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/ K" W" _% D; ?4 D: A& j■● ■ NintendoWorld 站友xliz原创
( |# Y V% D# P' j2 W■ ●■ http://www.NewWise.com # N& |* R# Y" U9 x2 g3 y" V" W5 P
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洛克人 EXE 3 Blue 卡片组合; V, j1 L5 v& n5 \; K- X
+ u9 W/ H$ n2 {+ _; V
6 z5 B' h, K/ d3 r+ D! n英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版
% e2 @6 D* Q7 e大家要看日文版的P.A.或详细攻略,点击这里吧!
, U" o$ B* Z" J# N0 Q @====================
) C8 ]! h6 V* o$ D希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol: 3 B9 D3 i( q- F* p0 M1 a
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以下内容格式如下:( Q' l/ N3 V, L9 W- ^1 A, V
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编号 名称( l4 `4 c! B# t2 m8 i
说明
+ v4 p3 p X' _ c3 S7 \组合方法
& W7 F1 W3 K( L---------------------------------
: C: n* {1 |8 |" D/ @6 j01 Z-Connon 1/ e9 d( s; p, ?
Unlimited Cannon for 5 sec: J9 @/ ]2 ~% _' S! z( S: d. L' O
Cannon A+B+C$ O% k* D0 |7 R% y
Cannon B+C+D; G* G3 v& G# p0 O
Cannon C+D+E. g( y3 w+ A2 a, C
/ ?% ?( T( d' V( d# }02 Z-Connon 2
N2 C" W. F+ R! \4 yUnlimited HiCannon for 5 sec
/ c* U. E* |( @' D; hHiCannon H+I+J+ y* Y5 o" g8 i/ w
HiCannon I+J+K
9 d$ C" G4 H- D# D7 p2 Z! G) xHiCannon J+K+L
2 s9 ~6 h- H- V9 T8 F% L0 i1 _' F
03 Z-Connon 36 \, j& ]& _( d2 k: H
Unlimited MegaCannon for 5 sec9 d# g! z- U, T/ g' C+ g5 o
M-Cannon O+P+Q
' C1 ?- _$ t5 ?9 OM-Cannon P+Q+R
7 h4 Y, I% M* U; f" hM-Cannon Q+R+S
0 L: H# `% S" }8 [2 R( i0 P& [, p' m7 I) Z
04 Z-Punch; o( K4 q6 v8 w& |
Unlimited GutPunch for 5 sec# w- L+ A) V- K4 y4 Y
GutPunch B+C+D
2 R( A. B2 p! Z; BGutPunch C+D+E
+ \+ L/ q: c5 r$ K! DGutPunch D+E+F& }7 ~1 P9 }" P5 b* d
) M# q6 I: X w; v; ^05 Z-Strght5 Q' L6 S: Z0 G
Unlimited GutStrgt for 5 sec2 a& s# d) q3 S" S9 V: Z& R" b
GutStrgt O+P+Q
# E0 C6 e* d. y1 D4 aGutStrgt P+Q+R
6 ]/ k1 j% [2 c& ~4 zGutStrgt Q+R+S
" O/ |( l6 K) G; M2 f
. l& r3 `7 n( d r( _06 Z-Impact" E+ m% U+ `; ?1 ?
Unlimited GutImpct for 5 sec
* T- p h" B, J1 cGutImpact G+H+I% }/ U. P$ ~. M0 m0 [; `9 O" i8 Y
GutImpact H+I+J% s" Y( U5 l% e( t- u
GutImpact J+K+L. U& x1 q+ Y" M: D, u# Z
2 W& C9 x; V' G07 Z-Varibl4 d c B7 P2 [( z
Unlimited VarSword for 5 sec
; H9 U5 _8 n( I& a. }' X0 q( RVarSwrd B+C+D1 N! a3 g& X" O4 Z! k- B
VarSwrd C+D+E
6 ^1 O5 L( I& D( XVarSwrd D+E+F g" x" A9 Z0 A
2 t4 n6 Q& k! j3 e) V+ t- {0 f8 Q/ m08 Z-Yoyo 1
6 I6 u$ z, ?' x4 Z$ FUnlimited Yo-Yo for 5 sec* ]) C# M4 P. b9 a1 C$ P- M5 P8 j
Yo-Yo1 C+D+E
/ ]1 h) L, m9 f5 U& EYo-Yo1 D+E+F3 M; d# H0 s) F" z0 w
Yo-Yo1 E+F+G+ ~) C+ e6 x$ T+ r& K% b- H5 i# b
* B0 N) F; q3 Z6 q" {
09 Z-Yoyo 2
' y, M( j! W* |, n7 Q, w" YUnlimited Yo-Yo2 for 5 sec
. p" N5 }4 [+ y1 M! S0 F& wYo-Yo2 H+I+J
9 h. O8 T. S# w8 h! n1 W. WYo-Yo2 I+J+K8 S+ v/ v1 c2 ~+ d" l4 E) h
Yo-Yo2 J+K+L
1 V6 P' L4 N0 {
, \4 A! {9 I' Y) v: X5 }10 Z-Yoyo 3
/ V" p6 Z6 ?/ l* a- L$ a3 aUnlimited Yo-Yo3 for 5 sec4 J H0 h5 R) L% l4 g0 w
Yo-Yo3 M+N+O
$ q) m0 v* W# D/ k X2 j% W5 tYo-Yo3 N+O+P% r: c- F- D6 [
Yo-Yo3 O+P+Q& H9 |2 ]6 t3 f, T l% s
; G1 y/ e( o8 R c
11 Z-Step 1
) x. Q; q z) Q' _Unlimited StepSwrd for 5 sec
9 W3 P+ t- m# _. h' Y; ~* `" xStepSwrd L+M+N
$ I6 j2 v, o% }StepSwrd M+N+O
: B5 x6 K8 F/ X" w' P, RStepSwrd N+O+P
) R) l6 [6 U$ R t. }
' Z: E- O; q$ p( c8 Y1 P12 Z-Step 2* N0 G& H( n5 M Q- C/ v" `& w! ~
Unlimited StepCros for 5 sec$ K5 _& q3 x' s) M0 F9 b+ R
StepCros P+Q+R* e# c0 @: g4 y! K
StepCros Q+R+S
" d1 g/ ^( D$ g; {0 P& vStepCros R+S+T/ m. D+ b- p0 Z! q: ~6 c' o: M2 b
, t3 Z; R- i: q( w9 v; \13 BubSprd
9 g! z4 H4 n# DAttks w/ spreading bubbles!
