10HP of damage! │: z* w) O$ {% Q0 |- B
│170 │Barr100 │25│ │ │** │Nullifies 100HP of damage! │, y2 R4 _4 Z& C6 p) L y% |
│171 │Barr200 │50│ │ │*** │Nullifies 200HP of damage! │
7 n2 j9 t1 o Y. g│172 │Aura │55│ │ │*** │Repels attacks under 100 │' H8 K2 i+ \1 C; W3 y
│173 │NrthWind│43│ │ │**** │Wind removes auras, etc │# w- o& i$ A6 r
│174 │Mettaur │30│????│ │***** │Summons a Mettaur to fight! │
3 L0 ]3 y$ p0 v+ }9 A( U│175 │Bunny │32│????│Elec│***** │Summons a Bunny to fight! │- H* f% ~+ |* ~# s8 q
│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight! │
& C8 ^8 Z7 c( A7 l│177 │Swordy │30│????│ │***** │Summons a Swordy to fight! │
, f/ w6 r" e$ S1 f8 T# r6 b* g│178 │Jelly │46│????│ │***** │Summons a Jelly to fight! │& D2 X( e: T! |" a
│179 │Mushy │38│????│Wood│***** │Summons a Mushy to fight! │
0 P: z0 r4 x9 g1 c/ ~7 N- V' k│180 │Momogra │38│????│ │***** │Summons a Momogra to fight! │
( _4 S# X% Q+ ^6 a2 A# P│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │
6 O. n Z4 G& {) ]│182 │Scuttlst│52│????│ │***** │Summons a Scuttlest to fight! │1 p! ]& }+ ^6 f) X5 e" l7 s
│183 │Hole │55│ │ │**** │Open hole to dark world │
4 E* J4 u" R$ j% ^+ t. c│184 │HolyPanl│14│ │ │** │Creates a holy pnl in front │
- I" G8 [5 Z; C1 l( H. X4 Q│185 │LavaStge│22│ │ │*** │Changes all panls to lava │
. Y4 c# D+ i3 X- D7 M4 O│186 │IceStage│20│ │ │*** │Changes all panls to ice │7 t+ h8 e1 A( Y
│187 │GrassStg│10│ │ │*** │Changes all panls to grass │! b5 r* n5 s9 t$ R
│188 │SandStge│18│ │ │*** │Changes all panls to sand │+ ^) y3 @5 r% f5 ~/ o9 Y; n
│189 │MetlStge│26│ │ │*** │Changes all panls to metal │' i, I1 d+ T* j0 V U
│190 │Snctuary│54│ │ │**** │Change own panls to holy │6 s! M6 J7 a5 p+ `, v
│191 │AntiDmg │45│100 │ │*** │Sets trap & throws stars! │
/ g( v2 n9 r- t% ?1 H! `│192 │AntiSwrd│68│100 │ │*** │Retaliate for sword damage │
* y- |3 ~8 |. U7 v3 L9 @│193 │AntiNavi│60│ │ │**** │Take the enemy's Navi away │3 g1 H: O& S* k3 C
│194 │AntiRecv│73│ │ │*** │Punish recovery of HPs! │& p7 h$ g9 Q" @3 X# J+ r
│195 │Atk+10 │4 │ │ │* │+10 for selected atk chip │
& r( r+ m% M7 T8 u' u│196 │Fire+30 │20│ │ │** │+30 for Fire atk chip │
5 g! S' a5 G! p/ {: F8 g│197 │Aqua+30 │21│ │ │** │+30 for Aqua atk chip │
1 d8 ^# `. q1 \) k; _. `│198 │Elec+30 │23│ │ │** │+30 for Elec atk chip │( I# v# `. d) j; K% n* ?
