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GBA-1078-<洛克人 EXE 3 Blue>卡片组合(本站原创)

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发表于 2003-7-8 21:20:33 | 显示全部楼层 |阅读模式
转载请不要删除以下信息,感谢您! , f. a4 C, {# a8 i& ]
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■● ■  NintendoWorld    站友xliz原创5 B6 r0 m0 v8 z) m
■ ●■    http://www.NewWise.com & p$ L) h# T4 H# A# v: I4 F% M7 H1 C
■  ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★ 7 U3 c& _7 R7 w" C' r6 `1 R

' V8 |1 ?8 l+ P/ T" w# R* l# v$ U( g8 g- c* J" c, ?- }
           洛克人 EXE 3 Blue 卡片组合
1 y* E- j$ Q* w0 A9 T3 ~
9 b$ D2 t4 f; |1 m" F; t6 F. d; v4 F' G  [  P/ Z
英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版
; ?# \! c' T: ^" C3 A大家要看日文版的P.A.或详细攻略,点击这里吧!

- X- \0 {5 b/ c' P1 w====================
& J' j+ a) S# w! e- E& D. h希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol:
. y) [' z; T0 @; R" h. k: D% b. ~
" v, r! z+ X  i" _以下内容格式如下:7 x; ]. F+ J2 `% s! M
9 e1 T4 ?. r; Z5 s2 c+ @$ g
编号    名称
; i7 ]4 O5 @, K* a6 B4 N) a说明
: `5 _+ X$ t& k! c. C8 e5 W组合方法
' H7 q' P/ Y: K( A( K---------------------------------
+ |. {* D! M5 S% z# k01    Z-Connon 1" A. |& g1 m' c# d% y
Unlimited Cannon for 5 sec
3 W* f  X% r) ^6 T9 KCannon A+B+C9 M( S& T5 J& o* _' k# e+ Q3 g
Cannon B+C+D+ H/ w' L+ \6 _% f+ i
Cannon C+D+E) K7 I- ?8 c; Q, J  n( L

6 V& @) r9 Z( c' B; v" }) M  M0 S02    Z-Connon 2- j6 v! J$ d2 }! B7 L6 H  u
Unlimited HiCannon for 5 sec% ]' G  A0 @5 y, x6 F
HiCannon H+I+J
7 E4 A9 x1 Y% _1 QHiCannon I+J+K
# L( R/ ?7 e* U7 h0 pHiCannon J+K+L
. l3 a- I7 R1 s2 y# X4 u6 w1 Q6 S) Y$ v4 T9 b/ J* X" d
03    Z-Connon 34 x7 [8 ^$ D% V" B
Unlimited MegaCannon for 5 sec
) n( Y7 V9 r. D" n* {M-Cannon O+P+Q
( r8 ~0 y$ Z! B4 h2 m, ?1 uM-Cannon P+Q+R
! l5 s3 z% L  A' p; ?' `M-Cannon Q+R+S9 u) k+ D+ I% ^. q- I. T$ L# ^5 O* V

3 V8 H4 `# Y6 ?6 n% Q04    Z-Punch8 x# z: Y' e, V( m# Q; l
Unlimited GutPunch for 5 sec3 S' f; F. K$ {* ^' ^/ }7 R
GutPunch B+C+D
4 v( D' M1 f* w- D. p/ Y0 iGutPunch C+D+E
) H" o' O* r3 I2 ^( i* \! s0 O* cGutPunch D+E+F6 x. m1 X) H7 B+ k
' K- \: Z. o  F+ p+ j' _& G
05    Z-Strght
" x/ m% r2 m  C5 T6 I: }% kUnlimited GutStrgt for 5 sec" U3 w( n5 p1 B4 L+ q* H4 ?
GutStrgt O+P+Q
  C. v, \; y, ^5 k( R- Y2 pGutStrgt P+Q+R; t+ B; h& W7 T) X) J3 r
GutStrgt Q+R+S
2 Y) e# _  y& x6 b7 x2 @
" Y% A4 c8 D/ f1 b- P  [) }06    Z-Impact
+ c* F# Q  c7 n9 U! p# V8 EUnlimited GutImpct for 5 sec
+ d" S9 p# V3 r2 }- Y7 s6 F5 MGutImpact G+H+I) R6 l  A7 G  A( C
GutImpact H+I+J
# Z- ^6 R  \* B5 {GutImpact J+K+L
1 V4 h+ L3 y0 U4 e0 a. p- `. c2 y5 m" I$ |
07    Z-Varibl
: R0 J( m" {/ v) E( g; cUnlimited VarSword for 5 sec
; D- ~7 p1 n" T2 S  Z7 m1 o6 e" yVarSwrd B+C+D" M. t" E1 s& l' ]4 A; w
VarSwrd C+D+E/ p4 m$ z6 v9 u: J% p2 p' s
VarSwrd D+E+F4 B  _" Z5 K( b; t' v( q4 ?

; z( A. o6 @" U1 I, Z* D08    Z-Yoyo 1; c, Z/ X0 q; t6 K
Unlimited Yo-Yo for 5 sec/ c. h% y2 u5 s$ i7 g+ p
Yo-Yo1 C+D+E
- l5 t0 |8 H% E) N' m" qYo-Yo1 D+E+F% ?2 R/ B  k0 F- n' W
Yo-Yo1 E+F+G5 U" V6 Z3 [* v! Z8 B# W( I% C
1 h7 U- H: k* N! ]. f  r2 u1 U
09    Z-Yoyo 2
% h$ b' R1 O0 P9 cUnlimited Yo-Yo2 for 5 sec8 J1 W! ~# _# A8 D# Q. S
Yo-Yo2 H+I+J
6 L' Q$ S( h( u6 w+ k$ SYo-Yo2 I+J+K
  G% G7 u) _$ Q! JYo-Yo2 J+K+L
" u# X" n3 d2 y6 X/ M
% O4 r" l& j* D" g' O; Z" Q10    Z-Yoyo 3
5 r- m; f* ^+ e5 _+ F0 qUnlimited Yo-Yo3 for 5 sec
$ U# B) b0 V' _% u) E4 ^# F% TYo-Yo3 M+N+O
& X, |; f* I* }0 h; y+ j$ C4 nYo-Yo3 N+O+P8 ]. D5 _( u/ ^$ j! l! T8 L
Yo-Yo3 O+P+Q
0 z% }* A+ s0 n7 |) y+ J" n2 G0 p, d$ n
11    Z-Step 13 A. T7 ?) B# M+ G7 s1 C; g4 r
Unlimited StepSwrd for 5 sec$ G3 C5 ^  k6 C) R
StepSwrd L+M+N  |  q' D/ E+ |% y: ~$ G8 w" o
StepSwrd M+N+O! R4 o( Q  g0 u3 H8 P
StepSwrd N+O+P
! D& M7 D- r, u% h- W' @: c- p' b0 Q) U; h
12    Z-Step 2' b; E# g4 k8 W4 n
Unlimited StepCros for 5 sec
- L4 F. Y9 j: v8 P; TStepCros P+Q+R( B4 M( O' l' J' ]" g& @
StepCros Q+R+S) `* Q* A8 I( C/ v: X) I
StepCros R+S+T
1 Z9 W+ i/ M8 p0 x! p: B
) o) x. e, l, x, J4 k$ B13    BubSprd0 o# d. n, u6 J
Attks w/ spreading bubbles!
, B' b7 U7 k  f4 N1 QBubbler  C+D+E! x( ?+ U3 j2 l# y2 [* m5 c! N
Bub-V    D+E+F$ m0 m3 i. Q7 n! Y. z( x
BublSide E+F+G2 S. _$ S5 g6 w2 i: W
Bubbler E + Bub-V E + BublSide E
" K& J4 D( e% }! K8 ?/ k, z! `7 i' @2 W: ?) C" b% x5 a1 Y
14    HeatSprd
0 i8 Z) C" R9 sAttks w/ spreading fireball!9 B! g( D$ ?; V9 ^/ O( R  P. p1 K
HeatShot H+I+J
. e; B+ N0 `" EHeat-V   I+J+K
' I/ u1 g. f3 RHeatSide J+K+L
+ D( I. ^0 C, G* _' dHeatShot J + Heat-V J + HeatSide J% Q) N- A; @3 v

