[11/07] Nintendowifi正式开通、FAQ、USB安装步骤(首帖追加Wifi完全手册)
北美地区wifi服务站点http://www.nintendowifi.com
日本地区wifi服务站点
http://wifi.nintendo.co.jp/
荷兰地区wifi服务站点
http://ms.nintendo-europe.com/wifiredirect/nlNL/
德国地区wifi服务站点
http://ms.nintendo-europe.com/wifiredirect/deDE/
英国地区wifi服务站点
http://ms.nintendo-europe.com/wifiredirect/enGB/
法国地区wifi服务站点
http://ms.nintendo-europe.com/wifiredirect/frFR/
Wifi完全手册(英文版)-转自nintenwifi论坛
http://nintendonow.com/media/images/wifiguide/wifi_faq.gif
o ) ) ) CONTENTS ( ( ( o
1. Introduction
- The Nintendo DS
- What is wi-fi?
- This guide
2. DS Wi-Fi
- The two types
- LAN (Local Area Network)
- 802.11b (Internet)
3. Wireless Hotspots
- Commercial
- Nintendo USB Adapter
- Create your own
4. Nintendo Wi-Fi Connection
- Introduction
- How does it work?
- Accessing Nintendo WFC in various games
5. Using a Retail Hotspot
- Non-partner retail hotspots
- Partner retail hotspots
6. Using a Home/Private Network
- Connecting via the Wi-Fi USB Connector
- Connecting via the automatic search
- Connecting via AOSS
- Connecting via manual input
- Using MAC Address Protection
7. Playing on Nintendo WFC
- How to exchange friends codes
- How to link to NintendoWiFi.com
- Start playing
8. Wi-Fi Games
9. Questions
10. Version History
11. Legal Stuff
o ) ) ) INTRODUCTION ( ( ( o
Chances are you have already played with a Nintendo DS, Nintendo's latest handheld system. Thus, you probably already know that the DS has built in wireless communication for playing multiplayer games against other Nintendo DS owners. What you may not realize is that your DS is capable of communicating not only with people within 100 feet of you, but also with people all across the world. Online play is not a new thing, but it is definitely new to handheld gaming. And what's the point of a portable system if you have to plug it into something to use it?
This is where Wi-Fi comes in. Wi-Fi simply means wireless fidelity, and is a term used to describe a 'universal' wireless system, technically called 802.11b. In general, Wi-Fi is used to create a wireless network of computers to share an internet connection without needing any messy, complicated wires. Of course, no complicated wiring means that, inevitably, something else complicated has to replace them.
Please note that all the information in this guide is based on the best information we have available at the time the guide was published (check “Version History” section near the end to see when the latest publishing was). As new information becomes available, this guide will be updated to the best of my ability.
o ) ) ) DS WI-FI ( ( ( o
The Nintendo DS has two types of wireless communication built into it. The first is designed for connecting 2-16 (or maybe more?) DSs directly together, with a range of about 35-100 feet. The other kind is an industry standard, 802.11b. This will allow the DS to connect to a wireless internet router (think of a router as a 'base station' that broadcasts internet wirelessly) to connect to other players, worldwide, online.
If you own a DS, you have probably already used the first connection type, for a Local Area Network (LAN). A LAN is just what it sounds like; it's a network of devices, in this case DSs, close together. Some schools or offices have all their computers networked together. That is one example of a LAN. Current-generation consoles are able to play certain multiplayer games over a LAN. If you've used PictoChat, or played any multiplayer DS released before November 2005, you've been playing over a LAN. The DS's LAN wireless protocol (a protocol is like a language that two devices use to communicate wirelessly) is Nintendo's own creation, and is designed to not only to be unique from most other wireless devices, but also to save battery life on the DS.
The other wireless protocol is called 802.11b, and is a wireless standard that shows no sign of leaving, just like CDs are a standard for music, and DVDs are a standard for movies. 802.11b will allow almost any wireless internet device to connect to just about any wireless internet signal. However, since just about anyone can have a wireless router, extra security measures are used frequently. Each wireless network has a name, and sometimes the signal is encrypted, or uses MAC address protection. If a signal is encrypted, you are required to have a password to access the signal. MAC address protection is a bit more complicated. Every single wireless device has a unique MAC address: every router, every computer, every laptop, every DS. With MAC address protection, the network administrator can specify a list of MAC addresses that are allowed access, and any device with a different MAC address is totally out of luck. If you are using your own private network with MAC address protection, you will simply have to add your DS’s MAC address to the list of allowed devices.
o ) ) ) DS WI-FI ( ( ( o
The Nintendo DS has two types of wireless communication built into it. The first is designed for connecting 2-16 (or maybe more?) DSs directly together, with a range of about 35-100 feet. The other kind is an industry standard, 802.11b. This will allow the DS to connect to a wireless internet router (think of a router as a 'base station' that broadcasts internet wirelessly) to connect to other players, worldwide, online.
If you own a DS, you have probably already used the first connection type, for a Local Area Network (LAN). A LAN is just what it sounds like; it's a network of devices, in this case DSs, close together. Some schools or offices have all their computers networked together. That is one example of a LAN. Current-generation consoles are able to play certain multiplayer games over a LAN. If you've used PictoChat, or played any multiplayer DS released before November 2005, you've been playing over a LAN. The DS's LAN wireless protocol (a protocol is like a language that two devices use to communicate wirelessly) is Nintendo's own creation, and is designed to not only to be unique from most other wireless devices, but also to save battery life on the DS.
