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■● ■ NintendoWorld 站友xliz原创
; q: s4 g/ Q5 h: I" c■ ●■ http://www.NewWise.com 1 h5 |) }% ~( w& u# q4 _
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3 o" S+ M$ G: V# |/ A 洛克人 EXE 3 Blue 卡片组合
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9 W3 Z2 t. B/ |) l
% {; h a" ~: [3 T$ t! z' z* o英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版& X O1 M' g6 c
大家要看日文版的P.A.或详细攻略,点击这里吧!3 i3 c5 Z. ~: E) J
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) c6 j4 k. |" V5 G9 g7 C$ V5 d0 @希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol:
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) ^& B) ?2 T$ ^, n0 _" a* j- }3 S以下内容格式如下:
- F! E& u4 V$ @& u$ g$ u! `$ y! I9 Z D: z# r3 q4 h3 f5 f
编号 名称- a) @ p: t2 X9 V
说明
- k! A6 I2 z) O+ {6 E3 Q2 T组合方法+ U, C1 N2 j5 y; R
---------------------------------2 U4 M7 K& _3 d; G6 L1 ]- Z
01 Z-Connon 1: N) T# {) {! f$ ~: s7 F& X- n! G2 h D
Unlimited Cannon for 5 sec
2 m5 o, A$ _6 I+ M: r' g& }Cannon A+B+C' h, d6 g* N" y" Z- M) a
Cannon B+C+D
; v! ^- u9 s. _! YCannon C+D+E
1 }- m/ ]& o$ |2 R; J! U1 @% [/ R
5 J1 P5 [9 F0 K+ R- }% P' ]4 y; k! s02 Z-Connon 2
9 ?* p& `* I; S; [0 j" CUnlimited HiCannon for 5 sec. Q- W2 g! R7 h8 n
HiCannon H+I+J
% Z1 \% {6 ?2 ~" HHiCannon I+J+K) n0 {: E/ H* b/ a
HiCannon J+K+L8 h# G" T6 Q& D9 \& g/ I
2 Q! U5 Q: h n* @* w, U
03 Z-Connon 3- A( \; d4 Y. u# j9 f7 i
Unlimited MegaCannon for 5 sec
# h" o) w- ^1 N! o' IM-Cannon O+P+Q9 I6 O8 N c: y# W
M-Cannon P+Q+R# y9 n) H2 u2 T* B9 X
M-Cannon Q+R+S4 o) {3 d8 J, e% O+ C
4 B. d4 G; R: S6 h( u. i04 Z-Punch
" ]: j6 j9 B; t* | W! Y, [9 RUnlimited GutPunch for 5 sec9 _" S% y1 J0 s3 J1 a$ Q
GutPunch B+C+D' @! o E6 b# q( X
GutPunch C+D+E
: I7 ]$ j0 C _% ]& ? i& o1 ^ B. |GutPunch D+E+F O8 V/ D2 U- q
+ l) V5 u5 r" K) D3 q
05 Z-Strght
0 j& x4 j; r3 @" S4 l% ~: EUnlimited GutStrgt for 5 sec
, n# K" w7 R- z- Z4 q; [: p: JGutStrgt O+P+Q; w6 N# Q) g! `& b
GutStrgt P+Q+R
' u9 @4 E8 P& X4 v8 FGutStrgt Q+R+S; \- S. r. `' {1 ~
9 k( ^3 \- x. R8 a- N/ ]0 a, S06 Z-Impact
8 ?, n* s% Y e: e; X4 yUnlimited GutImpct for 5 sec
8 U; U, P' V& n# F1 s0 s8 B9 vGutImpact G+H+I p' D' Y3 A& c/ m3 h$ D4 u- W5 T$ F
GutImpact H+I+J& J. g5 J& P: T7 X
GutImpact J+K+L
( k B& N: N5 a9 _
$ s: J% I$ m1 R- n2 E b! k) T07 Z-Varibl& f$ I, W4 C n1 Y. V6 p$ \' t2 H6 @- J& U
Unlimited VarSword for 5 sec4 Y" n; w! d* @- T- I% m
VarSwrd B+C+D
9 t( f* v, n8 f) {, X# lVarSwrd C+D+E
7 _" N1 L' p) P, Y4 N1 ^! l" T" mVarSwrd D+E+F% \* B7 j$ }5 a7 j
o% ^4 W i4 O& u+ A1 d+ Z) V08 Z-Yoyo 1
: `( w0 G7 P8 V& [: xUnlimited Yo-Yo for 5 sec
! s3 S+ S0 p: j1 n1 G2 `* k LYo-Yo1 C+D+E( _8 V/ _6 l" n9 [) B9 H+ d
Yo-Yo1 D+E+F
2 @1 R9 h5 _9 `5 VYo-Yo1 E+F+G
4 \3 }( u/ }7 x4 N$ \9 x8 d+ @) I( y; f% ]7 K( U$ f
09 Z-Yoyo 2
, g) x" Q* l) _9 [$ t5 qUnlimited Yo-Yo2 for 5 sec" i; E, W" h% X3 S0 c8 O' P
Yo-Yo2 H+I+J4 T. i$ j E' K7 G. c
Yo-Yo2 I+J+K
- {- W) }: F, YYo-Yo2 J+K+L
8 O, n" F* B5 H% j& ]6 J
$ N& n. f0 C% Y4 P) k& X10 Z-Yoyo 3
. y G+ H0 p+ S, \Unlimited Yo-Yo3 for 5 sec1 f+ ]% L) S+ G$ Y6 {
Yo-Yo3 M+N+O b% O4 j/ h$ r1 A3 e
Yo-Yo3 N+O+P
0 K5 ~# r- V/ o2 ]" q) Q" D" hYo-Yo3 O+P+Q$ T& P% T, N0 ]/ X" f
& m+ ^. ]5 L5 l p3 t% C
11 Z-Step 10 o Y' {5 ^ S4 D
Unlimited StepSwrd for 5 sec7 L. l( ?0 h: n; R
StepSwrd L+M+N
. P# [! x" i0 a8 i+ J2 aStepSwrd M+N+O
' b4 w- a7 l5 v; QStepSwrd N+O+P4 f1 r' T$ U$ ^6 I& P/ ]' R8 }
! c# c# s# x- s3 y
12 Z-Step 2% k8 W( n! c; e$ p- s- P8 R
Unlimited StepCros for 5 sec8 P6 g* P. u/ \* ^9 v0 j- b
StepCros P+Q+R
7 g! {* q+ }: w6 C# A9 c' U8 h8 WStepCros Q+R+S7 G( X2 Q6 h* k0 a
StepCros R+S+T1 }/ f) p m+ S# ~, j, i
9 |+ U! @9 U0 {6 X4 y
13 BubSprd
% @$ F$ {1 J {! W$ _Attks w/ spreading bubbles!