# k  v# d2 X4 U/ g3 U8 |15    H-Burst" |* f" E' T3 n9 W
Creates a giant explosion& S* Q0 |9 y- O! N
Spreader M+N+O
. A5 _: d  f2 K/ OSpreader N+O+P/ u8 q, B4 \  i) Q7 n* a" j, u, N' I
Spreader O+P+Q7 [1 ]1 O( _2 S8 p+ C0 _

, z3 c6 }, s) `% T16    LifeSwrd3 S8 a  @5 p% f9 G
Swings a huge 2×3 sword!+ s% |: s3 o7 X% Y# x# L" b
Sword E + WideSwrd E + LongSwrd E& n! i6 e/ `- B9 j
Sword L + WideSwrd L + LongSwrd L
4 S* X# G1 q  s' s% hSword Y + WideSwrd Y + LongSwrd Y
  ^" L% Y8 A) N: X
/ [- e: O, z1 J17    ElemSwrd
6 _$ a% y& |' P. S4 \; iWide swrd contains 4 elemnts4 z5 P" Z8 c) d" ^; S
FireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N
/ K/ D6 W+ u$ \/ U$ r, cFireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P. |. n5 y' m) `3 V4 o$ j

& ^3 n) i0 k5 Q4 q. W18    EvilCut8 x- C! S1 x/ Y: G1 l
Step up 2 & make 4 atacks- D3 u4 p' Z8 [* N
StepSwrd P + HeroSwrd P + StepCros P, v5 a  H3 d6 }; m: P
& o: `" z4 }; C# C5 @
19    HyperRat
6 u& A; m, @/ p* e5 DA giant Ratton charges!7 L, D9 T# d  I8 k2 C
Ratton1 A + Ratton2 A + Ratton3 A
% k* ]8 ?1 I& B2 hRatton1 C + Ratton2 C + Ratton3 C
; I1 f- a. v6 H# P- h  f# @: o" WRatton1 F + Ratton2 F + Ratton3 F: S5 z) o* @  N: c8 Z0 [6 b

/ C5 U4 v, T5 U20    TimeBom +
& v$ z! L* r$ n7 l& y/ sSets Time Bomb in enmy area
# t8 v7 J3 [& x+ M; T$ iTimeBomb J+K+L# t  G7 T, b9 Y) g; s# s, H, [3 U
TimeBomb K+L+M
) R  R3 y9 @( \7 ^; v- g2 hTimeBomb L+M+N9 w: F4 u/ [3 S: E/ g4 L

. e# a6 k" K) c4 O4 a. G21    GelRain4 Y5 ^( ?% {* P
Gel steals squares& D* G9 y3 V# F# f8 C
MetaGel1 B+C+D1 a) P& o; M7 A' D1 p/ c
MetaGel2 E+F+G
' d& d& _9 x$ i  F3 zMetaGel3 S+T+U; K8 D8 I; L1 v/ o. \# M

; {1 F7 J, N2 L. `* M, n22    EverCrse
7 u1 b5 w  w" a0 z4 eShield chases enemies# k5 s* O  `$ g
CrsShld1 C + CrsShld2 C + CrsShld3 C
% N5 J' Y: W0 p4 T. @CrsShld1 L + CrsShld2 L + CrsShld3 L
4 @: h. f! o0 P. V3 {* f  D* f; x( f1 n/ H) {
23    MomQuake
1 {  d  V- d. T1 O% IAwakens Mother Earth!
% k8 X2 l5 ?# K4 B9 R% m0 k; R+ rRockCube * + RockCube * + GodStone S# k, y6 l+ S8 d1 l5 j

( y+ p* X/ v5 I1 y) u) h* v- [24    PoisPhar& k9 ]. W* h0 O
Pharaoh generates poison
; G# [2 O* V0 w! N$ D3 b. HPoisMask A + PoisFace A + Anubis A
  ?0 M3 X4 W* [% T8 m) `8 m( g
- N# \7 D( K( D1 l& ]25    BodyGrd
9 d7 ~. I% }$ o4 d/ DBodyguard takes out enemies$ J% h% c7 J+ U/ E
AntiDmg M + AntiNavi M + Muramasa M4 ~0 O# ?+ T% k0 a& z& \

" D& a9 A) \: {% h2 E% j% _26    500Barr
4 B- T  B0 D% m9 x9 i& F* MBarrier absorbs 500HP dmg
/ ]" L) R3 u0 u# `3 M. oBarrier E + Barr100 E + Barr200 E
6 E0 m% l. p9 [6 e4 U# ~Barrier R + Barr100 R + Barr200 R0 @: [# R% B" [5 Q: N3 j
2 u: T* u; {& w4 [$ L$ V; U' `9 p
27    BigHeart
2 P# x" z* v1 u' D5 Y7 s2 j. xAttacks, then heals HP!2 }& `: B  d1 ]' G
HolyPanl R + Recov300 R + Roll R
  R8 l; L& B2 ^' {7 B, AHolyPanl R + Recov300 R + RollV2 R* X( l, D1 Z2 |5 g$ M
HolyPanl R + Recov300 R + RollV3 R
; h5 }3 R/ R/ T: A9 T. f9 u+ ]) t1 L3 T8 v7 c3 Z* x4 G
28    GtsShoot" s! j& A# ]& s
GutsMan throws MegaMan!
! I8 ]& I# b" K/ m5 t& M# ?7 W$ xGuard * + DashAtk G + GutsMan G
# m5 P# Y% U% q# a5 `1 z: |Guard * + DashAtk G + GutsMan2 G
0 p) P* c) }. X; tGuard * + DashAtk G + GutsMan3 G
1 R, d4 d% Q# o7 rGuard * + DashAtk G + GutsMan4 G
" \& i+ P  f2 m& f& g& j/ t  u6 G' t' p& o& [
29    DeuxHero
' A: \5 q7 j0 Q6 u$ G2 FMegaMan & ProtoMan team up!) [, t' b3 C5 C
CustSwrd B + VarSwrd B + ProtoMan B
$ R& B- }1 K& j; RCustSwrd B + VarSwrd B + ProtoMn2 B
/ k/ Q( H3 P/ r' ?+ RCustSwrd B + VarSwrd B + ProtoMn3 B$ j6 v: M* [1 X1 J
CustSwrd B + VarSwrd B + ProtoMn4 B
" B" r' ~' j* I8 O' ]4 a8 a) \% {- G4 h+ H
30    2xHero
7 b( j; [- h0 |( ?8 S: L1 FMegaMan & ProtoMan Dual atk7 L. o) G5 z2 I2 @( g# w; l
Slasher B + CustSwrd B + VarSwrd B + ProtoMan B: \1 l; E- C5 b2 t& c( `- H
Slasher B + CustSwrd B + VarSwrd B + ProtoMn2 B
! |5 C. W4 C9 W4 |Slasher B + CustSwrd B + VarSwrd B + ProtoMn3 B
6 a# C* q! h) {Slasher B + CustSwrd B + VarSwrd B + ProtoMn4 B2 {4 o" G+ U; D( }# f$ l

$ _2 g" g2 e4 C2 v) m9 ^  `31    PrixPowr
( @$ u1 N' H& f4 b# p3 Navis attack at once!( u9 Q0 J* Z6 @5 k8 R) T, Z. a
Team1 * + Team2 * + KingMan5 K
$ g8 c# r+ j7 o9 HTeam1 * + Team2 * + MistMan5 M
& G/ [/ f% K7 D' xTeam1 * + Team2 * + BowlMan5 B9 l: d$ N% D5 J: [( x- V" H( C1 M
7 d5 ?% }3 m/ G' w( T/ a/ n
32    MstrStyl
% l& t, q8 _& N2 EMegaMan unleashes his power
; i4 r+ D# u7 jSalamndr * + Fountain * + Bolt * + GaiaBlad *# M( H; R; q# k  t. Y6 [& k% r& j

