thps2_top
_____ _____ __ _ _ _
|_ _| | _ | | \ | | | |_| |
| | | | | | | \ | | |_ _|
| | | | | | | |\ \| | | |
| | | |_| | | | \ | | |
|_| |_____| |_| \__| |_|
_
_ _ _____ __ _ __ _ __ | | _____
| | | | | _ | \ \ / \ / / | | / / |_| | ___|
| |_| | | | | | \ \ / _ \ / / | |/ / | |___
| _ | | |_| | \ \_/ / \ \_/ / | _ \ |___ |
| | | | | | | | \ / \ / | | \ \ ___| |
|_| |_| |_| |_| \_/ \_/ |_| \_\ |_____|
_____ _____ _____
| _ | | _ | | _ |
| |_| | | |_| | | | | |
| ___| | _ / | | | | _____________
| | | | |\ | |_| | | |
|_| |_| |_\ |_____| |_________ |
| |
_____ _ __ _____ _____ _____ _____ _________| |
| ___| | | / / | _ | |_ _| | ___| | _ | | |
| |___ | |/ / | | | | | | | |___ | |_| | | _________|
|___ | | _ \ | |_| | | | | ___| | _ / | |
___| | | | \ \ | | | | | | | |___ | | |\ | |_________
|_____| |_| \_\ |_| |_| |_| |_____| |_| |_\ | |
|_____________|
=============================================================================
Tony Hawk's Pro Skater 2 Walkthrough
Final Version
Created on 07/26/2001
Updated on 01/30/2002
Created by Player Guy Forever and Sephy Kid
ndex@gamersuplink.com
ndex.gamersuplink.com
See the other guides I have created and submitted to the following websites:
GameFAQs:
http://www.gamefaqs.com/features/recogniti...tion/10693.html
Neoseeker:
http://www.neoseeker.com/members/submissio...0Guy%20Forever/
=============================================================================
Version Updates
=============================================================================
Final Version - Sephy Kid (the creator of the THPS2 Gaps guide has allowed me
to include his gap guide in this guide. Also, many grammatical errors have
been corrected. This guide covers almost every aspect of this game and will
not be updated again.
Version 2.03 - Added another method to 50-50 Joey's Sculpture (thanks to Per
Zimmerman for the tip). Also, a website was added to the legal information,
(http://dadvance.cjb.net).
Version 2.02 - Added a website to the legal information, (www.n3.vgr2k.com).
Version 2.0 - BIG update. Finished the walkthrough with the addition of the
Rooftops. Added a special moves section and a gap checklist section. Also,
I added a website to the legal information section.
Version 1.01 - Corrected some spelling and grammar errors in the cash
descriptions.
Version 1.0 - Finished the guide for Skate Street. Now the guide is
complete. I plan on taking about the Rooftops level and adding a gaps, trick
and special moves guide.
Version 0.4 - Finished the guide for New York City.
Version 0.32 - Added another method to getting the $50 bill that is located
over the oil patch in the Warehouse. Thanks to Marlfox for the tip.
Version 0.31 - Changed spelling error for the Hangar level. I originally
spelled it Hanger. It has been changed.
Version 0.3 - Added information on deck statistics (thanks to Nintendork).
Updated the Acknowledgments section. Character bios have been added to the
skaters section; it is now complete. Also some of the FAQ layout has
changed. Implemented a 'code location' system; see the Introduction for more
information. Finished the guide for the Warehouse.
Version 0.2 - Completed the deck listing for Tony Hawk and Spiderman. Some
codes/secrets were added to the codes/secrets section. Also, a guide for
the third level is complete.
Version 0.1 - This is the first version of the walkthrough which contains the
game basics section, the skaters information section and a guide for the
first and second level. The skater information section is complete except
for complete deck statistics.
=============================================================================
Table of Contents
=============================================================================
Code #
1. Introduction 1000
2. Game Basics 2000
3. Skaters 3000
a. Tony Hawk 3001
b. Bob Burnquist 3002
c. Steve Caballero 3003
d. Kareem Campbell 3004
e. Rune Gilfberg 3005
f. Eric Koston 3006
g. Bucky Lasek 3007
h. Rodney Mullen 3008
i. Chad Muska 3009
j. Andrew Reynolds 3010
k. Geoff Rowley 3011
l. Elissa Steamer 3012
m. Jamie Thomas 3013
n. Spiderman (hidden character) 3014
o. Mindy (hidden character) 3015
4. Walkthrough 4000
a. The Hangar 4001
b. The School II 4002
c. Marsille 4003
d. Warehouse 4004
e. New York City 4005
f. Skate Street 4006
g. Rooftops 4007
5. Special Moves 5000
a. Signature Moves 5001
b. Character Defaults 5002
c. Shopping List 5003
6. Gaps Checklist 6000
a. The Hangar 6001
b. The School II 6002
c. Marsille 6003
d. Warehouse 6004
e. New York City 6005
f. Skate Street 6006
g. Rooftops 6007
7. Codes/Secrets 7000
8. Acknowledgements 8000
9. Legal Information 9000
10. Closing 10000
=============================================================================
1. Introduction thps2_1000
=============================================================================
I choose to create a guide for the Game Boy Advance version of Tony Hawk's
Pro Skater 2 because I believe it is the best Game Boy Advance launch title.
