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[求助]街霸ZERO3↑的出招表有吗?

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发表于 2004-1-16 09:47:39 | 显示全部楼层 |阅读模式
街霸ZERO3↑的出招表有吗?
不好意思!我是新手,这个游戏没有象KOFEX的出招表。
发表于 2004-1-16 09:51:56 | 显示全部楼层
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                         Street Fighter Zero 3 Upper
             GameBoy Advance, by Capcom/Crawfish Interactive (2002)

                                   FAQ v1.2
                       Last Updated on October 17 2002
                      By Ryouga (ryouga@videogamers.com)

_______________________________________________________________________________
_______________________________________________________________________________

[Legal Disclaimer]

This document is Copyright 2002, Ryouga (ryouga@videogamers.com) and may not
be reproduced in any form without permission. Furthermore, this document may
not be altered, edited, or sold without approval. If these terms are violated,
proper legal action will be taken.

Webmasters: If you want to use this document on your site, e-mail me and ask.
I'm always happy to let people use my work, so long as they've been given
permission. Any site found to be using this document without consent will be
asked to remove it or suffer legal consequences.

This document is unofficial and is in no way affiliated with any company.

This guide was written using a Japanese version of the game. All content is
subject to change in the American version.
_______________________________________________________________________________
_______________________________________________________________________________

[Index]

(I)    [Introduction]

(II)   [Controls]

(III)  [Rules]

(IV)   [Menus]

(V)    [Characters]

(VI)   [Secrets]

(VII)  [FAQ]

(VIII) [Acknowledgments]
_______________________________________________________________________________
_______________________________________________________________________________

(I) [Introduction]

- Story -

The street's most powerful fighters once again accept the challenge of
body-crushing combat. Each warrior brings a fierce fighting spirit and
pyrotechnic special moves to the battle arena.

Let the battle commence!

_______________________________________________________________________________
_______________________________________________________________________________

(II) [Controls]

LP: Light Punch  (default: L Button)    LK: Light Kick  (default: R Button)
MP: Medium Punch (default: B+L Buttons) MK: Medium Kick (default: A+R Buttons)
HP: Heavy Punch  (default: B Button)    HK: Heavy Kick  (default: A Button)

D: Down                                 DF: Down-Forward
U: Up                                   DB: Down-Back
F: Forward                              UF: Up-Forward
B: Back                                 UB: Up-Back

QCF: Quarter-Circle Forward control pad motion.
        (Down, Down-Forward, Forward)
HCF: Half-Circle Forward control pad motion.
        (Back, Down-Back, Down, Down-Forward, Forward)

QCB: Quarter-Circle Forward control pad motion.
        (Down, Down-Back, Back)
HCB: Half-Circle Forward control pad motion.
        (Forward, Down-Forward, Down, Down-Back, Back)

CB: Charge Back by holding Back for two seconds.
CD: Charge Down by holding Down for two seconds.
CDB: Charge Down-Back by holding Down-Back for two seconds.

360º Motion: Rotate the control pad in a full circle, starting
              from any direction.
720º Motion: Rotate the control pad in two full circles, starting
              from any direction.


(Ism Selection)
   - After selecting a character, you must select an Ism to fight in. Each
      Ism represents a different style with different fighting options:

                                    +=-=-=-=-=+=-=-=-=-=+=-=-=-=-=+
                                    |  X-Ism  |  Z-Ism  |  V-ism  |
              +=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=+=-=-=-=-=+=-=-=-=-=+
              | # of Super Combos   |      1  |     2+  |      0  |
              | Super Combo Levels  |      1  |      3  |      2  |
              | Custom Combo        |     No  |     No  |    Yes  |
              | Air Block           |     No  |    Yes  |    Yes  |
              | Power               |   High  | Medium  |    Low  |
              | Defense             |    Low  | Medium  | Medium  |
              | Taunt               |     No  |    Yes  |    Yes  |
              | Zero Counter        |     No  |    Yes  |    Yes  |
              +=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=+=-=-=-=-=+=-=-=-=-=+

-In V-Ism, characters can only do their Close Attacks by holding Back and
  pressing the corresponding attack button.


(Mode Selection)
   - After selecting an Ism, you have the option of selecting a Mode which
     can further influence how your character plays.
   - NOTE: These Modes must be unlocked by completing Survival modes. See
           the Secrets section for more information on getting them.

         NORMAL: No special bonuses or drawbacks.

           MAZI: Makes your character inflict more damage, but also take
                  more damage. Also, no matter how many rounds is set to win,
                  losing a single round will lose you the match.

         SAIKYO: Named after Dan's fighting style, meaning 'The Strongest',
                  this mode is far from the strongest. It offers no bonuses,
                  but these handicaps:
                     -Attacks inflict less damage
                     -Cannot link attacks to Special Moves/Super Combos
                     -Easier to be dizzied
                     -Very short Guard Power Gauge

        CLASSIC: Forces your character to use X-Ism, and makes them play as
                  if they were in the original Street Fighter 2, losing the
                  following features:
                     -Air Blocking
                     -Alpha Counter
                     -Defensive Fall/Defensive Roll
                     -Guard Power Gauge
                     -Super Combos/Super Combo Meter
                     -Taunt                     
                 It does, however, offer the following bonuses:
                     -Not able to be comboed in the air
                     -Not able to be Guard Crushed


(Basic Moves)

- Block -
   - Hold Back to block high and mid-range attacks, or hold Down-Back to block
     low attacks.
   - In Z-Ism or V-Ism, you Back while in mid-air to block.
   - Blocking Special Attacks will cause a minimal amount of damage to the
     blocker.
   - Throws cannot be blocked, but can be escaped.

- Throw -
   - Press (F/B)+(HP/HK) to grab or throw a nearby opponent.
   - Throws and grabs vary from character to character.
   - Some grabs can inflict extra damage by rapidly pressing the control pad
     left and right during the attack. These are marked with a star (*).
   - Some characters have air throws that can be performed in the air by
     pressing any direction except Up/Down+(HP/HK).

- Throw Escape -
   - Escape a throw by immediately pressing (F/B)+(HP/HK) when an opponent
     grabs your character.

- Dizzy/Recovery -
   - If a character is hit multiple times without dealing damage themselves,
     they risk getting dizzied. In this state, they are defenseless and unable
     to move.
   - Recover from dizziness by pressing the Punch and Kick buttons rapidly.

- Special Move -
   - Special Moves are unique to each character and are performed by a control
     pad motion with a button press.
   - Special Moves deal a minimal amount of damage when blocked.
   - Some characters can only use certain of their Special Moves while in
     certain -ISMs.

- Defensive Fall -
   - When knocked into the air, press HP before hitting the ground to flip your
     character to their feet and avoid getting hit by further attacks.
   - It's not possible to perform a Defensive Fall in X-Ism.

- Defensive Roll -
   - When knocked into the air, press HK before hitting the ground to roll to
     the other side of the screen upon hitting the ground, then immediately
     get up.
   - It's not possible to perform a Defensive Roll in X-Ism.

- Zero Counter -
   - While blocking an opponent's attack, press F+Punch and Kick buttons of the
     same strength.
   - Performing an Alpha Counter requires one level of Super Combo gauge, and
     shortens your Guard Power Gauge.
   - It's not possible to perform an Zero Counter in X-Ism.

- Damage Reduction -
   - While being attacked or while blocking, press any Punch or Kick buttons
     rapidly and press the control pad in any direction rapidly to reduce the
     damage your character takes.

