转载请不要删除以下信息,感谢您! + s, |6 u* k6 z ~9 [
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■● ■ NintendoWorld 站友xliz原创
* }6 T, K {. D* L" Y3 r* a■ ●■ http://www.NewWise.com ; ^* Z9 {) v5 o- Z; d9 C
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# \+ D5 |7 I" A& h6 H- t" _) a4 l! L" W1 n9 F
( n2 x! [$ e7 J8 s 洛克人 EXE 3 Blue 卡片组合
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" `- w% f1 @' O. D" }; }英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版
# z" V2 j& w' X" N大家要看日文版的P.A.或详细攻略,点击这里吧!
, {3 C$ z6 F( x d$ V) P====================! f$ m* x8 a. o2 q
希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol: . c* i m9 G+ w8 L
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以下内容格式如下:. f. H$ E! f" Y0 f5 d3 Z1 B9 l
0 [6 X. ~% t2 b$ p, |9 X E编号 名称 d4 J+ R; i: P7 o: g% t
说明& I( L c% l! {& d- o& F3 }
组合方法' \$ \/ @& y& S! O* v9 g( j
---------------------------------
! K; I c+ ?3 D# Z01 Z-Connon 1
: b9 R/ k) d; IUnlimited Cannon for 5 sec# @8 }* D* f* I }: p
Cannon A+B+C
! i2 F& E% k, e" L- J) O2 t# x' T' ?, `Cannon B+C+D3 U0 {3 P% |8 W) W4 Z
Cannon C+D+E
. x7 I! V' B0 }* l. ]
3 Q8 T6 Y' V$ l }7 s. \" G6 [: L02 Z-Connon 2
h/ h# J! ] b, ]3 l, K* tUnlimited HiCannon for 5 sec% Z* k# v; j# b3 y) @% ~' U
HiCannon H+I+J O% @9 U3 _$ B# O
HiCannon I+J+K, V# m: p( Z0 ~; ` |
HiCannon J+K+L
. q% w8 w4 b- `" }, w
8 t& G3 _( f3 Y7 ~3 G6 ~" l& f- Z03 Z-Connon 3
# o7 w5 v- ~7 i; Z' g% WUnlimited MegaCannon for 5 sec
- n/ m5 Y4 L$ @5 g! f5 VM-Cannon O+P+Q
2 f$ i7 ~/ G' j9 Q9 K7 M3 hM-Cannon P+Q+R% G! O2 u" Q! `/ t( S7 E0 s+ L
M-Cannon Q+R+S' d. \+ z7 l( }6 w' P% K( Y
. K, @8 \7 J! l. u: V5 ]- `04 Z-Punch9 d6 L8 i' K, Z* y* ]
Unlimited GutPunch for 5 sec
+ t/ N {* I3 n) P& k! g ~GutPunch B+C+D p* U( x' E. v6 f
GutPunch C+D+E
7 R1 u: r' _3 F7 Z+ h% a9 lGutPunch D+E+F
& ?7 T$ J% J6 j4 K
, w$ K" x! j3 V05 Z-Strght
' w* T, p7 D" ], C- r. EUnlimited GutStrgt for 5 sec
! t1 i' O ?4 i7 f% V1 u2 kGutStrgt O+P+Q
9 T. y( i. f* X: @, MGutStrgt P+Q+R- e/ G& F0 U/ l0 r" [, i
GutStrgt Q+R+S+ N" W5 G O7 v {
N% i% i! L2 {6 @: c0 h06 Z-Impact
* z Z. F; \0 ZUnlimited GutImpct for 5 sec! G' m: p+ X3 K& K8 r4 J' r
GutImpact G+H+I! M$ R( d; w0 H. l* L! m! p: b5 I
GutImpact H+I+J) P1 K. Q& U( J( @: g
GutImpact J+K+L: q s3 t6 E$ t q1 j. Q* k* m
1 G8 ^+ k8 }5 f M* q: G( `
07 Z-Varibl
9 ?/ Q$ j6 N0 \9 x, u/ O9 x5 fUnlimited VarSword for 5 sec* |# _* q( Q! _+ \
VarSwrd B+C+D
, e X& X0 Q- H) J0 b8 EVarSwrd C+D+E
1 c& \9 Q. x: hVarSwrd D+E+F2 o, v- G8 @2 I7 s) t
0 ^; ?7 W5 V7 j x
08 Z-Yoyo 1
4 Q# M8 _- F0 s. v0 R* `- qUnlimited Yo-Yo for 5 sec+ K/ v; e j% A* Z# S
Yo-Yo1 C+D+E% a; U! [9 h' j; r/ ^5 @
Yo-Yo1 D+E+F
% L C2 ?& ^2 N* k! ^Yo-Yo1 E+F+G
6 D+ q/ P5 C2 d+ a w# ~3 y# J0 \! G6 A5 o. w1 X! I2 x
09 Z-Yoyo 2% _% d- @0 U ^/ V" r- l" Z
Unlimited Yo-Yo2 for 5 sec
! M* i$ b. w6 NYo-Yo2 H+I+J. ~; g0 F, J8 t: u$ f& @: j
Yo-Yo2 I+J+K
* q* j: Z4 l- b* q; _Yo-Yo2 J+K+L
a* _1 ~: ]5 d0 u) r7 W, S* B
. \0 h+ j8 u' A- d10 Z-Yoyo 3
, A6 L% _7 F' O2 dUnlimited Yo-Yo3 for 5 sec! g& M: e: k/ d5 E5 p
Yo-Yo3 M+N+O4 f- z1 T$ P' G5 z! c* f% c
Yo-Yo3 N+O+P! M5 `: O3 @5 e0 p
Yo-Yo3 O+P+Q$ q# i6 U. T: E7 Q$ i7 ?2 Q
4 X% R7 b# `( n* |+ t# c11 Z-Step 1: l, e: Z) o) o! ?
Unlimited StepSwrd for 5 sec4 @( ?1 u, Y2 i& F8 I1 Z
StepSwrd L+M+N
+ n% X. w3 m. ^! w1 o7 f4 kStepSwrd M+N+O- d7 b- j+ P* n; W+ g
StepSwrd N+O+P
4 U+ L% r8 J9 D5 F, B; @
/ C" y1 R9 @/ z- o. r5 [12 Z-Step 2 n& R1 y0 Y+ c2 E1 j0 D0 {
Unlimited StepCros for 5 sec
p2 t. ^0 u6 g) E2 J- `StepCros P+Q+R
0 [( B. N f* f4 R- SStepCros Q+R+S' c* q! ^1 I# L2 ^. H% E7 a
StepCros R+S+T5 h" V# a8 I4 l- f' l
( S' k$ \& f7 f8 K- B# m13 BubSprd
' J* O+ M2 {8 C, C+ GAttks w/ spreading bubbles!
9 m- a3 I6 v0 S# @0 c) xBubbler C+D+E" R l4 g" @, B* k* W& G+ G
Bub-V D+E+F
9 u4 P5 z. f& d iBublSide E+F+G2 r& u b, s" C
Bubbler E + Bub-V E + BublSide E
% d5 G, N# b# a" ]$ d9 f5 W% S& C- Q1 ~
14 HeatSprd
" w) D e7 ]8 ^9 J) S7 j% aAttks w/ spreading fireball!
