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GBA-1078-<洛克人 EXE 3 Blue>卡片组合(本站原创)

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发表于 2003-7-8 21:20:33 | 显示全部楼层 |阅读模式
转载请不要删除以下信息,感谢您! 8 W5 g/ T! e( n3 D/ g4 b3 |* _
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■● ■  NintendoWorld    站友xliz原创
5 \7 Y" v( a3 h4 N+ N■ ●■    http://www.NewWise.com
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           洛克人 EXE 3 Blue 卡片组合  @. Z7 D, g% l# ~" R

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英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版  k( H+ ?, e0 g+ |+ D
大家要看日文版的P.A.或详细攻略,点击这里吧!
9 t! f! H9 P4 x) g3 \
====================
' x, t: r: z. V. {5 H希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol:
! C7 C. u' }7 j. Q) ^$ V5 p8 O1 b3 B6 u3 `4 M+ L- i# r! _
以下内容格式如下:" }% r! m5 X+ d+ v  `3 @6 B

/ L) |* d' D" U) U0 t3 ?" X编号    名称; U0 L1 n% G# x9 g
说明
9 K0 }: _/ W/ {& b组合方法  Y; ~' \' u4 p  }, h: S' [! b8 h( z
---------------------------------* ]3 q1 o  j4 Q. w6 B9 A
01    Z-Connon 1
) ~  B8 ^) ]" q+ XUnlimited Cannon for 5 sec
# {4 |3 d" F+ i6 }+ D8 g# {5 {2 wCannon A+B+C  j8 k3 \8 T7 K: f
Cannon B+C+D
0 T" V, I4 g7 XCannon C+D+E
! \8 f5 |, W' S' |& r; W) I- L/ c3 Z2 P  {% b7 ^5 X7 `- N- I
02    Z-Connon 2
. U- t; {0 `, bUnlimited HiCannon for 5 sec
+ r+ m# c( }- [HiCannon H+I+J. F( E9 s$ |' i* }
HiCannon I+J+K
+ e% q4 m# W: H+ n& `2 P. G( j0 |1 W2 `HiCannon J+K+L: w! w5 J: ~" `" G4 t+ I: c
) o- v, F) {0 I' {& ?  ?
03    Z-Connon 3' G0 Z2 f+ B# A, a8 P4 h" U
Unlimited MegaCannon for 5 sec; u3 ~. L3 x4 [
M-Cannon O+P+Q7 L: ]8 B: i* Z" x  `( C
M-Cannon P+Q+R
  @# q  D8 O( b# B( u% bM-Cannon Q+R+S
+ A: Y1 w" f8 y
6 X; n2 a+ q0 q/ Z. `  E& s04    Z-Punch" ~* F! C8 E6 y1 Q
Unlimited GutPunch for 5 sec
/ Y3 L' o9 w5 \# hGutPunch B+C+D$ k- A* ~% V. V9 J. z7 |
GutPunch C+D+E5 [9 N( c8 Y5 q9 A" m0 Z
GutPunch D+E+F
$ r. s; z' Y, d5 f3 |7 K3 D1 O1 m) X" P- j. l
05    Z-Strght* ?. C, n9 s; m* `5 `$ e# C
Unlimited GutStrgt for 5 sec6 M  H1 j3 y/ [, B
GutStrgt O+P+Q, }3 r! x  l+ m
GutStrgt P+Q+R# H, j8 n5 e5 B& _
GutStrgt Q+R+S
  D9 @3 Q  A! R( T9 v7 i
9 e. R" ?/ @/ F8 d/ E) u/ @. {06    Z-Impact
8 w5 `. e: Q; Y  B1 ~9 U5 s5 |Unlimited GutImpct for 5 sec
  s/ @$ `) U9 o. z" H; ]GutImpact G+H+I( m/ O% j$ ^" H1 R
GutImpact H+I+J
, l$ |+ X4 H2 P& g6 hGutImpact J+K+L
/ [& ?$ V9 J% l: l- Z
. J. v, _# g& u7 @: d, R07    Z-Varibl& x3 @  [& i- w& F6 m
Unlimited VarSword for 5 sec
/ I8 u- B7 X3 e% R5 F5 eVarSwrd B+C+D8 ~& }2 D3 ~" v: ~+ \$ u
VarSwrd C+D+E5 e) d, B5 P* Q. |5 G7 Q2 z
VarSwrd D+E+F% i6 ?2 O2 h- ^6 P4 b% L, F$ a3 _
3 s3 Y3 t3 B& l' I
08    Z-Yoyo 1" R' [- T, U4 ~* q5 x
Unlimited Yo-Yo for 5 sec" z. R3 a1 p" n+ ~* L
Yo-Yo1 C+D+E
( q8 z% q9 i8 b5 r) N- f$ HYo-Yo1 D+E+F! L, M- }1 w0 U- u  G
Yo-Yo1 E+F+G
/ `4 N8 _* ?  M( P8 g& D7 ?/ }
/ }8 x8 J1 ~* j/ d7 z) N7 C09    Z-Yoyo 2
2 r) p4 U" j' D% mUnlimited Yo-Yo2 for 5 sec
: @8 c4 W) k/ T* d2 E5 O( e5 eYo-Yo2 H+I+J
/ p) f, W* \! o" |# t+ }6 _Yo-Yo2 I+J+K3 p, I1 T5 T& h0 F& q  ^2 L
Yo-Yo2 J+K+L
/ D5 A' o: p4 E- i% \7 i/ e6 y- U( S- v
10    Z-Yoyo 3
0 @/ e) o- N7 pUnlimited Yo-Yo3 for 5 sec
( b0 I; i. J1 \: M$ O5 Q2 wYo-Yo3 M+N+O# N0 F0 P' ~$ J9 B, b5 `5 g# j
Yo-Yo3 N+O+P8 r7 [* _) Y; |. B5 H" r% M; L
Yo-Yo3 O+P+Q' |" \, A; @  |/ @0 A
5 Q) n! A5 W2 F- f( [2 X% a: \( @
11    Z-Step 1
, g. D5 w  ^( g, x/ s8 hUnlimited StepSwrd for 5 sec, \; J; _; m- P: _# B9 @' [
StepSwrd L+M+N
& t- D" ^1 g9 V6 X) SStepSwrd M+N+O
5 N& }$ Y+ m0 v7 R/ `& JStepSwrd N+O+P
! z2 R' b5 K: u  K- ]' f7 a: Z, b  z  B; v7 C
12    Z-Step 2# _" s! z" Y7 C- x* a
Unlimited StepCros for 5 sec
* P  A8 F( `0 \) Q6 QStepCros P+Q+R# b, h- _5 F  w' T
StepCros Q+R+S
# o& X* V" F" D9 n1 w7 R1 J- y( ]" hStepCros R+S+T  w0 V# Q  q, v8 n
; n# q# ]7 D; x. d: Z- E
13    BubSprd8 C3 C! P0 y1 H! D
Attks w/ spreading bubbles!
+ `! d2 h. h- ?4 h! gBubbler  C+D+E
; b+ K+ a8 T2 J: iBub-V    D+E+F
" T5 a; z* Z( s4 KBublSide E+F+G
9 z% n) B' j# s6 V7 [, \) a" jBubbler E + Bub-V E + BublSide E/ L/ p& h. T* U( Q
( ^! ]* e, E% O: [- }
14    HeatSprd! a9 V6 v( E7 w1 N+ W
Attks w/ spreading fireball!
