转载请不要删除以下信息,感谢您!
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■● ■ NintendoWorld 站友xliz原创
* n: |5 r6 H" }9 m* @$ d8 \. h+ ^■ ●■ http://www.NewWise.com $ q$ e) B2 `* u) d! s" m3 C
■ ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★ + _/ t4 L& j3 {8 L( a5 a1 m" ?
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洛克人 EXE 3 Blue 卡片组合: `0 N7 y& I. i% u4 R% N0 h( B
# `) z7 v v. _. ~3 Q/ F* H
* {' k0 F" T* T英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版
- v# J0 {& S, z: [. y大家要看日文版的P.A.或详细攻略,点击这里吧!% T6 Q+ M4 R' D" s r
====================6 H: i/ [) a9 m. `2 h) B
希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol: + ^) ^0 i. K$ C! L5 P
/ b( `4 }" I: q+ `4 G: \" K以下内容格式如下:! v; ^" O' N; @9 i+ p: v
; b$ j' |1 Z5 L. [9 F) w& K. |编号 名称
, v2 J8 R7 I5 |* k+ j( J说明" Y8 V! }, e- J% H! @) E
组合方法
* i. d7 H8 Y m5 [7 I---------------------------------
( h1 _7 ^, s, w7 x/ g1 u8 Q) q01 Z-Connon 14 l* R# J- F( F/ W( a/ @* `
Unlimited Cannon for 5 sec8 k0 ~2 q% `/ x# _; W
Cannon A+B+C& |3 @2 q; Y0 \) J
Cannon B+C+D5 } X1 m j; G& X, q
Cannon C+D+E
2 L }( v# l# @8 e0 x# h7 i: t+ P: W& i9 W
02 Z-Connon 21 H/ F" m q; m- Q1 L- D1 X
Unlimited HiCannon for 5 sec
& C& O: Q k' v( k" v6 N& NHiCannon H+I+J
u7 y- E+ k# A" j( GHiCannon I+J+K2 }1 X8 `9 f1 z3 E
HiCannon J+K+L
+ g, z8 r2 a- c; P4 r4 a x- Y/ s4 M# J# g6 j; A9 E
03 Z-Connon 35 v6 u- P. d) R8 f. I2 @
Unlimited MegaCannon for 5 sec: x6 s# |* b1 [* O m" x1 B
M-Cannon O+P+Q. R- x, }4 k- J3 f
M-Cannon P+Q+R% Y& f8 ]" G1 L8 `3 F# K. c' R7 E
M-Cannon Q+R+S* s \1 L* z ], g
, L1 {# n+ r" O4 ]: T7 ` A% v
04 Z-Punch, \( G# f: Z# L) U
Unlimited GutPunch for 5 sec
3 y" _( G. e+ j( P' mGutPunch B+C+D( F* `: ]) E) U' @9 g
GutPunch C+D+E( U5 q( \/ u) F( r+ g$ k
GutPunch D+E+F
1 t' U) ]. i+ x! q) M0 ^2 G1 k. w/ x* d1 A7 k" X; @" h
05 Z-Strght
& q7 S" J2 v8 b+ HUnlimited GutStrgt for 5 sec9 x D: W: T% x! a$ ^% V0 j* D
GutStrgt O+P+Q0 o1 z5 {7 q5 }* B
GutStrgt P+Q+R! N( Z7 a* {0 B& |- m; a4 d' h
GutStrgt Q+R+S+ @& x6 P4 s5 O: C# Y+ o
0 z3 |: i/ i# g06 Z-Impact7 c m) N0 o' ^( `3 Q" r# a3 P% E
Unlimited GutImpct for 5 sec
. v, K8 a# \8 B( @$ JGutImpact G+H+I
: W' P' B3 B- x% P0 q9 j# } L/ SGutImpact H+I+J) x$ Y4 H3 H4 |2 ^, L" ^
GutImpact J+K+L2 L3 Y- e5 n9 l- B# @
6 o, O0 D0 m5 {* \2 q07 Z-Varibl/ G! y9 r; H3 {3 n
Unlimited VarSword for 5 sec4 M+ u0 E d3 d7 W
VarSwrd B+C+D
2 i; F" _3 C, zVarSwrd C+D+E
}, s2 K# d- H! L- A' m5 I& M# eVarSwrd D+E+F
; I$ a# j) T, ^. M4 L: x3 N7 n, F- u& @" \5 X9 [
08 Z-Yoyo 1
" E; a. H; \" ]9 f' qUnlimited Yo-Yo for 5 sec
% o: W- a/ o1 J- N2 T5 Q/ NYo-Yo1 C+D+E% H H2 G' B( [4 N8 @% L
Yo-Yo1 D+E+F
, q+ F/ c/ X' [Yo-Yo1 E+F+G
' f0 z- E! Q/ d; C
5 o0 M5 r* N# Y6 b* B* U: Q. e |* }09 Z-Yoyo 2
- _2 n9 d' c/ GUnlimited Yo-Yo2 for 5 sec
1 {, |+ T4 g& O9 d* s" g$ l# O- YYo-Yo2 H+I+J0 S1 f+ y" P8 G, ~$ r1 l. o; h
Yo-Yo2 I+J+K
# }. `6 v2 m6 ~: q$ YYo-Yo2 J+K+L+ Q( o6 k% [1 L. X" F5 d/ [. c# H
% u9 W0 `! _1 Z+ ^# ^4 M
10 Z-Yoyo 3
- S! T' W4 N: h. p C3 W) wUnlimited Yo-Yo3 for 5 sec
2 x9 |5 b' C! |/ b5 g' h4 VYo-Yo3 M+N+O
& M9 N0 h7 ]+ ~" n7 V' D- L; H( pYo-Yo3 N+O+P
( B! s2 x/ ?8 K# C' {Yo-Yo3 O+P+Q
2 R* ]' H. C+ n& T7 r- ^# Z: ^! X9 m! A% Z- w. v
11 Z-Step 1
/ r2 U! y- H( q" H; m# iUnlimited StepSwrd for 5 sec( b# s8 W+ e b' s/ X
StepSwrd L+M+N* Q5 Q4 [+ F" P7 F; ^
StepSwrd M+N+O
: S5 f4 t X" a3 F7 w& p" T3 U8 }StepSwrd N+O+P% F1 J" E; S5 a+ x& I- a1 t
/ O: M2 N0 w1 u, Y12 Z-Step 2
4 v$ G" z: P( B( d5 [Unlimited StepCros for 5 sec k( L0 w( Z- b& O1 J
StepCros P+Q+R
9 W% i( A/ S; ~4 U2 {- LStepCros Q+R+S
7 t d% B+ j+ oStepCros R+S+T" o3 v0 z6 f3 B8 Q V% q
`1 o$ {5 l2 D; o* l" s$ X5 n
13 BubSprd, |8 u2 O9 N) @" A0 u4 {
Attks w/ spreading bubbles!
