转载请不要删除以下信息,感谢您!
$ g; C$ q2 p8 Y( h# u( R- @ m; r! N■ ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★ 2 S& Y, o4 s. m' ~: D5 n4 T
■● ■ NintendoWorld 站友xliz原创
( o+ Y6 {3 a+ y1 ?0 s■ ●■ http://www.NewWise.com 8 Y& B' |9 @3 _5 f% {- A$ {
■ ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★
2 C' w, @) p1 h* t
* v: P, V- z7 \$ `6 J3 y
4 r5 y, m" T! ?# E' D/ Q 洛克人 EXE 3 Blue 卡片组合
# J! M2 D' C5 W1 E# J$ G' [" G
% N9 _% [9 b7 T T7 n T
7 V, I" J# L9 n4 D: e英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版* g/ B" q# U/ Q" j5 h
大家要看日文版的P.A.或详细攻略,点击这里吧!
% i* D8 N0 ~8 ~. }/ A8 ^! F====================' b$ F! `; S4 M
希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol:
; g* S5 v) p$ c! a" z
% P1 e4 i: n$ a4 l2 X0 ]以下内容格式如下:
9 A( {, g* R3 V ~& h$ ]
1 W' F) Z0 D. x: f: H- }编号 名称4 M" g+ O4 A/ `- }3 |
说明
" k" z( g& L! \. E- ~$ Q e4 X& Q组合方法
+ S7 j2 t- U8 z* u---------------------------------
7 v' S7 e. B2 h' ?6 C01 Z-Connon 1
5 y5 H0 `) L: l3 SUnlimited Cannon for 5 sec P6 s% A1 C6 W/ `$ g
Cannon A+B+C
5 |8 p" Z. g0 ACannon B+C+D
! w+ N# N: S4 ~9 h) hCannon C+D+E
) u7 r& r* F# i2 g: q; q
9 e( y! ^8 I6 [* Z02 Z-Connon 2/ o( U5 D5 d5 |% z9 J
Unlimited HiCannon for 5 sec! R4 M. n$ l7 W
HiCannon H+I+J$ \; z/ @5 {" |7 ]* o: h
HiCannon I+J+K
3 {9 H8 Z& o% L$ ] @HiCannon J+K+L- g1 c: t* x: o0 X, N
4 r9 e- B+ W1 I3 ]' j* E' R' i
03 Z-Connon 3
9 V* i' [' }6 wUnlimited MegaCannon for 5 sec$ ~1 e/ W0 m6 N) ~) {% ~
M-Cannon O+P+Q6 k+ d/ Z( I& o6 u: M7 E
M-Cannon P+Q+R% b9 Q# r/ n. ~9 @3 e {
M-Cannon Q+R+S
e/ s) E2 x9 H) n, U, a' ?/ l9 p* f' q$ A5 M* F0 b
04 Z-Punch7 V' E' c5 V* \7 |' }: R
Unlimited GutPunch for 5 sec: J, g0 x) v9 l6 [8 U9 Q B# F
GutPunch B+C+D
+ J; i' A& k% UGutPunch C+D+E
2 [4 Y8 c0 J2 W9 x1 k0 a7 v2 oGutPunch D+E+F
5 h( F$ A( s7 V# ]8 K& g9 U- t+ {0 i) ~6 q
05 Z-Strght
2 W' z& P+ d9 y3 R; S3 Q( bUnlimited GutStrgt for 5 sec
; I, X) k! v. A( A# X. H" A$ ]GutStrgt O+P+Q
' m0 L3 n( {0 ~0 I# `7 W* n8 z# JGutStrgt P+Q+R
- v: X! d: N! v. h) }: Z5 BGutStrgt Q+R+S* X1 } Y0 X( u" g1 x& k
& p1 h) x( k, t! H3 R' {3 Y06 Z-Impact* m i8 x: G: o9 M
Unlimited GutImpct for 5 sec! y. a7 l+ i" I; ?4 m+ U& N
GutImpact G+H+I/ x6 \6 [' o/ \' z1 |% C! R4 Z/ a
GutImpact H+I+J4 F/ |9 d3 X& r! u
GutImpact J+K+L# n! I- F9 q' X/ R d9 [- U
) \$ Q* c, T. G4 d3 }07 Z-Varibl
; j3 O; T/ V, w& a, W' n4 _Unlimited VarSword for 5 sec
2 q* g7 G9 \/ Q! I3 z6 {# {VarSwrd B+C+D1 `2 C. T+ O( h+ ?3 Y
VarSwrd C+D+E
5 M. ]5 g; @- d! s' m) P5 [VarSwrd D+E+F
& K8 a( b9 H4 j4 h2 S) F' g
/ V2 y, T3 _* H/ T* A. d08 Z-Yoyo 1+ j2 C- V+ k: s0 d0 X) |+ v5 m9 u
Unlimited Yo-Yo for 5 sec
+ ?: L, b: Q1 `% ]) z' QYo-Yo1 C+D+E
. G# C, i& D; YYo-Yo1 D+E+F
6 \0 g. @& X3 _$ J1 bYo-Yo1 E+F+G1 @7 a8 r* K# u# ]. y1 y
. Q6 F! V6 h+ _2 v C7 k" e
09 Z-Yoyo 2
! L9 z& S t; LUnlimited Yo-Yo2 for 5 sec
. E( v! W# {) G, i0 L: v W3 NYo-Yo2 H+I+J5 z5 x2 G* b7 L, P! O; x) q
Yo-Yo2 I+J+K
8 Y0 v8 k: F$ {Yo-Yo2 J+K+L) }; j( ~1 n2 \% z0 A
! ]; i6 q5 m7 l1 U9 T
10 Z-Yoyo 3" R: \, |/ U6 R" O! _" X
Unlimited Yo-Yo3 for 5 sec
" i" q- U7 B) O, h9 zYo-Yo3 M+N+O6 ?9 |& N" O5 ?0 n j% ~
Yo-Yo3 N+O+P
8 i3 ^9 o. N0 n7 G/ B2 \ f* N, rYo-Yo3 O+P+Q
4 }# c W# Z2 e, Z F9 Q: H4 {
1 ?5 T' k9 P% x8 n* V8 d11 Z-Step 1
, o( L, V* Y! H; G$ L4 Z# v4 `Unlimited StepSwrd for 5 sec
- L6 e; N' U) L6 h- a$ V4 V' @StepSwrd L+M+N
5 ^: P+ P$ L& v! I' g2 hStepSwrd M+N+O7 i8 O! p# B1 R L0 L3 L
StepSwrd N+O+P
" h0 R/ I* s0 K
9 h& M8 U# h# s4 A! r7 \. ?" l! u, s12 Z-Step 24 D& T. A6 V* a$ S5 A L/ P/ y7 B
Unlimited StepCros for 5 sec; j. Q' s: T7 D4 _: ?/ e2 b" q
StepCros P+Q+R/ u2 j" d5 L9 S/ [6 R) r. C
StepCros Q+R+S
+ l0 _; H# a# I" b' oStepCros R+S+T
& k( C1 h# K; _( z* U) t
4 o7 k1 T% {! ~/ J( s- v13 BubSprd" L3 z* D! t* |3 C6 K( \- Z
Attks w/ spreading bubbles!- `- c5 |% t$ U+ [0 t
Bubbler C+D+E
! Y! K3 T8 N _: rBub-V D+E+F) n: o0 r3 i6 k$ \
BublSide E+F+G1 a3 o" i. u( N2 ?' L3 Z2 n
Bubbler E + Bub-V E + BublSide E
: W7 x4 |9 o8 ^% o" f; c+ U$ W4 P- c! \ ^) q
14 HeatSprd
5 u& S) a9 ~" \. x* wAttks w/ spreading fireball!3 L3 D! S9 I+ l* s* O
HeatShot H+I+J
" D3 y5 H8 n/ Z& }Heat-V I+J+K7 z3 s$ \9 a& I$ l% r0 @
HeatSide J+K+L
6 g N) Z& A; F1 yHeatShot J + Heat-V J + HeatSide J! ]7 O* H6 w: l. U
$ g4 h9 K p6 M* P
15 H-Burst0 z1 w* z4 K6 x2 h9 Q: i8 R
Creates a giant explosion
& L5 O9 x% i3 `' JSpreader M+N+O: r& U( d( s. U" _
Spreader N+O+P/ {2 x; {6 ^6 b+ R/ }
Spreader O+P+Q5 w2 a5 w& [/ V. {* I! o1 l: g9 c9 a' ?
