sonicwind 发表于 2004-5-22 16:20:23

拜托大家帮帮忙吧,我都找了将近两个月了。还不到100。
如果大家有存档也请给我传一个,谢谢了

Kayin 发表于 2004-5-23 07:32:14

原文http://db.gamefaqs.com/portable/gbadvance/file/megaman_and_bass_b.txt


================
19. CD Database:
================
There are 100 CDs detailing each character that has ever appeared in the Classic Mega
Man installments, including those from the Game Boy games, the Megadrive 'Wily Wars',
and any other miscellaneous character you can think of.
If using Mega Man, finding these is much easier if using the CD Finder power-up, the
item that creates a little sparky effect whenever you enter a room containing a buried
CD. There are others that are accessible only with one character; fortunately, the CDs
aren't single-game exclusive. You can be simultaneously playing two games, one with Mega
Man and one with Bass, and still save CDs to the same Database.
During the hints on how to get them, I'll generally list if it's preferable to get it
with a particular character. If not, then it can be gotten with both, but just remember
that a few of the high ones or the ones over spikes are easier with Bass.
You can view your found CDs from the Main Menu by selecting the 'Database' Option, or
from the Stage Select Screen by selecting the CD icon.
You can also clear your Database by holding L, R, Select, and Start on the save screen.

CD Guide (by Stage)
===================
-Robot Museum - 092, 100, 026.
-Cold Man - 041, 094, 014, 040, 002, 044, 067, 049, 062, 088, 005, 083.
-Burner Man - 043, 076, 054, 020, 061, 086, 045, 015, 004, 081, 097, 016.
-Pirate Man - 064, 080, 031, 011, 071, 042, 070, 034, 077, 085.
-Ground Man - 075, 051, 091, 055, 093, 017, 078, 028, 059, 013, 027, 035, 084.
-Tengu Man - 006,096,010,047,036,057,073,032,072,046,052, 090.
-Magic Man - 003,036,066,098,087,009,068,030,050,021,056,060.
-Astro Man - 048, 074, 029, 069, 058, 037, 007, 065, 079,019,024, 095.
-Dynamo Man - 023, 053, 008, 089, 025, 033, 082, 001, 039, 099, 063, 018, 012.

CD Names and Locations
======================
001. Mega Man
   Dynamo Man's stage; it's buried on the ledge between the spike traps after the
   first conveyor section. Ride an Ice Wall over to the ledge and have Rush Search dig
   it up.

002. Roll
   Cold Man's stage; it's that one in plain sight after the tricky section involving
   the fragile ice platforms and floating cannons. Mega Man should use the Ice Wall as
   a boost, or Bass can double jump up to it.

003. Cut Man
   Magic Man's stage; dig it up immediately to your left with Rush Search once you see
   the Sparks for it.

004. Guts Man
   Burner Man's stage; use Bass for this one. There's a point in the stage where you
   drop down a long corridor after fighting one of the giant rhinos. The CD is sitting
   next to an energy capsule, and unless someone comes up with a conventional method
   of getting it besides a double jump, Bass is the way to go for this one.

005. Ice Man
   Cold Man's stage; this one is near the end, in the part of the stage with the ice
   block shooters. The sparks may be difficult to see, but the CD is hidden on an
   upraised ledge between two of the dispenser machines. Use Rush Search to dig away.

006. Bomb Man
   Tengu Man's stage; it's near the end of the first scrolling section. As you get to
   the last suspended platform, use Rush Search to dig it up.

007. Fire Man
   Astro Man's stage; starting from CD 037, head down to find a wall-clinging robot.
   Destroy the robot and use Rush Search under where it was to find this one.

008. Elec Man
   Dynamo Man's stage; near the middle of this stage, you'll find an area with two blue
   explosive blocks to your right and one of those green cylinder robots coming in
   from the left. The CD is directly to the left on the lower portion of the floor.

