转载请不要删除以下信息,感谢您! 1 m0 r. M4 t3 f( ?
■ ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★
% m2 D% J! N$ J3 E& \■● ■ NintendoWorld 站友xliz原创1 E7 O9 s0 b0 s1 U( D4 R% q. T
■ ●■ http://www.NewWise.com + z. T2 }! S v l
■ ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★
: i; J* }5 s. R2 K/ t2 L' e. q$ b0 l! a" z f8 }
$ n6 L9 l' u/ u. d* }/ U 洛克人 EXE 3 Blue 卡片组合
: m; ~; N. {8 w) d3 v8 y% n5 H4 i$ T# E2 {# i
. l: _2 J3 P1 X) p5 o2 B
英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版
0 f4 [& n7 z( [6 R大家要看日文版的P.A.或详细攻略,点击这里吧!
- ?) P1 }' s. F====================! p. e/ [( g6 r% [$ V5 Y5 `
希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol: ; ~9 |, b( w( u6 \, l1 `5 \7 P" P' q+ ]
* g& A! i2 }. F
以下内容格式如下:1 U6 G3 d- K! P( I/ s1 S, X
& G- g: ]3 ]! n+ [编号 名称
3 [( b# ?1 M% Z3 a2 H/ [说明" n; L7 T- F9 U" w9 V
组合方法7 @, T9 R( F9 S1 J7 u0 v
---------------------------------/ p0 ?* E& l# p& ]4 b
01 Z-Connon 1
3 h' Q+ @) c- h# f0 q2 G# qUnlimited Cannon for 5 sec: ~% W {" Z- Y3 w( H( ?4 m
Cannon A+B+C0 k! t0 X# z R
Cannon B+C+D- _0 _* F r" \) Y
Cannon C+D+E3 n2 J z; t* r/ ^
3 k) J4 L y* a! `02 Z-Connon 2
* Z: M+ N Z9 `; W6 @0 o5 rUnlimited HiCannon for 5 sec
7 u8 u+ T# j7 ]3 o% qHiCannon H+I+J
; f+ l3 @4 g! y5 s$ M6 M2 e; xHiCannon I+J+K2 v" G( f% S7 p2 J, ~( r
HiCannon J+K+L
, v f6 s$ B$ y, j: N5 Q! t/ |6 r# _, }
03 Z-Connon 3
, x- L; A# P. d% s* x6 d1 x& I) m1 vUnlimited MegaCannon for 5 sec
' B$ E' Z* }! I: BM-Cannon O+P+Q4 C Y5 n* F" Z$ G' n9 H
M-Cannon P+Q+R4 I! z. S6 C ], ]$ k) l
M-Cannon Q+R+S& t, @* @" r4 I% |8 C
* r" B" ]. v- H$ Q) N6 k
04 Z-Punch3 X A9 I- p6 h) q; [8 m1 I8 f# Z) ^
Unlimited GutPunch for 5 sec8 x2 u* |1 C, I4 N7 U6 W
GutPunch B+C+D0 J: D% Y8 E, ~7 c `. b4 j; s# A. D: e
GutPunch C+D+E* U, C1 j# g/ J" L) s3 J4 h* ]
GutPunch D+E+F4 m0 \1 d4 K7 [" C
* @7 k. Q0 V4 ]& P( o
05 Z-Strght Y: N( U- F! L- W1 h
Unlimited GutStrgt for 5 sec S1 j2 M. L0 N; A, }* V
GutStrgt O+P+Q6 r l: Y, W0 Q4 M' K3 k2 `" U
GutStrgt P+Q+R
8 [1 d) o, ]& e2 PGutStrgt Q+R+S! X( A, [& s( L' W" H' n5 U
$ f7 V1 `' D2 l/ k) ]0 l06 Z-Impact; X. w# w j2 s- @. Z# y
Unlimited GutImpct for 5 sec: Y) p; ]; P r* D6 [
GutImpact G+H+I" Z1 u# |. Z7 o& n0 U0 r8 j& K
GutImpact H+I+J
8 r; B. M M& \) j: t3 k1 }GutImpact J+K+L
- r1 h# A* t' V9 n6 p: g: F* @; Q& E2 b; W3 h1 v( \) s& }% u. y, \* d
07 Z-Varibl& }& [# u- V' T4 S, l7 }( ]$ O$ `
Unlimited VarSword for 5 sec
! W) s& n4 x6 ]( PVarSwrd B+C+D
( n. R& ?( u$ F1 J* oVarSwrd C+D+E# W' H3 `- x! r3 x% o f: t
VarSwrd D+E+F
' }- j$ C* m" \3 P5 M X k8 m m6 m5 i. t
08 Z-Yoyo 1/ U% d. ^2 t4 D5 U B7 V( c
Unlimited Yo-Yo for 5 sec
( d9 U% n2 a) W$ u8 bYo-Yo1 C+D+E
4 J# U& i6 {- N+ K! U' R5 oYo-Yo1 D+E+F
% d+ z5 @. A% X% ?1 nYo-Yo1 E+F+G
! x( Z: S% P+ f8 m7 s t7 i9 j" _+ |6 p# ~ ~0 ?. P
09 Z-Yoyo 2
: h Q- }! t; X& d# F, bUnlimited Yo-Yo2 for 5 sec
$ x- a. C* G/ P. o% ~" gYo-Yo2 H+I+J4 ^5 l, T; G3 b7 l8 d
Yo-Yo2 I+J+K
6 s: P5 A# q1 p: ^- pYo-Yo2 J+K+L
1 T/ Z6 {3 `: H1 u$ C! K! ]# ^# l# I
10 Z-Yoyo 3
9 c+ V, }: Z: c) N8 wUnlimited Yo-Yo3 for 5 sec
& |3 F# _9 l, g: g9 ?1 ZYo-Yo3 M+N+O, [: s' T. e6 ^ j3 K( b2 _3 }
Yo-Yo3 N+O+P
$ u, f0 o$ f: Y" mYo-Yo3 O+P+Q6 E1 J, H5 ^( P! k0 p1 I
9 v3 ^0 t* T. k4 P8 }9 P, W5 T
11 Z-Step 1
& M5 ?0 E' N: h- \2 Y/ _6 uUnlimited StepSwrd for 5 sec
/ d# ^3 p9 ]6 T7 K7 vStepSwrd L+M+N
0 ]+ Z5 z0 h' \ Y+ S( Y, |5 z2 SStepSwrd M+N+O
$ }- ?0 N5 @2 O" z2 F+ d4 SStepSwrd N+O+P
& y) d V. P& n+ t+ [; K2 q! _5 V0 O1 C4 U
12 Z-Step 2; L/ c E+ p- e5 t1 Y- [/ j
Unlimited StepCros for 5 sec
4 l8 u' s) W* w0 b1 ^' z) oStepCros P+Q+R
1 P2 f/ B8 G+ u. wStepCros Q+R+S; T9 l1 |. f: j8 [
StepCros R+S+T! q- {5 K0 O4 E3 i9 c
5 s% w8 t! n5 w# ^/ u" a9 J( Y: D) p
13 BubSprd
7 d& l. ~" t3 nAttks w/ spreading bubbles!
