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GBA-1078-<洛克人 EXE 3 Blue>卡片组合(本站原创)

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发表于 2003-7-8 21:20:33 | 显示全部楼层 |阅读模式
转载请不要删除以下信息,感谢您!
3 _; q2 Q4 N0 S- }■  ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★
9 o- L2 F, x. g9 U■● ■  NintendoWorld    站友xliz原创  E0 K3 `% a+ v, x, Z3 K  `
■ ●■    http://www.NewWise.com 2 `- z' }+ S. E* V5 }4 A
■  ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★ 4 o) h3 x' V% Q' X

5 _* m4 ^( |: ~" r6 I6 h" F2 L$ d
( L) \% m8 [8 k           洛克人 EXE 3 Blue 卡片组合
8 B* o/ {% r, @& b7 K
+ U+ s" G. h: y
: @2 l% m3 n8 ~+ u+ |3 _3 {英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版
3 ?" }/ ?2 L! S* X  i  g' Z大家要看日文版的P.A.或详细攻略,点击这里吧!
( f. _& }& K) ^0 |& d4 {% d: H6 G
====================
, ^+ Y* h2 z4 c; B4 ]5 e希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol: " T, o- B! V" i2 T+ T
9 b4 ?& {& M% a6 J% F' H
以下内容格式如下:9 L8 W: W) P( a3 ]. L/ \3 x8 j

5 K0 t, A: w- A# Q6 D" i编号    名称
; P! P5 w1 M) L6 A  f说明; _  F# |# z+ g( O/ l0 b
组合方法$ R" ~- R/ f5 y" o2 C* M1 K
---------------------------------
- z% c- d  B3 n/ B$ @5 o0 n01    Z-Connon 1
: I, H" X: E3 ]  w4 U3 _$ lUnlimited Cannon for 5 sec2 C& h5 q- V7 P' I2 E: ~
Cannon A+B+C
9 @# V; u3 _4 f, c9 I8 [- BCannon B+C+D+ A' G' O/ C+ U+ z+ t7 h& X6 e9 C
Cannon C+D+E
3 L+ |0 Y! J5 a- `% n) D8 L* D7 N8 [3 o# ?
02    Z-Connon 2
9 Z1 \1 u1 a  f+ WUnlimited HiCannon for 5 sec
8 M+ `  @( A" Q- U, I( k: rHiCannon H+I+J
0 P& Z- q! F% Y8 a( NHiCannon I+J+K
+ G1 F" L: L% ]- V8 ^( [$ SHiCannon J+K+L% b; q0 r1 ]! E2 }1 G: \- c
4 f5 u2 I7 f  D# x3 P* F
03    Z-Connon 3
! [: W7 T* F: ]0 ^/ Z- ~( QUnlimited MegaCannon for 5 sec
# s6 B5 L$ O  E, `M-Cannon O+P+Q
( ^& l. r7 m4 Z  Y& q# kM-Cannon P+Q+R
/ o) w# P2 ^: k) |1 i2 y5 p7 pM-Cannon Q+R+S
: [+ U3 N9 `" r" L! A/ s: k7 w: w; k
04    Z-Punch* f; u  }) g! j: D2 w$ `2 O
Unlimited GutPunch for 5 sec
& x$ H8 o/ k  x7 `# AGutPunch B+C+D  W! \. n! q  i5 ~9 x
GutPunch C+D+E2 x* w' P  [# ]  q" X
GutPunch D+E+F
9 D+ R, O; u7 h; w: B+ ]; M* M  \/ B4 g2 D, F0 i( H
05    Z-Strght
2 k$ u- R5 v* j/ F- q% \& ZUnlimited GutStrgt for 5 sec( l! w9 z7 @+ y! ?: H8 }& ?: T& f
GutStrgt O+P+Q, V/ T6 j) @7 x# A( l) b  M
GutStrgt P+Q+R
0 e4 }- X  l2 eGutStrgt Q+R+S4 o3 F; a! [! ~3 R: |/ W
$ I+ u) K- Q7 q' t5 M& M
06    Z-Impact+ X; Z; v/ Q4 \! Y
Unlimited GutImpct for 5 sec
1 |7 A. i) [& j8 }/ uGutImpact G+H+I
! C. i5 S7 U, y! S' uGutImpact H+I+J, \7 V0 S" s6 y- j9 }1 q. O3 U  ?% |
GutImpact J+K+L
8 ?( W5 r* P* m) Y! Y% s# @
$ p" ~$ F0 s: {# u; [* c% T# N07    Z-Varibl
) }" n! V3 x7 s& F1 @: ~9 K* {. f; j/ m6 [/ @Unlimited VarSword for 5 sec; H2 h; Z: R1 M1 r1 V2 j
VarSwrd B+C+D
& M/ I/ |# o6 ~% n  {3 VVarSwrd C+D+E+ {+ a6 T4 w0 B' @7 O* |
VarSwrd D+E+F
8 y. R7 M+ q: n$ H, {, b/ @" j0 b6 l
08    Z-Yoyo 1; p( V3 x+ K, z, W# \/ {
Unlimited Yo-Yo for 5 sec
7 w) v' j" y0 `& t% ]* c3 v' ]Yo-Yo1 C+D+E3 u0 ~1 e/ B- j2 Z/ d0 d- H7 s% Z
Yo-Yo1 D+E+F
8 ^5 f  F6 Y7 ?# p- eYo-Yo1 E+F+G) K; D+ [8 r, B0 s. r: s  j) D
- X4 z, P7 F4 @2 B( k
09    Z-Yoyo 28 O% x: O' t" O4 N; k, h
Unlimited Yo-Yo2 for 5 sec, |+ V8 g  U6 v  _4 L4 @) G8 x
Yo-Yo2 H+I+J2 O5 b; }% o+ @% a9 _/ u
Yo-Yo2 I+J+K# O6 V4 I9 @7 x9 x
Yo-Yo2 J+K+L
4 [. J' z1 G+ h2 l) G! D) U3 k1 ~
10    Z-Yoyo 3. S4 a. @. h% ]% N
Unlimited Yo-Yo3 for 5 sec
, |& J& ?/ D9 c, FYo-Yo3 M+N+O8 T1 M' E9 f& w  x1 }$ p
Yo-Yo3 N+O+P
7 u. E6 }: E' @* S. pYo-Yo3 O+P+Q
; t  D. m7 H: p7 Q- h3 w
7 E/ E9 ~7 J, ]. x11    Z-Step 1! c+ M# j# b7 q
Unlimited StepSwrd for 5 sec* o# d# e: P( t  W( N* V
StepSwrd L+M+N  D  {& E+ B4 D$ l- O9 W, l
StepSwrd M+N+O3 j# ]( ~# _- z& b
StepSwrd N+O+P1 F. F) \0 S( d; n* |: j: G

( y: ^( H9 M( C  q3 [12    Z-Step 2
8 _$ f: b5 A$ a# u! bUnlimited StepCros for 5 sec
1 o" ~8 m0 G2 b7 Q0 g7 [StepCros P+Q+R
6 K" s! n; s0 ]" ^StepCros Q+R+S  n2 s) a: |  _
StepCros R+S+T
3 G8 p7 L' ]! M5 o7 Y* e, {
; D2 Z1 x) @# d; B* j0 F13    BubSprd! [( M+ Z+ O3 ^4 P  S( g+ N
Attks w/ spreading bubbles!8 C1 P7 S7 O0 g( s4 [
Bubbler  C+D+E  d9 f. c. U, f6 \8 ~' _1 ]& p
Bub-V    D+E+F
2 W, r- n9 }# N5 P' m6 i3 w2 PBublSide E+F+G! \6 ?' F: H9 b" q6 X
Bubbler E + Bub-V E + BublSide E7 |* W$ ~9 p. c6 c  `2 N6 n4 M

