北美地区wifi服务站点
http://www.nintendowifi.com
日本地区wifi服务站点
http://wifi.nintendo.co.jp/
荷兰地区wifi服务站点
http://ms.nintendo-europe.com/wifiredirect/nlNL/
德国地区wifi服务站点
http://ms.nintendo-europe.com/wifiredirect/deDE/
英国地区wifi服务站点
http://ms.nintendo-europe.com/wifiredirect/enGB/
法国地区wifi服务站点
http://ms.nintendo-europe.com/wifiredirect/frFR/
Wifi完全手册(英文版)-转自nintenwifi论坛
o ) ) ) CONTENTS ( ( ( o
1. Introduction
- The Nintendo DS
- What is wi-fi?
- This guide
2. DS Wi-Fi
- The two types
- LAN (Local Area Network)
- 802.11b (Internet)
3. Wireless Hotspots
- Commercial
- Nintendo USB Adapter
- Create your own
4. Nintendo Wi-Fi Connection
- Introduction
- How does it work?
- Accessing Nintendo WFC in various games
5. Using a Retail Hotspot
- Non-partner retail hotspots
- Partner retail hotspots
6. Using a Home/Private Network
- Connecting via the Wi-Fi USB Connector
- Connecting via the automatic search
- Connecting via AOSS
- Connecting via manual input
- Using MAC Address Protection
7. Playing on Nintendo WFC
- How to exchange friends codes
- How to link to NintendoWiFi.com
- Start playing
8. Wi-Fi Games
9. Questions
10. Version History
11. Legal Stuff
o ) ) ) INTRODUCTION ( ( ( o
Chances are you have already played with a Nintendo DS, Nintendo's latest handheld system. Thus, you probably already know that the DS has built in wireless communication for playing multiplayer games against other Nintendo DS owners. What you may not realize is that your DS is capable of communicating not only with people within 100 feet of you, but also with people all across the world. Online play is not a new thing, but it is definitely new to handheld gaming. And what's the point of a portable system if you have to plug it into something to use it?
This is where Wi-Fi comes in. Wi-Fi simply means wireless fidelity, and is a term used to describe a 'universal' wireless system, technically called 802.11b. In general, Wi-Fi is used to create a wireless network of computers to share an internet connection without needing any messy, complicated wires. Of course, no complicated wiring means that, inevitably, something else complicated has to replace them.
Please note that all the information in this guide is based on the best information we have available at the time the guide was published (check “Version History” section near the end to see when the latest publishing was). As new information becomes available, this guide will be updated to the best of my ability.
o ) ) ) DS WI-FI ( ( ( o
The Nintendo DS has two types of wireless communication built into it. The first is designed for connecting 2-16 (or maybe more?) DSs directly together, with a range of about 35-100 feet. The other kind is an industry standard, 802.11b. This will allow the DS to connect to a wireless internet router (think of a router as a 'base station' that broadcasts internet wirelessly) to connect to other players, worldwide, online.
If you own a DS, you have probably already used the first connection type, for a Local Area Network (LAN). A LAN is just what it sounds like; it's a network of devices, in this case DSs, close together. Some schools or offices have all their computers networked together. That is one example of a LAN. Current-generation consoles are able to play certain multiplayer games over a LAN. If you've used PictoChat, or played any multiplayer DS released before November 2005, you've been playing over a LAN. The DS's LAN wireless protocol (a protocol is like a language that two devices use to communicate wirelessly) is Nintendo's own creation, and is designed to not only to be unique from most other wireless devices, but also to save battery life on the DS.
The other wireless protocol is called 802.11b, and is a wireless standard that shows no sign of leaving, just like CDs are a standard for music, and DVDs are a standard for movies. 802.11b will allow almost any wireless internet device to connect to just about any wireless internet signal. However, since just about anyone can have a wireless router, extra security measures are used frequently. Each wireless network has a name, and sometimes the signal is encrypted, or uses MAC address protection. If a signal is encrypted, you are required to have a password to access the signal. MAC address protection is a bit more complicated. Every single wireless device has a unique MAC address: every router, every computer, every laptop, every DS. With MAC address protection, the network administrator can specify a list of MAC addresses that are allowed access, and any device with a different MAC address is totally out of luck. If you are using your own private network with MAC address protection, you will simply have to add your DS’s MAC address to the list of allowed devices.
o ) ) ) DS WI-FI ( ( ( o
The Nintendo DS has two types of wireless communication built into it. The first is designed for connecting 2-16 (or maybe more?) DSs directly together, with a range of about 35-100 feet. The other kind is an industry standard, 802.11b. This will allow the DS to connect to a wireless internet router (think of a router as a 'base station' that broadcasts internet wirelessly) to connect to other players, worldwide, online.
