转载请不要删除以下信息,感谢您! $ B# H; q1 G0 Y M: [
■ ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★ 7 \, T4 p. U1 a$ [$ r3 [4 f) S
■● ■ NintendoWorld 站友xliz原创% Q% [+ X6 _; G' y H2 e: {- q5 K
■ ●■ http://www.NewWise.com + c, |+ ^0 `2 A) c+ O% g% }
■ ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★ c2 Y8 |0 H* w ^) Z5 e
1 @& {+ r# F0 K8 }
! G5 }' b, n. r* y1 n: D1 n: `+ O 洛克人 EXE 3 Blue 卡片组合
* X6 w; F5 ~* g3 L! l) A0 K% R, b9 v: c, U
: j6 X/ w3 F$ V$ `! H英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版( K. b, E7 y& N4 {/ g# T& v3 Q* K
大家要看日文版的P.A.或详细攻略,点击这里吧!; }1 {; o2 A, c2 d
====================7 Q' s; F* W5 c$ W
希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol:
- Y6 B- O* N; I$ s# z h! z
) }% _4 k/ A% J0 h以下内容格式如下:$ Z2 [6 Q3 C5 ^% Q
" c) p \' z- M: Q1 _
编号 名称9 P6 ] p+ ?6 \% }" K
说明
$ I: v6 y2 v, @2 Q( _) l2 ~组合方法
: P; |- W; d& f/ I---------------------------------
! X4 t" ^9 k1 ?/ o01 Z-Connon 1( ~# n, u/ Q6 F# S$ _& _: c* L" V1 f
Unlimited Cannon for 5 sec/ T* |( m& ?. J, H8 }
Cannon A+B+C& {' k, v0 w/ p4 y* a/ H
Cannon B+C+D
5 l8 a z1 F. VCannon C+D+E
! F+ d0 h. W5 t- Y4 @, ?0 Y7 `0 z% x' L `: }5 C4 H, M0 S0 m% y0 R
02 Z-Connon 2
! ^1 ~: W/ ~2 S. R. IUnlimited HiCannon for 5 sec( w7 P/ J! `3 \+ \5 t9 O' v% X% O
HiCannon H+I+J( ?6 o* P$ U% M& L
HiCannon I+J+K
3 t) J5 j; P' S' {: IHiCannon J+K+L: Z- B& _7 }" Q6 a% K- {7 [/ W
% G, [# |' s; |% x7 I2 D
03 Z-Connon 3
- a6 X) [4 `- f! B0 d) P i" oUnlimited MegaCannon for 5 sec
: L; f/ }% c Q9 ~! `M-Cannon O+P+Q0 M6 }% `" h$ l" _% @7 `8 z
M-Cannon P+Q+R7 {( y5 P8 V& G# ?! k( C
M-Cannon Q+R+S7 h& r& K! T; t2 h7 d1 m2 T
: }/ W/ d' ?. L04 Z-Punch2 n$ q1 D. Q3 S* P! W4 o: M! R
Unlimited GutPunch for 5 sec
' X \) r$ A a* ZGutPunch B+C+D# }- _1 l7 c8 J% o8 T- x. J
GutPunch C+D+E' `6 k# q% F4 r0 G l: g
GutPunch D+E+F/ h. b! j6 T7 b
7 t$ x4 g' p9 {" f05 Z-Strght5 V( d) ^8 t5 A) V+ c
Unlimited GutStrgt for 5 sec
`- w+ X. ^6 v9 y9 fGutStrgt O+P+Q0 E' c0 s- ~& t9 Y& `$ }
GutStrgt P+Q+R9 w9 ]. S: I5 p& Y% n% P: ]
GutStrgt Q+R+S, ?( J/ D1 j5 z' V3 d1 ^$ r5 Z! c8 V
% q8 p% R7 w' ?. i$ j
06 Z-Impact. z. O2 ^, l6 K2 C7 ~- \4 a
Unlimited GutImpct for 5 sec
/ H( K2 {! b0 DGutImpact G+H+I8 j ~4 M3 R9 \
GutImpact H+I+J( m8 E- o/ ]* j7 c5 q# S a
GutImpact J+K+L1 m. X* N- r; O: {* B; S# N
0 S2 ?( b7 F4 U8 Z5 x7 X3 H
07 Z-Varibl
, K9 c) F! c. a* zUnlimited VarSword for 5 sec
) |" z$ |/ C# z6 b: k) YVarSwrd B+C+D( |$ ?. e7 x5 i
VarSwrd C+D+E# l1 y: L; T- y; I" g) ^
VarSwrd D+E+F' p' J) z- P+ L9 ]& S
" n3 R) H( z5 K2 Z; _) Z
08 Z-Yoyo 1' [- v* p3 u R! X6 {
Unlimited Yo-Yo for 5 sec1 [# b; d" |. O/ {8 ~
Yo-Yo1 C+D+E3 e5 r+ e7 _# {# ^7 e
Yo-Yo1 D+E+F; m7 w: }! B5 w% j. k( F
Yo-Yo1 E+F+G
4 i2 ^4 }2 E7 g1 r5 X+ L! D( S( k$ c. e7 c* @: N, _* c4 g/ ]
09 Z-Yoyo 2/ u6 g4 D+ q" t: A, L9 M
Unlimited Yo-Yo2 for 5 sec
0 q, e5 ~0 ~1 Z, {Yo-Yo2 H+I+J
/ L- m; h/ X0 k, {% v. }/ ^6 d9 `Yo-Yo2 I+J+K
2 B8 n+ X* J9 F, |- aYo-Yo2 J+K+L
% S$ [" n1 K& H8 ]9 R7 _1 B( Q$ E
+ s4 A- X7 D8 h' d; ~! s$ [9 Y10 Z-Yoyo 3; ~# H2 G3 y7 e/ W2 X6 P" y' e! w2 B* i
Unlimited Yo-Yo3 for 5 sec
& P$ e- R- p7 h, ?! y8 _- ?Yo-Yo3 M+N+O
. g z( u9 I( w" JYo-Yo3 N+O+P& [, v' P+ M, F2 e* P: h
Yo-Yo3 O+P+Q9 I. b9 M: Q3 R) ?) V
4 |9 R. M$ ]8 k' p' X11 Z-Step 11 N9 d6 ?* C% e, \' e( N! c
Unlimited StepSwrd for 5 sec
+ B6 x: [. }7 \# eStepSwrd L+M+N% F# p/ \4 S9 K% Q) d) }7 M# q" i& u/ e j4 v
StepSwrd M+N+O0 B. G& o' }) g6 C/ [- `0 `
StepSwrd N+O+P
. {+ y3 d# }: e. G) } F$ G& ]* }" z- A# [/ S: n) e8 K# x
12 Z-Step 2
! t+ C, f* R, L5 b( B6 {Unlimited StepCros for 5 sec
, ^6 {/ k( C( {5 ~6 h9 G( pStepCros P+Q+R, v, M: }) [, N* }
StepCros Q+R+S! N' q. ~- X2 p) r" R
StepCros R+S+T
' }+ _' |: ~4 L7 u- n. [7 v- u+ Q! t6 p
13 BubSprd
, `& V3 g8 k ~ RAttks w/ spreading bubbles!0 K' { M* [; v* X) {: ~6 L
Bubbler C+D+E
1 \" [" \9 g) c$ u9 U2 LBub-V D+E+F9 z' p+ j9 t# a# m5 i6 O
BublSide E+F+G$ W& H- E3 y- v! L* Z+ U$ V- m
Bubbler E + Bub-V E + BublSide E9 s+ h( W: J8 I4 \! `% y5 Y( y
H# p- J+ R& W( ]% f
14 HeatSprd) y6 k6 H9 b) }0 u: [4 h4 @
Attks w/ spreading fireball!
