转载请不要删除以下信息,感谢您!
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■● ■ NintendoWorld 站友xliz原创
% ?! j* O. d3 t6 ~- U( A6 o■ ●■ http://www.NewWise.com # v2 c t1 Z1 G) R- d+ h
■ ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★ * w$ W) w5 \! a& P ]
9 g8 L) {: [, Q- y( ]# ?" f! \9 Z C6 T ?$ [4 A% Z0 x
洛克人 EXE 3 Blue 卡片组合5 M/ L& `* R0 Z$ |
6 f% W; c2 r' A5 b6 r
- B r# @( r( ~/ o- h英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版
8 |4 ]7 x9 F y) K大家要看日文版的P.A.或详细攻略,点击这里吧!* ~8 s4 d6 D! F0 s! M
====================, W: N! {; A9 [
希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol: % e Q4 M, B& t2 z" w! i
* i! m0 l3 ^8 ^ w+ a, |; ]以下内容格式如下:0 p& P. W5 R" f6 C1 X8 H$ p6 Z" m& e
4 b# ` V0 g! d z+ K* G5 s编号 名称
+ I! w; q7 Y0 s% H, s, B; ~' n0 y5 ]# B说明* ~& t9 j2 G$ P) u1 Y$ Y8 p
组合方法8 z n6 Y- @$ Z6 B ~: l, w2 q3 [
---------------------------------5 {# |, d- ]+ v% \7 C k
01 Z-Connon 1
! c/ p% k+ |! l/ u$ gUnlimited Cannon for 5 sec
/ w7 e5 h. D; w0 `, Y$ `' _3 O/ WCannon A+B+C
- C$ M# C' y8 fCannon B+C+D
* [% \) f' T! Y/ R' D! ]& d$ G0 iCannon C+D+E; q# q! @9 T3 o8 d# R% j/ _2 B
0 {1 G5 G4 I0 l% E4 _5 [02 Z-Connon 22 m' Y% `8 G L9 n6 D
Unlimited HiCannon for 5 sec
; S G! Y' [+ b3 P& Q5 CHiCannon H+I+J
4 c+ U' L) \8 n G$ D8 EHiCannon I+J+K s" S& j5 V" g
HiCannon J+K+L) A# v( h; b s1 I' t7 V
. m4 A: ]! ]# ~) w7 G3 R
03 Z-Connon 3
9 i9 ?( _. p! o0 w8 cUnlimited MegaCannon for 5 sec
5 ]; `6 q$ ?5 dM-Cannon O+P+Q
4 u9 U% K7 [" g/ y) p2 _M-Cannon P+Q+R* E- Y% F' D) ], a/ \+ \' t' H% t
M-Cannon Q+R+S
' [8 d! R8 P5 |! O8 A6 }! z& h6 ?
& u4 J- _& o9 B9 J+ a04 Z-Punch
$ H, {, B6 r3 B y& A* T* k+ UUnlimited GutPunch for 5 sec
: W& P7 E. X8 Q0 cGutPunch B+C+D
\, D0 j0 c9 ^8 [: i, ?4 |% a; qGutPunch C+D+E
) l4 N' f7 r. l( l+ Y7 mGutPunch D+E+F. d: D) f N0 | \) u7 K
& L( `+ w* x B. v( `8 n
05 Z-Strght) X o( Q' b$ i" ~, u
Unlimited GutStrgt for 5 sec
% S, A% C4 @& C- m( |+ u( bGutStrgt O+P+Q
' A& Y6 P. D! R' T1 N4 D. i9 x C! eGutStrgt P+Q+R
3 ]$ ~/ {1 F) P& a" LGutStrgt Q+R+S& Y' F* x0 X% o! v6 y
0 j9 w8 c+ j* Y( _3 J# d6 g) o; o06 Z-Impact. o& h, y2 T; ~: @) v9 b
Unlimited GutImpct for 5 sec
1 b3 l& y* n' a) ]" \+ nGutImpact G+H+I
5 g a3 b& ]( e" J8 `) NGutImpact H+I+J
4 g7 k2 p% o* IGutImpact J+K+L$ S( S, ^! \# ]+ {
8 @$ e3 m d+ c _3 D
07 Z-Varibl- z5 F/ R. Z- g- m
Unlimited VarSword for 5 sec
2 M% e7 w) V1 R6 U: T$ F3 z UVarSwrd B+C+D
$ h7 r& M3 k/ LVarSwrd C+D+E
/ c; \8 j! l4 q1 K* TVarSwrd D+E+F% B; S( a7 G6 T3 ^; C
( Z8 ?: ^3 o5 F. y+ ]5 }08 Z-Yoyo 10 C+ ?, c6 z; W0 a" i4 O
Unlimited Yo-Yo for 5 sec
\8 u0 M' y G: T2 DYo-Yo1 C+D+E- G/ \, t4 Z1 \4 J9 I
Yo-Yo1 D+E+F
1 S2 ^: t" e: S* A" I6 F7 KYo-Yo1 E+F+G9 i5 G9 I C9 i, h! c8 ?2 s
}. ?# T$ s5 X7 U. [: I09 Z-Yoyo 23 z! ^6 L0 I2 j( A
Unlimited Yo-Yo2 for 5 sec
. r: _4 N. r0 ?+ vYo-Yo2 H+I+J9 \) }) }% X9 b1 a$ n
Yo-Yo2 I+J+K
- L, |0 p; ?# s5 hYo-Yo2 J+K+L
" x8 {6 @! O! _" Y4 ^" T
5 I2 F1 g7 P3 k% x W6 u10 Z-Yoyo 3; E. [, Q! C$ H/ t
Unlimited Yo-Yo3 for 5 sec
9 f6 |' r7 d; g7 mYo-Yo3 M+N+O
* Q+ a/ p. Z/ W/ `Yo-Yo3 N+O+P( O) }# S" J6 n9 D8 k
Yo-Yo3 O+P+Q
6 Y' Z4 _9 b3 m6 ^" b" {; {
6 h0 n5 j# y0 g6 \ R h7 d1 I% M& f* n11 Z-Step 1
% H( Q# h9 {# T/ K4 oUnlimited StepSwrd for 5 sec
3 @& c6 U- I% L1 S- KStepSwrd L+M+N9 \7 { o z- ]9 B, J: }
StepSwrd M+N+O' P% N5 p0 ]! ^$ d8 k0 v5 ~
StepSwrd N+O+P) M2 L2 K$ M' W: w6 w! k$ I1 `
: O; m2 W, s7 x, K12 Z-Step 2
0 J0 I2 q& o3 m7 MUnlimited StepCros for 5 sec
k4 U+ Q- w; T/ PStepCros P+Q+R
3 K+ a |9 R5 h& C$ i+ HStepCros Q+R+S% r( y9 r8 q* L4 x2 s4 k' X
StepCros R+S+T
; i. ~8 D+ F: M0 I( [( O. B/ {, \* G* T/ x) R$ }- @
13 BubSprd
& ~( `/ ^/ u+ YAttks w/ spreading bubbles!
