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* Q# Y E5 k/ M: C$ r: u2 F6 r■● ■ NintendoWorld 站友xliz原创
* `; O0 h* l5 o( X. ]0 J■ ●■ http://www.NewWise.com
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洛克人 EXE 3 Blue 卡片组合
9 a+ y; E w7 b% i
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. N7 J, `5 [3 l. {英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版. R# Q; Y0 r. D3 S& B# P
大家要看日文版的P.A.或详细攻略,点击这里吧!$ L1 Q" S' X1 ]/ ^/ P+ f3 ]
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希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol: 5 I( f5 f1 y7 V5 ]9 S
: q7 Q6 R4 u4 g% i0 o0 N2 Q以下内容格式如下:
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& h, q: r+ @* h9 P$ K* H编号 名称* J0 w6 Y6 L0 F# o. @
说明9 U4 Q# t: e" o/ [, ~
组合方法) ]3 {5 c2 T+ j& w2 E: F
---------------------------------
" j7 j s9 T& T01 Z-Connon 1
3 j- @" T9 X# A t% I/ m' IUnlimited Cannon for 5 sec) f1 s* k \9 W1 ]4 B% q2 P: U0 D
Cannon A+B+C
. q: h) }. l( o4 vCannon B+C+D
1 S Z3 S5 j6 I& T; E$ e" dCannon C+D+E- I3 u: w& {& I1 G
+ h! X% M7 z' u2 v/ I' k
02 Z-Connon 2
5 o$ t# S* w4 j( eUnlimited HiCannon for 5 sec* o m: p8 H8 V s
HiCannon H+I+J- ~, u- N: r7 D* Q: [2 W
HiCannon I+J+K
5 A2 f) p* ~4 u9 mHiCannon J+K+L: |" M" m2 H* h
, B# E" V( M, r \( L% ^: P" J03 Z-Connon 3
' f/ s% n' k4 EUnlimited MegaCannon for 5 sec' ?% N1 V0 c# E, _
M-Cannon O+P+Q9 E. i; s; k( j. V0 F7 s
M-Cannon P+Q+R
: T4 z* q/ E0 {- U/ `, A" QM-Cannon Q+R+S
' T; |) T: Y6 [! w2 A
$ V3 s; C$ X1 N5 }' c: j6 e04 Z-Punch- V4 ^% @/ L$ u& [2 f7 t3 {
Unlimited GutPunch for 5 sec
' Z, {" y6 c& G' O$ N& G9 LGutPunch B+C+D' h$ P1 }2 _8 X8 W; i0 b9 h- o8 {
GutPunch C+D+E
! J" |/ x. H5 y" D" q6 |GutPunch D+E+F
2 w0 m4 e- r& b2 |- Z' V6 q" B# Z0 U% M9 C
05 Z-Strght
0 [) N! Q1 n) F WUnlimited GutStrgt for 5 sec
; v9 C# s/ f9 h: lGutStrgt O+P+Q
3 R* O5 X& p8 C; lGutStrgt P+Q+R
/ H0 w) J4 @1 T6 Z" \2 SGutStrgt Q+R+S9 S2 H; I$ I* F* U& {3 x5 c
+ J( j0 Z- i0 |% U) p0 y; P/ d- H+ T06 Z-Impact
/ s+ j1 L7 Y+ q/ OUnlimited GutImpct for 5 sec* N$ b5 O4 @7 I; j1 [, X, y- m( d, h
GutImpact G+H+I
: G8 w2 A4 u9 X" [$ t+ F% i) lGutImpact H+I+J
+ N; c' W3 }, c& H7 P0 nGutImpact J+K+L
( @/ C, x$ B. M4 k2 M' }2 o
$ F. v$ q% m, I& ]& Y7 [" n& O07 Z-Varibl0 j3 {% y4 t3 L6 w
Unlimited VarSword for 5 sec. q) k% |' v+ s/ l( g
VarSwrd B+C+D) Z7 [/ h) [* v7 B( I; O" n
VarSwrd C+D+E' y/ p+ X8 y. `% ~4 P: K
VarSwrd D+E+F
, g" \% o. M. `' i+ e! ~) k; U
" ~" D$ L8 g( i- |$ e* U, A08 Z-Yoyo 1
* r) X! h* S" _1 EUnlimited Yo-Yo for 5 sec
" G; Q+ o/ P- AYo-Yo1 C+D+E
9 q) z" _1 b/ f n+ k oYo-Yo1 D+E+F
- h H3 S7 V/ s: \" w& mYo-Yo1 E+F+G( N1 g5 Y1 u2 J5 L( o# i, c' s3 j
( r# p& r# q6 l& M5 \2 g09 Z-Yoyo 2, D$ ^. z8 R% Q* z: @
Unlimited Yo-Yo2 for 5 sec5 D4 ~6 k4 s: C+ j; ?6 _- e9 B7 x
Yo-Yo2 H+I+J
: q( H0 A. o2 r+ H' J5 Z, [3 }% OYo-Yo2 I+J+K8 L! s5 P: n/ l+ e+ R" Y$ ~) o
Yo-Yo2 J+K+L
" U: z9 h- v& n3 e. r6 U: y; Y2 c
( j5 V" q) ^* {) g10 Z-Yoyo 3
7 T! G4 }8 m6 E% _7 B/ LUnlimited Yo-Yo3 for 5 sec
8 `, I* X2 R$ u5 T7 j9 _. lYo-Yo3 M+N+O
6 d; \" D/ G0 _- `" w' `# x7 z' D# uYo-Yo3 N+O+P
% ^5 I/ {8 A# ^5 G, a* z; hYo-Yo3 O+P+Q
, g: @- Y( R k9 L4 @
3 Z2 L, v$ G& x$ _5 M/ Q6 A3 }" v11 Z-Step 1- R P3 }* b7 d$ ^4 t( d9 o% z
Unlimited StepSwrd for 5 sec
7 w7 p; g+ H0 z' r0 ^StepSwrd L+M+N/ ?9 U2 w' n3 B
StepSwrd M+N+O& e5 R) v" e( R+ n; }, F% w
StepSwrd N+O+P4 I4 ?; i# I. [: d% }% m
6 f- X2 p% G' b$ n7 U% l
12 Z-Step 2
$ c& g8 f" w3 j! MUnlimited StepCros for 5 sec
, J5 R" s9 B, [5 r5 I3 `StepCros P+Q+R
' i! H# {8 n9 Y: [" a. j" NStepCros Q+R+S1 ~7 N2 l4 \. N/ ~
StepCros R+S+T3 n& V0 ?# U# f4 C
! m9 g4 `) p7 R) w13 BubSprd
, e; l% _9 x, ^, Y$ UAttks w/ spreading bubbles!
" G6 d) R, n7 {6 w! Z6 gBubbler C+D+E
3 J8 R& V9 ^8 |, M7 SBub-V D+E+F
* B8 Q: a8 s) d' [8 }BublSide E+F+G' z* ~$ D0 z) @$ R$ ?, P. j& T7 \ [
Bubbler E + Bub-V E + BublSide E) g+ o# g' m$ Q7 s2 N
# ~: v/ J7 ^2 r T+ J
14 HeatSprd0 u; y/ v0 i e6 S0 v" Q
Attks w/ spreading fireball!
