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GBA-1078-<洛克人 EXE 3 Blue>卡片组合(本站原创)

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发表于 2003-7-8 21:20:33 | 显示全部楼层 |阅读模式
转载请不要删除以下信息,感谢您!
/ \; Y- _0 f* z■  ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★
6 \7 t! T+ ]$ I$ \■● ■  NintendoWorld    站友xliz原创
. Z0 b* X+ c3 u7 q9 C+ \& G  V8 U■ ●■    http://www.NewWise.com 4 g. S' D! R4 c6 `' m
■  ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★
  E) T$ C. c8 d  J3 y6 \/ G& L  ?4 s- U) ^6 u1 j1 v6 ?
" \. u9 G# n9 D7 k
           洛克人 EXE 3 Blue 卡片组合
7 b, H  f6 }! `! Z" ^. l* c( p: S# T5 F7 e3 x
+ e2 I4 O8 w# W& r8 T& Z. }
英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版
( y0 t- y' y$ Q9 p大家要看日文版的P.A.或详细攻略,点击这里吧!

( l% J6 K6 K5 r& t====================, x+ I; u( d7 ]8 p: ]! W
希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol:
3 x! M  T. h  E1 n! v4 j0 e* J$ U4 h- e# w. ~
以下内容格式如下:# K* T' n  p5 b8 F
# J7 [$ e. E& L! V, z1 I2 a1 e+ V
编号    名称) Q- v' S& A6 z) N$ y0 X, C4 S$ f, y
说明
, t( b6 B- K; l, |& H, c组合方法
9 u( O  i! Y$ h' w5 I---------------------------------
- g- g6 l2 M& v) \1 n+ V& d01    Z-Connon 1
8 }" u1 s/ m7 N2 h8 q! RUnlimited Cannon for 5 sec) i, o6 B" E8 p9 k
Cannon A+B+C
- _% D0 B2 B5 w% HCannon B+C+D: {9 v+ g1 i9 z7 a3 o  R; ]3 g4 Z
Cannon C+D+E- F( a5 v% L  m1 ]' E4 B$ Y

/ h( U% G. M0 \1 `  C+ M! ^02    Z-Connon 2
% C) P4 J4 z2 g* X2 `Unlimited HiCannon for 5 sec
! P- C5 A( O$ \) ]: M& [2 LHiCannon H+I+J$ x3 M' b+ b' V9 S; H+ `, k9 |
HiCannon I+J+K9 K. ?6 v% i4 y( I8 ^
HiCannon J+K+L8 \( R, i; u# A
/ d" M- R* d; ^& c0 t
03    Z-Connon 3
: p& V- V$ d- ^) {: v7 Q/ wUnlimited MegaCannon for 5 sec/ o1 A/ f. L0 _2 h% b0 z6 y
M-Cannon O+P+Q) b( s5 X, H' y) ?* r/ B) t
M-Cannon P+Q+R5 ~3 R1 p; Z6 N
M-Cannon Q+R+S# F. f& S- k8 C2 o3 i. B& J

7 s3 l* d$ r0 k* X' ^, B5 S, L04    Z-Punch$ b7 j1 u$ R7 a3 s5 D/ K9 F/ q
Unlimited GutPunch for 5 sec
  N5 |* r" {# K8 C2 g6 QGutPunch B+C+D
9 ?: m" \0 y! _2 E" o& y! qGutPunch C+D+E
$ ^8 a  G8 Z; AGutPunch D+E+F
* O5 c- S2 n+ j, q$ e9 h' z" T  L
$ l' z/ j& a+ i/ p05    Z-Strght
/ S" T9 \$ B6 P3 w% QUnlimited GutStrgt for 5 sec
4 K2 C+ V+ D) l. t+ YGutStrgt O+P+Q% @6 f9 M( G0 R
GutStrgt P+Q+R
; Y( V! b" Y  R* O; zGutStrgt Q+R+S
* P/ T/ O, j; ~2 L1 a5 }2 v/ X
5 [. r; j) w" S' k6 V06    Z-Impact1 K5 n) r4 _+ R1 c4 _0 e
Unlimited GutImpct for 5 sec
' H# u* I- k$ m( _3 LGutImpact G+H+I
; x+ d3 R# U. S* l- f6 f4 Q: K$ i0 AGutImpact H+I+J
; p8 Z# o# I4 Y; l+ DGutImpact J+K+L
. T1 a( k& g2 ?! e- b' s% N- N* D5 L7 n. e/ a
07    Z-Varibl( w' \, |$ d5 b. I& e6 A6 V
Unlimited VarSword for 5 sec/ H6 Q) r2 W/ e& w* m7 O! H7 I
VarSwrd B+C+D, h, |& J- S- u4 h
VarSwrd C+D+E3 [. p5 Y8 s* t) ^6 _+ {
VarSwrd D+E+F0 F3 `7 J9 u% \/ E! D5 D3 ?, I
! I" H( D( B8 P2 o" H  m. k+ o
08    Z-Yoyo 19 v  N0 c: P; v1 V
Unlimited Yo-Yo for 5 sec6 W& K. \  W  e, v: k0 j! V
Yo-Yo1 C+D+E
, m# e$ E  k9 WYo-Yo1 D+E+F
7 W; J, p+ K* I, g9 @" HYo-Yo1 E+F+G
% [/ x! S- y- b0 \) A/ W5 l9 p4 J; \7 p
' _# R* m* Q# }1 C: k  R% y# Z09    Z-Yoyo 2' U, b" x, L2 m) ]! f
Unlimited Yo-Yo2 for 5 sec/ J& I$ D: g/ }# D( A
Yo-Yo2 H+I+J: Q: O% Z: O4 j0 Z6 S# J
Yo-Yo2 I+J+K  j& @' q8 s: h# {& m
Yo-Yo2 J+K+L9 g4 {  c5 f4 O! O( n
1 j& U: Z6 s! H3 L# F; |7 G
10    Z-Yoyo 3
( H" K! I" }0 K2 M+ S) b' x& G/ rUnlimited Yo-Yo3 for 5 sec5 z7 K3 ?2 g  P
Yo-Yo3 M+N+O
3 m3 g% f1 L$ z5 w) ~8 |: GYo-Yo3 N+O+P& V' r, X) P( k! N1 @2 ~
Yo-Yo3 O+P+Q" V2 }# e& h/ ^6 C, |: ^% m

