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GBA-1078-<洛克人 EXE 3 Blue>卡片组合(本站原创)

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发表于 2003-7-8 21:20:33 | 显示全部楼层 |阅读模式
转载请不要删除以下信息,感谢您! - F7 P! S2 {- J* [* n! o. |
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■● ■  NintendoWorld    站友xliz原创
/ F$ a! \. z+ U■ ●■    http://www.NewWise.com * E! e% s- ]* S% C) a; I* ^
■  ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★
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) Y1 [* [% w  b8 K/ X; r3 I7 r+ B5 L* }
           洛克人 EXE 3 Blue 卡片组合
6 }2 z7 X, w; H, x' n9 W
+ A( I6 ~$ f7 m, ]0 ^. u& H6 E( n6 \; T0 P0 d- R6 B
英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版1 O6 K* ^5 H$ [. V& D/ j
大家要看日文版的P.A.或详细攻略,点击这里吧!

* V: [. i- W  P1 Q: [5 ?7 |====================
, ^2 X' W" O( \, C+ t希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol: / X' O! B3 @8 O  W; ]

9 M4 [; K! i6 z) H1 i  o0 @以下内容格式如下:) m, e/ ?. E7 A6 g) n* f" }
' G1 }  p" S! A- Y5 R
编号    名称  O* s  G  U( U: f7 v
说明$ K8 z- C0 w$ ?8 `  a1 k
组合方法  h6 K' D( q- X1 T- J$ I
---------------------------------& l( f7 S5 |1 @6 E( W) O( \; Y" D
01    Z-Connon 1
7 M0 y- k- z0 j: @  }  |  ZUnlimited Cannon for 5 sec
( Z& y/ p8 E" _7 _8 N# g9 tCannon A+B+C
3 E7 w* D" x! T6 ]& m9 eCannon B+C+D
" Q* V3 h6 J( y9 O$ o. OCannon C+D+E
9 \9 U2 w8 `% }1 w# d' \  J) \. M% D$ Y. @/ |  e
02    Z-Connon 2" I; w3 q- Q# l$ b* v
Unlimited HiCannon for 5 sec
! n7 `4 ]& I5 X4 B. S$ U% V% OHiCannon H+I+J
+ G* ?) i) j' ~7 Z6 ?4 aHiCannon I+J+K
- l; K# I' i& N( ^. d1 FHiCannon J+K+L
6 x! b8 G  T# E0 J( f4 W' y/ Y- e' P" T4 A2 a9 D0 O
03    Z-Connon 3( m+ N+ y1 _5 e2 U) G8 j
Unlimited MegaCannon for 5 sec% K2 m! O- P2 M0 H+ `3 i
M-Cannon O+P+Q4 }+ D7 {7 X3 x
M-Cannon P+Q+R
" M6 i* P0 j9 ^* `1 n1 OM-Cannon Q+R+S
" [4 N% K" Y: }3 P
0 c7 L/ h9 _+ O7 g) e& D1 ^04    Z-Punch
6 f7 r  [7 j) D: V8 U0 s' eUnlimited GutPunch for 5 sec
. u; F6 Y( s' a2 ~9 q) }& PGutPunch B+C+D
$ e. E- x2 D- }0 qGutPunch C+D+E* f3 S# W# Y0 P- j5 \
GutPunch D+E+F: q6 J4 u$ {' Y/ o

- u) |5 _. ^/ I7 V. M% s" w05    Z-Strght
: ?- z6 S7 `* o0 j, A- bUnlimited GutStrgt for 5 sec
5 E$ Z) N+ c3 K! a- m# c* dGutStrgt O+P+Q
  J* X) V) [: y) B' f( VGutStrgt P+Q+R3 T/ V0 X# K/ l/ S( o" y) M
GutStrgt Q+R+S5 Q+ Q: O& c* G; E$ j
2 E; P2 o8 c5 L" D/ u
06    Z-Impact
1 A( K% N# T. n& PUnlimited GutImpct for 5 sec
, x% K& q# I  W4 Z4 b. }4 oGutImpact G+H+I& d! V# `0 J) `/ G7 H, l' G
GutImpact H+I+J" E6 @0 E3 U4 a" d+ g* q8 r
GutImpact J+K+L
( M7 S9 n) _6 \6 D9 m0 J. w& v% q, J0 W! l5 i1 j
07    Z-Varibl" }! f; Z3 ^7 e; u
Unlimited VarSword for 5 sec
( p4 M: E( V, R6 x  I; pVarSwrd B+C+D
' o0 ~: H' o) Z* h$ \, _VarSwrd C+D+E
6 u0 T( D% j9 I2 u. p3 ]/ b7 ]) \, xVarSwrd D+E+F
+ Y  k" v6 T' w; S5 j# v' P; A! u- l4 w; f0 I
08    Z-Yoyo 1
& n/ G* r5 c- p, W. i% @4 IUnlimited Yo-Yo for 5 sec
$ P' X  }( L1 f- o8 iYo-Yo1 C+D+E1 ]4 R* Z, c( ?) Y  s, h6 @
Yo-Yo1 D+E+F, o  ~' x  m, V( s2 _$ G
Yo-Yo1 E+F+G) {" f- i0 l, @4 n; e+ @4 d
2 `; N/ u8 ^% A% @
09    Z-Yoyo 23 @3 Z4 i  W9 B
Unlimited Yo-Yo2 for 5 sec
3 I3 S) x- Z, b5 W7 S* R1 `5 z- qYo-Yo2 H+I+J% J; q2 t& z: E& X: Z  A
Yo-Yo2 I+J+K
4 Y5 }! ?( [( z3 ~, N* D3 }Yo-Yo2 J+K+L
( B: _" Z. w; [9 F0 h$ u* v( t
) W) ~  m% b2 h# G10    Z-Yoyo 3* S8 l1 J: O" Z8 @3 V& y
Unlimited Yo-Yo3 for 5 sec
8 P- S' |8 q- \Yo-Yo3 M+N+O( B8 G1 b- T4 ?# X
Yo-Yo3 N+O+P" F6 e4 ?6 J3 a
Yo-Yo3 O+P+Q8 v$ p0 ]0 Z6 {7 ^, Q

& b8 K+ Y% a1 M11    Z-Step 1
9 P9 Z; H8 H) C- h; `. oUnlimited StepSwrd for 5 sec
  S" F2 m( G. }$ m0 l( k% sStepSwrd L+M+N
- K, V9 {+ S. }' NStepSwrd M+N+O
* |. ]. D" M: P8 yStepSwrd N+O+P
& I8 ?. E0 K  l* ~
2 t, n1 T; Y/ x7 a12    Z-Step 2
& {# B, @% j; c: a1 kUnlimited StepCros for 5 sec
& C) q7 l" Q) r. _# k0 o7 EStepCros P+Q+R. t# r( F9 f9 T) v
StepCros Q+R+S% i" N1 G. n+ v( H
StepCros R+S+T0 t' A  e2 l' b* ^5 N/ b
% i$ _& v  ]: Z6 P8 m  P
13    BubSprd
. [- Z, C) g+ r* X, ^Attks w/ spreading bubbles!: u5 `0 J/ Q% ~: _
Bubbler  C+D+E) f4 n% n  l# @1 Q! S. \
Bub-V    D+E+F
; `" V- {6 x/ U& S$ V5 rBublSide E+F+G, x1 ^4 e2 |4 V( y/ a
Bubbler E + Bub-V E + BublSide E, z4 F1 z* Y( M% y' l# F# K