' w2 T& b8 [1 n; k- ^% Z+ KHeatShot H+I+J5 a& F3 m8 N7 K! Z/ Z- p& k( P
Heat-V I+J+K' l0 @' Q9 i1 ?1 M; ^$ ~. H
HeatSide J+K+L
1 d+ r+ G# H. i3 C+ T/ }. cHeatShot J + Heat-V J + HeatSide J7 h$ x" }+ D/ n, w- g
' e% V$ N5 E6 X( E15 H-Burst
1 y5 E$ ^! H p4 tCreates a giant explosion
4 y n7 M8 P' B( {8 V' wSpreader M+N+O0 L9 R; |% {; z& e0 J( }5 w( I# F* f, }
Spreader N+O+P
: V' f) L2 N) n2 K# ^$ ~Spreader O+P+Q. |. j- F( ?4 K
9 l. K8 w/ j( H$ E! X16 LifeSwrd
! `7 d% @4 H, a3 ~Swings a huge 2×3 sword!
5 }. p, ]! A9 s8 nSword E + WideSwrd E + LongSwrd E; ]2 a9 @( M7 F1 l: T9 i
Sword L + WideSwrd L + LongSwrd L
, a* a: _& W2 e9 l ]Sword Y + WideSwrd Y + LongSwrd Y
$ K9 s" t7 E/ a0 s4 U# ]5 e
: e' O0 z. r6 ^; C2 N17 ElemSwrd
) W- M" `& v$ \ A& }, OWide swrd contains 4 elemnts
6 \8 s7 q" S7 a' a, R- {FireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N
/ O% v% M5 `/ p) X. y" nFireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P
$ @1 t+ s% o: \% Q2 D$ W+ Y9 A7 A7 Q
18 EvilCut6 J D5 ~$ b! n7 d
Step up 2 & make 4 atacks
+ Z+ N% `* l1 qStepSwrd P + HeroSwrd P + StepCros P
: |' _0 k9 }0 @4 W2 T8 ]7 {( I& N; O2 l7 b4 @6 u! s2 V, t$ \/ r9 {
19 HyperRat
6 V& R2 ^8 a/ l' TA giant Ratton charges!# }2 ?- i D' e2 }
Ratton1 A + Ratton2 A + Ratton3 A- z3 ^" e0 H8 c; e0 l
Ratton1 C + Ratton2 C + Ratton3 C
( R' p% Y* ?/ y f# KRatton1 F + Ratton2 F + Ratton3 F
e* ]3 V- _6 S- i/ a+ d/ D( V+ I0 U9 j" U L. R* Y7 U
20 TimeBom +) L! {8 Q6 J4 i) ^6 B0 p. v( u
Sets Time Bomb in enmy area% ~2 Q1 O- ~# C1 Z! o( Y2 n7 j# V
TimeBomb J+K+L6 u3 J+ J9 M. a3 \1 F- Q0 Q5 q* ?
TimeBomb K+L+M2 o7 l8 z& H& g
TimeBomb L+M+N
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21 GelRain
% |% ]$ b& H! U- K j, B `Gel steals squares
0 L Z1 d% u' ?. ~) P1 d5 qMetaGel1 B+C+D* G+ q: D8 Z) t7 ~# H6 J, w
MetaGel2 E+F+G7 d9 y2 L+ N& x
MetaGel3 S+T+U; J4 Y, [6 ~3 I& z* `/ \
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22 EverCrse8 z6 S7 | {, v' q4 u
Shield chases enemies
) d& [8 S7 W8 m, L* ^9 ZCrsShld1 C + CrsShld2 C + CrsShld3 C3 q2 M8 l% ^8 ]" Q7 c8 N
CrsShld1 L + CrsShld2 L + CrsShld3 L
$ s+ k; w4 i, _& _6 w" r W0 b; p0 w
23 MomQuake( g- |) I, C; @, N
Awakens Mother Earth!; g9 |5 V- V1 g- H) j0 e
RockCube * + RockCube * + GodStone S5 b0 |. R4 e" |$ x
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24 PoisPhar, V: |( B; {- V" G+ `% Q
Pharaoh generates poison
" o3 m/ l: F4 i3 E: H# s( W6 R7 rPoisMask A + PoisFace A + Anubis A
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# j9 `) I- t7 I: t+ B$ D! l25 BodyGrd$ U( K* |+ w- d- f9 }, a9 R6 s
Bodyguard takes out enemies
; s7 T ]! z9 [AntiDmg M + AntiNavi M + Muramasa M
0 g' P' P6 j& r) \2 z6 E1 [
% p4 t4 Q# w1 [26 500Barr5 d. v; E: @. B( N
Barrier absorbs 500HP dmg
, G" H+ M( h( R- \8 zBarrier E + Barr100 E + Barr200 E
, Z1 c3 f( x4 h) I8 l( p! pBarrier R + Barr100 R + Barr200 R% i6 P* H% Z% z5 i& k2 @" l
7 S" N9 w! j4 q" t7 `
27 BigHeart
# ~0 q4 _/ [( Y6 B$ LAttacks, then heals HP!
3 G) y1 n+ u) {& j4 vHolyPanl R + Recov300 R + Roll R
3 C8 u x3 _+ @$ u- `6 r ` nHolyPanl R + Recov300 R + RollV2 R
- d: U! l2 K) @. p3 E, b1 `/ ]9 PHolyPanl R + Recov300 R + RollV3 R
" p6 U0 a) m2 e# C% V N
4 h1 P! w% ~: o8 I- c8 y28 GtsShoot
; ~7 r8 I. n. k2 vGutsMan throws MegaMan!; \: E' U% r; D% y& f! d
Guard * + DashAtk G + GutsMan G# ~3 Y! t; _+ |2 [) E
Guard * + DashAtk G + GutsMan2 G& b' \' c3 T2 r" r5 h$ k
Guard * + DashAtk G + GutsMan3 G* j) K; K1 c. z, }: j( X# d
Guard * + DashAtk G + GutsMan4 G0 r( @4 F! `, G% C3 `2 A8 k2 g
7 m3 D* \ P3 K/ ~" D8 W; f& L29 DeuxHero
/ J. m3 p1 d* q9 ]5 DMegaMan & ProtoMan team up!
9 o7 v* D3 a( ~" |CustSwrd B + VarSwrd B + ProtoMan B0 m9 e) d/ ]; o5 Y7 m# f' V
CustSwrd B + VarSwrd B + ProtoMn2 B; p2 k6 u( H$ J# x
CustSwrd B + VarSwrd B + ProtoMn3 B9 S* @: `: ]2 s2 T( Y3 s
CustSwrd B + VarSwrd B + ProtoMn4 B
5 Q4 Q, J% P" z' |- G1 B
& i3 v5 J( S* j; q7 D30 2xHero
6 ^# l0 K7 I: P* F* V, n6 P; lMegaMan & ProtoMan Dual atk0 Q5 D: o1 W% y% _
Slasher B + CustSwrd B + VarSwrd B + ProtoMan B
$ |! m) g# v5 Q- F" c! K4 ~, k' v/ PSlasher B + CustSwrd B + VarSwrd B + ProtoMn2 B