When making this guide, I realized it is difficult to describe the locations
of items in the courses in this game. Please keep these few things in mind
when reading this FAQ. When it is stated that an item is located above
something (quarter pipe, ramp, rail, etc.) it means that you must jump (or
ollie) to get the item. When describing locations to direct your skater, I
do so based on the gamer's perspective (not the skater's). Also, you must
keep in mind that Tony Hawk's Pro Skater 2 has a 3/4 overhead perspective and
the courses are displayed at a 45° angle not a 0° angle. For example, when
an item is located to the right of something it is actually located right +
45° of something. If you still don't understand:
---------------> (Right)
/\ Approximately right + 45° (ASCII art has its limitations)
/
/
/
/
/
/
The same 45° addition applies for all directions. If you still don't
understand, get a compass. Or look at this ASCII one:
North (normal top)
|
(top + 45°) Northwest | Northeast (right + 45°)
\ | /
\|/
West -------------|-------------- East (normal right)
(normal left) /|\
/ | \
Southwest | Southeast (bottom + 45°)
(left + 45°) |
South
(normal bottom)
This guide uses a 'code location' system. This means that there are special
key codes throughout this guide that can be used to navigate through the
large amount of text quickly. The key code numbers for a desired section of
this guide are located in the Table of Contents. To jump to an area of the
guide quickly, simply use the find command (usually Ctrl + F) in Notepad or
your web browser and enter thps2_#### (where #### is the location code). I
did not invent this idea; it has been used on many other text-based gaming
guides before.
=============================================================================
2. Game Basics thps2_2000
=============================================================================
-------------
The Controls:
-------------
Up: Lean Forward, Exit Pool, Manual Balance
Down: Brake, Lean Back, Manual Balance
Left & Right: Turn, Grind Balance
B: Crouch, Ollie
A: Grind
L: Flip Trick, Toggle Nollie
R: Grab Trick, Switch
Start: Pause Game
Select: Not used
--------------------
Control Information:
--------------------
The skater will always be moving forward. Press the B button will make the
skater crouch and increase in speed.
When turning, the skater will turn to its left or right, not left or right on
the screen.
Pressing and holding the DOWN button on the control pad will cause the skater
to slow down and eventually stop.
An ollie is preformed when the B button is released. The longer the B button
is held down, the higher the ollie.
A nollie is preformed when the L button is tapped (putting the skater in the
nollie position) and the B button is released.
A No Comply is preformed when UP is tapped once and the B button is released.
A Boneless is preformed when UP is tapped twice and the B button is released.
Manuals are preformed when UP then DOWN is pressed. To keep balance, use the
UP and DOWN buttons. Pressing DOWN then UP will perform a nose manual.
Pressing the R button will change the skater's stance.
To make a landing from a big drop, press and hold the B button until impact.
If you fall, hit the buttons on the control pad to get up quickly.
To perform a grind, press the A button when in the air close to an edge, rail
or lip. Pressing a direction on the control pad an A will perform different
grinds.
To perform a wallride, press B to jump, then hold A near a wall, sign or
building when airborne. When approaching a wall, the skater should be almost
parallel to the wall.
Lip tricks are preformed by skating up a ramp while holding the A button and
a direction on the control pad.
Pressing the L button and a direction when airborne preforms flip tricks.
Pressing the R button and a direction when airborne preforms grab tricks.
--------
Scoring:
--------
The scoring system in Tony Hawk's is very complex. Here is some basic
information that will help you achieve better scores. Performing more than
one stunt in the same jump will increase your score. Performing more than
one trick on the same jump is called a trick string. Completing a trick the
first time will give you 100% of its point value.
Each successive time the trick is preformed its point value will decrease.
The second time a trick is performed you will earn 75% of its point value.
The third time, the trick will receive 50% of its total point value. The
fourth time, the trick will receive 25% of its total point value. The fifth
time, the trick will receive 10% of its total point value.
Grinds, manuals, lip tricks and grabs all have a score associated them.
These base scores can be held longer to acquire additional points.
Spinning during trick strings will multiply your score. When spinning 180°
the multiplier will increase. A 180° spin will multiply your score by 1.5x.
A 360° spin will multiply your score by 2.0x. A 540° spin will multiply your
score by 3.0x. A 720° spin will multiply your score by 4.0x. Finally, A
900° spin will multiply your score by 6.0x.
Your landing will also affect your score. Landing a perfect trick will give
you 150% percent of the trick's score. Landing a sloppy trick gives you 75%
of the trick's score.
=============================================================================
3. Skaters thps2_3000
=============================================================================
Each skater has different default statistics. These statistics reflect their
own unique skating style. Earning cash in the career mode can improve
statistics with a number rating. The maximum rating for a character
statistic is 10.
Each character has three default special moves and space for three more
additional special moves. These moves can be bought by earning cash in the
career mode.
The Skate Shop is used to upgrade a character's skateboard. In the Skate
Shop you can modify your deck and trucks. The trucks affect the turning
statistic and the deck affects the weight, speed and durability statistics.
Turning, weight, speed and durability all have a minimum value of 1 and a
maximum value of 5.
Deck statistics change based on the amount of decks you purchase. Each
character has the same amount of decks. The following chart will explain the
changes in board statistics:
___________________________________________________________________________
| |
|Statistics Number of Boards Purchased |
|---------------------------------------------------------------------------|
| 0 1 2 3 4 5 6 |
|---------------------------------------------------------------------------|
|Weight 1 2 2 3 4 4 5 |
|---------------------------------------------------------------------------|
|Speed 1 1 2 2 3 5 5 |
|---------------------------------------------------------------------------|
|Durability 1 1 1 3 4 4 5 |
|---------------------------------------------------------------------------|
|Cost $0 $250 $500 $750 $1000 $1250 $1500 |
|___________________________________________________________________________|
There are three kinds of trucks. They affect a skater's turning ability.
All three different kinds of trucks are available at the start and are free.
Tight trucks have a turning value of 1. Medium trucks have a turning value
of 3. Loose trucks have a turning value of 5.
============
a. Tony Hawk thps2_3001
============
If you meet Hawk, look at his shins. You'll see how much flesh he's left
behind becoming the most influential skateboarder in history. He lost some
perfecting the first 900°. More went while creating 50+ signature moves and
winning 12 world championships. The father to two boys and modern
skateboarding, Tony makes his home in his native SoCal. (Character Bio taken
from the Tony Hawk's Pro Skater 2 instruction booklet.)
