转载请不要删除以下信息,感谢您!
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# [1 j& e% n, [; g- T- c/ B( c■● ■ NintendoWorld 站友xliz原创4 }5 }1 O2 W- `" K7 P* _( {. D
■ ●■ http://www.NewWise.com
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洛克人 EXE 3 Blue 卡片组合5 C5 \7 ^& M6 D" n6 v& F b
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' C) O8 i( K! M* w8 n7 m: t4 ]2 M英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版; J& V2 B0 ~9 q& |' R' _5 U
大家要看日文版的P.A.或详细攻略,点击这里吧!$ u+ t3 H% ?" l4 _6 x% o( U
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希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol:
8 ^, b" [, R4 ^7 A
5 T, r# W0 ~1 Z q) E4 ?9 W以下内容格式如下:% m6 ]* F# m1 V4 Q
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编号 名称2 Z$ L& N- ]/ V7 D/ U u: h( B' t
说明" T3 n: ~$ d! C) r6 L% h
组合方法
) S; n8 F$ [# Q& A---------------------------------
0 \3 D& j8 J8 i& B4 t01 Z-Connon 1
! O; D( H; X0 c% }' k; xUnlimited Cannon for 5 sec
% \$ ?7 L `2 |9 q% hCannon A+B+C
/ J% P4 C9 w2 W, r3 U! M7 A. @$ N/ BCannon B+C+D
" s* ]4 W2 v" i+ v+ p) tCannon C+D+E
5 c; Z. e3 x! q9 k9 K2 _9 \% C5 J! L* s7 u
02 Z-Connon 2
! Q% _& u. [1 V7 ZUnlimited HiCannon for 5 sec
. H7 s' E8 O3 z! c: z5 V% WHiCannon H+I+J$ s0 b0 r$ C, w% s' E% T
HiCannon I+J+K l R) t3 f; a6 r
HiCannon J+K+L) k5 {* K5 g/ o5 @( K& }
* @6 c4 \: g% P! ?) j03 Z-Connon 3- V Y5 @9 J' b; |9 T- ~
Unlimited MegaCannon for 5 sec
8 V% p, f, c' r& UM-Cannon O+P+Q
* \$ i. x, [: |( {M-Cannon P+Q+R
8 i! I" n& {3 j4 nM-Cannon Q+R+S
6 H K6 E+ v3 V4 I1 c% B. \( s# p j3 @( t6 r
04 Z-Punch* \7 w% Q! ?5 R5 D' a3 Z
Unlimited GutPunch for 5 sec
; [6 u, n0 J: v& k7 U! _' a" lGutPunch B+C+D4 P7 A! X2 V, a
GutPunch C+D+E
& w* I# C: R/ GGutPunch D+E+F( m0 ^$ @* @! A1 _) Y
1 w8 }4 p% v9 w# @: K x) }# | J
05 Z-Strght# k' ~9 h- }+ Z$ Z
Unlimited GutStrgt for 5 sec L8 [, z7 P$ s: d ]4 _0 H
GutStrgt O+P+Q, Q9 }5 u3 B" g6 l0 {$ ]8 A
GutStrgt P+Q+R, Q) `5 ?1 ^% v2 q0 a/ Y
GutStrgt Q+R+S
X) o. P8 l) R/ ^- M' M, d' E" e1 `
06 Z-Impact
) Y, I8 m" e+ }3 V) F* nUnlimited GutImpct for 5 sec, t: j0 B; \% M$ \' l* ~
GutImpact G+H+I
, a% I; I) x4 q! ~1 FGutImpact H+I+J6 T; z) k) Q* }% z2 N1 A
GutImpact J+K+L/ B* y l; W$ D+ x8 s! G( Y) [2 `& z/ P
# Z7 C y# @, O" V6 d1 H# C07 Z-Varibl
& w. }& h9 u8 G# T* wUnlimited VarSword for 5 sec
7 M, I/ {# k- b5 u4 k, M0 U5 LVarSwrd B+C+D8 R- o- s! _ g9 Q$ N) s
VarSwrd C+D+E) ~! F* Q b2 t
VarSwrd D+E+F4 i! X4 a4 o" ~3 H5 {- t
1 c; U0 q1 _: h& u& j' m6 h08 Z-Yoyo 1
/ }* {$ U o2 k# R4 C& s/ ^( HUnlimited Yo-Yo for 5 sec, p* U, J: y0 C; J$ @5 F0 k# L5 h
Yo-Yo1 C+D+E6 b; ^) @ w/ M! w6 j
Yo-Yo1 D+E+F
* f5 s. l0 G5 _! G! K8 g. VYo-Yo1 E+F+G
% { I$ ^5 g3 U+ h
. Z6 i! ?2 C/ Y+ ^4 E Q% b09 Z-Yoyo 2
! D$ d% F1 d3 m0 h& o9 VUnlimited Yo-Yo2 for 5 sec) b' k3 n2 E" Z1 s; d
Yo-Yo2 H+I+J
' U- `: a4 q n4 ^1 k( kYo-Yo2 I+J+K7 F8 f9 `# N# e8 r, J6 m
Yo-Yo2 J+K+L/ q# Q; V; @, F- f: ~5 w3 ]4 R# n/ t
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10 Z-Yoyo 38 k: a v/ T" G7 v4 v5 x
Unlimited Yo-Yo3 for 5 sec
# ]9 Y9 V% G: L, M H. T( VYo-Yo3 M+N+O
/ e6 H- @9 x* N) ^! f9 pYo-Yo3 N+O+P- [6 n' r; O( Q2 x' C+ ?. |! X$ p
Yo-Yo3 O+P+Q; K- s; E3 z \
, u1 X* O( E/ @* h, C2 z4 a: k
11 Z-Step 1
. |8 L/ O2 F `Unlimited StepSwrd for 5 sec
; m9 X. H1 W4 v4 `2 [' z9 mStepSwrd L+M+N
: |2 C# s2 J# @, TStepSwrd M+N+O
) `* K% P; S0 ?' g* T5 MStepSwrd N+O+P
3 j, y0 j* o2 @: F
2 d4 U3 z9 j9 a f' O9 w q12 Z-Step 22 d3 N7 y$ }! T* u- s/ L
Unlimited StepCros for 5 sec9 i! G2 u* @. t' A
StepCros P+Q+R8 D/ R% ~- m1 P) P* ?7 e
StepCros Q+R+S) e, T8 g2 l# a8 c; i: W( y4 v4 f
StepCros R+S+T
3 M1 F! W3 I1 N; g8 e
: I1 ~/ y2 j. m) M, u$ j3 y5 b" c13 BubSprd8 A. s. @+ f W3 I. z6 a
Attks w/ spreading bubbles!( w4 h, \! D' \! t
Bubbler C+D+E. A- ~4 c; i; e, U
Bub-V D+E+F
8 m" x J+ _5 p, }BublSide E+F+G8 B+ j6 v! a+ y% f. G/ ]
Bubbler E + Bub-V E + BublSide E
. f3 h! k+ x6 j2 e) m: C8 a6 C
@/ {% `0 K2 t3 N* d0 B14 HeatSprd8 |- A! v L1 N; |3 k
Attks w/ spreading fireball!: ^2 a7 n; I1 ?7 @+ N
HeatShot H+I+J
% M# }% v9 G, h0 O0 B; K5 C, L8 KHeat-V I+J+K4 P$ V; L, D% W, R
HeatSide J+K+L
* f- ?& f5 N# l4 @HeatShot J + Heat-V J + HeatSide J
) M2 v$ n1 F# a/ d& |1 }% M
2 q1 x1 b$ |3 f4 h$ g1 y) F# ]15 H-Burst
& z/ H% I# F/ O, Q7 vCreates a giant explosion
+ v- |5 b: t! XSpreader M+N+O
# R, h( S5 B7 e+ a7 SSpreader N+O+P, j2 t- Z' v4 U6 B& i5 p
Spreader O+P+Q
- l- Z5 s& p( f4 \% o' m4 Y4 ]$ a
1 p$ O2 }2 N3 }- }7 c, m- G7 L16 LifeSwrd
& a. f4 f: ^+ i4 o( I4 j& nSwings a huge 2×3 sword!
