太长了,兔子不翻译了
PSP的WiFi联机很简单,打开开关就可以了,不需要重新启动或是什么的~
主动权由开始的那台PSP掌握,其他人参与的时候需要等待LOAD的时间。
山脊赛车联机很顺利。
December 06, 2004 - We all know the PSP is going to be hot for single player games (our single player test of Ridge Racers yesterday confirmed that much), but how will the system hold up when playing against others? Today, we got in some more play time with the final PSP hardware and put Ridge Racers and Minna no Golf Portable to the WiFi test.
Here's how we set our games up. We had two people make use of adjacent PSP units running the same game. We, of course, made sure to have the WiFi switch on. The game actually warns you if the WiFi switch is off when you try to enter a multiplayer mode, although turning it on is as simple as flipping the switch (without having to restart or anything).
Our first WiFi experience was with Minna no Golf Portable. The game has a 'Minna De Golf' (Golf with everyone) mode that allows for eight players to play together simultaneously. Go into this mode and you're given two options: one option to create an multiplayer game session and one to select an existing game session and join in.
We used one PSP to create a multiplayer game session (referred to as a 'room,' as would be the case in a proper Online title). This player becomes the game leader and selects a type of game, a course, the number of holes and weather settings. After selecting 'complete,' the game leader selects his character. Once this is done, the PSP displays a screen with a bunch of player slots for up to seven additional players. The game leader must wait until at least one of these slots sees another character join in.
On the other end, we had the second PSP wait for the first PSP to finish creating the room (actually, you just have to wait for the game leader to get past the first screen where he sets up the type of game), then enter the select existing game option. The game starts searching for available games. It took about three seconds for the game we'd initially set up to appear on the other PSP, complete with the game leader's nick name. The second player, once having selected this game, then selects her character.
Only the game leader can select when to head off onto the course. We only had two players, so we immediately headed off for our first round of WiFi PSP gaming.
The setup of the multiplayer game session changes depending on the mode of golf that you set. In standard multi-holed golf, playable by up to eight players, players play through individual holes simultaneously, advancing at their own pace. Finish ahead of other players, and you have to wait for other players to finish before moving on to the next hole together. Unfortunately during this waiting period, you're stuck watching a stat screen and aren't given a chance to view other players' game sessions. The stat screen is updated in real time, though (seeing our companion hit double digit ball stroke counts was amusing).
Another one of the game's modes, the one-on-one match mode, takes a different approach. Gameplay is turn based, with each player taking turns and watching the other player take her strokes. There's a one or two second lag between when one player swings and when the action is reflected on the other PSP units, although this isn't a big deal, being as it's a golf game and all.
Overall, we were impressed with the smoothness of the Minna no Golf WiFi experience. Getting eight players together should be a blast of quick fun, with the simultaneous progression.
We next tried out Ridge Racers, expecting it to be a better test for wireless gaming. As with Minna no Golf, Ridge Racers has a wireless race mode that lets players create a game or join one waiting for racers. We once again had one PSP create a race. This player first selects his car, then selects a course and handicap and waits for up to seven other players to join in on the fun.
For the other players, searching for a race in progress takes just a few seconds, as it does with Minna no Golf Portable. Once races in the area are found, the game displays them according to course and host (the name of the user who created the race). After selecting from the available games, this player selects his car and automatic/manual options, and everyone is then ready to go.
While actually racing, the game seems to be super responsive, with movements of one racer reflected immediately on the opponent's PSP screen. During our test time, we lined things up so that we could try steering one car from the other player's PSP, and were able to do so with little response lag.
Finish a race in Ridge Racers, and the game lets you retry the race (this, unfortunately, requires that the game reload the track) or go back to the first wireless mode screen where one player creates a game and the other selects from available rooms to join in.
Our smooth first experience with WiFi gaming on the PSP should come as no surprise, considering the systems were separated by no more than two feet and we had just two players playing simultaneously. We'll be sure and put the PSP and its games to a more trying test following launch on Sunday.
-- Anoop Gantayat |