The other wireless protocol is called 802.11b, and is a wireless standard that shows no sign of leaving, just like CDs are a standard for music, and DVDs are a standard for movies. 802.11b will allow almost any wireless internet device to connect to just about any wireless internet signal. However, since just about anyone can have a wireless router, extra security measures are used frequently. Each wireless network has a name, and sometimes the signal is encrypted, or uses MAC address protection. If a signal is encrypted, you are required to have a password to access the signal. MAC address protection is a bit more complicated. Every single wireless device has a unique MAC address: every router, every computer, every laptop, every DS. With MAC address protection, the network administrator can specify a list of MAC addresses that are allowed access, and any device with a different MAC address is totally out of luck. If you are using your own private network with MAC address protection, you will simply have to add your DS’s MAC address to the list of allowed devices.
o ) ) ) WIRELESS HOTSPOTS ( ( ( o
A wireless 'hotspot' is any area with a wireless router broadcasting an internet signal. Almost any Starbucks is a hotspot, some McDonalds' are hotspots, airports and hotels frequently have hotspots, and in certain cities, such as my own town of Seattle, entire neighborhoods have been setup as hotspots. But this is by no means a restrictive list. As wireless internet technology is becoming more and more popular, hotspots are springing up all over the place.
To find a hotspot near you, you can go to http://www.NintendoWiFi.com which will be able to locate for you hotspots near you that are partnered with Nintendo. These specific hotspots will be completely free for DS users, and will have seamless integration with Nintendo Wi-Fi Connection and require no setup whatsoever. See the “Connecting to Nintendo Wi-Fi Connection” section below for more information regarding these partnered hotspots. Using the hotspot finder on the website also allows you to select to “see both partner and non-partner hotspots.” When this option is checked, the search will also show you hotspots where you may or may not be able to connect seamlessly, if at all.
Another option is to purchase the Nintendo DS Wi-Fi USB Connector. This is a small device that plugs into a USB port on your computer and creates a small wireless network for your DS to use. However, at this time you can only purchase the adapter on Nintendo's web site (http://store.nintendo.com) for about $35, and it only works with Windows XP.
If you can't use the official adapter for any reason, and you don't have any hotspots near you or don't want to leave home to play online, you have one remaining option: create your own wireless network. This method will work with any kind of computer that has high-speed internet, and you can also use it to connect multiple computers or other devices to the same network, whereas the USB adapter works solely for the Nintendo DS. I will go over the basics of how to do this, but I wouldn't suggest going out and purchasing any equipment unless you're pretty good with computers, or are willing to go through some trouble getting it set up. I take no responsibility if you buy expensive parts and then can't get it to work.
Here's a list of everything you will need:
- Computer - You should already have one of these, as you ARE reading this now.
- High-speed internet connection - Broadband, DSL, cable, etc. No dialup!
- High-speed modem - If you're computer already uses your high-speed internet, then you've got one.
- 802.11b wireless router - Go to BestBuy.com, CircuitCity.com, or any similar electronics site. Search for "802.11 wireless router" and anything that shows up should be good. As long as the product you buy says "wireless router" on it, and supports 802.11b or 802.11g (G is backwards-compatible with B, and is slightly faster) then you should be fine. Or if you prefer shopping in real stores, just ask a sales person for 802.11b compatible wireless routers. The router must also support WEP encryption if you plan to secure your network.
- Ethernet cables - You should already have one of these connecting your modem to your computer, and another should be included with the router. If you have two you're good. If not, you can pick one up for a couple bucks at Radio Shack.
Now for the physical assembly. There are two ways you can set it up. In the first, the modem connects to the computer, connects to the router, and connects to the DS. In the second, the modem connects to the router, which connects to the computer and DS simultaneously. Diagrams can be found here.
Note that the computer in the first setup can also be connected to the router wirelessly if it is equipped with a wireless adapter.
Once you are set up in one of these ways, you can install the software that should be included with the router, and follow the manufacturer’s instructions to set up the network.
o ) ) ) NINTENDO WI-FI CONNECTION ( ( ( o
Nintendo Wi-Fi Connection is Nintendo's title for the wireless internet play mode of the Nintendo DS, and it will likely also be used for Nintendo's next home console, codenamed the Revolution. Think of it as a Nintendo version of Xbox Live. Nintendo's goals for the Nintendo Wi-Fi Connection are quite literally, simple. Nintendo wants to make it easy, affordable, and fun for players to play online. As such, all first-party games will be free of a subscription charge, although third parties will be allowed to create any subscription fee they want. For example, complicated MMORPGs require the developer to host dedicated servers, which can cost a lot of money, and so the developer may wish to charge users.
Unlike Xbox Live, however, the interface for connecting to other players will be specific to any one game, instead of one base menu system that is used in all online games. Plus, users will be allowed to have different screen names in any game they want, and they can even change names anytime they want. For example, in Mario Kart, a user may want to be known as "Mario." But in Animal Crossing, they might want to go by "Tom Nook." But if this person is a friend of yours, how do you know you want to play with them? Simple! Each DS will have a unique code, which the user will never have to see. When you add someone to your buddy list, that person's code will be saved, and you will always be able to connect to him/her to play. This process of exchanging codes can be done over a local wireless connection, or via Wi-Fi. And since each person has their own DS, no one will ever have to remember a username or password. Each player will be able to choose to be matched against players they know, strangers of similar skill level, or absolutely anyone at all.
