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GBA-1078-<洛克人 EXE 3 Blue>卡片组合(本站原创)

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发表于 2003-7-8 21:20:33 | 显示全部楼层 |阅读模式
转载请不要删除以下信息,感谢您! " ]4 X% [/ Y; p! r& d6 Y
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( \" `( M& W0 r5 ~■● ■  NintendoWorld    站友xliz原创* N/ f) Z: u" n+ B& L
■ ●■    http://www.NewWise.com " A$ ^+ b% B. p  p* G3 @# P
■  ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★ & a/ N' \/ u4 r$ F# V

5 ~" s8 K3 \/ T+ r3 u: A" b
; v  J* t# ^) q9 }           洛克人 EXE 3 Blue 卡片组合4 ^! _; j) K- U6 }' G- s

# H2 V0 G: G# A$ h3 P2 V, |
. S. u* X& r8 c8 B( ^5 a/ ]5 `英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版
7 c  s! [% Q! H- u1 e1 h大家要看日文版的P.A.或详细攻略,点击这里吧!
6 Q2 i* [% w/ F/ [& C
====================
6 _9 {3 f' d+ x希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol:
- h% o: [( M. ?6 y8 ]% g+ G& b( k5 J8 g( J0 h$ u; o( o4 |
以下内容格式如下:+ U" e8 k. M" E, A

5 x- t1 F+ x8 R编号    名称
; T5 P. H4 y: M* k& Z% z" x说明
7 n, I' k3 \# {组合方法! ?% |$ ?2 e) n" ]) [1 I2 M
---------------------------------7 i' W+ O% l' e4 y8 c
01    Z-Connon 1
$ q- o2 n. y3 UUnlimited Cannon for 5 sec
' J" r1 t  h* N0 ~6 |, ACannon A+B+C/ k0 J5 W9 S, v7 P
Cannon B+C+D5 N6 |! t, e& L  q' P
Cannon C+D+E' T# L# {3 M( s  t. m& W

; O( E" z' t4 D02    Z-Connon 2
$ L7 g$ y) e% j! ]/ RUnlimited HiCannon for 5 sec
; |- V3 B: i& u; m# UHiCannon H+I+J
; ~6 K4 P# h/ q; w2 c  F* L3 RHiCannon I+J+K  h+ i* ?3 M2 U5 ^
HiCannon J+K+L3 O2 y( A& \( L4 G
* i( z9 ?  v0 a" ^+ E+ z5 c3 u" a
03    Z-Connon 3
1 `$ d) e  Z; \  i6 H. T5 c! hUnlimited MegaCannon for 5 sec
' Q% ^: w3 g- f0 O( F+ f' FM-Cannon O+P+Q
  |, g( _! v' k1 ~7 L; B  g4 c+ D, uM-Cannon P+Q+R
5 H- x) `1 n( t" W: sM-Cannon Q+R+S% g; P) A4 p: m, a

. \" Y; v2 w8 C+ v5 G! e7 y6 h04    Z-Punch
: a. z( _: l5 b% zUnlimited GutPunch for 5 sec0 @' z8 \2 K3 S
GutPunch B+C+D' y, |0 F* N5 R1 i  B# [/ s) p
GutPunch C+D+E
, |6 w3 W0 I0 U+ o7 F7 G/ j' H: _GutPunch D+E+F
1 P* g! H* P4 Y+ S$ S: Y8 m5 T( h9 _' e5 z2 J+ T
05    Z-Strght
' \$ T+ z+ n8 ]- }; J5 m3 L& oUnlimited GutStrgt for 5 sec, ~$ c" x2 E. i/ t! u( j" n5 ?+ a( H. K
GutStrgt O+P+Q
. D/ e" a) ]7 {( _# m4 JGutStrgt P+Q+R8 a* H9 a5 b, |7 E
GutStrgt Q+R+S! K$ \" B! G1 @1 U' j( y7 |

& J- Z; X# ~' C; b6 g06    Z-Impact
. ^7 c* s9 U" `3 Y/ ~Unlimited GutImpct for 5 sec% G" h8 p7 a( p$ s
GutImpact G+H+I
& D. |$ i% v* L1 q3 D2 i+ A% n0 Q5 |- ZGutImpact H+I+J0 T& ~* @. C- }9 z
GutImpact J+K+L% s  e5 k  |9 Q# i% C" y
" h7 \: G$ }% C( Q7 G
07    Z-Varibl* v% w, F/ x* s$ g% V  n
Unlimited VarSword for 5 sec0 s1 G, I/ Q' h
VarSwrd B+C+D
- p6 H+ O& ?: g% |3 f% GVarSwrd C+D+E2 a( Z, L) u! L3 u0 q2 H9 N% ]/ q1 T
VarSwrd D+E+F
3 [  h1 Q8 S  r4 e7 ?1 Y* v  k3 ~4 s  _" F
08    Z-Yoyo 1
  F* y! j6 f/ ]. T; aUnlimited Yo-Yo for 5 sec& Y. c! Q2 s; Q0 k( o
Yo-Yo1 C+D+E
; X( k  k; \) O9 V4 w" mYo-Yo1 D+E+F
0 k$ d0 g/ M0 @* cYo-Yo1 E+F+G
/ R( @, R& v' ]& {
5 Z0 S. Z$ M& A0 I9 ~09    Z-Yoyo 25 q3 q: e3 {: S- F, a; B& P
Unlimited Yo-Yo2 for 5 sec
3 }. m+ [9 Y/ s* d1 wYo-Yo2 H+I+J% \6 v8 Z' C* X
Yo-Yo2 I+J+K
6 M6 ?& z' r1 ?( X% f- p+ D& YYo-Yo2 J+K+L
% S1 g4 s% f9 e: A$ k2 P
' g/ B! g' W- R! W- ~% H10    Z-Yoyo 3
! I# T5 V. [2 N7 R: k  d2 gUnlimited Yo-Yo3 for 5 sec
; S5 Q& ?  E1 ?Yo-Yo3 M+N+O8 ]* v  n/ p% B' W+ w3 e
Yo-Yo3 N+O+P% X- G9 s  s9 x' G
Yo-Yo3 O+P+Q- U& D; `( _: |9 I5 u2 K

1 X9 ~6 d4 C0 L. Y" ~, q+ f11    Z-Step 1
8 _6 L- I7 T6 k; e0 V+ g8 EUnlimited StepSwrd for 5 sec7 [& k$ I' e* C( S5 O0 c
StepSwrd L+M+N
4 y' B7 O/ X- W1 V4 ~& wStepSwrd M+N+O. H4 |7 Y6 G% }+ W5 T5 X
StepSwrd N+O+P: r% e: Q  `, E, R) T$ j+ l6 l7 |

' B- R$ }6 d' W* g1 D12    Z-Step 2
' b7 g0 ?6 Z  VUnlimited StepCros for 5 sec
8 J  x, g. {4 e! d' H0 PStepCros P+Q+R
. @( b# i3 Q# nStepCros Q+R+S
! y5 `4 t6 O& M, N- {3 i$ tStepCros R+S+T# H: Y+ B4 h$ I+ O! W. ?" D* o
$ m0 o+ g) M4 `9 W3 R! a
13    BubSprd
( W- m0 u1 c9 ?# U4 D: {) z" u$ NAttks w/ spreading bubbles!
$ k2 f7 v  F9 Z# a% ?Bubbler  C+D+E
$ H0 z2 o7 B, iBub-V    D+E+F  U( X4 k( P7 n! ~- J% v* Q$ R/ }
BublSide E+F+G! `' C3 C$ }0 R! O; {! ~! A+ C
Bubbler E + Bub-V E + BublSide E8 f- U) I% M( F1 j8 m; V$ S
( U$ {5 p# V# g
14    HeatSprd5 W( c0 e; f. B  P- D& s: P4 r
Attks w/ spreading fireball!7 Z/ V$ v' e3 a6 Z
HeatShot H+I+J
# Z; e/ g& V, t, y; B0 `9 T* ]; tHeat-V   I+J+K, |6 B1 c2 Q1 _; y, v; O# a
HeatSide J+K+L* O1 p( {3 \4 X/ W
HeatShot J + Heat-V J + HeatSide J
1 J+ }; a' n# I: G
' m. Y* x$ x# u1 ?) D15    H-Burst
( y8 y" F5 Q2 G* ^3 j' FCreates a giant explosion
- t9 ~9 o2 u8 J1 C8 ^. M5 V( ~; R" zSpreader M+N+O
* |+ K- `$ P! V9 K6 W8 b' u1 L! G1 F6 CSpreader N+O+P$ f, I/ V7 l/ N- n# y& V4 Z
Spreader O+P+Q
  B, g* w" w; u4 W4 J* B2 J$ \. ^3 Z  s1 d. ?2 i+ ^
16    LifeSwrd
8 m7 a4 w; N1 K6 XSwings a huge 2×3 sword!
6 c2 Z- m+ k9 ^7 B8 l/ n  I$ hSword E + WideSwrd E + LongSwrd E
/ s' U  ]2 L7 H6 ASword L + WideSwrd L + LongSwrd L
* b! x& {* P+ e7 E% c7 L/ ySword Y + WideSwrd Y + LongSwrd Y/ p- h+ O; Q4 N" G- ^