) ~4 c4 M1 K8 Z. S; Z. @Bubbler C+D+E0 i0 {$ j& ^5 N) Z: \
Bub-V D+E+F
7 N6 u: y' \/ n! {BublSide E+F+G
( c( w0 g% ~/ A' `9 Y; S: CBubbler E + Bub-V E + BublSide E+ o1 P, Z4 ~8 J
# s$ C, p1 v) [$ ?0 F( h& A1 m8 {, H14 HeatSprd j* v* J& Y3 L$ U5 d, A) T
Attks w/ spreading fireball!9 i2 `3 d* a! J/ H* R9 r
HeatShot H+I+J
: ?4 [8 Y& R) A6 Y) f: GHeat-V I+J+K: u: ]# J K- H4 B/ I' S8 f7 N
HeatSide J+K+L
- T) c' b* _, a+ @% XHeatShot J + Heat-V J + HeatSide J
- C+ o7 |1 B( ~2 ]
' J7 i/ G8 n+ e6 ?- W7 v15 H-Burst2 B1 Y1 U- m ?& V- k% [# R
Creates a giant explosion
1 L* a3 p8 h" z# JSpreader M+N+O' N4 K+ }" ^3 j ^5 J' a0 x8 d
Spreader N+O+P& R" I7 ~) A1 N
Spreader O+P+Q( B4 U; {" r: o; A& t
/ l2 S- h! w0 o16 LifeSwrd! @' f. ] [% k2 t3 ?
Swings a huge 2×3 sword!! {( B) i+ `( _- ?/ y
Sword E + WideSwrd E + LongSwrd E) {7 H( F d8 u5 [0 p C$ ?
Sword L + WideSwrd L + LongSwrd L
8 [% X) M# h4 K& u! l. W; Y: eSword Y + WideSwrd Y + LongSwrd Y. }" h+ R" G; X. Z4 K
+ ~9 @4 R' ]& }, @$ m& `7 y6 m1 h17 ElemSwrd0 W' U3 ?$ @* @
Wide swrd contains 4 elemnts8 D, A# F7 x8 ^7 E6 Q
FireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N
9 x V0 I9 I) k! k6 T/ wFireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P
$ q' ?+ V( I2 B! V( [# W3 v
8 r5 b, ], @& ~6 e+ w, D18 EvilCut
$ P* @* s; {6 |1 U4 `9 i- f, m! {, C" H7 LStep up 2 & make 4 atacks
1 p) V/ Q1 ~: k5 b# ZStepSwrd P + HeroSwrd P + StepCros P
2 b) ^, ~ n4 G: c+ s6 n) O0 ~* J/ R* b% {- J, ^8 }& c
19 HyperRat6 J8 a/ Z( Z# P* I" |
A giant Ratton charges!7 T6 \* f. N" j! @: l, s
Ratton1 A + Ratton2 A + Ratton3 A
! T- k2 K( U% D) U fRatton1 C + Ratton2 C + Ratton3 C
+ ~ b7 d/ { i0 n4 P# ]4 ]; T5 r: SRatton1 F + Ratton2 F + Ratton3 F8 U: F9 P$ v2 M9 C! |5 g
+ J S" @) @1 Y) G: S+ J20 TimeBom +0 q, d t, Q7 n5 w/ L# {, O7 a
Sets Time Bomb in enmy area
9 k( F* m0 W9 k5 a8 b! gTimeBomb J+K+L
, |( N4 q$ P. U$ {/ ]! O: l2 }# kTimeBomb K+L+M
/ w' m8 C# w4 K, s) S$ ]+ _/ }TimeBomb L+M+N8 J4 ], L$ a9 g' H- [
7 A0 z$ w! h# v8 }3 F. S21 GelRain& g; C8 ?: d+ J; {, B9 w( ^
Gel steals squares
* ?. R k6 m+ _; J7 V7 IMetaGel1 B+C+D* g' V6 R. T' W9 V- s) w1 t
MetaGel2 E+F+G! Y5 Z. n3 [. T: w( s5 c0 b
MetaGel3 S+T+U
. y) t! J* @6 }; T' A h( Q( _0 E! W" [3 ^7 t/ b: J, b
22 EverCrse
8 G* p+ d8 G3 s* g4 L- Z2 @( z* oShield chases enemies) q Y: F! q. z! f+ Y
CrsShld1 C + CrsShld2 C + CrsShld3 C
" Y. b1 \, b- U6 I* w6 ECrsShld1 L + CrsShld2 L + CrsShld3 L: `! @9 q5 ~/ b& i
6 x9 x5 f0 l, b$ A
23 MomQuake
! z9 z8 _. t T' p( LAwakens Mother Earth!
! W3 M' @; b c4 |" U, z5 V3 lRockCube * + RockCube * + GodStone S
" `' w3 j3 z6 L# a8 h0 D" B' ^6 B* U( L8 j, ^8 Z
24 PoisPhar) |. ^, l. `( P( D% b) j
Pharaoh generates poison
' \1 k6 |% { p: g5 g9 z7 f' dPoisMask A + PoisFace A + Anubis A
- C* r" A+ \) V3 a( z3 w+ R) i7 H+ {4 R$ E
25 BodyGrd
% Y4 R8 ?% Z9 T8 p( `. v; j$ JBodyguard takes out enemies, Q; S6 D0 U# I
AntiDmg M + AntiNavi M + Muramasa M
4 c$ j% q! \: K. H! |# j$ B$ y# q
8 U' B7 P+ @9 ?1 ^0 E6 U. d+ Q S l26 500Barr
- K$ R) `' P8 M1 lBarrier absorbs 500HP dmg( h& @8 x; Y: Y% t1 r4 O f# `
Barrier E + Barr100 E + Barr200 E" f- s9 F# @) t+ D% X7 D
Barrier R + Barr100 R + Barr200 R
) o; j) x% v# g4 Z7 K& z$ o* J" G- ?' Q
27 BigHeart
& u: Q+ g4 e5 _$ |4 O% O& @Attacks, then heals HP!+ M0 B, n: {1 N% `5 l# ]7 \
HolyPanl R + Recov300 R + Roll R
+ O. ~* X# F p$ x- z; [HolyPanl R + Recov300 R + RollV2 R3 k" {7 [: p# `( q% N5 I
HolyPanl R + Recov300 R + RollV3 R( v3 B% H/ w6 ~: z7 @$ t' A
, t0 {. u3 _/ \
28 GtsShoot" { ^" u, g! W
GutsMan throws MegaMan!: t( ~( z4 j0 N( v: V4 y2 i
Guard * + DashAtk G + GutsMan G
& J7 G8 f) X$ \1 Y# LGuard * + DashAtk G + GutsMan2 G% v2 |$ J$ e2 S+ m. i6 [4 o) X
Guard * + DashAtk G + GutsMan3 G- b4 z" z9 p) L- i& R+ ~" M+ e" Z
Guard * + DashAtk G + GutsMan4 G
( b8 C- T. ^4 Z! b7 ?8 H& X: b- N$ s2 D \4 v5 A/ `- Q
29 DeuxHero
' ]5 l+ h7 S+ o2 jMegaMan & ProtoMan team up!
