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GBA-1078-<洛克人 EXE 3 Blue>卡片组合(本站原创)

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发表于 2003-7-8 21:20:33 | 显示全部楼层 |阅读模式
转载请不要删除以下信息,感谢您!
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■● ■  NintendoWorld    站友xliz原创
& S3 o1 o* Z9 v( S9 i) E3 f/ p■ ●■    http://www.NewWise.com & _& A' A& S" ^3 w3 L: g
■  ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★ ! U  o* L6 d( J1 ]( Y

& E0 K. o  s+ i0 `5 W
$ @$ |( m: o1 ^, N0 h           洛克人 EXE 3 Blue 卡片组合
# {# q0 C( P" ~7 A
& d/ G2 ]) H2 y9 L; }
- C) i( \, z* H: X" n* ~: X英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版. D+ G# V* g/ R9 s/ Y( V
大家要看日文版的P.A.或详细攻略,点击这里吧!
2 V: D6 w& l% E" ]3 \, N' b6 ~
====================9 z$ G% Q# G) A7 \+ v' ]6 t
希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol: : l: a6 W  p# l% s+ E

2 U# ~2 l2 l6 C$ ?' j% j- }! J% k( P以下内容格式如下:4 a  O6 ^0 [! {5 A; H+ `
2 a7 @# f- w1 H& X+ ?: ?
编号    名称# _/ ]: i, Q! Z! r- u, {
说明
  m1 P6 X0 O! i- `. F5 e' O0 p组合方法
" v: T0 i5 S& Y, F; j7 j& R---------------------------------# V% k4 D5 T: {. [# D, u  }( U% g
01    Z-Connon 1
9 z! y# U' X' Q) ]Unlimited Cannon for 5 sec! K; T& {, Z" t
Cannon A+B+C
3 l( z+ N8 O- W+ R% ~: @0 ]Cannon B+C+D
" W4 A) h2 {3 z7 CCannon C+D+E
9 C$ R# I3 R9 E# U3 \2 P' y6 d& m8 F' B% q& {6 b: S
02    Z-Connon 27 h* s) U* y$ C7 p2 Q, `
Unlimited HiCannon for 5 sec
. L4 u7 C3 K6 d/ D. K& h# LHiCannon H+I+J
: N* v/ p* o3 K3 z* vHiCannon I+J+K
% Z4 ?9 ~+ m% k  }! D  h6 ]HiCannon J+K+L
# C0 E* q7 D: a6 Z/ S9 Z  N: ~$ s9 _5 d3 L% q! p
03    Z-Connon 38 [. k( c* Y( t6 z* R- Y0 E. w
Unlimited MegaCannon for 5 sec
6 I" l* t" S- L% @! [* ~M-Cannon O+P+Q$ K4 v+ c6 p" k# @8 ~1 n6 z
M-Cannon P+Q+R
- G: g- k1 z7 z8 R7 A: sM-Cannon Q+R+S" t4 I! r5 B" }6 Q; ~5 b6 [
! Q/ a5 R  _# e8 B
04    Z-Punch
9 g: R% |  s& Q; Z6 M4 gUnlimited GutPunch for 5 sec
( ^& V# [0 ]% DGutPunch B+C+D' H; t! |. B% D0 h! L! E
GutPunch C+D+E3 V8 b* L  q2 }, H& p
GutPunch D+E+F
  o8 m0 B. n3 i* `" c( l9 `: `; Q6 M. e+ B" g2 L$ A, R
05    Z-Strght* _5 H3 X+ _& K" t9 j
Unlimited GutStrgt for 5 sec
5 Q7 V) y4 \$ F- pGutStrgt O+P+Q
; s* c+ _! l& c( lGutStrgt P+Q+R
3 U" W. c! w- K" F, h2 eGutStrgt Q+R+S
5 T. [7 s6 o9 N" M2 Y1 r' U1 d" B/ m" P9 U7 D5 d, }
06    Z-Impact
% w) \+ l" Y* {Unlimited GutImpct for 5 sec" y" Z: A" D5 g. M
GutImpact G+H+I2 H$ K0 `( J  m& w7 y
GutImpact H+I+J
6 z  A* x  g# L; ^- B( k7 Z( e7 _/ j% y4 UGutImpact J+K+L
% k' |/ x& g  d
7 r* ^$ H  R9 [# I* K4 G07    Z-Varibl
$ p4 }" N  m  o( c2 k( y( ZUnlimited VarSword for 5 sec
" F3 e- M! M' O* \; L/ {VarSwrd B+C+D7 _' O9 W6 j* ], L; P
VarSwrd C+D+E
$ _9 K9 {" L! MVarSwrd D+E+F
% o" T; N# v" b) [- J% X7 u/ I/ `6 x) Z
9 J' `1 _# [: ]9 n5 ^4 @08    Z-Yoyo 14 p+ s) v" F4 ]; K  I
Unlimited Yo-Yo for 5 sec# l+ B5 ~" w% L$ ~# c* b
Yo-Yo1 C+D+E9 N5 w6 A3 ?; N5 V4 x
Yo-Yo1 D+E+F6 ]8 D' {0 K  T8 H8 @' L& d
Yo-Yo1 E+F+G; O: n# J- L) x# f: t6 ~" O- h$ ^
! g0 n0 @# j+ n0 W1 y+ x, r1 q
09    Z-Yoyo 2
' t; t' G$ G8 Y6 e# \7 cUnlimited Yo-Yo2 for 5 sec
& G7 Q' R# f* w3 VYo-Yo2 H+I+J" q, ~4 R9 w# H, ]7 a/ I
Yo-Yo2 I+J+K0 v7 Z4 ^! Q$ P$ ]7 E7 l
Yo-Yo2 J+K+L! r/ S: \! H  F' C; i' U

; a) p% u# d0 V+ W6 l/ O. a10    Z-Yoyo 3
9 n$ L% B% k( f+ b% [" _% UUnlimited Yo-Yo3 for 5 sec' s! T  O( s0 A+ G% W
Yo-Yo3 M+N+O; ]; E4 D1 S/ @9 g6 @7 w0 E# Q
Yo-Yo3 N+O+P
( O4 a3 i- w. X0 a5 D9 q' Y  tYo-Yo3 O+P+Q
* r5 `" ]2 O: `! L) U! |' [% G
# E% l: v- Z$ M  p# t11    Z-Step 1* d0 R5 W7 Z+ V' K8 @0 O
Unlimited StepSwrd for 5 sec6 C5 l6 u, q% i% v
StepSwrd L+M+N
3 y3 [7 z  Y& b2 [( t8 k1 MStepSwrd M+N+O
, ]+ v3 {& \/ O/ k& i: Q+ j! p) G. D5 dStepSwrd N+O+P, q& e$ U4 B# r; g1 P# F; v
0 L& P0 L, s; n. T: g7 U
12    Z-Step 2" ~6 L# F0 D; H% T  y) Z
Unlimited StepCros for 5 sec
" V( r* z9 ~( f7 O& d: UStepCros P+Q+R
4 }5 Z: b6 S, [9 lStepCros Q+R+S
' D- h0 Q) K: g7 g" N* A% E5 RStepCros R+S+T
2 t3 a" }& _) x# p0 S
. |6 h: [0 @; ^) L; @# H! F. @13    BubSprd, R6 b) C6 J. e# k
Attks w/ spreading bubbles!
