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GBA-1078-<洛克人 EXE 3 Blue>卡片组合(本站原创)

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发表于 2003-7-8 21:20:33 | 显示全部楼层 |阅读模式
转载请不要删除以下信息,感谢您!
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2 n; r) ?  J* K- J  Z- R, i■● ■  NintendoWorld    站友xliz原创
: \$ w: s+ L' R8 ?" E■ ●■    http://www.NewWise.com
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. t) h, U( J9 C( w9 t, T0 X& c; m
           洛克人 EXE 3 Blue 卡片组合
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4 S1 J7 ^, X& c8 x" Z/ ?英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版
% x$ u2 s3 x. @& n, E2 L! X大家要看日文版的P.A.或详细攻略,点击这里吧!
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====================
- P  K. O+ I* k4 m, [5 z希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol: : z' ?& q7 K, B2 N
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以下内容格式如下:6 |& H7 H! k  }! t) s: ]

4 B# |0 u/ U0 Z( `0 l编号    名称
% k3 U2 A2 V, I9 A4 O& A说明5 C8 H  T7 D  `6 j; w
组合方法
" ?/ v3 K" S2 S4 s' U---------------------------------+ i8 h% Q8 D. D1 n6 N: W! J
01    Z-Connon 1' V2 |5 ^/ B% `3 t9 r
Unlimited Cannon for 5 sec6 l, @8 u% p' j& L0 S: E2 [: Z5 l
Cannon A+B+C
2 M, M) X5 P6 H! q: OCannon B+C+D
+ V: w& V7 N, g* J* Y3 K  }Cannon C+D+E" k, y8 x8 b. i3 ~! X1 `- I( y
1 E! s% m6 h: I# m
02    Z-Connon 2
3 N( i( D- K: @6 BUnlimited HiCannon for 5 sec( y5 ?7 H# F8 ~8 `: \
HiCannon H+I+J
1 J5 G! `: p. k5 r6 Q* qHiCannon I+J+K
% E& Q8 s7 t+ ?3 aHiCannon J+K+L
" C8 ]$ J. G& |" f6 N
8 n! L! n8 \( D7 U* x4 a03    Z-Connon 3( ^) ]! G; j9 P$ J2 ]. {3 _" f# ~
Unlimited MegaCannon for 5 sec
0 E+ Z2 n! Y8 y. x( h' |M-Cannon O+P+Q3 I3 b8 Q6 h% m  F% `
M-Cannon P+Q+R4 G* U8 p* K1 ]+ G7 i( W/ O
M-Cannon Q+R+S% q" G2 L/ d" g3 h" D  g4 U
6 _: p- }! j' |
04    Z-Punch
4 S3 t$ W- A* p! ]! WUnlimited GutPunch for 5 sec
5 R; S& d2 J% w3 PGutPunch B+C+D1 ~" X  L, C; I: J1 U
GutPunch C+D+E1 o/ k! }/ z5 |: k2 G0 E% e6 @
GutPunch D+E+F' d% b) r2 C% H! x0 V1 M) w

6 w6 s/ p. V: e4 ^05    Z-Strght
/ u, C% B4 X) M" p8 w+ o( Q- ^  {Unlimited GutStrgt for 5 sec0 r' n& E3 P# P, d
GutStrgt O+P+Q  V8 V7 l0 k% R+ \, O
GutStrgt P+Q+R! k0 s( c/ D3 `0 Q  V4 l3 z% V' j
GutStrgt Q+R+S  a. k8 l/ o) g  O- m. h9 q1 O

7 v) o$ i. O# H( I0 L8 N06    Z-Impact
4 w* C- g; c2 }/ r# g" ]( h& MUnlimited GutImpct for 5 sec
; }# E. |) @  z4 s. jGutImpact G+H+I0 d+ ^: V- m2 \+ |  A
GutImpact H+I+J
/ g; \) S) s! R  Z9 ]. ~- P4 \4 [! AGutImpact J+K+L
  e6 n" d' T& ]1 w+ A( D
; B" S4 ~9 U# T. O; f/ }( S/ C0 X% x: w07    Z-Varibl) T+ K; H! q* y. f# E# i4 q
Unlimited VarSword for 5 sec
) `7 R5 @1 @) ~) f" J) W) Q3 ZVarSwrd B+C+D  ?+ o4 s( e7 e6 y( g
VarSwrd C+D+E/ E3 Z' d& r. t7 m, b2 P
VarSwrd D+E+F1 a' r% ?+ E& u. P# ]+ J0 R3 ]& l
/ w& v& k) J6 Y9 j2 k
08    Z-Yoyo 1+ i- p! y: B8 N/ b
Unlimited Yo-Yo for 5 sec6 e/ g: |/ @9 |3 m! s
Yo-Yo1 C+D+E7 N$ S; x' j# m3 p% F5 O
Yo-Yo1 D+E+F9 b- m0 H! m7 R/ `, ?* y
Yo-Yo1 E+F+G; M& o  P/ I& c
7 O% l4 w$ g. d! r1 h
09    Z-Yoyo 2" }; `5 f" i" c! M9 P4 h
Unlimited Yo-Yo2 for 5 sec* O6 k- C) W  U' ?4 m
Yo-Yo2 H+I+J8 E- Y# }6 ~8 ]. Q
Yo-Yo2 I+J+K
3 q3 ~$ G/ _6 o& P8 eYo-Yo2 J+K+L" u$ }% Q/ ~- e1 Z+ H3 M

7 k, S. d' Z2 P8 J8 b10    Z-Yoyo 3
: R; ~! u2 P' g- [Unlimited Yo-Yo3 for 5 sec
) q1 G% E, s: R/ T) SYo-Yo3 M+N+O
+ Y. `% k7 a* R) ]- I$ f/ AYo-Yo3 N+O+P
8 w& \- B  K: Q( YYo-Yo3 O+P+Q6 z! A  p# Z. \. g
8 D( z4 Q# \% [( r' |
11    Z-Step 1
& I2 h# ?* m- N7 Z& _7 DUnlimited StepSwrd for 5 sec! l7 \/ Z: h) r. J0 y% E
StepSwrd L+M+N
3 H( [7 |0 H* K& s4 r' KStepSwrd M+N+O
9 x3 T3 f4 q% ~# K9 zStepSwrd N+O+P4 M& T  e& j& f( y

# @6 X4 A! w$ y! [  G, q$ [12    Z-Step 2( q0 d( U4 p# }- W1 K* m  Z
Unlimited StepCros for 5 sec' Z! ?' g4 R# k
StepCros P+Q+R6 V' ~0 G1 d3 ~' o: q! d3 @
StepCros Q+R+S8 A" Y, Q! w6 s0 W* Q6 h3 ~4 c
StepCros R+S+T
% ^- h# u% ?5 x3 N$ j% ?' S% d6 a4 A; L- ?+ k2 \+ u# [
13    BubSprd
. ?0 x* T: t. g' a+ A/ hAttks w/ spreading bubbles!
, N! |$ B- U2 B) sBubbler  C+D+E: L" I( Z# J: N3 S' h
Bub-V    D+E+F) O' P! D9 O/ |9 E) I2 L. L5 @! V
BublSide E+F+G
2 m3 G% p3 \$ t# z: A7 [7 {- q" _Bubbler E + Bub-V E + BublSide E8 R8 g" a: c7 i9 v6 s  q# z

0 V1 p. b" r& G1 K5 U14    HeatSprd
0 q( l9 q# J3 S# {6 m+ t+ UAttks w/ spreading fireball!- k4 V5 o  O0 X1 ]) ]& T
HeatShot H+I+J
# E5 k* Z: P# B. M8 W. lHeat-V   I+J+K* U2 ^* N( M4 p7 r! k  E
HeatSide J+K+L2 ^5 B+ o" I0 `" Y0 w0 Z) Q
HeatShot J + Heat-V J + HeatSide J
1 \! D, k- g& S& l8 _7 ~2 v
$ R; D. y- u. R& M+ `* v/ C15    H-Burst
1 d, h' O: ?0 @  \+ n# k6 c2 e- D/ FCreates a giant explosion
, F: @5 q4 u  R' X  z. J; YSpreader M+N+O
& O* S- w' M3 L- {2 ]5 oSpreader N+O+P
% i- p& {' ]" c+ {8 E, C1 V/ L- OSpreader O+P+Q  u( O; E4 P( _

