转载请不要删除以下信息,感谢您!
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■● ■ NintendoWorld 站友xliz原创$ P1 j3 J3 K n0 s
■ ●■ http://www.NewWise.com
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2 B9 W/ C1 `# _ 洛克人 EXE 3 Blue 卡片组合 S2 U$ v, B+ N+ e
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# y! j" U! o, t$ E英文的 blue 和 white版 对应的就是日文版的 黑版 和 白版* x. b+ f6 i: R4 n
大家要看日文版的P.A.或详细攻略,点击这里吧!
( h+ s0 c1 O) e& q8 s0 }* V====================1 f3 _" ]/ @: `& {6 S2 z: T
希望看完贴后,能给点回覆,这样我就可以在第2页贴图了…… :lol:
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/ H" c4 P( I; P! M) m& \' G6 \! f# e以下内容格式如下:
% ?/ t& ^% M* `( e0 v+ y6 ?" }0 E& Z* H' L$ b9 v* r9 W& E
编号 名称
% u2 O% q+ q9 ?4 m/ g说明
! Y5 N6 m; `) A: n1 B. v/ J( b/ T组合方法
, T& }$ Y( A' Q- F1 ?. Q; {& k---------------------------------+ S! W+ }0 j2 f
01 Z-Connon 1
M; w9 X3 F1 g" W8 z: AUnlimited Cannon for 5 sec5 V5 ?8 \% E. u- D% {5 c: w
Cannon A+B+C# l' l" x, a6 n6 F @( x; j" g
Cannon B+C+D
7 V& ~1 i' |1 F7 m, S; ZCannon C+D+E
U2 u' ]7 J- X& C5 n
; b. |, T0 f/ ?02 Z-Connon 2
5 W' q- R) X4 ~: q; X1 zUnlimited HiCannon for 5 sec
) t/ b" h) \; zHiCannon H+I+J5 T& j( t; l0 D' |
HiCannon I+J+K0 F! p8 d6 y2 S0 T
HiCannon J+K+L7 t% Q& h) O# O" ~. [1 f" E; k
# L4 S3 \8 m, |& |# @. ?$ [9 f
03 Z-Connon 3
% @. S; b4 h' GUnlimited MegaCannon for 5 sec
: g' u! E. t# V! k% f" RM-Cannon O+P+Q- b8 B) O. N& h _, R9 x
M-Cannon P+Q+R
9 T- \% a7 e* ]( ?M-Cannon Q+R+S+ U: T) U" Z5 T4 A- a* g# C9 ?
7 g+ y, N N4 _3 M" B04 Z-Punch
6 K/ {% L/ L; f: m7 e- w- L5 v3 x3 CUnlimited GutPunch for 5 sec% U. A% t/ E z3 `7 U+ ^3 V" b. G
GutPunch B+C+D7 F( R$ B/ O; d/ x9 q2 W) Z) ]7 p
GutPunch C+D+E
0 M/ b/ |2 n( x% i( }6 r4 ^( aGutPunch D+E+F7 w, R: y9 H3 k" i( B( L
& I0 b. O: t5 t h2 ?5 A6 l
05 Z-Strght' x5 } X2 w6 J; S0 k9 l9 k
Unlimited GutStrgt for 5 sec
$ v3 [9 C7 u' EGutStrgt O+P+Q1 K! U% Z- n- ^7 _/ \; S
GutStrgt P+Q+R$ L# k& b# ]7 w& R: H
GutStrgt Q+R+S. X/ }: I& m- A0 g/ F
* Y) N% E. S! E# F. Z% N' Z
06 Z-Impact! @" T5 a }$ z8 D. j6 ?
Unlimited GutImpct for 5 sec
8 w' A, J! n* |. R% ]+ B' uGutImpact G+H+I
7 p& q+ ^& t4 s p7 C1 eGutImpact H+I+J
: Z5 |( P7 Z( [' |4 QGutImpact J+K+L
7 a1 O4 {# p3 |- r6 _! u, I% }5 r5 M: c! U" R9 w; r8 K$ t
07 Z-Varibl5 h% T5 V8 J3 {! \0 L
Unlimited VarSword for 5 sec n- Z) }+ ]# i2 R% s }# T7 y
VarSwrd B+C+D
* w" m# z |. S: sVarSwrd C+D+E: P$ w$ `& j6 n: w! f* d9 P
VarSwrd D+E+F! D9 o/ P J2 w" d N z0 x+ L
# M* y; `7 c, r7 y; t" E08 Z-Yoyo 16 j& E5 j) Q4 B( [( H1 O/ U
Unlimited Yo-Yo for 5 sec
+ C0 V* w) t7 j% n' R0 A, hYo-Yo1 C+D+E
4 C; N- C6 T6 b$ DYo-Yo1 D+E+F
1 }0 W# k/ t; s/ G; ~+ Z, kYo-Yo1 E+F+G
1 [4 j% e$ |" @ n. A0 {7 M4 Z0 e% U* w& ~3 w, P: J U
09 Z-Yoyo 2' i. Q+ `. N2 j, s+ j6 Y& s
Unlimited Yo-Yo2 for 5 sec
, Q: r* ^5 z; [: @3 wYo-Yo2 H+I+J
M) g1 u# c9 F8 C7 aYo-Yo2 I+J+K
5 V3 ~9 h; A0 m; s0 ~Yo-Yo2 J+K+L4 @) {% U9 L2 ^+ H/ @- f1 J. C
: y) n( u4 I% X' Z10 Z-Yoyo 3
/ t9 n+ T3 t7 I v& }0 J/ ~Unlimited Yo-Yo3 for 5 sec
8 E1 X. M7 a7 N$ sYo-Yo3 M+N+O8 p# C: {+ D( J! T( X, S6 P# j; c
Yo-Yo3 N+O+P
4 R; w5 n* B8 a$ I5 `4 K% ZYo-Yo3 O+P+Q
# L6 Q/ @/ ^! _4 L1 l+ e
2 |' `- Z1 A* i11 Z-Step 1
2 i' S9 |' K5 ]& r; HUnlimited StepSwrd for 5 sec* S1 {; ], _. l( E
StepSwrd L+M+N' k* `& p' n5 q3 \( X
StepSwrd M+N+O$ w/ h1 [- o1 k
StepSwrd N+O+P0 m# C$ A; O# @# z& ?& s
' L5 B; D# p5 t* V* [& L: B# Q
12 Z-Step 2
! f" R W4 g$ F% F; S4 y& ^5 MUnlimited StepCros for 5 sec
- o* \3 _' U: a) fStepCros P+Q+R# ]. k) ^5 x+ B U" `" y
StepCros Q+R+S
/ W6 [/ J Q. v" ^StepCros R+S+T
; a# r' b I% y0 Z$ d5 w
" ]( m3 m, ^# Y& r& _13 BubSprd
. k8 W. ~8 c! P( L0 \Attks w/ spreading bubbles!
$ d/ B, [4 q" A9 j$ M+ ^" U( aBubbler C+D+E
1 R, @2 K+ z0 Q7 e1 N1 }2 L2 Y, @Bub-V D+E+F$ o) X: {: ]2 ?! _
BublSide E+F+G) @, x D. U U. e! `0 [
Bubbler E + Bub-V E + BublSide E
0 @* ^3 H7 o" w% v: ~- z* _8 O% D% a6 S [2 T# z$ p; |; C
14 HeatSprd9 r. c* m2 w8 a
Attks w/ spreading fireball!
