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GBA-1078-<洛克人 EXE 3 Blue>卡片组合(本站原创)

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发表于 2003-7-8 21:20:33 | 显示全部楼层 |阅读模式
转载请不要删除以下信息,感谢您!
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■● ■  NintendoWorld    站友xliz原创3 l* L) _2 `0 R0 B+ ^
■ ●■    http://www.NewWise.com 9 ]! P; y( L4 e
■  ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★ : R9 V, }6 a3 q# S- V
( O% k0 g" e2 Z3 y$ e  G1 ?
! r! j7 R3 Z& i$ H3 o7 p- ^7 y; v
           洛克人 EXE 3 Blue 卡片组合
8 v& n9 R# B0 Y
- A0 Z* L$ L: M9 L4 F1 _* u  ?$ i! ~. F
英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版
5 Z/ l% a8 |8 p1 O大家要看日文版的P.A.或详细攻略,点击这里吧!

& j7 B. E: n2 A* l- ]# B====================
2 ?" G1 i( V  S" |8 w' h5 y希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol: / o: L% S9 x3 V! Z" ]

- _7 {9 e0 j5 ~2 z7 e& G  _" o) m$ t* k以下内容格式如下:
: T6 ?4 p/ h' h6 E9 `0 S" d8 D- G
2 J8 y5 I% M- `8 Q. Y8 h编号    名称6 D# d7 q# W) x
说明# P3 z0 |3 @1 i% H- [, q9 h
组合方法
- q! C1 y: l3 i& M9 [---------------------------------" j. [  }" S% @; j3 p
01    Z-Connon 1
+ l0 x' R! k" c, @" h/ KUnlimited Cannon for 5 sec& f, G- a6 G$ i& o" E
Cannon A+B+C5 v# _' q* b; C5 o  Q% ]4 J5 \
Cannon B+C+D
+ S- X( t7 N1 M0 M% h8 }Cannon C+D+E
, V1 F/ u3 @( W( M; ~0 S
  ]) B- q0 @- ^5 o- x1 c02    Z-Connon 2
" `: ?2 `% }" }, d* |6 d  N9 f' iUnlimited HiCannon for 5 sec
0 d' z0 W% r9 W. M; z6 K# qHiCannon H+I+J
" d- {* h8 l1 YHiCannon I+J+K/ n; w1 m5 @8 y; \3 M: ]( n$ w
HiCannon J+K+L7 T, D4 Y/ J) ^0 p0 u
- P6 v& }$ @* h
03    Z-Connon 38 q" K+ F' o' f/ I# k# S
Unlimited MegaCannon for 5 sec
9 R) P: v" _# Q" I7 v1 q0 L4 {M-Cannon O+P+Q1 M4 K9 f& A, ]! u9 ?! D/ }* X, E7 B! j
M-Cannon P+Q+R0 E. B- e5 N% t0 f5 L
M-Cannon Q+R+S1 d. c, \- u! L; O' H4 R

- C7 ~! Z1 z+ }6 W7 e9 A# a, p04    Z-Punch. ]& N# g7 A; {7 S" D7 D
Unlimited GutPunch for 5 sec
! }: s$ u' s0 V& e) G& DGutPunch B+C+D
( B0 t- [; ~( r9 U! \0 LGutPunch C+D+E. l0 C! V; I" C2 V1 ~) g+ v
GutPunch D+E+F
7 Y, m' [" N! i4 C3 Q- T- a( z2 i. f4 A8 s% \" z
05    Z-Strght1 C+ o& V4 _: }4 ]' |
Unlimited GutStrgt for 5 sec
1 F# H; k* l) d1 z+ U( JGutStrgt O+P+Q/ Z+ n# `' U5 R2 U
GutStrgt P+Q+R( Z% Z. H: |( }; c
GutStrgt Q+R+S
# l  i) h- Y  W5 ^' C9 Y( L  W" I! {
7 o' m' `  w# q06    Z-Impact* g' y* {! Y7 V0 s+ Q* F4 s
Unlimited GutImpct for 5 sec
' \! H/ c& d  vGutImpact G+H+I
+ F  x/ e7 Z+ b9 C# H% |- I6 dGutImpact H+I+J6 e! T; G! A. z' H( k
GutImpact J+K+L2 p" C: t1 T; P3 B# K- Z8 Z
9 h2 d( ]% m$ a
07    Z-Varibl
' C) t" T; @1 I6 A: u* [0 }Unlimited VarSword for 5 sec% l' Y/ y* I& \( x8 j8 l) }
VarSwrd B+C+D' `4 o! g8 l- ]% m# I
VarSwrd C+D+E
1 `5 j, M) w" r3 L7 H( W% |VarSwrd D+E+F& N4 w# V0 D  F! V* x  I- a
/ M: m! \7 A0 d$ H) ~
08    Z-Yoyo 1
! L8 Y1 |% D' V, j- V: y* o( RUnlimited Yo-Yo for 5 sec" r& U* ?- f$ `! f5 p. W; h! v
Yo-Yo1 C+D+E
, E) X( z+ h( i. d1 \+ AYo-Yo1 D+E+F1 R1 p  }! T% J6 `; L  T
Yo-Yo1 E+F+G; {$ K5 v, I, l( Y5 c& q
$ @) z( @3 B% U! Z4 d. C: M
09    Z-Yoyo 2
4 X) V4 _; [$ P" c; a2 @9 V8 PUnlimited Yo-Yo2 for 5 sec2 P( u( m. \3 t7 }1 N
Yo-Yo2 H+I+J& N9 c* b7 X0 W
Yo-Yo2 I+J+K
4 B4 w/ b1 k) SYo-Yo2 J+K+L+ w# K. w( e5 C. a* ~$ t
4 [! j. e. R! S+ W4 }  h$ u. m
10    Z-Yoyo 3
! {# {2 e- F. e0 KUnlimited Yo-Yo3 for 5 sec
, i, }+ q" h8 h, @4 ~Yo-Yo3 M+N+O
+ ]2 X* c( a0 G) ~# b4 S/ H& E$ AYo-Yo3 N+O+P: U* A: [/ P( Q, q! a
Yo-Yo3 O+P+Q
  C5 ]% m( ~& q
* V; G; v4 o) Q11    Z-Step 1$ }: i- s& x8 ]1 K' y9 v* r
Unlimited StepSwrd for 5 sec4 x8 m: J8 j7 V/ X6 }
StepSwrd L+M+N
( I% G2 ]) g; y4 L5 QStepSwrd M+N+O' u* Y& @) L8 a' V; h2 c6 c
StepSwrd N+O+P+ R9 @/ a" i; J, ?- J, m! w; I, v6 Q