1 l1 ]+ y6 _8 T2 P9 j: r3 l16    LifeSwrd% ^2 j& ~5 q' ^% K
Swings a huge 2×3 sword!, l0 U( v2 D3 ]4 W1 O* u
Sword E + WideSwrd E + LongSwrd E+ ^' J% M' _% c/ g- q8 u0 r# \
Sword L + WideSwrd L + LongSwrd L
% X/ A7 m; b% _+ D/ gSword Y + WideSwrd Y + LongSwrd Y
& B; ?9 R, y9 ^& _, s' L) p0 Q  _  X% c; q: S! P
17    ElemSwrd
1 @4 X: a# \$ q$ X( i) r/ pWide swrd contains 4 elemnts/ J* ~; j9 o5 z) s) Z" k( _
FireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N' p8 J  c, X# c
FireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P& Y) s' ?) _- Q, ^  N) O' }- S

1 `- @) B2 w7 U" m8 b9 T18    EvilCut
/ g7 w2 _) c6 PStep up 2 & make 4 atacks
+ v9 z; n, j: M& X) R* D- ~4 \StepSwrd P + HeroSwrd P + StepCros P4 o5 m( D9 F$ }0 h! t
: ^+ a: v$ L9 _+ l% a; w+ q6 J
19    HyperRat
  k# D( c5 m8 L, s# @A giant Ratton charges!9 o0 }3 v/ K0 z5 K9 L& r4 @
Ratton1 A + Ratton2 A + Ratton3 A
$ G; E9 h7 z! B. H9 ]Ratton1 C + Ratton2 C + Ratton3 C
% E! C4 y) Q" ~' z+ V! i( LRatton1 F + Ratton2 F + Ratton3 F% E; `6 J' W6 y! @, j- Q: l
2 b& w  ^6 \9 B7 P' F4 M) _, d/ K9 U
20    TimeBom +
6 N. H# }1 h; `# l7 z* CSets Time Bomb in enmy area; I" j  K) S3 S4 w- N0 ?  ]
TimeBomb J+K+L' p, I+ V3 G+ _, i; T
TimeBomb K+L+M
' w: m% O& j, |7 N: {2 Q  ^TimeBomb L+M+N
8 |; W! O  c3 _7 U$ j. y$ I3 s1 C# q1 |' \) Z# @  _- }& k/ x4 @) u
21    GelRain
6 O; i4 |. S0 U! rGel steals squares$ t+ h" d+ M0 l% M0 u3 ]
MetaGel1 B+C+D4 v, U% |  ]9 j. A
MetaGel2 E+F+G
5 C* D7 t& O! a5 W. j: xMetaGel3 S+T+U
1 @4 j4 q3 j" H9 Q6 Z7 h0 s
- o; X# i$ a9 w' z2 ~22    EverCrse. b0 q+ @! {* O
Shield chases enemies
3 P1 D, M: f+ o5 ICrsShld1 C + CrsShld2 C + CrsShld3 C( ]6 s: H- b& g  [
CrsShld1 L + CrsShld2 L + CrsShld3 L
. Y& C1 N3 V& m, B9 \1 ~+ U
2 z2 U6 D4 o. U( S8 f/ K" l23    MomQuake
; x- X8 Q, H  j$ s; z  v& e- `- LAwakens Mother Earth!) X: k* q* H1 o$ ]2 S- D
RockCube * + RockCube * + GodStone S2 R- S' s* b* b. Y0 F" ~

8 W. E, L( I/ `24    PoisPhar
# a# M1 x7 p( J% Y' A* L) @Pharaoh generates poison$ I* }6 Y: X* z# y% Q/ o" N" D
PoisMask A + PoisFace A + Anubis A
: ], N8 h1 q3 b3 t! g, a0 g: L2 W2 ^9 W
25    BodyGrd! T, p7 o- F, F  r
Bodyguard takes out enemies
0 k# R, o9 ^" w8 E2 p. [AntiDmg M + AntiNavi M + Muramasa M" K- s: }) \& Z8 q6 `

  [4 d/ n7 ?) J26    500Barr/ i1 H, h0 Z+ B1 @6 x1 m1 `
Barrier absorbs 500HP dmg2 c3 s' _+ u* A( Z1 z+ N0 Q
Barrier E + Barr100 E + Barr200 E8 N8 q# |5 }: _* i+ J
Barrier R + Barr100 R + Barr200 R
/ W- `% d$ ~3 J
6 m* M+ i, r+ K* T! _) }27    BigHeart
3 u3 `/ @2 c  Q# h5 J, k: vAttacks, then heals HP!
! }! w) R% M& q2 ?. t8 sHolyPanl R + Recov300 R + Roll R- D! @( a6 p2 z7 {0 D
HolyPanl R + Recov300 R + RollV2 R* P: Q) o2 o+ ^; l+ D
HolyPanl R + Recov300 R + RollV3 R4 d" W" W$ S) o- L
- l( C' u/ `( x# j2 O& u8 d7 o0 }- g
28    GtsShoot/ a" o. |, X: X4 C# Y
GutsMan throws MegaMan!9 `. o, R% T2 z5 G8 G
Guard * + DashAtk G + GutsMan G
4 C5 `/ q# [1 hGuard * + DashAtk G + GutsMan2 G
' K( l, ~9 u) N/ ?( A2 Z6 _1 lGuard * + DashAtk G + GutsMan3 G' f; t2 `4 ~2 O: y
Guard * + DashAtk G + GutsMan4 G' }+ i; z2 b: {( s8 n# L

. R" i3 Y& S  R29    DeuxHero
& z& U" r) O0 u3 {! HMegaMan & ProtoMan team up!  P+ T9 A2 o" T' r9 p
CustSwrd B + VarSwrd B + ProtoMan B3 ~( u1 Q  F0 k' a
CustSwrd B + VarSwrd B + ProtoMn2 B
4 i3 L1 W& Z# m% O' K$ LCustSwrd B + VarSwrd B + ProtoMn3 B
; t9 Y: q  s) x" \1 eCustSwrd B + VarSwrd B + ProtoMn4 B/ \: p% i8 [6 ^4 {* v
: P7 H' F: ]9 S, q3 ~# Y
30    2xHero7 t6 \: }+ n, R+ B9 ?# o
MegaMan & ProtoMan Dual atk
$ A7 M- u! q! p/ bSlasher B + CustSwrd B + VarSwrd B + ProtoMan B
! f% B+ r- c0 o$ N/ w& cSlasher B + CustSwrd B + VarSwrd B + ProtoMn2 B
9 D! z& O# a3 r0 s/ e) hSlasher B + CustSwrd B + VarSwrd B + ProtoMn3 B+ j1 V6 U1 L3 H* b
Slasher B + CustSwrd B + VarSwrd B + ProtoMn4 B' H# y5 t& m$ g5 Y2 |; b

/ u- p6 Y, s. P7 ~5 q. f! |31    PrixPowr8 q( R/ u9 Q, U- E
3 Navis attack at once!
4 A" b( |! h" nTeam1 * + Team2 * + KingMan5 K
! a0 C- Y/ j- l. p+ ?4 FTeam1 * + Team2 * + MistMan5 M' z2 Q0 X- d& l1 s0 n
Team1 * + Team2 * + BowlMan5 B/ }: ]6 A( u- U5 l
6 V8 e- P  K9 {! G' q' `9 M
32    MstrStyl
" r+ c/ p/ P/ }2 g# TMegaMan unleashes his power8 A; u6 C" K. c
Salamndr * + Fountain * + Bolt * + GaiaBlad *$ E2 Y) d- f5 f* I; j