6 N/ o F7 B" { Y, o1 l5 h0 ]Bubbler C+D+E
) B/ d- ~8 z# l% H# x) x OBub-V D+E+F
9 u5 c) e6 g: XBublSide E+F+G
! A% `: o! p" }Bubbler E + Bub-V E + BublSide E2 o" ]3 t4 i5 @, u
$ V2 A% {4 X# e- y# o# ?2 P1 a14 HeatSprd
) Y2 X, h! F# L, X. SAttks w/ spreading fireball!2 B% f1 G8 Z" E& T4 r
HeatShot H+I+J
5 a( R1 x2 S v4 c9 U4 j9 mHeat-V I+J+K8 k/ I2 k) t5 F% N) U; P+ D6 w
HeatSide J+K+L2 L; F" Z7 M7 o" }2 e
HeatShot J + Heat-V J + HeatSide J/ U$ F: _- N, U- K+ t$ F
4 L. h% u1 K% K5 U$ P! x15 H-Burst
1 J/ G; n" \3 b+ W1 J* {4 f1 HCreates a giant explosion
6 P! Y0 j# I7 M' v1 m! B' p: M* W- DSpreader M+N+O
! w/ {' G D: }Spreader N+O+P; u" e- L1 M! [1 ]& I, S Q2 M
Spreader O+P+Q
7 O- a8 @, c5 g% t; l3 D: q g0 D a9 b: m, u, U3 W& K
16 LifeSwrd
9 h! T' w, g! T) n9 x1 Q+ D3 _& JSwings a huge 2×3 sword!- k' ]2 O7 C/ }# a+ d5 n I( P! m
Sword E + WideSwrd E + LongSwrd E
4 P$ ?1 Y5 @+ @" N3 i) F* ]Sword L + WideSwrd L + LongSwrd L
+ B% P5 ?1 O& M) `- w- _3 U5 `5 LSword Y + WideSwrd Y + LongSwrd Y
5 V; U8 Z4 }, s* q1 Q+ d
% r9 H' g! L9 `8 ~17 ElemSwrd6 n. ~+ h' l; p" j* C
Wide swrd contains 4 elemnts
; E6 E: Y5 P# q- w. p: H: z5 u% OFireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N
; \: l# b9 a) b l$ w9 j3 u8 RFireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P. g7 n/ Y- l( s. m1 H
- a7 O6 D$ ^* |' i18 EvilCut
1 W# `& i" R; _) YStep up 2 & make 4 atacks$ I1 P4 w- o/ E( K; }
StepSwrd P + HeroSwrd P + StepCros P
1 q# {9 G% o1 g7 q6 v1 X
- @. a/ ^8 ^7 [5 j, Z19 HyperRat
" n5 V$ V! _* GA giant Ratton charges!: l* ^) ]6 e+ G" q
Ratton1 A + Ratton2 A + Ratton3 A
: u9 B. m5 H( |Ratton1 C + Ratton2 C + Ratton3 C. m! `0 @) b# k+ H( R5 Z& j
Ratton1 F + Ratton2 F + Ratton3 F
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( k( V( c, ?1 [7 H+ X5 f P20 TimeBom +
7 X% @6 Z/ Y, @& `0 L. K1 R' GSets Time Bomb in enmy area; F5 P L4 ?" } u/ n
TimeBomb J+K+L
5 ?- P6 ?3 ]$ s6 I5 g" M% gTimeBomb K+L+M5 b# k* `& x. y* q8 E2 U
TimeBomb L+M+N$ A& O- B9 E! a3 ?4 ^5 A3 V
) M' U7 b0 u9 V& u2 g6 \0 N4 U1 o9 `; T6 j21 GelRain
# h6 d5 D4 n. u5 C9 ~Gel steals squares, L6 k( Q, U; J( q
MetaGel1 B+C+D& p7 |7 _4 r8 e
MetaGel2 E+F+G
1 t$ g' z E6 j; z3 g# {3 R6 B# dMetaGel3 S+T+U
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0 P2 J: S3 U+ L8 G2 G22 EverCrse
3 K& B! B. c0 O Z' l& g CShield chases enemies% T* {' J% n. D G8 p
CrsShld1 C + CrsShld2 C + CrsShld3 C7 x2 G+ D3 [) `0 ]5 |
CrsShld1 L + CrsShld2 L + CrsShld3 L
' @) v# n9 r: U: Q V9 @0 q6 Q% O' y
23 MomQuake$ I0 d9 `! K' K& L8 O! G
Awakens Mother Earth!) M; x4 J; w" Y2 j
RockCube * + RockCube * + GodStone S$ k2 f% W' ?; ?" Q+ s j0 A
$ U; E) N+ e' k: K24 PoisPhar. M- d' ?" @" }8 t: L6 j
Pharaoh generates poison
; f$ F* q% n" `% U1 T" dPoisMask A + PoisFace A + Anubis A3 z$ x- \* J! }( b2 I
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25 BodyGrd( B& f: K1 r% ]# h" H' G
Bodyguard takes out enemies) t. D- Q; C4 C8 \0 h
AntiDmg M + AntiNavi M + Muramasa M8 N* I" {8 w4 B6 s8 C9 w! ^# O
( U5 U5 h0 V5 J8 m7 C! z7 A26 500Barr
0 R2 d1 t$ B! l9 k; \2 wBarrier absorbs 500HP dmg
4 H9 K5 O7 X+ z2 b1 F1 ~6 kBarrier E + Barr100 E + Barr200 E& Y9 Q, A% C* q3 m" q
Barrier R + Barr100 R + Barr200 R
0 T9 I0 B+ ^0 B! i
/ i) P3 v- l. ]27 BigHeart( e) P) d2 y6 N1 o
Attacks, then heals HP!
( w% i$ e9 e# E0 eHolyPanl R + Recov300 R + Roll R7 Z r4 z9 t" R
HolyPanl R + Recov300 R + RollV2 R% H" S+ v- c+ P* K4 I. w1 b
HolyPanl R + Recov300 R + RollV3 R* F8 y7 }$ g, J
0 p) E a- y# X; m. U' T
28 GtsShoot
# a( P4 h9 Z& y8 r+ EGutsMan throws MegaMan!
, {( c+ j, ?; u% P9 x6 Z( ?Guard * + DashAtk G + GutsMan G
' p5 D& f# g9 ^- [Guard * + DashAtk G + GutsMan2 G4 v1 f/ g6 C- `7 E6 y2 K( y( R6 Y0 e3 R
Guard * + DashAtk G + GutsMan3 G$ |0 k9 z) B1 y2 e+ o- w
Guard * + DashAtk G + GutsMan4 G' _5 f( S( X) l0 T' A
& c, F9 C0 j, @
29 DeuxHero: L7 v+ O4 c3 R) a
MegaMan & ProtoMan team up!9 `" i$ t% _% k3 F$ \
CustSwrd B + VarSwrd B + ProtoMan B
0 o$ o# ^: a' p7 N7 ~6 t$ s1 k" sCustSwrd B + VarSwrd B + ProtoMn2 B& }9 P1 p7 W. b5 c0 |
CustSwrd B + VarSwrd B + ProtoMn3 B
8 [. y: t& h9 JCustSwrd B + VarSwrd B + ProtoMn4 B
, v7 `6 X2 B. a$ _& l/ H7 [
! L2 Z( }. ]0 i% W30 2xHero
) A( D @6 |0 l _- \ kMegaMan & ProtoMan Dual atk: s5 A. d/ ~# O0 x* I2 a
Slasher B + CustSwrd B + VarSwrd B + ProtoMan B* ]$ g- j8 \) @+ d% j: F
Slasher B + CustSwrd B + VarSwrd B + ProtoMn2 B
# t( t8 U$ N3 {; USlasher B + CustSwrd B + VarSwrd B + ProtoMn3 B1 C2 Y2 }' z% {4 u
Slasher B + CustSwrd B + VarSwrd B + ProtoMn4 B" Q& F+ u( a/ D2 S
1 Q) A' P# b5 J3 s7 _
31 PrixPowr
( B9 q: g8 E$ g9 g3 Navis attack at once!$ W8 `+ m7 Q% t# _
Team1 * + Team2 * + KingMan5 K- e8 ~0 S5 D2 {" V4 s
Team1 * + Team2 * + MistMan5 M
8 j- j/ G) o) R4 VTeam1 * + Team2 * + BowlMan5 B2 W {5 i6 p& E7 D# `# R! M
4 p8 I) v, E$ u9 p1 M* a6 ?