9 [6 U/ m4 h/ {3 u& X" g, JHeatShot H+I+J
- y+ T. C" q) _7 G2 G& gHeat-V I+J+K) L/ a7 Z4 r3 t W+ n
HeatSide J+K+L0 J7 H2 K+ w8 o$ R
HeatShot J + Heat-V J + HeatSide J% J5 w: K# J' K4 m( F4 W
& j3 _8 {: ^1 i3 Y6 n15 H-Burst% g( F l6 _$ O5 {8 C
Creates a giant explosion
7 P+ w, {) U' i& e7 e8 g1 ASpreader M+N+O! T5 l! N8 o( _' t _1 k
Spreader N+O+P
J+ B* {- W4 D5 ]) GSpreader O+P+Q
" g3 x6 W$ O1 j1 v4 H$ g+ ~0 w, q' n% S$ u: D5 X4 x9 t
16 LifeSwrd0 M, C) n; p4 y7 M0 O
Swings a huge 2×3 sword!3 u6 u) H1 \4 N4 `3 O i+ i3 ]
Sword E + WideSwrd E + LongSwrd E
& |% D# Z/ [+ y! x! d" G' VSword L + WideSwrd L + LongSwrd L- `$ z+ z# }: B% v
Sword Y + WideSwrd Y + LongSwrd Y
: N* Q1 G9 m0 w8 o1 e0 B: n% m! r
: K% x1 ]' _5 E( q& [17 ElemSwrd
5 |9 ]& f% t8 Y1 GWide swrd contains 4 elemnts
8 R8 d, M: Y4 k/ LFireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N
0 L/ L: k4 z$ ?4 @) h# s- P. p! pFireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P
7 ?3 V1 z' g1 c7 }3 y' i
4 N0 C4 U7 ^% G& W) ?18 EvilCut) u) n$ f4 Y; Y+ _0 X
Step up 2 & make 4 atacks
; n3 C7 h0 v4 K1 ]. M6 ]1 r* D1 MStepSwrd P + HeroSwrd P + StepCros P
( q* M6 O4 I: k4 H* }) D. o; z3 d* S( I! x0 K; z) P* s- p
19 HyperRat4 ~7 B- `# w9 B) {# X0 [0 z
A giant Ratton charges!
. k. O! a" y3 Q4 k' K$ P) @* m |Ratton1 A + Ratton2 A + Ratton3 A) u7 P# s+ |* H7 F* D
Ratton1 C + Ratton2 C + Ratton3 C
1 c1 p# c& a% E5 V/ }7 z0 eRatton1 F + Ratton2 F + Ratton3 F
) L/ t+ @+ ]1 s: k/ g( D
& K7 q- B+ T5 y1 F# H" G20 TimeBom + p' [2 b0 T+ A, ?) ]4 |
Sets Time Bomb in enmy area
& a9 P* V) t$ D9 R4 m9 ^TimeBomb J+K+L5 h3 S! i4 S. @/ C) ~2 f
TimeBomb K+L+M
; d) N; g! j% k. tTimeBomb L+M+N
8 ^ q7 V/ [! C( v6 P$ v/ V/ Y4 [8 @: Z" d( w- O
21 GelRain
' U4 V; g3 e' OGel steals squares6 Y; [0 m* h) G" t. P* Q* ]* \
MetaGel1 B+C+D) i& `# v4 `/ s2 C
MetaGel2 E+F+G* k/ K3 `; x' T3 u b. B* b1 n
MetaGel3 S+T+U
' O" w) ?+ D e2 n2 w9 ?* Y ^, `( x3 z. X! n3 ?
22 EverCrse1 h9 o5 O. Y, ~: B, D$ X
Shield chases enemies
1 z" E$ U- i) k# T- f2 NCrsShld1 C + CrsShld2 C + CrsShld3 C
7 i) v$ h6 T, t: A3 \4 `) NCrsShld1 L + CrsShld2 L + CrsShld3 L+ ?% g1 J( i ?9 @
) @1 T! i9 w0 Q& ?* a$ j1 Y
23 MomQuake
- z3 x# C; @- C4 j3 H) f: \/ {/ iAwakens Mother Earth!4 @8 a9 T/ _% }2 O6 S2 T
RockCube * + RockCube * + GodStone S
8 q/ T3 Q g$ @1 a
8 ^, Q% q& G- Q* ^- V! }24 PoisPhar1 _( ?% F# C" ]5 k/ @- W
Pharaoh generates poison
5 Z0 | O( y: Y8 m fPoisMask A + PoisFace A + Anubis A( F( @6 ^: `& o- ?% ~+ `- V/ B
$ Q" a, j# k, C5 }# k {8 b! N
25 BodyGrd
. N) z: N/ D1 yBodyguard takes out enemies
, @2 E7 P* b! {0 H4 mAntiDmg M + AntiNavi M + Muramasa M9 V) b$ b, H5 V, C* a, }) o
, b4 i3 j; D0 _& I26 500Barr$ w& {% m1 a; w
Barrier absorbs 500HP dmg
# f- L W$ m5 Q7 K; N rBarrier E + Barr100 E + Barr200 E5 |$ r. p0 X" s& V, l' V! \
Barrier R + Barr100 R + Barr200 R
- H! d7 f6 d, S
: k2 |- Q5 K2 M! Y( r& a27 BigHeart
/ [5 m! B; m; M7 _Attacks, then heals HP!! q* G! E& q) B6 i$ P1 i9 Y7 O
HolyPanl R + Recov300 R + Roll R+ a& D6 O! P+ Y4 }# T
HolyPanl R + Recov300 R + RollV2 R
8 P4 C* f" X4 e$ x! RHolyPanl R + Recov300 R + RollV3 R
6 N4 f- g! g9 p
1 ` Y/ t) l. } c28 GtsShoot
9 y$ ? q8 p4 @. q% L: e! M- zGutsMan throws MegaMan!3 _& p! K* ?* j, l$ t4 }: G# g3 `
Guard * + DashAtk G + GutsMan G4 _6 ~" `6 ?+ N" [
Guard * + DashAtk G + GutsMan2 G
8 D3 ]/ X( W' x h8 X: oGuard * + DashAtk G + GutsMan3 G
. M1 F; H' V. q3 u4 P; QGuard * + DashAtk G + GutsMan4 G
& A7 E2 Q: c; W) G; \- _# k" A
' x3 V: n6 N$ j7 R29 DeuxHero6 m$ _% |1 E! k3 ]: @( m3 E* U+ Z
MegaMan & ProtoMan team up!% Q! O( P( A: w
CustSwrd B + VarSwrd B + ProtoMan B
5 ^$ A% c8 K9 E' b6 mCustSwrd B + VarSwrd B + ProtoMn2 B& p4 S O! B$ F. l* Y, M
CustSwrd B + VarSwrd B + ProtoMn3 B
' v, n8 F U" o- b' n9 n* E( N. gCustSwrd B + VarSwrd B + ProtoMn4 B0 D8 R* F* ]$ L( X
7 T1 T, c( g: B) \30 2xHero
# ~9 t/ S7 q7 ^4 ?MegaMan & ProtoMan Dual atk
# O1 S% d9 N6 X; i5 F4 ^1 X9 qSlasher B + CustSwrd B + VarSwrd B + ProtoMan B
7 }. ~4 B# u4 U9 ^# f [Slasher B + CustSwrd B + VarSwrd B + ProtoMn2 B