/ q' m! ?9 N4 w3 q. dCustSwrd B + VarSwrd B + ProtoMan B
' f/ T1 w4 v$ T2 g8 E: NCustSwrd B + VarSwrd B + ProtoMn2 B9 b( h8 L* a6 u3 z2 w) [4 g
CustSwrd B + VarSwrd B + ProtoMn3 B M+ I' ^6 J3 ?3 {* e9 b, [
CustSwrd B + VarSwrd B + ProtoMn4 B
# |; K' T/ x( R: C5 N
+ S" a, b2 A! \0 N+ |. J9 W" F: j) K30 2xHero+ J2 K7 E6 n8 I" I H/ K3 [' J
MegaMan & ProtoMan Dual atk+ C, }# H7 r" P* e' d% R
Slasher B + CustSwrd B + VarSwrd B + ProtoMan B$ D% j- u8 d, [
Slasher B + CustSwrd B + VarSwrd B + ProtoMn2 B
5 L$ L# |' _6 s4 Y0 h* @6 kSlasher B + CustSwrd B + VarSwrd B + ProtoMn3 B
+ P* C5 u. e+ n$ }Slasher B + CustSwrd B + VarSwrd B + ProtoMn4 B
+ C& i+ X! O+ t$ A7 N* N% Z" N' b2 t5 z' @- o* U
31 PrixPowr
# s! @3 V5 t; r7 w3 Navis attack at once!
5 K" t9 X6 {/ |+ E1 m3 H/ N) t, xTeam1 * + Team2 * + KingMan5 K
4 d; {1 L* v0 M5 B2 P7 W. b8 L# |Team1 * + Team2 * + MistMan5 M! J1 S$ J1 B% p9 t3 f% \% a9 r
Team1 * + Team2 * + BowlMan5 B
9 P! z: g! X: U7 |2 A8 L7 g2 `$ I5 `/ r) Z6 V
32 MstrStyl, |. t- D: }9 @& u& N- u8 h* [
MegaMan unleashes his power7 s w5 P$ L7 W! { ~; M3 F/ M) W
Salamndr * + Fountain * + Bolt * + GaiaBlad *) h* o, K! t+ S% ]* J
" \2 ~% k% _* x: l0 x) B! L* S
StdrdChip (Part 1)
- b8 ^9 d% Q# A4 P* p) {┌──┬────┬─┬──┬──┬───┬───────────────┐' o- ? q# B; f" e! k' w: z8 d( n9 g
│编号│名称 │MB│攻击│属性│稀有度│说明 │$ ^3 p$ O9 D: z2 v2 p5 {
├──┼────┼─┼──┼──┼───┼───────────────┤
! O5 ]* P4 @, d$ o│1 │Cannon │12│40 │ │* │Cannon to attack 1 enemy │
# N& a% H2 d7 B│2 │HiCannon│24│60 │ │** │Cannon to attack 1 enemy │
, [. Z( g/ ]' g' ~5 X│3 │M-Cannon│36│80 │ │*** │Cannon to attack 1 enemy │1 x9 e$ Q' w. y
│4 │Airshot1│4 │20 │ │* │Knocks enemy back 1 │
/ ?& I3 v5 o) A3 @; B│5 │Airshot2│12│30 │ │** │Knocks enemy back 1 │" Z6 s# r3 s, g( `: x
│6 │Airshot3│18│40 │ │** │Knocks enemy back 1 │5 h4 i4 X/ e9 G) n! C: G! e1 w7 E
│7 │LavaCan1│34│90 │Fire│* │Fires lava fr. area │
) n! s: v) t) K4 K│8 │LavaCan2│42│120 │Fire│** │Fires lava fr. area │
$ m$ ]6 O5 {4 X0 t│9 │LavaCan3│60│150 │Fire│*** │Fires lava fr. area │
" u5 E, M( P% S( q, c$ b1 r│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area │$ O& h7 w; t$ I' P% `+ h$ L. G
│11 │ShotGun │8 │30 │ │* │Explodes 1 square behind │1 M. Q5 d/ E H$ P, i
│12 │V-Gun │8 │30 │ │* │Explodes 2 diag. squares │: U, Y. b4 \4 {$ G) f; m C
│13 │SideGun │8 │30 │ │* │Explodes up, down on hit │
$ g& `6 j1 R/ n4 p│14 │Spreader│16│30 │ │** │Creates a large explosion │
" M# z+ Z% d& Q2 Z4 g; U│15 │Bubbler │14│60 │Aqua│* │Explodes 1 square behind │
& y8 o8 G) k* L3 f0 C" ?. V! e$ V; Y r* y│16 │Bub-V │22│60 │Aqua│* │Explodes 2 diag. squares │3 D; I8 @0 R! S
│17 │BublSide│30│60 │Aqua│** │Explodes up, down on hit │
8 t! _* u7 |; T: t6 \4 y; V$ W│18 │HeatShot│16│40 │Fire│*** │Explodes 1 square behind │5 p: {# }; a0 k. a, z' J) ~! z
│19 │Heat-V │24│40 │Fire│* │Explodes 2 diag. squares │0 E- r# Y& I3 m1 W
│20 │HeatSide│32│40 │Fire│** │Explodes up, down on hit │6 Y. u" y& t% s! H5 U V; R
│21 │MiniBomb│6 │50 │ │*** │Throws a bomb 3 squares │6 d% a% I$ [8 l! f0 O4 j' \" h
│22 │SnglBomb│12│50 │ │* │Throws a big bomb 3 squares │/ O+ K: U5 o8 q( k- H# S1 Z
│23 │DublBomb│24│50 │ │* │Throws 2 big bombs 3 squares │9 z" T6 D# d" f# ?% Q1 z( ~& j* J Y
│24 │TrplBomb│36│50 │ │** │Throws 3 big bombs 3 squares │
6 c* c) }2 r5 P* b│25 │CannBall│33│160 │ │*** │Breaks 3rd panel ahead │' e; d% M7 r' H1 _ C+ I
│26 │IceBall │18│120 │Aqua│*** │Freezes 3rd sqr. ahead │
/ D' d; a! X( L( E* |│27 │LavaBall│20│140 │Fire│*** │Shoot lava 3rd sq. ahead │7 G* B d* D4 e: y, m( C$ r
│28 │BlkBomb1│60│120 │Fire│** │Firebomb hits 3rd sq ahead! │
& M8 U: H, _3 N' D% r& T0 F9 Y. @│29 │BlkBomb2│70│170 │Fire│*** │Firebomb hits 3rd sq ahead! │
( G4 s ~' m( f& z$ _7 \) R│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead! │* N" T2 N) G! b- d$ e& o
│31 │Sword │10│80 │ │* │Cuts enmy in front! Range: 1 │4 |; M: P) `& _3 x
│32 │WideSwrd│16│80 │ │** │Cuts enmy in front! Range: 3 │
) }2 n8 F$ O& A9 j│33 │LongSwrd│24│80 │ │*** │Cuts enmy in front! Range: 2 │/ Z1 x' e+ Z2 q
│34 │FireSwrd│20│150 │Fire│*** │Fire: Cuts fwd 3 squares │; V+ K4 v% L* P# K5 ]. c* o! q
│35 │AquaSwrd│25│150 │Aqua│*** │Water: Cuts fwd 3 squares │! L" p5 L! Q1 O3 S; n8 w
│36 │ElecSwrd│23│130 │Elec│*** │Elec: Cuts fwd 3 squares │0 w/ `8 z$ |/ R }
│37 │BambSwrd│18│140 │Wood│*** │Wood: Cuts fwd 3 squares │
' T% W! ]$ P3 r8 v4 w│38 │CustSwrd│21│????│ │*** │Cust Gauge = Atk Str │
. q/ [5 g5 L' O( O│39 │VarSwrd │68│160 │ │**** │A magical shifting sword │' Z8 I+ m% a4 l# O/ P
