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GBA-1078-<洛克人 EXE 3 Blue>卡片组合(本站原创)

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发表于 2003-7-8 21:20:33 | 显示全部楼层 |阅读模式
转载请不要删除以下信息,感谢您!
+ d( g" U* {, q, d. Y4 c■  ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★
; \! M1 V% a6 ?0 C2 ]■● ■  NintendoWorld    站友xliz原创
% m9 z- u3 W9 ?■ ●■    http://www.NewWise.com " ]9 p* T7 c1 t7 \2 ?0 l/ q
■  ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★ ( G! v) t2 a7 P% i6 F; b. X
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7 w6 J- |, B# M7 X$ `           洛克人 EXE 3 Blue 卡片组合4 ]$ Z$ H& Q: y6 ?

6 ?. ?3 D3 Q( V# s) D5 G( U0 M/ @% X- S: Q, l3 p
英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版* x/ ]! t" V- a: ^1 G
大家要看日文版的P.A.或详细攻略,点击这里吧!

& K5 }" Z) c. f- T0 `4 e$ Z, R; Z====================. d3 t/ Y* n( [, W
希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol:
# w4 q0 E) d" Q$ I* g8 E/ R% r4 O+ U/ j. V
以下内容格式如下:- G0 U# W! u1 U9 Z( M) ]% I( n/ f
- M, X" o5 i4 |
编号    名称
/ ~6 p3 Z, t( C% |9 A说明
, b9 m3 W2 z; a" u( J组合方法, }/ z7 R, |7 ~1 D; e8 n+ w
---------------------------------
# p- D2 n8 Y# ?4 `3 M. p! X& j' V01    Z-Connon 1
4 U5 ~3 ^( X* y! U" KUnlimited Cannon for 5 sec
$ |8 M/ E7 a1 l3 nCannon A+B+C3 @, X( M4 I! m0 g: c
Cannon B+C+D9 ]' y' j8 K& O( ]
Cannon C+D+E5 m7 l+ l5 g6 u, W( b; r/ H

6 B  I+ G% V( Q6 A3 U- u02    Z-Connon 2% I4 w0 b, d6 x+ G9 S
Unlimited HiCannon for 5 sec
: M* N2 {+ x! B% C2 M8 ZHiCannon H+I+J
1 ~8 {6 H2 {# XHiCannon I+J+K
1 t+ |9 [/ Y5 v' @9 PHiCannon J+K+L
, b! D, v) ^- m2 x6 G7 z
, s6 z6 m$ a% G/ n03    Z-Connon 3
0 k; G# D& b2 k" ?/ z/ ]Unlimited MegaCannon for 5 sec* ]! X; \4 o: m" v  y4 e5 f
M-Cannon O+P+Q% ~) |3 T$ }* p+ x% D) ]
M-Cannon P+Q+R4 p- G6 ~6 A9 {# @0 ?, y/ l
M-Cannon Q+R+S( k5 Y/ g6 f8 ?; o- i7 j/ m  D
. R- L0 W$ H8 l4 b
04    Z-Punch& V% A, E) _+ }& Q: C* P% [. M
Unlimited GutPunch for 5 sec
  w; c4 Z0 r+ E4 {& K% B- B! WGutPunch B+C+D. u1 h7 b3 o: i9 J# V
GutPunch C+D+E
- G8 d1 h/ P! V2 X& V8 y0 x9 Q% \6 LGutPunch D+E+F
# t& W9 Y# m7 ^) N9 i
2 `9 B4 `7 T# P3 e4 l  Q" h& V+ _05    Z-Strght3 h# R% S8 G$ e+ s7 h
Unlimited GutStrgt for 5 sec0 S9 H. G  o# d
GutStrgt O+P+Q) p+ N$ F9 R6 ?, N& z5 @% h( E9 R
GutStrgt P+Q+R" P: T' y5 M! m9 o0 A/ C" `5 r) r- W' z
GutStrgt Q+R+S  G; K4 z. K% T, W

) X6 t6 ~- c+ o" w- T: O06    Z-Impact
( a) k, o: x: H( ?& g5 U, Q/ lUnlimited GutImpct for 5 sec
# f& C7 z9 G* W, mGutImpact G+H+I& Z9 W& F* M7 s( I
GutImpact H+I+J; y$ a* x& k( m2 \# d. d; C7 H5 _
GutImpact J+K+L
$ s. p/ `/ K: C8 t' U  S) e4 E2 b$ d
# J; C3 n% T2 N& r4 g: |8 H5 z% Y; r07    Z-Varibl
4 k# J1 S/ N! m# @' Y) Z; EUnlimited VarSword for 5 sec8 Q0 j( J" H$ P# Y7 S4 z, Q
VarSwrd B+C+D7 o! L$ K" G% \; w" K
VarSwrd C+D+E
6 q. n* p6 C# e5 O0 W+ G4 K+ Q- bVarSwrd D+E+F
) s+ H) W, O" P1 e5 S
' ?( M! P+ U5 T, b! ^  T08    Z-Yoyo 1  }4 R5 Q7 \0 Q$ x  R8 ?; ?# {2 `, n
Unlimited Yo-Yo for 5 sec
; q! Q; d# @- M+ w! W: Q' H, nYo-Yo1 C+D+E4 r0 W0 b) }6 @! y/ j
Yo-Yo1 D+E+F! G- I5 H% E" N: f1 g* S& l* h$ {+ ?
Yo-Yo1 E+F+G
- `3 F' m; c7 k% q, F
. M" ~  [! h; v. @09    Z-Yoyo 2' {' l! P7 R! S" x3 S2 P6 Y$ D
Unlimited Yo-Yo2 for 5 sec
+ g1 F5 e3 @# t+ s9 s  NYo-Yo2 H+I+J
. h0 R7 H5 M2 A- f7 oYo-Yo2 I+J+K
+ Y5 T8 P! T) F  r7 F3 Y8 v6 uYo-Yo2 J+K+L" G* V# }5 z! O

( u+ M& ~3 S8 U  }5 [* Y7 g10    Z-Yoyo 3
* |. r. f0 W& z( @% }Unlimited Yo-Yo3 for 5 sec
' a- m! k) J& j& W5 s5 YYo-Yo3 M+N+O
/ E( d  {- W1 n: B6 a+ GYo-Yo3 N+O+P
5 L4 J* t4 A( s9 C2 s  uYo-Yo3 O+P+Q$ t- e5 a6 \' D  ~* s
# t# w( v- Q  V% [) C* i5 K; _
11    Z-Step 1, [% S, M, z$ g# C2 A2 C
Unlimited StepSwrd for 5 sec
1 G$ a( J+ S3 M1 f, ?StepSwrd L+M+N
1 Z' |5 Q- l! vStepSwrd M+N+O
5 k3 p- T6 q7 @+ t7 f2 qStepSwrd N+O+P) }6 _9 x/ n& Y( }
7 r5 F- s2 D2 S
12    Z-Step 2
) b5 z  o4 S' ?; nUnlimited StepCros for 5 sec- ]* P# {# Y# f( l2 A, C0 {- R
StepCros P+Q+R
- y( O5 @( t2 K# ]! F2 y2 N% uStepCros Q+R+S$ P% T! K8 B! ^( L; [% B& i0 i! k
StepCros R+S+T
; S, ]) v. s1 \. B: S7 W% J$ G3 e) ?! o5 I& k0 a% M
13    BubSprd- q; C' w- t4 Z. b6 }
Attks w/ spreading bubbles!4 l% \' B2 k* D2 D
Bubbler  C+D+E$ w! D! C) q7 _( l- x7 U8 N
Bub-V    D+E+F
. K- d* T7 m* }. S) b9 y# PBublSide E+F+G" k/ J3 A" b& ^' i0 X/ h
Bubbler E + Bub-V E + BublSide E
7 e5 Y4 n5 |+ z# ~$ @; o5 U  Y: a0 }; @- w& n+ y+ k( k1 g
14    HeatSprd
' b, M, J' }# R  e) F: WAttks w/ spreading fireball!
7 u% v0 f7 a! \9 VHeatShot H+I+J
5 O! U4 X& A  |- z- ]2 p9 R5 N$ JHeat-V   I+J+K) H, L1 K& D; n  N6 K4 g
HeatSide J+K+L
/ L6 b- z) ^; X4 V( p  qHeatShot J + Heat-V J + HeatSide J
- ?8 M3 w& c3 r, a5 G8 S! j% m( `$ q- H1 X0 G4 U- a
15    H-Burst
8 K1 `+ N& D- Q, U0 x5 t9 n/ gCreates a giant explosion8 `& K; P5 y, H# B6 S# X
Spreader M+N+O# Q/ t( j) e  `  q( D4 ~7 h0 n+ |
Spreader N+O+P
) g- w* G5 r) y+ [' ~) V- b( qSpreader O+P+Q! K' M! p  y/ J# h
) I3 u0 f1 ~* A2 G
16    LifeSwrd
. i2 u, [/ I8 Y7 K+ W4 b) W* N9 Y) CSwings a huge 2×3 sword!
; o7 P! t9 o- h9 c$ NSword E + WideSwrd E + LongSwrd E8 h+ ]& u# H) L' ?3 C& f  Q
Sword L + WideSwrd L + LongSwrd L
1 m2 t* b( f$ j/ Z6 x& bSword Y + WideSwrd Y + LongSwrd Y
& b. D+ @$ ~- h5 |3 t4 f# Z" ]8 q& [; R+ a
17    ElemSwrd
- E/ A4 ?! @! oWide swrd contains 4 elemnts6 R! s' Q( \7 s; C+ o8 |
FireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N( H2 W8 ^( B8 w! R' w( q( L7 Q) }
FireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P
: r" S& G( D2 Q* _; W, q- U( m* P/ B, k' J" |: |+ v2 z  p* c1 k; ?
18    EvilCut7 P, q4 r- N" L" u2 C
Step up 2 & make 4 atacks
9 V3 m7 V2 P8 ?StepSwrd P + HeroSwrd P + StepCros P2 w" p' U" O0 r

