转载请不要删除以下信息,感谢您! : Z: W, H5 e' @; _% B3 q
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( M7 C5 C) h) F■● ■ NintendoWorld 站友xliz原创4 p: f! F7 t% G# ?1 R) d
■ ●■ http://www.NewWise.com O/ K1 T8 |8 d) O; E1 B2 r
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5 Z' q0 w/ C( q" X; T4 q! w. F8 m" L- M
6 p4 x5 f T7 R4 } 洛克人 EXE 3 Blue 卡片组合: s8 _$ c* d5 W! H+ t8 k( Y, [
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8 |6 x. L/ Q. X! `3 x" F英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版2 ^$ r, G+ F" @
大家要看日文版的P.A.或详细攻略,点击这里吧!
( y1 x# m+ Q* \====================
2 v! [$ V7 G# R8 q4 E/ H希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol:
5 X" F' B; V5 V
0 h" G6 p ~4 V5 j- R7 J+ [以下内容格式如下:0 p( Q6 x1 R8 B: L% O
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编号 名称
( c' `0 L9 z" j+ W5 D6 @说明
; V+ Z. x" d, B# ]8 v# |, B组合方法8 a6 H1 v! Y+ }( N* T
---------------------------------
6 d% z& N4 G% x d9 G+ } Z01 Z-Connon 1
* j& C' p Q# [6 }$ J# T, @" l2 ^Unlimited Cannon for 5 sec- u) L* N/ C# I
Cannon A+B+C
2 P( N# \& T, [8 a1 C3 Y* h5 ^' }Cannon B+C+D- X' m- t# [" p
Cannon C+D+E
2 r3 ^/ ?4 Y( J0 f
8 l! P2 _% q$ Y0 H) {' z: C' k+ K02 Z-Connon 2
0 x# J& R0 K8 `/ [Unlimited HiCannon for 5 sec
7 B+ k2 ?( R5 _: b+ x0 NHiCannon H+I+J
: R7 Q8 D4 D; M7 y/ yHiCannon I+J+K
% ~$ K2 c" i0 W. X" M4 RHiCannon J+K+L
9 {! U$ a7 O' V$ X5 G
* n; i7 L) `5 z' R7 Y" n- p7 ^03 Z-Connon 30 `. t( c! ~: M8 N; B
Unlimited MegaCannon for 5 sec' h1 J+ z. h. j) t) @ X
M-Cannon O+P+Q! r! e* ]6 F* B1 n
M-Cannon P+Q+R+ i g( [1 W7 P a
M-Cannon Q+R+S. r$ H. a% C7 K9 x& j
) e7 C, S& b* E0 p* O' u1 V
04 Z-Punch
& q: [8 u9 k) y5 hUnlimited GutPunch for 5 sec$ ~/ H# S- n0 G# U$ q- F9 m
GutPunch B+C+D
8 V) W4 b7 r7 [GutPunch C+D+E: T2 c% {3 r' @5 Z
GutPunch D+E+F- | U6 G+ l0 V! d
( O6 m- S" L, E, K- ^, O7 M
05 Z-Strght* n& Y4 N7 K' ]) r
Unlimited GutStrgt for 5 sec V4 ^& k. { w8 w& `
GutStrgt O+P+Q2 \7 k5 E/ ?0 d% V$ P
GutStrgt P+Q+R
, d6 b6 D1 q. W( J- O7 N: W6 R( ^GutStrgt Q+R+S( z$ H+ j* _5 u5 k) {
0 i9 C# j4 r7 f; e9 f5 V06 Z-Impact
6 o% s g3 i, b" A" Y, T& q) yUnlimited GutImpct for 5 sec! I1 P% i- W2 Y6 X
GutImpact G+H+I
8 Q5 }" R3 b3 f, f+ S/ oGutImpact H+I+J
8 L6 ^# r7 l/ N9 L3 ^0 cGutImpact J+K+L
+ y( p2 ]9 J* ^$ V( I, l
9 B: a) ]# @, {3 h7 J( ?. i4 E07 Z-Varibl
! Y0 L' M$ j" R1 wUnlimited VarSword for 5 sec
; `0 G% k; l4 S( j4 q( vVarSwrd B+C+D; u( ]1 M" k1 Z
VarSwrd C+D+E/ e% d. r9 i' c0 u! W# Y
VarSwrd D+E+F
3 J8 ?9 m0 R) b" i& k. N$ A4 O# P* ^% j: R# d0 u" L; r/ p
08 Z-Yoyo 1
2 K2 k- n+ O7 A- t! sUnlimited Yo-Yo for 5 sec
5 y$ G! n( l+ F' n& g" D) fYo-Yo1 C+D+E
9 M: @2 A' i3 C: E$ |& ]$ bYo-Yo1 D+E+F) N% `3 t7 e; Q$ g' |
Yo-Yo1 E+F+G+ J' s: ^5 ~3 s( l8 K2 X
7 ^# _& X% {) x09 Z-Yoyo 2/ O0 e. M" y2 L
Unlimited Yo-Yo2 for 5 sec; O. U4 p5 O* }7 g2 H: v" D
Yo-Yo2 H+I+J& c; Y& e7 L: c5 ]$ a
Yo-Yo2 I+J+K. D3 ]- ~# g7 e: ?+ a
Yo-Yo2 J+K+L
5 [3 H1 q/ | d4 M* ?
. _! x6 F3 B9 }# }" H! X) m4 ^10 Z-Yoyo 3; _# C# s7 F, G _$ t" D/ W9 Q( c
Unlimited Yo-Yo3 for 5 sec
8 u2 Z i0 r" }% h) qYo-Yo3 M+N+O- C: u/ K J! O7 M3 ~- [
Yo-Yo3 N+O+P4 L" K; P& _) s0 t8 g0 V6 I
Yo-Yo3 O+P+Q4 ~* Y6 W, Q- [3 n
0 C9 u4 j) D' R9 [6 F" g) j
11 Z-Step 1
) h( o# ?6 e/ |- V# @, u. r9 gUnlimited StepSwrd for 5 sec
# s% \; `' g! h8 M" x6 U9 c3 YStepSwrd L+M+N
A; g. Y7 D: R& h4 \StepSwrd M+N+O
& ~3 M& u+ u) Z/ R, f. x' F# u. yStepSwrd N+O+P
0 e0 N9 r/ O- O" p' v
7 q! K6 h: J2 E$ c' e# p7 G X12 Z-Step 2( A; y5 ?$ s/ C2 B* G& w1 m
Unlimited StepCros for 5 sec
* k( y" Q% N8 {. E+ @StepCros P+Q+R
; I; Q& n4 U+ i1 A: cStepCros Q+R+S/ B' {6 L3 h8 D+ W- `& \5 {
StepCros R+S+T6 ~3 t8 R, h" @ x
8 p7 n$ X. w6 f8 J7 ]9 |
13 BubSprd
- L' _4 K7 w- H1 ]) NAttks w/ spreading bubbles!' z: ^0 h6 }$ e( }/ F+ u) E
Bubbler C+D+E
( \8 V" t- h$ k& L- V/ Z" nBub-V D+E+F
; G# c( v( A4 p" E7 tBublSide E+F+G: n/ z Y8 d' t1 a
Bubbler E + Bub-V E + BublSide E
! x- K. S/ m- V. Q3 C- m; j2 C0 s) k& u! g! ?