% m/ y+ ]5 t6 I& V16 LifeSwrd( c* J, \& x7 T2 r
Swings a huge 2×3 sword!2 N9 ?/ e8 N; j$ s
Sword E + WideSwrd E + LongSwrd E
$ B0 Q5 j) ?& w, z' |. QSword L + WideSwrd L + LongSwrd L
* c3 E' P4 E |Sword Y + WideSwrd Y + LongSwrd Y
$ V. {% }' y& U% R: w5 o2 v; r" C4 n O/ O$ b
17 ElemSwrd
& u+ B$ Q7 p- y5 R% sWide swrd contains 4 elemnts% X2 j* Y& L' c# F5 l- Q, }. S
FireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N9 }7 u* C0 d8 Y, S( V1 m2 f3 L
FireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P
6 h8 m% \( }( }0 D3 }( q0 Y! i: U. ~" {5 m" p
18 EvilCut
1 Y" n$ O# y; V! b# mStep up 2 & make 4 atacks6 t+ z U6 I8 P9 h
StepSwrd P + HeroSwrd P + StepCros P8 v1 S( s# W2 F' B0 x+ ^
( ^: d4 S& |" s- i
19 HyperRat9 h9 ?$ x& H* W, O9 E' ^7 n3 D$ r
A giant Ratton charges!
7 F" {" U4 K; @Ratton1 A + Ratton2 A + Ratton3 A; c, P7 [1 a/ ^) j- j' C
Ratton1 C + Ratton2 C + Ratton3 C
) p, u6 { g9 |8 v9 K4 t+ E, @4 MRatton1 F + Ratton2 F + Ratton3 F
n& O5 U* q m( k# g8 t& c2 Y2 V$ A) X& A+ ]. U
20 TimeBom +
( k% H1 @& H% o& PSets Time Bomb in enmy area* L" N% M: O9 Z* h" i1 J! p
TimeBomb J+K+L
- F4 D3 n% x9 C3 |5 c' i! UTimeBomb K+L+M
% Q. {6 G+ |( u4 nTimeBomb L+M+N
4 \. m8 j! x6 c' v! _+ V
2 U( [2 R6 \' ~) k. s0 s21 GelRain
6 M! H _8 x2 {% Q3 Q4 z6 aGel steals squares, T2 Q4 T3 @/ c6 d. T7 ?
MetaGel1 B+C+D2 r2 k9 ]$ s( ~" ]
MetaGel2 E+F+G6 Q" a* I) x8 w
MetaGel3 S+T+U7 b% t! [6 H) \- V. p3 I& D3 C
; F9 X; O" \, {' H" `3 o22 EverCrse- j- L: I5 ?7 h" x
Shield chases enemies* ~, J4 z: I0 w6 h
CrsShld1 C + CrsShld2 C + CrsShld3 C* P* f: u) L) M4 {( z3 p
CrsShld1 L + CrsShld2 L + CrsShld3 L
! Q1 B6 }# k" u2 z9 q- f0 Q/ O. t8 t* \ ]
23 MomQuake% j4 t0 T; b% O ^1 P
Awakens Mother Earth!. U. K" _* [7 ]# R3 [+ O
RockCube * + RockCube * + GodStone S6 \ c8 u$ b4 g' G: m' \- L+ i1 N
. K( z; }# f8 }6 g9 ]" b$ @5 @
24 PoisPhar
$ O/ f, W! |9 m( G& J$ TPharaoh generates poison
. ?* j3 Q+ g! y! S. qPoisMask A + PoisFace A + Anubis A
% `4 x+ ~& ]; l1 M$ [/ i6 D# y! f) s2 c1 p5 |# }9 d: j; n; G
25 BodyGrd
5 g1 Y$ L2 ?! D3 X7 x, }Bodyguard takes out enemies2 v" K5 C J: |$ z2 y
AntiDmg M + AntiNavi M + Muramasa M
* b" Q, A6 I! n# Z1 q1 s7 I
" v1 N! g7 {4 M2 U26 500Barr
- d+ B- V7 d' Y$ S! z- A: @+ YBarrier absorbs 500HP dmg2 m6 D6 `3 W0 a' s' E* s) I
Barrier E + Barr100 E + Barr200 E; o h) B/ j+ M% w+ v
Barrier R + Barr100 R + Barr200 R
& ^, O2 x$ I- S2 T' ~$ D; w% @, T E6 H6 l
27 BigHeart
2 Q( ]4 a: s9 o* K& u& a% aAttacks, then heals HP!
m( b" `+ w/ s/ t, H DHolyPanl R + Recov300 R + Roll R) K+ y. U& C& s5 N# m& c2 K+ h( E% z
HolyPanl R + Recov300 R + RollV2 R
0 Q: n9 q' b% e. FHolyPanl R + Recov300 R + RollV3 R
, V/ Y5 T, g0 s6 s" ~3 M' Q, X: c$ y1 V" M
28 GtsShoot3 c8 |- F& Y" `
GutsMan throws MegaMan!! r) z" c; l; N2 ~0 p/ h
Guard * + DashAtk G + GutsMan G9 W. E8 A' M, c$ o) }
Guard * + DashAtk G + GutsMan2 G+ d" y5 `- @: E% s7 `& M+ d
Guard * + DashAtk G + GutsMan3 G# D# b2 y; D8 u. h; z q8 ?