+ b7 d$ y4 `4 H0 b* v# H19    HyperRat
7 W$ @/ k% @! [$ ?/ E5 gA giant Ratton charges!2 J: J+ W$ l% K+ I/ E; K
Ratton1 A + Ratton2 A + Ratton3 A) E( y: b! W2 N- c
Ratton1 C + Ratton2 C + Ratton3 C) L( t% n* X; K1 v8 V6 S1 @9 @
Ratton1 F + Ratton2 F + Ratton3 F" [* X5 k- H7 {+ T/ x
9 _4 K4 T4 _3 v+ a1 u
20    TimeBom +
! T- `& [) n- T  a$ ]Sets Time Bomb in enmy area
- L4 ^; w9 b, X- p  V( A* A1 f9 I# HTimeBomb J+K+L
# d4 \" ]; D. @& H# ETimeBomb K+L+M6 O, n4 {# }  Z, j+ M/ c
TimeBomb L+M+N
+ i) y( ~) I' Z# e& c( C- y: J& z  i8 B( a! `
21    GelRain
6 I* R6 d% T  ?; U1 PGel steals squares) w& p' m7 R: x0 t
MetaGel1 B+C+D: Q; A9 Q+ @3 s- J
MetaGel2 E+F+G
0 \; B  }4 Q5 EMetaGel3 S+T+U& ?. E! ^/ D8 E4 d7 [

: \* v1 X& L$ y22    EverCrse9 q2 Q2 T- Y" o8 r. A4 ~
Shield chases enemies
  q1 i0 j3 N* I+ r9 i2 LCrsShld1 C + CrsShld2 C + CrsShld3 C
" C  t+ D. m4 [+ i; D; zCrsShld1 L + CrsShld2 L + CrsShld3 L7 h. Z1 [4 [$ E: a7 q' q& f7 m* l

+ _' {# j* R2 [3 \23    MomQuake6 a$ ]" P, }' [4 N1 W8 C& n* P
Awakens Mother Earth!! B7 P$ E5 ]) d2 {4 R3 H/ `7 [+ K
RockCube * + RockCube * + GodStone S% c) |" D: K+ [4 R

7 `* k! F3 J& G/ s! b) Q: @24    PoisPhar5 U4 }, n% P- |0 W$ v7 y  ]9 T( L
Pharaoh generates poison) w8 g( [/ }2 z- i8 R" |: E$ f
PoisMask A + PoisFace A + Anubis A
. H' N/ ^1 K" R2 D2 C+ ]% O: J, p: D# H9 k. Y
25    BodyGrd
( r( q0 o1 W8 [# e/ RBodyguard takes out enemies5 q6 g* h/ S# S4 P* W: G) `
AntiDmg M + AntiNavi M + Muramasa M3 t1 @; f, D: p  h8 T0 ~! f