! H6 [6 S2 y6 p# P: p) IBubbler C+D+E+ B9 w6 L! H) x
Bub-V D+E+F5 J5 w5 `6 [3 {; V2 r# t
BublSide E+F+G
2 x0 B0 b7 A) CBubbler E + Bub-V E + BublSide E
9 N) c* g+ {3 V% X( c7 q- y+ _
14 HeatSprd
- C+ _5 V! \) }3 o y3 ~Attks w/ spreading fireball!
r# s3 i* L8 Z, LHeatShot H+I+J. I- [0 U$ g" d9 M; N3 t0 f
Heat-V I+J+K
* z5 ]' ]$ ]6 RHeatSide J+K+L
t8 f- [& b( x& G, ~' N8 A5 fHeatShot J + Heat-V J + HeatSide J/ a. [8 L% q4 u% w1 D8 d
2 F4 F9 K# c% W" w% t
15 H-Burst8 z. \. _5 n+ N+ I
Creates a giant explosion
8 R' z8 h; j% P C! J% K) p9 QSpreader M+N+O# ]4 [: y7 k$ y- [! m2 W2 K3 o( K& M
Spreader N+O+P
' s8 o/ t- @% QSpreader O+P+Q, A' c! E F' K& h( K3 Z) U
" t* h3 a7 G7 S' y* K' D5 T5 j- A
16 LifeSwrd
: N" D8 W6 l5 kSwings a huge 2×3 sword!
4 u Z. L* j: S' Y6 U* dSword E + WideSwrd E + LongSwrd E
9 u% r9 q9 g' JSword L + WideSwrd L + LongSwrd L; A8 C9 i6 l2 D0 s( s
Sword Y + WideSwrd Y + LongSwrd Y# L U" V: G) Y; F+ h% y
" I& O$ k, ?% u& M* F( `17 ElemSwrd
3 @. Y3 k( N5 {" T7 l, MWide swrd contains 4 elemnts
; w/ l0 h; _ d3 y7 cFireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N
5 G- W7 O+ }. C; o; O MFireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P0 S9 P! N. L( f* z" ]$ A B( ?
: R3 j/ s- g& b8 t* [
18 EvilCut
( P4 V, H, I* Y; a. T' IStep up 2 & make 4 atacks
: y# S( h+ L4 Y; I0 i' ]StepSwrd P + HeroSwrd P + StepCros P7 R, p3 f6 y* b# r
% P/ n# i8 F8 P* k6 K
19 HyperRat0 }1 P7 _* u$ a W& o3 t
A giant Ratton charges!
. L& j3 \ F8 m' @; SRatton1 A + Ratton2 A + Ratton3 A
7 {$ B4 [4 B6 H: WRatton1 C + Ratton2 C + Ratton3 C, _: u1 T( a. b4 G
Ratton1 F + Ratton2 F + Ratton3 F
( U6 `% p3 E7 W5 B% x/ N8 u
3 _, H: V) u/ U( S- ^20 TimeBom +: C2 f& `' G1 R* e, r! ~5 j
Sets Time Bomb in enmy area
" d- s7 x$ Q1 ~+ E1 h) M7 sTimeBomb J+K+L! G; U- L0 N( s( f
TimeBomb K+L+M
6 E( S' n2 F$ T# V# t$ @TimeBomb L+M+N; \5 b2 r1 M5 U9 X! w( m' G& z
1 i: W" O: y0 k& w0 m2 r8 E/ P" @21 GelRain: w, P- o7 }. ~' m- j- r- O
Gel steals squares
v- e& M9 ]/ a& y" Z' b, j: GMetaGel1 B+C+D
; Z" f* E0 I& I, o( D1 BMetaGel2 E+F+G
+ F: C. C' c, p( J: p7 _5 P; m4 yMetaGel3 S+T+U/ c. {0 R* d$ p {6 _' ?) N. s
+ r2 l0 Q% F, ]8 l4 ~9 Y: G
22 EverCrse
. _7 L A0 V$ b5 J- ]2 tShield chases enemies2 B& R" q: f# L7 ~& i
CrsShld1 C + CrsShld2 C + CrsShld3 C* S. B4 Q+ b0 z" p. _0 ?' [
CrsShld1 L + CrsShld2 L + CrsShld3 L
" _; ~, j& n" ~$ r+ b7 g* Q6 q+ p& ]% X% p8 a
23 MomQuake
X/ b2 j1 |: J4 x9 tAwakens Mother Earth!
) g- q: c2 G, i' p jRockCube * + RockCube * + GodStone S1 a# S. ?2 N# n
! }+ g* l2 j* @2 _# p24 PoisPhar
1 q5 I7 ]6 @" i4 uPharaoh generates poison, ^" G$ ~' G0 h5 m& e
PoisMask A + PoisFace A + Anubis A# A. |) \4 ?) a
5 ?: I3 s* d+ l5 v: c( Q25 BodyGrd! q/ u5 K" ^3 V2 r
Bodyguard takes out enemies/ R* N+ t0 T1 q+ W7 r
AntiDmg M + AntiNavi M + Muramasa M
+ s' w% B2 |/ w( ]' c0 L$ t4 ]3 t z3 J, P k
26 500Barr
7 A- c: m) l5 ]6 lBarrier absorbs 500HP dmg, C5 f, R5 D8 g3 K1 x+ G, I4 a
Barrier E + Barr100 E + Barr200 E. p! w- t6 C1 l5 z2 g
Barrier R + Barr100 R + Barr200 R& X4 x. a, ^" i' d# O* B' m4 D
& e! n5 B8 P ]5 u# V# B, w6 m
27 BigHeart
+ K# _0 f' r( f3 w; G. l6 M) ^$ qAttacks, then heals HP!: v; W% I8 k, C" N" K e, [
HolyPanl R + Recov300 R + Roll R+ w; a! Z7 H y" q. G
HolyPanl R + Recov300 R + RollV2 R
9 _: v# P4 }# A" E" W; P; P( jHolyPanl R + Recov300 R + RollV3 R+ p. ^! h' k9 \; b
, P, B3 \2 }- j4 ] x28 GtsShoot( z, D6 g4 x$ x- p( X( t/ }
GutsMan throws MegaMan!
$ k6 n; N5 @5 J9 \9 ?0 sGuard * + DashAtk G + GutsMan G! r# \( C% O0 H* L; z
Guard * + DashAtk G + GutsMan2 G
# f* D% ~& E, C9 M8 RGuard * + DashAtk G + GutsMan3 G
4 c+ s* u1 S$ @- P1 g! {2 g, RGuard * + DashAtk G + GutsMan4 G
+ m, _& C& k0 f5 b8 B+ Y- [" R2 Q
9 p8 R* W6 K/ N# k: H/ F29 DeuxHero( A% ?& w* \, x' H# V7 O
MegaMan & ProtoMan team up!
( C( b2 _/ Q bCustSwrd B + VarSwrd B + ProtoMan B- v' V G# I# l. L5 t
CustSwrd B + VarSwrd B + ProtoMn2 B
1 U# x3 F6 h- N% h7 a4 p) Q! Z9 GCustSwrd B + VarSwrd B + ProtoMn3 B+ q) D% O4 r$ h% _( e! _
CustSwrd B + VarSwrd B + ProtoMn4 B
. @: s8 r3 X T2 W u9 c% |- S" m! s; p
30 2xHero2 A% X3 [8 k" d
MegaMan & ProtoMan Dual atk
9 r2 V9 n5 Y1 F2 u* Y& }$ ZSlasher B + CustSwrd B + VarSwrd B + ProtoMan B
0 H8 v/ O% q. L+ LSlasher B + CustSwrd B + VarSwrd B + ProtoMn2 B. `2 J3 d- b: m" i* I9 f; ~
Slasher B + CustSwrd B + VarSwrd B + ProtoMn3 B4 ^" t4 b. U n; ?