# S+ B' U  b5 I: }8 RStdrdChip (Part 1)
3 ]. e  S1 f: ~$ J+ a0 d( N. q┌──┬────┬─┬──┬──┬───┬───────────────┐
) M% P) t4 ?, V/ O+ w  d│编号│名称  │MB│攻击│属性│稀有度│说明             │! L; d0 g- d/ A$ E
├──┼────┼─┼──┼──┼───┼───────────────┤
- a# f' a* @6 @│1  │Cannon │12│40 │  │*   │Cannon to attack 1 enemy   │
% C6 M2 z& x# B/ g& w" A. ~│2  │HiCannon│24│60 │  │**  │Cannon to attack 1 enemy   │, X- x6 o/ A/ [- m/ d& @
│3  │M-Cannon│36│80 │  │***  │Cannon to attack 1 enemy   │
& P. s- b2 L1 `6 l* ^' U" k$ E& Z│4  │Airshot1│4 │20 │  │*   │Knocks enemy back 1      │6 o) W$ U# O/ m4 v' f: S
│5  │Airshot2│12│30 │  │**  │Knocks enemy back 1      │8 O0 L8 G3 g, d. s( F1 `
│6  │Airshot3│18│40 │  │**  │Knocks enemy back 1      │
( z. y. m& r8 {* r│7  │LavaCan1│34│90 │Fire│*   │Fires lava fr. area      │# {2 b3 s8 i6 R2 [# D* `. L
│8  │LavaCan2│42│120 │Fire│**  │Fires lava fr. area      │2 r) H# t7 w: B3 j5 N0 X2 U+ {# M
│9  │LavaCan3│60│150 │Fire│***  │Fires lava fr. area      │
1 ~6 q( Q7 q/ r% L& C# l/ ]│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area   │
5 m5 f4 i! `5 @) w4 `& v│11 │ShotGun │8 │30 │  │*   │Explodes 1 square behind   │# y$ L! {$ H. ^# R
│12 │V-Gun  │8 │30 │  │*   │Explodes 2 diag. squares   │3 E1 Z1 [' \& y- [/ B  @
│13 │SideGun │8 │30 │  │*   │Explodes up, down on hit   │
1 |) \7 W4 O- ]/ d* D$ w( z$ N1 Y│14 │Spreader│16│30 │  │**  │Creates a large explosion   │4 U1 h, ]& o$ ^. ^$ V3 D+ L
│15 │Bubbler │14│60 │Aqua│*   │Explodes 1 square behind   │$ Y- f- Y, l/ ^: _
│16 │Bub-V  │22│60 │Aqua│*   │Explodes 2 diag. squares   │2 b3 w! D% Y3 R
│17 │BublSide│30│60 │Aqua│**  │Explodes up, down on hit   │
/ j' W/ [! p  J9 |! ?1 t  L│18 │HeatShot│16│40 │Fire│***  │Explodes 1 square behind   │. H( y, A  _( P3 M5 n
│19 │Heat-V │24│40 │Fire│*   │Explodes 2 diag. squares   │
3 _, ]; ~; U1 O2 _5 _9 {│20 │HeatSide│32│40 │Fire│**  │Explodes up, down on hit   │
% ]8 D4 Q0 \- {, K8 T8 D│21 │MiniBomb│6 │50 │  │***  │Throws a bomb 3 squares    │
( _/ O. p6 L8 }; v│22 │SnglBomb│12│50 │  │*   │Throws a big bomb 3 squares  │5 k2 V4 j, H4 x$ w+ r
│23 │DublBomb│24│50 │  │*   │Throws 2 big bombs 3 squares │
$ Z6 E! h" A7 i' X: ]2 n│24 │TrplBomb│36│50 │  │**  │Throws 3 big bombs 3 squares │
; s/ K6 [3 @$ b, r( m' X│25 │CannBall│33│160 │  │***  │Breaks 3rd panel ahead    │
. W- t9 b* G( ?! ^2 y│26 │IceBall │18│120 │Aqua│***  │Freezes 3rd sqr. ahead    │
" a7 B# ]& h$ N- y% h9 p│27 │LavaBall│20│140 │Fire│***  │Shoot lava 3rd sq. ahead   │
  E, y) c- X; d│28 │BlkBomb1│60│120 │Fire│**  │Firebomb hits 3rd sq ahead!  │
9 I$ X  [) E7 Q4 j│29 │BlkBomb2│70│170 │Fire│***  │Firebomb hits 3rd sq ahead!  │# D. ^) \6 e$ _
│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead!  │
- b) }# u. Q' C) |8 \3 o: w6 D. X│31 │Sword  │10│80 │  │*   │Cuts enmy in front! Range: 1 │
* S( \& T) S2 q6 t# \  ~│32 │WideSwrd│16│80 │  │**  │Cuts enmy in front! Range: 3 │0 n; R4 u5 z+ O8 e4 @
│33 │LongSwrd│24│80 │  │***  │Cuts enmy in front! Range: 2 │6 u8 E6 r! D9 @
│34 │FireSwrd│20│150 │Fire│***  │Fire: Cuts fwd 3 squares   │7 S/ T3 V5 C) @% l7 B
│35 │AquaSwrd│25│150 │Aqua│***  │Water: Cuts fwd 3 squares   │/ u; ], Y) m& S% F7 g) B# z$ K* x/ G
│36 │ElecSwrd│23│130 │Elec│***  │Elec: Cuts fwd 3 squares   │' o3 Y0 w6 V) p( \9 l4 G; M
│37 │BambSwrd│18│140 │Wood│***  │Wood: Cuts fwd 3 squares   │
7 Y6 K% C4 J) v7 l│38 │CustSwrd│21│????│  │***  │Cust Gauge = Atk Str     │
( Y- m2 \$ l8 n  K/ _7 _│39 │VarSwrd │68│160 │  │**** │A magical shifting sword   │
' P" C: w  S& C  m; \6 d0 {4 n│40 │AirSwrd │30│100 │  │***  │Wide swrd with air attack!  │+ O1 a  c' d. T2 M7 @" y
│41 │StepSwrd│43│130 │  │**** │2 steps, then uses wide swrd │
3 f6 \' u9 V8 [2 d& |/ }│42 │StepCros│74│130 │  │**** │2 steps, then uses cross atk │
; K: s$ d! f5 p0 z│43 │Slasher │12│240 │  │***  │Cut while A button is held!  │" s" `, W5 a$ g$ n- ~
│44 │ShockWav│10│60 │  │*   │Shock through enemies     │
! T2 A) p& T7 W9 z7 x│45 │SonicWav│26│80 │  │**  │Shock through enemies     │1 _7 ~3 }' a$ H# L
│46 │DynaWave│42│100 │  │***  │Shock through enemies     │# _% f# g! b8 T% o" s: c
│47 │BigWave │82│190 │  │**** │Shck wave cracks panels    │
, _0 c# g6 G  h' x3 p( V│48 │GutPunch│14│80 │  │*   │Punch pushes 1 square     │; c6 B" g! N( ]: m# ]
│49 │GutStrgt│30│100 │  │**  │Punxh 2 square range     │
" Z% Z3 z$ K# {; @│50 │GutImpct│50│160 │  │***  │Punch pushes 1 square     │0 S- R/ S2 D5 ^. e& w
│51 │DashAtk │11│90 │  │*   │Dash through enemies!     │
5 f$ ~2 j6 N' T) t7 {4 K$ \$ E; I│52 │Burner │15│130 │Fire│***  │Envelops you in flame!    │
$ y6 z; V1 l- T7 }( [& n( @│53 │Condor │44│180 │  │**** │Chrge atk pierces enemies   │* s' Q+ e! b6 q$ A- q" w% w+ H
│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape!   │
/ K; H# J  V; f; J2 W3 q│55 │Zapring1│8 │20 │Elec│*   │Pralyzing electric ring atk! │. }4 \1 F$ S) \
│56 │Zapring2│18│40 │Elec│**  │Pralyzing electric ring atk! │( M4 m8 R" d/ f0 `2 j: Y: p
│57 │Zapring3│28│60 │Elec│***  │Pralyzing electric ring atk! │
! p4 c6 _" T8 [0 S5 b, m! L( E│58 │IceWave1│14│80 │Aqua│*   │Creates a 2 sq wide ice wave! │
9 \6 R- t- o% x1 A│59 │IceWave2│22│100 │Aqua│**  │Creates a 2 sq wide ice wave! │
* Z7 ]4 G4 b( L# f$ b│60 │IceWave3│30│140 │Aqua│***  │Creates a 2 sq wide ice wave! │
- F. H9 ]/ t5 J/ b│61 │Yo-Yo1 │72│40 │  │*   │3-square yo-yo attack!    │
( a% \( F* H9 f( v' l* G+ B* e│62 │Yo-Yo2 │80│50 │  │**  │3-square yo-yo attack!    │
, f& I, e/ p& p│63 │Yo-Yo3 │88│60 │  │***  │3-square yo-yo attack!    │  Q8 P& P4 y' q' S1 ]& v
│64 │AirStrm1│26│50 │  │*   │Creates 3 whirlwinds     │
" L3 d' c' V2 x│65 │AirStrm2│35│60 │  │**  │Creates 3 whirlwinds     │
, f! y; b' s" L│66 │AirStrm3│44│70 │  │***  │Creates 3 whirlwinds     │
2 d1 }: ~$ f- W3 x4 J: z. i2 _7 w│67 │Arrow1 │40│100 │Elec│*   │Bee fly diagonal paths    │
4 v: F+ Y& I* y0 p│68 │Arrow2 │60│130 │Elec│**  │Bee fly diagonal paths    │
1 V2 K4 E! J& P3 e7 f$ H│69 │Arrow3 │80│160 │Elec│***  │Bee fly diagonal paths    │
" b# _2 h1 ~% S" Q% i- z/ ]  J│70 │Ratton1 │14│80 │  │*   │Crawling rat, turns once   │
. [, e; l9 G' q1 t% V( k1 t2 T│71 │Ratton2 │24│100 │  │**  │Crawling rat, turns once   │5 n9 c& g& p* A7 x0 i
│72 │Ratton3 │34│120 │  │***  │Crawling rat, turns once   │
, N" z, \) T. v. P1 z│73 │FireRatn│35│230 │  │***  │Activates when hit w/fire!  │
