Nw BBS 壬天堂世界

 找回密码
 注册
搜索
热搜: 资料集合
收起左侧

[新闻资讯] 【TCG旧闻贴】这就是一个大坑!(8/12)更新

[复制链接]
 楼主| 发表于 2011-8-5 15:14:20 | 显示全部楼层
Two-Faced Card Game - TCG and OCG
I am partially making this thread due to the fact Kevin Tewart has basically announced that Xyz Material still counts as staying on the field and when it is detached it it then sent to the Graveyard, thus making cards like Sangan of an obvious example incredibly ridiculous now for Xyz Summons. This isn't what I mainly want to discuss though. No, this isn't a cry for the "end of the world of Yu-Gi-Oh" post either.

This is another case of "lol, TCG rulings." The last TCG ruling that was stuck on us was the awful rulings of Armory Arm + Colossal Fighter yet they took ages to fix that problem, yet still didn't fix it to be exactly like the OCG counter-part.

My issue is this. We play the Yu-Gi-Oh TCG. This game originates from the company Konami, with branches for Asian, American, and European countries. The original card game itself is based out of Japan, aka OCG. However there is such a rift in actual rulings that conflict with the original game on the North American side that it's game-breaking when it comes to some things. Just going to list a few examples here:

1) Xyz Material rulings
2) Colossal + Armory Arm ruling (still actually ruled the wrong way though it fixed the combo)
3) D.D. Survivor rulings
4) Where card effects activate (Colossal Fighter for example in OCG can NOT revive itself, because even though the card is destroyed, it triggers on the field before it goes to the Graveyard)
5) Ignition effect priority loss

Those are some that just pop into my head. In the TCG we will have a different set of rulings that will drastically change the playability of several cards associated with Xyz as well as make other cards MORE confusing then the basic "monsters attached to an Xyz monsters are not considered on the field anymore" ruling (which actually makes perfect sense if you use dictionary.com and search the word attach, automated as a basic resource system for a monster-type). We don't have the loss of player priority on ignition effects. Not having the ruling I mentioned in number 4) as well will more than likely cause more problems sometime down the line in the future as well (why they didn't just FIX the problem when they re-ruled the Amory Arm + Colossal ruling is beyond me). My question is this.

How much more of a rift between the original do you want to make for the game that is marketed to North America and Europe? When it comes to Worlds next year, how are you honestly going to handle Xyz material disputes? I don't even know how you are handling the ignition priority at Worlds this year. What is the point of having two separate games with different rulings opposed to one with 100% compatibility in terms of game mechanics and card rulings.

I'm going to use a pretty decent example for this issue as well.

I have a friend that regularly visits back and forth from here (being Canada) to Taiwan and Japan. When he is there he will occasionally play in larger tournaments there. Not only does he have to completely modify his deck when he goes there to play (Exclusives Vs. OCG Card-Pool rift) but he also has to go there and play by a completely different rule-set. The first I am lenient on even though it could seriously be changed as well, but the latter is something that shouldn't have to happen.

I'm sure there are plenty of people out there in countries around the world that visit other countries like so and participate in large-scale tournaments there, not just my friend.

There's only one way to honestly describe this different amount of treatment.

It's a lack of respect for the players and the actual game itself. Make the game that is marketed to the Americas, Europe, and Asian countries actually share the same rulings at the very least. It's already enough that the game is disrupted enough with exclusive cards to North America and Promos to North America (screwing European countries over in the process), the OCG being a set ahead, promos, etc.




好吧
回复

使用道具 举报

发表于 2011-8-5 15:22:47 | 显示全部楼层
TCG和OCG就像痴汉抉择一样...
回复

使用道具 举报

发表于 2011-8-5 15:34:39 | 显示全部楼层
怎么觉得这个游戏快结束了。。。
回复

使用道具 举报

发表于 2011-8-5 15:43:02 | 显示全部楼层
看吧,倒不是有没有食物局的问题,人家有我们没有的就是会出问题。何况还是人家起源地有而我们没有,并且还不是一次两次的事情了。
当然人家还敢这么乱来一来是没什么责任心,同时也知道这东西追捧的人多,开开小差也就是民怨四起而已
回复