14 HeatSprd5 A$ a2 {7 l- F" s
Attks w/ spreading fireball!
8 Y& C5 n, g9 R SHeatShot H+I+J
N) M& S+ B3 }4 j- LHeat-V I+J+K: i" x& P9 z" Q9 Z& U& k, h1 @/ c
HeatSide J+K+L
: j& }4 M( Q! NHeatShot J + Heat-V J + HeatSide J! A0 V- o) N; A7 R+ n" j- }
" v/ T" v3 n4 b# R: V9 ^
15 H-Burst) A6 M! N9 |, r( L( Z
Creates a giant explosion
8 D8 ~) _# q) f' s; F2 x) |Spreader M+N+O) W5 S% d) J* G7 A0 |2 q8 |5 \
Spreader N+O+P j( p; i3 f( z1 p- V
Spreader O+P+Q% d, Y* q6 a6 q2 S
4 P" H6 K$ G$ ^ {9 f/ G _
16 LifeSwrd& k3 B3 h' h2 S
Swings a huge 2×3 sword!" r1 M0 w# [3 \% g" A* e
Sword E + WideSwrd E + LongSwrd E1 S3 |' N9 U, P) j
Sword L + WideSwrd L + LongSwrd L Y% S+ }8 a3 z; k
Sword Y + WideSwrd Y + LongSwrd Y7 e7 G2 n4 i( k/ I( h2 C* z9 f
+ ^: Q2 B: W, m6 w6 c7 O17 ElemSwrd, h; e: T: I! C* @. ~+ e
Wide swrd contains 4 elemnts; y9 ^/ R) p. p8 y
FireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N
1 V" H+ u5 k+ S2 I- JFireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P
+ j5 [8 N3 v" X$ T+ i; n- a. [) X0 v! p( U2 u2 }
18 EvilCut* J4 p6 a/ J" `0 N _! t% Y7 \. w8 L: @/ O
Step up 2 & make 4 atacks; x" p6 O9 S' b, g* V
StepSwrd P + HeroSwrd P + StepCros P1 M& F9 u+ u# @3 I: }- g
; o4 V' f) K1 N1 C Z- W
19 HyperRat4 `. h, M. Z, H* w
A giant Ratton charges!3 z ]" ]4 J* r# V: S: U& _# o
Ratton1 A + Ratton2 A + Ratton3 A& {: Q( F, J1 D+ w2 g: c
Ratton1 C + Ratton2 C + Ratton3 C* A' S9 \4 L6 X" s- x7 n+ P( _' W* l
Ratton1 F + Ratton2 F + Ratton3 F
- `) w8 h2 ^! W" y* }. q; e% F7 |: ~, G) \$ y w: O/ |
20 TimeBom +! y$ G* ^, z& }0 u# ~- u
Sets Time Bomb in enmy area
$ d, M) s1 J' xTimeBomb J+K+L' m" t4 g: }# p7 Y" {- S
TimeBomb K+L+M
0 b* J, ~3 Q4 v" v. GTimeBomb L+M+N) u; `5 J, N. }3 q# s- H
$ X9 K( c1 K1 O
21 GelRain$ f% G5 @ v2 n7 x6 d! M
Gel steals squares& B2 H8 C$ R/ M1 h" ` n7 |
MetaGel1 B+C+D3 C9 G" C2 E( _- w2 K$ W, V
MetaGel2 E+F+G
0 _1 X8 b4 z( J$ vMetaGel3 S+T+U
, P ]: Z8 o5 A* {. O
# l/ H) P2 f2 U' ^2 Y22 EverCrse
$ p( f8 o$ a7 s' ~* n0 u9 ^3 DShield chases enemies1 z; e: s2 r0 X3 n0 C( o- `
CrsShld1 C + CrsShld2 C + CrsShld3 C* N8 e& S S5 ?# |5 v
CrsShld1 L + CrsShld2 L + CrsShld3 L
7 g P. E2 ]4 m! a" }0 |, J J6 y
23 MomQuake
2 t! }" v* B9 j9 N& AAwakens Mother Earth!( k/ {3 d2 K4 R' L0 M
RockCube * + RockCube * + GodStone S4 {# T2 k' u9 _8 D
# l8 j* a9 }' b( |: s! D0 k" z24 PoisPhar
% n3 p4 r1 B) G( U4 H6 OPharaoh generates poison/ Y1 M9 ]9 ^4 [3 w2 O3 d
PoisMask A + PoisFace A + Anubis A! c' P: a4 B7 c5 _! a) _9 L+ c% L
4 E. _9 V/ ]/ _: j+ p, J6 W. {6 V25 BodyGrd3 s" t* c! F% W' P- K. i
Bodyguard takes out enemies) F: O0 [2 D9 z- N4 `0 G- L Z
AntiDmg M + AntiNavi M + Muramasa M; t$ H8 v, f% r& o* z
2 s# _; t/ W! \ P
26 500Barr' N7 D& Q- @$ S8 T( }# s! A8 D
Barrier absorbs 500HP dmg
5 y' g( [& U3 W1 Z$ l% }Barrier E + Barr100 E + Barr200 E$ o; w% p5 y& V
Barrier R + Barr100 R + Barr200 R
! S3 w+ m$ Q, Z' q9 [
U4 X5 i/ A' ]) P- c8 x% G27 BigHeart
4 B4 P! Z1 c( z0 p& p7 d9 m% BAttacks, then heals HP!( f1 j# r2 a, r$ g" K1 c2 i
HolyPanl R + Recov300 R + Roll R
4 n# _4 ]. e! [/ u/ gHolyPanl R + Recov300 R + RollV2 R. l4 [+ s1 N7 l" n
HolyPanl R + Recov300 R + RollV3 R
8 y( ~+ ]) W' F
8 d3 G2 O- q: s5 q. O" r28 GtsShoot
2 G, r" @ u9 N* ^" {GutsMan throws MegaMan!
/ _# @$ M$ F3 L% LGuard * + DashAtk G + GutsMan G
& j. V! c# P k9 l p# a6 ?Guard * + DashAtk G + GutsMan2 G
7 A3 n0 A4 V% K2 U) QGuard * + DashAtk G + GutsMan3 G# m' j1 ~2 O K+ d4 l
Guard * + DashAtk G + GutsMan4 G9 p1 |; X8 t5 Z$ E# o4 k) g
- e3 o# n: R; F4 H3 ]4 s
29 DeuxHero
. T8 X: ~1 S9 D! D" D" FMegaMan & ProtoMan team up!
4 B- A( q; N5 F: C: l: WCustSwrd B + VarSwrd B + ProtoMan B# M& j9 F$ y' T0 r" X. O! A
CustSwrd B + VarSwrd B + ProtoMn2 B( O. B7 H# }( p% s9 K$ p7 V
CustSwrd B + VarSwrd B + ProtoMn3 B
6 R& P0 z3 } _CustSwrd B + VarSwrd B + ProtoMn4 B
3 d% s. n; E0 {# S, V, S4 E2 C8 s* e' ~
30 2xHero
# ]6 n, C( y, e" a- [MegaMan & ProtoMan Dual atk
+ s4 q+ Y s$ w" F7 }, M1 D3 HSlasher B + CustSwrd B + VarSwrd B + ProtoMan B
: ~) l) Y; m1 f( Z$ }4 m6 N& i% ASlasher B + CustSwrd B + VarSwrd B + ProtoMn2 B0 g1 `; ^; A% g i* p g2 |' N, e
Slasher B + CustSwrd B + VarSwrd B + ProtoMn3 B
3 X0 [, U. H9 y H8 ?; \Slasher B + CustSwrd B + VarSwrd B + ProtoMn4 B
% {! P6 a$ F& }) `8 @" o& v7 S$ |9 L
31 PrixPowr
M# e q& q8 `0 S6 y" Q3 Navis attack at once!