& Q3 ]- Z/ A( @& Q; q# n$ |Slasher B + CustSwrd B + VarSwrd B + ProtoMn3 B" H8 H O( H( d! c, Y2 C
Slasher B + CustSwrd B + VarSwrd B + ProtoMn4 B2 q {7 Q, q: k0 T
% N! n: R. |6 S5 G. [31 PrixPowr1 B$ k$ ^3 _$ p# B+ e$ W; u
3 Navis attack at once!7 n3 o2 y# K0 A. X
Team1 * + Team2 * + KingMan5 K
5 H9 J5 ?+ d4 J4 JTeam1 * + Team2 * + MistMan5 M
3 T. M; y3 \! x# R7 d: mTeam1 * + Team2 * + BowlMan5 B( D, b* I4 j5 \3 Z4 L; z! Z& Y m5 A
1 g7 s. N9 F! e- N% M32 MstrStyl
( C% m* I' T1 M6 K: K. ?MegaMan unleashes his power) J3 m+ n: l8 T. @8 W( P
Salamndr * + Fountain * + Bolt * + GaiaBlad *
, q3 ^1 e% J( M' g* g0 h
- N7 V; }6 Q- ~, z P2 nStdrdChip (Part 1)
0 v5 @! E$ Q* ^┌──┬────┬─┬──┬──┬───┬───────────────┐, F" A; u' M1 `% \+ L
│编号│名称 │MB│攻击│属性│稀有度│说明 │* s+ e( Y3 u( E* Y! @* }
├──┼────┼─┼──┼──┼───┼───────────────┤! ~3 G T& [: f% H
│1 │Cannon │12│40 │ │* │Cannon to attack 1 enemy │, s, r. \7 C2 |: ^3 I, Q
│2 │HiCannon│24│60 │ │** │Cannon to attack 1 enemy │* _) n0 x3 D. L+ F
│3 │M-Cannon│36│80 │ │*** │Cannon to attack 1 enemy │7 p5 a0 N4 F% u6 @, F( S' T V
│4 │Airshot1│4 │20 │ │* │Knocks enemy back 1 │
7 e1 [! Q6 H& p8 `* S. x│5 │Airshot2│12│30 │ │** │Knocks enemy back 1 │
; Z# v7 A1 e6 V) K2 q, p: `│6 │Airshot3│18│40 │ │** │Knocks enemy back 1 │" Z1 M/ z7 Y# H
│7 │LavaCan1│34│90 │Fire│* │Fires lava fr. area │
' q$ ^& _8 j9 w* g/ ?5 x- S│8 │LavaCan2│42│120 │Fire│** │Fires lava fr. area │
0 M- U9 z# \9 E2 d; V│9 │LavaCan3│60│150 │Fire│*** │Fires lava fr. area │
5 o; T' l. S- G, X│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area │( D; M \0 X0 w1 v# P% D4 Y/ s g: z, V
│11 │ShotGun │8 │30 │ │* │Explodes 1 square behind │ z M9 ^( N Z4 d: a# e: w
│12 │V-Gun │8 │30 │ │* │Explodes 2 diag. squares │( ^/ Y2 P/ ]& h W$ J1 ~- F
│13 │SideGun │8 │30 │ │* │Explodes up, down on hit │6 ^- w I, Q: E2 N) n+ A' X& `
│14 │Spreader│16│30 │ │** │Creates a large explosion │
3 X' z& V( b( W; E8 I( `│15 │Bubbler │14│60 │Aqua│* │Explodes 1 square behind │7 ^/ Y& q$ f4 B2 D+ L0 L
│16 │Bub-V │22│60 │Aqua│* │Explodes 2 diag. squares │* \. J: Y. ^# q: W
│17 │BublSide│30│60 │Aqua│** │Explodes up, down on hit │
+ ^: t: ?! \ s│18 │HeatShot│16│40 │Fire│*** │Explodes 1 square behind │* r, l, E( ?7 `% I" e# |5 y9 ?: Q
│19 │Heat-V │24│40 │Fire│* │Explodes 2 diag. squares │
5 R8 |9 p* M0 I B$ m│20 │HeatSide│32│40 │Fire│** │Explodes up, down on hit │, w) T8 q4 s# h. I' {; X5 [2 b. Y
│21 │MiniBomb│6 │50 │ │*** │Throws a bomb 3 squares │
) v: q8 s; N! d# y# Z, q) _- X│22 │SnglBomb│12│50 │ │* │Throws a big bomb 3 squares │/ A, x! v0 ]$ @+ n6 V
│23 │DublBomb│24│50 │ │* │Throws 2 big bombs 3 squares │
5 j6 Q! I/ O: ?│24 │TrplBomb│36│50 │ │** │Throws 3 big bombs 3 squares │% x$ T. t! m, g6 V8 t- p' T1 h
│25 │CannBall│33│160 │ │*** │Breaks 3rd panel ahead │" ?3 t2 I$ X8 q$ b P
│26 │IceBall │18│120 │Aqua│*** │Freezes 3rd sqr. ahead │, D" p$ R$ i' ~% p R
│27 │LavaBall│20│140 │Fire│*** │Shoot lava 3rd sq. ahead │7 g4 a4 ?: ~) T$ b3 I
│28 │BlkBomb1│60│120 │Fire│** │Firebomb hits 3rd sq ahead! │' v2 h4 D, a, V( N3 b6 n; p
│29 │BlkBomb2│70│170 │Fire│*** │Firebomb hits 3rd sq ahead! │ o, `6 y8 ]! M# O! B
│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead! │
$ j: T9 ~0 v7 K$ ?' y$ _# W4 x│31 │Sword │10│80 │ │* │Cuts enmy in front! Range: 1 │
. A. s' j! D c1 b4 x│32 │WideSwrd│16│80 │ │** │Cuts enmy in front! Range: 3 │
( I9 J2 `# U6 u( c. `4 L, v│33 │LongSwrd│24│80 │ │*** │Cuts enmy in front! Range: 2 │0 i- H0 ]+ `' g$ c$ g$ i
│34 │FireSwrd│20│150 │Fire│*** │Fire: Cuts fwd 3 squares │7 r% {5 M" M, |) b C3 u: l- v4 W
│35 │AquaSwrd│25│150 │Aqua│*** │Water: Cuts fwd 3 squares │" M d- ^; w9 D- K" h; v
│36 │ElecSwrd│23│130 │Elec│*** │Elec: Cuts fwd 3 squares │* B a; c' o2 g
│37 │BambSwrd│18│140 │Wood│*** │Wood: Cuts fwd 3 squares │: s% l5 h" `6 i+ s# R0 p
│38 │CustSwrd│21│????│ │*** │Cust Gauge = Atk Str │ X" [# z$ a, n4 C0 r
│39 │VarSwrd │68│160 │ │**** │A magical shifting sword │
+ ~5 Z9 R6 V# L+ C" s│40 │AirSwrd │30│100 │ │*** │Wide swrd with air attack! │
" K6 `. c9 n4 `/ M1 H0 V/ _│41 │StepSwrd│43│130 │ │**** │2 steps, then uses wide swrd │5 W4 Q- w, j( Y! R! [$ Z0 ?