The interface will also make use of profiles, not for the player, but for the Wi-Fi connection. Since many wireless networks require the user to have a login ID and/or password, the user will be able to save connection profiles so that the DS will be able to easily connect to any hotspot it's connected to before. Nintendo is planning to install wireless hotspots in retail locations and shopping malls worldwide. These locations will also be able to make use of downloadable game demos and other items, so gamers can try out games before purchasing them.
At E3 2005, Nintendo showed off a technology called DSpeak, which allowed users to use a microphone headset to communicate by voice over the DSs wireless connection. At the time, it was not known how this would be used. But we now know that this technology will be first included in Mario Kart DS, allowing people to chat with other people on their friends list, but not allowing communication between strangers, to protect the privacy of younger users. Presumably, a similar setup will be used in other games, like Animal Crossing: Wild World.
In each game, the method for entering Nintendo WFC mode will be slightly different. For nearly all of the instructions contained in the rest of this guide, you will need to know how to enter the Nintendo WFC menu. For most games, you should be able to figure it out on your own, or use the game’s instruction manual, but I’ll provide examples for the first three Nintendo WFC games: Mario Kart DS, Tony Hawk’s American Sk8land, and Animal Crossing: Wild World.
In Mario Kart DS, from the main menu, simply choose “Nintendo Wi-Fi Connection.” From here you’ll be able to connect to the service, manage your friends list, and play an online match. More on these later. In Tony Hawk’s American Sk8land, first select “Wireless” from the main menu, then choose “Connect to Nintendo WFC.” In Animal Crossing, head up towards the north end of your town to find the town gate, which manages all wireless communication. Talk to Copper on the let side of the gate. He’ll present you with all the Nintendo WFC options you need.
o ) ) ) USING A RETAIL HOTSPOT ( ( ( o
Connecting to Nintendo Wi-Fi Connection is very simple, once you have a wireless network to connect to. If you don't, see "Wireless Hotspots" above. There are essentially 4 different ways to connect: third-party retail hotspots, partnered retail hotspots, the Wi-Fi USB Connector, and private networks.
What do I mean by 'retail hotspot'? Simple! A retail hotspot is any store/restaurant/etc. that offers wireless internet, usually for a fee. However, these locations generally require the user to pay a fee, and have complicated setup procedures that can only be performed on laptop computers. The DS is incapable of connecting to these directly, under most conditions. What you will have to do is have a laptop computer with a USB port, connect the computer to the network, plug the Wi-Fi USB Connector into the laptop, and connect the DS to that. This process is, of course, far from simple. Even I, a self-proclaimed networking expert (I'm writing this guide, aren't I?) would be hard pressed to want to do that, especially having to pay for the internet connection and the adapter.
What Nintendo has done to solve this problem is partner with specific providers of wireless networks. T-mobile, for example, provides all the wireless networks in Starbucks coffee shops. Unfortunately, Nintendo has not partnered with them. Depending on what region you live in, your local Nintendo branch may have made arrangements with different providers. In the United States, Nintendo has partnered with WayPort, the wireless network provider for most McDonald's fast food restaurants. Visit http://www.NintendoWiFi.com and click “Find Hotspots” for information regarding the partnered hotspot nearest you. Connecting to these networks really is seamless: no setup is required at all. Just launch the game into online mode, and everything is done free and automatically.
o ) ) ) USING A PRIVATE NETWORK ( ( ( o
You can also connect to the Nintendo Wi-Fi Connection from a private network at home, school, work, etc. The easiest way to do this is using the Nintendo Wi-Fi USB Connector. No setup is required. Just plug the adapter into your computer's USB port, make sure the internet connection is working, and start playing. If either of these connection methods doesn't work, chances are you are outside of the range of the connection. Move the DS closer to the adapter, or to the source of the retail hotspot, and it should work. You can connect up to five DSs to one adapter at once.
Connecting to private wireless networks is almost as easy. A private network is any network that does not require a fee, but is (usually) protected with a password. Some schools have wireless networks, some businesses/offices have them, and some people (myself included) have them in their own homes. Of course, they probably weren't put there for playing videogames on, so make sure you have permission from the person who pays for the internet connection before using it. Leeching off other people's internet bandwidth is stealing, and it is against the law. But if you are using your own network, or have permission from the owner, you can connect with a few easy steps. In the following instructions, each screenshot should be what appears on the touch screen after the previous instruction is complete.
Determine the SSID (network name) and WEP Key (password). To do this, ask the person who manages the network, or check the configuration utility for the network. If you never changed the default settings, the SSID is probably something obvious, like "wireless" or the name of the router brand, and no password is probably set. If the network uses WPA encryption, you’ll have to switch it to WEP, or you’re out of luck.
Start up a Nintendo Wi-Fi Connection compatible game, enter the Nintendo WFC menu, and enter the Nintendo WFC configuration/settings.
http://nintendonow.com/media/images/wifiguide/NWFCSetup.jpg
Choose “Nintendo Wi-Fi Connection Settings.”
http://nintendonow.com/media/images/wifiguide/NWFCSettings.jpg
If you are connecting to the Nintendo Wi-Fi USB Adapter, just choose "Connect to your Nintendo Wi-Fi USB Adapter." Simple, right? Now you’re done. Skip to “Playing on Nintendo WFC.”
