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% z/ n1 g' \6 ]' {! _2 L+ v$ R8 n0 B■● ■ NintendoWorld 站友xliz原创 u% W {( [3 M" h, g& {
■ ●■ http://www.NewWise.com 0 Y4 K" @: _. R0 n6 K7 K
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3 n. H% L' z [* a% I! k( X& Y n) @+ Z+ e. V5 g+ V
2 g# Q! i& G# A& |- U4 f 洛克人 EXE 3 Blue 卡片组合
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% g, M9 k$ V5 m8 ^4 C3 W3 }, M& M# u! W$ M/ h( v7 J
英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版
* v( t# X$ k% b大家要看日文版的P.A.或详细攻略,点击这里吧!5 O& a$ ?- J" W6 D& B
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' `, M. E' r6 \: `希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol: 9 X0 Z1 a6 U1 m6 A% {9 z' P
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以下内容格式如下:) i C; \( L% d7 j! V
a4 S: K* A; p; e2 N& H3 h7 G" ^
编号 名称9 P& V: f' M& W; O4 T& L( G
说明8 r3 p" p8 J, N' l8 Q
组合方法. l, E1 Z; ~) H% ?" ?3 R& o
---------------------------------
* A, d1 I( j' n8 O' w8 I01 Z-Connon 1
3 C! s% z6 \+ D/ C# I6 GUnlimited Cannon for 5 sec. ?! r+ a: d* i. L; t+ F
Cannon A+B+C& U9 G7 _6 e) b& i: U" o
Cannon B+C+D
+ W6 N% \/ z) n* a4 YCannon C+D+E6 o6 _( B& T' M" u8 \, X0 ?0 L
y$ X9 Q- O4 v02 Z-Connon 2
. S! o: T1 o' |+ u/ wUnlimited HiCannon for 5 sec
" w. Z p. ~2 h' h9 [0 \& l eHiCannon H+I+J$ ~( Z. }1 P8 A# h
HiCannon I+J+K: z& u) R# {2 y* X, Z) H0 V; k
HiCannon J+K+L4 r2 t3 K* F& E$ ~
& l6 y* d5 Q9 Z2 `
03 Z-Connon 35 N0 k4 N$ m* Z+ c/ X! K/ m
Unlimited MegaCannon for 5 sec
' W1 m2 a6 I8 hM-Cannon O+P+Q
, [- b$ m3 r/ W' {7 ?! bM-Cannon P+Q+R5 Z* D; T# h8 E
M-Cannon Q+R+S
m+ b& S- c& z7 M+ U3 R. v
* E; N: z, T" {+ q04 Z-Punch1 W( y1 O: a6 [* r
Unlimited GutPunch for 5 sec
e! n \$ Q5 a& pGutPunch B+C+D' r/ `- |" w1 v4 s" ]4 F q' Z
GutPunch C+D+E
" j6 @8 \4 {# PGutPunch D+E+F3 k7 j7 O, X y- y9 V
! l, V( g9 K" j# m& _
05 Z-Strght
4 Q9 R+ D* f6 r* V3 \" @8 VUnlimited GutStrgt for 5 sec4 ]6 B- J3 ]& `% q4 R8 S# X
GutStrgt O+P+Q
% w: { s; S9 B& n/ aGutStrgt P+Q+R+ ], i Q, W7 r& l
GutStrgt Q+R+S+ M2 ~4 g* \/ r: j7 a
+ t' r a; G8 ^1 b" R9 D% r
06 Z-Impact
' h2 O7 S. |" }6 |+ W% Q' Q+ aUnlimited GutImpct for 5 sec% g4 @: ~# } e" [& N# B1 m# o& _
GutImpact G+H+I
. W4 z3 |& [! PGutImpact H+I+J( n3 G. L5 m" L! ^
GutImpact J+K+L: S! D( l9 a' Y4 c
! w4 W6 e/ E4 c2 U07 Z-Varibl
5 K% Q- @, ^% `Unlimited VarSword for 5 sec) }- @. D. ?, R7 \. g1 o( o
VarSwrd B+C+D
. J- a1 Z0 u% s8 N& r/ u; M3 JVarSwrd C+D+E
9 O1 B* D/ J4 `7 \- F: pVarSwrd D+E+F
7 p; J1 r3 n9 \0 f$ x: s/ f* C9 m! c5 i, x# K
08 Z-Yoyo 1$ O. p& \9 b, x9 S+ g/ E6 ]. C* l
Unlimited Yo-Yo for 5 sec, G. K% o. s' k9 D6 |8 x
Yo-Yo1 C+D+E
5 E8 n+ p2 A6 ~+ J: _Yo-Yo1 D+E+F! N% q( S P& |: ^
Yo-Yo1 E+F+G8 `/ V$ q/ ?% L p% |4 \
; }! S9 V& i* y7 `& [. f
09 Z-Yoyo 2; w& R- @) O) q4 [/ J3 }
Unlimited Yo-Yo2 for 5 sec% H( o9 y- B/ y5 ~0 q% }+ j2 O
Yo-Yo2 H+I+J# `3 \' z+ ^/ r
Yo-Yo2 I+J+K
- b$ _$ r; P: |: ~$ c( {7 g0 V9 K" z3 LYo-Yo2 J+K+L4 c5 P1 J" s6 x# T* |! |! r
1 ]7 o' z. n7 t9 ~10 Z-Yoyo 3
6 R0 i: ]/ P+ {" d u, z# {Unlimited Yo-Yo3 for 5 sec
" O; ~% f! [: T) r" lYo-Yo3 M+N+O9 D% J. x$ L- q) a
Yo-Yo3 N+O+P
, g' K( e% ^3 n S; t- BYo-Yo3 O+P+Q
# k* m4 q( X8 p: D
2 J+ c% ~' N+ b/ Q1 M, q11 Z-Step 1 H- D7 E6 Z( F8 M5 w8 l( i, A4 h, {! E
Unlimited StepSwrd for 5 sec
4 a& t5 E& h9 T4 `& zStepSwrd L+M+N
2 X( X8 |/ I& E6 kStepSwrd M+N+O" ~4 ?- s, b% C
StepSwrd N+O+P
$ t# h) c+ k' z3 r1 d
5 o2 l5 |: m7 ?" o5 E2 R12 Z-Step 26 g1 t% G5 I9 Q$ ]4 O6 f
Unlimited StepCros for 5 sec
. @% D1 A* f) w4 K0 c J8 tStepCros P+Q+R1 q& n! o" x) j4 D1 D: P; e3 a
StepCros Q+R+S4 E4 a/ ~5 s5 J' h! c" ?9 a4 T. f. e% U
StepCros R+S+T
* F+ ]6 K3 L. J) T& a# ^
6 P- W; b3 C" D4 m9 d13 BubSprd6 t: t. ]( Z) L+ x+ l$ S
Attks w/ spreading bubbles!
. x% I1 V% L& N9 C' C0 c9 pBubbler C+D+E5 D# w+ _8 l' Z1 u' ~5 q
Bub-V D+E+F" V0 t: m }: Q4 a
BublSide E+F+G
4 k/ x' a% `7 C* F! z7 L% bBubbler E + Bub-V E + BublSide E
6 v. t* P' u4 O. {$ ~' [$ T/ W6 a C- Z' m# ?