4 N ~8 N: _$ p$ p5 g# TSlasher B + CustSwrd B + VarSwrd B + ProtoMn3 B
) k- a8 a3 D2 o' }Slasher B + CustSwrd B + VarSwrd B + ProtoMn4 B
8 u; R( z5 L9 a- D, V& v. S* ]/ z3 B/ |9 G% S: b
31 PrixPowr4 h5 N# Y, [* M4 s, ^( }
3 Navis attack at once!
1 ?+ X- {+ V/ r( c) ^ C7 ~Team1 * + Team2 * + KingMan5 K
& Z' j7 o8 F4 V: KTeam1 * + Team2 * + MistMan5 M
5 R3 v& d3 U% p- ~9 DTeam1 * + Team2 * + BowlMan5 B* `- Y7 \; l9 Z% _% U, F
. l* A; u7 E) H/ Y7 R: v# f& h# s% Q
32 MstrStyl6 j" y. q- C- J
MegaMan unleashes his power
% b/ M8 a3 q. ^0 `3 P: GSalamndr * + Fountain * + Bolt * + GaiaBlad *
1 F. X/ E( y0 g. Z x8 o9 q- P1 t# n+ x% g
StdrdChip (Part 1)& _) D$ U# J/ [- m
┌──┬────┬─┬──┬──┬───┬───────────────┐# ]) m, h) N$ T$ p* A
│编号│名称 │MB│攻击│属性│稀有度│说明 │# Z3 `$ X( u+ w
├──┼────┼─┼──┼──┼───┼───────────────┤
$ D; T9 B) S& e3 g) T d8 F% J& h1 p& ^│1 │Cannon │12│40 │ │* │Cannon to attack 1 enemy │
3 V4 F. ~- }1 H" i. B│2 │HiCannon│24│60 │ │** │Cannon to attack 1 enemy │
5 G+ R; B6 u8 I, N5 b) B│3 │M-Cannon│36│80 │ │*** │Cannon to attack 1 enemy │" ` U3 q& O+ R" N/ C
│4 │Airshot1│4 │20 │ │* │Knocks enemy back 1 │% ~8 J; q$ l0 Y/ ?- p
│5 │Airshot2│12│30 │ │** │Knocks enemy back 1 │, }, r0 _( _# F& V
│6 │Airshot3│18│40 │ │** │Knocks enemy back 1 │
( ], M J& w: m6 C│7 │LavaCan1│34│90 │Fire│* │Fires lava fr. area │8 t4 S/ M+ o9 @4 ], Q
│8 │LavaCan2│42│120 │Fire│** │Fires lava fr. area │7 d5 X( L# H0 P
│9 │LavaCan3│60│150 │Fire│*** │Fires lava fr. area │
9 ^8 ` a- I* y) l6 V│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area │: h- D8 ?* S% f4 K& G! H/ ]" x+ [
│11 │ShotGun │8 │30 │ │* │Explodes 1 square behind │- L9 p X" D+ g! B2 B( ^2 v0 n: n
│12 │V-Gun │8 │30 │ │* │Explodes 2 diag. squares │
3 i7 p" z* f7 }2 @8 y- Y: z, t│13 │SideGun │8 │30 │ │* │Explodes up, down on hit │" V) t" n! o( c" N) r
│14 │Spreader│16│30 │ │** │Creates a large explosion │/ s% ^( M' U2 T# L2 a+ _. U; Y
│15 │Bubbler │14│60 │Aqua│* │Explodes 1 square behind │
' H( Q/ Q' U ?$ d│16 │Bub-V │22│60 │Aqua│* │Explodes 2 diag. squares │
& k+ k% X* b6 |- T$ C1 j│17 │BublSide│30│60 │Aqua│** │Explodes up, down on hit │5 M ^' P1 i+ r3 v8 ?7 ~
│18 │HeatShot│16│40 │Fire│*** │Explodes 1 square behind │& F5 H: w3 | a
│19 │Heat-V │24│40 │Fire│* │Explodes 2 diag. squares │* o9 Z- B: i. P( q) m
│20 │HeatSide│32│40 │Fire│** │Explodes up, down on hit │
: Y! s) \' E' \" s9 h│21 │MiniBomb│6 │50 │ │*** │Throws a bomb 3 squares │, y3 \& {: B% D/ H& H. x
│22 │SnglBomb│12│50 │ │* │Throws a big bomb 3 squares │/ w6 B* I; W* c& E3 C6 k8 Q
│23 │DublBomb│24│50 │ │* │Throws 2 big bombs 3 squares │
- Z! P; l9 K) d8 ]8 P│24 │TrplBomb│36│50 │ │** │Throws 3 big bombs 3 squares │
, |$ g9 M4 q' s3 X5 V2 L9 F│25 │CannBall│33│160 │ │*** │Breaks 3rd panel ahead │
! P! t0 R6 T% t' d7 l│26 │IceBall │18│120 │Aqua│*** │Freezes 3rd sqr. ahead │. J3 c' ~: o# P% V% |
│27 │LavaBall│20│140 │Fire│*** │Shoot lava 3rd sq. ahead │; a8 ^- X e4 D# s0 ]% h/ P
│28 │BlkBomb1│60│120 │Fire│** │Firebomb hits 3rd sq ahead! │# J8 {3 Y- Z7 q' z& E2 E5 \
│29 │BlkBomb2│70│170 │Fire│*** │Firebomb hits 3rd sq ahead! │+ S' ?( n" N# e6 {" x1 h9 }
│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead! │
4 X: q0 Y* e9 E1 L$ a* t% F│31 │Sword │10│80 │ │* │Cuts enmy in front! Range: 1 │% T& f- d2 M& r/ w I
│32 │WideSwrd│16│80 │ │** │Cuts enmy in front! Range: 3 │
. w( X9 O( d6 J) O. A6 r/ a1 [7 T│33 │LongSwrd│24│80 │ │*** │Cuts enmy in front! Range: 2 │9 i& ?, r/ q1 t6 m! x
│34 │FireSwrd│20│150 │Fire│*** │Fire: Cuts fwd 3 squares │/ u: D: j: e' W$ @. s. ^ i" k2 j3 r. A
│35 │AquaSwrd│25│150 │Aqua│*** │Water: Cuts fwd 3 squares │; B( H. B1 m* J# ]. n
│36 │ElecSwrd│23│130 │Elec│*** │Elec: Cuts fwd 3 squares │8 j- U# n4 d* G) L) z
│37 │BambSwrd│18│140 │Wood│*** │Wood: Cuts fwd 3 squares │) V% f3 G& U& x2 J3 b# r
│38 │CustSwrd│21│????│ │*** │Cust Gauge = Atk Str │' v7 T# r: C0 t9 l
│39 │VarSwrd │68│160 │ │**** │A magical shifting sword │% s' d# L m! R3 `) E) L
│40 │AirSwrd │30│100 │ │*** │Wide swrd with air attack! │
( x" H) K! S! q8 \. w5 r│41 │StepSwrd│43│130 │ │**** │2 steps, then uses wide swrd │
" T% C7 X3 l" d. C/ Q│42 │StepCros│74│130 │ │**** │2 steps, then uses cross atk │6 w' J* n4 Y0 e8 c: U" G
│43 │Slasher │12│240 │ │*** │Cut while A button is held! │
, c4 [1 G( E# H- r4 p│44 │ShockWav│10│60 │ │* │Shock through enemies │
3 e" ?; y0 H$ ^. |/ b3 E, n3 G│45 │SonicWav│26│80 │ │** │Shock through enemies │
" r8 \3 N( n% Y# V0 b' b" K│46 │DynaWave│42│100 │ │*** │Shock through enemies │5 A) Q$ k2 H3 W; V+ ?