- Guard Crush -
   - As a character guards against attacks, their Guard Power Gauge will
     decrease. If it runs out completely, the character's Guard will be broken
     and they will be stunned for a moment.
   - After a character suffers a Guard Crush, their Guard Power Gauge will be
     shortened.
   - If a character refrains from blocking, their Guard Power Gauge will
     slowly recharge.

- Taunt -
   - Taunt an opponent by pressing Select.
   - Taunting leaves the character defenseless for a moment.
   - With the exception of Dan, characters can only taunt once per match.

- Super Combo -
   - When the Super Combo Gauge is full, you can perform a super powerful move
      by performing a control pad motion with a button press.
   - Each character has three different fighting styles: X-Ism, Z-Ism, and
      V-Ism. Each style reflects how the Super Combo Gauge can be used.

    X-Ism: You can perform one Super Combo when the Super Combo Gauge is full,
            which uses the entire Gauge.

    Z-Ism: You can perform three levels of Super Combos depending on which
            strength of attack button is used for the Super Combo.
                        Light attack: Level one
                       Medium attack: Level two
                        Heavy attack: Level three

    V-Ism: You can start a Custom Combo when your Super Combo Gauge is at 50%
            or more by pressing Punch and Kick buttons of the same strength.
                -During a Custom Combo, shadow images of your character will
                 follow them and attack in the same way.
                -Custom Combo lasts until the Gauge runs out.
                -You cannot block during a Custom Combo.
                -If you get hit, the Custom Combo ends.

_______________________________________________________________________________
_______________________________________________________________________________

(III) [Rules]

- Time -
   - The time for each round is 99 counts. You can change the round time in
      the Option mode. In certain game modes, the round time cannot be changed.

- Winning -
   - The first player who makes the opponent's vitality deplete to zero wins
      the round. If time runs out before either player wins, the fighter with
      the most vitality left is the winner.

- Win Mark -
   - When a player wins a round, a Win Mark appears above the player's
      Vitality Gauge. Win Marks vary according to how the match was won.

- Match -
   - The first player to win two out of three rounds wins the match. You can
      change the number of winning rounds in the Option mode. In certain game
      modes, the number of rounds cannot be changed.

- Draw Game -
   - A draw game occurs when both players' Vitality Gauges drain out at the
      same time (a Double K.O.), or both players have the same amount of
      Vitality when time runs out.

_______________________________________________________________________________
_______________________________________________________________________________

(IV) [Menus]

- Single Mode -
A story mode from the original arcade version of the game, minus all the
special with their mid-boss and boss characters. Every character has a set
5th and 9th characters they fight, as well as a final boss (who is mostly
always Vega)

- VS Mode -
Two-player competition mode using two copies of the game and a Gameboy
Advance Link Cable.

- Training Mode -
Practice your moves and combos. During gameplay, press Start to change
the Training options.

- Option Mode -
   Game Option   
     Difficulty: Adjust the skill level. The higher, the more difficult.
     Time: Set the round time.
     Rounds (1P): Set the number of rounds to win in one-player mode.
     Rounds (VS): Set the number of rounds to win in two-player mode.
     Damage: Adjust the damage of attacks.
     Speed: Set the speed of gameplay.
     S.C.Gauge: Set the starting level of the Super Combo Gauge.
     Mode Select: Choose On to select modes in Arcade Mode.
     Easy Combos: Allows easier Special Moves by pressing a direction+
                   any Punch or Kick button. According to Another Gamer:
        'Easy Combos makes Super Combos easier to perform and has
         nothing to do with making normal combos easier to perform:
         this makes all of them able to be performed by pressing
         QCF/QCB/B, F/F, B+HP+HK: this is especially useful for Super
         Combos that use charge motions. If you have this setting on,
         you can't control which level SC is used: it'll always be
         performed at the maximum possible level.'

     Default: Restores the default settings for all of the above.
    ISM-PLUS Options (must be unlocked)
     Zero Combo: any ISM can use all Super Combos
     Zero Cancel: able to cancel normal attacks into Special Moves
     Super Zero Cancel: cancel Special Moves into Super Combos
     Super Guard: no damage when blocking Special Moves
     Infinite Guard: Guard Power Gauge does not go down
     Auto Guard: guards against attacks automatically
     Air Guard: any ISM can guard in the air
     Zero Counter Plus: power of Zero Counters increases
     Hard Body: makes you unable to be dizzied (from Another Gamer)
     Guard Destroy: inflict more Guard Power Gauge damage
     Gauge Plus: Super Gauge slowly refills itself
     Limit Off: raises attack power but lowers defense (from Another Gamer)
   Button Config: Reassign the button functions.

- Survival Mode (must be unlocked) -
Defeat as many opponents as possible, with limited vitality.

- Dramatic Battle (must be unlocked) -
Two-on-one mode against the computer.

- Final Battle (must be unlocked) -
Fight against the final boss character from Single Mode.

- Score Ranking -
View the highest scores in each game mode.

_______________________________________________________________________________
_______________________________________________________________________________

(V) [Characters]

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Adon -

Height: 182 cm.              Bust:  112 cm.
Weight:  73 kg.              Waist:  80 cm.              From: Thailand
Blood Type:  B               Hips:   85 cm.


[Stand Attacks]             [Crouch Attacks]          [Air Attacks]
Elbow Jab: LP               Jab: LP                   Downward Jab: LP
Jab: MP                     Elbow Smash: MP           Downward Straight: MP
Straight: HP                Lunge Punch: HP           Straight Punch: HP
Low Kick: LK                Short Kick: LK            Knee Drop: LK
Knee Smash: MK              Front Kick: MK            Side Kick: MK
Roundhouse Kick: HK         Sweep Kick: HK            High Roundhouse: HK

[Close Attacks]             [Throws]
High Kick: HK               Kick Off: HP
                             Knee Toss: HK
                             Elbow Smash (air): HP
                             Kick Off (air): HK

[Zero Counters]
Z-Ism: HK Rising Jaguar     V-Ism: Jaguar Varied Assault Flurry Punch


[Misc. Techniques]
Jaguar Crunch: F+MP                                                    [X Z V]
-Adon winds up, then slides forward with a two-hit elbow drop.


[Special Moves]
Jaguar Kick: B,D,DB+Kick                                                 [Z V]
-Adon somersaults forward and slashes downward with his leg. The stronger the
  Kick button used, the higher and less farther Adon will somersault.

Jaguar Tooth: HCB+Kick                                                 [X Z V]
-Adon flips backwards to the corner of the screen, then pushes off of it and
  drops with a quick kick. The stroner the Kick button used, the farther Adon
  will kick after pushing off the corner of the screen.

Rising Jaguar: F,D,DF+Kick                                             [X Z V]
-Adon will leap forward into the air with a double knee strike, which can hit
  twice up close. The stronger the Kick button used, the higher Adon will
  leap and the longer the delay for the second knee strike.