7 `3 \0 e8 u1 v4 D& l1 H│74 │Wave  │60│80 │Aqua│***  │Creates a wave that moves 3 sq│
2 l0 R8 p* i' C6 Y2 y* E/ Y│75 │RedWave │72│90 │Fire│***  │Creates a 3 sq wave of lava  │4 D2 O3 g7 O( M9 O1 O
│76 │MudWave │84│100 │Wood│***  │Mud wave advances 3 squares  │! f+ k: E& |" I& S4 Y
│77 │Tornado │18│20 │  │**  │An 8-hit tornado 2 ahead   │# v+ U) Z. h7 e8 s8 d7 [, w
│78 │Spice1 │22│80 │Wood│*   │Dangerous powder on all grass │
( ^: k# b/ Q) u  o+ {3 q( r│79 │Spice2 │34│110 │Wood│**  │Dangerous powder on all grass │- y' y. _) M$ W) c
│80 │Spice3 │46│140 │Wood│***  │Dangerous powder on all grass │5 y4 G& t0 o; ~8 M0 G
│81 │Shake1 │34│90 │  │*   │Vertical shaking 3 sq ahead  │
1 L; |/ O' {2 E! V( F" Y│82 │Shake2 │40│110 │  │**  │Vertical shaking 3 sq ahead  │/ a( N+ X! z/ c2 a
│83 │Shake3 │50│140 │  │***  │Vertical shaking 3 sq ahead  │
. B3 ~! {2 J0 }( O* M/ @7 j3 ^│84 │NoBeam1 │66│200 │  │**  │Fires if something behind   │6 ?' q2 i2 S7 @" s6 d+ D) `
│85 │NoBeam2 │77│260 │  │***  │Fires if something behind   │, u+ O9 a. S6 P+ @' L7 r/ v
│86 │NoBeam3 │88│300 │  │**** │Fires if something behind   │0 \: X) a$ e' _; X4 U% V6 ~
│87 │Hammer │16│100 │  │**  │Hammer smashes front!     │6 }, ?" \5 D; h# K% Q
│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward   │
# d2 {( j" \; a# J3 l* Q1 W* D6 h│89 │Rope1  │45│50 │Wood│*   │Entwines adjacent enemies!  │# n- c: j6 i2 l7 k
│90 │Rope2  │55│70 │Wood│**  │Entwines adjacent enemies!  │+ M# y: C+ w2 \% u2 u- e# r
│91 │Rope3  │65│90 │Wood│***  │Entwines adjacent enemies!  │! A' h3 y  [' X% N- i
│92 │Boomer1 │15│60 │Wood│*   │Boomerang encircles field   │
1 B% C: y0 L, k8 \* p( G. {│93 │Boomer2 │22│80 │Wood│**  │Boomerang encircles field   │
. l% K) [8 z0 E0 ^* J│94 │Boomer3 │30│100 │Wood│***  │Boomerang encircles field   │
: a. q2 Z% D8 \│95 │PoisMask│30│  │  │*   │Poison area w/ A button!   │
4 ]: H4 c$ y6 W3 K& U3 T/ x3 D│96 │PoisFace│38│  │  │**  │Spread poison w/ A button!  │1 L+ ?+ L0 m6 n% |* \1 X
│97 │RockArm1│23│100 │  │*   │Paralyzes enemy w/ erthquake │$ J, r: _+ Y% ]7 S, i# z
│98 │RockArm2│35│150 │  │**  │Paralyzes enemy w/ erthquake │/ a, D$ S$ X7 }6 x+ \
│99 │RockArm3│47│200 │  │***  │Paralyzes enemy w/ erthquake │$ _% u" }3 F! C% E- t/ E2 `) l
│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│+ y9 j6 h: G+ h8 P0 r
└──┴────┴─┴──┴──┴───┴───────────────┘
0 A6 @9 n7 b; }, _6 q% ]) A- {
" Q% j, u5 N# x: M6 s6 UStdrdChip (Part 2)
4 g) \" O$ d' o. M┌──┬────┬─┬──┬──┬───┬───────────────┐
8 @: t7 ~% A5 J# z6 f) n' F5 a6 A│编号│名称  │MB│攻击│属性│稀有度│说明             │1 e; R# P- w& N8 I- ?5 l
├──┼────┼─┼──┼──┼───┼───────────────┤
3 o5 k- G5 F+ x/ E│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│
% p) k1 O, w% b* l│101 │CrsShld2│33│210 │  │**  │Guard, and bite into the enemy│
: y8 j: w1 Y& p7 e8 i/ D│102 │CrsShld3│41│260 │  │***  │Guard, and bite into the enemy│- H( \4 D' j! h, i9 N% ^
│103 │Magnum1 │35│120 │Fire│*   │Cursor destroys panel!    │  ^/ }. _; [" Q; |' `1 O; {1 K6 M
│104 │Magnum2 │55│150 │Fire│**  │Cursor destroys panel!    │
/ F7 D& d7 v" w  a9 l│105 │Magnum3 │75│180 │Fire│***  │Cursor destroys panel!    │) R4 B% `2 {3 X( |6 S4 c8 l+ e
│106 │Plasma1 │14│30 │Elec│*   │Launches electric attack   │' p& _6 E! r, p; Y
│107 │Plasma2 │26│60 │Elec│**  │Launches electric attack   │
5 F# ]4 J) V! C( ^, @8 b│108 │Plasma3 │34│90 │Elec│***  │Launches electric attack   │
( {, _3 I9 `% m* U; j7 L│109 │RndmMetr│28│100 │Fire│***  │Meteors smash enemies!    │6 o8 q8 X2 ^6 V5 u5 {
│110 │HoleMetr│48│100 │Fire│***  │Meteors smash into sq     │  [  K; W0 D; ^8 N& N7 k* Q
│111 │ShotMetr│38│100 │Fire│***  │Meteors shoot out forward   │
8 |. [+ n; U1 Y│112 │Needler1│32│30 │  │*   │Advance w/ A, stop to attack │
, E# I+ O2 g$ G, A9 s8 y8 e1 t2 u│113 │Needler2│52│40 │  │**  │Advance w/ A, stop to attack │! C0 e0 ^- `+ N& Q9 d8 L. p- g
│114 │Needler3│72│50 │  │***  │Advance w/ A, stop to attack │8 p. y. ^: s1 [! S) c, I- A
│115 │Totem1 │29│100 │Fire│*   │Creates a totem to blow fire │
8 r; H. }6 }. o4 v│116 │Totem2 │38│140 │Fire│**  │Creates a totem to blow fire │
' {. e2 V4 Z5 k) R/ m│117 │Totem3 │47│180 │Fire│***  │Creates a totem to blow fire │
3 `  h6 J: F% [2 t2 y. s│118 │Sensor1 │62│100 │Elec│***  │Sensor to watch sq ahead   │2 j- H1 F# m9 b* h, x5 ?. a
│119 │Sensor2 │70│130 │Elec│***  │Watch sq ahead or diagonal  │
+ L8 y$ p1 W5 m, E│120 │Sensor3 │72│130 │Elec│***  │Watch sq ahead or diagonal  │
  D1 j/ K" Y$ m! U* Y# M1 {│121 │MetaGel1│18│90 │Aqua│*   │Gel atk steals a panel!    │+ B5 T* |: A1 u" X
│122 │MetaGel2│28│130 │Aqua│**  │Gel atk steals a panel!    │6 X) U! q- f0 C; ^
│123 │MetaGel3│38│170 │Aqua│***  │Gel atk steals a panel!    │
6 p( s% r. j. i% R& \4 a/ [$ w│124 │Pawn  │44│90 │  │***  │Attack by pressing A button  │- Y4 b( }# P# ~& j: D" S+ ?
│125 │Knight │64│150 │  │***  │Jumps fwd and attacks     │
" ?" u* f* E& i( d: g│126 │Rook  │30│  │  │***  │Protects you from attacks   │% c/ o0 l* \0 J$ f& C4 q
│127 │Team1  │16│10 │  │**  │Powers up when ally is hit  │
' P( I$ O8 \$ R0 v4 S3 s  @│128 │Team2  │20│  │  │**  │Ally's HP recovered if hurt  │' k1 _; P: x* M2 `4 D: m. r2 \
│129 │TimeBomb│32│150 │  │***  │An area-wide time bomb    │
+ g0 d7 U( p5 k/ N; F$ D$ q, ~│130 │Mine  │16│300 │  │***  │Places a mine in enmy area  │) s4 y! y5 m1 s1 \; A/ Q6 ]
│131 │Lance  │46│130 │Wood│***  │Lances through back line   │
" @* F+ j/ s0 p6 R* Y% C│132 │Snake  │20│40 │Wood│***  │Snake from hole in area    │
$ @9 G7 E5 C( c+ E1 b│133 │Guard  │5 │  │  │*   │Repels enemy's attack     │/ S' N! M( Y5 ]- H! G
│134 │PanlOut1│4 │  │  │*   │Destroys 1 panel in front   │3 _; s4 Q9 Y# W4 [& X: }
│135 │PanlOut3│7 │  │  │*   │Destroys 3 panels in front  │
( {& n3 [$ b) c7 r0 ]. i4 F│136 │PanlGrab│10│  │  │*   │Steals one enemy square!   │+ W' b. ^! k/ i* ?) ]
│137 │AreaGrab│15│  │  │**  │Steals left edge from enmy  │
, q( U7 c; E8 m$ n│138 │GrabBack│10│40 │  │***  │Retaliate stolen panels!   │
! N; v$ \. \5 y│139 │GrabRvng│30│80 │  │**** │Retaliate stolen panels!   │
! ^2 s" ~* ~4 ~' O* P( L│140 │RockCube│9 │  │  │*   │Places a rock cube in front  │
2 c+ l( D, e8 {* |  ]│141 │Prism  │60│  │  │***  │Prism fires randomly     │
