国外论坛上的初玩体验:
Since some of us are starting to play this game, I thought it'd be cool to have a thread to share our intial thoughts and also a place where you unforunate souls who don't yet have a copy can ask questions about features, gameplay, etc. I won't be posting any campaign spoilers and hope noone else will.
Here goes:
Just finished the tutorials - Land, Sea & Air. Very fun and also challenging. The intial land tutorial basically holds your hand while the next two give you less and less help.
The graphics are way cool for this type of game on a handheld. The sounds are also very neat and there is visceral excitment when you blow a gunship out of the air. Obviously I'm only going by the tutorials, but there doesn't seem to be any weird statistical quirks like a grunt blowing up a tank in one shot. In fact, I never dealt a tank any damage with any low power units. So from a strategic standpoint, you should be able to use your tanks in a column with realistic results and not worry about some grunt with a pop gun blowing you up.
The air stuff is very neat and I've only played with helicopters in the tutorial. Submarines are cool and are completely stealthy unless you fire or go alongside an enemy. This should definitely be fun playing multiplayer games.
Extras - there are 2 cinemas, 17 CO's, 32 Divisions (each with unique minor and major in-battle power-ups), 27 maps and 14 units to unlock (this is right in the main menu, so I'm not spoiling anything here).
I'm off to start the campaign. This game is sweet and fun and if the tutorials are any indication, the PSP now has a sparkling gem.
I did the tuturials and then jumped into the campaign which I'm over a third of the way through now. I like having a lot of options for units/divisions and how units have special abilities like stealth and mine dropping. Some units require you to be stealthed to use their more powerful attack at the cost of slower movement or faster fuel consumption. Some divisions special abilities are designed for offense, and some are for defense, but mostly offense from the ones that I've seen so far. I've only had one mission that was tough enough that I had to try a few different strategies before I got through it. Overall I like it a lot.
So far I like it very much. I am about 25% of the way through the campaign. I only wish the campaign was longer, but at least we can creat/download missions. It would have been cool if they gave us a way to create entire campaigns, or let us download softwar that would let us design missions on a PC instead of on the PSP itself. Nevertheless, it is a really nice step to see developers include a mission developer in a game. I hear that Lemmings will also have one, I hope other developers follow suit.
I am also really enjoying transmission mode. You can have a game go on for days like this, and you have plenty of time to think about your strategy.
I did find one bug that can ruin your day, but its easy to avoid. Be sure to never activate you division power after all your units have made their move. If the power must be assigne to a unit, as in Nitro Boost, it will be impossible to assign it and also impossible to back out of the decision, which basicaly means that you are stuck. The game cannot go on until you assign the power, but you can't do it since all you units have moved. IN this situation, you cannot even access the START menu. The only recourse is to press the HOME button and quit the game. Thus, if you have not save your game recently, then you are up the creek. Therefore be carful not to ever accidentally activate division powers if all you units have moved.
This game is perhaps the best (definitely one of the best) games for the PSP. I am however having trouble playing the downloaded missions. Once they are downloaded to the PSP, how do you play the missions? I'm missing something here, but I cannot seem to find a way to play them. Any help would be greatly appreciated.
As far as the campaign is going, I'm over 60% completed and I have found a few of them a bit challenging. The ones that seem the most difficult are the ones that limit your solution to a certain number of moves. I have had the game since Thursday, and have been unable to put it down. I have averaged at least 6 hours a night of play (other things are slipping at this point) and pulled an all-nighter on Saturday night. Awesome game.
I've played and beat Advance Wars on the GBA, and am part wat into Advance Wars 2. Just bought Field Commander this morning and am playing the final training mission. Just to give you an idea where I am now.
If you've played Advance wars, the mechanics are practically identical. Some difference are: You press [] to see a units attack range, press it again to see the movement range, press it again and you see nothing. The main weird difference is that on the GBA, you see movement range then attack range, so it's reversed here. The nice touch is that you can leave the range on without holding down any button.
There are some further improvemnts over AW, such as being able to attack terrain: like turning dence forests into sparce ones, or turning sparce forest into plains. Plus, you can attack cities directly, turning a dence city into a smaller city (making it less valuable to an enemy).
There are some annoying bugs I have seen in the training maps. For example, on the air training, when in minimap view, scrolling to the left side of the screen just messes it all up, such that the map doesn't show where the cursor is, although a display says what the cursor is over. In the first training mission, sometimes the indicator at the start of the briefing shows the spec-op unit, even though the cursor is over forest (and no, no spec op unit is in the forest). All in all, pretty minor, but hopefully won't see anything more major later today.
The units look cooler and more real than the cartoony Advance Wars units. Units dies in a spray of blood, helicopters come crashing down in pieces, subs sink to the bottom slowly. That's all just makeup and such, but the presentation is really cool.
On an enemies turn, it actually has to load and think a bit (a progress bar shows such) before a unit moves. I would think this to be normal, but in Advance Wars the enemy moves without delay, and sometimes perhaps too fast.
The swoosh into a close up 3d view of one unit attacking another (with the rest of the map visible in the background) is really cool. But I can see aftere a week or so of playing, wanting to turn this "feature" off to make the battles go faster. Not sure if there is a way to do so, but for now I'm really enjoying it.
I find that it is sometimes hard to tell what unit is what without putting the cursor over it to see. This may simply get easier to tell over time, but it definately won't equal the simplicity of the unit icons in Advance Wars. But that is probably the price of having realistic details on such units.
Moving the cursor around the map is much slower, so I find it is harder, or at least takes longer, to move around and get a sense of the terrain, buildings, and units that exist. I also don't think there is anywat to simply see a list of all the units you currently own, nor can you get intel on terrain as you can in Advance Wars. These are pretty minor, but I can see not having easy access to this info harder later when I'm using larger forces.
I really like it so far, but there seems many things that can be improved on, maybe for FC2? Here's to hoping...
[ 本帖最后由 Kayin 于 2006-5-23 07:42 编辑 ] |