32 MstrStyl
/ J( Y! p7 e3 o8 W$ wMegaMan unleashes his power% V! U' y& ~6 N$ c
Salamndr * + Fountain * + Bolt * + GaiaBlad *( ], ?# B6 O* K% N" E! l8 f0 K: l. K3 Y
7 @7 n4 G; D7 z% O4 ^
StdrdChip (Part 1)# r0 N8 D7 ]: W9 G: B
┌──┬────┬─┬──┬──┬───┬───────────────┐( h$ i* g. j& R7 D( a% e W
│编号│名称 │MB│攻击│属性│稀有度│说明 │" m( `# W' N3 @1 \0 L0 r3 U# w* g& u5 q
├──┼────┼─┼──┼──┼───┼───────────────┤5 U3 @# N& U9 K& Z+ W. o+ v
│1 │Cannon │12│40 │ │* │Cannon to attack 1 enemy │. i, _) u2 |5 N7 ?8 c8 _
│2 │HiCannon│24│60 │ │** │Cannon to attack 1 enemy │
( u l, a: K) O' U* q( _# Z, E│3 │M-Cannon│36│80 │ │*** │Cannon to attack 1 enemy │" \' G: }3 ?: s, {
│4 │Airshot1│4 │20 │ │* │Knocks enemy back 1 │
' {3 G' k" @3 a1 \. s& m, k│5 │Airshot2│12│30 │ │** │Knocks enemy back 1 │0 u, ~0 C8 \3 V; @" f0 W4 t5 o3 n
│6 │Airshot3│18│40 │ │** │Knocks enemy back 1 │9 }$ B+ Y4 }6 n6 K9 p9 n
│7 │LavaCan1│34│90 │Fire│* │Fires lava fr. area │
, B& E4 f. q" f% |$ A│8 │LavaCan2│42│120 │Fire│** │Fires lava fr. area │
" ?7 j7 N1 X3 T n+ p│9 │LavaCan3│60│150 │Fire│*** │Fires lava fr. area │
9 m2 ^- L) g; h7 |) F( ?9 V│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area │! C# o% r: X9 X" Y4 i
│11 │ShotGun │8 │30 │ │* │Explodes 1 square behind │ D# M; h1 f8 e- m; Z1 c3 m; i
│12 │V-Gun │8 │30 │ │* │Explodes 2 diag. squares │
+ t! s5 k c- X- N│13 │SideGun │8 │30 │ │* │Explodes up, down on hit │: ?" @7 D, ~5 a% s$ H6 }% J
│14 │Spreader│16│30 │ │** │Creates a large explosion │
% E3 M" F. ]) h; ~2 t4 n! s│15 │Bubbler │14│60 │Aqua│* │Explodes 1 square behind │; w4 o# F1 P5 C; U; C$ F
│16 │Bub-V │22│60 │Aqua│* │Explodes 2 diag. squares │
) ~( t2 S2 X8 q5 U. i2 ~' \* l│17 │BublSide│30│60 │Aqua│** │Explodes up, down on hit │: v& w4 K+ Q- a
│18 │HeatShot│16│40 │Fire│*** │Explodes 1 square behind │1 _. b I1 R" Y8 Z$ ?& L' i
│19 │Heat-V │24│40 │Fire│* │Explodes 2 diag. squares │9 y1 r( {* v U1 G4 K
│20 │HeatSide│32│40 │Fire│** │Explodes up, down on hit │% k0 J8 P* a. Q& ~2 E
│21 │MiniBomb│6 │50 │ │*** │Throws a bomb 3 squares │, l, o6 z3 T7 U9 }
│22 │SnglBomb│12│50 │ │* │Throws a big bomb 3 squares │# H( h* W! g# |9 ^
│23 │DublBomb│24│50 │ │* │Throws 2 big bombs 3 squares │
$ `( Y* E/ {# m5 J* P│24 │TrplBomb│36│50 │ │** │Throws 3 big bombs 3 squares │
( x9 {. M7 h' J3 K( X│25 │CannBall│33│160 │ │*** │Breaks 3rd panel ahead │0 t4 h5 |0 B6 b7 A
│26 │IceBall │18│120 │Aqua│*** │Freezes 3rd sqr. ahead │
1 a {. @! N( \% X│27 │LavaBall│20│140 │Fire│*** │Shoot lava 3rd sq. ahead │
4 T: R s! U! v; [2 |│28 │BlkBomb1│60│120 │Fire│** │Firebomb hits 3rd sq ahead! │
! v! l# k: j+ G0 L1 r K, h│29 │BlkBomb2│70│170 │Fire│*** │Firebomb hits 3rd sq ahead! │4 G: `1 W, t" P. l" n' L
│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead! │3 b$ J* @; F! I1 V- I: n+ w
│31 │Sword │10│80 │ │* │Cuts enmy in front! Range: 1 │
3 B# `3 O8 C- A; C7 P- m3 n G# r! M7 Y4 L│32 │WideSwrd│16│80 │ │** │Cuts enmy in front! Range: 3 │
6 [; m7 f- {0 n% V│33 │LongSwrd│24│80 │ │*** │Cuts enmy in front! Range: 2 │; B5 v+ O. B$ k1 H9 u
│34 │FireSwrd│20│150 │Fire│*** │Fire: Cuts fwd 3 squares │
0 g& E& R+ d6 J* \7 K│35 │AquaSwrd│25│150 │Aqua│*** │Water: Cuts fwd 3 squares │
G' l/ \* i: D│36 │ElecSwrd│23│130 │Elec│*** │Elec: Cuts fwd 3 squares │
! h! i; O/ H- N* @│37 │BambSwrd│18│140 │Wood│*** │Wood: Cuts fwd 3 squares │5 r! _4 A& k7 O- V2 D1 X( [
│38 │CustSwrd│21│????│ │*** │Cust Gauge = Atk Str │
' l. ]$ l+ \5 a3 I│39 │VarSwrd │68│160 │ │**** │A magical shifting sword │! p' ?5 ~/ U2 Y) Z0 M' r5 y
│40 │AirSwrd │30│100 │ │*** │Wide swrd with air attack! │! p& M' z' x5 i1 G, v
│41 │StepSwrd│43│130 │ │**** │2 steps, then uses wide swrd │
1 p% D1 j* X" I1 z. ?4 U│42 │StepCros│74│130 │ │**** │2 steps, then uses cross atk │
% h' }& y' ~ h& a│43 │Slasher │12│240 │ │*** │Cut while A button is held! │
/ J2 ]) \0 n# Z' }+ m│44 │ShockWav│10│60 │ │* │Shock through enemies │
2 U$ J2 E- ?! |9 [│45 │SonicWav│26│80 │ │** │Shock through enemies │
: h! ?; w: M! z8 p% D( u# U│46 │DynaWave│42│100 │ │*** │Shock through enemies │ V3 Y8 O$ H1 K `( x y4 x$ H
│47 │BigWave │82│190 │ │**** │Shck wave cracks panels │" L1 {+ [7 R5 t7 Z
│48 │GutPunch│14│80 │ │* │Punch pushes 1 square │) {5 R5 E5 i. B8 i9 d, T2 j
│49 │GutStrgt│30│100 │ │** │Punxh 2 square range │5 D& j* C6 A9 h% {
│50 │GutImpct│50│160 │ │*** │Punch pushes 1 square │
