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■● ■ NintendoWorld 站友xliz原创6 N. f) d8 N% A+ I5 Q5 C
■ ●■ http://www.NewWise.com
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# G- A% C, `% q9 Z! r* L8 o: S+ o4 I( }6 ^( |6 L( ?
洛克人 EXE 3 Blue 卡片组合! N# y9 X! j" ?. ] U" H% Y3 O5 W
7 z& Y) g. r# R4 T9 i# {4 [$ t _6 Z6 g) {& \, p
英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版# g3 A2 E$ f$ Y0 P' Y, `
大家要看日文版的P.A.或详细攻略,点击这里吧!
5 F4 R# K7 F% h2 x# W# c c) ?====================
, g( J& j% W" Q! ]$ m; s( L希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol: * o+ A, u9 p# g* ]8 d2 G$ R
9 d* A' Z' e* E' _* k( e1 U# q以下内容格式如下:
Z! C r* ], d% {& S+ m1 B- T6 A
; {+ ~; ^) B% n2 o. ^( `1 y编号 名称 Q3 ?7 q7 A) _5 _4 M; K9 J
说明: a! W9 b1 d( Q% H
组合方法
' p: z% r1 b, I% T( G---------------------------------& N5 p, P2 j; {! z {) Q6 h
01 Z-Connon 1$ U5 z# }( Z7 @+ _. g, c
Unlimited Cannon for 5 sec$ K; w9 z$ `# X3 y
Cannon A+B+C6 s- O) \6 t) Q% i( z
Cannon B+C+D8 K0 }; B4 k& ^
Cannon C+D+E
7 N! k, Y% ]1 u7 t& O
4 U2 C- l# n" G5 a02 Z-Connon 26 e* ~" |: \! O5 i- u
Unlimited HiCannon for 5 sec
8 O! t2 L. b0 L6 t1 M8 C- GHiCannon H+I+J
- K I2 j; A! b9 h6 fHiCannon I+J+K
8 c8 {' t: a+ \4 f4 ]6 J/ Q$ j# QHiCannon J+K+L7 ^/ N1 E5 P% c8 w( w* B1 C0 k$ ?, v
5 U- l( x' x6 X0 v: b: O- C
03 Z-Connon 33 R( @9 y5 f+ g. B: G1 z
Unlimited MegaCannon for 5 sec
3 x4 n& L# c, [% g$ TM-Cannon O+P+Q$ B& Q+ X4 C$ A9 ] C% A- i0 x" Q
M-Cannon P+Q+R3 d( S# w1 M- A. P4 C8 V: U* a
M-Cannon Q+R+S
' K* ?5 _ @8 P- G% W3 @- I* m' d
04 Z-Punch
+ }9 }) B' g# q( K. t O0 QUnlimited GutPunch for 5 sec
* N2 `. L0 }. y. x4 `. l; VGutPunch B+C+D
: U! d3 F) x, f) eGutPunch C+D+E \0 U" b! Z5 G
GutPunch D+E+F+ n: M. b. v$ H- j6 A5 H& A& ]
, `, z4 z/ C0 f' |& y. Q$ `$ m05 Z-Strght
3 ?7 p2 p. q1 j. z/ t! g) m% NUnlimited GutStrgt for 5 sec6 t, t) |% A2 }! F% U% p7 h
GutStrgt O+P+Q* N M& H t3 E+ B( q0 v6 K" N1 T1 B
GutStrgt P+Q+R& l- M( j z; I X" z, M) |+ }
GutStrgt Q+R+S
, i9 j0 w" ^% D4 N/ K- t: N) x( `6 R" s5 ~6 M9 k1 F
06 Z-Impact
3 }& R7 F2 n- k& Y6 ?6 N! pUnlimited GutImpct for 5 sec2 x3 ^2 l4 T; H; J* j
GutImpact G+H+I6 H: d! w F2 \1 ~
GutImpact H+I+J/ J4 X7 p. f( T S7 l6 G3 f- v
GutImpact J+K+L: E! x1 q6 u8 a- E
% |1 b) v' d4 o. R2 H
07 Z-Varibl3 z! Q. U5 V3 b. @( z
Unlimited VarSword for 5 sec
, L j1 ^) N& p+ i+ W" `% MVarSwrd B+C+D
* i/ I' Z" a$ ^" h) E6 t, m* @VarSwrd C+D+E
M9 |/ U4 f$ z. yVarSwrd D+E+F& p! I1 V" l, l; P3 i7 F
, h% K2 b' K5 k7 m" ]# w
08 Z-Yoyo 1
& z0 a- U/ M9 Q6 g8 {2 CUnlimited Yo-Yo for 5 sec9 t: L& r# Y9 Y$ `
Yo-Yo1 C+D+E; T9 {0 _1 n8 v, J' y1 Z k
Yo-Yo1 D+E+F( k! E- |1 s- r& Y# k% e
Yo-Yo1 E+F+G
& `- G% N6 D, g8 E2 e; H, g5 T
" u6 R( n1 K: _1 H" o+ q( K& C09 Z-Yoyo 2
# f R. n% r# G' ^. HUnlimited Yo-Yo2 for 5 sec; g* \+ X+ U! j0 D, m& f
Yo-Yo2 H+I+J; X% @+ {& U2 K, G7 a1 Y
Yo-Yo2 I+J+K$ d5 W ]- i9 E4 N2 j
Yo-Yo2 J+K+L
9 K& w/ y- s% X' d! I
: d" N9 ?0 h9 g$ ]% c1 O# h10 Z-Yoyo 3
$ {* V9 ?( [: I- G1 ?% j. zUnlimited Yo-Yo3 for 5 sec, A& O; {, I7 N( ]7 E7 g
Yo-Yo3 M+N+O
0 ]/ e5 {& I. C0 A. Q5 H3 pYo-Yo3 N+O+P
# E4 l) R( B* UYo-Yo3 O+P+Q
' h3 l1 b0 D H9 K% a. G
5 [: P( C8 p7 g( g* h7 |( g( G" e11 Z-Step 1
" L3 z: L ]( R+ y8 r5 eUnlimited StepSwrd for 5 sec1 F! ^5 Y, U( \4 j7 R& {
StepSwrd L+M+N
5 x! h( o) k6 e" DStepSwrd M+N+O9 T) E5 l. O8 K( C+ C: B
StepSwrd N+O+P6 ~4 D2 y% o9 R0 K/ m, K& M& x$ L1 _
[0 y$ c# Y$ f12 Z-Step 2, e# j7 N% U+ E0 t: ^* M+ q/ k
Unlimited StepCros for 5 sec
x$ W! i, W5 i- k9 H1 t2 \! C* t( ?6 z, ^- }StepCros P+Q+R
( q. S/ i- h; JStepCros Q+R+S
# D; g6 N, L: z1 E: g4 F% {' QStepCros R+S+T" a; S- }- |& c* v( V }
7 b* Q. f/ E0 N13 BubSprd
4 }" X/ n7 C: z4 z3 V/ NAttks w/ spreading bubbles!
: e6 H7 X/ R l; K3 KBubbler C+D+E9 y- F1 e# G! r* P9 h6 Y- Z' _: D
Bub-V D+E+F
, `/ ?# `: R8 S7 s6 IBublSide E+F+G5 W2 G5 A, c# L5 K
Bubbler E + Bub-V E + BublSide E
2 S0 `# H/ X1 @( ?: E2 A% ] C6 Z/ g' g3 ~3 t5 j$ l* O
14 HeatSprd( l1 u3 o! v) `
Attks w/ spreading fireball!
