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GBA-1078-<洛克人 EXE 3 Blue>卡片组合(本站原创)

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发表于 2003-7-8 21:20:33 | 显示全部楼层 |阅读模式
转载请不要删除以下信息,感谢您!
$ `8 A3 \# ?8 e' B/ q■  ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★
1 a" v7 A" d/ Q■● ■  NintendoWorld    站友xliz原创+ }  {) C. M( w4 S  `
■ ●■    http://www.NewWise.com 1 Q" y7 S3 c& B: I3 k7 [6 @$ C( g) ^
■  ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★
9 q& [& i+ c/ F* H2 }0 E0 ~; F" P" I; s! j$ i1 y$ Z
2 i9 i# p' l" p' v2 X3 G2 O
           洛克人 EXE 3 Blue 卡片组合4 K5 C* C/ K! {) B! {
" ]4 Q, b& U0 L/ }% b- I0 a
5 L. I& D% G; W8 G
英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版
4 b( s$ O% D* R5 Z! N* y大家要看日文版的P.A.或详细攻略,点击这里吧!

; q3 A  U& u1 g/ l& g====================
  r5 o6 K( |1 b- m# ?希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol:
* z) X1 ^/ K# Y' X2 M1 w1 A- c9 p
( O' e4 l1 Y# j. u  k3 v" @9 H以下内容格式如下:3 ~  |+ ~  D8 U) \* y

. c0 O9 M  x9 ?+ p6 K" s/ m2 e2 B编号    名称" R7 c- O) Y4 u4 w2 [
说明
9 J- R9 P% ^( c) s组合方法
5 l7 e, H, R, j$ E6 R" p---------------------------------3 h! Q# h9 q$ P- r; U2 J
01    Z-Connon 1: P( L  c9 m# I. k3 }" P) c; E- D8 s
Unlimited Cannon for 5 sec
1 k2 Y: w/ E2 s! z  k% hCannon A+B+C2 u2 C4 V3 o! Q7 w1 x& O
Cannon B+C+D. d1 o7 {3 l- z; I+ L' L
Cannon C+D+E& ^4 r  P) a0 s: i4 w

5 ?* ^) O1 E9 f3 M5 W02    Z-Connon 24 l& \! z7 I6 H% n  B6 T$ {
Unlimited HiCannon for 5 sec4 M* z! o# G( h5 x+ k6 e. `( s7 D' V
HiCannon H+I+J# k: w/ p& v$ \
HiCannon I+J+K
( W! y6 E9 M2 N. B' j' t; jHiCannon J+K+L& ]1 t; Q/ V1 D+ Z0 g/ e  ^3 m

9 m# R& E" c* o# m03    Z-Connon 3* P3 h: T9 y) I
Unlimited MegaCannon for 5 sec
& p" M. Q5 M- f' zM-Cannon O+P+Q
; j' P8 M( ?+ B7 e: \M-Cannon P+Q+R
, I2 D  a' h7 B+ P6 SM-Cannon Q+R+S; f0 g6 M8 C5 Z7 b
9 S0 m! d: U: N0 _
04    Z-Punch: m5 e6 u$ \6 B. H8 M4 d9 h
Unlimited GutPunch for 5 sec
" S; `4 N9 u+ x6 ?# I( p5 \4 |GutPunch B+C+D
! S5 |  A' ]5 A; z+ MGutPunch C+D+E
! J5 w& Q! r: ~3 v9 u" K$ fGutPunch D+E+F8 P/ b" i/ `8 J; W) {
; X  y9 G' M) B2 ]) \1 _
05    Z-Strght
# _4 `4 |; S. I1 g* DUnlimited GutStrgt for 5 sec% B! q1 A* X: Y) J- _
GutStrgt O+P+Q# j- l6 I# R% L3 {: H
GutStrgt P+Q+R
# C5 R; u" F& rGutStrgt Q+R+S: ?9 F# L2 I5 ]6 Q: U( D) d

1 D' p% f% f# f8 `+ n8 h- L/ Y( d06    Z-Impact
) q7 P0 j' T- rUnlimited GutImpct for 5 sec+ e! {3 t% r# }4 I! ]: T% X  x! ~+ B" G
GutImpact G+H+I
8 z. d: e5 o( m4 F: M1 b5 M- uGutImpact H+I+J
3 U/ F( ]6 S& t3 Q0 l6 w# ~( a- OGutImpact J+K+L' d1 ~3 p3 ]1 B+ d( W
. p; `  B. o6 `  g- ?
07    Z-Varibl
' n2 Q" ?6 m3 k/ m' bUnlimited VarSword for 5 sec
: o9 }  U: E1 {2 Q0 q1 lVarSwrd B+C+D
+ g+ H6 K- m3 M7 P" T5 Z6 A6 [VarSwrd C+D+E" a: o& E! ~. [  G4 Y
VarSwrd D+E+F
2 ^9 Z- ?( u! y1 E/ d+ @; y
% }  f" @. Q8 L' ~3 e08    Z-Yoyo 14 R8 r; T  v  t" @" z8 O
Unlimited Yo-Yo for 5 sec0 o) k! r/ p7 S2 W/ J4 C
Yo-Yo1 C+D+E" h* N4 G, h2 _/ T& c) }; o
Yo-Yo1 D+E+F
% q6 z) a  o' c! |Yo-Yo1 E+F+G
; I' `: q8 @7 I5 T5 R3 O& q( t0 m
: b1 Q0 D% L+ F; ?09    Z-Yoyo 2
9 N- ~. C) A! j0 V6 Y% A" `; CUnlimited Yo-Yo2 for 5 sec
$ @9 P; D5 o$ X; B# t# b) IYo-Yo2 H+I+J
+ C1 j% W) \2 t; |" c/ w6 ]Yo-Yo2 I+J+K
& p- ?) g8 f, }, _6 cYo-Yo2 J+K+L
" }$ Z1 \  r# m0 v0 m, W+ w8 U2 v* g! x/ |
% o1 e  H' c$ G( o! K1 v2 q3 g10    Z-Yoyo 3
6 b6 [, R! ?( l$ G+ ~- \Unlimited Yo-Yo3 for 5 sec
* p8 U8 L. Q6 p3 }Yo-Yo3 M+N+O
- g' m, L% @- F+ t6 S+ |1 h2 P8 X* wYo-Yo3 N+O+P, D: ^9 N  B. |. ^
Yo-Yo3 O+P+Q- j7 f1 t7 ~, `. y

0 b' B0 x# T& a3 S: t. ^  y11    Z-Step 1
& y: W1 \7 R3 @' m5 Y7 IUnlimited StepSwrd for 5 sec1 E, s5 ^6 d# p$ H2 k; v) b" g
StepSwrd L+M+N
/ X2 N9 P2 l; Z: j/ N0 q* OStepSwrd M+N+O
6 b) _! L# ^! n: V# N2 K2 m8 BStepSwrd N+O+P$ Q* S0 B0 U6 U
1 A" W* ~3 L* ^5 H6 {3 W
12    Z-Step 2
# ~1 w" x' a( E8 EUnlimited StepCros for 5 sec
" X$ G5 Y3 Z, p7 W6 f4 F# b) }; kStepCros P+Q+R- G8 I+ G* i1 ^- Q
StepCros Q+R+S
; f. S: R; X. a; z: GStepCros R+S+T/ Z5 K, A) T4 y* v3 L% v- h! V