0 B9 D4 i0 n% ~# v) |( ^  {11    Z-Step 1( J. f% i6 r. h: @) u- j7 d
Unlimited StepSwrd for 5 sec
' I0 N; O# |2 g! x# f: W; dStepSwrd L+M+N
6 x/ C. \+ r0 LStepSwrd M+N+O) T1 f! k! Y3 U; K0 |6 D3 m
StepSwrd N+O+P& W1 |' p& g. i" Y8 m. ?9 ^" l
( ^. x2 b" Q+ J" k9 Y
12    Z-Step 27 _% z! s8 ^3 L$ I( f- B+ R
Unlimited StepCros for 5 sec
" [( p7 O9 w; q0 d% qStepCros P+Q+R6 Q7 F  ~5 ], D4 c3 d" v1 F) A$ D
StepCros Q+R+S. x0 @: V) [% b3 {: F' [. r/ f
StepCros R+S+T
/ o  o' D# l  i$ e9 o
7 o5 h0 g  T5 h; _13    BubSprd  h: \1 f7 W4 _
Attks w/ spreading bubbles!" V: ~9 x0 U( D6 ?* r/ L4 n. o
Bubbler  C+D+E
6 g$ v( @  J" n7 u( F. gBub-V    D+E+F
7 r8 v& [  V: |+ @BublSide E+F+G
) S1 T# l+ {$ DBubbler E + Bub-V E + BublSide E# |  G6 ?0 B1 d% y/ h" E$ c" m
+ w8 N+ A0 F( s9 G, `' U
14    HeatSprd0 ^/ B; w( J8 o; v3 P5 V, A; [
Attks w/ spreading fireball!+ ?. S% q7 c* a3 N% _2 n
HeatShot H+I+J; f7 u8 t) i6 {0 o0 s9 @
Heat-V   I+J+K; D/ E/ i) H( _+ a! h+ @
HeatSide J+K+L
4 I& T& ?0 g& H2 k$ gHeatShot J + Heat-V J + HeatSide J
1 @4 X9 F5 g5 F; N* p" h; a2 r2 C, q9 }1 g
15    H-Burst
% [2 b3 g' J. C( S6 tCreates a giant explosion+ E1 y! q& [* {/ W# g
Spreader M+N+O7 v$ @0 A" G" W
Spreader N+O+P, `+ P6 i( @3 N- U( d, ^. `1 Z
Spreader O+P+Q
/ V$ C. y& A! c# @' y1 v& Z* r& i3 K% C
16    LifeSwrd
- N9 K) V* Y) ?+ c0 o/ `, b* kSwings a huge 2×3 sword!0 o/ b% P6 |' G" ]$ V0 {' }9 c& H9 P
Sword E + WideSwrd E + LongSwrd E5 h: C' p8 z. _! l" ]
Sword L + WideSwrd L + LongSwrd L1 [& u4 t: n3 m: S9 d# ^9 ?8 @
Sword Y + WideSwrd Y + LongSwrd Y
3 e7 y/ ^! U: F! B7 T' v7 B( m; W: v, A0 S. T: K' W4 ^# T
17    ElemSwrd! p; G8 V. G. b# l" W* y! F5 @
Wide swrd contains 4 elemnts# v  n. B8 v8 A2 `2 w, c: L: ]
FireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N$ a2 t2 T$ w* O# i4 i
FireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P; @3 h. J3 ^# f, D4 T. C
  U- K; z2 h0 C* U5 N: ^
18    EvilCut  _5 `( u( Q2 T& d0 e
Step up 2 & make 4 atacks
6 c' ^0 J% `7 Q! D2 r9 v# y# aStepSwrd P + HeroSwrd P + StepCros P9 F4 B7 k2 f6 Y6 k
. J0 @$ s8 s) [/ i
19    HyperRat0 @6 d( P/ \& \! t" M, F' }& P( y
A giant Ratton charges!; d+ o* E1 o! y; g6 C4 w* Q7 V! X$ U
Ratton1 A + Ratton2 A + Ratton3 A
+ v2 f! n1 s; ?# KRatton1 C + Ratton2 C + Ratton3 C& A, A0 C' X4 x* C8 _
Ratton1 F + Ratton2 F + Ratton3 F
" f4 U; l1 _9 X- o: Z  ~( ]& F: D, G; w) a+ v5 _/ _
20    TimeBom +" e/ c; R; @; U4 \& a  ^; {, R
Sets Time Bomb in enmy area' T% V# Y; o4 a2 V
TimeBomb J+K+L8 z, P% N! M0 z- }9 [
TimeBomb K+L+M2 A* t5 `5 R- j$ m8 Z
TimeBomb L+M+N
) w- O% J3 E: s. _1 A6 E6 S2 c. ?. B& B% M9 i
21    GelRain8 y* o  B1 c1 c
Gel steals squares
8 H6 X8 f# y% E# QMetaGel1 B+C+D1 ~% h" A- C1 {# w! V- i
MetaGel2 E+F+G* e& J6 c! t  k! ~% s$ n5 v
MetaGel3 S+T+U
6 v! ^: z) Z3 q/ K' F% c5 m$ U
0 y; R7 F: I( V4 k9 A( C9 V2 U22    EverCrse
3 j$ |0 A3 ?# F/ E! TShield chases enemies6 F" S& Q* ^  k4 i9 }7 [9 U
CrsShld1 C + CrsShld2 C + CrsShld3 C9 Y: B1 s, E5 `( n
CrsShld1 L + CrsShld2 L + CrsShld3 L+ a5 R2 I# x( t, F8 S* l  z

% Z/ l% B/ P5 M% i- W. I23    MomQuake% Q% c9 E! y6 \8 H
Awakens Mother Earth!5 b9 u" W: m: P2 w# Z
RockCube * + RockCube * + GodStone S
+ j& y- d, R9 u( P- }6 T
! _' F* B. Z3 x6 f24    PoisPhar+ ]' p1 _, z( |/ s% G% B$ Z
Pharaoh generates poison2 @& @( e$ B1 Y
PoisMask A + PoisFace A + Anubis A1 O2 t( J+ n2 c. `- V$ r* S  z

$ X8 v! V  ]" I25    BodyGrd, r( y" B& ~' D
Bodyguard takes out enemies
2 v  c6 _" o& h: k9 cAntiDmg M + AntiNavi M + Muramasa M0 S; t9 [+ n* A! U. K! X: h

5 U6 |' D' X3 @" _$ B) C26    500Barr
! l) [- d+ f9 E- aBarrier absorbs 500HP dmg
/ P+ \; g, ~. Q" [( n) |' w1 ?Barrier E + Barr100 E + Barr200 E
# _9 S2 @9 [" h# Z$ GBarrier R + Barr100 R + Barr200 R7 R* f# }$ Q6 r8 ~4 y

. m0 E. _1 R; L7 G  L4 v8 |27    BigHeart
, G- F5 n2 u; ?  P6 N. |Attacks, then heals HP!
  ?5 J+ n! r! F, A. \HolyPanl R + Recov300 R + Roll R
3 N6 Q0 Y5 s( UHolyPanl R + Recov300 R + RollV2 R
( E8 B0 D  m1 jHolyPanl R + Recov300 R + RollV3 R; ]8 m( {  Q( o9 x6 w# o3 E
6 W3 q. T! U. W$ T
28    GtsShoot
2 `( d/ o+ K: B% n& C3 WGutsMan throws MegaMan!
# k% I9 \. v7 k6 \Guard * + DashAtk G + GutsMan G3 p8 d& B5 u* k2 f
Guard * + DashAtk G + GutsMan2 G# n6 h& ?& W/ e( _* p- U/ \
Guard * + DashAtk G + GutsMan3 G
" N3 Y. q9 T$ e- ?) iGuard * + DashAtk G + GutsMan4 G
1 |# m& [, y# Z9 d, t7 s
  v& x# ?3 o' x+ i: D% v. Z29    DeuxHero
: U% e: p0 T2 y" cMegaMan & ProtoMan team up!
' [4 r0 a5 i/ s/ A1 z! v, qCustSwrd B + VarSwrd B + ProtoMan B2 I, D. b, U( i" S3 M
CustSwrd B + VarSwrd B + ProtoMn2 B2 j. M3 N; Q. n6 E& J$ q2 t9 G
CustSwrd B + VarSwrd B + ProtoMn3 B
5 y( K' i2 X4 q) W9 n  J& pCustSwrd B + VarSwrd B + ProtoMn4 B
  r% f5 B2 V* I2 ?
6 i5 X/ Z8 q, r30    2xHero
3 M. w$ |8 f' b' |  ?% P1 X7 ZMegaMan & ProtoMan Dual atk' [$ Q- h! k6 n! i
Slasher B + CustSwrd B + VarSwrd B + ProtoMan B( ]' T- y$ f& {2 B4 ?# Z
Slasher B + CustSwrd B + VarSwrd B + ProtoMn2 B- V7 _0 d3 n' r& z& o6 J4 \
Slasher B + CustSwrd B + VarSwrd B + ProtoMn3 B
. [  A4 [4 R4 KSlasher B + CustSwrd B + VarSwrd B + ProtoMn4 B5 w7 `& E+ U" i7 V8 h

