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GBA-1078-<洛克人 EXE 3 Blue>卡片组合(本站原创)

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发表于 2003-7-8 21:20:33 | 显示全部楼层 |阅读模式
转载请不要删除以下信息,感谢您! : Z: W, H5 e' @; _% B3 q
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( M7 C5 C) h) F■● ■  NintendoWorld    站友xliz原创4 p: f! F7 t% G# ?1 R) d
■ ●■    http://www.NewWise.com   O/ K1 T8 |8 d) O; E1 B2 r
■  ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★
5 Z' q0 w/ C( q" X; T4 q! w. F8 m" L- M

6 p4 x5 f  T7 R4 }           洛克人 EXE 3 Blue 卡片组合: s8 _$ c* d5 W! H+ t8 k( Y, [
# Z. B9 b. R9 D

8 |6 x. L/ Q. X! `3 x" F英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版2 ^$ r, G+ F" @
大家要看日文版的P.A.或详细攻略,点击这里吧!

( y1 x# m+ Q* \====================
2 v! [$ V7 G# R8 q4 E/ H希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol:
5 X" F' B; V5 V
0 h" G6 p  ~4 V5 j- R7 J+ [以下内容格式如下:0 p( Q6 x1 R8 B: L% O
% V% Z1 `0 C( O  v2 `
编号    名称
( c' `0 L9 z" j+ W5 D6 @说明
; V+ Z. x" d, B# ]8 v# |, B组合方法8 a6 H1 v! Y+ }( N* T
---------------------------------
6 d% z& N4 G% x  d9 G+ }  Z01    Z-Connon 1
* j& C' p  Q# [6 }$ J# T, @" l2 ^Unlimited Cannon for 5 sec- u) L* N/ C# I
Cannon A+B+C
2 P( N# \& T, [8 a1 C3 Y* h5 ^' }Cannon B+C+D- X' m- t# [" p
Cannon C+D+E
2 r3 ^/ ?4 Y( J0 f
8 l! P2 _% q$ Y0 H) {' z: C' k+ K02    Z-Connon 2
0 x# J& R0 K8 `/ [Unlimited HiCannon for 5 sec
7 B+ k2 ?( R5 _: b+ x0 NHiCannon H+I+J
: R7 Q8 D4 D; M7 y/ yHiCannon I+J+K
% ~$ K2 c" i0 W. X" M4 RHiCannon J+K+L
9 {! U$ a7 O' V$ X5 G
* n; i7 L) `5 z' R7 Y" n- p7 ^03    Z-Connon 30 `. t( c! ~: M8 N; B
Unlimited MegaCannon for 5 sec' h1 J+ z. h. j) t) @  X
M-Cannon O+P+Q! r! e* ]6 F* B1 n
M-Cannon P+Q+R+ i  g( [1 W7 P  a
M-Cannon Q+R+S. r$ H. a% C7 K9 x& j
) e7 C, S& b* E0 p* O' u1 V
04    Z-Punch
& q: [8 u9 k) y5 hUnlimited GutPunch for 5 sec$ ~/ H# S- n0 G# U$ q- F9 m
GutPunch B+C+D
8 V) W4 b7 r7 [GutPunch C+D+E: T2 c% {3 r' @5 Z
GutPunch D+E+F- |  U6 G+ l0 V! d
( O6 m- S" L, E, K- ^, O7 M
05    Z-Strght* n& Y4 N7 K' ]) r
Unlimited GutStrgt for 5 sec  V4 ^& k. {  w8 w& `
GutStrgt O+P+Q2 \7 k5 E/ ?0 d% V$ P
GutStrgt P+Q+R
, d6 b6 D1 q. W( J- O7 N: W6 R( ^GutStrgt Q+R+S( z$ H+ j* _5 u5 k) {

0 i9 C# j4 r7 f; e9 f5 V06    Z-Impact
6 o% s  g3 i, b" A" Y, T& q) yUnlimited GutImpct for 5 sec! I1 P% i- W2 Y6 X
GutImpact G+H+I
8 Q5 }" R3 b3 f, f+ S/ oGutImpact H+I+J
8 L6 ^# r7 l/ N9 L3 ^0 cGutImpact J+K+L
+ y( p2 ]9 J* ^$ V( I, l
9 B: a) ]# @, {3 h7 J( ?. i4 E07    Z-Varibl
! Y0 L' M$ j" R1 wUnlimited VarSword for 5 sec
; `0 G% k; l4 S( j4 q( vVarSwrd B+C+D; u( ]1 M" k1 Z
VarSwrd C+D+E/ e% d. r9 i' c0 u! W# Y
VarSwrd D+E+F
3 J8 ?9 m0 R) b" i& k. N$ A4 O# P* ^% j: R# d0 u" L; r/ p
08    Z-Yoyo 1
2 K2 k- n+ O7 A- t! sUnlimited Yo-Yo for 5 sec
5 y$ G! n( l+ F' n& g" D) fYo-Yo1 C+D+E
9 M: @2 A' i3 C: E$ |& ]$ bYo-Yo1 D+E+F) N% `3 t7 e; Q$ g' |
Yo-Yo1 E+F+G+ J' s: ^5 ~3 s( l8 K2 X

7 ^# _& X% {) x09    Z-Yoyo 2/ O0 e. M" y2 L
Unlimited Yo-Yo2 for 5 sec; O. U4 p5 O* }7 g2 H: v" D
Yo-Yo2 H+I+J& c; Y& e7 L: c5 ]$ a
Yo-Yo2 I+J+K. D3 ]- ~# g7 e: ?+ a
Yo-Yo2 J+K+L
5 [3 H1 q/ |  d4 M* ?
. _! x6 F3 B9 }# }" H! X) m4 ^10    Z-Yoyo 3; _# C# s7 F, G  _$ t" D/ W9 Q( c
Unlimited Yo-Yo3 for 5 sec
8 u2 Z  i0 r" }% h) qYo-Yo3 M+N+O- C: u/ K  J! O7 M3 ~- [
Yo-Yo3 N+O+P4 L" K; P& _) s0 t8 g0 V6 I
Yo-Yo3 O+P+Q4 ~* Y6 W, Q- [3 n
0 C9 u4 j) D' R9 [6 F" g) j
11    Z-Step 1
) h( o# ?6 e/ |- V# @, u. r9 gUnlimited StepSwrd for 5 sec
# s% \; `' g! h8 M" x6 U9 c3 YStepSwrd L+M+N
  A; g. Y7 D: R& h4 \StepSwrd M+N+O
& ~3 M& u+ u) Z/ R, f. x' F# u. yStepSwrd N+O+P
0 e0 N9 r/ O- O" p' v
7 q! K6 h: J2 E$ c' e# p7 G  X12    Z-Step 2( A; y5 ?$ s/ C2 B* G& w1 m
Unlimited StepCros for 5 sec
* k( y" Q% N8 {. E+ @StepCros P+Q+R
; I; Q& n4 U+ i1 A: cStepCros Q+R+S/ B' {6 L3 h8 D+ W- `& \5 {
StepCros R+S+T6 ~3 t8 R, h" @  x
8 p7 n$ X. w6 f8 J7 ]9 |
13    BubSprd
- L' _4 K7 w- H1 ]) NAttks w/ spreading bubbles!' z: ^0 h6 }$ e( }/ F+ u) E
Bubbler  C+D+E
( \8 V" t- h$ k& L- V/ Z" nBub-V    D+E+F
; G# c( v( A4 p" E7 tBublSide E+F+G: n/ z  Y8 d' t1 a
Bubbler E + Bub-V E + BublSide E
! x- K. S/ m- V. Q3 C- m; j2 C0 s) k& u! g! ?
14    HeatSprd5 A$ a2 {7 l- F" s
Attks w/ spreading fireball!
8 Y& C5 n, g9 R  SHeatShot H+I+J
  N) M& S+ B3 }4 j- LHeat-V   I+J+K: i" x& P9 z" Q9 Z& U& k, h1 @/ c
HeatSide J+K+L
: j& }4 M( Q! NHeatShot J + Heat-V J + HeatSide J! A0 V- o) N; A7 R+ n" j- }
" v/ T" v3 n4 b# R: V9 ^
15    H-Burst) A6 M! N9 |, r( L( Z
Creates a giant explosion
8 D8 ~) _# q) f' s; F2 x) |Spreader M+N+O) W5 S% d) J* G7 A0 |2 q8 |5 \
Spreader N+O+P  j( p; i3 f( z1 p- V
Spreader O+P+Q% d, Y* q6 a6 q2 S
4 P" H6 K$ G$ ^  {9 f/ G  _
16    LifeSwrd& k3 B3 h' h2 S
Swings a huge 2×3 sword!" r1 M0 w# [3 \% g" A* e
Sword E + WideSwrd E + LongSwrd E1 S3 |' N9 U, P) j
Sword L + WideSwrd L + LongSwrd L  Y% S+ }8 a3 z; k
Sword Y + WideSwrd Y + LongSwrd Y7 e7 G2 n4 i( k/ I( h2 C* z9 f