14 HeatSprd' O9 {8 G1 C* [& U( t# q: R+ B
Attks w/ spreading fireball!
~, K o% q' t& g, B" G- x5 Y! J4 aHeatShot H+I+J: H2 [- P3 f# j: k
Heat-V I+J+K
! e: @6 H2 s$ R' N2 x6 [HeatSide J+K+L6 {# a' T' B0 [' \; X
HeatShot J + Heat-V J + HeatSide J
+ Y& I' f: Y6 R" [; B- \3 R/ M. `) Z% \
15 H-Burst
- p0 X8 w. C8 z- f0 s& E0 P! V5 ?. uCreates a giant explosion
, \; x# b3 n) c9 F/ c2 i; C6 F. OSpreader M+N+O W- P/ `4 G3 x" J# S% T
Spreader N+O+P
0 D/ L& Y( A/ M0 y$ cSpreader O+P+Q
: B0 R) p* s& V
' Y# a4 ~" {* w0 c16 LifeSwrd: f1 G3 e, R! x& w5 L
Swings a huge 2×3 sword!* k$ a: r) t* F
Sword E + WideSwrd E + LongSwrd E
3 |- B4 q5 l# D* U% B8 ^Sword L + WideSwrd L + LongSwrd L2 Y: N8 E0 V% t2 Q8 B K2 @
Sword Y + WideSwrd Y + LongSwrd Y3 G2 w* ]. h. Y! z
/ s4 V) C C& t b- N8 Y
17 ElemSwrd
% d; U" N" H6 a% W0 f; {( yWide swrd contains 4 elemnts" C0 V |! Q! I
FireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N
1 r; v( W4 J6 _$ J( FFireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P$ o& {. e3 N# Z6 {" F
4 y$ A8 Z7 J |% R/ t* {18 EvilCut7 z2 S4 A; L6 B# l
Step up 2 & make 4 atacks
. ?. }! g, O/ e2 M7 ^StepSwrd P + HeroSwrd P + StepCros P
3 ^" u; y# A+ \, o- n9 ^
) Y" s8 m8 ?( G1 W+ M+ u19 HyperRat
' R: U9 z/ E' {' JA giant Ratton charges!9 U* C0 A9 m4 j
Ratton1 A + Ratton2 A + Ratton3 A6 K% H7 j3 q9 R# `+ W) D3 ?
Ratton1 C + Ratton2 C + Ratton3 C
& N5 R4 G+ V, f3 U) H, uRatton1 F + Ratton2 F + Ratton3 F, c9 D8 A! N" L' N2 d0 b' A" m0 W: ]
7 K& B2 ^: a+ X L. i5 A( O20 TimeBom +
. U' M& _4 [# B4 XSets Time Bomb in enmy area
& A5 ^5 q* K: _7 |, lTimeBomb J+K+L0 W% S# P; Y+ P, W( d
TimeBomb K+L+M
2 l" |/ B/ e# X5 ^TimeBomb L+M+N
$ ^3 Z0 ~5 M ]/ B
$ R5 s5 i a5 ^5 a+ _21 GelRain
9 U- `( M* X7 r* L- m0 |+ KGel steals squares
: }5 r: j# `: a) ~5 M! ?7 @, j/ ]/ OMetaGel1 B+C+D$ n: a4 O2 g( N
MetaGel2 E+F+G
7 p; F% s" g d( l+ `- gMetaGel3 S+T+U8 m( {9 C: |% r* S8 Y4 ~
2 n7 U. s( `0 [) B2 p
22 EverCrse" `1 {" s. f6 _' F: q& C
Shield chases enemies. `; m' u2 s, s6 Z
CrsShld1 C + CrsShld2 C + CrsShld3 C
6 B( V5 z/ Y) k9 u s' dCrsShld1 L + CrsShld2 L + CrsShld3 L% s* r9 I' o$ |( j
6 `& I3 i7 l& A+ y
23 MomQuake
* |5 _. F2 L! a3 Z7 }% GAwakens Mother Earth!
7 F/ w9 ?- u/ a0 ORockCube * + RockCube * + GodStone S8 n8 F* z9 v+ ?2 ]3 U) q) ?
6 i0 d7 R) D k24 PoisPhar2 Q' i' Y$ _2 { V t
Pharaoh generates poison% U+ ~! L' h! U1 y: |
PoisMask A + PoisFace A + Anubis A
4 ] D, U5 O3 t6 Z7 O9 _2 ~' e3 [9 W: @
25 BodyGrd
, i% L; C# w$ }3 m& Y H z- T0 KBodyguard takes out enemies/ |, h- N' F2 F6 H" R
AntiDmg M + AntiNavi M + Muramasa M
) }" _* r& k, T+ \! ]9 j
$ W6 r# p: c# l$ l2 {26 500Barr' f5 p- J5 W5 ?6 V, ]
Barrier absorbs 500HP dmg/ [7 c1 t, l3 o) z1 H- g$ \1 {
Barrier E + Barr100 E + Barr200 E6 J: y `! s1 W' C2 n+ d4 S9 o
Barrier R + Barr100 R + Barr200 R
: H% O# M# A/ Z4 J8 O2 ~0 f4 H" K# h9 x
27 BigHeart
* e! [3 e- ~2 I4 JAttacks, then heals HP!
7 |& I- W: A1 U& b2 b# |HolyPanl R + Recov300 R + Roll R+ @5 P2 R H! Y; F7 v
HolyPanl R + Recov300 R + RollV2 R
1 H4 E/ z4 K* P X7 V7 I6 `HolyPanl R + Recov300 R + RollV3 R
' A7 y- q4 o+ G6 P! i$ E; R0 r2 T8 r
28 GtsShoot
1 T& F* R" x0 `, wGutsMan throws MegaMan!. A/ J+ H/ y3 E
Guard * + DashAtk G + GutsMan G) h5 x8 w1 W/ v. U' r4 ~( z0 F
Guard * + DashAtk G + GutsMan2 G% f6 ^, y4 n# f# p
Guard * + DashAtk G + GutsMan3 G
# b3 e. @! B( L( R0 ~! _) r0 iGuard * + DashAtk G + GutsMan4 G
0 ^/ m; d' a) y$ F! I/ J
) [4 d) ?; W) u: n, G+ O29 DeuxHero
& p$ n( F2 c1 CMegaMan & ProtoMan team up!