, ]3 \. w0 r0 X3 i2 cStdrdChip (Part 1)
; q/ H7 G1 u. {8 e┌──┬────┬─┬──┬──┬───┬───────────────┐7 H- n: Z3 n: r3 G7 {, M; K( c
│编号│名称  │MB│攻击│属性│稀有度│说明             │
6 c& w& E$ |1 x. H% o├──┼────┼─┼──┼──┼───┼───────────────┤
  `8 l6 C$ a  ]: n│1  │Cannon │12│40 │  │*   │Cannon to attack 1 enemy   │& m* j/ t) w4 ]( @6 e- @
│2  │HiCannon│24│60 │  │**  │Cannon to attack 1 enemy   │9 [7 o: s; Q2 B# [: V1 {
│3  │M-Cannon│36│80 │  │***  │Cannon to attack 1 enemy   │
8 O8 E7 S7 }2 L# }* L+ h│4  │Airshot1│4 │20 │  │*   │Knocks enemy back 1      │) E6 X7 v) g6 S% z  d# \
│5  │Airshot2│12│30 │  │**  │Knocks enemy back 1      │% \- u1 C7 z6 ~$ r" F' p- o
│6  │Airshot3│18│40 │  │**  │Knocks enemy back 1      │
' T% \/ g- w' w│7  │LavaCan1│34│90 │Fire│*   │Fires lava fr. area      │1 ~6 a+ O( `  H) ~9 x. s( L, S  N
│8  │LavaCan2│42│120 │Fire│**  │Fires lava fr. area      │. q: D7 w* A) ]  U# H
│9  │LavaCan3│60│150 │Fire│***  │Fires lava fr. area      │0 K) M2 _, q& |1 ^9 V6 ^
│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area   │
+ y" `& b) _; d3 G4 s5 z' E( E│11 │ShotGun │8 │30 │  │*   │Explodes 1 square behind   │  M; P# y$ K; }3 |$ |0 a7 V
│12 │V-Gun  │8 │30 │  │*   │Explodes 2 diag. squares   │
: x9 k' k2 f1 m) e; o6 J) ?│13 │SideGun │8 │30 │  │*   │Explodes up, down on hit   │
( L# k: m6 }  W3 J& T3 J│14 │Spreader│16│30 │  │**  │Creates a large explosion   │- o( b0 Q" d4 h* w
│15 │Bubbler │14│60 │Aqua│*   │Explodes 1 square behind   │
% H0 |$ W0 }, i7 k4 }. e; }! Y│16 │Bub-V  │22│60 │Aqua│*   │Explodes 2 diag. squares   │" V( Q3 b$ ^& I6 i
│17 │BublSide│30│60 │Aqua│**  │Explodes up, down on hit   │
& o! m7 |+ v6 P+ c; U│18 │HeatShot│16│40 │Fire│***  │Explodes 1 square behind   │, K& n2 W4 V; e( }
│19 │Heat-V │24│40 │Fire│*   │Explodes 2 diag. squares   │+ d" Y/ w, m9 j/ ]  N1 l$ I
│20 │HeatSide│32│40 │Fire│**  │Explodes up, down on hit   │
( t# X1 r; |$ H8 Z│21 │MiniBomb│6 │50 │  │***  │Throws a bomb 3 squares    │
! y0 {& O  @! G│22 │SnglBomb│12│50 │  │*   │Throws a big bomb 3 squares  │
" A. H/ Y0 w9 c# t: i$ ~│23 │DublBomb│24│50 │  │*   │Throws 2 big bombs 3 squares │
1 e2 V5 H% d7 x1 v│24 │TrplBomb│36│50 │  │**  │Throws 3 big bombs 3 squares │1 e8 I4 @( |3 M2 x: Q( Q+ V, f5 c
│25 │CannBall│33│160 │  │***  │Breaks 3rd panel ahead    │
" z" M0 L1 M7 t1 ?0 J. G2 q│26 │IceBall │18│120 │Aqua│***  │Freezes 3rd sqr. ahead    │
& o) f; I! V& r# X6 t. e│27 │LavaBall│20│140 │Fire│***  │Shoot lava 3rd sq. ahead   │7 X. _5 e! Y& f/ T8 D
│28 │BlkBomb1│60│120 │Fire│**  │Firebomb hits 3rd sq ahead!  │
% P5 |0 G1 X7 v. r8 B% v" g; w* Y; D│29 │BlkBomb2│70│170 │Fire│***  │Firebomb hits 3rd sq ahead!  │
7 x/ M+ I& {( @) {+ K- S8 J. Z) m' M│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead!  │$ M6 }9 i  v5 y4 F# V9 G
│31 │Sword  │10│80 │  │*   │Cuts enmy in front! Range: 1 │: `$ r: _4 T, @7 N
│32 │WideSwrd│16│80 │  │**  │Cuts enmy in front! Range: 3 │! Z  u  x* |' I& J* F' X% u2 T; u
│33 │LongSwrd│24│80 │  │***  │Cuts enmy in front! Range: 2 │5 M* A/ a4 h! `# y% ]
│34 │FireSwrd│20│150 │Fire│***  │Fire: Cuts fwd 3 squares   │( T  h; u2 I8 v+ o: n
│35 │AquaSwrd│25│150 │Aqua│***  │Water: Cuts fwd 3 squares   │
7 z. U) D( X" H│36 │ElecSwrd│23│130 │Elec│***  │Elec: Cuts fwd 3 squares   │# ?* i; M6 S% K7 P: P
│37 │BambSwrd│18│140 │Wood│***  │Wood: Cuts fwd 3 squares   │
2 P4 D6 N" {! o" g│38 │CustSwrd│21│????│  │***  │Cust Gauge = Atk Str     │( [: {6 d* G# }) W& U
│39 │VarSwrd │68│160 │  │**** │A magical shifting sword   │9 T1 P6 e- v/ @# |
│40 │AirSwrd │30│100 │  │***  │Wide swrd with air attack!  │
/ i/ d# _6 l0 J& D! e│41 │StepSwrd│43│130 │  │**** │2 steps, then uses wide swrd │5 l% R( w/ G: g7 [
│42 │StepCros│74│130 │  │**** │2 steps, then uses cross atk │
% V: t0 D: I7 e* ]* Q, r, h│43 │Slasher │12│240 │  │***  │Cut while A button is held!  │: Z. K1 _, h+ m, Z
│44 │ShockWav│10│60 │  │*   │Shock through enemies     │
% N- |% M" i2 B6 z7 U- Z8 J: I9 g( q│45 │SonicWav│26│80 │  │**  │Shock through enemies     │. Z. Q/ U% D& n2 I1 n
│46 │DynaWave│42│100 │  │***  │Shock through enemies     │
5 |' X+ y: g4 @; R2 r: P│47 │BigWave │82│190 │  │**** │Shck wave cracks panels    │
% M3 K' o5 ^: a0 F" X: G│48 │GutPunch│14│80 │  │*   │Punch pushes 1 square     │
( H9 o. t3 x9 }# k+ B- l& I│49 │GutStrgt│30│100 │  │**  │Punxh 2 square range     │
8 v5 ^3 K* [; f# C" C# a│50 │GutImpct│50│160 │  │***  │Punch pushes 1 square     │
( ~/ q- l1 w5 w# [│51 │DashAtk │11│90 │  │*   │Dash through enemies!     │0 a, v$ N; q; Z" ]0 O
│52 │Burner │15│130 │Fire│***  │Envelops you in flame!    │
( O6 }6 T7 z% h3 `│53 │Condor │44│180 │  │**** │Chrge atk pierces enemies   │
/ ^+ j1 c7 A. v$ ~! D1 J! ^│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape!   │) E4 M+ \" n: H% i! t/ a3 X
│55 │Zapring1│8 │20 │Elec│*   │Pralyzing electric ring atk! │
  |3 y8 d' |7 Q" ^- E│56 │Zapring2│18│40 │Elec│**  │Pralyzing electric ring atk! │$ y0 S' f# C# q8 b6 U4 W* E' m
│57 │Zapring3│28│60 │Elec│***  │Pralyzing electric ring atk! │
; t$ P5 g7 q2 w1 b5 h│58 │IceWave1│14│80 │Aqua│*   │Creates a 2 sq wide ice wave! │
& e# x3 O" F) [& G  q' t│59 │IceWave2│22│100 │Aqua│**  │Creates a 2 sq wide ice wave! │1 V% E/ U, o" n5 p) t
│60 │IceWave3│30│140 │Aqua│***  │Creates a 2 sq wide ice wave! │  P5 d, V6 t/ Z; t1 B8 y! R, H9 r
│61 │Yo-Yo1 │72│40 │  │*   │3-square yo-yo attack!    │
# T6 @% X. E5 U9 D& \/ H  N8 a  v│62 │Yo-Yo2 │80│50 │  │**  │3-square yo-yo attack!    │
+ U4 \* C. d5 `" o+ s: R3 R$ T3 q1 D│63 │Yo-Yo3 │88│60 │  │***  │3-square yo-yo attack!    │. ?% `" g! n/ d, J8 c
│64 │AirStrm1│26│50 │  │*   │Creates 3 whirlwinds     │
/ a( t- x. K6 ?- }/ B( v" `  d& Z│65 │AirStrm2│35│60 │  │**  │Creates 3 whirlwinds     │
/ p2 c) g& H* y9 x( b5 X│66 │AirStrm3│44│70 │  │***  │Creates 3 whirlwinds     │
% S. Y. P$ _# m& {│67 │Arrow1 │40│100 │Elec│*   │Bee fly diagonal paths    │. k. z; q, z! I; r
│68 │Arrow2 │60│130 │Elec│**  │Bee fly diagonal paths    │
2 W2 Q( Y. E4 \  o5 }8 R│69 │Arrow3 │80│160 │Elec│***  │Bee fly diagonal paths    │
% ]7 `0 {* M+ T5 U  q│70 │Ratton1 │14│80 │  │*   │Crawling rat, turns once   │
! x; D8 S/ k/ ~* ~│71 │Ratton2 │24│100 │  │**  │Crawling rat, turns once   │, \: W' V( Y2 o5 D
│72 │Ratton3 │34│120 │  │***  │Crawling rat, turns once   │! m, B6 F9 B6 H% r
│73 │FireRatn│35│230 │  │***  │Activates when hit w/fire!  │
+ e5 a6 e% F1 Q4 k│74 │Wave  │60│80 │Aqua│***  │Creates a wave that moves 3 sq│
/ ~" k9 z' v& r- c, ?│75 │RedWave │72│90 │Fire│***  │Creates a 3 sq wave of lava  │$ C; a$ h. {4 y6 M
│76 │MudWave │84│100 │Wood│***  │Mud wave advances 3 squares  │. E3 I7 R) o  [/ ^3 y
│77 │Tornado │18│20 │  │**  │An 8-hit tornado 2 ahead   │
& d# g/ R6 J/ N0 Q7 M3 k" L2 j8 h│78 │Spice1 │22│80 │Wood│*   │Dangerous powder on all grass │: p# C0 v+ ?- I2 _: g. Z7 L, E
│79 │Spice2 │34│110 │Wood│**  │Dangerous powder on all grass │
$ V4 ~3 b8 u1 R) O│80 │Spice3 │46│140 │Wood│***  │Dangerous powder on all grass │
  J; S# }, O1 R! t│81 │Shake1 │34│90 │  │*   │Vertical shaking 3 sq ahead  │% ^$ _/ C% a4 b, L! V$ N
│82 │Shake2 │40│110 │  │**  │Vertical shaking 3 sq ahead  │# h( y9 q. b9 m8 b  m
│83 │Shake3 │50│140 │  │***  │Vertical shaking 3 sq ahead  │
. U% i8 x4 S. G! X# ]; u1 c- ?6 M│84 │NoBeam1 │66│200 │  │**  │Fires if something behind   │) \: K7 T, s# q4 c. V5 w
│85 │NoBeam2 │77│260 │  │***  │Fires if something behind   │$ T: k* \* v# }7 E0 q1 q, d, T
│86 │NoBeam3 │88│300 │  │**** │Fires if something behind   │! r1 X+ ~" d" D
│87 │Hammer │16│100 │  │**  │Hammer smashes front!     │
1 @) N+ S6 q8 M8 `9 y& m2 P│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward   │, c; j( C8 v: K- E6 n2 E
│89 │Rope1  │45│50 │Wood│*   │Entwines adjacent enemies!  │$ p) i: l6 Q2 }9 \1 g: l
│90 │Rope2  │55│70 │Wood│**  │Entwines adjacent enemies!  │3 a* @3 P0 y/ ]
│91 │Rope3  │65│90 │Wood│***  │Entwines adjacent enemies!  │! ?* I, C# @5 N5 e% b# R
│92 │Boomer1 │15│60 │Wood│*   │Boomerang encircles field   │; H% G6 e0 n5 [8 Q! I
│93 │Boomer2 │22│80 │Wood│**  │Boomerang encircles field   │5 j! M$ E6 f: Y8 x. E
│94 │Boomer3 │30│100 │Wood│***  │Boomerang encircles field   │
+ j6 @# h  @+ ]- C│95 │PoisMask│30│  │  │*   │Poison area w/ A button!   │
" C/ _8 X+ _9 c" w│96 │PoisFace│38│  │  │**  │Spread poison w/ A button!  │
( x1 a7 V$ w: |2 m5 I' |$ p; f. a│97 │RockArm1│23│100 │  │*   │Paralyzes enemy w/ erthquake │
& j' T+ W- @0 ~& Q' G│98 │RockArm2│35│150 │  │**  │Paralyzes enemy w/ erthquake │: T* o4 ~7 n" }5 z* u9 v
│99 │RockArm3│47│200 │  │***  │Paralyzes enemy w/ erthquake │
4 X4 }6 \9 N9 d, c0 w│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│
2 c* _# ]; w8 c$ [, x└──┴────┴─┴──┴──┴───┴───────────────┘6 g# q8 S% X1 V& T$ u

