转载请不要删除以下信息,感谢您! / ]) \9 ]3 L/ C% T9 G. w
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■● ■ NintendoWorld 站友xliz原创2 @+ F2 ^ u9 A& |
■ ●■ http://www.NewWise.com
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洛克人 EXE 3 Blue 卡片组合* d2 N: e/ g! n* x( |
7 g" d9 m( F. A5 o. p# Y0 I* W( q, I/ r9 K
英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版9 V) B/ ^' [) N$ U% G+ c
大家要看日文版的P.A.或详细攻略,点击这里吧!
5 }3 h9 A9 `1 S: I0 w====================
1 l0 r0 ?" @0 X希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol: ?% P9 g" f( R- v) \
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以下内容格式如下:
6 g V' n6 o) ~
; e; J" A7 o# [6 `# ~. `; e6 p* _编号 名称0 `% r6 s/ j4 W: P! _
说明2 E$ `& @7 F% u+ y* a& O7 T( k5 A
组合方法
+ ]# ~9 H/ L! u0 V' o; [---------------------------------4 W& X/ D- U( D- x H4 D' w
01 Z-Connon 1( P' s# c+ D3 Q+ U: P
Unlimited Cannon for 5 sec8 W% E" T& ?3 M) B s0 m
Cannon A+B+C) W& Z/ e" s$ N8 Z1 e% X! ~! V1 p6 l
Cannon B+C+D
n2 c- x3 J0 {- c' R/ zCannon C+D+E! O1 d8 x1 W6 ^5 O8 W
$ j+ w, J% I9 f, D% t02 Z-Connon 2
+ H* R; e# N$ W1 OUnlimited HiCannon for 5 sec* I# s) [9 S! _! x9 Q7 p
HiCannon H+I+J% l4 Y$ L0 {6 h" E$ @
HiCannon I+J+K
5 l6 z$ H4 {$ c0 X6 E1 V3 EHiCannon J+K+L: F. ^% Z" G' P* i4 Y
' Q. T7 B' ^# \5 e/ u( L- Q0 d" N
03 Z-Connon 3
7 H2 E6 y( `3 l p' Q5 [) N5 cUnlimited MegaCannon for 5 sec
/ d/ ]3 B& P1 c& Z- [1 QM-Cannon O+P+Q/ L! U: {+ h$ d; z! O
M-Cannon P+Q+R5 l( Z! G; Y0 s7 N
M-Cannon Q+R+S
8 |* e+ v; u! j* l0 d* _: d" w9 f# _
04 Z-Punch9 t+ B8 }0 O( d7 e
Unlimited GutPunch for 5 sec+ f: ~/ G* h* B" S
GutPunch B+C+D+ o. L7 \2 T$ y2 v+ J+ {
GutPunch C+D+E: t' o: s% K5 u4 Y5 g
GutPunch D+E+F! C" p8 H- x! L3 N) s
2 M- q. z" c) {' h* a05 Z-Strght
$ [6 i" B+ F7 f7 @2 i, }0 _" zUnlimited GutStrgt for 5 sec
6 v" L$ A/ {, n% `3 a( XGutStrgt O+P+Q6 A. V, G3 Z E: J. b' r
GutStrgt P+Q+R
) `9 t! ~7 ?- R# kGutStrgt Q+R+S
1 @1 n# i8 D. F+ i, b! {; y- J( l5 {4 j" X
06 Z-Impact
, I- I, m1 b2 s; sUnlimited GutImpct for 5 sec- u L, x5 O/ z- r, i
GutImpact G+H+I. l1 K2 u+ M7 M# F& O5 U% Q
GutImpact H+I+J4 J8 Z, z8 N& B7 {. e9 t
GutImpact J+K+L& ?2 s# c* U6 K) j( j ^
7 ^% O) K9 i3 T- ]4 q' Y
07 Z-Varibl6 C2 O2 h9 N- o
Unlimited VarSword for 5 sec
7 F$ [# r: w Q# OVarSwrd B+C+D6 Z* D& H4 a7 ^+ Y7 \5 I; u
VarSwrd C+D+E, z+ C5 l5 M/ W3 L& a9 }7 w5 C
VarSwrd D+E+F0 {5 S+ m% \7 ^
. l) z- h* _0 x* c0 {+ `08 Z-Yoyo 1
- u& h9 N' {4 S$ J: u( p% a; ]Unlimited Yo-Yo for 5 sec8 i5 N {( {% y; h
Yo-Yo1 C+D+E
- z: ^# \% K" }/ GYo-Yo1 D+E+F
& J9 }! e; |4 w9 U5 AYo-Yo1 E+F+G1 s( s: h1 y/ b
3 w( ?$ C! {0 L; i+ z: |# F6 z
09 Z-Yoyo 2
4 r- d, l' \9 e) P9 h$ a% h8 W: k3 }Unlimited Yo-Yo2 for 5 sec
/ j6 n; P2 q$ i0 q) K3 l7 k. nYo-Yo2 H+I+J$ N. M4 {* k6 }: F- z }2 d; K5 W) ?
Yo-Yo2 I+J+K
+ t2 S( {9 n4 sYo-Yo2 J+K+L
3 Q+ _ ?# I1 R' i4 j
' K# b+ [# t' U% W7 [( R- d10 Z-Yoyo 3
6 F" K- J7 T# U7 S8 u+ KUnlimited Yo-Yo3 for 5 sec
6 K1 K4 ~0 \" T5 s. e' q) [) l/ TYo-Yo3 M+N+O
+ j# u6 @; E3 r# y5 `% ZYo-Yo3 N+O+P3 ]3 H# P1 m+ \# W
Yo-Yo3 O+P+Q0 Q5 A: F1 I$ E: g
5 V8 c( y2 E; G11 Z-Step 1
3 H) E/ v' J4 @Unlimited StepSwrd for 5 sec3 L! c4 f) m4 v/ \5 b
StepSwrd L+M+N
$ x, k4 H- a, h+ c7 V1 {StepSwrd M+N+O: B% w+ b8 p5 D* ~# H Y1 d
StepSwrd N+O+P
& {. y& o+ g6 t+ T2 z& _3 q
5 P+ c: e' k. N( p, ?12 Z-Step 2; r& k$ I/ i* {8 |. k' q
Unlimited StepCros for 5 sec
9 u6 J& B! X$ W. b- _StepCros P+Q+R2 w: G" Q' q, ]& g4 Y
StepCros Q+R+S
7 e) N2 X9 Y: O% V, ]StepCros R+S+T( l" M1 o, P" `7 t. X y
% A/ u) J3 U3 k0 u& A& [; `
13 BubSprd
" m. J4 A+ p* ~ L6 EAttks w/ spreading bubbles!
