转载请不要删除以下信息,感谢您!
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~. b3 m/ t. f9 a% n4 u( h■● ■ NintendoWorld 站友xliz原创. E3 R" r- v+ W+ c
■ ●■ http://www.NewWise.com / v* ]) c/ _7 s
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8 S- G3 T3 z3 B: j( p- Z9 w 洛克人 EXE 3 Blue 卡片组合
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* Z0 n+ J! J0 Z英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版6 s3 U; ?, n2 w( E8 b
大家要看日文版的P.A.或详细攻略,点击这里吧!
9 s) I m4 n. q3 O3 o3 ]====================' Q) i# w, h2 N' f6 k8 D& m' J( V
希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol:
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以下内容格式如下:
: t) C4 o4 J/ `8 I1 @& E& I: d: X! p" B$ }+ q$ ]
编号 名称8 d4 C- A8 W4 b- L; P
说明/ N4 b+ k# G) X; b, r% M# e
组合方法2 j, T( e4 d7 @# ^2 \9 b6 m. |
---------------------------------9 m ?4 n& b6 J: D- U+ C7 Q2 p. ^5 M
01 Z-Connon 1) w8 E0 Q% V- T4 W* U
Unlimited Cannon for 5 sec
, x6 B$ w7 Q% d }. b8 _8 jCannon A+B+C
! z4 l# i \# N, X; `2 V; b2 gCannon B+C+D. s8 T; U6 T; B; S
Cannon C+D+E
+ e2 M$ z. u) A1 K& t
, B$ n& Z: ?9 b02 Z-Connon 2
5 R& ^1 _) ?* _0 nUnlimited HiCannon for 5 sec
, l0 p# n: l# `: p3 _HiCannon H+I+J/ u% {% u, Y2 q/ }% k
HiCannon I+J+K, r8 f& t) j- d1 e- o! {$ y9 W
HiCannon J+K+L
- n* m4 N: V6 H1 Q1 B* v
: Z0 P; N& c- [4 _) X3 ?03 Z-Connon 32 d0 `( [' }. M. t6 ]1 b" b0 t9 S
Unlimited MegaCannon for 5 sec' t% s6 s0 }7 _; n; x7 \
M-Cannon O+P+Q
9 d5 C5 i% Q! ~4 QM-Cannon P+Q+R5 V% _' p9 v5 u5 t3 Q1 e- b
M-Cannon Q+R+S
' |- {# A% s; o# ~6 F! ~6 }! p7 N" q5 B% S6 s/ u7 x) j
04 Z-Punch
* M( w( t& z7 {: o% y# TUnlimited GutPunch for 5 sec
5 f) F1 E6 i- d! s2 `9 uGutPunch B+C+D
1 k0 Q0 I- D+ y$ }* z& hGutPunch C+D+E
' q7 s% s$ w. g6 v# IGutPunch D+E+F
3 O( Q9 q. |9 ]8 M' L
; {' a. o! h& k6 X1 O05 Z-Strght
! J; U& h# C7 ^Unlimited GutStrgt for 5 sec
0 r4 I5 S# m1 V6 u9 G5 U# JGutStrgt O+P+Q! j# c; K- ^$ ?0 ?! l
GutStrgt P+Q+R
3 {7 g$ y" Y: \" A$ _1 wGutStrgt Q+R+S
; j" Q* `. z5 m5 e6 x. Q7 G" g, @8 q" c7 z* p
06 Z-Impact% m: ?4 [3 a1 w
Unlimited GutImpct for 5 sec/ S$ ^0 S$ ^0 `6 }$ B) ^: }0 y
GutImpact G+H+I
0 Z; Y7 f! `3 C% X4 G8 L" `$ cGutImpact H+I+J- a$ Y/ D" g5 K: t& Y
GutImpact J+K+L
: U0 b0 T. {9 z" x0 c* i \1 h w$ s5 P! d% q
07 Z-Varibl
! s5 P/ l$ s) W) U! K% U1 D9 [# [Unlimited VarSword for 5 sec, k, K' i l6 \. m8 Y' z5 k0 r
VarSwrd B+C+D
/ J3 Y5 ~% G2 @VarSwrd C+D+E2 l4 P) V( {2 X6 E" q
VarSwrd D+E+F
; I) C* x/ P- ^' I
, O1 y5 _5 X' i. x2 p! h08 Z-Yoyo 1
! `/ y' y |( ]- B1 e I/ JUnlimited Yo-Yo for 5 sec |) F, H( _5 @/ j# z
Yo-Yo1 C+D+E
# c3 s h G3 S3 W2 YYo-Yo1 D+E+F; h' ~0 b- U6 U A, V. o
Yo-Yo1 E+F+G
5 q% H$ e3 X! ?/ e) i" r8 k4 o& [- r0 l3 a4 n0 s/ V
09 Z-Yoyo 28 S& b8 _+ q: y$ }# T
Unlimited Yo-Yo2 for 5 sec3 p/ c$ o0 \2 h! o: i3 S
Yo-Yo2 H+I+J7 t; }- z1 y, i% t G
Yo-Yo2 I+J+K5 r! x1 F8 q4 E0 A9 l# s
Yo-Yo2 J+K+L
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10 Z-Yoyo 3& L$ u$ [$ D" L. v+ x' L L
Unlimited Yo-Yo3 for 5 sec- q2 b/ J7 R1 v! v7 ]6 F5 \, h
Yo-Yo3 M+N+O
1 m& K- J6 ^ p/ B& m. y# EYo-Yo3 N+O+P, R- H( a: N9 E9 Z" C6 i9 u
Yo-Yo3 O+P+Q2 M' F: q$ {/ R3 v2 W! T% {# ^
7 {, D0 y" G* `% ?
11 Z-Step 1
$ ` H. q. d8 h& u6 IUnlimited StepSwrd for 5 sec1 F, A: r% Y7 Y" \. E
StepSwrd L+M+N
4 H( o3 E2 s' H b; ~/ AStepSwrd M+N+O
. k; P4 T0 u, m {8 {StepSwrd N+O+P9 K4 D. Z- v/ g" Y$ P
0 G# w7 O- b+ ? X- n12 Z-Step 2% ?+ T$ h$ Q* x H
Unlimited StepCros for 5 sec
2 l: u0 Q; y$ X# G( e& BStepCros P+Q+R
) Y% p- l% i0 ` OStepCros Q+R+S! ^( d' Z t3 K$ \# _: m: M+ F" C Q9 s
StepCros R+S+T0 _& Y" Y) X% `! G' F
2 X* `5 E: g9 C% O13 BubSprd+ d* ^! @# X/ \$ N, B
Attks w/ spreading bubbles!