  X' `' [1 ~0 EBubbler  C+D+E
* V5 J1 w) P% W& p5 K6 H9 ABub-V    D+E+F
, r& x8 O5 h; R" m/ jBublSide E+F+G
: N; v7 g, e+ K" nBubbler E + Bub-V E + BublSide E' e1 \; s$ c6 J: V- O
" l$ [8 z' |$ a6 r. }8 L
14    HeatSprd
7 T. b( A0 a& l. U9 FAttks w/ spreading fireball!2 C' ]2 m' a2 q. r" ]0 U" B5 \& Q
HeatShot H+I+J+ X* l, N# Y2 W, G0 ~  n: n
Heat-V   I+J+K
; ~, Y# s" w+ y' A/ N# {, xHeatSide J+K+L: @# e: H4 p5 `5 a; y
HeatShot J + Heat-V J + HeatSide J$ |7 j- H! G% @
! `* q: m9 Q; s. @6 ]
15    H-Burst; p0 o- n" }" J. o6 O9 J: J; ?
Creates a giant explosion! b& U( E: j0 q( W- C" s: H
Spreader M+N+O! P) C4 t  Y$ B- ]9 b' b
Spreader N+O+P
: n( \) ]+ u! n* n7 g2 H3 tSpreader O+P+Q
) D) x* j- S' L$ q" ^# D9 F7 }
$ i- S% U% p( K- n! K16    LifeSwrd
( R7 d8 M/ U) N7 `. TSwings a huge 2×3 sword!& q/ {  X  J- `* h
Sword E + WideSwrd E + LongSwrd E
- }0 r- W$ d, z8 f* @; e2 b$ _' USword L + WideSwrd L + LongSwrd L2 o6 c7 I4 v- w* ?0 A8 s; ~; C0 C
Sword Y + WideSwrd Y + LongSwrd Y
( Q3 p8 N& C' E7 v8 h( w0 b6 P4 s8 ?. y' O$ u, C
17    ElemSwrd1 o& V5 X) R$ y
Wide swrd contains 4 elemnts
" u1 v; t/ b! f1 \; T9 rFireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N
& E; q; ^8 L0 g* eFireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P
- i4 r% ^  J8 @- V% ?2 f1 Q% S/ p- ^) F; `$ l$ ~
18    EvilCut
1 P) _/ Y4 F6 Z$ a! ?3 @$ V0 ]Step up 2 & make 4 atacks
" m, p$ v# H' NStepSwrd P + HeroSwrd P + StepCros P7 I! }# s: ^( V# o$ C

5 I6 p- N2 U9 j) N19    HyperRat
+ S6 o% X4 C7 ^A giant Ratton charges!
0 o) o0 \& K" L% E' y9 rRatton1 A + Ratton2 A + Ratton3 A' M5 b' U9 B6 |/ Q# J
Ratton1 C + Ratton2 C + Ratton3 C: V# y& w9 Y8 G" F
Ratton1 F + Ratton2 F + Ratton3 F
2 F4 L, @4 t. C
$ U* r1 X, S5 D' N; B  |& X20    TimeBom +, G  n6 |* V. ^/ [) _) {% [8 I, C$ H
Sets Time Bomb in enmy area
5 q8 V/ H  R7 g; e' s5 x1 |TimeBomb J+K+L# J% }9 Y" B& V" \1 a. L5 B
TimeBomb K+L+M3 X; E. d. U5 h% W, o) i" Z
TimeBomb L+M+N
% M$ L) r$ l2 d$ r
% f" E9 M. |$ l4 r21    GelRain
: Z# s; M7 [" a2 TGel steals squares
+ W4 R) e- \" T* f. n3 WMetaGel1 B+C+D
  T( L) X4 p8 Q- W0 `: wMetaGel2 E+F+G8 G& s5 |. ]* z
MetaGel3 S+T+U' t  n' \" [, D1 E- H; O

, c1 L' S1 N; I8 a22    EverCrse
! _: L* g1 b% ~Shield chases enemies
3 T$ s! R2 X0 dCrsShld1 C + CrsShld2 C + CrsShld3 C; W+ J; ]8 U) x, a# h# ]
CrsShld1 L + CrsShld2 L + CrsShld3 L
  k) C/ N, [1 D, V' q; y' `* P- S( l7 {1 t" g
23    MomQuake, {+ J# T& O- p) _+ W4 O+ c
Awakens Mother Earth!' b% s3 |4 @$ j8 K- }) M
RockCube * + RockCube * + GodStone S  H( O- ?- `8 ]
8 a# Q2 E8 N( a; p: u# Z* v& z
24    PoisPhar! n5 N, ~. K* v# i' `$ m; u
Pharaoh generates poison
. u6 f/ l. ?( G0 fPoisMask A + PoisFace A + Anubis A* a) X2 O# o4 P4 Q# l% n- P
5 s, ~/ [4 t( B& J8 ]
25    BodyGrd
1 H6 r, ?) V9 r0 gBodyguard takes out enemies
1 R  A  b% k7 s) vAntiDmg M + AntiNavi M + Muramasa M
* t. |' Z4 R* X/ p) m0 V; n
4 ?, |8 Q2 k" `7 i$ a! D9 N6 u' F26    500Barr+ Y5 U. E7 f, A( F9 k9 }! q
Barrier absorbs 500HP dmg7 Z. I; u( \8 J' Q" D4 K; N) B( l
Barrier E + Barr100 E + Barr200 E9 \. c3 z+ q- \+ Y: |. m2 ]
Barrier R + Barr100 R + Barr200 R
% C7 {3 ]! a. i& c" e) n+ M# ?. s& i- g
27    BigHeart* ]7 }$ I9 F2 S
Attacks, then heals HP!$ m* V* b! J. a& S
HolyPanl R + Recov300 R + Roll R
+ q, k2 {9 x" F+ }$ [+ XHolyPanl R + Recov300 R + RollV2 R
  n" n7 T6 Q9 K. }, F0 `' _HolyPanl R + Recov300 R + RollV3 R
% K$ Q& K5 _/ ?3 [6 \8 J# ]% F5 x
$ E$ w- C& X  X  ~4 N/ R( W: |28    GtsShoot
. h( w3 f: n  d6 |0 p$ |GutsMan throws MegaMan!$ F3 m; l6 j) K+ W% L$ k7 X* j
Guard * + DashAtk G + GutsMan G( ~% Z8 e6 ^# L5 x" ~- a7 Z
Guard * + DashAtk G + GutsMan2 G+ f& V2 u( x2 w; F) Y5 [; i7 A6 b
Guard * + DashAtk G + GutsMan3 G
' N8 M4 Q5 b: w, C. ?! k. e2 LGuard * + DashAtk G + GutsMan4 G. ]- t/ _6 T( \& \  J; I
6 ]) v+ e. N: }! w# W2 I" b
29    DeuxHero/ g; N; f- {  [1 a3 l' `
MegaMan & ProtoMan team up!