8 I. ] b( f4 }│51 │DashAtk │11│90 │ │* │Dash through enemies! │
4 U: w- Z( E+ r- @3 H/ m0 Y│52 │Burner │15│130 │Fire│*** │Envelops you in flame! │8 l, ^) N# p# N0 `7 `5 I( I6 `; F
│53 │Condor │44│180 │ │**** │Chrge atk pierces enemies │! L Q8 W) D F2 [1 j) v# S
│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape! │6 F. Y0 B' u) H! h9 n
│55 │Zapring1│8 │20 │Elec│* │Pralyzing electric ring atk! │* _+ N# h* R) D$ u+ m, H
│56 │Zapring2│18│40 │Elec│** │Pralyzing electric ring atk! │
% ?0 G% [. K. F2 O& d│57 │Zapring3│28│60 │Elec│*** │Pralyzing electric ring atk! │
7 x V1 k% W4 P% v( O8 _/ W3 Q│58 │IceWave1│14│80 │Aqua│* │Creates a 2 sq wide ice wave! │# a, a& {2 G4 w- ?) ^8 y: z5 h
│59 │IceWave2│22│100 │Aqua│** │Creates a 2 sq wide ice wave! │$ }2 y. W2 Q2 Z1 @" S4 V# X. K7 b
│60 │IceWave3│30│140 │Aqua│*** │Creates a 2 sq wide ice wave! │
g+ L C9 b8 Y2 ~7 _) |│61 │Yo-Yo1 │72│40 │ │* │3-square yo-yo attack! │
0 C% _$ j& i. V│62 │Yo-Yo2 │80│50 │ │** │3-square yo-yo attack! │
& W1 a8 c9 }5 c│63 │Yo-Yo3 │88│60 │ │*** │3-square yo-yo attack! │( X3 O+ A3 u9 T. X; L$ ^
│64 │AirStrm1│26│50 │ │* │Creates 3 whirlwinds │
0 o! {$ m) x. p, x2 J│65 │AirStrm2│35│60 │ │** │Creates 3 whirlwinds │9 s# {; s$ h, Q0 M3 T4 S4 ^
│66 │AirStrm3│44│70 │ │*** │Creates 3 whirlwinds │
, A' B% b( o! L/ g" Y│67 │Arrow1 │40│100 │Elec│* │Bee fly diagonal paths │3 S# {9 s% U/ ~" o- q( E4 L
│68 │Arrow2 │60│130 │Elec│** │Bee fly diagonal paths │* H7 u2 x0 X2 |5 H1 d* j% x# r
│69 │Arrow3 │80│160 │Elec│*** │Bee fly diagonal paths │
1 j2 o# O) x8 K│70 │Ratton1 │14│80 │ │* │Crawling rat, turns once │
R* R0 C m7 k5 H0 B4 ~8 l│71 │Ratton2 │24│100 │ │** │Crawling rat, turns once │
" d7 A4 N0 _1 U, L; ]. H; o│72 │Ratton3 │34│120 │ │*** │Crawling rat, turns once │; p' w: R3 A" K
│73 │FireRatn│35│230 │ │*** │Activates when hit w/fire! │+ R ~6 X% }0 h2 p* K1 v. {9 N
│74 │Wave │60│80 │Aqua│*** │Creates a wave that moves 3 sq│, e" B$ e9 s: b* @4 ~5 S* p4 A
│75 │RedWave │72│90 │Fire│*** │Creates a 3 sq wave of lava │6 B; ~5 M. {9 z) z8 r" b
│76 │MudWave │84│100 │Wood│*** │Mud wave advances 3 squares │- v, y0 O0 z5 M; O1 H! s
│77 │Tornado │18│20 │ │** │An 8-hit tornado 2 ahead │
* r. L2 @& u$ ^1 [│78 │Spice1 │22│80 │Wood│* │Dangerous powder on all grass │7 r9 y, Q8 g4 L4 v
│79 │Spice2 │34│110 │Wood│** │Dangerous powder on all grass │
/ w5 Q; a- Q( R+ \│80 │Spice3 │46│140 │Wood│*** │Dangerous powder on all grass │
1 P5 m- [9 t$ J4 f; X│81 │Shake1 │34│90 │ │* │Vertical shaking 3 sq ahead │' {# F' x" Y" k q% H$ j/ Y
│82 │Shake2 │40│110 │ │** │Vertical shaking 3 sq ahead │
( _# z$ y, o, E! @* y9 M/ H│83 │Shake3 │50│140 │ │*** │Vertical shaking 3 sq ahead │
" ~7 `5 ?1 x: s. }, ~/ [# ^│84 │NoBeam1 │66│200 │ │** │Fires if something behind │
* M5 E8 o+ N2 N# U│85 │NoBeam2 │77│260 │ │*** │Fires if something behind │* o- t, e( I# i* e
│86 │NoBeam3 │88│300 │ │**** │Fires if something behind │4 r+ M& S7 q4 I
│87 │Hammer │16│100 │ │** │Hammer smashes front! │3 k: r5 H* Y% e3 U o) p& C
│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward │
- e: `- M: G l( C! F' Z│89 │Rope1 │45│50 │Wood│* │Entwines adjacent enemies! │
6 m" L! p) r( g* {: m& C│90 │Rope2 │55│70 │Wood│** │Entwines adjacent enemies! │9 T3 s) z/ K% z: u5 K6 _- p
│91 │Rope3 │65│90 │Wood│*** │Entwines adjacent enemies! │4 z' Y/ Q5 g" G- W7 H
│92 │Boomer1 │15│60 │Wood│* │Boomerang encircles field │
. o V" u9 g8 ~6 _- Z│93 │Boomer2 │22│80 │Wood│** │Boomerang encircles field │
% X9 @1 N8 I! K; F; E│94 │Boomer3 │30│100 │Wood│*** │Boomerang encircles field │3 C# }! }; X0 k2 L: X# |
│95 │PoisMask│30│ │ │* │Poison area w/ A button! │
% t5 R; z" c8 j8 G2 q) d, ]" {3 I│96 │PoisFace│38│ │ │** │Spread poison w/ A button! │
" a# E4 R1 e% M+ K│97 │RockArm1│23│100 │ │* │Paralyzes enemy w/ erthquake │
U6 i6 S# H( i│98 │RockArm2│35│150 │ │** │Paralyzes enemy w/ erthquake │+ S9 ^# e9 b g* H7 l1 M
│99 │RockArm3│47│200 │ │*** │Paralyzes enemy w/ erthquake │8 E( m1 f: h- [( ]2 z! k# P" t
│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│; U4 `& `6 W) J6 r' C
└──┴────┴─┴──┴──┴───┴───────────────┘
) b! ^2 t0 {9 g! }6 P g/ K4 r, `; N
StdrdChip (Part 2)% D$ _# \9 w6 [5 D
┌──┬────┬─┬──┬──┬───┬───────────────┐2 b9 }( C O& J* [& a
│编号│名称 │MB│攻击│属性│稀有度│说明 │
4 f5 w" k" X" E7 w. p) \' O& n├──┼────┼─┼──┼──┼───┼───────────────┤