009. Metal Man
   Magic Man's stage; there's one of the moving platforms that blocks this one. Either
   use Bass to double jump to it, or equip Mega Man with a Shock Guard and let him hit\
   the spikes, then run to the CD.         

010. Air Man
   Tengu Man's stage; it's in the area with the green balloons. Ride the first one up,
   then climb the ladder. Use the Ice Wall and ride across the spikes to the left, then
   climb the next ladder and head right. Finally, use Rush Search to dig where you see
   sparks.

011. Bubble Man
   Pirate Man's stage; it's in the room with the long bridge. Cross it and fall down,
   destroying all the enemies to reach it.

012. Quick Man
   Dynamo Man's stage; near the end of the stage, on the last conveyor, you need to be
   quick to grab the CD as it falls from the ceiling. As you reach the last section
   (with the spiked ceiling), use Bass and the High Speed Dash to grab it as you fly
   through the air towards the gate.

013. Crash Man
   Ground Man's stage; in the section with the rising spike bars, use Bass to quickly
   shoot the three heads after the two ladders and grab the CD. Having a Shock Guard
   on hand can really help here.

014. Flash Man
   Cold Man's stage; the first CD you come across is in plain view. Just use the Spread
   Drill to crack the ice block and give you access to it.

015. Heat Man
   Burner Man's stage; another really tough one. After you get through the section
   where the spears stick out of the wall, you'll come to a section where you have to
   fight a giant rhino. Defeat it, and position yourself where the sparks were (or
   directly under where the midsection of the rhino was, if you don't have Sparks) and
   shoot as many of the flying birds as you can to give Rush to required time to dig it
   up. Getting this one without Rush getting hit takes a bit of time and patience, so
   don't give up.

016. Wood Man
   Burner Man's stage; in the final part of the stage, you'll see those huge machines
   dropping the firebombs all over the place. Partway through here, you'll see a ledge
   high up. Use the Ice Wall to get up there, then use Rush Search to dig up the hidden
   CD.

017. Needle Man
   Ground Man's stage; use Bass for this one. During the section where you're working
   around the worms, you'll see it in plain view across some spikes. Use Bass to double
   jump off the ladder and grab this one.

018. Magnet Man
   Dynamo Man's stage; after you clear the last spotlight section, sparks will appear
   under the Mettool in the next room. Go and dig away for it.

019. Gemini Man
   Astro Man's stage; it's after the first bout of disappearing blocks, before the
   vertical part. Use the Wave Burner to destroy the Claptrap, and use Rush Search to
   dig up where he was.

020. Hard Man
   Burner Man's stage; this CD is on the ascent in the vertical room with all the
   false floors. Use Bass to double jump off the ladder to reach it.

021. Top Man
   Magic Man's stage; it's in the vertical area with the rotating spike blocks. Use
   Rush Search to dig just to the left of the first block.

022. Snake Man
   Tengu Man's stage; it's in plain sight near the beginning, just drop to get it.

023. Spark Man
   Dynamo Man's stage; it's the first CD you find in the stage. To get it, shoot the
   electrical block when it's barely on the screen to avoid blowing up the dynamite
   behind it, then use an Ice Wall to get up to the ledge, then slide to the CD.

024. Shadow Man
   Astro Man's stage; start in the vertical room with the disappearing blocks and take
   the path up and left when the disappearing blocks branch off. Follow the path up
   and through the ceiling, then use the next two blocks to reach it.

025. Bright Man
   Dynamo Man's stage; use Bass for this one. Midway through the conveyor section,
   you'll see a ladder too high for you to reach. Equip the Treble Boost to fly up
   there and find the CD.

026. Toad Man
   Robot Museum stage; as you head into the rainy part of the stage, look for the first
   Sniper Joe and use Rush Search to dig up the CD directly underneath where he was.
         
027. Drill Man
   Ground Man's stage; you need a Shock Guard equipped here. In the room where the
   spikes move in from the left, step onto the spikes and head through them to reach
   this CD.