; U* Z1 F3 S+ p. m. c0 Y14    HeatSprd1 Z7 H& @% E& ?- X# [
Attks w/ spreading fireball!/ c7 P& l4 _6 q# J5 w5 m' y( k
HeatShot H+I+J* m4 G4 n" b! y% w7 F$ m  K+ Q
Heat-V   I+J+K
7 R6 i8 P' s8 r7 m  k- u- WHeatSide J+K+L: r" x0 P4 z& S8 }
HeatShot J + Heat-V J + HeatSide J
8 @! |6 F; j2 F% Y1 T- R# u) i7 M8 }
) J$ i! ]6 ?" G5 _15    H-Burst5 V5 s+ m4 ~9 E! T0 T
Creates a giant explosion6 C8 a$ B0 V- ]6 u0 X
Spreader M+N+O1 E! d2 F. |9 L. D
Spreader N+O+P+ n/ [4 t0 {+ Q1 u
Spreader O+P+Q
3 o* ^1 a2 J1 ?* i6 P8 t* p0 V5 e' n- v& \( x
16    LifeSwrd
  `. Y: j" c5 |0 {+ L& ISwings a huge 2×3 sword!: T( q; G- a; Z) M  V% u  ]
Sword E + WideSwrd E + LongSwrd E' @0 |) }- q+ l
Sword L + WideSwrd L + LongSwrd L, S$ T* _& f6 Y, ]3 J% B
Sword Y + WideSwrd Y + LongSwrd Y5 P5 j9 v1 m, l9 Q' A! H

  U; y: I& ^1 b" m17    ElemSwrd* A- i. r9 I! U' @0 _6 K
Wide swrd contains 4 elemnts7 k. J( Z: N, H) |  D3 z# T
FireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N
: U- ~3 I0 ?, L0 K$ \. g6 I. U9 [FireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P  e& J5 Q. d/ P1 k5 _" J
9 T! D: @5 h& e
18    EvilCut$ {& Y7 y7 t! k- }
Step up 2 & make 4 atacks
4 X( q% G1 Z' U# s/ X* \StepSwrd P + HeroSwrd P + StepCros P' P  D' z: L0 m1 r- {

" o! x( n3 H: t! D19    HyperRat
( S) a/ W) w5 W* u) U$ [A giant Ratton charges!% }1 C) U$ m& V; F3 _
Ratton1 A + Ratton2 A + Ratton3 A6 {7 K! H0 x& L6 |2 `1 B
Ratton1 C + Ratton2 C + Ratton3 C
6 G3 N' b6 {- q1 C" b& yRatton1 F + Ratton2 F + Ratton3 F
: O+ X: p. w+ C5 T1 L3 ^) P6 S- f$ _" O# J
20    TimeBom +: Q/ J4 F, k5 j
Sets Time Bomb in enmy area
& F, }9 J" g* n& G) RTimeBomb J+K+L3 m% m# d% M9 C
TimeBomb K+L+M. B! q& r- K! @  X6 v
TimeBomb L+M+N
: o1 c; k! p- [0 a0 I% F% t4 P3 X. O9 n/ o
21    GelRain' p6 Q0 s# h$ y; y* }8 }8 `# M
Gel steals squares
4 V- O7 U/ ?# {5 m- ZMetaGel1 B+C+D8 q* Z8 B- c' u0 a3 F4 {
MetaGel2 E+F+G
- r% n' k4 w; Q. ?! KMetaGel3 S+T+U# |! A3 S  P+ L# o) Y
9 Z. x( J% ~) p: }: t8 j8 @
22    EverCrse
, g0 V7 N& }- f) a" r% JShield chases enemies
- X" x. P4 i9 Y! x$ Q) d- }CrsShld1 C + CrsShld2 C + CrsShld3 C
# ]7 f+ [" L4 y  y, J; bCrsShld1 L + CrsShld2 L + CrsShld3 L
) x( l' |; F2 c: h9 G3 i
/ N2 q, U) y0 `$ p6 B23    MomQuake
: t0 m6 X/ z3 C/ x+ _5 {Awakens Mother Earth!
7 y0 l8 X4 _/ y, b, K9 }RockCube * + RockCube * + GodStone S
, y) u; T# m# h9 C' u- a: P/ M8 n& i* J7 y8 I/ e# ]2 H
24    PoisPhar
6 ]- Y. V$ H( C+ oPharaoh generates poison
& T. @, v; n- }9 D% _1 LPoisMask A + PoisFace A + Anubis A0 l$ ]$ l3 N# |4 [6 Y+ ?5 |

; _- T& P! t* a  X  F; x25    BodyGrd8 i# }4 y2 q' a0 p
Bodyguard takes out enemies6 H. O( A, ^. G, |  s6 @
AntiDmg M + AntiNavi M + Muramasa M
0 D5 X( }1 x0 m' W/ w# ~( x7 w2 g9 Q/ Z
26    500Barr$ y8 B+ ^# B  Q
Barrier absorbs 500HP dmg
( ?  F' Y6 }3 ?2 @Barrier E + Barr100 E + Barr200 E6 @6 Q/ L8 P& S$ N+ z
Barrier R + Barr100 R + Barr200 R  x% V: I  Q3 t8 J, f" C
, I$ V* D  A$ i3 `8 P2 {1 F7 @" N7 J
27    BigHeart
4 e8 L7 N1 T3 ?. d3 _' dAttacks, then heals HP!% q4 l- v/ O/ H6 A0 ~9 S
HolyPanl R + Recov300 R + Roll R& B+ B) A- v/ H1 P& |* y
HolyPanl R + Recov300 R + RollV2 R
1 {  w$ Z! o( r" Z6 T9 x) CHolyPanl R + Recov300 R + RollV3 R5 w2 A, D* d/ K1 o
+ g: h: f: s. H- i( y# T) ]8 M
28    GtsShoot5 J9 Y2 h  |4 a1 O* G
GutsMan throws MegaMan!
; i3 X8 z7 Y2 o/ c) c2 m& a6 [Guard * + DashAtk G + GutsMan G) s& X* {  ~1 T
Guard * + DashAtk G + GutsMan2 G6 ^& Y4 A8 T+ }
Guard * + DashAtk G + GutsMan3 G* ~9 n; X6 c6 [$ i& E, \" Z# `& M2 d
Guard * + DashAtk G + GutsMan4 G3 ?" L( b- A2 R" a$ \

' @8 t8 Q7 H7 b* u: y  V29    DeuxHero
4 H- n# j2 L  P; h4 `' o: eMegaMan & ProtoMan team up!3 B1 G* t' p( l: ^7 ~+ R/ G4 _
CustSwrd B + VarSwrd B + ProtoMan B5 e+ i* }. L1 B& n% m/ E3 z
CustSwrd B + VarSwrd B + ProtoMn2 B8 a% x! ]8 ^: a; A5 U+ {" r
CustSwrd B + VarSwrd B + ProtoMn3 B" P) u9 A( \8 B2 R* j' L* L
CustSwrd B + VarSwrd B + ProtoMn4 B. |4 i5 G3 D# k
5 k4 P3 d2 v) X% I7 V$ f0 E
30    2xHero( E( E4 A/ h; ]  _) G* M
MegaMan & ProtoMan Dual atk- O7 l; J7 o2 r- q0 A
Slasher B + CustSwrd B + VarSwrd B + ProtoMan B- v. h% K4 S% }, n% f
Slasher B + CustSwrd B + VarSwrd B + ProtoMn2 B* e- P; |$ B4 |8 ~, Y8 @( A: r, v
Slasher B + CustSwrd B + VarSwrd B + ProtoMn3 B) N* F  i8 F; s6 g
Slasher B + CustSwrd B + VarSwrd B + ProtoMn4 B6 h, I: t2 h8 v* W  V( e: ?7 {/ J3 S4 x, D

