转载请不要删除以下信息,感谢您!
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$ |" g% R( | x. n: R( O9 W■● ■ NintendoWorld 站友xliz原创
6 Z4 `" y2 U4 l1 ?" }- d■ ●■ http://www.NewWise.com
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" }0 g" m) B, C$ j8 x 洛克人 EXE 3 Blue 卡片组合$ G* c: d$ c5 r. K
0 P7 A- i5 o# O3 E, p- f, C. j4 e( Z1 C% ~
英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版
0 u0 @/ S! N# w% T; t A大家要看日文版的P.A.或详细攻略,点击这里吧!
' M. Q, e$ N) `====================2 v: ]: r5 X$ Z0 V
希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol: ( l/ }4 A0 g" i5 R( p4 {& V6 }4 x7 o
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以下内容格式如下:
8 h. L& R) C* n- c' X4 i
6 R1 m0 r6 w' L7 {# F0 |编号 名称5 l7 n/ k$ V8 c' X9 Y+ l
说明6 c1 X: Y3 t+ z. ?8 w. V
组合方法
3 i* y+ h4 H2 k: ~* x---------------------------------& |" D/ Y* B, K9 E6 [. j, i5 k m
01 Z-Connon 1, d0 l& c( J/ K6 z
Unlimited Cannon for 5 sec! v" e# q1 a7 o4 ~- e; c
Cannon A+B+C7 x2 @& y/ i1 |6 O$ J: e2 R+ a
Cannon B+C+D, w N# t* R9 m9 v, [
Cannon C+D+E
& @5 l+ x! `- y- G/ M R8 `" e: H! b7 s
02 Z-Connon 2) P4 ~$ b5 u5 v
Unlimited HiCannon for 5 sec* k3 ]: m' e ]6 \1 V) Y; c
HiCannon H+I+J3 S; |& f' V# \4 G8 G5 B
HiCannon I+J+K
4 ?8 n) d/ ? r0 Q; Q7 THiCannon J+K+L( X' t) @8 y g p
/ k* m6 F) q# g* @
03 Z-Connon 3% X- `3 ^- D1 _( _8 }7 n# n
Unlimited MegaCannon for 5 sec6 z- M% L& [+ d) X1 J% ?$ m4 f
M-Cannon O+P+Q7 T" f* N2 k# u) i: V5 n
M-Cannon P+Q+R
: V2 m9 C6 H7 CM-Cannon Q+R+S
9 `$ S' t. x) V/ g' Z. V. X/ g; B+ F0 c- B6 d' K
04 Z-Punch9 o4 o9 `) r2 a
Unlimited GutPunch for 5 sec* x" z" L3 n, e K: e
GutPunch B+C+D( [9 w0 @7 n L7 l
GutPunch C+D+E
3 \ ~2 J8 _3 h) DGutPunch D+E+F
% g( f+ V! k0 R+ d& Y, B+ H( m1 A- V& t: e+ V! _ q8 |
05 Z-Strght
! Z- ~! C' c/ _0 v- Y: ^Unlimited GutStrgt for 5 sec# @1 {) z' B1 f$ U( u+ D9 \
GutStrgt O+P+Q
# P- e0 A7 L2 fGutStrgt P+Q+R% s7 R5 o! u+ b% z0 w9 s
GutStrgt Q+R+S/ _" e. ~ K2 i5 X+ k% x8 ]. A6 w
, ~$ \0 h" b, V' _4 l: t( h6 P06 Z-Impact
S- U( W+ Z0 t2 q# n, PUnlimited GutImpct for 5 sec
1 J, y6 }, J' Y: A! CGutImpact G+H+I
2 i0 e* W0 M" p7 ]$ z! X. ^GutImpact H+I+J; i/ d% @9 r0 K3 R; F( ]% V4 R7 _
GutImpact J+K+L" T3 X3 R- |2 |# A5 E# X# ~3 F
% K3 b- J4 e; L& D: c07 Z-Varibl
# V" G; a b) P% FUnlimited VarSword for 5 sec) n# `3 p& }) m, d3 X. d; n
VarSwrd B+C+D7 S; }8 B; `' u }2 {) X
VarSwrd C+D+E, z: u" k+ i7 K. v: R; O
VarSwrd D+E+F# x! G, o; |, v8 k* s0 H
5 y* H" ^& ~$ j8 C3 n* }08 Z-Yoyo 1
% E& E% [4 b* K( U6 q b- ?Unlimited Yo-Yo for 5 sec3 \1 A' G7 F3 p. j7 h8 M/ m3 q
Yo-Yo1 C+D+E
' A7 v0 N) C' ^9 u6 c- @4 G4 bYo-Yo1 D+E+F5 K* `% b) Q+ Z4 ^
Yo-Yo1 E+F+G; ~% s' P6 Z2 t4 l o4 B
6 r7 p2 |) _) n" H- a
09 Z-Yoyo 2
, a& q" R7 Q1 J3 DUnlimited Yo-Yo2 for 5 sec! a+ f: i. J3 N2 t
Yo-Yo2 H+I+J
s$ U" h+ ^1 u3 ^2 }$ qYo-Yo2 I+J+K
) E4 e2 p7 ~5 v4 i7 p- X, P" w4 aYo-Yo2 J+K+L
4 G. \) t6 t5 K3 i1 Y
" w% e# d+ K) O8 u% F$ U10 Z-Yoyo 3/ }) x# j. P; H, y: t
Unlimited Yo-Yo3 for 5 sec+ m$ T* b) J" `. X O) o6 L& J1 g
Yo-Yo3 M+N+O( c# S& `' d5 {; e( ?
