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看來這款遊戲得到OPM極高的評價 (滿分)
The PSP finally gets what it deserves.
The readers of this fine publication may be shocked to hear that its
beloved editor-in-chief owns a Nintendo DS. Yes, you heard right.
But don't worry, I haven't gone all Mario fanboy on you.
Fact is, I have a DS for one reason and one reason only: Advance Wars:
Dual Strike. I've been an admirer of this turn-based strategy series since
it first hit the Game Boy Advance in 2001. Game for game, Advance Wars'
grid-based, chess-style gameplay is perfect for handhelds,
with a shocking depth that pulls you in and never lets you out.
What does this have to do with Field Commander? With a few key differences --
and blessedly less dialogue -- Field Commander is Advance Wars for the PSP.
But here's the beauty: Rather than being an opportunistic clone,
Field Commander is, in fact, the best game I have played on the PSP to date
(knocking off X-Men Legends II for the top spot). Simply put,
it's a thorough and polished work from start to finish.
To illustrate why Field Commander is so damn good, I run the risk of showing
how damn bad I can be at games: It took me about 20 tries to beat the 10th
mission in the 30-mission campaign mode. My goal was to escort a supply truck
from point A to point B without getting it blown to smithereens. Like chess,
FC allows for several different ways to win -- or lose --
and I must've tried them all before I finally claimed victory.
Is this an indication that Field Commander is too difficult? On the contrary.
It shows that FC has possibilities. I never became frustrated --
I just became more determined.
Whereas Advance Wars is 2D (testimony that graphics don't make a game great),
Field Commander goes for 3D, to mostly good effect, with only a few minor
contrast issues. But the game's 3D worlds are also part of the gameplay.
Units gain noticeable advantage on higher ground, for instance.
Field Commander also dramatically differs -- and improves upon -- Advance
Wars through the inclusion of practically every multiplayer mode imaginable.
Ad hoc? Check. Infrastructure? Check. There's even Transmission mode that
lets you play several online games at once. If any of these modes had lag,
I couldn't tell.
Field Commander gently offers an unobtrusive and -- dare I say it --
useful tutorial. The level editor that lets you upload your creations for
others to play is sort of like when your mother threw an extra Twinkie
into your lunch. She didn't have to, but you're glad she did.
In Field Commander, the PSP finally has its definitive turn-based strategy
title. Now, if it can only get a definitive strategy-RPG, the planets will
have truly aligned.
VERDICT: Turned-based strategy doesn't get any better than this.
SCORE: 5 out of 5. |