, b* F* o+ Q; ~. \, O# aCustSwrd B + VarSwrd B + ProtoMan B# B! b* a0 q: f# [! a! w) C: Q
CustSwrd B + VarSwrd B + ProtoMn2 B
1 h# M3 v/ t4 U; ?CustSwrd B + VarSwrd B + ProtoMn3 B" X$ I; e7 A9 w; F+ h
CustSwrd B + VarSwrd B + ProtoMn4 B: a7 N: N1 @9 c" h) A" }: \" K
! ?5 D$ o' R# \& t' u0 v4 |30 2xHero
( Z) F7 w: i5 {2 x# z) RMegaMan & ProtoMan Dual atk
$ l& [+ l T- [9 ?+ PSlasher B + CustSwrd B + VarSwrd B + ProtoMan B$ C8 L& ?- z `
Slasher B + CustSwrd B + VarSwrd B + ProtoMn2 B
+ V) _6 V2 o9 d" B3 b% t9 {6 PSlasher B + CustSwrd B + VarSwrd B + ProtoMn3 B2 n& r \# b9 r, S$ Z' R% l0 b
Slasher B + CustSwrd B + VarSwrd B + ProtoMn4 B K8 K( d% }* ?) k3 f& M! B' p, g3 i
: @& k) ^9 Y$ l1 [1 j% q8 B) H' {31 PrixPowr9 o5 C. J3 ]) K' U
3 Navis attack at once!) h- G5 d$ o# Z9 |. t2 ^& W
Team1 * + Team2 * + KingMan5 K P H' l4 S# ]
Team1 * + Team2 * + MistMan5 M' c& G0 v/ |7 I& N) N
Team1 * + Team2 * + BowlMan5 B
: r0 Y$ D, J2 _6 s" K# o/ Y( c
; [. v. v& p- p6 |32 MstrStyl
) L' H+ J) W, v; p' gMegaMan unleashes his power* L( {2 K) q. }/ |
Salamndr * + Fountain * + Bolt * + GaiaBlad *$ R% }% W) R: U: M; L
+ q& I, h n: m/ Y
StdrdChip (Part 1)( J5 b: U( L3 T' F7 t
┌──┬────┬─┬──┬──┬───┬───────────────┐& l9 C: ]- J) [
│编号│名称 │MB│攻击│属性│稀有度│说明 │. \9 L {5 y3 C$ V
├──┼────┼─┼──┼──┼───┼───────────────┤) b: a% A& H" r% |* k
│1 │Cannon │12│40 │ │* │Cannon to attack 1 enemy │' H; f1 |: j; F, v* U$ e @0 N1 \* w
│2 │HiCannon│24│60 │ │** │Cannon to attack 1 enemy │7 E0 T! \ l1 p* H. V
│3 │M-Cannon│36│80 │ │*** │Cannon to attack 1 enemy │+ \' q6 W% W' y; f
│4 │Airshot1│4 │20 │ │* │Knocks enemy back 1 │
* R2 T7 h S9 x d( P( _│5 │Airshot2│12│30 │ │** │Knocks enemy back 1 │! e- u0 l: p/ P' L7 K
│6 │Airshot3│18│40 │ │** │Knocks enemy back 1 │- z A7 H* N0 h6 O: g
│7 │LavaCan1│34│90 │Fire│* │Fires lava fr. area │
5 e4 ^, L- W$ H; A) s- U│8 │LavaCan2│42│120 │Fire│** │Fires lava fr. area │
8 b( _" r( ?0 k& w. }- x│9 │LavaCan3│60│150 │Fire│*** │Fires lava fr. area │) C7 B' K) ~# s2 o
│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area │/ X# i8 ?! a3 l2 \; M
│11 │ShotGun │8 │30 │ │* │Explodes 1 square behind │
9 K8 E# N2 g+ M3 H5 E7 @) @│12 │V-Gun │8 │30 │ │* │Explodes 2 diag. squares │
# @6 A& R% P# s: y│13 │SideGun │8 │30 │ │* │Explodes up, down on hit │
$ f7 J. v# ` L5 x/ H5 }; J│14 │Spreader│16│30 │ │** │Creates a large explosion │' d/ u& j4 _5 W! |. @3 d
│15 │Bubbler │14│60 │Aqua│* │Explodes 1 square behind │* y c0 Y% Q, S& @, m
│16 │Bub-V │22│60 │Aqua│* │Explodes 2 diag. squares │
3 I4 }! H! P" j; g' }│17 │BublSide│30│60 │Aqua│** │Explodes up, down on hit │
* ]- }& S# y0 L8 ~* l& v: d│18 │HeatShot│16│40 │Fire│*** │Explodes 1 square behind │! B1 J% L- S7 O
│19 │Heat-V │24│40 │Fire│* │Explodes 2 diag. squares │' B! L' S, _( I* w3 Z
│20 │HeatSide│32│40 │Fire│** │Explodes up, down on hit │6 Y R4 w5 E% z0 i3 y& k4 x" [
│21 │MiniBomb│6 │50 │ │*** │Throws a bomb 3 squares │$ {+ S5 P5 h- d1 ]( [5 g% D5 x
│22 │SnglBomb│12│50 │ │* │Throws a big bomb 3 squares │
$ j4 B8 F& U& A4 P/ U│23 │DublBomb│24│50 │ │* │Throws 2 big bombs 3 squares │
; S* ?* e4 B% L) `│24 │TrplBomb│36│50 │ │** │Throws 3 big bombs 3 squares │
' r4 k4 P3 u( ^. A│25 │CannBall│33│160 │ │*** │Breaks 3rd panel ahead │
( u& Z* \. T1 A+ y# `│26 │IceBall │18│120 │Aqua│*** │Freezes 3rd sqr. ahead │
% n b6 l1 r$ ~6 F- H3 Y' p, R│27 │LavaBall│20│140 │Fire│*** │Shoot lava 3rd sq. ahead │
. C& E& Q. L* A+ C│28 │BlkBomb1│60│120 │Fire│** │Firebomb hits 3rd sq ahead! │
L: b; W2 d6 |! V│29 │BlkBomb2│70│170 │Fire│*** │Firebomb hits 3rd sq ahead! │
) \ v: _9 y+ M/ h) u# L) k│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead! │
' F6 N% T/ h. p; L9 b8 |│31 │Sword │10│80 │ │* │Cuts enmy in front! Range: 1 │2 h1 B0 H$ @3 l) o
│32 │WideSwrd│16│80 │ │** │Cuts enmy in front! Range: 3 │( m) q: w% h. |
│33 │LongSwrd│24│80 │ │*** │Cuts enmy in front! Range: 2 │. f$ ~6 v+ Q, b# d8 R
│34 │FireSwrd│20│150 │Fire│*** │Fire: Cuts fwd 3 squares │$ K0 D3 z$ O& l
│35 │AquaSwrd│25│150 │Aqua│*** │Water: Cuts fwd 3 squares │
) }6 n6 E% T' q$ q0 z7 }9 w- f# J B│36 │ElecSwrd│23│130 │Elec│*** │Elec: Cuts fwd 3 squares │
. f% z$ y# B/ X& c2 ]│37 │BambSwrd│18│140 │Wood│*** │Wood: Cuts fwd 3 squares │! }# r$ U. B! m& D* J
