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( P6 |. }5 G( ~9 ]■● ■ NintendoWorld 站友xliz原创
* |& p- S2 ` r( ~+ R1 |( v9 s0 B■ ●■ http://www.NewWise.com 6 j4 t1 z7 I+ G; K
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洛克人 EXE 3 Blue 卡片组合
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+ F' M) Z4 x6 _" P英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版 D( h n- A" s4 e" k, v
大家要看日文版的P.A.或详细攻略,点击这里吧!
$ ~+ n* ]! \% y3 H5 I* ], M====================
4 X( }( V; B2 V6 Z希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol:
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1 H4 D0 r( X* X2 u- L2 s' U" m, n以下内容格式如下:
; g4 O: e$ K% m* l4 j4 G) ]' z" q1 s& P9 S, q- y
编号 名称1 e6 X* `4 _* B( z0 b( p/ y
说明& g% u5 P! I) u2 |4 e, E0 t( M
组合方法
% ]! s( Z1 ^1 ?( E, U; \---------------------------------5 n6 G9 {2 \. i' r
01 Z-Connon 1# T7 s" W$ l" D* }
Unlimited Cannon for 5 sec
$ T) H, t8 B) s2 u9 `1 e' zCannon A+B+C7 g3 w) B8 o2 w
Cannon B+C+D( }5 a+ M, D7 f: E9 O1 r' s0 f
Cannon C+D+E
8 s2 v( {+ @- }5 Z6 W; K; B- s/ E" r- g t" a( a
02 Z-Connon 2
* S# g1 p5 h3 X7 T4 EUnlimited HiCannon for 5 sec
4 N s- `" j6 m. w. ^( VHiCannon H+I+J
9 D7 ^1 s2 \6 J) K7 l& t4 UHiCannon I+J+K
# K' c- [" D5 EHiCannon J+K+L
8 a* s+ U2 L4 H8 D2 w
( ]- {9 w2 [% ^& x" g# V. ~03 Z-Connon 3$ y& d8 U- b( V' u( F; R, E
Unlimited MegaCannon for 5 sec
* x6 k1 V) {! L( z f; U6 n+ ?M-Cannon O+P+Q
- z3 _9 }+ H1 A# ^M-Cannon P+Q+R9 w6 S" [, I M/ _
M-Cannon Q+R+S
1 [2 U9 _& t8 T0 P* u/ F9 N; [
3 J4 n9 T" P5 E2 @8 D! V' j" G9 C04 Z-Punch
9 D7 R3 f. F% `; {Unlimited GutPunch for 5 sec
% \; {6 w4 g1 DGutPunch B+C+D
$ Q$ V3 _. K% ~ [9 b) J+ WGutPunch C+D+E/ j% x- K+ U7 e
GutPunch D+E+F
) s9 c- d3 S: M0 {- K- ~6 T5 O: l$ T5 N3 |
05 Z-Strght
; {* A& d& t1 k* R: cUnlimited GutStrgt for 5 sec- p u# z$ ?+ l# `' R# b
GutStrgt O+P+Q1 V. ~& T- n f: p& R
GutStrgt P+Q+R
* W9 E# M6 I, RGutStrgt Q+R+S# M3 [- |: E& m8 y# |
" u8 J$ [4 b. D" M7 s06 Z-Impact
8 _2 v1 n3 b# hUnlimited GutImpct for 5 sec
( x S9 ^! c. a+ ?) b$ f6 Q, @GutImpact G+H+I/ J; R+ L4 O" i$ c: _+ O
GutImpact H+I+J( q3 p/ j$ Y1 j/ X% A
GutImpact J+K+L
}7 ~ L! e7 d& _8 w3 v3 Z2 j( b
4 w2 P; X+ P5 ]9 @0 v+ ] U6 w6 F' o07 Z-Varibl8 I8 {1 b: X& ^, P7 @
Unlimited VarSword for 5 sec
3 b; ]1 x3 {, b6 zVarSwrd B+C+D
* v8 }6 c) B( B5 I) ?8 HVarSwrd C+D+E% x5 `6 w# ~" m$ w0 Y# g* _( R
VarSwrd D+E+F
5 G6 n4 W2 N5 [8 Y5 } w+ H
; l0 t/ r, O" u, p! t5 |! I, H. K08 Z-Yoyo 15 ]4 ~# w4 o2 M( m' f+ z' O2 F
Unlimited Yo-Yo for 5 sec
) N& G$ y4 E3 D" WYo-Yo1 C+D+E
) c% D% J9 u" o4 K" fYo-Yo1 D+E+F% p" T% _8 ]& M0 ?2 I9 W2 T& m
Yo-Yo1 E+F+G7 J# P, f4 ?$ M& `
) [- j) D+ W) Y. Q' E( H* h
09 Z-Yoyo 25 ?. z6 l2 s; ~' v' K+ \/ c6 Q
Unlimited Yo-Yo2 for 5 sec
1 i4 B/ |) y4 m0 o/ ]" ]Yo-Yo2 H+I+J- S& @- N& n* |9 s7 ]" e
Yo-Yo2 I+J+K
* z6 R1 W3 b/ R( x# bYo-Yo2 J+K+L3 {9 o2 w n4 P! o5 U
, G. l- X/ A; h4 t4 }. v8 i
10 Z-Yoyo 3
4 X1 l9 y/ H" z1 k; `1 E+ o" R& j4 mUnlimited Yo-Yo3 for 5 sec8 `7 Y( A9 ]; \1 `% |
Yo-Yo3 M+N+O
% U! D, P( P( |0 Q3 j$ P: ]Yo-Yo3 N+O+P9 \/ J$ L, s; ~3 A4 Z6 e
Yo-Yo3 O+P+Q
9 R, I# \6 G. e* E N' }. G- u. l0 `
11 Z-Step 1
- A6 g3 A! k) X8 aUnlimited StepSwrd for 5 sec' w9 G* | `$ V! o% \# ?" z
StepSwrd L+M+N! D: l' V6 S8 |& r( [
StepSwrd M+N+O5 {. [& o" l) G! n* C
StepSwrd N+O+P
% z! r4 C& ^3 A% J: x2 T( ~4 N
0 \/ F' C) d& Z( m5 ^5 O& J# s12 Z-Step 2
5 A8 P( T0 e7 p7 f1 d' p3 o$ B! D! OUnlimited StepCros for 5 sec
- v0 C. `2 O+ E0 aStepCros P+Q+R
* W1 q1 P8 ]0 X4 K3 `1 DStepCros Q+R+S
9 u# V+ j5 n# @: lStepCros R+S+T( W3 K- c: h( b" \
* P6 I- d/ ?5 u P5 `+ H2 q3 X13 BubSprd& A( ~1 r% r$ U
Attks w/ spreading bubbles!