% S0 n2 c$ u% |  r1 a4 B3 U14    HeatSprd
$ O% ^+ Q" I  I) G5 a/ GAttks w/ spreading fireball!' F2 [$ u4 O; s$ Z) g9 M8 Y
HeatShot H+I+J
" I9 Z* y2 g) q9 F8 n9 wHeat-V   I+J+K- _" a2 v4 B) B& ^" K( D5 d. }: H  o) g
HeatSide J+K+L
4 n& l/ `6 {) m- O* b! F6 XHeatShot J + Heat-V J + HeatSide J- Y& @4 H5 y  s8 A# G
3 X6 ]* E; P  R
15    H-Burst
4 O" C0 m2 ?2 F! WCreates a giant explosion1 \  H$ z1 G, E, l2 [/ x, H
Spreader M+N+O! f- B" ^. I( a6 G
Spreader N+O+P7 H9 o! W9 B' I0 [/ Z
Spreader O+P+Q
& m5 u, z- i9 i' ?- ?
5 z# L' O! `- [+ g; y* g/ b16    LifeSwrd
9 f, H7 n7 x. b" r( ~Swings a huge 2×3 sword!
& e  F* f5 l* RSword E + WideSwrd E + LongSwrd E4 b" w" _4 f( j. Q9 V8 c
Sword L + WideSwrd L + LongSwrd L
. o5 z2 n; |5 \+ F: u. b- J9 NSword Y + WideSwrd Y + LongSwrd Y
) ?& f( L4 N8 k$ h, X' T) {
& y! @6 i3 q% j' v; |* e# K17    ElemSwrd
6 z6 _( h! Z5 t, `: o; G. ^Wide swrd contains 4 elemnts* X! {2 L" [, L, V  [
FireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N
1 O5 E* ~( M9 l9 XFireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P
/ I+ c" Z$ Z. |' S7 N0 h
! N) f1 @: Y3 ^' R: Y2 n1 A1 Z. _$ y18    EvilCut
, S! {1 ]! V6 H- U4 M4 S9 MStep up 2 & make 4 atacks" N1 f# e# i3 x! Q+ K/ H
StepSwrd P + HeroSwrd P + StepCros P
; A, G2 B( H$ _% ~9 s- n
) J3 x. Q( V- ~! S  j% n% L# v19    HyperRat
* R. r3 V6 o: R! G4 zA giant Ratton charges!& E  h8 A' h; Z; L$ o* ?
Ratton1 A + Ratton2 A + Ratton3 A
% A& k1 W! l; ]; [Ratton1 C + Ratton2 C + Ratton3 C
/ r9 A$ E" F2 iRatton1 F + Ratton2 F + Ratton3 F
1 R5 [* g0 p) o; j7 ?1 h1 J% I8 ^8 \9 M  O
20    TimeBom +  |# y, m5 f8 ^7 P
Sets Time Bomb in enmy area6 f" V% s# l" t" }* M; P  s
TimeBomb J+K+L
! _, w2 E# {5 R' a3 u4 j' }TimeBomb K+L+M  D- a% C9 r8 _
TimeBomb L+M+N3 r2 J1 B+ z! h# d
7 V: r7 a/ U2 o& j- D9 \
21    GelRain
1 Y! w* E* c5 Z2 V7 _' h  I/ M! vGel steals squares
- S" c' U, q+ ?MetaGel1 B+C+D
4 z2 r: R& F- ~- FMetaGel2 E+F+G  \# R8 @& V% d1 K/ t/ Q4 H, g
MetaGel3 S+T+U7 C" g1 z3 G+ [

. h/ k$ L" ]8 I# x22    EverCrse8 Q1 B& R) z1 O9 Q% k# b
Shield chases enemies
$ m0 N6 W& D& O" cCrsShld1 C + CrsShld2 C + CrsShld3 C
' G) F7 U9 t$ f# k5 U' E6 b4 DCrsShld1 L + CrsShld2 L + CrsShld3 L
8 ^$ J+ X5 u7 ~) f  a% L' H; d. F0 i" O" n3 e! D  r0 j- S2 R7 V
23    MomQuake
! f- X6 F) d# x& T, K" CAwakens Mother Earth!
- B9 R; V* E7 M4 {RockCube * + RockCube * + GodStone S
2 `2 F, L6 L7 o; Y- A2 V1 v# p0 s; R( o) v9 ~" v% R
24    PoisPhar
, D3 i( y7 _6 c8 x( d& [" xPharaoh generates poison
' i5 l8 {8 e7 u1 o5 a8 b5 r/ yPoisMask A + PoisFace A + Anubis A" Y/ q' \. B& v/ x2 Q6 p+ f4 s# L& `

6 u  C3 `  g8 c1 r- c25    BodyGrd8 s; J3 z! \: y5 g
Bodyguard takes out enemies
! q* ~$ o" T8 j1 n- f( s4 ]3 E0 ^1 ^AntiDmg M + AntiNavi M + Muramasa M3 l9 [* J7 O3 m

