在开发者的提问后,注意到有关于双屏还是单屏在游戏表现上将产生的差异
双屏
- 30FPS: Fairly capable 3D engine. Nothing amazing to look at, but probably can push out the required assets such as enemies, etc, providing nothing graphically ambitious is used.
- 60FPS: Not a very capable 3D engine. Not only doesn't look good, but can't push put out as many assets a shooter requires on-screen.
- 60FPS: Sprite-based engine. However I don't think hese guys want to use a 2D engine.
单屏
- 60FPS: Good looking 3D engine (like Nanostray), able to push out the required assets.
- 30FPS: Great looking 3D engine (beyond Nanostray), highly ambitious graphically, but won't be able to push out as many assets as the 60FPS single-screen setup, but probably the same amount as the 30FPS dual-screen one. |