│199 │Wood+30 │26│ │ │** │+30 for Wood atk chip │
( z9 n- c! @3 w0 y) |% X7 t J│200 │Navi+20 │34│ │ │** │+20 for selected Navi chip │
3 Z* r, O. J% f# x1 n S└──┴────┴─┴──┴──┴───┴───────────────┘
# m7 {9 r: v* {( L1 H
. ]1 \; J0 x, w2 z0 x0 D7 h7 B2 R9 W0 ]
Mega Chip
/ ~8 T/ p! |6 L& z$ H, r┌──┬─────┬─┬──┬──┬───┬───────────────┐- p# p- `$ n; d) v) Z2 G
│编号│名称 │MB│攻击│属性│稀有度│说明 │
. o4 ^9 l7 ?) w% h8 G8 L* I├──┼─────┼─┼──┼──┼───┼───────────────┤
9 {/ p5 v* v! J* V' y& m9 @4 y+ o│1 │Muramasa │74│????│ │***** │Power = amount of HP lost! │
5 t( D/ q6 ^& B, | s& k# {& S│2 │HeroSwrd │65│180 │ │**** │Legendary swrd cuts 3 sq! │) [8 t7 u) `! O# d; C6 l. L
│3 │ZeusHamr │90│250 │ │***** │Damages anyone on a panel │: f0 `6 K; q( Y) } m p
│4 │StandOut │22│220 │Fire│*** │Heat: Send Fire into hole │
% Y7 j5 d7 g, I1 Z│5 │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole │
O1 {, C! _, C. C│6 │WatrLine │18│180 │Aqua│*** │Water: Draw wter from hole │
$ \( z4 ]% Q: Z- e5 s7 B│7 │Fountain │48│240 │Aqua│*** │Water: Draw wter from hole │
( Q7 Y# e; Y" ~3 n8 e+ C, k│8 │Ligtning │30│160 │Elec│*** │Elec: Dmgs object & area │
- [* C3 o7 Z' k: I7 Y0 r│9 │Bolt │52│210 │Elec│*** │Elec: Dmgs object & area │1 Z: j/ E$ {4 r" |& L' Y1 I
│10 │GaiaSwrd │28│100 │Wood│*** │Wood: Take power frm next chip│; _5 Z/ S1 s0 ^* S8 X
│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│- y, Z% m5 e! Z t4 u- m7 r: d
│12 │Meteors │86│40 │Fire│**** │Drop many meteors on enemy │4 T% p2 T S6 O
│13 │Guardian │82│ │ │***** │Statue punishes when hit │0 f& m W2 W! V6 [$ V
│14 │Anubis │90│ │ │***** │Anubis poisons enemies │
; H( P5 s$ ~, w9 U. K* t│15 │Godstone │66│150 │ │**** │Summons a GodStone from hole │
+ R% ]) X* p/ T7 l0 |5 u│16 │OldWood │72│100 │Wood│**** │Summons OldWood from hole │
. c: r1 u q8 m. a│17 │Jealousy │64│100 │ │*** │More dmg if enemy has chips │1 ]! t& y+ T+ c3 R) T# u
│18 │Poltrgst │58│ │ │***** │Objects thrown at enemies! │8 Z7 A A4 I3 P7 K7 m- M
│19 │LifAura │77│ │ │**** │Repel all attacks under 200 │
, @+ c( f& S+ N│20 │FullCust │10│ │ │*** │CustGauge instantly refills! │
# n+ B1 s' h& s3 q/ a( O│21 │Atk+30 │50│ │ │*** │+30 for selected atk chip │( Q, m; h2 z$ T1 D+ o
│22 │Navi+40 │60│ │ │*** │+40 for selected Navi chip │. Z( U5 @+ j. J$ H) I: O/ L7 d
│23 │Roll │10│20 │ │*** │Attack an enemy, heal you │8 y, n8 r. L7 R& k- ?/ s
│24 │RollV2 │22│30 │ │**** │Attack an enemy, heal you │
0 B; D6 G. [ W( \8 x! U& q│25 │RollV3 │34│40 │ │***** │Attack an enemy, heal you │
