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C! @. R! c4 W6 v$ ]) ]■ ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★
" s3 L2 g+ ]( ^9 \" P& f■● ■ NintendoWorld 站友xliz原创
/ |) x G' Q8 H9 B ?■ ●■ http://www.NewWise.com
Z* \# m6 ]' f( T■ ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★ . w2 D( ]+ U- u n: }9 q5 U
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洛克人 EXE 3 Blue 卡片组合3 p! g( w* M* x
# g, t3 ^7 y8 B$ E8 P7 }9 W' D& W4 s$ Y& k1 c7 I
英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版6 X+ t4 F$ g5 P
大家要看日文版的P.A.或详细攻略,点击这里吧!. I9 v( }/ S3 v: c
====================
! P( ?& _ R. B. E N希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol: * P4 o5 C) R$ k
# R1 I- e, F- B" H ^) f/ N以下内容格式如下:, A0 w) w8 y$ l: a0 A$ ~) \: w
, u3 W" k, \" a3 q) F6 W( l B2 `8 R u编号 名称
6 q% E" V: \" X" X) b2 [说明
! v A) ~. r/ n% N8 l# E2 R组合方法
0 {" {6 _. q/ C0 I9 U& d x---------------------------------
% l$ Y( A$ E% k9 r01 Z-Connon 1
: _+ |. N& G5 S) |% KUnlimited Cannon for 5 sec2 l2 @5 m# `+ n5 N5 d
Cannon A+B+C
" G; B( S/ N" C& u, A! x) q5 @Cannon B+C+D
4 Y! ]$ q( k& Z7 T2 U5 {3 Z3 `1 ICannon C+D+E
# m" n1 ?5 L T6 S" n: ^, s7 q% C+ _
02 Z-Connon 2+ E$ b5 I2 Y/ f* L7 r9 ~
Unlimited HiCannon for 5 sec
; r; V$ O5 g( n6 C" FHiCannon H+I+J
5 ^4 t+ T" O: e+ sHiCannon I+J+K
" o* i8 z, F% Z: r6 b8 |' k# t! FHiCannon J+K+L
+ O; \3 z3 q2 @' w8 u* j: A% F1 Q6 S; r1 f4 D7 X
03 Z-Connon 3
8 T" L" M! i* V" p+ W0 u: C$ YUnlimited MegaCannon for 5 sec
' H+ w( T& n9 z; E4 L4 zM-Cannon O+P+Q# X3 z0 s) M! p6 z: r; X) q; N
M-Cannon P+Q+R
) }* c0 X3 {) [M-Cannon Q+R+S4 o- ~# ~- f4 ]; C1 w
3 F! M- h: W( z2 X3 A" f% P" L
04 Z-Punch
+ ]6 [( K9 X% HUnlimited GutPunch for 5 sec
4 I. W: o( U5 a9 Q3 gGutPunch B+C+D! V" a5 H1 j& x9 ~- ~& b
GutPunch C+D+E
* T5 E3 K% _2 A! ~. m$ x y3 wGutPunch D+E+F) J) K* H$ X$ Q8 V$ ^4 `
" p9 u- I+ a/ |* A05 Z-Strght
, {1 T8 e( `/ M: w( V; EUnlimited GutStrgt for 5 sec
; c( n# ], n. y3 X/ `GutStrgt O+P+Q& U/ c6 S$ O) Y% Y
GutStrgt P+Q+R
# [2 J) [) g* E6 C( t& F. NGutStrgt Q+R+S
% A: i1 o5 U0 @3 ^3 I: ]0 h& I! T, @; `3 B0 R# J
06 Z-Impact
; q' N7 U0 z1 x6 m @4 S2 X" D# pUnlimited GutImpct for 5 sec8 O) }2 y4 y9 R4 m: V
GutImpact G+H+I0 p9 T) C% L2 g6 Y3 N4 X7 N8 J
GutImpact H+I+J
1 K m9 _0 z; r1 @/ ]. e. ~GutImpact J+K+L% r5 W, I2 |7 T# t4 ?* ?, I
! U; c- H+ j6 ~/ q! |# b
07 Z-Varibl: B- Q* u0 E5 Z/ W0 Y
Unlimited VarSword for 5 sec4 ~, q% n; }2 u/ Q
VarSwrd B+C+D
0 q, h3 |! F. n4 h4 u: X) @: jVarSwrd C+D+E# V9 }/ U8 C/ i4 E. v
VarSwrd D+E+F9 i( o+ Y5 o$ x/ V
* F2 V/ v, x8 g! |08 Z-Yoyo 1
! [" i' q/ }4 w3 iUnlimited Yo-Yo for 5 sec
+ e8 x, B7 x$ ]Yo-Yo1 C+D+E- O* W5 b2 d: \7 O& r
Yo-Yo1 D+E+F
& d& M, ]9 s( v! b9 m* H' }5 uYo-Yo1 E+F+G
: e3 y, Y" M! `; v8 _2 V
/ O/ H! F8 a4 i- D9 G' S: G09 Z-Yoyo 2% ]$ O2 e; K$ f
Unlimited Yo-Yo2 for 5 sec9 V( w3 Z$ j& N) P1 x" i
Yo-Yo2 H+I+J6 F: d& ~% L- {6 o
Yo-Yo2 I+J+K
" l, c* ~- C: p5 k( |- N! T3 M% [Yo-Yo2 J+K+L& L: G) k% e# z1 z
+ M, G( L/ d6 O, t% B7 v
10 Z-Yoyo 3
# l: }7 {! k2 I! {3 w. o! z# \' m* dUnlimited Yo-Yo3 for 5 sec
/ E' g. {- ^9 g4 g) H6 j- H) PYo-Yo3 M+N+O1 I5 y" I4 _: H, H9 B* |1 C9 B
Yo-Yo3 N+O+P7 u! G$ I, Z) g0 p x; k1 j
Yo-Yo3 O+P+Q
) _4 D# P6 _* @$ L9 z* t9 u1 |* w3 L+ B \
11 Z-Step 1, B5 F- ]% t4 l9 ]
Unlimited StepSwrd for 5 sec0 `% K4 o( m" R# B
StepSwrd L+M+N
, i1 ~4 l6 X7 B+ b8 J0 Q2 OStepSwrd M+N+O/ u( x: X" I; d
StepSwrd N+O+P' D3 z1 Z+ D; B1 S. {! {1 L) @ x( ^0 d
0 C- m: L5 k4 _
12 Z-Step 22 B4 r3 a6 i9 m X, q( C" }
Unlimited StepCros for 5 sec
8 q/ B/ \) t' s+ d" v* C# Q* CStepCros P+Q+R
; ^ O1 W: c5 t' T) U* B& N# {StepCros Q+R+S
0 T X, F; { {6 o; T5 ]) BStepCros R+S+T
, _1 ]- e6 w; `0 r5 m0 c7 | a( L! H. Q# T& ? }" y
13 BubSprd& ~: M7 ^2 U; X$ {. i0 M
Attks w/ spreading bubbles!4 z3 [5 x! A7 U, f( E% c! e
Bubbler C+D+E
' X: v# v( p4 }Bub-V D+E+F
' w# n. Q0 Y) UBublSide E+F+G' P- N( E; ]5 b; N+ I; m
Bubbler E + Bub-V E + BublSide E2 }, U) {! U) n m" y- p: Y- _4 E
}- T0 t& z0 }: \0 ~# w14 HeatSprd4 S1 { h3 r5 M/ n
Attks w/ spreading fireball!6 r7 U1 d& E! _! g, z7 R
HeatShot H+I+J
& f3 h5 W& V/ L+ e5 y. vHeat-V I+J+K F% K, ]- O3 i
HeatSide J+K+L
, A# t9 J s2 t0 aHeatShot J + Heat-V J + HeatSide J o' \. F% D# `8 ?' l0 a
9 K2 O( b7 {+ x" i# C/ r( ~! B' R
15 H-Burst
% J+ _+ Y# B0 E2 z R4 JCreates a giant explosion
8 G- R0 K: d0 a# mSpreader M+N+O9 p+ G9 Q3 l/ x4 r: P, _
Spreader N+O+P* W( H, B9 s9 X2 R2 T% j: w
Spreader O+P+Q
* v* i' Q# U* B8 d7 j0 F4 \
+ H+ `- \, r6 O" Q5 c16 LifeSwrd1 P" S' v4 x4 F/ k8 D
Swings a huge 2×3 sword!
