我贴上来吧
__________/ Blue: EF/AEUG \_________________
-------------------Units-----------------
U-341
RX-78-2 Gundam (Super Weapon Equipped)
2-4-1
3/1/3
S/E
(Auto B): When this card is play to the field, or when your Unit is abolished, put an Ammo Coin on this card.
(Opponent's Defense Step): <<X>>Remove an Ammo Coin from this card. If so, remove X cards from the same area as this card or
from Junkyard from the game.
Rare
U-342
MSZ-006C1 Z Plus C1
2-5-2
4/2/4
S/E
Transform Space Battle(2)
[Substitute Cost>(TNP -X): Roll X special Gs]
(Normal): <<[2.3](1)>>Abolish 1 of your Special G. If so, negate the play of an opponent's Command without "Prevent" and abolish it.
===================
Waverider: */2/5
High Mobility
Rare
U-343
F90II1 Gundam F90 II1
2-6-2
6/2/4
S/E
Atmosphere Invasion <<[2.5]>>Change(Gundam F90)
(Auto A): This card cannot be destroy or damaged to the turn it's put to field.
(Auto D): During the turn this card is put to field, when this card's detachment does Battle damages to opponent, at the end
of turn, recover your Nation by 10.
Rare
U-344
MSA-0011[Bst] S Gundam (Booster Unit Equip Type)
2-7-2
5/3/7
S
Prevent(5) [High Mobility] <<[2.4]>>Change[S Gundam]
(Auto D): <<[2.5]>>When this card's detachment dealt battle damage to opponent's Nation, after this turn, start a new turn
without changing turn player. However, during the new turn, all your Units except this card can't sortie, and all texts of your
cards except Gs are negated.
Rare
-------------------Characters------------
CH-205
Wolfgang Wakiene
1-1-0
0/0/0
M/Ad
Cruiser-Use-Modification(+0/+1/+2)
(Auto A): All of your "Stronghold" Units gains +0/+0/+2.
(Attack Step): <<R>>Abolish a card from hand. If so, an opponent's Unit without set card set onto it cannot sortie this turn.
Rare
-------------------Commands--------------
C-128
Returning to the Battlefield(?)
2-4-0
Prevent(3)
(Normal): During this cut, outside of your effect, all of your cards outside of special Gs that would be move from field to
places outside of the field would move to your Hangar instead. At the end of turn, put all cards moved to your Hangar by this
effect outside of set card to your Disposition Area in Reroll positon.
Rare
-------------------Operations------------
O-135
Maria and Uso
2-3-0
[Restrict to 1/Self]
(Auto B): When this card is play to the field, put any number of Coins onto this card.
(Auto A): All Units with TNP cost X that is battling gain */+0/+0. The value X is equal to number of coins on this card.
Rare
-------------------Generations-----------
G-
Blue Basic G
(Auto A): Produce one Blue Nation Power.
G-
Blue Basic G
(Auto A): Produce one Blue Nation Power.
G-
Blue Basic G
(Auto A): Produce one Blue Nation Power.
__________________________
__________/ Green: Zeon \_________________
-------------------Units-----------------
U-311
MS-06S Char's Custom Zaku II
1-1-2
2/1/2
S/E
[Restrict to 1/Self] Swift Strike Space Battle(2)
(Auto A): WHen this card is in a detachment with only 1 Unit, Units without "Swift Strike" cannot be move into the Area of that
detachment.
(Auto A): When your Green character is set onto this card, this card cannot be destroy or damaged outside of by Battle damages.
Rare
U-312
MA-04X Zakrello
1-2-1
3/0/1
S
Quick
(Auto B): When this card is play to the field, put it in Reroll position. Also, it gains +1/+0/+0 until end of turn.
(Auto D): WHen this card is battling, abolish it at the end of turn.
Rare
U-313
YMS-15 Gyan (M'Quve Machine)
2-4-2
4/0/3
S/E
Prevent(3) Raid
(Auto D): The Battle Area that this card's detachment with only 1 Unit sorties to attack to is change to Ring Area until end of turn.
(Battle Phase): <<1>>When this card is in Battle Area, roll an opponent's non-Unit card.
Rare
U-314
MA-05Ad Big Rang
2-5-2
4/3/6
S
Prevent(3) Special Shield(3) Supplement(2)
(Auto D): During your turn, when this card apply the "Supplement" effect, put an "Orgg Coin" {UNIT, "S", 0/1/1} onto the field.
(Normal): Abolish one of your Coin that is an Unit. If so, an opponent Unit gains */+0/+0 until end of turn.
Rare
-------------------Characters------------
CH-180
Char Aznable
1-1-0
2/1/2
M/Ad/NT
(Auto D): When this card is destroyed, destroy one of your Unit.
