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4 j, g$ I3 J- A4 J■● ■ NintendoWorld 站友xliz原创
/ Q- Z# d8 D# T* \; n0 l+ j■ ●■ http://www.NewWise.com
5 l1 t3 ^2 p8 c2 j3 ^■ ■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★ % C7 ?( Q0 K& q& M
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3 \1 |: |: h) q s4 x. g# Z8 f 洛克人 EXE 3 Blue 卡片组合, e/ N2 x3 k* u8 m% a2 ]4 ?( ^
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英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版1 N! w V5 ]3 S6 p
大家要看日文版的P.A.或详细攻略,点击这里吧!
8 Y9 M1 [9 t8 l; m/ I; y+ m [0 i$ t====================
: _* m4 J/ X/ |: C. I5 t1 ?希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol: 3 T( U8 v, i+ _% y
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以下内容格式如下:
7 Y% b$ O3 I% x c( A' T! D# ]- X U$ o K; h# ?
编号 名称 i% X K" j; T4 [) j! i& z) [
说明
' f, F- R7 Q' L7 ]" r1 n. G4 w组合方法: ]5 a! U+ g( Z+ @
---------------------------------
* P/ R- {1 ~8 r# ?) b5 w01 Z-Connon 1
0 O8 Q& r! l2 y: gUnlimited Cannon for 5 sec) L9 x6 Q3 ]5 C
Cannon A+B+C# {1 ^9 l+ ^4 \8 r5 R
Cannon B+C+D! _- G, h ~' ~' O
Cannon C+D+E' m8 b% B* V, ]! m& L
" }" q. {) o- x" h/ [
02 Z-Connon 2
, X: l* O$ L1 u# ~7 O6 o5 z7 }Unlimited HiCannon for 5 sec6 m6 B# [" o4 h, @4 S* a7 r) n
HiCannon H+I+J4 N6 \6 y8 }& g, D) A/ K5 Z
HiCannon I+J+K
3 x" o' e4 u6 e( f8 _HiCannon J+K+L! Q) s* c/ C/ s& c
5 g. V, Z# D& @03 Z-Connon 38 ^8 k) b# f1 ~1 w3 r1 D2 n
Unlimited MegaCannon for 5 sec9 N" C" z6 z( a" E$ K9 t
M-Cannon O+P+Q
6 g4 O" l0 V2 lM-Cannon P+Q+R
& y- k1 X# G0 _1 RM-Cannon Q+R+S
7 b J( D, w& V5 D8 N3 A: a4 a- u7 \8 K: R7 p# G
04 Z-Punch9 i+ \- L: T$ ]" ~# ]+ S, O
Unlimited GutPunch for 5 sec
, ^* \ h. k: rGutPunch B+C+D
- G4 O$ z! z3 ^" _$ q1 NGutPunch C+D+E W6 {$ l& a+ r# O5 p% }3 I
GutPunch D+E+F5 `0 R, N! I/ T8 \* y
0 R D2 ?4 I: O9 d
05 Z-Strght
2 D, f6 T$ g* k5 r. DUnlimited GutStrgt for 5 sec& f' d b8 W& K
GutStrgt O+P+Q4 l0 h& l* C! a! Q7 ?( O- X
GutStrgt P+Q+R; B" \7 e# D( E; `7 l. n2 _
GutStrgt Q+R+S
& h$ g& [& ^" V r. m! q0 p9 y
06 Z-Impact9 T& ~" N3 n4 u3 G; |/ N- s
Unlimited GutImpct for 5 sec
5 Y7 g& C- @0 _1 p8 N( x5 fGutImpact G+H+I/ \+ P4 a F1 N8 p' P& ^# _7 V
GutImpact H+I+J! ^7 N, v* L- m8 a
GutImpact J+K+L
; T7 F/ m' j; O7 Y2 ]" x+ Y/ X1 n; |( |) p
07 Z-Varibl
% p( s" q" J, KUnlimited VarSword for 5 sec
/ \/ v( G; P* T3 _' MVarSwrd B+C+D
/ P0 g% _* i* k6 E% W7 _# EVarSwrd C+D+E
7 z# m w( H0 ^) W U( V SVarSwrd D+E+F
2 G8 N4 { F- @( F) F" R/ W/ u4 E% i4 ?5 O3 U+ J
08 Z-Yoyo 1" z1 c2 e: t! P, o2 Q3 @: \6 H
Unlimited Yo-Yo for 5 sec
( |5 Z( m7 @9 G W$ |7 q7 a( RYo-Yo1 C+D+E% r I1 S8 x) u+ R) o
Yo-Yo1 D+E+F. }( S/ L9 J0 z- `- E% ?- }: B
Yo-Yo1 E+F+G' C% C H8 T, h1 O' ]+ ?
" W- M6 y# @! u6 M# R4 }4 q+ N: g
09 Z-Yoyo 2+ H0 G# ?8 m: ?& i) C9 l3 R, K
Unlimited Yo-Yo2 for 5 sec
; |$ H8 i5 d0 M- |Yo-Yo2 H+I+J8 v3 E" i" o( S; `
Yo-Yo2 I+J+K
( i) S) {1 C" c9 t0 mYo-Yo2 J+K+L* F6 [, K, J& N: u5 H1 U/ M
) R( a& a4 Y5 E' B( m) M) ]* S10 Z-Yoyo 3
, }$ ^* V- [$ sUnlimited Yo-Yo3 for 5 sec
4 c' z1 J. R3 N8 p' N5 wYo-Yo3 M+N+O
2 H7 a1 M7 Y8 H1 d% o# @- Z+ UYo-Yo3 N+O+P. k: M3 N/ ^) C/ Q- Z$ c3 B7 |
Yo-Yo3 O+P+Q8 H: q" J( q/ _$ D6 T$ B
4 ]( c% w: {8 `: x: S$ @11 Z-Step 1' A: |& F* E- p$ |
Unlimited StepSwrd for 5 sec% R$ T8 Q$ }3 U- D1 @" `) F
StepSwrd L+M+N- y- i8 I; r! Q$ T) \, n5 R
StepSwrd M+N+O8 h0 W% v- \- {% H- r+ c' Q/ g
StepSwrd N+O+P2 @0 x, `6 `7 V5 e( `% p
9 @0 d. l( @5 M& S8 ?
12 Z-Step 2' x5 y- h" d5 {; c6 e) f! Y# `0 {
Unlimited StepCros for 5 sec0 o, }* v& A' h
StepCros P+Q+R
+ W3 X( F- K0 |StepCros Q+R+S4 ~% b$ f2 T+ h7 Q* k' i! l
StepCros R+S+T
9 N6 I# R8 v O: z( y; l6 V% @; _0 n" l: A' A/ i2 ?
13 BubSprd8 D5 M2 |9 ~ h8 P% Q8 |
Attks w/ spreading bubbles!+ D2 G0 k1 z5 x( _. t+ z7 Z
Bubbler C+D+E5 t, Y" e- `- ^6 F3 I9 k$ C" N
Bub-V D+E+F
# u# u+ B8 ]( E: ^' g5 U/ O+ O! v8 FBublSide E+F+G
% l% ?5 d5 F% z3 R) }( YBubbler E + Bub-V E + BublSide E4 h% Q& _) j" \* u' p$ e* O; O
/ q5 N- t( ^7 i9 x, L* B- o' C14 HeatSprd
) w; B+ s6 q7 |Attks w/ spreading fireball! N% t7 B V! a$ F( X7 S
HeatShot H+I+J {7 l) j* \- \, i% K3 A' a! m" s! r
Heat-V I+J+K
' P8 H6 i G) M S+ |HeatSide J+K+L6 Q2 w1 z5 w2 s1 b
HeatShot J + Heat-V J + HeatSide J
$ P. p6 s; N Z9 T
% E7 I# M b2 C$ ]1 e15 H-Burst
$ x+ s5 v9 f oCreates a giant explosion5 t, F i3 |- \! \' z; d' c
Spreader M+N+O
, `$ W' {4 u: r3 p% N' rSpreader N+O+P5 J- Z0 I7 V; I5 L" o
Spreader O+P+Q
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16 LifeSwrd
( x m. O# h1 o* r' J/ S+ wSwings a huge 2×3 sword!
