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进来看看国外玩家的Untold Legend各职业技能修炼心得!

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发表于 2005-4-9 04:45:42 | 显示全部楼层 |阅读模式
以下内容全部转载自国外论坛,非兔子原创 - - (废话)

首先是练金术士,原作者ashurent


Now, I'm playing as pure magic alchemist....
And she rocks!!! (I like het better than my lv.36 knight..)
But I just found out one thing...

So, let me introduce how to make good "PURE" magic alchemist. Pure magic alchemist seems to me stronger than magic-fighter alchemist.

1) Skills - Magics

<Poison Shot>
Most likely, people will be discouraged to put points in her basic skill "Poison Shot". But, I seriously think it is one of her best skills. Poison shot's damage goes up to 50~60 at Lv. 8 (skill) with certain dex. And deals 52~62 damage every 1.1 seconds. Basically, this skill can do 300 or more damage. And I suppose at high level, with good enough dex, it will be able to do 100 ~ 120 ish damage every seconds, which sum up to 600 ish damage. So, I think it is the best skill. Also it's splash damage, that forms poison cloud for a while (which poisons enemies). This spell seriously rocks.
(Quick casting with long range)

<Chain Lightning>
At your level of 18, you will learn this skill. This is great!
spell. Like one from Diablo II, it can hit more than one enemy. Also as Dex goes up, damage goes up fast.
(My dex is pretty high... and damage of this spell at lv.1 is more than 120 ~ ) May use up lots of Power, but you can get a lot of power vial in this game. (Plenty enough that I've never ran out of power.)
Raise this spell will really help.

<Golem>
There we go! at lv.10, you can finally get your "CUTE" Golem. This guy can act as tank, get all the damage from enemies. You can poison shot enemies, or chain lighning them... (Poison shot suggested).
You just have to stand back, and wait until enemies die.

<Golem explosion>
Don't use it until your Golem is almost dead. (you can tell it by looking at the size of Golem) If he is almost dead, explode him to deal damage, then summon new one. This spell is "Strongest" damage dealing spell....
but not super useful. Just good way to kill lots of enemies at once.

<Mind Wrack>
Pretty good spell. You can convert enemies to fight for you. It is not attack spell though, so be aware. I didn't really put lots of points in this spell. But still useful.

<Fire Bomb>
I really like this spell. Good combination with poison shot. and also this spell deals high damage. Just set the bombs, and running around, you will see enemies dead. But it gets really annoying when you face long range enemies.

<Make Potion>
Pretty good... you make potion... But I don't really see the use of this spell... since you don't fight in front.
you will have enough potion to heal you when you are in danger... but you won't really need it if you are going for magic alchemist. So don't put lots of points in this spell.

<Acid Spray>
Only suggested for magic-fighter alchemists. Don't put more than a point, if you are going for magic.
(You have to get close to enemies to hit them with this spell)

<Stone Gaze>
This spell rocks. You petrify enemies... which will give you time to run away or use spells. Also give you chance to instant kill. Put some points here!

- Most suggested skills:
Attack: Poison shot
Sub Attack: Chain Lightning
Summon: Golem /Golem Explosion
Helping: Stone Gaze/Fire Bomb
Special: Mind Wrack

You get 150 skill points through out the game. So, seven skills with lv.20 will be enough...

2) Stat Distribution
Yeah... this gets kind of annoying I guess?
But it's simple. You get certain amount of power as your level increases. And don't forget your main attack is poison shot, which does not use that much of power (30 ish). So I usually go for +3 dex / +2 dex + 1 int alternate. This worked well, I got both high damage and good enough power. (Your magic damage does not increase with + int. only amount of power increases...)

So, Dex is the main point!


3) Level Ups?
It is pretty hard to raise level, if you are magic pure alchemist. But, you can always restart the story, so don't worry. Once your poison shot's damage is around 50, you can go for forbidden catacomb. After that won't be really hard. When you are fighting enemies, make sure to make them follow you, (Form a group) then, poison shot to deal "Effective" damage.

4) What kind of equipments should I get!!?
As I said, dex is the main thing. For the rings, I suggest "Jade band" and for amulet, I suggest Charm.
(+24 Dex, + 14 Int... which are things you need.)
For any other equipments, I suggest +dex... but also +int. Make sure you have some balance between them.
+ int stone is "Wind Totem", +dex stone is "Lambert Crystal".

5) How do I fight with this character!?
You cannot really fight front. you are weak!!
But, you can run around and cast some spells.
As soon as you get golem, you can rest a little. stand back, let golem take all damage, then poison shot enemies.

6) Is magic alchemist good though??
Yeah... definitely! I think it is a lot stonger than any other jobs. (I've played all jobs, lv. up to 25, get the final skill.) So, I really suggest Magic alchemist. Magic-fighter alchemist is not that good. (I tried.)
I don't personally like magic druid, because sting's main damage may be higher, but cannot deal "Poisoned" damage as high as poison shot.

