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[卡牌列表] THE DUELIST GENESIS(TDGS)601卡表

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发表于 2008-4-14 23:03:20 | 显示全部楼层
骚骚虫还不如503那几位朋友呢= =
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发表于 2008-4-14 23:06:03 | 显示全部楼层
骚虫是為了王女而存在的呀
魔法王女終於可以一用了
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发表于 2008-4-14 23:56:12 | 显示全部楼层
原帖由 GGGG 于 2008-4-14 22:56 发表
新加坡真快,害我都不知要不要買兩盒(來掃圖提供消息)了


I'm unable to up pictures...so do post some if u brought any...^_^
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发表于 2008-4-15 00:06:16 | 显示全部楼层
八汰鏡
现在才强化灵魂怪么=  =


电池又强化了……
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发表于 2008-4-15 00:07:05 | 显示全部楼层
TDGS-JP050
ライトニグ チューン
魔法カード
自分フィールド上に表側表示で存在するレベル4の光属性モンスター1体を選択して発動する。 選択したモンスターはフィールド上に表側表示で存在する限りチューナーとして扱う。


好.....好强大....
会否每个属性各出一张..- -

那一般卡组用同调怪不成问题了
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发表于 2008-4-15 00:09:10 | 显示全部楼层
- - T45星辰化!
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发表于 2008-4-15 00:09:21 | 显示全部楼层
光道啊!我要可以用的光道魔陷啊!已经不期待有什么好的怪出现了,祭司拿去做慰安妇去!
话说天使族一只都没,874老K!
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发表于 2008-4-15 00:16:03 | 显示全部楼层
第一回合サイキック インパルス一下,对面就打毛了呀。

不过好似也是2:2交换。。。。。。

[ 本帖最后由 许愿星 于 2008-4-15 00:18 编辑 ]
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发表于 2008-4-15 00:34:15 | 显示全部楼层
那张雷族强化卡,如果没有新的电池出来,就是通常魔法版急速充电器
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发表于 2008-4-15 00:40:01 | 显示全部楼层
谢这位朋友提供消息

3G,要买哦,SR的不容易全的=3=
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发表于 2008-4-15 00:49:24 | 显示全部楼层
电池再度强化......感谢分享,终于不用刷新了....orz
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 楼主| 发表于 2008-4-15 02:47:29 | 显示全部楼层
Goyou Guardian (UR)
6/Earth/Warrior/Synchro
2800/2000
Tuner + 1 non tuner
When this card battle and destroys a monster and send it to grave, you may special summon that monster on your side of the field in reverse defense position.

Guard Block (SR)
Normal Trap
During you opponent's turn, you may activate this card after battle damage calculation. The damage resulted from the battle would be 0, draw a card.

Synchro Cancel (SR)
Normal Magic
Return one Synchro monster on your field back to the Extra Deck. Special summon the monster used in the synchro summon of the returned Synchro monster on your side of the field.

Big Piece Golem (SR)
5/Earth/Rock
2100/0
When opponent controls a monster and you have no monster on the field, you may normal summon this card without Release.

Overspec
Normal Trap
Destroy Monsters on the field that has attack higher than their base attack.(?)

TDGS-JP007 (Rare)
Mid Piece Golem
4/Earth/Rock
1600/0
When you control a Big Piece Golem, when you normal summon/reverse summon/special summon this card, you may special summon a Small Piece Golem from your deck.Negate the effect of the monster special summoned by this effect.

TDGS-JP0011
Double Protector
4/Earth/Warrior
700/1600
When this card is destroyed by battle and is sent to the graveyard, you may select one monster on opponent's field and half the attack until the end phase.

TDGS-JP015
Gorogoru
3/Earth/Rock
1350/1600
When an opponent monster battles with this monster, at the end of damage step, switch it to reverse defense position.

TDGS-JP017 (Rare)
Cabalist
1/Earth/Psychic
When this card is destroyed by battle and is sent to the graveyard, you may pay 800 lp and select a Psychic type monster from your deck and add it to your hand.

TDGS-JP019
Mental Protector
3/Light/Psychic
0/2200
The controller of this card pays 500 lp during each standby phase. When this card is on the field, non Psychic monster with an attack of less than 2000 cannot declare attack.