$ }9 c! A& \0 zHeatShot H+I+J0 p: F; k; M- S0 c/ V# W
Heat-V   I+J+K' \* [5 y: r8 J5 N
HeatSide J+K+L
" I9 S6 m5 H* v- o, q- r1 a3 _" i, i3 rHeatShot J + Heat-V J + HeatSide J: J3 G9 U$ a$ B  p7 C% q
) b, i8 x; P) k* U4 p
15    H-Burst& \4 M6 J# f6 K6 c1 N( s  p
Creates a giant explosion
6 z/ j2 s. u; h0 f" FSpreader M+N+O
& [6 O# \- E0 q$ vSpreader N+O+P
# T) m# G. U3 G0 \. |5 _* wSpreader O+P+Q
% Q5 `" r( l4 Z1 n4 k" o. ^
. R* ^3 J; c7 H16    LifeSwrd
: F+ N3 I) T- MSwings a huge 2×3 sword!" C" n7 M4 u+ D7 h3 U1 g3 _
Sword E + WideSwrd E + LongSwrd E
* W0 Z5 A) P% F9 |. c2 j% oSword L + WideSwrd L + LongSwrd L9 ^( }$ j8 y' F9 F
Sword Y + WideSwrd Y + LongSwrd Y4 G7 \' k0 b! r5 Z

7 a  K" C0 G3 N, a) M& |$ P17    ElemSwrd6 o' w$ U* e& Z# b; }3 o8 E/ p7 D
Wide swrd contains 4 elemnts- q$ U& Y0 w; r% u* x
FireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N
) S: ]. c8 z. A/ s+ W# |FireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P; @' U  ^/ j' S+ a4 l. ?+ H2 O
) b& Z. i4 }$ S( {" P# a8 {
18    EvilCut- o" {- ?7 M1 S0 ~5 Q
Step up 2 & make 4 atacks, _% Z9 V2 J+ s+ c8 O9 x# J
StepSwrd P + HeroSwrd P + StepCros P
8 q3 k$ f% {  J4 |- u/ W" R% T+ \  }. R5 l$ m& N! {0 j+ Z
19    HyperRat, [$ S/ h  `( F! @7 Q" D5 D
A giant Ratton charges!6 K8 z" J* Z( B( \
Ratton1 A + Ratton2 A + Ratton3 A
3 w6 K' G: t* N  I! kRatton1 C + Ratton2 C + Ratton3 C* ]# d2 ~( [" r* k: n% s
Ratton1 F + Ratton2 F + Ratton3 F- m8 f" l- i3 B5 j, Y1 G
6 j* F: a7 n- c' B2 I, r' s
20    TimeBom +! ]7 ^- v+ E3 y
Sets Time Bomb in enmy area
: F/ V1 Q0 T2 }# \5 G, p: dTimeBomb J+K+L
/ [. l! f  s, U' pTimeBomb K+L+M
3 D4 Z" W3 K. \. ZTimeBomb L+M+N
) T& ]: D8 j6 V! J% N. @8 [3 E& Z0 H" Y6 S5 |0 B
21    GelRain/ l1 v. `: M6 O4 W
Gel steals squares
/ y4 D* h, s3 P& c) UMetaGel1 B+C+D2 D6 e9 }' C( Z& c7 l6 g+ |
MetaGel2 E+F+G: a+ n# u4 @% {( u5 p7 ]9 Q
MetaGel3 S+T+U
" E; `' K9 a/ C- `, `' k! W& l* z$ X1 }( O$ I
22    EverCrse" j0 X" n; `4 i3 m  S4 k2 V3 M
Shield chases enemies
8 W! g( D6 L7 F2 MCrsShld1 C + CrsShld2 C + CrsShld3 C
  `. y( G2 K$ U, ]8 M+ zCrsShld1 L + CrsShld2 L + CrsShld3 L% P# H/ w9 x+ U1 m  x
1 m/ K; A) v' Y* w  n  S* U
23    MomQuake3 E! X* h: {' k3 e- ?) P9 V' K
Awakens Mother Earth!3 |1 I; m( K7 s2 s
RockCube * + RockCube * + GodStone S5 {( h9 m, s3 p" D
" [) j2 T1 U3 {
24    PoisPhar# ?5 \& a6 F3 m2 U  n) E: h7 k
Pharaoh generates poison. q8 Q) `, [, a. L0 G4 R" h
PoisMask A + PoisFace A + Anubis A) M# p5 \! x3 u& T" B7 I/ s8 z
) T' h" z! p/ v( Y
25    BodyGrd) s) x/ P' r1 v
Bodyguard takes out enemies
6 H9 ?  [: k8 ]9 ^( zAntiDmg M + AntiNavi M + Muramasa M( P. T) @6 b6 f, l) z$ j+ D
  _" i& h0 _0 I; e+ P1 ]; |9 A
26    500Barr% G* }/ G6 o- L9 U( g, [
Barrier absorbs 500HP dmg
7 t+ o- Z; w1 E2 a3 FBarrier E + Barr100 E + Barr200 E
: P' N0 O- v$ [Barrier R + Barr100 R + Barr200 R- ]. Q; T( o% P# [3 ~9 S

# z6 Q7 w  t# w# A6 |3 ^! r$ L27    BigHeart; c) [+ D2 b. J9 |: V/ b. a/ w
Attacks, then heals HP!1 S2 p8 B. Y# l) k+ T  Y
HolyPanl R + Recov300 R + Roll R
' J- O$ R) r$ h# AHolyPanl R + Recov300 R + RollV2 R
9 p; y0 z; E* `- W! EHolyPanl R + Recov300 R + RollV3 R
7 p0 ]2 S5 ~- G. C2 K
+ ^- n% ]" Z4 x( i" d28    GtsShoot
2 `  z" S' H" L! \2 BGutsMan throws MegaMan!
/ x0 `. S2 t* `Guard * + DashAtk G + GutsMan G
! Q% b8 [* i5 y- f: y& PGuard * + DashAtk G + GutsMan2 G# T( W% q9 g7 @5 e
Guard * + DashAtk G + GutsMan3 G; ~5 p/ Q" t" C: L% X0 L0 t9 O
Guard * + DashAtk G + GutsMan4 G
% l# P# k. P8 X/ Q& Q
+ @% t( w8 K, [% |; g- `' E: i29    DeuxHero
: x( H5 F7 z7 _0 J) k1 }; c7 x% vMegaMan & ProtoMan team up!' [2 T. d# {4 |0 g' E" p
CustSwrd B + VarSwrd B + ProtoMan B
) s! q/ t2 h9 R$ V7 U+ u" DCustSwrd B + VarSwrd B + ProtoMn2 B9 S" O) N  |7 ~3 Q* U: O- F
CustSwrd B + VarSwrd B + ProtoMn3 B
! D6 G6 D- |# S( }- aCustSwrd B + VarSwrd B + ProtoMn4 B
4 l) k$ C* J' `# [$ y, l9 J0 E' r9 F9 }
30    2xHero
; k: ?$ Z2 |1 q& g  u( `MegaMan & ProtoMan Dual atk3 C0 l+ x  g0 F. c1 f
Slasher B + CustSwrd B + VarSwrd B + ProtoMan B0 C# @7 v2 H' C8 u2 O
Slasher B + CustSwrd B + VarSwrd B + ProtoMn2 B
+ N) O' z- j. n" X. X3 bSlasher B + CustSwrd B + VarSwrd B + ProtoMn3 B5 U7 m& u$ Q! V