│38 │CustSwrd│21│????│ │*** │Cust Gauge = Atk Str │
6 ?; {7 X/ S! J, z8 w6 S! k│39 │VarSwrd │68│160 │ │**** │A magical shifting sword │( `1 S' R/ z9 K; ?" E
│40 │AirSwrd │30│100 │ │*** │Wide swrd with air attack! │
9 ~+ K, F+ C% Q/ j- E│41 │StepSwrd│43│130 │ │**** │2 steps, then uses wide swrd │
% J% E: B! V0 T' X3 T│42 │StepCros│74│130 │ │**** │2 steps, then uses cross atk │
K6 r/ _4 x" G+ i* c2 w: V: P$ w│43 │Slasher │12│240 │ │*** │Cut while A button is held! │3 Z+ q' `7 X! ^2 `. y
│44 │ShockWav│10│60 │ │* │Shock through enemies │9 ~4 l8 V) [) {6 t6 q( m4 n
│45 │SonicWav│26│80 │ │** │Shock through enemies │( Z3 @2 c& Z5 p3 {4 {: q( K, ^
│46 │DynaWave│42│100 │ │*** │Shock through enemies │2 X. m. ~; f. N; Z# F9 B) ~
│47 │BigWave │82│190 │ │**** │Shck wave cracks panels │; ^! A2 q9 |/ ~0 s, m* Z
│48 │GutPunch│14│80 │ │* │Punch pushes 1 square │6 Q1 m, g, s/ r. w
│49 │GutStrgt│30│100 │ │** │Punxh 2 square range │
2 t- G6 R, {! D; H h│50 │GutImpct│50│160 │ │*** │Punch pushes 1 square │* ^0 @; S9 P/ }6 Q
│51 │DashAtk │11│90 │ │* │Dash through enemies! │: y1 w7 w1 o2 g1 u% U. j+ {
│52 │Burner │15│130 │Fire│*** │Envelops you in flame! │& G* I" Y9 x! R8 a; |( W- e
│53 │Condor │44│180 │ │**** │Chrge atk pierces enemies │) f+ E* H; R+ Y: g
│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape! │) N) V5 u) S, Y. y7 L# P r
│55 │Zapring1│8 │20 │Elec│* │Pralyzing electric ring atk! │; ~: ~- [6 q7 c9 k/ B
│56 │Zapring2│18│40 │Elec│** │Pralyzing electric ring atk! │2 g8 T4 |- T% [* L& p0 P
│57 │Zapring3│28│60 │Elec│*** │Pralyzing electric ring atk! │
* H1 j" E$ W. [6 O9 f│58 │IceWave1│14│80 │Aqua│* │Creates a 2 sq wide ice wave! │
: r) V- l* Y- C' N│59 │IceWave2│22│100 │Aqua│** │Creates a 2 sq wide ice wave! │
" K1 M% c( w" [, I│60 │IceWave3│30│140 │Aqua│*** │Creates a 2 sq wide ice wave! │
# v% u2 [3 ^ E. \& g│61 │Yo-Yo1 │72│40 │ │* │3-square yo-yo attack! │
# b. U2 p( E7 `8 t│62 │Yo-Yo2 │80│50 │ │** │3-square yo-yo attack! │2 p+ ~ G: S' w9 p. e
│63 │Yo-Yo3 │88│60 │ │*** │3-square yo-yo attack! │3 |) W& s* L! ?
│64 │AirStrm1│26│50 │ │* │Creates 3 whirlwinds │
1 D4 k* z' a! o' u. L4 y* V" w* c" s│65 │AirStrm2│35│60 │ │** │Creates 3 whirlwinds │
2 m+ [$ w8 x9 S' \! P$ d│66 │AirStrm3│44│70 │ │*** │Creates 3 whirlwinds │
( H+ @. `3 D, n3 g│67 │Arrow1 │40│100 │Elec│* │Bee fly diagonal paths │
6 f `* R3 Q9 U& Y9 e0 I│68 │Arrow2 │60│130 │Elec│** │Bee fly diagonal paths │
# x4 @. w6 O7 ^& `" M│69 │Arrow3 │80│160 │Elec│*** │Bee fly diagonal paths │9 o2 a, ~1 E; a; c5 ^
│70 │Ratton1 │14│80 │ │* │Crawling rat, turns once │' D8 D1 Z2 _: T! `1 Z) P. I5 e
│71 │Ratton2 │24│100 │ │** │Crawling rat, turns once │$ l7 D8 P4 c' R ?" O9 V9 D3 |1 {# j
│72 │Ratton3 │34│120 │ │*** │Crawling rat, turns once │; @5 I" X6 Z2 [& `: f* b% L
│73 │FireRatn│35│230 │ │*** │Activates when hit w/fire! │
9 I1 A& I- y9 n) E│74 │Wave │60│80 │Aqua│*** │Creates a wave that moves 3 sq│- I( `9 U& c4 @
│75 │RedWave │72│90 │Fire│*** │Creates a 3 sq wave of lava │4 ]) w; G8 {1 |/ y6 N
│76 │MudWave │84│100 │Wood│*** │Mud wave advances 3 squares │
8 E0 ^' O k: H3 q( Y$ z! s# X│77 │Tornado │18│20 │ │** │An 8-hit tornado 2 ahead │
6 D( L! t5 R. E% W│78 │Spice1 │22│80 │Wood│* │Dangerous powder on all grass │
) s0 b3 b" ^0 e9 @) K│79 │Spice2 │34│110 │Wood│** │Dangerous powder on all grass │
" u! H! t" x& r; Y, Q│80 │Spice3 │46│140 │Wood│*** │Dangerous powder on all grass │/ \8 Q0 F! t9 u4 r0 O1 n8 _
│81 │Shake1 │34│90 │ │* │Vertical shaking 3 sq ahead │% |0 {4 g6 l. Y
│82 │Shake2 │40│110 │ │** │Vertical shaking 3 sq ahead │
+ g' {! Q9 O6 S$ l4 B9 ]6 i/ a│83 │Shake3 │50│140 │ │*** │Vertical shaking 3 sq ahead │
; Y' P G. ^3 T1 m* T│84 │NoBeam1 │66│200 │ │** │Fires if something behind │
* N/ i3 @& a( R8 O│85 │NoBeam2 │77│260 │ │*** │Fires if something behind │
9 m8 @9 F4 Z5 ]6 W: b) H7 t│86 │NoBeam3 │88│300 │ │**** │Fires if something behind │ [- u# U; v* s- {2 G
│87 │Hammer │16│100 │ │** │Hammer smashes front! │( E6 w6 a; K4 F4 x; `
│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward │. ^% P% _8 f5 c: X% f1 v
│89 │Rope1 │45│50 │Wood│* │Entwines adjacent enemies! │; _& t, J0 _& z% f& X# M
│90 │Rope2 │55│70 │Wood│** │Entwines adjacent enemies! │! ^: A, ]6 t7 o" K ?9 ?
