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GBA-1078-<洛克人 EXE 3 Blue>卡片组合(本站原创)

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发表于 2003-7-8 21:20:33 | 显示全部楼层 |阅读模式
转载请不要删除以下信息,感谢您!
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0 u& u; G# T3 r% I3 i1 v■● ■  NintendoWorld    站友xliz原创8 Z, o; m1 E' ~, W
■ ●■    http://www.NewWise.com
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( w1 P' q; I8 E1 S           洛克人 EXE 3 Blue 卡片组合
1 Z) }& |, C% {  F
+ i& [- E: _1 k$ H( E8 X9 E# N
* j& a1 ?1 }3 b' L' J英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版1 U1 q  R7 F: Z4 Q! t
大家要看日文版的P.A.或详细攻略,点击这里吧!

5 V9 H  u3 y" d  Z====================2 o9 L8 c$ X& R& d; i, s# ~, k, H8 N
希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol:
$ `' s. M6 B0 f! {9 ?5 j7 J& N) p9 ?2 c! j# b+ h
以下内容格式如下:. R$ S- A# J$ ]/ i  Q  V
" M9 J+ S3 c) h7 u  F; N5 M1 j
编号    名称# d" R, O0 z% H& ]5 [! k8 N
说明9 b# Q) \0 O& {
组合方法& z9 E8 M! f5 [$ I' s2 b6 H! H! b* S9 Z5 P
---------------------------------
2 @( {4 ?/ C, p$ |5 M. I01    Z-Connon 1
3 S4 b4 [* C0 ~  z  _2 HUnlimited Cannon for 5 sec# R  `; ]2 L6 i& c3 j& [
Cannon A+B+C
6 a" C$ D5 D. V4 F! t' [* |0 H/ [Cannon B+C+D3 n* P  m  S- r8 J& e; g
Cannon C+D+E
1 t8 @( H8 b. Z, f+ d+ c9 p  h# P
02    Z-Connon 25 l/ s7 J) [; ~3 i2 ^% m
Unlimited HiCannon for 5 sec; T$ s8 h9 I- y3 h: B$ O0 j& ?" U$ N
HiCannon H+I+J
- U7 Y1 W3 v; B! D! I) [HiCannon I+J+K
( s3 S' i+ j; J. S9 x7 m$ K8 rHiCannon J+K+L
& e/ X8 S; ?. K& y# U
6 y/ z' d2 t7 _' b03    Z-Connon 3
+ N! E0 z8 o/ o+ U$ @/ _& G' q( aUnlimited MegaCannon for 5 sec# F$ K% n  o& `( M: C9 v) Y
M-Cannon O+P+Q7 ^2 k- `4 X0 E4 l: W% T, }# s. r6 p
M-Cannon P+Q+R9 O# k# M% W; Z8 e$ M- N8 H
M-Cannon Q+R+S6 h+ f  Z6 Z$ e. q
5 O& b. b, e% O- {2 b
04    Z-Punch
3 Q: ~) A+ H3 U- OUnlimited GutPunch for 5 sec6 k; J$ h2 W5 o
GutPunch B+C+D
7 {8 n# S- C* J; u( s1 u* wGutPunch C+D+E
" }, a% B+ \. R1 N* x, O6 n. j! rGutPunch D+E+F9 C& L5 V7 F& C% n3 s7 C  ?: L0 W7 C$ W
/ B! W- z7 ?% w
05    Z-Strght
! B2 M' ?! \* m" H% X  A1 HUnlimited GutStrgt for 5 sec/ P. a; Y1 b$ k7 r& h  W! r& \# n
GutStrgt O+P+Q
6 G$ q" z' I" H' ]( d) x# H  hGutStrgt P+Q+R7 X- {9 l0 P# k0 A
GutStrgt Q+R+S
7 b7 b# U- D6 o) z/ U" ~8 G# n/ t; a3 N. k4 u
06    Z-Impact
2 j* \& `6 \: I6 F8 r/ p: p% P8 jUnlimited GutImpct for 5 sec
7 D$ j" [! T" W% |GutImpact G+H+I
. w; y, |  c* F1 Z3 N( vGutImpact H+I+J& b3 _) W  o1 X: w: A7 V; l
GutImpact J+K+L
* Z6 a' Y3 }5 m6 n5 X0 K1 [3 R$ m
& ^% }) T* Y* k07    Z-Varibl
+ N7 `. D1 C+ A3 R) f7 x6 `Unlimited VarSword for 5 sec1 C( a9 |, B/ a  {
VarSwrd B+C+D- l$ v4 k. ?  \0 O) Z2 \7 Z5 `$ I
VarSwrd C+D+E
( ^$ N$ O$ m; d% ?VarSwrd D+E+F
0 X+ H9 N, T. T% G/ `' _& i; C, t1 ^, N0 S( o( X% N) x- `
08    Z-Yoyo 1) B5 ?2 v1 |. w  x/ a
Unlimited Yo-Yo for 5 sec
- i; A1 W  F) g# S; X+ M; ]. BYo-Yo1 C+D+E: ~/ Q- a* o. \, s# C* X
Yo-Yo1 D+E+F  p  M0 `7 O& Q* H& i
Yo-Yo1 E+F+G+ O/ T  g9 r4 P% `

4 V1 u, X5 D* g9 m6 l09    Z-Yoyo 2
  ^- |# V5 i) z( O' v0 R& d' PUnlimited Yo-Yo2 for 5 sec
* U# w: [. H0 `; u/ Q0 V5 `Yo-Yo2 H+I+J
6 b' c% e  _+ u1 y% JYo-Yo2 I+J+K
9 P. V) K$ D, I& @8 lYo-Yo2 J+K+L8 z# Y6 F& p) u1 h' e. O

' C# a( S3 B* u: W1 t# h2 J& P* w10    Z-Yoyo 35 \/ h3 B9 C+ A% g' x& ]
Unlimited Yo-Yo3 for 5 sec
2 ~; X$ I: r4 {7 h4 TYo-Yo3 M+N+O- V6 |4 W% v7 S: U! F
Yo-Yo3 N+O+P2 t- C% j1 C8 L
Yo-Yo3 O+P+Q; B/ \, A( U2 m$ `  D

% k1 ~5 E/ H7 Z0 D7 u11    Z-Step 1
9 R( X# p' ^! ]Unlimited StepSwrd for 5 sec2 y) J  L$ h8 D) k$ x3 y7 m
StepSwrd L+M+N
( J9 Y! e$ |0 HStepSwrd M+N+O
0 V+ n: }/ t1 V; G2 ~0 r5 @StepSwrd N+O+P( \- [. X3 F$ D+ |/ u: C* R5 |, m

: q$ M, U# K, c12    Z-Step 2
0 [7 G! F; v+ AUnlimited StepCros for 5 sec
- ]& G3 v5 A. p2 A  H' ~1 TStepCros P+Q+R
9 g6 x& e: h( f# O% c  b- QStepCros Q+R+S
- J/ E/ ?; m* }  U+ {StepCros R+S+T$ W8 s" h0 K* f$ l