------------------------Done -----------------------------------



以下部分感谢NW站友KaneZMY提供翻译

全文翻译(由于我没有这个游戏,可能一些翻译不恰当,望大家指出)
原作者ashurent

现在,我正在使用纯魔法的炼金术士(alchemist),顺便,她很强!!!(我喜欢她多过我36级的骑士),但是我只发现一件事情(原文But I just found out one thing…,我不明白这里写这句话什么意思)

嗯,让我来介绍一下如何练就一个好的“纯”魔法炼金术士。纯魔法炼金术士在我看来要比魔法-战士炼金术士强(估计就是魔法物理双修的)。

1、        技巧——魔法
Poison Shot(毒箭)
大多数人没有信心把点数加在她的基础魔法“毒箭”上,不过,我确定的人为这是他最好的技巧之一,毒箭的伤害在8级的时候可以上升到50~60,当然要有一定的敏捷(dex)(由于没有游戏,所以伤害的联系不太清楚,估计炼金术士的主要属性是敏捷吧),而且,可以造成每秒52~62点的伤害。基本上,这个技巧可以造成300甚至更高的伤害。我推荐更高的等级,加上足够好的敏捷(dex),它就能造成每秒100~120的伤害(这里原文中有ish这个单词还是词根的看不懂),加起来就有近600的伤害。所以,我认为毒箭是最好的技能,而且,它具有溅射伤害(可以打倒伤害对象周围的敌人),它会产生一段时间毒雾(可以让敌人中毒)。这技巧强啊,快速施法而且距离长。

Chain Lightning(连锁闪电)
当你等级到了18的时候,你就可以学这个技巧了,也是很强的技能。就像DiabloII(暗黑啊,经典中的经典)中的一样,可以伤害多个敌人,同时也是当敏捷(dex)升高,伤害提升的很快。(我的敏捷很高,这个技能一级的时候就有超过120点的伤害)可能需要很多的能量(Power,这个游戏可能叫这个名字吧,应该就是Diablo中的蓝色的Mana),但是你能在这游戏中获得很多的Power vial(小魔法瓶),(多到我从来就没有用完过我的能量)。增加这个技能真的很有帮助。

Golem(不知道叫啥好,反正就是召唤出来的跟班,暗黑的翻译为傀儡)
当你升到10级的时候,你终于可以召唤你“可爱”的傀儡了。这家伙像个坦克一样挡住所有来自敌人的攻击,然后你就可以躲在后面放毒箭和连锁闪电了,推荐使用毒箭。你只需要站在后面等待敌人死亡。译者感想:这种战法类似暗黑中野蛮在前面顶着,女巫在后面放冰封球。或者单人来讲就是男巫召个傀儡,然后在后面放尖牙(暗黑中必死战法,毕竟游戏不同,这里可能会很强吧。)

Golem explosion(傀儡爆炸)
当你的傀儡快死的时候才用这个技巧,(你可以通过观察傀儡的大小辨认出它是否快死了),如果它就快死了,把他炸了以造成伤害(类似暗黑的男巫的爆尸),这个魔法是“最强”的攻击,不过不是非常实用,只是一个一次性杀死很多人的方法。

Mind Wrack(摧毁精神,类似暗黑的游侠的倒戈)
很好的魔法,你可以转换敌人为你攻击。这个不算是攻击魔法,要意识到这一点,我不能加很多点数在这里,但是,还是相当实用的。

Fire Bomb(炸弓单)
我真是很喜欢这个技巧。和毒箭很好的配合,而且这个魔法有很高的伤害。只要设置了炸弓单,然后在旁边跑,你就能看到敌人死了。但是当你遇到远程攻击的敌人时,就很头痛了。

Make Potion(制Yao)
很好,你可以自己制Yao,不过我看不出这个技巧的作用,当你不近身杀怪的时候,你会有足够的Yao水当危险的时候治疗你自己,如果你是一个纯魔法炼金术士,你不需要这个技能,所以不要放太多的点数在这个技巧。译者感想:不知道为什么他专门提这个技能,如果觉得不好用就不要推荐啊,难不成这游戏每个人物只有这几种技巧,所以他都说了一遍?应该不是呀。

Acid Spray(酸雾)
只推荐给魔法-战士炼金术士,如果你是纯魔法的,不要放超过一点在这个技巧上(你需要里的很近才能使用这个技巧伤害敌人)

推荐使用的技能:
攻击:Poison Shot(毒箭)
副攻击:Chain Lightning(连锁闪电)
召唤:Golem(傀儡)/Golem Explosion(傀儡爆炸)
帮助:Stone Gaze(石化)/Fire Bomb(炸弓单)
特殊:Mind Wrack(精神摧毁)

你一共能得到150个技能点,所以有7个技能可以打倒20级。
2、        属性点数的分配
嗯,我猜这有点麻烦了。
但是,这也很简单。当你升级的时候你会获得定量的能量,然后不要忘记你的主要攻击是不需要很多能量的毒箭(仅30 ish),所以,我通常加3点Dex或者2点Dex和1点Int(智力),这很有效,我同时获得了高伤害和足够的能量。(你的魔法攻击并不会因为加智力而增加,智力只影响能量的总量)