4 P W% v! k7 H5 t│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│
8 l% V" U% A) G6 Q7 `0 h! \- n9 w$ }│101 │CrsShld2│33│210 │ │** │Guard, and bite into the enemy│
4 r, @8 }0 H( r1 F│102 │CrsShld3│41│260 │ │*** │Guard, and bite into the enemy│
9 G' d7 b0 g/ `1 x$ \% p& e# O0 }│103 │Magnum1 │35│120 │Fire│* │Cursor destroys panel! │
! W N* G! J( D3 N9 K8 U) ~6 G│104 │Magnum2 │55│150 │Fire│** │Cursor destroys panel! │
7 a0 ^' z; R# V) c│105 │Magnum3 │75│180 │Fire│*** │Cursor destroys panel! │
8 h* S0 F! l( u3 t6 b│106 │Plasma1 │14│30 │Elec│* │Launches electric attack │
3 I5 `' r! f* n: g+ @! _% ]# B" s│107 │Plasma2 │26│60 │Elec│** │Launches electric attack │
8 @' ]% j1 o' I' r7 W7 m Q│108 │Plasma3 │34│90 │Elec│*** │Launches electric attack │
3 Q1 j! d' `2 h% f0 L8 |│109 │RndmMetr│28│100 │Fire│*** │Meteors smash enemies! │9 b3 c7 j' b2 X) P1 z" s4 g) f* F
│110 │HoleMetr│48│100 │Fire│*** │Meteors smash into sq │
# a3 q4 r0 _8 `* B8 X│111 │ShotMetr│38│100 │Fire│*** │Meteors shoot out forward │8 c" P4 U4 S4 p9 e9 ]
│112 │Needler1│32│30 │ │* │Advance w/ A, stop to attack │
d: l( G; Z5 d8 |0 [│113 │Needler2│52│40 │ │** │Advance w/ A, stop to attack │1 t. r+ I/ x0 a$ r% y; \1 e
│114 │Needler3│72│50 │ │*** │Advance w/ A, stop to attack │
1 }8 G$ c* w6 g7 \│115 │Totem1 │29│100 │Fire│* │Creates a totem to blow fire │7 t$ K& G* t d1 [; Z C
│116 │Totem2 │38│140 │Fire│** │Creates a totem to blow fire │
4 {6 f) Z# w- w│117 │Totem3 │47│180 │Fire│*** │Creates a totem to blow fire │
! T8 Z" z, e' o8 |% n: Q" h│118 │Sensor1 │62│100 │Elec│*** │Sensor to watch sq ahead │
0 V6 @, [( K; Q' @+ X│119 │Sensor2 │70│130 │Elec│*** │Watch sq ahead or diagonal │
9 K" z+ B, O; x# F3 [& D│120 │Sensor3 │72│130 │Elec│*** │Watch sq ahead or diagonal │$ }5 V: y0 f; M% t' ^
│121 │MetaGel1│18│90 │Aqua│* │Gel atk steals a panel! │& `5 P# \- J' L# }. w
│122 │MetaGel2│28│130 │Aqua│** │Gel atk steals a panel! │
R; v) ^( a. z- I8 n& P: N8 z% |│123 │MetaGel3│38│170 │Aqua│*** │Gel atk steals a panel! │
2 ]% D& R! f1 D8 l# N│124 │Pawn │44│90 │ │*** │Attack by pressing A button │
. [" [; q9 g- A6 {: r│125 │Knight │64│150 │ │*** │Jumps fwd and attacks │
( w! ~8 c% |# Q, l" I: q│126 │Rook │30│ │ │*** │Protects you from attacks │
9 v) |2 @% ~: |8 w│127 │Team1 │16│10 │ │** │Powers up when ally is hit │5 Y" |/ y; c3 L" B- K2 L
│128 │Team2 │20│ │ │** │Ally's HP recovered if hurt │
$ j. |0 _8 Z I4 \# `3 V" C│129 │TimeBomb│32│150 │ │*** │An area-wide time bomb │
- H$ Z7 u1 ~# F7 _3 [) e$ C│130 │Mine │16│300 │ │*** │Places a mine in enmy area │
w' h+ ~) S+ _9 v8 F│131 │Lance │46│130 │Wood│*** │Lances through back line │& a, d# B% o( ]. l8 n% E
│132 │Snake │20│40 │Wood│*** │Snake from hole in area │
& G+ m; J% p+ }9 H% E│133 │Guard │5 │ │ │* │Repels enemy's attack │
6 C* W3 X& z) [) o. X5 N+ ?│134 │PanlOut1│4 │ │ │* │Destroys 1 panel in front │6 ]1 c1 A. P8 W4 l! v, f
│135 │PanlOut3│7 │ │ │* │Destroys 3 panels in front │4 j5 l9 p6 H) i7 Q. v9 q4 U5 b+ E
│136 │PanlGrab│10│ │ │* │Steals one enemy square! │! S+ V% L6 X* L
│137 │AreaGrab│15│ │ │** │Steals left edge from enmy │& K) K- H. g* B: V& r5 A5 R$ V
│138 │GrabBack│10│40 │ │*** │Retaliate stolen panels! │
5 L8 V) b+ \/ \- Y4 v7 Z│139 │GrabRvng│30│80 │ │**** │Retaliate stolen panels! │( ~' g3 }; ^& x3 i: r j( `
│140 │RockCube│9 │ │ │* │Places a rock cube in front │- |) H2 }) ]' o' Y
│141 │Prism │60│ │ │*** │Prism fires randomly │$ M, o t u( c7 x+ X
│142 │Wind │14│ │ │* │Windbox blows at enmy area │
" Q% G9 S' q! j, @. l) Y( }8 z│143 │Fan │14│ │ │* │Vacuum pulls enemies │7 X. z6 i F; X) `& Y
│144 │Fanfare │32│ │ │*** │Take no damage for a while │! a u' z3 z7 V3 N$ @- E7 ?% k* E
│145 │Discord │38│ │ │*** │Confuses enemies w/ music │
1 `' _- u+ D* E" P- N* q; }- B# t- s│146 │Timpani │42│ │ │*** │Paralyzes enemies w/ music │1 L7 t* I7 _7 {7 e+ a
│147 │Recov10 │5 │ │ │* │Recovers 10HP │
8 U1 d+ B, Q# n1 L J4 Y# W @/ H│148 │Recov30 │8 │ │ │* │Recovers 30HP │/ U; a: I: K; U9 ?8 e% H7 Z
│149 │Recov50 │14│ │ │** │Recovers 50HP │
% ~, H# u: R8 I│150 │Recov80 │20│ │ │** │Recovers 80HP │8 f$ U+ \/ }# `7 m
│151 │Recov120│35│ │ │*** │Recovers 120HP │! E8 s. \$ A. {1 d6 C& [' p
│152 │Recov150│50│ │ │*** │Recovers 150HP │' ~& m+ {; n$ C2 q$ o& H
│153 │Recov200│65│ │ │**** │Recovers 200HP │/ q: g7 _2 Z9 U5 D! l+ B