. D2 g+ c1 x' p1 E: L12    Z-Step 2
0 O+ f+ O3 \. ^9 c" i- k* X' i5 aUnlimited StepCros for 5 sec
. Y" G& b5 w& VStepCros P+Q+R
# Y( Q% H* F) T) f- hStepCros Q+R+S8 [0 ^, K2 N' y& R1 A% }, A' J/ B) U
StepCros R+S+T
0 r7 K  A; k2 k  U' m
8 `- _6 J) |+ k- e/ e% |2 Z! [13    BubSprd# P9 m* ?- q5 F3 ?; \( r& F
Attks w/ spreading bubbles!
1 U) d, j0 D$ l& x+ `) @" SBubbler  C+D+E
2 ]# Z! Q# `0 @& I+ UBub-V    D+E+F
2 z# F! @' b* N$ y; G3 uBublSide E+F+G" d1 z1 x, o. y9 }. D& Z7 U4 M. c  e
Bubbler E + Bub-V E + BublSide E
/ p0 O+ J5 U; C
9 y( B8 f- q8 D! D14    HeatSprd
! E) K, F& S, R1 TAttks w/ spreading fireball!7 s" ~1 o  ~# a0 b
HeatShot H+I+J
5 L9 Z$ H+ A/ wHeat-V   I+J+K* o. z. j' J  U/ U1 {
HeatSide J+K+L
* \6 N! X* p3 [+ q% _HeatShot J + Heat-V J + HeatSide J0 s  W0 R" O& Y. M
; n- M. X! U# E& y& b3 o: l
15    H-Burst# N- z8 ?) e. ^' h+ U: L
Creates a giant explosion( [8 P: W/ m4 |
Spreader M+N+O
- C& f, M# B  d, CSpreader N+O+P4 H" `/ c+ c: k# w+ m& k
Spreader O+P+Q
; Z+ f; I+ O& P" T
4 {+ W5 W. z7 L! n% Q* ^16    LifeSwrd
6 z% M1 a9 L6 v0 O2 hSwings a huge 2×3 sword!* H& ?$ ?! K0 {
Sword E + WideSwrd E + LongSwrd E5 j0 y2 x: {5 H: E" p+ m  _
Sword L + WideSwrd L + LongSwrd L+ W0 w& {" g: l0 H" o8 s
Sword Y + WideSwrd Y + LongSwrd Y
, {3 i4 i' v8 V: \6 ~2 V) N( b" K/ s: D# x
17    ElemSwrd. N1 U4 Y6 y4 e1 `( W  D
Wide swrd contains 4 elemnts1 J8 A9 z$ O- ]) q) D
FireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N
! ?* L" Z+ V' V: Y+ r# N( c. xFireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P
1 _, R0 W7 b. @3 w% {( `7 h" }- k
18    EvilCut  S1 B9 a" b- X3 e9 A* Q' M
Step up 2 & make 4 atacks
7 l. D4 R0 G2 \8 ?; v4 OStepSwrd P + HeroSwrd P + StepCros P
" F$ z8 N( M( L, I# h, W9 H0 a. y9 w5 K- b5 B
19    HyperRat
" S" r9 V8 p8 W4 X) v/ NA giant Ratton charges!
9 v' H; w+ _& R3 K/ Z5 Y" d3 y  DRatton1 A + Ratton2 A + Ratton3 A& Q, m0 {; u# d) @
Ratton1 C + Ratton2 C + Ratton3 C1 B0 D! ~. ^. M% z
Ratton1 F + Ratton2 F + Ratton3 F
0 U$ o( o" f8 O! M' e  M
6 u# H7 B% N1 P20    TimeBom +( F# {7 M  e7 W& t2 R
Sets Time Bomb in enmy area
7 @: R8 s1 t; D  |: qTimeBomb J+K+L# ~2 H& C: Y' B1 \# B* y' k
TimeBomb K+L+M+ F8 ~* \& Z1 d
TimeBomb L+M+N* k: \: s- F5 g3 d

% U$ }7 Y" H& t- K, M) \21    GelRain
2 ^9 y" x9 L+ ]& K2 PGel steals squares
+ q1 ]) \) d% w9 y  n! ?MetaGel1 B+C+D1 C3 e; U8 U& d" e% ]0 ^) [  ^; |
MetaGel2 E+F+G
& l7 k: x& S; LMetaGel3 S+T+U  p, Q: `8 @5 m' l% @
% U+ {5 w3 G  [' P2 ]
22    EverCrse
, G1 E( u- Q7 H5 f- h% J  ^( DShield chases enemies
" ?7 `1 \1 M( Q* @* d, w5 `CrsShld1 C + CrsShld2 C + CrsShld3 C5 P9 Z8 F7 P6 ]( m) z) X! f0 N
CrsShld1 L + CrsShld2 L + CrsShld3 L
9 C1 u. i" l( S) n; n
' {  `3 _. N# e/ B1 `23    MomQuake
% ]# b: A7 b; z" [* ^Awakens Mother Earth!
( W6 K$ e! H" W' zRockCube * + RockCube * + GodStone S# Y  d2 |: q6 o. R7 {3 e7 D# U1 O
2 v0 R' ]9 a8 ^8 s) y  R7 ~; J
24    PoisPhar% Z5 l9 {+ q" s6 G1 b
Pharaoh generates poison
5 Q! q+ h) _" b! n. GPoisMask A + PoisFace A + Anubis A
* |" v- X! A. I/ ?( M; ]. G( G: t* B; S- ]
25    BodyGrd. c5 j& z6 I0 f5 \- K1 w
Bodyguard takes out enemies
' m8 b8 @) C1 A( F1 u  f. j; zAntiDmg M + AntiNavi M + Muramasa M
" T6 a1 Q2 h* V1 M( ^) d: ?% M' b; K! q4 x1 f; S/ i
26    500Barr. f9 d/ _1 c1 z5 f4 e2 a
Barrier absorbs 500HP dmg
# I- G3 P( e+ qBarrier E + Barr100 E + Barr200 E5 p" q+ x  y; \0 l4 T
Barrier R + Barr100 R + Barr200 R7 a4 s$ k6 P1 R# k( l) E
4 e7 `: j$ N5 Q  s, x/ ^+ h
27    BigHeart% ]; v# ?! o( y( v8 S8 l/ y& v
Attacks, then heals HP!
) t3 f. M; V: s3 p4 LHolyPanl R + Recov300 R + Roll R
; L" G& N% r7 p' W9 j  n- }HolyPanl R + Recov300 R + RollV2 R$ Q+ f; V7 _, B7 v* J! W0 t/ q
HolyPanl R + Recov300 R + RollV3 R
. ]( |* n7 F( p6 X; Y8 M! D  h+ X1 L- R& x! c
28    GtsShoot4 q6 ~8 o$ w: N
GutsMan throws MegaMan!8 K6 t# U* |0 z
Guard * + DashAtk G + GutsMan G- l3 O/ r  d8 n8 g8 E8 F/ t1 r
Guard * + DashAtk G + GutsMan2 G
. P6 g! Y* |' F' e5 m7 ]1 _. yGuard * + DashAtk G + GutsMan3 G
9 K1 P" {3 D* \( D8 kGuard * + DashAtk G + GutsMan4 G& T- D0 |: d( ?# J

0 _6 O# {2 Z! l) C" P29    DeuxHero; g* R  l: [( j# {1 Y
MegaMan & ProtoMan team up!
1 S8 a4 u6 F. v0 H3 U. _: ECustSwrd B + VarSwrd B + ProtoMan B
7 E+ l2 U% [( W1 `, B; b; @3 HCustSwrd B + VarSwrd B + ProtoMn2 B' ~: P' j5 O" S$ j: E8 [& \
CustSwrd B + VarSwrd B + ProtoMn3 B. L7 Y; A) x8 e3 k5 h) C
CustSwrd B + VarSwrd B + ProtoMn4 B. h! G! U; N7 j6 p, I: F* J
6 V; Q* i8 W" B3 K$ u
30    2xHero& N& \1 b. q1 ^+ x7 L
MegaMan & ProtoMan Dual atk
5 j5 S7 o! v8 p; N7 @/ i4 |0 Q" MSlasher B + CustSwrd B + VarSwrd B + ProtoMan B
- m3 E$ m; N  U+ D4 t' M" e' W8 MSlasher B + CustSwrd B + VarSwrd B + ProtoMn2 B6 g: ]: X" E* a: E1 X
Slasher B + CustSwrd B + VarSwrd B + ProtoMn3 B2 q, \0 x- D$ T9 d; H
Slasher B + CustSwrd B + VarSwrd B + ProtoMn4 B$ d2 ?" e% i1 J% a  y: J1 Y$ F1 i
: `+ r8 o( z3 a- M+ U" i
31    PrixPowr
1 i6 f' f$ J5 |9 {3 Navis attack at once!
/ `9 F9 w& M4 TTeam1 * + Team2 * + KingMan5 K' v  v% G) K/ e# u2 |
Team1 * + Team2 * + MistMan5 M& s* s  \6 I4 N; l
Team1 * + Team2 * + BowlMan5 B# J% {% I8 X" }; d. X5 e

