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GBA-1078-<洛克人 EXE 3 Blue>卡片组合(本站原创)

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发表于 2003-7-8 21:20:33 | 显示全部楼层 |阅读模式
转载请不要删除以下信息,感谢您!
! L/ `  ?# r, o# l- `■  ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★
8 N. Y$ {$ }( W$ i) o■● ■  NintendoWorld    站友xliz原创
1 m) P4 T$ o. k. c$ c5 d) ~7 ?* w■ ●■    http://www.NewWise.com * _/ _! p) T: `: D
■  ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★ 8 S, X' W7 X0 O  K$ w7 }
$ _2 A5 D* \* C& m' i7 n$ _

, d( h$ y# a+ {' T- Q           洛克人 EXE 3 Blue 卡片组合
1 Z6 z3 f- z' o, j) A6 l6 k/ }1 [$ x6 `1 i! {; O+ N
5 H& {5 u' ^9 R" i% f
英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版. Z, t$ Y/ k+ [
大家要看日文版的P.A.或详细攻略,点击这里吧!

# ~; I4 q7 P  d6 W, T====================) }. A- r$ z! v. S9 @# {0 _/ b6 M+ b
希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol: 7 e& j. K, j, ^( v* h

* U) J- D# L, `以下内容格式如下:
6 Y2 F9 b, @4 t" ~; R( h* \" N
3 d! W5 ]: ^" M$ g) C, x5 C编号    名称
" l2 U1 J( ~  B, K6 \2 ~/ a说明
9 M' E! h: Y9 G4 N+ _3 d2 h: P, e组合方法( i. V* Y# S) W; H+ i
---------------------------------6 {* @7 s9 F+ q7 V7 c/ m
01    Z-Connon 1, O! f- G- c* W& R$ x( x2 k8 {. G
Unlimited Cannon for 5 sec
/ U4 o: d( u. ~. A/ wCannon A+B+C& b: q- H; F, `* D7 G0 A! K
Cannon B+C+D  ~- [8 v8 [$ q, s1 j
Cannon C+D+E: X! \0 a- o4 ?

% H3 c% ^% r" m! m5 F02    Z-Connon 2
0 D6 [6 G. ?" D8 LUnlimited HiCannon for 5 sec% J: s, s, y* i; K
HiCannon H+I+J
9 A) m4 ^+ G6 V4 |$ H5 cHiCannon I+J+K, t. a% X, I5 k
HiCannon J+K+L2 {6 g& ?  J0 l% L2 F, c
3 Q, p5 ?6 B; j& q. S5 d
03    Z-Connon 3. M, K( d! g4 k! n% L/ S! `
Unlimited MegaCannon for 5 sec9 |$ D) G$ a% G, R! j, V8 }
M-Cannon O+P+Q+ c) N9 {( b% w6 `+ j) c* N
M-Cannon P+Q+R8 v! X% O, x8 \5 g
M-Cannon Q+R+S: n& l5 o0 k4 h* N: o* [

3 M& U# w$ d2 p8 y) i04    Z-Punch
/ D  r0 z2 o. T7 I) S8 _2 T  x3 {; oUnlimited GutPunch for 5 sec5 B( `5 \' P: i9 Y, E) A
GutPunch B+C+D0 M: H9 z4 i- J5 N! i0 `
GutPunch C+D+E. x2 s4 L* K" y+ i% `( K
GutPunch D+E+F' p. v2 l4 ?7 t) S- x4 o6 t3 l" }
9 e$ l3 }/ t/ f( \$ e
05    Z-Strght0 }) s: `) f3 E! o
Unlimited GutStrgt for 5 sec
6 M+ o' j# k7 _* e& q6 ~0 SGutStrgt O+P+Q! r6 ~3 k$ C8 k# Z# e8 m, Z) J2 g
GutStrgt P+Q+R
& q, Y6 m  z: }( j+ G' ^GutStrgt Q+R+S
4 C6 ?( J' N* T1 K7 c5 }
' Q; P% j; {. R) K+ ^  }3 p/ f06    Z-Impact
5 e! N; U, f( @" g$ Q. \3 yUnlimited GutImpct for 5 sec9 [; A' O" d! b5 K
GutImpact G+H+I1 j5 P, k5 s: h1 g. F
GutImpact H+I+J
0 [* z5 N5 K0 NGutImpact J+K+L
; s7 ^) V, g  |4 }/ y6 `: {1 ~" q" s' U0 n  W
07    Z-Varibl7 \" F% p+ W& X: X7 N! R) H0 {- H- Z( j
Unlimited VarSword for 5 sec
( z" V* w3 u/ a1 k5 P0 t1 n; Q; dVarSwrd B+C+D" z5 X! X. o7 N9 b) i6 F4 i$ ]
VarSwrd C+D+E
' Q! S) q$ b9 {' s, ~/ ]8 ~  xVarSwrd D+E+F! ]7 I5 V8 `3 v% A
+ Z! F0 h7 g+ S. E' X3 I
08    Z-Yoyo 1* }* w0 }" b( F  y1 ]; X
Unlimited Yo-Yo for 5 sec
3 K9 T5 H( z5 G3 p5 NYo-Yo1 C+D+E
  q+ [' Z7 U% k* s) ?3 r" z1 TYo-Yo1 D+E+F
" X2 q5 [6 ]$ I6 A. XYo-Yo1 E+F+G% T; i( f- o( x% E1 u, J7 ~0 P
. ~% E4 ~% w1 R4 k9 s- y
09    Z-Yoyo 2
* }0 V- a' y) X8 X' FUnlimited Yo-Yo2 for 5 sec
4 O9 p' }1 J2 M7 u$ fYo-Yo2 H+I+J) P% X$ [4 v* C2 x
Yo-Yo2 I+J+K
" q5 D4 n8 X. e  }7 j; a) I# \( KYo-Yo2 J+K+L
/ j4 y# |% i% V0 Z
- D# H4 u. a" p- |" e! N10    Z-Yoyo 3
9 H# X4 t5 d+ B1 ?8 ^Unlimited Yo-Yo3 for 5 sec9 c: r7 ]& `4 F9 h* D
Yo-Yo3 M+N+O
) ]6 h" i6 u6 E: j' g+ A; xYo-Yo3 N+O+P* Z0 M* L9 ~0 j. N* g' D- L# Z
Yo-Yo3 O+P+Q
2 u# C: c+ I6 ^/ l2 @6 e% R3 c. Y( E1 h8 }* Q% A( e
11    Z-Step 1
8 y& }. P) B" M& C* r4 ]+ `Unlimited StepSwrd for 5 sec
! J1 X6 H, u4 \* LStepSwrd L+M+N
; R1 T7 U: y+ r# A6 H" UStepSwrd M+N+O
* ^) i. o; n: ?, `StepSwrd N+O+P
) }. e0 F% Z9 p4 O1 e" z/ e3 h) I7 P
12    Z-Step 2" t# P: s8 K6 `$ b$ J
Unlimited StepCros for 5 sec4 Y1 {! q! r1 O6 X# I) k  v
StepCros P+Q+R: C7 O# b% D1 Y. z! R. [! k
StepCros Q+R+S
. P% _/ D  X0 D* T4 ?9 @4 Y1 \StepCros R+S+T
5 ]0 |2 g: |  C5 u( B# x; a
* F: {% o8 Q6 N; D2 c13    BubSprd
0 x1 m: z+ [. ^' C* V6 r4 ~Attks w/ spreading bubbles!# `! H! ^& W- A, m& H- f% y5 Y' U
Bubbler  C+D+E
- X; K! y1 w" G2 [6 IBub-V    D+E+F$ f2 y# A" _5 H& I% O5 p
BublSide E+F+G" @; \4 `/ a6 d7 W, t# Q6 Q# A9 i/ g" u
Bubbler E + Bub-V E + BublSide E
' s# W- Y0 P' p' E1 H/ L- x# G0 d1 A# @
14    HeatSprd
% e$ n9 ~+ o, N! QAttks w/ spreading fireball!; c& H& ]; S3 L. a6 y, \; t
HeatShot H+I+J% J6 }* ^$ L3 r9 W
Heat-V   I+J+K, J4 K3 M" y( \$ X
HeatSide J+K+L. q8 o9 X8 c1 ~- x( {9 q
HeatShot J + Heat-V J + HeatSide J' m1 y4 K& T! B6 u$ Y( k