Guard * + DashAtk G + GutsMan4 G
, ^( e0 K3 ]( n0 g: L# O. x
- c6 h: M/ Y. P# A29 DeuxHero1 r( G/ i; ?7 G" P
MegaMan & ProtoMan team up!7 w( S/ s" m, e
CustSwrd B + VarSwrd B + ProtoMan B( G$ i+ \) S3 T7 j' ^
CustSwrd B + VarSwrd B + ProtoMn2 B
7 C! @2 w* ?: |! rCustSwrd B + VarSwrd B + ProtoMn3 B+ x1 a! P1 S' ~0 V) c. v
CustSwrd B + VarSwrd B + ProtoMn4 B8 [; w: _' W* O U$ l5 k8 X7 \8 {
! Q( m/ J& M( J: Z30 2xHero; l, P( p$ S3 H+ y% l6 ~
MegaMan & ProtoMan Dual atk- J( N' t( n1 M3 x: q* l0 t6 T# f
Slasher B + CustSwrd B + VarSwrd B + ProtoMan B( a5 \ _0 _7 b" _8 S$ U
Slasher B + CustSwrd B + VarSwrd B + ProtoMn2 B# I: e* X# U4 s
Slasher B + CustSwrd B + VarSwrd B + ProtoMn3 B
( M; r4 x9 v$ S. Z2 B6 zSlasher B + CustSwrd B + VarSwrd B + ProtoMn4 B
; T* z! E6 b9 ? D" P0 I1 {8 g# c% m8 D
31 PrixPowr0 ]$ I3 x+ n9 f
3 Navis attack at once!
- @3 H" d( ?) xTeam1 * + Team2 * + KingMan5 K# U2 Y5 R' F, G. [
Team1 * + Team2 * + MistMan5 M' q% Y) N, v; H& {% J9 @) @9 @
Team1 * + Team2 * + BowlMan5 B0 U! o0 T ~3 y8 O* W
$ q% r1 @, }" R; s& b
32 MstrStyl
9 l5 H' X! j# `) V) q6 OMegaMan unleashes his power
: i% t8 P7 i/ v, zSalamndr * + Fountain * + Bolt * + GaiaBlad ** {; T. j0 S6 w( b5 {& c% f
4 ?; e$ L5 X2 U
StdrdChip (Part 1)
/ J2 U! K( o6 o5 q3 P4 W┌──┬────┬─┬──┬──┬───┬───────────────┐
. ?" m6 o+ r/ V* ^3 j│编号│名称 │MB│攻击│属性│稀有度│说明 │5 f& O! N) x& Y6 _' ]& C, y) ~
├──┼────┼─┼──┼──┼───┼───────────────┤) a. r6 M8 k- q; q3 v
│1 │Cannon │12│40 │ │* │Cannon to attack 1 enemy │7 f1 l& }$ I# d8 ?! Q# {
│2 │HiCannon│24│60 │ │** │Cannon to attack 1 enemy │
+ s$ |( {5 Z( R/ v5 N+ s│3 │M-Cannon│36│80 │ │*** │Cannon to attack 1 enemy │# i5 ]& K0 ~2 ]4 Z
│4 │Airshot1│4 │20 │ │* │Knocks enemy back 1 │
4 H/ K; Q" c/ m4 x+ h( C6 H; I) ?│5 │Airshot2│12│30 │ │** │Knocks enemy back 1 │6 r3 F9 w% O1 c7 X9 I
│6 │Airshot3│18│40 │ │** │Knocks enemy back 1 │' A' I; \- M; }* X7 P5 n4 v
│7 │LavaCan1│34│90 │Fire│* │Fires lava fr. area │/ M7 s: d- S9 L! T3 C
│8 │LavaCan2│42│120 │Fire│** │Fires lava fr. area │
, U Y( b' e2 @- N, q│9 │LavaCan3│60│150 │Fire│*** │Fires lava fr. area │9 F, I9 R O9 n) A
│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area │
) ], r& V0 X' y& {9 W5 f9 P4 m2 N1 x: P│11 │ShotGun │8 │30 │ │* │Explodes 1 square behind │
0 S: J i( G! X$ p│12 │V-Gun │8 │30 │ │* │Explodes 2 diag. squares │5 F. u2 K6 Z A! ^
│13 │SideGun │8 │30 │ │* │Explodes up, down on hit │7 X2 _ {) X4 o5 v
│14 │Spreader│16│30 │ │** │Creates a large explosion │: J, C: J$ H/ ?+ T1 V6 `7 ~7 G2 f
│15 │Bubbler │14│60 │Aqua│* │Explodes 1 square behind │; Z. e4 c& x6 E7 }. Z
│16 │Bub-V │22│60 │Aqua│* │Explodes 2 diag. squares │! W+ w& f" A8 h
│17 │BublSide│30│60 │Aqua│** │Explodes up, down on hit │
+ S8 C. t: p! f# v1 l( ]2 }│18 │HeatShot│16│40 │Fire│*** │Explodes 1 square behind │ s/ e, D4 X, N. }
│19 │Heat-V │24│40 │Fire│* │Explodes 2 diag. squares │
6 f' I1 |) J+ b. b, X│20 │HeatSide│32│40 │Fire│** │Explodes up, down on hit │
6 f) C% y" Q5 J│21 │MiniBomb│6 │50 │ │*** │Throws a bomb 3 squares │2 o+ x1 u# W1 P5 k
│22 │SnglBomb│12│50 │ │* │Throws a big bomb 3 squares │4 J) ^' P& d9 @. K
│23 │DublBomb│24│50 │ │* │Throws 2 big bombs 3 squares │9 w: E+ ~6 c% X8 P% {- p3 ]
│24 │TrplBomb│36│50 │ │** │Throws 3 big bombs 3 squares │/ Z$ N7 J0 c5 C; _* G) j
│25 │CannBall│33│160 │ │*** │Breaks 3rd panel ahead │
0 c0 h4 F) N- A* d│26 │IceBall │18│120 │Aqua│*** │Freezes 3rd sqr. ahead │
4 \1 s; N9 J- y8 c│27 │LavaBall│20│140 │Fire│*** │Shoot lava 3rd sq. ahead │
0 k0 ~8 L& D2 A5 p4 I│28 │BlkBomb1│60│120 │Fire│** │Firebomb hits 3rd sq ahead! │
! j* }- ~& L0 p% h# k) x% f│29 │BlkBomb2│70│170 │Fire│*** │Firebomb hits 3rd sq ahead! │
# n0 x5 Z, G- Q5 k│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead! │% `; D8 q$ g1 I) c7 ^
│31 │Sword │10│80 │ │* │Cuts enmy in front! Range: 1 │% A; t- J; v- g, c+ M5 o* I
│32 │WideSwrd│16│80 │ │** │Cuts enmy in front! Range: 3 │& r- G( t( x; m: a/ f1 V v) q1 [
│33 │LongSwrd│24│80 │ │*** │Cuts enmy in front! Range: 2 │7 L6 d4 h; l1 J3 t+ o5 p. a
│34 │FireSwrd│20│150 │Fire│*** │Fire: Cuts fwd 3 squares │! U- ?7 X+ h- j8 n U+ n
│35 │AquaSwrd│25│150 │Aqua│*** │Water: Cuts fwd 3 squares │+ G' c3 r* X7 R* P# H F- Z$ V c
│36 │ElecSwrd│23│130 │Elec│*** │Elec: Cuts fwd 3 squares │
; y# [/ \& {1 n/ l0 W│37 │BambSwrd│18│140 │Wood│*** │Wood: Cuts fwd 3 squares │
+ V9 G5 C( X1 ~0 D% U│38 │CustSwrd│21│????│ │*** │Cust Gauge = Atk Str │
3 ?( p: u* b @) ]2 j/ t9 o8 X│39 │VarSwrd │68│160 │ │**** │A magical shifting sword │: W- [; n2 I* V/ f& [) l* m3 q
│40 │AirSwrd │30│100 │ │*** │Wide swrd with air attack! │
