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GBA-1078-<洛克人 EXE 3 Blue>卡片组合(本站原创)

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发表于 2003-7-8 21:20:33 | 显示全部楼层 |阅读模式
转载请不要删除以下信息,感谢您!
# ^5 J* L; q6 L6 G. k■  ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★
. g6 K. l2 E% }! e; v# C( Q■● ■  NintendoWorld    站友xliz原创7 I9 O. h* F% D/ n
■ ●■    http://www.NewWise.com " \5 W* @9 o( q
■  ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★ 9 J9 O- k: |& U8 [

6 R. e$ N8 L& S: o/ K* O3 q; ]8 J8 x, l9 {
           洛克人 EXE 3 Blue 卡片组合
* H! s" F5 |+ ?' c4 O& F: k3 O" N7 ]5 t6 m$ f! ?/ P/ e, B# D

1 O3 c; I, u6 d, U! Y/ Q英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版
3 n$ }8 K( B7 P/ l$ P$ F- ^9 B大家要看日文版的P.A.或详细攻略,点击这里吧!
& {7 k' @" n- ?$ t* E" L
====================
# q/ O! N# S6 D. A0 _/ J# c希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol: * y; C' b# L, L0 g# R; p

) e. r/ R8 U0 e' i以下内容格式如下:# \! t* ~& n* @* v

/ l$ ?) L8 Q+ O编号    名称7 {$ q( ]' F; l3 D% ]* u4 ?$ u, k* Z( X
说明
4 }4 ~7 H% y$ t* Z' b& ^8 k组合方法
, \) |7 g" T4 x) q# i9 i, x* F: E---------------------------------
& @; v# u  @/ U: J# S2 \01    Z-Connon 12 S5 ]/ L" W1 n
Unlimited Cannon for 5 sec+ F1 l) t7 G2 _3 f* ]) z
Cannon A+B+C2 X2 u( @  X" D0 P
Cannon B+C+D- E) f2 S0 P+ D) ~" i
Cannon C+D+E# I( j6 }" Y$ t& D
& Y. b, a4 i8 X7 ]( h0 M6 F& ?
02    Z-Connon 2
! s) t. X6 G9 j! Z- i4 r& ^# y3 {Unlimited HiCannon for 5 sec
: o' k  H1 Y0 P' AHiCannon H+I+J9 _" l- e2 \* z$ n/ R3 Q9 k) b
HiCannon I+J+K! }) t8 x% }! a, H
HiCannon J+K+L$ _; a( y  f( }' X

. b. k4 T$ s: B6 [% v03    Z-Connon 34 Z, p3 l: e( G/ H5 D
Unlimited MegaCannon for 5 sec
. G. C9 A; i) ]' a7 DM-Cannon O+P+Q& b9 Q% n& x1 m: x0 @: Q. c
M-Cannon P+Q+R, \, U+ a/ B" i7 |( m( a
M-Cannon Q+R+S
1 ^/ ?. W$ e- d4 u8 e) F5 f" I0 Q
( m$ \, n- v! R( ?) j$ H0 w04    Z-Punch5 P2 e2 q3 ?4 y, E& t, q( W/ E
Unlimited GutPunch for 5 sec- D+ `7 _  F- O( Y+ s! I# \
GutPunch B+C+D. o2 C$ f  ]" y& x; v5 ]4 }+ x
GutPunch C+D+E1 V" K- G. j, b5 h* q7 K$ ^: [
GutPunch D+E+F+ @  X7 _5 O1 T
5 X  P5 z* ?7 I/ U* I
05    Z-Strght
8 M* R: t3 R" R& C8 q- }  o/ oUnlimited GutStrgt for 5 sec
9 x. T! u9 C- M3 y4 b# XGutStrgt O+P+Q) Q- ^" {8 ]! k$ }
GutStrgt P+Q+R
) A6 Q! c* L  ?GutStrgt Q+R+S
  k8 H8 r" ^' M1 O( T) S4 c" q6 `0 x
06    Z-Impact/ T+ H1 h4 ~8 g8 ^  }0 l
Unlimited GutImpct for 5 sec1 |2 C6 t) [1 A( J4 v
GutImpact G+H+I
$ w5 y8 t6 y/ ^$ Y- H( qGutImpact H+I+J& A6 [$ @% o* X3 P6 A: z
GutImpact J+K+L) D  T" h" H0 D+ H" q. C% p3 a
+ |: I) S; V3 ~) D8 E
07    Z-Varibl
6 d1 H" V7 i! EUnlimited VarSword for 5 sec
: W1 B, F9 o9 ]% DVarSwrd B+C+D4 _* L' A% B* l* k: t
VarSwrd C+D+E0 u' E& o! }* o
VarSwrd D+E+F( j5 f+ R9 a7 e1 N& `- v1 Z

* O" L) C* I6 n$ b- H08    Z-Yoyo 1* \  [0 U; m6 k8 `! [4 I
Unlimited Yo-Yo for 5 sec: y  E3 b9 ~0 z( D( p
Yo-Yo1 C+D+E
6 x* u6 M5 u0 e2 c6 N0 K! MYo-Yo1 D+E+F' e1 V, {$ {' Z8 u
Yo-Yo1 E+F+G) k9 w/ ?- V! h7 h5 [
: W, O9 Q2 j$ u1 e+ f
09    Z-Yoyo 2, ~3 Z: h0 k7 e- a+ m
Unlimited Yo-Yo2 for 5 sec
1 R* N) W2 I7 R% y+ rYo-Yo2 H+I+J4 h; A$ J# c% _- E4 j
Yo-Yo2 I+J+K
% J# q4 Q* d1 f4 n/ Z. DYo-Yo2 J+K+L
2 n. l" ~4 M0 j: A. o; d; B' V. M
( ]9 T2 c0 x/ B6 m* u& o  ~10    Z-Yoyo 3
- e! D9 N: }$ b( V! _: N, v% }. {! `Unlimited Yo-Yo3 for 5 sec2 m1 \' y6 S0 R# r1 {4 m; n
Yo-Yo3 M+N+O
# f' q( X, E! m6 `! I( [& }' [Yo-Yo3 N+O+P
; r. b5 x( `+ U6 AYo-Yo3 O+P+Q' i6 C! d; i( w1 j7 J$ I+ A

- c' R4 N5 Q3 g9 N: C11    Z-Step 1  [2 B' v& p1 \, w/ i- g- i
Unlimited StepSwrd for 5 sec
' f  e; b0 e% @6 WStepSwrd L+M+N- [7 @" S5 f3 D
StepSwrd M+N+O2 F! j2 C( z) J0 @
StepSwrd N+O+P; b# C: H8 [4 L
8 A) _1 r1 m" Y0 \# K$ _
12    Z-Step 2
" j* }3 K8 ^! ?. L8 u' U& T! F; |Unlimited StepCros for 5 sec! f( ~% `+ `  w: ^$ ?
StepCros P+Q+R
+ W! Y4 Z- e- DStepCros Q+R+S
7 [2 l& C! o! L; _! U7 m1 y$ hStepCros R+S+T( d$ U0 E! h: y' i4 U( z
& g9 K2 H; q2 V' h9 f5 _' y# L
13    BubSprd
7 S1 i# \+ E0 J2 w3 tAttks w/ spreading bubbles!
+ n" R( o, l7 O+ VBubbler  C+D+E
5 a1 w  r) Y$ D# t  [) I' b/ [Bub-V    D+E+F
- X" w& E$ B) e# j% p. o) J# R% a, JBublSide E+F+G
( q' \* k) \3 k$ A3 m' ~3 QBubbler E + Bub-V E + BublSide E
/ A% f# l: B' G( F; e- P, A& O6 o% T1 B4 q$ N
14    HeatSprd+ m7 t8 U0 i6 D
Attks w/ spreading fireball!
0 q# m$ i, o/ c; d+ Q/ B: gHeatShot H+I+J( f% u) ?" s+ x& N2 B! m; a
Heat-V   I+J+K/ p- a" w8 h+ h& H5 y* w9 s
HeatSide J+K+L2 }) Q0 N& Z* W5 X+ L' W
HeatShot J + Heat-V J + HeatSide J
* n7 M) T/ m9 X% s3 W5 Q# o% p3 }5 T; t6 P) d" O, ^
15    H-Burst
- L2 ?, J5 L" |Creates a giant explosion$ ?: ~, f+ S$ J9 V
Spreader M+N+O8 _3 a6 j7 d, K) m# j/ t; G4 M) I
Spreader N+O+P
! G- v3 S, @1 ^' f# z% ?, fSpreader O+P+Q% P- I; `5 t& B+ u6 x$ @; l; J' w  w

