转载请不要删除以下信息,感谢您! 2 X4 `5 [% i6 u; @3 T- j4 l
■ ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★ ! O# R( Q+ }8 \- U$ `/ f
■● ■ NintendoWorld 站友xliz原创$ O g4 G' f2 q+ ~
■ ●■ http://www.NewWise.com
% g7 _8 Q8 Z: ~ D8 X6 w K■ ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★ & h# H8 Y% N7 \- i9 V; h7 z) U9 M' k
4 h9 N% z5 N' P, T: O7 }* u5 u h
2 a, c) U" H- \9 i/ c1 o
洛克人 EXE 3 Blue 卡片组合
! Q$ Q6 L: s) j/ c+ y/ T2 E4 s7 v5 S: x1 t
# n. K# m# i4 S7 m0 q/ U5 Z英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版2 ]% o$ j/ W9 _5 V
大家要看日文版的P.A.或详细攻略,点击这里吧!" H- z5 C/ o$ Z. i& B
====================
0 I/ M: e; x7 O2 s7 S希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol:
8 f5 [+ B( G, G2 C
& J: Z3 i( ~8 V1 u, ?以下内容格式如下:8 \, }# l; t: e e. d+ Q9 p9 n
6 \& \/ n- V) D2 J; e
编号 名称% f( e) N) t( j* t0 f
说明
3 D/ Y9 C+ k( t+ i% d4 J8 Y5 V组合方法
! y F; d* m* v1 l" D% O8 p. H---------------------------------8 k: M. E& v5 O
01 Z-Connon 1& M% x& g$ @# w2 E) \; i1 A
Unlimited Cannon for 5 sec3 c3 t D. h0 K" @9 [
Cannon A+B+C) A/ X" W& ?) y4 Z1 R9 ]1 p& g
Cannon B+C+D
4 S- I0 F( }7 rCannon C+D+E& x2 K4 L( n" v7 t" C8 `
1 d' O2 t* ?; X: p: b6 A; W- _
02 Z-Connon 2
! q: m9 c( d i* C: V4 x/ N" j0 KUnlimited HiCannon for 5 sec9 s) u7 n; j; H; U: Y. t- S& [% M
HiCannon H+I+J
' w/ D, j" }0 Z& u9 |8 n+ IHiCannon I+J+K4 q* \! C$ U7 j) a8 T% n- Y
HiCannon J+K+L
, g4 F" X9 T G. F7 k6 J0 U2 w* p
. _3 G* c6 X R: ^$ j0 @03 Z-Connon 3
6 V& U9 S5 ]( Y2 Q6 Q6 QUnlimited MegaCannon for 5 sec
# S: n4 z; k7 B6 {; N DM-Cannon O+P+Q
* X! m) O- ^: i" DM-Cannon P+Q+R
! l: L3 C3 f$ S8 T7 d2 ?/ I9 VM-Cannon Q+R+S
# G8 Z% N3 w/ s6 E% C @. ^
& ^+ h6 P9 s5 i1 b x$ }4 b04 Z-Punch) Z9 c& o$ e( O; [& S4 h
Unlimited GutPunch for 5 sec
" g, T0 M0 j/ s: J: d- F! c" g6 C& `3 UGutPunch B+C+D
y6 D% V8 X/ g$ o6 d; }GutPunch C+D+E5 P! J. c+ Q3 o+ y
GutPunch D+E+F5 _) Q7 C# I1 b
# D: Q" Z H2 {6 P' M; z
05 Z-Strght) O; y& b8 A& d/ \' C# R
Unlimited GutStrgt for 5 sec# H- d8 U! v2 p5 }# @8 |& ?
GutStrgt O+P+Q
1 h2 v- V; I5 {) D7 C7 hGutStrgt P+Q+R. O' b5 W4 |& @1 D8 X
GutStrgt Q+R+S" }. l. [# i: [6 w
7 `2 j i4 m% j$ h# Z06 Z-Impact
3 d6 K* \6 B, q; W% d) D/ `: zUnlimited GutImpct for 5 sec
# t t+ C/ p2 A8 k4 i: C8 i7 }0 uGutImpact G+H+I
2 v3 f" \$ r' N# S( I6 OGutImpact H+I+J
8 X& E& m# N* S8 ]3 ~/ {5 t! F1 |' CGutImpact J+K+L9 t/ I1 ]- i1 ~* `4 X( b+ F
' d6 b: u4 Q# b07 Z-Varibl( d8 `) o8 R7 P9 i+ V% u
Unlimited VarSword for 5 sec5 G+ X0 F& m9 Z0 E* l4 \$ z
VarSwrd B+C+D+ N8 ~6 l/ ~* c! _4 \4 Y: J& `
VarSwrd C+D+E6 ]6 J4 u& `+ {$ R2 v6 M, c( P
VarSwrd D+E+F0 u0 a2 _# l$ G3 v' m
% r5 j0 M- ?8 e% t6 _9 a08 Z-Yoyo 13 P3 s/ \6 W% ` L- ^1 p
Unlimited Yo-Yo for 5 sec
7 m* s& h- x! d" k! \- JYo-Yo1 C+D+E' Q/ P% o6 u5 V2 @
Yo-Yo1 D+E+F- v) W5 x; b3 d
Yo-Yo1 E+F+G
7 F1 ?, x/ k) B% _" {2 N: C/ M( X
) T3 V: X2 u1 F09 Z-Yoyo 2
/ W, U2 z: q9 P \Unlimited Yo-Yo2 for 5 sec* J9 w' B8 N8 r, T, ]/ l
Yo-Yo2 H+I+J
7 N, M9 Z5 ?1 ]+ JYo-Yo2 I+J+K6 m% v! Z9 d- E) k! `
Yo-Yo2 J+K+L' ^9 }# p7 I: V
6 R2 g! I1 A5 l* m- i( q( T, s9 k2 y) `
10 Z-Yoyo 3$ d4 ^" y+ a' y
Unlimited Yo-Yo3 for 5 sec
" s! S. x, n+ }! V) G2 w; WYo-Yo3 M+N+O
# n6 s4 g: w' ]( y5 \! \0 XYo-Yo3 N+O+P. k) v. Z3 X; N9 @: r; `3 ?9 U" `7 I
Yo-Yo3 O+P+Q( O. x8 }+ o" ^5 b0 w
5 _/ F# H s/ d! s
11 Z-Step 1% i G+ x! y' v! s+ t( W; H
Unlimited StepSwrd for 5 sec) l' ^; |/ j/ o2 W, [( k
StepSwrd L+M+N
! }& j3 x) l- Z3 r% i) TStepSwrd M+N+O
" I2 V1 ^& R- c( ZStepSwrd N+O+P! J( J/ L8 z1 f- C3 U$ q
6 X3 X8 }: z8 t$ ^" g( f! \12 Z-Step 2, C+ C! s( Q1 Y% L. x' W* w
Unlimited StepCros for 5 sec) Z7 X) d6 l$ C
StepCros P+Q+R9 |8 R0 ~1 z- K+ T9 d E5 d
StepCros Q+R+S1 d% a6 ^2 o1 k T
StepCros R+S+T- I# j' ~0 j* k6 l( X9 W9 N$ }
# o U- s9 _& j- g: R3 A
13 BubSprd5 ^0 c0 Q: P3 b: p6 S9 Y A! m
Attks w/ spreading bubbles!* f5 f, r/ G* |9 n, J: L9 b* z! { {
Bubbler C+D+E
7 e. _0 G% X! g' J3 G, w6 dBub-V D+E+F