, u, q5 ]) f7 g. o& w* N17    ElemSwrd
9 @( @9 x/ Y4 S9 L& v) I! \Wide swrd contains 4 elemnts
/ l7 G3 [$ a& m; n: S( ~) cFireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N
+ h7 j  i0 K! i2 k, e8 jFireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P( [8 Y# i3 Z( `4 x
+ [. C8 u% G- \9 i9 Z+ S. T
18    EvilCut
) O) o  P3 u! KStep up 2 & make 4 atacks, L& t' H  i& m8 x# c, K% C( N; w
StepSwrd P + HeroSwrd P + StepCros P- P/ w+ U# X0 k

. g6 B' \  n# H2 g; ]19    HyperRat
3 i# X* R2 q0 ^A giant Ratton charges!
. H' _+ O; P! f3 d# [: |0 ]Ratton1 A + Ratton2 A + Ratton3 A
% v$ _8 J$ N. x+ D6 |Ratton1 C + Ratton2 C + Ratton3 C/ t9 b+ I1 M4 }" f- I5 p4 ]! f4 e
Ratton1 F + Ratton2 F + Ratton3 F3 C% s4 u( e: D- D
5 k# ?) y3 W) d, C
20    TimeBom +1 g' k; u; Q* ^) I& ^
Sets Time Bomb in enmy area
1 {% ?1 P( S$ j/ E/ j( @TimeBomb J+K+L/ e4 {( t# S3 I6 \7 U, u2 {7 \
TimeBomb K+L+M
& }1 E6 I- R7 D! q) }- ]3 W/ fTimeBomb L+M+N
8 l! _) m" e% c! G3 y. }5 N  h( N! A0 _7 m8 B" s
21    GelRain
2 f& `( V; {- U( I: v6 EGel steals squares( l  h& L5 e/ ?; ?- U
MetaGel1 B+C+D
& m( a0 e* J) Q9 ?4 |/ g4 EMetaGel2 E+F+G
- e+ z3 W; C- v+ U% D7 IMetaGel3 S+T+U
# v4 D7 K# G" b, I, @& T# E1 t
$ L  G8 q" W( B9 U22    EverCrse9 D) D# C& d. U  d
Shield chases enemies& s9 G3 R9 W, I$ f4 W" ?) z
CrsShld1 C + CrsShld2 C + CrsShld3 C2 u4 F. l7 ?1 X3 t; ?" A6 D  x
CrsShld1 L + CrsShld2 L + CrsShld3 L
, j' g  Z) F2 {" H4 n+ N
5 H$ w5 d. y# i* t$ Q23    MomQuake6 N) `1 d( ]' z$ d% X  z; ?& e
Awakens Mother Earth!
1 `; H! [+ z8 o8 FRockCube * + RockCube * + GodStone S
& J; @; v: j' f# s) X" Z; q2 Z3 ^; J0 R2 b# Z/ X
24    PoisPhar
3 D6 i2 f/ N& e0 Z; pPharaoh generates poison
  c- b- Q" a4 q* ?$ |PoisMask A + PoisFace A + Anubis A
) A' [9 P! e, n' M% A& O: d1 Y3 C  o# m0 u6 z: ~# j2 h
25    BodyGrd
# N4 }: V. l% cBodyguard takes out enemies: O# t( j5 _3 f% d) i: E/ z  M
AntiDmg M + AntiNavi M + Muramasa M1 s) C" W2 J. @3 p: f