+ ^: Q2 B: W, m6 w6 c7 O17    ElemSwrd, h; e: T: I! C* @. ~+ e
Wide swrd contains 4 elemnts; y9 ^/ R) p. p8 y
FireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N
1 V" H+ u5 k+ S2 I- JFireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P
+ j5 [8 N3 v" X$ T+ i; n- a. [) X0 v! p( U2 u2 }
18    EvilCut* J4 p6 a/ J" `0 N  _! t% Y7 \. w8 L: @/ O
Step up 2 & make 4 atacks; x" p6 O9 S' b, g* V
StepSwrd P + HeroSwrd P + StepCros P1 M& F9 u+ u# @3 I: }- g
; o4 V' f) K1 N1 C  Z- W
19    HyperRat4 `. h, M. Z, H* w
A giant Ratton charges!3 z  ]" ]4 J* r# V: S: U& _# o
Ratton1 A + Ratton2 A + Ratton3 A& {: Q( F, J1 D+ w2 g: c
Ratton1 C + Ratton2 C + Ratton3 C* A' S9 \4 L6 X" s- x7 n+ P( _' W* l
Ratton1 F + Ratton2 F + Ratton3 F
- `) w8 h2 ^! W" y* }. q; e% F7 |: ~, G) \$ y  w: O/ |
20    TimeBom +! y$ G* ^, z& }0 u# ~- u
Sets Time Bomb in enmy area
$ d, M) s1 J' xTimeBomb J+K+L' m" t4 g: }# p7 Y" {- S
TimeBomb K+L+M
0 b* J, ~3 Q4 v" v. GTimeBomb L+M+N) u; `5 J, N. }3 q# s- H
$ X9 K( c1 K1 O
21    GelRain$ f% G5 @  v2 n7 x6 d! M
Gel steals squares& B2 H8 C$ R/ M1 h" `  n7 |
MetaGel1 B+C+D3 C9 G" C2 E( _- w2 K$ W, V
MetaGel2 E+F+G
0 _1 X8 b4 z( J$ vMetaGel3 S+T+U
, P  ]: Z8 o5 A* {. O
# l/ H) P2 f2 U' ^2 Y22    EverCrse
$ p( f8 o$ a7 s' ~* n0 u9 ^3 DShield chases enemies1 z; e: s2 r0 X3 n0 C( o- `
CrsShld1 C + CrsShld2 C + CrsShld3 C* N8 e& S  S5 ?# |5 v
CrsShld1 L + CrsShld2 L + CrsShld3 L
7 g  P. E2 ]4 m! a" }0 |, J  J6 y
23    MomQuake
2 t! }" v* B9 j9 N& AAwakens Mother Earth!( k/ {3 d2 K4 R' L0 M
RockCube * + RockCube * + GodStone S4 {# T2 k' u9 _8 D

# l8 j* a9 }' b( |: s! D0 k" z24    PoisPhar
% n3 p4 r1 B) G( U4 H6 OPharaoh generates poison/ Y1 M9 ]9 ^4 [3 w2 O3 d
PoisMask A + PoisFace A + Anubis A! c' P: a4 B7 c5 _! a) _9 L+ c% L

4 E. _9 V/ ]/ _: j+ p, J6 W. {6 V25    BodyGrd3 s" t* c! F% W' P- K. i
Bodyguard takes out enemies) F: O0 [2 D9 z- N4 `0 G- L  Z
AntiDmg M + AntiNavi M + Muramasa M; t$ H8 v, f% r& o* z
2 s# _; t/ W! \  P
26    500Barr' N7 D& Q- @$ S8 T( }# s! A8 D
Barrier absorbs 500HP dmg
5 y' g( [& U3 W1 Z$ l% }Barrier E + Barr100 E + Barr200 E$ o; w% p5 y& V
Barrier R + Barr100 R + Barr200 R
! S3 w+ m$ Q, Z' q9 [
  U4 X5 i/ A' ]) P- c8 x% G27    BigHeart
4 B4 P! Z1 c( z0 p& p7 d9 m% BAttacks, then heals HP!( f1 j# r2 a, r$ g" K1 c2 i
HolyPanl R + Recov300 R + Roll R
4 n# _4 ]. e! [/ u/ gHolyPanl R + Recov300 R + RollV2 R. l4 [+ s1 N7 l" n
HolyPanl R + Recov300 R + RollV3 R
8 y( ~+ ]) W' F
8 d3 G2 O- q: s5 q. O" r28    GtsShoot
2 G, r" @  u9 N* ^" {GutsMan throws MegaMan!
/ _# @$ M$ F3 L% LGuard * + DashAtk G + GutsMan G
& j. V! c# P  k9 l  p# a6 ?Guard * + DashAtk G + GutsMan2 G
7 A3 n0 A4 V% K2 U) QGuard * + DashAtk G + GutsMan3 G# m' j1 ~2 O  K+ d4 l
Guard * + DashAtk G + GutsMan4 G9 p1 |; X8 t5 Z$ E# o4 k) g
- e3 o# n: R; F4 H3 ]4 s
29    DeuxHero
. T8 X: ~1 S9 D! D" D" FMegaMan & ProtoMan team up!
4 B- A( q; N5 F: C: l: WCustSwrd B + VarSwrd B + ProtoMan B# M& j9 F$ y' T0 r" X. O! A
CustSwrd B + VarSwrd B + ProtoMn2 B( O. B7 H# }( p% s9 K$ p7 V
CustSwrd B + VarSwrd B + ProtoMn3 B
6 R& P0 z3 }  _CustSwrd B + VarSwrd B + ProtoMn4 B
3 d% s. n; E0 {# S, V, S4 E2 C8 s* e' ~
30    2xHero
# ]6 n, C( y, e" a- [MegaMan & ProtoMan Dual atk
+ s4 q+ Y  s$ w" F7 }, M1 D3 HSlasher B + CustSwrd B + VarSwrd B + ProtoMan B
: ~) l) Y; m1 f( Z$ }4 m6 N& i% ASlasher B + CustSwrd B + VarSwrd B + ProtoMn2 B0 g1 `; ^; A% g  i* p  g2 |' N, e
Slasher B + CustSwrd B + VarSwrd B + ProtoMn3 B
3 X0 [, U. H9 y  H8 ?; \Slasher B + CustSwrd B + VarSwrd B + ProtoMn4 B
% {! P6 a$ F& }) `8 @" o& v7 S$ |9 L
31    PrixPowr
  M# e  q& q8 `0 S6 y" Q3 Navis attack at once!
! C8 _+ V% w6 f' {# ]4 L6 `Team1 * + Team2 * + KingMan5 K
) s3 M7 c3 A1 K8 O9 iTeam1 * + Team2 * + MistMan5 M
0 ^3 ~' h: J" }. a+ O% ?1 ATeam1 * + Team2 * + BowlMan5 B% \; b& T; d3 h% @
. M6 y3 Q1 N% t, }$ N
32    MstrStyl
1 z6 [3 h* ~" _( n; }: |5 fMegaMan unleashes his power
( l& N6 x1 ]& p9 Y: J( MSalamndr * + Fountain * + Bolt * + GaiaBlad ** _) ^, H( I9 {# R