(Attack Step): <<1>>Put an Unit that can successfully make a "Custom Machine Set" with this card into your Disposition Area
in Reroll position, and set this card onto it.
Rare
-------------------Commands--------------
C-128
Leadership
2-2-0
[Restrict to 1/Turn]
(Normal): Choose one of your character. This turn, all of your Units and characters with TNP cost 1-2 that sorties in the same
detachment as that character gains battle modification equals to its original battle strength or original battle modification
respectively.
Rare
-------------------Operations------------
O-121
Impact of Acceleration
2-4-0
[Restrict to 1/Self]
(Opponent's Battle Phase0: <<R>>Abolish a card from hand. When the abolished card is not a G, a card outside of G or set card in
opponent's Disposition Area lose control until end of turn.
Rare
-------------------Generations-----------
G-
Green Basic G
(Auto A): Produce one Green Nation Power.
G-
Green Basic G
(Auto A): Produce one Green Nation Power.
G-
Green Basic G
(Auto A): Produce one Green Nation Power.
__________________________
__________/ Black: Titans, Zanscare \_________________
-------------------Units-----------------
U-176
ORX-005 Gaplant (Yazan Gable Machine)
1-3-2
3/1/2
S/E
[Restrict to 1 / Self] Prevent(4) Space Battle(2)
(Auto D): When this card's detachment dealt battle damage to opponent, opponent abolish a card from hand randomly.
(Auto D): When this card is battling, abolish the bottom card of your Nation. If that card is a G, abolish this card.
Rare
U-177
RMS-141 Xeku Eins (Josh Grey Machine)
2-4-2
3/2/3
S/E
[Team>[New Desides](Auto D): Whenever a Black Command's play is resolved, recover 2 of your Nation].
(Self Disposition Phase):<<1>>Put an Unit in hand with "Name: Xeku Eins", pay its normal cost and put it into your Disposition
Area in rolled.
Rare
U-178
RX-121-2 Gundam TR-1[Hazel Owsla] (Gigantic Arm Unit Equipped)
2-6-2
5/4/6
Raid <<[2.4]>>Change[Hazel Owsla]
(Auto D): At the beginning of DCS, destroy all opponent's card in the same Battle Area as this card with TNP cost of X or less.
X is equal to the number of cards in your hand +1.
Rare
U-Z94
ZM-S09G Tomilat (Chronicle Asher Machine)
1-1-1
2/1/2
S/E
[Restrict to 1 / Self] Quick Special Shield(1)
(Defense Step):<<1>>Move this card to Space Area.
(Self DCS):<<1>>When this card is in Battle Area, destroy an Unit with "Cruiser" or "Stronghold". If so, put a +1/+1/+1 coin on
this card.
Rare
-------------------Characters------------
CH-93
Yazan Gable
2-4-0
2/1/2
M/Ad
Prevent(4)
(Auto A): When this card sortie to attack, or is battling, opponent can't play any text except (Auto) of their Unit and Character.
Rare
-------------------Commands--------------
C-75
Saddening End
1-3-0
Prevent(3)
(Battle Phase): Destroy all opponent's Unit that received damage.
Rare
-------------------Operations------------
O-76
Hand of ??
2-3-0
(Auto D): When your Nation received battle damage from opponent's detachment, you may abolish 1 of your card. If so, use the
effect of "Area Weapon(X)" on the forefront Unit on 1 of that detachment. X is equal to the amount of battle damage dealt to
your Nation by that detachment.
Rare
-------------------Generations-----------
G-
Black Basic G
(Auto A): Produce one Black Nation Power.
G-
Black Basic G
(Auto A): Produce one Black Nation Power.
G-
Black Basic G
(Auto A): Produce one Black Nation Power.
__________________________
__________/ Red: Neo Zeon, Crossbone \_________________
-------------------Units-----------------
U-168
AMX-103 Hamma Hamma
2-4-2
3/3/3
S/E
(Defense Step): Area Weapon(2)
(Defense Step): <<R>>When this card sorties to attack, and it's battling, an opponent's Unit gains +0/+0/-X until end of turn.
The value X is equal to the value of an "Area Weapon" of this card.
Rare
U-169
AMX-104 R-Jarja
2-4-1
4/1/3
S/E
Prevent(3) Raid
(Auto A): When all of your Units is play to the field, they are in Reroll position.
(Defense Step): <<1>>Return one of your Unit or character and an opponent's Unit and character in the same area as this card to
original owner's hand.
Rare
U-C97
XM-X1 Crossbone Gundam X1 Patchwork
2-6-1
5/1/5
S/E
(Auto B):<<[2.4]>>During Disposition Phase, if this card is in your hand, abolish an Unit from your hand with "Name: Crossbone"
other than this card. If so, put this card in to your Disposition Area in reroll position.
