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GBA-1078-<洛克人 EXE 3 Blue>卡片组合(本站原创)

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发表于 2003-7-8 21:20:33 | 显示全部楼层 |阅读模式
转载请不要删除以下信息,感谢您!
, P3 x  Y* ]! z- B■  ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★ 5 X: X- ?) g( x' q+ x5 M" w* R
■● ■  NintendoWorld    站友xliz原创* b% K$ M, n, z5 d: a8 p7 K# z- G
■ ●■    http://www.NewWise.com - l  B5 j' B! I# Y0 W% X4 ]/ m! K
■  ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★
! e9 w4 P) q# Z* T9 W
' q6 o: f+ q( k
# T1 K: [( ]0 }) n6 t8 }& f* ~! |           洛克人 EXE 3 Blue 卡片组合
5 W6 \% x5 w; M/ c9 t; |$ K9 s
5 e3 B! W; S0 S! M5 k# u0 f8 E- R5 h  O0 Q5 S
英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版
$ A4 }# e5 i5 e1 v; f3 Z6 o大家要看日文版的P.A.或详细攻略,点击这里吧!
& v% I: Q6 S* r7 a9 l6 N+ M
====================
. @2 k  }/ w7 o希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol: 3 }, N: `3 L+ r: n2 k- d

0 I! }5 O2 }. v( N+ v* v以下内容格式如下:$ r# K- R) h, @) p9 x; p

' J( C6 U& ~; c; W: u" Y编号    名称$ P6 x% U: m: j/ F
说明
6 G' V% g3 L! ^. j+ n9 q组合方法6 z5 a( [! s2 d' q, W/ \2 w1 S( q3 T
---------------------------------
9 g: A) ]9 s5 h' W2 M, }3 \" k01    Z-Connon 1
' t. e+ Y  Q+ J% X" t! kUnlimited Cannon for 5 sec
0 X; W* x: v4 ^. H! zCannon A+B+C
/ s. Z9 K# a5 y" P/ V; ^+ BCannon B+C+D
, H) ]5 y. D! V3 S" w3 ICannon C+D+E/ Q3 i3 S; y( V; Q3 u! s9 |, P

: t# ~3 [) E( v0 T02    Z-Connon 2& d" ?, ]( n/ K( M8 S
Unlimited HiCannon for 5 sec
: n7 }" F# Z9 p1 [* KHiCannon H+I+J8 ]( I/ C7 h+ B2 r- \
HiCannon I+J+K' X& y& D3 T& p) M/ ~: j% C) v% E
HiCannon J+K+L
- T# b" |1 o, Q6 N: v: _6 T. ^; b! `$ a
03    Z-Connon 3
' @) J! M: R+ F4 KUnlimited MegaCannon for 5 sec4 b. g+ d6 n3 D2 G4 J
M-Cannon O+P+Q
2 ~) o0 [' t; |* @( V+ V! KM-Cannon P+Q+R8 E. F! P8 f' N! e2 L
M-Cannon Q+R+S5 ~3 T- z' |) O( U0 A% V1 A8 S% L

- [8 b+ c* C* |9 U* I+ ?: ]9 X04    Z-Punch. |7 h* d7 l, q0 U+ Y: B  F8 H
Unlimited GutPunch for 5 sec
" b5 _- q, c1 T# s+ HGutPunch B+C+D
8 u+ x) ]8 _/ V; CGutPunch C+D+E. Q$ @) y2 m7 e6 w* F) H; z
GutPunch D+E+F
' Z6 U7 y0 K- j2 `8 h# W
. \8 `, f3 I, q. x1 c8 t05    Z-Strght" O3 |% `! U6 K0 C2 e) t: y7 ?
Unlimited GutStrgt for 5 sec
- e6 K' P8 o! O& p9 M. L0 n9 f$ vGutStrgt O+P+Q
9 j+ j5 v- W; H6 H. ]+ `GutStrgt P+Q+R
# @( [; x0 ~/ l7 B5 P1 KGutStrgt Q+R+S% \+ ~. G& |4 _7 \$ U# V
2 O# V5 D4 X" t+ S, y& K- m
06    Z-Impact
9 d( s0 n. z! e) l0 g# [  l4 W! ]Unlimited GutImpct for 5 sec  y: g5 q9 c- D
GutImpact G+H+I1 ]( B' {  V8 Y2 l2 x
GutImpact H+I+J
5 d! Z$ x9 ]$ Z. wGutImpact J+K+L# W$ z- u% |4 u: q8 G
9 z, A) z: e6 R% }: k, K1 O
07    Z-Varibl( M/ Z+ B. T: z- ^% T/ M
Unlimited VarSword for 5 sec: ]+ N1 Q3 ~# U. q4 G* G
VarSwrd B+C+D) w1 Q+ J7 b# D
VarSwrd C+D+E
: Z: z  n; e, O4 U& HVarSwrd D+E+F# [% V) o; `# ^8 T& s# y0 |, {" H+ \

2 I+ i: R5 Y5 D; @8 Z08    Z-Yoyo 13 g1 v% N, U, ~
Unlimited Yo-Yo for 5 sec& J0 B, W6 E% j- w  T
Yo-Yo1 C+D+E$ z* j2 {+ K! u6 k6 k! v! i
Yo-Yo1 D+E+F
7 h8 Y% x" R2 Z' i, BYo-Yo1 E+F+G! Z2 S: N- [$ b- o

7 b/ R  R" n+ o, d8 m( u09    Z-Yoyo 2
! c6 W. X0 f  `. O' _Unlimited Yo-Yo2 for 5 sec
- u, w  ]" @( }- g4 [/ WYo-Yo2 H+I+J
) n6 J. m( l1 {. {3 v. \Yo-Yo2 I+J+K$ H; A$ Y" L) S' J
Yo-Yo2 J+K+L$ d" Q3 L( s  P6 K
% F+ r! K6 ?+ J
10    Z-Yoyo 3
' J: P6 H1 ~5 g8 {; mUnlimited Yo-Yo3 for 5 sec
: k/ ]- g7 K, L% H7 h4 lYo-Yo3 M+N+O
5 o  s" j/ N3 r  j- m" M, XYo-Yo3 N+O+P
3 Y# c7 E4 ~% IYo-Yo3 O+P+Q2 B- r4 j4 \) M( R3 z3 @0 q

+ z1 j* s8 a- {0 j2 w# z11    Z-Step 1. q. w- P# r' y
Unlimited StepSwrd for 5 sec" v. \3 K. S! Q
StepSwrd L+M+N; z# z% P$ {9 e7 P4 l* ]
StepSwrd M+N+O
) a" }! r5 `  b) ^. ]3 |! h$ U6 y0 t) FStepSwrd N+O+P
' @, E% h2 |+ y  D  \- y9 C5 m" ?7 c( i8 K" N# d
12    Z-Step 2
! y$ g" B( {1 j# f4 o4 p+ oUnlimited StepCros for 5 sec' H. t( r3 O" I* F" |' e0 m
StepCros P+Q+R
) I! K1 k9 ~, _6 c0 I7 [7 OStepCros Q+R+S+ h: j) Z5 b% c0 {3 n
StepCros R+S+T
; [' [- R% ~: ]. ?- _
- h) m. N) C1 U13    BubSprd
- y1 U7 c! d" Z/ C; h$ XAttks w/ spreading bubbles!5 o- D3 u# A$ D, f/ [: K# o8 c
Bubbler  C+D+E1 Q1 {% N- ?  E
Bub-V    D+E+F
& I  t2 {% ?- @- zBublSide E+F+G
9 y' q0 v: R' o9 W2 x; e0 `: n5 eBubbler E + Bub-V E + BublSide E9 E+ s1 A8 W1 x  t4 V7 C3 Z* v

0 U! N1 G7 u/ @/ E14    HeatSprd
# }; f. C4 f9 M( jAttks w/ spreading fireball!
6 N- d( {( A; c. E5 tHeatShot H+I+J9 |, [2 `0 q+ H8 }. E1 i
Heat-V   I+J+K
6 a2 y2 t5 f; V1 @1 m# _3 a2 s2 lHeatSide J+K+L6 ~9 T4 q, T) q
HeatShot J + Heat-V J + HeatSide J! R5 h$ R# ]4 r8 ~  c0 F