) F2 k" E; W3 FStdrdChip (Part 2)
8 I/ r" S3 ~9 R$ @1 k┌──┬────┬─┬──┬──┬───┬───────────────┐6 @+ M1 g  S! \2 |+ l6 n  q) e& Z9 B
│编号│名称  │MB│攻击│属性│稀有度│说明             │5 g& V9 ]# C5 k( f# \
├──┼────┼─┼──┼──┼───┼───────────────┤
. ~9 O: S  L. S, G9 i│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│5 h! P) I) X* q" c
│101 │CrsShld2│33│210 │  │**  │Guard, and bite into the enemy│
' q6 x4 a: z6 t6 k6 H$ g& ~2 v% ]│102 │CrsShld3│41│260 │  │***  │Guard, and bite into the enemy│
* d) t# [  O4 A' p/ M' w4 @! j│103 │Magnum1 │35│120 │Fire│*   │Cursor destroys panel!    │" D, V9 P) G3 t& V0 n
│104 │Magnum2 │55│150 │Fire│**  │Cursor destroys panel!    │% J8 S9 [- O7 C6 F8 b1 r
│105 │Magnum3 │75│180 │Fire│***  │Cursor destroys panel!    │- E. p- n7 B5 V# h0 j' G8 P! F
│106 │Plasma1 │14│30 │Elec│*   │Launches electric attack   │& ^8 E: ~" O8 }" a' W
│107 │Plasma2 │26│60 │Elec│**  │Launches electric attack   │$ D$ g: S; I) Q, N1 a) K& V/ ~6 ?4 x
│108 │Plasma3 │34│90 │Elec│***  │Launches electric attack   │
$ v1 S9 j  k! ~4 d# U6 w! v│109 │RndmMetr│28│100 │Fire│***  │Meteors smash enemies!    │
/ @! H8 _2 v' f│110 │HoleMetr│48│100 │Fire│***  │Meteors smash into sq     │
8 d* n  A. a+ Q& }  \& o│111 │ShotMetr│38│100 │Fire│***  │Meteors shoot out forward   │. w5 W3 D5 [- O
│112 │Needler1│32│30 │  │*   │Advance w/ A, stop to attack │+ J" d2 `3 A! h: I, X
│113 │Needler2│52│40 │  │**  │Advance w/ A, stop to attack │
. C; ^1 k. V3 [( j│114 │Needler3│72│50 │  │***  │Advance w/ A, stop to attack │7 d& d, E. C% r3 a
│115 │Totem1 │29│100 │Fire│*   │Creates a totem to blow fire │
7 \  j1 Q7 k8 @) F$ _│116 │Totem2 │38│140 │Fire│**  │Creates a totem to blow fire │
5 ?% q. E, {6 p4 }* {* x2 j& l│117 │Totem3 │47│180 │Fire│***  │Creates a totem to blow fire │7 \! P- B/ H) P( x
│118 │Sensor1 │62│100 │Elec│***  │Sensor to watch sq ahead   │
1 q6 I& y7 R4 x1 u0 _│119 │Sensor2 │70│130 │Elec│***  │Watch sq ahead or diagonal  │
8 ]7 F/ z# f$ ~6 H+ }& G│120 │Sensor3 │72│130 │Elec│***  │Watch sq ahead or diagonal  │
8 V3 P' x- x2 I$ C│121 │MetaGel1│18│90 │Aqua│*   │Gel atk steals a panel!    │
8 l; @, Z5 ^9 v& \) O│122 │MetaGel2│28│130 │Aqua│**  │Gel atk steals a panel!    │0 H9 g2 w1 c% K& ^) T( P
│123 │MetaGel3│38│170 │Aqua│***  │Gel atk steals a panel!    │
$ j" {- U0 F, ]$ y│124 │Pawn  │44│90 │  │***  │Attack by pressing A button  │
; S* D1 O4 E$ c, l; Y. a│125 │Knight │64│150 │  │***  │Jumps fwd and attacks     │
5 h  e$ ?$ X* G) \* m│126 │Rook  │30│  │  │***  │Protects you from attacks   │
8 v  x4 v! w5 z* `│127 │Team1  │16│10 │  │**  │Powers up when ally is hit  │5 X) i7 c0 L* \- z3 b+ l2 U
│128 │Team2  │20│  │  │**  │Ally's HP recovered if hurt  │) r$ R/ q: X% L# J
│129 │TimeBomb│32│150 │  │***  │An area-wide time bomb    │
' \% [* Y6 {) t  ]- Z│130 │Mine  │16│300 │  │***  │Places a mine in enmy area  │) K8 h: s$ m2 U1 h
│131 │Lance  │46│130 │Wood│***  │Lances through back line   │
% E. x  ]% k7 z│132 │Snake  │20│40 │Wood│***  │Snake from hole in area    │
. O7 b" J3 W( t' i* o  A│133 │Guard  │5 │  │  │*   │Repels enemy's attack     │- ~/ `8 u8 r4 V( A
│134 │PanlOut1│4 │  │  │*   │Destroys 1 panel in front   │6 t# P) ]. ]  S& {) v6 \; ]8 q9 ?! t, k
│135 │PanlOut3│7 │  │  │*   │Destroys 3 panels in front  │$ o$ ^* P7 D% s  W! r6 d6 X
│136 │PanlGrab│10│  │  │*   │Steals one enemy square!   │
/ H. }9 F: m* h% ]0 Y, l│137 │AreaGrab│15│  │  │**  │Steals left edge from enmy  │
7 S: o! O7 {' i: s" G. a2 e│138 │GrabBack│10│40 │  │***  │Retaliate stolen panels!   │
8 S3 S4 C5 M/ y# @; B0 H" y- x│139 │GrabRvng│30│80 │  │**** │Retaliate stolen panels!   │5 d8 }. ?1 r$ U2 _
│140 │RockCube│9 │  │  │*   │Places a rock cube in front  │! R# u$ p. S% j7 S
│141 │Prism  │60│  │  │***  │Prism fires randomly     │
4 O& Z* \# z& O│142 │Wind  │14│  │  │*   │Windbox blows at enmy area  │
7 e( a. F* c, k  ?│143 │Fan   │14│  │  │*   │Vacuum pulls enemies     │
; b1 p, q# k! ~- W5 Q3 v( R4 ?6 T│144 │Fanfare │32│  │  │***  │Take no damage for a while  │
1 s3 {0 R3 j+ f│145 │Discord │38│  │  │***  │Confuses enemies w/ music   │
+ J' K. b, Y* B( a! [. `│146 │Timpani │42│  │  │***  │Paralyzes enemies w/ music  │
9 e& y: P0 _2 B│147 │Recov10 │5 │  │  │*   │Recovers 10HP         │/ B: W, y! L, A9 v
│148 │Recov30 │8 │  │  │*   │Recovers 30HP         │" T' F% Y, m8 T
│149 │Recov50 │14│  │  │**  │Recovers 50HP         │6 [4 V6 K. q+ m
│150 │Recov80 │20│  │  │**  │Recovers 80HP         │
' o: I! f: L# u: S, J│151 │Recov120│35│  │  │***  │Recovers 120HP        │# k' e0 n/ ?$ X; \" M
│152 │Recov150│50│  │  │***  │Recovers 150HP        │
. o$ y: i2 j0 S$ o" Z! ]2 |│153 │Recov200│65│  │  │**** │Recovers 200HP        │0 R( m3 p" E0 i3 B! _
│154 │Recov300│80│  │  │**** │Recovers 300HP        │
! H6 G' t; s" F9 J4 N' H. R1 T│155 │Repair │8 │  │  │*   │Fix your area's panels    │4 {6 l% g" q, N! ?- a- [; l( A3 ^- v, N
│156 │SloGauge│20│  │  │***  │CustGauge slows down in battle│3 T4 H/ i2 I9 W( u4 }2 i
│157 │FstGauge│40│  │  │***  │CustGauge speeds up in battle │( e3 z* w3 |" u! I: ^
│158 │Panic  │14│  │  │***  │Confuses enmies if you are  │
" r: p# y3 f  R0 W3 C│159 │Geddon1 │10│  │  │***  │Cracks all panels!      │  a4 a: |# z( P  x' M! q+ }3 s
│160 │Geddon2 │50│  │  │**** │Breaks all empty squares!   │
$ `/ x3 j5 h) Y│161 │Geddon3 │90│  │  │**** │Turn all panels to swamp!   │
/ d6 v5 r8 r: Z0 L: t$ G! U│162 │CopyDmg │18│  │  │***  │Duplicate damage on 2nd enemy │( h* k& A! @$ z, [