K/ \, c9 @0 t; x1 L9 I3 _' n: X5 v5 DSword E + WideSwrd E + LongSwrd E# B* q( ]& o( M) [2 e, w
Sword L + WideSwrd L + LongSwrd L
* K& l* ?/ d5 T2 x' S2 H3 {3 G% }Sword Y + WideSwrd Y + LongSwrd Y( c, a% o7 F1 n1 I
% g' M( j- b( e
17 ElemSwrd
" h8 o7 x: V& w4 QWide swrd contains 4 elemnts$ m, \4 D" X. W- M9 `
FireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N# K8 w0 A- t9 C8 s) |, B
FireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P
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18 EvilCut& z; J2 t4 L* {* u/ Z5 H
Step up 2 & make 4 atacks9 Z& l- |8 X W) F5 Q; e+ J: R
StepSwrd P + HeroSwrd P + StepCros P( x9 t- `4 O) x3 p
" F ^! O/ {' u19 HyperRat
x( e6 R8 D4 t+ KA giant Ratton charges!% X* P9 S" c9 `6 x K
Ratton1 A + Ratton2 A + Ratton3 A
5 N% e* ?% @3 O0 ]" o2 A, MRatton1 C + Ratton2 C + Ratton3 C# _% ^ j: M! Y5 s ~. Y& V
Ratton1 F + Ratton2 F + Ratton3 F
4 \3 e& U9 z( z6 d1 Z- D, n: B
" E2 \) |, n: Y! ]' L: z20 TimeBom +
- _4 [% G9 P2 u8 f! C6 @) HSets Time Bomb in enmy area
# y& K! H- r) ?TimeBomb J+K+L
8 w5 w. y7 F, `. a- ]TimeBomb K+L+M
9 | ?) j* ~& q$ i# O# c# LTimeBomb L+M+N; @* Q! |- t0 H$ m- d% K
% m3 i, C+ }2 a4 P1 x
21 GelRain7 P" z9 H; R" d( \1 E
Gel steals squares2 f' d# v! p' E; \7 [' s
MetaGel1 B+C+D" {; Y* l" h. u$ B' K- L$ a
MetaGel2 E+F+G
- o1 x' {# M% c& mMetaGel3 S+T+U O5 t" k" J% `% N
2 Z, ?1 A6 e" G. G5 i F22 EverCrse$ I5 ^6 K( Q0 G9 s# G
Shield chases enemies
1 O; @3 r* r1 q* e* [CrsShld1 C + CrsShld2 C + CrsShld3 C
; y. ?# z4 U7 Y& q- Y# H3 N) gCrsShld1 L + CrsShld2 L + CrsShld3 L( F. ~* Y9 ~3 t+ [" l, T
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23 MomQuake
% l8 X1 L* L* F: X- J( uAwakens Mother Earth!1 Y/ I( _/ X) J
RockCube * + RockCube * + GodStone S
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, a% Z. D9 L: V& b Y24 PoisPhar
7 z0 k/ p: U* q: J0 _! @) QPharaoh generates poison0 d3 z9 s/ J/ M8 ^5 E: ~
PoisMask A + PoisFace A + Anubis A: h! a% E# Y* a3 e
: q, ^( B/ L! }1 w/ V% w- U8 z25 BodyGrd- |2 _3 z4 G. W/ t) _
Bodyguard takes out enemies8 N5 d& D: G! ?2 V
AntiDmg M + AntiNavi M + Muramasa M- W4 N( d5 u8 b7 ^
2 Q2 R, @- c$ `
26 500Barr8 [ Y8 g6 k( s! G& H! m7 d
Barrier absorbs 500HP dmg; I! E, c% n3 W: e- \" q% W
Barrier E + Barr100 E + Barr200 E& \6 {+ h: [; } o) ^
Barrier R + Barr100 R + Barr200 R5 j! v! J! N) z# b8 x3 f
+ n: t( J' N# G9 u: ]7 k- R27 BigHeart
" J% G* h; P3 mAttacks, then heals HP!
+ a) Y% J* m3 F% V5 t' ]HolyPanl R + Recov300 R + Roll R7 ]' Q: [% W$ Z3 M% V Y9 j2 `
HolyPanl R + Recov300 R + RollV2 R0 e% i* _6 S) \& X- C
HolyPanl R + Recov300 R + RollV3 R2 d5 ~+ g" L: T4 l
# t0 o3 o& u% N0 e; n28 GtsShoot
3 G! Y: Z* z1 [( @GutsMan throws MegaMan!
, y" X8 A* B- Y$ g$ ZGuard * + DashAtk G + GutsMan G
2 P+ W+ V/ M# _% @# l1 yGuard * + DashAtk G + GutsMan2 G
, F% H+ v) d2 D( p" eGuard * + DashAtk G + GutsMan3 G8 B! u1 Y) V$ e6 f2 z& M0 i# [
Guard * + DashAtk G + GutsMan4 G
6 V' U. b% a( ^1 I% e
) m1 H- a( V, g( `: }# D29 DeuxHero, Q* ^+ r! }! A) S, t
MegaMan & ProtoMan team up!$ Y" g: r/ r2 o- t9 c
CustSwrd B + VarSwrd B + ProtoMan B
0 `/ F0 N- V* L& w) d! |CustSwrd B + VarSwrd B + ProtoMn2 B" s' Z- J" w/ x, X
CustSwrd B + VarSwrd B + ProtoMn3 B
: |7 N8 L& G, y7 N1 x9 RCustSwrd B + VarSwrd B + ProtoMn4 B
9 p. `& u4 Q. D4 ?" j8 X8 O
+ I4 J+ P4 ^! h# V: ]! V, B30 2xHero
# v& F4 F# [0 J, y# z# uMegaMan & ProtoMan Dual atk0 `6 Z1 F, f+ a0 g9 ?: x L6 H
Slasher B + CustSwrd B + VarSwrd B + ProtoMan B
2 g( r+ N- f, r+ bSlasher B + CustSwrd B + VarSwrd B + ProtoMn2 B
4 _+ P. \6 @" x# G& `9 z! L- {Slasher B + CustSwrd B + VarSwrd B + ProtoMn3 B- I1 g& d8 w8 g" p) z6 S
Slasher B + CustSwrd B + VarSwrd B + ProtoMn4 B4 e, n+ Y2 z1 ?7 @6 o
2 }0 q: l6 U$ e" }& W" N5 t& i9 F7 y31 PrixPowr
. R+ d2 U7 ]- U6 G/ e3 Navis attack at once!