" a2 z# I+ M2 N. }2 A5 y/ j! {9 HStdrdChip (Part 1)
9 U. d1 s1 N( n. F4 l( f9 }┌──┬────┬─┬──┬──┬───┬───────────────┐
! Y" A2 O! ?( L. X6 s+ x) v│编号│名称  │MB│攻击│属性│稀有度│说明             │& A/ F7 s3 }' [. m+ Q, w
├──┼────┼─┼──┼──┼───┼───────────────┤
( w+ P- U3 g: N0 `5 Q' z│1  │Cannon │12│40 │  │*   │Cannon to attack 1 enemy   │
7 K/ ?+ H: c/ w7 y& S3 C' i! d│2  │HiCannon│24│60 │  │**  │Cannon to attack 1 enemy   │/ F* H7 x8 Y7 K. [# F; s2 M* R
│3  │M-Cannon│36│80 │  │***  │Cannon to attack 1 enemy   │
' _( y' A8 ^# k  L8 [' K│4  │Airshot1│4 │20 │  │*   │Knocks enemy back 1      │9 V* ~4 q! O; L, x& z, S
│5  │Airshot2│12│30 │  │**  │Knocks enemy back 1      │# ~) C5 {, A, `
│6  │Airshot3│18│40 │  │**  │Knocks enemy back 1      │
/ x, S9 ]7 r7 e( n│7  │LavaCan1│34│90 │Fire│*   │Fires lava fr. area      │
. Z3 E+ s: v/ r4 l" i2 Y' e│8  │LavaCan2│42│120 │Fire│**  │Fires lava fr. area      │
# u4 S( k: u5 Q$ F│9  │LavaCan3│60│150 │Fire│***  │Fires lava fr. area      │/ J  ^8 p, M! K9 E
│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area   │- Y9 A4 a$ @- k8 c4 z1 S
│11 │ShotGun │8 │30 │  │*   │Explodes 1 square behind   │
+ ^1 p4 d$ T2 c9 A; E9 L7 t9 {│12 │V-Gun  │8 │30 │  │*   │Explodes 2 diag. squares   │
- y! S) S# D$ P│13 │SideGun │8 │30 │  │*   │Explodes up, down on hit   │
$ J6 V$ z; {) Y' C1 {2 I* M│14 │Spreader│16│30 │  │**  │Creates a large explosion   │
: H& D  k& ~) ]6 Z0 P3 N8 p│15 │Bubbler │14│60 │Aqua│*   │Explodes 1 square behind   │
4 B) a  h. I: c- _│16 │Bub-V  │22│60 │Aqua│*   │Explodes 2 diag. squares   │$ r/ R. w4 r6 g  ^! v& _0 T
│17 │BublSide│30│60 │Aqua│**  │Explodes up, down on hit   │
& V$ S2 V& Q, r7 ?7 Y! C│18 │HeatShot│16│40 │Fire│***  │Explodes 1 square behind   │
$ i4 B# N! G2 N" j; t: ]│19 │Heat-V │24│40 │Fire│*   │Explodes 2 diag. squares   │
1 I/ W8 P) z" ]* M5 u% Y│20 │HeatSide│32│40 │Fire│**  │Explodes up, down on hit   │
5 Y" u+ R; e6 {6 f│21 │MiniBomb│6 │50 │  │***  │Throws a bomb 3 squares    │
; w# _: u4 ]" c6 L; q# l│22 │SnglBomb│12│50 │  │*   │Throws a big bomb 3 squares  │1 [4 h- `! M$ s+ A  h: ~
│23 │DublBomb│24│50 │  │*   │Throws 2 big bombs 3 squares │0 j: i2 N) l- |  S. ^2 W
│24 │TrplBomb│36│50 │  │**  │Throws 3 big bombs 3 squares │
2 T2 n8 c+ ]' E+ l3 f│25 │CannBall│33│160 │  │***  │Breaks 3rd panel ahead    │
2 r$ Q1 ?) d  Z# j- p' }7 b│26 │IceBall │18│120 │Aqua│***  │Freezes 3rd sqr. ahead    │7 s  ^9 N$ H% Y/ k
│27 │LavaBall│20│140 │Fire│***  │Shoot lava 3rd sq. ahead   │" `( F9 R! ?* }: z3 V  G
│28 │BlkBomb1│60│120 │Fire│**  │Firebomb hits 3rd sq ahead!  │6 _- J2 B  m, F0 {" E$ i1 B
│29 │BlkBomb2│70│170 │Fire│***  │Firebomb hits 3rd sq ahead!  │
; Y8 ^# E+ w8 e% ], G0 e│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead!  │
3 T& p) I  G' q2 k│31 │Sword  │10│80 │  │*   │Cuts enmy in front! Range: 1 │3 F# c! ^1 x( L& U' P! c% }
│32 │WideSwrd│16│80 │  │**  │Cuts enmy in front! Range: 3 │* n, l& Z9 x4 o( u6 C4 f$ L
│33 │LongSwrd│24│80 │  │***  │Cuts enmy in front! Range: 2 │7 w. B) e, C# X% Z/ g/ |5 U3 {3 N
│34 │FireSwrd│20│150 │Fire│***  │Fire: Cuts fwd 3 squares   │) E9 @, R% G; ^- ^
│35 │AquaSwrd│25│150 │Aqua│***  │Water: Cuts fwd 3 squares   │: P- C1 p0 I. s+ \6 }, I" u) e' L
│36 │ElecSwrd│23│130 │Elec│***  │Elec: Cuts fwd 3 squares   │
- {" m& S# w6 N1 ?" `3 D; a│37 │BambSwrd│18│140 │Wood│***  │Wood: Cuts fwd 3 squares   │& l8 N* A& C6 E% z2 [7 t; H) R
│38 │CustSwrd│21│????│  │***  │Cust Gauge = Atk Str     │- R1 V# K* k# w4 u, r- _
│39 │VarSwrd │68│160 │  │**** │A magical shifting sword   │1 a: y/ Q/ a" y$ [
│40 │AirSwrd │30│100 │  │***  │Wide swrd with air attack!  │
/ w: M% M6 w3 \2 S2 D' z, l│41 │StepSwrd│43│130 │  │**** │2 steps, then uses wide swrd │. `: N3 Y# d7 S6 v* [& a: h
│42 │StepCros│74│130 │  │**** │2 steps, then uses cross atk │
2 R9 f6 F/ J6 u9 e0 e2 d( W5 Z│43 │Slasher │12│240 │  │***  │Cut while A button is held!  │0 b/ z# {$ A% ~0 a/ n
│44 │ShockWav│10│60 │  │*   │Shock through enemies     │2 m' G& S, G+ b) {2 w6 K, V4 ^+ Y1 C  m
│45 │SonicWav│26│80 │  │**  │Shock through enemies     │
* W3 I% R( e2 P/ \: y! _5 P│46 │DynaWave│42│100 │  │***  │Shock through enemies     │
6 c+ N# W( Y0 m; U) d! q│47 │BigWave │82│190 │  │**** │Shck wave cracks panels    │$ N$ f: N6 S( O. n0 r+ R
│48 │GutPunch│14│80 │  │*   │Punch pushes 1 square     │
$ `  h1 w4 s* t8 i* R0 _│49 │GutStrgt│30│100 │  │**  │Punxh 2 square range     │
8 }% e! B' X3 U5 J4 Y│50 │GutImpct│50│160 │  │***  │Punch pushes 1 square     │
5 l; z: p9 ]/ _8 R( u│51 │DashAtk │11│90 │  │*   │Dash through enemies!     │
9 J9 E: S8 o( W│52 │Burner │15│130 │Fire│***  │Envelops you in flame!    │7 l: ?8 _  [  H/ T3 f2 R! C# B- a
│53 │Condor │44│180 │  │**** │Chrge atk pierces enemies   │. Y( w: p/ h2 ^) N! i  c
│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape!   │' @5 B$ N* k" W
│55 │Zapring1│8 │20 │Elec│*   │Pralyzing electric ring atk! │; d' d8 o+ {7 \4 J
│56 │Zapring2│18│40 │Elec│**  │Pralyzing electric ring atk! │
1 d% [4 }' ^! j) ?6 W│57 │Zapring3│28│60 │Elec│***  │Pralyzing electric ring atk! │
* M9 K, r% i! _6 X1 ~6 m│58 │IceWave1│14│80 │Aqua│*   │Creates a 2 sq wide ice wave! │+ ~. J! P6 |$ h; X
│59 │IceWave2│22│100 │Aqua│**  │Creates a 2 sq wide ice wave! │
3 d9 L6 a! L4 M; E* j- [( A. @4 _│60 │IceWave3│30│140 │Aqua│***  │Creates a 2 sq wide ice wave! │: U. C9 O/ n/ l& C0 U7 b8 z- F
│61 │Yo-Yo1 │72│40 │  │*   │3-square yo-yo attack!    │
0 V0 _* ~: [5 [/ I  T│62 │Yo-Yo2 │80│50 │  │**  │3-square yo-yo attack!    │
* n' o8 i! J- L: x│63 │Yo-Yo3 │88│60 │  │***  │3-square yo-yo attack!    │6 f% U; K6 X! e/ Z! H. F% ?5 h
│64 │AirStrm1│26│50 │  │*   │Creates 3 whirlwinds     │
) _! e+ m& v6 g! i) _# [- I- F│65 │AirStrm2│35│60 │  │**  │Creates 3 whirlwinds     │
4 P. b1 ]% v0 e7 T│66 │AirStrm3│44│70 │  │***  │Creates 3 whirlwinds     │* I8 d: j2 S4 o6 R6 m, c# p
│67 │Arrow1 │40│100 │Elec│*   │Bee fly diagonal paths    │/ s. u- s# f3 O" ^9 |
│68 │Arrow2 │60│130 │Elec│**  │Bee fly diagonal paths    │  t3 f) c3 j/ K) n4 \4 d
│69 │Arrow3 │80│160 │Elec│***  │Bee fly diagonal paths    │
. _) x3 d" ]' H" Z2 M  B% m│70 │Ratton1 │14│80 │  │*   │Crawling rat, turns once   │( R6 Y8 a; x5 I6 d0 ?, H3 P$ I
│71 │Ratton2 │24│100 │  │**  │Crawling rat, turns once   │. Q: t, C2 W8 E. B) V2 U
│72 │Ratton3 │34│120 │  │***  │Crawling rat, turns once   │