/ ]/ b9 n' F9 e8 J' S1 y5 h13    BubSprd4 G2 L: ?8 k2 n$ x, Q9 z2 @6 z  w) `
Attks w/ spreading bubbles!- Y9 p! ^& D3 u; g  }& K. V: U: t
Bubbler  C+D+E
3 h6 K& @3 R7 {; W0 y7 M8 VBub-V    D+E+F% n  \/ e) e- m( M4 C
BublSide E+F+G. h+ ?8 A1 p- D
Bubbler E + Bub-V E + BublSide E
" v' @. e3 A+ I7 M
4 n! T# v  z) v$ m& b14    HeatSprd
! o3 ^) {) z. C3 I0 h2 B+ a7 FAttks w/ spreading fireball!& e; V! Z: l# w5 K8 }
HeatShot H+I+J: y$ J; T, D+ D$ K6 J1 q4 k
Heat-V   I+J+K
* l% {7 M  b* Z, S( `+ @( X2 p# s  xHeatSide J+K+L' i4 E; Z& l9 c9 f4 }, t1 d1 m
HeatShot J + Heat-V J + HeatSide J1 E9 g, I8 }7 U# s3 R  U
' }8 P8 `) A. U3 h
15    H-Burst! z7 O9 {* f0 e/ A
Creates a giant explosion- T4 y9 |( ^0 O5 g2 S
Spreader M+N+O# e& U( h( a* O; D1 l8 ~
Spreader N+O+P
$ J, \6 Q! r+ D2 b! ~  KSpreader O+P+Q7 J0 R9 B% S3 m' v' f+ k- a
8 x0 L2 t$ S/ T
16    LifeSwrd
8 [! A* w; I* V0 I7 @6 \; VSwings a huge 2×3 sword!
# x- I; I$ m8 o" k" XSword E + WideSwrd E + LongSwrd E0 s2 T1 s: O6 i1 y5 r# Y
Sword L + WideSwrd L + LongSwrd L
8 V* U/ j: F2 t) C! OSword Y + WideSwrd Y + LongSwrd Y
' o  |. X" A4 w$ i4 H2 x. n+ g( v
; ~) T9 M5 K4 `2 y17    ElemSwrd
: G, ?6 s' m3 V7 {% E4 s+ }Wide swrd contains 4 elemnts
& u; E$ v% Q- l# W5 tFireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N7 o- a2 ?0 W0 b# J
FireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P
* {4 O* f* I6 v& ?6 X! C% K
& u! a& f+ \4 d2 H3 B7 Y18    EvilCut
$ K6 q% Q/ @- W7 z0 w4 \Step up 2 & make 4 atacks. b9 C, k* c# j% y- q; W
StepSwrd P + HeroSwrd P + StepCros P, b& O7 X. Q0 I6 \% y4 F% x

! Z& R; e) c; \" ?# D, \19    HyperRat
6 @4 a# F4 T! X" U" x" U  xA giant Ratton charges!1 l$ q2 Z5 S* |
Ratton1 A + Ratton2 A + Ratton3 A2 q( Z% Y2 L( Q8 R, L+ R& r( u# O
Ratton1 C + Ratton2 C + Ratton3 C
9 E- p6 h$ `6 N  G8 G: |Ratton1 F + Ratton2 F + Ratton3 F
1 Z  ?7 k3 B: F; m3 o; S$ F( g9 r" s: E$ z$ |
20    TimeBom +
4 q" `9 V6 e1 a9 _0 f) CSets Time Bomb in enmy area
1 P# h# t- C7 |: O6 V) xTimeBomb J+K+L
5 N7 M. ~3 z- t5 |9 c: z$ iTimeBomb K+L+M; ^# M  O  D, c# o; E6 O& ~
TimeBomb L+M+N
8 d% J4 B5 Z5 K7 c5 \+ u1 U9 u  q% D
# p4 Z; G" U. q4 l5 }$ P  X21    GelRain
0 u% U" b# Q; ~% J0 E( _8 J- w8 ?Gel steals squares2 B! h5 I9 {6 v4 Z
MetaGel1 B+C+D
9 l5 N, G. M/ x% W. O8 {9 pMetaGel2 E+F+G
7 Y- P) h$ d# B, e# r: @MetaGel3 S+T+U6 Q2 C1 p. V7 X" j* W! |8 P/ J

# n+ S9 J% V' F8 }2 D22    EverCrse
# k6 ^+ J' z6 GShield chases enemies2 H( f& z9 G" O7 f. c
CrsShld1 C + CrsShld2 C + CrsShld3 C
9 C" V' Q$ Y) {3 g! ^+ ?4 z: O  i. ECrsShld1 L + CrsShld2 L + CrsShld3 L$ \( Y2 {) l; D- b: \8 m3 Q

; ^, I5 B0 Q& ]! M' v23    MomQuake0 D# ^" v: y1 |3 f, @/ |0 u1 s
Awakens Mother Earth!" `* ]% T' C& a2 z1 J9 K
RockCube * + RockCube * + GodStone S0 E/ ]' [1 q4 f
' @; |) T6 q6 s( E6 P- b1 |- U
24    PoisPhar; h3 J3 j5 f! X: z. M) n7 A! `# H% ?
Pharaoh generates poison
; U6 G; o( z8 |. z/ R. J4 ?PoisMask A + PoisFace A + Anubis A
% {( R1 M( @. ^6 i/ g' s
3 B* \2 E7 t" \/ Q" i25    BodyGrd
7 }0 J) |9 j/ s+ J, bBodyguard takes out enemies' `/ G/ e6 k# v( p$ x
AntiDmg M + AntiNavi M + Muramasa M
) T. M/ N* _: ~0 G; N5 V" R' O+ g  R
* `" E& ?+ t# G1 L! S26    500Barr1 H' h/ n6 F3 f3 ?0 \
Barrier absorbs 500HP dmg
8 p3 T* |6 K& N* iBarrier E + Barr100 E + Barr200 E  l0 O3 g* `4 g5 a! m
Barrier R + Barr100 R + Barr200 R
) V6 O; k' o, Y. H! H- F- W2 b! l, j3 s2 z" c
27    BigHeart
% |% h' _$ t, J  B4 _: m' M1 aAttacks, then heals HP!
- f+ x/ x) [! THolyPanl R + Recov300 R + Roll R2 S0 N7 j# X+ I4 l, N. i: F' k
HolyPanl R + Recov300 R + RollV2 R6 y9 B0 R7 ^' c
HolyPanl R + Recov300 R + RollV3 R
) m# N! ^$ h( k7 z2 q
4 n  A; g1 n5 ]/ E  P28    GtsShoot4 D7 k: H: G# M& A: R, _$ ~& d
GutsMan throws MegaMan!
5 u$ W- J. F% e; L' H( g# bGuard * + DashAtk G + GutsMan G% a/ m1 p% Z% Y7 _1 m# Q7 d
Guard * + DashAtk G + GutsMan2 G
! S/ _! b8 v- D! PGuard * + DashAtk G + GutsMan3 G$ |8 e5 G$ Z8 A" p' A' z
Guard * + DashAtk G + GutsMan4 G
2 |8 W& K7 ?, O6 w* Y+ w; Y9 A. @1 O( v! O) k
29    DeuxHero
' F3 I, G" V! J" w# eMegaMan & ProtoMan team up!
( ]9 J# T, G/ n; F1 j, OCustSwrd B + VarSwrd B + ProtoMan B
+ r: B1 M8 ^; `CustSwrd B + VarSwrd B + ProtoMn2 B2 J9 J5 d% }/ _: g+ K
CustSwrd B + VarSwrd B + ProtoMn3 B
' l+ I6 y2 F  [1 E! Y4 X2 DCustSwrd B + VarSwrd B + ProtoMn4 B" B( t0 D) T! S6 o3 n+ J% `" G

; z' j2 n+ [7 W" t+ Z" n30    2xHero. v" M; v* z2 A
MegaMan & ProtoMan Dual atk. ~3 k) \6 F# }* b- I
Slasher B + CustSwrd B + VarSwrd B + ProtoMan B8 w- k; `, ~; g1 ~$ A
Slasher B + CustSwrd B + VarSwrd B + ProtoMn2 B  }+ `5 g6 t% {! X
Slasher B + CustSwrd B + VarSwrd B + ProtoMn3 B
: h* m. c8 i# W1 PSlasher B + CustSwrd B + VarSwrd B + ProtoMn4 B4 v$ C8 D* D2 U' y# c; i% |
0 ~" S5 s% j# R5 h1 a2 I* g
31    PrixPowr
# q6 m6 R1 o0 ?. A7 {* J" F3 Navis attack at once!1 }9 p$ _4 H& ~' w, _1 B4 Q
Team1 * + Team2 * + KingMan5 K! D2 Z5 g! `3 A, [1 o% [& P
Team1 * + Team2 * + MistMan5 M
$ q; T8 e7 V* s. I- \9 {, FTeam1 * + Team2 * + BowlMan5 B: L4 {- k3 U0 L! y9 J

