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GBA-1078-<洛克人 EXE 3 Blue>卡片组合(本站原创)

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发表于 2003-7-8 21:20:33 | 显示全部楼层 |阅读模式
转载请不要删除以下信息,感谢您! # y7 L; _  |6 O' O
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■● ■  NintendoWorld    站友xliz原创. Y$ f1 j6 r# F# t8 v
■ ●■    http://www.NewWise.com + d3 c! ~, d6 [; r
■  ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★ $ Z" ^  _4 {5 g& ?9 ?2 j

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( e: e4 V; J3 {  `0 Y, w" z           洛克人 EXE 3 Blue 卡片组合8 e& A9 `+ ^; N) ^" a, X( v  i- l: k
5 O& M/ g' |4 u+ g
! a& d$ [' O+ v2 X8 Y
英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版
) j$ `+ T3 t! o; V, {( z5 d( V大家要看日文版的P.A.或详细攻略,点击这里吧!

3 m2 G6 Q; e1 }1 ^& D====================
% a' b/ L, S! z9 t! K1 R希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol: 5 ~/ X% r3 T& U
- B8 r# ~1 I& m% D: q3 {& U
以下内容格式如下:% c4 |% C+ K% w: v6 J7 u$ _8 S
- Q; `5 |, G6 _" U7 A9 X
编号    名称2 j0 J& J9 U  y
说明
5 t7 K% l* j$ d& h- J( V组合方法
+ b; P  U6 N/ c8 c0 l# F, Z---------------------------------4 a  ~! S5 s* {2 {9 I1 s5 O" f
01    Z-Connon 1& H4 R+ b3 d' ^! |( D, T
Unlimited Cannon for 5 sec
/ b/ l) ^$ S5 x; U1 qCannon A+B+C
, z& _7 g$ |4 s9 k9 |. cCannon B+C+D
( P$ O/ r! X) \& O& n  |# ?Cannon C+D+E
7 ?/ q9 h& Z" g4 i4 I% {
/ Z' e/ D+ J: h" z02    Z-Connon 2
. j0 m- H% F* E2 C8 \" c9 f; ZUnlimited HiCannon for 5 sec8 D) V0 t: E' Z
HiCannon H+I+J5 `3 a4 t0 L  z: O5 I
HiCannon I+J+K1 \. f( p+ e  M+ ?
HiCannon J+K+L
0 w% ~7 u) C( L: a2 L7 a) k# b/ [; D
03    Z-Connon 3
( Z% s3 N* o2 j+ w& E' MUnlimited MegaCannon for 5 sec
9 N# ?/ P) ^+ O- {  fM-Cannon O+P+Q
) h. Q% X# W1 T. q1 lM-Cannon P+Q+R9 i$ o" ]8 ^/ d0 w
M-Cannon Q+R+S9 _, c# l( P. G1 a0 H; P" X

# o/ k" Q' l5 S! e2 O* {- @( O04    Z-Punch
* i1 u$ C8 o6 d+ R3 h# ^8 DUnlimited GutPunch for 5 sec
+ j+ f+ c* l, }, E: M5 TGutPunch B+C+D
, F. `7 a( P7 R$ }1 W7 fGutPunch C+D+E
2 e5 {, U& y( y, @GutPunch D+E+F5 A: j6 i. X; Y& W; w
9 P/ L4 F1 U) W7 ]) r
05    Z-Strght
' ?# Y  v" J, ~! W: bUnlimited GutStrgt for 5 sec1 G6 G0 E9 ]0 D6 `7 }0 S
GutStrgt O+P+Q
5 y, h4 S2 a! [; ^2 RGutStrgt P+Q+R
5 _9 t& v3 B5 p1 LGutStrgt Q+R+S
& k3 E2 l  }% m' r* K4 d9 J2 k! t2 e5 h- V! s- J- {2 m
06    Z-Impact
% E2 h* {) B! V8 I4 gUnlimited GutImpct for 5 sec
/ }$ h6 E& O" j, H7 j/ r* C- Z0 j- nGutImpact G+H+I
. e/ I3 X/ ]+ U: XGutImpact H+I+J5 l) t* G0 L1 T# i  k
GutImpact J+K+L
: A4 D# ^  e5 b% c
2 T5 o( D  |3 c0 `07    Z-Varibl+ S/ X* ~; J9 J5 S
Unlimited VarSword for 5 sec
! d, @- P: o/ Y$ N9 `+ o8 R& HVarSwrd B+C+D# ]' W5 |$ s  J0 N0 V6 F* K# i
VarSwrd C+D+E
. |- U3 G0 r8 x' UVarSwrd D+E+F
: W/ X& b0 t5 {( [( x* q- D3 v: P$ N% m/ a) h
08    Z-Yoyo 12 T* ~" {$ H2 o4 P6 k
Unlimited Yo-Yo for 5 sec
9 b* N4 W3 V% V% ~) mYo-Yo1 C+D+E; x& H5 h8 Q4 H3 M4 F
Yo-Yo1 D+E+F7 n. p# Y( t/ S  v
Yo-Yo1 E+F+G& ?# D7 u( n; A; a" E

3 A. t2 ~" C- @; C: m09    Z-Yoyo 2
! _& B; w4 Y% a: wUnlimited Yo-Yo2 for 5 sec* n" z7 n# X6 `# S1 d  r$ g' C9 q
Yo-Yo2 H+I+J' w2 \0 N( f, S. E* U6 I
Yo-Yo2 I+J+K% C' B! c: G+ m: E# B
Yo-Yo2 J+K+L
3 q7 H! I0 R- e" m+ q5 j" Q. w8 ^( y# q4 ]
10    Z-Yoyo 37 p- h1 Z3 E) ~( O. T& b+ y
Unlimited Yo-Yo3 for 5 sec$ p1 Z. M# z5 p. j
Yo-Yo3 M+N+O* f  E  _+ p- u! v
Yo-Yo3 N+O+P
5 J0 e% E1 z0 a9 c4 |0 OYo-Yo3 O+P+Q
/ V! x$ @8 B1 r! i( |) h" v' v. ~# E7 ^( `- }. o9 p# U. v5 G' ]
11    Z-Step 19 _7 U# T$ U! C$ z' d- b
Unlimited StepSwrd for 5 sec8 o' @: L+ I" @, a. W8 D* i- \
StepSwrd L+M+N
/ Y* d0 c: m2 i( SStepSwrd M+N+O) d  ~: o4 Y3 f: Y& V: q. N" }
StepSwrd N+O+P- s* l% ~! \- O; j5 ?  [) P

2 c, v% M! @7 g$ F. K0 f6 {9 q8 f& B12    Z-Step 2
' W2 D2 q" Y- U+ C' k+ U9 [Unlimited StepCros for 5 sec
% L- M4 e$ X( q# e# @( ZStepCros P+Q+R( y1 ]# P4 Q# o- C3 r
StepCros Q+R+S
0 ^! ^% i1 F6 @* t( ?StepCros R+S+T
& m* ~. J, l' C* m2 X$ I$ m7 D" w$ f2 Z$ j. |+ h$ g5 c
13    BubSprd7 Z: f5 D- t/ X1 ^; V+ w$ A2 Q
Attks w/ spreading bubbles!
; n/ w. t2 g5 O! F4 h$ E8 E" OBubbler  C+D+E
" x$ m2 U+ S8 m3 i9 i6 EBub-V    D+E+F
( l  a0 z) p5 E9 U% u% F  \: ABublSide E+F+G
: p7 k9 J, D0 |6 b5 NBubbler E + Bub-V E + BublSide E
, _6 i( p. g1 }. g- S7 N3 P! e; q9 E; o; d" U6 A: `0 o
14    HeatSprd
8 ]" H8 J4 p  |0 mAttks w/ spreading fireball!
* o: y) W3 |  B4 i/ E. uHeatShot H+I+J' p$ o" @# x, p# e& C
Heat-V   I+J+K- k1 u; q6 l) H. S+ o
HeatSide J+K+L$ c& t6 I$ o4 |$ W( L7 R& R9 @4 D
HeatShot J + Heat-V J + HeatSide J
3 C6 h7 E( Y& M! q, c& D$ v0 C
' K0 H  v& X5 d& t+ e15    H-Burst- F3 ^3 ^: H9 V6 b$ Y
Creates a giant explosion7 _3 [, H6 G; `; z
Spreader M+N+O
8 E8 [' ]& q/ dSpreader N+O+P* S- _4 Z. R  R, T
Spreader O+P+Q) l  p  P' m$ n; [" j1 U
2 J/ r4 N5 G& ~; t
16    LifeSwrd
% A" S: F* H7 _: a4 P" w/ JSwings a huge 2×3 sword!
2 Z. s+ z! O8 _0 {7 t( c# y7 ]  |+ HSword E + WideSwrd E + LongSwrd E: |1 M0 T, W( E: E% F% T% u! z6 S
Sword L + WideSwrd L + LongSwrd L8 y9 {7 P6 b# z
Sword Y + WideSwrd Y + LongSwrd Y  \/ b7 d6 G$ h$ x. f1 J