: _1 c$ I+ O0 h1 W' b) p& I15    H-Burst% N- F) t5 A8 ^4 ~5 S( _& J
Creates a giant explosion
( z# z6 ~5 Q: G$ @1 b3 H, z. _Spreader M+N+O
9 k& f6 ^& A8 ]: ]0 qSpreader N+O+P
0 G$ ^. `- \/ lSpreader O+P+Q# N+ z, |3 D2 i" Y
+ ^' l  a4 z7 [6 [% E; ]0 ^
16    LifeSwrd
: e( o; c# e! P  lSwings a huge 2×3 sword!; {; E+ f* _2 K
Sword E + WideSwrd E + LongSwrd E3 D5 S0 L% F; ]# b% G/ z$ B+ K
Sword L + WideSwrd L + LongSwrd L3 l& y$ {+ t5 v
Sword Y + WideSwrd Y + LongSwrd Y
' o* r. g  @3 i" M
0 s4 ?3 |9 W7 d3 |2 ^9 P17    ElemSwrd
4 @. }7 b4 N$ m+ {: G3 FWide swrd contains 4 elemnts
+ M& a2 K) |* V" k+ ^* sFireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N" t$ y$ ]7 D2 d. p4 K( p. t- t' W
FireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P
6 Q9 r' a3 B: ]' L
' ]$ R3 w% z, z/ s18    EvilCut
' K6 J: Y7 ^# y( e# O; `Step up 2 & make 4 atacks
* H9 V& m& W2 x7 q- [* OStepSwrd P + HeroSwrd P + StepCros P
( B$ m& l, L  }1 B% w4 b$ S$ k2 L( B( W- h# V' G0 q9 F* K
19    HyperRat2 t1 u5 h- v# I6 E9 y
A giant Ratton charges!* V2 J0 Z# B" b4 W: C
Ratton1 A + Ratton2 A + Ratton3 A
$ E7 p$ _5 `- p& r5 MRatton1 C + Ratton2 C + Ratton3 C( Q  D0 {7 e: u- M7 R2 r
Ratton1 F + Ratton2 F + Ratton3 F
, `4 V4 Z3 p1 I0 u" K
2 |* |) ]& b' E) z0 D# _* t" H20    TimeBom +) S, u: O/ {/ w" T; q
Sets Time Bomb in enmy area, w. n; ?$ S1 r/ w7 a% F# G
TimeBomb J+K+L  `$ u! L3 e6 O1 N
TimeBomb K+L+M
/ G3 m2 C, H5 d0 I7 }: G/ @0 X+ hTimeBomb L+M+N
' t; m2 J# D* U# @1 u! R& L" t2 [
+ `5 G2 C$ k" }" _21    GelRain2 x& e9 R0 O) [8 c
Gel steals squares$ u! R  A; r) r6 T8 q/ \& |
MetaGel1 B+C+D! o6 s' r$ k6 D4 K/ X. u
MetaGel2 E+F+G) ?' W% [+ b# v% \
MetaGel3 S+T+U# `. s: C% Y5 y

  E$ ]% y5 e" N, J% W0 ]* b# C. L22    EverCrse. u5 \& K7 ^9 d  v4 H0 ]( P2 V
Shield chases enemies
$ W) U7 O. r8 ]3 K" O5 a1 mCrsShld1 C + CrsShld2 C + CrsShld3 C; G5 l  C9 W6 `  J# e+ W
CrsShld1 L + CrsShld2 L + CrsShld3 L
. d: r7 K( k3 ^' ?0 J% |- d2 n# u8 s  c9 C7 N
23    MomQuake
1 |1 x7 E0 Z* |/ ?2 z4 wAwakens Mother Earth!
# {& T/ C/ {: x! a; kRockCube * + RockCube * + GodStone S
2 k) h) @7 H2 b- S) p* @5 [* v  I- ?1 B4 U
24    PoisPhar
7 V& h5 n5 x; j5 L; g" f  _Pharaoh generates poison# e3 y# ]. {2 O* ]: G
PoisMask A + PoisFace A + Anubis A1 a2 h6 `2 Y8 o' _: O1 r0 |. L2 O

9 Z# U% ?" q; x8 {! ~# M25    BodyGrd
+ z$ o0 e! i5 \; D5 Q- W. Z7 PBodyguard takes out enemies
, l9 g+ _& ~5 t/ a2 `AntiDmg M + AntiNavi M + Muramasa M2 n$ Y: E+ A. y: H

# j8 b" I, ^# v- _% F% \" |26    500Barr
+ C6 u1 s5 u3 L& G" L# U6 H' @) @1 J8 {Barrier absorbs 500HP dmg2 m% D& c. A' e# s3 T6 K
Barrier E + Barr100 E + Barr200 E: M4 m- J4 D2 S4 K
Barrier R + Barr100 R + Barr200 R$ f- H% b! f; t7 }# ?3 Q1 O  ^/ X  P  [5 ~
( ^5 b5 `) Y" ~  a6 A+ T' }
27    BigHeart
( J5 ~% R, @# _) U7 k5 U3 uAttacks, then heals HP!
- W4 L4 g  j6 q% EHolyPanl R + Recov300 R + Roll R# L$ P8 d" C- C5 m- x8 K9 l
HolyPanl R + Recov300 R + RollV2 R* Q7 @0 H, _$ k5 ~7 Z& W8 f0 a
HolyPanl R + Recov300 R + RollV3 R
$ ]+ Y! a# z) P! M; P2 D5 z$ m: x# P
28    GtsShoot+ E+ l3 R  \6 j, O7 Z- V& A* s8 Y
GutsMan throws MegaMan!
, z  P& \' M1 t5 @; uGuard * + DashAtk G + GutsMan G0 ?4 @# N6 e  s
Guard * + DashAtk G + GutsMan2 G- g4 q+ C' X0 C& d7 j$ j
Guard * + DashAtk G + GutsMan3 G) V' x' b- ^- d7 b
Guard * + DashAtk G + GutsMan4 G( `/ C+ s& l( F, c" |& U1 m( n
4 m) ?0 n8 u! i3 [
29    DeuxHero
: P% x" ]- A# h8 }" d" e( Q3 {MegaMan & ProtoMan team up!0 D, t8 J- u& u) S9 J
CustSwrd B + VarSwrd B + ProtoMan B  e# d* E5 z9 n6 h) N$ u
CustSwrd B + VarSwrd B + ProtoMn2 B
/ Y6 g5 ^1 x* f: ICustSwrd B + VarSwrd B + ProtoMn3 B
7 q6 q; o6 k, x; f7 j' K3 ^3 cCustSwrd B + VarSwrd B + ProtoMn4 B
7 G* f# ], S7 E7 R4 W
+ J% ]# z2 T# H% i3 P& l  E- v30    2xHero9 ^4 I; a: R3 E: g- V* v( w. S
MegaMan & ProtoMan Dual atk; Y- J: h9 F" `3 q
Slasher B + CustSwrd B + VarSwrd B + ProtoMan B9 j9 z' H$ i0 |, F( j: h
Slasher B + CustSwrd B + VarSwrd B + ProtoMn2 B
7 W3 L4 J1 m) y3 ~# v3 MSlasher B + CustSwrd B + VarSwrd B + ProtoMn3 B& p1 N5 p  s/ E0 ]
Slasher B + CustSwrd B + VarSwrd B + ProtoMn4 B
( x) k% O. @. t) R
" J2 G, N' l- b- z31    PrixPowr
- V& u7 j7 M$ q3 Navis attack at once!
( }5 r& {; b3 s8 @5 p) o0 J- H0 uTeam1 * + Team2 * + KingMan5 K
) F9 u1 c+ E% G& @7 ETeam1 * + Team2 * + MistMan5 M
2 N8 I8 c, R3 C" Q9 B. j4 dTeam1 * + Team2 * + BowlMan5 B6 K1 U' l& m3 v8 d! b% r7 r' u
5 ]  Z9 s2 P/ Z- J' B
32    MstrStyl* z# v# m' ]! |) \: `1 ?  ^
MegaMan unleashes his power1 W' C" L. u, l' J1 `6 {
Salamndr * + Fountain * + Bolt * + GaiaBlad *8 S9 w- Q+ E* ]/ c