[Super Combos]
Jaguar Varied Assault: QCF,D,DF+Punch                                    [X Z]
-Adon will rush forward with a series of elbow jabs, finished with a leaping
  elbow smash. At Level 3, pressing Punch buttons rapidly during the attack
  will make Adon finish with a rapid flurry punch instead of the leaping elbow
  smash. Duing the flurry punch, press Punch buttons rapidly to score more
  hits. Also at Level 3, pressing a Kick button during the attack will finish
  with a 3-hit Rising Jaguar (thanks Another Gamer).
     Level 1: 4 Hits      Level 2: 6 Hits       Level 3: 6 to 13 Hits

Jaguar Revolver: QCF,QCF+Kick                                              [Z]
-A more powerful version of the Jaguar Kick, Adon somersaults forward multiple
  times while slashing downward with his leg. At Levels 1 and 2, Adon
  somersaults twice, while he somersaults three times at Level 3.
     Level 1: 3 Hits      Level 2: 4 Hits       Level 3: 6 Hits


[Notes]
-In X-Ism, Adon can perform a Jaguar Kick by pressing any Kick button while
  in the air.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Balrog -

Height: 186 cm.              Bust:  121 cm.
Weight:  72 kg.              Waist:  73 cm.              From: Spain
Blood Type:  O               Hips:   83 cm.


[Stand Attacks]             [Crouch Attacks]          [Air Attacks]
Claw Jab: LP                Claw Jab: LP              Chop: LP
Claw Slash: MP              Claw Stab: MP             Claw Stab: MP
Lunging Claw Stab: HP       Upper Claw Stab: HP       Lower Claw Stab: HP
Knee Strike: LK             Short Kick: LK            Downward Kick: LK
Low Kick: MK                Long Kick: MK             Front Kick: MK
Hopping Axe Kick: HK        Slide Kick: HK            Backdoor Roundhouse: HK

[Close Attacks]             [Throws]
(None)                      Suplex: HP
                             Claw Toss (air): HP
                             Leg Flip (air): HK
[Zero Counters]
Z-Ism: Claw Sideslash       V-Ism: Crouching HK


[Misc. Techniques]
Triangle Jump (air): Up+opposite direction                             [X Z V]
-Balrog can perform a second jump in mid-air by pushing off the side of the
  screen if he is close enough to it.

Back Slash: LP+HK                                                      [X Z V]
-Balrog will backflip onto his hands, then flip back again onto his feet. This
  is an evasive move, and Balrog cannot be hit while performing it.

Short Back Slash: LK+HP                                                [X Z V]
-Balrog will quickly backflip onto his feet. This evasive move is like the
  Back Slash except quicker, and Balrog cannot be hit while performing it.

Kabe Hari Tsuki: CD,U+2K                                               [X Z V]
(on Balrog's stage only)
-Balrog will leap onto the fence in the background and climb around on it.
  During this time, he cannot be hit. After a bit, Balrog will leap off the
  fence towards his opponent, and he can perform any attack that can follow
  the Wall Leap listed below under Special Moves.

Backward Kick: F+HK                                                    [X Z V]
-Balrog spins around and hops forward with a high roundhouse kick.


[Special Moves]
Rolling Crystal Flash: CB,F+Punch                                      [X Z V]
-Balrog will roll forward and finish with an upper claw stab. The stronger the
  Punch button used, the more times Balrog will roll and hit.

Sky High Claw: CD,U+Punch (Punch)                                      [X Z V]
-Balrog will leap back and push himself off the wall, claw first. Pressing
  a Punch button during the attack will stretch out Balrog's arm for a slightly
  longer range. The weaker the Punch button used, the higher Balrog will shoot
  across the screen. Balrog will always try to jump to the wall behind him for
  this attack, but pressing (UF) instead of (U) will make him leap to the
  opposite wall and perform the attack.

Wall Leap: CD,U+Kick                                                   [X Z V]
-Balrog will leap back and push himself off the side of the screen towards his
  opponent. Balrog will always leap to whichever side of the screen he is closest
  to, unless (UF) or (UB) is used at the end of  the motion. After Balrog has
  pushed off the wall, hold Left or Right to slightly move him in the air. The
  following attacks can be used after the Wall Leap:

   []Flying Barcelona Attack: Punch                                    [X Z V]
      -Balrog will slash his arms out below him, hitting opponents on both sides,
       but not directly below him.

   []Izuna Drop (throw): (any direction but Up)+Punch                  [X Z V]
      -Balrog will grab them and perform a powerful suplex. This can only be done
       if Balrog is very close to his opponent.

Scarlet Terror: CDB,F+Kick                                                 [V]
-Balrog will backflip and kick while moving slightly forward. The stronger the
  Kick button used, the higher and farther Balrog will flip.


[Super Combos]
Super Wall Leap: CDB,DF,DB,UF+Kick                                       [X Z]
-A more powerful version of the Wall Leap, Balrog will leap forward and push
  himself off the side of the screen towards his opponent. Balrog will always
  leap towards the opposite side of the screen, unless (UB) is used at the end
  of the motion instead of (UF). After Balrog has pushed off the wall, hold Left
  or Right to slightly move him in the air. The following attacks can be used
  after the Super Wall Leap:

   []Flying Barcelona Special: Punch                                     [X Z]
      -A more powerful version of the Flying Barcelona Attack, Balrog will slash
       his arms out below him, hitting opponents multiple times on both sides,
       but not directly below him.
          Level 1: 2 Hits      Level 2: 3 Hits        Level 3: 4 Hits

   []Rolling Izuna Drop (throw): (any direction but Up)+Punch            [X Z]
      -A more powerful version of the Izuna Drop, Balrog will grab the opponent
       and perform multiple powerful suplexes. This can only be done if Balrog
       is very close to his opponent.
          Level 1: 2 Hits      Level 2: 3 Hits        Level 3: 4 Hits

Scarlet Mirage: CB,F,B,F+Kick                                              [Z]
-A more powerful version of the Scarlet Terror that performs two backflip
  kicks in a row. At Level 3, a third backflip kick is added.
     Level 1: 5 Hits      Level 2: 6 Hits        Level 3: 9 Hits

Red Impact: CB,F,B,F+Punch                                            [Z(LV3)]
-Balrog will perform a short claw swipe, which will toss his opponent into the
  air above him. He will then spin around and impale them with his claw. Balrog
  must be holding his claw to perform this attack.
     Level 3: 2 Hits


[Notes]
-If he is hit repeatedly, Balrog will drop his claw, then eventually his mask.
  To retrieve them, have Balrog walk over them. Balrog will also regain his mask
  and claw between rounds.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Birdie -

Height: 216 cm.              Bust:  156 cm.
Weight: 111 kg.              Waist: 102 cm.              From: England
Blood Type:  O               Hips:  106 cm.


[Stand Attacks]             [Crouch Attacks]          [Air Attacks]
Jab: LP                     Jab: LP                   Downward Jab: LP
Straight: MP                Straight: MP              Downward Punch: MP
Overhead Smash: HP          Mohawk Uppercut: HP       Overhead Smash: HP
Ankle Kick: LK              Short Kick: LK            Downward Kick: LK
High Kick: MK               Front Kick: MK            Front Kick: MK
Advancing Boot: HK          Sweep Kick: HK            Dropkick: HK

[Close Attacks]             [Throws]
Upward Smash: HP           *Headbutt: HP
                             Overhead Toss: HK
                             Chain Slam (air): HP

[Zero Counters]
Z-Ism: HP Bull Head         V-Ism: Bull Drop


[Misc. Techniques]
Body Crash (air): D+HP                                                 [X Z V]
-Birdie stretches out and falls down on his stomach.

Bull Drop: F+HK                                                        [X Z V]
-An axe kick that only hits mid-level as Birdie brings his leg down.

Bad Hammer (close): HP,U                                                   [X]
-During Birdie's close HP upward smash, hold Up after the first hit and he
  will jump up and smash them to the ground.