' p) i% T9 h, |/ j+ U; @3 V17    ElemSwrd' O# t( p& e0 E! ]$ a' q
Wide swrd contains 4 elemnts
/ u/ K6 n+ P5 w  Q3 T$ {FireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N
) F0 Y5 T) J* D1 @( P! f6 xFireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P
9 i/ z9 Z% J! h5 \2 w/ x" f
6 v$ E. o  a  m! \+ H* C18    EvilCut, U. E& ~4 c6 w+ ^# x
Step up 2 & make 4 atacks4 p, g) {* h; Z
StepSwrd P + HeroSwrd P + StepCros P
* c2 L- S/ B$ T
# z1 F& ^5 _& }2 o% |. x19    HyperRat* U5 Z" ]1 j" R( \0 C* U/ G
A giant Ratton charges!0 V2 G) j" J4 i7 w0 s# M
Ratton1 A + Ratton2 A + Ratton3 A" Y3 G. _% p2 S7 E8 Z, C- g9 ?
Ratton1 C + Ratton2 C + Ratton3 C
0 S9 E* Z6 A( J+ ]# a+ MRatton1 F + Ratton2 F + Ratton3 F' M! I- K# M1 }  F" E0 \* E+ A* r  C- Z
  d# N) B# y7 u$ t2 L/ l9 W$ V
20    TimeBom +' Z. y. y. X; z# \( }  J7 G
Sets Time Bomb in enmy area$ K4 w" F& V' P: e' Q
TimeBomb J+K+L
2 A3 ?" W1 X9 t9 D* }9 UTimeBomb K+L+M8 V; j4 ?% _; F
TimeBomb L+M+N: F1 @: x4 T2 C! |7 c# a( ~$ ]
0 \/ Y+ D+ v8 {* h
21    GelRain
9 _2 Q5 d6 L: I9 b8 w" w0 TGel steals squares
' y1 h& D+ r1 |2 z; O6 Z6 }MetaGel1 B+C+D0 I* n- [+ g. S; n) P
MetaGel2 E+F+G1 w! S4 J5 g+ O8 S
MetaGel3 S+T+U
0 W/ k& ?: D. q$ o; a8 v* i8 x' p
' Y! \  B+ o0 }7 q& D% v; v22    EverCrse
+ I: Z' n6 |3 ?3 @; q$ [8 rShield chases enemies1 B/ X- K/ c! ^" J" L9 z, X4 C
CrsShld1 C + CrsShld2 C + CrsShld3 C
5 E$ ]6 U* p  L5 ~# L! y0 ^CrsShld1 L + CrsShld2 L + CrsShld3 L
. T, p- [; m! C7 J) O4 {8 ^& n5 H8 C; n& @9 w2 i
23    MomQuake- z  ^0 {' `7 q8 \* n( ]6 m
Awakens Mother Earth!4 ?4 U8 F" Z+ D/ p6 x8 F% h
RockCube * + RockCube * + GodStone S
' P& W3 C! m2 T6 \/ [' ^3 E9 _5 H; x1 f
24    PoisPhar6 o, J  g9 U" q/ U- M9 P
Pharaoh generates poison7 q! z) l2 Z4 R5 `" E" w
PoisMask A + PoisFace A + Anubis A
9 _- T3 n" f& \% i$ Q2 O( f0 x3 V% s% y
25    BodyGrd
) j- B3 E9 ]* O3 X) v, A  O# QBodyguard takes out enemies7 \, [; l& ]0 J' V
AntiDmg M + AntiNavi M + Muramasa M6 R. _* S( D8 t9 \- r" I1 e* X3 [

9 f3 x7 q2 o3 \26    500Barr2 |6 Q6 L/ ~0 ^6 Q
Barrier absorbs 500HP dmg
* F4 `9 S% c# |$ d6 _Barrier E + Barr100 E + Barr200 E8 U+ e. s9 ^0 f4 B0 a; v+ [2 G
Barrier R + Barr100 R + Barr200 R3 x; B5 A% A# y! G4 j
- ~7 u/ H5 N8 x- D
27    BigHeart& o% K0 i0 m* p# w) X( `4 T
Attacks, then heals HP!
- k: H5 z1 @$ W1 [+ b4 o. XHolyPanl R + Recov300 R + Roll R
- G: e% o! D5 `1 N# gHolyPanl R + Recov300 R + RollV2 R- R5 I. M: I: }+ f, O2 a) F
HolyPanl R + Recov300 R + RollV3 R
+ u7 h* v4 ]9 o; i/ ^/ x
4 v# |/ G1 j9 h1 _9 _3 Z28    GtsShoot
4 d: m+ L- |7 L8 e. `" fGutsMan throws MegaMan!8 e) M5 \8 u3 o: s$ J' r8 S' G; t5 W
Guard * + DashAtk G + GutsMan G8 V- X; \# U% a9 d9 s
Guard * + DashAtk G + GutsMan2 G
( C9 i; |9 i6 h  Q" L4 Q3 X% Q8 LGuard * + DashAtk G + GutsMan3 G! \9 c2 m" a+ `/ X  K  l4 a
Guard * + DashAtk G + GutsMan4 G
! l$ k- ~! e3 V) x  Z9 T5 @) V, b# K, \0 y
29    DeuxHero
+ }' P% I' Q. @) u( ^8 S' Z* aMegaMan & ProtoMan team up!& X. e) b  s9 z' }) Y
CustSwrd B + VarSwrd B + ProtoMan B/ y' ]5 \0 r# s- S$ `6 |
CustSwrd B + VarSwrd B + ProtoMn2 B
' r( N& T, G- MCustSwrd B + VarSwrd B + ProtoMn3 B
2 U+ }/ k3 b( i( c/ J0 R1 t+ ^; dCustSwrd B + VarSwrd B + ProtoMn4 B; c. ~0 A  W2 k5 e' A' C. T; W
$ v$ i8 l8 t( B7 p$ d. P9 N( \
30    2xHero" d6 A+ s4 f0 K5 h
MegaMan & ProtoMan Dual atk
6 H$ N" H5 D) h+ o0 T6 [Slasher B + CustSwrd B + VarSwrd B + ProtoMan B7 X! u0 s! {% W; h' M9 D. n8 K
Slasher B + CustSwrd B + VarSwrd B + ProtoMn2 B5 f5 d# E7 k2 O5 I% p. E
Slasher B + CustSwrd B + VarSwrd B + ProtoMn3 B. w9 T2 W! G( T; d" C
Slasher B + CustSwrd B + VarSwrd B + ProtoMn4 B
4 T* `; ^. i' k6 R. C
( w7 Q3 Q! q/ `2 n: h; I31    PrixPowr5 E: A6 L' Z* E; w+ V
3 Navis attack at once!, B( ]0 {. X  K7 e! l
Team1 * + Team2 * + KingMan5 K3 s" c/ {; m  f+ p1 s" }
Team1 * + Team2 * + MistMan5 M
( b! d6 B) p' m5 x8 J- z3 X  [! sTeam1 * + Team2 * + BowlMan5 B8 v$ ~! N! {! R- w8 l/ m

: }, l0 I- K. w! s8 a! c32    MstrStyl
) }% b, D3 ~9 G6 ?0 B1 H. r7 p% ~7 gMegaMan unleashes his power
# Q6 i9 D, y& I$ kSalamndr * + Fountain * + Bolt * + GaiaBlad *7 h" p" t' r7 @+ {0 E