& @: F4 D9 ]1 s3 ^$ r# s: DBubbler C+D+E
' R: }- z5 f. |! `# b# i* ^Bub-V D+E+F
. _3 z" b7 }( Z6 E6 q* u# ^BublSide E+F+G
F. I* K9 C1 ZBubbler E + Bub-V E + BublSide E( y3 ]8 B# |+ u0 z( [. R
X% M/ R' ]: R) k# n, I6 O
14 HeatSprd
! f* y9 b- N7 X6 }: DAttks w/ spreading fireball!
3 R4 y) o, l0 j xHeatShot H+I+J
% A# v$ o4 ?0 D1 V2 ?Heat-V I+J+K7 q, K' W; S7 k: Z
HeatSide J+K+L C$ g3 `% h4 ?4 c. I- D& f! t, U
HeatShot J + Heat-V J + HeatSide J
! p2 q- i7 H# _# m- `, P6 P9 g
8 c8 s+ J* Z8 v( K0 |7 J15 H-Burst
4 ]! K- _% Q" u& @, vCreates a giant explosion
6 m0 P$ O" K& uSpreader M+N+O
7 j1 F( l2 r2 E8 e o6 iSpreader N+O+P- u* @# `, T; F8 |" k1 Y! P; A
Spreader O+P+Q
3 ?7 ]# }$ P/ a2 _: l Q0 Q# U' G' R! ~7 s) Z, ~: l* O
16 LifeSwrd
$ Q9 h$ ^+ M G2 y: g8 kSwings a huge 2×3 sword!
# @/ M: m% J1 I1 GSword E + WideSwrd E + LongSwrd E2 Z4 [! d K" e
Sword L + WideSwrd L + LongSwrd L
$ N9 i. C) ^* S/ Z& f: vSword Y + WideSwrd Y + LongSwrd Y' F: O) R: _& e3 }' J* ^: T
, P7 ~& u' {' r; J+ K
17 ElemSwrd
: k3 ?9 p: z: f8 I9 sWide swrd contains 4 elemnts- [! M+ f: ?; q3 i
FireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N
0 d- D8 W2 x: c' T- LFireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P
1 _; F/ }$ b3 h# ?- J- K2 {0 y
& b+ v: z0 w2 O- W18 EvilCut
* V+ _5 V# I6 k* R) A v% |0 nStep up 2 & make 4 atacks; K( h3 o8 Y3 l+ G0 F i
StepSwrd P + HeroSwrd P + StepCros P
% d) b6 L: ?$ y
2 U6 X' Y( z7 y! n19 HyperRat( w" c! H* w. T! a! ]
A giant Ratton charges!+ d* K! |# H4 b9 H5 r, P9 z
Ratton1 A + Ratton2 A + Ratton3 A6 b4 u2 D$ \: X# i5 w! h( f" o4 T0 [
Ratton1 C + Ratton2 C + Ratton3 C# ]( o( X! e; A8 L y
Ratton1 F + Ratton2 F + Ratton3 F
$ ?$ w9 \- N y0 \
5 h. |1 S1 c) q( C2 f20 TimeBom +
( x6 k M" K: k* {" R7 X: PSets Time Bomb in enmy area1 [4 M7 U, ]) ]
TimeBomb J+K+L
9 C5 X/ ]' d: D& ]TimeBomb K+L+M
3 K! r( U e, CTimeBomb L+M+N, l% M7 v! y% H$ E# L
' v$ Z5 a. P) ?, j
21 GelRain
% [/ z; ~# r, L& b# S! g+ a' A+ j, HGel steals squares
- `5 j/ u% b8 t; Z' M9 N. k5 ]MetaGel1 B+C+D
1 p: G6 p7 A! n- r( a4 H3 iMetaGel2 E+F+G( }, w$ M8 R5 |# }& ?
MetaGel3 S+T+U5 x- N7 @! b" n# f" E! x
. l, V p, d# m1 o9 r0 d- Y22 EverCrse
, w9 L6 X4 i" {0 LShield chases enemies
1 y+ |$ `6 \7 ~. G" [2 k0 sCrsShld1 C + CrsShld2 C + CrsShld3 C
3 i3 [5 H# a0 cCrsShld1 L + CrsShld2 L + CrsShld3 L0 n* d; G0 j& q/ x# T& y
/ Z7 {- i/ u6 S& v
23 MomQuake' p$ J- O* N0 c: N6 Y) u5 n
Awakens Mother Earth!0 @2 C+ p! _% k; w. G! z! L6 y: s6 M
RockCube * + RockCube * + GodStone S& o5 Y3 Y8 L7 G% q( L
: y% {: \2 E3 G2 T5 @1 ~24 PoisPhar; {: w% b, o; B5 t Q0 X) F0 b; }, a
Pharaoh generates poison
6 b0 I+ W7 W2 B. |% `0 QPoisMask A + PoisFace A + Anubis A
8 F# G2 Q! V' o0 q
t# c4 z1 h! T: E5 I25 BodyGrd
* V) M8 Q/ u$ G3 OBodyguard takes out enemies
) Y# W$ _3 Y% ]+ X) WAntiDmg M + AntiNavi M + Muramasa M
" s- t, y% P/ p1 Y* D, n: o8 v- @. m' s( r! R- l7 x) M) y
26 500Barr
4 s3 @% I7 x _+ K8 n! XBarrier absorbs 500HP dmg
& b6 d( x" i, b- e8 JBarrier E + Barr100 E + Barr200 E( J3 F. J5 m& q
Barrier R + Barr100 R + Barr200 R
O/ K3 _5 U' ^7 {: C! e h/ U) }* @4 q' g4 a! }1 l: Q: A
27 BigHeart
$ U5 }5 e) M; d4 b3 [+ x9 F" x$ wAttacks, then heals HP!. Q0 m. C8 L {% F/ ]. h* v5 D
HolyPanl R + Recov300 R + Roll R, [0 Y; M1 X! g4 u" e/ R
HolyPanl R + Recov300 R + RollV2 R
9 S9 y; ^3 W/ [' G3 r& K5 C, D( ZHolyPanl R + Recov300 R + RollV3 R% H( E9 f2 [. N
: s7 x" F' O$ ^5 Y
28 GtsShoot
* x: J" n: L1 _ p6 z* U; ~GutsMan throws MegaMan!
' ]7 G- l: |- v# c Q, A/ e7 mGuard * + DashAtk G + GutsMan G4 i) S T+ e: r" x0 x; j
Guard * + DashAtk G + GutsMan2 G) v: k8 Q' ^9 R) B- p7 n
Guard * + DashAtk G + GutsMan3 G
, \7 V" w+ C# V- ]9 V t! p: H( l9 ^Guard * + DashAtk G + GutsMan4 G0 \0 }9 p0 P9 c" D
$ o+ q _! J1 a- l4 v
29 DeuxHero/ ^! j& S! [* h7 B: [7 Z
MegaMan & ProtoMan team up!
6 f( z3 C6 j+ l* P( u( |, l8 iCustSwrd B + VarSwrd B + ProtoMan B
- d; x3 K( V% I" @' \$ E# vCustSwrd B + VarSwrd B + ProtoMn2 B
' V1 F# _# @, ~9 `5 }, _# s% g; dCustSwrd B + VarSwrd B + ProtoMn3 B0 A1 g9 m% z. {( F4 G
CustSwrd B + VarSwrd B + ProtoMn4 B
! b! w: ?5 B9 T9 Z
: v3 h2 @/ i9 b% V( a* B" ~. N/ b30 2xHero$ x, D R4 A+ l1 J; p
MegaMan & ProtoMan Dual atk/ B3 O9 w) l& ` I% G
Slasher B + CustSwrd B + VarSwrd B + ProtoMan B
; f( g8 a: m5 ^Slasher B + CustSwrd B + VarSwrd B + ProtoMn2 B9 ~( K- R- w' M" v' J
Slasher B + CustSwrd B + VarSwrd B + ProtoMn3 B/ _' a3 P6 R) ?