Slasher B + CustSwrd B + VarSwrd B + ProtoMn4 B8 T$ ^9 p4 H- k5 Q) ~
9 C# \/ i) P( o5 o4 N3 i) p
31    PrixPowr" p' h( C1 j9 J2 w) ~
3 Navis attack at once!& U1 [/ Q; r; G& G7 r, Y2 A6 ?
Team1 * + Team2 * + KingMan5 K
8 j+ J/ I3 t# b7 K( y( B& `) vTeam1 * + Team2 * + MistMan5 M
. ]7 z. k6 S5 X9 DTeam1 * + Team2 * + BowlMan5 B
4 w" Z; I/ ?  O/ q3 G6 w( y1 k: p' M+ l9 q3 Z/ @5 n& H3 a0 T
32    MstrStyl" C" t& n( E2 Q, W4 q8 s9 L' L3 R
MegaMan unleashes his power+ o/ A! ]( l$ L; j
Salamndr * + Fountain * + Bolt * + GaiaBlad *6 ^6 W- y7 g* A' V
( i$ Y& k9 s0 ~/ P
StdrdChip (Part 1)
. |: l; j. d0 U4 w. [┌──┬────┬─┬──┬──┬───┬───────────────┐
, ~8 U" v% |# x6 k8 _  ?' Z: A' h│编号│名称  │MB│攻击│属性│稀有度│说明             │
* C8 W# K! O, N# |├──┼────┼─┼──┼──┼───┼───────────────┤
% e( Q7 p+ W8 Y+ O6 }% z* }│1  │Cannon │12│40 │  │*   │Cannon to attack 1 enemy   │
* B8 n6 k3 X1 q5 \, W8 |4 t│2  │HiCannon│24│60 │  │**  │Cannon to attack 1 enemy   │
6 T3 P0 O% W# ~5 H8 l│3  │M-Cannon│36│80 │  │***  │Cannon to attack 1 enemy   │
% s8 ^0 }% v) j+ d8 L5 g│4  │Airshot1│4 │20 │  │*   │Knocks enemy back 1      │
0 T! X' P, R0 z& c7 e1 a│5  │Airshot2│12│30 │  │**  │Knocks enemy back 1      │
* R% G4 u; H# T1 n- ^1 k4 l+ G│6  │Airshot3│18│40 │  │**  │Knocks enemy back 1      │# p3 a( C) n4 g, N
│7  │LavaCan1│34│90 │Fire│*   │Fires lava fr. area      │+ s* h& j9 r; j+ Q* _8 Y8 _$ O
│8  │LavaCan2│42│120 │Fire│**  │Fires lava fr. area      │
! j4 Z" @0 n5 ]( [│9  │LavaCan3│60│150 │Fire│***  │Fires lava fr. area      │2 n& `' f( X  G8 j' ]! G$ H
│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area   │
' d: h3 L2 L1 [  M3 e$ J6 u: O│11 │ShotGun │8 │30 │  │*   │Explodes 1 square behind   │4 E& K+ h: q% e6 d/ `
│12 │V-Gun  │8 │30 │  │*   │Explodes 2 diag. squares   │
+ Z5 }" [1 l8 l; w│13 │SideGun │8 │30 │  │*   │Explodes up, down on hit   │
+ o0 |! l  `% ~( j/ j6 n│14 │Spreader│16│30 │  │**  │Creates a large explosion   │
0 ~+ R, X% v) ~  w- ~5 X│15 │Bubbler │14│60 │Aqua│*   │Explodes 1 square behind   │; A- s; h; b" ^5 {+ a  a
│16 │Bub-V  │22│60 │Aqua│*   │Explodes 2 diag. squares   │+ j: L. ]! s7 a8 t0 K* ]$ @
│17 │BublSide│30│60 │Aqua│**  │Explodes up, down on hit   │5 S, g! @  b5 |6 L7 O8 x* Q& T3 f' y
│18 │HeatShot│16│40 │Fire│***  │Explodes 1 square behind   │
" G! |0 N. N: Q1 n$ r│19 │Heat-V │24│40 │Fire│*   │Explodes 2 diag. squares   │* A, ~& z! j! L( V7 J
│20 │HeatSide│32│40 │Fire│**  │Explodes up, down on hit   │
6 H7 [. H( q$ k; @' d1 p/ d│21 │MiniBomb│6 │50 │  │***  │Throws a bomb 3 squares    │
0 i: o+ I" ^% m, v│22 │SnglBomb│12│50 │  │*   │Throws a big bomb 3 squares  │
: {8 U7 E0 m  |│23 │DublBomb│24│50 │  │*   │Throws 2 big bombs 3 squares │+ t  l3 k1 z! t5 |. w$ e: p$ l
│24 │TrplBomb│36│50 │  │**  │Throws 3 big bombs 3 squares │% z: d" v5 Q) i0 T* f$ |8 i/ [
│25 │CannBall│33│160 │  │***  │Breaks 3rd panel ahead    │
! [2 M4 A2 `  ?& ^│26 │IceBall │18│120 │Aqua│***  │Freezes 3rd sqr. ahead    │
( p* B' u/ |3 w│27 │LavaBall│20│140 │Fire│***  │Shoot lava 3rd sq. ahead   │
- E  }. B1 G; w* L7 [) w, Y) a3 n│28 │BlkBomb1│60│120 │Fire│**  │Firebomb hits 3rd sq ahead!  │2 l+ w3 f/ a$ y. d+ Y6 Q, L: M
│29 │BlkBomb2│70│170 │Fire│***  │Firebomb hits 3rd sq ahead!  │
! r, q3 X& P) |* e0 Y9 q5 E0 N( r│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead!  │) T% x7 \% l, A
│31 │Sword  │10│80 │  │*   │Cuts enmy in front! Range: 1 │& }4 w: F* h( N/ [  Q6 R/ G
│32 │WideSwrd│16│80 │  │**  │Cuts enmy in front! Range: 3 │
( T; M% k1 U$ ^+ e, U. O8 ]* P3 g│33 │LongSwrd│24│80 │  │***  │Cuts enmy in front! Range: 2 │9 N2 |3 E' @6 Y9 {: r
│34 │FireSwrd│20│150 │Fire│***  │Fire: Cuts fwd 3 squares   │
" M; z! y- a: D! n│35 │AquaSwrd│25│150 │Aqua│***  │Water: Cuts fwd 3 squares   │
0 T' c6 ^$ {) v8 r# [1 L+ ?│36 │ElecSwrd│23│130 │Elec│***  │Elec: Cuts fwd 3 squares   │. e. u: Y2 H: S9 a% A+ z3 v
│37 │BambSwrd│18│140 │Wood│***  │Wood: Cuts fwd 3 squares   │
% e/ u0 `. E" ^% w& _* v7 R8 |+ y│38 │CustSwrd│21│????│  │***  │Cust Gauge = Atk Str     │
4 o. f! g, Z1 W( c! j│39 │VarSwrd │68│160 │  │**** │A magical shifting sword   │
, b) s5 Y' v7 \3 ^! U│40 │AirSwrd │30│100 │  │***  │Wide swrd with air attack!  │
5 V5 T3 P9 T; l8 E) N: p5 J│41 │StepSwrd│43│130 │  │**** │2 steps, then uses wide swrd │7 Z6 @) m( B( q, P  ^  ]1 E
│42 │StepCros│74│130 │  │**** │2 steps, then uses cross atk │% H+ q" y0 `7 l, h
│43 │Slasher │12│240 │  │***  │Cut while A button is held!  │( N+ \  R0 g& q' Z1 I9 \$ }3 w
│44 │ShockWav│10│60 │  │*   │Shock through enemies     │% B& F( H' e6 K' \- H. N
│45 │SonicWav│26│80 │  │**  │Shock through enemies     │9 p  Y3 C. r, \& Z% T# H
│46 │DynaWave│42│100 │  │***  │Shock through enemies     │6 k! ?% t( @* {# a) W4 o
│47 │BigWave │82│190 │  │**** │Shck wave cracks panels    │
) [" F  J% N$ W│48 │GutPunch│14│80 │  │*   │Punch pushes 1 square     │0 [9 N3 q; S: [: l1 {
│49 │GutStrgt│30│100 │  │**  │Punxh 2 square range     │
' N- F  ~, B/ G/ X. H│50 │GutImpct│50│160 │  │***  │Punch pushes 1 square     │
4 j3 Y- p' C7 u. Q│51 │DashAtk │11│90 │  │*   │Dash through enemies!     │
& U' ~! Y8 c8 X: v' c│52 │Burner │15│130 │Fire│***  │Envelops you in flame!    │$ D+ o4 A4 Z; h+ _, o) n
│53 │Condor │44│180 │  │**** │Chrge atk pierces enemies   │# v4 o% q, h( c/ o/ v! G, U+ K
│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape!   │
: i: b2 U7 g+ s) x2 B' v  ^* K) \│55 │Zapring1│8 │20 │Elec│*   │Pralyzing electric ring atk! │
) ^5 T; U: `5 o3 O│56 │Zapring2│18│40 │Elec│**  │Pralyzing electric ring atk! │+ j( \- c, |# Z4 e
│57 │Zapring3│28│60 │Elec│***  │Pralyzing electric ring atk! │
% a, B4 N# t& v# k/ o│58 │IceWave1│14│80 │Aqua│*   │Creates a 2 sq wide ice wave! │1 v3 K5 b" B* R