│47 │BigWave │82│190 │ │**** │Shck wave cracks panels │1 E5 z" h0 R, Z; [ A+ C
│48 │GutPunch│14│80 │ │* │Punch pushes 1 square │
, q% U7 d- Q9 G% {│49 │GutStrgt│30│100 │ │** │Punxh 2 square range │
% ?7 _( S$ S. W/ x2 s; ?) P│50 │GutImpct│50│160 │ │*** │Punch pushes 1 square │
6 k2 o# G+ L8 d8 W! h│51 │DashAtk │11│90 │ │* │Dash through enemies! │
( \, o- J0 K/ |8 K- i! _│52 │Burner │15│130 │Fire│*** │Envelops you in flame! │3 d& _8 R4 O+ s' q
│53 │Condor │44│180 │ │**** │Chrge atk pierces enemies │7 t: ~5 A" B6 i- r( B
│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape! │' e* l j5 f. }# r( o9 P( j1 g
│55 │Zapring1│8 │20 │Elec│* │Pralyzing electric ring atk! │; w0 J! h) M0 F9 f
│56 │Zapring2│18│40 │Elec│** │Pralyzing electric ring atk! │/ N9 ^( I% ~& `. v# R$ F. |
│57 │Zapring3│28│60 │Elec│*** │Pralyzing electric ring atk! │! D& J; R8 M' g. ~1 E& U
│58 │IceWave1│14│80 │Aqua│* │Creates a 2 sq wide ice wave! │
* T S: S4 |4 [' a7 B% h9 y p│59 │IceWave2│22│100 │Aqua│** │Creates a 2 sq wide ice wave! │
3 h, ?/ a3 I. k0 b6 o9 D6 } W│60 │IceWave3│30│140 │Aqua│*** │Creates a 2 sq wide ice wave! │7 b7 Q( S+ t0 @5 e: H3 R
│61 │Yo-Yo1 │72│40 │ │* │3-square yo-yo attack! │
, u* X( y4 {/ D( E; O│62 │Yo-Yo2 │80│50 │ │** │3-square yo-yo attack! │1 q9 g$ b0 ^+ T% d8 @9 r9 B2 p
│63 │Yo-Yo3 │88│60 │ │*** │3-square yo-yo attack! │0 I. w$ E, X) N8 u ]% T
│64 │AirStrm1│26│50 │ │* │Creates 3 whirlwinds │2 g* E& ~7 Q$ v$ Q$ Q
│65 │AirStrm2│35│60 │ │** │Creates 3 whirlwinds │4 S4 b7 t" c5 c% P! [
│66 │AirStrm3│44│70 │ │*** │Creates 3 whirlwinds │
5 c, C; c9 s0 \* W" {+ r│67 │Arrow1 │40│100 │Elec│* │Bee fly diagonal paths │" I# V$ a( i, A1 o c. H
│68 │Arrow2 │60│130 │Elec│** │Bee fly diagonal paths │. ~2 ?0 z1 ^2 l. i% V! r
│69 │Arrow3 │80│160 │Elec│*** │Bee fly diagonal paths │
, k+ f F( i, C; X│70 │Ratton1 │14│80 │ │* │Crawling rat, turns once │2 C. e* M! K2 S, h9 Q2 d
│71 │Ratton2 │24│100 │ │** │Crawling rat, turns once │
* }1 |* l, H4 c: n/ b4 t! ~2 x1 V│72 │Ratton3 │34│120 │ │*** │Crawling rat, turns once │4 x2 O) r: Z& _: Z
│73 │FireRatn│35│230 │ │*** │Activates when hit w/fire! │! @) b6 m0 l+ C W" Y L- [; E3 ?
│74 │Wave │60│80 │Aqua│*** │Creates a wave that moves 3 sq│
5 O( Q( o2 A: z0 W% i│75 │RedWave │72│90 │Fire│*** │Creates a 3 sq wave of lava │8 {7 \, j# |# P5 C* x
│76 │MudWave │84│100 │Wood│*** │Mud wave advances 3 squares │
1 I* U9 B+ ^, j* |* l6 d4 V│77 │Tornado │18│20 │ │** │An 8-hit tornado 2 ahead │
3 \9 L6 Q8 a9 _1 \7 p1 K5 Y& J) L│78 │Spice1 │22│80 │Wood│* │Dangerous powder on all grass │
2 Y" _0 {$ A' E/ J1 j0 g4 Y9 P+ V│79 │Spice2 │34│110 │Wood│** │Dangerous powder on all grass │3 g8 q y; c6 }5 b; X
│80 │Spice3 │46│140 │Wood│*** │Dangerous powder on all grass │
% S: K) z1 @$ o3 Z│81 │Shake1 │34│90 │ │* │Vertical shaking 3 sq ahead │
" {5 n1 v# J a& n3 L│82 │Shake2 │40│110 │ │** │Vertical shaking 3 sq ahead │& Y% \1 N2 j$ m
│83 │Shake3 │50│140 │ │*** │Vertical shaking 3 sq ahead │
# W$ r# }2 Z! ~│84 │NoBeam1 │66│200 │ │** │Fires if something behind │9 U: Q4 x2 ?3 D& Z- u
│85 │NoBeam2 │77│260 │ │*** │Fires if something behind │7 E7 w3 q! O! i5 m9 E; @
│86 │NoBeam3 │88│300 │ │**** │Fires if something behind │6 d' b9 V- Y$ i {* j1 u
│87 │Hammer │16│100 │ │** │Hammer smashes front! │1 @$ A& `7 o8 v2 U) M# R y" K- c
│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward │$ D9 Q& l+ `; s$ P' Y
│89 │Rope1 │45│50 │Wood│* │Entwines adjacent enemies! │
! _! Y: k" b) O7 I; q7 k6 D, ^│90 │Rope2 │55│70 │Wood│** │Entwines adjacent enemies! │' ^! c* M$ r2 W. G+ ~# H4 ~6 s
│91 │Rope3 │65│90 │Wood│*** │Entwines adjacent enemies! │
' F8 t3 k4 o$ n2 m& H│92 │Boomer1 │15│60 │Wood│* │Boomerang encircles field │) a+ B3 x ~8 S' s$ {! E
│93 │Boomer2 │22│80 │Wood│** │Boomerang encircles field │
3 i7 O3 |. _' | b+ Y/ |: X: h│94 │Boomer3 │30│100 │Wood│*** │Boomerang encircles field │ I3 T$ N* N( [8 U* z. l
│95 │PoisMask│30│ │ │* │Poison area w/ A button! │% L* s' O% R; i6 U! j. `
│96 │PoisFace│38│ │ │** │Spread poison w/ A button! │ n) _0 a0 E0 z/ `; a& j
│97 │RockArm1│23│100 │ │* │Paralyzes enemy w/ erthquake │
. [1 n3 S3 I; y9 }# ~8 B* a# `│98 │RockArm2│35│150 │ │** │Paralyzes enemy w/ erthquake │
. n0 z) X8 k) L4 c# Y- m│99 │RockArm3│47│200 │ │*** │Paralyzes enemy w/ erthquake │0 w5 x" c* d7 U G( y0 P
│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│5 M$ A, A7 N) C* w+ n& k
└──┴────┴─┴──┴──┴───┴───────────────┘
9 u* o. p# j8 B0 a; T% Q3 R
* ^7 j* z2 l2 [5 rStdrdChip (Part 2)9 r0 n" [0 b2 f1 q