TDGS-JP023 (Rare)
Destructor
4/Earth/Psychic
1600/400
Pay 1000 lp to activate.Select one set magic or trap on opponent field and destroy it. When you control no other Pyshic type monster other than this card during the end phase, destroy this card.

TDGS-JP026
Dark Spirit User- Daruku
3/Dark/Spellcaster
500/1500
Reverse: When this card is face-up on he field, gain control of a Dark Type
monster on opponent's field.

TDGS-JP027
Mechausa (Mecha Rabbit)
2/Earth/Machine
800/100
When this card is destroyed by battle and is sent to the graveyard, special summon a [Mechausa] in reverse defense position. When this card is reversed, select a card on the field. The controller of the selected card takes 500 point damage.

TDGS-JP028
Oyster Maester
3/Water/Fish
1600/200
When this card is destroyed by any method except by battle and is sent to grave, special summon 1 Oyster Token [Fish/water/1/0/0] on your field.

TDGS-JP030
Izanagi
6/Wind/Angel
2200/1000
Remove a spirit monster from you hand to special summon this card. When this card is face up on the field, spirit monsters on your side of the field do not need to go back to the hand during the end phase. (or something like that)

TDGS-JP031
Kuno Warrior
4/Wind/Warrior
1800/1000
When the control of this card is switched, the controller of this card randomly discard a card from the hand.

TDGS-JP032
Avatar of Pharaoh
3/Earth/Undead
400/600
When this card is sent to grave to synchro summon a Synchro Monster, select a level 4 or below Undead monster from the graveyard and special summon it on your field.

TDGS-JP034
Golden ?? Cat
1/Dark/Beast/Spirit
This card cannot be special summoned. When this card is summoned/reversed, return it to the hand during the end phase. When this card is summoned/reversed, select a level 1 monster from your grave and special summon it. When this card leaves the field, remove the monster special summoned by this effect from game.

TDGS-JP035 (Rare)
Yamatonokami
6/Dark/Warrior/Spirit
2200/1200
This card cannot be normal summoned. Remove a spirit monster in your graveyard from game to special summon this card. During the end phase that this card is special summoned, return it to the hand. When this card battles and destroys a monster, you may destroy one magic or trap on opponent's field.


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 楼主| 发表于 2008-4-15 03:03:39 | 显示全部楼层
TDGS-JP001
One-Shot Booster
Earth/Machine/1/0/0
When you Normal Summon a monster, you can Special Summon this card from your hand. By Tributing this card, destroy 1 monster your opponent controls that battled a monster you control during this turn.

TDGS-JP002
Nitro Synchron (Tuner)
Fire/Machine/2/300/100
When this card is sent to the Graveyard to Synchro Summon a "Nitro" Synchro Monster, draw 1 card.

TDGS-JP003
Bolt Hedgehog
Earth/Thunder/2/800/800
If you control a face-up Tuner Monster, you can Special Summon this card from your Graveyard. If this card is removed from the field after it was Special Summoned in this way, it is removed from play.

TDGS-JP004
Dead Gardna
Dark/Warrior/4/0/1900
When a monster you control is selected as an attack target, you can switch the target of attack to this card. When this card is destroyed and sent to the Graveyard as a result of battle, decrease the ATK strength of 1 face-up monster your opponent controls by 1000 points until the End Phase.

*note* Funny how it's a reversal of Sword of Soul used by Kaiba. Light/Warrior/4/0/1900 that INcreased a monster you controlled by 1000 ATK until the End Phase.



TDGS-JP005
Shield Warrior
Earth/Warrior/3/800/1600
You can only activate this card during damage calculation by removing this card from your Graveyard from play. A monster you control is not destroyed as a result of battle.
Rare

TDGS-JP006
Small Piece Golem
Earth/Rock3/1100/0
If you control a face-up "Big Piece Golem" when this card is Normal Summoned, Flip Summoned, or Special Summoned, you can Special Summon 1 "Mid Piece Golem" from your Deck. Negate the effect of the Special Summoned monster.

