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GBA-1078-<洛克人 EXE 3 Blue>卡片组合(本站原创)

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发表于 2003-7-8 21:20:33 | 显示全部楼层 |阅读模式
转载请不要删除以下信息,感谢您! 6 Q. y* }, I. t4 _, a7 c* Z
■  ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★
% V5 W8 Z' s% S8 V0 J! P+ v■● ■  NintendoWorld    站友xliz原创
4 P& Z) c$ u8 T$ s. p/ j■ ●■    http://www.NewWise.com
0 }/ W0 [! m7 c5 m& C3 B" b- m■  ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★
& e' {3 o+ s4 ~7 V5 N4 C( Z' s+ P$ {- J% r5 Z' r5 t; Q
8 q  x, }0 D) u- @9 T* p
           洛克人 EXE 3 Blue 卡片组合/ R" I" s9 V: Y) T
3 `- L9 a/ d* C6 j$ p

$ ?+ K( I. k" q英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版7 \  A7 }1 G- i; K% S
大家要看日文版的P.A.或详细攻略,点击这里吧!

, C$ S7 R3 r3 `6 D5 h; r====================
# Z; ~" S" ^& _# N7 C希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol:
% o8 b/ q5 e. w! M0 s; W! v: H, K# V, K4 C3 H% E+ |# H
以下内容格式如下:/ X$ m3 s( m* w
. U* }( @$ o7 Z$ Z0 ?( p/ i
编号    名称! h8 @3 A! c/ c
说明* u1 N) i# ^: ^8 ^' L, N  l, n- T
组合方法; ]8 ]1 q  D9 C* a
---------------------------------
3 c! b# p8 [! q4 j% @" T1 ~# m01    Z-Connon 1: v, x+ w- Y) V& K; |
Unlimited Cannon for 5 sec8 d' i( X0 a5 I: Q) u4 E
Cannon A+B+C
6 u4 k6 \! E7 \  m' _* [Cannon B+C+D
& s4 F* |& z( Y$ n5 NCannon C+D+E2 |5 ]3 @6 C7 a3 }0 {1 s/ z
* k/ e$ @! Z( q% j' |: |
02    Z-Connon 23 z2 }* z7 z- g/ ?2 F2 U# R
Unlimited HiCannon for 5 sec0 g7 ~' k& v  Y8 o6 J7 z
HiCannon H+I+J
, x& @6 `* r* x. l: E6 eHiCannon I+J+K
% n% D, i/ p$ U/ ?! `HiCannon J+K+L
/ ~  k, F6 n* A# S& x. l/ b+ j) I
2 [' W' H1 ^; O2 Q0 d# V6 d/ n* Y03    Z-Connon 3( A8 I' K4 Y. X+ s
Unlimited MegaCannon for 5 sec6 _9 R& g  v0 |
M-Cannon O+P+Q- d0 Z+ N: s! [* q, |
M-Cannon P+Q+R, H& h2 ~2 g( B' _4 |
M-Cannon Q+R+S
' Y' L/ N- Z  j4 f) s9 [% J
4 ~7 L+ v: H3 J  R$ T  v. e1 x7 r04    Z-Punch' Y+ `% ?6 z6 y5 J+ [2 H. m" E1 E, i! o
Unlimited GutPunch for 5 sec2 S, Z. F7 `2 P! l
GutPunch B+C+D$ L8 G& D, o9 ?4 e, J3 c. M% E
GutPunch C+D+E+ j7 N0 p2 \0 z! t3 m) Y1 s
GutPunch D+E+F/ `% F& C) L* q9 D+ w" [$ R

% Z% ?& {* p" c8 Q, c05    Z-Strght5 c; d) D( c2 C
Unlimited GutStrgt for 5 sec; q' p' X1 g- ~  {
GutStrgt O+P+Q
3 W+ X6 Z) w" h/ _6 y# r1 tGutStrgt P+Q+R
9 P. x& i( k& \$ X$ P0 kGutStrgt Q+R+S! y0 ~5 M$ {. P: h8 P3 k' n* N

) g/ G' W0 l/ w3 k/ p) J  k06    Z-Impact
, R6 \7 u6 n+ B/ IUnlimited GutImpct for 5 sec
+ x; Z3 l! A3 M% ]5 {) U9 L: W- oGutImpact G+H+I* E! C$ z# f- E0 A, h" M, L
GutImpact H+I+J2 |& }/ g3 P7 w4 b) G. B
GutImpact J+K+L
: J0 H; L) z1 e+ w1 P
. B% X( }" @" }7 b07    Z-Varibl
* X# B8 x+ o/ B5 \2 uUnlimited VarSword for 5 sec2 f+ @* Z' `- n; |3 {" H
VarSwrd B+C+D# L, Y9 C/ p' J* A9 h
VarSwrd C+D+E/ {+ x8 L+ E1 K) m( P! J
VarSwrd D+E+F9 F# b: n/ N* F0 F2 @

* F( C+ c( Q/ n( M08    Z-Yoyo 14 q4 `) F- f& W& V% S7 V
Unlimited Yo-Yo for 5 sec" F* o  I7 n/ M$ f+ @2 d
Yo-Yo1 C+D+E# A% [- i3 |4 c3 {
Yo-Yo1 D+E+F
& r1 x, F; h0 f6 RYo-Yo1 E+F+G
9 G* L5 o3 G0 K0 q' D$ n9 Z
! ^* h1 q* x: h% G$ q3 a09    Z-Yoyo 22 L# r8 v$ P' E6 z
Unlimited Yo-Yo2 for 5 sec& r9 c& L- L* }- H$ q
Yo-Yo2 H+I+J
% K7 L3 Y, u1 K4 k+ p9 w# qYo-Yo2 I+J+K$ f$ m- Z0 G" J/ ~
Yo-Yo2 J+K+L3 h0 u( L# Q; R# P. \% p6 ^
8 t1 {6 H8 x9 C( `! g% B. H. _: p
10    Z-Yoyo 3
0 g: W1 v  f6 c1 MUnlimited Yo-Yo3 for 5 sec
- H. E# G/ \1 a/ O0 u; jYo-Yo3 M+N+O9 M7 ~8 t6 k! q, [( D
Yo-Yo3 N+O+P
+ N7 W4 l6 E* {9 E+ w! h# OYo-Yo3 O+P+Q" }' O) m# y1 S5 N0 L
$ h/ J1 w1 T4 {; B5 Q
11    Z-Step 1' Y# F* Y; b3 t+ v: t9 U$ N
Unlimited StepSwrd for 5 sec
& {, l7 }& u4 n) L$ D3 |StepSwrd L+M+N% g/ j/ q" J8 R6 T4 }2 a
StepSwrd M+N+O
6 a* X- g/ K" _- ^" P2 A4 ZStepSwrd N+O+P
2 Z/ N2 F% O: \+ l# g% Q% [1 p/ b( v
  G, C* ?& L7 G+ u5 T' a12    Z-Step 2) E  @! P5 b& u: ^& o
Unlimited StepCros for 5 sec
2 j$ s" H4 K" ^8 _1 M6 VStepCros P+Q+R9 M0 `- q& A5 w  s1 T- K
StepCros Q+R+S
/ e3 J" i, ~7 n2 P& M3 gStepCros R+S+T7 e3 ~5 L. d  S6 f7 M0 w4 c+ E