If you own a DS, you have probably already used the first connection type, for a Local Area Network (LAN). A LAN is just what it sounds like; it's a network of devices, in this case DSs, close together. Some schools or offices have all their computers networked together. That is one example of a LAN. Current-generation consoles are able to play certain multiplayer games over a LAN. If you've used PictoChat, or played any multiplayer DS released before November 2005, you've been playing over a LAN. The DS's LAN wireless protocol (a protocol is like a language that two devices use to communicate wirelessly) is Nintendo's own creation, and is designed to not only to be unique from most other wireless devices, but also to save battery life on the DS.
The other wireless protocol is called 802.11b, and is a wireless standard that shows no sign of leaving, just like CDs are a standard for music, and DVDs are a standard for movies. 802.11b will allow almost any wireless internet device to connect to just about any wireless internet signal. However, since just about anyone can have a wireless router, extra security measures are used frequently. Each wireless network has a name, and sometimes the signal is encrypted, or uses MAC address protection. If a signal is encrypted, you are required to have a password to access the signal. MAC address protection is a bit more complicated. Every single wireless device has a unique MAC address: every router, every computer, every laptop, every DS. With MAC address protection, the network administrator can specify a list of MAC addresses that are allowed access, and any device with a different MAC address is totally out of luck. If you are using your own private network with MAC address protection, you will simply have to add your DS’s MAC address to the list of allowed devices.
o ) ) ) WIRELESS HOTSPOTS ( ( ( o
A wireless 'hotspot' is any area with a wireless router broadcasting an internet signal. Almost any Starbucks is a hotspot, some McDonalds' are hotspots, airports and hotels frequently have hotspots, and in certain cities, such as my own town of Seattle, entire neighborhoods have been setup as hotspots. But this is by no means a restrictive list. As wireless internet technology is becoming more and more popular, hotspots are springing up all over the place.
To find a hotspot near you, you can go to http://www.NintendoWiFi.com which will be able to locate for you hotspots near you that are partnered with Nintendo. These specific hotspots will be completely free for DS users, and will have seamless integration with Nintendo Wi-Fi Connection and require no setup whatsoever. See the “Connecting to Nintendo Wi-Fi Connection” section below for more information regarding these partnered hotspots. Using the hotspot finder on the website also allows you to select to “see both partner and non-partner hotspots.” When this option is checked, the search will also show you hotspots where you may or may not be able to connect seamlessly, if at all.
Another option is to purchase the Nintendo DS Wi-Fi USB Connector. This is a small device that plugs into a USB port on your computer and creates a small wireless network for your DS to use. However, at this time you can only purchase the adapter on Nintendo's web site (http://store.nintendo.com) for about $35, and it only works with Windows XP. [Note: The Nintendo Wi-Fi USB Connector is not currently available. It will be released shortly.]
If you can't use the official adapter for any reason, and you don't have any hotspots near you or don't want to leave home to play online, you have one remaining option: create your own wireless network. This method will work with any kind of computer that has high-speed internet, and you can also use it to connect multiple computers or other devices to the same network, whereas the USB adapter works solely for the Nintendo DS. I will go over the basics of how to do this, but I wouldn't suggest going out and purchasing any equipment unless you're pretty good with computers, or are willing to go through some trouble getting it set up. I take no responsibility if you buy expensive parts and then can't get it to work.
Here's a list of everything you will need:
- Computer - You should already have one of these, as you ARE reading this now.
- High-speed internet connection - Broadband, DSL, cable, etc. No dialup!
- High-speed modem - If you're computer already uses your high-speed internet, then you've got one.
