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GBA-1078-<洛克人 EXE 3 Blue>卡片组合(本站原创)

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发表于 2003-7-8 21:20:33 | 显示全部楼层 |阅读模式
转载请不要删除以下信息,感谢您!
$ |8 |+ Q5 v2 h. I■  ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★
* a! h( B7 w1 Z. t; O■● ■  NintendoWorld    站友xliz原创
# R$ p. n* ?8 y" T■ ●■    http://www.NewWise.com 1 k3 r- U! D, z& T# \* k2 E
■  ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★ & @/ S; m) G8 K5 B- N4 G0 Y3 N* q
$ N0 A' K9 X+ t' ^; g
# J5 k. T. O4 T- d  W) l2 {
           洛克人 EXE 3 Blue 卡片组合) w9 G* s% f5 y4 V! J
! E  P) v- t% Q2 h

, X+ x! }7 h+ `英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版
+ J/ }2 x2 G: a# a9 _大家要看日文版的P.A.或详细攻略,点击这里吧!

, N* H' T5 ~6 m3 H0 a. B2 T====================
% l7 J2 Z) a4 [  p希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol: 0 a7 p) M6 e) q' v
( Z" r$ Z' L+ {+ T. o7 a
以下内容格式如下:
& h8 y3 p. @* h
5 p' M& t4 K5 v( j* W! n编号    名称
1 S: e1 B( b1 F" L7 b说明" ?8 y7 q# V0 I5 w7 A
组合方法
4 [2 [& o% P' y/ J; |---------------------------------
; c2 h2 R9 b# Q" Y$ R01    Z-Connon 1* M+ K: }# D# m/ I
Unlimited Cannon for 5 sec! ]- _$ A  ?% T) Y6 f
Cannon A+B+C  x2 g/ r& ?& s
Cannon B+C+D
0 u6 T+ l3 w4 dCannon C+D+E
' U8 r1 G3 I: F0 @3 D- ]) h/ S6 P8 L6 s, i; B0 i
02    Z-Connon 2' C- g2 i" l2 D/ v; ^7 s+ I3 P
Unlimited HiCannon for 5 sec
" y7 ?2 Z. S" ]- U3 ]8 {. GHiCannon H+I+J; ]7 J. o, [( O7 V3 O( }9 d
HiCannon I+J+K
# q8 t+ c; a* t, HHiCannon J+K+L1 w  G! C9 P: i% a3 L" ?1 o
/ K* M$ B7 ]2 J$ E" q  ~
03    Z-Connon 30 `# t* X4 n7 t3 M' x# |0 `- [
Unlimited MegaCannon for 5 sec
: s; C+ f# ~$ k  x/ ?. rM-Cannon O+P+Q1 b5 y0 V6 n. g# f9 T
M-Cannon P+Q+R
- @9 s. U( G" U2 i- \M-Cannon Q+R+S
9 ^9 C; ^7 `  c" m1 J( R# Z4 @& n; b" F& Z
04    Z-Punch+ D; ?; i2 J5 e  C
Unlimited GutPunch for 5 sec8 W; O; x. s* Q+ _2 P& C( B
GutPunch B+C+D
( _. b  `" ^6 `, B: n: ]GutPunch C+D+E
% v% [1 c/ w6 @0 x. L3 BGutPunch D+E+F$ j3 P- A% i, E, T' U' S! N

( A. e! @7 u1 ~/ g05    Z-Strght: o# f0 {" t; z4 M
Unlimited GutStrgt for 5 sec
- D# w! H% S+ b4 {5 u* m7 ?2 m6 aGutStrgt O+P+Q  }& f$ N+ O9 \: Z# i  J
GutStrgt P+Q+R
  E2 Y& k2 {( r& F( Z/ qGutStrgt Q+R+S% j- L  w5 X- G- q# q
: ~+ k* C  M# v  A% `
06    Z-Impact
, s2 b; `- K8 }9 J9 w) nUnlimited GutImpct for 5 sec
- n$ W# ]1 a- v& i4 _: d  b0 WGutImpact G+H+I4 z  `( W; m- x+ Q
GutImpact H+I+J% B  `4 w8 `3 o( z" n( W  ]1 p
GutImpact J+K+L
6 T% b( e8 N9 u. F3 W- V% V: X! A: C
07    Z-Varibl
3 E3 S) g+ A7 V( K5 ^Unlimited VarSword for 5 sec
% f4 S: T' P+ S6 q2 z; `VarSwrd B+C+D
! ?5 L' D* p1 T& W  e, W# }  `VarSwrd C+D+E0 `$ C; q: U4 p5 b$ e
VarSwrd D+E+F
4 @% `3 I) B+ o- l2 e6 q5 J$ y% j' o6 Y3 l
08    Z-Yoyo 1
8 c' y( i5 I% |% M0 nUnlimited Yo-Yo for 5 sec% A' ~7 A$ O& f9 z: F$ P
Yo-Yo1 C+D+E* }7 ]5 a4 I( R( i- s$ ~+ q4 ?- ~4 s
Yo-Yo1 D+E+F5 \5 p/ ~2 A! u( u. M) b# i
Yo-Yo1 E+F+G# C  X- [0 X7 ~4 `3 J% d" r
! m% J: J1 y) G; o- E0 {4 G5 b0 W
09    Z-Yoyo 2
% i6 d) ?+ p- kUnlimited Yo-Yo2 for 5 sec  t7 L1 V! y4 b6 a/ C
Yo-Yo2 H+I+J
  ~2 i$ \0 {( N* {! lYo-Yo2 I+J+K
* q/ r: w/ h% q# G# E+ \Yo-Yo2 J+K+L
* t: U$ D1 e$ m- a) N, \
. n# q7 x3 p& U$ I& J10    Z-Yoyo 3! j; X8 [8 _# k% B4 b, T- N1 V
Unlimited Yo-Yo3 for 5 sec5 N7 B+ v! }0 v( [8 D! H7 x6 H* P% k
Yo-Yo3 M+N+O
" `! |% e2 i$ D* ~& k) X# fYo-Yo3 N+O+P
! ~4 M& h$ q$ S' C. W9 P  Y8 wYo-Yo3 O+P+Q. M& T) i$ `6 q

4 b* H7 h' i% |' b7 h7 E. s11    Z-Step 1
" C+ T7 i6 x. O( q! b3 E* `! \Unlimited StepSwrd for 5 sec
1 A! U2 A- w' G+ ?StepSwrd L+M+N
4 u. R' I* C4 u; VStepSwrd M+N+O
4 P, e6 T4 u5 S. n. v3 |' G: hStepSwrd N+O+P
$ T$ Y+ y8 _' i) U- `
" D4 E4 T: I+ w! a12    Z-Step 2- l4 \2 r/ q4 F, T# Q1 F
Unlimited StepCros for 5 sec
8 e! z- ^" J' X8 TStepCros P+Q+R
( p5 ]  F4 k. S* |3 l9 z& HStepCros Q+R+S! F# ]' v  U, }/ J# Q$ u7 Y
StepCros R+S+T
4 }! P6 R1 k2 E% P* A4 e7 y5 ]) b8 F# n# }& j$ `
13    BubSprd0 `* P4 z& G0 X* L& g1 N
Attks w/ spreading bubbles!  W8 }  \5 k1 h
Bubbler  C+D+E! w! P# g# ~. A1 l# f
Bub-V    D+E+F0 [, q* z6 j7 H
BublSide E+F+G
& U6 m2 P. u4 ^. R* P" O" A- V7 q2 b1 [Bubbler E + Bub-V E + BublSide E
0 p. j- M1 l5 s: m, S
% |! E" E: \; D/ |3 N3 h14    HeatSprd
# A$ F2 Z0 ]. X2 H4 M  r, GAttks w/ spreading fireball!9 V) d$ _' E: n
HeatShot H+I+J
$ w2 j: |) j; \! B: i$ y; ^Heat-V   I+J+K
& p( }( F" w* y& {# @HeatSide J+K+L: Q, t- w/ W9 R1 ^
HeatShot J + Heat-V J + HeatSide J8 g+ s( ?: J; m7 l% [
3 R1 A) p; H7 ?; v% ~9 ~" ]
15    H-Burst- }/ X4 ~- D# X$ E" Z
Creates a giant explosion
0 M5 T+ }5 j4 H: e9 x6 r! H1 \Spreader M+N+O) C3 b0 E0 i. M' c
Spreader N+O+P" N# T( _% }" E. T# N1 [
Spreader O+P+Q
3 ]- [+ Q% S$ n( L: O- i" @6 _0 R2 r. m0 r7 U6 U
16    LifeSwrd
' e: R0 m& \9 P4 ISwings a huge 2×3 sword!$ L! j) R7 I# ]
Sword E + WideSwrd E + LongSwrd E
4 L% L: a) t$ B+ j0 M: F4 g. Q  DSword L + WideSwrd L + LongSwrd L$ G3 ?1 v1 Q, p6 d& P; K$ C
Sword Y + WideSwrd Y + LongSwrd Y
; h: j: \3 Y4 b) X, {' e5 `
5 C: v3 ~5 O: |6 U1 b7 s17    ElemSwrd
6 d$ a0 l) |2 z) ], cWide swrd contains 4 elemnts
4 d# U- T3 F. b( {! NFireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N  w! M& r2 [* c$ d
FireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P1 f) G) E( s/ p1 \