│59 │IceWave2│22│100 │Aqua│**  │Creates a 2 sq wide ice wave! │! H8 ?  a- p3 ~; L, `" G+ N
│60 │IceWave3│30│140 │Aqua│***  │Creates a 2 sq wide ice wave! │
" v  f1 f0 r, n+ @│61 │Yo-Yo1 │72│40 │  │*   │3-square yo-yo attack!    │% \& q5 \/ ~0 i# K' _6 D& I
│62 │Yo-Yo2 │80│50 │  │**  │3-square yo-yo attack!    │
3 h) [& d) ^% h│63 │Yo-Yo3 │88│60 │  │***  │3-square yo-yo attack!    │
1 w) A/ k  z  u( a/ \│64 │AirStrm1│26│50 │  │*   │Creates 3 whirlwinds     │
) V2 x4 z  F$ j" X│65 │AirStrm2│35│60 │  │**  │Creates 3 whirlwinds     │  o$ P1 S6 \7 b/ E: O
│66 │AirStrm3│44│70 │  │***  │Creates 3 whirlwinds     │# z. p* Y$ C+ N
│67 │Arrow1 │40│100 │Elec│*   │Bee fly diagonal paths    │$ e2 z6 v! [1 a
│68 │Arrow2 │60│130 │Elec│**  │Bee fly diagonal paths    │
9 S5 L8 G" C0 w2 ?2 s4 ?│69 │Arrow3 │80│160 │Elec│***  │Bee fly diagonal paths    │
+ `4 _. d9 J4 K+ {4 T. X, {, d│70 │Ratton1 │14│80 │  │*   │Crawling rat, turns once   │- m- S) A; D6 @3 J/ Y
│71 │Ratton2 │24│100 │  │**  │Crawling rat, turns once   │9 A6 A4 B+ A8 q
│72 │Ratton3 │34│120 │  │***  │Crawling rat, turns once   │
! m" F1 M% K# j% C8 @5 K' I/ o│73 │FireRatn│35│230 │  │***  │Activates when hit w/fire!  │
7 z4 Y3 s0 T. }5 l  P; b│74 │Wave  │60│80 │Aqua│***  │Creates a wave that moves 3 sq│
! [1 A; I  j, T2 t" Z│75 │RedWave │72│90 │Fire│***  │Creates a 3 sq wave of lava  │
) _& P$ M& Q/ I. P. W. {│76 │MudWave │84│100 │Wood│***  │Mud wave advances 3 squares  │7 F+ v8 ^  O  U# X1 ?4 [" b0 V3 H
│77 │Tornado │18│20 │  │**  │An 8-hit tornado 2 ahead   │* [2 ]$ z2 R- ^, d! x
│78 │Spice1 │22│80 │Wood│*   │Dangerous powder on all grass │
; y# y) v/ \! ]│79 │Spice2 │34│110 │Wood│**  │Dangerous powder on all grass │* Z/ l. N- C6 `3 O1 C" G9 B
│80 │Spice3 │46│140 │Wood│***  │Dangerous powder on all grass │% X9 A2 F5 m5 |9 }! E- f
│81 │Shake1 │34│90 │  │*   │Vertical shaking 3 sq ahead  │
% y8 {3 ?. b" r│82 │Shake2 │40│110 │  │**  │Vertical shaking 3 sq ahead  │4 p' R8 O; Q2 ]: Y
│83 │Shake3 │50│140 │  │***  │Vertical shaking 3 sq ahead  │
* E0 @: k) A8 o3 c│84 │NoBeam1 │66│200 │  │**  │Fires if something behind   │
2 n" |3 E" d2 R) O- ?│85 │NoBeam2 │77│260 │  │***  │Fires if something behind   │+ V3 D. X, _9 Z2 e4 I
│86 │NoBeam3 │88│300 │  │**** │Fires if something behind   │- {: H$ u6 r3 K: y
│87 │Hammer │16│100 │  │**  │Hammer smashes front!     │
+ \1 k& ^$ S! e, y7 G. s│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward   │" s5 Y' j4 _7 [* d2 o7 L- }" l: D
│89 │Rope1  │45│50 │Wood│*   │Entwines adjacent enemies!  │
) b# e$ i% [7 X│90 │Rope2  │55│70 │Wood│**  │Entwines adjacent enemies!  │1 P* `" i& v" k( Z* N
│91 │Rope3  │65│90 │Wood│***  │Entwines adjacent enemies!  │5 P1 g  {" f/ G+ m
│92 │Boomer1 │15│60 │Wood│*   │Boomerang encircles field   │
' z# }1 W8 @- ~- P9 |│93 │Boomer2 │22│80 │Wood│**  │Boomerang encircles field   │6 t" u6 K3 l8 R  I) o, Q1 X
│94 │Boomer3 │30│100 │Wood│***  │Boomerang encircles field   │$ t6 Z0 W7 _1 |& l
│95 │PoisMask│30│  │  │*   │Poison area w/ A button!   │0 p& o7 z) K! l$ @: |2 m. i# q
│96 │PoisFace│38│  │  │**  │Spread poison w/ A button!  │) X' f/ M4 K& E
│97 │RockArm1│23│100 │  │*   │Paralyzes enemy w/ erthquake │
+ P2 t% H! [, A9 {+ X% |│98 │RockArm2│35│150 │  │**  │Paralyzes enemy w/ erthquake │5 y1 h) W& m& H1 ~! G+ ?
│99 │RockArm3│47│200 │  │***  │Paralyzes enemy w/ erthquake │
1 Y% _  r3 ], h│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│4 h/ M- W# L# z& U) P
└──┴────┴─┴──┴──┴───┴───────────────┘0 L& Y) H8 A: ]

4 k9 B# F: D0 B1 K) ^, g0 VStdrdChip (Part 2)' o9 R9 p2 }. m1 G" J  _8 t
┌──┬────┬─┬──┬──┬───┬───────────────┐
" V7 G% q/ A5 s. S│编号│名称  │MB│攻击│属性│稀有度│说明             │
4 U* S+ }4 @0 l, F# j2 @├──┼────┼─┼──┼──┼───┼───────────────┤) H' `  t7 m- f5 m$ r; a" a
│100 │CrsShld1│25│160 │  │*   │Guard, and bite into the enemy│+ U( ]* ?9 O* |# m8 a# z
│101 │CrsShld2│33│210 │  │**  │Guard, and bite into the enemy│# b8 d7 G1 \1 K+ d, v
│102 │CrsShld3│41│260 │  │***  │Guard, and bite into the enemy│
/ |3 y5 [* k0 ?3 q6 T│103 │Magnum1 │35│120 │Fire│*   │Cursor destroys panel!    │! x; L+ q2 {! b
│104 │Magnum2 │55│150 │Fire│**  │Cursor destroys panel!    │
6 u! y5 a( P0 x$ j& M- j│105 │Magnum3 │75│180 │Fire│***  │Cursor destroys panel!    │
: N( N; w( D: l4 A│106 │Plasma1 │14│30 │Elec│*   │Launches electric attack   │( i' y( K- A. i% t0 N+ [
│107 │Plasma2 │26│60 │Elec│**  │Launches electric attack   │3 y8 c% E5 A! V" C4 o; b* Y& X
│108 │Plasma3 │34│90 │Elec│***  │Launches electric attack   │
  F+ i0 `. u9 C│109 │RndmMetr│28│100 │Fire│***  │Meteors smash enemies!    │
, i) }  L  Y% J. j4 [$ s│110 │HoleMetr│48│100 │Fire│***  │Meteors smash into sq     │
$ y- p" j. C% m: w* o│111 │ShotMetr│38│100 │Fire│***  │Meteors shoot out forward   │
* v* m, H8 W- G! t  ~1 c│112 │Needler1│32│30 │  │*   │Advance w/ A, stop to attack │. ?6 C: I* ]/ q  ~
│113 │Needler2│52│40 │  │**  │Advance w/ A, stop to attack │6 r  j0 B2 C( v. C
│114 │Needler3│72│50 │  │***  │Advance w/ A, stop to attack │" B+ X$ l5 Z! Y( H3 c
│115 │Totem1 │29│100 │Fire│*   │Creates a totem to blow fire │4 q+ N, Y* r  ]) b# J+ ^
│116 │Totem2 │38│140 │Fire│**  │Creates a totem to blow fire │2 e& s8 B% q! o. m& H# ]* {" y
│117 │Totem3 │47│180 │Fire│***  │Creates a totem to blow fire │
1 y8 L3 u- L; c  R6 Y2 |6 h4 u│118 │Sensor1 │62│100 │Elec│***  │Sensor to watch sq ahead   │
% M, r$ s& t- v│119 │Sensor2 │70│130 │Elec│***  │Watch sq ahead or diagonal  │8 [) G4 m* x) \, N
│120 │Sensor3 │72│130 │Elec│***  │Watch sq ahead or diagonal  │5 W7 G5 U+ ?& B, ?5 ^
│121 │MetaGel1│18│90 │Aqua│*   │Gel atk steals a panel!    │
" M+ q; ~5 A1 n" Y│122 │MetaGel2│28│130 │Aqua│**  │Gel atk steals a panel!    │