: G! l" e( M7 ^- T6 N7 O32    MstrStyl( g3 a7 C5 L! G$ I" k  [. H; ~, Z
MegaMan unleashes his power
/ G* Z6 w# F6 M$ D) g8 i+ ]) i/ r- vSalamndr * + Fountain * + Bolt * + GaiaBlad *, z4 S, @8 z# M% V
" u% P1 g0 F1 x3 h# l
StdrdChip (Part 1)
: ]; m9 u( t8 A' h┌──┬────┬─┬──┬──┬───┬───────────────┐
( R9 U6 p1 x* F' B│编号│名称  │MB│攻击│属性│稀有度│说明             │+ F  n/ U2 C; I3 `# L- p! U
├──┼────┼─┼──┼──┼───┼───────────────┤
' H% B' e+ L# H1 k- n6 @1 g3 `│1  │Cannon │12│40 │  │*   │Cannon to attack 1 enemy   │
3 y0 }9 Z+ \1 d& A8 o6 d4 _" Q│2  │HiCannon│24│60 │  │**  │Cannon to attack 1 enemy   │1 F/ n8 P) T3 N. F& C' K2 o& L
│3  │M-Cannon│36│80 │  │***  │Cannon to attack 1 enemy   │. ^! d( W5 k0 A6 j0 ?( a+ e
│4  │Airshot1│4 │20 │  │*   │Knocks enemy back 1      │, r0 }: h  `* ^
│5  │Airshot2│12│30 │  │**  │Knocks enemy back 1      │  L- ~0 {, f& w. Q" q$ X6 o3 v
│6  │Airshot3│18│40 │  │**  │Knocks enemy back 1      │
% _+ x: l6 e+ M1 l# M* T│7  │LavaCan1│34│90 │Fire│*   │Fires lava fr. area      │. J# o0 |8 {9 u9 K
│8  │LavaCan2│42│120 │Fire│**  │Fires lava fr. area      │; d- N$ F2 u% O9 G8 q2 ]6 g
│9  │LavaCan3│60│150 │Fire│***  │Fires lava fr. area      │
9 j5 `* n  T( L8 k& z! u$ B8 w│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area   │
) [$ u  G# q+ o1 l% m│11 │ShotGun │8 │30 │  │*   │Explodes 1 square behind   │
& u0 Z% D( K" l│12 │V-Gun  │8 │30 │  │*   │Explodes 2 diag. squares   │/ f6 z* C3 B) l3 [0 ~
│13 │SideGun │8 │30 │  │*   │Explodes up, down on hit   │9 I8 E  {! w, I
│14 │Spreader│16│30 │  │**  │Creates a large explosion   │. e, e8 _/ l: o6 j* R  u- g
│15 │Bubbler │14│60 │Aqua│*   │Explodes 1 square behind   │3 `5 _& A( r4 F% e; P) V' P8 W& n" [
│16 │Bub-V  │22│60 │Aqua│*   │Explodes 2 diag. squares   │, Q/ B+ h6 p5 m! w0 {5 u
│17 │BublSide│30│60 │Aqua│**  │Explodes up, down on hit   │
$ J" A/ m# i7 y* d8 y│18 │HeatShot│16│40 │Fire│***  │Explodes 1 square behind   │5 Y, S/ I8 ^" o2 e# t
│19 │Heat-V │24│40 │Fire│*   │Explodes 2 diag. squares   │$ B  V, X( O  z4 E) k" o
│20 │HeatSide│32│40 │Fire│**  │Explodes up, down on hit   │
5 q/ s. t8 b! J  Z& q│21 │MiniBomb│6 │50 │  │***  │Throws a bomb 3 squares    │
, x0 T! t* ~' S. w  M1 j│22 │SnglBomb│12│50 │  │*   │Throws a big bomb 3 squares  │
2 d* j* n$ n+ a│23 │DublBomb│24│50 │  │*   │Throws 2 big bombs 3 squares │
9 ?& z- @- W8 A6 n. ~! M│24 │TrplBomb│36│50 │  │**  │Throws 3 big bombs 3 squares │
& V5 M2 I3 R$ w: v  _7 T$ q│25 │CannBall│33│160 │  │***  │Breaks 3rd panel ahead    │5 l- E$ ^( w$ N- q
│26 │IceBall │18│120 │Aqua│***  │Freezes 3rd sqr. ahead    │9 F$ [' X0 _) Z, a! Q
│27 │LavaBall│20│140 │Fire│***  │Shoot lava 3rd sq. ahead   │
5 Z' X  ~* Q3 g0 T- h) G: J│28 │BlkBomb1│60│120 │Fire│**  │Firebomb hits 3rd sq ahead!  │$ j+ e9 A# R$ h* l, L
│29 │BlkBomb2│70│170 │Fire│***  │Firebomb hits 3rd sq ahead!  │
. S) N# s4 L' e! c9 ?' G6 s1 I│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead!  │& V9 V5 l  b& x8 w
│31 │Sword  │10│80 │  │*   │Cuts enmy in front! Range: 1 │
, s* y, X4 D, z0 [. V│32 │WideSwrd│16│80 │  │**  │Cuts enmy in front! Range: 3 │
: J; q; ~( h7 d0 q│33 │LongSwrd│24│80 │  │***  │Cuts enmy in front! Range: 2 │
, G  z1 I! Q- n2 b│34 │FireSwrd│20│150 │Fire│***  │Fire: Cuts fwd 3 squares   │8 t5 }" t! Y: _' x# t
│35 │AquaSwrd│25│150 │Aqua│***  │Water: Cuts fwd 3 squares   │
1 a0 H$ k: j2 R/ ]6 c│36 │ElecSwrd│23│130 │Elec│***  │Elec: Cuts fwd 3 squares   │
+ h" \& C' @( s# A0 P* \$ t│37 │BambSwrd│18│140 │Wood│***  │Wood: Cuts fwd 3 squares   │
3 _1 q* k, W& R│38 │CustSwrd│21│????│  │***  │Cust Gauge = Atk Str     │
: J; ]  D3 G2 H$ P│39 │VarSwrd │68│160 │  │**** │A magical shifting sword   │& K& q/ K. o; j. _9 P9 \! \
│40 │AirSwrd │30│100 │  │***  │Wide swrd with air attack!  │
7 k' w! d0 k' b% H1 z3 O9 @7 v# t│41 │StepSwrd│43│130 │  │**** │2 steps, then uses wide swrd │$ a  r: S3 D; f/ D! l. l
│42 │StepCros│74│130 │  │**** │2 steps, then uses cross atk │* ]2 s: A( h- [" R' v
│43 │Slasher │12│240 │  │***  │Cut while A button is held!  │  o0 C) \( L# N' z- E- e
│44 │ShockWav│10│60 │  │*   │Shock through enemies     │
: o; V5 t2 L/ V/ z│45 │SonicWav│26│80 │  │**  │Shock through enemies     │* ~- w# H. x" ^: e( h# L
│46 │DynaWave│42│100 │  │***  │Shock through enemies     │
( Q! e- E4 s' o" S│47 │BigWave │82│190 │  │**** │Shck wave cracks panels    │* r" N/ \/ F" |% \$ C
│48 │GutPunch│14│80 │  │*   │Punch pushes 1 square     │- d5 p: A2 G- s
│49 │GutStrgt│30│100 │  │**  │Punxh 2 square range     │. L$ G/ F. X2 ~  i( X0 R: {% e6 G
│50 │GutImpct│50│160 │  │***  │Punch pushes 1 square     │
0 z8 U! a: Z7 P& v# w  H/ l, S9 B│51 │DashAtk │11│90 │  │*   │Dash through enemies!     │
* V. l3 j# j9 O  C│52 │Burner │15│130 │Fire│***  │Envelops you in flame!    │
& `: l' P" y9 A) g: k2 Y+ u$ V│53 │Condor │44│180 │  │**** │Chrge atk pierces enemies   │
7 Q$ j: R# D0 V7 B│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape!   │
7 B$ p. {) O$ ?/ d8 ]4 l+ ]  N│55 │Zapring1│8 │20 │Elec│*   │Pralyzing electric ring atk! │
' J1 S6 m% |- v4 O/ m5 K4 K' z│56 │Zapring2│18│40 │Elec│**  │Pralyzing electric ring atk! │8 i% D" C( H# G: w/ s2 X  z* s4 O! E
│57 │Zapring3│28│60 │Elec│***  │Pralyzing electric ring atk! │
. ^; i) |# z, M- d/ Z' X( m│58 │IceWave1│14│80 │Aqua│*   │Creates a 2 sq wide ice wave! │2 [* g2 p- O* W) o9 R* h* t
│59 │IceWave2│22│100 │Aqua│**  │Creates a 2 sq wide ice wave! │( ?6 A2 F$ {' c  ?+ ^% F( H* m
│60 │IceWave3│30│140 │Aqua│***  │Creates a 2 sq wide ice wave! │2 D) t7 y9 c" ~+ ~
│61 │Yo-Yo1 │72│40 │  │*   │3-square yo-yo attack!    │) N6 {( P: k) A4 d& q, x4 P
│62 │Yo-Yo2 │80│50 │  │**  │3-square yo-yo attack!    │
% I4 Z  W- J7 z' s6 H$ X! ?│63 │Yo-Yo3 │88│60 │  │***  │3-square yo-yo attack!    │
% q, C  p# b+ J# A# @  v( X│64 │AirStrm1│26│50 │  │*   │Creates 3 whirlwinds     │
+ T2 A  ?' |  w9 K│65 │AirStrm2│35│60 │  │**  │Creates 3 whirlwinds     │
/ X  T# x) C1 l$ g/ P│66 │AirStrm3│44│70 │  │***  │Creates 3 whirlwinds     │$ m/ u3 ^! F7 S( `$ V' K
│67 │Arrow1 │40│100 │Elec│*   │Bee fly diagonal paths    │
7 Y8 W) |9 l9 q( [' Z( C# y: ?│68 │Arrow2 │60│130 │Elec│**  │Bee fly diagonal paths    │. G. A4 ^2 }0 f& T: i) p, E' q
│69 │Arrow3 │80│160 │Elec│***  │Bee fly diagonal paths    │7 `+ Y6 [6 j* N) t& _
│70 │Ratton1 │14│80 │  │*   │Crawling rat, turns once   │+ J" K4 s( H1 {+ J
│71 │Ratton2 │24│100 │  │**  │Crawling rat, turns once   │