[Special Moves]
Bull Head: CB,F+Punch                                                  [X Z V]
-Birdie will dash forward and smash downward with his head. The stronger the
  Punch button used, the farther Birdie will dash before headbutting.

Bull Horn: Charge LK+HP or LP+HK, release                              [X Z V]
-Birdie accumulates power for this punch as long as two of the same type of
  attack button are being held down. At any moment on the ground, release
  the buttons and Bridie will turn around, then dash forward with a headbutt.
  The power of the headbutt and the distance of the dash depend on how long
  the buttons are charged.

Murderer Chain (throw): 360º+Punch                                     [X Z V]
-Birdie grabs his opponent and tosses them into the air with a chain around
  them, then yanks them to the ground. He then does the same thing on the
  other side.

Bandit Chain (throw): 360º+Kick                                        [X Z V]
-Birdie wraps his chain around his opponent's neck, then lifts them over his
  head and slams them into the ground repeatedly. After the slams, he tosses
  the opponent over his head. The stronger the Kick button used, the more
  times Birdie will slam his opponent.


[Super Combos]
The Birdie: CB,F,B,F+Punch                                               [X Z]
-A more powerful version of the Bull Head, Birdie will dash forward and
  headbutt multiple times. At Level 3, if the first headbutt hits the opponent
  on the ground, Birdie will headbutt several times, stop to taunt as his
  opponent gets dizzy, then headbutt them twice more.
     Level 1: 3 Hits      Level 2: 4 Hits        Level 3: 5 Hits

Bull Revenger: QCF,D,DF+Punch or Kick                                      [Z]
-A more powerful version of the Murderer Chain and Bandit Chain, Birdie will
  leap forward and try to grab his opponent and wrap his chain around their
  neck, then lift them over his head and slam them into the ground repeatedly.
  After the slams, he will toss them into the air and yank them back to the
  ground. Using a Punch button will make Birdie leap a short distance before
  the grab, while a Kick button will make him leap across the screen.
     Level 1: 2 Hits      Level 2: 3 Hits        Level 3: 4 Hits


[Notes]
-Birdie has two different taunts, one where he pulls out a switchblade and
  spins it, and another where he gives a thumbs-up and says 'Hey!'.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Blanka -

Height: 192 cm.              Bust:  198 cm.
Weight:  98 kg.              Waist: 120 cm.              From: Brazil
Blood Type:  B               Hips:  172 cm.


[Stand Attacks]             [Crouch Attacks]          [Air Attacks]
Chop: LP                    Low Scratch: LP           Scratch: LP
Strong Chop: MP             High Scratch: MP          Downward Scratch: MP
Scoop Scratch: HP           Reaching Uppercut: HP     Fierce Scratch (up): HP
Short Kick: LK              Short Kick: LK            Under Scratch (side): HP
Front Kick: MK              Side Kick: MK             High Kick: LK
Backflip Kick: HK           Back Sweep: HK            Downward Thrust: MK

[Close Attacks]             [Throws]
Slap: LP                   *Grab & Bite: HP
Knee Strike: LK             Kick Off (air): HK
Double Knee: MK

[Zero Counters]
Z-Ism: HK Vertical Rolling  V-Ism: Crouching HK


[Misc. Techniques]
Rock Crush (close): F/B+MP                                               [X Z]
-A double-hit headbutt.

Amazon River Run: DF+HP                                                [X Z V]
-Blanka lies on his back and slides forward a short distance. This can travel
  under most projectiles.

Surprise Forward: F+LK+HP or F+LP+HK                                   [X Z V]
-Blanka dashes forward a step. He can still be hit during this move, and
  he can pass through opponents if done close enough.

Surprise Backward: B+LK+HP or B+LP+HK                                  [X Z V]
-Blanka bugs his eyes out and dashes back a step. He cannot be hit during
  this move.


[Special Moves]
Electric Thunder: Punch rapidly                                        [X Z V]
-Blanka will hunch down and create an blast of electricity around himself.
  Blanka will keep the electricity pulsating as long as a Punch button is
  being pressed rapidly.
  
Rolling Attack: CB,F+Punch                                             [X Z V]
-Blanka will roll into a ball and fly forward. The stronger the Punch button
  used, the farther and faster Blanka rolls.

Vertical Rolling: CD,U+Kick                                            [X Z V]
-Blanka rolls into a ball and flips into the air, where he backflips out of
  the ball and falls down. The stronger the Kick button used, the higher and
  faster Blanka rolls.

Back Step Rolling: CB,F+Kick                                           [X Z V]
-Blanka will backflip, then flips himself forward in a ball into the air and
  arc downward. The stronger the Kick button used, the faster, higher, and
  farther Blanka rolls.


[Super Combos]
Ground Shave Rolling: CB,F,B,F+Punch                                     [X Z]
-Blanka rolls into a ball and spins forward along the ground to hit his
  opponent multiple times. Holding Punch will make Blanka spin in place, and
  he will roll forward when the button is released or after a couple seconds
  have passed. Each Level causes Blanka to roll farther and faster.
     Level 1: 2 Hits      Level 2: 3 Hits       Level 3: 4 Hits

Tropical Hazard: CDB,DF,DB,UF+Kick                                         [Z]
-Blanka leaps and grabs the top of the screen, then shakes it causing various
  fruit to fall. Tap Punch buttons and press the Control Pad Left and Right as
  Blanka hangs to shake down more fruit to hit the opponent. When all the
  fruit has fallen, Blanka will shoulder ram directly at his opponent.
     Level 1: 3 Hits      Level 2: 4 Hits       Level 3: 5 Hits


[Notes]
-The watermelons that lie on the ground after the Tropical Hazard can be hit
  by either character, causing damage to the other character if they are hit
  by the melon. The stronger the attack that the melons are hit with, the
  higher they fly into the air.
-Blanka has, by far, the best missed-grab animation in the game. His jaw
  drops and his eyes bug out to an unhuman size.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Cammy -

Height: 164 cm.              Bust:   86 cm.
Weight:  46 kg.              Waist:  57 cm.              From: ?
Blood Type:  B               Hips:   88 cm.


[Stand Attacks]             [Crouch Attacks]          [Air Attacks]
Jab: LP                     Jab: LP                   Downward Chop: LP
Straight: MP                Straight: MP              Strong Chop: MP
Backfist: HP                Uppercut: HP              Downward Punch: HP
High Kick: LK               Short Kick: LK            Thrust Kick: LK
Back Kick: MK               Thrust Kick: MK           Splits Kick: MK
Handstand Roundhouse: HK    Leg Sweep: HK             Roundhouse Kick: HK

[Close Attacks]             [Throws]
Elbow Jab: LP               Suplex: HP
Uppercut: MP                Frankensteiner: HK
Double Arm Smash: HP        Shoulder Toss (air): HP
Knee Strike: LK             Air Frankenteiner (air): HK
Face Kick: MK
Handstand Kick: HK

[Zero Counters]
Z-Ism: Standing HP          V-Ism: HK Cannon Spike


[Special Moves]
Spiral Arrow: QCF+Kick                                                 [X Z V]
-Cammy will spin herself forward low along the ground feet-first. The
  stronger the Kick button used, the faster and farther Cammy spins. This
  attack can be used to pass under some projectile attacks. Using HK will
  hit twice up close.

Cannon Spike: F,D,DF+Kick                                              [X Z V]
-Cammy performs a high rising kick into the air. The stronger the Kick button
  used, the higher and farther Cammy kicks.