│91 │Rope3 │65│90 │Wood│*** │Entwines adjacent enemies! │4 Y9 b# i" E. c5 h) m2 Y5 X
│92 │Boomer1 │15│60 │Wood│* │Boomerang encircles field │* h- I/ X; t( S
│93 │Boomer2 │22│80 │Wood│** │Boomerang encircles field │% Q' L6 g1 H4 X. s( z6 {
│94 │Boomer3 │30│100 │Wood│*** │Boomerang encircles field │0 d3 q. ]$ E* u. @
│95 │PoisMask│30│ │ │* │Poison area w/ A button! │* ?( z8 e0 F2 T' f8 X8 {$ P
│96 │PoisFace│38│ │ │** │Spread poison w/ A button! │
% {0 o* T5 \6 j! j. d |* W│97 │RockArm1│23│100 │ │* │Paralyzes enemy w/ erthquake │
* K" V8 I$ E& n; r5 g│98 │RockArm2│35│150 │ │** │Paralyzes enemy w/ erthquake │
1 t( n" q4 o; ^/ d│99 │RockArm3│47│200 │ │*** │Paralyzes enemy w/ erthquake │
$ ]9 X" B8 L E3 ]│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│
' l( Y" I" A, }: G4 A3 |8 ]└──┴────┴─┴──┴──┴───┴───────────────┘
4 g t6 n" [2 k/ o" K, v0 U; m1 `% U; t6 H y
StdrdChip (Part 2)7 O2 g6 V, F' l( n
┌──┬────┬─┬──┬──┬───┬───────────────┐# ]# m# `2 o B2 j
│编号│名称 │MB│攻击│属性│稀有度│说明 │" v2 j" o. }. Z( F
├──┼────┼─┼──┼──┼───┼───────────────┤8 p) k( B: n$ H- M2 @3 `
│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│/ y0 o! l! D8 i( N
│101 │CrsShld2│33│210 │ │** │Guard, and bite into the enemy│4 E% C5 o- ^0 Y
│102 │CrsShld3│41│260 │ │*** │Guard, and bite into the enemy│5 b0 d" u/ N0 `. L9 E
│103 │Magnum1 │35│120 │Fire│* │Cursor destroys panel! │
R |7 c. k; Z0 h. L$ g│104 │Magnum2 │55│150 │Fire│** │Cursor destroys panel! │
1 R! ]. }( n$ q+ @$ C7 @" a' L│105 │Magnum3 │75│180 │Fire│*** │Cursor destroys panel! │$ f. d! _/ p) `9 [
│106 │Plasma1 │14│30 │Elec│* │Launches electric attack │
1 W' `' l. w, z│107 │Plasma2 │26│60 │Elec│** │Launches electric attack │
( \! n& T$ h, h│108 │Plasma3 │34│90 │Elec│*** │Launches electric attack │. h- ]. W* ^) p- v! c
│109 │RndmMetr│28│100 │Fire│*** │Meteors smash enemies! │
1 I C2 f! Y$ h1 D5 s- L) w+ ^│110 │HoleMetr│48│100 │Fire│*** │Meteors smash into sq │
# D* h; Y0 d6 E│111 │ShotMetr│38│100 │Fire│*** │Meteors shoot out forward │8 J- O* p" H4 ?1 B7 q! b
│112 │Needler1│32│30 │ │* │Advance w/ A, stop to attack │
2 k' B- L' g7 |# l+ W: L│113 │Needler2│52│40 │ │** │Advance w/ A, stop to attack │ |# D; j# J8 E+ q# z) e
│114 │Needler3│72│50 │ │*** │Advance w/ A, stop to attack │* V) i) j K* q- m7 ^' o% O8 A
│115 │Totem1 │29│100 │Fire│* │Creates a totem to blow fire │
& V. m5 x" y( T( m' W6 `│116 │Totem2 │38│140 │Fire│** │Creates a totem to blow fire │
$ N5 @4 c8 e1 d4 r! q9 C- o│117 │Totem3 │47│180 │Fire│*** │Creates a totem to blow fire │5 l3 O# x! x% n$ R0 h f$ H P. ]
│118 │Sensor1 │62│100 │Elec│*** │Sensor to watch sq ahead │
0 W0 ^4 l" E8 a0 z│119 │Sensor2 │70│130 │Elec│*** │Watch sq ahead or diagonal │
$ z+ i, a( H6 q! y- q9 P/ B# f│120 │Sensor3 │72│130 │Elec│*** │Watch sq ahead or diagonal │
* t# l7 B$ Q, ^& L0 X0 H│121 │MetaGel1│18│90 │Aqua│* │Gel atk steals a panel! │$ K5 P" b- z7 M# T* M
│122 │MetaGel2│28│130 │Aqua│** │Gel atk steals a panel! │
7 ?7 \( p# I/ ^( u G│123 │MetaGel3│38│170 │Aqua│*** │Gel atk steals a panel! │* H% o. p4 Y$ ~9 q* v; m5 Z2 z% N) d
│124 │Pawn │44│90 │ │*** │Attack by pressing A button │, @9 c$ @3 X f& \( J
│125 │Knight │64│150 │ │*** │Jumps fwd and attacks │' V4 p4 d2 M/ l' y* R1 @
│126 │Rook │30│ │ │*** │Protects you from attacks │- ~, h7 \! G2 b+ Q9 P, j* r
│127 │Team1 │16│10 │ │** │Powers up when ally is hit │
- f. O) w$ O+ Q u* J│128 │Team2 │20│ │ │** │Ally's HP recovered if hurt │+ v8 w E# a3 w, y# q/ E
│129 │TimeBomb│32│150 │ │*** │An area-wide time bomb │
a/ |; I9 z; a1 v# P5 X. ?. U/ o│130 │Mine │16│300 │ │*** │Places a mine in enmy area │! T1 h s7 g. d R8 l( Z
│131 │Lance │46│130 │Wood│*** │Lances through back line │
& k! f, e$ o4 V- z8 N│132 │Snake │20│40 │Wood│*** │Snake from hole in area │" L$ b7 B8 _. ?) T" t. _- }
│133 │Guard │5 │ │ │* │Repels enemy's attack │
. p* s& N9 R, ~│134 │PanlOut1│4 │ │ │* │Destroys 1 panel in front │% T8 X4 M% H1 @: k# c& m4 @* V9 R
│135 │PanlOut3│7 │ │ │* │Destroys 3 panels in front │+ x% }3 x; P% j, k
│136 │PanlGrab│10│ │ │* │Steals one enemy square! │
+ V9 ^, \& R% T: p) u, ?│137 │AreaGrab│15│ │ │** │Steals left edge from enmy │
- w4 a, [/ f% v9 n. _* M$ \│138 │GrabBack│10│40 │ │*** │Retaliate stolen panels! │
/ j' X2 b5 p# G│139 │GrabRvng│30│80 │ │**** │Retaliate stolen panels! │
% _1 k J# y- L' B1 \5 O│140 │RockCube│9 │ │ │* │Places a rock cube in front │
* \4 a h* P2 ?; k, D│141 │Prism │60│ │ │*** │Prism fires randomly │- c3 [" n4 t- x4 h# h N5 X$ J2 q
│142 │Wind │14│ │ │* │Windbox blows at enmy area │8 `* ?1 x7 U3 V# Y' Q C5 ~
│143 │Fan │14│ │ │* │Vacuum pulls enemies │ |; ?4 W' S* f" X# w6 d" I2 ?4 G; w( N
│144 │Fanfare │32│ │ │*** │Take no damage for a while │
2 q* \1 w J+ l3 T│145 │Discord │38│ │ │*** │Confuses enemies w/ music │