" O! c4 T, T, T7 T│72 │Ratton3 │34│120 │  │***  │Crawling rat, turns once   │& Y+ o, S6 v7 p0 I6 @$ ^" q
│73 │FireRatn│35│230 │  │***  │Activates when hit w/fire!  │
4 |4 K9 `7 O% [5 D% J6 ]│74 │Wave  │60│80 │Aqua│***  │Creates a wave that moves 3 sq│" y2 w) z: d' p) V3 x& b$ ]
│75 │RedWave │72│90 │Fire│***  │Creates a 3 sq wave of lava  │* I2 D7 c! i/ N9 ?) n0 c( _
│76 │MudWave │84│100 │Wood│***  │Mud wave advances 3 squares  │
: v; v7 m. R- q& P+ F( b% u- k' n│77 │Tornado │18│20 │  │**  │An 8-hit tornado 2 ahead   │
0 ?# o0 ]& S6 `+ F9 V0 P5 b│78 │Spice1 │22│80 │Wood│*   │Dangerous powder on all grass │8 }) C/ o# }, E
│79 │Spice2 │34│110 │Wood│**  │Dangerous powder on all grass │
5 s, P9 r2 u& \│80 │Spice3 │46│140 │Wood│***  │Dangerous powder on all grass │% M4 ]4 F* G9 Q' I0 [4 @
│81 │Shake1 │34│90 │  │*   │Vertical shaking 3 sq ahead  │
; D, s3 {# u/ |! ~: H* Z% D│82 │Shake2 │40│110 │  │**  │Vertical shaking 3 sq ahead  │! Y2 L& p; a3 h' T+ E
│83 │Shake3 │50│140 │  │***  │Vertical shaking 3 sq ahead  │
+ J  y/ {" p# X│84 │NoBeam1 │66│200 │  │**  │Fires if something behind   │
0 o6 a+ [+ v) v; l/ D  s0 T│85 │NoBeam2 │77│260 │  │***  │Fires if something behind   │
1 D! l3 m+ j! O& m, {( Z, Z  n│86 │NoBeam3 │88│300 │  │**** │Fires if something behind   │& i6 S3 E. M/ l" o
│87 │Hammer │16│100 │  │**  │Hammer smashes front!     │0 _+ J, n' _( p' S2 |+ N
│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward   │( _% `/ d' I5 v1 M4 W2 i7 V5 o
│89 │Rope1  │45│50 │Wood│*   │Entwines adjacent enemies!  │
- n: X. O; s3 u  A/ F1 A% J│90 │Rope2  │55│70 │Wood│**  │Entwines adjacent enemies!  │
3 k2 F7 U# o  h% i% i% S- D6 Z│91 │Rope3  │65│90 │Wood│***  │Entwines adjacent enemies!  │5 G: V  [  F8 U- u
│92 │Boomer1 │15│60 │Wood│*   │Boomerang encircles field   │0 E- I$ B3 S- H' v* M% O
│93 │Boomer2 │22│80 │Wood│**  │Boomerang encircles field   │
) q7 g. ^* q/ F' x" e│94 │Boomer3 │30│100 │Wood│***  │Boomerang encircles field   │: E" R  R, V9 F9 I
│95 │PoisMask│30│  │  │*   │Poison area w/ A button!   │
, ^( o  {9 V, h; {( r: q* Z│96 │PoisFace│38│  │  │**  │Spread poison w/ A button!  │+ Y3 P; f) A1 B& O, o% Z7 E) V
│97 │RockArm1│23│100 │  │*   │Paralyzes enemy w/ erthquake │* o) r. i9 i% q" v9 T  c+ N  g
│98 │RockArm2│35│150 │  │**  │Paralyzes enemy w/ erthquake │
7 L* M( `6 N& M! N: G│99 │RockArm3│47│200 │  │***  │Paralyzes enemy w/ erthquake │
- _9 W% x! M- Y8 z  R! }│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│6 a# v- y# T% Q; P: }9 Q8 e
└──┴────┴─┴──┴──┴───┴───────────────┘
) C8 K" y! s) {
  y3 M; z9 q: M4 f3 N$ U5 j8 K) ?StdrdChip (Part 2)
: I* Q/ K/ ]. @1 Q$ W) l┌──┬────┬─┬──┬──┬───┬───────────────┐& B& P( ~- A/ n% E0 _1 P& N
│编号│名称  │MB│攻击│属性│稀有度│说明             │
& N0 g+ T& a3 q$ i7 i+ V* W├──┼────┼─┼──┼──┼───┼───────────────┤- Q, b- j' x$ J  l0 m
│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│
% a' y/ N6 V) y5 d$ t2 ~│101 │CrsShld2│33│210 │  │**  │Guard, and bite into the enemy│+ m$ p9 I! d4 c" d& M4 ^
│102 │CrsShld3│41│260 │  │***  │Guard, and bite into the enemy│2 M$ r, x2 Q7 q  |8 h. a- P$ E
│103 │Magnum1 │35│120 │Fire│*   │Cursor destroys panel!    │, i, q7 L; q3 M8 A
│104 │Magnum2 │55│150 │Fire│**  │Cursor destroys panel!    │
" o; Z( I" d: G2 x│105 │Magnum3 │75│180 │Fire│***  │Cursor destroys panel!    │4 m2 N+ d. ^# c
│106 │Plasma1 │14│30 │Elec│*   │Launches electric attack   │
( [# K1 g5 m) Z│107 │Plasma2 │26│60 │Elec│**  │Launches electric attack   │4 [3 f" u* N* \- h
│108 │Plasma3 │34│90 │Elec│***  │Launches electric attack   │( l# a6 N; @: \" c$ \
│109 │RndmMetr│28│100 │Fire│***  │Meteors smash enemies!    │) |6 y/ z. S- @7 t, I, ^$ }
│110 │HoleMetr│48│100 │Fire│***  │Meteors smash into sq     │# V) h2 M$ f- M, f* E" C
│111 │ShotMetr│38│100 │Fire│***  │Meteors shoot out forward   │
" y3 Z- G7 j. x) r$ R│112 │Needler1│32│30 │  │*   │Advance w/ A, stop to attack │
( Z4 J0 q! y' O" k3 t& A* b4 S3 g' C│113 │Needler2│52│40 │  │**  │Advance w/ A, stop to attack │. \0 B& ^) b( n9 y
│114 │Needler3│72│50 │  │***  │Advance w/ A, stop to attack │
: I1 f+ k5 R( k0 w' f0 h  Z│115 │Totem1 │29│100 │Fire│*   │Creates a totem to blow fire │
! ~6 v2 E9 E7 \+ @9 R. F, m! l+ F. P│116 │Totem2 │38│140 │Fire│**  │Creates a totem to blow fire │" [2 ]8 t: j7 v" r/ X1 C
│117 │Totem3 │47│180 │Fire│***  │Creates a totem to blow fire │
, l" y+ E# f. s* Q  v0 Z│118 │Sensor1 │62│100 │Elec│***  │Sensor to watch sq ahead   │) m, N  |4 ]+ n
│119 │Sensor2 │70│130 │Elec│***  │Watch sq ahead or diagonal  │
' k; B1 @- a( n2 Z0 w2 z│120 │Sensor3 │72│130 │Elec│***  │Watch sq ahead or diagonal  │9 M4 s/ G+ L& x7 Q
│121 │MetaGel1│18│90 │Aqua│*   │Gel atk steals a panel!    │( e! |. ]; y7 y: d
│122 │MetaGel2│28│130 │Aqua│**  │Gel atk steals a panel!    │5 M! D0 p( @) R$ u
│123 │MetaGel3│38│170 │Aqua│***  │Gel atk steals a panel!    │
8 y/ m" L# N$ w0 C: a' ?% K8 I│124 │Pawn  │44│90 │  │***  │Attack by pressing A button  │
. w  {9 w- y1 ~2 ]$ t9 ?│125 │Knight │64│150 │  │***  │Jumps fwd and attacks     │
0 c  C8 H$ ~; Y│126 │Rook  │30│  │  │***  │Protects you from attacks   │
) f! a( T3 o: u, k│127 │Team1  │16│10 │  │**  │Powers up when ally is hit  │2 U' w$ a+ ?( v* c
│128 │Team2  │20│  │  │**  │Ally's HP recovered if hurt  │
3 _% S: g- y9 |& [' B/ \│129 │TimeBomb│32│150 │  │***  │An area-wide time bomb    │
! c7 i9 G4 v+ N1 C* j( _│130 │Mine  │16│300 │  │***  │Places a mine in enmy area  │5 L0 [9 w( K6 E$ M+ g; L
│131 │Lance  │46│130 │Wood│***  │Lances through back line   │$ q$ x* i4 S) I! f$ q
│132 │Snake  │20│40 │Wood│***  │Snake from hole in area    │
- Y% t9 v  e4 `9 ~│133 │Guard  │5 │  │  │*   │Repels enemy's attack     │
0 {0 ]3 {6 q- H) M. Q3 }│134 │PanlOut1│4 │  │  │*   │Destroys 1 panel in front   │
/ y: p2 M9 M- N3 c│135 │PanlOut3│7 │  │  │*   │Destroys 3 panels in front  │5 z. Z! \$ a. r/ ?
│136 │PanlGrab│10│  │  │*   │Steals one enemy square!   │# U! {, ~- f$ Q
│137 │AreaGrab│15│  │  │**  │Steals left edge from enmy  │% v* `  \9 P( l* M  L- S
│138 │GrabBack│10│40 │  │***  │Retaliate stolen panels!   │
% a7 F6 x# ?/ j) }+ }* C* k│139 │GrabRvng│30│80 │  │**** │Retaliate stolen panels!   │$ M3 E. G! o* K' l
│140 │RockCube│9 │  │  │*   │Places a rock cube in front  │
* {% [, l+ h+ P- u- f- w│141 │Prism  │60│  │  │***  │Prism fires randomly     │/ l0 u( t) L% c/ r- j0 |6 x# X4 f