If you are connecting to a regular network choose one of the empty connection profile boxes (or erase one that you no longer use if all three are filled). This will open the settings menu for that connection.
http://nintendonow.com/media/images/wifiguide/ConnectionSettings.jpg
Now you have three options:
Option #1 – Search for an Access Point:
This will automatically detect a wireless network in range, and only require to you input the password. This option will return a results screen like this:
http://nintendonow.com/media/images/wifiguide/ConnectionSearchResult.jpg
The first column is the network name. Select the network you wish to connect to. The second column is the network security type. (More information below). The last column is the signal strength.
If the security type has a blue, unlocked lock, that means there is no encryption. Simply select the network and it will connect automatically.
http://nintendonow.com/media/images/wifiguide/network_blue.jpg
If the security type had a red, locked lock, this means that the network is protected, but requires a WEP Key (like a password). Select the network, enter the password, and a connection will be made.
http://nintendonow.com/media/images/wifiguide/network_red.jpg
If the security type shows a gray, locked lock, this means that the network uses encryption that isn’t supported by the DS (most likely WPA encryption). Either deactivate encryption, or switch to WEP encryption, then start over.
http://nintendonow.com/media/images/wifiguide/network_gray.jpg
If no network shows up, then either the wireless router isn’t working, or you’re out of range. Try moving closer to the router and checking to see that it’s working properly. It is also possible that the router is “not broadcasting,” meaning that, while it is still possible to connect, the device can’t detect the network automatically. You’ll have to either turn broadcasting on for the network, or enter the settings manually.
http://nintendonow.com/media/images/wifiguide/network_none.jpg
Option #2 – AOSS:
Choose this if you are using a Buffalo brand wireless router, and the connection will be made automatically. After choosing the AOSS button, a message will appear confirming that you have a supported router.
http://nintendonow.com/media/images/wifiguide/confirm_aoss.jpg
Press the AOSS button on the router to start the connection. It may take a minute or two before the connection is complete.
Option #3 – Manual Setup
Choose this you want to input all of the network info yourself. I recommend this, however, only if you understand computers and networks relatively well, or the previous options don't work.
http://nintendonow.com/media/images/wifiguide/ConnectionSettingsManual.jpg
Press edit next to the SSID box and enter the network name. Then press edit next to the WEP Key box and enter the WEP Key (if you have one, otherwise, leave this blank). Make sure Auto-Obtain IP Address is set to Yes, and click test connection. Usually, a connection will be established after a moment. If not, make sure the information in the first two boxes is correct, and try again. If this still doesn’t work, you’ll have to manually configure the rest of the settings. Because this scenario should rarely occur, I am not going to add those instructions to this guide. Go to http://www.NintendoWiFi.com and go to the Tech Support area for assistance.
If you have multiple DSs that you want to configure the same way, but don't want to go through all those menus again, configure one DS, then go to the Options menu of the Nintendo Wi-Fi Connection Setup, and choose "Transfer Nintendo WFC Configuration" to send that configuration wirelessly to another DS. From the Options menu, you can also view System Information, including the MAC address of your DS, if your network uses MAC address protection.
http://nintendonow.com/media/images/wifiguide/NWFCOptions.jpg
http://nintendonow.com/media/images/wifiguide/NWFCSysInfo.jpg
Once you configure any of the three connection profiles in the above menus, you can use these three connections repeatedly in any Nintendo WFC game. When connecting, just choose the same connection profile that you configured earlier to connect to that network. For example, if you have a wireless network at home, at work/school, and at a friend’s house, and each one has a specific SSID and WEP Key, then just configure each one once, and then load that same connection each time you want to connect to that network.
o ) ) ) PLAYING ON NINTENDO WFC ( ( ( o
Once you’re connected to a wireless internet network, the rest should be relatively simple. The first thing you’ll probably want to do is just start playing. Once you pick up any Nintendo Wi-Fi Connection title and connect, just start online mode and choose who to play against. For the purpose of explaining how to do this, I’m going to be using Mario Kart DS as the primary example. All you have to do here is choose “Nintendo Wi-Fi Connection” from the main menu, and then choose “Nintendo WFC Match.” From here, choose the type of match you want to play: Friends (anyone on your friend list—more information on friends later), Rivals (players with similar skill level as you), Regional (players in the same country as you), and Worldwide (random players from around the world). Nintendo WFC will automatically match you up with other players waiting to play from that category, and you’ll start playing, simple as that. Of course, this is just Mario Kart DS. Developers may or may not include any of these features in their games, so check each game’s instruction manual for more information.
To build up your friends list, you have to exchange Friend Codes with other players. In Mario Kart DS, you can do this by choosing “Nintendo Wi-Fi Connection” from the main menu, then selecting “Friend Code.” From here, choose “Confirm Friend Code” to view your own code, and have your friend enter that code on their DS. To enter your friend’s code, choose “Register Friend Code” and then typing in your friend’s code. Every game will be different, however, so you may want to check each game’s instruction manual for more information.
You can also choose to link your Nintendo WFC account to your My Nintendo account on http://www.Nintendo.com and http://www.NintendoWiFi.com. To do this, follow these steps:
Start up a Nintendo Wi-Fi Connection compatible game, enter the Nintendo WFC menu, and enter the Nintendo WFC configuration/settings.
http://nintendonow.com/media/images/wifiguide/NWFCSetup.jpg
Choose “Options.”
http://nintendonow.com/media/images/wifiguide/NWFCOptions.jpg
Choose “System Information.”
http://nintendonow.com/media/images/wifiguide/NWFCSysInfo.jpg
Go to http://www.NintendoWiFi.com and log into your My Nintendo account. If you don’t have a My Nintendo account, click sign up and follow the registration process.
http://nintendonow.com/media/images/wifiguide/login.jpg
Once you’re logged in, choose “Link Your Nintendo WFC ID.”