│163 │Invis  │11│  │  │***  │Invisible for a while     │. V6 k% ^. Q& u0 _, p
│164 │Shadow │60│  │  │***  │Only swrd attack hurt you   │
4 m# }7 k" z6 }│165 │Mole1  │28│  │  │*   │Attacks fr. under ground!   │
3 S) D6 u6 v. j+ t/ S9 P│166 │Mole2  │35│  │  │**  │Attacks fr. under ground!   │
! l* c/ V! q1 p) `& u  p│167 │Mole3  │42│  │  │***  │Attacks fr. under ground!   │
( L) i( S% E% n; L│168 │AirShoes│26│  │  │***  │Can stand on empty squares  │
, w* i$ [+ G1 C8 [" O: X│169 │Barrier │7 │  │  │*   │Nullifies 10HP of damage!   │
4 j) D& S9 m) w. A" R  M6 D3 d3 t│170 │Barr100 │25│  │  │**  │Nullifies 100HP of damage!  │2 `9 @0 Z( z3 X% F/ r" H
│171 │Barr200 │50│  │  │***  │Nullifies 200HP of damage!  │
) K  i7 @: Z, P& u3 J' @│172 │Aura  │55│  │  │***  │Repels attacks under 100   │
: Q: U! D- V' ?( `% j9 u│173 │NrthWind│43│  │  │**** │Wind removes auras, etc    │
6 H3 G, J) r0 A& I│174 │Mettaur │30│????│  │***** │Summons a Mettaur to fight!  │
' j8 J4 }! M6 V│175 │Bunny  │32│????│Elec│***** │Summons a Bunny to fight!   │6 ^3 g9 v9 E* V8 n/ }, s
│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight!  │
8 h8 I2 B4 h) `( l5 w│177 │Swordy │30│????│  │***** │Summons a Swordy to fight!  │
+ P$ V& ^' m& X" [1 T│178 │Jelly  │46│????│  │***** │Summons a Jelly to fight!   │& Q! K! e, A8 `* {1 z
│179 │Mushy  │38│????│Wood│***** │Summons a Mushy to fight!   │
) E0 b- }1 {* S8 q4 L, n. _│180 │Momogra │38│????│  │***** │Summons a Momogra to fight!  │: I) f9 d# o5 w' {2 F
│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │
2 v4 ^2 {) h, G( X" {9 x│182 │Scuttlst│52│????│  │***** │Summons a Scuttlest to fight! │
) ~- g2 k5 j4 @% ~, x$ R9 m│183 │Hole  │55│  │  │**** │Open hole to dark world    │
9 `" Q5 h9 R( ^: a" e$ D│184 │HolyPanl│14│  │  │**  │Creates a holy pnl in front  │
; u+ n4 J8 c' k5 M7 x9 S│185 │LavaStge│22│  │  │***  │Changes all panls to lava   │/ G( y# d0 V  A6 {
│186 │IceStage│20│  │  │***  │Changes all panls to ice   │& o: a/ o0 t+ U- m/ ~
│187 │GrassStg│10│  │  │***  │Changes all panls to grass  │9 ]9 X6 F7 A" J% R2 I" l
│188 │SandStge│18│  │  │***  │Changes all panls to sand   │
% f+ T: z9 p7 D│189 │MetlStge│26│  │  │***  │Changes all panls to metal  │  o9 h" a- w" s1 E" D2 x
│190 │Snctuary│54│  │  │**** │Change own panls to holy   │
" l. ^# |% f0 S, e- d8 n% Z│191 │AntiDmg │45│100 │  │***  │Sets trap & throws stars!   │
# r# E( B; q3 b1 E/ J│192 │AntiSwrd│68│100 │  │***  │Retaliate for sword damage  │$ b$ b( A: [' c1 t8 C4 O
│193 │AntiNavi│60│  │  │**** │Take the enemy's Navi away  │
$ \' P+ P( `  h# m: L: r│194 │AntiRecv│73│  │  │***  │Punish recovery of HPs!    │
2 ~( b3 n4 S% |0 M5 [8 n& q1 w│195 │Atk+10 │4 │  │  │*   │+10 for selected atk chip   │# u7 S% b. c3 K. X4 I
│196 │Fire+30 │20│  │  │**  │+30 for Fire atk chip     │
0 G" {3 j; N/ d0 T( b  Y, W( n. `/ s│197 │Aqua+30 │21│  │  │**  │+30 for Aqua atk chip     │
7 ]2 d' U  ?& Y: R8 F│198 │Elec+30 │23│  │  │**  │+30 for Elec atk chip     │+ X: u' S# I% e7 x: I5 G# x) u
│199 │Wood+30 │26│  │  │**  │+30 for Wood atk chip     │
  B& U5 N" I9 F│200 │Navi+20 │34│  │  │**  │+20 for selected Navi chip  │
1 O2 C6 u& w- [2 n( ]; p; `└──┴────┴─┴──┴──┴───┴───────────────┘
( ]& C7 O& j: T2 @- h9 w5 W9 Z: {" R9 [1 i" Q
0 @( ~9 l  ]# t- _" i8 L0 K
Mega Chip5 L& B; M" S  B
┌──┬─────┬─┬──┬──┬───┬───────────────┐- w- H7 J# z$ y: s* ]& Z. u8 ~  y0 \9 v. {
│编号│名称   │MB│攻击│属性│稀有度│说明             │$ p9 T0 w: Y6 `$ U, V; ~
├──┼─────┼─┼──┼──┼───┼───────────────┤) Y2 C9 \1 P7 C" S  s, _7 n: Q
│1  │Muramasa │74│????│  │***** │Power = amount of HP lost!  │
; @9 `  T9 @5 c  y│2  │HeroSwrd │65│180 │  │**** │Legendary swrd cuts 3 sq!   │7 j) W7 [4 e0 l) i' D6 G. W! V
│3  │ZeusHamr │90│250 │  │***** │Damages anyone on a panel   │
  Z0 ]& F1 I% ]│4  │StandOut │22│220 │Fire│***  │Heat: Send Fire into hole   │; L1 {  t) K' E( @6 A& \
│5  │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole   │; ^! w- Q: U* @
│6  │WatrLine │18│180 │Aqua│***  │Water: Draw wter from hole  │- _- g8 i" p% W! j0 F
│7  │Fountain │48│240 │Aqua│***  │Water: Draw wter from hole  │
1 }& ]! \3 l# b: v: d$ y│8  │Ligtning │30│160 │Elec│***  │Elec: Dmgs object & area   │
* j) {! `8 x4 h- l│9  │Bolt   │52│210 │Elec│***  │Elec: Dmgs object & area   │
& \. i. X% l2 A3 B│10 │GaiaSwrd │28│100 │Wood│***  │Wood: Take power frm next chip│( B6 S8 V1 {/ V
│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│  k. y; v7 A7 K8 V+ q7 d
│12 │Meteors  │86│40 │Fire│**** │Drop many meteors on enemy  │
2 l0 C/ r! s! E! p: |) C, n│13 │Guardian │82│  │  │***** │Statue punishes when hit   │
5 O* l7 u7 @9 b9 v│14 │Anubis  │90│  │  │***** │Anubis poisons enemies    │
. r/ |" j8 p( S2 g. l. b│15 │Godstone │66│150 │  │**** │Summons a GodStone from hole │
0 k/ H& ^% K6 h" Q! x- q* O2 F( b│16 │OldWood  │72│100 │Wood│**** │Summons OldWood from hole   │
" m* {' i6 ~% I  k5 p4 y│17 │Jealousy │64│100 │  │***  │More dmg if enemy has chips  │
, E' A/ M! @5 |- n3 {' ?4 x│18 │Poltrgst │58│  │  │***** │Objects thrown at enemies!  │3 K0 n" ]2 C# L0 g) ~4 Y2 Q( [8 O
│19 │LifAura  │77│  │  │**** │Repel all attacks under 200  │2 v( V' P1 Z( r! j) J6 Y
│20 │FullCust │10│  │  │***  │CustGauge instantly refills! │
: S9 j2 r6 W6 w│21 │Atk+30  │50│  │  │***  │+30 for selected atk chip   │8 M1 V" v9 |: W- f$ n
│22 │Navi+40  │60│  │  │***  │+40 for selected Navi chip  │7 j8 H$ K+ f/ E6 m; D3 \/ f
│23 │Roll   │10│20 │  │***  │Attack an enemy, heal you   │! r* P( Z- b/ C
│24 │RollV2  │22│30 │  │**** │Attack an enemy, heal you   │