Slasher B + CustSwrd B + VarSwrd B + ProtoMn4 B; e) j1 G0 D) T" P0 U, e# H
# }* S6 n4 Z0 i; ?* B
31 PrixPowr
5 {9 e6 Q: w9 d% M& w3 Navis attack at once!$ O0 k q5 f9 x4 _
Team1 * + Team2 * + KingMan5 K
1 a% n! Y$ p( {! l. B9 yTeam1 * + Team2 * + MistMan5 M- ]$ F* W6 t0 Z5 `* @
Team1 * + Team2 * + BowlMan5 B1 Q$ z8 F( r- H
2 G* c' x, S2 j* }32 MstrStyl& }6 l1 n; Q* ^5 ]0 V0 ?, A
MegaMan unleashes his power5 I4 V. F( C4 N8 X! a) x; X
Salamndr * + Fountain * + Bolt * + GaiaBlad *
, Y, H( v7 B# O) S# e% u/ {0 M& `
StdrdChip (Part 1)
5 H9 j1 ]$ U5 w0 T3 ~┌──┬────┬─┬──┬──┬───┬───────────────┐) j! |( O) {+ Y9 F0 \# \
│编号│名称 │MB│攻击│属性│稀有度│说明 │
& w4 E+ Q. x7 N% q- n9 u8 w, E├──┼────┼─┼──┼──┼───┼───────────────┤3 Y w: D1 E/ w0 ^ n. B6 ?$ a3 N
│1 │Cannon │12│40 │ │* │Cannon to attack 1 enemy │' v8 Z: v( _" c, ~. l
│2 │HiCannon│24│60 │ │** │Cannon to attack 1 enemy │
$ p! G U! Z( [│3 │M-Cannon│36│80 │ │*** │Cannon to attack 1 enemy │
+ {( I6 Z+ R9 Z; w5 y+ ^│4 │Airshot1│4 │20 │ │* │Knocks enemy back 1 │
9 ^ O! d. j3 P: K3 ]│5 │Airshot2│12│30 │ │** │Knocks enemy back 1 │' b- f( d1 g- W4 s9 I1 U
│6 │Airshot3│18│40 │ │** │Knocks enemy back 1 │6 K ]- H' C: [; E% z, e2 ?7 v2 e; j
│7 │LavaCan1│34│90 │Fire│* │Fires lava fr. area │7 P: S4 z3 |7 {/ g
│8 │LavaCan2│42│120 │Fire│** │Fires lava fr. area │: }9 z3 z5 @+ F3 J0 j
│9 │LavaCan3│60│150 │Fire│*** │Fires lava fr. area │
+ v: Z3 G3 ^2 r) K9 m2 ^. Y│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area │$ H+ `# L0 Y' Y# L+ X
│11 │ShotGun │8 │30 │ │* │Explodes 1 square behind │0 U4 A1 v: Z1 M9 o7 }; s' C
│12 │V-Gun │8 │30 │ │* │Explodes 2 diag. squares │# {4 }3 E4 X* d. s6 l3 C: n
│13 │SideGun │8 │30 │ │* │Explodes up, down on hit │; Z2 c5 J! A, c$ ]7 |% y5 N
│14 │Spreader│16│30 │ │** │Creates a large explosion │
7 \( I$ ^" u4 I4 V0 i! J- n│15 │Bubbler │14│60 │Aqua│* │Explodes 1 square behind │2 f7 U" V9 M) V8 T0 A) u6 V7 G
│16 │Bub-V │22│60 │Aqua│* │Explodes 2 diag. squares │
% Q% k, m- E$ ~, \- I│17 │BublSide│30│60 │Aqua│** │Explodes up, down on hit │2 \8 V5 a. D- X% |# N+ `, k. h. o1 H5 M
│18 │HeatShot│16│40 │Fire│*** │Explodes 1 square behind │6 W& r. h& C$ u; M' [4 f% L
│19 │Heat-V │24│40 │Fire│* │Explodes 2 diag. squares │
* C0 s. W$ e" A│20 │HeatSide│32│40 │Fire│** │Explodes up, down on hit │. @: t; B- Z1 a( d! E- G6 S1 K
│21 │MiniBomb│6 │50 │ │*** │Throws a bomb 3 squares │3 R4 a" B8 H4 \) s
│22 │SnglBomb│12│50 │ │* │Throws a big bomb 3 squares │
' \; ~9 y9 g( j* r4 Q; P│23 │DublBomb│24│50 │ │* │Throws 2 big bombs 3 squares │* @ @- r. Q) z
│24 │TrplBomb│36│50 │ │** │Throws 3 big bombs 3 squares │
1 t( X1 x1 S9 x+ a: d9 Q│25 │CannBall│33│160 │ │*** │Breaks 3rd panel ahead │ N* T; u) Z, L6 Z/ N! d
│26 │IceBall │18│120 │Aqua│*** │Freezes 3rd sqr. ahead │# V* y* ]0 f8 o+ H
│27 │LavaBall│20│140 │Fire│*** │Shoot lava 3rd sq. ahead │
- [- p3 t3 C) c; l1 ~8 Q# U│28 │BlkBomb1│60│120 │Fire│** │Firebomb hits 3rd sq ahead! │5 a! V O/ }; i; {3 o
│29 │BlkBomb2│70│170 │Fire│*** │Firebomb hits 3rd sq ahead! │: A3 A1 q8 [' S: c9 n* ~
│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead! │$ ~2 z" l, o" ~- X! e
│31 │Sword │10│80 │ │* │Cuts enmy in front! Range: 1 │
) B4 c' @0 N/ U; Z, \│32 │WideSwrd│16│80 │ │** │Cuts enmy in front! Range: 3 │
& s$ M4 `. o' z V# t│33 │LongSwrd│24│80 │ │*** │Cuts enmy in front! Range: 2 │
# g8 }& C8 i$ G│34 │FireSwrd│20│150 │Fire│*** │Fire: Cuts fwd 3 squares │
+ D, X" p; R" i o4 g# b│35 │AquaSwrd│25│150 │Aqua│*** │Water: Cuts fwd 3 squares │
' a. S: G) D) i$ v& V( T│36 │ElecSwrd│23│130 │Elec│*** │Elec: Cuts fwd 3 squares │
1 F4 `0 a# Z3 | T, i│37 │BambSwrd│18│140 │Wood│*** │Wood: Cuts fwd 3 squares │5 g$ n) \( W( i& U0 E' o) x4 b8 @: c% T
│38 │CustSwrd│21│????│ │*** │Cust Gauge = Atk Str │6 s3 j g: w& h1 Y
│39 │VarSwrd │68│160 │ │**** │A magical shifting sword │
$ b( ^7 V( K* w# ?' W D│40 │AirSwrd │30│100 │ │*** │Wide swrd with air attack! │
4 u. |2 M2 g7 X, U│41 │StepSwrd│43│130 │ │**** │2 steps, then uses wide swrd │; X( s# R N: ]# a
│42 │StepCros│74│130 │ │**** │2 steps, then uses cross atk │% k0 a; f# X( n8 q
│43 │Slasher │12│240 │ │*** │Cut while A button is held! │
( @ S5 U7 e3 n│44 │ShockWav│10│60 │ │* │Shock through enemies │, b' U; @, p! g# B
│45 │SonicWav│26│80 │ │** │Shock through enemies │
0 J' {" w6 M, ^3 o! _0 A4 f│46 │DynaWave│42│100 │ │*** │Shock through enemies │
( V! l7 x, V+ q# e+ z, A P1 ~7 O│47 │BigWave │82│190 │ │**** │Shck wave cracks panels │
7 U2 T. B+ j) Z│48 │GutPunch│14│80 │ │* │Punch pushes 1 square │