/ t! i8 u0 b4 m1 c9 v2 O- e26    500Barr
% C8 d% ^% v0 g( Y; \Barrier absorbs 500HP dmg* B' i9 T' p4 V* J1 k! w- {
Barrier E + Barr100 E + Barr200 E
3 [# J# @7 ?. {8 NBarrier R + Barr100 R + Barr200 R% g5 y) E( j; S' g4 X
4 N" e$ |9 d$ j+ i7 ^  E9 o
27    BigHeart
: J% R  a; V6 G9 o0 RAttacks, then heals HP!& |3 D/ T: \6 a/ a9 X; u2 F
HolyPanl R + Recov300 R + Roll R  M( ~) ?! M0 W" i& _
HolyPanl R + Recov300 R + RollV2 R% u3 l9 G7 a/ y$ P) t; d9 y6 h
HolyPanl R + Recov300 R + RollV3 R  [5 I3 ]7 {1 a' f% l
# i% f( n1 b- G: Z. q% u- \2 g
28    GtsShoot
: O$ p5 b6 T, M! F9 V. D$ EGutsMan throws MegaMan!! [0 g7 f( ^, k* _' {: y7 S
Guard * + DashAtk G + GutsMan G' w$ f! k' D; z- U6 Y4 F% Y" z
Guard * + DashAtk G + GutsMan2 G4 M, @" q: ^. J, p0 R3 _" l
Guard * + DashAtk G + GutsMan3 G
, h8 T4 Q/ f: F) n0 r+ b) fGuard * + DashAtk G + GutsMan4 G
# }% o+ h% G3 k& `: U/ \$ c* e
. b9 L8 g3 t3 \29    DeuxHero- ]4 K  ]: O! S9 i- |
MegaMan & ProtoMan team up!3 M" f7 E" a4 l9 ]' B( j/ s
CustSwrd B + VarSwrd B + ProtoMan B
" b: s" ?; v% t; R2 |/ xCustSwrd B + VarSwrd B + ProtoMn2 B
" t1 O+ N) f$ g/ N1 ?CustSwrd B + VarSwrd B + ProtoMn3 B$ h8 G3 V1 R# d( w
CustSwrd B + VarSwrd B + ProtoMn4 B) ~: \7 N. L& Z6 R+ A  U0 x
' I6 f4 `6 S3 ^
30    2xHero; M5 \8 b, h* y$ s# W  T4 N
MegaMan & ProtoMan Dual atk
9 G& I0 _9 D1 y) ^0 r& M' eSlasher B + CustSwrd B + VarSwrd B + ProtoMan B5 `  T# `3 t9 v3 w
Slasher B + CustSwrd B + VarSwrd B + ProtoMn2 B
9 m/ `+ b6 J/ y( TSlasher B + CustSwrd B + VarSwrd B + ProtoMn3 B
: n9 R1 N0 v* x2 {: L4 nSlasher B + CustSwrd B + VarSwrd B + ProtoMn4 B
2 ~+ s+ O4 ?3 t  Y' W
4 D' \9 G( p. b31    PrixPowr
2 B" U3 R+ O3 Q3 Navis attack at once!
, A, s: t. y: u6 y" S( ZTeam1 * + Team2 * + KingMan5 K6 @2 N* o' u* P, ~+ l6 |. z
Team1 * + Team2 * + MistMan5 M
' R% K  u' l( Z, O  G/ {% k5 z2 {Team1 * + Team2 * + BowlMan5 B
  a; N/ z; Q- S+ B/ m9 o4 }+ h+ ^) m& S8 O* a6 [5 t
32    MstrStyl
" U7 B9 }% r4 r+ v8 yMegaMan unleashes his power
. S6 z# J0 t% uSalamndr * + Fountain * + Bolt * + GaiaBlad *
/ x8 Q* k3 _( `. t0 j+ |9 Y5 m- A1 M! g$ i$ u  ?& K
StdrdChip (Part 1)' i, w6 c* b: a, V
┌──┬────┬─┬──┬──┬───┬───────────────┐# Z+ Z/ _# s: J! L6 P& I0 p
│编号│名称  │MB│攻击│属性│稀有度│说明             │
8 J# K. g0 `, w0 G* @  }7 R├──┼────┼─┼──┼──┼───┼───────────────┤
# B" D3 ]$ r# m1 F$ k1 R│1  │Cannon │12│40 │  │*   │Cannon to attack 1 enemy   │
# z0 S6 C5 B4 p│2  │HiCannon│24│60 │  │**  │Cannon to attack 1 enemy   │
( M. O" ~$ L" i9 x/ k. X│3  │M-Cannon│36│80 │  │***  │Cannon to attack 1 enemy   │
& q( u! X# j) F, [│4  │Airshot1│4 │20 │  │*   │Knocks enemy back 1      │
6 F0 o. z4 e$ @│5  │Airshot2│12│30 │  │**  │Knocks enemy back 1      │7 q. Y% P, y: Q2 v! K- l
│6  │Airshot3│18│40 │  │**  │Knocks enemy back 1      │  W! c& \/ `. N" {: j
│7  │LavaCan1│34│90 │Fire│*   │Fires lava fr. area      │
' E' T, h2 x7 c% r8 E│8  │LavaCan2│42│120 │Fire│**  │Fires lava fr. area      │
* [3 Y* n( Z! B: k/ U. M│9  │LavaCan3│60│150 │Fire│***  │Fires lava fr. area      │
  ?& R9 g) d3 }; R│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area   │
0 ?. v1 l+ o  [) f0 \' ^│11 │ShotGun │8 │30 │  │*   │Explodes 1 square behind   │
) b$ L% p( W6 @7 S7 a, Y│12 │V-Gun  │8 │30 │  │*   │Explodes 2 diag. squares   │
* A) Y% H& m9 G2 L6 Q3 n│13 │SideGun │8 │30 │  │*   │Explodes up, down on hit   │  q. m/ a$ M' v" _" Q4 \/ i
│14 │Spreader│16│30 │  │**  │Creates a large explosion   │
2 Q- I1 e5 a3 }( z* [; z5 l│15 │Bubbler │14│60 │Aqua│*   │Explodes 1 square behind   │7 M. j3 R2 w: Q( A9 l1 `
│16 │Bub-V  │22│60 │Aqua│*   │Explodes 2 diag. squares   │
9 K7 O: f7 `' J  K5 x8 [9 c3 G! i│17 │BublSide│30│60 │Aqua│**  │Explodes up, down on hit   │1 R! z7 n: ~) b+ i2 w, N" V0 }
│18 │HeatShot│16│40 │Fire│***  │Explodes 1 square behind   │+ y8 `  r, ~8 U' G5 C& g
│19 │Heat-V │24│40 │Fire│*   │Explodes 2 diag. squares   │
$ F, O0 q* D4 O* @, x5 E│20 │HeatSide│32│40 │Fire│**  │Explodes up, down on hit   │4 ^2 ^$ m; H6 I, A+ J( @
│21 │MiniBomb│6 │50 │  │***  │Throws a bomb 3 squares    │
: K, Y1 K0 L% E% X9 R% ?│22 │SnglBomb│12│50 │  │*   │Throws a big bomb 3 squares  │  p9 t* j  U; O
│23 │DublBomb│24│50 │  │*   │Throws 2 big bombs 3 squares │
& `" U$ {. j) `( d$ J6 }) \│24 │TrplBomb│36│50 │  │**  │Throws 3 big bombs 3 squares │
) W$ E- f4 \( J! d& q2 O│25 │CannBall│33│160 │  │***  │Breaks 3rd panel ahead    │
7 \4 {6 b' r, @6 @│26 │IceBall │18│120 │Aqua│***  │Freezes 3rd sqr. ahead    │. x! @0 E! p- T' d( \
│27 │LavaBall│20│140 │Fire│***  │Shoot lava 3rd sq. ahead   │
! a" v4 z& ]( _) A, g│28 │BlkBomb1│60│120 │Fire│**  │Firebomb hits 3rd sq ahead!  │
! ]7 h* W: h, @9 f+ n│29 │BlkBomb2│70│170 │Fire│***  │Firebomb hits 3rd sq ahead!  │- a  {( u" u5 Z1 s( L  N
│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead!  │4 p- ]5 V: }8 |8 F! @1 b
│31 │Sword  │10│80 │  │*   │Cuts enmy in front! Range: 1 │
1 a1 Y! f$ H. H8 W6 T, Y│32 │WideSwrd│16│80 │  │**  │Cuts enmy in front! Range: 3 │1 z! F! s0 w; q7 q2 {& {# O
│33 │LongSwrd│24│80 │  │***  │Cuts enmy in front! Range: 2 │9 [6 g4 {, Y" J
│34 │FireSwrd│20│150 │Fire│***  │Fire: Cuts fwd 3 squares   │" v8 p/ q' p% I% D5 S0 R: ?
│35 │AquaSwrd│25│150 │Aqua│***  │Water: Cuts fwd 3 squares   │. b0 ]' s! _% g' Y* }
│36 │ElecSwrd│23│130 │Elec│***  │Elec: Cuts fwd 3 squares   │0 M, q9 @% R8 _9 ~- ~
│37 │BambSwrd│18│140 │Wood│***  │Wood: Cuts fwd 3 squares   │
( u9 [, T& ^* C- w0 ?│38 │CustSwrd│21│????│  │***  │Cust Gauge = Atk Str     │
) H& B% [4 l( f7 ^' S3 o! s0 I│39 │VarSwrd │68│160 │  │**** │A magical shifting sword   │: g% N$ M9 e( Z2 J- ?* b1 N
│40 │AirSwrd │30│100 │  │***  │Wide swrd with air attack!  │
  B# ~& {8 ]0 H8 g3 T│41 │StepSwrd│43│130 │  │**** │2 steps, then uses wide swrd │8 z; S/ R1 M$ w: B) I/ x  M, z
│42 │StepCros│74│130 │  │**** │2 steps, then uses cross atk │
+ s! U3 C: V0 b% z% \" l│43 │Slasher │12│240 │  │***  │Cut while A button is held!  │4 y3 O  x% c  v+ ?0 _
│44 │ShockWav│10│60 │  │*   │Shock through enemies     │3 t% `" q2 T; b4 ]5 ^8 ?
│45 │SonicWav│26│80 │  │**  │Shock through enemies     │
  j3 q0 P3 i. }& B! j3 [, q/ y/ ]' R│46 │DynaWave│42│100 │  │***  │Shock through enemies     │+ Y/ Q- W3 V) ?5 O9 D7 I  f6 i
│47 │BigWave │82│190 │  │**** │Shck wave cracks panels    │
' [7 s6 [, a# c- W$ W│48 │GutPunch│14│80 │  │*   │Punch pushes 1 square     │* L4 f5 x) g) h& S, L
│49 │GutStrgt│30│100 │  │**  │Punxh 2 square range     │
! Y+ O3 U! Y) r│50 │GutImpct│50│160 │  │***  │Punch pushes 1 square     │
2 J6 E7 K$ K; d/ A. N/ {│51 │DashAtk │11│90 │  │*   │Dash through enemies!     │  p0 G$ j2 X: O
│52 │Burner │15│130 │Fire│***  │Envelops you in flame!    │; u, c* w1 t+ u2 U& g
│53 │Condor │44│180 │  │**** │Chrge atk pierces enemies   │' m  P- E9 C0 i7 D! q: w
│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape!   │