1 y- C1 v; C) V: L5 ~5 fHeatShot H+I+J2 n' ~- M6 j: A/ n
Heat-V I+J+K1 \9 P1 k5 m; z- @ q9 U, v
HeatSide J+K+L
! t- Q- r5 v. n' v, A7 MHeatShot J + Heat-V J + HeatSide J
4 M! S* t) m& d; R7 H* a+ ^2 V5 y- ?+ ]! Q
15 H-Burst
4 Z3 m' W& e; f; QCreates a giant explosion
2 T) j. \- G7 L7 j2 a8 q. p/ FSpreader M+N+O0 \' t7 M, Y* n0 v: D7 g
Spreader N+O+P' M' G! ^! D: A! o7 @0 D
Spreader O+P+Q$ }0 G% F H4 I# ?' ~4 q' ^7 c' x
) U- p1 {; S$ \) l0 h16 LifeSwrd0 h* V. \( |6 |8 a0 j# l! @
Swings a huge 2×3 sword!1 Q* b j, u7 ^7 P8 t8 X! @* k
Sword E + WideSwrd E + LongSwrd E
) x; G, o0 o" {& k3 `2 BSword L + WideSwrd L + LongSwrd L# C8 p! q1 v% D+ o5 i/ x
Sword Y + WideSwrd Y + LongSwrd Y2 L/ f9 Z. `! s/ I
( h1 n1 {# I7 B. G
17 ElemSwrd7 A6 G, c0 `/ J; L7 i
Wide swrd contains 4 elemnts. a) {$ b% r+ O
FireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N
1 W8 _& x% p4 s8 D0 T, L$ t1 bFireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P+ H8 o4 H5 w$ f% p! }
; N! E, ~4 h7 ~9 D; b$ N, A, z$ R6 q
18 EvilCut5 U% D! B: ~7 V; u" i
Step up 2 & make 4 atacks: s/ a$ y. Y& j( y3 a, f& h
StepSwrd P + HeroSwrd P + StepCros P2 n' V, u) p* t& ^
; I0 j4 C) U1 q& T! ~# m8 ]# v* {
19 HyperRat/ n6 S s$ }# [; ^) ?
A giant Ratton charges!4 x* q8 v! m8 x) D: s8 s( O+ P8 I
Ratton1 A + Ratton2 A + Ratton3 A% i9 E" S+ `5 f; a, l
Ratton1 C + Ratton2 C + Ratton3 C
, u: l8 h/ ~7 n* RRatton1 F + Ratton2 F + Ratton3 F
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20 TimeBom +
: R. |( p) G4 {( \7 o. t6 FSets Time Bomb in enmy area7 _0 w5 {0 d0 t3 k. Q
TimeBomb J+K+L: q8 d# f5 y2 q9 Y& t' u# j0 [
TimeBomb K+L+M6 {4 u2 y. }8 S! Q$ f& x) w
TimeBomb L+M+N
6 u& f+ k2 [( G2 ?$ C* O3 [0 \5 v, m8 i
21 GelRain, Q6 R, @% i3 O4 X: f/ v
Gel steals squares
. ^ R' v# B! S& s9 C3 ^MetaGel1 B+C+D
6 l7 Z+ }- I8 p, M: {MetaGel2 E+F+G
! e' z r9 |& O ~: KMetaGel3 S+T+U2 r, @& Y7 q1 @) M7 j
5 I+ J/ U5 ^* w( A- L
22 EverCrse; X0 Z& A N4 Q+ s* X7 N* K+ C
Shield chases enemies* x; s0 k: E& a/ ^/ n( |& z
CrsShld1 C + CrsShld2 C + CrsShld3 C
$ |- B, I) R6 a8 yCrsShld1 L + CrsShld2 L + CrsShld3 L I8 ]- K P8 o5 `$ c; E1 N" r
$ m A$ {" x8 R* N% T$ I23 MomQuake3 L, R4 P5 O3 Y' M) ~5 h+ n/ d
Awakens Mother Earth!" d i6 J8 f! z4 k* {- S
RockCube * + RockCube * + GodStone S) }2 s U7 p' ?5 R# Z
9 ~0 d- O/ F" F+ T
24 PoisPhar
4 E" M( X4 x' Q4 |3 M, Q- m4 ]6 @Pharaoh generates poison
7 J. | D: K1 V: K6 aPoisMask A + PoisFace A + Anubis A5 c3 i6 [6 ?, O0 U2 [' A; n) F: B
4 e$ b& N0 V% E2 ?- d+ ]+ b/ T" s
25 BodyGrd9 K( E2 _% F6 x( _9 a
Bodyguard takes out enemies
. c* J1 |: K7 r1 b- O9 hAntiDmg M + AntiNavi M + Muramasa M5 L6 b" c4 @2 u; k7 @# n+ j, r
4 H7 l4 ]# H, }7 f
26 500Barr1 S7 k/ l x c
Barrier absorbs 500HP dmg n2 T7 A2 t V9 Z: ~
Barrier E + Barr100 E + Barr200 E9 ]8 E J( w8 [/ h n" g
Barrier R + Barr100 R + Barr200 R8 F+ ]' r" G6 q/ Y% {- W1 A
& L- `. i0 e1 n0 Z4 k# b( v, W27 BigHeart: c1 x3 P- H; a# M: P' [
Attacks, then heals HP!% p# F6 L. y, ^* J# u
HolyPanl R + Recov300 R + Roll R' J' w/ Z+ K% v4 H0 G
HolyPanl R + Recov300 R + RollV2 R
( V: Z9 a, s; \( WHolyPanl R + Recov300 R + RollV3 R" S/ _, w0 h+ k" N
# _1 ?1 [4 d& C6 w1 Z' q
28 GtsShoot
' k4 E% Y3 [! ]5 V, zGutsMan throws MegaMan!' ?8 Z0 a- J) H
Guard * + DashAtk G + GutsMan G$ T/ |2 }- U# b. Z" l
Guard * + DashAtk G + GutsMan2 G! Q) T6 B/ N8 P' w* ~' P: n
Guard * + DashAtk G + GutsMan3 G5 A/ a5 [4 R/ O2 q/ J
Guard * + DashAtk G + GutsMan4 G- M9 m6 }$ b+ b0 Y s6 B
+ Y/ U' F J+ B6 i) D2 E* C
29 DeuxHero
/ M" h+ n2 O6 T1 {; NMegaMan & ProtoMan team up!
c) x/ N2 R/ _5 _$ B+ @CustSwrd B + VarSwrd B + ProtoMan B
% g' E/ z( B# cCustSwrd B + VarSwrd B + ProtoMn2 B
- n4 B r9 w: q9 m; i1 V& dCustSwrd B + VarSwrd B + ProtoMn3 B
' m! q: j5 Q% ]2 [* nCustSwrd B + VarSwrd B + ProtoMn4 B
. x( Q6 z- h, B: k
" d9 x k' x d8 U* [% X( Z* p' \9 C/ o7 u30 2xHero' v8 n2 u9 ~; N5 q# G
MegaMan & ProtoMan Dual atk7 Q8 I0 I" w/ b! Z8 B7 T1 x% N$ j
Slasher B + CustSwrd B + VarSwrd B + ProtoMan B
1 S3 O- t; m" {' a# P. MSlasher B + CustSwrd B + VarSwrd B + ProtoMn2 B4 \# ]" x% Q4 N0 w4 ]$ [, \9 I) ~
Slasher B + CustSwrd B + VarSwrd B + ProtoMn3 B I q3 a+ J2 b: ?