使用道具 举报

发表于 2011-8-5 15:48:20 | 显示全部楼层
其实我想知道那些问题在世界大会上是怎么判的……
回复

使用道具 举报

发表于 2011-8-5 16:26:03 | 显示全部楼层
其实我想知道那些问题在世界大会上是怎么判的……
我来自一中 发表于 2011-8-5 15:48

看裁判的造化,無能就會判錯
回复

使用道具 举报

 楼主| 发表于 2011-8-5 16:28:51 | 显示全部楼层
说到世界大赛,当年的风帝
回复

使用道具 举报

发表于 2011-8-5 16:30:14 | 显示全部楼层
……
1) Xyz Material rulings
2) Colossal + Armory Arm ruling (still actually ruled the wrong way though it fixed the combo)
3) D.D. Survivor rulings
4) Where card effects activate (Colossal Fighter for example in OCG can NOT revive itself, because even though the card is destroyed, it triggers on the field before it goes to the Graveyard)
5) Ignition effect priority loss
……
闇紅の魔導師 发表于 2011-8-5 15:14

What?!
回复

使用道具 举报

发表于 2011-8-5 16:55:30 | 显示全部楼层
What?!
邪神凤凰 发表于 2011-8-5 16:30


同疑惑。。。不知道后文有没有详细解释,表示只看了一半。。。
回复

使用道具 举报

发表于 2011-8-5 17:03:45 | 显示全部楼层
16822# 闇紅の魔導師

OMG..这个时候该说啥= =
回复

使用道具 举报

发表于 2011-8-5 17:06:20 | 显示全部楼层
看来这图是说痴汉选择不幸的那条道路的后续吗
回复

使用道具 举报

发表于 2011-8-5 17:26:29 | 显示全部楼层
痴汉的故事告诉我们,在选择路线之前要先保存好……
回复

使用道具 举报

发表于 2011-8-5 18:23:40 | 显示全部楼层
SO ...現在可以宣佈OCG 和TCG 是兩種不同的遊戲了麽?(霧
回复

使用道具 举报

发表于 2011-8-5 18:24:53 | 显示全部楼层
16833# 注射天使lili

为什么不先跟鸣人学个多重影分身术?
回复

使用道具 举报

发表于 2011-8-5 19:08:25 | 显示全部楼层
暗闪到底是因为痴汉选对了路还是选错了呢
回复

使用道具 举报

发表于 2011-8-5 19:56:15 | 显示全部楼层
Two-Faced Card Game - TCG and OCG
I am partially making this thread due to the fact Kevin Tewart has basically announced that Xyz Material still counts as staying on the field and when it is detached it it then sent to the Graveyard, thus making cards like Sangan of an obvious example incredibly ridiculous now for Xyz Summons. This isn't what I mainly want to discuss though. No, this isn't a cry for the "end of the world of Yu-Gi-Oh" post either.

This is another case of "lol, TCG rulings." The last TCG ruling that was stuck on us was the awful rulings of Armory Arm + Colossal Fighter yet they took ages to fix that problem, yet still didn't fix it to be exactly like the OCG counter-part.

My issue is this. We play the Yu-Gi-Oh TCG. This game originates from the company Konami, with branches for Asian, American, and European countries. The original card game itself is based out of Japan, aka OCG. However there is such a rift in actual rulings that conflict with the original game on the North American side that it's game-breaking when it comes to some things. Just going to list a few examples here:

1) Xyz Material rulings
2) Colossal + Armory Arm ruling (still actually ruled the wrong way though it fixed the combo)
3) D.D. Survivor rulings
4) Where card effects activate (Colossal Fighter for example in OCG can NOT revive itself, because even though the card is destroyed, it triggers on the field before it goes to the Graveyard)
5) Ignition effect priority loss

Those are some that just pop into my head. In the TCG we will have a different set of rulings that will drastically change the playability of several cards associated with Xyz as well as make other cards MORE confusing then the basic "monsters attached to an Xyz monsters are not considered on the field anymore" ruling (which actually makes perfect sense if you use dictionary.com and search the word attach, automated as a basic resource system for a monster-type). We don't have the loss of player priority on ignition effects. Not having the ruling I mentioned in number 4) as well will more than likely cause more problems sometime down the line in the future as well (why they didn't just FIX the problem when they re-ruled the Amory Arm + Colossal ruling is beyond me). My question is this.

How much more of a rift between the original do you want to make for the game that is marketed to North America and Europe? When it comes to Worlds next year, how are you honestly going to handle Xyz material disputes? I don't even know how you are handling the ignition priority at Worlds this year. What is the point of having two separate games with different rulings opposed to one with 100% compatibility in terms of game mechanics and card rulings.

