原文转自IGN
http://psp.ign.com/articles/513/513175p1.html
What is the PSP?
The PSP, or PlayStation Portable, is Sony Computer Entertainment's debut entry into the portable gaming market, and potential competitor to Nintendo's long-running Game Boy franchise of handheld systems. The unit plays disc-based videogames, and also has the capacity to play digital video and audio, as well as make use of other technologies via its USB 2.0 interface and Memory Stick port. Its wireless capabilities will allow free nearby Link Play as well as distance online play with a proper wireless network available.
What does the PSP look like?
In its unveiling press conference for the PSP on May 11, 2004, Sony showed the PSP in its completed form. Below is an image of the system, which was seen up-and-running on the show floor with a number of video presentations running live on the unit.
Sony also released this initial mock-up of the PSP on November 04, 2003. The mock-up is remarkably close in design to the final design, except that it does not feature a number of features of the system, such as the analog gamepad.
What are the hardware specifications of the PSP system?
The PSP is a powerful, next-generation piece of hardware compacted into a portable format. Its technology is in many ways comparable with today's advanced consoles. To show the advanced feature set and technical qualifications of its handheld, Sony released its final specifications of the PSP as part of its E3 conference in May 2004 (note that these specs are intended for public consumption than the full technical specs released July 29, 2003, which are also detailed below.) Below are the official hardware specifications* from Sony, released on May 11, 2004 :
PSP PRODUCT SPECIFICATIONS
PSP CPU Core
PSP CPU (System clock frequency 1~333MHz)
32MB Main Memory
4MD Embedded DRAM
Media
UMD Drive (Playback only)
Region Code
Parental Control
Format
PSP Game
UMD Audio
UMD Video
Input/Output
IEEE 802.11b (Wi-Fi)
USB 2.0 (Target)
Memory Stick PRO Duo
IrDA
IR Remote (SIRCS)
5V DC OUT
Terminals for charging built-in battery
Headphone/Microphone/Control connector
Control:
Directional buttons (Up/Down/Right/Left)
Analog pad
Enter keys (Triangle, Circle, Cross, Square)
Left, Right keys (shoulder buttons)
START, SELECT, HOME
POWER On/Hold/Off switch
Brightness control, Sound Mode, Volume +/-
Wireless LAN On/Off switch
UMD Eject
Size Details
Dimensions: Approxately 170mm (L) x 74mm (W) x 23mm (D)
Weight: Approximately 260g (including battery)
Other Specifications
Screen: 4.3 inch, 16:9 widescreen TFT LCD
480 x 272 pixel (16.77 million colors)
Max. 200 cd/m2 (with brightness control)
Built-in stereo speakers
Built-in lithium-ion battery
AC adaptor
128 bit AES encryption
Individual ID for each PSP hardware unit
Accessories
Stand
Headphone with remote commander
Headphone with remote commander and microphone
External battery pack
Case
Strap
USB Camera for PSP (E3 Prototype only)
USB GPS for PSP (E3 Prototype only)
USB Keyboard for PSP (E3 Prototype only)
Have the specifications changed since the system was originally announced?