; t3 O( K' m) Z7 H" F1 ?3 ^│49 │GutStrgt│30│100 │ │** │Punxh 2 square range │3 X5 j" w, w8 j! H3 Y+ V, S# ?" I2 l
│50 │GutImpct│50│160 │ │*** │Punch pushes 1 square │
0 I& t9 w2 w, k│51 │DashAtk │11│90 │ │* │Dash through enemies! │
; h# l7 r% y: _9 `% `$ t; [8 t│52 │Burner │15│130 │Fire│*** │Envelops you in flame! │
( i( o1 p. i; c; l! m9 j& X│53 │Condor │44│180 │ │**** │Chrge atk pierces enemies │
/ h9 {/ ?. E4 r$ j4 f│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape! │
; ~ I0 |5 F. N1 m0 ? `. J9 w│55 │Zapring1│8 │20 │Elec│* │Pralyzing electric ring atk! │3 D- q' P1 t( S* y j& e
│56 │Zapring2│18│40 │Elec│** │Pralyzing electric ring atk! │+ ^) e6 W+ j. \- N/ k: {& a" S( p
│57 │Zapring3│28│60 │Elec│*** │Pralyzing electric ring atk! │* M4 [! t% x2 b' T' K
│58 │IceWave1│14│80 │Aqua│* │Creates a 2 sq wide ice wave! │) j5 C# J. M% i1 n3 |
│59 │IceWave2│22│100 │Aqua│** │Creates a 2 sq wide ice wave! │9 z1 V1 b4 z! s @) I) U
│60 │IceWave3│30│140 │Aqua│*** │Creates a 2 sq wide ice wave! │
6 ~+ ?( K3 ]6 T$ P1 M, C g│61 │Yo-Yo1 │72│40 │ │* │3-square yo-yo attack! │
5 x2 K; L% B9 P. _# N2 ^│62 │Yo-Yo2 │80│50 │ │** │3-square yo-yo attack! │/ ]: p8 V! r' x% `4 s
│63 │Yo-Yo3 │88│60 │ │*** │3-square yo-yo attack! │4 K9 a0 t+ ?, W: O4 N3 N
│64 │AirStrm1│26│50 │ │* │Creates 3 whirlwinds │6 E9 X+ T' u/ c, S$ J
│65 │AirStrm2│35│60 │ │** │Creates 3 whirlwinds │2 R( @" C: Y, |( a1 b
│66 │AirStrm3│44│70 │ │*** │Creates 3 whirlwinds │
- c0 ?2 g/ W1 j3 g9 q5 H│67 │Arrow1 │40│100 │Elec│* │Bee fly diagonal paths │* r9 V( Q, V8 y: i+ l9 R( l3 m
│68 │Arrow2 │60│130 │Elec│** │Bee fly diagonal paths │, t6 ~! M: q1 Y5 z ?" O/ S [# Y
│69 │Arrow3 │80│160 │Elec│*** │Bee fly diagonal paths │
, } a7 L9 I! ?: r d; _│70 │Ratton1 │14│80 │ │* │Crawling rat, turns once │9 W! }0 z% u2 q% v5 L0 R6 v; G( p7 r
│71 │Ratton2 │24│100 │ │** │Crawling rat, turns once │) y0 g9 M7 U p4 Q# G; n9 o9 f
│72 │Ratton3 │34│120 │ │*** │Crawling rat, turns once │6 d. d( P$ N2 j I
│73 │FireRatn│35│230 │ │*** │Activates when hit w/fire! │& r$ E/ Q, b0 K f; C
│74 │Wave │60│80 │Aqua│*** │Creates a wave that moves 3 sq│
' \$ Q3 x' d x/ w K7 Z│75 │RedWave │72│90 │Fire│*** │Creates a 3 sq wave of lava │
/ m% ]' y7 F- @3 C│76 │MudWave │84│100 │Wood│*** │Mud wave advances 3 squares │' @3 N$ m/ Z A0 a6 I
│77 │Tornado │18│20 │ │** │An 8-hit tornado 2 ahead │& f& D4 A9 c$ B4 x* W3 u _
│78 │Spice1 │22│80 │Wood│* │Dangerous powder on all grass │
+ e# h' w# } @' |- q$ Z│79 │Spice2 │34│110 │Wood│** │Dangerous powder on all grass │
5 s4 _& M! n: t│80 │Spice3 │46│140 │Wood│*** │Dangerous powder on all grass │" }% O! n- M0 C
│81 │Shake1 │34│90 │ │* │Vertical shaking 3 sq ahead │
, d0 C% G7 V# h! i% i│82 │Shake2 │40│110 │ │** │Vertical shaking 3 sq ahead │, V% K; R/ `" \- L
│83 │Shake3 │50│140 │ │*** │Vertical shaking 3 sq ahead │) ?4 |* W: V6 a7 @1 _6 S' U# N
│84 │NoBeam1 │66│200 │ │** │Fires if something behind │2 B* \) _" C8 [6 }/ m0 v! q. b
│85 │NoBeam2 │77│260 │ │*** │Fires if something behind │
" V! Z2 n; g( H: M$ ~# I4 b& d. z│86 │NoBeam3 │88│300 │ │**** │Fires if something behind │
4 e- v' V7 J( T6 O" A│87 │Hammer │16│100 │ │** │Hammer smashes front! │9 r& G; X& @; L' D
│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward │+ k. B. n t' ~' `6 X% |# _
│89 │Rope1 │45│50 │Wood│* │Entwines adjacent enemies! │5 R( ^% M0 P) A' O/ }* w
│90 │Rope2 │55│70 │Wood│** │Entwines adjacent enemies! │
1 C: P6 n7 B/ z0 ]% F9 @│91 │Rope3 │65│90 │Wood│*** │Entwines adjacent enemies! │. y9 _; m: z) c6 m: |4 g( {
│92 │Boomer1 │15│60 │Wood│* │Boomerang encircles field │
% Z0 {) }8 _% Z/ l+ j! O: }│93 │Boomer2 │22│80 │Wood│** │Boomerang encircles field │1 {1 ~" L, m6 I8 g8 }
│94 │Boomer3 │30│100 │Wood│*** │Boomerang encircles field │
& k* \7 y2 t t$ v9 o7 V│95 │PoisMask│30│ │ │* │Poison area w/ A button! │+ H. p/ S6 A5 m2 w8 G
│96 │PoisFace│38│ │ │** │Spread poison w/ A button! │
: m$ m/ f+ j2 f5 K( ?& D$ Z p6 ^0 f│97 │RockArm1│23│100 │ │* │Paralyzes enemy w/ erthquake │0 j% Z& \# g8 j; A/ H6 ~, ~7 c6 m
│98 │RockArm2│35│150 │ │** │Paralyzes enemy w/ erthquake │
3 l+ H h4 H% L8 @; |│99 │RockArm3│47│200 │ │*** │Paralyzes enemy w/ erthquake │
6 L9 b7 s9 k5 h│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│: n! G1 R0 `, l, j! r( v B
└──┴────┴─┴──┴──┴───┴───────────────┘
1 x9 @/ G4 F% G- m$ h9 z
8 H8 H% Q" g: N% zStdrdChip (Part 2)
n: ]6 K& S8 {0 D3 l: L1 [' B" u┌──┬────┬─┬──┬──┬───┬───────────────┐ ~% L4 m) i+ u M- I
│编号│名称 │MB│攻击│属性│稀有度│说明 │
* Q1 B, F" n$ o9 q2 _" p├──┼────┼─┼──┼──┼───┼───────────────┤