2 M- t% V6 a! C' a& J! N│123 │MetaGel3│38│170 │Aqua│***  │Gel atk steals a panel!    │
; T. c  ?0 h; w% M│124 │Pawn  │44│90 │  │***  │Attack by pressing A button  │% Q0 e5 K9 @/ L6 R  _9 z' C  x
│125 │Knight │64│150 │  │***  │Jumps fwd and attacks     │; X' I' |$ x/ z' v  i$ n4 n
│126 │Rook  │30│  │  │***  │Protects you from attacks   │2 U# \3 |5 G1 E' ^# o: t7 E0 N
│127 │Team1  │16│10 │  │**  │Powers up when ally is hit  │! ]  J$ q$ a1 h; {7 v
│128 │Team2  │20│  │  │**  │Ally's HP recovered if hurt  │
8 p; b8 D+ M) h/ R│129 │TimeBomb│32│150 │  │***  │An area-wide time bomb    │
+ a, V( i5 n/ x4 B1 X7 f& n│130 │Mine  │16│300 │  │***  │Places a mine in enmy area  │4 @' D/ r% m* m% o) X9 F0 e/ P
│131 │Lance  │46│130 │Wood│***  │Lances through back line   │
+ T* b, }4 N) R9 E1 i2 B& F5 F. W+ _│132 │Snake  │20│40 │Wood│***  │Snake from hole in area    │6 S- \* ~  D3 H7 [$ V
│133 │Guard  │5 │  │  │*   │Repels enemy's attack     │
$ Q+ U& Y$ _9 q4 ~- o│134 │PanlOut1│4 │  │  │*   │Destroys 1 panel in front   │
+ j0 z3 X) l  D6 n0 Z. Q1 J/ o; U│135 │PanlOut3│7 │  │  │*   │Destroys 3 panels in front  │& o  s# q* B6 A! F
│136 │PanlGrab│10│  │  │*   │Steals one enemy square!   │/ S7 E6 T1 _+ J1 ]* ~; o, ]0 p
│137 │AreaGrab│15│  │  │**  │Steals left edge from enmy  │
& T  S, z8 n  v( ^& x│138 │GrabBack│10│40 │  │***  │Retaliate stolen panels!   │. I- G) n# r8 j# p: m  c; f1 S
│139 │GrabRvng│30│80 │  │**** │Retaliate stolen panels!   │
" V6 G3 L; x- i& P* {: Z9 b$ ^│140 │RockCube│9 │  │  │*   │Places a rock cube in front  │
2 ?, Z& E) Q7 }" C2 v6 U* W5 K7 d/ A│141 │Prism  │60│  │  │***  │Prism fires randomly     │
5 ^; f/ j' q6 ~' C│142 │Wind  │14│  │  │*   │Windbox blows at enmy area  │8 f; P- [* G0 E$ l$ W
│143 │Fan   │14│  │  │*   │Vacuum pulls enemies     │
, L  D. H$ x4 B7 |1 M5 b9 E│144 │Fanfare │32│  │  │***  │Take no damage for a while  │
  C* w4 D6 C/ V1 Q" w│145 │Discord │38│  │  │***  │Confuses enemies w/ music   │, w& W0 |! k4 O4 r$ \( R
│146 │Timpani │42│  │  │***  │Paralyzes enemies w/ music  │
$ N/ E5 O" j5 ?4 j│147 │Recov10 │5 │  │  │*   │Recovers 10HP         │
4 b1 g1 ~- l9 V0 L6 o& M│148 │Recov30 │8 │  │  │*   │Recovers 30HP         │
& P4 Z; s5 Y* |: D( i│149 │Recov50 │14│  │  │**  │Recovers 50HP         │
2 g4 Q+ Z& |) u; k1 f1 {│150 │Recov80 │20│  │  │**  │Recovers 80HP         │( @* |6 s, H9 b9 C, i
│151 │Recov120│35│  │  │***  │Recovers 120HP        │. |  \+ u; L! F8 ~4 D) x
│152 │Recov150│50│  │  │***  │Recovers 150HP        │, ~$ I! |5 _$ M  P; m. }. t
│153 │Recov200│65│  │  │**** │Recovers 200HP        │: l7 o+ R2 ?' y8 F/ P
│154 │Recov300│80│  │  │**** │Recovers 300HP        │) ?/ X) ], T9 k- m5 J1 |) K- y1 X
│155 │Repair │8 │  │  │*   │Fix your area's panels    │
, t) u4 ^8 C. M/ ]: ?│156 │SloGauge│20│  │  │***  │CustGauge slows down in battle│4 x4 T( V  ]$ d% C3 h- P2 X, e
│157 │FstGauge│40│  │  │***  │CustGauge speeds up in battle │
# n4 t4 ~7 e+ e# c& b3 t5 @│158 │Panic  │14│  │  │***  │Confuses enmies if you are  │
" c. r4 V' r/ J5 W# y9 R│159 │Geddon1 │10│  │  │***  │Cracks all panels!      │  r+ p3 q$ F, F7 q- [8 _
│160 │Geddon2 │50│  │  │**** │Breaks all empty squares!   │
( |- q# _' S+ t) _! e" \│161 │Geddon3 │90│  │  │**** │Turn all panels to swamp!   │8 e5 o+ ]4 N. e2 ]
│162 │CopyDmg │18│  │  │***  │Duplicate damage on 2nd enemy │
- X$ B2 m" m6 O' v  ?( ~! j│163 │Invis  │11│  │  │***  │Invisible for a while     │7 G* g0 t. G9 V/ q
│164 │Shadow │60│  │  │***  │Only swrd attack hurt you   │
& t5 Y5 y5 V% Y│165 │Mole1  │28│  │  │*   │Attacks fr. under ground!   │$ B2 y! E5 g% {$ E* U! `4 }2 [; V
│166 │Mole2  │35│  │  │**  │Attacks fr. under ground!   │
9 [3 A' k0 N7 P/ N│167 │Mole3  │42│  │  │***  │Attacks fr. under ground!   │
- U2 ]8 ~! ~- F' s│168 │AirShoes│26│  │  │***  │Can stand on empty squares  │
3 p; J" r+ \- `7 n│169 │Barrier │7 │  │  │*   │Nullifies 10HP of damage!   │
2 _! s7 `" @" W4 F1 a1 a8 F! v│170 │Barr100 │25│  │  │**  │Nullifies 100HP of damage!  │
) K$ y/ _, Y9 z. i│171 │Barr200 │50│  │  │***  │Nullifies 200HP of damage!  │
9 l3 W8 J: m4 F, D/ V7 L│172 │Aura  │55│  │  │***  │Repels attacks under 100   │
- Z. E7 x) o! K; d' g│173 │NrthWind│43│  │  │**** │Wind removes auras, etc    │
6 j6 \; ^3 z- U' g+ |) ?! _8 ^- ^/ D│174 │Mettaur │30│????│  │***** │Summons a Mettaur to fight!  │, S' o& r: P3 n$ N% L6 p
│175 │Bunny  │32│????│Elec│***** │Summons a Bunny to fight!   │
7 Z1 l- a5 c. z# ^) ]│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight!  │
* }/ |) w1 ^1 ?9 g: Q│177 │Swordy │30│????│  │***** │Summons a Swordy to fight!  │9 K0 ]: y) J' G  w
│178 │Jelly  │46│????│  │***** │Summons a Jelly to fight!   │
! f' f- g/ C- u( D│179 │Mushy  │38│????│Wood│***** │Summons a Mushy to fight!   │
- R& ~. ?: Z: w│180 │Momogra │38│????│  │***** │Summons a Momogra to fight!  │4 N' f& D0 z: Z* T8 W! B" q2 X
│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │; y! u% F6 i, f6 a8 d1 J) k
│182 │Scuttlst│52│????│  │***** │Summons a Scuttlest to fight! │& t+ v3 j2 Y- A3 R3 _7 o# |
│183 │Hole  │55│  │  │**** │Open hole to dark world    │
8 H7 A7 O0 |5 v* t│184 │HolyPanl│14│  │  │**  │Creates a holy pnl in front  │
3 }' G& D7 f) {& u7 ~│185 │LavaStge│22│  │  │***  │Changes all panls to lava   │
& w9 d6 k3 m2 s9 J8 |6 J│186 │IceStage│20│  │  │***  │Changes all panls to ice   │
: g0 f# \! |- S$ [% e│187 │GrassStg│10│  │  │***  │Changes all panls to grass  │* j1 c5 _& J$ Q: |5 B
│188 │SandStge│18│  │  │***  │Changes all panls to sand   │. Z# p+ C/ U3 G0 I( I. l1 j$ Y
│189 │MetlStge│26│  │  │***  │Changes all panls to metal  │. m+ U9 ~  t2 F3 Z2 b
│190 │Snctuary│54│  │  │**** │Change own panls to holy   │
) C; [4 D+ j. G% X5 {│191 │AntiDmg │45│100 │  │***  │Sets trap & throws stars!   │
