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NDS Zelda的一个新消息

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发表于 2005-2-18 21:09:53 | 显示全部楼层 |阅读模式
转自jeux-france.com

以下是经过altavista的翻译

Eiji Aonuma speaks about next Zelda


In an Interview granted to Libération, Eiji Aonuma de Nintendo, which in particular took part in the development of many shutters of the Zelda series, reveals some very interesting information concerning next Zelda on GameCube and Nintendo DS.

Eiji Aonuma (Nintendo) 'There will be without any doubt Zelda for the DS. In fact, you appear that the reflexions which we developed around Four Swords largely contributed to the reflexion which we had to conceive the DS. The concepts with work in Four Swords formed part of the examples that we experienced while thinking on the possible plays for the DS and the advantages that the double screen allows. It was theoretical but today, it would be very a shame, and even ashamed, that one does not make the opposite demonstration: a truth good Zelda on DS. The next episode of Zelda conceived for GameCube is already completed but I can absolutely nothing say some moreover. You know the house: even the title and the topic are still secret. This next large Zelda, which makes continuation with the WindWaker episode chronologically, will leave to Japan at at the end of 2005. I am engaged to 200 % in his development and I can betray one secrecy of it: it will be very, very beautiful.'
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发表于 2005-2-18 21:22:39 | 显示全部楼层
有没有中文翻译啊?我英语很差!
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发表于 2005-2-18 21:27:23 | 显示全部楼层
不光说了DS版,还说了GC版,GC版的已经完工了
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发表于 2005-2-19 02:11:18 | 显示全部楼层
有哪位版主能帮帮忙,帮忙简要的翻译一下,可以吗?
鄙人对日文一窍不通.
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发表于 2005-2-19 11:46:26 | 显示全部楼层
这么说是充分利用了连机功能了~~可是有了触摸屏感觉就没这个必要了~
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 楼主| 发表于 2005-2-19 11:50:31 | 显示全部楼层
还是看这篇吧,上面的那个是法文翻译过去到英文的,理解起来难免别扭

这是来自IGN的

February 18, 2005 - In an interview with the French publication Liberation, Nintendo producer Eiji Aonuma commented on the next installment in the series for GameCube, and confirmed that a DS Zelda title is underway.


Aonuma, who was the level designer for The Legend of Zelda: Ocarina of Time and directed the follow-up Majora's Mask, is currently overseeing the new GameCube Legend of Zelda. "I'm two-hundred percent involved in its development," he told the publication.
Shigeru Miyamoto's right-hand man was slim on details about the game. "The next episode in the Zelda series for GameCube is already coming, but I can't say absolutely anything about it," he explained. "You know the deal -- even the title and theme are still secret."

However, he did confirm two never-before-known facts about the project. "The next grand Zelda game, which follows chronologically after the Wind Waker, will be released at the end of 2005 in Japan," Aonuma revealed. The late 2005 release date in Japan would indicate that a simultaneous launch in the US could be planned.

Quizzed for more specifics on the game, Aonuma held firm, but did say: "I can reveal one lone secret: it'll be very, very beautiful."

Aonuma also spoke on a Legend of Zelda title for Nintendo DS. "There's no doubt about a Zelda game for the DS," he said. "In fact, know that our ideas for Four Swords have greatly contributed to the concept behind the DS."

The producer also noted that his work on the GBA-based Four Swords influenced the direction of the DS. "The gameplay ideas we came up with for Four Swords provided examples on what kind of games would be possible on the Nintendo DS and what kind of advantages the double-screen would enable. It was all theoretical, but today we realize it's a pity -- a real shame -- that we haven't created a demonstration of a real, great Zelda game for DS."

In addition, Aonuma spoke briefly about his career. The 40 year-old producer revealed that he had never touched a videogame before he began work at Nintendo as a designer some 17 years ago. "My first experience playing a game was Zelda: A Link to the Past. A great memory that still influences me to this date."

So what does the man who helped shape the Legend of Zelda series think of its faithful hero? "Link reminds me a lot of the little boy I just had: always happy, playful, and talented enough to get himself out of every situation."
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