$ {) b' {& J) `0 `) m' f31    PrixPowr
, V1 _! ^) t4 m) f6 Y0 |; E3 Navis attack at once!
3 P& V: K2 V+ K0 L# s# fTeam1 * + Team2 * + KingMan5 K/ N% e9 [* c* H5 W! ~; i
Team1 * + Team2 * + MistMan5 M
0 f! t+ F' X) b  NTeam1 * + Team2 * + BowlMan5 B2 m# N& l0 ]2 k2 f+ h
8 D- Y' ^9 k: ?7 P/ B  `/ w+ j
32    MstrStyl/ R5 T2 v+ F4 y/ Z, a- {
MegaMan unleashes his power. N( W3 S+ p0 l( U2 q$ F
Salamndr * + Fountain * + Bolt * + GaiaBlad *
, c1 S$ m; U" M, S  K& h
' Y7 j0 _7 V# Y. i3 {* [3 \StdrdChip (Part 1)7 d; ]' y9 C/ O: I4 C
┌──┬────┬─┬──┬──┬───┬───────────────┐
4 r: e7 |* g( a; d│编号│名称  │MB│攻击│属性│稀有度│说明             │
  y4 Q3 M- ?0 O1 I4 X( M* ~├──┼────┼─┼──┼──┼───┼───────────────┤
. i2 A( j, Q% M9 ]* e! t│1  │Cannon │12│40 │  │*   │Cannon to attack 1 enemy   │
$ _1 q7 H5 y# @* ~│2  │HiCannon│24│60 │  │**  │Cannon to attack 1 enemy   │
& \* B2 h6 N/ f& d  z7 [* n│3  │M-Cannon│36│80 │  │***  │Cannon to attack 1 enemy   │
( j1 P  J( E) @* b* K4 N│4  │Airshot1│4 │20 │  │*   │Knocks enemy back 1      │. r' o( ?2 W/ q
│5  │Airshot2│12│30 │  │**  │Knocks enemy back 1      │% z7 A9 ?# z  ]3 e1 X* s0 G
│6  │Airshot3│18│40 │  │**  │Knocks enemy back 1      │
; p# p* ]$ C+ k. i( r: \│7  │LavaCan1│34│90 │Fire│*   │Fires lava fr. area      │
# A+ _/ I" d0 c- C│8  │LavaCan2│42│120 │Fire│**  │Fires lava fr. area      │" w$ l& E% \6 d4 C6 P! K
│9  │LavaCan3│60│150 │Fire│***  │Fires lava fr. area      │
9 \( A$ F/ E/ S2 M│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area   │
: S+ c7 `) s* [9 U+ C/ a$ ]│11 │ShotGun │8 │30 │  │*   │Explodes 1 square behind   │8 v% F" e( \: ]1 n- s$ d3 P0 q
│12 │V-Gun  │8 │30 │  │*   │Explodes 2 diag. squares   │
0 J; d! o5 k, e  a1 L, x│13 │SideGun │8 │30 │  │*   │Explodes up, down on hit   │# m% R+ i7 [- \$ n* o, Y
│14 │Spreader│16│30 │  │**  │Creates a large explosion   │
. O6 o6 m$ m4 Y: ]│15 │Bubbler │14│60 │Aqua│*   │Explodes 1 square behind   │
, F" Q7 E4 _# S1 H8 h│16 │Bub-V  │22│60 │Aqua│*   │Explodes 2 diag. squares   │( i( M) B1 {8 T
│17 │BublSide│30│60 │Aqua│**  │Explodes up, down on hit   │
0 {8 ?1 d# F& K+ r5 D' s│18 │HeatShot│16│40 │Fire│***  │Explodes 1 square behind   │
5 n5 u# r# e- N$ e/ R│19 │Heat-V │24│40 │Fire│*   │Explodes 2 diag. squares   │
4 O4 j4 A( ]) O  m│20 │HeatSide│32│40 │Fire│**  │Explodes up, down on hit   │5 u6 @  _+ v' T4 V9 D
│21 │MiniBomb│6 │50 │  │***  │Throws a bomb 3 squares    │9 _; K6 _% \; k4 n* z
│22 │SnglBomb│12│50 │  │*   │Throws a big bomb 3 squares  │
1 v7 f3 m3 W( \│23 │DublBomb│24│50 │  │*   │Throws 2 big bombs 3 squares │
3 c/ M4 y3 T' v9 O, N! o- L│24 │TrplBomb│36│50 │  │**  │Throws 3 big bombs 3 squares │
. I, e6 l3 p" M│25 │CannBall│33│160 │  │***  │Breaks 3rd panel ahead    │% a9 L* M$ p! s2 ]
│26 │IceBall │18│120 │Aqua│***  │Freezes 3rd sqr. ahead    │& C% m( W- D0 h* g4 E
│27 │LavaBall│20│140 │Fire│***  │Shoot lava 3rd sq. ahead   │# l; {3 U0 j: F- `
│28 │BlkBomb1│60│120 │Fire│**  │Firebomb hits 3rd sq ahead!  │3 Y0 Z) Y$ ~$ C( Y5 \7 z
│29 │BlkBomb2│70│170 │Fire│***  │Firebomb hits 3rd sq ahead!  │
: f8 U. }% v2 r8 T% a│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead!  │0 y" M0 N2 |- U. G' y( A
│31 │Sword  │10│80 │  │*   │Cuts enmy in front! Range: 1 │
+ p, B+ V! E  }0 V! m3 T│32 │WideSwrd│16│80 │  │**  │Cuts enmy in front! Range: 3 │
& x# W" d- Y8 d* r5 E│33 │LongSwrd│24│80 │  │***  │Cuts enmy in front! Range: 2 │( o. E) m- N6 V, ]5 E0 y
│34 │FireSwrd│20│150 │Fire│***  │Fire: Cuts fwd 3 squares   │9 Q9 b; ?# D9 O* d5 d6 F! v
│35 │AquaSwrd│25│150 │Aqua│***  │Water: Cuts fwd 3 squares   │
: m$ E- Z; P) D- r+ b/ V+ V0 C│36 │ElecSwrd│23│130 │Elec│***  │Elec: Cuts fwd 3 squares   │/ k( X1 W2 Z' }
│37 │BambSwrd│18│140 │Wood│***  │Wood: Cuts fwd 3 squares   │+ `# E5 A& c( v9 `: ]* H& h4 `6 Z" K
│38 │CustSwrd│21│????│  │***  │Cust Gauge = Atk Str     │
7 c1 H7 e9 r0 g│39 │VarSwrd │68│160 │  │**** │A magical shifting sword   │4 s2 Y( p) e1 N% C' a9 m
│40 │AirSwrd │30│100 │  │***  │Wide swrd with air attack!  │% K, o, J8 a8 e! Q
│41 │StepSwrd│43│130 │  │**** │2 steps, then uses wide swrd │
! F3 h' C, n& N│42 │StepCros│74│130 │  │**** │2 steps, then uses cross atk │5 e) g% S3 f+ V& Q  u. {7 ~8 n$ f& ^5 w
│43 │Slasher │12│240 │  │***  │Cut while A button is held!  │3 _% h* _' M$ l( \
│44 │ShockWav│10│60 │  │*   │Shock through enemies     │  ]( O# D5 l, q% F  u
│45 │SonicWav│26│80 │  │**  │Shock through enemies     │
- |# N. z$ `2 S9 J/ c4 L+ Q│46 │DynaWave│42│100 │  │***  │Shock through enemies     │  X2 [* B  H& r' }
│47 │BigWave │82│190 │  │**** │Shck wave cracks panels    │
0 ?7 V( [) [+ B│48 │GutPunch│14│80 │  │*   │Punch pushes 1 square     │. `8 B/ A. @5 G& X1 N1 ?, N
│49 │GutStrgt│30│100 │  │**  │Punxh 2 square range     │
  ~  n- r, M4 c0 h- M! l│50 │GutImpct│50│160 │  │***  │Punch pushes 1 square     │
2 y+ O* J5 n4 ^/ T+ S│51 │DashAtk │11│90 │  │*   │Dash through enemies!     │
7 l0 M2 Q7 P* e, A│52 │Burner │15│130 │Fire│***  │Envelops you in flame!    │
( B5 ~3 o3 ?) b+ l; Z3 y│53 │Condor │44│180 │  │**** │Chrge atk pierces enemies   │
# _7 h6 A; ?& ^5 S│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape!   │
, ?0 z+ B* d6 }5 i0 G2 ]# j1 o│55 │Zapring1│8 │20 │Elec│*   │Pralyzing electric ring atk! │% h4 k% ]2 d# r- r) s
│56 │Zapring2│18│40 │Elec│**  │Pralyzing electric ring atk! │
) O) |, J7 u. M" j│57 │Zapring3│28│60 │Elec│***  │Pralyzing electric ring atk! │3 Y- [1 S1 s; W1 I$ Z& g6 ]
│58 │IceWave1│14│80 │Aqua│*   │Creates a 2 sq wide ice wave! │/ K1 j9 o, ~2 O8 V" F
│59 │IceWave2│22│100 │Aqua│**  │Creates a 2 sq wide ice wave! │, M: M" U5 f) ^
│60 │IceWave3│30│140 │Aqua│***  │Creates a 2 sq wide ice wave! │
: [. n- Z" c, ~4 [# H│61 │Yo-Yo1 │72│40 │  │*   │3-square yo-yo attack!    │$ r% u8 V9 P2 ]% T. q
│62 │Yo-Yo2 │80│50 │  │**  │3-square yo-yo attack!    │
: U1 h' y# m5 t3 P# ]│63 │Yo-Yo3 │88│60 │  │***  │3-square yo-yo attack!    │" J2 b& ], R0 I2 R1 \! [6 t