7 u' ?! z- |. y0 V& _$ {  D3 O( T! @│192 │AntiSwrd│68│100 │  │***  │Retaliate for sword damage  │
! K. N' K+ {4 I" A) y1 a│193 │AntiNavi│60│  │  │**** │Take the enemy's Navi away  │- L/ Y% I7 V; v1 p! X
│194 │AntiRecv│73│  │  │***  │Punish recovery of HPs!    │4 R  o6 k# D- U
│195 │Atk+10 │4 │  │  │*   │+10 for selected atk chip   │* |1 R* ^9 F8 n1 j$ |
│196 │Fire+30 │20│  │  │**  │+30 for Fire atk chip     │: Z  M  a. }' [; `4 A# B
│197 │Aqua+30 │21│  │  │**  │+30 for Aqua atk chip     │
+ I. M- z) x& J( Z│198 │Elec+30 │23│  │  │**  │+30 for Elec atk chip     │( p" d' w2 V5 R+ N
│199 │Wood+30 │26│  │  │**  │+30 for Wood atk chip     │* z! C& W8 s7 Z7 O; R+ W! s9 r# J) x
│200 │Navi+20 │34│  │  │**  │+20 for selected Navi chip  │2 g! r7 V* D0 j
└──┴────┴─┴──┴──┴───┴───────────────┘3 m% K' \% ?- _/ G* C" q' j
$ I$ P5 Z! V: @: I* H* ^1 [' l

4 w" }. C5 t' e3 m1 W! e6 ?Mega Chip$ a4 y; @& F; w8 ?8 P& Y  O
┌──┬─────┬─┬──┬──┬───┬───────────────┐
" S% `+ S# N& Y9 Z1 E+ s! ^' _│编号│名称   │MB│攻击│属性│稀有度│说明             │
' T& D3 _1 q9 g& i: [, s├──┼─────┼─┼──┼──┼───┼───────────────┤
1 G! u* ], S! i9 H8 |4 e5 Z│1  │Muramasa │74│????│  │***** │Power = amount of HP lost!  │
/ i! H3 m5 C- C+ {5 S│2  │HeroSwrd │65│180 │  │**** │Legendary swrd cuts 3 sq!   │
$ s# k9 W4 @; l+ T. S3 L  m│3  │ZeusHamr │90│250 │  │***** │Damages anyone on a panel   │0 S8 Z. ^/ X2 \
│4  │StandOut │22│220 │Fire│***  │Heat: Send Fire into hole   │: q1 J+ E* D% J! O' B  i3 Y
│5  │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole   │$ ?: m$ }7 _" ^6 t$ y! A. d
│6  │WatrLine │18│180 │Aqua│***  │Water: Draw wter from hole  │" o% W; }$ |: _  b# o
│7  │Fountain │48│240 │Aqua│***  │Water: Draw wter from hole  │
- g1 B; e, c2 ^& v# G5 k) G. w, x9 J│8  │Ligtning │30│160 │Elec│***  │Elec: Dmgs object & area   │
- _5 w& R, o' D' E│9  │Bolt   │52│210 │Elec│***  │Elec: Dmgs object & area   │8 J7 R% L; B/ Y
│10 │GaiaSwrd │28│100 │Wood│***  │Wood: Take power frm next chip│
5 b& J/ y! M! {! }, r% z│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│& ^3 M. Y& w' _$ L' `1 G
│12 │Meteors  │86│40 │Fire│**** │Drop many meteors on enemy  │
* P5 Z9 Q" A% L) }& z7 b) M6 l* e│13 │Guardian │82│  │  │***** │Statue punishes when hit   │# ?& w( k8 p# l+ F8 `/ b& [
│14 │Anubis  │90│  │  │***** │Anubis poisons enemies    │2 s1 A4 @: D4 o+ x) C- s) y( ~3 s) e
│15 │Godstone │66│150 │  │**** │Summons a GodStone from hole │
" P+ c" }& a3 D│16 │OldWood  │72│100 │Wood│**** │Summons OldWood from hole   │0 ~  Q' B; y6 r3 X# D
│17 │Jealousy │64│100 │  │***  │More dmg if enemy has chips  │
/ R1 Q; u7 Y5 A! z' P│18 │Poltrgst │58│  │  │***** │Objects thrown at enemies!  │
5 C9 Z. c% S( W- Y5 z│19 │LifAura  │77│  │  │**** │Repel all attacks under 200  │# a; t$ Y+ A+ Z; b7 T  G6 o. g
│20 │FullCust │10│  │  │***  │CustGauge instantly refills! │* t6 M" F% p* P" y! R5 \+ b1 S+ h. A
│21 │Atk+30  │50│  │  │***  │+30 for selected atk chip   │0 w2 j+ u& }. }& ?, _
│22 │Navi+40  │60│  │  │***  │+40 for selected Navi chip  │
% B7 f! H3 o# `! R│23 │Roll   │10│20 │  │***  │Attack an enemy, heal you   │! @4 I. p2 @$ C2 \1 Q9 y' S6 l
│24 │RollV2  │22│30 │  │**** │Attack an enemy, heal you   │
. @( g* r" J+ Y$ B, }│25 │RollV3  │34│40 │  │***** │Attack an enemy, heal you   │% Q0 |$ s  E) F: B
│26 │GutsMan  │15│50 │  │***  │Sneaks up to smash panels   │" b3 r$ x5 J# S4 s+ e
│27 │GutsManV2 │41│70 │  │**** │Sneaks up to smash panels   │
- k, }. j- B, G, }│28 │GutsManV3 │57│90 │  │***** │Sneaks up to smash panels   │
5 O+ U" n5 L4 M* D2 K1 g; ]│29 │GutsManV4 │63│100 │  │***** │Sneaks up to smash panels   │
- c& g9 S8 d3 C9 t! @# \│30 │ProtoMan │68│160 │  │***  │Moves in to slice the enemy  │
+ Q$ G8 W/ R+ q! B│31 │ProtoMnV2 │76│180 │  │**** │Moves in to slice the enemy  │. [7 r/ Y0 n, U; x) F
│32 │ProtoMnV3 │82│200 │  │***** │Moves in to slice the enemy  │
; _+ S. A# t) g8 c; t  d│33 │ProtoMnV4 │90│220 │  │***** │Moves in to slice the enemy  │$ z  V1 V% ^* d& O( }6 S4 p. v
│34 │FlashMan │39│50 │Elec│***  │Flash atk paralyzes enemy   │
, J/ [/ ^/ [! g4 f5 a+ ?│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy   │
, ?, ^1 O+ b7 j│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy   │, i4 C& E  m3 L2 u1 C1 h" k% U  Y6 P
│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy   │+ [4 d% M( y% c' b4 o5 P
│38 │BeastMan │38│40 │  │***  │Claw atk 3 squares ahead!   │
9 j- g9 d+ }0 E│39 │BeastMnV2 │60│50 │  │**** │Claw atk 3 squares ahead!   │
/ o9 `! d7 f5 r; O( t* a│40 │BeastMnV3 │68│60 │  │***** │Claw atk 3 squares ahead!   │
3 W+ y: B* g6 a, m* `- ]# C│41 │BeastMnV4 │76│70 │  │***** │Claw atk 3 squares ahead!   │
" d. @0 M, h5 V  {5 w+ K! K& D│42 │BubblMan │50│20 │Aqua│***  │Fires several AquaShots    │
! N* ?1 M( M6 s8 a│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots    │
$ t/ U9 w' t6 z4 j  [6 x" Z" x│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots    │5 ]% k4 v0 j2 ^3 Q: H/ i* _
│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots    │
" S( N4 m$ K4 _8 L2 b5 |6 H│46 │DesrtMan │32│120 │  │***  │Launches fists at enemies!  │# b" ^' ]4 Y; e- s& ]
│47 │DesrtMnV2 │52│140 │  │**** │Launches fists at enemies!  │
& X$ v/ Z4 N& u, i2 V( a│48 │DesrtMnV3 │64│160 │  │***** │Launches fists at enemies!  │
8 `! L' W% B: \# b* P│49 │DesrtMnV4 │72│180 │  │***** │Launches fists at enemies!  │* x' @  F% j! j5 y/ @. U
│50 │PlantMan │60│20 │Wood│***  │Vines harm all enemies!    │0 Y7 g( k! j, |6 ?3 F5 _. x: q
│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies!    │  a% Q2 I& X  X
│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies!    │1 b2 q! [% N. l. N- V. b
│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies!    │3 |% A/ l2 N3 x. @