Slasher B + CustSwrd B + VarSwrd B + ProtoMn4 B: e* F! O; w2 B9 b# t
. e9 Y3 i- l4 d, g/ E2 q31 PrixPowr$ U! ?# h9 ^/ h* F9 M
3 Navis attack at once!/ {* Q j9 P1 T& W
Team1 * + Team2 * + KingMan5 K; B1 Q, E% K w; @& k
Team1 * + Team2 * + MistMan5 M
/ \ f5 u/ x0 x$ b- x8 PTeam1 * + Team2 * + BowlMan5 B! ?5 I7 _, N, N: D5 J6 |
+ ^3 P$ R% o3 d, h5 b, F
32 MstrStyl* N6 Q# Z, ?5 X
MegaMan unleashes his power3 K. r2 ~5 l: ^ u7 l e6 q' P* J
Salamndr * + Fountain * + Bolt * + GaiaBlad *8 B0 K* \. i: \& F; y3 }) \
3 L8 F) F) t& {+ x
StdrdChip (Part 1), i% o# g! ]9 s/ o8 m
┌──┬────┬─┬──┬──┬───┬───────────────┐
- q9 ~2 f) \/ H8 w$ k6 \3 Z% E! T│编号│名称 │MB│攻击│属性│稀有度│说明 │
5 t) a2 \4 q& N- ^' x l, R├──┼────┼─┼──┼──┼───┼───────────────┤; p, ?% C) H ~0 f* V( d' r' b
│1 │Cannon │12│40 │ │* │Cannon to attack 1 enemy │
8 Q1 u6 B' W3 U/ _│2 │HiCannon│24│60 │ │** │Cannon to attack 1 enemy │
, O; b; l& K. L% e│3 │M-Cannon│36│80 │ │*** │Cannon to attack 1 enemy │
3 L4 C9 h% z3 }4 K# y0 N│4 │Airshot1│4 │20 │ │* │Knocks enemy back 1 │/ i- y# [; @' D, A2 K& O; Q4 e) G
│5 │Airshot2│12│30 │ │** │Knocks enemy back 1 │
+ d/ ]& F2 h4 @+ @1 ^7 ?1 o1 A│6 │Airshot3│18│40 │ │** │Knocks enemy back 1 │
. Y3 A/ l8 }4 P3 s│7 │LavaCan1│34│90 │Fire│* │Fires lava fr. area │
" ?: U. ~" M8 V) H9 ?│8 │LavaCan2│42│120 │Fire│** │Fires lava fr. area │
9 s2 |( N, R8 C+ {! n$ r9 C│9 │LavaCan3│60│150 │Fire│*** │Fires lava fr. area │
. R ]" I5 u8 p1 H! i8 r$ r│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area │
8 p) D9 {: [$ X& J+ l│11 │ShotGun │8 │30 │ │* │Explodes 1 square behind │5 F% n6 G3 a7 Z. U! D, G/ `) [
│12 │V-Gun │8 │30 │ │* │Explodes 2 diag. squares │, F1 s; g6 f; R7 b
│13 │SideGun │8 │30 │ │* │Explodes up, down on hit │# v! C/ j$ D$ C" W
│14 │Spreader│16│30 │ │** │Creates a large explosion │7 S2 i5 l3 }" g8 ?
│15 │Bubbler │14│60 │Aqua│* │Explodes 1 square behind │
@' K2 \. W9 h% l# x4 b│16 │Bub-V │22│60 │Aqua│* │Explodes 2 diag. squares │: J0 d4 W0 z; i
│17 │BublSide│30│60 │Aqua│** │Explodes up, down on hit │' u/ w$ q& @/ W5 U6 J
│18 │HeatShot│16│40 │Fire│*** │Explodes 1 square behind │
8 V( |! w+ }! J0 |) w/ [│19 │Heat-V │24│40 │Fire│* │Explodes 2 diag. squares │
1 D2 \! u2 j- d# _│20 │HeatSide│32│40 │Fire│** │Explodes up, down on hit │# }& e: B" Q! P7 q o; t
│21 │MiniBomb│6 │50 │ │*** │Throws a bomb 3 squares │5 {5 F/ F n/ S. P" L
│22 │SnglBomb│12│50 │ │* │Throws a big bomb 3 squares │$ b: b- y7 f0 J+ E' {, u4 m; @& S' x# J
│23 │DublBomb│24│50 │ │* │Throws 2 big bombs 3 squares │4 s6 T- C5 E C' j
│24 │TrplBomb│36│50 │ │** │Throws 3 big bombs 3 squares │, p" y2 q' T* B9 B
│25 │CannBall│33│160 │ │*** │Breaks 3rd panel ahead │2 s; a0 M) J( q2 o
│26 │IceBall │18│120 │Aqua│*** │Freezes 3rd sqr. ahead │% z+ u6 h- W8 G l1 \
│27 │LavaBall│20│140 │Fire│*** │Shoot lava 3rd sq. ahead │
7 ~7 g! t) N/ s/ V│28 │BlkBomb1│60│120 │Fire│** │Firebomb hits 3rd sq ahead! │
& i1 R$ F9 m0 Y- P' O) C│29 │BlkBomb2│70│170 │Fire│*** │Firebomb hits 3rd sq ahead! │
7 \+ n7 P8 w, n. Z8 Z│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead! │
' D% u3 x# H9 I9 R│31 │Sword │10│80 │ │* │Cuts enmy in front! Range: 1 │
! b% d' | d; ?8 d, {, }│32 │WideSwrd│16│80 │ │** │Cuts enmy in front! Range: 3 │
% v, N& g4 U1 K; G! {│33 │LongSwrd│24│80 │ │*** │Cuts enmy in front! Range: 2 │
; @7 V* q) ]3 v! C: l│34 │FireSwrd│20│150 │Fire│*** │Fire: Cuts fwd 3 squares │
2 C. p! X3 \* B6 r8 r│35 │AquaSwrd│25│150 │Aqua│*** │Water: Cuts fwd 3 squares │/ n0 q m+ G7 k+ Y
│36 │ElecSwrd│23│130 │Elec│*** │Elec: Cuts fwd 3 squares │
4 b9 v% @+ ^0 @7 E9 [' ]│37 │BambSwrd│18│140 │Wood│*** │Wood: Cuts fwd 3 squares │, Y% p% |5 N' e* g5 h/ j
│38 │CustSwrd│21│????│ │*** │Cust Gauge = Atk Str │5 s. ?: @4 A% h4 G2 Z
│39 │VarSwrd │68│160 │ │**** │A magical shifting sword │
: ]. V# ]! |$ e$ b│40 │AirSwrd │30│100 │ │*** │Wide swrd with air attack! │
7 J* T* C; y5 W! N│41 │StepSwrd│43│130 │ │**** │2 steps, then uses wide swrd │
/ b7 h* h: D/ n, P- O│42 │StepCros│74│130 │ │**** │2 steps, then uses cross atk │5 T5 t0 n1 q4 j2 }" X! e. J4 T1 u
│43 │Slasher │12│240 │ │*** │Cut while A button is held! │, G8 ~- D! X4 @: e# _
│44 │ShockWav│10│60 │ │* │Shock through enemies │
. z. ?# E; M! `' ?8 @│45 │SonicWav│26│80 │ │** │Shock through enemies │
K" W9 p, X5 X; ]- T w0 H│46 │DynaWave│42│100 │ │*** │Shock through enemies │: l* h C1 R% U/ L
│47 │BigWave │82│190 │ │**** │Shck wave cracks panels │
* Z8 A% f4 q; }: }( ]+ ]│48 │GutPunch│14│80 │ │* │Punch pushes 1 square │4 V8 n# I, q5 Q