* ?: O6 w2 T6 c6 k  ?15    H-Burst
2 T8 j! O$ e, r1 W6 UCreates a giant explosion, ]0 T" l6 y% c2 j+ _6 J, C
Spreader M+N+O
7 h: \3 \/ s7 k4 M9 K2 TSpreader N+O+P2 K1 _8 p* h& X! Y
Spreader O+P+Q
, D) Y7 c$ P: t- Q' V, n/ H: l; W3 Z* g: \2 G' U
16    LifeSwrd
- h0 y& X' g6 N4 `" ZSwings a huge 2×3 sword!
" |. v  k& c( q( V$ u& p6 N+ aSword E + WideSwrd E + LongSwrd E. [8 y' I6 }/ R3 o/ R
Sword L + WideSwrd L + LongSwrd L
7 {+ e. o4 Z3 Q/ i6 RSword Y + WideSwrd Y + LongSwrd Y( r( y5 ~( i1 Q: u3 B& `9 O* a: Q
  K8 `4 T5 y" e
17    ElemSwrd& z# K8 j0 g& _2 Y3 z: O, k
Wide swrd contains 4 elemnts* |6 z+ J. K- _1 R9 W6 x/ p
FireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N
. A8 X$ i7 q* z. n; S3 `FireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P
+ q* ?- y) C  d/ H7 ?5 m
' ~- J6 M' b, X8 O" w1 a18    EvilCut3 \0 m- ^* j( @7 m3 |- Q4 |3 n
Step up 2 & make 4 atacks
1 ?2 `% W3 G0 E8 @( _( b9 i5 r1 lStepSwrd P + HeroSwrd P + StepCros P
5 C, G. g/ X. S3 I$ \* [8 T7 j
, B, V" a' T  h* k, y19    HyperRat# D0 i3 ^- w: @/ o# I7 M
A giant Ratton charges!
! l1 E1 G6 Z6 E& dRatton1 A + Ratton2 A + Ratton3 A
5 y0 f% l6 T( j( D0 F9 QRatton1 C + Ratton2 C + Ratton3 C
- s7 h6 G0 }2 P0 e' U  @Ratton1 F + Ratton2 F + Ratton3 F
1 m0 q: {( v" D5 h; G  `0 H8 C- @. F, d$ g& M
20    TimeBom +
4 U# C+ y) X" _* @8 i) e* tSets Time Bomb in enmy area
/ w8 K. T3 a9 V+ Y% @6 J+ _7 O( cTimeBomb J+K+L
" k6 E0 N: o/ }& h& M7 iTimeBomb K+L+M
4 p7 Z1 E* Z2 Q1 LTimeBomb L+M+N2 j7 W8 I! Z6 _6 ^/ E8 s& Y
% u: D: _, {9 X0 J+ k5 q
21    GelRain
" m  D1 w" m% N, @# N  \& \# mGel steals squares. I/ n: B" l) |4 d
MetaGel1 B+C+D
" e7 O/ ~+ p% D. l+ W  ?2 @MetaGel2 E+F+G
5 M) M; R% g& P& ]: nMetaGel3 S+T+U
3 ^7 W3 ^! ^1 a9 ?$ ?; z& e
! `& F: B' D/ _% H# }+ u8 W22    EverCrse
4 D- u7 a; t6 v8 q9 K+ {1 vShield chases enemies
8 b% u. z8 f8 D9 {& [& \4 b, s4 \; SCrsShld1 C + CrsShld2 C + CrsShld3 C
! B/ L1 t  E" M3 x7 d( D: s* HCrsShld1 L + CrsShld2 L + CrsShld3 L; B6 E+ i1 r! V: U+ R# @* ~

: X: L) C; o$ c4 L23    MomQuake, p! {/ E+ }- x+ E9 U. |) R
Awakens Mother Earth!/ b9 O: I, i* ]. H; |, V, b
RockCube * + RockCube * + GodStone S* X( S( N6 c9 j1 A" i2 H) e

7 z) _/ H& d3 n24    PoisPhar
1 n4 y0 X  j8 q' Z; ^3 OPharaoh generates poison
4 B) F+ `) C! R; t' Q$ tPoisMask A + PoisFace A + Anubis A
+ h# {( |1 s) ^9 w0 @. F0 K' ~' P# h
25    BodyGrd
, ], ~' a1 x! \3 F: GBodyguard takes out enemies* v- T4 ?. C7 L; U3 X; D( x& d- t
AntiDmg M + AntiNavi M + Muramasa M
" v' d) Z4 x# T7 f0 H+ K
  X6 f0 h. }" l26    500Barr
( R% Q& ~- t, q" ~Barrier absorbs 500HP dmg. C5 ]0 c" z; H5 L
Barrier E + Barr100 E + Barr200 E
# b; R1 Z3 B# o" l2 c, x: a6 YBarrier R + Barr100 R + Barr200 R( j7 _; q# H0 l" r

1 k, b  ^) y6 u2 ^/ P$ ~7 ~" o0 R27    BigHeart# h( c; z1 P9 m7 Q# N2 ]
Attacks, then heals HP!+ q* `; O& ?0 \
HolyPanl R + Recov300 R + Roll R: Z: I& A" d( h/ e3 K5 I2 F8 }, K
HolyPanl R + Recov300 R + RollV2 R
6 L: ?. _0 Q% D6 F( ?HolyPanl R + Recov300 R + RollV3 R
: M* q7 g# k) T. i
0 h' ^1 l" s! v& N$ I/ C28    GtsShoot/ b- `: R& ]* Y! K
GutsMan throws MegaMan!8 h3 c! d5 b& L9 m/ v0 \0 M
Guard * + DashAtk G + GutsMan G
1 w5 p) ^: G, r2 x0 U% G/ WGuard * + DashAtk G + GutsMan2 G
3 Y+ j5 R7 [+ ~: ]& J- e6 c& L3 UGuard * + DashAtk G + GutsMan3 G0 Q/ _; O9 d  B) v7 R& o
Guard * + DashAtk G + GutsMan4 G+ e1 u  `, k) H5 |! Y
0 h4 N5 @: _. T# b' p+ V2 e, d1 g5 k* h
29    DeuxHero) f4 e" b3 s/ e' l- V7 H6 H! A
MegaMan & ProtoMan team up!
( K* B1 t0 {6 [6 E+ @2 v$ KCustSwrd B + VarSwrd B + ProtoMan B
5 U3 g9 Q6 D) f: N: E' J& Y+ uCustSwrd B + VarSwrd B + ProtoMn2 B8 X; k2 |+ y2 @) Y
CustSwrd B + VarSwrd B + ProtoMn3 B8 m" ^+ y/ n' o3 T
CustSwrd B + VarSwrd B + ProtoMn4 B# ?/ R/ i- l. J

' I/ [0 V3 W, Z( X4 D30    2xHero* e0 {% t  N" T7 M" Y
MegaMan & ProtoMan Dual atk! _, l4 e0 \- x( M3 G
Slasher B + CustSwrd B + VarSwrd B + ProtoMan B
2 X9 g9 b. D$ D, @; m# ~7 vSlasher B + CustSwrd B + VarSwrd B + ProtoMn2 B
4 m# C) ]$ s8 a& YSlasher B + CustSwrd B + VarSwrd B + ProtoMn3 B* b7 k3 j% }; b: L5 v
Slasher B + CustSwrd B + VarSwrd B + ProtoMn4 B
& n; k6 q! b2 z: w: e7 N6 P
( R/ i/ F5 C: p0 ^0 j31    PrixPowr" n7 w" r# a& ^/ ]; o
3 Navis attack at once!+ K: Y$ ~% v( ^5 P
Team1 * + Team2 * + KingMan5 K" ]+ S2 ?) h. I% M9 O
Team1 * + Team2 * + MistMan5 M/ |. J) x) A: T' S6 A  W* N
Team1 * + Team2 * + BowlMan5 B
& n4 o" j. a: @3 y
2 W* M# V3 s: C& e- L# Q32    MstrStyl, y" x) y1 v1 n4 Q7 V1 S) e
MegaMan unleashes his power7 l8 a" W: g/ J$ O' P1 @+ m
Salamndr * + Fountain * + Bolt * + GaiaBlad *' _9 R& Q4 ?& i+ D; d