* G) D3 f* x( k│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│
/ @" t" W; K6 L+ [# A│101 │CrsShld2│33│210 │ │** │Guard, and bite into the enemy│+ E) [- B, H6 ~4 |$ Z# m
│102 │CrsShld3│41│260 │ │*** │Guard, and bite into the enemy│
) \3 n$ b. i9 ~0 ^; L│103 │Magnum1 │35│120 │Fire│* │Cursor destroys panel! │$ c4 Z, [0 N X+ p0 T
│104 │Magnum2 │55│150 │Fire│** │Cursor destroys panel! │
& f$ l9 y: `3 S# v# v5 J0 \4 w│105 │Magnum3 │75│180 │Fire│*** │Cursor destroys panel! │
8 |6 ~# @2 Y8 c│106 │Plasma1 │14│30 │Elec│* │Launches electric attack │
' [$ [3 k' G; G1 }( l* S│107 │Plasma2 │26│60 │Elec│** │Launches electric attack │: T3 t7 E. ?6 O6 i+ H) G+ M
│108 │Plasma3 │34│90 │Elec│*** │Launches electric attack │
5 m$ s* |' Y9 l2 D$ k5 [│109 │RndmMetr│28│100 │Fire│*** │Meteors smash enemies! │' R; i. o6 s e
│110 │HoleMetr│48│100 │Fire│*** │Meteors smash into sq │+ y8 e) ] f- }, V) S6 I6 e
│111 │ShotMetr│38│100 │Fire│*** │Meteors shoot out forward │
* ?' E' N8 e6 B0 o│112 │Needler1│32│30 │ │* │Advance w/ A, stop to attack │
. h n1 e) X7 P4 p' A! \│113 │Needler2│52│40 │ │** │Advance w/ A, stop to attack │
3 @' v0 \' q, c6 R' u│114 │Needler3│72│50 │ │*** │Advance w/ A, stop to attack │4 C Y3 ]( g( O) q& w- f6 ^
│115 │Totem1 │29│100 │Fire│* │Creates a totem to blow fire │
! s; P. ?6 T$ ~9 g9 I. R│116 │Totem2 │38│140 │Fire│** │Creates a totem to blow fire │" B m0 U* I2 K
│117 │Totem3 │47│180 │Fire│*** │Creates a totem to blow fire │
' K- a; y [0 H1 Y- m│118 │Sensor1 │62│100 │Elec│*** │Sensor to watch sq ahead │
2 w* \$ W( j$ Z; t' u6 V' I% K+ A│119 │Sensor2 │70│130 │Elec│*** │Watch sq ahead or diagonal │
" n7 ~: i: O8 O* T( p% p4 v& ?│120 │Sensor3 │72│130 │Elec│*** │Watch sq ahead or diagonal │
O5 |0 F( V2 [ E│121 │MetaGel1│18│90 │Aqua│* │Gel atk steals a panel! │" H4 ]! N+ y- M+ w; h! _
│122 │MetaGel2│28│130 │Aqua│** │Gel atk steals a panel! │
, H& Z. _. U& U6 s& c9 U│123 │MetaGel3│38│170 │Aqua│*** │Gel atk steals a panel! │
0 B0 h. B5 O1 y│124 │Pawn │44│90 │ │*** │Attack by pressing A button │
1 h) |# q) Z# C3 R: d# P2 N│125 │Knight │64│150 │ │*** │Jumps fwd and attacks │
, h( I. y6 ~# z* i! O│126 │Rook │30│ │ │*** │Protects you from attacks │- e8 x3 _6 ~8 Y6 f( S" z" K2 Q
│127 │Team1 │16│10 │ │** │Powers up when ally is hit │
3 ]( ^8 ~ ?+ k2 s+ |9 z+ O│128 │Team2 │20│ │ │** │Ally's HP recovered if hurt │
( m$ t8 q+ O0 t3 I0 ~9 y. N) y! S│129 │TimeBomb│32│150 │ │*** │An area-wide time bomb │
' b0 z+ x# B0 `( M( \; F& ?4 R0 J│130 │Mine │16│300 │ │*** │Places a mine in enmy area │" ], E S$ C4 s* {7 Z* X3 p8 X
│131 │Lance │46│130 │Wood│*** │Lances through back line │
! i4 L, b1 z6 D3 Q% {5 ~& J4 c+ N│132 │Snake │20│40 │Wood│*** │Snake from hole in area │- e2 C/ c: H9 Y+ n! ^
│133 │Guard │5 │ │ │* │Repels enemy's attack │) h$ k+ d, m5 Y4 W: i
│134 │PanlOut1│4 │ │ │* │Destroys 1 panel in front │
" Z5 l5 r( l) x$ b- f│135 │PanlOut3│7 │ │ │* │Destroys 3 panels in front │8 L; z9 b' p* ]7 G ~
│136 │PanlGrab│10│ │ │* │Steals one enemy square! │/ Q+ |$ u5 h$ Y, c9 y/ y
│137 │AreaGrab│15│ │ │** │Steals left edge from enmy │
( T, L9 t, W" a│138 │GrabBack│10│40 │ │*** │Retaliate stolen panels! │
- h( w) \7 H! @$ w9 I' @% T│139 │GrabRvng│30│80 │ │**** │Retaliate stolen panels! │ j. l2 J9 ]0 E# i2 C0 K
│140 │RockCube│9 │ │ │* │Places a rock cube in front │
9 Q. b4 X! r3 V( O+ v1 B# O' ?│141 │Prism │60│ │ │*** │Prism fires randomly │: B& g- ]& n2 M9 O0 N/ C0 a' t
│142 │Wind │14│ │ │* │Windbox blows at enmy area │
/ a2 ?0 @9 l6 \4 Z& b│143 │Fan │14│ │ │* │Vacuum pulls enemies │( [1 m5 u, j8 G, z6 d# t I
│144 │Fanfare │32│ │ │*** │Take no damage for a while │ N- d; F* i. }3 M5 W: _1 ~% n
│145 │Discord │38│ │ │*** │Confuses enemies w/ music │! s3 K& s/ _+ [) y, P( q/ c* f
│146 │Timpani │42│ │ │*** │Paralyzes enemies w/ music │" v* [' T: r, ^7 b1 r+ a. p$ P) T. W
│147 │Recov10 │5 │ │ │* │Recovers 10HP │# ~5 Q( Q/ \$ | f& U
│148 │Recov30 │8 │ │ │* │Recovers 30HP │+ O' z0 l) [ Q. q6 }
│149 │Recov50 │14│ │ │** │Recovers 50HP │- F0 J# I' y# |
│150 │Recov80 │20│ │ │** │Recovers 80HP │
( V# Y8 M% C8 t% M4 K│151 │Recov120│35│ │ │*** │Recovers 120HP │
% B; Y8 {/ ^- G9 u3 z│152 │Recov150│50│ │ │*** │Recovers 150HP │+ _" _5 Q: d# R! D; [6 C
│153 │Recov200│65│ │ │**** │Recovers 200HP │( j/ d L6 @4 r: p! }. @
│154 │Recov300│80│ │ │**** │Recovers 300HP │
' F6 e4 [& q9 `+ _! w, t│155 │Repair │8 │ │ │* │Fix your area's panels │* Y/ k! Y3 V7 ^- k$ ?& ]7 y
│156 │SloGauge│20│ │ │*** │CustGauge slows down in battle│
. w5 L9 g# |5 Z9 m& n0 `│157 │FstGauge│40│ │ │*** │CustGauge speeds up in battle │