│154 │Recov300│80│ │ │**** │Recovers 300HP │7 {# _2 L: l* \
│155 │Repair │8 │ │ │* │Fix your area's panels │
$ U, H+ \% y7 K, \5 G* m│156 │SloGauge│20│ │ │*** │CustGauge slows down in battle│
( S/ `0 V& @; M% ?, Z p│157 │FstGauge│40│ │ │*** │CustGauge speeds up in battle │4 Q7 r% r3 a7 `
│158 │Panic │14│ │ │*** │Confuses enmies if you are │
8 M0 M& v& d* k" i: e# h% m/ p│159 │Geddon1 │10│ │ │*** │Cracks all panels! │
' F7 K" V! v! e│160 │Geddon2 │50│ │ │**** │Breaks all empty squares! │
) d) ]& M8 D5 ]/ P d& k. y│161 │Geddon3 │90│ │ │**** │Turn all panels to swamp! │3 m/ @' B+ B) u9 O
│162 │CopyDmg │18│ │ │*** │Duplicate damage on 2nd enemy │1 r* U' |( p& O% F6 S% K* ^1 h
│163 │Invis │11│ │ │*** │Invisible for a while │9 z7 s. g% ^# f
│164 │Shadow │60│ │ │*** │Only swrd attack hurt you │
" ]- }% B# B% u1 @7 [, s│165 │Mole1 │28│ │ │* │Attacks fr. under ground! │; q1 d) {' f8 b) ]
│166 │Mole2 │35│ │ │** │Attacks fr. under ground! │
3 s5 O8 U3 h) r; ?│167 │Mole3 │42│ │ │*** │Attacks fr. under ground! │
9 h. n7 }' f7 G! U$ @│168 │AirShoes│26│ │ │*** │Can stand on empty squares │& L3 i4 h- M$ d4 o9 @
│169 │Barrier │7 │ │ │* │Nullifies 10HP of damage! │
9 G4 H/ H6 ?8 \' ^$ Q) ]│170 │Barr100 │25│ │ │** │Nullifies 100HP of damage! │
* b4 }( B- ]% M8 c! K) b8 d. b6 X- _│171 │Barr200 │50│ │ │*** │Nullifies 200HP of damage! │6 F- C- ?! q' F9 J: D- Y( o5 [8 J
│172 │Aura │55│ │ │*** │Repels attacks under 100 │% X$ n/ k" L* e4 X
│173 │NrthWind│43│ │ │**** │Wind removes auras, etc │6 e6 k9 U6 D% v! h: j
│174 │Mettaur │30│????│ │***** │Summons a Mettaur to fight! │
6 Y5 I* @' t) l- S& C│175 │Bunny │32│????│Elec│***** │Summons a Bunny to fight! │8 c5 S! y, b/ A9 V$ {: A8 G4 u
│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight! │
5 _. B, F; y1 p% Q2 }: h5 a│177 │Swordy │30│????│ │***** │Summons a Swordy to fight! │$ n- l; H" [8 W
│178 │Jelly │46│????│ │***** │Summons a Jelly to fight! │
. V: R. w9 E* O( @│179 │Mushy │38│????│Wood│***** │Summons a Mushy to fight! │: ?( ?; J5 D2 N
│180 │Momogra │38│????│ │***** │Summons a Momogra to fight! │- M: b9 S o6 ], z$ r; r
│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │: e/ `) X2 h8 q$ G3 t* D/ D' s7 T7 D
│182 │Scuttlst│52│????│ │***** │Summons a Scuttlest to fight! │
/ H" ~' _$ g4 l0 l│183 │Hole │55│ │ │**** │Open hole to dark world │+ q, ^& z) L% b/ W! L
│184 │HolyPanl│14│ │ │** │Creates a holy pnl in front │
" @. O1 ~; s3 z! n. r; U* i│185 │LavaStge│22│ │ │*** │Changes all panls to lava │
6 }9 R& y) Y! x7 A4 n9 x' U4 z9 E│186 │IceStage│20│ │ │*** │Changes all panls to ice │. {( A# W; F: Q. s. q8 K
│187 │GrassStg│10│ │ │*** │Changes all panls to grass │
$ n! @! i" {- F+ `" J│188 │SandStge│18│ │ │*** │Changes all panls to sand │2 V( N# P3 O- O3 h( f
│189 │MetlStge│26│ │ │*** │Changes all panls to metal │
4 O/ y% M3 l$ E3 Y% D2 D│190 │Snctuary│54│ │ │**** │Change own panls to holy │- D) c% |5 |' K- W! j1 V
│191 │AntiDmg │45│100 │ │*** │Sets trap & throws stars! │
$ D$ ?4 U7 ]% S3 Q│192 │AntiSwrd│68│100 │ │*** │Retaliate for sword damage │6 |' l0 `; T1 O1 f+ s
│193 │AntiNavi│60│ │ │**** │Take the enemy's Navi away │
7 h" n. P5 P u- ]5 J│194 │AntiRecv│73│ │ │*** │Punish recovery of HPs! │
% b: g: F& e( b4 K│195 │Atk+10 │4 │ │ │* │+10 for selected atk chip │4 t/ a7 n0 ~. R
│196 │Fire+30 │20│ │ │** │+30 for Fire atk chip │0 x1 G; I$ I8 k6 ]
│197 │Aqua+30 │21│ │ │** │+30 for Aqua atk chip │
+ H/ H1 J1 E: V│198 │Elec+30 │23│ │ │** │+30 for Elec atk chip │
8 k$ s2 f5 k2 n( y│199 │Wood+30 │26│ │ │** │+30 for Wood atk chip │ O0 O7 U6 _3 z4 i* X
│200 │Navi+20 │34│ │ │** │+20 for selected Navi chip │
: d* o$ I, K2 ^* t4 d+ ^└──┴────┴─┴──┴──┴───┴───────────────┘& |/ |' v8 C( a& y0 \
! {3 N. w3 p5 S7 B5 M6 @0 A0 M
" S; Z% }; }& d/ p/ C" G2 pMega Chip
& G0 ]/ t, I( t% m% M┌──┬─────┬─┬──┬──┬───┬───────────────┐
+ q! x" ]+ B3 t1 N: [& z. ~& L│编号│名称 │MB│攻击│属性│稀有度│说明 │, c# A! U5 L0 b& g* @0 ~8 E) |, e
├──┼─────┼─┼──┼──┼───┼───────────────┤
1 j# F* o" x' q2 J0 w3 O│1 │Muramasa │74│????│ │***** │Power = amount of HP lost! │
% Z0 A# t. \8 R$ ?+ H│2 │HeroSwrd │65│180 │ │**** │Legendary swrd cuts 3 sq! │
5 M) Y- P) b+ O$ Q3 M o│3 │ZeusHamr │90│250 │ │***** │Damages anyone on a panel │: y1 k/ p* k$ f
│4 │StandOut │22│220 │Fire│*** │Heat: Send Fire into hole │