  [3 }+ K% l) \2 y- i│25 │RollV3  │34│40 │  │***** │Attack an enemy, heal you   │
9 g  O8 {7 @8 D8 m4 O│26 │GutsMan  │15│50 │  │***  │Sneaks up to smash panels   │
. B. J  [+ h' g1 S! \│27 │GutsManV2 │41│70 │  │**** │Sneaks up to smash panels   │) Q0 f$ s$ O0 K1 }3 F7 r5 c7 V
│28 │GutsManV3 │57│90 │  │***** │Sneaks up to smash panels   │
3 u  p0 p# r* z+ U│29 │GutsManV4 │63│100 │  │***** │Sneaks up to smash panels   │
1 W, c( ?/ c1 p* A: @│30 │ProtoMan │68│160 │  │***  │Moves in to slice the enemy  │/ M) B6 E! v4 y. {" D
│31 │ProtoMnV2 │76│180 │  │**** │Moves in to slice the enemy  │2 N+ _, y# C$ f  r
│32 │ProtoMnV3 │82│200 │  │***** │Moves in to slice the enemy  │- b  {' x: H/ ^6 t4 e/ z9 F( |
│33 │ProtoMnV4 │90│220 │  │***** │Moves in to slice the enemy  │
6 l6 t! @% L; r6 J│34 │FlashMan │39│50 │Elec│***  │Flash atk paralyzes enemy   │" r; L8 Z8 ]. _2 j% n* }" y) S
│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy   │
+ E6 r9 j% k- E% P8 z8 g│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy   │. j8 E5 g$ g4 C7 k6 o2 m' Z) Z
│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy   │
( _/ Q- |" _& m  E3 P│38 │BeastMan │38│40 │  │***  │Claw atk 3 squares ahead!   │3 p' b  W; m1 v0 X& b
│39 │BeastMnV2 │60│50 │  │**** │Claw atk 3 squares ahead!   │
4 Q, S  T) y4 @; u6 y/ M│40 │BeastMnV3 │68│60 │  │***** │Claw atk 3 squares ahead!   │/ i0 ?# E7 }6 r
│41 │BeastMnV4 │76│70 │  │***** │Claw atk 3 squares ahead!   │
. ?4 l# i1 ~8 @% }- F3 A│42 │BubblMan │50│20 │Aqua│***  │Fires several AquaShots    │
7 c7 n" r5 y2 [' k5 f# {5 |│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots    │
+ z( w/ Q7 D0 z' |6 S1 d5 y│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots    │7 f0 k! Y7 r9 ^3 h1 S
│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots    │
8 O/ U4 d% V/ k* n& ]( F( `  u2 a- B│46 │DesrtMan │32│120 │  │***  │Launches fists at enemies!  │
7 O4 p- k6 f* K# P│47 │DesrtMnV2 │52│140 │  │**** │Launches fists at enemies!  │5 S8 L% E$ v( R( M. i0 r* X
│48 │DesrtMnV3 │64│160 │  │***** │Launches fists at enemies!  │  W2 y: ^. I, d, ^% Q: A
│49 │DesrtMnV4 │72│180 │  │***** │Launches fists at enemies!  │( G* M1 f0 t! d5 m& e
│50 │PlantMan │60│20 │Wood│***  │Vines harm all enemies!    │
; d4 Q" |, u9 L! ?& D│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies!    │
7 r3 \' j4 n. H. C3 _$ P; i( m│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies!    │
* H$ }) n5 |% }8 V6 G' y5 w/ t( U│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies!    │
  Y  ~' R, s; J; O! P1 s│54 │FlamMan  │32│120 │Fire│***  │Flames burn all enemies!   │6 ]& D" B: Y& l/ H$ {6 ?' ?4 q) j8 y: Z
│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies!   │3 ]9 j+ m3 j" U7 F! n) y- |# N
│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies!   │
" F9 l7 ]5 ~( y1 I5 s│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies!   │( B4 x9 P% b/ V9 l3 T3 S7 {
│58 │DrillMan │66│70 │  │***  │3 drills fly at enemies!   │4 U& a2 e* @$ O1 @" [* S
│59 │DrillMnV2 │70│90 │  │**** │3 drills fly at enemies!   │! Y3 o# I" \" g- C* O9 c
│60 │DrillMnV3 │74│110 │  │***** │3 drills fly at enemies!   │
$ W% z$ j0 T: N, u* Q% l│61 │DrillMnV4 │78│130 │  │***** │3 drills fly at enemies!   │: G3 U3 D) l5 ^/ I" e, S' B
│62 │MetalMan │40│100 │  │***  │Iron fist smashes 1 square!  │
' v8 P3 X6 V  O. N- t+ S/ a; \# b5 e│63 │MetalMnV2 │60│130 │  │**** │Iron fist smashes 1 square!  │+ _* ~: [1 h9 M$ D# |5 Z1 N
│64 │MetalMnV3 │70│160 │  │***** │Iron fist smashes 1 square!  │0 [$ F% _1 t, `/ j. r! x0 M. J
│65 │MetalMnV4 │80│190 │  │***** │Iron fist smashes 1 square!  │
$ s* G8 w1 k- T5 T│66 │KingMan  │36│140 │  │***  │Move up 3 square & 4-way hit │
0 {  l& H4 F# S: o; @7 n7 g│67 │KingManV2 │48│170 │  │**** │Move up 3 square & 4-way hit │! c" {$ e5 G: D) @8 ^+ N0 P
│68 │KingManV3 │60│200 │  │***** │Move up 3 square & 4-way hit │
1 X4 M% ]3 k; J1 h. k, S7 f│69 │KingManV4 │72│240 │  │***** │Move up 3 square & 4-way hit │
# U/ a: k) n) U' `* B. `│70 │MistMan  │68│90 │  │***  │Appears from mist & attacks  │' \" p  ^  M( S! G9 N+ G
│71 │MistManV2 │71│110 │  │**** │Appears from mist & attacks  │: O# P2 C: Y7 N8 @
│72 │MistManV3 │74│130 │  │***** │Appears from mist & attacks  │
0 b8 Q2 i3 x4 e/ z│73 │MistManV4 │77│150 │  │***** │Appears from mist & attacks  │
* r9 g! K( Q7 i│74 │BowlMan  │80│100 │  │***  │Lines up pins for a strike!  │
2 R1 {+ q6 S, g2 |0 z* D; K& T$ v6 k# L│75 │BowlManV2 │82│120 │  │**** │Lines up pins for a strike!  │# L' S3 Y& N. C8 y
│76 │BowlManV3 │84│140 │  │***** │Lines up pins for a strike!  │
# d% p4 w; J( R, J: F5 @│77 │BowlManV4 │86│160 │  │***** │Lines up pins for a strike!  │1 @; l' j! ?( t% |. |$ H) `6 \
│78 │DarkMan  │72│30 │  │***  │Creates 3 caves in enmy area │2 i9 m8 I( M0 b% F5 [6 R
│79 │DarkManV2 │76│30 │  │**** │Creates 3 caves in enmy area │
$ P, V: R0 e, O* s( {│80 │DarkManV3 │80│30 │  │***** │Creates 3 caves in enmy area │5 \' K/ d( Z1 Z9 W% ~% Q/ [
│81 │DarkManV4 │84│30 │  │***** │Creates 3 caves in enmy area │
  K( Y* M, c. B' ~; R% k│82 │JapanMan │82│40 │  │***  │Multiple attacks w/ spear   │' |  m( i2 g( u
│83 │JapanMnV2 │85│45 │  │**** │Multiple attacks w/ spear   │/ e) G' U) K) Y& w( @
│84 │JapanMnV3 │88│50 │  │***** │Multiple attacks w/ spear   │
# i; _( \! F( n  n8 S2 O2 U; e# t7 q, ]│85 │JapanMnV4 │91│55 │  │***** │Multiple attacks w/ spear   │* X6 p& i7 a/ ~1 ]: u/ ?
└──┴─────┴─┴──┴──┴───┴───────────────┘; A, \6 C4 U3 v7 [# X" d