" d4 T, u8 V% S' P( \BublSide E+F+G
# r- Q6 m% F/ z/ _% `3 UBubbler E + Bub-V E + BublSide E
) B# V \' S2 G9 k! m
/ ^. s- O+ U9 c6 e8 o14 HeatSprd
1 l/ F- H8 m2 @9 Y3 _1 ^' ?% u1 x: tAttks w/ spreading fireball!: _+ k* v% X( Z. i$ Z
HeatShot H+I+J
k0 ?" }: |/ D- R+ p6 h* dHeat-V I+J+K
1 j6 v. S7 d$ f. kHeatSide J+K+L
r' V( m, v2 J6 XHeatShot J + Heat-V J + HeatSide J
7 j9 w( ]! K; u j) J3 N6 `
) X1 O- F) a: G: g: t" r15 H-Burst7 k1 C, S4 f$ M2 |& j% x; Z
Creates a giant explosion
! b3 a3 E- d7 q, C; d6 a. @Spreader M+N+O, M7 e2 L- b* X* O
Spreader N+O+P# `5 j2 ~) M+ p- @
Spreader O+P+Q
6 m4 S7 I/ Q+ B3 n% N2 s. ]6 U# T/ U* [6 a# D
16 LifeSwrd6 r; }: Y/ B! r4 F% ] J8 q
Swings a huge 2×3 sword!# a4 M5 y" h% A* b' u; V% R
Sword E + WideSwrd E + LongSwrd E- R/ [+ h3 i, Y; o
Sword L + WideSwrd L + LongSwrd L: v1 R& W3 D# T X7 w# p
Sword Y + WideSwrd Y + LongSwrd Y
7 C1 f& n3 j6 P* l* o5 Q+ m' a, _, ~5 t1 z
17 ElemSwrd
; W7 p! U' J( k' ]! H. IWide swrd contains 4 elemnts8 ^) P2 M% v/ ], ^# U6 x
FireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N
, ~' k, I/ b2 D" i, jFireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P2 h' T4 |9 i. I* K+ r) c
1 E. E6 i) M n* ~; Y0 s' I/ S
18 EvilCut& t/ z7 d1 a* g l; ?- V
Step up 2 & make 4 atacks; q$ W6 d( G7 M7 L" ?9 t/ o# }
StepSwrd P + HeroSwrd P + StepCros P
. ?# p& p& a( m3 o
& z. V5 r8 `+ |: F19 HyperRat
/ Y( ?7 _4 U% n$ h/ {; PA giant Ratton charges!
8 A% L9 l5 S; t# ?' `8 z" lRatton1 A + Ratton2 A + Ratton3 A
! E) O/ l2 ^' P% k5 g( \9 MRatton1 C + Ratton2 C + Ratton3 C) N7 ?( O, z2 d8 C. u* x
Ratton1 F + Ratton2 F + Ratton3 F; U( D) {/ Z9 B; e5 R
" k' A5 Y6 x- L$ v: ^20 TimeBom +
( E2 j; s" ~) j; G9 r- u+ Y0 mSets Time Bomb in enmy area3 w" ~9 r' G" V+ k9 c
TimeBomb J+K+L
; s% K" w: U; h7 R$ VTimeBomb K+L+M
; v/ u& R* u- m; i7 eTimeBomb L+M+N
5 c, _- U3 ?. r$ w9 K5 }: d1 `) D' c U+ ?! U8 x
21 GelRain7 M) c& v6 V3 B; t5 R$ _! `
Gel steals squares
( W* N* E8 U1 s; m- CMetaGel1 B+C+D
( H0 S+ _# [; B: x4 e' {# sMetaGel2 E+F+G. a9 ?* ?$ V0 x' ^) I7 _5 ?
MetaGel3 S+T+U( D) S3 V3 r. @( K( J0 d8 W
- g9 V$ G' q) `6 E' w' ^" k: t22 EverCrse
w$ L, @' j3 u/ Q3 x H0 Z( wShield chases enemies( P+ \$ k7 l! g( f$ l
CrsShld1 C + CrsShld2 C + CrsShld3 C
- q4 s. W) C6 tCrsShld1 L + CrsShld2 L + CrsShld3 L6 ~# ]: }7 l' ~4 e4 M! D2 b+ S1 a
9 n/ G, }8 c, r/ y1 Q7 L7 S23 MomQuake# D3 r; @3 ?4 U5 ^, R" h$ O
Awakens Mother Earth!+ m" {5 x0 R" h+ F0 U) Q3 q- J& W' N
RockCube * + RockCube * + GodStone S
z0 {0 [& F. ~
# X# s. F; I, ~. w& w6 g24 PoisPhar
9 T; r- q; E6 l2 v- H$ q7 WPharaoh generates poison
) ~0 j' r* A5 S$ X) N1 w2 y6 C6 [& aPoisMask A + PoisFace A + Anubis A& R7 a4 a5 [0 Q. T. n
+ i5 `- T2 e. s" X25 BodyGrd
' \: z0 x& Z: u" c/ ]6 j# ^" {Bodyguard takes out enemies
# H8 r" m9 w5 M H6 H, N# GAntiDmg M + AntiNavi M + Muramasa M
L" e1 P6 q7 ^$ }
- F9 F( \8 Z- `- q3 s" p5 g" V26 500Barr
( U" [8 d% U: u4 }, U; g1 P- H3 Z6 ^Barrier absorbs 500HP dmg
2 }& Y& a6 ^: W$ C/ g1 h. ABarrier E + Barr100 E + Barr200 E
2 L ?7 r8 T" W% X' _Barrier R + Barr100 R + Barr200 R( _6 F i1 x/ Q0 Z3 M" F- U5 H. ~
9 B, d6 H, K' u- u3 Q: ]3 U& e7 q/ h6 N
27 BigHeart& \5 j x G( b/ E; S! t1 |0 X" F
Attacks, then heals HP!, b. H! R' Q! b* }3 @+ L" P' v3 n" Q
HolyPanl R + Recov300 R + Roll R
- N' u" p/ C" ?( S: ], hHolyPanl R + Recov300 R + RollV2 R2 W, v8 N4 p0 x
HolyPanl R + Recov300 R + RollV3 R1 f! k$ V ~1 y/ ]' w+ ^
3 a1 H5 O( k" @- k8 Q( ^
28 GtsShoot; z. f$ B+ f1 n* v( r! O2 N0 L
GutsMan throws MegaMan!) D+ D0 d* Z' m; X$ L: o: f
Guard * + DashAtk G + GutsMan G
: k. Y& P. b9 G. G7 Z$ UGuard * + DashAtk G + GutsMan2 G2 W. p8 g6 J6 V7 _$ J2 I, J
Guard * + DashAtk G + GutsMan3 G9 B" w' o+ `( d
Guard * + DashAtk G + GutsMan4 G! d+ o8 Q5 d8 }
- Z9 t, U* }1 \5 \9 X% H29 DeuxHero
2 @+ J A) @! J' l7 H+ E( `+ n6 VMegaMan & ProtoMan team up!