Slasher B + CustSwrd B + VarSwrd B + ProtoMn4 B6 I8 [2 u6 {+ k6 c
6 w6 B% G( z0 d& C) \5 ^31 PrixPowr
3 d) b E# C* l: y) Y6 e' j' B$ F3 Navis attack at once!& P% l( k; J+ }3 x9 o7 R
Team1 * + Team2 * + KingMan5 K% e8 _! J+ |1 A' d
Team1 * + Team2 * + MistMan5 M
5 N/ J' t+ `6 c+ S9 x5 fTeam1 * + Team2 * + BowlMan5 B
+ n: p, ~( x" f
9 z. p- m9 A: H. [( p" g3 b32 MstrStyl9 Q( z4 n6 M" y, n$ ?
MegaMan unleashes his power
3 \ b2 X& }/ ^- ^, F, qSalamndr * + Fountain * + Bolt * + GaiaBlad *
1 `/ z4 z" g+ N1 \0 [4 v" D4 Q9 S. s w1 w4 w* q0 n/ ]1 S$ a
StdrdChip (Part 1)
4 Z' M: n3 r, S' `1 I( G( W┌──┬────┬─┬──┬──┬───┬───────────────┐
( A0 s, E& }8 E, E! ]│编号│名称 │MB│攻击│属性│稀有度│说明 │0 L Z9 m+ A& m2 G+ e6 A
├──┼────┼─┼──┼──┼───┼───────────────┤1 u) ~9 G1 V1 J7 R( L, W% x
│1 │Cannon │12│40 │ │* │Cannon to attack 1 enemy │, R/ C0 p& r' ^5 i+ Q% C
│2 │HiCannon│24│60 │ │** │Cannon to attack 1 enemy │- F) n& [* J# v+ ^
│3 │M-Cannon│36│80 │ │*** │Cannon to attack 1 enemy │! C- K0 A4 q, Q* \8 q+ w! \
│4 │Airshot1│4 │20 │ │* │Knocks enemy back 1 │- b4 j' g7 f" a0 b, V; f8 p
│5 │Airshot2│12│30 │ │** │Knocks enemy back 1 │
! t/ U$ z- K' u- `: B│6 │Airshot3│18│40 │ │** │Knocks enemy back 1 │
8 h/ B% b9 I9 V ]. ] r│7 │LavaCan1│34│90 │Fire│* │Fires lava fr. area │; J+ s2 S) R% r* Z: W
│8 │LavaCan2│42│120 │Fire│** │Fires lava fr. area │8 R8 E4 B/ [; ~7 Z" J/ N( e1 M+ k
│9 │LavaCan3│60│150 │Fire│*** │Fires lava fr. area │) w1 M9 X' k% ^6 I2 R
│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area │
- N2 w+ x$ }2 b F( r+ X│11 │ShotGun │8 │30 │ │* │Explodes 1 square behind │
. a1 \6 P) H$ s& ]+ X5 A; k│12 │V-Gun │8 │30 │ │* │Explodes 2 diag. squares │
! |0 T% p8 o# \8 i" c( r" a│13 │SideGun │8 │30 │ │* │Explodes up, down on hit │4 ^" ?/ ~: Z; C7 \) W/ S8 N5 u
│14 │Spreader│16│30 │ │** │Creates a large explosion │5 k3 b) B! \* H0 w$ v1 m# ~% O
│15 │Bubbler │14│60 │Aqua│* │Explodes 1 square behind │
8 [2 F# ?2 p, ~4 s8 @1 ~│16 │Bub-V │22│60 │Aqua│* │Explodes 2 diag. squares │
. y6 \! x, n. G, {1 |( W│17 │BublSide│30│60 │Aqua│** │Explodes up, down on hit │
! h2 ]) R& B0 y. @& F│18 │HeatShot│16│40 │Fire│*** │Explodes 1 square behind │
9 ]) a; v @- C$ h8 T0 L" K/ y b│19 │Heat-V │24│40 │Fire│* │Explodes 2 diag. squares │) X) |9 m9 X& N# s& O( t1 B
│20 │HeatSide│32│40 │Fire│** │Explodes up, down on hit │5 F# |' a3 t8 z. u+ @! C6 q/ a
│21 │MiniBomb│6 │50 │ │*** │Throws a bomb 3 squares │
% q2 j$ S: K# E, N! B# m: O& c9 m│22 │SnglBomb│12│50 │ │* │Throws a big bomb 3 squares │+ h( u8 v9 Y4 \7 o) K2 z
│23 │DublBomb│24│50 │ │* │Throws 2 big bombs 3 squares │
9 R7 u4 a5 n* F. u( G: b; J│24 │TrplBomb│36│50 │ │** │Throws 3 big bombs 3 squares │1 P. \7 `) m% \3 P
│25 │CannBall│33│160 │ │*** │Breaks 3rd panel ahead │
) O# D, M5 C/ X2 c│26 │IceBall │18│120 │Aqua│*** │Freezes 3rd sqr. ahead │
# s, L2 Y9 l4 z/ i/ g│27 │LavaBall│20│140 │Fire│*** │Shoot lava 3rd sq. ahead │
. M" r4 \' ~+ W; y, H4 V6 m* m│28 │BlkBomb1│60│120 │Fire│** │Firebomb hits 3rd sq ahead! │5 n1 C Q% ^% M# H/ G; ]# ?! f8 T; b
│29 │BlkBomb2│70│170 │Fire│*** │Firebomb hits 3rd sq ahead! │
3 g9 d9 h6 ~. D$ b' Y; ]│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead! │4 w5 i4 X8 T' o! s6 R9 x' N6 k- K
│31 │Sword │10│80 │ │* │Cuts enmy in front! Range: 1 │6 A% l, F& I8 v4 b0 Y: _- ]& z
│32 │WideSwrd│16│80 │ │** │Cuts enmy in front! Range: 3 │; c+ j0 j0 a( @- ]' ?& F
│33 │LongSwrd│24│80 │ │*** │Cuts enmy in front! Range: 2 │
8 n) s5 I) e( e3 B* `5 N│34 │FireSwrd│20│150 │Fire│*** │Fire: Cuts fwd 3 squares │1 i: b h' g0 N p& X/ W
│35 │AquaSwrd│25│150 │Aqua│*** │Water: Cuts fwd 3 squares │
3 U3 D Z. F) C! A% X& L v8 G4 K│36 │ElecSwrd│23│130 │Elec│*** │Elec: Cuts fwd 3 squares │7 L1 S' e% D5 P4 ^
│37 │BambSwrd│18│140 │Wood│*** │Wood: Cuts fwd 3 squares │. ]3 t. @' L9 f
│38 │CustSwrd│21│????│ │*** │Cust Gauge = Atk Str │' L" x! ^5 |9 X, | O4 d7 B
│39 │VarSwrd │68│160 │ │**** │A magical shifting sword │! o& `) u- ?0 ]( }; i! Y
│40 │AirSwrd │30│100 │ │*** │Wide swrd with air attack! │
/ H: _, U" q/ J s* X c) ?- _│41 │StepSwrd│43│130 │ │**** │2 steps, then uses wide swrd │
0 s9 ]* U5 A6 O7 O│42 │StepCros│74│130 │ │**** │2 steps, then uses cross atk │2 I% O% m' ?2 z4 B1 `; I7 y7 x
│43 │Slasher │12│240 │ │*** │Cut while A button is held! │# s4 l, ?: _& E* A
│44 │ShockWav│10│60 │ │* │Shock through enemies │$ A3 m$ T2 \8 \% q i" h2 |0 |4 L* W
│45 │SonicWav│26│80 │ │** │Shock through enemies │/ y+ i j9 R0 o' O
│46 │DynaWave│42│100 │ │*** │Shock through enemies │) Z7 {5 d) w; a