% G, `( i' }* H5 |5 ?Bubbler C+D+E$ w2 W9 W) L8 @7 u
Bub-V D+E+F& R2 O: n2 k8 @: v
BublSide E+F+G% Q R8 _, f+ {0 k- p
Bubbler E + Bub-V E + BublSide E% U4 Z' w, D: f( Q2 J4 ]
1 P( q0 Z: [6 x- m0 D5 v
14 HeatSprd+ ?# j* i+ P- u! w1 f: ^+ J
Attks w/ spreading fireball!* w$ x. N5 ^! a5 p+ W; `% t
HeatShot H+I+J
8 [8 d# i2 Q8 y0 t9 l& S: RHeat-V I+J+K' [3 j; U t4 x* v. K! b
HeatSide J+K+L
! f! c9 G- l- Q/ p% X: L' p: lHeatShot J + Heat-V J + HeatSide J: U2 e& }4 C5 h& N. k. e
) i* O' e" s' H' Y: Y2 y3 b: W
15 H-Burst# M( S: w$ W5 e+ \$ S- l W; A, g
Creates a giant explosion
% Y' p8 z K u; `- PSpreader M+N+O
$ [9 m4 B% Z: W# ZSpreader N+O+P
) T7 ~ B( N3 ]* OSpreader O+P+Q& B9 ~& o- f& F4 _
3 M+ P( H+ `( c b a( `8 |# K
16 LifeSwrd
, R% J+ L5 i/ N0 A$ j6 ]Swings a huge 2×3 sword!
$ e5 [) i+ q, ISword E + WideSwrd E + LongSwrd E; j6 f4 W6 D5 O, Z
Sword L + WideSwrd L + LongSwrd L/ j$ Y+ R2 V" A+ y+ H
Sword Y + WideSwrd Y + LongSwrd Y& |% `. O- V8 u9 z4 R
* g. Z \9 q. h$ U E# b4 g
17 ElemSwrd
4 y& G1 ]& h& X7 Q9 WWide swrd contains 4 elemnts
% Y V3 s6 ~* V, YFireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N+ f: _% c7 |6 l6 g' p/ b* q' t
FireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P- a) X! u; n4 H( h# J9 ^4 M
7 \! v, B. V: l/ O m: }' y% }. N* G! j18 EvilCut
, P: ?5 P% r6 eStep up 2 & make 4 atacks
! u) I2 x' j: NStepSwrd P + HeroSwrd P + StepCros P; f* _! u1 J- O" Z& S% b$ F
" L, ~2 K6 Y7 _, z, _! T9 Z19 HyperRat
' g! D9 y" w6 x8 {0 _A giant Ratton charges!
) j ~/ s: H; T7 q6 J4 l( sRatton1 A + Ratton2 A + Ratton3 A# x: m; E! F) M; O- y) D
Ratton1 C + Ratton2 C + Ratton3 C% W9 `/ r. m" R
Ratton1 F + Ratton2 F + Ratton3 F4 Z0 f. j" I8 B% G- J* e7 }
. W8 b7 Z# U, v8 p9 V3 v20 TimeBom +* p/ W. M7 Z+ p7 k7 l: ^( O1 ]2 A
Sets Time Bomb in enmy area1 ~4 s6 [- e9 n! O
TimeBomb J+K+L
; f% F, Q* P1 X+ @2 K+ `TimeBomb K+L+M
. m0 q& i$ X6 Y6 Q$ c" jTimeBomb L+M+N2 I1 ?+ R: ]; ]: Y$ Z: l& h
+ b# Q" u% {! A% N) _4 h21 GelRain. J+ v1 T t* b/ ?, o: F
Gel steals squares
* w" z+ c* V8 I; W+ mMetaGel1 B+C+D
8 R9 r- j+ |+ }6 ~' IMetaGel2 E+F+G; S2 H# C3 T3 b' r y
MetaGel3 S+T+U: F v8 X1 t1 _7 d5 e
" n: g& U# W' Q3 i* P% \4 r) A
22 EverCrse3 P* g1 Q7 Y7 S3 X% j+ }7 q3 O
Shield chases enemies& S0 G, x+ M4 `7 t0 s- _9 R
CrsShld1 C + CrsShld2 C + CrsShld3 C! J5 T/ |) I- n, T" u1 ?' W( Q! @
CrsShld1 L + CrsShld2 L + CrsShld3 L
! g1 x; E' I; E& n( @
& n6 u9 ~/ N& Y! K" A23 MomQuake& a7 }% J: E! V2 d6 r: R' i* L( z
Awakens Mother Earth!
' J6 o: X1 W, d/ C& KRockCube * + RockCube * + GodStone S, \1 s. a# @; e! n$ _% M5 Y: y
$ Q3 m, I K' N+ t# r: ?
24 PoisPhar6 W5 }1 b, d% d8 F3 J5 E( Q
Pharaoh generates poison
* C. K# b$ g* {: vPoisMask A + PoisFace A + Anubis A
+ Z% G! G3 C, p" o2 f. }
0 f5 H4 y6 F- d2 R' l( h25 BodyGrd
0 D7 j6 n* T$ t& q$ @Bodyguard takes out enemies, O6 z: @7 Z" z
AntiDmg M + AntiNavi M + Muramasa M; l. r& \: `* h5 g
0 _. i/ z: m+ I; |: v( C26 500Barr
, _8 E! h4 q/ b1 w& Q7 ABarrier absorbs 500HP dmg; o) M6 f+ A" B' L* f. M' P" h
Barrier E + Barr100 E + Barr200 E) c. t7 L/ H+ f
Barrier R + Barr100 R + Barr200 R5 F& `. u4 s( \/ [7 u7 J, [2 R
( ~( r$ Z y: O. ~2 ^27 BigHeart
* F$ X2 R' \$ g! l4 C. |$ EAttacks, then heals HP!" {) I/ T8 ^2 q& j, G+ V. {8 b9 |
HolyPanl R + Recov300 R + Roll R
$ K; @4 E( ? _- s: I* z1 t) u. nHolyPanl R + Recov300 R + RollV2 R/ g5 s: J4 s1 m: {8 d D( ~9 Z
HolyPanl R + Recov300 R + RollV3 R- m8 O7 x+ \2 z; d+ S; J" v9 \
- ^6 S6 ~$ @/ n- f0 O$ k
28 GtsShoot
7 ?! b$ d) G- y( WGutsMan throws MegaMan!
( u# @4 ]: b+ _) }+ vGuard * + DashAtk G + GutsMan G
9 T; J( l, c A8 S% s2 DGuard * + DashAtk G + GutsMan2 G3 O0 t8 {* o3 V9 o/ V
Guard * + DashAtk G + GutsMan3 G6 }/ u4 W6 v$ X6 g
Guard * + DashAtk G + GutsMan4 G" {1 z- A' X8 S
) D$ [/ ]7 b5 x; c9 a/ V29 DeuxHero
; }+ A3 W% N0 p& DMegaMan & ProtoMan team up!
. y4 I& x! R4 I$ d0 j! h- d" tCustSwrd B + VarSwrd B + ProtoMan B, G- V) f6 W5 t) ]( E3 ?- s: t
CustSwrd B + VarSwrd B + ProtoMn2 B4 ^2 }+ v3 B: A& J, v5 W
CustSwrd B + VarSwrd B + ProtoMn3 B# `+ f) v( _. ~, s* h% N
CustSwrd B + VarSwrd B + ProtoMn4 B
2 J5 }( r- z! w3 m* }) V/ g5 e* n, N1 M8 C& n: b4 ~$ X
30 2xHero
1 Y' ]' J# M% F, t; [( a0 c& {MegaMan & ProtoMan Dual atk0 _: |; @; W/ W7 L! S8 t: ?6 b
Slasher B + CustSwrd B + VarSwrd B + ProtoMan B8 ]7 `4 C+ h) }* i1 }1 b6 F; S
Slasher B + CustSwrd B + VarSwrd B + ProtoMn2 B
$ Q6 G1 P7 V3 `Slasher B + CustSwrd B + VarSwrd B + ProtoMn3 B
9 r- S2 m; V' ySlasher B + CustSwrd B + VarSwrd B + ProtoMn4 B. V7 d6 C! K# K% f- E) w
, y( T% V* q/ ^# A* T0 _% [
31 PrixPowr
; s- w1 O8 P% u1 i- D3 ?- ?5 R3 Navis attack at once!