1 Q# ?( S8 c; n│5 │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole │! [& i( W$ l, M4 v# A4 S% E
│6 │WatrLine │18│180 │Aqua│*** │Water: Draw wter from hole │
4 i3 M' Q9 f" }8 h6 L% v$ p( g│7 │Fountain │48│240 │Aqua│*** │Water: Draw wter from hole │
. @1 K0 |$ M( K& M: _│8 │Ligtning │30│160 │Elec│*** │Elec: Dmgs object & area │+ K5 W% L+ T& G2 \" f
│9 │Bolt │52│210 │Elec│*** │Elec: Dmgs object & area │
% s# q# Y& c; B- j1 x│10 │GaiaSwrd │28│100 │Wood│*** │Wood: Take power frm next chip│
6 N1 H0 i3 c6 o% k. D' x- E│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│% v& G6 G1 J& q6 W/ W3 v2 ~
│12 │Meteors │86│40 │Fire│**** │Drop many meteors on enemy │, d5 _ [0 z4 Q% {% y" p
│13 │Guardian │82│ │ │***** │Statue punishes when hit │
i% E, ~9 a7 g Q$ I│14 │Anubis │90│ │ │***** │Anubis poisons enemies │
2 n* k* @( A; N; b+ @1 H│15 │Godstone │66│150 │ │**** │Summons a GodStone from hole │, {0 F& ]0 [/ v2 R! j6 u
│16 │OldWood │72│100 │Wood│**** │Summons OldWood from hole │
" z/ ` d, U+ O3 y' I$ O% M* p│17 │Jealousy │64│100 │ │*** │More dmg if enemy has chips │
$ B$ a+ }7 T; ^. o5 |$ L│18 │Poltrgst │58│ │ │***** │Objects thrown at enemies! │4 u$ T0 D% ^- a) K+ `, g
│19 │LifAura │77│ │ │**** │Repel all attacks under 200 │. v. N8 h# V/ d
│20 │FullCust │10│ │ │*** │CustGauge instantly refills! │4 Y8 y- n) c) F# {) v
│21 │Atk+30 │50│ │ │*** │+30 for selected atk chip │! {7 l4 [) I" }: n' `3 u9 G% g
│22 │Navi+40 │60│ │ │*** │+40 for selected Navi chip │
4 N+ P/ i5 D7 ~# a│23 │Roll │10│20 │ │*** │Attack an enemy, heal you │4 N9 C3 f9 j$ k: k8 x2 D
│24 │RollV2 │22│30 │ │**** │Attack an enemy, heal you │
4 g m) \/ y, h* K6 \│25 │RollV3 │34│40 │ │***** │Attack an enemy, heal you │# b2 ~7 O* z0 w6 P% S
│26 │GutsMan │15│50 │ │*** │Sneaks up to smash panels │, e' D% F2 b% F8 c k( L# j
│27 │GutsManV2 │41│70 │ │**** │Sneaks up to smash panels │
, i7 N, O n) @' e/ a2 U│28 │GutsManV3 │57│90 │ │***** │Sneaks up to smash panels │
. K/ _$ i- ]! c│29 │GutsManV4 │63│100 │ │***** │Sneaks up to smash panels │
9 X7 C! w" y. [ Z# V% F2 d$ @' t0 X│30 │ProtoMan │68│160 │ │*** │Moves in to slice the enemy │* f3 t* \1 t- M# G
│31 │ProtoMnV2 │76│180 │ │**** │Moves in to slice the enemy │3 s8 x5 I2 `$ u( W5 G* a
│32 │ProtoMnV3 │82│200 │ │***** │Moves in to slice the enemy │, [* b/ F: J) e, b
│33 │ProtoMnV4 │90│220 │ │***** │Moves in to slice the enemy │* {/ j4 t" x7 Y% z% j9 ~- k
│34 │FlashMan │39│50 │Elec│*** │Flash atk paralyzes enemy │
6 O E9 G7 M% V5 H│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy │
. E+ ^3 l/ m% U; }│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy │
& H. A4 _, ~ ~! e│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy │
5 D( J0 F! l7 ?9 E( _5 p4 H, O│38 │BeastMan │38│40 │ │*** │Claw atk 3 squares ahead! │% @- H5 q8 g6 V
│39 │BeastMnV2 │60│50 │ │**** │Claw atk 3 squares ahead! │
, `- ~% d5 L1 m; f│40 │BeastMnV3 │68│60 │ │***** │Claw atk 3 squares ahead! │
2 J3 m9 H" N( |) @1 A! W│41 │BeastMnV4 │76│70 │ │***** │Claw atk 3 squares ahead! │+ v, j. V& t. m2 Y1 G5 O
│42 │BubblMan │50│20 │Aqua│*** │Fires several AquaShots │
9 t% S j* U8 ~│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots │, M. ~7 V- e/ ]% {, q. B$ U
│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots │
/ Q5 O$ f. g% [4 [2 W: }│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots │1 N$ |" K" c& K1 _- |1 }3 K
│46 │DesrtMan │32│120 │ │*** │Launches fists at enemies! │; M J" {- F( g' n0 w
│47 │DesrtMnV2 │52│140 │ │**** │Launches fists at enemies! │" X- o3 v, n0 z) S
│48 │DesrtMnV3 │64│160 │ │***** │Launches fists at enemies! │9 O7 U9 R" z& H( s5 m: l* G, n. \' g
│49 │DesrtMnV4 │72│180 │ │***** │Launches fists at enemies! │4 _4 q: O3 o. _% }+ e( C3 y( T8 g
│50 │PlantMan │60│20 │Wood│*** │Vines harm all enemies! │* [5 X8 D( _- G
│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies! │
7 q! P1 O( m0 X" n7 u7 H: e│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies! │
- {4 f- t0 q2 _: A R│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies! │
% G* C! R0 }' D D0 W: q/ Q/ ]│54 │FlamMan │32│120 │Fire│*** │Flames burn all enemies! │
& s: W7 z- f. q. _/ B; y3 r& I│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies! │- y9 D) x% A0 d9 d, ?3 r: i
│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies! │/ E5 c2 N; A- G, o# ?