2 h6 N% o, d% s. RSword E + WideSwrd E + LongSwrd E
4 M9 H; o T' U: u: u4 @Sword L + WideSwrd L + LongSwrd L0 T2 t; W8 k8 `9 ^
Sword Y + WideSwrd Y + LongSwrd Y
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17 ElemSwrd
6 A& e1 Q0 S; t* QWide swrd contains 4 elemnts
6 n1 _+ u$ _$ _% Q) _: ~FireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N
; D/ k8 ~' E, o! @* T( {FireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P* Q- U! L* I6 E* `
+ ^* H0 o* z F- n& a# b- X2 D18 EvilCut
. T' v# j5 |* T3 c/ \. eStep up 2 & make 4 atacks
* v2 }: M2 {, DStepSwrd P + HeroSwrd P + StepCros P7 v `" H/ M) N& c8 B9 h8 K3 L
/ p) c3 \9 n0 O19 HyperRat" a$ t6 z7 i* C% j7 [7 p$ I
A giant Ratton charges!
x/ p8 H" x$ `8 x8 F2 wRatton1 A + Ratton2 A + Ratton3 A9 q) X1 F8 s. _! Q
Ratton1 C + Ratton2 C + Ratton3 C* z: c% o' P6 Q0 y+ d1 X8 I7 k. L
Ratton1 F + Ratton2 F + Ratton3 F
9 w9 M( n: C3 Y5 R/ U: H
$ g% d# V9 a; d5 j& ]6 G6 |4 o20 TimeBom +
* }) x- L) O2 A. YSets Time Bomb in enmy area& S; q% S" s l. \% n5 Z
TimeBomb J+K+L$ u' L. M _( n5 o8 c% c
TimeBomb K+L+M
: e% p9 {3 p, T W, ZTimeBomb L+M+N
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& [( [# Z. Q( F( l. a21 GelRain7 W J) H, h; y. Y
Gel steals squares
% D/ G6 g$ P P$ pMetaGel1 B+C+D
7 l- X5 O, C4 y1 n6 f! l5 `MetaGel2 E+F+G4 [9 X& k: _5 ]0 e+ P/ u* t5 L6 F
MetaGel3 S+T+U
/ A# q3 P' c9 y. N: P
. p& D/ j/ r; f: H% y22 EverCrse
9 ?: m9 ~% H8 U' aShield chases enemies
; [, a/ c" n" a' R4 F3 `0 |$ @CrsShld1 C + CrsShld2 C + CrsShld3 C
! i- J" |: @' C, PCrsShld1 L + CrsShld2 L + CrsShld3 L4 U& g3 f9 I J% q* F
" h7 J u9 W' s# y23 MomQuake
, @* |- O7 V- pAwakens Mother Earth!
S2 @4 u4 F5 K2 k9 URockCube * + RockCube * + GodStone S' p9 P. ^8 a$ W. f+ H- e
0 `5 |' C. F4 E# w; m9 ?: `24 PoisPhar
3 \5 {& M+ y( X0 M3 f: PPharaoh generates poison
4 {( z' I/ S3 ^5 l( o( T, tPoisMask A + PoisFace A + Anubis A$ P: d' `/ Z6 F$ u- G6 W/ p+ g: Y6 ^
) y& o- a* ~8 C# M0 I! f& R25 BodyGrd
6 j- G" a3 b$ c# y' h7 f2 tBodyguard takes out enemies
1 g" i; X4 W! j' Q7 [! r \1 JAntiDmg M + AntiNavi M + Muramasa M* T7 P$ U+ d- N. S& m' |
" n$ I, S3 B. y2 J( i# q0 _/ f26 500Barr4 Q7 `; |' z( Y. t* O1 g4 y! m3 }
Barrier absorbs 500HP dmg
. _2 ?, T g$ K1 mBarrier E + Barr100 E + Barr200 E
6 {! g* I( O# MBarrier R + Barr100 R + Barr200 R6 t Y/ ?7 [/ w4 l( ~' N
* C8 E- X% K) o+ _6 { p
27 BigHeart7 g$ K8 ]8 @9 O
Attacks, then heals HP!: p$ I6 |" l$ l9 \1 d/ d: N' T* C- F
HolyPanl R + Recov300 R + Roll R
# U" ^; v2 L9 Q1 IHolyPanl R + Recov300 R + RollV2 R& P9 I* J4 X l. _
HolyPanl R + Recov300 R + RollV3 R
$ Z- i. y$ W1 l Y& G: ]7 X- a: g; L' _& |% p# A& q8 a0 C* z
28 GtsShoot+ X1 m+ }9 a F" o0 k- d6 R: o# d* }. z
GutsMan throws MegaMan!# Q! ~' _9 [, L- D- n
Guard * + DashAtk G + GutsMan G$ k. @. v- |% s0 k, d% j; _
Guard * + DashAtk G + GutsMan2 G
! G4 N9 G" i! \Guard * + DashAtk G + GutsMan3 G
3 l* |! S4 E- }$ ]4 a4 Z) l. EGuard * + DashAtk G + GutsMan4 G0 t( O+ v4 o8 Y0 M9 J
9 r% E; C# O1 B& d/ \4 W
29 DeuxHero8 I3 _8 {' C2 k/ j( |8 t, q
MegaMan & ProtoMan team up!% {4 E) D, R9 B
CustSwrd B + VarSwrd B + ProtoMan B5 n, F/ g, K4 H
CustSwrd B + VarSwrd B + ProtoMn2 B7 S: O* P7 @4 ]- x" l
CustSwrd B + VarSwrd B + ProtoMn3 B" v/ F6 k3 |# c7 ^4 u8 [% S
CustSwrd B + VarSwrd B + ProtoMn4 B
, J& h# M% Q& h
; V2 t' Y, \+ \$ r4 i3 h30 2xHero
" O; c& j( c( C* aMegaMan & ProtoMan Dual atk
0 ?2 j4 B4 I* WSlasher B + CustSwrd B + VarSwrd B + ProtoMan B' X0 l4 u( e5 ]
Slasher B + CustSwrd B + VarSwrd B + ProtoMn2 B8 J3 ^$ \$ g$ U. a) I, J2 Q
Slasher B + CustSwrd B + VarSwrd B + ProtoMn3 B; ~4 [5 ^ E1 b ^2 J( J/ h2 I
Slasher B + CustSwrd B + VarSwrd B + ProtoMn4 B
& K0 I `. L- C6 m7 r1 v- ~1 l0 D' h
$ |0 Q: \$ c3 @) _31 PrixPowr; V0 T6 C9 L' g3 o9 `& _
3 Navis attack at once!) w6 [6 D' I; I( F0 G
Team1 * + Team2 * + KingMan5 K
9 v3 U& h7 ^) g) bTeam1 * + Team2 * + MistMan5 M8 o9 y. ]0 e5 \- ~- W9 ~ ]. v
Team1 * + Team2 * + BowlMan5 B- p) X8 R8 b2 o; y9 s
8 d8 `8 g! D. y" k( L( w
32 MstrStyl+ o* p' H) j! X& J2 b7 d9 B
MegaMan unleashes his power# _1 Q$ m; }2 q" V
Salamndr * + Fountain * + Bolt * + GaiaBlad *
& Z ^$ Q3 ^# X
9 Q' Z( J& q' r' mStdrdChip (Part 1)
; O |1 L: q& K5 e$ y┌──┬────┬─┬──┬──┬───┬───────────────┐4 v; O* K$ {: t1 ~7 a% y. ^
│编号│名称 │MB│攻击│属性│稀有度│说明 │
7 I- \, w, ~2 E* l├──┼────┼─┼──┼──┼───┼───────────────┤! j# s# g$ w0 e
│1 │Cannon │12│40 │ │* │Cannon to attack 1 enemy │
! R) T, _) d7 |* C│2 │HiCannon│24│60 │ │** │Cannon to attack 1 enemy │
; D- K1 o3 z, h4 y$ N! M% V│3 │M-Cannon│36│80 │ │*** │Cannon to attack 1 enemy │ f/ z/ `* T& e- B. l" s3 |) ?