! \; e  a1 k3 O# IStdrdChip (Part 1)
; i% r+ b& L2 r7 m' h9 p) k┌──┬────┬─┬──┬──┬───┬───────────────┐( |7 M  N. L' |; ]' v: M
│编号│名称  │MB│攻击│属性│稀有度│说明             │5 T$ d+ G8 U; l, H% _
├──┼────┼─┼──┼──┼───┼───────────────┤
) B& L2 a7 ?4 [2 G- ^│1  │Cannon │12│40 │  │*   │Cannon to attack 1 enemy   │3 h& u% v" S  }- {4 ^) ?/ _
│2  │HiCannon│24│60 │  │**  │Cannon to attack 1 enemy   │
  y8 w9 j2 K0 d& ~) ]* G│3  │M-Cannon│36│80 │  │***  │Cannon to attack 1 enemy   │  v' _  F7 j! N  d
│4  │Airshot1│4 │20 │  │*   │Knocks enemy back 1      │* S$ }! E* W9 J
│5  │Airshot2│12│30 │  │**  │Knocks enemy back 1      │7 }5 `# B/ Z) Z: m7 G+ R
│6  │Airshot3│18│40 │  │**  │Knocks enemy back 1      │& X% ^( g% C' |! H. N1 |$ P- |
│7  │LavaCan1│34│90 │Fire│*   │Fires lava fr. area      │$ g3 l6 p# p, n' `! t9 j  m1 V1 R' k
│8  │LavaCan2│42│120 │Fire│**  │Fires lava fr. area      │
& e5 A5 ]* ]$ _! C│9  │LavaCan3│60│150 │Fire│***  │Fires lava fr. area      │
1 L% i4 b3 t" @9 C& I) n│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area   │7 N+ E; q+ y; o$ }4 _: P
│11 │ShotGun │8 │30 │  │*   │Explodes 1 square behind   │; {5 F9 X1 z4 U
│12 │V-Gun  │8 │30 │  │*   │Explodes 2 diag. squares   │& o# S1 m  E( f2 q
│13 │SideGun │8 │30 │  │*   │Explodes up, down on hit   │, h. I# e) }, F! }0 x9 `9 c
│14 │Spreader│16│30 │  │**  │Creates a large explosion   │5 R; R: F# x4 x# ~: h
│15 │Bubbler │14│60 │Aqua│*   │Explodes 1 square behind   │
# }0 |, Z4 U: W6 ]+ v+ Z) J│16 │Bub-V  │22│60 │Aqua│*   │Explodes 2 diag. squares   │& G" y' C! J# W) o
│17 │BublSide│30│60 │Aqua│**  │Explodes up, down on hit   │, X0 Z7 @8 m( I, e( g5 N) r
│18 │HeatShot│16│40 │Fire│***  │Explodes 1 square behind   │
+ `7 h) o, j- w2 L  B# ^+ r. j│19 │Heat-V │24│40 │Fire│*   │Explodes 2 diag. squares   │
* c4 i" M0 d1 Y4 Q4 q% N% {+ s5 b" `, j' f│20 │HeatSide│32│40 │Fire│**  │Explodes up, down on hit   │, V  n! v7 \6 ]! i1 g2 ~! A
│21 │MiniBomb│6 │50 │  │***  │Throws a bomb 3 squares    │- S" J  ~" U# v
│22 │SnglBomb│12│50 │  │*   │Throws a big bomb 3 squares  │
0 Z6 y' H: ~3 r2 ^8 x7 q& W+ v│23 │DublBomb│24│50 │  │*   │Throws 2 big bombs 3 squares │
5 K& }" |6 ?# X. I# A│24 │TrplBomb│36│50 │  │**  │Throws 3 big bombs 3 squares │- W* g. `( w, ~3 V& e9 D
│25 │CannBall│33│160 │  │***  │Breaks 3rd panel ahead    │; n: |( o' a9 x9 w0 |5 }. {
│26 │IceBall │18│120 │Aqua│***  │Freezes 3rd sqr. ahead    │
3 I6 k5 z- [0 o$ E8 Y" P│27 │LavaBall│20│140 │Fire│***  │Shoot lava 3rd sq. ahead   │
% M5 s, u$ Z3 b2 N/ ^: l│28 │BlkBomb1│60│120 │Fire│**  │Firebomb hits 3rd sq ahead!  │/ U) X  X  `9 r" Y! H
│29 │BlkBomb2│70│170 │Fire│***  │Firebomb hits 3rd sq ahead!  │# i, u/ R" [* _% p9 o3 T; a
│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead!  │
" z4 ?, U* C1 J# \) f' ?1 p) |│31 │Sword  │10│80 │  │*   │Cuts enmy in front! Range: 1 │  j9 K9 s! }  ?% t4 b
│32 │WideSwrd│16│80 │  │**  │Cuts enmy in front! Range: 3 │- c5 O" L5 p' e: }3 S! d
│33 │LongSwrd│24│80 │  │***  │Cuts enmy in front! Range: 2 │$ x6 U- L' k/ j/ v# {
│34 │FireSwrd│20│150 │Fire│***  │Fire: Cuts fwd 3 squares   │  X4 L# e% |9 k& Z  |" _8 g
│35 │AquaSwrd│25│150 │Aqua│***  │Water: Cuts fwd 3 squares   │
3 i" ^; r7 x1 @- k  ?" R9 ^) ~. e: {# p│36 │ElecSwrd│23│130 │Elec│***  │Elec: Cuts fwd 3 squares   │- U* [) s/ d% |
│37 │BambSwrd│18│140 │Wood│***  │Wood: Cuts fwd 3 squares   │
! N+ U1 Z, `2 S; L1 W│38 │CustSwrd│21│????│  │***  │Cust Gauge = Atk Str     │
& U, V: B& K! d) p( F: J0 v; y8 {│39 │VarSwrd │68│160 │  │**** │A magical shifting sword   │
* L; R7 m: ]5 n- n5 G, K& N" H│40 │AirSwrd │30│100 │  │***  │Wide swrd with air attack!  │
! C+ }2 }, C7 \+ R( T. ?│41 │StepSwrd│43│130 │  │**** │2 steps, then uses wide swrd │
. k9 |- V+ d* Y/ ~/ ]│42 │StepCros│74│130 │  │**** │2 steps, then uses cross atk │! [' T1 o& f" }- d; g
│43 │Slasher │12│240 │  │***  │Cut while A button is held!  │5 s5 c$ F8 h# O2 x" w6 d' G
│44 │ShockWav│10│60 │  │*   │Shock through enemies     │- t/ P1 P+ W3 ]+ t9 K! \: u( h
│45 │SonicWav│26│80 │  │**  │Shock through enemies     │
0 s1 G# s8 _$ Z# ?" f│46 │DynaWave│42│100 │  │***  │Shock through enemies     │4 [- ]; f, j) q# S; R8 u0 O6 G9 y
│47 │BigWave │82│190 │  │**** │Shck wave cracks panels    │
8 M! g& G3 y- L4 d8 V│48 │GutPunch│14│80 │  │*   │Punch pushes 1 square     │+ D& \- C2 u) C- S5 l5 m
│49 │GutStrgt│30│100 │  │**  │Punxh 2 square range     │; `9 E  M. f& T0 u* M
│50 │GutImpct│50│160 │  │***  │Punch pushes 1 square     │3 g4 j9 |1 |6 d+ q3 R
│51 │DashAtk │11│90 │  │*   │Dash through enemies!     │
7 R' E. E; K* N│52 │Burner │15│130 │Fire│***  │Envelops you in flame!    │
* b5 b3 T4 e& z: p│53 │Condor │44│180 │  │**** │Chrge atk pierces enemies   │
$ M% ~2 @! p: Y/ g; h+ B│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape!   │
6 N$ t* ~! X) ^) ^: o) L$ T│55 │Zapring1│8 │20 │Elec│*   │Pralyzing electric ring atk! │- I3 P  n1 c$ U6 P
│56 │Zapring2│18│40 │Elec│**  │Pralyzing electric ring atk! │
4 v5 k2 D  N% W: H2 l3 ^2 `+ S5 n( L│57 │Zapring3│28│60 │Elec│***  │Pralyzing electric ring atk! │
3 }# C3 j/ a0 N4 }" z9 `│58 │IceWave1│14│80 │Aqua│*   │Creates a 2 sq wide ice wave! │& a/ R; I) ^1 t. i
│59 │IceWave2│22│100 │Aqua│**  │Creates a 2 sq wide ice wave! │  v$ Z8 c- T+ v8 t+ g+ e
│60 │IceWave3│30│140 │Aqua│***  │Creates a 2 sq wide ice wave! │
( x* h9 }' d0 W& t│61 │Yo-Yo1 │72│40 │  │*   │3-square yo-yo attack!    │' ?) Q/ S' m0 g% }
│62 │Yo-Yo2 │80│50 │  │**  │3-square yo-yo attack!    │: J3 E& a/ u, ]/ R
│63 │Yo-Yo3 │88│60 │  │***  │3-square yo-yo attack!    │/ z$ G7 w( ^# Y# ^3 b7 @2 P
│64 │AirStrm1│26│50 │  │*   │Creates 3 whirlwinds     │
9 r5 j. r0 i1 x│65 │AirStrm2│35│60 │  │**  │Creates 3 whirlwinds     │
* p6 X( p, \7 x│66 │AirStrm3│44│70 │  │***  │Creates 3 whirlwinds     │+ R; I8 a8 j' y5 y) H