# B6 H7 S% i* N) c7 M5 h13    BubSprd
6 l3 G: \: {$ y$ I6 QAttks w/ spreading bubbles!
* k& ~- w2 `7 RBubbler  C+D+E
5 h) f7 k0 q3 l, e$ ?5 QBub-V    D+E+F3 s5 N; Q# H3 ?5 l3 A! y6 O% T+ [+ x3 s
BublSide E+F+G! e1 |$ l$ E; s8 K0 j3 y# H
Bubbler E + Bub-V E + BublSide E
# |0 L- h4 M. [8 f- ]
# N) M. F- c2 _/ I+ [+ P14    HeatSprd
4 q1 Q1 L9 G" S  VAttks w/ spreading fireball!0 J7 z- s( K) ^' A' ~$ P- o
HeatShot H+I+J
& ~, h) R5 W1 J& f8 p+ E0 dHeat-V   I+J+K  M1 @0 ^/ z& O% P
HeatSide J+K+L9 e" ~" A4 {+ F- ~
HeatShot J + Heat-V J + HeatSide J- v. u8 }6 Z- j' _0 v: z  J
& ?; W  A8 o/ ~9 i' k3 T
15    H-Burst+ ?; ~8 G1 W/ a( t2 l# x
Creates a giant explosion
+ ~! ~- X+ l3 r8 F7 T. SSpreader M+N+O
8 d) U' d) c# j; xSpreader N+O+P6 ]; s" g+ z. ]7 X! o. X+ k
Spreader O+P+Q
, S6 m% }$ y4 ~) M2 v$ |& i9 [+ q8 t) Y- O2 x5 r' W
16    LifeSwrd
) ?2 I* Y, P6 R5 KSwings a huge 2×3 sword!
6 ^/ @- Z4 A+ {1 \Sword E + WideSwrd E + LongSwrd E! n! A7 F) C# D2 z+ A, E+ C* p# p
Sword L + WideSwrd L + LongSwrd L
5 L; X# D$ r1 v  b& J: x1 q! ]3 GSword Y + WideSwrd Y + LongSwrd Y
, s! \! h3 }7 E& o- ]- s
" G# f. N* x* b4 R4 i3 t  V, ?17    ElemSwrd
3 [, H5 O4 H0 n. F( fWide swrd contains 4 elemnts
# Y" w5 k9 ~2 j" [- U3 cFireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N) t$ P! n1 M/ w2 `0 q
FireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P
* Q0 ~0 I, J. t% \! f
5 ?4 }$ ^1 i7 p/ b* w$ K18    EvilCut
2 _4 l- s* _/ r: S2 J4 ^5 WStep up 2 & make 4 atacks
7 J5 M# `% [! ~4 @StepSwrd P + HeroSwrd P + StepCros P
4 Z0 O6 \$ d3 R4 Y# T8 v) l" @' y
0 F+ ~& i' U6 c: K19    HyperRat
' m( F% z- R2 A& h+ wA giant Ratton charges!
, [7 D  {3 X2 F8 q/ ARatton1 A + Ratton2 A + Ratton3 A
( F. ]* z$ F" kRatton1 C + Ratton2 C + Ratton3 C
  ?" x" A- T5 \& Z' |! r' o( \/ |Ratton1 F + Ratton2 F + Ratton3 F4 H: Z* r, T6 `7 o  D

; k" l2 w' W, E$ i7 F20    TimeBom +
2 O8 u6 }: }0 u' W+ iSets Time Bomb in enmy area8 s' ~# C( n2 Q
TimeBomb J+K+L& t! _, A6 }# q/ x7 M
TimeBomb K+L+M
' k0 o& U$ \7 ]8 B4 GTimeBomb L+M+N
  E$ e  Y( K$ V' P% I/ J/ ^8 ?  v4 k2 j3 ~2 _$ |* H: k
21    GelRain* j! ]7 i  t7 t: B. G
Gel steals squares: W/ B" m" C, m2 T
MetaGel1 B+C+D
1 x/ @" E1 w9 ~& z# k9 `% |4 iMetaGel2 E+F+G
, M- B7 V) Q3 s3 y" f+ DMetaGel3 S+T+U8 |9 P4 |/ Y' d( c4 B$ J

6 t! A+ R( W' W4 q5 @5 S22    EverCrse
+ A$ N* n! k! vShield chases enemies2 u) @: C$ l/ I+ J- S; r
CrsShld1 C + CrsShld2 C + CrsShld3 C0 p$ H, T" l% a
CrsShld1 L + CrsShld2 L + CrsShld3 L
( }' R. Z6 `& E4 v! |; g5 y
6 o. I3 }6 h, J& G( i. E  A23    MomQuake
) J) K( p( q% A$ L4 LAwakens Mother Earth!' m) V* @( n9 z* K$ r9 d
RockCube * + RockCube * + GodStone S& K+ m$ N2 `$ B% {0 g

% S; i; d$ I0 }& B+ |6 {5 z24    PoisPhar4 u3 J: K* }$ o( k/ V
Pharaoh generates poison
' N: \5 h/ n0 L1 nPoisMask A + PoisFace A + Anubis A
: L' v, X: F5 U4 t) s6 ~7 O
# F" p. L# [9 C* z+ y& Q) `  `25    BodyGrd4 i' L' c% o0 C: I& K) c, C
Bodyguard takes out enemies
- O% k2 T+ l$ w' H* U! yAntiDmg M + AntiNavi M + Muramasa M0 i: y) c$ J2 L$ \* G

5 ]0 S8 S7 s& N) C$ a" v26    500Barr
, ^; |( J& ~: f% k. j2 _" o, @Barrier absorbs 500HP dmg) l( `) G9 W7 z- h( v, q% G' P
Barrier E + Barr100 E + Barr200 E
0 a0 @1 ~/ x: z$ a% Z9 TBarrier R + Barr100 R + Barr200 R
$ @+ n$ F2 l9 @" H5 T/ B! Y- e, ?' v8 o! v
27    BigHeart
" y! n) e$ @! q, AAttacks, then heals HP!8 [- j8 k0 m: q) L! d8 Y
HolyPanl R + Recov300 R + Roll R7 T' m3 Z. s& y  T1 m
HolyPanl R + Recov300 R + RollV2 R
9 o9 h/ r* b/ w% {3 gHolyPanl R + Recov300 R + RollV3 R
: u9 @8 L( f! y/ y* I9 Q  P
# G7 B* T! _, Y; D28    GtsShoot
( C! @& S" \; X3 E# b2 UGutsMan throws MegaMan!, ~- [: v( z, b( o
Guard * + DashAtk G + GutsMan G' @; |( {- [# ]  Y2 g
Guard * + DashAtk G + GutsMan2 G# S' F+ B7 y7 o, B8 H3 E& Q( X
Guard * + DashAtk G + GutsMan3 G) _3 ~. n- `2 n  E+ S" s9 m
Guard * + DashAtk G + GutsMan4 G
$ ?& L5 Q$ q4 _5 D, G- x# P1 }- E! t, O
29    DeuxHero
7 ]" G4 N, w4 [! A9 b3 h3 v5 QMegaMan & ProtoMan team up!! Z5 w- S* E0 Q, B+ z
CustSwrd B + VarSwrd B + ProtoMan B0 A. A  {3 T1 X" K; N$ v+ i% V; }
CustSwrd B + VarSwrd B + ProtoMn2 B+ t' F% t( ?, N  Y2 V
CustSwrd B + VarSwrd B + ProtoMn3 B
+ }5 `) A% A! p/ h. A5 BCustSwrd B + VarSwrd B + ProtoMn4 B
7 ^9 c* S( Q% b6 M! P1 p  e
& U6 v$ V. [# e( x30    2xHero/ I7 S' a! q+ W* @
MegaMan & ProtoMan Dual atk
* B+ q' q8 g- n# iSlasher B + CustSwrd B + VarSwrd B + ProtoMan B
0 V/ ]8 {3 R: g: Y$ Z/ |Slasher B + CustSwrd B + VarSwrd B + ProtoMn2 B5 O7 p& r1 z2 A1 T
Slasher B + CustSwrd B + VarSwrd B + ProtoMn3 B
' o' \' J* |, `$ F) R: NSlasher B + CustSwrd B + VarSwrd B + ProtoMn4 B
. {: N* o5 k2 v2 r; T
& f/ o$ m# r: \8 D( h31    PrixPowr
- T! E! k  A* r3 Navis attack at once!
3 \6 E, z& \$ ^Team1 * + Team2 * + KingMan5 K
% c7 x% c, X1 gTeam1 * + Team2 * + MistMan5 M6 _2 }0 ~4 s( `8 x, S9 i$ {) s
Team1 * + Team2 * + BowlMan5 B! g7 V# i# U9 W5 f# z  |6 J3 Z. q