- 802.11b wireless router - Go to BestBuy.com, CircuitCity.com, or any similar electronics site. Search for "802.11 wireless router" and anything that shows up should be good. As long as the product you buy says "wireless router" on it, and supports 802.11b or 802.11g (G is backwards-compatible with B, and is slightly faster) then you should be fine. Or if you prefer shopping in real stores, just ask a sales person for 802.11b compatible wireless routers. The router must also support WEP encryption if you plan to secure your network.
- Ethernet cables - You should already have one of these connecting your modem to your computer, and another should be included with the router. If you have two you're good. If not, you can pick one up for a couple bucks at Radio Shack.
Now for the physical assembly. There are two ways you can set it up. In the first, the modem connects to the computer, connects to the router, and connects to the DS. In the second, the modem connects to the router, which connects to the computer and DS simultaneously. Diagrams can be found here.
Note that the computer in the first setup can also be connected to the router wirelessly if it is equipped with a wireless adapter.
Once you are set up in one of these ways, you can install the software that should be included with the router, and follow the manufacturer’s instructions to set up the network.
o ) ) ) NINTENDO WI-FI CONNECTION ( ( ( o
Nintendo Wi-Fi Connection is Nintendo's title for the wireless internet play mode of the Nintendo DS, and it will likely also be used for Nintendo's next home console, codenamed the Revolution. Think of it as a Nintendo version of Xbox Live. Nintendo's goals for the Nintendo Wi-Fi Connection are quite literally, simple. Nintendo wants to make it easy, affordable, and fun for players to play online. As such, all first-party games will be free of a subscription charge, although third parties will be allowed to create any subscription fee they want. For example, complicated MMORPGs require the developer to host dedicated servers, which can cost a lot of money, and so the developer may wish to charge users.
Unlike Xbox Live, however, the interface for connecting to other players will be specific to any one game, instead of one base menu system that is used in all online games. Plus, users will be allowed to have different screen names in any game they want, and they can even change names anytime they want. For example, in Mario Kart, a user may want to be known as "Mario." But in Animal Crossing, they might want to go by "Tom Nook." But if this person is a friend of yours, how do you know you want to play with them? Simple! Each DS will have a unique code, which the user will never have to see. When you add someone to your buddy list, that person's code will be saved, and you will always be able to connect to him/her to play. This process of exchanging codes can be done over a local wireless connection, or via Wi-Fi. And since each person has their own DS, no one will ever have to remember a username or password. Each player will be able to choose to be matched against players they know, strangers of similar skill level, or absolutely anyone at all.
The interface will also make use of profiles, not for the player, but for the Wi-Fi connection. Since many wireless networks require the user to have a login ID and/or password, the user will be able to save connection profiles so that the DS will be able to easily connect to any hotspot it's connected to before. Nintendo is planning to install wireless hotspots in retail locations and shopping malls worldwide. These locations will also be able to make use of downloadable game demos and other items, so gamers can try out games before purchasing them.
At E3 2005, Nintendo showed off a technology called DSpeak, which allowed users to use a microphone headset to communicate by voice over the DSs wireless connection. At the time, it was not known how this would be used. But we now know that this technology will be first included in Mario Kart DS, allowing people to chat with other people on their friends list, but not allowing communication between strangers, to protect the privacy of younger users. Presumably, a similar setup will be used in other games, like Animal Crossing: Wild World.
In each game, the method for entering Nintendo WFC mode will be slightly different. For nearly all of the instructions contained in the rest of this guide, you will need to know how to enter the Nintendo WFC menu. For most games, you should be able to figure it out on your own, or use the game’s instruction manual, but I’ll provide examples for the first three Nintendo WFC games: Mario Kart DS, Tony Hawk’s American Sk8land, and Animal Crossing: Wild World.