总而言之,敏捷(Dex)是主要加点数的地方。
3、        升级?
如果你是纯魔法炼金术士,升级是一件很困难的事情。但是,你可以随时重新开始故事,所以不用担心。当你的毒箭伤害达到差不多50的时候,你就可以去禁止的地下墓穴(Forbidden Catacomb)。这里不会很难。当你和敌人战斗时,确保它们一队一队跟着你,这样,毒箭就可以很有效的造成伤害了。
4、        我需要什么类型的装备
正如我所说的,敏捷是最主要的。戒指方面,我推荐翡翠杖(Jade Band)项链方面,我推荐护身符(Charm)(加24敏捷,加14智力,这样的东西是需要的)
其他的装备,我推荐加敏捷同时也加智力。保证你在这两方面有足够的平衡。加智力的石头是风图腾(Wind Totem),加敏捷的是兰伯特的水晶(Lambert Crystal)
译者注:物品的翻译比较乱,也没有什么实际的意义,大家主要看英文就行了,反正游戏中也没有中文。
5、        我怎么能够通过第一关?
说实话,你不能在前面攻击,你很弱。但是,你可以边跑边放点魔法,当你可以召唤傀儡的时候,你就可以稍作休息了,让傀儡去打,然后毒箭攻击敌人。
6、        魔法炼金术士足够好吗?
嗯,绝对的。我认为这个比其他职业好的多,(我玩过所有的职业到25级,获得了最终的技能)。所以,我强烈建议魔法炼金术士。魔法-战士炼金术士并不是很好(我试过了)我个人不喜欢魔法德鲁伊(druid),因为刺(Sting)的攻击可能高些,但是不能造成相当于毒箭一样的“毒”伤害。
        
-----------------------------结束语-------------------------
这个就是我的方案了,希望能有所帮助。我只是希望帮那些喜欢炼金术士但不知道如何练炼金术士的人,再见

[ Last edited by Kayin on 2005-4-9 at 05:03 ]
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 楼主| 发表于 2005-4-9 04:47:04 | 显示全部楼层
接下来是僧侣  原作者xxFranktheTank (gs)


<Druid Builds>





<Tank Build>





<Skill Points>


Levels 1-12 --Bulk goes into Stamina/Dexterity/Strength – Building up a good foundation for later on in the game **make sure to add a point to Intelligence every other level so it does not fall too far behind.





Levels 13-20 – Bulk goes into Stamina/Strength – Your Dexterity should be at a high enough level were you don’t need to add many more points to it





Levels 21-30 – Bulk goes into Strength/Intelligence – You’ll want your Power to be plentiful because of two attacks (Mend Wounds and Cleanse the Land) **Cleanse the Land uses a lot of Power





Levels 31-35 – Bulk goes into Stamina/Dexterity – To increase your power out of Cleanse the Land





Levels 36-and up – By This time you should have beaten the game or are close to beating it, you can decide from her on out what you want your Druid to have more skill in.





<Ability Upgrades>


Levels 1-12 – Bulk goes into Sting/Melee Attack/Endurance/Natures Medicine –Building for the future





Levels 13-20 -- Bulk goes into *MEND WOUNDS*/Tranquil Thoughts/Melee Attack/Natures Medicine – Bulk of points go towards Mend wounds





Levels 21-30 -- Bulk goes into -*CLEANSE THE LAND*/Melee Attack/Mend Wounds/Tranquil Thoughts – Replace Sting (O button) with Cleanse the Land-*this is a very important spell and should be used whenever fighting bosses or in crowds





Levels 31-35 – Bulk goes into Cleanse the Land/Melee Attack/Natures Medicine/Mend Wounds/Tranquil Thoughts – Just to keep increasing you power of Cleanse the Land and to become a stronger fighter who can take more hits





Levels 36 and up – By this time you should have beaten the game or are close to beating it, you can decide from her on out what you want your Druid to have more skill in.





<Items>





<Jewelry>


Anything that Stamina/Intelligence/Strength





<Clothing>


No shield needed, the best Armor protection you can find





<Weapons>


-Two-Handed cold or heat damage weapon


-Poison Bow and Arrows *Don’t keep more then 60 arrows in your arsenal at one time because they become heavy and you don’t use that many of them.





<Magic Build>





<Skill Points>


Levels 1-12 – Bulk goes into Dexterity/Stamina – Not much Intelligence needed yet





Levels 13-20 -- Bulk goes into Intelligence/Stamina – You need a lot of Stamina to keep alive





Levels 21-30 -- Bulk goes into Intelligence/Dexterity – You’ll want a good power foundation for costly magic attacks





Levels 31-35 – Stamina – Lots and Lots of Stamina are needed to keep alive in final levels





Levels 36 and up -- By this time you should have beaten the game or are close to beating it, you can decide from her on out what you want your Druid to have more skill in.





