转载请不要删除以下信息,感谢您! 5 x6 O: U: l8 I% e6 O/ B2 |/ h" T
■ ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★
5 X4 ^# L- b) J* W! s1 z$ W: r■● ■ NintendoWorld 站友xliz原创: l; H3 m' L8 k: R" @
■ ●■ http://www.NewWise.com
. u" d' j# S) C# A' r; b■ ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★ 8 r3 _+ a t; |! k7 n* e
0 }' V/ f, J% w- T$ o: b" R. u# A7 e2 q, k. o) \, L
洛克人 EXE 3 Blue 卡片组合
& R9 Z# ]% Y8 g4 P9 i* I4 V
' O* F/ N3 j3 `# j3 j. Z% u& l' @( u( W+ ]0 v4 M8 o
英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版# V% C/ ?* j- A& r( C
大家要看日文版的P.A.或详细攻略,点击这里吧!
! V6 @( |7 N! m; z! V: p6 t====================
0 G* s8 m$ d, `( g希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol:
4 H' L2 r" Z( z- i9 j7 _# A# [8 d5 k! g8 R( \
以下内容格式如下:% S6 s0 f2 E) J7 _7 v9 B; F
( g. }0 d* x% W! L
编号 名称" J- ]& ~4 K; r& v
说明
" ?" K# S/ \, i$ j# y组合方法8 X$ [/ N# h( _4 }% G) `4 z, L) D
---------------------------------
% c# k3 q: K: Y% j4 _2 a01 Z-Connon 1
( k4 O% g0 _! a" H' k) C! R9 mUnlimited Cannon for 5 sec" j" z8 _$ W( [2 j$ T$ u: L/ F
Cannon A+B+C* S8 a1 |- x- W0 ^1 T( B y$ V8 F
Cannon B+C+D
% ^0 j) K9 T2 L! |9 oCannon C+D+E0 ^- C& _/ h; R9 Y
- q8 [% h( [1 R8 d( H; `5 |; ?
02 Z-Connon 2; }) S: y: w8 l' f* u$ Y
Unlimited HiCannon for 5 sec
r# q1 _: ]6 h3 G6 H, x0 PHiCannon H+I+J
9 z$ b) A. ?" b6 y0 PHiCannon I+J+K# _/ \8 k4 }1 ^2 i; D
HiCannon J+K+L
& K0 m- @. p- x# F# Y4 [* i0 M6 n( d9 y/ O/ k2 E
03 Z-Connon 3
/ L8 X3 f, z; l2 L0 ?Unlimited MegaCannon for 5 sec
3 v# P# b- ^/ v4 X i D- KM-Cannon O+P+Q
6 @( P2 h! z/ w; \M-Cannon P+Q+R
; J( C& N* o9 b# RM-Cannon Q+R+S# ]" l/ s' K8 ~" }
|$ F0 \. x1 b, r6 P _04 Z-Punch% C/ b( p$ P- S V! E% X
Unlimited GutPunch for 5 sec. B; D6 }6 R/ i3 n4 Z1 A
GutPunch B+C+D
5 z# h3 g f8 o* _+ fGutPunch C+D+E4 q/ o6 D2 x( o, Y! v9 X* o
GutPunch D+E+F$ a' e1 m, q: v, m$ ~
2 B2 p1 ?, H Y/ p s9 w05 Z-Strght
! \+ k! C+ ?. a8 A$ EUnlimited GutStrgt for 5 sec. {3 H$ F3 b: P/ f. \
GutStrgt O+P+Q4 x7 e7 s# w8 e: T7 ^' A) M
GutStrgt P+Q+R
- W4 n# z9 F& l# e( M/ S: z" k/ XGutStrgt Q+R+S% B+ |( { P0 J* C! F% e f" `
* i( k: ~& i& `, S5 N
06 Z-Impact. J9 o1 b+ a; E% u/ i
Unlimited GutImpct for 5 sec8 h6 f" U! F+ V; [& \% I) [, x
GutImpact G+H+I
0 |& E& s; s" w0 A/ `# gGutImpact H+I+J
" \: E+ j' d) @# ]0 ^0 S4 g/ OGutImpact J+K+L( o% W. e G) k7 C
; v( t2 [5 _9 l% e6 M. p5 g. P+ b
07 Z-Varibl
& k6 d; M8 b5 o/ sUnlimited VarSword for 5 sec
( A; @6 T3 e$ Y0 s9 dVarSwrd B+C+D
4 A I, w1 ? v) d: H: Z8 xVarSwrd C+D+E
6 E: ?+ F$ Z0 o5 v8 E( {! {VarSwrd D+E+F
2 V' m5 S4 o V: o+ y! w+ k# x) c& y
08 Z-Yoyo 10 f0 b; S' Q4 Q) {
Unlimited Yo-Yo for 5 sec5 l* h7 z2 `; ?! R; I" c
Yo-Yo1 C+D+E- n6 m' o# e& }9 U6 D& T& t
Yo-Yo1 D+E+F9 y; e/ j# k& T( P: T8 w
Yo-Yo1 E+F+G G2 w/ b+ H. _& W+ f+ U" F
) M; R. w. w9 E# W; r5 Q09 Z-Yoyo 26 b, C1 Z( ]& ~$ O* t. C" o( p6 h
Unlimited Yo-Yo2 for 5 sec
3 O, u4 x7 r: w$ ^/ gYo-Yo2 H+I+J" U; N: ]- [4 W) r8 _2 R! k7 F
Yo-Yo2 I+J+K! ^& N x- d0 i, g8 f
Yo-Yo2 J+K+L0 N% Q! x% A0 C- Q, C5 c
% J& T9 d, f6 a" j% H3 m10 Z-Yoyo 3
# S; U/ h. Q3 u2 }Unlimited Yo-Yo3 for 5 sec
. L; q0 e" z5 i* m* dYo-Yo3 M+N+O
7 `9 u; \& [6 f# E# KYo-Yo3 N+O+P
2 d8 v% S# ]; e1 W. cYo-Yo3 O+P+Q
0 g: z" M5 _$ t+ @* h2 U U
5 S5 h. B+ ^4 S4 e3 ~6 U- x% S11 Z-Step 1! y% C7 E4 ^6 t- k _
Unlimited StepSwrd for 5 sec
. P- Q1 o/ z U/ ^0 `1 cStepSwrd L+M+N
! f& i( L2 y7 J! o+ {/ QStepSwrd M+N+O: l* F. t+ P6 E) w! _
StepSwrd N+O+P' D; x$ |, H2 w/ Q( p' g7 |; d5 N0 `
! j0 O+ m9 f) X+ P h" s
12 Z-Step 2- W) Q g9 M* F/ U8 ?* A7 Y8 g
Unlimited StepCros for 5 sec
) w- a1 B9 q- gStepCros P+Q+R5 o/ ` G$ o M9 {
StepCros Q+R+S
6 C4 u& |* J& V: _StepCros R+S+T
9 q& ~6 Y. v( r* Q0 N M; p7 Z; R9 K% s; a7 }6 ^
13 BubSprd
- A2 o4 Q/ E3 V! g+ U. m8 lAttks w/ spreading bubbles!& C M& Q3 t3 d, w% D5 D. S. t
Bubbler C+D+E
9 n4 X$ R4 D+ R7 Q! a; {Bub-V D+E+F( K3 q/ ^) o( G
BublSide E+F+G
- T8 N' m5 E+ p- S" sBubbler E + Bub-V E + BublSide E6 b2 H# D, P! @& v) C1 s
3 i+ c5 ~9 N9 |8 V) p0 C14 HeatSprd- d/ C6 N$ ^9 i$ g6 K1 b3 {
Attks w/ spreading fireball!