3 U6 Q% c- x9 B% K+ J: M  O│73 │FireRatn│35│230 │  │***  │Activates when hit w/fire!  │
  n; t/ J2 r2 V2 c' J2 ^│74 │Wave  │60│80 │Aqua│***  │Creates a wave that moves 3 sq│
2 C* b- u; e8 H9 A( a; K│75 │RedWave │72│90 │Fire│***  │Creates a 3 sq wave of lava  │
# V' m) c+ L& k3 \' y) H│76 │MudWave │84│100 │Wood│***  │Mud wave advances 3 squares  │
+ J; A4 f* j; p. Z7 q) Y│77 │Tornado │18│20 │  │**  │An 8-hit tornado 2 ahead   │
0 \! C; d& W9 w/ j6 @9 u# ^│78 │Spice1 │22│80 │Wood│*   │Dangerous powder on all grass │
- @" v( r; i' d- ]│79 │Spice2 │34│110 │Wood│**  │Dangerous powder on all grass │9 r7 x& [  c. r5 E% ^
│80 │Spice3 │46│140 │Wood│***  │Dangerous powder on all grass │
' D. t2 @2 \! w) y! U│81 │Shake1 │34│90 │  │*   │Vertical shaking 3 sq ahead  │
; q. t4 t4 W! ]│82 │Shake2 │40│110 │  │**  │Vertical shaking 3 sq ahead  │6 a) U% l3 q9 J( W$ W( L. Z
│83 │Shake3 │50│140 │  │***  │Vertical shaking 3 sq ahead  │3 U2 `" W$ m7 W
│84 │NoBeam1 │66│200 │  │**  │Fires if something behind   │
* J9 c, ]) \- |" p6 U/ j│85 │NoBeam2 │77│260 │  │***  │Fires if something behind   │
9 ?2 P+ n$ O% l- a│86 │NoBeam3 │88│300 │  │**** │Fires if something behind   │
8 ^2 q6 w' W8 n; M- ?! f$ N│87 │Hammer │16│100 │  │**  │Hammer smashes front!     │
1 E; N! c# A  g# H3 A│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward   │% P0 L8 i9 A) ?& X1 ?0 i& @; M
│89 │Rope1  │45│50 │Wood│*   │Entwines adjacent enemies!  │
  [1 E* z8 }& Z8 _- P+ w* B# k  T│90 │Rope2  │55│70 │Wood│**  │Entwines adjacent enemies!  │
. l6 j7 m% P! e│91 │Rope3  │65│90 │Wood│***  │Entwines adjacent enemies!  │; y( _% E* a) O  i2 C& i' ?7 @
│92 │Boomer1 │15│60 │Wood│*   │Boomerang encircles field   │% A2 a% a( ]& f9 t0 K7 B
│93 │Boomer2 │22│80 │Wood│**  │Boomerang encircles field   │; C, A' F& R: K( l
│94 │Boomer3 │30│100 │Wood│***  │Boomerang encircles field   │# j  [, _% W# ~/ O6 G  U' m( ]
│95 │PoisMask│30│  │  │*   │Poison area w/ A button!   │9 X6 ]) M. B4 `
│96 │PoisFace│38│  │  │**  │Spread poison w/ A button!  │
# i0 p* W8 ~& U0 g/ z5 n│97 │RockArm1│23│100 │  │*   │Paralyzes enemy w/ erthquake │4 }9 s" T. O# U
│98 │RockArm2│35│150 │  │**  │Paralyzes enemy w/ erthquake │
; c3 W5 R; @& r2 T1 Y8 y& B│99 │RockArm3│47│200 │  │***  │Paralyzes enemy w/ erthquake │. y2 R) t5 L  D
│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│
$ k; q6 m) M. Q" G+ Q- {8 z' |, r* L└──┴────┴─┴──┴──┴───┴───────────────┘
( \, z% w5 K% L0 P0 I6 V3 G7 ]$ K- S9 o% t4 m
StdrdChip (Part 2): \. c* U/ N3 \+ r* q
┌──┬────┬─┬──┬──┬───┬───────────────┐
# P# s4 j9 K. G4 ?" u│编号│名称  │MB│攻击│属性│稀有度│说明             │$ o2 U2 e8 J% t5 S. Q5 j( n
├──┼────┼─┼──┼──┼───┼───────────────┤( Y" M. A9 x5 H8 D
│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│
  N/ {0 X& m$ ]│101 │CrsShld2│33│210 │  │**  │Guard, and bite into the enemy│
; z, D8 `5 C# Z% N- M│102 │CrsShld3│41│260 │  │***  │Guard, and bite into the enemy│" L5 F% L0 d  W7 M; k6 A/ Z3 k! W
│103 │Magnum1 │35│120 │Fire│*   │Cursor destroys panel!    │2 u+ p' P( s" j
│104 │Magnum2 │55│150 │Fire│**  │Cursor destroys panel!    │& k  Z0 ~6 O3 b  `* L3 S
│105 │Magnum3 │75│180 │Fire│***  │Cursor destroys panel!    │8 `4 X6 r! Z% E3 A2 }
│106 │Plasma1 │14│30 │Elec│*   │Launches electric attack   │
+ A$ A2 s1 k2 S  A9 S│107 │Plasma2 │26│60 │Elec│**  │Launches electric attack   │+ q3 w/ O+ {$ n# S. a- u( M2 U
│108 │Plasma3 │34│90 │Elec│***  │Launches electric attack   │. ^8 N8 `, r2 z- Y  e- L$ P
│109 │RndmMetr│28│100 │Fire│***  │Meteors smash enemies!    │. s( K) s, g, E2 t4 ?) @
│110 │HoleMetr│48│100 │Fire│***  │Meteors smash into sq     │
# o& ^2 y" J/ W/ Q% o│111 │ShotMetr│38│100 │Fire│***  │Meteors shoot out forward   │1 n# A; S* {- a+ t/ d: L
│112 │Needler1│32│30 │  │*   │Advance w/ A, stop to attack │, J# I( O$ v$ N" m: h
│113 │Needler2│52│40 │  │**  │Advance w/ A, stop to attack │: \* }: x- H2 b# N4 j! K
│114 │Needler3│72│50 │  │***  │Advance w/ A, stop to attack │
! O7 ^* V; n8 r+ a( I' W│115 │Totem1 │29│100 │Fire│*   │Creates a totem to blow fire │
* E0 M7 P& l  d6 f3 J% k  ~' d8 t6 {2 F│116 │Totem2 │38│140 │Fire│**  │Creates a totem to blow fire │, e! r. X' X* N% @
│117 │Totem3 │47│180 │Fire│***  │Creates a totem to blow fire │" ~+ {1 w$ R. g4 `* Q4 t: m: k
│118 │Sensor1 │62│100 │Elec│***  │Sensor to watch sq ahead   │: {. u/ ~5 F8 R) U8 I
│119 │Sensor2 │70│130 │Elec│***  │Watch sq ahead or diagonal  │
+ B# M0 u# u  @│120 │Sensor3 │72│130 │Elec│***  │Watch sq ahead or diagonal  │
. e; X6 z& j; m, o: @/ t│121 │MetaGel1│18│90 │Aqua│*   │Gel atk steals a panel!    │9 k- b* t; e7 u& A" S, p8 k
│122 │MetaGel2│28│130 │Aqua│**  │Gel atk steals a panel!    │
$ o8 S' b& J: d* |3 M1 v7 e8 I│123 │MetaGel3│38│170 │Aqua│***  │Gel atk steals a panel!    │; b# H( S7 h# |4 _9 p
│124 │Pawn  │44│90 │  │***  │Attack by pressing A button  │
9 F4 ]. e( J! s; @& X, K% z) p0 w6 ^│125 │Knight │64│150 │  │***  │Jumps fwd and attacks     │
) _8 ~' F7 v/ N# Y+ X! z│126 │Rook  │30│  │  │***  │Protects you from attacks   │
3 a: Q( T2 B( [0 Q1 V( R$ n' l, I; h│127 │Team1  │16│10 │  │**  │Powers up when ally is hit  │2 @3 k4 W2 N; O- F
│128 │Team2  │20│  │  │**  │Ally's HP recovered if hurt  │: _* k0 V" H& e1 S
│129 │TimeBomb│32│150 │  │***  │An area-wide time bomb    │2 R% G9 @! l& X$ k& E$ ^
│130 │Mine  │16│300 │  │***  │Places a mine in enmy area  │
* }% b8 [) i2 o* B: R/ V7 ^2 g│131 │Lance  │46│130 │Wood│***  │Lances through back line   │/ m' C$ f/ ~0 r! q* y
│132 │Snake  │20│40 │Wood│***  │Snake from hole in area    │6 g2 i! s/ V# H+ h
│133 │Guard  │5 │  │  │*   │Repels enemy's attack     │
- [! n0 j/ u% z! ]1 U│134 │PanlOut1│4 │  │  │*   │Destroys 1 panel in front   │
6 P( C/ B" k3 Z. i/ J│135 │PanlOut3│7 │  │  │*   │Destroys 3 panels in front  │, ^, C+ ]) ?3 R3 I4 Q! I) S' N
│136 │PanlGrab│10│  │  │*   │Steals one enemy square!   │
: f8 g8 I$ ~/ l5 b4 b+ R│137 │AreaGrab│15│  │  │**  │Steals left edge from enmy  │. S0 q9 `, |: h; r
│138 │GrabBack│10│40 │  │***  │Retaliate stolen panels!   │
' d- K1 ?/ N  \& \) o│139 │GrabRvng│30│80 │  │**** │Retaliate stolen panels!   │
# v5 W6 H  ]% w  V! V) L1 N│140 │RockCube│9 │  │  │*   │Places a rock cube in front  │+ i/ G( F  F4 |; J+ o( i2 Q
│141 │Prism  │60│  │  │***  │Prism fires randomly     │1 R$ u' W; J" ~4 ~, X  c
│142 │Wind  │14│  │  │*   │Windbox blows at enmy area  │