! C8 _+ V% w6 f' {# ]4 L6 `Team1 * + Team2 * + KingMan5 K
) s3 M7 c3 A1 K8 O9 iTeam1 * + Team2 * + MistMan5 M
0 ^3 ~' h: J" }. a+ O% ?1 ATeam1 * + Team2 * + BowlMan5 B% \; b& T; d3 h% @
. M6 y3 Q1 N% t, }$ N
32 MstrStyl
1 z6 [3 h* ~" _( n; }: |5 fMegaMan unleashes his power
( l& N6 x1 ]& p9 Y: J( MSalamndr * + Fountain * + Bolt * + GaiaBlad ** _) ^, H( I9 {# R
" a2 z# I+ M2 N. }2 A5 y/ j! {9 HStdrdChip (Part 1)
9 U. d1 s1 N( n. F4 l( f9 }┌──┬────┬─┬──┬──┬───┬───────────────┐
! Y" A2 O! ?( L. X6 s+ x) v│编号│名称 │MB│攻击│属性│稀有度│说明 │& A/ F7 s3 }' [. m+ Q, w
├──┼────┼─┼──┼──┼───┼───────────────┤
( w+ P- U3 g: N0 `5 Q' z│1 │Cannon │12│40 │ │* │Cannon to attack 1 enemy │
7 K/ ?+ H: c/ w7 y& S3 C' i! d│2 │HiCannon│24│60 │ │** │Cannon to attack 1 enemy │/ F* H7 x8 Y7 K. [# F; s2 M* R
│3 │M-Cannon│36│80 │ │*** │Cannon to attack 1 enemy │
' _( y' A8 ^# k L8 [' K│4 │Airshot1│4 │20 │ │* │Knocks enemy back 1 │9 V* ~4 q! O; L, x& z, S
│5 │Airshot2│12│30 │ │** │Knocks enemy back 1 │# ~) C5 {, A, `
│6 │Airshot3│18│40 │ │** │Knocks enemy back 1 │
/ x, S9 ]7 r7 e( n│7 │LavaCan1│34│90 │Fire│* │Fires lava fr. area │
. Z3 E+ s: v/ r4 l" i2 Y' e│8 │LavaCan2│42│120 │Fire│** │Fires lava fr. area │
# u4 S( k: u5 Q$ F│9 │LavaCan3│60│150 │Fire│*** │Fires lava fr. area │/ J ^8 p, M! K9 E
│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area │- Y9 A4 a$ @- k8 c4 z1 S
│11 │ShotGun │8 │30 │ │* │Explodes 1 square behind │
+ ^1 p4 d$ T2 c9 A; E9 L7 t9 {│12 │V-Gun │8 │30 │ │* │Explodes 2 diag. squares │
- y! S) S# D$ P│13 │SideGun │8 │30 │ │* │Explodes up, down on hit │
$ J6 V$ z; {) Y' C1 {2 I* M│14 │Spreader│16│30 │ │** │Creates a large explosion │
: H& D k& ~) ]6 Z0 P3 N8 p│15 │Bubbler │14│60 │Aqua│* │Explodes 1 square behind │
4 B) a h. I: c- _│16 │Bub-V │22│60 │Aqua│* │Explodes 2 diag. squares │$ r/ R. w4 r6 g ^! v& _0 T
│17 │BublSide│30│60 │Aqua│** │Explodes up, down on hit │
& V$ S2 V& Q, r7 ?7 Y! C│18 │HeatShot│16│40 │Fire│*** │Explodes 1 square behind │
$ i4 B# N! G2 N" j; t: ]│19 │Heat-V │24│40 │Fire│* │Explodes 2 diag. squares │
1 I/ W8 P) z" ]* M5 u% Y│20 │HeatSide│32│40 │Fire│** │Explodes up, down on hit │
5 Y" u+ R; e6 {6 f│21 │MiniBomb│6 │50 │ │*** │Throws a bomb 3 squares │
; w# _: u4 ]" c6 L; q# l│22 │SnglBomb│12│50 │ │* │Throws a big bomb 3 squares │1 [4 h- `! M$ s+ A h: ~
│23 │DublBomb│24│50 │ │* │Throws 2 big bombs 3 squares │0 j: i2 N) l- | S. ^2 W
│24 │TrplBomb│36│50 │ │** │Throws 3 big bombs 3 squares │
2 T2 n8 c+ ]' E+ l3 f│25 │CannBall│33│160 │ │*** │Breaks 3rd panel ahead │
2 r$ Q1 ?) d Z# j- p' }7 b│26 │IceBall │18│120 │Aqua│*** │Freezes 3rd sqr. ahead │7 s ^9 N$ H% Y/ k
│27 │LavaBall│20│140 │Fire│*** │Shoot lava 3rd sq. ahead │" `( F9 R! ?* }: z3 V G
│28 │BlkBomb1│60│120 │Fire│** │Firebomb hits 3rd sq ahead! │6 _- J2 B m, F0 {" E$ i1 B
│29 │BlkBomb2│70│170 │Fire│*** │Firebomb hits 3rd sq ahead! │
; Y8 ^# E+ w8 e% ], G0 e│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead! │
3 T& p) I G' q2 k│31 │Sword │10│80 │ │* │Cuts enmy in front! Range: 1 │3 F# c! ^1 x( L& U' P! c% }
│32 │WideSwrd│16│80 │ │** │Cuts enmy in front! Range: 3 │* n, l& Z9 x4 o( u6 C4 f$ L
│33 │LongSwrd│24│80 │ │*** │Cuts enmy in front! Range: 2 │7 w. B) e, C# X% Z/ g/ |5 U3 {3 N
│34 │FireSwrd│20│150 │Fire│*** │Fire: Cuts fwd 3 squares │) E9 @, R% G; ^- ^
│35 │AquaSwrd│25│150 │Aqua│*** │Water: Cuts fwd 3 squares │: P- C1 p0 I. s+ \6 }, I" u) e' L
│36 │ElecSwrd│23│130 │Elec│*** │Elec: Cuts fwd 3 squares │
- {" m& S# w6 N1 ?" `3 D; a│37 │BambSwrd│18│140 │Wood│*** │Wood: Cuts fwd 3 squares │& l8 N* A& C6 E% z2 [7 t; H) R
│38 │CustSwrd│21│????│ │*** │Cust Gauge = Atk Str │- R1 V# K* k# w4 u, r- _
│39 │VarSwrd │68│160 │ │**** │A magical shifting sword │1 a: y/ Q/ a" y$ [
│40 │AirSwrd │30│100 │ │*** │Wide swrd with air attack! │
/ w: M% M6 w3 \2 S2 D' z, l│41 │StepSwrd│43│130 │ │**** │2 steps, then uses wide swrd │. `: N3 Y# d7 S6 v* [& a: h
│42 │StepCros│74│130 │ │**** │2 steps, then uses cross atk │
2 R9 f6 F/ J6 u9 e0 e2 d( W5 Z│43 │Slasher │12│240 │ │*** │Cut while A button is held! │0 b/ z# {$ A% ~0 a/ n
│44 │ShockWav│10│60 │ │* │Shock through enemies │2 m' G& S, G+ b) {2 w6 K, V4 ^+ Y1 C m
│45 │SonicWav│26│80 │ │** │Shock through enemies │
* W3 I% R( e2 P/ \: y! _5 P│46 │DynaWave│42│100 │ │*** │Shock through enemies │
6 c+ N# W( Y0 m; U) d! q│47 │BigWave │82│190 │ │**** │Shck wave cracks panels │$ N$ f: N6 S( O. n0 r+ R
│48 │GutPunch│14│80 │ │* │Punch pushes 1 square │
$ ` h1 w4 s* t8 i* R0 _│49 │GutStrgt│30│100 │ │** │Punxh 2 square range │