Yes. Changes and improvements were made from the originally announced PSP specifications, released July 29, 2003. The most specific change was that its memory allotment was bumped up from 8MB to 32MB (which also includes 4MB of embedded DRAM and 2MB of VRAM.) A number of other changes have also been made to the operating system and design. And because the original specs were intended for developers and publishers ready to create titles, while the E3 2004 specs were intended for public disclosure and investor relations, a large number of technical details were omitted from the original 2003 specs for ease of read. Many of the final technical aspects are known to still be accurate to this original announcement (and were most recently confirmed to be accurate at Sony's Hot Chips 16 PSP presentation), but current technical details have not been publicly released, and specifics may have been altered for the final PSP. For comparison's sake, below are the original specifications for the PSP:
PSP INITIAL TECHNICAL SPECIFICATIONS
PSP CPU CORE
MIPS R4000 32bit Core
128bit Bus
1 - 333MHz @ 1.2V
Main Memory :8MB(eDRAM) (**Changed to 32MB, 4MB embedded in May 2004)
Bus Bandwidth :2.6GB/sec
I-Cache, D-Cache
FPU, VFPU (Vector Unit) @ 2.6GFlops
3D-CG Extended Instructions
PSP Media Engine
MIPS R4000 32bit Core
128bit Bus
1 - 333MHz @ 1.2V
Sub Memory:2MB(eDRAM) @ 2.6GB/sec
I-Cache, D-Cache
90nm CMOS
PSP Graphics Core 1
3D Curved Surface + 3D Polygon
Compressed Texture
Hardware Clipping, Morphing, Bone(8)
Hardware Tessellator
Bezier, B-Spline(NURBS)
ex 4x4, 16x16, 64x64 sub-division
PSP Graphics Core 2
'Rendering Engine' + 'Surface Engine'
256bit Bus, 1-166 MHz @ 1.2V (**Changed to 512bit Bus in final version)
VRAM :2MB(eDRAM)
Bus Bandwidth :5.3GB/sec
Pixel Fill Rate :664 M pixels/sec
max 33 M polygon /sec(T&L)
24bit Full Color:RGBA
PSP Sound Core: VME
Reconfigurable DSPs
128bit Bus
166MHz @1.2V
5 Giga Operations /sec
CODEC
3D Sound, Multi-Channel
Synthesizer, Effecter, etc
UMD(Universal Media Disc)
60mm
Laser Diode:660nm
Dual Layer :1.8GB
Transfer Rate:11Mbps
Shock Proof
Secure ROM by AES
Unique Disc ID
AVC Decoder
AVC(H.264) Decoder
Main Profile
Baseline Profile
@Level1,Level2,Level3
2Hours(High Quality) - DVD movie
4Hours(Standard Quality) - CS Digital
I/O
USB 2.0
Memory Stick
Extension Port(reserved)
Stereo Head phone Out
Communication
Wireless LAN (i802.11)
IrDA
USB 2.0
For the layperson, exactly how powerful is the PSP?
For those not able to understand the techno mumbo-jumbo spelled out in the PSP specs, what it all boils down to is that the PSP has a whole lot of power, portable system or otherwise. At GDC 2004 in April of 2004, Christ Charla (of the development outfits Digital Eclipse and now Backbone Entertainment) said at the handheld's tech demonstration unveiling conference: 'Polygon for polygon, PSP has more power than PS2 ... A huge number of effects that are given to you in software on PS2 are available in hardware on PSP.' And all indications at the E3 unveiling were that the system would indeed meet those lofty heights -- the preliminary box for Gran Turismo 4 Mobile stats that the game quality, '...is not at all inferior to its PS2 counterpart.'
While most familiar with the hardware say it would still be unfair to put the typical PSP and a PS2 or current-generation console game side-by-side in a professional test and expect the two to match up or favor the handheld version in technology terms, the advanced graphics processor technology of the PSP used to draw just enough to fill the pocket-sized screen means that PSP games will have more than enough power to create the kinds of vast 3D worlds, humanistic characters and cinematic effects that today's advanced games require.
Will Accessories be made available for PSP?
Absolutely -- just because this is a portable doesn't mean that it won't be home to innovative new hardware accessory technologies. Already announced and displayed in prototype form (but not necessarily announced as actual products planned for release) at E3 2004 for the PSP are the USB Camera for PSP, USB GPS for PSP (a satellite tracking unit), and USB Keyboard for PSP. Companies such as Logitech have also announced intended hardware support for the system.