/ x- b# M' q8 Q- W$ P' A31    PrixPowr( A' }4 `# R3 K' z- R+ S. k2 A* b
3 Navis attack at once!
; E9 I" `1 |  W% `1 YTeam1 * + Team2 * + KingMan5 K
* K5 S9 @( }( GTeam1 * + Team2 * + MistMan5 M
# o, A$ E5 f0 ~2 lTeam1 * + Team2 * + BowlMan5 B) K- @, d# ~* x, W; v
8 I# l6 |+ C4 x& |  G" S2 ]4 ?- Y( S6 `
32    MstrStyl
& q; \8 W9 V, U9 p# lMegaMan unleashes his power
4 g# D* d' d9 lSalamndr * + Fountain * + Bolt * + GaiaBlad *
7 i9 J6 E  n  l# O$ J# `& x7 `8 d5 a# _3 x
StdrdChip (Part 1)8 m. f, c4 G: m) n7 N; z6 e1 g
┌──┬────┬─┬──┬──┬───┬───────────────┐
. H5 h* b1 z  w' v│编号│名称  │MB│攻击│属性│稀有度│说明             │" ]2 [2 F6 J* p1 u* H
├──┼────┼─┼──┼──┼───┼───────────────┤5 b- X" u0 @4 _) h* O: [+ l
│1  │Cannon │12│40 │  │*   │Cannon to attack 1 enemy   │
0 q7 `9 v4 ?: ~' T5 m* g7 [1 G" q│2  │HiCannon│24│60 │  │**  │Cannon to attack 1 enemy   │
- J( f* ]2 e" y+ S: C" X% G, A% W│3  │M-Cannon│36│80 │  │***  │Cannon to attack 1 enemy   │0 g3 H+ z8 Q% _% _# ~
│4  │Airshot1│4 │20 │  │*   │Knocks enemy back 1      │# l" I$ O' I3 K+ T6 N5 [7 d
│5  │Airshot2│12│30 │  │**  │Knocks enemy back 1      │' a: X6 O2 B. K3 R: w" z
│6  │Airshot3│18│40 │  │**  │Knocks enemy back 1      │
) F! G: ]: T* K: e# e│7  │LavaCan1│34│90 │Fire│*   │Fires lava fr. area      │
$ C/ x; {% P/ j8 v, [% ^│8  │LavaCan2│42│120 │Fire│**  │Fires lava fr. area      │! o0 p  a- v" L9 B5 V7 l, O2 L
│9  │LavaCan3│60│150 │Fire│***  │Fires lava fr. area      │5 o, b% l# m( r1 j9 o9 `6 Y2 W
│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area   │
; n+ F, r+ b7 d" r) s│11 │ShotGun │8 │30 │  │*   │Explodes 1 square behind   │
- e5 o/ }9 W$ }& @" ^│12 │V-Gun  │8 │30 │  │*   │Explodes 2 diag. squares   │
4 }& \( r4 _  Y: b, D1 }' {9 k0 f2 r│13 │SideGun │8 │30 │  │*   │Explodes up, down on hit   │
3 V$ L' s+ F7 P4 m/ Z7 C+ d, A' d( R│14 │Spreader│16│30 │  │**  │Creates a large explosion   │
0 y! J* C  f: R) N│15 │Bubbler │14│60 │Aqua│*   │Explodes 1 square behind   │; P0 |- q5 h- X8 R: F$ {2 k( D( z
│16 │Bub-V  │22│60 │Aqua│*   │Explodes 2 diag. squares   │
6 |! w$ U" M6 ]  A. ]- M# r3 g│17 │BublSide│30│60 │Aqua│**  │Explodes up, down on hit   │
: J5 N7 c! m- S3 c* Q4 {2 v│18 │HeatShot│16│40 │Fire│***  │Explodes 1 square behind   │) W  \. `8 U& ?7 m  A. ]
│19 │Heat-V │24│40 │Fire│*   │Explodes 2 diag. squares   │
9 S/ R! e+ T: D* ]1 S( G7 `! h│20 │HeatSide│32│40 │Fire│**  │Explodes up, down on hit   │0 W* B: ~, M" z
│21 │MiniBomb│6 │50 │  │***  │Throws a bomb 3 squares    │
( ^  |0 {8 ?9 F7 G& I% C│22 │SnglBomb│12│50 │  │*   │Throws a big bomb 3 squares  │( Z% y- Y9 R' ~
│23 │DublBomb│24│50 │  │*   │Throws 2 big bombs 3 squares │3 q  q! k. N5 v- N
│24 │TrplBomb│36│50 │  │**  │Throws 3 big bombs 3 squares │% f5 K, [0 @1 S  U* N! h4 _
│25 │CannBall│33│160 │  │***  │Breaks 3rd panel ahead    │1 @) Q" z' m3 b" z
│26 │IceBall │18│120 │Aqua│***  │Freezes 3rd sqr. ahead    │
3 U* v3 Z3 |: y8 v│27 │LavaBall│20│140 │Fire│***  │Shoot lava 3rd sq. ahead   │; r0 i* R( u1 ~  x& q2 p
│28 │BlkBomb1│60│120 │Fire│**  │Firebomb hits 3rd sq ahead!  │
% k. f1 B2 @" V' C4 `4 x/ I│29 │BlkBomb2│70│170 │Fire│***  │Firebomb hits 3rd sq ahead!  │3 I- h" n7 m: n( Y
│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead!  │* ~! s( k" ]: {5 M8 n; j
│31 │Sword  │10│80 │  │*   │Cuts enmy in front! Range: 1 │. ]( j8 Y- h) Z0 U$ M$ S* o
│32 │WideSwrd│16│80 │  │**  │Cuts enmy in front! Range: 3 │
$ a* t7 E& S. |. [│33 │LongSwrd│24│80 │  │***  │Cuts enmy in front! Range: 2 │" E2 O" K/ O7 V
│34 │FireSwrd│20│150 │Fire│***  │Fire: Cuts fwd 3 squares   │
& U- A1 i" D/ ~# I. Z/ m  d│35 │AquaSwrd│25│150 │Aqua│***  │Water: Cuts fwd 3 squares   │
7 G" l2 f) T' V0 V3 t9 o│36 │ElecSwrd│23│130 │Elec│***  │Elec: Cuts fwd 3 squares   │1 n+ x5 ?* J8 g! e$ Q/ i" j
│37 │BambSwrd│18│140 │Wood│***  │Wood: Cuts fwd 3 squares   │
; W' H$ O, c5 e; l7 ~4 T│38 │CustSwrd│21│????│  │***  │Cust Gauge = Atk Str     │. I) U6 X' f$ d: i
│39 │VarSwrd │68│160 │  │**** │A magical shifting sword   │" t3 \1 r, ]/ S
│40 │AirSwrd │30│100 │  │***  │Wide swrd with air attack!  │0 k6 _! r9 i5 _! o2 Q, X* D- k+ ?
│41 │StepSwrd│43│130 │  │**** │2 steps, then uses wide swrd │# }1 W1 J5 o9 V
│42 │StepCros│74│130 │  │**** │2 steps, then uses cross atk │
2 n4 f' \( I. ~, c1 P│43 │Slasher │12│240 │  │***  │Cut while A button is held!  │7 A0 m' o5 a* q! Y7 R
│44 │ShockWav│10│60 │  │*   │Shock through enemies     │
: ]8 p6 ^+ m7 S6 _2 H+ L! q! K/ h│45 │SonicWav│26│80 │  │**  │Shock through enemies     │! z: }. b. Q( r& j
│46 │DynaWave│42│100 │  │***  │Shock through enemies     │
4 b, y5 i' B, j0 C6 E+ ~8 m│47 │BigWave │82│190 │  │**** │Shck wave cracks panels    │
! {9 z. Q: r1 `5 o  J9 g( \, }│48 │GutPunch│14│80 │  │*   │Punch pushes 1 square     │. c. L1 N5 g1 Z& K5 H# W
│49 │GutStrgt│30│100 │  │**  │Punxh 2 square range     │2 Z! T# H  Q& `* K% M' o% [
│50 │GutImpct│50│160 │  │***  │Punch pushes 1 square     │. \7 O( {+ W9 P/ v0 S, Q3 x
│51 │DashAtk │11│90 │  │*   │Dash through enemies!     │
& Z* u  s3 T- U# ?│52 │Burner │15│130 │Fire│***  │Envelops you in flame!    │$ K2 |( `5 G9 N1 N6 p3 ]
│53 │Condor │44│180 │  │**** │Chrge atk pierces enemies   │* [( X" X; V4 o" r' Y$ ?$ ]
│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape!   │
/ l6 z0 m" G/ U% s/ b& `) |$ L  x│55 │Zapring1│8 │20 │Elec│*   │Pralyzing electric ring atk! │4 l7 R; r0 d1 S
│56 │Zapring2│18│40 │Elec│**  │Pralyzing electric ring atk! │
) }' F7 s. L5 I. B3 f│57 │Zapring3│28│60 │Elec│***  │Pralyzing electric ring atk! │
  Z5 C( q0 N7 J' Z$ m│58 │IceWave1│14│80 │Aqua│*   │Creates a 2 sq wide ice wave! │
; l8 [2 y8 d; h│59 │IceWave2│22│100 │Aqua│**  │Creates a 2 sq wide ice wave! │
0 n; Z/ L& a' p0 b$ J9 z$ A│60 │IceWave3│30│140 │Aqua│***  │Creates a 2 sq wide ice wave! │
3 g( V/ n$ Z8 ~7 p4 m7 r: ~8 b│61 │Yo-Yo1 │72│40 │  │*   │3-square yo-yo attack!    │1 u" w3 q: g& L
│62 │Yo-Yo2 │80│50 │  │**  │3-square yo-yo attack!    │6 _& f% S9 s' J- }6 l& ]
│63 │Yo-Yo3 │88│60 │  │***  │3-square yo-yo attack!    │
! |0 y8 G4 o6 k8 b│64 │AirStrm1│26│50 │  │*   │Creates 3 whirlwinds     │
* H" x$ c" a+ `/ M+ X) z/ n│65 │AirStrm2│35│60 │  │**  │Creates 3 whirlwinds     │
) S' ^9 D" c' \) g. a: O( @/ O│66 │AirStrm3│44│70 │  │***  │Creates 3 whirlwinds     │* m3 q% O* h/ J
│67 │Arrow1 │40│100 │Elec│*   │Bee fly diagonal paths    │
9 Q, y) s, X  x9 r│68 │Arrow2 │60│130 │Elec│**  │Bee fly diagonal paths    │  H" U* k- d3 o, r5 O4 |5 O' W2 B, z
│69 │Arrow3 │80│160 │Elec│***  │Bee fly diagonal paths    │
% X# \. P  }: K5 g* m│70 │Ratton1 │14│80 │  │*   │Crawling rat, turns once   │
7 Y1 X8 }9 I5 G% `' P7 j0 B, C- z│71 │Ratton2 │24│100 │  │**  │Crawling rat, turns once   │
* h+ x; F: P; S  ^" q│72 │Ratton3 │34│120 │  │***  │Crawling rat, turns once   │
# z- J+ ~; z2 }7 i6 k│73 │FireRatn│35│230 │  │***  │Activates when hit w/fire!  │
6 F' |4 {* L8 @8 i) N) E; {2 F│74 │Wave  │60│80 │Aqua│***  │Creates a wave that moves 3 sq│# E5 A+ d- X# W( y1 J# h2 K$ N/ T7 \