4 r$ H8 s6 E _1 c2 ]( P│158 │Panic │14│ │ │*** │Confuses enmies if you are │) C5 M- a( G0 b& Z r$ m+ A
│159 │Geddon1 │10│ │ │*** │Cracks all panels! │
3 `) `* [8 a9 W5 l) j& B i│160 │Geddon2 │50│ │ │**** │Breaks all empty squares! │
5 B5 K; ]! E! c& h6 [│161 │Geddon3 │90│ │ │**** │Turn all panels to swamp! │
& W0 d1 {" d( y, v* D: P│162 │CopyDmg │18│ │ │*** │Duplicate damage on 2nd enemy │2 u( w; U5 q c: e8 m4 H. n( ~
│163 │Invis │11│ │ │*** │Invisible for a while │ a, y/ d- R; N. N
│164 │Shadow │60│ │ │*** │Only swrd attack hurt you │
/ R/ M6 n# p* o! V3 q3 {│165 │Mole1 │28│ │ │* │Attacks fr. under ground! │
0 S: X% N0 m5 X p0 {│166 │Mole2 │35│ │ │** │Attacks fr. under ground! │& G4 d2 G$ M. J
│167 │Mole3 │42│ │ │*** │Attacks fr. under ground! │* S' R/ F. Z e% v
│168 │AirShoes│26│ │ │*** │Can stand on empty squares │$ g5 f& p( s$ Q3 X4 c
│169 │Barrier │7 │ │ │* │Nullifies 10HP of damage! │
0 P, O; Z) ^ F│170 │Barr100 │25│ │ │** │Nullifies 100HP of damage! │
4 R, m2 p8 b, m│171 │Barr200 │50│ │ │*** │Nullifies 200HP of damage! │
6 S! q% m$ U3 g* t8 k+ t│172 │Aura │55│ │ │*** │Repels attacks under 100 │
; s; u# N* `1 v9 T- N* a4 f│173 │NrthWind│43│ │ │**** │Wind removes auras, etc │- U$ j( P" r% ^: e- T( w
│174 │Mettaur │30│????│ │***** │Summons a Mettaur to fight! │5 l6 e. r$ \" s6 Y
│175 │Bunny │32│????│Elec│***** │Summons a Bunny to fight! │
1 B! H( X6 x5 d, `│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight! │
" |0 B3 y, N5 K0 B/ }' k8 B7 U│177 │Swordy │30│????│ │***** │Summons a Swordy to fight! │+ q+ i4 Y( L5 x% z: k: \+ g
│178 │Jelly │46│????│ │***** │Summons a Jelly to fight! │9 _# |) ^1 }5 P0 ^0 b
│179 │Mushy │38│????│Wood│***** │Summons a Mushy to fight! │
/ y! ~, ]% Q- y$ E; D: Y│180 │Momogra │38│????│ │***** │Summons a Momogra to fight! │
& p* r2 J' m* U│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │; n4 o/ ]! b) m, R# `
│182 │Scuttlst│52│????│ │***** │Summons a Scuttlest to fight! │( z* I% E/ U3 z1 g; l4 ^6 D
│183 │Hole │55│ │ │**** │Open hole to dark world │4 E" j! W) @2 L# T" |" x
│184 │HolyPanl│14│ │ │** │Creates a holy pnl in front │, W0 w2 a/ |2 f
│185 │LavaStge│22│ │ │*** │Changes all panls to lava │
# j' R) X& a4 }2 n' z│186 │IceStage│20│ │ │*** │Changes all panls to ice │% s, e5 D5 H6 E2 c0 G. {
│187 │GrassStg│10│ │ │*** │Changes all panls to grass │" o0 k, q ^: i- w7 ]: {0 b
│188 │SandStge│18│ │ │*** │Changes all panls to sand │
2 v4 S9 c) H @: E4 n" O│189 │MetlStge│26│ │ │*** │Changes all panls to metal │
G2 j- b0 Z/ Y│190 │Snctuary│54│ │ │**** │Change own panls to holy │
- C; K4 J( S$ i: ?│191 │AntiDmg │45│100 │ │*** │Sets trap & throws stars! │5 a( O1 N1 F8 j) M2 I- R
│192 │AntiSwrd│68│100 │ │*** │Retaliate for sword damage │
- z& V$ B2 F6 N* {. z+ v│193 │AntiNavi│60│ │ │**** │Take the enemy's Navi away │
" n: g( O& }- F3 t9 L5 ^2 V5 G│194 │AntiRecv│73│ │ │*** │Punish recovery of HPs! │* T4 Q( g& `. r
│195 │Atk+10 │4 │ │ │* │+10 for selected atk chip │
- t$ X. y5 p% `│196 │Fire+30 │20│ │ │** │+30 for Fire atk chip │4 N, W4 B/ D+ ~* U% B: y& l
│197 │Aqua+30 │21│ │ │** │+30 for Aqua atk chip │
9 p& s% Q B( A. l" S6 w1 T9 D│198 │Elec+30 │23│ │ │** │+30 for Elec atk chip │
8 F, n3 ?2 A7 ]3 u6 U% X' X; c│199 │Wood+30 │26│ │ │** │+30 for Wood atk chip │1 [3 D* \: P6 D( F
│200 │Navi+20 │34│ │ │** │+20 for selected Navi chip │; g+ X% [! u0 S/ {7 K0 d2 A! n- A
└──┴────┴─┴──┴──┴───┴───────────────┘3 A; k" {1 G! n1 r7 N ]
+ h0 M6 X' v& X9 m
+ l$ D; L. l$ c" v! O+ y& ~7 fMega Chip
; b2 R. c7 X) [┌──┬─────┬─┬──┬──┬───┬───────────────┐" X+ j7 o. _' y& U
│编号│名称 │MB│攻击│属性│稀有度│说明 │
: s- c" N/ E: B* U) C: _ W/ L├──┼─────┼─┼──┼──┼───┼───────────────┤
, U5 F6 l' Z6 a2 M/ O│1 │Muramasa │74│????│ │***** │Power = amount of HP lost! │
+ k6 j+ P. ]$ J/ W│2 │HeroSwrd │65│180 │ │**** │Legendary swrd cuts 3 sq! │
7 ], ], h& f2 s% w│3 │ZeusHamr │90│250 │ │***** │Damages anyone on a panel │* O3 c# _0 R# N# X a) p. E
│4 │StandOut │22│220 │Fire│*** │Heat: Send Fire into hole │
( n# [0 r3 m8 |# s8 c. R, |# H│5 │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole │' N, @9 L. }7 ]' Q) n& ?8 R
│6 │WatrLine │18│180 │Aqua│*** │Water: Draw wter from hole │
: j/ s$ S3 f* r4 `( G│7 │Fountain │48│240 │Aqua│*** │Water: Draw wter from hole │
! W3 F6 m9 Z0 f; I8 p! {5 Z* c│8 │Ligtning │30│160 │Elec│*** │Elec: Dmgs object & area │
0 x9 ~. L X+ D1 c; A' O│9 │Bolt │52│210 │Elec│*** │Elec: Dmgs object & area │
3 o8 l5 U( _% H+ b. |" ` W5 v7 V$ Q│10 │GaiaSwrd │28│100 │Wood│*** │Wood: Take power frm next chip│