% v" f  W: e; ~9 S3 t18    EvilCut+ w4 N+ E7 @9 @, p% |
Step up 2 & make 4 atacks9 F9 S4 K" Q8 h* M
StepSwrd P + HeroSwrd P + StepCros P% n% ~: ?7 D/ i& V1 {3 Z7 S+ w6 I+ x
' u7 y$ j' F1 k* v* N
19    HyperRat9 c& S, h* \/ r
A giant Ratton charges!
# Y% w( E; z& W' C6 c' x+ ZRatton1 A + Ratton2 A + Ratton3 A
4 Z' c, n# S. V0 g% f+ Z, t1 Q! h  w$ KRatton1 C + Ratton2 C + Ratton3 C: d( n$ Y. X' y/ [7 v# k
Ratton1 F + Ratton2 F + Ratton3 F8 C2 F1 @' y% g$ f

+ ]% }* g3 A9 Q; L20    TimeBom +
2 m9 W% n9 O* a0 I* a% ]( nSets Time Bomb in enmy area
) K" s8 O+ d( vTimeBomb J+K+L
( {8 ~, Q0 {! @' q/ ?" w+ i+ P) \TimeBomb K+L+M
& K6 d% j7 E$ |, p5 f5 _6 ETimeBomb L+M+N; z7 n+ \! U! A! c9 Q' \# }" V

* M2 V/ c2 A" J$ p2 v21    GelRain
. d' j! ]' P3 ~( R' p9 @Gel steals squares( ]& {! N3 C4 |0 Y9 K
MetaGel1 B+C+D/ {0 H: W: R" K2 P: B
MetaGel2 E+F+G
+ D5 K7 C0 C- vMetaGel3 S+T+U* d9 N8 H# R: H4 ?0 A; R+ j- s
1 d  k/ H! A: x8 C# E1 c' w9 l
22    EverCrse
1 E6 [( o7 }; [( @, HShield chases enemies3 A" D% e6 O- n& p
CrsShld1 C + CrsShld2 C + CrsShld3 C
0 D& ?7 x& U1 E( U5 k7 T& @4 }CrsShld1 L + CrsShld2 L + CrsShld3 L
4 t  C# {2 ^/ W! R' f$ ~
. Q9 x, x* h: Z1 i! C% \23    MomQuake
/ L- M  c+ G$ `0 Y" k4 n) B# BAwakens Mother Earth!
$ L' H3 T8 C/ PRockCube * + RockCube * + GodStone S, D- p8 }7 R, B
6 D: N; p( t8 t3 U$ N
24    PoisPhar
, {- \# H& [4 qPharaoh generates poison) E, A$ [& |& F
PoisMask A + PoisFace A + Anubis A2 y+ t9 h: [$ q' |# p, x  f' j

* b2 }  |* u& X( a. x) L: ]% Y25    BodyGrd
" i( Z  z8 h( h$ e3 ~4 JBodyguard takes out enemies
: z6 |" Q, C9 ^3 y! gAntiDmg M + AntiNavi M + Muramasa M; f/ w8 D# S2 s* H2 p7 B) X

. O/ c/ \" P- D: G26    500Barr# E# ?  l6 b1 a0 q! i. P* g
Barrier absorbs 500HP dmg
" k0 b# e- Z/ b4 e% a% }1 xBarrier E + Barr100 E + Barr200 E$ t4 v  H. F" E
Barrier R + Barr100 R + Barr200 R
1 H/ ]' ]2 r% ?) I5 Q9 C# c# n0 M3 J% }* \& }# E6 H
27    BigHeart! H* Z+ d. e1 O# |( I
Attacks, then heals HP!
; M0 J7 f2 ^& D; E; OHolyPanl R + Recov300 R + Roll R
/ M, m( ^+ [) H. M$ KHolyPanl R + Recov300 R + RollV2 R  m5 I3 h  E4 T1 |/ q  D+ r
HolyPanl R + Recov300 R + RollV3 R+ [1 Y6 w( W% n( _. z0 f

; r0 B7 K- a7 ~$ j- O0 o28    GtsShoot' Y3 y! ~- \( W0 q& |$ x3 w
GutsMan throws MegaMan!
7 D% Y- w9 |% |5 ~; NGuard * + DashAtk G + GutsMan G) J9 K; G+ c; X
Guard * + DashAtk G + GutsMan2 G/ P, p+ d  E5 L# h) J: |+ i' W% _
Guard * + DashAtk G + GutsMan3 G
% d3 F& S) z+ V* q2 Z. LGuard * + DashAtk G + GutsMan4 G% U7 J2 g5 z5 D8 @
- e- e( w- E# `4 [2 `
29    DeuxHero
) z, h! r: N, [( f+ U1 \- R" d6 HMegaMan & ProtoMan team up!
0 e; F4 f3 F* v( l4 y7 y3 ~CustSwrd B + VarSwrd B + ProtoMan B
2 i; F* i5 U4 t& O* E6 U' NCustSwrd B + VarSwrd B + ProtoMn2 B
) {) ^4 N: f- X/ j+ XCustSwrd B + VarSwrd B + ProtoMn3 B
9 s" `" A4 V( o) o( J  |/ g) p2 r: RCustSwrd B + VarSwrd B + ProtoMn4 B
7 ^( k& L/ V# Z0 c" C1 f
0 Q* h( C* v2 d! U( D! V, J) u30    2xHero7 p3 n  o* v! b  ~
MegaMan & ProtoMan Dual atk2 }7 X" Q/ C$ ~. |  g% X6 M
Slasher B + CustSwrd B + VarSwrd B + ProtoMan B
6 x- G$ d1 n, k! L% Z# `Slasher B + CustSwrd B + VarSwrd B + ProtoMn2 B
/ c# b! H* A/ s: n- ]Slasher B + CustSwrd B + VarSwrd B + ProtoMn3 B
0 L* B& O9 T: g+ }, v  ]) S  qSlasher B + CustSwrd B + VarSwrd B + ProtoMn4 B8 y& Z( r6 |7 ?5 H' t! v* J  m

  t8 l- s. f: f% r+ ^31    PrixPowr: A/ M  \* l% p6 }* t/ P, t2 [
3 Navis attack at once!
. D* N0 }7 I; a& m! F) FTeam1 * + Team2 * + KingMan5 K
4 [6 @5 ^2 L6 {! j' B$ i6 E& b- @Team1 * + Team2 * + MistMan5 M
( ?2 ^4 a# N, R6 j5 ^! F5 {2 B+ ZTeam1 * + Team2 * + BowlMan5 B2 L2 A" g# x" d% s8 U# Y% g$ C) P

7 s, h9 Y% @4 W: L( ], X32    MstrStyl
" `0 ~0 `) ]+ ^+ F2 ^/ H6 {# iMegaMan unleashes his power; k5 A5 q& X4 Z' q( d6 @
Salamndr * + Fountain * + Bolt * + GaiaBlad *% P9 L  y! F6 c$ n9 V; Y7 q1 B, F5 b4 I