│75 │RedWave │72│90 │Fire│***  │Creates a 3 sq wave of lava  │4 ^# }' g" X8 C
│76 │MudWave │84│100 │Wood│***  │Mud wave advances 3 squares  │
5 y9 {4 I3 ?1 m6 u│77 │Tornado │18│20 │  │**  │An 8-hit tornado 2 ahead   │
- }( H) P: B( }6 T: S│78 │Spice1 │22│80 │Wood│*   │Dangerous powder on all grass │+ X; ^' b( T! r
│79 │Spice2 │34│110 │Wood│**  │Dangerous powder on all grass │
7 g/ W$ N  ~4 b0 `% a6 N│80 │Spice3 │46│140 │Wood│***  │Dangerous powder on all grass │
! o, S  l* Q! c. z│81 │Shake1 │34│90 │  │*   │Vertical shaking 3 sq ahead  │
% S- C2 y) E! c4 z( O│82 │Shake2 │40│110 │  │**  │Vertical shaking 3 sq ahead  │# Y2 G) _6 ]+ X* {! X  o
│83 │Shake3 │50│140 │  │***  │Vertical shaking 3 sq ahead  │
' o+ m# W8 |, n* d# h3 @! _│84 │NoBeam1 │66│200 │  │**  │Fires if something behind   │
* Z/ j2 ~2 a4 E2 I" ?- l# T│85 │NoBeam2 │77│260 │  │***  │Fires if something behind   │2 k4 e: h2 Z$ s* _! H5 }
│86 │NoBeam3 │88│300 │  │**** │Fires if something behind   │
0 _/ B: E% p% U, \│87 │Hammer │16│100 │  │**  │Hammer smashes front!     │2 f* j; J6 ?; z# K3 i
│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward   │* K  W9 e& m/ ]% Y9 Y) d9 y8 c
│89 │Rope1  │45│50 │Wood│*   │Entwines adjacent enemies!  │
+ L0 u5 i8 u! S0 B2 d│90 │Rope2  │55│70 │Wood│**  │Entwines adjacent enemies!  │
; V: X  D6 S; _& _│91 │Rope3  │65│90 │Wood│***  │Entwines adjacent enemies!  │- D0 y- t& p% g* t. K
│92 │Boomer1 │15│60 │Wood│*   │Boomerang encircles field   │
. ^5 H: D( |: ]│93 │Boomer2 │22│80 │Wood│**  │Boomerang encircles field   │
) n/ e( }7 ]' a0 s6 ]" x│94 │Boomer3 │30│100 │Wood│***  │Boomerang encircles field   │
. J  N$ B2 S) z* v1 s' f- ]│95 │PoisMask│30│  │  │*   │Poison area w/ A button!   │
$ f7 `/ {' ^/ w$ d" Y! h│96 │PoisFace│38│  │  │**  │Spread poison w/ A button!  │
+ \3 f0 M$ _2 V6 G: `│97 │RockArm1│23│100 │  │*   │Paralyzes enemy w/ erthquake │
, W7 v6 n) H' \" w1 Y$ \│98 │RockArm2│35│150 │  │**  │Paralyzes enemy w/ erthquake │( A- W9 D9 T( C6 g" ]3 n; m
│99 │RockArm3│47│200 │  │***  │Paralyzes enemy w/ erthquake │
: s- L* l3 _1 U/ e│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│7 \8 n' I2 `0 g: [* U
└──┴────┴─┴──┴──┴───┴───────────────┘
7 s* M7 \+ F; c3 f0 j$ E) w- ^0 {& E; c5 x' Y5 C
StdrdChip (Part 2)! P# j& T" |& |: f% L$ K
┌──┬────┬─┬──┬──┬───┬───────────────┐% T; [6 e7 B6 W7 F4 S
│编号│名称  │MB│攻击│属性│稀有度│说明             │
+ H' V$ N& d7 X( I" P4 T; i2 g├──┼────┼─┼──┼──┼───┼───────────────┤: R3 i: {3 o( X9 E5 e
│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│3 t6 ^8 R3 k+ C3 H( s+ e
│101 │CrsShld2│33│210 │  │**  │Guard, and bite into the enemy│
, L) ]; v9 r- q+ K) w5 H4 a│102 │CrsShld3│41│260 │  │***  │Guard, and bite into the enemy│
3 S' j4 u. Q3 V0 v& N3 @- \│103 │Magnum1 │35│120 │Fire│*   │Cursor destroys panel!    │
5 `3 E7 d1 z) R4 e8 w│104 │Magnum2 │55│150 │Fire│**  │Cursor destroys panel!    │( s; Y; e5 U. e+ }0 ?2 e% m" a" \
│105 │Magnum3 │75│180 │Fire│***  │Cursor destroys panel!    │
4 T( u/ m# {: s! X│106 │Plasma1 │14│30 │Elec│*   │Launches electric attack   │
$ N* K9 Y  o: r4 {0 x│107 │Plasma2 │26│60 │Elec│**  │Launches electric attack   │4 }& G3 e/ n- [# Y6 D; W- {8 |
│108 │Plasma3 │34│90 │Elec│***  │Launches electric attack   │
, j" d, Z: `4 X- L* a; r│109 │RndmMetr│28│100 │Fire│***  │Meteors smash enemies!    │
! i4 s/ ]& k" H│110 │HoleMetr│48│100 │Fire│***  │Meteors smash into sq     │; p- @0 U/ `7 ~- v4 f5 C
│111 │ShotMetr│38│100 │Fire│***  │Meteors shoot out forward   │, X- t( o" j0 {6 R2 e( w
│112 │Needler1│32│30 │  │*   │Advance w/ A, stop to attack │; X% n% b3 Q5 n! G. Y6 b
│113 │Needler2│52│40 │  │**  │Advance w/ A, stop to attack │$ V/ W+ F/ W- d. Y0 t' {, m9 a4 I% M
│114 │Needler3│72│50 │  │***  │Advance w/ A, stop to attack │
* f' R7 O; S; i+ V, L% I$ z! {, B│115 │Totem1 │29│100 │Fire│*   │Creates a totem to blow fire │
$ y, T$ _% [8 B+ S│116 │Totem2 │38│140 │Fire│**  │Creates a totem to blow fire │
3 A( c+ t# {. b6 }. g│117 │Totem3 │47│180 │Fire│***  │Creates a totem to blow fire │% S- \* q1 k' e! t
│118 │Sensor1 │62│100 │Elec│***  │Sensor to watch sq ahead   │
: ?: ~# \0 X) h1 d│119 │Sensor2 │70│130 │Elec│***  │Watch sq ahead or diagonal  │- |- b' F" Z7 r# m% Q$ ]
│120 │Sensor3 │72│130 │Elec│***  │Watch sq ahead or diagonal  │
4 D5 \5 R3 W$ y* z3 e6 i│121 │MetaGel1│18│90 │Aqua│*   │Gel atk steals a panel!    │
9 `; F3 U5 w7 O- J, z, n: Z; }% b│122 │MetaGel2│28│130 │Aqua│**  │Gel atk steals a panel!    │
- d9 p( s9 Z  X) ~│123 │MetaGel3│38│170 │Aqua│***  │Gel atk steals a panel!    │! \' q2 F+ E" d8 X) F( p* r( s7 `
│124 │Pawn  │44│90 │  │***  │Attack by pressing A button  │
: m% D$ I, P5 P6 ]0 g/ ?3 l│125 │Knight │64│150 │  │***  │Jumps fwd and attacks     │
. a) S% n" ?3 }6 f│126 │Rook  │30│  │  │***  │Protects you from attacks   │
* e( j+ y& Z* {& k│127 │Team1  │16│10 │  │**  │Powers up when ally is hit  │: G5 E( e$ a0 h" ~
│128 │Team2  │20│  │  │**  │Ally's HP recovered if hurt  │, c8 t6 e7 d% T1 p/ y6 j% C" u/ u
│129 │TimeBomb│32│150 │  │***  │An area-wide time bomb    │
( b3 \3 b$ P0 E2 q. g, j0 c+ e, }* Z│130 │Mine  │16│300 │  │***  │Places a mine in enmy area  │
' O/ M( n6 j7 s- n# z; ~│131 │Lance  │46│130 │Wood│***  │Lances through back line   │& c% \1 }) Z2 U1 L. p! @5 z' M6 U% X) }
│132 │Snake  │20│40 │Wood│***  │Snake from hole in area    │
4 a( W$ Z9 j9 W, o/ n│133 │Guard  │5 │  │  │*   │Repels enemy's attack     │1 P( |' T* u! x8 ^
│134 │PanlOut1│4 │  │  │*   │Destroys 1 panel in front   │- G5 C8 F: {6 [) i
│135 │PanlOut3│7 │  │  │*   │Destroys 3 panels in front  │
* _# r! C, C( n, t. d( X│136 │PanlGrab│10│  │  │*   │Steals one enemy square!   │
2 S/ |$ F' i( V+ W3 v+ ]. j8 `9 q  \│137 │AreaGrab│15│  │  │**  │Steals left edge from enmy  │
3 F* h5 j( o. ?* a│138 │GrabBack│10│40 │  │***  │Retaliate stolen panels!   │
8 M. Q. [- R" [( `( p9 v) a│139 │GrabRvng│30│80 │  │**** │Retaliate stolen panels!   │
9 x: d9 |8 H& @8 E│140 │RockCube│9 │  │  │*   │Places a rock cube in front  │
7 [0 m! v( l5 ^/ f% {5 f│141 │Prism  │60│  │  │***  │Prism fires randomly     │
6 G" y0 n; C) t* Z4 r3 a% u- j- a4 u& E, e│142 │Wind  │14│  │  │*   │Windbox blows at enmy area  │3 s3 ^; Z2 c6 N# V  R# H& |
│143 │Fan   │14│  │  │*   │Vacuum pulls enemies     │# r' ], I( D: a( H) C4 a. H
│144 │Fanfare │32│  │  │***  │Take no damage for a while  │/ k: N5 z& h" Y& u
│145 │Discord │38│  │  │***  │Confuses enemies w/ music   │
6 j5 J+ @+ `( K2 y4 H│146 │Timpani │42│  │  │***  │Paralyzes enemies w/ music  │
4 ]; ?4 v$ t' A4 i* G& K│147 │Recov10 │5 │  │  │*   │Recovers 10HP         │7 \! f% [0 Y& r2 b! V+ Y4 f: y4 l  n
│148 │Recov30 │8 │  │  │*   │Recovers 30HP         │
$ Y4 r& h6 a4 G2 O7 ^* K8 T- ?│149 │Recov50 │14│  │  │**  │Recovers 50HP         │0 B2 V; Z, g. T$ M7 x
│150 │Recov80 │20│  │  │**  │Recovers 80HP         │" I4 o0 N, q, }
│151 │Recov120│35│  │  │***  │Recovers 120HP        │9 s! r7 R4 w  n6 Z
│152 │Recov150│50│  │  │***  │Recovers 150HP        │; q. o" I  I; B" c