. Z9 C% e2 m, c( _$ hSword E + WideSwrd E + LongSwrd E6 Z- O, {- `2 ]# }" Z' r
Sword L + WideSwrd L + LongSwrd L
) d0 f6 F( M" y3 ~Sword Y + WideSwrd Y + LongSwrd Y' ]9 y& }# \' Y$ i4 Y6 Z$ K4 @
8 g, N$ S; a6 B17 ElemSwrd$ ]+ R; O+ i- N* A
Wide swrd contains 4 elemnts9 X1 I3 w+ l0 \# z+ F* Z8 x! B
FireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N
% x' A' k! P1 U) j* oFireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P2 R# I/ i J" F* B! V
+ `1 i0 i3 N8 J4 m18 EvilCut
) r" x* W7 l. ?" @Step up 2 & make 4 atacks, v8 w" D( F. M/ v# T
StepSwrd P + HeroSwrd P + StepCros P
" \6 i+ B3 Z) E5 U
2 ]1 v0 M. f6 y% j' ]19 HyperRat7 R( U* U/ p# E
A giant Ratton charges!
$ U8 A, W! ?- | L1 E) Z7 i' Z3 {Ratton1 A + Ratton2 A + Ratton3 A# a5 v4 N- \ R$ N* V. ]" U
Ratton1 C + Ratton2 C + Ratton3 C
$ W% g0 j6 w4 A9 K9 g; l" Y2 L( FRatton1 F + Ratton2 F + Ratton3 F
7 L+ |! n% \% R- I) d7 Y* b+ x
, s; d% X! j/ k20 TimeBom +
/ D/ a ^* Z# ?% BSets Time Bomb in enmy area0 w J$ O# Q+ m6 C E0 W. i+ ?2 j# E
TimeBomb J+K+L
( Z; k" n3 O! g6 g4 QTimeBomb K+L+M
$ q) W8 X# U* @) DTimeBomb L+M+N! Y7 b/ \7 N4 j. n' ?0 K
& N% Y0 c/ C! c, B$ P; F" N( _21 GelRain: o9 C8 S, c) l& S" R7 P
Gel steals squares3 t9 u9 c ?6 p. V
MetaGel1 B+C+D
! J' f5 V. ]* a" U- z( Z; bMetaGel2 E+F+G$ m& s9 d% J2 T) p- m% {
MetaGel3 S+T+U
- a4 y, j- q3 L5 G; @4 o+ z: U5 d- N* E# O! g1 u; c
22 EverCrse
( S" y* ~* h6 M, {3 n* L4 K0 UShield chases enemies) y: l7 n" o! _, [) s M
CrsShld1 C + CrsShld2 C + CrsShld3 C
; o! {) h$ Q8 P, FCrsShld1 L + CrsShld2 L + CrsShld3 L2 V1 F9 u9 j& K4 [3 p
# E1 }6 u8 W" X
23 MomQuake
5 ]7 {/ Z7 c( x- y7 x/ a7 MAwakens Mother Earth!
4 F% q6 h1 R- I) F4 F9 DRockCube * + RockCube * + GodStone S
; c( Z k8 M4 B; \8 L# { z" `9 e$ M6 H6 L( @ s
24 PoisPhar
& ]9 `/ Y3 ~$ F; Q- IPharaoh generates poison: {) l* [: m, d0 Y
PoisMask A + PoisFace A + Anubis A
" I0 s' W" a: b4 }! X
H4 g- K) c# R/ j; O: A- {& C! L25 BodyGrd6 r. e$ h+ S+ V6 {5 C9 D s
Bodyguard takes out enemies+ t2 {4 C6 s, F* R8 h
AntiDmg M + AntiNavi M + Muramasa M) A, M/ r' w# s, k# W
+ m5 Q$ r" u- J26 500Barr: N- a' [- e: N5 f
Barrier absorbs 500HP dmg
6 `1 X6 X, y1 k6 g# _; qBarrier E + Barr100 E + Barr200 E
u" d% ~& Q# w/ PBarrier R + Barr100 R + Barr200 R4 F; K1 ?- R& u7 B5 G
, Q$ C" o* a( {0 |27 BigHeart1 b8 j! M5 Y! e E7 v% M) i2 B, U% i
Attacks, then heals HP!
( a% i) l/ L9 ~. r7 J5 p! D( gHolyPanl R + Recov300 R + Roll R
# X& {3 h0 n/ q8 y/ {HolyPanl R + Recov300 R + RollV2 R) y8 J# m5 p5 @8 J7 k6 |. _" ^
HolyPanl R + Recov300 R + RollV3 R
- n) ?, t" r9 \* ~4 f0 E; ?: x; ~! P5 N: R- Q4 t' }
28 GtsShoot
; s9 k, f& R" }. @9 |GutsMan throws MegaMan!& z( d- B* d' \+ w0 z
Guard * + DashAtk G + GutsMan G
: t6 E" z. c7 c! Q9 R$ oGuard * + DashAtk G + GutsMan2 G
! M, `; G3 r3 E" X o& w1 |0 FGuard * + DashAtk G + GutsMan3 G# [9 ?7 ^1 H, J% Q
Guard * + DashAtk G + GutsMan4 G+ Z5 i3 z z" A3 a
! r, p" U: J& t5 \8 m29 DeuxHero
9 u5 @4 N0 K, e& e5 q: kMegaMan & ProtoMan team up!