) e$ Q7 h0 a8 t32    MstrStyl) v$ E+ ~. l9 }2 ~9 h/ ^+ c
MegaMan unleashes his power; n+ h; }# h1 w# l' m1 h8 {- N2 K5 a
Salamndr * + Fountain * + Bolt * + GaiaBlad *
7 M6 y, l0 W3 L3 t
+ B( u# F8 R2 o4 S4 cStdrdChip (Part 1)& P8 `" O0 ^5 |1 `" h/ m  A
┌──┬────┬─┬──┬──┬───┬───────────────┐' N1 q2 W* X- N. |- }
│编号│名称  │MB│攻击│属性│稀有度│说明             │
) h& l3 I/ D( w7 ]1 r. C' b/ [% J├──┼────┼─┼──┼──┼───┼───────────────┤
: [2 x; Y3 m: j. A5 M# f. z  d+ ^2 \│1  │Cannon │12│40 │  │*   │Cannon to attack 1 enemy   │
1 }  r' ^! p, S3 R  F│2  │HiCannon│24│60 │  │**  │Cannon to attack 1 enemy   │
( j$ K+ R* I& L6 ]" h0 E- ?& l│3  │M-Cannon│36│80 │  │***  │Cannon to attack 1 enemy   │
' H2 \" e1 ?+ @$ Z0 ^4 i│4  │Airshot1│4 │20 │  │*   │Knocks enemy back 1      │6 M9 N9 V% Z% W, U% o: X
│5  │Airshot2│12│30 │  │**  │Knocks enemy back 1      │; d5 \) M* T; e2 B$ }/ c  y
│6  │Airshot3│18│40 │  │**  │Knocks enemy back 1      │. t$ r- i6 W+ H8 G/ X- H$ X
│7  │LavaCan1│34│90 │Fire│*   │Fires lava fr. area      │# }! A! ~0 }3 U2 r& M9 [
│8  │LavaCan2│42│120 │Fire│**  │Fires lava fr. area      │
. m5 r7 Z5 {) b│9  │LavaCan3│60│150 │Fire│***  │Fires lava fr. area      │
: M" s  ?1 V) C: B: ]* {1 U│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area   │
9 h3 f+ B% |. n0 @2 }9 o. h│11 │ShotGun │8 │30 │  │*   │Explodes 1 square behind   │+ [, ~9 {9 _5 p- F2 M% ^
│12 │V-Gun  │8 │30 │  │*   │Explodes 2 diag. squares   │' c6 M* O$ |7 W
│13 │SideGun │8 │30 │  │*   │Explodes up, down on hit   │+ |. a; x$ ]7 O5 ^
│14 │Spreader│16│30 │  │**  │Creates a large explosion   │$ p- Y) ~- B4 P, t* H
│15 │Bubbler │14│60 │Aqua│*   │Explodes 1 square behind   │7 P: T! u1 b: f& s1 E
│16 │Bub-V  │22│60 │Aqua│*   │Explodes 2 diag. squares   │  ^' k3 ~/ _9 `0 V" g6 t# F
│17 │BublSide│30│60 │Aqua│**  │Explodes up, down on hit   │, b$ S1 C3 ~7 w0 J) p
│18 │HeatShot│16│40 │Fire│***  │Explodes 1 square behind   │
7 @$ n4 k3 p6 t2 h/ I, H8 S│19 │Heat-V │24│40 │Fire│*   │Explodes 2 diag. squares   │3 C& i9 p9 O" |1 m$ h
│20 │HeatSide│32│40 │Fire│**  │Explodes up, down on hit   │
, J2 V4 g' c' N; D8 R│21 │MiniBomb│6 │50 │  │***  │Throws a bomb 3 squares    │
; x2 D/ n4 q) h2 S4 Y4 m- x│22 │SnglBomb│12│50 │  │*   │Throws a big bomb 3 squares  │
( F7 {3 _! K& s/ t; o, Y0 F* o8 y│23 │DublBomb│24│50 │  │*   │Throws 2 big bombs 3 squares │% u2 V4 I- H9 }6 w
│24 │TrplBomb│36│50 │  │**  │Throws 3 big bombs 3 squares │
9 V# @" N" |$ ~) l' I│25 │CannBall│33│160 │  │***  │Breaks 3rd panel ahead    │9 M  X2 G! F) Q" Z
│26 │IceBall │18│120 │Aqua│***  │Freezes 3rd sqr. ahead    │6 w9 }. Y$ B- M( F- B: w$ d
│27 │LavaBall│20│140 │Fire│***  │Shoot lava 3rd sq. ahead   │, A4 X) K( P& v9 H3 g% k& F: Y
│28 │BlkBomb1│60│120 │Fire│**  │Firebomb hits 3rd sq ahead!  │
/ l9 D' x9 E/ r; h7 g6 r7 p: y5 f│29 │BlkBomb2│70│170 │Fire│***  │Firebomb hits 3rd sq ahead!  │, j3 q2 V; `0 C( v; H- `1 Z
│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead!  │$ K  d1 j6 o" B) i0 I8 J  k
│31 │Sword  │10│80 │  │*   │Cuts enmy in front! Range: 1 │, v! O: z3 e/ H) k
│32 │WideSwrd│16│80 │  │**  │Cuts enmy in front! Range: 3 │  W2 ?/ ~% R, u
│33 │LongSwrd│24│80 │  │***  │Cuts enmy in front! Range: 2 │
' ^( R0 K0 O0 E- m│34 │FireSwrd│20│150 │Fire│***  │Fire: Cuts fwd 3 squares   │, j" R- H: x- C# N& z
│35 │AquaSwrd│25│150 │Aqua│***  │Water: Cuts fwd 3 squares   │% y* n2 a( S- g- i- V5 c7 e
│36 │ElecSwrd│23│130 │Elec│***  │Elec: Cuts fwd 3 squares   │" f8 C3 g! P& C# k
│37 │BambSwrd│18│140 │Wood│***  │Wood: Cuts fwd 3 squares   │
& n$ P9 j: ?8 g+ p7 S│38 │CustSwrd│21│????│  │***  │Cust Gauge = Atk Str     │
: k$ y& j' Z6 d5 H│39 │VarSwrd │68│160 │  │**** │A magical shifting sword   │
) }. f5 L, O5 z4 W8 }│40 │AirSwrd │30│100 │  │***  │Wide swrd with air attack!  │
/ `3 B% a. }. V# ?) t│41 │StepSwrd│43│130 │  │**** │2 steps, then uses wide swrd │. F2 W8 l) o/ O' z
│42 │StepCros│74│130 │  │**** │2 steps, then uses cross atk │& Z( P: r7 E1 O4 N/ ~! E+ `3 N
│43 │Slasher │12│240 │  │***  │Cut while A button is held!  │
  v+ U" T5 A) l+ |; p│44 │ShockWav│10│60 │  │*   │Shock through enemies     │3 M  \6 a9 ^* I, R; ~0 w# P- O
│45 │SonicWav│26│80 │  │**  │Shock through enemies     │
- @4 \3 m) w4 p/ O. }; c│46 │DynaWave│42│100 │  │***  │Shock through enemies     │
0 z/ q: \' D  G7 k7 ?% y│47 │BigWave │82│190 │  │**** │Shck wave cracks panels    │
9 U) ^' A; l6 b$ i* g│48 │GutPunch│14│80 │  │*   │Punch pushes 1 square     │
+ P: o, ?3 X/ l4 A│49 │GutStrgt│30│100 │  │**  │Punxh 2 square range     │' N. p6 y% T1 H6 [8 P
│50 │GutImpct│50│160 │  │***  │Punch pushes 1 square     │- l1 R! Q& M/ q
│51 │DashAtk │11│90 │  │*   │Dash through enemies!     │
. Q( B/ C3 d* W│52 │Burner │15│130 │Fire│***  │Envelops you in flame!    │
. a& d! s" P$ H. q+ T5 {│53 │Condor │44│180 │  │**** │Chrge atk pierces enemies   │/ ?4 s' a/ ]8 i* b
│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape!   │
) d/ q" k2 ~; e+ w3 @│55 │Zapring1│8 │20 │Elec│*   │Pralyzing electric ring atk! │& V% Z+ Z: K5 I6 x6 i& v
│56 │Zapring2│18│40 │Elec│**  │Pralyzing electric ring atk! │6 d7 m. M8 s. I5 v
│57 │Zapring3│28│60 │Elec│***  │Pralyzing electric ring atk! │6 ^7 |4 ]% c! x& Z% n" o" q& ?( {5 I, c
│58 │IceWave1│14│80 │Aqua│*   │Creates a 2 sq wide ice wave! │# j4 g% f& r4 z2 |+ n7 h
│59 │IceWave2│22│100 │Aqua│**  │Creates a 2 sq wide ice wave! │" a2 }0 u( X/ D& V' F' @% G5 {
│60 │IceWave3│30│140 │Aqua│***  │Creates a 2 sq wide ice wave! │
7 I1 P1 e, z1 I! ~. z/ c7 i│61 │Yo-Yo1 │72│40 │  │*   │3-square yo-yo attack!    │4 O/ e  {! b, A( j1 ?0 ?# c1 x
│62 │Yo-Yo2 │80│50 │  │**  │3-square yo-yo attack!    │- e) l( z% D- W, }$ ?$ m
│63 │Yo-Yo3 │88│60 │  │***  │3-square yo-yo attack!    │
4 g$ z% D0 s2 c7 c  R8 `) J│64 │AirStrm1│26│50 │  │*   │Creates 3 whirlwinds     │1 o: i" [4 s* l- Y7 j7 w
│65 │AirStrm2│35│60 │  │**  │Creates 3 whirlwinds     │$ m; a- \4 x+ r8 I