% G. b$ a" G) T1 N13    BubSprd, @) ^1 p  e/ l' q$ X& H2 q
Attks w/ spreading bubbles!7 D7 f5 k, G# f1 I" k$ A
Bubbler  C+D+E
6 m4 p  u. X( [: Z' }Bub-V    D+E+F
/ b& X7 ~$ L4 w) qBublSide E+F+G' F2 T6 J. r+ X( Z% W
Bubbler E + Bub-V E + BublSide E
# T$ G$ |/ O! }  q9 H! [3 V0 {/ a/ Y6 H& O
14    HeatSprd
  I( O! f2 H+ {( p9 V5 h7 _/ I9 CAttks w/ spreading fireball!2 ?# h; o! c/ j# y- U8 g( O2 H1 k" \
HeatShot H+I+J
2 r6 G0 v: |- X" kHeat-V   I+J+K
; k( ^- n/ [( m# fHeatSide J+K+L
  j- V# v# x9 E1 N! O1 c4 vHeatShot J + Heat-V J + HeatSide J
5 D- c+ N* g" {$ l" V0 o; ?4 y* I* F2 W% [3 S6 I
15    H-Burst
5 J# A& V5 Q& k# {6 L! P  s0 dCreates a giant explosion) |' W6 I- v$ Z/ w+ U$ r- i' K
Spreader M+N+O
  w; z# c9 h' x$ o7 ASpreader N+O+P
: U* u. k+ l: ^* g$ MSpreader O+P+Q
: E- r+ c6 X2 V8 w# x
( v+ O8 {. X2 s" l16    LifeSwrd
" T; b& X( o5 tSwings a huge 2×3 sword!
1 w( q0 |4 y5 R: \  u/ QSword E + WideSwrd E + LongSwrd E
* r  g5 o: m9 ~Sword L + WideSwrd L + LongSwrd L
5 @( V6 D, p4 m, R" JSword Y + WideSwrd Y + LongSwrd Y
$ [0 t. J9 c0 l# l5 V0 b, j7 c3 Z$ U3 g9 p- R
17    ElemSwrd
1 `- L4 w( z: W  H* v. eWide swrd contains 4 elemnts
" F2 r9 ^8 p  d# _- o' [FireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N2 ?) ]! }0 L) \, Q  a
FireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P5 e5 k" g* a' h% j6 `* L

2 t7 n2 t7 A8 C8 G- w9 ^18    EvilCut! ~' }3 j: z; q6 S* l
Step up 2 & make 4 atacks: e4 @) j, w4 T! @
StepSwrd P + HeroSwrd P + StepCros P3 q* T3 P" e/ f" D: A
1 G# R* a5 i( A4 ^  w$ d. m7 F2 |
19    HyperRat6 C( m) H/ }" u# C8 ~4 H" b
A giant Ratton charges!
& h! o/ Z, ~5 X6 V  W* TRatton1 A + Ratton2 A + Ratton3 A9 P' ]- L' H( ?% q
Ratton1 C + Ratton2 C + Ratton3 C
! Q, U: v8 N4 V% SRatton1 F + Ratton2 F + Ratton3 F9 n2 @5 @; c5 {$ k& e8 @, z4 R( k

5 t8 U0 N* w" Z; }( S- B20    TimeBom +9 i9 S* `$ E1 ?" _  o, q. ~
Sets Time Bomb in enmy area7 o2 o& k8 \" K7 }0 Y: W
TimeBomb J+K+L
8 x/ `$ j1 l! G, kTimeBomb K+L+M; }' X' b% {$ S" ]- R4 u; [9 g
TimeBomb L+M+N0 A: {' s! L! [* U6 G5 X$ \+ J- I

1 B7 i+ k0 ~+ v& [3 ~21    GelRain6 f) }2 o$ ?0 C; }; n3 n
Gel steals squares' `+ T2 o( S$ }8 \( e1 B" G# K
MetaGel1 B+C+D
: u  M3 y/ c4 u1 aMetaGel2 E+F+G1 t# C' d3 ?- y' F& o0 Z, `6 o; u
MetaGel3 S+T+U; L& w; O0 ]. y9 N7 x4 Z7 H/ V. g

6 c6 ~, o3 X4 ?" K' M! N, v22    EverCrse; H3 n6 e% Q- d" E5 p7 L/ m% m
Shield chases enemies
: X" r5 t, V$ x9 `# ^CrsShld1 C + CrsShld2 C + CrsShld3 C
  I) j+ ~- b" D) l( d( z6 WCrsShld1 L + CrsShld2 L + CrsShld3 L, ^% M) Z6 C% B% W) t* q( f
6 P4 a, n7 o& H* }
23    MomQuake' B  M2 ^3 C- E' }
Awakens Mother Earth!' y% M( f8 j* p/ W8 p3 ]
RockCube * + RockCube * + GodStone S1 u7 f6 N( ^! B
( C8 r6 p& V$ e. |
24    PoisPhar
2 i( M" u3 i% L) G) vPharaoh generates poison$ M/ [! [$ y0 V' J, ?
PoisMask A + PoisFace A + Anubis A
7 z) J$ i1 K( i7 f- c+ g7 |& i2 s1 n. d+ o3 y3 L9 [
25    BodyGrd' m) a6 Q' z- ^
Bodyguard takes out enemies
. K) s4 ~( n. d& Y5 yAntiDmg M + AntiNavi M + Muramasa M
" h. w4 M5 Q1 O% |$ ~" Y
4 t0 Q/ V7 E' C, j. A2 D, S8 N26    500Barr
' V7 w( T, C# ]( p+ z' g+ TBarrier absorbs 500HP dmg+ P0 Q5 c! [4 v1 V( P! P6 E/ X
Barrier E + Barr100 E + Barr200 E
& G5 v* }2 Q, l( \! \0 lBarrier R + Barr100 R + Barr200 R$ f) t4 _* ^1 z+ M# R+ j& o& N& x