+ F' f) U* G* K2 D2 r  K. e) q2 o16    LifeSwrd4 p9 k/ I0 ]9 \9 K% X5 j: ^0 |' L
Swings a huge 2×3 sword!
1 P: r% f( G' J6 l7 hSword E + WideSwrd E + LongSwrd E* u, E4 c: J- q
Sword L + WideSwrd L + LongSwrd L
3 F& q4 H- c& g  `' C8 a: RSword Y + WideSwrd Y + LongSwrd Y
: w3 F4 ]$ P( i; Y! a( M- B, n9 G; l: R
17    ElemSwrd6 t- e+ E$ B5 @( ]
Wide swrd contains 4 elemnts
+ u% @4 k% {# c+ ?. r+ o# n( b6 lFireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N
# P& G( f0 S' l+ D( w7 e4 w7 {FireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P" N3 `2 d. U$ Y" _8 h9 v; X

/ Z  a, ^* F& r" H: `- N$ r18    EvilCut& p. M2 W  Z, y- K& f
Step up 2 & make 4 atacks+ k, i8 x- b- K7 L) r
StepSwrd P + HeroSwrd P + StepCros P
* i7 Y4 B/ c8 x9 {
$ [! V% G% C7 z1 X) ]1 a' k19    HyperRat- F5 D. e+ d% E  _+ b- @3 N8 v; t
A giant Ratton charges!/ i3 W7 u# k' C" K
Ratton1 A + Ratton2 A + Ratton3 A: P- e2 j% q9 g' u9 B2 Q4 t9 U
Ratton1 C + Ratton2 C + Ratton3 C
1 V* ?0 e; l! Z% U6 w; ]Ratton1 F + Ratton2 F + Ratton3 F# P$ s- A4 p: O, O
2 _4 L: g! g* v* @- M2 k3 |
20    TimeBom +
) l9 I5 G5 v* C: _Sets Time Bomb in enmy area: \8 a2 `! U3 {, z0 r
TimeBomb J+K+L
8 _, |+ j$ A7 ?TimeBomb K+L+M- W) G/ s  ~4 W" Z2 d" s2 G1 \
TimeBomb L+M+N$ w5 F* D2 p! e; X# @
9 |+ a" d' s" T& Y  J8 y+ j- c
21    GelRain7 V: I, k! a/ c" [) s- K+ V. a9 _5 E
Gel steals squares- c6 A7 V7 u) @) R1 \2 y
MetaGel1 B+C+D
$ n/ ^- {4 |( V" Z( S6 iMetaGel2 E+F+G. C$ m- v9 }$ ~& v3 f2 j* C2 A! J
MetaGel3 S+T+U
( U$ C. I" R4 _/ ^) [5 O* l. r8 X2 U) T
22    EverCrse' M. I7 f; q- \) c: v' ?* Q, @
Shield chases enemies1 S' Y. R% M2 W1 W9 k7 W0 M
CrsShld1 C + CrsShld2 C + CrsShld3 C' O4 t7 Q! t6 M$ ]) s" X
CrsShld1 L + CrsShld2 L + CrsShld3 L2 t/ T7 r$ z! h; O0 X
# C1 V' \% u; }* ~9 u( y+ P
23    MomQuake
8 _$ ]4 O/ k" B1 z& M; i3 T9 qAwakens Mother Earth!- h* U6 A  S" Y* @; w
RockCube * + RockCube * + GodStone S2 b, s6 t0 {) q( K/ R9 N
; J* n0 R0 s, n* ]
24    PoisPhar+ p; t6 n! [4 \5 t
Pharaoh generates poison* p, o6 T1 n1 L0 |
PoisMask A + PoisFace A + Anubis A0 E9 y+ j! M+ x8 Q  S

# }! M* Z/ p% u, O  ]0 n: p25    BodyGrd
6 G! Z" W# L; S& Z5 y/ ?Bodyguard takes out enemies
% O! r9 n( A9 ?6 W2 u6 S$ _6 yAntiDmg M + AntiNavi M + Muramasa M- p! H2 k- ~' c. U1 E2 d$ |3 n6 o' @

( s: o- \3 l; K/ I, ?! s26    500Barr+ @* b+ F& o1 y8 d1 |# J# ]
Barrier absorbs 500HP dmg
8 k0 ~- x! i. y6 B& ^; JBarrier E + Barr100 E + Barr200 E4 f& w$ P' L8 u1 D; ~  q
Barrier R + Barr100 R + Barr200 R! H+ D  D  ?, P7 f- i

, i, L1 o' y' k" U$ |, e" q27    BigHeart
' `" c- P9 D/ o$ G  k  _Attacks, then heals HP!* c5 u8 h& y! R* f: R+ X: Y5 B
HolyPanl R + Recov300 R + Roll R
; E$ t3 \7 a$ ~: P4 d% NHolyPanl R + Recov300 R + RollV2 R
' u9 [% X8 s/ |3 WHolyPanl R + Recov300 R + RollV3 R; N0 K% H1 d1 o; E' i( O2 _0 _