4 n5 V# p( j! x: U3 x3 oStdrdChip (Part 1)! j( y1 d6 z3 P$ B6 D
┌──┬────┬─┬──┬──┬───┬───────────────┐& G4 \" O; A: i2 I1 Y: w  d
│编号│名称  │MB│攻击│属性│稀有度│说明             │
3 x6 p& `2 @9 y, [" _# G- O├──┼────┼─┼──┼──┼───┼───────────────┤
2 |$ Q! m/ _# J- d6 V$ ~* g: {2 C* u│1  │Cannon │12│40 │  │*   │Cannon to attack 1 enemy   │
6 |) C: L- j1 m4 n& F│2  │HiCannon│24│60 │  │**  │Cannon to attack 1 enemy   │' c& m% y8 t1 {9 h. o1 l
│3  │M-Cannon│36│80 │  │***  │Cannon to attack 1 enemy   │
1 Q# X$ _* `0 |: F5 _* i  D6 `8 f│4  │Airshot1│4 │20 │  │*   │Knocks enemy back 1      │2 p0 W6 w6 l8 |2 O) @# w% H
│5  │Airshot2│12│30 │  │**  │Knocks enemy back 1      │
9 x5 H% q+ W1 f7 h│6  │Airshot3│18│40 │  │**  │Knocks enemy back 1      │; t1 B$ t& v. Z: @
│7  │LavaCan1│34│90 │Fire│*   │Fires lava fr. area      │/ M! d& `$ j9 }2 U! O4 N/ {# S
│8  │LavaCan2│42│120 │Fire│**  │Fires lava fr. area      │  `9 v: {: G) Z: [' E% @% q
│9  │LavaCan3│60│150 │Fire│***  │Fires lava fr. area      │
4 e( J* \" n6 ^3 ~2 V9 p+ t│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area   │6 q( b" U. K/ }4 z; c
│11 │ShotGun │8 │30 │  │*   │Explodes 1 square behind   │
1 T- E. m4 w7 v- V7 n│12 │V-Gun  │8 │30 │  │*   │Explodes 2 diag. squares   │
' g. Y+ C2 Z6 f" q( ^5 e) {│13 │SideGun │8 │30 │  │*   │Explodes up, down on hit   │8 C5 F" m) e0 m1 J$ P2 D/ c
│14 │Spreader│16│30 │  │**  │Creates a large explosion   │
5 f, o) d4 D' A, @% ^│15 │Bubbler │14│60 │Aqua│*   │Explodes 1 square behind   │  v2 _- g2 |; q* Y7 `" g
│16 │Bub-V  │22│60 │Aqua│*   │Explodes 2 diag. squares   │
' S/ ?/ b9 x9 y" x$ N│17 │BublSide│30│60 │Aqua│**  │Explodes up, down on hit   │& P, a/ u1 R* m( x# ~# j9 S3 S
│18 │HeatShot│16│40 │Fire│***  │Explodes 1 square behind   │5 v; k0 m" V6 r+ G
│19 │Heat-V │24│40 │Fire│*   │Explodes 2 diag. squares   │/ @+ _/ s8 d/ q6 L% b
│20 │HeatSide│32│40 │Fire│**  │Explodes up, down on hit   │6 i! @9 x2 I9 l( e8 q( u& P
│21 │MiniBomb│6 │50 │  │***  │Throws a bomb 3 squares    │" @0 e7 n  _$ @" R6 v1 S
│22 │SnglBomb│12│50 │  │*   │Throws a big bomb 3 squares  │
/ c. x$ K/ {! G│23 │DublBomb│24│50 │  │*   │Throws 2 big bombs 3 squares │# G. |2 g9 K8 ]( M; b0 g; p+ C4 F
│24 │TrplBomb│36│50 │  │**  │Throws 3 big bombs 3 squares │2 f2 ]' m8 f8 V  n& \  Z$ C5 v# N0 Z8 l
│25 │CannBall│33│160 │  │***  │Breaks 3rd panel ahead    │, A; E8 q9 t4 g0 I2 z# ?2 B
│26 │IceBall │18│120 │Aqua│***  │Freezes 3rd sqr. ahead    │, x8 t( r$ b. p
│27 │LavaBall│20│140 │Fire│***  │Shoot lava 3rd sq. ahead   │$ C& f# U" G9 w
│28 │BlkBomb1│60│120 │Fire│**  │Firebomb hits 3rd sq ahead!  │3 ?8 p1 }1 j6 I. N7 u5 F1 g1 G! T
│29 │BlkBomb2│70│170 │Fire│***  │Firebomb hits 3rd sq ahead!  │2 Q/ D' j+ J. Q# M) f
│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead!  │
; M# P5 n7 V: y* H" @, R│31 │Sword  │10│80 │  │*   │Cuts enmy in front! Range: 1 │" f2 c; m7 V) u- I( U2 `
│32 │WideSwrd│16│80 │  │**  │Cuts enmy in front! Range: 3 │! i" F8 l+ u( I# s
│33 │LongSwrd│24│80 │  │***  │Cuts enmy in front! Range: 2 │9 {& }+ q6 n: F
│34 │FireSwrd│20│150 │Fire│***  │Fire: Cuts fwd 3 squares   │
8 n$ l: A( P! ~( I+ p│35 │AquaSwrd│25│150 │Aqua│***  │Water: Cuts fwd 3 squares   │9 `; i% [/ [4 y5 X% A1 K% U% x; ?
│36 │ElecSwrd│23│130 │Elec│***  │Elec: Cuts fwd 3 squares   │9 U. c* W# {( u- i4 G4 t/ B
│37 │BambSwrd│18│140 │Wood│***  │Wood: Cuts fwd 3 squares   │& o+ }  n: v8 \# k
│38 │CustSwrd│21│????│  │***  │Cust Gauge = Atk Str     │
( K1 [" Z. b8 c, Y- t│39 │VarSwrd │68│160 │  │**** │A magical shifting sword   │
* e8 w7 {( w5 H, g) K│40 │AirSwrd │30│100 │  │***  │Wide swrd with air attack!  │
+ P$ j& S( [- s+ t; r# U! R│41 │StepSwrd│43│130 │  │**** │2 steps, then uses wide swrd │
' H3 v0 B' m; {4 H; h│42 │StepCros│74│130 │  │**** │2 steps, then uses cross atk │
8 `" w4 q. W  \5 Y  O9 E5 m4 Y│43 │Slasher │12│240 │  │***  │Cut while A button is held!  │
" A7 o7 w$ ~0 o: N2 G! r│44 │ShockWav│10│60 │  │*   │Shock through enemies     │  k6 F+ Y5 e( _
│45 │SonicWav│26│80 │  │**  │Shock through enemies     │
- e! {: c, k, y1 [$ k" H' P5 D│46 │DynaWave│42│100 │  │***  │Shock through enemies     │/ h. F% O1 M: ?+ [2 s( v
│47 │BigWave │82│190 │  │**** │Shck wave cracks panels    │
& e- T  S' g) V│48 │GutPunch│14│80 │  │*   │Punch pushes 1 square     │
, S' \4 W4 g1 B! t& e  b% n* L│49 │GutStrgt│30│100 │  │**  │Punxh 2 square range     │
' X9 m1 ^4 R4 i; A* ^  z│50 │GutImpct│50│160 │  │***  │Punch pushes 1 square     │
3 o4 g/ T, c# \+ r3 }: x│51 │DashAtk │11│90 │  │*   │Dash through enemies!     │- h$ ], ?2 ^1 G  A5 @& t* g
│52 │Burner │15│130 │Fire│***  │Envelops you in flame!    │1 Q/ X/ F2 ?  Y* C9 L9 H
│53 │Condor │44│180 │  │**** │Chrge atk pierces enemies   │
' z8 S- C+ K+ r8 A│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape!   │
: I. b  F" E7 l5 K│55 │Zapring1│8 │20 │Elec│*   │Pralyzing electric ring atk! │
6 u, o7 ^6 \; ?) V9 L│56 │Zapring2│18│40 │Elec│**  │Pralyzing electric ring atk! │
4 s. R( m4 ~/ X3 q$ A│57 │Zapring3│28│60 │Elec│***  │Pralyzing electric ring atk! │
+ J# P9 K3 N) X! j# b│58 │IceWave1│14│80 │Aqua│*   │Creates a 2 sq wide ice wave! │; L: F' ^+ ^8 K: |5 A. z7 U% _
│59 │IceWave2│22│100 │Aqua│**  │Creates a 2 sq wide ice wave! │& f. J) Z- Q4 x& ^5 {3 L- |9 @
│60 │IceWave3│30│140 │Aqua│***  │Creates a 2 sq wide ice wave! │  y# w8 S( ~) w- t
│61 │Yo-Yo1 │72│40 │  │*   │3-square yo-yo attack!    │
: F' @% M& |4 I  u1 j% v│62 │Yo-Yo2 │80│50 │  │**  │3-square yo-yo attack!    │- p& `  Y* t# b4 l$ L' D
│63 │Yo-Yo3 │88│60 │  │***  │3-square yo-yo attack!    │; P* ]# T  g- R. q5 h& y+ Y
│64 │AirStrm1│26│50 │  │*   │Creates 3 whirlwinds     │