6 N: x' e. \; z6 Y+ zHeatShot H+I+J
0 P9 b5 d4 D; I( _ ^ J0 pHeat-V I+J+K
) T5 q9 p6 C$ dHeatSide J+K+L
$ p' C q0 J+ L0 k% O$ Y/ d0 zHeatShot J + Heat-V J + HeatSide J
3 `* o9 @: B `' u2 S, W' P- @8 \( W4 N w) P) `6 a
15 H-Burst3 p9 R+ m) s+ `1 B7 l* _
Creates a giant explosion" h- W3 @$ i! N5 A8 j8 V1 n; W2 l: K
Spreader M+N+O$ w$ K: n# p2 g& ~- R
Spreader N+O+P# m4 G; |2 K6 ^- }8 _# _
Spreader O+P+Q
' d5 M a, ], J4 K/ R. k% l6 F0 j j5 m: m; D
16 LifeSwrd T5 ]: B- b' D" c& O' H
Swings a huge 2×3 sword!
, i. ?; C% z) m: V* F( p) c2 m/ xSword E + WideSwrd E + LongSwrd E/ ^; D7 ]% M6 V" C. k
Sword L + WideSwrd L + LongSwrd L
* b2 y' a* @: Z, {7 X( vSword Y + WideSwrd Y + LongSwrd Y2 j' x: Z! J% k6 y# d
" |8 Z2 G$ @4 k5 m! c4 f
17 ElemSwrd( C6 r4 I! E+ s) _: l: _
Wide swrd contains 4 elemnts
9 {$ h$ H% B5 J( f, |! F! A0 _$ `FireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N. O1 [+ Q4 r; Q% o
FireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P
. `, c4 Y' ]0 T
+ ^. j! a. p+ ^) x0 K" X C18 EvilCut# r$ m8 R7 ?9 n- [, G
Step up 2 & make 4 atacks+ ~3 ~6 k# E, V' r! c& v/ b) G1 [
StepSwrd P + HeroSwrd P + StepCros P
3 G& b2 L: E: C4 M4 Z$ X( m: X D
' k* I( L d2 V6 i8 Y19 HyperRat
0 `2 k% b5 S, A5 sA giant Ratton charges!+ B# s3 d6 i, @' }8 A
Ratton1 A + Ratton2 A + Ratton3 A; `) Z0 x" i2 p+ ?, Y- U
Ratton1 C + Ratton2 C + Ratton3 C" x5 P' _# E% k# b7 [# U% @3 n
Ratton1 F + Ratton2 F + Ratton3 F9 B9 G8 R+ T7 g
( g2 s4 |: W, F2 A" U7 H
20 TimeBom +
$ S% F; ^% u% q2 u, V1 xSets Time Bomb in enmy area
( S% _0 z5 K8 x) G7 }# m; g/ STimeBomb J+K+L6 k& ?$ V7 [8 m6 f' [
TimeBomb K+L+M
' w* r+ S! R. W, u2 |( R( q2 PTimeBomb L+M+N
, I: Z& d4 W l% G) @; ]9 A# D' y* |5 Z) {+ H
21 GelRain7 X6 L7 N/ t1 p' N6 E7 c: o
Gel steals squares
9 `5 f, X4 }- c5 u) j/ p5 YMetaGel1 B+C+D
5 d! U0 [9 A: e+ S% d0 nMetaGel2 E+F+G) K" r( b/ b9 l }
MetaGel3 S+T+U& B; ~. r [: e6 u6 \7 W& e: |
/ K* z5 i: }2 O; y
22 EverCrse
. r/ X3 \! c9 L8 _% iShield chases enemies4 }4 d" c# Q/ o. D$ A5 N7 ?, Y; p4 v
CrsShld1 C + CrsShld2 C + CrsShld3 C
9 G, Z7 ^# f6 E4 ?' `9 T8 ~CrsShld1 L + CrsShld2 L + CrsShld3 L
6 g8 s9 ~4 X( }9 I6 H4 X" |2 G x' a) y8 h$ W' p5 d$ ?
23 MomQuake% f$ b$ _3 q: \" u9 y+ L
Awakens Mother Earth!
- C) Q6 |& [6 Q* F" _$ ORockCube * + RockCube * + GodStone S ]4 _. _$ V. c) U- ~7 e- H
8 j* }) A+ X2 Z4 P9 Z5 }24 PoisPhar
8 D( g: w, d$ X4 j. PPharaoh generates poison; Q- i3 D' ]/ j4 I+ l& Q* f
PoisMask A + PoisFace A + Anubis A: Z0 g& k; Z# X
. E4 z5 e& g' |" D5 g4 M$ Y+ @ O) T25 BodyGrd/ w4 r: F& |" @- C( K5 _
Bodyguard takes out enemies" G5 {1 a$ D0 P6 {0 l/ R# {
AntiDmg M + AntiNavi M + Muramasa M3 N' `( u6 X+ N6 h6 b
9 ?+ E% Y2 B5 D6 R26 500Barr2 A: n+ t U; Q# |. q3 A) h
Barrier absorbs 500HP dmg
- j' B$ q+ t4 [2 h- ]Barrier E + Barr100 E + Barr200 E6 S. \; [, e: x+ Y
Barrier R + Barr100 R + Barr200 R( Z3 o5 v, k7 `; b1 w- x9 v
# u+ [/ @" q% z# ~5 p3 {
27 BigHeart n! E! q$ b' W, W$ B
Attacks, then heals HP!' ^% m3 Y7 Z O( \9 L5 @
HolyPanl R + Recov300 R + Roll R8 \* m: n3 n3 ~7 t: Y2 @
HolyPanl R + Recov300 R + RollV2 R4 b" ^; s& S8 d# Y0 q# C( r* N$ f
HolyPanl R + Recov300 R + RollV3 R
' U; q( Y3 p6 Z8 g, f% m% N: ^: o( S8 t% w5 L- |
28 GtsShoot( n* F: v. B; E+ K" z
GutsMan throws MegaMan!
2 w& [, _; e9 k$ c ~5 I3 ^Guard * + DashAtk G + GutsMan G
5 S! v9 x. b9 s+ q; F, }! }Guard * + DashAtk G + GutsMan2 G
* _1 S5 l, o# K7 ^; J1 M3 SGuard * + DashAtk G + GutsMan3 G
9 |6 u0 Y$ J( c1 @7 o7 S" [Guard * + DashAtk G + GutsMan4 G
3 A* O9 p' P( O0 U' Y. A0 ^6 }; V# T$ _0 a, H' ~/ l
29 DeuxHero% P1 [+ o k3 k. I9 i2 M
MegaMan & ProtoMan team up!5 s" {' a* P, @" z4 O
CustSwrd B + VarSwrd B + ProtoMan B1 Q. j* X" t+ F O! I. z* |
CustSwrd B + VarSwrd B + ProtoMn2 B
8 z8 e. s- l) x3 ^$ d; X% s; yCustSwrd B + VarSwrd B + ProtoMn3 B5 X( a1 {( t0 c& [6 M6 m! B j* N
CustSwrd B + VarSwrd B + ProtoMn4 B& {. A( F+ w s" S( p8 N2 {$ ?' ?