: b5 T3 B7 S0 l) z. iCustSwrd B + VarSwrd B + ProtoMan B/ i0 Q* k. W3 _3 ^1 T' v9 M
CustSwrd B + VarSwrd B + ProtoMn2 B3 L# J8 ~+ e. d
CustSwrd B + VarSwrd B + ProtoMn3 B7 J& \8 H) M$ E$ k; ` \" L
CustSwrd B + VarSwrd B + ProtoMn4 B
3 D6 U& L4 V- s3 _. h/ r: c# x# `+ c8 T/ L7 Z! Y" o+ o
30 2xHero6 F6 c. g$ q5 G3 v" Q# k" I
MegaMan & ProtoMan Dual atk4 Y5 _, K- V) ~8 I6 b
Slasher B + CustSwrd B + VarSwrd B + ProtoMan B9 v. m0 T: u3 N! s6 ~, a
Slasher B + CustSwrd B + VarSwrd B + ProtoMn2 B
" @$ X0 c9 v" D1 oSlasher B + CustSwrd B + VarSwrd B + ProtoMn3 B/ U- v- L8 x+ v7 v
Slasher B + CustSwrd B + VarSwrd B + ProtoMn4 B5 s) x+ c2 d( C2 ]7 L3 ^
! @) h1 a$ C3 v, A( j31 PrixPowr3 \! Q4 b3 R( [4 W+ E+ \8 \/ h9 g
3 Navis attack at once!' T* e- ~5 \. y6 J3 G6 Y
Team1 * + Team2 * + KingMan5 K
6 b4 O. U7 U5 ?( |, O3 | L# [$ r+ UTeam1 * + Team2 * + MistMan5 M
$ A1 b% h |+ u, k3 U8 U5 r' HTeam1 * + Team2 * + BowlMan5 B# I1 y' W1 f2 Z/ I1 `, d
+ M( S/ @: ` X0 ~7 |32 MstrStyl$ T% w, N3 Q% e
MegaMan unleashes his power* y& I' ^* ~% ]2 Y1 C
Salamndr * + Fountain * + Bolt * + GaiaBlad *
6 L% r. h$ p7 _) O& c0 k3 E |, I" q# U
StdrdChip (Part 1)
. ?0 L) l9 t/ _, X/ w┌──┬────┬─┬──┬──┬───┬───────────────┐
1 J$ {! [$ {( }+ }( c$ W8 ?8 y│编号│名称 │MB│攻击│属性│稀有度│说明 │8 N/ T! V3 u+ u [- ]
├──┼────┼─┼──┼──┼───┼───────────────┤0 _9 @4 V- s2 |6 O& M* E) ? A% `
│1 │Cannon │12│40 │ │* │Cannon to attack 1 enemy │
' ?6 F9 B) B7 E% N5 [# p2 c2 w6 y│2 │HiCannon│24│60 │ │** │Cannon to attack 1 enemy │. {3 p6 ?6 s- P: n: Q% o# {
│3 │M-Cannon│36│80 │ │*** │Cannon to attack 1 enemy │ M8 l; F; e: Y4 y, e- _' }+ B: @
│4 │Airshot1│4 │20 │ │* │Knocks enemy back 1 │
9 F( j0 ?+ h) T& O# M│5 │Airshot2│12│30 │ │** │Knocks enemy back 1 │. t9 L4 B B* T+ W8 a6 \* i7 }8 T
│6 │Airshot3│18│40 │ │** │Knocks enemy back 1 │
7 T- D* o' N7 U) ^│7 │LavaCan1│34│90 │Fire│* │Fires lava fr. area │" f# G" f9 ?4 X6 h3 w- h
│8 │LavaCan2│42│120 │Fire│** │Fires lava fr. area │
- q# f. p3 @# m" E$ Q. p│9 │LavaCan3│60│150 │Fire│*** │Fires lava fr. area │ b3 O0 k! Z' Q# s, }* a- d8 M
│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area │4 v3 ~; L4 Y# | D: h
│11 │ShotGun │8 │30 │ │* │Explodes 1 square behind │
; q0 X% d+ v/ O5 M0 M. g│12 │V-Gun │8 │30 │ │* │Explodes 2 diag. squares │( c9 n# Y b! K% J) ]
│13 │SideGun │8 │30 │ │* │Explodes up, down on hit │
( u2 e# T: m* K, l9 o│14 │Spreader│16│30 │ │** │Creates a large explosion │4 G0 y3 s5 Z/ v2 R6 b. `3 n
│15 │Bubbler │14│60 │Aqua│* │Explodes 1 square behind │2 ^) W! Q$ T: R2 ^, `
│16 │Bub-V │22│60 │Aqua│* │Explodes 2 diag. squares │" _& w6 P6 p ? n* N* o0 h9 p
│17 │BublSide│30│60 │Aqua│** │Explodes up, down on hit │' N1 X1 {7 S2 e! S, I8 ?
│18 │HeatShot│16│40 │Fire│*** │Explodes 1 square behind │1 Y; I x5 m! X+ R# ^' I
│19 │Heat-V │24│40 │Fire│* │Explodes 2 diag. squares │
3 \8 M" R0 S! H$ q│20 │HeatSide│32│40 │Fire│** │Explodes up, down on hit │0 s e) {: h; P5 D( n6 {* h! z
│21 │MiniBomb│6 │50 │ │*** │Throws a bomb 3 squares │
$ F. }7 I# r: K│22 │SnglBomb│12│50 │ │* │Throws a big bomb 3 squares │
+ |' @, `6 L L* n9 r# N% ]6 K1 A( L. n│23 │DublBomb│24│50 │ │* │Throws 2 big bombs 3 squares │. K0 ]1 T7 H, S! [# T
│24 │TrplBomb│36│50 │ │** │Throws 3 big bombs 3 squares │) ^* Q/ m% v" |2 h5 d
│25 │CannBall│33│160 │ │*** │Breaks 3rd panel ahead │
$ [6 p9 K7 J" b4 P" t│26 │IceBall │18│120 │Aqua│*** │Freezes 3rd sqr. ahead │
; M* q8 P0 S% u% o│27 │LavaBall│20│140 │Fire│*** │Shoot lava 3rd sq. ahead │5 D1 i4 h$ c/ L1 o0 ~
│28 │BlkBomb1│60│120 │Fire│** │Firebomb hits 3rd sq ahead! │
6 ~' n/ U9 d/ J* `9 g! D2 N│29 │BlkBomb2│70│170 │Fire│*** │Firebomb hits 3rd sq ahead! │
% e& j- B. E. H: W' I+ }│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead! │- ? e/ D9 t" d- `. s
│31 │Sword │10│80 │ │* │Cuts enmy in front! Range: 1 │; c) D r% z% n3 E* T
│32 │WideSwrd│16│80 │ │** │Cuts enmy in front! Range: 3 │
* [ W+ _+ {0 h, j7 j3 M( Q│33 │LongSwrd│24│80 │ │*** │Cuts enmy in front! Range: 2 │
! U7 @/ C2 i; B│34 │FireSwrd│20│150 │Fire│*** │Fire: Cuts fwd 3 squares │
8 P7 t' A: x5 i6 \│35 │AquaSwrd│25│150 │Aqua│*** │Water: Cuts fwd 3 squares │2 o$ j p: }! P
│36 │ElecSwrd│23│130 │Elec│*** │Elec: Cuts fwd 3 squares │! R9 A% ?+ Q2 |& r0 V3 S
│37 │BambSwrd│18│140 │Wood│*** │Wood: Cuts fwd 3 squares │
k' X6 p) P w$ o7 H, ^ L# ^) l' G│38 │CustSwrd│21│????│ │*** │Cust Gauge = Atk Str │
9 y! R& C' P' ?! A3 M) V$ p│39 │VarSwrd │68│160 │ │**** │A magical shifting sword │: y) G0 m* G# d. a! l
│40 │AirSwrd │30│100 │ │*** │Wide swrd with air attack! │2 ]! r4 s, ?5 M. l+ j
│41 │StepSwrd│43│130 │ │**** │2 steps, then uses wide swrd │- s: j/ A' W' d, N3 [ \4 r
│42 │StepCros│74│130 │ │**** │2 steps, then uses cross atk │
8 r- S7 T+ B4 X0 G" M! u│43 │Slasher │12│240 │ │*** │Cut while A button is held! │