With the launch of the system in Japan, SCE announced the availability of the following accessories, which will also be included in the deluxe PSP Value Pack:
Memory Stick Duo - Magic Gate-compatible memory stick (2800 yen)
PSP AC Adapter - Power and batter charger, with 50/60Hz modes (3500 yen)
PSP Battery Pack - 1800mAh battery for PSP, approx. 4-6 hours of play time (4800 yen)
PSP Headphones w/Remote Control - Earbud design, with an on-the-cord dongle for multimedia functions such as play, pause, volume (2800 yen)
PSP Soft Case - Black padded case, includes a hand strap (2100 yen)
What kind of disc will PSP games be made available on?
The PSP uses a proprietary Sony disc called the UMD, or Universal Media Disc. Capable of storing up to 1.8GB of data (a CD holds 0.650GB, a DVD holds 4.7GB), the UMD is a disc format enclosed in a small cartridge (similar to the Sony Mini-Disc format.)
Are PSP discs writeable or rewriteable?
No, the UMD cannot be written to. Only Sony will be able to create UMD media -- the company has no plans to make external UMD writers devices, and even third-party publishers will not be able to create their own discs without Sony's ability to press the data to UMD.
What will the PSP use for memory storage without a writeable disc?
The PSP will make use of Sony's Memory Stick format, small rewriteable Flash ROM cards about the size of a stick of bubble-gum. This format will mostly be used for the same uses as the Memory Card for PlayStation and PlayStation 2: game character and progress saves, user-created data, online downloaded content, and system profiles and hardware drivers. The Memory Stick media will also be used to store separate audio and video files for those who use the handheld's additional multimedia features. The specific Memory Stick format to be supported by PSP is the Memory Stick PRO Duo format, which also makes it compatible with the standard Memory Stick Duo format.
How long is the battery life of the PSP?
Sony Computer Entertainment has made measurements of the PSP's abilities, based on technical standards and in-game performance of work-in-progress games. On October 27, 2004, the company announced that the typical battery life for the PSP will be between 4 and 6 hours for games, with 4-5 hours for video viewing. These numbers, according to SCE, were determined with the system's luminance set to maximum (180 cd/m2) and minimum (80 cd/m2), volume set to half the maximum level, headphones used instead of speakers and wireless LAN not in use.
SCE has described its 1,800mAh battery to be able to power the unit for as long as typical battery-based portable electronics, which would include portable DVD and MP3 players as well as other game systems. At E3 2004 in May, SCE estimated the PSP's battery life to run between 2 1/2 and 10 hours. The PSP's various CPUs are scalable, and usage of the UMD disc drive may depend between different types of games and game engines.
Will I be able to play PSP games on my television?
Unknown, but the feature will not be built into the handheld system. AV in/out capabilities were mentioned in the 2003 specifications of the system, but the feature has since been confirmed to not be part of the hardware itself. It is unknown at what point, if ever, add-on accessories will make it available to play PSP titles on a full-size television.
Will I be able to watch television on my PSP?
Not without an additional accessory, if ever. Sony has not announced a TV Tuner adapter, and while the USB capabilities of the system would make video input (as well as radio play and other features) possible, there is currently no accessory available from either Sony or a third party yet to do this. However, you will be able to watch UMD movies and MPEG4 AVC videos recorded on UMD Video discs or on a Memory Stick Duo accessory.
Will I be able to import games or other multimedia releases from other countries to play on my PSP?
Yes and no -- you will be able to play games on a PSP from any country, but you may not be able to play all types of PSP media. The PSP UMD format is fully equipped with region encoding procedures on all formats published to the media -- games, movies and music. However, Sony Computer Entertainment has chosen not to use the region encoding system on videogame titles. Importers should exercise caution in purchasing products from other countries, but import gaming fans will be able to play games from other countries on PSP.
When will the PSP be made available?
Sony Computer Entertainment has outlined these details for the PSP's launch. As of this writing, the official launch date has only been announced for the Japanese market.
JAPAN: December 12, 2004 release
NORTH AMERICA: Unannounced - Q1 2005 (expected by March 2005)
EUROPE: Unannounced - 2005 (expected by Summer 2005)
KOREA: Unannounced - 2005
How much will the PSP cost?