│47 │BigWave │82│190 │ │**** │Shck wave cracks panels │
8 t) u: r$ A. S$ s│48 │GutPunch│14│80 │ │* │Punch pushes 1 square │9 f" z. a; c& q' b
│49 │GutStrgt│30│100 │ │** │Punxh 2 square range │( g, z# s o# D; G% P, k3 O
│50 │GutImpct│50│160 │ │*** │Punch pushes 1 square │
$ u! H; v5 e: ^│51 │DashAtk │11│90 │ │* │Dash through enemies! │
/ r( {$ I# O1 w8 V1 E. [( o│52 │Burner │15│130 │Fire│*** │Envelops you in flame! │" ]2 o* J9 a! M, o9 O; O
│53 │Condor │44│180 │ │**** │Chrge atk pierces enemies │
, m3 o: Z; W2 O; e d│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape! │- U: c0 T; l4 P: Y8 |
│55 │Zapring1│8 │20 │Elec│* │Pralyzing electric ring atk! │9 T& B; ^ n- d5 [" ^
│56 │Zapring2│18│40 │Elec│** │Pralyzing electric ring atk! │* M" _2 J7 y2 c: t. E
│57 │Zapring3│28│60 │Elec│*** │Pralyzing electric ring atk! │
4 C6 a6 M( G2 t+ N│58 │IceWave1│14│80 │Aqua│* │Creates a 2 sq wide ice wave! │1 ]( P8 y* W6 z4 _+ [
│59 │IceWave2│22│100 │Aqua│** │Creates a 2 sq wide ice wave! │! i9 j: G0 N; l
│60 │IceWave3│30│140 │Aqua│*** │Creates a 2 sq wide ice wave! │+ |* Y( q& {9 u, Y: i" A [0 B
│61 │Yo-Yo1 │72│40 │ │* │3-square yo-yo attack! │6 P% u4 W* v/ M- q/ `4 n0 I
│62 │Yo-Yo2 │80│50 │ │** │3-square yo-yo attack! │
* K" j( H( D; V+ w/ ~9 a8 s5 U│63 │Yo-Yo3 │88│60 │ │*** │3-square yo-yo attack! │
, l: R. ]1 K$ k: O& F│64 │AirStrm1│26│50 │ │* │Creates 3 whirlwinds │
5 q+ s! i, i, w' B7 Q ~│65 │AirStrm2│35│60 │ │** │Creates 3 whirlwinds │/ v. o8 z' y! {& v8 h: w7 g G3 c2 A6 a
│66 │AirStrm3│44│70 │ │*** │Creates 3 whirlwinds │! W" v$ \6 y3 I; A7 L* I
│67 │Arrow1 │40│100 │Elec│* │Bee fly diagonal paths │
1 J7 k- _' d' ]* a( O4 @5 i: |│68 │Arrow2 │60│130 │Elec│** │Bee fly diagonal paths │: w+ I5 y* T/ k9 J4 }! r
│69 │Arrow3 │80│160 │Elec│*** │Bee fly diagonal paths │
' N- a% ?& _; v2 w% Y5 F│70 │Ratton1 │14│80 │ │* │Crawling rat, turns once │
) T. Z/ F0 r% q1 t" _6 T│71 │Ratton2 │24│100 │ │** │Crawling rat, turns once │
( `; `" s* f( G5 {1 n2 z│72 │Ratton3 │34│120 │ │*** │Crawling rat, turns once │& F, ?, c* V O$ K! d$ b
│73 │FireRatn│35│230 │ │*** │Activates when hit w/fire! │: A, ?7 D$ T8 t( T7 [" z
│74 │Wave │60│80 │Aqua│*** │Creates a wave that moves 3 sq│
. |9 t/ T& G7 ^& E/ w+ Q; d│75 │RedWave │72│90 │Fire│*** │Creates a 3 sq wave of lava │
% c4 @* z5 j8 S0 F│76 │MudWave │84│100 │Wood│*** │Mud wave advances 3 squares │; {2 B" b2 U: W1 Z
│77 │Tornado │18│20 │ │** │An 8-hit tornado 2 ahead │* }% Y. V) m% X- }% _3 a
│78 │Spice1 │22│80 │Wood│* │Dangerous powder on all grass │
8 Q- Z! B. ?5 s, p Q6 L7 @│79 │Spice2 │34│110 │Wood│** │Dangerous powder on all grass │( T0 b6 b% e' Y" P
│80 │Spice3 │46│140 │Wood│*** │Dangerous powder on all grass │
! ^; I; [0 l* ~) h, Q- [+ C4 x│81 │Shake1 │34│90 │ │* │Vertical shaking 3 sq ahead │8 V1 c* T0 E. |& N: X: ?" T
│82 │Shake2 │40│110 │ │** │Vertical shaking 3 sq ahead │
4 j0 `) E; W7 ?/ P+ p( |5 {3 U4 L2 [│83 │Shake3 │50│140 │ │*** │Vertical shaking 3 sq ahead │
+ x" d! n x! U; ^│84 │NoBeam1 │66│200 │ │** │Fires if something behind │
& R4 L9 o/ L7 j( J( E: c7 }/ n4 t2 L│85 │NoBeam2 │77│260 │ │*** │Fires if something behind │/ R9 T4 F3 x1 x" x
│86 │NoBeam3 │88│300 │ │**** │Fires if something behind │; c- p6 H8 S2 t R* J$ G1 b
│87 │Hammer │16│100 │ │** │Hammer smashes front! │
+ f+ C1 r( ]) I/ o' ^│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward │
% t" V& H& i- g7 P8 m│89 │Rope1 │45│50 │Wood│* │Entwines adjacent enemies! │- Z n+ i' T; b9 Y, [2 l) @# o& V+ u
│90 │Rope2 │55│70 │Wood│** │Entwines adjacent enemies! │4 ^8 h- a. V+ x- h/ L; _
│91 │Rope3 │65│90 │Wood│*** │Entwines adjacent enemies! │( ?5 ^( i0 w) K* U" ^5 |
│92 │Boomer1 │15│60 │Wood│* │Boomerang encircles field │
; H+ t1 f, P% f4 o# a1 \7 u│93 │Boomer2 │22│80 │Wood│** │Boomerang encircles field │3 r8 v$ E z0 m* l' L
│94 │Boomer3 │30│100 │Wood│*** │Boomerang encircles field │ R9 N$ }+ ]% ~1 t9 a+ P& n5 z
│95 │PoisMask│30│ │ │* │Poison area w/ A button! │
, u8 J! B* s- w+ ~+ W: w│96 │PoisFace│38│ │ │** │Spread poison w/ A button! │
]8 C% q: U' j9 t│97 │RockArm1│23│100 │ │* │Paralyzes enemy w/ erthquake │
2 X) I, s' @% Z( u% o6 H│98 │RockArm2│35│150 │ │** │Paralyzes enemy w/ erthquake │
1 B6 Q( Z3 H6 e0 K0 K│99 │RockArm3│47│200 │ │*** │Paralyzes enemy w/ erthquake │$ Q7 [- [9 ^5 _7 @' h
│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│' R! ~1 y" e& D& S$ s6 W0 f
└──┴────┴─┴──┴──┴───┴───────────────┘
/ q' f3 M% E- E% @( J5 B1 N' n8 A% l4 D. ?% @/ t8 N
StdrdChip (Part 2)
, u+ u" q' R9 N" T* s, D: T┌──┬────┬─┬──┬──┬───┬───────────────┐! \2 Z+ X( {/ f; V