+ Z" R! B) O7 R) \& Y" s, }HeatShot H+I+J& q5 k8 H6 \. R; f: l- `" u: a
Heat-V I+J+K
- [# n8 o/ F- G; d8 yHeatSide J+K+L( G. ^8 {0 N; u' v- x
HeatShot J + Heat-V J + HeatSide J/ s" i" E4 w, D& f5 k0 O0 W$ G
. D# S7 V% z; J' t15 H-Burst
( f- X! h/ Q# O$ O6 i7 j) V; DCreates a giant explosion; z7 V4 K% y0 {/ Q1 A& }, g
Spreader M+N+O
. l* `* g& G, Q+ kSpreader N+O+P6 y1 \# M8 H" O" I, s
Spreader O+P+Q7 O+ F) m, E9 U1 w
2 ?2 T, k' L k1 J16 LifeSwrd
/ _# L. a! i* rSwings a huge 2×3 sword!
7 |. m9 Y- |7 B" {' E8 uSword E + WideSwrd E + LongSwrd E! Z& L# }& a+ z) v) E
Sword L + WideSwrd L + LongSwrd L, n3 i& p/ N0 p/ D
Sword Y + WideSwrd Y + LongSwrd Y
, t2 \/ _2 b' i, p& t% {
; `8 _3 i; k8 f+ X, C17 ElemSwrd
, R% R1 U7 `" Y7 z4 hWide swrd contains 4 elemnts
+ ]8 c, j2 _4 j7 v' V- }FireSwrd N + AquaSwrd N + ElecSwrd N + BambSwrd N
/ K+ t+ o B+ z' E: c; ]FireSwrd P + AquaSwrd P + ElecSwrd P + BambSwrd P! \, [/ O, \: L' ]/ k9 y6 P
' u* J) E' z0 e18 EvilCut
( L3 \0 C; _3 T3 tStep up 2 & make 4 atacks
& s+ o5 T& G; n- X# FStepSwrd P + HeroSwrd P + StepCros P
( Y- ~, P9 O. i
) D! ^4 \. [2 R7 M( `' C" v `5 Y, h- k19 HyperRat
8 O, k) l' `& j# P! f: LA giant Ratton charges!4 Z3 |: m# V' A7 I6 w3 y
Ratton1 A + Ratton2 A + Ratton3 A
$ Z# @5 @- p7 BRatton1 C + Ratton2 C + Ratton3 C) w) J2 s. c7 Y J- h" q4 z2 Z
Ratton1 F + Ratton2 F + Ratton3 F
3 ^% S5 G8 E1 E0 l5 n W! A; ~5 F# Q& d$ v9 [
20 TimeBom +% ^. n H9 o" u6 h0 o( r6 C
Sets Time Bomb in enmy area" u: e' q' w+ f p2 d6 n- Q
TimeBomb J+K+L3 I6 w- U7 p2 P. u6 ~
TimeBomb K+L+M
+ ]) q( F$ g* g k3 }) r/ v5 GTimeBomb L+M+N }7 c/ g: W: [! F7 s8 G7 S8 S
9 H6 J& v' e, y. v+ d7 z
21 GelRain
3 p& f5 o, x+ M5 ZGel steals squares
- ~# N; v' s% {2 ?' O/ {MetaGel1 B+C+D
) z4 w# X* ?% X6 b xMetaGel2 E+F+G, H# b" U/ d$ e( I$ z( m, }
MetaGel3 S+T+U
$ i6 |2 S( T. N+ s" t. X# i
6 K+ C: i. {. W! C+ z22 EverCrse7 z+ Q& _+ ^0 j
Shield chases enemies
4 \& L$ ]( [( xCrsShld1 C + CrsShld2 C + CrsShld3 C C1 f7 M% Z9 W" q5 R& G- F
CrsShld1 L + CrsShld2 L + CrsShld3 L
* u3 A! x/ |, t! D, z- L: k0 y' @) ^( @
23 MomQuake, |% D9 `, M B# K- }
Awakens Mother Earth!9 I7 I6 S1 ^8 E) [6 r1 ]
RockCube * + RockCube * + GodStone S
) ^8 M; K, A$ }3 A' u; E
" f9 g7 C' V) v* X4 D) p4 q/ _24 PoisPhar
' y# b; t3 X: i. _Pharaoh generates poison
$ J* }4 e4 Q- @9 p7 cPoisMask A + PoisFace A + Anubis A
% a; r) ?5 W. I5 ?& J
* B i4 K9 e* F8 P- Z9 A5 w$ E0 m25 BodyGrd
* J7 _5 g; d$ G+ L' Z* _Bodyguard takes out enemies5 q6 F- _4 q! A
AntiDmg M + AntiNavi M + Muramasa M
4 D O7 f) s; s. _" [% |0 y. a* a$ I7 k/ h& z* Q
26 500Barr" B2 V, F* {0 t7 X
Barrier absorbs 500HP dmg
/ j* K: S& c" G- u! x9 FBarrier E + Barr100 E + Barr200 E( a1 @& o' @4 t4 C
Barrier R + Barr100 R + Barr200 R
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27 BigHeart4 i0 `! n3 f" T& U2 Q0 h
Attacks, then heals HP!3 s* y, y3 B" L, K
HolyPanl R + Recov300 R + Roll R+ }3 m- G1 `9 @- j
HolyPanl R + Recov300 R + RollV2 R
, |- f) T. k. @5 E9 }$ ^( x/ {HolyPanl R + Recov300 R + RollV3 R
9 }. l, v2 V# q: m. K7 @; G# u7 h
' ^( g& i5 j. g4 l28 GtsShoot- U l2 P0 ]( B8 F1 w3 G
GutsMan throws MegaMan!: Y5 D4 B' P3 g% z6 `$ W+ Y" d
Guard * + DashAtk G + GutsMan G
+ f: A2 q. Q# A t# J; ]Guard * + DashAtk G + GutsMan2 G
$ O% F! I9 {- Q1 G. V" z( _Guard * + DashAtk G + GutsMan3 G
2 R3 u% I- y7 l6 U* ?Guard * + DashAtk G + GutsMan4 G+ u6 @) G3 k5 i( k% Y
2 q( o1 U Y# }/ n) _/ K
29 DeuxHero
1 ?& l& N& N, VMegaMan & ProtoMan team up!