: b% P# M7 f1 BBubbler C+D+E) Z$ v; X" |; u( }$ R
Bub-V D+E+F
# y4 W0 d$ d) L3 C) `& K% lBublSide E+F+G, B+ q6 D9 E( E
Bubbler E + Bub-V E + BublSide E. \/ Q* ?9 L" c
6 P3 V! r v: z1 P) B
14 HeatSprd
' Y" \% C' ~; O7 y* {: `Attks w/ spreading fireball!/ Y% E/ m4 d& ~2 _" ^- F5 ~: r
HeatShot H+I+J
7 z7 F) U: b, N/ e& S* \5 PHeat-V I+J+K+ o# Z( \9 y3 D9 j0 m
HeatSide J+K+L
9 R/ A T8 n8 aHeatShot J + Heat-V J + HeatSide J
$ ~. ?' P. i9 f" @; c7 T+ n! [1 p- Y! o, K$ g1 q
15 H-Burst8 D- g1 i! o( K) M" i. h4 C
Creates a giant explosion6 l' u/ W- u" B/ r+ U/ o6 {9 Q
Spreader M+N+O) ^6 w6 a$ u5 s) w
Spreader N+O+P4 H: K1 r" W* e4 p
Spreader O+P+Q
( i, u" n# }9 e. X: o9 ] F
2 r: ], E7 ?: ^/ ~16 LifeSwrd9 A5 B# z9 R E* e; U/ D
Swings a huge 2×3 sword!+ N" P& u/ U i2 A# @! C. j
Sword E + WideSwrd E + LongSwrd E
' C: M( ~6 f" d& C% i0 H4 U' z" VSword L + WideSwrd L + LongSwrd L4 d% m* G9 a, Q1 c1 [
Sword Y + WideSwrd Y + LongSwrd Y1 r5 G/ y' x/ } A! s, t) x
- s( V+ M2 G1 G/ V% z. g
17 ElemSwrd
" H( Q6 Q3 m! C% z- |% b, U! CWide swrd contains 4 elemnts$ g) t, z/ p6 W1 m3 S
FireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N
* l1 W. |3 ?' P0 i- t; A/ `FireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P
4 A8 W" V, m9 O+ ^- a( C% c* _
: {4 @7 {) p7 o- J l* b- W, k18 EvilCut9 r$ S% e. P' |( u
Step up 2 & make 4 atacks. ^0 w. E4 T! h7 v" b5 w# h, X
StepSwrd P + HeroSwrd P + StepCros P
. } |/ C0 l# \) {6 B" y G* c9 w
/ ]/ { r+ h( G& ?7 Q0 ^9 |19 HyperRat* k; n1 L/ ?& P; K j
A giant Ratton charges!) e m0 O! N$ K- p$ Y) C5 n3 J! x+ `* [
Ratton1 A + Ratton2 A + Ratton3 A8 I% e$ b$ s% B
Ratton1 C + Ratton2 C + Ratton3 C8 r- S1 V, ?+ i9 _
Ratton1 F + Ratton2 F + Ratton3 F
" }, o& E: }# A$ D4 c7 J
2 j& {9 Z: `3 ]$ T! z20 TimeBom +
4 ]8 D8 ~" E, ~$ X% ?Sets Time Bomb in enmy area/ J5 z0 e6 R% ]" x
TimeBomb J+K+L/ L# U6 S! O+ I$ E3 X5 n
TimeBomb K+L+M5 `& I W# O, A& p
TimeBomb L+M+N/ Q- m# }; z: f+ A" R5 a/ f* v% F% Z
. M+ n& e2 m- n8 W# z3 `$ o21 GelRain" r% E4 r& m5 B0 [& x
Gel steals squares! c) G+ i8 L: l* t
MetaGel1 B+C+D4 B8 i6 H# N4 t* Z
MetaGel2 E+F+G
`' p, R9 o' a$ q: zMetaGel3 S+T+U$ p+ O3 I) x! h2 U+ {9 m
! T7 j/ z# {# J, Y22 EverCrse
+ f3 G' M; K0 \+ A$ ]+ h! ^Shield chases enemies
! _( c% Z( t( M+ e9 u; kCrsShld1 C + CrsShld2 C + CrsShld3 C! F, o6 {: M& m! Y' b: m
CrsShld1 L + CrsShld2 L + CrsShld3 L
6 v7 w2 Z( Z \8 W8 h
( o0 b% v( y+ C% s# |8 Y ~- U A23 MomQuake3 E( f; K& H) T5 I" V& X* Q5 M
Awakens Mother Earth!# J; i' L/ w" r
RockCube * + RockCube * + GodStone S9 |) P0 l3 i* M$ V! p+ q
' ~& B. T! X& R! B* }2 g0 |3 C24 PoisPhar
# g7 d) X0 e+ V* E! w6 MPharaoh generates poison
. A9 f& m1 b$ M' r2 ?# I1 yPoisMask A + PoisFace A + Anubis A
* k+ d. V' F) u2 S+ f& ?4 d
|# Y" a; u# j# C25 BodyGrd
2 e. i: b' A8 L- J9 v+ z# MBodyguard takes out enemies' x7 }( V$ |! n4 b, E9 c( q3 B/ p
AntiDmg M + AntiNavi M + Muramasa M
: P* Q' u* `2 ?* z/ Z' q7 w
: a! s# P* N' ]' O( `26 500Barr
& z6 j% I, ]- l1 x3 VBarrier absorbs 500HP dmg
8 T# [8 A% N+ B6 X4 VBarrier E + Barr100 E + Barr200 E2 L( Z/ z8 l: V! ?- I
Barrier R + Barr100 R + Barr200 R. k5 I& A; l3 R
; h% \8 B! ~& \27 BigHeart
/ T6 u5 W, B5 u) ^7 m, L# KAttacks, then heals HP!
3 i. x" P2 n% THolyPanl R + Recov300 R + Roll R
4 U8 t2 X; e/ m" T6 ?+ tHolyPanl R + Recov300 R + RollV2 R
) o: d1 `1 u+ O* r. UHolyPanl R + Recov300 R + RollV3 R
( C' W& Z2 B3 W2 x1 R) g) z
6 n2 M$ |/ X: M1 m, j28 GtsShoot+ |3 f; n0 p9 Z$ X
GutsMan throws MegaMan!
! _( d/ P+ X, `8 {6 N6 B3 rGuard * + DashAtk G + GutsMan G
2 U4 u+ f4 Q9 xGuard * + DashAtk G + GutsMan2 G
! ~9 O, b' T( `* SGuard * + DashAtk G + GutsMan3 G
! s8 H. M/ w* ~" V$ Y% xGuard * + DashAtk G + GutsMan4 G0 X* T3 E( }. n0 k2 M' X
0 O S% B- V2 Q+ r0 K29 DeuxHero
1 }' a# R0 C& V1 ~, W N* FMegaMan & ProtoMan team up!