9 U( e0 R% ]% M: a6 d* L- \4 B│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│4 X8 x, p' i" ]7 O. C
│12 │Meteors │86│40 │Fire│**** │Drop many meteors on enemy │6 p3 o- G3 K! D2 [" L7 I! d5 `; X
│13 │Guardian │82│ │ │***** │Statue punishes when hit │' \! ^% D. H! d% ~
│14 │Anubis │90│ │ │***** │Anubis poisons enemies │, G! i$ s; v& h- m! H9 z9 _8 L
│15 │Godstone │66│150 │ │**** │Summons a GodStone from hole │9 S" z$ b$ Z; J
│16 │OldWood │72│100 │Wood│**** │Summons OldWood from hole │
4 K7 I" z! F4 u+ g' N│17 │Jealousy │64│100 │ │*** │More dmg if enemy has chips │
; B# F: p, f- v5 G3 V3 f8 n│18 │Poltrgst │58│ │ │***** │Objects thrown at enemies! │
5 ^ N1 H1 w# u│19 │LifAura │77│ │ │**** │Repel all attacks under 200 │
+ r* y. U1 d1 k, L8 R* h│20 │FullCust │10│ │ │*** │CustGauge instantly refills! │
# `2 l7 Z; y u│21 │Atk+30 │50│ │ │*** │+30 for selected atk chip │' M1 r% N& y8 A% b
│22 │Navi+40 │60│ │ │*** │+40 for selected Navi chip │
6 V& Z A2 v- v3 O6 r& ^0 `│23 │Roll │10│20 │ │*** │Attack an enemy, heal you │3 i8 V u3 a% k; Q! o) P! P
│24 │RollV2 │22│30 │ │**** │Attack an enemy, heal you │0 @ ?; M# A' {( A
│25 │RollV3 │34│40 │ │***** │Attack an enemy, heal you │5 g$ ]. `) c$ {0 x5 y2 ~
│26 │GutsMan │15│50 │ │*** │Sneaks up to smash panels │4 u# z6 b* L# z+ M- ~/ c' o* O, P
│27 │GutsManV2 │41│70 │ │**** │Sneaks up to smash panels │. v# q& m$ Z1 [( a; o8 N, p
│28 │GutsManV3 │57│90 │ │***** │Sneaks up to smash panels │/ {( ]6 v: \, Z7 `; a- ]) Z
│29 │GutsManV4 │63│100 │ │***** │Sneaks up to smash panels │
1 R/ X X2 z ]" n: v, @. I5 o│30 │ProtoMan │68│160 │ │*** │Moves in to slice the enemy │6 v. X( N2 m) Z; d, J( n
│31 │ProtoMnV2 │76│180 │ │**** │Moves in to slice the enemy │+ N" ?, K% j3 t% S+ y- W3 b' e
│32 │ProtoMnV3 │82│200 │ │***** │Moves in to slice the enemy │& O9 v' x) F4 a1 y& ~
│33 │ProtoMnV4 │90│220 │ │***** │Moves in to slice the enemy │, L I0 C' E2 z! F# `8 R
│34 │FlashMan │39│50 │Elec│*** │Flash atk paralyzes enemy │ p1 J2 j, v# N/ X1 o
│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy │
/ ~) a. g4 C0 {, Q│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy │
$ |9 L [4 q8 r4 W/ r│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy │8 Z! ]$ w7 M1 f
│38 │BeastMan │38│40 │ │*** │Claw atk 3 squares ahead! │' x# A: P8 o0 C% d' q' v$ c% e0 B
│39 │BeastMnV2 │60│50 │ │**** │Claw atk 3 squares ahead! │( R! F3 o9 E/ s F8 K! _" U p
│40 │BeastMnV3 │68│60 │ │***** │Claw atk 3 squares ahead! │' `$ p7 O8 t% w
│41 │BeastMnV4 │76│70 │ │***** │Claw atk 3 squares ahead! │
; P) q( v1 S% H7 x8 h$ S: a│42 │BubblMan │50│20 │Aqua│*** │Fires several AquaShots │
; K/ P" @- X: P# i( {6 f│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots │; Z& {$ C8 P: L4 m: t
│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots │) }5 ^ J% H8 @' Z0 E
│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots │ d( c# `( Y5 J7 {' Z2 F5 A
│46 │DesrtMan │32│120 │ │*** │Launches fists at enemies! │' h+ a% O1 J( A2 a9 z
│47 │DesrtMnV2 │52│140 │ │**** │Launches fists at enemies! │
8 N- H9 Z$ F" r/ U9 k+ r│48 │DesrtMnV3 │64│160 │ │***** │Launches fists at enemies! │
$ _* m) k8 r6 c- Y│49 │DesrtMnV4 │72│180 │ │***** │Launches fists at enemies! │6 `& G3 b% l" [* n: U) A
│50 │PlantMan │60│20 │Wood│*** │Vines harm all enemies! │: l6 {1 B8 Y W+ M$ b' Q( {1 o
│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies! │
. r. g7 O* k x│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies! │& S9 L5 ?1 d5 [3 s. Y5 x# C" ?) r; w0 K; d
│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies! │( c2 Z, [8 c: `4 H% B+ Z* G
│54 │FlamMan │32│120 │Fire│*** │Flames burn all enemies! │
4 J1 ?. f( i6 K+ B# S2 s│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies! │
& @1 u. h$ v! Y+ C│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies! │) n0 W% _8 `+ l6 n# I- R
│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies! │
* n( z& s, q6 }. h3 a# v- R0 ^; q│58 │DrillMan │66│70 │ │*** │3 drills fly at enemies! │
6 Q& _. l% l/ H& w5 q│59 │DrillMnV2 │70│90 │ │**** │3 drills fly at enemies! │
d. q% p+ ]+ r R( C│60 │DrillMnV3 │74│110 │ │***** │3 drills fly at enemies! │" M, s6 N! _5 c! I0 }
│61 │DrillMnV4 │78│130 │ │***** │3 drills fly at enemies! │
3 E* y9 ]3 ]3 b' q│62 │MetalMan │40│100 │ │*** │Iron fist smashes 1 square! │# N6 a( l2 p$ A0 {# t; B
│63 │MetalMnV2 │60│130 │ │**** │Iron fist smashes 1 square! │
' f7 b+ e) Z" z3 P│64 │MetalMnV3 │70│160 │ │***** │Iron fist smashes 1 square! │: B3 e, q6 w+ [4 V- H2 E% ~1 @( A