TDGS-JP007
Mid Piece Golem
Earth/Rock/4/1600/0
If you control a face-up "Big Piece Golem" when this card is Normal Summoned, Flip Summoned, or Special Summoned, you can Special Summon 1 "Small Piece Golem" from your Deck. Negate the effect of the Special Summoned monster.
Rare

TDGS-JP008 (I'm assuming)
Big Piece Golem
Earth/Rock/5/2100/0
If your opponent controls a monster and you control no monsters, you can Normal Summon this card from your hand without Tributing.

TDGS-JP011
Double Protector
Earth/Warrior/4/700/1600
When this card is destroyed and sent to the Graveyard as a result of battle, you can select 1 monster your opponent controls and halve its ATK strength until the End Phase.

TDGS-JP012
Jutte Knight (Tuner)
Earth/Warrior/2/700/900
Once per turn, you can change 1 face-up Attack Position monster your opponent controls to face-up Defense Position.

TDGS-JP013
Wapper Dragon
Wind/Dragon/5/1800/1800
When this card is destroyed and sent to the Graveyard as a result of battle, equip this card to the monster that destroyed it. Decrease the ATK strength of the equipped monster by 1800 points. When this card is sent to the Graveyard by destroying the equipped monster, you can Special Summon this card.
Rare

TDGS-JP014
Montage Dragon
Earth/Dragon/8/?/0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 monsters from your hand to the Graveyard. The ATK strength of this card bcomes the combined Levels of the sent monsters x 300 points.

TDGS-JP015
Gorogor
Earth/Rock/3/1350/1600
When this card battles a monster, change this card to face-down Defense Position at the end of the Damage Step.

TDGS-JP016
Mental Master (Tuner)
Light/Psychic/1/100/200
Pay 800 Life Points and Tribute 1 Psychic-Type monster you control. Special Summon 1 Level 4 or lower Psychic-Type monster from your Deck in Attack Position.
Rare

TDGS-JP017
Cabalist
Earth/Psychic/1/?/?
When this card is destroyed and sent to the Graveyard as a result of battle, you can pay 800 Life Points to add 1 Psychic-Type monster from your Deck to your hand.

TDGS-JP018
Clevonce
Dark/Psychic/2/1200/400
When this card is attacked, you can pay 800 Life Points to negate the attack.

TDGS-JP019
Mental Protector
Light/Psychic/3/0/2200
The controller of this card pays 500 Life Points during each of their Standby Phases. While this card is face-up on the field, all non-Psychic-Type monsters with an ATK strength of 2000 or less cannot attack.

TDGS-JP020
Psycho Commander (Tuner)
Earth/Psychic/3/1400/800
When a Psychic-Type monster you control battles a monster, you can pay multiples of 100 Life Points (max. 500) during the Damage Step. Until the End Phase of the turn, decrease the ATK and DEF strength of your opponent's monster equal to the amount of Life Points paid.

TDGS-JP021
Psycho Whorled
Earth/Psychic/4/1900/1200
During your Main Phase 1, you can pay 800 Life Points and select 1 face-up Psychic-Type monster you control. That monster can attack twice during 1 Battle Phase. If you activate this effect, this card cannot attack this turn.
Rare

TDGS-JP022
Teleki-Attacker (Tuner)
Earth/Psychic/4/1700/700
When a Psychic-Type monster you control is destroyed, you can pay 500 Life Points to destroy this card instead.

TDGS-JP023
Destructor
Earth/Psychic/4/1600/400
Pay 1000 Life Points to destroy 1 Set Magic or Trap Card your opponent controls. If you control no other Psychic-Type monsters during the End Phase, destroy this card.

TDGS-JP024
Gladial Beast - Equite
Wind/Winged Beast/4/1600/1200
When this card is Special Summoned by the effect of a "Gladial Beast" monster, add 1 "Gladial Beast" card from your Graveyard to your hand. At the end of the Battle Phase,if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladial Beast" monster from your Deck, except "Gladial Beast - Equite".

TDGS-JP026
Dark Spirit User - Daruku
Dark/Spellcaster/3/500/1500
FLIP: Take control of 1 DARK monster your opponent controls while this card is face-up on the field.

TDGS-JP027
Mechauser
Earth/Machine/2/800/100
When this card is destroyed and sent to the Graveyard as a result of battle, Special Summon 1 "Mecha Rabbit" from your Deck in face-down Defense Position. When this card is flipped face-up, select 1 card on the field. Inflict 500 points of damage to the controller of the selected card.