# Q- l1 j) r. r+ R  \; I28    GtsShoot
$ |' y1 \2 T, iGutsMan throws MegaMan!# _! [* W3 P  Y; R
Guard * + DashAtk G + GutsMan G
& U3 {5 ?0 F, E( ^Guard * + DashAtk G + GutsMan2 G
$ u, J5 O: X- w: d2 f1 R5 [8 gGuard * + DashAtk G + GutsMan3 G- P) O4 ]$ I* _6 d) _
Guard * + DashAtk G + GutsMan4 G) v3 F8 S# @+ m
# y2 }7 u- j9 Q& b2 I# A
29    DeuxHero  Q6 r* z8 k7 Q9 B9 i" N( W* L
MegaMan & ProtoMan team up!. B# H. m# J7 G; S4 Z  H
CustSwrd B + VarSwrd B + ProtoMan B
1 e# g1 n" g2 i2 m5 \" s8 sCustSwrd B + VarSwrd B + ProtoMn2 B7 F/ Q& S6 m/ P% @2 f! M
CustSwrd B + VarSwrd B + ProtoMn3 B
9 x  X) Q1 w! \1 E1 M( U8 ZCustSwrd B + VarSwrd B + ProtoMn4 B
4 S& X6 l% o( ~/ _
8 b0 J- w& K- V5 U: G30    2xHero: R: o- U8 C# X' `0 F
MegaMan & ProtoMan Dual atk% Q% B5 t- Y5 D
Slasher B + CustSwrd B + VarSwrd B + ProtoMan B
" P% N/ e& r) R$ dSlasher B + CustSwrd B + VarSwrd B + ProtoMn2 B
2 N0 g' t! ^/ D0 Y  @& f) I  c! S  }9 kSlasher B + CustSwrd B + VarSwrd B + ProtoMn3 B
- c- M$ j5 F/ P  W* F9 {Slasher B + CustSwrd B + VarSwrd B + ProtoMn4 B
8 D1 y7 j. T3 S! T7 a8 i- l) s. ~8 p( s8 r
31    PrixPowr
7 U* E0 i- d2 O$ s( ~' u3 Navis attack at once!7 I( j' U% H' P' Z6 X* T- q0 o
Team1 * + Team2 * + KingMan5 K
3 g5 }6 u9 p) I, _2 N5 C. m+ eTeam1 * + Team2 * + MistMan5 M/ a7 l$ ^' p. V- H3 S' ^7 D- V
Team1 * + Team2 * + BowlMan5 B  `. E2 U$ d& a# Q
4 C2 E% q4 K3 n" I$ I
32    MstrStyl8 y) f. y/ \( ]* O5 }
MegaMan unleashes his power; N( k7 ]2 e6 e; h& D4 ]- T
Salamndr * + Fountain * + Bolt * + GaiaBlad *
  r+ r1 P1 a/ z' y
' o3 }& t  C/ h7 e. _: BStdrdChip (Part 1)
% }% `8 ?0 V/ h7 D% m) L- C1 F3 l: D┌──┬────┬─┬──┬──┬───┬───────────────┐; d2 A# w5 L% @0 z2 i6 H
│编号│名称  │MB│攻击│属性│稀有度│说明             │! z7 a9 C" L+ F2 j6 u9 x% C% G
├──┼────┼─┼──┼──┼───┼───────────────┤5 B  k. N1 X) ~: \; O0 _6 n
│1  │Cannon │12│40 │  │*   │Cannon to attack 1 enemy   │
9 y$ x# `3 Z; f: `/ B│2  │HiCannon│24│60 │  │**  │Cannon to attack 1 enemy   │  t" x4 T# f5 K6 V6 Y; t, }% y
│3  │M-Cannon│36│80 │  │***  │Cannon to attack 1 enemy   │# p6 ], p& r3 h! l0 H6 L8 H$ P
│4  │Airshot1│4 │20 │  │*   │Knocks enemy back 1      │% g% I8 g  I+ a) Q6 u) S- I
│5  │Airshot2│12│30 │  │**  │Knocks enemy back 1      │
: n9 x/ X7 j/ W/ A│6  │Airshot3│18│40 │  │**  │Knocks enemy back 1      │8 _* L* ?$ m7 r. c5 K5 v
│7  │LavaCan1│34│90 │Fire│*   │Fires lava fr. area      │
0 {8 X: n* q$ R: a│8  │LavaCan2│42│120 │Fire│**  │Fires lava fr. area      │
1 {4 Z) k" Z: e8 X│9  │LavaCan3│60│150 │Fire│***  │Fires lava fr. area      │
6 H4 T' t7 y. A) v8 m  U* l5 L│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area   │7 p/ ^9 Y8 [" J1 g0 b6 c2 b
│11 │ShotGun │8 │30 │  │*   │Explodes 1 square behind   │; c; I- g/ H- b2 r9 V' U' z
│12 │V-Gun  │8 │30 │  │*   │Explodes 2 diag. squares   │. p0 _+ F, D. b  v
│13 │SideGun │8 │30 │  │*   │Explodes up, down on hit   │
; _# f5 t  f* E9 S& _8 I2 I│14 │Spreader│16│30 │  │**  │Creates a large explosion   │8 i( C- \6 d3 D, B) `
│15 │Bubbler │14│60 │Aqua│*   │Explodes 1 square behind   │
" L; G7 s9 g; v9 P& @│16 │Bub-V  │22│60 │Aqua│*   │Explodes 2 diag. squares   │/ t; L& R6 V+ R4 [2 x5 k# u" }1 t
│17 │BublSide│30│60 │Aqua│**  │Explodes up, down on hit   │
1 l; d, f3 @9 M0 Z, b. F1 y: B│18 │HeatShot│16│40 │Fire│***  │Explodes 1 square behind   │2 N/ t& @7 W! j
│19 │Heat-V │24│40 │Fire│*   │Explodes 2 diag. squares   │
4 U) `2 ]; F. R2 q. ^│20 │HeatSide│32│40 │Fire│**  │Explodes up, down on hit   │$ b' Q5 d+ X% j+ }& U
│21 │MiniBomb│6 │50 │  │***  │Throws a bomb 3 squares    │
# S: b1 K5 U8 Z% g/ _4 z│22 │SnglBomb│12│50 │  │*   │Throws a big bomb 3 squares  │
& i2 K6 ~) k0 W' a$ D. A, n1 d│23 │DublBomb│24│50 │  │*   │Throws 2 big bombs 3 squares │; |* C; E8 b: E+ p4 i
│24 │TrplBomb│36│50 │  │**  │Throws 3 big bombs 3 squares │
; N+ j* ]% h5 b; w& V1 f5 {│25 │CannBall│33│160 │  │***  │Breaks 3rd panel ahead    │, d" L# K5 p- e- E% B8 Q; c4 N( t* d
│26 │IceBall │18│120 │Aqua│***  │Freezes 3rd sqr. ahead    │' ^  a3 ~- S: g# Y0 I. B
│27 │LavaBall│20│140 │Fire│***  │Shoot lava 3rd sq. ahead   │
7 i& c) C! c8 O" q! U; k│28 │BlkBomb1│60│120 │Fire│**  │Firebomb hits 3rd sq ahead!  │8 W" ~0 n2 Y% m* h' t" _
│29 │BlkBomb2│70│170 │Fire│***  │Firebomb hits 3rd sq ahead!  │0 C6 J6 U5 R2 }
│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead!  │6 p; N' }0 ?8 x( _
│31 │Sword  │10│80 │  │*   │Cuts enmy in front! Range: 1 │
1 B* Q4 B. y8 j6 q│32 │WideSwrd│16│80 │  │**  │Cuts enmy in front! Range: 3 │
3 @- [8 g( [9 }1 |# D/ {5 o│33 │LongSwrd│24│80 │  │***  │Cuts enmy in front! Range: 2 │. m) o7 T# G3 x1 p1 P, ~% @
│34 │FireSwrd│20│150 │Fire│***  │Fire: Cuts fwd 3 squares   │0 x9 m  v7 a) R# U
│35 │AquaSwrd│25│150 │Aqua│***  │Water: Cuts fwd 3 squares   │$ z' q+ ?- I. w+ g1 s  Q
│36 │ElecSwrd│23│130 │Elec│***  │Elec: Cuts fwd 3 squares   │
9 {/ u, f# A  q$ Z7 y; `4 q│37 │BambSwrd│18│140 │Wood│***  │Wood: Cuts fwd 3 squares   │
- P" _9 ?) |, F2 b5 ?9 m, `8 w0 @: s│38 │CustSwrd│21│????│  │***  │Cust Gauge = Atk Str     │
4 ?7 G  ?( j  S* J7 e│39 │VarSwrd │68│160 │  │**** │A magical shifting sword   │* L& x' q; c3 p6 C2 E: |; ?
│40 │AirSwrd │30│100 │  │***  │Wide swrd with air attack!  │
+ S( B$ J/ p6 z3 A' r│41 │StepSwrd│43│130 │  │**** │2 steps, then uses wide swrd │; m" W: ~& N7 G$ U/ t" c
│42 │StepCros│74│130 │  │**** │2 steps, then uses cross atk │1 z! z" t1 O6 e/ ?6 w- o' Q
│43 │Slasher │12│240 │  │***  │Cut while A button is held!  │+ R! B! a, \' N
│44 │ShockWav│10│60 │  │*   │Shock through enemies     │/ w) k$ |  H* G
│45 │SonicWav│26│80 │  │**  │Shock through enemies     │
) h- j) }, V4 }9 j) F1 \│46 │DynaWave│42│100 │  │***  │Shock through enemies     │
2 U4 }7 N0 o' H5 @7 }( e│47 │BigWave │82│190 │  │**** │Shck wave cracks panels    │
2 u2 f5 @+ V8 b0 {) o; p! Q7 a5 x│48 │GutPunch│14│80 │  │*   │Punch pushes 1 square     │
0 _+ F  I, p. q' ~1 b3 C│49 │GutStrgt│30│100 │  │**  │Punxh 2 square range     │3 \% ~& w9 A4 J9 {8 {
│50 │GutImpct│50│160 │  │***  │Punch pushes 1 square     │( [" E+ g8 i8 [. l% r% I* \
│51 │DashAtk │11│90 │  │*   │Dash through enemies!     │
: \3 H& ~6 W! M& c; M│52 │Burner │15│130 │Fire│***  │Envelops you in flame!    │
% h+ Q- a6 W! W$ B) n& O│53 │Condor │44│180 │  │**** │Chrge atk pierces enemies   │- H/ A" y2 E5 d( S  x2 ]+ n; m0 {
│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape!   │: y$ g7 N3 K0 S1 _