│49 │GutStrgt│30│100 │ │** │Punxh 2 square range │
% d! p3 x+ l, j9 x5 A2 B3 ?│50 │GutImpct│50│160 │ │*** │Punch pushes 1 square │
" v. V1 S. W- H- b│51 │DashAtk │11│90 │ │* │Dash through enemies! │
) h5 ]" B& G0 g/ O7 @│52 │Burner │15│130 │Fire│*** │Envelops you in flame! │
+ g9 p* G/ G) R4 _( |│53 │Condor │44│180 │ │**** │Chrge atk pierces enemies │. x+ [ E1 }, v# B' B
│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape! │
! A) ~1 A6 T& ^1 V) {- v* E│55 │Zapring1│8 │20 │Elec│* │Pralyzing electric ring atk! │8 t/ }9 M; g# J4 A, u' W! `
│56 │Zapring2│18│40 │Elec│** │Pralyzing electric ring atk! │# i/ Y, x8 _% K8 R3 R: Y
│57 │Zapring3│28│60 │Elec│*** │Pralyzing electric ring atk! │
7 G U2 b3 t! `3 r- @│58 │IceWave1│14│80 │Aqua│* │Creates a 2 sq wide ice wave! │. @/ L5 g0 m/ A% E. j: F1 R
│59 │IceWave2│22│100 │Aqua│** │Creates a 2 sq wide ice wave! │
5 i+ h: a$ r) Z& y; m│60 │IceWave3│30│140 │Aqua│*** │Creates a 2 sq wide ice wave! │
$ O7 h& g' L F- k$ N2 T3 f│61 │Yo-Yo1 │72│40 │ │* │3-square yo-yo attack! │6 I) g! u( l* H q/ `. E
│62 │Yo-Yo2 │80│50 │ │** │3-square yo-yo attack! │4 m# E& k4 n* a4 q
│63 │Yo-Yo3 │88│60 │ │*** │3-square yo-yo attack! │# k% o, s0 ]3 I, c: i9 d: X
│64 │AirStrm1│26│50 │ │* │Creates 3 whirlwinds │1 q& N# J0 X) n# m) t/ G# s
│65 │AirStrm2│35│60 │ │** │Creates 3 whirlwinds │
( H% }+ L' f" |$ i7 p2 |1 A/ X8 i│66 │AirStrm3│44│70 │ │*** │Creates 3 whirlwinds │
2 X/ Q: W! d; d% v& O! p6 P│67 │Arrow1 │40│100 │Elec│* │Bee fly diagonal paths │3 c. D5 R. M6 U$ I8 v5 V6 [
│68 │Arrow2 │60│130 │Elec│** │Bee fly diagonal paths │
) Q, }9 R6 i8 E# [ |% R' l: [│69 │Arrow3 │80│160 │Elec│*** │Bee fly diagonal paths │
. m! T! D0 u$ U0 c7 g' c│70 │Ratton1 │14│80 │ │* │Crawling rat, turns once │
- }2 G5 w/ x% f* l│71 │Ratton2 │24│100 │ │** │Crawling rat, turns once │$ J3 W8 F- g- L5 N) D# Q3 k1 W; W
│72 │Ratton3 │34│120 │ │*** │Crawling rat, turns once │
& U a- X! c3 l7 l8 g│73 │FireRatn│35│230 │ │*** │Activates when hit w/fire! │
- X, w! {/ E) ]. }% p│74 │Wave │60│80 │Aqua│*** │Creates a wave that moves 3 sq│# E+ n7 n5 b( m. I+ y. a- @
│75 │RedWave │72│90 │Fire│*** │Creates a 3 sq wave of lava │
) |3 I. U5 Q9 W1 v* G; M│76 │MudWave │84│100 │Wood│*** │Mud wave advances 3 squares │5 X) _7 Y1 L4 J) }* E; k
│77 │Tornado │18│20 │ │** │An 8-hit tornado 2 ahead │
9 q k% E- g. [$ p3 n' m. t│78 │Spice1 │22│80 │Wood│* │Dangerous powder on all grass │. M1 A9 f4 a5 S" M8 Y
│79 │Spice2 │34│110 │Wood│** │Dangerous powder on all grass │
* w1 e8 S/ U3 o% i& R3 q8 Q│80 │Spice3 │46│140 │Wood│*** │Dangerous powder on all grass │
) j! C( \+ s( _9 t- K% p; r│81 │Shake1 │34│90 │ │* │Vertical shaking 3 sq ahead │
7 R" p9 e- z4 u- E+ y│82 │Shake2 │40│110 │ │** │Vertical shaking 3 sq ahead │! e, ~; Q" s+ X9 C. E
│83 │Shake3 │50│140 │ │*** │Vertical shaking 3 sq ahead │
" m M, R" j7 D9 B" n( E* u│84 │NoBeam1 │66│200 │ │** │Fires if something behind │
5 O D: r& @3 ]( |. j$ A L│85 │NoBeam2 │77│260 │ │*** │Fires if something behind │1 ?8 F% v9 ?8 k- V# i/ N! e& a- [
│86 │NoBeam3 │88│300 │ │**** │Fires if something behind │
" p4 \: M; q2 Y. l6 d: G7 y│87 │Hammer │16│100 │ │** │Hammer smashes front! │
3 C9 A8 ~: F3 s" ?│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward │
) o' j- }$ _) }4 R( {( R% Y5 X* k5 u│89 │Rope1 │45│50 │Wood│* │Entwines adjacent enemies! │! b9 c8 S8 C3 n# J2 y/ G2 o$ ]4 x
│90 │Rope2 │55│70 │Wood│** │Entwines adjacent enemies! │* I9 X: B7 F2 e$ D. A7 r
│91 │Rope3 │65│90 │Wood│*** │Entwines adjacent enemies! │
( ^7 A: [1 S1 ~2 f│92 │Boomer1 │15│60 │Wood│* │Boomerang encircles field │
+ I( i9 [) K8 I│93 │Boomer2 │22│80 │Wood│** │Boomerang encircles field │
; M3 f8 b) ~5 w2 U│94 │Boomer3 │30│100 │Wood│*** │Boomerang encircles field │0 Q9 J$ G' y" w$ H) }: D
│95 │PoisMask│30│ │ │* │Poison area w/ A button! │
: d3 K& m4 @/ R9 K5 _: F│96 │PoisFace│38│ │ │** │Spread poison w/ A button! │# z1 |) Z x8 o5 Q9 @
│97 │RockArm1│23│100 │ │* │Paralyzes enemy w/ erthquake │2 p4 \, h7 O [: L& c" {/ {
│98 │RockArm2│35│150 │ │** │Paralyzes enemy w/ erthquake │ X8 T2 B9 V& l5 q$ L) q+ Q
│99 │RockArm3│47│200 │ │*** │Paralyzes enemy w/ erthquake │
- Z. _1 t' ? n! f7 L5 ^│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│
( X5 B% L4 j, ?* T% p└──┴────┴─┴──┴──┴───┴───────────────┘0 ~' G0 @: M' g" k
' G7 r9 w+ M) n9 Q# W
StdrdChip (Part 2). k$ a+ I4 s- P$ |8 t
┌──┬────┬─┬──┬──┬───┬───────────────┐: [- W$ l4 j; \3 q
│编号│名称 │MB│攻击│属性│稀有度│说明 │ V5 P" k4 L a' c( } T7 m* D; b
├──┼────┼─┼──┼──┼───┼───────────────┤