( m: \- j/ z  }  e; z3 C( l$ U│55 │Zapring1│8 │20 │Elec│*   │Pralyzing electric ring atk! │
  P; e  [2 I6 a) U0 i  U│56 │Zapring2│18│40 │Elec│**  │Pralyzing electric ring atk! │
4 o  S$ [' ?+ B) I9 K│57 │Zapring3│28│60 │Elec│***  │Pralyzing electric ring atk! │
3 }. ^+ v: Y2 n│58 │IceWave1│14│80 │Aqua│*   │Creates a 2 sq wide ice wave! │
" q; b3 ?* m' q- d" s│59 │IceWave2│22│100 │Aqua│**  │Creates a 2 sq wide ice wave! │; |- T: V% x6 y
│60 │IceWave3│30│140 │Aqua│***  │Creates a 2 sq wide ice wave! │/ d. R- n: q& d6 \8 j
│61 │Yo-Yo1 │72│40 │  │*   │3-square yo-yo attack!    │3 p, B9 C- o0 Q9 V) V
│62 │Yo-Yo2 │80│50 │  │**  │3-square yo-yo attack!    │
  y' T9 k, R  i% E' S. U│63 │Yo-Yo3 │88│60 │  │***  │3-square yo-yo attack!    │. W& J! L: M+ T# K
│64 │AirStrm1│26│50 │  │*   │Creates 3 whirlwinds     │
5 ]) O" ~5 W9 B9 Y│65 │AirStrm2│35│60 │  │**  │Creates 3 whirlwinds     │* l  j, |( s2 }/ t, V) r
│66 │AirStrm3│44│70 │  │***  │Creates 3 whirlwinds     │7 X: F3 r4 a: L# B
│67 │Arrow1 │40│100 │Elec│*   │Bee fly diagonal paths    │
: ^4 d" }/ K9 V$ S$ {3 v! D│68 │Arrow2 │60│130 │Elec│**  │Bee fly diagonal paths    │
2 w" z! e# q* v2 X" O* T1 t│69 │Arrow3 │80│160 │Elec│***  │Bee fly diagonal paths    │0 [, E$ e1 S5 P; E! S( m
│70 │Ratton1 │14│80 │  │*   │Crawling rat, turns once   │
- _( r% [  P! e# G│71 │Ratton2 │24│100 │  │**  │Crawling rat, turns once   │
# z$ s5 V& F: f6 W4 P: Y* j│72 │Ratton3 │34│120 │  │***  │Crawling rat, turns once   │
) x8 I. J8 s9 |: q1 A* V& p  e$ ?2 Y│73 │FireRatn│35│230 │  │***  │Activates when hit w/fire!  │
- G. d, V1 T; `3 P. ?│74 │Wave  │60│80 │Aqua│***  │Creates a wave that moves 3 sq│6 z/ ?* C( v3 v, [' _/ v
│75 │RedWave │72│90 │Fire│***  │Creates a 3 sq wave of lava  │; W9 y7 C0 Y6 R1 c4 G) r: \6 M
│76 │MudWave │84│100 │Wood│***  │Mud wave advances 3 squares  │' V7 e5 E5 }$ _; @; K  I9 V
│77 │Tornado │18│20 │  │**  │An 8-hit tornado 2 ahead   │: R: N0 e7 |; l9 Z* o: ?; a; {
│78 │Spice1 │22│80 │Wood│*   │Dangerous powder on all grass │) \% ]8 z' {- `' _
│79 │Spice2 │34│110 │Wood│**  │Dangerous powder on all grass │
; _9 B' V3 X/ b3 \0 j5 B* o│80 │Spice3 │46│140 │Wood│***  │Dangerous powder on all grass │, z4 x) q. B. f. ^3 B) A
│81 │Shake1 │34│90 │  │*   │Vertical shaking 3 sq ahead  │$ S5 G# P( |1 A3 T% [- j  y3 T
│82 │Shake2 │40│110 │  │**  │Vertical shaking 3 sq ahead  │
7 k% g7 V1 k2 c( T; ^  Q│83 │Shake3 │50│140 │  │***  │Vertical shaking 3 sq ahead  │3 }( T) m: m+ X
│84 │NoBeam1 │66│200 │  │**  │Fires if something behind   │! |# k+ `+ T# _1 y. [
│85 │NoBeam2 │77│260 │  │***  │Fires if something behind   │
+ D+ v% H3 b0 i* G( e│86 │NoBeam3 │88│300 │  │**** │Fires if something behind   │3 ^5 [& p' U8 I5 `! r* l8 @" ]
│87 │Hammer │16│100 │  │**  │Hammer smashes front!     │
. F0 R4 `$ p5 B7 ?│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward   │3 P7 q4 [1 {6 r6 t% \
│89 │Rope1  │45│50 │Wood│*   │Entwines adjacent enemies!  │
- v: j5 W# I: x; O│90 │Rope2  │55│70 │Wood│**  │Entwines adjacent enemies!  │' J3 j. p$ T: \8 R& h( k. {8 L" [
│91 │Rope3  │65│90 │Wood│***  │Entwines adjacent enemies!  │1 G+ o) U% A7 y( i; }! h
│92 │Boomer1 │15│60 │Wood│*   │Boomerang encircles field   │1 |0 _7 c4 z/ b* Z, X2 I
│93 │Boomer2 │22│80 │Wood│**  │Boomerang encircles field   │
& K) l  `  f# _& G1 Q, b% P│94 │Boomer3 │30│100 │Wood│***  │Boomerang encircles field   │
+ L( R9 j$ P. j( ~8 b9 }8 L% O5 k│95 │PoisMask│30│  │  │*   │Poison area w/ A button!   │
' s6 N, N" W1 M# h/ L7 }4 r│96 │PoisFace│38│  │  │**  │Spread poison w/ A button!  │8 [8 b2 B7 m) ~* l" r# ~. l3 R, M
│97 │RockArm1│23│100 │  │*   │Paralyzes enemy w/ erthquake │) c* d& w. @: x6 B% E6 D
│98 │RockArm2│35│150 │  │**  │Paralyzes enemy w/ erthquake │
3 u# I- i2 e# h+ d) V) X* m│99 │RockArm3│47│200 │  │***  │Paralyzes enemy w/ erthquake │
+ F4 U5 |2 d& D/ f│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│
; p0 p$ T1 E: N/ ~( Y2 T: f└──┴────┴─┴──┴──┴───┴───────────────┘. O) V; m: }% p8 U1 a8 R$ r
: d: G4 H! h# x! p) B
StdrdChip (Part 2)& A2 c' q9 f0 w7 g& u/ g' F5 S: i
┌──┬────┬─┬──┬──┬───┬───────────────┐
+ ^5 M: m: u4 i8 Q+ `% f1 b) Q2 q│编号│名称  │MB│攻击│属性│稀有度│说明             │
2 P8 Y2 U( S6 M  T; ~├──┼────┼─┼──┼──┼───┼───────────────┤
: I# K7 }* Y, H+ R1 {│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│
& @6 U! [5 q3 s1 _, O( j3 I│101 │CrsShld2│33│210 │  │**  │Guard, and bite into the enemy│& Y* S  K- y2 h0 _
│102 │CrsShld3│41│260 │  │***  │Guard, and bite into the enemy│
$ }. ?- ?" H9 _1 x$ q) l│103 │Magnum1 │35│120 │Fire│*   │Cursor destroys panel!    │8 D: d7 A8 t" N4 P( u6 L
│104 │Magnum2 │55│150 │Fire│**  │Cursor destroys panel!    │
" m1 u3 s3 a; A# ]6 U│105 │Magnum3 │75│180 │Fire│***  │Cursor destroys panel!    │! l. `8 k# S; l, G- T
│106 │Plasma1 │14│30 │Elec│*   │Launches electric attack   │
  m* [% L/ _5 m0 T7 A│107 │Plasma2 │26│60 │Elec│**  │Launches electric attack   │
* v* A8 T+ j: ~│108 │Plasma3 │34│90 │Elec│***  │Launches electric attack   │: x( x7 ?: C7 z
│109 │RndmMetr│28│100 │Fire│***  │Meteors smash enemies!    │
/ g* |( o5 f+ ]8 w│110 │HoleMetr│48│100 │Fire│***  │Meteors smash into sq     │) d8 m/ w0 {) F, T# |7 ~
│111 │ShotMetr│38│100 │Fire│***  │Meteors shoot out forward   │/ a* O9 g3 k, l7 z$ ?5 w
│112 │Needler1│32│30 │  │*   │Advance w/ A, stop to attack │
3 R. e( p' }- m* \. P3 F│113 │Needler2│52│40 │  │**  │Advance w/ A, stop to attack │
! i2 o5 C' Q0 I$ x6 X' {│114 │Needler3│72│50 │  │***  │Advance w/ A, stop to attack │
5 z2 r2 b6 m1 x# |: m│115 │Totem1 │29│100 │Fire│*   │Creates a totem to blow fire │
" ^: x4 T) `% N│116 │Totem2 │38│140 │Fire│**  │Creates a totem to blow fire │9 D* R- _) m1 \% y, v' ~5 z
│117 │Totem3 │47│180 │Fire│***  │Creates a totem to blow fire │
: \8 ~$ @/ O: L) u$ T│118 │Sensor1 │62│100 │Elec│***  │Sensor to watch sq ahead   │& b: W" a; m; P
│119 │Sensor2 │70│130 │Elec│***  │Watch sq ahead or diagonal  │0 \5 L/ M- c, e: D6 ?
│120 │Sensor3 │72│130 │Elec│***  │Watch sq ahead or diagonal  │) W# W4 Q; x( J" |- s, Q
│121 │MetaGel1│18│90 │Aqua│*   │Gel atk steals a panel!    │" D1 Z7 W7 r" G7 C& i
│122 │MetaGel2│28│130 │Aqua│**  │Gel atk steals a panel!    │
7 J+ a: N* h$ O6 D# H│123 │MetaGel3│38│170 │Aqua│***  │Gel atk steals a panel!    │/ }6 @4 Z( F% \8 C* S  j
│124 │Pawn  │44│90 │  │***  │Attack by pressing A button  │
2 w4 Z1 W, P' G8 C│125 │Knight │64│150 │  │***  │Jumps fwd and attacks     │
! |2 T+ d: j0 r# o│126 │Rook  │30│  │  │***  │Protects you from attacks   │( y( Z# l( C" r# k. ?, Y/ P
│127 │Team1  │16│10 │  │**  │Powers up when ally is hit  │
) _% s0 J- R9 x$ d7 z& K: I│128 │Team2  │20│  │  │**  │Ally's HP recovered if hurt  │
9 x. z& V  G) `2 u3 x& r│129 │TimeBomb│32│150 │  │***  │An area-wide time bomb    │