# t3 [7 E2 ?8 r3 V│142 │Wind  │14│  │  │*   │Windbox blows at enmy area  │- y% J' f% I+ ]1 Z
│143 │Fan   │14│  │  │*   │Vacuum pulls enemies     │6 {; ?) A; e0 `; R
│144 │Fanfare │32│  │  │***  │Take no damage for a while  │
1 i6 @* j5 }! X7 Q) |│145 │Discord │38│  │  │***  │Confuses enemies w/ music   │
4 t. G3 t  U' V1 B% }5 B+ O│146 │Timpani │42│  │  │***  │Paralyzes enemies w/ music  │) q7 C. g: t$ d9 S( N
│147 │Recov10 │5 │  │  │*   │Recovers 10HP         │
4 _; V7 I7 H7 Y4 ^│148 │Recov30 │8 │  │  │*   │Recovers 30HP         │
, e4 I# g# L. ], x+ i8 p│149 │Recov50 │14│  │  │**  │Recovers 50HP         │
7 G) }& E; L: N5 d& B: w│150 │Recov80 │20│  │  │**  │Recovers 80HP         │
$ {2 V2 s( `# \# s$ I& q│151 │Recov120│35│  │  │***  │Recovers 120HP        │
- S3 f* q0 t  p/ r6 b6 w│152 │Recov150│50│  │  │***  │Recovers 150HP        │7 ]; Q- ^! B4 D3 Z: E9 ?# W4 K
│153 │Recov200│65│  │  │**** │Recovers 200HP        │
0 G9 O! }1 x- L* O1 }│154 │Recov300│80│  │  │**** │Recovers 300HP        │: F* _) k& a5 x
│155 │Repair │8 │  │  │*   │Fix your area's panels    │' _& y' a+ B( _2 Q. ]9 d6 v
│156 │SloGauge│20│  │  │***  │CustGauge slows down in battle│
* Q: |; Z  ~8 s/ w, K│157 │FstGauge│40│  │  │***  │CustGauge speeds up in battle │
- f' V5 n& J$ q5 e│158 │Panic  │14│  │  │***  │Confuses enmies if you are  │
2 ?7 {! X: `& c: L& p( A│159 │Geddon1 │10│  │  │***  │Cracks all panels!      │2 [' K( j3 G) Z# o' j: Z3 W$ d% |
│160 │Geddon2 │50│  │  │**** │Breaks all empty squares!   │
6 h! \6 d; C6 ]: V│161 │Geddon3 │90│  │  │**** │Turn all panels to swamp!   │
9 _( l* a/ X1 O" _/ q& s- @│162 │CopyDmg │18│  │  │***  │Duplicate damage on 2nd enemy │
! P) Z2 u  i+ i( I; v# L% y│163 │Invis  │11│  │  │***  │Invisible for a while     │' n$ A# G$ h8 b" Z6 R
│164 │Shadow │60│  │  │***  │Only swrd attack hurt you   │+ t8 \- S- {, s
│165 │Mole1  │28│  │  │*   │Attacks fr. under ground!   │
7 ]( e- K4 x! C1 q% j4 _. S│166 │Mole2  │35│  │  │**  │Attacks fr. under ground!   │) D/ V+ @" e; }# ?" Q
│167 │Mole3  │42│  │  │***  │Attacks fr. under ground!   │
8 ?8 g- ]) l- K( [. u/ N│168 │AirShoes│26│  │  │***  │Can stand on empty squares  │9 g/ ^3 z$ _, k! i% e6 F5 B! v4 K
│169 │Barrier │7 │  │  │*   │Nullifies 10HP of damage!   │* [! a3 I5 e) e
│170 │Barr100 │25│  │  │**  │Nullifies 100HP of damage!  │
: \1 F7 Z0 u4 @. o1 ~3 s( [│171 │Barr200 │50│  │  │***  │Nullifies 200HP of damage!  │) u" {/ a) }! u# a
│172 │Aura  │55│  │  │***  │Repels attacks under 100   │; g4 p, E  v% q  I/ h
│173 │NrthWind│43│  │  │**** │Wind removes auras, etc    │
& \, `) r/ [# q5 W; y│174 │Mettaur │30│????│  │***** │Summons a Mettaur to fight!  │/ H5 j8 s8 \$ A8 ~. i& L8 n) m0 {
│175 │Bunny  │32│????│Elec│***** │Summons a Bunny to fight!   │
6 N1 e& ]5 G; ~6 S│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight!  │9 H  g' U& r/ ?! o7 {8 j
│177 │Swordy │30│????│  │***** │Summons a Swordy to fight!  │
% m8 q% |, |  e; D0 E; o│178 │Jelly  │46│????│  │***** │Summons a Jelly to fight!   │  A5 t  P7 s' y6 p6 @& r. a" x$ y
│179 │Mushy  │38│????│Wood│***** │Summons a Mushy to fight!   │  r4 G+ Y6 V7 [+ m1 b( y
│180 │Momogra │38│????│  │***** │Summons a Momogra to fight!  │
/ o) R' L  {/ M" B( s$ O' p│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │* o6 z  x3 e: ^2 f! }
│182 │Scuttlst│52│????│  │***** │Summons a Scuttlest to fight! │
- R: P! }/ f1 E. V# m│183 │Hole  │55│  │  │**** │Open hole to dark world    │
8 F( b+ I0 M+ u% l; a│184 │HolyPanl│14│  │  │**  │Creates a holy pnl in front  │4 G% t/ y4 y3 ~" _% b4 i# Y& O$ y
│185 │LavaStge│22│  │  │***  │Changes all panls to lava   │
4 q- R; y) p4 P! c% |  v* [4 t│186 │IceStage│20│  │  │***  │Changes all panls to ice   │" s% A1 j' O  a4 T. g+ A' `
│187 │GrassStg│10│  │  │***  │Changes all panls to grass  │
7 n  G8 }) f. r8 w│188 │SandStge│18│  │  │***  │Changes all panls to sand   │1 Y' k) l' v. P( Q
│189 │MetlStge│26│  │  │***  │Changes all panls to metal  │
" @" j. @% U2 b' P& u$ v6 y│190 │Snctuary│54│  │  │**** │Change own panls to holy   │+ t- W& m' u' C' p) J3 y5 V
│191 │AntiDmg │45│100 │  │***  │Sets trap & throws stars!   │
5 ^. [5 z6 I. A6 V" j# v& Z  K│192 │AntiSwrd│68│100 │  │***  │Retaliate for sword damage  │! L* Z; @' i  l9 ]/ A. w+ o& I0 Y
│193 │AntiNavi│60│  │  │**** │Take the enemy's Navi away  │2 ?! T# r- B4 D( \; H- d2 w
│194 │AntiRecv│73│  │  │***  │Punish recovery of HPs!    │. Q( {" T$ D; o6 j+ q; f5 d! H' H
│195 │Atk+10 │4 │  │  │*   │+10 for selected atk chip   │
! t. M, [- r( {& A5 v0 E8 r( {) o+ m│196 │Fire+30 │20│  │  │**  │+30 for Fire atk chip     │
- T( l$ E7 ]2 _0 g* E│197 │Aqua+30 │21│  │  │**  │+30 for Aqua atk chip     │
5 W+ _+ M" R% q0 j: b│198 │Elec+30 │23│  │  │**  │+30 for Elec atk chip     │. |$ H( r- r5 f8 W% Y
│199 │Wood+30 │26│  │  │**  │+30 for Wood atk chip     │
+ y+ O7 f9 f8 q$ D( L│200 │Navi+20 │34│  │  │**  │+20 for selected Navi chip  │
+ f$ n% x- i% ~4 H! [└──┴────┴─┴──┴──┴───┴───────────────┘
/ @/ c1 e" S& S* V. ^0 K# u
( D9 F1 Q6 V9 [/ U( R. S" {
# {# A$ W5 c) C8 tMega Chip
& F+ O- e. w5 D" u0 F( a5 F┌──┬─────┬─┬──┬──┬───┬───────────────┐- K8 L$ G3 T0 I5 V) M
│编号│名称   │MB│攻击│属性│稀有度│说明             │
8 R+ j. K5 U7 a, Q% v# ^├──┼─────┼─┼──┼──┼───┼───────────────┤
7 b+ `0 K  s* T4 P- v│1  │Muramasa │74│????│  │***** │Power = amount of HP lost!  │( |# ?6 W, ]5 |
│2  │HeroSwrd │65│180 │  │**** │Legendary swrd cuts 3 sq!   │
0 O4 a* L6 M' {# F│3  │ZeusHamr │90│250 │  │***** │Damages anyone on a panel   │
' ~9 h! y, H' t& ?6 y8 N$ ~│4  │StandOut │22│220 │Fire│***  │Heat: Send Fire into hole   │6 f' g, s5 T8 Y6 C7 n
│5  │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole   │
4 X! S; L, ?9 `; B8 t# g& b│6  │WatrLine │18│180 │Aqua│***  │Water: Draw wter from hole  │
& h4 G# c6 [7 s5 n: U│7  │Fountain │48│240 │Aqua│***  │Water: Draw wter from hole  │
( a! t9 `/ U5 x; p; O0 q' j│8  │Ligtning │30│160 │Elec│***  │Elec: Dmgs object & area   │
& f7 W) v3 _' [6 R│9  │Bolt   │52│210 │Elec│***  │Elec: Dmgs object & area   │
  A3 U4 n) \. u' D& j+ g│10 │GaiaSwrd │28│100 │Wood│***  │Wood: Take power frm next chip│
$ A! Q% b) j. h* O: t5 w│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│, _( s6 k/ z, I
│12 │Meteors  │86│40 │Fire│**** │Drop many meteors on enemy  │
( d  b: Z& R: `3 W, I) F  Q│13 │Guardian │82│  │  │***** │Statue punishes when hit   │; D# B! A! ~% ^: V