----------
Statistics
----------
Feet: Goofy
Style: Vert
Air: 7
Hangtime: 5
Ollie: 2
Speed: 6
Spin: 8
Landing: 5
Switch: 3
Rail Bal: 3
Lip Bal: 6
Manual: 5
-------------
Special Moves
-------------
BS Overturn: DOWN, LEFT + A
The 900: RIGHT, DOWN + R
Sacktap: UP, DOWN + R
-----
Decks
-----
Full Skull 99
Falcon 3
Falcon 2
Pterodactyl
Birdman Head
Falcon
Hawk
Bridman
================
b. Bob Burnquist thps2_3002
================
Out of Brazil and onto the winner's podium, Bob Burnquist is one of today's
most exciting and original skaters. Blowing minds with his unique style and
switch-stance tendencies, Burnquist won the first pro contest he entered. He
then went on to be the first skater to pull off an Eggplant Revert, a move
now simply known as the 'Burntwist.' (Character Bio taken from the Tony
Hawk's Pro Skater 2 instruction booklet.)
----------
Statistics
----------
Feet: Regular
Style: All Around
Air: 6
Hangtime: 5
Ollie: 5
Speed: 5
Spin: 5
Landing: 3
Switch: 8
Rail Bal: 2
Lip Bal: 7
Manual: 4
-------------
Special Moves
-------------
Racket Air: LEFT, DOWN + R
BS Rocket Tailsilde: UP, DOWN + A
One Foot Smith: RIGHT, DOWN + A
-----
Decks
-----
Stamp
Stencil Enforcer
Shadow
Cigar
Can't Stop
Falcon
Maestro
Can't Stop Bob
Football
==================
c. Steve Caballero thps2_3003
==================
How long has Steve Caballero been part of the skateboarding scene? Over
three decades. Along the way he helped found the Bones Brigade, invented the
Cabbalerial and owned his share of world records - including the highest
halfpipe air and 44-stair rail. Cab's still riding hard, inspiring
skateboarding's next generation. (Character Bio taken from the Tony Hawk's
Pro Skater 2 instruction booklet.)
----------
Statistics
----------
Feet: Goofy
Style: All Around
Air: 6
Hangtime: 5
Ollie: 5
Speed: 6
Spin: 3
Landing: 5
Switch: 5
Rail Bal: 6
Lip Bal: 5
Manual: 4
-------------
Special Moves
-------------
Hang Ten: RIGHT, UP + A
Triple Kickflip: UP, LEFT + L
FS 540: RIGHT, LEFT + R
-----
Decks
-----
Original Dragon '80
Chinese '86
Bats '87
Animal Chin '88
Mask '89
Guitar '90
Gundam '95
Brigade '00
==================
d. Kareem Campbell thps2_3004
==================
East Coast, West Coast or any coast, Kareem Campbell and his smooth
metropolitan style are recognized on the real streets. Born in New York and
raised in Los Angeles, Kareem defies any East vs. West barriers. When he's
not skating you can find him chilling with his son, li'l Reem. Kareem's
advice for skaters: 'Do it for yourselft and keep it honest.' (Character Bio
taken from the Tony Hawk's Pro Skater 2 instruction booklet.)
----------
Statistics
----------
Feet: Regular
Style: Street
Air: 7
Hangtime: 2
Ollie: 6
Speed: 5
Spin: 8
Landing: 4
Switch: 5
Rail Bal: 6
Lip Bal: 2
Manual: 5
-------------
Special Moves
-------------
Ghetto Bird: DOWN, UP + L
Nosegrind to Pivot: DOWN, UP + A
Casper: LEFT, DOWN + R
-----
Decks
-----
Citystars.com
Dwella
Splash
Silhoette
Needle to the Record
Rapper
Performance
Biker
================
e. Rune Gilfberg thps2_3005
================
When Rune was 11 years old a friend brought a skateboard to his home in
Copenhagen, Denmark. Later, a skateboard brought Rune to his new home in
Huntington Beach, California (He didn't ride it. He became a pro on it.)
Here you'll find the all-terrain terrorist sessioning pools and streets. But
he saves has best for his true love: wide-open vert skateboarding.
(Character Bio taken from the Tony Hawk's Pro Skater 2 instruction booklet.)
----------
Statistics
----------
Feet: Regular
Style: Vert
Air: 7
Hangtime: 7
Ollie: 5
Speed: 6
Spin: 5
Landing: 3
Switch: 4
Rail Bal: 4
Lip Bal: 6
Manual: 3
-------------
Special Moves
-------------
Kickflip 1 Foot Tall: LEFT, DOWN + L
One Foot Bluntslide: LEFT, UP + A
Christ Air: LEFT, RIGHT + R
-----
Decks
-----
New Wave
Smiley Face
Multi
Mother Earth
Euro-Flair
King of Copenhagen
Dragon
Red Elephant
==============
f. Eric Koston thps2_3006
==============
Who do you want to be today? Think Koston, because he rides like anybody and
nobody else. He'll bust any pro's signature trick with uncanny similarity
then transition into the eponymous K-Grind. Besides this move bearing his
name, Eric's famous for clowning around while making challenging switch and
nollie rides look like a joke. (Character Bio taken from the Tony Hawk's Pro
Skater 2 instruction booklet.)
----------
Statistics
----------
Feet: Goofy
Style: Street
Air: 4
Hangtime: 3
Ollie: 7
Speed: 5
Spin: 4
Landing: 4
Switch: 7
Rail Bal: 7
Lip Bal: 3
Manual: 6
-------------
Special Moves
-------------
Pizza Guy: DOWN, LEFT + R
The Fandangle: RIGHT, DOWN + A
Indy Frontfilp: DOWN, UP + R
-----
Decks
-----
Old Man
Flag Series
Dog
Baseball
Luche Libre
Basketball
Boombox
OG 2000
==============
g. Bucky Lasek thps2_3007
==============
Hardened on the East-Coast and currently refining his skills in Carlsbad,
California, Charles Michael Lasek, better known as Buckey, soars to sickening
heights above half-pipes - and other skaters. He's equal parts power,
originality and style. When Bucky's not dropping jaws at the local Mission
Valley Skate Park, you'll find him loving life with his wife and daughter.