│编号│名称 │MB│攻击│属性│稀有度│说明 │* _ d7 i9 p4 c$ z
├──┼────┼─┼──┼──┼───┼───────────────┤. @ L& N: q ~
│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│% o0 A8 g- x3 o$ z4 p7 I7 M
│101 │CrsShld2│33│210 │ │** │Guard, and bite into the enemy│- g% T/ A$ W9 L3 ~# ]
│102 │CrsShld3│41│260 │ │*** │Guard, and bite into the enemy│' z8 v1 g% `% F; q. p) c3 C, v
│103 │Magnum1 │35│120 │Fire│* │Cursor destroys panel! │' }3 W1 Y! C' g+ J& g# W. p6 @
│104 │Magnum2 │55│150 │Fire│** │Cursor destroys panel! │" {0 C4 ]& p* X O& u
│105 │Magnum3 │75│180 │Fire│*** │Cursor destroys panel! │7 `5 Q6 K; @& Z2 _9 R/ A
│106 │Plasma1 │14│30 │Elec│* │Launches electric attack │: n$ J' r2 Z- v' K
│107 │Plasma2 │26│60 │Elec│** │Launches electric attack │
- ?5 Q( U% x2 z3 H5 a│108 │Plasma3 │34│90 │Elec│*** │Launches electric attack │
4 L4 H$ K x3 D$ J│109 │RndmMetr│28│100 │Fire│*** │Meteors smash enemies! │3 K/ A2 b( x/ d+ e1 r
│110 │HoleMetr│48│100 │Fire│*** │Meteors smash into sq │
( \% X$ L( h- p( d: ~. \│111 │ShotMetr│38│100 │Fire│*** │Meteors shoot out forward │# C7 \, ^" W( a$ d- N1 o
│112 │Needler1│32│30 │ │* │Advance w/ A, stop to attack │3 N" ]% ^3 g2 v. z5 t# d6 N
│113 │Needler2│52│40 │ │** │Advance w/ A, stop to attack │$ A# q/ p1 D. h* Z7 ?0 K, W
│114 │Needler3│72│50 │ │*** │Advance w/ A, stop to attack │
4 l! s; }) q; V' v│115 │Totem1 │29│100 │Fire│* │Creates a totem to blow fire │- B8 U+ l6 g( D C, f0 v
│116 │Totem2 │38│140 │Fire│** │Creates a totem to blow fire │1 T5 |8 z5 O* `9 ?; O2 ?& d1 L
│117 │Totem3 │47│180 │Fire│*** │Creates a totem to blow fire │6 A4 X$ k9 W; h0 I% U# U; b6 ]( f
│118 │Sensor1 │62│100 │Elec│*** │Sensor to watch sq ahead │$ {$ n% ^5 _( n% `' `! {
│119 │Sensor2 │70│130 │Elec│*** │Watch sq ahead or diagonal │7 n0 H' M- ?0 ^7 I# i7 E; R" p
│120 │Sensor3 │72│130 │Elec│*** │Watch sq ahead or diagonal │
# h( M, Z, f* y, l& B│121 │MetaGel1│18│90 │Aqua│* │Gel atk steals a panel! │
; u) A8 t% ^8 q7 ^- P% h1 ], ]│122 │MetaGel2│28│130 │Aqua│** │Gel atk steals a panel! │
" w/ T, f/ G* d% x0 b│123 │MetaGel3│38│170 │Aqua│*** │Gel atk steals a panel! │% l9 n! z5 A0 x4 R# x4 S
│124 │Pawn │44│90 │ │*** │Attack by pressing A button │
5 A7 l$ D( `% {│125 │Knight │64│150 │ │*** │Jumps fwd and attacks │2 S. P6 _: p v8 s$ e8 ^
│126 │Rook │30│ │ │*** │Protects you from attacks │, I, t5 }7 X$ ~9 r4 P
│127 │Team1 │16│10 │ │** │Powers up when ally is hit │
; K% W, s. |* R│128 │Team2 │20│ │ │** │Ally's HP recovered if hurt │
1 Q; k% X. k' N+ ` ]│129 │TimeBomb│32│150 │ │*** │An area-wide time bomb │
! y6 }# e' E5 J$ L│130 │Mine │16│300 │ │*** │Places a mine in enmy area │* o& k' |! j% K' _
│131 │Lance │46│130 │Wood│*** │Lances through back line │" @2 K/ T: \' M8 R
│132 │Snake │20│40 │Wood│*** │Snake from hole in area │, y* T/ s5 S9 C- g! a* R& X
│133 │Guard │5 │ │ │* │Repels enemy's attack │& |8 x( I; B; l8 d. R
│134 │PanlOut1│4 │ │ │* │Destroys 1 panel in front │
+ { D& P3 v& S* r│135 │PanlOut3│7 │ │ │* │Destroys 3 panels in front │/ w8 F* q* g/ x+ o% c
│136 │PanlGrab│10│ │ │* │Steals one enemy square! │9 j) z7 X8 Z: `" f( h: e
│137 │AreaGrab│15│ │ │** │Steals left edge from enmy │. _7 j' X% m2 K
│138 │GrabBack│10│40 │ │*** │Retaliate stolen panels! │( S, i; h8 B2 o8 m" ~% f
│139 │GrabRvng│30│80 │ │**** │Retaliate stolen panels! │
2 F" y# T: z5 z( _5 m6 G! O& b│140 │RockCube│9 │ │ │* │Places a rock cube in front │) n: f# G, X! h4 w
│141 │Prism │60│ │ │*** │Prism fires randomly │' ]7 I9 i3 I: L: M% h5 J
│142 │Wind │14│ │ │* │Windbox blows at enmy area │
) g; Z, I3 b$ _- m* F4 ?) d( A│143 │Fan │14│ │ │* │Vacuum pulls enemies │
1 p# u9 r+ P J' x* n& [# V# e# `│144 │Fanfare │32│ │ │*** │Take no damage for a while │
+ x* R+ J9 T2 b, C│145 │Discord │38│ │ │*** │Confuses enemies w/ music │
/ _* D: ~& t6 ?) z│146 │Timpani │42│ │ │*** │Paralyzes enemies w/ music │
$ i6 A' `) l5 O7 A│147 │Recov10 │5 │ │ │* │Recovers 10HP │# |4 @. D8 E0 p
│148 │Recov30 │8 │ │ │* │Recovers 30HP │
) p% u; u/ e; \- @│149 │Recov50 │14│ │ │** │Recovers 50HP │+ p* q* j! a( T+ e1 ]
│150 │Recov80 │20│ │ │** │Recovers 80HP │8 p+ U# o# Y+ x* `" E
│151 │Recov120│35│ │ │*** │Recovers 120HP │
0 l# \7 m9 u" D│152 │Recov150│50│ │ │*** │Recovers 150HP │ K# y0 ?9 [! H2 k0 a
│153 │Recov200│65│ │ │**** │Recovers 200HP │
% }9 M) t' Z+ H│154 │Recov300│80│ │ │**** │Recovers 300HP │8 }- I# t# c' n! N! X8 U4 a
│155 │Repair │8 │ │ │* │Fix your area's panels │& g. H' r2 H1 E5 L$ a
│156 │SloGauge│20│ │ │*** │CustGauge slows down in battle│* w! \( S$ j* G; D