8 e8 L' M) ?+ n/ c4 a% i, O& i│130 │Mine  │16│300 │  │***  │Places a mine in enmy area  │* v: o7 ^% |4 \$ c  Z
│131 │Lance  │46│130 │Wood│***  │Lances through back line   │/ h8 p' f! N+ Z8 H# J8 w* p
│132 │Snake  │20│40 │Wood│***  │Snake from hole in area    │
- t5 x9 |/ l& O  j  ~│133 │Guard  │5 │  │  │*   │Repels enemy's attack     │7 L8 |9 Y0 C) i; h' P& ?+ ]
│134 │PanlOut1│4 │  │  │*   │Destroys 1 panel in front   │
! L7 V$ V! g$ X3 Q% h8 l2 f" _│135 │PanlOut3│7 │  │  │*   │Destroys 3 panels in front  │4 X8 T* R4 h7 _9 E6 C: T
│136 │PanlGrab│10│  │  │*   │Steals one enemy square!   │
3 F/ x* G% V( t+ O│137 │AreaGrab│15│  │  │**  │Steals left edge from enmy  │
8 ]+ H6 u$ D0 o" l# G│138 │GrabBack│10│40 │  │***  │Retaliate stolen panels!   │, `1 Q. ?( H7 q
│139 │GrabRvng│30│80 │  │**** │Retaliate stolen panels!   │6 m5 Y. i) E, N, V: a
│140 │RockCube│9 │  │  │*   │Places a rock cube in front  │6 @" s- {9 F5 c
│141 │Prism  │60│  │  │***  │Prism fires randomly     │1 S; E5 s$ s# K* m
│142 │Wind  │14│  │  │*   │Windbox blows at enmy area  │
, z) u0 `/ N" F$ u1 j. t│143 │Fan   │14│  │  │*   │Vacuum pulls enemies     │
$ o5 c( P) ^& j* f│144 │Fanfare │32│  │  │***  │Take no damage for a while  │$ E5 M& s# b; m- K2 J9 ]9 y9 m# Z
│145 │Discord │38│  │  │***  │Confuses enemies w/ music   │0 P0 ?. V* d+ T* [, H1 i
│146 │Timpani │42│  │  │***  │Paralyzes enemies w/ music  │, o2 ^* _2 ]! n$ w' A
│147 │Recov10 │5 │  │  │*   │Recovers 10HP         │
0 P3 X6 L0 }  E/ j: _% t│148 │Recov30 │8 │  │  │*   │Recovers 30HP         │
; i7 _1 _0 Z/ W1 w* {# v: q│149 │Recov50 │14│  │  │**  │Recovers 50HP         │
7 W4 y0 d$ M: r│150 │Recov80 │20│  │  │**  │Recovers 80HP         │
4 y$ c6 k+ {, f; Z│151 │Recov120│35│  │  │***  │Recovers 120HP        │
' a5 b- ^- l" ]. S│152 │Recov150│50│  │  │***  │Recovers 150HP        │9 @% }6 b+ C5 d+ A$ P
│153 │Recov200│65│  │  │**** │Recovers 200HP        │9 O( c1 w2 f; U) C
│154 │Recov300│80│  │  │**** │Recovers 300HP        │) @; H! d: l7 p4 ~
│155 │Repair │8 │  │  │*   │Fix your area's panels    │: {1 u  v. h  I. {7 Z& a
│156 │SloGauge│20│  │  │***  │CustGauge slows down in battle│4 ^- i) x- p" R1 y5 C
│157 │FstGauge│40│  │  │***  │CustGauge speeds up in battle │8 k" W" x( X& D6 ~( `* S+ f
│158 │Panic  │14│  │  │***  │Confuses enmies if you are  │5 t9 g" _/ `0 [, V; }
│159 │Geddon1 │10│  │  │***  │Cracks all panels!      │
1 l6 T& R0 k3 v8 r% t  {' L│160 │Geddon2 │50│  │  │**** │Breaks all empty squares!   │
  d1 ?/ [% G, U│161 │Geddon3 │90│  │  │**** │Turn all panels to swamp!   │
( r# [  \5 V0 E* {# F│162 │CopyDmg │18│  │  │***  │Duplicate damage on 2nd enemy │1 a& u- G5 W. K- B4 f
│163 │Invis  │11│  │  │***  │Invisible for a while     │" \7 G' _$ K6 ]5 m: I8 ]9 e
│164 │Shadow │60│  │  │***  │Only swrd attack hurt you   │  o% `8 f5 O* _
│165 │Mole1  │28│  │  │*   │Attacks fr. under ground!   │/ ^4 s6 A+ \2 T' r# W" h
│166 │Mole2  │35│  │  │**  │Attacks fr. under ground!   │
" f% q- x( b8 \# ~. w6 Z- D│167 │Mole3  │42│  │  │***  │Attacks fr. under ground!   │
+ C8 a: ?( }: {, n│168 │AirShoes│26│  │  │***  │Can stand on empty squares  │
8 b; v. I+ S0 M7 ]4 a2 |│169 │Barrier │7 │  │  │*   │Nullifies 10HP of damage!   │
* H6 H/ e7 I$ O$ ~( P│170 │Barr100 │25│  │  │**  │Nullifies 100HP of damage!  │2 z6 s4 _% F: c& P3 l" q* y. j  [
│171 │Barr200 │50│  │  │***  │Nullifies 200HP of damage!  │) w& H0 m6 N3 U# V9 Z, c) h
│172 │Aura  │55│  │  │***  │Repels attacks under 100   │
% J" }" K1 i* [: ]5 ^2 ^│173 │NrthWind│43│  │  │**** │Wind removes auras, etc    │/ |) ^) |  z' g7 T# m- v
│174 │Mettaur │30│????│  │***** │Summons a Mettaur to fight!  │$ K1 o3 {. b# G3 z6 M9 g
│175 │Bunny  │32│????│Elec│***** │Summons a Bunny to fight!   │
& \, ^3 n, o1 _2 z: {7 i│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight!  │
/ e9 n/ s, Z  _5 i! w0 w8 H* c│177 │Swordy │30│????│  │***** │Summons a Swordy to fight!  │+ P; x; F+ t" A/ N* H
│178 │Jelly  │46│????│  │***** │Summons a Jelly to fight!   │
! }3 r2 {% Y: |- r/ l│179 │Mushy  │38│????│Wood│***** │Summons a Mushy to fight!   │
8 [3 A* u# G  J# e( P4 e│180 │Momogra │38│????│  │***** │Summons a Momogra to fight!  │8 s6 |4 w7 U' t- w- j! m1 r
│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │' X  _( d0 L1 l( \1 E" f
│182 │Scuttlst│52│????│  │***** │Summons a Scuttlest to fight! │
& t2 X$ d+ z, [( g4 X/ M│183 │Hole  │55│  │  │**** │Open hole to dark world    │( _& s4 d- H* u" e
│184 │HolyPanl│14│  │  │**  │Creates a holy pnl in front  │5 x; M0 d2 T5 j1 d
│185 │LavaStge│22│  │  │***  │Changes all panls to lava   │
2 I9 T* O* c8 X/ u│186 │IceStage│20│  │  │***  │Changes all panls to ice   │! H+ |1 W3 s8 [+ e( t5 l5 I
│187 │GrassStg│10│  │  │***  │Changes all panls to grass  │/ {: U9 c3 {- @
│188 │SandStge│18│  │  │***  │Changes all panls to sand   │# P% y* |, _% D6 b9 v1 d
│189 │MetlStge│26│  │  │***  │Changes all panls to metal  │3 l6 a5 o( k+ W, @0 h" h5 N
│190 │Snctuary│54│  │  │**** │Change own panls to holy   │* B' `. ?" x* E" A5 A
│191 │AntiDmg │45│100 │  │***  │Sets trap & throws stars!   │
/ G! a' [/ k/ W6 m│192 │AntiSwrd│68│100 │  │***  │Retaliate for sword damage  │
9 ?. |' A; A# w. V% A  g; P│193 │AntiNavi│60│  │  │**** │Take the enemy's Navi away  │
- j& W0 p& u" n│194 │AntiRecv│73│  │  │***  │Punish recovery of HPs!    │
) a8 \6 }: v+ g" t0 W│195 │Atk+10 │4 │  │  │*   │+10 for selected atk chip   │: ^$ P. J9 X# e
│196 │Fire+30 │20│  │  │**  │+30 for Fire atk chip     │
$ v& r3 S# k/ \4 X│197 │Aqua+30 │21│  │  │**  │+30 for Aqua atk chip     │% E. e3 d% h# P8 ^/ D
│198 │Elec+30 │23│  │  │**  │+30 for Elec atk chip     │' K9 {" Y6 p  N$ j# U: {) C
│199 │Wood+30 │26│  │  │**  │+30 for Wood atk chip     │
5 \, P6 u4 X) Q! ?$ A% B) g* {$ g│200 │Navi+20 │34│  │  │**  │+20 for selected Navi chip  │0 Y* Y+ i* {4 k7 Y' Y
└──┴────┴─┴──┴──┴───┴───────────────┘
. e4 @+ K) g: c! c
6 u' J3 t2 j- }
6 S: g) q# v! O9 K* C5 |  SMega Chip
2 L, q7 Y$ ?% m! X7 b* N- F5 J┌──┬─────┬─┬──┬──┬───┬───────────────┐) N3 e) O7 G7 ~0 p
│编号│名称   │MB│攻击│属性│稀有度│说明             │
1 O# w1 D! I9 E& b! _8 H├──┼─────┼─┼──┼──┼───┼───────────────┤5 ?7 Z2 N. y- K  ?8 {
│1  │Muramasa │74│????│  │***** │Power = amount of HP lost!  │7 |9 h  S) l/ W2 V9 x$ s
│2  │HeroSwrd │65│180 │  │**** │Legendary swrd cuts 3 sq!   │
) u1 T+ i, y+ I2 O2 ]│3  │ZeusHamr │90│250 │  │***** │Damages anyone on a panel   │
, U  E1 b4 V/ f7 N9 a  ]) S│4  │StandOut │22│220 │Fire│***  │Heat: Send Fire into hole   │
6 @% {1 s) n0 k) I) \│5  │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole   │% }9 D0 e7 s" A8 n1 Z7 o
│6  │WatrLine │18│180 │Aqua│***  │Water: Draw wter from hole  │
% \( Z' K+ U9 ^) a8 ?; Y8 }│7  │Fountain │48│240 │Aqua│***  │Water: Draw wter from hole  │
& A5 m- H) K4 b│8  │Ligtning │30│160 │Elec│***  │Elec: Dmgs object & area   │) E# R% r" S  u( ^" ~% Y. C