2 W4 ?1 n+ s+ t i1 zCustSwrd B + VarSwrd B + ProtoMan B
/ {( S+ Z: I( Y: x; ^1 R pCustSwrd B + VarSwrd B + ProtoMn2 B K' \& p) ~. f s3 i! U
CustSwrd B + VarSwrd B + ProtoMn3 B, ^9 m& H+ m( A* w8 G ]3 Y
CustSwrd B + VarSwrd B + ProtoMn4 B
( ^- P+ u' V) P+ U( J e. s! ^5 s9 r: N+ ^* t s& A0 @# }
30 2xHero$ P* D+ ]. T; q
MegaMan & ProtoMan Dual atk
+ Y+ B: W* c8 E. G9 _% \Slasher B + CustSwrd B + VarSwrd B + ProtoMan B5 C1 N: w, l8 l; h i5 c( M
Slasher B + CustSwrd B + VarSwrd B + ProtoMn2 B
1 `+ w7 s- g# `( LSlasher B + CustSwrd B + VarSwrd B + ProtoMn3 B
8 Z$ u' V0 J/ ]5 M1 I: GSlasher B + CustSwrd B + VarSwrd B + ProtoMn4 B; x E1 G; _0 L% X; G3 f* b# B* O
/ w1 K2 G2 h" u
31 PrixPowr
1 l& a0 s5 f8 ]! `3 Navis attack at once!2 E" ]5 }, b n0 X5 D
Team1 * + Team2 * + KingMan5 K) v! Y; F6 ]- S' h& P
Team1 * + Team2 * + MistMan5 M
0 |2 d0 | {, rTeam1 * + Team2 * + BowlMan5 B/ U* f1 J% G4 {& ~: e3 v
" c6 Y6 j" e, ]* p: w32 MstrStyl
7 U" ~$ O/ l! g- r- M" p" u: Z q2 \+ SMegaMan unleashes his power
6 n* |6 H# L1 \3 cSalamndr * + Fountain * + Bolt * + GaiaBlad *; D5 T/ Y" m2 ]# C
5 D! y0 I: y5 L: k% rStdrdChip (Part 1); I% C, X% b7 k4 B2 m0 a. d
┌──┬────┬─┬──┬──┬───┬───────────────┐
2 ~4 Y2 r) s. w8 d/ V6 |│编号│名称 │MB│攻击│属性│稀有度│说明 │
; W- d0 g) S- ^; n% c├──┼────┼─┼──┼──┼───┼───────────────┤4 }7 J) r- W0 N3 H* a N& F3 ~" I
│1 │Cannon │12│40 │ │* │Cannon to attack 1 enemy │
. @1 |; Q2 W5 U" d5 ~' J│2 │HiCannon│24│60 │ │** │Cannon to attack 1 enemy │
* R: s6 R6 Y8 w7 s/ x( J│3 │M-Cannon│36│80 │ │*** │Cannon to attack 1 enemy │
* S( |! L, Z* V: `: _: S3 ]0 `│4 │Airshot1│4 │20 │ │* │Knocks enemy back 1 │
( M) [2 _( |8 K2 Y3 P$ C* b, M│5 │Airshot2│12│30 │ │** │Knocks enemy back 1 │$ o/ \( Q( }6 | N
│6 │Airshot3│18│40 │ │** │Knocks enemy back 1 │: k9 S0 x; }6 D
│7 │LavaCan1│34│90 │Fire│* │Fires lava fr. area │* F) `( z }+ _5 @% T6 X# O
│8 │LavaCan2│42│120 │Fire│** │Fires lava fr. area │
8 W9 n1 J. V* A% Q* r│9 │LavaCan3│60│150 │Fire│*** │Fires lava fr. area │
5 o! j$ ^, B9 E" Q* Q│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area │
5 R( ^. h& }. j/ D- a% L$ V│11 │ShotGun │8 │30 │ │* │Explodes 1 square behind │
0 w/ F- e$ P' [: ^│12 │V-Gun │8 │30 │ │* │Explodes 2 diag. squares │8 Q: R! t' m( K
│13 │SideGun │8 │30 │ │* │Explodes up, down on hit │
+ g) k( e: h% V% m7 l! Z! T│14 │Spreader│16│30 │ │** │Creates a large explosion │
* a- b: d4 u: T" g! Z│15 │Bubbler │14│60 │Aqua│* │Explodes 1 square behind │! t0 e4 Z1 G. |6 t; `* Q" ~) f
│16 │Bub-V │22│60 │Aqua│* │Explodes 2 diag. squares │) |0 i# Y! H) S1 d
│17 │BublSide│30│60 │Aqua│** │Explodes up, down on hit │% A2 b1 r: Q, P, o. y
│18 │HeatShot│16│40 │Fire│*** │Explodes 1 square behind │ C6 z! j7 t" ~' V3 T7 A# Q
│19 │Heat-V │24│40 │Fire│* │Explodes 2 diag. squares │
: N/ ]' }) p1 i! d│20 │HeatSide│32│40 │Fire│** │Explodes up, down on hit │0 P5 m( [1 S9 e8 C4 M' c" ~
│21 │MiniBomb│6 │50 │ │*** │Throws a bomb 3 squares │! X# x; I$ w0 w& F" w
│22 │SnglBomb│12│50 │ │* │Throws a big bomb 3 squares │
! r% Y, c0 ^8 B│23 │DublBomb│24│50 │ │* │Throws 2 big bombs 3 squares │
" F/ A1 N) r/ O% D, P9 ]! Y│24 │TrplBomb│36│50 │ │** │Throws 3 big bombs 3 squares │& H- m1 ]# A& n6 y _/ C0 S6 ^0 E
│25 │CannBall│33│160 │ │*** │Breaks 3rd panel ahead │
0 i8 b% f9 C0 _4 X│26 │IceBall │18│120 │Aqua│*** │Freezes 3rd sqr. ahead │
9 e1 ` Q9 J' R, r│27 │LavaBall│20│140 │Fire│*** │Shoot lava 3rd sq. ahead │
, @4 ]5 `0 n( g1 X│28 │BlkBomb1│60│120 │Fire│** │Firebomb hits 3rd sq ahead! │
- D: {% _, U3 h- d2 N│29 │BlkBomb2│70│170 │Fire│*** │Firebomb hits 3rd sq ahead! │
% U+ q3 Q* T/ \& b( t& u1 s5 a│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead! │* V j* P& C* p& L+ y. } Q% V3 m
│31 │Sword │10│80 │ │* │Cuts enmy in front! Range: 1 │
6 g, c, e4 ?: b; ~; I% ^( P│32 │WideSwrd│16│80 │ │** │Cuts enmy in front! Range: 3 │
& Q& y8 \! g0 _( l2 r3 \7 H; o6 S│33 │LongSwrd│24│80 │ │*** │Cuts enmy in front! Range: 2 │$ y, X: O( X" Q/ y7 L* F* U0 i1 ~; n
│34 │FireSwrd│20│150 │Fire│*** │Fire: Cuts fwd 3 squares │
) k9 c# O6 N" H│35 │AquaSwrd│25│150 │Aqua│*** │Water: Cuts fwd 3 squares │3 T5 n, Y d/ {8 y$ I i' w7 k
│36 │ElecSwrd│23│130 │Elec│*** │Elec: Cuts fwd 3 squares │$ e; d6 v- y, [5 {, d
│37 │BambSwrd│18│140 │Wood│*** │Wood: Cuts fwd 3 squares │
/ d0 v$ Q* B8 m& P2 o: d8 q│38 │CustSwrd│21│????│ │*** │Cust Gauge = Atk Str │
! \; R7 d: @7 M│39 │VarSwrd │68│160 │ │**** │A magical shifting sword │3 n1 K* X, e" z! G4 O5 w
│40 │AirSwrd │30│100 │ │*** │Wide swrd with air attack! │