In Mario Kart DS, from the main menu, simply choose “Nintendo Wi-Fi Connection.” From here you’ll be able to connect to the service, manage your friends list, and play an online match. More on these later. In Tony Hawk’s American Sk8land, first select “Wireless” from the main menu, then choose “Connect to Nintendo WFC.” In Animal Crossing, head up towards the north end of your town to find the town gate, which manages all wireless communication. Talk to Copper on the let side of the gate. He’ll present you with all the Nintendo WFC options you need.
o ) ) ) USING A RETAIL HOTSPOT ( ( ( o
Connecting to Nintendo Wi-Fi Connection is very simple, once you have a wireless network to connect to. If you don't, see "Wireless Hotspots" above. There are essentially 4 different ways to connect: third-party retail hotspots, partnered retail hotspots, the Wi-Fi USB Connector, and private networks.
What do I mean by 'retail hotspot'? Simple! A retail hotspot is any store/restaurant/etc. that offers wireless internet, usually for a fee. However, these locations generally require the user to pay a fee, and have complicated setup procedures that can only be performed on laptop computers. The DS is incapable of connecting to these directly, under most conditions. What you will have to do is have a laptop computer with a USB port, connect the computer to the network, plug the Wi-Fi USB Connector into the laptop, and connect the DS to that. This process is, of course, far from simple. Even I, a self-proclaimed networking expert (I'm writing this guide, aren't I?) would be hard pressed to want to do that, especially having to pay for the internet connection and the adapter.
What Nintendo has done to solve this problem is partner with specific providers of wireless networks. T-mobile, for example, provides all the wireless networks in Starbucks coffee shops. Unfortunately, Nintendo has not partnered with them. Depending on what region you live in, your local Nintendo branch may have made arrangements with different providers. In the United States, Nintendo has partnered with WayPort, the wireless network provider for most McDonald's fast food restaurants. Visit http://www.NintendoWiFi.com and click “Find Hotspots” for information regarding the partnered hotspot nearest you. Connecting to these networks really is seamless: no setup is required at all. Just launch the game into online mode, and everything is done free and automatically.
o ) ) ) USING A PRIVATE NETWORK ( ( ( o
You can also connect to the Nintendo Wi-Fi Connection from a private network at home, school, work, etc. The easiest way to do this is using the Nintendo Wi-Fi USB Connector. No setup is required. Just plug the adapter into your computer's USB port, make sure the internet connection is working, and start playing. If either of these connection methods doesn't work, chances are you are outside of the range of the connection. Move the DS closer to the adapter, or to the source of the retail hotspot, and it should work. You can connect up to five DSs to one adapter at once.
Connecting to private wireless networks is almost as easy. A private network is any network that does not require a fee, but is (usually) protected with a password. Some schools have wireless networks, some businesses/offices have them, and some people (myself included) have them in their own homes. Of course, they probably weren't put there for playing videogames on, so make sure you have permission from the person who pays for the internet connection before using it. Leeching off other people's internet bandwidth is stealing, and it is against the law. But if you are using your own network, or have permission from the owner, you can connect with a few easy steps. In the following instructions, each screenshot should be what appears on the touch screen after the previous instruction is complete.
Determine the SSID (network name) and WEP Key (password). To do this, ask the person who manages the network, or check the configuration utility for the network. If you never changed the default settings, the SSID is probably something obvious, like "wireless" or the name of the router brand, and no password is probably set. If the network uses WPA encryption, you’ll have to switch it to WEP, or you’re out of luck.
Start up a Nintendo Wi-Fi Connection compatible game, enter the Nintendo WFC menu, and enter the Nintendo WFC configuration/settings.
Choose “Nintendo Wi-Fi Connection Settings.”
If you are connecting to the Nintendo Wi-Fi USB Adapter, just choose "Connect to your Nintendo Wi-Fi USB Adapter." Simple, right? Now you’re done. Skip to “Playing on Nintendo WFC.”
If you are connecting to a regular network choose one of the empty connection profile boxes (or erase one that you no longer use if all three are filled). This will open the settings menu for that connection.
Now you have three options:
Option #1 – Search for an Access Point:
This will automatically detect a wireless network in range, and only require to you input the password. This option will return a results screen like this:
The first column is the network name. Select the network you wish to connect to. The second column is the network security type. (More information below). The last column is the signal strength.
If the security type has a blue, unlocked lock, that means there is no encryption. Simply select the network and it will connect automatically.