* x( P8 T. L" ~1 JStdrdChip (Part 1)! Q3 b- d# }8 Q. A# N, U
┌──┬────┬─┬──┬──┬───┬───────────────┐) k: V8 @  R/ k2 [& `& X
│编号│名称  │MB│攻击│属性│稀有度│说明             │4 J0 R6 R) H: _* {/ [+ |) b
├──┼────┼─┼──┼──┼───┼───────────────┤' N  O8 |" Q4 [8 F. B  R
│1  │Cannon │12│40 │  │*   │Cannon to attack 1 enemy   │: K. j' o$ A) B" D/ ?' v  M1 d
│2  │HiCannon│24│60 │  │**  │Cannon to attack 1 enemy   │# J, F1 ?2 d: G/ [$ ]/ {
│3  │M-Cannon│36│80 │  │***  │Cannon to attack 1 enemy   │
; w$ z. c) i1 [! N9 w7 D│4  │Airshot1│4 │20 │  │*   │Knocks enemy back 1      │1 B$ g0 F& l. K% A8 Z7 s
│5  │Airshot2│12│30 │  │**  │Knocks enemy back 1      │
6 O) g: R2 s$ _+ t: @+ U% U│6  │Airshot3│18│40 │  │**  │Knocks enemy back 1      │, Q. |  A  j0 N! F! a; _0 \
│7  │LavaCan1│34│90 │Fire│*   │Fires lava fr. area      │
, ]9 H; E( W8 K, I│8  │LavaCan2│42│120 │Fire│**  │Fires lava fr. area      │
5 M2 Z- K/ n$ F5 e│9  │LavaCan3│60│150 │Fire│***  │Fires lava fr. area      │
" ~  ]- S2 I1 W2 C│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area   │
: S" k1 _3 i! U1 Z5 k4 h│11 │ShotGun │8 │30 │  │*   │Explodes 1 square behind   │' Y6 a# P5 f% g- P& s. e% B5 L3 Z7 H, V% P
│12 │V-Gun  │8 │30 │  │*   │Explodes 2 diag. squares   │
: y3 W4 G' a; k7 f! r9 u│13 │SideGun │8 │30 │  │*   │Explodes up, down on hit   │# ~. ?3 @+ m1 }9 v; O) j
│14 │Spreader│16│30 │  │**  │Creates a large explosion   │9 Y  E  f5 U; @  ]+ I5 Q
│15 │Bubbler │14│60 │Aqua│*   │Explodes 1 square behind   │
  n# h0 W6 s% ?; ^& t4 e; Q& ~│16 │Bub-V  │22│60 │Aqua│*   │Explodes 2 diag. squares   │1 X' X- w. d6 R$ w, B
│17 │BublSide│30│60 │Aqua│**  │Explodes up, down on hit   │
3 b7 `, {  i9 A: ]! \( t& T: M# s│18 │HeatShot│16│40 │Fire│***  │Explodes 1 square behind   │
2 `# c- M- U8 L, i& M& b. H│19 │Heat-V │24│40 │Fire│*   │Explodes 2 diag. squares   │
7 P4 H1 R6 W; V. _│20 │HeatSide│32│40 │Fire│**  │Explodes up, down on hit   │  t! ?+ P# ^! M2 G: y! A! y7 s3 w. t
│21 │MiniBomb│6 │50 │  │***  │Throws a bomb 3 squares    │
  }0 _  Q( Y& T6 q│22 │SnglBomb│12│50 │  │*   │Throws a big bomb 3 squares  │! X1 a& W7 G, h; K
│23 │DublBomb│24│50 │  │*   │Throws 2 big bombs 3 squares │
! D0 I# M9 x0 S  M│24 │TrplBomb│36│50 │  │**  │Throws 3 big bombs 3 squares │
/ _* s* {4 S8 s( ~4 s│25 │CannBall│33│160 │  │***  │Breaks 3rd panel ahead    │
) J: N5 o7 J. u" }│26 │IceBall │18│120 │Aqua│***  │Freezes 3rd sqr. ahead    │! [# y# A; a6 [4 h" j. z7 h
│27 │LavaBall│20│140 │Fire│***  │Shoot lava 3rd sq. ahead   │
- v& ?- [1 \, ^- I) E- E, f│28 │BlkBomb1│60│120 │Fire│**  │Firebomb hits 3rd sq ahead!  │
- w" A3 m& V$ V: {, O7 U│29 │BlkBomb2│70│170 │Fire│***  │Firebomb hits 3rd sq ahead!  │
, x; `! @/ J0 N│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead!  │
' E, _% ~  T, ^# h8 r│31 │Sword  │10│80 │  │*   │Cuts enmy in front! Range: 1 │
. N& k( i! V+ ~$ j6 R+ i! }$ K│32 │WideSwrd│16│80 │  │**  │Cuts enmy in front! Range: 3 │# E4 o1 T- l) g; G! F3 ]8 U
│33 │LongSwrd│24│80 │  │***  │Cuts enmy in front! Range: 2 │; o' |- {# {4 ~- m$ Q8 D
│34 │FireSwrd│20│150 │Fire│***  │Fire: Cuts fwd 3 squares   │
( _, k6 r" y. \# Z- `& y! T' v│35 │AquaSwrd│25│150 │Aqua│***  │Water: Cuts fwd 3 squares   │4 V- I9 D: v! B$ @, ~# _
│36 │ElecSwrd│23│130 │Elec│***  │Elec: Cuts fwd 3 squares   │
: a4 z! |4 y2 @( |* m9 b% X8 D│37 │BambSwrd│18│140 │Wood│***  │Wood: Cuts fwd 3 squares   │, \8 o* l, H4 s) E
│38 │CustSwrd│21│????│  │***  │Cust Gauge = Atk Str     │# P0 C: L; Z0 @6 B, e' e
│39 │VarSwrd │68│160 │  │**** │A magical shifting sword   │' y* d/ `, o* H$ h9 z
│40 │AirSwrd │30│100 │  │***  │Wide swrd with air attack!  │$ `3 X% c+ _' ?0 s: d
│41 │StepSwrd│43│130 │  │**** │2 steps, then uses wide swrd │1 M2 D( U6 Y, t4 E: `5 \; j
│42 │StepCros│74│130 │  │**** │2 steps, then uses cross atk │
8 c$ B+ u" w- J6 Z0 l3 J+ U9 l│43 │Slasher │12│240 │  │***  │Cut while A button is held!  │, ^: f+ W$ K# Q# b+ Y+ _2 f
│44 │ShockWav│10│60 │  │*   │Shock through enemies     │3 @2 ^+ i( w, N7 @: G# J* B
│45 │SonicWav│26│80 │  │**  │Shock through enemies     │8 L8 {9 Q& \+ B) E
│46 │DynaWave│42│100 │  │***  │Shock through enemies     │
% r- ^7 S- b. ?3 E; m│47 │BigWave │82│190 │  │**** │Shck wave cracks panels    │
3 E  w( V2 K) l│48 │GutPunch│14│80 │  │*   │Punch pushes 1 square     │
/ O; Z0 C4 g: t! q' s& }4 D  _│49 │GutStrgt│30│100 │  │**  │Punxh 2 square range     │/ |+ G4 z; W: J) B
│50 │GutImpct│50│160 │  │***  │Punch pushes 1 square     │* h$ N+ C7 b4 A) j
│51 │DashAtk │11│90 │  │*   │Dash through enemies!     │
# L. t% L+ d, B" v4 h  H  }8 Z/ i! t│52 │Burner │15│130 │Fire│***  │Envelops you in flame!    │
- k/ D5 c/ s6 F2 C; D3 g+ M! X│53 │Condor │44│180 │  │**** │Chrge atk pierces enemies   │+ q8 k. q+ r* b& S* ~. p! J
│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape!   │/ c# {% _2 V1 S! B& d( t
│55 │Zapring1│8 │20 │Elec│*   │Pralyzing electric ring atk! │
+ L: n" K" t' U│56 │Zapring2│18│40 │Elec│**  │Pralyzing electric ring atk! │. M! l5 z% K; J4 S  N
│57 │Zapring3│28│60 │Elec│***  │Pralyzing electric ring atk! │8 D# h& d( f, p5 w/ l
│58 │IceWave1│14│80 │Aqua│*   │Creates a 2 sq wide ice wave! │* {+ X6 \* A) p4 t% e) I2 J( ^
│59 │IceWave2│22│100 │Aqua│**  │Creates a 2 sq wide ice wave! │5 Y) {) o. A- O4 g2 h" o2 A/ W$ Z
│60 │IceWave3│30│140 │Aqua│***  │Creates a 2 sq wide ice wave! │
7 w9 j& P6 t, a" ?# }│61 │Yo-Yo1 │72│40 │  │*   │3-square yo-yo attack!    │% o0 p6 r+ {. k# e7 J7 s( Q
│62 │Yo-Yo2 │80│50 │  │**  │3-square yo-yo attack!    │2 P3 G, Q+ c. i+ h
│63 │Yo-Yo3 │88│60 │  │***  │3-square yo-yo attack!    │
, C( A9 @% ?1 e│64 │AirStrm1│26│50 │  │*   │Creates 3 whirlwinds     │8 ?8 P8 K( ]) c1 o' x- g: y0 |& [
│65 │AirStrm2│35│60 │  │**  │Creates 3 whirlwinds     │
0 t0 ?) l) i+ B# U8 P* T* O; q7 N│66 │AirStrm3│44│70 │  │***  │Creates 3 whirlwinds     │7 Z$ P# |4 \4 e( }3 g
│67 │Arrow1 │40│100 │Elec│*   │Bee fly diagonal paths    │
3 |% z0 t+ d# K# }# m! z- G│68 │Arrow2 │60│130 │Elec│**  │Bee fly diagonal paths    │
9 I5 R3 \' R) e7 @│69 │Arrow3 │80│160 │Elec│***  │Bee fly diagonal paths    │
# f# Q8 e% u2 b/ K│70 │Ratton1 │14│80 │  │*   │Crawling rat, turns once   │
; C- v6 y) `' u/ q3 j4 D│71 │Ratton2 │24│100 │  │**  │Crawling rat, turns once   │1 S1 Y8 ]) ]  u# u
│72 │Ratton3 │34│120 │  │***  │Crawling rat, turns once   │' h# b6 ~  r$ [& W