2 X* y# }/ ^2 Y8 ^+ m3 R* @Bubbler C+D+E
$ G5 { r) B1 F0 LBub-V D+E+F5 A/ `2 k: q% k3 q0 i9 Q5 `
BublSide E+F+G
+ U" n3 x. E6 r6 W- zBubbler E + Bub-V E + BublSide E7 i. g; _! N, G+ W( R) W
' H: [+ N- h3 n, H4 r- u3 q/ w14 HeatSprd
( f9 M8 t* i: X0 k6 M4 {& eAttks w/ spreading fireball!" m! Y7 b, E( M8 Z
HeatShot H+I+J
% v! d* o: O) G' _Heat-V I+J+K! I' ]( `5 m2 I ~8 Z* R; e- I
HeatSide J+K+L
8 c6 J8 E7 O# N- C3 A3 h c5 o% jHeatShot J + Heat-V J + HeatSide J1 l9 Q6 D: p# C, a& Q9 Q; L' m
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15 H-Burst5 X" ?- K4 G% D9 I/ m0 Q! ~
Creates a giant explosion
7 K2 ]" L; ^9 Q, Y r- bSpreader M+N+O. `) t0 L( A" `% o
Spreader N+O+P
" D0 D' `: N' q- y+ z Y; kSpreader O+P+Q
5 v2 d" u5 b* F* G' l7 P& Q
6 P( y4 o% R- N: V# @& S/ {16 LifeSwrd6 B" r z% n/ n6 `+ u" o$ _+ |
Swings a huge 2×3 sword!
3 i4 A- T, V8 w z2 iSword E + WideSwrd E + LongSwrd E* f9 Q, o; S9 n$ S
Sword L + WideSwrd L + LongSwrd L
( B' L4 ~$ Q; w7 d$ _$ a, S3 lSword Y + WideSwrd Y + LongSwrd Y& h0 d* X0 F2 x8 K( e9 i" A
* r5 v3 `/ |2 ]0 q% J17 ElemSwrd7 s. F _2 i, R- ^9 K
Wide swrd contains 4 elemnts' P2 z1 L! ]) x& K ^, V
FireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N8 N. W. K2 V" W5 k
FireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P
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18 EvilCut
' H0 _1 W1 ]5 V" K# P5 N$ Y9 bStep up 2 & make 4 atacks
H5 X* Q# p9 f0 N# A- BStepSwrd P + HeroSwrd P + StepCros P. d( T7 {4 c7 M- O
) ]. M7 x' r# m0 o- j. K; D19 HyperRat/ m3 k# h# ?6 M( S2 i1 `2 Z
A giant Ratton charges!3 h1 j6 S# o4 R/ s
Ratton1 A + Ratton2 A + Ratton3 A! [! X6 \' B/ ?( D' {
Ratton1 C + Ratton2 C + Ratton3 C
% X. i' o( m5 {! w7 }3 N/ uRatton1 F + Ratton2 F + Ratton3 F
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4 F( y3 {! ]! [* k* a, \/ |20 TimeBom +
9 M4 d; B- ~5 `- }% R( g5 l1 GSets Time Bomb in enmy area
8 g( r/ k1 E, o2 eTimeBomb J+K+L* \) a \8 }& s
TimeBomb K+L+M
- o# S4 N0 R6 g4 D# @9 u( \0 J2 {% zTimeBomb L+M+N) n# ^8 O$ k% I7 b8 \0 w" O
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21 GelRain+ {8 c, ^ n; H
Gel steals squares# q3 \9 g1 t* v3 R* y/ c
MetaGel1 B+C+D' D, i% B2 F9 f/ G# ~* h
MetaGel2 E+F+G
( N" s8 w% F' F5 T- y# UMetaGel3 S+T+U
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+ O- z( q& Z' t0 t8 R) v22 EverCrse
/ e1 w) H. D+ H2 R' b. BShield chases enemies, O& l# m+ {* O5 P, E( ]0 a
CrsShld1 C + CrsShld2 C + CrsShld3 C
, f/ ?3 {- w. r; |: w r( wCrsShld1 L + CrsShld2 L + CrsShld3 L( [3 O) R$ f6 l( g7 e! B7 }+ |
1 ]" ~7 F) c' j6 m8 G
23 MomQuake
3 D) w; M! v* j( aAwakens Mother Earth!; ^& j6 F2 A8 L
RockCube * + RockCube * + GodStone S; {' m k2 i8 R
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24 PoisPhar
! h7 ~/ ~! Q. O# G* D4 L$ SPharaoh generates poison5 B+ t1 p+ k2 N! b1 M
PoisMask A + PoisFace A + Anubis A8 k6 H d' Z3 n
" H) |4 K. p; v1 [
25 BodyGrd
# ^! X2 B$ N) ?: ^+ JBodyguard takes out enemies- g I8 @6 y2 a+ v. @# r4 k
AntiDmg M + AntiNavi M + Muramasa M: v& \2 x: S' Y+ t8 o" L
9 m1 ^$ V' Y( ~1 r2 ~) g. F3 K! N
26 500Barr/ u/ x' v" S9 t; ]& ?: o
Barrier absorbs 500HP dmg$ g* e1 w( P% N- k+ F7 @
Barrier E + Barr100 E + Barr200 E
( h% l5 p% B" A/ Q. ]0 |5 E( `Barrier R + Barr100 R + Barr200 R5 ? _- w% Y4 J5 Q0 }) d( H
& t% }( r7 L/ ? ` c- a: ^27 BigHeart
; p1 q0 I: M' @) y/ DAttacks, then heals HP!+ u1 {; V q9 |. Y2 w" V1 z7 A$ ^
HolyPanl R + Recov300 R + Roll R
5 V( Q) |0 j- v! QHolyPanl R + Recov300 R + RollV2 R$ L" n( }5 R( W' B
HolyPanl R + Recov300 R + RollV3 R+ J. ]3 Y* N# T
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28 GtsShoot
* m* ~2 B8 E, f! Z# l6 QGutsMan throws MegaMan!# h b1 x' z# `4 _: G
Guard * + DashAtk G + GutsMan G
6 S! ] t, ^9 N# CGuard * + DashAtk G + GutsMan2 G
$ P. |4 u6 ^ K" [* xGuard * + DashAtk G + GutsMan3 G# z+ ]) y( ` [( X0 F( i3 u
Guard * + DashAtk G + GutsMan4 G' v: ^: y3 p% q5 m1 W+ ]7 S
# @" ]7 z& T5 [/ C6 D9 U6 x {8 o
29 DeuxHero) m7 K& r% i3 Q) \2 f) n3 k2 e
MegaMan & ProtoMan team up!' C8 H! J- @; U$ a) s, v: U5 V# S
CustSwrd B + VarSwrd B + ProtoMan B
; U- w7 w8 |0 W, t" PCustSwrd B + VarSwrd B + ProtoMn2 B
# d. P- [" N; s$ x! }2 Z" kCustSwrd B + VarSwrd B + ProtoMn3 B$ H# R) ]9 B" W2 O2 H3 @
CustSwrd B + VarSwrd B + ProtoMn4 B
) R$ ?( f8 n) c& o, I% F% _7 M8 y
7 ^0 v% {; Y$ K- t4 l& V" F) U! l0 q: ]30 2xHero- e% ^7 c, }# O" Y* N9 m
MegaMan & ProtoMan Dual atk* ?9 n" ^* f: O( P% [# @) i
Slasher B + CustSwrd B + VarSwrd B + ProtoMan B
& b% _6 b7 e1 [Slasher B + CustSwrd B + VarSwrd B + ProtoMn2 B