( T) L) E% E" p5 I* CHeatShot H+I+J
. ]$ x' m- `+ yHeat-V I+J+K/ Y) k' T* }. ?( X( m- Y: W
HeatSide J+K+L, V$ r1 h0 E. Z& d5 ]( h4 }/ I
HeatShot J + Heat-V J + HeatSide J
4 \, F; S; F' X1 V; q& e( m6 \+ s9 ], j
2 ?5 h! ^% D( S: P# |/ \15 H-Burst
, n* Y/ o- J- p- y5 dCreates a giant explosion
$ |5 A6 ?+ R5 D7 l0 T9 E/ G) _Spreader M+N+O# \# H( ]- G) {" q0 y1 c8 Z6 A
Spreader N+O+P
# d4 u6 T, j7 s! U jSpreader O+P+Q7 y) Q% k3 z2 A# |* d& d$ G
& Z+ z# l2 r2 `1 M f5 o9 `& z9 D16 LifeSwrd! G& g" p) N& ? y+ _' W
Swings a huge 2×3 sword!
4 Y2 y8 h" m; K iSword E + WideSwrd E + LongSwrd E, J7 t9 T M! ], }0 P0 V, y
Sword L + WideSwrd L + LongSwrd L. e4 B* E) C: d3 N( h
Sword Y + WideSwrd Y + LongSwrd Y# {" R/ R1 _* j& |3 W
$ l( g v# ~" o* [1 g
17 ElemSwrd
" Y& e# _5 h* F+ W7 K4 X" oWide swrd contains 4 elemnts( t; G/ n& I6 S6 ]
FireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N; V3 ]( J' N( S+ t+ F
FireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P) w( ^6 Y( T5 Z( S& P. |) T
, |" |% c2 e! F" Y4 V" y18 EvilCut
# U# k/ Q0 p0 U0 L9 j( w1 AStep up 2 & make 4 atacks1 y6 V( X6 a d3 d; Z' U
StepSwrd P + HeroSwrd P + StepCros P
7 ?6 z$ ~- _6 Q$ m* O: A# r- f
' [+ O7 X X* b- [8 c. z4 y- a0 G19 HyperRat/ S+ u7 ? a, L+ B/ Z
A giant Ratton charges!
: d# ?& i" y1 c- p& n5 wRatton1 A + Ratton2 A + Ratton3 A
- X, B; B* x& a' @2 Z4 M' iRatton1 C + Ratton2 C + Ratton3 C
" t# I5 O/ s4 {; P. h G; cRatton1 F + Ratton2 F + Ratton3 F
" @( W# ]3 ^" f, m6 ]9 E) S7 H" y4 W& H8 z$ {3 A6 s& e
20 TimeBom +8 `% }5 t) {# i) a6 r; J/ Z
Sets Time Bomb in enmy area
( X }! Y1 B: D) K6 J5 iTimeBomb J+K+L3 I' U8 r7 u* r; f9 a
TimeBomb K+L+M
$ y* k3 E* Z2 c, U' }& J* E2 ETimeBomb L+M+N2 |7 I/ p& [. {9 h
" T" q; V2 x9 `1 z% q/ s5 T
21 GelRain1 j+ @. X& N* j0 F
Gel steals squares. M7 F7 F+ c% ~3 ~, D4 O- O6 R
MetaGel1 B+C+D
) g3 M+ f) ^: `' }* F; I! C# RMetaGel2 E+F+G, {! m7 I: z. ~! x
MetaGel3 S+T+U; C# F2 |8 m! Q) A) s
& O; p+ {3 L5 L8 g22 EverCrse
8 A, |% w6 U; t1 {Shield chases enemies
* k/ D6 K5 L0 S" K- x6 B9 ?& ]; v% u1 q( KCrsShld1 C + CrsShld2 C + CrsShld3 C
7 _6 J5 |6 Y3 D* e! ~CrsShld1 L + CrsShld2 L + CrsShld3 L
; {; ?( \2 H& T% r: c2 B- L
* N* G- C* v/ T; D23 MomQuake/ b/ F, G* v M* _
Awakens Mother Earth!
& ?! M- C. u/ URockCube * + RockCube * + GodStone S. a" @6 j% D( c3 l4 u$ E! O
; w! I1 C( l; d/ @24 PoisPhar* N/ ~. Y* b# r% \; [
Pharaoh generates poison+ m5 Y) `9 ]( k( q" p, |
PoisMask A + PoisFace A + Anubis A
0 g% Y, W/ Q1 a+ \) y7 x: C7 Z4 \" \* E2 }
25 BodyGrd
+ V8 ^ t- ?! w7 c2 F" \: y' rBodyguard takes out enemies
) `/ A* U- d1 c" l, z! KAntiDmg M + AntiNavi M + Muramasa M9 g5 U! I% ]# V' v& P9 R$ J) U1 v- T
; S- z) m9 D4 D4 g0 ?
26 500Barr- W# i _& d( _8 z$ w' d0 n( h
Barrier absorbs 500HP dmg
9 ]) x( _7 m/ g& \0 rBarrier E + Barr100 E + Barr200 E, J+ H3 P+ @0 E/ p; a4 t* N1 M
Barrier R + Barr100 R + Barr200 R
# o3 [- O& \+ F1 h9 q' T) x
. h( C, E) z6 C; c& n# t27 BigHeart1 e3 u0 b( F% R, r0 S: G
Attacks, then heals HP!
- A8 |( ~7 f, t/ lHolyPanl R + Recov300 R + Roll R# ^. s+ ^, a8 z
HolyPanl R + Recov300 R + RollV2 R5 \( X2 x/ H2 ?, V0 w. {
HolyPanl R + Recov300 R + RollV3 R* H5 B" V/ e+ a; \3 ^
4 q# R- E4 Q |8 k28 GtsShoot
: L+ k3 b) c* ~# R* o9 Z& IGutsMan throws MegaMan!% k% Q9 x+ A. L( Z! r1 a: Q
Guard * + DashAtk G + GutsMan G
: z3 K# ~4 m+ t# e( QGuard * + DashAtk G + GutsMan2 G; o& r$ W' H0 l) _/ G8 R+ G4 t% r
Guard * + DashAtk G + GutsMan3 G, a9 Q. B1 h- l8 T. J1 K6 v3 N4 |
Guard * + DashAtk G + GutsMan4 G
! y8 l' ^; B; m9 e$ `* U# Z+ }3 p8 J) [
0 ?" W; J R9 U Q# a1 j9 I( [. P- E29 DeuxHero$ h2 R: \5 _# d5 \
MegaMan & ProtoMan team up!; D0 x2 O% g! J6 ?0 _; D+ {( A7 y
CustSwrd B + VarSwrd B + ProtoMan B- Q4 M$ u! Q( Q1 p5 X5 O
CustSwrd B + VarSwrd B + ProtoMn2 B
/ v. D2 B! T7 V+ U3 @6 ZCustSwrd B + VarSwrd B + ProtoMn3 B. t. ?/ @! a$ y1 U8 F( B
CustSwrd B + VarSwrd B + ProtoMn4 B( L" f3 L# n% |9 m- P
- ~! `2 a- F% d( U3 g" O& U7 t30 2xHero
; f( N" ?& u5 o$ Z( z6 X1 j0 D1 hMegaMan & ProtoMan Dual atk
. q; k1 \8 w- LSlasher B + CustSwrd B + VarSwrd B + ProtoMan B; e9 a0 J7 f+ p6 e Z+ Q1 g. t
Slasher B + CustSwrd B + VarSwrd B + ProtoMn2 B% T' Q& [7 i1 n( s4 A) s. Q
Slasher B + CustSwrd B + VarSwrd B + ProtoMn3 B
8 C3 u) A' M2 t9 W3 U7 HSlasher B + CustSwrd B + VarSwrd B + ProtoMn4 B4 O- m( s# _0 I, i2 a
2 b6 v5 y9 m& v3 Z/ V" h( I) C
31 PrixPowr
' N/ |- O2 D, S$ I% h! C: T i( V5 i3 Navis attack at once!