Copy your “Nintendo Wi-Fi Connection ID” from the system Information box on your DS into the box on the website. The website will now provide you with a ‘temporary username.’ You now have one hour to complete the process before the website ‘forgets’ that you are trying to link the accounts.
Restart your DS, and go to the main menu where it asks what game you want to play, to load PictoChat, Download Play, etc. (if this doesn’t happen automatically, either remove all games from the DS before starting it up, or hold start while you press the power button, and hold it until the menu loads).
- Choose the settings button that looks like a DS from the bottom-center of the touch screen.
- Choose the green player icon.
- Choose the username icon, the one in the center of the four icons that appear.
- Enter the temporary username that was given to you by the website. Now save the settings and shut down the DS.
- Restart the DS and connect to Nintendo WFC at least once. You don’t actually have to play a match, but just connect.
Now your Nintendo WFC ID will be linked with your My Nintendo account. You will receive a confirmation email if the process worked. You can view your personal stats on http://www.NintendoWiFi.com, and you may appear in internet rankings if you do well enough in a particular game.
o ) ) ) WI-FI GAMES ( ( ( o
As of now, only a handful games are confirmed to be online, though many more are in development. Here is a list of developers who are working on DS Wi-Fi games, and the games they are producing. If no games are listed under a developer, it means that they are working on a Wi-Fi game, but no title is announced. This list is based off of the most recent all-encompassing list of Wi-Fi games, published in the August 2005 issue of Nintendo Power magazine (Volume 194, page 39), as well information released since then.
NINTENDO
- Animal Crossing: Wild World (12/5/05)
- Mario Basketball 3-vs-3
- Mario Kart DS (11/14/05)
- Metroid Prime: Hunters (3/20/06)
- Many more in development
ACTIVISION
- Tony Hawk's American Sk8land (11/14/05)
ATARI
BANDAI
- Mobile Suit Gundam
- Digimon World
BANPRESTO
BUENA VISTA
CAPCOM
EA
FROM SOFTWARE
- Tenchu DS
HUDSON SOFT
- Bomberman
- Momotaro Dentetsu World
KOEI
- Dynasty Warriors DS
KONAMI
- KOJIMA Productions Products
- World Soccer: Winning Eleven series
- Jikkyo Powerful Proyakyu series
- Castlevania series
MAJESCO
MARVELOUS INTERACTIVE
- Bokujou-Monogatari series
- Rune Factory
- Contact
- A real-time strategy game
- Harvest Moon series
MASTIFF
NAMCO
- A new RPG
SEGA
- Bleach DS
- Sonic Rush
- Super Monkey Ball DS
SPIKE
- Professional Wrestling
SQUARE ENIX
- Final Fantasy: Crystal Chronicles
TAITO
- Lost Magic
- Touch Game Party
TAKE 2
TELEGAMES
- Ultimate Brain Games
- Ultimate Card Games
THQ
UBISOFT
VIVENDI
o ) ) ) QUESTIONS ( ( ( o
Q1. Will *insert local multiplayer game here* be able to play online once Nintendo launches the Nintendo WFC this fall?
A1. No. If a game is designed for Local multiplayer, it can only play local multiplayer. A game can only play online if it is designed to play online, which no games except the ones in the list above will be.
Q2. Do I have to buy anything to make my DS online-enabled?
A2. No. Your DS already has the technology to connect to wireless internet, all you need to buy is any online-enabled game (See list above).
Q3. Will I have to plug my DS into something to play online?
A3. Of course not. Then it wouldn't be wireless.
o ) ) ) VERSION HISTORY ( ( ( o
1.0 November 7th, 2005
Initial publishing.
Most basic information included.
o ) ) ) LEGAL STUFF ( ( ( o
This guide is (c) 2005 Connor Graham and Nintendo Now.
The Nintendo DS is property of Nintendo.
All games are property of their respective owners.
Connor Graham, Nintendo Now, and E-mpire take no responsibility for any damage or loss resulting from following the instructions in this guide.
[ 本帖最后由 myhyli 于 2005-11-10 09:06 编辑 ] 追加任天堂WIFI常见问题28问
1.Does it cost anything to play online with the Nintendo Wi-Fi Connection?
No, there are no monthly subscription fees from Nintendo.
2.How do I know if a game is Wi-Fi compatible?
The packaging for games with this feature will display the Wi-Fi logo
For a complete list of Wi-Fi compatible games, please click here.
3.How can I find out about upcoming Wi-Fi games?
Visit www.nintendowifi.com often to get news on upcoming Wi-Fi compatible games.
4.What do I need to set up a wireless connection with the DS?
There are two ways to connect with the Nintendo Wi-Fi Connection with your Nintendo DS: Through a home, wireless network or, through a Hotspot location. What you need depends on where you want to connect.
At home:
In order to establish a Wi-Fi connection with your Nintendo DS at home, you need:
- A broadband internet connection (such as DSL or Cable).
- A wireless router attached to your broadband connection. The majority of major brand wireless routers are compatible with the Nintendo DS wireless feature. For a list of routers please click here. If you do not wish to purchase a wireless router, you may be interested in the Nintendo USB Wi-Fi Connector, which allows you to create an access point using a USB port on your computer. For more information on this accessory, click here.
