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[求助]1693-托尼霍克地下划板2

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发表于 2004-10-11 17:36:25 | 显示全部楼层 |阅读模式
有谁知道每关的过关条件是什么?
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发表于 2004-10-12 04:53:41 | 显示全部楼层
每一关都不太一样 具体你要问哪一关的?
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 楼主| 发表于 2004-10-12 09:32:04 | 显示全部楼层
我连第1关也过不了。
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发表于 2004-10-13 02:02:26 | 显示全部楼层
thps2_top
                  _____   _____   __    _   _   _
                 |_   _| |  _  | |  \  | | | |_| |
                   | |   | | | | |   \ | | |_   _|
                   | |   | | | | | |\ \| |   | |
                   | |   | |_| | | | \   |   | |
                   |_|   |_____| |_|  \__|   |_|
                                                    _
        _   _   _____  __       _       __  _   __ | |  _____
       | | | | |  _  | \ \     / \     / / | | / / |_| |  ___|
       | |_| | | | | |  \ \   / _ \   / /  | |/ /      | |___
       |  _  | | |_| |   \ \_/ / \ \_/ /   |  _ \      |___  |
       | | | | | | | |    \   /   \   /    | | \ \      ___| |
       |_| |_| |_| |_|     \_/     \_/     |_|  \_\    |_____|

                     _____   _____   _____
                    |  _  | |  _  | |  _  |
                    | |_| | | |_| | | | | |
                    |  ___| |  _ /  | | | |            _____________
                    | |     | | |\  | |_| |           |             |
                    |_|     |_| |_\ |_____|           |_________    |
                                                                |   |
_____   _   __   _____   _____   _____   _____        _________|   |
|  ___| | | / /  |  _  | |_   _| |  ___| |  _  |      |             |
| |___  | |/ /   | | | |   | |   | |___  | |_| |      |    _________|
|___  | |  _ \   | |_| |   | |   |  ___| |  _ /       |   |
___| | | | \ \  | | | |   | |   | |___  | | |\       |   |_________
|_____| |_|  \_\ |_| |_|   |_|   |_____| |_| |_\      |             |
                                                      |_____________|

=============================================================================
Tony Hawk's Pro Skater 2 Walkthrough
Final Version
Created on 07/26/2001
Updated on 01/30/2002

Created by Player Guy Forever and Sephy Kid
ndex@gamersuplink.com
  ndex.gamersuplink.com

See the other guides I have created and submitted to the following websites:

GameFAQs:
http://www.gamefaqs.com/features/recogniti...tion/10693.html

Neoseeker:
http://www.neoseeker.com/members/submissio...0Guy%20Forever/

=============================================================================
Version Updates
=============================================================================

Final Version - Sephy Kid (the creator of the THPS2 Gaps guide has allowed me
to include his gap guide in this guide.  Also, many grammatical errors have
been corrected.  This guide covers almost every aspect of this game and will
not be updated again.

Version 2.03 - Added another method to 50-50 Joey's Sculpture (thanks to Per
Zimmerman for the tip).  Also, a website was added to the legal information,
(http://dadvance.cjb.net).

Version 2.02 - Added a website to the legal information, (www.n3.vgr2k.com).

Version 2.0 - BIG update.  Finished the walkthrough with the addition of the
Rooftops.  Added a special moves section and a gap checklist section.  Also,
I added a website to the legal information section.

Version 1.01 - Corrected some spelling and grammar errors in the cash
descriptions.

Version 1.0 - Finished the guide for Skate Street.  Now the guide is
complete.  I plan on taking about the Rooftops level and adding a gaps, trick
and special moves guide.

Version 0.4 - Finished the guide for New York City.

Version 0.32 - Added another method to getting the $50 bill that is located
over the oil patch in the Warehouse.  Thanks to Marlfox for the tip.

Version 0.31 - Changed spelling error for the Hangar level.  I originally
spelled it Hanger.  It has been changed.

Version 0.3 - Added information on deck statistics (thanks to Nintendork).  
Updated the Acknowledgments section.  Character bios have been added to the
skaters section; it is now complete.  Also some of the FAQ layout has
changed.  Implemented a 'code location' system; see the Introduction for more
information.  Finished the guide for the Warehouse.

Version 0.2 - Completed the deck listing for Tony Hawk and Spiderman.  Some
codes/secrets  were added to the codes/secrets section.  Also, a guide for
the third level is complete.

Version 0.1 - This is the first version of the walkthrough which contains the
game basics section, the skaters information section and a guide for the
first and second level.  The skater information section is complete except
for complete deck statistics.

=============================================================================
Table of Contents
=============================================================================
                                                                       Code #
1.   Introduction                                                       1000
2.   Game Basics                                                        2000
3.   Skaters                                                            3000
  a. Tony Hawk                                                          3001
  b. Bob Burnquist                                                      3002
  c. Steve Caballero                                                    3003
  d. Kareem Campbell                                                    3004
  e. Rune Gilfberg                                                      3005
  f. Eric Koston                                                        3006
  g. Bucky Lasek                                                        3007
  h. Rodney Mullen                                                      3008
  i. Chad Muska                                                         3009
  j. Andrew Reynolds                                                    3010
  k. Geoff Rowley                                                       3011
  l. Elissa Steamer                                                     3012
  m. Jamie Thomas                                                       3013
  n. Spiderman (hidden character)                                       3014
  o. Mindy (hidden character)                                           3015
4.   Walkthrough                                                        4000
  a. The Hangar                                                         4001
  b. The School II                                                      4002
  c. Marsille                                                           4003
  d. Warehouse                                                          4004
  e. New York City                                                      4005
  f. Skate Street                                                       4006
  g. Rooftops                                                           4007
5.   Special Moves                                                      5000
  a. Signature Moves                                                    5001
  b. Character Defaults                                                 5002
  c. Shopping List                                                      5003
6.   Gaps Checklist                                                     6000
  a. The Hangar                                                         6001
  b. The School II                                                      6002
  c. Marsille                                                           6003
  d. Warehouse                                                          6004
  e. New York City                                                      6005
  f. Skate Street                                                       6006
  g. Rooftops                                                           6007
7.   Codes/Secrets                                                      7000
8.   Acknowledgements                                                   8000
9.   Legal Information                                                  9000
10.  Closing                                                           10000

=============================================================================
1.   Introduction                                                  thps2_1000
=============================================================================

I choose to create a guide for the Game Boy Advance version of Tony Hawk's
Pro Skater 2 because I believe it is the best Game Boy Advance launch title.  

When making this guide, I realized it is difficult to describe the locations
of items in the courses in this game.  Please keep these few things in mind
when reading this FAQ.  When it is stated that an item is located above
something (quarter pipe, ramp, rail, etc.) it means that you must jump (or
ollie) to get the item.  When describing locations to direct your skater, I
do so based on the gamer's perspective (not the skater's).  Also, you must
keep in mind that Tony Hawk's Pro Skater 2 has a 3/4 overhead perspective and
the courses are displayed at a 45° angle not a 0° angle.  For example, when
an item is located to the right of something it is actually located right +
45° of something.  If you still don't understand:

--------------->  (Right)

     /\ Approximately right + 45° (ASCII art has its limitations)
     /
    /
   /
  /
/
/

The same 45° addition applies for all directions.  If you still don't
understand, get a compass. Or look at this ASCII one:

                     North (normal top)
                       |  
(top + 45°) Northwest  | Northeast (right + 45°)
                     \ | /
                      \|/
     West -------------|-------------- East (normal right)
(normal left)         /|\
                     / | \
            Southwest  |  Southeast (bottom + 45°)
       (left + 45°)    |
                     South
                (normal bottom)


This guide uses a 'code location' system.  This means that there are special
key codes throughout this guide that can be used to navigate through the
large amount of text quickly.  The key code numbers for a desired section of
this guide are located in the Table of Contents.  To jump to an area of the
guide quickly, simply use the find command (usually Ctrl + F) in Notepad or
your web browser and enter thps2_#### (where #### is the location code).  I
did not invent this idea; it has been used on many other text-based gaming
guides before.

=============================================================================
2.   Game Basics                                                   thps2_2000
=============================================================================

-------------
The Controls:
-------------

Up:           Lean Forward, Exit Pool, Manual Balance
Down:         Brake, Lean Back, Manual Balance
Left & Right: Turn, Grind Balance
B:            Crouch, Ollie
A:            Grind
L:            Flip Trick, Toggle Nollie
R:            Grab Trick, Switch
Start:        Pause Game
Select:       Not used

--------------------
Control Information:
--------------------

The skater will always be moving forward.  Press the B button will make the
skater crouch and increase in speed.  

When turning, the skater will turn to its left or right, not left or right on
the screen.

Pressing and holding the DOWN button on the control pad will cause the skater
to slow down and eventually stop.

An ollie is preformed when the B button is released.  The longer the B button
is held down, the higher the ollie.

A nollie is preformed when the L button is tapped (putting the skater in the
nollie position) and the B button is released.

A No Comply is preformed when UP is tapped once and the B button is released.

A Boneless is preformed when UP is tapped twice and the B button is released.

Manuals are preformed when UP then DOWN is pressed.  To keep balance, use the
UP and DOWN buttons.  Pressing DOWN then UP will perform a nose manual.

Pressing the R button will change the skater's stance.

To make a landing from a big drop, press and hold the B button until impact.  
If you fall, hit the buttons on the control pad to get up quickly.

To perform a grind, press the A button when in the air close to an edge, rail
or lip.  Pressing a direction on the control pad an A will perform different
grinds.  

To perform a wallride, press B to jump, then hold A near a wall, sign or
building when airborne.  When approaching a wall, the skater should be almost
parallel to the wall.

Lip tricks are preformed by skating up a ramp while holding the A button and
a direction on the control pad.

Pressing the L button and a direction when airborne preforms flip tricks.  

Pressing the R button and a direction when airborne preforms grab tricks.

--------
Scoring:
--------

The scoring system in Tony Hawk's is very complex.  Here is some basic
information that will help you achieve better scores.  Performing more than
one stunt in the same jump will increase your score.  Performing more than
one trick on the same jump is called a trick string.  Completing a trick the
first time will give you 100% of its point value.  

Each successive time the trick is preformed its point value will decrease.  
The second time a trick is performed you will earn 75% of its point value.  
The third time, the trick will receive 50% of its total point value.  The
fourth time, the trick will receive 25% of its total point value.  The fifth
time, the trick will receive 10% of its total point value.

Grinds, manuals, lip tricks and grabs all have a score associated them.  
These base scores can be held longer to acquire additional points.

Spinning during trick strings will multiply your score.  When spinning 180°
the multiplier will increase.  A 180° spin will multiply your score by 1.5x.  
A 360° spin will multiply your score by 2.0x.  A 540° spin will multiply your
score by 3.0x.  A 720° spin will multiply your score by 4.0x.  Finally, A
900° spin will multiply your score by 6.0x.

Your landing will also affect your score.  Landing a perfect trick will give
you 150% percent of the trick's score.  Landing a sloppy trick gives you 75%
of the trick's score.

=============================================================================
3.   Skaters                                                       thps2_3000
=============================================================================

Each skater has different default statistics.  These statistics reflect their
own unique skating style.  Earning cash in the career mode can improve
statistics with a number rating.  The maximum rating for a character
statistic is 10.  

Each character has three default special moves and space for three more
additional special moves.  These moves can be bought by earning cash in the
career mode.

The Skate Shop is used to upgrade a character's skateboard.  In the Skate
Shop you can modify your deck and trucks.  The trucks affect the turning
statistic and the deck affects the weight, speed and durability statistics.  
Turning, weight, speed and durability all have a minimum value of 1 and a
maximum value of 5.

Deck statistics change based on the amount of decks you purchase.  Each
character has the same amount of decks.  The following chart will explain the
changes in board statistics:
___________________________________________________________________________
|                                                                           |
|Statistics                   Number of Boards Purchased                    |
|---------------------------------------------------------------------------|
|                 0       1       2       3       4       5       6         |
|---------------------------------------------------------------------------|
|Weight           1       2       2       3       4       4       5         |
|---------------------------------------------------------------------------|
|Speed            1       1       2       2       3       5       5         |
|---------------------------------------------------------------------------|
|Durability       1       1       1       3       4       4       5         |
|---------------------------------------------------------------------------|
|Cost            $0     $250    $500    $750    $1000   $1250   $1500       |
|___________________________________________________________________________|

There are three kinds of trucks.  They affect a skater's turning ability.  
All three different kinds of trucks are available at the start and are free.  
Tight trucks have a turning value of 1.  Medium trucks have a turning value
of 3.  Loose trucks have a turning value of 5.

============
a. Tony Hawk                                                       thps2_3001
============

If you meet Hawk, look at his shins.  You'll see how much flesh he's left
behind becoming the most influential skateboarder in history.  He lost some
perfecting the first 900°.  More went while creating 50+ signature moves and
winning 12 world championships.  The father to two boys and modern
skateboarding, Tony makes his home in his native SoCal.  (Character Bio taken
from the Tony Hawk's Pro Skater 2 instruction booklet.)

----------
Statistics
----------
Feet:          Goofy
Style:         Vert

Air:           7
Hangtime:      5
Ollie:         2
Speed:         6
Spin:          8
Landing:       5
Switch:        3
Rail Bal:      3
Lip Bal:       6
Manual:        5

-------------
Special Moves
-------------
BS Overturn:   DOWN, LEFT + A
The 900:       RIGHT, DOWN + R
Sacktap:       UP, DOWN + R

-----
Decks
-----
Full Skull 99
Falcon 3
Falcon 2
Pterodactyl
Birdman Head
Falcon
Hawk
Bridman

================
b. Bob Burnquist                                                   thps2_3002
================

Out of Brazil and onto the winner's podium, Bob Burnquist is one of today's
most exciting and original skaters.  Blowing minds with his unique style and
switch-stance tendencies, Burnquist won the first pro contest he entered.  He
then went on to be the first skater to pull off an Eggplant Revert, a move
now simply  known as the 'Burntwist.'  (Character Bio taken from the Tony
Hawk's Pro Skater 2 instruction booklet.)