2 k# K7 V0 u; r9 w `1 E' q! z│41 │StepSwrd│43│130 │ │**** │2 steps, then uses wide swrd │( U; d) U3 ]5 }# `) n+ O! p6 q/ Y5 R
│42 │StepCros│74│130 │ │**** │2 steps, then uses cross atk │4 ]3 M4 W7 A- _9 N' H, k
│43 │Slasher │12│240 │ │*** │Cut while A button is held! │
& D; I6 |+ T/ k& Z│44 │ShockWav│10│60 │ │* │Shock through enemies │
3 I# H. L( j2 U7 Z│45 │SonicWav│26│80 │ │** │Shock through enemies │9 V1 X6 n" k* \1 a
│46 │DynaWave│42│100 │ │*** │Shock through enemies │( _: ~ \: f5 h
│47 │BigWave │82│190 │ │**** │Shck wave cracks panels │
1 Q3 P# W- n. {! ?3 w│48 │GutPunch│14│80 │ │* │Punch pushes 1 square │
" A" f! _) V) m2 A│49 │GutStrgt│30│100 │ │** │Punxh 2 square range │
" v3 d% y4 y9 p8 a! ?│50 │GutImpct│50│160 │ │*** │Punch pushes 1 square │
* k. a I$ o* O6 o9 \8 Y│51 │DashAtk │11│90 │ │* │Dash through enemies! │
2 @3 ^9 l( I q% z│52 │Burner │15│130 │Fire│*** │Envelops you in flame! │% `* Z o: [8 {! t
│53 │Condor │44│180 │ │**** │Chrge atk pierces enemies │" W' `7 x. Y3 ?- ]
│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape! │
5 [2 h/ [( V: ?4 a; V│55 │Zapring1│8 │20 │Elec│* │Pralyzing electric ring atk! │% g& L. |3 e8 r2 m5 X
│56 │Zapring2│18│40 │Elec│** │Pralyzing electric ring atk! │
& V" R$ X3 ]. c8 _1 @│57 │Zapring3│28│60 │Elec│*** │Pralyzing electric ring atk! │
% H( m' [! L R3 x S│58 │IceWave1│14│80 │Aqua│* │Creates a 2 sq wide ice wave! │
~. A4 B7 \( f! U│59 │IceWave2│22│100 │Aqua│** │Creates a 2 sq wide ice wave! │6 y/ @2 x3 F* J& l
│60 │IceWave3│30│140 │Aqua│*** │Creates a 2 sq wide ice wave! │5 I5 t/ l/ A1 Q) A r( K( v
│61 │Yo-Yo1 │72│40 │ │* │3-square yo-yo attack! │
1 p( e" Z: R H3 q1 `+ Q/ Y│62 │Yo-Yo2 │80│50 │ │** │3-square yo-yo attack! │2 k$ V; }6 n/ W# a. g2 v
│63 │Yo-Yo3 │88│60 │ │*** │3-square yo-yo attack! │/ s$ v: C# V2 f8 X* k* V, O
│64 │AirStrm1│26│50 │ │* │Creates 3 whirlwinds │
5 n6 Z" `4 Y5 o* L4 V│65 │AirStrm2│35│60 │ │** │Creates 3 whirlwinds │
& H; w) |0 G4 F3 e7 `% \, z│66 │AirStrm3│44│70 │ │*** │Creates 3 whirlwinds │
4 b' i& a5 m* N: ]1 c- c0 s│67 │Arrow1 │40│100 │Elec│* │Bee fly diagonal paths │2 B# c2 I/ `5 O$ ~2 d# z3 x0 {8 A
│68 │Arrow2 │60│130 │Elec│** │Bee fly diagonal paths │
7 v+ A1 x" ]! p% [9 W0 H* F2 G$ |│69 │Arrow3 │80│160 │Elec│*** │Bee fly diagonal paths │
5 c% B4 u5 D. B4 U( Q# e2 o│70 │Ratton1 │14│80 │ │* │Crawling rat, turns once │
% w2 C1 K! K/ e+ E; A8 X/ {% O│71 │Ratton2 │24│100 │ │** │Crawling rat, turns once │) U8 i9 [' |# P1 g
│72 │Ratton3 │34│120 │ │*** │Crawling rat, turns once │1 X3 c @0 x- q: [; B d
│73 │FireRatn│35│230 │ │*** │Activates when hit w/fire! │: y# g/ J+ N$ u2 u
│74 │Wave │60│80 │Aqua│*** │Creates a wave that moves 3 sq│- o( Y1 O# S' T- `
│75 │RedWave │72│90 │Fire│*** │Creates a 3 sq wave of lava │1 ? f0 r5 n b6 ]5 y, u
│76 │MudWave │84│100 │Wood│*** │Mud wave advances 3 squares │
* S- P$ Y3 c9 Z- V" c6 d* |8 N- ^6 ~- I│77 │Tornado │18│20 │ │** │An 8-hit tornado 2 ahead │$ R a! v0 ~' ^ U. C6 r" y
│78 │Spice1 │22│80 │Wood│* │Dangerous powder on all grass │2 y. ]/ k+ p# V: \; {
│79 │Spice2 │34│110 │Wood│** │Dangerous powder on all grass │, m7 d# p: S5 B3 X2 X- d K
│80 │Spice3 │46│140 │Wood│*** │Dangerous powder on all grass │
1 p9 X( X# m3 n, S8 w│81 │Shake1 │34│90 │ │* │Vertical shaking 3 sq ahead │4 I) B2 W2 U* L3 v' p
│82 │Shake2 │40│110 │ │** │Vertical shaking 3 sq ahead │& K: I9 t# {' m
│83 │Shake3 │50│140 │ │*** │Vertical shaking 3 sq ahead │
8 b: f2 d, i6 m│84 │NoBeam1 │66│200 │ │** │Fires if something behind │( p+ L/ ~5 y/ l$ x
│85 │NoBeam2 │77│260 │ │*** │Fires if something behind │
; q- u$ b8 L7 y( v# }│86 │NoBeam3 │88│300 │ │**** │Fires if something behind │
3 q% z2 e9 O7 r' l/ `. G j│87 │Hammer │16│100 │ │** │Hammer smashes front! │" w( M9 ?( Z% h4 u5 z( U3 V
│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward │
; W5 e* }+ C7 H, F" i1 _+ e│89 │Rope1 │45│50 │Wood│* │Entwines adjacent enemies! │% c, `' U! _* D* S
│90 │Rope2 │55│70 │Wood│** │Entwines adjacent enemies! │
) e, H7 @, {0 J, |0 [│91 │Rope3 │65│90 │Wood│*** │Entwines adjacent enemies! │/ J1 T3 J" d+ `
│92 │Boomer1 │15│60 │Wood│* │Boomerang encircles field │
6 e( U3 w$ A& K│93 │Boomer2 │22│80 │Wood│** │Boomerang encircles field │: k1 t$ K9 r7 d/ |( y5 k1 N
│94 │Boomer3 │30│100 │Wood│*** │Boomerang encircles field │, x9 M. l; x0 [/ t
│95 │PoisMask│30│ │ │* │Poison area w/ A button! │
/ c1 s( z, y! Z* I9 E; z│96 │PoisFace│38│ │ │** │Spread poison w/ A button! │
( V6 E$ p; @8 t│97 │RockArm1│23│100 │ │* │Paralyzes enemy w/ erthquake │
2 Q3 B+ N3 |" s2 C2 v│98 │RockArm2│35│150 │ │** │Paralyzes enemy w/ erthquake │; I2 C7 h' G7 O2 V. u/ r* z, d
│99 │RockArm3│47│200 │ │*** │Paralyzes enemy w/ erthquake │* F- n3 t, c, c0 R