+ o. L* X5 n& W; J' L/ P6 N- q+ z- y9 M3 X
GigaChip (蓝版)' B9 r* r& {- o, J
┌──┬─────┬─┬──┬──┬───┬───────────────┐
4 l: M' a: K, P' h. M/ j0 N; e│编号│名称   │MB│攻击│属性│稀有度│说明             │
# F4 X0 Z7 I, n├──┼─────┼─┼──┼──┼───┼───────────────┤% o% e, a2 b& V- e& i
│1  │FoldrBak │99│  │  │***** │Restores all chips & folders │: X! Z. j1 ~" j) Y: p
│2  │BassGS  │99│700 │  │***** │Bass' secret weapon      │9 a# P! e9 c. Y% f7 R+ M( ^
│3  │DarkAura │55│  │  │***** │Dark chip repels <300 atks  │
4 T" ~- ~' [% r. Y. R. i│4  │DeltaRay │92│220 │  │***** │Use A btn for up to 3 attacks │( A; j6 q( P" z$ w5 P
│5  │AlphArmΩ │97│500 │  │***** │Launches a giant rocket    │; X% r0 S; g$ Q
│6  │GutsManV5 │79│120 │  │***** │Sneaks up to smash panels   │
6 L) ~5 r' \/ }, J( w8 Q8 `+ P│7  │ProtoMnV5 │98│240 │  │***** │Moves in to slice the enemy  │; O3 M7 [, P% c8 T0 o7 S7 ?6 {
│8  │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy   │! ?; ?, g# B0 S& _1 q
│9  │BeastMnV5 │84│80 │  │***** │Claw atk 3 squares ahead!   │, \! c) w, l. G4 D5 |
│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots    │+ K6 c9 [9 D2 ^7 e! x
│11 │DesrtMnV5 │80│210 │  │***** │Launches fists at enemies!  │/ @! A1 _1 Z0 M# Q
│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies!    │( G! G! o) u5 G
│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies!   │& `6 t, X9 ^/ h
│14 │DrillMnV5 │82│150 │  │***** │3 drills fly at enemies!   │$ e; o* y& }+ b
│15 │MetalMnV5 │90│250 │  │***** │Iron fist smashes 1 square!  │) ?: V! G8 X/ N; q+ t  u2 K$ w
│16 │KingManV5 │84│280 │  │***** │Move up 3 square & 4-way hit │3 `" X6 T  I7 t3 p. f' x* {
│17 │MistManV5 │80│170 │  │***** │Appears from mist & attacks  │
+ X9 O; T; }3 y0 o│18 │BowlManV5 │88│180 │  │***** │Lines up pins for a strike!  │
" I+ Z: T. K% z* ^: |│19 │DarkManV5 │88│30 │  │***** │Creates 3 caves in enmy area │: Z; Q4 M2 J  O
│20 │JapanMnV5 │94│60 │  │***** │Multiple attacks w/ spear   │
" a7 \9 X6 u+ P' q2 S└──┴─────┴─┴──┴──┴───┴───────────────┘, N6 a; A9 S0 m* ?* R, Z8 z
. e. f6 j: m  Y* A( r
GigaChip (白版)(只列出与蓝版不一样的Chips)0 H# F% N" _% _1 K/ L% [
┌──┬─────┬─┬──┬──┬───┬───────────────┐, U& Y' z" `8 b/ i
│编号│名称   │MB│攻击│属性│稀有度│说明             │
2 v/ y$ Z1 E3 W4 y├──┼─────┼─┼──┼──┼───┼───────────────┤; [- P2 d5 r' A4 [& |
│1  │NavRcycl │50│  │  │***** │Recalls last Navi used    │$ e* C5 O1 N1 g4 S
│3  │Serenade │97│100 │  │***** │Dark chip Holy pwr to front  │& l8 ?/ N7 r# M( |7 v1 e
│4  │Balance  │60│  │  │***** │Both Hp reduced by half    │% J5 @6 k) S, q5 n1 H* W
│5  │AlphArmΣ │97│50 │  │***** │3-stage electric attack!   │/ ]% l# k9 j9 P% S! _4 i; r
└──┴─────┴─┴──┴──┴───┴───────────────┘
 楼主| 发表于 2003-7-14 17:30:40 | 显示全部楼层
哈哈,开始贴图了!
) I( S; t" m2 EMegaman EXE 3 蓝+白 Standard 级别的 Chips:2 N8 h% v! f# p8 h1 ~* C9 e# S9 e