1 h/ g1 g& w, {* o3 \4 p27    BigHeart& T- z& k% K& b% n' y# ~; U- r9 P" k" D
Attacks, then heals HP!- \8 \0 m* Y6 _& q$ t5 r: c
HolyPanl R + Recov300 R + Roll R# z5 |# J& Y7 [
HolyPanl R + Recov300 R + RollV2 R
8 O$ T0 Z6 w" N6 }6 s4 m/ @HolyPanl R + Recov300 R + RollV3 R
, K7 C( q. M- B$ C9 T% c+ W) V+ E# u, {. R: v* d
28    GtsShoot
4 V* Z( |5 Z( dGutsMan throws MegaMan!$ B$ R; o+ B! K; J, d
Guard * + DashAtk G + GutsMan G
1 }1 p1 M5 E7 j& i/ S9 [Guard * + DashAtk G + GutsMan2 G( W' j' I, }. F+ G+ V
Guard * + DashAtk G + GutsMan3 G5 v+ p" j2 _- _; P5 v
Guard * + DashAtk G + GutsMan4 G
0 S: e7 L6 f3 \# z6 ?" ^7 `( l/ ^. A$ i, q4 e3 h  ^, S/ P3 o1 A9 T5 i
29    DeuxHero8 y9 u, {# C+ v8 }# k
MegaMan & ProtoMan team up!0 F+ D, x- ]* ?7 S
CustSwrd B + VarSwrd B + ProtoMan B$ N( h8 \" T3 N0 b) d" Q& O, O1 V
CustSwrd B + VarSwrd B + ProtoMn2 B% t9 i- o& B: I
CustSwrd B + VarSwrd B + ProtoMn3 B
% R# Q2 S% l# u2 Q' V% q- F, E; P* u4 ^CustSwrd B + VarSwrd B + ProtoMn4 B
) w/ E7 s! S- d8 m  ^' f: [8 B& B. K
30    2xHero( }) f1 G; g9 U! {: v
MegaMan & ProtoMan Dual atk: x& d9 z1 l( s' L# s8 n
Slasher B + CustSwrd B + VarSwrd B + ProtoMan B
" J+ A2 ^* d* Q5 xSlasher B + CustSwrd B + VarSwrd B + ProtoMn2 B6 k3 N8 m1 ^( e0 N5 g
Slasher B + CustSwrd B + VarSwrd B + ProtoMn3 B3 f+ S; I  X* d/ U1 C, H' X0 ]
Slasher B + CustSwrd B + VarSwrd B + ProtoMn4 B# c# ^- {' G; ?( ?6 k7 a
  l$ D5 _' k# [5 A! x
31    PrixPowr
( K+ r$ r( A" K3 Navis attack at once!
+ u; p$ }, g) cTeam1 * + Team2 * + KingMan5 K
$ ^' V" `3 F" x7 V  a9 OTeam1 * + Team2 * + MistMan5 M, e3 j6 n5 b3 M6 |2 H
Team1 * + Team2 * + BowlMan5 B
, a( |( m. o2 K: \/ g2 Y6 ?4 [/ l& z! N) X- P
32    MstrStyl- S8 Y, `1 i/ }4 |5 }! z7 g% J5 A
MegaMan unleashes his power$ c+ N$ k% g; a( x& V5 V- c
Salamndr * + Fountain * + Bolt * + GaiaBlad *
3 S9 Z. b2 B* E, t5 j
0 x0 j. V7 z% z6 v0 Q* @StdrdChip (Part 1)
* E6 y& s0 B/ K$ n( ^6 l- G; R┌──┬────┬─┬──┬──┬───┬───────────────┐
: N2 m. d; z4 a; T$ H2 Z2 n6 m" d│编号│名称  │MB│攻击│属性│稀有度│说明             │; \! T' }, _: [# D1 k$ D
├──┼────┼─┼──┼──┼───┼───────────────┤
9 m% `3 ~" E* m9 Q│1  │Cannon │12│40 │  │*   │Cannon to attack 1 enemy   │$ T& ?3 ]1 u4 s1 |
│2  │HiCannon│24│60 │  │**  │Cannon to attack 1 enemy   │) A5 W4 O8 _- t( V( ]/ B
│3  │M-Cannon│36│80 │  │***  │Cannon to attack 1 enemy   │' u( t* t1 C6 |6 w  T
│4  │Airshot1│4 │20 │  │*   │Knocks enemy back 1      │
: B+ h6 t% G7 B│5  │Airshot2│12│30 │  │**  │Knocks enemy back 1      │
6 S: e: s7 c( p7 z- w  O/ H│6  │Airshot3│18│40 │  │**  │Knocks enemy back 1      │4 v* c7 ~/ @3 h* W# \) P3 Q
│7  │LavaCan1│34│90 │Fire│*   │Fires lava fr. area      │; q  J3 n0 L  G4 ^$ A
│8  │LavaCan2│42│120 │Fire│**  │Fires lava fr. area      │+ ]. m, ^1 c1 h
│9  │LavaCan3│60│150 │Fire│***  │Fires lava fr. area      │
% r# `' d5 P: I( h│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area   │! H6 X# r% M( }
│11 │ShotGun │8 │30 │  │*   │Explodes 1 square behind   │
: t" `7 S. A9 h4 ]( V# a8 B│12 │V-Gun  │8 │30 │  │*   │Explodes 2 diag. squares   │
; S8 r- L1 @. t! K│13 │SideGun │8 │30 │  │*   │Explodes up, down on hit   │. D% Q3 c! |3 b+ f
│14 │Spreader│16│30 │  │**  │Creates a large explosion   │0 D& t! L. g5 o4 S
│15 │Bubbler │14│60 │Aqua│*   │Explodes 1 square behind   │0 {) ]+ a. p: ~1 r
│16 │Bub-V  │22│60 │Aqua│*   │Explodes 2 diag. squares   │
5 C* K; p  Y. R, K│17 │BublSide│30│60 │Aqua│**  │Explodes up, down on hit   │
4 ]2 r9 k- H+ p; Y. |  S$ G' d│18 │HeatShot│16│40 │Fire│***  │Explodes 1 square behind   │" }* I0 X# a7 n, ~' Y) p
│19 │Heat-V │24│40 │Fire│*   │Explodes 2 diag. squares   │- ]3 a& j1 ^% D3 _* }" ~
│20 │HeatSide│32│40 │Fire│**  │Explodes up, down on hit   │' W' S  p9 a/ ^7 }* ^/ u( w1 |' Q
│21 │MiniBomb│6 │50 │  │***  │Throws a bomb 3 squares    │& Z/ M3 N0 ?' ]7 B
│22 │SnglBomb│12│50 │  │*   │Throws a big bomb 3 squares  │5 q, D; r3 B" T, K9 K9 }
│23 │DublBomb│24│50 │  │*   │Throws 2 big bombs 3 squares │: b, p# t8 r- J2 }
│24 │TrplBomb│36│50 │  │**  │Throws 3 big bombs 3 squares │
, R  @* j$ B1 m│25 │CannBall│33│160 │  │***  │Breaks 3rd panel ahead    │
- k/ U5 `5 ]$ c; f; L│26 │IceBall │18│120 │Aqua│***  │Freezes 3rd sqr. ahead    │; D4 v: `% g9 ]* S+ ~
│27 │LavaBall│20│140 │Fire│***  │Shoot lava 3rd sq. ahead   │/ L) S0 ?" c& t( P! v# v' ?0 C
│28 │BlkBomb1│60│120 │Fire│**  │Firebomb hits 3rd sq ahead!  │
+ b4 o/ `8 w# m! G│29 │BlkBomb2│70│170 │Fire│***  │Firebomb hits 3rd sq ahead!  │
7 q5 n7 z# `8 @9 I8 Q. Y* Q│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead!  │6 w3 j: J. j; A. Z! H0 J9 a
│31 │Sword  │10│80 │  │*   │Cuts enmy in front! Range: 1 │# {2 [+ B9 K& s. G& W# s3 V' ]+ Y
│32 │WideSwrd│16│80 │  │**  │Cuts enmy in front! Range: 3 │
6 z) c& L3 e6 D! Q│33 │LongSwrd│24│80 │  │***  │Cuts enmy in front! Range: 2 │! D" N( d; @8 }1 a; e% `) _
│34 │FireSwrd│20│150 │Fire│***  │Fire: Cuts fwd 3 squares   │8 X. O' X3 Z' f6 |7 G& F
│35 │AquaSwrd│25│150 │Aqua│***  │Water: Cuts fwd 3 squares   │
9 d* N, H5 }7 Y. _│36 │ElecSwrd│23│130 │Elec│***  │Elec: Cuts fwd 3 squares   │
- _. ?, t" ^% ]: ~7 h: u" t│37 │BambSwrd│18│140 │Wood│***  │Wood: Cuts fwd 3 squares   │
% ~$ T- ^- V1 m! Y; X% M│38 │CustSwrd│21│????│  │***  │Cust Gauge = Atk Str     │2 m) x0 V: ]% J+ H
│39 │VarSwrd │68│160 │  │**** │A magical shifting sword   │
. n4 q/ \+ R9 Z" `& ]: s  s│40 │AirSwrd │30│100 │  │***  │Wide swrd with air attack!  │
; `; a& g6 h9 {4 i3 ^│41 │StepSwrd│43│130 │  │**** │2 steps, then uses wide swrd │) K/ s. o# G8 \1 }* A
│42 │StepCros│74│130 │  │**** │2 steps, then uses cross atk │
  U( E) ], _8 j9 p│43 │Slasher │12│240 │  │***  │Cut while A button is held!  │% P% f8 @, u& ^3 x2 q
│44 │ShockWav│10│60 │  │*   │Shock through enemies     │- J( X2 D0 b. ?: t3 [( O* ?
│45 │SonicWav│26│80 │  │**  │Shock through enemies     │: E. R: V9 Y" |6 Q2 d9 h. Y
│46 │DynaWave│42│100 │  │***  │Shock through enemies     │0 s& r& Q- N/ A0 b" l, h0 m- O
│47 │BigWave │82│190 │  │**** │Shck wave cracks panels    │
+ a8 t  L/ d. g: {( M4 V│48 │GutPunch│14│80 │  │*   │Punch pushes 1 square     │. d/ x  w2 n  P  s9 P1 M
│49 │GutStrgt│30│100 │  │**  │Punxh 2 square range     │
* |7 Y; {( ^! p, M0 e# F+ ~│50 │GutImpct│50│160 │  │***  │Punch pushes 1 square     │
! `+ j; _6 c6 @% |) y. r/ _  h; y│51 │DashAtk │11│90 │  │*   │Dash through enemies!     │  T% V+ n1 I6 U
│52 │Burner │15│130 │Fire│***  │Envelops you in flame!    │& [2 K4 _) {# w) N( o/ j, z
│53 │Condor │44│180 │  │**** │Chrge atk pierces enemies   │  i8 r4 E% I3 ]$ ]* v$ {8 j$ g/ m
│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape!   │
( c1 Q. c2 I8 y2 H  B* K* C│55 │Zapring1│8 │20 │Elec│*   │Pralyzing electric ring atk! │
9 d) u* C& X, I" ?8 C) t! t│56 │Zapring2│18│40 │Elec│**  │Pralyzing electric ring atk! │' D( E" ?3 o  n1 X
│57 │Zapring3│28│60 │Elec│***  │Pralyzing electric ring atk! │
7 ?; n) |  x4 x0 Q0 h! |7 T' ]│58 │IceWave1│14│80 │Aqua│*   │Creates a 2 sq wide ice wave! │8 H  s1 `5 P( h
│59 │IceWave2│22│100 │Aqua│**  │Creates a 2 sq wide ice wave! │, Z8 c, d+ n& i) G# r
│60 │IceWave3│30│140 │Aqua│***  │Creates a 2 sq wide ice wave! │
+ s0 E& R7 ~' M8 r# J│61 │Yo-Yo1 │72│40 │  │*   │3-square yo-yo attack!    │
/ E0 U' Y# ^( i9 m2 j│62 │Yo-Yo2 │80│50 │  │**  │3-square yo-yo attack!    │
7 }% G( v1 t% U5 m' }: n│63 │Yo-Yo3 │88│60 │  │***  │3-square yo-yo attack!    │: @7 b4 n* e5 P+ E1 X) R5 Q7 }1 E+ v
│64 │AirStrm1│26│50 │  │*   │Creates 3 whirlwinds     │; H8 y5 n1 v# S0 f  e* q. Q. `
│65 │AirStrm2│35│60 │  │**  │Creates 3 whirlwinds     │
6 ]% \% Q* t( I3 m9 g│66 │AirStrm3│44│70 │  │***  │Creates 3 whirlwinds     │0 b/ d0 a. k/ k) N) d
│67 │Arrow1 │40│100 │Elec│*   │Bee fly diagonal paths    │
8 ^- }; H$ S# w( y. x│68 │Arrow2 │60│130 │Elec│**  │Bee fly diagonal paths    │
. N* j# e; f7 B. M( h/ u│69 │Arrow3 │80│160 │Elec│***  │Bee fly diagonal paths    │
7 K* Z& c( [4 _* ?" |5 k│70 │Ratton1 │14│80 │  │*   │Crawling rat, turns once   │) z+ B! F8 N2 z# a4 O
│71 │Ratton2 │24│100 │  │**  │Crawling rat, turns once   │
! n) C! q: l' X* i# ~# C" {│72 │Ratton3 │34│120 │  │***  │Crawling rat, turns once   │
( W) g  M7 |0 L) |* P; A8 J& m. x- b5 ~│73 │FireRatn│35│230 │  │***  │Activates when hit w/fire!  │
: O) W& b  m; ^# A- z│74 │Wave  │60│80 │Aqua│***  │Creates a wave that moves 3 sq│
# }3 m- Z$ j0 N│75 │RedWave │72│90 │Fire│***  │Creates a 3 sq wave of lava  │) x/ d0 p7 I: a* o2 u/ F$ D: n
│76 │MudWave │84│100 │Wood│***  │Mud wave advances 3 squares  │6 g3 V% p6 [, ]/ O2 f8 ^
│77 │Tornado │18│20 │  │**  │An 8-hit tornado 2 ahead   │- n3 d7 D2 E" f& s  Q. \
│78 │Spice1 │22│80 │Wood│*   │Dangerous powder on all grass │
# a/ U( y7 T- u1 v' C  g│79 │Spice2 │34│110 │Wood│**  │Dangerous powder on all grass │/ \0 e, _; ]1 a$ P' m
│80 │Spice3 │46│140 │Wood│***  │Dangerous powder on all grass │! b1 Q8 p) L' n9 _* a5 n! X
│81 │Shake1 │34│90 │  │*   │Vertical shaking 3 sq ahead  │
; Z7 j  |# O( c5 c( e│82 │Shake2 │40│110 │  │**  │Vertical shaking 3 sq ahead  │