│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│$ U6 `) w5 v: {1 H+ L4 d
└──┴────┴─┴──┴──┴───┴───────────────┘
- k+ _% a, k: J, F9 j1 E0 n- M9 z8 v3 n {
StdrdChip (Part 2)
# z- m- x/ u5 W% F/ T┌──┬────┬─┬──┬──┬───┬───────────────┐
0 t' m) ?9 ?% w. S│编号│名称 │MB│攻击│属性│稀有度│说明 │
# L0 n, Z8 ^7 n: {$ h" t├──┼────┼─┼──┼──┼───┼───────────────┤
: G+ U$ u. E! K. Z+ @# o│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│) O9 C4 k7 w, I* Z" w
│101 │CrsShld2│33│210 │ │** │Guard, and bite into the enemy│
2 U' w2 d/ v0 V9 D3 {│102 │CrsShld3│41│260 │ │*** │Guard, and bite into the enemy│: v5 W8 Y8 L4 r5 X" S% U
│103 │Magnum1 │35│120 │Fire│* │Cursor destroys panel! │2 n" d) C; Y* m$ G4 `/ r8 F# Y
│104 │Magnum2 │55│150 │Fire│** │Cursor destroys panel! │' N3 |+ ?; m( M, q0 G2 m. N
│105 │Magnum3 │75│180 │Fire│*** │Cursor destroys panel! │7 w6 Z( [" Q+ Z, y- d; j- ?* k! c( d
│106 │Plasma1 │14│30 │Elec│* │Launches electric attack │
' R) H, t1 h) O1 P4 o9 b4 r; y% [│107 │Plasma2 │26│60 │Elec│** │Launches electric attack │8 i2 G Y. |6 C# \ {5 t2 ~
│108 │Plasma3 │34│90 │Elec│*** │Launches electric attack │8 M0 D9 B4 P' w$ G9 X3 J
│109 │RndmMetr│28│100 │Fire│*** │Meteors smash enemies! │
l3 w1 g( g9 t, L5 S& u│110 │HoleMetr│48│100 │Fire│*** │Meteors smash into sq │
2 y+ `- Z5 e' o1 [% O│111 │ShotMetr│38│100 │Fire│*** │Meteors shoot out forward │
; h# |/ h7 j' X7 j( e" w│112 │Needler1│32│30 │ │* │Advance w/ A, stop to attack │0 Z o: F. F8 B+ i: q# g1 Z
│113 │Needler2│52│40 │ │** │Advance w/ A, stop to attack │
3 L% E+ k8 y1 z( Z│114 │Needler3│72│50 │ │*** │Advance w/ A, stop to attack │3 |) [+ l" A6 {* i! i
│115 │Totem1 │29│100 │Fire│* │Creates a totem to blow fire │) \ g4 ~6 ~. B! W0 ] E i
│116 │Totem2 │38│140 │Fire│** │Creates a totem to blow fire │
- C! w7 B2 j+ b9 _4 f( M│117 │Totem3 │47│180 │Fire│*** │Creates a totem to blow fire │
3 e( |, O# Q6 Z2 X X│118 │Sensor1 │62│100 │Elec│*** │Sensor to watch sq ahead │
! I9 W" i4 G) X/ G│119 │Sensor2 │70│130 │Elec│*** │Watch sq ahead or diagonal │
: R8 i7 U1 r3 {' m6 a6 {│120 │Sensor3 │72│130 │Elec│*** │Watch sq ahead or diagonal │
6 ~; K8 k- B |0 s9 P2 P o+ Y/ F│121 │MetaGel1│18│90 │Aqua│* │Gel atk steals a panel! │
/ n# K$ }# k* }: `. ]( ~ `│122 │MetaGel2│28│130 │Aqua│** │Gel atk steals a panel! │5 H2 _& I: R" x/ {$ O: i
│123 │MetaGel3│38│170 │Aqua│*** │Gel atk steals a panel! │0 f3 P. p* z0 w6 B+ I; m* c
│124 │Pawn │44│90 │ │*** │Attack by pressing A button │
/ a+ p' b. `7 o; ^6 e: {* N│125 │Knight │64│150 │ │*** │Jumps fwd and attacks │
' |" Q% R) x# J" Y, l M6 D│126 │Rook │30│ │ │*** │Protects you from attacks │
! D# u: m) ?; x" c9 Y7 X│127 │Team1 │16│10 │ │** │Powers up when ally is hit │/ K$ s- ^; Z" e7 Q5 a) y
│128 │Team2 │20│ │ │** │Ally's HP recovered if hurt │; k! M( X3 q4 n3 U/ X9 U+ a: |
│129 │TimeBomb│32│150 │ │*** │An area-wide time bomb │* S) [$ }, E9 |* }$ c0 U8 f
│130 │Mine │16│300 │ │*** │Places a mine in enmy area │
& W. Z$ y- q, Z, U│131 │Lance │46│130 │Wood│*** │Lances through back line │& Y+ O: h6 R6 g
│132 │Snake │20│40 │Wood│*** │Snake from hole in area │
& X7 f/ Y; y! K& q│133 │Guard │5 │ │ │* │Repels enemy's attack │
- f% t% {$ g3 h9 \; p8 T│134 │PanlOut1│4 │ │ │* │Destroys 1 panel in front │
8 x- D/ y' r ]/ J R& Y" y& h│135 │PanlOut3│7 │ │ │* │Destroys 3 panels in front │! n) {0 d3 ]; ^0 l
│136 │PanlGrab│10│ │ │* │Steals one enemy square! │# I; }( o- ?8 b; S, @( }" w
│137 │AreaGrab│15│ │ │** │Steals left edge from enmy │
: ~- N8 c [: b9 `│138 │GrabBack│10│40 │ │*** │Retaliate stolen panels! │
" B0 I" y* g+ H; S) U+ B% q│139 │GrabRvng│30│80 │ │**** │Retaliate stolen panels! │4 v$ `' I) G$ v+ J" f
│140 │RockCube│9 │ │ │* │Places a rock cube in front │
& e0 D" D3 m" L c( L5 f│141 │Prism │60│ │ │*** │Prism fires randomly │* V+ A3 z0 t2 Z4 a
│142 │Wind │14│ │ │* │Windbox blows at enmy area │; p; p% I% w- A7 u
│143 │Fan │14│ │ │* │Vacuum pulls enemies │
( t% M& \- T6 W/ N│144 │Fanfare │32│ │ │*** │Take no damage for a while │8 l* p2 V1 H: C' O. x9 U
│145 │Discord │38│ │ │*** │Confuses enemies w/ music │" p, O( H; i+ p
│146 │Timpani │42│ │ │*** │Paralyzes enemies w/ music │$ q. e, a! L0 C" j9 g
│147 │Recov10 │5 │ │ │* │Recovers 10HP │' U+ x# s" K4 k& s' R
│148 │Recov30 │8 │ │ │* │Recovers 30HP │
+ x ?; o5 Y# `9 W9 M& G w! n│149 │Recov50 │14│ │ │** │Recovers 50HP │: {7 D; g( t* m0 l
│150 │Recov80 │20│ │ │** │Recovers 80HP │# a* a; ?$ D3 J
│151 │Recov120│35│ │ │*** │Recovers 120HP │
1 e9 J; n; A f, d4 v: [│152 │Recov150│50│ │ │*** │Recovers 150HP │ }( Z# ?5 S9 A' ^
│153 │Recov200│65│ │ │**** │Recovers 200HP │7 i, }% v, _5 R* r