& u( F0 \/ e1 G" U
30 2xHero
1 i$ @! n5 V' K, E% bMegaMan & ProtoMan Dual atk) F3 o u6 P5 F) Y1 W* }
Slasher B + CustSwrd B + VarSwrd B + ProtoMan B
0 g; A& Y4 ?" X5 a: hSlasher B + CustSwrd B + VarSwrd B + ProtoMn2 B
0 o& s& }" e' }' z6 NSlasher B + CustSwrd B + VarSwrd B + ProtoMn3 B! P0 r5 W2 N9 }8 s% i
Slasher B + CustSwrd B + VarSwrd B + ProtoMn4 B
5 x1 J3 j$ S5 h- i; Y9 s
) ?5 h7 V) H) w! h% C" }2 S31 PrixPowr$ [* M7 i G$ ^( D- x
3 Navis attack at once!
% p1 T- T+ O2 y; W: t' ITeam1 * + Team2 * + KingMan5 K
3 r9 Y8 A6 n! w* o1 Z! M# G9 q9 xTeam1 * + Team2 * + MistMan5 M R3 W$ \+ c, h1 H+ K/ q% V% j
Team1 * + Team2 * + BowlMan5 B
) Q5 [. ]0 H* n9 ?% D! W: P; m- s# v' s) n7 E
32 MstrStyl
& s+ p( ]% Z$ mMegaMan unleashes his power7 C5 Y4 } e; g6 A. b- M# p5 [% T: x
Salamndr * + Fountain * + Bolt * + GaiaBlad *. e0 C$ v6 z0 n, c& r" @
* L7 a% @* s' p4 t6 O9 J8 `2 h9 x
StdrdChip (Part 1)- l D0 E& @6 X) S
┌──┬────┬─┬──┬──┬───┬───────────────┐9 r7 R' q) Q. z4 n a
│编号│名称 │MB│攻击│属性│稀有度│说明 │
+ y( j, ~3 g6 v├──┼────┼─┼──┼──┼───┼───────────────┤
1 Z& |1 _5 C# }; }, m8 e7 {│1 │Cannon │12│40 │ │* │Cannon to attack 1 enemy │1 e+ i8 A& L( T! l) R' |% c
│2 │HiCannon│24│60 │ │** │Cannon to attack 1 enemy │
: s; i* {& f7 H2 @3 i│3 │M-Cannon│36│80 │ │*** │Cannon to attack 1 enemy │& p! c3 T# o) @
│4 │Airshot1│4 │20 │ │* │Knocks enemy back 1 │
# }; _$ |+ B" ?( u0 H% G4 d1 e│5 │Airshot2│12│30 │ │** │Knocks enemy back 1 │
. u" s6 G6 Y& y1 `* l6 t│6 │Airshot3│18│40 │ │** │Knocks enemy back 1 │
1 y; d5 F- Q$ N O│7 │LavaCan1│34│90 │Fire│* │Fires lava fr. area │
) ^/ N" }0 H. k1 R2 D│8 │LavaCan2│42│120 │Fire│** │Fires lava fr. area │* }$ Q! W* H0 @
│9 │LavaCan3│60│150 │Fire│*** │Fires lava fr. area │& y5 C$ v$ I# Q9 G5 H; i
│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area │
( {( p( N; m7 G8 ?& C' j2 l9 M│11 │ShotGun │8 │30 │ │* │Explodes 1 square behind │, D# I, k) s' u) N( ^* p4 E a1 z
│12 │V-Gun │8 │30 │ │* │Explodes 2 diag. squares │
# ?5 d3 e4 m$ F1 U1 g! _: Y0 Z! V2 M* ^│13 │SideGun │8 │30 │ │* │Explodes up, down on hit │8 w* x# e- J8 d9 o, _+ L+ G
│14 │Spreader│16│30 │ │** │Creates a large explosion │
$ ^1 ~; m% e& U, @│15 │Bubbler │14│60 │Aqua│* │Explodes 1 square behind │
2 j) U. Z/ ~& F+ ]$ W│16 │Bub-V │22│60 │Aqua│* │Explodes 2 diag. squares │
- Y5 G, p" k. _8 P7 Z│17 │BublSide│30│60 │Aqua│** │Explodes up, down on hit │
# h3 B0 R; p, ~# Z( A. G( X│18 │HeatShot│16│40 │Fire│*** │Explodes 1 square behind │5 ] b4 P" u0 F% u) F S' N4 G
│19 │Heat-V │24│40 │Fire│* │Explodes 2 diag. squares │
/ P2 p) C- B0 B3 d: d│20 │HeatSide│32│40 │Fire│** │Explodes up, down on hit │
! e1 O4 r0 P6 H- v: C$ z# h│21 │MiniBomb│6 │50 │ │*** │Throws a bomb 3 squares │, k) _& ?" R) X) \" G! b
│22 │SnglBomb│12│50 │ │* │Throws a big bomb 3 squares │0 O0 D# Z: y. Z/ r
│23 │DublBomb│24│50 │ │* │Throws 2 big bombs 3 squares │
. W2 Z- b* C" j7 s( t' `│24 │TrplBomb│36│50 │ │** │Throws 3 big bombs 3 squares │
* V+ w4 }% a/ C. q/ g│25 │CannBall│33│160 │ │*** │Breaks 3rd panel ahead │ w2 t3 M5 D+ Q
│26 │IceBall │18│120 │Aqua│*** │Freezes 3rd sqr. ahead │! a2 u1 j3 h ]5 c
│27 │LavaBall│20│140 │Fire│*** │Shoot lava 3rd sq. ahead │
; W% k0 K" L v% i1 h( O8 f│28 │BlkBomb1│60│120 │Fire│** │Firebomb hits 3rd sq ahead! │
" G6 A9 X9 P; [$ \" f+ k1 j│29 │BlkBomb2│70│170 │Fire│*** │Firebomb hits 3rd sq ahead! │
; d9 g3 [+ U9 p0 j$ m│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead! │
, A' b7 T, W3 X; C" h- S, m! p: O│31 │Sword │10│80 │ │* │Cuts enmy in front! Range: 1 │/ A# m; }) w9 l- R, h1 E
│32 │WideSwrd│16│80 │ │** │Cuts enmy in front! Range: 3 │
. r0 u% i8 G# Y: C- P: ]+ y4 v│33 │LongSwrd│24│80 │ │*** │Cuts enmy in front! Range: 2 │3 T* H5 s' A, i" O( d' h& p
│34 │FireSwrd│20│150 │Fire│*** │Fire: Cuts fwd 3 squares │
5 T% D# a; ^/ E, G8 X7 t& D│35 │AquaSwrd│25│150 │Aqua│*** │Water: Cuts fwd 3 squares │
# i0 f* U r( T2 R│36 │ElecSwrd│23│130 │Elec│*** │Elec: Cuts fwd 3 squares │9 ^' H9 i; {' O* U0 ^& J: s
│37 │BambSwrd│18│140 │Wood│*** │Wood: Cuts fwd 3 squares │
( }2 U4 L! U- ]│38 │CustSwrd│21│????│ │*** │Cust Gauge = Atk Str │3 e: C/ }5 C8 t# m/ G
│39 │VarSwrd │68│160 │ │**** │A magical shifting sword │
0 g7 \2 A& d% N3 A* D3 Y│40 │AirSwrd │30│100 │ │*** │Wide swrd with air attack! │
4 F/ W! |4 R' I6 J│41 │StepSwrd│43│130 │ │**** │2 steps, then uses wide swrd │
* W( h4 [' I; V! t│42 │StepCros│74│130 │ │**** │2 steps, then uses cross atk │
0 I) R! V/ g4 I$ d( W9 c/ [│43 │Slasher │12│240 │ │*** │Cut while A button is held! │