& G: e: E5 [! i" W  u26    500Barr" G4 ]) Y$ u* e! b) v
Barrier absorbs 500HP dmg
& u) y' z9 x" R( i  [( l" bBarrier E + Barr100 E + Barr200 E5 ]- e8 V/ p, R0 F# N& F
Barrier R + Barr100 R + Barr200 R2 P5 O6 `6 M1 G' h& @* A3 k
- a  I1 c( F( q5 K, |  Q8 Y$ @, s% N
27    BigHeart
$ ~$ m1 w. C2 A4 eAttacks, then heals HP!
1 @" ^! i" n& S. F. F4 THolyPanl R + Recov300 R + Roll R
; D0 _' ?9 b4 ]$ M9 s& O+ zHolyPanl R + Recov300 R + RollV2 R
. A4 K# V. H6 I) r% D* s1 r  ^HolyPanl R + Recov300 R + RollV3 R
! L+ f- m7 ]# @, e4 G2 P8 V$ B
" a4 ]9 Y; X5 N7 c5 y8 J2 p28    GtsShoot
4 }* ?* j$ l4 a7 b5 tGutsMan throws MegaMan!
" j# C/ |. C8 G3 @Guard * + DashAtk G + GutsMan G
9 K. \+ G# b. b" [* tGuard * + DashAtk G + GutsMan2 G" ]4 J& k# J* e" v
Guard * + DashAtk G + GutsMan3 G  W/ E3 |; w% R; W& K2 ^0 c
Guard * + DashAtk G + GutsMan4 G
+ y9 ]  K; ]& @/ D$ l: ^  l: F0 s0 x/ h5 i1 l
29    DeuxHero& ?$ r# P  A* Q8 b
MegaMan & ProtoMan team up!/ W, |! a' Q8 h  X) c
CustSwrd B + VarSwrd B + ProtoMan B2 v: V1 v+ a7 F( v. g! P- M* c
CustSwrd B + VarSwrd B + ProtoMn2 B  I2 l" s4 e! M& ?4 D
CustSwrd B + VarSwrd B + ProtoMn3 B0 I/ h, Y  E- l7 p7 s: P
CustSwrd B + VarSwrd B + ProtoMn4 B
, ^# X4 w! b6 C. g; z2 l
4 W: k- A! T: P! S5 w30    2xHero
4 x) a0 [& n# O$ tMegaMan & ProtoMan Dual atk- t6 Q/ @( G" b( z7 l; F. K. y
Slasher B + CustSwrd B + VarSwrd B + ProtoMan B5 w' X6 Q3 p) D5 M' D
Slasher B + CustSwrd B + VarSwrd B + ProtoMn2 B: s5 A/ j5 u, y# U! U% G& C
Slasher B + CustSwrd B + VarSwrd B + ProtoMn3 B
, ]9 x$ |! I: G0 k$ j% Z1 PSlasher B + CustSwrd B + VarSwrd B + ProtoMn4 B
% N. W; H  q* f& r3 F( `# n4 ]/ h& R; B# `" g
31    PrixPowr
, @( N: O6 E% w! y3 Navis attack at once!* \6 ~6 ~! z$ p1 ?& i- \7 u
Team1 * + Team2 * + KingMan5 K$ z! ~! {. Y1 E& r; a9 Z
Team1 * + Team2 * + MistMan5 M
5 T( f- S- _0 M! d7 g7 k# jTeam1 * + Team2 * + BowlMan5 B
$ i, h$ H: n, F8 x/ j8 A$ _9 P2 L' r9 ?4 F7 U5 P1 U" O7 |/ [
32    MstrStyl8 ]3 v: N3 H9 v' |- b0 O
MegaMan unleashes his power; S3 ~. @* w6 c( x$ ~) Z9 d4 ?
Salamndr * + Fountain * + Bolt * + GaiaBlad *
7 P9 |8 i7 l  @) l+ S; t  ]! f/ n" u" {
StdrdChip (Part 1)
0 v2 H/ {1 R! ?: [7 B. j┌──┬────┬─┬──┬──┬───┬───────────────┐
4 S$ G8 d" X% c( V$ M│编号│名称  │MB│攻击│属性│稀有度│说明             │
5 k5 m& p$ G0 U├──┼────┼─┼──┼──┼───┼───────────────┤
  N0 q. |! a! Q8 G5 [: o│1  │Cannon │12│40 │  │*   │Cannon to attack 1 enemy   │: u. r! B4 s8 f
│2  │HiCannon│24│60 │  │**  │Cannon to attack 1 enemy   │
8 O( i$ M6 `& I1 U% W│3  │M-Cannon│36│80 │  │***  │Cannon to attack 1 enemy   │
2 u# g3 Q/ u- j4 N) m│4  │Airshot1│4 │20 │  │*   │Knocks enemy back 1      │
! |: L0 s- o6 R6 E, y* Y. ^│5  │Airshot2│12│30 │  │**  │Knocks enemy back 1      │
# V& t; |) C7 W│6  │Airshot3│18│40 │  │**  │Knocks enemy back 1      │. ~# E7 E2 W' I, w# N+ w! S" H
│7  │LavaCan1│34│90 │Fire│*   │Fires lava fr. area      │
- ~. [8 F2 P" J' @; }- f; Y│8  │LavaCan2│42│120 │Fire│**  │Fires lava fr. area      │
& V* V6 |4 U; O9 ?3 D│9  │LavaCan3│60│150 │Fire│***  │Fires lava fr. area      │
% e2 `$ {7 ~. w) h! k% r│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area   │
: _4 V; d# {7 P9 C0 O. M│11 │ShotGun │8 │30 │  │*   │Explodes 1 square behind   │6 w  Y' S3 o: ?/ n
│12 │V-Gun  │8 │30 │  │*   │Explodes 2 diag. squares   │
  w9 {9 z% e; N! _/ C9 y│13 │SideGun │8 │30 │  │*   │Explodes up, down on hit   │
1 C2 N( t  D/ }! \9 _; B│14 │Spreader│16│30 │  │**  │Creates a large explosion   │
9 H) L3 P) |- B& q/ r) y│15 │Bubbler │14│60 │Aqua│*   │Explodes 1 square behind   │
: S0 F9 J( ]0 s│16 │Bub-V  │22│60 │Aqua│*   │Explodes 2 diag. squares   │
1 W$ X3 ^# Z1 o. {0 k" I, u5 M) u" ?2 T6 R│17 │BublSide│30│60 │Aqua│**  │Explodes up, down on hit   │
! ^7 E! _! Y% V$ A  T+ b│18 │HeatShot│16│40 │Fire│***  │Explodes 1 square behind   │9 F* {  I  |2 m- \0 J% T$ F! ~
│19 │Heat-V │24│40 │Fire│*   │Explodes 2 diag. squares   │
5 n' q1 [* S; S│20 │HeatSide│32│40 │Fire│**  │Explodes up, down on hit   │
5 H3 \" p$ o/ V; V7 Z4 D0 I│21 │MiniBomb│6 │50 │  │***  │Throws a bomb 3 squares    │
( y: G8 G( G: e9 C! ~' \│22 │SnglBomb│12│50 │  │*   │Throws a big bomb 3 squares  │
' j) Q) w  J8 w- q& q# U│23 │DublBomb│24│50 │  │*   │Throws 2 big bombs 3 squares │( R. j* R& u4 s$ h) b
│24 │TrplBomb│36│50 │  │**  │Throws 3 big bombs 3 squares │, z" J! Q1 S' B4 R9 U! j$ h
│25 │CannBall│33│160 │  │***  │Breaks 3rd panel ahead    │
) i! u! J/ D/ ~( W9 O8 h# K# z│26 │IceBall │18│120 │Aqua│***  │Freezes 3rd sqr. ahead    │
/ y( o  f& I1 D5 [( R$ e" |1 }│27 │LavaBall│20│140 │Fire│***  │Shoot lava 3rd sq. ahead   │( ]; x! s4 N% x* N0 z
│28 │BlkBomb1│60│120 │Fire│**  │Firebomb hits 3rd sq ahead!  │6 c3 m2 V( f8 \) v2 ^+ p: ^
│29 │BlkBomb2│70│170 │Fire│***  │Firebomb hits 3rd sq ahead!  │6 X" t* G8 l2 L% P' x; [- ^; W
│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead!  │
! d7 r6 C$ n8 @6 y8 \1 i3 S# o│31 │Sword  │10│80 │  │*   │Cuts enmy in front! Range: 1 │' m4 d+ c/ _8 g  p5 _
│32 │WideSwrd│16│80 │  │**  │Cuts enmy in front! Range: 3 │
" j$ N5 T; K, N) f* ~│33 │LongSwrd│24│80 │  │***  │Cuts enmy in front! Range: 2 │5 x; f; @8 K1 k  o4 ?- J
│34 │FireSwrd│20│150 │Fire│***  │Fire: Cuts fwd 3 squares   │
# D1 O, u1 m. G│35 │AquaSwrd│25│150 │Aqua│***  │Water: Cuts fwd 3 squares   │
) S- a' ~% F6 L5 y& `; Z│36 │ElecSwrd│23│130 │Elec│***  │Elec: Cuts fwd 3 squares   │8 B- k% `9 {8 n; {* T+ d5 J
│37 │BambSwrd│18│140 │Wood│***  │Wood: Cuts fwd 3 squares   │* y- N' x4 z: x- h! S
│38 │CustSwrd│21│????│  │***  │Cust Gauge = Atk Str     │
/ X* Y% |; R9 I# S# ^: b4 Z( m│39 │VarSwrd │68│160 │  │**** │A magical shifting sword   │' V6 l8 |& T/ y2 S: X  i( K
│40 │AirSwrd │30│100 │  │***  │Wide swrd with air attack!  │
6 A( Q# ^8 H! M; h0 p/ v│41 │StepSwrd│43│130 │  │**** │2 steps, then uses wide swrd │; n; G' g3 n1 E% K- t' j5 Q
│42 │StepCros│74│130 │  │**** │2 steps, then uses cross atk │
7 Q! `: l) ]& h3 [" q- Q│43 │Slasher │12│240 │  │***  │Cut while A button is held!  │3 u0 x) f: b6 U7 l( I
│44 │ShockWav│10│60 │  │*   │Shock through enemies     │; w9 a9 j' Q# N6 a
│45 │SonicWav│26│80 │  │**  │Shock through enemies     │
7 B$ t, X: _& C* l7 w8 N1 q0 t* z│46 │DynaWave│42│100 │  │***  │Shock through enemies     │0 F" O- u( H/ a% z
│47 │BigWave │82│190 │  │**** │Shck wave cracks panels    │$ d# q1 @0 A. O" |4 X* F7 ?
│48 │GutPunch│14│80 │  │*   │Punch pushes 1 square     │
9 u1 F/ a0 ~0 h: C4 w# x* p│49 │GutStrgt│30│100 │  │**  │Punxh 2 square range     │
4 z1 P# T. M2 Q2 }6 F│50 │GutImpct│50│160 │  │***  │Punch pushes 1 square     │
' g1 E7 }, M$ F8 [: O. E$ H│51 │DashAtk │11│90 │  │*   │Dash through enemies!     │
# v# u8 ?1 g" R9 F7 g│52 │Burner │15│130 │Fire│***  │Envelops you in flame!    │
0 R$ _4 d" u2 h7 q, M│53 │Condor │44│180 │  │**** │Chrge atk pierces enemies   │
- a. G  B7 |% j+ \│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape!   │! n# \+ x& E/ Q
│55 │Zapring1│8 │20 │Elec│*   │Pralyzing electric ring atk! │( C+ j! \8 D6 V4 f
│56 │Zapring2│18│40 │Elec│**  │Pralyzing electric ring atk! │
  r1 U& O) n8 C: e│57 │Zapring3│28│60 │Elec│***  │Pralyzing electric ring atk! │
& _* G( q9 ]; u% A│58 │IceWave1│14│80 │Aqua│*   │Creates a 2 sq wide ice wave! │, H# z1 ]( M2 {
│59 │IceWave2│22│100 │Aqua│**  │Creates a 2 sq wide ice wave! │
0 o$ P) x: s( C/ k│60 │IceWave3│30│140 │Aqua│***  │Creates a 2 sq wide ice wave! │: |! J+ `$ }3 I+ T( r  X7 H& F# Q6 F
│61 │Yo-Yo1 │72│40 │  │*   │3-square yo-yo attack!    │/ t: X! Y  b8 A6 S4 y
│62 │Yo-Yo2 │80│50 │  │**  │3-square yo-yo attack!    │5 R* J+ G2 G3 x( ~) f
│63 │Yo-Yo3 │88│60 │  │***  │3-square yo-yo attack!    │% [( z0 Z6 Y7 T/ ]+ B
│64 │AirStrm1│26│50 │  │*   │Creates 3 whirlwinds     │4 I$ a8 u! j$ P2 z
│65 │AirStrm2│35│60 │  │**  │Creates 3 whirlwinds     │1 t5 m8 h* x4 Y  C# Y
│66 │AirStrm3│44│70 │  │***  │Creates 3 whirlwinds     │4 z3 l( a% a, ]: z: u2 h! T$ _
│67 │Arrow1 │40│100 │Elec│*   │Bee fly diagonal paths    │( W# ~* g& j# ?3 `3 s7 {# S2 a9 j
│68 │Arrow2 │60│130 │Elec│**  │Bee fly diagonal paths    │
9 ?+ J* m' U+ d  w. B│69 │Arrow3 │80│160 │Elec│***  │Bee fly diagonal paths    │5 u1 n5 c4 m' G& \7 j  A
│70 │Ratton1 │14│80 │  │*   │Crawling rat, turns once   │- N7 @9 u0 A+ S0 ~! C1 ~5 C
│71 │Ratton2 │24│100 │  │**  │Crawling rat, turns once   │- m0 z( Y7 Y8 u+ I7 H% o+ p
│72 │Ratton3 │34│120 │  │***  │Crawling rat, turns once   │
; |& ?  U0 `) }│73 │FireRatn│35│230 │  │***  │Activates when hit w/fire!  │
  Y& A3 i4 c4 ]0 ?  x│74 │Wave  │60│80 │Aqua│***  │Creates a wave that moves 3 sq│2 l( Q: P" }, _9 w9 F
│75 │RedWave │72│90 │Fire│***  │Creates a 3 sq wave of lava  │
/ x7 o# J- ~. N; u│76 │MudWave │84│100 │Wood│***  │Mud wave advances 3 squares  │* l$ n6 Q3 w& O7 Y9 i
│77 │Tornado │18│20 │  │**  │An 8-hit tornado 2 ahead   │
2 O; T3 t5 ~1 Y, r│78 │Spice1 │22│80 │Wood│*   │Dangerous powder on all grass │# b/ o' N" [% W) M& S9 a. T* f2 r
│79 │Spice2 │34│110 │Wood│**  │Dangerous powder on all grass │
3 j% E  r$ Q; L5 B│80 │Spice3 │46│140 │Wood│***  │Dangerous powder on all grass │
& W& }. l, s9 |: U: X; Q│81 │Shake1 │34│90 │  │*   │Vertical shaking 3 sq ahead  │