# \ N! k( l- x* s│41 │StepSwrd│43│130 │ │**** │2 steps, then uses wide swrd │3 [; X$ M+ n, _& T$ w, c4 h7 z, E
│42 │StepCros│74│130 │ │**** │2 steps, then uses cross atk │
5 |/ F: p9 m! N│43 │Slasher │12│240 │ │*** │Cut while A button is held! │6 |* v2 g5 ?2 `7 P# o
│44 │ShockWav│10│60 │ │* │Shock through enemies │
. p9 [/ M( Y+ d3 D# ^6 A! t│45 │SonicWav│26│80 │ │** │Shock through enemies │
" o5 q% @3 R; c+ i7 A│46 │DynaWave│42│100 │ │*** │Shock through enemies │1 b, i- f0 p1 h- }; m
│47 │BigWave │82│190 │ │**** │Shck wave cracks panels │+ ], J5 ?, z; N7 ~1 ^
│48 │GutPunch│14│80 │ │* │Punch pushes 1 square │
7 P+ v! ?2 l4 Y1 C│49 │GutStrgt│30│100 │ │** │Punxh 2 square range │
1 l; U, w" _5 ? H│50 │GutImpct│50│160 │ │*** │Punch pushes 1 square │
0 s3 ^- e' Z! }" i" [5 M│51 │DashAtk │11│90 │ │* │Dash through enemies! │
# M. q% ^/ g( W! s/ ?1 L8 C│52 │Burner │15│130 │Fire│*** │Envelops you in flame! │
* q& ~* J# i; O; O$ {│53 │Condor │44│180 │ │**** │Chrge atk pierces enemies │
0 ~0 Y- q2 `/ i- D│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape! │: ^$ {8 j" v+ I3 [; [9 s" a% i
│55 │Zapring1│8 │20 │Elec│* │Pralyzing electric ring atk! │
& S' y+ T" P" V$ H│56 │Zapring2│18│40 │Elec│** │Pralyzing electric ring atk! │- r' c9 _2 `5 M' @! r M
│57 │Zapring3│28│60 │Elec│*** │Pralyzing electric ring atk! │
& H, I; C. R7 }& Y" O│58 │IceWave1│14│80 │Aqua│* │Creates a 2 sq wide ice wave! │0 R8 D9 W- E2 }. X2 l
│59 │IceWave2│22│100 │Aqua│** │Creates a 2 sq wide ice wave! │# q( A, S$ U5 G. n) _6 L
│60 │IceWave3│30│140 │Aqua│*** │Creates a 2 sq wide ice wave! │$ A- m5 H+ W3 C* ?; }
│61 │Yo-Yo1 │72│40 │ │* │3-square yo-yo attack! │
/ u% z. e; R4 N# w# ]│62 │Yo-Yo2 │80│50 │ │** │3-square yo-yo attack! │
! b1 N' ^3 K6 B: c. d8 `│63 │Yo-Yo3 │88│60 │ │*** │3-square yo-yo attack! │: O% P6 s5 [. M/ v" g' @
│64 │AirStrm1│26│50 │ │* │Creates 3 whirlwinds │8 A( t" i4 O3 K( J8 N, _
│65 │AirStrm2│35│60 │ │** │Creates 3 whirlwinds │- q7 @; n" ?! p2 t a
│66 │AirStrm3│44│70 │ │*** │Creates 3 whirlwinds │' [/ d/ J" @7 \6 P9 `7 r2 N
│67 │Arrow1 │40│100 │Elec│* │Bee fly diagonal paths │
$ K$ @, R1 G, n& q4 C/ j6 J│68 │Arrow2 │60│130 │Elec│** │Bee fly diagonal paths │
7 |( \ c) q! D3 z( B4 w6 a( W8 u│69 │Arrow3 │80│160 │Elec│*** │Bee fly diagonal paths │( _; S9 y$ k$ G/ h* H# L, E2 q
│70 │Ratton1 │14│80 │ │* │Crawling rat, turns once │4 v0 @0 n3 a- G/ Q1 M- l) w
│71 │Ratton2 │24│100 │ │** │Crawling rat, turns once │
S1 O1 d. C3 {1 f2 D! B0 W( {" ^│72 │Ratton3 │34│120 │ │*** │Crawling rat, turns once │ a8 Q5 B) A2 M; R, ?
│73 │FireRatn│35│230 │ │*** │Activates when hit w/fire! │
% h+ F5 d, I W, d( w# s│74 │Wave │60│80 │Aqua│*** │Creates a wave that moves 3 sq│
1 l, X+ h# p5 c+ L, [, U│75 │RedWave │72│90 │Fire│*** │Creates a 3 sq wave of lava │+ c; o0 E' n" ?. t
│76 │MudWave │84│100 │Wood│*** │Mud wave advances 3 squares │* n% G! ^3 G2 N' {1 h \
│77 │Tornado │18│20 │ │** │An 8-hit tornado 2 ahead │5 I% P3 ]! q4 R' I4 n1 [% q
│78 │Spice1 │22│80 │Wood│* │Dangerous powder on all grass │4 o, A6 U* F3 J+ G9 W5 V
│79 │Spice2 │34│110 │Wood│** │Dangerous powder on all grass │# Z: Q& j" k% A* ]
│80 │Spice3 │46│140 │Wood│*** │Dangerous powder on all grass │9 S! L- w0 V$ H1 M+ B
│81 │Shake1 │34│90 │ │* │Vertical shaking 3 sq ahead │- \- s- v* p* y' Y) Y- v
│82 │Shake2 │40│110 │ │** │Vertical shaking 3 sq ahead │
1 ~$ ]6 R1 M8 E1 }4 x! H: z+ @! H. I│83 │Shake3 │50│140 │ │*** │Vertical shaking 3 sq ahead │
8 r) {) V2 V/ h& e4 \( r' U: x│84 │NoBeam1 │66│200 │ │** │Fires if something behind │
* T. x a Z7 _' }$ c│85 │NoBeam2 │77│260 │ │*** │Fires if something behind │
4 M5 B7 X" I# l/ S, D│86 │NoBeam3 │88│300 │ │**** │Fires if something behind │
T/ Z! o/ _( r6 \+ \/ D│87 │Hammer │16│100 │ │** │Hammer smashes front! │
0 e6 ~* W5 m6 t4 A- p. f│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward │. t' D1 q C& G- }( I; h4 A- k
│89 │Rope1 │45│50 │Wood│* │Entwines adjacent enemies! │
. `% D, u- h2 t# I7 p4 d( B1 U│90 │Rope2 │55│70 │Wood│** │Entwines adjacent enemies! │3 {) b* g3 n1 a* z& i" ~7 G
│91 │Rope3 │65│90 │Wood│*** │Entwines adjacent enemies! │3 F3 c2 a! l7 n; u1 u
│92 │Boomer1 │15│60 │Wood│* │Boomerang encircles field │$ B+ j& m3 |" o3 l; O4 _- q4 ]
│93 │Boomer2 │22│80 │Wood│** │Boomerang encircles field │
8 ?- H# w, S5 x│94 │Boomer3 │30│100 │Wood│*** │Boomerang encircles field │
7 v% P2 g5 o8 j8 \/ R$ F' Q│95 │PoisMask│30│ │ │* │Poison area w/ A button! │ p3 K! D9 {1 n0 y8 ?