│153 │Recov200│65│  │  │**** │Recovers 200HP        │
9 [8 |: I7 |: S! o$ k$ C│154 │Recov300│80│  │  │**** │Recovers 300HP        │
/ {4 C. A! i( n' z# A5 P* ~# X' H│155 │Repair │8 │  │  │*   │Fix your area's panels    │8 u2 l+ N9 I5 L
│156 │SloGauge│20│  │  │***  │CustGauge slows down in battle│
5 I1 y, _, n; \! R7 E# p3 y) ]5 c; b│157 │FstGauge│40│  │  │***  │CustGauge speeds up in battle │% e6 }- S) ?! d2 ]7 ?* a
│158 │Panic  │14│  │  │***  │Confuses enmies if you are  │
! H- Z! P. x" U9 G1 ?6 Q│159 │Geddon1 │10│  │  │***  │Cracks all panels!      │
3 G" J8 Y* q0 L# i│160 │Geddon2 │50│  │  │**** │Breaks all empty squares!   │
& F9 {8 X& f3 d7 s0 b- l3 F( h│161 │Geddon3 │90│  │  │**** │Turn all panels to swamp!   │, J; P' T+ d: u" M) `. V
│162 │CopyDmg │18│  │  │***  │Duplicate damage on 2nd enemy │
( n( M, }* E/ x* U% v( r2 g│163 │Invis  │11│  │  │***  │Invisible for a while     │
8 d8 {# C1 @$ q: Y│164 │Shadow │60│  │  │***  │Only swrd attack hurt you   │* H2 ?8 v$ L+ K9 b( I
│165 │Mole1  │28│  │  │*   │Attacks fr. under ground!   │' m6 I) t% x2 b4 j
│166 │Mole2  │35│  │  │**  │Attacks fr. under ground!   │# D& j/ v5 d) F( Q" |
│167 │Mole3  │42│  │  │***  │Attacks fr. under ground!   │% `) W  K. m7 q: w$ j
│168 │AirShoes│26│  │  │***  │Can stand on empty squares  │/ e3 R8 U) F/ z& i9 {3 k
│169 │Barrier │7 │  │  │*   │Nullifies 10HP of damage!   │
1 S9 \% W, n3 r. J6 }8 {" O│170 │Barr100 │25│  │  │**  │Nullifies 100HP of damage!  │
4 ~1 y6 \* _/ J* A│171 │Barr200 │50│  │  │***  │Nullifies 200HP of damage!  │! C" e" y4 N4 B" }( C1 a' }6 [
│172 │Aura  │55│  │  │***  │Repels attacks under 100   │
1 `- S6 V: p. V9 D; l3 k+ O# W│173 │NrthWind│43│  │  │**** │Wind removes auras, etc    │: e' m) B, h- B. Q* \7 W+ Z
│174 │Mettaur │30│????│  │***** │Summons a Mettaur to fight!  │, d/ f5 m9 [3 z0 |6 Y0 d. [
│175 │Bunny  │32│????│Elec│***** │Summons a Bunny to fight!   │
) Q) K! _( A. L0 p' t│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight!  │( s+ u/ f3 @8 V: }) O
│177 │Swordy │30│????│  │***** │Summons a Swordy to fight!  │# U0 l0 X. w% H/ S- ]' U
│178 │Jelly  │46│????│  │***** │Summons a Jelly to fight!   │/ g% g. k) x* P% i
│179 │Mushy  │38│????│Wood│***** │Summons a Mushy to fight!   │2 |' m  N6 l* B% O; Z% b
│180 │Momogra │38│????│  │***** │Summons a Momogra to fight!  │. n6 E2 H+ o' b
│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │, i% h5 e$ u4 U
│182 │Scuttlst│52│????│  │***** │Summons a Scuttlest to fight! │
7 d! Z7 S3 n2 V" s! z  n' A* Q% h( i9 i│183 │Hole  │55│  │  │**** │Open hole to dark world    │
, b: {9 A, n! |7 ^  H: z- g│184 │HolyPanl│14│  │  │**  │Creates a holy pnl in front  │: \) o+ g$ G' l- L
│185 │LavaStge│22│  │  │***  │Changes all panls to lava   │3 I6 w: e% l1 N
│186 │IceStage│20│  │  │***  │Changes all panls to ice   │0 T- x  j, t* Y( W: q% M' T! g$ w) O
│187 │GrassStg│10│  │  │***  │Changes all panls to grass  │( g% R- \2 K3 ?/ @' K2 m. q# D
│188 │SandStge│18│  │  │***  │Changes all panls to sand   │
" `! l3 u% ?, P1 J: l% N5 o" V/ E9 B4 k( x│189 │MetlStge│26│  │  │***  │Changes all panls to metal  │, j6 ~, Z+ {. M
│190 │Snctuary│54│  │  │**** │Change own panls to holy   │
  x7 T) Q9 V5 r4 E9 Z) a% o│191 │AntiDmg │45│100 │  │***  │Sets trap & throws stars!   │
, A. B( d+ G$ F3 ^- h│192 │AntiSwrd│68│100 │  │***  │Retaliate for sword damage  │& |6 J$ {, K2 n1 ~
│193 │AntiNavi│60│  │  │**** │Take the enemy's Navi away  │9 R. G) c( c4 @' ?! H2 B
│194 │AntiRecv│73│  │  │***  │Punish recovery of HPs!    │2 e, o9 f4 Q" x6 J* C
│195 │Atk+10 │4 │  │  │*   │+10 for selected atk chip   │& k6 a# N6 u! J3 o% l
│196 │Fire+30 │20│  │  │**  │+30 for Fire atk chip     │$ [9 O/ o# y+ [/ K/ r! w2 a
│197 │Aqua+30 │21│  │  │**  │+30 for Aqua atk chip     │+ W# i7 _& }  S1 [: a
│198 │Elec+30 │23│  │  │**  │+30 for Elec atk chip     │
3 ^7 f. z6 l$ N3 b│199 │Wood+30 │26│  │  │**  │+30 for Wood atk chip     │
- g- |+ ~) C6 f5 K/ d; w│200 │Navi+20 │34│  │  │**  │+20 for selected Navi chip  │
, n* U! u" I% Q5 {* G9 T% p, x└──┴────┴─┴──┴──┴───┴───────────────┘# r% Z# `' a) u  Y: i
" B, }& ]; e5 J% Y
7 w4 e2 o! @  j) o4 T8 R3 q
Mega Chip
7 b( b2 t  M: k& m┌──┬─────┬─┬──┬──┬───┬───────────────┐
0 @$ o* q, @4 w2 I" n  S│编号│名称   │MB│攻击│属性│稀有度│说明             │3 G6 `; x9 `3 D0 n0 g1 _3 Z2 G
├──┼─────┼─┼──┼──┼───┼───────────────┤( r- R, Z) K: d: e, N# t
│1  │Muramasa │74│????│  │***** │Power = amount of HP lost!  │
! t' X& S+ K3 V3 b: `: I# g│2  │HeroSwrd │65│180 │  │**** │Legendary swrd cuts 3 sq!   │
$ e4 u6 ~  D; S3 t│3  │ZeusHamr │90│250 │  │***** │Damages anyone on a panel   │( i" `1 {( |2 C3 D0 G# I' R
│4  │StandOut │22│220 │Fire│***  │Heat: Send Fire into hole   │& D9 ?- z0 v& u7 S6 u3 l2 j
│5  │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole   │9 f4 h: w" [" ^7 [; Z) _
│6  │WatrLine │18│180 │Aqua│***  │Water: Draw wter from hole  │: t7 [6 T; Q* R+ h
│7  │Fountain │48│240 │Aqua│***  │Water: Draw wter from hole  │# j' D$ t9 l5 a
│8  │Ligtning │30│160 │Elec│***  │Elec: Dmgs object & area   │
3 y) H7 {4 T& d+ M, H. D  |│9  │Bolt   │52│210 │Elec│***  │Elec: Dmgs object & area   │
6 C- p- p& j: o+ V│10 │GaiaSwrd │28│100 │Wood│***  │Wood: Take power frm next chip│
8 `  g+ F& e+ J! k2 J5 \, N│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│
6 @  t% q3 x6 K5 D│12 │Meteors  │86│40 │Fire│**** │Drop many meteors on enemy  │
3 ]4 B  [+ f5 Y# g; H: w│13 │Guardian │82│  │  │***** │Statue punishes when hit   │
; p/ B' V+ T+ M" q# ^, X, {│14 │Anubis  │90│  │  │***** │Anubis poisons enemies    │
* u: [- B  {5 o│15 │Godstone │66│150 │  │**** │Summons a GodStone from hole │
1 _1 V! w' {. }0 l9 B" y& ?│16 │OldWood  │72│100 │Wood│**** │Summons OldWood from hole   │
, O- O* w1 D- a0 I' W│17 │Jealousy │64│100 │  │***  │More dmg if enemy has chips  │
) Y6 @% }3 {9 m│18 │Poltrgst │58│  │  │***** │Objects thrown at enemies!  │9 s, d1 `& Q: E1 I
│19 │LifAura  │77│  │  │**** │Repel all attacks under 200  │
! g. B  h/ f$ j│20 │FullCust │10│  │  │***  │CustGauge instantly refills! │
; S. b; l& M5 P│21 │Atk+30  │50│  │  │***  │+30 for selected atk chip   │
% V8 K; ~. Q; [( \│22 │Navi+40  │60│  │  │***  │+40 for selected Navi chip  │
2 y  a; p& W& Q1 O│23 │Roll   │10│20 │  │***  │Attack an enemy, heal you   │
- [  }3 B1 D; J$ n, K" O, i│24 │RollV2  │22│30 │  │**** │Attack an enemy, heal you   │
3 A, z7 `$ o( n/ T│25 │RollV3  │34│40 │  │***** │Attack an enemy, heal you   │
2 S9 Q: j, ?0 t3 |  O. U, }3 q│26 │GutsMan  │15│50 │  │***  │Sneaks up to smash panels   │# m0 X: ^2 i, u# t3 V$ Z' S' n
│27 │GutsManV2 │41│70 │  │**** │Sneaks up to smash panels   │
  a6 d2 T. {) H│28 │GutsManV3 │57│90 │  │***** │Sneaks up to smash panels   │4 o$ K1 c8 V# l( U3 j" |
│29 │GutsManV4 │63│100 │  │***** │Sneaks up to smash panels   │
9 N3 x; y8 v' x. L: R( f│30 │ProtoMan │68│160 │  │***  │Moves in to slice the enemy  │1 h4 P  N& y) |5 p& E/ n
│31 │ProtoMnV2 │76│180 │  │**** │Moves in to slice the enemy  │