Sony Computer Entertainment has announed the official price of the PlayStation Portable for the Japanese market. It has not announced such details for the North American, European, or Asian markets.
JAPAN: Base System - 19,800 yen
JAPAN: Value Pack - 24,800 yen
NORTH AMERICA: Unannounced
JAPAN: Expected to be between $179-199 for the Base System
JAPAN: Expected to be $229-249 for the Value Pack
EUROPE: Unannounced
JAPAN: Expected to be around 150 euros for the Base System
JAPAN: Expected to be around 185 euros for the Value Pack
What will be included with the PlayStation Portable system packaging?
Sony Computer Entertainment has announced that it will release the PlayStation Portable in two packages for the Japanese market; it has not announced plans for the North American, European, or greater Asian market.
The PSP Base System for the Japanese market includes the PSP hardware, the AC adapter, and one battery pack (1800mAh). The PSP Vaule System for the Japanese market includes the PSP hardware, the AC adapter, one battery pack, a Memory Stick Duo unit (32MB, standard Duo but not PRO Duo rated), PSP earbud headphones with Remote Control, and a PSP soft case with hand strap.
What publishers are signed up to create PSP titles?
The majority of PlayStation publishers in all three territories have voiced interest in also publishing titles for the PSP. While the current state of game development has spread both creative and development resources to the point where not all interested publishers will decide to actually produce titles for the handheld, most top publishers are already planning on at least an initial slate of offerings for some time in the PSP's immediate future. Below are a list of major publishers who have publicly commented on plans regarding the PSP.
ACTIVISION - 2 PSP titles by March 2005
ATARI - Several titles planned for US
ATLUS - Several titles planned
BANDAI - Several games and UMD Video titles planned
BANPRESTO - (*No titles planned, still evaluating system)
BETHESDA SOFTWORKS - Titles in development; has not announced plans
BUENA VISTA GAMES - Titles in development; has not announced plans
CAPCOM - One title planned title at Japanese launch, several more in production
CODEMASTERS - In development of titles
CHUNSOFT - Evaluating prospects of new title in the SOUND NOVEL series
DORASU CORPORATION - Titles in development
D3 - No confirmed titles but heavily considering software development (likely an edition of the SIMPLE XXXX series for PSP)
EA - Six titles planned at launch; 15-20 total US games by end of 2005; Several planned titles at EA Team Fusion studio; Several planned titles at other development houses for EA
EIDOS - Titles in development; has not announced plans
FROM SOFTWARE - One title for Japanese launch; Titles in development
HUDSON SOFT - One title for Japanese launch; Multiple titles in development
IREM - (*No titles planned, still evaluating system)
KOEI - 2 planned titles at Japanese launch; 1 planned title at US launch
KONAMI - Multiple titles planned title at Japanese launch; Expected multiple titles at US launch
LucasArts - (*No titles planned, still evaluating system)
MAJESCO - Titles in development; has not announced plans
Media Works - Titles in development
MIDWAY GAMES - Titles in development; has not announced plans
MTO - Titles in development; has not announced plans
NAMCO - 2 planned titles at Japanese launch; expected titles for US launch; titles in development
NATSUME/ VIS - Several titles in development
NIPPON ICHI - 1 title in development
NOW PRODUCTION - Titles in development
PLAYLOGIC - One title in development for NA/European launch; Still evaluating further development
PUBLISHING IDENTITY SVENSKA - (*No titles planned, still evaluating system)
SAMMY - Titles in development
SEGA - One title for launch; Has multiple PSP titles in development
SNK Playmore - Titles in development
SPIKE - Titles in development
SONY COMPUTER ENTERTAINMENT - Multiple titles in development for Japan, US and European launch
SQUARE ENIX - UMD release of Final Fantasy VII: Advent Children; Crisis Core:Final Fantasty VII announced for 2006
TAITO - 1 title for Japanese launch; titles in development
TAKE-2 / ROCKSTAR GAMES / GLOBALSTAR MULTIMEDIA - Multiple titles at or shortly after US launch
TECMO - Team Ninja project in the works; severaltitles in development
THQ - One title for North American PSP launch; Four titles in development
TOMY - Titles in development
UBISOFT - Has not announced planned titles, but is in development on titles
What developers will be creating games for the PSP?