- A Wi-Fi compatible Nintendo DS game. The packaging for games with this feature will display the Wi-Fi logo.
At a Hotspot
A Hotspot is generally a public location that offers wireless connection to the internet. Nintendo has Partnered with Wayport in the U.S., and with FatPort in Canada, to provide free Wi-Fi access in many of their Hotspot locations.
When playing at a Hotspot, the only thing you need is your Nintendo DS and a Wi-Fi compatible game.
For information on setting up a connectoin at a Hotspot (including how to locate Partner and non-Partner Hotspots) in your area, click here.
5.How do I know if my router is compatible with the Nintendo WFC?
Click here and look for your router.
6.Do I have to buy the Nintendo Wi-Fi USB Connector?
Absolutely not! If you already have a wireless router in your home, you will be able to use your Nintendo DS to connect online and play games. If you do not have a wireless router, you can buy one at your local retailer. Check out our router info page for more information.
If you do not wish to setup a wireless network in your home, you can also connect to the Nintendo WFC at many Hotspots. For more information on setting up a connection at a Hotspot, click here.
7.Can I tie my Nintendo WFC ID to my My Nintendo profile?
Yes. Link here for details.
8.Where do I find my Nintendo WFC ID?
Locate the Nintendo WFC Settings screen on the game you are playing (consult the manual for the game you are playing for more information).
- Tap "Options."
- Tap "System Information."
- Your Nintendo Wi-Fi Connection ID will be the second item displayed.
9.Where do I input the auto-generated nickname?
- Turn the power off and remove all games from the Nintendo DS.
- Turn the system on by pressing the POWER button.
- Tap the screen using the stylus when the "Touch the Touch Screen to continue" message appears.
- When the main menu appears, tap the stylus on the Settings Menu Panel at the very bottom middle part of the screen.
- Tap the user icon.
- Tap the nickname icon.
- A keyboard will appear. Erase all the letters of the current nickname using the "Erase" or "Back" button. Tap the letters to spell the nickname that was generated when you visited Nintendowifi.com Tap "CANCEL" if you wish to undo the changes or "CONFIRM" if you wish to enter the nickname.
- Wait for the the confirmation message to disappear, then tap "Go Back," then "Quit," then "Yes" to exit. The unit will shut down automatically to save the settings.
- To complete the process, either at home or at a Hotspot, connect to the Nintendo WFC. You don't need to complete a match, just be sure to connect.
10.I tried to link my ID to my profile and it didn't work.
Complete the process within the alloted time.
Make sure that you enter your Nintendo Wi-Fi Connection ID at Nintendowifi.com and then enter the nickname you received into your Nintendo DS
Be sure to complete the process by connecting online once with any wi-fi compatible game.
11.What is the difference between U.S. Partner Hotspot and non-Partner Hotspot locations?
A Hotspot is generally a public location that offers wireless connection to the internet. A partner Hotspot is a location that has been specifically set up to work with the Nintendo WFC. In the U.S., Nintendo has partnered with Wayport to provide free Wi-Fi access in many of their Hotspot locations.
To locate all partner Hotspots in your area, click here.
It is also possible to connect to the Nintendo WFC at a non-partner Hotspot location. While a non-partner Hotspot is a Hotspot that has not been specifically setup to work with the Nintendo Wi-Fi Connection, many non-partner Hotspots are able to connect to the Nintendo WFC. Those Hotspot locations that require a browser interface for a user to accept a "terms of use" agreement, or to create an account, or that have incompatible security settings are not compatible with the Nintendo WFC.
12.What is the difference between Canadian Partner Hotspot and non-Partner Hotspot locations?
A Hotspot is generally a public location that offers wireless connection to the internet. A partner Hotspot is a location that has been specifically set up to work with the Nintendo WFC.
Nintendo is currently working to set up partner Hotspots across Canada. Please check back for more information.
It is also possible to connect to the Nintendo WFC at a non-partner Hotspot location. While a non-partner Hotspot is a Hotspot that has not been specifically setup to work with the Nintendo Wi-Fi Connection, many non-partner Hotspots are able to connect to the Nintendo WFC. Those Hotspot locations that require a browser interface for a user to accept a "terms of use" agreement, or to create an account, or that have incompatible security settings are not compatible with the Nintendo WFC.
13.How do I find a Hotspot near me?
Click here to use our Hotspot locator tool and search your area for all known wireless Hotspots. You can even choose to view only those Hotspots that Nintnedo has partnered with, or view all known Hotspots.
14.What do I need to do to play at a Hotspot?
Click here to view our step-by-step setup instructions for setting up at a Hotspot.
15.What is a Friend Code and why do I need one?
Nintendo WFC allows you to play some games with people you've never met before, from anywhere around the world. Sometimes, though, you may find you just want to play with a friend. By exchanging the Friend Code generated by your game with your friends, you have the option of focusing your game play experience to playing only with your friends. For information on how to add a friend to your game's Friends Roster, click here.
16.Why do I have to enter a Friend Code for every game?
A unique Friend Code is generated for each Nintendo DS Wi-Fi compatible game. This is done so that when you are looking to play online with friends, the Friend Code can look for those friends that are online and playing the same game as you are.
17.Do I have to have a Friend Code to play online?
No, the Nintendo WFC is designed to allow you to play some games with people you've never met before, from anywhere around the world. Exchanging Friend Codes with others gives you the additional option of playing only with those players you have designated as friends.
18.Does the Nintendo WCF affect the security of my wireless network?