If the security type had a red, locked lock, this means that the network is protected, but requires a WEP Key (like a password). Select the network, enter the password, and a connection will be made.
If the security type shows a gray, locked lock, this means that the network uses encryption that isn’t supported by the DS (most likely WPA encryption). Either deactivate encryption, or switch to WEP encryption, then start over.
If no network shows up, then either the wireless router isn’t working, or you’re out of range. Try moving closer to the router and checking to see that it’s working properly. It is also possible that the router is “not broadcasting,” meaning that, while it is still possible to connect, the device can’t detect the network automatically. You’ll have to either turn broadcasting on for the network, or enter the settings manually.
Option #2 – AOSS:
Choose this if you are using a Buffalo brand wireless router, and the connection will be made automatically. After choosing the AOSS button, a message will appear confirming that you have a supported router.
Press the AOSS button on the router to start the connection. It may take a minute or two before the connection is complete.
Option #3 – Manual Setup
Choose this you want to input all of the network info yourself. I recommend this, however, only if you understand computers and networks relatively well, or the previous options don't work.
Press edit next to the SSID box and enter the network name. Then press edit next to the WEP Key box and enter the WEP Key (if you have one, otherwise, leave this blank). Make sure Auto-Obtain IP Address is set to Yes, and click test connection. Usually, a connection will be established after a moment. If not, make sure the information in the first two boxes is correct, and try again. If this still doesn’t work, you’ll have to manually configure the rest of the settings. Because this scenario should rarely occur, I am not going to add those instructions to this guide. Go to http://www.NintendoWiFi.com and go to the Tech Support area for assistance.
If you have multiple DSs that you want to configure the same way, but don't want to go through all those menus again, configure one DS, then go to the Options menu of the Nintendo Wi-Fi Connection Setup, and choose "Transfer Nintendo WFC Configuration" to send that configuration wirelessly to another DS. From the Options menu, you can also view System Information, including the MAC address of your DS, if your network uses MAC address protection.
Once you configure any of the three connection profiles in the above menus, you can use these three connections repeatedly in any Nintendo WFC game. When connecting, just choose the same connection profile that you configured earlier to connect to that network. For example, if you have a wireless network at home, at work/school, and at a friend’s house, and each one has a specific SSID and WEP Key, then just configure each one once, and then load that same connection each time you want to connect to that network.
o ) ) ) PLAYING ON NINTENDO WFC ( ( ( o
Once you’re connected to a wireless internet network, the rest should be relatively simple. The first thing you’ll probably want to do is just start playing. Once you pick up any Nintendo Wi-Fi Connection title and connect, just start online mode and choose who to play against. For the purpose of explaining how to do this, I’m going to be using Mario Kart DS as the primary example. All you have to do here is choose “Nintendo Wi-Fi Connection” from the main menu, and then choose “Nintendo WFC Match.” From here, choose the type of match you want to play: Friends (anyone on your friend list—more information on friends later), Rivals (players with similar skill level as you), Regional (players in the same country as you), and Worldwide (random players from around the world). Nintendo WFC will automatically match you up with other players waiting to play from that category, and you’ll start playing, simple as that. Of course, this is just Mario Kart DS. Developers may or may not include any of these features in their games, so check each game’s instruction manual for more information.
To build up your friends list, you have to exchange Friend Codes with other players. In Mario Kart DS, you can do this by choosing “Nintendo Wi-Fi Connection” from the main menu, then selecting “Friend Code.” From here, choose “Confirm Friend Code” to view your own code, and have your friend enter that code on their DS. To enter your friend’s code, choose “Register Friend Code” and then typing in your friend’s code. Every game will be different, however, so you may want to check each game’s instruction manual for more information.
You can also choose to link your Nintendo WFC account to your My Nintendo account on http://www.Nintendo.com and http://www.NintendoWiFi.com. To do this, follow these steps:
Start up a Nintendo Wi-Fi Connection compatible game, enter the Nintendo WFC menu, and enter the Nintendo WFC configuration/settings.
Choose “Options.”
Choose “System Information.”
Go to http://www.NintendoWiFi.com and log into your My Nintendo account. If you don’t have a My Nintendo account, click sign up and follow the registration process.