│73 │FireRatn│35│230 │  │***  │Activates when hit w/fire!  │
2 D# p% D* i$ _6 z1 X│74 │Wave  │60│80 │Aqua│***  │Creates a wave that moves 3 sq│& ?' K$ {8 J) {& I7 j
│75 │RedWave │72│90 │Fire│***  │Creates a 3 sq wave of lava  │9 \9 k' M! @1 [3 _, r# H8 U( y0 C
│76 │MudWave │84│100 │Wood│***  │Mud wave advances 3 squares  │) K; ^) L- z. M
│77 │Tornado │18│20 │  │**  │An 8-hit tornado 2 ahead   │
0 ]- q7 ?/ R# e# a│78 │Spice1 │22│80 │Wood│*   │Dangerous powder on all grass │
; h# H9 T" O( @; E$ _+ E│79 │Spice2 │34│110 │Wood│**  │Dangerous powder on all grass │
# p% z( f8 o2 E$ K1 e" C$ o│80 │Spice3 │46│140 │Wood│***  │Dangerous powder on all grass │+ y" s& s/ F; B' g5 I
│81 │Shake1 │34│90 │  │*   │Vertical shaking 3 sq ahead  │
/ K8 u; h: S' f5 \: u) v" p7 ~* ^│82 │Shake2 │40│110 │  │**  │Vertical shaking 3 sq ahead  │
" f6 k: T: e* C  c: S) D6 N│83 │Shake3 │50│140 │  │***  │Vertical shaking 3 sq ahead  │
5 ~4 y! D# i: u/ p2 K8 b  X; I│84 │NoBeam1 │66│200 │  │**  │Fires if something behind   │
9 w6 [' I. K8 l3 h0 \* b/ Q│85 │NoBeam2 │77│260 │  │***  │Fires if something behind   │
8 F* J, \/ Y7 x: m) }% Y│86 │NoBeam3 │88│300 │  │**** │Fires if something behind   │/ a( W1 x  o+ N% j7 }, K/ u  n" ^* H  {
│87 │Hammer │16│100 │  │**  │Hammer smashes front!     │
6 p- j: |6 B# |  e- q│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward   │: v0 ~9 u" H% N1 |
│89 │Rope1  │45│50 │Wood│*   │Entwines adjacent enemies!  │
0 ^8 U* e5 @( e3 x6 b│90 │Rope2  │55│70 │Wood│**  │Entwines adjacent enemies!  │* g" Q+ L; y) M9 k9 b" p6 C
│91 │Rope3  │65│90 │Wood│***  │Entwines adjacent enemies!  │+ Q( o! D5 L3 D/ R# B. C7 J0 u
│92 │Boomer1 │15│60 │Wood│*   │Boomerang encircles field   │- L$ A' ~( E0 q5 k* N; ]
│93 │Boomer2 │22│80 │Wood│**  │Boomerang encircles field   │. f, S# L. Y2 V8 v: j7 \* [
│94 │Boomer3 │30│100 │Wood│***  │Boomerang encircles field   │, V$ ?; y8 g2 |, |* x. |
│95 │PoisMask│30│  │  │*   │Poison area w/ A button!   │/ _& ^, C" W3 Q  R  G( I1 L
│96 │PoisFace│38│  │  │**  │Spread poison w/ A button!  │
2 p9 |3 H, b- ~: H4 x│97 │RockArm1│23│100 │  │*   │Paralyzes enemy w/ erthquake │
) c7 \# m2 ?" o( j- m$ r( v│98 │RockArm2│35│150 │  │**  │Paralyzes enemy w/ erthquake │
+ J' [% L, y1 D! s9 v│99 │RockArm3│47│200 │  │***  │Paralyzes enemy w/ erthquake │2 D+ x) t8 e+ J
│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│
+ o. @0 @7 G8 x* z9 k( q# C% t0 y* {└──┴────┴─┴──┴──┴───┴───────────────┘7 D& ]1 H2 O( u5 v% f# r
; D" W6 W. q6 c3 L7 ^& H
StdrdChip (Part 2)6 q2 h2 p1 f: y5 o6 `. s
┌──┬────┬─┬──┬──┬───┬───────────────┐
; a4 b  k: J5 ?4 P0 h5 K│编号│名称  │MB│攻击│属性│稀有度│说明             │
7 M% Z' M7 {, P& T3 z& I├──┼────┼─┼──┼──┼───┼───────────────┤7 I: ?$ ^3 R$ O5 \6 H
│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│
$ o' H# E- t  R- ]$ w, j│101 │CrsShld2│33│210 │  │**  │Guard, and bite into the enemy│
  a/ z) j7 c& ~+ a( r4 D│102 │CrsShld3│41│260 │  │***  │Guard, and bite into the enemy│$ `2 o$ J3 @1 c3 v' J( Z
│103 │Magnum1 │35│120 │Fire│*   │Cursor destroys panel!    │
" E5 o7 E" R6 l) W' Z9 T! B. V│104 │Magnum2 │55│150 │Fire│**  │Cursor destroys panel!    │. I% {/ o* X$ z2 z
│105 │Magnum3 │75│180 │Fire│***  │Cursor destroys panel!    │
! e. m  K# X2 Y; H5 [9 Q│106 │Plasma1 │14│30 │Elec│*   │Launches electric attack   │- `8 n2 u; C  K! y/ Q. p
│107 │Plasma2 │26│60 │Elec│**  │Launches electric attack   │' J7 R: j* i3 t& k! r# I2 W& J6 Z
│108 │Plasma3 │34│90 │Elec│***  │Launches electric attack   │
$ _+ h4 f& [: ~2 p, N7 Z│109 │RndmMetr│28│100 │Fire│***  │Meteors smash enemies!    │
; o; s2 _$ J* d% R2 i, F$ `│110 │HoleMetr│48│100 │Fire│***  │Meteors smash into sq     │! T' r9 o" B8 \" \# k2 W# H& ]
│111 │ShotMetr│38│100 │Fire│***  │Meteors shoot out forward   │* H, ^9 r2 |! b$ ~3 b) i- \
│112 │Needler1│32│30 │  │*   │Advance w/ A, stop to attack │0 {3 C; `6 p1 G+ h* ?0 y8 f9 N
│113 │Needler2│52│40 │  │**  │Advance w/ A, stop to attack │' o, l# R; J/ w) u
│114 │Needler3│72│50 │  │***  │Advance w/ A, stop to attack │
: J, F! }4 O) K  _) l0 U│115 │Totem1 │29│100 │Fire│*   │Creates a totem to blow fire │( e& M5 D7 b7 t- P
│116 │Totem2 │38│140 │Fire│**  │Creates a totem to blow fire │
" `0 I* {: p- F" i6 s. j│117 │Totem3 │47│180 │Fire│***  │Creates a totem to blow fire │
- ~# L, B9 E- h- g9 A$ J6 A& Z│118 │Sensor1 │62│100 │Elec│***  │Sensor to watch sq ahead   │2 R$ B1 a* p' s
│119 │Sensor2 │70│130 │Elec│***  │Watch sq ahead or diagonal  │
0 w/ T3 a' {0 X- V2 f0 [│120 │Sensor3 │72│130 │Elec│***  │Watch sq ahead or diagonal  │
% U) ]% B2 ?0 I! v( {' e' O+ O( T│121 │MetaGel1│18│90 │Aqua│*   │Gel atk steals a panel!    │
- B1 G, |5 W, Z/ h│122 │MetaGel2│28│130 │Aqua│**  │Gel atk steals a panel!    │
5 u% H5 j( @) f, E, H│123 │MetaGel3│38│170 │Aqua│***  │Gel atk steals a panel!    │
* }6 L7 D* l- t6 W7 l& t│124 │Pawn  │44│90 │  │***  │Attack by pressing A button  │# }5 Y7 c. f8 T6 P
│125 │Knight │64│150 │  │***  │Jumps fwd and attacks     │
- k$ ]/ f) L8 m/ M- Q% Y9 N8 t/ F│126 │Rook  │30│  │  │***  │Protects you from attacks   │
( |' E1 f( ?! y) o* P3 n│127 │Team1  │16│10 │  │**  │Powers up when ally is hit  │' j# ^. X1 d/ a4 ^
│128 │Team2  │20│  │  │**  │Ally's HP recovered if hurt  │
$ w* I; y6 K8 u7 R4 {│129 │TimeBomb│32│150 │  │***  │An area-wide time bomb    │
; L# H6 H0 n7 V: F+ k5 _; Y! Q4 @/ {3 H│130 │Mine  │16│300 │  │***  │Places a mine in enmy area  │
: q; P, I* ~6 p( b: o│131 │Lance  │46│130 │Wood│***  │Lances through back line   │
" Q! q7 X" R+ L; b* I7 O) l, }│132 │Snake  │20│40 │Wood│***  │Snake from hole in area    │/ a- x$ O# X) p! D
│133 │Guard  │5 │  │  │*   │Repels enemy's attack     │+ b7 L; O+ f( b+ k' \3 E7 D
│134 │PanlOut1│4 │  │  │*   │Destroys 1 panel in front   │
2 ~0 L" e+ m8 S* N. X+ m│135 │PanlOut3│7 │  │  │*   │Destroys 3 panels in front  │5 w  P( j6 Z8 q$ u4 P2 p
│136 │PanlGrab│10│  │  │*   │Steals one enemy square!   │9 B5 T' e; z+ M% ]& R
│137 │AreaGrab│15│  │  │**  │Steals left edge from enmy  │
2 D6 l+ H% [0 g/ l│138 │GrabBack│10│40 │  │***  │Retaliate stolen panels!   │# n( v  K/ }- a7 r& S
│139 │GrabRvng│30│80 │  │**** │Retaliate stolen panels!   │" A4 s  c' E; Y- f9 X) Q6 Q! e
│140 │RockCube│9 │  │  │*   │Places a rock cube in front  │( b4 o$ e! F% v# z
│141 │Prism  │60│  │  │***  │Prism fires randomly     │
4 j/ E0 y. h2 x- B# y6 ?3 `│142 │Wind  │14│  │  │*   │Windbox blows at enmy area  │/ H0 z! d, E2 H1 V