│65 │MetalMnV4 │80│190 │ │***** │Iron fist smashes 1 square! │
9 a8 [5 Z* f$ F2 i% [# E: l8 P│66 │KingMan │36│140 │ │*** │Move up 3 square & 4-way hit │
1 _) x+ G8 f! F' n8 T│67 │KingManV2 │48│170 │ │**** │Move up 3 square & 4-way hit │
5 ]! K4 P: K# {+ b, M│68 │KingManV3 │60│200 │ │***** │Move up 3 square & 4-way hit │
7 N7 y4 ^3 S# f9 ^- N8 \2 V) ~/ K* Q│69 │KingManV4 │72│240 │ │***** │Move up 3 square & 4-way hit │/ ]8 n3 X3 A& Z& Q. R$ o* B" j
│70 │MistMan │68│90 │ │*** │Appears from mist & attacks │# S& ]3 N' S u% }9 G0 y
│71 │MistManV2 │71│110 │ │**** │Appears from mist & attacks │
( b/ n' R1 Q5 j2 y4 l9 {# t8 c│72 │MistManV3 │74│130 │ │***** │Appears from mist & attacks │
* H3 \4 R* F' u' ]. l- L7 Z1 e│73 │MistManV4 │77│150 │ │***** │Appears from mist & attacks │
' \, C& f' j+ f0 y9 T0 j│74 │BowlMan │80│100 │ │*** │Lines up pins for a strike! │
! f: Z5 b" e0 E2 ]9 Y│75 │BowlManV2 │82│120 │ │**** │Lines up pins for a strike! │
k( z w7 |4 p+ b" }- h│76 │BowlManV3 │84│140 │ │***** │Lines up pins for a strike! │
w) h4 L0 ]0 G' e) D; L: K' N│77 │BowlManV4 │86│160 │ │***** │Lines up pins for a strike! │9 A3 Q) t {6 L3 u; S
│78 │DarkMan │72│30 │ │*** │Creates 3 caves in enmy area │
j5 e U k4 M" D0 t8 w# H│79 │DarkManV2 │76│30 │ │**** │Creates 3 caves in enmy area │
4 }; O+ \6 S) W│80 │DarkManV3 │80│30 │ │***** │Creates 3 caves in enmy area │3 h, K0 z/ p$ r! O0 A
│81 │DarkManV4 │84│30 │ │***** │Creates 3 caves in enmy area │
: C O$ \; y! C& X│82 │JapanMan │82│40 │ │*** │Multiple attacks w/ spear │/ F- b! n! v5 O' O* D, m ]: a
│83 │JapanMnV2 │85│45 │ │**** │Multiple attacks w/ spear │
$ L) V+ E& g& n7 w│84 │JapanMnV3 │88│50 │ │***** │Multiple attacks w/ spear │8 [8 j7 E% H& |
│85 │JapanMnV4 │91│55 │ │***** │Multiple attacks w/ spear │
9 x& @* O4 ]) g. V. o# Z" O& F+ i└──┴─────┴─┴──┴──┴───┴───────────────┘; H5 s1 t" R0 w" O; z
7 t0 v" a" }1 e8 d- a7 g
6 o. g# D, A; L8 }
GigaChip (蓝版)
" Y4 x) y, l! ]7 d, Z+ @┌──┬─────┬─┬──┬──┬───┬───────────────┐3 Q5 Q. u3 Z6 r1 L# X+ n
│编号│名称 │MB│攻击│属性│稀有度│说明 │4 G8 ^, `. J' t$ c7 H8 n3 Z& t/ z
├──┼─────┼─┼──┼──┼───┼───────────────┤, Q/ z' c) \1 X9 }" P
│1 │FoldrBak │99│ │ │***** │Restores all chips & folders │7 `9 ]3 i4 i; C8 a. `! R' s& m
│2 │BassGS │99│700 │ │***** │Bass' secret weapon │/ S+ _* y3 {- D0 c c
│3 │DarkAura │55│ │ │***** │Dark chip repels <300 atks │5 `# ] U! I! A8 P1 h9 `
│4 │DeltaRay │92│220 │ │***** │Use A btn for up to 3 attacks │7 n8 z% o2 H9 Z! R5 U/ B
│5 │AlphArmΩ │97│500 │ │***** │Launches a giant rocket │
( \) L4 M1 T& a# b+ R7 s6 A│6 │GutsManV5 │79│120 │ │***** │Sneaks up to smash panels │, b; ~& ^5 T' d# ~. l1 m+ S
│7 │ProtoMnV5 │98│240 │ │***** │Moves in to slice the enemy │$ \: G9 \6 Q9 l& m; H& @3 C
│8 │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy │
/ `* }7 x; O0 L4 W* x# K) |│9 │BeastMnV5 │84│80 │ │***** │Claw atk 3 squares ahead! │
2 E0 F) D7 x4 `/ q# X; A│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots │( ^4 X$ J1 n% {( w" Q
│11 │DesrtMnV5 │80│210 │ │***** │Launches fists at enemies! │) L6 k9 p$ e% ~$ T
│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies! │+ i: s% }2 [- E6 |0 v1 \
│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies! │
& h1 N( k; j, v" \2 C│14 │DrillMnV5 │82│150 │ │***** │3 drills fly at enemies! │
8 f$ y: u8 W! T) g J│15 │MetalMnV5 │90│250 │ │***** │Iron fist smashes 1 square! │1 m- ?: k" M1 H9 I
│16 │KingManV5 │84│280 │ │***** │Move up 3 square & 4-way hit │
- w& P1 M# a( w" ^│17 │MistManV5 │80│170 │ │***** │Appears from mist & attacks │
9 l. }' f8 t E) j6 _│18 │BowlManV5 │88│180 │ │***** │Lines up pins for a strike! │
8 D! k! ?% K/ R1 b. w( Z- \- ?# D│19 │DarkManV5 │88│30 │ │***** │Creates 3 caves in enmy area │
- n) ~ r: J @" b3 B│20 │JapanMnV5 │94│60 │ │***** │Multiple attacks w/ spear │
" \% K& ~/ B9 q: P q└──┴─────┴─┴──┴──┴───┴───────────────┘
# T% P Z/ m$ m$ V8 g* t- j% t
, u( g& B, b3 s3 n c0 L: G- G+ KGigaChip (白版)(只列出与蓝版不一样的Chips)$ r0 ]: r! e% E2 ]/ [1 \( x
┌──┬─────┬─┬──┬──┬───┬───────────────┐
& m7 U9 Z$ y A3 ~" s% w# U2 I" r+ Y│编号│名称 │MB│攻击│属性│稀有度│说明 │2 n! G b2 s$ q: Q( v& M) g
├──┼─────┼─┼──┼──┼───┼───────────────┤9 s0 y/ `# X5 E3 n3 u' e9 u
│1 │NavRcycl │50│ │ │***** │Recalls last Navi used │
, z* i( i+ U2 N; \) `$ Y$ _│3 │Serenade │97│100 │ │***** │Dark chip Holy pwr to front │
: y5 L$ c* `5 q; V0 `1 y│4 │Balance │60│ │ │***** │Both Hp reduced by half │, O4 v6 v: F0 b) @6 K5 U: u
│5 │AlphArmΣ │97│50 │ │***** │3-stage electric attack! │
* t8 {- D$ `% T$ @9 l. q) h└──┴─────┴─┴──┴──┴───┴───────────────┘ |