5 @/ }% U' w; d9 Q3 k26    500Barr
9 d! ], t0 ?2 G9 Y# x" v2 fBarrier absorbs 500HP dmg5 n# B8 N" m( b- B# g6 H: s
Barrier E + Barr100 E + Barr200 E) K# |) |# i6 h/ E: a' @
Barrier R + Barr100 R + Barr200 R
' M9 l7 e1 z9 Z% n$ ]7 o1 x, Y9 Z5 k( {; n; A! z, q, @$ F
27    BigHeart, ?% b3 N8 b4 o/ ~, G
Attacks, then heals HP!
6 I, L& J, T% h* T! PHolyPanl R + Recov300 R + Roll R8 b) v- c7 _7 I: ~- V1 \' {
HolyPanl R + Recov300 R + RollV2 R) q1 x5 M" N( O( m
HolyPanl R + Recov300 R + RollV3 R
* l: A- l1 o+ c: S0 E' T
# D* Q# n7 A7 b9 L& m28    GtsShoot
( ~  m3 [9 W' {GutsMan throws MegaMan!5 g1 {  x2 F2 q9 [
Guard * + DashAtk G + GutsMan G
: b# a( l5 e4 e, L1 LGuard * + DashAtk G + GutsMan2 G
# T/ X6 x- @3 y; n( Y9 OGuard * + DashAtk G + GutsMan3 G
+ z; s/ `% W2 ?, @; b6 j0 C" QGuard * + DashAtk G + GutsMan4 G/ ^5 l. K8 ?8 x6 U* j
" Y4 Q5 B3 u) I! P( s# f
29    DeuxHero  t$ b5 A- K, d
MegaMan & ProtoMan team up!
* ]& E( V; r8 GCustSwrd B + VarSwrd B + ProtoMan B6 Z- A% Y4 O1 {+ i( m
CustSwrd B + VarSwrd B + ProtoMn2 B' P' {5 a( q/ c1 o3 A9 t
CustSwrd B + VarSwrd B + ProtoMn3 B, I5 X1 z+ ]3 T+ r# p0 n
CustSwrd B + VarSwrd B + ProtoMn4 B
% }) w- x- O6 r2 x
. F3 e5 S2 H* B  ?30    2xHero( _( I7 |& E3 Z3 ?3 B- N
MegaMan & ProtoMan Dual atk
+ {9 _0 A; W- U) ?& kSlasher B + CustSwrd B + VarSwrd B + ProtoMan B
$ p, P# c$ a& mSlasher B + CustSwrd B + VarSwrd B + ProtoMn2 B
  o% y* P$ b0 m$ w) G" i! d! HSlasher B + CustSwrd B + VarSwrd B + ProtoMn3 B
4 e: y& j3 i* f( e) ISlasher B + CustSwrd B + VarSwrd B + ProtoMn4 B1 M) O6 x+ ~- I
3 i" Z# R) u: t
31    PrixPowr$ q- Q' ]4 }2 o/ r) E$ M
3 Navis attack at once!0 I* v( j" V% V) t
Team1 * + Team2 * + KingMan5 K5 r+ i. S' n: C; b) E, Y. f
Team1 * + Team2 * + MistMan5 M
) `/ o, W! b" \+ f" a) YTeam1 * + Team2 * + BowlMan5 B
" B5 Z8 B& l3 G' I/ p" X  w/ G7 D. q. Z% t8 a* Z' [$ t
32    MstrStyl
3 _2 m" K- k: r" kMegaMan unleashes his power
9 X/ {  y1 ?6 t2 |( t) d9 @5 \Salamndr * + Fountain * + Bolt * + GaiaBlad *
  N4 z( J1 S/ a  h, B# X
6 d) Q0 H; U! v9 ^StdrdChip (Part 1)
7 M) v. O9 w5 q: C3 [% V┌──┬────┬─┬──┬──┬───┬───────────────┐# I! F1 u: D2 S( N3 v* d  @* A
│编号│名称  │MB│攻击│属性│稀有度│说明             │
3 w3 K' R6 d' G$ e4 A. K├──┼────┼─┼──┼──┼───┼───────────────┤
, T* q! p; Q" ^% I* f: m) J│1  │Cannon │12│40 │  │*   │Cannon to attack 1 enemy   │# B  y1 U1 W$ M% L: c. r% c5 @
│2  │HiCannon│24│60 │  │**  │Cannon to attack 1 enemy   │
) I# S% w: G' t& U- E' k│3  │M-Cannon│36│80 │  │***  │Cannon to attack 1 enemy   │" j( E; ?7 O" I6 l
│4  │Airshot1│4 │20 │  │*   │Knocks enemy back 1      │3 O9 b& N- n3 }, W* K+ P/ ]4 F- s
│5  │Airshot2│12│30 │  │**  │Knocks enemy back 1      │- o6 E9 j  S1 N- X! I
│6  │Airshot3│18│40 │  │**  │Knocks enemy back 1      │& \$ v% I9 Y" @; ~5 Y$ o# v, ?
│7  │LavaCan1│34│90 │Fire│*   │Fires lava fr. area      │
* \; ^, j- C; v' n│8  │LavaCan2│42│120 │Fire│**  │Fires lava fr. area      │' @; W$ A& c( F5 p+ d$ i$ w. P" X
│9  │LavaCan3│60│150 │Fire│***  │Fires lava fr. area      │& g$ S0 R6 ^+ V# E1 ]2 ]
│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area   │
& G. u5 o& {9 |, h! }│11 │ShotGun │8 │30 │  │*   │Explodes 1 square behind   │* b+ B4 w1 ?2 ?" [6 ~
│12 │V-Gun  │8 │30 │  │*   │Explodes 2 diag. squares   │; C# b6 f" C6 k1 h/ G2 ~
│13 │SideGun │8 │30 │  │*   │Explodes up, down on hit   │/ k$ x! O- |0 E! N9 m
│14 │Spreader│16│30 │  │**  │Creates a large explosion   │
$ u( x+ T$ O6 N2 t9 I& e2 z│15 │Bubbler │14│60 │Aqua│*   │Explodes 1 square behind   │
4 X* J2 l' d) N2 q9 Q│16 │Bub-V  │22│60 │Aqua│*   │Explodes 2 diag. squares   │  E# S! C* l7 r1 g* b9 k
│17 │BublSide│30│60 │Aqua│**  │Explodes up, down on hit   │& k( O) O4 [1 u/ E2 y- C
│18 │HeatShot│16│40 │Fire│***  │Explodes 1 square behind   │' ]* [/ |! w. r) K
│19 │Heat-V │24│40 │Fire│*   │Explodes 2 diag. squares   │, @0 J( Z" x7 C* \
│20 │HeatSide│32│40 │Fire│**  │Explodes up, down on hit   │
; C1 H0 [$ G$ N- _/ i3 q│21 │MiniBomb│6 │50 │  │***  │Throws a bomb 3 squares    │
, T* \) U0 L, f│22 │SnglBomb│12│50 │  │*   │Throws a big bomb 3 squares  │
% ~, Q- t/ ^' ~, w+ H$ ~- J│23 │DublBomb│24│50 │  │*   │Throws 2 big bombs 3 squares │
7 B# o6 m5 z; i+ X' J│24 │TrplBomb│36│50 │  │**  │Throws 3 big bombs 3 squares │
& _! T1 g& \1 F. J0 a3 o  U! X2 G8 V│25 │CannBall│33│160 │  │***  │Breaks 3rd panel ahead    │
9 s& |5 `5 R6 |- K- F( ^4 e│26 │IceBall │18│120 │Aqua│***  │Freezes 3rd sqr. ahead    │
. d8 I; s% r6 }+ R( D8 P│27 │LavaBall│20│140 │Fire│***  │Shoot lava 3rd sq. ahead   │
5 ]/ N/ G1 [7 `# U5 }6 U2 x│28 │BlkBomb1│60│120 │Fire│**  │Firebomb hits 3rd sq ahead!  │8 B/ Y( }- l+ A
│29 │BlkBomb2│70│170 │Fire│***  │Firebomb hits 3rd sq ahead!  │6 t$ c2 }+ [  ?& }, x
│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead!  │% `/ K" T" o) ^& g
│31 │Sword  │10│80 │  │*   │Cuts enmy in front! Range: 1 │" {4 O3 D" {) K
│32 │WideSwrd│16│80 │  │**  │Cuts enmy in front! Range: 3 │
7 ]! V9 U% i7 H1 t/ s$ ^  T│33 │LongSwrd│24│80 │  │***  │Cuts enmy in front! Range: 2 │0 b: ?8 X& g" ]* C
│34 │FireSwrd│20│150 │Fire│***  │Fire: Cuts fwd 3 squares   │
' Z. h' x4 ?. D; d. h4 M│35 │AquaSwrd│25│150 │Aqua│***  │Water: Cuts fwd 3 squares   │
7 T* Y8 f" E* k8 ?│36 │ElecSwrd│23│130 │Elec│***  │Elec: Cuts fwd 3 squares   │4 Q/ B- [$ [! E/ _2 `! K* ]
│37 │BambSwrd│18│140 │Wood│***  │Wood: Cuts fwd 3 squares   │
; S1 z. {6 w6 O+ E│38 │CustSwrd│21│????│  │***  │Cust Gauge = Atk Str     │
0 t. P2 M1 F) K" `) p1 Y7 v6 Q│39 │VarSwrd │68│160 │  │**** │A magical shifting sword   │
' J2 @2 V0 W* @8 b8 S/ ?│40 │AirSwrd │30│100 │  │***  │Wide swrd with air attack!  │
! z) d7 s% _" ]& r8 N/ T+ l- }│41 │StepSwrd│43│130 │  │**** │2 steps, then uses wide swrd │0 F& r! ^* P- `3 w6 y
│42 │StepCros│74│130 │  │**** │2 steps, then uses cross atk │4 c1 O7 p9 e1 L  M; x; ]
│43 │Slasher │12│240 │  │***  │Cut while A button is held!  │8 f) _9 C4 C. I2 W1 E0 ?
│44 │ShockWav│10│60 │  │*   │Shock through enemies     │
2 S' O' b# S5 X- q% H│45 │SonicWav│26│80 │  │**  │Shock through enemies     │