│96 │PoisFace│38│ │ │** │Spread poison w/ A button! │3 H: N4 P* D- j5 L/ u0 }+ l3 l
│97 │RockArm1│23│100 │ │* │Paralyzes enemy w/ erthquake │
. q# a' c' V4 z! P) n7 x9 h+ ?' i│98 │RockArm2│35│150 │ │** │Paralyzes enemy w/ erthquake │
. W1 L& d [1 a# \ F2 M│99 │RockArm3│47│200 │ │*** │Paralyzes enemy w/ erthquake │: Q: j5 [7 m( y4 T9 d2 u
│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│
2 A+ B1 Q7 C* k" B2 ~└──┴────┴─┴──┴──┴───┴───────────────┘
/ W, o7 O' ~; @9 ~( `" s7 j( p! H0 v, b/ f, I1 Y+ V
StdrdChip (Part 2)+ X- L4 F* q" E# z. v- s1 F
┌──┬────┬─┬──┬──┬───┬───────────────┐: k$ c5 Z- d% L/ D
│编号│名称 │MB│攻击│属性│稀有度│说明 │- @9 v; ~* s2 B5 P. G2 ?$ U
├──┼────┼─┼──┼──┼───┼───────────────┤
( n% F8 z9 ~; ~7 Z$ U1 O4 N│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│
* l& t5 ^) j% n& T4 r* e" J/ k│101 │CrsShld2│33│210 │ │** │Guard, and bite into the enemy│% J- j; Y; v; J& b& l. B0 B z
│102 │CrsShld3│41│260 │ │*** │Guard, and bite into the enemy│
- i: P2 y) s+ [) h! o5 ]' x( u│103 │Magnum1 │35│120 │Fire│* │Cursor destroys panel! │6 j/ `5 n$ z( V4 T- d; u0 X
│104 │Magnum2 │55│150 │Fire│** │Cursor destroys panel! │7 K4 v$ y, A: l5 [! {
│105 │Magnum3 │75│180 │Fire│*** │Cursor destroys panel! │
1 W) X h$ O5 {/ G" h- f│106 │Plasma1 │14│30 │Elec│* │Launches electric attack │
[% m/ _% u$ b6 ?# a│107 │Plasma2 │26│60 │Elec│** │Launches electric attack │
8 g1 ^1 y0 r) F" A2 v( v│108 │Plasma3 │34│90 │Elec│*** │Launches electric attack │, v1 g2 q7 Q- `. a
│109 │RndmMetr│28│100 │Fire│*** │Meteors smash enemies! │5 ^6 D' ^2 y! U$ P+ C9 s7 x" }* p
│110 │HoleMetr│48│100 │Fire│*** │Meteors smash into sq │
) e" g6 j8 B' j, A' q│111 │ShotMetr│38│100 │Fire│*** │Meteors shoot out forward │
5 ]% M5 ^0 @0 t6 x* P│112 │Needler1│32│30 │ │* │Advance w/ A, stop to attack │6 Q, G' @0 J3 |) F* |+ Y& e
│113 │Needler2│52│40 │ │** │Advance w/ A, stop to attack │
; k6 X3 Z! `' r4 l' J% O8 Y1 ~│114 │Needler3│72│50 │ │*** │Advance w/ A, stop to attack │' {4 W$ _" n! V @0 A2 h+ d# u
│115 │Totem1 │29│100 │Fire│* │Creates a totem to blow fire │
7 y0 a4 Y' }7 E ]: ]* \│116 │Totem2 │38│140 │Fire│** │Creates a totem to blow fire │$ i+ l2 V) f" E2 o6 @ i u
│117 │Totem3 │47│180 │Fire│*** │Creates a totem to blow fire │
) F. _2 w2 i4 C. X$ t" u│118 │Sensor1 │62│100 │Elec│*** │Sensor to watch sq ahead │4 @# A4 l) }+ k+ x; U/ E- M' P
│119 │Sensor2 │70│130 │Elec│*** │Watch sq ahead or diagonal │! S2 T' r. Y. p) B7 I
│120 │Sensor3 │72│130 │Elec│*** │Watch sq ahead or diagonal │
/ U4 A. w3 i" d; i7 s6 r' }│121 │MetaGel1│18│90 │Aqua│* │Gel atk steals a panel! │
; o; h7 P5 p0 D. C4 c│122 │MetaGel2│28│130 │Aqua│** │Gel atk steals a panel! │" x% y" ?5 n. ?5 p8 }" X6 m# @. ^
│123 │MetaGel3│38│170 │Aqua│*** │Gel atk steals a panel! │5 \6 F6 E% T5 f
│124 │Pawn │44│90 │ │*** │Attack by pressing A button │" `5 m+ h5 H3 @5 X5 p6 d: _* c
│125 │Knight │64│150 │ │*** │Jumps fwd and attacks │
- O9 I; W$ k$ O8 w( l# w8 N│126 │Rook │30│ │ │*** │Protects you from attacks │
" K3 h! z. a" b5 I│127 │Team1 │16│10 │ │** │Powers up when ally is hit │
! ?1 V, P( @/ s. N; w8 \6 z0 e- y3 }│128 │Team2 │20│ │ │** │Ally's HP recovered if hurt │
, k- Q7 H* j3 N0 s2 u; |│129 │TimeBomb│32│150 │ │*** │An area-wide time bomb │
& ]+ }5 ]7 b s$ D9 x2 Y│130 │Mine │16│300 │ │*** │Places a mine in enmy area │. R3 J5 G/ Z p; [+ Q6 Q
│131 │Lance │46│130 │Wood│*** │Lances through back line │ Y. P7 R1 W& N9 n
│132 │Snake │20│40 │Wood│*** │Snake from hole in area │
0 x* F& i3 ]5 K! G2 \. E, }4 f│133 │Guard │5 │ │ │* │Repels enemy's attack │( o! l8 a# C7 b- D- J' W4 L; k
│134 │PanlOut1│4 │ │ │* │Destroys 1 panel in front │
9 \) T5 T7 @7 M& E, {│135 │PanlOut3│7 │ │ │* │Destroys 3 panels in front │
6 S; a, m0 \ p. v2 R% l O│136 │PanlGrab│10│ │ │* │Steals one enemy square! │
g, h! e# V6 e$ F1 E1 q│137 │AreaGrab│15│ │ │** │Steals left edge from enmy │) M$ }5 D1 i+ Q3 |; k" B6 O7 X# T
│138 │GrabBack│10│40 │ │*** │Retaliate stolen panels! │* H4 ]& R; \' O$ o' y! ^6 {! B
│139 │GrabRvng│30│80 │ │**** │Retaliate stolen panels! │
/ E$ V# Y' T% ]/ ]- [% B8 [│140 │RockCube│9 │ │ │* │Places a rock cube in front │8 ~. b+ B! Y: }' O" g' w
│141 │Prism │60│ │ │*** │Prism fires randomly │
, D+ a9 f2 @- q$ [' O& ~0 i! O! J│142 │Wind │14│ │ │* │Windbox blows at enmy area │1 m8 y5 ~& W/ J, n1 L. H( h
│143 │Fan │14│ │ │* │Vacuum pulls enemies │
& H- c/ T' ^1 m) m- ?, J2 Z│144 │Fanfare │32│ │ │*** │Take no damage for a while │0 _( n+ R! U$ i4 P) G# z
│145 │Discord │38│ │ │*** │Confuses enemies w/ music │( m# A# Q; j6 i" K1 X1 p
│146 │Timpani │42│ │ │*** │Paralyzes enemies w/ music │
; U" P- c( T, ?* t& X│147 │Recov10 │5 │ │ │* │Recovers 10HP │
: ?; x( t& r6 G" J3 E* g│148 │Recov30 │8 │ │ │* │Recovers 30HP │