Yo-Yo3 N+O+P
0 n4 p1 z) V# [. {Yo-Yo3 O+P+Q
) C3 x3 m" x% O+ b, U5 X- m
% K+ q( Y: ]; N# L2 x& Y2 C9 @11 Z-Step 15 ^5 `# l0 }% E |$ a6 h% B
Unlimited StepSwrd for 5 sec, C! t$ h* M7 Z% H2 u
StepSwrd L+M+N
4 h& K9 V7 o/ t% m$ e0 [; gStepSwrd M+N+O3 G! B E" W" D) c
StepSwrd N+O+P
! o6 [6 b4 R: @9 I0 X* B- ^
& y" H/ i: w3 E( p! `12 Z-Step 23 U' y: c; O! C. B1 h
Unlimited StepCros for 5 sec4 `) u* Y; @8 x6 ?& l" V
StepCros P+Q+R6 j3 {) h3 q% B
StepCros Q+R+S! r$ p; F2 @ D. n( W
StepCros R+S+T
. B/ a& ]9 C* @4 j% Q/ L, L' [4 W" n3 n I, e7 ^6 n
13 BubSprd/ |! C4 k$ M# e3 j
Attks w/ spreading bubbles!" s' b( ~/ x- c5 u
Bubbler C+D+E
) x( b8 ^6 W( B3 z/ \# v# G& RBub-V D+E+F' ^. T- W }3 x h
BublSide E+F+G# M) B) u5 C8 @, F3 X3 ~
Bubbler E + Bub-V E + BublSide E
: A6 _6 r4 ]& B/ @7 b8 t5 `5 i; ~" |
14 HeatSprd
1 S: X2 B+ a, `+ n; L% E/ r) HAttks w/ spreading fireball!$ M5 w- K% K8 j! F+ q
HeatShot H+I+J
3 I" z9 t9 C& O( jHeat-V I+J+K. U: T/ D# w: R' z1 o" g
HeatSide J+K+L, }; Y; W. t: k; S+ J( \4 G
HeatShot J + Heat-V J + HeatSide J0 D* ^# `" \, m7 [; g6 `5 y! f, \
! F8 h4 C- \' Q' l2 O% m15 H-Burst) V1 _$ p: z9 J
Creates a giant explosion9 [8 Z6 m$ i) W
Spreader M+N+O" l2 g/ M) m- o3 [7 V
Spreader N+O+P
( a. J. a1 ~: @& E9 b& `( w$ pSpreader O+P+Q
$ [' B) [! u2 ?2 D1 y$ a* i9 a& K! ~
16 LifeSwrd
3 Y* B+ L1 l) |2 F* f; WSwings a huge 2×3 sword!
5 b+ ]6 ?9 Y! v+ L- \; J% i( z: GSword E + WideSwrd E + LongSwrd E
4 Y1 w* T0 e* P. \+ eSword L + WideSwrd L + LongSwrd L8 i1 ]0 W+ Q: {/ D8 `
Sword Y + WideSwrd Y + LongSwrd Y: G( n# q" {# V# s
5 m, M9 w; ~, U' a; Q6 e
17 ElemSwrd
0 s; H; D b h# M. Z$ C% ^( X& `Wide swrd contains 4 elemnts
7 ~2 N$ {; G& M# ZFireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N
: `9 `, |$ i! i2 m% }* u+ VFireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P* \3 z6 o: f% U W4 J h
: H) q: x: x% A. @1 z3 ~9 d
18 EvilCut7 Z& j3 ~; X2 ^4 `/ C
Step up 2 & make 4 atacks
5 z% k7 z$ q* _: D" \" _- E- W" RStepSwrd P + HeroSwrd P + StepCros P
! C# q& r1 F6 Z0 s$ N. g! p1 d2 A
19 HyperRat& r! ?6 a0 U$ v9 K
A giant Ratton charges!
- _. z: `" S" k( s* IRatton1 A + Ratton2 A + Ratton3 A
7 c& }+ ^3 H+ E0 MRatton1 C + Ratton2 C + Ratton3 C* [; [& T$ F' L
Ratton1 F + Ratton2 F + Ratton3 F
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20 TimeBom +
/ s- d2 V# P5 p: \1 F3 lSets Time Bomb in enmy area
' ^7 p" d2 A5 s9 F! h. _TimeBomb J+K+L1 O; ]- g4 n6 v; y7 d4 e: a f# I
TimeBomb K+L+M1 {* i7 T) ]7 M* R# ^
TimeBomb L+M+N: o/ Q" q7 I, V1 \
( p$ u Z$ h% W# w( n& [! q
21 GelRain/ i$ _& y; C( }1 d; I
Gel steals squares4 v4 k1 |2 U- s. E4 ^5 v# X( w
MetaGel1 B+C+D8 C! _% t( Y8 J( d7 C8 @
MetaGel2 E+F+G5 d5 h0 o! n1 ?/ O
MetaGel3 S+T+U6 Z. s8 {! A2 H$ a0 W
1 k- ]& v) S: o' r; I. _ ~22 EverCrse
" x5 a4 v& V/ P' k3 LShield chases enemies
; w7 d" j8 z7 o$ k* WCrsShld1 C + CrsShld2 C + CrsShld3 C
" ?# @% V0 V( x2 l! G4 @CrsShld1 L + CrsShld2 L + CrsShld3 L
( r O& ?0 S) o$ c) j" s% D4 w5 n/ h$ E; d5 s9 q3 P; U
23 MomQuake
' Y! _0 |- N' L: OAwakens Mother Earth!0 s6 g+ p+ C0 ^% N; Y0 H
RockCube * + RockCube * + GodStone S
' P/ o2 o6 f+ E5 @% e; f2 |7 n3 \; U5 v
24 PoisPhar# S6 f# Z `9 ~) X% {
Pharaoh generates poison
8 ?% Z; A6 }9 |* F% o* EPoisMask A + PoisFace A + Anubis A
$ M6 Z: U/ J& Z" U3 f
; K9 a! o# {; [25 BodyGrd
! g6 D, i' m' @. `6 N; m4 GBodyguard takes out enemies
3 j5 `: s& B/ d7 X: mAntiDmg M + AntiNavi M + Muramasa M
4 B0 H2 d8 s9 T4 `: A" ]( b, ^3 \
26 500Barr/ |) {9 ?, b0 r p$ c2 k9 v
Barrier absorbs 500HP dmg
# k' |: ]2 e j, Z$ q: rBarrier E + Barr100 E + Barr200 E
; i' A w7 l5 k+ x) W* `Barrier R + Barr100 R + Barr200 R: |7 Q8 n& t( L
k3 E# } s8 {* o- A( l/ d( T
27 BigHeart
6 f: R) d0 u2 d7 xAttacks, then heals HP!4 G. N" y8 t4 v4 e1 \2 l
HolyPanl R + Recov300 R + Roll R
4 A: T5 C- t8 f. [% M# t0 Y3 r* JHolyPanl R + Recov300 R + RollV2 R
4 t! l$ I; e+ T( m9 ?' YHolyPanl R + Recov300 R + RollV3 R
, P6 X& \: |6 |4 k. }7 Z8 K9 s
" h4 @3 h/ m, B28 GtsShoot
/ p/ Z2 ~* S, _" F4 l" Z! u0 lGutsMan throws MegaMan!; N1 [) C; I5 }# u
Guard * + DashAtk G + GutsMan G" t- j6 Y! `& K
Guard * + DashAtk G + GutsMan2 G, L3 Q- o1 u. p* S
Guard * + DashAtk G + GutsMan3 G
2 C, R; {% p* |% y2 c) J8 F( x8 I/ PGuard * + DashAtk G + GutsMan4 G
+ ^" F+ |9 f6 y% R, x6 _
5 A6 Y y4 K- o2 S* _3 I5 s29 DeuxHero
9 l- p% S9 Q w9 J1 I0 \% ]/ c; \MegaMan & ProtoMan team up!, ?6 D$ O3 {$ M* s4 p
CustSwrd B + VarSwrd B + ProtoMan B! Q/ w% ]3 {' |+ \. F
CustSwrd B + VarSwrd B + ProtoMn2 B
& S$ }1 c) H. N, Z3 E3 g$ eCustSwrd B + VarSwrd B + ProtoMn3 B0 [5 f& W. |5 }4 e
CustSwrd B + VarSwrd B + ProtoMn4 B
/ x4 f0 U$ Z" F. b- V5 A, i: S( b# ~1 s3 Z5 m
30 2xHero4 {6 `& R3 n. O o
MegaMan & ProtoMan Dual atk
; U; h2 r" Z& L& e, aSlasher B + CustSwrd B + VarSwrd B + ProtoMan B
. e9 J1 B/ _7 z! E S" H# u% WSlasher B + CustSwrd B + VarSwrd B + ProtoMn2 B$ B5 p L+ V( ?