! x' ]( s' X* ^! O8 z7 STeam1 * + Team2 * + KingMan5 K
6 ^. Y8 g* I' M- e2 c0 K: wTeam1 * + Team2 * + MistMan5 M
! B9 G" M9 h3 W, y8 G" ^( d+ W5 _Team1 * + Team2 * + BowlMan5 B/ C# o/ {+ W! `; F u4 ^: \! [1 l6 h8 z
- P) E2 J7 \, W% I" R# {0 H) _# Y
32 MstrStyl' Z @6 o& `/ N. P9 y: a
MegaMan unleashes his power: {1 @+ H: }1 C" ? f/ P
Salamndr * + Fountain * + Bolt * + GaiaBlad *
1 f% Z* E! B7 M5 Z' G! |1 K( e" s& z( W& V+ d
StdrdChip (Part 1)
' f- H8 Z) B8 k: x3 T5 ~, W┌──┬────┬─┬──┬──┬───┬───────────────┐( Q+ n: u& T/ k! D4 U3 B
│编号│名称 │MB│攻击│属性│稀有度│说明 │( N2 g. a: ]- [+ k# U
├──┼────┼─┼──┼──┼───┼───────────────┤
7 l* ] W3 f" F, X│1 │Cannon │12│40 │ │* │Cannon to attack 1 enemy │1 Z& Y9 {6 G, e3 ^
│2 │HiCannon│24│60 │ │** │Cannon to attack 1 enemy │
$ { n. H$ F- w) M( P' E9 x│3 │M-Cannon│36│80 │ │*** │Cannon to attack 1 enemy │
: h1 w" g; {- c8 j4 }6 m& B" g$ O│4 │Airshot1│4 │20 │ │* │Knocks enemy back 1 │$ K0 V' o1 s$ Q& q3 T% h+ P6 Q, I
│5 │Airshot2│12│30 │ │** │Knocks enemy back 1 │
# G: T6 u, o0 H* ?8 w│6 │Airshot3│18│40 │ │** │Knocks enemy back 1 │
& U$ L$ _6 x6 _7 T│7 │LavaCan1│34│90 │Fire│* │Fires lava fr. area │/ g2 j" b$ S0 E( @2 L% M
│8 │LavaCan2│42│120 │Fire│** │Fires lava fr. area │
' k: S' b& V7 R* |" w% q! q│9 │LavaCan3│60│150 │Fire│*** │Fires lava fr. area │- E2 }8 C' ~# C+ r+ S: ]
│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area │
* `8 L8 J' ?2 j; x│11 │ShotGun │8 │30 │ │* │Explodes 1 square behind │) G* g" f; `5 m' Z+ n, l) {0 W
│12 │V-Gun │8 │30 │ │* │Explodes 2 diag. squares │! I4 n( R. b# w1 Q& ?9 Z5 D
│13 │SideGun │8 │30 │ │* │Explodes up, down on hit │
g, K+ I/ ^& E, G│14 │Spreader│16│30 │ │** │Creates a large explosion │
) e$ r& X; V" g$ F│15 │Bubbler │14│60 │Aqua│* │Explodes 1 square behind │
" {2 Z: _9 I+ k6 @% p+ T/ x│16 │Bub-V │22│60 │Aqua│* │Explodes 2 diag. squares │! k3 Y+ M, E" v, \" i
│17 │BublSide│30│60 │Aqua│** │Explodes up, down on hit │
; N, D7 `, S, f, R3 {% N- m6 b│18 │HeatShot│16│40 │Fire│*** │Explodes 1 square behind │; Z: |( U& m6 v6 E% k' U. i
│19 │Heat-V │24│40 │Fire│* │Explodes 2 diag. squares │
" |. p( i/ N4 @/ a$ [│20 │HeatSide│32│40 │Fire│** │Explodes up, down on hit │
( Q0 b; g4 R p. r5 d│21 │MiniBomb│6 │50 │ │*** │Throws a bomb 3 squares │( L, b* m2 o- I
│22 │SnglBomb│12│50 │ │* │Throws a big bomb 3 squares │
2 [8 e. s. w. E' J7 p% Z1 T│23 │DublBomb│24│50 │ │* │Throws 2 big bombs 3 squares │
i! O3 h7 d: k8 n9 T│24 │TrplBomb│36│50 │ │** │Throws 3 big bombs 3 squares │
) F2 ?# ?5 A! X* h4 K│25 │CannBall│33│160 │ │*** │Breaks 3rd panel ahead │
, O1 v. n1 i* @" `7 y$ u│26 │IceBall │18│120 │Aqua│*** │Freezes 3rd sqr. ahead │
) d0 b; i8 O1 B" W1 t) X& `: W) D│27 │LavaBall│20│140 │Fire│*** │Shoot lava 3rd sq. ahead │
% h) f: e) a6 ~% |5 ^7 C# G1 ~5 c& P│28 │BlkBomb1│60│120 │Fire│** │Firebomb hits 3rd sq ahead! │: x5 K1 F9 D/ z1 T* o0 W
│29 │BlkBomb2│70│170 │Fire│*** │Firebomb hits 3rd sq ahead! │4 }. Y+ K4 L( P, r0 A4 ^+ y
│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead! │
: q) q! A, Z5 g/ @" I& t│31 │Sword │10│80 │ │* │Cuts enmy in front! Range: 1 │% A- y1 z6 y! t
│32 │WideSwrd│16│80 │ │** │Cuts enmy in front! Range: 3 │
( Y& j% n; f& X* u/ h│33 │LongSwrd│24│80 │ │*** │Cuts enmy in front! Range: 2 │8 @* Z6 ~4 k/ I3 Q. f
│34 │FireSwrd│20│150 │Fire│*** │Fire: Cuts fwd 3 squares │3 X- |" R7 [! K9 w) ]( R6 Z3 J
│35 │AquaSwrd│25│150 │Aqua│*** │Water: Cuts fwd 3 squares │$ \& V1 d. W) Z0 S* b! ^
│36 │ElecSwrd│23│130 │Elec│*** │Elec: Cuts fwd 3 squares │' o! |4 d2 t7 d! m. b0 X9 @2 C( [
│37 │BambSwrd│18│140 │Wood│*** │Wood: Cuts fwd 3 squares │6 v3 q$ s& r. i, D% a
│38 │CustSwrd│21│????│ │*** │Cust Gauge = Atk Str │2 S" Y1 x" b/ \: u5 L
│39 │VarSwrd │68│160 │ │**** │A magical shifting sword │