' k$ e+ b$ [$ x7 n. Q) MCustSwrd B + VarSwrd B + ProtoMan B$ l: v2 c e7 p6 y Y- n
CustSwrd B + VarSwrd B + ProtoMn2 B4 y j2 q4 n# D5 K! T4 z4 h
CustSwrd B + VarSwrd B + ProtoMn3 B( k+ ]0 L* L. E1 o% V! X
CustSwrd B + VarSwrd B + ProtoMn4 B
0 W& F- ^8 a" {; q$ b8 X8 |; u
: |; n" {: ]/ ?) Y7 G# j30 2xHero* Q; B- d* d$ V
MegaMan & ProtoMan Dual atk8 E: D( T/ c! s
Slasher B + CustSwrd B + VarSwrd B + ProtoMan B
k4 n: g3 ]7 S2 M+ J# Q TSlasher B + CustSwrd B + VarSwrd B + ProtoMn2 B% `$ o5 e2 ~9 _( T1 ]
Slasher B + CustSwrd B + VarSwrd B + ProtoMn3 B+ [' L7 v' N' z8 C' _$ B4 X
Slasher B + CustSwrd B + VarSwrd B + ProtoMn4 B7 Z# v& C+ d( _; M! r: F
4 x- _/ ^: f& ^/ y1 I5 h31 PrixPowr
8 s! c2 L+ A7 \+ O( A/ v! I- j3 Navis attack at once!: t& w: H* L0 W5 |7 g
Team1 * + Team2 * + KingMan5 K
1 O# i% A% C$ C- ATeam1 * + Team2 * + MistMan5 M/ V1 c- j$ S' M: Y) b! \0 N
Team1 * + Team2 * + BowlMan5 B4 D4 S2 q$ u) V5 p
7 x1 C5 r" }7 M8 u32 MstrStyl+ k% }& T- V/ ?7 q. x0 P% ?8 m
MegaMan unleashes his power; d, R& H1 ]! c3 o3 N) G' h8 X/ G
Salamndr * + Fountain * + Bolt * + GaiaBlad *
& P) y: ^- \0 c+ w* W
. W) ^' v! ~3 n/ r! M+ b& zStdrdChip (Part 1)
n9 u0 L/ i: \# n9 J' C┌──┬────┬─┬──┬──┬───┬───────────────┐
0 v: \4 g" h, \ D6 M│编号│名称 │MB│攻击│属性│稀有度│说明 │
! w' r" K: q1 B├──┼────┼─┼──┼──┼───┼───────────────┤4 p# b |4 a( x* y
│1 │Cannon │12│40 │ │* │Cannon to attack 1 enemy │
7 z9 p$ Y! s1 N2 t% }# @│2 │HiCannon│24│60 │ │** │Cannon to attack 1 enemy │
9 _, S, J5 k4 k/ {│3 │M-Cannon│36│80 │ │*** │Cannon to attack 1 enemy │( d& `5 F. T$ f4 A3 v. O1 r
│4 │Airshot1│4 │20 │ │* │Knocks enemy back 1 │
' R2 ~, J: m8 `. Q, d+ ^! ?│5 │Airshot2│12│30 │ │** │Knocks enemy back 1 │
6 l$ }) m" b0 E" d* a│6 │Airshot3│18│40 │ │** │Knocks enemy back 1 │2 V5 {# t5 b$ O1 `) j0 [
│7 │LavaCan1│34│90 │Fire│* │Fires lava fr. area │ m) f+ M- D& A1 k/ A- L( E
│8 │LavaCan2│42│120 │Fire│** │Fires lava fr. area │) c5 C O6 I( R2 |: O0 m
│9 │LavaCan3│60│150 │Fire│*** │Fires lava fr. area │
7 Y0 R/ Q5 g9 u/ i( g) K# i+ I│10 │Volcanoe│75│150 │Fire│**** │Fire lava from your area │
$ a9 v& R; U# B; W. A. q│11 │ShotGun │8 │30 │ │* │Explodes 1 square behind │8 f; D; m& t- _$ i
│12 │V-Gun │8 │30 │ │* │Explodes 2 diag. squares │
) R4 L4 S4 f* \0 F. i; m│13 │SideGun │8 │30 │ │* │Explodes up, down on hit │, [% q8 s" O/ [* |$ C& ~ a6 K/ s
│14 │Spreader│16│30 │ │** │Creates a large explosion │
8 j, f# k. E) @5 d9 ^│15 │Bubbler │14│60 │Aqua│* │Explodes 1 square behind │
; k3 M$ s4 o( s& o3 X1 m5 c- u│16 │Bub-V │22│60 │Aqua│* │Explodes 2 diag. squares │1 }- M2 W) E7 r3 @6 q( q G
│17 │BublSide│30│60 │Aqua│** │Explodes up, down on hit │
; T: G8 y1 H. B# n│18 │HeatShot│16│40 │Fire│*** │Explodes 1 square behind │: b h' Y6 ?. \$ ~0 x
│19 │Heat-V │24│40 │Fire│* │Explodes 2 diag. squares │
7 p5 g* D% M ?4 M: Q1 X& S│20 │HeatSide│32│40 │Fire│** │Explodes up, down on hit │
( x2 \8 W7 R9 E/ ]0 J# b. Y6 ~│21 │MiniBomb│6 │50 │ │*** │Throws a bomb 3 squares │1 Y9 t6 U, |$ R
│22 │SnglBomb│12│50 │ │* │Throws a big bomb 3 squares │
g$ Q. F% c- Z! a6 q& N. l│23 │DublBomb│24│50 │ │* │Throws 2 big bombs 3 squares │3 m* a; f8 |% B( C
│24 │TrplBomb│36│50 │ │** │Throws 3 big bombs 3 squares │
2 T' Z3 e# x( l% V) N* a│25 │CannBall│33│160 │ │*** │Breaks 3rd panel ahead │& @$ i$ X: v8 K8 [
│26 │IceBall │18│120 │Aqua│*** │Freezes 3rd sqr. ahead │
! N+ w7 l* U9 f1 F9 |- i9 \│27 │LavaBall│20│140 │Fire│*** │Shoot lava 3rd sq. ahead │9 \ G+ v7 ^) P. W: p4 t/ h7 v
│28 │BlkBomb1│60│120 │Fire│** │Firebomb hits 3rd sq ahead! │0 v0 R9 r: ]/ W a
│29 │BlkBomb2│70│170 │Fire│*** │Firebomb hits 3rd sq ahead! │
3 i9 t+ Z* T% V0 e5 i8 a e│30 │BlkBomb3│80│220 │Fire│**** │Firebomb hits 3rd sq ahead! │6 }& P A# E' ^ P/ x2 a& |& L( n8 f
│31 │Sword │10│80 │ │* │Cuts enmy in front! Range: 1 │
$ I3 b+ @( D9 C' a│32 │WideSwrd│16│80 │ │** │Cuts enmy in front! Range: 3 │9 o$ g$ w+ s# `) @/ k, b* L" @7 a! P
│33 │LongSwrd│24│80 │ │*** │Cuts enmy in front! Range: 2 │% w5 j( L/ |; Q, K% D# y/ l
│34 │FireSwrd│20│150 │Fire│*** │Fire: Cuts fwd 3 squares │ D4 Q8 d8 W1 u( z
│35 │AquaSwrd│25│150 │Aqua│*** │Water: Cuts fwd 3 squares │ Y; @9 t9 |/ G% p" _
│36 │ElecSwrd│23│130 │Elec│*** │Elec: Cuts fwd 3 squares │
t$ c. q: Q0 x% H│37 │BambSwrd│18│140 │Wood│*** │Wood: Cuts fwd 3 squares │- U& W. |. S" C% c. W$ l6 m/ m
│38 │CustSwrd│21│????│ │*** │Cust Gauge = Atk Str │) B" I0 T' x1 `5 u
│39 │VarSwrd │68│160 │ │**** │A magical shifting sword │9 \# S+ z- Y- ^, B0 J
│40 │AirSwrd │30│100 │ │*** │Wide swrd with air attack! │# ~4 n! B2 ~3 S) m6 L% j
│41 │StepSwrd│43│130 │ │**** │2 steps, then uses wide swrd │
5 d2 D B, B) H- r2 b5 ~│42 │StepCros│74│130 │ │**** │2 steps, then uses cross atk │3 f- l; {# y+ Z
│43 │Slasher │12│240 │ │*** │Cut while A button is held! │; P: H- d" [) I9 a: L
│44 │ShockWav│10│60 │ │* │Shock through enemies │+ w9 U; B$ `# y; B* n; W
│45 │SonicWav│26│80 │ │** │Shock through enemies │9 d! S! `9 J) l
│46 │DynaWave│42│100 │ │*** │Shock through enemies │+ m" ~' n' B" T5 v1 Y: n7 \! I
│47 │BigWave │82│190 │ │**** │Shck wave cracks panels │
: V# b; y- n5 \. b3 r│48 │GutPunch│14│80 │ │* │Punch pushes 1 square │% _; e( E1 o" {4 h+ g5 u' i/ ?, N
│49 │GutStrgt│30│100 │ │** │Punxh 2 square range │
: Y6 v" H9 m/ `; i2 t0 z; V, O│50 │GutImpct│50│160 │ │*** │Punch pushes 1 square │
& ~+ P# X% c& B" r& y│51 │DashAtk │11│90 │ │* │Dash through enemies! │
9 Q4 A0 u! \+ h│52 │Burner │15│130 │Fire│*** │Envelops you in flame! │
1 k2 V3 X$ b8 ~5 q" ^3 r│53 │Condor │44│180 │ │**** │Chrge atk pierces enemies │
) f/ U2 n+ b5 z5 L│54 │Burning │42│150 │Fire│**** │Fire atk in cross shape! │ N0 H# e2 g+ }2 ]7 `, K# e" l3 _6 `
│55 │Zapring1│8 │20 │Elec│* │Pralyzing electric ring atk! │
" C" x1 e G3 R' S│56 │Zapring2│18│40 │Elec│** │Pralyzing electric ring atk! │
- P n+ ~4 c9 N% j4 o1 [6 b. m# \│57 │Zapring3│28│60 │Elec│*** │Pralyzing electric ring atk! │
- h( v' H/ q( T- C: m; ^0 K4 c│58 │IceWave1│14│80 │Aqua│* │Creates a 2 sq wide ice wave! │
6 {0 m0 ?! t; J6 N+ _/ }│59 │IceWave2│22│100 │Aqua│** │Creates a 2 sq wide ice wave! │
5 A5 V7 b0 T: g9 U│60 │IceWave3│30│140 │Aqua│*** │Creates a 2 sq wide ice wave! │ C6 p- Z g- |2 `; c, x) G
│61 │Yo-Yo1 │72│40 │ │* │3-square yo-yo attack! │' z1 J# W3 s! Q. {; C* H
│62 │Yo-Yo2 │80│50 │ │** │3-square yo-yo attack! │
( l( u& a0 \: ^$ ]% ?4 Q) F│63 │Yo-Yo3 │88│60 │ │*** │3-square yo-yo attack! │! ]4 s3 _) K: C: u$ ?