│67 │Arrow1 │40│100 │Elec│*   │Bee fly diagonal paths    │
% V7 j. Y9 h$ ^5 i2 n0 `" e│68 │Arrow2 │60│130 │Elec│**  │Bee fly diagonal paths    │
: H* i/ f2 o( Q9 A4 R│69 │Arrow3 │80│160 │Elec│***  │Bee fly diagonal paths    │
+ @* r( O) j4 c# `) P│70 │Ratton1 │14│80 │  │*   │Crawling rat, turns once   │
  J  ^" ?# M1 f' m. i│71 │Ratton2 │24│100 │  │**  │Crawling rat, turns once   │
  ?1 j7 ?1 b0 P2 E$ R  V: `' `& x│72 │Ratton3 │34│120 │  │***  │Crawling rat, turns once   │: b  S, o- n4 Y9 o" L
│73 │FireRatn│35│230 │  │***  │Activates when hit w/fire!  │% i" f8 R. f" S; D
│74 │Wave  │60│80 │Aqua│***  │Creates a wave that moves 3 sq│% v+ o; F, g6 O* w3 u% F
│75 │RedWave │72│90 │Fire│***  │Creates a 3 sq wave of lava  │
& i+ x/ p; s& Z& l3 K9 ^4 T* H│76 │MudWave │84│100 │Wood│***  │Mud wave advances 3 squares  │/ L6 \1 R* ^1 p3 @/ R! n/ a
│77 │Tornado │18│20 │  │**  │An 8-hit tornado 2 ahead   │
/ ]$ ~7 |& B: R5 d0 b  ?2 [* Z│78 │Spice1 │22│80 │Wood│*   │Dangerous powder on all grass │, q- `0 P& g- j+ L4 j
│79 │Spice2 │34│110 │Wood│**  │Dangerous powder on all grass │' A: o0 Z- w2 Z4 Q
│80 │Spice3 │46│140 │Wood│***  │Dangerous powder on all grass │/ U6 u$ T2 N; Q+ F1 T
│81 │Shake1 │34│90 │  │*   │Vertical shaking 3 sq ahead  │- Q' b% {1 {0 j7 M
│82 │Shake2 │40│110 │  │**  │Vertical shaking 3 sq ahead  │
6 _) J; P: W- v5 x3 G│83 │Shake3 │50│140 │  │***  │Vertical shaking 3 sq ahead  │
& F8 B8 w% P& {, y/ D7 Q! `6 @│84 │NoBeam1 │66│200 │  │**  │Fires if something behind   │4 }3 `2 j. F6 Y) G* G
│85 │NoBeam2 │77│260 │  │***  │Fires if something behind   │) w, Z: N7 @* f7 G
│86 │NoBeam3 │88│300 │  │**** │Fires if something behind   │
# P  e5 E$ _% V) h. O│87 │Hammer │16│100 │  │**  │Hammer smashes front!     │
6 m5 S, [3 o; z# x0 j│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward   │
3 |( r8 @) q+ _│89 │Rope1  │45│50 │Wood│*   │Entwines adjacent enemies!  │
" d: |9 g- k% x3 L8 {1 B│90 │Rope2  │55│70 │Wood│**  │Entwines adjacent enemies!  │
- H. D9 a: j. U' E0 f│91 │Rope3  │65│90 │Wood│***  │Entwines adjacent enemies!  │
$ P) c$ m  n. h│92 │Boomer1 │15│60 │Wood│*   │Boomerang encircles field   │  j$ P! p. Q( |% y: n* D) e
│93 │Boomer2 │22│80 │Wood│**  │Boomerang encircles field   │
( N( s2 [4 U: S. c% h0 u│94 │Boomer3 │30│100 │Wood│***  │Boomerang encircles field   │
* k1 q, ^$ R/ f1 _│95 │PoisMask│30│  │  │*   │Poison area w/ A button!   │4 h! {8 E& S3 Q
│96 │PoisFace│38│  │  │**  │Spread poison w/ A button!  │
$ D0 d0 q! ]( q6 E│97 │RockArm1│23│100 │  │*   │Paralyzes enemy w/ erthquake │' I8 E- U6 x/ [% v/ S
│98 │RockArm2│35│150 │  │**  │Paralyzes enemy w/ erthquake │
3 W5 g: `  D( v' |. Z4 a) S: j│99 │RockArm3│47│200 │  │***  │Paralyzes enemy w/ erthquake │$ u6 A/ Z) @! w
│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│
( U) i: ]8 l$ V1 [2 `6 Y% C└──┴────┴─┴──┴──┴───┴───────────────┘
1 q% k' r/ I" X; Q1 z
- K/ n: x; q8 j5 C" H5 MStdrdChip (Part 2)
$ ]/ j% u) ]* [2 N! m┌──┬────┬─┬──┬──┬───┬───────────────┐7 c/ C; }: @1 F
│编号│名称  │MB│攻击│属性│稀有度│说明             │
+ Q2 i: D1 R# ^. y6 ^) _├──┼────┼─┼──┼──┼───┼───────────────┤+ n6 g& R) [" S7 A  G$ y& |  l
│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│
4 U( P4 Y1 T: y# b│101 │CrsShld2│33│210 │  │**  │Guard, and bite into the enemy│( L/ C0 d% Z- {& Z. r
│102 │CrsShld3│41│260 │  │***  │Guard, and bite into the enemy│
2 X6 s+ Z% P, ^: R0 z2 V+ ^│103 │Magnum1 │35│120 │Fire│*   │Cursor destroys panel!    │6 {' M! l2 d% M  F- x% S! s4 |
│104 │Magnum2 │55│150 │Fire│**  │Cursor destroys panel!    │8 \; ^6 D3 n, y
│105 │Magnum3 │75│180 │Fire│***  │Cursor destroys panel!    │
4 A! Z* e& r+ }│106 │Plasma1 │14│30 │Elec│*   │Launches electric attack   │
. i5 X- _3 b# _7 b% H& b6 @│107 │Plasma2 │26│60 │Elec│**  │Launches electric attack   │# P) {: z- I' u( O) D. ^3 {! l8 ^
│108 │Plasma3 │34│90 │Elec│***  │Launches electric attack   │; D0 ~) s1 F6 r9 I* W: u& j
│109 │RndmMetr│28│100 │Fire│***  │Meteors smash enemies!    │
! \2 n0 s, ^0 `0 C1 b│110 │HoleMetr│48│100 │Fire│***  │Meteors smash into sq     │* }9 F4 b* @! h5 |3 R# Q
│111 │ShotMetr│38│100 │Fire│***  │Meteors shoot out forward   │
( V9 M+ C! a. b/ l6 [│112 │Needler1│32│30 │  │*   │Advance w/ A, stop to attack │, I" J  B) Y& K) }# j
│113 │Needler2│52│40 │  │**  │Advance w/ A, stop to attack │# B* Z  a0 J1 ?
│114 │Needler3│72│50 │  │***  │Advance w/ A, stop to attack │6 W+ |. s: R' x3 W2 \( z
│115 │Totem1 │29│100 │Fire│*   │Creates a totem to blow fire │
) Z+ F/ V& X" S  L% t│116 │Totem2 │38│140 │Fire│**  │Creates a totem to blow fire │% n+ s/ h" m- P$ N  k1 j" v
│117 │Totem3 │47│180 │Fire│***  │Creates a totem to blow fire │! j: U" G: \  _' W0 h4 D
│118 │Sensor1 │62│100 │Elec│***  │Sensor to watch sq ahead   │5 E! x) M* B7 l9 x- z% F( v9 @. E
│119 │Sensor2 │70│130 │Elec│***  │Watch sq ahead or diagonal  │1 G) N9 _. N0 a, d
│120 │Sensor3 │72│130 │Elec│***  │Watch sq ahead or diagonal  │
1 e* J: s8 G# ^( i! _3 ~  e8 U│121 │MetaGel1│18│90 │Aqua│*   │Gel atk steals a panel!    │9 v* w0 _3 T' L3 y2 Z
│122 │MetaGel2│28│130 │Aqua│**  │Gel atk steals a panel!    │
+ [& h! A- w. X3 G│123 │MetaGel3│38│170 │Aqua│***  │Gel atk steals a panel!    │" ^- I; _4 o* L4 h
│124 │Pawn  │44│90 │  │***  │Attack by pressing A button  │. g& n2 Z/ w  K6 U6 d
│125 │Knight │64│150 │  │***  │Jumps fwd and attacks     │  U$ E7 j: }" J" r( s& i
│126 │Rook  │30│  │  │***  │Protects you from attacks   │
# k3 M0 z# v- w7 W│127 │Team1  │16│10 │  │**  │Powers up when ally is hit  │
- V" B* y; p; b│128 │Team2  │20│  │  │**  │Ally's HP recovered if hurt  │- ?4 W3 O' b* I$ a; Q9 J+ @
│129 │TimeBomb│32│150 │  │***  │An area-wide time bomb    │
- A9 X) Z3 Z+ }* O& b│130 │Mine  │16│300 │  │***  │Places a mine in enmy area  │/ S2 ~% l5 P/ J- h7 K, L& q
│131 │Lance  │46│130 │Wood│***  │Lances through back line   │