│54 │FlamMan  │32│120 │Fire│***  │Flames burn all enemies!   │# y; }# q5 ~4 A  _5 X$ `! H
│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies!   │
* }  j  p8 k3 }" l0 D│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies!   │# M/ ?3 c' o+ k! x
│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies!   │
0 X6 w, ~. Z% E1 c│58 │DrillMan │66│70 │  │***  │3 drills fly at enemies!   │
- m6 D9 o  I- A. u. T3 T│59 │DrillMnV2 │70│90 │  │**** │3 drills fly at enemies!   │
+ S. f: _7 D1 [9 u& a  h$ N) T│60 │DrillMnV3 │74│110 │  │***** │3 drills fly at enemies!   │
; _; Y+ D4 \0 v* p. D7 l: s│61 │DrillMnV4 │78│130 │  │***** │3 drills fly at enemies!   │
( i) t2 S$ ^) X* v│62 │MetalMan │40│100 │  │***  │Iron fist smashes 1 square!  │
" d. f8 u8 {; N- [  F│63 │MetalMnV2 │60│130 │  │**** │Iron fist smashes 1 square!  │" \! l6 J: E4 |! }: Y4 J8 ?
│64 │MetalMnV3 │70│160 │  │***** │Iron fist smashes 1 square!  │8 r2 ]. P3 W/ ^  L
│65 │MetalMnV4 │80│190 │  │***** │Iron fist smashes 1 square!  │
" f/ Y& B- c" w0 N+ ?( {. Z│66 │KingMan  │36│140 │  │***  │Move up 3 square & 4-way hit │
  i, A& s# f% ?! q. h- O3 [│67 │KingManV2 │48│170 │  │**** │Move up 3 square & 4-way hit │
4 \/ P) p1 D5 k, G│68 │KingManV3 │60│200 │  │***** │Move up 3 square & 4-way hit │
. t6 Z6 W- j% }, k│69 │KingManV4 │72│240 │  │***** │Move up 3 square & 4-way hit │! S" \* G% P7 m  B6 o4 [. Z. `. ?
│70 │MistMan  │68│90 │  │***  │Appears from mist & attacks  │7 d, O3 x/ I# M3 u2 M
│71 │MistManV2 │71│110 │  │**** │Appears from mist & attacks  │- C" u8 F, z, L' V, q7 @+ K; l
│72 │MistManV3 │74│130 │  │***** │Appears from mist & attacks  │6 s7 v6 u8 j" k' G" b
│73 │MistManV4 │77│150 │  │***** │Appears from mist & attacks  │- B; I. e: q& S2 A7 y
│74 │BowlMan  │80│100 │  │***  │Lines up pins for a strike!  │. m8 K( i6 s+ C" H) A4 {# ^
│75 │BowlManV2 │82│120 │  │**** │Lines up pins for a strike!  │
- i7 k+ y9 J& y  U  O/ Z│76 │BowlManV3 │84│140 │  │***** │Lines up pins for a strike!  │
. b; A5 T2 A1 M6 O! l6 Y│77 │BowlManV4 │86│160 │  │***** │Lines up pins for a strike!  │
6 i- ]/ G2 u. O9 y2 {│78 │DarkMan  │72│30 │  │***  │Creates 3 caves in enmy area │- b, D, v" j5 C+ J6 R0 S% I
│79 │DarkManV2 │76│30 │  │**** │Creates 3 caves in enmy area │
/ n- I6 n) }8 x│80 │DarkManV3 │80│30 │  │***** │Creates 3 caves in enmy area │1 G5 g# n( T- h. ^% V
│81 │DarkManV4 │84│30 │  │***** │Creates 3 caves in enmy area │
3 K6 e7 t, g: V' H│82 │JapanMan │82│40 │  │***  │Multiple attacks w/ spear   │: ?- F0 l* K- ?6 ]/ p2 _, a8 l% j
│83 │JapanMnV2 │85│45 │  │**** │Multiple attacks w/ spear   │
3 w% J* f3 \" A" R6 ~, q* N│84 │JapanMnV3 │88│50 │  │***** │Multiple attacks w/ spear   │
% {& b  ^% d  i9 \+ ~+ x: @2 B0 F* G" a│85 │JapanMnV4 │91│55 │  │***** │Multiple attacks w/ spear   │
, e, x' f" H3 X) K! p# t└──┴─────┴─┴──┴──┴───┴───────────────┘
2 m, K  c9 \; W9 H  m
7 k  M! W7 y6 Q. U& Y( b5 B, N4 `+ ^0 e1 Z
GigaChip (蓝版)
& M3 A. J( [; s: d┌──┬─────┬─┬──┬──┬───┬───────────────┐& v% v# S5 a+ q6 x8 x
│编号│名称   │MB│攻击│属性│稀有度│说明             │2 t- Q( {4 W1 M: F2 g& B6 U' B: e( _
├──┼─────┼─┼──┼──┼───┼───────────────┤
1 Y1 W3 p5 N' m) t5 a│1  │FoldrBak │99│  │  │***** │Restores all chips & folders │: Y# b- {  ~3 k0 P
│2  │BassGS  │99│700 │  │***** │Bass' secret weapon      │! V) R5 q, E$ A. ?" j/ P7 B8 _
│3  │DarkAura │55│  │  │***** │Dark chip repels <300 atks  │
/ D. r* ?# C4 E' i│4  │DeltaRay │92│220 │  │***** │Use A btn for up to 3 attacks │9 Z6 L. E/ g; U; n' l
│5  │AlphArmΩ │97│500 │  │***** │Launches a giant rocket    │
2 B  l! a  Q. }/ w; x$ d. k) E5 B│6  │GutsManV5 │79│120 │  │***** │Sneaks up to smash panels   │+ c  a8 i& J( ~: f( t, u# F9 `
│7  │ProtoMnV5 │98│240 │  │***** │Moves in to slice the enemy  │
' d4 r- `) N0 T4 v; }6 o│8  │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy   │
& }  w! _# ?) O+ e0 w0 m│9  │BeastMnV5 │84│80 │  │***** │Claw atk 3 squares ahead!   │
4 h+ p; G# D# x* Y8 `: e) v1 e│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots    │4 e$ W  K8 K5 V
│11 │DesrtMnV5 │80│210 │  │***** │Launches fists at enemies!  │. I. f* Y7 M* D# p# [! B/ z9 m
│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies!    │
. {- ~8 X$ L/ D6 b. {4 L% }8 S│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies!   │& r! q3 X. j# Q
│14 │DrillMnV5 │82│150 │  │***** │3 drills fly at enemies!   │
; _( @& e5 D- u8 _│15 │MetalMnV5 │90│250 │  │***** │Iron fist smashes 1 square!  │
7 [; r" d: l& j5 ]+ h+ M9 c│16 │KingManV5 │84│280 │  │***** │Move up 3 square & 4-way hit │7 l# J( @/ w1 h% j! X0 P
│17 │MistManV5 │80│170 │  │***** │Appears from mist & attacks  │
  T2 ~& a0 s) D$ {│18 │BowlManV5 │88│180 │  │***** │Lines up pins for a strike!  │
5 R8 [0 I0 _8 ?$ Z" P% X; V│19 │DarkManV5 │88│30 │  │***** │Creates 3 caves in enmy area │3 H4 a: A' ~# ]- F+ B
│20 │JapanMnV5 │94│60 │  │***** │Multiple attacks w/ spear   │
4 x) _/ G/ `3 O1 m└──┴─────┴─┴──┴──┴───┴───────────────┘8 ?. B0 c& [1 y2 i$ C7 z

( J5 S/ a" c4 V8 EGigaChip (白版)(只列出与蓝版不一样的Chips)/ b4 `: y/ `; W$ l, h
┌──┬─────┬─┬──┬──┬───┬───────────────┐
! S- Y% K; n8 \, }9 ]/ g│编号│名称   │MB│攻击│属性│稀有度│说明             │
/ }! m  j' e' b( g7 p% \" p├──┼─────┼─┼──┼──┼───┼───────────────┤; \% O( D% N+ @" V! A2 D+ \
│1  │NavRcycl │50│  │  │***** │Recalls last Navi used    │$ z4 G/ V8 E4 Q( K8 p) f) W% m/ |
│3  │Serenade │97│100 │  │***** │Dark chip Holy pwr to front  │
' X& X& k7 Q3 }8 z5 C3 X. C+ f│4  │Balance  │60│  │  │***** │Both Hp reduced by half    │
" M4 D1 c  i; R* }1 b│5  │AlphArmΣ │97│50 │  │***** │3-stage electric attack!   │
. o- h( {* t: }, C9 [' O( d* C└──┴─────┴─┴──┴──┴───┴───────────────┘
 楼主| 发表于 2003-7-14 17:30:40 | 显示全部楼层
哈哈,开始贴图了!