│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies! │( A4 L1 d: `5 f- m( N6 B- e; k# u D
│58 │DrillMan │66│70 │ │*** │3 drills fly at enemies! │/ K% I4 G( r: r* W
│59 │DrillMnV2 │70│90 │ │**** │3 drills fly at enemies! │
$ t* m* `5 g8 K2 P; I3 ^/ L+ r│60 │DrillMnV3 │74│110 │ │***** │3 drills fly at enemies! │* u+ t3 M- A, H
│61 │DrillMnV4 │78│130 │ │***** │3 drills fly at enemies! │
! L- C" N: ]( p" `( x7 u│62 │MetalMan │40│100 │ │*** │Iron fist smashes 1 square! │( [( h: x/ q- W0 J; O8 |) a
│63 │MetalMnV2 │60│130 │ │**** │Iron fist smashes 1 square! │
+ o3 }+ ~( E. J/ [│64 │MetalMnV3 │70│160 │ │***** │Iron fist smashes 1 square! │" q* j7 k" s( E4 w" o$ n# L& C
│65 │MetalMnV4 │80│190 │ │***** │Iron fist smashes 1 square! │2 R& f, F- m& D0 I s
│66 │KingMan │36│140 │ │*** │Move up 3 square & 4-way hit │
/ H5 D7 e3 q4 R+ w│67 │KingManV2 │48│170 │ │**** │Move up 3 square & 4-way hit │
+ [ L( m! F' s2 L│68 │KingManV3 │60│200 │ │***** │Move up 3 square & 4-way hit │/ i$ f9 O6 G+ h; H
│69 │KingManV4 │72│240 │ │***** │Move up 3 square & 4-way hit │
$ G6 j; S2 J0 U u│70 │MistMan │68│90 │ │*** │Appears from mist & attacks │
% t& |' ?5 i) Y3 P* o9 j│71 │MistManV2 │71│110 │ │**** │Appears from mist & attacks │
/ A9 h. ]8 Z! h' ?$ F% d2 n9 {│72 │MistManV3 │74│130 │ │***** │Appears from mist & attacks │
& m6 F; `$ Q) R; f$ y& k1 _│73 │MistManV4 │77│150 │ │***** │Appears from mist & attacks │; p4 |$ m: E2 B* ~( X8 o
│74 │BowlMan │80│100 │ │*** │Lines up pins for a strike! │
7 _# }; ^5 G" a/ p│75 │BowlManV2 │82│120 │ │**** │Lines up pins for a strike! │
5 M+ K* ]% q3 U% h$ h5 |│76 │BowlManV3 │84│140 │ │***** │Lines up pins for a strike! │
! q+ j7 `+ [* S0 Y2 Q' T│77 │BowlManV4 │86│160 │ │***** │Lines up pins for a strike! │
$ r" o* U8 \8 b% ^│78 │DarkMan │72│30 │ │*** │Creates 3 caves in enmy area │$ }- [" N8 U" b+ O j8 \/ D
│79 │DarkManV2 │76│30 │ │**** │Creates 3 caves in enmy area │
1 p% N$ `# ]4 s/ m/ K3 H9 A5 F│80 │DarkManV3 │80│30 │ │***** │Creates 3 caves in enmy area │
5 l( Z) I3 v2 B│81 │DarkManV4 │84│30 │ │***** │Creates 3 caves in enmy area │
4 W8 x7 c. x" {: j3 T6 g│82 │JapanMan │82│40 │ │*** │Multiple attacks w/ spear │( w2 {' r6 Q& x: j0 ]
│83 │JapanMnV2 │85│45 │ │**** │Multiple attacks w/ spear │' }, y0 g! k+ c0 w( o
│84 │JapanMnV3 │88│50 │ │***** │Multiple attacks w/ spear │+ k& a: p+ I& ?- h% w' [
│85 │JapanMnV4 │91│55 │ │***** │Multiple attacks w/ spear │9 A8 t- ^% W9 p3 S
└──┴─────┴─┴──┴──┴───┴───────────────┘
# Q# N6 Z% s- M! ]6 ^- d) h! P h4 Y2 J' p
. s8 C, o7 v) W/ X3 KGigaChip (蓝版)
0 X) d, g, E9 m: |┌──┬─────┬─┬──┬──┬───┬───────────────┐ I3 ~4 n0 f6 i; D& T
│编号│名称 │MB│攻击│属性│稀有度│说明 │9 h$ p. ^+ U0 \ v
├──┼─────┼─┼──┼──┼───┼───────────────┤* O. w: u: i) t: H& @8 Y
│1 │FoldrBak │99│ │ │***** │Restores all chips & folders │
6 ~5 [/ m( o- |; H│2 │BassGS │99│700 │ │***** │Bass' secret weapon │& m3 _. k6 f& p) n: }: E
│3 │DarkAura │55│ │ │***** │Dark chip repels <300 atks │
; Z8 `- v6 }* |5 a% G│4 │DeltaRay │92│220 │ │***** │Use A btn for up to 3 attacks │
/ M. b4 W4 M. p* w* ?! W3 i│5 │AlphArmΩ │97│500 │ │***** │Launches a giant rocket │: [8 S% f/ I4 Y: ^0 ?
│6 │GutsManV5 │79│120 │ │***** │Sneaks up to smash panels │
& U, p; _/ u/ O+ [, x2 r│7 │ProtoMnV5 │98│240 │ │***** │Moves in to slice the enemy │
0 y) c# ~7 _& q. C& v/ d│8 │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy │
6 L1 f4 a. V0 K$ \ G; k+ t. R│9 │BeastMnV5 │84│80 │ │***** │Claw atk 3 squares ahead! │, D, M/ n# k0 ]1 u+ X' x
│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots │7 q4 B8 F: ?/ f
│11 │DesrtMnV5 │80│210 │ │***** │Launches fists at enemies! │
* `* M5 b, u& }6 c8 q, @4 W2 a- v│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies! │* |9 m# Y' x% t# R* e. q
│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies! │6 w+ _5 ?7 Z3 A4 g
│14 │DrillMnV5 │82│150 │ │***** │3 drills fly at enemies! │5 C# J% U. B/ S& e. c) a- q+ p
│15 │MetalMnV5 │90│250 │ │***** │Iron fist smashes 1 square! │
& ~8 G. O4 V. Y. a) A+ u0 Q4 Q8 K│16 │KingManV5 │84│280 │ │***** │Move up 3 square & 4-way hit │
) b$ _# z t: K! }+ G' ?; F│17 │MistManV5 │80│170 │ │***** │Appears from mist & attacks │) R4 P6 e$ L$ R' i4 f, H
│18 │BowlManV5 │88│180 │ │***** │Lines up pins for a strike! │) ^5 m2 P0 z" }$ ]3 U: v" i) u
│19 │DarkManV5 │88│30 │ │***** │Creates 3 caves in enmy area │
* r8 M" D; q/ a+ Z3 |$ q% u1 p│20 │JapanMnV5 │94│60 │ │***** │Multiple attacks w/ spear │7 d* a7 D3 J+ O5 |0 q: y' Z
└──┴─────┴─┴──┴──┴───┴───────────────┘) Z" k$ q: d9 y! R- D( N
: B: D/ b0 I$ r2 S7 [% o' I! MGigaChip (白版)(只列出与蓝版不一样的Chips)
! s4 n4 _, d* X( G& k' [3 x8 {# r7 J┌──┬─────┬─┬──┬──┬───┬───────────────┐
' Z. z8 L' C( f│编号│名称 │MB│攻击│属性│稀有度│说明 │0 W+ y: K0 @; a8 q! o0 x3 N# f: R# c
├──┼─────┼─┼──┼──┼───┼───────────────┤- z5 f A6 D; l$ P
│1 │NavRcycl │50│ │ │***** │Recalls last Navi used │' A ~% h/ p% t; ?( \
│3 │Serenade │97│100 │ │***** │Dark chip Holy pwr to front │
* @2 R4 @" o% A, X& w1 x│4 │Balance │60│ │ │***** │Both Hp reduced by half │
- o( L0 ^8 G& {" e│5 │AlphArmΣ │97│50 │ │***** │3-stage electric attack! │
6 r! D8 T5 x4 k ^: M( q4 R1 e& }└──┴─────┴─┴──┴──┴───┴───────────────┘ |