转载请不要删除以下信息,感谢您!
2 R8 c) l) L: \+ g4 O9 Y6 a6 `■ ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★
|3 g6 R5 g: o( M1 z) m1 ]" |# C■● ■ NintendoWorld 站友xliz原创
5 J7 N' d, d' p■ ●■ http://www.NewWise.com
- C+ O# a6 a5 {- O @" I■ ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★ $ S; x/ E+ d1 o' L
$ Y3 Z9 D, \& |; Y2 b; U$ k
+ A7 f9 r: X, J2 D& O
洛克人 EXE 3 Blue 卡片组合
; \" L* v; T% p5 |
( e( _& f2 S+ w3 D# @- d& }. I3 i5 _# n
英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版 A% O0 j. a! N, B0 B$ _
大家要看日文版的P.A.或详细攻略,点击这里吧!
. l5 o* i" c& H; _====================
- F* t" D8 t: I8 v% j2 S8 G: a" ^希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol: % \) J0 g: R& a- I, R5 q
+ {; ?. ]" [7 h以下内容格式如下:
% V; }8 a: j9 b6 U$ L
3 \8 L( s/ H# x8 n$ E/ `编号 名称- i, w7 i! [! G- i
说明! ^" L$ B2 e9 \" w W/ J# M
组合方法( s7 w6 D' j3 g+ @
---------------------------------
8 o: j6 F' I% `' u01 Z-Connon 1
" M8 U \" ?0 M/ L. lUnlimited Cannon for 5 sec. G; _( Z7 U2 c5 c9 m. c* e
Cannon A+B+C2 [( H7 R# K' @, m7 f
Cannon B+C+D# |' V8 @- s# X" @
Cannon C+D+E1 w- r, w) U: a- y' U0 K- ^* F8 }
; w' h% x$ B6 b+ a; I0 Q+ p
02 Z-Connon 2: n0 T9 [" i, j- M# B
Unlimited HiCannon for 5 sec
, L4 ~- n7 ^. _# J9 \, IHiCannon H+I+J9 t5 P9 Q5 p0 m B! t4 |
HiCannon I+J+K G) O0 k2 c \
HiCannon J+K+L) M) I) z7 X |# s6 e$ j$ `# D
1 K. e# Y* x( o( L4 Z
03 Z-Connon 30 D& y; p# [5 f4 t) @
Unlimited MegaCannon for 5 sec" Y \" E1 G7 ~6 U6 x3 J9 S; ^
M-Cannon O+P+Q
1 c# F+ T y& b9 e' { [; ?M-Cannon P+Q+R0 g& ?4 {7 W& X t
M-Cannon Q+R+S& C9 g& D! l0 }/ e1 J: y
3 w0 t) E) L/ \- k% }4 f0 B04 Z-Punch D; V* e5 O0 E+ G% i
Unlimited GutPunch for 5 sec
* S- R. \! U. OGutPunch B+C+D
5 W6 j1 U& D) H/ gGutPunch C+D+E) Q r. L3 l, V3 w' r7 a. q
GutPunch D+E+F* I" M2 d6 W" |' j0 [
- ~+ G6 o; N( }& X7 ?4 R
05 Z-Strght, ~ k5 X2 u1 ~, h1 Y+ m
Unlimited GutStrgt for 5 sec( J7 Q( Y$ P$ M& s
GutStrgt O+P+Q# u! }$ V4 L8 d" N
GutStrgt P+Q+R
' D+ r3 G* G% @/ h# w2 BGutStrgt Q+R+S
' P) W4 {; e' W1 g7 f' K. v0 W
6 z" |# x! n/ v% L3 s. i06 Z-Impact
# b8 k; V( I& \+ ~3 M0 {Unlimited GutImpct for 5 sec
1 Q0 V8 k, s' l, f5 H. IGutImpact G+H+I V/ _- _* M, O/ i4 A
GutImpact H+I+J" o( T' t' V) q* r* G
GutImpact J+K+L: N3 j6 u( |) H8 y
! R0 E& ^; L( u! L1 }9 ?07 Z-Varibl
) k1 u3 ~) o9 m1 g/ d4 ~0 pUnlimited VarSword for 5 sec" M( z: j7 m1 F! j+ X6 O
VarSwrd B+C+D# F& f1 B7 ^3 o0 g$ I. @; E
VarSwrd C+D+E ~2 G5 Q. S4 Q8 s
VarSwrd D+E+F! t4 y7 b. z- D c
. L/ C% ^/ i& I7 K- J$ N* y
08 Z-Yoyo 14 e. i% d3 ~5 I5 K* y" T
Unlimited Yo-Yo for 5 sec
. x: G. |& i6 G1 M& V6 M6 c, hYo-Yo1 C+D+E5 |! B) S) Y, t( y X
Yo-Yo1 D+E+F& T+ {8 a3 [" E' x8 \
Yo-Yo1 E+F+G1 v5 }: E. _& B$ v, e
, u+ {% p' A1 t- w09 Z-Yoyo 2
6 y- x% o4 V% p3 l3 T* BUnlimited Yo-Yo2 for 5 sec2 m- e3 T: d- `
Yo-Yo2 H+I+J% g2 U6 Q8 F0 H+ w& a
Yo-Yo2 I+J+K
) x/ _% v4 y9 I" g) sYo-Yo2 J+K+L
" h1 G8 m( t+ g; r* ?# _, c2 v- m7 l3 a" \. u5 d5 P
10 Z-Yoyo 3: A2 x* s- u4 e
Unlimited Yo-Yo3 for 5 sec
- F: F# }; u4 S: C4 C2 ^7 g0 jYo-Yo3 M+N+O4 X8 `. }8 S! I5 A4 \& r4 q4 [
Yo-Yo3 N+O+P+ I; V$ O) F6 K) g! n
Yo-Yo3 O+P+Q
' p2 H- W4 i4 i8 {0 H1 H4 Q& o4 ]; a1 S4 i
11 Z-Step 1. W. \8 w/ X2 E7 a. L: Q6 Y
Unlimited StepSwrd for 5 sec
5 V) ?% J0 M% BStepSwrd L+M+N1 x" R9 | c1 V0 x1 t
StepSwrd M+N+O8 z1 b: C, q$ d9 j: N9 ^- b6 ]0 k
StepSwrd N+O+P* @0 R1 ? Y# N- O8 K9 n
% z% T0 ]. d' w. m
12 Z-Step 26 X1 M" t) U- Z6 y7 h6 V
Unlimited StepCros for 5 sec
( w8 Z. q9 N' `5 ^0 W9 zStepCros P+Q+R1 q; m1 o+ E, @4 |' D
StepCros Q+R+S2 |1 ^+ i1 t1 w) t
StepCros R+S+T- J5 r' R' S J4 }) u$ h3 ^
# x$ F5 c$ q' e+ z. `; M1 A" [13 BubSprd, v- H6 r) y8 [
Attks w/ spreading bubbles!/ E% u. W! N. H8 H) J }
Bubbler C+D+E
" K- s. W) L0 b, q4 UBub-V D+E+F
6 m. w: B* t2 ^% @3 ZBublSide E+F+G( i4 @! I& Q+ r) G, f0 T
Bubbler E + Bub-V E + BublSide E& Y4 T' C+ _ D0 h D3 s
$ ~6 o6 v' q4 b4 o14 HeatSprd
- N( g$ K5 ~( t, r/ VAttks w/ spreading fireball!