/ k& V: `* J/ K- D' U6 D+ b│44 │ShockWav│10│60 │ │* │Shock through enemies │3 l# I7 K0 a6 L! o1 J
│45 │SonicWav│26│80 │ │** │Shock through enemies │
1 D( o- ^9 }+ w' G+ |. V│46 │DynaWave│42│100 │ │*** │Shock through enemies │
4 z' ^# @2 w+ T9 f4 a│47 │BigWave │82│190 │ │**** │Shck wave cracks panels │/ ?* M' |& b! K0 I$ s7 G& r3 U# G& i0 k
│48 │GutPunch│14│80 │ │* │Punch pushes 1 square │
4 F/ H8 O' m; D# H1 h9 z% _│49 │GutStrgt│30│100 │ │** │Punxh 2 square range │9 c9 ^1 Z3 a" Y4 U# B# j
│50 │GutImpct│50│160 │ │*** │Punch pushes 1 square │/ i Z; J; a( [! Y& z9 n x
│51 │DashAtk │11│90 │ │* │Dash through enemies! │3 U- Y* N% `, r0 k o4 K% J" ^
│52 │Burner │15│130 │Fire│*** │Envelops you in flame! │& x: D) b8 G/ V" \+ y
│53 │Condor │44│180 │ │**** │Chrge atk pierces enemies │
# g7 f# m3 g. c$ E' q$ x│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape! │. f5 G" a* w% ?, [
│55 │Zapring1│8 │20 │Elec│* │Pralyzing electric ring atk! │5 @$ p# h8 e; V; Q/ o. u p5 j
│56 │Zapring2│18│40 │Elec│** │Pralyzing electric ring atk! │
- n5 A/ |0 n+ \│57 │Zapring3│28│60 │Elec│*** │Pralyzing electric ring atk! │
7 S. U: |2 _9 I9 z4 T│58 │IceWave1│14│80 │Aqua│* │Creates a 2 sq wide ice wave! │
' e: q& Z4 m- J3 v* {( y% _│59 │IceWave2│22│100 │Aqua│** │Creates a 2 sq wide ice wave! │$ E& `: [) M0 _
│60 │IceWave3│30│140 │Aqua│*** │Creates a 2 sq wide ice wave! │) n3 Z" ?5 k. m" T9 ~* R
│61 │Yo-Yo1 │72│40 │ │* │3-square yo-yo attack! │; a/ Q% [. b- N( ~3 b9 m
│62 │Yo-Yo2 │80│50 │ │** │3-square yo-yo attack! │* Z+ P# j' e: L9 b9 b
│63 │Yo-Yo3 │88│60 │ │*** │3-square yo-yo attack! │) p2 x' w! q: e* d W& s
│64 │AirStrm1│26│50 │ │* │Creates 3 whirlwinds │+ Z: H" q- w8 t7 Q/ R# P
│65 │AirStrm2│35│60 │ │** │Creates 3 whirlwinds │
* h! g" { P" ^│66 │AirStrm3│44│70 │ │*** │Creates 3 whirlwinds │# K! D" K& W" Q/ d4 D
│67 │Arrow1 │40│100 │Elec│* │Bee fly diagonal paths │! L( V. h3 A* W
│68 │Arrow2 │60│130 │Elec│** │Bee fly diagonal paths │
& y. f( [+ l n4 L" B" ~│69 │Arrow3 │80│160 │Elec│*** │Bee fly diagonal paths │( G5 Z: Z, u/ v. g" y
│70 │Ratton1 │14│80 │ │* │Crawling rat, turns once │' B4 @; G& X( e; {( s
│71 │Ratton2 │24│100 │ │** │Crawling rat, turns once │
8 t0 _$ V! O7 H7 S& N" K│72 │Ratton3 │34│120 │ │*** │Crawling rat, turns once │
5 G) o0 P1 r5 A {& |│73 │FireRatn│35│230 │ │*** │Activates when hit w/fire! │5 B: h, d: I0 K7 w. `4 H
│74 │Wave │60│80 │Aqua│*** │Creates a wave that moves 3 sq│
S2 v+ R- U9 b) N9 e* B│75 │RedWave │72│90 │Fire│*** │Creates a 3 sq wave of lava │
4 Q0 F' r) C' F3 F9 b* r6 L│76 │MudWave │84│100 │Wood│*** │Mud wave advances 3 squares │$ C. h- V. q1 D4 f
│77 │Tornado │18│20 │ │** │An 8-hit tornado 2 ahead │5 y) i7 {7 b6 ?# h f S. Z7 Z4 L
│78 │Spice1 │22│80 │Wood│* │Dangerous powder on all grass │ |) d8 y7 O- d, t0 U- A, q
│79 │Spice2 │34│110 │Wood│** │Dangerous powder on all grass │) k5 I- j' L. i; @8 d) j/ ?/ y4 @
│80 │Spice3 │46│140 │Wood│*** │Dangerous powder on all grass │$ E# @/ n# V# C4 P5 d$ B
│81 │Shake1 │34│90 │ │* │Vertical shaking 3 sq ahead │% _7 L" a7 ?! G( `
│82 │Shake2 │40│110 │ │** │Vertical shaking 3 sq ahead │
6 Z, p+ Z# {$ v c2 l8 L4 J│83 │Shake3 │50│140 │ │*** │Vertical shaking 3 sq ahead │
3 {; c/ ^6 F3 c( t│84 │NoBeam1 │66│200 │ │** │Fires if something behind │
+ @& E5 p2 k: u│85 │NoBeam2 │77│260 │ │*** │Fires if something behind │; C' W" R0 U b7 m" P$ L
│86 │NoBeam3 │88│300 │ │**** │Fires if something behind │* @$ _" {! H1 K0 c/ O
│87 │Hammer │16│100 │ │** │Hammer smashes front! │# x Q' h s) h* a0 M; W
│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward │
( j* ?+ P# R/ O& n& ~│89 │Rope1 │45│50 │Wood│* │Entwines adjacent enemies! │
7 s9 K w0 g6 J+ |- J│90 │Rope2 │55│70 │Wood│** │Entwines adjacent enemies! │
7 [. S* L# k. M7 k6 ^8 s1 x│91 │Rope3 │65│90 │Wood│*** │Entwines adjacent enemies! │( Z2 {6 b' V7 Q( b9 l& ]
│92 │Boomer1 │15│60 │Wood│* │Boomerang encircles field │
8 e! l0 ^0 B) _3 ^$ C& B│93 │Boomer2 │22│80 │Wood│** │Boomerang encircles field │
3 L/ O! p, L) T2 W0 V+ l6 W3 C│94 │Boomer3 │30│100 │Wood│*** │Boomerang encircles field │
1 k% J9 o+ m: Y& M. Y. [│95 │PoisMask│30│ │ │* │Poison area w/ A button! │
8 K& O* Y. k5 O/ j$ K) o( R2 z d│96 │PoisFace│38│ │ │** │Spread poison w/ A button! │; o- {9 P1 ?) [2 G
│97 │RockArm1│23│100 │ │* │Paralyzes enemy w/ erthquake │
& `) f% F% ~5 C5 `5 q9 ^│98 │RockArm2│35│150 │ │** │Paralyzes enemy w/ erthquake │4 M# L6 Q9 Y5 R! E
│99 │RockArm3│47│200 │ │*** │Paralyzes enemy w/ erthquake │
/ C* ?) W, K9 W- r* ]% B5 J* A, k│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│) g0 s% L7 ]7 x- d; |9 O4 U
└──┴────┴─┴──┴──┴───┴───────────────┘7 s4 A* a# V& K+ {
2 x# j( Q) F& b* V* u. B6 s
StdrdChip (Part 2)
, Y5 W; F" M4 ` q. m' k* N┌──┬────┬─┬──┬──┬───┬───────────────┐% L- S+ S# p w
│编号│名称 │MB│攻击│属性│稀有度│说明 │0 W' E6 N) U% }4 F& W1 l+ P