│157 │FstGauge│40│ │ │*** │CustGauge speeds up in battle │
" W( Q! Z4 T) Q│158 │Panic │14│ │ │*** │Confuses enmies if you are │; j6 m7 M1 m1 d& t4 F( V- V9 _
│159 │Geddon1 │10│ │ │*** │Cracks all panels! │
# z5 v- @- Z# n; Y0 {/ T│160 │Geddon2 │50│ │ │**** │Breaks all empty squares! │
5 ^2 ^% ^" A) O2 g9 o1 A│161 │Geddon3 │90│ │ │**** │Turn all panels to swamp! │
. M2 {) L' H4 T) N│162 │CopyDmg │18│ │ │*** │Duplicate damage on 2nd enemy │
: u' n% U0 ~: p7 h# L│163 │Invis │11│ │ │*** │Invisible for a while │) ^* P4 n A7 h
│164 │Shadow │60│ │ │*** │Only swrd attack hurt you │
: x) Z& j7 A: u& J! o z│165 │Mole1 │28│ │ │* │Attacks fr. under ground! │
6 T) h- F4 o: L8 |│166 │Mole2 │35│ │ │** │Attacks fr. under ground! │8 a) J( i) l+ t$ ^8 j0 r
│167 │Mole3 │42│ │ │*** │Attacks fr. under ground! │
' V- f' p1 T9 t. N│168 │AirShoes│26│ │ │*** │Can stand on empty squares │
: P) g7 P. k( E: G W4 U0 [│169 │Barrier │7 │ │ │* │Nullifies 10HP of damage! │
6 M" l4 n! v0 C% H+ ~4 x0 U' m8 q) C│170 │Barr100 │25│ │ │** │Nullifies 100HP of damage! │4 |0 i- R1 S+ _3 x% { o
│171 │Barr200 │50│ │ │*** │Nullifies 200HP of damage! │; ]# C' a2 n4 |! u1 i }6 y
│172 │Aura │55│ │ │*** │Repels attacks under 100 │" r& t) c& r3 e$ v
│173 │NrthWind│43│ │ │**** │Wind removes auras, etc │
- E: h: C, I' Z- n│174 │Mettaur │30│????│ │***** │Summons a Mettaur to fight! │
( T- s& [( K3 w' n }" F1 K7 F& P│175 │Bunny │32│????│Elec│***** │Summons a Bunny to fight! │1 W, }/ Y0 L& l0 v$ Q6 B7 h
│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight! │
( x5 _, J; X, v0 Z6 Z: H/ ^* z│177 │Swordy │30│????│ │***** │Summons a Swordy to fight! │9 A; ^! S4 {2 F- K F
│178 │Jelly │46│????│ │***** │Summons a Jelly to fight! │
$ T# ~0 b9 h6 S- Y# I1 j│179 │Mushy │38│????│Wood│***** │Summons a Mushy to fight! │5 A9 u) d) O' g; r8 n1 W- J
│180 │Momogra │38│????│ │***** │Summons a Momogra to fight! │0 a$ P. e, [- \& k/ l! J" v, @2 s8 y% F
│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │2 p- a- J; r6 q# N F% A! z) M: e! v
│182 │Scuttlst│52│????│ │***** │Summons a Scuttlest to fight! │
2 J$ o! d. o, f8 A│183 │Hole │55│ │ │**** │Open hole to dark world │
( H7 v$ ]( M& z! ?7 ~' P3 {( E│184 │HolyPanl│14│ │ │** │Creates a holy pnl in front │$ R' G5 B: j6 K
│185 │LavaStge│22│ │ │*** │Changes all panls to lava │% S: Q& Z/ Y1 Q; r7 W& E S1 j
│186 │IceStage│20│ │ │*** │Changes all panls to ice │
; p+ f. P+ K" b c" V0 j│187 │GrassStg│10│ │ │*** │Changes all panls to grass │
; [9 a; q. q" k8 j9 F; v1 p7 B) f: X( b│188 │SandStge│18│ │ │*** │Changes all panls to sand │
2 \& L; ?4 S# a5 p) r& D6 i│189 │MetlStge│26│ │ │*** │Changes all panls to metal │' S& U+ g5 }& o
│190 │Snctuary│54│ │ │**** │Change own panls to holy │- R, I& U8 J8 \# G4 \
│191 │AntiDmg │45│100 │ │*** │Sets trap & throws stars! │
6 A0 P2 U6 c' ` Q" g: @│192 │AntiSwrd│68│100 │ │*** │Retaliate for sword damage │
4 H9 J! h7 ~0 q│193 │AntiNavi│60│ │ │**** │Take the enemy's Navi away │
! s" L5 K( I$ O: d5 E; e│194 │AntiRecv│73│ │ │*** │Punish recovery of HPs! │
, f7 Y! R8 h7 X4 E│195 │Atk+10 │4 │ │ │* │+10 for selected atk chip │3 _% r. a- k3 l( V
│196 │Fire+30 │20│ │ │** │+30 for Fire atk chip │
+ A9 U+ u8 t2 ]│197 │Aqua+30 │21│ │ │** │+30 for Aqua atk chip │7 z# B. t2 K% T- O# H
│198 │Elec+30 │23│ │ │** │+30 for Elec atk chip │+ g, |8 G9 y4 p9 P3 F# g' K' `
│199 │Wood+30 │26│ │ │** │+30 for Wood atk chip │
3 y& ~" }: c' O, Y) S) B5 i8 i8 l0 }│200 │Navi+20 │34│ │ │** │+20 for selected Navi chip │
5 q6 @/ C- f) N( S: F/ f6 }└──┴────┴─┴──┴──┴───┴───────────────┘! X% p9 z5 k6 E; z: k j
8 l$ r; K. v$ h% C2 M, |& Q. j4 r' y+ z. s
Mega Chip
9 X: ^! D- U6 ~2 I┌──┬─────┬─┬──┬──┬───┬───────────────┐) J% k4 i9 U d) w: r
│编号│名称 │MB│攻击│属性│稀有度│说明 │9 `. }) |% a" @+ M
├──┼─────┼─┼──┼──┼───┼───────────────┤
, i' `. A$ j8 _$ _* u│1 │Muramasa │74│????│ │***** │Power = amount of HP lost! │
* h( }1 {" s, B# @│2 │HeroSwrd │65│180 │ │**** │Legendary swrd cuts 3 sq! │
5 C9 j( u! q: {5 B$ S5 u│3 │ZeusHamr │90│250 │ │***** │Damages anyone on a panel │
! D$ O6 x Q- u# A) @% E7 M) r- g│4 │StandOut │22│220 │Fire│*** │Heat: Send Fire into hole │
7 m. v4 M. s: E+ V! r# H( U4 H& A$ O│5 │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole │
( n+ O/ `+ f7 k5 h+ G% X" v c% C│6 │WatrLine │18│180 │Aqua│*** │Water: Draw wter from hole │
8 {8 G9 l3 a: p8 k |: m8 [9 |│7 │Fountain │48│240 │Aqua│*** │Water: Draw wter from hole │
3 C: g. X g0 q│8 │Ligtning │30│160 │Elec│*** │Elec: Dmgs object & area │* V, i# {5 [: N, }* U
│9 │Bolt │52│210 │Elec│*** │Elec: Dmgs object & area │ ~- T7 n, g2 x; d# y2 {