* n( ^9 \$ d( y: qCustSwrd B + VarSwrd B + ProtoMan B
$ X8 A. B" x0 G* `8 Q2 ^CustSwrd B + VarSwrd B + ProtoMn2 B% W x9 c$ F O4 h K3 F
CustSwrd B + VarSwrd B + ProtoMn3 B
q; X4 [. K+ m, fCustSwrd B + VarSwrd B + ProtoMn4 B
~! Q6 _# v9 |2 g. y' m1 p7 P; ^* o7 y
30 2xHero
/ U; |* W, M; `# [7 DMegaMan & ProtoMan Dual atk
8 d) t3 n( s! J0 L d" I' rSlasher B + CustSwrd B + VarSwrd B + ProtoMan B
8 y# z2 o' M% q7 x. _Slasher B + CustSwrd B + VarSwrd B + ProtoMn2 B; b: [. G" ` K% m4 p
Slasher B + CustSwrd B + VarSwrd B + ProtoMn3 B
% x8 U3 w6 d8 L/ ~Slasher B + CustSwrd B + VarSwrd B + ProtoMn4 B
& W9 V* [. n2 ~9 w: k. s0 a' C" c5 d% c
31 PrixPowr1 K+ m e7 l* u# j0 i" m
3 Navis attack at once!
* h$ ?( \1 ]/ Y- \! T" STeam1 * + Team2 * + KingMan5 K7 q- s4 v' E+ J/ T6 n
Team1 * + Team2 * + MistMan5 M- z7 w. N7 }* |; H- ~: R
Team1 * + Team2 * + BowlMan5 B
! C5 o/ z; P, w& S
0 Y0 x* s4 _' |: a4 k" x32 MstrStyl% P$ E( x# r5 N; V5 O0 K
MegaMan unleashes his power" C/ l- z# H9 \( L$ W. m
Salamndr * + Fountain * + Bolt * + GaiaBlad *
9 |+ Q( [' S' h3 n1 _) D0 \0 B9 w% p1 D6 W2 x9 }
StdrdChip (Part 1)
$ h2 h2 z1 a4 B( w; r* _┌──┬────┬─┬──┬──┬───┬───────────────┐2 _1 O: d6 Y' x7 ]; S9 d
│编号│名称 │MB│攻击│属性│稀有度│说明 │
# W7 S; d7 r" |! e/ ]0 e1 Q├──┼────┼─┼──┼──┼───┼───────────────┤
, ]" a3 V1 z. S7 o│1 │Cannon │12│40 │ │* │Cannon to attack 1 enemy │( h0 k; ~& |0 p$ H U! R
│2 │HiCannon│24│60 │ │** │Cannon to attack 1 enemy │
, ~3 k$ p7 r/ X7 U( Q│3 │M-Cannon│36│80 │ │*** │Cannon to attack 1 enemy │
; _$ S+ V! ]/ Q- Y. p6 ?6 y7 {* u│4 │Airshot1│4 │20 │ │* │Knocks enemy back 1 │9 B0 ^4 y) d0 `3 ^, d$ ?) N, s
│5 │Airshot2│12│30 │ │** │Knocks enemy back 1 │
, C4 S2 s- ?- q3 B│6 │Airshot3│18│40 │ │** │Knocks enemy back 1 │
& D2 X3 I) e |# {│7 │LavaCan1│34│90 │Fire│* │Fires lava fr. area │
% D! U$ G. z8 N│8 │LavaCan2│42│120 │Fire│** │Fires lava fr. area │; C- a. W/ K: Y, h, g% N) Z& }
│9 │LavaCan3│60│150 │Fire│*** │Fires lava fr. area │
" Y8 e( X7 i( v. {. ^│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area │
& {* }. `9 s/ |, f1 s3 R' c│11 │ShotGun │8 │30 │ │* │Explodes 1 square behind │+ [4 M" L0 E7 V5 B
│12 │V-Gun │8 │30 │ │* │Explodes 2 diag. squares │
" |! K& V) v" Z8 f│13 │SideGun │8 │30 │ │* │Explodes up, down on hit │+ J3 N! B; t: N, U; R
│14 │Spreader│16│30 │ │** │Creates a large explosion │- O/ s4 x& o# |* N! b) T' b" f
│15 │Bubbler │14│60 │Aqua│* │Explodes 1 square behind │. q! `5 e) @( {; a- K, L
│16 │Bub-V │22│60 │Aqua│* │Explodes 2 diag. squares │
3 c7 c) N+ m/ ?: _$ [│17 │BublSide│30│60 │Aqua│** │Explodes up, down on hit │6 m# n; Z1 D" N3 |* U6 a
│18 │HeatShot│16│40 │Fire│*** │Explodes 1 square behind │
; |, R8 w, U; w/ P│19 │Heat-V │24│40 │Fire│* │Explodes 2 diag. squares │
8 e' ^$ w- s1 O. I4 l│20 │HeatSide│32│40 │Fire│** │Explodes up, down on hit │' X$ K! m9 C( W$ h" G
│21 │MiniBomb│6 │50 │ │*** │Throws a bomb 3 squares │
& F7 Z! |1 B9 N# y4 L- p, w│22 │SnglBomb│12│50 │ │* │Throws a big bomb 3 squares │
" |8 G, p7 Z3 S. R/ l1 G. N$ W│23 │DublBomb│24│50 │ │* │Throws 2 big bombs 3 squares │
' [/ ]' a8 R) g│24 │TrplBomb│36│50 │ │** │Throws 3 big bombs 3 squares │
7 i' V- k5 _# u3 M0 k- w2 U# l│25 │CannBall│33│160 │ │*** │Breaks 3rd panel ahead │% [+ K# Q& t7 m# _
│26 │IceBall │18│120 │Aqua│*** │Freezes 3rd sqr. ahead │
" w2 F$ O, x9 {3 X; @│27 │LavaBall│20│140 │Fire│*** │Shoot lava 3rd sq. ahead │+ b# k4 S. o) T6 c* U; k
│28 │BlkBomb1│60│120 │Fire│** │Firebomb hits 3rd sq ahead! │) B7 _2 T5 @! i5 ?; s: K. {3 h
│29 │BlkBomb2│70│170 │Fire│*** │Firebomb hits 3rd sq ahead! │
; J' t" E4 `4 o7 j T a│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead! │5 M$ r: F# m2 u% P: M% v& n( N
│31 │Sword │10│80 │ │* │Cuts enmy in front! Range: 1 │3 Z) O X& l$ w: ?# ]
│32 │WideSwrd│16│80 │ │** │Cuts enmy in front! Range: 3 │6 T4 M* w' w+ R
│33 │LongSwrd│24│80 │ │*** │Cuts enmy in front! Range: 2 │
7 H- y9 F9 Z2 u6 \, s9 `- p│34 │FireSwrd│20│150 │Fire│*** │Fire: Cuts fwd 3 squares │
1 ^! X" [- }4 l│35 │AquaSwrd│25│150 │Aqua│*** │Water: Cuts fwd 3 squares │/ R, o6 q2 ^5 q2 c7 K# D
│36 │ElecSwrd│23│130 │Elec│*** │Elec: Cuts fwd 3 squares │
% X/ R' x2 S7 i' L4 N2 m f│37 │BambSwrd│18│140 │Wood│*** │Wood: Cuts fwd 3 squares │6 P2 @* c* w$ `5 N/ X+ d+ D
│38 │CustSwrd│21│????│ │*** │Cust Gauge = Atk Str │7 b2 {# W5 T0 r% }5 s; b- ~; N
│39 │VarSwrd │68│160 │ │**** │A magical shifting sword │0 Q: X1 H: u# `
│40 │AirSwrd │30│100 │ │*** │Wide swrd with air attack! │' z$ j6 D9 C/ N4 Q