8 }% e! B' X3 U5 J4 Y│50 │GutImpct│50│160 │ │*** │Punch pushes 1 square │
5 l; z: p9 ]/ _8 R( u│51 │DashAtk │11│90 │ │* │Dash through enemies! │
9 J9 E: S8 o( W│52 │Burner │15│130 │Fire│*** │Envelops you in flame! │7 l: ?8 _ [ H/ T3 f2 R! C# B- a
│53 │Condor │44│180 │ │**** │Chrge atk pierces enemies │. Y( w: p/ h2 ^) N! i c
│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape! │' @5 B$ N* k" W
│55 │Zapring1│8 │20 │Elec│* │Pralyzing electric ring atk! │; d' d8 o+ {7 \4 J
│56 │Zapring2│18│40 │Elec│** │Pralyzing electric ring atk! │
1 d% [4 }' ^! j) ?6 W│57 │Zapring3│28│60 │Elec│*** │Pralyzing electric ring atk! │
* M9 K, r% i! _6 X1 ~6 m│58 │IceWave1│14│80 │Aqua│* │Creates a 2 sq wide ice wave! │+ ~. J! P6 |$ h; X
│59 │IceWave2│22│100 │Aqua│** │Creates a 2 sq wide ice wave! │
3 d9 L6 a! L4 M; E* j- [( A. @4 _│60 │IceWave3│30│140 │Aqua│*** │Creates a 2 sq wide ice wave! │: U. C9 O/ n/ l& C0 U7 b8 z- F
│61 │Yo-Yo1 │72│40 │ │* │3-square yo-yo attack! │
0 V0 _* ~: [5 [/ I T│62 │Yo-Yo2 │80│50 │ │** │3-square yo-yo attack! │
* n' o8 i! J- L: x│63 │Yo-Yo3 │88│60 │ │*** │3-square yo-yo attack! │6 f% U; K6 X! e/ Z! H. F% ?5 h
│64 │AirStrm1│26│50 │ │* │Creates 3 whirlwinds │
) _! e+ m& v6 g! i) _# [- I- F│65 │AirStrm2│35│60 │ │** │Creates 3 whirlwinds │
4 P. b1 ]% v0 e7 T│66 │AirStrm3│44│70 │ │*** │Creates 3 whirlwinds │* I8 d: j2 S4 o6 R6 m, c# p
│67 │Arrow1 │40│100 │Elec│* │Bee fly diagonal paths │/ s. u- s# f3 O" ^9 |
│68 │Arrow2 │60│130 │Elec│** │Bee fly diagonal paths │ t3 f) c3 j/ K) n4 \4 d
│69 │Arrow3 │80│160 │Elec│*** │Bee fly diagonal paths │
. _) x3 d" ]' H" Z2 M B% m│70 │Ratton1 │14│80 │ │* │Crawling rat, turns once │( R6 Y8 a; x5 I6 d0 ?, H3 P$ I
│71 │Ratton2 │24│100 │ │** │Crawling rat, turns once │. Q: t, C2 W8 E. B) V2 U
│72 │Ratton3 │34│120 │ │*** │Crawling rat, turns once │
3 U6 Q% c- x9 B% K+ J: M O│73 │FireRatn│35│230 │ │*** │Activates when hit w/fire! │
n; t/ J2 r2 V2 c' J2 ^│74 │Wave │60│80 │Aqua│*** │Creates a wave that moves 3 sq│
2 C* b- u; e8 H9 A( a; K│75 │RedWave │72│90 │Fire│*** │Creates a 3 sq wave of lava │
# V' m) c+ L& k3 \' y) H│76 │MudWave │84│100 │Wood│*** │Mud wave advances 3 squares │
+ J; A4 f* j; p. Z7 q) Y│77 │Tornado │18│20 │ │** │An 8-hit tornado 2 ahead │
0 \! C; d& W9 w/ j6 @9 u# ^│78 │Spice1 │22│80 │Wood│* │Dangerous powder on all grass │
- @" v( r; i' d- ]│79 │Spice2 │34│110 │Wood│** │Dangerous powder on all grass │9 r7 x& [ c. r5 E% ^
│80 │Spice3 │46│140 │Wood│*** │Dangerous powder on all grass │
' D. t2 @2 \! w) y! U│81 │Shake1 │34│90 │ │* │Vertical shaking 3 sq ahead │
; q. t4 t4 W! ]│82 │Shake2 │40│110 │ │** │Vertical shaking 3 sq ahead │6 a) U% l3 q9 J( W$ W( L. Z
│83 │Shake3 │50│140 │ │*** │Vertical shaking 3 sq ahead │3 U2 `" W$ m7 W
│84 │NoBeam1 │66│200 │ │** │Fires if something behind │
* J9 c, ]) \- |" p6 U/ j│85 │NoBeam2 │77│260 │ │*** │Fires if something behind │
9 ?2 P+ n$ O% l- a│86 │NoBeam3 │88│300 │ │**** │Fires if something behind │
8 ^2 q6 w' W8 n; M- ?! f$ N│87 │Hammer │16│100 │ │** │Hammer smashes front! │
1 E; N! c# A g# H3 A│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward │% P0 L8 i9 A) ?& X1 ?0 i& @; M
│89 │Rope1 │45│50 │Wood│* │Entwines adjacent enemies! │
[1 E* z8 }& Z8 _- P+ w* B# k T│90 │Rope2 │55│70 │Wood│** │Entwines adjacent enemies! │
. l6 j7 m% P! e│91 │Rope3 │65│90 │Wood│*** │Entwines adjacent enemies! │; y( _% E* a) O i2 C& i' ?7 @
│92 │Boomer1 │15│60 │Wood│* │Boomerang encircles field │% A2 a% a( ]& f9 t0 K7 B
│93 │Boomer2 │22│80 │Wood│** │Boomerang encircles field │; C, A' F& R: K( l
│94 │Boomer3 │30│100 │Wood│*** │Boomerang encircles field │# j [, _% W# ~/ O6 G U' m( ]
│95 │PoisMask│30│ │ │* │Poison area w/ A button! │9 X6 ]) M. B4 `
│96 │PoisFace│38│ │ │** │Spread poison w/ A button! │
# i0 p* W8 ~& U0 g/ z5 n│97 │RockArm1│23│100 │ │* │Paralyzes enemy w/ erthquake │4 }9 s" T. O# U
│98 │RockArm2│35│150 │ │** │Paralyzes enemy w/ erthquake │
; c3 W5 R; @& r2 T1 Y8 y& B│99 │RockArm3│47│200 │ │*** │Paralyzes enemy w/ erthquake │. y2 R) t5 L D
│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│
$ k; q6 m) M. Q" G+ Q- {8 z' |, r* L└──┴────┴─┴──┴──┴───┴───────────────┘
( \, z% w5 K% L0 P0 I6 V3 G7 ]$ K- S9 o% t4 m
StdrdChip (Part 2): \. c* U/ N3 \+ r* q
┌──┬────┬─┬──┬──┬───┬───────────────┐
# P# s4 j9 K. G4 ?" u│编号│名称 │MB│攻击│属性│稀有度│说明 │$ o2 U2 e8 J% t5 S. Q5 j( n
├──┼────┼─┼──┼──┼───┼───────────────┤( Y" M. A9 x5 H8 D
│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│