028. Pharaoh Man
   Ground Man's stage; in the first section with the collapsing ceiling, there's a head
   built into the floor. Shoot it, with Bass preferably, and climb down the ladder that
   is revealed. Fall through the quicksand and head left to find a chest that contains
   this CD.

029. Ring Man
   Astro Man's stage; start from CD 074, then head down until you reach a Sniper Joe.
   Defeat the Joe and use Rush Search to dig for the CD.

030. Dust Man
   Magic Man's stage; Near the beginning, you'll see this CD high on a ledge. Use Bass
   to double jump or the Treble Boost to gain the required height.

031. Dive Man
   Pirate Man's stage; along the path outlined in the walkthrough, you'll come across a
   lone sea mine. Use the Wave Burner to get it out of the way, then have Rush Search
   dig the CD up.

032. Skull Man
   Tengu Man's stage; in the room with the green balloons, head to the lower right and
   use Rush Search on the sparks.

033. Gravity Man
   Dynamo Man's stage; after the first set of conveyors, go up the ladder rather than
   use Ice Wall to cross the spikes. Climb the upper left ladder and slide to the CD.

034. Wave Man
   Pirate Man's stage; destroy the upper left treasure chest in the room with the
   bubble generators.

035. Stone Man
   Ground Man's stage; it's in the room with the burrowing robots. Look for a ladder
   above you and use Bass to either dash jump or use Treble Boost to reach the ladder.
   The farthest of two chests holds the CD.

036. Gyro Man
   Tengu Man's stage; from CD 10, use the Ice Wall to cross the spikes, then go down to
   the right hand wall to find the CD.

037. Star Man
   Astro Man's stage; it's after the first game of 'follow the leader'. Use an Ice Wall
   to reach the high ledge, then slide to the CD.

038. Charge Man - Magic Man's stage; only Bass can reasonably get this one. It's during
   the first set of train rides, just use Bass to double jump to the ledge where it
   sits.

039. Napalm Man
   Dynamo Man's stage; use Rush Search and dig in the middle of the passage before you
   get to the mini-boss.

040. Crystal Man
   Cold Man's stage; this one is in the short area where you're dealing with the
   rabbits. It's easier to find with the Sparks upgrade, but if you insist, it's right
   before the ice platform with the 1-Up. Use Rush Search to dig it up.

041. Blizzard Man
   Cold Man's stage; use the Spread Drill on the ice block at the very beginning to
   reveal this CD.

042. Centaur Man
   Pirate Man's stage; as you make your way downward through the large octopi robots,
   you'll need to use Rush Search to dig it up near where two of them are swimming in
   opposite directions. Use Sparks to locate it easier.

043. Flame Man
   Burner Man's stage; this one is right before the first ladder (while still outside).
   Destroy the lower Bubble Bat and use Rush Search to dig this CD up.

044. Knight Man
   Cold Man's stage; right after you get CD 002, and right before the Snowman mini-
   boss, hold right as you drop down to land inside a small alcove. You'll see it in
   plain sight, so just slide to it.

045. Plant Man
   Burner Man's stage; After you get through the section with the spears poking out of
   the walls, fall through the hole and head left to find the CD.

046. Tomahawk Man
   Tengu Man's stage; when you start encountering the green floating robots in the
   second part of the stage, you need to use Rush Search to dig on the left side of
   the orange platform.

047. Wind Man
   Tengu Man's stage; Bass can get this the easiest, but Mega Man has to have the Ice
   Wall and a Shock Guard. In the section with the green balloons, jump on the second
   one from the right and climb up the ladder. Jump to the right and land on the ledge,
   then either double jump (Bass) or Ice Wall + Shock Guard (Mega) to get to the ledge
   holding the CD.

048. Yamato Man
   Astro Man's stage; near the end of the first section, you'll see this one in plain
   view under an overhang. Have Bass double jump to it, or Mega Man can slide an Ice
   Wall off the preceding ledge and leap to it.