$ ?4 ^( U! [, X) C% A│40 │AirSwrd │30│100 │ │*** │Wide swrd with air attack! │
! @ J+ t& J- I- c$ z│41 │StepSwrd│43│130 │ │**** │2 steps, then uses wide swrd │7 `) d* U+ L- M- c8 o
│42 │StepCros│74│130 │ │**** │2 steps, then uses cross atk │
& c$ Z; Q2 D$ l7 a7 T6 l8 Y4 Y│43 │Slasher │12│240 │ │*** │Cut while A button is held! │
5 G. P9 U- d6 i- g6 D# T│44 │ShockWav│10│60 │ │* │Shock through enemies │. v4 u+ a( X, w& P
│45 │SonicWav│26│80 │ │** │Shock through enemies │% V. j+ @2 C8 |4 {; G$ ?) d" r% Z
│46 │DynaWave│42│100 │ │*** │Shock through enemies │/ p, X$ o+ D+ ~' Z& S# ^
│47 │BigWave │82│190 │ │**** │Shck wave cracks panels │
" P z; L" \ f: w│48 │GutPunch│14│80 │ │* │Punch pushes 1 square │
3 ?8 h. G8 e s2 r) Q. e* X9 {│49 │GutStrgt│30│100 │ │** │Punxh 2 square range │: B( x7 X' y! E1 A1 U8 P6 Q" u
│50 │GutImpct│50│160 │ │*** │Punch pushes 1 square │+ Z' O8 D7 B. I. E# X3 h
│51 │DashAtk │11│90 │ │* │Dash through enemies! │
2 @3 w3 O! R+ \2 B7 ]2 j│52 │Burner │15│130 │Fire│*** │Envelops you in flame! │) }; S* E7 O/ _! E+ Y$ o
│53 │Condor │44│180 │ │**** │Chrge atk pierces enemies │9 M$ B5 J1 K, N$ |: b% C$ p4 A5 Y
│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape! │/ |- }. d- E3 \1 P2 J
│55 │Zapring1│8 │20 │Elec│* │Pralyzing electric ring atk! │
& k- g3 j; [- D q( a9 X, D│56 │Zapring2│18│40 │Elec│** │Pralyzing electric ring atk! │
: S; a$ K0 y5 y$ z/ J2 x% p│57 │Zapring3│28│60 │Elec│*** │Pralyzing electric ring atk! │
' t! H/ }0 m5 s8 j: A│58 │IceWave1│14│80 │Aqua│* │Creates a 2 sq wide ice wave! │& @6 E: \. X! g# |$ o L
│59 │IceWave2│22│100 │Aqua│** │Creates a 2 sq wide ice wave! │
- G! K" R5 G4 I) A9 F' n5 W! h! l│60 │IceWave3│30│140 │Aqua│*** │Creates a 2 sq wide ice wave! │& G" |& @# I" B: l" ~! _
│61 │Yo-Yo1 │72│40 │ │* │3-square yo-yo attack! │9 n3 P! b6 P% O# Z( E
│62 │Yo-Yo2 │80│50 │ │** │3-square yo-yo attack! │2 h) N6 d1 J! S+ K1 H. C5 h
│63 │Yo-Yo3 │88│60 │ │*** │3-square yo-yo attack! │
; v4 }9 _8 y3 n; g6 ^3 m3 F( U9 z│64 │AirStrm1│26│50 │ │* │Creates 3 whirlwinds │
& N* Q+ q) Z& ?8 c8 G$ p2 Z2 t; M│65 │AirStrm2│35│60 │ │** │Creates 3 whirlwinds │
" t4 ~+ V9 O v1 N│66 │AirStrm3│44│70 │ │*** │Creates 3 whirlwinds │9 y' U9 z" l7 `4 F# n
│67 │Arrow1 │40│100 │Elec│* │Bee fly diagonal paths │5 P: f3 T. |$ ?
│68 │Arrow2 │60│130 │Elec│** │Bee fly diagonal paths │) y4 M n% t, ^$ F0 Z+ D6 s$ x
│69 │Arrow3 │80│160 │Elec│*** │Bee fly diagonal paths │6 l8 H: g% k3 Z( a& e
│70 │Ratton1 │14│80 │ │* │Crawling rat, turns once │
. V' _5 H4 Y; T$ V* b% k│71 │Ratton2 │24│100 │ │** │Crawling rat, turns once │. c9 `% l3 ~# c( e- @3 R: U4 t
│72 │Ratton3 │34│120 │ │*** │Crawling rat, turns once │
* _: `& H3 [* y1 @* G/ A│73 │FireRatn│35│230 │ │*** │Activates when hit w/fire! │1 m8 U* w- H6 I2 n( R
│74 │Wave │60│80 │Aqua│*** │Creates a wave that moves 3 sq│
% H5 o' n$ e+ i│75 │RedWave │72│90 │Fire│*** │Creates a 3 sq wave of lava │2 N; n3 l0 |% d5 [, o% ^
│76 │MudWave │84│100 │Wood│*** │Mud wave advances 3 squares │( t- ?$ J. O( g& W9 {
│77 │Tornado │18│20 │ │** │An 8-hit tornado 2 ahead │
. ~" \+ d2 T4 v# w; C│78 │Spice1 │22│80 │Wood│* │Dangerous powder on all grass │# R$ j1 K' B3 H# E' S( ^1 l
│79 │Spice2 │34│110 │Wood│** │Dangerous powder on all grass │9 U u8 q' M: `. H; P6 X0 G3 U) ~+ O
│80 │Spice3 │46│140 │Wood│*** │Dangerous powder on all grass │+ U$ C) n$ T! Q! r
│81 │Shake1 │34│90 │ │* │Vertical shaking 3 sq ahead │2 C6 c! L5 @" K$ d
│82 │Shake2 │40│110 │ │** │Vertical shaking 3 sq ahead │
$ F+ k/ U8 E9 Q* r. U5 w+ I! Y0 M* j3 j│83 │Shake3 │50│140 │ │*** │Vertical shaking 3 sq ahead │
" S, K$ t# h# B+ G9 M3 l│84 │NoBeam1 │66│200 │ │** │Fires if something behind │
$ ~$ Y& h. p: z; U& @5 F& n│85 │NoBeam2 │77│260 │ │*** │Fires if something behind │8 U a X0 M) ?