<Ability Upgrades>


Levels 1-12 -- Bulk goes into Sting/Endurance/Natures Medicine/Thorny Decay – Use Thorny Decay to call your enemies away from you while you Sting them





Levels 13-20 -- Bulk goes into Clinging Vines/Thunder Strike/Mend Wounds/Tranquil Thoughts/Natures Medicine – This is where you decide if you want to use your Triangle button to Heal yourself or if you want all-out spells (Personally I would just stock up on Health potions and go for Clinging Vines and Thunder Strike as my two main attacks for the time being.





Levels 21-30 – Tranquil Thoughts/Natures Medicine/The other depend on you style -- This all depends on what you like the most, you can have a pet (Tempest), you can control the a crowd (Clinging Vines), you can have healing powers (Mend Wounds), you can shield yourself (Cloak of Thorns), or you can “Cleanse the Land” **(Quake and Breath of the North are NOT good spells at all DO NOT waste precious points on them except for the 1 point necessary to advance to the spell after them) – I recommend using Cleanse the Land as one of your spells and any of the other spells are good except for Thunder Strike if you use Cleanse the Land.





Levels 31-35 -- Tranquil Thoughts/Natures Medicine/Add on to whatever two spells you last chose.





Levels 36 and up -- By this time you should have beaten the game or are close to beating it, you can decide from her on out what you want your Druid to have more skill in.





<Items>





<Jewelry>


Mostly Stamina/Intelligence





<Clothing>


Must have a Shield to add to Armor so you are protected from attack





<Weapons>


-One Handed weapon with a Virtue Stone attached to it so you get health from attacking every once in a while. Or one that sometimes creates a shield around you so you are well protected from attack.


-Poison Bow and Arrows with lots of ammo (no more then 100 at one time) so you can hit rooted enemies or enemies that are being attacked by your pet.


I hope this helps please write any feedback and tell me if it helped or not, thanks.
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 楼主| 发表于 2005-4-9 04:58:05 | 显示全部楼层
骑士和狂战士没人写 -0-
不过讨论心得倒是N多  懒得转了


下面的是专门讲解技能的攻略 原作者Ricky Concepcion
他还没完成这篇文章  所以很多地方还是空的

/---1.1.1 The Ability System [0001]---\
There is an ability tree located within each character's inventory screen.
Every time you level up, you are told to press select which brings you to
your stats screen, and after distributing the stats, you are taken to the
ability tree. Depending in the range your base level falls, you get a
certain amount of ability upgrades.

Level 1-9   - 1 upgrade.
Level 10-19 - 2 upgrades.
Level 20-29 - 3 upgrades.
Level 30-39 - 4 upgrades.
Level 40-50 - 5 upgrades.

This comes to a total of 150 expendable ability points. Most classes have
about 15 abilities, all of which are maxed out at 20. Therefore, this
system can allowyou to max out 7 abilities, and use the rest on
prerequisites or whatever.

The way the ability tree works is that you must have at least one point
in each ability before the desired one in order to unlock it. More will
be explained in the ability tree section.

/---2.1 Abilities by Class---\
Each class has its own selection of abilities. While not all of them are
entirely useful, it is quite a selection nonetheless.

Passive abilities: Abilities that do not require a button to use and provide
                   either a skill (Dual Wield) or innate upgrade (Melee Attack)
Active abilities:  Abilities that do require a button to use and can be used in
                   combat. They can be offensive, supportive, etc.

/---2.1.1 Alchemist [0002]---\

---Block---
Required Level: 1
Adds 5% extra damage mitigation to all blocks. Has a 5% chance of knocking
back an attacker 1.2-1.4 meters while blocking.

Upgrade:
1% extra damage mitigation.
.2 meter increase in knockback.

Opinion:
Blocking was not entirely useful in the first place, due to the poor button
configuration for it (R+O). Even if you are adept at blocking, I don't think
this is worth the investment of points.

---Melee Attack---
Required Level: 1
All melee attacks will do 105% damage.

Upgrade:
1% more damage.

Opinion:
Excellent passive ability for melee attackers. On an alchemist however, most
are not melee fighters, and either use bows or abilities entirely. If you are
a battle alchemist, this could be a nice choice to put points into.

---Poison Shot---
Required Level: 4
A 3-4 damage bolt which creates a 1.2 meter radius poison cloud that damages
3-4 every .9 seconds.

Upgrade:
Damage range increases by 2-3.
.2 meter increase in poison cloud radius.

Opinion:
Excellent crowd control for the alchemist. The damage over time and added
poison effect make this a good choice to invest a lot of points in.

---Magic Circle---
Required Level: 3
Raises all resistances by 5%.

Upgrade:
Raises resistance by 1%.

Opinion:
Not worth the points, except the one needed for make potion. You may find it
useful but otherwise, don't bother.

---Endurance---
Required Level: 2
Increases your base maximum carrying weight by 10.

Upgrade:
10 more weight (ex: level 2 endurance = +20 total, not +30)

Opinion:
While I often find myself filled to capacity in the middle of dungeons, you
can simply recall to Aven to pawn off loot. If you want the increased
capacity for equipment or potions, go ahead and invest. Otherwise, don't
bother.