│14 │Anubis  │90│  │  │***** │Anubis poisons enemies    │" c6 W( |$ m( K
│15 │Godstone │66│150 │  │**** │Summons a GodStone from hole │8 ]: f  l9 ^$ @  M, e" x9 z
│16 │OldWood  │72│100 │Wood│**** │Summons OldWood from hole   │
- J7 q' x. b0 w1 T1 p) a  c0 y9 d" v│17 │Jealousy │64│100 │  │***  │More dmg if enemy has chips  │9 t* H& E# \& x+ _: ^3 z) p
│18 │Poltrgst │58│  │  │***** │Objects thrown at enemies!  │
/ x& S$ r: s- J) U6 b│19 │LifAura  │77│  │  │**** │Repel all attacks under 200  │
/ C# i6 s0 Y7 D& d4 v│20 │FullCust │10│  │  │***  │CustGauge instantly refills! │6 f% `- N6 l. N+ J
│21 │Atk+30  │50│  │  │***  │+30 for selected atk chip   │! ?. b. }2 O$ ?( s8 w, G$ {; i8 |3 I
│22 │Navi+40  │60│  │  │***  │+40 for selected Navi chip  │
9 M. b- `/ b5 |- j│23 │Roll   │10│20 │  │***  │Attack an enemy, heal you   │
/ b  B* }- v9 Q4 q4 V8 X) T│24 │RollV2  │22│30 │  │**** │Attack an enemy, heal you   │( t- C% Y, B" A/ ~5 `8 |2 z
│25 │RollV3  │34│40 │  │***** │Attack an enemy, heal you   │
& G# V( t* w) \8 A3 h* U│26 │GutsMan  │15│50 │  │***  │Sneaks up to smash panels   │0 F, x! J1 r" {+ g# ?) }% f9 _
│27 │GutsManV2 │41│70 │  │**** │Sneaks up to smash panels   │
( m' ]% H9 n, {# H! }│28 │GutsManV3 │57│90 │  │***** │Sneaks up to smash panels   │
2 ~7 T2 i7 R/ N/ [$ |│29 │GutsManV4 │63│100 │  │***** │Sneaks up to smash panels   │" P5 D8 P( z. @/ U
│30 │ProtoMan │68│160 │  │***  │Moves in to slice the enemy  │
  R. P! ~0 o/ W4 `2 o│31 │ProtoMnV2 │76│180 │  │**** │Moves in to slice the enemy  │" L5 p. L/ ?1 |
│32 │ProtoMnV3 │82│200 │  │***** │Moves in to slice the enemy  │5 k' J$ B5 q% x8 g/ g: t
│33 │ProtoMnV4 │90│220 │  │***** │Moves in to slice the enemy  │
2 d8 v+ S+ \+ f3 q" M, w8 Z│34 │FlashMan │39│50 │Elec│***  │Flash atk paralyzes enemy   │
4 N, z3 S/ ?1 b│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy   │, T1 G, m* @; Z
│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy   │
0 |7 p8 t4 c7 Y7 B│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy   │3 A" @. _- k4 f# h
│38 │BeastMan │38│40 │  │***  │Claw atk 3 squares ahead!   │
% o% c; Q& z" E: t│39 │BeastMnV2 │60│50 │  │**** │Claw atk 3 squares ahead!   │
7 R( ^& ^  |- Y+ ]3 R# [# u│40 │BeastMnV3 │68│60 │  │***** │Claw atk 3 squares ahead!   │
$ [- V# d) x7 d( G│41 │BeastMnV4 │76│70 │  │***** │Claw atk 3 squares ahead!   │
+ k) p7 P8 B4 D: ?$ _│42 │BubblMan │50│20 │Aqua│***  │Fires several AquaShots    │4 q* o( ?( p, x' E. ~0 h
│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots    │! b: j( b/ J/ y9 ?  T- N
│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots    │
5 Z. a; z: X$ h0 S│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots    │
& [* k- z$ H8 w6 f/ V│46 │DesrtMan │32│120 │  │***  │Launches fists at enemies!  │
9 z# f: ]( Q0 ^, C│47 │DesrtMnV2 │52│140 │  │**** │Launches fists at enemies!  │
% l. X- W$ \: l2 E; T│48 │DesrtMnV3 │64│160 │  │***** │Launches fists at enemies!  │! d# U5 N0 u4 P# j# V
│49 │DesrtMnV4 │72│180 │  │***** │Launches fists at enemies!  │
4 n+ z1 j" V, \3 R│50 │PlantMan │60│20 │Wood│***  │Vines harm all enemies!    │2 G( N0 B; D# r9 U# Y
│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies!    │/ }# x, Z: W6 b* |
│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies!    │1 i3 d7 Q: H) F; H) J! G
│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies!    │
6 `) Z4 C% F$ j  r! B5 P* L  ~│54 │FlamMan  │32│120 │Fire│***  │Flames burn all enemies!   │$ Z2 c) p* Q8 Y
│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies!   │
; _6 c: C, K+ k$ {$ n│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies!   │
( R, L( ?$ [% C. K. W" J# r. r0 A│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies!   │
2 W) Z5 V8 B" q# u1 S# j) o& P) ]│58 │DrillMan │66│70 │  │***  │3 drills fly at enemies!   │% j  s1 d/ K. y6 h+ |2 ^
│59 │DrillMnV2 │70│90 │  │**** │3 drills fly at enemies!   │. }5 ^, s: E3 S1 \. {
│60 │DrillMnV3 │74│110 │  │***** │3 drills fly at enemies!   │3 T! }2 X; k7 I& u* l& a2 E5 j
│61 │DrillMnV4 │78│130 │  │***** │3 drills fly at enemies!   │  S. m& W" O9 n5 H, E
│62 │MetalMan │40│100 │  │***  │Iron fist smashes 1 square!  │
( I: u& @3 _( c4 S& \8 w& x│63 │MetalMnV2 │60│130 │  │**** │Iron fist smashes 1 square!  │- I; Z" D! F9 I6 f, H4 u/ ?( e- }
│64 │MetalMnV3 │70│160 │  │***** │Iron fist smashes 1 square!  │3 W4 C& s% f/ X, p5 K" O
│65 │MetalMnV4 │80│190 │  │***** │Iron fist smashes 1 square!  │" F; B7 o8 L3 p  U; v
│66 │KingMan  │36│140 │  │***  │Move up 3 square & 4-way hit │7 {7 q/ s3 H" c! h
│67 │KingManV2 │48│170 │  │**** │Move up 3 square & 4-way hit │
. x7 k9 n: r6 e! k; A│68 │KingManV3 │60│200 │  │***** │Move up 3 square & 4-way hit │
7 R# A9 `* g6 C8 t4 |/ G. C│69 │KingManV4 │72│240 │  │***** │Move up 3 square & 4-way hit │, w/ ]6 b1 G) J4 g
│70 │MistMan  │68│90 │  │***  │Appears from mist & attacks  │; u& a& C& x; p  K9 T
│71 │MistManV2 │71│110 │  │**** │Appears from mist & attacks  │
2 h4 r, n' m2 b& x# v$ X│72 │MistManV3 │74│130 │  │***** │Appears from mist & attacks  │+ P% |) r8 z% b5 f% X
│73 │MistManV4 │77│150 │  │***** │Appears from mist & attacks  │
2 z/ E4 X7 i8 M2 m9 H* P8 j" `│74 │BowlMan  │80│100 │  │***  │Lines up pins for a strike!  │
& j- k+ y1 n6 o7 a1 y7 @7 _* }│75 │BowlManV2 │82│120 │  │**** │Lines up pins for a strike!  │
$ G) L+ R  ~0 T│76 │BowlManV3 │84│140 │  │***** │Lines up pins for a strike!  │
. _+ v5 s6 W. n5 [1 e│77 │BowlManV4 │86│160 │  │***** │Lines up pins for a strike!  │7 U: B8 g5 U% j9 b+ q
│78 │DarkMan  │72│30 │  │***  │Creates 3 caves in enmy area │  f0 W% i* G2 E2 t8 _$ T* G
│79 │DarkManV2 │76│30 │  │**** │Creates 3 caves in enmy area │& E2 s2 o0 R, @5 l
│80 │DarkManV3 │80│30 │  │***** │Creates 3 caves in enmy area │
: ?+ J8 a4 G8 {# _- X# u│81 │DarkManV4 │84│30 │  │***** │Creates 3 caves in enmy area │; Q; V. h5 |6 v3 y! _  O0 ^% @/ m
│82 │JapanMan │82│40 │  │***  │Multiple attacks w/ spear   │
8 b2 a, ]  G# O% I& E│83 │JapanMnV2 │85│45 │  │**** │Multiple attacks w/ spear   │  \1 t& h' x) c; }% _' y
│84 │JapanMnV3 │88│50 │  │***** │Multiple attacks w/ spear   │6 }4 y% a; N* c' p( w
│85 │JapanMnV4 │91│55 │  │***** │Multiple attacks w/ spear   │
; k, D! \; B; x% l% s$ r" `5 P└──┴─────┴─┴──┴──┴───┴───────────────┘9 R" G; a: u1 O2 s) @9 F