┌──┬────┬─┬──┬──┬───┬───────────────┐
6 {( Y- Z' I9 o J, `# a- f│编号│名称 │MB│攻击│属性│稀有度│说明 │; R! l3 C+ l# m' A
├──┼────┼─┼──┼──┼───┼───────────────┤- y& w: s5 _9 B4 A' F0 w* L
│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│3 E: w5 \' R c5 m' `9 n
│101 │CrsShld2│33│210 │ │** │Guard, and bite into the enemy│/ S+ k b, V. U1 w o5 F% }
│102 │CrsShld3│41│260 │ │*** │Guard, and bite into the enemy│; k3 [# E8 ~: ^, t4 I% Q
│103 │Magnum1 │35│120 │Fire│* │Cursor destroys panel! │* d! w7 t. h7 b
│104 │Magnum2 │55│150 │Fire│** │Cursor destroys panel! │
7 y1 m+ F+ B* `5 h/ o& ^5 F d│105 │Magnum3 │75│180 │Fire│*** │Cursor destroys panel! │- X8 O2 G, j$ v* b5 O( j6 F# n
│106 │Plasma1 │14│30 │Elec│* │Launches electric attack │4 G6 X) }. d8 p
│107 │Plasma2 │26│60 │Elec│** │Launches electric attack │. f) m# \& |5 \
│108 │Plasma3 │34│90 │Elec│*** │Launches electric attack │3 n8 }. k5 H* l( R1 U" {5 b
│109 │RndmMetr│28│100 │Fire│*** │Meteors smash enemies! │
) {6 y9 F2 ?$ {8 p' \% j│110 │HoleMetr│48│100 │Fire│*** │Meteors smash into sq │' u$ w4 a% T4 c6 U+ G
│111 │ShotMetr│38│100 │Fire│*** │Meteors shoot out forward │
7 z/ s3 R( q5 b│112 │Needler1│32│30 │ │* │Advance w/ A, stop to attack │
7 z! G& j2 k$ c9 _* [/ z│113 │Needler2│52│40 │ │** │Advance w/ A, stop to attack │
" l, s7 j- i% y& K4 u│114 │Needler3│72│50 │ │*** │Advance w/ A, stop to attack │
2 x% Z$ }( k( F+ ^│115 │Totem1 │29│100 │Fire│* │Creates a totem to blow fire │
( e4 i# A: v5 f, j│116 │Totem2 │38│140 │Fire│** │Creates a totem to blow fire │: J+ a8 n7 R& L" q/ l5 E! ?
│117 │Totem3 │47│180 │Fire│*** │Creates a totem to blow fire │1 f- W/ E5 M) l7 v
│118 │Sensor1 │62│100 │Elec│*** │Sensor to watch sq ahead │
: ?! v4 i: h' [7 p1 \│119 │Sensor2 │70│130 │Elec│*** │Watch sq ahead or diagonal │
6 M7 ?+ x; b) J0 [│120 │Sensor3 │72│130 │Elec│*** │Watch sq ahead or diagonal │3 V; v7 T' M+ ^4 M( {
│121 │MetaGel1│18│90 │Aqua│* │Gel atk steals a panel! │5 @: v) x1 o8 Y A l
│122 │MetaGel2│28│130 │Aqua│** │Gel atk steals a panel! │; V8 f/ j0 G' N. C
│123 │MetaGel3│38│170 │Aqua│*** │Gel atk steals a panel! │" r6 F. C5 r& D! i/ U
│124 │Pawn │44│90 │ │*** │Attack by pressing A button │1 k+ t; z. N/ l! o3 L1 O
│125 │Knight │64│150 │ │*** │Jumps fwd and attacks │0 x- o5 x" A* }, E& x0 b
│126 │Rook │30│ │ │*** │Protects you from attacks │
& @8 w8 u2 c ?" v3 d│127 │Team1 │16│10 │ │** │Powers up when ally is hit │
0 O( U. v% A$ l& b4 H9 d, Z5 _8 _│128 │Team2 │20│ │ │** │Ally's HP recovered if hurt │8 L# j, g2 J" _9 v0 ]
│129 │TimeBomb│32│150 │ │*** │An area-wide time bomb │
: J: A/ x# n1 ]2 h, A4 r│130 │Mine │16│300 │ │*** │Places a mine in enmy area │
; _ \$ M$ v9 }/ Y. l, g: I C7 B8 i│131 │Lance │46│130 │Wood│*** │Lances through back line │
4 D$ N4 w5 c/ e7 J4 @* L a! ?│132 │Snake │20│40 │Wood│*** │Snake from hole in area │9 M# q( Q1 h" a; _, s3 `
│133 │Guard │5 │ │ │* │Repels enemy's attack │
& a, S. l E: p│134 │PanlOut1│4 │ │ │* │Destroys 1 panel in front │& j* w+ L2 H- H3 v$ W
│135 │PanlOut3│7 │ │ │* │Destroys 3 panels in front │- x9 ]) g. k- \' U1 Q! C
│136 │PanlGrab│10│ │ │* │Steals one enemy square! │7 B: ?1 T2 k* c8 A
│137 │AreaGrab│15│ │ │** │Steals left edge from enmy │
6 l8 a( c9 H1 c- d; `│138 │GrabBack│10│40 │ │*** │Retaliate stolen panels! │
( R. a4 U, j3 T! ^8 O, Y3 c( P│139 │GrabRvng│30│80 │ │**** │Retaliate stolen panels! │8 [. _- D' i5 C3 n+ \% B
│140 │RockCube│9 │ │ │* │Places a rock cube in front │
$ W. x3 S+ e# T3 g* Y; Z1 n│141 │Prism │60│ │ │*** │Prism fires randomly │, V3 X, U: ^2 k9 O" Q
│142 │Wind │14│ │ │* │Windbox blows at enmy area │: h5 l* H( S. g$ C( d
│143 │Fan │14│ │ │* │Vacuum pulls enemies │
5 Z% X- A) d1 ?' h5 _: `/ @│144 │Fanfare │32│ │ │*** │Take no damage for a while │
2 Y* U! q4 g4 j( H) Z3 w│145 │Discord │38│ │ │*** │Confuses enemies w/ music │
- s O4 R+ j7 d1 F' E7 f5 m│146 │Timpani │42│ │ │*** │Paralyzes enemies w/ music │
) V$ R$ ^5 ] b J2 H' i│147 │Recov10 │5 │ │ │* │Recovers 10HP │
. u6 H2 u3 F5 N6 C0 N$ q* X│148 │Recov30 │8 │ │ │* │Recovers 30HP │
8 I! u/ i, o7 G) w9 Q" ]- |│149 │Recov50 │14│ │ │** │Recovers 50HP │
' @; R7 T, R' z7 b1 A* h│150 │Recov80 │20│ │ │** │Recovers 80HP │
" l7 O U. H. r& ~│151 │Recov120│35│ │ │*** │Recovers 120HP │
! f; D! S! W7 y( n/ j( _% k% A│152 │Recov150│50│ │ │*** │Recovers 150HP │
1 ^& z- g( A' C( ^│153 │Recov200│65│ │ │**** │Recovers 200HP │
8 a" N! S: J! X0 d* S7 {; K( A│154 │Recov300│80│ │ │**** │Recovers 300HP │/ O# N* `2 t+ `; C" z, b4 ?
