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~ W o n d e r s w a n V e r s i o n ~
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Card Battle FAQ (Shift-JIS) - Final - by Simon (thiagosimoes84@hotmail.com) - August/2002
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Table of Contents
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1 - About this FAQ
2 - Menu Translations
3 - Card Battle
4 - Tips
5 - Credits
Note: This document is best viewed in NJ Star Japanese WP version 4.3 or higher, zoom 100%,
font Courier New, Size 8.
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1 - About this FAQ
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This FAQ is intended to be used with the Wonderswan version of Pocket Fighter. It will only
make you understand how-2-play the Card Battle, as the moves, specials, flash combos, super
combos, and other stuff are exactly the same as it is on Arcade, Playstation and Saturn. If
you want a Move List, you can surely use the Move Lists in any of the existent FAQs for the
previous versions of this game. Now, enjoy reading.
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2 - Menus Translations
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Main Menu
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カルドバトル - Card Battle
Pocket Fighter
カルドギャラリ - Cards Gallery
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Card Battle Menu
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シングル - Single
通信対戦 - Communication Competition
Pocket Fighter Menu
~~~~~~~~~~~~~~~~~~~
~ Fully in English ~
Cards Gallery Menu
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~ No text ~
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Pause Menu
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GAMEを再開 - Resume Game
GAMEを終了 - End Game
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3 - Card Battle
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When the battle starts, you will be presented to a set of cards. You have to attack
your opponent or defend a strike by using these cards. Depending on the cards, you
can even make combos. Bellow are translated the kinds of the cards.
ジェム - Gem
回避 - Evasion
回復 - Recovery
通常技 - Common Technique
必殺技 - Certain Kill Technique
GC - Guard Card
The number in the lowest positon on the cards, means the attack power, and the number
in the highest position means the defense power. Choosing cards will determinate the
total attack value, as well as the total defense and total counter values. These three
parameters determinate your total power value. If you want to attack your opponent,
your total power usually should be higher than his/hers. The only exceptions are, if
your opponent has a guard card, an evasion card or a total Counter higher than zero,
he will defend your blow, even if your total power value are higher than his/hers.
For example, if you have this set of cards...
+------+ +------+ +------+ +------+ +------+ +------+
|3|FOOT| | | |2|FOOT| |4|FOOT| |4| | | |
|-\ | | | |-\ | |-\ | |- | | |
| \ | | G | | \ | | \ | | Kill | | CAKE |
| \ | | C | | \ | | \ | | Tech | | +1 |
| \_| | | | \_| | \_| | _| | |
|FIST|1| | | |FIST|2| |FIST|2| | |3| | |
+------+ +------+ +------+ +------+ +------+ +------+
#1 #2 #3 #4 #5 #6
..you may use the combinations:
+----------------------------+
|1| #2 / #1 or #3 or #4 / #5 |
|-| |
|2| #4 / #5 |
|-| |
|3| #1 or #3 or #4 / #5 / #6 |
|-| |
|4| #1 / #6 |
|-| |
|5| #6 / #5 |
|-| |
|6| #6 / #1 or #3 or #4 / #5 |
|-| |
|7| Any card alone |
+----------------------------+
So, what would be the best combination? If your energy bar is full, your best choice
would surely be the first combination, as you would defend, and after attack. But if
you energy is damaged, your best choice would be the third or sixth combinations (note
that these combinations use the same cards, only in inverse order).
Your total power value will be the total power acquired with the Defense (イ), Attack
(攻) and Counter (回) parameters, shown after you chose your cards. Usually, you will
attack your opponent if yours total power values are higher/stronger than his/hers.
But remember that if your opponent has a guard card, an evasion card or a counter
value higher than zero, he/she usually will cancel your attack.
Also, there is one VERY important thing - try to make your Defense, Attack and Counter
values as near as each others per turn, as you can. For example, if you have:
イ (Defense) - 6
攻 (Attack) - 10
回 (Counter) - 0
And your opponent has:
イ (Defense) - 5
攻 (Attack) - 15
回 (Counter) - 0
You will attack instead of he/she, but if you have:
イ (Defense) - 6
攻 (Attack) - 6
回 (Counter) - 0
And your opponent has:
イ (Defense) - 6
攻 (Attack) - 12
回 (Counter) - 0
He/she will attack instead of you.
But, there is also another thing that determinates the total power value of your blow,
the Card Value Cancel.
For example, if you have this set of cards...
+------+ +------+ +------+ +------+ +------+ +------+
|1| | |2| | |1|FOOT| |2|FOOT| |3|FOOT| | |
|- | |- | |-\ | |-\ | |-\ | | |
| Kill | | Kill | | \ | | \ | | \ | | CAKE |
| Tech | | Tech | | \ | | \ | | \ | | +2 |
| _| | _| | \_| | \_| | \_| | |
| |1| | |2| |FIST|4| |FIST|1| |FIST|4| | |
+------+ +------+ +------+ +------+ +------+ +------+
#1 #2 #3 #4 #5 #6
..and if you use the combination #5 / #2 / #6 , you will have a total power value:
イ (Defense) - 3
攻 (Attack) - 6
回 (Counter) - 2
Why do you have a defense value equal to 3 and not 5 (3+2)? Simple - it is because
the first card you chose determinated the total defense power you would have. The
total attack power is the result of the sum of all the selected cards per turn, but
the total defense power is the exact value of the defense power of the first card you
chose. Just note that this rule is not applicable to a combination of 'Common Tech'
cards only. The Counter parameter is determined by the value of the 'Recovery' card.
PS: When you use a 回避 card (Evasion card), the kanji 避 (Evade) will be shown besides
the イ (Defense) parameter. Also, if you use a GC (Guard Card), the letter 'G' (Guard),
will be shown besides the イ (Defense) parameter.
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4 - Tips
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- Apart from Evasion cards, never ever use any other card alone.
- I am not sure about what the Gem Cards will do, but I believe it adds points for either
Defense or Counter values. Sometimes, instead, your character will just perform a Taunt.
- Recovery cards add to your Counter values. If you use a +1 card, you will have one point
added in your Counter value. If you have a +2 card, you will have two points, and so on.
- Gem cards may cancel your attack and the opponent's attack, even if your total power
values are stronger than his/hers.
- If you evade before attacking, your combo may miss. Also, sometimes an evade card may
miss, depending on the total power value of your opponent.
- Guard and Evasion cards are very powerful, and they may hit even if your opponent has
highest total power values than yours.
- In some cases, if you do not have any guard, evasion, gem or recovery cards on your
set (in other words, if you only have Common Tech and Kill Tech cards), you can
combine up to four Common Tech cards to perform a VERY powerful combo. Also, in some
cases, your opponent can cancel this kind of attack if he/she also uses it in this
turn.
- If you have a positive 'Counter' value (higher than zero), you will -probably- be
prevented from an unexpected cancellation of your attack, even if your opponent
has highest total power values than yours, as well as a cancellation of your attack
and the opponent's attack.
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5 - Credits
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This FAQ is a Copyright of Simon (Thiago Simoes), and you are NOT allowed to translate,
post it in your site or any other media-vehicle without my consent, as well as rewrite
this FAQ and/or sell this to ANYBODY. The only site allowed to post this FAQ is:
-http://www.gamefaqs.com
Contact me through my:
E-mail - thiagosimoes84@hotmail.com
thiagosimoes84@ig.com.br
ICQ - 117643160
Thanks goes to:
-GOD, for All.
-Mom, for listening all my my stuff :)
-You, for reading this FAQ.
I hope you enjoyed!
See you!
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