(Character Bio taken from the Tony Hawk's Pro Skater 2 instruction booklet.)
----------
Statistics
----------
Feet: Regular
Style: Vert
Air: 7
Hangtime: 7
Ollie: 3
Speed: 6
Spin: 7
Landing: 3
Switch: 5
Rail Bal: 3
Lip Bal: 7
Manual: 2
-------------
Special Moves
-------------
One Foot Japan: UP, RIGHT + R
The Big Hitter: LEFT, DOWN + A
Fingerfilp Airwalk: LEFT, RIGHT + R
-----
Decks
-----
Flame Bird
Giant B
Eatin' Bird
The End
Bird
Bucky and the Bird
Cat Killer
Bucky 1
================
h. Rodney Mullen thps2_3008
================
Get up, shower, brush and head out and invent some new tricks. Just another
day for Rodney Mullen, the godfather of street skating. A pro for over 20
years, Mullen owns 35 freestyle world championships and a dizzying list of
signature tricks. Like the kickflip, underflip impossible, casper and
darkside to name a few. (Character Bio taken from the Tony Hawk's Pro Skater
2 instruction booklet.)
----------
Statistics
----------
Feet: Regular
Style: Street
Air: 2
Hangtime: 2
Ollie: 6
Speed: 5
Spin: 8
Landing: 2
Switch: 8
Rail Bal: 7
Lip Bal: 2
Manual: 8
-------------
Special Moves
-------------
Nollieflip Underflip: DOWN, LEFT + L
Heelflip Darkslide: RIGHT, LEFT + A
Casper to 360 Flip: DOWN, RIGHT + R
-----
Decks
-----
Scope
3D Bunny
Bunny Crest
3D Bar Logo
I.D. Series
A-Team A-S
Bar Logo
A-Team Team Deck
=============
i. Chad Muska thps2_3009
=============
Out of his native Las Vegas and into skateboarding's top, magazines and
videos - welcome Muska. After lighting it up on the Strip, Chad moved to
California at 15 and quickly became one of the most respective skaters of all
time. This self-styled professional always takes his brand of skate-and -
relate creativity to another level. This includes experimenting with jungle
and hip-hops beats on his 'Muskabat' album. (Character Bio taken from the
Tony Hawk's Pro Skater 2 instruction booklet.)
----------
Statistics
----------
Feet: Regular
Style: Street
Air: 4
Hangtime: 3
Ollie: 8
Speed: 6
Spin: 4
Landing: 7
Switch: 5
Rail Bal: 8
Lip Bal: 3
Manual: 2
-------------
Special Moves
-------------
BS Hurricane: DOWN, RIGHT + A
Mute Backflip: UP, DOWN + R
Muska Nose Man.: RIGHT, UP + R
-----
Decks
-----
Kamakazi Large
Team XXL
Team Large
Kamakazi XL
Large Red
Team Small
Team XL
Kamakazi Medium
==================
j. Andrew Reynolds thps2_3010
==================
Andrew's only been a pro since 1996, but what he may lack in years, he makes
up for in air and guts. If you're in Los Angeles, California and you see
somebody going huge over massive gaps, sessioning sick sets of stairs and
doing it all with efforts style, odds are you're in the presence of Turtle
Boy himself. Say 'hi' as he files by. (Character Bio taken from the Tony
Hawk's Pro Skater 2 instruction booklet.)
----------
Statistics
----------
Feet: Regular
Style: Street
Air: 4
Hangtime: 2
Ollie: 8
Speed: 4
Spin: 5
Landing: 7
Switch: 5
Rail Bal: 8
Lip Bal: 4
Manual: 3
-------------
Special Moves
-------------
Triple Heelflip: UP, RIGHT + L
Nosegrab Tailslide: UP, DOWN + A
Hardflip Late Flip: UP, DOWN + L
-----
Decks
-----
Toy Logo Deck Black
Toy Logo Deck Navy
Monkey
Birdhouse Team Seal
Reaper
Mummy
Toy Logo
Reaper 3
===============
k. Geoff Rowley thps2_3011
===============
Called the one-man English invasion, Geoff Rowley went from the streets of
Liverpool, England to the top of the skating world. In fact, Geoff's often
called the skater's skater.
He currently resides in Huntington Beach, California, where his diet consists
of miles of handrails, huge staircases and lots of vegetables. Picture a
360°-flip down 13 stairs - yep, that's Rowley. (Character Bio taken from the
Tony Hawk's Pro Skater 2 instruction booklet.)
----------
Statistics
----------
Feet: Regular
Style: Street
Air: 6
Hangtime: 2
Ollie: 6
Speed: 4
Spin: 5
Landing: 5
Switch: 4
Rail Bal: 8
Lip Bal: 7
Manual: 3
-------------
Special Moves
-------------
Half Flip Casper: RIGHT, LEFT + L
Rowley Darkslide: LEFT, RIGHT + A
Double Hardflip: RIGHT, DOWN + L
-----
Decks
-----
Pop Cat
Smiley Face
Direction
Death Metal
Modern
Guilty as Charged
New Wave
Red Death
================
l. Elissa Steamer thps2_3012
================
Making the cut skating against the boys. Dominating every all-girl event she
enters. Getting her name on a pro model street board. You guessed it - it's
Ft. Myers, Florida native Elissa Steamer. Ellisa specializes in sessioning
streets and stereotypes. Now living in Los Angeles, California, Ellisa
skates like you wish you could. (Character Bio taken from the Tony Hawk's
Pro Skater 2 instruction booklet.)
----------
Statistics
----------
Feet: Regular
Style: Street
Air: 6
Hangtime: 4
Ollie: 5
Speed: 5
Spin: 5
Landing: 4
Switch: 5
Rail Bal: 6
Lip Bal: 5
Manual: 5
-------------
Special Moves
-------------
Madonna Tailslide: UP, LEFT + A
Hospital Flip: LEFT, RIGHT + L
Indy Backflip: UP, DOWN + R
-----
Decks
-----
Mon-Star
Blood Stains
Cry Wolf
Poo Poo Head
Pushing Up
Tenth Try
Dead Monster
Skull
===============
m. Jamie Thomas thps2_3013
===============
Originally from Alabama, Jamie has conquered some of the biggest gaps and
longest rails ever seen. His video parts in 'Welcome to Hell' and 'Misled
Youth' prove it. Jamie is the only person to walk away from the Leap of
Faith with both legs intact. (Character Bio taken from the Tony Hawk's Pro
Skater 2 instruction booklet.)