% e0 `$ L: c: h7 ]0 r│146 │Timpani │42│ │ │*** │Paralyzes enemies w/ music │+ z8 ^" A0 }/ |+ h( L: d* A
│147 │Recov10 │5 │ │ │* │Recovers 10HP │$ d ^8 F: d( z
│148 │Recov30 │8 │ │ │* │Recovers 30HP │
4 \1 Z. A4 ~9 G. B3 q3 r0 M│149 │Recov50 │14│ │ │** │Recovers 50HP │
/ X" G* x' w) t$ K│150 │Recov80 │20│ │ │** │Recovers 80HP │
5 f; k, O# S% R1 {6 x) @! G+ h│151 │Recov120│35│ │ │*** │Recovers 120HP │
7 p3 J& N& d3 H0 h" n6 b v' I│152 │Recov150│50│ │ │*** │Recovers 150HP │
& r0 }" s4 L* e5 D) }( v$ H│153 │Recov200│65│ │ │**** │Recovers 200HP │
# H( k4 t' x2 y5 h. Y6 W│154 │Recov300│80│ │ │**** │Recovers 300HP │- O! g$ i Y& M: H" o- q: i
│155 │Repair │8 │ │ │* │Fix your area's panels │
; m6 J3 o8 d: n+ m# t│156 │SloGauge│20│ │ │*** │CustGauge slows down in battle│
- }9 h5 D0 O3 B3 k, _│157 │FstGauge│40│ │ │*** │CustGauge speeds up in battle │5 m3 E5 G S2 `# r; h% d9 {% C
│158 │Panic │14│ │ │*** │Confuses enmies if you are │. S% ^3 O9 @) d- q3 S. h% Z. D, V: p
│159 │Geddon1 │10│ │ │*** │Cracks all panels! │ I" n1 s7 }( n
│160 │Geddon2 │50│ │ │**** │Breaks all empty squares! │
- H6 ]' X6 i5 o$ x7 w1 l│161 │Geddon3 │90│ │ │**** │Turn all panels to swamp! │
0 ?$ y6 d, ~3 C+ L$ f0 A│162 │CopyDmg │18│ │ │*** │Duplicate damage on 2nd enemy │
, w/ [, M- N' V2 e. L2 c! }│163 │Invis │11│ │ │*** │Invisible for a while │
9 y. h& ?2 a: e1 v! k& X9 v│164 │Shadow │60│ │ │*** │Only swrd attack hurt you │0 M8 A# i/ o P! N2 v
│165 │Mole1 │28│ │ │* │Attacks fr. under ground! │" S; L* j; b+ c. A2 g! s! o9 [/ E C
│166 │Mole2 │35│ │ │** │Attacks fr. under ground! │6 k/ ^9 g4 C1 `) g6 J
│167 │Mole3 │42│ │ │*** │Attacks fr. under ground! │
. K& q7 M* {0 P0 S1 H, R│168 │AirShoes│26│ │ │*** │Can stand on empty squares │
* k$ w& u6 \! G' R6 ]" P# L│169 │Barrier │7 │ │ │* │Nullifies 10HP of damage! │; w" q8 G$ ~0 k4 i# i
│170 │Barr100 │25│ │ │** │Nullifies 100HP of damage! │
% ?8 y | l- d3 k9 r/ K# B│171 │Barr200 │50│ │ │*** │Nullifies 200HP of damage! │( B" a @5 m# [7 `
│172 │Aura │55│ │ │*** │Repels attacks under 100 │1 T+ R# i6 Z5 e5 e+ }; B- j
│173 │NrthWind│43│ │ │**** │Wind removes auras, etc │1 k7 ^, U) `' J3 ?; H9 j
│174 │Mettaur │30│????│ │***** │Summons a Mettaur to fight! │5 b- ] }$ i5 q6 N; R+ W& I
│175 │Bunny │32│????│Elec│***** │Summons a Bunny to fight! │7 q6 q C9 T4 |
│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight! │/ H( p: [' T2 P$ l* V
│177 │Swordy │30│????│ │***** │Summons a Swordy to fight! │
& F2 U) ]0 J* B! h! ^│178 │Jelly │46│????│ │***** │Summons a Jelly to fight! │! t1 _1 m1 v( I; J9 z
│179 │Mushy │38│????│Wood│***** │Summons a Mushy to fight! │
3 c0 \5 D1 a$ d) z: Y* K* ]│180 │Momogra │38│????│ │***** │Summons a Momogra to fight! │
( A5 H L; E1 c│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │
( q- D; g/ J7 i& `* k6 l) T% P│182 │Scuttlst│52│????│ │***** │Summons a Scuttlest to fight! │
; V$ \, v6 e6 d! w│183 │Hole │55│ │ │**** │Open hole to dark world │" k( E& @) h2 {! J" T5 p/ y, N
│184 │HolyPanl│14│ │ │** │Creates a holy pnl in front │
" K0 q2 W8 u- b) K8 T│185 │LavaStge│22│ │ │*** │Changes all panls to lava │( b: ?$ F8 H$ o' ?
│186 │IceStage│20│ │ │*** │Changes all panls to ice │
2 ^" V2 k7 U/ U+ |2 R S' @│187 │GrassStg│10│ │ │*** │Changes all panls to grass │! l+ B2 z- |( w& u+ ]
│188 │SandStge│18│ │ │*** │Changes all panls to sand │
1 A8 C; ^ M4 F. e6 `4 v│189 │MetlStge│26│ │ │*** │Changes all panls to metal │
' ~' k: F* u4 A& y4 K: P, [9 m│190 │Snctuary│54│ │ │**** │Change own panls to holy │
3 ^" i" L- B$ g! A, C/ l( p│191 │AntiDmg │45│100 │ │*** │Sets trap & throws stars! │
) d$ k* ~5 e# L│192 │AntiSwrd│68│100 │ │*** │Retaliate for sword damage │
& C2 L! f- N. n/ l│193 │AntiNavi│60│ │ │**** │Take the enemy's Navi away │3 B- ^" ~- Y) l6 H$ h. k5 `4 \
│194 │AntiRecv│73│ │ │*** │Punish recovery of HPs! │
: V! T- p3 X3 K; @│195 │Atk+10 │4 │ │ │* │+10 for selected atk chip │5 n p. b$ X: i" ~9 |
│196 │Fire+30 │20│ │ │** │+30 for Fire atk chip │9 i0 t" P, u$ b5 Z1 v5 i \8 n
│197 │Aqua+30 │21│ │ │** │+30 for Aqua atk chip │. y3 H* C+ @+ M6 u% t" ]( L. j1 ~5 h
│198 │Elec+30 │23│ │ │** │+30 for Elec atk chip │; m/ O& ]* S( ^& ]( u' Q
│199 │Wood+30 │26│ │ │** │+30 for Wood atk chip │. [ e# g# W0 b
│200 │Navi+20 │34│ │ │** │+20 for selected Navi chip │4 p. i9 U/ E' l4 w, R1 }
└──┴────┴─┴──┴──┴───┴───────────────┘" o; |+ y% `( x/ T1 R4 m. O
3 \+ \, I2 Z1 N' B7 a6 T. `" P n/ t$ X& O/ m
Mega Chip
/ t9 i/ i) @: m! Z) D( \┌──┬─────┬─┬──┬──┬───┬───────────────┐
# C, e% s) e" `, ]: s│编号│名称 │MB│攻击│属性│稀有度│说明 │
/ u$ [ w# u) U9 i4 B: } m& |5 O- ^; c├──┼─────┼─┼──┼──┼───┼───────────────┤/ d; q! ?* m; Z$ p! `% T/ X
│1 │Muramasa │74│????│ │***** │Power = amount of HP lost! │
/ Q+ g, ^9 m! Q│2 │HeroSwrd │65│180 │ │**** │Legendary swrd cuts 3 sq! │2 _, ^$ ?# m% U/ i/ s: i+ k7 d; u