, |0 }) j g" P/ a7 M: a9 s7 H│44 │ShockWav│10│60 │ │* │Shock through enemies │
/ Y. Y0 ]' E( `& C: s5 P│45 │SonicWav│26│80 │ │** │Shock through enemies │5 H! `. e% A k3 I% w
│46 │DynaWave│42│100 │ │*** │Shock through enemies │
4 M7 @7 I# |" s7 V; i q│47 │BigWave │82│190 │ │**** │Shck wave cracks panels │) O+ k) H- i' J+ w$ z. ]" f7 Q
│48 │GutPunch│14│80 │ │* │Punch pushes 1 square │
+ U* E; F/ r0 x2 S x7 m│49 │GutStrgt│30│100 │ │** │Punxh 2 square range │# P- j" o: t8 {9 C1 x5 [
│50 │GutImpct│50│160 │ │*** │Punch pushes 1 square │
2 x8 v) P& i/ S) L│51 │DashAtk │11│90 │ │* │Dash through enemies! │
3 ]) u2 f* R% K. q8 |, @│52 │Burner │15│130 │Fire│*** │Envelops you in flame! │7 s5 B; Z! i5 e6 W7 F8 Q/ {1 D
│53 │Condor │44│180 │ │**** │Chrge atk pierces enemies │
2 N* i3 J- J0 l│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape! │
) e0 k/ p8 O- r4 c* h }% S$ Q│55 │Zapring1│8 │20 │Elec│* │Pralyzing electric ring atk! │ F% {4 ]% s2 w1 G
│56 │Zapring2│18│40 │Elec│** │Pralyzing electric ring atk! │
3 r+ ? ]) ?) }2 R│57 │Zapring3│28│60 │Elec│*** │Pralyzing electric ring atk! │
% m& p$ d/ s) [│58 │IceWave1│14│80 │Aqua│* │Creates a 2 sq wide ice wave! │
& a: O; h2 b2 n6 R' ^│59 │IceWave2│22│100 │Aqua│** │Creates a 2 sq wide ice wave! │4 ^9 ?* ^2 J6 y, m
│60 │IceWave3│30│140 │Aqua│*** │Creates a 2 sq wide ice wave! │) [" Q2 T+ V5 Q. i/ g5 r9 Z
│61 │Yo-Yo1 │72│40 │ │* │3-square yo-yo attack! │
; K* ?. ~' j) h1 E' t g# W/ {│62 │Yo-Yo2 │80│50 │ │** │3-square yo-yo attack! │
; T6 w' G K, Y6 C1 [; r│63 │Yo-Yo3 │88│60 │ │*** │3-square yo-yo attack! │
/ X" A6 i8 k t3 T" K) [│64 │AirStrm1│26│50 │ │* │Creates 3 whirlwinds │3 N& e, `6 g3 Q" a/ `
│65 │AirStrm2│35│60 │ │** │Creates 3 whirlwinds │
$ U8 n4 s4 |; p2 M9 {( R│66 │AirStrm3│44│70 │ │*** │Creates 3 whirlwinds │
0 w, |1 h. Q: d, d" X+ E│67 │Arrow1 │40│100 │Elec│* │Bee fly diagonal paths │
. Y3 P8 ~( t- |& m│68 │Arrow2 │60│130 │Elec│** │Bee fly diagonal paths │4 K2 O4 ^9 F. K& d
│69 │Arrow3 │80│160 │Elec│*** │Bee fly diagonal paths │
' y( ?* _$ E3 b' t' S- o5 ?, e│70 │Ratton1 │14│80 │ │* │Crawling rat, turns once │$ j5 l! ~# X, v* I$ ~1 _( a1 k. g: J
│71 │Ratton2 │24│100 │ │** │Crawling rat, turns once │; s# l' c4 d/ K" d2 R% Y5 k% B
│72 │Ratton3 │34│120 │ │*** │Crawling rat, turns once │3 k+ |' U* z ^6 p1 |0 _0 |$ `
│73 │FireRatn│35│230 │ │*** │Activates when hit w/fire! │
* R2 Q/ T/ Y& o! h: K i6 S│74 │Wave │60│80 │Aqua│*** │Creates a wave that moves 3 sq│7 E" s0 d5 z4 ~3 M( T
│75 │RedWave │72│90 │Fire│*** │Creates a 3 sq wave of lava │
% i5 O' {. `% h0 C│76 │MudWave │84│100 │Wood│*** │Mud wave advances 3 squares │5 u; ~ A( J2 \
│77 │Tornado │18│20 │ │** │An 8-hit tornado 2 ahead │
! Z; p) Y- \2 W+ v# }8 L│78 │Spice1 │22│80 │Wood│* │Dangerous powder on all grass │0 Q5 j/ G7 c- J1 v/ @
│79 │Spice2 │34│110 │Wood│** │Dangerous powder on all grass │& U( h" t0 e2 O0 Q& O( B
│80 │Spice3 │46│140 │Wood│*** │Dangerous powder on all grass │& ~ [" l2 D$ q! j
│81 │Shake1 │34│90 │ │* │Vertical shaking 3 sq ahead │
& ^% L2 t8 D4 @, Z│82 │Shake2 │40│110 │ │** │Vertical shaking 3 sq ahead │9 Q+ ]1 J: r% Y9 p
│83 │Shake3 │50│140 │ │*** │Vertical shaking 3 sq ahead │
9 M1 H# \+ [! \: Z& J/ E, F( Y* d│84 │NoBeam1 │66│200 │ │** │Fires if something behind │ R! x9 d4 h; n0 f) E' D( Z; w4 q
│85 │NoBeam2 │77│260 │ │*** │Fires if something behind │2 g; s, h9 c$ K
│86 │NoBeam3 │88│300 │ │**** │Fires if something behind │, I) b# G/ p( B4 E
│87 │Hammer │16│100 │ │** │Hammer smashes front! │2 Z2 h$ C* h9 [; e4 V6 M8 m
│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward │4 s S! E/ E* f9 ]/ w' O2 k/ r( \. q! h
│89 │Rope1 │45│50 │Wood│* │Entwines adjacent enemies! │
8 x" a3 k+ L" m: L9 Y│90 │Rope2 │55│70 │Wood│** │Entwines adjacent enemies! │) e' [0 h) D. S( [$ M$ _( d( E
│91 │Rope3 │65│90 │Wood│*** │Entwines adjacent enemies! │: X! q9 i! T! F
│92 │Boomer1 │15│60 │Wood│* │Boomerang encircles field │
/ B4 Q5 H0 @+ [9 Q' ~! G│93 │Boomer2 │22│80 │Wood│** │Boomerang encircles field │6 H6 a: j! x: j$ @
│94 │Boomer3 │30│100 │Wood│*** │Boomerang encircles field │
. _; d" Q& \# g4 V) z0 ]; }5 I' J│95 │PoisMask│30│ │ │* │Poison area w/ A button! │! L$ B2 x3 G. f9 F( I& X8 O
│96 │PoisFace│38│ │ │** │Spread poison w/ A button! │
! X( U: Z. a' K% G. L0 H3 k2 z│97 │RockArm1│23│100 │ │* │Paralyzes enemy w/ erthquake │
, J, ^9 y* l* j, O7 ?+ W3 Q. B│98 │RockArm2│35│150 │ │** │Paralyzes enemy w/ erthquake │
9 F/ U# P* Y. ?" }+ m│99 │RockArm3│47│200 │ │*** │Paralyzes enemy w/ erthquake │