│41 │StepSwrd│43│130 │ │**** │2 steps, then uses wide swrd │
9 w6 ^" A/ r; v3 O" f& i│42 │StepCros│74│130 │ │**** │2 steps, then uses cross atk │+ ^0 M% Y$ g; O0 a0 O
│43 │Slasher │12│240 │ │*** │Cut while A button is held! │
6 H9 B- s0 k9 c│44 │ShockWav│10│60 │ │* │Shock through enemies │
) i# J* W, S( a `- x│45 │SonicWav│26│80 │ │** │Shock through enemies │( d4 Y# `) d) L' E( I$ p
│46 │DynaWave│42│100 │ │*** │Shock through enemies │, h7 x* `# F; W4 y
│47 │BigWave │82│190 │ │**** │Shck wave cracks panels │
0 _* W: k2 Z e* I1 Z/ A│48 │GutPunch│14│80 │ │* │Punch pushes 1 square │* ]( A# B T/ k
│49 │GutStrgt│30│100 │ │** │Punxh 2 square range │
2 h) j v& F' p+ o$ X) s: T- H│50 │GutImpct│50│160 │ │*** │Punch pushes 1 square │& s9 \4 d! P/ y# {2 }
│51 │DashAtk │11│90 │ │* │Dash through enemies! │# {5 S5 P. ^" l4 T1 a, ~
│52 │Burner │15│130 │Fire│*** │Envelops you in flame! │
0 \6 n# e0 w E│53 │Condor │44│180 │ │**** │Chrge atk pierces enemies │/ h, k( i) b; z, O
│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape! │ Q# u- J3 q/ R2 T' t+ \* r
│55 │Zapring1│8 │20 │Elec│* │Pralyzing electric ring atk! │
; q) Q9 {* g' z$ @( d0 z/ T8 b8 ~5 u│56 │Zapring2│18│40 │Elec│** │Pralyzing electric ring atk! │7 H9 U# M* a* U7 ~3 ^6 F; |2 C
│57 │Zapring3│28│60 │Elec│*** │Pralyzing electric ring atk! │
, T; b9 d# t o i" \& Q$ `6 o│58 │IceWave1│14│80 │Aqua│* │Creates a 2 sq wide ice wave! │4 t8 l( n5 A# Y2 `4 b
│59 │IceWave2│22│100 │Aqua│** │Creates a 2 sq wide ice wave! │
) O6 {9 p6 L8 S$ A│60 │IceWave3│30│140 │Aqua│*** │Creates a 2 sq wide ice wave! │
8 F: s% }( q3 y; R' w8 j│61 │Yo-Yo1 │72│40 │ │* │3-square yo-yo attack! │% o( P* d( G4 S
│62 │Yo-Yo2 │80│50 │ │** │3-square yo-yo attack! │* r# P0 g# s" J0 o$ S$ v& G
│63 │Yo-Yo3 │88│60 │ │*** │3-square yo-yo attack! │: t7 v, x0 Y- d3 s" [1 p
│64 │AirStrm1│26│50 │ │* │Creates 3 whirlwinds │5 s1 e1 I2 b& x: P0 y0 G
│65 │AirStrm2│35│60 │ │** │Creates 3 whirlwinds │
. w- n1 c1 _1 V3 ]│66 │AirStrm3│44│70 │ │*** │Creates 3 whirlwinds │
) U/ F3 Q9 _. F# Z8 F$ [! ^. }│67 │Arrow1 │40│100 │Elec│* │Bee fly diagonal paths │4 P' J8 r( ^% k$ c P ^( C
│68 │Arrow2 │60│130 │Elec│** │Bee fly diagonal paths │+ T8 m" C! L/ m6 E, K. r- h
│69 │Arrow3 │80│160 │Elec│*** │Bee fly diagonal paths │; w: w# \8 Y1 _5 T! }$ ^
│70 │Ratton1 │14│80 │ │* │Crawling rat, turns once │
4 V2 `2 _. G" @& j( S8 V4 b│71 │Ratton2 │24│100 │ │** │Crawling rat, turns once │
6 d; s+ o9 t N% L5 ~# d7 G│72 │Ratton3 │34│120 │ │*** │Crawling rat, turns once │+ c2 P9 Q9 p& m. G6 m; P
│73 │FireRatn│35│230 │ │*** │Activates when hit w/fire! │
" ~1 e- j8 F3 _% r( }│74 │Wave │60│80 │Aqua│*** │Creates a wave that moves 3 sq│
8 a5 P1 i& V, o! j7 L: l" l│75 │RedWave │72│90 │Fire│*** │Creates a 3 sq wave of lava │" y/ _8 B9 _0 C3 `/ B' f
│76 │MudWave │84│100 │Wood│*** │Mud wave advances 3 squares │: i8 X: m1 x3 ]! S
│77 │Tornado │18│20 │ │** │An 8-hit tornado 2 ahead │( i. T4 L5 u- h" m
│78 │Spice1 │22│80 │Wood│* │Dangerous powder on all grass │
, ]' C- W' t5 }& ?6 m│79 │Spice2 │34│110 │Wood│** │Dangerous powder on all grass │
1 F# x" U# K3 _3 M- x│80 │Spice3 │46│140 │Wood│*** │Dangerous powder on all grass │$ D6 Y2 S3 k! _# w/ z
│81 │Shake1 │34│90 │ │* │Vertical shaking 3 sq ahead │
( r% u% M/ b/ a( M│82 │Shake2 │40│110 │ │** │Vertical shaking 3 sq ahead │6 Q8 ?+ E; B2 n3 o) f# a" {
│83 │Shake3 │50│140 │ │*** │Vertical shaking 3 sq ahead │. y) n+ }8 T* w* K9 n) I/ ?* R
│84 │NoBeam1 │66│200 │ │** │Fires if something behind │
" A. K4 H$ H, B t! g# |│85 │NoBeam2 │77│260 │ │*** │Fires if something behind │
! E. ?& }' i; b9 q' K│86 │NoBeam3 │88│300 │ │**** │Fires if something behind │& I2 I! m) `/ C' S
│87 │Hammer │16│100 │ │** │Hammer smashes front! │! d& J. F2 \2 J: o7 `
│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward │
; P; @8 k; C8 m# L" ^│89 │Rope1 │45│50 │Wood│* │Entwines adjacent enemies! │
9 f. \1 c) \, z! L│90 │Rope2 │55│70 │Wood│** │Entwines adjacent enemies! │4 w1 y' n9 R, d
│91 │Rope3 │65│90 │Wood│*** │Entwines adjacent enemies! │- U3 W# e" |6 W2 n6 `
│92 │Boomer1 │15│60 │Wood│* │Boomerang encircles field │
1 P# n+ q8 X" ?0 W; E. O! d+ h│93 │Boomer2 │22│80 │Wood│** │Boomerang encircles field │ e' h N9 |; o- u6 O, }: {$ S4 Y
│94 │Boomer3 │30│100 │Wood│*** │Boomerang encircles field │
7 r Q! K' n0 H' i) U│95 │PoisMask│30│ │ │* │Poison area w/ A button! │
5 X0 |" u% n d│96 │PoisFace│38│ │ │** │Spread poison w/ A button! │