( v) p9 L. P0 J* a$ CSlasher B + CustSwrd B + VarSwrd B + ProtoMn3 B# B7 s% Y( m; a+ p2 W
Slasher B + CustSwrd B + VarSwrd B + ProtoMn4 B1 ^0 k$ ^% b' j0 b1 `; _$ n/ y% C
# i( r' i2 b B31 PrixPowr' O# [9 G, d" T! }0 j2 B
3 Navis attack at once!9 Q% t* K. R+ r: G
Team1 * + Team2 * + KingMan5 K
a" r) B6 r; J0 w1 ?3 T# h; STeam1 * + Team2 * + MistMan5 M
: w: J) A. @% c7 I) MTeam1 * + Team2 * + BowlMan5 B6 z) p, Z. D2 |# F5 X" a
- T, i4 w: n! k9 z: @1 M32 MstrStyl9 q' d8 \* q- P9 P) w
MegaMan unleashes his power
* k# q2 r' n' ]- _, MSalamndr * + Fountain * + Bolt * + GaiaBlad *
3 n8 W t( S) \# j, A
& z4 }0 a; }3 p. u" b, b$ f, u CStdrdChip (Part 1)/ E2 c' E) |: ~6 V. v
┌──┬────┬─┬──┬──┬───┬───────────────┐
, J/ s2 n/ \1 I0 T3 x @* @6 @4 W│编号│名称 │MB│攻击│属性│稀有度│说明 │
/ j( L4 L# k3 h├──┼────┼─┼──┼──┼───┼───────────────┤% r- q9 h7 w: _# o5 x
│1 │Cannon │12│40 │ │* │Cannon to attack 1 enemy │0 U/ l- k/ n O4 o6 f
│2 │HiCannon│24│60 │ │** │Cannon to attack 1 enemy │8 a E8 l2 }: Y: B
│3 │M-Cannon│36│80 │ │*** │Cannon to attack 1 enemy │
! p1 w9 A. w4 C/ Q: B U│4 │Airshot1│4 │20 │ │* │Knocks enemy back 1 │
: b' O) Z9 m, F2 N0 L1 ?│5 │Airshot2│12│30 │ │** │Knocks enemy back 1 │7 L' J( j- Z- e1 B7 F! \9 H
│6 │Airshot3│18│40 │ │** │Knocks enemy back 1 │
2 T/ v, I) d+ u6 H# Z│7 │LavaCan1│34│90 │Fire│* │Fires lava fr. area │
$ K/ D* N% \7 {) y, O& P0 |│8 │LavaCan2│42│120 │Fire│** │Fires lava fr. area │
# `! B8 n6 d7 U, |" f: M6 g# X│9 │LavaCan3│60│150 │Fire│*** │Fires lava fr. area │6 }" F/ x. O: R5 h9 f$ H7 {- G
│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area │
: O( ~) C8 X& y1 D│11 │ShotGun │8 │30 │ │* │Explodes 1 square behind │& y* Q4 d" [& r# t& c
│12 │V-Gun │8 │30 │ │* │Explodes 2 diag. squares │
3 M/ S& t6 L3 j/ W8 l! e# B L│13 │SideGun │8 │30 │ │* │Explodes up, down on hit │
7 Y$ [2 e0 }. R( r" N5 |- }│14 │Spreader│16│30 │ │** │Creates a large explosion │& l% {; x' N) X; E
│15 │Bubbler │14│60 │Aqua│* │Explodes 1 square behind │) R- d1 C8 L7 y+ Y
│16 │Bub-V │22│60 │Aqua│* │Explodes 2 diag. squares │4 ~6 n* K5 U7 W! ^& r" b/ `3 N
│17 │BublSide│30│60 │Aqua│** │Explodes up, down on hit │
4 R9 e0 Q. k% n( X, n│18 │HeatShot│16│40 │Fire│*** │Explodes 1 square behind │
9 o' r; R9 \# g% \3 |│19 │Heat-V │24│40 │Fire│* │Explodes 2 diag. squares │! L$ |6 S/ t' z; n0 F9 b
│20 │HeatSide│32│40 │Fire│** │Explodes up, down on hit │8 P" V/ @; Q$ U+ r- P& }
│21 │MiniBomb│6 │50 │ │*** │Throws a bomb 3 squares │
) `9 h4 o# U5 e- h2 z4 A│22 │SnglBomb│12│50 │ │* │Throws a big bomb 3 squares │
) I; b9 k d2 \- K( W│23 │DublBomb│24│50 │ │* │Throws 2 big bombs 3 squares │- b( I) G/ F Y* R8 Z
│24 │TrplBomb│36│50 │ │** │Throws 3 big bombs 3 squares │
7 z2 Q$ m/ i3 g! X│25 │CannBall│33│160 │ │*** │Breaks 3rd panel ahead │2 I: q$ R7 _0 s9 q2 n0 r
│26 │IceBall │18│120 │Aqua│*** │Freezes 3rd sqr. ahead │
- w) h9 V' K4 B, R) e% P8 i│27 │LavaBall│20│140 │Fire│*** │Shoot lava 3rd sq. ahead │+ W/ C, U( L8 N& G
│28 │BlkBomb1│60│120 │Fire│** │Firebomb hits 3rd sq ahead! │1 R3 D. k+ C" Y7 ^% C7 K5 Q
│29 │BlkBomb2│70│170 │Fire│*** │Firebomb hits 3rd sq ahead! │- `+ Z) `5 G* E( Q/ j# d
│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead! │6 }7 b: P# o( {; R$ o. b
│31 │Sword │10│80 │ │* │Cuts enmy in front! Range: 1 │: h/ [( v: a" h
│32 │WideSwrd│16│80 │ │** │Cuts enmy in front! Range: 3 │
9 |' Q1 w: \: ^; t# G" x│33 │LongSwrd│24│80 │ │*** │Cuts enmy in front! Range: 2 │
, [, M8 @1 T5 }( O+ v- m8 w3 u│34 │FireSwrd│20│150 │Fire│*** │Fire: Cuts fwd 3 squares │
; X' b1 `9 i n2 j/ M) r L│35 │AquaSwrd│25│150 │Aqua│*** │Water: Cuts fwd 3 squares │
0 [- D" D u4 {0 w& b2 `2 ]- @│36 │ElecSwrd│23│130 │Elec│*** │Elec: Cuts fwd 3 squares │# {8 }3 S" d* H; t" z+ X
│37 │BambSwrd│18│140 │Wood│*** │Wood: Cuts fwd 3 squares │$ j1 v: X8 ?2 l# ]& O# ^' [% u/ H
│38 │CustSwrd│21│????│ │*** │Cust Gauge = Atk Str │
1 l+ v( S8 n- s9 S│39 │VarSwrd │68│160 │ │**** │A magical shifting sword │' p# Z& \$ L! @' Z1 C/ Z4 z5 P
│40 │AirSwrd │30│100 │ │*** │Wide swrd with air attack! │
/ ]$ K4 X% p' v* a) N3 _, q│41 │StepSwrd│43│130 │ │**** │2 steps, then uses wide swrd │
2 @+ f$ U T' C. y2 b6 E│42 │StepCros│74│130 │ │**** │2 steps, then uses cross atk │
) J+ {6 n# h; s$ X2 M2 X. H6 q│43 │Slasher │12│240 │ │*** │Cut while A button is held! │
; Z3 u) Z W; ]$ a8 P│44 │ShockWav│10│60 │ │* │Shock through enemies │
1 Y0 ?' G3 B# ^% O│45 │SonicWav│26│80 │ │** │Shock through enemies │
4 i1 T3 O3 E; W. T/ J, i; T8 B│46 │DynaWave│42│100 │ │*** │Shock through enemies │1 Q% @3 _. @8 Q1 t5 X2 F