/ w. V+ u5 V* O/ g│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│2 J/ O; _; N* a; s) K+ P& w
└──┴────┴─┴──┴──┴───┴───────────────┘
- z. r7 g4 Y* F' U
v% B2 F, W c! v* b: @# }' CStdrdChip (Part 2). B# Z$ Y7 }4 g7 V4 _$ L
┌──┬────┬─┬──┬──┬───┬───────────────┐
, J2 s5 {2 ]3 \$ `! s│编号│名称 │MB│攻击│属性│稀有度│说明 │6 f) K2 [/ O9 [$ C
├──┼────┼─┼──┼──┼───┼───────────────┤
: T% F' x) W# n7 k/ t( U: r│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│
5 I4 ?0 e/ J$ n│101 │CrsShld2│33│210 │ │** │Guard, and bite into the enemy│
9 K2 H8 H o. l9 P8 Z│102 │CrsShld3│41│260 │ │*** │Guard, and bite into the enemy│
( W2 @' m1 K& M! @9 [: w9 r│103 │Magnum1 │35│120 │Fire│* │Cursor destroys panel! │
- K8 A4 ?9 r! S2 |, E( F│104 │Magnum2 │55│150 │Fire│** │Cursor destroys panel! │
5 ?! M) ~" f2 x0 t/ n' q. Z4 B│105 │Magnum3 │75│180 │Fire│*** │Cursor destroys panel! │
! x; X3 H$ @1 s│106 │Plasma1 │14│30 │Elec│* │Launches electric attack │# i. _8 O+ f& m& f9 ^
│107 │Plasma2 │26│60 │Elec│** │Launches electric attack │
6 e& A4 F! `/ [6 x│108 │Plasma3 │34│90 │Elec│*** │Launches electric attack │1 y j* ?, s& K, k8 n, P
│109 │RndmMetr│28│100 │Fire│*** │Meteors smash enemies! │
a% E) k. n [│110 │HoleMetr│48│100 │Fire│*** │Meteors smash into sq │
$ d0 P! m9 [* P n8 [ v│111 │ShotMetr│38│100 │Fire│*** │Meteors shoot out forward │8 T: b4 {5 a: N1 e$ z7 H' B
│112 │Needler1│32│30 │ │* │Advance w/ A, stop to attack │3 {* X2 k/ |; `# I) S3 m
│113 │Needler2│52│40 │ │** │Advance w/ A, stop to attack │
7 F5 j6 B+ s+ b) p6 `5 ?│114 │Needler3│72│50 │ │*** │Advance w/ A, stop to attack │ }: A4 N3 b r( w3 g2 G
│115 │Totem1 │29│100 │Fire│* │Creates a totem to blow fire │5 s. k! w6 C2 b3 V% z( F! r% K
│116 │Totem2 │38│140 │Fire│** │Creates a totem to blow fire │
, d- t6 }, U# b│117 │Totem3 │47│180 │Fire│*** │Creates a totem to blow fire │
3 z* [) \" I' G* F" q2 f│118 │Sensor1 │62│100 │Elec│*** │Sensor to watch sq ahead │
( P9 U6 x& B, r- E% w6 o5 ]│119 │Sensor2 │70│130 │Elec│*** │Watch sq ahead or diagonal │
' Y, k# X: P6 X│120 │Sensor3 │72│130 │Elec│*** │Watch sq ahead or diagonal │
- m: Z2 ?# A) [4 ~& b. x│121 │MetaGel1│18│90 │Aqua│* │Gel atk steals a panel! │
: c2 v" s4 X0 N) @+ t│122 │MetaGel2│28│130 │Aqua│** │Gel atk steals a panel! │
) F, u# `" p6 Z" a. o/ u│123 │MetaGel3│38│170 │Aqua│*** │Gel atk steals a panel! │
8 v; @/ t" g9 D Q$ L8 w" `* T│124 │Pawn │44│90 │ │*** │Attack by pressing A button │
% ?5 H1 J9 [4 x- ^$ S+ N) U& ?│125 │Knight │64│150 │ │*** │Jumps fwd and attacks │6 a- ^) O; Q0 D2 P; K: d+ d+ M
│126 │Rook │30│ │ │*** │Protects you from attacks │
$ d3 l8 ~) M, c" Y5 a1 @/ s. {- r% C│127 │Team1 │16│10 │ │** │Powers up when ally is hit │ M. ^1 t$ u! i0 G( P
│128 │Team2 │20│ │ │** │Ally's HP recovered if hurt │
4 K6 E* N8 @$ U│129 │TimeBomb│32│150 │ │*** │An area-wide time bomb │
" }' M3 L1 d0 x1 A G9 t( E7 _, Z b│130 │Mine │16│300 │ │*** │Places a mine in enmy area │
- m% c" @$ s v; a│131 │Lance │46│130 │Wood│*** │Lances through back line │
# ]0 ^9 o1 y6 K+ r8 O│132 │Snake │20│40 │Wood│*** │Snake from hole in area │8 k6 x0 s6 G# z
│133 │Guard │5 │ │ │* │Repels enemy's attack │4 k$ L2 u: } x D' J( E' V& q
│134 │PanlOut1│4 │ │ │* │Destroys 1 panel in front │. P4 K4 b. Z7 o/ H5 o
│135 │PanlOut3│7 │ │ │* │Destroys 3 panels in front │
+ l+ p* U: G8 [3 p* P) q: M│136 │PanlGrab│10│ │ │* │Steals one enemy square! │3 a Q6 d, W, b$ a" p- C/ W
│137 │AreaGrab│15│ │ │** │Steals left edge from enmy │
- ~6 U: T% g4 D9 Q: e$ d" I│138 │GrabBack│10│40 │ │*** │Retaliate stolen panels! │2 F/ m$ D* W- i- f( s2 R+ W
│139 │GrabRvng│30│80 │ │**** │Retaliate stolen panels! │0 ?$ C" T$ U/ ^ p7 P& p# v( v
│140 │RockCube│9 │ │ │* │Places a rock cube in front │
! |5 p5 ]' K5 i n4 N│141 │Prism │60│ │ │*** │Prism fires randomly │
6 _7 z: d; Z ]0 S- y! o4 Q) V│142 │Wind │14│ │ │* │Windbox blows at enmy area │( n' I9 B+ s' r k" L( X
│143 │Fan │14│ │ │* │Vacuum pulls enemies │
2 l* m0 x3 @' t: q7 |0 R( I# x│144 │Fanfare │32│ │ │*** │Take no damage for a while │, I& p$ b$ n. V! B) c* C9 @
│145 │Discord │38│ │ │*** │Confuses enemies w/ music │$ \( o3 ^& y9 W
│146 │Timpani │42│ │ │*** │Paralyzes enemies w/ music │' W5 p& p! y: S+ G" R ~
│147 │Recov10 │5 │ │ │* │Recovers 10HP │) F5 V6 a/ K: L- w6 W. P
│148 │Recov30 │8 │ │ │* │Recovers 30HP │8 ]2 r6 v5 V% f8 e2 H
│149 │Recov50 │14│ │ │** │Recovers 50HP │; Y: c5 d2 Z& d/ x6 m' l
│150 │Recov80 │20│ │ │** │Recovers 80HP │
: a7 e/ B7 b4 ~$ m* D8 V4 \│151 │Recov120│35│ │ │*** │Recovers 120HP │5 e- w4 b- E8 S9 j9 \. \9 c
│152 │Recov150│50│ │ │*** │Recovers 150HP │+ Q7 k4 a" \2 X* }8 D' N