Slasher B + CustSwrd B + VarSwrd B + ProtoMn3 B" ~, n9 d. E- f0 z
Slasher B + CustSwrd B + VarSwrd B + ProtoMn4 B. K* G( n! i; V: C
+ G+ |; m o% Q9 U; ^" ]3 e9 [
31 PrixPowr. T6 Q# w/ r; J! Q7 M+ w% [' D
3 Navis attack at once!
1 u) s1 i/ a' A" Z. H) L8 ?Team1 * + Team2 * + KingMan5 K' M5 y8 i, s* {3 _
Team1 * + Team2 * + MistMan5 M8 C/ n: d) L2 p. z5 j( n0 G
Team1 * + Team2 * + BowlMan5 B
8 ?* j/ M6 l0 B" S7 d
6 ^ m8 @- W( o3 d+ T4 q32 MstrStyl
$ R% z( j- b; f* ?8 bMegaMan unleashes his power$ s( _" g& n6 A+ m1 }" w, e& j
Salamndr * + Fountain * + Bolt * + GaiaBlad *
4 x( O: Q4 ~7 ]; G$ U
' p. _, b1 h" C% t/ \StdrdChip (Part 1)
) M. j e% u& i% R+ T+ Y% s┌──┬────┬─┬──┬──┬───┬───────────────┐$ I& m, \/ N4 e' K) k1 E% s; w) `
│编号│名称 │MB│攻击│属性│稀有度│说明 │ |! j4 M) \$ i0 K7 {7 U7 H+ F
├──┼────┼─┼──┼──┼───┼───────────────┤6 l8 g8 @7 U2 t- }5 [, N
│1 │Cannon │12│40 │ │* │Cannon to attack 1 enemy │; U# |: G8 W3 j7 F, a' [$ A8 t
│2 │HiCannon│24│60 │ │** │Cannon to attack 1 enemy │1 e) J8 Z% |; k
│3 │M-Cannon│36│80 │ │*** │Cannon to attack 1 enemy │
- X, b/ L% W6 v1 V7 U+ [( r│4 │Airshot1│4 │20 │ │* │Knocks enemy back 1 │
5 l6 q6 A. u W9 d9 [│5 │Airshot2│12│30 │ │** │Knocks enemy back 1 │' P4 E4 I% Z8 O- R% o+ u( X( {* _
│6 │Airshot3│18│40 │ │** │Knocks enemy back 1 │
7 q ]$ e+ }+ i1 c: R$ b7 F% E│7 │LavaCan1│34│90 │Fire│* │Fires lava fr. area │, {3 H: y- ?* u/ x/ R% s& c
│8 │LavaCan2│42│120 │Fire│** │Fires lava fr. area │
9 T. E2 I! i! Z/ k$ V' R│9 │LavaCan3│60│150 │Fire│*** │Fires lava fr. area │# a' } O+ }( A0 o Z
│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area │% S1 ?6 W9 m# H! A/ H4 L
│11 │ShotGun │8 │30 │ │* │Explodes 1 square behind │
/ M; F8 F( E( ?2 [# s# P5 f│12 │V-Gun │8 │30 │ │* │Explodes 2 diag. squares │
1 s; K5 j0 \) ~0 a# w│13 │SideGun │8 │30 │ │* │Explodes up, down on hit │- J# V {2 M1 b* x7 V) n# }
│14 │Spreader│16│30 │ │** │Creates a large explosion │
% J7 G. J" n( N│15 │Bubbler │14│60 │Aqua│* │Explodes 1 square behind │
. _ `/ K; H8 D0 p6 Z9 A│16 │Bub-V │22│60 │Aqua│* │Explodes 2 diag. squares │, j+ ~+ E. ?, Q' {
│17 │BublSide│30│60 │Aqua│** │Explodes up, down on hit │/ H' _+ A. c0 X W- v9 H: l
│18 │HeatShot│16│40 │Fire│*** │Explodes 1 square behind │
4 f* h3 y. v* M% ^% s* o│19 │Heat-V │24│40 │Fire│* │Explodes 2 diag. squares │
: B8 i$ a! x2 M! q│20 │HeatSide│32│40 │Fire│** │Explodes up, down on hit │
1 \: X' ~. x4 _4 i P1 p; O│21 │MiniBomb│6 │50 │ │*** │Throws a bomb 3 squares │, w" d8 |! H9 a1 t0 K i& H
│22 │SnglBomb│12│50 │ │* │Throws a big bomb 3 squares │9 C7 B, ~% a. e
│23 │DublBomb│24│50 │ │* │Throws 2 big bombs 3 squares │/ M. x, ]' v8 X) U! J" d
│24 │TrplBomb│36│50 │ │** │Throws 3 big bombs 3 squares │
8 I$ |3 C) _/ U% `9 r' D│25 │CannBall│33│160 │ │*** │Breaks 3rd panel ahead │
, O9 T- l/ e( L! ^; z) N/ r+ h│26 │IceBall │18│120 │Aqua│*** │Freezes 3rd sqr. ahead │
4 w7 N0 `, @- M. N) a6 `4 `│27 │LavaBall│20│140 │Fire│*** │Shoot lava 3rd sq. ahead │( ?$ G6 r4 ^0 g; E$ v8 x
│28 │BlkBomb1│60│120 │Fire│** │Firebomb hits 3rd sq ahead! │
( e. X0 G0 {$ e. Z│29 │BlkBomb2│70│170 │Fire│*** │Firebomb hits 3rd sq ahead! │; ~. w' n( z; A6 }; h
│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead! │* ~7 M9 X& u; L' z4 f! @3 t
│31 │Sword │10│80 │ │* │Cuts enmy in front! Range: 1 │& P0 `7 G0 \2 W6 g5 v: }
│32 │WideSwrd│16│80 │ │** │Cuts enmy in front! Range: 3 │( T' N7 T5 Q3 @5 ^
│33 │LongSwrd│24│80 │ │*** │Cuts enmy in front! Range: 2 │
u/ N0 m" Q- A│34 │FireSwrd│20│150 │Fire│*** │Fire: Cuts fwd 3 squares │
5 R4 l+ E: V4 {4 v! y/ B" N│35 │AquaSwrd│25│150 │Aqua│*** │Water: Cuts fwd 3 squares │1 [9 j+ C% Y5 `
│36 │ElecSwrd│23│130 │Elec│*** │Elec: Cuts fwd 3 squares │9 w& G3 s, A$ z2 y5 ~4 W9 I, \6 b3 ]
│37 │BambSwrd│18│140 │Wood│*** │Wood: Cuts fwd 3 squares │
0 T8 c3 p$ M$ o3 a. g│38 │CustSwrd│21│????│ │*** │Cust Gauge = Atk Str │! ^ T* A+ B: d1 [9 r
│39 │VarSwrd │68│160 │ │**** │A magical shifting sword │6 [2 t. D- I" Y! H3 Z
│40 │AirSwrd │30│100 │ │*** │Wide swrd with air attack! │# l0 @( y6 j' M$ }; S, {. A, [
│41 │StepSwrd│43│130 │ │**** │2 steps, then uses wide swrd │
9 r4 Y+ L |. J: B9 a│42 │StepCros│74│130 │ │**** │2 steps, then uses cross atk │
* X. \( a! ~2 A) G$ ?! _9 O+ {5 x│43 │Slasher │12│240 │ │*** │Cut while A button is held! │
( O& y V5 l/ {0 D6 K% Y8 b) L│44 │ShockWav│10│60 │ │* │Shock through enemies │4 P7 M9 q, Z3 I
│45 │SonicWav│26│80 │ │** │Shock through enemies │4 U* _& T& P# B6 b9 {4 r$ U) V
│46 │DynaWave│42│100 │ │*** │Shock through enemies │4 Z# v. I4 f: H* F" j
│47 │BigWave │82│190 │ │**** │Shck wave cracks panels │
8 c5 N* Z1 l0 {+ W* `│48 │GutPunch│14│80 │ │* │Punch pushes 1 square │
: ?0 \& U, e+ t) {1 a7 {4 s( G! M( [│49 │GutStrgt│30│100 │ │** │Punxh 2 square range │
6 D' Y1 m8 Y" T. i( x3 O% S5 D│50 │GutImpct│50│160 │ │*** │Punch pushes 1 square │: n) E t, \' E1 F4 v; y( `
│51 │DashAtk │11│90 │ │* │Dash through enemies! │% n6 ]2 Q9 f/ Q. l! |
│52 │Burner │15│130 │Fire│*** │Envelops you in flame! │, W x; L. b9 t9 N
│53 │Condor │44│180 │ │**** │Chrge atk pierces enemies │7 L" [6 G, o9 a/ w1 ?