/ _0 T% i7 @3 _3 L$ ~( ~│83 │Shake3 │50│140 │  │***  │Vertical shaking 3 sq ahead  │& K. a8 Y6 }/ N: g5 E! A
│84 │NoBeam1 │66│200 │  │**  │Fires if something behind   │
3 X* g- b) \2 Q' O# E4 p! I7 t│85 │NoBeam2 │77│260 │  │***  │Fires if something behind   │) d& o, E& T* X
│86 │NoBeam3 │88│300 │  │**** │Fires if something behind   │# L% u" F7 G0 K# c) B9 L9 [
│87 │Hammer │16│100 │  │**  │Hammer smashes front!     │
; Y/ o% m6 k  r" R: a+ {  N; n│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward   │
+ g0 H1 Y: I* W( x  S│89 │Rope1  │45│50 │Wood│*   │Entwines adjacent enemies!  │
! o( k7 i( \! R* u│90 │Rope2  │55│70 │Wood│**  │Entwines adjacent enemies!  │
7 ?5 x3 R5 Y/ E4 f' f1 s* y' _│91 │Rope3  │65│90 │Wood│***  │Entwines adjacent enemies!  │0 R% ~% T3 v3 Q1 v. S
│92 │Boomer1 │15│60 │Wood│*   │Boomerang encircles field   │; J- c6 x, z$ e  T# C4 m% n1 K
│93 │Boomer2 │22│80 │Wood│**  │Boomerang encircles field   │
4 J( |( R. t" h│94 │Boomer3 │30│100 │Wood│***  │Boomerang encircles field   │' P0 U, W  F2 z1 [
│95 │PoisMask│30│  │  │*   │Poison area w/ A button!   │. ~$ m0 N3 |3 j! R+ |& s$ u* j
│96 │PoisFace│38│  │  │**  │Spread poison w/ A button!  │
+ d. c- J) v* b- V( D; Z│97 │RockArm1│23│100 │  │*   │Paralyzes enemy w/ erthquake │3 ^. i! v$ j: A0 o$ P, b2 l
│98 │RockArm2│35│150 │  │**  │Paralyzes enemy w/ erthquake │
  a, w& C& N- |# }: ^│99 │RockArm3│47│200 │  │***  │Paralyzes enemy w/ erthquake │
) N4 M- e3 J0 `: I: G/ Y9 R: J0 v+ D│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│
8 ]8 H  r3 H: y% J3 M9 k0 s└──┴────┴─┴──┴──┴───┴───────────────┘3 N" v" ~" G! G; F7 X, G; \# y
5 D6 [. q0 H" V$ ?
StdrdChip (Part 2)( X3 B& @2 h+ A4 F: _' y, {
┌──┬────┬─┬──┬──┬───┬───────────────┐% n6 p) ]6 S. _2 f6 y. P7 x4 Q
│编号│名称  │MB│攻击│属性│稀有度│说明             │
2 |# x& Y3 S  i1 }, C├──┼────┼─┼──┼──┼───┼───────────────┤
# q: V3 w4 a1 @2 e$ s; I│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│0 |% I( [4 f# a6 L7 s  V3 D
│101 │CrsShld2│33│210 │  │**  │Guard, and bite into the enemy│/ Q7 B" w7 o! Y( Z# R2 i
│102 │CrsShld3│41│260 │  │***  │Guard, and bite into the enemy│" _- s( Q" U2 V6 u
│103 │Magnum1 │35│120 │Fire│*   │Cursor destroys panel!    │" o/ g# v# b7 X+ X( i/ N
│104 │Magnum2 │55│150 │Fire│**  │Cursor destroys panel!    │
. S5 J& T; l# \/ F8 ?" g; A│105 │Magnum3 │75│180 │Fire│***  │Cursor destroys panel!    │
. \# l2 @1 \! v/ y& ]6 o$ a* \│106 │Plasma1 │14│30 │Elec│*   │Launches electric attack   │
& w3 M) J& O8 F1 x9 ~│107 │Plasma2 │26│60 │Elec│**  │Launches electric attack   │
! C8 M2 Y  u2 i. w' x3 r2 [' L1 I│108 │Plasma3 │34│90 │Elec│***  │Launches electric attack   │- e; y: i" |- {; l0 _! u
│109 │RndmMetr│28│100 │Fire│***  │Meteors smash enemies!    │1 c) G: m& @4 K
│110 │HoleMetr│48│100 │Fire│***  │Meteors smash into sq     │
% h, n- ?5 k; q* `, U' x" K│111 │ShotMetr│38│100 │Fire│***  │Meteors shoot out forward   │- }9 G( m; ~3 A
│112 │Needler1│32│30 │  │*   │Advance w/ A, stop to attack │5 w4 D1 B7 a. {6 s$ j' I6 s/ Y
│113 │Needler2│52│40 │  │**  │Advance w/ A, stop to attack │' s/ q# K. |' t* @7 S# w$ A
│114 │Needler3│72│50 │  │***  │Advance w/ A, stop to attack │* f1 L* E5 o* b& `& d! f4 G" v
│115 │Totem1 │29│100 │Fire│*   │Creates a totem to blow fire │; |$ ]2 B9 @. d( D( c' ~
│116 │Totem2 │38│140 │Fire│**  │Creates a totem to blow fire │) s7 K: U% X6 T
│117 │Totem3 │47│180 │Fire│***  │Creates a totem to blow fire │
- A! j% S' Q5 j- e: R│118 │Sensor1 │62│100 │Elec│***  │Sensor to watch sq ahead   │
+ V% i8 M' H# Q0 r5 p│119 │Sensor2 │70│130 │Elec│***  │Watch sq ahead or diagonal  │
' i2 U$ F0 S  K% ~2 s0 [3 z$ _│120 │Sensor3 │72│130 │Elec│***  │Watch sq ahead or diagonal  │
0 D% i% @- q# N( }│121 │MetaGel1│18│90 │Aqua│*   │Gel atk steals a panel!    │% J1 d5 X! ~! s/ {& u
│122 │MetaGel2│28│130 │Aqua│**  │Gel atk steals a panel!    │
. C$ r( ~5 p# L3 \5 |; e0 Y: y│123 │MetaGel3│38│170 │Aqua│***  │Gel atk steals a panel!    │% q$ Q: e( B0 J- f! T& O. O
│124 │Pawn  │44│90 │  │***  │Attack by pressing A button  │
  g0 \: \7 z7 G+ p│125 │Knight │64│150 │  │***  │Jumps fwd and attacks     │
0 P  v! O3 b% @. T│126 │Rook  │30│  │  │***  │Protects you from attacks   │, |$ W# ~2 \* j/ J3 J+ z  R
│127 │Team1  │16│10 │  │**  │Powers up when ally is hit  │
) j* U, T: r- h, [- X│128 │Team2  │20│  │  │**  │Ally's HP recovered if hurt  │
" w9 N( J' x1 ]* `│129 │TimeBomb│32│150 │  │***  │An area-wide time bomb    │
) [) _* F; b4 e0 y3 s* q9 B6 n│130 │Mine  │16│300 │  │***  │Places a mine in enmy area  │
/ ?0 B: ?  l0 Y│131 │Lance  │46│130 │Wood│***  │Lances through back line   │
" t- b! z/ P! F4 U3 t│132 │Snake  │20│40 │Wood│***  │Snake from hole in area    │
) I# Z6 Z+ L- |1 J. w0 Q7 J│133 │Guard  │5 │  │  │*   │Repels enemy's attack     │- c* t; }& P: _8 m8 ?
│134 │PanlOut1│4 │  │  │*   │Destroys 1 panel in front   │
6 n% |: O/ Q4 ?( h5 z│135 │PanlOut3│7 │  │  │*   │Destroys 3 panels in front  │
7 ^8 ~; v* ]% }8 s1 w& V' l" w│136 │PanlGrab│10│  │  │*   │Steals one enemy square!   │7 V  D( s  w, T$ a, m
│137 │AreaGrab│15│  │  │**  │Steals left edge from enmy  │
4 k- V; Q- _0 T( Z7 X/ H2 G│138 │GrabBack│10│40 │  │***  │Retaliate stolen panels!   │1 e3 L6 w0 [" e1 l
│139 │GrabRvng│30│80 │  │**** │Retaliate stolen panels!   │
' y- a" x% u2 ~9 v/ |│140 │RockCube│9 │  │  │*   │Places a rock cube in front  │7 N. b) Y+ Y+ S3 ^% I
│141 │Prism  │60│  │  │***  │Prism fires randomly     │
  z3 Y3 h, f6 P( O1 l- D* E│142 │Wind  │14│  │  │*   │Windbox blows at enmy area  │
! v) x' x+ w) f" i2 V5 h; @# o│143 │Fan   │14│  │  │*   │Vacuum pulls enemies     │5 l% T2 b  ?: S# L3 O( J; t
│144 │Fanfare │32│  │  │***  │Take no damage for a while  │7 t1 c9 P% X4 O
│145 │Discord │38│  │  │***  │Confuses enemies w/ music   │
5 z( o- v5 B. q  b! o8 G│146 │Timpani │42│  │  │***  │Paralyzes enemies w/ music  │
0 g! y* m. F- D# e│147 │Recov10 │5 │  │  │*   │Recovers 10HP         │
5 V# l% B+ G" T6 Z$ D0 H4 x( d│148 │Recov30 │8 │  │  │*   │Recovers 30HP         │0 `* q' P. N6 j) z4 M+ o7 c% n( d# s
│149 │Recov50 │14│  │  │**  │Recovers 50HP         │" ^* P( a# {7 Q* ?. [/ o1 X
│150 │Recov80 │20│  │  │**  │Recovers 80HP         │$ n1 _; C. G% ^
│151 │Recov120│35│  │  │***  │Recovers 120HP        │& v$ O( ?# c3 X; t8 Z8 S' u
│152 │Recov150│50│  │  │***  │Recovers 150HP        │
: G: u& N9 t! C, d: j│153 │Recov200│65│  │  │**** │Recovers 200HP        │
: e5 U8 s2 E( @1 q1 K1 P│154 │Recov300│80│  │  │**** │Recovers 300HP        │
! {% A! b$ H8 Z│155 │Repair │8 │  │  │*   │Fix your area's panels    │1 s8 H2 ~# M5 j1 \9 Z. {4 X
│156 │SloGauge│20│  │  │***  │CustGauge slows down in battle│9 }$ u. c' R1 q, G. t' u
│157 │FstGauge│40│  │  │***  │CustGauge speeds up in battle │
- U  G8 Y: o- b' A( n6 Z8 [│158 │Panic  │14│  │  │***  │Confuses enmies if you are  │" w. J/ }+ b  ?
│159 │Geddon1 │10│  │  │***  │Cracks all panels!      │9 M3 K) T+ W' s+ m( {" B
│160 │Geddon2 │50│  │  │**** │Breaks all empty squares!   │
# X$ R' a$ \0 K9 c9 G" G# {│161 │Geddon3 │90│  │  │**** │Turn all panels to swamp!   │
0 R3 i1 [, ]9 Y│162 │CopyDmg │18│  │  │***  │Duplicate damage on 2nd enemy │% T' }7 P5 i: }/ ~; z
│163 │Invis  │11│  │  │***  │Invisible for a while     │
# U% B0 k% d1 }$ \% ]% Z" q9 E, @│164 │Shadow │60│  │  │***  │Only swrd attack hurt you   │9 A0 o6 c8 K/ ?
│165 │Mole1  │28│  │  │*   │Attacks fr. under ground!   │: w# Z2 E8 Q) I% L+ N  Y
│166 │Mole2  │35│  │  │**  │Attacks fr. under ground!   │
6 ~- Q/ R4 R: X: A- {│167 │Mole3  │42│  │  │***  │Attacks fr. under ground!   │
- S. j* {3 t. K0 `% l+ i0 H2 m│168 │AirShoes│26│  │  │***  │Can stand on empty squares  │+ c/ L' _9 A9 g( q2 B% ^
│169 │Barrier │7 │  │  │*   │Nullifies 10HP of damage!   │& P$ z/ |3 z/ H+ s
│170 │Barr100 │25│  │  │**  │Nullifies 100HP of damage!  │7 [. A% O% ^' x; n9 \6 k3 Z% I) v
│171 │Barr200 │50│  │  │***  │Nullifies 200HP of damage!  │8 Q# x/ X" y; H$ g
│172 │Aura  │55│  │  │***  │Repels attacks under 100   │" N4 \: I8 \3 G2 n# O) u% D1 r
│173 │NrthWind│43│  │  │**** │Wind removes auras, etc    │. X. _1 Q9 i1 Z
│174 │Mettaur │30│????│  │***** │Summons a Mettaur to fight!  │% G3 T3 ~' S; N$ t
│175 │Bunny  │32│????│Elec│***** │Summons a Bunny to fight!   │
6 f1 f! T& W  P' C) n7 N/ H│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight!  │
6 p" U& L6 R; Q$ k│177 │Swordy │30│????│  │***** │Summons a Swordy to fight!  │9 g1 M. _4 D) N& Q# ~
│178 │Jelly  │46│????│  │***** │Summons a Jelly to fight!   │
: N) g5 J* q4 R/ t│179 │Mushy  │38│????│Wood│***** │Summons a Mushy to fight!   │
5 f$ _; t% y( S: z4 A) b│180 │Momogra │38│????│  │***** │Summons a Momogra to fight!  │+ F0 J; Q6 f  {% P4 T( D
│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │
/ P& i- ^' m1 H$ C│182 │Scuttlst│52│????│  │***** │Summons a Scuttlest to fight! │6 `/ [) [% d& {1 f" b* e+ p% N
│183 │Hole  │55│  │  │**** │Open hole to dark world    │: L' |4 X( D" [% E/ U" S/ k
│184 │HolyPanl│14│  │  │**  │Creates a holy pnl in front  │