; ]& D! t- x8 s! X  M6 D│65 │AirStrm2│35│60 │  │**  │Creates 3 whirlwinds     │
" _  v) K$ c. v: Z8 X. R│66 │AirStrm3│44│70 │  │***  │Creates 3 whirlwinds     │
0 N) k& F8 f! e+ O1 [6 Q│67 │Arrow1 │40│100 │Elec│*   │Bee fly diagonal paths    │4 d" T6 U" n4 }
│68 │Arrow2 │60│130 │Elec│**  │Bee fly diagonal paths    │2 o$ y3 [1 `7 K9 F# c8 ], V" k
│69 │Arrow3 │80│160 │Elec│***  │Bee fly diagonal paths    │
  w7 D- A  o! a% p% B* ?│70 │Ratton1 │14│80 │  │*   │Crawling rat, turns once   │
2 I. b2 z( p  d3 b│71 │Ratton2 │24│100 │  │**  │Crawling rat, turns once   │
5 M0 [* ^6 W4 W, z' s5 ?│72 │Ratton3 │34│120 │  │***  │Crawling rat, turns once   │
2 Y; |: E& ?' E' P0 u│73 │FireRatn│35│230 │  │***  │Activates when hit w/fire!  │( E1 o) d* C: ^1 V; W0 E
│74 │Wave  │60│80 │Aqua│***  │Creates a wave that moves 3 sq│
0 R9 @3 j) [( }$ z│75 │RedWave │72│90 │Fire│***  │Creates a 3 sq wave of lava  │
6 y1 L7 p- c8 f6 G" w+ I) m, s│76 │MudWave │84│100 │Wood│***  │Mud wave advances 3 squares  │
6 O- L* ~/ K6 m9 e8 ~│77 │Tornado │18│20 │  │**  │An 8-hit tornado 2 ahead   │3 R2 J& s# H/ ?/ E6 P! Z3 Z
│78 │Spice1 │22│80 │Wood│*   │Dangerous powder on all grass │" }7 V9 r! w) a+ i  h: k* h
│79 │Spice2 │34│110 │Wood│**  │Dangerous powder on all grass │
% w& z, P) z6 f5 s+ m, Q, X│80 │Spice3 │46│140 │Wood│***  │Dangerous powder on all grass │( e( q* K1 b, ?, |3 ?
│81 │Shake1 │34│90 │  │*   │Vertical shaking 3 sq ahead  │5 R- w2 c; H1 h( d; L9 z0 ^
│82 │Shake2 │40│110 │  │**  │Vertical shaking 3 sq ahead  │9 c5 A- `" A& T3 J( Y2 k2 O6 W
│83 │Shake3 │50│140 │  │***  │Vertical shaking 3 sq ahead  │6 r6 j5 b' Y/ n# Z. N
│84 │NoBeam1 │66│200 │  │**  │Fires if something behind   │+ c; S* c* O! N( p  ?7 A3 ?: \% U
│85 │NoBeam2 │77│260 │  │***  │Fires if something behind   │
9 i$ m2 y7 ?) e│86 │NoBeam3 │88│300 │  │**** │Fires if something behind   │. A3 Q7 @* h# m" f
│87 │Hammer │16│100 │  │**  │Hammer smashes front!     │, n3 K6 E3 M* m# {, P
│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward   │
8 |" r  r* D+ R( y' g" z│89 │Rope1  │45│50 │Wood│*   │Entwines adjacent enemies!  │
9 u, ?1 z/ E4 w6 w2 P6 J/ l│90 │Rope2  │55│70 │Wood│**  │Entwines adjacent enemies!  │
* Y6 f5 n# t: n& O│91 │Rope3  │65│90 │Wood│***  │Entwines adjacent enemies!  │
/ I# k# [: Y- \- a8 l│92 │Boomer1 │15│60 │Wood│*   │Boomerang encircles field   │" O/ P+ Y) z" w4 r& S8 B, a' I. K
│93 │Boomer2 │22│80 │Wood│**  │Boomerang encircles field   │, K* }% g$ p( Q9 `+ y' X5 M9 f# y" `5 s
│94 │Boomer3 │30│100 │Wood│***  │Boomerang encircles field   │# o) r! `' @3 n' \
│95 │PoisMask│30│  │  │*   │Poison area w/ A button!   │
( l3 m$ h* I5 h* s) E' Z│96 │PoisFace│38│  │  │**  │Spread poison w/ A button!  │
0 [4 n6 v# L# |0 g& V$ B" Z0 Q7 P│97 │RockArm1│23│100 │  │*   │Paralyzes enemy w/ erthquake │
# W! D9 }( O7 _3 P/ G9 A│98 │RockArm2│35│150 │  │**  │Paralyzes enemy w/ erthquake │9 x! p! }. |/ a: ?8 t$ O
│99 │RockArm3│47│200 │  │***  │Paralyzes enemy w/ erthquake │- @3 A1 |7 J- E& H" n9 I( A
│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│7 e4 u2 @' l3 Q
└──┴────┴─┴──┴──┴───┴───────────────┘
/ g" M  f7 g5 H. K3 b& Z$ O
' W. @( |9 h5 a, ^1 \, r; WStdrdChip (Part 2), y: [% s. b, R$ ?. f2 }7 \
┌──┬────┬─┬──┬──┬───┬───────────────┐' I2 p" M9 r( L+ f. N+ A
│编号│名称  │MB│攻击│属性│稀有度│说明             │. n# d. H% [5 m5 u7 |# |2 J8 @
├──┼────┼─┼──┼──┼───┼───────────────┤( ~% q/ Q3 w- V
│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│
6 d1 y, b6 }5 r# B* @│101 │CrsShld2│33│210 │  │**  │Guard, and bite into the enemy│
! U- l8 J4 R7 w2 r│102 │CrsShld3│41│260 │  │***  │Guard, and bite into the enemy│
6 D6 z! V" t4 u/ F: A│103 │Magnum1 │35│120 │Fire│*   │Cursor destroys panel!    │
0 g% h) I" J6 R: ~1 s2 t& b│104 │Magnum2 │55│150 │Fire│**  │Cursor destroys panel!    │
  K9 K5 G7 F! A# A' k; _7 r- K; E, M' n4 R│105 │Magnum3 │75│180 │Fire│***  │Cursor destroys panel!    │9 N2 R/ V1 p2 Y# S
│106 │Plasma1 │14│30 │Elec│*   │Launches electric attack   │% `! B9 e+ C' Y
│107 │Plasma2 │26│60 │Elec│**  │Launches electric attack   │
5 R6 g$ H0 |0 {* Y│108 │Plasma3 │34│90 │Elec│***  │Launches electric attack   │
" h! s5 w3 [) v2 g5 N4 z│109 │RndmMetr│28│100 │Fire│***  │Meteors smash enemies!    │
2 n7 k3 Q! c. f- J* f2 C: F, }8 ]│110 │HoleMetr│48│100 │Fire│***  │Meteors smash into sq     │( S- g) B6 m. x
│111 │ShotMetr│38│100 │Fire│***  │Meteors shoot out forward   │
. n% b0 o5 f3 [- \" F+ m8 D│112 │Needler1│32│30 │  │*   │Advance w/ A, stop to attack │. T* ^% S8 w& i
│113 │Needler2│52│40 │  │**  │Advance w/ A, stop to attack │
) T. M/ q  g/ Y6 Q1 `6 @, I│114 │Needler3│72│50 │  │***  │Advance w/ A, stop to attack │4 q' p8 C0 Q+ x. i
│115 │Totem1 │29│100 │Fire│*   │Creates a totem to blow fire │
! `* v+ ?/ T3 Q" P7 U0 G│116 │Totem2 │38│140 │Fire│**  │Creates a totem to blow fire │
# _' U) Z7 K1 L- M/ t& `1 J1 a│117 │Totem3 │47│180 │Fire│***  │Creates a totem to blow fire │$ w9 E+ N, n9 q! d+ p
│118 │Sensor1 │62│100 │Elec│***  │Sensor to watch sq ahead   │
2 `( \8 c7 U& O: P; n│119 │Sensor2 │70│130 │Elec│***  │Watch sq ahead or diagonal  │
; u  T8 i6 W) C3 m$ j' e2 g8 q3 W│120 │Sensor3 │72│130 │Elec│***  │Watch sq ahead or diagonal  │
, K2 m+ U+ g! w2 Y│121 │MetaGel1│18│90 │Aqua│*   │Gel atk steals a panel!    │; g' y4 R' {9 f3 p& M2 U, J' H3 V6 c7 m
│122 │MetaGel2│28│130 │Aqua│**  │Gel atk steals a panel!    │" B" V1 X. Q) L
│123 │MetaGel3│38│170 │Aqua│***  │Gel atk steals a panel!    │4 t; b$ M* U: m
│124 │Pawn  │44│90 │  │***  │Attack by pressing A button  │
* L+ @8 @, i, e3 X- D│125 │Knight │64│150 │  │***  │Jumps fwd and attacks     │' Y5 p# p/ W2 J7 L0 Z  J: k9 O