4 c& s8 p+ O1 C& ^7 {! j│132 │Snake  │20│40 │Wood│***  │Snake from hole in area    │
' \5 l: f; X9 Y1 |  `% R│133 │Guard  │5 │  │  │*   │Repels enemy's attack     │
. y% x# q9 ~7 @8 C4 W│134 │PanlOut1│4 │  │  │*   │Destroys 1 panel in front   │
- o2 |( ^, F( F- F$ H/ {6 i│135 │PanlOut3│7 │  │  │*   │Destroys 3 panels in front  │
* k& ^5 L0 X8 f3 L* ?3 J│136 │PanlGrab│10│  │  │*   │Steals one enemy square!   │
; B9 }5 Y/ d) A2 S│137 │AreaGrab│15│  │  │**  │Steals left edge from enmy  │
) o; X* T9 P& ~+ B) g│138 │GrabBack│10│40 │  │***  │Retaliate stolen panels!   │
$ W& _4 g& }8 J. t  E. T' F4 x│139 │GrabRvng│30│80 │  │**** │Retaliate stolen panels!   │
" ?, M/ k0 G  c4 }. d│140 │RockCube│9 │  │  │*   │Places a rock cube in front  │
( Y! q# C  V3 D2 u│141 │Prism  │60│  │  │***  │Prism fires randomly     │
! ^2 n6 g, j6 i1 X│142 │Wind  │14│  │  │*   │Windbox blows at enmy area  │1 W9 x: h4 U% W8 m) e, c
│143 │Fan   │14│  │  │*   │Vacuum pulls enemies     │
4 P1 A6 Z1 d) h" Z8 Q0 }│144 │Fanfare │32│  │  │***  │Take no damage for a while  │
% e: P7 O3 t  z│145 │Discord │38│  │  │***  │Confuses enemies w/ music   │
, O% r6 b+ j& M( b1 f$ o3 P" J8 a│146 │Timpani │42│  │  │***  │Paralyzes enemies w/ music  │# `* ?6 c% h. N. l# v9 Q
│147 │Recov10 │5 │  │  │*   │Recovers 10HP         │& O7 D: O3 Q4 F+ w7 M$ Z5 o0 i
│148 │Recov30 │8 │  │  │*   │Recovers 30HP         │/ x4 X4 X4 J7 H4 r
│149 │Recov50 │14│  │  │**  │Recovers 50HP         │5 E6 g! t1 F; c5 h2 N
│150 │Recov80 │20│  │  │**  │Recovers 80HP         │
2 w2 `5 z6 ?4 `* @* g8 [3 z│151 │Recov120│35│  │  │***  │Recovers 120HP        │
0 M4 `4 ]  m6 D  O* U7 J9 d  z│152 │Recov150│50│  │  │***  │Recovers 150HP        │/ C& T6 W  T2 j! g
│153 │Recov200│65│  │  │**** │Recovers 200HP        │" o" q/ _! E) q* o6 g1 E9 L; z% E
│154 │Recov300│80│  │  │**** │Recovers 300HP        │: S7 M; L1 \3 |% E+ U8 V
│155 │Repair │8 │  │  │*   │Fix your area's panels    │
! |* D: s, M2 H  ]│156 │SloGauge│20│  │  │***  │CustGauge slows down in battle│
/ m) v$ g0 ^# \3 p6 K) e# d( J: c4 Q% W* g│157 │FstGauge│40│  │  │***  │CustGauge speeds up in battle │
- u8 r' y) r; c1 q& q) f' n$ i│158 │Panic  │14│  │  │***  │Confuses enmies if you are  │9 g+ Z! J  Z9 F0 V# V9 y8 k5 C
│159 │Geddon1 │10│  │  │***  │Cracks all panels!      │
: s* l( _0 m  b3 c: s# c│160 │Geddon2 │50│  │  │**** │Breaks all empty squares!   │0 c0 Z- h7 @7 l  a. U3 a4 E
│161 │Geddon3 │90│  │  │**** │Turn all panels to swamp!   │& y! }& D7 |! F: }6 f
│162 │CopyDmg │18│  │  │***  │Duplicate damage on 2nd enemy │; j0 Z7 l1 F' Z
│163 │Invis  │11│  │  │***  │Invisible for a while     │
$ Y6 J& U7 O3 s6 O4 v. c│164 │Shadow │60│  │  │***  │Only swrd attack hurt you   │
/ H0 `: o) M8 o" N│165 │Mole1  │28│  │  │*   │Attacks fr. under ground!   │. \+ Y! G1 N, `% [
│166 │Mole2  │35│  │  │**  │Attacks fr. under ground!   │1 F% k6 W: j# ]+ E
│167 │Mole3  │42│  │  │***  │Attacks fr. under ground!   │8 u% ^1 P4 S: ^2 Q" }/ S* l. m
│168 │AirShoes│26│  │  │***  │Can stand on empty squares  │; h8 [/ k! n+ [: B2 n* V# u% [
│169 │Barrier │7 │  │  │*   │Nullifies 10HP of damage!   │  X$ C. o7 ^, s7 q1 U- ?
│170 │Barr100 │25│  │  │**  │Nullifies 100HP of damage!  │  X' W. o5 |% y
│171 │Barr200 │50│  │  │***  │Nullifies 200HP of damage!  │
, L" y! c) A  O3 S│172 │Aura  │55│  │  │***  │Repels attacks under 100   │
# y- _& C( K2 b│173 │NrthWind│43│  │  │**** │Wind removes auras, etc    │! Q3 {9 m0 Q* `$ s* W0 v. ?" w
│174 │Mettaur │30│????│  │***** │Summons a Mettaur to fight!  │7 ?- T. E! \* K$ Q- G7 r1 @
│175 │Bunny  │32│????│Elec│***** │Summons a Bunny to fight!   │
" `$ C+ u$ V+ w. x│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight!  │; U; v2 f! a0 Q5 ^+ B+ @
│177 │Swordy │30│????│  │***** │Summons a Swordy to fight!  │6 W7 s; [+ t  ]* f7 i
│178 │Jelly  │46│????│  │***** │Summons a Jelly to fight!   │
$ I* {% J, q& J│179 │Mushy  │38│????│Wood│***** │Summons a Mushy to fight!   │8 r: a5 b8 i% A% ]7 N
│180 │Momogra │38│????│  │***** │Summons a Momogra to fight!  │1 h9 |! k: P1 ?. ]1 ]/ V/ O+ j
│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │
* D. [: M  j' J' a. Z8 a│182 │Scuttlst│52│????│  │***** │Summons a Scuttlest to fight! │( a* |! k  r1 R1 c3 ]& D/ m6 S
│183 │Hole  │55│  │  │**** │Open hole to dark world    │
  n6 j& Z8 f8 W8 x6 y│184 │HolyPanl│14│  │  │**  │Creates a holy pnl in front  │
+ e4 ?( f* ~2 R# O│185 │LavaStge│22│  │  │***  │Changes all panls to lava   │, A3 k, t* C9 E: f+ y. d/ V
│186 │IceStage│20│  │  │***  │Changes all panls to ice   │# W1 H. r: u3 g1 U$ D
│187 │GrassStg│10│  │  │***  │Changes all panls to grass  │
+ @2 z# d0 m( M, U( m% l$ b5 T+ I0 l│188 │SandStge│18│  │  │***  │Changes all panls to sand   │. K9 e' }' C4 w7 f. r
│189 │MetlStge│26│  │  │***  │Changes all panls to metal  │
5 |  B/ R2 Y* e* z3 T& }│190 │Snctuary│54│  │  │**** │Change own panls to holy   │) O5 Z+ Z5 D" Y2 Z1 e  s
│191 │AntiDmg │45│100 │  │***  │Sets trap & throws stars!   │) [8 d5 u5 K$ `" X
│192 │AntiSwrd│68│100 │  │***  │Retaliate for sword damage  │2 F6 z* D: q0 u4 t
│193 │AntiNavi│60│  │  │**** │Take the enemy's Navi away  │
3 @4 M/ X: x+ Q; e│194 │AntiRecv│73│  │  │***  │Punish recovery of HPs!    │
( A2 l6 w" T* D5 {│195 │Atk+10 │4 │  │  │*   │+10 for selected atk chip   │
6 o, I+ S) s7 ~7 b( v" |* z│196 │Fire+30 │20│  │  │**  │+30 for Fire atk chip     │
2 P) h& w! E3 Y$ L) Z/ n. ~( X│197 │Aqua+30 │21│  │  │**  │+30 for Aqua atk chip     │2 S+ ?$ I3 q' C  W
│198 │Elec+30 │23│  │  │**  │+30 for Elec atk chip     │
/ L9 X2 S, ]  n+ r│199 │Wood+30 │26│  │  │**  │+30 for Wood atk chip     │* h" u8 j& t# c2 }+ s
│200 │Navi+20 │34│  │  │**  │+20 for selected Navi chip  │
8 L3 V1 Q. T4 c└──┴────┴─┴──┴──┴───┴───────────────┘5 a8 N- ]+ T" X0 t$ r4 J

