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2 V9 M) K" C* h! M: I■● ■ NintendoWorld 站友xliz原创+ P" E" M8 @5 ]
■ ●■ http://www.NewWise.com / ^! w) |; {# e2 D) M, v$ V
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8 p. B& ~0 z: X% Y" I; x$ J 洛克人 EXE 3 Blue 卡片组合5 Q# c1 w$ l4 M7 B4 Q/ n$ w% S% ^
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英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版
/ a9 j4 i4 ~2 [. v0 f大家要看日文版的P.A.或详细攻略,点击这里吧!
. r0 k% A o8 j. q4 l5 e' a: {====================
2 i& O( D! {% y: S( A希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol: - t$ A7 }% K, e" ^4 s; r
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以下内容格式如下:4 N! T3 v% E& O+ v
0 X" F2 |2 ~7 X编号 名称
( T( W/ a4 {9 x/ L9 c说明
3 `. }& {: M# R- f组合方法
8 k' K" y0 s! z2 ?" o---------------------------------
1 I0 C* [- {0 g. h/ C01 Z-Connon 19 c, D- f* d. N; ?2 k: R" P
Unlimited Cannon for 5 sec- E- n+ b' D5 {7 ]$ c7 \8 S
Cannon A+B+C
1 ~, n; u& V1 `7 ]Cannon B+C+D
- z+ u2 J7 g* D9 rCannon C+D+E3 M4 b! W8 t- N* }
3 P9 `- b6 _. V7 a9 O" C$ i+ v02 Z-Connon 2
4 o0 C) L" a7 c+ a6 k7 f% dUnlimited HiCannon for 5 sec
W# W4 a: H3 t8 S2 _HiCannon H+I+J; S, D) V0 i* `' U0 y4 \1 t
HiCannon I+J+K
8 y3 s- g5 q) F2 e$ D* R, PHiCannon J+K+L' v! ~3 h6 ?7 f
f* } D, q+ ]) W/ g0 [
03 Z-Connon 3& M p* F/ T/ N. K' F' P
Unlimited MegaCannon for 5 sec8 T9 o$ f6 _- Z# I" J7 B5 w
M-Cannon O+P+Q( [0 p" f( b, e1 w* b
M-Cannon P+Q+R6 E0 M: o5 q8 Q9 [ M+ [; u
M-Cannon Q+R+S4 b0 o3 I% |3 k5 g% |2 d
( D: X; e' R4 H% T' P t: N04 Z-Punch: |0 N2 U% c0 H+ y) a Y
Unlimited GutPunch for 5 sec
$ `* K6 x% \) H7 T/ k, c7 WGutPunch B+C+D. [) c6 t M4 ^% G/ l
GutPunch C+D+E
/ g$ G3 A0 d9 j/ {1 w i4 E- SGutPunch D+E+F
$ S2 J& Q* P4 J ~: i
- ~6 g( L& [/ l2 ]/ a E05 Z-Strght* p8 A6 y) z! X$ q
Unlimited GutStrgt for 5 sec
9 S- a; s: r" D2 w% X! M; AGutStrgt O+P+Q1 [5 ?+ Q3 {1 Q. C F1 W$ V$ \
GutStrgt P+Q+R
0 O0 g0 q4 k& L, \+ T$ ]2 HGutStrgt Q+R+S- X5 M% @; e Y1 u0 e& }! E/ G
$ O s9 {4 a% k' n) Z$ I) Z
06 Z-Impact
! O; l F% R% p3 J/ J% EUnlimited GutImpct for 5 sec# i7 t6 _- E1 ^! J' s- C
GutImpact G+H+I' M( a: r* H Z5 R
GutImpact H+I+J
( {. ~* _2 m, cGutImpact J+K+L
' j) S) ^, x) c# d& X/ B$ L/ g4 O* e! | R+ Y, k7 S" z
07 Z-Varibl1 g9 i- f0 P) |: G" O1 ]
Unlimited VarSword for 5 sec4 v# u; r: \/ t% u" b3 ]
VarSwrd B+C+D
' u' o. u# V; S) ^ o: e+ X+ bVarSwrd C+D+E, \+ \4 \, C' {
VarSwrd D+E+F8 p: R7 }4 S6 y+ h8 D( J" z
6 `; e) i: ?/ @' H' {08 Z-Yoyo 1' @. O9 u- D3 }
Unlimited Yo-Yo for 5 sec4 E% N9 X, I5 F- t' K- v8 G+ d
Yo-Yo1 C+D+E1 ?& n$ {* H! B5 l* ?4 {0 Z" Q
Yo-Yo1 D+E+F
1 P* ~3 B0 L! B) T. E: Y ?6 E5 V GYo-Yo1 E+F+G
5 R+ ~6 l9 I5 ~9 b/ z
% a9 y' u+ S. G. G8 y E- U* M0 d09 Z-Yoyo 2* w! _% |* w9 T+ C" w' }
Unlimited Yo-Yo2 for 5 sec
+ F |+ s. I& O2 y! ^# H2 QYo-Yo2 H+I+J8 m# j/ X* \, ~, B: s
Yo-Yo2 I+J+K
5 F+ X, \% p2 ?* N0 }/ JYo-Yo2 J+K+L: O7 q' L8 R- J1 X7 M! z
9 P; G* m* B Y6 E$ I7 e10 Z-Yoyo 37 i9 l/ n4 E+ Z0 E, e
Unlimited Yo-Yo3 for 5 sec
- D, L3 E; p; E$ E, j! BYo-Yo3 M+N+O- l5 R- i8 L% O: O
Yo-Yo3 N+O+P
. P' A. `- A+ j2 `% LYo-Yo3 O+P+Q
/ ^, V: d8 [1 @ D" Z% T( R
) X# z i7 _1 U" q- _3 Y11 Z-Step 1
o6 \4 [+ L; e* H4 a! {Unlimited StepSwrd for 5 sec
% k) {7 E0 W, i8 `6 RStepSwrd L+M+N
8 q. k3 X9 ^1 F6 g$ dStepSwrd M+N+O
* ] ]) L- W; y6 ? B1 a) NStepSwrd N+O+P
3 F0 _: R: e; _; n3 p& f9 y
, I" F8 @4 N; ?, y+ s. x12 Z-Step 24 p6 W0 r6 w9 z" z
Unlimited StepCros for 5 sec
* L; C, u0 `4 U3 Q& K5 y* A* MStepCros P+Q+R" n- S& B7 b# H
StepCros Q+R+S. p! Z( Q: p2 i) U* t7 z o
StepCros R+S+T/ b- F! y1 N7 b/ d3 K/ }! }) [
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13 BubSprd
8 V% s, `4 O' C4 {* ?5 r; nAttks w/ spreading bubbles!+ o% k4 T0 _2 s1 r1 }
Bubbler C+D+E. v/ V) r* [4 j8 V& o: M; e* ~- h
Bub-V D+E+F, p9 p$ v) \) U0 f( o* O
BublSide E+F+G
' }+ Y& g2 U/ [0 ^+ N' s3 e( ZBubbler E + Bub-V E + BublSide E
" t2 c# d3 O2 h1 g" ^! b4 d6 ^- k) `
+ [6 z4 Q4 i% {" ]; y. |2 ~14 HeatSprd
1 K9 _4 t" S! n3 [Attks w/ spreading fireball!/ u3 f" A2 }" c& ^2 H' K
HeatShot H+I+J
* b% G7 @# h D1 z( jHeat-V I+J+K9 `8 O7 q U+ p% Z& k! T" f
HeatSide J+K+L
; A' U! C' Y3 c4 mHeatShot J + Heat-V J + HeatSide J" B5 P0 Q5 v% J+ P* L9 v4 J9 J! e
7 v4 [& V1 k* P$ X- T: c2 w, e15 H-Burst
4 o3 f* G* N* a. f" y3 dCreates a giant explosion: Z5 O8 n% x2 L7 o" |
Spreader M+N+O
. R q2 C) ?, D# m5 F3 _Spreader N+O+P% J0 S2 {7 J. q9 p" h! b* j
Spreader O+P+Q( e7 q" o$ }+ N0 H/ C7 T# J
. ?" W$ I* K% u) h& r8 D$ M16 LifeSwrd! J5 U0 F+ Z; P/ n. i( o
Swings a huge 2×3 sword!