│154 │Recov300│80│ │ │**** │Recovers 300HP │6 i7 J9 T+ s6 ?8 I6 N
│155 │Repair │8 │ │ │* │Fix your area's panels │
8 w- K O3 @, J│156 │SloGauge│20│ │ │*** │CustGauge slows down in battle│
8 t& {3 n2 B/ b/ l* t│157 │FstGauge│40│ │ │*** │CustGauge speeds up in battle │) j3 A- U' u+ X+ Q! V& E. [
│158 │Panic │14│ │ │*** │Confuses enmies if you are │
- }7 h5 Q, L; K" ~│159 │Geddon1 │10│ │ │*** │Cracks all panels! │7 |/ k6 t2 a( q V
│160 │Geddon2 │50│ │ │**** │Breaks all empty squares! │$ B4 ` N2 l+ u3 W+ F
│161 │Geddon3 │90│ │ │**** │Turn all panels to swamp! │# W( ^. D/ f4 H* k1 U% W7 O
│162 │CopyDmg │18│ │ │*** │Duplicate damage on 2nd enemy │
2 K5 F# e! C$ x O, q( n6 O7 w. [│163 │Invis │11│ │ │*** │Invisible for a while │7 }3 O# z( a2 R, t6 m0 O0 O7 x
│164 │Shadow │60│ │ │*** │Only swrd attack hurt you │- ?: K* e8 V& V& a
│165 │Mole1 │28│ │ │* │Attacks fr. under ground! │
! X% g7 i9 a& N: a7 w5 n8 ]! a│166 │Mole2 │35│ │ │** │Attacks fr. under ground! │5 k9 }0 M# @9 D, ~! u) P% w
│167 │Mole3 │42│ │ │*** │Attacks fr. under ground! │, k. [* k9 v0 c" a
│168 │AirShoes│26│ │ │*** │Can stand on empty squares │- T9 U+ p' }9 z: i+ H/ T4 J
│169 │Barrier │7 │ │ │* │Nullifies 10HP of damage! │
1 v9 W9 j5 |1 q* B1 F i3 }│170 │Barr100 │25│ │ │** │Nullifies 100HP of damage! │
+ [- j# l) w' y3 Q& O; P% [- x│171 │Barr200 │50│ │ │*** │Nullifies 200HP of damage! │; D& r& l# l0 u6 Z: p( s7 f
│172 │Aura │55│ │ │*** │Repels attacks under 100 │: \2 s' B5 Q2 b6 ~1 \
│173 │NrthWind│43│ │ │**** │Wind removes auras, etc │ T1 Q- Y2 h- ~( B% b+ Y' s7 d2 W
│174 │Mettaur │30│????│ │***** │Summons a Mettaur to fight! │
6 G; ~. Z) ~0 v│175 │Bunny │32│????│Elec│***** │Summons a Bunny to fight! │
; @2 r. C4 [+ |+ B c│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight! │2 }! |/ p4 B- I; F; B! }& B
│177 │Swordy │30│????│ │***** │Summons a Swordy to fight! │
* Z3 Q6 N6 r, h- A6 o) g. |5 H9 ^│178 │Jelly │46│????│ │***** │Summons a Jelly to fight! │
1 S/ v3 P8 Y1 m6 a. h% G. [' M│179 │Mushy │38│????│Wood│***** │Summons a Mushy to fight! │% k) ^; r1 l8 i) r
│180 │Momogra │38│????│ │***** │Summons a Momogra to fight! │
/ H7 Z! w7 \$ _; M# @& l│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │# ]/ `$ v2 l, X* l
│182 │Scuttlst│52│????│ │***** │Summons a Scuttlest to fight! │
# O; c& [, ~' m│183 │Hole │55│ │ │**** │Open hole to dark world │
/ {# h% r8 T, K% r* d, N│184 │HolyPanl│14│ │ │** │Creates a holy pnl in front │1 D5 E2 Y( _+ h% H, w
│185 │LavaStge│22│ │ │*** │Changes all panls to lava │7 g, ?+ ]$ ]+ C% L* e0 v! u; g1 T
│186 │IceStage│20│ │ │*** │Changes all panls to ice │
: J% G9 c A2 P, x1 I5 L8 ~7 h│187 │GrassStg│10│ │ │*** │Changes all panls to grass │
7 O& V1 g. S* o- l$ {│188 │SandStge│18│ │ │*** │Changes all panls to sand │8 x+ K" ^0 c: N8 G$ i$ A
│189 │MetlStge│26│ │ │*** │Changes all panls to metal │1 ?) [, f9 w% k+ C% S1 H9 g; X
│190 │Snctuary│54│ │ │**** │Change own panls to holy │
# G6 G4 R. h, E- [$ E' Z│191 │AntiDmg │45│100 │ │*** │Sets trap & throws stars! │
! A0 ~6 |: d: X0 x0 P e. z; h│192 │AntiSwrd│68│100 │ │*** │Retaliate for sword damage │$ g) E9 p9 r1 D+ M# k9 {0 |0 r5 N
│193 │AntiNavi│60│ │ │**** │Take the enemy's Navi away │
1 C5 K+ J# S, L/ w! B│194 │AntiRecv│73│ │ │*** │Punish recovery of HPs! │* j) |7 @# |) m* Z: C4 _+ W% R) }
│195 │Atk+10 │4 │ │ │* │+10 for selected atk chip │& W3 F& z3 ?) n& z& \4 ]
│196 │Fire+30 │20│ │ │** │+30 for Fire atk chip │8 K; C) `; [( m: H
│197 │Aqua+30 │21│ │ │** │+30 for Aqua atk chip │1 o& t/ n3 u+ a- b
│198 │Elec+30 │23│ │ │** │+30 for Elec atk chip │
& ?, D" t2 c) |7 h! {- ]- U│199 │Wood+30 │26│ │ │** │+30 for Wood atk chip │
6 G! x# q9 O9 z, \' F6 N8 Y│200 │Navi+20 │34│ │ │** │+20 for selected Navi chip │
4 m1 |' S+ ?; b/ Q0 u└──┴────┴─┴──┴──┴───┴───────────────┘5 G, b' `, n1 b2 p/ }& S8 h
5 f' I( h$ R9 J, C, `
( \' i4 S" _ C0 WMega Chip. n; T9 u) J, Z+ T4 ?! q: v; P/ s. a5 b
┌──┬─────┬─┬──┬──┬───┬───────────────┐; p, }8 w& [0 n, k4 U
│编号│名称 │MB│攻击│属性│稀有度│说明 │ L; o' V! D) t
├──┼─────┼─┼──┼──┼───┼───────────────┤6 r+ P8 V, ]2 K# m/ P
│1 │Muramasa │74│????│ │***** │Power = amount of HP lost! │
) A/ O+ f$ E/ }7 u4 ^) T2 e│2 │HeroSwrd │65│180 │ │**** │Legendary swrd cuts 3 sq! │6 Z$ L6 x0 ]- w. |, t$ } j
│3 │ZeusHamr │90│250 │ │***** │Damages anyone on a panel │
9 H w1 R; E$ u$ Z│4 │StandOut │22│220 │Fire│*** │Heat: Send Fire into hole │
) g* d* q& e" f5 h│5 │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole │0 ~7 l R( H! g( D8 d
│6 │WatrLine │18│180 │Aqua│*** │Water: Draw wter from hole │ H, O9 Q, i% x( k. d
│7 │Fountain │48│240 │Aqua│*** │Water: Draw wter from hole │! k0 ?% h: O A$ z