# |% ~% W7 A( S. @. a. cHeatShot H+I+J
" a, S1 k+ P! N' j) |Heat-V I+J+K6 P/ w+ @- ]4 u% Q
HeatSide J+K+L
" N1 b8 i6 R% r2 XHeatShot J + Heat-V J + HeatSide J) C6 _, s) p8 O$ Y
, h8 i6 G# F" C2 v
15 H-Burst3 U6 W+ Z, J- W0 o7 ?! y
Creates a giant explosion* i7 b6 G$ l1 t' m- w
Spreader M+N+O) O( o6 r! C: Y& t, a4 E; W
Spreader N+O+P
2 z$ f- G" i! ~& PSpreader O+P+Q3 ?8 J+ n0 W. a$ D6 N! u
4 r; I6 p- f+ J# v! t0 l1 o
16 LifeSwrd7 p* w: |$ c, c, g7 L8 |
Swings a huge 2×3 sword!
' a7 G4 { R7 Q* j. W' K* X3 ZSword E + WideSwrd E + LongSwrd E
4 g% i9 `0 h; ySword L + WideSwrd L + LongSwrd L8 a% Q# z3 [3 S( @
Sword Y + WideSwrd Y + LongSwrd Y
- H4 `: X5 W" B7 Q( @2 C) V" p ~5 C4 M! A, j1 ~( r
17 ElemSwrd
( Y" f& i2 D: b) N2 y8 }Wide swrd contains 4 elemnts/ [ G4 n0 _+ ]# T" m
FireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N) O U, t; r' ^3 J
FireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P
9 S" ?6 _ U' J' [" A# U* W' c* L, x1 @+ n
18 EvilCut& V; E2 ?% p d) A7 j5 H8 N
Step up 2 & make 4 atacks
c! T9 R1 O; Y' I& }# SStepSwrd P + HeroSwrd P + StepCros P
7 \7 k: v( T1 }* I6 s! w. k2 p7 Q C' @0 ]: N& D! @
19 HyperRat4 Y Y# e6 p6 f' h. l" w
A giant Ratton charges!
+ [% t# p k m4 C; `! {" ~$ I; q! DRatton1 A + Ratton2 A + Ratton3 A
2 H( l8 i0 W( kRatton1 C + Ratton2 C + Ratton3 C, Q8 J8 O, `$ x* S% h& y5 p
Ratton1 F + Ratton2 F + Ratton3 F. o8 _1 V% z3 x w$ @* k0 ^( u8 n
/ P" h3 X2 V* h5 \, C6 H* l4 g8 ^20 TimeBom +
+ {! r6 m5 B5 O" i* RSets Time Bomb in enmy area
! l9 |, n- Q( m$ L' t2 PTimeBomb J+K+L6 ^- H/ _& @: j7 [
TimeBomb K+L+M
: a0 g7 o7 L; |# P4 T4 P: y! G" zTimeBomb L+M+N) W1 p7 r7 T* K: T) T
/ M. M) R1 v6 W# c% X; a9 m21 GelRain
# C7 d% {7 G. M7 h% cGel steals squares: r- Z# F0 O9 J8 E' f
MetaGel1 B+C+D$ V, g: L& W' q& M" u$ t# c
MetaGel2 E+F+G- W, c4 F o j- ^9 J8 ^+ h- J
MetaGel3 S+T+U$ Y. G, N) ~1 d
0 M0 i( ~+ K- o V, }: O; c
22 EverCrse
+ a& h* I& I2 E7 G! I9 s5 I5 |5 TShield chases enemies
+ p% l6 P0 b/ Z! T( z: NCrsShld1 C + CrsShld2 C + CrsShld3 C
6 U" `0 z+ @' G7 u4 D% V) b4 JCrsShld1 L + CrsShld2 L + CrsShld3 L# T. _' N* D# L5 C/ i. l! Z+ l- [" |
1 i/ X( ^4 k( y! N# x0 m$ g23 MomQuake/ f7 w9 ?* x3 `0 _' q, [: a
Awakens Mother Earth!
; |: |0 L# q8 ]. O4 P* P7 k! f- zRockCube * + RockCube * + GodStone S, ~" K y/ b+ p
( ?7 w# u* i* a9 j" Y- y: s; y24 PoisPhar
' R! H% {$ Y2 H5 R! L" NPharaoh generates poison
' c% G G9 g$ l1 z1 d zPoisMask A + PoisFace A + Anubis A1 ?. g# a5 x+ b/ }; k! g1 ~- O
3 b/ u( G9 _" J0 M
25 BodyGrd
. V1 n w7 j! _) o2 A; GBodyguard takes out enemies5 e$ ~7 ^6 v3 k. n- s4 f
AntiDmg M + AntiNavi M + Muramasa M
! r3 H! A- i& |3 K3 X; c) b9 `1 D# R$ P3 u; j: t2 x2 s
26 500Barr# w$ i) m; y7 y$ c- o) n" l
Barrier absorbs 500HP dmg% p! ^. [- T( _* E" z- B. C
Barrier E + Barr100 E + Barr200 E
9 ?. F, \9 r! e8 w( ^Barrier R + Barr100 R + Barr200 R7 P, y9 B0 h# ^5 M1 H7 K
f9 e( h6 A/ S+ n( ?, L" b& o' r2 V27 BigHeart
0 Y. F4 S- ]) \. ^ \( Z. g) i; WAttacks, then heals HP!% ^( s; X# ]9 X) }) a6 {
HolyPanl R + Recov300 R + Roll R
X) Y; a2 M8 X" j3 OHolyPanl R + Recov300 R + RollV2 R5 f, S( l: T7 l; G; E
HolyPanl R + Recov300 R + RollV3 R
. J3 Z O# K( |* U5 [" M$ C& r- ]
# ]3 ^, S7 \1 g. T K28 GtsShoot# o& E' t* s. Q# j/ U; m
GutsMan throws MegaMan!+ M& S5 V0 t8 C& P. F, {
Guard * + DashAtk G + GutsMan G
' ?1 b9 D }! R$ FGuard * + DashAtk G + GutsMan2 G
; Q% N) `, }5 z r" xGuard * + DashAtk G + GutsMan3 G/ N1 Z. P, A7 D# ]5 X
Guard * + DashAtk G + GutsMan4 G$ Q& H4 s' ^3 E# u, K- v
0 F# p3 q2 P' p+ |- [6 t: p" ~* h! e29 DeuxHero
" ]4 P; j, G# i/ X# }5 ^$ WMegaMan & ProtoMan team up!