) i7 V% u+ g* f7 z: g1 x% VTeam1 * + Team2 * + KingMan5 K& L' e1 Y4 c* [6 C2 z1 h4 j) `6 {
Team1 * + Team2 * + MistMan5 M2 r8 p+ ^; e/ p. Y4 U
Team1 * + Team2 * + BowlMan5 B+ {/ F4 d" x% b
+ t- V; a, r5 O* G
32 MstrStyl3 R& f! V+ d1 V3 O* f7 y$ Q9 Q. ^8 P) v
MegaMan unleashes his power
" _" K# s* D; y* p8 u2 { FSalamndr * + Fountain * + Bolt * + GaiaBlad *) G9 ^1 Y5 y# J9 ^
( s: |) `5 Z# [1 N3 \ R
StdrdChip (Part 1)6 V5 d, D; Q& D# a
┌──┬────┬─┬──┬──┬───┬───────────────┐" l1 q3 g- o: ]/ ^+ e6 [3 r. v
│编号│名称 │MB│攻击│属性│稀有度│说明 │
( r: z" u& y& y- b v2 @# n1 O├──┼────┼─┼──┼──┼───┼───────────────┤. m" z' h( P; ~! R& T$ I6 f
│1 │Cannon │12│40 │ │* │Cannon to attack 1 enemy │. H" g J8 H& v6 r+ @% q5 @
│2 │HiCannon│24│60 │ │** │Cannon to attack 1 enemy │
) b5 g+ c) T+ F' |( \# i│3 │M-Cannon│36│80 │ │*** │Cannon to attack 1 enemy │
% p5 }% z& y7 P" ?# ]│4 │Airshot1│4 │20 │ │* │Knocks enemy back 1 │, ^) k0 F/ y( K, Q# ?/ ?4 E/ k
│5 │Airshot2│12│30 │ │** │Knocks enemy back 1 │4 d" k% d) Q) z+ l. D
│6 │Airshot3│18│40 │ │** │Knocks enemy back 1 │
: ]7 ]6 V. y0 a3 ]' o' d% d& j8 C│7 │LavaCan1│34│90 │Fire│* │Fires lava fr. area │; z( P; v# S5 Z9 P" U. P* |
│8 │LavaCan2│42│120 │Fire│** │Fires lava fr. area │6 T0 f$ b1 U8 ~
│9 │LavaCan3│60│150 │Fire│*** │Fires lava fr. area │
! a" f. o9 O1 x1 d% N# v│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area │( `9 `! u. {1 {, M6 ^
│11 │ShotGun │8 │30 │ │* │Explodes 1 square behind │
7 o9 d+ p6 f" i1 a I1 a$ K│12 │V-Gun │8 │30 │ │* │Explodes 2 diag. squares │
4 m' j9 S" M8 D7 s3 m" a. O2 w( y│13 │SideGun │8 │30 │ │* │Explodes up, down on hit │4 {6 W5 ^# _' G
│14 │Spreader│16│30 │ │** │Creates a large explosion │/ T4 b/ E/ L! a
│15 │Bubbler │14│60 │Aqua│* │Explodes 1 square behind │4 i F" y# l; m" v# d8 \8 _
│16 │Bub-V │22│60 │Aqua│* │Explodes 2 diag. squares │) [" M3 k# D9 P+ |# w* N
│17 │BublSide│30│60 │Aqua│** │Explodes up, down on hit │) t& u" D* O0 C: `
│18 │HeatShot│16│40 │Fire│*** │Explodes 1 square behind │& q1 k4 K% J/ Z& {6 @
│19 │Heat-V │24│40 │Fire│* │Explodes 2 diag. squares │
+ D5 L9 A# y7 Y7 F4 \" Z│20 │HeatSide│32│40 │Fire│** │Explodes up, down on hit │
% q; g( u9 O1 b/ u9 z│21 │MiniBomb│6 │50 │ │*** │Throws a bomb 3 squares │
5 P( k" K3 T3 ]: o) C│22 │SnglBomb│12│50 │ │* │Throws a big bomb 3 squares │. d9 e4 H- I+ ~' V0 U, i
│23 │DublBomb│24│50 │ │* │Throws 2 big bombs 3 squares │
! i% @* E: ^3 \: N) I│24 │TrplBomb│36│50 │ │** │Throws 3 big bombs 3 squares │+ o$ H; _9 w6 Y0 L: T5 N
│25 │CannBall│33│160 │ │*** │Breaks 3rd panel ahead │
! E' h6 V4 I6 {: M│26 │IceBall │18│120 │Aqua│*** │Freezes 3rd sqr. ahead │9 ]3 M( y- t5 L/ W: W! a, q- ~3 W
│27 │LavaBall│20│140 │Fire│*** │Shoot lava 3rd sq. ahead │
! ?" E2 h5 V0 S1 J2 ]│28 │BlkBomb1│60│120 │Fire│** │Firebomb hits 3rd sq ahead! │
( s) r3 t2 B' L│29 │BlkBomb2│70│170 │Fire│*** │Firebomb hits 3rd sq ahead! │4 R2 \1 Z! p. d8 A& B; |; f4 D+ x
│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead! │& ?/ W* g4 `# z
│31 │Sword │10│80 │ │* │Cuts enmy in front! Range: 1 │( Y/ z; o1 L) |0 S/ e; o. A
│32 │WideSwrd│16│80 │ │** │Cuts enmy in front! Range: 3 │
* f i. g$ P/ r- c# u& r│33 │LongSwrd│24│80 │ │*** │Cuts enmy in front! Range: 2 │
% O4 l, W* P1 P( V" G" \. R│34 │FireSwrd│20│150 │Fire│*** │Fire: Cuts fwd 3 squares │5 {" a; n4 m* H! {
│35 │AquaSwrd│25│150 │Aqua│*** │Water: Cuts fwd 3 squares │
* u+ h" F; ]- h* x1 `8 e$ J' S1 A/ e│36 │ElecSwrd│23│130 │Elec│*** │Elec: Cuts fwd 3 squares │+ m- o/ y6 C' P9 z# l$ b
│37 │BambSwrd│18│140 │Wood│*** │Wood: Cuts fwd 3 squares │, W0 W4 |/ J( M+ H# f. V9 i
│38 │CustSwrd│21│????│ │*** │Cust Gauge = Atk Str │
, G9 h; D$ G$ b9 V P0 `; ?" G│39 │VarSwrd │68│160 │ │**** │A magical shifting sword │( h% F8 K9 A! g: M* _' [# r$ S- f
│40 │AirSwrd │30│100 │ │*** │Wide swrd with air attack! │
0 ?9 i, t/ |. |2 ]│41 │StepSwrd│43│130 │ │**** │2 steps, then uses wide swrd │
% {7 \; r7 }; Z" a│42 │StepCros│74│130 │ │**** │2 steps, then uses cross atk │1 R& k' k/ z; }% t" H- O2 Y
│43 │Slasher │12│240 │ │*** │Cut while A button is held! │1 T& ~( u3 F' r. }, j# g
│44 │ShockWav│10│60 │ │* │Shock through enemies │; y) j8 ^% w U2 P5 ~9 L. w
│45 │SonicWav│26│80 │ │** │Shock through enemies │9 [ Z2 ~9 { e7 Q/ \2 ^# O6 ]0 G
│46 │DynaWave│42│100 │ │*** │Shock through enemies │% ], T+ M2 E$ `0 o; A; d2 \, l
│47 │BigWave │82│190 │ │**** │Shck wave cracks panels │# |3 N' d4 }# v. r8 L
│48 │GutPunch│14│80 │ │* │Punch pushes 1 square │. W$ i7 }2 W8 |; D/ M
│49 │GutStrgt│30│100 │ │** │Punxh 2 square range │, e; T2 G) _& v! c6 I }