│8 │Ligtning │30│160 │Elec│*** │Elec: Dmgs object & area │
: P/ L; i( R9 R2 f8 t1 q) K7 N│9 │Bolt │52│210 │Elec│*** │Elec: Dmgs object & area │
. m5 z. m$ W, U- g│10 │GaiaSwrd │28│100 │Wood│*** │Wood: Take power frm next chip│1 V `. O4 s' ]
│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│
! T$ u% x$ @6 E8 S│12 │Meteors │86│40 │Fire│**** │Drop many meteors on enemy │9 M' j" v5 E5 k- i7 Z* W0 U: w
│13 │Guardian │82│ │ │***** │Statue punishes when hit │
9 X$ ~: R5 l" P│14 │Anubis │90│ │ │***** │Anubis poisons enemies │# `+ R& j0 ~) G4 o- S0 v% X
│15 │Godstone │66│150 │ │**** │Summons a GodStone from hole │$ w2 R9 [" S/ o/ v" U3 e( U
│16 │OldWood │72│100 │Wood│**** │Summons OldWood from hole │3 k, A& j5 l, U1 W7 R
│17 │Jealousy │64│100 │ │*** │More dmg if enemy has chips │
8 e7 M6 T) V8 R* C) F! ~7 g* h│18 │Poltrgst │58│ │ │***** │Objects thrown at enemies! │* L6 e1 |5 R6 N$ z- l
│19 │LifAura │77│ │ │**** │Repel all attacks under 200 │! B% D6 ~+ z- n$ ]8 F: w }
│20 │FullCust │10│ │ │*** │CustGauge instantly refills! │, H) q5 J7 ^2 I) ^9 ?, g" U
│21 │Atk+30 │50│ │ │*** │+30 for selected atk chip │ ?# A/ D8 b( ^
│22 │Navi+40 │60│ │ │*** │+40 for selected Navi chip │
7 i; k/ }5 E( o0 S- I/ o. S" j$ C9 t: q│23 │Roll │10│20 │ │*** │Attack an enemy, heal you │
0 w) J! Q% }1 ^* o8 J* Q6 I( s. B│24 │RollV2 │22│30 │ │**** │Attack an enemy, heal you │
: I. }/ {: y. H9 w ^& I│25 │RollV3 │34│40 │ │***** │Attack an enemy, heal you │2 \# W6 D: t0 U
│26 │GutsMan │15│50 │ │*** │Sneaks up to smash panels │. C8 I5 J( ~( ]7 f! ~& g
│27 │GutsManV2 │41│70 │ │**** │Sneaks up to smash panels │9 G, j- v' T0 l. F/ r
│28 │GutsManV3 │57│90 │ │***** │Sneaks up to smash panels │" x% y( M7 [* W0 ]9 i8 f
│29 │GutsManV4 │63│100 │ │***** │Sneaks up to smash panels │
; v3 B& \: W4 U5 s$ f( t! j" e# v6 L6 Y│30 │ProtoMan │68│160 │ │*** │Moves in to slice the enemy │
6 D- B9 d& X& L! g* H' _5 k│31 │ProtoMnV2 │76│180 │ │**** │Moves in to slice the enemy │
2 d" Q: u2 [3 @ N) O│32 │ProtoMnV3 │82│200 │ │***** │Moves in to slice the enemy │/ Q# W1 |2 {' D- u8 u' x( B$ i" T
│33 │ProtoMnV4 │90│220 │ │***** │Moves in to slice the enemy │
# H8 G7 L r7 |9 N6 M$ e! e% P6 `│34 │FlashMan │39│50 │Elec│*** │Flash atk paralyzes enemy │
# A, T; X, D( ?4 ]% D│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy │1 g" ` F& Q8 w- Q5 I# a- a% v
│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy │
9 P7 \! ~ Z( W│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy │; O+ D. q* `5 }6 V+ T) A
│38 │BeastMan │38│40 │ │*** │Claw atk 3 squares ahead! │
5 A0 G9 ?0 o; y8 q7 ?│39 │BeastMnV2 │60│50 │ │**** │Claw atk 3 squares ahead! │
1 T' W5 L- Q! ]" j│40 │BeastMnV3 │68│60 │ │***** │Claw atk 3 squares ahead! │
* F+ w$ E$ `+ z. \& g. W│41 │BeastMnV4 │76│70 │ │***** │Claw atk 3 squares ahead! │
/ J- u9 k. F7 i5 ?# i5 z) T! e│42 │BubblMan │50│20 │Aqua│*** │Fires several AquaShots │! c) A% `1 i% n9 p
│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots │
+ `$ C2 ?- S- i0 x3 l9 k. R2 `9 u│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots │9 E& Z( ]) Z, E5 A" E( T
│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots │, M5 L8 O8 q5 v8 A, S
│46 │DesrtMan │32│120 │ │*** │Launches fists at enemies! │
0 ]- k9 S2 R" k│47 │DesrtMnV2 │52│140 │ │**** │Launches fists at enemies! │
* n3 v& ?/ p! W4 E3 O5 y: }2 t│48 │DesrtMnV3 │64│160 │ │***** │Launches fists at enemies! │
" |# p b6 O& x│49 │DesrtMnV4 │72│180 │ │***** │Launches fists at enemies! │ i5 [& x8 r2 S$ @5 \& v
│50 │PlantMan │60│20 │Wood│*** │Vines harm all enemies! │
3 l0 y( @$ ? F8 s│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies! │
, o) l5 Y% K; J2 S8 J" i│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies! │
1 R" V7 \# J/ B8 i# Z│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies! │' c0 i3 T. G) x# E4 x
│54 │FlamMan │32│120 │Fire│*** │Flames burn all enemies! │5 F5 u% _% `4 n( ]
│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies! │$ L6 h% ~4 M4 R, T; X2 M. n2 v
│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies! │! s# b: e/ K9 p' }; S9 u
│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies! │
/ q3 n( ]! \2 |5 S1 v│58 │DrillMan │66│70 │ │*** │3 drills fly at enemies! │: _- k- r% U/ J; j: ^# s
│59 │DrillMnV2 │70│90 │ │**** │3 drills fly at enemies! │' y9 p5 m' Z# o* a+ ^
│60 │DrillMnV3 │74│110 │ │***** │3 drills fly at enemies! │
: m, s( ^% u9 P│61 │DrillMnV4 │78│130 │ │***** │3 drills fly at enemies! │
$ ?5 X h* ?8 D$ h" ~" n. q3 s│62 │MetalMan │40│100 │ │*** │Iron fist smashes 1 square! │
% l/ U1 K( D! z$ K│63 │MetalMnV2 │60│130 │ │**** │Iron fist smashes 1 square! │