│64 │AirStrm1│26│50 │  │*   │Creates 3 whirlwinds     │& N0 o1 O. m% n, [; L1 C/ B
│65 │AirStrm2│35│60 │  │**  │Creates 3 whirlwinds     │3 a1 K! a. Z: [# ?, J
│66 │AirStrm3│44│70 │  │***  │Creates 3 whirlwinds     │; x% U/ f8 ?( S( V3 F2 A
│67 │Arrow1 │40│100 │Elec│*   │Bee fly diagonal paths    │! r) h6 @, Y9 V  f) |7 l! t
│68 │Arrow2 │60│130 │Elec│**  │Bee fly diagonal paths    │
- y& ~1 Z' q! O/ W1 X) ~│69 │Arrow3 │80│160 │Elec│***  │Bee fly diagonal paths    │
' k5 P1 s2 R, {' N# E. Q+ l& n  k│70 │Ratton1 │14│80 │  │*   │Crawling rat, turns once   │
# E% w) f. v4 m, r$ }│71 │Ratton2 │24│100 │  │**  │Crawling rat, turns once   │& g/ J, o' s% W# |
│72 │Ratton3 │34│120 │  │***  │Crawling rat, turns once   │
# f- J8 c' a) K, F5 ^. Z│73 │FireRatn│35│230 │  │***  │Activates when hit w/fire!  │# d! o' B) Z  k. u9 h9 q
│74 │Wave  │60│80 │Aqua│***  │Creates a wave that moves 3 sq│1 D6 L, L5 V; \& a# X; k2 s
│75 │RedWave │72│90 │Fire│***  │Creates a 3 sq wave of lava  │
- T6 p: a- V; w" Z) C  Q% @│76 │MudWave │84│100 │Wood│***  │Mud wave advances 3 squares  │
) `% o- x0 Q" s1 ]" h│77 │Tornado │18│20 │  │**  │An 8-hit tornado 2 ahead   │
6 ^. t6 A" Y* e" c9 @1 ]│78 │Spice1 │22│80 │Wood│*   │Dangerous powder on all grass │
% i, S8 V5 a- ^; {. B│79 │Spice2 │34│110 │Wood│**  │Dangerous powder on all grass │( _# A3 T7 ~; b% v
│80 │Spice3 │46│140 │Wood│***  │Dangerous powder on all grass │
  i4 t" m1 E. t5 [' j. C│81 │Shake1 │34│90 │  │*   │Vertical shaking 3 sq ahead  │5 U( k) A2 A7 x6 k
│82 │Shake2 │40│110 │  │**  │Vertical shaking 3 sq ahead  │
% T2 S, p! f0 [│83 │Shake3 │50│140 │  │***  │Vertical shaking 3 sq ahead  │+ }! O# y# e! ]: ~; B
│84 │NoBeam1 │66│200 │  │**  │Fires if something behind   │' k- M: Y, [( g. K
│85 │NoBeam2 │77│260 │  │***  │Fires if something behind   │# w3 M) Z* s6 K
│86 │NoBeam3 │88│300 │  │**** │Fires if something behind   │4 h" S3 R3 `9 @" z+ T& k. G  H
│87 │Hammer │16│100 │  │**  │Hammer smashes front!     │
9 S. W& `$ o. A) P- q/ ?│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward   │5 f- s$ R" i/ Z* }
│89 │Rope1  │45│50 │Wood│*   │Entwines adjacent enemies!  │6 {$ ]: c& Z9 K* n
│90 │Rope2  │55│70 │Wood│**  │Entwines adjacent enemies!  │$ ]1 `- C  ~- m( t1 T
│91 │Rope3  │65│90 │Wood│***  │Entwines adjacent enemies!  │
" v4 F0 h* l4 t) @6 {, A+ Y3 J│92 │Boomer1 │15│60 │Wood│*   │Boomerang encircles field   │/ R  e6 q9 ?  W/ l6 k7 C/ S
│93 │Boomer2 │22│80 │Wood│**  │Boomerang encircles field   │0 |5 V% m+ `; A5 q- A8 M! |% f
│94 │Boomer3 │30│100 │Wood│***  │Boomerang encircles field   │
% _3 \1 J+ f8 E* L' C, e( C│95 │PoisMask│30│  │  │*   │Poison area w/ A button!   │
( Q* t1 _6 E4 T1 U! y│96 │PoisFace│38│  │  │**  │Spread poison w/ A button!  │
) A$ E8 G1 ^, `' h│97 │RockArm1│23│100 │  │*   │Paralyzes enemy w/ erthquake │
4 C" s- L) i5 [! h1 t│98 │RockArm2│35│150 │  │**  │Paralyzes enemy w/ erthquake │0 A& N5 }+ U/ Z0 H2 }
│99 │RockArm3│47│200 │  │***  │Paralyzes enemy w/ erthquake │" @7 v7 Y: ?1 }2 P: i& J$ N+ u
│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│
, G! l' @; i+ m9 X, Y└──┴────┴─┴──┴──┴───┴───────────────┘
+ N4 n; ?5 x; f6 i' Q1 C3 p% A# [2 V- E+ _; Q: g' J: @
StdrdChip (Part 2): ]7 L& z( F0 I
┌──┬────┬─┬──┬──┬───┬───────────────┐
% w9 F. B9 J+ v9 u3 A│编号│名称  │MB│攻击│属性│稀有度│说明             │
2 J; G2 u% b  C3 j├──┼────┼─┼──┼──┼───┼───────────────┤: z9 o# i( \% h* {. |4 \3 c
│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│
' e& i. _! o! Y  M  y: j│101 │CrsShld2│33│210 │  │**  │Guard, and bite into the enemy│# P) e0 v" D# z
│102 │CrsShld3│41│260 │  │***  │Guard, and bite into the enemy│6 J# A  L- y) l1 X
│103 │Magnum1 │35│120 │Fire│*   │Cursor destroys panel!    │) }6 b1 D' N' F. O/ |
│104 │Magnum2 │55│150 │Fire│**  │Cursor destroys panel!    │
5 c2 E  i5 G( ]& Q2 p0 ?" L- v  v" \│105 │Magnum3 │75│180 │Fire│***  │Cursor destroys panel!    │
* A9 y# C% J$ L% B6 p│106 │Plasma1 │14│30 │Elec│*   │Launches electric attack   │
! t- z; J- u1 K5 J. _0 \│107 │Plasma2 │26│60 │Elec│**  │Launches electric attack   │) i3 t, i# q# ~1 `
│108 │Plasma3 │34│90 │Elec│***  │Launches electric attack   │- _. Q) \+ k' b0 N
│109 │RndmMetr│28│100 │Fire│***  │Meteors smash enemies!    │6 g7 C7 ~0 U- ~- D& D$ r  C) C
│110 │HoleMetr│48│100 │Fire│***  │Meteors smash into sq     │
- j! L2 p3 M/ _! ^1 M│111 │ShotMetr│38│100 │Fire│***  │Meteors shoot out forward   │
4 e+ b; }/ ?' K9 I│112 │Needler1│32│30 │  │*   │Advance w/ A, stop to attack │0 t' Z1 ]2 o9 S+ t9 K
│113 │Needler2│52│40 │  │**  │Advance w/ A, stop to attack │
) p9 D/ S; p/ {9 Y│114 │Needler3│72│50 │  │***  │Advance w/ A, stop to attack │
1 a8 c2 E" D+ H' {( z│115 │Totem1 │29│100 │Fire│*   │Creates a totem to blow fire │* }- F* w. Y3 h, S$ V0 v( D
│116 │Totem2 │38│140 │Fire│**  │Creates a totem to blow fire │
/ t% H2 {  s: a, d│117 │Totem3 │47│180 │Fire│***  │Creates a totem to blow fire │, Y  x( ~! `- X
│118 │Sensor1 │62│100 │Elec│***  │Sensor to watch sq ahead   │, I' o& j0 |3 ~" s4 f8 H
│119 │Sensor2 │70│130 │Elec│***  │Watch sq ahead or diagonal  │& y( h' h/ c0 M) g* `6 {5 V
│120 │Sensor3 │72│130 │Elec│***  │Watch sq ahead or diagonal  │
; A6 ~  m6 e6 j+ W/ X│121 │MetaGel1│18│90 │Aqua│*   │Gel atk steals a panel!    │
* W( }" `3 c* `│122 │MetaGel2│28│130 │Aqua│**  │Gel atk steals a panel!    │6 p4 U& w7 I" S6 A- P( y  ^
│123 │MetaGel3│38│170 │Aqua│***  │Gel atk steals a panel!    │3 Y+ V; }8 [( w9 `: ~
│124 │Pawn  │44│90 │  │***  │Attack by pressing A button  │) ]" a, s1 S6 u" ?6 j
│125 │Knight │64│150 │  │***  │Jumps fwd and attacks     │; q1 H3 g& ?$ j1 d
│126 │Rook  │30│  │  │***  │Protects you from attacks   │) p+ y1 v/ [0 m3 U6 K
│127 │Team1  │16│10 │  │**  │Powers up when ally is hit  │
; M# W) W( c5 Y- f6 v│128 │Team2  │20│  │  │**  │Ally's HP recovered if hurt  │3 \8 }! I* J5 b: M
│129 │TimeBomb│32│150 │  │***  │An area-wide time bomb    │# j5 a- J# O: R9 z