! Z5 O  m; N) J% T6 v% v│32 │ProtoMnV3 │82│200 │  │***** │Moves in to slice the enemy  │. Q/ Q6 Y" \& n' Y' M
│33 │ProtoMnV4 │90│220 │  │***** │Moves in to slice the enemy  │
) H3 A2 T9 ]0 a3 i. x│34 │FlashMan │39│50 │Elec│***  │Flash atk paralyzes enemy   │
' @: @* ^  [2 W6 K│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy   │
2 a- U5 p$ p  ^. ^& _│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy   │
! M9 ~* a- @0 N4 }# }6 T# a* v│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy   │
% _$ ?- g0 Q( Y- i- R$ k6 Z│38 │BeastMan │38│40 │  │***  │Claw atk 3 squares ahead!   │3 w, q- C, E6 S" y9 b
│39 │BeastMnV2 │60│50 │  │**** │Claw atk 3 squares ahead!   │% D8 X, p. n1 ^5 H, G" ?! p- C
│40 │BeastMnV3 │68│60 │  │***** │Claw atk 3 squares ahead!   │
  ]2 o+ h5 `8 [+ I0 k; t│41 │BeastMnV4 │76│70 │  │***** │Claw atk 3 squares ahead!   │& F  p) |# i4 u5 @7 d; Q
│42 │BubblMan │50│20 │Aqua│***  │Fires several AquaShots    │% q: d$ m+ x5 n) j0 c
│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots    │
9 R" p! k+ g  U2 q│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots    │7 e/ @7 _& X2 i& X1 v: K5 u7 M0 h: H
│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots    │" B% a( I4 D7 {
│46 │DesrtMan │32│120 │  │***  │Launches fists at enemies!  │
1 h  O7 C  Z3 Y! S& `│47 │DesrtMnV2 │52│140 │  │**** │Launches fists at enemies!  │
4 D$ E, s, ^. B. f( q│48 │DesrtMnV3 │64│160 │  │***** │Launches fists at enemies!  │% S/ w9 B* q; d1 K: j, ^
│49 │DesrtMnV4 │72│180 │  │***** │Launches fists at enemies!  │& W: o( i1 S, X0 a) O% L! m3 X
│50 │PlantMan │60│20 │Wood│***  │Vines harm all enemies!    │- v5 }/ M, W  k- P" N9 `
│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies!    │4 M. o& E. {9 q2 H9 d: g
│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies!    │! o( v  C6 q" g1 M+ G7 {( O
│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies!    │- [3 a' U* a% I+ N7 x! R8 }
│54 │FlamMan  │32│120 │Fire│***  │Flames burn all enemies!   │
9 U5 S1 s8 F9 I: j, J7 l+ b; Q│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies!   │
4 x0 g& C0 e: [. N& _. S$ X5 z│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies!   │
' C  C3 O5 o8 g" D│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies!   │) Z$ J+ ^2 j4 l# a9 c" g9 X# v
│58 │DrillMan │66│70 │  │***  │3 drills fly at enemies!   │
3 w6 q- f" e* E& }0 h│59 │DrillMnV2 │70│90 │  │**** │3 drills fly at enemies!   │
2 j6 Q! U' `1 e6 ~% @│60 │DrillMnV3 │74│110 │  │***** │3 drills fly at enemies!   │
. U/ N& T+ Q% }, S3 }│61 │DrillMnV4 │78│130 │  │***** │3 drills fly at enemies!   │6 ~' E% g+ Y; B2 K
│62 │MetalMan │40│100 │  │***  │Iron fist smashes 1 square!  │
- C' T' j9 |$ p2 Q2 s* j│63 │MetalMnV2 │60│130 │  │**** │Iron fist smashes 1 square!  │! e; b! r/ h- T
│64 │MetalMnV3 │70│160 │  │***** │Iron fist smashes 1 square!  │
5 {: j0 }( ~* E2 H2 T/ ?3 e3 {$ ^│65 │MetalMnV4 │80│190 │  │***** │Iron fist smashes 1 square!  │
2 f: M: z7 E+ K& y4 O! \* Q9 {│66 │KingMan  │36│140 │  │***  │Move up 3 square & 4-way hit │
; ]8 [7 H5 V" ^1 H' ]7 R( E│67 │KingManV2 │48│170 │  │**** │Move up 3 square & 4-way hit │" M! [* R2 w' Y) m" S/ _1 ?
│68 │KingManV3 │60│200 │  │***** │Move up 3 square & 4-way hit │
2 K& o$ C" C+ ?* X8 ^│69 │KingManV4 │72│240 │  │***** │Move up 3 square & 4-way hit │9 \% S) f% ^$ i0 U' y
│70 │MistMan  │68│90 │  │***  │Appears from mist & attacks  │
% R, C7 K/ m2 l& I! c! O0 U, H│71 │MistManV2 │71│110 │  │**** │Appears from mist & attacks  │5 n9 P& V7 V* Z% _, v
│72 │MistManV3 │74│130 │  │***** │Appears from mist & attacks  │
# ?/ E+ w" a- s* V$ v9 R│73 │MistManV4 │77│150 │  │***** │Appears from mist & attacks  │
6 V1 {6 H3 k8 k& {1 W│74 │BowlMan  │80│100 │  │***  │Lines up pins for a strike!  │
; K# o( w, D; z+ }% T- @/ K│75 │BowlManV2 │82│120 │  │**** │Lines up pins for a strike!  │* S) z( `- e& X7 H* b# A5 M3 N3 I
│76 │BowlManV3 │84│140 │  │***** │Lines up pins for a strike!  │
1 N1 {7 G8 r) k" g8 X$ K│77 │BowlManV4 │86│160 │  │***** │Lines up pins for a strike!  │
7 k% N+ K" J  H" }1 S* Y4 T+ [" s: R, n│78 │DarkMan  │72│30 │  │***  │Creates 3 caves in enmy area │  K7 V3 g9 W( S/ k, w1 l: x- p
│79 │DarkManV2 │76│30 │  │**** │Creates 3 caves in enmy area │0 c  k( @/ ]$ z3 s& L, S! g
│80 │DarkManV3 │80│30 │  │***** │Creates 3 caves in enmy area │+ x0 M6 n8 ^9 \" H. l# ?
│81 │DarkManV4 │84│30 │  │***** │Creates 3 caves in enmy area │
$ o- o$ q3 d" K4 o& z9 S│82 │JapanMan │82│40 │  │***  │Multiple attacks w/ spear   │6 _5 F; w3 r* _# K6 h
│83 │JapanMnV2 │85│45 │  │**** │Multiple attacks w/ spear   │" b( W6 t3 X# S. K% ~/ ^
│84 │JapanMnV3 │88│50 │  │***** │Multiple attacks w/ spear   │4 H' Y. d+ E: N1 `
│85 │JapanMnV4 │91│55 │  │***** │Multiple attacks w/ spear   │
. u/ x0 E. v+ u6 m. @└──┴─────┴─┴──┴──┴───┴───────────────┘
: p  u! f- ~- b6 l6 l9 q( z9 \' T
' L. q, E( d& N, ^" ^- w6 N: e5 W
( N3 Z9 r' \# c6 wGigaChip (蓝版). l! z/ X( D7 I; p7 P% K9 ?, q
┌──┬─────┬─┬──┬──┬───┬───────────────┐
! \) q- K, z4 A$ D+ ~( S│编号│名称   │MB│攻击│属性│稀有度│说明             │
3 s2 i5 @; s, y4 a  k* {├──┼─────┼─┼──┼──┼───┼───────────────┤2 o& b, s6 e) q! g
│1  │FoldrBak │99│  │  │***** │Restores all chips & folders │/ h& z% }3 p2 L! w* @5 y$ K; c
│2  │BassGS  │99│700 │  │***** │Bass' secret weapon      │3 O( b) l1 D$ g& q# r' [
│3  │DarkAura │55│  │  │***** │Dark chip repels <300 atks  │
# l3 l) g" H4 \) P0 a│4  │DeltaRay │92│220 │  │***** │Use A btn for up to 3 attacks │. O' y0 k" Z. U2 Y7 Z( n
│5  │AlphArmΩ │97│500 │  │***** │Launches a giant rocket    │
9 ]2 V% Y8 q  E! [+ N1 A5 q: b│6  │GutsManV5 │79│120 │  │***** │Sneaks up to smash panels   │
+ |( s- @1 k, ?$ O│7  │ProtoMnV5 │98│240 │  │***** │Moves in to slice the enemy  │
1 V( h# R/ ?- V' R  ?│8  │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy   │
) {+ X$ V1 N4 ]2 @│9  │BeastMnV5 │84│80 │  │***** │Claw atk 3 squares ahead!   │
7 N' h* u+ {1 k8 a) I& r' E/ H│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots    │3 |- u% x5 z# F, }" ]9 \5 d$ v
│11 │DesrtMnV5 │80│210 │  │***** │Launches fists at enemies!  │6 C+ c& Y/ u" \0 @% D$ \0 t, p
│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies!    │
6 K1 W: ~$ x5 [% w. `2 ]' X) o│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies!   │5 f. w; o7 Q+ U
│14 │DrillMnV5 │82│150 │  │***** │3 drills fly at enemies!   │5 L+ k; u4 p% c, p3 G4 I5 m
│15 │MetalMnV5 │90│250 │  │***** │Iron fist smashes 1 square!  │5 m8 e- }! m2 L9 F7 f# v6 y+ m1 s/ K
│16 │KingManV5 │84│280 │  │***** │Move up 3 square & 4-way hit │
, e6 B  Y& O" \) s! o. L: M│17 │MistManV5 │80│170 │  │***** │Appears from mist & attacks  │
4 R. N: Y( O' b3 a│18 │BowlManV5 │88│180 │  │***** │Lines up pins for a strike!  │; F0 ]. w! q* ?2 U8 F+ h
│19 │DarkManV5 │88│30 │  │***** │Creates 3 caves in enmy area │
8 ?  t6 Q2 c/ Y2 x$ A% t│20 │JapanMnV5 │94│60 │  │***** │Multiple attacks w/ spear   │0 Q4 T  {/ h( T8 f0 r) t0 I0 F8 _0 d& F
└──┴─────┴─┴──┴──┴───┴───────────────┘, M$ `# N( x# h7 @+ k! k