" x- `# R0 W' h# T3 zBubbler C+D+E
; ^, I+ Z- y5 r& CBub-V D+E+F7 Q. D- s# m r/ x7 s' m6 s
BublSide E+F+G7 N3 U9 E# N' U3 A: {, M7 W* f
Bubbler E + Bub-V E + BublSide E5 W) c2 X) Z/ g3 e# y
4 i9 b$ i% Y# d$ W- _5 {14 HeatSprd
/ q, b- m0 A0 ?# o& q" jAttks w/ spreading fireball!4 f% t+ W, ]$ u
HeatShot H+I+J+ E* |" K' o! ~2 n B
Heat-V I+J+K- N' |5 H7 F( v( |
HeatSide J+K+L
- K7 k2 d5 d. _+ J/ U9 Y8 D1 L; f# XHeatShot J + Heat-V J + HeatSide J; q' @5 r6 C/ J4 e* X
6 h! U4 _0 a" {. d15 H-Burst
( P4 Q0 r, O$ w: G) p# @Creates a giant explosion
" J& e" g7 o, m* kSpreader M+N+O; ~! c+ h% E2 u
Spreader N+O+P V; F1 {! o$ Q1 j
Spreader O+P+Q
- F+ x& c* X, e( s! n0 V6 a0 J! G3 \ g( c; q( G/ D
16 LifeSwrd: V5 }$ }. Q W5 Y- K/ F7 y" C
Swings a huge 2×3 sword!
+ P$ m2 g& j. c( A5 DSword E + WideSwrd E + LongSwrd E3 |; Q6 t: w, ?/ l( R) N
Sword L + WideSwrd L + LongSwrd L
! p/ C# r( O- K6 \Sword Y + WideSwrd Y + LongSwrd Y+ o# U% P/ H3 h* g# X
$ S" l$ |3 |! q1 k: T6 Y4 A
17 ElemSwrd
, H4 E3 @9 x! RWide swrd contains 4 elemnts; K g: u+ d2 ?7 p, V
FireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N1 m! E, z# c g; B: C
FireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P
# ^- ^; k+ n( G' ~! @- U4 E
* S8 B. \- l8 g4 x. E; G: b18 EvilCut k6 O o9 ]: G, F0 N
Step up 2 & make 4 atacks
2 W, n p. V ]: c* `; r' C$ S* H& ]- ]StepSwrd P + HeroSwrd P + StepCros P; [5 g6 f( ] o7 i; c9 g* ]8 r3 c
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19 HyperRat* m5 G q/ |+ y
A giant Ratton charges!
1 L7 g2 k8 Q0 r) L: ~Ratton1 A + Ratton2 A + Ratton3 A0 B" j! K1 ?/ s
Ratton1 C + Ratton2 C + Ratton3 C- @% X' K+ n8 V) m0 {
Ratton1 F + Ratton2 F + Ratton3 F
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20 TimeBom +
' v7 O! C( ]' BSets Time Bomb in enmy area: _2 \' @0 L1 H0 |2 f( @) u
TimeBomb J+K+L" {7 s Z5 k, U( H& d- u, R
TimeBomb K+L+M
" _. w! i3 z* f! Y9 ]TimeBomb L+M+N! |* ?9 ?$ O) ^
4 T1 C% F' l7 {- k. O
21 GelRain0 C. o0 C4 ~' g8 D" G
Gel steals squares8 A; I( C# A+ |
MetaGel1 B+C+D
9 c! T( @" Q7 q& q# {' w# ^MetaGel2 E+F+G) R7 [/ z* c p( ~5 o
MetaGel3 S+T+U
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22 EverCrse4 }# C/ X( q. ]: b4 X& U6 S, x
Shield chases enemies
, g& ^4 ^, A) i1 o! |9 U& b" P1 YCrsShld1 C + CrsShld2 C + CrsShld3 C
. G0 Z% d; M, e5 C) iCrsShld1 L + CrsShld2 L + CrsShld3 L% X/ n; \4 H! o$ g0 y: _9 p
$ ~0 ?0 w; A$ `, f; w0 X23 MomQuake& [% @. E) e, ?
Awakens Mother Earth!5 E1 {- ~* }7 i; P
RockCube * + RockCube * + GodStone S
1 ]" R) m& U2 C8 _
8 v" L$ b$ O( j, U. x- ^# f24 PoisPhar
- O5 V3 w- X6 V2 m7 Y: sPharaoh generates poison, Y8 {" [8 U8 g' b
PoisMask A + PoisFace A + Anubis A* U) {9 N4 S# A$ ]. \' K. A0 l
/ Y9 ~2 L' w! l# Q
25 BodyGrd: B" ?0 ?, {1 A. v" a3 ~! H: L$ a
Bodyguard takes out enemies: p \" k+ ?5 x+ k: T, S
AntiDmg M + AntiNavi M + Muramasa M$ {( R: @8 o" Q% K0 J- ?: y; J3 Z
- A: j0 B2 y' A* R+ ^6 X+ x26 500Barr6 K/ `; D0 o2 h/ H5 `- L; Y
Barrier absorbs 500HP dmg& w9 ~5 ]3 ^' R3 m) L! x
Barrier E + Barr100 E + Barr200 E( _0 @/ l7 ]5 x1 R. F
Barrier R + Barr100 R + Barr200 R, E: {( f6 c7 q1 G! g& }( z
+ p( f/ H. i. V/ P/ _# M/ j27 BigHeart% H* N3 N+ [* Q( v7 A: E4 j( U: d" L
Attacks, then heals HP!
: y! C3 t& [0 W# M. ]: S) IHolyPanl R + Recov300 R + Roll R
! ~3 ]5 p0 A/ @, x8 T$ kHolyPanl R + Recov300 R + RollV2 R
; t( ]# i& ?0 {% I kHolyPanl R + Recov300 R + RollV3 R7 p+ X' d$ O) y3 Z
+ ~+ L/ o) a+ i Y3 n, a1 ]* ~28 GtsShoot
6 [! N6 M# Q0 K* L2 p' |GutsMan throws MegaMan!
* F) M- N4 V7 N; D2 ?, E0 K- XGuard * + DashAtk G + GutsMan G) {5 s v0 v7 z$ a0 m+ p7 Q/ f
Guard * + DashAtk G + GutsMan2 G6 X1 Q! a# D& F# R9 q1 D
Guard * + DashAtk G + GutsMan3 G
/ Z* k# R4 S2 }Guard * + DashAtk G + GutsMan4 G# E0 ?. j5 \4 x \; x" n
* L$ I& u' ?8 K' `/ p29 DeuxHero' \' v7 j [5 M3 O# {
MegaMan & ProtoMan team up!5 Z( X5 F* ~# _& t# o+ l
CustSwrd B + VarSwrd B + ProtoMan B- J& U5 q$ Q' T- c, x
CustSwrd B + VarSwrd B + ProtoMn2 B
F, \# y! `5 t4 R) MCustSwrd B + VarSwrd B + ProtoMn3 B
, Y& X' P" e, U+ N9 R& ]$ o/ ^CustSwrd B + VarSwrd B + ProtoMn4 B
- [8 @0 ]. R* y8 [0 V: T: a) P4 C* e" a
30 2xHero5 d6 ?5 a1 ]; j, ^# S, @
MegaMan & ProtoMan Dual atk% L# \) ~1 U2 O1 {' f4 G
Slasher B + CustSwrd B + VarSwrd B + ProtoMan B) S' Y/ u$ e: j7 h& ?