7 O0 L) w# ]( C0 x+ |CustSwrd B + VarSwrd B + ProtoMan B
; x" r1 E9 I$ U! p9 Y7 h6 j' N. sCustSwrd B + VarSwrd B + ProtoMn2 B
9 K7 X1 y% R! z, x, |3 B4 nCustSwrd B + VarSwrd B + ProtoMn3 B
; k  ?0 x% ?* n; yCustSwrd B + VarSwrd B + ProtoMn4 B) V! [$ i- e" d3 n: q1 g
( H7 Z8 w5 g, g3 Q( b3 d2 \) \
30    2xHero+ b: V0 A" x+ ]0 \3 |: a. n) e
MegaMan & ProtoMan Dual atk
1 E% |5 b* C( [5 ~9 ]7 ySlasher B + CustSwrd B + VarSwrd B + ProtoMan B- V) f8 f) y. o% K7 a7 a) x0 p8 s1 s
Slasher B + CustSwrd B + VarSwrd B + ProtoMn2 B- q( @! N3 b$ j# E$ N
Slasher B + CustSwrd B + VarSwrd B + ProtoMn3 B, k0 P, a. `8 g0 G5 T2 S
Slasher B + CustSwrd B + VarSwrd B + ProtoMn4 B9 i  z9 w- A3 P% \! X1 R9 p* Z
* @& ?/ G/ T( G0 p+ \
31    PrixPowr* K( [+ r7 g! t5 l0 G, F
3 Navis attack at once!
3 o# i4 V& U# E( X- Z3 oTeam1 * + Team2 * + KingMan5 K
8 D/ i0 m- v9 \/ r4 O* xTeam1 * + Team2 * + MistMan5 M
$ d2 h) J/ W# C! `Team1 * + Team2 * + BowlMan5 B
$ r5 l8 d$ C+ n3 E8 j- I" b0 R) M; L9 Y! C* u: l' C
32    MstrStyl
' ~! c0 ?$ B) F. a8 pMegaMan unleashes his power8 f# o) `* M$ g: H" J- M( z' M
Salamndr * + Fountain * + Bolt * + GaiaBlad *
# F1 @3 R; V- |
5 E0 B; p7 G1 i5 R  `0 mStdrdChip (Part 1)! e$ V* ^5 v- r8 D* j- V- t4 z
┌──┬────┬─┬──┬──┬───┬───────────────┐2 I7 k/ O: u1 u9 H8 }% e& D
│编号│名称  │MB│攻击│属性│稀有度│说明             │5 m! P! d$ }, b' I. S
├──┼────┼─┼──┼──┼───┼───────────────┤
, Q$ V' K! O4 w- B│1  │Cannon │12│40 │  │*   │Cannon to attack 1 enemy   │: A$ G1 h) B$ A, L4 x' t
│2  │HiCannon│24│60 │  │**  │Cannon to attack 1 enemy   │- {! t4 C4 R- C0 A8 `
│3  │M-Cannon│36│80 │  │***  │Cannon to attack 1 enemy   │% M, m. q$ D6 R6 M) Z
│4  │Airshot1│4 │20 │  │*   │Knocks enemy back 1      │5 G" \1 x7 l! Y3 J9 F. L
│5  │Airshot2│12│30 │  │**  │Knocks enemy back 1      │
6 V- [, j0 b+ n  a% ?5 x$ @* Z- i│6  │Airshot3│18│40 │  │**  │Knocks enemy back 1      │
. C" s6 w1 }7 G. g│7  │LavaCan1│34│90 │Fire│*   │Fires lava fr. area      │" V  t+ s( R, y
│8  │LavaCan2│42│120 │Fire│**  │Fires lava fr. area      │) d" M2 Y4 A5 j5 ^. ^: _! m
│9  │LavaCan3│60│150 │Fire│***  │Fires lava fr. area      │0 V) h! x& z, S* }% S  I
│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area   │
9 K$ U( K% x4 X' @, `, V9 B+ O│11 │ShotGun │8 │30 │  │*   │Explodes 1 square behind   │
4 I: C" C% v- u│12 │V-Gun  │8 │30 │  │*   │Explodes 2 diag. squares   │, D( y5 d. y9 Q" C+ l6 _
│13 │SideGun │8 │30 │  │*   │Explodes up, down on hit   │% m4 q1 D6 k; F! }
│14 │Spreader│16│30 │  │**  │Creates a large explosion   │
( A( o2 J3 a+ `& b; W│15 │Bubbler │14│60 │Aqua│*   │Explodes 1 square behind   │6 k( J& P, x$ q/ _
│16 │Bub-V  │22│60 │Aqua│*   │Explodes 2 diag. squares   │
+ Y: Z0 I3 T% s! N3 k% K( x│17 │BublSide│30│60 │Aqua│**  │Explodes up, down on hit   │( V' P0 o9 d9 J0 X- ~
│18 │HeatShot│16│40 │Fire│***  │Explodes 1 square behind   │+ V) }; I5 _& B0 t2 E
│19 │Heat-V │24│40 │Fire│*   │Explodes 2 diag. squares   │
' @7 W; U# a  z, t- e│20 │HeatSide│32│40 │Fire│**  │Explodes up, down on hit   │
/ N' z6 E0 \6 k. l│21 │MiniBomb│6 │50 │  │***  │Throws a bomb 3 squares    │$ U/ N+ K  e0 W) _
│22 │SnglBomb│12│50 │  │*   │Throws a big bomb 3 squares  │
% W/ \3 I3 f: T, C) q9 }, B│23 │DublBomb│24│50 │  │*   │Throws 2 big bombs 3 squares │
# a7 `: L* H6 Y) T+ b* b% \│24 │TrplBomb│36│50 │  │**  │Throws 3 big bombs 3 squares │$ {+ x( q) M- q9 a% m" R3 V
│25 │CannBall│33│160 │  │***  │Breaks 3rd panel ahead    │
1 z2 X9 h, A6 v; j8 x│26 │IceBall │18│120 │Aqua│***  │Freezes 3rd sqr. ahead    │
  u6 F, ^* s7 U- u│27 │LavaBall│20│140 │Fire│***  │Shoot lava 3rd sq. ahead   │/ n8 P' L2 q/ @' n, E$ ?1 K
│28 │BlkBomb1│60│120 │Fire│**  │Firebomb hits 3rd sq ahead!  │" X- X$ A  \' T- \3 i
│29 │BlkBomb2│70│170 │Fire│***  │Firebomb hits 3rd sq ahead!  │4 E3 D3 ?. O; P, ?* t" l
│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead!  │
$ P5 R/ j/ X+ H# r. Z/ J│31 │Sword  │10│80 │  │*   │Cuts enmy in front! Range: 1 │2 v  A3 u' ?: n! ^* S" m1 D- S  `
│32 │WideSwrd│16│80 │  │**  │Cuts enmy in front! Range: 3 │
& c, j- S: W. A6 l' p- B% C4 H│33 │LongSwrd│24│80 │  │***  │Cuts enmy in front! Range: 2 │- U$ P( `+ J& L/ I
│34 │FireSwrd│20│150 │Fire│***  │Fire: Cuts fwd 3 squares   │5 m3 [) I' u* T+ A; J' l* U
│35 │AquaSwrd│25│150 │Aqua│***  │Water: Cuts fwd 3 squares   │( H$ E1 J  J& X& Y+ L9 H
│36 │ElecSwrd│23│130 │Elec│***  │Elec: Cuts fwd 3 squares   │, |  F# _  y8 u% V; K# ]
│37 │BambSwrd│18│140 │Wood│***  │Wood: Cuts fwd 3 squares   │
% g  c2 O( a( Z# C* R' w│38 │CustSwrd│21│????│  │***  │Cust Gauge = Atk Str     │; Q* N0 ~& \  K
│39 │VarSwrd │68│160 │  │**** │A magical shifting sword   │( r1 h% x% A0 h, A; [3 L
│40 │AirSwrd │30│100 │  │***  │Wide swrd with air attack!  │
/ M6 P8 F# G: S# S│41 │StepSwrd│43│130 │  │**** │2 steps, then uses wide swrd │
$ n' X8 a- N) g+ P│42 │StepCros│74│130 │  │**** │2 steps, then uses cross atk │
: ^! N" r9 ]5 C, v│43 │Slasher │12│240 │  │***  │Cut while A button is held!  │' [) w/ j/ Q0 _9 s3 }3 a9 Q' Q
│44 │ShockWav│10│60 │  │*   │Shock through enemies     │# Q/ L4 p' x8 Y0 d. H3 o
│45 │SonicWav│26│80 │  │**  │Shock through enemies     │
! q7 ]  A/ G$ o9 O* f│46 │DynaWave│42│100 │  │***  │Shock through enemies     │
- e* ^, |/ C- Y( ^5 Z│47 │BigWave │82│190 │  │**** │Shck wave cracks panels    │0 k$ Z7 O$ U2 D9 M7 Z1 E7 X
│48 │GutPunch│14│80 │  │*   │Punch pushes 1 square     │6 D6 E( ], L3 E+ W2 a
│49 │GutStrgt│30│100 │  │**  │Punxh 2 square range     │% S; ?2 }9 o: _- |& S
│50 │GutImpct│50│160 │  │***  │Punch pushes 1 square     │
! N$ U! h6 B$ Q* v0 T│51 │DashAtk │11│90 │  │*   │Dash through enemies!     │3 v3 a. S& o1 K+ S9 I# |. _6 h
│52 │Burner │15│130 │Fire│***  │Envelops you in flame!    │2 Y  w- ^  N/ ?8 Q% t! b- A& G
│53 │Condor │44│180 │  │**** │Chrge atk pierces enemies   │
% M1 a( K2 |! G; V! }8 L│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape!   │7 P) O6 \, c, ]% w  c; _1 |
│55 │Zapring1│8 │20 │Elec│*   │Pralyzing electric ring atk! │
: }6 r' h3 M% \) [% {6 [│56 │Zapring2│18│40 │Elec│**  │Pralyzing electric ring atk! │: }0 |. h. ?% m1 T$ C! ]
│57 │Zapring3│28│60 │Elec│***  │Pralyzing electric ring atk! │' r0 y% Y- w6 Z# c% }
│58 │IceWave1│14│80 │Aqua│*   │Creates a 2 sq wide ice wave! │+ a' K, p7 t. h/ Q7 f7 J