0 _* x" V( _, h" s, N│149 │Recov50 │14│ │ │** │Recovers 50HP │# i$ F8 D# b2 r7 A$ k7 I8 i: n1 F
│150 │Recov80 │20│ │ │** │Recovers 80HP │
0 Y4 |7 m' \7 @2 `% G. _│151 │Recov120│35│ │ │*** │Recovers 120HP │# `4 t& }, ~4 R5 Z# w
│152 │Recov150│50│ │ │*** │Recovers 150HP │
" ]" v1 |7 c) Z$ p6 u8 g7 F│153 │Recov200│65│ │ │**** │Recovers 200HP │
7 U. l- `, f( z# a" ^8 S$ ]* j│154 │Recov300│80│ │ │**** │Recovers 300HP │2 ?1 a0 K! t% ?7 @( D: P; P" w: h
│155 │Repair │8 │ │ │* │Fix your area's panels │
' D2 p8 |- o9 [0 [" c│156 │SloGauge│20│ │ │*** │CustGauge slows down in battle│
/ d* T, |9 S3 Q8 R│157 │FstGauge│40│ │ │*** │CustGauge speeds up in battle │3 N1 g( M9 S* _2 D6 f
│158 │Panic │14│ │ │*** │Confuses enmies if you are │
+ Z x/ q4 u& p+ }+ i( S5 n│159 │Geddon1 │10│ │ │*** │Cracks all panels! │2 L5 N0 b, v' @
│160 │Geddon2 │50│ │ │**** │Breaks all empty squares! │
& u1 |2 |' o8 E7 {4 A3 w; S│161 │Geddon3 │90│ │ │**** │Turn all panels to swamp! │
& T7 b+ n( d% X│162 │CopyDmg │18│ │ │*** │Duplicate damage on 2nd enemy │
- N3 _2 r" Z% G7 f$ p│163 │Invis │11│ │ │*** │Invisible for a while │
/ | Y3 ?$ A9 \│164 │Shadow │60│ │ │*** │Only swrd attack hurt you │' u. X7 P4 @9 A( \' N
│165 │Mole1 │28│ │ │* │Attacks fr. under ground! │- V$ i5 b) u& n- K
│166 │Mole2 │35│ │ │** │Attacks fr. under ground! │# Y! P, T# T, P( t( Y
│167 │Mole3 │42│ │ │*** │Attacks fr. under ground! │
) W" {0 c( B; n) G% ^│168 │AirShoes│26│ │ │*** │Can stand on empty squares │9 m. ? a7 u% t- R P& P" q* \ U
│169 │Barrier │7 │ │ │* │Nullifies 10HP of damage! │
F$ g, `# B' X, s/ n; N5 Q│170 │Barr100 │25│ │ │** │Nullifies 100HP of damage! │
" m$ P$ D( s8 b ^! V4 o│171 │Barr200 │50│ │ │*** │Nullifies 200HP of damage! │; a5 e8 K: }& }) `2 {
│172 │Aura │55│ │ │*** │Repels attacks under 100 │2 T0 _, `9 y; Z5 q& p8 A
│173 │NrthWind│43│ │ │**** │Wind removes auras, etc │
4 d$ Z" ^% [9 R3 @│174 │Mettaur │30│????│ │***** │Summons a Mettaur to fight! │. G8 y# M2 ~5 l9 ~1 R$ X
│175 │Bunny │32│????│Elec│***** │Summons a Bunny to fight! │) Z3 L9 W$ T% }' s
│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight! │
! U* f6 \# N0 H│177 │Swordy │30│????│ │***** │Summons a Swordy to fight! │
4 q& H8 f* S2 n/ W│178 │Jelly │46│????│ │***** │Summons a Jelly to fight! │
1 a. N$ t; [7 v│179 │Mushy │38│????│Wood│***** │Summons a Mushy to fight! │2 v: j; s) @) R
│180 │Momogra │38│????│ │***** │Summons a Momogra to fight! │& F0 u8 e: V' I+ q; ^3 u
│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │- K5 ~' ]$ R" F7 b: m2 E
│182 │Scuttlst│52│????│ │***** │Summons a Scuttlest to fight! │# g5 }$ ?- h# j5 I, u$ W
│183 │Hole │55│ │ │**** │Open hole to dark world │. {/ N4 A, R% }) O1 C
│184 │HolyPanl│14│ │ │** │Creates a holy pnl in front │
. B8 Z7 U/ m X1 E; R T" \& [│185 │LavaStge│22│ │ │*** │Changes all panls to lava │/ E8 f# T) _% `! e( V4 r6 B* Y
│186 │IceStage│20│ │ │*** │Changes all panls to ice │
- d7 U6 Y7 o% L│187 │GrassStg│10│ │ │*** │Changes all panls to grass │
0 W+ e! H* `" T0 _6 Y│188 │SandStge│18│ │ │*** │Changes all panls to sand │
' X( d- Q! m' C│189 │MetlStge│26│ │ │*** │Changes all panls to metal │& j% [# j9 X% U5 D5 t! g9 g
│190 │Snctuary│54│ │ │**** │Change own panls to holy │
& @. q4 ?& Q; C$ j# b; v/ V( A│191 │AntiDmg │45│100 │ │*** │Sets trap & throws stars! │
6 M2 v" e2 t( W* K" |# g9 X1 A ?$ ]│192 │AntiSwrd│68│100 │ │*** │Retaliate for sword damage │8 X% f0 F3 p( ^ @3 s
│193 │AntiNavi│60│ │ │**** │Take the enemy's Navi away │# X- ] l* |9 S0 n% n
│194 │AntiRecv│73│ │ │*** │Punish recovery of HPs! │
3 r4 e- S; F m/ B( J- Z: Y9 A│195 │Atk+10 │4 │ │ │* │+10 for selected atk chip │
( F: b. ], h* F/ u│196 │Fire+30 │20│ │ │** │+30 for Fire atk chip │
; D- ^2 E) v4 \7 k2 K3 ^│197 │Aqua+30 │21│ │ │** │+30 for Aqua atk chip │( d& z" s5 w. P* a, C& K! p& q$ }
│198 │Elec+30 │23│ │ │** │+30 for Elec atk chip │: \6 v9 w7 x% P4 p1 H& @
│199 │Wood+30 │26│ │ │** │+30 for Wood atk chip │: Q6 K- g2 {# z0 z1 h; R$ a* C/ r: J
│200 │Navi+20 │34│ │ │** │+20 for selected Navi chip │
" |2 X" x5 G- D) b# A0 O& h└──┴────┴─┴──┴──┴───┴───────────────┘, H" Q; W n4 R% j7 d
# u7 q& \) W8 O6 d: S& I6 p
2 o) I- a X8 ^( [, b* c* Q! Y& R
Mega Chip
# z* V! {# e* G6 `* `8 o┌──┬─────┬─┬──┬──┬───┬───────────────┐/ D' [8 q. w) F$ ?. B
│编号│名称 │MB│攻击│属性│稀有度│说明 │
/ X2 U: ]4 {& [6 p. B0 G$ g6 {├──┼─────┼─┼──┼──┼───┼───────────────┤4 `2 {) y4 {5 |0 c' O
│1 │Muramasa │74│????│ │***** │Power = amount of HP lost! │
4 Y! C, a3 O, P│2 │HeroSwrd │65│180 │ │**** │Legendary swrd cuts 3 sq! │
8 f* p4 p# |; k1 F│3 │ZeusHamr │90│250 │ │***** │Damages anyone on a panel │
2 v O3 Y0 s/ ?: s& ?4 K│4 │StandOut │22│220 │Fire│*** │Heat: Send Fire into hole │