* o$ G# [- B: I# lTeam1 * + Team2 * + KingMan5 K9 a8 w4 K. b$ E7 I
Team1 * + Team2 * + MistMan5 M
+ q7 G! D; Z' G& dTeam1 * + Team2 * + BowlMan5 B
8 Q" q2 ~2 r' l( D u5 q. Z( p" @9 @; V( `( Q; d- k) U4 R$ W T
32 MstrStyl3 j3 v6 ~, I5 D. M: N/ P
MegaMan unleashes his power9 k( U' @/ O" q$ u) A' k* e$ @
Salamndr * + Fountain * + Bolt * + GaiaBlad *# k& ^! V+ H5 @! n) L$ l$ T; r
5 d( f3 M a: v! ], G* l- mStdrdChip (Part 1)
- C o5 [) b+ d- }; }. a" D( M┌──┬────┬─┬──┬──┬───┬───────────────┐
0 Q5 b) K4 q( n( O& c" t; t+ R {│编号│名称 │MB│攻击│属性│稀有度│说明 │9 |3 @5 v! I0 m" ]6 o2 U3 ^
├──┼────┼─┼──┼──┼───┼───────────────┤4 p R* Z$ e8 {) q t4 @7 I
│1 │Cannon │12│40 │ │* │Cannon to attack 1 enemy │1 W+ k% U7 H( _4 K; T
│2 │HiCannon│24│60 │ │** │Cannon to attack 1 enemy │
5 [- h- ]6 T0 F9 r {│3 │M-Cannon│36│80 │ │*** │Cannon to attack 1 enemy │
8 o; s: v+ c; q│4 │Airshot1│4 │20 │ │* │Knocks enemy back 1 │$ e% w9 Q) k8 U* B
│5 │Airshot2│12│30 │ │** │Knocks enemy back 1 │% h6 X- v* l9 Q+ B) z
│6 │Airshot3│18│40 │ │** │Knocks enemy back 1 │
* w+ O$ m/ X8 f& R, a3 J│7 │LavaCan1│34│90 │Fire│* │Fires lava fr. area │: G% Q/ m3 t5 M5 n8 a
│8 │LavaCan2│42│120 │Fire│** │Fires lava fr. area │
# L9 B- o* v5 K) Y│9 │LavaCan3│60│150 │Fire│*** │Fires lava fr. area │* P: L9 r( J% L' R
│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area │/ S5 l9 h, E9 X% b( F3 q, w
│11 │ShotGun │8 │30 │ │* │Explodes 1 square behind │% B0 t. j0 X& i* z
│12 │V-Gun │8 │30 │ │* │Explodes 2 diag. squares │4 ~1 L: }( i! A
│13 │SideGun │8 │30 │ │* │Explodes up, down on hit │+ R8 i, o, Q S \
│14 │Spreader│16│30 │ │** │Creates a large explosion │
0 P% p+ k+ |3 B, u& O4 h+ j4 @│15 │Bubbler │14│60 │Aqua│* │Explodes 1 square behind │* R1 @- v6 W5 K5 e9 ]
│16 │Bub-V │22│60 │Aqua│* │Explodes 2 diag. squares │
: l8 _( A) r% ? `+ d) ?│17 │BublSide│30│60 │Aqua│** │Explodes up, down on hit │
- s! \: f" E9 @3 [│18 │HeatShot│16│40 │Fire│*** │Explodes 1 square behind │7 ~$ {8 N6 D$ M9 E. f- Y
│19 │Heat-V │24│40 │Fire│* │Explodes 2 diag. squares │( J) y" Z3 Y& u% X+ D3 x9 f2 C
│20 │HeatSide│32│40 │Fire│** │Explodes up, down on hit │
; F M9 _2 N- e* f: ^/ v7 _) ^│21 │MiniBomb│6 │50 │ │*** │Throws a bomb 3 squares │
5 c: I. M% V! f6 d* d' d│22 │SnglBomb│12│50 │ │* │Throws a big bomb 3 squares │" l/ s3 O) A& P) X' l
│23 │DublBomb│24│50 │ │* │Throws 2 big bombs 3 squares │. ^$ Y" Y$ p. F2 n& a
│24 │TrplBomb│36│50 │ │** │Throws 3 big bombs 3 squares │
6 o' e9 A8 t7 |; Q6 v) ]% D│25 │CannBall│33│160 │ │*** │Breaks 3rd panel ahead │$ v% ^+ ]7 M! o9 x3 w2 _1 p: Q) n
│26 │IceBall │18│120 │Aqua│*** │Freezes 3rd sqr. ahead │) z. Q J" d6 X6 t
│27 │LavaBall│20│140 │Fire│*** │Shoot lava 3rd sq. ahead │" X9 T2 P" t* h7 [* Y% G- t/ ^. ]1 [: S
│28 │BlkBomb1│60│120 │Fire│** │Firebomb hits 3rd sq ahead! │2 X6 d& r Y: {: W& l
│29 │BlkBomb2│70│170 │Fire│*** │Firebomb hits 3rd sq ahead! │
/ N& {+ `# X. ]3 M- y6 a0 H' j│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead! │
5 a3 f7 R7 X6 T; r│31 │Sword │10│80 │ │* │Cuts enmy in front! Range: 1 │
& N; T5 C9 T' Z# K│32 │WideSwrd│16│80 │ │** │Cuts enmy in front! Range: 3 │7 P) N# p+ K/ i! q% u) c
│33 │LongSwrd│24│80 │ │*** │Cuts enmy in front! Range: 2 │
! y$ f" N3 _, M3 v' V│34 │FireSwrd│20│150 │Fire│*** │Fire: Cuts fwd 3 squares │
- c! e9 [7 C; s+ {8 ?9 Z3 C! U( ?│35 │AquaSwrd│25│150 │Aqua│*** │Water: Cuts fwd 3 squares │
: a: B! n8 x: X, Q u│36 │ElecSwrd│23│130 │Elec│*** │Elec: Cuts fwd 3 squares │3 A6 q' J# W0 [5 G0 L
│37 │BambSwrd│18│140 │Wood│*** │Wood: Cuts fwd 3 squares │# z3 X$ c6 t; ]% L2 ~# u( M
│38 │CustSwrd│21│????│ │*** │Cust Gauge = Atk Str │1 v( e# F% `4 `
│39 │VarSwrd │68│160 │ │**** │A magical shifting sword │
" u0 t: L" j$ R6 V b7 W│40 │AirSwrd │30│100 │ │*** │Wide swrd with air attack! │
% [# g) h" g# G/ O" @/ t│41 │StepSwrd│43│130 │ │**** │2 steps, then uses wide swrd │/ ~- q, F N1 S% n Y, n9 q% R
│42 │StepCros│74│130 │ │**** │2 steps, then uses cross atk │7 @% \" d P: \! E' ^9 O! n
│43 │Slasher │12│240 │ │*** │Cut while A button is held! │1 T, N1 m+ O* R
│44 │ShockWav│10│60 │ │* │Shock through enemies │
' U; v! Y) r6 f+ g5 G) O│45 │SonicWav│26│80 │ │** │Shock through enemies │
4 s% u' k7 ~2 ?' L! E0 L% F* c│46 │DynaWave│42│100 │ │*** │Shock through enemies │. d0 Q* V' N% |# q1 J2 I
│47 │BigWave │82│190 │ │**** │Shck wave cracks panels │
- x5 l( G0 p+ n) S: X- C, O# u│48 │GutPunch│14│80 │ │* │Punch pushes 1 square │
; O5 g4 R% a% V- | T│49 │GutStrgt│30│100 │ │** │Punxh 2 square range │6 I$ k3 @6 M/ j2 [