│143 │Fan   │14│  │  │*   │Vacuum pulls enemies     │* m8 R; d- }0 h+ G2 N: F$ _2 A% _
│144 │Fanfare │32│  │  │***  │Take no damage for a while  │1 W  i4 i# e2 h; Y/ e+ r
│145 │Discord │38│  │  │***  │Confuses enemies w/ music   │
# _5 w# ^* X0 [" i" [│146 │Timpani │42│  │  │***  │Paralyzes enemies w/ music  │
% _% @( W; @0 A4 a│147 │Recov10 │5 │  │  │*   │Recovers 10HP         │
$ Z4 Y3 Z/ y% X│148 │Recov30 │8 │  │  │*   │Recovers 30HP         │
5 t* _2 {1 L: H1 X1 h4 E│149 │Recov50 │14│  │  │**  │Recovers 50HP         │
: Z, D6 ~# l/ b+ i& [) |│150 │Recov80 │20│  │  │**  │Recovers 80HP         │
. p5 m, M  V& l- O# l! A7 v# m0 J% p│151 │Recov120│35│  │  │***  │Recovers 120HP        │
; v5 I2 A3 B# U4 ~+ ~│152 │Recov150│50│  │  │***  │Recovers 150HP        │
9 n5 N- q" B: p9 g6 S9 \5 u) o; }│153 │Recov200│65│  │  │**** │Recovers 200HP        │( D. Q; L; B$ k+ q& z
│154 │Recov300│80│  │  │**** │Recovers 300HP        │+ {# o3 Z- N( X: K4 Y1 B, E7 H8 A1 u
│155 │Repair │8 │  │  │*   │Fix your area's panels    │
  T7 Q/ ]: g1 F. c( p│156 │SloGauge│20│  │  │***  │CustGauge slows down in battle│' K3 v. L( W! j( L! g
│157 │FstGauge│40│  │  │***  │CustGauge speeds up in battle │
: w8 O& p8 C% P/ _2 d9 y9 K│158 │Panic  │14│  │  │***  │Confuses enmies if you are  │
9 e) [$ A8 g% v: `4 b│159 │Geddon1 │10│  │  │***  │Cracks all panels!      │
; ], z# {! z5 _& z3 W│160 │Geddon2 │50│  │  │**** │Breaks all empty squares!   │* z4 c5 v% O, k9 ~: T" K7 ]* \) S! h
│161 │Geddon3 │90│  │  │**** │Turn all panels to swamp!   │7 L9 x+ E: K* }) o6 l
│162 │CopyDmg │18│  │  │***  │Duplicate damage on 2nd enemy │
( Y6 E8 V% w) h3 ~3 ^9 n% A( g│163 │Invis  │11│  │  │***  │Invisible for a while     │5 I# [( ^- h: M9 J# a, j' h% ]9 D
│164 │Shadow │60│  │  │***  │Only swrd attack hurt you   │
% @( ~* a# R3 }; J4 R" s3 U# T. R│165 │Mole1  │28│  │  │*   │Attacks fr. under ground!   │& P# j/ Q3 I1 t7 ^+ B
│166 │Mole2  │35│  │  │**  │Attacks fr. under ground!   │
7 i* r& q. J* k" z│167 │Mole3  │42│  │  │***  │Attacks fr. under ground!   │4 y6 p! _) v! o) O# W4 {( h
│168 │AirShoes│26│  │  │***  │Can stand on empty squares  │
: v- }& p  ?' {│169 │Barrier │7 │  │  │*   │Nullifies 10HP of damage!   │
6 g' B' d' A+ L& L0 `! b  N) X. x│170 │Barr100 │25│  │  │**  │Nullifies 100HP of damage!  │& O1 l) O1 ]& ^3 l8 H0 @8 o
│171 │Barr200 │50│  │  │***  │Nullifies 200HP of damage!  │
3 }: X, v! \" S8 I1 }+ {│172 │Aura  │55│  │  │***  │Repels attacks under 100   │! P8 ], Z5 y& Z  t$ e/ p5 b
│173 │NrthWind│43│  │  │**** │Wind removes auras, etc    │! i5 c  d/ K& ^- |0 Z
│174 │Mettaur │30│????│  │***** │Summons a Mettaur to fight!  │
2 \  N  j; o( E7 i│175 │Bunny  │32│????│Elec│***** │Summons a Bunny to fight!   │
1 {3 {4 g$ l, b9 w│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight!  │$ Y) V$ k& s0 \1 B/ O* ^3 Z
│177 │Swordy │30│????│  │***** │Summons a Swordy to fight!  │9 I/ t9 r" C8 c% B" [9 S# K
│178 │Jelly  │46│????│  │***** │Summons a Jelly to fight!   │% F. J3 m. P6 u, s
│179 │Mushy  │38│????│Wood│***** │Summons a Mushy to fight!   │
5 M" h1 S! A8 J5 W0 l│180 │Momogra │38│????│  │***** │Summons a Momogra to fight!  │
1 W% d* c4 m3 W1 j│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │, d% _- ^$ D7 b
│182 │Scuttlst│52│????│  │***** │Summons a Scuttlest to fight! │
# N; g+ n8 M3 I3 N│183 │Hole  │55│  │  │**** │Open hole to dark world    │
& S) L% Y' y& T% W9 I: [1 C│184 │HolyPanl│14│  │  │**  │Creates a holy pnl in front  │
. E$ U7 W* ]: m, O│185 │LavaStge│22│  │  │***  │Changes all panls to lava   │
8 U# d" G8 i2 q/ I3 T# e" q8 B│186 │IceStage│20│  │  │***  │Changes all panls to ice   │& \6 n  ^$ l; F' y% b
│187 │GrassStg│10│  │  │***  │Changes all panls to grass  │
$ M% ^% C5 ~5 M" ^6 d) r1 Z│188 │SandStge│18│  │  │***  │Changes all panls to sand   │
" W  K* P1 }2 w; S* {│189 │MetlStge│26│  │  │***  │Changes all panls to metal  │- N$ E% |8 z5 Q: a" J. c
│190 │Snctuary│54│  │  │**** │Change own panls to holy   │4 y1 U" K+ I* X7 M  e
│191 │AntiDmg │45│100 │  │***  │Sets trap & throws stars!   │) s0 P* z& b- }: E* M. o
│192 │AntiSwrd│68│100 │  │***  │Retaliate for sword damage  │
# i1 x2 E, M7 T- V( Q0 g2 Q  R│193 │AntiNavi│60│  │  │**** │Take the enemy's Navi away  │! Q, x1 P. Q  r; J$ Y9 B2 G8 g
│194 │AntiRecv│73│  │  │***  │Punish recovery of HPs!    │. m6 ~. Y# m. P  z! n
│195 │Atk+10 │4 │  │  │*   │+10 for selected atk chip   │
8 z+ @& c7 Q) I' u│196 │Fire+30 │20│  │  │**  │+30 for Fire atk chip     │
  a9 O! I9 d9 }* M6 u; ~│197 │Aqua+30 │21│  │  │**  │+30 for Aqua atk chip     │* R+ @2 r9 |% r1 M  K
│198 │Elec+30 │23│  │  │**  │+30 for Elec atk chip     │
' _( n0 t1 }8 I+ J│199 │Wood+30 │26│  │  │**  │+30 for Wood atk chip     │- W; C9 t' ^; m; I
│200 │Navi+20 │34│  │  │**  │+20 for selected Navi chip  │7 C, D4 D. m! X
└──┴────┴─┴──┴──┴───┴───────────────┘
; t0 u; z% L3 n) }& ?7 o% v3 i6 Z: I/ k4 A2 r" m( u( H: L
4 n7 e- j  S: g( _, C/ H
Mega Chip, g8 `. G% R7 v4 e. _; [$ ]0 y# ^
┌──┬─────┬─┬──┬──┬───┬───────────────┐0 L, C& F/ h6 [& k1 r# ?0 f
│编号│名称   │MB│攻击│属性│稀有度│说明             │: M: l) Z; f$ ]* V: M/ f
├──┼─────┼─┼──┼──┼───┼───────────────┤/ y& k0 C" @  z1 y  R$ ^
│1  │Muramasa │74│????│  │***** │Power = amount of HP lost!  │
4 E" G; h& ^0 a9 |$ ]│2  │HeroSwrd │65│180 │  │**** │Legendary swrd cuts 3 sq!   │! Y3 x# ~' s4 E5 w
│3  │ZeusHamr │90│250 │  │***** │Damages anyone on a panel   │
2 |- u" `/ ?' {" N│4  │StandOut │22│220 │Fire│***  │Heat: Send Fire into hole   │
9 F' o9 p! g% \) G. w, A1 Z│5  │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole   │8 o* O: b/ E; J8 A" [8 W% @
│6  │WatrLine │18│180 │Aqua│***  │Water: Draw wter from hole  │
5 ]: A- g% h  W0 n! |7 `) B│7  │Fountain │48│240 │Aqua│***  │Water: Draw wter from hole  │% S# }, A/ S$ ~2 ]
│8  │Ligtning │30│160 │Elec│***  │Elec: Dmgs object & area   │
% c+ d! m* A, A, j│9  │Bolt   │52│210 │Elec│***  │Elec: Dmgs object & area   │9 L8 f' R8 ], i4 P% z
│10 │GaiaSwrd │28│100 │Wood│***  │Wood: Take power frm next chip│/ H! `0 t* D" z
│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│. P% I1 a# u  G/ `
│12 │Meteors  │86│40 │Fire│**** │Drop many meteors on enemy  │; u6 L+ l- q  I7 M( _
│13 │Guardian │82│  │  │***** │Statue punishes when hit   │1 a$ v+ u# A' e8 Q' v