│130 │Mine  │16│300 │  │***  │Places a mine in enmy area  │
/ ~+ s2 W4 A5 z7 v5 S! ?  `│131 │Lance  │46│130 │Wood│***  │Lances through back line   │9 ^/ T. g! d# v6 J
│132 │Snake  │20│40 │Wood│***  │Snake from hole in area    │5 |* |& i2 ]  S0 J
│133 │Guard  │5 │  │  │*   │Repels enemy's attack     │; P8 ]6 ]; K! ^  u
│134 │PanlOut1│4 │  │  │*   │Destroys 1 panel in front   │
$ p% D" C( z2 V% b- }' D7 j│135 │PanlOut3│7 │  │  │*   │Destroys 3 panels in front  │& `4 Q" I* M! R* d+ x
│136 │PanlGrab│10│  │  │*   │Steals one enemy square!   │
" ~* x" f3 [/ X) C) L8 Y│137 │AreaGrab│15│  │  │**  │Steals left edge from enmy  │
  A$ E; e- {* l- G" S& l: Q│138 │GrabBack│10│40 │  │***  │Retaliate stolen panels!   │- d( n, M3 H1 T8 V" i
│139 │GrabRvng│30│80 │  │**** │Retaliate stolen panels!   │
! v# n" |0 `& M4 A│140 │RockCube│9 │  │  │*   │Places a rock cube in front  │
# r# k( n, }  A5 B* _0 d- Z; ^9 G7 `; X│141 │Prism  │60│  │  │***  │Prism fires randomly     │# k/ C5 \/ i4 q1 r" O
│142 │Wind  │14│  │  │*   │Windbox blows at enmy area  │6 s/ a, |  V2 W6 s1 i) q
│143 │Fan   │14│  │  │*   │Vacuum pulls enemies     │
: _) d  E# n9 p│144 │Fanfare │32│  │  │***  │Take no damage for a while  │: b( j- j; y: Y
│145 │Discord │38│  │  │***  │Confuses enemies w/ music   │7 W$ f# o+ n8 X) a
│146 │Timpani │42│  │  │***  │Paralyzes enemies w/ music  │/ {- y4 A( V. C, p9 |1 S; ~
│147 │Recov10 │5 │  │  │*   │Recovers 10HP         │- `; D: P8 |% W: s! S4 H: b# \
│148 │Recov30 │8 │  │  │*   │Recovers 30HP         │/ z% T( [- N0 j. n/ ^" l
│149 │Recov50 │14│  │  │**  │Recovers 50HP         │
  @' Q# I' o7 q6 L: M: x* m│150 │Recov80 │20│  │  │**  │Recovers 80HP         │0 o# M- k5 u$ N. i2 X
│151 │Recov120│35│  │  │***  │Recovers 120HP        │
2 H+ a5 f# m( b/ P│152 │Recov150│50│  │  │***  │Recovers 150HP        │
$ o7 l% w1 h/ ?1 g- }│153 │Recov200│65│  │  │**** │Recovers 200HP        │
5 o1 C9 b7 _6 {, t) Q( T% g7 Y; q5 [/ W│154 │Recov300│80│  │  │**** │Recovers 300HP        │, @/ {$ J; c% m$ K9 E# n$ k) G6 L
│155 │Repair │8 │  │  │*   │Fix your area's panels    │8 D2 G- A! |* Q
│156 │SloGauge│20│  │  │***  │CustGauge slows down in battle│
% M# r3 }9 \. Z: h: L│157 │FstGauge│40│  │  │***  │CustGauge speeds up in battle │7 [1 W$ S$ S- x! H* y% f! H
│158 │Panic  │14│  │  │***  │Confuses enmies if you are  │  \" \$ [3 y/ y# ]! C& s  q
│159 │Geddon1 │10│  │  │***  │Cracks all panels!      │
. c6 i, a) n2 w/ o│160 │Geddon2 │50│  │  │**** │Breaks all empty squares!   │
# q/ B" p9 o7 b% q│161 │Geddon3 │90│  │  │**** │Turn all panels to swamp!   │
4 H$ p' K' g5 m# v1 y0 f( _$ J│162 │CopyDmg │18│  │  │***  │Duplicate damage on 2nd enemy │% F$ n. Z: ]* f
│163 │Invis  │11│  │  │***  │Invisible for a while     │
7 y# V: \. V2 Z) B│164 │Shadow │60│  │  │***  │Only swrd attack hurt you   │/ C7 F. T* [! Z. Z( E
│165 │Mole1  │28│  │  │*   │Attacks fr. under ground!   │
% H2 R* I- ]0 x: t% T# Y% A│166 │Mole2  │35│  │  │**  │Attacks fr. under ground!   │  l* U' x: I! _1 d  _( Z3 W. B( [
│167 │Mole3  │42│  │  │***  │Attacks fr. under ground!   │
/ F* m2 w1 y6 U' m0 O+ A# H│168 │AirShoes│26│  │  │***  │Can stand on empty squares  │8 g. `5 G- U3 B9 n: c0 B
│169 │Barrier │7 │  │  │*   │Nullifies 10HP of damage!   │
7 \8 \, W1 @+ }, r# X7 H│170 │Barr100 │25│  │  │**  │Nullifies 100HP of damage!  │2 {1 M- k! \) g9 q
│171 │Barr200 │50│  │  │***  │Nullifies 200HP of damage!  │3 C5 T& _* P2 \- S# F4 U7 F6 W
│172 │Aura  │55│  │  │***  │Repels attacks under 100   │
% X3 w. G) d% j│173 │NrthWind│43│  │  │**** │Wind removes auras, etc    │) [2 [' F9 K, _# n- U9 @! e
│174 │Mettaur │30│????│  │***** │Summons a Mettaur to fight!  │: t. ?; X7 u, `- F4 U6 N/ D
│175 │Bunny  │32│????│Elec│***** │Summons a Bunny to fight!   │  V" W: q5 v! Z  y9 z
│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight!  │
- z9 H# Q$ _1 H3 w3 G$ z│177 │Swordy │30│????│  │***** │Summons a Swordy to fight!  │
4 a1 K* ^  l1 h- y│178 │Jelly  │46│????│  │***** │Summons a Jelly to fight!   │5 K, [0 ]! P# k
│179 │Mushy  │38│????│Wood│***** │Summons a Mushy to fight!   │
/ }. \* U5 i6 M0 }1 Y" H) }│180 │Momogra │38│????│  │***** │Summons a Momogra to fight!  │+ y* S! ]" d4 B
│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │8 f9 D4 D3 D% U: L4 J. g) S0 S  x* m
│182 │Scuttlst│52│????│  │***** │Summons a Scuttlest to fight! │
$ H% x% T& ]4 m1 O4 V7 k│183 │Hole  │55│  │  │**** │Open hole to dark world    │
8 T1 Q% W1 k/ |, h/ f6 Y0 u│184 │HolyPanl│14│  │  │**  │Creates a holy pnl in front  │
  n( B4 Y" b0 t1 y8 |│185 │LavaStge│22│  │  │***  │Changes all panls to lava   │: g$ U( y6 U* b
│186 │IceStage│20│  │  │***  │Changes all panls to ice   │6 ^7 o" J$ r! j6 M
│187 │GrassStg│10│  │  │***  │Changes all panls to grass  │' I: A8 e6 P1 e( b; M* J; R
│188 │SandStge│18│  │  │***  │Changes all panls to sand   │+ E6 x4 |" A2 N8 r1 @
│189 │MetlStge│26│  │  │***  │Changes all panls to metal  │
9 R/ Y, C% y$ ?8 f│190 │Snctuary│54│  │  │**** │Change own panls to holy   │, k6 H2 v4 C) {6 h) U
│191 │AntiDmg │45│100 │  │***  │Sets trap & throws stars!   │
. l# R8 P! ^9 }0 I) E│192 │AntiSwrd│68│100 │  │***  │Retaliate for sword damage  │
+ M2 R# V7 S# o4 c│193 │AntiNavi│60│  │  │**** │Take the enemy's Navi away  │
1 \( y- P4 S% G8 Z- q! [' M│194 │AntiRecv│73│  │  │***  │Punish recovery of HPs!    │
- m5 X& ], R; s4 z. g, [│195 │Atk+10 │4 │  │  │*   │+10 for selected atk chip   │
1 e- O5 T7 K2 V7 L│196 │Fire+30 │20│  │  │**  │+30 for Fire atk chip     │- L+ G3 u9 x% i' z1 Q4 o. A1 i
│197 │Aqua+30 │21│  │  │**  │+30 for Aqua atk chip     │0 i& W* z) z5 y
│198 │Elec+30 │23│  │  │**  │+30 for Elec atk chip     │) b- c8 [3 R$ ~& f
│199 │Wood+30 │26│  │  │**  │+30 for Wood atk chip     │) x* Y6 ^4 _0 Z3 o; t
│200 │Navi+20 │34│  │  │**  │+20 for selected Navi chip  │2 h8 n6 ]9 L- ]. o" A
└──┴────┴─┴──┴──┴───┴───────────────┘/ j* z% k7 {+ h9 v+ s