│4 │Airshot1│4 │20 │ │* │Knocks enemy back 1 │" h' A& N) A) M5 ~# _0 M9 ]7 [
│5 │Airshot2│12│30 │ │** │Knocks enemy back 1 │
) v/ L5 [0 P" P4 {% f' v* h5 R7 N; f│6 │Airshot3│18│40 │ │** │Knocks enemy back 1 │
2 d& Z: ?/ w1 A' `, z│7 │LavaCan1│34│90 │Fire│* │Fires lava fr. area │
, [$ |* A- @7 V3 }│8 │LavaCan2│42│120 │Fire│** │Fires lava fr. area │
' t1 V A# u* A8 _- n8 W* B│9 │LavaCan3│60│150 │Fire│*** │Fires lava fr. area │
% s# g% y ^2 t4 @7 `, g) T# O" |│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area │
4 z* H7 K& ~ L5 N│11 │ShotGun │8 │30 │ │* │Explodes 1 square behind │
2 I! x6 @2 G, @4 g) z│12 │V-Gun │8 │30 │ │* │Explodes 2 diag. squares │
0 r: {& E I7 Z3 O4 F│13 │SideGun │8 │30 │ │* │Explodes up, down on hit │" W# O0 U' a& x" v
│14 │Spreader│16│30 │ │** │Creates a large explosion │
9 I' d* H6 A( a9 A│15 │Bubbler │14│60 │Aqua│* │Explodes 1 square behind │
9 [9 E2 I0 U' b+ K5 H; X9 V│16 │Bub-V │22│60 │Aqua│* │Explodes 2 diag. squares │1 ^5 G0 T" w( L) s! ?4 Q+ k
│17 │BublSide│30│60 │Aqua│** │Explodes up, down on hit │( q8 @3 H1 }- `; p
│18 │HeatShot│16│40 │Fire│*** │Explodes 1 square behind │
( B6 K" b2 d6 v# Y1 c8 l7 f* v│19 │Heat-V │24│40 │Fire│* │Explodes 2 diag. squares │" V8 T$ Z! B/ [' r# M
│20 │HeatSide│32│40 │Fire│** │Explodes up, down on hit │
- q4 B( g8 T# L7 c& d! p9 J│21 │MiniBomb│6 │50 │ │*** │Throws a bomb 3 squares │8 @% w H" s# r, _4 f+ Q
│22 │SnglBomb│12│50 │ │* │Throws a big bomb 3 squares │7 R1 m1 |9 Z8 R7 ]
│23 │DublBomb│24│50 │ │* │Throws 2 big bombs 3 squares │/ c* A2 ?+ V+ c+ }
│24 │TrplBomb│36│50 │ │** │Throws 3 big bombs 3 squares │
: U3 r1 t& b L: m' A8 V" \│25 │CannBall│33│160 │ │*** │Breaks 3rd panel ahead │1 O4 J5 i" J( Q- K* o- m6 H* D- A$ r
│26 │IceBall │18│120 │Aqua│*** │Freezes 3rd sqr. ahead │% I& d6 P( L# P1 z0 {- j. I
│27 │LavaBall│20│140 │Fire│*** │Shoot lava 3rd sq. ahead │ D( u& M* ]; {$ S1 E
│28 │BlkBomb1│60│120 │Fire│** │Firebomb hits 3rd sq ahead! │$ x2 Q2 X8 `- u# }$ L# \& L
│29 │BlkBomb2│70│170 │Fire│*** │Firebomb hits 3rd sq ahead! │% j6 K+ \! i0 _0 t1 ]% Y. [4 `
│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead! │
+ z9 r. h; d& t* Q$ l│31 │Sword │10│80 │ │* │Cuts enmy in front! Range: 1 │
8 k' U! S0 s3 ?+ T) ^& [" H│32 │WideSwrd│16│80 │ │** │Cuts enmy in front! Range: 3 │! d" |* Q9 n, O7 E+ K+ s
│33 │LongSwrd│24│80 │ │*** │Cuts enmy in front! Range: 2 │
% ]7 M& n+ M( R/ H: I- p4 U3 ?! N│34 │FireSwrd│20│150 │Fire│*** │Fire: Cuts fwd 3 squares │
. q5 }( }3 J( Z {- k* \│35 │AquaSwrd│25│150 │Aqua│*** │Water: Cuts fwd 3 squares │
4 X. [. \# t7 ~2 T) I3 `│36 │ElecSwrd│23│130 │Elec│*** │Elec: Cuts fwd 3 squares │# o2 q( Q( j* S
│37 │BambSwrd│18│140 │Wood│*** │Wood: Cuts fwd 3 squares │/ W2 _) v* \9 v" E8 i4 D/ `
│38 │CustSwrd│21│????│ │*** │Cust Gauge = Atk Str │- x6 P$ w/ ~! f3 m$ i& q- Y
│39 │VarSwrd │68│160 │ │**** │A magical shifting sword │
; S$ c8 Q$ f& ?- t% M% w│40 │AirSwrd │30│100 │ │*** │Wide swrd with air attack! │
% [2 N) r$ y2 v' F│41 │StepSwrd│43│130 │ │**** │2 steps, then uses wide swrd │' P8 u, C6 Z& T9 ^% \
│42 │StepCros│74│130 │ │**** │2 steps, then uses cross atk │0 `4 [2 s e4 a+ Q! P. U# z; Y! d
│43 │Slasher │12│240 │ │*** │Cut while A button is held! │
! f+ c. s( m5 b5 x% w5 U; ]4 l2 s│44 │ShockWav│10│60 │ │* │Shock through enemies │. A! t9 f5 y2 J/ D3 I! }! y, b
│45 │SonicWav│26│80 │ │** │Shock through enemies │7 C, q. ]+ y, b, V$ v: ^
│46 │DynaWave│42│100 │ │*** │Shock through enemies │: T" Y d J1 O; \/ w/ u
│47 │BigWave │82│190 │ │**** │Shck wave cracks panels │
: x1 Z5 `3 s& \% ]│48 │GutPunch│14│80 │ │* │Punch pushes 1 square │
$ l+ r- y4 I7 o$ S1 ]6 \│49 │GutStrgt│30│100 │ │** │Punxh 2 square range │
3 R( k( K5 E* o0 d2 g" x* H│50 │GutImpct│50│160 │ │*** │Punch pushes 1 square │
8 n. P5 K' ^7 P% @9 `. J/ V3 H│51 │DashAtk │11│90 │ │* │Dash through enemies! │
, x- ~" r0 N3 \2 f# T│52 │Burner │15│130 │Fire│*** │Envelops you in flame! │
* I' a7 I- A R+ u: q+ M% ?/ h3 l2 e* u│53 │Condor │44│180 │ │**** │Chrge atk pierces enemies │
# v) |1 R; m1 q% y' V7 K& |│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape! │5 A9 Q" I2 b+ F: ~6 W# g
│55 │Zapring1│8 │20 │Elec│* │Pralyzing electric ring atk! │
, @9 Y6 n+ A, ]* T│56 │Zapring2│18│40 │Elec│** │Pralyzing electric ring atk! │
1 e2 p3 A, N _ S2 O1 V│57 │Zapring3│28│60 │Elec│*** │Pralyzing electric ring atk! │% E" y# z0 c& L) ^* X, b& q