3 Z8 Y. u( D, l6 w3 x│143 │Fan   │14│  │  │*   │Vacuum pulls enemies     │& D  f. ], i" X% C. D. ]9 N
│144 │Fanfare │32│  │  │***  │Take no damage for a while  │
. e( H8 e# T; A8 W$ m│145 │Discord │38│  │  │***  │Confuses enemies w/ music   │+ D* ]5 Z$ K5 g2 \9 c6 F
│146 │Timpani │42│  │  │***  │Paralyzes enemies w/ music  │9 X* W2 q" y# x) i/ t# B
│147 │Recov10 │5 │  │  │*   │Recovers 10HP         │, `$ I; C4 N  n, z
│148 │Recov30 │8 │  │  │*   │Recovers 30HP         │
0 ]. Z3 K& ~* R6 R, \; e: E│149 │Recov50 │14│  │  │**  │Recovers 50HP         │3 {5 A% m6 o0 f' L8 P! O& N
│150 │Recov80 │20│  │  │**  │Recovers 80HP         │4 G  m- j0 T# k; ]+ U8 Z
│151 │Recov120│35│  │  │***  │Recovers 120HP        │
( B9 H, C5 M) m% W* }& w$ |│152 │Recov150│50│  │  │***  │Recovers 150HP        │
" s) u# x+ H4 L3 h; x1 E│153 │Recov200│65│  │  │**** │Recovers 200HP        │
# y: z: K8 w1 F3 d" f│154 │Recov300│80│  │  │**** │Recovers 300HP        │
# B# [' D' m8 P( q1 R" A$ v! R│155 │Repair │8 │  │  │*   │Fix your area's panels    │
& A. @7 p! f) Y$ _7 ?; D6 Z│156 │SloGauge│20│  │  │***  │CustGauge slows down in battle│
; x0 f+ w' U$ @│157 │FstGauge│40│  │  │***  │CustGauge speeds up in battle │
6 |1 h' m, _: ~6 c; A4 p3 E% u1 |$ z│158 │Panic  │14│  │  │***  │Confuses enmies if you are  │% H# Y1 m0 c2 P+ F6 W
│159 │Geddon1 │10│  │  │***  │Cracks all panels!      │& v; c& l+ E8 v/ I
│160 │Geddon2 │50│  │  │**** │Breaks all empty squares!   │/ U9 p8 X  F: ]+ {" i, P: N
│161 │Geddon3 │90│  │  │**** │Turn all panels to swamp!   │
) k9 `8 s) E2 b│162 │CopyDmg │18│  │  │***  │Duplicate damage on 2nd enemy │
8 c" F- F% W1 d% D: n# E" I5 e8 B│163 │Invis  │11│  │  │***  │Invisible for a while     │
" {4 A- R+ h" {6 ~5 v3 ^│164 │Shadow │60│  │  │***  │Only swrd attack hurt you   │1 W# G; K, z: ]) a8 ~0 q- j% P/ a, Z
│165 │Mole1  │28│  │  │*   │Attacks fr. under ground!   │" C+ }4 b1 E; |: p! ^
│166 │Mole2  │35│  │  │**  │Attacks fr. under ground!   │
- I# v9 D4 J7 ?│167 │Mole3  │42│  │  │***  │Attacks fr. under ground!   │
- R2 p. u- _' x6 b  i; y8 R/ ?│168 │AirShoes│26│  │  │***  │Can stand on empty squares  │
4 O$ v* J% r! F: Z, R7 t  t│169 │Barrier │7 │  │  │*   │Nullifies 10HP of damage!   │
5 ]( B6 i; \  z* T, `5 w│170 │Barr100 │25│  │  │**  │Nullifies 100HP of damage!  │5 ~( {* S  ^. r( m3 E8 U9 p
│171 │Barr200 │50│  │  │***  │Nullifies 200HP of damage!  │% G9 T3 ~3 u: B  ^
│172 │Aura  │55│  │  │***  │Repels attacks under 100   │$ ~1 s; [' c+ V, p' l& V) v) i
│173 │NrthWind│43│  │  │**** │Wind removes auras, etc    │* Y! n, L: Y+ ^' J6 Z- y
│174 │Mettaur │30│????│  │***** │Summons a Mettaur to fight!  │1 t8 [- O' V5 b' N5 @4 j
│175 │Bunny  │32│????│Elec│***** │Summons a Bunny to fight!   │* \2 C4 h9 K1 ^1 K3 p% q& e
│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight!  │/ j2 B. s) A2 R$ h! j
│177 │Swordy │30│????│  │***** │Summons a Swordy to fight!  │% ]0 E$ e( O& F3 K; l! R  t% M4 X
│178 │Jelly  │46│????│  │***** │Summons a Jelly to fight!   │
4 j- O1 T  g6 B' P9 g6 n) f│179 │Mushy  │38│????│Wood│***** │Summons a Mushy to fight!   │
2 A" ], m8 R& d1 G% B; r│180 │Momogra │38│????│  │***** │Summons a Momogra to fight!  │6 q* S$ `$ k/ x, ], _
│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │
4 ?1 y3 f" P* g│182 │Scuttlst│52│????│  │***** │Summons a Scuttlest to fight! │$ X, T* Y, A- x( r' w3 t  r
│183 │Hole  │55│  │  │**** │Open hole to dark world    │& Q3 |7 I6 p" W; \* x' n
│184 │HolyPanl│14│  │  │**  │Creates a holy pnl in front  │8 _$ e- o- u, h1 f5 I/ ~) M
│185 │LavaStge│22│  │  │***  │Changes all panls to lava   │8 @+ `. @4 _$ l5 ?3 H* w- {+ J
│186 │IceStage│20│  │  │***  │Changes all panls to ice   │  g2 N$ ~2 R( U4 n- C: Z  N/ V* p& N7 c
│187 │GrassStg│10│  │  │***  │Changes all panls to grass  │* |, H, T# p) s
│188 │SandStge│18│  │  │***  │Changes all panls to sand   │
6 ?& e- ^+ g6 o: @, j, \* @2 H' P│189 │MetlStge│26│  │  │***  │Changes all panls to metal  │  |4 T9 o6 u: z1 z8 R* t, U
│190 │Snctuary│54│  │  │**** │Change own panls to holy   │
. x; G6 @. `( \3 o$ p+ I0 _% B│191 │AntiDmg │45│100 │  │***  │Sets trap & throws stars!   │- g7 Q- f5 Q0 Q* d4 E/ T
│192 │AntiSwrd│68│100 │  │***  │Retaliate for sword damage  │
( _) u7 V- k6 V, \│193 │AntiNavi│60│  │  │**** │Take the enemy's Navi away  │
6 h9 l8 s4 K% @) K/ n% Y, F& j│194 │AntiRecv│73│  │  │***  │Punish recovery of HPs!    │4 i( Z9 g) ~5 `
│195 │Atk+10 │4 │  │  │*   │+10 for selected atk chip   │6 j' O' V# P0 a' F
│196 │Fire+30 │20│  │  │**  │+30 for Fire atk chip     │
2 O) e9 ^4 [2 Q: J' c│197 │Aqua+30 │21│  │  │**  │+30 for Aqua atk chip     │  u& r7 {' Q* A, t4 X1 B" _& }) o
│198 │Elec+30 │23│  │  │**  │+30 for Elec atk chip     │
) a, s  i1 P! i│199 │Wood+30 │26│  │  │**  │+30 for Wood atk chip     │1 U( g  z1 P# L  v
│200 │Navi+20 │34│  │  │**  │+20 for selected Navi chip  │
+ m0 _% I. q8 [5 S/ y8 B└──┴────┴─┴──┴──┴───┴───────────────┘
6 I5 `' v8 ~8 u5 e: D" B
5 H0 M9 C: W3 A9 m/ E9 Q6 P0 @0 r" b6 g% O! `6 Z6 d
Mega Chip" [& [4 m( m+ K$ Q8 D
┌──┬─────┬─┬──┬──┬───┬───────────────┐
# w. s3 H+ }& U5 L# n7 g: A7 X│编号│名称   │MB│攻击│属性│稀有度│说明             │/ ^" v# z1 E7 H1 g& j" H4 D: u( c
├──┼─────┼─┼──┼──┼───┼───────────────┤
3 H+ T- H; E  C$ n, g│1  │Muramasa │74│????│  │***** │Power = amount of HP lost!  │9 N% N9 x) z$ y6 _# [& P
│2  │HeroSwrd │65│180 │  │**** │Legendary swrd cuts 3 sq!   │: R2 w! ^8 Y' \6 h
│3  │ZeusHamr │90│250 │  │***** │Damages anyone on a panel   │
% J$ l# \3 I9 b6 ?" h! T9 L0 h│4  │StandOut │22│220 │Fire│***  │Heat: Send Fire into hole   │
" O# b7 [9 Z5 j9 u│5  │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole   │" K4 G* B6 }4 X% P$ F/ f
│6  │WatrLine │18│180 │Aqua│***  │Water: Draw wter from hole  │' g! E- u/ c% C9 q2 _/ T; W
│7  │Fountain │48│240 │Aqua│***  │Water: Draw wter from hole  │% m! z) e$ @# R7 ^
│8  │Ligtning │30│160 │Elec│***  │Elec: Dmgs object & area   │
' U; O9 H& L& F% b) L│9  │Bolt   │52│210 │Elec│***  │Elec: Dmgs object & area   │
  V4 b$ E5 Z. s8 f# T- b" \+ }│10 │GaiaSwrd │28│100 │Wood│***  │Wood: Take power frm next chip│% A& ~) {0 q% |% _
│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│
& f  N4 N0 Y" v3 A6 K/ p│12 │Meteors  │86│40 │Fire│**** │Drop many meteors on enemy  │
( F3 n1 d1 x5 R) w' h# b# b. [│13 │Guardian │82│  │  │***** │Statue punishes when hit   │5 [1 Y: h) z. F0 F/ r- ~
│14 │Anubis  │90│  │  │***** │Anubis poisons enemies    │