│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape! │7 P$ J [' M0 ~2 B$ q# h
│55 │Zapring1│8 │20 │Elec│* │Pralyzing electric ring atk! │
0 u4 \: d7 h# P6 [0 D│56 │Zapring2│18│40 │Elec│** │Pralyzing electric ring atk! │# _! Z3 b. O7 b: J
│57 │Zapring3│28│60 │Elec│*** │Pralyzing electric ring atk! │
) v: \+ e- u1 ^% C│58 │IceWave1│14│80 │Aqua│* │Creates a 2 sq wide ice wave! │: e* V1 w" }/ w! i" }, j
│59 │IceWave2│22│100 │Aqua│** │Creates a 2 sq wide ice wave! │7 g8 \1 |% X* j% W- T% c# K
│60 │IceWave3│30│140 │Aqua│*** │Creates a 2 sq wide ice wave! │
% }! e7 m! l! w" B4 r│61 │Yo-Yo1 │72│40 │ │* │3-square yo-yo attack! │" m0 o1 ~3 `& T% y- b$ v6 y
│62 │Yo-Yo2 │80│50 │ │** │3-square yo-yo attack! │
/ ]- ?3 @. r# A6 W/ K│63 │Yo-Yo3 │88│60 │ │*** │3-square yo-yo attack! │
# } P5 h. b" g0 }4 ?2 v4 \/ E S│64 │AirStrm1│26│50 │ │* │Creates 3 whirlwinds │5 H! E" x4 e9 b
│65 │AirStrm2│35│60 │ │** │Creates 3 whirlwinds │: I S: k. z+ i" c2 h
│66 │AirStrm3│44│70 │ │*** │Creates 3 whirlwinds │$ w1 {- m- j0 q, B' Q( A/ A" s
│67 │Arrow1 │40│100 │Elec│* │Bee fly diagonal paths │
t: p5 {7 r' T# X│68 │Arrow2 │60│130 │Elec│** │Bee fly diagonal paths │
$ w4 |# v) }% z2 v- F2 f G│69 │Arrow3 │80│160 │Elec│*** │Bee fly diagonal paths │+ T: H7 x& }1 P" W. ?7 s
│70 │Ratton1 │14│80 │ │* │Crawling rat, turns once │
( q5 c: e" f8 D# a( ]( z: O# L│71 │Ratton2 │24│100 │ │** │Crawling rat, turns once │
1 H. d; i+ E' C3 Z4 N5 y) R" y│72 │Ratton3 │34│120 │ │*** │Crawling rat, turns once │
) P1 {$ J2 P: b) B│73 │FireRatn│35│230 │ │*** │Activates when hit w/fire! │8 l( g" D \' H! @
│74 │Wave │60│80 │Aqua│*** │Creates a wave that moves 3 sq│# | s' J b, a0 O
│75 │RedWave │72│90 │Fire│*** │Creates a 3 sq wave of lava │
- `8 N( B; x9 M: |5 L9 h│76 │MudWave │84│100 │Wood│*** │Mud wave advances 3 squares │
4 y- i, T% E1 c% ?" s" k│77 │Tornado │18│20 │ │** │An 8-hit tornado 2 ahead │
# F& L* Y0 U9 r' V1 G│78 │Spice1 │22│80 │Wood│* │Dangerous powder on all grass │
" S V, z, P, y# |: F5 n│79 │Spice2 │34│110 │Wood│** │Dangerous powder on all grass │7 q w$ p- F9 [* u
│80 │Spice3 │46│140 │Wood│*** │Dangerous powder on all grass │
8 c( h, h& P7 a, L│81 │Shake1 │34│90 │ │* │Vertical shaking 3 sq ahead │ h& V* W6 U4 `
│82 │Shake2 │40│110 │ │** │Vertical shaking 3 sq ahead │
6 x3 e) G. v- {/ W( ]3 @│83 │Shake3 │50│140 │ │*** │Vertical shaking 3 sq ahead │/ M+ S n7 B3 {1 Z7 k
│84 │NoBeam1 │66│200 │ │** │Fires if something behind │
7 X0 x% @8 s) b│85 │NoBeam2 │77│260 │ │*** │Fires if something behind │3 R* Q7 G' ]6 y* q4 s
│86 │NoBeam3 │88│300 │ │**** │Fires if something behind │. }. Z0 ~4 t$ B; T
│87 │Hammer │16│100 │ │** │Hammer smashes front! │6 _( V. L# W2 B8 ~0 F
│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward │
/ x: h6 e9 n2 M" [& r5 M, r& \' `9 U│89 │Rope1 │45│50 │Wood│* │Entwines adjacent enemies! │
, K6 s8 C, M6 b" o9 x [│90 │Rope2 │55│70 │Wood│** │Entwines adjacent enemies! │4 u. E: |4 ?/ h5 q. ~' x: A
│91 │Rope3 │65│90 │Wood│*** │Entwines adjacent enemies! │
. X' f! U; Y6 |3 N│92 │Boomer1 │15│60 │Wood│* │Boomerang encircles field │
, B& ]& E' ]) W│93 │Boomer2 │22│80 │Wood│** │Boomerang encircles field │
$ O5 i2 e- F; c: _8 K P│94 │Boomer3 │30│100 │Wood│*** │Boomerang encircles field │
! J" N* z7 I: h: Z' A' @2 }1 f0 t│95 │PoisMask│30│ │ │* │Poison area w/ A button! │
* z% ]: C/ O& ?# p; ]│96 │PoisFace│38│ │ │** │Spread poison w/ A button! │
. W3 [7 h7 \1 O, m" C: P( |│97 │RockArm1│23│100 │ │* │Paralyzes enemy w/ erthquake │ j8 f1 @/ A" p+ {( L
│98 │RockArm2│35│150 │ │** │Paralyzes enemy w/ erthquake │: a( i W% y3 ~2 v( z) B
│99 │RockArm3│47│200 │ │*** │Paralyzes enemy w/ erthquake │/ ?" r% D! C7 E
│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│2 N1 X2 Z& [ j( r* |& X
└──┴────┴─┴──┴──┴───┴───────────────┘
) R6 o, O5 p/ l1 q) N
& m1 T9 I! d1 b3 Z/ A5 A* s/ _- S& H+ [StdrdChip (Part 2)
" S; h8 M; S. M$ I9 B( h. [┌──┬────┬─┬──┬──┬───┬───────────────┐- G. Z1 S8 ^2 j _( v0 J9 I4 g
│编号│名称 │MB│攻击│属性│稀有度│说明 │- [* @, W2 e' g0 R6 u1 o
├──┼────┼─┼──┼──┼───┼───────────────┤
$ n9 H, k W" [$ k│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│
' s0 {) D- [2 d" i( M- M│101 │CrsShld2│33│210 │ │** │Guard, and bite into the enemy│( T( |7 `. W* @
│102 │CrsShld3│41│260 │ │*** │Guard, and bite into the enemy│
% }. t0 g) k, _│103 │Magnum1 │35│120 │Fire│* │Cursor destroys panel! │; t4 ?4 }% L. F% R, v0 ~
│104 │Magnum2 │55│150 │Fire│** │Cursor destroys panel! │