----------
Statistics
----------
Feet: Regular
Style: Street
Air: 4
Hangtime: 3
Ollie: 7
Speed: 6
Spin: 4
Landing: 8
Switch: 4
Rail Bal: 7
Lip Bal: 4
Manual: 3
-------------
Special Moves
-------------
Beni F-Flip. Crooks: DOWN, UP + A
Laser Flip: DOWN, RIGHT + L
One Foot Nose Man.: LEFT, UP + R
-----
Decks
-----
Power
Wolves
Overspray
Red Blood
Eagle
Smith Grind
American Zero
American Punk
===============================
n. Spiderman (hidden character) thps2_3014
===============================
----------
Statistics
----------
Feet: Regular
Style: Street
Air: 7
Hangtime: 7
Ollie: 5
Speed: 5
Spin: 5
Landing: 4
Switch: 4
Rail Bal: 6
Lip Bal: 3
Manual: 4
-------------
Special Moves
-------------
Spidey Grind: LEFT, RIGHT + A
Spidey Varial: LEFT, RIGHT + L
Spidey Flip: UP, DOWN + R
-----
Decks
-----
38 Years of Spidey
Black Cat
Rhino's Rampage
Web Head
Symbiotes
Mary Jane
Enter Venom
Spidey Sense Tingling
===========================
o. Mindy (hidden character) thps2_3015
===========================
----------
Statistics
----------
Feet: Regular
Style: Street
Air: 2
Hangtime: 2
Ollie: 8
Speed: 9
Spin: 4
Landing: 2
Switch: 8
Rail Bal: 7
Lip Bal: 2
Manual: 6
-------------
Special Moves
-------------
Teargas Slide: LEFT, RIGHT + A
386 Backflip: UP, DOWN + R
Rubber Bullet Flip: DOWN, LEFT + L
-----
Decks
-----
Laff Riot
Jolly Roger
Broke
01 Racer
Bev-Nap Level Design
One-Bit Hoodlums
Baisoku!
Dark Alan
=============================================================================
4. Walkthrough thps2_4000
=============================================================================
=============
a. The Hangar thps2_4001
=============
---------
Checklist
---------
Goal Cash Reward
High Score - 10,000 points $ 100
Pro Score - 25,000 points $ 200
SICK Score - 75,000 points $ 500
Collect S-K-A-T-E $ 150
Barrel Hunt $ 150
Collect 5 Pilot Wings $ 250
Nosegrind Over the Pipe $ 150
Hit 3 Hangtime Gaps $ 150
Find the Secret Tape $ 150
100% Goals and Cash $ 200
-----
Guide
-----
High Score - 10,000 points
Acquiring a high score is not difficult at all. Landing a few specials moves
will do the job.
Pro Score - 25,000 points
Acquiring a pro score is a bit more difficult. Landing special moves are
key. To max out your special bar quickly, from the start of the level, go
right and do a simple 360° ollie with a couple of kickflips over the half
pipe. Then land special moves.
SICK Score - 75,000 points
Acquiring the SICK score is the most difficult. You will have to land many
special moves. First off, max out your special bar quickly. To get more
points, perform trick strings over the three hangtime gaps (you will be
awarded with more points. Also, you should perform trick strings over the
vertical barrier in the middle of the course. When doing so, you will be
awarded points for doing a Chopper Hop. Keep in mind that when the same
stunts are repeated, their point value will decrease. Use a variety of
stunts (grinds, grabs, etc.).
Collect S-K-A-T-E
There are five items located throughout the course that spell the word
'skate'. The letters do not have to be collected in order. Here are their
locations:
S - Located over the half pipe. Go straight from the starting point and
ollie over the half pipe. The 'S' is over the half pipe.
K - Located above the quarter pipe at the top of the level, 1/3 of the way
right between the vertical barrier the rightmost wall.
A - Located above the airplane. A simple ollie will get it.
T - Located above the vertical barrier at the bottom of the level. Oille up
the quarter pipe at an angle to go over the vertical barrier and get the 'T'
in the same process.
E - Located above the rail that is connected to two quarter pipes at the left
of the course. Grind the rail and jump just before you are under the 'E' to
get it.
Barrel Hunt
There are five barrels in the course. To complete this goal, nock over the
all five barrels by hitting them. While the barrels are not numbered I have
numbered them arbitrarily, their locations are:
Barrel #1 - Located in the bottom of the half pipe. Skate into the half pipe
(you can't miss it).
Barrel #2 - Located below the plane. From the starting point, skate left
(you can't miss it).
Barrel #3 - Located in the top right area of the course. From the starting
point, ollie over the half pipe (you can't miss it).
Barrel #4 - Located to the left of the large vertical barrier at the bottom
of the course. Oille up the quarter pipe at an angle to go over the vertical
barrier, you will then see the barrel (you can't miss it).
Barrel #5 - Located underneath the rail where the letter 'E' was found (you
can't miss it).
Collect 5 Pilot Wings
There are 5 pilot wings that must be collected throughout this course. While
the pilot wings are not numbered I have numbered them arbitrarily, their
locations are:
Pilot Wing #1 - Located above the propeller at the very right of the level.
Grind the propeller to get the pilot wing.
Pilot Wing #2 - Located above the ramp at the starting point. Ollie up the
quarter pipe beside the ramp at the starting point. You must ollie at an
angle to reach the pilot wing.
Pilot Wing #3 - Located above the grind rail to the left of the airplane.
Grind the rail and jump just before you are underneath it.
Pilot Wing #4 - Located above the vertical barrier at the top of the level.