* q/ I1 J, A1 z5 Y) j; S│15 │Godstone │66│150 │  │**** │Summons a GodStone from hole │
; b; \6 J6 [0 x4 m# k6 [$ q│16 │OldWood  │72│100 │Wood│**** │Summons OldWood from hole   │: [! i+ {. f) D  l' R0 L3 Q
│17 │Jealousy │64│100 │  │***  │More dmg if enemy has chips  │3 U9 `) I& r0 s8 w
│18 │Poltrgst │58│  │  │***** │Objects thrown at enemies!  │) d  {) ^$ S5 m) A/ _) i
│19 │LifAura  │77│  │  │**** │Repel all attacks under 200  │
( v3 p& }$ s9 P* w: j│20 │FullCust │10│  │  │***  │CustGauge instantly refills! │
9 z* \/ {8 a9 x( q' Q1 Y│21 │Atk+30  │50│  │  │***  │+30 for selected atk chip   │
# i4 ~) l9 E% s( b* E5 ^│22 │Navi+40  │60│  │  │***  │+40 for selected Navi chip  │1 E8 Y7 D; X3 ~
│23 │Roll   │10│20 │  │***  │Attack an enemy, heal you   │8 E0 k, D5 P7 g' X3 P2 ]* n
│24 │RollV2  │22│30 │  │**** │Attack an enemy, heal you   │% N& R4 {& c) p& w4 K2 i# q7 Y
│25 │RollV3  │34│40 │  │***** │Attack an enemy, heal you   │
8 {8 F  c. C. S- Z│26 │GutsMan  │15│50 │  │***  │Sneaks up to smash panels   │+ f/ [: E4 T5 F/ @. b+ e
│27 │GutsManV2 │41│70 │  │**** │Sneaks up to smash panels   │: f3 {& w5 H* W. ^1 [9 P
│28 │GutsManV3 │57│90 │  │***** │Sneaks up to smash panels   │* P4 i3 }% O4 v- i: p4 h
│29 │GutsManV4 │63│100 │  │***** │Sneaks up to smash panels   │: ?8 ?/ r/ y& h1 f2 `% f; I; w
│30 │ProtoMan │68│160 │  │***  │Moves in to slice the enemy  │& y3 h' X+ ^* i5 S6 g  Z% \
│31 │ProtoMnV2 │76│180 │  │**** │Moves in to slice the enemy  │, s" K# }- h: X
│32 │ProtoMnV3 │82│200 │  │***** │Moves in to slice the enemy  │$ D& s- o& P) e* ?* D' p; V. N
│33 │ProtoMnV4 │90│220 │  │***** │Moves in to slice the enemy  │
$ R/ Z/ h& ]: A# N$ g/ H" _│34 │FlashMan │39│50 │Elec│***  │Flash atk paralyzes enemy   │  _5 C3 Q! I, F: B" V2 s
│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy   │6 T) M: p, E' t/ {1 ~& z6 B
│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy   │
% z( j1 Y5 a/ Z2 g│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy   │! K" P' \8 W: b& d; p
│38 │BeastMan │38│40 │  │***  │Claw atk 3 squares ahead!   │
7 R! F3 K* x& T# c6 W8 F$ q0 C- i│39 │BeastMnV2 │60│50 │  │**** │Claw atk 3 squares ahead!   │5 |0 ^, R3 E8 j$ l
│40 │BeastMnV3 │68│60 │  │***** │Claw atk 3 squares ahead!   │3 H% P% M' L# o- w9 R
│41 │BeastMnV4 │76│70 │  │***** │Claw atk 3 squares ahead!   │8 Y/ _! f4 k; G. I0 B3 ~5 w
│42 │BubblMan │50│20 │Aqua│***  │Fires several AquaShots    │7 T7 U, e  A! g$ J
│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots    │
$ S. J3 j- c5 o5 T( X* V! ?│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots    │6 K6 Q# D9 b, o2 c
│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots    │+ l- Z9 u5 f# @2 b. F
│46 │DesrtMan │32│120 │  │***  │Launches fists at enemies!  │8 f' [1 U' \$ v  h  y
│47 │DesrtMnV2 │52│140 │  │**** │Launches fists at enemies!  │
+ t$ r6 S* j  i2 S9 T+ \9 t│48 │DesrtMnV3 │64│160 │  │***** │Launches fists at enemies!  │
5 N7 s  Q! n0 _" U│49 │DesrtMnV4 │72│180 │  │***** │Launches fists at enemies!  │
/ K6 w! \2 p1 ]9 B% I│50 │PlantMan │60│20 │Wood│***  │Vines harm all enemies!    │8 N& x. o2 H- i" U* y  L7 E3 |
│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies!    │
1 A( s" N# w' V6 v7 h+ c- I  v│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies!    │+ t- p/ q, a2 a9 D
│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies!    │$ R' y6 r6 _, @* \$ B- i, f
│54 │FlamMan  │32│120 │Fire│***  │Flames burn all enemies!   │
( M, x, T* ^, F4 t4 l* |│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies!   │
* ~2 g3 N* I4 ~- C) G7 O7 S; G* K/ S& \│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies!   │7 A4 F4 }+ U" R; ?, Y
│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies!   │5 }, Y+ t6 O0 l2 t" m/ w- j  Q
│58 │DrillMan │66│70 │  │***  │3 drills fly at enemies!   │
, a* O) f0 k  J$ p│59 │DrillMnV2 │70│90 │  │**** │3 drills fly at enemies!   │- K% m$ A7 ]( A. V$ k# L8 l
│60 │DrillMnV3 │74│110 │  │***** │3 drills fly at enemies!   │
: i) a. d( R, v. X3 Z4 q/ W) ]│61 │DrillMnV4 │78│130 │  │***** │3 drills fly at enemies!   │8 D8 C1 J( e0 w/ ~% s
│62 │MetalMan │40│100 │  │***  │Iron fist smashes 1 square!  │: a& l, b$ n9 ~' V3 K5 y
│63 │MetalMnV2 │60│130 │  │**** │Iron fist smashes 1 square!  │
3 f' @) e7 ^0 E7 |│64 │MetalMnV3 │70│160 │  │***** │Iron fist smashes 1 square!  │: M% d7 X; q- W+ o, J  K+ r
│65 │MetalMnV4 │80│190 │  │***** │Iron fist smashes 1 square!  │  u( \# p8 b6 `: D3 `+ D
│66 │KingMan  │36│140 │  │***  │Move up 3 square & 4-way hit │
# m* S' g# Y/ V9 a+ R% \│67 │KingManV2 │48│170 │  │**** │Move up 3 square & 4-way hit │
. y! Z7 W: y, l5 |4 T; M- I│68 │KingManV3 │60│200 │  │***** │Move up 3 square & 4-way hit │
$ t* A! }! e* z9 R│69 │KingManV4 │72│240 │  │***** │Move up 3 square & 4-way hit │# G# O* B% b+ P/ ?9 S( D; C
│70 │MistMan  │68│90 │  │***  │Appears from mist & attacks  │8 R' g8 \/ R8 [. F3 E) i
│71 │MistManV2 │71│110 │  │**** │Appears from mist & attacks  │
5 m' ]8 W; y9 u. A6 m, g4 O│72 │MistManV3 │74│130 │  │***** │Appears from mist & attacks  │
0 O% F$ m* N% t. [% x│73 │MistManV4 │77│150 │  │***** │Appears from mist & attacks  │
5 A. e; |! R  Z$ D$ S│74 │BowlMan  │80│100 │  │***  │Lines up pins for a strike!  │6 ]7 P  Y! K3 U( x; H, C# M
│75 │BowlManV2 │82│120 │  │**** │Lines up pins for a strike!  │
* p. |: `5 C& x! \7 [5 d0 n; A│76 │BowlManV3 │84│140 │  │***** │Lines up pins for a strike!  │
4 d1 C9 P% ~( i3 _9 _; i│77 │BowlManV4 │86│160 │  │***** │Lines up pins for a strike!  │
7 O6 F+ e* a$ g; ?+ Y$ M$ N0 h│78 │DarkMan  │72│30 │  │***  │Creates 3 caves in enmy area │! I) _# b( ~3 v  @
│79 │DarkManV2 │76│30 │  │**** │Creates 3 caves in enmy area │+ N! Y3 X4 \& Q6 L- I
│80 │DarkManV3 │80│30 │  │***** │Creates 3 caves in enmy area │
, @4 z8 j' O( ~1 c│81 │DarkManV4 │84│30 │  │***** │Creates 3 caves in enmy area │
( d$ Q* |- {! {1 {. Y6 k; x4 \/ X│82 │JapanMan │82│40 │  │***  │Multiple attacks w/ spear   │7 {7 I0 [1 j% T& |/ `9 w
│83 │JapanMnV2 │85│45 │  │**** │Multiple attacks w/ spear   │
; g4 @9 d2 d9 q+ m1 x3 B1 s│84 │JapanMnV3 │88│50 │  │***** │Multiple attacks w/ spear   │
7 z" ]5 I1 c" e& T: T% k9 D2 W│85 │JapanMnV4 │91│55 │  │***** │Multiple attacks w/ spear   │6 |0 [7 j9 \% `7 Y0 q
└──┴─────┴─┴──┴──┴───┴───────────────┘; b3 n, G0 {- g" X( l
+ D; e; J, Y/ K$ a9 t- x% u