; p( [3 M1 ~. H+ ?3 N  }" H2 U│46 │DynaWave│42│100 │  │***  │Shock through enemies     │
: o$ O/ E) z" F6 j' `- t- H# V1 R│47 │BigWave │82│190 │  │**** │Shck wave cracks panels    │
. n! M/ c7 n; c, M* ]│48 │GutPunch│14│80 │  │*   │Punch pushes 1 square     │
% |% c! ^& [0 M( y1 L: ?& h│49 │GutStrgt│30│100 │  │**  │Punxh 2 square range     │
1 X; _" _0 W$ Q+ X" z6 A│50 │GutImpct│50│160 │  │***  │Punch pushes 1 square     │5 |$ i; B6 B" z1 d* U
│51 │DashAtk │11│90 │  │*   │Dash through enemies!     │
# ?9 S6 q$ ?; X2 a1 r│52 │Burner │15│130 │Fire│***  │Envelops you in flame!    │
' i; U/ D. `: Q  P2 I. g│53 │Condor │44│180 │  │**** │Chrge atk pierces enemies   │
# L, @- k) M# M! u9 l│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape!   │" A3 ]% n5 C' u/ ~! f# A+ A
│55 │Zapring1│8 │20 │Elec│*   │Pralyzing electric ring atk! │
2 R6 K3 T- Z9 M9 `( s' X│56 │Zapring2│18│40 │Elec│**  │Pralyzing electric ring atk! │# J0 p+ S# B1 R( S- d
│57 │Zapring3│28│60 │Elec│***  │Pralyzing electric ring atk! │* H  g1 e0 Y0 U8 X! U& k! N/ d7 o
│58 │IceWave1│14│80 │Aqua│*   │Creates a 2 sq wide ice wave! │* T5 a3 i3 ]6 V( h4 h# w3 |1 O( Y# F7 n
│59 │IceWave2│22│100 │Aqua│**  │Creates a 2 sq wide ice wave! │5 T7 j! c9 S3 l: J+ i+ I; U
│60 │IceWave3│30│140 │Aqua│***  │Creates a 2 sq wide ice wave! │% o0 Q* F1 d+ e" Z  r/ b# u
│61 │Yo-Yo1 │72│40 │  │*   │3-square yo-yo attack!    │/ h: @& b$ p* ^1 h' M0 _
│62 │Yo-Yo2 │80│50 │  │**  │3-square yo-yo attack!    │+ t3 W+ ?% D4 ^; \6 C8 E0 C0 k
│63 │Yo-Yo3 │88│60 │  │***  │3-square yo-yo attack!    │
: q: @4 d0 F% M6 ~$ s9 I2 u- F- M│64 │AirStrm1│26│50 │  │*   │Creates 3 whirlwinds     │; H6 ]! N0 Z6 T# y' L$ ?6 w
│65 │AirStrm2│35│60 │  │**  │Creates 3 whirlwinds     │
3 |" m6 D) _/ E│66 │AirStrm3│44│70 │  │***  │Creates 3 whirlwinds     │+ i  p2 S: E0 k
│67 │Arrow1 │40│100 │Elec│*   │Bee fly diagonal paths    │/ P8 c9 d) C/ p: g- g% d
│68 │Arrow2 │60│130 │Elec│**  │Bee fly diagonal paths    │& T& ~# K0 ~3 {+ t! Q. J" U7 W
│69 │Arrow3 │80│160 │Elec│***  │Bee fly diagonal paths    │
2 R- u% a; W& _" Y│70 │Ratton1 │14│80 │  │*   │Crawling rat, turns once   │
1 ]/ j- b0 L$ }- Y. s│71 │Ratton2 │24│100 │  │**  │Crawling rat, turns once   │
- E8 B6 F( a; {/ ]$ H, B│72 │Ratton3 │34│120 │  │***  │Crawling rat, turns once   │
8 O6 V& A, t2 b: W, H│73 │FireRatn│35│230 │  │***  │Activates when hit w/fire!  │
7 W4 L& x2 \/ B: k% L│74 │Wave  │60│80 │Aqua│***  │Creates a wave that moves 3 sq│
( s# f7 ?  T. p8 r│75 │RedWave │72│90 │Fire│***  │Creates a 3 sq wave of lava  │# o& m$ |4 @5 W0 E6 o5 B5 C3 a
│76 │MudWave │84│100 │Wood│***  │Mud wave advances 3 squares  │9 w$ a8 \/ g1 J8 O$ ^
│77 │Tornado │18│20 │  │**  │An 8-hit tornado 2 ahead   │
. J  v0 v* B& `+ {- H│78 │Spice1 │22│80 │Wood│*   │Dangerous powder on all grass │
: ~3 g, }3 n0 d1 X( M│79 │Spice2 │34│110 │Wood│**  │Dangerous powder on all grass │
4 F' x( U! g- }# |. ^│80 │Spice3 │46│140 │Wood│***  │Dangerous powder on all grass │
- c" y: p; P8 |, s, t" Y/ n  E│81 │Shake1 │34│90 │  │*   │Vertical shaking 3 sq ahead  │1 ^6 a- l( T+ m- Q) c2 d
│82 │Shake2 │40│110 │  │**  │Vertical shaking 3 sq ahead  │  F+ `) O" U! {
│83 │Shake3 │50│140 │  │***  │Vertical shaking 3 sq ahead  │
, a8 F6 K& ]1 i! G# u: f9 a│84 │NoBeam1 │66│200 │  │**  │Fires if something behind   │
" U$ [8 V1 E  b: K1 Y│85 │NoBeam2 │77│260 │  │***  │Fires if something behind   │
9 }6 d+ ~6 Y7 s  t│86 │NoBeam3 │88│300 │  │**** │Fires if something behind   │7 U. R) \0 p- Q* B
│87 │Hammer │16│100 │  │**  │Hammer smashes front!     │) K: d6 L. a" m$ p  t, O' o
│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward   │
5 M  p* O# y  q, P2 C│89 │Rope1  │45│50 │Wood│*   │Entwines adjacent enemies!  │3 m% P8 x, u  K& A2 b& ]1 ^
│90 │Rope2  │55│70 │Wood│**  │Entwines adjacent enemies!  │
* O& Q3 z2 o% O9 F│91 │Rope3  │65│90 │Wood│***  │Entwines adjacent enemies!  │
2 l. N; v0 i. I2 z* r│92 │Boomer1 │15│60 │Wood│*   │Boomerang encircles field   │
) D; k) t; ]0 K0 G/ m  {8 _│93 │Boomer2 │22│80 │Wood│**  │Boomerang encircles field   │
% K8 k* N; J/ C│94 │Boomer3 │30│100 │Wood│***  │Boomerang encircles field   │" B& _+ Q" A; f' h
│95 │PoisMask│30│  │  │*   │Poison area w/ A button!   │
% v# z5 J. T$ {7 ^) Y% M│96 │PoisFace│38│  │  │**  │Spread poison w/ A button!  │
( W2 J5 c) d. Z# |9 _9 j│97 │RockArm1│23│100 │  │*   │Paralyzes enemy w/ erthquake │
8 @% s2 V/ X. F( o│98 │RockArm2│35│150 │  │**  │Paralyzes enemy w/ erthquake │+ ^6 s  I* O) @+ X: V
│99 │RockArm3│47│200 │  │***  │Paralyzes enemy w/ erthquake │
2 b* j- o; Y2 S2 l$ z0 @* y│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│
0 V! k5 f( S* |" g9 y- b7 i└──┴────┴─┴──┴──┴───┴───────────────┘
3 l% ~2 T" L" Q# n9 j  c+ C5 z9 |9 r7 R% L; P+ ^
StdrdChip (Part 2)8 K* s# D  V7 Q: r& _) h3 T
┌──┬────┬─┬──┬──┬───┬───────────────┐
& x: v5 e' ^8 E) _7 t│编号│名称  │MB│攻击│属性│稀有度│说明             │
5 A8 S4 J! t% |, H3 `5 E, D  ~4 x  \├──┼────┼─┼──┼──┼───┼───────────────┤+ I. o0 h/ u; n% ~3 C2 L: V
│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│
, y* R0 b. M( |: t6 O! R│101 │CrsShld2│33│210 │  │**  │Guard, and bite into the enemy│
2 u6 O; l+ L0 f│102 │CrsShld3│41│260 │  │***  │Guard, and bite into the enemy│
; D: B0 I( _) e4 e" T│103 │Magnum1 │35│120 │Fire│*   │Cursor destroys panel!    │
/ v" {% R( e& V; M│104 │Magnum2 │55│150 │Fire│**  │Cursor destroys panel!    │
* X/ u( i7 L" a- _" x) A6 y5 U│105 │Magnum3 │75│180 │Fire│***  │Cursor destroys panel!    │
8 }% J0 x, O' I* l3 z: S│106 │Plasma1 │14│30 │Elec│*   │Launches electric attack   │7 O/ S( n$ }/ w  c% c/ b. b
│107 │Plasma2 │26│60 │Elec│**  │Launches electric attack   │, L; M1 I9 B3 H/ W( }; s
│108 │Plasma3 │34│90 │Elec│***  │Launches electric attack   │+ @. O) p9 m& i  I
│109 │RndmMetr│28│100 │Fire│***  │Meteors smash enemies!    │
- G, l% y1 E' b5 Q( F# Z. E( @  Y│110 │HoleMetr│48│100 │Fire│***  │Meteors smash into sq     │
4 f' c5 t( |# @* \9 f/ m  y2 E8 i│111 │ShotMetr│38│100 │Fire│***  │Meteors shoot out forward   │
( _6 t1 a# Z. L1 k│112 │Needler1│32│30 │  │*   │Advance w/ A, stop to attack │