Hooligan Combination: DB,D,DF,F,UF+Punch                               [X Z V]
-Cammy will roll into a ball and jump forward. This can be cancelled by
  pressing any Kick button, or followed into one of these attacks:

   -Fatal Leg Twister: (any direction but Up)+Kick (near opponent's head)
      -Cammy performs a Frankensteiner throw attack. Press the button when
       Cammy is near her opponent's head.

   -Cross Scissors Pressure: (any direction but Up)+Kick (near opponent's body)
      -Cammy will grab her opponent and spin them into the air, then land on
       them with a stomp. Press the button when Cammy is near her opponent's
       body.

   -Razor Edge Slicer: Neutral
      -Cammy will perform a sliding kick upon hitting the ground if nothing is
       done during the Hooligan Combination roll.

Axel Spinning Knuckle: HCB+Punch                                         [X Z]
-Cammy will spin forward and perform a double-hit backfist. The spin before
  the attack is able to dodge oncoming attacks if the timing is right. The
  stronger the Punch used, the farther Cammy will spin.

Cannon Strike (jumping forward): QCB+Kick                                  [V]
-Cammy dives almost straight down with a kick. The stronger the Kick button
  used, the fast Cammy will dive.

Cannon Revenge: QCB+Punch                                                  [V]
-Cammy raises an arm as if to block as says 'Come on!'. If she is hit by a
  high attack while in this stance, she will automatically counterattack with
  a Cannon Spike. If she isn't hit, she will pull her arm back and be unable
  to move for a moment. The stronger the Punch button used, the longer she
  stays in the counterattacking stance, but the longer she will be stunned
  after as well.


[Super Combos]
Spin Drive Smasher: QCF,D,DF+Kick                                        [X Z]
-A more powerful version of the Spiral Arrow and Cannon Spike, Cammy will
  perform a multi-hitting Spiral Arrow, followed by a multi-hitting Cannon Spike.
     Level 1: 6 Hits      Level 2: 7 Hits       Level 3: 9 Hits

Reverse Shaft Breaker: QCB,QCB+Kick                                        [Z]
-A more powerful variation of the Spiral Arrow, Cammy will spin straight up
  feet-first. Press the Control Pad Left and Right and all buttons rapidly
  during the spin for more hits.
     Level 1: 12 Hits     Level 2: 14 Hits      Level 3: 18 Hits

Killerbee Assault: CDB,DF,DB,UF+Kick                                  [Z(LV3)]
-Cammy will leap up to the top of the screen, then push off of it and kick at
  her opponent. If she hits, she will bounce off the top and bottom of the
  screen while kicking twice more, then stomp them to the ground with a Cross
  Scissors Pressure.
     Level 3: 5 Hits


[Notes]
-If a Cannon Spike or Cannon Strike is blocked, Cammy will bounce back into
  the air and be quit open to a counterattack.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Chun-Li -

Height: 169 cm.              Bust:   84 cm.
Weight:   ? kg.              Waist:  59 cm.              From: China
Blood Type:  A               Hips:   89 cm.


[Stand Attacks]             [Crouch Attacks]          [Air Attacks]
Slap: LP                    Jab: LP                   Jab: LP
Spear Hand: MP              Straight: MP              Upward Punch: MP
Straight Punch: HP          Long Punch: HP            Downward Punch: HP
Thrust Kick: LK             Short Kick: LK            High Kick (up): LK
High Kick: MK               Side Kick: MK             Side Kick (side): LK
Roundhouse Kick: HK         Handstand Sweep: HK       Slash Kick (up): MK
                                                       Side Kick (side): MK
[Close Attacks]             [Throws]                   Backflip Kick (up): HK
Body Shove: HP              Ground Slam: HP           Double Kick (side): HK
Punt Kick: MK               Ground Slam (air): HP
Head Kick: HK

[Zero Counters]
Z-Ism: HP Kikoken           V-Ism: Crouching MK


[Misc. Techniques]
Triangle Jump (air): Up+opposite direction                             [X Z V]
-Chun-Li can perform a second jump in mid-air by pushing off the side of the
  screen if she is close enough to it.

Kaku Kyaku Raku: DF+HK                                                 [X Z V]
-Chun-Li flips forward, turning in mid-air and landing in her knee.

Yosou Kyaku (air): D+MK                                                [X Z V]
-Chun-Li stomps below her with her heel. This can be repeated multiple times.

Kohou Kiten Kyaku: DF+MK                                               [X Z V]
-Chun-Li kicks forward, then does a backflip.


[Special Moves]
Kikoken: HCF+Punch                                                       [Z V]
-Chun-Li throws a blue energy bubble across the screen. The stronger the
  Punch button used, the faster the projectile travels, but the sooner it
  dissipiates.

Tenshokyaku: CD,U+Kick                                                 [X Z V]
-Chun-Li will leap into the air with spinning high kicks. The stronger the
  Kick button used, the higher Chun-Li will leap and the more times she will
  spin and kicks.

Hyakuretsukyaku: Kick rapidly                                          [X Z V]
-Chun-Li will kick rapidly in front of her, covering a wide radius. Chun-Li
  will continue the attack until the button-pressing stops.

Senenshu: HCB+Kick                                                       [Z V]
-Chun-Li flips forward on her hands, then brings her leg down with a slashing
  kick. The stronger the Kick button used, the farther Chun-Li will flip and
  kick.

Spinning Bird Kick: CB,F+Kick  (air)                                       [X]
-Chun-Li will flip upside-down and spin forward with her legs split apart.
  The stronger the Kick button used, the farther Chun-Li will spin. If
  performed in the air, the kick will arc up or down according with her jump.

Souhakkei: CB,F+Punch                                                      [X]
-Chun-Li slides slightly forward with a dual palm strike. The stronger the
  Punch button used, the farther Chun-Li will slide before the attack.


[Super Combos]
Senretsukyaku: CB,F,B,F+Kick                                             [X Z]
-A more powerful variation of the Hyakuretsukyaku, Chun-Li will dash forward
  with a series of normal kicks ending with a Hyakuretsukyaku.
     Level 1: 5 Hits      Level 2: 6 Hits       Level 3: 7 Hits

Hazan Tenshokyaku: CDB,DF,DB,UF+Kick                                       [Z]
-A more powerful version of the Tenshokyaku, Chun-Li will perform the rising
  kick while spinning rapidly and hitting multiple times.
     Level 1: 7 Hits      Level 2: 8 Hits       Level 3: 9 Hits

Kikoshou: QCF,QCF+Punch                                                    [Z]
-A more powerful version of the Kikoken, Chun-Li blasts a small sphere of
  energy in front of her. At Level 3, the sphere sends off a wave of energy
  that increases its range.
     Level 1: 5 Hits      Level 2: 7 Hits       Level 3: 10 Hits


[Notes]
-In X-Ism Chun-Li no longer wears her classic outfit from Street Fighter 2
  (from Another Gamer).

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Cody -

Height: 185 cm.              Bust:  139 cm.
Weight:  80 kg.              Waist:  86 cm.              From: U.S.A.
Blood Type:  O               Hips:   97 cm.