The Nintendo Wi-Fi Connection requires that you have WEP security on your router, or no security. However, please note that the Nintendo WFC does not affect these settings. The security setting can only be changed by you on your router.
19.I don't want to change the security settings on my router. Do I have any other options?
If you don't want to setup a wireless router at home, you can still connect to the Nintendo Wi-Fi Connection through a local Hotspot. To find out more about getting connected at a Hotspot, including finding Nintendo's partner Hotspot locations, click here.
If you still want to play at home, but don't want to setup a wireless router, you can purchase the Nintendo Wi-Fi USB Connector. This add-on device connects to the USB port on your PC to create a wireless access point. For more information, click here.
20.Can I see my high scores and other information posted anywhere?
Each game maintains its own stat tracking. Check out the Gaming Hub to see what online features will be displayed for each game.
21.How do I upload high scores and other information?
Each game has its own method of receiving game statistics. Check out the Gaming Hub for details on each game.
22.Can I chat online?
Not all games will contain a chat feature. Each individual game developer determines if chat will be in the game and how it will operate.
Nintendo Wi-Fi Connection games that contain a chat feature will work as follows: "Open" chat is allowed between friends who have exchanged Friend Codes. "Closed" chat is available during "Stranger?or "Rival?play. "Closed" chat means you can select from a set of phrases to send to an opponent but you may not type whatever you want.
One of the great features of the Nintendo DS is Pictochat, which allows players to chat using the local wireless mode of the system. At this time, Pictochat is not a feature of the Nintendo Wi-Fi Connection. Keep checking Nintendowifi.com for news of any future uses of the Pictochat feature.
23.Can I choose who I play with/against by location?
Each online game offers its own online options. For instance, Mario Kart: DS lets you choose whether you wish to race against only players on your Friends Roster, players within your region, or players from anywhere in the world. Complete directions are available in the manual for the particular game you are playing.
For additional information, click here to visit our Game Support page.
24.Will performance of the game be any different online versus offline play?
Normally, you should see very little or no difference between playing with a friend in the same room or when you are playing a game against an opponent across the world. The amount of data exchanged in the process of playing a game is very small. However, if you are using a shared access point ?such as a home network where other computers and printers may be active ?you may see a small amount of lag time while playing. This may also be true if your Internet Service Provider handles a lot of traffic. If you are experiencing performance problems that interfere with your game play, please disconnect from Nintendo WFC, and try to connect again. You may also want to play using a Nintendo DS AC Adapter while online, because online play represents a higher drain on your battery.
25.Are there any plans for a national/international tournament online?
Visit www.nintendowifi.com often to get news of any plans for tournaments, contests, and other online activities.
26.How do I play with other people online?
The Nintendo Wi-Fi Connection allows you to connect with other players from around the world for online gaming fun. You have two ways you can connect. One way is to connect with other players with whom you have exchanged Friend Codes and placed on your Friends Rosters. For more information on using Friend Codes to match up online, click here.
In certain games you can also get connected by being "auto-matched." Auto-match goes out and randomly sets you up with any other player who is online and looking to play. This broadens the number of opponents you can be matched against to thousands and thousands of other players around the world. The way auto-match is set up and used is unique for each game. Refer to the manual for the game you're playing for details.
27.I don't own a wireless router, help me find one!
Nintendo has evaluated several name-brand wireless routers to determine which ones work best with the Nintendo Wi-Fi Connection. Click here to view the results of our tests and find out which wireless routers might be right for you.
28.I don't want to set up a wireless router, can I still play online?
If you don't want to setup a wireless router at home, you can still connect to the Nintendo Wi-Fi Connection through a local Hotspot. To find out more about getting connected at a Hotspot, including finding Nintendo's partner Hotspot locations, click here.
If you still want to play at home, but don't want to setup a wireless router, you can purchase the Nintendo Wi-Fi USB Connector. This add-on device connects to the USB port on your PC to create a wireless access point. For more information, click here. 顺便从别的站偷看来的消息,根据nintendowifi.com上爆料,动物之森DS玩家在联网后将能够直接收到从nintendo发出的邮件,也许会是绘画作品、问候、甚至限定版特殊道具???
消息未确认,可信度50% 覆盖的地方....亚洲大部分....非洲除了南非最下面~~~还有格凌兰......其他都有了.. 进去了进去了,终于打开传说中的nintendowifi.com了
进入的方法是。。。。。。。。。。。。。。。。。。。。。。
刷新无数次。。。。。。。。。。。。
貌似有很多图片还是红X
可以直接用nintendo.com的帐户登录 登录nintendowifi.com以后(可以直接用nintendo.com的帐户),点这个图片
http://www.nintendowifi.com/images/learn-how-to-connect-banner.gif
进去联机注册页面
Wifi联机注册步骤:
第一步: 输入你的Wi-Fi Connection ID
这样你将会收到一个自动生成的临时的昵称
第二步: 在上一步骤后60分钟之内,到你的DS上输入你的昵称并且连接到Wi-fi服务
问题:
Wi-Fi Connection ID从哪里来?
打开你的DS,进入游戏的wifi选项,看到如下图片
http://www.myhyli.net/temp/game/entryScreen_options.jpg
点"Option"
点"System Info"
看到
http://www.myhyli.net/temp/game/systemInfo_id.jpg
第二行 MAC Address就是你的 Wi-Fi Connection ID
如何在DS上输入昵称?