  d- g: @. Q* L8 z/ W3 D; v0 gStdrdChip (Part 1)
2 V& v$ h, y$ I* a┌──┬────┬─┬──┬──┬───┬───────────────┐
! p9 A' ~" O5 C4 S, [' ^: \' J│编号│名称  │MB│攻击│属性│稀有度│说明             │
0 ^$ [( l; c4 I6 H) d├──┼────┼─┼──┼──┼───┼───────────────┤
8 p$ _1 Y( Q# W│1  │Cannon │12│40 │  │*   │Cannon to attack 1 enemy   │
  B  j' ~8 t0 }: \2 d8 K) B1 D│2  │HiCannon│24│60 │  │**  │Cannon to attack 1 enemy   │
, x& ?9 L( ^, f* f│3  │M-Cannon│36│80 │  │***  │Cannon to attack 1 enemy   │* N) H8 @$ F" y0 w7 f2 u- D
│4  │Airshot1│4 │20 │  │*   │Knocks enemy back 1      │
: J2 k" U1 d( d│5  │Airshot2│12│30 │  │**  │Knocks enemy back 1      │
# R- z3 j& N6 K' F- w  ~! l( g│6  │Airshot3│18│40 │  │**  │Knocks enemy back 1      │
. D, e; B- E. d# f/ A( ~1 [│7  │LavaCan1│34│90 │Fire│*   │Fires lava fr. area      │
* \$ d8 Q6 W+ V5 W9 l! L│8  │LavaCan2│42│120 │Fire│**  │Fires lava fr. area      │
* W, S' }# Q0 M9 y# [3 H9 J$ H2 e│9  │LavaCan3│60│150 │Fire│***  │Fires lava fr. area      │. a& Y& p3 r5 `: e( {- O+ w2 ^
│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area   │
( U& ^. a* D  ]0 }  }/ j' F│11 │ShotGun │8 │30 │  │*   │Explodes 1 square behind   │
9 W5 L+ N2 M5 n# u7 D2 M" s│12 │V-Gun  │8 │30 │  │*   │Explodes 2 diag. squares   │/ X: f( a. g8 |2 k7 j3 \6 c
│13 │SideGun │8 │30 │  │*   │Explodes up, down on hit   │
2 X6 T% ]" b9 P4 G# f│14 │Spreader│16│30 │  │**  │Creates a large explosion   │
' @) `4 |( s) A, ?# K4 ~# J│15 │Bubbler │14│60 │Aqua│*   │Explodes 1 square behind   │
5 C& d7 v  E: M( R" J│16 │Bub-V  │22│60 │Aqua│*   │Explodes 2 diag. squares   │/ L+ X( O3 k' M
│17 │BublSide│30│60 │Aqua│**  │Explodes up, down on hit   │
9 ^4 a$ j  x! a" V* K  Z│18 │HeatShot│16│40 │Fire│***  │Explodes 1 square behind   │% N( s. w& i# T$ T4 Y$ Z. a, V8 K
│19 │Heat-V │24│40 │Fire│*   │Explodes 2 diag. squares   │/ _" \. P& }  w4 B+ d$ v) C
│20 │HeatSide│32│40 │Fire│**  │Explodes up, down on hit   │
" C* S3 P  j) q' `9 x; e4 P2 L│21 │MiniBomb│6 │50 │  │***  │Throws a bomb 3 squares    │
1 J& J. a+ k4 t: A& b; w│22 │SnglBomb│12│50 │  │*   │Throws a big bomb 3 squares  │
+ y8 k& \2 L; c│23 │DublBomb│24│50 │  │*   │Throws 2 big bombs 3 squares │
% b/ I' b; D3 p+ n$ V3 Q+ k2 Y' J& g│24 │TrplBomb│36│50 │  │**  │Throws 3 big bombs 3 squares │6 s! A. v3 c$ |- m/ ]  @
│25 │CannBall│33│160 │  │***  │Breaks 3rd panel ahead    │
, b; k5 C. V, A% X. Z│26 │IceBall │18│120 │Aqua│***  │Freezes 3rd sqr. ahead    │
0 j" ]) O3 T" W& A; C, r│27 │LavaBall│20│140 │Fire│***  │Shoot lava 3rd sq. ahead   │# x1 M. V4 X, C) G& x* u4 t
│28 │BlkBomb1│60│120 │Fire│**  │Firebomb hits 3rd sq ahead!  │
4 Y0 B) Q# _- _) U│29 │BlkBomb2│70│170 │Fire│***  │Firebomb hits 3rd sq ahead!  │5 q" e  N! u( \. L  `  }
│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead!  │
/ F& M' w3 V  I0 X; v│31 │Sword  │10│80 │  │*   │Cuts enmy in front! Range: 1 │
" m9 e# m8 z9 n+ K1 T6 e│32 │WideSwrd│16│80 │  │**  │Cuts enmy in front! Range: 3 │4 s& l, u( o2 f: b* N1 n
│33 │LongSwrd│24│80 │  │***  │Cuts enmy in front! Range: 2 │7 r8 Y8 w7 n  h/ R+ P" @$ |# f5 ~, {
│34 │FireSwrd│20│150 │Fire│***  │Fire: Cuts fwd 3 squares   │, Y, G( Q6 X- F) V7 z/ ^
│35 │AquaSwrd│25│150 │Aqua│***  │Water: Cuts fwd 3 squares   │+ ~3 e+ q, ]: t  R3 Q( X
│36 │ElecSwrd│23│130 │Elec│***  │Elec: Cuts fwd 3 squares   │
4 u) N6 q$ u$ c5 J, A│37 │BambSwrd│18│140 │Wood│***  │Wood: Cuts fwd 3 squares   │" q# ~8 t( S5 a# M1 `4 D
│38 │CustSwrd│21│????│  │***  │Cust Gauge = Atk Str     │
- J' c( \0 i0 x+ ?) M( T0 i& w: x│39 │VarSwrd │68│160 │  │**** │A magical shifting sword   │
) z# w" U: v, D$ v# I& V9 @7 H7 }│40 │AirSwrd │30│100 │  │***  │Wide swrd with air attack!  │( X6 ~0 q( k* M4 ?8 t! Y9 D
│41 │StepSwrd│43│130 │  │**** │2 steps, then uses wide swrd │+ L1 a8 J# E, b1 K# E" U3 C# g
│42 │StepCros│74│130 │  │**** │2 steps, then uses cross atk │
% _! }2 T( @. u+ h) U# J│43 │Slasher │12│240 │  │***  │Cut while A button is held!  │- q0 c, Y9 O$ M4 J4 W& o$ E
│44 │ShockWav│10│60 │  │*   │Shock through enemies     │
7 o. o: }, U, X* M2 \/ Y│45 │SonicWav│26│80 │  │**  │Shock through enemies     │
8 X; e& c. S$ O7 q│46 │DynaWave│42│100 │  │***  │Shock through enemies     │
! L, y3 j0 g6 j1 h3 y* R" N│47 │BigWave │82│190 │  │**** │Shck wave cracks panels    │
* w" s, _. k8 d1 @  ^0 q│48 │GutPunch│14│80 │  │*   │Punch pushes 1 square     │
9 @, a) Y1 z+ M# ^! G+ O│49 │GutStrgt│30│100 │  │**  │Punxh 2 square range     │  i9 M. ?1 {* Q
│50 │GutImpct│50│160 │  │***  │Punch pushes 1 square     │
( S7 D# X9 X- |& T/ \- K& K/ K3 m│51 │DashAtk │11│90 │  │*   │Dash through enemies!     │9 w) v1 X4 R$ V% @- P
│52 │Burner │15│130 │Fire│***  │Envelops you in flame!    │) F; k7 u9 j. }: V- Y% I' E" U
│53 │Condor │44│180 │  │**** │Chrge atk pierces enemies   │
) w+ a/ d; b& ]' [│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape!   │
, R0 z/ L0 P7 P( c│55 │Zapring1│8 │20 │Elec│*   │Pralyzing electric ring atk! │2 |- O5 t+ b3 t# G5 [1 T0 _
│56 │Zapring2│18│40 │Elec│**  │Pralyzing electric ring atk! │/ q2 p1 t6 p& j: C# W
│57 │Zapring3│28│60 │Elec│***  │Pralyzing electric ring atk! │
* }* s  B) m3 \# `9 K  O│58 │IceWave1│14│80 │Aqua│*   │Creates a 2 sq wide ice wave! │
+ b# O9 P8 P5 g: k$ g+ o│59 │IceWave2│22│100 │Aqua│**  │Creates a 2 sq wide ice wave! │
3 G" r2 W7 s6 d+ s$ [) w$ ]│60 │IceWave3│30│140 │Aqua│***  │Creates a 2 sq wide ice wave! │8 v; @  V. A, G5 f9 v+ j
│61 │Yo-Yo1 │72│40 │  │*   │3-square yo-yo attack!    │! y$ n0 E% {7 z, |# R
│62 │Yo-Yo2 │80│50 │  │**  │3-square yo-yo attack!    │
1 L9 s1 D1 ]5 e4 _) |0 K│63 │Yo-Yo3 │88│60 │  │***  │3-square yo-yo attack!    │1 }9 X/ S" Z; P8 z
│64 │AirStrm1│26│50 │  │*   │Creates 3 whirlwinds     │
: o- \/ w5 L0 r, E% m│65 │AirStrm2│35│60 │  │**  │Creates 3 whirlwinds     │( w' }0 {2 J% Z4 x# S
│66 │AirStrm3│44│70 │  │***  │Creates 3 whirlwinds     │3 i, x$ f  _* K$ s) N% n' V( _6 a
│67 │Arrow1 │40│100 │Elec│*   │Bee fly diagonal paths    │, F' E# e, ~: X0 i. i5 d
│68 │Arrow2 │60│130 │Elec│**  │Bee fly diagonal paths    │
; F7 M0 P+ T- s4 g. h( L* J2 _│69 │Arrow3 │80│160 │Elec│***  │Bee fly diagonal paths    │
! c. [* \. q. U+ x" S- K* m│70 │Ratton1 │14│80 │  │*   │Crawling rat, turns once   │
0 F3 x) S9 i! z2 E+ I1 q2 ~│71 │Ratton2 │24│100 │  │**  │Crawling rat, turns once   │