│3 │ZeusHamr │90│250 │ │***** │Damages anyone on a panel │
5 n, f( z& V* u/ n: g│4 │StandOut │22│220 │Fire│*** │Heat: Send Fire into hole │* {0 R& f' B. E
│5 │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole │
B5 F/ G/ W, [( a7 N6 v│6 │WatrLine │18│180 │Aqua│*** │Water: Draw wter from hole │
/ j1 m1 v) ?: F k│7 │Fountain │48│240 │Aqua│*** │Water: Draw wter from hole │9 X# s! ^ E/ q }
│8 │Ligtning │30│160 │Elec│*** │Elec: Dmgs object & area │
) L( _- R* c9 F1 K" r ~│9 │Bolt │52│210 │Elec│*** │Elec: Dmgs object & area │
1 K: I* X! B6 @7 f( q│10 │GaiaSwrd │28│100 │Wood│*** │Wood: Take power frm next chip│
' L2 q0 C! W1 B6 ?│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│+ }4 w/ X7 _1 K+ \6 \
│12 │Meteors │86│40 │Fire│**** │Drop many meteors on enemy │6 Y5 r1 a9 k- H) W2 u0 |8 S8 R
│13 │Guardian │82│ │ │***** │Statue punishes when hit │
. k$ v/ Z! r) r' ~# c7 \3 i, E│14 │Anubis │90│ │ │***** │Anubis poisons enemies │
+ `, ]0 w7 O2 S' D( H8 A│15 │Godstone │66│150 │ │**** │Summons a GodStone from hole │* ^/ l' {* ]. ~$ F
│16 │OldWood │72│100 │Wood│**** │Summons OldWood from hole │
9 N, w% g# @, a C' {* i/ i│17 │Jealousy │64│100 │ │*** │More dmg if enemy has chips │* L- t; K2 K2 r
│18 │Poltrgst │58│ │ │***** │Objects thrown at enemies! │1 _9 {) }# y$ W+ d0 U. C1 d4 b
│19 │LifAura │77│ │ │**** │Repel all attacks under 200 │
5 M# c2 i. v9 |% P3 t$ ^│20 │FullCust │10│ │ │*** │CustGauge instantly refills! │# \* ~' |' ~5 d- H% B2 \
│21 │Atk+30 │50│ │ │*** │+30 for selected atk chip │
3 h0 k, H( t1 l) J- k│22 │Navi+40 │60│ │ │*** │+40 for selected Navi chip │8 b" Z& W" |6 b
│23 │Roll │10│20 │ │*** │Attack an enemy, heal you │
$ o6 ?6 ^# D3 A( @5 x5 D│24 │RollV2 │22│30 │ │**** │Attack an enemy, heal you │
# A) }5 u" l8 S( T2 i6 _│25 │RollV3 │34│40 │ │***** │Attack an enemy, heal you │
& e& U; X) D6 N8 L5 x+ q- a; v│26 │GutsMan │15│50 │ │*** │Sneaks up to smash panels │
$ n& d% I0 Y9 x│27 │GutsManV2 │41│70 │ │**** │Sneaks up to smash panels │/ n% f$ `+ `$ N9 P5 [9 u! ^, P" W3 G
│28 │GutsManV3 │57│90 │ │***** │Sneaks up to smash panels │& ]) m% M4 U' L8 @
│29 │GutsManV4 │63│100 │ │***** │Sneaks up to smash panels │8 Y- l0 G# w1 _7 @; j0 T& f# @5 v* c
│30 │ProtoMan │68│160 │ │*** │Moves in to slice the enemy │0 n' u5 }6 \7 F4 h0 ]/ z F
│31 │ProtoMnV2 │76│180 │ │**** │Moves in to slice the enemy │
7 ~8 y! z$ j4 k- \# \│32 │ProtoMnV3 │82│200 │ │***** │Moves in to slice the enemy │
/ A6 y3 t1 K8 P│33 │ProtoMnV4 │90│220 │ │***** │Moves in to slice the enemy │6 C8 Z ~# i. a- k; C/ }
│34 │FlashMan │39│50 │Elec│*** │Flash atk paralyzes enemy │) g6 X) D! G6 Q1 p: A0 S
│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy │
1 g5 Q% p& G3 U: E│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy │* Z$ N2 s) I/ i) U( K J$ x9 ^( _
│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy │
; i- @. ^; T: i" [) o* U% C│38 │BeastMan │38│40 │ │*** │Claw atk 3 squares ahead! │
: c, S3 x* z) L A: H0 v( O9 l│39 │BeastMnV2 │60│50 │ │**** │Claw atk 3 squares ahead! │
& D, M' D5 D3 w- a' S' C( e7 ?4 i│40 │BeastMnV3 │68│60 │ │***** │Claw atk 3 squares ahead! │2 s2 H: d4 A( o% H
│41 │BeastMnV4 │76│70 │ │***** │Claw atk 3 squares ahead! │/ L3 W0 ?/ G* Q( b
│42 │BubblMan │50│20 │Aqua│*** │Fires several AquaShots │
4 M- l# y O0 B v2 P" U/ W│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots │/ j1 ?3 e+ c) j( |5 q' o7 P: J9 W
│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots │5 G+ A% j& G% a( I
│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots │/ {6 c( q9 y- r# f; T3 k6 l* n
│46 │DesrtMan │32│120 │ │*** │Launches fists at enemies! │9 _4 |- B9 I. l; T1 G5 m
│47 │DesrtMnV2 │52│140 │ │**** │Launches fists at enemies! │( B) n- N9 J- c# p& L# y. u
│48 │DesrtMnV3 │64│160 │ │***** │Launches fists at enemies! │
+ p% V9 w8 \3 K O9 | @│49 │DesrtMnV4 │72│180 │ │***** │Launches fists at enemies! │
2 x( F, c; n) _: U, s│50 │PlantMan │60│20 │Wood│*** │Vines harm all enemies! │
& O. ^5 ?9 b( A7 L│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies! │: ^. U9 W, g8 C3 E& n
│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies! │
4 G5 J4 c( R* ~: z# f* A3 m│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies! │( e; s8 p' P' \+ `) s' y
│54 │FlamMan │32│120 │Fire│*** │Flames burn all enemies! │
6 D( s" z3 K4 n& k7 F. t' ]│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies! │0 f# S& S1 @- w
│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies! │
7 Y' k/ S( u% O' q3 G│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies! │% u2 x! P* B* J) }. o
│58 │DrillMan │66│70 │ │*** │3 drills fly at enemies! │- {9 \5 Z+ o6 T
│59 │DrillMnV2 │70│90 │ │**** │3 drills fly at enemies! │ d0 x) j1 Q+ Q$ ?4 T% f
│60 │DrillMnV3 │74│110 │ │***** │3 drills fly at enemies! │+ P: m" |! B$ H( J' p