: ` z! P9 x6 q% e& n' ~# D4 GCustSwrd B + VarSwrd B + ProtoMan B2 r% \2 j0 n A! y) Q3 g
CustSwrd B + VarSwrd B + ProtoMn2 B; c( j V+ e, D/ i m4 K
CustSwrd B + VarSwrd B + ProtoMn3 B' J* R3 Y* E. D. I- K- `1 l
CustSwrd B + VarSwrd B + ProtoMn4 B
, L2 j. |. C; C% H' u8 H, e+ B! q: f% x$ o7 ]; w' S$ o3 v
30 2xHero$ _0 X! L& S/ t, [& q
MegaMan & ProtoMan Dual atk
! j; c: |* C' g4 K* OSlasher B + CustSwrd B + VarSwrd B + ProtoMan B
9 [( g0 W7 ?4 y3 i3 q6 ~) {Slasher B + CustSwrd B + VarSwrd B + ProtoMn2 B
- [7 ?* u: ^' v _Slasher B + CustSwrd B + VarSwrd B + ProtoMn3 B% i; T- B. h$ ~+ X% a: s% @' T( p
Slasher B + CustSwrd B + VarSwrd B + ProtoMn4 B
+ M: \0 a! q( c% {& \* S% s
$ B p3 W+ j& D5 S. M4 P; ]- L31 PrixPowr* E; G$ {1 e0 q& r7 y3 b, [
3 Navis attack at once!+ w8 e, _- E; B
Team1 * + Team2 * + KingMan5 K
6 X0 t& o5 ?( r6 y, ZTeam1 * + Team2 * + MistMan5 M' I7 |; f- s# U$ w
Team1 * + Team2 * + BowlMan5 B
: a! w4 E/ R* q
* [3 r* c& U, y- M2 ]' ^32 MstrStyl' T9 M6 Y8 ?( c1 n7 T( b
MegaMan unleashes his power+ v/ S! z( s3 y a
Salamndr * + Fountain * + Bolt * + GaiaBlad *( T3 o3 ~7 ^) N+ B/ D7 c! y
. z* O# v' I8 [. m& Y2 Z7 {5 Z0 h: z
StdrdChip (Part 1)
$ |* g* x, U% l┌──┬────┬─┬──┬──┬───┬───────────────┐9 R* W4 ^% `' I1 L
│编号│名称 │MB│攻击│属性│稀有度│说明 │
n3 z7 U& n. e" L. W2 B├──┼────┼─┼──┼──┼───┼───────────────┤' m- \+ u$ D6 E3 i$ r' E
│1 │Cannon │12│40 │ │* │Cannon to attack 1 enemy │
3 N6 G: H4 d5 w: R1 e; C2 e$ G│2 │HiCannon│24│60 │ │** │Cannon to attack 1 enemy │
" ?4 x: _; f6 {% |3 M. A) b4 b( ?9 a│3 │M-Cannon│36│80 │ │*** │Cannon to attack 1 enemy │
7 [# a [! k& @" j8 R4 j- c5 T2 X ^│4 │Airshot1│4 │20 │ │* │Knocks enemy back 1 │7 N3 n8 b8 _, u4 t3 `- h$ H0 v
│5 │Airshot2│12│30 │ │** │Knocks enemy back 1 │
3 V$ [1 h( Z2 H( S│6 │Airshot3│18│40 │ │** │Knocks enemy back 1 │
* Q& s8 W+ W! k( M3 R│7 │LavaCan1│34│90 │Fire│* │Fires lava fr. area │
6 q3 n3 `% Q# F3 C+ x- Q% K│8 │LavaCan2│42│120 │Fire│** │Fires lava fr. area │2 @4 }% G( W1 ~! t" `
│9 │LavaCan3│60│150 │Fire│*** │Fires lava fr. area │" Y3 l* l0 I5 o8 a0 w% y1 ]
│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area │" V1 c$ L& u8 \6 L& \
│11 │ShotGun │8 │30 │ │* │Explodes 1 square behind │! B1 o4 K7 ] S) A
│12 │V-Gun │8 │30 │ │* │Explodes 2 diag. squares │
8 u; `: [( X S: E& V/ }' B│13 │SideGun │8 │30 │ │* │Explodes up, down on hit │( o' u* e2 {/ {
│14 │Spreader│16│30 │ │** │Creates a large explosion │
+ S6 u9 A @7 J( m│15 │Bubbler │14│60 │Aqua│* │Explodes 1 square behind │8 J# E9 t1 L* h
│16 │Bub-V │22│60 │Aqua│* │Explodes 2 diag. squares │
, ?: n+ J; t7 W7 e: I* N4 j│17 │BublSide│30│60 │Aqua│** │Explodes up, down on hit │& D+ P: U" B. u$ L( w$ K4 M* V, J
│18 │HeatShot│16│40 │Fire│*** │Explodes 1 square behind │
0 k2 u, p! ~4 U" i7 ]│19 │Heat-V │24│40 │Fire│* │Explodes 2 diag. squares │
z( q: R% ~3 ?+ l│20 │HeatSide│32│40 │Fire│** │Explodes up, down on hit │
$ d; _7 Q5 z8 b" G4 R│21 │MiniBomb│6 │50 │ │*** │Throws a bomb 3 squares │
. K. d# B" ~0 V5 S+ H│22 │SnglBomb│12│50 │ │* │Throws a big bomb 3 squares │* T& C0 |3 u0 \6 S& s/ Z
│23 │DublBomb│24│50 │ │* │Throws 2 big bombs 3 squares │
* c% y: ]* q$ n- s7 z! I- @! ~& n' L6 M8 k& q│24 │TrplBomb│36│50 │ │** │Throws 3 big bombs 3 squares │! Z& b, O, {% O4 J
│25 │CannBall│33│160 │ │*** │Breaks 3rd panel ahead │
) p, A- d) D8 H4 w8 g$ W, l│26 │IceBall │18│120 │Aqua│*** │Freezes 3rd sqr. ahead │! E* a( @5 U3 T7 L, W
│27 │LavaBall│20│140 │Fire│*** │Shoot lava 3rd sq. ahead │
8 y& ]4 c: g* R4 A│28 │BlkBomb1│60│120 │Fire│** │Firebomb hits 3rd sq ahead! │
+ Y$ Q( s" A ]7 t. E. a│29 │BlkBomb2│70│170 │Fire│*** │Firebomb hits 3rd sq ahead! │
- u7 a" L: k1 G1 h) {, }. M│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead! │/ K( v" g. o& G9 N+ v) x/ _: p
│31 │Sword │10│80 │ │* │Cuts enmy in front! Range: 1 │! v+ \9 ~8 G0 B" e, i) Z
│32 │WideSwrd│16│80 │ │** │Cuts enmy in front! Range: 3 │
0 ?1 ^6 N, F/ X8 @: T│33 │LongSwrd│24│80 │ │*** │Cuts enmy in front! Range: 2 │
. b8 S0 ]+ p1 i* H0 N3 i│34 │FireSwrd│20│150 │Fire│*** │Fire: Cuts fwd 3 squares │
9 b) V$ I! M( `, ~1 ]7 T: N, {( A: D│35 │AquaSwrd│25│150 │Aqua│*** │Water: Cuts fwd 3 squares │) `% x ]. C2 b; G
│36 │ElecSwrd│23│130 │Elec│*** │Elec: Cuts fwd 3 squares │
* y* M. o( m" R$ T8 R I L4 ?│37 │BambSwrd│18│140 │Wood│*** │Wood: Cuts fwd 3 squares │
2 R+ @3 d& e1 m5 m) ~. y* Z# o│38 │CustSwrd│21│????│ │*** │Cust Gauge = Atk Str │9 Q/ @. N6 ]! O' D. ^% J5 g