$ V& i" [  Y& P0010020030040050061 V$ y8 R1 t( \. ~
007008009010011012
* M* H/ u5 s. Z  @+ Z9 W# U013014015016017018
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 楼主| 发表于 2003-7-15 13:42:03 | 显示全部楼层

GBA-<洛克人EXE3-Blue>卡片组合

Megaman EXE 3 蓝+白 Standard 级别的 Chips:* E/ ]1 W* k9 t4 o3 h+ y
6 T3 L0 l- F  W% ?$ v: v: z
019020021022023024
$ j& O- Y2 {$ H7 R7 g6 F5 c0 `/ N! f  \3 a0250260270280290308 n1 w( v! M$ \8 `* ]8 _" g
0310320330340350369 ?7 y5 B% x# j* i9 C3 x

% ^" C9 U5 t* K" }[ 本帖最后由 hwz1015 于 2006-1-5 14:17 编辑 ]
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 楼主| 发表于 2003-7-15 13:43:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:5 C" F+ N" B* _6 l) k$ K6 |( P) e# _
( o( w4 F4 \# |# b! W: ?' W* A
037038039040041042
9 c& q, N+ a( |+ i8 }5 l* l9 s043044045046047048
, E9 [+ d9 V& k! z9 g049050051052053054
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 楼主| 发表于 2003-7-15 14:14:39 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:: z+ u0 Y6 Y4 q" ]% q$ K0 ~

8 W  \1 r" s7 g# T/ ]055056057058059060- T- P3 x% c/ u7 J  F
061062063064065066
6 j8 A" v# @8 O* S067068069070071072
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 楼主| 发表于 2003-7-15 14:15:19 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:! z5 C9 g! F* v: n. X; X' a

% G% |0 O& s+ O! Q1 F% n" b% q073074075076077078/ c- W: U8 e; V/ D- J/ Q; ^
079080081082083084
/ p+ e. e" O# B# s' Z085086087088089090
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 楼主| 发表于 2003-7-15 14:16:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
, o% j9 i- F3 Q+ q/ _. Y
- F- r; I; o" w5 ^( p- j4 N091092093094095096
1 i2 o$ @0 P: |6 G' l097098099100101102/ _' y/ Z. g4 e5 c; N4 |
103104105106107108
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 楼主| 发表于 2003-7-15 14:24:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
8 ]! e" G6 m: V% ^
' ?+ B. U0 ?6 p" i8 L  G109110111112113114" u  Q1 S  c/ ~
115116117118119120, _6 \% n/ }. _; L
121122123124125126
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 楼主| 发表于 2003-7-15 14:28:54 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:* s& y: M$ N3 p$ w2 Y3 Y3 ?7 ?
6 X/ |* Y2 E2 m9 L3 [( g) G% h8 V8 f
127128129130131132
$ ~  f" y2 h, L% B133134135136137138
" u8 i8 Z& d  r7 r139140141142143144
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 楼主| 发表于 2003-7-15 14:33:48 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
3 {( F. S1 j+ g4 \/ M6 W0 P3 `
0 X! D! O3 }6 o3 r% \0 `145146147148149150
, _; A3 J* X& H6 y# q# H/ S151152153154155156
( ^, J. W9 ?, _: L# a" j: u157158159160161162
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 楼主| 发表于 2003-7-15 14:35:44 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:  P: {8 }5 }+ j. `0 H
  C2 T6 t* h2 m0 t2 n7 D/ n0 S- L3 z2 e
163164165166167168' T! d3 m' u: o3 W  \& ?0 c. o6 ~
169170171172173174' R5 D8 t8 `% I3 ]+ x: j/ B  R
175176177178179180
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 楼主| 发表于 2003-7-15 14:37:02 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:  M' m2 v' u, P

, M0 `# K& s" W8 v181182183184185186
5 ]% {# g5 J" n0 q187188189190191192
/ ^& D1 W) a3 j; b" _. N193194195196197198' J6 ?6 L  [  L' ^. T
199200
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 楼主| 发表于 2003-7-15 14:47:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
6 h7 B- ?4 y1 i8 G/ k4 {. m7 X3 h0 c0 H' {& s2 V9 s
001002003004005006+ q2 |" L0 U) b7 B5 _" e9 J. W
007008009010011012, p1 d! k/ V7 r+ T
013014015016017018
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 楼主| 发表于 2003-7-15 14:50:34 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
  B' K6 w' Q- ?; f0 R; N4 b: a$ J. [5 P8 c: q
019020021022023024+ A; |$ X2 p+ P- r4 [3 O! W. k
0250260270280290303 v( y( y+ X& B! x0 s, {8 I2 v
031032033034035036
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 楼主| 发表于 2003-7-15 14:52:01 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
1 l& j$ H0 V5 X! N1 W
* a3 v: e$ D8 ?3 E7 X) U037038039040041042) S  Z4 j8 W( q8 F
043044045046047048& b4 g9 P0 F5 X6 w
049050051052053054
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 楼主| 发表于 2003-7-15 14:55:14 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:4 q5 `$ ~2 J) n. p" i  m
# {7 w; j) Z- U
055056057058059060! b$ c/ \6 W2 O9 A1 S
061062063064065066
0 z, y/ P$ K6 v9 T+ Z, r067068069070071072
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 楼主| 发表于 2003-7-15 14:58:43 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:' C5 `4 I* k! e$ Z2 D! _6 e* d

; S( _, G! R& p( k: T$ R' B5 S$ r0730740750760770784 r1 A& v, X5 K7 N; c
079080081082083084
& V' b1 R7 M, g9 n, a- I' u6 z085
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 楼主| 发表于 2003-7-15 15:09:46 | 显示全部楼层
Megaman EXE 3 蓝 Giga 级别的 Chips:
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发表于 2003-8-1 05:49:38 | 显示全部楼层
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