│58 │IceWave1│14│80 │Aqua│* │Creates a 2 sq wide ice wave! │/ y% w: U4 X- B1 |
│59 │IceWave2│22│100 │Aqua│** │Creates a 2 sq wide ice wave! │2 Y) c; @( c$ N x/ F! M5 j
│60 │IceWave3│30│140 │Aqua│*** │Creates a 2 sq wide ice wave! │
4 _7 s2 V. `5 W0 S8 Z4 a7 C│61 │Yo-Yo1 │72│40 │ │* │3-square yo-yo attack! │6 S$ E! t) H# \8 s n6 ?
│62 │Yo-Yo2 │80│50 │ │** │3-square yo-yo attack! │; h0 w9 I; J9 j
│63 │Yo-Yo3 │88│60 │ │*** │3-square yo-yo attack! │- E' e* d4 O( g8 ]
│64 │AirStrm1│26│50 │ │* │Creates 3 whirlwinds │+ V- Z; A/ e, F! k" {" l3 e
│65 │AirStrm2│35│60 │ │** │Creates 3 whirlwinds │
. z5 K8 Y# M. K" t8 l. ^0 l z+ v│66 │AirStrm3│44│70 │ │*** │Creates 3 whirlwinds │
. Y) s- p% q" Y( ^4 O$ U& c! b/ i│67 │Arrow1 │40│100 │Elec│* │Bee fly diagonal paths │
' K5 R- e3 V X9 Z2 W2 V│68 │Arrow2 │60│130 │Elec│** │Bee fly diagonal paths │
% z) v3 ~6 X2 L" U$ Z│69 │Arrow3 │80│160 │Elec│*** │Bee fly diagonal paths │
/ [! i- `& ?2 c Q; [0 d* P│70 │Ratton1 │14│80 │ │* │Crawling rat, turns once │
. m+ j( G# s/ F9 c│71 │Ratton2 │24│100 │ │** │Crawling rat, turns once │
. N3 H# ?, h) W1 l, ]│72 │Ratton3 │34│120 │ │*** │Crawling rat, turns once │
9 n4 M: J( ^2 a; E' }│73 │FireRatn│35│230 │ │*** │Activates when hit w/fire! │
, J; A* P+ ]: l$ K. ], z ]│74 │Wave │60│80 │Aqua│*** │Creates a wave that moves 3 sq│
; J" g- @7 o& E: A( N% |6 q5 n& C│75 │RedWave │72│90 │Fire│*** │Creates a 3 sq wave of lava │- D% S1 q1 J3 g9 m Y
│76 │MudWave │84│100 │Wood│*** │Mud wave advances 3 squares │
6 x, @" g8 X6 W7 T* E│77 │Tornado │18│20 │ │** │An 8-hit tornado 2 ahead │: s5 y, B4 q+ ^) M
│78 │Spice1 │22│80 │Wood│* │Dangerous powder on all grass │! ?% q: C# c+ P8 X7 y/ a5 Q$ w
│79 │Spice2 │34│110 │Wood│** │Dangerous powder on all grass │% K. ]3 \5 M4 d3 ~, @) A7 \4 |
│80 │Spice3 │46│140 │Wood│*** │Dangerous powder on all grass │' t2 o; ?8 d& R0 s* ?, s4 S& S$ Q
│81 │Shake1 │34│90 │ │* │Vertical shaking 3 sq ahead │/ s+ x# p7 ^3 P. t. d. R/ r/ L9 F
│82 │Shake2 │40│110 │ │** │Vertical shaking 3 sq ahead │
; v4 O0 _ C8 J8 l' Q│83 │Shake3 │50│140 │ │*** │Vertical shaking 3 sq ahead │# s+ P+ u& d" r
│84 │NoBeam1 │66│200 │ │** │Fires if something behind │& l4 I/ T# i0 N9 E
│85 │NoBeam2 │77│260 │ │*** │Fires if something behind │( x [3 X; G4 v3 x: S2 `4 n" M
│86 │NoBeam3 │88│300 │ │**** │Fires if something behind │6 N$ t6 \# c3 o% B! Q% x. o
│87 │Hammer │16│100 │ │** │Hammer smashes front! │ w3 A! i$ X1 f( g- o( D& ^. b
│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward │( ^% n4 G% n; ^$ I! K5 M \* `
│89 │Rope1 │45│50 │Wood│* │Entwines adjacent enemies! │
8 T' s3 j' H: y│90 │Rope2 │55│70 │Wood│** │Entwines adjacent enemies! │
* m% Q- C; o8 H7 M; e8 k p0 @% s│91 │Rope3 │65│90 │Wood│*** │Entwines adjacent enemies! │
. F3 n4 L4 J. ^8 `4 b2 @│92 │Boomer1 │15│60 │Wood│* │Boomerang encircles field │
+ G% Q1 T' U; B; u9 O9 X│93 │Boomer2 │22│80 │Wood│** │Boomerang encircles field │
, h# G" t/ a0 b/ ^│94 │Boomer3 │30│100 │Wood│*** │Boomerang encircles field │4 }3 x- ^4 i) B' G4 m
│95 │PoisMask│30│ │ │* │Poison area w/ A button! │
# h% a }) J% ]8 `. N4 G6 W7 C│96 │PoisFace│38│ │ │** │Spread poison w/ A button! │
Y) u" X8 |! ]/ i│97 │RockArm1│23│100 │ │* │Paralyzes enemy w/ erthquake │
# P% D$ H% X9 q, A# a7 l│98 │RockArm2│35│150 │ │** │Paralyzes enemy w/ erthquake │/ w% P# v0 a7 y1 L$ j, V4 @
│99 │RockArm3│47│200 │ │*** │Paralyzes enemy w/ erthquake │
3 ~: |3 o. W7 F& X! H+ y" H8 l8 P│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│
( d. A B' y: A# O└──┴────┴─┴──┴──┴───┴───────────────┘
9 c# Q. S$ o+ l
5 G! d& t6 P! a PStdrdChip (Part 2)
$ L& M0 F+ }/ B0 N. M% J! R2 B/ b┌──┬────┬─┬──┬──┬───┬───────────────┐7 z4 T3 Z4 c" O8 k2 u( ^/ z
│编号│名称 │MB│攻击│属性│稀有度│说明 │
4 T0 v( B/ u5 L1 Y* |├──┼────┼─┼──┼──┼───┼───────────────┤* I' `. Y. l. c. J3 x9 u
│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│
9 \5 V1 O9 R4 v│101 │CrsShld2│33│210 │ │** │Guard, and bite into the enemy│
7 `/ o; a0 X6 T1 x. p* B! W: s! _& o! f│102 │CrsShld3│41│260 │ │*** │Guard, and bite into the enemy│
& U3 s* r( V) ^# d│103 │Magnum1 │35│120 │Fire│* │Cursor destroys panel! │3 H1 g& ~, {' F) K. u/ p. p- N
│104 │Magnum2 │55│150 │Fire│** │Cursor destroys panel! │, d% E g. n) e7 d3 H
│105 │Magnum3 │75│180 │Fire│*** │Cursor destroys panel! │
- H4 I) F! |9 k, f5 A% J" O; r, d" X# ?│106 │Plasma1 │14│30 │Elec│* │Launches electric attack │