# T/ P' k/ C9 I: D; ?) J% I│72 │Ratton3 │34│120 │  │***  │Crawling rat, turns once   │2 c9 x# e! s1 T9 i
│73 │FireRatn│35│230 │  │***  │Activates when hit w/fire!  │
6 Q. A8 Q  o$ g& C4 b5 s7 O: \│74 │Wave  │60│80 │Aqua│***  │Creates a wave that moves 3 sq│- G  ^1 m* G# \, C" c2 \4 J
│75 │RedWave │72│90 │Fire│***  │Creates a 3 sq wave of lava  │7 O& s4 W, H5 ?4 j4 `4 ]7 p( B
│76 │MudWave │84│100 │Wood│***  │Mud wave advances 3 squares  │
: l+ _/ j7 ~4 L* `) l# j+ s: }/ n│77 │Tornado │18│20 │  │**  │An 8-hit tornado 2 ahead   │
' H- x6 U2 b$ V- K│78 │Spice1 │22│80 │Wood│*   │Dangerous powder on all grass │4 W9 N- H# i3 |4 O' C( I
│79 │Spice2 │34│110 │Wood│**  │Dangerous powder on all grass │
5 n9 H* [8 K  L* m4 i/ z, [+ X│80 │Spice3 │46│140 │Wood│***  │Dangerous powder on all grass │% G3 r0 s1 a4 r0 y; }
│81 │Shake1 │34│90 │  │*   │Vertical shaking 3 sq ahead  │
- Y; J- O4 T, `│82 │Shake2 │40│110 │  │**  │Vertical shaking 3 sq ahead  │2 N4 m/ H6 u* V3 X# W; d/ g! P
│83 │Shake3 │50│140 │  │***  │Vertical shaking 3 sq ahead  │
/ M8 w$ j3 a2 @$ v5 r6 n│84 │NoBeam1 │66│200 │  │**  │Fires if something behind   │/ V" k9 ?2 T7 b
│85 │NoBeam2 │77│260 │  │***  │Fires if something behind   │; P5 g4 Y% t9 g4 S  T- h, X: F
│86 │NoBeam3 │88│300 │  │**** │Fires if something behind   │6 K+ Q: V% h: h* L" E8 ^
│87 │Hammer │16│100 │  │**  │Hammer smashes front!     │7 v- K6 o% O% ]9 [  ~
│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward   │7 ~# R% I! l2 F, N* @" c0 ^5 r
│89 │Rope1  │45│50 │Wood│*   │Entwines adjacent enemies!  │4 b/ c, o  x9 `* _
│90 │Rope2  │55│70 │Wood│**  │Entwines adjacent enemies!  │
/ l: K7 k* E3 U, f$ A│91 │Rope3  │65│90 │Wood│***  │Entwines adjacent enemies!  │6 e# K  D7 M/ g+ N
│92 │Boomer1 │15│60 │Wood│*   │Boomerang encircles field   │
# c$ J2 L, _: X& c│93 │Boomer2 │22│80 │Wood│**  │Boomerang encircles field   │
; k% Y# K# `$ v6 k' m6 n0 p% I/ }│94 │Boomer3 │30│100 │Wood│***  │Boomerang encircles field   │3 }' _  j! m" o1 \. P2 s* U7 Z4 R9 V
│95 │PoisMask│30│  │  │*   │Poison area w/ A button!   │
5 k, u$ Z5 T- r$ c│96 │PoisFace│38│  │  │**  │Spread poison w/ A button!  │
* v# a# Y) f  _, m. c. `1 ^3 w│97 │RockArm1│23│100 │  │*   │Paralyzes enemy w/ erthquake │
( }5 f1 o7 E( E  U! ^6 s- F. `│98 │RockArm2│35│150 │  │**  │Paralyzes enemy w/ erthquake │
* {/ J2 n" U5 g! F! U0 P6 m( K, a│99 │RockArm3│47│200 │  │***  │Paralyzes enemy w/ erthquake │4 S" E$ L0 }9 @! q# [* M
│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│# U+ R* o0 y# w0 w5 h" T7 U
└──┴────┴─┴──┴──┴───┴───────────────┘
" I3 |0 i6 b1 T, \3 D9 M+ y' B) p3 r, ^  G
StdrdChip (Part 2). o$ P2 b) W/ g% c+ J
┌──┬────┬─┬──┬──┬───┬───────────────┐) n$ t9 t! U) l. _
│编号│名称  │MB│攻击│属性│稀有度│说明             │8 j' d! A. M$ ^& o! I; T
├──┼────┼─┼──┼──┼───┼───────────────┤
8 b2 T- M( O) e: {$ A( ]3 |9 E2 O│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│
4 t* _$ [; f# ^│101 │CrsShld2│33│210 │  │**  │Guard, and bite into the enemy│7 o3 {" C8 Q4 P% C. N
│102 │CrsShld3│41│260 │  │***  │Guard, and bite into the enemy│
( X$ f3 `6 J6 O. E" q│103 │Magnum1 │35│120 │Fire│*   │Cursor destroys panel!    │9 E) g" U: i8 s3 b' m
│104 │Magnum2 │55│150 │Fire│**  │Cursor destroys panel!    │
7 F' q. w! ]7 {0 Z│105 │Magnum3 │75│180 │Fire│***  │Cursor destroys panel!    │4 c* U# @$ Z) _. _5 l9 f
│106 │Plasma1 │14│30 │Elec│*   │Launches electric attack   │
: N7 Q3 V! B" @: u# W│107 │Plasma2 │26│60 │Elec│**  │Launches electric attack   │
" t) ?1 z5 K* e6 a6 [" M0 R2 M( C0 F│108 │Plasma3 │34│90 │Elec│***  │Launches electric attack   │% p2 z% U% l$ S& x- u
│109 │RndmMetr│28│100 │Fire│***  │Meteors smash enemies!    │( @5 `& q6 {0 i8 i) o: d; D
│110 │HoleMetr│48│100 │Fire│***  │Meteors smash into sq     │8 s' \+ W  X0 p3 Y
│111 │ShotMetr│38│100 │Fire│***  │Meteors shoot out forward   │
- r" o; B& Y; H! a│112 │Needler1│32│30 │  │*   │Advance w/ A, stop to attack │; @# f5 I; }9 Y" g* R
│113 │Needler2│52│40 │  │**  │Advance w/ A, stop to attack │
( d# A+ D7 t# h: |1 ~# ^% z│114 │Needler3│72│50 │  │***  │Advance w/ A, stop to attack │7 C# m1 P5 O( |! k8 l
│115 │Totem1 │29│100 │Fire│*   │Creates a totem to blow fire │
  B1 l+ ~2 }; g! _- D7 I│116 │Totem2 │38│140 │Fire│**  │Creates a totem to blow fire │1 J3 o& V! q0 S. i- o# F
│117 │Totem3 │47│180 │Fire│***  │Creates a totem to blow fire │; [* W( e- F+ c1 @% K
│118 │Sensor1 │62│100 │Elec│***  │Sensor to watch sq ahead   │
- W3 r5 I, U7 L% U: F│119 │Sensor2 │70│130 │Elec│***  │Watch sq ahead or diagonal  │3 m# L7 k. a. v9 P
│120 │Sensor3 │72│130 │Elec│***  │Watch sq ahead or diagonal  │2 l0 [  x: w; r6 c) ~: G3 p4 q, @/ t% z
│121 │MetaGel1│18│90 │Aqua│*   │Gel atk steals a panel!    │
, s3 C5 A$ B$ Q: [6 |5 U4 b│122 │MetaGel2│28│130 │Aqua│**  │Gel atk steals a panel!    │" @* q' N0 E8 \' D1 M
│123 │MetaGel3│38│170 │Aqua│***  │Gel atk steals a panel!    │
2 b( m/ c. B7 t│124 │Pawn  │44│90 │  │***  │Attack by pressing A button  │
- w" I) x4 a5 q3 }" @│125 │Knight │64│150 │  │***  │Jumps fwd and attacks     │
% y) i% L$ y. x% U│126 │Rook  │30│  │  │***  │Protects you from attacks   │
+ |2 d4 y: Q% J) I- A% I: h; {│127 │Team1  │16│10 │  │**  │Powers up when ally is hit  │
2 c' I9 }" O3 q│128 │Team2  │20│  │  │**  │Ally's HP recovered if hurt  │
/ k! ^. L8 g- D│129 │TimeBomb│32│150 │  │***  │An area-wide time bomb    │
' p  a1 @% M" w│130 │Mine  │16│300 │  │***  │Places a mine in enmy area  │5 D% z  p. U/ K* J4 Y
│131 │Lance  │46│130 │Wood│***  │Lances through back line   │
4 E, m( s7 K) C2 h$ v5 a2 W│132 │Snake  │20│40 │Wood│***  │Snake from hole in area    │
6 C- T% L0 L, r* I  @4 D│133 │Guard  │5 │  │  │*   │Repels enemy's attack     │
' T, e* {- ?: I5 o│134 │PanlOut1│4 │  │  │*   │Destroys 1 panel in front   │
+ E8 J6 F4 c% X1 ]! Q' u( A│135 │PanlOut3│7 │  │  │*   │Destroys 3 panels in front  │
  D3 J! H: Y! z│136 │PanlGrab│10│  │  │*   │Steals one enemy square!   │
: O+ R& `) G4 h1 @' M│137 │AreaGrab│15│  │  │**  │Steals left edge from enmy  │; T% `# p/ x% K' l5 G
│138 │GrabBack│10│40 │  │***  │Retaliate stolen panels!   │
; W8 b" C0 m6 q5 B│139 │GrabRvng│30│80 │  │**** │Retaliate stolen panels!   │
1 w4 [# p( b* s( i0 {9 ^│140 │RockCube│9 │  │  │*   │Places a rock cube in front  │1 G" ]. ^( }% V- L0 e
│141 │Prism  │60│  │  │***  │Prism fires randomly     │' k6 i: S; T& \  p
│142 │Wind  │14│  │  │*   │Windbox blows at enmy area  │( ]9 ^7 P# {/ O0 b" \6 Y" f