│64 │AirStrm1│26│50 │ │* │Creates 3 whirlwinds │
, t* r$ V6 d" C1 N│65 │AirStrm2│35│60 │ │** │Creates 3 whirlwinds │
7 K' d& U& n- {8 f" n5 s│66 │AirStrm3│44│70 │ │*** │Creates 3 whirlwinds │
. q9 u* G4 Q, T3 I; \│67 │Arrow1 │40│100 │Elec│* │Bee fly diagonal paths │# p7 h( ^) l2 X# K
│68 │Arrow2 │60│130 │Elec│** │Bee fly diagonal paths │7 M6 t* D! ?9 K! o- m6 `
│69 │Arrow3 │80│160 │Elec│*** │Bee fly diagonal paths │
% B7 ^! B+ H+ u/ ]1 f│70 │Ratton1 │14│80 │ │* │Crawling rat, turns once │
5 \) }8 o5 a5 x│71 │Ratton2 │24│100 │ │** │Crawling rat, turns once │
5 P( }9 I- f) p5 _│72 │Ratton3 │34│120 │ │*** │Crawling rat, turns once │
& [2 e3 |0 k V│73 │FireRatn│35│230 │ │*** │Activates when hit w/fire! │
( |7 W4 E! m# A) T2 E% P. B& S│74 │Wave │60│80 │Aqua│*** │Creates a wave that moves 3 sq│$ |" |4 _2 c) G+ s% o; H4 s
│75 │RedWave │72│90 │Fire│*** │Creates a 3 sq wave of lava │
& }5 G" |4 f* m: I5 W6 j│76 │MudWave │84│100 │Wood│*** │Mud wave advances 3 squares │5 z' Q2 n+ ]/ J! g
│77 │Tornado │18│20 │ │** │An 8-hit tornado 2 ahead │
% q- E+ Y' F6 E# \' L│78 │Spice1 │22│80 │Wood│* │Dangerous powder on all grass │
/ C; x+ f/ V: }, A( O# {│79 │Spice2 │34│110 │Wood│** │Dangerous powder on all grass │! }- U+ S4 [7 T3 x D
│80 │Spice3 │46│140 │Wood│*** │Dangerous powder on all grass │9 T2 @3 o9 B: S' p* W3 R; e
│81 │Shake1 │34│90 │ │* │Vertical shaking 3 sq ahead │' b" ^2 z; U5 v
│82 │Shake2 │40│110 │ │** │Vertical shaking 3 sq ahead │' W' P% y/ m# O* k: `
│83 │Shake3 │50│140 │ │*** │Vertical shaking 3 sq ahead │
0 w0 ~$ M) ~+ v" I7 N4 j: Y4 o│84 │NoBeam1 │66│200 │ │** │Fires if something behind │8 E$ I( W1 _9 p3 V0 p x
│85 │NoBeam2 │77│260 │ │*** │Fires if something behind │
4 `$ U+ z% j, b- Z│86 │NoBeam3 │88│300 │ │**** │Fires if something behind │
1 s' q& n m( c, {9 T│87 │Hammer │16│100 │ │** │Hammer smashes front! │: l6 o* T9 F: \! S
│88 │Geyser │22│200 │Aqua│**** │Geyser 3 squares forward │- T i: t4 ~ \* _8 p* _
│89 │Rope1 │45│50 │Wood│* │Entwines adjacent enemies! │
1 v7 L2 v" P U C8 f l. o│90 │Rope2 │55│70 │Wood│** │Entwines adjacent enemies! │
( j1 L P( U2 @ B5 i0 A9 ?# L, \│91 │Rope3 │65│90 │Wood│*** │Entwines adjacent enemies! │
, C- @$ }3 ?0 g0 W4 j$ k% k│92 │Boomer1 │15│60 │Wood│* │Boomerang encircles field │$ f9 p8 V( k3 Q3 V y8 u
│93 │Boomer2 │22│80 │Wood│** │Boomerang encircles field │3 G$ a1 y4 `2 G% I% ?" F
│94 │Boomer3 │30│100 │Wood│*** │Boomerang encircles field │. Q5 f; U# V( `- g
│95 │PoisMask│30│ │ │* │Poison area w/ A button! │! f; p# \; [. n- ^# w% B; ]5 X
│96 │PoisFace│38│ │ │** │Spread poison w/ A button! │
/ v/ k3 O& [ f) _' P5 o│97 │RockArm1│23│100 │ │* │Paralyzes enemy w/ erthquake │4 e9 L! {) O( I: [2 y
│98 │RockArm2│35│150 │ │** │Paralyzes enemy w/ erthquake │5 h/ n6 R* a7 P9 Q+ Q! Z [
│99 │RockArm3│47│200 │ │*** │Paralyzes enemy w/ erthquake │7 k N1 H. P* @9 X0 l7 w- r: c
│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│" E! H0 a2 {& }; W* I3 R, t& ]. Z
└──┴────┴─┴──┴──┴───┴───────────────┘& f2 r. j' ]2 K' ^; K' f+ ?