+ z  H+ q* N& g& |│113 │Needler2│52│40 │  │**  │Advance w/ A, stop to attack │
" d0 I5 d+ ~) I( h6 R│114 │Needler3│72│50 │  │***  │Advance w/ A, stop to attack │
6 I, c& r( Z$ X4 A# R│115 │Totem1 │29│100 │Fire│*   │Creates a totem to blow fire │8 i- J" f. z8 v4 o; ~5 G& e
│116 │Totem2 │38│140 │Fire│**  │Creates a totem to blow fire │
* @' w( `: x& U7 }. E│117 │Totem3 │47│180 │Fire│***  │Creates a totem to blow fire │
8 V; Q6 s8 g- r. h+ z" n; b3 I│118 │Sensor1 │62│100 │Elec│***  │Sensor to watch sq ahead   │
2 b: j4 D* n% ?/ L; @% S4 p│119 │Sensor2 │70│130 │Elec│***  │Watch sq ahead or diagonal  │
$ \4 w( G4 X4 w7 h* D  m│120 │Sensor3 │72│130 │Elec│***  │Watch sq ahead or diagonal  │2 P0 N4 W2 ]# B$ X" ?% K. S' A
│121 │MetaGel1│18│90 │Aqua│*   │Gel atk steals a panel!    │
$ m4 f6 l$ ]# x: |! e, E│122 │MetaGel2│28│130 │Aqua│**  │Gel atk steals a panel!    │6 ?) t, i- ]* R" z+ n( v
│123 │MetaGel3│38│170 │Aqua│***  │Gel atk steals a panel!    │
! O& ^- f- [  k* _8 Y│124 │Pawn  │44│90 │  │***  │Attack by pressing A button  │
0 v- s" }% C" l: R# R* y- E│125 │Knight │64│150 │  │***  │Jumps fwd and attacks     │7 q8 K9 }% X& V5 d2 \
│126 │Rook  │30│  │  │***  │Protects you from attacks   │% P, n" `$ O3 {! [7 v
│127 │Team1  │16│10 │  │**  │Powers up when ally is hit  │/ J* g" \) Y# X. S; o8 ?( ]
│128 │Team2  │20│  │  │**  │Ally's HP recovered if hurt  │( E% c# s( S% r5 O) R
│129 │TimeBomb│32│150 │  │***  │An area-wide time bomb    │% U5 t7 a2 H" b1 A) R
│130 │Mine  │16│300 │  │***  │Places a mine in enmy area  │
9 f6 M2 Y% H+ h: ]: u│131 │Lance  │46│130 │Wood│***  │Lances through back line   │: q+ I; |. K- v% t% R7 a* E2 |9 c
│132 │Snake  │20│40 │Wood│***  │Snake from hole in area    │
7 P; }  t: j" ^1 n% r' v│133 │Guard  │5 │  │  │*   │Repels enemy's attack     │: i6 ~: T) \: a  M. E3 j1 _" K
│134 │PanlOut1│4 │  │  │*   │Destroys 1 panel in front   │! l" ^6 @: ~1 A1 N& Q
│135 │PanlOut3│7 │  │  │*   │Destroys 3 panels in front  │0 g- G6 m3 x7 E6 M
│136 │PanlGrab│10│  │  │*   │Steals one enemy square!   │! d+ r# b5 Q5 j! t4 _
│137 │AreaGrab│15│  │  │**  │Steals left edge from enmy  │
- R# ?/ |9 A. W3 R' L│138 │GrabBack│10│40 │  │***  │Retaliate stolen panels!   │
+ R9 C$ U& E% ~3 X! Q; l7 ?& U│139 │GrabRvng│30│80 │  │**** │Retaliate stolen panels!   │
* Y, ^* Y% Y" |# c- d│140 │RockCube│9 │  │  │*   │Places a rock cube in front  │
% U. m# x7 G8 D+ q│141 │Prism  │60│  │  │***  │Prism fires randomly     │( D) O" k- V$ [2 l) {
│142 │Wind  │14│  │  │*   │Windbox blows at enmy area  │
7 s; ]; A" r- Z" W$ d! b. p' q0 w│143 │Fan   │14│  │  │*   │Vacuum pulls enemies     │# b3 M4 S; W  x
│144 │Fanfare │32│  │  │***  │Take no damage for a while  │
( {, A+ z* w/ ?3 p+ p  y│145 │Discord │38│  │  │***  │Confuses enemies w/ music   │2 Y0 {* a4 e+ `: U! _/ x
│146 │Timpani │42│  │  │***  │Paralyzes enemies w/ music  │
6 r- N( g2 z: ?# z; w, T- G4 ]( E│147 │Recov10 │5 │  │  │*   │Recovers 10HP         │( r8 t4 t' T. E6 u7 e+ }
│148 │Recov30 │8 │  │  │*   │Recovers 30HP         │3 B; i6 w3 h. o2 G- n+ p) f
│149 │Recov50 │14│  │  │**  │Recovers 50HP         │/ \: b- r. \% E8 G% p* j7 F0 o) n
│150 │Recov80 │20│  │  │**  │Recovers 80HP         │
4 k" D4 j) ^/ U* z. q│151 │Recov120│35│  │  │***  │Recovers 120HP        │
: x' L1 s: }! l- R  }6 D" ^7 D/ r% ?│152 │Recov150│50│  │  │***  │Recovers 150HP        │) m5 A! m/ G* {6 s) o
│153 │Recov200│65│  │  │**** │Recovers 200HP        │
, V9 W8 x* O+ K# j. ]4 m│154 │Recov300│80│  │  │**** │Recovers 300HP        │2 B7 l6 Y# [- n5 P1 e
│155 │Repair │8 │  │  │*   │Fix your area's panels    │( s+ \7 R! I  q2 B" d
│156 │SloGauge│20│  │  │***  │CustGauge slows down in battle│
5 {, Q4 J! @& b6 j: d│157 │FstGauge│40│  │  │***  │CustGauge speeds up in battle │. [! a+ y- B+ P2 L6 k4 O* V
│158 │Panic  │14│  │  │***  │Confuses enmies if you are  │
4 k) ^  o& v( k+ |! v/ a* _│159 │Geddon1 │10│  │  │***  │Cracks all panels!      │
# {5 c7 J% B/ T9 _6 K# [│160 │Geddon2 │50│  │  │**** │Breaks all empty squares!   │. I9 ^3 W8 Y% Z3 F( t
│161 │Geddon3 │90│  │  │**** │Turn all panels to swamp!   │
7 d- O1 c9 Q  ^% r$ b│162 │CopyDmg │18│  │  │***  │Duplicate damage on 2nd enemy │, [( O4 F6 h. W
│163 │Invis  │11│  │  │***  │Invisible for a while     │3 c; ^, u/ [* N. n" }
│164 │Shadow │60│  │  │***  │Only swrd attack hurt you   │+ W. ^9 o9 t* V, v
│165 │Mole1  │28│  │  │*   │Attacks fr. under ground!   │* X6 ^5 Z: r, e; Z9 p* T# H: Z1 N) `
│166 │Mole2  │35│  │  │**  │Attacks fr. under ground!   │2 z! [& G& M  c1 _$ f) Y
│167 │Mole3  │42│  │  │***  │Attacks fr. under ground!   │
  E3 k7 l+ R/ t- `/ z│168 │AirShoes│26│  │  │***  │Can stand on empty squares  │
6 i1 a. ]+ V& i* F│169 │Barrier │7 │  │  │*   │Nullifies 10HP of damage!   │
" ~8 y1 e% G" a+ o4 `2 F1 f4 Y│170 │Barr100 │25│  │  │**  │Nullifies 100HP of damage!  │, C8 Q6 a/ S3 V3 P% {
│171 │Barr200 │50│  │  │***  │Nullifies 200HP of damage!  │9 J- B7 C+ z/ f: U" g! {% B
│172 │Aura  │55│  │  │***  │Repels attacks under 100   │
7 C- o1 Q+ H# [' N│173 │NrthWind│43│  │  │**** │Wind removes auras, etc    │
# u% g2 W' z+ p; m2 t* Z│174 │Mettaur │30│????│  │***** │Summons a Mettaur to fight!  │: w' K* X) b2 \5 @( w. j  ?7 \- S* B
│175 │Bunny  │32│????│Elec│***** │Summons a Bunny to fight!   │
) `3 @7 a  R4 {5 [/ o│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight!  │9 f8 i1 @7 d( d" S7 `8 ]1 H
│177 │Swordy │30│????│  │***** │Summons a Swordy to fight!  │
, _, q& u$ s3 X4 H* l7 _1 Q* h! D│178 │Jelly  │46│????│  │***** │Summons a Jelly to fight!   │  t9 P; ], a) s3 U2 T
│179 │Mushy  │38│????│Wood│***** │Summons a Mushy to fight!   │
, [2 t  N4 H6 H1 O│180 │Momogra │38│????│  │***** │Summons a Momogra to fight!  │+ A% n9 T3 O  x# h" Q. v* V" v. p
│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │- b0 K: c4 y' R9 j0 P
│182 │Scuttlst│52│????│  │***** │Summons a Scuttlest to fight! │
  @! F7 u+ @. `4 p. p│183 │Hole  │55│  │  │**** │Open hole to dark world    │
$ ~2 {' x' _( @) n1 S! V+ F  c│184 │HolyPanl│14│  │  │**  │Creates a holy pnl in front  │