Slasher B + CustSwrd B + VarSwrd B + ProtoMn2 B
/ M7 K+ T0 A5 Z; `) ~1 c4 ~) i" f5 O; xSlasher B + CustSwrd B + VarSwrd B + ProtoMn3 B/ ~" a/ Y2 _& T4 o3 f
Slasher B + CustSwrd B + VarSwrd B + ProtoMn4 B
% | f6 h8 g+ G1 S" P2 k. l- M9 \& @4 [
31 PrixPowr, E, V Z9 f3 U2 [$ w$ @
3 Navis attack at once!: O5 L- ` D, h! ~4 g2 i
Team1 * + Team2 * + KingMan5 K4 _4 r D% c" d+ h
Team1 * + Team2 * + MistMan5 M4 V8 g; a# R! e/ V% w$ Z, S
Team1 * + Team2 * + BowlMan5 B( R2 U1 H9 E4 L% H8 l( V+ o
9 V5 j- O6 x( C* _! c* s; f
32 MstrStyl
9 _9 V% T+ O6 L, u) G, |MegaMan unleashes his power
1 M( i& m& \ tSalamndr * + Fountain * + Bolt * + GaiaBlad *3 Z( D! v% `' s3 a! n
. C c* X- ?- h _+ T, _ ^/ aStdrdChip (Part 1)
X8 v! o: l/ r$ t0 G0 _2 Z% Z┌──┬────┬─┬──┬──┬───┬───────────────┐# c, u4 V% u( V; K+ s- N$ e( t
│编号│名称 │MB│攻击│属性│稀有度│说明 │
5 g9 a0 F, W) a9 D├──┼────┼─┼──┼──┼───┼───────────────┤) Y9 S9 ^4 K: @. X' w1 f% P
│1 │Cannon │12│40 │ │* │Cannon to attack 1 enemy │; n) R* D# `2 i. p! t$ D8 w6 `
│2 │HiCannon│24│60 │ │** │Cannon to attack 1 enemy │
8 _1 |, C7 Z( O& @( a; d0 a p│3 │M-Cannon│36│80 │ │*** │Cannon to attack 1 enemy │
" F4 B) l; o% d3 S│4 │Airshot1│4 │20 │ │* │Knocks enemy back 1 │- c8 X3 f# N7 f$ |6 g( E
│5 │Airshot2│12│30 │ │** │Knocks enemy back 1 │
. E( ?# f K# j3 {( ]│6 │Airshot3│18│40 │ │** │Knocks enemy back 1 │
) C& } N3 s5 f' y1 l│7 │LavaCan1│34│90 │Fire│* │Fires lava fr. area │
, p* C8 k4 b) H8 b- s6 N│8 │LavaCan2│42│120 │Fire│** │Fires lava fr. area │5 M/ j/ B6 m. o7 u, ~0 {6 ]5 V
│9 │LavaCan3│60│150 │Fire│*** │Fires lava fr. area │- z7 T+ r* f. H$ C9 y
│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area │7 p1 ^1 ~- }9 `; B. C% F; S
│11 │ShotGun │8 │30 │ │* │Explodes 1 square behind │7 R2 S- z) Y$ D% D0 d7 j
│12 │V-Gun │8 │30 │ │* │Explodes 2 diag. squares │
/ G- M$ |1 C" Y2 H$ Y│13 │SideGun │8 │30 │ │* │Explodes up, down on hit │
5 k& f" ~ V7 c$ Y% ?│14 │Spreader│16│30 │ │** │Creates a large explosion │! _/ m2 ?' ~+ X/ H
│15 │Bubbler │14│60 │Aqua│* │Explodes 1 square behind │7 D3 ~: w. K. D
│16 │Bub-V │22│60 │Aqua│* │Explodes 2 diag. squares │
- G5 K: ]9 r/ D( @+ M4 p) Z9 ~│17 │BublSide│30│60 │Aqua│** │Explodes up, down on hit │
2 @" j( H( _: M8 _+ Z! @│18 │HeatShot│16│40 │Fire│*** │Explodes 1 square behind │
$ [9 T; u* x) ?/ T: h; J5 r2 |; A│19 │Heat-V │24│40 │Fire│* │Explodes 2 diag. squares │; I8 ?) T( U/ [8 t+ P( W, D
│20 │HeatSide│32│40 │Fire│** │Explodes up, down on hit │4 F$ L1 {0 k9 O+ M
│21 │MiniBomb│6 │50 │ │*** │Throws a bomb 3 squares │/ F5 n0 A7 s; O7 D
│22 │SnglBomb│12│50 │ │* │Throws a big bomb 3 squares │
: ?6 h# F$ l2 M* _ u: [( K7 e│23 │DublBomb│24│50 │ │* │Throws 2 big bombs 3 squares │; R3 I% d. J% D |5 ?
│24 │TrplBomb│36│50 │ │** │Throws 3 big bombs 3 squares │
- Q* v" [$ |1 r; L; M│25 │CannBall│33│160 │ │*** │Breaks 3rd panel ahead │- V6 S( G, U+ |! G* Z# k
│26 │IceBall │18│120 │Aqua│*** │Freezes 3rd sqr. ahead │
6 `4 `, Q1 C! K8 _" d│27 │LavaBall│20│140 │Fire│*** │Shoot lava 3rd sq. ahead │0 V; r7 e/ \! r$ M- H
│28 │BlkBomb1│60│120 │Fire│** │Firebomb hits 3rd sq ahead! │; v/ g% W. ~4 L9 ~! r6 t
│29 │BlkBomb2│70│170 │Fire│*** │Firebomb hits 3rd sq ahead! │0 j- ^) F: `+ m2 X( [: k
│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead! │( s1 B8 L: Q! Z; z/ y8 ]
│31 │Sword │10│80 │ │* │Cuts enmy in front! Range: 1 │
% }( a! V, w. V, W│32 │WideSwrd│16│80 │ │** │Cuts enmy in front! Range: 3 │
) y, M a5 d- n, r5 k* p│33 │LongSwrd│24│80 │ │*** │Cuts enmy in front! Range: 2 │. o# s4 z. U D7 c/ \) d3 K7 J
│34 │FireSwrd│20│150 │Fire│*** │Fire: Cuts fwd 3 squares │
/ _5 Q: P9 N2 t [6 e1 d; x& ^. O) r' b│35 │AquaSwrd│25│150 │Aqua│*** │Water: Cuts fwd 3 squares │
. c) T5 T: j; M9 k0 T│36 │ElecSwrd│23│130 │Elec│*** │Elec: Cuts fwd 3 squares │/ w2 E. _, A7 D: g2 _7 L
│37 │BambSwrd│18│140 │Wood│*** │Wood: Cuts fwd 3 squares │
* [: l) F/ A+ s, I* H│38 │CustSwrd│21│????│ │*** │Cust Gauge = Atk Str │
- R+ l8 {' U$ \* E│39 │VarSwrd │68│160 │ │**** │A magical shifting sword │; m! x8 Q" x) e
│40 │AirSwrd │30│100 │ │*** │Wide swrd with air attack! │9 N4 l$ R% R( Q
│41 │StepSwrd│43│130 │ │**** │2 steps, then uses wide swrd │
) ]0 {. w% m4 h$ _1 \│42 │StepCros│74│130 │ │**** │2 steps, then uses cross atk │5 q7 A5 L- Z2 ^0 d0 f
│43 │Slasher │12│240 │ │*** │Cut while A button is held! │# N6 s, A6 L! G% r
│44 │ShockWav│10│60 │ │* │Shock through enemies │7 |: I! b& R# E. S
│45 │SonicWav│26│80 │ │** │Shock through enemies │
, ~& |# c" D, ]2 x4 j│46 │DynaWave│42│100 │ │*** │Shock through enemies │