2 O1 B1 r6 I4 G# x3 _$ H│97 │RockArm1│23│100 │ │* │Paralyzes enemy w/ erthquake │
; p1 o8 p$ b+ a& ]6 g2 c5 z│98 │RockArm2│35│150 │ │** │Paralyzes enemy w/ erthquake │& L; ~8 n* A4 ~! S, B0 ~
│99 │RockArm3│47│200 │ │*** │Paralyzes enemy w/ erthquake │
& X8 {# @1 i% K- ]2 B9 k6 h2 F│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│. ?3 Q, I( N* `7 J
└──┴────┴─┴──┴──┴───┴───────────────┘+ [% c& M5 Q9 p
+ _! l, e. O5 k7 VStdrdChip (Part 2)8 t0 E. E: }. j) c9 H/ j+ H
┌──┬────┬─┬──┬──┬───┬───────────────┐" @# N- y! X4 v! C# q# K4 Y2 X: k
│编号│名称 │MB│攻击│属性│稀有度│说明 │6 x: p9 e, J; F/ ]5 B! D% L
├──┼────┼─┼──┼──┼───┼───────────────┤
7 i- Z3 [; ~% A7 ` Z) \│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│0 p9 H- T; I0 c( ?! r
│101 │CrsShld2│33│210 │ │** │Guard, and bite into the enemy│* N8 [8 F. r$ z7 [! [' I
│102 │CrsShld3│41│260 │ │*** │Guard, and bite into the enemy│
5 d* V; D$ M+ G3 r! Q│103 │Magnum1 │35│120 │Fire│* │Cursor destroys panel! │
3 D5 Y& P6 T0 c$ ~9 c$ U9 m! l/ P! f│104 │Magnum2 │55│150 │Fire│** │Cursor destroys panel! │( m! Z0 X+ f$ N. ~4 z, W1 o
│105 │Magnum3 │75│180 │Fire│*** │Cursor destroys panel! │
7 R! C7 {$ G2 [8 ]) G│106 │Plasma1 │14│30 │Elec│* │Launches electric attack │ e6 y3 X. l- }. J
│107 │Plasma2 │26│60 │Elec│** │Launches electric attack │
8 e+ T7 w4 H. v2 V& }│108 │Plasma3 │34│90 │Elec│*** │Launches electric attack │
5 v3 @3 d( z( [│109 │RndmMetr│28│100 │Fire│*** │Meteors smash enemies! │
% `6 T/ h5 x1 [0 N' ?│110 │HoleMetr│48│100 │Fire│*** │Meteors smash into sq │
9 i& ^+ s% K6 }! Q* q6 M│111 │ShotMetr│38│100 │Fire│*** │Meteors shoot out forward │ `# q, ~: H5 j/ E3 I
│112 │Needler1│32│30 │ │* │Advance w/ A, stop to attack │
$ k4 k U* Y. E7 C│113 │Needler2│52│40 │ │** │Advance w/ A, stop to attack │3 K0 Y" j* A/ g. V3 G9 U" n
│114 │Needler3│72│50 │ │*** │Advance w/ A, stop to attack │
Q# B) @4 x$ y$ J! \# q│115 │Totem1 │29│100 │Fire│* │Creates a totem to blow fire │( z' v4 U. ~+ N
│116 │Totem2 │38│140 │Fire│** │Creates a totem to blow fire │
- E5 c7 Y. ^7 y, m0 H0 ^! N1 c│117 │Totem3 │47│180 │Fire│*** │Creates a totem to blow fire │% ?! M( R; z! P/ D4 W( n
│118 │Sensor1 │62│100 │Elec│*** │Sensor to watch sq ahead │& v# H* q- ]2 v6 B% A' s s
│119 │Sensor2 │70│130 │Elec│*** │Watch sq ahead or diagonal │% r, v: U: W: C6 K6 `0 [
│120 │Sensor3 │72│130 │Elec│*** │Watch sq ahead or diagonal │
8 l* c2 K, a7 ^" r( X│121 │MetaGel1│18│90 │Aqua│* │Gel atk steals a panel! │
4 }; K+ h5 [ R3 I6 \7 |; @) x│122 │MetaGel2│28│130 │Aqua│** │Gel atk steals a panel! │. H/ p: J9 O: \( K% w6 b
│123 │MetaGel3│38│170 │Aqua│*** │Gel atk steals a panel! │
4 r8 Q4 F5 T/ q4 y P: Y! v│124 │Pawn │44│90 │ │*** │Attack by pressing A button │( T0 [: U9 w8 x3 Q# m
│125 │Knight │64│150 │ │*** │Jumps fwd and attacks │
" n3 G0 K( } M% h: d+ I3 ?4 X! }│126 │Rook │30│ │ │*** │Protects you from attacks │; P# Z7 U. p/ I; f
│127 │Team1 │16│10 │ │** │Powers up when ally is hit │( R" E1 g4 u( ]3 h
│128 │Team2 │20│ │ │** │Ally's HP recovered if hurt │$ x8 b/ B) {( m7 s4 }; f: @% g
│129 │TimeBomb│32│150 │ │*** │An area-wide time bomb │) Z5 P- X' k; p. h, f& `
│130 │Mine │16│300 │ │*** │Places a mine in enmy area │
1 b& v. ?0 f% R/ o' F( o│131 │Lance │46│130 │Wood│*** │Lances through back line │& O% _3 _/ ~6 E$ s/ g0 d
│132 │Snake │20│40 │Wood│*** │Snake from hole in area │/ I; ]4 ], B6 u: o3 q9 m# }! L
│133 │Guard │5 │ │ │* │Repels enemy's attack │
( `9 X/ N& h5 V: t, K│134 │PanlOut1│4 │ │ │* │Destroys 1 panel in front │
: R" ^! s9 z5 E$ x4 P1 w, W$ N│135 │PanlOut3│7 │ │ │* │Destroys 3 panels in front │ c0 U( k9 Q' w" g
│136 │PanlGrab│10│ │ │* │Steals one enemy square! │
) W, N7 ^! E: n1 z3 _2 D$ p, @6 U│137 │AreaGrab│15│ │ │** │Steals left edge from enmy │
9 G3 |3 b' b" _; m. i( @│138 │GrabBack│10│40 │ │*** │Retaliate stolen panels! │- n6 L) u& H+ D7 I+ V; h! m
│139 │GrabRvng│30│80 │ │**** │Retaliate stolen panels! │
; ]5 ~6 w6 o9 Q' ]& B) u" O│140 │RockCube│9 │ │ │* │Places a rock cube in front │
; ~6 j% h$ o ^│141 │Prism │60│ │ │*** │Prism fires randomly │
7 b* M/ ^4 i( Z8 `5 \* ], p│142 │Wind │14│ │ │* │Windbox blows at enmy area │! Q& Y, W0 C5 l* }* D* Q
│143 │Fan │14│ │ │* │Vacuum pulls enemies │
- L. Z% i o1 z+ P6 T│144 │Fanfare │32│ │ │*** │Take no damage for a while │
4 [0 B2 W( z9 F: k7 l2 W$ R│145 │Discord │38│ │ │*** │Confuses enemies w/ music │# A. c1 O2 r2 j7 ~9 T" G
│146 │Timpani │42│ │ │*** │Paralyzes enemies w/ music │, W/ }. t" i% r+ i$ u
│147 │Recov10 │5 │ │ │* │Recovers 10HP │