, D7 H' D1 j" d0 N7 l* F0 v9 P& Q% v! r! q- q. S
GigaChip (蓝版)1 N; \& J' O+ S
┌──┬─────┬─┬──┬──┬───┬───────────────┐: F) q+ V) I, T$ O: S
│编号│名称   │MB│攻击│属性│稀有度│说明             │  {+ f5 N. p) G' X3 B
├──┼─────┼─┼──┼──┼───┼───────────────┤$ }: F6 Y3 p  z$ q# O7 C
│1  │FoldrBak │99│  │  │***** │Restores all chips & folders │
; }8 Z' s5 y, Q& s% Y│2  │BassGS  │99│700 │  │***** │Bass' secret weapon      │
1 I$ l9 r7 ?* i4 g* m( H  p# R( }$ w│3  │DarkAura │55│  │  │***** │Dark chip repels <300 atks  │
" y& k, |2 i5 v1 [& @! d7 |│4  │DeltaRay │92│220 │  │***** │Use A btn for up to 3 attacks │
1 k& v7 r, h. X) i│5  │AlphArmΩ │97│500 │  │***** │Launches a giant rocket    │) m! k7 Q9 ?- @* x) h
│6  │GutsManV5 │79│120 │  │***** │Sneaks up to smash panels   │
* p- s7 ?- @" O+ U5 k! p# X+ [│7  │ProtoMnV5 │98│240 │  │***** │Moves in to slice the enemy  │
2 B/ w9 l7 R7 H9 m; \5 w# [+ {│8  │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy   │7 r1 V* O. I; j" A$ p* T0 x% A) d4 J
│9  │BeastMnV5 │84│80 │  │***** │Claw atk 3 squares ahead!   │4 ], n) Y4 Z/ {) y7 ?
│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots    │
5 X. K" o; x7 W- z│11 │DesrtMnV5 │80│210 │  │***** │Launches fists at enemies!  │" o, B$ C2 R, _, D# m" Z
│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies!    │
0 V7 V2 h) F- S+ W) y│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies!   │! J7 W# j: o2 G9 D: H
│14 │DrillMnV5 │82│150 │  │***** │3 drills fly at enemies!   │
# R6 H; e, i9 }$ U8 p9 j│15 │MetalMnV5 │90│250 │  │***** │Iron fist smashes 1 square!  │9 A; c# \4 O! Z$ `
│16 │KingManV5 │84│280 │  │***** │Move up 3 square & 4-way hit │
" G& I3 o4 f# q│17 │MistManV5 │80│170 │  │***** │Appears from mist & attacks  │8 J* Z0 A- A8 D5 J0 |' ]! g
│18 │BowlManV5 │88│180 │  │***** │Lines up pins for a strike!  │+ E9 X7 ?0 h) i/ X$ c$ }7 [
│19 │DarkManV5 │88│30 │  │***** │Creates 3 caves in enmy area │* O9 C, c  W' L$ A$ b
│20 │JapanMnV5 │94│60 │  │***** │Multiple attacks w/ spear   │
( w5 }# o( g! \, |└──┴─────┴─┴──┴──┴───┴───────────────┘
6 E; h9 L5 Q6 B7 G. k. N' `2 u, @( R; Z& g; p, p
GigaChip (白版)(只列出与蓝版不一样的Chips)) E9 E0 m8 l! N" e( L3 ^  _8 s5 [- }
┌──┬─────┬─┬──┬──┬───┬───────────────┐1 X8 Z' J$ O) k- D7 A
│编号│名称   │MB│攻击│属性│稀有度│说明             │
. [- O* _# V: u" k, v% [├──┼─────┼─┼──┼──┼───┼───────────────┤
" u3 e& w  N, e8 \; X( f+ }2 V│1  │NavRcycl │50│  │  │***** │Recalls last Navi used    │
, Q9 X+ k7 p* P│3  │Serenade │97│100 │  │***** │Dark chip Holy pwr to front  │
( I, Q- `5 v& J$ |# p1 O│4  │Balance  │60│  │  │***** │Both Hp reduced by half    │
! I% X9 `) z' P" w8 T4 f* N│5  │AlphArmΣ │97│50 │  │***** │3-stage electric attack!   │
% }8 b& a7 t  S% {5 n' Q└──┴─────┴─┴──┴──┴───┴───────────────┘
 楼主| 发表于 2003-7-14 17:30:40 | 显示全部楼层
哈哈,开始贴图了!" `/ i' N! e1 r( a5 k0 `
Megaman EXE 3 蓝+白 Standard 级别的 Chips:4 m3 S/ M4 t& }; e
- P! D4 y1 t4 x, }+ j/ i1 E
001002003004005006; `; \& L& K  s, y9 O4 A5 f" f0 `
0070080090100110127 M! k" d, V+ z3 S6 D9 w, R
013014015016017018
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 楼主| 发表于 2003-7-15 13:42:03 | 显示全部楼层