+ C& B9 i0 O7 z6 `; W0 B1 F
+ n( V& [4 H( ]1 h- sMega Chip
6 P( c' [9 z+ @6 c+ |; T┌──┬─────┬─┬──┬──┬───┬───────────────┐$ o* H6 f2 t& G8 d
│编号│名称   │MB│攻击│属性│稀有度│说明             │
  u4 J& Z1 D; {& G├──┼─────┼─┼──┼──┼───┼───────────────┤6 h( `/ y2 k. h7 [4 K
│1  │Muramasa │74│????│  │***** │Power = amount of HP lost!  │
2 [9 k' e% t$ H9 p# S│2  │HeroSwrd │65│180 │  │**** │Legendary swrd cuts 3 sq!   │
' P! ?: _9 K7 Q" p4 K│3  │ZeusHamr │90│250 │  │***** │Damages anyone on a panel   │
' ~9 F9 f/ J/ V- W1 C. z+ G│4  │StandOut │22│220 │Fire│***  │Heat: Send Fire into hole   │- P+ K7 z+ X& x# v; w
│5  │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole   │
5 @9 B% F% n% G* ?│6  │WatrLine │18│180 │Aqua│***  │Water: Draw wter from hole  │* f4 _: `! E2 w% D% m- k
│7  │Fountain │48│240 │Aqua│***  │Water: Draw wter from hole  │
( p' W/ H* o# W& G│8  │Ligtning │30│160 │Elec│***  │Elec: Dmgs object & area   │
" G, j* p* i4 v- R' c- G│9  │Bolt   │52│210 │Elec│***  │Elec: Dmgs object & area   │9 j& P; `# V6 o: Y2 Z- Y* V
│10 │GaiaSwrd │28│100 │Wood│***  │Wood: Take power frm next chip│
1 j" u( }1 f7 K1 R9 z/ D1 E4 B! v│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│
% `. B6 g8 L) H" }- ]│12 │Meteors  │86│40 │Fire│**** │Drop many meteors on enemy  │) h; B' E  b9 g; G
│13 │Guardian │82│  │  │***** │Statue punishes when hit   │# p& d7 e$ o. ^1 ^% T% ^
│14 │Anubis  │90│  │  │***** │Anubis poisons enemies    │) i0 J+ w/ L# _
│15 │Godstone │66│150 │  │**** │Summons a GodStone from hole │8 s* j8 n/ C$ \" Q: {! b
│16 │OldWood  │72│100 │Wood│**** │Summons OldWood from hole   │3 F# D7 K: r, U+ f! g& r0 L( W
│17 │Jealousy │64│100 │  │***  │More dmg if enemy has chips  │4 [8 l% Y* C. y% D* M/ q0 @3 t4 Z
│18 │Poltrgst │58│  │  │***** │Objects thrown at enemies!  │
, n2 _2 z5 f- b; d+ Q7 e│19 │LifAura  │77│  │  │**** │Repel all attacks under 200  │, `# r+ Q/ @8 H( M3 h# e
│20 │FullCust │10│  │  │***  │CustGauge instantly refills! │
1 x  H' s! R8 {/ c; v1 @; ~5 {│21 │Atk+30  │50│  │  │***  │+30 for selected atk chip   │
6 W6 k& v9 d: r( i* H7 S) f│22 │Navi+40  │60│  │  │***  │+40 for selected Navi chip  │
! r( S! s5 }5 c, p9 ^│23 │Roll   │10│20 │  │***  │Attack an enemy, heal you   │
4 a/ P* ?8 M4 V; C│24 │RollV2  │22│30 │  │**** │Attack an enemy, heal you   │
) G9 `% C" [3 k3 Y) O+ y& e; Y│25 │RollV3  │34│40 │  │***** │Attack an enemy, heal you   │; _0 }3 e# |2 b# e
│26 │GutsMan  │15│50 │  │***  │Sneaks up to smash panels   │/ t+ {/ V) y, X0 S
│27 │GutsManV2 │41│70 │  │**** │Sneaks up to smash panels   │
2 h: f( F1 \+ u2 S│28 │GutsManV3 │57│90 │  │***** │Sneaks up to smash panels   │
" X9 p2 T3 Q9 H4 u+ v4 _/ ]│29 │GutsManV4 │63│100 │  │***** │Sneaks up to smash panels   │
7 F! j5 W8 k& c* n! S" c/ v│30 │ProtoMan │68│160 │  │***  │Moves in to slice the enemy  │
7 h- \" [1 o( c3 F: B# h│31 │ProtoMnV2 │76│180 │  │**** │Moves in to slice the enemy  │
  e! W, P* Q: ^: N( |6 ^│32 │ProtoMnV3 │82│200 │  │***** │Moves in to slice the enemy  │, u& K/ ^4 [7 i' e) f
│33 │ProtoMnV4 │90│220 │  │***** │Moves in to slice the enemy  │1 ]" C, X* ?# O5 ^7 F& L: n( D' A
│34 │FlashMan │39│50 │Elec│***  │Flash atk paralyzes enemy   │
8 L& `! z* f* R# y│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy   │
# s0 ]4 z# l+ n8 s$ v│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy   │& h( f2 Q. `8 ^, J" x( s
│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy   │
* k; v* J6 b6 p7 w│38 │BeastMan │38│40 │  │***  │Claw atk 3 squares ahead!   │
1 `7 D6 w8 K6 R' [# P│39 │BeastMnV2 │60│50 │  │**** │Claw atk 3 squares ahead!   │: }. @( X( U) y1 a1 o  Y& M
│40 │BeastMnV3 │68│60 │  │***** │Claw atk 3 squares ahead!   │
) w' _$ c+ ?/ T1 Z; A│41 │BeastMnV4 │76│70 │  │***** │Claw atk 3 squares ahead!   │: C, L! r3 L8 V; d9 ]4 y4 i
│42 │BubblMan │50│20 │Aqua│***  │Fires several AquaShots    │
0 ~" F1 I$ n7 L' D5 U│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots    │
, k/ }% \# B  K* t│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots    │/ I8 _, V/ W1 T, R4 U3 F/ P
│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots    │
$ l  H; O3 w' E4 \│46 │DesrtMan │32│120 │  │***  │Launches fists at enemies!  │; I7 J- a% N6 V4 s( R( _
│47 │DesrtMnV2 │52│140 │  │**** │Launches fists at enemies!  │
+ {5 R4 r! U. P9 H6 g) x│48 │DesrtMnV3 │64│160 │  │***** │Launches fists at enemies!  │1 f/ P. ?4 G8 h- o0 B! z
│49 │DesrtMnV4 │72│180 │  │***** │Launches fists at enemies!  │+ O, F, X+ l' Y. _$ o
│50 │PlantMan │60│20 │Wood│***  │Vines harm all enemies!    │* x6 A; M  g& {; r; ]
│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies!    │
3 |1 H( V( z; G$ A│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies!    │
2 b( A" y7 Q- q$ s: J│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies!    │1 W; Q4 ~8 S' H3 T5 O9 i
│54 │FlamMan  │32│120 │Fire│***  │Flames burn all enemies!   │
# i" {8 }; r* q- j│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies!   │
, d" T$ c) A7 |" q5 J! n) u1 t│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies!   │: C9 }0 M) {9 X3 H6 m3 S! \' Q
│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies!   │
9 j6 Z8 z: M) P  |" f. e│58 │DrillMan │66│70 │  │***  │3 drills fly at enemies!   │
$ V7 o4 L# w, n2 [: D* R│59 │DrillMnV2 │70│90 │  │**** │3 drills fly at enemies!   │" ~) m0 z  E9 I4 _! X6 T) L% v
│60 │DrillMnV3 │74│110 │  │***** │3 drills fly at enemies!   │
! p$ u! L* R6 G4 G│61 │DrillMnV4 │78│130 │  │***** │3 drills fly at enemies!   │
$ b: {9 q& N" s7 {: q- t* N  I│62 │MetalMan │40│100 │  │***  │Iron fist smashes 1 square!  │9 t; R+ e$ a( x6 Y/ U$ q* K
│63 │MetalMnV2 │60│130 │  │**** │Iron fist smashes 1 square!  │
9 z0 W. q# i/ v- E4 S5 ~7 t. T│64 │MetalMnV3 │70│160 │  │***** │Iron fist smashes 1 square!  │/ P( u9 j2 U% N5 |- J
│65 │MetalMnV4 │80│190 │  │***** │Iron fist smashes 1 square!  │
! u6 O/ |% {& {0 _( {; f│66 │KingMan  │36│140 │  │***  │Move up 3 square & 4-way hit │+ R$ Z( G# F9 I! G
│67 │KingManV2 │48│170 │  │**** │Move up 3 square & 4-way hit │
6 [' X. X" j' T. O7 \8 T; p│68 │KingManV3 │60│200 │  │***** │Move up 3 square & 4-way hit │
3 A* |: }3 L6 g: i% L6 s' B│69 │KingManV4 │72│240 │  │***** │Move up 3 square & 4-way hit │# Q% U! \' z) W0 ^% X! ?- w
│70 │MistMan  │68│90 │  │***  │Appears from mist & attacks  │: r8 l- n0 U! K) @
│71 │MistManV2 │71│110 │  │**** │Appears from mist & attacks  │
. s: Q4 [% D+ l8 e" H│72 │MistManV3 │74│130 │  │***** │Appears from mist & attacks  │8 @! o3 N) j8 r% q0 ?" b" E! _6 c
│73 │MistManV4 │77│150 │  │***** │Appears from mist & attacks  │2 ]. k% X( H4 t! L
│74 │BowlMan  │80│100 │  │***  │Lines up pins for a strike!  │: P/ Y; O! t& b0 k+ w
│75 │BowlManV2 │82│120 │  │**** │Lines up pins for a strike!  │; M/ z9 [7 ]$ N( I
│76 │BowlManV3 │84│140 │  │***** │Lines up pins for a strike!  │5 C; w9 b0 i8 |3 Q. [* ^1 n1 l
│77 │BowlManV4 │86│160 │  │***** │Lines up pins for a strike!  │5 S( y) i( a; U! g& v; Y
│78 │DarkMan  │72│30 │  │***  │Creates 3 caves in enmy area │
* k& l+ e. ]& ~, R  s, p( e& J% J│79 │DarkManV2 │76│30 │  │**** │Creates 3 caves in enmy area │7 U" M7 k- U, D- U% }- u) Y
│80 │DarkManV3 │80│30 │  │***** │Creates 3 caves in enmy area │
. O8 m' V5 Q6 }% i│81 │DarkManV4 │84│30 │  │***** │Creates 3 caves in enmy area │
9 `5 X+ d' y9 ?6 b! ^2 w│82 │JapanMan │82│40 │  │***  │Multiple attacks w/ spear   │) F6 n" U' j( o
│83 │JapanMnV2 │85│45 │  │**** │Multiple attacks w/ spear   │" \# P' E* u/ C( r
│84 │JapanMnV3 │88│50 │  │***** │Multiple attacks w/ spear   │
3 Y9 d8 g: g! e│85 │JapanMnV4 │91│55 │  │***** │Multiple attacks w/ spear   │
# I, U+ ]7 x( {) k/ ]└──┴─────┴─┴──┴──┴───┴───────────────┘
7 _! u. ~( f- S4 ^# [# u# q
8 F! Z) _1 {: n
- m$ }- @" Z/ }7 EGigaChip (蓝版)
8 u+ E( k, `: t% n2 ]┌──┬─────┬─┬──┬──┬───┬───────────────┐& @8 w1 _7 L) {& i$ m3 U: L( h- a
│编号│名称   │MB│攻击│属性│稀有度│说明             │
) Z1 m0 M0 v  v5 u├──┼─────┼─┼──┼──┼───┼───────────────┤
, _, u3 l1 F- x4 @# W│1  │FoldrBak │99│  │  │***** │Restores all chips & folders │
% D$ f; d( w& _  X│2  │BassGS  │99│700 │  │***** │Bass' secret weapon      │, |2 A* c4 ~1 z) c; x' C
│3  │DarkAura │55│  │  │***** │Dark chip repels <300 atks  │
% B& d5 T- I( B& a! N2 k" z│4  │DeltaRay │92│220 │  │***** │Use A btn for up to 3 attacks │
2 b0 t2 l% o6 ?# |+ D; f/ \│5  │AlphArmΩ │97│500 │  │***** │Launches a giant rocket    │/ ~' U) s+ S8 {! V; g; T
│6  │GutsManV5 │79│120 │  │***** │Sneaks up to smash panels   │, `, b6 x" D; {" H) S4 @8 `
│7  │ProtoMnV5 │98│240 │  │***** │Moves in to slice the enemy  │: I7 W! A! L) ~9 `
│8  │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy   │5 u" `% }' P1 B& r# q) ]& I" d
│9  │BeastMnV5 │84│80 │  │***** │Claw atk 3 squares ahead!   │
1 E' z/ H" h4 k3 s│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots    │2 I9 F) {7 `3 F+ o% s) G
│11 │DesrtMnV5 │80│210 │  │***** │Launches fists at enemies!  │
5 L+ C- t$ L' T3 z9 G* y│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies!    │
- \- e; S* N5 D$ m8 m4 P$ q7 z+ `│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies!   │& [* W. _5 L7 Y7 k
│14 │DrillMnV5 │82│150 │  │***** │3 drills fly at enemies!   │9 d! B, c' i* P1 H) |/ |; O7 F* Y  T
│15 │MetalMnV5 │90│250 │  │***** │Iron fist smashes 1 square!  │
  v3 v0 m, W/ K; ~/ U, y) e& {│16 │KingManV5 │84│280 │  │***** │Move up 3 square & 4-way hit │* n) x* B' ]5 K5 `* g% k& `
│17 │MistManV5 │80│170 │  │***** │Appears from mist & attacks  │
. h3 L6 C- z& Z$ Z) B4 {7 l│18 │BowlManV5 │88│180 │  │***** │Lines up pins for a strike!  │
0 z8 Q1 t5 c: Y1 f: I% s│19 │DarkManV5 │88│30 │  │***** │Creates 3 caves in enmy area │
, ~- u! C2 L: z! G( n│20 │JapanMnV5 │94│60 │  │***** │Multiple attacks w/ spear   │" j# }& P- \4 h
└──┴─────┴─┴──┴──┴───┴───────────────┘4 j) {% i$ O8 [