: f2 G' V3 M7 D l1 J8 w│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│( T; U5 R$ N) o: B8 d, Q
│101 │CrsShld2│33│210 │ │** │Guard, and bite into the enemy│* z# ~/ M w4 }: T$ ?1 g$ n2 B; \! K
│102 │CrsShld3│41│260 │ │*** │Guard, and bite into the enemy│
# A* q9 f+ G1 f9 }( \│103 │Magnum1 │35│120 │Fire│* │Cursor destroys panel! │
% V% j* Z. [3 v9 c: w- ^6 k│104 │Magnum2 │55│150 │Fire│** │Cursor destroys panel! │
0 P4 @1 x; h/ C! c│105 │Magnum3 │75│180 │Fire│*** │Cursor destroys panel! │
1 _( h1 D0 ?/ w! ]5 r& }/ ~│106 │Plasma1 │14│30 │Elec│* │Launches electric attack │8 R6 q7 B' F' m6 n: ]- Q
│107 │Plasma2 │26│60 │Elec│** │Launches electric attack │
) s8 B3 W% l3 e5 V1 N+ N( a! {│108 │Plasma3 │34│90 │Elec│*** │Launches electric attack │1 \' t% O1 K- ]. q `! K% r3 Z" @3 A
│109 │RndmMetr│28│100 │Fire│*** │Meteors smash enemies! │3 i# F% J6 ]% g* U8 f
│110 │HoleMetr│48│100 │Fire│*** │Meteors smash into sq │
1 I# V4 q' E/ w│111 │ShotMetr│38│100 │Fire│*** │Meteors shoot out forward │7 M# d8 \' F9 A# R$ Z' z4 [. W
│112 │Needler1│32│30 │ │* │Advance w/ A, stop to attack │% b' z- r6 M6 }/ m- K
│113 │Needler2│52│40 │ │** │Advance w/ A, stop to attack │
: H& u. i5 v( \$ g8 e) s│114 │Needler3│72│50 │ │*** │Advance w/ A, stop to attack │; H* @8 I. ^5 @- O# @# @
│115 │Totem1 │29│100 │Fire│* │Creates a totem to blow fire │
" W6 W7 V! f, _ P7 v0 Y│116 │Totem2 │38│140 │Fire│** │Creates a totem to blow fire │
. [- v8 I1 ?! H│117 │Totem3 │47│180 │Fire│*** │Creates a totem to blow fire │* s, H# G4 y% X$ w9 P. f* h8 X
│118 │Sensor1 │62│100 │Elec│*** │Sensor to watch sq ahead │
v" [, Z/ Z4 {& a0 i│119 │Sensor2 │70│130 │Elec│*** │Watch sq ahead or diagonal │7 ~! i' f- p: J# B+ a/ f1 V9 G
│120 │Sensor3 │72│130 │Elec│*** │Watch sq ahead or diagonal │0 b3 u! a7 t( e% y
│121 │MetaGel1│18│90 │Aqua│* │Gel atk steals a panel! │, _; G8 _1 m: ^8 y4 b- V
│122 │MetaGel2│28│130 │Aqua│** │Gel atk steals a panel! │
5 j8 v5 P; x) D6 ^1 c" l% ]' P8 ?│123 │MetaGel3│38│170 │Aqua│*** │Gel atk steals a panel! │9 N" p# z. h! {
│124 │Pawn │44│90 │ │*** │Attack by pressing A button │. H& [$ ^0 g2 O' ?* c
│125 │Knight │64│150 │ │*** │Jumps fwd and attacks │
* ~, S+ q* w- U( l$ w; I& j│126 │Rook │30│ │ │*** │Protects you from attacks │
5 _2 r7 I8 ], Q5 `│127 │Team1 │16│10 │ │** │Powers up when ally is hit │
" J' ?% q: P/ O- F+ [* Z8 ]│128 │Team2 │20│ │ │** │Ally's HP recovered if hurt │
3 K/ t3 F: F; C, h6 B│129 │TimeBomb│32│150 │ │*** │An area-wide time bomb │
" @/ F. U9 P. u1 e+ w│130 │Mine │16│300 │ │*** │Places a mine in enmy area │
3 ~" d, m1 q7 T& {' f│131 │Lance │46│130 │Wood│*** │Lances through back line │
% G) u n5 Q: d3 u& u6 b8 [│132 │Snake │20│40 │Wood│*** │Snake from hole in area │" N; |3 P+ f! v. h# E- B) l2 y
│133 │Guard │5 │ │ │* │Repels enemy's attack │% E; A4 N# o) ~" m. w, @* N
│134 │PanlOut1│4 │ │ │* │Destroys 1 panel in front │
+ ^% C2 e+ N% v; q6 l│135 │PanlOut3│7 │ │ │* │Destroys 3 panels in front │
: | w. T& s6 D3 D7 x4 y8 Y, o│136 │PanlGrab│10│ │ │* │Steals one enemy square! │9 E( E3 z# N( h" P- Z4 v$ i1 C
│137 │AreaGrab│15│ │ │** │Steals left edge from enmy │
5 `" e; W3 W4 r# `2 E4 i│138 │GrabBack│10│40 │ │*** │Retaliate stolen panels! │8 k3 z( n& D. g$ k" p& T, w) b
│139 │GrabRvng│30│80 │ │**** │Retaliate stolen panels! │
4 B$ A% ^4 C- ^1 Q) \' l│140 │RockCube│9 │ │ │* │Places a rock cube in front │, t# ~) A) A/ g0 |5 H( h; A2 Y
│141 │Prism │60│ │ │*** │Prism fires randomly │
/ k6 l7 r0 D4 B, H. s' Z/ X# _│142 │Wind │14│ │ │* │Windbox blows at enmy area │
, G( x4 z: j0 E3 L# q. [│143 │Fan │14│ │ │* │Vacuum pulls enemies │
% k1 O3 D- Z2 ^9 e- R& G│144 │Fanfare │32│ │ │*** │Take no damage for a while │9 A" n5 q. \2 ?0 L
│145 │Discord │38│ │ │*** │Confuses enemies w/ music │* i3 D i7 m) K2 [2 v5 P- y7 m0 E
│146 │Timpani │42│ │ │*** │Paralyzes enemies w/ music │; x: T) z5 C' _% u' o+ r( P
│147 │Recov10 │5 │ │ │* │Recovers 10HP │+ z# H4 i8 x( e9 U+ Q# V
│148 │Recov30 │8 │ │ │* │Recovers 30HP │: j+ T) C8 {) u6 J4 e
│149 │Recov50 │14│ │ │** │Recovers 50HP │
* B% c0 K7 g+ S& D Y│150 │Recov80 │20│ │ │** │Recovers 80HP │$ ^; z" V8 S4 {8 P- N
│151 │Recov120│35│ │ │*** │Recovers 120HP │
" a8 A0 M' Q# v- `│152 │Recov150│50│ │ │*** │Recovers 150HP │
3 |$ G% ~- r0 h* z3 J│153 │Recov200│65│ │ │**** │Recovers 200HP │& r, E- f! `2 `6 m# u, z
│154 │Recov300│80│ │ │**** │Recovers 300HP │
* t( ?5 f6 j. i. s9 D│155 │Repair │8 │ │ │* │Fix your area's panels │
8 ^5 } C4 [9 e9 @/ {│156 │SloGauge│20│ │ │*** │CustGauge slows down in battle│6 R- E* J: o$ y' G! t