│66 │AirStrm3│44│70 │  │***  │Creates 3 whirlwinds     │4 L7 m2 `' Z, I" O3 ]$ H7 v& k
│67 │Arrow1 │40│100 │Elec│*   │Bee fly diagonal paths    │; ~8 G3 u( }6 q7 ]/ U* m: I' x
│68 │Arrow2 │60│130 │Elec│**  │Bee fly diagonal paths    │
4 V: I- s1 B. k! a3 L+ \/ h│69 │Arrow3 │80│160 │Elec│***  │Bee fly diagonal paths    │
: V" s/ ^: n9 H" I; N4 T! \│70 │Ratton1 │14│80 │  │*   │Crawling rat, turns once   │
2 A" o2 h6 n, P' N# x: }! j│71 │Ratton2 │24│100 │  │**  │Crawling rat, turns once   │
  J1 e& r' ]( G5 G) Z│72 │Ratton3 │34│120 │  │***  │Crawling rat, turns once   │
; R% O5 [0 @) `( [& j│73 │FireRatn│35│230 │  │***  │Activates when hit w/fire!  │) n! k& e6 ?2 B" J) v. ^( e) U$ r
│74 │Wave  │60│80 │Aqua│***  │Creates a wave that moves 3 sq│( X" N, @# c' u3 H
│75 │RedWave │72│90 │Fire│***  │Creates a 3 sq wave of lava  │
; E, z% J+ Q2 H& }7 H9 a│76 │MudWave │84│100 │Wood│***  │Mud wave advances 3 squares  │& V/ t! M2 W9 _& S
│77 │Tornado │18│20 │  │**  │An 8-hit tornado 2 ahead   │# ^, `) d+ T: p- N# I- K+ `
│78 │Spice1 │22│80 │Wood│*   │Dangerous powder on all grass │
' G  E! T  o" Q│79 │Spice2 │34│110 │Wood│**  │Dangerous powder on all grass │0 ^9 B' z+ U9 @
│80 │Spice3 │46│140 │Wood│***  │Dangerous powder on all grass │+ r7 p. d  U# D
│81 │Shake1 │34│90 │  │*   │Vertical shaking 3 sq ahead  │# U& {" ~" l, u# C
│82 │Shake2 │40│110 │  │**  │Vertical shaking 3 sq ahead  │
" y$ i% E; a2 }' q+ K│83 │Shake3 │50│140 │  │***  │Vertical shaking 3 sq ahead  │) a4 I1 S- j2 m/ G. Z7 c
│84 │NoBeam1 │66│200 │  │**  │Fires if something behind   │; r  y9 A4 A+ n. u
│85 │NoBeam2 │77│260 │  │***  │Fires if something behind   │
3 H$ C. O$ P3 \  l│86 │NoBeam3 │88│300 │  │**** │Fires if something behind   │
4 o1 K9 G' \$ b│87 │Hammer │16│100 │  │**  │Hammer smashes front!     │+ V  i2 m( C) v. U' b% _! ~' `
│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward   │* U* ~2 g3 v2 M, H
│89 │Rope1  │45│50 │Wood│*   │Entwines adjacent enemies!  │; p) I) ?( K3 b7 I5 ]
│90 │Rope2  │55│70 │Wood│**  │Entwines adjacent enemies!  │
( h/ ?8 |4 A7 a# G% S% ~│91 │Rope3  │65│90 │Wood│***  │Entwines adjacent enemies!  │! ^; B: C5 H9 C
│92 │Boomer1 │15│60 │Wood│*   │Boomerang encircles field   │" C; g6 n  a. L& z3 M
│93 │Boomer2 │22│80 │Wood│**  │Boomerang encircles field   │, r3 q+ a: U) p3 j, D' j
│94 │Boomer3 │30│100 │Wood│***  │Boomerang encircles field   │( D6 {" C' I  q! u: `7 {6 H
│95 │PoisMask│30│  │  │*   │Poison area w/ A button!   │
: x4 M% c" \/ J* l5 k; G│96 │PoisFace│38│  │  │**  │Spread poison w/ A button!  │
( m0 N( }; g1 J9 l│97 │RockArm1│23│100 │  │*   │Paralyzes enemy w/ erthquake │/ @" X7 S' X! C" ?  {9 e
│98 │RockArm2│35│150 │  │**  │Paralyzes enemy w/ erthquake │
2 g2 R3 M( O+ y. w* {; x. n( W7 M│99 │RockArm3│47│200 │  │***  │Paralyzes enemy w/ erthquake │
' ]% d6 \7 p7 s3 A# L( V( W; Z! A" m│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│  P/ r' f4 i# k7 |9 O5 E1 M
└──┴────┴─┴──┴──┴───┴───────────────┘
5 v3 w5 t, l; O" v& P" Y
9 Q. O! x- M$ I( _4 ^; o1 n4 e" ?$ e6 lStdrdChip (Part 2)2 L  G* H0 \+ N7 o# O& T
┌──┬────┬─┬──┬──┬───┬───────────────┐
1 T  o& f8 E8 G1 f│编号│名称  │MB│攻击│属性│稀有度│说明             │- R7 S, w  p* ?9 O
├──┼────┼─┼──┼──┼───┼───────────────┤
/ A, Q  |! S; x' L& L│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│
6 A5 W: }; q! a4 q5 i) `5 u  l│101 │CrsShld2│33│210 │  │**  │Guard, and bite into the enemy│
  T) |  `: j. g8 u& o# I7 J│102 │CrsShld3│41│260 │  │***  │Guard, and bite into the enemy│
. v+ k: ?) F  X6 ?& Q│103 │Magnum1 │35│120 │Fire│*   │Cursor destroys panel!    │0 w# f$ f' L+ ~4 o  Y1 q
│104 │Magnum2 │55│150 │Fire│**  │Cursor destroys panel!    │
* Z" a1 m, S! ]+ i+ ~. W& g) Y: v│105 │Magnum3 │75│180 │Fire│***  │Cursor destroys panel!    │! a8 L' t) C7 c* U- K# m
│106 │Plasma1 │14│30 │Elec│*   │Launches electric attack   │" [' H6 x- h4 C: V7 U0 Q. v
│107 │Plasma2 │26│60 │Elec│**  │Launches electric attack   │1 O$ Q5 |4 \2 L( d2 E/ @
│108 │Plasma3 │34│90 │Elec│***  │Launches electric attack   │
0 D; c5 X/ E9 y  y7 W; d4 D# ], H│109 │RndmMetr│28│100 │Fire│***  │Meteors smash enemies!    │# f: w7 {$ ~  J9 h5 {$ `. m) ~
│110 │HoleMetr│48│100 │Fire│***  │Meteors smash into sq     │7 `% C; `" |: Z+ X+ a
│111 │ShotMetr│38│100 │Fire│***  │Meteors shoot out forward   │: _. H5 X5 {# A
│112 │Needler1│32│30 │  │*   │Advance w/ A, stop to attack │
1 e( X) i7 {4 b$ _5 c$ W+ X* q│113 │Needler2│52│40 │  │**  │Advance w/ A, stop to attack │" `- J5 O+ [! C. r5 M5 V# G( r0 z' R
│114 │Needler3│72│50 │  │***  │Advance w/ A, stop to attack │
" F2 u- P- Y1 G/ f6 ], m│115 │Totem1 │29│100 │Fire│*   │Creates a totem to blow fire │2 V% S3 S3 a/ w/ q" H
│116 │Totem2 │38│140 │Fire│**  │Creates a totem to blow fire │
4 A8 Y, `' ?1 |3 F* c# }# p5 {│117 │Totem3 │47│180 │Fire│***  │Creates a totem to blow fire │
( L6 T6 p' ~  F│118 │Sensor1 │62│100 │Elec│***  │Sensor to watch sq ahead   │
) x( r0 a- l: i5 x+ |* `5 X/ R│119 │Sensor2 │70│130 │Elec│***  │Watch sq ahead or diagonal  │
' g# ]* S5 R4 ]3 Y, D│120 │Sensor3 │72│130 │Elec│***  │Watch sq ahead or diagonal  │
' @" c. M' K: L) ~; j% c│121 │MetaGel1│18│90 │Aqua│*   │Gel atk steals a panel!    │
" o! P- z. u3 f5 l) \: I│122 │MetaGel2│28│130 │Aqua│**  │Gel atk steals a panel!    │8 L* v, d+ L7 I6 [- j
│123 │MetaGel3│38│170 │Aqua│***  │Gel atk steals a panel!    │
8 Z: s) e. m$ a" t, m│124 │Pawn  │44│90 │  │***  │Attack by pressing A button  │
- B4 m( S8 N" s( f; t│125 │Knight │64│150 │  │***  │Jumps fwd and attacks     │
2 T5 K( F# X5 V│126 │Rook  │30│  │  │***  │Protects you from attacks   │# y4 R7 Z0 `- u
│127 │Team1  │16│10 │  │**  │Powers up when ally is hit  │6 v; p4 x- i! y& c' Z
│128 │Team2  │20│  │  │**  │Ally's HP recovered if hurt  │3 _$ N/ \: q% f7 L" S/ e. e0 G
│129 │TimeBomb│32│150 │  │***  │An area-wide time bomb    │