Over 99 developers and production companies have already signed up for PSP development. Below are developers known to be committed to the machine either by working titles or spec projects.
Axis Entertainment
A2M
Activision
Argonaut
BigBig Studios
Blue42
Blade Interactive
Blitz Games
Broadsword Interactive
Capcom
Cinepix
ClapHanz
Climax Studios
CodeMasters
Coong Entertainment
Criterion Software
CyberFront Corporation
DC Studios
Driver-Inter Ltd.
Digital Eclipse / Backbone Entertainment
Dimps
EA Studios
Engine Software
Evolution Studios
Expotato
Factor 5
Full Fat Productions
Genki
Gust
Humansoft
Icon Games
Ignition Entertainment
InXile
Koei
Konami
Kuju Entertainment
Level 5
Lions Logics
Mad Monkey Studios
Marvelous Interactive
Mobius
Namco
Naps Team
Neowiz
Nexon Corporation
Nihon Falcom
Page 44
Planet Moon Studios
PocketStudios
Polyphony Digital
Q Entertainment
Radical Entertainment
Ready At Dawn Studios
Rebellion
Revolution Software
Saffire
SCEI
SCEA
SCEE
Sega
SEED9
Shaba Games
Sidhe Interactive
SKonec Entertainment
Snowblind
Supervillain Studios
Surreal
Tantalus
Team17
Torus Games
Ubisoft
Visual Impact
Vicarious Visions
Warthog
WorkJam
XEBEC
Yukes
Zepetto Studios
What actual games are in development for the PSP system?
A full, up-to-date listing of active games for the PlayStation Portable is available here at IGN on this PSP Games Listing page. (*Please be aware that, for the sake of completion, this list includes a number of speculative projects and unannounced titles which may not see release as PSP games.) Current information and media for these titles is also included if you click on the game's title.
As of this writing, Sony Computer Entertainment and its third party partners in Japan have announced dozens of games for the Japanese PSP market. SCE of America has not made its release plans available, but a number of preliminary projects have been shown as part of the SCE E3 presentation and are awaiting official announcement, and a number of titles have also been confirmed through unofficial channels.
New games are added daily and new information is streaming in now that the system's release is approaching, so be sure to look up the IGN PSP games page for the most up-to-date title information.
What games were shown of the PSP at E3 2004?
Because Sony has a very specific plan for disclosure of PSP hardware and information (E3 was meant to be a hardware exhibit, with September's TGS being the official game exhibit), it's difficult to say what were 'games' and what were 'concept demonstrations' -- presentations utilizing popular titles were created to showcase the possibilities of the system, but it is unknown which of these games are officially in production as PSP titles.
Below is a listing of a number of projects featured either as part of the E3 2004 presentation or otherwise mentioned for the PSP system during the May event.
OFFICIALLY ANNOUNCED TITLES
Death, Jr.
DEV - Digital Eclipse/Backbone Entertainment
PUB - Backbone/SCEA
STATUS - The first publicly-shown PSP title, scheduled for launch with the PSP system.