049. Freeze Man
   Cold Man's stage; right after you defeat the Snowman mini-boss, it's to the left as
   you drop down. As you land on the ice platform, slide under the small passage and
   grab the CD in the next room.

050. Junk Man
   Magic Man's stage; during the vertical drop with the trains, this CD is buried on
   the fourth track down (just above the final level). Use Rush Search to dig it up.

051. Burst Man
   Ground Man's stage; As you start heading down at the beginning of the stage, you'll
   see this one in plain view near a flying mask. Mega Man has a tough time reaching
   this one, so use Bass and double jump to it.

052. Cloud Man
   Tengu Man's stage; found near the end of the stage, in plain view near one of the
   little cloud robots. Defeat the cloud, then grab the CD.

053. Spring Man
   Dynamo Man's stage; near the beginning of the stage, and after CD 023, have Bass
   either double jump to the high area, or have Mega Man use an Ice Wall to get to the
   tall ladder. Climb down to get the CD.

054. Slash Man
   Burner Man's stage; when you reach the vertical room that has the first of the
   grasshopper robots in it, jump to where the grasshopper was originally standing and
   drop through to a secret room containing one of the huge rhino enemies. Bass can
   just double jump to the CD; Mega Man will have to use the Ice Wall to reach it.

055. Shade Man
   Ground Man's stage; this one is near the beginning, during the vertical drop. It's
   partially buried in the sand on the right as you fall down, just under a spiked
   ledge.

056. Turbo Man
   Magic Man's stage; after the vertical climb near the end, destroy the grabber robots
   and walk into the right side of the train track to grab this CD.

057. Tengu Man
   Tengu Man's stage; it's in the section with the green balloons. Take the path that
   leads to the upper right, and destroy the robot in the next room. Head right some
   more to find it on a ledge.

058. Astro Man
   Astro Man's stage; after the first game of 'follow the leader' and right next to
   CD 037, use the Wave Burner on the ice block to get it.

059. Sword Man
   Ground Man's stage; follow the instructions for CD 028, and continue on down to the
   bottom until you see another treasure chest in the lower right corner. Blast it open
   to get this CD.

060. Clown Man
   Magic Man's stage; use Rush Search and dig directly beneath CD 056.

061. Search Man
   Burner Man's stage; I'll admit this one took me a good long while to figure out.
   It's at the top of the vertical room sitting on a rather tight spike pit. To get it,
   just equip a Shock Guard and trek across the trap to reach the CD.

062. Frost Man
   Cold Man's stage; right after CD 049, you'll drop into another room. The CD is in
   plain view in the water.

063. Grenade Man
   Dynamo Man's stage; after the last spotlighted room, this one is sitting in plain
   sight on a high ledge.

064. Aqua Man
   Pirate Man's stage; near the very beginning, shoot the second octopus off of its
   perch, and dig under where it was sitting.

065. Enker
   Astro Man's stage; right before the first disappearing block, use Rush Search to
   dig it up on the right side of the upper platform, or use Sparks to guide yourself
   to it.

066. Quint
   Magic Man's stage; during the opening train rides, leap onto the platform that has
   spikes on the bottom, and have Rush Search dig it up.

067. Punk
   Cold Man's stage; when the path splits along the upper and lower ladders, go the
   lower route and trek left across the spikes to reach it.

068. Ballade
   Magic Man's stage; in the second part of the stage, the path splits between left and
   right on the moving lift platforms. Take the left path and grab the CD from the
   ledge at the top.

069. Terra
   Astro Man's stage; use Bass for it. After the part where you had to jump across some
   falling blocks, you'll see it behind a explosive block. Jump down, use Wave Burner
   to light the wick, then quickly use your second jump to get back to the ledge. Wait
   for the block to explode and head into the alcove to reach it.

070. Mercury
   Pirate Man's stage; in the section where the whales cross the screen. Let the first
   one pass, and use Rush Search where the sparks were to dig up the CD.