1 ~ _' Y! t+ L+ a/ g8 G, ~( U│47 │BigWave │82│190 │ │**** │Shck wave cracks panels │. k% z0 c3 H6 f; T8 g
│48 │GutPunch│14│80 │ │* │Punch pushes 1 square │0 Q8 u, h, J8 B7 }- r! G
│49 │GutStrgt│30│100 │ │** │Punxh 2 square range │
. k0 y* P% a8 J8 Y│50 │GutImpct│50│160 │ │*** │Punch pushes 1 square │
* g" `! [$ P9 Z) w6 j│51 │DashAtk │11│90 │ │* │Dash through enemies! │5 I* n4 s# ~2 c, N
│52 │Burner │15│130 │Fire│*** │Envelops you in flame! │
) n& X( {6 i! K1 d1 f. b│53 │Condor │44│180 │ │**** │Chrge atk pierces enemies │. E7 W4 F' d! W. V% u5 ? A
│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape! │$ X0 d5 {" i8 O
│55 │Zapring1│8 │20 │Elec│* │Pralyzing electric ring atk! │
! w! _* i7 w' w4 N9 B$ N7 P│56 │Zapring2│18│40 │Elec│** │Pralyzing electric ring atk! │; b- R1 A. g/ u& f
│57 │Zapring3│28│60 │Elec│*** │Pralyzing electric ring atk! │
( q; r: K) g+ j* r$ ?( u; ]: n( u8 H│58 │IceWave1│14│80 │Aqua│* │Creates a 2 sq wide ice wave! │; ^, a; y" w. v4 n
│59 │IceWave2│22│100 │Aqua│** │Creates a 2 sq wide ice wave! │
4 f2 R1 A6 o2 v1 p3 U3 z- ]. ]/ `│60 │IceWave3│30│140 │Aqua│*** │Creates a 2 sq wide ice wave! │3 A8 h3 z6 R: \
│61 │Yo-Yo1 │72│40 │ │* │3-square yo-yo attack! │
4 E/ S8 X+ k% }1 ]: @7 i- Y│62 │Yo-Yo2 │80│50 │ │** │3-square yo-yo attack! │
9 A8 k; E, d& q9 y$ V: D) |& `8 n│63 │Yo-Yo3 │88│60 │ │*** │3-square yo-yo attack! │
, M7 u$ @* ?: M2 I' |│64 │AirStrm1│26│50 │ │* │Creates 3 whirlwinds │2 ? Z5 x7 g3 M/ `
│65 │AirStrm2│35│60 │ │** │Creates 3 whirlwinds │
7 ?( a g$ Y+ `+ W│66 │AirStrm3│44│70 │ │*** │Creates 3 whirlwinds │* Z# }: Y* @4 a6 Z0 V1 C
│67 │Arrow1 │40│100 │Elec│* │Bee fly diagonal paths │7 N$ A1 q% I0 K- ^: f" Q
│68 │Arrow2 │60│130 │Elec│** │Bee fly diagonal paths │& F8 V9 m0 }1 }' Z& c
│69 │Arrow3 │80│160 │Elec│*** │Bee fly diagonal paths │/ Y! T6 @5 \/ O' t" B
│70 │Ratton1 │14│80 │ │* │Crawling rat, turns once │4 B5 G) E( q. ?/ h
│71 │Ratton2 │24│100 │ │** │Crawling rat, turns once │5 u2 g5 c0 ]4 a, n1 F6 X) s& W
│72 │Ratton3 │34│120 │ │*** │Crawling rat, turns once │
8 @. |) M1 s+ z/ }│73 │FireRatn│35│230 │ │*** │Activates when hit w/fire! │
. L% n& a4 F j│74 │Wave │60│80 │Aqua│*** │Creates a wave that moves 3 sq│
4 e3 @8 w( m L1 j: f│75 │RedWave │72│90 │Fire│*** │Creates a 3 sq wave of lava │
0 L; [" l1 M5 `$ M+ d r+ P+ ]│76 │MudWave │84│100 │Wood│*** │Mud wave advances 3 squares │4 a1 r1 b0 c( k8 N, H
│77 │Tornado │18│20 │ │** │An 8-hit tornado 2 ahead │
+ V3 p+ \; }. E│78 │Spice1 │22│80 │Wood│* │Dangerous powder on all grass │
. _3 |' M/ I; I│79 │Spice2 │34│110 │Wood│** │Dangerous powder on all grass │8 K8 y/ b4 |) |5 D2 ]% H4 x5 R8 j
│80 │Spice3 │46│140 │Wood│*** │Dangerous powder on all grass │, k3 ?$ b. P) I2 w" @) A6 o5 P
│81 │Shake1 │34│90 │ │* │Vertical shaking 3 sq ahead │$ A* U/ p4 @1 w
│82 │Shake2 │40│110 │ │** │Vertical shaking 3 sq ahead │
' ~6 [- D( V9 d3 d, \# J│83 │Shake3 │50│140 │ │*** │Vertical shaking 3 sq ahead │
% I- U. }( @' ~! Y5 _│84 │NoBeam1 │66│200 │ │** │Fires if something behind │
8 r5 P+ u3 m% P6 M2 a1 g│85 │NoBeam2 │77│260 │ │*** │Fires if something behind │
$ O% ?& [& G$ | n│86 │NoBeam3 │88│300 │ │**** │Fires if something behind │
# J* j: F; a- t! u) F│87 │Hammer │16│100 │ │** │Hammer smashes front! │
! W! ^1 P, B, u0 M/ I5 @│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward │
0 Z5 g4 ^. Y8 v/ p5 k' p7 o* X│89 │Rope1 │45│50 │Wood│* │Entwines adjacent enemies! │8 b: Z& ^1 I1 R$ |- j1 H
│90 │Rope2 │55│70 │Wood│** │Entwines adjacent enemies! │! v( U: G1 A/ ~
│91 │Rope3 │65│90 │Wood│*** │Entwines adjacent enemies! │
8 c+ l6 ]8 c9 O. R" P│92 │Boomer1 │15│60 │Wood│* │Boomerang encircles field │
# t- b! u3 g" o│93 │Boomer2 │22│80 │Wood│** │Boomerang encircles field │
1 U+ ^, A/ s( t7 w8 m% G8 z│94 │Boomer3 │30│100 │Wood│*** │Boomerang encircles field │4 I( T7 t$ ~9 {. w$ C
│95 │PoisMask│30│ │ │* │Poison area w/ A button! │
8 ?8 q8 L) G) U5 O, F0 s│96 │PoisFace│38│ │ │** │Spread poison w/ A button! │7 d2 T, i( c: S2 R$ Q) D/ G
│97 │RockArm1│23│100 │ │* │Paralyzes enemy w/ erthquake │
( `; H2 d* N' ^) C│98 │RockArm2│35│150 │ │** │Paralyzes enemy w/ erthquake │3 ^/ N; z& b% y: O5 X4 Y2 d8 r
│99 │RockArm3│47│200 │ │*** │Paralyzes enemy w/ erthquake │. E, k+ r/ J$ M* q& C/ ~9 o
│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│( ?) ]5 G+ m i, e9 O( M
└──┴────┴─┴──┴──┴───┴───────────────┘
. M W0 E+ f3 m9 c* F. e8 l7 H! ^5 N- _6 K& D* n
StdrdChip (Part 2)
9 \8 u) q K. }: \5 T4 U┌──┬────┬─┬──┬──┬───┬───────────────┐/ ^* N# \8 F1 U$ D