----------
Statistics
----------
Feet:          Regular
Style:         All Around

Air:           6
Hangtime:      5
Ollie:         5
Speed:         5
Spin:          5
Landing:       3
Switch:        8
Rail Bal:      2
Lip Bal:       7
Manual:        4

-------------
Special Moves
-------------
Racket Air:           LEFT, DOWN + R
BS Rocket Tailsilde:  UP, DOWN + A
One Foot Smith:       RIGHT, DOWN + A

-----
Decks
-----
Stamp
Stencil Enforcer
Shadow
Cigar
Can't Stop
Falcon
Maestro
Can't Stop Bob
Football

==================
c. Steve Caballero                                                 thps2_3003
==================

How long has Steve Caballero been part of the skateboarding scene?  Over
three decades.  Along the way he helped found the Bones Brigade, invented the
Cabbalerial and owned his share of world records - including the highest
halfpipe air and 44-stair rail.  Cab's still riding hard, inspiring
skateboarding's next generation.  (Character Bio taken from the Tony Hawk's
Pro Skater 2 instruction booklet.)

----------
Statistics
----------
Feet:          Goofy
Style:         All Around

Air:           6
Hangtime:      5
Ollie:         5
Speed:         6
Spin:          3
Landing:       5
Switch:        5
Rail Bal:      6
Lip Bal:       5
Manual:        4

-------------
Special Moves
-------------
Hang Ten:         RIGHT, UP + A
Triple Kickflip:  UP, LEFT + L
FS 540:           RIGHT, LEFT + R

-----
Decks
-----
Original Dragon '80
Chinese '86
Bats '87
Animal Chin '88
Mask '89
Guitar '90
Gundam '95
Brigade '00

==================
d. Kareem Campbell                                                 thps2_3004
==================

East Coast, West Coast or any coast, Kareem Campbell and his smooth
metropolitan style are recognized on the real streets.  Born in New York and
raised in Los Angeles, Kareem defies any East vs. West barriers.  When he's
not skating you can find him chilling with his son, li'l Reem.  Kareem's
advice for skaters: 'Do it for yourselft and keep it honest.'  (Character Bio
taken from the Tony Hawk's Pro Skater 2 instruction booklet.)

----------
Statistics
----------
Feet:          Regular
Style:         Street

Air:           7
Hangtime:      2
Ollie:         6
Speed:         5
Spin:          8
Landing:       4
Switch:        5
Rail Bal:      6
Lip Bal:       2
Manual:        5

-------------
Special Moves
-------------
Ghetto Bird:         DOWN, UP + L
Nosegrind to Pivot:  DOWN, UP + A
Casper:              LEFT, DOWN + R

-----
Decks
-----
Citystars.com
Dwella
Splash
Silhoette
Needle to the Record
Rapper
Performance
Biker

================
e. Rune Gilfberg                                                   thps2_3005
================

When Rune was 11 years old a friend brought a skateboard to his home in
Copenhagen, Denmark.  Later, a skateboard brought Rune to his new home in
Huntington Beach, California (He didn't ride it.  He became a pro on it.)  
Here you'll find the all-terrain terrorist sessioning pools and streets.  But
he saves has best for his true love: wide-open vert skateboarding.  
(Character Bio taken from the Tony Hawk's Pro Skater 2 instruction booklet.)

----------
Statistics
----------
Feet:          Regular
Style:         Vert

Air:           7
Hangtime:      7
Ollie:         5
Speed:         6
Spin:          5
Landing:       3
Switch:        4
Rail Bal:      4
Lip Bal:       6
Manual:        3

-------------
Special Moves
-------------
Kickflip 1 Foot Tall:  LEFT, DOWN + L
One Foot Bluntslide:   LEFT, UP + A
Christ Air:            LEFT, RIGHT + R

-----
Decks
-----
New Wave
Smiley Face
Multi
Mother Earth
Euro-Flair
King of Copenhagen
Dragon
Red Elephant

==============
f. Eric Koston                                                     thps2_3006
==============

Who do you want to be today?  Think Koston, because he rides like anybody and
nobody else.  He'll bust any pro's signature trick with uncanny similarity
then transition into the eponymous K-Grind.  Besides this move bearing his
name, Eric's famous for clowning around while making challenging switch and
nollie rides look like a joke.  (Character Bio taken from the Tony Hawk's Pro
Skater 2 instruction booklet.)

----------
Statistics
----------
Feet:          Goofy
Style:         Street

Air:           4
Hangtime:      3
Ollie:         7
Speed:         5
Spin:          4
Landing:       4
Switch:        7
Rail Bal:      7
Lip Bal:       3
Manual:        6

-------------
Special Moves
-------------
Pizza Guy:       DOWN, LEFT + R
The Fandangle:   RIGHT, DOWN + A
Indy Frontfilp:  DOWN, UP + R

-----
Decks
-----
Old Man
Flag Series
Dog
Baseball
Luche Libre
Basketball
Boombox
OG 2000

==============
g. Bucky Lasek                                                     thps2_3007
==============

Hardened on the East-Coast and currently refining his skills in Carlsbad,
California, Charles Michael Lasek, better known as Buckey, soars to sickening
heights above half-pipes - and other skaters.  He's equal parts power,
originality and style.  When Bucky's not dropping jaws at the local Mission
Valley Skate Park, you'll find him loving life with his wife and daughter.  
(Character Bio taken from the Tony Hawk's Pro Skater 2 instruction booklet.)

----------
Statistics
----------
Feet:          Regular
Style:         Vert

Air:           7
Hangtime:      7
Ollie:         3
Speed:         6
Spin:          7
Landing:       3
Switch:        5
Rail Bal:      3
Lip Bal:       7
Manual:        2

-------------
Special Moves
-------------
One Foot Japan:      UP, RIGHT + R
The Big Hitter:      LEFT, DOWN + A
Fingerfilp Airwalk:  LEFT, RIGHT + R

-----
Decks
-----
Flame Bird
Giant B
Eatin' Bird
The End
Bird
Bucky and the Bird
Cat Killer
Bucky 1

================
h. Rodney Mullen                                                   thps2_3008
================

Get up, shower, brush and head out and invent some new tricks.  Just another
day for Rodney Mullen, the godfather of street skating.  A pro for over 20
years, Mullen owns 35 freestyle world championships and a dizzying list of
signature tricks.  Like the kickflip, underflip impossible, casper and
darkside to name a few.  (Character Bio taken from the Tony Hawk's Pro Skater
2 instruction booklet.)

----------
Statistics
----------
Feet:          Regular
Style:         Street

Air:           2
Hangtime:      2
Ollie:         6
Speed:         5
Spin:          8
Landing:       2
Switch:        8
Rail Bal:      7
Lip Bal:       2
Manual:        8

-------------
Special Moves
-------------
Nollieflip Underflip:  DOWN, LEFT + L
Heelflip Darkslide:    RIGHT, LEFT + A
Casper to 360 Flip:    DOWN, RIGHT + R

-----
Decks
-----
Scope
3D Bunny
Bunny Crest
3D Bar Logo
I.D. Series
A-Team A-S
Bar Logo
A-Team Team Deck

=============
i. Chad Muska                                                      thps2_3009
=============

Out of his native Las Vegas and into skateboarding's top, magazines and
videos - welcome Muska.  After lighting it up on the Strip, Chad moved to
California at 15 and quickly became one of the most respective skaters of all
time.  This self-styled professional always takes his brand of skate-and -
relate creativity to another level.  This includes experimenting with jungle
and hip-hops beats on his 'Muskabat' album.  (Character Bio taken from the
Tony Hawk's Pro Skater 2 instruction booklet.)

----------
Statistics
----------
Feet:          Regular
Style:         Street

Air:           4
Hangtime:      3
Ollie:         8
Speed:         6
Spin:          4
Landing:       7
Switch:        5
Rail Bal:      8
Lip Bal:       3
Manual:        2

-------------
Special Moves
-------------
BS Hurricane:     DOWN, RIGHT + A
Mute Backflip:    UP, DOWN + R
Muska Nose Man.:  RIGHT, UP + R

-----
Decks
-----
Kamakazi Large
Team XXL
Team Large
Kamakazi XL
Large Red
Team Small
Team XL
Kamakazi Medium

==================
j. Andrew Reynolds                                                 thps2_3010
==================

Andrew's only been a pro since 1996, but what he may lack in years, he makes
up for in air and guts.  If you're in Los Angeles, California and you see
somebody going huge over massive gaps, sessioning sick sets of stairs and
doing it all with efforts style, odds are you're in the presence of Turtle
Boy himself.  Say 'hi' as he files by.  (Character Bio taken from the Tony
Hawk's Pro Skater 2 instruction booklet.)

----------
Statistics
----------
Feet:          Regular
Style:         Street

Air:           4
Hangtime:      2
Ollie:         8
Speed:         4
Spin:          5
Landing:       7
Switch:        5
Rail Bal:      8
Lip Bal:       4
Manual:        3

-------------
Special Moves
-------------
Triple Heelflip:      UP, RIGHT + L
Nosegrab Tailslide:   UP, DOWN + A
Hardflip Late Flip:  UP, DOWN + L

-----
Decks
-----
Toy Logo Deck Black
Toy Logo Deck Navy
Monkey
Birdhouse Team Seal
Reaper
Mummy
Toy Logo
Reaper 3

===============
k. Geoff Rowley                                                    thps2_3011
===============

Called the one-man English invasion, Geoff Rowley went from the streets of
Liverpool, England to the top of the skating world.  In fact, Geoff's often
called the skater's skater.  

He currently resides in Huntington Beach, California, where his diet consists
of miles of handrails, huge staircases and lots of vegetables.  Picture a
360°-flip down 13 stairs - yep, that's Rowley.  (Character Bio taken from the
Tony Hawk's Pro Skater 2 instruction booklet.)

----------
Statistics
----------
Feet:          Regular
Style:         Street

Air:           6
Hangtime:      2
Ollie:         6
Speed:         4
Spin:          5
Landing:       5
Switch:        4
Rail Bal:      8
Lip Bal:       7
Manual:        3

-------------
Special Moves
-------------
Half Flip Casper:  RIGHT, LEFT + L
Rowley Darkslide:  LEFT, RIGHT + A
Double Hardflip:   RIGHT, DOWN + L

-----
Decks
-----
Pop Cat
Smiley Face
Direction
Death Metal
Modern
Guilty as Charged
New Wave
Red Death

================
l. Elissa Steamer                                                  thps2_3012
================

Making the cut skating against the boys.  Dominating every all-girl event she
enters.  Getting her name on a pro model street board.  You guessed it - it's
Ft. Myers, Florida native Elissa Steamer.  Ellisa specializes in sessioning
streets and stereotypes.  Now living in Los Angeles, California, Ellisa
skates like you wish you could.  (Character Bio taken from the Tony Hawk's
Pro Skater 2 instruction booklet.)

----------
Statistics
----------
Feet:          Regular
Style:         Street

Air:           6
Hangtime:      4
Ollie:         5
Speed:         5
Spin:          5
Landing:       4
Switch:        5
Rail Bal:      6
Lip Bal:       5
Manual:        5

-------------
Special Moves
-------------
Madonna Tailslide:  UP, LEFT + A
Hospital Flip:      LEFT, RIGHT + L
Indy Backflip:      UP, DOWN + R

-----
Decks
-----
Mon-Star
Blood Stains
Cry Wolf
Poo Poo Head
Pushing Up
Tenth Try
Dead Monster
Skull

===============
m. Jamie Thomas                                                    thps2_3013
===============

Originally from Alabama, Jamie has conquered some of the biggest gaps and
longest rails ever seen.  His video parts in 'Welcome to Hell' and 'Misled
Youth' prove it.  Jamie is the only person to walk away from the Leap of
Faith with both legs intact.  (Character Bio taken from the Tony Hawk's Pro
Skater 2 instruction booklet.)

----------
Statistics
----------
Feet:          Regular
Style:         Street

Air:           4
Hangtime:      3
Ollie:         7
Speed:         6
Spin:          4
Landing:       8
Switch:        4
Rail Bal:      7
Lip Bal:       4
Manual:        3

-------------
Special Moves
-------------
Beni F-Flip. Crooks:  DOWN, UP + A
Laser Flip:           DOWN, RIGHT + L
One Foot Nose Man.:   LEFT, UP + R

-----
Decks
-----
Power
Wolves
Overspray
Red Blood
Eagle
Smith Grind
American Zero
American Punk

===============================
n. Spiderman (hidden character)                                    thps2_3014
===============================

----------
Statistics
----------
Feet:          Regular
Style:         Street

Air:           7
Hangtime:      7
Ollie:         5
Speed:         5
Spin:          5
Landing:       4
Switch:        4
Rail Bal:      6
Lip Bal:       3
Manual:        4

-------------
Special Moves
-------------
Spidey Grind:  LEFT, RIGHT + A
Spidey Varial: LEFT, RIGHT + L
Spidey Flip:   UP, DOWN + R

-----
Decks
-----
38 Years of Spidey
Black Cat
Rhino's Rampage
Web Head
Symbiotes
Mary Jane
Enter Venom
Spidey Sense Tingling

===========================
o. Mindy (hidden character)                                        thps2_3015
===========================

----------
Statistics
----------
Feet:          Regular
Style:         Street

Air:           2
Hangtime:      2
Ollie:         8
Speed:         9
Spin:          4
Landing:       2
Switch:        8
Rail Bal:      7
Lip Bal:       2
Manual:        6

-------------
Special Moves
-------------
Teargas Slide:       LEFT, RIGHT + A
386 Backflip:        UP, DOWN + R
Rubber Bullet Flip:  DOWN, LEFT + L

-----
Decks
-----
Laff Riot
Jolly Roger
Broke
01 Racer
Bev-Nap Level Design
One-Bit Hoodlums
Baisoku!
Dark Alan

=============================================================================
4.   Walkthrough                                                   thps2_4000
=============================================================================

=============
a. The Hangar                                                      thps2_4001
=============

---------
Checklist
---------

Goal                                                      Cash Reward
High Score - 10,000 points                                   $ 100
Pro Score - 25,000 points                                    $ 200
SICK Score - 75,000 points                                   $ 500
Collect S-K-A-T-E                                            $ 150
Barrel Hunt                                                  $ 150
Collect 5 Pilot Wings                                        $ 250
Nosegrind Over the Pipe                                      $ 150
Hit 3 Hangtime Gaps                                          $ 150
Find the Secret Tape                                         $ 150
100% Goals and Cash                                          $ 200

-----
Guide
-----

                          High Score - 10,000 points

Acquiring a high score is not difficult at all.  Landing a few specials moves
will do the job.  