GBA-<洛克人EXE3-Blue>卡片组合

Megaman EXE 3 蓝+白 Standard 级别的 Chips:
: x: c  H& H- _# d2 d1 N$ \8 Z3 p, D* S/ I& ^1 X: t: @- x( J) I. A1 [
0190200210220230249 {" P- Z5 @& `$ G7 y4 t
025026027028029030
5 ~$ Q: d& T# k3 O031032033034035036
6 D. P1 M6 o' i
7 c& t8 ^- G# P" u[ 本帖最后由 hwz1015 于 2006-1-5 14:17 编辑 ]
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 楼主| 发表于 2003-7-15 13:43:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
* I5 {5 S6 E% A5 e! p: f/ d' @" M2 O5 T0 l/ V4 r: Y5 h% o; x
037038039040041042& s' M8 f7 u( v4 ^. k
043044045046047048; P+ r3 X& b$ a4 z  d( ~! y1 m
049050051052053054
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 楼主| 发表于 2003-7-15 14:14:39 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
" w8 Q+ ]8 n2 s  R' E4 O! p2 W4 c/ R8 g- v- k6 q
055056057058059060
8 b; ?% t' H$ o; T# e! Z: S7 ~061062063064065066! ]: @1 y+ w( _. m
067068069070071072
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 楼主| 发表于 2003-7-15 14:15:19 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
0 u' D8 L" A+ l1 l* [
5 e) G. ^) J4 Z' X2 t( x: B073074075076077078; @6 U% r4 `' F3 x  m
079080081082083084
6 Q; a, F" S1 }3 H085086087088089090
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 楼主| 发表于 2003-7-15 14:16:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
$ a/ C8 ?5 n4 V% W( f6 W
4 J! U  k" F, l6 ]. F091092093094095096- G+ Y& d7 i( S1 h+ h
097098099100101102/ a, c( \" i, O, z& r/ o' L& Z
103104105106107108
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 楼主| 发表于 2003-7-15 14:24:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
$ G+ V# g8 ~6 g  X% S, L/ V
; i4 z/ W! I3 e, t/ u$ }- q1091101111121131147 T% m# E' _$ o) [
115116117118119120
# v' V) o3 r, y7 N0 f" Z# q121122123124125126
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 楼主| 发表于 2003-7-15 14:28:54 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:% `$ Z" v# l) ]: G' {/ b# g0 B

. ?$ V/ Z$ R' O: K: h' b, h127128129130131132
/ O2 A* K1 A9 _+ M! V. J% T133134135136137138$ W, P0 s' d( B6 }
139140141142143144
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 楼主| 发表于 2003-7-15 14:33:48 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
& X* g3 p) {. r- {- z9 o+ h2 w9 r5 n) f6 G$ m+ p$ C
1451461471481491506 }3 t6 E* j, c- m5 d8 t4 r2 h! F
151152153154155156
) m& w& Y( F7 H0 i- w% j! d( ?4 X157158159160161162
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 楼主| 发表于 2003-7-15 14:35:44 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:! K- \. R( V/ l8 F" i

7 n! g4 |  t  |" P; e3 K, K; j& h3 O163164165166167168
8 d, b4 l& T0 g7 S# v% x169170171172173174
% H# K: C, G( r# Q2 ^175176177178179180
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 楼主| 发表于 2003-7-15 14:37:02 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
4 Y1 S, ?; [$ o6 e3 O. J* ^3 Y3 D- t4 A% e+ j
1811821831841851868 ~0 z2 Q  u; @
187188189190191192' m& t3 [* W) x+ d+ W6 t: [- z
193194195196197198
9 d- b: p! \/ c$ J' x4 T199200
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 楼主| 发表于 2003-7-15 14:47:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:9 y# M  A4 e0 Z  T) p$ L

' s$ _- b) b  C; [001002003004005006, ^) o8 M' Z: k  [; Z0 ~) ?( U
0070080090100110126 }% N0 j$ G+ @& E  S
013014015016017018
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 楼主| 发表于 2003-7-15 14:50:34 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
9 E9 H9 ^4 r4 S, V" h
! V, t0 f' T" F: W019020021022023024; g" ^8 |% Q9 I- d
025026027028029030) |, U% G' A; x5 M' e. ~" P1 d
031032033034035036
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 楼主| 发表于 2003-7-15 14:52:01 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:/ j3 ?: q9 d0 z& ]; V! Q$ V

* J7 M* ^3 Z; ]/ A037038039040041042+ c; a8 E- L" T8 u, Q1 G" ?- e
043044045046047048
- L  a. |1 a, E. i049050051052053054
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 楼主| 发表于 2003-7-15 14:55:14 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:. S& [9 r8 u4 v3 @3 P$ f

! j# z! h. z9 }! x- J055056057058059060
& Y7 l, h, J! [2 Q& @061062063064065066
/ u2 W) X0 b, ^% C6 D7 G: A067068069070071072
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 楼主| 发表于 2003-7-15 14:58:43 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
6 d% b2 }" z' d
9 `! G& N: ^6 k1 c9 r073074075076077078, V* V7 @8 U% @% h, `7 G: z
0790800810820830849 o2 W" g; s- `
085
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 楼主| 发表于 2003-7-15 15:09:46 | 显示全部楼层
Megaman EXE 3 蓝 Giga 级别的 Chips:
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发表于 2003-8-1 05:49:38 | 显示全部楼层
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