T7 g' A- I1 M. g0 ]│26 │GutsMan │15│50 │ │*** │Sneaks up to smash panels │2 B% z1 ?' u6 O
│27 │GutsManV2 │41│70 │ │**** │Sneaks up to smash panels │7 b3 n z8 a- t) y, F
│28 │GutsManV3 │57│90 │ │***** │Sneaks up to smash panels │
2 o+ b; Z$ r. j│29 │GutsManV4 │63│100 │ │***** │Sneaks up to smash panels │
! x/ H) r6 U3 V1 d9 w7 T│30 │ProtoMan │68│160 │ │*** │Moves in to slice the enemy │; N" n. b% Z; P% M4 W+ y
│31 │ProtoMnV2 │76│180 │ │**** │Moves in to slice the enemy │! |5 g2 x; l/ x& B# K) \) F
│32 │ProtoMnV3 │82│200 │ │***** │Moves in to slice the enemy │
2 d* Z* E% g+ d) ~9 m│33 │ProtoMnV4 │90│220 │ │***** │Moves in to slice the enemy │
$ V3 \+ T5 j/ q1 |4 S1 I- ~│34 │FlashMan │39│50 │Elec│*** │Flash atk paralyzes enemy │
+ J; z+ M( |$ K2 k+ f& |. t' L│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy │
( @, g% Y) C6 K│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy │2 ]* ~* {( z* [' x e( ?- X
│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy │# I# @- E8 ]% r2 H( w
│38 │BeastMan │38│40 │ │*** │Claw atk 3 squares ahead! │
4 l' u0 A- a0 E) \" p% k ]│39 │BeastMnV2 │60│50 │ │**** │Claw atk 3 squares ahead! │
% s. m$ m9 C& j6 T. A# ?6 A│40 │BeastMnV3 │68│60 │ │***** │Claw atk 3 squares ahead! │
( w- m' D* ?% T/ R" s8 A5 ~4 ]) F│41 │BeastMnV4 │76│70 │ │***** │Claw atk 3 squares ahead! │2 h! {5 x9 w1 p
│42 │BubblMan │50│20 │Aqua│*** │Fires several AquaShots │! Q! S" l. r& P7 v/ [5 I
│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots │$ I! A2 U) P$ y* ?+ Q
│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots │
, j; B) V. r% g8 a% r│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots │& k: F( g: u8 h$ y8 g5 Q
│46 │DesrtMan │32│120 │ │*** │Launches fists at enemies! │
% `" F' X& U {) I+ t$ C, M# |│47 │DesrtMnV2 │52│140 │ │**** │Launches fists at enemies! │
6 q3 V# _9 N7 U$ ~4 o b$ j( Q. b$ T│48 │DesrtMnV3 │64│160 │ │***** │Launches fists at enemies! │5 ?5 s1 T- \1 }+ {3 ?% R
│49 │DesrtMnV4 │72│180 │ │***** │Launches fists at enemies! │
2 l# i* e2 t" q, t( B3 R% r│50 │PlantMan │60│20 │Wood│*** │Vines harm all enemies! │- W$ m+ o/ a3 k/ |& ~; f& N4 f
│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies! │
% I9 N% F) m6 b1 `' [│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies! │
& f( ^- ~$ L) }3 F% \/ ]6 k( B│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies! │7 _. L7 S+ n1 b
│54 │FlamMan │32│120 │Fire│*** │Flames burn all enemies! │
, z6 `; Y5 ^2 T0 Y│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies! │
2 y* K |" |: i2 G4 ]5 L│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies! │9 w$ k" U0 ^: v* x2 L3 k3 R