│59 │IceWave2│22│100 │Aqua│**  │Creates a 2 sq wide ice wave! │& ]/ D( f7 ~$ h4 b8 n
│60 │IceWave3│30│140 │Aqua│***  │Creates a 2 sq wide ice wave! │8 A" d4 `# f+ O5 k( Y8 i/ ?3 d4 w
│61 │Yo-Yo1 │72│40 │  │*   │3-square yo-yo attack!    │2 I6 M! t& H$ D8 o0 I
│62 │Yo-Yo2 │80│50 │  │**  │3-square yo-yo attack!    │/ Y& L# G3 f' ~# y  i4 r
│63 │Yo-Yo3 │88│60 │  │***  │3-square yo-yo attack!    │7 y( @0 b1 A/ w) l0 a( A
│64 │AirStrm1│26│50 │  │*   │Creates 3 whirlwinds     │
3 F. F" X3 W  R# p/ r1 e8 W1 v3 }│65 │AirStrm2│35│60 │  │**  │Creates 3 whirlwinds     │4 T0 L0 ^9 M# L' g  p  i
│66 │AirStrm3│44│70 │  │***  │Creates 3 whirlwinds     │
0 q4 I0 u4 o% |+ K8 v7 ^" ~│67 │Arrow1 │40│100 │Elec│*   │Bee fly diagonal paths    │! q8 @! k" N; ?3 l
│68 │Arrow2 │60│130 │Elec│**  │Bee fly diagonal paths    │9 z) t; ]" m7 g! E* e( w7 |6 P
│69 │Arrow3 │80│160 │Elec│***  │Bee fly diagonal paths    │) j& D: t' {% n9 R
│70 │Ratton1 │14│80 │  │*   │Crawling rat, turns once   │9 N8 s/ N" n3 h, I2 P+ S  Q% [- V
│71 │Ratton2 │24│100 │  │**  │Crawling rat, turns once   │
2 a% B4 ^# h( J. X1 @7 u& }│72 │Ratton3 │34│120 │  │***  │Crawling rat, turns once   │- L3 q" q9 \6 |  S, Y+ E3 K
│73 │FireRatn│35│230 │  │***  │Activates when hit w/fire!  │
! [" A4 U$ y+ K/ O0 E│74 │Wave  │60│80 │Aqua│***  │Creates a wave that moves 3 sq│
+ W$ N/ G* ]6 C7 A+ K. D0 t│75 │RedWave │72│90 │Fire│***  │Creates a 3 sq wave of lava  │+ z; B" x. N1 R% |0 y0 A
│76 │MudWave │84│100 │Wood│***  │Mud wave advances 3 squares  │9 N' _4 D( f6 a, {+ h
│77 │Tornado │18│20 │  │**  │An 8-hit tornado 2 ahead   │: R' Z" ]5 ^; V! f4 R
│78 │Spice1 │22│80 │Wood│*   │Dangerous powder on all grass │; J: \4 F4 o  W1 K
│79 │Spice2 │34│110 │Wood│**  │Dangerous powder on all grass │
% D. D* Q3 h4 d8 C2 [│80 │Spice3 │46│140 │Wood│***  │Dangerous powder on all grass │* ?/ `: |- W+ l0 }( x# I/ r
│81 │Shake1 │34│90 │  │*   │Vertical shaking 3 sq ahead  │9 S! y& D- m8 Y3 ?% g
│82 │Shake2 │40│110 │  │**  │Vertical shaking 3 sq ahead  │1 S' w+ r: L% h3 D: h
│83 │Shake3 │50│140 │  │***  │Vertical shaking 3 sq ahead  │
, w" y* {8 R) }│84 │NoBeam1 │66│200 │  │**  │Fires if something behind   │
: c  Y5 S. ?) X3 @. k│85 │NoBeam2 │77│260 │  │***  │Fires if something behind   │+ y2 W. ]  _( k# z
│86 │NoBeam3 │88│300 │  │**** │Fires if something behind   │
) t0 t4 O3 b* x) f. [│87 │Hammer │16│100 │  │**  │Hammer smashes front!     │5 U7 ?! L# \: p# S) t
│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward   │
' O2 ]3 I/ ~( `/ L8 {│89 │Rope1  │45│50 │Wood│*   │Entwines adjacent enemies!  │+ m" J; E! R  m2 U& x8 s
│90 │Rope2  │55│70 │Wood│**  │Entwines adjacent enemies!  │
' C4 U4 U* H  V! ]7 F7 b│91 │Rope3  │65│90 │Wood│***  │Entwines adjacent enemies!  │7 x3 O$ T& ~2 d" L9 ~3 [7 \
│92 │Boomer1 │15│60 │Wood│*   │Boomerang encircles field   │2 M- G/ ?& Y  D' _- |* O
│93 │Boomer2 │22│80 │Wood│**  │Boomerang encircles field   │9 n" @/ |( F* ]) h: q
│94 │Boomer3 │30│100 │Wood│***  │Boomerang encircles field   │
' M; O' b2 W/ V$ A$ {8 R│95 │PoisMask│30│  │  │*   │Poison area w/ A button!   │
+ q( `, O1 E4 U, R│96 │PoisFace│38│  │  │**  │Spread poison w/ A button!  │" |2 w8 _$ E* p
│97 │RockArm1│23│100 │  │*   │Paralyzes enemy w/ erthquake │5 h: C8 r/ D' E+ R% ?
│98 │RockArm2│35│150 │  │**  │Paralyzes enemy w/ erthquake │! E: @+ Z* Q& \/ o/ c4 [$ z
│99 │RockArm3│47│200 │  │***  │Paralyzes enemy w/ erthquake │
; L8 M4 L2 v6 Q( _6 P5 L. U│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│
3 O6 C: A( [. q1 ^- F└──┴────┴─┴──┴──┴───┴───────────────┘0 _3 |  A" b$ q- D, }
) k, s5 ~1 [7 k$ N  }
StdrdChip (Part 2)
+ y/ D$ V  C9 Y( t$ s* P; \┌──┬────┬─┬──┬──┬───┬───────────────┐8 }6 U5 t6 g6 }* ~- q3 @& X
│编号│名称  │MB│攻击│属性│稀有度│说明             │- ?2 y0 u( |; f; E& J* i0 M
├──┼────┼─┼──┼──┼───┼───────────────┤+ n( N' k; |* u& _9 B. w, v) m5 y
│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│
/ v% I, p8 C& ]/ T5 V│101 │CrsShld2│33│210 │  │**  │Guard, and bite into the enemy│1 k) @. Q9 Y' {- y9 }7 Z% @
│102 │CrsShld3│41│260 │  │***  │Guard, and bite into the enemy│) A* S4 ~" [# x1 d* ~- S6 S
│103 │Magnum1 │35│120 │Fire│*   │Cursor destroys panel!    │
' h& a( J5 q% U$ E+ e│104 │Magnum2 │55│150 │Fire│**  │Cursor destroys panel!    │
0 m6 L& D4 K) v; n/ L  K% t% H│105 │Magnum3 │75│180 │Fire│***  │Cursor destroys panel!    │
  ?, M1 D7 I- u" P+ q│106 │Plasma1 │14│30 │Elec│*   │Launches electric attack   │
% j/ D2 z" ~& ]. V9 _% H│107 │Plasma2 │26│60 │Elec│**  │Launches electric attack   │  i9 Q) X( D5 E. s/ j
│108 │Plasma3 │34│90 │Elec│***  │Launches electric attack   │8 Y1 {2 m' \! o
│109 │RndmMetr│28│100 │Fire│***  │Meteors smash enemies!    │
" k- u4 p$ n/ H1 \. |6 v│110 │HoleMetr│48│100 │Fire│***  │Meteors smash into sq     │! ?% [  v3 X% V5 c, L
│111 │ShotMetr│38│100 │Fire│***  │Meteors shoot out forward   │
  H$ ]) C; f- A& f) ^│112 │Needler1│32│30 │  │*   │Advance w/ A, stop to attack │' j* W+ z3 f# w5 x
│113 │Needler2│52│40 │  │**  │Advance w/ A, stop to attack │
5 U7 d5 |- m2 c. M+ e7 T1 B│114 │Needler3│72│50 │  │***  │Advance w/ A, stop to attack │
! q6 N9 ~5 C' ]1 V, w│115 │Totem1 │29│100 │Fire│*   │Creates a totem to blow fire │' \; T, O0 s9 {$ i& ]
│116 │Totem2 │38│140 │Fire│**  │Creates a totem to blow fire │
1 t" I  I' e7 L9 j& q8 A0 K│117 │Totem3 │47│180 │Fire│***  │Creates a totem to blow fire │0 L/ E  \( p) ?& d6 j
│118 │Sensor1 │62│100 │Elec│***  │Sensor to watch sq ahead   │, X$ X0 a, m6 ]
│119 │Sensor2 │70│130 │Elec│***  │Watch sq ahead or diagonal  │6 L0 H$ n  s7 s2 Q' A
│120 │Sensor3 │72│130 │Elec│***  │Watch sq ahead or diagonal  │( A" q: }0 e- n- U
│121 │MetaGel1│18│90 │Aqua│*   │Gel atk steals a panel!    │
- u$ N. Z" W# d1 T7 x+ s: f) n│122 │MetaGel2│28│130 │Aqua│**  │Gel atk steals a panel!    │2 x/ @" J; N! ]' a+ E
│123 │MetaGel3│38│170 │Aqua│***  │Gel atk steals a panel!    │
9 O9 c$ h' u* r4 r6 p) r/ F6 y│124 │Pawn  │44│90 │  │***  │Attack by pressing A button  │7 m& Y% @+ f0 m
│125 │Knight │64│150 │  │***  │Jumps fwd and attacks     │9 @* t) o; [( M; B# e" Q' \# K: k
│126 │Rook  │30│  │  │***  │Protects you from attacks   │* ^5 q# U- q2 D/ R* h7 g. O
│127 │Team1  │16│10 │  │**  │Powers up when ally is hit  │& c. v- o. h  E& a8 ?