│14 │Anubis  │90│  │  │***** │Anubis poisons enemies    │
7 m9 L4 l8 }) N3 z& L4 w: T9 k│15 │Godstone │66│150 │  │**** │Summons a GodStone from hole │
  }) C) f0 C# C, P/ E" z│16 │OldWood  │72│100 │Wood│**** │Summons OldWood from hole   │7 }1 `4 _( z$ b
│17 │Jealousy │64│100 │  │***  │More dmg if enemy has chips  │) C1 L! r1 l; _! G1 d1 s' m
│18 │Poltrgst │58│  │  │***** │Objects thrown at enemies!  │
! D- ?" V" p' a. a│19 │LifAura  │77│  │  │**** │Repel all attacks under 200  │$ N5 J& F! q$ t# Y! E
│20 │FullCust │10│  │  │***  │CustGauge instantly refills! │
3 T) a: A" e6 t% b/ c│21 │Atk+30  │50│  │  │***  │+30 for selected atk chip   │2 {0 d3 C# G! T) {7 L
│22 │Navi+40  │60│  │  │***  │+40 for selected Navi chip  │4 l( u, ~8 h4 G+ r! Y+ M' ]
│23 │Roll   │10│20 │  │***  │Attack an enemy, heal you   │
- N7 R3 q: g, Y5 X6 `│24 │RollV2  │22│30 │  │**** │Attack an enemy, heal you   │& y  |+ K$ Y6 q7 {1 a
│25 │RollV3  │34│40 │  │***** │Attack an enemy, heal you   │
* q: Y# b- O+ e% Y: i% E, {│26 │GutsMan  │15│50 │  │***  │Sneaks up to smash panels   │& n0 x2 _% u0 a7 j
│27 │GutsManV2 │41│70 │  │**** │Sneaks up to smash panels   │/ Q& m8 Z8 m( {) [
│28 │GutsManV3 │57│90 │  │***** │Sneaks up to smash panels   │
: H" r- U6 @+ w│29 │GutsManV4 │63│100 │  │***** │Sneaks up to smash panels   │, A4 ]2 N/ z3 p# q: ~7 n2 [% A
│30 │ProtoMan │68│160 │  │***  │Moves in to slice the enemy  │
; s9 C) V) G) p3 @! X( l│31 │ProtoMnV2 │76│180 │  │**** │Moves in to slice the enemy  │1 I) H! P1 q* F% _) R( v
│32 │ProtoMnV3 │82│200 │  │***** │Moves in to slice the enemy  │1 j+ U# ?* s. u$ ^% C7 ^
│33 │ProtoMnV4 │90│220 │  │***** │Moves in to slice the enemy  │+ J, J! w% g2 c' ^5 ]" ^
│34 │FlashMan │39│50 │Elec│***  │Flash atk paralyzes enemy   │# w  A7 t" V" i% p& g
│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy   │4 T# `+ I& x1 W7 p) R
│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy   │& p# ]3 B- b# r) e. R  P- V0 a. P
│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy   │  m0 b  p/ |3 s5 r5 _8 j% [
│38 │BeastMan │38│40 │  │***  │Claw atk 3 squares ahead!   │
- D' P% D8 ^7 m5 _! @$ N& D6 s9 n│39 │BeastMnV2 │60│50 │  │**** │Claw atk 3 squares ahead!   │' X: B2 q/ ~6 f6 u4 E
│40 │BeastMnV3 │68│60 │  │***** │Claw atk 3 squares ahead!   │
& _; M$ Q9 b$ k* X5 M2 c' A9 B│41 │BeastMnV4 │76│70 │  │***** │Claw atk 3 squares ahead!   │
% k4 ^2 e/ ]$ E$ N7 F* }│42 │BubblMan │50│20 │Aqua│***  │Fires several AquaShots    │
9 R' b4 Z6 m0 U9 o│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots    │2 m4 d: l- W3 l4 B# q$ x, m/ w
│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots    │7 m: J; P$ n/ V2 F; n9 P
│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots    │
5 J1 L: J3 |0 Q8 Q$ r# M6 H2 i│46 │DesrtMan │32│120 │  │***  │Launches fists at enemies!  │
% b: R8 j" \& ]: R│47 │DesrtMnV2 │52│140 │  │**** │Launches fists at enemies!  │
6 B( l/ J, c8 o3 [) P) _│48 │DesrtMnV3 │64│160 │  │***** │Launches fists at enemies!  │
. ]- I1 q  G! V1 n) n│49 │DesrtMnV4 │72│180 │  │***** │Launches fists at enemies!  │
& C! Q* h0 j+ z, ?' B7 K, H& i│50 │PlantMan │60│20 │Wood│***  │Vines harm all enemies!    │/ |5 n& M& p" r2 j6 B9 i
│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies!    │+ @8 P- j  _. }, c1 {
│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies!    │( o% Q) k! g, [0 y& R8 W+ p  f
│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies!    │
1 Q& ?" ?4 x+ f3 r* n+ @4 ]8 k; t│54 │FlamMan  │32│120 │Fire│***  │Flames burn all enemies!   │
. `5 L& K2 |9 _6 s) ~2 p8 S│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies!   │
% r. g5 Y8 ]. n- D% {! j' n$ y5 X# w- l│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies!   │
- G8 I/ A, M, k$ V' D│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies!   │
* p. p# [; k- Z) p│58 │DrillMan │66│70 │  │***  │3 drills fly at enemies!   │, h/ H, c$ a+ q- Q7 ^
│59 │DrillMnV2 │70│90 │  │**** │3 drills fly at enemies!   │$ P. C/ o' W" W; J
│60 │DrillMnV3 │74│110 │  │***** │3 drills fly at enemies!   │3 J" i$ {5 e* Z$ Z" ~0 h
│61 │DrillMnV4 │78│130 │  │***** │3 drills fly at enemies!   │( H6 l. B* ?! ]( a
│62 │MetalMan │40│100 │  │***  │Iron fist smashes 1 square!  │2 E7 B* S4 Z0 t0 Z2 B' e& g9 d: T
│63 │MetalMnV2 │60│130 │  │**** │Iron fist smashes 1 square!  │
% T  m" g3 @! k4 S. z│64 │MetalMnV3 │70│160 │  │***** │Iron fist smashes 1 square!  │
: Q: o5 V# B- T$ ?- c8 }9 n│65 │MetalMnV4 │80│190 │  │***** │Iron fist smashes 1 square!  │
! Q3 E# l0 A# k% h+ O* ^│66 │KingMan  │36│140 │  │***  │Move up 3 square & 4-way hit │9 ~! G4 C/ I3 W3 g
│67 │KingManV2 │48│170 │  │**** │Move up 3 square & 4-way hit │
8 a$ A- l/ K$ ]2 z│68 │KingManV3 │60│200 │  │***** │Move up 3 square & 4-way hit │( x' h; ~2 A" ]* b2 |/ Y  J
│69 │KingManV4 │72│240 │  │***** │Move up 3 square & 4-way hit │
6 [, G! Z6 i- l4 n- t/ A6 ^) X( K- x│70 │MistMan  │68│90 │  │***  │Appears from mist & attacks  │  D7 ?2 k9 V2 Y) A5 T6 X2 R. g0 r
│71 │MistManV2 │71│110 │  │**** │Appears from mist & attacks  │
: X- w3 R- l- h% p" s; C│72 │MistManV3 │74│130 │  │***** │Appears from mist & attacks  │- B: r! W9 ~6 D) i/ [* G
│73 │MistManV4 │77│150 │  │***** │Appears from mist & attacks  │) G& Q. B: l5 S$ s
│74 │BowlMan  │80│100 │  │***  │Lines up pins for a strike!  │
  ]3 h' A/ n; G* p│75 │BowlManV2 │82│120 │  │**** │Lines up pins for a strike!  │
$ g* b( N' v/ }6 l, C; E│76 │BowlManV3 │84│140 │  │***** │Lines up pins for a strike!  │
" Y5 ^5 i# S2 \6 p) A│77 │BowlManV4 │86│160 │  │***** │Lines up pins for a strike!  │' x) }9 k" t+ [6 E% g
│78 │DarkMan  │72│30 │  │***  │Creates 3 caves in enmy area │& l8 A2 G, n; t8 c# O+ r
│79 │DarkManV2 │76│30 │  │**** │Creates 3 caves in enmy area │
& F( p# ^) v- X9 W│80 │DarkManV3 │80│30 │  │***** │Creates 3 caves in enmy area │  a6 }! c6 r- D5 E- R) t
│81 │DarkManV4 │84│30 │  │***** │Creates 3 caves in enmy area │2 p4 ^: i6 W, D0 ^6 n1 p; {, ^
│82 │JapanMan │82│40 │  │***  │Multiple attacks w/ spear   │
6 ^& d+ S8 h: `, i7 Y│83 │JapanMnV2 │85│45 │  │**** │Multiple attacks w/ spear   │
" J) q. k  Z" [, n2 v* P" O! e7 o│84 │JapanMnV3 │88│50 │  │***** │Multiple attacks w/ spear   │
- h' H3 X5 x4 [4 N; n4 P& `│85 │JapanMnV4 │91│55 │  │***** │Multiple attacks w/ spear   │3 L' k3 v. h( e, B* u- v
└──┴─────┴─┴──┴──┴───┴───────────────┘" `& _! v/ L! A: J* |, e6 y5 t# U