│50 │GutImpct│50│160 │ │*** │Punch pushes 1 square │
" ^2 w; o/ l$ Y. w \' R: {│51 │DashAtk │11│90 │ │* │Dash through enemies! │
' Y( N9 @: ~+ i8 C│52 │Burner │15│130 │Fire│*** │Envelops you in flame! │/ g5 G' `2 \( {2 r! `+ ]) `; ^' e
│53 │Condor │44│180 │ │**** │Chrge atk pierces enemies │
2 q+ B1 N' M2 m│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape! │
! Y% P6 [8 c% R& |2 ~│55 │Zapring1│8 │20 │Elec│* │Pralyzing electric ring atk! │9 f7 ~: z/ z6 e4 z- h' `
│56 │Zapring2│18│40 │Elec│** │Pralyzing electric ring atk! │; |' `+ x% t9 ~) n
│57 │Zapring3│28│60 │Elec│*** │Pralyzing electric ring atk! │0 t. G. `) l ~9 e. A7 n( W! M
│58 │IceWave1│14│80 │Aqua│* │Creates a 2 sq wide ice wave! │
8 X3 D, }3 V# Z8 o" T2 w* J, }# c│59 │IceWave2│22│100 │Aqua│** │Creates a 2 sq wide ice wave! │- |8 I/ M' ~- f! @) X! ~
│60 │IceWave3│30│140 │Aqua│*** │Creates a 2 sq wide ice wave! │
" b `7 l& p) f9 H: _8 R│61 │Yo-Yo1 │72│40 │ │* │3-square yo-yo attack! │
9 P* h& E6 V$ k& r& W│62 │Yo-Yo2 │80│50 │ │** │3-square yo-yo attack! │
/ l1 [8 s' l/ F& C* P6 N y' `│63 │Yo-Yo3 │88│60 │ │*** │3-square yo-yo attack! │4 W* k4 y; Z( H, I) [
│64 │AirStrm1│26│50 │ │* │Creates 3 whirlwinds │$ `3 t9 h7 B' `' ?" a5 A7 X! ]
│65 │AirStrm2│35│60 │ │** │Creates 3 whirlwinds │
) D- h' H! g: H( H. ]. m│66 │AirStrm3│44│70 │ │*** │Creates 3 whirlwinds │1 H' u8 }2 M5 B3 x. M
│67 │Arrow1 │40│100 │Elec│* │Bee fly diagonal paths │: ^+ g8 v4 b7 Q G+ J) t$ Z# ?3 M3 k
│68 │Arrow2 │60│130 │Elec│** │Bee fly diagonal paths │
3 F- w9 f/ l* Q$ Y2 v: P& J- n│69 │Arrow3 │80│160 │Elec│*** │Bee fly diagonal paths │/ H7 R# f) w4 F* k7 f" Q
│70 │Ratton1 │14│80 │ │* │Crawling rat, turns once │
1 W C& v* X4 T% y/ p; V" e7 w# o- [│71 │Ratton2 │24│100 │ │** │Crawling rat, turns once │
, x9 u. g# g0 ]* z+ e│72 │Ratton3 │34│120 │ │*** │Crawling rat, turns once │ |: O4 }% q& H5 o
│73 │FireRatn│35│230 │ │*** │Activates when hit w/fire! │6 R+ {* B5 X- P; |, k' e, f% F5 Q
│74 │Wave │60│80 │Aqua│*** │Creates a wave that moves 3 sq│
+ b$ b% [: w0 ?│75 │RedWave │72│90 │Fire│*** │Creates a 3 sq wave of lava │
. _" x5 S6 c/ c7 |$ a6 ~: Q3 {│76 │MudWave │84│100 │Wood│*** │Mud wave advances 3 squares │
& i( H( C6 B! d E5 o& I4 H2 g│77 │Tornado │18│20 │ │** │An 8-hit tornado 2 ahead │
* f6 ^& g4 S4 [" S│78 │Spice1 │22│80 │Wood│* │Dangerous powder on all grass │* h2 Z/ Q" Z& a/ C0 ~- b
│79 │Spice2 │34│110 │Wood│** │Dangerous powder on all grass │
$ i; r7 n8 `% C5 t│80 │Spice3 │46│140 │Wood│*** │Dangerous powder on all grass │
( X* a- g: y4 F- t: n3 ?│81 │Shake1 │34│90 │ │* │Vertical shaking 3 sq ahead │- X. }, P8 @9 V6 v
│82 │Shake2 │40│110 │ │** │Vertical shaking 3 sq ahead │% G4 [) o+ a, P, l( i- Y
│83 │Shake3 │50│140 │ │*** │Vertical shaking 3 sq ahead │
9 F, u) N( W5 {- R: R8 z│84 │NoBeam1 │66│200 │ │** │Fires if something behind │
7 A, C- H" q$ p5 Z0 A! _2 X│85 │NoBeam2 │77│260 │ │*** │Fires if something behind │
5 k* z A: J$ x, A' N9 g0 D, p│86 │NoBeam3 │88│300 │ │**** │Fires if something behind │
0 P7 y3 ]* S6 t6 v, G│87 │Hammer │16│100 │ │** │Hammer smashes front! │ \9 I D: S' u
│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward │
0 h, n x9 @6 `2 q% D8 o│89 │Rope1 │45│50 │Wood│* │Entwines adjacent enemies! │5 @/ _2 @) V4 _* P( V8 b( W
│90 │Rope2 │55│70 │Wood│** │Entwines adjacent enemies! │
/ \6 _" C- U; }- |│91 │Rope3 │65│90 │Wood│*** │Entwines adjacent enemies! │
% [" M5 i, n! ?) H+ A7 J│92 │Boomer1 │15│60 │Wood│* │Boomerang encircles field │
/ ~3 W9 J2 l2 O: S8 v6 b4 o) {' `│93 │Boomer2 │22│80 │Wood│** │Boomerang encircles field │
& \" i0 F4 ]4 z0 K5 C7 @│94 │Boomer3 │30│100 │Wood│*** │Boomerang encircles field │
# }; S8 R, d4 S: |+ O│95 │PoisMask│30│ │ │* │Poison area w/ A button! │$ |! K2 K( P9 u; Q
│96 │PoisFace│38│ │ │** │Spread poison w/ A button! │
3 L$ j7 \3 K/ g' U5 N│97 │RockArm1│23│100 │ │* │Paralyzes enemy w/ erthquake │! _# z, y) x. @( T6 Z
│98 │RockArm2│35│150 │ │** │Paralyzes enemy w/ erthquake │
1 Z' P, S+ [2 H* r F0 H) z│99 │RockArm3│47│200 │ │*** │Paralyzes enemy w/ erthquake │
# |( w6 ?4 [7 ?$ {│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│
5 i8 }# V. o% Y1 k3 _2 U% \└──┴────┴─┴──┴──┴───┴───────────────┘
9 o: a! I% L+ Z- k( w8 O# L: m2 G* x" q# e# }5 x6 b( w
StdrdChip (Part 2), G- J" B! s4 E7 `: v
┌──┬────┬─┬──┬──┬───┬───────────────┐7 ~2 }6 g3 R2 q. ~! F
│编号│名称 │MB│攻击│属性│稀有度│说明 │
+ p1 w+ ~% B Z6 X9 P( l├──┼────┼─┼──┼──┼───┼───────────────┤
; K9 J0 H& A4 |) [# [- w- z9 }( X│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│