! T, x7 `0 d) v9 ]│82 │Shake2 │40│110 │  │**  │Vertical shaking 3 sq ahead  │
9 |3 Q9 J) D7 p│83 │Shake3 │50│140 │  │***  │Vertical shaking 3 sq ahead  │
  i, i3 l5 X, }" o6 t│84 │NoBeam1 │66│200 │  │**  │Fires if something behind   │
) w8 e+ D! H: X2 g* E4 {│85 │NoBeam2 │77│260 │  │***  │Fires if something behind   │
5 s) Z# f5 y7 y8 |9 i4 X) ^: `│86 │NoBeam3 │88│300 │  │**** │Fires if something behind   │; Y) V  T/ z' G# \. g: ^
│87 │Hammer │16│100 │  │**  │Hammer smashes front!     │8 b1 ^8 z( d, d, {
│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward   │
0 l8 p) p1 M# z2 C│89 │Rope1  │45│50 │Wood│*   │Entwines adjacent enemies!  │  T( I+ U: u+ n8 C( H
│90 │Rope2  │55│70 │Wood│**  │Entwines adjacent enemies!  │' L. O0 I9 N1 M( I
│91 │Rope3  │65│90 │Wood│***  │Entwines adjacent enemies!  │- T8 }4 }) T7 G5 C1 Q* J" ]* _
│92 │Boomer1 │15│60 │Wood│*   │Boomerang encircles field   │
( p0 w, y; U5 d: c│93 │Boomer2 │22│80 │Wood│**  │Boomerang encircles field   │
6 a! ?. W' a8 l6 s│94 │Boomer3 │30│100 │Wood│***  │Boomerang encircles field   │3 w1 m7 B  ^4 ~" u" {" l  @
│95 │PoisMask│30│  │  │*   │Poison area w/ A button!   │
/ z% x, O" [3 B6 u, S8 i│96 │PoisFace│38│  │  │**  │Spread poison w/ A button!  │" B" c* [- q# v: A# w; @! i
│97 │RockArm1│23│100 │  │*   │Paralyzes enemy w/ erthquake │0 p3 M" i- f$ b5 F) V
│98 │RockArm2│35│150 │  │**  │Paralyzes enemy w/ erthquake │
+ d8 e+ N  U! n* }* M; G3 F" H│99 │RockArm3│47│200 │  │***  │Paralyzes enemy w/ erthquake │
* c1 s5 g, P0 y( F$ U. M│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│3 \- U9 S4 Z. S- L& _
└──┴────┴─┴──┴──┴───┴───────────────┘
1 Z" i' r7 d0 Y9 q$ f$ h: `  c( G* r
StdrdChip (Part 2)6 _# |: E5 Z0 T* y" n. E* c
┌──┬────┬─┬──┬──┬───┬───────────────┐
4 c& I  E" `: y) \9 U( l; h│编号│名称  │MB│攻击│属性│稀有度│说明             │
/ f. G$ i$ u* N; ~& t( x6 _├──┼────┼─┼──┼──┼───┼───────────────┤
: b& J& _/ E0 {4 ^/ E" `+ K│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│
) E7 F5 L5 q& d. j│101 │CrsShld2│33│210 │  │**  │Guard, and bite into the enemy│0 D  ?5 V4 G- {5 M2 W
│102 │CrsShld3│41│260 │  │***  │Guard, and bite into the enemy│
9 @0 z! X8 u" z- Q9 R│103 │Magnum1 │35│120 │Fire│*   │Cursor destroys panel!    │
% C( u3 ~% o+ a( o5 ]9 A│104 │Magnum2 │55│150 │Fire│**  │Cursor destroys panel!    │" |+ W' i0 `3 m. |, E. K
│105 │Magnum3 │75│180 │Fire│***  │Cursor destroys panel!    │
# g- L* d7 I6 t# M, o( k│106 │Plasma1 │14│30 │Elec│*   │Launches electric attack   │
8 _# S; G6 B5 |% b  ~│107 │Plasma2 │26│60 │Elec│**  │Launches electric attack   │
. q9 f0 \* c- S' m  T│108 │Plasma3 │34│90 │Elec│***  │Launches electric attack   │
! [" |  h# d/ G0 {. }3 b* M( r% d' W│109 │RndmMetr│28│100 │Fire│***  │Meteors smash enemies!    │
0 Z# ?. F3 ^1 W! A1 ^+ z│110 │HoleMetr│48│100 │Fire│***  │Meteors smash into sq     │, X7 j6 }  u" O  j8 `8 Z( L( A8 [& F
│111 │ShotMetr│38│100 │Fire│***  │Meteors shoot out forward   │
8 r2 L; P- X0 V# ^; \│112 │Needler1│32│30 │  │*   │Advance w/ A, stop to attack │2 z- }( {' k- n5 v  f0 k5 O
│113 │Needler2│52│40 │  │**  │Advance w/ A, stop to attack │6 ^3 L( ]7 n% [  X
│114 │Needler3│72│50 │  │***  │Advance w/ A, stop to attack │
) z' O- v5 h+ E1 o8 }$ L│115 │Totem1 │29│100 │Fire│*   │Creates a totem to blow fire │8 U, H6 j0 W3 v
│116 │Totem2 │38│140 │Fire│**  │Creates a totem to blow fire │% Q% f( v: @1 T( S8 G; p
│117 │Totem3 │47│180 │Fire│***  │Creates a totem to blow fire │& ^9 y5 H# w' C( l( R+ B% \
│118 │Sensor1 │62│100 │Elec│***  │Sensor to watch sq ahead   │
. q7 j5 J4 X  z# [' g! d│119 │Sensor2 │70│130 │Elec│***  │Watch sq ahead or diagonal  │
; h4 W' h9 `2 x) a% B│120 │Sensor3 │72│130 │Elec│***  │Watch sq ahead or diagonal  │
3 P* @2 ]! H; o3 g+ l# [" h. d│121 │MetaGel1│18│90 │Aqua│*   │Gel atk steals a panel!    │- \1 J& k0 q: V1 r# d
│122 │MetaGel2│28│130 │Aqua│**  │Gel atk steals a panel!    │8 N- q& o1 X! ?
│123 │MetaGel3│38│170 │Aqua│***  │Gel atk steals a panel!    │
$ p; A' L2 S7 ~$ ^/ h. p5 d3 A│124 │Pawn  │44│90 │  │***  │Attack by pressing A button  │
! i) i# K# U! C3 d$ ^│125 │Knight │64│150 │  │***  │Jumps fwd and attacks     │& _4 U- o" A! h9 T* ^& A
│126 │Rook  │30│  │  │***  │Protects you from attacks   │
4 ?* o' i9 L2 Z3 X! @│127 │Team1  │16│10 │  │**  │Powers up when ally is hit  │( D4 A3 o  w  w
│128 │Team2  │20│  │  │**  │Ally's HP recovered if hurt  │; r& e3 \* L# C: n- ]
│129 │TimeBomb│32│150 │  │***  │An area-wide time bomb    │
, f( z( J  P9 Q" D0 @; S│130 │Mine  │16│300 │  │***  │Places a mine in enmy area  │
5 ]1 G! _0 d9 l7 |8 `( O│131 │Lance  │46│130 │Wood│***  │Lances through back line   │1 k; m2 F/ k& n1 `/ f
│132 │Snake  │20│40 │Wood│***  │Snake from hole in area    │# _% e- P! v  x2 K9 i
│133 │Guard  │5 │  │  │*   │Repels enemy's attack     │4 z- p' Q1 T: L- v" P
│134 │PanlOut1│4 │  │  │*   │Destroys 1 panel in front   │" G3 O) `7 A1 }7 K) _
│135 │PanlOut3│7 │  │  │*   │Destroys 3 panels in front  │0 |# z2 W4 ~" l' e0 B" P# g/ u( A
│136 │PanlGrab│10│  │  │*   │Steals one enemy square!   │* m/ X1 e# i0 [
│137 │AreaGrab│15│  │  │**  │Steals left edge from enmy  │' E" Y3 I) e2 f  D1 S1 K, w2 f
│138 │GrabBack│10│40 │  │***  │Retaliate stolen panels!   │8 S9 ]) r9 l* c5 J
│139 │GrabRvng│30│80 │  │**** │Retaliate stolen panels!   │& u9 S# O! l+ ~* g! C( B5 L+ w) S+ D
│140 │RockCube│9 │  │  │*   │Places a rock cube in front  │1 I6 \4 ]+ H- Z, G
│141 │Prism  │60│  │  │***  │Prism fires randomly     │/ K6 g' R5 ^0 z# s3 \1 \
│142 │Wind  │14│  │  │*   │Windbox blows at enmy area  │
# U& c& p2 v! G# D8 y# }2 h│143 │Fan   │14│  │  │*   │Vacuum pulls enemies     │
3 ~' o  S6 u2 D7 a% x│144 │Fanfare │32│  │  │***  │Take no damage for a while  │
; ]$ Z! K7 J8 H) L/ I│145 │Discord │38│  │  │***  │Confuses enemies w/ music   │  P2 Z0 q1 h8 j4 |
│146 │Timpani │42│  │  │***  │Paralyzes enemies w/ music  │
/ S1 m) M5 {, Q3 ^) s│147 │Recov10 │5 │  │  │*   │Recovers 10HP         │
+ C( C# L" n, \# j- S! V$ N│148 │Recov30 │8 │  │  │*   │Recovers 30HP         │
( u& Z' C# b' a│149 │Recov50 │14│  │  │**  │Recovers 50HP         │
0 ~6 @, L3 B9 H; v, s: ~│150 │Recov80 │20│  │  │**  │Recovers 80HP         │
9 ~( E9 c# x/ P' C│151 │Recov120│35│  │  │***  │Recovers 120HP        │
- |; _7 X, x* F* p│152 │Recov150│50│  │  │***  │Recovers 150HP        │
* F3 p- ]0 V4 h+ O  Z/ f/ f│153 │Recov200│65│  │  │**** │Recovers 200HP        │
  W5 [4 Z$ x# e1 n0 N8 W7 u+ c│154 │Recov300│80│  │  │**** │Recovers 300HP        │0 G, i) Q, n' C
│155 │Repair │8 │  │  │*   │Fix your area's panels    │$ s+ W- c/ ~2 }6 W8 N0 i* M
│156 │SloGauge│20│  │  │***  │CustGauge slows down in battle│
) y% E! h$ k1 q& X* c& U; l│157 │FstGauge│40│  │  │***  │CustGauge speeds up in battle │
9 s7 j8 S5 Z" h│158 │Panic  │14│  │  │***  │Confuses enmies if you are  │
! G6 O- Y( g1 L# w  S% ]- E2 s│159 │Geddon1 │10│  │  │***  │Cracks all panels!      │% ^% V; ?/ u) D0 s& m
│160 │Geddon2 │50│  │  │**** │Breaks all empty squares!   │1 M% V) B# j: a1 m( `& h
│161 │Geddon3 │90│  │  │**** │Turn all panels to swamp!   │
3 L4 {  [2 {9 T& x│162 │CopyDmg │18│  │  │***  │Duplicate damage on 2nd enemy │
2 ]0 D$ M! v% |) ^│163 │Invis  │11│  │  │***  │Invisible for a while     │, B3 c, `' M- _% D3 e4 a- L
│164 │Shadow │60│  │  │***  │Only swrd attack hurt you   │" [1 n' c# d* c; }5 m4 Y2 t
│165 │Mole1  │28│  │  │*   │Attacks fr. under ground!   │
( T! z7 @: s  n│166 │Mole2  │35│  │  │**  │Attacks fr. under ground!   │& Q+ h& G% I+ h  t2 V$ Y" ?
│167 │Mole3  │42│  │  │***  │Attacks fr. under ground!   │( G8 |; v) ~0 }- S0 r
│168 │AirShoes│26│  │  │***  │Can stand on empty squares  │
* M( n2 A# e$ u# ?  Y│169 │Barrier │7 │  │  │*   │Nullifies 10HP of damage!   │
. @! ~! }4 J; T3 ]: R4 i│170 │Barr100 │25│  │  │**  │Nullifies 100HP of damage!  │9 r3 o7 d2 ^& B# j
│171 │Barr200 │50│  │  │***  │Nullifies 200HP of damage!  │
/ P* p4 Y6 {& O3 V" k/ r│172 │Aura  │55│  │  │***  │Repels attacks under 100   │
3 h, J' g& X( B2 n/ s* q│173 │NrthWind│43│  │  │**** │Wind removes auras, etc    │
1 j& {' N, S! W, l# h│174 │Mettaur │30│????│  │***** │Summons a Mettaur to fight!  │
- X" e, Z2 K; q9 ]6 b1 n│175 │Bunny  │32│????│Elec│***** │Summons a Bunny to fight!   │. {5 s5 @  Z3 w1 X
│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight!  │- C! f* K( u$ Y( t" h* m! ^
│177 │Swordy │30│????│  │***** │Summons a Swordy to fight!  │3 G+ }. V5 g; P( |$ L: k
│178 │Jelly  │46│????│  │***** │Summons a Jelly to fight!   │
9 d) T2 O3 ]: @! s. P│179 │Mushy  │38│????│Wood│***** │Summons a Mushy to fight!   │7 A, X' Y7 L& W- F
│180 │Momogra │38│????│  │***** │Summons a Momogra to fight!  │( h! v2 [$ u1 b9 Z4 Z, H- e
│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │$ z; v. k+ b: r* ^  R9 A, p% z
│182 │Scuttlst│52│????│  │***** │Summons a Scuttlest to fight! │- ^* O7 {& K9 B
│183 │Hole  │55│  │  │**** │Open hole to dark world    │; I9 S9 F$ j/ B+ }6 R+ t
│184 │HolyPanl│14│  │  │**  │Creates a holy pnl in front  │6 D0 c; l/ u, ^+ Y% P# q$ z
│185 │LavaStge│22│  │  │***  │Changes all panls to lava   │9 S9 ^( W% L7 Z1 X  }$ d$ b2 y