8 ~1 Q8 \+ P6 p& Z+ H9 o& n) X6 T, |
GigaChip (蓝版)
; f# ?6 N4 q1 |1 g7 h+ f6 u┌──┬─────┬─┬──┬──┬───┬───────────────┐
# u) R4 Q9 G: g! u│编号│名称   │MB│攻击│属性│稀有度│说明             │' A  A( r* q; l
├──┼─────┼─┼──┼──┼───┼───────────────┤
" D9 k3 o8 }: h│1  │FoldrBak │99│  │  │***** │Restores all chips & folders │" n! r- j  Y& _7 R
│2  │BassGS  │99│700 │  │***** │Bass' secret weapon      │$ ?+ L# I( \% R; y; a, q# s# o
│3  │DarkAura │55│  │  │***** │Dark chip repels <300 atks  │
0 F! q/ x* J# N: K* u% T│4  │DeltaRay │92│220 │  │***** │Use A btn for up to 3 attacks │
0 u, z* k1 ]4 u( v/ y│5  │AlphArmΩ │97│500 │  │***** │Launches a giant rocket    │
. O% f9 Q% b: k$ E3 V' R│6  │GutsManV5 │79│120 │  │***** │Sneaks up to smash panels   │0 x8 I' V' m, a' n1 L
│7  │ProtoMnV5 │98│240 │  │***** │Moves in to slice the enemy  │
9 O! f# l/ [) g8 M' L1 P│8  │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy   │
! D0 _% G* S1 o7 Y1 Z, K0 @( _│9  │BeastMnV5 │84│80 │  │***** │Claw atk 3 squares ahead!   │
5 P/ C9 D  D  n$ ^4 V' O: R│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots    │% g1 ^& L$ g8 I  H6 r3 |
│11 │DesrtMnV5 │80│210 │  │***** │Launches fists at enemies!  │
# Y' Z1 A1 {! D& _; x; `│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies!    │
. r/ Y% \& ?( F9 w" j│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies!   │3 y+ P8 }+ A+ k" a
│14 │DrillMnV5 │82│150 │  │***** │3 drills fly at enemies!   │
9 z2 A0 D* `5 ^9 K. m│15 │MetalMnV5 │90│250 │  │***** │Iron fist smashes 1 square!  │
5 [! t1 j2 C* D│16 │KingManV5 │84│280 │  │***** │Move up 3 square & 4-way hit │4 t, Z: w& {/ A8 Y7 m! X' [& b
│17 │MistManV5 │80│170 │  │***** │Appears from mist & attacks  │
( y. Y, Y( L8 y3 x│18 │BowlManV5 │88│180 │  │***** │Lines up pins for a strike!  │7 w6 |( B- x  n) O/ z, R5 C
│19 │DarkManV5 │88│30 │  │***** │Creates 3 caves in enmy area │1 v, p0 }9 n7 F% T, C6 l5 ]  J
│20 │JapanMnV5 │94│60 │  │***** │Multiple attacks w/ spear   │6 u0 g- J/ I' A/ E3 n  K# t
└──┴─────┴─┴──┴──┴───┴───────────────┘
0 }7 D( G$ {' V! e. ?
* @! I7 m/ \6 t6 J$ m) K6 q2 }GigaChip (白版)(只列出与蓝版不一样的Chips)
8 s& I5 F) K. e" ~, e┌──┬─────┬─┬──┬──┬───┬───────────────┐1 A& `1 X, U% v% s; \6 h, k
│编号│名称   │MB│攻击│属性│稀有度│说明             │3 E; _' T# O. J  ^+ L
├──┼─────┼─┼──┼──┼───┼───────────────┤% s6 C7 X' Y) y6 E5 {% q1 _) Z
│1  │NavRcycl │50│  │  │***** │Recalls last Navi used    │
8 |  ~$ m' J1 Z│3  │Serenade │97│100 │  │***** │Dark chip Holy pwr to front  │6 @& D: d6 q7 H( _) r) r' V4 S
│4  │Balance  │60│  │  │***** │Both Hp reduced by half    │1 @8 a0 z& M+ J: k
│5  │AlphArmΣ │97│50 │  │***** │3-stage electric attack!   │7 }7 o1 x& P9 m, Y9 N  S
└──┴─────┴─┴──┴──┴───┴───────────────┘
 楼主| 发表于 2003-7-14 17:30:40 | 显示全部楼层
哈哈,开始贴图了!  x- E8 v  `' L, E
Megaman EXE 3 蓝+白 Standard 级别的 Chips:% j7 t3 h0 Z; e" j. p; E, s  t' K) D