│142 │Wind  │14│  │  │*   │Windbox blows at enmy area  │0 a/ @$ {& o; q8 D6 e0 ]
│143 │Fan   │14│  │  │*   │Vacuum pulls enemies     │( e9 H3 O7 s8 {: I, P* N( K
│144 │Fanfare │32│  │  │***  │Take no damage for a while  │1 O5 v+ t4 q; o3 z2 t0 }
│145 │Discord │38│  │  │***  │Confuses enemies w/ music   │1 H5 t: O5 r6 j- y* I5 ]# \
│146 │Timpani │42│  │  │***  │Paralyzes enemies w/ music  │
! ?: S1 b1 \6 i│147 │Recov10 │5 │  │  │*   │Recovers 10HP         │3 m& q+ M1 ?$ S- R0 K2 k
│148 │Recov30 │8 │  │  │*   │Recovers 30HP         │1 X" o! J: T( Q6 x5 F9 k1 G
│149 │Recov50 │14│  │  │**  │Recovers 50HP         │
! t. x# \: I; ?. ?) e│150 │Recov80 │20│  │  │**  │Recovers 80HP         │
4 f2 p/ R* A  n: w3 F0 I│151 │Recov120│35│  │  │***  │Recovers 120HP        │( G0 R) u' C% r) x+ ^
│152 │Recov150│50│  │  │***  │Recovers 150HP        │  g; s- {, N( D4 c, u/ J
│153 │Recov200│65│  │  │**** │Recovers 200HP        │
1 i) N7 J0 i% z/ a6 }: k│154 │Recov300│80│  │  │**** │Recovers 300HP        │) m3 o, |6 y( ]& B4 G3 B+ m% F  p
│155 │Repair │8 │  │  │*   │Fix your area's panels    │6 X# c4 ]% _$ V" g
│156 │SloGauge│20│  │  │***  │CustGauge slows down in battle│
2 f* k9 o: |! @% z2 l( E│157 │FstGauge│40│  │  │***  │CustGauge speeds up in battle │6 n/ p8 q) j' B* j
│158 │Panic  │14│  │  │***  │Confuses enmies if you are  │  r" D/ o  a) o( C3 {+ s
│159 │Geddon1 │10│  │  │***  │Cracks all panels!      │9 i0 h3 j4 y- c
│160 │Geddon2 │50│  │  │**** │Breaks all empty squares!   │& v2 v  S8 @& |" w' P
│161 │Geddon3 │90│  │  │**** │Turn all panels to swamp!   │' e+ P- J, _, Q/ L- }3 _  l
│162 │CopyDmg │18│  │  │***  │Duplicate damage on 2nd enemy │
* c5 f' o+ N7 ~) p; \5 L5 \9 M│163 │Invis  │11│  │  │***  │Invisible for a while     │
' k  h% O$ b, P│164 │Shadow │60│  │  │***  │Only swrd attack hurt you   │5 b/ l& @! ?1 s; O8 ?
│165 │Mole1  │28│  │  │*   │Attacks fr. under ground!   │# C! X& ~. G* C0 k: \
│166 │Mole2  │35│  │  │**  │Attacks fr. under ground!   │
! s9 V* n- F0 T5 {8 z# \9 d* _" c│167 │Mole3  │42│  │  │***  │Attacks fr. under ground!   │
; j% A" ~2 m, `1 [  ~  Q│168 │AirShoes│26│  │  │***  │Can stand on empty squares  │
. \* T/ p. J& L9 G( i│169 │Barrier │7 │  │  │*   │Nullifies 10HP of damage!   │
$ }  T5 ^$ i# ?│170 │Barr100 │25│  │  │**  │Nullifies 100HP of damage!  │
6 r' i8 y9 j* |, V# |( ^& k│171 │Barr200 │50│  │  │***  │Nullifies 200HP of damage!  │
8 }6 x* ~8 {8 B- s│172 │Aura  │55│  │  │***  │Repels attacks under 100   │
/ I* L4 R: B% A! Y4 w│173 │NrthWind│43│  │  │**** │Wind removes auras, etc    │4 W2 K1 N1 v$ m  m% a4 k. L* ^
│174 │Mettaur │30│????│  │***** │Summons a Mettaur to fight!  │
7 C8 G+ f9 b4 A/ I│175 │Bunny  │32│????│Elec│***** │Summons a Bunny to fight!   │! T: {8 `' i' {
│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight!  │0 K( s! r7 v. k/ K* L) H/ ^
│177 │Swordy │30│????│  │***** │Summons a Swordy to fight!  │
* V! G" a' \- h2 O9 N. j│178 │Jelly  │46│????│  │***** │Summons a Jelly to fight!   │
2 k* T( F# h4 ~' O4 Y│179 │Mushy  │38│????│Wood│***** │Summons a Mushy to fight!   │9 k  O+ g! y$ j3 c! w9 Y- P
│180 │Momogra │38│????│  │***** │Summons a Momogra to fight!  │8 \  k! B; f: o0 q8 X0 E
│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │- G5 U8 G& P! H( T' z! ^/ ?* i2 o: u
│182 │Scuttlst│52│????│  │***** │Summons a Scuttlest to fight! │
! t, g% x$ n0 p│183 │Hole  │55│  │  │**** │Open hole to dark world    │
% S  a, k" o0 i; ?│184 │HolyPanl│14│  │  │**  │Creates a holy pnl in front  │. o6 v5 U( \4 p/ Q
│185 │LavaStge│22│  │  │***  │Changes all panls to lava   │
7 |9 V* e( H3 H  A7 ?│186 │IceStage│20│  │  │***  │Changes all panls to ice   │
/ c) ?5 r1 p/ p5 D/ N│187 │GrassStg│10│  │  │***  │Changes all panls to grass  │
7 B" n' [$ V: s8 L0 r3 D# Y- V│188 │SandStge│18│  │  │***  │Changes all panls to sand   │
9 V8 o" P) i  C9 T, v│189 │MetlStge│26│  │  │***  │Changes all panls to metal  │
; F# R+ C/ t. f) ]6 z0 t! z│190 │Snctuary│54│  │  │**** │Change own panls to holy   │( [3 L" t& K6 P9 t/ D% d/ A# p
│191 │AntiDmg │45│100 │  │***  │Sets trap & throws stars!   │* K, t: U$ X, J8 l. ?: u. o
│192 │AntiSwrd│68│100 │  │***  │Retaliate for sword damage  │
$ X. T7 [0 f: z$ t4 B8 O7 ~: i# |│193 │AntiNavi│60│  │  │**** │Take the enemy's Navi away  │4 z7 k  Z9 Y. W3 i6 J7 [, X7 {
│194 │AntiRecv│73│  │  │***  │Punish recovery of HPs!    │
- q5 n4 t2 A' G0 G  R) W│195 │Atk+10 │4 │  │  │*   │+10 for selected atk chip   │+ M. w0 }6 y6 O7 n
│196 │Fire+30 │20│  │  │**  │+30 for Fire atk chip     │8 J: B7 b- q4 G  [. ]  X
│197 │Aqua+30 │21│  │  │**  │+30 for Aqua atk chip     │' e7 O4 _+ k2 t. ?
│198 │Elec+30 │23│  │  │**  │+30 for Elec atk chip     │4 q% P$ t5 S" c. Z2 s, y/ a7 ?
│199 │Wood+30 │26│  │  │**  │+30 for Wood atk chip     │
, x4 b* x( d' ?│200 │Navi+20 │34│  │  │**  │+20 for selected Navi chip  │8 M2 P7 K( ^0 [( {' F% E  G) x
└──┴────┴─┴──┴──┴───┴───────────────┘& O- m0 |% ~' I6 h
9 r$ F3 A: w+ {
9 r; S  f# m( {4 R( u7 I
Mega Chip
, K* E( Y0 r5 X& _2 l* x) n┌──┬─────┬─┬──┬──┬───┬───────────────┐9 `5 c" N$ K- D; ?  f$ M6 s
│编号│名称   │MB│攻击│属性│稀有度│说明             │' C& @7 I% k5 k/ R* b2 y& h3 u7 M. }
├──┼─────┼─┼──┼──┼───┼───────────────┤3 u. F3 Q! C( I  k/ p
│1  │Muramasa │74│????│  │***** │Power = amount of HP lost!  │
8 p. V0 f2 H7 D/ C% p3 w6 x5 a* w│2  │HeroSwrd │65│180 │  │**** │Legendary swrd cuts 3 sq!   │7 K! F( s+ d# \0 w
│3  │ZeusHamr │90│250 │  │***** │Damages anyone on a panel   │
! n! j" H' L* j# _; S│4  │StandOut │22│220 │Fire│***  │Heat: Send Fire into hole   │  L; S" e' E* ?. v# T! {
│5  │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole   │
' {) X4 w% C% `+ _& Y* r│6  │WatrLine │18│180 │Aqua│***  │Water: Draw wter from hole  │( X6 w: Y: y7 e& r, D; [
│7  │Fountain │48│240 │Aqua│***  │Water: Draw wter from hole  │
; a6 Z  t  {& A* U│8  │Ligtning │30│160 │Elec│***  │Elec: Dmgs object & area   │
0 u6 Q8 w& V$ a' h( P# H/ k# n│9  │Bolt   │52│210 │Elec│***  │Elec: Dmgs object & area   │+ {  u$ b3 P( i5 e! C
│10 │GaiaSwrd │28│100 │Wood│***  │Wood: Take power frm next chip│/ C. m9 e+ o7 F* B
│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│+ W$ z3 X9 e+ Y0 a) m3 D; i8 H: q
│12 │Meteors  │86│40 │Fire│**** │Drop many meteors on enemy  │5 q. ?/ f8 v3 Y1 @9 e8 L, v5 I% ~& d
│13 │Guardian │82│  │  │***** │Statue punishes when hit   │