# d/ I3 F5 g3 t# G6 y W! B5 i! h9 G. X│107 │Plasma2 │26│60 │Elec│** │Launches electric attack │
0 W: Q! D; E! E" C: H/ R5 E# ]│108 │Plasma3 │34│90 │Elec│*** │Launches electric attack │
- r5 t3 V: W. U6 g% ]" d│109 │RndmMetr│28│100 │Fire│*** │Meteors smash enemies! │. ]& C8 [, T% f1 |9 M6 }0 B% s
│110 │HoleMetr│48│100 │Fire│*** │Meteors smash into sq │4 t7 @; ]& t0 ^8 V& w+ w2 D
│111 │ShotMetr│38│100 │Fire│*** │Meteors shoot out forward │1 V9 h" G5 A: N+ C) U
│112 │Needler1│32│30 │ │* │Advance w/ A, stop to attack │7 V2 F: B) z4 O* G1 B( e
│113 │Needler2│52│40 │ │** │Advance w/ A, stop to attack │/ t1 w% S& e: q* I5 [9 u2 x
│114 │Needler3│72│50 │ │*** │Advance w/ A, stop to attack │' X9 @! i9 ]6 I) N2 N% W( c( g
│115 │Totem1 │29│100 │Fire│* │Creates a totem to blow fire │6 s9 K& |- x7 A# X
│116 │Totem2 │38│140 │Fire│** │Creates a totem to blow fire │
; y5 B! l9 W& o- H2 W│117 │Totem3 │47│180 │Fire│*** │Creates a totem to blow fire │/ |- S; w. H( e; x" I+ S$ B' f1 n
│118 │Sensor1 │62│100 │Elec│*** │Sensor to watch sq ahead │, C# c0 S1 p6 g0 d
│119 │Sensor2 │70│130 │Elec│*** │Watch sq ahead or diagonal │' I, ~6 H/ e# d/ A3 q
│120 │Sensor3 │72│130 │Elec│*** │Watch sq ahead or diagonal │' I- U5 Y9 Y- k7 G: J$ J. V- h
│121 │MetaGel1│18│90 │Aqua│* │Gel atk steals a panel! │
/ ~7 T7 ~2 j3 p7 f, u/ t' x│122 │MetaGel2│28│130 │Aqua│** │Gel atk steals a panel! │4 J1 p! J5 \3 T- S! m
│123 │MetaGel3│38│170 │Aqua│*** │Gel atk steals a panel! │
% Z$ z" Z) B6 b* T% V; Z│124 │Pawn │44│90 │ │*** │Attack by pressing A button │
8 S+ Z3 o' A& b8 f1 Z' u│125 │Knight │64│150 │ │*** │Jumps fwd and attacks │. W$ k2 z3 i/ A9 e9 N c
│126 │Rook │30│ │ │*** │Protects you from attacks │7 v H" N4 `+ ]0 M# V0 H, h* U
│127 │Team1 │16│10 │ │** │Powers up when ally is hit │
* H" g# c9 L2 x% T1 m e2 q│128 │Team2 │20│ │ │** │Ally's HP recovered if hurt │' b0 i$ d/ x1 x% `! x2 U* P+ ^; q
│129 │TimeBomb│32│150 │ │*** │An area-wide time bomb │
1 [' w( l' G7 p" u' r│130 │Mine │16│300 │ │*** │Places a mine in enmy area │3 p9 S0 j5 L, e! K; w
│131 │Lance │46│130 │Wood│*** │Lances through back line │/ B0 T1 @: {* w( x$ m+ \% D
│132 │Snake │20│40 │Wood│*** │Snake from hole in area │$ O- H0 R+ K, z
│133 │Guard │5 │ │ │* │Repels enemy's attack │
( N, Q3 s4 }: `' v( J│134 │PanlOut1│4 │ │ │* │Destroys 1 panel in front │
+ |& P7 r; P9 x& ?# r│135 │PanlOut3│7 │ │ │* │Destroys 3 panels in front │7 N3 [9 l/ Q7 z) X+ `* N
│136 │PanlGrab│10│ │ │* │Steals one enemy square! │- M# X Z! D/ @1 w3 q
│137 │AreaGrab│15│ │ │** │Steals left edge from enmy │7 g: x* x" k( ]1 ]. ^& k6 O5 o
│138 │GrabBack│10│40 │ │*** │Retaliate stolen panels! │
% i. _) }: D, T3 Y1 v│139 │GrabRvng│30│80 │ │**** │Retaliate stolen panels! │
& U; J# @' l, v% X0 P; _│140 │RockCube│9 │ │ │* │Places a rock cube in front │! P8 ]/ G; |5 L q# Z) D8 Y9 y5 G
│141 │Prism │60│ │ │*** │Prism fires randomly │
7 {' K- f* y8 Q: L$ U+ V* [│142 │Wind │14│ │ │* │Windbox blows at enmy area │
: P0 W+ w) a, [% f│143 │Fan │14│ │ │* │Vacuum pulls enemies │
' ^$ F/ Z1 m5 M3 E2 L2 y' F6 x│144 │Fanfare │32│ │ │*** │Take no damage for a while │
* v! ]4 S. O4 S3 u+ f│145 │Discord │38│ │ │*** │Confuses enemies w/ music │
5 z% O" z- R, y! R J( Z│146 │Timpani │42│ │ │*** │Paralyzes enemies w/ music │
T! k: O2 r- q5 ]. o- h h│147 │Recov10 │5 │ │ │* │Recovers 10HP │
7 F* c) H1 f7 z! q& r `9 `& A│148 │Recov30 │8 │ │ │* │Recovers 30HP │
) {5 ?, _0 X6 A/ i│149 │Recov50 │14│ │ │** │Recovers 50HP │
( K' I% v8 z. u7 J$ k: e" k│150 │Recov80 │20│ │ │** │Recovers 80HP │# W9 j6 i2 I: v3 {
│151 │Recov120│35│ │ │*** │Recovers 120HP │3 N2 j v4 R8 K# }
│152 │Recov150│50│ │ │*** │Recovers 150HP │7 T4 [+ s( {( T: X" G+ l; p
│153 │Recov200│65│ │ │**** │Recovers 200HP │
8 \" z; y* O# R+ \; k- ]│154 │Recov300│80│ │ │**** │Recovers 300HP │
1 m/ w/ _, ~* x R( m1 L│155 │Repair │8 │ │ │* │Fix your area's panels │
+ R. G. O7 X4 o( |' v│156 │SloGauge│20│ │ │*** │CustGauge slows down in battle│% S9 F+ S7 i; W# s3 {: U7 w' e
│157 │FstGauge│40│ │ │*** │CustGauge speeds up in battle │
' c, H: `! m4 O│158 │Panic │14│ │ │*** │Confuses enmies if you are │
. X/ W3 V1 m4 o2 B│159 │Geddon1 │10│ │ │*** │Cracks all panels! │
: d& N5 \" O5 I│160 │Geddon2 │50│ │ │**** │Breaks all empty squares! │) @, l, v7 O/ q1 [% a- L) n
│161 │Geddon3 │90│ │ │**** │Turn all panels to swamp! │* h2 Y' y, K- _7 `, E
│162 │CopyDmg │18│ │ │*** │Duplicate damage on 2nd enemy │% ^ ]; h. s$ f" `% ^