│157 │FstGauge│40│ │ │*** │CustGauge speeds up in battle │
) O: e7 P8 t% U' z. l│158 │Panic │14│ │ │*** │Confuses enmies if you are │
! T7 \1 ^# t5 H# G4 E│159 │Geddon1 │10│ │ │*** │Cracks all panels! │
6 S& ]1 E3 _' J1 h5 u" [│160 │Geddon2 │50│ │ │**** │Breaks all empty squares! │2 i& u) n: P* U8 B4 u
│161 │Geddon3 │90│ │ │**** │Turn all panels to swamp! │
- U4 D3 B' m) _: x, C7 N4 g│162 │CopyDmg │18│ │ │*** │Duplicate damage on 2nd enemy │
3 k$ d5 Y; h0 a3 k│163 │Invis │11│ │ │*** │Invisible for a while │
& K5 e5 @9 l; n, q& l│164 │Shadow │60│ │ │*** │Only swrd attack hurt you │2 Y) w9 \# E" I k
│165 │Mole1 │28│ │ │* │Attacks fr. under ground! │& Z7 j- I8 Y6 O8 t* e
│166 │Mole2 │35│ │ │** │Attacks fr. under ground! │: U* D6 V2 V# g# x4 |; a9 Z
│167 │Mole3 │42│ │ │*** │Attacks fr. under ground! │" R6 s: A! F9 g8 {6 c5 P
│168 │AirShoes│26│ │ │*** │Can stand on empty squares │, z. l4 t0 u& ^4 W i3 L
│169 │Barrier │7 │ │ │* │Nullifies 10HP of damage! │
& z7 I; v: d$ k; ^& c( h│170 │Barr100 │25│ │ │** │Nullifies 100HP of damage! │0 f1 g4 z$ B" M( O) x
│171 │Barr200 │50│ │ │*** │Nullifies 200HP of damage! │; u) m: U8 K7 ]2 P, ?: L/ T
│172 │Aura │55│ │ │*** │Repels attacks under 100 │$ @7 a7 s/ l4 j- |
│173 │NrthWind│43│ │ │**** │Wind removes auras, etc │
. D9 Z# {) v6 Y! y% ~│174 │Mettaur │30│????│ │***** │Summons a Mettaur to fight! │7 B" t. }6 g k# z& |: P9 ~
│175 │Bunny │32│????│Elec│***** │Summons a Bunny to fight! │7 \* P2 U) A: N$ B" N1 ?
│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight! │! t9 W. {. p4 Q2 K* t: Q% }
│177 │Swordy │30│????│ │***** │Summons a Swordy to fight! │) P1 j7 l. o' g7 R
│178 │Jelly │46│????│ │***** │Summons a Jelly to fight! │$ p3 _/ {' l3 y7 K7 d& _% W
│179 │Mushy │38│????│Wood│***** │Summons a Mushy to fight! │ ~2 v) u+ w5 k1 F6 }5 v
│180 │Momogra │38│????│ │***** │Summons a Momogra to fight! │
% `8 X5 H; W& g# ^│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │
7 ~1 v4 u/ ]3 K+ y, f: B│182 │Scuttlst│52│????│ │***** │Summons a Scuttlest to fight! │
+ |9 P1 m | k2 l, }( y│183 │Hole │55│ │ │**** │Open hole to dark world │
% E9 y$ l" I0 d! _ ~│184 │HolyPanl│14│ │ │** │Creates a holy pnl in front │; t0 a' W! U8 t, o# D( [, Q
│185 │LavaStge│22│ │ │*** │Changes all panls to lava │
9 i2 D, r, |; Q `$ [3 N│186 │IceStage│20│ │ │*** │Changes all panls to ice │
+ y5 o& y+ R& K( i│187 │GrassStg│10│ │ │*** │Changes all panls to grass │& ^+ A: W3 B0 x$ r5 ?
│188 │SandStge│18│ │ │*** │Changes all panls to sand │
6 a. ^- c- Y8 E6 M│189 │MetlStge│26│ │ │*** │Changes all panls to metal │1 w. t" s2 ] P/ V) k" V \0 j
│190 │Snctuary│54│ │ │**** │Change own panls to holy │
6 i( Y. y" u$ C2 W9 i│191 │AntiDmg │45│100 │ │*** │Sets trap & throws stars! │- c$ e4 s+ k, F" B$ l" `
│192 │AntiSwrd│68│100 │ │*** │Retaliate for sword damage │( `; N$ L$ e7 ^
│193 │AntiNavi│60│ │ │**** │Take the enemy's Navi away │
& `' m+ s- k3 g6 r│194 │AntiRecv│73│ │ │*** │Punish recovery of HPs! │2 |% B2 c% E8 [9 P' s; N
│195 │Atk+10 │4 │ │ │* │+10 for selected atk chip │1 B+ {6 }% h* k8 {
│196 │Fire+30 │20│ │ │** │+30 for Fire atk chip │ L+ {4 K( b2 J# Z* }
│197 │Aqua+30 │21│ │ │** │+30 for Aqua atk chip │! [4 F$ o& D0 @' Q0 b: r3 ^
│198 │Elec+30 │23│ │ │** │+30 for Elec atk chip │
) Q- q* n0 s3 X9 w( A│199 │Wood+30 │26│ │ │** │+30 for Wood atk chip │
B# `7 } B& j│200 │Navi+20 │34│ │ │** │+20 for selected Navi chip │9 ]% G% z. R0 j, T
└──┴────┴─┴──┴──┴───┴───────────────┘& t0 X% _9 H0 b- r* T
9 \1 x, {( s8 @) H7 Y4 e; U
1 W# q$ D5 Y: L. ~
Mega Chip
7 k, w5 p$ d! U( ~2 Y" K┌──┬─────┬─┬──┬──┬───┬───────────────┐
( F0 r* d4 z* ^! \ T$ _! L│编号│名称 │MB│攻击│属性│稀有度│说明 │$ j- o9 y$ R) E1 i, F* s; v
├──┼─────┼─┼──┼──┼───┼───────────────┤
2 v0 H7 e! P7 c; @0 l& `& P# ?│1 │Muramasa │74│????│ │***** │Power = amount of HP lost! │7 ? G0 M. H# p* |- q1 c
│2 │HeroSwrd │65│180 │ │**** │Legendary swrd cuts 3 sq! │
* Z2 H& ]0 s/ }) {9 m│3 │ZeusHamr │90│250 │ │***** │Damages anyone on a panel │! C6 t8 N) W# g1 ^
│4 │StandOut │22│220 │Fire│*** │Heat: Send Fire into hole │- I+ \; J( A' z
│5 │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole │" u" O' T" u7 a1 ^
│6 │WatrLine │18│180 │Aqua│*** │Water: Draw wter from hole │. |* e. J2 m3 [9 Z! }
│7 │Fountain │48│240 │Aqua│*** │Water: Draw wter from hole │
5 t, {; F# a6 N0 S! ~1 J│8 │Ligtning │30│160 │Elec│*** │Elec: Dmgs object & area │
0 @5 Z3 e+ {- B0 d│9 │Bolt │52│210 │Elec│*** │Elec: Dmgs object & area │; z0 g, _" k( A4 k
│10 │GaiaSwrd │28│100 │Wood│*** │Wood: Take power frm next chip│: |+ N7 ^ n$ _% Q: i! B/ J- F