│9  │Bolt   │52│210 │Elec│***  │Elec: Dmgs object & area   │" S- f+ Y! P) D$ I% h$ F
│10 │GaiaSwrd │28│100 │Wood│***  │Wood: Take power frm next chip│
. [) h& C$ L7 `; @+ d7 z" w( F│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│
  `8 L2 D- q4 D; g5 H│12 │Meteors  │86│40 │Fire│**** │Drop many meteors on enemy  │. K. B  k% W- j& H- V4 @. S9 x
│13 │Guardian │82│  │  │***** │Statue punishes when hit   │
( G, o8 E$ ]1 M% {& M& a) l│14 │Anubis  │90│  │  │***** │Anubis poisons enemies    │
" J* S- G# x, ~- i- S│15 │Godstone │66│150 │  │**** │Summons a GodStone from hole │  h. C6 e$ C/ x2 ?$ j! L: y; M
│16 │OldWood  │72│100 │Wood│**** │Summons OldWood from hole   │/ o- S' P0 \8 I0 U
│17 │Jealousy │64│100 │  │***  │More dmg if enemy has chips  │
2 p* _8 g' i# \│18 │Poltrgst │58│  │  │***** │Objects thrown at enemies!  │6 G$ q+ S8 l% o2 q
│19 │LifAura  │77│  │  │**** │Repel all attacks under 200  │
7 N! E. w+ X7 M. S2 X! v. E( P│20 │FullCust │10│  │  │***  │CustGauge instantly refills! │+ L; _% d! x9 J* l/ T2 K- Z
│21 │Atk+30  │50│  │  │***  │+30 for selected atk chip   │
% O4 y8 d" d) ^; K% \9 m5 _│22 │Navi+40  │60│  │  │***  │+40 for selected Navi chip  │2 @# M% N  c& t# X7 O
│23 │Roll   │10│20 │  │***  │Attack an enemy, heal you   │
3 q& `! x! e5 w. S1 N4 _+ Q│24 │RollV2  │22│30 │  │**** │Attack an enemy, heal you   │# l7 T, }0 J3 L- k
│25 │RollV3  │34│40 │  │***** │Attack an enemy, heal you   │
. d2 `/ f% A9 B; z& m7 Y" j│26 │GutsMan  │15│50 │  │***  │Sneaks up to smash panels   │
! R4 a7 s: f4 V0 t9 W- M( x│27 │GutsManV2 │41│70 │  │**** │Sneaks up to smash panels   │
8 }! W1 u( _+ i: g0 {' S: P│28 │GutsManV3 │57│90 │  │***** │Sneaks up to smash panels   │
- o5 F( B: Z/ {8 H│29 │GutsManV4 │63│100 │  │***** │Sneaks up to smash panels   │) m" \4 h; x2 s7 S! ^1 \
│30 │ProtoMan │68│160 │  │***  │Moves in to slice the enemy  │  @) F6 q$ w7 z
│31 │ProtoMnV2 │76│180 │  │**** │Moves in to slice the enemy  │
/ @: s6 P$ F: [5 N: r) `│32 │ProtoMnV3 │82│200 │  │***** │Moves in to slice the enemy  │
- M3 l/ q% V$ }% t' S│33 │ProtoMnV4 │90│220 │  │***** │Moves in to slice the enemy  │
1 i$ M# m) d% r! D1 f│34 │FlashMan │39│50 │Elec│***  │Flash atk paralyzes enemy   │  `) Q& y: n0 p7 u; V# X+ T" X3 f
│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy   │: s0 i% z7 P9 e* U
│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy   │, R4 f% d% E1 t' Z( I" u% z
│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy   │
0 _% U3 J, S# }. z│38 │BeastMan │38│40 │  │***  │Claw atk 3 squares ahead!   │5 D0 Y6 Y  q' }# Q, U' F8 I- d6 e
│39 │BeastMnV2 │60│50 │  │**** │Claw atk 3 squares ahead!   │; ?% V, E9 ^: e1 g& O' `1 Y! k
│40 │BeastMnV3 │68│60 │  │***** │Claw atk 3 squares ahead!   │
, V8 l0 C) S( I$ v1 B( Y│41 │BeastMnV4 │76│70 │  │***** │Claw atk 3 squares ahead!   │
) B$ S3 A6 l6 U│42 │BubblMan │50│20 │Aqua│***  │Fires several AquaShots    │
. l5 X' F$ k9 {( ^/ A  Q3 S/ j- _│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots    │
& S7 Z. R: o9 x" d) z& l│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots    │& ?. l$ Z5 c/ ?$ }
│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots    │
7 N& J9 e8 l9 _2 `│46 │DesrtMan │32│120 │  │***  │Launches fists at enemies!  │* ~9 k5 c) N6 X2 R. L4 M
│47 │DesrtMnV2 │52│140 │  │**** │Launches fists at enemies!  │  ~$ {. M5 Y6 h) f1 V( x: D0 M
│48 │DesrtMnV3 │64│160 │  │***** │Launches fists at enemies!  │
2 x: D: K) Y! \+ Z8 v│49 │DesrtMnV4 │72│180 │  │***** │Launches fists at enemies!  │
0 V' u& w) n' M  }5 k6 I│50 │PlantMan │60│20 │Wood│***  │Vines harm all enemies!    │( l! j- B5 \; t6 u1 ~$ e8 L
│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies!    │4 q; }$ ]8 y( R1 c5 P+ I
│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies!    │4 T3 `  H1 Q4 }1 R: f
│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies!    │" N, y2 W* ^6 D% \! K1 c) y
│54 │FlamMan  │32│120 │Fire│***  │Flames burn all enemies!   │
* {! k' |! p7 U. g+ U/ e: E│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies!   │- ]1 r6 G+ a- F: w9 e0 u* D
│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies!   │
  N5 r3 v- r( _, ]0 H9 X│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies!   │
" t, J  m6 g1 l6 f│58 │DrillMan │66│70 │  │***  │3 drills fly at enemies!   │
; o( W3 l5 k& Z; [+ W% r  x9 T' ?│59 │DrillMnV2 │70│90 │  │**** │3 drills fly at enemies!   │5 t" z( S& E2 X% @3 ?0 `$ B" a
│60 │DrillMnV3 │74│110 │  │***** │3 drills fly at enemies!   │! _- f- b- Y  Q
│61 │DrillMnV4 │78│130 │  │***** │3 drills fly at enemies!   │/ x" R! R; f+ d+ P
│62 │MetalMan │40│100 │  │***  │Iron fist smashes 1 square!  │; `6 O" V5 ^% b, P6 o& c* _1 z: J1 ^
│63 │MetalMnV2 │60│130 │  │**** │Iron fist smashes 1 square!  │. M, i) w6 }& T! ]' S
│64 │MetalMnV3 │70│160 │  │***** │Iron fist smashes 1 square!  │8 }  c9 O# z& R& Y$ u3 T" O
│65 │MetalMnV4 │80│190 │  │***** │Iron fist smashes 1 square!  │
' v, R  L0 j$ L9 B│66 │KingMan  │36│140 │  │***  │Move up 3 square & 4-way hit │
/ q4 i# I2 j, y│67 │KingManV2 │48│170 │  │**** │Move up 3 square & 4-way hit │* `/ L5 ]* z* P/ M* B  r  G. y8 {
│68 │KingManV3 │60│200 │  │***** │Move up 3 square & 4-way hit │
) k! d$ n$ w: Y8 ~│69 │KingManV4 │72│240 │  │***** │Move up 3 square & 4-way hit │, s# C" A* u+ X; U2 L5 p6 q5 d  Q
│70 │MistMan  │68│90 │  │***  │Appears from mist & attacks  │! F6 X) a" _$ J" ~
│71 │MistManV2 │71│110 │  │**** │Appears from mist & attacks  │
/ P0 ^6 w' {0 G4 h4 A) p" G│72 │MistManV3 │74│130 │  │***** │Appears from mist & attacks  │; Q2 B5 @( E" j0 Z
│73 │MistManV4 │77│150 │  │***** │Appears from mist & attacks  │
- P1 G; j* ~& B! l│74 │BowlMan  │80│100 │  │***  │Lines up pins for a strike!  │
7 ~% w- D' N* Y1 F% a2 w, J│75 │BowlManV2 │82│120 │  │**** │Lines up pins for a strike!  │
# X: Z. n7 j8 C$ r( T│76 │BowlManV3 │84│140 │  │***** │Lines up pins for a strike!  │
1 T* y) B6 F7 l1 m5 b│77 │BowlManV4 │86│160 │  │***** │Lines up pins for a strike!  │
, S: U4 T: E2 x: G% X, `│78 │DarkMan  │72│30 │  │***  │Creates 3 caves in enmy area │/ t. E) l4 ^  G, ~, U' Y
│79 │DarkManV2 │76│30 │  │**** │Creates 3 caves in enmy area │
) T* B* w4 c+ T( e# C( W! R) o│80 │DarkManV3 │80│30 │  │***** │Creates 3 caves in enmy area │0 ~( @8 q) {2 [$ [
│81 │DarkManV4 │84│30 │  │***** │Creates 3 caves in enmy area │
: u' ^9 G- E% b/ M2 Z│82 │JapanMan │82│40 │  │***  │Multiple attacks w/ spear   │5 Q$ Q$ s7 Y; T5 n* Y
│83 │JapanMnV2 │85│45 │  │**** │Multiple attacks w/ spear   │/ i5 q* h" g1 c/ y* I
│84 │JapanMnV3 │88│50 │  │***** │Multiple attacks w/ spear   │
/ p7 s$ X- w3 w" \% C/ s│85 │JapanMnV4 │91│55 │  │***** │Multiple attacks w/ spear   │2 j9 ~* P( E4 o6 l  |( W
└──┴─────┴─┴──┴──┴───┴───────────────┘: b' ^1 Y- f; u: ~$ V