---Acid Spray---
Required Level: 5
Sprays acid 2.2 meters which has a chance to stun creatures for 2.0 seconds.

Upgrade:
Range increased by .1 seconds.
Stun duration increased by .2 seconds.

Opinion:
Accuracy is not that great, but the area of effect makes it useful. If
you're a battle type, this is great for you. Otherwise, one point for
fire bomb.

---Make Potion---
Required Level: 5
25% chance to make a health or power vial. However, there is a 96% chance a
lesser vial will be made. Uses 10 gold.

Upgrade:
Increases success rate by 2%.
Decreases chance of lesser vial being made by 4%.
Gold used increased by 5.

Opinion:
Requires numerous upgrades to get a decent success rate. Not very useful
in my opinion, except one point for build golem.

---Fire Bomb---
Required Level: 8
Places a bomb which explodes after 2.5 seconds dealing 58-72 damage in a 5
meter radius. 2 bombs allowed at the same time.

Upgrade:
Damage range increases by 14-19.
Detonation time lowered by .1 seconds.

Opinion:
Another excellent crowd control for the alchemist. Combined with poison shot,
this can do a lot of damage. Invest many points in it.

---Build Golem---
Required Level: 10
Creates a level 10 golem that will aid you in fights.

Upgrade:
Level of golem increases by 1.

Opinion:
Marvelous scapegoat and fighter. Can take quite a beating while you snipe
away behind him.

---Transmute---
Required Level: 10
Converts all items on ground in a 3.2 radius to gold at a 15% exchange rate.

Upgrade:

Opinion:

---Quagmire---
Required Level: 13
Creates a 2.2 meter flaming tar slick which causes 14-18 damage and reduce
speed to 60% every 1.2 seconds.

Upgrade:
~+3 increase in damage.
Reduces speed 1% more.

Opinion:
I personally like combining this with acid shot to mop up mobs of enemies.
It also works pretty fine with bosses to increase your damage output.

---Guarded Watch---
Required Level: 15
Satellites deliver 17-20 damage to enemies in a 2.2 radius over 10.0 seconds.
Friends satellites deliver 6-8 damage.

Upgrade:

Opinion:

---Stone Gaze---
Required Level: 15
Fires a shot that turns an enemy to stone for 5.0 seconds. Has a 15% chance of
instantly killing the enemy.

Upgrade:

Opinion:

---Detonate Golem---
Required Level: 20
Explodes your golem for 266-327 damage and knocks back in 2.2 radius.

Upgrade:

Opinion:

---Chain Lightning---
Required Level: 18
Shoots a 84-102 damaging lightning that hits a monster and then chains up to
2 nearby monsters.

Upgrade:

Opinion:

---Mind Wrack---
Required Level: 25
Converts 46% of enemies to fight for you over a 10.3 second duration.

Upgrade:

Opinion:
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 楼主| 发表于 2005-4-9 04:59:03 | 显示全部楼层
/---2.1.2 Knight [0003]---\

---Block---
Required Level: 1
Adds 5% extra damage mitigation to all blocks. Has a 5% chance of knocking
back an attacker 1.2-1.4 meters while blocking.

Upgrade:
1% extra damage mitigation.
.2 meter increase in knockback.

Opinion:
Blocking was not entirely useful in the first place, due to the poor button
configuration for it (R+O). Even if you are adept at blocking, I don't think
this is worth the investment of points.

---Melee Attack---
Required Level: 1
All melee attacks will do 105% damage.

Upgrade:
1% more damage.

Opinion:
Excellent passive ability for melee attackers. Especially useful for the
knight who is almost entirely melee, unless using a bow. Invest many
points here.

---Power Swing---
Required Level: 1
Swing your melee weapon multiple times for a chance to hit each enemy in a
radius around you for 19-23 damage per swing.

Upgrade:
Damage range increases by 5-9.

Opinion:
Pretty useful in the early game, but don't spend too many points in it.

---Archery---
Required Level: 3
Every arrow shot will do 105% damage.

Upgrade:

Opinion:

---Endurance---
Required Level: 5
Increases your base maximum carrying weight by 10.

Upgrade:
10 more weight (ex: level 2 endurance = +20 total, not +30)

Opinion:
As a knight, you will have very high strength anyway. This upgrade should be
useless, except one point for Aura of Valor.

---Flurry---
Required Level: 5
A series of rapid attacks that deal 60% damage. Requires a melee weapon.

Upgrade:
Increase of 2% per strike.

Opinion:
Excellent low power attack for single targets. Especially useful with slow,
powerful weapons, since these attacks are rapid regardless of attack speed.

---Multi Shot---
Required Level: 8
Fires 3 arrows from your bow simulataneously. Each arrow delivers 45% damage.
Requires a bow to be equipped.

Upgrade:

Opinion:

---Aura of Valor---
Required Level: 8
Raises the experience gain rate to 103% for you and your friends within a
6.0 radius.

Upgrade:
Increases experience gain by 3%.