│42 │StepCros│74│130 │ │**** │2 steps, then uses cross atk │& F( o" o! {* ^- `4 [
│43 │Slasher │12│240 │ │*** │Cut while A button is held! │5 u% T$ | d* a f
│44 │ShockWav│10│60 │ │* │Shock through enemies │
% N4 J& o8 ?8 H& @│45 │SonicWav│26│80 │ │** │Shock through enemies │. a' a/ i. R( j) i
│46 │DynaWave│42│100 │ │*** │Shock through enemies │
" e9 K4 G) r! a& S- s; s- s│47 │BigWave │82│190 │ │**** │Shck wave cracks panels │
, M" B1 N! R, P* R5 ?# w0 x) S│48 │GutPunch│14│80 │ │* │Punch pushes 1 square │
& T) ~) `! W4 w3 s% E% o│49 │GutStrgt│30│100 │ │** │Punxh 2 square range │: S% \6 |4 G# _
│50 │GutImpct│50│160 │ │*** │Punch pushes 1 square │
& C& N, c; b0 E1 ?$ V$ ?* b│51 │DashAtk │11│90 │ │* │Dash through enemies! │
8 o2 L$ K, M2 l! a│52 │Burner │15│130 │Fire│*** │Envelops you in flame! │, T- C9 G5 ^: k$ F: T
│53 │Condor │44│180 │ │**** │Chrge atk pierces enemies │" S8 j( z# w) M" P* B
│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape! │ G W* s) s# {8 U6 ]+ y3 s
│55 │Zapring1│8 │20 │Elec│* │Pralyzing electric ring atk! │1 w7 D2 {" M+ t9 z+ t- Z
│56 │Zapring2│18│40 │Elec│** │Pralyzing electric ring atk! │
7 G) R" o4 X! k0 e9 @│57 │Zapring3│28│60 │Elec│*** │Pralyzing electric ring atk! │
5 V4 ~5 O0 L2 \" D7 D) c│58 │IceWave1│14│80 │Aqua│* │Creates a 2 sq wide ice wave! │
% b% _2 \$ O% U/ @7 I2 Q0 F1 O│59 │IceWave2│22│100 │Aqua│** │Creates a 2 sq wide ice wave! │
# A( q. Y' s0 \# @, c3 _ v" u│60 │IceWave3│30│140 │Aqua│*** │Creates a 2 sq wide ice wave! │
3 i3 t, o) B* S" D: R( d│61 │Yo-Yo1 │72│40 │ │* │3-square yo-yo attack! │7 A2 a" q, d6 a
│62 │Yo-Yo2 │80│50 │ │** │3-square yo-yo attack! │
0 H: J9 Y9 T/ ?. g3 D│63 │Yo-Yo3 │88│60 │ │*** │3-square yo-yo attack! │
2 p' E! e2 S3 p/ C0 @6 a2 H& W│64 │AirStrm1│26│50 │ │* │Creates 3 whirlwinds │: @( f- l9 o( o! N- m* e$ r2 A# i
│65 │AirStrm2│35│60 │ │** │Creates 3 whirlwinds │: W; C/ o9 M+ ^( p$ \, a
│66 │AirStrm3│44│70 │ │*** │Creates 3 whirlwinds │
2 w* g7 x! h y│67 │Arrow1 │40│100 │Elec│* │Bee fly diagonal paths │, L( z; I! T8 P$ W$ z
│68 │Arrow2 │60│130 │Elec│** │Bee fly diagonal paths │$ c9 x' A0 D( C4 f) K9 O
│69 │Arrow3 │80│160 │Elec│*** │Bee fly diagonal paths │
9 I1 {' z/ n4 Z& ?1 X│70 │Ratton1 │14│80 │ │* │Crawling rat, turns once │
, q: R3 `: w1 r, f3 @* U│71 │Ratton2 │24│100 │ │** │Crawling rat, turns once │
* E: H; _2 |) h% j2 Y( R3 E6 w│72 │Ratton3 │34│120 │ │*** │Crawling rat, turns once │
' v9 o. L; \; y' l│73 │FireRatn│35│230 │ │*** │Activates when hit w/fire! │8 X$ k/ j( i! B% C! c0 S. K
│74 │Wave │60│80 │Aqua│*** │Creates a wave that moves 3 sq│
A0 q" Q m! X- M E2 o│75 │RedWave │72│90 │Fire│*** │Creates a 3 sq wave of lava │1 S& L3 P% Q! S6 g: g
│76 │MudWave │84│100 │Wood│*** │Mud wave advances 3 squares │
/ M$ t* }; U. T& @% D+ `: T+ o5 k│77 │Tornado │18│20 │ │** │An 8-hit tornado 2 ahead │
' h. i3 p( \# H# e│78 │Spice1 │22│80 │Wood│* │Dangerous powder on all grass │
) Q( Y+ }3 E; B2 C% n9 b1 h│79 │Spice2 │34│110 │Wood│** │Dangerous powder on all grass │
, y( ]( H2 }- L7 {/ |" p# N8 [│80 │Spice3 │46│140 │Wood│*** │Dangerous powder on all grass │ d, J$ @6 Q! d* K
│81 │Shake1 │34│90 │ │* │Vertical shaking 3 sq ahead │
3 b" _& ~" I" `( a│82 │Shake2 │40│110 │ │** │Vertical shaking 3 sq ahead │. p+ |9 V7 ^( h4 O! {* N
│83 │Shake3 │50│140 │ │*** │Vertical shaking 3 sq ahead │7 |7 n: U% o+ N4 C8 S
│84 │NoBeam1 │66│200 │ │** │Fires if something behind │" a8 E. s1 s6 d/ C2 P- v k3 ]
│85 │NoBeam2 │77│260 │ │*** │Fires if something behind │( Y7 w* j2 ^( f- C- g
│86 │NoBeam3 │88│300 │ │**** │Fires if something behind │
$ H4 q. h2 Q) }0 l; a; |! c5 Z│87 │Hammer │16│100 │ │** │Hammer smashes front! │
5 |% y. J G0 i L│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward │
6 Z$ B6 k0 y8 n9 Z│89 │Rope1 │45│50 │Wood│* │Entwines adjacent enemies! │# @7 G+ B* \& Q3 Z
│90 │Rope2 │55│70 │Wood│** │Entwines adjacent enemies! │
t7 c- R( c6 ^5 f' V0 s│91 │Rope3 │65│90 │Wood│*** │Entwines adjacent enemies! │
b* L" F% T+ ^3 A2 z│92 │Boomer1 │15│60 │Wood│* │Boomerang encircles field │! E: n, g/ I2 r
│93 │Boomer2 │22│80 │Wood│** │Boomerang encircles field │ m3 q) Y- p4 j$ ^1 W7 w" R
│94 │Boomer3 │30│100 │Wood│*** │Boomerang encircles field │
, R/ Y& K+ [2 V( s) U0 T│95 │PoisMask│30│ │ │* │Poison area w/ A button! │
! q* }' G- J% m# L│96 │PoisFace│38│ │ │** │Spread poison w/ A button! │' E& ]5 Q( n# M
│97 │RockArm1│23│100 │ │* │Paralyzes enemy w/ erthquake │
. r% B5 Z8 a3 b" j: @3 `# G% U│98 │RockArm2│35│150 │ │** │Paralyzes enemy w/ erthquake │2 r1 y8 d% ], ~& |) m% s+ G/ d! S2 w6 R
│99 │RockArm3│47│200 │ │*** │Paralyzes enemy w/ erthquake │
1 _- c$ O$ ?$ ~4 o│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│