2 K- b4 M, A+ }. h1 c3 SSword E + WideSwrd E + LongSwrd E! b1 v, n+ I" v) d
Sword L + WideSwrd L + LongSwrd L$ E' j0 R4 ^& w) P. {% b" A1 O
Sword Y + WideSwrd Y + LongSwrd Y
F7 f% f) t0 F! Q8 [2 R! ^; ?; Y& R; p6 F k' a( N9 m# E5 E+ M
17 ElemSwrd
! A# v* M S. H3 W. yWide swrd contains 4 elemnts9 m1 `# S. d3 V& p* g
FireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N Z. E- k1 }8 y+ x9 r0 i
FireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P
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$ Q2 H2 f6 Y; T) B9 O18 EvilCut
; Y; _1 U) |) n2 a% [6 D: s- E; IStep up 2 & make 4 atacks8 N; z/ h& L i/ Y1 ]$ a, }
StepSwrd P + HeroSwrd P + StepCros P
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19 HyperRat
2 c; e5 q7 [( E8 Y3 {" ?6 p: B( ?A giant Ratton charges!* y6 T+ S8 `" q9 _1 h
Ratton1 A + Ratton2 A + Ratton3 A
' K1 P2 M3 V- u2 ^1 ^+ J% l" G/ S* F. F YRatton1 C + Ratton2 C + Ratton3 C9 o+ P0 o; k9 m
Ratton1 F + Ratton2 F + Ratton3 F
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, S3 W* c9 J% Y0 s0 {20 TimeBom +
- B4 X3 K6 c& y4 R* r1 iSets Time Bomb in enmy area4 F0 Z' M. k# v. T
TimeBomb J+K+L
& q5 B" M" y& `% n+ }TimeBomb K+L+M
$ @9 R3 D9 F# |2 C9 x4 _& [TimeBomb L+M+N
6 g6 }/ d) x/ h; d( Z; r
. l+ t: Y( r1 M. j/ l" p21 GelRain$ f- x, P9 J6 C! ]
Gel steals squares) U W- V' R' I L
MetaGel1 B+C+D
8 I: L. ~' U% @+ ~ G. Q" ^0 JMetaGel2 E+F+G6 E6 a% o" v _+ [6 y
MetaGel3 S+T+U
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22 EverCrse
* I2 i9 Z( w3 O1 JShield chases enemies7 r3 ~" t5 Q# ?, c8 N
CrsShld1 C + CrsShld2 C + CrsShld3 C
0 R7 f+ p, I/ h4 ^- e2 {! B* dCrsShld1 L + CrsShld2 L + CrsShld3 L# i) ]7 U8 V" ?! X6 B
1 A- [7 U! j% l3 |8 b! \* _! L23 MomQuake3 Z+ u/ f, Y- |2 w' y/ N
Awakens Mother Earth!3 [2 [) k$ |! ]/ S/ [ P' h
RockCube * + RockCube * + GodStone S5 d# g8 X4 |+ t' R& O6 @1 W
& F2 u/ [; X- S
24 PoisPhar
$ ]% z0 B7 e/ R& dPharaoh generates poison
, a: O. @( Z$ X. U) WPoisMask A + PoisFace A + Anubis A: D$ P4 D$ c) _4 n( C8 F% C
1 r/ n$ |& b9 J+ x) c. z) {25 BodyGrd
3 w7 d# }5 R- {1 O5 E% y$ RBodyguard takes out enemies
# S+ ]# \0 h! t. f, Q- |AntiDmg M + AntiNavi M + Muramasa M
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26 500Barr
7 V1 ?5 p8 ]( L* i" zBarrier absorbs 500HP dmg: K) v5 t G" E2 N1 G
Barrier E + Barr100 E + Barr200 E x+ X4 J4 j$ U; T* ~# X L
Barrier R + Barr100 R + Barr200 R
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; g4 U6 l6 C, Q27 BigHeart4 y3 Y# \5 B6 |( s o4 V3 y+ T
Attacks, then heals HP!' ~0 t# c K& T1 |4 {0 A
HolyPanl R + Recov300 R + Roll R
* k, Y; ?: g: r1 CHolyPanl R + Recov300 R + RollV2 R, \* a7 a8 t9 ^5 f! A& T3 R
HolyPanl R + Recov300 R + RollV3 R
4 ~3 |% N( I% ^7 C# R& F
9 ]2 X9 k9 p$ I7 q7 L2 U) D! X28 GtsShoot3 H. l0 U$ Q- C
GutsMan throws MegaMan!
" {$ q* f3 X0 o0 L6 T0 L gGuard * + DashAtk G + GutsMan G
0 M7 }! y) r# sGuard * + DashAtk G + GutsMan2 G
- P4 G }) U0 v; R- Y j& W. u/ ^9 EGuard * + DashAtk G + GutsMan3 G
) v$ x2 P, P' y& c' lGuard * + DashAtk G + GutsMan4 G
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29 DeuxHero
* F9 K$ L+ F- R2 k! t$ w. A% b' `. lMegaMan & ProtoMan team up!