│55 │Zapring1│8 │20 │Elec│*   │Pralyzing electric ring atk! │3 G. `( k0 x' _7 ]& _* o/ h
│56 │Zapring2│18│40 │Elec│**  │Pralyzing electric ring atk! │$ o& c, M) S* W6 O4 f& V
│57 │Zapring3│28│60 │Elec│***  │Pralyzing electric ring atk! │2 b) ^: K( W6 J& w! l( o
│58 │IceWave1│14│80 │Aqua│*   │Creates a 2 sq wide ice wave! │! m! m& j$ g- ^% C$ o
│59 │IceWave2│22│100 │Aqua│**  │Creates a 2 sq wide ice wave! │" j5 I& g' b! G$ l8 D' U
│60 │IceWave3│30│140 │Aqua│***  │Creates a 2 sq wide ice wave! │
0 p8 O" c2 {4 B: A# r│61 │Yo-Yo1 │72│40 │  │*   │3-square yo-yo attack!    │
3 E; y: s0 ]* k│62 │Yo-Yo2 │80│50 │  │**  │3-square yo-yo attack!    │* ?0 y; M; q5 c0 j" @2 L
│63 │Yo-Yo3 │88│60 │  │***  │3-square yo-yo attack!    │
" B6 K$ B& u& D8 P│64 │AirStrm1│26│50 │  │*   │Creates 3 whirlwinds     │, |; j9 c) V& V# |+ j
│65 │AirStrm2│35│60 │  │**  │Creates 3 whirlwinds     │
& Y2 a, ^& c% x$ ?│66 │AirStrm3│44│70 │  │***  │Creates 3 whirlwinds     │
% g' @2 J9 e) Z7 {6 X  E2 ]│67 │Arrow1 │40│100 │Elec│*   │Bee fly diagonal paths    │
* v0 I& p: f- q( D8 a│68 │Arrow2 │60│130 │Elec│**  │Bee fly diagonal paths    │1 z8 K9 t; ], k
│69 │Arrow3 │80│160 │Elec│***  │Bee fly diagonal paths    │
# }2 f$ ~2 [% M) u5 ~: E" x: _│70 │Ratton1 │14│80 │  │*   │Crawling rat, turns once   │! F7 q% i3 R2 h' \+ [
│71 │Ratton2 │24│100 │  │**  │Crawling rat, turns once   │0 M6 p: U1 p% o8 O4 K& d) L8 e
│72 │Ratton3 │34│120 │  │***  │Crawling rat, turns once   │5 v$ b/ b4 f& @+ ]5 O: S+ T% o
│73 │FireRatn│35│230 │  │***  │Activates when hit w/fire!  │
( j5 o5 e- E& ^" [│74 │Wave  │60│80 │Aqua│***  │Creates a wave that moves 3 sq│& ]  c0 d& B% M8 E1 p5 I" j
│75 │RedWave │72│90 │Fire│***  │Creates a 3 sq wave of lava  │
4 M" I) |& _% l. S+ J│76 │MudWave │84│100 │Wood│***  │Mud wave advances 3 squares  │3 M" v' j) y: x( t
│77 │Tornado │18│20 │  │**  │An 8-hit tornado 2 ahead   │
2 }1 v% j2 ?  u" `& y│78 │Spice1 │22│80 │Wood│*   │Dangerous powder on all grass │
- f8 \+ N- \0 ?% N% {& A│79 │Spice2 │34│110 │Wood│**  │Dangerous powder on all grass │
  l" r( `6 i" o" e% g; F0 m6 L│80 │Spice3 │46│140 │Wood│***  │Dangerous powder on all grass │: s! c$ x7 o4 B% g3 m3 ?. y
│81 │Shake1 │34│90 │  │*   │Vertical shaking 3 sq ahead  │
% |: d. f0 h7 F9 C8 @6 V/ Z9 I│82 │Shake2 │40│110 │  │**  │Vertical shaking 3 sq ahead  │
, Z, Y2 c. i- a3 t7 s, P│83 │Shake3 │50│140 │  │***  │Vertical shaking 3 sq ahead  │
+ Z! G7 A" R0 U% z/ W│84 │NoBeam1 │66│200 │  │**  │Fires if something behind   │
4 M$ U: a/ R, l, C) L3 m; m│85 │NoBeam2 │77│260 │  │***  │Fires if something behind   │
& K  e7 q0 o5 w0 N. M) D│86 │NoBeam3 │88│300 │  │**** │Fires if something behind   │
( c+ F: ^8 j- A0 [" ^│87 │Hammer │16│100 │  │**  │Hammer smashes front!     │
7 |$ B8 i7 V. K2 O# O# a│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward   │
2 R8 s9 f1 Q3 D│89 │Rope1  │45│50 │Wood│*   │Entwines adjacent enemies!  │
5 K# y$ c! q; n! I5 ]/ N+ Y7 z│90 │Rope2  │55│70 │Wood│**  │Entwines adjacent enemies!  │, E" @  s4 S  g! D3 o% o
│91 │Rope3  │65│90 │Wood│***  │Entwines adjacent enemies!  │9 m6 G( K  d; o: e! z
│92 │Boomer1 │15│60 │Wood│*   │Boomerang encircles field   │
4 s  F! J# u. q. O4 j3 s6 |│93 │Boomer2 │22│80 │Wood│**  │Boomerang encircles field   │# m5 ]2 |* f4 T' g4 h
│94 │Boomer3 │30│100 │Wood│***  │Boomerang encircles field   │- A6 O, x# c0 u
│95 │PoisMask│30│  │  │*   │Poison area w/ A button!   │
( C/ V2 b( l+ t5 }│96 │PoisFace│38│  │  │**  │Spread poison w/ A button!  │
; R+ [0 y. l! L│97 │RockArm1│23│100 │  │*   │Paralyzes enemy w/ erthquake │
0 h: t0 K: @0 A  x! P, _2 ]│98 │RockArm2│35│150 │  │**  │Paralyzes enemy w/ erthquake │
, |( m" C+ n, @3 }│99 │RockArm3│47│200 │  │***  │Paralyzes enemy w/ erthquake │% s4 N. R5 Q  y' m5 d1 S
│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│
' Y- k- J1 H5 U' r* x9 M└──┴────┴─┴──┴──┴───┴───────────────┘( W% [, e* {" L0 W- k
4 k/ q) V  @9 A$ W. b$ Y$ p
StdrdChip (Part 2)
. O! \9 X1 s6 d: V┌──┬────┬─┬──┬──┬───┬───────────────┐
& d5 p4 \. r6 W' Z9 L/ S1 ]  K- o│编号│名称  │MB│攻击│属性│稀有度│说明             │; \7 T; O; ]  M. k9 e; e
├──┼────┼─┼──┼──┼───┼───────────────┤% v" c4 ^1 q/ r3 ~5 c3 o7 \
│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│: T7 k5 ]2 h4 l) ^7 X% o
│101 │CrsShld2│33│210 │  │**  │Guard, and bite into the enemy│
) t9 B7 i. l8 |; W│102 │CrsShld3│41│260 │  │***  │Guard, and bite into the enemy│6 n! x, D' x, k2 q, Q
│103 │Magnum1 │35│120 │Fire│*   │Cursor destroys panel!    │, D/ y, n, v# |$ E; P
│104 │Magnum2 │55│150 │Fire│**  │Cursor destroys panel!    │+ O4 q/ O9 G1 O' `
│105 │Magnum3 │75│180 │Fire│***  │Cursor destroys panel!    │
/ n9 ?. z  {4 B" h/ j: O│106 │Plasma1 │14│30 │Elec│*   │Launches electric attack   │& h7 b4 b7 W/ a$ r
│107 │Plasma2 │26│60 │Elec│**  │Launches electric attack   │
; |7 X: F2 ]  O- a│108 │Plasma3 │34│90 │Elec│***  │Launches electric attack   │6 X2 w5 C7 M3 G  G2 b7 j
│109 │RndmMetr│28│100 │Fire│***  │Meteors smash enemies!    │
, A7 ^8 F- W* p! \& ]" O│110 │HoleMetr│48│100 │Fire│***  │Meteors smash into sq     │, l, c' W3 S. @+ [
│111 │ShotMetr│38│100 │Fire│***  │Meteors shoot out forward   │- v; x" z( Q) S* v6 U) m
│112 │Needler1│32│30 │  │*   │Advance w/ A, stop to attack │4 F, I4 x. C3 k5 x9 B0 S$ [' G/ p
│113 │Needler2│52│40 │  │**  │Advance w/ A, stop to attack │
/ D7 ?0 U" F2 {$ D7 ]! J│114 │Needler3│72│50 │  │***  │Advance w/ A, stop to attack │
0 ]- k1 S& U( B3 M' O│115 │Totem1 │29│100 │Fire│*   │Creates a totem to blow fire │
8 U- M0 ]3 u- n# J3 E" x+ x│116 │Totem2 │38│140 │Fire│**  │Creates a totem to blow fire │
7 G( ]) `( O# T+ n0 j9 z2 }│117 │Totem3 │47│180 │Fire│***  │Creates a totem to blow fire │
/ [$ R9 Z* J0 Z7 v, N; p4 X│118 │Sensor1 │62│100 │Elec│***  │Sensor to watch sq ahead   │
0 E6 Z& {' E- u# }7 u. d│119 │Sensor2 │70│130 │Elec│***  │Watch sq ahead or diagonal  │
+ {1 ^7 V& h& C5 Q1 |, L& f: s/ a│120 │Sensor3 │72│130 │Elec│***  │Watch sq ahead or diagonal  │) O1 o/ n+ z" Z+ b
│121 │MetaGel1│18│90 │Aqua│*   │Gel atk steals a panel!    │/ n0 k8 y6 A8 z& n7 X% s: F  ]
│122 │MetaGel2│28│130 │Aqua│**  │Gel atk steals a panel!    │8 z+ E4 z" k4 a* K- C+ F
│123 │MetaGel3│38│170 │Aqua│***  │Gel atk steals a panel!    │6 T2 c/ }/ P+ b* X  D, X
│124 │Pawn  │44│90 │  │***  │Attack by pressing A button  │5 W! I# Q: B! {2 Y1 e