7 P' r) z0 A+ O, @1 m3 Z" P│130 │Mine  │16│300 │  │***  │Places a mine in enmy area  │0 u/ G7 \' [4 A3 R( t
│131 │Lance  │46│130 │Wood│***  │Lances through back line   │! u' U; ?/ ]9 R2 A0 \. v7 Z
│132 │Snake  │20│40 │Wood│***  │Snake from hole in area    │
" _$ a1 v* u8 ~│133 │Guard  │5 │  │  │*   │Repels enemy's attack     │4 ^  W: P; P5 p, l
│134 │PanlOut1│4 │  │  │*   │Destroys 1 panel in front   │
; D3 H" J. P( e" S│135 │PanlOut3│7 │  │  │*   │Destroys 3 panels in front  │9 U: Q) [. N0 b
│136 │PanlGrab│10│  │  │*   │Steals one enemy square!   │# V+ U, D& q2 X
│137 │AreaGrab│15│  │  │**  │Steals left edge from enmy  │# G4 v4 j- U* \( b  b
│138 │GrabBack│10│40 │  │***  │Retaliate stolen panels!   │
) R" u2 ]$ ?( N" e" i│139 │GrabRvng│30│80 │  │**** │Retaliate stolen panels!   │
* Q) G4 l- a: K# `8 ]│140 │RockCube│9 │  │  │*   │Places a rock cube in front  │
: {; Z0 \/ w1 P, R│141 │Prism  │60│  │  │***  │Prism fires randomly     │: S! D) U! K5 z# ]/ x$ d
│142 │Wind  │14│  │  │*   │Windbox blows at enmy area  │
. E0 X2 a5 y6 ?7 ^. d: w│143 │Fan   │14│  │  │*   │Vacuum pulls enemies     │
/ P' A! K4 Z- g* |& I│144 │Fanfare │32│  │  │***  │Take no damage for a while  │7 c% I/ q" ?" c
│145 │Discord │38│  │  │***  │Confuses enemies w/ music   │
4 e0 i/ f3 d) v' @* K7 z. f( w│146 │Timpani │42│  │  │***  │Paralyzes enemies w/ music  │
" X! S+ R8 A! r3 @8 L: `) }& X2 e│147 │Recov10 │5 │  │  │*   │Recovers 10HP         │  m5 b$ }! O% I8 b
│148 │Recov30 │8 │  │  │*   │Recovers 30HP         │
0 k% o7 C' Y( b! D* {0 A* Y│149 │Recov50 │14│  │  │**  │Recovers 50HP         │
" N; D. c5 E, g1 b│150 │Recov80 │20│  │  │**  │Recovers 80HP         │" e6 ]* Y: P% c$ _9 w% n; v: Y/ A
│151 │Recov120│35│  │  │***  │Recovers 120HP        │$ @; k8 q# S/ d! h- m
│152 │Recov150│50│  │  │***  │Recovers 150HP        │6 f# i8 ~8 V% q' M: G0 ?' O6 @) R% E0 p
│153 │Recov200│65│  │  │**** │Recovers 200HP        │
( l# T- D7 z! C9 j7 n: U) I' A│154 │Recov300│80│  │  │**** │Recovers 300HP        │$ G8 A4 w5 l9 _. B2 b+ U( F/ u
│155 │Repair │8 │  │  │*   │Fix your area's panels    │
, c% @' O6 ]9 F: v4 q+ E# r, @│156 │SloGauge│20│  │  │***  │CustGauge slows down in battle│8 i# a! P, ~9 X# V6 }
│157 │FstGauge│40│  │  │***  │CustGauge speeds up in battle │2 B; b% m6 h0 V* W$ U5 j8 Y2 a
│158 │Panic  │14│  │  │***  │Confuses enmies if you are  │
! A3 |) U9 }! ]4 q│159 │Geddon1 │10│  │  │***  │Cracks all panels!      │
, a' A9 @3 f4 g; B│160 │Geddon2 │50│  │  │**** │Breaks all empty squares!   │+ ^* n, v% g8 i' v
│161 │Geddon3 │90│  │  │**** │Turn all panels to swamp!   │
- _. s( p8 ~3 C6 j7 P( U: L- i│162 │CopyDmg │18│  │  │***  │Duplicate damage on 2nd enemy │1 p) F2 u! s- ~2 _4 @
│163 │Invis  │11│  │  │***  │Invisible for a while     │  [8 b) f6 I6 Q- g
│164 │Shadow │60│  │  │***  │Only swrd attack hurt you   │
9 c" h* w; \0 p  O0 _. i│165 │Mole1  │28│  │  │*   │Attacks fr. under ground!   │
- d3 N3 u# f: M7 w│166 │Mole2  │35│  │  │**  │Attacks fr. under ground!   │
: w" [. ^9 S0 V: s7 g& a4 U+ @% f│167 │Mole3  │42│  │  │***  │Attacks fr. under ground!   │
! L7 J  g0 W& L* n│168 │AirShoes│26│  │  │***  │Can stand on empty squares  │  F1 y- P6 p, J8 G2 p; }
│169 │Barrier │7 │  │  │*   │Nullifies 10HP of damage!   │( z6 N, o6 j4 ^* I/ N
│170 │Barr100 │25│  │  │**  │Nullifies 100HP of damage!  │
3 z8 O6 c0 ~: e! Q│171 │Barr200 │50│  │  │***  │Nullifies 200HP of damage!  │: V: a' _6 q4 H
│172 │Aura  │55│  │  │***  │Repels attacks under 100   │' O. K3 ~0 w8 D5 B. N6 n! f. A
│173 │NrthWind│43│  │  │**** │Wind removes auras, etc    │
3 r# {4 t9 L" H8 c│174 │Mettaur │30│????│  │***** │Summons a Mettaur to fight!  │1 {9 X3 i: @% Q5 H9 D
│175 │Bunny  │32│????│Elec│***** │Summons a Bunny to fight!   │
/ H& \. h6 [8 |7 a8 A│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight!  │
) a, M* S' [5 E5 G- C│177 │Swordy │30│????│  │***** │Summons a Swordy to fight!  │# K) l& K! Y3 ~( M" Z4 C2 f
│178 │Jelly  │46│????│  │***** │Summons a Jelly to fight!   │
* q- m8 v, F4 z) h5 V│179 │Mushy  │38│????│Wood│***** │Summons a Mushy to fight!   │6 N3 z0 ?) l# L! V* O
│180 │Momogra │38│????│  │***** │Summons a Momogra to fight!  │! W- K' {8 _9 A+ U& }
│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │$ ]% A  T: W2 B9 E' c
│182 │Scuttlst│52│????│  │***** │Summons a Scuttlest to fight! │
7 k: X8 O. B9 `/ x│183 │Hole  │55│  │  │**** │Open hole to dark world    │
: c7 q6 \9 n+ a* S+ L7 j& Z│184 │HolyPanl│14│  │  │**  │Creates a holy pnl in front  │& B4 k% I9 Q' }' {6 _& z
│185 │LavaStge│22│  │  │***  │Changes all panls to lava   │
) J! _3 B) d1 T+ q- ^│186 │IceStage│20│  │  │***  │Changes all panls to ice   │" [& {, U6 Q* F
│187 │GrassStg│10│  │  │***  │Changes all panls to grass  │
, G' Q) F( ]; D│188 │SandStge│18│  │  │***  │Changes all panls to sand   │
( `6 A' \* e* t8 W" V3 b│189 │MetlStge│26│  │  │***  │Changes all panls to metal  │
6 }8 C% |, T' G/ [3 J: O- F│190 │Snctuary│54│  │  │**** │Change own panls to holy   │" w: k0 n" C# i& X; w! t, m
│191 │AntiDmg │45│100 │  │***  │Sets trap & throws stars!   │
5 C% [3 S6 ^; l│192 │AntiSwrd│68│100 │  │***  │Retaliate for sword damage  │
7 b- i. B0 i2 V4 k; K' z2 U│193 │AntiNavi│60│  │  │**** │Take the enemy's Navi away  │  s$ f. h+ A3 V: w
│194 │AntiRecv│73│  │  │***  │Punish recovery of HPs!    │
$ E* v! c9 k* ^* ]1 B# X& {│195 │Atk+10 │4 │  │  │*   │+10 for selected atk chip   │
: s9 S; x* Z' c; [- j6 P  V│196 │Fire+30 │20│  │  │**  │+30 for Fire atk chip     │! O7 j4 l7 e% u4 t; D3 q& m3 B
│197 │Aqua+30 │21│  │  │**  │+30 for Aqua atk chip     │
( A  L$ r0 ?! z( P3 n│198 │Elec+30 │23│  │  │**  │+30 for Elec atk chip     │
7 U% X6 z5 N* ~1 [' w# \5 w( w: e│199 │Wood+30 │26│  │  │**  │+30 for Wood atk chip     │
+ s4 N! E! s6 ^4 g│200 │Navi+20 │34│  │  │**  │+20 for selected Navi chip  │4 Z  J% c: g* s+ A- W" A
└──┴────┴─┴──┴──┴───┴───────────────┘$ s" Y' C/ g+ g

