CESA报道 去年日本游戏业下滑11个百分点。硬件市场和软件市场都有下降。
2003年的日本游戏市场仅为1997年的60个百分点。
下面是详细的报道
转自GAMESPOT
The latest report from CESA (Computer Entertainment Supplier's Association) has revealed that the video game market in Japan has continued to decline for the third year in a row. According to CESA, 2003 revenues driven by the video game industry dropped by 11 percent to 446.3 billion yen ($4.14 billion). Both hardware sales and software sales were off from 2002 figures. The size of the video game market in 2003 was about 60 percent of what it was back during its peak in 1997, reports CESA.
The hardware market was down by 16.7 percent, accounting for 137.2 billion yen ($1.3 billion) of the total video game market. Slumping hardware sales are attributed to slowing PlayStation 2 sales, according to CESA. While increased GameCube and GBA sales contributed to the overall hardware marketplace, those sales alone could not make up for the decline in PS2 sales.
Sales of game software accounted for the remaining 309.1 billion yen ($2.87 billion) in revenues, which was down 8.2 percent from the previous year. While the number of units sold in 2003 changed little, less expensive games (including budget reissues for the PS2) and lower-priced GBA games have taken over a good percentage of sales, driving the market's revenue figure down.
Total hardware and software shipments, including exports, in 2003 amounted to 1.134 trillion yen ($10.52 billion), a 10.1 percent decline from 2002.
CESA is an organization dedicated to promoting the game industry in Japan. The organization also produces the Tokyo Game Show.
By Hirohiko Niizumi -- GameSpot
POSTED: 06/28/04 10:21 AM PST
MIYOO补充
日本游戏产业这几年来持续低迷产值萎缩,也让日本游戏市场被欧洲市场超越而成为世界第三市场(目前全球游戏市场,北美第一占40%,欧洲第二占30%,日本第三占20%,其它则为10%)。而且更惨的是根据统计日本游戏产业已连续三年大衰退,情况似乎越来越严重...。
根据日本CESA协会最新公布的一份日本游戏市场调查报告指出,2003年日本游戏产业的整体市场规模只有4462亿日币,比起上个年度减少了11%,这也是日本市场连续三年的衰退,只有日本市场在1997年产值的六成。以下是CESA协会公布的2003年日本市场产值数据:
总体产值:4462亿日币(比上年度-11%)
硬件销售:1372亿日币(比上年度-16.7%)
软件销售:3091亿日币(比上年度-8.2%)
日本游戏市场之所以连续几年的萎缩,主要是因为日本国内景气持续低迷、玩家购买游戏意愿低落、市场缺乏刺激等众多因素影响,让日本游戏市场陷入持续低迷的恶性循环
玩家欠缺购买意愿─→市场低迷─→厂商营收差
↑ │
│ ↓
市场缺乏刺激←─厂商欠缺资金开发更好游戏
由于目前日本市场持续低迷似乎已经带来严重警讯,不少知名游戏大厂如SCEI、任天堂营收大幅缩水,甚至连CAPCOM也因为连续两年大赤字而摇摇欲墬(更惨的是SEGA已经因连连赤字不堪亏损而要与SAMMY合并了),如果日本游戏界情况没有改善,或许可能会引发日本游戏界更多的问题(如离职潮、倒闭等),这可不是闹着玩的啊。所以目前三大主机厂商也开始酝酿新世代主机的推出,希望因为新主机的出现能为日本市场注入活水,吸引消费者意愿,让日本游戏市场再现生机。 |