│编号│名称 │MB│攻击│属性│稀有度│说明 │
* _+ ~; p; A7 a8 x+ I├──┼────┼─┼──┼──┼───┼───────────────┤% G: l- W& _! `
│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│
! p" D4 ], B7 `: l│101 │CrsShld2│33│210 │ │** │Guard, and bite into the enemy│
4 l. d. w3 I7 r d+ \" T8 p│102 │CrsShld3│41│260 │ │*** │Guard, and bite into the enemy│
$ e( P, K7 ^2 l9 P│103 │Magnum1 │35│120 │Fire│* │Cursor destroys panel! │
, m( R8 X# ?( Y5 \3 E, L0 y│104 │Magnum2 │55│150 │Fire│** │Cursor destroys panel! │5 a j# k( b) Q/ Y
│105 │Magnum3 │75│180 │Fire│*** │Cursor destroys panel! │+ Y' h# i4 a4 o+ J% `/ H5 H, l
│106 │Plasma1 │14│30 │Elec│* │Launches electric attack │, P8 |. m) `+ \/ ~8 D7 @
│107 │Plasma2 │26│60 │Elec│** │Launches electric attack │
1 Q# z+ K# H" n( |5 K│108 │Plasma3 │34│90 │Elec│*** │Launches electric attack │
& V! X Y C4 Q t│109 │RndmMetr│28│100 │Fire│*** │Meteors smash enemies! │
: D% K# Z, n1 v3 u4 T, C2 a2 V│110 │HoleMetr│48│100 │Fire│*** │Meteors smash into sq │6 c* {. @, g* Y, G* z* F/ w
│111 │ShotMetr│38│100 │Fire│*** │Meteors shoot out forward │
; S* g! M( o+ U l8 ~9 f% h│112 │Needler1│32│30 │ │* │Advance w/ A, stop to attack │
6 [( I$ ]. w8 G# K│113 │Needler2│52│40 │ │** │Advance w/ A, stop to attack │) H. k& W9 l* C2 k1 i
│114 │Needler3│72│50 │ │*** │Advance w/ A, stop to attack │
9 U0 A: v- N" q" ~! @│115 │Totem1 │29│100 │Fire│* │Creates a totem to blow fire │
. c3 y$ u- e8 t1 p! ]5 G│116 │Totem2 │38│140 │Fire│** │Creates a totem to blow fire │
, C& P m- ]5 f& y8 v7 t. t│117 │Totem3 │47│180 │Fire│*** │Creates a totem to blow fire │
7 h& d; I# C ^1 O X) r. s7 p& @│118 │Sensor1 │62│100 │Elec│*** │Sensor to watch sq ahead │
( y, m) \: v' M, ~- r0 r& c) K│119 │Sensor2 │70│130 │Elec│*** │Watch sq ahead or diagonal │ y# i- u8 w& y* m3 C7 {
│120 │Sensor3 │72│130 │Elec│*** │Watch sq ahead or diagonal │; j( Q; W& B0 N+ D
│121 │MetaGel1│18│90 │Aqua│* │Gel atk steals a panel! │5 J/ a8 ?5 f1 o2 k; }2 |. Y
│122 │MetaGel2│28│130 │Aqua│** │Gel atk steals a panel! │/ f: | g* {& H/ k
│123 │MetaGel3│38│170 │Aqua│*** │Gel atk steals a panel! │, s8 _6 p6 `9 Q' G4 a% v0 I: }
│124 │Pawn │44│90 │ │*** │Attack by pressing A button │( Z* p* y! S! L" L+ R# Q) F
│125 │Knight │64│150 │ │*** │Jumps fwd and attacks │6 ~0 G6 I4 O4 F& y R4 L
│126 │Rook │30│ │ │*** │Protects you from attacks │
1 ^1 A. t2 T) j2 r0 ` x/ u6 L4 z│127 │Team1 │16│10 │ │** │Powers up when ally is hit │/ L7 G: p7 G/ C* z; i: X5 v
│128 │Team2 │20│ │ │** │Ally's HP recovered if hurt │
4 d, |# V5 C' m│129 │TimeBomb│32│150 │ │*** │An area-wide time bomb │
; o+ C9 B+ g, c( p& _& F9 h+ Z* Y│130 │Mine │16│300 │ │*** │Places a mine in enmy area │
8 {: J- j6 h! A5 ?5 E│131 │Lance │46│130 │Wood│*** │Lances through back line │, Q5 Z& b ?; m: F
│132 │Snake │20│40 │Wood│*** │Snake from hole in area │
' F+ f7 h; \9 S5 m4 D7 r│133 │Guard │5 │ │ │* │Repels enemy's attack │5 a8 \, p2 t2 w ^5 K3 v
│134 │PanlOut1│4 │ │ │* │Destroys 1 panel in front │4 t6 W* e2 v- m8 k" b- ]4 ^
│135 │PanlOut3│7 │ │ │* │Destroys 3 panels in front │
, A9 C4 v; L; J9 E│136 │PanlGrab│10│ │ │* │Steals one enemy square! │
# D$ v: q. Q/ T* F│137 │AreaGrab│15│ │ │** │Steals left edge from enmy │
; \# _1 Q5 X) I: W# d│138 │GrabBack│10│40 │ │*** │Retaliate stolen panels! │" k# G0 j* @' R9 \* Y e& @- E+ `
│139 │GrabRvng│30│80 │ │**** │Retaliate stolen panels! │
! T3 T4 Z, [8 B% \/ X$ j! @│140 │RockCube│9 │ │ │* │Places a rock cube in front │% e% v& Y* q* j- t" z {6 X
│141 │Prism │60│ │ │*** │Prism fires randomly │; p+ E4 x: z2 @1 x% K# ?1 ]7 }# ^
│142 │Wind │14│ │ │* │Windbox blows at enmy area │: H) G/ Y& P: I1 |
│143 │Fan │14│ │ │* │Vacuum pulls enemies │# l1 m. k4 k8 Y8 f( _. J# L
│144 │Fanfare │32│ │ │*** │Take no damage for a while │7 _1 u' S0 I: `2 I3 p! d
│145 │Discord │38│ │ │*** │Confuses enemies w/ music │3 Q6 t# g* f% t( g( h) I
│146 │Timpani │42│ │ │*** │Paralyzes enemies w/ music │
+ J0 a6 @* I5 c2 d! M* B│147 │Recov10 │5 │ │ │* │Recovers 10HP │1 T/ S& X. S# x9 ^
│148 │Recov30 │8 │ │ │* │Recovers 30HP │" \, J9 [0 G1 T/ t
│149 │Recov50 │14│ │ │** │Recovers 50HP │$ G, k7 L$ L- Z$ b5 [6 y' y; ?% S# f
│150 │Recov80 │20│ │ │** │Recovers 80HP │
, {1 x/ L" Y _; e│151 │Recov120│35│ │ │*** │Recovers 120HP │1 f; Z$ ~$ \8 h( `5 a- u; t9 U
│152 │Recov150│50│ │ │*** │Recovers 150HP │
6 ?7 q: o6 Y) x" C+ d& V- [│153 │Recov200│65│ │ │**** │Recovers 200HP │
$ `2 E" F4 s) m W7 t V│154 │Recov300│80│ │ │**** │Recovers 300HP │! P( j. K3 h( }& h! o, O8 p- }: I
│155 │Repair │8 │ │ │* │Fix your area's panels │