$ x$ @0 Z) `" e$ @- X0 B- R1 ]- {, [│5 │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole │$ ] a( u; B; Z. `- T2 n# y8 w5 Y
│6 │WatrLine │18│180 │Aqua│*** │Water: Draw wter from hole │- a+ V; W0 _9 h$ s
│7 │Fountain │48│240 │Aqua│*** │Water: Draw wter from hole │
& r8 s5 L* t7 t/ }1 K4 ]9 j. x│8 │Ligtning │30│160 │Elec│*** │Elec: Dmgs object & area │0 L5 N/ Q9 M, r1 H
│9 │Bolt │52│210 │Elec│*** │Elec: Dmgs object & area │
7 A) j. s H j& W3 |. j/ o│10 │GaiaSwrd │28│100 │Wood│*** │Wood: Take power frm next chip│0 D# M' J: Q+ e; }& G& |0 B3 d9 P4 Z; @
│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│
+ m# a N! D, h u. P* }" @│12 │Meteors │86│40 │Fire│**** │Drop many meteors on enemy │% o$ n, c7 j! K+ s
│13 │Guardian │82│ │ │***** │Statue punishes when hit │' o0 e v$ W, U- p
│14 │Anubis │90│ │ │***** │Anubis poisons enemies │
: q( N6 s4 x0 \ k5 R│15 │Godstone │66│150 │ │**** │Summons a GodStone from hole │
3 z$ t' n0 _. ^0 t│16 │OldWood │72│100 │Wood│**** │Summons OldWood from hole │
6 h' A& @( b* c6 o) [' F│17 │Jealousy │64│100 │ │*** │More dmg if enemy has chips │- A9 X! K2 d& l" y5 Y* T3 y
│18 │Poltrgst │58│ │ │***** │Objects thrown at enemies! │
8 y- Z, k P# B+ y p9 t│19 │LifAura │77│ │ │**** │Repel all attacks under 200 │
, L3 W9 a. W- f( m6 j8 ^│20 │FullCust │10│ │ │*** │CustGauge instantly refills! │
: @7 X' T3 k' M& [# P- N│21 │Atk+30 │50│ │ │*** │+30 for selected atk chip │7 c0 j& l% u0 F
│22 │Navi+40 │60│ │ │*** │+40 for selected Navi chip │
. l$ |' e/ O2 Q$ f8 @, ]│23 │Roll │10│20 │ │*** │Attack an enemy, heal you │6 e. Y' V# d+ c X- s/ m3 i. F
│24 │RollV2 │22│30 │ │**** │Attack an enemy, heal you │ ?/ Y0 M9 h9 z
│25 │RollV3 │34│40 │ │***** │Attack an enemy, heal you │( S z( p4 D4 s8 a. m
│26 │GutsMan │15│50 │ │*** │Sneaks up to smash panels │
; q* A5 y, ]* i- i q! T3 F) q5 G│27 │GutsManV2 │41│70 │ │**** │Sneaks up to smash panels │
7 O0 ?9 c, }! S1 P" P7 ]$ Z9 U│28 │GutsManV3 │57│90 │ │***** │Sneaks up to smash panels │
' c; Z+ Y' `) Y4 y% R$ T9 K' k* G│29 │GutsManV4 │63│100 │ │***** │Sneaks up to smash panels │
7 e2 [6 Z: {0 i7 V' A│30 │ProtoMan │68│160 │ │*** │Moves in to slice the enemy │; m/ @; @$ X0 z; K
│31 │ProtoMnV2 │76│180 │ │**** │Moves in to slice the enemy │8 [* B- C; @; ~" v3 R' w. L
│32 │ProtoMnV3 │82│200 │ │***** │Moves in to slice the enemy │+ k$ v; }* G# x; T
│33 │ProtoMnV4 │90│220 │ │***** │Moves in to slice the enemy │# Q. l( M4 ^+ `8 {, M
│34 │FlashMan │39│50 │Elec│*** │Flash atk paralyzes enemy │# v- O0 A( ~# a+ V
│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy │
( h: z; F# |! n) L4 [& O│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy │
0 Q* q0 J- M% N& @! r, Z│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy │/ g/ w# o7 g: z# w4 D* W
│38 │BeastMan │38│40 │ │*** │Claw atk 3 squares ahead! │
' k, K4 C' o: f; j# c9 |6 O│39 │BeastMnV2 │60│50 │ │**** │Claw atk 3 squares ahead! │# B: @; Y' F- \& S j! M! n2 h
│40 │BeastMnV3 │68│60 │ │***** │Claw atk 3 squares ahead! │6 }8 ?1 M) }, L% c
│41 │BeastMnV4 │76│70 │ │***** │Claw atk 3 squares ahead! │
* N% P7 A, r6 e8 t' k│42 │BubblMan │50│20 │Aqua│*** │Fires several AquaShots │
+ n% h$ l" M1 {3 g│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots │
, v8 _" z! g; W│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots │
3 F9 U8 @7 b6 F% d* N$ Y: o# _; |│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots │
5 b6 ^/ V/ \+ N- t$ h│46 │DesrtMan │32│120 │ │*** │Launches fists at enemies! │
, q# W1 V) y$ [│47 │DesrtMnV2 │52│140 │ │**** │Launches fists at enemies! │+ b: a# ^5 Y/ ~' z+ n8 D) N
│48 │DesrtMnV3 │64│160 │ │***** │Launches fists at enemies! │: _) ]% Q9 q. ?9 d5 ?" r
│49 │DesrtMnV4 │72│180 │ │***** │Launches fists at enemies! │
! R2 K2 q" x6 e$ R5 O; o7 v│50 │PlantMan │60│20 │Wood│*** │Vines harm all enemies! │
& f; S* L' e0 D# Q# n" c- ~│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies! │
- t/ |0 y/ j# e, O9 w5 L' v│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies! │
/ c) T4 [; \! J, U│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies! │
& \2 J$ o- W) ^4 j& X3 T│54 │FlamMan │32│120 │Fire│*** │Flames burn all enemies! │
8 S2 h2 o G* @& h$ O# q│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies! │* a. d: r3 y5 B. l9 {+ G
│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies! │
% o3 O1 {$ z) R- u& w u/ A│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies! │
( {' K. Q) V, H# Y5 g│58 │DrillMan │66│70 │ │*** │3 drills fly at enemies! │$ C# l" E# n8 y/ b& z
│59 │DrillMnV2 │70│90 │ │**** │3 drills fly at enemies! │
( Y, ~9 n4 q8 c# B/ t│60 │DrillMnV3 │74│110 │ │***** │3 drills fly at enemies! │
3 U6 E$ r9 H; I4 e9 X, O│61 │DrillMnV4 │78│130 │ │***** │3 drills fly at enemies! │