│47 │BigWave │82│190 │ │**** │Shck wave cracks panels │
% y4 W: ?" ~0 `8 a+ H# F! k│48 │GutPunch│14│80 │ │* │Punch pushes 1 square │
' Q/ b0 _, ?; w6 P0 |) J│49 │GutStrgt│30│100 │ │** │Punxh 2 square range │) l: n6 b( V, u
│50 │GutImpct│50│160 │ │*** │Punch pushes 1 square │0 ^& k5 I5 A* q- v
│51 │DashAtk │11│90 │ │* │Dash through enemies! │& K" w8 A' U8 o5 F+ [# J# Z
│52 │Burner │15│130 │Fire│*** │Envelops you in flame! │' O5 @+ ~) q G
│53 │Condor │44│180 │ │**** │Chrge atk pierces enemies │
% Y- G6 k8 C' D8 c6 g│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape! │
! {8 O7 w1 @# ]( t│55 │Zapring1│8 │20 │Elec│* │Pralyzing electric ring atk! │
7 H8 e5 x% f4 o. ?│56 │Zapring2│18│40 │Elec│** │Pralyzing electric ring atk! │! E& d* G% u( H
│57 │Zapring3│28│60 │Elec│*** │Pralyzing electric ring atk! │
( i% a/ M$ z2 ]# J│58 │IceWave1│14│80 │Aqua│* │Creates a 2 sq wide ice wave! │! j" j _* s$ U( ~
│59 │IceWave2│22│100 │Aqua│** │Creates a 2 sq wide ice wave! │
3 |/ C5 X! M+ D( M) ~9 j│60 │IceWave3│30│140 │Aqua│*** │Creates a 2 sq wide ice wave! │8 q/ r* {& o/ v
│61 │Yo-Yo1 │72│40 │ │* │3-square yo-yo attack! │( ?: ~. f6 W* R0 }- f) A, W; _
│62 │Yo-Yo2 │80│50 │ │** │3-square yo-yo attack! │" |$ I j! [! p3 k
│63 │Yo-Yo3 │88│60 │ │*** │3-square yo-yo attack! │& ^: m1 W& j g( I5 ]6 E" z1 ]' I
│64 │AirStrm1│26│50 │ │* │Creates 3 whirlwinds │+ J$ T3 l# r, S) v: U# B1 r2 m
│65 │AirStrm2│35│60 │ │** │Creates 3 whirlwinds │8 D" a6 G% j' G% [, }5 p
│66 │AirStrm3│44│70 │ │*** │Creates 3 whirlwinds │& z8 a5 }7 N; F' g# G% L, l
│67 │Arrow1 │40│100 │Elec│* │Bee fly diagonal paths │
2 j* F5 p7 ~4 r1 Q│68 │Arrow2 │60│130 │Elec│** │Bee fly diagonal paths │
7 i/ H+ u9 _5 q {. M( v7 t│69 │Arrow3 │80│160 │Elec│*** │Bee fly diagonal paths │/ |# U2 t4 I* Q7 v& P$ E
│70 │Ratton1 │14│80 │ │* │Crawling rat, turns once │
3 S% h; R/ b/ X2 C1 [│71 │Ratton2 │24│100 │ │** │Crawling rat, turns once │' M' ]4 {1 \4 l- e: u7 h, g. ^: z
│72 │Ratton3 │34│120 │ │*** │Crawling rat, turns once │
$ p9 e4 d) ?) G. p│73 │FireRatn│35│230 │ │*** │Activates when hit w/fire! │
7 M; }! q3 S* j3 w* D' C│74 │Wave │60│80 │Aqua│*** │Creates a wave that moves 3 sq│
, x8 m) k& K/ F4 ~& R│75 │RedWave │72│90 │Fire│*** │Creates a 3 sq wave of lava │8 z6 V+ g; Z6 ~
│76 │MudWave │84│100 │Wood│*** │Mud wave advances 3 squares │
! H8 R) w# a9 `) c7 {1 G3 v│77 │Tornado │18│20 │ │** │An 8-hit tornado 2 ahead │" x# _* D: Z E/ S
│78 │Spice1 │22│80 │Wood│* │Dangerous powder on all grass │3 J w# R$ w! q( P+ K
│79 │Spice2 │34│110 │Wood│** │Dangerous powder on all grass │7 r. C* S6 X/ |4 p+ O, L
│80 │Spice3 │46│140 │Wood│*** │Dangerous powder on all grass │% Q$ M$ ~! g* ]- d$ P7 ^; t, p! _
│81 │Shake1 │34│90 │ │* │Vertical shaking 3 sq ahead │
6 Q e/ L9 ~# G6 M+ |│82 │Shake2 │40│110 │ │** │Vertical shaking 3 sq ahead │
# ^: C" V1 s1 @' ^3 S& N& Y/ w) I│83 │Shake3 │50│140 │ │*** │Vertical shaking 3 sq ahead │
% u. L7 {( A0 c: d. ?* F│84 │NoBeam1 │66│200 │ │** │Fires if something behind │
& ? F; }8 J, a2 F W) z) `│85 │NoBeam2 │77│260 │ │*** │Fires if something behind │0 Z. |; {2 O: A; d4 E
│86 │NoBeam3 │88│300 │ │**** │Fires if something behind │
9 C0 K# J% x$ k│87 │Hammer │16│100 │ │** │Hammer smashes front! │
4 b. P# o, w2 ]7 |4 r$ M- @" B│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward │! o" i4 l& K6 s- F: ~3 G) F
│89 │Rope1 │45│50 │Wood│* │Entwines adjacent enemies! │
# T: S) K$ G& I |4 O* a( Z│90 │Rope2 │55│70 │Wood│** │Entwines adjacent enemies! │
5 R+ c4 p6 T0 L( E3 E│91 │Rope3 │65│90 │Wood│*** │Entwines adjacent enemies! │
1 h' @$ c# a* t9 E6 H│92 │Boomer1 │15│60 │Wood│* │Boomerang encircles field │. [& Q9 H1 K2 `. \2 v
│93 │Boomer2 │22│80 │Wood│** │Boomerang encircles field │
1 h1 ]! a7 C4 \5 \8 N│94 │Boomer3 │30│100 │Wood│*** │Boomerang encircles field │( L: `( ]$ H `" [
│95 │PoisMask│30│ │ │* │Poison area w/ A button! │# f8 j$ p, x5 G% i" y
│96 │PoisFace│38│ │ │** │Spread poison w/ A button! │
: G5 \( L8 ^& Z: ?; T, W│97 │RockArm1│23│100 │ │* │Paralyzes enemy w/ erthquake │
: _0 q9 H' \. A+ S: P4 R│98 │RockArm2│35│150 │ │** │Paralyzes enemy w/ erthquake │
. r, @# r- K+ Q8 b9 d! `% v│99 │RockArm3│47│200 │ │*** │Paralyzes enemy w/ erthquake │
. N/ ~& R, Y! `# N1 ~6 l/ |; @3 ^8 d* Y│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│
% i0 T( \3 J. H- P* {) Y└──┴────┴─┴──┴──┴───┴───────────────┘
X2 K' |! { B( o- u# L
$ {# X: _- D' U2 I, B h/ m/ mStdrdChip (Part 2)
* U7 S* t( F; A3 H! q3 t. u _┌──┬────┬─┬──┬──┬───┬───────────────┐