│126 │Rook  │30│  │  │***  │Protects you from attacks   │! b+ ]% L% I. S' H2 e% Z- V
│127 │Team1  │16│10 │  │**  │Powers up when ally is hit  │# ~, B- q- [" s% ]/ ]: Q" ]
│128 │Team2  │20│  │  │**  │Ally's HP recovered if hurt  │
* H  X, @  U* r' [│129 │TimeBomb│32│150 │  │***  │An area-wide time bomb    │( c3 c* Y. G% Z$ M: z8 Y
│130 │Mine  │16│300 │  │***  │Places a mine in enmy area  │6 U8 [5 j! i8 A6 G) `9 D7 U1 I1 u
│131 │Lance  │46│130 │Wood│***  │Lances through back line   │$ I& X1 X& p+ o3 J# _
│132 │Snake  │20│40 │Wood│***  │Snake from hole in area    │
$ |: q5 g  N/ x! }$ q6 a0 b5 @# I; @│133 │Guard  │5 │  │  │*   │Repels enemy's attack     │8 G! y2 i0 M2 E# l
│134 │PanlOut1│4 │  │  │*   │Destroys 1 panel in front   │
' K! G1 w8 `. Z' E+ X( k$ m1 W. B  e│135 │PanlOut3│7 │  │  │*   │Destroys 3 panels in front  │
+ Q9 E* `" T! K│136 │PanlGrab│10│  │  │*   │Steals one enemy square!   │3 P, L2 e7 ^6 ]" W
│137 │AreaGrab│15│  │  │**  │Steals left edge from enmy  │
2 U1 ], E, H: U│138 │GrabBack│10│40 │  │***  │Retaliate stolen panels!   │
, ?) c% W+ \+ \$ \" z4 _│139 │GrabRvng│30│80 │  │**** │Retaliate stolen panels!   │* k2 K) K+ r* q2 I9 T; t
│140 │RockCube│9 │  │  │*   │Places a rock cube in front  │
2 I$ B5 A* {: v7 e9 F│141 │Prism  │60│  │  │***  │Prism fires randomly     │
3 H, A6 l  k; n; F% ~│142 │Wind  │14│  │  │*   │Windbox blows at enmy area  │8 M; n+ N) r. e; T6 t
│143 │Fan   │14│  │  │*   │Vacuum pulls enemies     │
- V( D! r, r$ x9 P! J1 n0 Q│144 │Fanfare │32│  │  │***  │Take no damage for a while  │
/ d' C3 m( D" e* }* b│145 │Discord │38│  │  │***  │Confuses enemies w/ music   │
! j7 p/ e& o/ j! i6 l│146 │Timpani │42│  │  │***  │Paralyzes enemies w/ music  │
0 e( b% y8 n9 h/ u- f; D7 l6 L4 j│147 │Recov10 │5 │  │  │*   │Recovers 10HP         │9 A+ k/ Q# F, B3 d1 j
│148 │Recov30 │8 │  │  │*   │Recovers 30HP         │
6 B; w, G; d' _1 p- J8 C9 l│149 │Recov50 │14│  │  │**  │Recovers 50HP         │
8 U* W5 F/ A! q( x6 Z. D│150 │Recov80 │20│  │  │**  │Recovers 80HP         │
$ B& Z7 ^2 B6 f  |( O│151 │Recov120│35│  │  │***  │Recovers 120HP        │" h/ J3 [5 w1 c1 v
│152 │Recov150│50│  │  │***  │Recovers 150HP        │- t$ M/ W% v# m% ?2 \2 y* j7 K
│153 │Recov200│65│  │  │**** │Recovers 200HP        │
1 s1 R" b3 \) F- Z- l9 j6 J│154 │Recov300│80│  │  │**** │Recovers 300HP        │4 Z1 M; F! n$ |# N' x
│155 │Repair │8 │  │  │*   │Fix your area's panels    │
3 Q! b4 S. Z, [+ p: T│156 │SloGauge│20│  │  │***  │CustGauge slows down in battle│! M" ^0 I% g+ w: W6 _3 v
│157 │FstGauge│40│  │  │***  │CustGauge speeds up in battle │! \2 p& S9 V/ E. `
│158 │Panic  │14│  │  │***  │Confuses enmies if you are  │
, p. f2 x6 W8 @4 R5 A│159 │Geddon1 │10│  │  │***  │Cracks all panels!      │
2 g1 D4 e* c0 N& ^! f1 O& H│160 │Geddon2 │50│  │  │**** │Breaks all empty squares!   │
8 w4 b: L6 D; k) |8 `3 i& `│161 │Geddon3 │90│  │  │**** │Turn all panels to swamp!   │" A; h' F' M$ B* `+ W
│162 │CopyDmg │18│  │  │***  │Duplicate damage on 2nd enemy │1 {; C- _, p. x* w% R
│163 │Invis  │11│  │  │***  │Invisible for a while     │
5 K- o. t. t; J- {; x9 u) J# T│164 │Shadow │60│  │  │***  │Only swrd attack hurt you   │
5 T2 e3 S7 _0 I+ a  ]( p│165 │Mole1  │28│  │  │*   │Attacks fr. under ground!   │
7 a  r; D- K6 _. Z│166 │Mole2  │35│  │  │**  │Attacks fr. under ground!   │
! [9 l. J" W; L7 V+ U- x│167 │Mole3  │42│  │  │***  │Attacks fr. under ground!   │1 {2 a# r& a6 m
│168 │AirShoes│26│  │  │***  │Can stand on empty squares  │
' j- `9 N! I2 K% j$ f│169 │Barrier │7 │  │  │*   │Nullifies 10HP of damage!   │! w( s! ~4 w7 A0 X. b* S1 a
│170 │Barr100 │25│  │  │**  │Nullifies 100HP of damage!  │8 Y- a. y0 l+ n
│171 │Barr200 │50│  │  │***  │Nullifies 200HP of damage!  │, t  `% \$ K7 Q' P, z; l% k
│172 │Aura  │55│  │  │***  │Repels attacks under 100   │
4 u/ q' W9 [, U6 _; R3 A) l│173 │NrthWind│43│  │  │**** │Wind removes auras, etc    │  D# t5 h7 U' ]/ F  a( Z3 M
│174 │Mettaur │30│????│  │***** │Summons a Mettaur to fight!  │, ~* n& [- E) k
│175 │Bunny  │32│????│Elec│***** │Summons a Bunny to fight!   │" k2 q2 Y& d7 P1 M. K* i
│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight!  │
( R% V" r$ q; B! L) z│177 │Swordy │30│????│  │***** │Summons a Swordy to fight!  │
; a9 u% s8 ?3 w+ ^│178 │Jelly  │46│????│  │***** │Summons a Jelly to fight!   │
* r* V, r5 T, e& A│179 │Mushy  │38│????│Wood│***** │Summons a Mushy to fight!   │
9 S+ ?6 T5 T+ P% `8 m& K: _│180 │Momogra │38│????│  │***** │Summons a Momogra to fight!  │
" ?/ e' z; h8 I│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │
; W  l! t. l2 A* d% v│182 │Scuttlst│52│????│  │***** │Summons a Scuttlest to fight! │5 `( d4 w% a/ p) F  D# P1 i
│183 │Hole  │55│  │  │**** │Open hole to dark world    │
) |9 g5 i3 S+ T+ q6 V4 [2 f│184 │HolyPanl│14│  │  │**  │Creates a holy pnl in front  │
1 |$ |5 Q7 l0 m) G: P( ]0 K/ X│185 │LavaStge│22│  │  │***  │Changes all panls to lava   │
1 ^. c8 Z% S' h│186 │IceStage│20│  │  │***  │Changes all panls to ice   │* Y  M1 b! l- k. K7 y+ Z
│187 │GrassStg│10│  │  │***  │Changes all panls to grass  │; `$ Y4 W# [# Q; r
│188 │SandStge│18│  │  │***  │Changes all panls to sand   │
) y9 V, ?4 O5 j' {1 o. B7 V  _│189 │MetlStge│26│  │  │***  │Changes all panls to metal  │
8 q9 x  n( b% X6 F! o. v│190 │Snctuary│54│  │  │**** │Change own panls to holy   │2 P% v+ x. T6 n3 W: M* F* k- O
│191 │AntiDmg │45│100 │  │***  │Sets trap & throws stars!   │4 u9 W: f5 f. s1 z1 k
│192 │AntiSwrd│68│100 │  │***  │Retaliate for sword damage  │. l' Z7 P6 Q; X  j( V6 `. f/ h
│193 │AntiNavi│60│  │  │**** │Take the enemy's Navi away  │  _) ?% i" Y. M3 `