- i* S/ M3 m; a4 U32    MstrStyl  b. w# `' L/ _% p7 G. D% w& i
MegaMan unleashes his power
0 w# S: }" d! ?, q& aSalamndr * + Fountain * + Bolt * + GaiaBlad *
4 b( ~6 m! f% t, Z* U1 U4 D* f* i, b  J* M, Y$ M* K
StdrdChip (Part 1)3 o: r8 y1 `' e" E0 n4 a, n. S# ~9 M3 C
┌──┬────┬─┬──┬──┬───┬───────────────┐
$ ?) Z4 A, l+ r& f! Q7 G! Z) J│编号│名称  │MB│攻击│属性│稀有度│说明             │
% I8 N2 L' |. ~( n9 V2 N├──┼────┼─┼──┼──┼───┼───────────────┤8 O5 J" j$ j5 T6 Z
│1  │Cannon │12│40 │  │*   │Cannon to attack 1 enemy   │
2 z9 u3 s  X+ ~. d- u; [│2  │HiCannon│24│60 │  │**  │Cannon to attack 1 enemy   │
+ ~0 n0 S! m9 J1 k│3  │M-Cannon│36│80 │  │***  │Cannon to attack 1 enemy   │% n2 c( w  ?+ S/ n9 @
│4  │Airshot1│4 │20 │  │*   │Knocks enemy back 1      │2 X1 g4 C4 |! h3 H
│5  │Airshot2│12│30 │  │**  │Knocks enemy back 1      │
, D9 M" ?% S, c7 W│6  │Airshot3│18│40 │  │**  │Knocks enemy back 1      │9 L, C) d  F, I, _& b  ]
│7  │LavaCan1│34│90 │Fire│*   │Fires lava fr. area      │
/ `3 z" z3 f7 a% g│8  │LavaCan2│42│120 │Fire│**  │Fires lava fr. area      │
) x+ K! T& S9 o1 R( S/ h( q│9  │LavaCan3│60│150 │Fire│***  │Fires lava fr. area      │
' z5 q" S1 N: t5 z4 u4 V│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area   │
  R5 A7 Y4 g% t6 K, m' ~│11 │ShotGun │8 │30 │  │*   │Explodes 1 square behind   │
7 }0 f4 R! ]7 s│12 │V-Gun  │8 │30 │  │*   │Explodes 2 diag. squares   │
5 G! Q6 O- M  {* W2 K; ]│13 │SideGun │8 │30 │  │*   │Explodes up, down on hit   │1 ?0 ^( v9 _; i0 L/ }2 F* I, @9 o
│14 │Spreader│16│30 │  │**  │Creates a large explosion   │7 S6 i1 g' `+ O
│15 │Bubbler │14│60 │Aqua│*   │Explodes 1 square behind   │
' O$ A4 j; M! F- Q3 }│16 │Bub-V  │22│60 │Aqua│*   │Explodes 2 diag. squares   │0 ~1 u5 J+ {1 ^
│17 │BublSide│30│60 │Aqua│**  │Explodes up, down on hit   │
  m, |& [1 v$ M+ g│18 │HeatShot│16│40 │Fire│***  │Explodes 1 square behind   │9 i6 i4 n; \: n  y1 U" I  N7 N
│19 │Heat-V │24│40 │Fire│*   │Explodes 2 diag. squares   │2 T7 A0 u: M9 u$ w6 L, I
│20 │HeatSide│32│40 │Fire│**  │Explodes up, down on hit   │
+ X/ @. j) l. F│21 │MiniBomb│6 │50 │  │***  │Throws a bomb 3 squares    │
! M+ P5 _# D1 \│22 │SnglBomb│12│50 │  │*   │Throws a big bomb 3 squares  │
5 L3 |% T6 R* P: x0 e+ |7 B│23 │DublBomb│24│50 │  │*   │Throws 2 big bombs 3 squares │
' w2 ]; E4 G, }, J│24 │TrplBomb│36│50 │  │**  │Throws 3 big bombs 3 squares │
6 x; o5 U& F/ p9 Z. i│25 │CannBall│33│160 │  │***  │Breaks 3rd panel ahead    │6 O9 y+ u/ G$ u" {  v
│26 │IceBall │18│120 │Aqua│***  │Freezes 3rd sqr. ahead    │* ~+ X: q) B( u% _2 @
│27 │LavaBall│20│140 │Fire│***  │Shoot lava 3rd sq. ahead   │- r. B. l$ U8 q" y, H
│28 │BlkBomb1│60│120 │Fire│**  │Firebomb hits 3rd sq ahead!  │* T0 {3 }; W$ r, r0 C9 c; j: i
│29 │BlkBomb2│70│170 │Fire│***  │Firebomb hits 3rd sq ahead!  │. e/ g1 o4 a6 [  c
│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead!  │
$ P% W' Q( N3 E, h( o│31 │Sword  │10│80 │  │*   │Cuts enmy in front! Range: 1 │
5 D7 @( {  }, F4 W( ^│32 │WideSwrd│16│80 │  │**  │Cuts enmy in front! Range: 3 │
" c) M' ]$ |8 v, X3 W  Z0 J│33 │LongSwrd│24│80 │  │***  │Cuts enmy in front! Range: 2 │
8 E( p) E: N2 O( C+ q+ Y6 B│34 │FireSwrd│20│150 │Fire│***  │Fire: Cuts fwd 3 squares   │
# ^; [; g- T  L' M6 _│35 │AquaSwrd│25│150 │Aqua│***  │Water: Cuts fwd 3 squares   │
5 t% b5 ]# b. W! \│36 │ElecSwrd│23│130 │Elec│***  │Elec: Cuts fwd 3 squares   │
7 |- ^0 o: _; K8 |│37 │BambSwrd│18│140 │Wood│***  │Wood: Cuts fwd 3 squares   │
6 U- j- ?5 i! L/ v│38 │CustSwrd│21│????│  │***  │Cust Gauge = Atk Str     │
% S/ k. v, E8 w0 [; {1 v' K│39 │VarSwrd │68│160 │  │**** │A magical shifting sword   │1 M% a2 v! X$ J$ Y5 }
│40 │AirSwrd │30│100 │  │***  │Wide swrd with air attack!  │
1 H5 S( \. v5 }% e: a( r; e│41 │StepSwrd│43│130 │  │**** │2 steps, then uses wide swrd │8 v- E8 w5 I3 c. R
│42 │StepCros│74│130 │  │**** │2 steps, then uses cross atk │, g# A8 ^0 G( Z9 U4 Z7 [, |9 u
│43 │Slasher │12│240 │  │***  │Cut while A button is held!  │  s  U/ ^5 q* {3 j1 B
│44 │ShockWav│10│60 │  │*   │Shock through enemies     │
9 f7 h7 I0 x; }│45 │SonicWav│26│80 │  │**  │Shock through enemies     │, R' p+ K9 A. V1 V4 W- K
│46 │DynaWave│42│100 │  │***  │Shock through enemies     │
+ A. S6 H( \2 P& h! Z! A│47 │BigWave │82│190 │  │**** │Shck wave cracks panels    │$ r' g" y. p0 V  \
│48 │GutPunch│14│80 │  │*   │Punch pushes 1 square     │+ ~+ {: p6 c# o
│49 │GutStrgt│30│100 │  │**  │Punxh 2 square range     │
+ \- N9 x: R) s' v% }( s│50 │GutImpct│50│160 │  │***  │Punch pushes 1 square     │
, D8 x8 j) d5 L1 I9 d9 f0 B: _│51 │DashAtk │11│90 │  │*   │Dash through enemies!     │8 u+ Z) H; z: g" S& _" A; X
│52 │Burner │15│130 │Fire│***  │Envelops you in flame!    │
4 `% x& b' j# o& F2 X( L: s! Q│53 │Condor │44│180 │  │**** │Chrge atk pierces enemies   │7 a% k* E! e, o/ G' |
│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape!   │
7 Z7 Q2 ~. {% J4 A) H! I/ q│55 │Zapring1│8 │20 │Elec│*   │Pralyzing electric ring atk! │
) W& F1 \4 ^' u. ?: @1 i6 `- Z│56 │Zapring2│18│40 │Elec│**  │Pralyzing electric ring atk! │! c) W$ o  S0 ~% A: m, [# s1 `
│57 │Zapring3│28│60 │Elec│***  │Pralyzing electric ring atk! │/ F: B& d  J- e" A& w$ Y* c0 X+ _6 h
│58 │IceWave1│14│80 │Aqua│*   │Creates a 2 sq wide ice wave! │& V1 Q1 F# z( l8 {2 b. o
│59 │IceWave2│22│100 │Aqua│**  │Creates a 2 sq wide ice wave! │3 q% W- u2 {0 r( E+ J$ h
│60 │IceWave3│30│140 │Aqua│***  │Creates a 2 sq wide ice wave! │
  }9 j8 p8 C$ k│61 │Yo-Yo1 │72│40 │  │*   │3-square yo-yo attack!    │
) P" B! h3 f7 r( c│62 │Yo-Yo2 │80│50 │  │**  │3-square yo-yo attack!    │/ c% Z: t  `4 H$ @$ A2 j
│63 │Yo-Yo3 │88│60 │  │***  │3-square yo-yo attack!    │- A% p% I6 _& ?6 M5 Y8 u5 z
│64 │AirStrm1│26│50 │  │*   │Creates 3 whirlwinds     │5 K( w' r2 F3 W* @( {3 K
│65 │AirStrm2│35│60 │  │**  │Creates 3 whirlwinds     │) o+ ^0 S: C. L1 e& v/ i