(Battle Phase):<<(1)Each>>This card can't be the target of opponent's effect until end of cut.
Rare
U-C98
Cornigs
2-7-2
6/3/6
S/E
Prevent(5) <<1 Each>>Transform Space Battle(3)
(Auto A): This card cannot be target of opponent's Command.
(Auto D): When an opponent's card is play, reroll this card.
============
MA Mode: 0/2/7
(Auto A): This card cannot be target of opponent's effect outside of Command.
Rare
-------------------Characters------------
CH-C52
Callisto of Shadow
2-5-2
2/2/2
M/Ad
(Auto A): Opponent reveal his/her hand.
(Self Disposition Phase): <<1>>When opponent's hand is revealed, from there, choose a non-G card. At the beginning of Return
Step, move the chosen card to the bottom of owner's Nation.
Rare
-------------------Commands--------------
C-91
Third Power
1-4-0
Prevent(3)
(Opponent's Battle Phase): Roll all opponent's cards.
Rare
-------------------Operations------------
O-C19
Gaining of Approval
1-2-0
(Self Disposition Area): <<0>>Look at the top 2 cards on your Nation, from there reveal a G and you can move it to hand.
Rare
-------------------Generations-----------
G-
Red Basic G
(Auto A): Produce one Red Nation Power.
G-
Red Basic G
(Auto A): Produce one Red Nation Power.
G-
Red Basic G
(Auto A): Produce one Red Nation Power.
__________________________
__________/ Brown: Turn A, X, G \_________________
-------------------Units-----------------
U-111
Concept-X 6-1-2 Turn X (Moonlight Butterfly Activated)
3-7-2
8/4/6
S/E
[Restrict to 1/Self] Prevent(9) Special Shield(9)
[Substitute Cost>(TNP Cost -2): Roll an Unit with "Name: Turn A Gundam"]
(Auto D): <<[2.5]>>At the beginning of your DCS, when this card is in Battle Area, destroy 2 of your and opponent's non-G cards.
Rare
U-X96
NRX-016 Rasveyt
2-5-2
4/1/4
S/E
Prevent(3) Psycommu(2)
(Auto A): All of your "Bit MS Coin" gains +X/+2/+X. The value X is equal to this card's "Psycommu(X)" value.
(Battle Phase): <<0>>Put a "Bit MS Coin" {UNIT, "S/E", 0/0/0} into this card's detachment in any order.
Rare
U-G43
Fuunsaiki (Mobile Horse Mode)
2/3/2
2-3/2-3/2-3
S/E
Prevent(9) [MF] Swift Strike
(Auto D): When one of your card in reroll position with [Sect: Toho Fuhai] sortie to Ring Area, you may move this card to that
Ring Area.
(Battle Phase):<<1>>One of your Unit in this card's detachment gains "Swift Strike" until end of turn.
Rare
U-G44
GF13-017NJ Shining Gundam (Hyper Mode)
2-5-2
4-6/1-1/4-6
S/E
Prevent(5) [MF] Sect: Toho Fuhai
(Auto A): When card in opponent's hand or hangar is abolish due to this card's effect, instead destroy an opponent's non-G card.
(Normal): <<1>>When there are 5 or more cards in your Junkyard, remove a card from there from the game. If so, reroll this card.
Rare
-------------------Characters------------
CH-G35
Fuunsaiki
2-3-0
1/1/2
M/ /GF
Quick
(Auto B): When this card is play, it can be set onto Unit outside of Disposition Area including Ring Area.
(Auto D): When this card's detachment does battle damages to opponent's detachment, you can move an opponent's Unit with TNP
cost of 4 or less to the bottom of owner's Nation.
Rare
CH-G36
Domou Kassau
2-5-0
2/2/2
M/Ad/GF
Prevent(5) Sect: Toho Fuhai
(Normal): <<1>>When there are 5 or more cards in your Junkyard, from there remove 2 from the game. If so, this card's set group
cannot be target of opponent's effect until end of turn.
Rare
-------------------Commands--------------
C-24
Opponent of Yesterday
2-4-0
Prevent(3)
(Opponent's Battle Phase): Put an Unit in a Junkyard to opponent's Disposition Area in Reroll position. If so, move an opponent's
Unit with the same TNP cost or total cost amount as that Unit to your Disposition Area in reroll position.
Rare
-------------------Operations------------
O-G16
Super Mode of Anger
2-4-0
[Restrict to 1/Self]
(Attack Step): <<0>>An Unit with "MF" gains the following text until end of turn.
"(Auto D): When an opponent's Unit battling with this card is destroy and abolish, deal X damages to opponent's Nation. The
value X is the same as Attack Strength of this card."
Rare
-------------------Generations-----------
G-
Brown Basic G
(Auto A): Produce one Brown Nation Power.