│10 │GaiaSwrd │28│100 │Wood│*** │Wood: Take power frm next chip│4 a/ C: U+ _# z5 H9 g" G I( y2 A
│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│9 G8 o& Z, s* f) [( T% q! M
│12 │Meteors │86│40 │Fire│**** │Drop many meteors on enemy │
+ f0 I: Q3 O2 r8 F% w) d3 e6 W│13 │Guardian │82│ │ │***** │Statue punishes when hit │
4 X ?$ [- Z' R8 o│14 │Anubis │90│ │ │***** │Anubis poisons enemies │
7 H9 r- C( t a: P5 s% p│15 │Godstone │66│150 │ │**** │Summons a GodStone from hole │- G2 d6 P+ G. C- [' y+ [3 T
│16 │OldWood │72│100 │Wood│**** │Summons OldWood from hole │2 g( |& M4 J3 ^0 \8 `: x* @
│17 │Jealousy │64│100 │ │*** │More dmg if enemy has chips │
3 ` n' S7 w2 @! m│18 │Poltrgst │58│ │ │***** │Objects thrown at enemies! │
7 M4 g/ x7 g# I" ~- Z5 m│19 │LifAura │77│ │ │**** │Repel all attacks under 200 │
+ @; w0 P7 O* [5 F# \' i5 `│20 │FullCust │10│ │ │*** │CustGauge instantly refills! │
( [1 A7 a B7 V/ D- [ E4 @│21 │Atk+30 │50│ │ │*** │+30 for selected atk chip │
5 B+ H! V/ ]- h0 n9 z" Y) a│22 │Navi+40 │60│ │ │*** │+40 for selected Navi chip │3 G6 s$ ^& E6 c @3 ]
│23 │Roll │10│20 │ │*** │Attack an enemy, heal you │5 G) U" y1 i9 a) _0 w* J. ~
│24 │RollV2 │22│30 │ │**** │Attack an enemy, heal you │
2 Q8 _- K4 P- a E0 W, ^$ V" ~│25 │RollV3 │34│40 │ │***** │Attack an enemy, heal you │
( w+ L& i) W, q7 t% n0 Q1 y│26 │GutsMan │15│50 │ │*** │Sneaks up to smash panels │* S Y( Q7 ]; m5 Q. H( C
│27 │GutsManV2 │41│70 │ │**** │Sneaks up to smash panels │
/ i4 x6 f9 b# D) Z% q5 d│28 │GutsManV3 │57│90 │ │***** │Sneaks up to smash panels │
% H$ s) Y, n" V│29 │GutsManV4 │63│100 │ │***** │Sneaks up to smash panels │
+ i/ `4 ~ D. f# j│30 │ProtoMan │68│160 │ │*** │Moves in to slice the enemy │
! ~& w6 v r& T" ]( ^│31 │ProtoMnV2 │76│180 │ │**** │Moves in to slice the enemy │1 L4 n+ F/ Q g8 T. W* p
│32 │ProtoMnV3 │82│200 │ │***** │Moves in to slice the enemy │
1 Q% O$ s( R/ s0 u/ `( v│33 │ProtoMnV4 │90│220 │ │***** │Moves in to slice the enemy │( I# }6 I" J4 e' ~) A: i: X# u
│34 │FlashMan │39│50 │Elec│*** │Flash atk paralyzes enemy │
0 e4 t3 l1 @1 D! p: Q7 H│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy │
( s# O; l. _$ f! \% J$ o' j3 j│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy │9 y2 I" l1 h2 M6 l5 S
│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy │
$ |9 {. Z) a0 j0 j }; x$ m│38 │BeastMan │38│40 │ │*** │Claw atk 3 squares ahead! │: b1 q2 W$ f; |/ Z4 r
│39 │BeastMnV2 │60│50 │ │**** │Claw atk 3 squares ahead! │( d5 m" N2 J% y; @
│40 │BeastMnV3 │68│60 │ │***** │Claw atk 3 squares ahead! │3 H" \5 P/ k- x& B# Z- I* a. E
│41 │BeastMnV4 │76│70 │ │***** │Claw atk 3 squares ahead! │
, `% R% E+ k a' Y7 y( `0 V- ?│42 │BubblMan │50│20 │Aqua│*** │Fires several AquaShots │$ J5 \; H4 [- J
│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots │
4 y7 ?+ U" o7 Y. _9 ^% |│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots │
* ` C, P3 v+ L, s│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots │8 S+ r8 u* x, H
│46 │DesrtMan │32│120 │ │*** │Launches fists at enemies! │. [& z' _" v: n% m2 f* S4 _
│47 │DesrtMnV2 │52│140 │ │**** │Launches fists at enemies! │3 H/ L4 j8 A& w/ N# U( H
│48 │DesrtMnV3 │64│160 │ │***** │Launches fists at enemies! │" h7 Z4 X6 n) g! I, y1 z
│49 │DesrtMnV4 │72│180 │ │***** │Launches fists at enemies! │
1 ?, P/ c0 S, \. U( d- T* I* o│50 │PlantMan │60│20 │Wood│*** │Vines harm all enemies! │
0 r- ?3 y2 n2 F ~4 E+ C7 k. R( k│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies! │
) f$ E0 z0 a/ t( X- N& Z│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies! │
4 u! a; q: B' T5 c4 k│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies! │
# r. O; g5 M% ~3 p* R│54 │FlamMan │32│120 │Fire│*** │Flames burn all enemies! │/ A1 L( Z/ D P( X3 v' _
│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies! │
0 x" `" T7 {+ B" V, h" J│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies! │- }$ K) U' R) q# x0 H7 g: u; R
│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies! │
: N8 }# l/ d' _│58 │DrillMan │66│70 │ │*** │3 drills fly at enemies! │
% J" @) p; o9 Q) m│59 │DrillMnV2 │70│90 │ │**** │3 drills fly at enemies! │. q0 f( j+ p9 w: t
│60 │DrillMnV3 │74│110 │ │***** │3 drills fly at enemies! │
# B( c' l3 ? |$ I8 y0 n9 z+ G7 h│61 │DrillMnV4 │78│130 │ │***** │3 drills fly at enemies! │
0 ^+ |& }% W+ I! C" O│62 │MetalMan │40│100 │ │*** │Iron fist smashes 1 square! │
. x3 I) H0 G0 F7 T$ F: }│63 │MetalMnV2 │60│130 │ │**** │Iron fist smashes 1 square! │" N' q' J' r6 E8 r* J1 @