2 U8 t: ^. z/ S% E  V: I+ i
0 A+ }5 U* t. m5 t6 a3 a+ VMega Chip4 u3 K* z7 S9 `3 w
┌──┬─────┬─┬──┬──┬───┬───────────────┐! U2 |( b; t: b$ K4 S: x* ]( p
│编号│名称   │MB│攻击│属性│稀有度│说明             │, @! h! f: h- n& Y
├──┼─────┼─┼──┼──┼───┼───────────────┤5 A, I/ w) A  F0 R3 a' J
│1  │Muramasa │74│????│  │***** │Power = amount of HP lost!  │
& D1 ~1 [6 F. s8 k% F1 k│2  │HeroSwrd │65│180 │  │**** │Legendary swrd cuts 3 sq!   │: ~7 S: P- N* h$ i, E
│3  │ZeusHamr │90│250 │  │***** │Damages anyone on a panel   │
9 C6 y% S9 c4 P: g/ a7 G│4  │StandOut │22│220 │Fire│***  │Heat: Send Fire into hole   │8 O7 M) Q6 ?+ F& P
│5  │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole   │+ Y! A0 x8 b* }% E$ g
│6  │WatrLine │18│180 │Aqua│***  │Water: Draw wter from hole  │
& Z, [7 `* V) C7 y6 m1 }5 T" d: ^│7  │Fountain │48│240 │Aqua│***  │Water: Draw wter from hole  │5 i, z, B" e$ k
│8  │Ligtning │30│160 │Elec│***  │Elec: Dmgs object & area   │
9 p' [" s2 p  T% u7 Z6 b& Q│9  │Bolt   │52│210 │Elec│***  │Elec: Dmgs object & area   │3 y* ~; a% G/ l) @! C0 r
│10 │GaiaSwrd │28│100 │Wood│***  │Wood: Take power frm next chip│
% e# E1 |8 _( _3 o5 {2 S1 }│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│% N7 V9 I: B" h" E9 _4 x
│12 │Meteors  │86│40 │Fire│**** │Drop many meteors on enemy  │
- y0 D8 }. }' c│13 │Guardian │82│  │  │***** │Statue punishes when hit   │
2 H8 A+ a) D+ g( {│14 │Anubis  │90│  │  │***** │Anubis poisons enemies    │( y8 r4 c7 n& k! Z' C  ]
│15 │Godstone │66│150 │  │**** │Summons a GodStone from hole │7 m/ M+ l+ `, G$ ~4 I2 q
│16 │OldWood  │72│100 │Wood│**** │Summons OldWood from hole   │
* h5 C3 V5 J+ D' y" a│17 │Jealousy │64│100 │  │***  │More dmg if enemy has chips  │
& K$ o1 r$ R/ C* z: A: T│18 │Poltrgst │58│  │  │***** │Objects thrown at enemies!  │
3 l: R  I& D4 c│19 │LifAura  │77│  │  │**** │Repel all attacks under 200  │
9 Z( L0 _+ {+ [4 Z: b+ m│20 │FullCust │10│  │  │***  │CustGauge instantly refills! │
7 Q! v: Q3 b7 e" D7 u' F│21 │Atk+30  │50│  │  │***  │+30 for selected atk chip   │
- _3 Z+ c, V7 I8 F5 r│22 │Navi+40  │60│  │  │***  │+40 for selected Navi chip  │3 ]+ X; t8 Q7 m+ A; S
│23 │Roll   │10│20 │  │***  │Attack an enemy, heal you   │! B; @/ P- B4 P
│24 │RollV2  │22│30 │  │**** │Attack an enemy, heal you   │, D7 k. @7 C! {7 ^/ @* @
│25 │RollV3  │34│40 │  │***** │Attack an enemy, heal you   │* j5 L$ W  v! j3 G, T
│26 │GutsMan  │15│50 │  │***  │Sneaks up to smash panels   │* X& k0 V& t& u+ I* W
│27 │GutsManV2 │41│70 │  │**** │Sneaks up to smash panels   │
# I/ p$ P6 M; E7 ?$ D' ]│28 │GutsManV3 │57│90 │  │***** │Sneaks up to smash panels   │
3 U( Z5 K  [# T0 |8 ?│29 │GutsManV4 │63│100 │  │***** │Sneaks up to smash panels   │
# i1 ~& h2 p* h│30 │ProtoMan │68│160 │  │***  │Moves in to slice the enemy  │, |& l( K$ d2 i& y, v/ S2 \- A# v7 K
│31 │ProtoMnV2 │76│180 │  │**** │Moves in to slice the enemy  │5 Y$ Q/ h7 Y6 T3 `+ u% U% k2 p
│32 │ProtoMnV3 │82│200 │  │***** │Moves in to slice the enemy  │$ j$ C) _+ _* h* g; u* f
│33 │ProtoMnV4 │90│220 │  │***** │Moves in to slice the enemy  │
; H  {- Y# D9 D& z8 X+ C6 |│34 │FlashMan │39│50 │Elec│***  │Flash atk paralyzes enemy   │  t: `$ a( l3 w4 W
│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy   │) W0 H) Y8 X3 V' F6 O% y+ X
│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy   │* |8 k6 Y( \1 h- S6 {" K+ t
│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy   │$ o2 U9 F- W( y; B
│38 │BeastMan │38│40 │  │***  │Claw atk 3 squares ahead!   │8 b! r5 |6 T1 t* O* M
│39 │BeastMnV2 │60│50 │  │**** │Claw atk 3 squares ahead!   │( e: H' i' n  Z: j" h
│40 │BeastMnV3 │68│60 │  │***** │Claw atk 3 squares ahead!   │9 n* l4 v% L: A  q
│41 │BeastMnV4 │76│70 │  │***** │Claw atk 3 squares ahead!   │6 y$ G, p# M( @; ^- G" n0 [8 `
│42 │BubblMan │50│20 │Aqua│***  │Fires several AquaShots    │# Z% C8 J+ G6 h/ O% j1 V
│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots    │
5 f: p8 Q' a3 Q: R: V0 V9 Q; e5 R│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots    │
1 ]1 v) i% Z3 p% p. }│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots    │
* y& J4 k: P& [! P│46 │DesrtMan │32│120 │  │***  │Launches fists at enemies!  │; _3 [: r" Q1 u9 M3 G1 M6 d' l
│47 │DesrtMnV2 │52│140 │  │**** │Launches fists at enemies!  │1 X" R7 u1 u) j% R5 D/ D
│48 │DesrtMnV3 │64│160 │  │***** │Launches fists at enemies!  │
+ j4 A- y2 ~+ E) U│49 │DesrtMnV4 │72│180 │  │***** │Launches fists at enemies!  │" q" `* T& u  c" ]4 y5 R
│50 │PlantMan │60│20 │Wood│***  │Vines harm all enemies!    │
: @* Z3 d  L# H% F+ H4 a! J, m. [0 N│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies!    │0 R. H4 B4 u9 f
│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies!    │6 m) ^7 T1 J% J
│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies!    │5 y0 Z9 }. p9 b$ j6 L& F$ z9 Z- v
│54 │FlamMan  │32│120 │Fire│***  │Flames burn all enemies!   │% B1 R. j/ L8 A& D9 N5 _" Z
│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies!   │1 g) ]  f, B, ^
│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies!   │
- A; B9 S! k( p│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies!   │
: E* W  X  r8 V│58 │DrillMan │66│70 │  │***  │3 drills fly at enemies!   │5 W# U6 J- D7 }* n' [% t
│59 │DrillMnV2 │70│90 │  │**** │3 drills fly at enemies!   │6 X# [. s6 B/ b7 {! N
│60 │DrillMnV3 │74│110 │  │***** │3 drills fly at enemies!   │9 {: G7 Q' a0 J: f7 T
│61 │DrillMnV4 │78│130 │  │***** │3 drills fly at enemies!   │
5 Q! Q$ d. F' J7 i4 B, Q1 a│62 │MetalMan │40│100 │  │***  │Iron fist smashes 1 square!  │2 K5 V. i# S7 ~* H6 w! z
│63 │MetalMnV2 │60│130 │  │**** │Iron fist smashes 1 square!  │
0 N, ]8 m" e/ `! p- p7 E│64 │MetalMnV3 │70│160 │  │***** │Iron fist smashes 1 square!  │
7 t' r# B0 h7 K│65 │MetalMnV4 │80│190 │  │***** │Iron fist smashes 1 square!  │
* b0 l7 H% L3 y1 K& r│66 │KingMan  │36│140 │  │***  │Move up 3 square & 4-way hit │
1 [! L# x0 B  c1 I9 g, v│67 │KingManV2 │48│170 │  │**** │Move up 3 square & 4-way hit │$ g" b3 H; C2 R% K" k
│68 │KingManV3 │60│200 │  │***** │Move up 3 square & 4-way hit │$ O4 i" j  o% J: i
│69 │KingManV4 │72│240 │  │***** │Move up 3 square & 4-way hit │
3 J, v$ O( `# H$ b, e│70 │MistMan  │68│90 │  │***  │Appears from mist & attacks  │7 A$ z2 {' ^+ v
│71 │MistManV2 │71│110 │  │**** │Appears from mist & attacks  │. e0 t5 E( R, y6 M8 S5 {1 d
│72 │MistManV3 │74│130 │  │***** │Appears from mist & attacks  │
; d; \0 I  v6 ?│73 │MistManV4 │77│150 │  │***** │Appears from mist & attacks  │
3 s" ^/ G: q8 z' ?$ L│74 │BowlMan  │80│100 │  │***  │Lines up pins for a strike!  │
6 k8 U& X& z" C" _- o│75 │BowlManV2 │82│120 │  │**** │Lines up pins for a strike!  │) ]1 o- \, c: A
│76 │BowlManV3 │84│140 │  │***** │Lines up pins for a strike!  │
- ~1 W* w8 Q9 B│77 │BowlManV4 │86│160 │  │***** │Lines up pins for a strike!  │  Y: I7 m' l7 ^
│78 │DarkMan  │72│30 │  │***  │Creates 3 caves in enmy area │/ m/ j$ C  V! c0 s# a8 Y2 p% [
│79 │DarkManV2 │76│30 │  │**** │Creates 3 caves in enmy area │
8 J% t! Z4 U7 {0 U6 ?│80 │DarkManV3 │80│30 │  │***** │Creates 3 caves in enmy area │
7 P: l" j* C4 {8 q│81 │DarkManV4 │84│30 │  │***** │Creates 3 caves in enmy area │
  H& w. {7 z) d* G( b# w4 n. l5 Y│82 │JapanMan │82│40 │  │***  │Multiple attacks w/ spear   │
7 F' q& c7 ]! {( C6 Y│83 │JapanMnV2 │85│45 │  │**** │Multiple attacks w/ spear   │: J+ P! v, K* N3 {4 Z
│84 │JapanMnV3 │88│50 │  │***** │Multiple attacks w/ spear   │7 x7 N: F! w) n
│85 │JapanMnV4 │91│55 │  │***** │Multiple attacks w/ spear   │1 [+ O' {6 d3 |
└──┴─────┴─┴──┴──┴───┴───────────────┘
7 p- Y: P( H2 j# `
  c( M6 l2 `1 G7 u/ }3 P
- H6 o" Q! O  x# RGigaChip (蓝版)# ?( O: Z, E+ T4 X$ b6 I
┌──┬─────┬─┬──┬──┬───┬───────────────┐7 M& y0 R4 o) M! P
│编号│名称   │MB│攻击│属性│稀有度│说明             │
+ x6 x3 Y1 Q6 `├──┼─────┼─┼──┼──┼───┼───────────────┤
, ]3 N' E; O9 u0 P; t* y│1  │FoldrBak │99│  │  │***** │Restores all chips & folders │
2 v5 e8 [/ h7 L5 r3 N  `2 R& ]│2  │BassGS  │99│700 │  │***** │Bass' secret weapon      │% I2 a2 c3 N4 L0 n2 X$ G
│3  │DarkAura │55│  │  │***** │Dark chip repels <300 atks  │0 r7 T: m, f1 p! f
│4  │DeltaRay │92│220 │  │***** │Use A btn for up to 3 attacks │& s4 }# d- Z* c: Y
│5  │AlphArmΩ │97│500 │  │***** │Launches a giant rocket    │
$ ]$ ^) R) l; ~+ u6 B│6  │GutsManV5 │79│120 │  │***** │Sneaks up to smash panels   │
: {3 N( x6 f* `- l- F& e2 M│7  │ProtoMnV5 │98│240 │  │***** │Moves in to slice the enemy  │. k- R6 T; m& K) N- k
│8  │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy   │# [6 Y  Z; a+ V9 m; ?: U
│9  │BeastMnV5 │84│80 │  │***** │Claw atk 3 squares ahead!   │3 v4 U. }3 m  B7 I. d
│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots    │! p. {. K& n7 G
│11 │DesrtMnV5 │80│210 │  │***** │Launches fists at enemies!  │1 L. {, v2 M0 a7 p' C4 o0 Z
│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies!    │! N) }+ H2 I: s( q* M& h9 d
│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies!   │
; j  \( l+ _' C! E* e. j& w, Z│14 │DrillMnV5 │82│150 │  │***** │3 drills fly at enemies!   │  {2 t) K; |3 h6 W! z
│15 │MetalMnV5 │90│250 │  │***** │Iron fist smashes 1 square!  │
% M8 V$ J1 s+ C3 r6 J+ U6 ?│16 │KingManV5 │84│280 │  │***** │Move up 3 square & 4-way hit │
- ?4 E6 C& O. B2 A8 s+ p6 ~& Y: r3 R│17 │MistManV5 │80│170 │  │***** │Appears from mist & attacks  │  F# ^9 y7 \$ t" U: [
│18 │BowlManV5 │88│180 │  │***** │Lines up pins for a strike!  │: \. r5 W4 E- L" C
│19 │DarkManV5 │88│30 │  │***** │Creates 3 caves in enmy area │1 N) t1 E$ x6 }& p: X+ L( @
│20 │JapanMnV5 │94│60 │  │***** │Multiple attacks w/ spear   │- |. L: {( I7 G* S* ~
└──┴─────┴─┴──┴──┴───┴───────────────┘- x+ {4 W# e  E: `( e: i