, _$ x+ m7 W8 R1 B4 s, c│64 │MetalMnV3 │70│160 │ │***** │Iron fist smashes 1 square! │
0 @" M2 X. n) l( \* B- ?│65 │MetalMnV4 │80│190 │ │***** │Iron fist smashes 1 square! │
# n# { L( f& {2 _" F│66 │KingMan │36│140 │ │*** │Move up 3 square & 4-way hit │
4 Y0 D# p+ l9 d* T% N│67 │KingManV2 │48│170 │ │**** │Move up 3 square & 4-way hit │6 Q5 ^, I) {1 T" \- u3 j E
│68 │KingManV3 │60│200 │ │***** │Move up 3 square & 4-way hit │
7 m& R4 N; V3 k3 I+ }5 S7 B3 b│69 │KingManV4 │72│240 │ │***** │Move up 3 square & 4-way hit │. Z$ q+ w L/ e4 @! V
│70 │MistMan │68│90 │ │*** │Appears from mist & attacks │
% F2 M) f% f. s/ B; Z7 U│71 │MistManV2 │71│110 │ │**** │Appears from mist & attacks │5 ^" I4 j1 l; ?" |( a! M7 O
│72 │MistManV3 │74│130 │ │***** │Appears from mist & attacks │# c, d( C1 ]1 X5 b) M: X2 T
│73 │MistManV4 │77│150 │ │***** │Appears from mist & attacks │- f- M, h% k% t! l5 @7 l
│74 │BowlMan │80│100 │ │*** │Lines up pins for a strike! │0 r6 B# c! w m4 ^0 \3 F7 f
│75 │BowlManV2 │82│120 │ │**** │Lines up pins for a strike! │
( J! A" g9 V3 d│76 │BowlManV3 │84│140 │ │***** │Lines up pins for a strike! │
v+ ?" y8 `$ H) `4 b& ^│77 │BowlManV4 │86│160 │ │***** │Lines up pins for a strike! │( b* o( }! b/ T6 \6 q4 u
│78 │DarkMan │72│30 │ │*** │Creates 3 caves in enmy area │
. Z$ h/ q2 H2 T2 i8 g0 @4 t. I9 q│79 │DarkManV2 │76│30 │ │**** │Creates 3 caves in enmy area │
/ w% R5 G0 ~! _; j; Z% @: C) z0 s│80 │DarkManV3 │80│30 │ │***** │Creates 3 caves in enmy area │
7 R' h$ \/ T2 y; m) H" U" f7 d) b7 P│81 │DarkManV4 │84│30 │ │***** │Creates 3 caves in enmy area │
2 J+ O& u0 e: K. S- Q8 n│82 │JapanMan │82│40 │ │*** │Multiple attacks w/ spear │
( j; I0 G& V( F& Y" M& `│83 │JapanMnV2 │85│45 │ │**** │Multiple attacks w/ spear │' D9 t' [; ?9 Q1 \( K' ^
│84 │JapanMnV3 │88│50 │ │***** │Multiple attacks w/ spear │
$ E" `: s- {; Y, O' P│85 │JapanMnV4 │91│55 │ │***** │Multiple attacks w/ spear │
+ i/ G# ~8 t* ~) q0 d, g└──┴─────┴─┴──┴──┴───┴───────────────┘( p' [9 V- ]5 H9 |1 K3 i
2 K; X- f5 ~( o+ b6 M: x7 K% A2 h- |4 E9 P& y) T% c) [* I
GigaChip (蓝版)
; O' E2 i! c" G┌──┬─────┬─┬──┬──┬───┬───────────────┐, s2 W& C- v, q# _" {0 c9 n, D
│编号│名称 │MB│攻击│属性│稀有度│说明 │
3 M0 ?* b- i+ z2 W├──┼─────┼─┼──┼──┼───┼───────────────┤: W" i; ~: h7 i- n
│1 │FoldrBak │99│ │ │***** │Restores all chips & folders │) }" r: u9 Z( t! [
│2 │BassGS │99│700 │ │***** │Bass' secret weapon │
% M# y! L' b4 ?$ |8 h% d* ^0 E│3 │DarkAura │55│ │ │***** │Dark chip repels <300 atks │
2 x1 ~4 L, F' @( K! A│4 │DeltaRay │92│220 │ │***** │Use A btn for up to 3 attacks │: M3 {) \& a3 x3 T O* b1 E
│5 │AlphArmΩ │97│500 │ │***** │Launches a giant rocket │& Z! b4 U2 w) o" u1 d6 V3 Z
│6 │GutsManV5 │79│120 │ │***** │Sneaks up to smash panels │- ~" D( v! M" [0 K2 _1 ~$ \, u' w1 h# ]
│7 │ProtoMnV5 │98│240 │ │***** │Moves in to slice the enemy │
0 i( x$ [& g8 i l" A# v: C; `│8 │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy │0 l# v: w( B' C5 Y! V5 |) p
│9 │BeastMnV5 │84│80 │ │***** │Claw atk 3 squares ahead! │
' ?+ W& n) O$ \0 Z* X│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots │
+ p$ F" }) u w& p│11 │DesrtMnV5 │80│210 │ │***** │Launches fists at enemies! │: [% g/ i6 R2 O A
│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies! │5 D5 F( s' \- h6 O
│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies! │7 x2 @: v7 n/ I$ X2 h
│14 │DrillMnV5 │82│150 │ │***** │3 drills fly at enemies! │
% q' @3 o: @9 c6 h│15 │MetalMnV5 │90│250 │ │***** │Iron fist smashes 1 square! │" P6 o# y& o$ o( ?
│16 │KingManV5 │84│280 │ │***** │Move up 3 square & 4-way hit │3 n& G9 B( N* v+ _9 ?8 B
│17 │MistManV5 │80│170 │ │***** │Appears from mist & attacks │! [, X& N4 f4 K( y* D
│18 │BowlManV5 │88│180 │ │***** │Lines up pins for a strike! │; O! _5 {& h& w. l$ }6 V
│19 │DarkManV5 │88│30 │ │***** │Creates 3 caves in enmy area │
3 {( e/ Q; K; B0 P4 j$ L2 p│20 │JapanMnV5 │94│60 │ │***** │Multiple attacks w/ spear │
9 y2 E! L5 d( \3 z. F+ E% ]8 |└──┴─────┴─┴──┴──┴───┴───────────────┘
s2 m" R9 ?$ n( `3 W- }0 ^
/ w l/ j! y# Q6 c" l. YGigaChip (白版)(只列出与蓝版不一样的Chips)
2 _# T/ R; b6 c% `2 i2 z5 e/ G+ N┌──┬─────┬─┬──┬──┬───┬───────────────┐; {- |7 u# p F! ?2 o9 p. M! [
│编号│名称 │MB│攻击│属性│稀有度│说明 │. ~& R2 t3 Y1 i
├──┼─────┼─┼──┼──┼───┼───────────────┤
9 a# {. ]% L: S0 A$ ?$ [. c6 z│1 │NavRcycl │50│ │ │***** │Recalls last Navi used │
9 P U4 l5 z' i9 d) J) }│3 │Serenade │97│100 │ │***** │Dark chip Holy pwr to front │
+ m2 m* p6 v9 r7 O- W│4 │Balance │60│ │ │***** │Both Hp reduced by half │
$ G0 j- _7 v; n3 v0 }3 t7 _│5 │AlphArmΣ │97│50 │ │***** │3-stage electric attack! │
* G- [- p) O9 c1 O8 Q" a- i* C; q└──┴─────┴─┴──┴──┴───┴───────────────┘ |