│66 │AirStrm3│44│70 │  │***  │Creates 3 whirlwinds     │
9 G2 r6 T$ s# }│67 │Arrow1 │40│100 │Elec│*   │Bee fly diagonal paths    │5 |+ A- k1 d0 I. P/ {
│68 │Arrow2 │60│130 │Elec│**  │Bee fly diagonal paths    │
, _& m* H* V/ G8 ^│69 │Arrow3 │80│160 │Elec│***  │Bee fly diagonal paths    │
& w2 M0 w1 v; Z  d: }│70 │Ratton1 │14│80 │  │*   │Crawling rat, turns once   │/ a" y% A5 J4 H
│71 │Ratton2 │24│100 │  │**  │Crawling rat, turns once   │
! p0 o% r; c: t: O3 |+ C8 K: _, k│72 │Ratton3 │34│120 │  │***  │Crawling rat, turns once   │
5 d" L: x; ~" o/ N5 Y' ^2 B& ]│73 │FireRatn│35│230 │  │***  │Activates when hit w/fire!  │
. h% K& d8 Y9 h2 r' z│74 │Wave  │60│80 │Aqua│***  │Creates a wave that moves 3 sq│+ \9 p6 x6 z: g( _7 x
│75 │RedWave │72│90 │Fire│***  │Creates a 3 sq wave of lava  │* f% I& D, Q2 O; M! f6 C" X* k4 [
│76 │MudWave │84│100 │Wood│***  │Mud wave advances 3 squares  │+ |0 A9 D2 Y  [+ j0 C( D' s) G6 V
│77 │Tornado │18│20 │  │**  │An 8-hit tornado 2 ahead   │  M& t5 J* [7 V1 [* @: ?% T
│78 │Spice1 │22│80 │Wood│*   │Dangerous powder on all grass │9 s6 G3 u/ [' D( V
│79 │Spice2 │34│110 │Wood│**  │Dangerous powder on all grass │/ o/ i" s  G! ~' n
│80 │Spice3 │46│140 │Wood│***  │Dangerous powder on all grass │0 X5 F7 k, ~' F' F
│81 │Shake1 │34│90 │  │*   │Vertical shaking 3 sq ahead  │5 l/ R0 X+ e* U9 o
│82 │Shake2 │40│110 │  │**  │Vertical shaking 3 sq ahead  │
  y5 p' c' K6 s( V0 U, E│83 │Shake3 │50│140 │  │***  │Vertical shaking 3 sq ahead  │
2 m$ c0 O( h3 e9 S│84 │NoBeam1 │66│200 │  │**  │Fires if something behind   │
2 U0 R* {9 h1 J' h% r( [3 }│85 │NoBeam2 │77│260 │  │***  │Fires if something behind   │, Y+ D6 t3 {6 X# [3 s
│86 │NoBeam3 │88│300 │  │**** │Fires if something behind   │+ d* ]0 U7 o, s: g! B( x
│87 │Hammer │16│100 │  │**  │Hammer smashes front!     │
6 W) ]$ T5 w. M; E│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward   │
6 ?4 T3 k4 H( }1 k9 z│89 │Rope1  │45│50 │Wood│*   │Entwines adjacent enemies!  │
/ [; k* W; m6 h│90 │Rope2  │55│70 │Wood│**  │Entwines adjacent enemies!  │: f7 G8 w6 m1 L2 D- ]* Z3 X
│91 │Rope3  │65│90 │Wood│***  │Entwines adjacent enemies!  │
! [0 E, y3 a4 Y3 ]% G│92 │Boomer1 │15│60 │Wood│*   │Boomerang encircles field   │* U8 z# [2 v+ ~; R) q
│93 │Boomer2 │22│80 │Wood│**  │Boomerang encircles field   │
9 E/ ^  w; J- D/ G│94 │Boomer3 │30│100 │Wood│***  │Boomerang encircles field   │/ t9 ?: w1 o8 K6 t  W' Y5 o4 W) Y
│95 │PoisMask│30│  │  │*   │Poison area w/ A button!   │4 J" h- ?- m  H5 h: l
│96 │PoisFace│38│  │  │**  │Spread poison w/ A button!  │
% p. b% M& Q- ^# X│97 │RockArm1│23│100 │  │*   │Paralyzes enemy w/ erthquake │
- N4 l, w# c+ g$ P│98 │RockArm2│35│150 │  │**  │Paralyzes enemy w/ erthquake │
: D  r4 Y9 K9 Q, m' H0 }+ O│99 │RockArm3│47│200 │  │***  │Paralyzes enemy w/ erthquake │
2 W' K: r( }# P) {* {' g5 q" ]│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│0 X  B6 H8 ~' R9 g8 q- x" T/ m
└──┴────┴─┴──┴──┴───┴───────────────┘
; ^/ Z& I+ G+ j, x( H: y6 B
" q6 }) a$ M) x) E1 eStdrdChip (Part 2)
# I. _2 F% G7 J8 j. b# k* [: N% P┌──┬────┬─┬──┬──┬───┬───────────────┐
2 p8 Z" d! d5 m# k+ Q6 [% z│编号│名称  │MB│攻击│属性│稀有度│说明             │
) [- _/ M2 z- Q7 p( t9 L& E├──┼────┼─┼──┼──┼───┼───────────────┤
, D- m) b/ h& U! B  A* c│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│' A/ [% r  B! J
│101 │CrsShld2│33│210 │  │**  │Guard, and bite into the enemy│$ @- \" V* r3 x
│102 │CrsShld3│41│260 │  │***  │Guard, and bite into the enemy│
7 F/ r* s$ {: t* n! n  Q4 Z2 x│103 │Magnum1 │35│120 │Fire│*   │Cursor destroys panel!    │0 J$ W4 k0 S* z6 n- }6 ~
│104 │Magnum2 │55│150 │Fire│**  │Cursor destroys panel!    │1 J, D7 m0 z: C8 N3 H! i
│105 │Magnum3 │75│180 │Fire│***  │Cursor destroys panel!    │
9 `  i& ^/ y2 \( [9 c8 \6 @│106 │Plasma1 │14│30 │Elec│*   │Launches electric attack   │0 I) Q$ T$ P5 i: G2 r
│107 │Plasma2 │26│60 │Elec│**  │Launches electric attack   │
& O8 z( g' `/ y) n0 j│108 │Plasma3 │34│90 │Elec│***  │Launches electric attack   │
/ s) A# e& Y" U1 S# ^│109 │RndmMetr│28│100 │Fire│***  │Meteors smash enemies!    │' e* e; ^) I& I: Y. n/ ~* Z8 i
│110 │HoleMetr│48│100 │Fire│***  │Meteors smash into sq     │
+ U- h, Q  G5 _$ p1 n│111 │ShotMetr│38│100 │Fire│***  │Meteors shoot out forward   │
$ h" L3 `/ |, M, H% I5 h( m0 F│112 │Needler1│32│30 │  │*   │Advance w/ A, stop to attack │
* G. L9 ^+ h/ T: Q│113 │Needler2│52│40 │  │**  │Advance w/ A, stop to attack │
5 ]- {  z0 \( e│114 │Needler3│72│50 │  │***  │Advance w/ A, stop to attack │. W6 S9 V& a" l# n/ p4 M
│115 │Totem1 │29│100 │Fire│*   │Creates a totem to blow fire │7 k1 |0 w% Y& J- g; _+ Y2 C5 I
│116 │Totem2 │38│140 │Fire│**  │Creates a totem to blow fire │
/ E7 ~& m5 O: b│117 │Totem3 │47│180 │Fire│***  │Creates a totem to blow fire │% v6 C! R2 M( Y0 R6 U
│118 │Sensor1 │62│100 │Elec│***  │Sensor to watch sq ahead   │/ A; w, |0 p( Q
│119 │Sensor2 │70│130 │Elec│***  │Watch sq ahead or diagonal  │
6 I* ~% O+ O" [' a4 j+ o$ |│120 │Sensor3 │72│130 │Elec│***  │Watch sq ahead or diagonal  │3 I+ ^* w" N! c
│121 │MetaGel1│18│90 │Aqua│*   │Gel atk steals a panel!    │# f3 v6 k$ V9 q' y8 K
│122 │MetaGel2│28│130 │Aqua│**  │Gel atk steals a panel!    │. x. L* `' M0 Q: p2 r  s
│123 │MetaGel3│38│170 │Aqua│***  │Gel atk steals a panel!    │
+ u9 I9 m0 X" J8 j/ ]8 A- f% x: B  K│124 │Pawn  │44│90 │  │***  │Attack by pressing A button  │
3 g6 `0 Z. }  ]. I- ^0 `$ C6 j│125 │Knight │64│150 │  │***  │Jumps fwd and attacks     │
% }& w/ [1 [* C( x4 b$ u, V7 }│126 │Rook  │30│  │  │***  │Protects you from attacks   │, M; i# Q+ v$ m
│127 │Team1  │16│10 │  │**  │Powers up when ally is hit  │
& {  Z* v% [3 L$ G│128 │Team2  │20│  │  │**  │Ally's HP recovered if hurt  │7 C( c2 X7 O5 T
│129 │TimeBomb│32│150 │  │***  │An area-wide time bomb    │
! w' W/ @+ t6 g' G, p+ Y2 }$ B│130 │Mine  │16│300 │  │***  │Places a mine in enmy area  │