│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│
3 X0 _( b; ^9 q& c U│12 │Meteors │86│40 │Fire│**** │Drop many meteors on enemy │
! _2 p. c3 M# O' n) n│13 │Guardian │82│ │ │***** │Statue punishes when hit │
; @( {' |3 l, v1 T│14 │Anubis │90│ │ │***** │Anubis poisons enemies │
! P* }. K, u. N, j' X. k│15 │Godstone │66│150 │ │**** │Summons a GodStone from hole │" M) ^, `) T3 s
│16 │OldWood │72│100 │Wood│**** │Summons OldWood from hole │& z1 ~0 ~( O0 e2 c0 s, I
│17 │Jealousy │64│100 │ │*** │More dmg if enemy has chips │
. O0 G# n, Z9 [' x) G# f5 B│18 │Poltrgst │58│ │ │***** │Objects thrown at enemies! │# \" h, s2 d, e/ Z# x v( X
│19 │LifAura │77│ │ │**** │Repel all attacks under 200 │! Y" v B) t+ _6 v* X
│20 │FullCust │10│ │ │*** │CustGauge instantly refills! │
3 z) ?! k0 n, N9 W# k, I+ w│21 │Atk+30 │50│ │ │*** │+30 for selected atk chip │
$ p0 W" m: G8 y7 z! Q& z3 W' J│22 │Navi+40 │60│ │ │*** │+40 for selected Navi chip │' C U+ }+ E2 B4 ~
│23 │Roll │10│20 │ │*** │Attack an enemy, heal you │4 {% X2 H- q/ B- T: j
│24 │RollV2 │22│30 │ │**** │Attack an enemy, heal you │
! c; m3 X9 Q. Z" G7 f│25 │RollV3 │34│40 │ │***** │Attack an enemy, heal you │6 ^3 {- q L7 d& C- p: K- o7 Q' X
│26 │GutsMan │15│50 │ │*** │Sneaks up to smash panels │
' s! C; Q7 r0 s6 c# O2 G│27 │GutsManV2 │41│70 │ │**** │Sneaks up to smash panels │% K, Q7 K4 H2 B$ o/ q! |
│28 │GutsManV3 │57│90 │ │***** │Sneaks up to smash panels │( b, T" X% ]+ O5 D* @! @: w1 A+ Q
│29 │GutsManV4 │63│100 │ │***** │Sneaks up to smash panels │
% q7 U% W5 I' @" o9 v5 \│30 │ProtoMan │68│160 │ │*** │Moves in to slice the enemy │
|$ `. Q$ r6 M! g/ _1 ~# Z│31 │ProtoMnV2 │76│180 │ │**** │Moves in to slice the enemy │
8 c! v7 x$ _% ^9 _7 G: C│32 │ProtoMnV3 │82│200 │ │***** │Moves in to slice the enemy │
, I% R4 _2 t9 C4 o( \5 U' N& a│33 │ProtoMnV4 │90│220 │ │***** │Moves in to slice the enemy │
! x, e$ f% ^' Y2 [) r. e│34 │FlashMan │39│50 │Elec│*** │Flash atk paralyzes enemy │1 \ y. n' _, i/ M' P
│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy │( n9 N+ m1 U, [4 ?' ^4 s
│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy │- E7 j1 r$ ^( i0 d% R0 O
│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy │1 o9 v# s6 F+ K& r0 d
│38 │BeastMan │38│40 │ │*** │Claw atk 3 squares ahead! │5 g- F9 } J3 G- x, _
│39 │BeastMnV2 │60│50 │ │**** │Claw atk 3 squares ahead! │
9 p6 F e5 N7 p7 W: T3 D+ C0 [$ t│40 │BeastMnV3 │68│60 │ │***** │Claw atk 3 squares ahead! │
; \ |; d( s) O1 {9 }. b+ E6 U│41 │BeastMnV4 │76│70 │ │***** │Claw atk 3 squares ahead! │. e' ?. e$ J3 R: i4 H' l
│42 │BubblMan │50│20 │Aqua│*** │Fires several AquaShots │1 B+ M3 h/ g8 g; J% k
│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots │$ z! W( P$ I: Y7 j( g: f4 | {
│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots │9 e# ?6 _4 J" n, ^. a
│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots │5 w5 O7 y' h1 s+ H$ o1 ~& l
│46 │DesrtMan │32│120 │ │*** │Launches fists at enemies! │6 _) w! h7 ]! ?0 I: g1 M
│47 │DesrtMnV2 │52│140 │ │**** │Launches fists at enemies! │2 q( o, a2 w0 M, M X0 o% @
│48 │DesrtMnV3 │64│160 │ │***** │Launches fists at enemies! │0 T+ p6 D; v4 `$ j/ L% A" K/ c5 ~
│49 │DesrtMnV4 │72│180 │ │***** │Launches fists at enemies! │
! \5 }2 ^5 Q; w6 V. c# W6 _│50 │PlantMan │60│20 │Wood│*** │Vines harm all enemies! │
0 s r4 P: V/ i( d. |! H│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies! │
( F4 p2 V+ C- E0 z0 v- L4 Z│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies! │
) c8 \9 \0 R6 a5 t│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies! │
; a9 J" r, N# R/ h* C│54 │FlamMan │32│120 │Fire│*** │Flames burn all enemies! │
5 M9 C, ?! G) o5 @; U& H/ o X! \$ C: f4 {│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies! │; _/ K' Y4 l0 x4 m5 `2 T( z0 n
│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies! │
4 M8 L: y4 w9 b7 R│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies! │
9 F. |/ F$ m+ J) Y│58 │DrillMan │66│70 │ │*** │3 drills fly at enemies! │: |' e w: k3 s( s' e- M7 `! q
│59 │DrillMnV2 │70│90 │ │**** │3 drills fly at enemies! │
4 b9 V' d# z+ f6 L/ J- [) S│60 │DrillMnV3 │74│110 │ │***** │3 drills fly at enemies! │
) X/ r1 \! v- Y6 Z1 v2 H _7 }│61 │DrillMnV4 │78│130 │ │***** │3 drills fly at enemies! │. v, b; e$ ~" J& Q
│62 │MetalMan │40│100 │ │*** │Iron fist smashes 1 square! │% v$ y5 R, ]7 b$ E" R* W3 j; [! v( c
│63 │MetalMnV2 │60│130 │ │**** │Iron fist smashes 1 square! │: u/ i! u3 v/ n6 H! U