/ @, `, J# [. n6 i5 m5 j8 L7 W) y& ~' H6 D8 T9 a+ U
GigaChip (蓝版); C8 _2 }/ B8 p6 V0 a2 W" n; u- p
┌──┬─────┬─┬──┬──┬───┬───────────────┐- \: W$ @5 @$ d  o+ S
│编号│名称   │MB│攻击│属性│稀有度│说明             │
) H5 [% t9 y0 {- r├──┼─────┼─┼──┼──┼───┼───────────────┤! h) Z8 x$ Y. V+ @4 e* v# w8 O
│1  │FoldrBak │99│  │  │***** │Restores all chips & folders │
; A( F& N2 ~+ |$ s& @0 ^│2  │BassGS  │99│700 │  │***** │Bass' secret weapon      │/ _7 _1 _/ F1 W8 Z. p
│3  │DarkAura │55│  │  │***** │Dark chip repels <300 atks  │# o& ]2 V/ P" s1 S4 `% k% I4 Y8 M
│4  │DeltaRay │92│220 │  │***** │Use A btn for up to 3 attacks │
0 z5 f  ]2 v# I( S/ Q  J3 B8 y│5  │AlphArmΩ │97│500 │  │***** │Launches a giant rocket    │6 [8 [, e/ M2 _1 k' g- }
│6  │GutsManV5 │79│120 │  │***** │Sneaks up to smash panels   │" v" [, J4 b8 I4 f5 q8 L
│7  │ProtoMnV5 │98│240 │  │***** │Moves in to slice the enemy  │& c0 O& ~" ]4 ?- l* h) \1 ?3 @6 j
│8  │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy   │4 U& D: [+ r, \2 U5 g' T
│9  │BeastMnV5 │84│80 │  │***** │Claw atk 3 squares ahead!   │7 t. {4 Y5 ?$ h$ j% T( j
│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots    │
. J' o8 A% b( N/ Z7 J" z8 ?│11 │DesrtMnV5 │80│210 │  │***** │Launches fists at enemies!  │+ [9 m, S3 P/ V, `! u
│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies!    │
9 c9 C$ Y6 N: o- @9 G│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies!   │' G' H  G* c  b
│14 │DrillMnV5 │82│150 │  │***** │3 drills fly at enemies!   │
& Z! o' S2 r- C4 Z& [# c: m$ C; y│15 │MetalMnV5 │90│250 │  │***** │Iron fist smashes 1 square!  │5 V; y! i4 h0 i: i9 l
│16 │KingManV5 │84│280 │  │***** │Move up 3 square & 4-way hit │
4 }- J3 |$ X0 ?/ @. A│17 │MistManV5 │80│170 │  │***** │Appears from mist & attacks  │$ Q" h4 x# w; x- z
│18 │BowlManV5 │88│180 │  │***** │Lines up pins for a strike!  │- y: h. }7 R" i! y# [/ n& Z0 D+ {4 Y
│19 │DarkManV5 │88│30 │  │***** │Creates 3 caves in enmy area │
6 J4 g+ g0 q2 D% l- h4 {' T│20 │JapanMnV5 │94│60 │  │***** │Multiple attacks w/ spear   │
1 Q2 s4 M$ H" Z# x7 Q) z└──┴─────┴─┴──┴──┴───┴───────────────┘
$ A) o5 w. y8 u' q4 i5 Y) j# `8 u) H" p7 x  B3 o! C
GigaChip (白版)(只列出与蓝版不一样的Chips). i, w! ?- Z9 j* C1 C' F
┌──┬─────┬─┬──┬──┬───┬───────────────┐
' s% o; ?/ E* P│编号│名称   │MB│攻击│属性│稀有度│说明             │+ a/ A, V3 G: V% z7 U
├──┼─────┼─┼──┼──┼───┼───────────────┤" c; g. ]! O* h: U9 g5 o
│1  │NavRcycl │50│  │  │***** │Recalls last Navi used    │- q, G, P0 Z9 }( J6 w
│3  │Serenade │97│100 │  │***** │Dark chip Holy pwr to front  │
  a. r7 l0 b: W& C7 P5 k│4  │Balance  │60│  │  │***** │Both Hp reduced by half    │
" i3 u8 S7 j( M8 S  o│5  │AlphArmΣ │97│50 │  │***** │3-stage electric attack!   │5 A3 t6 R" p9 J- Z6 W+ t/ g
└──┴─────┴─┴──┴──┴───┴───────────────┘
 楼主| 发表于 2003-7-14 17:30:40 | 显示全部楼层
哈哈,开始贴图了!
" c* }) C9 d0 q8 f. v' [Megaman EXE 3 蓝+白 Standard 级别的 Chips:
9 E, r# q# `5 j2 E8 Q2 h; H* m: n% J
0010020030040050062 f6 s2 }& V% {' R. R2 p2 I1 E
007008009010011012
3 U( g5 g5 x8 q) _013014015016017018
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 楼主| 发表于 2003-7-15 13:42:03 | 显示全部楼层