│39 │VarSwrd │68│160 │ │**** │A magical shifting sword │
# v7 E' C6 k. R3 L* a9 ~+ ~" b! h│40 │AirSwrd │30│100 │ │*** │Wide swrd with air attack! │
# S R" Y7 O2 m/ x7 m5 a│41 │StepSwrd│43│130 │ │**** │2 steps, then uses wide swrd │/ s5 r$ q; }% C3 P8 H( t2 M
│42 │StepCros│74│130 │ │**** │2 steps, then uses cross atk │, M+ d" t1 j: v' L3 M. }- I% T
│43 │Slasher │12│240 │ │*** │Cut while A button is held! │- m# `* P0 |9 l! S9 o% y
│44 │ShockWav│10│60 │ │* │Shock through enemies │
4 R' l h2 W& h( |) y- ^│45 │SonicWav│26│80 │ │** │Shock through enemies │
3 G, x: `' q0 m3 W│46 │DynaWave│42│100 │ │*** │Shock through enemies │
# f& n3 ?/ R3 m; J. {1 t! ~│47 │BigWave │82│190 │ │**** │Shck wave cracks panels │1 Y6 m$ N, O3 T# I1 u
│48 │GutPunch│14│80 │ │* │Punch pushes 1 square │" s! t" ~9 c: t3 G: }
│49 │GutStrgt│30│100 │ │** │Punxh 2 square range │9 T( t: }" h% B; _" E
│50 │GutImpct│50│160 │ │*** │Punch pushes 1 square │( t5 S3 H |; i7 y) s; ]
│51 │DashAtk │11│90 │ │* │Dash through enemies! │
0 Y. x5 k F. N z3 @% [) w│52 │Burner │15│130 │Fire│*** │Envelops you in flame! │: M. Z, @8 E$ ~4 Y5 @4 E
│53 │Condor │44│180 │ │**** │Chrge atk pierces enemies │/ C1 t; D: P0 b: F
│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape! │
2 ~- ~( s8 C4 Q! o/ S3 V│55 │Zapring1│8 │20 │Elec│* │Pralyzing electric ring atk! │
# ?, j4 c1 ?/ j1 v! |│56 │Zapring2│18│40 │Elec│** │Pralyzing electric ring atk! │
. i: V' z' E& ~" |. X$ r `+ U& U│57 │Zapring3│28│60 │Elec│*** │Pralyzing electric ring atk! │ @+ C4 x1 `- Q; G
│58 │IceWave1│14│80 │Aqua│* │Creates a 2 sq wide ice wave! │/ \# W* x: }" f: P% H
│59 │IceWave2│22│100 │Aqua│** │Creates a 2 sq wide ice wave! │) ~4 E$ w t/ b% Q5 Z1 r) T
│60 │IceWave3│30│140 │Aqua│*** │Creates a 2 sq wide ice wave! │: G; k+ P6 Z& X( y: [
│61 │Yo-Yo1 │72│40 │ │* │3-square yo-yo attack! │
( {, c( J: `2 |; [│62 │Yo-Yo2 │80│50 │ │** │3-square yo-yo attack! │
M# }2 p0 |) c) V│63 │Yo-Yo3 │88│60 │ │*** │3-square yo-yo attack! │6 X0 W& n; B: o4 L* ]
│64 │AirStrm1│26│50 │ │* │Creates 3 whirlwinds │$ p, m3 \2 P( g+ b
│65 │AirStrm2│35│60 │ │** │Creates 3 whirlwinds │9 \* H$ T) H( `0 m) b# l
│66 │AirStrm3│44│70 │ │*** │Creates 3 whirlwinds │3 r7 Q8 L p4 K$ O" \
│67 │Arrow1 │40│100 │Elec│* │Bee fly diagonal paths │4 ^; C' ~! k' p: b9 q1 q
│68 │Arrow2 │60│130 │Elec│** │Bee fly diagonal paths │ E$ a4 V9 ] H/ y; p
│69 │Arrow3 │80│160 │Elec│*** │Bee fly diagonal paths │
/ q0 c' N0 e9 I( p: N│70 │Ratton1 │14│80 │ │* │Crawling rat, turns once │
! U( x9 y; {9 y│71 │Ratton2 │24│100 │ │** │Crawling rat, turns once │5 P$ d" l3 ^2 |
│72 │Ratton3 │34│120 │ │*** │Crawling rat, turns once │9 J1 o5 o k0 T/ J/ h) o) w* h
│73 │FireRatn│35│230 │ │*** │Activates when hit w/fire! │
0 B S& }6 k; D( O3 `% ~1 _( `│74 │Wave │60│80 │Aqua│*** │Creates a wave that moves 3 sq│3 J! }2 V# U3 R0 G; Q
│75 │RedWave │72│90 │Fire│*** │Creates a 3 sq wave of lava │9 O1 Y3 i) o( o# X
│76 │MudWave │84│100 │Wood│*** │Mud wave advances 3 squares │% _3 m+ ^0 I5 Q: S9 q
│77 │Tornado │18│20 │ │** │An 8-hit tornado 2 ahead │7 I/ B; O/ H- J* k
│78 │Spice1 │22│80 │Wood│* │Dangerous powder on all grass │6 D5 U# B2 ~ b7 X- O
│79 │Spice2 │34│110 │Wood│** │Dangerous powder on all grass │
5 R+ `8 v, c+ v2 F: {│80 │Spice3 │46│140 │Wood│*** │Dangerous powder on all grass │
7 [. Q8 L w. W' |│81 │Shake1 │34│90 │ │* │Vertical shaking 3 sq ahead │, I' T+ C7 r. R5 s
│82 │Shake2 │40│110 │ │** │Vertical shaking 3 sq ahead │
+ ?* @4 d& d/ K0 H│83 │Shake3 │50│140 │ │*** │Vertical shaking 3 sq ahead │
) ]! Q B$ |( H7 T│84 │NoBeam1 │66│200 │ │** │Fires if something behind │
9 c6 a' {3 Q' h# V2 _% O) s! a; ^9 Q│85 │NoBeam2 │77│260 │ │*** │Fires if something behind │
* O$ H2 J! r4 A+ Z: r; {3 o│86 │NoBeam3 │88│300 │ │**** │Fires if something behind │; Y0 c2 v5 ~* \$ z* q" N4 n7 v
│87 │Hammer │16│100 │ │** │Hammer smashes front! │. g$ s! Z, ~5 D
│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward │
4 j4 B; Y1 g7 ]1 _* @2 p│89 │Rope1 │45│50 │Wood│* │Entwines adjacent enemies! │. G8 I0 J! Z2 \& a
│90 │Rope2 │55│70 │Wood│** │Entwines adjacent enemies! │
& s0 a: g/ w& w9 h# Q$ @) |│91 │Rope3 │65│90 │Wood│*** │Entwines adjacent enemies! │
" G# D. s: _+ T% j& h, j# G, S# P# M│92 │Boomer1 │15│60 │Wood│* │Boomerang encircles field │( z: q) ^& T$ ~) X" X$ y) P
│93 │Boomer2 │22│80 │Wood│** │Boomerang encircles field │7 Q+ j1 ^6 _6 ]+ v
│94 │Boomer3 │30│100 │Wood│*** │Boomerang encircles field │