│194 │AntiRecv│73│  │  │***  │Punish recovery of HPs!    │
! K/ r3 N, M* m7 ~# W│195 │Atk+10 │4 │  │  │*   │+10 for selected atk chip   │5 o/ m8 q1 p8 x. b+ |: E- d
│196 │Fire+30 │20│  │  │**  │+30 for Fire atk chip     │
) v$ I" a# L' e' ]- w- [' }& Q│197 │Aqua+30 │21│  │  │**  │+30 for Aqua atk chip     │
" ~$ t. F, `8 Y9 X$ d6 o) E│198 │Elec+30 │23│  │  │**  │+30 for Elec atk chip     │$ T* [  p: H* c
│199 │Wood+30 │26│  │  │**  │+30 for Wood atk chip     │
7 _4 m, y1 M- z7 {4 c. F│200 │Navi+20 │34│  │  │**  │+20 for selected Navi chip  │
0 J2 Z' A. O9 K+ P. b└──┴────┴─┴──┴──┴───┴───────────────┘
9 ?' C. l4 s4 M" G# [2 V
5 P; C# t" l$ u2 @5 _; W( x/ U
/ t, }% ]+ [/ AMega Chip
  Z; B. p! i( ~6 l┌──┬─────┬─┬──┬──┬───┬───────────────┐
  J! n* k/ i( y* m  g8 q6 g  S│编号│名称   │MB│攻击│属性│稀有度│说明             │
. O# H6 q/ ^! Y% U$ x├──┼─────┼─┼──┼──┼───┼───────────────┤2 T0 Y# H9 Q' V( x' h9 {
│1  │Muramasa │74│????│  │***** │Power = amount of HP lost!  │
/ D5 h* [% y" y8 }1 O  u1 a% u& q& o, I│2  │HeroSwrd │65│180 │  │**** │Legendary swrd cuts 3 sq!   │
1 Y0 Z5 k/ ~2 C1 I# Z: C* }+ w│3  │ZeusHamr │90│250 │  │***** │Damages anyone on a panel   │
( ^" l6 v3 a, Z/ x0 k│4  │StandOut │22│220 │Fire│***  │Heat: Send Fire into hole   │
# Z* o  x9 ^" K% N8 T1 G, W│5  │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole   │
' }, h8 ?7 _. G: w$ \│6  │WatrLine │18│180 │Aqua│***  │Water: Draw wter from hole  │; B/ x  Z; n7 H* A" |) s7 X
│7  │Fountain │48│240 │Aqua│***  │Water: Draw wter from hole  │
  b1 I$ l2 F( i1 w( g* v& J: Q  D│8  │Ligtning │30│160 │Elec│***  │Elec: Dmgs object & area   │
1 C% _5 s  i" N2 {: j5 @2 |; C│9  │Bolt   │52│210 │Elec│***  │Elec: Dmgs object & area   │
' {- x0 x, v- ~: U│10 │GaiaSwrd │28│100 │Wood│***  │Wood: Take power frm next chip│- c! o9 _  [8 L
│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│0 M8 [( k1 Z& L1 ]- N. G
│12 │Meteors  │86│40 │Fire│**** │Drop many meteors on enemy  │; \2 L9 G8 C% E, `( u
│13 │Guardian │82│  │  │***** │Statue punishes when hit   │' W6 R6 |5 m- V. g, y3 j
│14 │Anubis  │90│  │  │***** │Anubis poisons enemies    │
7 y5 ]' ]# j! [1 {│15 │Godstone │66│150 │  │**** │Summons a GodStone from hole │& P' u' s  Z! W  g1 C6 V
│16 │OldWood  │72│100 │Wood│**** │Summons OldWood from hole   │
$ ~! [4 h+ {9 ?& h) E│17 │Jealousy │64│100 │  │***  │More dmg if enemy has chips  │
1 u0 b" \2 \% g; P' ?" V* c│18 │Poltrgst │58│  │  │***** │Objects thrown at enemies!  │" b. P' A4 i$ H1 V# n% A
│19 │LifAura  │77│  │  │**** │Repel all attacks under 200  │
, Q% d) A' j6 T; C4 f- x│20 │FullCust │10│  │  │***  │CustGauge instantly refills! │
  ]) c* {  l' C; G" ?7 y  N+ k│21 │Atk+30  │50│  │  │***  │+30 for selected atk chip   │
& Y& F$ ^; c/ G( w& {│22 │Navi+40  │60│  │  │***  │+40 for selected Navi chip  │
6 U, G+ N: M1 x# J2 M* P3 D│23 │Roll   │10│20 │  │***  │Attack an enemy, heal you   │
+ N) a* D% U! l) p1 l4 {3 P: J│24 │RollV2  │22│30 │  │**** │Attack an enemy, heal you   │
. B9 w6 T- P. ?│25 │RollV3  │34│40 │  │***** │Attack an enemy, heal you   │. M; P) H. w- ]0 k1 L% P2 G
│26 │GutsMan  │15│50 │  │***  │Sneaks up to smash panels   │
4 U% h( l  S% X! l│27 │GutsManV2 │41│70 │  │**** │Sneaks up to smash panels   │
0 I, i# i: l/ f' f' O/ P! f# v2 D│28 │GutsManV3 │57│90 │  │***** │Sneaks up to smash panels   │
0 j- U6 E: G& @" w, s; K│29 │GutsManV4 │63│100 │  │***** │Sneaks up to smash panels   │
# ~$ F0 X) {0 l1 \2 \│30 │ProtoMan │68│160 │  │***  │Moves in to slice the enemy  │
+ K9 k* b; f& d5 ^& ?│31 │ProtoMnV2 │76│180 │  │**** │Moves in to slice the enemy  │+ O9 R+ L4 f6 ~6 i1 N
│32 │ProtoMnV3 │82│200 │  │***** │Moves in to slice the enemy  │
) E) {! n$ W( \8 o# N$ b0 U5 X9 ]│33 │ProtoMnV4 │90│220 │  │***** │Moves in to slice the enemy  │2 @; B4 M, r: Z; G& L. M8 A% H
│34 │FlashMan │39│50 │Elec│***  │Flash atk paralyzes enemy   │
; H: i8 ?8 D8 L: ^' v. n│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy   │
: I( Y3 i* s) F9 N" L0 S7 _│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy   │  h( e- R9 b* V8 Z: Y
│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy   │% j0 [7 T7 e: M& o' k4 L
│38 │BeastMan │38│40 │  │***  │Claw atk 3 squares ahead!   │
- [' b) A; i1 `% q9 @│39 │BeastMnV2 │60│50 │  │**** │Claw atk 3 squares ahead!   │
0 H; c3 W8 t( `│40 │BeastMnV3 │68│60 │  │***** │Claw atk 3 squares ahead!   │, t, e( ^4 [5 y+ B0 d6 m
│41 │BeastMnV4 │76│70 │  │***** │Claw atk 3 squares ahead!   │4 k" b' o' h$ F, b  F
│42 │BubblMan │50│20 │Aqua│***  │Fires several AquaShots    │
: ]' O( [, K$ |│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots    │8 ]8 f: \+ i4 Y
│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots    │
. a9 J7 k" ?9 c$ s│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots    │' q& `" q% I2 o% d! z0 \$ v
│46 │DesrtMan │32│120 │  │***  │Launches fists at enemies!  │
' C( G* l! O# P- E& `( P│47 │DesrtMnV2 │52│140 │  │**** │Launches fists at enemies!  │) ]* x7 u) F: s4 y1 ~- M  Y
│48 │DesrtMnV3 │64│160 │  │***** │Launches fists at enemies!  │- F8 a  E/ Z5 c8 i8 c* X
│49 │DesrtMnV4 │72│180 │  │***** │Launches fists at enemies!  │
+ i" {) d# e! e5 ]6 I│50 │PlantMan │60│20 │Wood│***  │Vines harm all enemies!    │
9 C. W4 ~# P5 }  D. ^│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies!    │7 }  x: h4 [. C+ m
│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies!    │
! T; X3 Y! X. @* l# N9 [& u/ n* A│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies!    │
; j1 t$ N$ m  M# g│54 │FlamMan  │32│120 │Fire│***  │Flames burn all enemies!   │