│128 │Team2  │20│  │  │**  │Ally's HP recovered if hurt  │
  J" Q  e5 L2 V│129 │TimeBomb│32│150 │  │***  │An area-wide time bomb    │
5 ~; k2 }! c2 D: a6 v5 J7 x│130 │Mine  │16│300 │  │***  │Places a mine in enmy area  │" J4 ~4 N* s: i& L' c. f
│131 │Lance  │46│130 │Wood│***  │Lances through back line   │
* Z; l& g9 ~$ i3 H4 u* }, V│132 │Snake  │20│40 │Wood│***  │Snake from hole in area    │- _. |( `" \) u2 {' W& k
│133 │Guard  │5 │  │  │*   │Repels enemy's attack     │3 z- C) F8 z) C; u
│134 │PanlOut1│4 │  │  │*   │Destroys 1 panel in front   │" |, b  i3 k6 z
│135 │PanlOut3│7 │  │  │*   │Destroys 3 panels in front  │
+ E% O  m: B1 L7 M$ B. A9 X│136 │PanlGrab│10│  │  │*   │Steals one enemy square!   │
0 X  `  T4 G$ z! h6 T) C│137 │AreaGrab│15│  │  │**  │Steals left edge from enmy  │
1 ~8 c$ V5 |% \' |: Q9 ]+ d* g; o3 ]│138 │GrabBack│10│40 │  │***  │Retaliate stolen panels!   │
* h5 p, q, V, X8 g5 ]7 y& D: f( `) ~│139 │GrabRvng│30│80 │  │**** │Retaliate stolen panels!   │4 l8 H# Q6 e( ?% _  R5 f
│140 │RockCube│9 │  │  │*   │Places a rock cube in front  │0 z, {& S# E. E3 f" k$ b& x
│141 │Prism  │60│  │  │***  │Prism fires randomly     │! a7 ~8 |- H7 f% q
│142 │Wind  │14│  │  │*   │Windbox blows at enmy area  │5 w. ^0 p; S7 I  |; k* r% y1 O
│143 │Fan   │14│  │  │*   │Vacuum pulls enemies     │+ q8 r: u& o8 Y% k
│144 │Fanfare │32│  │  │***  │Take no damage for a while  │
. l# M3 v) x% r  R# H* A. T* ^│145 │Discord │38│  │  │***  │Confuses enemies w/ music   │. t7 m: q, J" F9 B( h
│146 │Timpani │42│  │  │***  │Paralyzes enemies w/ music  │
  I1 Y! T5 V; x│147 │Recov10 │5 │  │  │*   │Recovers 10HP         │
" {& T( K9 b7 l) s│148 │Recov30 │8 │  │  │*   │Recovers 30HP         │
$ t( B; s' p8 P  e. I: q# D7 }│149 │Recov50 │14│  │  │**  │Recovers 50HP         │
+ ]; y, j) b( \* C1 `# m│150 │Recov80 │20│  │  │**  │Recovers 80HP         │
* [0 A7 k# M/ |9 v. b│151 │Recov120│35│  │  │***  │Recovers 120HP        │: W4 Z5 T7 w1 `  L1 ~
│152 │Recov150│50│  │  │***  │Recovers 150HP        │
- Q4 Z3 E! p6 e% @! K, H. X) Z$ t│153 │Recov200│65│  │  │**** │Recovers 200HP        │- x  w3 E! ~1 l6 f  h
│154 │Recov300│80│  │  │**** │Recovers 300HP        │
8 o) S" e2 K1 l│155 │Repair │8 │  │  │*   │Fix your area's panels    │, U+ U- u: Y1 f- x7 k6 H1 l
│156 │SloGauge│20│  │  │***  │CustGauge slows down in battle│' @5 g5 f' y! b) p2 ?/ [) A4 ~
│157 │FstGauge│40│  │  │***  │CustGauge speeds up in battle │
) o/ P5 b5 @+ m) P1 i│158 │Panic  │14│  │  │***  │Confuses enmies if you are  │
" ]5 V- B7 Q$ P6 o9 W: J; ?│159 │Geddon1 │10│  │  │***  │Cracks all panels!      │% [! J7 S: L" l9 m
│160 │Geddon2 │50│  │  │**** │Breaks all empty squares!   │, N8 y  X' V4 U. V; M& \+ q
│161 │Geddon3 │90│  │  │**** │Turn all panels to swamp!   │( J. i" h/ u; ?$ a
│162 │CopyDmg │18│  │  │***  │Duplicate damage on 2nd enemy │
9 o- _9 a& x+ C8 f4 U' v│163 │Invis  │11│  │  │***  │Invisible for a while     │
! T, b% [4 g$ E& X; e│164 │Shadow │60│  │  │***  │Only swrd attack hurt you   │
7 W7 J6 U7 i' P( ]! r│165 │Mole1  │28│  │  │*   │Attacks fr. under ground!   │, ~8 z* j" ^3 o% G$ i9 Y- J
│166 │Mole2  │35│  │  │**  │Attacks fr. under ground!   │
4 l1 t3 b" d, `- v& ?│167 │Mole3  │42│  │  │***  │Attacks fr. under ground!   │
. G9 V& Q' @2 q0 ?: c5 \4 i│168 │AirShoes│26│  │  │***  │Can stand on empty squares  │
  `+ u; h, _0 w' y7 W│169 │Barrier │7 │  │  │*   │Nullifies 10HP of damage!   │, k' b" U: l; o5 Z/ S& a
│170 │Barr100 │25│  │  │**  │Nullifies 100HP of damage!  │% r( [: K: e9 p2 a
│171 │Barr200 │50│  │  │***  │Nullifies 200HP of damage!  │4 b& r: h, b4 J8 I2 k- v1 S
│172 │Aura  │55│  │  │***  │Repels attacks under 100   │! K, ]! O7 F7 H1 U
│173 │NrthWind│43│  │  │**** │Wind removes auras, etc    │
8 u  b- Z) [* e. a3 J; m, i│174 │Mettaur │30│????│  │***** │Summons a Mettaur to fight!  │
( G  }" ]3 {3 ?: p; Q/ U+ e│175 │Bunny  │32│????│Elec│***** │Summons a Bunny to fight!   │$ R7 C- x$ s, c% N0 f, F) M
│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight!  │0 g; [: d8 H3 r4 `! k5 _( }9 i
│177 │Swordy │30│????│  │***** │Summons a Swordy to fight!  │' u( d! M) c; j- Z; l, o) d; n
│178 │Jelly  │46│????│  │***** │Summons a Jelly to fight!   │
9 a) y2 F0 t& g7 ?' t│179 │Mushy  │38│????│Wood│***** │Summons a Mushy to fight!   │2 J1 _$ L$ B3 o$ D# U
│180 │Momogra │38│????│  │***** │Summons a Momogra to fight!  │% \$ p/ w6 }( k  W
│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │' M0 ~$ S2 L: e6 i5 x/ k/ h
│182 │Scuttlst│52│????│  │***** │Summons a Scuttlest to fight! │" m  A! g- v5 ^$ R8 o- L
│183 │Hole  │55│  │  │**** │Open hole to dark world    │
, c& i" ^" R  l│184 │HolyPanl│14│  │  │**  │Creates a holy pnl in front  │* s3 V) b0 L* c, g) n; T