│143 │Fan   │14│  │  │*   │Vacuum pulls enemies     │
4 b5 V3 v8 m: u. E) N7 H│144 │Fanfare │32│  │  │***  │Take no damage for a while  │; Q! D6 ^; T# t% h* A; I
│145 │Discord │38│  │  │***  │Confuses enemies w/ music   │3 Q- ?) {+ |8 g! J
│146 │Timpani │42│  │  │***  │Paralyzes enemies w/ music  │' d- g& q1 e+ T  k
│147 │Recov10 │5 │  │  │*   │Recovers 10HP         │9 R$ z# r1 K! x3 n3 c. D8 ]2 d- R/ L
│148 │Recov30 │8 │  │  │*   │Recovers 30HP         │
5 O  `, l& A$ K1 X+ O# D│149 │Recov50 │14│  │  │**  │Recovers 50HP         │% z2 J! x$ V3 S' I( I
│150 │Recov80 │20│  │  │**  │Recovers 80HP         │) Z% O4 z& f% R
│151 │Recov120│35│  │  │***  │Recovers 120HP        │
% |% [5 y" ~* t6 P  s5 n4 Z│152 │Recov150│50│  │  │***  │Recovers 150HP        │* N- `; J/ E0 s
│153 │Recov200│65│  │  │**** │Recovers 200HP        │8 r! u) u; q- b6 r# W
│154 │Recov300│80│  │  │**** │Recovers 300HP        │* j$ U; |9 Q3 H+ ?7 J4 N
│155 │Repair │8 │  │  │*   │Fix your area's panels    │$ z* B9 S, C! k3 @2 S
│156 │SloGauge│20│  │  │***  │CustGauge slows down in battle│
: B+ \2 ~. Z( G│157 │FstGauge│40│  │  │***  │CustGauge speeds up in battle │
4 g1 m$ {' _# _4 T( b. h  ~( O│158 │Panic  │14│  │  │***  │Confuses enmies if you are  │( p% N% S. e+ V  I6 W5 n+ U* N, ^4 l
│159 │Geddon1 │10│  │  │***  │Cracks all panels!      │
# p$ F- P6 _2 w1 |7 Q│160 │Geddon2 │50│  │  │**** │Breaks all empty squares!   │+ E. m0 o- s& p, u
│161 │Geddon3 │90│  │  │**** │Turn all panels to swamp!   │) e6 B" T! r% n8 j( B
│162 │CopyDmg │18│  │  │***  │Duplicate damage on 2nd enemy │
! N' t) }, e) F- r│163 │Invis  │11│  │  │***  │Invisible for a while     │
2 r; U$ ^: y; d; w│164 │Shadow │60│  │  │***  │Only swrd attack hurt you   │
9 B1 t3 _9 B* {│165 │Mole1  │28│  │  │*   │Attacks fr. under ground!   │6 a# m0 X  R1 B8 X( B, L+ v6 [
│166 │Mole2  │35│  │  │**  │Attacks fr. under ground!   │" m4 s+ E" \8 N$ j1 @
│167 │Mole3  │42│  │  │***  │Attacks fr. under ground!   │- L: u2 Z# s# l) |  \7 b* x
│168 │AirShoes│26│  │  │***  │Can stand on empty squares  │9 l+ g( Q% R8 ?0 ]9 w! b3 @
│169 │Barrier │7 │  │  │*   │Nullifies 10HP of damage!   │
% X& W2 }+ H# q& [│170 │Barr100 │25│  │  │**  │Nullifies 100HP of damage!  │4 g0 g( Q/ D! ?) Z7 u
│171 │Barr200 │50│  │  │***  │Nullifies 200HP of damage!  │, `: A3 p% _; f, [7 a7 D4 p' V
│172 │Aura  │55│  │  │***  │Repels attacks under 100   │
1 E6 l+ c, o$ Q( Q/ r│173 │NrthWind│43│  │  │**** │Wind removes auras, etc    │
3 i8 B% @0 ?: Q7 l0 C6 Y│174 │Mettaur │30│????│  │***** │Summons a Mettaur to fight!  │. Z0 i- T6 }% x( D3 O
│175 │Bunny  │32│????│Elec│***** │Summons a Bunny to fight!   │
* \) l0 X$ S- d4 a8 |6 x) y│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight!  │; u1 H7 K" f* w0 P$ c
│177 │Swordy │30│????│  │***** │Summons a Swordy to fight!  │. [6 p: h) K, @; @+ I' m
│178 │Jelly  │46│????│  │***** │Summons a Jelly to fight!   │
9 J- Q, O; h. d, H) W2 I- s│179 │Mushy  │38│????│Wood│***** │Summons a Mushy to fight!   │
0 ]4 s' c% @3 S* t. k8 M; M│180 │Momogra │38│????│  │***** │Summons a Momogra to fight!  │# U9 P0 ~- ?* }' `0 d
│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │3 u3 L0 H4 F8 z9 D. R
│182 │Scuttlst│52│????│  │***** │Summons a Scuttlest to fight! │( e; p  ^+ l/ M! l
│183 │Hole  │55│  │  │**** │Open hole to dark world    │
" ~% Z8 H* q. n│184 │HolyPanl│14│  │  │**  │Creates a holy pnl in front  │0 w* n7 I0 c8 a* P7 X$ A1 w
│185 │LavaStge│22│  │  │***  │Changes all panls to lava   │
# D3 x1 _+ Z7 K+ G4 N│186 │IceStage│20│  │  │***  │Changes all panls to ice   │6 I0 ~( y8 l3 h0 k1 ~
│187 │GrassStg│10│  │  │***  │Changes all panls to grass  │, @  M$ K6 n9 w( {' T$ C
│188 │SandStge│18│  │  │***  │Changes all panls to sand   │. [; [9 R5 F/ |+ ^3 s
│189 │MetlStge│26│  │  │***  │Changes all panls to metal  │
& x3 E1 d8 z. U  t│190 │Snctuary│54│  │  │**** │Change own panls to holy   │
2 F' i# x0 D. m2 k3 C$ i% h│191 │AntiDmg │45│100 │  │***  │Sets trap & throws stars!   │
- G! J& B% K2 y, B. N$ H│192 │AntiSwrd│68│100 │  │***  │Retaliate for sword damage  │" m! C3 Q9 P+ j7 h$ e
│193 │AntiNavi│60│  │  │**** │Take the enemy's Navi away  │
. ^1 n) x9 x% s7 y* h2 V# B9 Z+ M│194 │AntiRecv│73│  │  │***  │Punish recovery of HPs!    │) p7 G. z0 ?3 _9 Q( t  L& n* p8 f
│195 │Atk+10 │4 │  │  │*   │+10 for selected atk chip   │0 U5 G7 I, P6 h! W6 A! P; i
│196 │Fire+30 │20│  │  │**  │+30 for Fire atk chip     │
1 t; q- c$ I/ @4 C  O│197 │Aqua+30 │21│  │  │**  │+30 for Aqua atk chip     │% n3 K! }5 H; Q+ e' }0 v8 }
│198 │Elec+30 │23│  │  │**  │+30 for Elec atk chip     │
0 p  p2 U2 m/ ]5 t; I3 u3 l1 t│199 │Wood+30 │26│  │  │**  │+30 for Wood atk chip     │& _/ ^/ w% Y! i
│200 │Navi+20 │34│  │  │**  │+20 for selected Navi chip  │+ m1 U; N) u: {3 D" [
└──┴────┴─┴──┴──┴───┴───────────────┘
4 Q# D8 n0 l7 I( c7 S3 R+ X2 ^% X% x. \: P# o; @9 R. e- K
* j$ c. U, c6 G: Y& V: D' }
Mega Chip
. m3 R9 U& l- S5 c0 _┌──┬─────┬─┬──┬──┬───┬───────────────┐8 V- j) K, ?/ F* `
│编号│名称   │MB│攻击│属性│稀有度│说明             │6 B7 v; g; s  p# z
├──┼─────┼─┼──┼──┼───┼───────────────┤
3 w2 L3 C4 Y; D1 a8 W+ M( u6 ~+ T│1  │Muramasa │74│????│  │***** │Power = amount of HP lost!  │
( J! t  ?  }; T8 s4 K│2  │HeroSwrd │65│180 │  │**** │Legendary swrd cuts 3 sq!   │
# Q4 ?  w" I: o│3  │ZeusHamr │90│250 │  │***** │Damages anyone on a panel   │
1 i) D1 T: t+ o4 v+ B0 f. ]" j│4  │StandOut │22│220 │Fire│***  │Heat: Send Fire into hole   │. {8 |' O2 R$ O$ U8 H2 C
│5  │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole   │/ V* L4 J0 Y: z/ }! J
│6  │WatrLine │18│180 │Aqua│***  │Water: Draw wter from hole  │( c5 q* M+ ?8 ^% ^4 ~
│7  │Fountain │48│240 │Aqua│***  │Water: Draw wter from hole  │7 \8 n& X9 j' w0 Q3 Y, a$ d, \8 n
│8  │Ligtning │30│160 │Elec│***  │Elec: Dmgs object & area   │2 {+ [" G2 M& r; @- H# R+ X: H, C
│9  │Bolt   │52│210 │Elec│***  │Elec: Dmgs object & area   │3 l+ j# I- f, B% a3 P9 z& q
│10 │GaiaSwrd │28│100 │Wood│***  │Wood: Take power frm next chip│
! }3 A2 \2 \0 s7 G8 T+ F4 y│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│
8 k' A* \$ ?3 O# W│12 │Meteors  │86│40 │Fire│**** │Drop many meteors on enemy  │
2 z+ ^; `2 k8 c* i8 w, m5 A│13 │Guardian │82│  │  │***** │Statue punishes when hit   │
: T+ \6 I% X- |1 d│14 │Anubis  │90│  │  │***** │Anubis poisons enemies    │- S, b* A- L. K7 h