[Stand Attacks]             [Crouch Attacks]          [Air Attacks]
Jab: LP                     Jab: LP                   Jab: LP
Uppercut: MP                Body Blow: MP             Overhead Punch: MP
Body Blow: F+MP             Uppercut: HP              Swipe Punch: HP
Backfist: HP                Short Kick: LK            Punt Kick: LK
Short Kick: LK              Slide High Kick: MK       Side Kick: MK
Front Kick: MK              Sweep Kick: HK            Low Kick: HK
High Kick: HK
Hop Roundhouse: HK

[Close Attacks]             [Throws]
none                        Shackle Toss: HP
                             Stomp Down: HK
                             Air Stomp (air): HK

[Zero Counters]
Z-Ism: Smash Punch          V-Ism: Crouching HK


[Misc. Techniques]
Knife Pickup: D+2 Punches                                              [X Z V]
-Cody will pick up the Knife, then flip it in his hand. If Cody is hit, throws
  his opponent, or does the Final Destruction Super Combo, he will drop the
  Knife. While holding the Knife, his punches become Knife slashes, dealing
  more damage and slight block damage. Cody can also throw the Knife
  (see below).

Knife Throw (with Knife): QCF+Punch                                    [X Z V]
-Cody tosses the Knife straight across the screen. It can be picked up again
  afterwards.

Fake Stone: QCF+Taunt                                                    [Z V]
-Cody ducks down as if to pick up and stone, then quickly stands up and
  laughs.

Sakeru: DB or B                                                            [V]
-Cody will automatically dodge projectiles when blocking in V-Ism. Projectiles
  will pass right through him as he blocks, as well as other attacks.


[Special Moves]
Criminal Uppercut: QCB+Punch                                           [X Z V]
-Cody uppercuts and makes a whirlwind in front of him, which can hit multiple
  times. The whirlwind can stop onciming projectiles.

Ruffian Kick: QCF+Kick                                                 [X Z V]
-Cody slides forward while kicking. Using LK will kick low, MK will kick
  mid-level, and HK will kick high.

Bad Stone: QCF+Punch (charge Punch)                                    [X Z V]
-Cody ducks down and pick up a stone, then tosses it, which arcs down to the
  ground. Holding the Punch button will make Cody toss it in his hand up to
  three times before throwing it, which cause the stone to deal more damage.
  The stronger the Punch button used, the farther Cody will toss the stone.

Bad Spray: B,DB,D+Punch (while getting up)                             [X Z V]
-Cody hunches down and tosses a wave of dust a short distance from him.


[Super Combos]
Final Destruction: QCF,QCF+Punch                                         [X Z]
-(in X-Ism)
   This changes Cody's controls to what they were in Final Fight. Each attack
   button has the same function and can be chained when on the ground.   
                  Jab -> Jab -> Gut Punch -> Uppercut
   Cody can also punch while crouching, or kick while jumping. By pressing
   D+Attack during the Gut Punch, Cody will throw the opponent. Also, all
   of his air attacks become his standing F+HK spinkick (thanks Another Gamer.
   Cody remains in this control style until the shadows of himself stop
   following him.

-(in Z-Ism)
   Cody will take a jab forward. If it connects, he will pummel his opponent
   with a variety of punches finished with an uppercut.
     Level 1: 8 Hits      Level 2: 13 Hits      Level 3: 18 Hits

Dead End Irony: QCF,QCF+Kick                                           [X Z V]
-A more powerful version of the Ruffian Kick, Cody will dash forward while
  kicking multiple times. At Level 3, he will leap into the air and perform
  several spinning kicks.
     Level 1: 5 Hits      Level 2: 6 Hits       Level 3: 7 Hits


[Notes]
-Cody has it very well in V-Ism. His Sakeru block lets most attacks pass
  through him, letting him break the rule of not being able to block air
  attacks when crouching.
-Performing a Bad Stone right next to an opponent will toss the stone right
  through them.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Dan -

Height: 177 cm.              Bust:  113 cm.
Weight:  74 kg.              Waist:  83 cm.              From: Hong Kong
Blood Type:  O               Hips:   88 cm.


[Stand Attacks]             [Crouch Attacks]          [Air Attacks]
Backfist: LP                Jab: LP                   Jab: LP
Body Blow: MP               Straight: MP              Downward Punch: MP
Overhead Smash: HP          Uppercut: HP              Overhead Smash: HP
Knee Jab: LK                Weak Kick: LK             Short Kick: LK
Front Kick: MK              Strong Kick: MK           Side Kick: MK
Roundhouse Kick: HK         Sweep Kick: HK            Roundhouse Kick: HK

[Close Attacks]             [Throws]
none                        Shoulder Toss: HP
                             Shoulder Toss (air): HP

[Zero Counters]
Z-Ism: Standing Taunt       V-Ism: Crouching HK


[Misc. Techniques]
Zenten Chouhatsu: QCF+Taunt                                            [X Z V]
-Dan rolls forward, then stands up and taunts.

Kouten Chouhatsu: QCB+Taunt                                            [X Z V]
-Dan rolls backward, then stands up and taunts.

Saikyo Defense: (while blocking) F+LK+HP or F+LP+HK                        [V]
-Dan pushes forward while blocking to lessen the damage he takes.


[Special Moves]
Gadoken: QCF+Punch                                                     [X Z V]
-Dan tosses a small fireball in front of him, which quickly dissipiates. The
  stronger the Punch button used, the slightly farther the fireball goes.

Koryuken: F,D,DF+Punch                                                 [X Z V]
-Dan will rise into the air with an uppercut. The stronger the Punch button
  used, the higher Dan will punch.

Dankukyaku: QCB+Kick                                                   [X Z V]
-Dan leaps forward with a twisting kick. The stronger the Kick button used,
  the more times Dan will kick.

Kuchu Dankykyaku (air): QCB+Kick                                         [Z V]
-In the air, the Dankukyaku will give Dan an extra shove into the air while
  kicking. Once again, the stronger the Kick button used, the more times Dan
  will kick.


[Super Combos]
Hiisho Buraiken: QCB,QCB+Kick                                            [X Z]
-Dan will go into a frenzy of punches and kicks, finished with a rising
  uppercut.
     Level 1: 5 Hits      Level 2: 7 Hits       Level 3: 11 Hits

Shinku Gadoken: QCF,QCF+Punch                                              [Z]
-A more powerful version of the Gadoken, Dan tosses a small multi-hitting
  fireball in front of him, which dissipiates a bit later than a normal
  Gadoken. Each Level increases the distance the projectile goes.
     Level 1: 3 Hits      Level 2: 4 Hits       Level 3: 5 Hits

Koryu Rekka: QCF,D,DF+Kick                                                 [Z]
-A more powerful version of the Koryuken, Dan will spin in place with an
  uppercut, then leap into the air with a second uppercut. Each Level
  will make Dan slide farther out before the first uppercut.
     Level 1: 4 Hits      Level 2: 5 Hits       Level 3: 6 Hits

Chouhatsu Densetsu: QCF,QCF+Taunt                                          [Z]
-A more powerful version of the Zenten Chouhatsu, Dan rolls forward five
  times, each time stopping and performing a taunt. The sixth roll, he will
  leap forward and taunt, then land with his special 'Yayutsi!' taunt.

Chouhatsu Shinwa: QCB,QCB+Taunt                                       [Z(LV3)]
-The ultimate taunt. Every attack button will become a taunt for a limited
  time. Performing a normal Taunt will make Dan do his special 'Yayutsi!'
  taunt. Dan will sparkle and perform his 'Yayutsi!' taunt when this Super
  Combo runs out.


[Notes]
-Dan is the only character that can Taunt endlessly during a match. He
  can taunt while standing, crouching, or jumping. He also has two special
  rolling taunts, and two Super Combo taunts.
-According to Another Gamer, Dan's taunts in X-Ism can actually hit opponents
  that are in the air, but deal hardly any damage

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Dee Jay -

Height: 184 cm.              Bust:  130 cm.
Weight:  92 kg.              Waist:  89 cm.              From: Jamaica
Blood Type: AB               Hips:   94 cm.