/ M7 ~: U( d! J└──┴────┴─┴──┴──┴───┴───────────────┘
/ M3 S& Z6 G3 |9 O- D6 {
2 V+ ], ]: \+ G, P/ w: V1 pStdrdChip (Part 2): U8 ?% n, x3 _
┌──┬────┬─┬──┬──┬───┬───────────────┐( I& G! A3 @3 S3 A: I+ o
│编号│名称 │MB│攻击│属性│稀有度│说明 │2 _% R: Q# l' G6 l0 j2 r
├──┼────┼─┼──┼──┼───┼───────────────┤, n S f& B W* n- t8 P# ]% {
│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│! |# N W- V, K' E
│101 │CrsShld2│33│210 │ │** │Guard, and bite into the enemy│
5 ^4 w6 E: a$ a9 X4 t1 m. t$ w4 e9 A│102 │CrsShld3│41│260 │ │*** │Guard, and bite into the enemy│% ^/ a K9 _2 N% s5 T; a, h# p+ }4 C2 S% L
│103 │Magnum1 │35│120 │Fire│* │Cursor destroys panel! │
& N \7 F) U0 T" R$ N" |% d│104 │Magnum2 │55│150 │Fire│** │Cursor destroys panel! │+ o3 ?4 f" e+ ~, E% i
│105 │Magnum3 │75│180 │Fire│*** │Cursor destroys panel! │
! G4 g# f7 i I6 P' D# k8 q3 s+ k│106 │Plasma1 │14│30 │Elec│* │Launches electric attack │, v) i2 l# f* s+ M! k) E4 ^& j
│107 │Plasma2 │26│60 │Elec│** │Launches electric attack │, q4 u9 [0 v2 x# u; ~ L" i Y
│108 │Plasma3 │34│90 │Elec│*** │Launches electric attack │* m" G& L' c1 Z0 |( |
│109 │RndmMetr│28│100 │Fire│*** │Meteors smash enemies! │
/ r7 t0 e; N* V0 H' b0 @8 G |+ J│110 │HoleMetr│48│100 │Fire│*** │Meteors smash into sq │
5 n; D! u3 T2 k, e, [│111 │ShotMetr│38│100 │Fire│*** │Meteors shoot out forward │
1 P g/ {9 x g( b; N7 ]│112 │Needler1│32│30 │ │* │Advance w/ A, stop to attack │% M& V; w' j" r% ~ W6 ~
│113 │Needler2│52│40 │ │** │Advance w/ A, stop to attack │
* |( b0 ^$ V* a: {+ V' o" q) E0 \, f│114 │Needler3│72│50 │ │*** │Advance w/ A, stop to attack │
0 i! T Q; Q8 h* U# {│115 │Totem1 │29│100 │Fire│* │Creates a totem to blow fire │
9 ^7 X" y/ Q" j' a│116 │Totem2 │38│140 │Fire│** │Creates a totem to blow fire │8 E Z! N2 f" [1 c1 o( T
│117 │Totem3 │47│180 │Fire│*** │Creates a totem to blow fire │
' z, A5 p6 P( K0 K: u. b0 [9 Y( t+ \; v│118 │Sensor1 │62│100 │Elec│*** │Sensor to watch sq ahead │! f% k, j7 M9 W- R
│119 │Sensor2 │70│130 │Elec│*** │Watch sq ahead or diagonal │
0 \' X) |' A9 g4 m│120 │Sensor3 │72│130 │Elec│*** │Watch sq ahead or diagonal │4 R. ` z3 Q! [- x
│121 │MetaGel1│18│90 │Aqua│* │Gel atk steals a panel! │- J2 N) ]$ p3 P S% y1 c* ]/ Q k0 n4 B& U
│122 │MetaGel2│28│130 │Aqua│** │Gel atk steals a panel! │7 u k" O5 Z! I6 A% z
│123 │MetaGel3│38│170 │Aqua│*** │Gel atk steals a panel! │, l7 |+ E9 n0 r1 }* Q' W; d
│124 │Pawn │44│90 │ │*** │Attack by pressing A button │$ s% i+ g5 \1 {4 P
│125 │Knight │64│150 │ │*** │Jumps fwd and attacks │* U9 t( `: |8 h& T
│126 │Rook │30│ │ │*** │Protects you from attacks │# @* G+ m% j2 I4 f% E& y2 i
│127 │Team1 │16│10 │ │** │Powers up when ally is hit │+ B- G5 [ a7 Z
│128 │Team2 │20│ │ │** │Ally's HP recovered if hurt │
$ ~" S3 ~! a* r+ Z) r- M" j; K6 k' }# R│129 │TimeBomb│32│150 │ │*** │An area-wide time bomb │
* u( N4 g8 H T. U' v2 l0 }│130 │Mine │16│300 │ │*** │Places a mine in enmy area │" f, T$ W7 Y/ o+ D$ i
│131 │Lance │46│130 │Wood│*** │Lances through back line │ a5 g- ]4 g' g
│132 │Snake │20│40 │Wood│*** │Snake from hole in area │
# N; V o8 d; L* P( _1 W; C1 W│133 │Guard │5 │ │ │* │Repels enemy's attack │
* B+ L% f' q9 S) a5 ? Y0 I│134 │PanlOut1│4 │ │ │* │Destroys 1 panel in front │( O; y4 E b, l) Z/ Q
│135 │PanlOut3│7 │ │ │* │Destroys 3 panels in front │$ A5 C- t5 x0 D' B
│136 │PanlGrab│10│ │ │* │Steals one enemy square! │
/ ^: H" D) N- o/ x│137 │AreaGrab│15│ │ │** │Steals left edge from enmy │" D l- X$ k+ v9 d
│138 │GrabBack│10│40 │ │*** │Retaliate stolen panels! │
$ \% q+ a3 [% T4 O& m2 c2 y$ ]│139 │GrabRvng│30│80 │ │**** │Retaliate stolen panels! │
) k+ v5 _; ?9 _# t* [+ l│140 │RockCube│9 │ │ │* │Places a rock cube in front │
) \ U3 @/ w, V w$ K2 E$ ?) h. c│141 │Prism │60│ │ │*** │Prism fires randomly │
# [% Z$ d4 D: T% [, i i G$ d3 ]│142 │Wind │14│ │ │* │Windbox blows at enmy area │
! Y2 h, H6 L4 X% p│143 │Fan │14│ │ │* │Vacuum pulls enemies │
& P e4 l2 _. z$ g. T9 i1 V1 s│144 │Fanfare │32│ │ │*** │Take no damage for a while │/ V$ @4 m [0 R
│145 │Discord │38│ │ │*** │Confuses enemies w/ music │% z4 f! _6 V8 s# \; F
│146 │Timpani │42│ │ │*** │Paralyzes enemies w/ music │6 e I3 r2 l; g0 b8 \6 {: |
│147 │Recov10 │5 │ │ │* │Recovers 10HP │6 ~7 R8 g$ y7 j) I/ t* C* L
│148 │Recov30 │8 │ │ │* │Recovers 30HP │
L0 r5 o* t' ?. o# v7 q│149 │Recov50 │14│ │ │** │Recovers 50HP │% S7 e' u- z+ Q9 L4 F
│150 │Recov80 │20│ │ │** │Recovers 80HP │0 r, A. E) j- t4 r( K
│151 │Recov120│35│ │ │*** │Recovers 120HP │4 \ G( p" z4 ?. K4 n: k6 {8 a
│152 │Recov150│50│ │ │*** │Recovers 150HP │# ^0 w7 ~# m4 X9 |$ I
│153 │Recov200│65│ │ │**** │Recovers 200HP │7 L. d" I, c! m, x7 m7 E* x