* M: o5 l! I9 G$ e2 G$ B* ~) T│101 │CrsShld2│33│210 │ │** │Guard, and bite into the enemy│. J4 M1 \' f4 b
│102 │CrsShld3│41│260 │ │*** │Guard, and bite into the enemy│
7 P: B: n2 q0 P% l) _2 g│103 │Magnum1 │35│120 │Fire│* │Cursor destroys panel! │; i! R6 _ O* _$ @5 f' f
│104 │Magnum2 │55│150 │Fire│** │Cursor destroys panel! │
6 I/ f/ o( [4 g: M3 C( K│105 │Magnum3 │75│180 │Fire│*** │Cursor destroys panel! │
! t$ `' q5 r: }# |│106 │Plasma1 │14│30 │Elec│* │Launches electric attack │2 N8 i" Y4 d A) u
│107 │Plasma2 │26│60 │Elec│** │Launches electric attack │: P+ ^- K2 j( X5 p, H: {
│108 │Plasma3 │34│90 │Elec│*** │Launches electric attack │
8 q: h$ l, m7 u# N r( z; C. s│109 │RndmMetr│28│100 │Fire│*** │Meteors smash enemies! │
: k. g# P8 G0 h│110 │HoleMetr│48│100 │Fire│*** │Meteors smash into sq │% c- H; ?* F$ E
│111 │ShotMetr│38│100 │Fire│*** │Meteors shoot out forward │( D& z7 C7 F8 ~& k+ T& b
│112 │Needler1│32│30 │ │* │Advance w/ A, stop to attack │% ~, ?7 A" X, ^6 i/ ]: z5 _
│113 │Needler2│52│40 │ │** │Advance w/ A, stop to attack │) S. x4 h5 B5 A/ X
│114 │Needler3│72│50 │ │*** │Advance w/ A, stop to attack │
4 q3 T5 r/ ^1 R│115 │Totem1 │29│100 │Fire│* │Creates a totem to blow fire │
0 |/ J$ P9 A% g1 r1 z- N& o│116 │Totem2 │38│140 │Fire│** │Creates a totem to blow fire │, e) u7 d. w! m# I/ [& _
│117 │Totem3 │47│180 │Fire│*** │Creates a totem to blow fire │# q: O, {4 k: M* z6 K$ c# l* T& F" v& b Y
│118 │Sensor1 │62│100 │Elec│*** │Sensor to watch sq ahead │3 c6 g$ D& f; B) z( e
│119 │Sensor2 │70│130 │Elec│*** │Watch sq ahead or diagonal │ ^7 ]% l3 g6 ^3 _1 s
│120 │Sensor3 │72│130 │Elec│*** │Watch sq ahead or diagonal │- C% ^" x) o$ h8 R9 B8 j
│121 │MetaGel1│18│90 │Aqua│* │Gel atk steals a panel! │" z/ H8 c5 R" P a: k
│122 │MetaGel2│28│130 │Aqua│** │Gel atk steals a panel! │" J& M" q' {& W2 r7 b5 F9 t
│123 │MetaGel3│38│170 │Aqua│*** │Gel atk steals a panel! │
O5 O3 B, \! y' l! ]0 c3 h3 v8 z│124 │Pawn │44│90 │ │*** │Attack by pressing A button │2 { m. U. \' U
│125 │Knight │64│150 │ │*** │Jumps fwd and attacks │4 {( b m: A1 g! Z, I, z
│126 │Rook │30│ │ │*** │Protects you from attacks │$ S; o; |2 e( \
│127 │Team1 │16│10 │ │** │Powers up when ally is hit │$ T( h! `4 D! Q5 r7 Z7 v
│128 │Team2 │20│ │ │** │Ally's HP recovered if hurt │
; R0 d7 ]( }- P. N) ~1 |: k│129 │TimeBomb│32│150 │ │*** │An area-wide time bomb │- _$ ~& w& _5 u$ k
│130 │Mine │16│300 │ │*** │Places a mine in enmy area │- E7 K5 R; G- N8 s4 A
│131 │Lance │46│130 │Wood│*** │Lances through back line │
0 |# r1 [6 a% l# U) E│132 │Snake │20│40 │Wood│*** │Snake from hole in area │0 K. c9 y! r* _ I
│133 │Guard │5 │ │ │* │Repels enemy's attack │
0 p$ Q7 k+ l: ?% c# e3 T. p4 A│134 │PanlOut1│4 │ │ │* │Destroys 1 panel in front │& M4 ^. i% P7 { J3 ]! {# z
│135 │PanlOut3│7 │ │ │* │Destroys 3 panels in front │% F# P2 f5 {& z, y8 l1 r# O; O# ~) a5 n
│136 │PanlGrab│10│ │ │* │Steals one enemy square! │% `) w# k2 Q- @- J
│137 │AreaGrab│15│ │ │** │Steals left edge from enmy │
; ~" ?% F! e- P│138 │GrabBack│10│40 │ │*** │Retaliate stolen panels! │
M* e n- @+ g8 d, q. H F│139 │GrabRvng│30│80 │ │**** │Retaliate stolen panels! │
( B3 W9 r6 {3 l: m/ Q& Y│140 │RockCube│9 │ │ │* │Places a rock cube in front │) } ~' u; \0 g6 T6 c
│141 │Prism │60│ │ │*** │Prism fires randomly │
. n8 `! n: [- o! I4 s│142 │Wind │14│ │ │* │Windbox blows at enmy area │! H" u( O, z1 z7 A t' Y* _
│143 │Fan │14│ │ │* │Vacuum pulls enemies │
2 u# T! [6 @& {" X1 J│144 │Fanfare │32│ │ │*** │Take no damage for a while │, B7 N5 Q% A( J/ K- C5 W+ @
│145 │Discord │38│ │ │*** │Confuses enemies w/ music │
. d7 G! N. P& v│146 │Timpani │42│ │ │*** │Paralyzes enemies w/ music │( U4 w/ m" h' @1 e4 N& K' ?, r1 _1 m
│147 │Recov10 │5 │ │ │* │Recovers 10HP │/ V+ P# \0 i! A2 `3 g
│148 │Recov30 │8 │ │ │* │Recovers 30HP │
$ P9 v! {. u! T0 r: d│149 │Recov50 │14│ │ │** │Recovers 50HP │
U! ?- i! v5 y* b│150 │Recov80 │20│ │ │** │Recovers 80HP │
* d6 O" I4 |/ }7 E1 S8 C│151 │Recov120│35│ │ │*** │Recovers 120HP │
2 u% E/ V$ b" ^3 X8 m/ z7 F│152 │Recov150│50│ │ │*** │Recovers 150HP │
- _( z; S6 a# b0 C% ?│153 │Recov200│65│ │ │**** │Recovers 200HP │# h) ~% E, L, L& I) a" Z: E6 r" ~% u
│154 │Recov300│80│ │ │**** │Recovers 300HP │ \2 x7 B# |9 c$ H) b: ]
│155 │Repair │8 │ │ │* │Fix your area's panels │. T2 l) B5 Y R+ I! ?6 j7 L
│156 │SloGauge│20│ │ │*** │CustGauge slows down in battle│
$ H4 F" S9 \! ?; I4 e6 {3 H│157 │FstGauge│40│ │ │*** │CustGauge speeds up in battle │5 H+ t( j$ |9 M9 o! t$ t$ V" E% b
│158 │Panic │14│ │ │*** │Confuses enmies if you are │$ `' x( R j. }" R