# g8 T) |4 N: E9 S# U* V7 I│185 │LavaStge│22│  │  │***  │Changes all panls to lava   │
8 F5 T& O3 {& v5 m1 R5 C+ \# I│186 │IceStage│20│  │  │***  │Changes all panls to ice   │
4 b! l) Q1 Y: Y' k7 c9 s│187 │GrassStg│10│  │  │***  │Changes all panls to grass  │
5 }9 e, v2 W  Z│188 │SandStge│18│  │  │***  │Changes all panls to sand   │( r) c2 b( b' B5 X5 I. Z+ s# }2 ~
│189 │MetlStge│26│  │  │***  │Changes all panls to metal  │3 Q5 H! R- D+ ]5 w( N4 o. Z
│190 │Snctuary│54│  │  │**** │Change own panls to holy   │- t; a+ {( `) n" Z( Q5 r+ `: Y
│191 │AntiDmg │45│100 │  │***  │Sets trap & throws stars!   │
- x/ H! ]$ Q; V. P+ l+ v. u$ \8 ?│192 │AntiSwrd│68│100 │  │***  │Retaliate for sword damage  │7 k( F# n* w* Z* B" T
│193 │AntiNavi│60│  │  │**** │Take the enemy's Navi away  │
6 j* N( }- x' S. F/ ^& C) z│194 │AntiRecv│73│  │  │***  │Punish recovery of HPs!    │
- x% B, B6 \5 H# w( b+ `2 u│195 │Atk+10 │4 │  │  │*   │+10 for selected atk chip   │7 x8 O1 m3 |  X$ ?. V' I
│196 │Fire+30 │20│  │  │**  │+30 for Fire atk chip     │
! P2 x( S1 }+ U* X- b│197 │Aqua+30 │21│  │  │**  │+30 for Aqua atk chip     │
2 @2 D  E5 v( {* y) l! O; F  X1 `: v│198 │Elec+30 │23│  │  │**  │+30 for Elec atk chip     │1 I: t0 j+ {" P6 d' v* f3 y
│199 │Wood+30 │26│  │  │**  │+30 for Wood atk chip     │
2 M: M# z# ^/ A) k' e/ ^' J7 C+ t& Q│200 │Navi+20 │34│  │  │**  │+20 for selected Navi chip  │* }8 i  j7 t! P. {
└──┴────┴─┴──┴──┴───┴───────────────┘
: M$ {" D6 s* r' R& m' K( A
+ U; ?0 `6 n( s( d* E; Q" w
8 p3 C6 z' _; s& a  rMega Chip0 g9 E  \3 H+ M# F7 n9 g4 d( D, F
┌──┬─────┬─┬──┬──┬───┬───────────────┐
* e' M2 C  b; X' J7 c│编号│名称   │MB│攻击│属性│稀有度│说明             │
% D- a/ O. D* o* n- i" H5 J3 m( `├──┼─────┼─┼──┼──┼───┼───────────────┤6 a8 R# g9 x! E
│1  │Muramasa │74│????│  │***** │Power = amount of HP lost!  │/ |6 V1 b5 H# Y, G: b
│2  │HeroSwrd │65│180 │  │**** │Legendary swrd cuts 3 sq!   │& d! U! H- p( Z
│3  │ZeusHamr │90│250 │  │***** │Damages anyone on a panel   │9 Z6 V7 \2 ], Z$ }
│4  │StandOut │22│220 │Fire│***  │Heat: Send Fire into hole   │. v0 @% h: O# H' Z- O
│5  │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole   │! E; _. G( P% E' A# T, e( ?/ M
│6  │WatrLine │18│180 │Aqua│***  │Water: Draw wter from hole  │
8 |4 R7 o5 A7 @2 y8 G│7  │Fountain │48│240 │Aqua│***  │Water: Draw wter from hole  │
$ C; q. G% x- c# L│8  │Ligtning │30│160 │Elec│***  │Elec: Dmgs object & area   │
+ K9 B$ n  z/ a$ j) r+ I│9  │Bolt   │52│210 │Elec│***  │Elec: Dmgs object & area   │
: i) c. K" Y& S( f│10 │GaiaSwrd │28│100 │Wood│***  │Wood: Take power frm next chip│7 |8 `" ~7 l0 g
│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│* r' m2 m) z, X1 C6 f* G) y, `
│12 │Meteors  │86│40 │Fire│**** │Drop many meteors on enemy  │
' v$ ]7 i3 P0 Y# F│13 │Guardian │82│  │  │***** │Statue punishes when hit   │
( G7 C- {; S; `, D/ R; T│14 │Anubis  │90│  │  │***** │Anubis poisons enemies    │0 l' r5 c" U- ?$ C" V( p- f
│15 │Godstone │66│150 │  │**** │Summons a GodStone from hole │3 E+ d) y3 q4 F# C/ h! e' W9 u3 w; Z
│16 │OldWood  │72│100 │Wood│**** │Summons OldWood from hole   │
% h" e6 O' S* l2 `│17 │Jealousy │64│100 │  │***  │More dmg if enemy has chips  │
7 l# D* H8 E% N  t4 c: I, T8 O│18 │Poltrgst │58│  │  │***** │Objects thrown at enemies!  │
' w$ c( e/ c1 y% L* |3 L8 x+ a│19 │LifAura  │77│  │  │**** │Repel all attacks under 200  │- k; x3 |" U+ e2 o" h+ m
│20 │FullCust │10│  │  │***  │CustGauge instantly refills! │
  g( x! u+ j! `2 U2 J$ S$ ?│21 │Atk+30  │50│  │  │***  │+30 for selected atk chip   │& D) M0 S/ L9 J: J$ |
│22 │Navi+40  │60│  │  │***  │+40 for selected Navi chip  │% p) d5 U- @7 i! S5 y
│23 │Roll   │10│20 │  │***  │Attack an enemy, heal you   │' O5 m9 j9 J  T; a3 F$ o1 K
│24 │RollV2  │22│30 │  │**** │Attack an enemy, heal you   │2 f1 e  O# E0 C( ^: q
│25 │RollV3  │34│40 │  │***** │Attack an enemy, heal you   │" c& r4 A* r2 O
│26 │GutsMan  │15│50 │  │***  │Sneaks up to smash panels   │
  R! u0 X* v& y│27 │GutsManV2 │41│70 │  │**** │Sneaks up to smash panels   │1 w6 p) j8 d# E7 Z
│28 │GutsManV3 │57│90 │  │***** │Sneaks up to smash panels   │; t& e/ T* M! s! n% e
│29 │GutsManV4 │63│100 │  │***** │Sneaks up to smash panels   │
9 _. M2 Q( r( a1 Z+ m/ ^│30 │ProtoMan │68│160 │  │***  │Moves in to slice the enemy  │9 [! [) H- _  o  s& K* {
│31 │ProtoMnV2 │76│180 │  │**** │Moves in to slice the enemy  │/ ]. H# N* \4 d8 T
│32 │ProtoMnV3 │82│200 │  │***** │Moves in to slice the enemy  │; `" u5 u( l# X/ s( L
│33 │ProtoMnV4 │90│220 │  │***** │Moves in to slice the enemy  │
) R: O: @8 |, Y) G1 }│34 │FlashMan │39│50 │Elec│***  │Flash atk paralyzes enemy   │
6 \7 v" |" A4 K# _: l, s2 `│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy   │
/ ^/ v" c, D( ^  r6 s  {│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy   │0 ^; [0 I+ x8 Z* Y
│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy   │. ^' I0 Z6 W- I9 M! k) ~8 Y! B
│38 │BeastMan │38│40 │  │***  │Claw atk 3 squares ahead!   │' P, S  A. V1 v$ r9 M
│39 │BeastMnV2 │60│50 │  │**** │Claw atk 3 squares ahead!   │
: f. T# d& v+ C$ [) z8 y) @9 q│40 │BeastMnV3 │68│60 │  │***** │Claw atk 3 squares ahead!   │2 \7 W; J! W9 h2 |( }/ ?
│41 │BeastMnV4 │76│70 │  │***** │Claw atk 3 squares ahead!   │! S+ c7 z5 t. w9 p: ]1 V
│42 │BubblMan │50│20 │Aqua│***  │Fires several AquaShots    │
& u' y/ Q9 ^5 A) ?6 ]$ _8 g│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots    │
9 i" \5 E0 X/ V0 U' q  `│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots    │
1 {5 l# X5 c, F7 H. g9 U│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots    │
% A2 U, P" E9 x' F- q; T3 o+ T: [$ q) j2 m│46 │DesrtMan │32│120 │  │***  │Launches fists at enemies!  │7 `' X* A8 ^: \! [# N: L
│47 │DesrtMnV2 │52│140 │  │**** │Launches fists at enemies!  │; o# r9 i' ?, f, x& F5 ?4 k
│48 │DesrtMnV3 │64│160 │  │***** │Launches fists at enemies!  │! L3 B( k1 Z4 R( B% p8 _
│49 │DesrtMnV4 │72│180 │  │***** │Launches fists at enemies!  │
2 t3 ^  q& t8 G$ k+ b* U/ C$ \│50 │PlantMan │60│20 │Wood│***  │Vines harm all enemies!    │