│125 │Knight │64│150 │  │***  │Jumps fwd and attacks     │
2 m6 P- ^6 B5 A- U& Z) Q; P│126 │Rook  │30│  │  │***  │Protects you from attacks   │" p3 r0 `7 |3 n$ ^$ }. F
│127 │Team1  │16│10 │  │**  │Powers up when ally is hit  │
( m* O) \1 X: f; {- Z' \│128 │Team2  │20│  │  │**  │Ally's HP recovered if hurt  │) K: v3 U3 B) g, Y+ s  ?
│129 │TimeBomb│32│150 │  │***  │An area-wide time bomb    │* z* n+ u9 H5 j
│130 │Mine  │16│300 │  │***  │Places a mine in enmy area  │1 d. U' L. s; Z6 Z, F% T
│131 │Lance  │46│130 │Wood│***  │Lances through back line   │
- e) r; E5 Z4 s# ~( d, I# h. A│132 │Snake  │20│40 │Wood│***  │Snake from hole in area    │) [1 i  j0 n2 Z8 K0 a, L
│133 │Guard  │5 │  │  │*   │Repels enemy's attack     │0 `, |: R( P  n2 K
│134 │PanlOut1│4 │  │  │*   │Destroys 1 panel in front   │5 f5 T  j8 b. u, A  L: k# H
│135 │PanlOut3│7 │  │  │*   │Destroys 3 panels in front  │
' G: V- K* a; n2 I; |│136 │PanlGrab│10│  │  │*   │Steals one enemy square!   │
- P* f, s* U0 E( G) F# r& S│137 │AreaGrab│15│  │  │**  │Steals left edge from enmy  │: N: c& d: Y, h( R& v6 t
│138 │GrabBack│10│40 │  │***  │Retaliate stolen panels!   │
) N9 ?5 i2 N  h6 r  G│139 │GrabRvng│30│80 │  │**** │Retaliate stolen panels!   │
1 N6 y/ W9 S0 y3 u+ k4 b5 t0 T4 F│140 │RockCube│9 │  │  │*   │Places a rock cube in front  │" ]+ W  c8 [( g
│141 │Prism  │60│  │  │***  │Prism fires randomly     │/ I8 V( f4 M7 R* b7 j
│142 │Wind  │14│  │  │*   │Windbox blows at enmy area  │
0 Y) s* |& I  p1 H+ C│143 │Fan   │14│  │  │*   │Vacuum pulls enemies     │1 f3 \9 A0 f* P7 N
│144 │Fanfare │32│  │  │***  │Take no damage for a while  │' w" I' W4 A0 [8 n
│145 │Discord │38│  │  │***  │Confuses enemies w/ music   │
5 k& G2 V) ?, p& O│146 │Timpani │42│  │  │***  │Paralyzes enemies w/ music  │
. m; W+ a; z" _' e% {( k# P│147 │Recov10 │5 │  │  │*   │Recovers 10HP         │# i; K- O* O  p" @2 E
│148 │Recov30 │8 │  │  │*   │Recovers 30HP         │& T1 n: K4 c" A' \- l6 N
│149 │Recov50 │14│  │  │**  │Recovers 50HP         │
, f1 J0 ]& s- i& P6 i1 @│150 │Recov80 │20│  │  │**  │Recovers 80HP         │. X6 v9 U7 x/ G3 t$ `* w" @
│151 │Recov120│35│  │  │***  │Recovers 120HP        │
6 Y5 h% z7 c6 g% C│152 │Recov150│50│  │  │***  │Recovers 150HP        │
8 o6 W0 S# k3 i% g! C│153 │Recov200│65│  │  │**** │Recovers 200HP        │
3 _0 y6 y: x" w│154 │Recov300│80│  │  │**** │Recovers 300HP        │
# Z9 S( [( A8 _4 a│155 │Repair │8 │  │  │*   │Fix your area's panels    │3 y" L6 B, ~, S8 O# w/ j$ I6 ]; ~/ e
│156 │SloGauge│20│  │  │***  │CustGauge slows down in battle│- w0 E+ m! b6 c  y, D
│157 │FstGauge│40│  │  │***  │CustGauge speeds up in battle │
4 x6 q& B" w) E5 ]$ g( S( n│158 │Panic  │14│  │  │***  │Confuses enmies if you are  │3 K4 \: n. t: Q3 i# [1 S
│159 │Geddon1 │10│  │  │***  │Cracks all panels!      │
3 u) e& F9 Z# {3 k1 e/ b; m& L) ?│160 │Geddon2 │50│  │  │**** │Breaks all empty squares!   │  {  W% D$ C  b2 e
│161 │Geddon3 │90│  │  │**** │Turn all panels to swamp!   │# J+ [4 r  {1 T5 n) `2 o% N
│162 │CopyDmg │18│  │  │***  │Duplicate damage on 2nd enemy │
; F! ~% f) B5 K│163 │Invis  │11│  │  │***  │Invisible for a while     │  C5 ^5 e# U' L- m3 {4 v, i  x0 H8 r
│164 │Shadow │60│  │  │***  │Only swrd attack hurt you   │
, @1 |7 M" u) |2 m8 g7 w│165 │Mole1  │28│  │  │*   │Attacks fr. under ground!   │
8 M1 F( B! C, a0 B, }0 E8 G# p│166 │Mole2  │35│  │  │**  │Attacks fr. under ground!   │; L" ^% s7 m( D6 f: q- Z; G; I% X
│167 │Mole3  │42│  │  │***  │Attacks fr. under ground!   │' V8 I8 L+ X: @; x- }
│168 │AirShoes│26│  │  │***  │Can stand on empty squares  │9 R( t7 A5 B4 W
│169 │Barrier │7 │  │  │*   │Nullifies 10HP of damage!   │
8 N9 w, L1 j; L│170 │Barr100 │25│  │  │**  │Nullifies 100HP of damage!  │& r, B( [1 L  w# O' e
│171 │Barr200 │50│  │  │***  │Nullifies 200HP of damage!  │( K: K. ], T8 U2 E; H
│172 │Aura  │55│  │  │***  │Repels attacks under 100   │
) N5 I0 e" b! r4 X7 \│173 │NrthWind│43│  │  │**** │Wind removes auras, etc    │1 L5 }  g- x; l3 M
│174 │Mettaur │30│????│  │***** │Summons a Mettaur to fight!  │9 }/ h6 }6 E  ?& T8 J! |: |1 ^
│175 │Bunny  │32│????│Elec│***** │Summons a Bunny to fight!   │
! F& O/ H4 n9 C" X│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight!  │
0 X4 s5 o" B& ?│177 │Swordy │30│????│  │***** │Summons a Swordy to fight!  │8 @( B" W9 `6 y/ K8 m, o) `
│178 │Jelly  │46│????│  │***** │Summons a Jelly to fight!   │
( h6 v! R& `( E  k7 ]# L6 O│179 │Mushy  │38│????│Wood│***** │Summons a Mushy to fight!   │6 c: q6 Q" C6 c: ?, S
│180 │Momogra │38│????│  │***** │Summons a Momogra to fight!  │' G( U- C: {8 c  c  _) y' V
│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │
4 ~  y8 X& [5 P+ a* c5 r│182 │Scuttlst│52│????│  │***** │Summons a Scuttlest to fight! │
1 b% s8 b; F6 q5 h│183 │Hole  │55│  │  │**** │Open hole to dark world    │
# r; h  X* S6 a9 q│184 │HolyPanl│14│  │  │**  │Creates a holy pnl in front  │- e! M& r& O6 y
│185 │LavaStge│22│  │  │***  │Changes all panls to lava   │
5 [5 O. \6 s2 O! a  Q# d│186 │IceStage│20│  │  │***  │Changes all panls to ice   │
: A% w+ C2 q- _* t( W! T0 T$ E│187 │GrassStg│10│  │  │***  │Changes all panls to grass  │
& k7 _0 g- ^- ^* q│188 │SandStge│18│  │  │***  │Changes all panls to sand   │
9 X1 r6 O$ S/ t/ k" l& A│189 │MetlStge│26│  │  │***  │Changes all panls to metal  │/ U6 c# V7 m, I, |0 A: T9 S, b  H  ^
│190 │Snctuary│54│  │  │**** │Change own panls to holy   │
  {  K5 |% I. D) z( o5 R. ~6 A│191 │AntiDmg │45│100 │  │***  │Sets trap & throws stars!   │
8 j8 E9 K; I* ^│192 │AntiSwrd│68│100 │  │***  │Retaliate for sword damage  │: z2 K# X# l" s, T- |6 I5 _2 l1 R
│193 │AntiNavi│60│  │  │**** │Take the enemy's Navi away  │
- ]/ [2 y( y+ I' Z4 ]1 @│194 │AntiRecv│73│  │  │***  │Punish recovery of HPs!    │9 ^8 a( x) I' R9 U9 j* {
│195 │Atk+10 │4 │  │  │*   │+10 for selected atk chip   │
8 M% r6 t/ D. x% m│196 │Fire+30 │20│  │  │**  │+30 for Fire atk chip     │
( e' }' }) {5 X1 s  p* z│197 │Aqua+30 │21│  │  │**  │+30 for Aqua atk chip     │, e7 ]" X3 V6 u
│198 │Elec+30 │23│  │  │**  │+30 for Elec atk chip     │
, ^- Z2 Y4 a" h; \3 g│199 │Wood+30 │26│  │  │**  │+30 for Wood atk chip     │
- Z) m0 o$ V8 O  T  ~│200 │Navi+20 │34│  │  │**  │+20 for selected Navi chip  │
4 H9 Y8 f/ W- e2 H/ N" b6 Z└──┴────┴─┴──┴──┴───┴───────────────┘
& T) Q4 d" u' r+ K7 F+ B. E: `7 [, `3 x+ x  w( V