& n) k- i9 L! n+ e0 A% h7 k6 v4 v│131 │Lance  │46│130 │Wood│***  │Lances through back line   │/ l! C' m8 }- g, w1 i) I4 l
│132 │Snake  │20│40 │Wood│***  │Snake from hole in area    │
7 t2 m0 c1 `9 q$ Z" E6 ~│133 │Guard  │5 │  │  │*   │Repels enemy's attack     │
" G3 Y( A: v1 c* {6 ^│134 │PanlOut1│4 │  │  │*   │Destroys 1 panel in front   │8 i) e* }3 G$ n8 P4 S
│135 │PanlOut3│7 │  │  │*   │Destroys 3 panels in front  │
$ |1 E0 G; z; o│136 │PanlGrab│10│  │  │*   │Steals one enemy square!   │
8 o# D% e6 y( v│137 │AreaGrab│15│  │  │**  │Steals left edge from enmy  │2 `) g/ F; x0 v5 E" `: X+ E
│138 │GrabBack│10│40 │  │***  │Retaliate stolen panels!   │
3 M! v" I* g6 W4 U│139 │GrabRvng│30│80 │  │**** │Retaliate stolen panels!   │
$ D; W! }, V* I8 D, T4 |- `│140 │RockCube│9 │  │  │*   │Places a rock cube in front  │
8 d* v  {! E8 \, P3 B; e9 X│141 │Prism  │60│  │  │***  │Prism fires randomly     │5 C9 U! c. ~0 t2 q5 S( U% J5 ^
│142 │Wind  │14│  │  │*   │Windbox blows at enmy area  │* Q6 n; f3 T: F/ J2 [2 b- `0 ^6 H
│143 │Fan   │14│  │  │*   │Vacuum pulls enemies     │' n0 i# a" l; B, Y- j5 ]
│144 │Fanfare │32│  │  │***  │Take no damage for a while  │+ {5 `9 X. u$ Z# ~1 Z
│145 │Discord │38│  │  │***  │Confuses enemies w/ music   │5 E: K( O6 @, @$ m
│146 │Timpani │42│  │  │***  │Paralyzes enemies w/ music  │
( r# P# F7 w  u: H% `- T│147 │Recov10 │5 │  │  │*   │Recovers 10HP         │
: I$ o/ h4 u4 D│148 │Recov30 │8 │  │  │*   │Recovers 30HP         │6 G/ d" |+ @( a( N: i
│149 │Recov50 │14│  │  │**  │Recovers 50HP         │
& x) m4 I/ z. Y- N" r% z- ~+ _% C│150 │Recov80 │20│  │  │**  │Recovers 80HP         │5 m- h, Y, q$ L' S
│151 │Recov120│35│  │  │***  │Recovers 120HP        │5 o: Q$ j9 C# z( ?2 K8 I
│152 │Recov150│50│  │  │***  │Recovers 150HP        │1 T9 X% K# `& Z2 b5 k4 \
│153 │Recov200│65│  │  │**** │Recovers 200HP        │2 E$ W. b9 ]. z% f% y
│154 │Recov300│80│  │  │**** │Recovers 300HP        │: [* T2 s% A1 C' K
│155 │Repair │8 │  │  │*   │Fix your area's panels    │7 m5 y: I) @+ W6 v* L
│156 │SloGauge│20│  │  │***  │CustGauge slows down in battle│
* L8 I8 G. v2 y) L5 |│157 │FstGauge│40│  │  │***  │CustGauge speeds up in battle │
5 P, ]3 k* i6 K' E3 w4 O* o; E│158 │Panic  │14│  │  │***  │Confuses enmies if you are  │
+ k9 Q. _/ e- H: e3 J/ f9 {& y│159 │Geddon1 │10│  │  │***  │Cracks all panels!      │  ^* x/ h- E: E& W8 C
│160 │Geddon2 │50│  │  │**** │Breaks all empty squares!   │2 l3 k  w- e# M3 Y. o
│161 │Geddon3 │90│  │  │**** │Turn all panels to swamp!   │
6 \! t" z  Y: s. Q% i│162 │CopyDmg │18│  │  │***  │Duplicate damage on 2nd enemy │9 N6 f& l% }3 ^+ B7 w
│163 │Invis  │11│  │  │***  │Invisible for a while     │: j( Y7 s( e6 d& J% a8 o0 p% y6 H
│164 │Shadow │60│  │  │***  │Only swrd attack hurt you   │
  [2 s& a0 O7 e; a8 n! c8 k│165 │Mole1  │28│  │  │*   │Attacks fr. under ground!   │
) v: J/ \  p: W" E* S│166 │Mole2  │35│  │  │**  │Attacks fr. under ground!   │' B9 a4 n$ ]( [0 q5 x1 l
│167 │Mole3  │42│  │  │***  │Attacks fr. under ground!   │" \8 l5 ^5 H9 V  ^
│168 │AirShoes│26│  │  │***  │Can stand on empty squares  │
1 Q3 m# v( i3 n; t8 R$ D6 c│169 │Barrier │7 │  │  │*   │Nullifies 10HP of damage!   │
0 ^. E7 u. |" p, {: j5 ]% }│170 │Barr100 │25│  │  │**  │Nullifies 100HP of damage!  │
/ h5 o" N4 v5 G8 \0 T/ N0 Q+ z│171 │Barr200 │50│  │  │***  │Nullifies 200HP of damage!  │
: E2 r8 t+ j# I6 }2 ]3 i) Q│172 │Aura  │55│  │  │***  │Repels attacks under 100   │9 D9 [. }% c( P. {
│173 │NrthWind│43│  │  │**** │Wind removes auras, etc    │
  c2 @) p6 F" B1 S│174 │Mettaur │30│????│  │***** │Summons a Mettaur to fight!  │
$ b  c" k' y  D# E│175 │Bunny  │32│????│Elec│***** │Summons a Bunny to fight!   │
+ D4 d8 l- |7 E. G. A│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight!  │
, t4 }6 G5 a4 s6 t5 [2 l/ F+ G" p│177 │Swordy │30│????│  │***** │Summons a Swordy to fight!  │
$ O* {+ S' O; C6 n! f│178 │Jelly  │46│????│  │***** │Summons a Jelly to fight!   │
* G. z6 A- S, K4 u3 D: d: Z; c│179 │Mushy  │38│????│Wood│***** │Summons a Mushy to fight!   │
- O/ {- J: V9 C4 u│180 │Momogra │38│????│  │***** │Summons a Momogra to fight!  │
5 [* V' N: Z: ?* N0 }' U. A" V│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │
) [' W* q8 r4 G( C3 Y& V7 F│182 │Scuttlst│52│????│  │***** │Summons a Scuttlest to fight! │: Z8 Y' G6 ~( M! [- _% i" P
│183 │Hole  │55│  │  │**** │Open hole to dark world    │
# a0 _8 ?, W% f/ p( }3 T│184 │HolyPanl│14│  │  │**  │Creates a holy pnl in front  │
  A9 S, T" \( f7 e│185 │LavaStge│22│  │  │***  │Changes all panls to lava   │$ A% I5 U2 J. A2 R8 a
│186 │IceStage│20│  │  │***  │Changes all panls to ice   │7 }% a( N, E% J8 Y1 p
│187 │GrassStg│10│  │  │***  │Changes all panls to grass  │  G4 V) j" p4 Y' R
│188 │SandStge│18│  │  │***  │Changes all panls to sand   │
! r# h# K; N) ?1 H: Y# t│189 │MetlStge│26│  │  │***  │Changes all panls to metal  │
( M8 u  O$ r. T: d0 a' t+ M7 D│190 │Snctuary│54│  │  │**** │Change own panls to holy   │, m6 }" h9 _, v
│191 │AntiDmg │45│100 │  │***  │Sets trap & throws stars!   │% c2 \9 J; Y$ @3 K) Y! |" t
│192 │AntiSwrd│68│100 │  │***  │Retaliate for sword damage  │
7 [3 N( B+ Z$ C& e  c│193 │AntiNavi│60│  │  │**** │Take the enemy's Navi away  │
: }# n/ E- ^, i3 |/ j8 O( d: q│194 │AntiRecv│73│  │  │***  │Punish recovery of HPs!    │4 }( \7 f8 A4 M+ ^& R9 A2 q
│195 │Atk+10 │4 │  │  │*   │+10 for selected atk chip   │, S' t7 K3 D( V- `
│196 │Fire+30 │20│  │  │**  │+30 for Fire atk chip     │; {1 h2 t! v6 Y3 H7 \
│197 │Aqua+30 │21│  │  │**  │+30 for Aqua atk chip     │
0 ~, ?6 ?! b2 k; d│198 │Elec+30 │23│  │  │**  │+30 for Elec atk chip     │
" R! T0 V/ U3 O' ]2 j# g' I│199 │Wood+30 │26│  │  │**  │+30 for Wood atk chip     │5 f& ~5 q  H" N) }! n
│200 │Navi+20 │34│  │  │**  │+20 for selected Navi chip  │) N0 \0 }  V% H* w
└──┴────┴─┴──┴──┴───┴───────────────┘2 E; T- W% U9 s- _: L0 A
, w' P6 Z. K! x1 u+ m