├──┼────┼─┼──┼──┼───┼───────────────┤
& C& C' I4 f9 Y; {) S' k/ {. X│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│
& Y* l; o- R/ Y3 v& A% |/ }│101 │CrsShld2│33│210 │ │** │Guard, and bite into the enemy│. m8 d u3 S5 ?, G* J' s7 [
│102 │CrsShld3│41│260 │ │*** │Guard, and bite into the enemy│
3 V" Y# W3 X* O9 ^0 y│103 │Magnum1 │35│120 │Fire│* │Cursor destroys panel! │
9 O5 n# H1 Z$ p! q, D I5 W [7 s│104 │Magnum2 │55│150 │Fire│** │Cursor destroys panel! │7 @% W) N8 g6 q8 G X& B- v
│105 │Magnum3 │75│180 │Fire│*** │Cursor destroys panel! │
$ i4 T# |. S, L# p) w│106 │Plasma1 │14│30 │Elec│* │Launches electric attack │
+ i H! w$ n7 K- Q7 f7 Z│107 │Plasma2 │26│60 │Elec│** │Launches electric attack │' \% o, x/ j2 q0 p$ U8 {
│108 │Plasma3 │34│90 │Elec│*** │Launches electric attack │
E. ^6 Z9 i1 _% C8 y- ]│109 │RndmMetr│28│100 │Fire│*** │Meteors smash enemies! │( G+ S3 e* ]0 x: L' f8 H
│110 │HoleMetr│48│100 │Fire│*** │Meteors smash into sq │
# _* O! B/ D/ q3 ]( I│111 │ShotMetr│38│100 │Fire│*** │Meteors shoot out forward │& d. |. b' H" Q' j3 F+ ]" n
│112 │Needler1│32│30 │ │* │Advance w/ A, stop to attack │% n, ^9 D* h P4 A
│113 │Needler2│52│40 │ │** │Advance w/ A, stop to attack │
( X3 b% ?4 A* N% V" N) w4 E│114 │Needler3│72│50 │ │*** │Advance w/ A, stop to attack │+ M- o& D4 c$ V7 U3 ~
│115 │Totem1 │29│100 │Fire│* │Creates a totem to blow fire │
7 b+ F4 E) Z( s; k: e│116 │Totem2 │38│140 │Fire│** │Creates a totem to blow fire │5 P% ]8 x' F6 K, m; O
│117 │Totem3 │47│180 │Fire│*** │Creates a totem to blow fire │
# q" Z! Z# ]: Q3 m6 [8 e! q) M- {# k' O│118 │Sensor1 │62│100 │Elec│*** │Sensor to watch sq ahead │
* X; A( ?7 f; R0 D( l4 |/ {│119 │Sensor2 │70│130 │Elec│*** │Watch sq ahead or diagonal │
( o# `4 i7 e% {( w: U9 T" j: F│120 │Sensor3 │72│130 │Elec│*** │Watch sq ahead or diagonal │0 Z. {" y3 W( P: }$ Y
│121 │MetaGel1│18│90 │Aqua│* │Gel atk steals a panel! │: X$ g4 B0 J1 t* }& n
│122 │MetaGel2│28│130 │Aqua│** │Gel atk steals a panel! │9 n H( n3 g G6 [( M: z
│123 │MetaGel3│38│170 │Aqua│*** │Gel atk steals a panel! │; }$ D# K1 f- k7 {: \! A8 n
│124 │Pawn │44│90 │ │*** │Attack by pressing A button │
" F/ \, p j# r' d; D0 }$ [│125 │Knight │64│150 │ │*** │Jumps fwd and attacks │
- Y& C+ p4 O* |! B! k. k│126 │Rook │30│ │ │*** │Protects you from attacks │9 l& u/ r) B3 c( u- l4 b% p o
│127 │Team1 │16│10 │ │** │Powers up when ally is hit │
' f5 N7 k3 w9 t│128 │Team2 │20│ │ │** │Ally's HP recovered if hurt │
; o9 x2 m( h! O, {3 f4 W2 S│129 │TimeBomb│32│150 │ │*** │An area-wide time bomb │5 r S# Q1 P/ S7 { v. a& E$ z
│130 │Mine │16│300 │ │*** │Places a mine in enmy area │
2 T" x; Q4 T: Q T% o# G. K│131 │Lance │46│130 │Wood│*** │Lances through back line │
9 ] |' z ]# O5 _& e" V) b│132 │Snake │20│40 │Wood│*** │Snake from hole in area │& f3 L5 V1 E5 w/ M
│133 │Guard │5 │ │ │* │Repels enemy's attack │
D1 I; {: M% v% y: D│134 │PanlOut1│4 │ │ │* │Destroys 1 panel in front │0 u3 n1 z* v6 }1 x2 h) o) X
│135 │PanlOut3│7 │ │ │* │Destroys 3 panels in front │
; B J# V+ q) z. l3 x│136 │PanlGrab│10│ │ │* │Steals one enemy square! │
, m5 W. Q! k" f7 t. J, B│137 │AreaGrab│15│ │ │** │Steals left edge from enmy │/ N6 \, g' b$ _8 p" O
│138 │GrabBack│10│40 │ │*** │Retaliate stolen panels! │
# H% Z7 e) ?; w: r; i│139 │GrabRvng│30│80 │ │**** │Retaliate stolen panels! │
% a) W# [. F. t6 b" }: Z2 l│140 │RockCube│9 │ │ │* │Places a rock cube in front │; o% x: J) V+ F3 l
│141 │Prism │60│ │ │*** │Prism fires randomly │
" G8 }: ~7 M. V+ p3 o│142 │Wind │14│ │ │* │Windbox blows at enmy area │, P2 V/ @- R: n' N- T" G% {
│143 │Fan │14│ │ │* │Vacuum pulls enemies │
/ y4 }' i H i/ Z/ d0 h│144 │Fanfare │32│ │ │*** │Take no damage for a while │
. K6 ~1 l. G( t5 `5 e│145 │Discord │38│ │ │*** │Confuses enemies w/ music │; Q$ n2 w* w0 M# D$ B
│146 │Timpani │42│ │ │*** │Paralyzes enemies w/ music │
5 ?2 m3 Q- }) p, s│147 │Recov10 │5 │ │ │* │Recovers 10HP │7 g* A* m7 v0 ]- a) M
│148 │Recov30 │8 │ │ │* │Recovers 30HP │/ b) Y$ v/ N' _+ G7 \4 i
│149 │Recov50 │14│ │ │** │Recovers 50HP │9 ]; q- w+ m$ \' h( e8 ]+ P5 z
│150 │Recov80 │20│ │ │** │Recovers 80HP │
( o7 t. `; @& `* {: l+ t& _│151 │Recov120│35│ │ │*** │Recovers 120HP │0 J# ?' l0 Q7 ~3 [
│152 │Recov150│50│ │ │*** │Recovers 150HP │
$ r" e! D5 L# d: u4 G│153 │Recov200│65│ │ │**** │Recovers 200HP │
7 r/ `# h3 x* Y7 }, e│154 │Recov300│80│ │ │**** │Recovers 300HP │: c( ]: r* T N; j: r% N
│155 │Repair │8 │ │ │* │Fix your area's panels │( v' e+ S! N# Z& T6 j" P* l; O
│156 │SloGauge│20│ │ │*** │CustGauge slows down in battle│
' o ^: l9 A& q2 W* [* P% Y! G│157 │FstGauge│40│ │ │*** │CustGauge speeds up in battle │
4 ^, _. F0 o& }% {; c3 w i│158 │Panic │14│ │ │*** │Confuses enmies if you are │
+ f: } I1 b- n4 \│159 │Geddon1 │10│ │ │*** │Cracks all panels! │3 \$ z0 { o" d4 c) y) V9 S+ Y7 O