进入开机画面系统菜单(不要进入游戏)
点这个图标
http://www.myhyli.net/temp/game/FAQ_profile_tie_clip_image001.gif
然后点这个
http://www.myhyli.net/temp/game/FAQ_profile_tie_clip_image001_0000.gif
再点这个
http://www.myhyli.net/temp/game/FAQ_profile_tie_clip_image001_0001.gif
输入临时昵称即可,退出(DS会自动关机),重新进入游戏,连接上WIFI即可
*注意:不必担心,在完成这个注册步骤以后你可以改回任意你想要的昵称
[ 本帖最后由 myhyli 于 2005-11-7 17:31 编辑 ] 原帖由 灵の魂 于 2005-11-7 12:41 发表
覆盖的地方....亚洲大部分....非洲除了南非最下面~~~还有格凌兰......其他都有了..
我们还是要等啊....亚洲不是大部分,是除日本外都没有... 原帖由 myhyli 于 2005-11-7 14:17 发表
进去了进去了,终于打开传说中的nintendowifi.com了
进入的方法是。。。。。。。。。。。。。。。。。。。。。。
刷新无数次。。。。。。。。。。。。
貌似有很多图片还是红X
可以直接用nintendo.com的帐户 ...
不知道为什么~速度慢的不行...2点多的时候还进不去~~现在可以了~就是慢~ 原帖由 gungbug 于 2005-11-7 15:03 发表
我们还是要等啊....亚洲不是大部分,是除日本外都没有...
有USB~万事足...呵呵~~
就等开通了~~~ 1up放出实物图片
http://www.1up.com/media?id=2453679
http://www.1up.com/media?id=2453683
http://www.1up.com/media?id=2453684
http://www.1up.com/media?id=2453685
http://www.1up.com/media?id=2453692
http://www.1up.com/media?id=2453694
http://www.1up.com/media?id=2453697
http://www.1up.com/media?id=2453698 我上了,可以看到全图.做的不错! 呵呵!!不错不错^^^^^等进一步测试消息!!! NINTENDO的适配器感觉做工不错... 不过以后注册Wi-Fi Connection ID要先到http://www.nintendo.com/home上面注册用户名.好麻烦啊,我花了20多分钟弄好,要用国外的地址. 你们是一次就能访问?我这里好象都要刷新N次才出来一次 为什么我进去显示的是coming in november啊.... 那个USB大概多少钱啊?
PS:这页卡死了= = 快翻页吧 价格应该是34.99$吧
追加Nintendo Wi-Fi USB Connector安装步骤图解
Nintendo Wi-Fi USB Connector Installation
Instructions:
1.Start Windows, and insert the enclosed CD-ROM into the PC.
2.When the USB Connector setup window appears, click "Ok" to begin the installation process.
http://www.nintendowifi.com/consumerservice/wizardimages/Wifi01.jpg
3.If the setup window doesn't appear, click the "Start" button, choose "Run", then click on the "Browse" button. Click on the CD drive that the setup disc is in, then locate the Setup.EXE file and double-click it.
4.Select the language, then click "Ok". The software will begin to install.
http://www.nintendowifi.com/consumerservice/wizardimages/Wifi02.jpg
Note: If you receive the error, "You are not connected to the internet", this means that the setup utility is not able to detect an active internet connection. If you are using a laptop computer with Wi-Fi access, you must first connect to the internet before you can finish setup.
5.When directed to, insert the Nintendo Wi-Fi USB Connector into any open USB slot on the PC.
http://www.nintendowifi.com/consumerservice/wizardimages/Wifi11.jpg
6.If the warning, "Hi-speed USB device plugged into non-hi-speed USB hub" appears, click okay. This just means the USB port is an older 1.1 USB port version.
Once the software is installed, you must register your Nintendo DS using the Nintendo Wi-Fi Connector Registration Tool.
7.Turn the Nintendo WFC-compatible game on and enter the Setup Utility menu.
This is a standard menu, shared by all games.
8.Choose "Nintendo Wi-Fi Connection Settings."
http://www.nintendowifi.com/consumerservice/wizardimages/entryScreen.jpg
9.Do not choose a file. Instead, tap "Connect to your Nintendo Wi-Fi USB Connector."
http://www.nintendowifi.com/consumerservice/wizardimages/emptyConnectionsUSB.jpg
10.Make sure the Nintendo Wi-Fi USB Connector is attached to the PC, then click on the Nintendo Wi-Fi USB Connector Registration Tool icon in the lower-right corner of the Windows XP task bar.
http://www.nintendowifi.com/consumerservice/wizardimages/Wifi023.jpg
A list of currently-connected Nintendo DS systems will appear.
11.Tap "Ok" on the Nintendo DS to continue.
http://www.nintendowifi.com/consumerservice/wizardimages/WiFi022.jpg
In the Windows XP registration tool, the Nintendo DS's nickname will appear. There will be a small, yellow "?" next to it.
http://www.nintendowifi.com/consumerservice/wizardimages/Wifi15.jpg
12.Click on the Nintendo DS's nickname and select "Grant permission to connect."
http://www.nintendowifi.com/consumerservice/wizardimages/Wifi16.jpg
A blue, standing man icon will appear next to the DS's nickname. The Nintendo DS will now have permission to connect to the USB connector. Up to five Nintendo DS systems can connect to the adapter at a time.
http://www.nintendowifi.com/consumerservice/wizardimages/Wifi20.jpg 就终生免费来说,价格还算合理吧
18楼的图挂了很多 看来还没完全开通