0 W2 {% L  z( w' C. l, \- |│14 │Anubis  │90│  │  │***** │Anubis poisons enemies    │
# x; ]' o& v& J% k. N│15 │Godstone │66│150 │  │**** │Summons a GodStone from hole │; g( R7 H5 d/ K; w
│16 │OldWood  │72│100 │Wood│**** │Summons OldWood from hole   │: I+ `" R  k7 b* _( F- ]2 v$ F
│17 │Jealousy │64│100 │  │***  │More dmg if enemy has chips  │
8 b+ ]5 c' |. W) x4 }! P│18 │Poltrgst │58│  │  │***** │Objects thrown at enemies!  │
% ]& Z& f4 i" c& U( ^$ j│19 │LifAura  │77│  │  │**** │Repel all attacks under 200  │
  v7 V# r7 F' Y& }│20 │FullCust │10│  │  │***  │CustGauge instantly refills! │, H4 F+ C/ y. ?% t9 S" F/ L9 N
│21 │Atk+30  │50│  │  │***  │+30 for selected atk chip   │
+ `. O7 L2 h: c: }! U) e) A2 _│22 │Navi+40  │60│  │  │***  │+40 for selected Navi chip  │
; g' p5 A" {% d& |" N& V; k: P5 }│23 │Roll   │10│20 │  │***  │Attack an enemy, heal you   │' `+ A9 U+ d- r  }, r0 `
│24 │RollV2  │22│30 │  │**** │Attack an enemy, heal you   │
9 j' g: z! ^) C& _7 N  H│25 │RollV3  │34│40 │  │***** │Attack an enemy, heal you   │
) v" T$ _' L( V$ P& @& N/ \│26 │GutsMan  │15│50 │  │***  │Sneaks up to smash panels   │+ U5 u, ?) A4 ]9 C6 H# v
│27 │GutsManV2 │41│70 │  │**** │Sneaks up to smash panels   │0 Y% o) N* c, V) e: E8 y2 `
│28 │GutsManV3 │57│90 │  │***** │Sneaks up to smash panels   │: W0 L6 Y4 H- O( f( n/ k' h8 d0 q4 I% u
│29 │GutsManV4 │63│100 │  │***** │Sneaks up to smash panels   │2 g/ i& }! V& X9 p% n; Y
│30 │ProtoMan │68│160 │  │***  │Moves in to slice the enemy  │; h# w9 u# F7 E; }$ D8 R/ I+ {
│31 │ProtoMnV2 │76│180 │  │**** │Moves in to slice the enemy  │: R% U2 [7 m5 P) r
│32 │ProtoMnV3 │82│200 │  │***** │Moves in to slice the enemy  │" h. A7 [/ K. X
│33 │ProtoMnV4 │90│220 │  │***** │Moves in to slice the enemy  │
3 h* q6 B" H+ C2 K│34 │FlashMan │39│50 │Elec│***  │Flash atk paralyzes enemy   │
- ?3 M* T7 N0 e5 |8 x+ ~; a│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy   │
: |, L# C4 O5 r) J8 h│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy   │: d: k1 R7 I- x
│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy   │7 q  _$ O5 q  u9 R
│38 │BeastMan │38│40 │  │***  │Claw atk 3 squares ahead!   │
# [& ~2 H2 x1 E! J9 e7 h. Y│39 │BeastMnV2 │60│50 │  │**** │Claw atk 3 squares ahead!   │7 n9 W' n9 H: b( n' }' P; u
│40 │BeastMnV3 │68│60 │  │***** │Claw atk 3 squares ahead!   │
( b- Z+ P  u8 T$ R│41 │BeastMnV4 │76│70 │  │***** │Claw atk 3 squares ahead!   │
" ]( P. Z' j6 A; ~│42 │BubblMan │50│20 │Aqua│***  │Fires several AquaShots    │+ A" n+ h: O3 R9 j
│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots    │  _; I5 p% l6 Y* c
│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots    │1 t* H* s8 }- ^( F; U
│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots    │& W' p! F' a& Y8 d* f  G
│46 │DesrtMan │32│120 │  │***  │Launches fists at enemies!  │" o( u! D0 m9 {' A. B6 }) j
│47 │DesrtMnV2 │52│140 │  │**** │Launches fists at enemies!  │. Y' o% V  l+ J1 Z; p
│48 │DesrtMnV3 │64│160 │  │***** │Launches fists at enemies!  │
8 h# w" g; _$ R│49 │DesrtMnV4 │72│180 │  │***** │Launches fists at enemies!  │
  Z) R8 H0 H- E& J2 a! Z7 Y│50 │PlantMan │60│20 │Wood│***  │Vines harm all enemies!    │8 Y" ^' ~2 u; H0 q0 I2 q
│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies!    │- ^9 E& e8 G  v% t' l5 M8 m  E
│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies!    │
! l+ a% P$ a: j" R1 U' g│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies!    │
0 S5 m5 |# \  Q% N* T# {* u│54 │FlamMan  │32│120 │Fire│***  │Flames burn all enemies!   │3 b3 f+ [9 k2 @0 L# x4 c% {
│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies!   │" S0 y' q7 l- p  h  F
│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies!   │
4 U! g1 S9 K  G3 G; @7 w│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies!   │  S( s  Y/ h0 n' B7 J1 q; Y
│58 │DrillMan │66│70 │  │***  │3 drills fly at enemies!   │
; i0 u0 V& ]. t7 U- d" k" s4 ]% G/ p2 [│59 │DrillMnV2 │70│90 │  │**** │3 drills fly at enemies!   │
& ?6 B8 Q' A2 W$ U) {' W│60 │DrillMnV3 │74│110 │  │***** │3 drills fly at enemies!   │
2 k5 K9 T, U, w; b$ I$ d1 p│61 │DrillMnV4 │78│130 │  │***** │3 drills fly at enemies!   │  u+ n9 R- e( E. i" T
│62 │MetalMan │40│100 │  │***  │Iron fist smashes 1 square!  │
8 P' N- b/ t# i( g0 Z0 J│63 │MetalMnV2 │60│130 │  │**** │Iron fist smashes 1 square!  │7 P1 j4 O7 i7 R3 C, h
│64 │MetalMnV3 │70│160 │  │***** │Iron fist smashes 1 square!  │) H, P  U! j  x; x2 t
│65 │MetalMnV4 │80│190 │  │***** │Iron fist smashes 1 square!  │
) Q# x9 G/ W8 \; R│66 │KingMan  │36│140 │  │***  │Move up 3 square & 4-way hit │
4 ?% [& W7 n8 s) J  o│67 │KingManV2 │48│170 │  │**** │Move up 3 square & 4-way hit │: s; Z+ Q# B, c
│68 │KingManV3 │60│200 │  │***** │Move up 3 square & 4-way hit │
' f8 Y( m+ j3 t3 V# K* `- @, I│69 │KingManV4 │72│240 │  │***** │Move up 3 square & 4-way hit │
6 _9 m& R0 ~5 H' B$ l! X$ u│70 │MistMan  │68│90 │  │***  │Appears from mist & attacks  │* L4 p) @0 k5 Y, x5 ]0 ~
│71 │MistManV2 │71│110 │  │**** │Appears from mist & attacks  │% O3 F& t. z$ _. A: J
│72 │MistManV3 │74│130 │  │***** │Appears from mist & attacks  │* B+ y% ?$ O5 n" t3 D
│73 │MistManV4 │77│150 │  │***** │Appears from mist & attacks  │
7 b* O1 M# ]& Z& F7 L* E& J: c│74 │BowlMan  │80│100 │  │***  │Lines up pins for a strike!  │: X- C# O3 L4 Y- |0 e9 O
│75 │BowlManV2 │82│120 │  │**** │Lines up pins for a strike!  │( ^( G4 R, ]( q8 y/ _
│76 │BowlManV3 │84│140 │  │***** │Lines up pins for a strike!  │  Y) S& ?' M) M1 i: w( }+ g
│77 │BowlManV4 │86│160 │  │***** │Lines up pins for a strike!  │
% [  N: Z: P# z( g5 o% i7 G# d│78 │DarkMan  │72│30 │  │***  │Creates 3 caves in enmy area │; E0 e9 r4 p8 Y, [/ d; S3 }: L
│79 │DarkManV2 │76│30 │  │**** │Creates 3 caves in enmy area │# W$ Q7 X! F2 s! B
│80 │DarkManV3 │80│30 │  │***** │Creates 3 caves in enmy area │, ~) W$ [) L1 F8 g5 X- l7 T# x
│81 │DarkManV4 │84│30 │  │***** │Creates 3 caves in enmy area │" ^" \  W' Z& _/ U" ]3 T
│82 │JapanMan │82│40 │  │***  │Multiple attacks w/ spear   │, ^7 Y3 {% ~2 |* Z' c
│83 │JapanMnV2 │85│45 │  │**** │Multiple attacks w/ spear   │/ v$ D% G- G7 r: d0 t/ r/ p3 b: w
│84 │JapanMnV3 │88│50 │  │***** │Multiple attacks w/ spear   │
( m  t- q3 |2 Y│85 │JapanMnV4 │91│55 │  │***** │Multiple attacks w/ spear   │
% h0 d4 t1 V+ T! N! U! t6 Z' g└──┴─────┴─┴──┴──┴───┴───────────────┘  V& I& k& s) F7 }! V4 m, n