& u" p4 A S4 u% q2 AStdrdChip (Part 2)# O* x1 ]- F. o
┌──┬────┬─┬──┬──┬───┬───────────────┐
+ a8 ?! @1 {- t' p+ {9 S7 ^ D7 p│编号│名称 │MB│攻击│属性│稀有度│说明 │: z* F! H0 N4 ~ F8 I; k; c( q) S6 L
├──┼────┼─┼──┼──┼───┼───────────────┤
6 R L: t. N1 q+ C+ s8 \2 V│100 │CrsShld1│25│160 │ │* │Guard, and bite into the enemy│/ `/ s. l6 t0 V) E( N* ~7 O
│101 │CrsShld2│33│210 │ │** │Guard, and bite into the enemy│0 }! `( W5 Z: E9 ^9 F; r! |# {
│102 │CrsShld3│41│260 │ │*** │Guard, and bite into the enemy│
5 z% m+ e0 X+ S/ V│103 │Magnum1 │35│120 │Fire│* │Cursor destroys panel! │. {; F& ?! [3 k* I: ?3 j3 V" R
│104 │Magnum2 │55│150 │Fire│** │Cursor destroys panel! │
" ~' l9 B& }9 j# T8 _1 p0 q$ ]│105 │Magnum3 │75│180 │Fire│*** │Cursor destroys panel! │* {4 {0 z! r+ G( v; I( D0 f! N
│106 │Plasma1 │14│30 │Elec│* │Launches electric attack │
1 J# t$ D( X* P% ]7 |& ^- |│107 │Plasma2 │26│60 │Elec│** │Launches electric attack │
9 ]# p5 o# `# n; N' R% b│108 │Plasma3 │34│90 │Elec│*** │Launches electric attack │' A5 T, X0 H! I) m$ j% j/ M( b
│109 │RndmMetr│28│100 │Fire│*** │Meteors smash enemies! │
3 l1 x6 |1 n( K1 h1 o' t│110 │HoleMetr│48│100 │Fire│*** │Meteors smash into sq │) ~: v( P) H7 U- v6 \. L( q# ]
│111 │ShotMetr│38│100 │Fire│*** │Meteors shoot out forward │2 K: X4 L9 Z1 d& P! z- D6 ^
│112 │Needler1│32│30 │ │* │Advance w/ A, stop to attack │- O8 e8 i2 _# h4 ^4 x# R+ u
│113 │Needler2│52│40 │ │** │Advance w/ A, stop to attack │% D+ f' a; h3 E
│114 │Needler3│72│50 │ │*** │Advance w/ A, stop to attack │
# s/ n. E% b! U3 h1 U, V│115 │Totem1 │29│100 │Fire│* │Creates a totem to blow fire │
: \4 U5 g5 d3 i/ S R$ j# ]│116 │Totem2 │38│140 │Fire│** │Creates a totem to blow fire │
7 I" }8 b6 A; D- ~2 o) P+ E+ B│117 │Totem3 │47│180 │Fire│*** │Creates a totem to blow fire │
( }! }3 G6 e4 O' n! m│118 │Sensor1 │62│100 │Elec│*** │Sensor to watch sq ahead │
9 h! h+ E7 U* d6 C│119 │Sensor2 │70│130 │Elec│*** │Watch sq ahead or diagonal │* M4 t: l# A/ V* e7 H0 P1 a
│120 │Sensor3 │72│130 │Elec│*** │Watch sq ahead or diagonal │
: o9 r3 b: J f7 t8 |+ I+ e$ c+ P│121 │MetaGel1│18│90 │Aqua│* │Gel atk steals a panel! │5 M5 ]; Y" p+ V8 q; q
│122 │MetaGel2│28│130 │Aqua│** │Gel atk steals a panel! │3 |& P9 V/ L7 o
│123 │MetaGel3│38│170 │Aqua│*** │Gel atk steals a panel! │
1 W( i7 v- d) G; C1 h1 c│124 │Pawn │44│90 │ │*** │Attack by pressing A button │
; a9 t0 L3 }5 F% ~- ]. M│125 │Knight │64│150 │ │*** │Jumps fwd and attacks │
0 V+ j6 L3 H* ^9 c6 U' k│126 │Rook │30│ │ │*** │Protects you from attacks │, X; F' r, r, s$ w1 u
│127 │Team1 │16│10 │ │** │Powers up when ally is hit │" `, M: z, ]: ^' y5 F. h
│128 │Team2 │20│ │ │** │Ally's HP recovered if hurt │4 a3 \0 X" n3 c9 W% l2 u. j# E* w4 @
│129 │TimeBomb│32│150 │ │*** │An area-wide time bomb │( ~: _2 i% P+ F3 g- F
│130 │Mine │16│300 │ │*** │Places a mine in enmy area │
0 G& a) i0 I- }. N l% ^3 U) j│131 │Lance │46│130 │Wood│*** │Lances through back line │4 v' @* e, ]5 _- f0 D
│132 │Snake │20│40 │Wood│*** │Snake from hole in area │9 t1 X5 ?2 R. _2 R$ g: Y8 n
│133 │Guard │5 │ │ │* │Repels enemy's attack │2 ^$ b& u' |# N1 }3 D3 S; `
│134 │PanlOut1│4 │ │ │* │Destroys 1 panel in front │4 K( Z3 K9 C# }6 Y$ _) l' n8 @
│135 │PanlOut3│7 │ │ │* │Destroys 3 panels in front │
' H5 k$ V# W' ~/ ~( { h5 v│136 │PanlGrab│10│ │ │* │Steals one enemy square! │
8 M+ z& T. T% Y│137 │AreaGrab│15│ │ │** │Steals left edge from enmy │6 t& l) B( w3 K% K, B5 [) x* w- k
│138 │GrabBack│10│40 │ │*** │Retaliate stolen panels! │
/ m1 o/ r: O2 k& N t1 A7 z│139 │GrabRvng│30│80 │ │**** │Retaliate stolen panels! │
7 G+ K$ v a) A# K, c: c│140 │RockCube│9 │ │ │* │Places a rock cube in front │
7 b- [- h, w- ?$ \6 @) i8 O& E8 J│141 │Prism │60│ │ │*** │Prism fires randomly │
' _- y" ]: `7 |# g│142 │Wind │14│ │ │* │Windbox blows at enmy area │: X* q+ g4 A, r' \. p! G
│143 │Fan │14│ │ │* │Vacuum pulls enemies │' |! v, S- a$ b ?8 o3 \7 E
│144 │Fanfare │32│ │ │*** │Take no damage for a while │
2 F) [2 y2 L( G7 G' i4 t d% D ?( V# ]│145 │Discord │38│ │ │*** │Confuses enemies w/ music │
+ }# O4 l6 a2 W$ j1 R. W│146 │Timpani │42│ │ │*** │Paralyzes enemies w/ music │