# {7 M5 a4 s- m/ g$ P: Y│156 │SloGauge│20│ │ │*** │CustGauge slows down in battle│
# G6 C; b. ~7 ^" _, g% \1 h│157 │FstGauge│40│ │ │*** │CustGauge speeds up in battle │
5 X8 Y. I' O# |* l- U, |0 H+ t5 z4 G$ o│158 │Panic │14│ │ │*** │Confuses enmies if you are │
0 J# ?! y3 U" e) d1 S2 Y p│159 │Geddon1 │10│ │ │*** │Cracks all panels! │
/ ^6 w$ V5 Y5 u4 U5 o│160 │Geddon2 │50│ │ │**** │Breaks all empty squares! │
: U' b0 z0 d, i/ \1 W0 l, j# x; x$ _│161 │Geddon3 │90│ │ │**** │Turn all panels to swamp! │
% e( A2 p" F4 |& c5 x& f9 Z4 d9 I│162 │CopyDmg │18│ │ │*** │Duplicate damage on 2nd enemy │
% b5 `8 k4 |4 G" G' T& ]$ D│163 │Invis │11│ │ │*** │Invisible for a while │
7 q0 b( k8 d9 A7 z/ v│164 │Shadow │60│ │ │*** │Only swrd attack hurt you │
2 z9 I' T% Q% Z4 d│165 │Mole1 │28│ │ │* │Attacks fr. under ground! │9 Z+ e7 r& y) T
│166 │Mole2 │35│ │ │** │Attacks fr. under ground! │) L% W8 m4 C+ R& i9 o
│167 │Mole3 │42│ │ │*** │Attacks fr. under ground! │: |& M5 x+ M# Y
│168 │AirShoes│26│ │ │*** │Can stand on empty squares │" O& S0 T9 I( ^+ o. N$ \3 F
│169 │Barrier │7 │ │ │* │Nullifies 10HP of damage! │* R' {2 o) ]* R. L6 |$ _
│170 │Barr100 │25│ │ │** │Nullifies 100HP of damage! │
4 P$ u3 L+ v& E5 K9 U/ \│171 │Barr200 │50│ │ │*** │Nullifies 200HP of damage! │" k0 z9 U& A _
│172 │Aura │55│ │ │*** │Repels attacks under 100 │
0 T$ S8 b+ g' P6 T) w│173 │NrthWind│43│ │ │**** │Wind removes auras, etc │
5 `" @, z. d: T. V2 v. C│174 │Mettaur │30│????│ │***** │Summons a Mettaur to fight! │0 G* G6 [% |/ r' ?
│175 │Bunny │32│????│Elec│***** │Summons a Bunny to fight! │
4 P$ p# j; O: I1 v# r│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight! │
7 B4 c4 y z4 \7 }0 [# G│177 │Swordy │30│????│ │***** │Summons a Swordy to fight! │ R3 T p5 y7 F- k0 A9 s' L
│178 │Jelly │46│????│ │***** │Summons a Jelly to fight! │1 f# j2 t- p8 o4 c" N0 f
│179 │Mushy │38│????│Wood│***** │Summons a Mushy to fight! │
9 i$ ]# O' B! ^; X0 ^% | K│180 │Momogra │38│????│ │***** │Summons a Momogra to fight! │
. U; `6 l( z( k$ U/ t9 l│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │
7 o+ e5 T# ?! ~* N│182 │Scuttlst│52│????│ │***** │Summons a Scuttlest to fight! │3 m! n; [5 r7 D
│183 │Hole │55│ │ │**** │Open hole to dark world │6 R& D; C! {( Y6 y' n
│184 │HolyPanl│14│ │ │** │Creates a holy pnl in front │) ]' G* B8 u& Q. g& C
│185 │LavaStge│22│ │ │*** │Changes all panls to lava │
2 z; n. ~; ^0 _; p! ]( u│186 │IceStage│20│ │ │*** │Changes all panls to ice │4 x: a3 Q6 L( |9 j: L
│187 │GrassStg│10│ │ │*** │Changes all panls to grass │
2 H7 r$ q8 c d( f│188 │SandStge│18│ │ │*** │Changes all panls to sand │* u" h: A Z( L, \+ ?
│189 │MetlStge│26│ │ │*** │Changes all panls to metal │* q- m8 O2 X* [; E
│190 │Snctuary│54│ │ │**** │Change own panls to holy │0 h! l6 C- x0 V7 a6 j; F
│191 │AntiDmg │45│100 │ │*** │Sets trap & throws stars! │: H& ^, ?9 Z: O7 f2 I
│192 │AntiSwrd│68│100 │ │*** │Retaliate for sword damage │
( P: Q6 J8 O. R% O1 w5 l│193 │AntiNavi│60│ │ │**** │Take the enemy's Navi away │
: `" q9 n& e8 }9 F8 \( W: r( o+ V; @│194 │AntiRecv│73│ │ │*** │Punish recovery of HPs! │0 y# R; K8 i/ h/ }
│195 │Atk+10 │4 │ │ │* │+10 for selected atk chip │+ s, J! @3 ]8 ]/ l
│196 │Fire+30 │20│ │ │** │+30 for Fire atk chip │
1 S2 C. [' M9 O+ |" t4 p│197 │Aqua+30 │21│ │ │** │+30 for Aqua atk chip │# R. {& _( k- j% ^
│198 │Elec+30 │23│ │ │** │+30 for Elec atk chip │0 h ? H+ Y$ N5 O. _" s
│199 │Wood+30 │26│ │ │** │+30 for Wood atk chip │- c' e5 F h- t8 g
│200 │Navi+20 │34│ │ │** │+20 for selected Navi chip │' E) X% x. A% r: W
└──┴────┴─┴──┴──┴───┴───────────────┘6 \ }* @8 R$ K2 e* E
+ }- a! V/ u) S, e
/ @4 ~4 @8 W; Y) J2 |
Mega Chip
K- @& ~$ ^6 ^9 ^0 y2 U! r┌──┬─────┬─┬──┬──┬───┬───────────────┐6 B, F& g8 p: E3 o7 M) F y9 ]
│编号│名称 │MB│攻击│属性│稀有度│说明 │
" W# a$ o1 F8 n├──┼─────┼─┼──┼──┼───┼───────────────┤
6 }' g* m1 E2 c) r& B│1 │Muramasa │74│????│ │***** │Power = amount of HP lost! │" z3 U0 x& u$ Z# O! \" i
│2 │HeroSwrd │65│180 │ │**** │Legendary swrd cuts 3 sq! │
) Z! C4 d/ A# e8 \; ^│3 │ZeusHamr │90│250 │ │***** │Damages anyone on a panel │
* K2 H0 Y4 ^/ V3 J8 G+ e/ i% R, q│4 │StandOut │22│220 │Fire│*** │Heat: Send Fire into hole │
) ], G# }) v3 {; I│5 │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole │/ o0 r6 W7 X; J/ _7 {& q
│6 │WatrLine │18│180 │Aqua│*** │Water: Draw wter from hole │8 O/ h' _4 u$ ^4 s+ K
│7 │Fountain │48│240 │Aqua│*** │Water: Draw wter from hole │6 w1 f2 m+ }+ Z* i
│8 │Ligtning │30│160 │Elec│*** │Elec: Dmgs object & area │. V8 w: D( o4 M( v8 b- @- W