1 v; Q: n6 H+ X! S5 @% n+ W│95 │PoisMask│30│ │ │* │Poison area w/ A button! │
L" _# G( v* ` O# {│96 │PoisFace│38│ │ │** │Spread poison w/ A button! │- k4 |$ Z2 O W) H
│97 │RockArm1│23│100 │ │* │Paralyzes enemy w/ erthquake │
! c$ d+ t3 t7 }- w# A: z& E2 S│98 │RockArm2│35│150 │ │** │Paralyzes enemy w/ erthquake │: F6 r- q: D; p- E5 G8 o
│99 │RockArm3│47│200 │ │*** │Paralyzes enemy w/ erthquake │2 ]! t, f6 |9 x" A6 G6 t
│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│ }; o: P7 k3 m) i! ^
└──┴────┴─┴──┴──┴───┴───────────────┘+ q; }6 X1 ?. f3 o; S$ W+ g+ \
4 ?5 L+ l: x" Z1 g- o. v
StdrdChip (Part 2)2 l4 C4 q6 I. O$ p' X& Q3 n) j; W. w
┌──┬────┬─┬──┬──┬───┬───────────────┐
r' j6 d: D4 V│编号│名称 │MB│攻击│属性│稀有度│说明 │
3 b$ R) ]; y3 [├──┼────┼─┼──┼──┼───┼───────────────┤
+ M1 }3 y1 @* O4 k8 W│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│
: B7 X7 I9 q' ^9 ]! I: T. s│101 │CrsShld2│33│210 │ │** │Guard, and bite into the enemy│. p* x' c+ F8 s2 H
│102 │CrsShld3│41│260 │ │*** │Guard, and bite into the enemy│
* v7 ?5 k4 z/ h1 @( h& X2 B│103 │Magnum1 │35│120 │Fire│* │Cursor destroys panel! │: F9 ]/ R; P8 h& y& p
│104 │Magnum2 │55│150 │Fire│** │Cursor destroys panel! │
2 w: \& k8 q" F/ {3 l% E│105 │Magnum3 │75│180 │Fire│*** │Cursor destroys panel! │' Y" |8 N* D E0 l- [ \
│106 │Plasma1 │14│30 │Elec│* │Launches electric attack │
/ [; R* i8 b8 E! k5 X' E│107 │Plasma2 │26│60 │Elec│** │Launches electric attack │
; |( ^8 N2 t) q& p# t0 J│108 │Plasma3 │34│90 │Elec│*** │Launches electric attack │+ H# k' r- U& L/ W1 H8 {2 I- G' ^- X
│109 │RndmMetr│28│100 │Fire│*** │Meteors smash enemies! │4 P0 ?8 i4 i* Y! Y v
│110 │HoleMetr│48│100 │Fire│*** │Meteors smash into sq │
+ V- C' p9 O! Q/ H6 J: e│111 │ShotMetr│38│100 │Fire│*** │Meteors shoot out forward │' J! M3 G: L. ]" d6 _% A
│112 │Needler1│32│30 │ │* │Advance w/ A, stop to attack │$ w0 R2 O$ b4 f9 \9 i z
│113 │Needler2│52│40 │ │** │Advance w/ A, stop to attack │
" P6 v! W/ g4 e9 m# Q0 c8 |' |│114 │Needler3│72│50 │ │*** │Advance w/ A, stop to attack │* g* L- Z% y& I; p+ }
│115 │Totem1 │29│100 │Fire│* │Creates a totem to blow fire │
$ y1 y1 \5 F. D- h! v. m│116 │Totem2 │38│140 │Fire│** │Creates a totem to blow fire │
, E o+ [. t' |' _2 f$ C: o" Q│117 │Totem3 │47│180 │Fire│*** │Creates a totem to blow fire │7 \1 m3 c# B( y3 B4 I; t
│118 │Sensor1 │62│100 │Elec│*** │Sensor to watch sq ahead │) M: ?& t+ Y8 C3 K5 [
│119 │Sensor2 │70│130 │Elec│*** │Watch sq ahead or diagonal │
, u+ k, Y2 s4 J# k) z' t│120 │Sensor3 │72│130 │Elec│*** │Watch sq ahead or diagonal │4 \3 ?* T6 |7 p; O. V# a
│121 │MetaGel1│18│90 │Aqua│* │Gel atk steals a panel! │
8 q# ?' E2 p. D3 o+ y( x. S' @4 U$ A│122 │MetaGel2│28│130 │Aqua│** │Gel atk steals a panel! │
9 w* E5 m- p" a' d$ X D+ c│123 │MetaGel3│38│170 │Aqua│*** │Gel atk steals a panel! │% M3 u. f8 _$ t3 v
│124 │Pawn │44│90 │ │*** │Attack by pressing A button │2 @. r" b7 j' w7 O7 b
│125 │Knight │64│150 │ │*** │Jumps fwd and attacks │
0 l. w. H; s2 g- k! V2 o│126 │Rook │30│ │ │*** │Protects you from attacks │# _/ j: A8 D# E
│127 │Team1 │16│10 │ │** │Powers up when ally is hit │; F8 H, ? U8 v# i) }
│128 │Team2 │20│ │ │** │Ally's HP recovered if hurt │
) I6 v/ J! T2 P; S│129 │TimeBomb│32│150 │ │*** │An area-wide time bomb │
1 s' N% ~- ]$ B& D8 d5 H8 G│130 │Mine │16│300 │ │*** │Places a mine in enmy area │& t+ C4 k. V/ t. q
│131 │Lance │46│130 │Wood│*** │Lances through back line │
+ r$ N, n& ~% b; l│132 │Snake │20│40 │Wood│*** │Snake from hole in area │
0 J" U x" ~% W( v5 [│133 │Guard │5 │ │ │* │Repels enemy's attack │4 Q" `5 h; Y0 J4 I5 U, ]' T! c' k
│134 │PanlOut1│4 │ │ │* │Destroys 1 panel in front │1 {# b- x* o3 g; y
│135 │PanlOut3│7 │ │ │* │Destroys 3 panels in front │
! z% {; K7 f; \. b2 w1 s1 ^. d│136 │PanlGrab│10│ │ │* │Steals one enemy square! │& U1 K B+ p; d+ J* o$ g# N
│137 │AreaGrab│15│ │ │** │Steals left edge from enmy │
& J& u& z$ o% V8 @│138 │GrabBack│10│40 │ │*** │Retaliate stolen panels! │
, J1 C6 V) i) d+ A2 v│139 │GrabRvng│30│80 │ │**** │Retaliate stolen panels! │! v6 h, q; X8 Y Z$ u/ {, n
│140 │RockCube│9 │ │ │* │Places a rock cube in front │: {( M- o: @' h: @9 {9 X) h, g
│141 │Prism │60│ │ │*** │Prism fires randomly │ R9 }0 t5 g# m! H' K5 p
│142 │Wind │14│ │ │* │Windbox blows at enmy area │5 K6 \) i" _$ d2 {
│143 │Fan │14│ │ │* │Vacuum pulls enemies │0 r. T% y3 B/ r! o9 U' _% q+ J" K: J
│144 │Fanfare │32│ │ │*** │Take no damage for a while │3 y+ I+ U% y: E; V9 R- U& k