│64 │MetalMnV3 │70│160 │ │***** │Iron fist smashes 1 square! │
1 F% c. c& S* l│65 │MetalMnV4 │80│190 │ │***** │Iron fist smashes 1 square! │
) j# [# m* ^- a5 ?8 Y. Z4 [' p7 N│66 │KingMan │36│140 │ │*** │Move up 3 square & 4-way hit │
- x* h. q5 n" T2 Y│67 │KingManV2 │48│170 │ │**** │Move up 3 square & 4-way hit │! P+ q! b! }, x* o1 e
│68 │KingManV3 │60│200 │ │***** │Move up 3 square & 4-way hit │5 |4 ^* n) R' |5 Q7 w8 h% t
│69 │KingManV4 │72│240 │ │***** │Move up 3 square & 4-way hit │! D; A) q! \8 g" |- w
│70 │MistMan │68│90 │ │*** │Appears from mist & attacks │
) a, V/ \# ]! g$ ]. P│71 │MistManV2 │71│110 │ │**** │Appears from mist & attacks │& w5 h( Z t. V& s- d. a
│72 │MistManV3 │74│130 │ │***** │Appears from mist & attacks │
4 F9 i, i7 m. e8 T( R' Z9 v6 y% S- u│73 │MistManV4 │77│150 │ │***** │Appears from mist & attacks │
% \) g8 G" n1 ~) w│74 │BowlMan │80│100 │ │*** │Lines up pins for a strike! │, d; S1 o! H1 F2 T. S5 @+ Q
│75 │BowlManV2 │82│120 │ │**** │Lines up pins for a strike! │, b+ L/ T6 X% Y* _$ Y
│76 │BowlManV3 │84│140 │ │***** │Lines up pins for a strike! │
5 h' z1 i9 K- U3 D! t1 Z: `│77 │BowlManV4 │86│160 │ │***** │Lines up pins for a strike! │0 F: h# E0 U9 M, r
│78 │DarkMan │72│30 │ │*** │Creates 3 caves in enmy area │
& U5 [* O" y6 a. }" P; s: D' ~│79 │DarkManV2 │76│30 │ │**** │Creates 3 caves in enmy area │
" b/ U3 c, K( R, F3 V' a/ U│80 │DarkManV3 │80│30 │ │***** │Creates 3 caves in enmy area │9 B D8 v0 a# j5 `; |2 N ]
│81 │DarkManV4 │84│30 │ │***** │Creates 3 caves in enmy area │
+ l9 }7 t! ~2 {0 h: r│82 │JapanMan │82│40 │ │*** │Multiple attacks w/ spear │
& ^/ O7 r# h+ {+ P│83 │JapanMnV2 │85│45 │ │**** │Multiple attacks w/ spear │, s& L9 j% ^ q }6 y3 q; f1 p4 h
│84 │JapanMnV3 │88│50 │ │***** │Multiple attacks w/ spear │
' G3 A1 E, u4 S% f5 z, J│85 │JapanMnV4 │91│55 │ │***** │Multiple attacks w/ spear │
: Q& U6 m4 k) v% z b3 B* Q+ {└──┴─────┴─┴──┴──┴───┴───────────────┘
! F+ G2 t5 m& r3 D0 A2 w$ K- {/ e0 w& x' z+ a+ m
b( e) E3 p B9 KGigaChip (蓝版)+ O, E) g5 M& M+ c1 P* O% q
┌──┬─────┬─┬──┬──┬───┬───────────────┐
5 ^# V% c6 ?% ~! I│编号│名称 │MB│攻击│属性│稀有度│说明 │
9 V* J. U1 ^8 A& f& }7 }├──┼─────┼─┼──┼──┼───┼───────────────┤5 O C& q) P% _ Q
│1 │FoldrBak │99│ │ │***** │Restores all chips & folders │* f5 a! Q0 R3 g r6 {9 Z
│2 │BassGS │99│700 │ │***** │Bass' secret weapon │1 j4 D2 n: i: z# v
│3 │DarkAura │55│ │ │***** │Dark chip repels <300 atks │
6 U; }$ b/ p8 B+ ~1 e+ m│4 │DeltaRay │92│220 │ │***** │Use A btn for up to 3 attacks │
# f1 J. e; o# [2 R; ?│5 │AlphArmΩ │97│500 │ │***** │Launches a giant rocket │1 ~% r2 C. K, L# v
│6 │GutsManV5 │79│120 │ │***** │Sneaks up to smash panels │
: f( i# a8 ?- ?' p0 X1 y3 i│7 │ProtoMnV5 │98│240 │ │***** │Moves in to slice the enemy │( ^8 y2 C/ p) y
│8 │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy │
1 `% J# M- B, d│9 │BeastMnV5 │84│80 │ │***** │Claw atk 3 squares ahead! │4 K* @4 v2 a" @! K5 _
│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots │
7 f5 E2 ^: Z1 N# J( R& c" s│11 │DesrtMnV5 │80│210 │ │***** │Launches fists at enemies! │8 V+ W* N, e9 q3 v
│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies! │
# y7 ?6 U3 q. t" w% ^6 Y- r6 } ?$ v│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies! │
: `) }$ y1 ^" C" v' P* d* y│14 │DrillMnV5 │82│150 │ │***** │3 drills fly at enemies! │; G; J- K- n, C( j3 x8 X
│15 │MetalMnV5 │90│250 │ │***** │Iron fist smashes 1 square! │$ y; K) P; s& ~( x$ D4 I
│16 │KingManV5 │84│280 │ │***** │Move up 3 square & 4-way hit │
7 Y+ m0 ]8 F. |" J│17 │MistManV5 │80│170 │ │***** │Appears from mist & attacks │1 b# n1 `4 ~! U* o0 U
│18 │BowlManV5 │88│180 │ │***** │Lines up pins for a strike! │. K: P- ] `( A: x
│19 │DarkManV5 │88│30 │ │***** │Creates 3 caves in enmy area │ ?: [( \! h8 V+ _$ {
│20 │JapanMnV5 │94│60 │ │***** │Multiple attacks w/ spear │
, r7 x: x. j3 u7 u ~! i, Z9 d$ o└──┴─────┴─┴──┴──┴───┴───────────────┘
1 M2 m8 B7 |1 a# D, c4 y
" A" U2 j% x6 c) g3 qGigaChip (白版)(只列出与蓝版不一样的Chips)0 e0 B$ D! x1 ]2 R# f
┌──┬─────┬─┬──┬──┬───┬───────────────┐
! b; Y, {2 Z# `! u+ `! E│编号│名称 │MB│攻击│属性│稀有度│说明 │3 f% c) n* w! z3 D' m( v
├──┼─────┼─┼──┼──┼───┼───────────────┤7 F Q( ^- C/ H
│1 │NavRcycl │50│ │ │***** │Recalls last Navi used │- z# E1 g7 h X) @ j
│3 │Serenade │97│100 │ │***** │Dark chip Holy pwr to front │
/ H2 P- @' S5 F. R│4 │Balance │60│ │ │***** │Both Hp reduced by half │
; |! [, [2 ~* O( I$ ?, J│5 │AlphArmΣ │97│50 │ │***** │3-stage electric attack! │, V z5 l& a3 g; w
└──┴─────┴─┴──┴──┴───┴───────────────┘ |