* c) @1 {! W( M6 V2 o" \CustSwrd B + VarSwrd B + ProtoMan B- U. G! D" ^& u" Y7 ]! _
CustSwrd B + VarSwrd B + ProtoMn2 B
9 M+ l4 }; g7 uCustSwrd B + VarSwrd B + ProtoMn3 B* `2 t' \1 A- p6 n2 ]
CustSwrd B + VarSwrd B + ProtoMn4 B
6 Z" Q0 @9 r0 o( z# d3 g! u {3 a0 S/ y
30 2xHero
! v- _) O% P0 ]' r8 }9 }MegaMan & ProtoMan Dual atk
, t8 L. w/ Q# E" y% l" RSlasher B + CustSwrd B + VarSwrd B + ProtoMan B
% C: W, [, l2 Y1 ASlasher B + CustSwrd B + VarSwrd B + ProtoMn2 B0 }+ L. w# D: m! a3 u: L
Slasher B + CustSwrd B + VarSwrd B + ProtoMn3 B
" I4 Y8 t, |( _$ p+ eSlasher B + CustSwrd B + VarSwrd B + ProtoMn4 B
1 I! c7 t# V* p# R# g" l; O0 Q3 i" S9 f1 M5 a6 V
31 PrixPowr6 @$ X4 h3 g; T. C
3 Navis attack at once!1 T; S: d4 a3 I ?4 u
Team1 * + Team2 * + KingMan5 K; b5 h/ z$ ^- \9 D4 n( T
Team1 * + Team2 * + MistMan5 M
" o+ X$ m* r$ G5 G* O8 h! _Team1 * + Team2 * + BowlMan5 B5 m9 d/ B& E3 d6 O* ]1 g3 X. s; L
% C( J8 u( e( [9 V5 f& B" g
32 MstrStyl
% @0 ]5 |" r1 k( k _& EMegaMan unleashes his power
( B; C/ w9 c" v' L7 b+ `" G- ^2 BSalamndr * + Fountain * + Bolt * + GaiaBlad *% v! \% X8 H. I* C& f
I' P/ c A( t& R. c
StdrdChip (Part 1)6 _+ d Z0 u) `) U
┌──┬────┬─┬──┬──┬───┬───────────────┐
/ H- B* A7 b8 k' [' n│编号│名称 │MB│攻击│属性│稀有度│说明 │9 l# [+ z# I/ \- x- i- Q5 T
├──┼────┼─┼──┼──┼───┼───────────────┤: E2 J( r: M. g3 h
│1 │Cannon │12│40 │ │* │Cannon to attack 1 enemy │
) C# k+ N( ^# s& Z% @9 e, u& d│2 │HiCannon│24│60 │ │** │Cannon to attack 1 enemy │) E6 m$ U+ Y; o& M* u( M- o
│3 │M-Cannon│36│80 │ │*** │Cannon to attack 1 enemy │
+ K% \- M3 L! ]+ X! I│4 │Airshot1│4 │20 │ │* │Knocks enemy back 1 │* J, p$ R ~ S- H* K4 u
│5 │Airshot2│12│30 │ │** │Knocks enemy back 1 │* a9 z7 f4 }1 m# N+ L3 s
│6 │Airshot3│18│40 │ │** │Knocks enemy back 1 │6 I4 K2 t' o5 U2 y
│7 │LavaCan1│34│90 │Fire│* │Fires lava fr. area │
( N% K/ V2 f: D8 C0 H$ ~│8 │LavaCan2│42│120 │Fire│** │Fires lava fr. area │
& @( f6 M) j0 q9 l1 ?* `│9 │LavaCan3│60│150 │Fire│*** │Fires lava fr. area │
' {1 }2 [ R" s# ~1 q+ ?" x6 P│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area │- G: a0 C* m6 a7 ]( b. w
│11 │ShotGun │8 │30 │ │* │Explodes 1 square behind │
& x' l- h# h! Y6 a! k! T% i│12 │V-Gun │8 │30 │ │* │Explodes 2 diag. squares │
0 m/ M3 t0 H) p# g2 V: ~# u7 g│13 │SideGun │8 │30 │ │* │Explodes up, down on hit │0 f9 w' E0 V2 M' b: h( x: g* j" y8 i
│14 │Spreader│16│30 │ │** │Creates a large explosion │/ ^4 f0 j4 h. d' i4 ~2 K
│15 │Bubbler │14│60 │Aqua│* │Explodes 1 square behind │$ h8 \6 m. w. D% l9 `
│16 │Bub-V │22│60 │Aqua│* │Explodes 2 diag. squares │
$ K {3 X: t* ?: w0 E! O3 `│17 │BublSide│30│60 │Aqua│** │Explodes up, down on hit │* s) _9 y" n2 G8 x8 M4 U0 |- q
│18 │HeatShot│16│40 │Fire│*** │Explodes 1 square behind │# X- L- L$ u5 k1 X; O% f
│19 │Heat-V │24│40 │Fire│* │Explodes 2 diag. squares │ }; b, z5 R$ y6 N3 \# |9 b
│20 │HeatSide│32│40 │Fire│** │Explodes up, down on hit │
8 x" ?" } P. b4 C4 ?' U$ H4 ^│21 │MiniBomb│6 │50 │ │*** │Throws a bomb 3 squares │5 {& i* x% Q; l# B5 P5 E
│22 │SnglBomb│12│50 │ │* │Throws a big bomb 3 squares │
6 @" S8 E9 Q: I│23 │DublBomb│24│50 │ │* │Throws 2 big bombs 3 squares │
# I4 F- Q- x2 V│24 │TrplBomb│36│50 │ │** │Throws 3 big bombs 3 squares │% K1 E/ y* y1 n w
│25 │CannBall│33│160 │ │*** │Breaks 3rd panel ahead │8 t* f: ~& [: @2 D8 D6 @
│26 │IceBall │18│120 │Aqua│*** │Freezes 3rd sqr. ahead │* ?, A7 H; L3 W$ j
│27 │LavaBall│20│140 │Fire│*** │Shoot lava 3rd sq. ahead │2 e% W7 A$ u l& h
│28 │BlkBomb1│60│120 │Fire│** │Firebomb hits 3rd sq ahead! │, U; K7 ]7 d! N5 R( s
│29 │BlkBomb2│70│170 │Fire│*** │Firebomb hits 3rd sq ahead! │
9 o. k+ c% R7 F: z. t1 [│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead! │$ ?! F+ B5 C# @ h6 b8 K! a
│31 │Sword │10│80 │ │* │Cuts enmy in front! Range: 1 │
5 x( f9 ^' P! U9 L% e│32 │WideSwrd│16│80 │ │** │Cuts enmy in front! Range: 3 │
) X' V9 [' S& l( t0 o7 E│33 │LongSwrd│24│80 │ │*** │Cuts enmy in front! Range: 2 │3 u- z$ ]2 a2 J% k ]# U* k
│34 │FireSwrd│20│150 │Fire│*** │Fire: Cuts fwd 3 squares │7 c$ I7 U# \2 w# l, _" m
│35 │AquaSwrd│25│150 │Aqua│*** │Water: Cuts fwd 3 squares │
. A# A9 ~5 {: m, I" A) H│36 │ElecSwrd│23│130 │Elec│*** │Elec: Cuts fwd 3 squares │; B* y% T5 v/ V# H
│37 │BambSwrd│18│140 │Wood│*** │Wood: Cuts fwd 3 squares │
$ ^0 c$ s1 y* o1 S# F│38 │CustSwrd│21│????│ │*** │Cust Gauge = Atk Str │
& B0 a% J2 a, o│39 │VarSwrd │68│160 │ │**** │A magical shifting sword │, ]& u; |- ^4 `+ r
│40 │AirSwrd │30│100 │ │*** │Wide swrd with air attack! │# ]) w) i( n9 d3 d
│41 │StepSwrd│43│130 │ │**** │2 steps, then uses wide swrd │+ C9 J0 R0 Q H- N4 o9 |% w