│160 │Geddon2 │50│ │ │**** │Breaks all empty squares! │0 L+ X/ B) c, R9 J% w6 A5 {
│161 │Geddon3 │90│ │ │**** │Turn all panels to swamp! │
0 C8 k1 p' v( I/ ^! I9 h│162 │CopyDmg │18│ │ │*** │Duplicate damage on 2nd enemy │
1 D6 D/ |8 \3 \8 x│163 │Invis │11│ │ │*** │Invisible for a while │7 J9 U. H6 [( w" m
│164 │Shadow │60│ │ │*** │Only swrd attack hurt you │
7 r1 l: o9 _# G* K" g5 j│165 │Mole1 │28│ │ │* │Attacks fr. under ground! │
8 e1 U5 ?' k1 J1 D3 x" V* k2 Z% j│166 │Mole2 │35│ │ │** │Attacks fr. under ground! │
: D7 L& U) E, S- N( G4 ~6 y: s│167 │Mole3 │42│ │ │*** │Attacks fr. under ground! │+ b' X1 |1 z8 p; {0 l- Q2 l3 r2 O
│168 │AirShoes│26│ │ │*** │Can stand on empty squares │
. R' ^& }* ^. c% A1 k- T7 L│169 │Barrier │7 │ │ │* │Nullifies 10HP of damage! │; P4 S) P9 x* U: Q: Z4 P8 H2 P* @7 W
│170 │Barr100 │25│ │ │** │Nullifies 100HP of damage! │) R( [# H$ n7 v# m* }# l
│171 │Barr200 │50│ │ │*** │Nullifies 200HP of damage! │
7 C) C9 {; O( D: p2 M( a- ~: g│172 │Aura │55│ │ │*** │Repels attacks under 100 │4 W5 R: I; L. r0 {
│173 │NrthWind│43│ │ │**** │Wind removes auras, etc │
% E7 x8 E$ y( o/ u│174 │Mettaur │30│????│ │***** │Summons a Mettaur to fight! │/ g( S1 E6 k$ z8 Y3 g+ _
│175 │Bunny │32│????│Elec│***** │Summons a Bunny to fight! │# O* N' P" W- b6 `6 g
│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight! │. c p# a' ` E6 V9 u. v' T' e
│177 │Swordy │30│????│ │***** │Summons a Swordy to fight! │
- E7 Q$ c3 {, m: y: Y7 \5 _; U│178 │Jelly │46│????│ │***** │Summons a Jelly to fight! │
, K2 y0 D) G8 f: l: C0 }│179 │Mushy │38│????│Wood│***** │Summons a Mushy to fight! │
( [8 {/ S3 |6 W, K" z│180 │Momogra │38│????│ │***** │Summons a Momogra to fight! │6 ?! n8 _# D% r7 C- X/ I2 @
│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │3 B: J" w4 u$ U& P
│182 │Scuttlst│52│????│ │***** │Summons a Scuttlest to fight! │
+ Q% u k9 F. g& v a│183 │Hole │55│ │ │**** │Open hole to dark world │8 F Y0 n- j- j o
│184 │HolyPanl│14│ │ │** │Creates a holy pnl in front │4 ^; B# _; s6 s9 a% y' T
│185 │LavaStge│22│ │ │*** │Changes all panls to lava │1 N, g& U4 | k3 p2 a% F; ]
│186 │IceStage│20│ │ │*** │Changes all panls to ice │% b) f1 `+ w* }' ]
│187 │GrassStg│10│ │ │*** │Changes all panls to grass │6 w0 X1 `& @7 F' o5 N
│188 │SandStge│18│ │ │*** │Changes all panls to sand │" w! X3 F7 @# p6 M6 [
│189 │MetlStge│26│ │ │*** │Changes all panls to metal │; N& o6 p/ W% C0 ]7 P( G
│190 │Snctuary│54│ │ │**** │Change own panls to holy │
& {8 q# f+ _$ [" R) A; p4 q│191 │AntiDmg │45│100 │ │*** │Sets trap & throws stars! │
# I8 l' j' X4 J, k│192 │AntiSwrd│68│100 │ │*** │Retaliate for sword damage │
+ b9 ~+ _. W# B1 o, u, k│193 │AntiNavi│60│ │ │**** │Take the enemy's Navi away │
2 k+ k/ x6 K5 x2 R+ ~9 [│194 │AntiRecv│73│ │ │*** │Punish recovery of HPs! │% U( l% K7 u `
│195 │Atk+10 │4 │ │ │* │+10 for selected atk chip │# `5 i* ~& r3 O. B" i% B( j
│196 │Fire+30 │20│ │ │** │+30 for Fire atk chip │
/ M# A8 `( d% z+ v; {3 l│197 │Aqua+30 │21│ │ │** │+30 for Aqua atk chip │
* L0 F/ a! r' _) B- ]: _│198 │Elec+30 │23│ │ │** │+30 for Elec atk chip │5 l& _) c6 {* c
│199 │Wood+30 │26│ │ │** │+30 for Wood atk chip │. d, Q/ q4 W- L4 o* F
│200 │Navi+20 │34│ │ │** │+20 for selected Navi chip │4 \9 w! \! K% z) F
└──┴────┴─┴──┴──┴───┴───────────────┘: M, b7 z0 f5 _! Q8 q' \
: W) ~: F) T) B' E3 ^. Q
- r& S8 H; |( ~# N4 y
Mega Chip5 @0 U! ?" u7 {$ c$ e% Z4 L
┌──┬─────┬─┬──┬──┬───┬───────────────┐
, \: A& I, K# y, k│编号│名称 │MB│攻击│属性│稀有度│说明 │
! d9 u3 ~* F' b* Q; `├──┼─────┼─┼──┼──┼───┼───────────────┤
; Q) z( A/ ?6 z3 i* ]8 g6 d4 U│1 │Muramasa │74│????│ │***** │Power = amount of HP lost! │
- Q7 u& X# o1 d7 ^" R! a- M& F│2 │HeroSwrd │65│180 │ │**** │Legendary swrd cuts 3 sq! │% a! O$ X% D$ q2 V8 U
│3 │ZeusHamr │90│250 │ │***** │Damages anyone on a panel │- n; \+ f8 N6 k6 x/ z& t5 T; T
│4 │StandOut │22│220 │Fire│*** │Heat: Send Fire into hole │
' k# S, x1 m7 ^3 d8 b+ h, [│5 │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole │
/ A- m7 @! M" K) }( v│6 │WatrLine │18│180 │Aqua│*** │Water: Draw wter from hole │
3 p* W$ e4 X4 L7 M! Y( M│7 │Fountain │48│240 │Aqua│*** │Water: Draw wter from hole │$ J1 K+ F( B2 B+ X& c8 `
│8 │Ligtning │30│160 │Elec│*** │Elec: Dmgs object & area │9 O7 g! r& v3 e7 t
│9 │Bolt │52│210 │Elec│*** │Elec: Dmgs object & area │
6 V& e1 a5 r# ^4 H% T" L# ~│10 │GaiaSwrd │28│100 │Wood│*** │Wood: Take power frm next chip│
$ F( h8 ~- ~, b( [0 {: B│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│/ ?1 z' x8 H, l0 B& ^4 B7 F T
│12 │Meteors │86│40 │Fire│**** │Drop many meteors on enemy │
' h, o6 x' g9 F# c; c│13 │Guardian │82│ │ │***** │Statue punishes when hit │0 G( _; |7 | S
│14 │Anubis │90│ │ │***** │Anubis poisons enemies │