Opinion:
Pretty useful, getting 160% more exp at level 20 will work wonders reaching
level 50.

---Bash---
Required Level: 10
Attack with a shield for 93-115 damage with a chance to knock nearby enemies
back. Requires a shield to be equipped.

Upgrade:

Opinion:

---Recover Arrow---
Required Level: 10
Gives you a 15% chance of automatically recovering arrows shot.

Upgrade:

Opinion:

---Dual Wield---
Required Level: 13
Allows you to wield two weapons simulataneously with 80% damage for the
primary weapon and 75% damage with secondary weapon.

Upgrade:

Opinion:

---Counter Attack---
Required Level: 15
Creates a 25.0 second shield around you that delivers 17-21 damage to enemies
when they successfully attack.

Upgrade:

Opinion:

---Cleave---
Required Level: 15
A powerful swing delivers 78-96 damage. Has a chance to stun your target
and knock back nearby enemies. 2H weapon required.

Upgrade:

Opinion:

---Critical Shot---
Required Level: 18
Increases your chance of a critical hit from a bow by 2.2%.

Upgrade:

Opinion:

---Aura of Wounds---
Required Level: 20
A chance to stun for 3.0 seconds and deliver 83-102 damge in a radius.
Returns health to you and your friends in a 2.2 radius.

Upgrade:

Opinion:

---Paragon of Might---
Required Level: 25
Ups melee damage to 115%, blocking to 100%, and melee instant kill to 5%.
Cuts speed to 55%. Lasts 10.0 seconds.

Upgrade:

Opinion:

/---2.1.3 Druid [0004]---\

---Block---
Required Level: 1
Adds 5% extra damage mitigation to all blocks. Has a 5% chance of knocking
back an attacker 1.2-1.4 meters while blocking.

Upgrade:
1% extra damage mitigation.
.2 meter increase in knockback.

Opinion:
Blocking was not entirely useful in the first place, due to the poor button
configuration for it (R+O). Even if you are adept at blocking, I don't think
this is worth the investment of points.

---Melee Attack---
Required Level: 1
All melee attacks will do 105% damage.

Upgrade:
1% more damage.

Opinion:
Excellent passive ability for melee attackers. Useful for heavily battle
oriented druids, but for pure magic or hybrid types, this is not that
great. Invest if you are more the battle type, maybe a few points if
you are hybrid.

---Sting---
Required Level: 2
A 12-15 damage magic bolt which creates a 3.2 meter radius magic cloud
that damages 4-5 every 1.4 seconds.

Upgrade:
Damage range increases by 5-9.
Damage over time range increases by 2.

Opinion:
Excellent basic move. With high dex and this at high levels, it is
an excellent spell to complement your attacking. Level this high.

---Nature's Medicine---
Required Level: 3
Increases the speed of health regeneration to 130% for you and your
friends within a 2.2 radius.

Upgrade:
Increases health regeneration by 3%.

Opinion:
At almost double health regeneration at level 20, this ability can
save the healer in party games or potions while soloing. Definitely
worth it.

---Endurance---
Required Level: 5
Increases your base maximum carrying weight by 10.

Upgrade:
10 more weight (ex: level 2 endurance = +20 total, not +30)

Opinion:
Useful if you want the extra weight, since druids won't have
exceptionally high str. Otherwise, don't bother.

---Thorny Decoy---
Required Level: 5
Summons a level 5 thorny decoy that will lure enemies away from you.

Upgrade:
Increases decoy's level by 1.

Opinion:
Very useful in the early game, since you won't be getting hit as much.
I'd invest 3-5 points in it.

---Mend Wounds---
Required Level: 8
Heals all players in a 2.2 radius and you for 72-90 hit points
over 3.1 seconds.

Upgrade:

Opinion:
Extremely valuable spell. Invaluable in team play I imagine. Level
this one high, probably maxing it. My only complaint is the healing
over time, but otherwise it's excellent.

---Stone Storm---
Required Level: 8
Boulders rain 42-51 on enemies up to 3.2 meters away. Hit enemies
causes 22-27 fragmentation damage in a 1.2 radius.

Upgrade:

Opinion:
Useful crowd control in the early game, but I figure you could use
sting instead. If you like it, invest more than one point in it, but
there are better area spells later on.

---Clinging Vines---
Required Level: 10
A shot that roots an enemy for 3.5 seconds. Enemies within 2.0
meters of the enemy hit will also be rooted for 2.5 seconds.

Upgrade:

Opinion:
I know it would be useful, but I can't seem to find myself using it
frequently. I guess it would work in conjunction with an damage over
time spell. Invest more than one point if you like it.

---Breath of the North---
Required Level: 10
A shot that freezes an enemy for 2.5 seconds when hit. The frozen
monster has a 15% chance of being instantly killed.

Upgrade:
.1 seconds more of freezing.
1% more chance of instant death.

Opinion:
Seeing 'instant death' can be pretty fun, but this spell is not
really that useful.The freezing won't help in crowds, since this
targets only one enemy. One point minimum but otherwise,
I wouldn't put more.