│61 │DrillMnV4 │78│130 │ │***** │3 drills fly at enemies! │
7 _7 k+ W$ \, m$ Q- f* ] f│62 │MetalMan │40│100 │ │*** │Iron fist smashes 1 square! │
2 q2 d W) o/ f│63 │MetalMnV2 │60│130 │ │**** │Iron fist smashes 1 square! │) `6 c2 Q e. Y6 E. q
│64 │MetalMnV3 │70│160 │ │***** │Iron fist smashes 1 square! │# a1 ~6 O6 d' g" c& j0 |
│65 │MetalMnV4 │80│190 │ │***** │Iron fist smashes 1 square! │
3 D5 h' ]4 H: h│66 │KingMan │36│140 │ │*** │Move up 3 square & 4-way hit │" V8 q; }3 G3 h- Q! D# t& E0 Z
│67 │KingManV2 │48│170 │ │**** │Move up 3 square & 4-way hit │0 \! K6 r4 s: R* [$ x
│68 │KingManV3 │60│200 │ │***** │Move up 3 square & 4-way hit │+ T! q* U s' c, q4 t
│69 │KingManV4 │72│240 │ │***** │Move up 3 square & 4-way hit │
+ B8 m* K; M& ?│70 │MistMan │68│90 │ │*** │Appears from mist & attacks │
/ Y( N0 c, d1 x0 G% L% [7 c# _, W k│71 │MistManV2 │71│110 │ │**** │Appears from mist & attacks │
2 t# U3 `% a/ @% n2 K* I│72 │MistManV3 │74│130 │ │***** │Appears from mist & attacks │2 z% r9 t; @: |. n; {
│73 │MistManV4 │77│150 │ │***** │Appears from mist & attacks │
' N: t d3 a! Z7 A│74 │BowlMan │80│100 │ │*** │Lines up pins for a strike! │
" S( C$ k! U7 q│75 │BowlManV2 │82│120 │ │**** │Lines up pins for a strike! │8 R- G8 F* y. N2 H2 r. }
│76 │BowlManV3 │84│140 │ │***** │Lines up pins for a strike! │3 E& X; ` c% Q2 r( v
│77 │BowlManV4 │86│160 │ │***** │Lines up pins for a strike! │
7 l2 F3 Z/ \ ]; |- `│78 │DarkMan │72│30 │ │*** │Creates 3 caves in enmy area │
5 T @- G$ p" g8 i3 O│79 │DarkManV2 │76│30 │ │**** │Creates 3 caves in enmy area │2 q t/ G8 e2 H# O
│80 │DarkManV3 │80│30 │ │***** │Creates 3 caves in enmy area │* O/ ~* [. I) U: }, ^$ e0 m
│81 │DarkManV4 │84│30 │ │***** │Creates 3 caves in enmy area │
) i& B+ v: q0 |9 T- L3 v9 @│82 │JapanMan │82│40 │ │*** │Multiple attacks w/ spear │
5 B- _9 o& ]: p│83 │JapanMnV2 │85│45 │ │**** │Multiple attacks w/ spear │, L: ]* ]! w! C
│84 │JapanMnV3 │88│50 │ │***** │Multiple attacks w/ spear │- w' D% h6 V1 h! C1 N$ o3 c
│85 │JapanMnV4 │91│55 │ │***** │Multiple attacks w/ spear │! W, N( q3 n0 P& K* t
└──┴─────┴─┴──┴──┴───┴───────────────┘3 L) Z% a- C, r
4 G: m$ Q4 ~2 x$ z" s C# S8 b, I2 }% L& d0 O8 `3 m$ U
GigaChip (蓝版)
6 u. j: |* r9 [2 X. f9 m* \┌──┬─────┬─┬──┬──┬───┬───────────────┐0 ?" ]4 Q% v* `/ ]
│编号│名称 │MB│攻击│属性│稀有度│说明 │
7 d4 z: k! t( f- x1 \2 I% b$ v├──┼─────┼─┼──┼──┼───┼───────────────┤8 b3 x" p3 l, R+ q
│1 │FoldrBak │99│ │ │***** │Restores all chips & folders │' j1 w) ^1 [3 z* p9 x& d( R
│2 │BassGS │99│700 │ │***** │Bass' secret weapon │
+ M+ K( q1 b- t' U9 ~│3 │DarkAura │55│ │ │***** │Dark chip repels <300 atks │7 a- p2 g2 U% r* M {! D8 _' g O
│4 │DeltaRay │92│220 │ │***** │Use A btn for up to 3 attacks │
; b9 ]* [5 d: O5 N# D2 c& d│5 │AlphArmΩ │97│500 │ │***** │Launches a giant rocket │% Y/ F8 Z# e8 O4 z/ C) [
│6 │GutsManV5 │79│120 │ │***** │Sneaks up to smash panels │
1 h9 b1 l3 T6 X) j│7 │ProtoMnV5 │98│240 │ │***** │Moves in to slice the enemy │3 @0 R; I3 `' Z" [& B& { a
│8 │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy │0 a) D& m6 m6 h/ O# ]
│9 │BeastMnV5 │84│80 │ │***** │Claw atk 3 squares ahead! │
$ s9 r4 N' }6 O2 e1 f( b│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots │$ z! E& x/ ]6 K! T4 f
│11 │DesrtMnV5 │80│210 │ │***** │Launches fists at enemies! │
* T( R% }* |$ G; y; \% O│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies! │
5 t0 l$ c5 u5 Z│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies! │4 D1 [. `! K' Y* i3 M
│14 │DrillMnV5 │82│150 │ │***** │3 drills fly at enemies! │
* t+ U' E8 f0 w" }│15 │MetalMnV5 │90│250 │ │***** │Iron fist smashes 1 square! │
7 m' G7 N2 B2 H+ \4 f9 F. c/ D│16 │KingManV5 │84│280 │ │***** │Move up 3 square & 4-way hit │
0 W/ R- a+ ?% }% f4 [/ k* M" y│17 │MistManV5 │80│170 │ │***** │Appears from mist & attacks │/ C- [5 r0 q6 v+ c+ @& K) N0 U% P7 C
│18 │BowlManV5 │88│180 │ │***** │Lines up pins for a strike! │0 c# n! {# h0 J. ]2 S7 D! G2 w
│19 │DarkManV5 │88│30 │ │***** │Creates 3 caves in enmy area │
6 a. n6 |% {5 H* d B/ r│20 │JapanMnV5 │94│60 │ │***** │Multiple attacks w/ spear │
5 e9 O' i( A% E& q/ p└──┴─────┴─┴──┴──┴───┴───────────────┘
- G9 N" e3 T9 S9 ~9 ]. P
" S, ~9 C' Q$ {: x4 Y3 r( lGigaChip (白版)(只列出与蓝版不一样的Chips)
. c2 [3 r+ i# }┌──┬─────┬─┬──┬──┬───┬───────────────┐; O+ p; X- d4 l5 t R* Q# U/ z
│编号│名称 │MB│攻击│属性│稀有度│说明 │
+ o, h0 u" y! k. L3 _8 J├──┼─────┼─┼──┼──┼───┼───────────────┤* s% w8 R, X I
│1 │NavRcycl │50│ │ │***** │Recalls last Navi used │& @7 d" [ C, ^# B$ R
│3 │Serenade │97│100 │ │***** │Dark chip Holy pwr to front │
/ u' U% q0 W0 W! A5 I│4 │Balance │60│ │ │***** │Both Hp reduced by half │4 j' I1 c3 Z( _- b: Y/ C7 p6 |
│5 │AlphArmΣ │97│50 │ │***** │3-stage electric attack! │4 H7 ?% G) A; M7 U" r
└──┴─────┴─┴──┴──┴───┴───────────────┘ |