│159 │Geddon1 │10│ │ │*** │Cracks all panels! │, \! @6 n R$ Z( `- Q5 W
│160 │Geddon2 │50│ │ │**** │Breaks all empty squares! │
; o3 i4 G4 E( Z$ U$ M│161 │Geddon3 │90│ │ │**** │Turn all panels to swamp! │
9 Q/ {* w! w, [3 `/ C2 y! x│162 │CopyDmg │18│ │ │*** │Duplicate damage on 2nd enemy │
8 d! H' K$ z4 z0 P5 D│163 │Invis │11│ │ │*** │Invisible for a while │+ T- c0 D2 a' X: O1 O$ r& x
│164 │Shadow │60│ │ │*** │Only swrd attack hurt you │
' {' J1 N7 c- v( y O ?│165 │Mole1 │28│ │ │* │Attacks fr. under ground! │2 \2 Z7 ^0 Q% I. T
│166 │Mole2 │35│ │ │** │Attacks fr. under ground! │3 o, p8 W4 g1 Z% b4 G# g
│167 │Mole3 │42│ │ │*** │Attacks fr. under ground! │& }, w4 O J" p6 m# R, t
│168 │AirShoes│26│ │ │*** │Can stand on empty squares │
/ `. O8 u! g- x' W6 N ]( {5 h│169 │Barrier │7 │ │ │* │Nullifies 10HP of damage! │
* y! D% m @2 M$ |# q9 S│170 │Barr100 │25│ │ │** │Nullifies 100HP of damage! │
* A i, W% Q) j8 V ~* E6 \+ X2 }│171 │Barr200 │50│ │ │*** │Nullifies 200HP of damage! │
3 @3 R J% Q$ R3 s+ }. X7 U│172 │Aura │55│ │ │*** │Repels attacks under 100 │7 o6 w, U! y1 y- q3 k+ q- M
│173 │NrthWind│43│ │ │**** │Wind removes auras, etc │% C% \7 y' T9 Y) C
│174 │Mettaur │30│????│ │***** │Summons a Mettaur to fight! │/ a/ P9 y4 W2 U1 D/ d" ~
│175 │Bunny │32│????│Elec│***** │Summons a Bunny to fight! │
( E# n7 T- E) H* A* _│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight! │
3 M# y0 ]& j& d% b5 O" O8 k│177 │Swordy │30│????│ │***** │Summons a Swordy to fight! │
* m, E. \- ?; y, z│178 │Jelly │46│????│ │***** │Summons a Jelly to fight! │
: {% g. K/ j7 L4 K- F│179 │Mushy │38│????│Wood│***** │Summons a Mushy to fight! │
$ L. ^3 w# t7 C, C: S1 r│180 │Momogra │38│????│ │***** │Summons a Momogra to fight! │5 b& v+ j* g( ~. i
│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │
5 |8 s" D; V$ N* x9 ^' U3 `│182 │Scuttlst│52│????│ │***** │Summons a Scuttlest to fight! │
4 H& j7 S. N7 k# C& W: d│183 │Hole │55│ │ │**** │Open hole to dark world │- Z6 u3 D R1 K+ ? O4 d. v
│184 │HolyPanl│14│ │ │** │Creates a holy pnl in front │
. `8 V3 d- a& Q│185 │LavaStge│22│ │ │*** │Changes all panls to lava │
5 `& @' {# w5 k& Y% g│186 │IceStage│20│ │ │*** │Changes all panls to ice │
0 h6 R) k$ N. S/ ?+ v; I' f; T│187 │GrassStg│10│ │ │*** │Changes all panls to grass │
! q' U: A* v# _, I│188 │SandStge│18│ │ │*** │Changes all panls to sand │+ i8 s! C& b# w
│189 │MetlStge│26│ │ │*** │Changes all panls to metal │
4 o! v5 n3 p! }; R$ h│190 │Snctuary│54│ │ │**** │Change own panls to holy │
% O1 ]0 s6 w8 s7 t│191 │AntiDmg │45│100 │ │*** │Sets trap & throws stars! │% f5 s4 o% F' g. F
│192 │AntiSwrd│68│100 │ │*** │Retaliate for sword damage │
2 b a$ V; {% ^8 R2 s│193 │AntiNavi│60│ │ │**** │Take the enemy's Navi away │$ X0 @; u5 r5 k& A
│194 │AntiRecv│73│ │ │*** │Punish recovery of HPs! │! M8 l& [2 \, \+ c. D
│195 │Atk+10 │4 │ │ │* │+10 for selected atk chip │* L+ v# o' W$ t! Q/ `
│196 │Fire+30 │20│ │ │** │+30 for Fire atk chip │. q" R6 y/ y6 T
│197 │Aqua+30 │21│ │ │** │+30 for Aqua atk chip │7 ^3 x# j" z- E9 z
│198 │Elec+30 │23│ │ │** │+30 for Elec atk chip │
u7 Q$ |$ b4 O- M+ n7 j/ U- _ Z X│199 │Wood+30 │26│ │ │** │+30 for Wood atk chip │
5 z7 q" g: U: w; E' \1 y│200 │Navi+20 │34│ │ │** │+20 for selected Navi chip │% y1 j! S* q' n5 X* I
└──┴────┴─┴──┴──┴───┴───────────────┘" k: L" u) X+ ?: `
# S/ \2 F5 E8 @6 O* w& A- d
7 V7 r3 \9 v" ?4 J- YMega Chip
. y. z( L/ Q6 f0 j! d┌──┬─────┬─┬──┬──┬───┬───────────────┐
! ]& h- W5 G$ }* U) o- \3 \* l( {│编号│名称 │MB│攻击│属性│稀有度│说明 │! z# Z5 E. a0 Q# A
├──┼─────┼─┼──┼──┼───┼───────────────┤
9 w8 q/ [" }6 |3 A& r3 b│1 │Muramasa │74│????│ │***** │Power = amount of HP lost! │
% `2 Z) W$ `1 y( `5 B+ d" d7 J│2 │HeroSwrd │65│180 │ │**** │Legendary swrd cuts 3 sq! │
4 r( T9 K5 ?& P" u* T. U. @* t; d│3 │ZeusHamr │90│250 │ │***** │Damages anyone on a panel │; h6 w5 v! S- P: D% U' T
│4 │StandOut │22│220 │Fire│*** │Heat: Send Fire into hole │
* \3 k+ @& s, c) B% |│5 │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole │$ t2 s8 L3 z; b) ^5 M# d
│6 │WatrLine │18│180 │Aqua│*** │Water: Draw wter from hole │1 m; `7 e% z( ?6 V/ \
│7 │Fountain │48│240 │Aqua│*** │Water: Draw wter from hole │
5 f. n- K- B6 k' w, R5 h│8 │Ligtning │30│160 │Elec│*** │Elec: Dmgs object & area │
7 Z3 z* S8 H& e6 e6 S2 ~│9 │Bolt │52│210 │Elec│*** │Elec: Dmgs object & area │2 }+ V1 s7 N7 t1 ?1 l
│10 │GaiaSwrd │28│100 │Wood│*** │Wood: Take power frm next chip│
% ?6 T; u1 u+ k% h7 J│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│( a3 M3 [; n8 N9 r [; U