│50 │GutImpct│50│160 │ │*** │Punch pushes 1 square │
% K8 A) b$ m( P* B│51 │DashAtk │11│90 │ │* │Dash through enemies! │
1 D* O: R z1 M│52 │Burner │15│130 │Fire│*** │Envelops you in flame! │: [6 p8 F# s1 R1 }
│53 │Condor │44│180 │ │**** │Chrge atk pierces enemies │
% Y; X2 g% P% R/ _1 R9 q/ g│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape! │: x1 ~( H% [4 X- p: T; M/ n. B
│55 │Zapring1│8 │20 │Elec│* │Pralyzing electric ring atk! │
; O3 @- v2 q* I$ t' e1 Q│56 │Zapring2│18│40 │Elec│** │Pralyzing electric ring atk! │
) a8 f; e& l* a│57 │Zapring3│28│60 │Elec│*** │Pralyzing electric ring atk! │( U2 `: G% s; V. o0 \! p
│58 │IceWave1│14│80 │Aqua│* │Creates a 2 sq wide ice wave! │
, r" @, c/ u. }7 O│59 │IceWave2│22│100 │Aqua│** │Creates a 2 sq wide ice wave! │
( q+ T- L) P, s% f2 \│60 │IceWave3│30│140 │Aqua│*** │Creates a 2 sq wide ice wave! │/ r/ F6 j2 \" p
│61 │Yo-Yo1 │72│40 │ │* │3-square yo-yo attack! │" x( T8 s* t: }% ?
│62 │Yo-Yo2 │80│50 │ │** │3-square yo-yo attack! │$ K Z2 v% T7 N) z1 I0 ~+ \
│63 │Yo-Yo3 │88│60 │ │*** │3-square yo-yo attack! │
* N* e( j5 M& u. H. F* W│64 │AirStrm1│26│50 │ │* │Creates 3 whirlwinds │4 Y8 m' s$ @% q* ?8 x. a
│65 │AirStrm2│35│60 │ │** │Creates 3 whirlwinds │
, x5 K* H9 a3 \5 K# O# D+ w│66 │AirStrm3│44│70 │ │*** │Creates 3 whirlwinds │- q- Q6 X% ~' b5 H+ y v
│67 │Arrow1 │40│100 │Elec│* │Bee fly diagonal paths │
8 {+ i. s9 }6 S( q `3 v3 d' k8 j│68 │Arrow2 │60│130 │Elec│** │Bee fly diagonal paths │
' P) q. {% f# U+ M1 z6 Y1 I0 H9 Z- ]│69 │Arrow3 │80│160 │Elec│*** │Bee fly diagonal paths │* W6 ]' M5 K' ]- w1 s F
│70 │Ratton1 │14│80 │ │* │Crawling rat, turns once │2 ?) ?& e) m& I( ^( s3 `7 Q+ u a+ p
│71 │Ratton2 │24│100 │ │** │Crawling rat, turns once │: H$ {% O, ^* p- z
│72 │Ratton3 │34│120 │ │*** │Crawling rat, turns once │
: b+ M. x7 e" a' E8 ]1 k# o│73 │FireRatn│35│230 │ │*** │Activates when hit w/fire! │
$ [% ~* {2 l, s1 U3 Z2 X. t│74 │Wave │60│80 │Aqua│*** │Creates a wave that moves 3 sq│# O1 e) X7 j. a2 {7 J; ~' m
│75 │RedWave │72│90 │Fire│*** │Creates a 3 sq wave of lava │
2 O3 @+ a* w: D9 s7 v│76 │MudWave │84│100 │Wood│*** │Mud wave advances 3 squares │8 k: I/ K0 p$ ^/ k
│77 │Tornado │18│20 │ │** │An 8-hit tornado 2 ahead │
. y: T6 L; x+ C1 H# r8 F│78 │Spice1 │22│80 │Wood│* │Dangerous powder on all grass │
' C* `( q. K$ Y; [6 W% m│79 │Spice2 │34│110 │Wood│** │Dangerous powder on all grass │
3 R) j! O2 ^: k+ }( }, I( ?│80 │Spice3 │46│140 │Wood│*** │Dangerous powder on all grass │
+ ?' n* Y7 P9 D" s+ X, O. t- ]. f│81 │Shake1 │34│90 │ │* │Vertical shaking 3 sq ahead │
6 _4 b8 D+ U! ?" B: }/ @8 q$ s; y│82 │Shake2 │40│110 │ │** │Vertical shaking 3 sq ahead │
4 A# m2 e3 I) s- v. T( M( U0 }. c│83 │Shake3 │50│140 │ │*** │Vertical shaking 3 sq ahead │* q! x: s: N' E* L; q: l5 V
│84 │NoBeam1 │66│200 │ │** │Fires if something behind │% a1 i) c) Z* @6 b; {/ z* s) J
│85 │NoBeam2 │77│260 │ │*** │Fires if something behind │
" z+ i6 e# Y9 N; X/ N│86 │NoBeam3 │88│300 │ │**** │Fires if something behind │
$ g8 {5 ^: J2 \1 f# I│87 │Hammer │16│100 │ │** │Hammer smashes front! │
) Z2 R! W- ~8 e│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward │4 w& Z2 t- \! n
│89 │Rope1 │45│50 │Wood│* │Entwines adjacent enemies! │7 ^- D8 g6 c- |9 d u/ m$ ]( W* I
│90 │Rope2 │55│70 │Wood│** │Entwines adjacent enemies! │- X! l+ U/ u# Z' C- ^9 R0 u
│91 │Rope3 │65│90 │Wood│*** │Entwines adjacent enemies! │; ?0 |: ?6 A& ^' `& H0 I
│92 │Boomer1 │15│60 │Wood│* │Boomerang encircles field │5 `( J7 u b4 w$ Z+ G
│93 │Boomer2 │22│80 │Wood│** │Boomerang encircles field │- r, Q* j s- G9 F/ }' U
│94 │Boomer3 │30│100 │Wood│*** │Boomerang encircles field │1 a4 t& v8 m& X! p U. W; W% q
│95 │PoisMask│30│ │ │* │Poison area w/ A button! │2 h, a: @! f% l, c
│96 │PoisFace│38│ │ │** │Spread poison w/ A button! │2 |2 q" p% l6 o0 t! R0 ]) c
│97 │RockArm1│23│100 │ │* │Paralyzes enemy w/ erthquake │
! g% i5 e9 c3 S4 {5 v, Z│98 │RockArm2│35│150 │ │** │Paralyzes enemy w/ erthquake │
, }, J. O( E! }- l│99 │RockArm3│47│200 │ │*** │Paralyzes enemy w/ erthquake │+ v6 Q" Y- z2 A% X# r; k
│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│
$ O! Z" w5 k9 X└──┴────┴─┴──┴──┴───┴───────────────┘
8 N- m' J1 e+ Z0 w j a. s D- _( W% s0 m" Z
StdrdChip (Part 2)/ C+ {3 Q2 H4 l) _6 ~# @$ A
┌──┬────┬─┬──┬──┬───┬───────────────┐& m% L3 L. {5 G2 K% H( K, K
│编号│名称 │MB│攻击│属性│稀有度│说明 │9 D) a: G1 |' }; l1 Q" c
├──┼────┼─┼──┼──┼───┼───────────────┤9 a8 Z! M: H& V; q, W5 {8 Y
│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│