- Q4 b3 o) m+ n" {Mega Chip
  ?: o' ^; M/ r┌──┬─────┬─┬──┬──┬───┬───────────────┐8 V0 c& R) q% P/ ]6 i) U
│编号│名称   │MB│攻击│属性│稀有度│说明             │5 A  h1 p4 s5 h& w) C
├──┼─────┼─┼──┼──┼───┼───────────────┤
0 V$ s- ?) S, {" F6 Z1 K5 k2 c│1  │Muramasa │74│????│  │***** │Power = amount of HP lost!  │
# K/ u5 }( F6 q  c& E4 f│2  │HeroSwrd │65│180 │  │**** │Legendary swrd cuts 3 sq!   │
# n# a- C( y3 l4 e8 I, ]│3  │ZeusHamr │90│250 │  │***** │Damages anyone on a panel   │' s% P8 l/ l3 ?  {  w8 C2 v
│4  │StandOut │22│220 │Fire│***  │Heat: Send Fire into hole   │9 t* ?, e; U) a9 |/ h3 P( l# D
│5  │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole   │
4 p# V# y/ x" q; C; q' i9 E│6  │WatrLine │18│180 │Aqua│***  │Water: Draw wter from hole  │& J! ]! v  Q: v+ T
│7  │Fountain │48│240 │Aqua│***  │Water: Draw wter from hole  │
$ z! r1 L: c8 g4 V8 B. i│8  │Ligtning │30│160 │Elec│***  │Elec: Dmgs object & area   │# ?2 i* i) T# s' A/ w# U: j" z
│9  │Bolt   │52│210 │Elec│***  │Elec: Dmgs object & area   │( n  }) q" i8 h4 P0 f. T& Q: q
│10 │GaiaSwrd │28│100 │Wood│***  │Wood: Take power frm next chip│5 R, I0 _! |$ y' k
│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│. a/ u% W; \% G
│12 │Meteors  │86│40 │Fire│**** │Drop many meteors on enemy  │
" x7 \$ S/ W* C: [' F! ^│13 │Guardian │82│  │  │***** │Statue punishes when hit   │
! V2 A# x* ?" L8 ~/ Y│14 │Anubis  │90│  │  │***** │Anubis poisons enemies    │
  @( t  n9 k0 K2 q5 g│15 │Godstone │66│150 │  │**** │Summons a GodStone from hole │# P3 {- r; v! X2 c; `7 P
│16 │OldWood  │72│100 │Wood│**** │Summons OldWood from hole   │
/ j8 L  }0 x9 ]: y6 t$ Q│17 │Jealousy │64│100 │  │***  │More dmg if enemy has chips  │
# D/ ?  _% i; ~. g! E% n8 V+ t│18 │Poltrgst │58│  │  │***** │Objects thrown at enemies!  │" b7 y. C! ?6 e$ }+ h* _/ F
│19 │LifAura  │77│  │  │**** │Repel all attacks under 200  │
7 j6 D' t$ x1 n│20 │FullCust │10│  │  │***  │CustGauge instantly refills! │- B4 v/ r) O$ y7 D2 z$ R3 _$ X* B
│21 │Atk+30  │50│  │  │***  │+30 for selected atk chip   │6 |+ ]+ G3 {& q. d( F2 ~; q
│22 │Navi+40  │60│  │  │***  │+40 for selected Navi chip  │
. h5 g/ j/ h. R6 I% K. Q│23 │Roll   │10│20 │  │***  │Attack an enemy, heal you   │" Z9 |! N: D- `+ H: R
│24 │RollV2  │22│30 │  │**** │Attack an enemy, heal you   │
7 I2 o  j3 y: U% ~/ c│25 │RollV3  │34│40 │  │***** │Attack an enemy, heal you   │
/ S1 V6 Y5 C3 ~5 j+ |│26 │GutsMan  │15│50 │  │***  │Sneaks up to smash panels   │
0 Y7 b+ }+ K! j! `' U* I6 |│27 │GutsManV2 │41│70 │  │**** │Sneaks up to smash panels   │+ s  E2 e  }1 e6 l
│28 │GutsManV3 │57│90 │  │***** │Sneaks up to smash panels   │0 y$ W8 o5 v/ q; p9 r4 ?, b  p
│29 │GutsManV4 │63│100 │  │***** │Sneaks up to smash panels   │, x3 ?. g  j" N( o" g; o5 p
│30 │ProtoMan │68│160 │  │***  │Moves in to slice the enemy  │, j; B! `, E' }/ h
│31 │ProtoMnV2 │76│180 │  │**** │Moves in to slice the enemy  │
7 F! Q& Q& \& F& J│32 │ProtoMnV3 │82│200 │  │***** │Moves in to slice the enemy  │/ N* ^$ ^$ Z: E2 k" J/ I3 K
│33 │ProtoMnV4 │90│220 │  │***** │Moves in to slice the enemy  │
1 u- }; i( l$ d4 m8 [│34 │FlashMan │39│50 │Elec│***  │Flash atk paralyzes enemy   │9 F$ y4 c, I  e: Y1 P
│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy   │
0 F$ n1 |' f, B  Q  C) B. l│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy   │
- |0 G4 f8 q  |8 O; S2 W│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy   │8 m" v& d1 Q  v2 o& J. y8 L  {
│38 │BeastMan │38│40 │  │***  │Claw atk 3 squares ahead!   │* Z, B" G0 T7 }8 ~0 W! v
│39 │BeastMnV2 │60│50 │  │**** │Claw atk 3 squares ahead!   │
, S2 X- [8 Z+ J8 |; o8 R) c) j│40 │BeastMnV3 │68│60 │  │***** │Claw atk 3 squares ahead!   │. d4 U( n! _4 ?% B. ^" }
│41 │BeastMnV4 │76│70 │  │***** │Claw atk 3 squares ahead!   │
2 O* U6 U. q: A! o│42 │BubblMan │50│20 │Aqua│***  │Fires several AquaShots    │, V7 Q8 L3 Z) q& G. ]) |7 t
│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots    │' G# z1 B& F& X2 f; u
│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots    │
! T' _2 X2 a! D: O│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots    │
" y2 |* v( Q' M  b7 ^; `0 e2 s│46 │DesrtMan │32│120 │  │***  │Launches fists at enemies!  │
$ o( E; ~3 r! `9 F% G│47 │DesrtMnV2 │52│140 │  │**** │Launches fists at enemies!  │
+ {+ E3 B* U9 @& b! Y# @1 O  q│48 │DesrtMnV3 │64│160 │  │***** │Launches fists at enemies!  │
4 U0 @( O, c& v│49 │DesrtMnV4 │72│180 │  │***** │Launches fists at enemies!  │
3 _9 |  S6 O+ O% |  C4 t1 g: O│50 │PlantMan │60│20 │Wood│***  │Vines harm all enemies!    │& p: e9 I1 T% H. ~& k, \& o
│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies!    │
- F2 D3 ]  l' t│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies!    │
# O5 J! C( O. f( B5 H│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies!    │
& d9 b, N& N: Y" P0 Y, L. U│54 │FlamMan  │32│120 │Fire│***  │Flames burn all enemies!   │
1 P; M0 a; y  s* f; X: g│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies!   │
$ k2 P  ?5 O- F7 m9 \│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies!   │% {$ ?$ W  B! ~0 n+ R
│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies!   │
3 T( X' M. Q3 k│58 │DrillMan │66│70 │  │***  │3 drills fly at enemies!   │# M8 N6 A; i% ?& s8 n
│59 │DrillMnV2 │70│90 │  │**** │3 drills fly at enemies!   │