│12 │Meteors │86│40 │Fire│**** │Drop many meteors on enemy │
2 x* p' R! V# f( `. w) p│13 │Guardian │82│ │ │***** │Statue punishes when hit │. @# L6 g4 s( T* r9 U, I* ]4 h
│14 │Anubis │90│ │ │***** │Anubis poisons enemies │* }, K9 l+ l5 d3 I6 ^( }1 h+ @
│15 │Godstone │66│150 │ │**** │Summons a GodStone from hole │
# z5 F7 K: x H/ p. `- h│16 │OldWood │72│100 │Wood│**** │Summons OldWood from hole │5 W; I/ {! c2 z8 M0 _' p6 V
│17 │Jealousy │64│100 │ │*** │More dmg if enemy has chips │7 U6 h' O& n* z* u+ `
│18 │Poltrgst │58│ │ │***** │Objects thrown at enemies! │) Y2 M( S+ a1 i5 Y3 T
│19 │LifAura │77│ │ │**** │Repel all attacks under 200 │
% T6 m8 j0 G0 O6 D( W5 R5 K│20 │FullCust │10│ │ │*** │CustGauge instantly refills! │2 v) ^4 P" \( b' o$ T7 D
│21 │Atk+30 │50│ │ │*** │+30 for selected atk chip │; J) L# h% x. d C4 `, i5 J9 ?7 W: @/ i
│22 │Navi+40 │60│ │ │*** │+40 for selected Navi chip │ n7 ^4 _+ T. k
│23 │Roll │10│20 │ │*** │Attack an enemy, heal you │* b! R# l; n5 M: r' {
│24 │RollV2 │22│30 │ │**** │Attack an enemy, heal you │) I% s9 r. Z) } ]( R
│25 │RollV3 │34│40 │ │***** │Attack an enemy, heal you │' N- F/ J" v) I3 v# f. U4 C
│26 │GutsMan │15│50 │ │*** │Sneaks up to smash panels │
% C @1 ?! K( a! t1 O7 M& d1 g│27 │GutsManV2 │41│70 │ │**** │Sneaks up to smash panels │
8 M' \: z- b: n0 p- t3 ~" R: B│28 │GutsManV3 │57│90 │ │***** │Sneaks up to smash panels │
5 s# b+ i4 x$ B│29 │GutsManV4 │63│100 │ │***** │Sneaks up to smash panels │
2 O1 e8 Y% m% O" {│30 │ProtoMan │68│160 │ │*** │Moves in to slice the enemy │* G2 B" g' Q' s* X* V
│31 │ProtoMnV2 │76│180 │ │**** │Moves in to slice the enemy │
! K$ R# V5 f z. Z/ H│32 │ProtoMnV3 │82│200 │ │***** │Moves in to slice the enemy │3 Q6 ^- {0 }* G G: M& O$ z. S
│33 │ProtoMnV4 │90│220 │ │***** │Moves in to slice the enemy │
3 n$ d' X& Z8 Z! m9 Y& Y8 w5 h│34 │FlashMan │39│50 │Elec│*** │Flash atk paralyzes enemy │$ n' q- p% O( Q7 ~
│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy │1 ^1 l. J7 G1 }" p: ~* m
│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy │1 }& k/ u8 k# V: V* q# N
│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy │' o5 v: Y* r0 T9 x8 h
│38 │BeastMan │38│40 │ │*** │Claw atk 3 squares ahead! │
1 C8 {( v( n" R6 n& e│39 │BeastMnV2 │60│50 │ │**** │Claw atk 3 squares ahead! │+ n; S/ A7 c1 O9 b& c: r
│40 │BeastMnV3 │68│60 │ │***** │Claw atk 3 squares ahead! │
! b* Q: \9 {. @9 L│41 │BeastMnV4 │76│70 │ │***** │Claw atk 3 squares ahead! │
" U5 w+ L% W. A* v9 T4 Y│42 │BubblMan │50│20 │Aqua│*** │Fires several AquaShots │
" G$ v" z' Q0 u4 I- s/ s│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots │
/ h- t6 g/ U; L│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots │
! l6 O8 }2 Z2 K$ j% s, J7 i, H│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots │
% Z3 k8 z: \1 A1 T2 I# _│46 │DesrtMan │32│120 │ │*** │Launches fists at enemies! │
7 N. ]1 L( e8 C" i6 F/ z8 S/ S│47 │DesrtMnV2 │52│140 │ │**** │Launches fists at enemies! │+ h( g; \9 @1 V2 d% u4 z( I4 E) y
│48 │DesrtMnV3 │64│160 │ │***** │Launches fists at enemies! │
1 C* _ I- ^* e│49 │DesrtMnV4 │72│180 │ │***** │Launches fists at enemies! │
$ V' h% G* e) X& }: t1 ?# k( P; M│50 │PlantMan │60│20 │Wood│*** │Vines harm all enemies! │
' h% H3 s3 K+ R│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies! │/ ^5 y1 P, O& j& i. v
│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies! │8 V3 a- f- P, |! f" p; y6 j
│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies! │8 I: ? v+ y8 q! k
│54 │FlamMan │32│120 │Fire│*** │Flames burn all enemies! │% a2 F3 A$ V" X5 d5 K/ N8 m
│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies! │4 z6 c9 S3 J$ R9 V& Y6 I) a8 f7 J! c
│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies! │
+ H/ U/ C y. h" p1 P* k2 \│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies! │0 r* |$ l3 D c" O
│58 │DrillMan │66│70 │ │*** │3 drills fly at enemies! │
% [2 c1 H7 ~0 f$ o* u│59 │DrillMnV2 │70│90 │ │**** │3 drills fly at enemies! │
# A# i, ^! X+ m, Z% f8 p1 J" j│60 │DrillMnV3 │74│110 │ │***** │3 drills fly at enemies! │9 y' h8 R5 ^# d3 a B [- j( M C' q
│61 │DrillMnV4 │78│130 │ │***** │3 drills fly at enemies! │
7 E+ h$ t q8 d3 S. m- O6 U4 \│62 │MetalMan │40│100 │ │*** │Iron fist smashes 1 square! │
! ~. i O! ]( @9 N! j0 @│63 │MetalMnV2 │60│130 │ │**** │Iron fist smashes 1 square! │
& \7 X! D+ D! o5 g9 S+ p│64 │MetalMnV3 │70│160 │ │***** │Iron fist smashes 1 square! │" J5 q* i, a3 X+ n