│42 │StepCros│74│130 │ │**** │2 steps, then uses cross atk │
+ }; C/ C2 m8 G( t" Y│43 │Slasher │12│240 │ │*** │Cut while A button is held! │$ o" Q0 J4 A @. ]& x5 Q/ i' T
│44 │ShockWav│10│60 │ │* │Shock through enemies │
& ~! k I1 a7 t' C. }- _│45 │SonicWav│26│80 │ │** │Shock through enemies │
3 {: L2 w% ^6 f7 B- a. ]# K* v W│46 │DynaWave│42│100 │ │*** │Shock through enemies │
* T; C" | z. ^+ g0 r9 L2 @' ~│47 │BigWave │82│190 │ │**** │Shck wave cracks panels │5 E8 N( u' b+ H- w1 B# A+ J1 R4 G
│48 │GutPunch│14│80 │ │* │Punch pushes 1 square │6 F$ \$ ?" z" n# v+ ?6 e' ?# f) V& i* X
│49 │GutStrgt│30│100 │ │** │Punxh 2 square range │
& n) W3 x! U" ]5 }# D8 L0 E│50 │GutImpct│50│160 │ │*** │Punch pushes 1 square │1 F/ j# d0 Z. U6 J5 Q+ c
│51 │DashAtk │11│90 │ │* │Dash through enemies! │
: A0 ^4 c( K* ]! A1 o8 F│52 │Burner │15│130 │Fire│*** │Envelops you in flame! │. y3 E: o! x! b4 K! k8 F
│53 │Condor │44│180 │ │**** │Chrge atk pierces enemies │
$ X; a9 e$ N1 l" ?- J l7 j4 o! B│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape! │7 g- x3 Y0 B7 t+ O2 Y3 T( x0 d5 r
│55 │Zapring1│8 │20 │Elec│* │Pralyzing electric ring atk! │
7 M8 l* U5 H7 M9 U0 `│56 │Zapring2│18│40 │Elec│** │Pralyzing electric ring atk! │
4 r" V r. d8 D4 n$ F│57 │Zapring3│28│60 │Elec│*** │Pralyzing electric ring atk! │
* G8 x- b6 @. ~0 [ x/ }│58 │IceWave1│14│80 │Aqua│* │Creates a 2 sq wide ice wave! │3 _. R0 v2 \; B; V
│59 │IceWave2│22│100 │Aqua│** │Creates a 2 sq wide ice wave! │% s; ^8 m# Q) \ }2 ?* f: o
│60 │IceWave3│30│140 │Aqua│*** │Creates a 2 sq wide ice wave! │. f2 l& y6 P2 W2 ~
│61 │Yo-Yo1 │72│40 │ │* │3-square yo-yo attack! │
! A1 T" [# M+ [│62 │Yo-Yo2 │80│50 │ │** │3-square yo-yo attack! │" ?( E- a, |. T1 t9 m5 }/ u
│63 │Yo-Yo3 │88│60 │ │*** │3-square yo-yo attack! │
' B! a1 F" r9 E+ b( z( R" H; P│64 │AirStrm1│26│50 │ │* │Creates 3 whirlwinds │7 K) `. \* e1 S/ |9 f
│65 │AirStrm2│35│60 │ │** │Creates 3 whirlwinds │
1 D1 A N0 s" K2 d│66 │AirStrm3│44│70 │ │*** │Creates 3 whirlwinds │
4 d% F( w7 M6 D8 A5 y│67 │Arrow1 │40│100 │Elec│* │Bee fly diagonal paths │0 ]6 U: U+ ]# `, B
│68 │Arrow2 │60│130 │Elec│** │Bee fly diagonal paths │0 D8 o+ Y8 }' H9 g* q- |
│69 │Arrow3 │80│160 │Elec│*** │Bee fly diagonal paths │
' N2 ]% E' a9 J3 Z│70 │Ratton1 │14│80 │ │* │Crawling rat, turns once │, l6 k9 f# L% G
│71 │Ratton2 │24│100 │ │** │Crawling rat, turns once │, U6 L4 b2 L. c: k5 w$ t6 Q/ f
│72 │Ratton3 │34│120 │ │*** │Crawling rat, turns once │9 A) V% K; I: r
│73 │FireRatn│35│230 │ │*** │Activates when hit w/fire! │
6 q M% L$ P- ?│74 │Wave │60│80 │Aqua│*** │Creates a wave that moves 3 sq│
( r( E3 H/ Y! y8 ~1 q; ~3 f1 `│75 │RedWave │72│90 │Fire│*** │Creates a 3 sq wave of lava │
. Z1 ]* u# S* C1 e8 F% s│76 │MudWave │84│100 │Wood│*** │Mud wave advances 3 squares │9 I( c A$ x4 F
│77 │Tornado │18│20 │ │** │An 8-hit tornado 2 ahead │% j0 n7 N f; k" f* x2 V5 |
│78 │Spice1 │22│80 │Wood│* │Dangerous powder on all grass │
0 |, Z g4 r& [5 w7 T. e│79 │Spice2 │34│110 │Wood│** │Dangerous powder on all grass │! t$ D& ^& [3 A, U( z* V/ T/ m
│80 │Spice3 │46│140 │Wood│*** │Dangerous powder on all grass │8 F$ d' L2 Q" [; k" B9 V! I
│81 │Shake1 │34│90 │ │* │Vertical shaking 3 sq ahead │4 H; }/ K6 X2 T/ [! {
│82 │Shake2 │40│110 │ │** │Vertical shaking 3 sq ahead │
- y8 N' { Y0 E% z│83 │Shake3 │50│140 │ │*** │Vertical shaking 3 sq ahead │
@' L3 } w2 F│84 │NoBeam1 │66│200 │ │** │Fires if something behind │5 u9 F, K; F6 i$ N5 C
│85 │NoBeam2 │77│260 │ │*** │Fires if something behind │ J ?2 v: t) w k
│86 │NoBeam3 │88│300 │ │**** │Fires if something behind │
" M/ X F" |* J# J& g+ ^│87 │Hammer │16│100 │ │** │Hammer smashes front! │8 S8 B0 p4 w' o4 w3 @6 T9 z
│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward │3 V9 n# j- s. N$ n5 E3 y
│89 │Rope1 │45│50 │Wood│* │Entwines adjacent enemies! │, r. N7 Y" |/ z/ Q: {& q, C5 ]
│90 │Rope2 │55│70 │Wood│** │Entwines adjacent enemies! │
( f) c' x2 d, R: }! b* M│91 │Rope3 │65│90 │Wood│*** │Entwines adjacent enemies! │: k9 V( B# v2 S
│92 │Boomer1 │15│60 │Wood│* │Boomerang encircles field │
% h% i5 P4 H( f5 V, ~ P! h│93 │Boomer2 │22│80 │Wood│** │Boomerang encircles field │
: i. n+ ]/ E' L, J│94 │Boomer3 │30│100 │Wood│*** │Boomerang encircles field │1 x9 ?9 w* s; v$ Q: i6 a* b, C
│95 │PoisMask│30│ │ │* │Poison area w/ A button! │* t: q: q) s7 u+ }1 ], I& Q2 Z& A- S
│96 │PoisFace│38│ │ │** │Spread poison w/ A button! │
I7 S1 j+ a1 a8 Q( ] _│97 │RockArm1│23│100 │ │* │Paralyzes enemy w/ erthquake │
: ~3 L9 z- q$ r9 X+ Y│98 │RockArm2│35│150 │ │** │Paralyzes enemy w/ erthquake │ E Q. Q& H6 M
│99 │RockArm3│47│200 │ │*** │Paralyzes enemy w/ erthquake │