│153 │Recov200│65│ │ │**** │Recovers 200HP │/ t. ?8 D/ R& p" Q4 c) Y
│154 │Recov300│80│ │ │**** │Recovers 300HP │
; n$ u+ A- k8 G% n│155 │Repair │8 │ │ │* │Fix your area's panels │
2 b4 g: m( N# R# V- _│156 │SloGauge│20│ │ │*** │CustGauge slows down in battle│1 U0 |! C, o/ e
│157 │FstGauge│40│ │ │*** │CustGauge speeds up in battle │8 R7 r$ [( [+ x' t# N1 Q/ o
│158 │Panic │14│ │ │*** │Confuses enmies if you are │; r: \5 i% W: R
│159 │Geddon1 │10│ │ │*** │Cracks all panels! │
. y; w; J6 y, R/ b: G│160 │Geddon2 │50│ │ │**** │Breaks all empty squares! │
' l) I; z1 b8 j) R4 I│161 │Geddon3 │90│ │ │**** │Turn all panels to swamp! │& \! i) i, ^9 N* u, Q* U1 } C
│162 │CopyDmg │18│ │ │*** │Duplicate damage on 2nd enemy │- U+ J* [, ? L$ r4 M
│163 │Invis │11│ │ │*** │Invisible for a while │6 y. }' h" u9 u+ h' a( ^3 y5 q
│164 │Shadow │60│ │ │*** │Only swrd attack hurt you │
$ p1 C! ^# L: N; P6 n7 E& P! ]│165 │Mole1 │28│ │ │* │Attacks fr. under ground! │
$ C6 B$ m9 N# R4 U' S/ _( O4 X- q. K# i│166 │Mole2 │35│ │ │** │Attacks fr. under ground! │6 T* z: r' s9 B$ Q4 c
│167 │Mole3 │42│ │ │*** │Attacks fr. under ground! │* ?; z$ C" w7 L$ z
│168 │AirShoes│26│ │ │*** │Can stand on empty squares │- e4 R. l/ {# Q: X4 z, G$ k" o
│169 │Barrier │7 │ │ │* │Nullifies 10HP of damage! │
9 _( |- [& V3 f( R0 s│170 │Barr100 │25│ │ │** │Nullifies 100HP of damage! │ Q4 s# ], f: y$ L" N, p& C
│171 │Barr200 │50│ │ │*** │Nullifies 200HP of damage! │. R% _9 A7 [, A# L' ]
│172 │Aura │55│ │ │*** │Repels attacks under 100 │
2 @, n& S: N& }" ?│173 │NrthWind│43│ │ │**** │Wind removes auras, etc │: Q8 d/ j6 o1 {" U
│174 │Mettaur │30│????│ │***** │Summons a Mettaur to fight! │
9 y C/ f. G7 `1 N6 Q% l│175 │Bunny │32│????│Elec│***** │Summons a Bunny to fight! │
& B% C/ ]+ {( s8 n/ k2 H│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight! │
2 t0 j' u3 b( ~6 ?0 s8 C│177 │Swordy │30│????│ │***** │Summons a Swordy to fight! │
- _% a2 c3 r3 I6 k7 P│178 │Jelly │46│????│ │***** │Summons a Jelly to fight! │
J8 W t% ^( N8 H│179 │Mushy │38│????│Wood│***** │Summons a Mushy to fight! │
8 j5 G: c; Q z5 n6 U│180 │Momogra │38│????│ │***** │Summons a Momogra to fight! │& m a4 w/ V$ L& t3 O% t
│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │' i7 ]# n, ^7 T6 }; U
│182 │Scuttlst│52│????│ │***** │Summons a Scuttlest to fight! │
& V: x$ j6 {& m│183 │Hole │55│ │ │**** │Open hole to dark world │
/ \# ?2 \) [# e0 y│184 │HolyPanl│14│ │ │** │Creates a holy pnl in front │9 z! h; Z0 C% ~1 S
│185 │LavaStge│22│ │ │*** │Changes all panls to lava │- n. H6 P$ i1 B. d- t: c% E+ d
│186 │IceStage│20│ │ │*** │Changes all panls to ice │6 o: z$ r- P5 B) r+ y; Q0 D' ?
│187 │GrassStg│10│ │ │*** │Changes all panls to grass │, \" @, ~# E" l7 Q! J2 n1 o5 V
│188 │SandStge│18│ │ │*** │Changes all panls to sand │
0 R7 p; ~- `& y│189 │MetlStge│26│ │ │*** │Changes all panls to metal │
( V* J$ { b7 [8 n' v│190 │Snctuary│54│ │ │**** │Change own panls to holy │" O# c* L6 @) F8 p) n- R$ s
│191 │AntiDmg │45│100 │ │*** │Sets trap & throws stars! │0 u& R3 `: L, }' ?" n3 H+ H
│192 │AntiSwrd│68│100 │ │*** │Retaliate for sword damage │# u6 K! F( Y, P( g0 m$ x. u
│193 │AntiNavi│60│ │ │**** │Take the enemy's Navi away │% H/ i, c! W) g; y2 W l3 A
│194 │AntiRecv│73│ │ │*** │Punish recovery of HPs! │
: O+ X5 g) U+ _; p1 A0 n│195 │Atk+10 │4 │ │ │* │+10 for selected atk chip │
1 x, Q, n- ]0 V& b$ F4 n│196 │Fire+30 │20│ │ │** │+30 for Fire atk chip │ w+ T4 [6 z" u/ w! N. B. u$ }
│197 │Aqua+30 │21│ │ │** │+30 for Aqua atk chip │
t1 P. x& q. q/ K$ u* S6 V│198 │Elec+30 │23│ │ │** │+30 for Elec atk chip │
9 w; ]1 v. }, I5 A│199 │Wood+30 │26│ │ │** │+30 for Wood atk chip │- V+ t4 q/ @+ p3 x$ a
│200 │Navi+20 │34│ │ │** │+20 for selected Navi chip │7 e* y2 D- y4 L, P4 q
└──┴────┴─┴──┴──┴───┴───────────────┘
7 v' x; _7 }9 J4 T4 {
) T5 o' O8 R4 M' s1 k) K9 J) b) _+ Y7 W/ x8 h6 n8 h
Mega Chip
# m: g$ D4 u0 v" L# {0 @6 A┌──┬─────┬─┬──┬──┬───┬───────────────┐4 P# [. X2 F! V) F4 _
│编号│名称 │MB│攻击│属性│稀有度│说明 │
. t4 c6 J0 V/ I/ h- f├──┼─────┼─┼──┼──┼───┼───────────────┤7 T c0 e, C$ C8 }1 @$ D- f
│1 │Muramasa │74│????│ │***** │Power = amount of HP lost! │6 ^$ C% E) L# G, q& v2 c- }
│2 │HeroSwrd │65│180 │ │**** │Legendary swrd cuts 3 sq! │
# m6 q; `- W4 H, `│3 │ZeusHamr │90│250 │ │***** │Damages anyone on a panel │( |5 |7 \8 h* z- g, o$ h
│4 │StandOut │22│220 │Fire│*** │Heat: Send Fire into hole │- J- ^% }3 f( k- [0 W" [
│5 │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole │8 E9 j3 Q9 e: |5 T; M& l1 g; ?