[Stand Attacks]             [Crouch Attacks]          [Air Attacks]
Jab: LP                     Jab: LP                   Jab: LP
Uppercut: MP                Low Elbow Drop: MP        Elbow Smash: MP
Long Uppercut: HP           High Elbow Drop: HP       Downward Punch: HP
Short Kick: LK              Short Kick: LK            High Kick: LK
High Kick: MK               Sweep Kick: MK            Straight Kick: MK
Roundhouse: HK              Sliding Kick: HK          Axe Kick: HK

[Close Attacks]             [Throws]
Elbow & Punch: HP           Overhead Toss: HP
Knee Jab: LK                Flip Toss: HK
Side Kick: MK               Air Flip Toss (air): HK
Knee Axe: HK

[Zero Counters]
Z-Ism: Jackknife Maximum    V-Ism: Crouching MK


[Misc. Techniques]
Knee Shot (air): D+LK                                                  [X Z V]
-A mid-air knee strike. This cannot be done while jumping straight up, only
  forward or backward.


[Special Moves]
Air Slasher: CB,F+Punch                                                [X Z V]
-Dee Jay uppercuts and tosses a thin wave of energy across the screen. The
  stronger the Punch button used, the faster the projectile goes.

Machine Gun Uppercut: CD,U+Punch  (Punch rapidly)                      [X Z V]
-Dee Jay punches many times with extreme speed, then uppercuts. Pressing
  Punch buttons rapidly while Dee Jay is punching will score more hits.

Double Rolling Sobat: CB,F+Kick                                        [X Z V]
-Dee Jay hops forward and kicks, then turns and kicks with the other leg.
  Using LK will only kick only, and the stronger the Kick button used, the
  faster and farther Dee Jay will kick.

Jackknife Maximum: CD,U+Kick                                               [V]
-Dee Jay leaps into the air while spinning and kicking. The stronger the
  Kick button used, the higher Dee Jay will leap and the more times he will
  kick.


[Super Combos]
Sobat Carnival: CB,F,B,F+Kick                                            [X Z]
-A more powerful version of the Double Rolling Sobat, Dee Jay hops forward
  while spinning and kicking multiple times.
     Level 1: 4 Hits      Level 2: 5 Hits       Level 3: 6 Hits

Sunrise Theme: CDB,DF,DB,UF+Kick                                           [Z]
-A more powerful version of the Jackknife Maximum, Dee Jay leaps into the
  air while spinning and kicking rapidly.
     Level 1: 5 Hits      Level 2: 7 Hits       Level 3: 9 Hits

Climax Beat: CDB,DF,DB,UF+Punch                                            [Z]
-A more powerful version of the Machine Gun Uppercut, Dee Jay will uppercut
  his opponent high into the air and hit them with a Machine Gun Uppercut as
  they drop. The uppercut must knock the opponent into the air for the Machine
  Gun Uppercut to follow.
     Level 1: 7 Hits      Level 2: 10 Hits      Level 3: 13 Hits


[Notes]
-When playing as Dee Jay, try charging DB whenever possible to perform an
  Air Slasher, Double Rolling Sobat, or Super Combo at any moment.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Dhalsim -

Height: 176 cm.              Bust:  107 cm.
Weight:  48 kg.              Waist:  46 cm.              From: India
Blood Type:  O               Hips:   65 cm.


[Stand Attacks]             [Crouch Attacks]          [Air Attacks]
Vertical Chop: LP           Stretch Punch: LP         Stretch Down Jab: LP
Horizental Chop: F+LP       Chop: DB+LP               Downward Jab: B+LP
Stretch Punch: MP           Stretch Punch: MP         Stretch Straight: MP
Uppercut Chop: B+MP         Chop: DB+MP               Straight: B+MP
Stretch Double Punch: HP    Stretch Punch: HP         Stretch Down Punch: HP
Headbutt: B+HP              Chop: DB+HP               Downward Punch: B+HP
Stretch Low Kick: LK        Short Slide: LK           Stretch Thrust Kick: LK
Low Kick: B+LK              Short Kick: DB+LK         Thrust Kick: B+LK
Stretch High Kick: MK       Medium Slide: MK          Stretch Thrust Kick: MK
High Kick: B+MK             Short Kick: DB+MK         Thrust Kick: B+MK
Stretch Roundhouse: HK      Long Slide: HK            Stretch Roundhouse: HK   
Knee Bash: B+HK             Sweep Kick: DB+HK         Roundhouse Kick: B+HK

[Close Attacks]             [Throws]
none                       *Yoga Noogie: HP
                             Yoga Toss: HK
                             Yoga Air Toss (air): HK

[Zero Counters]
Z-Ism: Standing B+MP        V-Ism: Crouching HK


[Misc. Techniques]
Yoga Mummy (air): D+HP                                                 [X Z V]
-Dhalsim spins across the screen head-first. Unlike the Yoga Spear, there
  in no way to choose the angle of the attack.

Yoga Spear (air): D+Kick                                               [X Z V]
-Dhalsim spins to the ground feet-first. Using LK will dive almost straight
  across the screen, MK will dive at a slight angle, and HK will dive almost
  straight down.

Yoga Escape: (when knocked down) B,DB,D+Kick                             [Z V]
-Dhalsim will teleport before hitting the ground and re-appear standing on
  the ground.

Yoga Shock: B+LP (Charge LP)                                               [Z]
-Dhalsim winds up a chops, and attacks when LP is released. At full charge,
  Dhalsim chops for more damage strikes from overhead.


[Special Moves]
Yoga Fire: QCF+Punch                                                   [X Z V]
-Dhalsim exhales a tiny fireball across the screen. In Z-Ism and V-Ism, the
  fireball will dissipiate as it travels, and the stronger the Punch button
  used, the faster the fireball will go but the sooner it will dissipiate. In
  X-Ism, the fireball will not dissipiate.

Yoga Flame: HCB+Punch                                                    [Z V]
-Dhalsim exhales a large fire in front of him. The stronger the Punch button
  used, the longer Dhalsim keeps the fire in front of him. Note that the Z-Ism
  and V-Ism Yoga Flame has a different control motion than in X-Ism.

Yoga Flame: HCF+Punch                                                      [X]
-Dhalsim exhales a large fire in front of him. The stronger the Punch button
  used, the longer Dhalsim keeps the fire in front of him. Note that the X-Ism
  Yoga Flame has a different control motion than in Z-Ism and V-Ism

Yoga Blast: HCB+Kick                                                     [Z V]
-Dhalsim exhales a large fire at an upward angle. The stronger the Kick button
  used, the longer Dhalsim keeps the fire in the air. Note that the Z-Ism and
  V-Ism Yoga Blast has a different control motion than in X-Ism.

Yoga Blast: HCF+Kick                                                       [X]
-Dhalsim exhales a large fire at an upward angle. The stronger the Kick button
  used, the longer Dhalsim keeps the fire in the air. Note that the X-Ism
  Yoga Blast has a different control motion than in Z-Ism and V-Ism.