0 {+ |$ L" [, {! D' K9 p" s# zMega Chip( U+ T  t# ^/ F0 L1 V
┌──┬─────┬─┬──┬──┬───┬───────────────┐
5 X: c! K  I2 o9 t9 d│编号│名称   │MB│攻击│属性│稀有度│说明             │; p3 _8 X7 ?# Q5 T& r
├──┼─────┼─┼──┼──┼───┼───────────────┤' g5 R& t- L( q$ |- f
│1  │Muramasa │74│????│  │***** │Power = amount of HP lost!  │! M$ P5 q; U, G6 Y
│2  │HeroSwrd │65│180 │  │**** │Legendary swrd cuts 3 sq!   │
: `# i' M/ g/ }8 J│3  │ZeusHamr │90│250 │  │***** │Damages anyone on a panel   │
5 W3 {$ \/ e; Z. i2 l- E│4  │StandOut │22│220 │Fire│***  │Heat: Send Fire into hole   │
* g4 b8 h7 t" a2 Y0 k, C% E6 A│5  │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole   │' t0 |8 P0 a( ^1 g
│6  │WatrLine │18│180 │Aqua│***  │Water: Draw wter from hole  │# j4 J7 |1 c6 e( B9 U
│7  │Fountain │48│240 │Aqua│***  │Water: Draw wter from hole  │: [1 V& I, z3 t* r% ]
│8  │Ligtning │30│160 │Elec│***  │Elec: Dmgs object & area   │9 a/ y, e4 U% P1 @4 ?2 g8 ^
│9  │Bolt   │52│210 │Elec│***  │Elec: Dmgs object & area   │* Q# z% D6 v1 |8 A7 H: `
│10 │GaiaSwrd │28│100 │Wood│***  │Wood: Take power frm next chip│
5 Z4 N# r8 u& `# L│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│
% h3 B$ V, j! G1 ~' @2 n│12 │Meteors  │86│40 │Fire│**** │Drop many meteors on enemy  │
# ?0 _! J' _: c, @% E│13 │Guardian │82│  │  │***** │Statue punishes when hit   │
9 t0 C+ {& w* \2 q│14 │Anubis  │90│  │  │***** │Anubis poisons enemies    │
0 b" \% w# i# Y& _; {│15 │Godstone │66│150 │  │**** │Summons a GodStone from hole │$ e1 M- ^. A' u
│16 │OldWood  │72│100 │Wood│**** │Summons OldWood from hole   │8 ]- S( |2 r: _) z! Y
│17 │Jealousy │64│100 │  │***  │More dmg if enemy has chips  │
) ?! c2 U3 {% F+ z  B3 \5 U. n│18 │Poltrgst │58│  │  │***** │Objects thrown at enemies!  │
9 y& x4 C+ Z( w* H! x; H│19 │LifAura  │77│  │  │**** │Repel all attacks under 200  │
# _9 b5 ^* t: K│20 │FullCust │10│  │  │***  │CustGauge instantly refills! │# |# J) o0 a  J8 X" }2 b5 Y
│21 │Atk+30  │50│  │  │***  │+30 for selected atk chip   │& N8 g8 x; L" _" _* v+ s
│22 │Navi+40  │60│  │  │***  │+40 for selected Navi chip  │& x" s. \( S5 W1 a; d5 O# t$ q
│23 │Roll   │10│20 │  │***  │Attack an enemy, heal you   │. S/ o7 j8 I2 E! \( x
│24 │RollV2  │22│30 │  │**** │Attack an enemy, heal you   │
" N* A% K  V" b6 i, m1 |│25 │RollV3  │34│40 │  │***** │Attack an enemy, heal you   │
( p; m: ]$ m+ ]( `. D3 k8 x) J│26 │GutsMan  │15│50 │  │***  │Sneaks up to smash panels   │
3 h1 ?8 w  ?5 K1 C│27 │GutsManV2 │41│70 │  │**** │Sneaks up to smash panels   │4 \" E* u- i8 }9 P, c$ T8 G
│28 │GutsManV3 │57│90 │  │***** │Sneaks up to smash panels   │3 G% C) @0 Y& Q+ ^  r$ o
│29 │GutsManV4 │63│100 │  │***** │Sneaks up to smash panels   │3 x% z- a: R' q
│30 │ProtoMan │68│160 │  │***  │Moves in to slice the enemy  │
7 X" _9 {+ p/ v, M  x) r# {; q, v2 U│31 │ProtoMnV2 │76│180 │  │**** │Moves in to slice the enemy  │
/ w* C4 f; y0 K5 j5 T8 W│32 │ProtoMnV3 │82│200 │  │***** │Moves in to slice the enemy  │) `6 L) A6 w. x9 F6 |. G0 ^
│33 │ProtoMnV4 │90│220 │  │***** │Moves in to slice the enemy  │4 R& F( y4 @0 A* b- d/ J) m% L
│34 │FlashMan │39│50 │Elec│***  │Flash atk paralyzes enemy   │
8 A& l+ y2 r/ ]0 t* R/ L│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy   │0 W* T# T$ U; E' Z) F7 Q
│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy   │
/ }1 z, G: h5 A7 f* p4 |6 p│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy   │
- y5 Z) p; S- A8 x9 n1 q│38 │BeastMan │38│40 │  │***  │Claw atk 3 squares ahead!   │4 ]7 _3 @& ~  Y4 P) y6 }
│39 │BeastMnV2 │60│50 │  │**** │Claw atk 3 squares ahead!   │
( q2 _3 g0 ~" S2 u) x* a+ t/ h│40 │BeastMnV3 │68│60 │  │***** │Claw atk 3 squares ahead!   │
4 S; M9 `" q; r5 B% f│41 │BeastMnV4 │76│70 │  │***** │Claw atk 3 squares ahead!   │
# r/ L' W1 E  ^; i- n- Z* N│42 │BubblMan │50│20 │Aqua│***  │Fires several AquaShots    │. q& K! _# P" e) d/ |; D; \; A  ~
│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots    │# R& s' j! g1 Z. O+ T& C
│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots    │
# X- B) S7 O6 P' u* K2 y1 a│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots    │  m# _( Z+ z" h% o( I; q8 S
│46 │DesrtMan │32│120 │  │***  │Launches fists at enemies!  │
; N6 Y. z0 R' _( J' `│47 │DesrtMnV2 │52│140 │  │**** │Launches fists at enemies!  │
* F* S- D; V  Y# I3 O- u7 y│48 │DesrtMnV3 │64│160 │  │***** │Launches fists at enemies!  │
/ @( I8 d: }/ A& U# B+ }: `│49 │DesrtMnV4 │72│180 │  │***** │Launches fists at enemies!  │
. A1 d! V. \' a5 J2 _6 i* `* S│50 │PlantMan │60│20 │Wood│***  │Vines harm all enemies!    │
( J! a7 H3 q0 C( z2 y. b9 m' Q" ?% O│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies!    │
* G, M- |9 s# _2 k0 j0 {│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies!    │
" k  M/ }' |, d│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies!    │/ _$ h3 p9 \( ^3 N& G" D8 g7 `
│54 │FlamMan  │32│120 │Fire│***  │Flames burn all enemies!   │
0 H  q. B* Q) n, j: J! t9 G│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies!   │. ]. j$ o  _4 T1 }
│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies!   │# v* s4 t4 m' L& s3 C. J
│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies!   │6 Y' [+ [( A0 I, I
│58 │DrillMan │66│70 │  │***  │3 drills fly at enemies!   │
3 P, @% x8 E" n5 }% }/ I│59 │DrillMnV2 │70│90 │  │**** │3 drills fly at enemies!   │