6 O: B& u# h) l+ ~; w. n- @& B3 b' G│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies!   │
/ z3 _- P' ~# U│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies!   │
4 K) M1 z5 [3 ~4 `' P/ y3 z│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies!   │6 O1 f6 B3 w9 K9 b9 \8 O% \
│58 │DrillMan │66│70 │  │***  │3 drills fly at enemies!   │# S0 S: w/ u5 v$ \8 Z& x' f
│59 │DrillMnV2 │70│90 │  │**** │3 drills fly at enemies!   │. Z, i- W, f5 j! l8 E0 u
│60 │DrillMnV3 │74│110 │  │***** │3 drills fly at enemies!   │
% D5 s' d# F: I0 n5 D│61 │DrillMnV4 │78│130 │  │***** │3 drills fly at enemies!   │
8 M8 K# h- l# C+ S3 X% Y! h/ y│62 │MetalMan │40│100 │  │***  │Iron fist smashes 1 square!  │
* K" V2 z# b" x- m5 Q3 K│63 │MetalMnV2 │60│130 │  │**** │Iron fist smashes 1 square!  │
- P- V  h3 o+ w! I, `│64 │MetalMnV3 │70│160 │  │***** │Iron fist smashes 1 square!  │
% b( {9 n: W$ I: \3 H2 m- |│65 │MetalMnV4 │80│190 │  │***** │Iron fist smashes 1 square!  │
/ h: i" F/ w1 P4 X│66 │KingMan  │36│140 │  │***  │Move up 3 square & 4-way hit │  J$ L8 m! i, m- j* m
│67 │KingManV2 │48│170 │  │**** │Move up 3 square & 4-way hit │: \- z$ g* m8 S/ N& V% j
│68 │KingManV3 │60│200 │  │***** │Move up 3 square & 4-way hit │
" n2 E; y! T, c# w8 a( B9 m& f+ Y│69 │KingManV4 │72│240 │  │***** │Move up 3 square & 4-way hit │
0 J( A: X# `  x* [1 v! ?│70 │MistMan  │68│90 │  │***  │Appears from mist & attacks  │4 c; q  u, P& W5 a
│71 │MistManV2 │71│110 │  │**** │Appears from mist & attacks  │
/ Y7 X- q7 D, r* M│72 │MistManV3 │74│130 │  │***** │Appears from mist & attacks  │( M% T# n5 ?, E7 P( G
│73 │MistManV4 │77│150 │  │***** │Appears from mist & attacks  │
# R+ i. `% Y3 P; m- E1 z( I/ L, t$ _│74 │BowlMan  │80│100 │  │***  │Lines up pins for a strike!  │
, z9 H( I  T; \& _' \% x│75 │BowlManV2 │82│120 │  │**** │Lines up pins for a strike!  │
  u( d6 ^7 A, @2 G" k  A│76 │BowlManV3 │84│140 │  │***** │Lines up pins for a strike!  │
7 {' Y2 C1 S' o- U│77 │BowlManV4 │86│160 │  │***** │Lines up pins for a strike!  │$ d0 J+ B) |' g
│78 │DarkMan  │72│30 │  │***  │Creates 3 caves in enmy area │
9 ~) v: `  s- ~( F; p│79 │DarkManV2 │76│30 │  │**** │Creates 3 caves in enmy area │
/ O' ?0 D4 f4 Y$ [6 q, ]│80 │DarkManV3 │80│30 │  │***** │Creates 3 caves in enmy area │; [6 D' o/ k; \( U( J( ]6 ]
│81 │DarkManV4 │84│30 │  │***** │Creates 3 caves in enmy area │
, q$ y+ Z) Q) X1 f│82 │JapanMan │82│40 │  │***  │Multiple attacks w/ spear   │
# }9 h4 ]" p, N1 P│83 │JapanMnV2 │85│45 │  │**** │Multiple attacks w/ spear   │
# ~% u6 m8 z; Z- _  q│84 │JapanMnV3 │88│50 │  │***** │Multiple attacks w/ spear   │( a& T9 J: [& b2 a0 ?; r9 G2 A) |
│85 │JapanMnV4 │91│55 │  │***** │Multiple attacks w/ spear   │: _: n" g$ v- }$ m$ E
└──┴─────┴─┴──┴──┴───┴───────────────┘
; h7 b- G9 v7 r; M  R6 F2 S# v* A8 G2 C* r/ N% W7 [% ?/ n1 c
$ K' d: A$ X$ @* w
GigaChip (蓝版)
% f. w; C; x& Z5 {: m% m6 D" |  J┌──┬─────┬─┬──┬──┬───┬───────────────┐  g( r9 o" Y0 B2 e0 @- b
│编号│名称   │MB│攻击│属性│稀有度│说明             │
6 v* M; k* }6 V& L, o├──┼─────┼─┼──┼──┼───┼───────────────┤/ x) _7 y! ~- n! {% B
│1  │FoldrBak │99│  │  │***** │Restores all chips & folders │" |6 X7 W' J& `7 i6 |% T
│2  │BassGS  │99│700 │  │***** │Bass' secret weapon      │7 P9 i# k9 T2 V4 I1 n
│3  │DarkAura │55│  │  │***** │Dark chip repels <300 atks  │# Z3 w7 {& K0 Z' m% P
│4  │DeltaRay │92│220 │  │***** │Use A btn for up to 3 attacks │
' |& U9 y: O. T9 w2 p. q9 o! A│5  │AlphArmΩ │97│500 │  │***** │Launches a giant rocket    │$ H1 s7 J; \+ K$ M' z5 M4 n# g& `1 R
│6  │GutsManV5 │79│120 │  │***** │Sneaks up to smash panels   │/ d0 b5 k6 g( a7 |3 R, o
│7  │ProtoMnV5 │98│240 │  │***** │Moves in to slice the enemy  │
. b: Z: W9 ~* m│8  │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy   │2 C1 j2 G. j8 i8 e  I' d% m% K. D
│9  │BeastMnV5 │84│80 │  │***** │Claw atk 3 squares ahead!   │1 Z2 |/ C& g+ q- L
│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots    │2 G9 D, P" ^+ V
│11 │DesrtMnV5 │80│210 │  │***** │Launches fists at enemies!  │
* H9 ?' B9 M9 @9 [, ^. g│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies!    │9 Z8 B4 }6 u6 s+ e& e
│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies!   │) z3 W+ B: ]$ {  H% |
│14 │DrillMnV5 │82│150 │  │***** │3 drills fly at enemies!   │
8 i# ]7 N! u. D│15 │MetalMnV5 │90│250 │  │***** │Iron fist smashes 1 square!  │
4 r# N* @8 w5 M1 r3 c, \) l│16 │KingManV5 │84│280 │  │***** │Move up 3 square & 4-way hit │& F" h, S- k4 S
│17 │MistManV5 │80│170 │  │***** │Appears from mist & attacks  │* n' g% P+ j+ K! b: U# B6 O
│18 │BowlManV5 │88│180 │  │***** │Lines up pins for a strike!  │
) W; b( o  I8 B│19 │DarkManV5 │88│30 │  │***** │Creates 3 caves in enmy area │
, Q& |7 B  m0 a! C1 a│20 │JapanMnV5 │94│60 │  │***** │Multiple attacks w/ spear   │' A$ U# P: @1 n0 c$ T; ]( O: @
└──┴─────┴─┴──┴──┴───┴───────────────┘
# j, @3 @& i5 K  \' A; F3 E; k8 u) A, I) W6 a
GigaChip (白版)(只列出与蓝版不一样的Chips)
, \' _: h$ O- _2 O┌──┬─────┬─┬──┬──┬───┬───────────────┐
/ B* F  W7 V  R% {$ k- l( O│编号│名称   │MB│攻击│属性│稀有度│说明             │
  |5 U+ Q" N& b* x& w% j├──┼─────┼─┼──┼──┼───┼───────────────┤9 V6 l/ k  i% K
│1  │NavRcycl │50│  │  │***** │Recalls last Navi used    │
1 G. q0 L5 q- t9 L│3  │Serenade │97│100 │  │***** │Dark chip Holy pwr to front  │; L9 _: J' o$ P1 I
│4  │Balance  │60│  │  │***** │Both Hp reduced by half    │7 e( O9 x) e+ b8 I
│5  │AlphArmΣ │97│50 │  │***** │3-stage electric attack!   │% ^7 X2 K: [9 q% N+ E
└──┴─────┴─┴──┴──┴───┴───────────────┘
 楼主| 发表于 2003-7-14 17:30:40 | 显示全部楼层
哈哈,开始贴图了!% s+ h! h  E" F( Z0 s: O) |) M
Megaman EXE 3 蓝+白 Standard 级别的 Chips:5 O" O. g, U6 k' O