0 G7 s+ [8 U/ P0 v) f  F3 F3 p! q- }" j5 a
GigaChip (蓝版)
7 \" A5 w* K' A8 X5 V┌──┬─────┬─┬──┬──┬───┬───────────────┐& a- @  Z% ]6 i% H1 |
│编号│名称   │MB│攻击│属性│稀有度│说明             │9 {. M, N; y* U. j# ^4 e
├──┼─────┼─┼──┼──┼───┼───────────────┤- _, K; s- N# t8 t% m, n
│1  │FoldrBak │99│  │  │***** │Restores all chips & folders │
$ o- d0 I0 ~8 l' j( J+ ?│2  │BassGS  │99│700 │  │***** │Bass' secret weapon      │
3 S( X$ T6 I, B' _& }9 O  b│3  │DarkAura │55│  │  │***** │Dark chip repels <300 atks  │6 K' e6 I4 m- u8 i  r
│4  │DeltaRay │92│220 │  │***** │Use A btn for up to 3 attacks │7 o6 r; ]. L' Z4 Y. X. E0 W
│5  │AlphArmΩ │97│500 │  │***** │Launches a giant rocket    │5 Q) a) A" _3 n- |- G) p
│6  │GutsManV5 │79│120 │  │***** │Sneaks up to smash panels   │
) t2 M0 }4 O" ~2 {│7  │ProtoMnV5 │98│240 │  │***** │Moves in to slice the enemy  │, e% J& T' E+ z, Z
│8  │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy   │
& L3 w1 i) N3 U  z! U$ R- P│9  │BeastMnV5 │84│80 │  │***** │Claw atk 3 squares ahead!   │! H5 B1 X8 X, d0 C
│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots    │- r9 A3 R8 n2 F1 ~: y& `
│11 │DesrtMnV5 │80│210 │  │***** │Launches fists at enemies!  │
7 ~2 k$ w2 J" [* J" v│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies!    │& b' Q( i, @) t& a$ t
│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies!   │
6 B6 o9 A$ Q1 X* G│14 │DrillMnV5 │82│150 │  │***** │3 drills fly at enemies!   │# `, s9 [6 x& U
│15 │MetalMnV5 │90│250 │  │***** │Iron fist smashes 1 square!  │- Q7 d+ X; b# W. k7 z# u
│16 │KingManV5 │84│280 │  │***** │Move up 3 square & 4-way hit │6 h$ N& a; M$ D' n7 w$ X
│17 │MistManV5 │80│170 │  │***** │Appears from mist & attacks  │# Z4 j" I5 ]  z+ {+ g. m# i
│18 │BowlManV5 │88│180 │  │***** │Lines up pins for a strike!  │
, L: j8 B; G/ N# R9 G* g│19 │DarkManV5 │88│30 │  │***** │Creates 3 caves in enmy area │4 C, D, ]8 ~2 x
│20 │JapanMnV5 │94│60 │  │***** │Multiple attacks w/ spear   │/ N  L$ @8 V/ L7 O# W! w
└──┴─────┴─┴──┴──┴───┴───────────────┘9 w8 P3 F# z# m* W% t5 I
& o7 D1 u7 o. D. W. W6 B5 M# D
GigaChip (白版)(只列出与蓝版不一样的Chips)
) v' I1 U, P  o┌──┬─────┬─┬──┬──┬───┬───────────────┐0 d: i9 P% D; w' l
│编号│名称   │MB│攻击│属性│稀有度│说明             │. S1 h" ]  X9 f7 P: q. j: m; P
├──┼─────┼─┼──┼──┼───┼───────────────┤
- t0 p3 E6 M% z8 D# f& m! J8 O│1  │NavRcycl │50│  │  │***** │Recalls last Navi used    │! J. v2 f% s9 ~0 _) n2 ~
│3  │Serenade │97│100 │  │***** │Dark chip Holy pwr to front  │/ P; i1 g5 T3 q8 S3 ?8 B. f
│4  │Balance  │60│  │  │***** │Both Hp reduced by half    │
  x' s3 }/ g( [7 m: e│5  │AlphArmΣ │97│50 │  │***** │3-stage electric attack!   │& R/ E% s# V" C% c6 i% T0 p4 o2 ?
└──┴─────┴─┴──┴──┴───┴───────────────┘
 楼主| 发表于 2003-7-14 17:30:40 | 显示全部楼层
哈哈,开始贴图了!
( R1 ~% [* @) fMegaman EXE 3 蓝+白 Standard 级别的 Chips:
' P" n4 u9 g# G! ]/ T! g$ X" y7 I$ j. R! E$ T
001002003004005006
* T0 b) |5 S. Y; _; ~$ B0070080090100110129 \7 P/ w7 q* t0 k
013014015016017018
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 楼主| 发表于 2003-7-15 13:42:03 | 显示全部楼层