│40 │AirSwrd │30│100 │ │*** │Wide swrd with air attack! │( O% r( V- B+ Z4 m$ f6 ^
│41 │StepSwrd│43│130 │ │**** │2 steps, then uses wide swrd │; r" P- F& A* ]3 g( a9 i8 G
│42 │StepCros│74│130 │ │**** │2 steps, then uses cross atk │
/ |6 I( m( W' I7 A0 d8 | D│43 │Slasher │12│240 │ │*** │Cut while A button is held! │' T/ S r' k5 V) j
│44 │ShockWav│10│60 │ │* │Shock through enemies │
* G. O l# [6 {0 R' S9 _9 r% f│45 │SonicWav│26│80 │ │** │Shock through enemies │8 ^0 V. z; {4 b5 g2 K
│46 │DynaWave│42│100 │ │*** │Shock through enemies │' A9 w# z5 W6 \: d
│47 │BigWave │82│190 │ │**** │Shck wave cracks panels │
( Z/ C' X" F$ y! O3 y; ~- ]1 r7 c│48 │GutPunch│14│80 │ │* │Punch pushes 1 square │
( k& G3 B( l' r' L m0 G: t+ k) x│49 │GutStrgt│30│100 │ │** │Punxh 2 square range │9 L* _' |4 I9 j: \
│50 │GutImpct│50│160 │ │*** │Punch pushes 1 square │$ o* P1 ]# o$ X, N5 |& f* ]/ s! Y
│51 │DashAtk │11│90 │ │* │Dash through enemies! │, n7 e6 c$ i6 s. {, h) `+ O5 a
│52 │Burner │15│130 │Fire│*** │Envelops you in flame! │, k' l/ G; x& o$ Y
│53 │Condor │44│180 │ │**** │Chrge atk pierces enemies │) P3 ~5 v8 l9 A
│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape! │4 O/ x5 M( S7 j8 }
│55 │Zapring1│8 │20 │Elec│* │Pralyzing electric ring atk! │" K" I8 X; v' A" r
│56 │Zapring2│18│40 │Elec│** │Pralyzing electric ring atk! │9 w- g! b$ d6 B, l2 c7 m$ x
│57 │Zapring3│28│60 │Elec│*** │Pralyzing electric ring atk! │$ R2 u8 @2 f" Q* i$ G3 R
│58 │IceWave1│14│80 │Aqua│* │Creates a 2 sq wide ice wave! │
1 s) c9 a) o5 X# Y3 ?3 a2 ]) {│59 │IceWave2│22│100 │Aqua│** │Creates a 2 sq wide ice wave! │
4 _+ _' b& J& `2 ]2 a0 o2 x2 {│60 │IceWave3│30│140 │Aqua│*** │Creates a 2 sq wide ice wave! │
7 _0 k2 D" b) a! E/ O0 { w/ d│61 │Yo-Yo1 │72│40 │ │* │3-square yo-yo attack! │# }( w5 [1 K* l% H; S: U) q
│62 │Yo-Yo2 │80│50 │ │** │3-square yo-yo attack! │' |5 S5 t9 R) I6 ?
│63 │Yo-Yo3 │88│60 │ │*** │3-square yo-yo attack! │9 z: ~' P; M* `; t( B1 p3 |
│64 │AirStrm1│26│50 │ │* │Creates 3 whirlwinds │ h, b2 B/ r+ A
│65 │AirStrm2│35│60 │ │** │Creates 3 whirlwinds │
4 b: S; [4 p8 J U" p7 w& E│66 │AirStrm3│44│70 │ │*** │Creates 3 whirlwinds │
5 h A6 G0 y; J( ^│67 │Arrow1 │40│100 │Elec│* │Bee fly diagonal paths │& z h& A& T* K" d" `1 [
│68 │Arrow2 │60│130 │Elec│** │Bee fly diagonal paths │5 [" s! o0 Z$ i0 s; ~$ {
│69 │Arrow3 │80│160 │Elec│*** │Bee fly diagonal paths │
8 d: g: f+ M. G {3 L* S: j1 C│70 │Ratton1 │14│80 │ │* │Crawling rat, turns once │+ I1 S7 x/ {% f' l9 b
│71 │Ratton2 │24│100 │ │** │Crawling rat, turns once │
. k5 w/ e) B0 i$ R│72 │Ratton3 │34│120 │ │*** │Crawling rat, turns once │& y- j6 G" E# y3 ?
│73 │FireRatn│35│230 │ │*** │Activates when hit w/fire! │
+ `# l$ D, Q- [3 [. e: k: y* H+ Z$ |1 K# P│74 │Wave │60│80 │Aqua│*** │Creates a wave that moves 3 sq│' F5 H9 h u9 I8 U M/ k5 I _
│75 │RedWave │72│90 │Fire│*** │Creates a 3 sq wave of lava │
r4 \* ~% b: C% e& z) \│76 │MudWave │84│100 │Wood│*** │Mud wave advances 3 squares │
4 q' g& J3 K9 F. F5 X│77 │Tornado │18│20 │ │** │An 8-hit tornado 2 ahead │
0 K0 f) B9 I/ E5 L7 |, t& J' Q0 S│78 │Spice1 │22│80 │Wood│* │Dangerous powder on all grass │
1 }" B% Q" b6 V- {7 c" t│79 │Spice2 │34│110 │Wood│** │Dangerous powder on all grass │ K$ q* I/ ~. v5 N3 b$ U& j
│80 │Spice3 │46│140 │Wood│*** │Dangerous powder on all grass │
0 j4 S* D2 h! @. S& p6 X1 v$ O│81 │Shake1 │34│90 │ │* │Vertical shaking 3 sq ahead │/ m$ ]& d0 C4 E; V5 ^- t
│82 │Shake2 │40│110 │ │** │Vertical shaking 3 sq ahead │
# O; N6 }3 K2 y9 T' C& o- u│83 │Shake3 │50│140 │ │*** │Vertical shaking 3 sq ahead │0 L/ p7 U2 P8 v' `9 _; {
│84 │NoBeam1 │66│200 │ │** │Fires if something behind │# g- G4 q I# `5 _6 E, }
│85 │NoBeam2 │77│260 │ │*** │Fires if something behind │. U4 p$ v. N& N/ E
│86 │NoBeam3 │88│300 │ │**** │Fires if something behind │8 g5 ` r2 D. Y, \# ~& q3 o! v
│87 │Hammer │16│100 │ │** │Hammer smashes front! │% c S# v9 d: R! ~' O% P3 x, P
│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward │; [% [9 R @ I5 ], _
│89 │Rope1 │45│50 │Wood│* │Entwines adjacent enemies! │& v3 q& H1 }% F7 j7 A; w8 i4 O& k
│90 │Rope2 │55│70 │Wood│** │Entwines adjacent enemies! │
8 ^- Y& C) @6 b0 ^│91 │Rope3 │65│90 │Wood│*** │Entwines adjacent enemies! │
1 B0 b$ i* ?( d. a, {- a, l/ Q3 ]) S│92 │Boomer1 │15│60 │Wood│* │Boomerang encircles field │
0 e" ~. d5 q& ^( V6 z│93 │Boomer2 │22│80 │Wood│** │Boomerang encircles field │
. ?& D; L" |5 j+ t, t' I│94 │Boomer3 │30│100 │Wood│*** │Boomerang encircles field │8 T8 J8 _3 p- k# m) Z0 D- C8 s
│95 │PoisMask│30│ │ │* │Poison area w/ A button! │( k7 @2 u0 m) ^! G! _+ s& O