, s1 A" B# L8 E+ Y0 H│60 │DrillMnV3 │74│110 │  │***** │3 drills fly at enemies!   │
) c- C) ?, O# Z3 ^5 ?  k│61 │DrillMnV4 │78│130 │  │***** │3 drills fly at enemies!   │1 ^: _. N* d& @. ~9 t0 K5 z
│62 │MetalMan │40│100 │  │***  │Iron fist smashes 1 square!  │$ e4 {  b7 g) x
│63 │MetalMnV2 │60│130 │  │**** │Iron fist smashes 1 square!  │6 K, h* X$ I( D4 q  A( L
│64 │MetalMnV3 │70│160 │  │***** │Iron fist smashes 1 square!  │
, d: r1 O) y0 R  Z/ x1 P0 H, K│65 │MetalMnV4 │80│190 │  │***** │Iron fist smashes 1 square!  │" r0 \7 O4 Z- f7 z/ X
│66 │KingMan  │36│140 │  │***  │Move up 3 square & 4-way hit │
7 @2 W" L2 H2 h' S; F$ w; p7 k8 A6 |│67 │KingManV2 │48│170 │  │**** │Move up 3 square & 4-way hit │
6 W2 T% |. x3 G2 N8 i│68 │KingManV3 │60│200 │  │***** │Move up 3 square & 4-way hit │6 t  s2 s7 E( X- s
│69 │KingManV4 │72│240 │  │***** │Move up 3 square & 4-way hit │
/ J9 l' R- y* D0 v! ^" C│70 │MistMan  │68│90 │  │***  │Appears from mist & attacks  │/ n: a/ @9 ^; M& P
│71 │MistManV2 │71│110 │  │**** │Appears from mist & attacks  │
+ _( G* A1 w" C6 c  `1 i│72 │MistManV3 │74│130 │  │***** │Appears from mist & attacks  │$ L# v- \( I8 w& Z' r, g4 B. a: u
│73 │MistManV4 │77│150 │  │***** │Appears from mist & attacks  │* _( _( ?& D( G& v
│74 │BowlMan  │80│100 │  │***  │Lines up pins for a strike!  │, C* h+ P# R, p% {/ A1 }
│75 │BowlManV2 │82│120 │  │**** │Lines up pins for a strike!  │
3 n8 m$ t& @3 t! B/ s0 i; R) C│76 │BowlManV3 │84│140 │  │***** │Lines up pins for a strike!  │/ B/ f/ i; D9 X9 ~
│77 │BowlManV4 │86│160 │  │***** │Lines up pins for a strike!  │6 c/ {$ q9 b, z  ~5 J
│78 │DarkMan  │72│30 │  │***  │Creates 3 caves in enmy area │
' |' b: Y7 R, W7 i% |( \3 [9 Z│79 │DarkManV2 │76│30 │  │**** │Creates 3 caves in enmy area │
0 R( ^4 l! f$ l, D0 J3 P, V5 a│80 │DarkManV3 │80│30 │  │***** │Creates 3 caves in enmy area │
1 E8 e! j$ d& A9 L│81 │DarkManV4 │84│30 │  │***** │Creates 3 caves in enmy area │
1 S8 _% M/ D4 u6 {9 ?/ X# Q- u& k│82 │JapanMan │82│40 │  │***  │Multiple attacks w/ spear   │/ O7 k3 x% W6 e+ R$ m( B
│83 │JapanMnV2 │85│45 │  │**** │Multiple attacks w/ spear   │: ^2 O+ |6 q3 Y. P1 h% f
│84 │JapanMnV3 │88│50 │  │***** │Multiple attacks w/ spear   │
! ]3 c3 H% G$ R% }/ k* ]│85 │JapanMnV4 │91│55 │  │***** │Multiple attacks w/ spear   │+ Z: m  O" ?5 N1 i' N  V7 |3 ?
└──┴─────┴─┴──┴──┴───┴───────────────┘
0 o" I0 Y3 {; T/ X5 Q3 T1 _
: ?! s" E; a" [1 E
4 r) s2 ?& v" g9 N) w5 R* }GigaChip (蓝版)" b2 V$ s. e- C7 |
┌──┬─────┬─┬──┬──┬───┬───────────────┐
1 a2 e" W7 _. L$ x* x' R, g│编号│名称   │MB│攻击│属性│稀有度│说明             │5 A  X/ ]6 a4 O1 Q! t# [, Q4 ]: |6 }
├──┼─────┼─┼──┼──┼───┼───────────────┤
. `$ N3 D$ A  ?6 [; W, L+ h│1  │FoldrBak │99│  │  │***** │Restores all chips & folders │
" ^. q- }9 F. W3 ]! X│2  │BassGS  │99│700 │  │***** │Bass' secret weapon      │( {+ T2 M% s. v; @/ \
│3  │DarkAura │55│  │  │***** │Dark chip repels <300 atks  │# C! L, L0 B4 ^5 Q, z! S3 {7 D
│4  │DeltaRay │92│220 │  │***** │Use A btn for up to 3 attacks │
) Y: G" J& ]* e6 L│5  │AlphArmΩ │97│500 │  │***** │Launches a giant rocket    │! q7 Q7 q4 C+ e% L
│6  │GutsManV5 │79│120 │  │***** │Sneaks up to smash panels   │5 T+ P9 W2 o- ^1 ~2 m) ?! r
│7  │ProtoMnV5 │98│240 │  │***** │Moves in to slice the enemy  │  o7 ~9 U. L8 k) }- d
│8  │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy   │+ q0 `. u! [; ^8 P0 ^3 b
│9  │BeastMnV5 │84│80 │  │***** │Claw atk 3 squares ahead!   │1 q6 p0 t: ?! @2 K( v# T9 q
│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots    │
% E; T9 s/ ]% J+ p; }5 Z1 n│11 │DesrtMnV5 │80│210 │  │***** │Launches fists at enemies!  │
. Z: ?. Q- }* ~│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies!    │6 h! y0 m7 K" w8 k) U
│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies!   │
6 f7 {9 v, Q& w; H- A  i# w│14 │DrillMnV5 │82│150 │  │***** │3 drills fly at enemies!   │7 e2 v: I: J  x6 j) R
│15 │MetalMnV5 │90│250 │  │***** │Iron fist smashes 1 square!  │  y% X# h$ y5 s7 ^. E8 a2 Z7 R
│16 │KingManV5 │84│280 │  │***** │Move up 3 square & 4-way hit │: S" U! r/ Q: Y9 R8 |
│17 │MistManV5 │80│170 │  │***** │Appears from mist & attacks  │  s4 r+ p6 L8 \
│18 │BowlManV5 │88│180 │  │***** │Lines up pins for a strike!  │6 w" {3 X. k0 Z5 V8 G
│19 │DarkManV5 │88│30 │  │***** │Creates 3 caves in enmy area │
( k) o, L5 F7 g0 C/ d* L│20 │JapanMnV5 │94│60 │  │***** │Multiple attacks w/ spear   │
8 {- {" W' j) K0 D' V5 {└──┴─────┴─┴──┴──┴───┴───────────────┘
0 r( Q0 B' v$ P0 K( e! p$ ^; I7 C7 Y' c6 k; h
GigaChip (白版)(只列出与蓝版不一样的Chips)
) ?( t1 P) v$ j/ C" B3 G; C+ J┌──┬─────┬─┬──┬──┬───┬───────────────┐
! A' c! A8 I  C│编号│名称   │MB│攻击│属性│稀有度│说明             │3 a& o* w& f* O: {  y* Q4 p
├──┼─────┼─┼──┼──┼───┼───────────────┤9 \' l- e5 f$ h9 E! t* N
│1  │NavRcycl │50│  │  │***** │Recalls last Navi used    │4 h, v, ~' v6 e) P* N* K
│3  │Serenade │97│100 │  │***** │Dark chip Holy pwr to front  │8 u$ h0 N6 S' h. `/ O% c, Q* Q
│4  │Balance  │60│  │  │***** │Both Hp reduced by half    │
. ~, E, \, b2 C3 C# l0 Z│5  │AlphArmΣ │97│50 │  │***** │3-stage electric attack!   │" \7 L' T# Q5 r2 j' o7 h. O
└──┴─────┴─┴──┴──┴───┴───────────────┘
 楼主| 发表于 2003-7-14 17:30:40 | 显示全部楼层
哈哈,开始贴图了!5 c' K! K3 s% N
Megaman EXE 3 蓝+白 Standard 级别的 Chips:! A0 ~4 X& s  o0 l7 A. i