│186 │IceStage│20│  │  │***  │Changes all panls to ice   │6 h5 @8 k/ V) E; Q6 v
│187 │GrassStg│10│  │  │***  │Changes all panls to grass  │
9 t( C% m& ?' R' M' Q  _│188 │SandStge│18│  │  │***  │Changes all panls to sand   │7 r, x( u3 L3 a
│189 │MetlStge│26│  │  │***  │Changes all panls to metal  │* ]' T, E6 K, \( {. G9 k) R0 e
│190 │Snctuary│54│  │  │**** │Change own panls to holy   │
: z8 k: q, L7 u& y5 ~! R8 k4 T6 i│191 │AntiDmg │45│100 │  │***  │Sets trap & throws stars!   │. u: |+ n0 T" T1 \5 U1 u9 v; Z
│192 │AntiSwrd│68│100 │  │***  │Retaliate for sword damage  │3 o9 P! u# o0 N/ D, T
│193 │AntiNavi│60│  │  │**** │Take the enemy's Navi away  │
6 G7 i- _2 C# A5 h│194 │AntiRecv│73│  │  │***  │Punish recovery of HPs!    │
7 M$ _6 Q" m7 [│195 │Atk+10 │4 │  │  │*   │+10 for selected atk chip   │
$ y) K  g+ A7 V│196 │Fire+30 │20│  │  │**  │+30 for Fire atk chip     │1 S) {4 Q, F2 w9 V
│197 │Aqua+30 │21│  │  │**  │+30 for Aqua atk chip     │
- y  k4 |& c, M' Y7 ^6 [│198 │Elec+30 │23│  │  │**  │+30 for Elec atk chip     │
" S! d5 \9 z) ?6 M) r- U# p. x) Z│199 │Wood+30 │26│  │  │**  │+30 for Wood atk chip     │
/ L3 H% I2 s" }2 k; |4 _4 e* d% |│200 │Navi+20 │34│  │  │**  │+20 for selected Navi chip  │
' h( L' l9 D+ J" D└──┴────┴─┴──┴──┴───┴───────────────┘
5 w( ?% x+ \  b: D1 ?7 C3 a: U; ]7 Z* Q2 R! J0 y
* r& P6 Z# d0 t  K4 [. H; \7 e# U. h
Mega Chip
: i$ {! c3 G; \┌──┬─────┬─┬──┬──┬───┬───────────────┐% q' @+ T8 n1 O) i% R( R" d% O
│编号│名称   │MB│攻击│属性│稀有度│说明             │
# ]) A+ i3 f! J+ H* y% e2 g├──┼─────┼─┼──┼──┼───┼───────────────┤
1 J' u. U9 U3 G8 c│1  │Muramasa │74│????│  │***** │Power = amount of HP lost!  │
& [1 K9 E; ^# v9 ?2 G6 V) ~  N/ a│2  │HeroSwrd │65│180 │  │**** │Legendary swrd cuts 3 sq!   │9 q( B8 |/ y4 H
│3  │ZeusHamr │90│250 │  │***** │Damages anyone on a panel   │
) s5 t' q! n8 t8 r2 `  H│4  │StandOut │22│220 │Fire│***  │Heat: Send Fire into hole   │
. t$ k6 A& b3 P│5  │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole   │" q# C. G+ S  t' V) v$ a$ }
│6  │WatrLine │18│180 │Aqua│***  │Water: Draw wter from hole  │' w/ r) M- Y9 g
│7  │Fountain │48│240 │Aqua│***  │Water: Draw wter from hole  │% G) T6 `6 v2 b1 C
│8  │Ligtning │30│160 │Elec│***  │Elec: Dmgs object & area   │
4 B2 v5 ^% L  A# Y- N6 E. a│9  │Bolt   │52│210 │Elec│***  │Elec: Dmgs object & area   │5 [9 a& E0 R( C! O5 W0 c
│10 │GaiaSwrd │28│100 │Wood│***  │Wood: Take power frm next chip│! H! D& L. _; B# b
│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│8 {' d4 u' v% U; W
│12 │Meteors  │86│40 │Fire│**** │Drop many meteors on enemy  │
; ?# _  H( _" \! J│13 │Guardian │82│  │  │***** │Statue punishes when hit   │
8 E8 A8 U. }8 D) X/ T! k5 S/ A4 \2 I│14 │Anubis  │90│  │  │***** │Anubis poisons enemies    │5 ^( i0 Y% o% [1 ?9 z4 S# N
│15 │Godstone │66│150 │  │**** │Summons a GodStone from hole │
/ g$ Z- a4 V( Y5 i( w│16 │OldWood  │72│100 │Wood│**** │Summons OldWood from hole   │1 X) ?4 n: D. W/ x7 p/ B/ y
│17 │Jealousy │64│100 │  │***  │More dmg if enemy has chips  │. K2 f8 ~+ }$ P8 g
│18 │Poltrgst │58│  │  │***** │Objects thrown at enemies!  │
0 v9 v3 s! j. R; f* Z│19 │LifAura  │77│  │  │**** │Repel all attacks under 200  │
& U5 u5 r: |  P1 h2 o% j$ R│20 │FullCust │10│  │  │***  │CustGauge instantly refills! │
3 y6 m5 U$ F8 B4 \) W0 R5 ^; S│21 │Atk+30  │50│  │  │***  │+30 for selected atk chip   │. }# z% P3 {) s% U1 J% V" {+ L
│22 │Navi+40  │60│  │  │***  │+40 for selected Navi chip  │+ j8 U9 u: k9 d+ F8 k
│23 │Roll   │10│20 │  │***  │Attack an enemy, heal you   │
2 `) t. M5 ^( x3 u7 c│24 │RollV2  │22│30 │  │**** │Attack an enemy, heal you   │
" z; V5 J( |4 F; ]) i( A/ P& H8 b" L8 G│25 │RollV3  │34│40 │  │***** │Attack an enemy, heal you   │. t  J& a, N- |' }  e: s: D! C
│26 │GutsMan  │15│50 │  │***  │Sneaks up to smash panels   │
8 j" t' E1 ^( t. l+ q$ f0 V; J* Y│27 │GutsManV2 │41│70 │  │**** │Sneaks up to smash panels   │$ q- l6 g& S. w, ?
│28 │GutsManV3 │57│90 │  │***** │Sneaks up to smash panels   │& k9 O! g) o$ Q( J% ^. U
│29 │GutsManV4 │63│100 │  │***** │Sneaks up to smash panels   │1 S) ^% D) B/ x5 i; ?& ?5 Q
│30 │ProtoMan │68│160 │  │***  │Moves in to slice the enemy  │5 p+ s* q. k2 a1 B. R% x
│31 │ProtoMnV2 │76│180 │  │**** │Moves in to slice the enemy  │# z* Q/ W5 W6 G/ t! B
│32 │ProtoMnV3 │82│200 │  │***** │Moves in to slice the enemy  │# S0 ^$ B7 t6 O8 l% w8 p  u
│33 │ProtoMnV4 │90│220 │  │***** │Moves in to slice the enemy  │
! _; n1 w0 Q- m│34 │FlashMan │39│50 │Elec│***  │Flash atk paralyzes enemy   │& t% Q$ E" F! n2 O2 I6 H4 i' d
│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy   │
5 {% c, s/ ?2 K) ^' _* j8 j│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy   │
, T' n' ]$ }/ j- s│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy   │6 G7 R& p# X6 n! Y$ L
│38 │BeastMan │38│40 │  │***  │Claw atk 3 squares ahead!   │
5 S' J& A+ x9 s│39 │BeastMnV2 │60│50 │  │**** │Claw atk 3 squares ahead!   │
6 m9 c) |, [# `# c$ Y4 Y4 M6 r0 I│40 │BeastMnV3 │68│60 │  │***** │Claw atk 3 squares ahead!   │
+ k+ w+ B2 r, W! c4 B& g│41 │BeastMnV4 │76│70 │  │***** │Claw atk 3 squares ahead!   │
8 G' g6 ?: H7 K+ P9 L│42 │BubblMan │50│20 │Aqua│***  │Fires several AquaShots    │
. E9 V( e8 y& M; V& t/ |  U8 ^! j│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots    │
9 N4 u5 D1 e7 K* b' ^" [& j│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots    │9 }! o" B; a+ V, U
│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots    │
% \% {" {5 S1 L9 O# R│46 │DesrtMan │32│120 │  │***  │Launches fists at enemies!  │
- [/ S1 ~7 G4 y# ?8 E+ _  H│47 │DesrtMnV2 │52│140 │  │**** │Launches fists at enemies!  │8 O' I8 m- @, E! R3 k0 Q
│48 │DesrtMnV3 │64│160 │  │***** │Launches fists at enemies!  │
' K$ C0 d- P3 O/ Y' b: j  p6 w& R│49 │DesrtMnV4 │72│180 │  │***** │Launches fists at enemies!  │; t& {1 v; n/ P: [' j
│50 │PlantMan │60│20 │Wood│***  │Vines harm all enemies!    │
6 h! {- D# g0 J" ^' ]! U│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies!    │
& E7 W+ c0 t" E. j; ~0 \! g( N* w( ~│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies!    │
% m" T' R2 T3 {0 c- J+ ~* U│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies!    │
6 \! h# ~2 _# v│54 │FlamMan  │32│120 │Fire│***  │Flames burn all enemies!   │2 A7 ^; c) r  B1 ^: @
│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies!   │% R% F. i5 ~  A; b. c% a) y' q1 s
│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies!   │
9 E" c" G9 H2 J│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies!   │
* D, J4 Q7 ]" l6 S/ |% W│58 │DrillMan │66│70 │  │***  │3 drills fly at enemies!   │. w# K8 V; k7 r/ M" s' R
│59 │DrillMnV2 │70│90 │  │**** │3 drills fly at enemies!   │  ]( F! P7 p4 `8 v% z7 w, e2 c! O
│60 │DrillMnV3 │74│110 │  │***** │3 drills fly at enemies!   │5 w7 j9 U9 e$ i0 v
│61 │DrillMnV4 │78│130 │  │***** │3 drills fly at enemies!   │
7 S4 Y" i8 t' ]1 e0 R, h│62 │MetalMan │40│100 │  │***  │Iron fist smashes 1 square!  │
( ]& D# a2 m" Q5 ]- f│63 │MetalMnV2 │60│130 │  │**** │Iron fist smashes 1 square!  │! ~, o: @1 i( @4 s4 N8 o
│64 │MetalMnV3 │70│160 │  │***** │Iron fist smashes 1 square!  │1 m4 _4 i& L' K6 {8 L
│65 │MetalMnV4 │80│190 │  │***** │Iron fist smashes 1 square!  │/ n" V* g  j. {" S/ n3 A  e/ m+ l4 @
│66 │KingMan  │36│140 │  │***  │Move up 3 square & 4-way hit │
0 v+ ], ]  w8 [│67 │KingManV2 │48│170 │  │**** │Move up 3 square & 4-way hit │* |7 z3 J0 e2 f0 ~
│68 │KingManV3 │60│200 │  │***** │Move up 3 square & 4-way hit │! V% q9 m  q& x1 j
│69 │KingManV4 │72│240 │  │***** │Move up 3 square & 4-way hit │- X0 z( @1 S% E8 M9 e6 T
│70 │MistMan  │68│90 │  │***  │Appears from mist & attacks  │
5 U! d+ H9 M  y6 y0 A│71 │MistManV2 │71│110 │  │**** │Appears from mist & attacks  │
  T7 N% z. y" p$ z& E" O! l8 `│72 │MistManV3 │74│130 │  │***** │Appears from mist & attacks  │" T* G5 ^/ P# L8 f9 s
│73 │MistManV4 │77│150 │  │***** │Appears from mist & attacks  │
8 ^& O$ V0 J4 T2 ?; m" z4 O  V" H1 |│74 │BowlMan  │80│100 │  │***  │Lines up pins for a strike!  │
+ a9 A+ s% ^# B│75 │BowlManV2 │82│120 │  │**** │Lines up pins for a strike!  │
' W5 {+ f* z# [0 a│76 │BowlManV3 │84│140 │  │***** │Lines up pins for a strike!  │; c+ O# K* f# t" i
│77 │BowlManV4 │86│160 │  │***** │Lines up pins for a strike!  │
- i4 C5 ^1 s/ v% b$ G│78 │DarkMan  │72│30 │  │***  │Creates 3 caves in enmy area │: ?4 P2 m  d5 E: w; R- w/ I
│79 │DarkManV2 │76│30 │  │**** │Creates 3 caves in enmy area │
. c% j' g2 H  `! g3 K' Z│80 │DarkManV3 │80│30 │  │***** │Creates 3 caves in enmy area │7 P1 L6 g+ f: S! x+ K, Z
│81 │DarkManV4 │84│30 │  │***** │Creates 3 caves in enmy area │
, D, Z+ ?, C! U5 A7 j9 [* ~│82 │JapanMan │82│40 │  │***  │Multiple attacks w/ spear   │% Y8 Y: C* Q" y& p1 F
│83 │JapanMnV2 │85│45 │  │**** │Multiple attacks w/ spear   │
7 r4 L! v( r2 r/ G. Y│84 │JapanMnV3 │88│50 │  │***** │Multiple attacks w/ spear   │
: W" R0 s& _2 Y! f! w, n│85 │JapanMnV4 │91│55 │  │***** │Multiple attacks w/ spear   │
  E$ B# J6 T5 U+ \" ?7 y└──┴─────┴─┴──┴──┴───┴───────────────┘2 F( u$ C6 O' \/ p+ R