: }  {; j( C2 m; l% jGigaChip (白版)(只列出与蓝版不一样的Chips). S- d& E( T/ I: W7 B' l: ?) f
┌──┬─────┬─┬──┬──┬───┬───────────────┐  X$ Y( l% R+ N" I
│编号│名称   │MB│攻击│属性│稀有度│说明             │
) \3 G5 a# i! K& J9 U; y. H; [├──┼─────┼─┼──┼──┼───┼───────────────┤+ C2 W  y. s8 R+ ^& M+ p
│1  │NavRcycl │50│  │  │***** │Recalls last Navi used    │  t- q% W/ ~2 Z' k. n( G5 D
│3  │Serenade │97│100 │  │***** │Dark chip Holy pwr to front  │
, f# Q7 U5 q: ~4 `3 Q* S+ X│4  │Balance  │60│  │  │***** │Both Hp reduced by half    │
4 f, E8 {. R7 _5 P  w/ C│5  │AlphArmΣ │97│50 │  │***** │3-stage electric attack!   │
3 t: \* F0 [% t' C6 C/ @└──┴─────┴─┴──┴──┴───┴───────────────┘
 楼主| 发表于 2003-7-14 17:30:40 | 显示全部楼层
哈哈,开始贴图了!7 m' Z/ e% S( T7 Y. l
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
( Z3 c, E- C" w+ h* T
( i! O7 H# f4 y; A8 U001002003004005006
# S4 g+ R  V1 p; M007008009010011012$ w, {; m! q  N; I9 G" g' v
013014015016017018
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 楼主| 发表于 2003-7-15 13:42:03 | 显示全部楼层