: @  P3 f1 {# {0 d/ b1 v2 C# S. r7 L* l5 q  S5 r# I7 i, G: |' B  j) t
Mega Chip
+ t( U9 m6 P5 U/ n8 S┌──┬─────┬─┬──┬──┬───┬───────────────┐; ?/ \; D+ x- y$ \5 h3 J$ g  ?
│编号│名称   │MB│攻击│属性│稀有度│说明             │
/ h$ z4 @( {" l9 T/ p5 l; A7 p├──┼─────┼─┼──┼──┼───┼───────────────┤
6 `" K! P4 a$ [8 r( ]$ r│1  │Muramasa │74│????│  │***** │Power = amount of HP lost!  │/ l* u) |5 E$ K3 F# S2 M! v
│2  │HeroSwrd │65│180 │  │**** │Legendary swrd cuts 3 sq!   │
% A4 Y! s/ n- v- s4 a│3  │ZeusHamr │90│250 │  │***** │Damages anyone on a panel   │
& Y6 I' p. d0 T$ p│4  │StandOut │22│220 │Fire│***  │Heat: Send Fire into hole   │
8 w& S0 J; E4 x; |$ _│5  │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole   │
# u, |0 a" Z3 Y5 M" F+ F│6  │WatrLine │18│180 │Aqua│***  │Water: Draw wter from hole  │2 |0 E7 z$ J0 Q1 m  T+ A1 _7 F8 q
│7  │Fountain │48│240 │Aqua│***  │Water: Draw wter from hole  │2 q+ [9 G* N# @# @4 I7 Y
│8  │Ligtning │30│160 │Elec│***  │Elec: Dmgs object & area   │
0 t! L; ~  y% ~: j4 ~% o│9  │Bolt   │52│210 │Elec│***  │Elec: Dmgs object & area   │3 F* C; d- J! c1 U2 n9 N. c4 D
│10 │GaiaSwrd │28│100 │Wood│***  │Wood: Take power frm next chip│/ \. A" K3 C" d' ]$ ^0 `
│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│
& D9 J: S$ S4 }  c& Y# S│12 │Meteors  │86│40 │Fire│**** │Drop many meteors on enemy  │, f  Z3 z' M7 u# k9 y
│13 │Guardian │82│  │  │***** │Statue punishes when hit   │' q* l2 p, z: w
│14 │Anubis  │90│  │  │***** │Anubis poisons enemies    │
' k( _) K) A" v7 A, w( Q, G- H│15 │Godstone │66│150 │  │**** │Summons a GodStone from hole │
) a8 y& t: I. D7 M% \│16 │OldWood  │72│100 │Wood│**** │Summons OldWood from hole   │
& E2 U: Z; e8 [/ x+ _. e$ L0 [│17 │Jealousy │64│100 │  │***  │More dmg if enemy has chips  │8 N+ Y; y1 _1 ]7 a
│18 │Poltrgst │58│  │  │***** │Objects thrown at enemies!  │; p3 _8 P& r, y" I( }
│19 │LifAura  │77│  │  │**** │Repel all attacks under 200  │
3 k% G' b8 S6 J# u5 I* D│20 │FullCust │10│  │  │***  │CustGauge instantly refills! │
9 j" T/ l% Z( m" F* F( E  G│21 │Atk+30  │50│  │  │***  │+30 for selected atk chip   │3 ^' R- h" P9 P1 I- Y% P% G4 g2 Q
│22 │Navi+40  │60│  │  │***  │+40 for selected Navi chip  │
. C6 w2 D5 Z& U│23 │Roll   │10│20 │  │***  │Attack an enemy, heal you   │) g8 q; u3 `! ?7 F' }
│24 │RollV2  │22│30 │  │**** │Attack an enemy, heal you   │
* ^: M- f8 D* u  |$ Z* u% k2 D│25 │RollV3  │34│40 │  │***** │Attack an enemy, heal you   │
& F6 C7 S+ J( I2 p3 m│26 │GutsMan  │15│50 │  │***  │Sneaks up to smash panels   │
, [( P" T1 t6 t: T; G3 ]9 A│27 │GutsManV2 │41│70 │  │**** │Sneaks up to smash panels   │0 r$ G7 X$ B! m6 j2 k
│28 │GutsManV3 │57│90 │  │***** │Sneaks up to smash panels   │
- O, Z$ `& K9 ]6 R7 y│29 │GutsManV4 │63│100 │  │***** │Sneaks up to smash panels   │) g7 j' }% }3 W
│30 │ProtoMan │68│160 │  │***  │Moves in to slice the enemy  │
! m+ f1 U: c( o$ ~; _│31 │ProtoMnV2 │76│180 │  │**** │Moves in to slice the enemy  │
) q' ^8 |5 U  n; }│32 │ProtoMnV3 │82│200 │  │***** │Moves in to slice the enemy  │+ a* x+ H! [; B2 ^/ s! o* [6 s) P
│33 │ProtoMnV4 │90│220 │  │***** │Moves in to slice the enemy  │) W  U2 z' G  M& c4 i
│34 │FlashMan │39│50 │Elec│***  │Flash atk paralyzes enemy   │# B* M8 b9 o2 E& a- n3 h$ `
│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy   │
: k- Z! _$ m$ t8 Z% C  @. f│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy   │
9 T3 S# d, Z9 x8 k/ N/ D│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy   │
5 A$ V3 J+ x2 v1 s8 k/ n│38 │BeastMan │38│40 │  │***  │Claw atk 3 squares ahead!   │- |$ \) }; {/ x
│39 │BeastMnV2 │60│50 │  │**** │Claw atk 3 squares ahead!   │7 _  @" i: _2 ?: a
│40 │BeastMnV3 │68│60 │  │***** │Claw atk 3 squares ahead!   │
0 o8 C4 ^- F2 i% b# Y/ C0 t│41 │BeastMnV4 │76│70 │  │***** │Claw atk 3 squares ahead!   │- B, ^& C* p# H1 T# Y6 @
│42 │BubblMan │50│20 │Aqua│***  │Fires several AquaShots    │- ~0 m, @! R- ~; q) @( U3 a
│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots    │6 ^4 U% J& U8 @! c' i) }4 f4 d
│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots    │, S" C% T' S5 T* c. \& _$ Q* M" s
│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots    │
' F/ h3 O8 ?1 K9 V, m│46 │DesrtMan │32│120 │  │***  │Launches fists at enemies!  │* T& R) ]2 W4 O. w
│47 │DesrtMnV2 │52│140 │  │**** │Launches fists at enemies!  │+ V) u0 d3 a- C/ e2 U0 |
│48 │DesrtMnV3 │64│160 │  │***** │Launches fists at enemies!  │0 x8 n& O+ q8 x  I4 M2 \, y0 K
│49 │DesrtMnV4 │72│180 │  │***** │Launches fists at enemies!  │* r% U9 Z4 u  A/ N; k+ K% N% i
│50 │PlantMan │60│20 │Wood│***  │Vines harm all enemies!    │
1 U* k4 h4 D9 }8 `0 a, C1 v6 S│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies!    │7 m) b1 c" N! L9 _( B6 ^
│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies!    │9 T1 P& ~" S! _5 g; f) A
│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies!    │  _; J9 ?% B! F1 R
│54 │FlamMan  │32│120 │Fire│***  │Flames burn all enemies!   │
# l* K- e5 O3 V7 `$ Y0 G4 N& q; Q│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies!   │
. C# E1 U# G2 ?/ d0 f; T│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies!   │
" d/ u7 _  y9 n/ T' ^. l" w│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies!   │
7 b! j" ^# J. h# {) h  X9 U- j│58 │DrillMan │66│70 │  │***  │3 drills fly at enemies!   │& C- t7 T8 i/ d2 \! v