│96 │PoisFace│38│ │ │** │Spread poison w/ A button! │
& Y7 [/ q8 k$ n2 n( f0 B" t│97 │RockArm1│23│100 │ │* │Paralyzes enemy w/ erthquake │
$ K; s* I* i y7 `0 e4 ]+ o│98 │RockArm2│35│150 │ │** │Paralyzes enemy w/ erthquake │ X0 K/ M2 l) U0 p! G8 d
│99 │RockArm3│47│200 │ │*** │Paralyzes enemy w/ erthquake │" {5 g1 p2 v! o
│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│- |5 v7 N4 n. e" |
└──┴────┴─┴──┴──┴───┴───────────────┘7 @- a$ b2 o0 M' A6 j/ S6 ^
- B& u$ ?% W2 lStdrdChip (Part 2)
5 Q' m/ W6 K3 J' m9 \3 J┌──┬────┬─┬──┬──┬───┬───────────────┐5 g- M) F- X7 E0 N) k
│编号│名称 │MB│攻击│属性│稀有度│说明 │
3 U' h- y& \1 ^├──┼────┼─┼──┼──┼───┼───────────────┤2 B; j u; D/ J0 z* O9 P
│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│
* U/ j L& X! Q6 j7 t/ N│101 │CrsShld2│33│210 │ │** │Guard, and bite into the enemy│
d2 \5 ?4 T$ ^( a f0 J9 _│102 │CrsShld3│41│260 │ │*** │Guard, and bite into the enemy│" c+ |! U6 u. u n3 d
│103 │Magnum1 │35│120 │Fire│* │Cursor destroys panel! │" W- D- L u) \$ t
│104 │Magnum2 │55│150 │Fire│** │Cursor destroys panel! │& U% N6 j. D: M! c
│105 │Magnum3 │75│180 │Fire│*** │Cursor destroys panel! │
, m& H. y# g- r% X' R│106 │Plasma1 │14│30 │Elec│* │Launches electric attack │6 ]# G1 d/ l- ]; k* H0 ]' D d* Z
│107 │Plasma2 │26│60 │Elec│** │Launches electric attack │
! r( l! D3 G/ V& d# e0 c│108 │Plasma3 │34│90 │Elec│*** │Launches electric attack │! o6 b$ N$ _, s, t
│109 │RndmMetr│28│100 │Fire│*** │Meteors smash enemies! │0 o% f1 e% A+ u
│110 │HoleMetr│48│100 │Fire│*** │Meteors smash into sq │
" L0 p4 y& n; M- ]; R! `│111 │ShotMetr│38│100 │Fire│*** │Meteors shoot out forward │
1 Z2 u4 K7 f$ n j+ h5 T _│112 │Needler1│32│30 │ │* │Advance w/ A, stop to attack │- e$ ~; f5 t& e6 V. A2 r
│113 │Needler2│52│40 │ │** │Advance w/ A, stop to attack │
+ W1 [( r2 U8 s7 f4 k! N8 G│114 │Needler3│72│50 │ │*** │Advance w/ A, stop to attack │
, g% w6 o7 U8 A7 O9 c' r) |│115 │Totem1 │29│100 │Fire│* │Creates a totem to blow fire │
6 `0 @( B* I4 U9 G# }+ Z/ h│116 │Totem2 │38│140 │Fire│** │Creates a totem to blow fire │
; N5 H6 W% Z$ T; g/ l3 q. X; W+ O: G. ]│117 │Totem3 │47│180 │Fire│*** │Creates a totem to blow fire │
- K3 H! N, F, C0 K│118 │Sensor1 │62│100 │Elec│*** │Sensor to watch sq ahead │3 E8 E- _% W3 G' c I
│119 │Sensor2 │70│130 │Elec│*** │Watch sq ahead or diagonal │- U/ y; d6 L! `; N
│120 │Sensor3 │72│130 │Elec│*** │Watch sq ahead or diagonal │
( G. H) b% j6 D" L5 k- b│121 │MetaGel1│18│90 │Aqua│* │Gel atk steals a panel! │
. Z/ _! d6 Z, d│122 │MetaGel2│28│130 │Aqua│** │Gel atk steals a panel! │
; V% J9 `# k* m) N: m! L/ Q│123 │MetaGel3│38│170 │Aqua│*** │Gel atk steals a panel! │8 E8 v2 F1 I! L* _8 u4 u2 r8 d9 V
│124 │Pawn │44│90 │ │*** │Attack by pressing A button │) i) g# r9 J' [, L0 B- y8 J- k3 z4 Z) X
│125 │Knight │64│150 │ │*** │Jumps fwd and attacks │. V6 `5 N* i8 `
│126 │Rook │30│ │ │*** │Protects you from attacks │' U' N6 B! ?) t; J9 G9 w9 _+ P
│127 │Team1 │16│10 │ │** │Powers up when ally is hit │
6 h5 J% q" \- z2 O0 x! l│128 │Team2 │20│ │ │** │Ally's HP recovered if hurt │
2 e0 }, l* }5 m( A+ W6 \! H│129 │TimeBomb│32│150 │ │*** │An area-wide time bomb │+ M# M3 t6 _" F m6 g' ]* V5 R4 U0 r
│130 │Mine │16│300 │ │*** │Places a mine in enmy area │
- R: P/ C/ }* v│131 │Lance │46│130 │Wood│*** │Lances through back line │
! o. @0 j/ E# n; P* m) `7 ]│132 │Snake │20│40 │Wood│*** │Snake from hole in area │
5 a- k: E8 q* T/ |$ ?) u. x│133 │Guard │5 │ │ │* │Repels enemy's attack │/ m% p1 {& h2 Y* E+ y) ~
│134 │PanlOut1│4 │ │ │* │Destroys 1 panel in front │
/ ]& w, \4 J. l8 c# P1 ~$ s t0 e3 D│135 │PanlOut3│7 │ │ │* │Destroys 3 panels in front │
/ A8 g# t0 K5 d. v$ c. i│136 │PanlGrab│10│ │ │* │Steals one enemy square! │
+ X7 }0 B2 v1 Z/ ^7 f2 g0 T│137 │AreaGrab│15│ │ │** │Steals left edge from enmy │$ P2 k \% m9 ^2 Q
│138 │GrabBack│10│40 │ │*** │Retaliate stolen panels! │
2 x- o! K- n8 T+ j1 H( m│139 │GrabRvng│30│80 │ │**** │Retaliate stolen panels! │1 p C' a" l$ M1 f' \0 A
│140 │RockCube│9 │ │ │* │Places a rock cube in front │
# g2 r0 r+ n: w│141 │Prism │60│ │ │*** │Prism fires randomly │3 G* i/ j2 ^& C) i: R; l
│142 │Wind │14│ │ │* │Windbox blows at enmy area │# |: P# c. w4 k3 T; e9 B3 G
│143 │Fan │14│ │ │* │Vacuum pulls enemies │6 s3 b$ p9 c- v. F+ ?; v. g
│144 │Fanfare │32│ │ │*** │Take no damage for a while │ h8 t7 L2 z1 P" m! H1 N
│145 │Discord │38│ │ │*** │Confuses enemies w/ music │# ]$ H% y N% e7 N0 k
│146 │Timpani │42│ │ │*** │Paralyzes enemies w/ music │0 C- C$ X& Y4 L7 ~7 d