│154 │Recov300│80│ │ │**** │Recovers 300HP │
4 A O3 q0 e/ d0 G8 O: k( y. p \- ]8 S│155 │Repair │8 │ │ │* │Fix your area's panels │
4 M6 r p/ g/ k5 W3 y F7 d c│156 │SloGauge│20│ │ │*** │CustGauge slows down in battle│4 P. ~ H% Y9 ]8 }0 u1 |" [* r
│157 │FstGauge│40│ │ │*** │CustGauge speeds up in battle │1 A* E) J( {4 K8 L: @, X
│158 │Panic │14│ │ │*** │Confuses enmies if you are │
" g5 \2 R5 v; a% f│159 │Geddon1 │10│ │ │*** │Cracks all panels! │
3 Q e- h$ S% C# ]) p% p│160 │Geddon2 │50│ │ │**** │Breaks all empty squares! │
@/ ]) l' g- `* e0 o% h│161 │Geddon3 │90│ │ │**** │Turn all panels to swamp! │
8 `5 a9 p x2 V1 y! j6 i4 p: X│162 │CopyDmg │18│ │ │*** │Duplicate damage on 2nd enemy │- E& C4 g/ [* @& n
│163 │Invis │11│ │ │*** │Invisible for a while │
: a# V7 e: a; |1 g T7 ~│164 │Shadow │60│ │ │*** │Only swrd attack hurt you │
, \1 W+ {# |1 `5 b5 ~│165 │Mole1 │28│ │ │* │Attacks fr. under ground! │
* ]. T+ `7 x$ m1 z│166 │Mole2 │35│ │ │** │Attacks fr. under ground! │
`9 i# S$ M* ]; r│167 │Mole3 │42│ │ │*** │Attacks fr. under ground! │
& a5 ^" q: b" |* W# D│168 │AirShoes│26│ │ │*** │Can stand on empty squares │/ o6 v; J3 A# x5 c+ D, B
│169 │Barrier │7 │ │ │* │Nullifies 10HP of damage! │
% o }. v; l- v/ `│170 │Barr100 │25│ │ │** │Nullifies 100HP of damage! │( X1 m: k5 y: t5 M+ U, ^
│171 │Barr200 │50│ │ │*** │Nullifies 200HP of damage! │" i' E" J$ w; P! M$ T0 Z( y
│172 │Aura │55│ │ │*** │Repels attacks under 100 │# q% a6 N6 \1 @
│173 │NrthWind│43│ │ │**** │Wind removes auras, etc │
/ U t6 V& ]0 Y* G* z& ^+ B│174 │Mettaur │30│????│ │***** │Summons a Mettaur to fight! │, ^) ?1 w7 C; Y( ~
│175 │Bunny │32│????│Elec│***** │Summons a Bunny to fight! │
( X3 T/ f5 h5 U) L7 {1 _│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight! │
0 e9 v& j, G$ f5 B" j5 T' @0 N( j$ Y│177 │Swordy │30│????│ │***** │Summons a Swordy to fight! │ n' s5 L; M2 P- E0 y2 O& i/ N( d+ G
│178 │Jelly │46│????│ │***** │Summons a Jelly to fight! │2 M: ~5 r2 d7 \7 }* C, p
│179 │Mushy │38│????│Wood│***** │Summons a Mushy to fight! │
5 [0 u$ `" y3 \ t. ^# n, r* J( R│180 │Momogra │38│????│ │***** │Summons a Momogra to fight! │8 R5 r4 k$ H% o( [
│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │
. Q" w# S) T6 T9 L2 O |│182 │Scuttlst│52│????│ │***** │Summons a Scuttlest to fight! │1 D5 F; M0 X# h z4 ?
│183 │Hole │55│ │ │**** │Open hole to dark world │7 u: ?1 T; U/ g* `' L/ B
│184 │HolyPanl│14│ │ │** │Creates a holy pnl in front │# F1 D1 P3 \0 f, @# f V& _+ }
│185 │LavaStge│22│ │ │*** │Changes all panls to lava │
$ h1 k0 A+ W: I) K0 I1 { e│186 │IceStage│20│ │ │*** │Changes all panls to ice │
6 Q& H( |6 F3 L, d W9 C+ S│187 │GrassStg│10│ │ │*** │Changes all panls to grass │
+ o) O5 ]5 [( i# t1 A6 H% C│188 │SandStge│18│ │ │*** │Changes all panls to sand │
' L1 e+ }4 s7 q" U3 K0 v8 J& l│189 │MetlStge│26│ │ │*** │Changes all panls to metal │
" ~ B, ]1 d! h, H+ p& g l1 Y│190 │Snctuary│54│ │ │**** │Change own panls to holy │
( Y7 U! T V x6 r│191 │AntiDmg │45│100 │ │*** │Sets trap & throws stars! │& c: j7 L% i" y/ E
│192 │AntiSwrd│68│100 │ │*** │Retaliate for sword damage │
$ J, [/ l1 }) A│193 │AntiNavi│60│ │ │**** │Take the enemy's Navi away │, \$ a' M7 C4 U6 r
│194 │AntiRecv│73│ │ │*** │Punish recovery of HPs! │4 c% }* H# W( c
│195 │Atk+10 │4 │ │ │* │+10 for selected atk chip │" {: G' y5 q; H8 G- o+ D
│196 │Fire+30 │20│ │ │** │+30 for Fire atk chip │
o4 @5 v# S( I+ [& P4 R+ d8 U│197 │Aqua+30 │21│ │ │** │+30 for Aqua atk chip │
, w# b5 _: J2 L/ z# v% [ Z5 Q. [│198 │Elec+30 │23│ │ │** │+30 for Elec atk chip │
1 S+ Y9 w- d( ^$ V│199 │Wood+30 │26│ │ │** │+30 for Wood atk chip │2 G+ T% ~6 c' ?1 h! D% X d; F
│200 │Navi+20 │34│ │ │** │+20 for selected Navi chip │* W( @9 [. K8 M/ {, _* t/ f/ L
└──┴────┴─┴──┴──┴───┴───────────────┘
, Y% K3 P; W0 N% ^! e' E
* J1 R/ @- j1 k; n! S5 L! @* h0 x6 a O! K1 z# K: K: |2 @
Mega Chip. d7 s0 L' G8 V& _
┌──┬─────┬─┬──┬──┬───┬───────────────┐6 G9 m& Z0 f& ^; T& ?# ^4 S
│编号│名称 │MB│攻击│属性│稀有度│说明 │
" c) G6 @# ^0 @/ p├──┼─────┼─┼──┼──┼───┼───────────────┤
( [. \0 F" ^- J9 ~( b7 h│1 │Muramasa │74│????│ │***** │Power = amount of HP lost! │
5 {, o8 }' t+ M& C│2 │HeroSwrd │65│180 │ │**** │Legendary swrd cuts 3 sq! │
- R. K$ F }7 R# k( i1 O9 o" Z│3 │ZeusHamr │90│250 │ │***** │Damages anyone on a panel │9 d% @& U, Q9 G6 g: y
│4 │StandOut │22│220 │Fire│*** │Heat: Send Fire into hole │
3 B1 B% D$ G1 S7 j/ [, @4 S│5 │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole │
: P# o' e8 S3 K│6 │WatrLine │18│180 │Aqua│*** │Water: Draw wter from hole │; ^/ A% O4 W& k q- `8 q8 G
│7 │Fountain │48│240 │Aqua│*** │Water: Draw wter from hole │. F9 M x: [: t" V. n