│86 │NoBeam3 │88│300 │ │**** │Fires if something behind │
! d% `# Q9 y0 W3 T. e* e# c│87 │Hammer │16│100 │ │** │Hammer smashes front! │
3 f# Y/ h' }% S7 l) ^/ D7 w! f1 d│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward │
3 J# i! \ Z+ ~: d│89 │Rope1 │45│50 │Wood│* │Entwines adjacent enemies! │
- E/ i( M" L p9 `│90 │Rope2 │55│70 │Wood│** │Entwines adjacent enemies! │
: ~ |6 Z9 a0 c& D│91 │Rope3 │65│90 │Wood│*** │Entwines adjacent enemies! │
( L5 s5 N* j' j7 p: m│92 │Boomer1 │15│60 │Wood│* │Boomerang encircles field │
5 f1 v9 r6 S; J) y+ L& e│93 │Boomer2 │22│80 │Wood│** │Boomerang encircles field │
5 G1 g7 ^+ n6 o4 ~9 I│94 │Boomer3 │30│100 │Wood│*** │Boomerang encircles field │( ]6 g. o7 m" f7 R' a1 _2 Z
│95 │PoisMask│30│ │ │* │Poison area w/ A button! │
) H! l' ]$ e T- b│96 │PoisFace│38│ │ │** │Spread poison w/ A button! │
" c9 Q- o f! P5 L6 ^& h; k0 _│97 │RockArm1│23│100 │ │* │Paralyzes enemy w/ erthquake │
; N4 k( e! i( U) g: C6 {* ^2 I! y' K2 g│98 │RockArm2│35│150 │ │** │Paralyzes enemy w/ erthquake │5 N( a; `6 o! I2 `- C9 {* p
│99 │RockArm3│47│200 │ │*** │Paralyzes enemy w/ erthquake │
4 ]* z4 O0 [% v6 _$ G+ h* T1 R; O/ V│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│
& I- ?. Y3 k) j" V3 C) a└──┴────┴─┴──┴──┴───┴───────────────┘; M* Q" N. b& l
/ H9 z5 E+ ^0 ~StdrdChip (Part 2)' |3 R' S; m8 V l+ j
┌──┬────┬─┬──┬──┬───┬───────────────┐* R# G* B+ b3 G1 J/ b
│编号│名称 │MB│攻击│属性│稀有度│说明 │
0 W( f, R+ T+ A( k* u3 b3 k├──┼────┼─┼──┼──┼───┼───────────────┤+ f% X+ `7 r0 U+ t0 m& H" g
│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│
( Q/ O) Y1 w8 s# W- N: I, ]│101 │CrsShld2│33│210 │ │** │Guard, and bite into the enemy│
W+ \7 X; |. P9 F# V5 o│102 │CrsShld3│41│260 │ │*** │Guard, and bite into the enemy│5 s( P/ T% q3 I+ D& \) m! U
│103 │Magnum1 │35│120 │Fire│* │Cursor destroys panel! │
$ ?1 D2 H: p) t2 ]8 N# ^6 X$ c$ M│104 │Magnum2 │55│150 │Fire│** │Cursor destroys panel! │
7 m/ ^9 D; h& S; D& H" V│105 │Magnum3 │75│180 │Fire│*** │Cursor destroys panel! │* x3 f* D+ ^ f- R
│106 │Plasma1 │14│30 │Elec│* │Launches electric attack │
/ o% e4 n: \0 B, w0 m9 F, v│107 │Plasma2 │26│60 │Elec│** │Launches electric attack │/ E: A+ d P& _2 I: u
│108 │Plasma3 │34│90 │Elec│*** │Launches electric attack │% e( s' |' Q/ |
│109 │RndmMetr│28│100 │Fire│*** │Meteors smash enemies! │
8 b! {& X7 Z* k: `│110 │HoleMetr│48│100 │Fire│*** │Meteors smash into sq │3 |. x! t9 t0 t2 m, z- n+ J( a
│111 │ShotMetr│38│100 │Fire│*** │Meteors shoot out forward │
; W3 U" X# B5 p' O│112 │Needler1│32│30 │ │* │Advance w/ A, stop to attack │
- a8 S: a) c5 G8 S│113 │Needler2│52│40 │ │** │Advance w/ A, stop to attack │7 ^5 Z- z! J+ S* `
│114 │Needler3│72│50 │ │*** │Advance w/ A, stop to attack │
" v5 G/ F. {. q8 i; e│115 │Totem1 │29│100 │Fire│* │Creates a totem to blow fire │
' j; ^% n2 ?- x: D) ^7 h* w8 C│116 │Totem2 │38│140 │Fire│** │Creates a totem to blow fire │/ O1 d, T$ v9 k# ^7 G; t5 D
│117 │Totem3 │47│180 │Fire│*** │Creates a totem to blow fire │ n& J8 t2 J" p. D) x
│118 │Sensor1 │62│100 │Elec│*** │Sensor to watch sq ahead │
/ Q6 ~; C6 X ` t$ f# l$ M+ z% r│119 │Sensor2 │70│130 │Elec│*** │Watch sq ahead or diagonal │
# Z7 B8 U3 W' W% U│120 │Sensor3 │72│130 │Elec│*** │Watch sq ahead or diagonal │
2 ?, Y+ G) P& M4 j* H│121 │MetaGel1│18│90 │Aqua│* │Gel atk steals a panel! │
( m6 l) A# ]2 o" |2 Y│122 │MetaGel2│28│130 │Aqua│** │Gel atk steals a panel! │5 A! Z0 Y# ]* K. F% r- u' n
│123 │MetaGel3│38│170 │Aqua│*** │Gel atk steals a panel! │$ [; H; t2 z" T9 f3 f3 B+ S5 G
│124 │Pawn │44│90 │ │*** │Attack by pressing A button │
5 A8 z/ @5 y$ c( d* C│125 │Knight │64│150 │ │*** │Jumps fwd and attacks │8 X' `" J% q! C8 P c8 {+ `1 t
│126 │Rook │30│ │ │*** │Protects you from attacks │
1 O J5 \% B& X( v& c% Q! V│127 │Team1 │16│10 │ │** │Powers up when ally is hit │2 V( o$ l& S' I. {) o
│128 │Team2 │20│ │ │** │Ally's HP recovered if hurt │
0 p( J% f, T% }% @6 w│129 │TimeBomb│32│150 │ │*** │An area-wide time bomb │$ B# Y: W3 J9 y( y& m
│130 │Mine │16│300 │ │*** │Places a mine in enmy area │2 Y0 _7 A: Q5 J, q" r: s
│131 │Lance │46│130 │Wood│*** │Lances through back line │# j! q( d" o6 B0 R, N
│132 │Snake │20│40 │Wood│*** │Snake from hole in area │& W e0 P" f- {
│133 │Guard │5 │ │ │* │Repels enemy's attack │& p' n" \" c! e9 o; q% D& q7 Y
│134 │PanlOut1│4 │ │ │* │Destroys 1 panel in front │2 B A- v, W% u6 p+ F' |# Q8 |
│135 │PanlOut3│7 │ │ │* │Destroys 3 panels in front │
) h- _; a: l2 _( s! d: H R│136 │PanlGrab│10│ │ │* │Steals one enemy square! │
- f. n9 {* g$ M; }; c6 @) s│137 │AreaGrab│15│ │ │** │Steals left edge from enmy │0 o$ [) E* X; i
│138 │GrabBack│10│40 │ │*** │Retaliate stolen panels! │( o9 v0 l! ^' T( C6 |$ G5 Z
│139 │GrabRvng│30│80 │ │**** │Retaliate stolen panels! │1 {# N9 y! {! \6 b/ T6 H2 Q$ w
│140 │RockCube│9 │ │ │* │Places a rock cube in front │
: b6 m& K! T( ?. Z│141 │Prism │60│ │ │*** │Prism fires randomly │) |, j/ `' G+ x; E, ` _7 f# l" X
│142 │Wind │14│ │ │* │Windbox blows at enmy area │
2 i$ y4 G2 J( _5 o│143 │Fan │14│ │ │* │Vacuum pulls enemies │+ Q& E2 Q/ Y1 l# f
│144 │Fanfare │32│ │ │*** │Take no damage for a while │
' Z; |9 V1 o* C/ t1 e) T1 v│145 │Discord │38│ │ │*** │Confuses enemies w/ music │0 w! T/ j) v0 Z) R* C
│146 │Timpani │42│ │ │*** │Paralyzes enemies w/ music │/ Z% d* O8 V" x7 e" ]* s
│147 │Recov10 │5 │ │ │* │Recovers 10HP │
# i6 `9 b0 d3 K0 d│148 │Recov30 │8 │ │ │* │Recovers 30HP │
8 ^5 _; r( V' p; ^) m! J│149 │Recov50 │14│ │ │** │Recovers 50HP │
/ h' E4 j) R& S3 S6 H│150 │Recov80 │20│ │ │** │Recovers 80HP │