8 S4 g7 y0 I$ q& J; i│101 │CrsShld2│33│210 │ │** │Guard, and bite into the enemy│7 |+ l) M4 x9 A2 t6 C- l
│102 │CrsShld3│41│260 │ │*** │Guard, and bite into the enemy│
& Y0 U3 w+ |. d: {0 b' R+ Q( |│103 │Magnum1 │35│120 │Fire│* │Cursor destroys panel! │
8 m; D D: z) X d/ I( Q+ e│104 │Magnum2 │55│150 │Fire│** │Cursor destroys panel! │
9 b5 q# x* v t9 A' L. A! p9 E* z│105 │Magnum3 │75│180 │Fire│*** │Cursor destroys panel! │
! }& B! u3 b/ V) v│106 │Plasma1 │14│30 │Elec│* │Launches electric attack │
: k% ]$ a& |8 x l2 \5 N│107 │Plasma2 │26│60 │Elec│** │Launches electric attack │
+ _5 K7 z8 H3 n2 `" P│108 │Plasma3 │34│90 │Elec│*** │Launches electric attack │5 F2 Z8 G+ U5 c6 J! e) ?' c5 [, i
│109 │RndmMetr│28│100 │Fire│*** │Meteors smash enemies! │, q2 r) g, L! E9 _
│110 │HoleMetr│48│100 │Fire│*** │Meteors smash into sq │( b) C# l7 j5 y" P' H' U
│111 │ShotMetr│38│100 │Fire│*** │Meteors shoot out forward │
. X& t3 c9 t7 P5 @ G/ C│112 │Needler1│32│30 │ │* │Advance w/ A, stop to attack │+ M2 `8 W; Q9 b6 Y
│113 │Needler2│52│40 │ │** │Advance w/ A, stop to attack │0 O1 u. j; H. E0 @
│114 │Needler3│72│50 │ │*** │Advance w/ A, stop to attack │
% X- s. t7 c7 k( w4 X' I│115 │Totem1 │29│100 │Fire│* │Creates a totem to blow fire │
" Y1 n1 I5 a, K0 A5 `+ F" O1 S│116 │Totem2 │38│140 │Fire│** │Creates a totem to blow fire │3 B# H/ n- n4 F8 F. U- W
│117 │Totem3 │47│180 │Fire│*** │Creates a totem to blow fire │3 ~6 p! R% u, u- U6 j: }# B
│118 │Sensor1 │62│100 │Elec│*** │Sensor to watch sq ahead │
# D. f) X8 Y2 o+ A# r0 x│119 │Sensor2 │70│130 │Elec│*** │Watch sq ahead or diagonal │/ [, b7 B; {7 l. ^5 K, @
│120 │Sensor3 │72│130 │Elec│*** │Watch sq ahead or diagonal │
! q, Q" Y4 k% `. G/ r7 T# Z+ f8 h│121 │MetaGel1│18│90 │Aqua│* │Gel atk steals a panel! │" a! f2 a9 `' E" I5 V1 Q
│122 │MetaGel2│28│130 │Aqua│** │Gel atk steals a panel! │
- Q! G1 }$ E' U6 ?+ g│123 │MetaGel3│38│170 │Aqua│*** │Gel atk steals a panel! │: {7 r! Q5 {6 [
│124 │Pawn │44│90 │ │*** │Attack by pressing A button │
: y- x7 n: F+ x1 p│125 │Knight │64│150 │ │*** │Jumps fwd and attacks │. F) Q: E' Q/ s
│126 │Rook │30│ │ │*** │Protects you from attacks │# D9 {3 [) d+ u& |6 ?
│127 │Team1 │16│10 │ │** │Powers up when ally is hit │, A F( r. ]9 b- m
│128 │Team2 │20│ │ │** │Ally's HP recovered if hurt │
8 N( x4 \$ D6 H2 G* R│129 │TimeBomb│32│150 │ │*** │An area-wide time bomb │
7 q, W# n% ~ p7 i. ^│130 │Mine │16│300 │ │*** │Places a mine in enmy area │; V3 b- B7 H+ g+ v# r8 F% l
│131 │Lance │46│130 │Wood│*** │Lances through back line │& g4 O# z- W% h) S1 u
│132 │Snake │20│40 │Wood│*** │Snake from hole in area │2 I2 l7 S8 `6 T9 E: ~, Q% i5 l
│133 │Guard │5 │ │ │* │Repels enemy's attack │& P- X$ |! F& L9 F; \. D
│134 │PanlOut1│4 │ │ │* │Destroys 1 panel in front │
' k: O6 ^9 s! O7 D" W& O│135 │PanlOut3│7 │ │ │* │Destroys 3 panels in front │
2 z, @( i9 G, N│136 │PanlGrab│10│ │ │* │Steals one enemy square! │% M0 S3 {0 R4 s ]" M( k
│137 │AreaGrab│15│ │ │** │Steals left edge from enmy │
" ^ r6 Z5 }1 ?; D│138 │GrabBack│10│40 │ │*** │Retaliate stolen panels! │
/ H4 h" J1 M4 J( g; B│139 │GrabRvng│30│80 │ │**** │Retaliate stolen panels! │" A U6 P3 m: ~" ?% Y
│140 │RockCube│9 │ │ │* │Places a rock cube in front │& P" c" S7 ]3 s
│141 │Prism │60│ │ │*** │Prism fires randomly │4 {# a) \3 |, K$ z' S) k
│142 │Wind │14│ │ │* │Windbox blows at enmy area │! a4 v& {2 V$ `( u3 k7 k3 Q& {
│143 │Fan │14│ │ │* │Vacuum pulls enemies │
) T1 }1 H0 f* u$ z+ ]│144 │Fanfare │32│ │ │*** │Take no damage for a while │4 [2 Z2 o9 }8 y( U
│145 │Discord │38│ │ │*** │Confuses enemies w/ music │
1 s( p7 O/ G! }4 S│146 │Timpani │42│ │ │*** │Paralyzes enemies w/ music │
) x1 ]2 q1 R, g C# G│147 │Recov10 │5 │ │ │* │Recovers 10HP │9 g. ?& t' }/ {# U9 u
│148 │Recov30 │8 │ │ │* │Recovers 30HP │1 u- H6 g& N5 q
│149 │Recov50 │14│ │ │** │Recovers 50HP │ [! M% r5 q5 u! b
│150 │Recov80 │20│ │ │** │Recovers 80HP │ v+ p3 W0 P& N% L( d- l% v/ v
│151 │Recov120│35│ │ │*** │Recovers 120HP │
0 v' r c0 x1 v! |9 k# v│152 │Recov150│50│ │ │*** │Recovers 150HP │
9 \* r1 @0 _* f! c% Z8 ]3 k- J│153 │Recov200│65│ │ │**** │Recovers 200HP │
* h. m0 q4 C$ f│154 │Recov300│80│ │ │**** │Recovers 300HP │
' b1 {) d) C8 }$ d$ c0 l8 A) J* o│155 │Repair │8 │ │ │* │Fix your area's panels │/ o5 r6 J8 e! X9 h2 {5 w+ ^
│156 │SloGauge│20│ │ │*** │CustGauge slows down in battle│; F) _& ~: U2 Y3 k( ~2 s1 g
│157 │FstGauge│40│ │ │*** │CustGauge speeds up in battle │
! t9 Y8 ^/ d0 _& s. z3 Z1 w4 \│158 │Panic │14│ │ │*** │Confuses enmies if you are │) V/ q& n3 n5 |! ?6 v