TDGS-JP028
Oyster Maester
Water/Fish/3/1600/200
When this card is destroyed and sent to the Graveyard except as a result of battle, Special Summon 1 "Oyster Token" (Fish-Type/WATER/Level 1/ATK 0/DEF 0).

TDGS-JP029
Twin Barrel Dragon
Dark/Machine/4/1700/200
When this card is Normal Summoned or Special Summoned, select 1 card your opponent controls. Toss a coin twice. If both results are Heads, destroy the selected card.
Rare

TDGS-JP030
Izanagi
Wind/Fairy/6/2200/1000
By removing 1 Spirit Monster from your hand from play, you can Special Summon this card. While this card is face-up on the field, all Spirit Monsters you control remain face-up on the field and do not return to their owners' hands during the End Phase even if they are Normal Summoned or flipped face-up.

TDGS-JP031
Kuno Warrior
Wind/Warrior/4/1800/1000
When control of this card is switched, the controller of this card randomly discards 1 card from their hand.

TDGS-JP032
Avatar of Pharaoh
Earth/Zombie/3/400/600
When this card is sent to the Graveyard to Synchro Summon a Synchro Monster, select 1 Level 4 or lower Zombie-Type monster in your Graveyard and Special Summon it.

TDGS-JP034
Golden ? Cat
Dark/Beast/1/?/?
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, Special Summon 1 Level 1 monster from your Graveyard. When this card is removed from the field, remove the Special Summoned monster from play.

TDGS-JP035
Yamato no Kami
Dark/Warrior/6/2200/1200
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 Spirit Monster in your Graveyard from play. During the End Phase of the turn this card is Special Summoned, return it to your hand. When this card destroys a monster as a result of battle, you can destroy 1 Magic or Trap Card your opponent controls.

TDGS-JP038
Multi-Piece Golem
Earth/Rock/7/2600/1300
"Big Piece Golem" + "Mid Piece Golem"
You can return this card to the Fusion Deck at the end of a Battle Phase when this card attacked or was attacked. Then, if all the Fusion Material Monsters used to Fusion Summon this card are in your Graveyard, you can Special Summon them.

TDGS-JP039
Nitro Warrior (Synchro)
Fire/Warrior/7/2800/1800
"Nitro Synchron" + 1 or more non-Tuner Monsters
When you activate a Magic Card during your turn, once during that turn, you can increase the ATK strength of this card by 1000 points during damage calculation only. When this card destroys a monster as a result of battle, you can change 1 face-up Defense Position monster your opponent controls to Attack Position, and attack it with this card.
Ultra/Ultimate Rare

TDGS-JP040
Star Dust Dragon (Synchro)
Wind/Dragon/8/2500/2000
1 Tuner Monster + 1 or more non-Tuner Monsters
When the effect of a Magic, Trap, or Effect Monster Card that destroys a card(s) on the field is activated, by Tributing this card, you can negate the activation and effect of that card and destroy it. If this card is in the Graveyard during the End Phase of the turn this effect is activated, you can Special Summon it.
Ultra/Ultimate Rare

TDGS-JP041
Red Daemon's Dragon (Synchro)
Dark/Dragon/8/3000/2000
1 Tuner Monster + 1 or more non-Tuner Monsters
When this card attacks a Defense Position monster your opponent controls, after damage calculation, destroy all Defense Position monsters your opponent controls. If this card is face-up on the field during your End Phase, destroy all other monsters you control that did not attack this turn.
Ultra/Ultimate Rare

TDGS-JP042
Goyou Guardian
Earth/Warrior/6/2800/2000
1 Tuner Monster + 1 or more non-Tuner Monsters
When this card destroys a monster and sends it to the Graveyard as a result of battle, you can Special Summon that monster to your side of the field in face-down Defense Position.
Ultra Rare

TDGS-JP043
Magical Android (Synchro)
Light/Psychic/5/2400/1700
1 Tuner Monster + 1 or more non-Tuner Monsters
During each of your End Phases, increase your Life Points by 600 points for each Psychic-Type monster you control.