( K7 l" z. u8 B1 Y2 D2 n0 ?│60 │DrillMnV3 │74│110 │  │***** │3 drills fly at enemies!   │
& m3 t+ i! ^& _! S8 Y│61 │DrillMnV4 │78│130 │  │***** │3 drills fly at enemies!   │8 _7 K/ s6 F& D( \* w$ {! J
│62 │MetalMan │40│100 │  │***  │Iron fist smashes 1 square!  │
- V- s3 @, x% d- P3 K│63 │MetalMnV2 │60│130 │  │**** │Iron fist smashes 1 square!  │
- u! b0 e2 m) f( a" ^/ s& d│64 │MetalMnV3 │70│160 │  │***** │Iron fist smashes 1 square!  │' [* [3 u1 x" U! f" t: R
│65 │MetalMnV4 │80│190 │  │***** │Iron fist smashes 1 square!  │# ~( O3 m% e* c1 ~8 _8 B$ u  ]
│66 │KingMan  │36│140 │  │***  │Move up 3 square & 4-way hit │8 u" f+ t) Z5 _0 |3 _! g- N
│67 │KingManV2 │48│170 │  │**** │Move up 3 square & 4-way hit │  @( e% R, y! f% i5 d
│68 │KingManV3 │60│200 │  │***** │Move up 3 square & 4-way hit │
& j: N% z/ U8 F4 t3 p│69 │KingManV4 │72│240 │  │***** │Move up 3 square & 4-way hit │1 a7 k* S3 i" m9 k! h
│70 │MistMan  │68│90 │  │***  │Appears from mist & attacks  │! ]1 L5 B' f* s, L" y
│71 │MistManV2 │71│110 │  │**** │Appears from mist & attacks  │
  J5 C, \6 {, d" t, ~│72 │MistManV3 │74│130 │  │***** │Appears from mist & attacks  │
5 ~. d, D$ w; c* A  c│73 │MistManV4 │77│150 │  │***** │Appears from mist & attacks  │: A9 C" f: `! V, J1 Z4 b
│74 │BowlMan  │80│100 │  │***  │Lines up pins for a strike!  │
! P$ c/ P& v6 X+ n" r4 k) p│75 │BowlManV2 │82│120 │  │**** │Lines up pins for a strike!  │% n& V$ g8 l8 G& v+ k  F! c
│76 │BowlManV3 │84│140 │  │***** │Lines up pins for a strike!  │4 s: \8 ?# o/ m* D* `
│77 │BowlManV4 │86│160 │  │***** │Lines up pins for a strike!  │
; d) K0 E: i( B+ ^# {1 D' j! ?│78 │DarkMan  │72│30 │  │***  │Creates 3 caves in enmy area │7 |3 ]; C2 j) m$ v
│79 │DarkManV2 │76│30 │  │**** │Creates 3 caves in enmy area │
6 |, Y( N. ~( i│80 │DarkManV3 │80│30 │  │***** │Creates 3 caves in enmy area │
' \8 |, f( w, B5 _│81 │DarkManV4 │84│30 │  │***** │Creates 3 caves in enmy area │' o) T1 r6 M5 g' c
│82 │JapanMan │82│40 │  │***  │Multiple attacks w/ spear   │
9 q2 D) r/ ]' ~3 S  }6 @9 v8 \* _: v│83 │JapanMnV2 │85│45 │  │**** │Multiple attacks w/ spear   │
& w# Q( Z' Y; m$ z( n4 e8 x  g│84 │JapanMnV3 │88│50 │  │***** │Multiple attacks w/ spear   │# a; t( a# D0 `3 @& p  V
│85 │JapanMnV4 │91│55 │  │***** │Multiple attacks w/ spear   │
8 W" M5 Q) x3 j: Z6 h' L9 ~└──┴─────┴─┴──┴──┴───┴───────────────┘
/ Q& R6 V1 h+ {
. x+ R& _, l  M, }" z6 R- p% B# n$ G% ]0 x9 r; P9 A# G5 |
GigaChip (蓝版)
0 z6 v* v8 M/ K% ~& j8 B┌──┬─────┬─┬──┬──┬───┬───────────────┐3 [- s' J+ F8 ]8 z
│编号│名称   │MB│攻击│属性│稀有度│说明             │1 Y2 b: p% M* W. o& Q
├──┼─────┼─┼──┼──┼───┼───────────────┤3 j) `( W6 K( g  z& N
│1  │FoldrBak │99│  │  │***** │Restores all chips & folders │
  o1 I2 y+ s) r/ _$ {/ _! w│2  │BassGS  │99│700 │  │***** │Bass' secret weapon      │
4 J4 V8 ]* L) h% t! M5 ^│3  │DarkAura │55│  │  │***** │Dark chip repels <300 atks  │' H' e4 F; l6 g' I2 V1 K6 v
│4  │DeltaRay │92│220 │  │***** │Use A btn for up to 3 attacks │
4 m& b+ g2 j6 }│5  │AlphArmΩ │97│500 │  │***** │Launches a giant rocket    │
. L  `: T2 Z" T0 E5 b* p3 r  I$ m: m│6  │GutsManV5 │79│120 │  │***** │Sneaks up to smash panels   │5 p) X! K5 R. w: [
│7  │ProtoMnV5 │98│240 │  │***** │Moves in to slice the enemy  │9 z4 H0 G6 t: q3 l6 j! b
│8  │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy   │0 c( B: w( d3 l
│9  │BeastMnV5 │84│80 │  │***** │Claw atk 3 squares ahead!   │
. l; P% U6 Q3 @│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots    │
4 ?1 s6 b! x" N9 p4 e0 Y$ @' Q7 W5 T│11 │DesrtMnV5 │80│210 │  │***** │Launches fists at enemies!  │7 [8 O' P) z/ \+ B7 k
│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies!    │
- R" b8 ?' u) z0 L. I! t- A6 m│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies!   │" f4 V# B& N/ k) Y* n; ~& i
│14 │DrillMnV5 │82│150 │  │***** │3 drills fly at enemies!   │
) S" Z1 e0 _% @" P/ o│15 │MetalMnV5 │90│250 │  │***** │Iron fist smashes 1 square!  │
. g% I3 o* ^% }│16 │KingManV5 │84│280 │  │***** │Move up 3 square & 4-way hit │0 s+ W; N& t* Q( Q$ |; a2 Q
│17 │MistManV5 │80│170 │  │***** │Appears from mist & attacks  │2 Y* z+ B# d. ^2 Q1 A8 r
│18 │BowlManV5 │88│180 │  │***** │Lines up pins for a strike!  │
% w2 \* t0 E2 n$ @) d│19 │DarkManV5 │88│30 │  │***** │Creates 3 caves in enmy area │
* Y* v! v8 l9 C/ I# d" G│20 │JapanMnV5 │94│60 │  │***** │Multiple attacks w/ spear   │9 T! y% U, s0 H2 Q) E, z
└──┴─────┴─┴──┴──┴───┴───────────────┘
# _) U& J7 y4 J: |' z2 z( F& y% ?1 e6 _
GigaChip (白版)(只列出与蓝版不一样的Chips)# v" V! T4 p8 d6 H' r' M0 ?& \, v
┌──┬─────┬─┬──┬──┬───┬───────────────┐2 p$ ^3 s( i8 a' M! i
│编号│名称   │MB│攻击│属性│稀有度│说明             │
6 r/ m6 Y& n, d! ~; u├──┼─────┼─┼──┼──┼───┼───────────────┤
" z% }! A& H0 e│1  │NavRcycl │50│  │  │***** │Recalls last Navi used    │
6 u/ M9 |# {' `, Z! }5 _8 f│3  │Serenade │97│100 │  │***** │Dark chip Holy pwr to front  │" \9 C/ n4 s9 [7 U
│4  │Balance  │60│  │  │***** │Both Hp reduced by half    │
' l  h! @3 M; `) ?9 Y% P- x7 F│5  │AlphArmΣ │97│50 │  │***** │3-stage electric attack!   │% X4 q4 Y( g7 U# h
└──┴─────┴─┴──┴──┴───┴───────────────┘
 楼主| 发表于 2003-7-14 17:30:40 | 显示全部楼层
哈哈,开始贴图了!  e3 q# b! `) z- v1 l
Megaman EXE 3 蓝+白 Standard 级别的 Chips:/ W/ C, Q; X. X! I
# l* O' K- T% ~
0010020030040050061 E9 X$ v2 h' \  I
007008009010011012
- s1 X, i8 C, e013014015016017018
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 楼主| 发表于 2003-7-15 13:42:03 | 显示全部楼层