                          Pro Score - 25,000 points

Acquiring a pro score is a bit more difficult.  Landing special moves are
key.  To max out your special bar quickly, from the start of the level, go
right and do a simple 360° ollie with a couple of kickflips over the half
pipe.  Then land special moves.

                          SICK Score - 75,000 points

Acquiring the SICK score is the most difficult.  You will have to land many
special moves.  First off, max out your special bar quickly.  To get more
points, perform trick strings over the three hangtime gaps (you will be
awarded with more points.  Also, you should perform trick strings over the
vertical barrier in the middle of the course.  When doing so, you will be
awarded points for doing a Chopper Hop.  Keep in mind that when the same
stunts are repeated, their point value will decrease.  Use a variety of
stunts (grinds, grabs, etc.).

                          Collect S-K-A-T-E

There are five items located throughout the course that spell the word
'skate'.  The letters do not have to be collected in order.  Here are their
locations:

S - Located over the half pipe.  Go straight from the starting point and
ollie over the half pipe.  The 'S' is over the half pipe.
  
K - Located above the quarter pipe at the top of the level, 1/3 of the way
right between the vertical barrier the rightmost wall.

A - Located above the airplane.  A simple ollie will get it.

T - Located above the vertical barrier at the bottom of the level.  Oille up
the quarter pipe at an angle to go over the vertical barrier and get the 'T'
in the same process.

E - Located above the rail that is connected to two quarter pipes at the left
of the course.  Grind the rail and jump just before you are under the 'E' to
get it.

                          Barrel Hunt

There are five barrels in the course.  To complete this goal, nock over the
all five barrels by hitting them.  While the barrels are not numbered I have
numbered them arbitrarily, their locations are:

Barrel #1 - Located in the bottom of the half pipe.  Skate into the half pipe
(you can't miss it).

Barrel #2 - Located below the plane.  From the starting point, skate left
(you can't miss it).

Barrel #3 - Located in the top right area of the course.  From the starting
point, ollie over the half pipe (you can't miss it).

Barrel #4 - Located to the left of the large vertical barrier at the bottom
of the course.  Oille up the quarter pipe at an angle to go over the vertical
barrier, you will then see the barrel (you can't miss it).

Barrel #5 - Located underneath the rail where the letter 'E' was found (you
can't miss it).

                          Collect 5 Pilot Wings

There are 5 pilot wings that must be collected throughout this course.  While
the pilot wings are not numbered I have numbered them arbitrarily, their
locations are:

Pilot Wing #1 - Located above the propeller at the very right of the level.  
Grind the propeller to get the pilot wing.

Pilot Wing #2 - Located above the ramp at the starting point.  Ollie up the
quarter pipe beside the ramp at the starting point.  You must ollie at an
angle to reach the pilot wing.

Pilot Wing #3 - Located above the grind rail to the left of the airplane.  
Grind the rail and jump just before you are underneath it.

Pilot Wing #4 - Located above the vertical barrier at the top of the level.  
Ollie up the quarter pipe beside the wall at an angle to get the pilot wing.  

Pilot Wing #5 - Ollie up the wooden quarter pipe that is left of the vertical
barrier.

                          Nosegrind Over the Pipe

This goal is accomplished by nosegrinding over a pipe that is over the half
pipe to the right of the starting point.  Nosegrinds are preformed by
pressing UP + A.

                            Hit 3 Hangtime Gaps

There are 3 gaps that you must ollie over to complete this goal.  Two of the
hangtime gaps are not hard to land, but the other is.  Here are the hangtime
gap locations:

Halfpipe Hangtime - To make the half pipe hangtime gap, ollie over the half
pipe that is located at the right of the starting point.  This gap is
relatively easy to land.

Wingtip Hangtime - To make the wingtip hangtime gap, ollie over the wooden
ramp beside the airplane.  This is the easiest hangtime gap to make.

412 Hangtime - The 412 hangtime gap is the hardest hangtime gap to make.  To
make it you must ollie over the helicopter and land on the far side of the
opposing wooden ramp.  This is very challenging, I recommend that you upgrade
your skater's statistics so that air and ollie have at least a value of
eight.  To actually make the jump, you must ollie off a wooden ramp at
maximum speed while performing a boneless.  To get to maximum speed, do trick
strings on the quarter pipes around the level.

                          Find the Secret Tape

The secret tape is located in a secret area in The Hangar level.  There are
three steps to acquiring the secret tape.  The first step is making the
secret 'wind tunnel' available.  To do this, you must grind the propeller
located at the very right of the course over the half pipe.  Once you grind
the propeller, a message will say, 'wind tunnel available.'  The second step
is entering the wind tunnel.  The passage to the wind tunnel is all the way
across the level from the location of the propeller.  The location of the
entrance of the wind tunnel is found by ollieing over the quarter pipe where
barrel #5 is located.  To ollie over a quarter pipe, hold UP as you are
moving up a quarter pipe.  Also, an arrow pointing downwards will indicate
the location of the entrance.  The final step is getting the secret tape.  
The secret tape is located way above the exit out of the wind tunnel.  To
reach the secret tape, you must ollie of the quarter pipes to the side to the
exit on an angle so that you jump over the exit ramp and into the secret
tape.

                          100% Goals and Cash

There are eight bills in this level.  Pink bills are worth $100 of extra
money and blue bills are worth $50.  $550 can be acquired in this level by
collecting bills.  To complete the 100% goals and cash goal you must complete
every goal and collect all the cash.

$50 - Located underneath Pilot Wing #4.  (See Pilot Wing #4)

$50 - Located above the grind rail to the left of the airplane.  Grind the
rail and jump just before you are underneath it.

$50 - Above the wooden kicker ramp to the north of the helicopter.  Ollie off
the kicker ramp or grind the helicopter propeller that goes in an up-down
direction to get the bill.

$50 - Above the rail that is connected to the two wooden kicker ramps beside
the helicopter.  Grind the helicopter propeller that goes in a left right.

$50 - Above the half pipe to the right of the starting point.  To get this
bill, ollie over the half pipe close to the propeller.

$100 - Located above the highest rail at the right side of the course.  This
is one of the more challenging bills to get in the level.  Skate up the
quarter pipe at the top of the level with a lot of speed and grind the
highest rail.  When grinding wait until you are underneath the bill, then
ollie into the bill.

$100 - Located above quarter pipe at the bottom left corner of the course.  
Ollie up the quarter pipe underneath the bill with decent speed to get the
money.

$100 - Above the highest grind rail on the left side of the course.  Without
a doubt, this is the hardest bill to collect in the level.  To get it, you
must ollie up the quarter pipe at the top of the level with maximum speed,
then grind on the rail once you reach it.  When you are grinding, ollie once
you get underneath the bill.  Acquiring this bill will be frustrating.  I
recommend that you upgrade your character's statistics so that air has a
value of 9, ollie has a value of 8 and speed has a value of 7.

================
b. The School II                                                   thps2_4002
================

---------
Checklist
---------

Goal                                                      Cash Reward
High Score - 15,000 points                                   $ 200
Pro Score - 40,000 points                                    $ 350
SICK Score! - 100,000 points                                 $ 500
Collect S-K-A-T-E                                            $ 400
Wallride 5 Bells                                             $ 500
Collect Five Hall Passes                                     $ 500
Kickflip TC's Rooftop Gap                                    $ 400
Grind 3 Roll Call Rails                                      $ 500
Find the Secret Tape                                         $ 500
100% Goals and Cash                                          $ 500

-----
Guide
-----

                          High Score - 15,000 points

Getting the high score is easy.  You will probably get 15,000 points just by
skating around the park and doing stunts.  If you want to get the points
fast, perform trick strings in the two quarter pipes that are located to the
right of the starting point.

                          Pro Score - 40,000 points

Acquiring the required amount of points to get a pro score is not extremely
hard.  All you must do is use a variety of stunts and special moves.  

                          SICK Score! - 100,000 points

Acquiring the sick core is extremely hard.  Practicing grinds and aerial
trick strings is the key.  To get the sick score, you must get lots of air
off quarter pipes and land a trick strings with special moves and
multipliers.  A good trick sting (executed special moves and multipliers)
will get you around 50,000 points!  Also, because The School II does not have
a lot of quarter pipes, you must gain speed by performing grinds.  There are
numerous locations throughout this course to make excellent grind
combinations.  However, I recommend that you grind to acquire speed for
quarter pipe jumps because grind combos take much longer to perform than
aerial trick srings.

                          Collect S-K-A-T-E

There are five items located throughout the course that spell the word
'skate'.  The letters do not have to be collected in order.  Here are their
locations:

S - Located above the rail that goes down a ramp, left of the starting point.  
Grind the rail until you are underneath the 'S', and then jump up to acquire
the letter.

K - Located above the quraterpipe in the raised courtyard.  The raised
courtyard is located on the top left area of the course.  Ollie up the center
of the ramp to acquire the letter.

A - Located above a cement bench that is beside a building.  The building is
located below the raised courtyard.  To get the letter, grind the bench until
you are underneath it, and then jump to acquire it.

T - Located above the quarter pipe which is at the bottom border of the
course.  Ollie up the ramp to get the letter.

E- Located above a ramp railing that is attached to a building.  This
building is the closet one to bottom right corner of the level.

                          Wallride 5 Bells

There are five school bells placed in locations throughout this level.  You
must perform a wallride on each one of them to complete this goal.  Remember,
to perform a wallride, press B to jump, then hold A near a wall, sign or
building when airborne.  When approaching a wall, the skater should be almost
parallel to the wall.  While the school bells are not numbered I have
numbered them arbitrarily, their locations are:

Bell #1 - This is the most difficult bell to wall ride in the level.   It is
located near the starting point just to the right of the ramp and staircase.  
It is hard to wallride because there is very little room to approach it.  It
is also placed quite high on the wall to get it, skate really close to the
railing then turn into the wall and perform a wall ride, if can't reach the
bell in your wall ride, you are starting to wallride to close to the bell or
you do not have enough speed.  Use the quarter pipe near the bell to get
speed.  Getting this bell will consume half to three-quarters of your time.

Bell #2 - This bell is located on the left side of the building where you
find the letter 'A'.  Approach the wall with speed and wallride the bell.  

Bell #3 - Located on the right wall of the level below the three blue doors.  
Approach the wall with speed and wallride the bell.  

Bell #4 - Located near in the left side of the building where you find the
letter 'E'.  Approach the wall with a lot of speed to get this bell.

Bell #5 - Located in the bottom right corner of the level.  Jump off the
raised platform in the bottom right corner of the level to get enough air to
reach the bell.

                          Collect Five Hall Passes

There are 5 hall passes that must be collected throughout this course.  While
the hall passes are not numbered I have numbered them arbitrarily, their
locations are:

Hall Pass #1 - Located above a rail between a ramp and a staircase.  The rail
can be found by skating straight form the starting point.  To get the hall
pass, grind the rail and jump once you are under it.

Hall Pass #2 - Located between the two picnic tables.  The picnic tables are
approximately located in the center of the level.  To get the hall pass,
ollie from on picnic table to another.  

Hall Pass #3 - Located on the raised area near the three blue doors.  Grind
up one of the ramp railings that got in an up-down direction.  The hall pass
is located between the two railings that face up-down in the air.  To get the
hall pass, ollie from rail to rail.  

Hall Pass #4 - This hall pass is located above two wooden quarter pipes.  The
quarter pipes are located in the bottom right area of the level just to the
north of the building were the letter 'E' is found.  To get the hall pass
ollie from on quarter pipe to the other.  

Hall Pass #5 - This is the easiest one to acquire.  It is located above the
edge of the raised platform located near the bottom-right corner of the
level.

                          Kickflip TC's Roof Gap

To complete this goal you must perform a kickflip over TC's rooftop gap.  
TC's rooftop gap is located between the building were you found the letter
'E' and the building to its left.  To get on top of the building, go up the
ramp located to the building's right.  You must go up this ramp at very high
speeds.  Once you are on top of the building, skate to the gap and jump.  
When jumping, press LEFT + R to perform a kickflip.  There are ramps located
on the outsides for both the buildings and it does not matter which side you
jump from, I just prefer to go right to left.

                          Grind 3 Roll Call Rails

To complete this goal, you must grind three rails.  Here are there locations:

Nightmare Rail - Grind the rail on either side of large staircase to complete
the roll call.  You cannot grind a section of this rail; you must grind the
entire rail from top to bottom.

Gonz Rail - This rail is located on the lower-right side of the level.  To
grind the rail, ollie up the small wooden ramp and then grind the rail that
parallels it.  

Open Sez TC - This rail is located on top of the building were you found the
letter 'E'.  Use the small wooden ramp to the right of the building to get on
top, then grind the rail.  

                          Find the Secret Tape

The secret tape is located in an enclosed area in the bottom left corner of
the level.  There is only one way to get in the enclosed area.  You must go
into the raised courtyard.  Once in the raised courtyard, ollie up the
quarter pipe to obtain speed.  Then, skate all the way across the courtyard
and ollie off the small wooden ramp and land on top of the building.  Once on
the building, ollie off the building's air conditioner.  If you have enough
speed you will land on top of another building and be in the enclosed area
where the secret tape is located.  Once in the secret area, skate to the
right.  You will see a small wooden ramp and the secret tape above it.  Ollie
up the ramp to get the secret tape.  

                          100% Goals and Cash

There are eight bills in this level.  Pink bills are worth $100 of extra
money and blue bills are worth $50.  $550 can be acquired in this level by
collecting bills.  To complete the 100% goals and cash goal you must complete
every goal and collect all the cash.

$50 - Located above the quarter pipe that is right of the starting point.

$50 - Located above a rail in the raised courtyard.  Jump to get the money.