TDGS-JP044
Metal Sphere Daemon (Synchro)
Dark/Psychic/8/2700/2300
1 Tuner Monster + 1 or more non-Tuner Monsters
When this card destroys a monster as a result of battle, increase your Life Points equal to the original DEF strength of the destroyed monster. By paying 1000 Life Points, negate the activation and effect of a Magic or Trap Card that targets a face-up Psychic-Type monster on the field and destroy it.
Ultra/Ultimate Rare

TDGS-JP046
Domino
Continuous Magic
When a monster your opponent controls is destroyed and sent to the Graveyard as a result of battle, by sending 1 monster you control to the Graveyard, destroy 1 monster your opponent controls.

TDGS-JP050
Lightning Tune
Normal Magic
Select 1 Level 4 LIGHT monster you control. While the selected monster is face-up on the field, it is treated as a Tuner Monster.

TDGS-JP051
Psychic Break
Continuous Magic
When you Normal Summon a Psychic-Type monster, by paying 500 Life Points, upgrade the Level of that monster by 1 and increase its ATK strength by 300 points.

TDGS-JP052
Psychic Impulse
Normal Magic
Tribute 1 Psychic-Type monster you control. Your opponent shuffles their hand back into their Deck. Then, they draw 3 cards.
Rare

TDGS-JP053
Emergency Teleport
Quickplay Magic
Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck. Remove the Special Summoned monster from play at the end of the turn.

TDGS-JP056
Yata Mirror
Equipment Magic
You can only equip this card to a Spirit Monster. The equipped monster remains face-up on the field and does not return to its owner's hand during the End Phase. When the equipped monster would be destroyed as a result of battle, destroy this card instead.

TDGS-JP061
Battery Cycle
Normal Magic
Add 2 Thunder-Type monsters with an ATK strength of 1500 or less from your Graveyard to your hand.

TDGS-JP063
Equip Shoot
Normal Trap
You can only activate this card during the Battle Phase. Select 1 Equip Card equipped to a face-up Attack Position monster you control and 1 face-up Attack Position monster your opponent controls, and equip the selected Equip Card to the selected monster. Then, the monster you control that was equipped with the selected Equip Card battles the selected monster.

TDGS-JP064
Angel Lift
Continuous Trap
Select 1 Level 2 or lower monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is removed from the field, destroy this card.

TDGS-JP066
Trigger of Tragedy
Normal Trap
You can only activate this card when a monster you control is targeted by the effect of a Magic, Trap, or Effect Monster Card that includes destroying 1 monster on the field. Switch the target to 1 monster your opponent controls that is a correct target.

TDGS-JP068
Synchron Reflect
Normal Trap
You can only activate this card when a face-up Synchro Monster you control is attacked. Negate the attack, and destroy 1 monster your opponent controls.

TDGS-JP070
Psycho Charge
Normal Trap
Select 3 Psychic-Type monsters in your Graveyard, and shuffle them back into your Deck. Then, draw 3 cards.
Rare

TDGS-JP071
Psycho Healing
Normal Trap
Increase your Life Points by 1000 points for each face-up Psychic-Type monster you control.

TDGS-JP076
Intercept
Counter Trap
Activate only when a monster that requires a Tribute(s) is Normal Summoned. Take control of that monster.

TDGS-JP077
Judgment of Thunder
Normal Trap
You can only activate this card when a Thunder-Type monster is Normal Summoned, Flip Summoned, or Special Summoned. Destroy 1 card your opponent controls.






TDGS-JP0??
?
Earth/Insect/2/700/300
By sending this card from your hand to the Graveyard, upgrade the Level of 1 monster on the field by 1 until the End Phase.

TDGS-JP0??
Dark Assassin
Dark/Fiend/4/1600/400
Based on the number of DARK monsters in your Graveyard, this card gains the following effect(s):
- 1 or less: Decrease the ATK strength of this card by 400 points.
- 2 to 4: Increase the ATK strength of this card by 400 points.
- 5 or more: By sending this card to the Graveyard, destroy all Set monsters your opponent controls.

TDGS-JP0?? (Shriek has it as 028, but Oyster Maester has it here)
Lightlord - Priest Jenice
Light/Spellcaster/4/300/2100
During the End Phase of a turn that a card(s) is sent from your Deck to the Graveyard by the effect of a "Lightlord" monster, inflict 500 points of damage to your opponent's Life Points and increase your Life Points by 500 points.