│6 │WatrLine │18│180 │Aqua│*** │Water: Draw wter from hole │8 m0 R! \8 b" g6 y/ M7 F+ R
│7 │Fountain │48│240 │Aqua│*** │Water: Draw wter from hole │
' |! N# c4 }/ q( @! U* D+ Y│8 │Ligtning │30│160 │Elec│*** │Elec: Dmgs object & area │' r' }9 K. r! M6 e: F9 M
│9 │Bolt │52│210 │Elec│*** │Elec: Dmgs object & area │
- _7 q, D J- Q5 j, i$ v, P│10 │GaiaSwrd │28│100 │Wood│*** │Wood: Take power frm next chip│
9 _* g6 i1 s7 @│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│
. P$ e D8 n: C/ g' L% C7 \- X3 w│12 │Meteors │86│40 │Fire│**** │Drop many meteors on enemy │
, ^# a0 G: R% b4 G5 b0 u7 O2 Q│13 │Guardian │82│ │ │***** │Statue punishes when hit │% @* p0 V8 r1 K* K2 O# F
│14 │Anubis │90│ │ │***** │Anubis poisons enemies │$ M; S8 H+ `0 y
│15 │Godstone │66│150 │ │**** │Summons a GodStone from hole │% F$ `/ B, K6 E
│16 │OldWood │72│100 │Wood│**** │Summons OldWood from hole │
7 \9 J3 l" j/ A- M# w│17 │Jealousy │64│100 │ │*** │More dmg if enemy has chips │
$ p. ^: w4 D2 A* u( `; w│18 │Poltrgst │58│ │ │***** │Objects thrown at enemies! │
& b) Z8 m; ^" [! D│19 │LifAura │77│ │ │**** │Repel all attacks under 200 │
+ \* Y5 [; y+ N/ b4 U│20 │FullCust │10│ │ │*** │CustGauge instantly refills! │
2 M3 H3 a$ B7 Z! |* F5 k3 f3 U+ V│21 │Atk+30 │50│ │ │*** │+30 for selected atk chip │# q$ R& k" S2 `( \" b1 o5 P
│22 │Navi+40 │60│ │ │*** │+40 for selected Navi chip │
1 C0 a& g/ W' u/ H( _5 n& F│23 │Roll │10│20 │ │*** │Attack an enemy, heal you │
2 m$ o# j/ n W8 J9 X+ w1 a│24 │RollV2 │22│30 │ │**** │Attack an enemy, heal you │) @2 ~) `' L. D9 m$ O& o9 t) S
│25 │RollV3 │34│40 │ │***** │Attack an enemy, heal you │3 M2 O5 {$ B. m
│26 │GutsMan │15│50 │ │*** │Sneaks up to smash panels │
, s0 _ {/ ]# ~8 g# Y│27 │GutsManV2 │41│70 │ │**** │Sneaks up to smash panels │1 Q& ?. a- M; B8 M- v7 e& S
│28 │GutsManV3 │57│90 │ │***** │Sneaks up to smash panels │; f( |/ { i$ {" ?! A% y4 o' \
│29 │GutsManV4 │63│100 │ │***** │Sneaks up to smash panels │1 X0 O9 i! ^: l M1 q, B, ]
│30 │ProtoMan │68│160 │ │*** │Moves in to slice the enemy │
+ U. I7 M0 [/ @6 v│31 │ProtoMnV2 │76│180 │ │**** │Moves in to slice the enemy │
j3 Q, g5 S, B+ J, {/ ^│32 │ProtoMnV3 │82│200 │ │***** │Moves in to slice the enemy │; D o: W& c9 x2 Q% \3 S, {8 [1 E
│33 │ProtoMnV4 │90│220 │ │***** │Moves in to slice the enemy │. g0 k' a/ l: f# ]
│34 │FlashMan │39│50 │Elec│*** │Flash atk paralyzes enemy │! B& e. z& c% D/ h4 \& y
│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy │
1 Q# W+ ~$ U; c y/ f6 G$ [- Q│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy │
4 S8 L, U+ |0 _│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy │) r5 N' d }, z" a6 g( b
│38 │BeastMan │38│40 │ │*** │Claw atk 3 squares ahead! │" N$ w" m) A" b
│39 │BeastMnV2 │60│50 │ │**** │Claw atk 3 squares ahead! │9 }& v! I$ @4 ^
│40 │BeastMnV3 │68│60 │ │***** │Claw atk 3 squares ahead! │+ v8 J. p Y3 `: L: y u
│41 │BeastMnV4 │76│70 │ │***** │Claw atk 3 squares ahead! │) b( i- [& E( r+ M% d3 `1 J# F& V2 F
│42 │BubblMan │50│20 │Aqua│*** │Fires several AquaShots │
+ O# Q" Z5 k1 l5 F' o1 z│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots │5 h {$ [( L6 C/ j: V
│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots │
! s4 Z/ N/ H8 P│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots │( B) [0 A$ L5 d4 I. P6 f( K- R
│46 │DesrtMan │32│120 │ │*** │Launches fists at enemies! │
$ h6 t6 l' u; A" a/ U5 X│47 │DesrtMnV2 │52│140 │ │**** │Launches fists at enemies! │7 T+ C. v! V6 K8 O h3 ]! L2 M
│48 │DesrtMnV3 │64│160 │ │***** │Launches fists at enemies! │3 q5 N( w$ H+ H* e* A
│49 │DesrtMnV4 │72│180 │ │***** │Launches fists at enemies! │
4 _2 u, R1 D! k( r│50 │PlantMan │60│20 │Wood│*** │Vines harm all enemies! │: W: o W+ h8 \
│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies! │% l# l1 z# I- I- F; x
│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies! │
2 T( c/ l0 s9 s: B3 S5 i$ p│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies! │5 Z. M% x: ~2 H, v0 c' C8 j
│54 │FlamMan │32│120 │Fire│*** │Flames burn all enemies! │
$ j9 o# @2 T" T& h( U; d│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies! │
4 I1 N4 u+ ^+ J6 ?3 c# N3 x) `│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies! │
4 g! r8 ^3 J2 l8 r│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies! │, Y1 e, B) Z) y: I. O
│58 │DrillMan │66│70 │ │*** │3 drills fly at enemies! │
, }0 q6 C2 N' P* f8 i│59 │DrillMnV2 │70│90 │ │**** │3 drills fly at enemies! │# t7 ~' ^$ t( i8 P) l
│60 │DrillMnV3 │74│110 │ │***** │3 drills fly at enemies! │
* ^' g% j4 A3 y; h4 `│61 │DrillMnV4 │78│130 │ │***** │3 drills fly at enemies! │* {) o% [3 L: z. c& ]$ U
│62 │MetalMan │40│100 │ │*** │Iron fist smashes 1 square! │