4 i, g9 p9 P9 J, o/ iGigaChip (蓝版)
+ P7 W9 @8 X- R┌──┬─────┬─┬──┬──┬───┬───────────────┐
. T) O5 g) x# S+ A' T│编号│名称   │MB│攻击│属性│稀有度│说明             │4 ^; x5 u& R8 G, B- t5 c
├──┼─────┼─┼──┼──┼───┼───────────────┤
) X; e, E3 A; x' S' i│1  │FoldrBak │99│  │  │***** │Restores all chips & folders │
) P6 P3 j7 \9 j; b) g' C' ~+ z3 `│2  │BassGS  │99│700 │  │***** │Bass' secret weapon      │
+ g; q2 m; H4 [│3  │DarkAura │55│  │  │***** │Dark chip repels <300 atks  │4 A: i8 P4 n, J
│4  │DeltaRay │92│220 │  │***** │Use A btn for up to 3 attacks │) w6 H! J& ^/ @1 L1 n
│5  │AlphArmΩ │97│500 │  │***** │Launches a giant rocket    │/ O- a: {4 l: C2 v6 x4 a
│6  │GutsManV5 │79│120 │  │***** │Sneaks up to smash panels   │
! b* i- p5 T% l* F* d1 \3 J! [│7  │ProtoMnV5 │98│240 │  │***** │Moves in to slice the enemy  │, \2 h9 f' \2 u( O
│8  │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy   │
2 l8 `+ n: D& w" Q│9  │BeastMnV5 │84│80 │  │***** │Claw atk 3 squares ahead!   │, M6 J7 e& p0 r. @
│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots    │
9 K' M0 D4 U" d, z# j│11 │DesrtMnV5 │80│210 │  │***** │Launches fists at enemies!  │
1 G7 o. b2 o& b( L│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies!    │
- d% \( d) R* o1 U3 D* t2 ~│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies!   │+ c7 Y* a1 }% Z5 b& ~
│14 │DrillMnV5 │82│150 │  │***** │3 drills fly at enemies!   │
5 y6 F+ E6 L- u% F$ N: }│15 │MetalMnV5 │90│250 │  │***** │Iron fist smashes 1 square!  │
+ s/ S  B( u# ]+ |│16 │KingManV5 │84│280 │  │***** │Move up 3 square & 4-way hit │7 ]$ U7 m. q# {' ^% ~0 ?
│17 │MistManV5 │80│170 │  │***** │Appears from mist & attacks  │
- K9 g# I# N2 e4 z" X- ]) ^│18 │BowlManV5 │88│180 │  │***** │Lines up pins for a strike!  │
7 [) x2 y9 T  |5 L. ~1 Y│19 │DarkManV5 │88│30 │  │***** │Creates 3 caves in enmy area │
8 ]4 y' O! A/ R/ X7 p' g│20 │JapanMnV5 │94│60 │  │***** │Multiple attacks w/ spear   │- I; Y3 R, F6 ?
└──┴─────┴─┴──┴──┴───┴───────────────┘
  }3 z1 x: w2 |
# U- b' U6 x2 t" V& ?GigaChip (白版)(只列出与蓝版不一样的Chips)) f" p' N9 R1 ~
┌──┬─────┬─┬──┬──┬───┬───────────────┐/ l# D8 `1 k* g# h& V
│编号│名称   │MB│攻击│属性│稀有度│说明             │
; t3 ]) @& s- r- P├──┼─────┼─┼──┼──┼───┼───────────────┤  N& o" S3 A+ c6 A$ F
│1  │NavRcycl │50│  │  │***** │Recalls last Navi used    │# y) n7 w4 o5 P! ]4 S8 q$ Y: f
│3  │Serenade │97│100 │  │***** │Dark chip Holy pwr to front  │; q% ?6 E9 H! w, I& n
│4  │Balance  │60│  │  │***** │Both Hp reduced by half    │
- P" h7 b# o' y' a. _2 F! ]$ ]│5  │AlphArmΣ │97│50 │  │***** │3-stage electric attack!   │9 z+ N) E$ J* ]( z% \" e
└──┴─────┴─┴──┴──┴───┴───────────────┘
 楼主| 发表于 2003-7-14 17:30:40 | 显示全部楼层
哈哈,开始贴图了!& w: z( r1 T! x/ W) n: x7 s
Megaman EXE 3 蓝+白 Standard 级别的 Chips:" r; n0 P! k' L5 L- c9 [* ?$ Q1 c