│9 │Bolt │52│210 │Elec│*** │Elec: Dmgs object & area │0 c2 `; V' {3 Z k8 K
│10 │GaiaSwrd │28│100 │Wood│*** │Wood: Take power frm next chip│- p( }+ f$ p% |6 x
│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│
) S0 ~1 e/ j; W│12 │Meteors │86│40 │Fire│**** │Drop many meteors on enemy │$ e3 }. Z4 A8 \ ]) _
│13 │Guardian │82│ │ │***** │Statue punishes when hit │
) M0 q7 N3 H9 P* h) x; ]' m│14 │Anubis │90│ │ │***** │Anubis poisons enemies │
, ^8 `! m* U7 t│15 │Godstone │66│150 │ │**** │Summons a GodStone from hole │, f) C0 T+ H3 A4 P
│16 │OldWood │72│100 │Wood│**** │Summons OldWood from hole │
* F% t- S% i8 w│17 │Jealousy │64│100 │ │*** │More dmg if enemy has chips │
4 `* |; L0 l. K4 F; u) v; j│18 │Poltrgst │58│ │ │***** │Objects thrown at enemies! │* ]1 b- r2 n# K7 x5 g
│19 │LifAura │77│ │ │**** │Repel all attacks under 200 │# J" J7 u. G3 j3 n" n9 T# n' x
│20 │FullCust │10│ │ │*** │CustGauge instantly refills! │
( f+ {" h9 @/ N! _& D2 _# I0 w1 a8 A│21 │Atk+30 │50│ │ │*** │+30 for selected atk chip │, m9 x+ ?& f- O! C# D/ x6 k2 G
│22 │Navi+40 │60│ │ │*** │+40 for selected Navi chip │
, ~4 P, m; _% a% Y│23 │Roll │10│20 │ │*** │Attack an enemy, heal you │
+ w, h" L6 z) q; B* c│24 │RollV2 │22│30 │ │**** │Attack an enemy, heal you │4 z6 P. ?! a+ p1 F+ E9 h( P- v
│25 │RollV3 │34│40 │ │***** │Attack an enemy, heal you │
& H* J$ [( m, Q$ u3 `│26 │GutsMan │15│50 │ │*** │Sneaks up to smash panels │1 D' n+ [: \4 s8 s
│27 │GutsManV2 │41│70 │ │**** │Sneaks up to smash panels │8 p# P/ K) b7 x
│28 │GutsManV3 │57│90 │ │***** │Sneaks up to smash panels │
0 e" x8 n1 h* |& O│29 │GutsManV4 │63│100 │ │***** │Sneaks up to smash panels │
! N) D$ j5 r1 S6 L│30 │ProtoMan │68│160 │ │*** │Moves in to slice the enemy │5 R Z. B* j+ K* W! {, J
│31 │ProtoMnV2 │76│180 │ │**** │Moves in to slice the enemy │
* N' H$ E* s% q3 V, d; c' G│32 │ProtoMnV3 │82│200 │ │***** │Moves in to slice the enemy │4 Q5 `7 \0 Y/ ~$ r4 D
│33 │ProtoMnV4 │90│220 │ │***** │Moves in to slice the enemy │4 p n" q: k2 D3 Q( P t+ T! _. m
│34 │FlashMan │39│50 │Elec│*** │Flash atk paralyzes enemy │7 x6 W: Y" z& K* n2 s% p: A
│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy │ T0 f6 ~5 @' _3 `/ h2 D
│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy │
; W5 I3 v4 F5 Q' \│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy │4 X% ^ t& }3 e5 h
│38 │BeastMan │38│40 │ │*** │Claw atk 3 squares ahead! │
: U' x0 ^' A" L│39 │BeastMnV2 │60│50 │ │**** │Claw atk 3 squares ahead! │
; {7 q, j7 ^9 c' J* E+ p0 a6 x│40 │BeastMnV3 │68│60 │ │***** │Claw atk 3 squares ahead! │; u9 G" X9 b ?: q% R
│41 │BeastMnV4 │76│70 │ │***** │Claw atk 3 squares ahead! │+ z8 w0 `. d1 U: ]% [. `
│42 │BubblMan │50│20 │Aqua│*** │Fires several AquaShots │
' F4 }- N3 t. ?& c│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots │
8 I2 P& S& K: g│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots │* R1 b* W- y" U# P- o
│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots │
) w+ q3 Q5 C/ d+ J+ m* x& ~│46 │DesrtMan │32│120 │ │*** │Launches fists at enemies! │
; w: d6 ]) I! A, i/ r9 P: u│47 │DesrtMnV2 │52│140 │ │**** │Launches fists at enemies! │
$ ]7 t/ Q3 K. w+ N% Z* `2 C9 T│48 │DesrtMnV3 │64│160 │ │***** │Launches fists at enemies! │. k6 \0 Z e) P8 v: o y5 Z- L
│49 │DesrtMnV4 │72│180 │ │***** │Launches fists at enemies! │
3 R8 t6 X3 c- a) B5 K│50 │PlantMan │60│20 │Wood│*** │Vines harm all enemies! │0 `' t3 A8 `0 Q' M$ n; P! q
│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies! │
9 g3 j& m$ ?) K# ?0 w: ^( l│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies! │
2 H5 b9 M% l4 c7 ?2 y│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies! │
* z0 E4 {* j' S) ^$ p3 L1 ?3 I│54 │FlamMan │32│120 │Fire│*** │Flames burn all enemies! │
. V7 e5 @' {( V" ?1 n6 e│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies! │6 s/ N" w7 |- l
│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies! │2 F8 |1 r7 t1 R& T! o- j
│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies! │" G; g6 w2 t6 {# b. B0 x/ _; P
│58 │DrillMan │66│70 │ │*** │3 drills fly at enemies! │
; C# u* W$ n" v│59 │DrillMnV2 │70│90 │ │**** │3 drills fly at enemies! │
8 y* ` t& [8 X( _+ z9 a& c│60 │DrillMnV3 │74│110 │ │***** │3 drills fly at enemies! │) a& A+ U' C# |
│61 │DrillMnV4 │78│130 │ │***** │3 drills fly at enemies! │
2 {; G( h# e3 i3 w$ o1 T$ L9 z│62 │MetalMan │40│100 │ │*** │Iron fist smashes 1 square! │
2 ~ k7 J# `( O- x7 J) q│63 │MetalMnV2 │60│130 │ │**** │Iron fist smashes 1 square! │