9 y' D) f2 f- m* p& r│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies!    │! m! A; D: B# c0 W7 d8 V' j
│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies!    │* J+ N( n- Q* ^2 C9 n  W* R
│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies!    │  u. A1 r8 S: J5 w2 N
│54 │FlamMan  │32│120 │Fire│***  │Flames burn all enemies!   │
9 I0 ^, I3 d9 c$ X! D│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies!   │3 I/ o6 s: P! W# ?
│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies!   │$ y! L# K! x" _# h
│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies!   │
+ C! U+ `2 }( X( _! i0 c) j5 y│58 │DrillMan │66│70 │  │***  │3 drills fly at enemies!   │, S; {' r6 A7 e0 R0 z
│59 │DrillMnV2 │70│90 │  │**** │3 drills fly at enemies!   │8 v0 c/ }' F- D: O; n
│60 │DrillMnV3 │74│110 │  │***** │3 drills fly at enemies!   │3 b& Z0 m/ a" t! `9 K* _
│61 │DrillMnV4 │78│130 │  │***** │3 drills fly at enemies!   │  b6 t" B' U5 h; ]
│62 │MetalMan │40│100 │  │***  │Iron fist smashes 1 square!  │' y$ V& n& f" D
│63 │MetalMnV2 │60│130 │  │**** │Iron fist smashes 1 square!  │
" _1 v! Y/ _7 r│64 │MetalMnV3 │70│160 │  │***** │Iron fist smashes 1 square!  │( Y6 K4 D$ ~! @+ W
│65 │MetalMnV4 │80│190 │  │***** │Iron fist smashes 1 square!  │
4 ^! A  g) q1 x3 L8 ~7 }3 f7 t│66 │KingMan  │36│140 │  │***  │Move up 3 square & 4-way hit │5 k+ q- N( k) z! A  H8 K( e
│67 │KingManV2 │48│170 │  │**** │Move up 3 square & 4-way hit │0 ^' c: a/ c* y6 X1 g
│68 │KingManV3 │60│200 │  │***** │Move up 3 square & 4-way hit │+ u" p. P/ s9 P1 u
│69 │KingManV4 │72│240 │  │***** │Move up 3 square & 4-way hit │
7 I5 ~5 N* Z/ ]; v( B│70 │MistMan  │68│90 │  │***  │Appears from mist & attacks  │
2 v  X$ V& A2 @7 x! s│71 │MistManV2 │71│110 │  │**** │Appears from mist & attacks  │
" c$ F% F6 q, Q' S: R: h3 b$ z│72 │MistManV3 │74│130 │  │***** │Appears from mist & attacks  │
+ j, o+ I) z$ d& C$ \8 U│73 │MistManV4 │77│150 │  │***** │Appears from mist & attacks  │
, Z$ }. }8 H; A0 Y* h) `  l4 U  I8 }" J│74 │BowlMan  │80│100 │  │***  │Lines up pins for a strike!  │
( `# B" [. y: N5 P4 n# ^+ G│75 │BowlManV2 │82│120 │  │**** │Lines up pins for a strike!  │, u5 ~: V" F9 Z+ s# l$ C, ~
│76 │BowlManV3 │84│140 │  │***** │Lines up pins for a strike!  │
% O, P$ A6 U& m. k' s4 R│77 │BowlManV4 │86│160 │  │***** │Lines up pins for a strike!  │$ I( X6 o, t: Q  F3 Z, P
│78 │DarkMan  │72│30 │  │***  │Creates 3 caves in enmy area │
, {; [6 X( u$ Z) u$ L/ H│79 │DarkManV2 │76│30 │  │**** │Creates 3 caves in enmy area │
# ^9 a3 ~. v, g$ z│80 │DarkManV3 │80│30 │  │***** │Creates 3 caves in enmy area │4 z4 p- l4 \9 `7 H- F  v( [' y
│81 │DarkManV4 │84│30 │  │***** │Creates 3 caves in enmy area │# ?; w+ M6 V0 b8 g( W% @0 b
│82 │JapanMan │82│40 │  │***  │Multiple attacks w/ spear   │
. K, A# K$ |+ j& o) I7 i│83 │JapanMnV2 │85│45 │  │**** │Multiple attacks w/ spear   │7 x! S2 d# w5 P, p3 N" i
│84 │JapanMnV3 │88│50 │  │***** │Multiple attacks w/ spear   │8 \- b0 u; X6 R5 I" d. D
│85 │JapanMnV4 │91│55 │  │***** │Multiple attacks w/ spear   │' {0 w4 r  A5 }2 G1 R- j" b* ^
└──┴─────┴─┴──┴──┴───┴───────────────┘
) a0 ~( ^. A9 T0 l' Y9 V# C, l$ B, K% i$ a' z
2 P9 W$ y- p1 M+ ^' Z
GigaChip (蓝版)7 o6 u/ K! `/ s/ R9 d# |$ N0 {
┌──┬─────┬─┬──┬──┬───┬───────────────┐- d" J" m6 Y! X6 n/ J0 ^0 B
│编号│名称   │MB│攻击│属性│稀有度│说明             │) R5 o2 c# X$ g- O# Q; p* J
├──┼─────┼─┼──┼──┼───┼───────────────┤
, z% u1 Y+ h, A! _│1  │FoldrBak │99│  │  │***** │Restores all chips & folders │" o$ H/ n" y9 \6 f: l% e% s- n& T
│2  │BassGS  │99│700 │  │***** │Bass' secret weapon      │0 S. I$ i& g- j9 B5 H2 U. F# X7 Y6 v
│3  │DarkAura │55│  │  │***** │Dark chip repels <300 atks  │* V) d. [" ~  s6 t# f$ ?- r* T
│4  │DeltaRay │92│220 │  │***** │Use A btn for up to 3 attacks │/ \6 d* D: T, P; }8 K6 ?
│5  │AlphArmΩ │97│500 │  │***** │Launches a giant rocket    │0 W$ f- x' ?' b) }* m
│6  │GutsManV5 │79│120 │  │***** │Sneaks up to smash panels   │$ Q$ Z% F- C' N4 L
│7  │ProtoMnV5 │98│240 │  │***** │Moves in to slice the enemy  │
. {4 X" Y; e3 X3 g' S│8  │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy   │5 @: ]% X8 l/ C! m& N
│9  │BeastMnV5 │84│80 │  │***** │Claw atk 3 squares ahead!   │4 H* U( F3 h" A: q+ Y. j
│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots    │
  n: r' Y. M! ?; A! F; e5 U5 K) J│11 │DesrtMnV5 │80│210 │  │***** │Launches fists at enemies!  │8 n' ?) m, S/ _, r1 u% S) F+ w8 X
│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies!    │! b& S) R: X) H, K0 O
│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies!   │
1 |4 `! L4 b, p& f4 e7 D" g│14 │DrillMnV5 │82│150 │  │***** │3 drills fly at enemies!   │
& m+ J1 s! H/ P8 S( \0 Y! x│15 │MetalMnV5 │90│250 │  │***** │Iron fist smashes 1 square!  │: M& C& x: B7 \  f# }# i
│16 │KingManV5 │84│280 │  │***** │Move up 3 square & 4-way hit │
4 C! s: I  D# u0 o│17 │MistManV5 │80│170 │  │***** │Appears from mist & attacks  │% l9 D) j$ Z+ L1 o2 s- v
│18 │BowlManV5 │88│180 │  │***** │Lines up pins for a strike!  │0 }- a4 a0 p) p+ M* M
│19 │DarkManV5 │88│30 │  │***** │Creates 3 caves in enmy area │- P. V9 H" |# ?& F, ?! r+ L
│20 │JapanMnV5 │94│60 │  │***** │Multiple attacks w/ spear   │# m9 d( m* P1 z5 L* p- A6 K5 c4 h+ q
└──┴─────┴─┴──┴──┴───┴───────────────┘- C5 E/ V! F# `/ V) g5 d6 q) @+ `. S
' H$ P8 E* r! Q  r0 j6 _+ L" `
GigaChip (白版)(只列出与蓝版不一样的Chips)( n* T5 C" p5 x7 F$ K; L# j
┌──┬─────┬─┬──┬──┬───┬───────────────┐
) L0 W: l1 R# `* V$ J│编号│名称   │MB│攻击│属性│稀有度│说明             │; K, W" u/ T$ _1 @$ a6 @
├──┼─────┼─┼──┼──┼───┼───────────────┤
- m& E- `' l# p4 m/ I│1  │NavRcycl │50│  │  │***** │Recalls last Navi used    │
5 Q6 {4 d# p, L3 d5 x│3  │Serenade │97│100 │  │***** │Dark chip Holy pwr to front  │
8 j7 t' A* i' f( F/ z│4  │Balance  │60│  │  │***** │Both Hp reduced by half    │
+ Q8 m' y# B( g. v5 v  Y9 `3 n5 H. U│5  │AlphArmΣ │97│50 │  │***** │3-stage electric attack!   │
1 ?7 B, O0 \8 ~└──┴─────┴─┴──┴──┴───┴───────────────┘
 楼主| 发表于 2003-7-14 17:30:40 | 显示全部楼层
哈哈,开始贴图了!
% p/ X. l* k0 f, w" \Megaman EXE 3 蓝+白 Standard 级别的 Chips:3 b# ^$ L: Z* v! \