GBA-<洛克人EXE3-Blue>卡片组合

Megaman EXE 3 蓝+白 Standard 级别的 Chips:
/ ^1 r5 e  t2 c& V8 ]
& p) ^  c8 _" @8 o7 M9 M8 S019020021022023024( n, y* N0 B0 G% \( w2 Z; @; r
025026027028029030% t, i! I$ R0 {& R% x0 b
031032033034035036
2 E8 \! L9 t& u' j2 e/ n) g# U& T
[ 本帖最后由 hwz1015 于 2006-1-5 14:17 编辑 ]
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 楼主| 发表于 2003-7-15 13:43:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:  ]7 K1 j8 V1 R$ r) ]
" Y) ^7 r* q5 y* f) l, H
037038039040041042# B  |3 g, l+ N  v' W& l
043044045046047048
% |8 a! w* Q! a3 E, I8 ?049050051052053054
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 楼主| 发表于 2003-7-15 14:14:39 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:4 |4 \+ N1 M7 W3 O! g2 Y' U7 z( L

7 o3 R" d& V. n* x+ A! Q055056057058059060
) X- R( ^) @& ~$ h( M( D! w" I061062063064065066, I( P3 c  a8 e; N6 z/ D
067068069070071072
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 楼主| 发表于 2003-7-15 14:15:19 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:7 D! f5 h6 o8 X, X. c
1 _5 h; ^4 ?. b) K
0730740750760770780 y2 ^! e! U( v
0790800810820830840 L& w! l' J2 s7 y
085086087088089090
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 楼主| 发表于 2003-7-15 14:16:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
/ |: [, ?0 L8 u  h7 r9 G) m, F% I9 `/ a) u. A, ]
091092093094095096
; C% D/ o/ z1 Z* f8 E7 v- c097098099100101102
2 l( Z$ B4 i1 m$ j6 M# @) r103104105106107108
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 楼主| 发表于 2003-7-15 14:24:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
3 ~6 i7 x% p% c, [! ]  i8 |
! A5 B  y3 `# y' N: X) n5 \3 j9 c109110111112113114+ y8 ^8 B# X$ C
115116117118119120) x& g# W9 D  O2 E! \# W4 Y8 `' W
121122123124125126
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 楼主| 发表于 2003-7-15 14:28:54 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:2 _3 }. x* ^, d6 |9 p  j
, i  u* \6 o" j: b' X! p7 d
127128129130131132
3 J7 G3 [  x# H# Y, @0 P. i/ ?' |' C1331341351361371382 S2 i. g6 {% s& r0 e; j7 O& ]( E
139140141142143144
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 楼主| 发表于 2003-7-15 14:33:48 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:' ~. G6 H3 y+ Z; z

" ?' [! Y* j& V; o, F: H( K" k145146147148149150
0 q1 l4 d# o7 Z% B; x151152153154155156
! c% w% {; `2 v/ W. }157158159160161162
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 楼主| 发表于 2003-7-15 14:35:44 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:" x/ K8 W4 b( v) i( p0 m4 E/ Z% O) `$ r

0 F- ^! }6 c, e6 Z( T6 H5 e6 s163164165166167168% b1 W5 y( K/ Q- r7 E" a1 F5 j% z( B
169170171172173174
: f% x+ n0 B. e$ C* l175176177178179180
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 楼主| 发表于 2003-7-15 14:37:02 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
" _# p2 G" `, T( [& v& T  s% i
. F) [! H3 k  g- y- y( a5 k181182183184185186
7 ^0 b$ B5 U) e, h. D/ H0 \187188189190191192
$ C4 c! W- Q* ]/ B+ b193194195196197198
  Y# Z" e5 T1 @" ^7 z199200
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 楼主| 发表于 2003-7-15 14:47:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
* V9 o" d; G3 \. _! C4 Z& e% `% S* Y2 n3 x! I
0010020030040050068 I0 Q4 e8 ]% s
007008009010011012
. T3 a) U" Z- i013014015016017018
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 楼主| 发表于 2003-7-15 14:50:34 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
. J5 @% c: B- `9 K* C3 b  q# [2 [1 o, I; V% @; c0 q3 Y( H* D: N
0190200210220230245 S8 V! c& C' J
025026027028029030' T5 f' M3 n  r
031032033034035036
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 楼主| 发表于 2003-7-15 14:52:01 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
) Z) x6 E# z2 Q# m1 [3 _
# t) D, F, u& O, i8 D) y. B0370380390400410423 h7 u, L" s% M% g. ^
043044045046047048
& f- J8 l* Q5 [+ V049050051052053054
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 楼主| 发表于 2003-7-15 14:55:14 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
! T) j$ C5 O) n( D4 j
$ m0 w1 v$ g( W/ ~) l, x) p* R, b9 B055056057058059060# _( t, {3 B( ~5 }$ P5 S! O( U2 i
061062063064065066- R; @# Q) O: d2 k' P
067068069070071072
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 楼主| 发表于 2003-7-15 14:58:43 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
( O- A  A$ u7 L  ^- Q/ d) m& [/ W- g. L
073074075076077078+ r0 T# p8 U- g  y( {
079080081082083084
( w1 g7 b1 z; C$ n8 z085
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 楼主| 发表于 2003-7-15 15:09:46 | 显示全部楼层
Megaman EXE 3 蓝 Giga 级别的 Chips:
( M0 c: z( ^" Q& b3 g2 Q$ U6 A
4 |0 S2 \) T6 z; w- h# c: j001002003004005006
% P; d# W) f1 a5 P$ H007008009010011012
. N0 w0 ]3 o" D/ F$ Y8 o- D013014015016017018
& _5 W( B& A% P$ U8 P019020
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发表于 2003-8-1 05:49:38 | 显示全部楼层
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