│163 │Invis │11│ │ │*** │Invisible for a while │
8 Q* ]7 p9 G# D│164 │Shadow │60│ │ │*** │Only swrd attack hurt you │7 P7 b% K4 }4 J' M3 h& T
│165 │Mole1 │28│ │ │* │Attacks fr. under ground! │; H: a: p$ r7 Y6 Z/ w& L& B
│166 │Mole2 │35│ │ │** │Attacks fr. under ground! │
. T# v9 C, _" D7 C8 o e: {8 p+ g│167 │Mole3 │42│ │ │*** │Attacks fr. under ground! │8 o/ o5 ?5 ?& ~/ Q
│168 │AirShoes│26│ │ │*** │Can stand on empty squares │* q0 }6 c3 U5 C! _
│169 │Barrier │7 │ │ │* │Nullifies 10HP of damage! │* k) a/ Q2 z! I) t! V; l" f
│170 │Barr100 │25│ │ │** │Nullifies 100HP of damage! │
7 K, y; z- d+ c6 W│171 │Barr200 │50│ │ │*** │Nullifies 200HP of damage! │
" z* _( l/ D* K r1 y. q+ E- I. r│172 │Aura │55│ │ │*** │Repels attacks under 100 │
- g8 T6 d4 G. ~& o) s- z& I│173 │NrthWind│43│ │ │**** │Wind removes auras, etc │
0 k8 F( O7 b8 ?% b│174 │Mettaur │30│????│ │***** │Summons a Mettaur to fight! │' k8 t7 B& T' o+ y
│175 │Bunny │32│????│Elec│***** │Summons a Bunny to fight! │
/ p Q: d ~+ V│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight! │# E+ l/ G3 o- }/ F! R% k
│177 │Swordy │30│????│ │***** │Summons a Swordy to fight! │8 z" n! A. k9 `! R+ {
│178 │Jelly │46│????│ │***** │Summons a Jelly to fight! │
; n' H- T0 ~* R, z6 I│179 │Mushy │38│????│Wood│***** │Summons a Mushy to fight! │' g/ U) i' c7 M2 ~- W
│180 │Momogra │38│????│ │***** │Summons a Momogra to fight! │
1 ^. W# C# \9 D; A) l: b0 q z│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │
- U# L8 I7 ?0 J- A) a8 y7 X% f│182 │Scuttlst│52│????│ │***** │Summons a Scuttlest to fight! │/ ]+ M. G7 |' v1 G- ?; e
│183 │Hole │55│ │ │**** │Open hole to dark world │$ I* ?8 k+ N) u6 w
│184 │HolyPanl│14│ │ │** │Creates a holy pnl in front │
/ r( H9 p+ P% s$ Y% y- J; ?* w│185 │LavaStge│22│ │ │*** │Changes all panls to lava │
* p2 T6 V @. H0 q│186 │IceStage│20│ │ │*** │Changes all panls to ice │
$ C6 ~, V' E" r; m│187 │GrassStg│10│ │ │*** │Changes all panls to grass │
0 R& E$ b7 Z! b* D( f: ]; K) P│188 │SandStge│18│ │ │*** │Changes all panls to sand │
; F; X( M& ~; k6 j% A* A* m2 ?│189 │MetlStge│26│ │ │*** │Changes all panls to metal │
& D/ K( ], n! O2 e: V9 M$ J% W│190 │Snctuary│54│ │ │**** │Change own panls to holy │: Y) X2 c+ t3 |" z
│191 │AntiDmg │45│100 │ │*** │Sets trap & throws stars! │
7 u: a3 L* C2 `! d% j1 v0 R│192 │AntiSwrd│68│100 │ │*** │Retaliate for sword damage │
2 H0 Z- c; Y0 R' D│193 │AntiNavi│60│ │ │**** │Take the enemy's Navi away │
9 f- _3 T3 ^" j3 I% }6 h" f│194 │AntiRecv│73│ │ │*** │Punish recovery of HPs! │2 B' [; a1 h8 M
│195 │Atk+10 │4 │ │ │* │+10 for selected atk chip │ p2 r8 g# L$ z: ?- X6 c: o, P
│196 │Fire+30 │20│ │ │** │+30 for Fire atk chip │1 G$ E1 o9 I% c/ h
│197 │Aqua+30 │21│ │ │** │+30 for Aqua atk chip │$ ?+ G; R( o9 `) C5 L+ @
│198 │Elec+30 │23│ │ │** │+30 for Elec atk chip │
+ _6 h3 F8 R5 z/ s/ W) o│199 │Wood+30 │26│ │ │** │+30 for Wood atk chip │+ A; F5 Q1 u$ ^4 h7 s
│200 │Navi+20 │34│ │ │** │+20 for selected Navi chip │, m7 {9 ?0 X9 r; _
└──┴────┴─┴──┴──┴───┴───────────────┘
. A; {* ]) G1 D# }( ]
' N# h$ j6 X' `9 S0 ~; n( r0 z
0 O; S& V2 [- S( L" A6 Z9 RMega Chip; w( |( k. w5 a
┌──┬─────┬─┬──┬──┬───┬───────────────┐
9 T! z: n6 A( _. G) n+ E│编号│名称 │MB│攻击│属性│稀有度│说明 │
- i% s+ d4 H( b" p! y├──┼─────┼─┼──┼──┼───┼───────────────┤
9 @6 ]* y5 s8 w6 D│1 │Muramasa │74│????│ │***** │Power = amount of HP lost! │
6 P! F# U; G$ @; |$ {│2 │HeroSwrd │65│180 │ │**** │Legendary swrd cuts 3 sq! │
5 v+ z: I, G1 k+ \ Q: x; q( N: r/ c│3 │ZeusHamr │90│250 │ │***** │Damages anyone on a panel │
) z( _+ v$ B- d$ w1 w5 s) C│4 │StandOut │22│220 │Fire│*** │Heat: Send Fire into hole │9 |8 w S6 D g4 ~1 G+ B3 R! v; I
│5 │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole │
; W1 I5 _- _8 u+ b3 b7 Q│6 │WatrLine │18│180 │Aqua│*** │Water: Draw wter from hole │( l) p% v/ ?7 _" X. z& J" m5 Z1 y
│7 │Fountain │48│240 │Aqua│*** │Water: Draw wter from hole │
9 L4 v) \; O" C│8 │Ligtning │30│160 │Elec│*** │Elec: Dmgs object & area │6 P$ p' @8 @1 \: q6 Q- p% x
│9 │Bolt │52│210 │Elec│*** │Elec: Dmgs object & area │
0 u, [, ?; n7 ?9 Z' |+ O│10 │GaiaSwrd │28│100 │Wood│*** │Wood: Take power frm next chip│$ z6 v1 w+ z# \ C" K
│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│
2 N6 l) f6 O9 ^│12 │Meteors │86│40 │Fire│**** │Drop many meteors on enemy │0 q* t* `! Z( `. w