$50 - Located beside the building where letter 'A' is located.  To get the
bill, you must get on top of the building, by jumping from the wooden ramp on
the raised courtyard.  Once on top of the building, you must skate to the
bottom right corner of the rooftop, then jump to the bill.  

$50 - Located near the starting point left of the tall fence.  To get this
bill you must skate up the ramp that is beside the large staircase.  Once you
are close to the platform that is beyond the fence, ollie on to the platform.  
On the platform there are two air conditioner ramps.  The bill is located
between them.  Ollie up one of the ramps to get the bill.

$50 - Located in the secret poolroom.  To access the poolroom, you must
perform the Open Sez TC rail call.  The entrance to the poolroom is at the
three blue doors (were you find hall pass #3).  The $50 bill is located on
the left side of the poolroom.  To get the bill, ollie up the center of the
left side of the pool.

$100 - Located in the bottom left corner of the level (inside the enclosed
area with the secret tape).  To get the bill, ollie up the ramp in the corner
of the level.

$100 - Located above the two wooden quarter pipes where you find hall pass
#5.  It is very difficult to acquire.  From the starting point, skate to
location of bell #1.  You will see a platform on the right side (beyond the
rail were you would get leap of faith points).  Ollie to that platform and
stay on it.  You will come to a jump.  Ollie over the gap (performing a
boneless will help you get over the gap or you could wallride the gap too).  
Once you land on the other side, continue staying on the platform.  Turn
right at the corner.  Continue staying on the platform.  You will come to
another ramp.  To get the bill do not ollie over the ramp; simply skate over
it to get the bill.

$100 - Located in the secret poolroom.  To access the poolroom, you must
perform the Open Sez TC rail call.  The entrance to the poolroom is at the
three blue doors (were you find hall pass #3).  The $100 bill is located on
the right side of the poolroom.  To get the bill, ollie up the center of the
right side of the pool and grind on the second diving board.  When grinding,
jump to get the bill.

===========
c. Marsille                                                        thps2_4003
===========

Marsille is the first competition level in the game.  To unlock the next
level, you must win a medal.  Medals can be won by placing first, second or
third.  Here is the competition information provided by the game:
              ________________________________________________
             |                                                |
             |             Competition Invite -1              |
             |               [Competition Logo]               |
             |             The Bluetorch Pro Bowl             |
             |              - 3 heats per skater              |
             |              - Best 2 heats wins               |
             |          - Points deducted for bails           |
             |        Compete for $7550 in cash prizes        |
             |          Sponsored by [Bluetorch Logo]         |
             | * Find all cash icons to get 100% on the level |
             |________________________________________________|

-----
Guide
-----

                          Getting a Medal

The key in getting a medal is land all your stunts.  Do not attempt to do the
impossible.  The best strategy is staying in one location and performing
trick string after trick string while using special moves.  Doing this
(without falling) can get (on average) a score of about 97%.  Each round is
one minute in length, so you will have to perform stunts fast.  An average of
about 90-95% per round will get you a first place score.  For example, this a
scoring breakdown from one competition (I am using Tony Hawk):

Name                                   Heat 1     Heat 2     Heat 3     Total

Tony Hawk                               96.9       96.7       98.7      195.6
Bucky Lasek                             91.5       91.2       90.5      182.7
Bob Burnquist                           87.1       87.2       86.9      174.3
Kareem Campbell                         81.2       80.6       81.2      162.4
Eric Koston                             68.7       81.8       77.6      159.4
Chad Muska                              63.5       66.0       54.4      129.5
Steve Caballero                         53.3       55.7       69.4      125.1
Rune Gilfberg                           53.4       57.5       62.9      120.4

Winning the gold medal will get you $7000.

                          100% Goals and Cash

There are eight bills in this level.  Pink bills are worth $100 of extra
money and blue bills are worth $50.  $550 can be acquired in this level by
collecting bills.  To complete the 100% goals and cash goal you must get a
medal and collect all the cash.

$50 - Located on the top of the level near the starting point.  Grind up the
railing.  Ollie near the bill to collect it.

$50 - Located down and to the left of the starting point.  Grind the rail and
ollie once you are near the bill.

$50 - Located in the bottom left area of the course near the staircase.  
Grind the railing until you reach the bill.

$50 - Located in the center of the level.  Skate down and to the right from
the starting point.  You will see the bill skate towards it and ollie when
underneath it.

$50 - Located in the bottom right area of the course between two rails.  
Grind one of the rails and ollie once you reach the bill.

$100 - Located at the center of the top area of the map (wooden buildings).  
Getting this bill is a little tricky.  First, ollie up the wooden ramp that
is below the bill.  Then perform a wallride.  Once you reach the apex of your
wallride, jump to reach the bill.  

$100 - Located on the end of the crossbar with the pennants.  Ollie up the
quarter pipe underneath the bill with a considerable amount of speed to get
the bill.

$100 - Located on the other end of the crossbar with the pennants.  Ollie up
the quarter pipe underneath the bill with a considerable amount of speed to
get the bill.

============
d. Warehouse                                                       thps2_4004
============

---------
Checklist
---------

Goal                                                      Cash Reward
High Score - 20,000 points                                   $1500
Pro Score - 50,000 points                                    $1750
SICK Score! - 150,000 points                                 $2000
Collect S-K-A-T-E                                            $1500
Destroy 5 Crates                                             $1250
Collect 5 Spray Cans                                         $1000
5-0 the Big Rail                                             $1250
Hit 3 Oldskool Gaps                                          $1500
Find the Secret Tape                                         $1500
100% Goals and Cash                                          $1000

-----
Guide
-----

                          High Score - 20,000 points

To get a high score, land a couple of special moves in trick strings.  

                          Pro Score - 50,000 points

To get a pro score, land a couple more trick strings than you did to get the
high score.  

                          SICK Score! - 150,000 points

The sick score may seem difficult, but it is not.  The Warehouse has tons of
quarter pipes and areas to land good vert moves.  Just go nuts; you'll get
the points.

                          Collect S-K-A-T-E

There are five items located throughout the course that spell the word
'skate'.  The letters do not have to be collected in order.  Here are their
locations:

S - Located between two wooden ramps on the left side of the level.  To get
the letter, ollie off one of the ramps.

K - Located at the top centre of the level.  Ollie off the quarter pipe to
get the letter.  

A - Located above the taxicab.  Ollie off the ramps around the taxicab to get
the letter.

T - Located above the left side of the half pipe.  Ollie over the half pipe
to get the letter.  

E - Located in the bottom left corner of the map behind the starting point.  
To get the letter, ollie up the quarter pipe beneath it.  

                          Destroy 5 Crates

There are five crates in the course.  To complete this goal, destroy all five
creates by hitting them.  While the crates are not numbered I have numbered
them arbitrarily, their locations are:

Crate #1 - Located to the left of the starting point near the letter 'E' (you
can't miss it).

Crate #2 - Located in the bottom right corner of the level (you can't miss
it).

Crate #3 - Located in-between the taxicab, half pipe and grind rail on the
right side of the level (you can't miss it).

Crate #4 - Located at the top centre of the level on the tongue-shaped
platform that is surrounded by quarter pipes (you can't miss it).

Crate #5 - Located in the puddle of oil in the left side of the level (you
can't miss it).

                          Collect 5 Spray Cans

There are 5 spray cans that must be collected throughout this course.  While
the spray cans are not numbered I have numbered them arbitrarily, their
locations are:

Spray Can #1 - Located above a quarter pipe in the bottom left corner of the
level.  Ollie up the ramp with some speed to get it.

Spray Can #2 - Located above a quarter pipe in the bottom right corner of the
level.  Ollie up the quarter pipe with some speed to get the spray can.  

Spray Can #3 - Located above a quarter pipe at the bottom center of the
course.  Ollie up the quarter pipe to get it.

Spray Can #4 - Located ab
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Spray Can #4 - Located above the grind rail in the right side of the level
(near the half pipe).  Grind the rail and ollie underneath the spray can to
acquire it.

Spray Can #5 - Located above a quarter pipe in the top right corner of the
level.  Ollie up the quarter pipe with speed to get it.

                          5-0 the Big Rail

To complete this goal you will have to perform a 5-0 grind on the rail in the
center of the level.  To perform a 5-0 grind, press DOWN + A.  You will have
to grind the entire length of the rail to complete the goal.

                          Hit 3 Oldskool Gaps

To complete this goal you must simply land the three oldskool gaps.  They are
the Oldskool!! Channel Gap, th Oldskool Kicker Gap and the Oldskool!!
Transfer.  Here are their locations:

Oldskool!! Channel Gap - This gap is over any of the two asphalt ramps that
are near the starting point.  Ollie of the quarter pipes that are beside the
asphalt ramps at an angle and then land on the other quarter pipe that is
across the gap.

Oldskool!! Kicker Gap - This gap is over the two wooden ramps located at the
left side of the course (near the oil patch).  Ollie off one of the ramps and
land on the other to complete the gap.  This gap takes a bit of practice.

Oldskool!! Transfer - This final gap is a little strange.  To complete this
gap, you must ollie from one side to the other of the tongue-shaped platform
(where you found the fourth crate).  Ollie off the quarter pipe at a 45°
angle with a lot of speed.  The game's supernatural physics engine will cause
you to spin around the edge of the tongue shaped platform and complete the
transfer.

                          Find the Secret Tape

The secret tape is located above a grind rail.  The grind rail is located way
above the tongue-shaped platform.  To reach the high grind rail, you must
ollie to it from the other high grind rail to the right.  To get to the other
rail, ollie off the quarter pipe below.  Recapping, to get the secret tape
skate to the right side of the course, ollie off the quarter pipe at an angle
with a lot of speed so that you can grind the rail (second from the bottom)
at a high speed.  Once you have grinded to the leftmost point of the rail,
ollie to the rail with the secret tape.  You must be grinding with a lot of
speed to make the rail-to-rail jump.

                          100% Goals and Cash

There are eight bills in this level.  Pink bills are worth $100 of extra
money and blue bills are worth $50.  $550 can be acquired in this level by
collecting bills.  To complete the 100% goals and cash goal you must get a
medal and collect all the cash.

$50 - Located above the oil patch on the left side of the level.  Some people
may have trouble acquiring this bill.  This bill is a little hard to get
because you cannot view its shadow.  The bill is located beside the leftmost
wall.  To get the bill, perform a wallride and wallie (ollie off the wall)
once you are under the bill.  There is another method to getting this bill.  
You can ollie off the small wooden ramp that is closest to the quarter pipe
at the top of the level.  You must have a lot of speed to get the bill.  
Thanks to Marlfox for the tip.

$50 - Located above the quarter pipe on the left side of the level.  The bill
is roughly located half way between the lip of the tongue-shaped platform and
the leftmost side of the level.  Ollie up the quarter pipe with some speed to
get the bill.

$50 - Located above the rail in the center of the level (where you had to
perform the 5-0 grind).  Grind the rail and ollie once you are underneath the
bill.

$50 - Located above the asphalt ramp near the starting point.  Ollie off the
ramp near the bill to get it.  Another method is to ollie off the quarter
pipes to the side of the bill on an angle.  

$50 - Located above the grind rail on the right side of the level (near the
half pipe).  Grind the rail to get the bill.  

$100 - Located at the top-right of the level near the grind rail.  The bill
is located on the rightmost point of the second rail from the bottom.  To get
the bill, simply ollie up the quarter pipe below the bill with some speed.  

$100 - Located to the right if the starting point above an asphalt ramp.  
There are quarter pipes located on both sides of the ramp.  Ollie off one of
the quarter pipes to get the bill.

$100 - Located above the half pipe right beside the rightmost wall.  To get
this bill, ollie off the side of the ramp facing the bottom of the level.  
Then, perform a wall ride until you are high enough to wallie to the bill.  
Getting this bill is tricky at first.

================
e. New York City                                                   thps2_4005
================

---------
Checklist
---------

Goal                                                      Cash Reward
High Score - 50,000 points                                   $2500
Pro Score - 125,000 points                                   $3000
SICK Score! - 250,000 points                                 $4000
Collect S-K-A-T-E                                            $2000
Ollie the Hydrants                                           $1250
Collect 5 Subway Tokens                                      $2000
50-50 Joey's Sculpture                                       $2500
Wrangle the Blue Cow                                         $2000
Find the Secret Tape                                         $2000
100% Goals and Cash                                          $1250

-----
Guide
-----

                          High Score - 50,000 points

Like other levels, getting the high score is not hard.  An easy way to
complete this goal is by doing vert moves in the quarter pipes located in the
bottom left corner of the level.

                          Pro Score - 125,000 points

Getting this score is a bit harder but not extremely hard.  Doing grind
combos in the part will get you a lot off points.  

                          SICK Score! - 250,000 points

The same strategy that was used to get the pro score can be used to get the
SICK score.  However, to get the SICK score, you cannot bail a lot, there is
little room for error.

                          Collect S-K-A-T-E

There are five items located throughout the course that spell the word
'skate'.  The letters do not have to be collected in order.  Here are their
locations:

S - Located near the staring point beside a wall.  From the starting point,
skate wards the top of the level; turn right once you enter the park an ollie
to get the letter.

K - Located above the large quarter pipe near the cow.  Ollie up the center
of the quarter pipe to get the bill.

A - Located above a bench in the park.  The bench is located to the right of
the lower end of the water.  Grind the bench and then ollie once you are
under the bill.

T - Located above a fence in top center of the level (top right area of the
park)

E - Located above the space between two quarter pipes in the top right area
of the level.  Ollie from one quarter pipe to the other to get the bill.

                          Ollie the Hydrants

There are three fire hydrants that must be broken to complete this goal.  
Performing an ollie so that the skater hits the top of the hydrant will break
it.  The hydrants are not numbered, but I have numbered them arbitrarily.  
Here are there locations:

Hydrant #1 - Located in the center of the level.  Simply keep your skater's
path straight from the starting point.  You will see the hydrant.

Hydrant #2 - Located in the bottom right corner of the level.  You will see
it.

Hydrant #3 - Located in the top right of the level (near the two kicker
ramps).  You will see it.

                          Collect 5 Subway Tokens

There are 5 subway tokens that must be collected throughout this course.  
While the subway tokens are not numbered I have numbered them arbitrarily,
their locations are:

Subway Token #1 - Located between the two kicker ramps near the starting
point.  Ollie from one ramp to another to get the token.