071. Venus
   Pirate Man's stage; in the drop area full of octopi, you'll see this one off to the
   right. Destroy the Octopus guarding it, then run and collect.

072. Mars
   Tengu Man's stage; midway through the level, this one sits in plain sight after you
   destroy the snaking dragon robot.

073. Jupiter
   Tengu Man's stage; in the room with the green balloons, take the upper-right path.
   Look for the energy capsule and the CD across the gap, then use Bass' double jump
   to get to the ledge you need (or Treble Boost over there). Mega Man *might* be able
   to use Ice Wall, but it's very tricky the few times I tried.

074. Saturn
   Astro Man's stage; after the first drop, you'll see this one in plain view near the
   top of the room. Hop on the falling platform and leap up to it. Bass' double jump
   helps here if you can't make it with Mega Man.

075. Uranus
   Ground Man's stage; near the start, leap onto the platform that's closest to the
   first Mettool, and slide left to grab the obscured CD.

076. Pluto
   Burner Man's stage; it's underneath the first giant strongarm robot that you meet
   in the stage. Eliminate it however you want, then use Rush Search to dig the CD up.

077. Neptune
   Pirate Man's stage; this one is located in the room with the bubble generators. Make
   a bubble, float to the upper center of the room and look for the platform that
   vaguely resembles a lightpole. Use Rush Search to dig it up.

078. Sunstar
   Ground Man's stage; after you get past the section immediately following the Cater-
   pillar mini-boss, don't go to the right through the gate; instead, drop down through
   the alternate passage and use the Wave Burner to blow up the dynamite. The treasure
   chest behind it hides the CD.

079. Buster Rod.G
   Astro Man's stage; right after you pass the single disappearing block, you should
   look for a green section sticking out of the wall. Jump into it and head through the
   secret passage to reach the CD.

080. Mega Water.S
   Pirate Man's stage; you need Bass, and it's during the first section of the stage
   filled with sea mines. Use the ladder to climb up, then go to the second platform
   on the right, and dash jump off the edge, then as your momentum slows, execute
   another jump to clear the spikes on the mines, and you'll be able to get to the CD
   which lies further to the right.

081. Hyper Storm.H
   Burner Man's stage; it's after the long vertical drop after the birds. Drop down
   and head left, using the Spread Drill on the bricked wall to gain access to this CD.

082. Dynamo Man
   Dynamo Man's stage; this one is in the room with the long ladder and the spike
   traps, after the first conveyor section. As you make the ascent, you'll see the CD
   in the next room over. Use the Wave Burner to ignite the wicks on the bombs you   
   find, then weave your way around into the room to claim the CD.

083. Cold Man
   Cold Man's stage; it's near the end of the stage. Look for a lone ice block sitting
   behind one of the machines spitting out ice blocks. Shoot this block with the Spread
   Drill for the CD.

084. Ground Man
   Ground Man's stage; this one is borderline insane. In the section with the burrowing
   robots, you'll see some sparks underneath the Sniper Joe. Defeat the Joe, then use
   Rush Search to dig it up while trying to avoid fire from the drillers. It may take
   a long time to get, this one.

085. Pirate Man
   Pirate Man's stage; in the room with the bubbles near the end, go up to the upper
   right section and destroy the treasure chest to reveal the CD.

086. Burner Man
   Burner Man's stage; right after grabbing CD 061, keep heading left and use the Ice
   Wall to ride across a spike pit to reach this CD at the far end.

087. Magic Man
   Magic Man's stage; in the first room with the moving platforms (immediately after
   the Bouncing Coin), you'll see sparks on the upper level. Go up and use Rush Search
   to dig up the CD.

088. Dr. Thomas Light
   Cold Man's stage; after you defeat the Snowman mini-boss, head down and use the
   Spread Drill on the ice block to your right to reveal this CD.

089. Rush
   Dynamo Man's stage; during the first long set of conveyor belts, dig under the only
   Sniper Joe to find this CD.