Ollie up the quarter pipe beside the wall at an angle to get the pilot wing.
Pilot Wing #5 - Ollie up the wooden quarter pipe that is left of the vertical
barrier.
Nosegrind Over the Pipe
This goal is accomplished by nosegrinding over a pipe that is over the half
pipe to the right of the starting point. Nosegrinds are preformed by
pressing UP + A.
Hit 3 Hangtime Gaps
There are 3 gaps that you must ollie over to complete this goal. Two of the
hangtime gaps are not hard to land, but the other is. Here are the hangtime
gap locations:
Halfpipe Hangtime - To make the half pipe hangtime gap, ollie over the half
pipe that is located at the right of the starting point. This gap is
relatively easy to land.
Wingtip Hangtime - To make the wingtip hangtime gap, ollie over the wooden
ramp beside the airplane. This is the easiest hangtime gap to make.
412 Hangtime - The 412 hangtime gap is the hardest hangtime gap to make. To
make it you must ollie over the helicopter and land on the far side of the
opposing wooden ramp. This is very challenging, I recommend that you upgrade
your skater's statistics so that air and ollie have at least a value of
eight. To actually make the jump, you must ollie off a wooden ramp at
maximum speed while performing a boneless. To get to maximum speed, do trick
strings on the quarter pipes around the level.
Find the Secret Tape
The secret tape is located in a secret area in The Hangar level. There are
three steps to acquiring the secret tape. The first step is making the
secret 'wind tunnel' available. To do this, you must grind the propeller
located at the very right of the course over the half pipe. Once you grind
the propeller, a message will say, 'wind tunnel available.' The second step
is entering the wind tunnel. The passage to the wind tunnel is all the way
across the level from the location of the propeller. The location of the
entrance of the wind tunnel is found by ollieing over the quarter pipe where
barrel #5 is located. To ollie over a quarter pipe, hold UP as you are
moving up a quarter pipe. Also, an arrow pointing downwards will indicate
the location of the entrance. The final step is getting the secret tape.
The secret tape is located way above the exit out of the wind tunnel. To
reach the secret tape, you must ollie of the quarter pipes to the side to the
exit on an angle so that you jump over the exit ramp and into the secret
tape.
100% Goals and Cash
There are eight bills in this level. Pink bills are worth $100 of extra
money and blue bills are worth $50. $550 can be acquired in this level by
collecting bills. To complete the 100% goals and cash goal you must complete
every goal and collect all the cash.
$50 - Located underneath Pilot Wing #4. (See Pilot Wing #4)
$50 - Located above the grind rail to the left of the airplane. Grind the
rail and jump just before you are underneath it.
$50 - Above the wooden kicker ramp to the north of the helicopter. Ollie off
the kicker ramp or grind the helicopter propeller that goes in an up-down
direction to get the bill.
$50 - Above the rail that is connected to the two wooden kicker ramps beside
the helicopter. Grind the helicopter propeller that goes in a left right.
$50 - Above the half pipe to the right of the starting point. To get this
bill, ollie over the half pipe close to the propeller.
$100 - Located above the highest rail at the right side of the course. This
is one of the more challenging bills to get in the level. Skate up the
quarter pipe at the top of the level with a lot of speed and grind the
highest rail. When grinding wait until you are underneath the bill, then
ollie into the bill.
$100 - Located above quarter pipe at the bottom left corner of the course.
Ollie up the quarter pipe underneath the bill with decent speed to get the
money.
$100 - Above the highest grind rail on the left side of the course. Without
a doubt, this is the hardest bill to collect in the level. To get it, you
must ollie up the quarter pipe at the top of the level with maximum speed,
then grind on the rail once you reach it. When you are grinding, ollie once
you get underneath the bill. Acquiring this bill will be frustrating. I
recommend that you upgrade your character's statistics so that air has a
value of 9, ollie has a value of 8 and speed has a value of 7.
================
b. The School II thps2_4002
================
---------
Checklist
---------
Goal Cash Reward
High Score - 15,000 points $ 200
Pro Score - 40,000 points $ 350
SICK Score! - 100,000 points $ 500
Collect S-K-A-T-E $ 400
Wallride 5 Bells $ 500
Collect Five Hall Passes $ 500
Kickflip TC's Rooftop Gap $ 400
Grind 3 Roll Call Rails $ 500
Find the Secret Tape $ 500
100% Goals and Cash $ 500
-----
Guide
-----
High Score - 15,000 points
Getting the high score is easy. You will probably get 15,000 points just by
skating around the park and doing stunts. If you want to get the points
fast, perform trick strings in the two quarter pipes that are located to the
right of the starting point.
Pro Score - 40,000 points
Acquiring the required amount of points to get a pro score is not extremely
hard. All you must do is use a variety of stunts and special moves.
SICK Score! - 100,000 points
Acquiring the sick core is extremely hard. Practicing grinds and aerial
trick strings is the key. To get the sick score, you must get lots of air
off quarter pipes and land a trick strings with special moves and
multipliers. A good trick sting (executed special moves and multipliers)
will get you around 50,000 points! Also, because The School II does not have
a lot of quarter pipes, you must gain speed by performing grinds. There are
numerous locations throughout this course to make excellent grind
combinations. However, I recommend that you grind to acquire speed for
quarter pipe jumps because grind combos take much longer to perform than
aerial trick srings.
Collect S-K-A-T-E
There are five items located throughout the course that spell the word
'skate'. The letters do not have to be collected in order. Here are their
locations:
S - Located above the rail that goes down a ramp, left of the starting point.
Grind the rail until you are underneath the 'S', and then jump up to acquire
the letter.
K - Located above the quraterpipe in the raised courtyard. The raised
courtyard is located on the top left area of the course. Ollie up the center
of the ramp to acquire the letter.
A - Located above a cement bench that is beside a building. The building is
located below the raised courtyard. To get the letter, grind the bench until
you are underneath it, and then jump to acquire it.
T - Located above the quarter pipe which is at the bottom border of the
course. Ollie up the ramp to get the letter.