│13 │Guardian │82│ │ │***** │Statue punishes when hit │( n- ]- m# e. A- s8 [6 _& k
│14 │Anubis │90│ │ │***** │Anubis poisons enemies │
: ]3 L/ }! ~/ X6 B; [. d- f: o1 g│15 │Godstone │66│150 │ │**** │Summons a GodStone from hole │! l: I0 j' S* k3 k5 }0 Y7 j+ s
│16 │OldWood │72│100 │Wood│**** │Summons OldWood from hole │
. ^* m- W) T( x% l│17 │Jealousy │64│100 │ │*** │More dmg if enemy has chips │
! U$ [; L, k, t' Q P' d2 Q│18 │Poltrgst │58│ │ │***** │Objects thrown at enemies! │
0 y3 |( V; `) [# L9 N. h2 k2 \│19 │LifAura │77│ │ │**** │Repel all attacks under 200 │
' \4 V; n2 |$ b" i2 s- m$ M│20 │FullCust │10│ │ │*** │CustGauge instantly refills! │
! k" O/ b; Y9 o `, l. U! U│21 │Atk+30 │50│ │ │*** │+30 for selected atk chip │
+ R$ ?* H- k6 `% I7 l, b& A0 D│22 │Navi+40 │60│ │ │*** │+40 for selected Navi chip │- U1 l! U/ o! e
│23 │Roll │10│20 │ │*** │Attack an enemy, heal you │
7 e! F2 q; V, n7 Q$ q, Z$ K│24 │RollV2 │22│30 │ │**** │Attack an enemy, heal you │: |* G. N- n$ h" k
│25 │RollV3 │34│40 │ │***** │Attack an enemy, heal you │! f/ ^) [0 Z% U/ I8 y
│26 │GutsMan │15│50 │ │*** │Sneaks up to smash panels │
' _9 C2 T8 A( R1 s8 y1 H: s$ [│27 │GutsManV2 │41│70 │ │**** │Sneaks up to smash panels │! r+ ] H: _- |* k
│28 │GutsManV3 │57│90 │ │***** │Sneaks up to smash panels │
1 [8 g( \/ ~9 c: n8 @# H│29 │GutsManV4 │63│100 │ │***** │Sneaks up to smash panels │+ \7 ?/ W% I |3 Q
│30 │ProtoMan │68│160 │ │*** │Moves in to slice the enemy │1 m. V( y# A7 k) H, }/ V
│31 │ProtoMnV2 │76│180 │ │**** │Moves in to slice the enemy │
' j, f! s4 D0 ?. v: p│32 │ProtoMnV3 │82│200 │ │***** │Moves in to slice the enemy │
/ u' Q' {1 `: ^3 \/ y( D/ o│33 │ProtoMnV4 │90│220 │ │***** │Moves in to slice the enemy │
6 z( g! u- _7 k2 e& v/ W│34 │FlashMan │39│50 │Elec│*** │Flash atk paralyzes enemy │, ?7 e; {! l" @9 D" t4 V
│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy │
% [$ m4 j1 k/ s4 D6 o7 b│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy │
$ T7 k9 M z) d6 W│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy │
0 O4 U# u$ I! }) A/ s* J2 O" o│38 │BeastMan │38│40 │ │*** │Claw atk 3 squares ahead! │
' G5 q2 N( B0 w% C% x/ r│39 │BeastMnV2 │60│50 │ │**** │Claw atk 3 squares ahead! │7 b- g; v) v2 [% U) S& Z2 _
│40 │BeastMnV3 │68│60 │ │***** │Claw atk 3 squares ahead! │
4 c$ V7 B- j4 C! E& s│41 │BeastMnV4 │76│70 │ │***** │Claw atk 3 squares ahead! │
4 z6 K# t6 E9 {5 B! o: l, M; }│42 │BubblMan │50│20 │Aqua│*** │Fires several AquaShots │: h$ U) l/ H- H4 l2 _ @6 K" |
│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots │$ P" i0 y, T3 y6 C
│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots │6 T2 k" A2 j* @. x+ Y
│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots │$ k- w: ?9 o/ h" f8 {
│46 │DesrtMan │32│120 │ │*** │Launches fists at enemies! │
. ?) [) S6 z6 w& G2 ~( t│47 │DesrtMnV2 │52│140 │ │**** │Launches fists at enemies! │% h4 V& g* m9 _9 e7 j7 l- o
│48 │DesrtMnV3 │64│160 │ │***** │Launches fists at enemies! │
/ j" s9 c( ]. |( d│49 │DesrtMnV4 │72│180 │ │***** │Launches fists at enemies! │
7 j& D3 d- L' E- t, }% }│50 │PlantMan │60│20 │Wood│*** │Vines harm all enemies! │, Y/ y4 m: p/ {4 S. c( J# z4 x% q
│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies! │
o2 e/ X2 e. ^4 C6 @* V1 b& }│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies! │
! V6 O; `; x/ P( w7 i6 w│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies! │
. Q+ k5 S6 q+ B- I! H+ a4 D│54 │FlamMan │32│120 │Fire│*** │Flames burn all enemies! │8 ~9 [1 C" q7 h, O6 u$ j1 y
│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies! │" S7 k* c/ P7 J; Y* c) o+ U
│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies! │# O2 n' x* H" V% }/ l
│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies! │& Z5 V% _! R8 k/ r% p
│58 │DrillMan │66│70 │ │*** │3 drills fly at enemies! │
! r: n" z: {- m6 O y4 j, a, n: H│59 │DrillMnV2 │70│90 │ │**** │3 drills fly at enemies! │& C @8 B0 `0 j: M5 @
│60 │DrillMnV3 │74│110 │ │***** │3 drills fly at enemies! │8 @6 S; ^: b; A* K- t
│61 │DrillMnV4 │78│130 │ │***** │3 drills fly at enemies! │0 a n+ a3 p, y: i9 J
│62 │MetalMan │40│100 │ │*** │Iron fist smashes 1 square! │5 Q. D: [. B8 |! z
│63 │MetalMnV2 │60│130 │ │**** │Iron fist smashes 1 square! │: n: Q, D1 B* T, Q' Z7 `/ B1 W- q
│64 │MetalMnV3 │70│160 │ │***** │Iron fist smashes 1 square! │; T$ Y* ^5 A4 ]
│65 │MetalMnV4 │80│190 │ │***** │Iron fist smashes 1 square! │: T6 s. R. F/ H6 g