│147 │Recov10 │5 │ │ │* │Recovers 10HP │* x9 I$ Q3 f0 [6 I4 C
│148 │Recov30 │8 │ │ │* │Recovers 30HP │3 v% o5 Z. w+ e
│149 │Recov50 │14│ │ │** │Recovers 50HP │
2 R R4 ^; c* [, e9 d9 H│150 │Recov80 │20│ │ │** │Recovers 80HP │6 N' v* {- p b/ C0 G5 t/ u& z
│151 │Recov120│35│ │ │*** │Recovers 120HP │6 J/ f# J# J/ b8 h% \* Q: Q" M
│152 │Recov150│50│ │ │*** │Recovers 150HP │9 R" l5 b0 q: i/ \* M9 I- h
│153 │Recov200│65│ │ │**** │Recovers 200HP │
# {* l( w, k; u2 i│154 │Recov300│80│ │ │**** │Recovers 300HP │
9 ^! v- D/ E8 s& }3 R* D4 [; }│155 │Repair │8 │ │ │* │Fix your area's panels │9 e# C2 ?% S: u' L# A! o
│156 │SloGauge│20│ │ │*** │CustGauge slows down in battle│
4 P6 j S1 m% P+ @' H' L0 Y1 f│157 │FstGauge│40│ │ │*** │CustGauge speeds up in battle │
' j; k \$ \& D+ [│158 │Panic │14│ │ │*** │Confuses enmies if you are │
* N5 S, y6 a' d! {+ m6 @2 h│159 │Geddon1 │10│ │ │*** │Cracks all panels! │+ X1 m& V) l! F
│160 │Geddon2 │50│ │ │**** │Breaks all empty squares! │9 `, }- j6 z' G o0 {4 ^$ ?* U
│161 │Geddon3 │90│ │ │**** │Turn all panels to swamp! │
3 M% i( I0 q( e+ K* x3 g│162 │CopyDmg │18│ │ │*** │Duplicate damage on 2nd enemy │
, g9 `8 W# s( P6 W6 {│163 │Invis │11│ │ │*** │Invisible for a while │6 @3 N8 X( k2 d% o9 W# U1 u
│164 │Shadow │60│ │ │*** │Only swrd attack hurt you │
$ B6 U0 N) k" |: Z│165 │Mole1 │28│ │ │* │Attacks fr. under ground! │
3 l [$ n1 X }# C3 w│166 │Mole2 │35│ │ │** │Attacks fr. under ground! │
! i% _% k* W9 P" W│167 │Mole3 │42│ │ │*** │Attacks fr. under ground! │6 t9 r( ?" G# h. d
│168 │AirShoes│26│ │ │*** │Can stand on empty squares │
3 u. Q! ~' v! t% {5 t9 v│169 │Barrier │7 │ │ │* │Nullifies 10HP of damage! │
0 r/ P. d, B3 W- g│170 │Barr100 │25│ │ │** │Nullifies 100HP of damage! │
/ n. Z" { @7 i$ z0 I│171 │Barr200 │50│ │ │*** │Nullifies 200HP of damage! │: { g6 w0 v* [% |4 y: _& N4 O% w
│172 │Aura │55│ │ │*** │Repels attacks under 100 │
- \+ T( S" }6 e% d6 G% i2 C2 |9 t│173 │NrthWind│43│ │ │**** │Wind removes auras, etc │
* @$ ]3 [5 ]0 ^5 U4 h6 ^│174 │Mettaur │30│????│ │***** │Summons a Mettaur to fight! │
4 J. O k/ T5 U8 E1 n│175 │Bunny │32│????│Elec│***** │Summons a Bunny to fight! │
2 v/ V) C& k f6 P& |+ F1 ]│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight! │
* G5 g, k4 }, D, H2 Q3 p' m│177 │Swordy │30│????│ │***** │Summons a Swordy to fight! │: N+ r" I( @$ t {; b
│178 │Jelly │46│????│ │***** │Summons a Jelly to fight! │
) C0 S& Z/ _/ m) r! ]% x9 {& \│179 │Mushy │38│????│Wood│***** │Summons a Mushy to fight! │
( p4 A/ j: m% T, d% W│180 │Momogra │38│????│ │***** │Summons a Momogra to fight! │
. w. C) P% i5 v& w& o+ g9 X│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │% _0 u4 H. S; [" Z$ s
│182 │Scuttlst│52│????│ │***** │Summons a Scuttlest to fight! │& R* ^) J0 G2 J8 J
│183 │Hole │55│ │ │**** │Open hole to dark world │
# q2 F# V. X5 {# U8 Q│184 │HolyPanl│14│ │ │** │Creates a holy pnl in front │
" P3 c$ T! B3 K) C│185 │LavaStge│22│ │ │*** │Changes all panls to lava │7 \9 C' m" y, q* _9 \; _# F7 k
│186 │IceStage│20│ │ │*** │Changes all panls to ice │
U2 P; K4 d$ o O# T│187 │GrassStg│10│ │ │*** │Changes all panls to grass │, U& b2 |: l4 D) o# E, `
│188 │SandStge│18│ │ │*** │Changes all panls to sand │+ d" g6 F$ p' d# e+ L
│189 │MetlStge│26│ │ │*** │Changes all panls to metal │9 V8 M" G, E; |. d
│190 │Snctuary│54│ │ │**** │Change own panls to holy │) o, U* n# e8 H2 I8 }
│191 │AntiDmg │45│100 │ │*** │Sets trap & throws stars! │
% W+ a' d' u( ?) d' ~; h8 ~" _│192 │AntiSwrd│68│100 │ │*** │Retaliate for sword damage │
: n4 M: ?: D) L9 U│193 │AntiNavi│60│ │ │**** │Take the enemy's Navi away │6 c' X* D( m: u( y @ P
│194 │AntiRecv│73│ │ │*** │Punish recovery of HPs! │: q3 u5 F, K2 `* `. f. P( m9 k
│195 │Atk+10 │4 │ │ │* │+10 for selected atk chip │ g' c( a0 _0 n3 Y+ q' r
│196 │Fire+30 │20│ │ │** │+30 for Fire atk chip │
M7 y% h& d8 x7 N2 @│197 │Aqua+30 │21│ │ │** │+30 for Aqua atk chip │1 `6 n* `; \# ?" i* Z
│198 │Elec+30 │23│ │ │** │+30 for Elec atk chip │
1 b; c( ?+ u+ {8 u6 a9 E│199 │Wood+30 │26│ │ │** │+30 for Wood atk chip │
# f/ A: p( A% X, p│200 │Navi+20 │34│ │ │** │+20 for selected Navi chip │: I( }7 ?/ D- T* m
└──┴────┴─┴──┴──┴───┴───────────────┘1 G. }5 E. i* E' n, R( _
9 c, N* y9 V7 V
5 M& ]& y% `- e0 B+ R
Mega Chip0 w+ R2 F2 c3 S# R' j& H
┌──┬─────┬─┬──┬──┬───┬───────────────┐# O9 N( s- m' f9 s# o- v5 a9 Z* @
│编号│名称 │MB│攻击│属性│稀有度│说明 │
( V4 z+ ~( @7 T) A- w├──┼─────┼─┼──┼──┼───┼───────────────┤9 p8 y2 w% L5 Z$ t
│1 │Muramasa │74│????│ │***** │Power = amount of HP lost! │1 X/ {& I( t# b9 ?