' z+ q8 m2 ?1 a4 K) g│105 │Magnum3 │75│180 │Fire│*** │Cursor destroys panel! │
! }1 u4 R" I; `, l |" J│106 │Plasma1 │14│30 │Elec│* │Launches electric attack │
4 [5 M/ n) m% N/ ~: i7 o0 U v+ _│107 │Plasma2 │26│60 │Elec│** │Launches electric attack │
3 a$ t* Y$ d+ t% [! H+ h4 ^4 J│108 │Plasma3 │34│90 │Elec│*** │Launches electric attack │- j6 Y" W4 K3 H
│109 │RndmMetr│28│100 │Fire│*** │Meteors smash enemies! │$ V/ D$ F, E" h
│110 │HoleMetr│48│100 │Fire│*** │Meteors smash into sq │# y$ p7 W0 K$ H/ g( M! e
│111 │ShotMetr│38│100 │Fire│*** │Meteors shoot out forward │
8 Z: |# M7 I$ W; `+ b! D│112 │Needler1│32│30 │ │* │Advance w/ A, stop to attack │$ Z9 I! @0 T! Y7 J1 ^
│113 │Needler2│52│40 │ │** │Advance w/ A, stop to attack │
- l- w9 l5 D' W* Q" y9 ?- t. X│114 │Needler3│72│50 │ │*** │Advance w/ A, stop to attack │% m, m8 g4 E) C, r3 A
│115 │Totem1 │29│100 │Fire│* │Creates a totem to blow fire │; u2 |7 A2 s, k9 `
│116 │Totem2 │38│140 │Fire│** │Creates a totem to blow fire │
0 v* E4 ~& G& d" k& B│117 │Totem3 │47│180 │Fire│*** │Creates a totem to blow fire │
. ~3 M+ G6 ^$ r9 ]1 E│118 │Sensor1 │62│100 │Elec│*** │Sensor to watch sq ahead │0 `( X. S2 f3 }& J1 S: j& N
│119 │Sensor2 │70│130 │Elec│*** │Watch sq ahead or diagonal │; b/ q7 t, R# g8 H! H# g
│120 │Sensor3 │72│130 │Elec│*** │Watch sq ahead or diagonal │) n2 Q& {" \: m6 S( L3 D: G
│121 │MetaGel1│18│90 │Aqua│* │Gel atk steals a panel! │- O9 a0 z$ D1 F
│122 │MetaGel2│28│130 │Aqua│** │Gel atk steals a panel! │7 o; B( s2 s, w6 M: o, J" x. W5 d
│123 │MetaGel3│38│170 │Aqua│*** │Gel atk steals a panel! │
; w; {* D/ W5 F" C3 K│124 │Pawn │44│90 │ │*** │Attack by pressing A button │
; ~$ F9 k' d& V. K0 B│125 │Knight │64│150 │ │*** │Jumps fwd and attacks │
$ u& o9 @1 p1 E3 q; c│126 │Rook │30│ │ │*** │Protects you from attacks │
# {. k4 j1 ~3 K* m# X8 P│127 │Team1 │16│10 │ │** │Powers up when ally is hit │8 @; L9 T6 d( t# l4 y/ S/ ]# X( ]2 n/ P Q
│128 │Team2 │20│ │ │** │Ally's HP recovered if hurt │
9 U1 R0 c8 x* ]$ _│129 │TimeBomb│32│150 │ │*** │An area-wide time bomb │, R! D: x2 {( L) b
│130 │Mine │16│300 │ │*** │Places a mine in enmy area │
. V5 l; y0 H5 e% X6 |: `. T/ P! t│131 │Lance │46│130 │Wood│*** │Lances through back line │/ b# c& q$ p% [0 V
│132 │Snake │20│40 │Wood│*** │Snake from hole in area │
. p2 O( P0 Z9 t. T│133 │Guard │5 │ │ │* │Repels enemy's attack │- g! j. E9 W; B
│134 │PanlOut1│4 │ │ │* │Destroys 1 panel in front │8 I2 _6 H/ q2 Z5 w
│135 │PanlOut3│7 │ │ │* │Destroys 3 panels in front │ T. y7 W3 g" j2 G$ _
│136 │PanlGrab│10│ │ │* │Steals one enemy square! │
) ^. V* x/ t' ~( u8 X) x" S6 H│137 │AreaGrab│15│ │ │** │Steals left edge from enmy │% C8 k6 ^" V4 B$ ~( D J$ s, T1 R
│138 │GrabBack│10│40 │ │*** │Retaliate stolen panels! │5 [7 g e, C5 c# O2 e
│139 │GrabRvng│30│80 │ │**** │Retaliate stolen panels! │
2 x6 }( q3 g5 b5 ?$ K+ }4 X│140 │RockCube│9 │ │ │* │Places a rock cube in front │) v1 |8 ? {5 \8 g
│141 │Prism │60│ │ │*** │Prism fires randomly │3 `. {5 K0 R" g1 e7 b
│142 │Wind │14│ │ │* │Windbox blows at enmy area │
" b' @* \; N0 ]; d' A│143 │Fan │14│ │ │* │Vacuum pulls enemies │
9 H! h) `( k. R* s! T% ?. P│144 │Fanfare │32│ │ │*** │Take no damage for a while │
) I; Q# G, H& C% p│145 │Discord │38│ │ │*** │Confuses enemies w/ music │( M5 c C* [9 J
│146 │Timpani │42│ │ │*** │Paralyzes enemies w/ music │
! ^' E2 B; l1 e4 e7 d7 K. j" _( J# ]│147 │Recov10 │5 │ │ │* │Recovers 10HP │
0 V. j, n4 ^! @5 i/ ?8 ~│148 │Recov30 │8 │ │ │* │Recovers 30HP │
- H( G5 s9 |9 U: u│149 │Recov50 │14│ │ │** │Recovers 50HP │
$ _1 p4 [+ h' t% [: l+ X6 C│150 │Recov80 │20│ │ │** │Recovers 80HP │8 a" C% b4 T- ?, P' x
│151 │Recov120│35│ │ │*** │Recovers 120HP │9 I E) g6 C( ~+ S9 Z8 _ \. h) ~0 j! J
│152 │Recov150│50│ │ │*** │Recovers 150HP │
7 x1 T5 ]) u' R6 P5 o6 G* g│153 │Recov200│65│ │ │**** │Recovers 200HP │
8 C, h+ L" [( Q. m% d│154 │Recov300│80│ │ │**** │Recovers 300HP │8 Y7 Q4 R/ O( M
│155 │Repair │8 │ │ │* │Fix your area's panels │# T- T, U: h$ l7 b9 Y8 ]1 Q) U
│156 │SloGauge│20│ │ │*** │CustGauge slows down in battle│) E2 Y8 N$ [# R) d
│157 │FstGauge│40│ │ │*** │CustGauge speeds up in battle │& H/ z/ q6 }4 a
│158 │Panic │14│ │ │*** │Confuses enmies if you are │
! Q9 K4 w; o `│159 │Geddon1 │10│ │ │*** │Cracks all panels! │
7 E1 B( W+ D6 V( l% m" O) l│160 │Geddon2 │50│ │ │**** │Breaks all empty squares! │
5 b/ u* V2 N1 R│161 │Geddon3 │90│ │ │**** │Turn all panels to swamp! │