" o* d# i# Q2 [│148 │Recov30 │8 │ │ │* │Recovers 30HP │
5 N' y* A: U! k, p# M) [│149 │Recov50 │14│ │ │** │Recovers 50HP │7 V) Z+ v* x- ?# @3 T
│150 │Recov80 │20│ │ │** │Recovers 80HP │
6 I! d5 S- [ s$ D R2 c│151 │Recov120│35│ │ │*** │Recovers 120HP │
) x1 X s. ~% j# }│152 │Recov150│50│ │ │*** │Recovers 150HP │
+ D6 S1 _; X0 s% L2 H│153 │Recov200│65│ │ │**** │Recovers 200HP │
# m. X* E6 Z9 _; k% D│154 │Recov300│80│ │ │**** │Recovers 300HP │
/ ?1 f. C' K- Q& n( E│155 │Repair │8 │ │ │* │Fix your area's panels │1 q. w) E* t& j
│156 │SloGauge│20│ │ │*** │CustGauge slows down in battle│
- q' D3 i g) |5 N, t9 Q0 F│157 │FstGauge│40│ │ │*** │CustGauge speeds up in battle │
( j) m! N) @. r7 P' O: x9 j│158 │Panic │14│ │ │*** │Confuses enmies if you are │3 {0 x- y, x6 ~$ N) n; S% y0 ~
│159 │Geddon1 │10│ │ │*** │Cracks all panels! │
' g* e; e" p9 B+ C3 F- J R│160 │Geddon2 │50│ │ │**** │Breaks all empty squares! │
5 d! _6 v4 k% O; f* s* Y│161 │Geddon3 │90│ │ │**** │Turn all panels to swamp! │
# R6 V( ?' D# X- Z# d│162 │CopyDmg │18│ │ │*** │Duplicate damage on 2nd enemy │7 b/ _3 j$ W7 v: f: i5 n( q6 m9 V
│163 │Invis │11│ │ │*** │Invisible for a while │
; s6 F7 w5 e2 `- f0 `│164 │Shadow │60│ │ │*** │Only swrd attack hurt you │
; N. x4 I; o5 t7 b# F, m# t│165 │Mole1 │28│ │ │* │Attacks fr. under ground! │
* H* `. V0 u m8 @│166 │Mole2 │35│ │ │** │Attacks fr. under ground! │& A8 z; d1 J4 y$ P5 M" O8 b
│167 │Mole3 │42│ │ │*** │Attacks fr. under ground! │$ _. A5 e5 E- A1 s8 O: K# C
│168 │AirShoes│26│ │ │*** │Can stand on empty squares │5 i1 L$ L0 ^% o( A) V) t5 @3 }5 V
│169 │Barrier │7 │ │ │* │Nullifies 10HP of damage! │4 Z- X$ A1 I; C2 k4 M
│170 │Barr100 │25│ │ │** │Nullifies 100HP of damage! │1 m8 h! | t/ `& }
│171 │Barr200 │50│ │ │*** │Nullifies 200HP of damage! │
4 T! t) ^& }8 T1 s│172 │Aura │55│ │ │*** │Repels attacks under 100 │
8 t/ k' `, D4 [; s0 h( l3 p% @+ j│173 │NrthWind│43│ │ │**** │Wind removes auras, etc │" Y, w' g) }) i
│174 │Mettaur │30│????│ │***** │Summons a Mettaur to fight! │
# U! c! v% F! V" A2 o│175 │Bunny │32│????│Elec│***** │Summons a Bunny to fight! │
/ U1 r& u" a- L* P$ U$ S. y│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight! │
, o& O( z* h3 Q8 c' P' Q- O2 o│177 │Swordy │30│????│ │***** │Summons a Swordy to fight! │/ ]' k9 P V0 e0 W9 j# Y7 Y
│178 │Jelly │46│????│ │***** │Summons a Jelly to fight! │3 r9 r, j. R- l0 P
│179 │Mushy │38│????│Wood│***** │Summons a Mushy to fight! │
1 R: s5 w! w$ I* D& {8 K) w% X│180 │Momogra │38│????│ │***** │Summons a Momogra to fight! │
7 A# s2 W2 a4 _" @: Z4 `, t│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │
2 o/ r+ p5 M+ S: X: \│182 │Scuttlst│52│????│ │***** │Summons a Scuttlest to fight! │
3 ~% X7 _) D/ l G' E0 Y│183 │Hole │55│ │ │**** │Open hole to dark world │
+ n' a6 a) R3 s* q5 N; A( k3 h│184 │HolyPanl│14│ │ │** │Creates a holy pnl in front │
9 ] N( q( E6 T│185 │LavaStge│22│ │ │*** │Changes all panls to lava │1 B! k7 O5 {. N6 _$ t1 Y7 l+ K
│186 │IceStage│20│ │ │*** │Changes all panls to ice │7 b4 z; g/ b0 \; _6 J
│187 │GrassStg│10│ │ │*** │Changes all panls to grass │
$ T. q( B4 L+ q6 r. C& l. e6 l" H│188 │SandStge│18│ │ │*** │Changes all panls to sand │5 q$ x+ @1 k4 N3 E
│189 │MetlStge│26│ │ │*** │Changes all panls to metal │: v n# {% o- L0 s. Y
│190 │Snctuary│54│ │ │**** │Change own panls to holy │$ I# z4 g7 _& B2 V" r2 j$ t
│191 │AntiDmg │45│100 │ │*** │Sets trap & throws stars! │
3 ~) T: m$ P+ R* ?* I, Y│192 │AntiSwrd│68│100 │ │*** │Retaliate for sword damage │2 d8 B/ o3 y5 N8 U) w
│193 │AntiNavi│60│ │ │**** │Take the enemy's Navi away │
3 I) c# O! M( \/ k# i3 y' ^│194 │AntiRecv│73│ │ │*** │Punish recovery of HPs! │
* ~. h4 c% g$ Z4 ?, q9 b# h0 A3 ?│195 │Atk+10 │4 │ │ │* │+10 for selected atk chip │, a2 p- W" E; T: a
│196 │Fire+30 │20│ │ │** │+30 for Fire atk chip │
! ]! y x6 C! A2 Q4 W" [│197 │Aqua+30 │21│ │ │** │+30 for Aqua atk chip │
7 P. t9 j: _; @; K│198 │Elec+30 │23│ │ │** │+30 for Elec atk chip │& k( s9 n. e2 W( b5 {7 G! g" ?/ V0 c
│199 │Wood+30 │26│ │ │** │+30 for Wood atk chip │
`+ G* ]( h) ~& U│200 │Navi+20 │34│ │ │** │+20 for selected Navi chip │7 \9 J, D5 @( x+ e% }) ]6 j
└──┴────┴─┴──┴──┴───┴───────────────┘( e2 B5 @4 i2 c) i
- c; `9 R- j3 x3 X/ [3 g+ n
* l3 R# ]3 }% r/ S' A$ {; R# F
Mega Chip
4 B5 K9 ~8 c. ?┌──┬─────┬─┬──┬──┬───┬───────────────┐* M$ a& A, F1 J2 M
│编号│名称 │MB│攻击│属性│稀有度│说明 │0 Y4 J- s! {2 t- _! D; J
├──┼─────┼─┼──┼──┼───┼───────────────┤0 o# u1 A+ U, k9 ?; Q5 I. F2 i