│159 │Geddon1 │10│ │ │*** │Cracks all panels! │
- Z7 n* y/ I, K0 g│160 │Geddon2 │50│ │ │**** │Breaks all empty squares! │5 p9 M3 w- n! K
│161 │Geddon3 │90│ │ │**** │Turn all panels to swamp! │: e7 C, h8 `: j
│162 │CopyDmg │18│ │ │*** │Duplicate damage on 2nd enemy │5 x+ c" f8 b; v4 d$ n- o5 [
│163 │Invis │11│ │ │*** │Invisible for a while │, m' f7 g* k+ }4 U K+ ]9 L- B
│164 │Shadow │60│ │ │*** │Only swrd attack hurt you │
8 O' z% u8 V7 N; J│165 │Mole1 │28│ │ │* │Attacks fr. under ground! │: g( y9 `6 @% ^/ T( N; V+ P3 u
│166 │Mole2 │35│ │ │** │Attacks fr. under ground! │
- {4 m* C9 P; V+ Q- r1 {( _! \│167 │Mole3 │42│ │ │*** │Attacks fr. under ground! │- w; M' `/ R8 o- c J% m
│168 │AirShoes│26│ │ │*** │Can stand on empty squares │' P \/ i' ?/ K# K6 l
│169 │Barrier │7 │ │ │* │Nullifies 10HP of damage! │0 J: U# K' L$ i
│170 │Barr100 │25│ │ │** │Nullifies 100HP of damage! │5 g& o8 W/ F7 m( W) F" Q
│171 │Barr200 │50│ │ │*** │Nullifies 200HP of damage! │
4 c4 o0 j* z; v; m% K/ u3 y│172 │Aura │55│ │ │*** │Repels attacks under 100 │; X% R3 D; I5 W7 a* U4 |
│173 │NrthWind│43│ │ │**** │Wind removes auras, etc │0 O' \% o0 [$ f
│174 │Mettaur │30│????│ │***** │Summons a Mettaur to fight! │5 z1 Q: y( w/ A+ P. O, d/ T* L5 m
│175 │Bunny │32│????│Elec│***** │Summons a Bunny to fight! │( t: v3 H3 `6 s/ Q0 {' s* s$ i
│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight! │" |6 J% f t+ Z$ d! Q9 Z4 J9 R% Z
│177 │Swordy │30│????│ │***** │Summons a Swordy to fight! │& G3 F. x9 J, ~* H6 _! a9 i
│178 │Jelly │46│????│ │***** │Summons a Jelly to fight! │: R8 I6 v; B: R8 {. ]! R( x
│179 │Mushy │38│????│Wood│***** │Summons a Mushy to fight! │
% \$ m$ t2 W4 ^: J* q1 r Y5 B$ g( e│180 │Momogra │38│????│ │***** │Summons a Momogra to fight! │
( b; J$ [2 N$ Y5 [│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │, h" z; H( T" V4 K' d
│182 │Scuttlst│52│????│ │***** │Summons a Scuttlest to fight! │2 o; x# a- v! u* a6 t, R; P# f0 S6 B
│183 │Hole │55│ │ │**** │Open hole to dark world │; H: M. { N% T7 D) F
│184 │HolyPanl│14│ │ │** │Creates a holy pnl in front │
e/ W! B# x" m }│185 │LavaStge│22│ │ │*** │Changes all panls to lava │
! S. U% l: A; k% T; s│186 │IceStage│20│ │ │*** │Changes all panls to ice │& Y5 Q) j9 V% Q3 q
│187 │GrassStg│10│ │ │*** │Changes all panls to grass │
# b& u: I; Y8 c, n8 n" \, l& i│188 │SandStge│18│ │ │*** │Changes all panls to sand │
0 M$ ?& ?6 a3 l) O+ E' a- C5 L4 Y│189 │MetlStge│26│ │ │*** │Changes all panls to metal │, G) m$ ]* O+ [9 z. R
│190 │Snctuary│54│ │ │**** │Change own panls to holy │
9 m( X! T, {/ U2 ^! B7 S7 }! w9 H│191 │AntiDmg │45│100 │ │*** │Sets trap & throws stars! │
$ _, z1 K' M9 w│192 │AntiSwrd│68│100 │ │*** │Retaliate for sword damage │
8 S% H% h) J$ u6 d: P* o│193 │AntiNavi│60│ │ │**** │Take the enemy's Navi away │/ p9 {6 q% X2 H* `# Z& t4 j
│194 │AntiRecv│73│ │ │*** │Punish recovery of HPs! │; n' \2 W: U4 r' U2 p
│195 │Atk+10 │4 │ │ │* │+10 for selected atk chip │
) Q: Q+ s9 _* V" @5 Z) C' m' u│196 │Fire+30 │20│ │ │** │+30 for Fire atk chip │
9 O$ F; B# F* Z; \7 O) V│197 │Aqua+30 │21│ │ │** │+30 for Aqua atk chip │ z. X0 W$ f5 |+ m# F z5 C$ D
│198 │Elec+30 │23│ │ │** │+30 for Elec atk chip │
% @5 A" l0 H/ a5 m& ~5 `7 @9 H│199 │Wood+30 │26│ │ │** │+30 for Wood atk chip │
$ {. u# a# g3 @, t& W│200 │Navi+20 │34│ │ │** │+20 for selected Navi chip │
! g, U1 V" L; _+ ?: Z└──┴────┴─┴──┴──┴───┴───────────────┘
0 g# Z+ V4 |) ]+ X; ]/ Y( J5 f
' d. H& M E: |8 ?. E* p; e% F$ ^* f- ]
Mega Chip
2 U3 J: j- H5 Q& c. ?* b9 |┌──┬─────┬─┬──┬──┬───┬───────────────┐
3 g$ o) @0 W$ p, G9 f/ X│编号│名称 │MB│攻击│属性│稀有度│说明 │; p& T; K K% O2 n+ f
├──┼─────┼─┼──┼──┼───┼───────────────┤
0 C& ~& w5 T7 ?& r% d, n i9 S" p8 `% o│1 │Muramasa │74│????│ │***** │Power = amount of HP lost! │* m4 O0 B* K3 T i* T, ^. N
│2 │HeroSwrd │65│180 │ │**** │Legendary swrd cuts 3 sq! │
1 l, l6 P& c5 T' G, T│3 │ZeusHamr │90│250 │ │***** │Damages anyone on a panel │
6 l L* p! v9 V) _│4 │StandOut │22│220 │Fire│*** │Heat: Send Fire into hole │
& m8 W! m5 \/ U C+ N& R│5 │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole │% S# Z, c0 i: S' X8 s, k6 |
│6 │WatrLine │18│180 │Aqua│*** │Water: Draw wter from hole │1 ~- Y2 T! {9 i7 Q1 q8 G
│7 │Fountain │48│240 │Aqua│*** │Water: Draw wter from hole │% b/ D' x* i, d) e4 `
│8 │Ligtning │30│160 │Elec│*** │Elec: Dmgs object & area │. [$ M2 }. s( I
│9 │Bolt │52│210 │Elec│*** │Elec: Dmgs object & area │8 l; m, J/ Q6 o* B