N/ {0 X& m$ ]│101 │CrsShld2│33│210 │ │** │Guard, and bite into the enemy│
; z, D8 `5 C# Z% N- M│102 │CrsShld3│41│260 │ │*** │Guard, and bite into the enemy│" L5 F% L0 d W7 M; k6 A/ Z3 k! W
│103 │Magnum1 │35│120 │Fire│* │Cursor destroys panel! │2 u+ p' P( s" j
│104 │Magnum2 │55│150 │Fire│** │Cursor destroys panel! │& k Z0 ~6 O3 b `* L3 S
│105 │Magnum3 │75│180 │Fire│*** │Cursor destroys panel! │8 `4 X6 r! Z% E3 A2 }
│106 │Plasma1 │14│30 │Elec│* │Launches electric attack │
+ A$ A2 s1 k2 S A9 S│107 │Plasma2 │26│60 │Elec│** │Launches electric attack │+ q3 w/ O+ {$ n# S. a- u( M2 U
│108 │Plasma3 │34│90 │Elec│*** │Launches electric attack │. ^8 N8 `, r2 z- Y e- L$ P
│109 │RndmMetr│28│100 │Fire│*** │Meteors smash enemies! │. s( K) s, g, E2 t4 ?) @
│110 │HoleMetr│48│100 │Fire│*** │Meteors smash into sq │
# o& ^2 y" J/ W/ Q% o│111 │ShotMetr│38│100 │Fire│*** │Meteors shoot out forward │1 n# A; S* {- a+ t/ d: L
│112 │Needler1│32│30 │ │* │Advance w/ A, stop to attack │, J# I( O$ v$ N" m: h
│113 │Needler2│52│40 │ │** │Advance w/ A, stop to attack │: \* }: x- H2 b# N4 j! K
│114 │Needler3│72│50 │ │*** │Advance w/ A, stop to attack │
! O7 ^* V; n8 r+ a( I' W│115 │Totem1 │29│100 │Fire│* │Creates a totem to blow fire │
* E0 M7 P& l d6 f3 J% k ~' d8 t6 {2 F│116 │Totem2 │38│140 │Fire│** │Creates a totem to blow fire │, e! r. X' X* N% @
│117 │Totem3 │47│180 │Fire│*** │Creates a totem to blow fire │" ~+ {1 w$ R. g4 `* Q4 t: m: k
│118 │Sensor1 │62│100 │Elec│*** │Sensor to watch sq ahead │: {. u/ ~5 F8 R) U8 I
│119 │Sensor2 │70│130 │Elec│*** │Watch sq ahead or diagonal │
+ B# M0 u# u @│120 │Sensor3 │72│130 │Elec│*** │Watch sq ahead or diagonal │
. e; X6 z& j; m, o: @/ t│121 │MetaGel1│18│90 │Aqua│* │Gel atk steals a panel! │9 k- b* t; e7 u& A" S, p8 k
│122 │MetaGel2│28│130 │Aqua│** │Gel atk steals a panel! │
$ o8 S' b& J: d* |3 M1 v7 e8 I│123 │MetaGel3│38│170 │Aqua│*** │Gel atk steals a panel! │; b# H( S7 h# |4 _9 p
│124 │Pawn │44│90 │ │*** │Attack by pressing A button │
9 F4 ]. e( J! s; @& X, K% z) p0 w6 ^│125 │Knight │64│150 │ │*** │Jumps fwd and attacks │
) _8 ~' F7 v/ N# Y+ X! z│126 │Rook │30│ │ │*** │Protects you from attacks │
3 a: Q( T2 B( [0 Q1 V( R$ n' l, I; h│127 │Team1 │16│10 │ │** │Powers up when ally is hit │2 @3 k4 W2 N; O- F
│128 │Team2 │20│ │ │** │Ally's HP recovered if hurt │: _* k0 V" H& e1 S
│129 │TimeBomb│32│150 │ │*** │An area-wide time bomb │2 R% G9 @! l& X$ k& E$ ^
│130 │Mine │16│300 │ │*** │Places a mine in enmy area │
* }% b8 [) i2 o* B: R/ V7 ^2 g│131 │Lance │46│130 │Wood│*** │Lances through back line │/ m' C$ f/ ~0 r! q* y
│132 │Snake │20│40 │Wood│*** │Snake from hole in area │6 g2 i! s/ V# H+ h
│133 │Guard │5 │ │ │* │Repels enemy's attack │
- [! n0 j/ u% z! ]1 U│134 │PanlOut1│4 │ │ │* │Destroys 1 panel in front │
6 P( C/ B" k3 Z. i/ J│135 │PanlOut3│7 │ │ │* │Destroys 3 panels in front │, ^, C+ ]) ?3 R3 I4 Q! I) S' N
│136 │PanlGrab│10│ │ │* │Steals one enemy square! │
: f8 g8 I$ ~/ l5 b4 b+ R│137 │AreaGrab│15│ │ │** │Steals left edge from enmy │. S0 q9 `, |: h; r
│138 │GrabBack│10│40 │ │*** │Retaliate stolen panels! │
' d- K1 ?/ N \& \) o│139 │GrabRvng│30│80 │ │**** │Retaliate stolen panels! │
# v5 W6 H ]% w V! V) L1 N│140 │RockCube│9 │ │ │* │Places a rock cube in front │+ i/ G( F F4 |; J+ o( i2 Q
│141 │Prism │60│ │ │*** │Prism fires randomly │1 R$ u' W; J" ~4 ~, X c
│142 │Wind │14│ │ │* │Windbox blows at enmy area │
3 Z8 Y. u( D, l6 w3 x│143 │Fan │14│ │ │* │Vacuum pulls enemies │& D f. ], i" X% C. D. ]9 N
│144 │Fanfare │32│ │ │*** │Take no damage for a while │
. e( H8 e# T; A8 W$ m│145 │Discord │38│ │ │*** │Confuses enemies w/ music │+ D* ]5 Z$ K5 g2 \9 c6 F
│146 │Timpani │42│ │ │*** │Paralyzes enemies w/ music │9 X* W2 q" y# x) i/ t# B
│147 │Recov10 │5 │ │ │* │Recovers 10HP │, `$ I; C4 N n, z
│148 │Recov30 │8 │ │ │* │Recovers 30HP │
0 ]. Z3 K& ~* R6 R, \; e: E│149 │Recov50 │14│ │ │** │Recovers 50HP │3 {5 A% m6 o0 f' L8 P! O& N
│150 │Recov80 │20│ │ │** │Recovers 80HP │4 G m- j0 T# k; ]+ U8 Z
│151 │Recov120│35│ │ │*** │Recovers 120HP │
( B9 H, C5 M) m% W* }& w$ |│152 │Recov150│50│ │ │*** │Recovers 150HP │
" s) u# x+ H4 L3 h; x1 E│153 │Recov200│65│ │ │**** │Recovers 200HP │
# y: z: K8 w1 F3 d" f│154 │Recov300│80│ │ │**** │Recovers 300HP │
# B# [' D' m8 P( q1 R" A$ v! R│155 │Repair │8 │ │ │* │Fix your area's panels │
& A. @7 p! f) Y$ _7 ?; D6 Z│156 │SloGauge│20│ │ │*** │CustGauge slows down in battle│
; x0 f+ w' U$ @│157 │FstGauge│40│ │ │*** │CustGauge speeds up in battle │