3 G0 R' a% o" c5 d+ D" W│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│
p6 Y; I/ p9 L6 Y& r└──┴────┴─┴──┴──┴───┴───────────────┘
% p, U; D" r; O9 C$ Q& n; V: J! R4 P1 a* a2 q: {
StdrdChip (Part 2)
- c; a! U5 w9 w5 j┌──┬────┬─┬──┬──┬───┬───────────────┐ M7 |! ]( j! V h1 n& i3 B" i; |" X
│编号│名称 │MB│攻击│属性│稀有度│说明 │
4 F7 t; l" `0 |& H├──┼────┼─┼──┼──┼───┼───────────────┤- |5 N& R3 _5 s, a
│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│
2 g( l; n% T* g5 A& s│101 │CrsShld2│33│210 │ │** │Guard, and bite into the enemy│
2 R1 S2 v' F7 `7 y│102 │CrsShld3│41│260 │ │*** │Guard, and bite into the enemy│) T" X- T+ V0 l; [4 X2 Q
│103 │Magnum1 │35│120 │Fire│* │Cursor destroys panel! │
* K6 G# Z. k" x: D7 F│104 │Magnum2 │55│150 │Fire│** │Cursor destroys panel! │- U# }; w% A! M1 B, T
│105 │Magnum3 │75│180 │Fire│*** │Cursor destroys panel! │) V$ W0 O# T% ]- n" Z
│106 │Plasma1 │14│30 │Elec│* │Launches electric attack │2 w. l+ e4 ?, d* |( ]- Q
│107 │Plasma2 │26│60 │Elec│** │Launches electric attack │
' b3 } X3 Y/ Q3 u$ F│108 │Plasma3 │34│90 │Elec│*** │Launches electric attack │
* P/ O1 g9 D7 l ~│109 │RndmMetr│28│100 │Fire│*** │Meteors smash enemies! │0 i$ x2 C5 A; h1 m v# `7 r n
│110 │HoleMetr│48│100 │Fire│*** │Meteors smash into sq │
6 R9 o! U; s4 z' q9 s│111 │ShotMetr│38│100 │Fire│*** │Meteors shoot out forward │2 \$ ~8 U1 W/ j, h1 ]* D( ?9 N
│112 │Needler1│32│30 │ │* │Advance w/ A, stop to attack │1 k2 a& t8 W- Z$ |
│113 │Needler2│52│40 │ │** │Advance w/ A, stop to attack │- d* x/ C( W4 G% h5 _- N4 }
│114 │Needler3│72│50 │ │*** │Advance w/ A, stop to attack │
8 {2 l0 O- w; k! R7 D" J' d│115 │Totem1 │29│100 │Fire│* │Creates a totem to blow fire │2 q3 Y; A+ h, q+ S9 ^7 U
│116 │Totem2 │38│140 │Fire│** │Creates a totem to blow fire │4 n. M8 D; z2 A! Y
│117 │Totem3 │47│180 │Fire│*** │Creates a totem to blow fire │, ^! q' T. I( M
│118 │Sensor1 │62│100 │Elec│*** │Sensor to watch sq ahead │( T- c" l4 N* |3 S3 b2 c3 k9 g
│119 │Sensor2 │70│130 │Elec│*** │Watch sq ahead or diagonal │5 _/ y: z. A+ S9 _1 P" W5 M
│120 │Sensor3 │72│130 │Elec│*** │Watch sq ahead or diagonal │5 G, X% I1 { R" }+ V ~
│121 │MetaGel1│18│90 │Aqua│* │Gel atk steals a panel! │
5 N* z) k0 _3 b│122 │MetaGel2│28│130 │Aqua│** │Gel atk steals a panel! │: O) b3 i+ r* l$ \3 `* v) X
│123 │MetaGel3│38│170 │Aqua│*** │Gel atk steals a panel! │, O2 X9 A& F) W b
│124 │Pawn │44│90 │ │*** │Attack by pressing A button │* B: \. P+ j$ @ ?# R
│125 │Knight │64│150 │ │*** │Jumps fwd and attacks │
2 W* S7 d- V, E, G7 H7 I│126 │Rook │30│ │ │*** │Protects you from attacks │' o* A% A& j: ^+ @ W
│127 │Team1 │16│10 │ │** │Powers up when ally is hit │6 ?9 i! _3 }1 ?/ u; }
│128 │Team2 │20│ │ │** │Ally's HP recovered if hurt │7 k* r) p7 ]0 A$ C
│129 │TimeBomb│32│150 │ │*** │An area-wide time bomb │
- N2 ^+ q# a3 K2 S* D│130 │Mine │16│300 │ │*** │Places a mine in enmy area │
9 ^3 b8 i' |0 L: I│131 │Lance │46│130 │Wood│*** │Lances through back line │
+ q0 }1 J1 ?" _0 @│132 │Snake │20│40 │Wood│*** │Snake from hole in area │
6 p% E$ Y% _7 H' ^│133 │Guard │5 │ │ │* │Repels enemy's attack │
9 ?2 J. v) c/ o4 f/ Z/ i│134 │PanlOut1│4 │ │ │* │Destroys 1 panel in front │
$ |) a# d* A/ h) w* a' c3 T│135 │PanlOut3│7 │ │ │* │Destroys 3 panels in front │
- F* R+ c1 C- }" W0 f│136 │PanlGrab│10│ │ │* │Steals one enemy square! │
- ?) K% L4 n7 f; n& t* I│137 │AreaGrab│15│ │ │** │Steals left edge from enmy │
* e9 M$ x, _2 K- Q6 o│138 │GrabBack│10│40 │ │*** │Retaliate stolen panels! │$ o, X: _! `" K6 q; L
│139 │GrabRvng│30│80 │ │**** │Retaliate stolen panels! │
s6 |4 y0 H# J# b! g: o* x" Q% J/ U│140 │RockCube│9 │ │ │* │Places a rock cube in front │7 p" h- t0 F3 z+ j$ c
│141 │Prism │60│ │ │*** │Prism fires randomly │! I" A" t* `% Q7 l9 ?
│142 │Wind │14│ │ │* │Windbox blows at enmy area │
. J2 P, e1 V" k& ]) J. c; ]│143 │Fan │14│ │ │* │Vacuum pulls enemies │
! K: _* @8 Q( m; [│144 │Fanfare │32│ │ │*** │Take no damage for a while │
, a) r, n' D3 @. ?- e│145 │Discord │38│ │ │*** │Confuses enemies w/ music │
L- l$ Q9 n. |; Z) E. J2 M│146 │Timpani │42│ │ │*** │Paralyzes enemies w/ music │
. Q5 |# ?, \6 U3 r│147 │Recov10 │5 │ │ │* │Recovers 10HP │
# b6 M8 w5 C8 X6 L( Z9 q│148 │Recov30 │8 │ │ │* │Recovers 30HP │; `5 x' V- n- y/ L
│149 │Recov50 │14│ │ │** │Recovers 50HP │# |& j1 e$ Q, `- b) O
│150 │Recov80 │20│ │ │** │Recovers 80HP │
4 f4 n, w1 i6 s6 K6 t: Y @│151 │Recov120│35│ │ │*** │Recovers 120HP │/ o. B1 F1 X' E4 f2 U# T1 [
│152 │Recov150│50│ │ │*** │Recovers 150HP │& [6 t& H4 ` N, N" s/ N* r( P6 w
│153 │Recov200│65│ │ │**** │Recovers 200HP │# S9 s# C3 D/ J% U, H' v a$ E8 ?