│145 │Discord │38│ │ │*** │Confuses enemies w/ music │
, W+ {) z1 W$ s4 k- V. _/ }& D. F│146 │Timpani │42│ │ │*** │Paralyzes enemies w/ music │
! a% z3 K9 [2 \) r& L! G, k; j│147 │Recov10 │5 │ │ │* │Recovers 10HP │' Q( }. [7 K' {+ A, l6 j' w# i9 ~% Z
│148 │Recov30 │8 │ │ │* │Recovers 30HP │
C* B, c( s+ S8 `2 x│149 │Recov50 │14│ │ │** │Recovers 50HP │# |$ N- T# [& A7 N& C- T8 M; F0 H
│150 │Recov80 │20│ │ │** │Recovers 80HP │' I" J/ l2 }7 k8 V) ]
│151 │Recov120│35│ │ │*** │Recovers 120HP │
9 |$ Y/ {5 d' B# G4 f, a; v│152 │Recov150│50│ │ │*** │Recovers 150HP │
* q- J1 }1 t: x: P8 g+ }5 E│153 │Recov200│65│ │ │**** │Recovers 200HP │
( w8 S3 m% J5 B' t, k* B│154 │Recov300│80│ │ │**** │Recovers 300HP │
8 M4 e( H1 i# o* h│155 │Repair │8 │ │ │* │Fix your area's panels │ d% }! c: {* D, k+ c
│156 │SloGauge│20│ │ │*** │CustGauge slows down in battle│6 v( v& G8 v0 _+ w2 x* }- g
│157 │FstGauge│40│ │ │*** │CustGauge speeds up in battle │
" t- {' r2 d+ Q9 `│158 │Panic │14│ │ │*** │Confuses enmies if you are │
# O- X/ g- Z. s n9 e2 S│159 │Geddon1 │10│ │ │*** │Cracks all panels! │
% ~; s0 M% ~9 l* \% B7 X│160 │Geddon2 │50│ │ │**** │Breaks all empty squares! │
& ?' Y9 Y& F5 ^, c5 E7 V│161 │Geddon3 │90│ │ │**** │Turn all panels to swamp! │
& I- Y4 M4 D: H/ J│162 │CopyDmg │18│ │ │*** │Duplicate damage on 2nd enemy │ }; g% V+ T- J% X
│163 │Invis │11│ │ │*** │Invisible for a while │
* Y) F3 q" a+ W; E│164 │Shadow │60│ │ │*** │Only swrd attack hurt you │
, a. `% c0 n4 I O) L* a8 o. `* ?' h│165 │Mole1 │28│ │ │* │Attacks fr. under ground! │
9 E+ X1 M5 r! Y0 I1 }: R│166 │Mole2 │35│ │ │** │Attacks fr. under ground! │9 N$ W" d p6 y4 g Q5 O
│167 │Mole3 │42│ │ │*** │Attacks fr. under ground! │
1 j0 M% l3 z' ]1 E│168 │AirShoes│26│ │ │*** │Can stand on empty squares │
6 b" h; d3 {, v6 K+ L5 ^" ` c│169 │Barrier │7 │ │ │* │Nullifies 10HP of damage! │
, H @( _8 }6 L M8 p5 ?│170 │Barr100 │25│ │ │** │Nullifies 100HP of damage! │
1 _' Q/ H1 g9 E. c0 t" e1 q│171 │Barr200 │50│ │ │*** │Nullifies 200HP of damage! │4 p+ P; v1 d/ u$ T$ U' H# r9 C! y
│172 │Aura │55│ │ │*** │Repels attacks under 100 │4 {5 @0 K1 u* p8 m) d) t
│173 │NrthWind│43│ │ │**** │Wind removes auras, etc │5 _2 A, @+ @0 f- U1 e
│174 │Mettaur │30│????│ │***** │Summons a Mettaur to fight! │: y9 V9 Y( L7 ~. B2 h" Q
│175 │Bunny │32│????│Elec│***** │Summons a Bunny to fight! │. a* c- s% _( G- H- D
│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight! │1 m* C+ W9 D. A: t$ p1 A* n
│177 │Swordy │30│????│ │***** │Summons a Swordy to fight! │1 y1 r3 o% q3 x( Q3 I
│178 │Jelly │46│????│ │***** │Summons a Jelly to fight! │0 @3 L) f( l7 P: P }% v! |. V
│179 │Mushy │38│????│Wood│***** │Summons a Mushy to fight! │" r) c) r: P% F2 K* z/ E9 [& x5 {
│180 │Momogra │38│????│ │***** │Summons a Momogra to fight! │
5 T* U& ~$ o. e. e│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │
_, A) A1 L% y3 e; Q. E9 n4 c│182 │Scuttlst│52│????│ │***** │Summons a Scuttlest to fight! │
- d" Q- ?! X& @% A$ W│183 │Hole │55│ │ │**** │Open hole to dark world │. P" `, l- b% s, ~! `
│184 │HolyPanl│14│ │ │** │Creates a holy pnl in front │
" y& w' @2 i# \( ?│185 │LavaStge│22│ │ │*** │Changes all panls to lava │' D5 }6 O4 }7 \1 U% M1 i' l
│186 │IceStage│20│ │ │*** │Changes all panls to ice │
' M4 X* t4 l }" D9 P% ~│187 │GrassStg│10│ │ │*** │Changes all panls to grass │: |' _$ N7 g% e# G2 X1 z
│188 │SandStge│18│ │ │*** │Changes all panls to sand │
* @" _3 D4 {! U$ h4 W+ o│189 │MetlStge│26│ │ │*** │Changes all panls to metal │
. z( z% ~7 h" i+ i" I+ b# L Y│190 │Snctuary│54│ │ │**** │Change own panls to holy │/ `8 {) _; s/ `3 j- q* y
│191 │AntiDmg │45│100 │ │*** │Sets trap & throws stars! │
! t/ z6 w# g# Q x0 A│192 │AntiSwrd│68│100 │ │*** │Retaliate for sword damage │. h$ e8 o( K8 H7 v. k$ A
│193 │AntiNavi│60│ │ │**** │Take the enemy's Navi away │( N+ L" X/ ~9 g* }7 ]4 {
│194 │AntiRecv│73│ │ │*** │Punish recovery of HPs! │! H' k) `+ _: z$ G* u/ u% n
│195 │Atk+10 │4 │ │ │* │+10 for selected atk chip │: i6 M5 x* b# p1 d, T9 k9 D- w1 I
│196 │Fire+30 │20│ │ │** │+30 for Fire atk chip │ B; _; a; K4 U
│197 │Aqua+30 │21│ │ │** │+30 for Aqua atk chip │& h# @* ], w1 w& I( G/ `
│198 │Elec+30 │23│ │ │** │+30 for Elec atk chip │
& m8 A$ W# a. k& w. R" V│199 │Wood+30 │26│ │ │** │+30 for Wood atk chip │
$ j& O( A6 n+ G' G│200 │Navi+20 │34│ │ │** │+20 for selected Navi chip │# |, ?1 k# c* _" ^& ?