1 V% Q# O$ X7 B9 h, {│151 │Recov120│35│ │ │*** │Recovers 120HP │
- Y( }! y% i6 u( \│152 │Recov150│50│ │ │*** │Recovers 150HP │, k; |- q" i( t' [( S6 K t
│153 │Recov200│65│ │ │**** │Recovers 200HP │
7 k& D1 M+ C* x4 h. {│154 │Recov300│80│ │ │**** │Recovers 300HP │) c8 q& H3 I3 m x9 C0 \: p- `
│155 │Repair │8 │ │ │* │Fix your area's panels │
1 H: C$ G+ W" {) V3 [│156 │SloGauge│20│ │ │*** │CustGauge slows down in battle│+ {- M. {* h$ p) X6 X& p3 W* |
│157 │FstGauge│40│ │ │*** │CustGauge speeds up in battle │) U# h& R) C' G, _9 l3 l9 R
│158 │Panic │14│ │ │*** │Confuses enmies if you are │
0 v5 q/ V$ V6 ?) O( ~│159 │Geddon1 │10│ │ │*** │Cracks all panels! │
# P1 y, `0 ]/ H' |│160 │Geddon2 │50│ │ │**** │Breaks all empty squares! │5 q( L1 K- B( T; e
│161 │Geddon3 │90│ │ │**** │Turn all panels to swamp! │5 \9 W1 |) S) U" `0 ]
│162 │CopyDmg │18│ │ │*** │Duplicate damage on 2nd enemy │
$ L' i/ W/ M! |│163 │Invis │11│ │ │*** │Invisible for a while │& J- f) k9 N5 B* X& ]5 E R
│164 │Shadow │60│ │ │*** │Only swrd attack hurt you │* u+ X C' I& I3 H1 s2 q4 A, w
│165 │Mole1 │28│ │ │* │Attacks fr. under ground! │
# b3 l* [% V8 X: U│166 │Mole2 │35│ │ │** │Attacks fr. under ground! │
- t4 }1 Z6 U3 b4 r5 h│167 │Mole3 │42│ │ │*** │Attacks fr. under ground! │: s# R& F+ R: h3 s' v8 ]1 ] ]' c+ j
│168 │AirShoes│26│ │ │*** │Can stand on empty squares │. [1 G: X( @9 k5 `
│169 │Barrier │7 │ │ │* │Nullifies 10HP of damage! │
( j0 M: f5 M9 [0 T│170 │Barr100 │25│ │ │** │Nullifies 100HP of damage! │
2 {6 @7 _. Z4 e. t│171 │Barr200 │50│ │ │*** │Nullifies 200HP of damage! │
2 w4 L! B. Z% L9 }4 t$ G3 F│172 │Aura │55│ │ │*** │Repels attacks under 100 │
( v) X: O9 p6 a│173 │NrthWind│43│ │ │**** │Wind removes auras, etc │
9 q- Y0 j6 z Q# {│174 │Mettaur │30│????│ │***** │Summons a Mettaur to fight! │- ~4 g) p' }1 h8 H; @! x S$ S" `6 K
│175 │Bunny │32│????│Elec│***** │Summons a Bunny to fight! │. R! m9 w4 h. Z7 V
│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight! │4 \# `! K+ `+ \1 K: J: i5 D
│177 │Swordy │30│????│ │***** │Summons a Swordy to fight! │: p% `0 Y8 h, t9 V% W3 ~: Y
│178 │Jelly │46│????│ │***** │Summons a Jelly to fight! │9 p- u4 w1 `, ]/ f Y2 @. k
│179 │Mushy │38│????│Wood│***** │Summons a Mushy to fight! │1 ?- @+ Z k1 D( g1 B; v8 e, p
│180 │Momogra │38│????│ │***** │Summons a Momogra to fight! │
6 ]1 k" J% }, C/ b│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │& g$ t* ~' w+ P
│182 │Scuttlst│52│????│ │***** │Summons a Scuttlest to fight! │
4 O& |8 D1 o8 _+ y│183 │Hole │55│ │ │**** │Open hole to dark world │2 J# P, ]( B+ ~) L% Y1 O# e$ S" A
│184 │HolyPanl│14│ │ │** │Creates a holy pnl in front │
& m* t+ r0 T! J1 A. w9 o│185 │LavaStge│22│ │ │*** │Changes all panls to lava │
+ ?8 k) x& K: S1 Y; |* z│186 │IceStage│20│ │ │*** │Changes all panls to ice │/ i. ?5 ^6 p6 r/ ^# [' B, D
│187 │GrassStg│10│ │ │*** │Changes all panls to grass │
5 x2 H1 W5 C7 L" Z0 r│188 │SandStge│18│ │ │*** │Changes all panls to sand │
* f6 o7 I; O- N& D/ r│189 │MetlStge│26│ │ │*** │Changes all panls to metal │
3 a+ R) {1 \5 l, |* e3 ^ a4 W│190 │Snctuary│54│ │ │**** │Change own panls to holy │
" z7 U# B7 q$ e1 k+ k│191 │AntiDmg │45│100 │ │*** │Sets trap & throws stars! │
Y5 J) b3 h( U│192 │AntiSwrd│68│100 │ │*** │Retaliate for sword damage │
( p6 O2 ^. F$ O0 z3 _4 L│193 │AntiNavi│60│ │ │**** │Take the enemy's Navi away │; H& L5 z: _/ R# ^+ k. F+ e. V, Z2 G x
│194 │AntiRecv│73│ │ │*** │Punish recovery of HPs! │' [4 G0 P+ s$ |4 K! w
│195 │Atk+10 │4 │ │ │* │+10 for selected atk chip │
* c" H! } I7 x; ]! W L7 q z3 x│196 │Fire+30 │20│ │ │** │+30 for Fire atk chip │
; D2 d( u X/ Y│197 │Aqua+30 │21│ │ │** │+30 for Aqua atk chip │
# i. [% k' C( ?1 F2 o1 h$ E1 m│198 │Elec+30 │23│ │ │** │+30 for Elec atk chip │
& }: U0 v9 ?9 t' a1 o│199 │Wood+30 │26│ │ │** │+30 for Wood atk chip │" \6 Y# k+ K+ `# c1 K
│200 │Navi+20 │34│ │ │** │+20 for selected Navi chip │7 a0 F/ E1 p$ a% h* |1 C
└──┴────┴─┴──┴──┴───┴───────────────┘
5 s. }1 m' t8 O/ b
5 }! ?: U$ M* A( }" A! x, {
5 Z+ v8 @' k @. {' WMega Chip
+ v" y/ Z1 a( ^┌──┬─────┬─┬──┬──┬───┬───────────────┐
. f3 C1 `, ]% A* m! a* E│编号│名称 │MB│攻击│属性│稀有度│说明 │
" Z, {" |! g" b5 W3 ^9 \4 z├──┼─────┼─┼──┼──┼───┼───────────────┤4 I1 h+ R& i9 C4 m
│1 │Muramasa │74│????│ │***** │Power = amount of HP lost! │" g' |3 Y/ X f' p9 w) }8 M8 i9 k
│2 │HeroSwrd │65│180 │ │**** │Legendary swrd cuts 3 sq! │
* Z$ A& j1 y3 u3 X. r; Y( N/ x│3 │ZeusHamr │90│250 │ │***** │Damages anyone on a panel │
1 h6 H5 c H" l+ N9 }4 c+ @; C│4 │StandOut │22│220 │Fire│*** │Heat: Send Fire into hole │" I4 b' } K0 {3 d
│5 │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole │, r, Z7 q% X2 f) v" f% i, u/ l
│6 │WatrLine │18│180 │Aqua│*** │Water: Draw wter from hole │2 g; h! a3 U- R* }
│7 │Fountain │48│240 │Aqua│*** │Water: Draw wter from hole │/ C" W+ L) p+ S8 O4 y2 t
│8 │Ligtning │30│160 │Elec│*** │Elec: Dmgs object & area │
9 O! C* ?$ l q/ c* i1 d; w( v8 ]% J│9 │Bolt │52│210 │Elec│*** │Elec: Dmgs object & area │
" l0 O( a/ O, W! @$ F│10 │GaiaSwrd │28│100 │Wood│*** │Wood: Take power frm next chip│
$ Q) @; W5 |1 F; `. u│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│/ w( g+ M! ^7 ?* s
│12 │Meteors │86│40 │Fire│**** │Drop many meteors on enemy │
$ E$ T" ^* B4 d f) s9 ]│13 │Guardian │82│ │ │***** │Statue punishes when hit │/ O6 Y0 g! G3 _* l6 j0 {
│14 │Anubis │90│ │ │***** │Anubis poisons enemies │
% ?4 ] g) c& r8 I/ x, E7 `│15 │Godstone │66│150 │ │**** │Summons a GodStone from hole │9 W8 I. B9 d1 }" Z4 B" ?