GBA-<洛克人EXE3-Blue>卡片组合

Megaman EXE 3 蓝+白 Standard 级别的 Chips:7 a& a9 y7 `. v% `) f

8 _( @( I- \0 k8 p# L) c2 B2 i0190200210220230242 L6 t; D5 n. l  ^, M
025026027028029030
9 @7 V4 P  N. s; y" c/ b+ v9 P0 v031032033034035036
; E* Q- Y) i4 Q8 u8 s1 b$ k3 y( K7 N1 z4 `! V8 J
[ 本帖最后由 hwz1015 于 2006-1-5 14:17 编辑 ]
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 楼主| 发表于 2003-7-15 13:43:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
  p* S* ]7 U( {+ i; m
- d  L6 \' C* R- m( Q037038039040041042
/ S6 [: V: \( }) M043044045046047048$ N7 Z$ S# |9 I4 b9 H6 x% @
049050051052053054
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 楼主| 发表于 2003-7-15 14:14:39 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:! T; a( L( ^* V' g- y

, n4 U1 j  `3 S  ~7 ]+ k0 h$ s055056057058059060/ D- `) @3 K6 ?
061062063064065066
$ j" D: _8 ?' x. F: F. U067068069070071072
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 楼主| 发表于 2003-7-15 14:15:19 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:% P3 M1 L) L; N, r2 E, h

6 P' [$ L& q* N, y2 t5 {7 o073074075076077078: q( ^2 j: A8 ?/ z1 z
079080081082083084/ d# ~8 {7 l1 \9 \" b& m7 C
085086087088089090
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 楼主| 发表于 2003-7-15 14:16:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
; O: D( G+ |8 i; G- i1 I
4 }6 S( d) E; ?9 i; J091092093094095096- S* x4 r9 W. E+ M* ^
097098099100101102
* @6 S7 s6 `8 s* y( I' L4 z103104105106107108
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 楼主| 发表于 2003-7-15 14:24:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
9 s5 c% A7 j/ a2 g$ J4 u
( f7 o# P- }  Z. F- v109110111112113114
! P0 G& ^0 q/ C115116117118119120
. S+ {5 H! U8 X, B( [3 H121122123124125126
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 楼主| 发表于 2003-7-15 14:28:54 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
( }' ]' M- R# y4 @9 E
! R: |: K1 O( r% x, b127128129130131132
7 V, }+ \9 e, y6 n( [, w133134135136137138
4 C, j& X9 x" k8 @; }139140141142143144
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 楼主| 发表于 2003-7-15 14:33:48 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
( r$ D, z% i. w8 j7 k. {4 F! r
" s" q4 h+ M7 N( z9 ?1451461471481491509 H/ N9 ~4 t6 t1 P; T) c! b3 c0 a; E
151152153154155156
/ t$ |: E1 t1 m; C: P4 b9 j0 P3 j157158159160161162
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 楼主| 发表于 2003-7-15 14:35:44 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
' @* [0 n8 j& W9 A/ h- f
- H* k5 k0 V) c& M$ h& A( f4 ^163164165166167168& N5 ~7 H) E+ H
169170171172173174
# J' e& V0 L6 E* m! X175176177178179180
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 楼主| 发表于 2003-7-15 14:37:02 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:" [  J( |) q3 G

; M" `3 K2 [# e: x% E1 v+ r181182183184185186
6 v4 y+ C! n- p& S9 s3 y! \4 y* |+ i1871881891901911925 R7 i+ t0 F0 B+ M
193194195196197198
" u6 A  H, h# Q' r: \# ?! y199200
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 楼主| 发表于 2003-7-15 14:47:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:5 G7 y$ |6 h/ N2 Y8 v2 `
* o& z& l) R3 h$ Z% }: P, }; V4 |# H) F
001002003004005006
  `- L( Z/ j6 \0 p+ P& V/ f( s5 Y) L( }007008009010011012. P9 l4 A% }" H, ~; v
013014015016017018
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 楼主| 发表于 2003-7-15 14:50:34 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:3 |: ~* f8 [  T' J

: L. a! i- u# U4 P% d6 O+ \019020021022023024
$ K# o- U  X, z! o% r2 Y025026027028029030' _7 k% R; v% E' x, Q1 E! @3 K
031032033034035036
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 楼主| 发表于 2003-7-15 14:52:01 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
+ N+ W+ m1 u1 H6 W8 k6 j) ^) k' v  Z" o% S! e0 `% G# ]
037038039040041042
2 `# I" Y# ~3 i* D* d! k0 M2 `043044045046047048
3 T' q/ X4 S! `# Y% j049050051052053054
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 楼主| 发表于 2003-7-15 14:55:14 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:; I  {! |$ F" k( @" n

7 k$ B/ }1 |$ D; L055056057058059060' U9 g" k9 Z* B. ^4 F8 v' k* f
061062063064065066
9 o" r% ?, V/ N8 e1 R* k9 V067068069070071072
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 楼主| 发表于 2003-7-15 14:58:43 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:6 w" _6 I' C: g; p* v
* ?# f1 d/ m6 |: i
073074075076077078; [0 R* |+ X5 y' q5 D, k
079080081082083084% Z. O8 F5 }; B1 j) H5 u* W7 T, w" Z
085
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 楼主| 发表于 2003-7-15 15:09:46 | 显示全部楼层
Megaman EXE 3 蓝 Giga 级别的 Chips:7 d1 D& A4 A( }

8 J# C2 y" g! w* _001002003004005006
$ A4 H4 g8 h! ^* |+ O+ ]: ]007008009010011012: s' m! e( z) n8 }( f  [$ n' k
013014015016017018
) |+ z  K  O0 a$ E3 c& x2 [019020
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发表于 2003-8-1 05:49:38 | 显示全部楼层
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