G-
Brown Basic G
(Auto A): Produce one Brown Nation Power.
G-
Brown Basic G
(Auto A): Produce one Brown Nation Power.
__________________________
__________/ White: W, SEED \_________________
-------------------Units-----------------
U-113
OZ-00MS2B Tallgeese III
2-5-1
5/2/5
S/E
[Restrict to 1/Self] Prevent(3) Quick
[Multiple><<[2.5]>>When this card is in Batlte Area, destroy all Units without character set onto it.]
(Auto A): For this card's "Multiple", you can treat all Units with "Name: Tallgeese" as the same name as this Unit.
Rare
U-S181
ZGMF-X10A Freedom Gundam
3-5-3
6/3/6
S/E
[Restrict to 1/Self] [PS Armor(3)] Special Shield(3)
(Auto A): All opponent's set cards that would be destroy and abolish battling with this card would be return to owner's hand
instead of being abolish.
(DCS): <<1>>Destroy an opponent's Unit battling with this card with attack strength less than this card's original attack
strength.
Rare
U-S182
ZGMF-X56S Impulse Gundam
3-5-2
5/2/5
S/E
[PS Armor] Special Shield(3)
(Battle Phase): <<0 Each>> Choose and abolish one card in hand. If so, choose and activate one of the following effects.
However, each effect can only be used once per turn.
1) Negate this card's destruction.
2) Deal 4 damages to an opponent's Unit battling with this card.
3) An opponent's Unit gains -2/-2/-2 until end of turn.
Rare
U-S183
MBF-P03secondL Gundam Astray Blue Second L
2-6-1
5/2/5
S/E
High Mobility <<[2.4]>>Change[Gundam Astray]
(Attack Step):<<1>>Negate this card's "High Mobility" until end of turn. If so, one of your Unit with "Name: Gundam Astray"
gains +X/+X/+0 until end of turn. The value X is equal the the number of cards in hand. This effect cannot be repeat.
Rare
-------------------Characters------------
CH-S121
Muruta Azrael
2-4-0
0/0/0
M/Ad
(Attack Step): <<0>>Abolish a card from hand. If so, move an opponent's Units, an opponent's Unit outside of the Unit with the
highest total Battle Stregnth to your Disposition Area in REroll position. At the end of turn, move that Unit to owner's
Disposition Area.
Rare
-------------------Commands--------------
C-S98
Operation Fury
2-3-1
(Normal): Negate the play of an opponent's card except a G or an Unit, and move it to its original owner's hand. If so, during this
turn, opponent cannot play the same type of card as the negated card.
C-S99
Blue and Clear World
3-4-0
(Normal): All players recover their Nation equal to half of the card in their respective LCP (rounded up). Afterward, remove
all cards in all LCP from the game.
Rare
-------------------Operations------------
NONE.
-------------------Generations-----------
G-
White Basic G
(Auto A): Produce one White Nation Power.
G-
White Basic G
(Auto A): Produce one White Nation Power.
G-
White Basic G
(Auto A): Produce one White Nation Power.
__________________________
__________/ Dual \_________________
-------------------Units-----------------
NONE.
-------------------Characters------------
NONE.
-------------------Commands--------------
NONE.
-------------------Operations------------
NONE.
-------------------Generations-----------
NONE.
_________________________
__________/ Purple/OO \__________________
-------------------Units-----------------
U-OO2
GN-002 GUndam Dynames
O2/O2-4-1
4/3/5
S/E
Prevent(5)
(Auto B): When this card is play to the field when you produce 3 or more of a specific type of Nation Power, it's play in Reroll position.
(Auto D): When this card sorties to attack, deal 2 damages to opponent's Nation or an opponent's Unit.
Rare
-------------------Characters------------
CH-OO2
Lockon Stratos
O1/O1-4-0
1/2/2
M/Ad
Prevent(5) Quick
(Auto D): When the effect of the Unit this card set onto deals damage to opponent's Unit, deal 2 damages to that opponent
Units. If so, you can reroll this card.
Rare
-------------------Commands--------------
C-OO1
Putting Down Judgment
O1/O1-3-0
Variable(1)
(Battle Phase): Deal 4 damages to an opponent's Unit that is battling.
==================
(Normal): <<1>>This card produce 1 each of NP produced (by you?) until end of Phase.
Rare
-------------------Operations------------
O-OO1
Existence of Conflict
O1-O1/2/0
Prevent(3)
(Auto D): When Unit in Battle Area moved, remove this card from game. If so, that Unit's controller choose 2 cards outside of
this card and G and abolished them.
Rare
-------------------Generations-----------
G-21
Private Military Group
(Auto A): This card produced 1 Purple NP.
(Normal): <<R>>All Units that are battling, during this Phase, cannot be move to hand or Hangar by (that Unit's) opponent's effect.
Rare |