│59 │DrillMnV2 │70│90 │  │**** │3 drills fly at enemies!   │
- h  C6 I0 @7 I( M( V│60 │DrillMnV3 │74│110 │  │***** │3 drills fly at enemies!   │
, u" U0 N2 T% t. x% u│61 │DrillMnV4 │78│130 │  │***** │3 drills fly at enemies!   │
7 V2 G2 ~& G  k4 x8 v  x: H│62 │MetalMan │40│100 │  │***  │Iron fist smashes 1 square!  │& Y; z0 K' d  k4 W" g3 \8 Z
│63 │MetalMnV2 │60│130 │  │**** │Iron fist smashes 1 square!  │
/ y) G& c: V9 N6 ~8 E, J- }/ l│64 │MetalMnV3 │70│160 │  │***** │Iron fist smashes 1 square!  │$ e: @7 l! X4 _7 p/ e3 P. y
│65 │MetalMnV4 │80│190 │  │***** │Iron fist smashes 1 square!  │
  z/ G! U) X, r│66 │KingMan  │36│140 │  │***  │Move up 3 square & 4-way hit │
0 B! M% }& N: a9 M) X$ z- o│67 │KingManV2 │48│170 │  │**** │Move up 3 square & 4-way hit │
/ L! F# Y$ y+ O: R3 t2 X# N│68 │KingManV3 │60│200 │  │***** │Move up 3 square & 4-way hit │
8 w/ }7 |5 H, o, C1 E: L' ]1 Q│69 │KingManV4 │72│240 │  │***** │Move up 3 square & 4-way hit │
7 G9 ^/ a5 n9 N7 ]│70 │MistMan  │68│90 │  │***  │Appears from mist & attacks  │% _' Q$ x; ]! P4 v3 O/ A
│71 │MistManV2 │71│110 │  │**** │Appears from mist & attacks  │
( O( h4 m, P2 k9 W& g* I│72 │MistManV3 │74│130 │  │***** │Appears from mist & attacks  │
! l; D+ m# V+ b0 g│73 │MistManV4 │77│150 │  │***** │Appears from mist & attacks  │5 W& }8 o% Z- m0 n3 t4 b) U
│74 │BowlMan  │80│100 │  │***  │Lines up pins for a strike!  │1 T6 J" I' }( I7 N: {0 @6 C
│75 │BowlManV2 │82│120 │  │**** │Lines up pins for a strike!  │
9 Y1 d( k. a1 X' }│76 │BowlManV3 │84│140 │  │***** │Lines up pins for a strike!  │
. [3 d9 z3 t4 |4 ?) S! X2 f/ W│77 │BowlManV4 │86│160 │  │***** │Lines up pins for a strike!  │
5 {/ ^& ?1 X$ v) g2 v│78 │DarkMan  │72│30 │  │***  │Creates 3 caves in enmy area │) y$ H# `' j! S5 c! q
│79 │DarkManV2 │76│30 │  │**** │Creates 3 caves in enmy area │& A+ j9 N: v4 b( F5 Z. Y" R0 u
│80 │DarkManV3 │80│30 │  │***** │Creates 3 caves in enmy area │
* a5 `7 g) u" L# M+ {│81 │DarkManV4 │84│30 │  │***** │Creates 3 caves in enmy area │7 T3 q2 M$ B1 `
│82 │JapanMan │82│40 │  │***  │Multiple attacks w/ spear   │  N4 Z/ V7 E8 m+ q% G; L8 q
│83 │JapanMnV2 │85│45 │  │**** │Multiple attacks w/ spear   │4 h  @2 b) K' I# X4 d6 s
│84 │JapanMnV3 │88│50 │  │***** │Multiple attacks w/ spear   │
& n0 S& D( J" o2 w1 t│85 │JapanMnV4 │91│55 │  │***** │Multiple attacks w/ spear   │
  N" v# y, y$ o& Z* k! t, Q└──┴─────┴─┴──┴──┴───┴───────────────┘
" O& K& x$ _# q4 N
' N  l, o- R# l: G0 b
8 q: q+ V: [/ L$ \  r6 z6 CGigaChip (蓝版)
; _( ]' o, |) n( G┌──┬─────┬─┬──┬──┬───┬───────────────┐
9 \$ v/ X2 U( }$ D" ~0 n& i│编号│名称   │MB│攻击│属性│稀有度│说明             │
; D/ H/ t& j3 E├──┼─────┼─┼──┼──┼───┼───────────────┤3 e7 @5 b" ]" L+ g2 x+ [
│1  │FoldrBak │99│  │  │***** │Restores all chips & folders │' C+ Y0 n: {; ?: j( ?' a
│2  │BassGS  │99│700 │  │***** │Bass' secret weapon      │
5 N; X5 t3 h$ C; @  z: N│3  │DarkAura │55│  │  │***** │Dark chip repels <300 atks  │9 \$ z6 t* D" J
│4  │DeltaRay │92│220 │  │***** │Use A btn for up to 3 attacks │
2 O5 S' s) C9 m% i' ~9 I│5  │AlphArmΩ │97│500 │  │***** │Launches a giant rocket    │3 k% C% k9 a! b2 R2 e. T/ [  t9 A
│6  │GutsManV5 │79│120 │  │***** │Sneaks up to smash panels   │
, u* q" k$ W8 v3 W│7  │ProtoMnV5 │98│240 │  │***** │Moves in to slice the enemy  │
' x, A. J5 L8 T- v9 ]  g0 ?/ a│8  │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy   │) C7 x* |' M# ?& ^, a# [
│9  │BeastMnV5 │84│80 │  │***** │Claw atk 3 squares ahead!   │% E8 V; v. I# x( R$ x3 E
│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots    │* L  D$ u9 i2 Q6 m9 O" r6 _
│11 │DesrtMnV5 │80│210 │  │***** │Launches fists at enemies!  │: R" N, a! F* ^9 C
│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies!    │' I4 o) u2 W* E
│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies!   │% i6 `4 Q& O( L
│14 │DrillMnV5 │82│150 │  │***** │3 drills fly at enemies!   │2 b' e' `  D- q& e( S" |" |3 r
│15 │MetalMnV5 │90│250 │  │***** │Iron fist smashes 1 square!  │
- X3 W( S  ]7 H8 l( {│16 │KingManV5 │84│280 │  │***** │Move up 3 square & 4-way hit │
- Z- w# _# a2 a& s0 j5 H- ^0 ~│17 │MistManV5 │80│170 │  │***** │Appears from mist & attacks  │
8 }% O  U" ^7 E4 {" `3 s% W5 d│18 │BowlManV5 │88│180 │  │***** │Lines up pins for a strike!  │( z9 U: q, g- H$ l7 a/ i3 J! G2 j
│19 │DarkManV5 │88│30 │  │***** │Creates 3 caves in enmy area │
4 U+ J4 f9 b% N, s& u  n% c2 J│20 │JapanMnV5 │94│60 │  │***** │Multiple attacks w/ spear   │" U, X5 {- y+ h
└──┴─────┴─┴──┴──┴───┴───────────────┘
/ i% Z$ s$ v8 A$ X
4 ?" F. J# ~1 l: O2 R) b+ ?GigaChip (白版)(只列出与蓝版不一样的Chips)
; }) e/ p. J' P, x0 F% Y: w┌──┬─────┬─┬──┬──┬───┬───────────────┐
  D, M, b, F( t1 w& l4 x│编号│名称   │MB│攻击│属性│稀有度│说明             │: F- f* M2 Z# H3 J
├──┼─────┼─┼──┼──┼───┼───────────────┤$ S" ~4 u; u& s+ x
│1  │NavRcycl │50│  │  │***** │Recalls last Navi used    │) ~8 K$ a$ s3 d) y$ {* }6 a/ o
│3  │Serenade │97│100 │  │***** │Dark chip Holy pwr to front  │
7 o/ I! g  h* {& \) O1 _; d0 c7 P9 |- d│4  │Balance  │60│  │  │***** │Both Hp reduced by half    │8 ]# d3 w+ ?- E  _$ A( [
│5  │AlphArmΣ │97│50 │  │***** │3-stage electric attack!   │
! y6 v: Y( ~2 n" c9 I% h- n2 Y# N└──┴─────┴─┴──┴──┴───┴───────────────┘
 楼主| 发表于 2003-7-14 17:30:40 | 显示全部楼层
哈哈,开始贴图了!
7 v, t2 e8 {- J4 o( i: x  BMegaman EXE 3 蓝+白 Standard 级别的 Chips:" H; p$ O6 P6 {# x7 F% n$ L2 X