6 |1 h' m, _: ~6 c; A4 p3 E% u1 |$ z│158 │Panic │14│ │ │*** │Confuses enmies if you are │% H# Y1 m0 c2 P+ F6 W
│159 │Geddon1 │10│ │ │*** │Cracks all panels! │& v; c& l+ E8 v/ I
│160 │Geddon2 │50│ │ │**** │Breaks all empty squares! │/ U9 p8 X F: ]+ {" i, P: N
│161 │Geddon3 │90│ │ │**** │Turn all panels to swamp! │
) k9 `8 s) E2 b│162 │CopyDmg │18│ │ │*** │Duplicate damage on 2nd enemy │
8 c" F- F% W1 d% D: n# E" I5 e8 B│163 │Invis │11│ │ │*** │Invisible for a while │
" {4 A- R+ h" {6 ~5 v3 ^│164 │Shadow │60│ │ │*** │Only swrd attack hurt you │1 W# G; K, z: ]) a8 ~0 q- j% P/ a, Z
│165 │Mole1 │28│ │ │* │Attacks fr. under ground! │" C+ }4 b1 E; |: p! ^
│166 │Mole2 │35│ │ │** │Attacks fr. under ground! │
- I# v9 D4 J7 ?│167 │Mole3 │42│ │ │*** │Attacks fr. under ground! │
- R2 p. u- _' x6 b i; y8 R/ ?│168 │AirShoes│26│ │ │*** │Can stand on empty squares │
4 O$ v* J% r! F: Z, R7 t t│169 │Barrier │7 │ │ │* │Nullifies 10HP of damage! │
5 ]( B6 i; \ z* T, `5 w│170 │Barr100 │25│ │ │** │Nullifies 100HP of damage! │5 ~( {* S ^. r( m3 E8 U9 p
│171 │Barr200 │50│ │ │*** │Nullifies 200HP of damage! │% G9 T3 ~3 u: B ^
│172 │Aura │55│ │ │*** │Repels attacks under 100 │$ ~1 s; [' c+ V, p' l& V) v) i
│173 │NrthWind│43│ │ │**** │Wind removes auras, etc │* Y! n, L: Y+ ^' J6 Z- y
│174 │Mettaur │30│????│ │***** │Summons a Mettaur to fight! │1 t8 [- O' V5 b' N5 @4 j
│175 │Bunny │32│????│Elec│***** │Summons a Bunny to fight! │* \2 C4 h9 K1 ^1 K3 p% q& e
│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight! │/ j2 B. s) A2 R$ h! j
│177 │Swordy │30│????│ │***** │Summons a Swordy to fight! │% ]0 E$ e( O& F3 K; l! R t% M4 X
│178 │Jelly │46│????│ │***** │Summons a Jelly to fight! │
4 j- O1 T g6 B' P9 g6 n) f│179 │Mushy │38│????│Wood│***** │Summons a Mushy to fight! │
2 A" ], m8 R& d1 G% B; r│180 │Momogra │38│????│ │***** │Summons a Momogra to fight! │6 q* S$ `$ k/ x, ], _
│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │
4 ?1 y3 f" P* g│182 │Scuttlst│52│????│ │***** │Summons a Scuttlest to fight! │$ X, T* Y, A- x( r' w3 t r
│183 │Hole │55│ │ │**** │Open hole to dark world │& Q3 |7 I6 p" W; \* x' n
│184 │HolyPanl│14│ │ │** │Creates a holy pnl in front │8 _$ e- o- u, h1 f5 I/ ~) M
│185 │LavaStge│22│ │ │*** │Changes all panls to lava │8 @+ `. @4 _$ l5 ?3 H* w- {+ J
│186 │IceStage│20│ │ │*** │Changes all panls to ice │ g2 N$ ~2 R( U4 n- C: Z N/ V* p& N7 c
│187 │GrassStg│10│ │ │*** │Changes all panls to grass │* |, H, T# p) s
│188 │SandStge│18│ │ │*** │Changes all panls to sand │
6 ?& e- ^+ g6 o: @, j, \* @2 H' P│189 │MetlStge│26│ │ │*** │Changes all panls to metal │ |4 T9 o6 u: z1 z8 R* t, U
│190 │Snctuary│54│ │ │**** │Change own panls to holy │
. x; G6 @. `( \3 o$ p+ I0 _% B│191 │AntiDmg │45│100 │ │*** │Sets trap & throws stars! │- g7 Q- f5 Q0 Q* d4 E/ T
│192 │AntiSwrd│68│100 │ │*** │Retaliate for sword damage │
( _) u7 V- k6 V, \│193 │AntiNavi│60│ │ │**** │Take the enemy's Navi away │
6 h9 l8 s4 K% @) K/ n% Y, F& j│194 │AntiRecv│73│ │ │*** │Punish recovery of HPs! │4 i( Z9 g) ~5 `
│195 │Atk+10 │4 │ │ │* │+10 for selected atk chip │6 j' O' V# P0 a' F
│196 │Fire+30 │20│ │ │** │+30 for Fire atk chip │
2 O) e9 ^4 [2 Q: J' c│197 │Aqua+30 │21│ │ │** │+30 for Aqua atk chip │ u& r7 {' Q* A, t4 X1 B" _& }) o
│198 │Elec+30 │23│ │ │** │+30 for Elec atk chip │
) a, s i1 P! i│199 │Wood+30 │26│ │ │** │+30 for Wood atk chip │1 U( g z1 P# L v
│200 │Navi+20 │34│ │ │** │+20 for selected Navi chip │
+ m0 _% I. q8 [5 S/ y8 B└──┴────┴─┴──┴──┴───┴───────────────┘
6 I5 `' v8 ~8 u5 e: D" B
5 H0 M9 C: W3 A9 m/ E9 Q6 P0 @0 r" b6 g% O! `6 Z6 d
Mega Chip" [& [4 m( m+ K$ Q8 D
┌──┬─────┬─┬──┬──┬───┬───────────────┐
# w. s3 H+ }& U5 L# n7 g: A7 X│编号│名称 │MB│攻击│属性│稀有度│说明 │/ ^" v# z1 E7 H1 g& j" H4 D: u( c
├──┼─────┼─┼──┼──┼───┼───────────────┤
3 H+ T- H; E C$ n, g│1 │Muramasa │74│????│ │***** │Power = amount of HP lost! │9 N% N9 x) z$ y6 _# [& P
│2 │HeroSwrd │65│180 │ │**** │Legendary swrd cuts 3 sq! │: R2 w! ^8 Y' \6 h
│3 │ZeusHamr │90│250 │ │***** │Damages anyone on a panel │
% J$ l# \3 I9 b6 ?" h! T9 L0 h│4 │StandOut │22│220 │Fire│*** │Heat: Send Fire into hole │
" O# b7 [9 Z5 j9 u│5 │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole │" K4 G* B6 }4 X% P$ F/ f
│6 │WatrLine │18│180 │Aqua│*** │Water: Draw wter from hole │' g! E- u/ c% C9 q2 _/ T; W
│7 │Fountain │48│240 │Aqua│*** │Water: Draw wter from hole │% m! z) e$ @# R7 ^
│8 │Ligtning │30│160 │Elec│*** │Elec: Dmgs object & area │
' U; O9 H& L& F% b) L│9 │Bolt │52│210 │Elec│*** │Elec: Dmgs object & area │