; x/ q5 S6 [2 a, l. F/ j7 h* C│162 │CopyDmg │18│ │ │*** │Duplicate damage on 2nd enemy │8 O* N+ c# G/ |# ^% |: y. d1 M
│163 │Invis │11│ │ │*** │Invisible for a while │/ B+ z4 R8 M4 q8 R5 R8 Y3 @% l2 k
│164 │Shadow │60│ │ │*** │Only swrd attack hurt you │; P& O+ G" Y9 j/ V" V+ O
│165 │Mole1 │28│ │ │* │Attacks fr. under ground! │; s0 A' E3 a" u1 K- k$ v7 u) x6 S
│166 │Mole2 │35│ │ │** │Attacks fr. under ground! │9 y) j1 A; W% S8 Z5 s
│167 │Mole3 │42│ │ │*** │Attacks fr. under ground! │ q" a+ l0 W' U
│168 │AirShoes│26│ │ │*** │Can stand on empty squares │
, W {& L T5 Y│169 │Barrier │7 │ │ │* │Nullifies 10HP of damage! │- I6 u, }/ H' M: s' D. L" O7 E
│170 │Barr100 │25│ │ │** │Nullifies 100HP of damage! │
3 @: I8 [ x' @8 H* q u; i- ~' e│171 │Barr200 │50│ │ │*** │Nullifies 200HP of damage! │3 s. V/ e) \4 k* P* }( I( v! r
│172 │Aura │55│ │ │*** │Repels attacks under 100 │ |- r) z4 ^0 A, } ?! w
│173 │NrthWind│43│ │ │**** │Wind removes auras, etc │4 V# g% _# V* `
│174 │Mettaur │30│????│ │***** │Summons a Mettaur to fight! │* h( f/ z* C H/ K
│175 │Bunny │32│????│Elec│***** │Summons a Bunny to fight! │
0 R- N/ e* G# F: h( P, k│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight! │% C6 _: M4 K' h# O4 K: x1 B) U
│177 │Swordy │30│????│ │***** │Summons a Swordy to fight! │/ J& k4 N$ u( ^. K. n
│178 │Jelly │46│????│ │***** │Summons a Jelly to fight! │- a8 U6 V6 D* {, F+ h% f
│179 │Mushy │38│????│Wood│***** │Summons a Mushy to fight! │+ s |! o; q- ?' A
│180 │Momogra │38│????│ │***** │Summons a Momogra to fight! │
1 {/ \: e* k8 G" M. g/ f5 p│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │
/ V3 X4 s* f6 G0 _9 G4 h0 Q│182 │Scuttlst│52│????│ │***** │Summons a Scuttlest to fight! │
; B) i3 k& E; H ?% i│183 │Hole │55│ │ │**** │Open hole to dark world │" L, S: w: B: `$ p, ~
│184 │HolyPanl│14│ │ │** │Creates a holy pnl in front │& x7 K' w, n; A: F! A
│185 │LavaStge│22│ │ │*** │Changes all panls to lava │
" H3 P) l; S+ I5 M" j│186 │IceStage│20│ │ │*** │Changes all panls to ice │0 J" Q: L) N: S
│187 │GrassStg│10│ │ │*** │Changes all panls to grass │
, R9 a2 T$ w/ z2 g% g% \│188 │SandStge│18│ │ │*** │Changes all panls to sand │
! D, x0 ~# v# v1 s0 q9 B6 m│189 │MetlStge│26│ │ │*** │Changes all panls to metal │
7 ?- k) o. I" h- J│190 │Snctuary│54│ │ │**** │Change own panls to holy │
: y& g# D2 @/ L) b. Q: W }│191 │AntiDmg │45│100 │ │*** │Sets trap & throws stars! │
# C9 O* ~2 b; x/ w. y q│192 │AntiSwrd│68│100 │ │*** │Retaliate for sword damage │7 d7 D% r9 z1 k9 d8 M
│193 │AntiNavi│60│ │ │**** │Take the enemy's Navi away │
* m4 J5 A$ `1 P- I5 ^ j│194 │AntiRecv│73│ │ │*** │Punish recovery of HPs! │" }5 M3 O. t @! D$ X$ h
│195 │Atk+10 │4 │ │ │* │+10 for selected atk chip │9 }3 d* H1 b2 h
│196 │Fire+30 │20│ │ │** │+30 for Fire atk chip │3 A; |& G" G8 w3 y" o: C. G
│197 │Aqua+30 │21│ │ │** │+30 for Aqua atk chip │: m* r/ q. n2 ]
│198 │Elec+30 │23│ │ │** │+30 for Elec atk chip │! R- F0 O# U$ j& g/ E% _% P' U
│199 │Wood+30 │26│ │ │** │+30 for Wood atk chip │, u0 T6 V5 ]- n$ ~, X& P4 Y
│200 │Navi+20 │34│ │ │** │+20 for selected Navi chip │
+ Z( @5 e& g. _% }( s* b% l3 Z└──┴────┴─┴──┴──┴───┴───────────────┘
9 s- W P( H! M5 V7 m
8 ~3 ~! X' j' J/ h7 z$ X2 z; S
; _' \8 K# ~% m& ^) [7 X3 KMega Chip
% ]) W3 T5 O4 \0 \3 r1 t- {┌──┬─────┬─┬──┬──┬───┬───────────────┐6 c8 h. v. r$ t9 c5 p
│编号│名称 │MB│攻击│属性│稀有度│说明 │
8 C& b. X6 k- @/ r8 h0 k├──┼─────┼─┼──┼──┼───┼───────────────┤
8 k) I4 G7 i6 S│1 │Muramasa │74│????│ │***** │Power = amount of HP lost! │5 ^& T: N4 L3 I& m8 h2 l
│2 │HeroSwrd │65│180 │ │**** │Legendary swrd cuts 3 sq! │3 f& c- P) l+ y, _5 N% d
│3 │ZeusHamr │90│250 │ │***** │Damages anyone on a panel │
8 d. n" I2 L+ n* D+ o│4 │StandOut │22│220 │Fire│*** │Heat: Send Fire into hole │ G$ J- m8 v" p# A/ g/ K. U5 K+ j
│5 │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole │# _) r3 f/ X% |
│6 │WatrLine │18│180 │Aqua│*** │Water: Draw wter from hole │- q& M8 z- S6 _3 ?0 Y @
│7 │Fountain │48│240 │Aqua│*** │Water: Draw wter from hole │
5 {) Z9 g7 D: G/ n! e; N, G; n* |- C│8 │Ligtning │30│160 │Elec│*** │Elec: Dmgs object & area │
6 a# c% H* g9 D: K/ v; `│9 │Bolt │52│210 │Elec│*** │Elec: Dmgs object & area │& y/ p& F/ V1 C/ n r* X
│10 │GaiaSwrd │28│100 │Wood│*** │Wood: Take power frm next chip│
$ m+ p6 T# a; S. W8 X! V1 m│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│
$ K( B0 Z0 j( O3 b+ K V! b│12 │Meteors │86│40 │Fire│**** │Drop many meteors on enemy │. F' d. T( U7 I3 I
