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Monster(20)
2x D-Hero Devilguy
1x Lightning Gear - Ouka
1x Exiled Force
1x Swarm of Scarab
2x Chainsaw Insect
1x Spirit Destroyer - Kaiku
1x Army God of Dark Realm - Silver
1x Morphing Jar#2
1x Dark Triceratops
2x Dark Warrior - Warwolf
1x Book of Thousand Needle
2x Tenacious Old Magician
1x Sentry Golem
2x Hyper Hammerhead
1x D.D Warrior Lady
Magic(11)
1x Graceful Charity
1x Cyclone
2x Fissure
1x Power Of TeamWork
1x Heavy Storm
1x Smashing Ground
1x Offering To The Dead
1x Enermy Controller
1x Premature Burial
1x Creature Swap
Trap(11)
1x Death Destruction Virus
1x Mirror Force
1x Torrential Tribute
1x Call Of The Haunted
1x Magic Cylinder
2x Force Ejection Device
1x Curse Of Anubis
1x Threatening Roar
1x Ring Of Destruction
1x Chained Explosives
My Strategy is destroy and remove my opponent from play and can direct attack 2 my opponent
.........D-Hero Devilguy is very good in use if my opponent have some powerful monster on the field such as Black Horus , Jinzo , Phoenix , or else......yeah........I already try for this deck.....is quite good and can easily beat down my opponent......but still need some fix......please help
Translation**
EOJ-JP001
D-Hero Devilguy
Dark/Warrior/3/600/800
When this card is in face-up attack mode, once per turn you can remove an opponent's monster from
the game. The player that use this effect cannot battle during that turn. The monster removed
by this effect, at your second Standby Phase, would return onto opponent's field in the
same mode.
EOJ-JP015
Lightning Gear - Ouka
Light/Angel/6/2400/1400
This card can be Summoned without sacrifice. If summon by this way, send this card to Graveyard at
End Phase.
SDM-045
Swarm of Scarab
Dark/Insect/3/500/1000
You may change this card to face-down defense mode once per turn. When this card
was reversed summon, destroy 1 monster on opponent's field.
SOI-JP021
Chainsaw Insect
Earth/Insect/4/2400/0
Whenever this card battle, at the end of that Damage Step opponent draw a card.
DL3-094
Spirit Destroyer - Kaiku
Dark/Spellcaster/4/1800/700
When this card do Battle Damage to opponent, you may remove up to
2 monster cards from your opponent's Graveyard. While this card
is on the field, your opponent can't remove any card from his/her
Graveyard.
EEN-JP023
Army God of Dark Realm - Silver
Dark/Demon/5/2300/1400
When this card is discard into Graveyard from hand by effect of another card, special summon
this card to your field. If this card is discarded by effect of opponent's card, your opponent
also choose 2 cards in his/her hand and put them onto the bottom of his/her deck in any order.
PC2-005
Morphing Jar #2
Flip: Both players add all monster on the field to deck and shuffle. After, each player reveals a number of cards until the number of monsters equal the added amount cards. All monster level 4 or less is placed on the field in defense positions and other monsters are placed in the graveyard.
307-018
Dark Triceratops
Earth/Dino/6/2400/1500
When this card attackes a monster in defense mode, if this card's attack strength is
higher than that monster's defense strength, do damages to your opponent equal to the difference.
EE3-JP086
Dark Warrior - Warwolf
Dark/Beast-Warrior/4/1600/600
When this card is face up on the field, your opponent cannot activate Trap
cards during battle phase.
304-028
Book of Thousand Needle
Earth/Beast/4/1000/1800
When this card is attacked while in defense mode and the opposing monster's attack
strength is greater than this card's defense strength, destroy the attacking Monster
after damage calculation.
303-013
Tenacious Old Magician
Dark/Spellcaster/2/450/600
Reverse: Destroy a monster on your opponent's field.
FET-JP025
Sentry Golem
Earth/Rock/4/800/1800
Once during your main phase you may flip this card to face-down defense mode. When
this card is successfully Reverse Summon, return a monster on opponent's field to owner's hand.
307-019
Hyper Hammerhead
Earth/Dino/4/1500/1200
Return the opponent monster that this card not destroyed as result of battle to their owner's hand at
the end of damage step.
SD5-JP036
Chained Explosives
Trap - Normal
This card would become a Equipment card and increase the attack strength of 500 of the
equipped monster, and equipped this card to a monster card on your field. When this
card is desroy by other card's effect while equiped, choose a card on the field and
destroy it. |
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