" c# v3 `# P. _4 [$ u2 ], l/ b│185 │LavaStge│22│  │  │***  │Changes all panls to lava   │5 T# J$ }) c4 t3 b) \8 b5 q
│186 │IceStage│20│  │  │***  │Changes all panls to ice   │! ^( C5 [& R+ ]# v; f; c0 z
│187 │GrassStg│10│  │  │***  │Changes all panls to grass  │
+ z# q$ @/ N/ z8 N│188 │SandStge│18│  │  │***  │Changes all panls to sand   │7 P9 X6 y6 E8 A
│189 │MetlStge│26│  │  │***  │Changes all panls to metal  │
; W2 b+ p" f% N│190 │Snctuary│54│  │  │**** │Change own panls to holy   │
! v# i6 n& [$ h% ?8 g! r│191 │AntiDmg │45│100 │  │***  │Sets trap & throws stars!   │
$ b5 l* [$ t( l/ H% F- G│192 │AntiSwrd│68│100 │  │***  │Retaliate for sword damage  │
( W* e, T: Q0 P6 J$ q( h│193 │AntiNavi│60│  │  │**** │Take the enemy's Navi away  │
6 H, Q7 p  f$ T2 c9 x: R│194 │AntiRecv│73│  │  │***  │Punish recovery of HPs!    │
" Q# l' ^3 n" R  u3 u8 u" c  ~9 q│195 │Atk+10 │4 │  │  │*   │+10 for selected atk chip   │
9 e$ k, l7 q( d: k│196 │Fire+30 │20│  │  │**  │+30 for Fire atk chip     │  O6 j8 T/ `" O
│197 │Aqua+30 │21│  │  │**  │+30 for Aqua atk chip     │& j' @; ?4 s( M
│198 │Elec+30 │23│  │  │**  │+30 for Elec atk chip     │
; ]  t0 n1 t  E) j( Q, i│199 │Wood+30 │26│  │  │**  │+30 for Wood atk chip     │
3 G( F/ s. P; g- W/ q, v) b$ m8 d+ m│200 │Navi+20 │34│  │  │**  │+20 for selected Navi chip  │
9 I$ x  F- o8 f" ]1 P└──┴────┴─┴──┴──┴───┴───────────────┘
9 I' h7 r& v- e# p' |/ d
5 B( T6 I/ q4 X1 ^" L( ^* y* O9 C4 @; Z
Mega Chip
. O4 _7 l' M) P. v+ B┌──┬─────┬─┬──┬──┬───┬───────────────┐% W4 {, {8 S  }1 p8 K; g5 G
│编号│名称   │MB│攻击│属性│稀有度│说明             │
& K9 `- C( L% z, u- D/ ]├──┼─────┼─┼──┼──┼───┼───────────────┤
) J3 p( m( m" [│1  │Muramasa │74│????│  │***** │Power = amount of HP lost!  │
! i, W" h, X$ T6 g) X│2  │HeroSwrd │65│180 │  │**** │Legendary swrd cuts 3 sq!   │
1 ]2 b$ S8 @3 M│3  │ZeusHamr │90│250 │  │***** │Damages anyone on a panel   │9 o6 Y# F! ~* b% A' x3 I% a2 Q+ I
│4  │StandOut │22│220 │Fire│***  │Heat: Send Fire into hole   │9 p( S/ N- m% e" _5 K
│5  │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole   │
) [: ]8 T* h7 `. I│6  │WatrLine │18│180 │Aqua│***  │Water: Draw wter from hole  │! q* V3 P6 _7 t, J5 Q$ o9 t
│7  │Fountain │48│240 │Aqua│***  │Water: Draw wter from hole  │
, t- z. v6 U  x, T│8  │Ligtning │30│160 │Elec│***  │Elec: Dmgs object & area   │, x' [: `' Q" V# U6 ^
│9  │Bolt   │52│210 │Elec│***  │Elec: Dmgs object & area   │6 n7 P5 B1 Z. Q. q
│10 │GaiaSwrd │28│100 │Wood│***  │Wood: Take power frm next chip│
& b% |7 o' Q- x7 D│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│
' s1 G/ _) {, v│12 │Meteors  │86│40 │Fire│**** │Drop many meteors on enemy  │* }4 ]1 e: a3 r9 f2 E* F
│13 │Guardian │82│  │  │***** │Statue punishes when hit   │
6 d3 f) E$ F, Q# k  M$ ~" ~3 u' Y, u│14 │Anubis  │90│  │  │***** │Anubis poisons enemies    │' R8 f7 T4 @1 R/ a8 `, U
│15 │Godstone │66│150 │  │**** │Summons a GodStone from hole │
7 a! Z: ^" f8 g3 [1 e  }4 D/ h│16 │OldWood  │72│100 │Wood│**** │Summons OldWood from hole   │
7 Z2 ~2 v0 _; F9 k│17 │Jealousy │64│100 │  │***  │More dmg if enemy has chips  │  c$ L8 I8 P0 s5 W4 x
│18 │Poltrgst │58│  │  │***** │Objects thrown at enemies!  │6 y! G& K7 L: }4 q/ L/ Q
│19 │LifAura  │77│  │  │**** │Repel all attacks under 200  │
  V8 d/ W( t) p, r% R! ~' f│20 │FullCust │10│  │  │***  │CustGauge instantly refills! │
0 y5 z" K& W4 @  ]│21 │Atk+30  │50│  │  │***  │+30 for selected atk chip   │
5 P' G9 s+ q4 h! Z8 j│22 │Navi+40  │60│  │  │***  │+40 for selected Navi chip  │
4 H, N5 y7 s. O9 R& `│23 │Roll   │10│20 │  │***  │Attack an enemy, heal you   │4 b$ q4 N# P- b+ ?
│24 │RollV2  │22│30 │  │**** │Attack an enemy, heal you   │
% u. G/ `: k7 t  }6 Y) B& o│25 │RollV3  │34│40 │  │***** │Attack an enemy, heal you   │
4 _9 Q, Q9 Y" Z! W│26 │GutsMan  │15│50 │  │***  │Sneaks up to smash panels   │
$ d5 F4 I' W/ i2 ^9 I) [│27 │GutsManV2 │41│70 │  │**** │Sneaks up to smash panels   │9 d& o  q  e& g9 E; s4 _* D. F) M
│28 │GutsManV3 │57│90 │  │***** │Sneaks up to smash panels   │" i7 M4 `7 {5 N/ S5 q
│29 │GutsManV4 │63│100 │  │***** │Sneaks up to smash panels   │
8 u9 d7 F' \; g# ]6 e# ~│30 │ProtoMan │68│160 │  │***  │Moves in to slice the enemy  │
0 x/ Y  @, v9 ]/ q6 N│31 │ProtoMnV2 │76│180 │  │**** │Moves in to slice the enemy  │, k1 M# H# \  \% O/ D7 t, m
│32 │ProtoMnV3 │82│200 │  │***** │Moves in to slice the enemy  │' i3 b3 G" e9 Q  q7 i
│33 │ProtoMnV4 │90│220 │  │***** │Moves in to slice the enemy  │
/ r+ Q  Q2 |( |+ c( ?│34 │FlashMan │39│50 │Elec│***  │Flash atk paralyzes enemy   │
) ]+ v" X* i2 e│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy   │7 c9 h" R, _" [2 H! ~
│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy   │
6 B5 ?" Z/ W. A& ?  u7 C6 b│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy   │9 o; s0 E: Q5 v$ U* b2 Y; U/ J5 w# c
│38 │BeastMan │38│40 │  │***  │Claw atk 3 squares ahead!   │
$ w: Z' P' G  {$ z* f5 ^* R  ~+ X; a│39 │BeastMnV2 │60│50 │  │**** │Claw atk 3 squares ahead!   │
: f& ]& r: w' O& b5 T5 j│40 │BeastMnV3 │68│60 │  │***** │Claw atk 3 squares ahead!   │: ?0 E/ c+ i5 P) c- i$ [
│41 │BeastMnV4 │76│70 │  │***** │Claw atk 3 squares ahead!   │
! _- f' E' V' Y7 m9 q  @5 R│42 │BubblMan │50│20 │Aqua│***  │Fires several AquaShots    │
$ \. o# F9 W# c│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots    │
; \: F# h5 \/ J' Z# F" d│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots    │1 b% o% N% F! Y! @+ u& M
│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots    │
6 j( t5 x% \. V* j5 q│46 │DesrtMan │32│120 │  │***  │Launches fists at enemies!  │8 b' I$ |$ r7 g5 O
│47 │DesrtMnV2 │52│140 │  │**** │Launches fists at enemies!  │) W4 ^  |4 a& w6 f
│48 │DesrtMnV3 │64│160 │  │***** │Launches fists at enemies!  │
! i- s# u' l. |. X6 z$ U" Z│49 │DesrtMnV4 │72│180 │  │***** │Launches fists at enemies!  │
8 u0 j8 R5 n- l4 ]│50 │PlantMan │60│20 │Wood│***  │Vines harm all enemies!    │; A- q0 U6 n% f
│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies!    │2 ?$ {  s+ ^; M
│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies!    │
6 K: M. O6 E# H0 ]│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies!    │& B, ]( M. \- A* c
│54 │FlamMan  │32│120 │Fire│***  │Flames burn all enemies!   │. ~& u  H. ?" h, t
│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies!   │
1 C$ T9 i; w; Y- L% ^  m│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies!   │
$ @* l$ }2 `" Y6 h7 o9 @& T│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies!   │! R+ t1 F7 G5 ]0 w2 T
│58 │DrillMan │66│70 │  │***  │3 drills fly at enemies!   │
) D4 Q* Y* {- Q│59 │DrillMnV2 │70│90 │  │**** │3 drills fly at enemies!   │& a& d* A1 m8 N4 r) J
│60 │DrillMnV3 │74│110 │  │***** │3 drills fly at enemies!   │
  H0 j0 |: D, Y- p: f: ?& d│61 │DrillMnV4 │78│130 │  │***** │3 drills fly at enemies!   │
& h% Y! @4 B. c, v  p( |) P) [│62 │MetalMan │40│100 │  │***  │Iron fist smashes 1 square!  │
# w% ^& k; f: Z5 V& [& S│63 │MetalMnV2 │60│130 │  │**** │Iron fist smashes 1 square!  │
2 d( t7 f  }2 q4 ]8 H4 {2 r, j/ i0 g│64 │MetalMnV3 │70│160 │  │***** │Iron fist smashes 1 square!  │
) b8 \' R0 N0 A8 t+ b' @. c│65 │MetalMnV4 │80│190 │  │***** │Iron fist smashes 1 square!  │
+ ^( C" |- N1 s: H  i4 e. x/ o│66 │KingMan  │36│140 │  │***  │Move up 3 square & 4-way hit │
) N' S+ x' R0 o; j* o7 c│67 │KingManV2 │48│170 │  │**** │Move up 3 square & 4-way hit │, T/ b6 U$ Y! V
│68 │KingManV3 │60│200 │  │***** │Move up 3 square & 4-way hit │
/ b5 z/ v. x/ J& E│69 │KingManV4 │72│240 │  │***** │Move up 3 square & 4-way hit │+ t. a0 ^( Y9 P6 b
│70 │MistMan  │68│90 │  │***  │Appears from mist & attacks  │# y) ]. O2 ~; O" ^3 c* {! e2 K
│71 │MistManV2 │71│110 │  │**** │Appears from mist & attacks  │
; H5 g4 q" |" M+ X# A( M, S│72 │MistManV3 │74│130 │  │***** │Appears from mist & attacks  │
3 d4 q" D; i# h# ^0 L  x9 K+ L│73 │MistManV4 │77│150 │  │***** │Appears from mist & attacks  │) l* I) w4 ]4 y9 h0 F. E$ |# U3 {
│74 │BowlMan  │80│100 │  │***  │Lines up pins for a strike!  │
% W* P3 Z& n+ @* }7 |  A+ p│75 │BowlManV2 │82│120 │  │**** │Lines up pins for a strike!  │7 J# U& p3 _3 @3 Q7 M
│76 │BowlManV3 │84│140 │  │***** │Lines up pins for a strike!  │8 ]5 ^/ V1 T4 V  m  X1 Q, Z' }
│77 │BowlManV4 │86│160 │  │***** │Lines up pins for a strike!  │
9 w, S5 R7 Y8 ~- ]* c) P: K; r│78 │DarkMan  │72│30 │  │***  │Creates 3 caves in enmy area │
6 ]- G! k3 J7 t/ b2 c& \│79 │DarkManV2 │76│30 │  │**** │Creates 3 caves in enmy area │& x0 q* x8 ?3 }
│80 │DarkManV3 │80│30 │  │***** │Creates 3 caves in enmy area │; l) H' X  D6 }
│81 │DarkManV4 │84│30 │  │***** │Creates 3 caves in enmy area │
9 l4 h$ P- k- z, `: d7 {│82 │JapanMan │82│40 │  │***  │Multiple attacks w/ spear   │! }" w8 v9 a& u1 {
│83 │JapanMnV2 │85│45 │  │**** │Multiple attacks w/ spear   │. {0 s: ?4 A6 g
│84 │JapanMnV3 │88│50 │  │***** │Multiple attacks w/ spear   │
" y  ?4 O& p% v8 r2 ~" t7 j│85 │JapanMnV4 │91│55 │  │***** │Multiple attacks w/ spear   │4 z6 T' q4 y* H
└──┴─────┴─┴──┴──┴───┴───────────────┘  f/ I- P) f" e/ h