│8 │Ligtning │30│160 │Elec│*** │Elec: Dmgs object & area │1 u# q z, k! h! Q1 i5 L# R
│9 │Bolt │52│210 │Elec│*** │Elec: Dmgs object & area │1 O5 ]+ |3 N$ N8 R, M; E
│10 │GaiaSwrd │28│100 │Wood│*** │Wood: Take power frm next chip│- A8 }& @; v# g* Z
│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│. o$ p( s ]3 R; K/ {$ C ]
│12 │Meteors │86│40 │Fire│**** │Drop many meteors on enemy │5 w$ p/ s, f5 e+ K, U# ^/ {$ b
│13 │Guardian │82│ │ │***** │Statue punishes when hit │$ D4 u% \8 ?0 L; v |6 g
│14 │Anubis │90│ │ │***** │Anubis poisons enemies │
Z* j5 K2 H& X' k a- p1 `│15 │Godstone │66│150 │ │**** │Summons a GodStone from hole │ G( l* r+ E4 O1 ^0 m/ u
│16 │OldWood │72│100 │Wood│**** │Summons OldWood from hole │* z/ I) y# G Q- K0 j% |
│17 │Jealousy │64│100 │ │*** │More dmg if enemy has chips │1 l7 C& u5 _" M
│18 │Poltrgst │58│ │ │***** │Objects thrown at enemies! │: H% P* z8 }9 T3 C; R) l4 H
│19 │LifAura │77│ │ │**** │Repel all attacks under 200 │
1 G7 u: A! p( ]4 s8 R. \' f( C+ t│20 │FullCust │10│ │ │*** │CustGauge instantly refills! │
8 u' K6 U1 i" S }│21 │Atk+30 │50│ │ │*** │+30 for selected atk chip │* O& I# X' L$ p9 h [3 P
│22 │Navi+40 │60│ │ │*** │+40 for selected Navi chip │3 S! R# m/ d9 W5 }: Q2 K9 v
│23 │Roll │10│20 │ │*** │Attack an enemy, heal you │8 o( Y0 W: j9 C
│24 │RollV2 │22│30 │ │**** │Attack an enemy, heal you │
/ R% C4 ?( u) r9 \9 E│25 │RollV3 │34│40 │ │***** │Attack an enemy, heal you │, ^$ h$ o$ E5 n8 r4 D
│26 │GutsMan │15│50 │ │*** │Sneaks up to smash panels │
: [6 p% h3 h. i/ a│27 │GutsManV2 │41│70 │ │**** │Sneaks up to smash panels │' h* w. [! K' j/ s7 ?+ {6 m
│28 │GutsManV3 │57│90 │ │***** │Sneaks up to smash panels │
( y2 K s1 h; O( ~( K│29 │GutsManV4 │63│100 │ │***** │Sneaks up to smash panels │9 V; K. j! v9 g+ X
│30 │ProtoMan │68│160 │ │*** │Moves in to slice the enemy │
( d5 F8 ?6 |# R7 j) b5 u5 [│31 │ProtoMnV2 │76│180 │ │**** │Moves in to slice the enemy │
' v- v' {3 t% i' u+ P│32 │ProtoMnV3 │82│200 │ │***** │Moves in to slice the enemy │
- ]& b! t: {, B* ]2 _│33 │ProtoMnV4 │90│220 │ │***** │Moves in to slice the enemy │! ]! e( _; H: p9 V. T/ J' {
│34 │FlashMan │39│50 │Elec│*** │Flash atk paralyzes enemy │
4 a4 K, B2 E2 c/ Q, S( ^│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy │
9 x) m @' i# a7 N+ @; y│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy │
6 B! s& [/ V% D7 c0 Y0 K' M; K│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy │
1 C2 F! e# l! k- c│38 │BeastMan │38│40 │ │*** │Claw atk 3 squares ahead! │; |% ?* L: u% K# M, R$ h3 y
│39 │BeastMnV2 │60│50 │ │**** │Claw atk 3 squares ahead! │
( a8 J! J" P. m( i│40 │BeastMnV3 │68│60 │ │***** │Claw atk 3 squares ahead! │
3 v9 S4 {1 k0 h* `! U: ^$ J! W│41 │BeastMnV4 │76│70 │ │***** │Claw atk 3 squares ahead! │
. t) S1 n/ ~, F% }" j7 M. D│42 │BubblMan │50│20 │Aqua│*** │Fires several AquaShots │
3 T6 ^8 m* ]; ?/ E" I│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots │
+ Y4 T* f# B. ~% {│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots │
7 c( R4 ~$ D/ m* F8 Y│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots │# X* R" X3 y) H" v" p
│46 │DesrtMan │32│120 │ │*** │Launches fists at enemies! │- V7 k4 L+ `& h& z1 q
│47 │DesrtMnV2 │52│140 │ │**** │Launches fists at enemies! │
3 X& t$ k8 S8 [( W& A) h# f3 e│48 │DesrtMnV3 │64│160 │ │***** │Launches fists at enemies! │
- Q: |3 W3 e9 s│49 │DesrtMnV4 │72│180 │ │***** │Launches fists at enemies! │
+ |) ^7 V2 `- R2 |, |, T+ H│50 │PlantMan │60│20 │Wood│*** │Vines harm all enemies! │6 F6 ^- O1 o3 R
│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies! │4 G+ @. N7 C) k) A
│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies! │# o- R' p; C9 d& P# \. a: ^
│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies! │
# H5 [# E- X% ~/ N$ P/ }│54 │FlamMan │32│120 │Fire│*** │Flames burn all enemies! │
: {+ ~6 g* M0 B6 D. _/ t/ v; E* F/ G│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies! │
0 Y3 \/ e& L+ N│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies! │
$ M( v) s, J# r/ b' W# `1 }│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies! │! r- A. a8 g" ~ R6 ~6 U4 u
│58 │DrillMan │66│70 │ │*** │3 drills fly at enemies! │
$ t. O6 b3 v+ Z9 S9 X, h, q│59 │DrillMnV2 │70│90 │ │**** │3 drills fly at enemies! │
7 t0 P6 {/ f& y7 |/ `│60 │DrillMnV3 │74│110 │ │***** │3 drills fly at enemies! │0 O! i u8 P* k) g: ^ @0 s$ n
│61 │DrillMnV4 │78│130 │ │***** │3 drills fly at enemies! │0 V* \5 Q3 ^' g5 t4 L% U2 J
│62 │MetalMan │40│100 │ │*** │Iron fist smashes 1 square! │. @- L1 m9 Z7 M1 ]* P
│63 │MetalMnV2 │60│130 │ │**** │Iron fist smashes 1 square! │