% Q& \; `% v3 s. l% \0 G│编号│名称 │MB│攻击│属性│稀有度│说明 │+ b1 v R# s( F4 b' P. u3 [
├──┼────┼─┼──┼──┼───┼───────────────┤0 N" f. C0 |, I1 l$ j0 s& b
│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│1 e1 i3 M8 q3 m, ^% _
│101 │CrsShld2│33│210 │ │** │Guard, and bite into the enemy│" m% s6 U5 e3 p. Y9 d7 k
│102 │CrsShld3│41│260 │ │*** │Guard, and bite into the enemy│! {0 T ~$ B2 z
│103 │Magnum1 │35│120 │Fire│* │Cursor destroys panel! │
. n( E9 o1 O# ?( Q" R# r│104 │Magnum2 │55│150 │Fire│** │Cursor destroys panel! │) i' {0 i/ Z4 W8 x
│105 │Magnum3 │75│180 │Fire│*** │Cursor destroys panel! │
! _* E# b7 Q1 T d4 v# T3 |9 p. J. h0 }│106 │Plasma1 │14│30 │Elec│* │Launches electric attack │
" J* E% u- X; l, i│107 │Plasma2 │26│60 │Elec│** │Launches electric attack │
9 ?% D' J0 _" T; |# J$ z│108 │Plasma3 │34│90 │Elec│*** │Launches electric attack │
- x& `& O1 e$ w! R" c│109 │RndmMetr│28│100 │Fire│*** │Meteors smash enemies! │; h' Q+ }, C" Q
│110 │HoleMetr│48│100 │Fire│*** │Meteors smash into sq │
' |6 m; m9 A- s, |│111 │ShotMetr│38│100 │Fire│*** │Meteors shoot out forward │
7 [# s1 l+ V! ?, e│112 │Needler1│32│30 │ │* │Advance w/ A, stop to attack │
9 i# W; }) q* } }4 S3 n; K( O│113 │Needler2│52│40 │ │** │Advance w/ A, stop to attack │9 I# i9 S1 [6 p5 O9 _% n$ E
│114 │Needler3│72│50 │ │*** │Advance w/ A, stop to attack │
0 k: f( p# J" K│115 │Totem1 │29│100 │Fire│* │Creates a totem to blow fire │
9 l3 y* a' g( A! G/ Y7 \/ Z│116 │Totem2 │38│140 │Fire│** │Creates a totem to blow fire │5 Q5 l: E: j1 `/ C' b! ^" _
│117 │Totem3 │47│180 │Fire│*** │Creates a totem to blow fire │
/ q; A Q a, V% ]1 i. c│118 │Sensor1 │62│100 │Elec│*** │Sensor to watch sq ahead │( e8 _( s4 z' Z: o! `
│119 │Sensor2 │70│130 │Elec│*** │Watch sq ahead or diagonal │; A! D1 x0 O3 E+ f1 `. `7 x
│120 │Sensor3 │72│130 │Elec│*** │Watch sq ahead or diagonal │. m* S' { Y) N$ ~. }
│121 │MetaGel1│18│90 │Aqua│* │Gel atk steals a panel! │
9 b. o4 a* n$ g1 n: Q│122 │MetaGel2│28│130 │Aqua│** │Gel atk steals a panel! │
9 C$ O ^: U0 K& g H│123 │MetaGel3│38│170 │Aqua│*** │Gel atk steals a panel! │' R6 t4 j% q8 P# e
│124 │Pawn │44│90 │ │*** │Attack by pressing A button │
R* K1 F/ w1 E9 |9 U$ E│125 │Knight │64│150 │ │*** │Jumps fwd and attacks │7 Q$ p$ R7 W" g* a2 n% j( S6 D+ q
│126 │Rook │30│ │ │*** │Protects you from attacks │3 H8 ^1 Y* S' ^5 ~' [
│127 │Team1 │16│10 │ │** │Powers up when ally is hit │( F5 i( Y- I0 Y: ~( i2 `
│128 │Team2 │20│ │ │** │Ally's HP recovered if hurt │
: a& w* y. s7 L3 i' Y│129 │TimeBomb│32│150 │ │*** │An area-wide time bomb │ Q/ M7 t7 |2 w, s2 {2 G2 Z' E
│130 │Mine │16│300 │ │*** │Places a mine in enmy area │
9 f0 M% ?1 K+ P% G. J4 b2 m9 H│131 │Lance │46│130 │Wood│*** │Lances through back line │
% D- s7 q' J' z$ P│132 │Snake │20│40 │Wood│*** │Snake from hole in area │$ ^( | n0 t% N1 @5 w* }
│133 │Guard │5 │ │ │* │Repels enemy's attack │; I' l6 e; I, x1 E9 ~
│134 │PanlOut1│4 │ │ │* │Destroys 1 panel in front │6 c ~& [- V9 `! e" |# K
│135 │PanlOut3│7 │ │ │* │Destroys 3 panels in front │* r# u T( m, A+ P/ u# t5 q
│136 │PanlGrab│10│ │ │* │Steals one enemy square! │" P8 y3 l5 Z$ D
│137 │AreaGrab│15│ │ │** │Steals left edge from enmy │
4 k+ T* X4 j3 O│138 │GrabBack│10│40 │ │*** │Retaliate stolen panels! │
3 g/ H5 h: R, f' p* X3 F- [2 P│139 │GrabRvng│30│80 │ │**** │Retaliate stolen panels! │4 _- h/ b8 L" i) I {7 S# X
│140 │RockCube│9 │ │ │* │Places a rock cube in front │
5 B2 [& N- A- P8 Y; X( \│141 │Prism │60│ │ │*** │Prism fires randomly │! s4 h1 n( m2 B+ A& X( H5 n
│142 │Wind │14│ │ │* │Windbox blows at enmy area │$ ]9 Z5 @# e% n* z0 B7 C. r
│143 │Fan │14│ │ │* │Vacuum pulls enemies │
* V6 Z. g7 Q, ~* } |│144 │Fanfare │32│ │ │*** │Take no damage for a while │! v4 U, q9 K" v h* N/ Z5 k( t4 z2 |
│145 │Discord │38│ │ │*** │Confuses enemies w/ music │
# e5 m. C# c4 N│146 │Timpani │42│ │ │*** │Paralyzes enemies w/ music │! K3 f* S" J7 F' {/ R+ {
│147 │Recov10 │5 │ │ │* │Recovers 10HP │2 k( V E" q. _4 F& w8 l2 ^
│148 │Recov30 │8 │ │ │* │Recovers 30HP │
! S! c @0 A6 Y9 C3 v3 c# U+ W& G│149 │Recov50 │14│ │ │** │Recovers 50HP │" W Z4 D) F3 W6 K
│150 │Recov80 │20│ │ │** │Recovers 80HP │
- G& c; R9 i/ K0 e5 c│151 │Recov120│35│ │ │*** │Recovers 120HP │
3 P: a( X y( k t$ R; G! `. a$ @, w│152 │Recov150│50│ │ │*** │Recovers 150HP │3 R; N# h2 \/ y( i! a0 o- u* J
│153 │Recov200│65│ │ │**** │Recovers 200HP │
5 v" `6 E+ `) e7 I$ l2 U/ F│154 │Recov300│80│ │ │**** │Recovers 300HP │5 R5 R7 i: @; u% H, y( i c
│155 │Repair │8 │ │ │* │Fix your area's panels │