E- Located above a ramp railing that is attached to a building. This
building is the closet one to bottom right corner of the level.
Wallride 5 Bells
There are five school bells placed in locations throughout this level. You
must perform a wallride on each one of them to complete this goal. Remember,
to perform a wallride, press B to jump, then hold A near a wall, sign or
building when airborne. When approaching a wall, the skater should be almost
parallel to the wall. While the school bells are not numbered I have
numbered them arbitrarily, their locations are:
Bell #1 - This is the most difficult bell to wall ride in the level. It is
located near the starting point just to the right of the ramp and staircase.
It is hard to wallride because there is very little room to approach it. It
is also placed quite high on the wall to get it, skate really close to the
railing then turn into the wall and perform a wall ride, if can't reach the
bell in your wall ride, you are starting to wallride to close to the bell or
you do not have enough speed. Use the quarter pipe near the bell to get
speed. Getting this bell will consume half to three-quarters of your time.
Bell #2 - This bell is located on the left side of the building where you
find the letter 'A'. Approach the wall with speed and wallride the bell.
Bell #3 - Located on the right wall of the level below the three blue doors.
Approach the wall with speed and wallride the bell.
Bell #4 - Located near in the left side of the building where you find the
letter 'E'. Approach the wall with a lot of speed to get this bell.
Bell #5 - Located in the bottom right corner of the level. Jump off the
raised platform in the bottom right corner of the level to get enough air to
reach the bell.
Collect Five Hall Passes
There are 5 hall passes that must be collected throughout this course. While
the hall passes are not numbered I have numbered them arbitrarily, their
locations are:
Hall Pass #1 - Located above a rail between a ramp and a staircase. The rail
can be found by skating straight form the starting point. To get the hall
pass, grind the rail and jump once you are under it.
Hall Pass #2 - Located between the two picnic tables. The picnic tables are
approximately located in the center of the level. To get the hall pass,
ollie from on picnic table to another.
Hall Pass #3 - Located on the raised area near the three blue doors. Grind
up one of the ramp railings that got in an up-down direction. The hall pass
is located between the two railings that face up-down in the air. To get the
hall pass, ollie from rail to rail.
Hall Pass #4 - This hall pass is located above two wooden quarter pipes. The
quarter pipes are located in the bottom right area of the level just to the
north of the building were the letter 'E' is found. To get the hall pass
ollie from on quarter pipe to the other.
Hall Pass #5 - This is the easiest one to acquire. It is located above the
edge of the raised platform located near the bottom-right corner of the
level.
Kickflip TC's Roof Gap
To complete this goal you must perform a kickflip over TC's rooftop gap.
TC's rooftop gap is located between the building were you found the letter
'E' and the building to its left. To get on top of the building, go up the
ramp located to the building's right. You must go up this ramp at very high
speeds. Once you are on top of the building, skate to the gap and jump.
When jumping, press LEFT + R to perform a kickflip. There are ramps located
on the outsides for both the buildings and it does not matter which side you
jump from, I just prefer to go right to left.
Grind 3 Roll Call Rails
To complete this goal, you must grind three rails. Here are there locations:
Nightmare Rail - Grind the rail on either side of large staircase to complete
the roll call. You cannot grind a section of this rail; you must grind the
entire rail from top to bottom.
Gonz Rail - This rail is located on the lower-right side of the level. To
grind the rail, ollie up the small wooden ramp and then grind the rail that
parallels it.
Open Sez TC - This rail is located on top of the building were you found the
letter 'E'. Use the small wooden ramp to the right of the building to get on
top, then grind the rail.
Find the Secret Tape
The secret tape is located in an enclosed area in the bottom left corner of
the level. There is only one way to get in the enclosed area. You must go
into the raised courtyard. Once in the raised courtyard, ollie up the
quarter pipe to obtain speed. Then, skate all the way across the courtyard
and ollie off the small wooden ramp and land on top of the building. Once on
the building, ollie off the building's air conditioner. If you have enough
speed you will land on top of another building and be in the enclosed area
where the secret tape is located. Once in the secret area, skate to the
right. You will see a small wooden ramp and the secret tape above it. Ollie
up the ramp to get the secret tape.
100% Goals and Cash
There are eight bills in this level. Pink bills are worth $100 of extra
money and blue bills are worth $50. $550 can be acquired in this level by
collecting bills. To complete the 100% goals and cash goal you must complete
every goal and collect all the cash.
$50 - Located above the quarter pipe that is right of the starting point.
$50 - Located above a rail in the raised courtyard. Jump to get the money.
$50 - Located beside the building where letter 'A' is located. To get the
bill, you must get on top of the building, by jumping from the wooden ramp on
the raised courtyard. Once on top of the building, you must skate to the
bottom right corner of the rooftop, then jump to the bill.
$50 - Located near the starting point left of the tall fence. To get this
bill you must skate up the ramp that is beside the large staircase. Once you
are close to the platform that is beyond the fence, ollie on to the platform.
On the platform there are two air conditioner ramps. The bill is located
between them. Ollie up one of the ramps to get the bill.
$50 - Located in the secret poolroom. To access the poolroom, you must
perform the Open Sez TC rail call. The entrance to the poolroom is at the
three blue doors (were you find hall pass #3). The $50 bill is located on
the left side of the poolroom. To get the bill, ollie up the center of the
left side of the pool.
$100 - Located in the bottom left corner of the level (inside the enclosed
area with the secret tape). To get the bill, ollie up the ramp in the corner
of the level.
$100 - Located above the two wooden quarter pipes where you find hall pass
#5. It is very difficult to acquire. From the starting point, skate to
location of bell #1. You will see a platform on the right side (beyond the
rail were you would get leap of faith points). Ollie to that platform and
stay on it. You will come to a jump. Ollie over the gap (performing a
boneless will help you get over the gap or you could wallride the gap too).
Once you land on the other side, continue staying on the platform. Turn
right at the corner. Continue staying on the platform. You will come to
another ramp. To get the bill do not ollie over the ramp; simply skate over
it to get the bill.