I'm going to use a pretty decent example for this issue as well.

I have a friend that regularly visits back and forth from here (being Canada) to Taiwan and Japan. When he is there he will occasionally play in larger tournaments there. Not only does he have to completely modify his deck when he goes there to play (Exclusives Vs. OCG Card-Pool rift) but he also has to go there and play by a completely different rule-set. The first I am lenient on even though it could seriously be changed as well, but the latter is something that shouldn't have to happen.

I'm sure there are plenty of people out there in countries around the world that visit other countries like so and participate in large-scale tournaments there, not just my friend.

There's only one way to honestly describe this different amount of treatment.

It's a lack of respect for the players and the actual game itself. Make the game that is marketed to the Americas, Europe, and Asian countries actually share the same rulings at the very least. It's already enough that the game is disrupted enough with exclusive cards to North America and Promos to North America (screwing European countries over in the process), the OCG being a set ahead, promos, etc.

翻译:
我现在有点恐惧的事实是KEVIN TEWART刚宣布,这边的超量召唤怪物的素材离场的时候当作是场上离开的,让三眼怪等各种怪物变的非常逆天。可是,这并不是我今天想讨论的主题,也不是吐槽游戏王这个游戏快完结了。

这已经不是第一单tcg规则闹残的黑历史了,上次我们就尝到了tcg下的武器手套和巨人斗士可以使用的那个无赖combo,tcg花了不少时间去修改这个问题,但得到的裁决并不是和ocg完全相同的。

我最关心的是,我们玩的tcg,这个游戏的原开发者是konami公司,有渠道到亚洲,美国和欧洲地区。本身这个游戏是根据日本的ocg做主的(调整什么的),不过如今在美国却出现了不少和日本调整发生冲突的各种游戏规则,举例如下:
1)超量的规则
2)武器手套和巨人手套裁定
3)DD生还者的调整
4)怪物在哪里发效果(巨人斗士在ocg不能特招自己,因为虽说它被战破了,不过他是在场上触发效果。
5)优先权那点小事

这些只是我突然间想到的,可见tcg会拥有一本改变原本游戏各种combo,不同的规则书。除了让各种卡片的效果比 "monsters attached to an Xyz monsters are not considered on the field anymore" ruling 更让人困惑,我们这个地区还有优先权,让将来新出的卡片有不少出现调整漏洞的可能。
如下是我的问题。
k社你到底想要让ocg和tcg有多少相冲的地方?下年全国赛的时候,你tm到底要怎么处理超量召唤?我连你今年世界赛该怎么解决优先权这个问题都不知道。让tcg和ocg变成2个世界究竟有什么意义?

我要用一个例子说明:
我的一个朋友常常到处旅游,从加拿大到台湾到日本什么的。他也常常参加那里的比赛,不过每次比赛之前他不止要彻底调整自己的卡组,还要用一个完全不同的规则书来玩这个游戏。调整自己的卡组这件事我觉得很正常,不过用一个完全不同的规则书玩就是我所不能理解的。

对于这个现象只有一个解释

你们(K社)在不尊重这个游戏和我们这些玩家。让传统的OCG和发售至美国,亚洲和欧洲的TCG变成2个截然不同的游戏。这个游戏在出现日版独有和北美洲独有(闪光侠,零度什么的)的时候就已经注定不公平了(让欧洲等国家变得没摸)
回复

使用道具 举报

发表于 2011-8-5 20:03:10 | 显示全部楼层
这个。。。还是玩tcg好了。。。规则是由国籍的。是这个道理么。。。
回复

使用道具 举报

发表于 2011-8-5 20:11:07 | 显示全部楼层
的确存在很多问题啊,要是K社再不重视的话,冲突将会越来越多,到时游戏王可能真的完了,希望能有一个全世界统一的规则出现
回复

使用道具 举报

发表于 2011-8-5 20:16:46 | 显示全部楼层
好吧
闇紅の魔導師 发表于 2011-8-5 15:14


求链接。。。
回复

使用道具 举报

发表于 2011-8-5 20:29:38 | 显示全部楼层
看了16835楼,我表示我震精了,特别是TCG超量规则那部分,已经是确认物了吗?
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 注册

本版积分规则

QQ|小黑屋|手机版|Archiver|Nw壬天堂世界 ( 京ICP备05022083号-1 京公网安备11010202001397号 )

GMT+8, 2025-5-16 06:55 , Processed in 0.079539 second(s), 2 queries , Redis On.

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表