---Tranquil Thoughts---
Required Level: 13
Makes power regeneration 105% faster for you and your friends
within a 2.2 radius.

Upgrade:
Increases power regeneration by 5%.

Opinion:
(see Nature's Medicine)

---Cloak of Thorns---
Required Level: 15
Creates a 20.5 second shield around you that delivers 22-26 damage
to enemies when they successfully attack.

Upgrade:

Opinion:
Useful in the later game when crowds of enemies are more frequent.
The added damage makes it a savior in frenetic combat. I think
Cleanse the Land will make it obsolete later though.

---Thunder Strike---
Required Level: 15
Creates a 2.2 radius wave of lightning rain that hits enemies for
67-82 damage. Also has a chance to stun for 1 second(s).

Upgrade:

Opinion:
Powerful, but power consuming area attack. It seemed great, but
it's not damage over time and consumes way too much power.
One point is sufficient.


---Quake---
Required Level: 18
3.0 radius wave that has a chance to slow and knock back
enemies 2.2-3.2 meters.

Upgrade:

Opinion:

---Tempest---
Required Level: 20
Summons a level 20 tempest to fight by your side.

Upgrade:
Increases level of tempest by 1.

Opinion:

---Cleanse the Land---
Required Level: 25
A 2.2 meter magic aura that delivers 33-39 damage every 1.1 seconds
with a 5% chance of causing instant death.

Upgrade:

Opinion:
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 楼主| 发表于 2005-4-9 04:59:42 | 显示全部楼层
/---2.1.4 Berserker [0005]---\

---Block---
Required Level: 1
Adds 5% extra damage mitigation to all blocks. Has a 5% chance of knocking
back an attacker 1.2-1.4 meters while blocking.

Upgrade:
1% extra damage mitigation.
.2 meter increase in knockback.

Opinion:
Blocking was not entirely useful in the first place, due to the poor button
configuration for it (R+O). Even if you are adept at blocking, I don't think
this is worth the investment of points.

---Melee Attack---
Required Level: 1
All melee attacks will do 105% damage.

Upgrade:
1% more damage.

Opinion:
Excellent passive ability for melee attackers. Especially useful for the
berserker, who is almost entirely melee. Invest many points here.

---Rend---
Required Level: 1
Hits your enemy for 15-19 damage and a chance to cause 10-13 damage to
nearby enemies you are facing.

Upgrade:
+7-13 damage.
+4-8 splash damage.

Opinion:
Virtually useless, don't bother.

---Sprint---
Required Level: 3
Increases movement rate to 120% for 3.0 seconds for you and your friends
within a 2.2 radius.

Upgrade:

Opinion:

---Endurance---
Required Level: 5
Increases your base maxiumum carrying weight by 10.

Upgrade:
10 more weight (ex: level 2 endurance = +20 total, not +30)

Opinion:
(see knight)

---Ravage---
Required Level: 5
A series of rapid attacks that deal 45% damage. Requires a melee
weapon.

Upgrade:

Opinion:

---Thrown Weapons---
Required Level: 8
Every weapon thrown will do 105% damage.

Upgrade:

Opinion:

---Savage Strike---
Required Level: 10
A 50% chance of each melee attack made for 4.0 seconds will be
a critical hit for you and your friends within a 1.2 radius.

Upgrade:

Opinion:

---Feral Rush---
Required Level: 10
Rush for 1.0 seconds delivering 46-57 damage and knockback
to all enemies near the point of impact.

Upgrade:

Opinion:

---Piercing Howl---
Required Level: 13
Cause 28-35 damage to enemies in a 2.2 raduis. Friends that
hear the howl also deliver 28-35 damage in a 1.2 radius.

Upgrade:

Opinion:

---Recover Thrown Weapon---
Required Level: 15
Gives you a 15% chance of automatically recovering weapons
that have been thrown.

Upgrade:

Opinion:

---Dual Wield---
Required Level: 15
Allows you to wield two weapons simultaneously with 80%
damage for the primary weaopn and 75% damage with
secondary weapon.

Upgrade:

Opinion:

---Scent of the Pack---
Required Level: 18
Increases the chance of a critical hit by 2% when attacking
enemies for both you and your friends within a 2.2 radius.

Upgrade:

Opinion:

---Blood Curdle---
Required Level: 20
A chance to stun enemies in a 2.2 radius for 3.0 seconds
and for nearby friends to stun close enemies for 2.0 seconds.

Upgrade:

Opinion:

---Death Breath---
Required Level: 20
A 20-25 damage 2.5 meter spray that creates a magic cloud
that deals 8-10 damage every 2.9 seconds. Enemies may flee.

Upgrade:

Opinion:

---Infect with Madness---
Required Level: 25
Makes an enemy an ally for 14.0 seconds and completely
heals them. Their damage is raised to 125% for 20.0 seconds.