Subway Token #2 - Located above the center railing on the ramp that is beside
Joey's sculpture.  Grind the rail and then ollie when you are underneath it.

Subway Token #3 - Located above the right railing of the large broken bridge
in the park.  Grind the railing until you see the token.  Once you see the
token, jump.

Subway Token #4 - Located between the two kicker ramps at the right of the
level.  Ollie from one kicker ramp to the other to get the token.

Subway Token #5 - Located to the left of the wooden plank.  The wooden plank
is located at the top right of the level.  Ollie off the wooden plank to get
the token.

                          50-50 Joey's Sculpture

Joey's Sculpture is located near the starting point above the lower area of
the level.  To complete this goal, you must perform a 50-50 grind from the
top to the bottom of the sculpture.  50-50 grinds are preformed by pressing
the A button only (do not press any directions on the control pad).  The best
way to complete this goal is by performing an ollie from the higher level to
the sculpture.  It is best to make your approach to the sculpture so that you
are parallel to it.  It might take a long time to complete this goal, don't
get frustrated.

UPDATE: a reader has sent in a tip that will help you align yourself with the
sculpture.  Simply grind the edge of the kicker ramp that is located closest
to the starting point.  You will be perfectly aligned with the sculpture.  
Once you are close to the sculpture, perform a boneless and grind it.  Thanks
to Per Zimmerman for the tip.

                          Wrangle the Blue Cow

To complete this goal, you must perform the three cow gaps.  Here is an ASCII
map to help you out.

                                 #
                             _________
                            |         |
                            |     W   |
Top Left Corner    <----  & |    O    | &   ----&#62;    Bottom Right Corner
                            |   C     |
                            |_________|

                                 #

Jumping over the cow from the # locations gets you the Blue Cow gap.  Jumping
over the cow from the & locations gets you the Moo Cow gap.  The third gap is
called the Steer Clear it is performed by grinding the cow's back.  You may
find that you are going over the cow's back.  Ollie at a low speed when
attempting the Steer Clear.

                          Find the Secret Tape

This is without a doubt the hardest single goal in the game.  The secret tape
is located on a metal fire escape that is way above the bottom corner of the
level.  Getting this tape is quite a task.  First go to the two wooden kicker
ramps located at the right of the level.  First, you must get to the grind
rail located above the two kicker ramps.  To do this you must perform a
boneless off the kicker ramp located closer to the top of the level.  Then
you must wallride to the rail, perform a wallie to get on the rail.  Grind
the rail, then ollie off the rail and land on it again to get more speed.  
Once you reach the end of the rail, ollie off it and perform a wallride.  
Then you will see an electric sign.  Wallie out of your wallride and grind
the sign.  Ollie and then grind the sign again to build up speed.  Once you
reach the end of the sign, perform a wallride.  Once you are at the apex of
your wallride, wallie off the wall.  Once you reach the fire escape, grind
it.  With the momentum you have, you will be able to grind upwards for a
short time.  You should then get the secret tape in your upward grind, if
not, you can ollie off the fire escape to get more height.  

Here are step-by-step instructions:

Step #1 - Perform a boneless off the kicker ramp that is located closer to
the to of the level.  (UP, UP + B)

Step #2 - Wallride, then wallie to the grind rail.  (A, B, A)

Step #3 - Oille and then grind the rail to get speed. (B, A)

Step #4 - Once you reach the end of the rail, wallride and then wallie to the
electrical sign and grind it. (LEFT + B, A, B, A)

Step #5 - Oille and then grind the sign to get speed. (B, A)

Step #6 - Wallride off the sign. (LEFT + B, A)

Step #7 - Wallie during the apex of your wallride and grind the fire escape.  
Oille off the fire escape if necessary.  (B, A, B)

This goal can take hours don't give up!  

                          100% Goals and Cash

There are eight bills in this level.  Pink bills are worth &#036;100 of extra
money and blue bills are worth &#036;50.  &#036;550 can be acquired in this level by
collecting bills.  To complete the 100% goals and cash goal you must get a
medal and collect all the cash.

&#036;50 - Located above the rightmost quarter pipe on the lower-level at the
bottom of the map.  Ollie off the quarter pipe to get the bill.

&#036;50 - Located above the space between the two benches that are located on the
right side of the level.  Grind the top of a bench, the perform a wallride
and finally wallie to the bill.

&#036;50 - Located between the bench and fence in the top part of the park.  Ollie
from the fence to the bench or from the bench to the fence to get the bill.

&#036;50 - Located near the bottom right of the course.  Grind the rail to the
left of the bill.  When grinding, ollie to the bill.

&#036;50 - Located above a grind rail in the bottom center of the level.  Grind
the rail and then ollie near the bill to get it.

&#036;100 - Located above the electrical sign. Ollie once you are under the bill.  
Getting to the electrical sign is tricky.  First, you must get to the grind
rail located above the two kicker ramps at the right of the level.  To do
this you must perform a boneless off the kicker ramp located closer to the
top of the level.  Then you must wallride to the rail; perform a wallie to
get on the rail.  Grind the rail, then ollie off the rail and land on it
again to get more speed.  Once you reach the end of the rail, ollie off it
and perform a wallride.  Then you will see an electric sign.

&#036;100 - Located on Joey's sculpture.  Grind up the base of the sculpture and
then ollie to get the bill.

&#036;100 - Located above the pond in the park.  Grind the rail and then ollie to
the bill.

===============
f. Skate Street                                                    thps2_4006
===============

Skate Street is the second competition level in the game.  Medals can be won
by placing first, second or third.  Here is the competition information
provided by the game:
              ________________________________________________
             |                                                |
             |              Competition Invite -2             |
             |               [Skate Street Logo]              |
             |                Plywood Paradise                |
             |              - 3 heats per skater              |
             |              - Best 2 heats wins               |
             |          - Points deducted for bails           |
             |       Compete for &#036;35,550 in cash prizes       |
             |          Sponsored by [Bluetorch Logo]         |
             | * Find all cash icons to get 100% on the level |
             |________________________________________________|

-----
Guide
-----

                          Getting a Medal

The key in getting a medal is land all your stunts.  The best strategy is
staying in one location and performing trick string after trick string while
using special moves.  My favorite locations to get points are in the two half
pipes and the enclosed half pipe.  Doing this (without falling) can get (on
average) a score of about 97% and about 200,000 points per round with no
problems.  Each round is one minute in length, so you will have to perform
stunts fast.  An average of about 90-95% per round will get you a first place
score.  For example, this a scoring breakdown from one competition (I am
using Spiderman):

Name                                   Heat 1     Heat 2     Heat 3     Total

Spiderman                               98.8       97.4       97.4      196.2
Geoff Rowley                            91.3       89.7       90.4      181.7
Chad Muska                              86.2       86.0       86.9      173.1
Tony Hawk                               81.8       80.6       80.6      162.4
Bucky Lasek                             75.9       73.0       57.4      148.9
Andrew Reynolds                         78.1       53.5       68.9      147.0
Elissa Steamer                          52.4       78.4       63.5      141.9
Bob Burnquist                           61.5       72.6       64.9      137.5

Winning the gold medal will get you &#036;35,000.

                          100% Goals and Cash

There are eight bills in this level.  Pink bills are worth &#036;100 of extra
money and blue bills are worth &#036;50.  &#036;550 can be acquired in this level by
collecting bills.  To complete the 100% goals and cash goal you must get a
medal and collect all the cash.

&#036;50 - Located in the bottom center of the enclosed half pipe.  The enclosed
half pipe is located behind your skater at the starting point.  

&#036;50 - Located above the grind rail that is located just to the left of the
center of the course.  Grind the rail to get the bill.  

&#036;50 - Located above the small wooden platform that is located just to the
right of the center of the course.  Ollie off the ramp with a lot of speed to
get the bill (performing a boneless will help).

&#036;50 - Located in the top center of the map.  Skate up the plywood ramp, you
will see the bill.

&#036;50 - Located in the top left corner of the map.  Ollie to get the bill.

&#036;100 - Located to the left of the half pipe, which is located in the bottom
right corner of the level.  The bill is located above the space between two
quarter pipes.  Ollie from quarter pipe to quarter pipe to get the bill.

&#036;100 - Located above the quarter pipe in the top right corner of the level.  
Ollie up the quarter pipe with some speed to get the bill.

&#036;100 - Located to the right of the bottom left corner of the map.  Ollie off
the quarter pipe at an angle to get the bill.  If you are going to fast you
might go over the bill.

===========
f. Rooftops                                                        thps2_4007
===========

You should congratulate yourself when you reach the Rooftops.  The Rooftops
are unlocked when you get gold medals in all the competitions with the first
thirteen characters.

This level has no real goals.  There is a gap list to complete.  However,
this level is pretty much for fun.

The level consists of two rooftops they are not connected to each other.  To
get from one rooftop to the other you must ollie over the gap.

The starting point is located in the center of the bottom rooftop.  Any time
one falls off the level, they will be placed on the starting point.

--------------------------------------------------
Getting from the bottom rooftop to the top rooftop
--------------------------------------------------

To get from the bottom rooftop to the top rooftop you must grind one of the
two grind rails located at the top right corner of the bottom rooftop at a
high speed and then ollie over the gap.

--------------------------------------------------
Getting from the top rooftop to the bottom rooftop  
--------------------------------------------------

To get from the top rooftop to the bottom rooftop you must ollie of the
skylight located at the bottom right corner of the top rooftop.  Ollie of the
skylight with a lot of speed to get over the gap.

=============================================================================
5.   Special Moves                                                 thps2_5000
=============================================================================

This section of the guide will help you decide on which special moves to give
purchase for your skater.  I suggest that you balance your skater's special
moves so that you have two aerial moves, two grind moves and two manuals.  
But, it is up to you.

==================
a. Signature Moves                                                 thps2_5001
==================

Every trick you can purchase is a default trick for at least one character.  
There are fourteen signature moves that are specific to one character and
cannot be bought.  Here they are:

Skater               Move Name              Button Combination         Type
-----------------------------------------------------------------------------
Tony Hawk            The 900                RIGHT, DOWN + R            Grab
Steve Caballero      Hang Ten               RIGHT, UP + A              Grind
Rune Gilfberg        Kickflip 1 Foot Tall   LEFT, DOWN + L             Flip
Eric Koston          Pizza Guy              DOWN, LEFT + R             Grab
Rodney Mullen        Nollieflip Underflip   DOWN, LEFT + L             Flip
Chad Muska           Muska Nose Man.        RIGHT, UP + R              Manual
Geoff Rowley         Rowley Darkslide       LEFT, RIGHT + A            Grind
Elissa Steamer       Madonna Tailslide      UP, LEFT + A               Grind
Spiderman            Spidey Grind           LEFT, RIGHT + A            Grind
                     Spidey Varial          LEFT, RIGHT + L            Flip
                     Spidey Flip            UP, DOWN + R               Grab
Mindy                Teargas Slide          LEFT, RIGHT + A            Grind
                     386 Backflip           UP, DOWN + R               Grab
                     Rubber Bullet Flip     DOWN, LEFT + L             Flip

=====================
b. Character Defaults                                              thps2_5002
=====================

Skater               Move Name              Button Combination         Type
-----------------------------------------------------------------------------
Tony Hawk            BS Overturn            DOWN, LEFT + A             Grind
                     The 900                RIGHT, DOWN + R            Grab
                     Sacktap                UP, DOWN + R               Grab
-----------------------------------------------------------------------------
Bob Burnquist        Racket Air             LEFT, DOWN + R             Grab
                     BS Rocket Tailsilde    UP, DOWN + A               Grind
                     One Foot Smith         RIGHT, DOWN + A            Grind
-----------------------------------------------------------------------------
Steve Caballero      Hang Ten               RIGHT, UP + A              Grind
                     Triple Kickflip        UP, LEFT + L               Flip
                     FS 540                 RIGHT, LEFT + R            Grab
-----------------------------------------------------------------------------
Kareem Campbell      Ghetto Bird            DOWN, UP + L               Flip
                     Nosegrind to Pivot     DOWN, UP + A               Grind
                     Casper                 LEFT, DOWN + R             Manual
-----------------------------------------------------------------------------
Rune Gilfberg        Kickflip 1 Foot Tall   LEFT, DOWN + L             Flip
                     One Foot Bluntslide    LEFT, UP + A               Grind
                     Christ Air             LEFT, RIGHT + R            Grab
-----------------------------------------------------------------------------
Eric Koston          Pizza Guy              DOWN, LEFT + R             Grab
                     The Fandangle          RIGHT, DOWN + A            Grind
                     Indy Frontfilp         DOWN, UP + R               Flip
-----------------------------------------------------------------------------
Bucky Lasek          One Foot Japan         UP, RIGHT + R              Grab
                     The Big Hitter         LEFT, DOWN + A             Grind
                     Fingerfilp Airwalk     LEFT, RIGHT + R            Grab
-----------------------------------------------------------------------------
Rodney Mullen        Nollieflip Underflip   DOWN, LEFT + L             Flip
                     Heelflip Darkslide     RIGHT, LEFT + A            Grind
                     Casper to 360 Flip     DOWN, RIGHT + R            Manual
-----------------------------------------------------------------------------
Chad Muska           BS Hurricane           DOWN, RIGHT + A            Grind
                     Mute Backflip          UP, DOWN + R               Grab
                     Muska Nose Man.        RIGHT, UP + R              Manual
-----------------------------------------------------------------------------
Andrew Reynolds      Triple Heelflip        UP, RIGHT + L              Flip
                     Nosegrab Tailslide     UP, DOWN + A               Grind
                     Hardflip Late Flip     UP, DOWN + L               Flip
-----------------------------------------------------------------------------
Geoff Rowley         Half Flip Casper       RIGHT, LEFT + L            Flip
                     Rowley Darkslide       LEFT, RIGHT + A            Grind
                     Double Hardflip        RIGHT, DOWN + L            Flip
-----------------------------------------------------------------------------
Elissa Steamer       Madonna Tailslide      UP, LEFT + A               Grind
                     Hospital Flip          LEFT, RIGHT + L            Flip
                     Indy Backflip          UP, DOWN + R               Grab
-----------------------------------------------------------------------------
Jamie Thomas         Beni F-Flip. Crooks    DOWN, UP + A               Grind
                     Laser Flip             DOWN, RIGHT + L            Flip
                     One Foot Nose Man.     LEFT, UP + R               Manual
-----------------------------------------------------------------------------
Spiderman            Spidey Grind           LEFT, RIGHT + A            Grind
                     Spidey Varial          LEFT, RIGHT + L            Flip
                     Spidey Flip            UP, DOWN + R               Grab
-----------------------------------------------------------------------------
Mindy                Teargas Slide          LEFT, RIGHT + A            Grind
                     386 Backflip           UP, DOWN + R               Grab
                     Rubber Bullet Flip     DOWN, LEFT + L             Flip