* j9 G- \2 t% S4 }: f│147 │Recov10 │5 │ │ │* │Recovers 10HP │
0 S9 x5 y6 K; s│148 │Recov30 │8 │ │ │* │Recovers 30HP │& J( b# [% C% H; |
│149 │Recov50 │14│ │ │** │Recovers 50HP │/ y) ]4 Y. D- p8 [5 I( O
│150 │Recov80 │20│ │ │** │Recovers 80HP │
* W2 P6 j4 b/ v- E8 m4 _│151 │Recov120│35│ │ │*** │Recovers 120HP │
4 p* {8 q+ z3 C7 C9 h' f( p│152 │Recov150│50│ │ │*** │Recovers 150HP │- E9 P3 T8 x4 p0 p! i) r4 r
│153 │Recov200│65│ │ │**** │Recovers 200HP │
; I3 k2 Q3 T* z/ F│154 │Recov300│80│ │ │**** │Recovers 300HP │# L K5 \& O, t! r- |0 ]
│155 │Repair │8 │ │ │* │Fix your area's panels │
/ f, X, j/ }2 T1 Q/ |- T' W│156 │SloGauge│20│ │ │*** │CustGauge slows down in battle│) F. I1 L3 f% |1 R) i
│157 │FstGauge│40│ │ │*** │CustGauge speeds up in battle │" k* W K& z4 H) U& l: A
│158 │Panic │14│ │ │*** │Confuses enmies if you are │+ @8 z& Z+ @7 C: M" F m. n) D) ?" H
│159 │Geddon1 │10│ │ │*** │Cracks all panels! │* l) ~5 Z6 s- K2 w. K2 s- g/ D
│160 │Geddon2 │50│ │ │**** │Breaks all empty squares! │5 D# |4 b! ]! X, U: w9 T
│161 │Geddon3 │90│ │ │**** │Turn all panels to swamp! │
* A8 \( K) Q) V│162 │CopyDmg │18│ │ │*** │Duplicate damage on 2nd enemy │
- H0 [% p6 a/ q0 K│163 │Invis │11│ │ │*** │Invisible for a while │3 s Y0 b0 E: w H- x) C7 R
│164 │Shadow │60│ │ │*** │Only swrd attack hurt you │
, _0 i/ j/ L. G3 D) e! k│165 │Mole1 │28│ │ │* │Attacks fr. under ground! │: s; Z& F! `( b) d( L8 v
│166 │Mole2 │35│ │ │** │Attacks fr. under ground! │
& @2 E6 u4 f3 l│167 │Mole3 │42│ │ │*** │Attacks fr. under ground! │5 \3 \3 a* o n) H3 o/ I" j, K# G
│168 │AirShoes│26│ │ │*** │Can stand on empty squares │
3 \0 e3 b# o, I: q, I+ T: F! N4 |│169 │Barrier │7 │ │ │* │Nullifies 10HP of damage! │' F( c3 K+ Y" Y7 E
│170 │Barr100 │25│ │ │** │Nullifies 100HP of damage! │
" M3 ]: c( h& e e2 V$ W│171 │Barr200 │50│ │ │*** │Nullifies 200HP of damage! │
8 [2 Y w8 Z I0 O5 l) U│172 │Aura │55│ │ │*** │Repels attacks under 100 │% R7 A2 w/ a& \+ G5 E0 M
│173 │NrthWind│43│ │ │**** │Wind removes auras, etc │
, S' Z* m/ y$ E& j" B1 Z* H│174 │Mettaur │30│????│ │***** │Summons a Mettaur to fight! │
) C6 p3 F5 z: O* \* U. \1 p5 r$ d│175 │Bunny │32│????│Elec│***** │Summons a Bunny to fight! │3 x$ I4 v% W \) }9 K
│176 │Spikey │34│????│Fire│***** │Summons a Spikey to fight! │
- Y8 [. b' C' C2 t1 U4 i" }/ S# S│177 │Swordy │30│????│ │***** │Summons a Swordy to fight! │' w/ `) v7 B5 p- J- C5 y% w
│178 │Jelly │46│????│ │***** │Summons a Jelly to fight! │1 E# d% A& T" W% `' m
│179 │Mushy │38│????│Wood│***** │Summons a Mushy to fight! │
. Z7 c% P; o6 k2 x│180 │Momogra │38│????│ │***** │Summons a Momogra to fight! │
( m" k7 v& u2 n│181 │KillrEye│50│????│Elec│***** │Summons a KillerEye to fight! │& b" e0 \1 Z, A, K
│182 │Scuttlst│52│????│ │***** │Summons a Scuttlest to fight! │2 I8 z8 V0 k0 y4 E9 x+ W& E
│183 │Hole │55│ │ │**** │Open hole to dark world │- x) w1 `1 O; S: z! r3 G/ z
│184 │HolyPanl│14│ │ │** │Creates a holy pnl in front │
( I$ e; T- f( B2 ?5 ^ D│185 │LavaStge│22│ │ │*** │Changes all panls to lava │
: C5 ~! R ?1 L1 O3 U: j│186 │IceStage│20│ │ │*** │Changes all panls to ice │* M7 n2 I5 V9 a0 h, J
│187 │GrassStg│10│ │ │*** │Changes all panls to grass │1 e u' v/ v1 `7 v. X
│188 │SandStge│18│ │ │*** │Changes all panls to sand │ ]9 m0 o, G0 u$ \
│189 │MetlStge│26│ │ │*** │Changes all panls to metal │
6 T3 h7 F% J2 h9 |& C0 n9 I│190 │Snctuary│54│ │ │**** │Change own panls to holy │1 x' }% q. y! x q3 q
│191 │AntiDmg │45│100 │ │*** │Sets trap & throws stars! │
. Z4 _1 }# F5 B& v1 ^7 g( K│192 │AntiSwrd│68│100 │ │*** │Retaliate for sword damage │( B$ s3 l' i0 |, h" T7 T" @
│193 │AntiNavi│60│ │ │**** │Take the enemy's Navi away │
1 P* C# b2 T+ |- N│194 │AntiRecv│73│ │ │*** │Punish recovery of HPs! │& G+ X. e4 U: {" p
│195 │Atk+10 │4 │ │ │* │+10 for selected atk chip │' P: c8 p1 D" W
│196 │Fire+30 │20│ │ │** │+30 for Fire atk chip │
8 ]! w6 W9 @2 X w) J; p2 j/ K. e│197 │Aqua+30 │21│ │ │** │+30 for Aqua atk chip │
2 @" e3 E5 [1 e; |. r; z│198 │Elec+30 │23│ │ │** │+30 for Elec atk chip │6 N9 z8 h9 x! ]: _% Q* d3 ?