│66 │KingMan │36│140 │ │*** │Move up 3 square & 4-way hit │# h0 a3 E! G3 G# D+ a, w( H7 f
│67 │KingManV2 │48│170 │ │**** │Move up 3 square & 4-way hit │5 |& `3 A! C! r9 b5 r* Q# G
│68 │KingManV3 │60│200 │ │***** │Move up 3 square & 4-way hit │/ p8 L$ i& R% [$ i: f
│69 │KingManV4 │72│240 │ │***** │Move up 3 square & 4-way hit │# h4 j. d5 K8 k, o) l" L# }
│70 │MistMan │68│90 │ │*** │Appears from mist & attacks │
) b9 N( i' V- H+ X- p1 P│71 │MistManV2 │71│110 │ │**** │Appears from mist & attacks │
& g) K2 U$ E7 J0 b" S+ F6 U│72 │MistManV3 │74│130 │ │***** │Appears from mist & attacks │" ]' h1 L+ P+ N4 Y/ {. \7 m
│73 │MistManV4 │77│150 │ │***** │Appears from mist & attacks │
; k: z8 b* s/ a4 k4 w9 L│74 │BowlMan │80│100 │ │*** │Lines up pins for a strike! │( T' _! p* R9 v/ v* P
│75 │BowlManV2 │82│120 │ │**** │Lines up pins for a strike! │; e I+ L5 ?, ?5 l- W% j
│76 │BowlManV3 │84│140 │ │***** │Lines up pins for a strike! │' R) A9 x1 ?' F5 Q7 ~9 [; @
│77 │BowlManV4 │86│160 │ │***** │Lines up pins for a strike! │
% R! B! g# k3 y- ^& K│78 │DarkMan │72│30 │ │*** │Creates 3 caves in enmy area │/ T9 I: K; u! p' \1 d( h
│79 │DarkManV2 │76│30 │ │**** │Creates 3 caves in enmy area │
* g& j4 ~+ D) P+ g. \│80 │DarkManV3 │80│30 │ │***** │Creates 3 caves in enmy area │+ W }" E7 p; e7 F" c1 }; {; d
│81 │DarkManV4 │84│30 │ │***** │Creates 3 caves in enmy area │
6 j1 ^) z; }- W2 \│82 │JapanMan │82│40 │ │*** │Multiple attacks w/ spear │$ S. z: [7 N' p! m/ j
│83 │JapanMnV2 │85│45 │ │**** │Multiple attacks w/ spear │& q: o; W5 S" [$ Z F
│84 │JapanMnV3 │88│50 │ │***** │Multiple attacks w/ spear │
1 D& Q- x- P' j; S. u# ^- d/ J│85 │JapanMnV4 │91│55 │ │***** │Multiple attacks w/ spear │! g- B* \) T- A+ V0 c$ v
└──┴─────┴─┴──┴──┴───┴───────────────┘
; L3 i: W/ D3 y O- U2 z
% M* t( {& Z6 g G
! I& Y' n3 m' b& i3 vGigaChip (蓝版)
" U3 i1 q0 w$ M3 m0 U( P* K┌──┬─────┬─┬──┬──┬───┬───────────────┐
1 D8 D* v6 s" t$ V6 r│编号│名称 │MB│攻击│属性│稀有度│说明 │( |* U! K% d [7 F. N. z
├──┼─────┼─┼──┼──┼───┼───────────────┤
% C) C6 j: P5 ]: a7 R1 J│1 │FoldrBak │99│ │ │***** │Restores all chips & folders │
3 `$ @$ U5 Y$ n│2 │BassGS │99│700 │ │***** │Bass' secret weapon │+ U% |: U' C5 ], S3 B3 Z
│3 │DarkAura │55│ │ │***** │Dark chip repels <300 atks │
: X) A3 b" N' b* m1 G0 b│4 │DeltaRay │92│220 │ │***** │Use A btn for up to 3 attacks │
$ z) L2 U3 h/ e% k$ K│5 │AlphArmΩ │97│500 │ │***** │Launches a giant rocket │
, t |8 K7 p8 D C' R│6 │GutsManV5 │79│120 │ │***** │Sneaks up to smash panels │/ R. i2 t# f H$ w% N% R* g3 X& K
│7 │ProtoMnV5 │98│240 │ │***** │Moves in to slice the enemy │
+ S9 _2 j: X/ B│8 │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy │7 b) u Y9 A% ]# o- }$ ]
│9 │BeastMnV5 │84│80 │ │***** │Claw atk 3 squares ahead! │: g# F% r* F2 y! _/ q
│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots │
3 y" y5 j% Y. s/ L8 [* X│11 │DesrtMnV5 │80│210 │ │***** │Launches fists at enemies! │
! e1 n+ `: c- c│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies! │
4 ?( o4 x) v; a$ [- t4 _│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies! │ p7 w) }) y3 X1 X
│14 │DrillMnV5 │82│150 │ │***** │3 drills fly at enemies! │4 U# r w- r) F+ `: C4 w
│15 │MetalMnV5 │90│250 │ │***** │Iron fist smashes 1 square! │
& y5 T2 g5 _& [4 G6 P│16 │KingManV5 │84│280 │ │***** │Move up 3 square & 4-way hit │
$ V8 \, L* R( T8 L' \" M│17 │MistManV5 │80│170 │ │***** │Appears from mist & attacks │
. n0 ]/ f( q9 K8 `% h3 I: m│18 │BowlManV5 │88│180 │ │***** │Lines up pins for a strike! │
6 F% G5 D2 f+ K9 f! g│19 │DarkManV5 │88│30 │ │***** │Creates 3 caves in enmy area │
6 O7 T, N& b* m9 }/ I! {3 B│20 │JapanMnV5 │94│60 │ │***** │Multiple attacks w/ spear │
" q) O2 A' V" g# k5 c& H└──┴─────┴─┴──┴──┴───┴───────────────┘7 K6 @7 j0 E/ K5 r
$ p% x" k0 @. g' wGigaChip (白版)(只列出与蓝版不一样的Chips)0 I* X( Z7 t! [1 n" j
┌──┬─────┬─┬──┬──┬───┬───────────────┐
; a' p* ~7 z w% o0 D│编号│名称 │MB│攻击│属性│稀有度│说明 │
1 @, r5 t. s% j! K├──┼─────┼─┼──┼──┼───┼───────────────┤4 I7 R9 X0 a9 k0 |1 q
│1 │NavRcycl │50│ │ │***** │Recalls last Navi used │: F- `3 z' i7 A. S4 ^$ x8 f& z7 d
│3 │Serenade │97│100 │ │***** │Dark chip Holy pwr to front │
5 D: M. g- n: z' f1 t│4 │Balance │60│ │ │***** │Both Hp reduced by half │
8 g8 ]5 w5 a& _# y│5 │AlphArmΣ │97│50 │ │***** │3-stage electric attack! │5 F: D0 g( u8 g( y+ N
└──┴─────┴─┴──┴──┴───┴───────────────┘ |