7 r; X0 h4 n+ E1 n+ X( }& ~001002003004005006
3 L  ]1 `9 g, d9 M007008009010011012
, S( j: ]) I# z: S013014015016017018
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 楼主| 发表于 2003-7-15 13:42:03 | 显示全部楼层

GBA-<洛克人EXE3-Blue>卡片组合

Megaman EXE 3 蓝+白 Standard 级别的 Chips:) O  H% n) c8 r9 P

3 k6 Q. p% X3 }0 b019020021022023024
4 l4 f+ b2 U" I9 Y025026027028029030
( |1 p. X4 }9 k& `' h3 I( b; O031032033034035036
6 L. i9 f8 z5 n$ ^) o  M6 V+ [
5 r# X/ U+ P6 K3 ~9 C( ^, d/ U[ 本帖最后由 hwz1015 于 2006-1-5 14:17 编辑 ]
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 楼主| 发表于 2003-7-15 13:43:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
' D; p8 G  j9 S9 ?8 |# D
% `) \2 ]8 y% g& a9 E037038039040041042
$ s; R+ v, _& ?" v( e& c4 V043044045046047048
  X0 I! I9 [3 G( E049050051052053054
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 楼主| 发表于 2003-7-15 14:14:39 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:9 p# W6 `* _0 s) r
5 N0 m& `% {" @+ ~0 k/ ^: {, Y
055056057058059060
6 L7 l1 Z% E3 Z  _, J061062063064065066; J% ?6 W" h/ ]  S* w7 h
067068069070071072
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 楼主| 发表于 2003-7-15 14:15:19 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:7 `# k, j. W" H  F

  {8 l! f" E8 k4 G) `0730740750760770784 y2 e4 ^2 g9 _& x7 u/ P1 H# O( N
0790800810820830848 z- x, J/ ]( n# V& ~7 W# p1 O) {
085086087088089090
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 楼主| 发表于 2003-7-15 14:16:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
) r( l9 j! C9 g; I1 n2 X' G0 k; K2 w
091092093094095096' e( c+ f8 f( }# a. K
097098099100101102
  E! V& x6 O6 a" q4 `% r& ?) K103104105106107108
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 楼主| 发表于 2003-7-15 14:24:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
+ N- j& ?; m' T- d5 W" e* b0 _0 \% O& m1 Y) a7 b5 w$ ^5 l9 @9 m6 V$ z8 D) _
109110111112113114; c; h( D/ V2 S4 R/ t
115116117118119120
+ B6 v' y2 F8 u% J0 N121122123124125126
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 楼主| 发表于 2003-7-15 14:28:54 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
, Q& U% r" [4 l8 o2 t. L0 P8 U6 K  `/ I1 K
127128129130131132
& Z3 C. u4 h) x, Z133134135136137138
: l2 @7 c8 \) ~( G9 F139140141142143144
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 楼主| 发表于 2003-7-15 14:33:48 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:$ _+ ?6 M* G% T/ x  I: u1 R
8 V; X2 f7 W* \% y
145146147148149150: U# a7 b7 F" M& U
151152153154155156; c& t$ Q, h5 @. B
157158159160161162
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 楼主| 发表于 2003-7-15 14:35:44 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:$ P, H% T8 g1 M8 `5 m/ n
/ G: H1 _9 O* F: s
1631641651661671686 v* F1 D6 r$ n. k& f
169170171172173174% a' R' i, R$ v) @  ~/ i3 ~) F/ n
175176177178179180
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 楼主| 发表于 2003-7-15 14:37:02 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:3 G' J9 r. H9 u6 k9 b- O
# Y: x# Q7 y, T' N
181182183184185186
/ j9 P: q( A/ q/ `187188189190191192$ b3 n* Y' L  r# n6 a6 A
193194195196197198* N$ j* |9 H$ l3 T( h* ~* H% m
199200
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 楼主| 发表于 2003-7-15 14:47:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
1 s- ^. {3 Z' a; F! k% Q: i
1 i8 M! I& Y& l: j2 I+ h; m5 ~! Q001002003004005006& d. D! _+ J  B) c6 P
007008009010011012/ h. q- q- g  P
013014015016017018
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 楼主| 发表于 2003-7-15 14:50:34 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:9 J, o- w' }4 K+ `9 b; ~3 f/ L
' H9 R8 {/ u* c# f- c/ L% V
019020021022023024* P. ]0 U9 v* H5 P, i
025026027028029030
1 u* Y8 u8 s( _! c031032033034035036
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 楼主| 发表于 2003-7-15 14:52:01 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:% Z9 K1 s* \) C3 B

8 ^. N9 B9 v! q% }/ ^$ L037038039040041042! }! P+ }& B+ @' ~6 z: |
0430440450460470489 U+ h* ~2 t2 q' f1 Q
049050051052053054
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 楼主| 发表于 2003-7-15 14:55:14 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
: X, d4 Q; W; ?/ \8 ^
8 {' S+ f. g. B9 r$ j  A0550560570580590606 m2 c4 R5 X5 J; l& z8 R: D% T
061062063064065066
* [  a& S, p! M$ ^2 t- q067068069070071072
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 楼主| 发表于 2003-7-15 14:58:43 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
, }1 v7 [7 `. b# e4 }/ x! @. ^" }. D2 y8 F8 T' L
073074075076077078
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 楼主| 发表于 2003-7-15 15:09:46 | 显示全部楼层
Megaman EXE 3 蓝 Giga 级别的 Chips:
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发表于 2003-8-1 05:49:38 | 显示全部楼层
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