│154 │Recov300│80│ │ │**** │Recovers 300HP │( F$ Z/ b, z ^
│155 │Repair │8 │ │ │* │Fix your area's panels │1 q" ?, U# [- L5 a. S
│156 │SloGauge│20│ │ │*** │CustGauge slows down in battle│ S3 F% A8 e3 g( ~8 F
│157 │FstGauge│40│ │ │*** │CustGauge speeds up in battle │- E- j, a" o2 D1 P! S
│158 │Panic │14│ │ │*** │Confuses enmies if you are │
" k% ~: d" _6 Z1 i│159 │Geddon1 │10│ │ │*** │Cracks all panels! │
9 X* J: z2 `+ G+ k4 I! z│160 │Geddon2 │50│ │ │**** │Breaks all empty squares! │
* u& `% ]9 s/ j│161 │Geddon3 │90│ │ │**** │Turn all panels to swamp! │8 l% w; ?7 I) C5 C; E
│162 │CopyDmg │18│ │ │*** │Duplicate damage on 2nd enemy │
, g5 r8 y. U' @5 V+ c" ~: h│163 │Invis │11│ │ │*** │Invisible for a while │% L- ?6 w* z1 N$ q9 g8 g2 m
│164 │Shadow │60│ │ │*** │Only swrd attack hurt you │
+ P7 T, c: O+ \# V. Y/ T│165 │Mole1 │28│ │ │* │Attacks fr. under ground! │% w+ P6 O# C2 k6 M
│166 │Mole2 │35│ │ │** │Attacks fr. under ground! │
# j ?4 T% a6 H7 U* y│167 │Mole3 │42│ │ │*** │Attacks fr. under ground! │
( _9 c5 l4 R3 ^9 x│168 │AirShoes│26│ │ │*** │Can stand on empty squares │) o8 j# U8 v2 @; q* d- R4 {
│169 │Barrier │7 │ │ │* │Nullifies 10HP of damage! │
. H4 U, }3 ^+ g M2 p- D2 _. `│170 │Barr100 │25│ │ │** │Nullifies 100HP of damage! │
0 e6 N; M% h, }0 Y│171 │Barr200 │50│ │ │*** │Nullifies 200HP of damage! │
+ v* H: Z, J& z│172 │Aura │55│ │ │*** │Repels attacks under 100 │
6 Y9 U. J: ~& s$ m6 H. b│173 │NrthWind│43│ │ │**** │Wind removes auras, etc │- u! Y V7 z$ a7 A- |3 g, U" O/ e
│174 │Mettaur │30│????│ │***** │Summons a Mettaur to fight! │) n9 b4 j6 W0 y1 U
│175 │Bunny │32│????│Elec│***** │Summons a Bunny to fight! │
4 L& H: D( z2 b$ J│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight! │; ]1 L+ k+ I# y
│177 │Swordy │30│????│ │***** │Summons a Swordy to fight! │
& I9 _% m+ F! q% d. ^5 ]$ s2 Z% x; [, I│178 │Jelly │46│????│ │***** │Summons a Jelly to fight! │
* w% ^4 V2 o) C) q! w- H│179 │Mushy │38│????│Wood│***** │Summons a Mushy to fight! │! R* L6 K; w) ?) A/ j- Q
│180 │Momogra │38│????│ │***** │Summons a Momogra to fight! │9 V) V2 }# c9 R& t, G Y
│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │
* @# J) m# A4 _4 i% E+ l│182 │Scuttlst│52│????│ │***** │Summons a Scuttlest to fight! │1 f( A% e( i* J8 f; Q5 _; o
│183 │Hole │55│ │ │**** │Open hole to dark world │; U+ ^- B: k$ m; b0 b
│184 │HolyPanl│14│ │ │** │Creates a holy pnl in front │
3 n8 c8 U8 S6 c. _8 u2 K: O│185 │LavaStge│22│ │ │*** │Changes all panls to lava │# R. P+ q2 ] k% }8 i7 y( p3 }
│186 │IceStage│20│ │ │*** │Changes all panls to ice │
X9 w9 I, _- \│187 │GrassStg│10│ │ │*** │Changes all panls to grass │, t' Y9 f( D! Z* L. n' [, b
│188 │SandStge│18│ │ │*** │Changes all panls to sand │; V8 P( w3 N. [! [1 s/ y7 q# P: t8 a8 o
│189 │MetlStge│26│ │ │*** │Changes all panls to metal │# M. S Q* D% q" F. y$ |
│190 │Snctuary│54│ │ │**** │Change own panls to holy │
# A% j; z' A8 ?4 W6 F; O& I1 C│191 │AntiDmg │45│100 │ │*** │Sets trap & throws stars! │
; v0 e. h3 U5 E/ J6 a- ?, S│192 │AntiSwrd│68│100 │ │*** │Retaliate for sword damage │
# R$ M6 q0 R) {) `" e" V$ [8 z4 H│193 │AntiNavi│60│ │ │**** │Take the enemy's Navi away │" ?4 {8 k" W5 Z
│194 │AntiRecv│73│ │ │*** │Punish recovery of HPs! │
/ i2 E. a) ]' ]│195 │Atk+10 │4 │ │ │* │+10 for selected atk chip │0 o- p: S) R4 {7 M( ~# I
│196 │Fire+30 │20│ │ │** │+30 for Fire atk chip │
& b: q3 P% T8 O1 w i" x│197 │Aqua+30 │21│ │ │** │+30 for Aqua atk chip │: P4 {4 r* l: H; `7 x5 ` o- D) H: W
│198 │Elec+30 │23│ │ │** │+30 for Elec atk chip │
+ k' V# o+ j* |$ t│199 │Wood+30 │26│ │ │** │+30 for Wood atk chip │
) X4 z$ z* N$ p# Z V│200 │Navi+20 │34│ │ │** │+20 for selected Navi chip │
$ L- Q% c, Y6 d+ u: _& X0 A└──┴────┴─┴──┴──┴───┴───────────────┘
: u: ^0 i' F5 V: s0 v$ S7 D8 C/ L! U# d# ~6 g/ Z$ X3 P0 E9 |* P
0 c$ i% D' i/ o( W
Mega Chip
9 x2 h: \4 Z& h8 d┌──┬─────┬─┬──┬──┬───┬───────────────┐
6 @0 r4 W0 M! x# T3 I! [7 X│编号│名称 │MB│攻击│属性│稀有度│说明 │
. g1 X1 Q8 c4 e9 {├──┼─────┼─┼──┼──┼───┼───────────────┤
4 ]; Y, Q* p5 H! g│1 │Muramasa │74│????│ │***** │Power = amount of HP lost! │4 e' a0 o5 y+ ~9 V
│2 │HeroSwrd │65│180 │ │**** │Legendary swrd cuts 3 sq! │/ W4 h9 Y% v" Z- N+ R
│3 │ZeusHamr │90│250 │ │***** │Damages anyone on a panel │
: D/ s6 V- n1 B1 o! i# \! K+ @% R│4 │StandOut │22│220 │Fire│*** │Heat: Send Fire into hole │; \( S ^: c& s5 H" J. s
│5 │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole │
0 M/ g4 v. v! X" J│6 │WatrLine │18│180 │Aqua│*** │Water: Draw wter from hole │" H( H. k) s Z8 _+ u
│7 │Fountain │48│240 │Aqua│*** │Water: Draw wter from hole │$ Y% v) B) h3 G/ P1 t
│8 │Ligtning │30│160 │Elec│*** │Elec: Dmgs object & area │
* ]5 q! h ^/ Y0 ~' E/ n" s│9 │Bolt │52│210 │Elec│*** │Elec: Dmgs object & area │+ i1 {8 a9 X* {
│10 │GaiaSwrd │28│100 │Wood│*** │Wood: Take power frm next chip│
) W" n9 |! z" s2 o2 V9 i3 H' q│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│; ~5 H6 b9 |2 e. y$ V
│12 │Meteors │86│40 │Fire│**** │Drop many meteors on enemy │$ V( N. J8 [6 `$ K4 q* {: X
│13 │Guardian │82│ │ │***** │Statue punishes when hit │/ t4 l7 |3 {9 f: Y. `& Q
│14 │Anubis │90│ │ │***** │Anubis poisons enemies │
. Q3 G; w5 p0 R, i/ ?│15 │Godstone │66│150 │ │**** │Summons a GodStone from hole │
) s- |- r5 [2 N" h+ u# n│16 │OldWood │72│100 │Wood│**** │Summons OldWood from hole │7 b5 k* s9 V; s$ U
│17 │Jealousy │64│100 │ │*** │More dmg if enemy has chips │5 v! H; C; R! r6 D
│18 │Poltrgst │58│ │ │***** │Objects thrown at enemies! │
7 ~' I4 g( D4 K/ D, S) ^' I2 F│19 │LifAura │77│ │ │**** │Repel all attacks under 200 │( Y# j: o3 M' g+ P. t* q0 M/ I
│20 │FullCust │10│ │ │*** │CustGauge instantly refills! │
. g1 V8 Z H7 `' Y1 C3 h8 ]6 \. R│21 │Atk+30 │50│ │ │*** │+30 for selected atk chip │9 Z/ C$ a# E7 g* X
│22 │Navi+40 │60│ │ │*** │+40 for selected Navi chip │
) x4 k5 r0 c5 H x" a, Q7 w│23 │Roll │10│20 │ │*** │Attack an enemy, heal you │8 q8 {3 A. P$ [4 o- q
│24 │RollV2 │22│30 │ │**** │Attack an enemy, heal you │3 @$ C* H. N( p% m
│25 │RollV3 │34│40 │ │***** │Attack an enemy, heal you │
4 U Q2 j) R$ A6 v" r│26 │GutsMan │15│50 │ │*** │Sneaks up to smash panels │* |: w1 M$ ~5 M6 Q9 B
│27 │GutsManV2 │41│70 │ │**** │Sneaks up to smash panels │* c1 b M' V# t L: T" M
│28 │GutsManV3 │57│90 │ │***** │Sneaks up to smash panels │
- L5 D5 i6 {0 x C8 Q$ a$ M│29 │GutsManV4 │63│100 │ │***** │Sneaks up to smash panels │" L/ K9 T$ G5 E/ Q# i1 ?
│30 │ProtoMan │68│160 │ │*** │Moves in to slice the enemy │5 l2 e$ r& v4 e3 c
│31 │ProtoMnV2 │76│180 │ │**** │Moves in to slice the enemy │5 P' \: D0 M5 n$ Q4 E
│32 │ProtoMnV3 │82│200 │ │***** │Moves in to slice the enemy │
' X# v8 n& h- n/ T# e│33 │ProtoMnV4 │90│220 │ │***** │Moves in to slice the enemy │; Q2 |5 U; }9 x
│34 │FlashMan │39│50 │Elec│*** │Flash atk paralyzes enemy │$ y1 c4 s U$ ~$ {( Z" s
│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy │6 Q, h- W6 v2 G6 }
│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy │
7 @" I6 k8 G/ H) K│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy │2 h1 A* S# J) M# U
│38 │BeastMan │38│40 │ │*** │Claw atk 3 squares ahead! │+ L4 L6 S0 y9 {8 G# }0 Q8 F
│39 │BeastMnV2 │60│50 │ │**** │Claw atk 3 squares ahead! │
$ R0 |2 S% c5 B4 \) [: p4 {) X5 L; X│40 │BeastMnV3 │68│60 │ │***** │Claw atk 3 squares ahead! │
8 Z$ ~" z, [9 V. G│41 │BeastMnV4 │76│70 │ │***** │Claw atk 3 squares ahead! │, U9 o8 _5 t4 }8 B2 w4 r1 z
│42 │BubblMan │50│20 │Aqua│*** │Fires several AquaShots │
$ S" z4 P+ C# ]. ]& B│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots │
: L2 |: n2 N. N: [│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots │7 f, U0 `" C- f. k
│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots │
6 L" A& S' M* `0 ]( \% y│46 │DesrtMan │32│120 │ │*** │Launches fists at enemies! │
* B0 [( I4 H. I8 i│47 │DesrtMnV2 │52│140 │ │**** │Launches fists at enemies! │( a: v$ v* ~" M
│48 │DesrtMnV3 │64│160 │ │***** │Launches fists at enemies! │$ I; U9 M/ f; k4 U; o
│49 │DesrtMnV4 │72│180 │ │***** │Launches fists at enemies! │
" Y! _8 Q% e/ b7 d6 l2 r5 t│50 │PlantMan │60│20 │Wood│*** │Vines harm all enemies! │: t9 S! @7 h$ }
│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies! │
$ _$ [7 s- H) X5 g$ V* {│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies! │
8 N* @& ~! m6 L2 y" K' E# `│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies! │
3 h# h+ U7 \0 T" @- o│54 │FlamMan │32│120 │Fire│*** │Flames burn all enemies! │
- K' p# L$ I8 V9 i1 M. {# U│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies! │0 a& j* P, ~: o% _* r$ Z
│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies! │- T" E9 R! @, }- Y5 A2 L7 B/ l# g
│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies! │8 P0 Z: {% N" l) |
│58 │DrillMan │66│70 │ │*** │3 drills fly at enemies! │, J, m' K+ P L9 @1 s, w+ E4 l
│59 │DrillMnV2 │70│90 │ │**** │3 drills fly at enemies! │
9 ~3 A/ o- s; l9 K, o. ?9 l│60 │DrillMnV3 │74│110 │ │***** │3 drills fly at enemies! │