│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies! │' `5 w% v$ @/ g9 p, q
│58 │DrillMan │66│70 │ │*** │3 drills fly at enemies! │
, ^- g9 ?$ H+ d+ N│59 │DrillMnV2 │70│90 │ │**** │3 drills fly at enemies! │
& C& K! w8 I4 g│60 │DrillMnV3 │74│110 │ │***** │3 drills fly at enemies! │
' @2 f/ |+ v9 n│61 │DrillMnV4 │78│130 │ │***** │3 drills fly at enemies! │9 q J* a2 e5 m
│62 │MetalMan │40│100 │ │*** │Iron fist smashes 1 square! │
5 Z8 X6 X) `& u9 [/ G9 j* n" {│63 │MetalMnV2 │60│130 │ │**** │Iron fist smashes 1 square! │
+ L3 ~3 h$ Z6 Z/ n& ~│64 │MetalMnV3 │70│160 │ │***** │Iron fist smashes 1 square! │
" A n( p! P+ A- s$ M│65 │MetalMnV4 │80│190 │ │***** │Iron fist smashes 1 square! │( @. x3 a3 N5 ]5 j% n+ M
│66 │KingMan │36│140 │ │*** │Move up 3 square & 4-way hit │# J5 `' e( H3 Y" g
│67 │KingManV2 │48│170 │ │**** │Move up 3 square & 4-way hit │
1 W0 D- @" P7 m0 b( T7 e: ^+ v│68 │KingManV3 │60│200 │ │***** │Move up 3 square & 4-way hit │
8 A! o! g8 j9 I/ Z│69 │KingManV4 │72│240 │ │***** │Move up 3 square & 4-way hit │
+ b9 s: @% L% j; ^, w│70 │MistMan │68│90 │ │*** │Appears from mist & attacks │1 }% y" p8 W& t; C9 A: g
│71 │MistManV2 │71│110 │ │**** │Appears from mist & attacks │; T+ ^6 _$ X4 I1 [
│72 │MistManV3 │74│130 │ │***** │Appears from mist & attacks │, [3 H- K. p: j- u O, n5 y6 Q4 X
│73 │MistManV4 │77│150 │ │***** │Appears from mist & attacks │
7 \# H. c3 D( r0 \│74 │BowlMan │80│100 │ │*** │Lines up pins for a strike! │
6 S. M- {3 o: w! N9 b│75 │BowlManV2 │82│120 │ │**** │Lines up pins for a strike! │
$ O3 M! c3 W) |5 e) o) W│76 │BowlManV3 │84│140 │ │***** │Lines up pins for a strike! │
1 V S1 j% t' D' H5 `│77 │BowlManV4 │86│160 │ │***** │Lines up pins for a strike! │' n: y X' o4 i/ e
│78 │DarkMan │72│30 │ │*** │Creates 3 caves in enmy area │4 Y o) J, l, ] q _9 F/ _* E1 Q
│79 │DarkManV2 │76│30 │ │**** │Creates 3 caves in enmy area │
B; g# l4 ^+ }; i" T6 e# @│80 │DarkManV3 │80│30 │ │***** │Creates 3 caves in enmy area │/ e/ o* i, b. U5 j8 J" w
│81 │DarkManV4 │84│30 │ │***** │Creates 3 caves in enmy area │' c; T* ]7 Y& j0 [
│82 │JapanMan │82│40 │ │*** │Multiple attacks w/ spear │: P: f m1 G) {% c: P3 p
│83 │JapanMnV2 │85│45 │ │**** │Multiple attacks w/ spear │# @5 [3 @( X4 |( j) D' Y( J1 K
│84 │JapanMnV3 │88│50 │ │***** │Multiple attacks w/ spear │
% O. j- h' C/ ~9 q│85 │JapanMnV4 │91│55 │ │***** │Multiple attacks w/ spear │- c) _% J1 _& e4 z0 y
└──┴─────┴─┴──┴──┴───┴───────────────┘
; b+ z( s7 t8 P. u* v' @- n/ ?