│15 │Godstone │66│150 │  │**** │Summons a GodStone from hole │; S. m, ]" l: h; w& g# a: X
│16 │OldWood  │72│100 │Wood│**** │Summons OldWood from hole   │" w6 t& [5 S1 ~- `  h  j6 _2 X. f
│17 │Jealousy │64│100 │  │***  │More dmg if enemy has chips  │
7 w$ r* H2 Z0 Q6 `( M│18 │Poltrgst │58│  │  │***** │Objects thrown at enemies!  │
6 r% ^) {! Q" \│19 │LifAura  │77│  │  │**** │Repel all attacks under 200  │
  ]3 R( _3 p' o5 s6 U# T│20 │FullCust │10│  │  │***  │CustGauge instantly refills! │" |4 u+ q8 h8 n8 q- v
│21 │Atk+30  │50│  │  │***  │+30 for selected atk chip   │
- z0 R- q' O- C, U│22 │Navi+40  │60│  │  │***  │+40 for selected Navi chip  │+ e( k2 Q% Z2 [5 D- Z; ?7 k
│23 │Roll   │10│20 │  │***  │Attack an enemy, heal you   │) n& v" G. X" U8 ?, r+ ?+ o& T
│24 │RollV2  │22│30 │  │**** │Attack an enemy, heal you   │
2 E' d6 j9 F4 A: Y+ @│25 │RollV3  │34│40 │  │***** │Attack an enemy, heal you   │
5 m0 W$ g2 H+ c  h│26 │GutsMan  │15│50 │  │***  │Sneaks up to smash panels   │0 @! k( \  T) R' c6 k4 @/ ]
│27 │GutsManV2 │41│70 │  │**** │Sneaks up to smash panels   │8 a% M% b1 t2 f7 x
│28 │GutsManV3 │57│90 │  │***** │Sneaks up to smash panels   │
' s+ k; Z, t) O/ u" E│29 │GutsManV4 │63│100 │  │***** │Sneaks up to smash panels   │; b5 \+ _; y; H. H$ |& D
│30 │ProtoMan │68│160 │  │***  │Moves in to slice the enemy  │
, w; r) h5 Z% Y- B2 G; v│31 │ProtoMnV2 │76│180 │  │**** │Moves in to slice the enemy  │( R* I* U5 i3 l6 P4 q. |9 H9 {3 {; m
│32 │ProtoMnV3 │82│200 │  │***** │Moves in to slice the enemy  │5 i. K2 o) d* ^0 C+ r  e9 p, A
│33 │ProtoMnV4 │90│220 │  │***** │Moves in to slice the enemy  │
$ g: @: r& V, ~4 w│34 │FlashMan │39│50 │Elec│***  │Flash atk paralyzes enemy   │( t) L' Y( N5 v6 W: ^0 r# A+ {/ D
│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy   │( v5 l# L9 y& U+ Q- A
│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy   │
( D- X" y' W* d; B. D│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy   │
" X: M" m0 E) z8 ?( T& Q0 _│38 │BeastMan │38│40 │  │***  │Claw atk 3 squares ahead!   │0 J  I# r6 L" N0 P5 \: w
│39 │BeastMnV2 │60│50 │  │**** │Claw atk 3 squares ahead!   │( Z! U9 Q+ d4 ?7 a
│40 │BeastMnV3 │68│60 │  │***** │Claw atk 3 squares ahead!   │0 z9 c. `& {$ z( ~8 F9 |
│41 │BeastMnV4 │76│70 │  │***** │Claw atk 3 squares ahead!   │
: i" C0 L( a' w9 F+ Y% k: w, l│42 │BubblMan │50│20 │Aqua│***  │Fires several AquaShots    │+ O  J  W& d! A& K$ L
│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots    │# x0 m% ]" O$ D+ s; R
│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots    │9 `# ]7 w) w5 T9 Q; k- E
│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots    │
+ K2 K' d' [/ c- ~' a$ c! E│46 │DesrtMan │32│120 │  │***  │Launches fists at enemies!  │
9 l" X. C( l2 o3 f& a│47 │DesrtMnV2 │52│140 │  │**** │Launches fists at enemies!  │& x) W2 X: V! F$ l1 k
│48 │DesrtMnV3 │64│160 │  │***** │Launches fists at enemies!  │9 C: G! [% n% i! h2 ?* J4 h
│49 │DesrtMnV4 │72│180 │  │***** │Launches fists at enemies!  │% `5 a5 N( f9 r! c# B0 R& r9 R
│50 │PlantMan │60│20 │Wood│***  │Vines harm all enemies!    │& N- m% w; f6 [
│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies!    │. l' K4 ?  j4 h) p, c9 x
│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies!    │
8 q& [; w  l; F/ r# e/ \( P! C│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies!    │! G: [6 [% `: O! d" w7 }  x
│54 │FlamMan  │32│120 │Fire│***  │Flames burn all enemies!   │' I) K" W+ M% @  n4 e5 i0 ~  ?3 V
│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies!   │
- u' b+ c+ y6 P3 r, W1 Q│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies!   │4 r9 _) c: d* ?" d8 Z8 A) Y- K
│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies!   │$ i& V4 Q( q' i; A
│58 │DrillMan │66│70 │  │***  │3 drills fly at enemies!   │& i7 O5 i3 c; C' ^- T1 q
│59 │DrillMnV2 │70│90 │  │**** │3 drills fly at enemies!   │
6 B! U8 @6 t1 ]2 P/ K, U$ D8 t2 ^│60 │DrillMnV3 │74│110 │  │***** │3 drills fly at enemies!   │
, N  p/ V8 }* S' X/ I9 F│61 │DrillMnV4 │78│130 │  │***** │3 drills fly at enemies!   │
/ o8 y- f8 y% N7 {9 ?│62 │MetalMan │40│100 │  │***  │Iron fist smashes 1 square!  │
0 U. Y+ @% I  P  n7 E6 U/ G: D│63 │MetalMnV2 │60│130 │  │**** │Iron fist smashes 1 square!  │
( ^3 v- _% g  n3 P2 L! t/ S- i/ ?│64 │MetalMnV3 │70│160 │  │***** │Iron fist smashes 1 square!  │% ?3 L# C1 R6 R5 g1 z1 ?, c: X! ?
│65 │MetalMnV4 │80│190 │  │***** │Iron fist smashes 1 square!  │
6 X' a8 `. Z+ e7 ?! e* ^1 K│66 │KingMan  │36│140 │  │***  │Move up 3 square & 4-way hit │4 a8 v# R4 }8 S4 C
│67 │KingManV2 │48│170 │  │**** │Move up 3 square & 4-way hit │: A0 f/ B  l0 A9 R) `$ r9 W
│68 │KingManV3 │60│200 │  │***** │Move up 3 square & 4-way hit │
9 m& y3 f$ r0 ]- S8 F│69 │KingManV4 │72│240 │  │***** │Move up 3 square & 4-way hit │' [, {1 e5 D% C. T7 ]
│70 │MistMan  │68│90 │  │***  │Appears from mist & attacks  │
+ s6 }% B- z4 j! [* }( q/ T│71 │MistManV2 │71│110 │  │**** │Appears from mist & attacks  │5 C6 Z$ \! ]+ @; v5 r
│72 │MistManV3 │74│130 │  │***** │Appears from mist & attacks  │
2 _$ U* m! j5 K8 \# D│73 │MistManV4 │77│150 │  │***** │Appears from mist & attacks  │' P. k6 v: `  {) U! H
│74 │BowlMan  │80│100 │  │***  │Lines up pins for a strike!  │$ n$ e" y4 ^+ U) u
│75 │BowlManV2 │82│120 │  │**** │Lines up pins for a strike!  │$ w% [/ S( ~; C; O- T- `* s8 C$ c8 u0 N
│76 │BowlManV3 │84│140 │  │***** │Lines up pins for a strike!  │
1 n4 d( n0 p1 c/ z4 S│77 │BowlManV4 │86│160 │  │***** │Lines up pins for a strike!  │
& c* _( M+ d- v& ^7 L5 E│78 │DarkMan  │72│30 │  │***  │Creates 3 caves in enmy area │1 o( M: ?) Q; W  b% z
│79 │DarkManV2 │76│30 │  │**** │Creates 3 caves in enmy area │/ R- d$ W; K. Q) N. J3 y7 t
│80 │DarkManV3 │80│30 │  │***** │Creates 3 caves in enmy area │
- V% m- v9 p0 ^) F4 ~( {, |│81 │DarkManV4 │84│30 │  │***** │Creates 3 caves in enmy area │
; c* h3 D! a$ U: B! c│82 │JapanMan │82│40 │  │***  │Multiple attacks w/ spear   │
! s# n5 `: m7 S0 B6 L* _- k8 j│83 │JapanMnV2 │85│45 │  │**** │Multiple attacks w/ spear   │+ c! |/ x% g% J  B
│84 │JapanMnV3 │88│50 │  │***** │Multiple attacks w/ spear   │: r: _. ?/ C* y& ]; n- v! D
│85 │JapanMnV4 │91│55 │  │***** │Multiple attacks w/ spear   │
  y- L( P3 c7 F6 i$ a6 G4 i! v└──┴─────┴─┴──┴──┴───┴───────────────┘4 |  v7 ?3 o( `
. o* s6 h6 N" u3 M: B$ [" Z