+ Y5 |) B$ n5 O3 V7 t: k) q7 T: D
6 l5 X3 e! r6 ~; f0 aGigaChip (蓝版)2 u& b  p4 M- _' R+ u6 x$ w
┌──┬─────┬─┬──┬──┬───┬───────────────┐
2 [  k! T$ T  k& S+ s- {8 P$ p│编号│名称   │MB│攻击│属性│稀有度│说明             │
) P( X. K, _6 t# v9 n) w8 y2 z5 Q$ H├──┼─────┼─┼──┼──┼───┼───────────────┤5 L6 I. [' q" I
│1  │FoldrBak │99│  │  │***** │Restores all chips & folders │1 d7 r  E+ J- y6 x" s* {# a7 m
│2  │BassGS  │99│700 │  │***** │Bass' secret weapon      │
/ Z& {( {- v  n. @  |& D7 G/ x│3  │DarkAura │55│  │  │***** │Dark chip repels <300 atks  │, x0 M+ K# @, L% C
│4  │DeltaRay │92│220 │  │***** │Use A btn for up to 3 attacks │2 u' A+ B4 j7 ~9 O' Q
│5  │AlphArmΩ │97│500 │  │***** │Launches a giant rocket    │
+ {2 [( V" I( j; x: |│6  │GutsManV5 │79│120 │  │***** │Sneaks up to smash panels   │
: w# u) I* f$ h1 ]( J+ |3 D) A3 |│7  │ProtoMnV5 │98│240 │  │***** │Moves in to slice the enemy  │/ p7 L" L& Z" S. N
│8  │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy   │
7 V" A. r2 W; X% x; x0 w8 O│9  │BeastMnV5 │84│80 │  │***** │Claw atk 3 squares ahead!   │
$ _% `+ i, c; g* `8 j3 f. R│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots    │
. r6 H& k. w( ~/ o" ]9 W│11 │DesrtMnV5 │80│210 │  │***** │Launches fists at enemies!  │) Q$ P& n# R, b& b0 f
│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies!    │1 j$ _! i( Z* v& F; x7 [  [* w4 D
│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies!   │
1 @4 O( L, ]  u) ?. [) E│14 │DrillMnV5 │82│150 │  │***** │3 drills fly at enemies!   │5 V" @9 B6 W9 W( k8 D, C5 s
│15 │MetalMnV5 │90│250 │  │***** │Iron fist smashes 1 square!  │
( i2 t( Q5 M8 a4 z% P, ]5 S% ]" n│16 │KingManV5 │84│280 │  │***** │Move up 3 square & 4-way hit │
; ~) _6 F7 l5 y% E3 x  ~│17 │MistManV5 │80│170 │  │***** │Appears from mist & attacks  │) U4 B) G0 c8 c  e; i4 X& {
│18 │BowlManV5 │88│180 │  │***** │Lines up pins for a strike!  │  g$ z$ h" J8 i2 y5 N3 q3 b
│19 │DarkManV5 │88│30 │  │***** │Creates 3 caves in enmy area │
* o, }7 V% U) p& I* D; k5 }- J$ Q# T│20 │JapanMnV5 │94│60 │  │***** │Multiple attacks w/ spear   │
  h4 p1 t% \2 `9 J* h% u- ^9 j└──┴─────┴─┴──┴──┴───┴───────────────┘* u" u1 f% K$ J7 A0 F1 ?