│64 │MetalMnV3 │70│160 │ │***** │Iron fist smashes 1 square! │
8 Z$ i3 K" ?! _" c│65 │MetalMnV4 │80│190 │ │***** │Iron fist smashes 1 square! │ O' c# }; @- r6 ^/ V8 E
│66 │KingMan │36│140 │ │*** │Move up 3 square & 4-way hit │
/ z/ {0 U) `7 g) w) v│67 │KingManV2 │48│170 │ │**** │Move up 3 square & 4-way hit │& S% w3 Y! ~6 k" F$ ]
│68 │KingManV3 │60│200 │ │***** │Move up 3 square & 4-way hit │
, J' \* H! Q# Q) @│69 │KingManV4 │72│240 │ │***** │Move up 3 square & 4-way hit │
! h8 K6 A" q" Z4 C│70 │MistMan │68│90 │ │*** │Appears from mist & attacks │7 d6 s/ R- \6 m* Z( Y6 J
│71 │MistManV2 │71│110 │ │**** │Appears from mist & attacks │& E6 j; Y, S9 {. r1 }6 d
│72 │MistManV3 │74│130 │ │***** │Appears from mist & attacks │8 a) S0 w& f; z ^
│73 │MistManV4 │77│150 │ │***** │Appears from mist & attacks │- M2 ~# Q+ u" o% u) X8 ^6 n
│74 │BowlMan │80│100 │ │*** │Lines up pins for a strike! │
# \; q& O- A$ n5 J. B. l' ~│75 │BowlManV2 │82│120 │ │**** │Lines up pins for a strike! │$ w% O( I6 F7 q+ w) \! [
│76 │BowlManV3 │84│140 │ │***** │Lines up pins for a strike! │& [9 f- s1 ~, l7 h5 V
│77 │BowlManV4 │86│160 │ │***** │Lines up pins for a strike! │
2 D& A# d) e0 [! q│78 │DarkMan │72│30 │ │*** │Creates 3 caves in enmy area │% ^- f! H: }- P- j) e' m8 Z/ E
│79 │DarkManV2 │76│30 │ │**** │Creates 3 caves in enmy area │! k9 r, w5 z& u# }) k
│80 │DarkManV3 │80│30 │ │***** │Creates 3 caves in enmy area │
1 X( N Q) c c8 r n# M│81 │DarkManV4 │84│30 │ │***** │Creates 3 caves in enmy area │
4 Q) o1 x" A: U) g* `# \5 O│82 │JapanMan │82│40 │ │*** │Multiple attacks w/ spear │
7 h# m2 R/ `6 ^+ Z n V' x8 b│83 │JapanMnV2 │85│45 │ │**** │Multiple attacks w/ spear │
+ v6 N, y# v/ Y' V! A- Z│84 │JapanMnV3 │88│50 │ │***** │Multiple attacks w/ spear │
9 W! T( V# ]# x2 N$ \│85 │JapanMnV4 │91│55 │ │***** │Multiple attacks w/ spear │8 N! K1 ?' U6 m! h& P9 F7 C
└──┴─────┴─┴──┴──┴───┴───────────────┘
; C* F( x% w! _+ G/ H/ `" J& u2 [) B, A3 E
0 Y3 p/ Z4 `7 V7 \4 Q+ TGigaChip (蓝版)3 i+ k! @7 l7 w% y
┌──┬─────┬─┬──┬──┬───┬───────────────┐
9 a: C! B) J: [: J│编号│名称 │MB│攻击│属性│稀有度│说明 │
. t' O* I: c. X+ d, k" L0 Y# y, L- z├──┼─────┼─┼──┼──┼───┼───────────────┤
2 n" z2 Y4 o1 Q. L5 K│1 │FoldrBak │99│ │ │***** │Restores all chips & folders │! z3 Z" ~9 B/ O4 g
│2 │BassGS │99│700 │ │***** │Bass' secret weapon │* r# `' O/ d e2 s. ?% o
│3 │DarkAura │55│ │ │***** │Dark chip repels <300 atks │
: k2 L$ J8 R( Y* C! L! l7 }│4 │DeltaRay │92│220 │ │***** │Use A btn for up to 3 attacks │/ J' L- z# m: A
│5 │AlphArmΩ │97│500 │ │***** │Launches a giant rocket │2 |7 A) d6 G- U* E, p* l
│6 │GutsManV5 │79│120 │ │***** │Sneaks up to smash panels │
0 P0 T9 n9 S6 H" [│7 │ProtoMnV5 │98│240 │ │***** │Moves in to slice the enemy │
8 a0 z/ @6 h9 [$ L│8 │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy │% _8 s* [1 X+ v, ~
│9 │BeastMnV5 │84│80 │ │***** │Claw atk 3 squares ahead! │
7 g; O' O0 g, U! v│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots │
1 t( X* O3 h: d* l2 q+ \│11 │DesrtMnV5 │80│210 │ │***** │Launches fists at enemies! │2 n3 o6 \5 K0 O
│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies! │
, m `( Z4 v9 v b; `: |' X│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies! │* f( @8 V O+ k4 H; s/ D: E
│14 │DrillMnV5 │82│150 │ │***** │3 drills fly at enemies! │$ D- a( [* u; b5 {% e6 a' _% \4 ~
│15 │MetalMnV5 │90│250 │ │***** │Iron fist smashes 1 square! │' }( j9 \. U( U9 V
│16 │KingManV5 │84│280 │ │***** │Move up 3 square & 4-way hit │( p8 h/ Z/ Y m0 S% Y* P
│17 │MistManV5 │80│170 │ │***** │Appears from mist & attacks │
" \7 o$ d% h# d, Z│18 │BowlManV5 │88│180 │ │***** │Lines up pins for a strike! │8 U% u1 _% O7 m$ v9 W
│19 │DarkManV5 │88│30 │ │***** │Creates 3 caves in enmy area │
$ r2 `6 o* ~: e" a7 {2 P│20 │JapanMnV5 │94│60 │ │***** │Multiple attacks w/ spear │7 K- I3 |. d: l# \9 A% P2 i2 H; G9 _
└──┴─────┴─┴──┴──┴───┴───────────────┘ J0 g/ n' B- E3 }& @- c
7 b6 N2 _( r, L0 p( c8 MGigaChip (白版)(只列出与蓝版不一样的Chips)$ [' \" g" J' I: i' N8 P6 r
┌──┬─────┬─┬──┬──┬───┬───────────────┐
" a5 w/ c C( c1 ^1 M. z2 Y│编号│名称 │MB│攻击│属性│稀有度│说明 │
5 Q- x Y+ Y* \- Z& z5 E├──┼─────┼─┼──┼──┼───┼───────────────┤
0 t& p" T1 u' J/ i│1 │NavRcycl │50│ │ │***** │Recalls last Navi used │$ _* d- |$ a+ ]: x4 A% k) q
│3 │Serenade │97│100 │ │***** │Dark chip Holy pwr to front │% V5 u8 n* G; C
│4 │Balance │60│ │ │***** │Both Hp reduced by half │2 q v' u: m, X! F# O, v$ z
│5 │AlphArmΣ │97│50 │ │***** │3-stage electric attack! │
; R8 z3 `' I6 e) \└──┴─────┴─┴──┴──┴───┴───────────────┘ |