│13 │Guardian │82│ │ │***** │Statue punishes when hit │
a* Q; w1 u2 ~8 U1 ^- F│14 │Anubis │90│ │ │***** │Anubis poisons enemies │
4 a* z* H5 }/ Y% X│15 │Godstone │66│150 │ │**** │Summons a GodStone from hole │
. a. s6 o. Y" {6 ^1 A$ G│16 │OldWood │72│100 │Wood│**** │Summons OldWood from hole │; t' D" e$ t9 f& B
│17 │Jealousy │64│100 │ │*** │More dmg if enemy has chips │+ E; o' }& f% y' ~" ]
│18 │Poltrgst │58│ │ │***** │Objects thrown at enemies! │
( V w' T3 D& j│19 │LifAura │77│ │ │**** │Repel all attacks under 200 │3 s: O; J- e5 x1 n8 ^: m
│20 │FullCust │10│ │ │*** │CustGauge instantly refills! │$ ~+ A0 K: \( u5 F2 Y
│21 │Atk+30 │50│ │ │*** │+30 for selected atk chip │
: F/ S) A3 [! Y: {" s" ?, i* t. V│22 │Navi+40 │60│ │ │*** │+40 for selected Navi chip │
1 X% D; `+ W B7 {! E3 d n2 H* c│23 │Roll │10│20 │ │*** │Attack an enemy, heal you │
/ {5 o: P0 i. R│24 │RollV2 │22│30 │ │**** │Attack an enemy, heal you │
6 M. i4 P- D5 i: w# \* I8 F│25 │RollV3 │34│40 │ │***** │Attack an enemy, heal you │
' Z8 F$ j+ I) q8 q c│26 │GutsMan │15│50 │ │*** │Sneaks up to smash panels │
" m! Z; S2 ^* n│27 │GutsManV2 │41│70 │ │**** │Sneaks up to smash panels │
" p! h% |1 z2 w1 k" O! Y│28 │GutsManV3 │57│90 │ │***** │Sneaks up to smash panels │) L- s* z5 A7 P2 S
│29 │GutsManV4 │63│100 │ │***** │Sneaks up to smash panels │( t9 ]* E! x; Y* k" f% E- H
│30 │ProtoMan │68│160 │ │*** │Moves in to slice the enemy │3 i' N7 o; a! a) a# r/ ~9 W2 v
│31 │ProtoMnV2 │76│180 │ │**** │Moves in to slice the enemy │
! w: a- }9 C( Q- o│32 │ProtoMnV3 │82│200 │ │***** │Moves in to slice the enemy │
* r0 D% K; D1 M1 R, w" @│33 │ProtoMnV4 │90│220 │ │***** │Moves in to slice the enemy │
2 q5 A2 v7 s. G+ p R; n+ @* y│34 │FlashMan │39│50 │Elec│*** │Flash atk paralyzes enemy │
% n0 O2 v: N4 \│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy │& |1 c1 L/ @# ?/ }1 _
│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy │' R4 c5 C9 n$ z
│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy │5 _! }( Q# v, w7 K) _5 E
│38 │BeastMan │38│40 │ │*** │Claw atk 3 squares ahead! │
6 m# c2 V$ d4 f' @/ Z# S; z│39 │BeastMnV2 │60│50 │ │**** │Claw atk 3 squares ahead! │
0 r2 r$ g( a6 ]│40 │BeastMnV3 │68│60 │ │***** │Claw atk 3 squares ahead! │
! t, b0 I/ p+ a. h: t! \6 W6 j│41 │BeastMnV4 │76│70 │ │***** │Claw atk 3 squares ahead! │
+ h+ {0 J$ \5 A* ^8 ?│42 │BubblMan │50│20 │Aqua│*** │Fires several AquaShots │
Z- @3 R) }0 v. |' z/ D│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots │$ Y7 d j$ b4 ^1 k3 f+ t1 [9 C
│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots │
- l6 r: S5 {9 i" O. L│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots │
% ]& s! O8 n+ k1 m& X9 t│46 │DesrtMan │32│120 │ │*** │Launches fists at enemies! │$ j Z0 l3 ]' m) h! G
│47 │DesrtMnV2 │52│140 │ │**** │Launches fists at enemies! │
! [: d" Z" ~0 ?, a, h* ]│48 │DesrtMnV3 │64│160 │ │***** │Launches fists at enemies! │/ q1 r- U4 _3 ^" s' v7 v4 I. \
│49 │DesrtMnV4 │72│180 │ │***** │Launches fists at enemies! │; X7 E* i9 _$ K4 o+ |- y; B
│50 │PlantMan │60│20 │Wood│*** │Vines harm all enemies! │% ?) Z# q% x+ \! x. }: q8 u+ O
│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies! │
, C: O, y# N b& c' E# h│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies! │" w, U8 L7 [7 B) V
│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies! │
7 t& _: a' s# X! J6 q7 D7 Z│54 │FlamMan │32│120 │Fire│*** │Flames burn all enemies! │. ^# L6 Q4 U4 x2 L. o
│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies! │
/ X' C4 t7 G' u, Y│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies! │
# a5 z8 ~, O: D6 T3 Z4 X0 c: q│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies! │
; i, ^3 g* d. |3 ? `│58 │DrillMan │66│70 │ │*** │3 drills fly at enemies! │
( W+ e2 z1 j1 u& j2 f! j│59 │DrillMnV2 │70│90 │ │**** │3 drills fly at enemies! │
8 K. o& ?) q6 B% g: y2 H% F│60 │DrillMnV3 │74│110 │ │***** │3 drills fly at enemies! │/ L# l* \; R# _# R7 v5 Z
│61 │DrillMnV4 │78│130 │ │***** │3 drills fly at enemies! │
. Q/ Z$ B) S! u; m9 h│62 │MetalMan │40│100 │ │*** │Iron fist smashes 1 square! │
# f) o0 L" l" p/ t; c2 R│63 │MetalMnV2 │60│130 │ │**** │Iron fist smashes 1 square! │
, {: V8 b* L0 q9 b2 q n; w│64 │MetalMnV3 │70│160 │ │***** │Iron fist smashes 1 square! │
* S% m1 R# A: i# K│65 │MetalMnV4 │80│190 │ │***** │Iron fist smashes 1 square! │# j- z" C$ V2 F* W9 t