│155 │Repair │8 │ │ │* │Fix your area's panels │
* z7 `) z1 [1 X& }" R8 x4 ?5 A│156 │SloGauge│20│ │ │*** │CustGauge slows down in battle│8 X7 e& s4 I& M) I C* X
│157 │FstGauge│40│ │ │*** │CustGauge speeds up in battle │
5 H5 i- e9 A8 b1 N4 i5 w( C1 I│158 │Panic │14│ │ │*** │Confuses enmies if you are │
+ t0 y ~# C* h6 g- v2 [│159 │Geddon1 │10│ │ │*** │Cracks all panels! │6 J! z) u; l4 _. k; ]
│160 │Geddon2 │50│ │ │**** │Breaks all empty squares! │
. o7 U9 C. }1 n6 k, J2 X' B│161 │Geddon3 │90│ │ │**** │Turn all panels to swamp! │
. k; \6 s4 E' s$ D9 A1 }6 h│162 │CopyDmg │18│ │ │*** │Duplicate damage on 2nd enemy │
( Z6 y" s. u& C' b3 L0 G* ? m5 H3 `│163 │Invis │11│ │ │*** │Invisible for a while │
5 T# `& ~& I' P; B. m# b+ S& T# V│164 │Shadow │60│ │ │*** │Only swrd attack hurt you │
( `) G1 }" W' O5 L& W( t' l5 X│165 │Mole1 │28│ │ │* │Attacks fr. under ground! │
0 ]8 x" p5 b2 o, S6 q" @9 A- e│166 │Mole2 │35│ │ │** │Attacks fr. under ground! │9 x7 Z3 \2 G; t3 O
│167 │Mole3 │42│ │ │*** │Attacks fr. under ground! │# c! h4 M1 [# \* f& V; N3 P
│168 │AirShoes│26│ │ │*** │Can stand on empty squares │
( T9 ]8 L3 ^( p( o6 ]- x+ J│169 │Barrier │7 │ │ │* │Nullifies 10HP of damage! │
' ]# C& I' T/ ?' ~│170 │Barr100 │25│ │ │** │Nullifies 100HP of damage! │2 V- ~) x1 ]1 f" q0 ]- ]6 u# q
│171 │Barr200 │50│ │ │*** │Nullifies 200HP of damage! │
2 k4 D7 h; ^1 f6 y0 u. S4 a9 o│172 │Aura │55│ │ │*** │Repels attacks under 100 │5 Z3 L8 L: q" d/ S! k% O$ n
│173 │NrthWind│43│ │ │**** │Wind removes auras, etc │
9 ^0 O }+ q0 D2 n│174 │Mettaur │30│????│ │***** │Summons a Mettaur to fight! │* L: b: m* \5 J% o# p3 c; m5 X/ c3 Q0 |
│175 │Bunny │32│????│Elec│***** │Summons a Bunny to fight! │& g5 ]2 u& j5 u& h& [7 c, b0 T" y" s
│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight! │
& c' Y6 [4 A; V# {9 Q2 L│177 │Swordy │30│????│ │***** │Summons a Swordy to fight! │
% Y+ O: Y! v7 l6 t2 B' c4 W0 z│178 │Jelly │46│????│ │***** │Summons a Jelly to fight! │
0 W/ N3 w: u3 j3 i3 x2 ^) n│179 │Mushy │38│????│Wood│***** │Summons a Mushy to fight! │
S0 ?' r3 u! T Y) T- a│180 │Momogra │38│????│ │***** │Summons a Momogra to fight! │
( i P( I9 j6 e5 Z) R% v2 P' Z, f│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │
# s% M( H+ u! [8 M. d( i: c, B│182 │Scuttlst│52│????│ │***** │Summons a Scuttlest to fight! │; W$ s/ b& r! y
│183 │Hole │55│ │ │**** │Open hole to dark world │& E- Q- }- {. M; G
│184 │HolyPanl│14│ │ │** │Creates a holy pnl in front │
; p, [1 h r* R2 J│185 │LavaStge│22│ │ │*** │Changes all panls to lava │
& k2 _( @5 C8 m2 A$ l& Z7 B9 M│186 │IceStage│20│ │ │*** │Changes all panls to ice │ a9 d- Y; ~ s2 h. t
│187 │GrassStg│10│ │ │*** │Changes all panls to grass │
L& h' [. ]/ X0 X) i' |$ ~│188 │SandStge│18│ │ │*** │Changes all panls to sand │
- ]& K- X2 p, F+ Y# W│189 │MetlStge│26│ │ │*** │Changes all panls to metal │4 \/ c3 D' H6 X2 P5 L
│190 │Snctuary│54│ │ │**** │Change own panls to holy │
% _( d' [. @! e* ~" D# b5 u│191 │AntiDmg │45│100 │ │*** │Sets trap & throws stars! │
5 P- ?3 |( [7 F+ i│192 │AntiSwrd│68│100 │ │*** │Retaliate for sword damage │
( d, e9 f2 Y& |" A; N│193 │AntiNavi│60│ │ │**** │Take the enemy's Navi away │
# @8 g2 l9 d4 R! V3 d8 H/ ~│194 │AntiRecv│73│ │ │*** │Punish recovery of HPs! │
' d1 n3 V5 F' D3 h% F% D5 t│195 │Atk+10 │4 │ │ │* │+10 for selected atk chip │
7 a4 h3 D5 [' |6 J% f' H; r6 O│196 │Fire+30 │20│ │ │** │+30 for Fire atk chip │
$ m! ?5 P" r: W1 H( O0 R│197 │Aqua+30 │21│ │ │** │+30 for Aqua atk chip │
% u; O' u: J9 l' ]5 b) y│198 │Elec+30 │23│ │ │** │+30 for Elec atk chip │$ q8 J: W x! |5 s6 a5 v
│199 │Wood+30 │26│ │ │** │+30 for Wood atk chip │
7 H8 D7 A( N3 d: V% J│200 │Navi+20 │34│ │ │** │+20 for selected Navi chip │9 I8 O- W; d: r3 ^ v% m o+ w6 S
└──┴────┴─┴──┴──┴───┴───────────────┘
$ I/ E6 g5 b) q2 C- }3 s0 l" Z& g. @: n- T; U
+ f, k$ ?; b0 t. G qMega Chip
" o3 _+ b$ a7 K1 A4 d# H6 ^' H+ a4 @┌──┬─────┬─┬──┬──┬───┬───────────────┐) q7 q3 X( N/ \$ ^7 y2 {
│编号│名称 │MB│攻击│属性│稀有度│说明 │
! @/ U2 Z. r5 Q2 y6 \├──┼─────┼─┼──┼──┼───┼───────────────┤7 Y0 C1 L3 W# o4 p) W
│1 │Muramasa │74│????│ │***** │Power = amount of HP lost! │ f2 v* N# H4 [- Y% ?# Q1 _4 V0 \- }
│2 │HeroSwrd │65│180 │ │**** │Legendary swrd cuts 3 sq! │- K1 I G" H* w5 n) k+ p
│3 │ZeusHamr │90│250 │ │***** │Damages anyone on a panel │
\7 ~# O% Y+ S6 G$ h│4 │StandOut │22│220 │Fire│*** │Heat: Send Fire into hole │
2 L ~7 @ L$ e8 i│5 │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole │
' R* H* k+ ?9 o$ [6 `9 c4 @- Z0 J│6 │WatrLine │18│180 │Aqua│*** │Water: Draw wter from hole │
4 R& |7 x& y b7 Y) ]│7 │Fountain │48│240 │Aqua│*** │Water: Draw wter from hole │* n* v6 Y+ g8 f* B% ]4 `; Y