' p- u) M- K- X% P. v! Y│64 │MetalMnV3 │70│160 │ │***** │Iron fist smashes 1 square! │
! n' }. h+ \: L│65 │MetalMnV4 │80│190 │ │***** │Iron fist smashes 1 square! │
+ W9 n/ L% N6 i│66 │KingMan │36│140 │ │*** │Move up 3 square & 4-way hit │, b- a/ I7 W- ?) D; j# H
│67 │KingManV2 │48│170 │ │**** │Move up 3 square & 4-way hit │
$ b( H Q8 w6 q' A│68 │KingManV3 │60│200 │ │***** │Move up 3 square & 4-way hit │
5 {1 q( W0 G+ w) N│69 │KingManV4 │72│240 │ │***** │Move up 3 square & 4-way hit │
; C5 L3 e7 Z- p. K2 o( b* t│70 │MistMan │68│90 │ │*** │Appears from mist & attacks │
# K! p6 p: K. f" j) i6 q3 B│71 │MistManV2 │71│110 │ │**** │Appears from mist & attacks │7 W L7 ]2 N) Z. r
│72 │MistManV3 │74│130 │ │***** │Appears from mist & attacks │, t1 \: L1 ?! m6 }0 p- Q0 w- \
│73 │MistManV4 │77│150 │ │***** │Appears from mist & attacks │/ m! v6 X# V' a5 W
│74 │BowlMan │80│100 │ │*** │Lines up pins for a strike! │
4 t8 r' R- T2 b│75 │BowlManV2 │82│120 │ │**** │Lines up pins for a strike! │# R) F: y0 O; s/ r
│76 │BowlManV3 │84│140 │ │***** │Lines up pins for a strike! │
7 I9 O( z0 L9 t' Q9 u' G│77 │BowlManV4 │86│160 │ │***** │Lines up pins for a strike! │, d1 {. g( Y- w, [' _
│78 │DarkMan │72│30 │ │*** │Creates 3 caves in enmy area │" k$ U( Y" t% X; g* P& X
│79 │DarkManV2 │76│30 │ │**** │Creates 3 caves in enmy area │
0 d2 ~( n' \' B( L& H│80 │DarkManV3 │80│30 │ │***** │Creates 3 caves in enmy area │
% H1 o, h- X/ j+ G& U, Q x, o│81 │DarkManV4 │84│30 │ │***** │Creates 3 caves in enmy area │
: B3 \$ s- z. {! x, }- f│82 │JapanMan │82│40 │ │*** │Multiple attacks w/ spear │
" Y& V! h7 ~8 ^* K' P" F│83 │JapanMnV2 │85│45 │ │**** │Multiple attacks w/ spear │
1 w4 J) u& f" n& @& G+ _│84 │JapanMnV3 │88│50 │ │***** │Multiple attacks w/ spear │. s3 B$ J' c7 x7 G; H2 b
│85 │JapanMnV4 │91│55 │ │***** │Multiple attacks w/ spear │; v& I- ~ n7 S# U
└──┴─────┴─┴──┴──┴───┴───────────────┘
- _4 y) @, O! a3 a, H' O% I8 y( K, W6 M5 H
H8 s1 A/ ]- R( _/ `2 x
GigaChip (蓝版)7 c- u' l$ s) L
┌──┬─────┬─┬──┬──┬───┬───────────────┐
. J/ e e$ `4 P- R: ~6 D│编号│名称 │MB│攻击│属性│稀有度│说明 │
6 o$ _; G* D/ i* T- \├──┼─────┼─┼──┼──┼───┼───────────────┤! M/ n7 \. n7 x- n! R
│1 │FoldrBak │99│ │ │***** │Restores all chips & folders │: p" ^$ F/ E- }2 V) o
│2 │BassGS │99│700 │ │***** │Bass' secret weapon │
) H# }6 E( J7 j, L│3 │DarkAura │55│ │ │***** │Dark chip repels <300 atks │9 u% I) Z) C7 w: X4 @; m$ a
│4 │DeltaRay │92│220 │ │***** │Use A btn for up to 3 attacks │
" p8 P w* B0 L7 e- _( d1 [" \+ s│5 │AlphArmΩ │97│500 │ │***** │Launches a giant rocket │ Y4 S: B! ~# E% m! o
│6 │GutsManV5 │79│120 │ │***** │Sneaks up to smash panels │
- J( G4 ^( R) n+ I& ]│7 │ProtoMnV5 │98│240 │ │***** │Moves in to slice the enemy │
0 T3 a1 c- k$ \( Y! q |9 Q6 v5 o6 p& X│8 │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy │: F: [: W" j6 E* w" f0 u
│9 │BeastMnV5 │84│80 │ │***** │Claw atk 3 squares ahead! │
) y% d0 V* n/ K, `│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots │
. n D2 ^4 E! Y+ O6 \│11 │DesrtMnV5 │80│210 │ │***** │Launches fists at enemies! │5 A3 B6 o6 C$ H5 m4 [- O& R# a, w2 Y
│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies! │
: T7 U# d" Q& ] ?2 m│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies! │, p% h, `/ Q, Z5 j3 f' j
│14 │DrillMnV5 │82│150 │ │***** │3 drills fly at enemies! │
3 m( w6 J8 z! u│15 │MetalMnV5 │90│250 │ │***** │Iron fist smashes 1 square! │: \5 B) V( h; ?0 L
│16 │KingManV5 │84│280 │ │***** │Move up 3 square & 4-way hit │7 E3 ~, L+ p5 _" Z5 }
│17 │MistManV5 │80│170 │ │***** │Appears from mist & attacks │
- P. O( ^' o8 k( i│18 │BowlManV5 │88│180 │ │***** │Lines up pins for a strike! │) k6 N4 ` T' j* F* I" s7 s
│19 │DarkManV5 │88│30 │ │***** │Creates 3 caves in enmy area │
" e, E5 ~. y) m- M! h) D% d% F│20 │JapanMnV5 │94│60 │ │***** │Multiple attacks w/ spear │- J( c3 O4 ?1 M% E1 C
└──┴─────┴─┴──┴──┴───┴───────────────┘9 b5 z& v* J* T7 m
5 X0 Z3 g" j6 i9 x& yGigaChip (白版)(只列出与蓝版不一样的Chips)
/ j' X! U- T# x8 E( ~8 Y0 L. N┌──┬─────┬─┬──┬──┬───┬───────────────┐- a: ?# ]& C6 J e8 C/ A
│编号│名称 │MB│攻击│属性│稀有度│说明 │, o( E# F0 M% g3 z( U1 |
├──┼─────┼─┼──┼──┼───┼───────────────┤
" `4 N2 k$ H0 G+ s8 T# s│1 │NavRcycl │50│ │ │***** │Recalls last Navi used │
8 \! p: z" @/ l│3 │Serenade │97│100 │ │***** │Dark chip Holy pwr to front │" p, e2 Y" j1 m
│4 │Balance │60│ │ │***** │Both Hp reduced by half │7 f& f4 K) t/ `' P
│5 │AlphArmΣ │97│50 │ │***** │3-stage electric attack! │
8 H# k. S( }$ F, M└──┴─────┴─┴──┴──┴───┴───────────────┘ |