│16 │OldWood │72│100 │Wood│**** │Summons OldWood from hole │
/ T" P. H1 c% O7 K: M4 }7 x│17 │Jealousy │64│100 │ │*** │More dmg if enemy has chips │1 j8 v8 q: j) H
│18 │Poltrgst │58│ │ │***** │Objects thrown at enemies! │
' {2 X# i7 b% ]* M2 v4 O│19 │LifAura │77│ │ │**** │Repel all attacks under 200 │
( k" M, O& h* `+ v│20 │FullCust │10│ │ │*** │CustGauge instantly refills! │; Y) B: b. b) Q0 e6 }3 j6 H
│21 │Atk+30 │50│ │ │*** │+30 for selected atk chip │. Y; S. s& X) e' Q2 Z' a, }5 y; \: ]
│22 │Navi+40 │60│ │ │*** │+40 for selected Navi chip │9 L% Z% v2 N- o( O' A6 U
│23 │Roll │10│20 │ │*** │Attack an enemy, heal you │
0 n/ l8 U, g. t│24 │RollV2 │22│30 │ │**** │Attack an enemy, heal you │
* t% R: u% R' I* W7 v+ `, C│25 │RollV3 │34│40 │ │***** │Attack an enemy, heal you │4 r. @ a% Y( c% r4 B/ j7 s( R- m
│26 │GutsMan │15│50 │ │*** │Sneaks up to smash panels │/ {) p( h _) y0 a
│27 │GutsManV2 │41│70 │ │**** │Sneaks up to smash panels │/ P5 I) V! L h( c q
│28 │GutsManV3 │57│90 │ │***** │Sneaks up to smash panels │
) k2 a: \* U6 g; b# X│29 │GutsManV4 │63│100 │ │***** │Sneaks up to smash panels │" k G9 Y X: E% Q: l
│30 │ProtoMan │68│160 │ │*** │Moves in to slice the enemy │& H) O, q0 L2 A6 D
│31 │ProtoMnV2 │76│180 │ │**** │Moves in to slice the enemy │% B- U% }3 V$ ^- {1 R2 ^! M! _: m% s
│32 │ProtoMnV3 │82│200 │ │***** │Moves in to slice the enemy │# B6 t9 a9 \0 o8 L% J) y6 |+ D
│33 │ProtoMnV4 │90│220 │ │***** │Moves in to slice the enemy │" `& E( o) m& L1 A4 i4 o
│34 │FlashMan │39│50 │Elec│*** │Flash atk paralyzes enemy │6 v* I- N) L! k3 X) m4 n% G$ I4 b
│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy │
+ Q, [4 G7 G3 E5 \* Y3 d5 a+ @9 o: G│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy │' X9 K9 g. m( G# ?9 e; m, q
│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy │
: ]( I& v. R# b6 s; w" X: W( k│38 │BeastMan │38│40 │ │*** │Claw atk 3 squares ahead! │0 ~3 [' G- z+ \- s7 g
│39 │BeastMnV2 │60│50 │ │**** │Claw atk 3 squares ahead! │- K0 d" {& ~/ x! ?- t1 b
│40 │BeastMnV3 │68│60 │ │***** │Claw atk 3 squares ahead! │
2 {7 n* {6 d+ r! r$ W│41 │BeastMnV4 │76│70 │ │***** │Claw atk 3 squares ahead! │
- E4 A8 o8 d2 P5 v* W3 P( a$ X$ F" ^│42 │BubblMan │50│20 │Aqua│*** │Fires several AquaShots │7 d8 }6 T# t( D1 J' b
│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots │
1 H, ^8 b' o! w- u. C1 ]$ c4 X│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots │
2 n0 e8 @% f, H8 W& E; p' b j│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots │2 B5 M+ a+ `- l8 o# }
│46 │DesrtMan │32│120 │ │*** │Launches fists at enemies! │
3 @) L* E/ z% l# q0 R# p; o│47 │DesrtMnV2 │52│140 │ │**** │Launches fists at enemies! │
! Z+ ?' r6 C* ^│48 │DesrtMnV3 │64│160 │ │***** │Launches fists at enemies! │
' u2 _) l3 x1 w│49 │DesrtMnV4 │72│180 │ │***** │Launches fists at enemies! │) R0 B" e+ V% D: l' C: b( f6 i2 v
│50 │PlantMan │60│20 │Wood│*** │Vines harm all enemies! │
/ V& ^% F5 j' K! ?& \, k; \│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies! │ E% N: J# F9 |! n- w, J v
│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies! │
' |6 b% L, k$ b4 Y│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies! │7 S% h4 a! f; n- g2 b0 m3 `
│54 │FlamMan │32│120 │Fire│*** │Flames burn all enemies! │
5 _7 p4 L+ }( w& j/ n$ F│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies! │; n' i" s: ?, b2 m, Y/ j
│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies! │
0 O/ Y- j4 k* F, r/ h( {& L│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies! │
& G8 s( z" U. R+ j4 Z' i1 V│58 │DrillMan │66│70 │ │*** │3 drills fly at enemies! │! K* u/ S5 K- n% t
│59 │DrillMnV2 │70│90 │ │**** │3 drills fly at enemies! │
8 V2 l# C. M0 B8 B+ c n│60 │DrillMnV3 │74│110 │ │***** │3 drills fly at enemies! │% D$ H5 D. j5 Z- s" T) X
│61 │DrillMnV4 │78│130 │ │***** │3 drills fly at enemies! │
; o5 f; e$ V* b! w9 `│62 │MetalMan │40│100 │ │*** │Iron fist smashes 1 square! │
9 p# M F i* l│63 │MetalMnV2 │60│130 │ │**** │Iron fist smashes 1 square! │% A5 _, a* p$ D+ f$ ?. s, o
│64 │MetalMnV3 │70│160 │ │***** │Iron fist smashes 1 square! │0 S3 t: Y, H$ z) O4 P8 v
│65 │MetalMnV4 │80│190 │ │***** │Iron fist smashes 1 square! │- ]9 J2 B$ d( u6 Q& l( U
│66 │KingMan │36│140 │ │*** │Move up 3 square & 4-way hit │