PSP Racer
DEV - EngineSoftware
PUB - Playlogic
STATUS - Full development option support from Playlogic (*The first officially disclosed PSP game)
Gran Turismo 4 Mobile
DEV - Polyphony Digital
PUB - Sony Computer Entertainment
STATUS - Displayed as part of the E3 2004 PSP unveiling video; Officially announced for release
Metal Gear: Acid
DEV - KCEJ
PUB - Konami
STATUS - Displayed as part of the E3 2004 PSP unveiling video; Officially announced for release
Frogger PSP
DEV - (*unknown)
PUB - Konami
STATUS - Displayed as part of the E3 2004 PSP unveiling video; Officially announced for release
Makai Wars
DEV - Nippon Ichi
PUB - Nippon Ichi
STATUS - Announced in Japan, May 2004; Officially announced at E3 2004 for US and Japan release
Hot Shots Golf
DEV - ClapHanz
PUB - Sony Computer Entertainment
STATUS - Displayed as part of the E3 2004 PSP unveiling video
Ape Escape
DEV - SCEJ
PUB - Sony Computer Entertainment
STATUS - Displayed as part of the E3 2004 PSP unveiling video
REN-GOKU: The Tower of Purgatory
DEV - Hudson
PUB - Hudson
STATUS - Displayed as part of the E3 2004 PSP unveiling video
Armored Core: Formula Front
DEV - FromSoftware
PUB - FromSoftware
STATUS - Displayed as part of the E3 2004 PSP unveiling video
Dynasty Warriors
DEV - Koei
PUB - Koei
STATUS - Displayed as part of the E3 2004 PSP unveiling video
E3 DEMONSTRATION TITLES -- RELEASE STATUS TBD
Medievil
DEV - SCE Studio Cambridge
PUB - Sony Computer Entertainment
STATUS - Displayed as part of the E3 2004 PSP unveiling video
Formula One 04
DEV - SCE Studios Liverpool
PUB - Sony Computer Entertainment
STATUS - Displayed as part of the E3 2004 PSP unveiling video
ATV Off-Road Fury
DEV - (*unknown)
PUB - Sony Computer Entertainment
STATUS - Displayed as part of the E3 2004 PSP unveiling video
Syphon Filter: Logan's Shadow
DEV - SCE Studios Bend
PUB - Sony Computer Entertainment
STATUS - Displayed as part of the E3 2004 PSP unveiling video
Fighting Spirits
DEV - SCEA
PUB - Sony Computer Entertainment
STATUS - Displayed as part of the E3 2004 PSP unveiling video
Ten no Kagi, Chi no Mon
DEV - SCEJ
PUB - Sony Computer Entertainment
STATUS - Displayed as part of the E3 2004 PSP unveiling video
PSP FPS (untitled)
DEV - Konami
PUB - Konami
STATUS - Displayed as part of the E3 2004 PSP unveiling video; still in prototype stage, not confirmed for release
Spider-Man The Movie 2
DEV - Vicarious Visions
PUB - Activision
STATUS - Displayed as part of the E3 2004 PSP unveiling video
Wipeout Pure
DEV - SCE Studios Liverpool
PUB - Sony Computer Entertainment
STATUS - Displayed as part of the E3 2004 PSP unveiling video
NHL FaceOff 2005
DEV - 989 Sports / Page44
PUB - Sony Computer Entertainment
STATUS - Displayed as part of the E3 2004 PSP unveiling video
NBA Shootout 2005
DEV - 989 Sports
PUB - Sony Computer Entertainment
STATUS - Displayed as part of the E3 2004 PSP unveiling video
World Tour Soccer 2005
DEV - SCEE
PUB - Sony Computer Entertainment
STATUS - Displayed as part of the E3 2004 PSP unveiling video
Twisted Metal: World Tour
DEV - Incog
PUB - Sony Computer Entertainment
STATUS - Displayed as part of the E3 2004 PSP unveiling video
Tony Hawk's Pro Skater Underground 2
DEV - (*Unknown)
PUB - Activision
STATUS - Displayed as part of the E3 2004 PSP unveiling video
Ridge Racer
DEV - Namco
PUB - Namco