. \3 w% i# f' a│62 │MetalMan │40│100 │ │*** │Iron fist smashes 1 square! │
" u5 k# O- n* u│63 │MetalMnV2 │60│130 │ │**** │Iron fist smashes 1 square! │
( m4 o# L* X2 R, R- c0 Z3 ^& P│64 │MetalMnV3 │70│160 │ │***** │Iron fist smashes 1 square! │
0 _$ a3 d" K( s! Q" }│65 │MetalMnV4 │80│190 │ │***** │Iron fist smashes 1 square! │5 H0 }3 S5 s" ] O
│66 │KingMan │36│140 │ │*** │Move up 3 square & 4-way hit │ w! p* D1 a p9 i, z" R5 g9 N
│67 │KingManV2 │48│170 │ │**** │Move up 3 square & 4-way hit │
5 {( s1 B- V, q│68 │KingManV3 │60│200 │ │***** │Move up 3 square & 4-way hit │
/ E8 \0 u3 B3 D7 t \2 u# B7 O│69 │KingManV4 │72│240 │ │***** │Move up 3 square & 4-way hit │7 `( X8 K3 j1 O& a' b' O' o) z
│70 │MistMan │68│90 │ │*** │Appears from mist & attacks │- Q+ t0 K$ U7 I: `* E, o5 s
│71 │MistManV2 │71│110 │ │**** │Appears from mist & attacks │
9 c6 H- m& L! d$ o│72 │MistManV3 │74│130 │ │***** │Appears from mist & attacks │
- Z n" e. q( o/ {+ |6 S3 j│73 │MistManV4 │77│150 │ │***** │Appears from mist & attacks │' B* q4 y! k9 R! n# u4 m T' R
│74 │BowlMan │80│100 │ │*** │Lines up pins for a strike! │
6 P0 J( e1 S, \+ F( r! Y│75 │BowlManV2 │82│120 │ │**** │Lines up pins for a strike! │) K+ s: L8 i' q8 n( v
│76 │BowlManV3 │84│140 │ │***** │Lines up pins for a strike! │( Q* b. X9 D2 Q1 p5 ^
│77 │BowlManV4 │86│160 │ │***** │Lines up pins for a strike! │
( P- u1 P% D/ x- c% D) G D│78 │DarkMan │72│30 │ │*** │Creates 3 caves in enmy area │
2 n% G- d5 \5 Y0 K7 T+ x. U│79 │DarkManV2 │76│30 │ │**** │Creates 3 caves in enmy area │
4 e) u8 R5 b; n# q│80 │DarkManV3 │80│30 │ │***** │Creates 3 caves in enmy area │/ Y& f0 I1 s. A" |
│81 │DarkManV4 │84│30 │ │***** │Creates 3 caves in enmy area │, O" F$ k2 G4 g- |7 r
│82 │JapanMan │82│40 │ │*** │Multiple attacks w/ spear │
' e; v: c; H, q0 P5 L( ?5 F0 u│83 │JapanMnV2 │85│45 │ │**** │Multiple attacks w/ spear │
- [6 L3 T4 L, h6 y! O; w│84 │JapanMnV3 │88│50 │ │***** │Multiple attacks w/ spear │
, _0 @6 a# B/ Z│85 │JapanMnV4 │91│55 │ │***** │Multiple attacks w/ spear │5 c! F2 `& `: `; \/ |
└──┴─────┴─┴──┴──┴───┴───────────────┘9 O! ]2 i3 c9 V9 l" u
: H* ^" g: n/ c
& @4 j# a/ d, w, S: y& fGigaChip (蓝版)
7 v Y3 f* E) O┌──┬─────┬─┬──┬──┬───┬───────────────┐; q7 y' }: E* T- d$ P8 A) P
│编号│名称 │MB│攻击│属性│稀有度│说明 │& d" u- t$ i# e+ ?/ M2 S; @
├──┼─────┼─┼──┼──┼───┼───────────────┤) o( R" g9 l. \6 y0 u
│1 │FoldrBak │99│ │ │***** │Restores all chips & folders │
R# G$ E I$ l2 _7 P. R7 U( f│2 │BassGS │99│700 │ │***** │Bass' secret weapon │
. t/ I2 y0 ~2 G3 o│3 │DarkAura │55│ │ │***** │Dark chip repels <300 atks │6 ?) @/ m: {3 j5 Q j2 U
│4 │DeltaRay │92│220 │ │***** │Use A btn for up to 3 attacks │
3 ~. T; e& p" E│5 │AlphArmΩ │97│500 │ │***** │Launches a giant rocket │: l Z- q' T1 o3 e
│6 │GutsManV5 │79│120 │ │***** │Sneaks up to smash panels │' c6 x+ X- ] o: |. ?* @
│7 │ProtoMnV5 │98│240 │ │***** │Moves in to slice the enemy │2 S6 O# U2 ?2 B# i# a4 k
│8 │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy │
3 z! l& P& C# u& |: b M& {│9 │BeastMnV5 │84│80 │ │***** │Claw atk 3 squares ahead! │' R; D5 z) V. u% {0 w
│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots │
6 W6 [# _! j1 ^" y0 u% D& J0 F│11 │DesrtMnV5 │80│210 │ │***** │Launches fists at enemies! │
& n* I) e4 j9 i8 i│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies! │/ h0 t3 O: J0 m, d$ x. X
│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies! │4 |0 n, a$ x0 X8 ?+ C& X5 O5 b
│14 │DrillMnV5 │82│150 │ │***** │3 drills fly at enemies! │0 q6 D# a7 ^7 l' h, x# y
│15 │MetalMnV5 │90│250 │ │***** │Iron fist smashes 1 square! │
, ]% o" @$ r' C1 ^# q" v; i│16 │KingManV5 │84│280 │ │***** │Move up 3 square & 4-way hit │
# {9 _2 x- U1 _. u+ V$ l$ m( ~ }│17 │MistManV5 │80│170 │ │***** │Appears from mist & attacks │0 ?9 l+ q5 V# L) L1 F
│18 │BowlManV5 │88│180 │ │***** │Lines up pins for a strike! │
6 w5 k. c- t( F, k0 @. F( L% w│19 │DarkManV5 │88│30 │ │***** │Creates 3 caves in enmy area │
: f4 i! q- ~5 Q" k8 y│20 │JapanMnV5 │94│60 │ │***** │Multiple attacks w/ spear │
% u1 \3 o3 O, P$ c" p5 S: B! m4 c└──┴─────┴─┴──┴──┴───┴───────────────┘6 I4 q, F8 o' ^% M2 t4 d- J
: D/ ^/ V- d! l UGigaChip (白版)(只列出与蓝版不一样的Chips)
% T0 k! P" b; N: ]: D┌──┬─────┬─┬──┬──┬───┬───────────────┐
5 T1 }3 P B- M- P: v. b│编号│名称 │MB│攻击│属性│稀有度│说明 │0 H2 c8 U2 t' j/ W% ]
├──┼─────┼─┼──┼──┼───┼───────────────┤
" l1 g4 ~/ z8 Y$ ?2 Z; q│1 │NavRcycl │50│ │ │***** │Recalls last Navi used │
# G2 F6 ^* w6 U! N% O1 m8 s$ j j│3 │Serenade │97│100 │ │***** │Dark chip Holy pwr to front │! ~( r1 W" B5 d- F. y( Y: I" M
│4 │Balance │60│ │ │***** │Both Hp reduced by half │. w$ p P: v3 y8 e
│5 │AlphArmΣ │97│50 │ │***** │3-stage electric attack! │# w$ ?5 F* @' Y$ ]( v5 Z ?
└──┴─────┴─┴──┴──┴───┴───────────────┘ |