│199 │Wood+30 │26│ │ │** │+30 for Wood atk chip │7 T \/ s' T2 l$ z" F- f6 W; P
│200 │Navi+20 │34│ │ │** │+20 for selected Navi chip │
9 R. p. X" [* `9 n7 M2 E└──┴────┴─┴──┴──┴───┴───────────────┘
1 Z) s. b& w9 d, D" i( s; H
* B+ K8 M3 B) s* C8 T0 T; n+ B- S! P. F& f3 W5 |$ D
Mega Chip1 Q. o2 n2 p5 L, @& e& m% t% n y
┌──┬─────┬─┬──┬──┬───┬───────────────┐
% A8 j: Y2 k; J4 _/ B8 B│编号│名称 │MB│攻击│属性│稀有度│说明 │/ e, P! z R' ]) o0 `) }% j
├──┼─────┼─┼──┼──┼───┼───────────────┤
9 |* J s# b. |; K+ P│1 │Muramasa │74│????│ │***** │Power = amount of HP lost! │3 a6 Z. c+ u6 q( J5 _4 C% y
│2 │HeroSwrd │65│180 │ │**** │Legendary swrd cuts 3 sq! │
4 A& X* _0 f3 g' I1 c│3 │ZeusHamr │90│250 │ │***** │Damages anyone on a panel │
9 _. G/ }, [4 i│4 │StandOut │22│220 │Fire│*** │Heat: Send Fire into hole │
/ B% d+ s: g3 T1 y6 _│5 │Salamndr │50│300 │Fire│**** │Heat: Send Fire into hole │+ _( S( S- n8 A5 l$ y0 z& @
│6 │WatrLine │18│180 │Aqua│*** │Water: Draw wter from hole │( l p N* M7 ~& `
│7 │Fountain │48│240 │Aqua│*** │Water: Draw wter from hole │" Z# k. x# N# O; Q4 d0 v
│8 │Ligtning │30│160 │Elec│*** │Elec: Dmgs object & area │
+ J4 D6 e, W9 v│9 │Bolt │52│210 │Elec│*** │Elec: Dmgs object & area │: f5 s. [8 i4 m, `3 B) ]& f
│10 │GaiaSwrd │28│100 │Wood│*** │Wood: Take power frm next chip│0 u' ~3 M5 V6 b# K0 U7 V
│11 │GaiaBlad │55│100 │Wood│**** │Wood: Take power fr. next chip│$ z% e3 Q3 q% @: N
│12 │Meteors │86│40 │Fire│**** │Drop many meteors on enemy │8 V- p7 V1 ~+ y: [+ j# f) X
│13 │Guardian │82│ │ │***** │Statue punishes when hit │
9 ~; H, L( f2 o# y6 J│14 │Anubis │90│ │ │***** │Anubis poisons enemies │0 ?9 Q7 c, D: ^& s0 n8 s( H% D% ~
│15 │Godstone │66│150 │ │**** │Summons a GodStone from hole │' R# o, N, G' Y! Y( L! x& U6 O
│16 │OldWood │72│100 │Wood│**** │Summons OldWood from hole │8 K6 N9 u3 i! R
│17 │Jealousy │64│100 │ │*** │More dmg if enemy has chips │% E7 |7 j5 d1 x8 J) a0 t
│18 │Poltrgst │58│ │ │***** │Objects thrown at enemies! │+ [* N2 I% O& x+ E8 ?1 X d
│19 │LifAura │77│ │ │**** │Repel all attacks under 200 │: M) O" ~5 R( @) j* V- k
│20 │FullCust │10│ │ │*** │CustGauge instantly refills! │
: r6 L* G5 d; J1 \! H1 O4 T, H$ A│21 │Atk+30 │50│ │ │*** │+30 for selected atk chip │
+ z( y+ K5 d0 I% S' p0 h│22 │Navi+40 │60│ │ │*** │+40 for selected Navi chip │0 b, u" Y% Q( U3 E" I
│23 │Roll │10│20 │ │*** │Attack an enemy, heal you │2 \" e _/ M' ^2 }1 J3 f; g w
│24 │RollV2 │22│30 │ │**** │Attack an enemy, heal you │, I- F7 d# |, ]7 x4 K9 M% e
│25 │RollV3 │34│40 │ │***** │Attack an enemy, heal you │
( Q3 A8 ~5 K7 Z+ |% G0 V$ X: F│26 │GutsMan │15│50 │ │*** │Sneaks up to smash panels │6 i) h0 p* F7 q3 z0 P
│27 │GutsManV2 │41│70 │ │**** │Sneaks up to smash panels │
( A& m4 u; l( z/ Z│28 │GutsManV3 │57│90 │ │***** │Sneaks up to smash panels │
- S3 f6 ~# r# E6 o* d6 `│29 │GutsManV4 │63│100 │ │***** │Sneaks up to smash panels │
5 N$ S$ V! _: W, R, A- X0 b) ?! i│30 │ProtoMan │68│160 │ │*** │Moves in to slice the enemy │+ U# K( I% _" `
│31 │ProtoMnV2 │76│180 │ │**** │Moves in to slice the enemy │
( x& I$ z. t+ _! `* T4 o' y│32 │ProtoMnV3 │82│200 │ │***** │Moves in to slice the enemy │
" }- u6 F8 w8 L& ^! \│33 │ProtoMnV4 │90│220 │ │***** │Moves in to slice the enemy │
6 w- k. @. P2 w- O1 ^- ^# V│34 │FlashMan │39│50 │Elec│*** │Flash atk paralyzes enemy │
2 l% Y i5 s [7 S│35 │FlashMnV2 │59│70 │Elec│**** │Flash atk paralyzes enemy │+ k9 L" t; v ?, d' A/ v
│36 │FlashMnV3 │69│90 │Elec│***** │Flash atk paralyzes enemy │& b |" Q9 L6 V0 L' C; O
│37 │FlashMnV4 │79│120 │Elec│***** │Flash atk paralyzes enemy │
3 V3 ^5 E8 ^) f" q│38 │BeastMan │38│40 │ │*** │Claw atk 3 squares ahead! │0 f+ v, n3 S% N- D* O* \7 ~, k- V5 ~9 W
│39 │BeastMnV2 │60│50 │ │**** │Claw atk 3 squares ahead! │
- o' q- A" S, H2 r' m6 T, d+ R│40 │BeastMnV3 │68│60 │ │***** │Claw atk 3 squares ahead! │5 ~! g) ]: k8 M- E% e1 _
│41 │BeastMnV4 │76│70 │ │***** │Claw atk 3 squares ahead! │2 g; s' k6 h5 @8 t# v
│42 │BubblMan │50│20 │Aqua│*** │Fires several AquaShots │
; H1 b- F& w$ ]5 k ~9 V; |2 L│43 │BubblMnV2 │62│20 │Aqua│**** │Fires several AquaShots │
* w* h3 d1 B' I" g A% H│44 │BubblMnV3 │74│20 │Aqua│***** │Fires several AquaShots │
$ D" ^" n4 o W0 `3 T( B│45 │BubblMnV4 │80│20 │Aqua│***** │Fires several AquaShots │ ^: ^ v/ ~8 y s- J: p
│46 │DesrtMan │32│120 │ │*** │Launches fists at enemies! │
/ v1 X) C5 R. L; p9 o│47 │DesrtMnV2 │52│140 │ │**** │Launches fists at enemies! │
9 j! `& ~4 O$ o. j2 Y│48 │DesrtMnV3 │64│160 │ │***** │Launches fists at enemies! │1 e# ^' F: }$ W1 }; Y g9 I
│49 │DesrtMnV4 │72│180 │ │***** │Launches fists at enemies! │
/ X; q5 h4 S% S( w) t│50 │PlantMan │60│20 │Wood│*** │Vines harm all enemies! │
7 [- }- p! h F7 Z5 ~( p│51 │PlantMnV2 │65│30 │Wood│**** │Vines harm all enemies! │; Q. j+ k" _8 b8 U1 k5 b! Y/ P, I
│52 │PlantMnV3 │70│40 │Wood│***** │Vines harm all enemies! │5 d: s. Y# U+ X2 ~! b
│53 │PlantMnV4 │75│50 │Wood│***** │Vines harm all enemies! │" I( `: ~3 l0 O. E+ \" B
│54 │FlamMan │32│120 │Fire│*** │Flames burn all enemies! │! n8 p. |8 D' y: N4 u
│55 │FlamManV2 │52│150 │Fire│**** │Flames burn all enemies! │
; A1 L- a2 W8 n│56 │FlamManV3 │62│180 │Fire│***** │Flames burn all enemies! │# f1 q% u6 L0 r V( l& Z, K