) b7 H4 U6 [2 j- @
GigaChip (蓝版)
; L& h+ i$ n! i8 B* s) ?┌──┬─────┬─┬──┬──┬───┬───────────────┐. U$ Y* |: ^' P/ E _
│编号│名称 │MB│攻击│属性│稀有度│说明 │) e- a6 e* Y# A6 I2 r; M1 ^
├──┼─────┼─┼──┼──┼───┼───────────────┤
6 C. [ I+ Q5 p+ ]2 \5 X# a│1 │FoldrBak │99│ │ │***** │Restores all chips & folders │
& K+ g! L& Q8 v* \' F' X│2 │BassGS │99│700 │ │***** │Bass' secret weapon │
/ U/ W P9 P. @4 h; y% v│3 │DarkAura │55│ │ │***** │Dark chip repels <300 atks │
& v0 j7 U" {1 I' s `│4 │DeltaRay │92│220 │ │***** │Use A btn for up to 3 attacks │
- Q+ K/ b- I. }6 ~! @& C│5 │AlphArmΩ │97│500 │ │***** │Launches a giant rocket │% t7 @3 r \2 E0 d
│6 │GutsManV5 │79│120 │ │***** │Sneaks up to smash panels │, s1 G1 T m+ I. Y* k, D
│7 │ProtoMnV5 │98│240 │ │***** │Moves in to slice the enemy │+ h9 J" h4 J5 M% \: ^/ i
│8 │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy │% `, k' c, e- X* T0 c2 }/ S
│9 │BeastMnV5 │84│80 │ │***** │Claw atk 3 squares ahead! │
& `& ^3 G' A L( o│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots │( @; r& @8 P% r9 L/ K1 ^8 i
│11 │DesrtMnV5 │80│210 │ │***** │Launches fists at enemies! │
( s3 T# e+ u0 N8 i G" M% E│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies! │
: L3 b! o" J, n: e0 q3 A│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies! │
) e! N: J( h. X│14 │DrillMnV5 │82│150 │ │***** │3 drills fly at enemies! │* Y* J( S4 F5 c; p" l
│15 │MetalMnV5 │90│250 │ │***** │Iron fist smashes 1 square! │
4 t' c$ ^. m1 i, e& E: H+ Q# H│16 │KingManV5 │84│280 │ │***** │Move up 3 square & 4-way hit │! b$ O; ]/ P, ^
│17 │MistManV5 │80│170 │ │***** │Appears from mist & attacks │7 e" ?1 U* r" f. B
│18 │BowlManV5 │88│180 │ │***** │Lines up pins for a strike! │5 B# f" X# q# X4 l; [. r. O
│19 │DarkManV5 │88│30 │ │***** │Creates 3 caves in enmy area │
6 ^3 z. s2 m W8 q( ?7 V│20 │JapanMnV5 │94│60 │ │***** │Multiple attacks w/ spear │
# Z' U1 x; a1 `" y) L0 k└──┴─────┴─┴──┴──┴───┴───────────────┘8 L0 z2 m2 P- e, |3 ?. P
. c+ b' _* B2 g6 E+ N/ N1 jGigaChip (白版)(只列出与蓝版不一样的Chips)
2 I/ L3 I( g' w+ Z+ I┌──┬─────┬─┬──┬──┬───┬───────────────┐8 E- Z$ E: D6 `( x
│编号│名称 │MB│攻击│属性│稀有度│说明 │
! N) }( m7 z# V2 R2 U( v* b├──┼─────┼─┼──┼──┼───┼───────────────┤. u! J4 y( H! W/ e. e- C3 e+ W
│1 │NavRcycl │50│ │ │***** │Recalls last Navi used │, b0 ?: ]: Z4 O; A9 }
│3 │Serenade │97│100 │ │***** │Dark chip Holy pwr to front │
0 w; M) N/ _: V0 I, T- [- j: o& H ]│4 │Balance │60│ │ │***** │Both Hp reduced by half │
5 C7 v( d* X# p: L) ]$ M4 `│5 │AlphArmΣ │97│50 │ │***** │3-stage electric attack! │# X& I Y( U+ j% x% M1 f2 B$ B* p
└──┴─────┴─┴──┴──┴───┴───────────────┘ |