$100 - Located in the secret poolroom. To access the poolroom, you must
perform the Open Sez TC rail call. The entrance to the poolroom is at the
three blue doors (were you find hall pass #3). The $100 bill is located on
the right side of the poolroom. To get the bill, ollie up the center of the
right side of the pool and grind on the second diving board. When grinding,
jump to get the bill.
===========
c. Marsille thps2_4003
===========
Marsille is the first competition level in the game. To unlock the next
level, you must win a medal. Medals can be won by placing first, second or
third. Here is the competition information provided by the game:
________________________________________________
| |
| Competition Invite -1 |
| [Competition Logo] |
| The Bluetorch Pro Bowl |
| - 3 heats per skater |
| - Best 2 heats wins |
| - Points deducted for bails |
| Compete for $7550 in cash prizes |
| Sponsored by [Bluetorch Logo] |
| * Find all cash icons to get 100% on the level |
|________________________________________________|
-----
Guide
-----
Getting a Medal
The key in getting a medal is land all your stunts. Do not attempt to do the
impossible. The best strategy is staying in one location and performing
trick string after trick string while using special moves. Doing this
(without falling) can get (on average) a score of about 97%. Each round is
one minute in length, so you will have to perform stunts fast. An average of
about 90-95% per round will get you a first place score. For example, this a
scoring breakdown from one competition (I am using Tony Hawk):
Name Heat 1 Heat 2 Heat 3 Total
Tony Hawk 96.9 96.7 98.7 195.6
Bucky Lasek 91.5 91.2 90.5 182.7
Bob Burnquist 87.1 87.2 86.9 174.3
Kareem Campbell 81.2 80.6 81.2 162.4
Eric Koston 68.7 81.8 77.6 159.4
Chad Muska 63.5 66.0 54.4 129.5
Steve Caballero 53.3 55.7 69.4 125.1
Rune Gilfberg 53.4 57.5 62.9 120.4
Winning the gold medal will get you $7000.
100% Goals and Cash
There are eight bills in this level. Pink bills are worth $100 of extra
money and blue bills are worth $50. $550 can be acquired in this level by
collecting bills. To complete the 100% goals and cash goal you must get a
medal and collect all the cash.
$50 - Located on the top of the level near the starting point. Grind up the
railing. Ollie near the bill to collect it.
$50 - Located down and to the left of the starting point. Grind the rail and
ollie once you are near the bill.
$50 - Located in the bottom left area of the course near the staircase.
Grind the railing until you reach the bill.
$50 - Located in the center of the level. Skate down and to the right from
the starting point. You will see the bill skate towards it and ollie when
underneath it.
$50 - Located in the bottom right area of the course between two rails.
Grind one of the rails and ollie once you reach the bill.
$100 - Located at the center of the top area of the map (wooden buildings).
Getting this bill is a little tricky. First, ollie up the wooden ramp that
is below the bill. Then perform a wallride. Once you reach the apex of your
wallride, jump to reach the bill.
$100 - Located on the end of the crossbar with the pennants. Ollie up the
quarter pipe underneath the bill with a considerable amount of speed to get
the bill.
$100 - Located on the other end of the crossbar with the pennants. Ollie up
the quarter pipe underneath the bill with a considerable amount of speed to
get the bill.
============
d. Warehouse thps2_4004
============
---------
Checklist
---------
Goal Cash Reward
High Score - 20,000 points $1500
Pro Score - 50,000 points $1750
SICK Score! - 150,000 points $2000
Collect S-K-A-T-E $1500
Destroy 5 Crates $1250
Collect 5 Spray Cans $1000
5-0 the Big Rail $1250
Hit 3 Oldskool Gaps $1500
Find the Secret Tape $1500
100% Goals and Cash $1000
-----
Guide
-----
High Score - 20,000 points
To get a high score, land a couple of special moves in trick strings.
Pro Score - 50,000 points
To get a pro score, land a couple more trick strings than you did to get the
high score.
SICK Score! - 150,000 points
The sick score may seem difficult, but it is not. The Warehouse has tons of
quarter pipes and areas to land good vert moves. Just go nuts; you'll get
the points.
Collect S-K-A-T-E
There are five items located throughout the course that spell the word
'skate'. The letters do not have to be collected in order. Here are their
locations:
S - Located between two wooden ramps on the left side of the level. To get
the letter, ollie off one of the ramps.
K - Located at the top centre of the level. Ollie off the quarter pipe to
get the letter.
A - Located above the taxicab. Ollie off the ramps around the taxicab to get
the letter.
T - Located above the left side of the half pipe. Ollie over the half pipe
to get the letter.
E - Located in the bottom left corner of the map behind the starting point.
To get the letter, ollie up the quarter pipe beneath it.
Destroy 5 Crates
There are five crates in the course. To complete this goal, destroy all five
creates by hitting them. While the crates are not numbered I have numbered
them arbitrarily, their locations are:
Crate #1 - Located to the left of the starting point near the letter 'E' (you
can't miss it).
Crate #2 - Located in the bottom right corner of the level (you can't miss
it).
Crate #3 - Located in-between the taxicab, half pipe and grind rail on the
right side of the level (you can't miss it).
Crate #4 - Located at the top centre of the level on the tongue-shaped
platform that is surrounded by quarter pipes (you can't miss it).
Crate #5 - Located in the puddle of oil in the left side of the level (you
can't miss it).
Collect 5 Spray Cans
There are 5 spray cans that must be collected throughout this course. While
the spray cans are not numbered I have numbered them arbitrarily, their
locations are:
Spray Can #1 - Located above a quarter pipe in the bottom left corner of the
level. Ollie up the ramp with some speed to get it.
Spray Can #2 - Located above a quarter pipe in the bottom right corner of the
level. Ollie up the quarter pipe with some speed to get the spray can.
Spray Can #3 - Located above a quarter pipe at the bottom center of the
course. Ollie up the quarter pipe to get it.
Spray Can #4 - Located ab |