. H5 u( V8 E2 HGigaChip (蓝版)
7 L: e0 [0 B3 x# F2 \  F┌──┬─────┬─┬──┬──┬───┬───────────────┐5 N; U- i$ J) P) I6 H
│编号│名称   │MB│攻击│属性│稀有度│说明             │& k  I  \. _1 u
├──┼─────┼─┼──┼──┼───┼───────────────┤$ b' `* a$ @% O$ r6 |  a
│1  │FoldrBak │99│  │  │***** │Restores all chips & folders │
7 {5 O8 C. @7 N, r! N│2  │BassGS  │99│700 │  │***** │Bass' secret weapon      │! h, E! E( L$ Z# H; F! I
│3  │DarkAura │55│  │  │***** │Dark chip repels <300 atks  │6 z* A. m( j( Q; X" |, M
│4  │DeltaRay │92│220 │  │***** │Use A btn for up to 3 attacks │4 M& Z0 @0 G# c2 I& X- k
│5  │AlphArmΩ │97│500 │  │***** │Launches a giant rocket    │6 z7 _8 N" I. c5 k4 [! J! v, Q
│6  │GutsManV5 │79│120 │  │***** │Sneaks up to smash panels   │
' `" |+ J8 z+ \2 y$ w; |│7  │ProtoMnV5 │98│240 │  │***** │Moves in to slice the enemy  │
5 v; o5 m2 |# L/ W; q│8  │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy   │
/ ]: T* J8 X: J7 q- @2 ^8 p5 t0 _1 E│9  │BeastMnV5 │84│80 │  │***** │Claw atk 3 squares ahead!   │" D! p( q  H9 S* y* p; k! t1 f* e6 H
│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots    │  d3 w2 q3 ~1 |
│11 │DesrtMnV5 │80│210 │  │***** │Launches fists at enemies!  │
$ X8 D& M. B* c' Y$ k1 G) r0 m│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies!    │
, a3 L0 i5 R7 k+ ~7 W' ]│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies!   │
7 e/ j) b7 G6 T/ q8 e) C│14 │DrillMnV5 │82│150 │  │***** │3 drills fly at enemies!   │
6 y/ K2 o8 i0 h6 H; S9 ?- Q0 p) D* r│15 │MetalMnV5 │90│250 │  │***** │Iron fist smashes 1 square!  │5 `2 \0 _' S9 `# }) v1 D9 Z
│16 │KingManV5 │84│280 │  │***** │Move up 3 square & 4-way hit │4 v/ F( V4 H4 ^+ k' g1 V& \# C
│17 │MistManV5 │80│170 │  │***** │Appears from mist & attacks  │
. C: \! g: R% ~4 n# a! v│18 │BowlManV5 │88│180 │  │***** │Lines up pins for a strike!  │
# M- I5 Z7 }. y) a) Q│19 │DarkManV5 │88│30 │  │***** │Creates 3 caves in enmy area │
* h0 A& {; Z0 ^3 e4 M& w+ O* W│20 │JapanMnV5 │94│60 │  │***** │Multiple attacks w/ spear   │
7 a' g0 i4 F* ^' h- c└──┴─────┴─┴──┴──┴───┴───────────────┘
0 g. T1 l' k# b. C' P; p+ p- z9 f
3 ^1 e" _% |3 _/ Q6 BGigaChip (白版)(只列出与蓝版不一样的Chips)0 y, U: b. ?5 Z9 Z( c+ i8 B
┌──┬─────┬─┬──┬──┬───┬───────────────┐: J9 `* L% v+ I
│编号│名称   │MB│攻击│属性│稀有度│说明             │- O! N) N% s, X+ U" u( M) }7 R
├──┼─────┼─┼──┼──┼───┼───────────────┤1 @* M- _; F" Q1 [* B0 a
│1  │NavRcycl │50│  │  │***** │Recalls last Navi used    │
0 g  t2 P( Y5 N│3  │Serenade │97│100 │  │***** │Dark chip Holy pwr to front  │
2 R# p2 Y1 }: [6 e. B│4  │Balance  │60│  │  │***** │Both Hp reduced by half    │3 x8 x" S# I$ Z& v
│5  │AlphArmΣ │97│50 │  │***** │3-stage electric attack!   │+ z# Q4 W$ U! u& O) w0 K6 j
└──┴─────┴─┴──┴──┴───┴───────────────┘
 楼主| 发表于 2003-7-14 17:30:40 | 显示全部楼层
哈哈,开始贴图了!% H) l3 [6 ^8 i  r! b+ J+ `1 C
Megaman EXE 3 蓝+白 Standard 级别的 Chips:, I  p" n, c8 x7 Y& Y
& ?/ O5 r, V2 h; j) A; ?' u9 F5 o
001002003004005006
0 O1 n  s9 K. s2 p" `/ n007008009010011012+ A$ I! x: S9 Y( [+ |, G% w4 @* }0 x
013014015016017018
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 楼主| 发表于 2003-7-15 13:42:03 | 显示全部楼层