6 g' D/ t/ R8 l+ \1 Q3 i/ X& H3 |
% O5 c5 x+ i/ I3 \  V/ dGigaChip (蓝版)* ?1 ?4 X, h5 F$ [( e4 U
┌──┬─────┬─┬──┬──┬───┬───────────────┐
8 d6 S5 m% `0 x+ z│编号│名称   │MB│攻击│属性│稀有度│说明             │; a. U0 X& b% Q" U& {5 X* S
├──┼─────┼─┼──┼──┼───┼───────────────┤9 k7 L7 ^/ {1 `1 W/ I: d3 _
│1  │FoldrBak │99│  │  │***** │Restores all chips & folders │
8 e6 v8 }% Y, Q( a: G1 N│2  │BassGS  │99│700 │  │***** │Bass' secret weapon      │4 u9 ~5 i/ A1 p( R
│3  │DarkAura │55│  │  │***** │Dark chip repels <300 atks  │
* W% O4 G  q2 D# N, Z- i' d8 U│4  │DeltaRay │92│220 │  │***** │Use A btn for up to 3 attacks │; l4 H( _9 e' n' [5 @
│5  │AlphArmΩ │97│500 │  │***** │Launches a giant rocket    │
* k8 _+ c$ d5 g" F5 ^9 e4 \' U│6  │GutsManV5 │79│120 │  │***** │Sneaks up to smash panels   │9 `  V5 C1 p! t& x
│7  │ProtoMnV5 │98│240 │  │***** │Moves in to slice the enemy  │$ _% }- p+ X" g* Y
│8  │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy   │: h$ ^& t% h3 Y2 T
│9  │BeastMnV5 │84│80 │  │***** │Claw atk 3 squares ahead!   │( J6 X: ?( a' J
│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots    │
9 A% d. P7 M- a1 S4 E│11 │DesrtMnV5 │80│210 │  │***** │Launches fists at enemies!  │( b2 a5 \- L, S$ H% j" b
│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies!    │
8 z. n3 M; F+ Q: V6 y│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies!   │
% O" x% ~0 [9 u: G1 s3 B│14 │DrillMnV5 │82│150 │  │***** │3 drills fly at enemies!   │, \0 H& q. W- [) n
│15 │MetalMnV5 │90│250 │  │***** │Iron fist smashes 1 square!  │0 }  O8 C' I% W
│16 │KingManV5 │84│280 │  │***** │Move up 3 square & 4-way hit │
' O5 a& D6 Z5 f# }3 J$ U│17 │MistManV5 │80│170 │  │***** │Appears from mist & attacks  │: c" F# e; n9 G; ^
│18 │BowlManV5 │88│180 │  │***** │Lines up pins for a strike!  │" d& G, A  |" O+ W( c6 P& o
│19 │DarkManV5 │88│30 │  │***** │Creates 3 caves in enmy area │) |* @/ V# L) j! u
│20 │JapanMnV5 │94│60 │  │***** │Multiple attacks w/ spear   │
# K& L, K9 O8 L' I; ~- l" [└──┴─────┴─┴──┴──┴───┴───────────────┘1 g& t! o' O! |' ]2 R9 u2 ?- @