================
c. Shopping List                                                   thps2_5003
================

Move Name               Type                 Cost          Button Combination
-----------------------------------------------------------------------------
BS Overturn             Grind                &#036;4250         DOWN, LEFT + A
Sacktrap                Grab                 &#036;5000         UP, DOWN + R
Racket Air              Grab                 &#036;5000         LEFT, DOWN + R
BS Rocket Tailslide     Grind                &#036;4500         UP, DOWN + A
One Foot Smith          Grind                &#036;3750         RIGHT, DOWN + A
Triple Kickflip         Flip                 &#036;3750         UP, LEFT + L
FS 540                  Grab                 &#036;4750         RIGHT, LEFT + R
Casper                  Manual               &#036;4750         LEFT, DOWN + R
Ghetto Bird             Flip                 &#036;5500         DOWN, UP + L
Nosegrind to Pivot      Grind                &#036;4500         DOWN, UP + A
One Foot Bluntslide     Grind                &#036;4750         LEFT, UP + A
Christ Air              Grab                 &#036;4250         LEFT, RIGHT + R
The Fandangle           Grind                &#036;4750         RIGHT, DOWN + A
Indy Frontflip          Grab                 &#036;5500         DOWN, UP + R
One Foot Japan          Grab                 &#036;5000         UP, RIGHT + R
The Big Hitter          Grind                &#036;5000         LEFT, DOWN + A
Fingerflip Airwalk      Grab                 &#036;4000         LEFT, RIGHT + R
Casper to 360 Flip      Manual               &#036;6000         DOWN, RIGHT + R
Heelflip Darkside       Grab                 &#036;5750         RIGHT, LEFT + A
BS Hurricane            Grind                &#036;4250         DOWN, RIGHT + A
Mute Backflip           Grab                 &#036;5750         UP, DOWN + R
Triple Heelflip         Flip                 &#036;4750         UP, RIGHT + L
Nosegrab Tailslide      Grind                &#036;4250         UP, DOWN + A
Hardflip Late Flip      Flip                 &#036;3750         UP, DOWN + L
Half Flip Casper        Flip                 &#036;4750         RIGHT, LEFT + L
Double Hardflip         Flip                 &#036;3750         RIGHT, DOWN + L
Hospital Flip           Flip                 &#036;4750         LEFT, RIGHT + L
Indy Backflip           Grab                 &#036;5750         UP, DOWN + R
One Foot Nose Man.      Manual               &#036;5250         LEFT, UP + R
Beni F-Flip. Crooks     Grind                &#036;5250         DOWN, UP + A
Laser Flip              Flip                 &#036;4500         LEFT, UP + R

=============================================================================
6.   Gaps Guide                                                    thps2_6000
=============================================================================

This section tells you how to achieve every gap in the game.  Here is a
description of the different types of gaps in the game:

--------
Air Gaps
--------

These gaps have to do with transferring from one thing to another, reaching a
point in the air, jumping over something, or doing a trick over something.
They are relatively easy to get and can help rack up points.

----------
Grind Gaps
----------

These gaps have to do with grinding rails, benches, grinding something and
then grinding something else, transferring grinds, and many other things.
They can be very easy or they can be a pain. The harder ones will get you
more points, but are tough for beginners.

-----------
Manual Gaps
-----------

These gaps have to do with doing a manual over something or landing on
something in a manual. They are hard to find, but usually easy to pull off.
They usually don't give a lot of points though.

--------
Lip Gaps
--------

These gaps have to do with lip tricking things such as quarter pipes or
rails. They are very obvious and easy to find. They can help with points but
only if you can hold them long enough.

---------
Line Gaps
---------

These gaps are the hardest in the game to pull off. They require excellent
skill and are extremely hard to find. They require use of wallrides, wallies,
grinding for extended amounts of time, use of manuals, and use of most
elements in each level. They can get you up to 500,000+ points if you can
successfully pull one off and do many tricks. If you watch the demos, you can
see how most of these are done. You will see how hard they are by watching
the demos as well. Most of these will require the use of perfect balance
unless you are extremely talented in balancing and other such things. Good
luck with these things!

----------
Other Gaps
----------

These gaps are very easy to find. There aren't many, and the ones that are
there are very easy to pull off. Usually these are wallrides but occasionally
will be other things.

=============
a. The Hangar                                                      thps2_6001
=============

There are 24 gaps in this level.

--------
Air Gaps - 7 in Total
--------

----------------
Wingtip Hangtime
----------------
This gap can be achieved by doing an ollie over the plane seen at the
beginning of the level.

------------
412 Hangtime
------------
This gap requires a lot of speed. You need to ollie from one side of the
helicopter to the other. I recommend doing a boneless-ollie and jumping at a
straight angle. Also, if you can, then do the jump while in the air (Ride up
the ramp but ollie a bit late) so that you can go even further.

------------------
Half Pipe Hangtime
------------------
This gap is very easy to pull off. Simply ollie over the halfpipe when you go
down the ramp from the start.

-----------------
Air Over the Door
-----------------
This gap requires a lot of speed and air. You need to go to the area where
the 'E' is found and ollie from one side of the QP to the other over the
entrance to the Wind Tunnel.

-----------
Chopper Hop
-----------
This gap is very simple. Simply ollie from the QP on one half of the level to
the other on the same side i.e. from the side with the helicopter to the side
with the airplane.

----------
Rollin Gap
----------
This gap needs a bit of speed to be done. You must ollie over ramp that you
started from, that is, from one QP to the other over the ramp.

-----------
Flyin' High
-----------
This gap requires a lot of speed. You first must open the Wind Tunnel by
grinding the propeller in the HP. Then, go to where the 'E' was found and you
will see an arrow.  Hit that arrow to go to the secret tape area. To get the
gap, you must ollie over the door from which you came in.

----------
Grind Gaps - 8 in Total
----------

-------------------
Rail Guided Missile
-------------------
The best way known and confirmed to do this gap is to wallride the divider on
the side of the helicopter and wallie in a grind onto the divider. Then,
ollie left or right (Depending which side you wallride) and land in a grind
onto the spine. It DOES work.

--------
Raildrop
--------
This gap requires good landing. You must grind on either of the rails on the
other side of the HP from the start and then fall in a grind onto the QP
below.

----------------
Bud Light Hopper
----------------
This gap requires some speed. You can get it one of two ways. One, ollie from
the black spine and land in a grind onto the QP by the helicopter or vice
versa.

--------------
Halfpipe Grind
--------------
This gap is very obvious. Simply grind one of 6 curved rails over the HP.

-----------
Props to Ya
-----------
This gap can be found by grinding the propeller at the end of the HP.

---------
412 Grind
---------
This gap can be found by grinding either of the propellers of the helicopter
from one end to the other.

-------------
Kamikaze Drop
-------------
This gap requires excellent landing. You must go the Helicopter area and
grind the rail that is very high up (The one which a money was found) and
falling in a grind onto the pipe below.

-----------
No Fly Zone
-----------
This gap requires a lot of speed. You need to go to the very high rail in the
Helicopter area. Grind that rail and then ollie to the higher of two rails
when seen.

-----------
Manual Gaps - 1 in Total
-----------

------------------
Instrument Landing
------------------
This gap can be achieved by doing the Wingtip Hangtime gap but instead of
landing regularly, land in a manual.

--------
Lip Gaps - 6 in Total
--------

----------------
One Halfpipe Lip
----------------
This gap can be done by lip tricking the further side of the HP when viewed
from the start.

----------------------
The Other Halfpipe Lip
----------------------
This gap can be done by lip tricking the closer side of the HP when viewed
from the start.

-------------
High Steppin'
-------------
This gap can be done by lip tricking the lower rail on the opposite side of
the HP when viewed from the start.

----------
Upwind Lip
----------
This gap can be done by lip tricking the side of the HP in which you entered.
You need to do this to the part furthest from the fans.

------------
Downwind Lip
------------
This gap can be done by lip tricking the side of the HP in which you entered.
You need to do this to the part closest to the fans.

--------------------
Windtunnel Back Wall
--------------------
This gap can be done by lip tricking the side of the HP opposite of which you
came through.

-----
Lines - 1 in Total
-----

-----------------
HP 2 Chopper Line
-----------------
This gap will most likely require perfect balance. To start, you must
wallride over the HP and land in a manual. Then, keep going and grind on the
QP. When you reach the Helicopter, jump off and land in a manual. Go toward
the Helicopter and hit the kicker.  Jump up onto the propeller and grind to
the end. You have successfully completed the gap.

----------
Other Gaps - 1 in Total
----------

----------
Blown Away
----------
This gap can be done by wallriding the fans of the Wind Tunnel.  You must
wallride them from one side of the HP to the other.  You may wallie if
necessary.

================
b. The School II                                                   thps2_6002
================

There are 32 gaps in this level.

--------
Air Gaps - 11 in Total
--------

-------------
TC's Roof Gap
-------------
This gap can be done by doing an ollie from one roof to the other in the
lower-right part of the level.

--------------
Table Transfer
--------------
This gap can be done by doing an ollie from one picnic table to the other.
You can also grind.

-------------
Leap of Faith
-------------
This can be done by doing an ollie from the high ledge where you start over
the railing and landing on the ground below.

-------------
Huge Transfer
-------------
This gap can be done by transferring from one QP near TC's to the other.

---------
2 Da Roof
---------
This gap can be done by doing an ollie from a small kicker near the 'K' to
the roof ahead.

--------------
Kicked Out Gap
--------------
This gap requires a lot of speed. You need to ollie over the rail near the
start to a thin ledge and then ollie again from the kicker to the roof.

----------
Kicken' It
----------
This gap is done by doing an ollie from one kicker to the other near the
start behind the fence.

--------------
Getting Places
--------------
This gap is obtained by jumping from the kicker on the roof (The one you get
to by doing the 'Kicked Out Gap') to the other roof.

-----------------
Suicidal Roof Gap
-----------------
This gap requires a ton of speed and excellent landing.  You need to get to
the roof using the 'Kicked Out Gap' first. Then, when you reach the turn,
jump off and land on TC's roof.

--------------
Ditchin' Class
--------------
This gap is done by doing the 'Kick It' gap but instead of landing on the
other kicker, you land on the other side of the fence.

---------------
Class Dismissed
---------------
The true way to do this is that if you transfer from one QP to the other QP
(The ones to the left and right of the stairs at the start). You need a lot
of speed, however.  Moon Physics makes it easier.

----------
Grind Gaps - 11 in Total
----------

-------------
3 Bench Grind
-------------
This gap can be done by grinding either set of the 3 benches in a row. They
are near the 'K'.

-----------------
Stage Rail 2 Rail
-----------------
This gap is found on the stage where the 'K' is located.  Grind a rail and
ollie to another and land in a grind.

------------
Bendy's Curb
------------
This gap is located near 'Roll Call! Gonz Rail' gap. Near it there is a curb.
Simply grind the whole curb to get it.

---------------
Gym Rail 2 Rail
---------------
This gap is done by grinding from one rail in front on the Gym to the other.

--------------------
Roll Call! Gonz Rail
--------------------
This gap is done by grinding the rail next to Bendy's Curb. Use the kicker to
get up to it easily.

-------------------------
Roll Call! Nightmare Rail
-------------------------
This gap requires good balance, hence the name.  You need to grind the big
rail near the start in front of the planter.

----------------------
Roll Call! Open Sez TC
----------------------
This gap is on TC's roof. On the roof there is a rail. Simply grind this rail
to get it.

----------------
Planter 2 Stairs
----------------
Near the start there is a planter. Grind it and then ollie in a grind onto
the 'Roll Call! Nightmare Rail'

--------------
Curb 2 Planter
--------------
Simply grind along Bendy's curb and then ollie in a grind to the nearby
planter.

---------------
Planter 2 Bench
---------------
This gap requires a lot of speed. You need to grind the planter by the 'A'
and ollie in a grind to the bench which is part of the '3 Bench Gap' series.

-------------------
Overhang Roof Stomp
-------------------
This is a tough gap to get. You need to use the rails in front of the gym and
jump onto the roof of it in a grind. Use one not involved in the 'Gym Rail 2
Rail'.  Either that or you can simply ollie at the top of the hill and land
in a grind onto the top of it.

-----------
Manual Gaps - 2 in Total
-----------

------------
Bendy's Flat
------------
Just manual on top of the flat area of Bendy's Curb from one end to the
other.

---------------
2 Wheelin' TC's
---------------
Just manual from one roof of TC's to the other.  You must manual at first and
then land in a manual.

--------
Lip Gaps - 5 in Total
--------

--------------
Arch Extension
--------------
This gap can be done by lip tricking the roof to your left at the very start.

-------------------------
Starting Blocks Extension
-------------------------
In the gym lip trick the strange looking blocks.

--------------------
Lil' Guppy Extension
--------------------
In the gym, lip trick the lowest diving board.

-------------------
Mid Squid Extension
-------------------
In the gym, lip trick the middle diving board.

-------------------
High Dive Extension
-------------------
In the gym, lip trick the highest diving board.
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-----
Lines - 2 in Total
-----

-------------------
Planter 2 TC's Line
-------------------
At the start, grind the planter. Then, ollie right and grind the rail. When
you hit bottom, ollie right and grind the picnic table. Transfer across the
tables and land in a grind. Then, ollie off and land in a manual.  Near TC's
is a small planter. Ollie from it and land onto TC's roof. You have done it!