│185 │LavaStge│22│  │  │***  │Changes all panls to lava   │
! H- n' L; q# ?. a& Y  `│186 │IceStage│20│  │  │***  │Changes all panls to ice   │
  J% w; ?- w9 J+ `) U7 z( D│187 │GrassStg│10│  │  │***  │Changes all panls to grass  │
: i3 I9 Z; N" z0 G0 S│188 │SandStge│18│  │  │***  │Changes all panls to sand   │
3 j% K7 X6 R  M/ Q) ?/ A. k│189 │MetlStge│26│  │  │***  │Changes all panls to metal  │
( V# o: r, j1 q( X+ u3 E  e│190 │Snctuary│54│  │  │**** │Change own panls to holy   │" ?4 d# |1 W. v8 V6 y
│191 │AntiDmg │45│100 │  │***  │Sets trap & throws stars!   │+ X0 k4 j0 |9 a# O, E
│192 │AntiSwrd│68│100 │  │***  │Retaliate for sword damage  │
0 G4 S  u4 c9 M0 {  v│193 │AntiNavi│60│  │  │**** │Take the enemy's Navi away  │3 ~' H* |  }& k; z7 j2 I. [
│194 │AntiRecv│73│  │  │***  │Punish recovery of HPs!    │3 _% N' A" ?7 r0 @3 _
│195 │Atk+10 │4 │  │  │*   │+10 for selected atk chip   │" R* D6 r! w3 T( D, \- E; R- R
│196 │Fire+30 │20│  │  │**  │+30 for Fire atk chip     │
) \. P9 j  J% E. J. X4 y  k% W│197 │Aqua+30 │21│  │  │**  │+30 for Aqua atk chip     │
3 L0 H0 i8 p) J) v│198 │Elec+30 │23│  │  │**  │+30 for Elec atk chip     │
' \  d7 Z$ p5 H2 t│199 │Wood+30 │26│  │  │**  │+30 for Wood atk chip     │1 I+ m% ?, `0 Y& F1 s2 I
│200 │Navi+20 │34│  │  │**  │+20 for selected Navi chip  │
, g& u* b! Q$ d└──┴────┴─┴──┴──┴───┴───────────────┘
9 v( ]: U& h9 z+ h
. x6 m* j* K/ f- r9 Q( @( L) {: b  [, I) E
Mega Chip
/ D2 B5 `: E3 e┌──┬─────┬─┬──┬──┬───┬───────────────┐- Q; V! v' a" A, [$ r7 w* s
│编号│名称   │MB│攻击│属性│稀有度│说明             │8 e: p& `# W7 q4 t
├──┼─────┼─┼──┼──┼───┼───────────────┤
. g. M6 P8 X) _$ e4 v│1  │Muramasa │74│????│  │***** │Power = amount of HP lost!  │
4 S) ?5 U. x4 F( A│2  │HeroSwrd │65│180 │  │**** │Legendary swrd cuts 3 sq!   │1 \; E- N" ?2 H* ?5 L1 ?
│3  │ZeusHamr │90│250 │  │***** │Damages anyone on a panel   │# e9 K" O: d5 f5 z* d& Z! n
│4  │StandOut │22│220 │Fire│***  │Heat: Send Fire into hole   │  o! S- o8 @, D8 M" d
│5  │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole   │
- D5 \5 Q3 p# ~& h! R" @& {│6  │WatrLine │18│180 │Aqua│***  │Water: Draw wter from hole  │( |5 s2 J% d+ Y- H
│7  │Fountain │48│240 │Aqua│***  │Water: Draw wter from hole  │
( j0 Y# Q+ s. @0 ?. }' \% s│8  │Ligtning │30│160 │Elec│***  │Elec: Dmgs object & area   │9 Z! v: h5 Y0 Z4 i
│9  │Bolt   │52│210 │Elec│***  │Elec: Dmgs object & area   │
( h" _( p" O& x; D│10 │GaiaSwrd │28│100 │Wood│***  │Wood: Take power frm next chip│
) |# S6 e& C  W3 F* z/ F│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│
5 W% |" w/ z8 x! L│12 │Meteors  │86│40 │Fire│**** │Drop many meteors on enemy  │! I: A0 q# G7 x  Y  s  n% Q
│13 │Guardian │82│  │  │***** │Statue punishes when hit   │
( h7 H8 U8 r" H1 u0 T│14 │Anubis  │90│  │  │***** │Anubis poisons enemies    │" I: Q+ x( {; b
│15 │Godstone │66│150 │  │**** │Summons a GodStone from hole │6 X) d  o. x0 i7 B% u
│16 │OldWood  │72│100 │Wood│**** │Summons OldWood from hole   │
' N7 }$ }/ y4 u8 V% \# x: A1 q│17 │Jealousy │64│100 │  │***  │More dmg if enemy has chips  │
, q' A6 }& c+ M8 P& O│18 │Poltrgst │58│  │  │***** │Objects thrown at enemies!  │
8 ?. a1 @1 y6 K; q- h0 Q4 k│19 │LifAura  │77│  │  │**** │Repel all attacks under 200  │6 D$ N- `: |9 k2 t( x0 a' E
│20 │FullCust │10│  │  │***  │CustGauge instantly refills! │
# s/ c& _! j. {( E8 N9 n$ l│21 │Atk+30  │50│  │  │***  │+30 for selected atk chip   │9 b8 @  Q1 f$ @" [
│22 │Navi+40  │60│  │  │***  │+40 for selected Navi chip  │
9 p! h1 |$ r# N& I' @% H│23 │Roll   │10│20 │  │***  │Attack an enemy, heal you   │
5 V; _; [; N9 F│24 │RollV2  │22│30 │  │**** │Attack an enemy, heal you   │, G% i4 L4 ]6 o" `
│25 │RollV3  │34│40 │  │***** │Attack an enemy, heal you   │- }1 H" e( Z+ J' Q% X( r5 L
│26 │GutsMan  │15│50 │  │***  │Sneaks up to smash panels   │
9 L% M7 ?6 X# X: Y7 |+ E$ h│27 │GutsManV2 │41│70 │  │**** │Sneaks up to smash panels   │
0 @4 q$ M+ `. ~1 F) r│28 │GutsManV3 │57│90 │  │***** │Sneaks up to smash panels   │
! K" m8 p* V+ a- t) [# T6 x2 Q. L│29 │GutsManV4 │63│100 │  │***** │Sneaks up to smash panels   │6 k* u4 f% B7 V, w% C
│30 │ProtoMan │68│160 │  │***  │Moves in to slice the enemy  │9 a: h# ~9 S5 i4 n
│31 │ProtoMnV2 │76│180 │  │**** │Moves in to slice the enemy  │
% l" @. S+ n! V0 x5 j│32 │ProtoMnV3 │82│200 │  │***** │Moves in to slice the enemy  │
+ l" d" w8 y1 b% f0 A! E& Q( f4 l│33 │ProtoMnV4 │90│220 │  │***** │Moves in to slice the enemy  │4 j* @1 w2 o% d% ?9 d
│34 │FlashMan │39│50 │Elec│***  │Flash atk paralyzes enemy   │1 m( w& L/ U& z6 a1 @9 M
│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy   │2 ~8 t8 D# G! w, [8 s/ L