3 V% M( m! m- a│67 │KingManV2 │48│170 │ │**** │Move up 3 square & 4-way hit │ \0 b, {- ~" L
│68 │KingManV3 │60│200 │ │***** │Move up 3 square & 4-way hit │$ j/ T( V6 Y5 s( \# ^# I! w
│69 │KingManV4 │72│240 │ │***** │Move up 3 square & 4-way hit │
4 b, Q) a) f* y│70 │MistMan │68│90 │ │*** │Appears from mist & attacks │) S f0 W) _" ]- E; {4 j. u
│71 │MistManV2 │71│110 │ │**** │Appears from mist & attacks │1 b: e. Y0 K8 i4 k! V. c
│72 │MistManV3 │74│130 │ │***** │Appears from mist & attacks │
1 U1 q' x1 y1 s│73 │MistManV4 │77│150 │ │***** │Appears from mist & attacks │
0 Q5 p6 k5 S6 d0 j8 j) m3 _│74 │BowlMan │80│100 │ │*** │Lines up pins for a strike! │5 o+ x- F- g) r7 R
│75 │BowlManV2 │82│120 │ │**** │Lines up pins for a strike! │
' D' S/ B$ ^( a9 E+ o' ^2 M* ~$ ]│76 │BowlManV3 │84│140 │ │***** │Lines up pins for a strike! │
8 e* a5 [, k9 f, l+ n8 l│77 │BowlManV4 │86│160 │ │***** │Lines up pins for a strike! │
) k% n( J. _2 J( i│78 │DarkMan │72│30 │ │*** │Creates 3 caves in enmy area │) Q. U0 R3 m# M- A5 L
│79 │DarkManV2 │76│30 │ │**** │Creates 3 caves in enmy area │
; p- w8 ^" R1 S) B* j6 j! H# ]│80 │DarkManV3 │80│30 │ │***** │Creates 3 caves in enmy area │, A( z4 E) Z+ j2 j o
│81 │DarkManV4 │84│30 │ │***** │Creates 3 caves in enmy area │/ |) r, j$ Q ]9 Z3 C p
│82 │JapanMan │82│40 │ │*** │Multiple attacks w/ spear │- A {. A- p2 r2 t0 P) d
│83 │JapanMnV2 │85│45 │ │**** │Multiple attacks w/ spear │
" |8 C5 V! L3 w3 c m: T1 H! Y9 _│84 │JapanMnV3 │88│50 │ │***** │Multiple attacks w/ spear │, P; _7 S, ` ^
│85 │JapanMnV4 │91│55 │ │***** │Multiple attacks w/ spear │
0 w/ }- [" U- I8 g! f9 r, {└──┴─────┴─┴──┴──┴───┴───────────────┘; J- L- m/ d1 Q# h3 \$ u/ E; }& L
( q, z9 \5 D. |) t, s1 ~1 U
" }) @: a$ {" v! t5 uGigaChip (蓝版)* v3 H( h( F2 G7 X* c
┌──┬─────┬─┬──┬──┬───┬───────────────┐# b# u% H' ~6 p- N
│编号│名称 │MB│攻击│属性│稀有度│说明 │
+ t: @$ Y H) F" o; x$ x├──┼─────┼─┼──┼──┼───┼───────────────┤4 _6 {. _3 u9 d4 k4 f
│1 │FoldrBak │99│ │ │***** │Restores all chips & folders │5 d9 e& q5 z/ P$ N' C0 B- v1 Q
│2 │BassGS │99│700 │ │***** │Bass' secret weapon │
5 B% P7 g( v# D+ _ d│3 │DarkAura │55│ │ │***** │Dark chip repels <300 atks │
- v# ?+ U2 S6 g6 f' U0 n│4 │DeltaRay │92│220 │ │***** │Use A btn for up to 3 attacks │
* c3 N) l% g2 r│5 │AlphArmΩ │97│500 │ │***** │Launches a giant rocket │
! c# s: Q F& G8 j9 ^ a│6 │GutsManV5 │79│120 │ │***** │Sneaks up to smash panels │, {2 q3 F: U" ^
│7 │ProtoMnV5 │98│240 │ │***** │Moves in to slice the enemy │: G9 N/ T; ?% A4 {
│8 │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy │
( ?, {. g4 | ?9 O- w7 [0 b│9 │BeastMnV5 │84│80 │ │***** │Claw atk 3 squares ahead! │" X! z: @# t( s) ^
│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots │6 J1 N) F; d. t: v1 z& ?
│11 │DesrtMnV5 │80│210 │ │***** │Launches fists at enemies! │' A* ^' V+ }- R# `
│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies! │
/ N7 u3 t( B1 C3 |& R, D│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies! │/ d6 R' K4 |3 b! }+ ^) O
│14 │DrillMnV5 │82│150 │ │***** │3 drills fly at enemies! │" k7 L1 J$ h5 x7 t0 M
│15 │MetalMnV5 │90│250 │ │***** │Iron fist smashes 1 square! │' {. q" D) K6 D
│16 │KingManV5 │84│280 │ │***** │Move up 3 square & 4-way hit │
& ?6 \; x; i, {" D! Q5 {/ c( K2 K3 n│17 │MistManV5 │80│170 │ │***** │Appears from mist & attacks │
) G8 R3 t7 ~# r7 v. k6 M4 S6 |8 X│18 │BowlManV5 │88│180 │ │***** │Lines up pins for a strike! │& O1 ^6 C+ O1 V& j
│19 │DarkManV5 │88│30 │ │***** │Creates 3 caves in enmy area │
2 r& b* z* f6 P0 `+ H% B0 s4 k! t* n│20 │JapanMnV5 │94│60 │ │***** │Multiple attacks w/ spear │
) p Z5 i3 e1 @2 s└──┴─────┴─┴──┴──┴───┴───────────────┘
" Q+ i w6 V4 x9 E$ O
: u% Y# g2 n! H, jGigaChip (白版)(只列出与蓝版不一样的Chips)' K! K9 a& h) y$ {' u
┌──┬─────┬─┬──┬──┬───┬───────────────┐ \' ?# n) R2 ]9 _+ N ]6 J1 \/ g
│编号│名称 │MB│攻击│属性│稀有度│说明 │% v7 a* s2 ^( M; }7 s
├──┼─────┼─┼──┼──┼───┼───────────────┤
, `& I* r! z5 q$ Z% S- W; Z5 A4 K│1 │NavRcycl │50│ │ │***** │Recalls last Navi used │
- g9 ?$ |% Y9 h- s$ R│3 │Serenade │97│100 │ │***** │Dark chip Holy pwr to front │; S* x8 c1 ?. R8 P9 c7 V0 R
│4 │Balance │60│ │ │***** │Both Hp reduced by half │3 B$ K4 C5 K0 V# Z1 b2 }
│5 │AlphArmΣ │97│50 │ │***** │3-stage electric attack! │9 u' d& Q9 A8 I
└──┴─────┴─┴──┴──┴───┴───────────────┘ |