---------------
Steep Rail Line
---------------
This line is very simple. TO the right of the start, grind down the steep
rail. When you hit the end, ollie in a grind onto the planter. Ollie off and
land in a manual. Go toward the wall and turn left toward the 3 Benches.
Grind down them and get the '3 Bench Grind' gap. Ollie off in a manual and go
toward where the 'A' was. When you reach that area, you have completed the
line!

----------
Other Gaps - 1 in Total
----------

--------------
Rock the Bells
--------------
Simply wallride any of the 5 bells.

===========
c. Marsille                                                        thps2_6003
===========

There are 29 gaps in this level.

--------
Air Gaps - 13 in Total
--------

---------------
Over the Lil' 3
---------------

-------------
Up the Lil' 3
-------------
Simply ollie from the top of the stairs to the bottom.

---
Up!
---
Near the start when you turn left and head down into a QP area there is a
dumpster. Opposite of it there is a jump with money. Jump up it slightly to
get the gap.

----
Up!!
----
Do the same as before but even higher.

-----------
And Away!!!
-----------
Same as before but go even higher. You'll need lots of speed.

-------------
Humpety Humps
-------------
In the bowl area there are a series of humps. Under the Crossbar there is one
as well. You'll need plenty of speed to do this. Ollie from the hump under
the crossbar to the other humps to get it.

---------
Big Mouth
---------
To get this gap, simply grind under the crossbar (At the base of a pole) and
ollie across to the other side of the crossbar.  Either that or just ollie
from one side to the other.

----------------
Box 2 Box Action
----------------
To your left at the start there are 2 boxes. Ollie from one to the other to
get the gap.

------------
Dumpster Pop
------------
Ollie over a dumpster long ways to get this gap.

-------------------
Shorty Dumpster Pop
-------------------
Ollie over a dumpster short ways to get this gap.

---------
2 the Box
---------
A bit to your right from the start there is a small box and a rail close by.
Grind the rail and ollie to the box for the gap.

-----------------
Over the Crossbar
-----------------
Simply use the QP to get over the bar, which had 2 pieces of money on it.
Hold forward to go over it.

------------------
Big Ol' Stanky Gap
------------------
Near the start of the level there are 2 crooked dumpsters. To their left,
there is a QP. Ollie from the QP over one of them to get the gap.

----------
Grind Gaps - 12 in Total
----------

-----------
Rail 2 Rail
-----------
Simply ollie from one rail to another in the top right of the level to get
the gap.

----------
Rail X-ing
----------
If you grind the ledge near the Lil' 3 and jump over them or onto a stair in
a grind, you will get the gap.

------------
Rail 2 Ledge
------------
Use the curved rail in the bottom left of the map and jump onto the small
ledge to get this gap.

------------
Ledge 2 Rail
------------
Do just the opposite of the above.

------------
Around we go
------------
Simply grind the curved rail completely to get the gap.

------------
Ledge 2 Dirt
------------
Use the ledge from above and then ollie in a grind to the dirt ahead.

------------
Dirt 2 Ledge
------------
Do just the opposite of the above.

--------------
Dumpster Stomp
--------------
To the left of the start is two boxes and rail above them.  Grind the rail to
the end and ollie off toward a dumpster. Land in a grind onto the dumpster to
get the gap.

--------------
Dumpster Flank
--------------
Right near the start there is a rail to the right of a dumpster. Grind the
rail and ollie to the dumpster in a grind to get the gap.

-----------
Rail 2 Dirt
-----------
Simply grind the rail next to the dirt and ollie to the dirt in a grind to
get the gap.

-----------
Dirt 2 Rail
-----------
Do just the opposite of the above.

-------------
Crossbar Stop
-------------
Simply grind on the Crossbar, which has two pieces of money to get the gap.

--------
Lip Gaps - 2 in Total
--------

----------------
U.U.A. Extension
----------------
Simply lip trick the ledge used for the 'Up!' gap.

----------------
Stanky Extension
----------------
Simply lip trick the dumpster opposite of the 'Up!' gap.

-----
Lines - 2 in Total
-----

---------------
La Marseillaise
---------------
You will most likely need perfect balance since it is so long. You start off
by going left to the boxes and jumping up to the rail. Then, jump to the
dumpster and get the dumpster stomp. Jump off and land in a manual. Keep
going and grind on the rail ahead. At the end, jump off in a manual and turn
left to the next rail and grind it to the end. Jump off and land in a manual
again. Grind the next rail to the end. Ollie off in a manual. You will have
the gap.

--------
Bonapark
--------
Do what you did in the above, but don't grind the last rail.  Instead, ollie
from the 2nd to last one on to the bowl and grind.  When you see the
dumpster, jump off the bowl and manual. Don't grind the dumpster, but
instead, go to the dirt and jump in a grind onto it. Keep grinding and when
you reach the end, ollie off and grind the ledge. Ollie from that to the
curved rail and grind it. When you reach the end ollie off onto the box and
you've done it.

============
d. Warehouse                                                       thps2_6004
============

There are 15 gaps in this level.

--------
Air Gaps - 6 in Total
--------

-----------------------
Old School!! Kicker Gap
-----------------------
Near the pool of water there are 2 kickers. Just ollie from one to the other
to get the gap.

------------------------
Old School!! Channel Gap
------------------------
When you start, you go down one of 2 slopes. To right and left of each are
QPs. Simply Transfer from one to the other for the gap.

--------
Taxi Gap
--------
By the HP, there is a taxi. Simply push forward in the HP toward the taxi and
ollie and then land on it for the gap.

------------
Taxi 2 Ledge
------------
Using the taxi as a kicker, ollie from it to the ledge near the HP with the
big rail and spray can on it.

---------------------
Old School!! Transfer
---------------------
On the backside of the level there is a QP. At one point there will be a big
part sticking out. Simply ollie over this piece from one part the other to
get the gap.

-------------
Over the Pipe
-------------
Like the Hangar, simply ollie over the HP. Use the start for speed.

----------
Grind Gaps - 6 in Total
----------

---------
Holy %?&#036;!
---------
To get this gap, you will need good balance. On the back of the level is a
long QP attached to a rail leading into the HP. Grind all of this to get the
gap.

------------
Bodega Grind
------------
This gap uses the QPs that you used in the 'Old School!!! channel Gap'. You
need speed for this. You must grind along and ollie from one QP to next and
do this for all 3 QPs in order to get this gap.

--------
Big Rail
--------
Near a bunch of wood on the floor is a rail. Grind the whole rail for the
gap.

----------------------
Transition Grind Remix
----------------------
This grind can be done by either doing an ollie over the HP and landing in a
grind onto the rail which is on the ledge or doing the same but from inside
the HP.

Hint: Grind the rail into the HP and you will be lined up with the rail when
you ollie.

---------
High Rail
---------
On the side of the HP opposite of the start are 2 rails on the wall. Grind
the whole higher one for the gap.

-------------
Monster Grind
-------------
This gap is done by grinding from the top rail of the 2 and then falling in a
grind to the QP below.  Keep grinding until you reach the HP and you will get
the gap.

-----------
Manual Gaps - 1 in Total
-----------

-------------
Truck Dipping
-------------
This gap can be very annoying or very easy. You must manual over the longest
part of the water near the 2 kickers. But when you do, you stop. So you need
to jump and do tricks and manual again and repeat to get across.

--------
Lip Gaps - 2 in Total
--------

-----------------
Da one Rail Stall
-----------------
Simply lip trick the lower of the 2 rails across the HP from the start.

-------------------
Da other Rail Stall
-------------------
Simply lip trick the higher of the 2 rails across the HP from the start.

================
e. New York City                                                   thps2_6005
================

There are 25 gaps in this level.

--------
Air Gaps - 7 in Total
--------

-------
Kick it
-------
Near the start there are 2 kickers. Simply ollie from one to the other for
the gap.

---------------
Cool Breeze Gap
---------------
This gap can be done by doing an ollie over the hole in the bridge. You may
also grind along the edge that is broken and jump to the other part.

--------
Blue Cow
--------
Ollie over the blue cow short ways to get this gap.

----------------
Pouncer was here
----------------
Near the cow is a QP. You need to ollie up pretty high for the gap.

-------
Moo Cow
-------
Ollie over the blue cow long ways (Head to toe) to get this gap.

--------------
Goin' Downtown
--------------
In the right part of the level you will find a hydrant.  Near it is a cash.
Behind the cash is a QP. Just transfer from that into the deep part where
Joey's Sculpture leads.

------
Ho-Hum
------
In the top of the level is 2 gray QPs. Simply transfer from one to the other
for the gap.

----------
Grind Gaps - 13 in Total
----------

-----------------
Cool Breeze Grind
-----------------
You must grind along the non-broken part of the bridge to get this gap. You
will need good balance.

-------------
Bench Hoppin'
-------------
Simply ollie in a grind from one bench to the other.  The benches are found
near the right part of level. There is money in between them.

----------------
Joey's Sculpture
----------------
To your right from the start is a strange looking piece of art. Just grind it
for the gap. It is tuff lining up with it though.

-----------------
Park Entrance Gap
-----------------
To your left from the start is a park. Grind the entrance wall and when there
is a break in it, ollie across to the other part and grind.

---------
Plank Gap
---------
The plank is found near the 2 QPs which get you the 'Ho-Hum' gap. Like the
Park entrance gap, simply grind along the wall and ollie to the other part in
a grind to get it.

----------
Barhoppin'
----------
To get this gap, go down the middle way into the downtown area.  Grind the
middle rail and then ollie to one of the 2 diagonal rails in a grind for the
gap.

-----------
Steer Clear
-----------
To get this gap you must grind the top of the blue cow.

-----------
To the Pipe
-----------
Near the QPs used to get the Ho-Hum gap are 2 kickers. Ollie from the left
one and wallride. When at your highest point, do a wallie and grind the metal
pipe.

--------------------
Don't Wet your Pants
--------------------
In the park there is a pool of water. Near the top is a bench. Grind the
bench and then ollie onto the rail that leads into the water for the gap.

-------------
Rail 2 Bricks
-------------
Immediately left from the start is a park entrance. When you enter you will
see a rail to your right. Grind that rail and ollie in a grind toward the
bricks to get the gap.

---------------
Erutplucs Syeoj
---------------
This gap can be done by grinding up Joey's Sculpture backwards. The name may
seem strange, but it is just 'Joey's Sculpture' backwards.

-----------------
Parking Violation
-----------------
This gap is done by grinding the edge of the street with the parking meters.
You must ollie over each parking meter or you will fall off the edge.

---------
Yank Deez
---------
This gap is done by grinding the electric sign which is found when you do a
wallride-wallie combo from the 'To The Pipe' gap.

-----------
Manual Gaps - 1 in Total
-----------

------------------
Bridge Interrupted
------------------
Start in a manual on one side of the bridge and when you reach the hole,
ollie over it and land in a manual.  You will need a lot of speed.

--------------
Walk the Plank
--------------
This uses the plank seen in the 'Plank Gap'. You just need to manual the
plank and fall off onto the pavement (If you fall into the grass you will
most likely bail).

--------
Lip Gaps - 2 in Total
--------

--------
Phat Lip
--------
Near the blue cow is a QP. Simply lip trick this QP for the gap.

-----
Lines
-----

----------------
Walk in the Park
----------------
It is recommended that you use perfect balance for this gap. From the start,
grind the park entrance all the way until the plank is visible. Then, ollie
to your left and grind on either of the 2 rails. From them, ollie in a grind
onto the blue bench. Then, from that, ollie in a grind onto the rail by the
water. Finally, when your nearly halfway down that rail, ollie to your left
and grind the bench. You have now done it.

-----------------
Manhattan Skyline
-----------------
This gap will be found if you have gotten the secret tape and landed. You
need to use the kicker in the 'To The Pipe' gap and do a wallride-wallie
combo onto the pipe. Then, do another wallride-wallie combo onto the electric
sign. When at the end, do another wallride-wallie combo onto the fire escape.
Grind it and land to get the gap.

===============
f. Skate Street                                                   thps2_6006
===============

There are 31 gaps in this level.

--------
Air Gaps - 13 in Total
--------

----------------
Halfpipe to Bowl
----------------
This gap is done by simply transferring from the HP to your left to the bowl
to your right (When viewed from start).

----------------
Bowl to Halfpipe
----------------
This gap is just the opposite of the previous one.

------------
High Sticker
------------
To the right of the start is a deep HP. If you get enough air you will see
some white stickers on the wall. Get that high to get this gap.

---------------
Gimme Gap Redux
---------------
In the left corner of the map is a mini HP. From the outside of it just
transfer to the other side of it and you will get the gap.

--------
Stairset
--------
This gap can be done by doing an ollie down the Stairset connected to the HP
at the start.

----------
Hexbox Gap
----------
On the ground of the level is a Hexbox. Simply ollie over it for the gap.

-------------
Over the Deck
-------------
If you go forward from the start, you will see a rail and what look like 3
big stairs. You must ollie over this platform to get the gap.

----------
One EZ Gap
----------
Near the mini HP where the 'Gimme Gap Redux' is found, there are 2 small QPs
and a rail between them. Air over the rail to get the gap.

--------------
Another EZ Gap
--------------
In the mini HP where the 'Gimme Gap Redux' is found, there is a small break.
Just air over it for the gap.

-------------
Goin' In Deep
-------------
To the right of the start is a deep HP. Near it is a QP. Use the QP and air
into the deep HP for the gap.

---------------
Short and Sweet
---------------
If you air over the QP used for the 'Goin' In Deep' gap you will get this
easy gap.

----------
Corner Cut
----------
Forward from the Deep HP is the Humper box and a rail on the wall. If you go
up the hill leading to those and ollie across the corner and land near the
pavement, you will get the gap.

-----------
High Jumper
-----------
At the top of the HP from the left of the start is a rail that goes across
from one side to the other. In front of it is a mini QP. Use the backside of
that QP and air over the rail to get the gap.

----------
Grind Gaps - 10 in Total
----------

---------------
Circle the Pool
---------------
To your right from the start is a pool. Simply grind around it for the gap.

-----------
Surfin' USA
-----------
In the top of the level is a big QP with a wave on top. Grind the whole thing
from right to left to get the gap.