& O+ n  k1 E$ x: C% X* UGigaChip (白版)(只列出与蓝版不一样的Chips)) E# P# e* o- t  ?6 y. p
┌──┬─────┬─┬──┬──┬───┬───────────────┐1 u! P' w1 `* v8 Y. B3 ^' E
│编号│名称   │MB│攻击│属性│稀有度│说明             │
( K) Y0 i) t4 l├──┼─────┼─┼──┼──┼───┼───────────────┤
) Q0 A* F# G- w# Y9 o: [+ R" m2 p$ y│1  │NavRcycl │50│  │  │***** │Recalls last Navi used    │) f$ X  t' R) m6 t' b
│3  │Serenade │97│100 │  │***** │Dark chip Holy pwr to front  │
0 K8 ^: @% J: }  h8 h, v│4  │Balance  │60│  │  │***** │Both Hp reduced by half    │
9 l( ^5 F4 [5 o- C) H6 t$ Q/ L6 k│5  │AlphArmΣ │97│50 │  │***** │3-stage electric attack!   │5 \0 W& p  d0 a/ M$ w
└──┴─────┴─┴──┴──┴───┴───────────────┘
 楼主| 发表于 2003-7-14 17:30:40 | 显示全部楼层
哈哈,开始贴图了!/ `" G" o! D1 i
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
/ y7 T: D' N/ y, P! G
6 ^' s& J, f" c- Y# D0010020030040050064 \6 b) E( R) N7 }+ r( Z- y' V
0070080090100110125 c' E: a/ Q1 B6 r" W
013014015016017018
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 楼主| 发表于 2003-7-15 13:42:03 | 显示全部楼层