GBA-<洛克人EXE3-Blue>卡片组合

Megaman EXE 3 蓝+白 Standard 级别的 Chips:
: S8 C$ S6 I$ h0 n* ~8 y: N% k7 Z. h
019020021022023024
) Z6 f% J# g3 W6 a. I025026027028029030' W  n/ u1 w- e' r+ d
031032033034035036+ G! m; k) U- N* x) s

/ d0 `; X4 O4 O$ a+ Y6 Q2 P/ x/ B[ 本帖最后由 hwz1015 于 2006-1-5 14:17 编辑 ]
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 楼主| 发表于 2003-7-15 13:43:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
7 B! r! {1 ]* X9 |% d  h+ c" k3 @& `, O% u. W
037038039040041042
. g% q) z8 M# C  Y9 q3 z  v' g043044045046047048* E. D& D$ w$ a$ `
049050051052053054
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 楼主| 发表于 2003-7-15 14:14:39 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
$ d& r$ y) g" M- [* n6 p1 J9 C8 i$ Z/ P0 _2 ^; j% n
055056057058059060
3 o3 f* `' s. c8 R061062063064065066: ~: r* ]) H0 C6 z* N: k
067068069070071072
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 楼主| 发表于 2003-7-15 14:15:19 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:2 M0 B8 u/ e. i  e8 `- s

' M0 d. a+ L: p4 [- n! y073074075076077078
8 B9 F3 ?. T7 `079080081082083084
. X$ O, ]+ D& l5 b8 c085086087088089090
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 楼主| 发表于 2003-7-15 14:16:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:, k5 ~4 o8 F+ n* F. {' D% O

" P; x' d! Q( d% `0 {091092093094095096
6 S4 F3 ^& d% R  u097098099100101102
; o1 F1 V+ i4 i5 c* E' k1 H& Q103104105106107108
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 楼主| 发表于 2003-7-15 14:24:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
7 m  ?+ Y( s( [* @+ [1 o( {& Q9 a- v" O
109110111112113114! s- Z: N2 Z+ }/ P; f: N  w
1151161171181191206 ~; e* |# T+ p$ B; r0 ^0 v( v
121122123124125126
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 楼主| 发表于 2003-7-15 14:28:54 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
! `* h7 g# f/ g0 S3 |; B  n  F' h5 ]' b. K7 h4 @, u9 U
127128129130131132. w% ~6 h8 J& B6 R
133134135136137138& I+ B+ @6 r+ z7 T5 I  Z, U
139140141142143144
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 楼主| 发表于 2003-7-15 14:33:48 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
& E; c' z- P& a. u6 n/ F6 j) h& B! t+ G
145146147148149150
5 {9 G5 r, k# N3 m! O0 Z151152153154155156
( f' d/ _% o, t! j157158159160161162
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 楼主| 发表于 2003-7-15 14:35:44 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
1 Z) e  c5 l% S3 E7 m" M
( O1 z9 ?( b, r, M5 K0 S+ A1631641651661671684 l6 t; c+ @* e
169170171172173174  u8 N$ L% x; g0 v
175176177178179180
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 楼主| 发表于 2003-7-15 14:37:02 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
" O: T! k) D( i: i2 p- _5 V! c' l% T! p
181182183184185186
6 d& P" p  l9 D  P1 }5 K* ~187188189190191192
, l; Y  |2 ]7 D2 f, k! b: k193194195196197198
* v: F8 _6 l; y* _& R5 z199200
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 楼主| 发表于 2003-7-15 14:47:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
0 q: l8 @! L/ r/ q3 B& L8 C6 w# N9 [+ [4 ~) r+ `
001002003004005006
8 @9 T; D5 S/ L3 G/ ~4 G0070080090100110123 z( r8 \& Y$ X& M0 c4 _
013014015016017018
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 楼主| 发表于 2003-7-15 14:50:34 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:) A, p0 D  p9 ~
/ A+ ^8 c( E1 R1 O$ C0 n! }
019020021022023024
8 C0 I& M- h: g# e' G* c$ |) i0250260270280290306 r% B% d. Q9 a3 u$ b
031032033034035036
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 楼主| 发表于 2003-7-15 14:52:01 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:4 p0 h- L; J; r0 T* j3 B  M

( l$ X5 f4 a2 H. {' M: {0 N037038039040041042
, t1 }5 R8 t$ [. `- L% H9 Z043044045046047048
. A; y- N+ w4 R* v1 A* m) p7 H049050051052053054
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 楼主| 发表于 2003-7-15 14:55:14 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:0 v' B" V' ~% q# ?0 X
6 C, k% y2 t" J1 Q  W1 Y
0550560570580590609 h: {4 H4 E: f0 N9 H. u" o
0610620630640650660 A4 F0 y4 v; _9 G% L( V
067068069070071072
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 楼主| 发表于 2003-7-15 14:58:43 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:: [* U1 h- C/ I+ s$ N6 u
) z+ |0 w1 d; D& G* Z+ H/ p( e. \
073074075076077078
8 |& U6 ~% c; c$ M079080081082083084
9 K( t7 C9 C9 M085
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 楼主| 发表于 2003-7-15 15:09:46 | 显示全部楼层
Megaman EXE 3 蓝 Giga 级别的 Chips:
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发表于 2003-8-1 05:49:38 | 显示全部楼层
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