( c- g3 b- ]. ~8 V8 Q T│15 │Godstone │66│150 │ │**** │Summons a GodStone from hole │
1 h% s) g; g1 s1 j6 g c% M│16 │OldWood │72│100 │Wood│**** │Summons OldWood from hole │3 u2 Q5 j" J4 o4 V( J5 q! T b( F
│17 │Jealousy │64│100 │ │*** │More dmg if enemy has chips │* X4 K1 }( s) P( \
│18 │Poltrgst │58│ │ │***** │Objects thrown at enemies! │
8 d& E1 e/ B; u+ H│19 │LifAura │77│ │ │**** │Repel all attacks under 200 │
$ e! m& N8 @6 v) d% r, E│20 │FullCust │10│ │ │*** │CustGauge instantly refills! │
& W/ s# ~2 L( N) S│21 │Atk+30 │50│ │ │*** │+30 for selected atk chip │* c9 r s+ K) u7 g
│22 │Navi+40 │60│ │ │*** │+40 for selected Navi chip │. e, K& c& I, |3 Y. X1 t9 e5 i
│23 │Roll │10│20 │ │*** │Attack an enemy, heal you │& X) i& t$ G# e5 |. a% C( c
│24 │RollV2 │22│30 │ │**** │Attack an enemy, heal you │
) v8 G6 g8 _6 h& G0 P. I│25 │RollV3 │34│40 │ │***** │Attack an enemy, heal you │
5 R% o5 T- H; }4 f│26 │GutsMan │15│50 │ │*** │Sneaks up to smash panels │
2 n: K0 ^! K+ b│27 │GutsManV2 │41│70 │ │**** │Sneaks up to smash panels │( c& d: B. G* _* {+ C
│28 │GutsManV3 │57│90 │ │***** │Sneaks up to smash panels │- m! _! m+ a) q
│29 │GutsManV4 │63│100 │ │***** │Sneaks up to smash panels │7 A4 O7 l* j" P `' ^7 m
│30 │ProtoMan │68│160 │ │*** │Moves in to slice the enemy │
8 S# j1 A4 a5 _1 F' b+ u' z, |5 G5 H5 y│31 │ProtoMnV2 │76│180 │ │**** │Moves in to slice the enemy │( d' S+ W# {- l% X# l# R1 F& Y" X
│32 │ProtoMnV3 │82│200 │ │***** │Moves in to slice the enemy │6 V6 o8 M0 M8 U5 k4 z. m
│33 │ProtoMnV4 │90│220 │ │***** │Moves in to slice the enemy │1 z" B; K6 S0 W1 L
│34 │FlashMan │39│50 │Elec│*** │Flash atk paralyzes enemy │
X* }" E1 q1 e4 G0 t, q; ~; l│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy │2 W% p3 p/ y5 j4 [3 Y" B
│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy │
+ A& `. A, R6 r- |2 f│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy │- N% u3 u7 r2 ~% X" E; @ S- `
│38 │BeastMan │38│40 │ │*** │Claw atk 3 squares ahead! │
+ U; y J9 Y* M2 P1 j4 l# E- n│39 │BeastMnV2 │60│50 │ │**** │Claw atk 3 squares ahead! │0 Y1 P! ]" x1 v3 g
│40 │BeastMnV3 │68│60 │ │***** │Claw atk 3 squares ahead! │2 l% H" I$ V$ \& R- A$ ]7 \
│41 │BeastMnV4 │76│70 │ │***** │Claw atk 3 squares ahead! │3 R; ~ S( ~4 [
│42 │BubblMan │50│20 │Aqua│*** │Fires several AquaShots │: ^$ z1 {$ Q$ Q" e. k( q
│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots │3 v- V- h9 \0 h9 Y
│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots │8 D; U7 O' v: [* d q
│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots │
: {2 c% @ I, d3 L2 n" y9 r7 Y% ]0 J│46 │DesrtMan │32│120 │ │*** │Launches fists at enemies! │9 |! T7 }% u: K# z
│47 │DesrtMnV2 │52│140 │ │**** │Launches fists at enemies! │3 |, J* M& i9 u' n
│48 │DesrtMnV3 │64│160 │ │***** │Launches fists at enemies! │: o7 `3 k# c0 a" X
│49 │DesrtMnV4 │72│180 │ │***** │Launches fists at enemies! │
' A4 c1 z9 |/ m( i3 a, V% d│50 │PlantMan │60│20 │Wood│*** │Vines harm all enemies! │* w4 T) n) j) B3 }: O
│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies! │4 j7 {" L; b3 G4 e7 M) ]5 f- s
│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies! │
2 ~! C2 N X9 W; |" ^. S. o│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies! │8 h: ~2 M9 ?% c/ K5 ~* ~
│54 │FlamMan │32│120 │Fire│*** │Flames burn all enemies! │
r/ C5 r( @/ V* e! k+ \│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies! │
+ {' ^- I) F3 @2 G/ z7 a f/ @│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies! │0 G) Y. L7 ^" R& o4 v
│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies! │
) A0 ? o: n7 L% w6 L$ J# o! O│58 │DrillMan │66│70 │ │*** │3 drills fly at enemies! │8 U; {# Z8 L3 {* b
│59 │DrillMnV2 │70│90 │ │**** │3 drills fly at enemies! │% a" U7 Z* N6 P6 L$ t% i- @; @/ Z
│60 │DrillMnV3 │74│110 │ │***** │3 drills fly at enemies! │. {. u4 C8 N* j# V! u& `
│61 │DrillMnV4 │78│130 │ │***** │3 drills fly at enemies! │1 u5 W+ x# E! @2 R' I) ~* t& U0 u" i
│62 │MetalMan │40│100 │ │*** │Iron fist smashes 1 square! │- w7 `# D% S: M$ E7 t
│63 │MetalMnV2 │60│130 │ │**** │Iron fist smashes 1 square! │; y' T$ p1 \1 T* W. f3 E
│64 │MetalMnV3 │70│160 │ │***** │Iron fist smashes 1 square! │
) Z N1 G; y, p. b8 W/ k│65 │MetalMnV4 │80│190 │ │***** │Iron fist smashes 1 square! │5 | T' F3 s. X2 t: F1 M3 r
│66 │KingMan │36│140 │ │*** │Move up 3 square & 4-way hit │9 u& ~. Y; m' s' w
│67 │KingManV2 │48│170 │ │**** │Move up 3 square & 4-way hit │
+ r2 ^2 Z w' g Y4 I( @3 \ ~│68 │KingManV3 │60│200 │ │***** │Move up 3 square & 4-way hit │
$ S# S: s( M# I% D0 t8 m9 C, C/ D0 b│69 │KingManV4 │72│240 │ │***** │Move up 3 square & 4-way hit │6 J* R- N S. o8 o; }: k
│70 │MistMan │68│90 │ │*** │Appears from mist & attacks │- c* p1 {% s5 }2 N5 i! h# U
│71 │MistManV2 │71│110 │ │**** │Appears from mist & attacks │3 f* J! p% h3 ?