3 N* b& T9 z6 H J: Q+ n' U│61 │DrillMnV4 │78│130 │ │***** │3 drills fly at enemies! │3 I5 J7 |5 R7 `9 }- |0 u( @
│62 │MetalMan │40│100 │ │*** │Iron fist smashes 1 square! │
7 N2 ]7 H7 w2 C' u│63 │MetalMnV2 │60│130 │ │**** │Iron fist smashes 1 square! │0 V2 H6 x& `5 a! E6 D; x7 ?
│64 │MetalMnV3 │70│160 │ │***** │Iron fist smashes 1 square! │6 o& q" ?! A/ s; v& D) y
│65 │MetalMnV4 │80│190 │ │***** │Iron fist smashes 1 square! │
2 I# N h i* ]* t│66 │KingMan │36│140 │ │*** │Move up 3 square & 4-way hit │
: Y8 W- w% [% q" @$ B; r│67 │KingManV2 │48│170 │ │**** │Move up 3 square & 4-way hit │/ Q6 q- a& S- V- m4 F
│68 │KingManV3 │60│200 │ │***** │Move up 3 square & 4-way hit │
0 \% S: v' R9 ~3 H5 R│69 │KingManV4 │72│240 │ │***** │Move up 3 square & 4-way hit │3 U4 E9 t5 K m. R4 b7 Q
│70 │MistMan │68│90 │ │*** │Appears from mist & attacks │
9 x. d8 N( \" k4 ~- R) b/ w* F│71 │MistManV2 │71│110 │ │**** │Appears from mist & attacks │
+ t6 l; ]9 q( T6 Z' l5 g0 M( W! e% }# r│72 │MistManV3 │74│130 │ │***** │Appears from mist & attacks │
& @# J3 X5 T/ P4 x│73 │MistManV4 │77│150 │ │***** │Appears from mist & attacks │
1 I+ K$ s2 m) Q) u3 n7 D8 }│74 │BowlMan │80│100 │ │*** │Lines up pins for a strike! │6 m8 Y. F- p' ~, m( q' Z% Q
│75 │BowlManV2 │82│120 │ │**** │Lines up pins for a strike! │
. d- H0 d5 G; g) ?; x4 `│76 │BowlManV3 │84│140 │ │***** │Lines up pins for a strike! │
9 ]) ^9 K6 W- T. C│77 │BowlManV4 │86│160 │ │***** │Lines up pins for a strike! │
- M* g8 e9 U* K│78 │DarkMan │72│30 │ │*** │Creates 3 caves in enmy area │
0 Q f9 y: I! m, }$ H│79 │DarkManV2 │76│30 │ │**** │Creates 3 caves in enmy area │
3 F. `5 x2 I1 x: a3 C. e) S3 B│80 │DarkManV3 │80│30 │ │***** │Creates 3 caves in enmy area │
7 }: I* l$ D2 ]2 [3 V d" f│81 │DarkManV4 │84│30 │ │***** │Creates 3 caves in enmy area │
. `4 {1 g& d0 }# S" B6 j│82 │JapanMan │82│40 │ │*** │Multiple attacks w/ spear │9 o" F9 f+ I: |
│83 │JapanMnV2 │85│45 │ │**** │Multiple attacks w/ spear │% u r) ~1 w R( E0 s& z
│84 │JapanMnV3 │88│50 │ │***** │Multiple attacks w/ spear │
" m9 H/ N8 Y: k│85 │JapanMnV4 │91│55 │ │***** │Multiple attacks w/ spear │) w+ b7 v9 ^/ ^0 Q. a% i# V
└──┴─────┴─┴──┴──┴───┴───────────────┘
! n9 ? e8 s$ Z5 J
" y8 x) ?+ \3 J! b9 m6 }
# z5 N, T. L7 ~GigaChip (蓝版)6 C. T5 p7 f3 y; |* Q7 g
┌──┬─────┬─┬──┬──┬───┬───────────────┐! y3 E: M; Q H4 n% I: r0 i7 P8 g
│编号│名称 │MB│攻击│属性│稀有度│说明 │
^2 P c! A: L# Y, s. P; {) B! E├──┼─────┼─┼──┼──┼───┼───────────────┤& q$ w0 y( z5 O- h! z1 P' g# o
│1 │FoldrBak │99│ │ │***** │Restores all chips & folders │! s$ G8 T v# n( P0 N! ^0 x
│2 │BassGS │99│700 │ │***** │Bass' secret weapon │
2 H3 i& _0 q9 L g- B1 ]' z( \│3 │DarkAura │55│ │ │***** │Dark chip repels <300 atks │1 _* |0 x+ D& {% }
│4 │DeltaRay │92│220 │ │***** │Use A btn for up to 3 attacks │( z& _5 c% w# Y) e- w7 R6 I
│5 │AlphArmΩ │97│500 │ │***** │Launches a giant rocket │
$ Q' Y/ `8 B- ~( O│6 │GutsManV5 │79│120 │ │***** │Sneaks up to smash panels │
' w7 m9 ]5 u1 h5 e: _7 j│7 │ProtoMnV5 │98│240 │ │***** │Moves in to slice the enemy │
; P: s. i! i% e ]│8 │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy │3 e, c0 l4 b/ F
│9 │BeastMnV5 │84│80 │ │***** │Claw atk 3 squares ahead! │
/ k: g# G, \+ W1 ^ u8 \8 h8 ^% k* L│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots │0 L- l+ p2 u S1 O$ J) L2 e; Z2 q
│11 │DesrtMnV5 │80│210 │ │***** │Launches fists at enemies! │
! C* v, u A' i% f# ^# H0 M│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies! │
0 c. ~ g3 G7 H. X│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies! │2 q5 ~* h/ m }3 f- N! ]- F' [/ S
│14 │DrillMnV5 │82│150 │ │***** │3 drills fly at enemies! │
* B. x3 l6 a, w" z0 L; ~+ R│15 │MetalMnV5 │90│250 │ │***** │Iron fist smashes 1 square! │2 o: _) p4 T4 u' S8 Q- f) u5 }
│16 │KingManV5 │84│280 │ │***** │Move up 3 square & 4-way hit │
5 H/ i7 C7 R' Z│17 │MistManV5 │80│170 │ │***** │Appears from mist & attacks │9 r; \' v1 E# u! W/ L: K+ ^
│18 │BowlManV5 │88│180 │ │***** │Lines up pins for a strike! │
* P3 i) i# j' C4 o│19 │DarkManV5 │88│30 │ │***** │Creates 3 caves in enmy area │
* d6 j; o+ s2 p. W│20 │JapanMnV5 │94│60 │ │***** │Multiple attacks w/ spear │
; s( u8 H+ ]9 w# G" A3 P9 Q8 z└──┴─────┴─┴──┴──┴───┴───────────────┘+ m% X# _ u4 T! }( b8 M( v
: \5 @0 N6 T8 m5 ?& D! x! ]GigaChip (白版)(只列出与蓝版不一样的Chips)
5 _ U+ D+ m- s v* w8 u┌──┬─────┬─┬──┬──┬───┬───────────────┐3 A7 Y0 c6 Z# r
│编号│名称 │MB│攻击│属性│稀有度│说明 │2 N6 L8 P8 u& I+ s
├──┼─────┼─┼──┼──┼───┼───────────────┤
, x4 k7 S( K8 l1 S│1 │NavRcycl │50│ │ │***** │Recalls last Navi used │
" y5 @3 s/ k* _0 b- h1 b( j│3 │Serenade │97│100 │ │***** │Dark chip Holy pwr to front │+ n/ R. h. w6 c" O- p1 e
│4 │Balance │60│ │ │***** │Both Hp reduced by half │
& y4 \8 l& a" ~. t9 r│5 │AlphArmΣ │97│50 │ │***** │3-stage electric attack! │
, x& x. [. Y$ @ d1 p: \; r└──┴─────┴─┴──┴──┴───┴───────────────┘ |