7 \0 Q3 h, a: a) e) L% ?0010020030040050065 h4 ^6 v" B5 J7 z8 K8 a
007008009010011012
8 I; w3 I9 r" v013014015016017018
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 楼主| 发表于 2003-7-15 13:42:03 | 显示全部楼层

GBA-<洛克人EXE3-Blue>卡片组合

Megaman EXE 3 蓝+白 Standard 级别的 Chips:8 h4 F- Z1 F9 f* w: L1 s; `; U" l
6 ^# |& v. @% b7 k1 G
0190200210220230248 Z# f# l! \5 `8 T- f+ P3 s# E
025026027028029030
% i# q1 t( O; D0 `$ E0310320330340350363 M. V* k) C  \+ w
9 c1 a# r! v3 B1 R
[ 本帖最后由 hwz1015 于 2006-1-5 14:17 编辑 ]
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 楼主| 发表于 2003-7-15 13:43:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
) n+ m: }! ?8 |" D
' r& q+ \& G+ r% l037038039040041042
: l6 N/ D, h5 I4 r( C) K043044045046047048
* Q8 y* N" B  l3 ?049050051052053054
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 楼主| 发表于 2003-7-15 14:14:39 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
4 q/ o! r& l. s8 x3 `& N7 ?) d8 F& |6 X! s- i4 G5 c4 \8 j
055056057058059060# o! @; I2 Z& l& V1 L
061062063064065066
- j% _; N4 ~! t5 E% G+ }067068069070071072
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 楼主| 发表于 2003-7-15 14:15:19 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:) B* J, q  ~: |, x& H
2 }9 b6 Q0 G" n8 n. \
073074075076077078
+ U4 {8 F9 l# Y079080081082083084
, A: I9 K: _( H9 K/ \085086087088089090
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 楼主| 发表于 2003-7-15 14:16:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:1 D# W1 u6 v2 q+ Y. c; L2 w
: o1 P4 n/ Q# Z& g: @
0910920930940950969 T' _+ {3 K& c1 j" i# {+ Q, ~
097098099100101102  q( R. C# W" s, E
103104105106107108
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 楼主| 发表于 2003-7-15 14:24:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
4 g( R: [2 u2 s* k/ c/ k& o; ~5 @0 d& F1 I. a9 M
1091101111121131144 i1 c- ?: D5 h7 W" t6 q! e* ]1 F
115116117118119120& O% H3 s9 c1 }' S
121122123124125126
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 楼主| 发表于 2003-7-15 14:28:54 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:1 i$ \& h+ D0 a. Q# f2 E/ m

% d0 @) {3 S; X0 X9 e$ y& Q127128129130131132; `3 d# U( e9 v4 z
133134135136137138' q: H$ l$ o2 h
139140141142143144
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 楼主| 发表于 2003-7-15 14:33:48 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
9 g& @) }2 Y$ l+ `7 T/ q0 h. X+ ]: J. a/ V& s6 |
1451461471481491500 r: s; e* _7 g8 g/ H4 a# k% M
151152153154155156. e3 i$ l: S! S; @/ {" K+ p
157158159160161162
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 楼主| 发表于 2003-7-15 14:35:44 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:# ^# i' B- W6 m
% C5 }. H4 P0 m2 [
163164165166167168
' r# `6 \* Z, V8 v& R( Y" K1691701711721731740 R  u$ Z* }! Q- M8 a9 ^  }$ U& ]
175176177178179180
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 楼主| 发表于 2003-7-15 14:37:02 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
4 K; u) b( K. E6 [3 h) g& e' Y1 g# U& Y0 `$ ~' P' g
1811821831841851865 {' F  ^, ~# `$ ~: B3 O3 M
187188189190191192
9 ]5 R/ @2 G2 H8 M7 n2 }) v1931941951961971984 ~! P  H! E* F( J$ o/ G& T
199200
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 楼主| 发表于 2003-7-15 14:47:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
6 K: O: G+ B% w
3 d, B* j( q! e/ t& }0010020030040050060 |) q5 _2 f, j* |( @- p  `* c
007008009010011012
  `1 c+ r" Z0 [! D  O013014015016017018
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 楼主| 发表于 2003-7-15 14:50:34 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
9 Z) L0 T- J, t$ S0 Z
/ d7 e. a( b$ l( ^) [1 C019020021022023024
" a6 X# X" s& k5 h9 j) z+ r0250260270280290309 M  o) D% X3 l; b3 U
031032033034035036
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 楼主| 发表于 2003-7-15 14:52:01 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
2 m3 u5 l  G5 r2 P
+ x9 y- \2 E2 Z8 p' r# ^037038039040041042
4 q+ A! `- L' H7 {, C5 u) W! v9 j0430440450460470480 L  C9 ?- [; f) E7 @
049050051052053054
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 楼主| 发表于 2003-7-15 14:55:14 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:! B* Z+ V6 l: H
; k. U3 g8 v9 F. A0 `
055056057058059060
- p* h1 w  c9 W+ O061062063064065066# U) w/ s: t) J: N  b$ M
067068069070071072
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 楼主| 发表于 2003-7-15 14:58:43 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:8 q: R2 H1 Y* K/ z7 `/ w
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079080081082083084& M7 |: n$ ]( O/ n/ k4 J
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 楼主| 发表于 2003-7-15 15:09:46 | 显示全部楼层
Megaman EXE 3 蓝 Giga 级别的 Chips:
8 ]4 |  k! [5 G7 O$ n5 }. P: W: B4 [$ T( W8 R& v; B7 _: R/ W
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9 X  L. g& {. q* e/ o007008009010011012, P; y+ d' ~2 l' V( h5 e: K; g9 L
0130140150160170182 }% t) a1 P  Q  c# D
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发表于 2003-8-1 05:49:38 | 显示全部楼层
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