M3 P) Z, r/ k& ~5 T; S! L│156 │SloGauge│20│ │ │*** │CustGauge slows down in battle│5 e2 _7 s& P3 L3 q3 V
│157 │FstGauge│40│ │ │*** │CustGauge speeds up in battle │
/ D3 N" D* L2 K" N│158 │Panic │14│ │ │*** │Confuses enmies if you are │! @4 o- O0 V" C$ e, U
│159 │Geddon1 │10│ │ │*** │Cracks all panels! │
. I7 @. J$ B8 b( W$ o! p2 ]│160 │Geddon2 │50│ │ │**** │Breaks all empty squares! │1 O; [$ a; U5 d, x: R4 L
│161 │Geddon3 │90│ │ │**** │Turn all panels to swamp! │# H0 S+ k/ g! x# g
│162 │CopyDmg │18│ │ │*** │Duplicate damage on 2nd enemy │
" Y- g0 s( G- B4 |│163 │Invis │11│ │ │*** │Invisible for a while │: G |2 x: | `* o: m$ M
│164 │Shadow │60│ │ │*** │Only swrd attack hurt you │
O; e0 U" H1 F8 {/ ^& `8 ^│165 │Mole1 │28│ │ │* │Attacks fr. under ground! │
, D. O. |& A2 c0 D/ O│166 │Mole2 │35│ │ │** │Attacks fr. under ground! │& T: p9 F: X0 c2 L
│167 │Mole3 │42│ │ │*** │Attacks fr. under ground! │
4 K6 k. j* M$ g' A# ]2 c│168 │AirShoes│26│ │ │*** │Can stand on empty squares │* v6 @8 z9 D0 J# q# Y N
│169 │Barrier │7 │ │ │* │Nullifies 10HP of damage! │5 h" a E. |2 a$ P
│170 │Barr100 │25│ │ │** │Nullifies 100HP of damage! │$ ?$ ?8 e7 W1 a$ ^3 |4 m4 i3 R/ |
│171 │Barr200 │50│ │ │*** │Nullifies 200HP of damage! │1 {* C8 f4 v4 z
│172 │Aura │55│ │ │*** │Repels attacks under 100 │* L. \ T# g! m
│173 │NrthWind│43│ │ │**** │Wind removes auras, etc │
6 P' I9 p" z" ^% h8 l, @│174 │Mettaur │30│????│ │***** │Summons a Mettaur to fight! │
; o5 @+ L& m- h& V* ?: Y│175 │Bunny │32│????│Elec│***** │Summons a Bunny to fight! │
, A$ q5 w, \, P! P) N│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight! │
& e6 Z0 Y( C' s% }& D│177 │Swordy │30│????│ │***** │Summons a Swordy to fight! │
' N6 S8 U" `4 D2 y7 W9 \' M│178 │Jelly │46│????│ │***** │Summons a Jelly to fight! │
( u& o, @- v9 B! _: S S3 v( W7 Z0 T' U( R│179 │Mushy │38│????│Wood│***** │Summons a Mushy to fight! │$ ]9 @. F, a9 x; l Z! L7 D+ U) S
│180 │Momogra │38│????│ │***** │Summons a Momogra to fight! │+ a$ t, P: o+ s- F( P) E
│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │
. H+ P3 n' { l% e│182 │Scuttlst│52│????│ │***** │Summons a Scuttlest to fight! │; j) Q) [$ H$ m! G8 N4 y
│183 │Hole │55│ │ │**** │Open hole to dark world │
, u: H* |5 x) u│184 │HolyPanl│14│ │ │** │Creates a holy pnl in front │
. B z' S. }1 m6 W$ q│185 │LavaStge│22│ │ │*** │Changes all panls to lava │
# c, |1 |; d3 M2 h! p- l│186 │IceStage│20│ │ │*** │Changes all panls to ice │
; Z- f+ i4 p7 B7 q8 S4 O│187 │GrassStg│10│ │ │*** │Changes all panls to grass │
! q& A- V9 X9 \! X; K+ E3 }│188 │SandStge│18│ │ │*** │Changes all panls to sand │
/ ^0 w, _4 |! Y+ g8 p; B│189 │MetlStge│26│ │ │*** │Changes all panls to metal │
4 ~, R5 N3 E; M! U! o3 w│190 │Snctuary│54│ │ │**** │Change own panls to holy │
& }8 g: K9 u. M1 c# f+ u- J% O+ P7 o; e│191 │AntiDmg │45│100 │ │*** │Sets trap & throws stars! │
, P/ m7 `& c0 O- M' Y! G│192 │AntiSwrd│68│100 │ │*** │Retaliate for sword damage │ V& K4 @) U e* V4 {' M
│193 │AntiNavi│60│ │ │**** │Take the enemy's Navi away │' ]( `; O: K* Q
│194 │AntiRecv│73│ │ │*** │Punish recovery of HPs! │
% x2 u) l! K4 l1 u│195 │Atk+10 │4 │ │ │* │+10 for selected atk chip │1 y1 x" Y& `1 Q0 d0 F# h
│196 │Fire+30 │20│ │ │** │+30 for Fire atk chip │
1 `/ y5 z, d9 \ v/ u- F1 k│197 │Aqua+30 │21│ │ │** │+30 for Aqua atk chip │
7 t9 V2 g. l" w1 {0 ?3 `│198 │Elec+30 │23│ │ │** │+30 for Elec atk chip │
) [& {% ]( h) w, X- S4 R1 }6 \/ m2 \│199 │Wood+30 │26│ │ │** │+30 for Wood atk chip │ A+ J! a ]- `6 F9 d
│200 │Navi+20 │34│ │ │** │+20 for selected Navi chip │
0 ^. t) M9 B" Q' \2 h z└──┴────┴─┴──┴──┴───┴───────────────┘
5 y9 s. e5 ]* g- ` r, t; l, g2 D s% p* v0 P
# a4 Z4 C( { ~3 x' U. ^3 }* `
Mega Chip0 i2 t7 [' x4 L" m; s" d
┌──┬─────┬─┬──┬──┬───┬───────────────┐
( x+ p1 v9 L2 V! z* p; a) B* A│编号│名称 │MB│攻击│属性│稀有度│说明 │
J1 T m7 E/ d5 L* W: y5 J├──┼─────┼─┼──┼──┼───┼───────────────┤
! P6 R6 e; [! ]4 d9 W: s│1 │Muramasa │74│????│ │***** │Power = amount of HP lost! │' d2 O' o- Q3 Q
│2 │HeroSwrd │65│180 │ │**** │Legendary swrd cuts 3 sq! │
6 X e' \ T- j- F" m│3 │ZeusHamr │90│250 │ │***** │Damages anyone on a panel │
5 D6 K$ \4 V* V* E+ b2 `: ]# J; z8 D│4 │StandOut │22│220 │Fire│*** │Heat: Send Fire into hole │
. \- p5 B" S* j/ K6 A. a│5 │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole │
5 k# t# @, ~* e2 p5 m│6 │WatrLine │18│180 │Aqua│*** │Water: Draw wter from hole │
2 l: x) k* y% S5 Q) d$ \│7 │Fountain │48│240 │Aqua│*** │Water: Draw wter from hole │
1 L8 r4 I7 K$ b3 p│8 │Ligtning │30│160 │Elec│*** │Elec: Dmgs object & area │