-----------------
Wave Wall Minigap
-----------------
In the top of the level, grind the wave from left to right and fall in a
grind onto the QP below.

------------
Rail to Rail
------------
To the right of the start is a set of 2 rails. Grind one and jump to the
other in a grind to get the gap.

----------
Get Around
----------
Forward from the start, there is a small QP on the deck. Grind along this QP
to get the gap.

----------------
Short Rail Stomp
----------------
From the start on the other side of the HP is a staircase and a rail next to
it. Grind half way down it and then ollie down to the rail below it and
grind.

----------
Hard Angle
----------
In front of the pool is a small rail. Grind that rail from left to right.
When you hit the end, ollie in a grind onto the rail perpendicular to it.

----------
HP to rail
----------
To the left of the start is a HP. Grind the left edge of it and ollie onto
the rail in a grind to get the gap.

--------------
Kicker to rail
--------------
In the bottom of the map there is a kicker and a rail flat on the ground.
Ollie from the kicker and land in a grind on the rail to get the gap.

------------------
Big Air Rail Grind
------------------
When you start, grind the right side of the HP to your left and go around the
curved rail until you get the gap.

-----------
Manual Gaps - 2 in Total
-----------

--------------
Funbox Wheelie
--------------
Simply manual over the box you ollied over to get the 'Hexbox Gap'.

------
Humper
------
If you are positioned in front of the Deep HP and go forward you will see a
big deck. There is a small hump in it. Just manual over the whole hump to get
the gap.

--------
Lip Gaps - 4 in Total
--------

--------
Bowl Lip
--------
To the right of the start is a bowl. Simply lip trick the bowl to get the
gap.

------------
Halfpipe Lip
------------
To the left of the start is a HP. Simply lip trick the HP to get the gap.

-------------
Ride the Wave
-------------
To get this gap, lip trick the wave part of the big QP in the top of the map.

-------------
MR Small Lips
-------------
This gap is found by lip tricking the mini QP used in the 'Gimme Gap Redux'
gap. You must lip trick the inside QP.

-----
Lines
-----

---------------
Wave to Deep HP
---------------
Start off by grinding the wave. Fall off in a grind and get the 'Wave Wall
Minigap' and keep grinding. When you reach the wall, do a wallride-wallie
combo and get the rail on the wall. Grind it to the end and ollie off but
land in a manual. Go to the QP used in the 'Goin' In Deep' gap and go into
the deep HP. You have done the line!

----------------
Twin Rails To QP
----------------
To the right of the bowl is 2 rails. Grind one and ollie in a grind to the
other. When you reach the end land in a manual. Go left past the Hexbox and
grind the rail that stands alone. When you reach the end of that, land in a
manual and grind the QP just ahead toward the soda machines. Ollie onto the
rail that is on the ground. When near the end, get off in a manual and air up
the QP against the wall. You have now done this line!

===========
g. Rooftops                                                       thps2_6007
===========

There are 13 gaps in this level.

--------
Air Gaps - 3 in Total
--------

------------
Roof to Roof
------------
Simply ollie from one roof to the other to get the gap.

----------------
Top of the World
----------------
On the left roof there is a QP in the top corner. You need some speed to get
this. You must use the QP and go up off the screen to get the gap.

-----------
Schmock Gap
-----------
In front of the start are 2 QPs. Simply transfer from one to the other for
the gap.

----------
Grind Gaps - 5 in Total
----------

---------
Live Wire
---------
On the left roof, just before the high QP, there is a small wire. Just grind
this wire to get the gap.

-------------
Rail to Ledge
-------------
Behind the start point there is a rail on top of the QP.  Grind this rail
toward the other roof. When you reach the end, ollie off in a grind onto the
edge of the roof.

----------
Zucker Hop
----------
To the right of the start is a glass window. Ollie off of it and grind on the
rails on top of the QPs to get the gap.

---------------
Don't Look Down
---------------
You must grind all the rail on top of the QPs on the start roof all the way
around to get the gap.

--------
It's Big
--------
You must grind along the edge of the start roof (The edge closest to the
second roof) from one end to the other to get the gap.

-----------
Manual Gaps - 3 in Total
-----------

----------------------
Don't Try This at home
----------------------
You must manual along the edge of the start roof (The edge closest to the
second roof) and then turn at the left corner still in a manual to get the
gap.

--------------
Insane Landing
--------------
Instead of just landing when do the 'Roof 2 Roof' gap, land in a manual and
you will get the gap.
Note: It doesn't always work.

----------------
Wheel Over There
----------------
On the second roof there is a small box on the left side.  Simply manual over
it to get the gap.


--------
Lip Gaps - 1 in Total
--------

---------------
S + V Extension
---------------
On the second roof, there is a QP in the bottom left corner. Get high enough
and you will see a rail. Lip trick this rail to get the gap.

-----
Lines
-----

-------------
Beantown Line
-------------
To the left of the start is a QP with a rail on it. Grind that rail all the
way around to the other side so that you get the 'Don't Look Down' gap. Then,
ollie diagonally toward the other roof and land in a manual. Then, go to the
close QP and grind the rail on top toward the wire. Grind up the wire and
then ollie in a grind to your left. Keep going until you get the gap.

=============================================================================
7.   Codes/Secrets                                                 thps2_7000
=============================================================================

------------
Secret Rooms
------------

The Hangar - 'Wind Tunnel'
To enter the wind tunnel you must grind the propeller located at the very
right of the course over the half pipe.  Once you grind the propeller, a
message will say, 'wind tunnel available.'  The passage to the wind tunnel is
all the way across the level from the location of the propeller.

The School II - 'Poolroom'
To access the poolroom, you must perform the Open Sez TC rail call.  The
entrance to the poolroom is at the location of the three blue doors.

----------------------------------------
Unlock all Cheats, Characters and Levels
----------------------------------------

Perfect Balance (Cheat) - Complete the game (100% goals and cash) with one
skater.

Always Special (Cheat) - Complete the game (100% goals and cash) with two
skaters.

Stud Mode (Cheat) - Complete the game (100% goals and cash) with three
skaters.

Sim Mode (Cheat) - Complete the game (100% goals and cash) with four skaters.

Moon Physics (Cheat) - Complete the game (100% goals and cash) with five
skaters.

Always Zoom (Cheat) - Complete the game (100% goals and cash) with six
skaters.

Slow-Nic (Cheat) - Complete the game (100% goals and cash) with seven
skaters.

Anime (Cheat) - Complete the game (100% goals and cash) with eight skaters.

The Shadow (Cheat) - Complete the game (100% goals and cash) with nine
skaters.

Fugitive (Cheat) - Complete the game (100% goals and cash) with ten skaters.

Disco Lights (Cheat) - Complete the game (100% goals and cash) with eleven
skaters.

Invisible (Cheat) - Complete the game (100% goals and cash) with twelve
skaters.

Other Side (Cheat) - Complete the game (100% goals and cash) with thirteen
skaters.

Unlock Mindy (Character) - Complete all gaps on the gap checklist up to the
skatestreet level.

Unlock Boston Rooftops (Level) - Get gold medals in all the competitions with
the first thirteen characters.

Unlock Spiderman (Character) - Complete the game (100% goals and cash) with
the first thirteen characters and complete the gap checklist on every level.

-----------------
Push Button Codes
-----------------

Push button codes can be entered in either the main menu or the pause screen
menu.  When a code is entered correctly in the main menu, the wheel will spin
360°.  When a code is entered correctly in the pause screen menu, the screen
will shake.  All codes must be entered while holding down the R button.

Unlock All Cheats - On the main menu, press B, A, DOWN, A, START, START, B,
A, RIGHT, B, RIGHT, A, UP and LEFT. (BADASSBARBRAUL)

Disable Blood - On the main menu, press B, LEFT, UP, DOWN, LEFT, START,
START. (BLUDLSS)

Unlock Spiderman - On the main menu, press UP, UP, DOWN, DOWN, LEFT, RIGHT,
LEFT, RIGHT, B, A, START. (UUDDLRLRBAS)

Unlock Mindy - On the main menu, press A, LEFT, LEFT, UP, RIGHT, B, A, START.
(ALLURBAS)

Unlock All Levels - On the main menu, press A, START, A, RIGHT, UP, UP, DOWN,
DOWN, UP, UP, DOWN. (ASARUUDDUUD)

Unlock All Levels and Max Out your Money - On the main menu, press B, A,
LEFT, DOWN, B, LEFT, UP, B, UP, LEFT, LEFT. (BALDBLUBYLL)

Unlock Disco Zoom - On the pause screen menu, press LEFT, A, START, A, RIGHT,
START, RIGHT, UP, START. (LASARSRUS)

Make Spiderman's Wall Ride's Last Along Time - On the main menu, press RIGHT,
A, DOWN, B, A, START, DOWN, A, RIGHT, DOWN. (RADBASDARD)

Set Game Time to Zero - On the pause screen menu, press LEFT, UP, START, UP,
RIGHT. (LUSUR)

Replace Board Sparks with Multicoloured Happy Faces - on the main menu ,
press START, A, DOWN, B, A, LEFT, LEFT, A, DOWN. (SADBALLAD)

Unlock unlimited Air - On the main menu, press LEFT, A, START, A, RIGHT, UP,
START. (LASARUS) When using this cheat you can do some interesting things.  
Ollie and hold B to stay in the air. Press the L and R buttons to go left and
right.  Pressing UP will make the skater to forward in the air and pressing
DOWN will make the skater go backwards.  Hold down B to rise in the air.  
Pressing A will cause the skater to hover.

---------------------
Set the Clock to Zero
---------------------

The game clock can be set to zero in the career mode.  To do this pause the
game hold down R and press LEFT, UP, START, UP, RIGHT. (LUSUR)  The game menu
will shake when the code has been entered correctly.  Enjoy the useless code.

=============================================================================
8.   Acknowledgements                                              thps2_8000
=============================================================================

People that have contributed to this FAQ will be listed here.

Tony Hawk's Pro Skater 2 instruction manual - for the character bios.

GameFAQs - for the Codes/Secrets section.
Their Tony Hawk's Pro Skater 2 code/secrets page is located here:
http://www.gamefaqs.com/portable/gbadvance...code/32021.html

IGN Codes - for the Codes/Secrets section.
Their Tony Hawk's Pro Skater 2 code/secrets page is located here:
http://codes.ign.com/codes/53/15423.html

Nintendork - for telling me how board statistics change on the GameFAQs
message board.

Marlfox - For telling me an alternate method to getting the &#036;50 bill that is
located above the oil patch in The Warehouse.

Per Zimmerman - For telling a great method to 50-50 Joey's Sculpture.

Sephy Kid - For allowing me to include his gap guide in this guide.  

Also, thanks to the people that helped Sephy Kid out in the creation of his
guide.  They are:
-----------------------------------------------------------------------------
Mewtwo 3d - For the 'Rail Guided Missile' gap.

Bobd - For the 'Erutplucs Syeoj' gap.

Miles Tails Prower - For the 'Rail Guided Missile' gap.

Ryan - For e-mailing me some Gaps, although they were already found.

OrangeStar - For the 'Erutplucs Syeoj' gap, 'Planter To TC's Line' gap,
'Steep Rail Line' gap, and 'Twin Rails To HP' gap.  I especially thank
OrangeStar because if it weren't for him, I wouldn't have finished the Gaps.

TheMaster4ever - This is my brother. He helped me in my progress gaining up
some of the gaps, so a big thanks to him.

Whitelightning - For the 'Rail-Guided Missile' gap.

Aaron - For the revised 'Planter 2 TC's Line' gap.

Dan - For the new possible way to get the 'Bonapark' gap.

Chang WuFei - For the alternative to the 'Truck Dipping' gap.

Philip - For the alternative to the 'Ditchin' Class' Gap.

Alc0h0licHams7er - For confirming the 'Truck Dipping' alternative gap.

Mad Chad - For the name of the Black Kicker in the Hangar, which is a spine.
-----------------------------------------------------------------------------

Also, I would like to thank Vicarious Visions for developing this game and
Activision for publishing this game.

=============================================================================
9.   Legal Information                                             thps2_9000
=============================================================================

The guide is copyright &copy; 2001 Player Guy Forever.  
This guide has been submitted to GameFAQs (www.gamefaqs.com) and Neoseeker
(www.neoseeker.com)

This guide will also be available on my own site: (ndex.gamersuplink.com)

If you wish to place this guide on your own website e-mail me
(ndex@extendedgamer.com).  If permission is granted, there must be a link
referring back to my website ndex.gamersuplink.com.  If this FAQ is placed on
other website, it cannot be altered in any form and no ad banners may be
placed on it.  However, if I grant you permission to use this guide you can
make an HTML version as long as the content is not altered.  I will not
provide an HTML version.

I will list the following sites that have permission to use this FAQ here.  
If you see this FAQ on any other website, e-mail me (ndex@extendedgamer.com).

The following sites have permission to post this guide:
ndex.gamersuplink.com
www.gamefaqs.com
www.neoseeker.com
www.geocities.com/tekkboy/
www.n3.vgr2k.com/
dadvance.cjb.net
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 楼主| 发表于 2004-10-13 10:11:41 | 显示全部楼层
晕倒~全是英文,虽然看不懂但还是谢谢版主。
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发表于 2004-10-13 10:40:07 | 显示全部楼层
晕倒~全是英文,虽然看不懂但还是谢谢版主。
用金山快译之类的软件
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发表于 2004-10-15 09:45:57 | 显示全部楼层
人家问的是最新underground2,不是那个老2代吧…U2进展顺利中,不日可通关,正犹豫要不要作详细攻略,与一代无大改动,玩过U1的应该能轻松上手。
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 楼主| 发表于 2004-10-15 11:18:40 | 显示全部楼层
楼上的知道STORY模式第一关怎样过吗?
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发表于 2004-10-15 18:31:17 | 显示全部楼层
每一关都是由数十个任务组成,完成一定数量的任务就可以进入下一关
如果你不知道每个任务怎么做那就不好说了,不是一句两句能说清,如果最近时间够我会做个攻略
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 楼主| 发表于 2004-10-16 10:47:32 | 显示全部楼层
期待楼上的功略,这个游戏挺不错的,就是不知怎样完成任务。
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