, w6 w. `4 t# m. b8 A) l |7 N│64 │MetalMnV3 │70│160 │ │***** │Iron fist smashes 1 square! │+ P, p- D/ j. g, Z9 n/ V. w2 d
│65 │MetalMnV4 │80│190 │ │***** │Iron fist smashes 1 square! │* I9 [$ l% B4 K4 g- Y2 Z
│66 │KingMan │36│140 │ │*** │Move up 3 square & 4-way hit │
) ?8 y" ?" v6 T7 Q4 p: M│67 │KingManV2 │48│170 │ │**** │Move up 3 square & 4-way hit │1 _" s5 k- Q$ o( B5 F
│68 │KingManV3 │60│200 │ │***** │Move up 3 square & 4-way hit │
3 W7 j K4 s$ [# G& V│69 │KingManV4 │72│240 │ │***** │Move up 3 square & 4-way hit │! N: Q2 f, q2 C/ g6 w8 E
│70 │MistMan │68│90 │ │*** │Appears from mist & attacks │6 Q5 E1 p4 e; D' W5 a
│71 │MistManV2 │71│110 │ │**** │Appears from mist & attacks │
h' L" q1 [- ~& L│72 │MistManV3 │74│130 │ │***** │Appears from mist & attacks │! r7 z5 v% e1 ^2 X& E2 X9 J! R
│73 │MistManV4 │77│150 │ │***** │Appears from mist & attacks │; r. D7 c. r! B& q' p8 f
│74 │BowlMan │80│100 │ │*** │Lines up pins for a strike! │* f7 Y6 T$ f: `/ S$ \$ u
│75 │BowlManV2 │82│120 │ │**** │Lines up pins for a strike! │* P) o6 c7 L& W& {3 `. q: N
│76 │BowlManV3 │84│140 │ │***** │Lines up pins for a strike! │
6 A, T0 G9 m0 P9 \4 O$ f- h6 i# h│77 │BowlManV4 │86│160 │ │***** │Lines up pins for a strike! │+ C* V. Z* p5 g: A8 [
│78 │DarkMan │72│30 │ │*** │Creates 3 caves in enmy area │, T: S8 |! U4 _& Z* c$ I8 c
│79 │DarkManV2 │76│30 │ │**** │Creates 3 caves in enmy area │
- z% h4 Q3 {# b9 B; o+ Y' V│80 │DarkManV3 │80│30 │ │***** │Creates 3 caves in enmy area │
5 H: { m# s& ^$ y4 i& E( W* q7 a& }│81 │DarkManV4 │84│30 │ │***** │Creates 3 caves in enmy area │
* E5 g G3 J8 ]" I. I1 S: D│82 │JapanMan │82│40 │ │*** │Multiple attacks w/ spear │
) v7 V9 P, K0 ^) L" ^3 B6 `8 S│83 │JapanMnV2 │85│45 │ │**** │Multiple attacks w/ spear │
* p% `2 Q/ _9 F9 h6 O4 d8 w4 K│84 │JapanMnV3 │88│50 │ │***** │Multiple attacks w/ spear │9 T2 j: o1 e0 Y3 H
│85 │JapanMnV4 │91│55 │ │***** │Multiple attacks w/ spear │+ o. s" _ a0 U. y) D
└──┴─────┴─┴──┴──┴───┴───────────────┘4 n" p; Y3 X6 @
( o0 _3 Q5 m9 i/ y1 y* I- u% }- b) a; t* A
GigaChip (蓝版)
; e* J2 W y+ M. |3 y8 J┌──┬─────┬─┬──┬──┬───┬───────────────┐
: q4 t$ h/ P( J│编号│名称 │MB│攻击│属性│稀有度│说明 │& _# X# J& d3 |6 w" s/ a% @+ ~# K
├──┼─────┼─┼──┼──┼───┼───────────────┤
) J8 e$ E* D9 u/ }│1 │FoldrBak │99│ │ │***** │Restores all chips & folders │6 R/ D1 k# w: g6 E
│2 │BassGS │99│700 │ │***** │Bass' secret weapon │+ M7 N8 c2 \3 t1 n7 {1 G. P0 E
│3 │DarkAura │55│ │ │***** │Dark chip repels <300 atks │
7 Z T0 h2 g+ l$ g, A│4 │DeltaRay │92│220 │ │***** │Use A btn for up to 3 attacks │
# u5 l% R- x6 Z* Z; `3 @│5 │AlphArmΩ │97│500 │ │***** │Launches a giant rocket │% r ]0 }7 _$ c; L# U+ {
│6 │GutsManV5 │79│120 │ │***** │Sneaks up to smash panels │! y0 S% @2 s% w9 {0 F6 T" O( e
│7 │ProtoMnV5 │98│240 │ │***** │Moves in to slice the enemy │8 M+ M; `4 O6 p1 ~/ M' q$ ?- d
│8 │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy │' ~# w4 d$ J7 X/ ~& X. C7 I' i+ ]4 M& a; s
│9 │BeastMnV5 │84│80 │ │***** │Claw atk 3 squares ahead! │
' Y+ ^# n* Y8 o" T│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots │
5 N4 Y4 T' t* {. r" F* A9 O│11 │DesrtMnV5 │80│210 │ │***** │Launches fists at enemies! │' @! K% L% r! r$ J. [, \( r
│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies! │
( H1 ]; C, E5 X1 @│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies! │
+ |" F' F* b7 _# ]- E) H9 y│14 │DrillMnV5 │82│150 │ │***** │3 drills fly at enemies! │
2 u8 l8 u1 y* @/ x│15 │MetalMnV5 │90│250 │ │***** │Iron fist smashes 1 square! │# t! g: }+ t/ j: `5 ~
│16 │KingManV5 │84│280 │ │***** │Move up 3 square & 4-way hit │" T! v" A b. }6 x
│17 │MistManV5 │80│170 │ │***** │Appears from mist & attacks │
! U' @, N( N6 X" S. s2 {! y {│18 │BowlManV5 │88│180 │ │***** │Lines up pins for a strike! │
7 `1 K/ I2 {% W5 v- M( f: M1 P│19 │DarkManV5 │88│30 │ │***** │Creates 3 caves in enmy area │( N/ E! K! V z/ D" J2 U
│20 │JapanMnV5 │94│60 │ │***** │Multiple attacks w/ spear │7 A* U) U) U$ a6 r* a9 B G
└──┴─────┴─┴──┴──┴───┴───────────────┘- Z$ M5 K* q3 I9 q
" ~% K: i! Q0 L a1 `
GigaChip (白版)(只列出与蓝版不一样的Chips)
" p9 ]4 b2 B6 a) F0 U, H* s# A; k0 R┌──┬─────┬─┬──┬──┬───┬───────────────┐
4 {, |& e/ T: w- Y; {│编号│名称 │MB│攻击│属性│稀有度│说明 │" m2 s9 d6 A4 t8 l. ^8 O0 b
├──┼─────┼─┼──┼──┼───┼───────────────┤7 Z3 N' Q) i' [6 a* L2 ]
│1 │NavRcycl │50│ │ │***** │Recalls last Navi used │. v4 D, H" Q. q( d2 w- [" f7 F% H
│3 │Serenade │97│100 │ │***** │Dark chip Holy pwr to front │
. G: f, M. m5 q$ R9 L- s│4 │Balance │60│ │ │***** │Both Hp reduced by half │8 L* y' {, g4 z8 [% F e* g9 \
│5 │AlphArmΣ │97│50 │ │***** │3-stage electric attack! │8 x. e- {# N2 {* s) }
└──┴─────┴─┴──┴──┴───┴───────────────┘ |