│65 │MetalMnV4 │80│190 │ │***** │Iron fist smashes 1 square! │$ R- D6 P: @& F( w. K5 c3 o9 w
│66 │KingMan │36│140 │ │*** │Move up 3 square & 4-way hit │
" j2 j. z# H# M8 C/ _2 x│67 │KingManV2 │48│170 │ │**** │Move up 3 square & 4-way hit │, J4 h; ]) [9 I) U( t
│68 │KingManV3 │60│200 │ │***** │Move up 3 square & 4-way hit │
6 S0 V. d1 g3 ^- `, E" m+ X│69 │KingManV4 │72│240 │ │***** │Move up 3 square & 4-way hit │
2 w5 b4 \% w5 }3 D( r: q│70 │MistMan │68│90 │ │*** │Appears from mist & attacks │7 |4 c% o9 a2 C3 C3 p6 m
│71 │MistManV2 │71│110 │ │**** │Appears from mist & attacks │7 A+ Z% D- R& o+ {* {) E
│72 │MistManV3 │74│130 │ │***** │Appears from mist & attacks │
( o8 e* x! A" U" O$ ]$ Z$ X│73 │MistManV4 │77│150 │ │***** │Appears from mist & attacks │
- d& A! w: d* c' ^8 u# R" E│74 │BowlMan │80│100 │ │*** │Lines up pins for a strike! │0 k& p' L d1 Q' S
│75 │BowlManV2 │82│120 │ │**** │Lines up pins for a strike! │
* @- u% O& E+ x2 A6 a( n y' n5 s│76 │BowlManV3 │84│140 │ │***** │Lines up pins for a strike! │) N# s9 N8 g( H- F. W6 _
│77 │BowlManV4 │86│160 │ │***** │Lines up pins for a strike! │/ c }3 j- s3 @1 r: U! \9 f
│78 │DarkMan │72│30 │ │*** │Creates 3 caves in enmy area │
" r2 C2 @1 I' ]( w ^, B│79 │DarkManV2 │76│30 │ │**** │Creates 3 caves in enmy area │
) s! g+ S' G8 n- y1 w0 }( S│80 │DarkManV3 │80│30 │ │***** │Creates 3 caves in enmy area │, p7 h& |9 M- \- y5 N7 z, l
│81 │DarkManV4 │84│30 │ │***** │Creates 3 caves in enmy area │) W7 I2 S* Z3 Y' W( K: J
│82 │JapanMan │82│40 │ │*** │Multiple attacks w/ spear │
. J+ X1 k( y" W q9 {│83 │JapanMnV2 │85│45 │ │**** │Multiple attacks w/ spear │
8 C* f1 p3 |& r& { O│84 │JapanMnV3 │88│50 │ │***** │Multiple attacks w/ spear │
$ l) A9 I7 x1 O1 ?( e, a│85 │JapanMnV4 │91│55 │ │***** │Multiple attacks w/ spear │7 k; C% Z% @) v# t
└──┴─────┴─┴──┴──┴───┴───────────────┘) H4 O( ~+ m" C7 ]( R' v7 @6 o1 h
, V6 I1 o4 u' {- t8 ~/ ~
' \9 t% Z% O9 D' |! A3 OGigaChip (蓝版)
; H# [* M5 l4 I; s3 N; S┌──┬─────┬─┬──┬──┬───┬───────────────┐, k9 y' b% b. L4 `, S
│编号│名称 │MB│攻击│属性│稀有度│说明 │' o5 U' u; f6 U( I+ O
├──┼─────┼─┼──┼──┼───┼───────────────┤
" ?8 u4 o1 Z6 u+ I' |6 V+ Q│1 │FoldrBak │99│ │ │***** │Restores all chips & folders │
3 ^8 X5 L: b. J8 A$ h( H2 i7 K x│2 │BassGS │99│700 │ │***** │Bass' secret weapon │( P5 ^! e6 I# M Y
│3 │DarkAura │55│ │ │***** │Dark chip repels <300 atks │
) H* a* B& T* ?4 x5 C│4 │DeltaRay │92│220 │ │***** │Use A btn for up to 3 attacks │
7 [) ]2 r' ~2 r8 z# M. n│5 │AlphArmΩ │97│500 │ │***** │Launches a giant rocket │
" x2 W% ^% N- R4 w│6 │GutsManV5 │79│120 │ │***** │Sneaks up to smash panels │% {; [; T3 _' T7 w4 p" l
│7 │ProtoMnV5 │98│240 │ │***** │Moves in to slice the enemy │
& E' L+ q: q$ _│8 │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy │0 Z0 m, e7 A+ ]! ]! g6 Q
│9 │BeastMnV5 │84│80 │ │***** │Claw atk 3 squares ahead! │
# g' G2 `4 S' r% `0 C1 o, q2 L7 K│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots │) M! w& T; ~2 @2 i }
│11 │DesrtMnV5 │80│210 │ │***** │Launches fists at enemies! │/ w: b+ G7 ]# S! @' G8 `
│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies! │$ h0 {1 ~, e4 _" z/ V3 k# u4 i9 a8 _# k
│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies! │
5 A/ r" D/ s! Y8 o│14 │DrillMnV5 │82│150 │ │***** │3 drills fly at enemies! │
. n/ _8 d1 O" V/ a& Q6 D7 L, I│15 │MetalMnV5 │90│250 │ │***** │Iron fist smashes 1 square! │
7 q& C, Z& `7 X+ [% J5 I' A3 X. f│16 │KingManV5 │84│280 │ │***** │Move up 3 square & 4-way hit │7 |3 N: a* U- p* i+ h
│17 │MistManV5 │80│170 │ │***** │Appears from mist & attacks │3 B. F1 e0 W; _0 O0 p8 Y
│18 │BowlManV5 │88│180 │ │***** │Lines up pins for a strike! │
. x* z$ p j: c7 {4 N│19 │DarkManV5 │88│30 │ │***** │Creates 3 caves in enmy area │* u7 T0 }- _! E7 Z2 y* ?2 t4 w8 `
│20 │JapanMnV5 │94│60 │ │***** │Multiple attacks w/ spear │
. X6 N( l8 t0 a6 L└──┴─────┴─┴──┴──┴───┴───────────────┘7 H; a2 f2 L6 E, N4 d( _6 R
/ i. j/ u7 c+ v8 R* v' ^
GigaChip (白版)(只列出与蓝版不一样的Chips)
. ^$ C, T9 ]$ y; t. ~8 h0 X# V┌──┬─────┬─┬──┬──┬───┬───────────────┐
) q; F" b& y2 g; q6 G( e│编号│名称 │MB│攻击│属性│稀有度│说明 │& L+ L! N; C( X. y
├──┼─────┼─┼──┼──┼───┼───────────────┤
5 U2 m+ \3 y2 N( Q3 w* O0 `" i# K3 ?) e2 X│1 │NavRcycl │50│ │ │***** │Recalls last Navi used │
1 |0 H. Y, c, O! p. _9 H, \│3 │Serenade │97│100 │ │***** │Dark chip Holy pwr to front │( @ h' D+ d: M& Q% D) f
│4 │Balance │60│ │ │***** │Both Hp reduced by half │
9 r3 R/ h) r2 |│5 │AlphArmΣ │97│50 │ │***** │3-stage electric attack! │( p! F# J# Q+ u$ Y s3 h" h& x
└──┴─────┴─┴──┴──┴───┴───────────────┘ |