└──┴────┴─┴──┴──┴───┴───────────────┘
- d0 ]# t0 g; C! K2 M8 x# Z. W9 a
/ S- I) S& S* v4 B3 N1 j- |$ Q+ b* ]7 l! `5 }
Mega Chip" B, o4 b/ Y: D G4 X* K' {5 L
┌──┬─────┬─┬──┬──┬───┬───────────────┐
' Q( I# @" ?; z% A│编号│名称 │MB│攻击│属性│稀有度│说明 │
/ r: B5 N7 b# W├──┼─────┼─┼──┼──┼───┼───────────────┤
& F7 U# c% l% @1 v5 e│1 │Muramasa │74│????│ │***** │Power = amount of HP lost! │% p; E( G. c0 E8 A% s: |
│2 │HeroSwrd │65│180 │ │**** │Legendary swrd cuts 3 sq! │
3 N$ t+ b! k G/ g6 ?( G* }│3 │ZeusHamr │90│250 │ │***** │Damages anyone on a panel │# ^9 T' G. W* q0 k+ I$ M
│4 │StandOut │22│220 │Fire│*** │Heat: Send Fire into hole │/ \: s7 K' y1 |. y8 V
│5 │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole │7 g( x3 v `, @& W/ b R1 s# A
│6 │WatrLine │18│180 │Aqua│*** │Water: Draw wter from hole │* h$ ^! H2 p1 h6 K/ h6 V- A
│7 │Fountain │48│240 │Aqua│*** │Water: Draw wter from hole │3 K. t$ `. Q, M6 w7 w6 f
│8 │Ligtning │30│160 │Elec│*** │Elec: Dmgs object & area │7 d6 A) g" Y2 a2 U6 F7 q
│9 │Bolt │52│210 │Elec│*** │Elec: Dmgs object & area │
& f( I0 W |& c$ y7 t1 g7 z│10 │GaiaSwrd │28│100 │Wood│*** │Wood: Take power frm next chip│
% f6 m6 V$ j3 k; P8 z" ^. m8 L7 L│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│9 {) s5 q) w2 V! e
│12 │Meteors │86│40 │Fire│**** │Drop many meteors on enemy │1 p( m* W; ]: H) s$ L
│13 │Guardian │82│ │ │***** │Statue punishes when hit │* b& n0 p% Y6 C( X9 p* [9 G
│14 │Anubis │90│ │ │***** │Anubis poisons enemies │/ S8 Q4 W. a( @- H) j+ a
│15 │Godstone │66│150 │ │**** │Summons a GodStone from hole │- B7 Y5 _& d$ s, _4 S
│16 │OldWood │72│100 │Wood│**** │Summons OldWood from hole │
" y/ W; u" E3 {( D│17 │Jealousy │64│100 │ │*** │More dmg if enemy has chips │
6 s& l/ e. s0 a1 p0 J│18 │Poltrgst │58│ │ │***** │Objects thrown at enemies! │+ q; z9 V- R. u9 \% i" f- H+ r
│19 │LifAura │77│ │ │**** │Repel all attacks under 200 │5 A+ B* G6 N3 U) d4 S9 s0 _
│20 │FullCust │10│ │ │*** │CustGauge instantly refills! │
) i( }$ P& }1 L% ?& T! A│21 │Atk+30 │50│ │ │*** │+30 for selected atk chip │& O% B' ?9 s) v0 D. I
│22 │Navi+40 │60│ │ │*** │+40 for selected Navi chip │) s) S; R- ?0 `: R7 r* a( @, }# p
│23 │Roll │10│20 │ │*** │Attack an enemy, heal you │
" X2 z: x7 ?+ `% e e│24 │RollV2 │22│30 │ │**** │Attack an enemy, heal you │$ e; C# z) Z, V7 T$ n F
│25 │RollV3 │34│40 │ │***** │Attack an enemy, heal you │
* D. [% i: n/ `7 r: h3 C4 A│26 │GutsMan │15│50 │ │*** │Sneaks up to smash panels │
% R, A, o. G* c# q│27 │GutsManV2 │41│70 │ │**** │Sneaks up to smash panels │" c# x1 V0 j, p3 d! j
│28 │GutsManV3 │57│90 │ │***** │Sneaks up to smash panels │& k" Y7 }; S. d# L; ]$ C1 w
│29 │GutsManV4 │63│100 │ │***** │Sneaks up to smash panels │$ J& V) t! n2 x% P& H% _
│30 │ProtoMan │68│160 │ │*** │Moves in to slice the enemy │ B; U' ?: n0 D: _0 C7 \- }
│31 │ProtoMnV2 │76│180 │ │**** │Moves in to slice the enemy │9 t) Q) Y A1 F' |* Y
│32 │ProtoMnV3 │82│200 │ │***** │Moves in to slice the enemy │$ O: {1 f0 U3 d# W
│33 │ProtoMnV4 │90│220 │ │***** │Moves in to slice the enemy │
! W' Y; c" i' X* n1 l4 ^* I│34 │FlashMan │39│50 │Elec│*** │Flash atk paralyzes enemy │# @. D3 b# b' y; l' y
│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy │- M, f) M$ @! M s
│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy │
& K( h% K8 | C; h [3 C b. z9 I│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy │! P' O# {; u( d' _6 R2 J/ {
│38 │BeastMan │38│40 │ │*** │Claw atk 3 squares ahead! │
5 h) x, i+ R+ x( g. o8 ~0 O% d│39 │BeastMnV2 │60│50 │ │**** │Claw atk 3 squares ahead! │ r! ]2 U8 r9 {* ?' R; s( A7 ]
│40 │BeastMnV3 │68│60 │ │***** │Claw atk 3 squares ahead! │$ G) \9 x' A! F
│41 │BeastMnV4 │76│70 │ │***** │Claw atk 3 squares ahead! │
9 {: \+ K+ v& y& o│42 │BubblMan │50│20 │Aqua│*** │Fires several AquaShots │* N4 v' y/ v; b/ q$ J. v- `
│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots │# \/ w4 k, {* E s/ D
│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots │
1 E# C. {/ Z# h1 b A0 T {. p2 U│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots │
, ^* ]; U+ u- `7 j. F! ^│46 │DesrtMan │32│120 │ │*** │Launches fists at enemies! │
- h: _+ X1 b" ]2 s% u T/ ^: t1 p% J( A│47 │DesrtMnV2 │52│140 │ │**** │Launches fists at enemies! │) z" v& |9 f6 t9 u. Q I/ k
│48 │DesrtMnV3 │64│160 │ │***** │Launches fists at enemies! │
) C+ y. m4 E# `│49 │DesrtMnV4 │72│180 │ │***** │Launches fists at enemies! │/ H5 l/ ?4 Z% v; o( Q$ r! \
│50 │PlantMan │60│20 │Wood│*** │Vines harm all enemies! │3 M% \3 G# k+ u( m0 ]3 a& W; d
│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies! │
( d: N$ m$ y8 J# p│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies! │
0 R6 {8 h5 U2 H: `2 g│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies! │/ l) q$ |3 d! L7 [* V0 p4 |4 |- b
│54 │FlamMan │32│120 │Fire│*** │Flames burn all enemies! │, E* {) r' Q0 J9 L l3 q
│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies! │
# t( x6 k) {; R* E│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies! │
( }) t3 {- ^6 O' e8 ?│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies! │3 M0 [- ~% w! j& j! y3 X