9 k- n7 I" w. P: mMegaman EXE 3 蓝+白 Standard 级别的 Chips:
8 ]1 l% m, G8 I5 a) b6 x& u' \4 ~) _9 |: l- e/ e( E* d
001002003004005006; q9 d4 @# D2 X' P$ l% \5 t
007008009010011012+ y1 S, X9 Z+ J: n* _
013014015016017018
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 楼主| 发表于 2003-7-15 13:42:03 | 显示全部楼层

GBA-<洛克人EXE3-Blue>卡片组合

Megaman EXE 3 蓝+白 Standard 级别的 Chips:5 ?! g* _* G, ~  J  l
; g9 o  ~! Z' [) V: V
0190200210220230248 L( X( D0 S2 G; W3 ]) K
025026027028029030; Y& J1 N7 W4 o
031032033034035036) f0 F2 h; }! _" _7 D- ?
4 O! ^/ p8 [% ^  G! U9 [4 c
[ 本帖最后由 hwz1015 于 2006-1-5 14:17 编辑 ]
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 楼主| 发表于 2003-7-15 13:43:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
; S4 D7 F) t* x, h
4 j/ K6 y: ~/ Z; b037038039040041042
) G; A% K3 i! i043044045046047048
& w+ {* s$ }) |  T$ L5 F049050051052053054
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 楼主| 发表于 2003-7-15 14:14:39 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
# q- M3 L0 i6 w- [( Q
5 p. M* n1 T5 L1 [4 Z9 Q055056057058059060
1 l& q( D( @/ f6 g061062063064065066
. l6 }# g+ E$ L; H8 ]067068069070071072
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 楼主| 发表于 2003-7-15 14:15:19 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:- Y9 Y% p" y+ N0 K, P) ]

# ~, s) n% R- p' V3 H073074075076077078
3 g6 s: q2 n9 X" @079080081082083084
( B  Y9 p. {& b4 ^# H9 a1 I' {085086087088089090
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 楼主| 发表于 2003-7-15 14:16:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
( g/ Q9 s& r4 m% F' s( V! T3 B8 e/ n. _9 G& y, u
091092093094095096
0 N5 f; P1 y$ Y: ^% \/ z( [. K0970980991001011025 f0 M( L. i+ g* `  N/ r
103104105106107108
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 楼主| 发表于 2003-7-15 14:24:10 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:' \7 b3 q* F1 N4 ]0 G! N" }1 e& L& B

+ e4 H, H$ I: Z/ y# J. g/ a/ P% s1091101111121131140 u7 d% n2 A  R2 u% N/ b
115116117118119120
5 T/ w9 R% \" ^% u" N& B121122123124125126
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 楼主| 发表于 2003-7-15 14:28:54 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
2 K$ ]( k; A" e8 E5 Z4 g: ^" ^4 e
1271281291301311327 ~! H( m, I3 ^6 P
1331341351361371387 ^6 w6 k' E: s" q, k2 e# d& S
139140141142143144
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 楼主| 发表于 2003-7-15 14:33:48 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
" ?, `/ L* w: s7 o5 E8 O
6 i8 F* z& \7 J1 Q3 n8 d1451461471481491508 ?8 \/ f/ H  ^, k9 X/ ]/ P! Y8 F& R
151152153154155156- R' n" z$ V8 S+ m
157158159160161162
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 楼主| 发表于 2003-7-15 14:35:44 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:4 E  i. f6 G8 i' P" a
+ N$ p* C; i' [. ~1 F8 B8 W* Q5 W
163164165166167168
- V2 \' D0 U& F. I169170171172173174( Z2 K0 W0 _' q2 S5 u( @, ]8 ]
175176177178179180
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 楼主| 发表于 2003-7-15 14:37:02 | 显示全部楼层
Megaman EXE 3 蓝+白 Standard 级别的 Chips:
( _/ W  s4 _+ J5 \3 b
0 z7 Q- D( n. i4 S  A181182183184185186- [& e9 i4 |' ~/ a3 A( ^
1871881891901911920 r4 |5 H% ?( H  m& Q
193194195196197198% S7 U% c/ C) v2 d; c% v( j( C
199200
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 楼主| 发表于 2003-7-15 14:47:18 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:6 V' y  B* y8 X

1 o  C, W1 O# F6 Y1 Q0 j4 L. J001002003004005006: [* T- q  {" h8 n% \
007008009010011012. z8 n' U  s( `( ?# d9 V
013014015016017018
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 楼主| 发表于 2003-7-15 14:50:34 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
! A* B+ J3 O/ B" G8 ~! Z9 }; D  X
' f! U3 t, {: [019020021022023024
0 e3 w$ D+ W9 T$ Q/ X0 \4 L: ?- A: d025026027028029030
1 y+ S( S3 V* a( C, Q# b+ \031032033034035036
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 楼主| 发表于 2003-7-15 14:52:01 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:
7 o9 b: n8 M0 M- \1 W* u7 C. A5 c) h( a; A2 I1 ], X7 h$ Z) ~
037038039040041042
( u9 s" X* U3 F0 [/ F043044045046047048+ C: g  D$ Z. F4 h- m
049050051052053054
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 楼主| 发表于 2003-7-15 14:55:14 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:6 `- U" x$ s9 E& X- S* Z
: m. N' W0 v$ j5 ]+ U9 t- @8 _
055056057058059060
' @2 z: p/ x  g0610620630640650666 D+ F5 w8 q5 ^7 F, M$ ?: v1 e
067068069070071072
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 楼主| 发表于 2003-7-15 14:58:43 | 显示全部楼层
Megaman EXE 3 蓝+白 Mega 级别的 Chips:" ^  i. _0 S+ d* p! e* m/ g
* m  Q7 `7 T- u
0730740750760770784 M% h9 B5 R8 z2 @
079080081082083084
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 楼主| 发表于 2003-7-15 15:09:46 | 显示全部楼层
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发表于 2003-8-1 05:49:38 | 显示全部楼层
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