│8 │Ligtning │30│160 │Elec│*** │Elec: Dmgs object & area │% h2 G9 N, ~7 I3 n' W
│9 │Bolt │52│210 │Elec│*** │Elec: Dmgs object & area │- [& E% B# m- b# |# r: M
│10 │GaiaSwrd │28│100 │Wood│*** │Wood: Take power frm next chip│
0 M9 @8 i/ S, w│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│
3 [( q1 E" t- o- g│12 │Meteors │86│40 │Fire│**** │Drop many meteors on enemy │
6 s6 q- F& c, @; B│13 │Guardian │82│ │ │***** │Statue punishes when hit │
% X# W. U3 ]; t( N; T9 A│14 │Anubis │90│ │ │***** │Anubis poisons enemies │
6 D$ D$ @- v7 k& X, w9 N+ w│15 │Godstone │66│150 │ │**** │Summons a GodStone from hole │+ Q: f# e9 E0 `( Z0 o
│16 │OldWood │72│100 │Wood│**** │Summons OldWood from hole │
8 F [9 }9 B& `│17 │Jealousy │64│100 │ │*** │More dmg if enemy has chips │3 a: k. G2 k9 X/ g! Y* y% t
│18 │Poltrgst │58│ │ │***** │Objects thrown at enemies! │) n# o( Q, b- M0 t' ]
│19 │LifAura │77│ │ │**** │Repel all attacks under 200 │3 Z/ t/ q6 O H- l
│20 │FullCust │10│ │ │*** │CustGauge instantly refills! │
& N9 W1 P& y% J# z4 E# A│21 │Atk+30 │50│ │ │*** │+30 for selected atk chip │
* j+ u7 Q# Q: P! E) U* d3 b V$ n│22 │Navi+40 │60│ │ │*** │+40 for selected Navi chip │
' _$ R3 I7 z* u- ~# Y8 `9 t│23 │Roll │10│20 │ │*** │Attack an enemy, heal you │1 G' `2 F2 ]4 O( Y% }1 S; W
│24 │RollV2 │22│30 │ │**** │Attack an enemy, heal you │
& M6 Q4 B2 |2 _1 h8 @$ X│25 │RollV3 │34│40 │ │***** │Attack an enemy, heal you │
0 O8 S& r2 a9 V1 L│26 │GutsMan │15│50 │ │*** │Sneaks up to smash panels │( j+ h8 z8 Y' Z
│27 │GutsManV2 │41│70 │ │**** │Sneaks up to smash panels │
* i) h: E T8 N! H. b% K│28 │GutsManV3 │57│90 │ │***** │Sneaks up to smash panels │+ D* a8 p9 C$ D v9 p
│29 │GutsManV4 │63│100 │ │***** │Sneaks up to smash panels │* S k1 F( l5 j% W8 k( r2 Q
│30 │ProtoMan │68│160 │ │*** │Moves in to slice the enemy │
& }+ f E3 P$ Z1 w# l h' r│31 │ProtoMnV2 │76│180 │ │**** │Moves in to slice the enemy │
. C6 n* I8 j( \( a+ |: d5 }! P│32 │ProtoMnV3 │82│200 │ │***** │Moves in to slice the enemy │ \0 K% Z" H" W* r$ }
│33 │ProtoMnV4 │90│220 │ │***** │Moves in to slice the enemy │, T+ E4 T4 ]4 A8 a
│34 │FlashMan │39│50 │Elec│*** │Flash atk paralyzes enemy │' }3 f4 l- n1 z/ Q( p. s
│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy │
, k" u8 F( B' X q7 [4 d│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy │
( N5 {4 G: W7 e y4 C; \0 z│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy │6 r6 [! M* S% w1 Z" |3 n" T
│38 │BeastMan │38│40 │ │*** │Claw atk 3 squares ahead! │; B6 w: f6 w8 b, k( Q {
│39 │BeastMnV2 │60│50 │ │**** │Claw atk 3 squares ahead! │+ l+ V# u) e' \$ V7 A& R
│40 │BeastMnV3 │68│60 │ │***** │Claw atk 3 squares ahead! │5 P2 Q+ M- r, w) H y) v5 v
│41 │BeastMnV4 │76│70 │ │***** │Claw atk 3 squares ahead! │. y; x7 j2 ]# L+ x$ p: |) a
│42 │BubblMan │50│20 │Aqua│*** │Fires several AquaShots │5 v) V6 X% k2 x. r" o
│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots │
- Q( A1 Z9 z/ a7 v1 p/ m) ~│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots │; R9 D7 y. U% @+ O" U2 x" l' c
│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots │0 p. z' D9 {& f: e7 g: ] B
│46 │DesrtMan │32│120 │ │*** │Launches fists at enemies! │
) G( c% h, Y0 F│47 │DesrtMnV2 │52│140 │ │**** │Launches fists at enemies! │
& w, b! E+ v/ \( z3 t" C1 f, p│48 │DesrtMnV3 │64│160 │ │***** │Launches fists at enemies! │
! t8 ?8 i2 u7 C% r0 W) x│49 │DesrtMnV4 │72│180 │ │***** │Launches fists at enemies! │
. f3 m* R9 u. z' @( _( R, B│50 │PlantMan │60│20 │Wood│*** │Vines harm all enemies! │
' L3 o% }) V: y8 I3 D5 |, X8 ~; z│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies! │3 t8 h: g* T# G
│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies! │; Z8 S5 }3 U2 S2 w9 t
│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies! │. C% a! e9 u3 k6 K
│54 │FlamMan │32│120 │Fire│*** │Flames burn all enemies! │( [, u8 ~& g! }! L5 J( @
│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies! │' q9 l9 y# D+ h% v) P! r
│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies! │
0 I0 o! D s4 ^! y% p│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies! │
/ c$ r7 h; Z8 y$ L! O& W2 F9 q│58 │DrillMan │66│70 │ │*** │3 drills fly at enemies! │
: N# c: B3 N, D- G" J│59 │DrillMnV2 │70│90 │ │**** │3 drills fly at enemies! │- N' F; f9 h% C H( Y
│60 │DrillMnV3 │74│110 │ │***** │3 drills fly at enemies! │
% _. E$ Q8 R+ w( }% p& A% k│61 │DrillMnV4 │78│130 │ │***** │3 drills fly at enemies! │$ N8 e) K/ m9 C. x0 |! h3 f
│62 │MetalMan │40│100 │ │*** │Iron fist smashes 1 square! │2 z6 ~' h- B$ k8 K9 r; \