│58 │DrillMan │66│70 │ │*** │3 drills fly at enemies! │" d6 i. d( G- H. J" V
│59 │DrillMnV2 │70│90 │ │**** │3 drills fly at enemies! │
: p' }; _0 m/ R4 f2 k│60 │DrillMnV3 │74│110 │ │***** │3 drills fly at enemies! │( H* A. y, K" C8 F' L7 x
│61 │DrillMnV4 │78│130 │ │***** │3 drills fly at enemies! │7 |" w: G; I. c! d7 J, j
│62 │MetalMan │40│100 │ │*** │Iron fist smashes 1 square! │2 m6 w! N2 U/ H( a0 z
│63 │MetalMnV2 │60│130 │ │**** │Iron fist smashes 1 square! │; ?' f' L( F. |
│64 │MetalMnV3 │70│160 │ │***** │Iron fist smashes 1 square! │
% P& s7 s3 D( o/ l' P│65 │MetalMnV4 │80│190 │ │***** │Iron fist smashes 1 square! │. f4 b8 j2 i+ ^9 v" C# Q+ p
│66 │KingMan │36│140 │ │*** │Move up 3 square & 4-way hit │3 u% E& y" P& l
│67 │KingManV2 │48│170 │ │**** │Move up 3 square & 4-way hit │, ]' y8 R( I2 ]8 `
│68 │KingManV3 │60│200 │ │***** │Move up 3 square & 4-way hit │6 m5 G, s; t9 Y; X i b- d9 `
│69 │KingManV4 │72│240 │ │***** │Move up 3 square & 4-way hit │/ W( V0 l( j6 H5 @# G/ N
│70 │MistMan │68│90 │ │*** │Appears from mist & attacks │- i& o" @6 v$ Z T
│71 │MistManV2 │71│110 │ │**** │Appears from mist & attacks │) q/ A1 F2 S+ P1 n2 p$ L1 |- b: K
│72 │MistManV3 │74│130 │ │***** │Appears from mist & attacks │+ B, X. ]% {1 f+ u
│73 │MistManV4 │77│150 │ │***** │Appears from mist & attacks │: i7 E6 O: s, N1 i
│74 │BowlMan │80│100 │ │*** │Lines up pins for a strike! │& s5 ]; W2 E2 X+ _/ z0 b: f. b. w; z9 j
│75 │BowlManV2 │82│120 │ │**** │Lines up pins for a strike! │
! S. e4 V" n% n% `# y│76 │BowlManV3 │84│140 │ │***** │Lines up pins for a strike! │5 F9 U, X6 P% e
│77 │BowlManV4 │86│160 │ │***** │Lines up pins for a strike! │
2 j' S7 T3 b1 v" r9 J* c│78 │DarkMan │72│30 │ │*** │Creates 3 caves in enmy area │- W8 ?' |% T( E. h& X8 S
│79 │DarkManV2 │76│30 │ │**** │Creates 3 caves in enmy area │
; F W8 y. ~" t, S" v9 I, }0 o1 \( d│80 │DarkManV3 │80│30 │ │***** │Creates 3 caves in enmy area │8 x- F8 ]+ l! I4 v" Y! k7 K
│81 │DarkManV4 │84│30 │ │***** │Creates 3 caves in enmy area │
8 }( p6 e) a" A% A) d; p│82 │JapanMan │82│40 │ │*** │Multiple attacks w/ spear │6 r5 Y& l! H& X/ Z, c/ a: N# |. O1 o
│83 │JapanMnV2 │85│45 │ │**** │Multiple attacks w/ spear │
5 Q5 ~8 k0 X% _% q! _0 C3 m│84 │JapanMnV3 │88│50 │ │***** │Multiple attacks w/ spear │2 G& ~# {( \! c2 e6 J1 U6 E+ W
│85 │JapanMnV4 │91│55 │ │***** │Multiple attacks w/ spear │
+ ]% i) y0 e( C) y└──┴─────┴─┴──┴──┴───┴───────────────┘
8 N7 r6 G2 n& r g* f ~( P! T' w5 m( V5 X
) w& F R- w1 F+ T" O0 _GigaChip (蓝版)
D3 p A, i% B! S! T┌──┬─────┬─┬──┬──┬───┬───────────────┐
$ O) L1 y' Z; Z│编号│名称 │MB│攻击│属性│稀有度│说明 │
6 f0 u$ n3 k" Q7 D4 j├──┼─────┼─┼──┼──┼───┼───────────────┤' x; d, Z/ S k6 y
│1 │FoldrBak │99│ │ │***** │Restores all chips & folders │
% D7 a; [% i- d. X+ }│2 │BassGS │99│700 │ │***** │Bass' secret weapon │
% j* d5 O7 }6 d. j/ Y│3 │DarkAura │55│ │ │***** │Dark chip repels <300 atks │
5 T' @$ c/ v, J; p5 ?2 [│4 │DeltaRay │92│220 │ │***** │Use A btn for up to 3 attacks │8 Z) C9 h5 X' X$ X! y
│5 │AlphArmΩ │97│500 │ │***** │Launches a giant rocket │0 x- G. J$ J; A7 N, w. z
│6 │GutsManV5 │79│120 │ │***** │Sneaks up to smash panels │: D# x2 T& i; M9 l0 j& C
│7 │ProtoMnV5 │98│240 │ │***** │Moves in to slice the enemy │
* v9 }& p" c$ Z# X) L! A│8 │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy │
4 M. n" x# Y& [3 H) S+ m│9 │BeastMnV5 │84│80 │ │***** │Claw atk 3 squares ahead! │" v0 u, ?) d/ r [; a7 v) V
│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots │
( d5 C! C- Q0 S* N3 _+ q9 v0 a│11 │DesrtMnV5 │80│210 │ │***** │Launches fists at enemies! │5 h# m5 y V) y0 F
│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies! │5 {% k/ k: \1 C" o
│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies! │
/ a- B) l* X7 R: ~% j3 Z4 z7 S│14 │DrillMnV5 │82│150 │ │***** │3 drills fly at enemies! │% ?1 l' T7 _1 ^
│15 │MetalMnV5 │90│250 │ │***** │Iron fist smashes 1 square! │
) g( U. w, H- @$ @│16 │KingManV5 │84│280 │ │***** │Move up 3 square & 4-way hit │7 b7 ?6 y+ t. T E5 d) O9 E
│17 │MistManV5 │80│170 │ │***** │Appears from mist & attacks │
7 z1 _$ n. k- h' m, d4 F6 R│18 │BowlManV5 │88│180 │ │***** │Lines up pins for a strike! │
% X: D! ^8 P5 ~) w& V│19 │DarkManV5 │88│30 │ │***** │Creates 3 caves in enmy area │
. [9 i) l( T, n│20 │JapanMnV5 │94│60 │ │***** │Multiple attacks w/ spear │! \4 X8 l7 p* D7 T- \- G
└──┴─────┴─┴──┴──┴───┴───────────────┘
& h% a- @1 e) t4 @9 R" N/ ?9 H
; _2 x3 I* A) h+ E! uGigaChip (白版)(只列出与蓝版不一样的Chips). T6 \/ R7 m) w9 K m
┌──┬─────┬─┬──┬──┬───┬───────────────┐- R; E7 r9 X# V
│编号│名称 │MB│攻击│属性│稀有度│说明 │7 i q+ m8 q" p5 f( A! `
├──┼─────┼─┼──┼──┼───┼───────────────┤
: R; K, v# `% C│1 │NavRcycl │50│ │ │***** │Recalls last Navi used │
$ W2 q2 T+ k1 h: W: b│3 │Serenade │97│100 │ │***** │Dark chip Holy pwr to front │* O# J; k$ \0 m4 M8 f
│4 │Balance │60│ │ │***** │Both Hp reduced by half │
6 k/ }" Y& E7 i$ i3 ]+ a# h│5 │AlphArmΣ │97│50 │ │***** │3-stage electric attack! │/ d3 m$ \" t/ @ @" w8 \
└──┴─────┴─┴──┴──┴───┴───────────────┘ |