, P& a. n/ H3 Q! k5 J/ EGigaChip (白版)(只列出与蓝版不一样的Chips)
" X7 n7 R! e' a8 f┌──┬─────┬─┬──┬──┬───┬───────────────┐; W' J3 x8 h# |0 U" e
│编号│名称   │MB│攻击│属性│稀有度│说明             │
( G5 q: t9 G# z4 v) n├──┼─────┼─┼──┼──┼───┼───────────────┤' y& |7 A6 R. E( C. |
│1  │NavRcycl │50│  │  │***** │Recalls last Navi used    │
' P* O8 H$ t+ J6 R│3  │Serenade │97│100 │  │***** │Dark chip Holy pwr to front  │
, ?+ L3 }6 u2 h- J! }0 d/ W│4  │Balance  │60│  │  │***** │Both Hp reduced by half    │8 h) b3 l4 }6 q4 K  }1 e1 q8 n. o. j7 p
│5  │AlphArmΣ │97│50 │  │***** │3-stage electric attack!   │
$ W& D' `0 E! `/ p└──┴─────┴─┴──┴──┴───┴───────────────┘
 楼主| 发表于 2003-7-14 17:30:40 | 显示全部楼层
哈哈,开始贴图了!
9 G: \; a4 b7 a& Z* c  C' kMegaman EXE 3 蓝+白 Standard 级别的 Chips:3 R$ q( a/ A1 ^/ o7 n* j. O7 E
7 v9 c% P: ~6 r
001002003004005006, R5 F: A! p( j0 {3 W9 E  y/ s4 }
007008009010011012
& T# k, c) @  P1 V9 |  m+ ?013014015016017018
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 楼主| 发表于 2003-7-15 13:42:03 | 显示全部楼层