Upgrade:

Opinion:

/---3.1 Ability Trees---\
Like many Action RPG's, in order to learn abilities, you must get
lower abilities to obtain higher abilities. The way the tree
system works is that you start from the top of the tree and put
at least one point into an ability to unlock the abilities linked
to it. For example, to get Make Potion, you must have one point
in Magic Circle, and be base level 5. However, to get Fire Bomb,
all you need is one point in EITHER Endurance or Acid Spray, and
be base level 8.

/---3.1.1 Alchemist [0006]---\

     Block        Melee Attack       Poison Shot
    Level 1          Level 1           Level 1
       |                |                 |
       |                |                 |
       |                |                 |
       |                |                 |
   Magic Circle     Endurance         Acid Spray
     Level 3         Level 2            Level 5
       |                |                 |
       |_____           |_________________|
             |                   |
             |                   |
             |                   |
        Make Potion          Fire Bomb
          Level 5             Level 8
             |                   |
             |                   |
       ______|_________          |________
      |                |                  |
      |                |                  |
      |                |                  |
      |                |                  |
      |                |                  |
Build Golem       Transmute           Quagmire
   Level 10         Level 10           Level 13
      |                |                  |
      |       _________|__________________|
      |      |                   |        |
      |      |                   |        |
      |      |                   |        |
      |Guarded Watch         Stone Gaze   |
      |   Level 15            Level 15    |
      |      |                   |        |
      |      |                   |        |
      |      |                   |        |
      |      |                   |        |
      |      |                   |        |
Detonate Golem                   |  Chain Lightning
   Level 20  |                   |      Level 18
             |                   |
             |                   |
             |                   |
             |___________________|
                       |
                       |
                       |
                       |
                   Mind Wrack
                    Level 25
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 楼主| 发表于 2005-4-9 05:00:15 | 显示全部楼层
/---3.1.2 Knight [0007]---\

    Block        Melee Attack       Power Swing
   Level 1          Level 1           Level 1
      |                |                 |
      |                |                 |
      |                |                 |
      |                |                 |
   Archery         Endurance           Flurry
   Level 3          Level 5            Level 5
      |                |                 |
      |                |                 |
      |                |                 |
      |                |                 |
  Multi Shot     Aura of Valor          Bash
    Level 8         Level 8           Level 10
      |                |                 |
      |_______         |_________________|
              |                 |
              |                 |
              |                 |
        Recover Arrow       Dual Wield
           Level 10          Level 13
              |                 |
              |         ________|________
              |        |                 |
              |        |                 |
              | Counter Attack         Cleave
              |    Level 15           Level 15
              |________                  |
                       |                 |
                       |                 |
                       |                 |
                       |                 |
                 Critical Shot      Aura of Wounds
                    Level 18           Level 20
                       |                 |
                       |_________________|
                                |
                                |
                                |
                         Paragon of Might
                             Level 25


/---3.1.3 Druid [0008]---\

    Block        Melee Attack          Sting
   Level 1          Level 1           Level 1
      |                |                 |
      |                |                 |
      |                |                 |
      |                |                 |
      |                |                 |
Nature's Medicine  Endurance        Thorny Decoy
     Level 3        Level 5            Level 5
      |                |                 |
      |                |_________________|
      |                         |
      |                         |
      |                         |
Mend Wounds               Stone Storm
   Level 8                   Level 8
      |                         |
      |                 ________|________
      |                |                 |
      |                |                 |
      |                |                 |
      |         Clinging Vines   Breath of the North
      |            Level 10            Level 10
      |                |                 |
      |                |                 |
      |                |                 |
      |                |                 |
      |                |                 |
Tranquil Thoughts Cloak of Thorns  Thunder Strike
     Level 13         Level 15        Level 15
      |                |                 |
      |________________|                 |
              |                          |
              |                          |
              |                          |
            Quake                     Tempest
           Level 18                   Level 20
              |                          |
              |__________________________|
                       |
                       |
                       |
                Cleanse the Land
                    Level 25

/---3.1.4 Berserker [0009]---\

    Block        Melee Attack          Rend
   Level 1          Level 1           Level 1
      |                |                 |
      |                |                 |
      |                |                 |
      |                |                 |
   Sprint          Endurance           Ravage
   Level 3          Level 5            Level 5
      |                |                 |
      |________________|_________________|
      |       |                |
      |       |                |
      |       |                |
      | Thrown Weapons   Savage Strike
      |     Level 8         Level 10
      |       |                |
      |       |         _______|
      |       |        |       |
      |       |        |       |
      |       |        |       |
Feral Rush   |  Piercing Howl |
  Level 10    |     Level 13   |
      |       |        |       |
      |       |        |       |_________
      |       |        |                 |
      |       |        |                 |
      |       |        |                 |
      | Recover Thrown |             Dual Wield
      |     Weapon     |              Level 15
      |    Level 15    |                 |
      |                |                 |
      |                |                 |
      |                |                 |
      |                |                 |
Scent of the Pack Blood Curdle     Death Breath
     Level 18       Level 20         Level 20
                       |                 |
                       |_________________|
                               |
                               |
                               |
                       Infect with Madness
                             Level 25
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