* l6 Y2 V# `9 c- b! m, ?: r% eGigaChip (白版)(只列出与蓝版不一样的Chips)  I  j% t( |' @) F. }% g8 K8 Z' o
┌──┬─────┬─┬──┬──┬───┬───────────────┐. E; b. L  d9 }& r* [- g
│编号│名称   │MB│攻击│属性│稀有度│说明             │
) C2 B; u9 {/ k9 }/ B├──┼─────┼─┼──┼──┼───┼───────────────┤+ ~6 J: f1 Y( o' X5 k
│1  │NavRcycl │50│  │  │***** │Recalls last Navi used    │
1 U3 K: v; F, j│3  │Serenade │97│100 │  │***** │Dark chip Holy pwr to front  │
4 h1 j2 F% b, k* e' Y1 E│4  │Balance  │60│  │  │***** │Both Hp reduced by half    │
# |4 M- j+ S, v│5  │AlphArmΣ │97│50 │  │***** │3-stage electric attack!   │( C/ |9 C8 @! e$ r3 u# n; @( i
└──┴─────┴─┴──┴──┴───┴───────────────┘
 楼主| 发表于 2003-7-14 17:30:40 | 显示全部楼层
哈哈,开始贴图了!1 O# Z6 {. I' R& z
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
" [  W" D- I) `8 l+ j4 @: F2 @* G3 V( p# x) r6 J
0010020030040050061 Y0 _2 A$ ~+ S# S/ y
007008009010011012" {3 c" Z. o' H- c* v
013014015016017018
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 楼主| 发表于 2003-7-15 13:42:03 | 显示全部楼层