│2 │HeroSwrd │65│180 │ │**** │Legendary swrd cuts 3 sq! │4 ~# [/ z+ f8 s% M- O2 V' Y
│3 │ZeusHamr │90│250 │ │***** │Damages anyone on a panel │
+ l0 ]6 E& E. U│4 │StandOut │22│220 │Fire│*** │Heat: Send Fire into hole │; h0 ?! B$ G O* {
│5 │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole │
% c1 L: ]& w9 g2 b$ e: b1 n& N│6 │WatrLine │18│180 │Aqua│*** │Water: Draw wter from hole │* H- n# X6 P4 @/ ?. d5 t
│7 │Fountain │48│240 │Aqua│*** │Water: Draw wter from hole │/ ` u3 a# G j, x: R8 ~. z4 z+ r
│8 │Ligtning │30│160 │Elec│*** │Elec: Dmgs object & area │ P$ `( R1 s2 m) Z' p
│9 │Bolt │52│210 │Elec│*** │Elec: Dmgs object & area │/ \ J H' m$ F' D* e& d2 n
│10 │GaiaSwrd │28│100 │Wood│*** │Wood: Take power frm next chip│. h: V& G$ w$ [& a( Z h
│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│* d+ S! w, ?9 Z& O! w- V
│12 │Meteors │86│40 │Fire│**** │Drop many meteors on enemy │
/ w9 Y# R& V6 i2 t) {( G3 B* I! v! Y│13 │Guardian │82│ │ │***** │Statue punishes when hit │9 Y* M3 s0 v e$ ?
│14 │Anubis │90│ │ │***** │Anubis poisons enemies │0 B: [5 O8 U: N7 G7 }
│15 │Godstone │66│150 │ │**** │Summons a GodStone from hole │; y6 O3 F2 I6 i7 _ d
│16 │OldWood │72│100 │Wood│**** │Summons OldWood from hole │' J2 H2 e% a% ?; P
│17 │Jealousy │64│100 │ │*** │More dmg if enemy has chips │
0 _/ ^ p) D' K3 r! R│18 │Poltrgst │58│ │ │***** │Objects thrown at enemies! │
" c' p# s: s- K# A│19 │LifAura │77│ │ │**** │Repel all attacks under 200 │
8 f! _' W3 _# ~; E% R* i│20 │FullCust │10│ │ │*** │CustGauge instantly refills! │9 @) C" Z A9 K& _
│21 │Atk+30 │50│ │ │*** │+30 for selected atk chip │* s' i$ Z& X4 J* T$ D* v
│22 │Navi+40 │60│ │ │*** │+40 for selected Navi chip │
* n2 Q$ b; F, X3 Z7 f│23 │Roll │10│20 │ │*** │Attack an enemy, heal you │/ M: b: J% M8 s9 K8 F) o: }& p
│24 │RollV2 │22│30 │ │**** │Attack an enemy, heal you │
* o0 n5 M1 w5 {3 J/ B! g, ~│25 │RollV3 │34│40 │ │***** │Attack an enemy, heal you │; j% k& h5 ~0 W
│26 │GutsMan │15│50 │ │*** │Sneaks up to smash panels │8 R6 R$ j/ s* @4 l
│27 │GutsManV2 │41│70 │ │**** │Sneaks up to smash panels │
7 ~4 J- P; k3 g3 @! j4 A│28 │GutsManV3 │57│90 │ │***** │Sneaks up to smash panels │0 M) \9 S. ]( h3 R, J( y
│29 │GutsManV4 │63│100 │ │***** │Sneaks up to smash panels │
4 J) p6 e, L* u│30 │ProtoMan │68│160 │ │*** │Moves in to slice the enemy │
: F: ?$ g' e n│31 │ProtoMnV2 │76│180 │ │**** │Moves in to slice the enemy │
, U: l! o3 a* @" b P7 \$ x│32 │ProtoMnV3 │82│200 │ │***** │Moves in to slice the enemy │
: d1 W: y2 i' E U9 X│33 │ProtoMnV4 │90│220 │ │***** │Moves in to slice the enemy │, f# J$ s n ]: l
│34 │FlashMan │39│50 │Elec│*** │Flash atk paralyzes enemy │
0 N4 f+ M6 L' h5 ^; X│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy │
q2 V; [: g. l6 E1 \4 A│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy │: P1 U4 M+ v+ }+ R1 `+ J
│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy │
9 A- Z0 A6 r. ^" @7 U& d│38 │BeastMan │38│40 │ │*** │Claw atk 3 squares ahead! │
8 G4 k, d6 [( u: ~) A│39 │BeastMnV2 │60│50 │ │**** │Claw atk 3 squares ahead! │
; @% A5 t9 J" ~( ^│40 │BeastMnV3 │68│60 │ │***** │Claw atk 3 squares ahead! │! F9 s. F) S) N, C/ k
│41 │BeastMnV4 │76│70 │ │***** │Claw atk 3 squares ahead! │9 N# J+ j8 G1 L2 ?& K: U/ z
│42 │BubblMan │50│20 │Aqua│*** │Fires several AquaShots │
% \" v v- g1 \9 q+ c│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots │
7 v# W- H3 Y r│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots │
9 N( B* O+ z5 \" ]# R│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots │1 T8 w$ s. W) x) e* q
│46 │DesrtMan │32│120 │ │*** │Launches fists at enemies! │
! `3 e6 T2 L8 J1 a# b; E│47 │DesrtMnV2 │52│140 │ │**** │Launches fists at enemies! │7 T$ F# v. G- x5 [! [8 Q2 R
│48 │DesrtMnV3 │64│160 │ │***** │Launches fists at enemies! │, d* K/ {; P, m# \, n1 d( H
│49 │DesrtMnV4 │72│180 │ │***** │Launches fists at enemies! │3 [0 v# M3 \4 h: Q$ j
│50 │PlantMan │60│20 │Wood│*** │Vines harm all enemies! │; V7 ]& R4 _4 V4 T, T! }% b" ^6 s
│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies! │
`: f; N! `! h" \. `4 l│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies! │
% l9 y1 J: }3 o4 z* @( {9 T│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies! │ }9 t- U8 o/ \& {0 Q! W$ t
│54 │FlamMan │32│120 │Fire│*** │Flames burn all enemies! │
: F* _! e- x6 \! a' o) H│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies! │1 E$ ^/ Q N, m- n' }7 q) h' _
│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies! │
3 S2 [" v p- X* V│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies! │' C& ]! ~* U1 |% e
│58 │DrillMan │66│70 │ │*** │3 drills fly at enemies! │3 A1 X) E% v5 z
│59 │DrillMnV2 │70│90 │ │**** │3 drills fly at enemies! │
4 q: r8 u0 i3 @7 h│60 │DrillMnV3 │74│110 │ │***** │3 drills fly at enemies! │! f: O6 k0 a! C* r: W# l4 b