│57 │FlamManV4 │72│210 │Fire│***** │Flames burn all enemies! │
& W Y* e @; ^% A) l+ _│58 │DrillMan │66│70 │ │*** │3 drills fly at enemies! │
- j& H. a( A. v& \' A8 G0 q0 y│59 │DrillMnV2 │70│90 │ │**** │3 drills fly at enemies! │
9 c3 ]) I5 P" G5 a- z' Z│60 │DrillMnV3 │74│110 │ │***** │3 drills fly at enemies! │4 W/ p6 O& r0 v, e4 P2 L2 |/ h
│61 │DrillMnV4 │78│130 │ │***** │3 drills fly at enemies! │& S$ e1 G1 t5 L+ C/ T' m6 W3 e
│62 │MetalMan │40│100 │ │*** │Iron fist smashes 1 square! │+ Z# [6 [( X6 ?& D3 r
│63 │MetalMnV2 │60│130 │ │**** │Iron fist smashes 1 square! │: M& _; c0 F$ a
│64 │MetalMnV3 │70│160 │ │***** │Iron fist smashes 1 square! │
/ x0 t% o" `# w. F│65 │MetalMnV4 │80│190 │ │***** │Iron fist smashes 1 square! │9 ~; o4 f7 C5 K# c6 ^
│66 │KingMan │36│140 │ │*** │Move up 3 square & 4-way hit │
" t3 X5 l7 y3 u" } k$ h│67 │KingManV2 │48│170 │ │**** │Move up 3 square & 4-way hit │
/ I( T- u! X% l' X. |2 s! W│68 │KingManV3 │60│200 │ │***** │Move up 3 square & 4-way hit │
* v$ Z. o& U; S│69 │KingManV4 │72│240 │ │***** │Move up 3 square & 4-way hit │) `- [" `; _0 T7 k
│70 │MistMan │68│90 │ │*** │Appears from mist & attacks │
) W+ m# B9 Z Y/ K* j│71 │MistManV2 │71│110 │ │**** │Appears from mist & attacks │ u3 {/ }5 t5 P c7 Z) G- [0 S4 x
│72 │MistManV3 │74│130 │ │***** │Appears from mist & attacks │3 h) |; B; Y, @; t$ E7 C+ E
│73 │MistManV4 │77│150 │ │***** │Appears from mist & attacks │0 A, E& S# A, R' @
│74 │BowlMan │80│100 │ │*** │Lines up pins for a strike! │2 `, H% t( t# m, i* J1 |2 r2 J
│75 │BowlManV2 │82│120 │ │**** │Lines up pins for a strike! │
_ J6 I& Z6 C) f│76 │BowlManV3 │84│140 │ │***** │Lines up pins for a strike! │
1 Y) [, c4 H/ B: X/ J│77 │BowlManV4 │86│160 │ │***** │Lines up pins for a strike! │/ C) s) O1 h5 u- o
│78 │DarkMan │72│30 │ │*** │Creates 3 caves in enmy area │3 o _4 G8 I" e2 r# L
│79 │DarkManV2 │76│30 │ │**** │Creates 3 caves in enmy area │7 P9 T P- z! Y# ~4 B/ [& A
│80 │DarkManV3 │80│30 │ │***** │Creates 3 caves in enmy area │
5 H, G# e( n& W3 V* c│81 │DarkManV4 │84│30 │ │***** │Creates 3 caves in enmy area │
3 g5 Y- M6 y$ g0 R* q" Z0 S│82 │JapanMan │82│40 │ │*** │Multiple attacks w/ spear │& q% F9 {, L- d" ^
│83 │JapanMnV2 │85│45 │ │**** │Multiple attacks w/ spear │* \1 h8 B' D) ^) g! C2 u. r$ F
│84 │JapanMnV3 │88│50 │ │***** │Multiple attacks w/ spear │
( K' A# i; C- m; h; h9 O│85 │JapanMnV4 │91│55 │ │***** │Multiple attacks w/ spear │
7 n2 i: @! b6 t9 h, h+ s5 ]' H5 [└──┴─────┴─┴──┴──┴───┴───────────────┘
% [. v, J0 q6 e. e+ { X
* U8 h" T; C U# L( Y
+ c- P% N1 C: g$ y! O2 Q/ R4 R3 _GigaChip (蓝版)# P8 S% s8 F/ h& V* ~
┌──┬─────┬─┬──┬──┬───┬───────────────┐
. q6 d+ V" W* L│编号│名称 │MB│攻击│属性│稀有度│说明 │# M( Z% C; u; r+ e- Y V
├──┼─────┼─┼──┼──┼───┼───────────────┤
* G8 A1 J& W. I$ l- ~. w│1 │FoldrBak │99│ │ │***** │Restores all chips & folders │2 x$ B' d2 q, b1 N2 s
│2 │BassGS │99│700 │ │***** │Bass' secret weapon │
5 D; q' s5 u" B- K│3 │DarkAura │55│ │ │***** │Dark chip repels <300 atks │4 v/ D# t# p4 ?( B' O/ _* f2 E
│4 │DeltaRay │92│220 │ │***** │Use A btn for up to 3 attacks │; c2 V$ l/ @' h. c( ?. _+ A" H
│5 │AlphArmΩ │97│500 │ │***** │Launches a giant rocket │! M. f0 i: `( X$ a% R! d9 }
│6 │GutsManV5 │79│120 │ │***** │Sneaks up to smash panels │
# u% W: {: T# l) K. W# ^& y│7 │ProtoMnV5 │98│240 │ │***** │Moves in to slice the enemy │7 S/ U. @" I; X1 u- A3 q% A" M/ W
│8 │FlashMnV5 │89│150 │Elec│***** │Flash atk paralyzes enemy │* b* J; { l/ c5 j
│9 │BeastMnV5 │84│80 │ │***** │Claw atk 3 squares ahead! │
* Q$ [; R2 `" q* {9 w+ X; e│10 │BubblMnV5 │86│20 │Aqua│***** │Fires several AquaShots │
( w9 S2 Q: ]2 \/ R V3 ~│11 │DesrtMnV5 │80│210 │ │***** │Launches fists at enemies! │
4 W" g4 s0 S- C0 f6 D│12 │PlantMnV5 │80│60 │Wood│***** │Vines harm all enemies! │
# i) E8 H( ?+ S│13 │FlamManV5 │82│240 │Fire│***** │Flames burn all enemies! │" A! i: Z& S8 u
│14 │DrillMnV5 │82│150 │ │***** │3 drills fly at enemies! │$ S, |. c2 _& E9 L
│15 │MetalMnV5 │90│250 │ │***** │Iron fist smashes 1 square! │
# T* T {: x1 z4 H/ k│16 │KingManV5 │84│280 │ │***** │Move up 3 square & 4-way hit │0 L# j( [( r5 k( V+ D
│17 │MistManV5 │80│170 │ │***** │Appears from mist & attacks │
' K7 D. x. Z7 o│18 │BowlManV5 │88│180 │ │***** │Lines up pins for a strike! │8 {* D: i; a3 x9 A, |0 F- T
│19 │DarkManV5 │88│30 │ │***** │Creates 3 caves in enmy area │
. d* w/ B3 K- l: C4 B│20 │JapanMnV5 │94│60 │ │***** │Multiple attacks w/ spear │7 ?2 ~6 n( t9 w0 n9 j9 \' V
└──┴─────┴─┴──┴──┴───┴───────────────┘0 d) Z8 a! P6 [. Q+ l
+ K) G2 k! k& G
GigaChip (白版)(只列出与蓝版不一样的Chips)
$ T7 p$ u' ]! Y( m. E┌──┬─────┬─┬──┬──┬───┬───────────────┐
" b& j+ L& U" A' W/ N! W$ s8 o3 i│编号│名称 │MB│攻击│属性│稀有度│说明 │
2 C% x' x) H. t" Y8 {├──┼─────┼─┼──┼──┼───┼───────────────┤
; N2 n- j/ }" w5 D│1 │NavRcycl │50│ │ │***** │Recalls last Navi used │
" ]" ~& S8 Z7 u$ j# S# V5 b }- q│3 │Serenade │97│100 │ │***** │Dark chip Holy pwr to front │
, a1 ^- G; T& J8 `) `9 @│4 │Balance │60│ │ │***** │Both Hp reduced by half │
2 f1 N4 p. U5 D1 g│5 │AlphArmΣ │97│50 │ │***** │3-stage electric attack! │2 l( A" s+ k6 J a* A, A; H
└──┴─────┴─┴──┴──┴───┴───────────────┘ |