: G k$ i3 L6 J& A│63 │MetalMnV2 │60│130 │ │**** │Iron fist smashes 1 square! │
2 c6 _' U# M" v q) ^& \│64 │MetalMnV3 │70│160 │ │***** │Iron fist smashes 1 square! │
! y7 ~6 f n7 ^5 N/ p* b3 T. L│65 │MetalMnV4 │80│190 │ │***** │Iron fist smashes 1 square! │
. r; `8 D' U" R) u- w$ A│66 │KingMan │36│140 │ │*** │Move up 3 square & 4-way hit │0 y% K! A; j( `+ [$ h
│67 │KingManV2 │48│170 │ │**** │Move up 3 square & 4-way hit │/ B# d# K4 y+ g7 S
│68 │KingManV3 │60│200 │ │***** │Move up 3 square & 4-way hit │
& S% m6 D. [# ]5 |8 X│69 │KingManV4 │72│240 │ │***** │Move up 3 square & 4-way hit │
" i' n! x# s; _/ p│70 │MistMan │68│90 │ │*** │Appears from mist & attacks │, M/ {8 k9 d7 x& J& M$ M+ _# X
│71 │MistManV2 │71│110 │ │**** │Appears from mist & attacks │
9 f- ?: V# y$ J8 O│72 │MistManV3 │74│130 │ │***** │Appears from mist & attacks │
% J! U. Z, b# A# R% j6 c2 _│73 │MistManV4 │77│150 │ │***** │Appears from mist & attacks │
) _8 C0 D5 @/ F4 p2 l6 S, X+ D│74 │BowlMan │80│100 │ │*** │Lines up pins for a strike! │+ [) r2 {% i$ m9 ~
│75 │BowlManV2 │82│120 │ │**** │Lines up pins for a strike! │
# D% D0 q, C' r* y6 I' b, B│76 │BowlManV3 │84│140 │ │***** │Lines up pins for a strike! │1 Z( G; J+ I% G9 i+ @2 t
│77 │BowlManV4 │86│160 │ │***** │Lines up pins for a strike! │4 n, k8 h* t, f: q: p
│78 │DarkMan │72│30 │ │*** │Creates 3 caves in enmy area │4 R+ V T4 I, q4 |/ K
│79 │DarkManV2 │76│30 │ │**** │Creates 3 caves in enmy area │
, {) J% @; U2 B7 Z│80 │DarkManV3 │80│30 │ │***** │Creates 3 caves in enmy area │1 x: {! l$ K. z, _# b
│81 │DarkManV4 │84│30 │ │***** │Creates 3 caves in enmy area │
) k5 u5 w- `- o0 I0 Z│82 │JapanMan │82│40 │ │*** │Multiple attacks w/ spear │
, e' U- I0 q& p. A' {3 P9 `│83 │JapanMnV2 │85│45 │ │**** │Multiple attacks w/ spear │
* O- g* g7 a8 O* e" ]) a6 k5 M│84 │JapanMnV3 │88│50 │ │***** │Multiple attacks w/ spear │9 j' q1 q2 ?2 x. i) Z2 q! N
│85 │JapanMnV4 │91│55 │ │***** │Multiple attacks w/ spear │
) i/ g2 u/ K+ E. m. v$ D0 w/ V└──┴─────┴─┴──┴──┴───┴───────────────┘4 D/ b& ]$ c+ F4 C9 m, g, O% S Z
+ n- Z6 P' q+ n3 L# U- E* Z9 C
0 L( Q1 A `8 L2 dGigaChip (蓝版)
/ l: [" Y5 w- y6 ~2 R┌──┬─────┬─┬──┬──┬───┬───────────────┐
& x( p6 ^5 A. j8 Q* H+ N│编号│名称 │MB│攻击│属性│稀有度│说明 │$ \) t/ K r& z
├──┼─────┼─┼──┼──┼───┼───────────────┤
2 k- j" N6 P5 X0 S- R# D│1 │FoldrBak │99│ │ │***** │Restores all chips & folders │
z- O9 i! }# W. U5 K│2 │BassGS │99│700 │ │***** │Bass' secret weapon │+ a+ |$ J) ?1 h6 Q1 |
│3 │DarkAura │55│ │ │***** │Dark chip repels <300 atks │3 c( z, W! ]- h" ~9 q$ q
│4 │DeltaRay │92│220 │ │***** │Use A btn for up to 3 attacks │* P" z# D m, F
│5 │AlphArmΩ │97│500 │ │***** │Launches a giant rocket │
2 @6 e. Y) l. x% {" I" D7 Y. ]4 T0 Y3 X│6 │GutsManV5 │79│120 │ │***** │Sneaks up to smash panels │
$ ^1 `' e& @4 Q T. W, e, }│7 │ProtoMnV5 │98│240 │ │***** │Moves in to slice the enemy │* L( A/ G5 R8 O0 w1 ?
│8 │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy │
! }6 v: m" u" x' ^( s0 M% T* y│9 │BeastMnV5 │84│80 │ │***** │Claw atk 3 squares ahead! │$ J- Y9 {' s+ K4 d
│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots │
* f" M$ ~7 H7 H! f│11 │DesrtMnV5 │80│210 │ │***** │Launches fists at enemies! │% k7 P8 H/ D, F$ p3 g/ O. }
│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies! │& y- N$ T( H8 }# G
│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies! │
* C) k; W# d) Q0 s│14 │DrillMnV5 │82│150 │ │***** │3 drills fly at enemies! │
9 D1 G. }3 S: i) Z2 n│15 │MetalMnV5 │90│250 │ │***** │Iron fist smashes 1 square! │9 n1 b% [, z0 a5 I/ }
│16 │KingManV5 │84│280 │ │***** │Move up 3 square & 4-way hit │8 \! Q: y/ g; t* s' u
│17 │MistManV5 │80│170 │ │***** │Appears from mist & attacks │
( ^! U9 c! O* t4 i. f│18 │BowlManV5 │88│180 │ │***** │Lines up pins for a strike! │7 ^8 U- ?8 A/ B! B8 a: j/ r9 z
│19 │DarkManV5 │88│30 │ │***** │Creates 3 caves in enmy area │
6 ^% B# B3 f" `& V0 k4 y0 ^2 Y. r│20 │JapanMnV5 │94│60 │ │***** │Multiple attacks w/ spear │( i& c: {) ]. [5 Z# d3 y' p s
└──┴─────┴─┴──┴──┴───┴───────────────┘$ b; y# D5 n; F- u
. N# I7 Q; `% \% D1 uGigaChip (白版)(只列出与蓝版不一样的Chips)
* G4 k0 u: s4 }7 h. f9 f┌──┬─────┬─┬──┬──┬───┬───────────────┐# e: {! B' P! E
│编号│名称 │MB│攻击│属性│稀有度│说明 │
}7 b7 e& l, ?├──┼─────┼─┼──┼──┼───┼───────────────┤. f: u! i; N- n) H7 N9 h) H% A
│1 │NavRcycl │50│ │ │***** │Recalls last Navi used │, ^( V- P2 S: W A$ b! h
│3 │Serenade │97│100 │ │***** │Dark chip Holy pwr to front │
2 I9 J! \5 K1 [0 ^. H; k│4 │Balance │60│ │ │***** │Both Hp reduced by half │
+ Z4 s; d9 `" N) F2 `│5 │AlphArmΣ │97│50 │ │***** │3-stage electric attack! │
! W( l+ P6 l' C└──┴─────┴─┴──┴──┴───┴───────────────┘ |