│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy   │- v7 k$ `, x- n2 j
│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy   │& z5 l+ ~, z6 ^. U
│38 │BeastMan │38│40 │  │***  │Claw atk 3 squares ahead!   │2 [0 O/ A- @, E/ ^; Q
│39 │BeastMnV2 │60│50 │  │**** │Claw atk 3 squares ahead!   │
$ L/ h# ]6 v) B! b│40 │BeastMnV3 │68│60 │  │***** │Claw atk 3 squares ahead!   │
' l$ {) ~8 `9 u' \│41 │BeastMnV4 │76│70 │  │***** │Claw atk 3 squares ahead!   │
+ G# [" a* n' M  `4 e│42 │BubblMan │50│20 │Aqua│***  │Fires several AquaShots    │
/ T* D" T6 g4 ]0 Y3 Q2 b│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots    │
( e' @9 t$ M7 T6 {' ~1 f│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots    │% H4 W! |( F% _; q, x: a' R+ z& O) s
│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots    │" k" s1 |% u$ d* v% S* q  S& Z
│46 │DesrtMan │32│120 │  │***  │Launches fists at enemies!  │
) J  R  @) {/ S! ^│47 │DesrtMnV2 │52│140 │  │**** │Launches fists at enemies!  │% C) s6 }' N: J
│48 │DesrtMnV3 │64│160 │  │***** │Launches fists at enemies!  │8 q' x( J) d/ W+ |* n% \1 |. z
│49 │DesrtMnV4 │72│180 │  │***** │Launches fists at enemies!  │
0 l& J$ \/ U+ J; f│50 │PlantMan │60│20 │Wood│***  │Vines harm all enemies!    │6 N+ I) s# ^3 W8 u' E9 j
│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies!    │
% P  a) g& d% e: z' P│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies!    │' t! Q# `. p- W3 }# Q- |) a. U/ x
│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies!    │& a: H) b! M$ m- y% Z$ e
│54 │FlamMan  │32│120 │Fire│***  │Flames burn all enemies!   │* l" P2 k6 [' B" v% G- S
│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies!   │; M+ v& A6 R% Q- x/ k$ Z9 c
│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies!   │4 N* E* G9 j5 g( Q2 G' [
│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies!   │
! Z5 Z5 r2 E. a( D- `│58 │DrillMan │66│70 │  │***  │3 drills fly at enemies!   │6 e* J+ u1 I$ E9 H: V$ r; t
│59 │DrillMnV2 │70│90 │  │**** │3 drills fly at enemies!   │
0 b/ u. [" g0 f- f, A* N│60 │DrillMnV3 │74│110 │  │***** │3 drills fly at enemies!   │
6 c" l# k3 @% Q" c* Z7 X8 T│61 │DrillMnV4 │78│130 │  │***** │3 drills fly at enemies!   │
( R- Q' X1 |1 D8 B" a& U│62 │MetalMan │40│100 │  │***  │Iron fist smashes 1 square!  │
$ p( F# Q- G5 l4 L+ F│63 │MetalMnV2 │60│130 │  │**** │Iron fist smashes 1 square!  │
) M( c  y7 q( ^( S│64 │MetalMnV3 │70│160 │  │***** │Iron fist smashes 1 square!  │% x. N7 J* A6 W  ~( r' q8 U$ w2 x+ D/ _
│65 │MetalMnV4 │80│190 │  │***** │Iron fist smashes 1 square!  │
$ C# `/ T7 P" C& n│66 │KingMan  │36│140 │  │***  │Move up 3 square & 4-way hit │* d1 }/ x* I  A3 F1 s
│67 │KingManV2 │48│170 │  │**** │Move up 3 square & 4-way hit │
# e0 U$ ?5 O, G: k0 }( d│68 │KingManV3 │60│200 │  │***** │Move up 3 square & 4-way hit │- O# {! A$ U0 ^1 B; s: p; y. t
│69 │KingManV4 │72│240 │  │***** │Move up 3 square & 4-way hit │- [. ~4 N% U# R9 l$ K2 J
│70 │MistMan  │68│90 │  │***  │Appears from mist & attacks  │
$ ]; B1 j  f' I│71 │MistManV2 │71│110 │  │**** │Appears from mist & attacks  │
" P+ C% c2 T5 {* g) j( I: m- O  T/ I│72 │MistManV3 │74│130 │  │***** │Appears from mist & attacks  │
6 [' K+ v) A. J& I4 X6 `2 e│73 │MistManV4 │77│150 │  │***** │Appears from mist & attacks  │
9 Z# q3 i6 N: X" I1 i4 \1 {│74 │BowlMan  │80│100 │  │***  │Lines up pins for a strike!  │
! S' W" a6 `  b+ n; U│75 │BowlManV2 │82│120 │  │**** │Lines up pins for a strike!  │7 v4 @1 w5 p4 ^2 J
│76 │BowlManV3 │84│140 │  │***** │Lines up pins for a strike!  │
" F- |1 p: V3 ?: W4 x# X% r, g7 q# p│77 │BowlManV4 │86│160 │  │***** │Lines up pins for a strike!  │) F( V6 [7 G# q$ u$ L
│78 │DarkMan  │72│30 │  │***  │Creates 3 caves in enmy area │/ W6 t/ }- ~' o! a( l2 r" q
│79 │DarkManV2 │76│30 │  │**** │Creates 3 caves in enmy area │* O6 y; Q) I/ b1 s( K4 w
│80 │DarkManV3 │80│30 │  │***** │Creates 3 caves in enmy area │" b/ A( @. w! f+ ~0 ?1 j
│81 │DarkManV4 │84│30 │  │***** │Creates 3 caves in enmy area │
4 s  S2 R# o2 K0 [│82 │JapanMan │82│40 │  │***  │Multiple attacks w/ spear   │* s3 V0 y1 ?4 Y1 G
│83 │JapanMnV2 │85│45 │  │**** │Multiple attacks w/ spear   │
/ Y9 x2 O$ v0 d│84 │JapanMnV3 │88│50 │  │***** │Multiple attacks w/ spear   │
" G. m: Z4 s6 G│85 │JapanMnV4 │91│55 │  │***** │Multiple attacks w/ spear   │
; a& u& J! @1 ]" K$ x  g# g8 }9 l└──┴─────┴─┴──┴──┴───┴───────────────┘
5 k! [" P. d4 H; \! T1 i3 l# [' c5 F7 [- Q3 `8 d  _. U

% s  E, g3 t" W" h5 l! zGigaChip (蓝版)
& L+ T, M) B, n$ [/ Y4 v┌──┬─────┬─┬──┬──┬───┬───────────────┐7 x) w8 R: i/ v. Y  g
│编号│名称   │MB│攻击│属性│稀有度│说明             │( T$ q- U, H! Q1 L3 G+ N) b
├──┼─────┼─┼──┼──┼───┼───────────────┤2 T' H% S* l1 ?