; s/ x& \- p* @1 w" t" u│9 │Bolt │52│210 │Elec│*** │Elec: Dmgs object & area │1 o6 |2 Y) K* d4 Y1 k
│10 │GaiaSwrd │28│100 │Wood│*** │Wood: Take power frm next chip│5 E8 d. E5 `" u/ e
│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│
3 Z8 {8 I2 _! Z, s- j3 z│12 │Meteors │86│40 │Fire│**** │Drop many meteors on enemy │* Q) x7 i/ e, x- Q8 S
│13 │Guardian │82│ │ │***** │Statue punishes when hit │6 Q, L. _6 w5 P" X2 r2 k0 Q- \
│14 │Anubis │90│ │ │***** │Anubis poisons enemies │2 F# X( j' `% j+ ~3 Q
│15 │Godstone │66│150 │ │**** │Summons a GodStone from hole │7 A& S* A9 L. D' Q* l3 h- x
│16 │OldWood │72│100 │Wood│**** │Summons OldWood from hole │
# l7 L$ G$ U; s+ d* d│17 │Jealousy │64│100 │ │*** │More dmg if enemy has chips │0 n, z9 x: w8 `. a" w% I% W
│18 │Poltrgst │58│ │ │***** │Objects thrown at enemies! │
) B2 G% w2 [% o8 N# d│19 │LifAura │77│ │ │**** │Repel all attacks under 200 │8 y2 q- D) y/ i- Z" g
│20 │FullCust │10│ │ │*** │CustGauge instantly refills! │3 g& d- d( W3 M/ w2 t* U
│21 │Atk+30 │50│ │ │*** │+30 for selected atk chip │5 j/ O7 ^/ j, K# T6 n& U" [
│22 │Navi+40 │60│ │ │*** │+40 for selected Navi chip │3 I9 [3 l+ O9 `* \5 [' M& \5 `6 R+ x
│23 │Roll │10│20 │ │*** │Attack an enemy, heal you │5 m, ]& ?7 a: j4 f3 d
│24 │RollV2 │22│30 │ │**** │Attack an enemy, heal you │1 m1 Y; x2 ]1 J9 E9 i$ |
│25 │RollV3 │34│40 │ │***** │Attack an enemy, heal you │
2 Z1 \1 k: q' f/ V0 p│26 │GutsMan │15│50 │ │*** │Sneaks up to smash panels │$ w6 E0 T3 p1 y( y6 f' a
│27 │GutsManV2 │41│70 │ │**** │Sneaks up to smash panels │
6 e! D% e `, s. o│28 │GutsManV3 │57│90 │ │***** │Sneaks up to smash panels │& j/ M1 a1 y# C* U
│29 │GutsManV4 │63│100 │ │***** │Sneaks up to smash panels │
4 ?* D2 k" s: [6 o. o7 |│30 │ProtoMan │68│160 │ │*** │Moves in to slice the enemy │
% k$ }9 Z! n" G, h _% Z│31 │ProtoMnV2 │76│180 │ │**** │Moves in to slice the enemy │
& H( T7 X7 v6 J7 K1 h4 w│32 │ProtoMnV3 │82│200 │ │***** │Moves in to slice the enemy │
$ U( N: M- I8 ~│33 │ProtoMnV4 │90│220 │ │***** │Moves in to slice the enemy │, {9 ^/ e ]3 n* ^
│34 │FlashMan │39│50 │Elec│*** │Flash atk paralyzes enemy │
+ o: Y$ f, Q) G, B @4 C8 m- Y│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy │/ X$ U f) y; U% b: A2 L4 T
│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy │1 [! ]7 y% D. G! O
│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy │
: h3 c$ u8 C" }, E% X; F│38 │BeastMan │38│40 │ │*** │Claw atk 3 squares ahead! │% U- V) l7 K4 ?0 v
│39 │BeastMnV2 │60│50 │ │**** │Claw atk 3 squares ahead! │( X/ ]7 U B! {% ^
│40 │BeastMnV3 │68│60 │ │***** │Claw atk 3 squares ahead! │
4 I1 A% \3 J( h$ d+ b) e" s│41 │BeastMnV4 │76│70 │ │***** │Claw atk 3 squares ahead! │+ Z$ x S4 g& @8 }, \
│42 │BubblMan │50│20 │Aqua│*** │Fires several AquaShots │% |( o1 b$ q% x: p+ a
│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots │
% D' \/ D# G; r- o$ |│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots │
* c6 `& F# e( f) u│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots │
' S6 c4 L8 u _) y4 I( Q* L│46 │DesrtMan │32│120 │ │*** │Launches fists at enemies! │
! ] b/ w- O8 y$ s│47 │DesrtMnV2 │52│140 │ │**** │Launches fists at enemies! │
8 {% g |' {8 T│48 │DesrtMnV3 │64│160 │ │***** │Launches fists at enemies! │
5 j x: ~/ d0 P, z│49 │DesrtMnV4 │72│180 │ │***** │Launches fists at enemies! │
2 X# |, l0 I' Y% M: ~│50 │PlantMan │60│20 │Wood│*** │Vines harm all enemies! │
5 x0 T4 ~( Y9 \6 h. X; ^│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies! │
8 d- i% F! T+ \; v0 A│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies! │# C' Q. s" |1 w) z" {( x
│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies! │) n4 H, ^4 |& E8 t6 s4 h/ q
│54 │FlamMan │32│120 │Fire│*** │Flames burn all enemies! │
7 U( ^6 U1 U0 E1 H7 r│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies! │( n) u- S- b# Y1 v3 Q/ ]
│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies! │( ?+ } o9 z) }, g; W. P2 z5 T6 L
│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies! │
( M7 d3 I& r# X; K│58 │DrillMan │66│70 │ │*** │3 drills fly at enemies! │3 F3 B3 }, {) H' H. i
│59 │DrillMnV2 │70│90 │ │**** │3 drills fly at enemies! │6 S) u q* M! W
│60 │DrillMnV3 │74│110 │ │***** │3 drills fly at enemies! │+ @7 a+ {8 |1 X" z
│61 │DrillMnV4 │78│130 │ │***** │3 drills fly at enemies! │3 X: v% {5 v+ g
│62 │MetalMan │40│100 │ │*** │Iron fist smashes 1 square! │* {. N! z, L; r
│63 │MetalMnV2 │60│130 │ │**** │Iron fist smashes 1 square! │7 B' G9 Z8 e2 K0 Q% [# h
│64 │MetalMnV3 │70│160 │ │***** │Iron fist smashes 1 square! │