│61 │DrillMnV4 │78│130 │ │***** │3 drills fly at enemies! │
6 n/ l1 t$ n7 ]( ^│62 │MetalMan │40│100 │ │*** │Iron fist smashes 1 square! │, K" u1 V" w8 H4 N% j' k
│63 │MetalMnV2 │60│130 │ │**** │Iron fist smashes 1 square! │4 W3 H: C+ j& ^0 X
│64 │MetalMnV3 │70│160 │ │***** │Iron fist smashes 1 square! │
, N* g' l% W7 ~# B! j `, f│65 │MetalMnV4 │80│190 │ │***** │Iron fist smashes 1 square! │
; U, t, O! g$ ~│66 │KingMan │36│140 │ │*** │Move up 3 square & 4-way hit │- \( l) {, I! s' |- L
│67 │KingManV2 │48│170 │ │**** │Move up 3 square & 4-way hit │1 d5 h: I# ?. u D$ e1 D8 N- w. Q
│68 │KingManV3 │60│200 │ │***** │Move up 3 square & 4-way hit │
) I4 |- B/ G$ k( P( m \│69 │KingManV4 │72│240 │ │***** │Move up 3 square & 4-way hit │" l( w, Q8 s; y, K$ z
│70 │MistMan │68│90 │ │*** │Appears from mist & attacks │* ^& v+ u! e& d& Y
│71 │MistManV2 │71│110 │ │**** │Appears from mist & attacks │; f( j; }' F( e4 l% q% Y
│72 │MistManV3 │74│130 │ │***** │Appears from mist & attacks │' V, P1 f# h7 v) d1 z
│73 │MistManV4 │77│150 │ │***** │Appears from mist & attacks │
+ }3 _! U( ?/ a) h3 R: C* b& E│74 │BowlMan │80│100 │ │*** │Lines up pins for a strike! │
% C( y% a1 V) C& G& p0 V│75 │BowlManV2 │82│120 │ │**** │Lines up pins for a strike! │/ ~6 e+ e2 [/ U: T
│76 │BowlManV3 │84│140 │ │***** │Lines up pins for a strike! │
: p4 z* Y' F3 i8 Z4 |│77 │BowlManV4 │86│160 │ │***** │Lines up pins for a strike! │3 O/ F& Y3 B& Q3 O+ f1 c
│78 │DarkMan │72│30 │ │*** │Creates 3 caves in enmy area │
5 F" R8 h1 N2 w3 Y# `│79 │DarkManV2 │76│30 │ │**** │Creates 3 caves in enmy area │( F2 O3 w1 x- o6 I5 S/ N. n
│80 │DarkManV3 │80│30 │ │***** │Creates 3 caves in enmy area │; r( I }! ]6 U; }% x( W
│81 │DarkManV4 │84│30 │ │***** │Creates 3 caves in enmy area │0 E; R- B- ~2 }3 e M9 D
│82 │JapanMan │82│40 │ │*** │Multiple attacks w/ spear │
: _5 g4 S+ n0 n* s8 H L│83 │JapanMnV2 │85│45 │ │**** │Multiple attacks w/ spear │$ s# }2 q+ C$ ]
│84 │JapanMnV3 │88│50 │ │***** │Multiple attacks w/ spear │
" o) P5 ^* x5 a4 Y│85 │JapanMnV4 │91│55 │ │***** │Multiple attacks w/ spear │
# P' V, Z" B2 I4 c- {└──┴─────┴─┴──┴──┴───┴───────────────┘5 `" u# _4 U& {7 N. }0 R- W8 y, U
/ E& n/ j# M* h
3 L- Y6 c6 q& `' K/ |$ }- cGigaChip (蓝版)* F% k0 P" F! _, v% H5 a3 b
┌──┬─────┬─┬──┬──┬───┬───────────────┐8 Z9 H6 W7 y$ m% ]0 P8 I
│编号│名称 │MB│攻击│属性│稀有度│说明 │/ S' L& S/ X7 K3 O' w
├──┼─────┼─┼──┼──┼───┼───────────────┤, b5 ?0 d9 [0 A' s8 o% {& s1 _
│1 │FoldrBak │99│ │ │***** │Restores all chips & folders │
. a7 m- a3 J K J/ [3 _│2 │BassGS │99│700 │ │***** │Bass' secret weapon │3 z. e9 [3 A, I* V+ J% ~
│3 │DarkAura │55│ │ │***** │Dark chip repels <300 atks │
& _/ F5 A s! y│4 │DeltaRay │92│220 │ │***** │Use A btn for up to 3 attacks │
* a4 Y9 |& s3 f, i9 g: ~│5 │AlphArmΩ │97│500 │ │***** │Launches a giant rocket │
; f( s" o8 L' Z6 U│6 │GutsManV5 │79│120 │ │***** │Sneaks up to smash panels │
) Q- ], e' l* [│7 │ProtoMnV5 │98│240 │ │***** │Moves in to slice the enemy │
' ~, C) H7 L. v# n, I. M│8 │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy │
) L. W* `9 _9 @' @& w% G" K% ^# T│9 │BeastMnV5 │84│80 │ │***** │Claw atk 3 squares ahead! │1 _2 d! U7 t6 C; f4 E4 V
│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots │
: O$ ?5 Y1 ~$ q1 W, l: m│11 │DesrtMnV5 │80│210 │ │***** │Launches fists at enemies! │
, M) O% R1 d1 a│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies! │4 }6 k L Q! J) T
│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies! │1 W& j: W1 P, S% l1 @* F* w' p
│14 │DrillMnV5 │82│150 │ │***** │3 drills fly at enemies! │
8 S7 ^# o ]$ I4 z│15 │MetalMnV5 │90│250 │ │***** │Iron fist smashes 1 square! │
& x, \2 G9 L$ |% g+ U# a& b7 U│16 │KingManV5 │84│280 │ │***** │Move up 3 square & 4-way hit │: r! x. W' H7 Y4 n! Z% |0 }
│17 │MistManV5 │80│170 │ │***** │Appears from mist & attacks │
: c' J4 c* \: F│18 │BowlManV5 │88│180 │ │***** │Lines up pins for a strike! │
( `' Y3 H& I$ T9 p│19 │DarkManV5 │88│30 │ │***** │Creates 3 caves in enmy area │8 }9 N' z, {' q' e9 A7 g
│20 │JapanMnV5 │94│60 │ │***** │Multiple attacks w/ spear │1 z( _" h3 J; n; m
└──┴─────┴─┴──┴──┴───┴───────────────┘/ m9 ^3 U, H2 s+ g3 H
! U8 b, e5 O+ Z# c* QGigaChip (白版)(只列出与蓝版不一样的Chips)# p4 }" c) d \( b9 U2 n
┌──┬─────┬─┬──┬──┬───┬───────────────┐2 B Q) y5 E$ ]+ M0 _+ z& S( f* @
│编号│名称 │MB│攻击│属性│稀有度│说明 │& c5 Q' }. N0 b2 d% H. c
├──┼─────┼─┼──┼──┼───┼───────────────┤, ]- A% `8 a" I. e8 A
│1 │NavRcycl │50│ │ │***** │Recalls last Navi used │) d7 O% z: A- f2 T# O2 H2 k% X+ U; M" N8 I
│3 │Serenade │97│100 │ │***** │Dark chip Holy pwr to front │9 u! }6 N# o# s( }/ m+ c e+ v
│4 │Balance │60│ │ │***** │Both Hp reduced by half │
+ C; y. F# i+ t│5 │AlphArmΣ │97│50 │ │***** │3-stage electric attack! │
& D7 ]' y) t! ^. E# I O! G└──┴─────┴─┴──┴──┴───┴───────────────┘ |