090. Eddie
   Tengu Man's stage; use Rush Search and dig under the Sniper Joe by the boss gate.

091. Beat
   Ground Man's stage; in the first long drop down, you'll need to use Rush Search to
   dig on a platform that the fourth Mettool is on. Look for the sparks to make it
   easier.

092. Tango
   Robot Museum stage; it's located on the ship. Right after you get off the first
   float, deal with a few of the cannons and use Rush Search to dig up the CD right
   underneath one of the cannons.

093. Auto
   Ground Man's stage; in the section with the second worm encounter, use Rush Search
   to dig to the left of the area with the weapon and energy refill.

094. Dr. Albert W. Wily
   Cold Man's stage; use Bass for this one. After you find the spinning penguin in the
   small room with the Bubble Bat and the Met, jump onto the middle platform and head
   to the right, through the wall into a secret room. Then just double jump across the
   spikes to reach the CD.

095. Bass
   Astro Man's stage; start where you got CD 024 and use Bass' Treble Boost to fly to
   the upper right corner. The CD sits waiting for you on a ledge.

096. Treble
   Tengu Man's stage; it's at the end of the first scrolling part of the stage. If
   you have Bass you can double jump or use Treble Boost; Mega Man should use an Ice
   wall off the last platform and jump up to the ledge, then climb the hidden ladder
   to find this one.

097. King
   Burner Man's stage; after getting CD 081, use the Wave Burner to ignite the wicks
   on the dynamite blocks, then use the Ice Wall to get up to the ledge, grab the 1-Up
   if you need it and jump to the right to reach a hidden room where the CD sits.

098. Protoman
   Magic Man's stage; it's during the battle with the Bouncing Coin. Let the Coin
   destroy all the blocks, then start firing at the Coin trying to keep it away from
   the right-hand side while you try to buy time for Rush to dig this CD up.

099. Duo
   Dynamo Man's stage; it's in the first darkened room. Use Rush Search to dig on the
   elevated platform in the center.

100. Mega Man & Bass
   Robot Museum stage; you'll have to come back for this one. After riding the two
   floats, use Rush Search in the next cornscrew robot-infested hallway. The sparks
   are near impossible to see, but it's about three Mega Man-lengths to the right of
   the first drop-off. Position yourself so Rush lands in the right spot, then stand
   over Rush so he doesn't get beaten up by the cornscrews, and Rush will dig it up for
   you.


=====================
20. Secrets and Tips:
=====================
1. Easy Screw Collecting Method: Go to Astro Man's stage and stand on the farthest right
   section of the area where the enemies drop at a constant pace from the white screen
   in the background. Within about five minutes, I'd gotten up to 999 Screws by just
   firing away at the constantly respawning enemies.
2. If using Mega Man, try having the Auto Charge equipped before entering a boss fight
   so you have a slight advantage. You can always use this to concentrate more on boss
   attacks instead of whether or not you're keeping a charged shot.
3. Again, if using Mega Man, the Auto Recharge item helps a lot, especially if you can
   find quiet spots to refill your meter. Try using it in the hallways before boss
   battles.
4. Bass can refill easily by standing under the worm dispensers and rapid-firing his
   Buster straight up.
5. As Mega Man, Beat can often provide good cover in any section overrun with enemies
   (such as some areas in Burner Man's stage).
6. Some excellent item layouts include the Super Recover, Energy Saver, Energy Balancer,
   Super Armor, and Cost Attack as primary parts; Com System and CD Counter as some
   secondary items; equip Mega Man with Sparks, Rush Search, Beat, Eddie, Auto Recharge,
   and Auto Charge; equip Bass with the Super Blast and Treble Booster; and always have
   a Shock Guard handy. If you feel like it, you can stick Item Presents in stages and
   buy an Exit Unit to save time when hunting for CDs.

sonicwind 发表于 2004-5-23 10:31:56

非常感谢!
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