& u( e! @! S' Y+ C│65 │MetalMnV4 │80│190 │ │***** │Iron fist smashes 1 square! │
0 G# m: |4 w. _4 f( z% p│66 │KingMan │36│140 │ │*** │Move up 3 square & 4-way hit │
& @( P: l7 k7 j) `│67 │KingManV2 │48│170 │ │**** │Move up 3 square & 4-way hit │: P2 ]" a3 r: U% z
│68 │KingManV3 │60│200 │ │***** │Move up 3 square & 4-way hit │
) `4 M- t+ L$ ?8 Q" c8 Y7 b9 y4 c1 k│69 │KingManV4 │72│240 │ │***** │Move up 3 square & 4-way hit │* u5 o- R& F: N$ O/ \
│70 │MistMan │68│90 │ │*** │Appears from mist & attacks │
( N! a& Z" ~8 b7 k; p( H8 l│71 │MistManV2 │71│110 │ │**** │Appears from mist & attacks │
2 T1 e# ]. J2 T; L( t+ m│72 │MistManV3 │74│130 │ │***** │Appears from mist & attacks │% h2 ?) L( i2 G+ \, s8 E3 e
│73 │MistManV4 │77│150 │ │***** │Appears from mist & attacks │
5 e' z* p" \4 z( q│74 │BowlMan │80│100 │ │*** │Lines up pins for a strike! │
; q K. C: F$ T, H, t│75 │BowlManV2 │82│120 │ │**** │Lines up pins for a strike! │
. K/ W3 s5 h U8 \│76 │BowlManV3 │84│140 │ │***** │Lines up pins for a strike! │
7 w: D9 Z& D" D2 ]│77 │BowlManV4 │86│160 │ │***** │Lines up pins for a strike! │ W* J: P% O' y [
│78 │DarkMan │72│30 │ │*** │Creates 3 caves in enmy area │6 g- m8 Z( H7 L3 Y' y0 N
│79 │DarkManV2 │76│30 │ │**** │Creates 3 caves in enmy area │1 Z' M3 [- }0 B) M# ~
│80 │DarkManV3 │80│30 │ │***** │Creates 3 caves in enmy area │9 p* i) Y9 P" x* e" |7 h2 Z
│81 │DarkManV4 │84│30 │ │***** │Creates 3 caves in enmy area │
; U* ~5 G) f! y4 M1 _, o│82 │JapanMan │82│40 │ │*** │Multiple attacks w/ spear │
2 O6 K* c7 p" } i, Q2 e│83 │JapanMnV2 │85│45 │ │**** │Multiple attacks w/ spear │
4 j7 Z+ |( M+ t│84 │JapanMnV3 │88│50 │ │***** │Multiple attacks w/ spear │% n9 }7 n/ o5 s2 {
│85 │JapanMnV4 │91│55 │ │***** │Multiple attacks w/ spear │
. ]. P, N; o) b. Z6 p└──┴─────┴─┴──┴──┴───┴───────────────┘
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- s9 ~- X- C) ]+ N; Y, `" Y1 |9 G* J7 p6 E6 i
GigaChip (蓝版)
; \8 J4 t [* A8 z: B# ~) S4 p┌──┬─────┬─┬──┬──┬───┬───────────────┐0 a2 f$ X2 n/ ~' Q5 m1 N
│编号│名称 │MB│攻击│属性│稀有度│说明 │& H# I8 X3 H9 }8 c: s8 Y
├──┼─────┼─┼──┼──┼───┼───────────────┤
2 a3 p# ]5 x, z2 E0 A" f* }" a3 N│1 │FoldrBak │99│ │ │***** │Restores all chips & folders │
, U8 y! ?6 v: f$ J0 Y3 k+ |│2 │BassGS │99│700 │ │***** │Bass' secret weapon │8 W; I6 _- ]: _. H4 z9 g# U
│3 │DarkAura │55│ │ │***** │Dark chip repels <300 atks │
( T8 E) |" Q! [6 l│4 │DeltaRay │92│220 │ │***** │Use A btn for up to 3 attacks │
# E! e) O& _! }0 o( J- P│5 │AlphArmΩ │97│500 │ │***** │Launches a giant rocket │# H. F: l! p% P9 H$ m! ?
│6 │GutsManV5 │79│120 │ │***** │Sneaks up to smash panels │
6 C% f4 _8 B& ?. M│7 │ProtoMnV5 │98│240 │ │***** │Moves in to slice the enemy │
$ F: }: Z: t0 w% i│8 │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy │
, k" \5 G; R/ L/ N( z│9 │BeastMnV5 │84│80 │ │***** │Claw atk 3 squares ahead! │0 G) M/ `/ F6 O8 q- x+ e
│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots │+ W2 T2 v: F4 A. L+ q) C% x: S( V& f
│11 │DesrtMnV5 │80│210 │ │***** │Launches fists at enemies! │! w9 ~, E% U1 p8 @( [2 V' @% Z5 a
│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies! │
3 q: U, S+ H. d/ W) w' S│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies! │
2 e7 ], _4 ~) u2 O│14 │DrillMnV5 │82│150 │ │***** │3 drills fly at enemies! │
& t7 Y7 \: f' f0 [4 c│15 │MetalMnV5 │90│250 │ │***** │Iron fist smashes 1 square! │9 d% }# ]" W8 E. ]# w
│16 │KingManV5 │84│280 │ │***** │Move up 3 square & 4-way hit │
) u* a* |0 f) a, I) T│17 │MistManV5 │80│170 │ │***** │Appears from mist & attacks │
, H; q0 h- h! Z5 Z- k│18 │BowlManV5 │88│180 │ │***** │Lines up pins for a strike! │
7 |4 i' A4 l3 ]│19 │DarkManV5 │88│30 │ │***** │Creates 3 caves in enmy area │5 m4 v& } {/ y. ^3 X: S) w7 d
│20 │JapanMnV5 │94│60 │ │***** │Multiple attacks w/ spear │0 T( ~9 j% i2 I/ m
└──┴─────┴─┴──┴──┴───┴───────────────┘
7 P3 c. D# [) v4 E' d# B" D; P G
# i0 E% u, ^* T3 i* HGigaChip (白版)(只列出与蓝版不一样的Chips)% F3 q! j. ?! j- G) k
┌──┬─────┬─┬──┬──┬───┬───────────────┐8 ~& l, b) n& |5 }* U+ R1 H
│编号│名称 │MB│攻击│属性│稀有度│说明 │8 g. Y* y8 }: V0 L
├──┼─────┼─┼──┼──┼───┼───────────────┤
- c, M8 x. C8 Y│1 │NavRcycl │50│ │ │***** │Recalls last Navi used │6 I( K& X( e8 s! [, `9 w, w
│3 │Serenade │97│100 │ │***** │Dark chip Holy pwr to front │
# O6 [( i% c( d- r- y7 p3 w│4 │Balance │60│ │ │***** │Both Hp reduced by half │
' P2 ~* ?, U7 t9 n$ [4 s4 f0 {│5 │AlphArmΣ │97│50 │ │***** │3-stage electric attack! │
( d4 |6 t2 }2 L) Q└──┴─────┴─┴──┴──┴───┴───────────────┘ |