GBA-<洛克人EXE3-Blue>卡片组合

Megaman EXE 3 蓝+白 Standard 级别的 Chips:
' _3 S5 d5 ^; v8 N4 ~
& M. ~9 `8 U. z- Z& a, e0190200210220230249 c, K' w0 e, x" Y5 m. V
025026027028029030/ H& {' `9 U  O/ n2 D
031032033034035036
% e6 s! ^/ |  S! N$ U9 i
4 K0 r: r  b) k& Y0 G[ 本帖最后由 hwz1015 于 2006-1-5 14:17 编辑 ]
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 楼主| 发表于 2003-7-15 13:43:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:3 {, C* u  V$ F- H( ?

0 M$ w. g0 x, v  r0370380390400410423 ^! @- F, i; i3 e: x; w
043044045046047048! N  g1 X) q. g% {3 A9 X0 j. t
049050051052053054
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 楼主| 发表于 2003-7-15 14:14:39 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
. q- V, w* N; w+ Z7 P1 @% N/ W6 S# D# ]7 |
055056057058059060! W  P9 |$ v9 x! g' ~
061062063064065066- j4 b) }( I7 ]' S) e- T4 Y
067068069070071072
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 楼主| 发表于 2003-7-15 14:15:19 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
6 {! u& e5 p2 P2 K: S% ~+ r8 U& y: C9 N
073074075076077078. F. Y5 S& E; f; U, ~7 l
079080081082083084
( g/ E# c. {' P6 l% X085086087088089090
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 楼主| 发表于 2003-7-15 14:16:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:8 ^! k* R* Y' g. T2 n6 s
! H7 O( `& u: C2 K8 J
091092093094095096
& Z2 D! m* u; V2 ~% X! ~# D097098099100101102
+ R3 j+ a& x( q! c103104105106107108
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 楼主| 发表于 2003-7-15 14:24:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:( G: L- ]4 p5 e% A4 q* j- f
) w$ a( A' [3 ?" ?4 K4 C6 i' z- e
109110111112113114
( o4 \/ G1 X& n* H) x9 B. D' f115116117118119120+ e0 c6 P. i6 b3 r" a7 n$ ^
121122123124125126
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 楼主| 发表于 2003-7-15 14:28:54 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:; K2 z1 C3 Q$ s  e' h
0 n/ \7 p5 `$ h* q5 q
1271281291301311327 ?  u6 `4 t; `! v) Q" G2 {
133134135136137138
. C( B8 u# ^8 ^4 C/ _139140141142143144
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 楼主| 发表于 2003-7-15 14:33:48 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
/ U; |9 p- ~: i2 G8 g. v+ @2 Z! G- M
/ J0 Q) Z4 W$ O: l; \" {5 e+ s145146147148149150
; q) U% J! s5 W/ h) x1511521531541551566 S) w5 i) N( g- ~/ o
157158159160161162
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 楼主| 发表于 2003-7-15 14:35:44 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:# y1 V2 \- a2 S' C5 a6 u

) m0 B  o0 A3 N8 l5 m1631641651661671687 S7 S; z& X3 o9 B) f
169170171172173174
: C) n2 s" u! ^0 t/ A' |175176177178179180
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 楼主| 发表于 2003-7-15 14:37:02 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
. u) Y4 `" b2 \( {) n- l# T
4 _  H9 e: E/ q/ b- A181182183184185186
4 ~0 h' T- E5 q8 U, `1 a187188189190191192
! z" I/ f( H' u% Z' \193194195196197198
5 h$ g! N% ^1 ?/ D! @8 ^199200
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 楼主| 发表于 2003-7-15 14:47:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
) u1 h3 u, Z7 W1 r3 \* F7 A6 O* v7 b
001002003004005006
# J, U7 ^. O/ j  s' N, d: J007008009010011012) ^( p. P0 P. P6 B
013014015016017018
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 楼主| 发表于 2003-7-15 14:50:34 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
& L+ p) y( X$ ~% u2 H5 U" E/ m+ ?0 T) q
019020021022023024
& ^! h( F+ w' C+ J2 V" ]025026027028029030) k8 l& k# Q7 _; _; X$ x
031032033034035036
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 楼主| 发表于 2003-7-15 14:52:01 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:) ~$ B+ c! r* k; d
1 G$ T$ N1 P& B# B5 M
037038039040041042. b: r; S# f! P9 u% o
043044045046047048
9 W; b8 S2 g7 X$ p: ]049050051052053054
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 楼主| 发表于 2003-7-15 14:55:14 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
$ A6 }5 q, G) s1 r/ f; t; ?* i0 s# M) I* ~
0550560570580590602 e3 s5 P( S7 I+ N& T5 ?) h* g$ X; r
061062063064065066
, j% A3 N8 g' e. s/ h0 z' l067068069070071072
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 楼主| 发表于 2003-7-15 14:58:43 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:' |& @/ `4 u9 @1 ~# L

2 u( R9 A$ j0 Z5 V( m. V073074075076077078
  l( L. `+ S% n- i/ u! W, E& A079080081082083084
9 u- _; V; W1 w/ m: G3 x085
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 楼主| 发表于 2003-7-15 15:09:46 | 显示全部楼层
Megaman EXE 3 蓝 Giga 级别的 Chips:
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发表于 2003-8-1 05:49:38 | 显示全部楼层
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