+ ^/ o* \9 a; _4 S+ r1 d$ Z0010020030040050066 b& x  L0 |. |  @+ {2 _
0070080090100110125 X; \" }( M, ~! x& m/ t
013014015016017018
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 楼主| 发表于 2003-7-15 13:42:03 | 显示全部楼层

GBA-<洛克人EXE3-Blue>卡片组合

Megaman EXE 3 蓝+白 Standard 级别的 Chips:. ^' _' H; J" @' v
( n; I. w* |- s7 v
019020021022023024
: w& |( D. g4 E025026027028029030& [; H* I. B0 |5 h* ?6 X
031032033034035036
$ [% E$ D$ y6 j4 S1 S7 i- s
0 l- l5 f9 r; J$ e$ ?! w[ 本帖最后由 hwz1015 于 2006-1-5 14:17 编辑 ]
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 楼主| 发表于 2003-7-15 13:43:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
$ ~. W$ t$ O3 O7 a9 T; A. W. [4 `! |5 v- @
0370380390400410426 W5 P7 n; Z( O" B. E/ I! q+ a. _/ W
043044045046047048* Q) _% d7 d/ P; s
049050051052053054
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 楼主| 发表于 2003-7-15 14:14:39 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:$ v4 M1 i3 L* ]& W$ j3 t
) f. x- P: w. ~$ B: g
055056057058059060
' C1 z. _2 y9 f! o- N061062063064065066
7 q2 \3 x! q/ G: r' a067068069070071072
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 楼主| 发表于 2003-7-15 14:15:19 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
$ p) n$ r/ ]! l$ \* E6 f3 ?
6 O* {- s" i/ h3 Q! g073074075076077078
. h- u" E3 v4 {" |9 @9 ^0790800810820830843 Z  D, o# P7 _3 k' t* E' Y3 Z5 v8 D
085086087088089090
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 楼主| 发表于 2003-7-15 14:16:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:& b/ n0 C5 l1 a5 Y4 A
/ g, f! A" _2 y
0910920930940950962 P4 v7 i+ M2 B4 @1 k& x
0970980991001011028 T$ P& Y4 E7 k. M' k' n5 Y
103104105106107108
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 楼主| 发表于 2003-7-15 14:24:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
$ m( B. }$ b  E' {% A, T( I. O3 [$ j
109110111112113114# e' a4 V5 N6 P8 u2 X- u) ~
115116117118119120
. H! W, U  u' k121122123124125126
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 楼主| 发表于 2003-7-15 14:28:54 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:  _# m4 Q( _) E. v3 U- t( O
. D, r, E3 M' Z3 O) ?; g& X
127128129130131132
* O3 B4 D. ~* F$ X  p- I4 g133134135136137138. Q4 h# C) |* e  A* }
139140141142143144
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 楼主| 发表于 2003-7-15 14:33:48 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
% X* Q. h$ S0 |& f5 m( S" T; q1 O+ x
9 R% l0 V% t5 U$ }# A) D$ D% ?1451461471481491506 u4 h" U# S" C. T* q4 [
1511521531541551563 t) }; A" h( x& m% [/ t* |( ^
157158159160161162
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 楼主| 发表于 2003-7-15 14:35:44 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:' P8 |9 s0 S$ B# R& X

4 R3 _2 S+ }: V; a- j& K( `) T3 P$ I1631641651661671689 }& J. u4 T- ]' n3 ~
1691701711721731743 `% r" p0 W, E+ G7 f2 t2 c1 _# t
175176177178179180
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 楼主| 发表于 2003-7-15 14:37:02 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
; d) i% o4 v+ o/ \3 |) T- o- ?$ g
% |! l$ \, R  ]* c6 E3 v1811821831841851862 j* o. V4 a/ G: B; }5 T3 j
187188189190191192
, ^$ B  }# i* k4 A! g7 D. D1931941951961971989 _! _7 a, J& x+ }. t
199200
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 楼主| 发表于 2003-7-15 14:47:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:; |) M% `6 Y1 m" E6 _- D# g  s/ `) c

3 b- H: D$ f$ r2 p001002003004005006
* Z3 h  O& Z# w" V007008009010011012
! B" F. a" [8 f1 S7 E- B2 z2 l* w, ]013014015016017018
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 楼主| 发表于 2003-7-15 14:50:34 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:+ b% S( m2 ^3 G; M. \, G6 I% f& z! l
# K) J( I: Y! F4 {
019020021022023024
' a8 ~7 l; V8 S# [2 G025026027028029030$ A0 z" Q+ }$ Y, @) `% ?% p
031032033034035036
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 楼主| 发表于 2003-7-15 14:52:01 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:: C( ]! |# s: T7 W8 ?# d  F

( m% @( s0 q6 M0 }0370380390400410425 O+ e+ T, K: r) s7 R- D
043044045046047048+ k  W) t8 G0 M% X9 ]: H. o8 @
049050051052053054
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 楼主| 发表于 2003-7-15 14:55:14 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
/ o/ o3 c7 A" k/ U
2 [' b& @/ [) z& z. b- C) h055056057058059060& b. x' h7 u1 u" ?; N( Y- I1 V
0610620630640650661 N6 }0 r( j8 X* J& x
067068069070071072
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 楼主| 发表于 2003-7-15 14:58:43 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
1 k4 ]/ P) C; h/ U) Y0 j
7 d' R- Y( N1 g* u! k8 q+ D' w0730740750760770789 i0 ^: e7 g! \- }
079080081082083084
/ N1 b. l8 p7 I085
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 楼主| 发表于 2003-7-15 15:09:46 | 显示全部楼层
Megaman EXE 3 蓝 Giga 级别的 Chips:
1 ?7 R- W0 x0 j) B
2 @6 {1 {$ A9 C2 Y- ^/ H! e7 k001002003004005006
0 j0 u( t( \" c007008009010011012# Z9 b. t1 M! @. o6 u& ~* y; d' b
013014015016017018- [5 R1 K, ~2 p( d
019020
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发表于 2003-8-1 05:49:38 | 显示全部楼层
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