- L  V) p  ?' w# _' y' `6 A001002003004005006
" F; @+ n- c% W9 |007008009010011012" x- w! z0 r: }( }: H
013014015016017018
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 楼主| 发表于 2003-7-15 13:42:03 | 显示全部楼层

GBA-<洛克人EXE3-Blue>卡片组合

Megaman EXE 3 蓝+白 Standard 级别的 Chips:
; P; R/ F# A( r8 B6 J: g. E* O1 i+ q; O0 V) q
019020021022023024
% L7 e8 o! e! {7 C6 \1 q0 H025026027028029030  Q4 I" U8 Z* y
031032033034035036
( e. G& a3 J0 ~& t- Y7 K& W: N. V
* l5 h4 x+ ]$ Q: Z8 F( ^& J7 E7 m[ 本帖最后由 hwz1015 于 2006-1-5 14:17 编辑 ]
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 楼主| 发表于 2003-7-15 13:43:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:, p$ ?, h" S5 g3 ~0 \5 W4 v
" F& O$ Q3 f% f6 C7 C
037038039040041042
5 v$ b& J$ L2 Z* @043044045046047048
+ I7 }" X# G' L# B3 J1 H049050051052053054
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 楼主| 发表于 2003-7-15 14:14:39 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:# O  y( c8 q7 e. E) U
! v4 ]$ e( k2 u+ b' E/ U  x' Z
055056057058059060. `: p- F# }, c7 g3 M, x: A% y
061062063064065066/ [* n, \, y. C' |" O
067068069070071072
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 楼主| 发表于 2003-7-15 14:15:19 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
! _2 e, k  m/ z( K7 X! ^2 F" \
- ]! B! d1 k' D) n2 l073074075076077078
5 k4 L( o* S% l2 X079080081082083084
9 U/ j$ B* \. y8 t9 u6 I085086087088089090
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 楼主| 发表于 2003-7-15 14:16:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
- l  {" x, X! H0 v2 E* U2 O% G. w. ^: e* x& ^
091092093094095096
6 W! s1 w& J: K9 y: V# w2 y4 |097098099100101102" C0 z- @  Z- t8 Q9 R
103104105106107108
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 楼主| 发表于 2003-7-15 14:24:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
7 h8 u: o( S$ f: k$ i, w9 ]$ ^, p0 N$ X
109110111112113114
! D* t2 E1 J2 x# f2 ~+ U1151161171181191208 c) \: ]; B: y. Q6 z6 ]
121122123124125126
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 楼主| 发表于 2003-7-15 14:28:54 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
8 `6 Q+ D) H$ ?  P- A9 v
0 u: a6 E( v! K" E; I" r# M% \127128129130131132! ?0 k& e+ P9 e  y) [/ ]
133134135136137138+ o$ |9 [2 V3 z5 X: d7 W: S
139140141142143144
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 楼主| 发表于 2003-7-15 14:33:48 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
* c% E. ~, i8 i4 q0 N8 w- {) z  h( G$ [
145146147148149150
- p- A5 U# p" }, E6 E. w, h% m$ w+ Q151152153154155156
. `! K1 Y; j# R6 u. M% E157158159160161162
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 楼主| 发表于 2003-7-15 14:35:44 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
* e2 t, i, U& u  `1 ^/ k% b
1 D( {0 d% ?) n% C' T% M' K1631641651661671681 I3 c( T% W* J" J$ Z
169170171172173174
0 \& K2 W+ w  L175176177178179180
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 楼主| 发表于 2003-7-15 14:37:02 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
# o" G8 u0 g1 N* Z* e) v+ N+ J7 j
7 G% ]. T: U! b181182183184185186
0 ^5 j- f9 T$ c# W' N1871881891901911922 O" p$ I8 B* O9 U- w. B
193194195196197198
0 T7 V, U7 P) j) T: K$ H3 _199200
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 楼主| 发表于 2003-7-15 14:47:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
9 s  `8 p0 _% F" u: Z4 R
$ f: _- R) E  ^0 F3 |. u001002003004005006- ?+ B# _7 P" s& ~2 `( A* Q5 S
0070080090100110120 u: O  E/ a, E: S" s/ H  N  L
013014015016017018
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 楼主| 发表于 2003-7-15 14:50:34 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:/ a2 u* {% U( m+ ~

! i& j: h3 ^% Q5 U019020021022023024
" P/ O. N" `8 P5 @) D. y- \025026027028029030
2 t$ ~8 `( E; v4 Q, q1 F! U031032033034035036
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 楼主| 发表于 2003-7-15 14:52:01 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:- ^5 {% b3 n% o% s1 A" w

4 c1 Y4 e4 O1 E9 t" Z+ k037038039040041042. h* t  r3 S2 a5 J
043044045046047048
3 |# y- b; j, f049050051052053054
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 楼主| 发表于 2003-7-15 14:55:14 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:# g7 S) J/ J# I8 V! T8 A

# E4 J# W) A5 T% Q6 @055056057058059060% F/ [! A* E7 q1 r& H
0610620630640650661 m5 ]/ W- c% N7 Z
067068069070071072
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 楼主| 发表于 2003-7-15 14:58:43 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:% V  P5 T! ]9 F1 M, d& }- U; R- G

: J/ e/ L& K7 {4 ]+ r0 V3 a: J5 \073074075076077078
% E5 p& N* F! t  e$ T( v079080081082083084
5 I: w* \6 H+ d+ g: I: }085
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 楼主| 发表于 2003-7-15 15:09:46 | 显示全部楼层
Megaman EXE 3 蓝 Giga 级别的 Chips:1 _( S. |; e# y+ y2 \& q& H

$ w6 C1 s0 F  D# u- B" \001002003004005006
* s/ U6 R- m/ w* F" k7 Z1 d  \007008009010011012
& s5 j2 Z6 j% z2 b013014015016017018- U- t1 Y: i& j3 @+ z* d; ?
019020
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发表于 2003-8-1 05:49:38 | 显示全部楼层
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