# Q/ e6 I& r0 z. O. O2 M# g# j" R001002003004005006( G9 x9 d/ J" q4 f
007008009010011012$ Z! b1 {: a5 J, |$ y
013014015016017018
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 楼主| 发表于 2003-7-15 13:42:03 | 显示全部楼层

GBA-<洛克人EXE3-Blue>卡片组合

Megaman EXE 3 蓝+白 Standard 级别的 Chips:5 r+ h, s$ \7 a# u

9 {; l! _$ R- V  l019020021022023024
/ S- s2 x+ Y8 F# {  m025026027028029030. T3 ?7 |" ^' t# I
031032033034035036
" G4 c9 y/ w! h2 X
  j2 y# f) m, x, g+ ?3 o4 L9 E9 Z: H' ^[ 本帖最后由 hwz1015 于 2006-1-5 14:17 编辑 ]
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 楼主| 发表于 2003-7-15 13:43:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
& ]8 A" \" I, E% i% f: l
/ R/ J! l2 s& G" t# ?# V0370380390400410428 P1 i2 x7 ~; H, N7 P
043044045046047048
7 J+ O. W3 e8 ^2 ]7 w' X* O( d# Z049050051052053054
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 楼主| 发表于 2003-7-15 14:14:39 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
4 y. F2 T2 _' O9 i- _" }
5 B4 O' Q! Y  C8 ^# [9 f7 a& N7 e. j0550560570580590603 n9 B" T" \4 j/ y3 W  ?6 P! d
061062063064065066( ]4 g$ g( v9 b& }) E2 m" Z
067068069070071072
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 楼主| 发表于 2003-7-15 14:15:19 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:: L% H4 z! \9 p2 W- s" o# i

- @$ _% O3 @* A7 }9 p073074075076077078
$ k9 e- q0 l0 s9 y* F4 c0790800810820830846 _4 f+ x7 ^. s7 s# w6 R7 d
085086087088089090
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 楼主| 发表于 2003-7-15 14:16:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:- {5 v6 `# ^6 X+ T  o0 J

# C0 `' O, x2 Q7 \6 I091092093094095096" I8 g+ {3 ^# m  r& q* C7 D% G* u6 i
097098099100101102
+ a* [& M% Z: Q9 v9 [103104105106107108
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 楼主| 发表于 2003-7-15 14:24:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
; M7 m: {1 D& ]/ P( U6 ~  ]
, G% [- z5 n* Z, I4 G109110111112113114
0 F2 Z7 t( V: w" O115116117118119120
# ~% M+ F% T! I( i! P+ \& p. H# S2 v121122123124125126
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 楼主| 发表于 2003-7-15 14:28:54 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:, a" u( Z( j- H

, j# I: r5 L5 _5 L( }: @7 p1271281291301311323 c, b: N' T4 Q
133134135136137138
# x6 [1 P9 u  T7 `5 Y1 R/ f139140141142143144
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 楼主| 发表于 2003-7-15 14:33:48 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:! R5 |( B7 M0 \

) u7 E( v$ V4 R& S! u145146147148149150
3 C) {4 n- e: v5 T151152153154155156
2 K; X& A, X0 }) O0 {1 e8 i157158159160161162
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 楼主| 发表于 2003-7-15 14:35:44 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:' H8 p: l& Z/ b! C$ \& K6 Q

# c' L* K- j. K! C; k+ j/ X) M163164165166167168/ o) C' J5 ~) W  b; Z
169170171172173174
; f1 |- Z; y/ T& r175176177178179180
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 楼主| 发表于 2003-7-15 14:37:02 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
1 z2 q% G* i( h5 Z3 y* ^  t
0 J1 s- J$ [  X) W6 q5 O181182183184185186
& e1 {8 d; G; d: {- q0 _1871881891901911923 c1 `/ X( D5 a6 L
193194195196197198
3 I% e+ e# x) G4 G2 a& v1 {( m. K199200
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 楼主| 发表于 2003-7-15 14:47:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:, |2 O! Q9 v& {1 E3 N

4 P: O5 C2 Y7 ^001002003004005006: v& {/ r( k/ q! i- ?% h) R
0070080090100110123 T7 u! e" h4 E3 N7 X, A
013014015016017018
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 楼主| 发表于 2003-7-15 14:50:34 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:$ h# [! Z2 o+ T

7 T# J& Q1 o" a. z" ]5 t* p7 ^& k0190200210220230242 d7 d% a) t0 m* T
025026027028029030
6 ?9 q, Z1 w8 v& J031032033034035036
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 楼主| 发表于 2003-7-15 14:52:01 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:; H# o4 V0 b5 \6 n$ m& F
( O7 f$ U0 A/ _# Y3 Q/ `
037038039040041042
/ y: m. M  ]& k+ a043044045046047048
6 _) Y# B- t/ ~0 {' S049050051052053054
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 楼主| 发表于 2003-7-15 14:55:14 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:5 S; U% \, l% F3 C

9 |4 K, B% k/ }2 I' U" |5 R- ]$ t055056057058059060
7 l, L7 K2 q* o- ?061062063064065066
, ]: w: f# C7 g: e067068069070071072
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 楼主| 发表于 2003-7-15 14:58:43 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:! H& u* w7 j3 f$ o* l& M% \

0 l0 S6 R" `9 J0 m! t" B+ F073074075076077078' O" `9 \4 [! |3 S5 X! B/ c1 B# m
079080081082083084$ D3 o+ s, U0 X4 ?+ [* q/ Y
085
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 楼主| 发表于 2003-7-15 15:09:46 | 显示全部楼层
Megaman EXE 3 蓝 Giga 级别的 Chips:
- S4 k8 S; w& B' k! Y
8 `& \2 V' k4 E# z+ p001002003004005006# H+ q4 t' p* \& I" d: h
007008009010011012
" M! b8 x# b% L0 @0 l$ n013014015016017018
) G1 O9 x+ D, \1 @019020
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发表于 2003-8-1 05:49:38 | 显示全部楼层
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