GBA-<洛克人EXE3-Blue>卡片组合

Megaman EXE 3 蓝+白 Standard 级别的 Chips:
7 Z$ i* o2 p( q& @, N, a: ^! m9 h/ X0 ~0 x  l0 b/ v- {
019020021022023024
- Y! C$ D$ ^2 x- R4 C025026027028029030
9 Z* Y4 `3 y5 b, ~% _% R, D031032033034035036
" F) N( w& p2 \" f- o, Y' L; n, M# N0 a& X0 n" z
[ 本帖最后由 hwz1015 于 2006-1-5 14:17 编辑 ]
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 楼主| 发表于 2003-7-15 13:43:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:: Y; Q. X0 [. f7 _
0 V' \9 t% p9 ]: `: W! j
037038039040041042
& U& c3 z0 f7 B# i- G0 Y043044045046047048; r) B- v, W+ h) @/ i9 h
049050051052053054
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 楼主| 发表于 2003-7-15 14:14:39 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:5 l. h! `1 I7 x2 B9 B+ k4 b5 J
- o9 a9 E) d( }% j: P; I$ r3 h
055056057058059060" C, j- H# P/ _1 b) w6 k, E
0610620630640650669 y' P2 m1 z; G7 O/ g: D
067068069070071072
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 楼主| 发表于 2003-7-15 14:15:19 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:! v" J9 L# R$ [4 T3 q! m$ @
9 b4 M8 f9 T: s
073074075076077078
- u+ _9 I: r* n. Y9 g079080081082083084
  s' l  |, y- @1 K. I: y7 _085086087088089090
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 楼主| 发表于 2003-7-15 14:16:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
# s) G# U5 h! ?+ I* f% K1 t" h4 z+ ^! [1 ]+ m
091092093094095096
9 ^8 J9 U) K3 v+ `$ n097098099100101102
* X7 J# b# `4 p5 M4 }103104105106107108
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 楼主| 发表于 2003-7-15 14:24:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:, }# `! h# X# Y+ }8 ~

) b2 a- Z' O( a3 z+ D8 d% }1091101111121131146 o. ^3 ^0 b2 E, i' T- x: H
115116117118119120
' z* z- U) L3 d121122123124125126
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 楼主| 发表于 2003-7-15 14:28:54 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:: C3 u$ s. U! J3 f2 P+ V- p
/ Q$ |! `0 c+ V, Z$ z. I
127128129130131132
  l1 C# w( h& k+ T' m133134135136137138
5 w! x% Q7 p% B% _& s, g139140141142143144
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 楼主| 发表于 2003-7-15 14:33:48 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:  k4 n3 g# C9 o
! R7 N$ g9 r- f; m# [/ w. N+ @. l
145146147148149150# M3 o' t% W  ^3 H( ~, k, u
151152153154155156. n! v* |0 f; Z& u, Q# G
157158159160161162
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 楼主| 发表于 2003-7-15 14:35:44 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:; n: K- d8 H; h' k; E" T7 d3 j. `

9 t* U4 y; ~# h- \, Z+ {1631641651661671689 Z" G- k; D& \2 B* d0 N# Q
1691701711721731746 Z/ Z' n& |6 V# W3 f! m- S
175176177178179180
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 楼主| 发表于 2003-7-15 14:37:02 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
% t9 {  Q2 a5 ^# L/ R: r( h1 S0 ~5 D4 x& Z
1811821831841851866 F7 O, d3 A& ]
187188189190191192
' H; K, t: {( c% G; D4 }& S193194195196197198
0 }. P' S2 k, `% g1 m* P7 G9 x199200
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 楼主| 发表于 2003-7-15 14:47:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
8 e! u8 j+ p/ a  s
6 k3 T" O* T2 J- E+ s/ Y# n001002003004005006/ f/ C9 B8 ^/ G, Y
007008009010011012* q9 U% E% X, |/ e
013014015016017018
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 楼主| 发表于 2003-7-15 14:50:34 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:1 c; p+ G# s% u9 d6 a1 d) Q
- {3 R  j! B7 g8 E: A
019020021022023024
3 _, A- J) i- g5 T! c' z3 Z3 v0250260270280290306 p% ]4 B) U9 |  w" F/ n0 m
031032033034035036
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 楼主| 发表于 2003-7-15 14:52:01 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
/ c& T+ d/ l" h' Q" j/ y
% a1 D7 I& E  E, ^/ t! P037038039040041042
. B- |; ?! E+ _8 Z2 S: C043044045046047048
7 Y* e7 \/ \; q8 B049050051052053054
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 楼主| 发表于 2003-7-15 14:55:14 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
$ r7 X7 i0 s$ P: x  v+ ]. Y4 Z& \" L; f- C3 n: l  V# W
055056057058059060
5 j; F4 J* p$ G061062063064065066
, Y+ B+ v% H9 [) z' |* S067068069070071072
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 楼主| 发表于 2003-7-15 14:58:43 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
6 O' A  V6 Y$ W- ?& U4 m" O6 b1 P: G  a8 l- A& \8 |. a! V7 [" g
073074075076077078. D4 P% x' l( D+ S$ w$ V( E' |
079080081082083084, i) P5 b1 z+ S3 }, W' e$ X1 u
085
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 楼主| 发表于 2003-7-15 15:09:46 | 显示全部楼层
Megaman EXE 3 蓝 Giga 级别的 Chips:
1 U! }2 Z# A' i, X4 l6 e7 S6 P3 K# c: W, u4 B/ U5 m
001002003004005006
. N8 q0 M! @1 n& _0 u2 u( y007008009010011012
8 k% ^6 P' A3 _013014015016017018
, \/ ^$ T) q* e$ M5 ~019020
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发表于 2003-8-1 05:49:38 | 显示全部楼层
留一帖备用
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