Two-Faced Card Game - TCG and OCG
I am partially making this thread due to the fact Kevin Tewart has basically announced that Xyz Material still counts as staying on the field and when it is detached it it then sent to the Graveyard, thus making cards like Sangan of an obvious example incredibly ridiculous now for Xyz Summons. This isn't what I mainly want to discuss though. No, this isn't a cry for the "end of the world of Yu-Gi-Oh" post either.
This is another case of "lol, TCG rulings." The last TCG ruling that was stuck on us was the awful rulings of Armory Arm + Colossal Fighter yet they took ages to fix that problem, yet still didn't fix it to be exactly like the OCG counter-part.
My issue is this. We play the Yu-Gi-Oh TCG. This game originates from the company Konami, with branches for Asian, American, and European countries. The original card game itself is based out of Japan, aka OCG. However there is such a rift in actual rulings that conflict with the original game on the North American side that it's game-breaking when it comes to some things. Just going to list a few examples here:
1) Xyz Material rulings
2) Colossal + Armory Arm ruling (still actually ruled the wrong way though it fixed the combo)
3) D.D. Survivor rulings
4) Where card effects activate (Colossal Fighter for example in OCG can NOT revive itself, because even though the card is destroyed, it triggers on the field before it goes to the Graveyard)
5) Ignition effect priority loss
Those are some that just pop into my head. In the TCG we will have a different set of rulings that will drastically change the playability of several cards associated with Xyz as well as make other cards MORE confusing then the basic "monsters attached to an Xyz monsters are not considered on the field anymore" ruling (which actually makes perfect sense if you use dictionary.com and search the word attach, automated as a basic resource system for a monster-type). We don't have the loss of player priority on ignition effects. Not having the ruling I mentioned in number 4) as well will more than likely cause more problems sometime down the line in the future as well (why they didn't just FIX the problem when they re-ruled the Amory Arm + Colossal ruling is beyond me). My question is this.
How much more of a rift between the original do you want to make for the game that is marketed to North America and Europe? When it comes to Worlds next year, how are you honestly going to handle Xyz material disputes? I don't even know how you are handling the ignition priority at Worlds this year. What is the point of having two separate games with different rulings opposed to one with 100% compatibility in terms of game mechanics and card rulings.
I'm going to use a pretty decent example for this issue as well.
I have a friend that regularly visits back and forth from here (being Canada) to Taiwan and Japan. When he is there he will occasionally play in larger tournaments there. Not only does he have to completely modify his deck when he goes there to play (Exclusives Vs. OCG Card-Pool rift) but he also has to go there and play by a completely different rule-set. The first I am lenient on even though it could seriously be changed as well, but the latter is something that shouldn't have to happen.
I'm sure there are plenty of people out there in countries around the world that visit other countries like so and participate in large-scale tournaments there, not just my friend.
There's only one way to honestly describe this different amount of treatment.
It's a lack of respect for the players and the actual game itself. Make the game that is marketed to the Americas, Europe, and Asian countries actually share the same rulings at the very least. It's already enough that the game is disrupted enough with exclusive cards to North America and Promos to North America (screwing European countries over in the process), the OCG being a set ahead, promos, etc.
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