│72 │MistManV3 │74│130 │ │***** │Appears from mist & attacks │
' V, x) N$ g4 K D6 N* G) T6 b│73 │MistManV4 │77│150 │ │***** │Appears from mist & attacks │6 b c: U5 l5 K, g5 t) i
│74 │BowlMan │80│100 │ │*** │Lines up pins for a strike! │
J7 V& L3 s# s; P% C. {0 e│75 │BowlManV2 │82│120 │ │**** │Lines up pins for a strike! │
3 k5 Q: N" N2 w7 B! _: ~6 u│76 │BowlManV3 │84│140 │ │***** │Lines up pins for a strike! │+ D* T4 h) f! H" W3 c
│77 │BowlManV4 │86│160 │ │***** │Lines up pins for a strike! │
4 d, k5 a' I( g( {│78 │DarkMan │72│30 │ │*** │Creates 3 caves in enmy area │
' y) j& h9 ?3 I5 f5 c│79 │DarkManV2 │76│30 │ │**** │Creates 3 caves in enmy area │0 w6 @" R9 u, I
│80 │DarkManV3 │80│30 │ │***** │Creates 3 caves in enmy area │
) I; `4 T5 _( t/ E# r│81 │DarkManV4 │84│30 │ │***** │Creates 3 caves in enmy area │9 W; n. g! `& ^) M
│82 │JapanMan │82│40 │ │*** │Multiple attacks w/ spear │6 j; `7 W7 \9 O! l( T0 l" F' `( @$ `# O0 D
│83 │JapanMnV2 │85│45 │ │**** │Multiple attacks w/ spear │! j/ _8 Z; w, l
│84 │JapanMnV3 │88│50 │ │***** │Multiple attacks w/ spear │
* \* t- ?" E/ u! V. h) `│85 │JapanMnV4 │91│55 │ │***** │Multiple attacks w/ spear │
, u$ U S4 x8 x└──┴─────┴─┴──┴──┴───┴───────────────┘
7 t4 q5 `; ^9 ]1 F1 r
5 d! G7 i! S5 t8 A3 Q: _% y5 E+ h
GigaChip (蓝版)
! o2 z, J/ B, I+ d7 w1 _┌──┬─────┬─┬──┬──┬───┬───────────────┐
7 z# ]- L# V8 d: {4 l7 Z( X, d│编号│名称 │MB│攻击│属性│稀有度│说明 │# _) z% b: w5 J/ t3 Z6 T3 ?, E p
├──┼─────┼─┼──┼──┼───┼───────────────┤3 W. Y/ b6 [4 s+ E9 B5 h6 U
│1 │FoldrBak │99│ │ │***** │Restores all chips & folders │# g) c7 ~9 Q4 }. u( R4 p# ~
│2 │BassGS │99│700 │ │***** │Bass' secret weapon │# ?2 C$ W3 J! H2 v9 e8 Y/ e
│3 │DarkAura │55│ │ │***** │Dark chip repels <300 atks │
( l. p5 ^! x8 `│4 │DeltaRay │92│220 │ │***** │Use A btn for up to 3 attacks │; j9 l7 i( r( D
│5 │AlphArmΩ │97│500 │ │***** │Launches a giant rocket │
v* q+ {2 d- ?: v; ?│6 │GutsManV5 │79│120 │ │***** │Sneaks up to smash panels │
* l- S8 |/ E8 ^: g5 g5 F│7 │ProtoMnV5 │98│240 │ │***** │Moves in to slice the enemy │
* z3 I2 }- d) z) T, y│8 │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy │
2 R$ i1 j) e. a" |" X: ^│9 │BeastMnV5 │84│80 │ │***** │Claw atk 3 squares ahead! │7 N' W# F3 e0 i0 F& t
│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots │( g: q* _' t2 N" D% y4 Z6 N
│11 │DesrtMnV5 │80│210 │ │***** │Launches fists at enemies! │
Q1 E& C9 l, c# ^│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies! │( z. n, R. J: W9 A
│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies! │
. S9 _2 S. A2 G& B7 v X, c│14 │DrillMnV5 │82│150 │ │***** │3 drills fly at enemies! │9 k' @! L. v% [9 F: ]0 O
│15 │MetalMnV5 │90│250 │ │***** │Iron fist smashes 1 square! │
, H) O7 {9 q( z6 r! j/ q/ p│16 │KingManV5 │84│280 │ │***** │Move up 3 square & 4-way hit │
0 \4 ]: J M5 o9 c9 n' w* ?│17 │MistManV5 │80│170 │ │***** │Appears from mist & attacks │/ I& U$ ~! s/ }+ R5 _0 b
│18 │BowlManV5 │88│180 │ │***** │Lines up pins for a strike! │
/ j9 m" N2 a8 g4 [' d│19 │DarkManV5 │88│30 │ │***** │Creates 3 caves in enmy area │
k' O+ G! S/ F/ V! ~│20 │JapanMnV5 │94│60 │ │***** │Multiple attacks w/ spear │
9 z' G3 G6 R0 X, n% J4 O└──┴─────┴─┴──┴──┴───┴───────────────┘
/ h. F8 x; \- y, \6 j
3 A: I5 }- x9 m* j- s- VGigaChip (白版)(只列出与蓝版不一样的Chips)# G6 p J5 {- d& {, V# j
┌──┬─────┬─┬──┬──┬───┬───────────────┐
+ G- Y% O& z- G2 @ g5 `│编号│名称 │MB│攻击│属性│稀有度│说明 │4 q/ G" |8 d; s' ]* M6 R% E; I& Q8 W
├──┼─────┼─┼──┼──┼───┼───────────────┤) |# Y: z2 e' e& h" `
│1 │NavRcycl │50│ │ │***** │Recalls last Navi used │. `8 U- \; y& c
│3 │Serenade │97│100 │ │***** │Dark chip Holy pwr to front │: A: U! g$ a4 f& x. W$ y5 V6 Z
│4 │Balance │60│ │ │***** │Both Hp reduced by half │$ [- B- ]- T: M2 [7 l; k2 l
│5 │AlphArmΣ │97│50 │ │***** │3-stage electric attack! │
8 u- l7 m/ N* `% m1 q, x2 Z( @└──┴─────┴─┴──┴──┴───┴───────────────┘ |