GBA-<洛克人EXE3-Blue>卡片组合

Megaman EXE 3 蓝+白 Standard 级别的 Chips:: o! w7 |' b& o! Q3 H; V  _
- n2 p: [1 M) e& C5 A
019020021022023024
  v; f" v, n& s* D, \2 P- ~025026027028029030
% q1 W: _2 w7 s  \  n+ z8 X1 ?& w031032033034035036$ ~" y6 b; a8 ^# }/ p

. a: {8 \2 m4 y! E[ 本帖最后由 hwz1015 于 2006-1-5 14:17 编辑 ]
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 楼主| 发表于 2003-7-15 13:43:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:' K8 V4 Y3 T& e: u# B
: |" d) C4 A! j: v# V
037038039040041042
8 ~* W. r$ H5 c- }% {8 ?; w7 c043044045046047048
1 r3 @  b* N$ j( ^9 ~; Q2 [; {049050051052053054
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 楼主| 发表于 2003-7-15 14:14:39 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
  G# E4 d- A8 b
1 y! f/ ?/ ?1 L3 W" G  b# \* L055056057058059060
( D2 l  p. k) q7 p4 J" K* O061062063064065066" M  h  o8 S' r6 `# c" Z
067068069070071072
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 楼主| 发表于 2003-7-15 14:15:19 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:  X2 T8 T$ v+ j+ A* X( K

/ L/ l" n" t) P  B6 m073074075076077078+ U* o# }3 |2 C5 ^% l- B
079080081082083084: Z  _: H+ ~$ ]$ G" ?9 Q4 q7 N
085086087088089090
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 楼主| 发表于 2003-7-15 14:16:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
- T9 v6 `' w+ p" z6 u! i# \, q+ W* ~  \
0 ^. _0 i- G; |# w  ]2 B0910920930940950962 \& R3 {$ ^$ J" N+ I3 u, O
0970980991001011020 `7 h3 x, B6 x, q
103104105106107108
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 楼主| 发表于 2003-7-15 14:24:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:& e3 d& A; s6 x8 T/ w9 z5 ~9 W( I

$ ]5 z: G# H2 A) J1 E109110111112113114& ~! A3 i% n: y/ v7 Y9 E0 a
115116117118119120
5 U$ J3 z. ]& u121122123124125126
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 楼主| 发表于 2003-7-15 14:28:54 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
  s8 D1 [4 }. ^. r: O% q
; D/ v( `, q# n- n; Q7 k* f127128129130131132; K! ^5 \( l  k) i5 Y; V0 |, y& i
133134135136137138
/ W& Y  _  K, z# k, v* A7 I139140141142143144
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 楼主| 发表于 2003-7-15 14:33:48 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
& e; T7 P& m+ A$ v$ H5 S, X. ?: R' e  @
1451461471481491509 f2 N2 b" K* [' B0 o; Z, D
151152153154155156
* {* ~# x. m  i' k1 v- q" }157158159160161162
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 楼主| 发表于 2003-7-15 14:35:44 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:6 o" R! B( i0 k! X- d

5 c; o( ~" i/ V/ q5 B163164165166167168
; {% a, k' d1 T: \& M1691701711721731748 F% f4 w+ Z( \$ L4 L) y
175176177178179180
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 楼主| 发表于 2003-7-15 14:37:02 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
7 _2 }% Y( N8 N) c
' w, c% g6 Y) f; m181182183184185186
5 K5 x# Y9 @5 M! A- I# K187188189190191192
1 y! w' b- Z% t+ I7 m193194195196197198
. ^2 I$ I% m) l5 `$ h199200
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 楼主| 发表于 2003-7-15 14:47:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
* Q  U+ \1 P6 C! T6 P6 w8 _
( ]  j( B: K( m% b. t9 J001002003004005006$ Z! w- x9 y5 G/ M
007008009010011012
; b: P6 t/ v/ o5 i8 y" F& v013014015016017018
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 楼主| 发表于 2003-7-15 14:50:34 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:( U' B$ [8 N7 S+ f# b' o6 d

: @/ }8 V$ W5 _+ q4 s. X019020021022023024, ]2 I, \6 W9 C
025026027028029030! y  X( \( i1 C& t2 a& T
031032033034035036
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 楼主| 发表于 2003-7-15 14:52:01 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
9 s3 T" }, `1 ?/ [2 u8 g) l
% v% |2 m+ ~2 G' H) ~037038039040041042
5 i) v( L: j" M5 v% h043044045046047048
' `! [; t, K2 H+ d049050051052053054
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 楼主| 发表于 2003-7-15 14:55:14 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
5 Q3 Z" V# @# E  D
. H$ V0 A1 H  y) Z6 z8 u055056057058059060
6 N/ P  J/ p  O" p9 R+ V6 F& L* G0610620630640650669 s, ?; Z3 W) c0 V' ~% F
067068069070071072
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 楼主| 发表于 2003-7-15 14:58:43 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
# b- [7 l$ q5 s  {# x% S7 l5 b
, S  P6 u$ g" e5 ]1 T073074075076077078
4 o/ A, A5 r2 Y4 U( c( S8 `  ]079080081082083084, \# n$ G2 y5 O5 b0 U3 S
085
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 楼主| 发表于 2003-7-15 15:09:46 | 显示全部楼层
Megaman EXE 3 蓝 Giga 级别的 Chips:* g; M1 t) m2 L# h/ g, P7 E
0 \+ ?8 m! q8 k( L8 v) ?. Y
001002003004005006) y) z. M' B2 r/ [9 x
007008009010011012
: E4 l5 w% U3 `% e; K: |% ^& M0130140150160170189 k, ^! c; n, d" I
019020
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发表于 2003-8-1 05:49:38 | 显示全部楼层
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