TDGS-JP0??
Synchro Cancel
Normal Magic
Return 1 Synchro Monster you control to the Fusion Deck. In addition, if the monster that was used for the Synchro Summon of that Synchro Monster are in your Graveyard, you can Special Summon it.

TDGS-JP0??
Guard Block
Normal Trap
You can only activate this card during your opponent's turn after damage calculation. Make the Battle Damage 0, then draw 1 card.

TDGS-JP0??
Overspec
Normal Trap
Destroy all monsters on the field with an ATK strength higher than their original ATK strength.
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发表于 2008-4-15 03:32:58 | 显示全部楼层
出得真快……一体升级杀手出现……

柯杀奇的连载还在继续么=  =
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发表于 2008-4-15 03:36:42 | 显示全部楼层
大块石人居然是弱化版电子龙...

Yamato no Kami貌似又是日本某神?
灵魂怪卡组的类暗凤物?

法老之化身...果然,SD15收录定..
不死也玩同调了...

蚝王有爱,居然是鱼族..
很好..深海王卡组新血..

魔陷MS很多都比较实用,期待翻译..

[ 本帖最后由 ~Emilio~ 于 2008-4-15 03:50 编辑 ]
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发表于 2008-4-15 05:41:42 | 显示全部楼层
TDGS-JP032 地 3星 不死 400 600
★这张卡被同调怪兽的同调召唤使用送去墓地的场合,从自己墓地选择1只4星以下的不死族怪兽特殊召唤。

果然==
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 楼主| 发表于 2008-4-15 05:53:19 | 显示全部楼层
暗灵使出来了 暗灵术冤了


不同于过去的同类型怪兽 任何卡文都没在チューナー后面再加怪兽 这样直译过来光有调整协调都怪怪的 召唤RN斑竹众等来研究下要不要把チューナー改译3个字调整者调整体之类的
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发表于 2008-4-15 06:31:52 | 显示全部楼层
TDGS-JP029( R )ツインバレル・ドラゴン(双管手木仓龙) 暗 4星 机械 1700 200
这张卡召唤·反转召唤·特殊召唤成功时,选择对方场上存在的1张卡发动。进行2次投掷硬币,2次都是表的场合,选择的卡破坏。

这卡可神了!
属性竟然还是暗
不过竟然是机械,喂要塞龙吧

TDGS-JP076( R )インターセプト(截获) 反击陷阱
需要1只怪兽解放的怪兽的召唤成功时才能发动。得到那1只怪兽的控制权。

帝卡组的克星吗~~~~~~~

[ 本帖最后由 Riceas-o-asn 于 2008-4-15 06:38 编辑 ]
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发表于 2008-4-15 07:24:41 | 显示全部楼层
原帖由 帕伽索斯 于 2008-4-15 00:40 发表
谢这位朋友提供消息

3G,要买哦,SR的不容易全的=3=

看到XYZ的資料已經不想買了
念動力族不夠508的光道強
其他支援卡威力不足
再說這次是過於混雜的一次...靈魂、雷族、念動力族、同調...然後還要外加同星數相關的卡...

看來我還是買VJ及WJ掃圖算了
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发表于 2008-4-15 07:33:53 | 显示全部楼层
很好,灵魂怪有新品种了[wdb1]
首先是一星灵魂怪,一眼看去不就是召CD的么 但是第二眼一看,回合结束就要除外,这个……
六星灵魂怪除了能特召攻击力2200外效果就是那浮云,话说值得留场的灵魂怪也就火迦,大蛇勉强算一个
八汰镜要是效果改成装备怪物被破坏时代破多美,因为值得留场的火迦和大蛇想被战破也不是那么容易,鸡肋啊
截获么,现环境能解放召唤的也就是帝和索加居多,但是帝已经成功诱发效果,索加出来时已经发动不了,其他的有价值的大怪……光暗龙?
雷之裁决……我只能说,太强大了,不但电池得到强化了,就算是一般均卡放三雷王的都能下,稳定的一换一
另外果然出了同调解除,神物啊,可惜不是速攻魔法,不过就是普通魔法同调也够变态了
至于念力系列,会不会出一个和万魔殿一样的场地卡呢,念动力族怪不要支付LP就能发效果,那样就有得玩了[wdb1]
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