V4 b$ E5 Z. s8 f# T- b" \+ }│10 │GaiaSwrd │28│100 │Wood│*** │Wood: Take power frm next chip│% A& ~) {0 q% |% _
│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│
& f N4 N0 Y" v3 A6 K/ p│12 │Meteors │86│40 │Fire│**** │Drop many meteors on enemy │
( F3 n1 d1 x5 R) w' h# b# b. [│13 │Guardian │82│ │ │***** │Statue punishes when hit │5 [1 Y: h) z. F0 F/ r- ~
│14 │Anubis │90│ │ │***** │Anubis poisons enemies │
* q/ I1 J, A1 z5 Y) j; S│15 │Godstone │66│150 │ │**** │Summons a GodStone from hole │
; b; \6 J6 [0 x4 m# k6 [$ q│16 │OldWood │72│100 │Wood│**** │Summons OldWood from hole │: [! i+ {. f) D l' R0 L3 Q
│17 │Jealousy │64│100 │ │*** │More dmg if enemy has chips │3 U9 `) I& r0 s8 w
│18 │Poltrgst │58│ │ │***** │Objects thrown at enemies! │) d {) ^$ S5 m) A/ _) i
│19 │LifAura │77│ │ │**** │Repel all attacks under 200 │
( v3 p& }$ s9 P* w: j│20 │FullCust │10│ │ │*** │CustGauge instantly refills! │
9 z* \/ {8 a9 x( q' Q1 Y│21 │Atk+30 │50│ │ │*** │+30 for selected atk chip │
# i4 ~) l9 E% s( b* E5 ^│22 │Navi+40 │60│ │ │*** │+40 for selected Navi chip │1 E8 Y7 D; X3 ~
│23 │Roll │10│20 │ │*** │Attack an enemy, heal you │8 E0 k, D5 P7 g' X3 P2 ]* n
│24 │RollV2 │22│30 │ │**** │Attack an enemy, heal you │% N& R4 {& c) p& w4 K2 i# q7 Y
│25 │RollV3 │34│40 │ │***** │Attack an enemy, heal you │
8 {8 F c. C. S- Z│26 │GutsMan │15│50 │ │*** │Sneaks up to smash panels │+ f/ [: E4 T5 F/ @. b+ e
│27 │GutsManV2 │41│70 │ │**** │Sneaks up to smash panels │: f3 {& w5 H* W. ^1 [9 P
│28 │GutsManV3 │57│90 │ │***** │Sneaks up to smash panels │* P4 i3 }% O4 v- i: p4 h
│29 │GutsManV4 │63│100 │ │***** │Sneaks up to smash panels │: ?8 ?/ r/ y& h1 f2 `% f; I; w
│30 │ProtoMan │68│160 │ │*** │Moves in to slice the enemy │& y3 h' X+ ^* i5 S6 g Z% \
│31 │ProtoMnV2 │76│180 │ │**** │Moves in to slice the enemy │, s" K# }- h: X
│32 │ProtoMnV3 │82│200 │ │***** │Moves in to slice the enemy │$ D& s- o& P) e* ?* D' p; V. N
│33 │ProtoMnV4 │90│220 │ │***** │Moves in to slice the enemy │
$ R/ Z/ h& ]: A# N$ g/ H" _│34 │FlashMan │39│50 │Elec│*** │Flash atk paralyzes enemy │ _5 C3 Q! I, F: B" V2 s
│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy │6 T) M: p, E' t/ {1 ~& z6 B
│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy │
% z( j1 Y5 a/ Z2 g│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy │! K" P' \8 W: b& d; p
│38 │BeastMan │38│40 │ │*** │Claw atk 3 squares ahead! │
7 R! F3 K* x& T# c6 W8 F$ q0 C- i│39 │BeastMnV2 │60│50 │ │**** │Claw atk 3 squares ahead! │5 |0 ^, R3 E8 j$ l
│40 │BeastMnV3 │68│60 │ │***** │Claw atk 3 squares ahead! │3 H% P% M' L# o- w9 R
│41 │BeastMnV4 │76│70 │ │***** │Claw atk 3 squares ahead! │8 Y/ _! f4 k; G. I0 B3 ~5 w
│42 │BubblMan │50│20 │Aqua│*** │Fires several AquaShots │7 T7 U, e A! g$ J
│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots │
$ S. J3 j- c5 o5 T( X* V! ?│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots │6 K6 Q# D9 b, o2 c
│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots │+ l- Z9 u5 f# @2 b. F
│46 │DesrtMan │32│120 │ │*** │Launches fists at enemies! │8 f' [1 U' \$ v h y
│47 │DesrtMnV2 │52│140 │ │**** │Launches fists at enemies! │
+ t$ r6 S* j i2 S9 T+ \9 t│48 │DesrtMnV3 │64│160 │ │***** │Launches fists at enemies! │
5 N7 s Q! n0 _" U│49 │DesrtMnV4 │72│180 │ │***** │Launches fists at enemies! │
/ K6 w! \2 p1 ]9 B% I│50 │PlantMan │60│20 │Wood│*** │Vines harm all enemies! │8 N& x. o2 H- i" U* y L7 E3 |
│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies! │
1 A( s" N# w' V6 v7 h+ c- I v│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies! │+ t- p/ q, a2 a9 D
│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies! │$ R' y6 r6 _, @* \$ B- i, f
│54 │FlamMan │32│120 │Fire│*** │Flames burn all enemies! │
( M, x, T* ^, F4 t4 l* |│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies! │
* ~2 g3 N* I4 ~- C) G7 O7 S; G* K/ S& \│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies! │7 A4 F4 }+ U" R; ?, Y
│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies! │5 }, Y+ t6 O0 l2 t" m/ w- j Q
│58 │DrillMan │66│70 │ │*** │3 drills fly at enemies! │
, a* O) f0 k J$ p│59 │DrillMnV2 │70│90 │ │**** │3 drills fly at enemies! │- K% m$ A7 ]( A. V$ k# L8 l
│60 │DrillMnV3 │74│110 │ │***** │3 drills fly at enemies! │
: i) a. d( R, v. X3 Z4 q/ W) ]│61 │DrillMnV4 │78│130 │ │***** │3 drills fly at enemies! │8 D8 C1 J( e0 w/ ~% s
│62 │MetalMan │40│100 │ │*** │Iron fist smashes 1 square! │: a& l, b$ n9 ~' V3 K5 y
│63 │MetalMnV2 │60│130 │ │**** │Iron fist smashes 1 square! │