│10 │GaiaSwrd │28│100 │Wood│*** │Wood: Take power frm next chip│8 N- T7 |4 p& h7 J/ M
│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│, i/ @8 @* D+ y9 }& g% Y e
│12 │Meteors │86│40 │Fire│**** │Drop many meteors on enemy │
5 F( f5 H' B0 I* f, O' z8 K│13 │Guardian │82│ │ │***** │Statue punishes when hit │
; M U2 \4 l! C; r! G│14 │Anubis │90│ │ │***** │Anubis poisons enemies │
6 ?7 ?5 }5 `+ M. c. P- V; l! W│15 │Godstone │66│150 │ │**** │Summons a GodStone from hole │) w+ @! ~! R5 q* \
│16 │OldWood │72│100 │Wood│**** │Summons OldWood from hole │
! r3 l. a) ~ T* v9 J2 u│17 │Jealousy │64│100 │ │*** │More dmg if enemy has chips │9 q/ a. M T4 Y( ^: b
│18 │Poltrgst │58│ │ │***** │Objects thrown at enemies! │3 N7 ]5 R2 o+ X
│19 │LifAura │77│ │ │**** │Repel all attacks under 200 │
: a, C2 N2 a$ l4 H# y+ a│20 │FullCust │10│ │ │*** │CustGauge instantly refills! │
k# w1 `5 a; c" a│21 │Atk+30 │50│ │ │*** │+30 for selected atk chip │3 L# @* M/ [9 Z6 n8 `' R/ ^
│22 │Navi+40 │60│ │ │*** │+40 for selected Navi chip │9 X7 ~ N" m* x
│23 │Roll │10│20 │ │*** │Attack an enemy, heal you │, d) K4 x1 K. C1 Z$ {; x) B
│24 │RollV2 │22│30 │ │**** │Attack an enemy, heal you │
( u3 \" n1 K* e│25 │RollV3 │34│40 │ │***** │Attack an enemy, heal you │: }, _6 M, J, e1 N
│26 │GutsMan │15│50 │ │*** │Sneaks up to smash panels │
* E/ k' I( ]* H! v* J; E│27 │GutsManV2 │41│70 │ │**** │Sneaks up to smash panels │6 i5 J/ s4 B! y' L- \
│28 │GutsManV3 │57│90 │ │***** │Sneaks up to smash panels │4 | u$ {# u3 ?8 L' _/ F
│29 │GutsManV4 │63│100 │ │***** │Sneaks up to smash panels │: }- F1 U @/ x6 w
│30 │ProtoMan │68│160 │ │*** │Moves in to slice the enemy │
' e! ?) p' \, s( d$ I' f( h% L│31 │ProtoMnV2 │76│180 │ │**** │Moves in to slice the enemy │
8 H$ I7 _6 n$ a7 o, B! ]│32 │ProtoMnV3 │82│200 │ │***** │Moves in to slice the enemy │9 a0 ?, x+ d8 m# \+ P
│33 │ProtoMnV4 │90│220 │ │***** │Moves in to slice the enemy │
" C$ Q1 Y( \9 W8 r' m5 p) i* G7 I│34 │FlashMan │39│50 │Elec│*** │Flash atk paralyzes enemy │/ C2 ^( ^# G/ v! Q
│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy │. j. K" u; H3 n9 E6 Z4 ^) o
│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy │- O2 N6 e1 M$ S7 C; f8 z9 ]: H2 O
│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy │: a% F# `! x; b0 }( C. V# N# m
│38 │BeastMan │38│40 │ │*** │Claw atk 3 squares ahead! │
# m2 ^3 ~) _4 T9 f" r# O│39 │BeastMnV2 │60│50 │ │**** │Claw atk 3 squares ahead! │' N* Z0 X; S& ?" o2 C5 w& s% L
│40 │BeastMnV3 │68│60 │ │***** │Claw atk 3 squares ahead! │
3 a4 P4 M& k0 M- l' h5 G. S. t│41 │BeastMnV4 │76│70 │ │***** │Claw atk 3 squares ahead! │
% \( _% x1 T: p" m* i: p│42 │BubblMan │50│20 │Aqua│*** │Fires several AquaShots │
) [9 `9 O$ T% h3 z1 [7 }+ v' L│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots │
( x& ~0 _6 F" X0 O│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots │
. `( C0 f: k& u│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots │
* K+ q% _0 F2 Q│46 │DesrtMan │32│120 │ │*** │Launches fists at enemies! │( i2 K; b, Q3 r# `
│47 │DesrtMnV2 │52│140 │ │**** │Launches fists at enemies! │
+ `4 C. V; K: \│48 │DesrtMnV3 │64│160 │ │***** │Launches fists at enemies! │
( Z$ S) O; z# u( O: N: l; i│49 │DesrtMnV4 │72│180 │ │***** │Launches fists at enemies! │
! T1 Y+ R h8 P- n; d7 P8 Y% s│50 │PlantMan │60│20 │Wood│*** │Vines harm all enemies! │+ r e& V- t' n" ^
│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies! │
7 u5 B- }$ U9 L6 s. n│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies! │
: z. e% \6 S5 x- E$ \% C3 Z$ `8 w0 v│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies! │
+ B; }5 N. p. t│54 │FlamMan │32│120 │Fire│*** │Flames burn all enemies! │: L! m; I/ J. r+ O7 d5 Y
│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies! │
$ c4 d9 i3 m2 }' `+ s, g' g1 I│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies! │: J3 u7 D0 f) C5 T" x
│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies! │
' b# Y5 \' a/ K. V│58 │DrillMan │66│70 │ │*** │3 drills fly at enemies! │$ o8 T8 ?3 X/ b3 w& v& l! @9 a
│59 │DrillMnV2 │70│90 │ │**** │3 drills fly at enemies! │
) G; [) b) p6 t│60 │DrillMnV3 │74│110 │ │***** │3 drills fly at enemies! │. m$ N) t' |) H9 Y: T9 K
│61 │DrillMnV4 │78│130 │ │***** │3 drills fly at enemies! │' w) r% E' w' b# R- e0 h) {4 e
│62 │MetalMan │40│100 │ │*** │Iron fist smashes 1 square! │2 m! o; u' S& N8 A3 t; i! p
│63 │MetalMnV2 │60│130 │ │**** │Iron fist smashes 1 square! │" e0 [! \% R3 C' h$ g
│64 │MetalMnV3 │70│160 │ │***** │Iron fist smashes 1 square! │1 F; G$ y5 a2 J: \% H4 A