│1 │Muramasa │74│????│ │***** │Power = amount of HP lost! │9 o4 C+ v I: w1 I% g; K; P
│2 │HeroSwrd │65│180 │ │**** │Legendary swrd cuts 3 sq! │/ k9 j/ _3 p$ L4 S# y# S
│3 │ZeusHamr │90│250 │ │***** │Damages anyone on a panel │
, m3 z" o6 |% E! y& V# B│4 │StandOut │22│220 │Fire│*** │Heat: Send Fire into hole │* `% v- j6 C- ]4 ~1 x$ N
│5 │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole │% M1 W8 a% R |
│6 │WatrLine │18│180 │Aqua│*** │Water: Draw wter from hole │
& |8 g, Q% S- k4 G# t+ w│7 │Fountain │48│240 │Aqua│*** │Water: Draw wter from hole │
- ~* K" X, u+ ~) ?5 h1 o│8 │Ligtning │30│160 │Elec│*** │Elec: Dmgs object & area │0 `5 [8 L8 N7 s) k
│9 │Bolt │52│210 │Elec│*** │Elec: Dmgs object & area │
8 Z2 W* y5 C: h│10 │GaiaSwrd │28│100 │Wood│*** │Wood: Take power frm next chip│% g; t5 i0 Q# [- W
│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│ M2 R W( @" T! x5 S. Z
│12 │Meteors │86│40 │Fire│**** │Drop many meteors on enemy │
. e% @3 @) R% n# g7 Q: l│13 │Guardian │82│ │ │***** │Statue punishes when hit │
: D7 C- a8 @- K5 l. f, h/ L! C│14 │Anubis │90│ │ │***** │Anubis poisons enemies │4 o0 ?' r# N [
│15 │Godstone │66│150 │ │**** │Summons a GodStone from hole │
; p. Z6 Q, b9 T9 r0 U. B│16 │OldWood │72│100 │Wood│**** │Summons OldWood from hole │0 G, `- P5 l, m, S; [8 A, ]0 L. V4 |& v
│17 │Jealousy │64│100 │ │*** │More dmg if enemy has chips │1 x" [7 X7 X6 d- m( ~# g" \. y
│18 │Poltrgst │58│ │ │***** │Objects thrown at enemies! │
# o' X" Y! K4 Q" o9 E9 C+ i│19 │LifAura │77│ │ │**** │Repel all attacks under 200 │
1 s- O! `* _) V4 B2 t│20 │FullCust │10│ │ │*** │CustGauge instantly refills! │
+ o- L, @. [0 R" [5 d" J│21 │Atk+30 │50│ │ │*** │+30 for selected atk chip │
/ K) @/ x5 N, n* D c│22 │Navi+40 │60│ │ │*** │+40 for selected Navi chip │5 I! v* h$ s! f: ^+ E
│23 │Roll │10│20 │ │*** │Attack an enemy, heal you │5 n- O( c) t5 E9 Q: Q# L8 C
│24 │RollV2 │22│30 │ │**** │Attack an enemy, heal you │& L$ ~) U. ^$ [
│25 │RollV3 │34│40 │ │***** │Attack an enemy, heal you │
4 R7 J, \+ ?# G│26 │GutsMan │15│50 │ │*** │Sneaks up to smash panels │
+ V9 h. O4 e0 \1 p/ i. v│27 │GutsManV2 │41│70 │ │**** │Sneaks up to smash panels │
1 z9 P0 g7 x8 r5 C, j9 k│28 │GutsManV3 │57│90 │ │***** │Sneaks up to smash panels │
. N3 c8 A R4 E│29 │GutsManV4 │63│100 │ │***** │Sneaks up to smash panels │# c1 {% ]3 Y) w: S A. k O) y
│30 │ProtoMan │68│160 │ │*** │Moves in to slice the enemy │% G% D' c4 L! k6 q: z3 c
│31 │ProtoMnV2 │76│180 │ │**** │Moves in to slice the enemy │
2 t2 d7 M$ n m0 g% s6 s O│32 │ProtoMnV3 │82│200 │ │***** │Moves in to slice the enemy │
+ y. k# `% y3 ^, L0 P│33 │ProtoMnV4 │90│220 │ │***** │Moves in to slice the enemy │
: f) M0 B7 D2 \3 ]* e0 K: ~+ q% r│34 │FlashMan │39│50 │Elec│*** │Flash atk paralyzes enemy │
2 w: Y7 q4 I$ t. N f0 ?│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy │7 `! a& m, i. s$ V2 x7 U5 c/ I, T
│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy │2 y7 m0 d/ G4 g! w$ b( D. a
│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy │
/ [2 Z3 @. B- i( P9 F: ^1 g│38 │BeastMan │38│40 │ │*** │Claw atk 3 squares ahead! │' m; T7 t, `6 k- r2 D( K
│39 │BeastMnV2 │60│50 │ │**** │Claw atk 3 squares ahead! │# ?+ ^5 Z: y- w
│40 │BeastMnV3 │68│60 │ │***** │Claw atk 3 squares ahead! │
- G- l- N2 r) [: S│41 │BeastMnV4 │76│70 │ │***** │Claw atk 3 squares ahead! │5 [2 e9 l. N2 c( L. N) [0 s
│42 │BubblMan │50│20 │Aqua│*** │Fires several AquaShots │4 _ l7 _0 m( I1 Z2 b0 m! }
│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots │
& y) Q( b7 C! X& k9 |+ L( T8 i( f" t│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots │
6 n. I8 G6 O9 ^6 V( k) Q│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots │
0 S" S/ V" O6 g; y' c2 `│46 │DesrtMan │32│120 │ │*** │Launches fists at enemies! │
1 C Z1 K8 a- U( R9 ^│47 │DesrtMnV2 │52│140 │ │**** │Launches fists at enemies! │
J0 r1 Y- f) J$ \│48 │DesrtMnV3 │64│160 │ │***** │Launches fists at enemies! │7 E+ j( T3 L5 `6 ]
│49 │DesrtMnV4 │72│180 │ │***** │Launches fists at enemies! │
+ y5 g- ~. Z5 Q4 O0 k* a1 G* Z│50 │PlantMan │60│20 │Wood│*** │Vines harm all enemies! │+ }# E. @; |9 M: U5 E
│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies! │* p7 P% B8 [+ C
│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies! │) t) k& o" I7 W3 {$ S# B8 I
│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies! │. k3 A% e ^) z7 j
│54 │FlamMan │32│120 │Fire│*** │Flames burn all enemies! │7 Z% }- U/ i7 Z+ ]; G% ?