3 f' @) e7 ^0 E7 |│64 │MetalMnV3 │70│160 │ │***** │Iron fist smashes 1 square! │: M% d7 X; q- W+ o, J K+ r
│65 │MetalMnV4 │80│190 │ │***** │Iron fist smashes 1 square! │ u( \# p8 b6 `: D3 `+ D
│66 │KingMan │36│140 │ │*** │Move up 3 square & 4-way hit │
# m* S' g# Y/ V9 a+ R% \│67 │KingManV2 │48│170 │ │**** │Move up 3 square & 4-way hit │
. y! Z7 W: y, l5 |4 T; M- I│68 │KingManV3 │60│200 │ │***** │Move up 3 square & 4-way hit │
$ t* A! }! e* z9 R│69 │KingManV4 │72│240 │ │***** │Move up 3 square & 4-way hit │# G# O* B% b+ P/ ?9 S( D; C
│70 │MistMan │68│90 │ │*** │Appears from mist & attacks │8 R' g8 \/ R8 [. F3 E) i
│71 │MistManV2 │71│110 │ │**** │Appears from mist & attacks │
5 m' ]8 W; y9 u. A6 m, g4 O│72 │MistManV3 │74│130 │ │***** │Appears from mist & attacks │
0 O% F$ m* N% t. [% x│73 │MistManV4 │77│150 │ │***** │Appears from mist & attacks │
5 A. e; |! R Z$ D$ S│74 │BowlMan │80│100 │ │*** │Lines up pins for a strike! │6 ]7 P Y! K3 U( x; H, C# M
│75 │BowlManV2 │82│120 │ │**** │Lines up pins for a strike! │
* p. |: `5 C& x! \7 [5 d0 n; A│76 │BowlManV3 │84│140 │ │***** │Lines up pins for a strike! │
4 d1 C9 P% ~( i3 _9 _; i│77 │BowlManV4 │86│160 │ │***** │Lines up pins for a strike! │
7 O6 F+ e* a$ g; ?+ Y$ M$ N0 h│78 │DarkMan │72│30 │ │*** │Creates 3 caves in enmy area │! I) _# b( ~3 v @
│79 │DarkManV2 │76│30 │ │**** │Creates 3 caves in enmy area │+ N! Y3 X4 \& Q6 L- I
│80 │DarkManV3 │80│30 │ │***** │Creates 3 caves in enmy area │
, @4 z8 j' O( ~1 c│81 │DarkManV4 │84│30 │ │***** │Creates 3 caves in enmy area │
( d$ Q* |- {! {1 {. Y6 k; x4 \/ X│82 │JapanMan │82│40 │ │*** │Multiple attacks w/ spear │7 {7 I0 [1 j% T& |/ `9 w
│83 │JapanMnV2 │85│45 │ │**** │Multiple attacks w/ spear │
; g4 @9 d2 d9 q+ m1 x3 B1 s│84 │JapanMnV3 │88│50 │ │***** │Multiple attacks w/ spear │
7 z" ]5 I1 c" e& T: T% k9 D2 W│85 │JapanMnV4 │91│55 │ │***** │Multiple attacks w/ spear │6 |0 [7 j9 \% `7 Y0 q
└──┴─────┴─┴──┴──┴───┴───────────────┘; b3 n, G0 {- g" X( l
+ D; e; J, Y/ K$ a9 t- x% u
4 i, g9 p9 P9 J, o/ iGigaChip (蓝版)
+ P7 W9 @8 X- R┌──┬─────┬─┬──┬──┬───┬───────────────┐
. T) O5 g) x# S+ A' T│编号│名称 │MB│攻击│属性│稀有度│说明 │4 ^; x5 u& R8 G, B- t5 c
├──┼─────┼─┼──┼──┼───┼───────────────┤
) X; e, E3 A; x' S' i│1 │FoldrBak │99│ │ │***** │Restores all chips & folders │
) P6 P3 j7 \9 j; b) g' C' ~+ z3 `│2 │BassGS │99│700 │ │***** │Bass' secret weapon │
+ g; q2 m; H4 [│3 │DarkAura │55│ │ │***** │Dark chip repels <300 atks │4 A: i8 P4 n, J
│4 │DeltaRay │92│220 │ │***** │Use A btn for up to 3 attacks │) w6 H! J& ^/ @1 L1 n
│5 │AlphArmΩ │97│500 │ │***** │Launches a giant rocket │/ O- a: {4 l: C2 v6 x4 a
│6 │GutsManV5 │79│120 │ │***** │Sneaks up to smash panels │
! b* i- p5 T% l* F* d1 \3 J! [│7 │ProtoMnV5 │98│240 │ │***** │Moves in to slice the enemy │, \2 h9 f' \2 u( O
│8 │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy │
2 l8 `+ n: D& w" Q│9 │BeastMnV5 │84│80 │ │***** │Claw atk 3 squares ahead! │, M6 J7 e& p0 r. @
│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots │
9 K' M0 D4 U" d, z# j│11 │DesrtMnV5 │80│210 │ │***** │Launches fists at enemies! │
1 G7 o. b2 o& b( L│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies! │
- d% \( d) R* o1 U3 D* t2 ~│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies! │+ c7 Y* a1 }% Z5 b& ~
│14 │DrillMnV5 │82│150 │ │***** │3 drills fly at enemies! │
5 y6 F+ E6 L- u% F$ N: }│15 │MetalMnV5 │90│250 │ │***** │Iron fist smashes 1 square! │
+ s/ S B( u# ]+ |│16 │KingManV5 │84│280 │ │***** │Move up 3 square & 4-way hit │7 ]$ U7 m. q# {' ^% ~0 ?
│17 │MistManV5 │80│170 │ │***** │Appears from mist & attacks │
- K9 g# I# N2 e4 z" X- ]) ^│18 │BowlManV5 │88│180 │ │***** │Lines up pins for a strike! │
7 [) x2 y9 T |5 L. ~1 Y│19 │DarkManV5 │88│30 │ │***** │Creates 3 caves in enmy area │
8 ]4 y' O! A/ R/ X7 p' g│20 │JapanMnV5 │94│60 │ │***** │Multiple attacks w/ spear │- I; Y3 R, F6 ?
└──┴─────┴─┴──┴──┴───┴───────────────┘
}3 z1 x: w2 |
# U- b' U6 x2 t" V& ?GigaChip (白版)(只列出与蓝版不一样的Chips)) f" p' N9 R1 ~
┌──┬─────┬─┬──┬──┬───┬───────────────┐/ l# D8 `1 k* g# h& V
│编号│名称 │MB│攻击│属性│稀有度│说明 │
; t3 ]) @& s- r- P├──┼─────┼─┼──┼──┼───┼───────────────┤ N& o" S3 A+ c6 A$ F
│1 │NavRcycl │50│ │ │***** │Recalls last Navi used │# y) n7 w4 o5 P! ]4 S8 q$ Y: f
│3 │Serenade │97│100 │ │***** │Dark chip Holy pwr to front │; q% ?6 E9 H! w, I& n
│4 │Balance │60│ │ │***** │Both Hp reduced by half │
- P" h7 b# o' y' a. _2 F! ]$ ]│5 │AlphArmΣ │97│50 │ │***** │3-stage electric attack! │9 z+ N) E$ J* ]( z% \" e
└──┴─────┴─┴──┴──┴───┴───────────────┘ |