GBA-<洛克人EXE3-Blue>卡片组合

Megaman EXE 3 蓝+白 Standard 级别的 Chips:/ }# r1 F3 F& V( H1 \; H

$ Z$ A$ v" v, |9 a, L9 n  [019020021022023024( |2 c) d8 H( Y+ V& j
025026027028029030
2 M& ~6 ^" ]& ^  @031032033034035036, t( |+ d& i6 D& W3 F5 c6 Y4 V2 Z
- p# r. ]# Z0 L, R2 ?
[ 本帖最后由 hwz1015 于 2006-1-5 14:17 编辑 ]
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 楼主| 发表于 2003-7-15 13:43:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:- A/ g: Y9 a) c2 V+ a0 J( f
9 K3 @6 I- l2 i4 f
037038039040041042
1 E: ~! ]) S& N1 Z" w% m: j' |043044045046047048
, |- U, @" n  W' G; L! K049050051052053054
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 楼主| 发表于 2003-7-15 14:14:39 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
3 e+ i/ t6 H& z% V: L  m+ @3 e7 u
055056057058059060
) }& K2 F. m. \' x. W0610620630640650669 [% P: C+ }9 u* E
067068069070071072
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 楼主| 发表于 2003-7-15 14:15:19 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
3 o7 |. i% F+ I9 V8 N- y6 r' z& N& i/ u; R  U- V1 N
073074075076077078
+ `. @1 }1 H! S( l+ F; Q079080081082083084- c% h# R2 {- O6 y
085086087088089090
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 楼主| 发表于 2003-7-15 14:16:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
, E3 `& l; E9 N% l' S5 X' I* r4 z* v, ~+ J/ D
091092093094095096% x. S3 z( l- n' g5 M
097098099100101102
2 {4 s; t* o1 j) v9 h! S5 h2 U103104105106107108
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 楼主| 发表于 2003-7-15 14:24:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
4 c* a, M3 r, H" c: L+ {. v
3 e/ ]6 [- A' i  X/ Z2 M8 |5 A109110111112113114. m- ^$ Y2 T6 v! d- i( V7 {. Z
115116117118119120+ ~7 @7 b1 G% |5 r+ b
121122123124125126
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 楼主| 发表于 2003-7-15 14:28:54 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
; ]6 z; |8 h- W7 w3 _$ ?! f0 b# c! v$ N6 |. J% I+ f
127128129130131132
/ R7 s) v. o9 C+ j8 |; f1331341351361371383 _# u3 Z. P/ L% B
139140141142143144
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 楼主| 发表于 2003-7-15 14:33:48 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:9 |$ L4 a2 Q, k( \

3 e4 R4 m. `5 M8 g1 |145146147148149150
' g4 O9 ?5 [) F  w) i+ c# _" a151152153154155156
. ?/ a# }% L* O) S; f; e* S157158159160161162
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 楼主| 发表于 2003-7-15 14:35:44 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:, m/ C% y2 z7 L4 [+ \6 d& W. Q' Z8 c" B

8 u! {- i$ \  P163164165166167168& `8 O7 x; D2 P2 h
169170171172173174/ {, N% G& e3 ~4 x- {3 t3 u/ t
175176177178179180
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 楼主| 发表于 2003-7-15 14:37:02 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
1 U: J: h5 D* _+ v+ b1 ]% A) C- M, G7 ?; i9 N7 F( t; d7 `
181182183184185186$ X1 f8 P9 {' J$ f/ u, W
187188189190191192
/ O+ m4 V( s9 n/ S1 E4 U+ c193194195196197198. j! k/ D! y/ ^. ?: r# M
199200
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 楼主| 发表于 2003-7-15 14:47:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
9 j0 Q' S0 B8 w! S/ }; g! S) \) m+ c3 U% J8 M
001002003004005006
; u- T/ r" o- j! h$ p; T) P4 k007008009010011012" [2 {# J2 b- B) X
013014015016017018
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 楼主| 发表于 2003-7-15 14:50:34 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:# G  o6 q- b( ?3 `  c
1 e- J2 r) U7 e0 x( w9 ?0 u1 i% m6 W
019020021022023024
* N& n' ~9 X7 i+ O$ T025026027028029030
( }$ R" ]4 T0 A& C* t9 x* K) G$ n031032033034035036
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 楼主| 发表于 2003-7-15 14:52:01 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
/ T2 A' L1 R7 X  W$ G9 n2 ]
8 k( d0 \1 h: Y- I037038039040041042" h% R7 {' I- C  S( S) y* X( }
043044045046047048
. @0 O5 E/ g; |; C4 B" G049050051052053054
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 楼主| 发表于 2003-7-15 14:55:14 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:2 {0 u5 Q8 Z9 D0 ~( ?6 k, r( N
0 o) f& S# E: B% O- Y) ?0 C
055056057058059060
' }0 d* c: ^6 }+ v' \, d8 }+ H061062063064065066
1 |# T3 k5 e% e067068069070071072
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 楼主| 发表于 2003-7-15 14:58:43 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
( b6 ~1 u  r  R7 D
! F! Q, G$ _# `" G073074075076077078& ~! s, e, l# _) C" F% v9 J9 v
0790800810820830840 U" _0 y* g9 y6 x3 l
085
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 楼主| 发表于 2003-7-15 15:09:46 | 显示全部楼层
Megaman EXE 3 蓝 Giga 级别的 Chips:* A& k. J0 t' v7 A+ y+ E$ D, V" w
% J0 s7 R5 \3 n
0010020030040050068 o$ o; F  h6 ~: w8 f/ N
0070080090100110127 K5 K7 E/ k9 |; A
013014015016017018
0 D0 L" V# M) s" U1 i3 ?019020
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发表于 2003-8-1 05:49:38 | 显示全部楼层
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