! t9 v  \- v* q2 M8 UGigaChip (白版)(只列出与蓝版不一样的Chips)
4 B+ W+ I1 _( R. t' u+ |7 r; P┌──┬─────┬─┬──┬──┬───┬───────────────┐7 I4 n3 W6 o; O1 Z/ O
│编号│名称   │MB│攻击│属性│稀有度│说明             │
" S( C" O$ u" Q9 W6 y3 ~├──┼─────┼─┼──┼──┼───┼───────────────┤2 R7 s1 Q2 `$ Z" d; q
│1  │NavRcycl │50│  │  │***** │Recalls last Navi used    │
" X0 T. r8 Q- j5 E│3  │Serenade │97│100 │  │***** │Dark chip Holy pwr to front  │
1 t% D3 h) B+ _  `) j% R& v% m│4  │Balance  │60│  │  │***** │Both Hp reduced by half    │; d* H/ a$ Y8 v5 b
│5  │AlphArmΣ │97│50 │  │***** │3-stage electric attack!   │# `1 }& e2 x4 T' w
└──┴─────┴─┴──┴──┴───┴───────────────┘
 楼主| 发表于 2003-7-14 17:30:40 | 显示全部楼层
哈哈,开始贴图了!
1 o$ M. M. E* o; D- V+ CMegaman EXE 3 蓝+白 Standard 级别的 Chips:
& Q( @, R' Q4 [4 j/ F) a
+ X- g5 l% e" a9 Z6 Y001002003004005006
4 Q- x% D# P! P; X( F% F$ n007008009010011012: Y4 \0 I6 M: n# n4 s
013014015016017018
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 楼主| 发表于 2003-7-15 13:42:03 | 显示全部楼层