STATUS - Displayed as part of the E3 2004 PSP unveiling video
Tales of Eternia
DEV - Namco
PUB - Namco
STATUS - Displayed as part of the E3 2004 PSP unveiling video
Darkstalkers Chronicle
DEV - Capcom
PUB - Capcom
STATUS - Displayed as part of the E3 2004 PSP unveiling video
Puyo Pop Fever
DEV - Sonic Team
PUB - Sega
STATUS - Displayed as part of the E3 2004 PSP unveiling video
Free Running
DEV - Eidos (*exact dev team unknown)
PUB - Eidos
STATUS - Displayed as part of the E3 2004 PSP unveiling video
The Gagharv
DEV - Bandai
PUB - Bandai
STATUS - Displayed as part of the E3 2004 PSP unveiling video
Need for Speed Underground
DEV - EA (*exact dev team unknown)
PUB - EA
STATUS - Displayed as part of the E3 2004 PSP unveiling video
NBA Street
DEV - EA (*exact dev team unknown)
PUB - EA
STATUS - Displayed as part of the E3 2004 PSP unveiling video
NFL Street
DEV - EA (*exact dev team unknown)
PUB - EA
STATUS - Displayed as part of the E3 2004 PSP unveiling video
Tiger Woods PGA Tour
DEV - EA (*exact dev team unknown)
PUB - EA
STATUS - Displayed as part of the E3 2004 PSP unveiling video
IN PRODUCTION
Joe
DEV - HumanSoft
PUB - *TBA
STATUS - Tech Demo (HumanSoft spec project produced on Renderware platform for N-Gage system with PSP also targeted -- status of PSP development progress unknown)
Visual Impact '3D Adventure Infiltration' title
DEV - Visual Impact
PUB - *TBA
STATUS - Spec Project (Exclusive PSP project in development at Visual Impact. Publisher unannounced -- may or may not be signed for publishing at this point)
Devil May Cry PSP
DEV - Capcom
PUB - Capcom
STATUS - Announced at E3 2004 -- further details not released
Viewtiful Joe PSP
DEV - Clover Studios
PUB - Capcom
STATUS - Announced at E3 2004 -- further details not released
Project S
DEV - Sonic Team
PUB - Sega
STATUS - Announced at E3 2004 -- further details not released
What games were shown of the PSP at TGS 2004?
At the 2004 Tokyo Game Show, SCE and its third parties had a wide range of titles available for hands-on play with working PSP systems. Below is a listing of the playable games of TGS 2004.
Ten no Kagi, Chi no Mon
DEV - SCEI
PUB - Sony Computer Entertainment
Hot Shots Golf
DEV - ClapHanz
PUB - Sony Computer Entertainment
Doko Demo Issyo
DEV - SCEJ
PUB - Sony Computer Entertainment
Ape Escape Academics
DEV - SCEJ
PUB - Sony Computer Entertainment
Tiger Woods PGA Tour
DEV - EA Team Fusion
PUB - Electronic Arts
Need for Speed Underground: Rivals
DEV - EA Team Fusion
PUB - Electronic Arts
Armored Core Formula Front
DEV - FromSoftware
PUB - FromSoftware
AI Series Shogi
DEV - I4
PUB - Marvelous Interactive
Metal Gear Acid
DEV - KCEJ
PUB - Konami
Mahjong Fight Club
DEV - Konami
PUB - Konami
Coded Arms
DEV - Konami
PUB - Konami
Puzzle Bobble Pocket
DEV - Taito
PUB - Taito
Dynasty Warriors
DEV - Omega Force
PUB - Koei
Ridge Racers
DEV - Namco
PUB - Namco
Tales of Eternia
DEV - Namco
PUB - Namco
Mojipittan
DEV - Namco
PUB - Namco
Puyo Pop Fever
DEV - Sonic Team
PUB - Sega
Dead Aggressor
DEV - XEBEC
PUB - Bandai
Lumines
DEV - Q Entertainment
PUB - Bandai
Gagharv Trilogy
DEV - Nihon Falcom
PUB - Bandai
Ren-Goku: The Tower Of Purgatory
DEV - Hudson
PUB - Husdon
Darkstalkers Chronicle: The Chaos Tower
DEV - Capcom
PUB - Capcom
Tokyo Xtreme Racing: Zone Of Control
DEV - Genki
PUB - Genki |