│66 │KingMan │36│140 │ │*** │Move up 3 square & 4-way hit │
& g4 j: }; M5 v" |5 W# M│67 │KingManV2 │48│170 │ │**** │Move up 3 square & 4-way hit │$ G K/ e! s* |$ z) w
│68 │KingManV3 │60│200 │ │***** │Move up 3 square & 4-way hit │0 P0 F+ [# y$ t/ z, x. a5 T
│69 │KingManV4 │72│240 │ │***** │Move up 3 square & 4-way hit │
. T3 _2 e1 i& F- P1 w! t0 \│70 │MistMan │68│90 │ │*** │Appears from mist & attacks │
/ P; L$ i) C" Y' m' E3 J2 |, X│71 │MistManV2 │71│110 │ │**** │Appears from mist & attacks │$ n4 }# b& X1 t4 c5 B6 D
│72 │MistManV3 │74│130 │ │***** │Appears from mist & attacks │
6 X0 J$ C& L" f. N4 ~( ~# l8 |│73 │MistManV4 │77│150 │ │***** │Appears from mist & attacks │
8 b4 c" J% D# ~│74 │BowlMan │80│100 │ │*** │Lines up pins for a strike! │
2 H; G/ v0 h' t. v- v/ I│75 │BowlManV2 │82│120 │ │**** │Lines up pins for a strike! │( Z- m: V( T) k+ C0 A
│76 │BowlManV3 │84│140 │ │***** │Lines up pins for a strike! │
! D- D4 e* V! n! c% E4 X% n│77 │BowlManV4 │86│160 │ │***** │Lines up pins for a strike! │
5 @4 ?8 L* w2 W) S│78 │DarkMan │72│30 │ │*** │Creates 3 caves in enmy area │2 p2 g; _: K8 k/ K. O$ y6 e5 G0 ^
│79 │DarkManV2 │76│30 │ │**** │Creates 3 caves in enmy area │* L. t/ r b! r/ p. k1 i3 }
│80 │DarkManV3 │80│30 │ │***** │Creates 3 caves in enmy area │
* o! @, E2 g' {6 n- Q& d9 h│81 │DarkManV4 │84│30 │ │***** │Creates 3 caves in enmy area │
! P+ K7 K1 q" W- i│82 │JapanMan │82│40 │ │*** │Multiple attacks w/ spear │0 g& w9 E5 r( ~- u" p0 E z# C! e
│83 │JapanMnV2 │85│45 │ │**** │Multiple attacks w/ spear │: R/ E# ~7 q9 O
│84 │JapanMnV3 │88│50 │ │***** │Multiple attacks w/ spear │
7 I% n4 P( a; g│85 │JapanMnV4 │91│55 │ │***** │Multiple attacks w/ spear │
0 G0 y% T6 c6 h! z& K C: \└──┴─────┴─┴──┴──┴───┴───────────────┘4 q+ [+ v# l) r7 n& \
' P% T2 F* K4 E4 |% l+ G3 _: M0 \6 [7 Q% R) C6 A/ c
GigaChip (蓝版)
" J; l. |8 g0 j/ y┌──┬─────┬─┬──┬──┬───┬───────────────┐
5 k" O8 C: \" m9 ]; _4 e│编号│名称 │MB│攻击│属性│稀有度│说明 │
5 b k2 J8 i9 p: _+ Q8 I3 [├──┼─────┼─┼──┼──┼───┼───────────────┤ [; Y( O% x/ |) Z$ H% D# r
│1 │FoldrBak │99│ │ │***** │Restores all chips & folders │# G1 Q( W4 s( N0 I! y% X( X/ K
│2 │BassGS │99│700 │ │***** │Bass' secret weapon │$ m& \8 A: z% x+ X2 z3 ~( |- h% A
│3 │DarkAura │55│ │ │***** │Dark chip repels <300 atks │( V; f: g9 F! t% e% G1 H! V1 B
│4 │DeltaRay │92│220 │ │***** │Use A btn for up to 3 attacks │
! P* y F6 Z; Q* ]2 C9 D4 x; I│5 │AlphArmΩ │97│500 │ │***** │Launches a giant rocket │. L3 y& A/ U7 p" ], G$ c
│6 │GutsManV5 │79│120 │ │***** │Sneaks up to smash panels │& h6 s6 v; }, ]) v7 f, A0 s! I/ P
│7 │ProtoMnV5 │98│240 │ │***** │Moves in to slice the enemy │
: N1 I2 W( h5 \$ G4 Y│8 │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy │& C) A" t& u. d- H7 y
│9 │BeastMnV5 │84│80 │ │***** │Claw atk 3 squares ahead! │1 ^/ b# T/ Q- i$ G7 [
│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots │9 e) ^ I/ Q6 x2 O
│11 │DesrtMnV5 │80│210 │ │***** │Launches fists at enemies! │) H0 Z& }" [3 c0 X1 r3 Q8 b
│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies! │
" {! f' R: f6 X' ~│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies! │
. y; |, a5 W2 D+ [- J4 t6 |( E│14 │DrillMnV5 │82│150 │ │***** │3 drills fly at enemies! │
! J$ k( h' X6 R% Y/ K+ l q│15 │MetalMnV5 │90│250 │ │***** │Iron fist smashes 1 square! │+ D( {- }* G$ o. K
│16 │KingManV5 │84│280 │ │***** │Move up 3 square & 4-way hit │
3 V5 T$ I' r' D/ Y# M) M- L2 @│17 │MistManV5 │80│170 │ │***** │Appears from mist & attacks │
; r2 d* h, N# _* d/ O7 L- B( r3 e│18 │BowlManV5 │88│180 │ │***** │Lines up pins for a strike! │7 s& l2 u2 ~5 e+ K: D5 X% e
│19 │DarkManV5 │88│30 │ │***** │Creates 3 caves in enmy area │
; ?: Y& _; P+ [+ ?& T @5 @& ~1 o# b│20 │JapanMnV5 │94│60 │ │***** │Multiple attacks w/ spear │2 ~( z' p& @4 n1 k; f Z# n
└──┴─────┴─┴──┴──┴───┴───────────────┘
0 L2 e$ S- ~/ A" b3 `, d8 q2 K4 Q( b! i
GigaChip (白版)(只列出与蓝版不一样的Chips). _# o ^ p; a2 w
┌──┬─────┬─┬──┬──┬───┬───────────────┐
7 [( D3 M- X3 D- B│编号│名称 │MB│攻击│属性│稀有度│说明 │
! q. G/ s6 C F├──┼─────┼─┼──┼──┼───┼───────────────┤) |1 B4 \9 w* @9 K+ s/ M$ G4 }
│1 │NavRcycl │50│ │ │***** │Recalls last Navi used │; E& W' N% e5 X1 t, G
│3 │Serenade │97│100 │ │***** │Dark chip Holy pwr to front │
0 Q8 P$ D% a1 {! m* X, ]│4 │Balance │60│ │ │***** │Both Hp reduced by half │* Q7 l- E3 l8 `" J5 ~( T
│5 │AlphArmΣ │97│50 │ │***** │3-stage electric attack! │
. J) m/ Y0 Y& e- x: S; y5 U└──┴─────┴─┴──┴──┴───┴───────────────┘ |