GBA-<洛克人EXE3-Blue>卡片组合

Megaman EXE 3 蓝+白 Standard 级别的 Chips:
4 |- v; A# L% P- ~- R. @: X8 S! R1 R# Q5 c1 K( \- h% w; Q$ N
019020021022023024$ S$ {9 A8 T& m9 o- b4 j- M- b
025026027028029030
, _; y+ g! {" v4 z, N031032033034035036: a, X% d* J. I1 N8 ^( q

% J. q: _, h3 i+ O- c[ 本帖最后由 hwz1015 于 2006-1-5 14:17 编辑 ]
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 楼主| 发表于 2003-7-15 13:43:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:, u5 I5 x# u; C  J# x& O

6 v  u! _: h# e6 \- a7 @* R037038039040041042
1 K& i3 d& ?# P043044045046047048
! N2 e- B& l, Y/ a1 s  Z049050051052053054
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 楼主| 发表于 2003-7-15 14:14:39 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
! x' P- G. R" Y; Z2 w7 R0 A& B( [1 Q, |4 d. E- }
055056057058059060% t5 j  }" F6 Q* H$ o# J) f
061062063064065066# K5 t1 H  Z/ M6 r
067068069070071072
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 楼主| 发表于 2003-7-15 14:15:19 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
9 n) w/ a8 ^0 e
9 M# @' i8 T; S& K( l073074075076077078$ r( W" M9 ]: Z1 y# i* X: K/ }0 |
0790800810820830849 j4 A, x/ _: [1 J8 t3 \9 i
085086087088089090
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 楼主| 发表于 2003-7-15 14:16:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
. z- n  u" r- [4 N! J9 W2 S! p3 l0 ?) }3 C8 n
0910920930940950967 J0 B: m, Y) L# Q
097098099100101102
" D3 n5 [# b- X8 g1 z" Z103104105106107108
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 楼主| 发表于 2003-7-15 14:24:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:" q- i5 P% @3 i! T# m  D
7 m" L% ]- u" d  B! ]' J! I, I
109110111112113114
4 F. ]! Q; Q2 I$ Z1 T115116117118119120
+ Z6 c! z* j  v; t: ]9 r1 W121122123124125126
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 楼主| 发表于 2003-7-15 14:28:54 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
& s9 C8 {1 }4 |, d8 F7 o
+ o! u9 A: k# p4 {. V" K; Y1271281291301311321 P+ A2 R9 A' X9 V4 N- O) t
133134135136137138
" r% _- F7 d& l9 o7 L$ [139140141142143144
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 楼主| 发表于 2003-7-15 14:33:48 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
3 _$ s" J" z$ c
' X4 o( [( h4 E; _145146147148149150
) w; ?( Y4 |8 s1 g' t. U151152153154155156
1 e7 r& M% ^# F; }5 W157158159160161162
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 楼主| 发表于 2003-7-15 14:35:44 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
# T2 y. C( t) C! M
# T' D; D5 Q4 \; ]: k6 l# N163164165166167168
9 x3 d; e) j, e* p, g* A169170171172173174
( y& ]7 e; X& _, C' a8 {: m175176177178179180
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 楼主| 发表于 2003-7-15 14:37:02 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
, F+ d+ |% Q% H1 A% w
1 B* g% t/ J0 ]8 p! h$ x* S1811821831841851864 d- F  `( Y# {' j% w/ \
187188189190191192/ x  m4 h! p9 k0 \% U' T2 B8 U
193194195196197198% l7 y- A( Y  v$ A3 C7 r6 L
199200
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 楼主| 发表于 2003-7-15 14:47:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:& s" n2 p* k; P& H6 d
8 n# T5 i1 Z: Q3 j/ k
001002003004005006# x+ Z3 Y9 S, I4 x
0070080090100110126 j& A! P' s" ]6 s* X6 P: E
013014015016017018
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 楼主| 发表于 2003-7-15 14:50:34 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
/ ^. i  W: a. n8 O
0 p8 J3 [0 s3 S# R- d6 r0190200210220230242 E. W5 U$ r5 ~3 G4 P- t; q
025026027028029030
1 a1 ~+ f* m! |$ F+ M% Y- E7 M/ F031032033034035036
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 楼主| 发表于 2003-7-15 14:52:01 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
% Z9 B2 `: H2 n) x5 R
+ u% D0 y' J0 E037038039040041042; q0 ~6 j" \" d2 I- \# v3 ~7 W7 ~
043044045046047048& C, _0 f; V4 c
049050051052053054
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 楼主| 发表于 2003-7-15 14:55:14 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:  X' A  x1 x9 J; z( Y" ^( }

, ~& ]; z9 R5 T2 V055056057058059060
$ K) `' [" X; {- o0 o061062063064065066
# p. M8 B/ S5 r% p; w$ a067068069070071072
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 楼主| 发表于 2003-7-15 14:58:43 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
9 D& ^5 ~# n8 F* i: b% I) R  v% m0 U
073074075076077078
; X7 ?! d* h# _# W$ }0 @079080081082083084
/ N4 r! x6 t# S; x+ Q- }: }5 k085
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 楼主| 发表于 2003-7-15 15:09:46 | 显示全部楼层
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发表于 2003-8-1 05:49:38 | 显示全部楼层
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