相信大家看到PS3的画面的时候~已经被PS3强大的画面所震撼了吧~
而当看到X360画面的时候~不免的感到失望~心里会想~"哎呀~和PS3画面差很多啊~"
不过不用担心~我来说说我搜集的资料~
不爱看的请不要看,不要在这里漫骂~没有根据~我是不会发出来的~
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以下这个新闻想必大家都知道的
May 17, 2005 - In between furiously posting the latest game information, we had the time to shoot the breeze with a PR representative from a third-party company. The conversation drifted towards the frame rate issues that we've seen while previewing a few Xbox 360 titles. There is no doubt that the level of detail in the trailers is up to next-gen standards, but almost anything in-engine has chugged a bit at one point or another.
When asked about this issue our source replied that the current playable 360 games would all have frame rate issues due to the fact that they are running on alpha units. A rough estimate placed these machines at about one-third as powerful as the 360. We went head-to-head in Top Spin 2 and noticed that there were visible jaggies and a few frame drops. This is because the Alpha units do not run anti-aliasing and simply don't have the power to run a high-res game at full quality. The developers had tuned Top Spin 2 to run at a smooth 60 frames per second but this was simply not possible on the Alpha hardware. We have heard that the final development kits will arrive in July and they promise to look much better.
It is not surprising that many games in early stages would suffer from the types of issues we've seen so far. If the alpha units are underpowered, it is surprising that we haven't heard about this earlier. Knowing that the final products will most definitely run smoother certainly got us more excited about the 360 line-up
大致是说因为现在游戏制作组拿到的开发机是最早的,性能只有XB360的1/3,放出的游戏分辨率低切没有什么抗锯齿效果,而真正最终游戏成品的画面会比现在强得多
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实际就是
http://xbox360.ign.com/articles/615/615667p1.html
根据报道,提供给IGN编辑的那些视频虽然细致程度毫无疑问是下一代主机的标准,但是都存在着帧数问题,他们询问了提供视频的消息来源,得到的回答是这些存在问题的视频都是在 Xbox 360 Alpah 开发机上做出来的,只用到了 Xbox 360 1/3 的性能指标,因此可以想象微软目前向大家展示的其实是 Xbox 120。例如提供的 Topspin 2 的视频和截图中,感觉到了帧数不足和看到很多锯齿,这是因为 Alpha 开发机上并没有全屏抗锯齿的功能、也没有运行高清晰720p、1080i游戏的全部能力。最终的开发机版本将在6、7月到达厂商手上,开发小组承诺到时候的游戏质素可以毫无问题。
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根据MS的说法E3放出来的游戏图片大部分只动用了XB360的 1/3的机能
When you put it into perspective and you realize that these games that we're seing are only at 1/3 of the potential that they can be, it actually puts the excitement back into everything
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也就是说~现在的画面~虽然已经达到了次时代的效果~但是绝对不是X360的真实实力~
而且跟真实的水平还要差的很远~
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下来是PS3
完美的画面~华丽的演示~震撼了大家~
但是~
SNOY的视频部分基本都是CG,已经证实了。
http://boards.ign.com/message.asp?t...&start=87438631
The IGN PS2 editors confirmed on the IGN boards that the video was not real time. The only real time part of Sony's presentation was the UE3 demo.
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根据国外论坛消息,是Kill Zone 系列的开发组在美国 G4TV 上接受采访的时候承认整段视频是请另外一家公司做的CG,开发组的目的是想向大家演示游戏的玩法和希望达到的效果。但是索尼肯定故意不说明情况的,看Gamespot消息,编辑和记者问到是不是CG的时候,索尼方面人员只是笑笑,没有回应。这就可以说明问题了。
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我不是打击S饭~只是把真相说出来而已~希望大家更期待E3~更期待3大主机所带来的游戏~
其实~最在意的还是Revolution的效果~
请让我这个任饭闪过~呵呵~ |