│1  │FoldrBak │99│  │  │***** │Restores all chips & folders │
: g- }% r- u6 s# ?3 s/ o│2  │BassGS  │99│700 │  │***** │Bass' secret weapon      │
% v+ P. c8 h$ m& k9 ]7 J+ B│3  │DarkAura │55│  │  │***** │Dark chip repels <300 atks  │8 @7 }' N& C" Z& {( @
│4  │DeltaRay │92│220 │  │***** │Use A btn for up to 3 attacks │0 M% p0 T9 e4 A& g: R" z7 C) M, a
│5  │AlphArmΩ │97│500 │  │***** │Launches a giant rocket    │
; c; X7 ~. R. Q) Z# ~) U2 U│6  │GutsManV5 │79│120 │  │***** │Sneaks up to smash panels   │" d) }  T, W  H. z& m: X, t9 F0 h# x
│7  │ProtoMnV5 │98│240 │  │***** │Moves in to slice the enemy  │$ ?# h7 @6 g: T" m6 W& G
│8  │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy   │$ b. I, @8 Q# E- i: m; M+ C
│9  │BeastMnV5 │84│80 │  │***** │Claw atk 3 squares ahead!   │! ^# `% ~! d" j5 B! Y
│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots    │/ u1 D& h/ H, a! K
│11 │DesrtMnV5 │80│210 │  │***** │Launches fists at enemies!  │
% o8 i/ m" n5 O- v. y2 t│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies!    │4 ]' v  Z7 ]+ G& q# T8 J/ o
│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies!   │
0 g9 ?4 u* l+ B7 |+ W! u8 d│14 │DrillMnV5 │82│150 │  │***** │3 drills fly at enemies!   │
& i& n$ D# ^4 I│15 │MetalMnV5 │90│250 │  │***** │Iron fist smashes 1 square!  │$ F# _9 B! }! _& v
│16 │KingManV5 │84│280 │  │***** │Move up 3 square & 4-way hit │
. `' H$ @: P5 [9 M│17 │MistManV5 │80│170 │  │***** │Appears from mist & attacks  │5 w9 E9 h; c$ b9 u# i" A5 a# x
│18 │BowlManV5 │88│180 │  │***** │Lines up pins for a strike!  │
' E0 i9 Y. x" \( x; v  @6 J3 |│19 │DarkManV5 │88│30 │  │***** │Creates 3 caves in enmy area │
: g  J" r: K  V│20 │JapanMnV5 │94│60 │  │***** │Multiple attacks w/ spear   │
: ]  E% A/ _+ Q7 q2 ^* W└──┴─────┴─┴──┴──┴───┴───────────────┘
  I  v8 k: L# N4 ]; V: x: u  v
7 }# \2 k- Z0 \" h  IGigaChip (白版)(只列出与蓝版不一样的Chips)
  E& }. F8 C1 _/ A┌──┬─────┬─┬──┬──┬───┬───────────────┐" t0 ]- G/ n; B0 d. h
│编号│名称   │MB│攻击│属性│稀有度│说明             │
3 ?$ ?9 W6 F# B7 e2 X' v6 B├──┼─────┼─┼──┼──┼───┼───────────────┤$ N- }, I7 b9 o! s& o
│1  │NavRcycl │50│  │  │***** │Recalls last Navi used    │! Q! ~2 L/ b+ P# Q
│3  │Serenade │97│100 │  │***** │Dark chip Holy pwr to front  │0 z# C& ^6 Q+ y+ v
│4  │Balance  │60│  │  │***** │Both Hp reduced by half    │
- a0 Z% }( a/ v$ k" u2 T5 I│5  │AlphArmΣ │97│50 │  │***** │3-stage electric attack!   │+ f& [2 J0 O9 X1 V
└──┴─────┴─┴──┴──┴───┴───────────────┘
 楼主| 发表于 2003-7-14 17:30:40 | 显示全部楼层
哈哈,开始贴图了!
3 K- E* r" F: D4 d' N$ YMegaman EXE 3 蓝+白 Standard 级别的 Chips:. U6 T5 n) h3 z8 M: [  P# F# W

7 Y. k. l8 z" l; `001002003004005006; y5 A7 H; x1 D
007008009010011012
- k# g+ m/ N3 H2 q( B. j) T7 Y, Y; I013014015016017018
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 楼主| 发表于 2003-7-15 13:42:03 | 显示全部楼层

GBA-<洛克人EXE3-Blue>卡片组合

Megaman EXE 3 蓝+白 Standard 级别的 Chips:
/ }* V  I  K5 E4 K+ V4 Q8 X
: V) d( `$ F, Z" D7 x. ~& I% Y019020021022023024/ E6 Y/ H$ n8 t4 \
0250260270280290309 R5 i8 t) X+ t1 R9 c
031032033034035036
" G  Q" k# Z: G* s
1 R/ p# j7 g( B1 g+ d  V( c[ 本帖最后由 hwz1015 于 2006-1-5 14:17 编辑 ]
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 楼主| 发表于 2003-7-15 13:43:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
0 T5 F8 h3 `  ~0 r
# m  z3 H/ J: p0370380390400410424 n; M4 A( t$ G) L8 s5 f
043044045046047048
# s0 ~' O$ `; U049050051052053054
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 楼主| 发表于 2003-7-15 14:14:39 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
. w! V+ d8 Y# _# j1 [+ [- c" P# I3 |' x' U# \. e' J
055056057058059060& B$ F3 B9 t+ w# ^$ q. P4 [" E
061062063064065066, X. D- t  _/ f# O* D- v
067068069070071072
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 楼主| 发表于 2003-7-15 14:15:19 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
' l; q! X8 C# a7 }
7 J/ g/ q5 N2 e  _+ M' W* {' J073074075076077078
: ~5 @( c0 o( n, L079080081082083084+ @& G. }$ W! n2 K
085086087088089090
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 楼主| 发表于 2003-7-15 14:16:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:. a% f" `9 ~; L

3 C+ L* d9 e- a0 I# @+ M091092093094095096
8 }+ M0 }& v1 q7 ^7 o' S" H7 r097098099100101102
5 p, G- [* |; r0 }* X/ F103104105106107108
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 楼主| 发表于 2003-7-15 14:24:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
& H5 b5 K0 M0 ~! ]8 U4 V( o( y5 o8 }$ H
1091101111121131145 K5 A' _, d, a$ j7 z
115116117118119120! H% G- J- |& `$ d
121122123124125126
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 楼主| 发表于 2003-7-15 14:28:54 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:# {, a# i/ G$ U: ~! s3 P6 X
: ^# n+ L5 b" f0 w8 x1 e
127128129130131132
* k8 |; b7 d0 b. `/ W' |/ j: F133134135136137138* [8 Q8 m  |2 I% P
139140141142143144
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 楼主| 发表于 2003-7-15 14:33:48 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
* a9 }* T# Y4 W& _1 b0 E$ T1 z# O! f. I: `
145146147148149150
# r' n9 d1 n2 j; h1 ~1511521531541551564 }& a5 k( o* N6 U! C
157158159160161162
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 楼主| 发表于 2003-7-15 14:35:44 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:4 S0 s, }# N6 W/ C
* U, g7 |: U4 p/ L7 ~# s
163164165166167168  H( Q0 Y1 q$ U$ A8 t0 x
169170171172173174
- }4 `4 o. l& e& k4 L4 |175176177178179180
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 楼主| 发表于 2003-7-15 14:37:02 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:: u. x- f+ n/ z+ E

) D  ~) C, C# P) {181182183184185186
9 e! q2 A4 p- Z( M+ t" X: H187188189190191192# b; Q& P( G! w1 B6 D; i
193194195196197198
: G5 e4 O$ F# F6 ^199200
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 楼主| 发表于 2003-7-15 14:47:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
( G# B* C- r9 m2 S
( K6 u$ R) R! [/ f  |7 D0010020030040050061 h7 t" h- u0 p5 t7 J
007008009010011012
1 `1 @+ ?" S3 E- T6 o, n013014015016017018
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 楼主| 发表于 2003-7-15 14:50:34 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:$ x5 ~+ P: U9 M$ p+ o: g1 S4 U
) [/ w. A0 E* H  C5 I- u  L  M
019020021022023024
4 m/ S  l7 r5 d1 j1 m, Y025026027028029030% [" k6 y! {/ c
031032033034035036
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 楼主| 发表于 2003-7-15 14:52:01 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:% j. H, |8 R6 {. C" S
, d! t0 D& A* ^( \' v
037038039040041042( V* M) g9 h! x( L( z5 o
043044045046047048
9 z- N; R2 H# J- R" E049050051052053054
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 楼主| 发表于 2003-7-15 14:55:14 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
9 `2 F8 [4 F9 E; [
$ W5 `9 c' p: M' |+ W0 W7 q, r% V% Q' G055056057058059060
8 ?/ P( |" G! l) `' s/ K9 ~: y061062063064065066' n: J) {2 K" |0 ?1 g) t" Y
067068069070071072
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 楼主| 发表于 2003-7-15 14:58:43 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
' w5 p+ R8 L0 E8 y0 `6 H" @0 O3 u# U" K; J" _2 a% \
0730740750760770780 _+ I1 v$ E1 F( P. A8 j. q
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 楼主| 发表于 2003-7-15 15:09:46 | 显示全部楼层
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发表于 2003-8-1 05:49:38 | 显示全部楼层
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