  M$ U+ r/ v2 S( p1 m% L4 y001002003004005006/ E% y' E+ o; N# {, z% c7 u
007008009010011012
& f: B( \- g- j! G) z! v& j013014015016017018
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 楼主| 发表于 2003-7-15 13:42:03 | 显示全部楼层

GBA-<洛克人EXE3-Blue>卡片组合

Megaman EXE 3 蓝+白 Standard 级别的 Chips:
+ b5 t- y' F5 h5 g. J' S8 W. o( |3 \* {: r
0190200210220230247 @2 t% w6 x2 t& d& k+ S
025026027028029030
+ h5 D- U: l$ m) A* @" U031032033034035036- K& |5 U( Y' `8 l# F

* h( T5 x  H" z* G1 I5 h9 ?[ 本帖最后由 hwz1015 于 2006-1-5 14:17 编辑 ]
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 楼主| 发表于 2003-7-15 13:43:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
4 P" {8 q2 {4 v, F; E+ ^$ O% E) j, \$ V' M1 V  B
0370380390400410425 V* O& ^; V, ?% i
043044045046047048
" ]: A  m$ R+ U* T, w049050051052053054
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 楼主| 发表于 2003-7-15 14:14:39 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
5 v  {* D, h% O2 q8 ^7 D6 ]5 k8 C4 {  O# [. I
0550560570580590607 H. i8 \' a" D/ |: z& o
0610620630640650667 T( U0 i' a( R0 E3 }
067068069070071072
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 楼主| 发表于 2003-7-15 14:15:19 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:% O: a' O" P; V, S# K# Q  H1 b

: f' L4 k1 t( ^6 G2 {, n6 s073074075076077078* a; J9 c3 }6 v% `; U
0790800810820830846 C) P. U2 J' ]: j: a
085086087088089090
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 楼主| 发表于 2003-7-15 14:16:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
1 Z: w9 s& k" F  s' m# `  Z; B# G0 p' o0 H- b+ ]
091092093094095096) I6 s8 v3 c5 P
097098099100101102
) G5 e8 N; K/ \9 w1 |9 b% B/ x3 y% l103104105106107108
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 楼主| 发表于 2003-7-15 14:24:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:  t7 b0 B( P) P+ X6 ?. R

" P6 R6 n$ e6 b- U4 w- ]% j109110111112113114
9 J1 ^( H. v$ A6 y+ {115116117118119120$ F4 b3 J5 d! z
121122123124125126
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 楼主| 发表于 2003-7-15 14:28:54 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:) X, n, @1 B+ i) R2 c' Y
' b8 ~* ^& k" B+ p
127128129130131132
  c# ]4 E3 ?$ V, y6 X133134135136137138
" S4 F7 B3 z: }8 I6 M139140141142143144
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 楼主| 发表于 2003-7-15 14:33:48 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:# P6 j/ c3 t0 E% O! f1 D
2 B! _7 ^6 a0 ?0 |" X* u7 r& G& R
145146147148149150
& n! S9 G$ ~2 R; s151152153154155156# X% w) j( v, t& t4 ~3 f. k2 ?
157158159160161162
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 楼主| 发表于 2003-7-15 14:35:44 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:. z* w: p* e$ `/ U* `# U$ L

* z- X  u. v/ j$ s3 X6 I, n- C3 |2 t163164165166167168$ S  \3 Z3 T, a. q) {
169170171172173174
' ?4 o; l% c# V8 C) n0 ?) D175176177178179180
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 楼主| 发表于 2003-7-15 14:37:02 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:8 ^4 o* ~0 V) M  c/ b7 b0 j; n

# [1 p6 N* H6 t4 r, D5 h9 I181182183184185186& [; U: }4 ]. x3 k. _; U
187188189190191192* Y" I0 |' b1 W* c+ r% Z
193194195196197198$ @2 V" @/ D! K7 G7 p2 P9 c) Y" x
199200
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 楼主| 发表于 2003-7-15 14:47:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:3 j  x2 w2 ]. A% P/ Q* [, D

; G& ]5 N) c7 N3 O! T001002003004005006( `4 R! R- Z* [5 h8 x) x3 n
007008009010011012
0 _' D* Z' R2 n! i/ z+ f; W$ ~* X013014015016017018
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 楼主| 发表于 2003-7-15 14:50:34 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:2 Q$ G4 o/ {% U( E& w/ {: [

  S: F# i) M0 t6 X1 j) ]( w: V' R, D019020021022023024
2 O' K, L7 e1 H025026027028029030
/ Z; E' x8 ]; c031032033034035036
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 楼主| 发表于 2003-7-15 14:52:01 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
/ x$ [8 R8 S0 Q
4 @8 L' V) M3 R% c/ G6 a+ I+ V% l5 `037038039040041042- t: h  V4 l$ W& m1 w% B5 l
043044045046047048
+ S, q# }! r% \1 k: I! \4 q049050051052053054
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 楼主| 发表于 2003-7-15 14:55:14 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
6 |( j5 ~3 G- B" v3 M4 y* [$ g0 T/ P& p- r; C) ]
055056057058059060
' j: t' B0 t- g7 k  X0 L5 `, {061062063064065066
; I  E" e/ A1 j067068069070071072
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 楼主| 发表于 2003-7-15 14:58:43 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
# w* d7 A  H0 }! j- Y9 M3 q
! O" W2 o+ s3 l1 ~' D* H  Q073074075076077078  [8 l; C/ ^- Y
079080081082083084% W! F+ C: Q6 ^3 M
085
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 楼主| 发表于 2003-7-15 15:09:46 | 显示全部楼层
Megaman EXE 3 蓝 Giga 级别的 Chips:
4 r3 P, @- }0 Z! M( H* s/ Y
: p6 g! N* T* x+ d% v: {001002003004005006  g/ y2 m8 R1 T" }( R
007008009010011012
( D' t2 c" w3 a1 M; k8 T0130140150160170189 Y2 W1 t+ [% l* w% W
019020
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发表于 2003-8-1 05:49:38 | 显示全部楼层
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