后面还有,今天先休息。如果火星了版主别给扔了,我这是为了过三级翻译做练习呢……哪位翻译技能熟练的帮忙看看毛病,信达雅不敢说全面做到,但自认赶出来的效果还算过的去的。
这游戏虽然没有菠萝3来的吸引,但是毕竟全面超越菠萝二号,作为PC上难得的傻瓜级ARPG,不能不玩阿!配置不是很吃,挺和谐的!!!
强烈推荐给菠萝饭。
(第二篇:http://au.pc.ign.com/articles/764/764427p1.html)
US, February 13, 2007 - Let us make every shade's journey across the Plains…The vast, desolate stretches of the Plains of Judgment, set among rocky peaks and gaping chasms, are nearly enough to sap even the bravest of will or hope. This is the forbidding waste that, from time immemorial, every soul has crossed to reach the Tower of Judgment, and there be judged. It is also the home of most shades - all whose lives were neither exceptionally good nor terrible. Pale shades linger here and there across the Plains, over the centuries and millennia slowly losing the last trace of memory and identity, fading into empty, pale forms.
美国,2007年2月13日-让我们开始每位幽魂都会经历的通过荒原的旅程吧。
广袤而又荒凉的审判平原延展开去,岩石尖锋与多孔的深坑点缀其间,这情景足以削弱哪怕最勇敢的意志,湮灭最后的希望。这里是禁地,自太古时代以来,每个灵魂都穿过这里达到判罪之塔,并在那里接受最后的审判。这里同样是大多幽魂的故乡-这些生物没有特别的善良或者恐怖。苍白的幽魂游荡在荒原附近,在漫长的年代中逐渐丧失最后的记忆与认知,褪变成空虚的苍白的个体。
The fresh shade, on the path to judgment, steps out of the marshes of the Styx into the City of Lost Souls. This city is carved out of the very stone foundation of the Underworld. It is home to many of the shades who are inhabitants of the Plains, and to many passing through, or lingering, hoping not to be judged quite so soon. Unlike the living, shades have little weight or substance. They think nothing of the steep wall faces into which their stone houses are carved. Nor does the winding maze-like path through the city bother them. The new shades feel the constant pull of the Tower, and do not lose their way. The old shades have no ambitions or goals. They meander the byways, cross the stone bridges, and linger in their halls and homes as they will.
那些新鲜的幽魂,在他们前往审判前,将从冥河的沼泽进入失落灵魂之城。这座城市是在地下世界的岩盘上直接雕出来,它是很多审判平原上的幽魂的故乡,也是很多经过这里的,游荡在这里的,不希望这么早就经受最后审判的幽魂的栖息地。与生者不同,幽魂们只有稀少的重量与物质形体。他们头脑中从来就没有那些构筑了他们石头房间的陡峭岩壁的概念。同样的,构成这座城市的那些迷宫般的路径也不会给它们带来任何麻烦。新来的幽魂们会感受到判罪之塔持续的吸引力,不会迷失他们的前行方向。古老的幽魂们没有任何野心或者目标。他们看守过路,穿越石头桥梁,随意的徘徊在他们房间内部。
The call of the Tower of Judgment is somewhere between a great hunger and a deep longing. Some shades fight it, but rarely for very long. They know where the Tower is, across the Plains. They know how to get there. They know they must go. From the City of Lost Souls, a new shade will set out onto the Salt Flats. These are great stretches composed of only two things: the dusty, colorless flats, and the noxious salt pools. The reddish crusts that border the pools are the only color to be found in this lifeless land. The strange heat from the pools, which often belch steam, is no consolation, and never seems to warm the numbing chill of the flats. Nor do they give life to the dead trees and brush found here.
判罪之塔对于幽魂的诱惑性是来自于其本能的饥饿与渴望。偶尔有一些幽魂会挣扎,但是这种无畏的举动从来没有能够持久。它们了解这座高塔位于荒原何处,它们晓得前往那里的方式,它们更清楚它们注定会到达那里。从失落灵魂之城出发,一个新的幽魂会前往盐碱平原。这片广袤的地域上只充斥着两样东西:尘土飞扬的暗淡平原;与有毒的盐池。红色的盐池边缘将是玩家能够在这鬼地方找到的唯一颜色。而盐池里面经常散发着蒸汽,伴随着奇异的热能,但却绝对不会对你们的行程起到任何程度上的安慰,更不会温暖那些饱受平原上寒冷摧残的人们。这些池水从来不会为那些早已死去的灌木或者树林提供任何生命力来源。
Since the earliest times of mortals, the Plains have been largely desolate. A wandering shade, or daemons erecting a statue to their lord, the god Hades, would be surrounded by miles of emptiness, save the consistent stream of new shades in their pilgrimage. Recently, things have changed. Old daemons, such as the Keres and Troglodytes, have appeared in great numbers, girded for war. They have been joined by other daemons, never before seen in these parts. They wander the City of Lost Souls and patrol the Salt Flats. They beat shades cruelly when they get in the way. In fact, in the part of the Plains once known as they Asphodel Fields, the daemons have erected a vast, mobile war-camp. But no one seems to know where they are bound, or against whom they wage their war. Shades hear horrible tales, and dread to go near.
自从人类出现开始,这片荒原就持续了长久的荒凉(译者按:作者应该是想写DESOLATED吧)。一个游荡的幽魂,或称其为守护者,在数哩荒原中竖立起一座他们崇拜的神坻-冥神哈迪斯的塑像,那里也从而成为了新来的幽魂朝圣的目的地。在最近,许多事情被改变了。那些古老的守护者,例如KERE们与穴居人们,聚集起众多的数量,准备战争。他们的部队中被补充进一些其它种族的守护者,这些新加入的种族在之前甚至没有人见过。他们在盐碱平原与失落灵魂之城之间逡巡游荡。它们粗暴的殴打那些敢于阻挡它们前行的幽魂。事实上,在荒原上一个很久以前被成为常春之地的地方,这些守护者们建立起了一个广大的可以移动的战争营地。没有人知道这些守护者们的欲求是什么,或者它们向谁宣战。幽魂们听到了恐怖的传言,不敢轻易靠近它们。
updating...
[ 本帖最后由 Ginar 于 2007-2-28 12:42 编辑 ] |