│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies! │+ h* h4 o5 q! |' N! P/ t
│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies! │
2 O e' |* N/ ]+ V│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies! │) r' z- l# d: ?: v. \
│58 │DrillMan │66│70 │ │*** │3 drills fly at enemies! │' c/ J' O9 c; B# e0 X: P5 Z7 h( P
│59 │DrillMnV2 │70│90 │ │**** │3 drills fly at enemies! │
4 F9 J/ a/ k( {, R│60 │DrillMnV3 │74│110 │ │***** │3 drills fly at enemies! │9 v. ^3 D) \1 t$ H# ]; m" R1 ^, R
│61 │DrillMnV4 │78│130 │ │***** │3 drills fly at enemies! │: A# z+ v* X8 M8 B3 ~) u. ]
│62 │MetalMan │40│100 │ │*** │Iron fist smashes 1 square! │
3 u9 h9 J" p8 E9 e│63 │MetalMnV2 │60│130 │ │**** │Iron fist smashes 1 square! │
0 G, V6 M6 H/ h' m$ P1 Y3 Q│64 │MetalMnV3 │70│160 │ │***** │Iron fist smashes 1 square! │
/ x) {: J9 j5 d5 P9 ^│65 │MetalMnV4 │80│190 │ │***** │Iron fist smashes 1 square! │
% K, ]. n; u& ]' W" o- Q& k) V│66 │KingMan │36│140 │ │*** │Move up 3 square & 4-way hit │$ q. C6 S% z% x _- u
│67 │KingManV2 │48│170 │ │**** │Move up 3 square & 4-way hit │
, R( E+ G0 s8 D+ l│68 │KingManV3 │60│200 │ │***** │Move up 3 square & 4-way hit │
7 |% W F( D0 ^6 I5 A1 G1 u" E% O│69 │KingManV4 │72│240 │ │***** │Move up 3 square & 4-way hit │
9 d% A; @1 j3 V│70 │MistMan │68│90 │ │*** │Appears from mist & attacks │1 N1 w# w ~+ i& t6 Y, R
│71 │MistManV2 │71│110 │ │**** │Appears from mist & attacks │
. }, R7 L R3 {& V s5 i│72 │MistManV3 │74│130 │ │***** │Appears from mist & attacks │4 U5 `+ Y) c3 V$ K$ x! a1 J4 T
│73 │MistManV4 │77│150 │ │***** │Appears from mist & attacks │* X5 t- y3 @5 H3 F% l1 q
│74 │BowlMan │80│100 │ │*** │Lines up pins for a strike! │
7 t1 B" Q1 e) S) s, q$ i│75 │BowlManV2 │82│120 │ │**** │Lines up pins for a strike! │
8 \. w! X: Q d e7 _2 U* O- }│76 │BowlManV3 │84│140 │ │***** │Lines up pins for a strike! │# G- G2 @$ C I$ o2 d8 l a7 ~9 L
│77 │BowlManV4 │86│160 │ │***** │Lines up pins for a strike! │
( C( x; D7 L8 e5 X: }│78 │DarkMan │72│30 │ │*** │Creates 3 caves in enmy area │
6 o. d1 T" e1 t |│79 │DarkManV2 │76│30 │ │**** │Creates 3 caves in enmy area │/ C( ?6 R, s1 h5 @
│80 │DarkManV3 │80│30 │ │***** │Creates 3 caves in enmy area │
9 I5 B' c! l. L1 T x6 G│81 │DarkManV4 │84│30 │ │***** │Creates 3 caves in enmy area │1 g4 G8 n1 `) [0 F# Z: f3 O& t/ f& U
│82 │JapanMan │82│40 │ │*** │Multiple attacks w/ spear │
3 R( w9 B. [+ J8 d/ K0 ~│83 │JapanMnV2 │85│45 │ │**** │Multiple attacks w/ spear │
$ j ~" c: ]% j' D, ~│84 │JapanMnV3 │88│50 │ │***** │Multiple attacks w/ spear │1 p7 J. @. H7 b% n
│85 │JapanMnV4 │91│55 │ │***** │Multiple attacks w/ spear │+ D1 `+ e0 P- l8 n& }
└──┴─────┴─┴──┴──┴───┴───────────────┘ d) {! L; j+ C+ ~
$ `, A- r) ~- n' s; J- |$ U& r% Q5 f% c
GigaChip (蓝版)/ z' R# U- `3 ~4 J0 V, G: n5 K5 e
┌──┬─────┬─┬──┬──┬───┬───────────────┐0 s- ?6 n0 l' o2 \! L8 O' ^4 |$ s5 `
│编号│名称 │MB│攻击│属性│稀有度│说明 │$ a' _; {( Y+ l, Z) T" o( s0 O
├──┼─────┼─┼──┼──┼───┼───────────────┤
. [1 i3 n0 g% v: q: e6 q7 p│1 │FoldrBak │99│ │ │***** │Restores all chips & folders │( J3 b) p2 l( m! E1 s- z( m% I4 B; g
│2 │BassGS │99│700 │ │***** │Bass' secret weapon │& B) y! `: }# b. z' f
│3 │DarkAura │55│ │ │***** │Dark chip repels <300 atks │
: ^9 x$ r! B; {0 }2 }/ E) i# s5 E│4 │DeltaRay │92│220 │ │***** │Use A btn for up to 3 attacks │/ b: j6 y' {8 `$ F3 T/ }
│5 │AlphArmΩ │97│500 │ │***** │Launches a giant rocket │
3 [, J* n% x# U F/ A│6 │GutsManV5 │79│120 │ │***** │Sneaks up to smash panels │5 j" A' ?. B* R/ u! I7 p( X' T
│7 │ProtoMnV5 │98│240 │ │***** │Moves in to slice the enemy │7 q- X+ Y2 j) R" X/ e
│8 │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy │' h0 E& T5 v* q4 j
│9 │BeastMnV5 │84│80 │ │***** │Claw atk 3 squares ahead! │
! p; p2 G5 @; }; n6 _7 C$ k; n$ h5 |3 r6 B│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots │' D8 x: H5 j: p! s( {: ]
│11 │DesrtMnV5 │80│210 │ │***** │Launches fists at enemies! │+ w2 ], k/ O3 ]- T3 r, t# Q
│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies! │
, o2 s- i( |' ]- t3 M) v) ~7 Q│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies! │
8 c$ q. z( U/ X│14 │DrillMnV5 │82│150 │ │***** │3 drills fly at enemies! │1 ]% u1 T0 w* N- y, [
│15 │MetalMnV5 │90│250 │ │***** │Iron fist smashes 1 square! │% r7 m3 [5 b+ Y! S% Z% b2 h
│16 │KingManV5 │84│280 │ │***** │Move up 3 square & 4-way hit │! n. Z; S W8 N) N) F8 v, t+ J; I
│17 │MistManV5 │80│170 │ │***** │Appears from mist & attacks │! r: ^2 o; c, m$ y" Z
│18 │BowlManV5 │88│180 │ │***** │Lines up pins for a strike! │
# @6 S- B5 j& e) m- q4 p3 V* ]! V& M. K│19 │DarkManV5 │88│30 │ │***** │Creates 3 caves in enmy area │
* d, E& g6 K6 \4 j9 j( a│20 │JapanMnV5 │94│60 │ │***** │Multiple attacks w/ spear │2 S) |* {/ Q5 D$ g
└──┴─────┴─┴──┴──┴───┴───────────────┘& W1 M3 O1 O$ K2 A( K* b/ x
2 |, ^/ g0 E! b
GigaChip (白版)(只列出与蓝版不一样的Chips)
7 p/ J6 s z7 {┌──┬─────┬─┬──┬──┬───┬───────────────┐1 E1 O' r# {/ ^- g: e& \$ H
│编号│名称 │MB│攻击│属性│稀有度│说明 │/ e# N3 k! O0 p% t) R# R8 W
├──┼─────┼─┼──┼──┼───┼───────────────┤) d5 t$ W9 P: `7 z
│1 │NavRcycl │50│ │ │***** │Recalls last Navi used │
1 E5 {6 k n1 u│3 │Serenade │97│100 │ │***** │Dark chip Holy pwr to front │
0 e( M, w2 M. g+ s( \% [7 j│4 │Balance │60│ │ │***** │Both Hp reduced by half │
5 s0 }% c+ V5 t V& I& w* b+ k│5 │AlphArmΣ │97│50 │ │***** │3-stage electric attack! │
' j+ B. t0 v" e* K└──┴─────┴─┴──┴──┴───┴───────────────┘ |