│65 │MetalMnV4 │80│190 │ │***** │Iron fist smashes 1 square! │
* ^; f( `6 Z$ |5 ]│66 │KingMan │36│140 │ │*** │Move up 3 square & 4-way hit │/ ]+ | k# ^' x! ^7 `3 j
│67 │KingManV2 │48│170 │ │**** │Move up 3 square & 4-way hit │6 V2 P6 H' K8 L0 e- v6 H
│68 │KingManV3 │60│200 │ │***** │Move up 3 square & 4-way hit │) h% ?$ I' u4 I
│69 │KingManV4 │72│240 │ │***** │Move up 3 square & 4-way hit │
5 E- I6 b- ^2 b& v' T│70 │MistMan │68│90 │ │*** │Appears from mist & attacks │0 X4 B( A6 A- h. L* K/ P
│71 │MistManV2 │71│110 │ │**** │Appears from mist & attacks │# R) N8 b4 Y; e$ e' V# m
│72 │MistManV3 │74│130 │ │***** │Appears from mist & attacks │4 y( K5 I9 b5 p' T# V, m: X: I( n
│73 │MistManV4 │77│150 │ │***** │Appears from mist & attacks │; r4 e8 j, y/ J" k+ P* s0 y( I
│74 │BowlMan │80│100 │ │*** │Lines up pins for a strike! │: K2 Q4 ] } }4 ]' ^) X4 X) u
│75 │BowlManV2 │82│120 │ │**** │Lines up pins for a strike! │- _# q2 a& O' y" n! ^/ [, R2 V3 @! Y
│76 │BowlManV3 │84│140 │ │***** │Lines up pins for a strike! │1 f3 Y1 u5 U; M7 ] i
│77 │BowlManV4 │86│160 │ │***** │Lines up pins for a strike! │$ u$ S" ^, r) L& H. L* c
│78 │DarkMan │72│30 │ │*** │Creates 3 caves in enmy area │) \: S+ W6 Z( w
│79 │DarkManV2 │76│30 │ │**** │Creates 3 caves in enmy area │
. F- p% f: A) P0 H1 f. x% S│80 │DarkManV3 │80│30 │ │***** │Creates 3 caves in enmy area │/ o0 k ?' N4 ]
│81 │DarkManV4 │84│30 │ │***** │Creates 3 caves in enmy area │6 r6 T9 i3 C) y1 [9 `) ]
│82 │JapanMan │82│40 │ │*** │Multiple attacks w/ spear │; E4 P! d M7 C5 {1 y1 y
│83 │JapanMnV2 │85│45 │ │**** │Multiple attacks w/ spear │4 I1 A3 l D: o/ W0 } G( [' ]
│84 │JapanMnV3 │88│50 │ │***** │Multiple attacks w/ spear │" F- R8 F; n0 j. ~& j: i
│85 │JapanMnV4 │91│55 │ │***** │Multiple attacks w/ spear │
" @& ]( r+ b/ D7 F└──┴─────┴─┴──┴──┴───┴───────────────┘$ O6 E. T/ X) M. ?2 g% }, _
. ]$ p" e9 A% t8 a4 E
0 H3 P- D( ]1 w8 A- k; g
GigaChip (蓝版)4 [" T9 q- M' U$ j1 q
┌──┬─────┬─┬──┬──┬───┬───────────────┐- g4 D' d! o0 o: I$ q
│编号│名称 │MB│攻击│属性│稀有度│说明 │
4 }1 W2 o$ n0 V& \% D) f1 @├──┼─────┼─┼──┼──┼───┼───────────────┤
/ d/ Z* {9 v: c# Z3 @│1 │FoldrBak │99│ │ │***** │Restores all chips & folders │) d& S* f3 `' q o
│2 │BassGS │99│700 │ │***** │Bass' secret weapon │2 U2 c/ _" B% w# ~$ `
│3 │DarkAura │55│ │ │***** │Dark chip repels <300 atks │
# Y! A+ Y" {' b, R+ p│4 │DeltaRay │92│220 │ │***** │Use A btn for up to 3 attacks │* ?$ n1 z! R) {2 q: @5 T+ P* o
│5 │AlphArmΩ │97│500 │ │***** │Launches a giant rocket │" c5 m8 v/ m( D8 S. h3 Z0 H! M
│6 │GutsManV5 │79│120 │ │***** │Sneaks up to smash panels │
( X& ]/ V% F0 U9 {- E/ F8 B│7 │ProtoMnV5 │98│240 │ │***** │Moves in to slice the enemy │3 A) H0 Y9 d2 Q* `& x- q
│8 │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy │
$ J6 Z/ b2 t: {( l9 X9 X! y# W│9 │BeastMnV5 │84│80 │ │***** │Claw atk 3 squares ahead! │: A) n* v; H [& D0 I7 w, q
│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots │
5 |, H+ U) u# X/ Q+ O( q- @) U4 f│11 │DesrtMnV5 │80│210 │ │***** │Launches fists at enemies! │
- I4 l3 R( C6 W) _7 L) G│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies! │( T% x0 M: M# {: ~
│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies! │
9 D0 r& B$ |! o6 _7 h│14 │DrillMnV5 │82│150 │ │***** │3 drills fly at enemies! │
; Q7 a, h1 {. p9 d U3 C8 A, l│15 │MetalMnV5 │90│250 │ │***** │Iron fist smashes 1 square! │$ J& ~6 \: i9 Y
│16 │KingManV5 │84│280 │ │***** │Move up 3 square & 4-way hit │
& \2 W' `6 ?0 R- ?│17 │MistManV5 │80│170 │ │***** │Appears from mist & attacks │
+ G4 [+ k; D/ ]+ L9 L N│18 │BowlManV5 │88│180 │ │***** │Lines up pins for a strike! │8 h! x% W$ G* W3 f. v
│19 │DarkManV5 │88│30 │ │***** │Creates 3 caves in enmy area │1 W# G2 l2 x k9 E; Z0 X1 F( Q+ v
│20 │JapanMnV5 │94│60 │ │***** │Multiple attacks w/ spear │
; X' {# p& i q( j└──┴─────┴─┴──┴──┴───┴───────────────┘+ E; \' a5 J% Q5 X2 h/ W
% H* O% S: a2 b6 i- SGigaChip (白版)(只列出与蓝版不一样的Chips)6 ]6 ]; m. a r0 ~! M6 z
┌──┬─────┬─┬──┬──┬───┬───────────────┐
. [6 ^; G4 c- a( K& ^│编号│名称 │MB│攻击│属性│稀有度│说明 │
$ U: D/ ?4 Z8 w* p* J+ Q! `6 x├──┼─────┼─┼──┼──┼───┼───────────────┤: k$ ]7 N5 `2 H! x1 S* ?
│1 │NavRcycl │50│ │ │***** │Recalls last Navi used │8 |% v4 a7 g: F7 R2 ?% G
│3 │Serenade │97│100 │ │***** │Dark chip Holy pwr to front │9 I! ~1 [% K5 e8 r3 S
│4 │Balance │60│ │ │***** │Both Hp reduced by half │/ |, n I4 P. K! ?
│5 │AlphArmΣ │97│50 │ │***** │3-stage electric attack! │& C* d6 B& ?1 i4 U+ ^! _( X F
└──┴─────┴─┴──┴──┴───┴───────────────┘ |