GBA-<洛克人EXE3-Blue>卡片组合

Megaman EXE 3 蓝+白 Standard 级别的 Chips:
+ Q% J0 G" i" g, B- P5 M2 q6 ?7 A2 Z2 H; l- M/ Y# b' J7 a% \
019020021022023024, F' R1 i* n3 x! K8 L* `, t; K5 b. p
025026027028029030! Q) H& M: W' g4 O2 R* e5 ]3 X
0310320330340350364 P2 J8 M) I) B6 k: f
: a, ]$ |. G6 y3 k% v; A
[ 本帖最后由 hwz1015 于 2006-1-5 14:17 编辑 ]
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 楼主| 发表于 2003-7-15 13:43:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:7 w$ p% h- L7 g5 }6 v

- ^2 s* T# c6 X# x5 c% D7 ], a" o037038039040041042( S: J" g: {3 o( o% H+ z& w
043044045046047048" G- c2 [# G" M
049050051052053054
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 楼主| 发表于 2003-7-15 14:14:39 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
+ K! ]) x! Y& U* R6 ^0 t- `. t6 E9 h; U! {3 V5 o
055056057058059060
' t# u. b1 [1 O8 B061062063064065066
% u6 f* B2 C4 X4 d% J# V067068069070071072
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 楼主| 发表于 2003-7-15 14:15:19 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:& Z7 g7 H, |% Q1 l& C. g
* E" H; @* C6 V: v2 E% ^
0730740750760770785 c. h7 _( D& c" Q3 @
079080081082083084- x$ v3 x6 K( p
085086087088089090
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 楼主| 发表于 2003-7-15 14:16:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:; K! E' q' ]4 i  d" t: g

$ z9 C# _7 l2 x8 I& z1 P. F8 N0910920930940950961 ]: d2 S7 c/ C' Z
0970980991001011020 e6 Q' x& ?4 ], @/ s$ ?7 m+ T
103104105106107108
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 楼主| 发表于 2003-7-15 14:24:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
* w" v. x1 U6 f
$ A0 @. ~" F: N$ [: ^. N109110111112113114
* x# @" o! u# i1 {% M* y' v115116117118119120
8 D! W- @& f3 X& E121122123124125126
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 楼主| 发表于 2003-7-15 14:28:54 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:% _2 Z; |% G9 B( j
! J; u" N! c2 w9 N8 E, N9 I3 S
127128129130131132
$ Y6 t9 k" X4 O7 v! r5 }133134135136137138
+ R3 V4 u7 y* m( j139140141142143144
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 楼主| 发表于 2003-7-15 14:33:48 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:) p  P7 x% r$ }$ [

3 N7 G; \5 ]" u/ o! \' }* k. m1451461471481491500 X: e" Z% {" @/ x. W
151152153154155156/ X$ ?( w% o( |* B
157158159160161162
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 楼主| 发表于 2003-7-15 14:35:44 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:# j  c' d4 J4 Y' R+ S  W
! e( j* u! K- v+ }, w4 q
163164165166167168* H4 p# D. l# r! g$ J- b9 o
1691701711721731742 O* O" A8 b, B' a- d' D( G
175176177178179180
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 楼主| 发表于 2003-7-15 14:37:02 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
8 w- n9 c5 E$ B( ^& d" G; a$ i" v+ b/ x
181182183184185186
/ |+ j  k- u) L( |7 @. o. C187188189190191192
% V' B! Z& v% Y$ X5 ^' Z$ o193194195196197198$ P; T- N. Q. a& D: V2 i7 ~
199200
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 楼主| 发表于 2003-7-15 14:47:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:. G* c1 y; Q3 M3 t: n

- i/ |& _+ J$ h- M7 J" ]7 B. v001002003004005006
% l5 M2 I7 s+ {' |0070080090100110127 K! n+ ^3 G4 d) T
013014015016017018
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 楼主| 发表于 2003-7-15 14:50:34 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
4 y6 y4 K% n% I/ T3 w0 p5 ~+ I" r
5 l; Q5 K0 @  K, i019020021022023024
0 b: ~) m, r9 O: Z, q/ G025026027028029030
) F! L; D, i' m; T031032033034035036
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 楼主| 发表于 2003-7-15 14:52:01 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
% |- T7 Y! j7 T8 m8 s! k. b0 F
' f: t3 ^( d* m" F5 f+ {8 L* W  T037038039040041042
& T! m( Y9 w; `: C# g8 ^043044045046047048
: ?/ f: k& Z# h6 r" N049050051052053054
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 楼主| 发表于 2003-7-15 14:55:14 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
9 y7 e. d/ g! {8 ]2 V
, z7 E# j8 D, s( K  e5 B1 v: d9 p" J9 W$ G055056057058059060+ L1 G& q9 i- g. Z; U
061062063064065066
. ]7 y) g; x* L% h067068069070071072
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 楼主| 发表于 2003-7-15 14:58:43 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
8 A& ~9 O- p- P. J/ p" P
; G1 Y& l+ F0 C% ^# P4 M0730740750760770781 J, Z! K- |$ M. s
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 楼主| 发表于 2003-7-15 15:09:46 | 显示全部楼层
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发表于 2003-8-1 05:49:38 | 显示全部楼层
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