Once you’re logged in, choose “Link Your Nintendo WFC ID.”
Copy your “Nintendo Wi-Fi Connection ID” from the system Information box on your DS into the box on the website. The website will now provide you with a ‘temporary username.’ You now have one hour to complete the process before the website ‘forgets’ that you are trying to link the accounts.
Restart your DS, and go to the main menu where it asks what game you want to play, to load PictoChat, Download Play, etc. (if this doesn’t happen automatically, either remove all games from the DS before starting it up, or hold start while you press the power button, and hold it until the menu loads).
- Choose the settings button that looks like a DS from the bottom-center of the touch screen.
- Choose the green player icon.
- Choose the username icon, the one in the center of the four icons that appear.
- Enter the temporary username that was given to you by the website. Now save the settings and shut down the DS.
- Restart the DS and connect to Nintendo WFC at least once. You don’t actually have to play a match, but just connect.
Now your Nintendo WFC ID will be linked with your My Nintendo account. You will receive a confirmation email if the process worked. You can view your personal stats on http://www.NintendoWiFi.com, and you may appear in internet rankings if you do well enough in a particular game.
o ) ) ) WI-FI GAMES ( ( ( o
As of now, only a handful games are confirmed to be online, though many more are in development. Here is a list of developers who are working on DS Wi-Fi games, and the games they are producing. If no games are listed under a developer, it means that they are working on a Wi-Fi game, but no title is announced. This list is based off of the most recent all-encompassing list of Wi-Fi games, published in the August 2005 issue of Nintendo Power magazine (Volume 194, page 39), as well information released since then.
NINTENDO
- Animal Crossing: Wild World (12/5/05)
- Mario Basketball 3-vs-3
- Mario Kart DS (11/14/05)
- Metroid Prime: Hunters (3/20/06)
- Many more in development
ACTIVISION
- Tony Hawk's American Sk8land (11/14/05)
ATARI
BANDAI
- Mobile Suit Gundam
- Digimon World
BANPRESTO
BUENA VISTA
CAPCOM
EA
FROM SOFTWARE
- Tenchu DS
HUDSON SOFT
- Bomberman
- Momotaro Dentetsu World
KOEI
- Dynasty Warriors DS
KONAMI
- KOJIMA Productions Products
- World Soccer: Winning Eleven series
- Jikkyo Powerful Proyakyu series
- Castlevania series
MAJESCO
MARVELOUS INTERACTIVE
- Bokujou-Monogatari series
- Rune Factory
- Contact
- A real-time strategy game
- Harvest Moon series
MASTIFF
NAMCO
- A new RPG
SEGA
- Bleach DS
- Sonic Rush
- Super Monkey Ball DS
SPIKE
- Professional Wrestling
SQUARE ENIX
- Final Fantasy: Crystal Chronicles
TAITO
- Lost Magic
- Touch Game Party
TAKE 2
TELEGAMES
- Ultimate Brain Games
- Ultimate Card Games
THQ
UBISOFT
VIVENDI
o ) ) ) QUESTIONS ( ( ( o
Q1. Will *insert local multiplayer game here* be able to play online once Nintendo launches the Nintendo WFC this fall?
A1. No. If a game is designed for Local multiplayer, it can only play local multiplayer. A game can only play online if it is designed to play online, which no games except the ones in the list above will be.
Q2. Do I have to buy anything to make my DS online-enabled?
A2. No. Your DS already has the technology to connect to wireless internet, all you need to buy is any online-enabled game (See list above).
Q3. Will I have to plug my DS into something to play online?
A3. Of course not. Then it wouldn't be wireless.
o ) ) ) VERSION HISTORY ( ( ( o
1.0 November 7th, 2005
Initial publishing.
Most basic information included.
o ) ) ) LEGAL STUFF ( ( ( o
This guide is (c) 2005 Connor Graham and Nintendo Now.
The Nintendo DS is property of Nintendo.
All games are property of their respective owners.
Connor Graham, Nintendo Now, and E-mpire take no responsibility for any damage or loss resulting from following the instructions in this guide.
[ 本帖最后由 myhyli 于 2005-11-10 09:06 编辑 ] |