│63 │MetalMnV2 │60│130 │ │**** │Iron fist smashes 1 square! │
( o$ U- t8 r2 o; i$ Z) @. \, e│64 │MetalMnV3 │70│160 │ │***** │Iron fist smashes 1 square! │. s8 d' k7 Q& O3 w
│65 │MetalMnV4 │80│190 │ │***** │Iron fist smashes 1 square! │
2 s/ q; C! ^% v, Z# N│66 │KingMan │36│140 │ │*** │Move up 3 square & 4-way hit │
0 P9 ?% O- u3 y* E! R0 ?│67 │KingManV2 │48│170 │ │**** │Move up 3 square & 4-way hit │
4 p" L. M5 W) \% s% z│68 │KingManV3 │60│200 │ │***** │Move up 3 square & 4-way hit │6 `0 u9 ~! C2 N& X/ v
│69 │KingManV4 │72│240 │ │***** │Move up 3 square & 4-way hit │0 G6 r8 d+ B6 J
│70 │MistMan │68│90 │ │*** │Appears from mist & attacks │. O3 W {8 i. [! I' C
│71 │MistManV2 │71│110 │ │**** │Appears from mist & attacks │# O* s1 b8 m7 J) Q5 V
│72 │MistManV3 │74│130 │ │***** │Appears from mist & attacks │
3 _2 R$ E* L2 g' F1 l6 s1 \' s- C│73 │MistManV4 │77│150 │ │***** │Appears from mist & attacks │, @" T2 o k+ r9 A* ^
│74 │BowlMan │80│100 │ │*** │Lines up pins for a strike! │" d) Q3 @+ V4 N& @- R
│75 │BowlManV2 │82│120 │ │**** │Lines up pins for a strike! │
' n9 C3 P5 s; _, I+ y│76 │BowlManV3 │84│140 │ │***** │Lines up pins for a strike! │$ X* ?6 W) H) _$ N
│77 │BowlManV4 │86│160 │ │***** │Lines up pins for a strike! │
( M$ O, d# z7 g: b9 c8 R) h│78 │DarkMan │72│30 │ │*** │Creates 3 caves in enmy area │
4 Z) p4 r5 _* g! L│79 │DarkManV2 │76│30 │ │**** │Creates 3 caves in enmy area │9 K! @5 u/ B- Q1 F- V5 B
│80 │DarkManV3 │80│30 │ │***** │Creates 3 caves in enmy area │: c: o3 I" D; T9 ]) M
│81 │DarkManV4 │84│30 │ │***** │Creates 3 caves in enmy area │
& n' {- j. c3 e6 F│82 │JapanMan │82│40 │ │*** │Multiple attacks w/ spear │* r; k8 X# u. @/ ^$ s7 C- i U
│83 │JapanMnV2 │85│45 │ │**** │Multiple attacks w/ spear │! O H2 N7 O6 H+ N" N3 n
│84 │JapanMnV3 │88│50 │ │***** │Multiple attacks w/ spear │
& [1 L; y9 A+ c1 ^3 x0 L/ Y% ^│85 │JapanMnV4 │91│55 │ │***** │Multiple attacks w/ spear │
; Y9 M& Z9 I1 F. w( X+ e# J└──┴─────┴─┴──┴──┴───┴───────────────┘
+ P5 P( u* v3 g& n0 r. B; E u) h" u: T2 {
: ?9 p8 H0 i2 f: G, A4 d
GigaChip (蓝版)6 R- ?$ e2 g5 H8 t3 L- u! S6 p
┌──┬─────┬─┬──┬──┬───┬───────────────┐0 ~0 G% j" t- S$ S& @# { M) T
│编号│名称 │MB│攻击│属性│稀有度│说明 │' Q8 z) _7 S# V6 A0 q- L' W w {: H
├──┼─────┼─┼──┼──┼───┼───────────────┤
0 d0 o9 a& o, I1 o│1 │FoldrBak │99│ │ │***** │Restores all chips & folders │8 K K. E( B5 f. X
│2 │BassGS │99│700 │ │***** │Bass' secret weapon │
/ x$ X6 x( Q) O7 M3 |9 r│3 │DarkAura │55│ │ │***** │Dark chip repels <300 atks │. v$ |. t+ a2 w0 O |/ [
│4 │DeltaRay │92│220 │ │***** │Use A btn for up to 3 attacks │ q3 Z M# j" W
│5 │AlphArmΩ │97│500 │ │***** │Launches a giant rocket │8 ]$ T! { r a* w9 h6 D
│6 │GutsManV5 │79│120 │ │***** │Sneaks up to smash panels │+ \& G, } I3 N! S
│7 │ProtoMnV5 │98│240 │ │***** │Moves in to slice the enemy │* h9 w$ R: u/ X) A' ~4 Q0 f- w& [
│8 │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy │; P" R! K6 P& |6 @# f' |* C3 x& V
│9 │BeastMnV5 │84│80 │ │***** │Claw atk 3 squares ahead! │
7 H: ?0 L" \! [% A│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots │) S: W) b. k0 h6 n5 `# R
│11 │DesrtMnV5 │80│210 │ │***** │Launches fists at enemies! │
3 a1 g2 \ X* g; j; I! x! s$ [% w│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies! │3 a4 e! V) _3 y9 h6 [5 |3 [
│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies! │7 D v, f7 S; E5 t
│14 │DrillMnV5 │82│150 │ │***** │3 drills fly at enemies! │5 ~; W8 t* a7 G( f* h
│15 │MetalMnV5 │90│250 │ │***** │Iron fist smashes 1 square! │8 \& C" Y, p- L9 H( ?3 Y- w
│16 │KingManV5 │84│280 │ │***** │Move up 3 square & 4-way hit │) \- a6 U$ _, j! n( }
│17 │MistManV5 │80│170 │ │***** │Appears from mist & attacks │$ |+ X; D" W/ f) g
│18 │BowlManV5 │88│180 │ │***** │Lines up pins for a strike! │
' s# U0 E# y: V│19 │DarkManV5 │88│30 │ │***** │Creates 3 caves in enmy area │, `. p& y& \4 u* O/ P: h. t ^
│20 │JapanMnV5 │94│60 │ │***** │Multiple attacks w/ spear │) B4 f" ]! |: D. Y/ ?( L. o6 b
└──┴─────┴─┴──┴──┴───┴───────────────┘
& @! `, }" ?4 @" c2 S% H2 ~* \7 a" N" P/ l1 T# `8 k
GigaChip (白版)(只列出与蓝版不一样的Chips)
$ L0 Y6 U' C2 u2 z2 |) J/ c3 z/ A┌──┬─────┬─┬──┬──┬───┬───────────────┐' {1 _# }/ w1 f. l; c; R
│编号│名称 │MB│攻击│属性│稀有度│说明 │
, {6 X/ t# K4 q9 y: Z6 y├──┼─────┼─┼──┼──┼───┼───────────────┤9 x) p. f2 p; Y
│1 │NavRcycl │50│ │ │***** │Recalls last Navi used │
$ g7 {! u6 b1 r: G# u. |% T' a│3 │Serenade │97│100 │ │***** │Dark chip Holy pwr to front │4 @2 L _2 R! c% z2 c+ @! `3 I
│4 │Balance │60│ │ │***** │Both Hp reduced by half │
* ?! F- y9 M7 A6 l│5 │AlphArmΣ │97│50 │ │***** │3-stage electric attack! │
6 C3 `( B8 @: Y└──┴─────┴─┴──┴──┴───┴───────────────┘ |