Yoga Teleport: F,D,DF or B,D,DB + (LK+HP or LP+HK)  (air)              [X Z V]
-Dhalsim will teleport either forward or backward, depending if (F,D,DF) or
  (B,D,DB) is used. Using (LK+HP) will teleport Dhalsim halfway across the
  screen, while (LP+HK) travels all the way across. Dhalsim cannot be attacked
  while he is teleporting. In Z-Ism and V-Ism, Dhalsim can Teleport while in
  the air, but not in X-Ism


[Super Combos]
Yoga Tempest: HCF,HCF+Punch                                               [X]
-A more powerful version of the Yoga Flame, Dhalsim exhales a large
  multi-hitting fire in front of him
     X-Ism: 5 Hits

Yoga Inferno: QCF,QCF+Punch                                               [Z]
-A more powerful version of the Yoga Flame, Dhalsim exhales a twisting spray
  of fire in front of him
     Level 1: 3 Hits      Level 2: 8 Hits       Level 3: 13 Hits

Yoga Strike: QCF,D,DF+Kick                                                [Z]
-Dhalsim leaps up and flips in the air. If he touches his opponent while in
  the air, he will grab them and slam them into he ground with his legs. This
  will only attack opponents in the air and will do nothing to them on the
  ground.
     Level 1: 1 Hit       Level 2: 2 Hits       Level 3: 3 Hits

Yoga Stream: QCB,QCB+Punch                                                [Z]
-Dhalsim exhales a spray of fire along the ground. This attack must be
  blocked low
     Level 1: 3 Hits      Level 2: 4 Hits       Level 3: 5 Hits


[Notes]
-In X-Ism, Dhalsim's limbs will automatically adjust their length to how
  far away the opponent is.
-On Dhalsim's stage, his wife will appear in the background. She will clap
  if Dhalsim hits his opponent, and shake her head if Dhalsim is hit. If he
  loses, she will fall to her knees and cover her face with her hands.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- E.Honda -

Height: 185 cm.              Bust:  212 cm.
Weight: 137 kg.              Waist: 180 cm.              From: Japan
Blood Type:  A               Hips:  210 cm.


[Stand Attacks]             [Crouch Attacks]          [Air Attacks]
Slap: LP                    Slap: LP                  Slap: LP
Long Slap: MP               Long Slap: MP             Overhead Chop: MP
Overhead Chop: HP           Tripping Hook: HP         Arm Swipe: HP
Low Kick: LK                Short Kick: LK            Bum Drop: LK
Front Kick: MK              Side Kick: MK             Sumo Press: MK
High Kick: HK               Sweep Kick: HK            Side Kick: HK

[Close Attacks]             [Throws]
none                        Body Toss: HP
                            *Bear Hug: HK
                             Air Toss (air) HP

[Zero Counters]
Z-Ism: Standing HP          V-Ism: Crouching HK


[Misc. Techniques]
Hiza Geru: F+MK                                                        [X Z V]
-A close-range knee strike.

Harai Geri: F+HK                                                       [X Z V]
-A long-range
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发表于 2004-1-16 09:58:08 | 显示全部楼层
老大
不要难为楼主呀
这样一票东东
好难懂呀
~
致楼主:
《街霸3↑》的出招表
确实不好找
我目前就迷茫在这部游戏里
不过,游戏里的出招,和其他版的《街霸》大致相同
只有X 模式有1种必杀
V模式 没有必杀
Z模式 每个角色通常有3种必杀
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发表于 2004-1-16 10:00:26 | 显示全部楼层
这个游戏很简单的。女生都能在GBA上打出全隐藏。
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发表于 2004-1-16 11:27:39 | 显示全部楼层
参考下文看看吧~~也许有用~~
http://www.cln1.com/czb12.htm
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发表于 2004-1-16 15:44:27 | 显示全部楼层
RYU(隆) 波动拳 ↓↘→+拳 ○ ○ ○
波动之扣(假动作) ↓↘→+START - ○ ○
灼热波动拳 ←↙↓↘→+拳 ○ ○ ○
升龙拳 →↓↘+拳 ○ ○ ○
龙卷旋风腿 ↓↙←+腿 ○ ○ ○
空中龙卷旋风腿 空中↓↙←+腿 ○ ○ ○
锁骨碎 →+重拳 ○ ○ -
锁骨割 →+中拳 - ○ ○
超必杀技
真空波动拳 ↓↘→↓↘→+拳 ○ - ○
真空旋风腿 ↓↙←↓↙←+腿 - - ○
真·升龙拳 →↓↘↓↘+腿(Level3) - - ○


KEN(肯)

波动拳 ↓↘→+拳 ○ ○ ○
火焰升龙拳 →↓↘+拳 ○ ○ ○
龙卷旋风腿 ↓↙←+腿 ○ ○ ○
空中龙卷旋风腿 空中↓↙←+腿 ○ ○ ○
翻滚 ↓↙←+拳 ○ ○ ○
假动作 ↓↘→+START - ○ ○
稻妻割 →+中腿 ○ ○ ○
大外回蹴 →+重腿 ○ ○ ○
超必杀技
升龙烈破 ↓↘→↓↘+拳 ○ - -
神龙拳 ↓↘→↓↘++腿 - - ○
疾风迅雷腿 ↓↙←↓↙←+腿(Level3)


CHUN LI(春丽)

气功拳 ←↙↓↘→+拳 - ○ ○
霸山蹴 →↘↓↙←+腿 - ○ ○
百裂蹴 腿连打 ○ ○ ○
天升腿 ↓储↑+腿 ○ - -
气功掌 ←储→+拳 ○ - -
回转鹤腿蹴 ←储→+腿 ○ - -
空中回转鹤腿蹴 空中←储→+腿 ○ ○ ○
后方回旋腿(中段技) ↘+中腿 ○ ○ ○
鹤脚落 ↘+重腿 ○ ○ ○
鹰爪腿 空中↓+中腿 ○ ○ ○
三角跳 空中近版边时按相反方向 ○ ○ ○
超必杀技
千裂腿 ←储→←→+腿 ○ - ○
气功掌 ↓↘→↓↘→+腿 - - ○
霸山天升腿 ↙储↘↙↗+腿 - - ○


BIRDIE

BULL HEAD ←储→+拳 ○ ○ ○
BULL HORN 紧按两拳或两腿 ○ ○ ○
MURDERER CHAIN 近敌时摇杆转一圈+拳 ○ ○ ○
BANDIT CHAIN 近敌时摇杆转一圈+腿 ○ ○ ○
BODY SLAM 空中↓+重腿 ○ ○ ○
BULL DROP 空中↓↙←+腿 ○ ○ ○
BAD HAMMER →+重腿 ○ - -
超必杀技
THE BIRDIE ↓↘→↓↘→+拳 ○ - ○
BULL REVENGER ↓↙←↓↙←+腿


ADON(阿当)

RISING JAGUAR →↓↘+腿 ○ ○ ○
JAGUAR KICK ←↓↙+腿 - ○ ○
空中JAGUAR KICK 空中+腿 ○ - -
JAGUAR TOOTH →↘↓↙←+腿 ○ ○ ○
JAGUAR CRUNCH(中段技) →+中拳 ○ ○ ○
超必杀技
JAGUAR REVOLVER ↓↘→↓↘→+腿 - - ○
JAGUAR VARIED ASSAULT ↓↘→↓↘→+拳 ○ - ○
JAGUAR THOUSAND JAGUAR VARIED ASSAULT +拳 ○ ○ ○
JAGUAR ASSASSIN JAGUAR VARIED ASSAULT +腿 ○ ○ ○


GOUKI(豪鬼)

豪波动拳 ↓↘→+拳 ○ ○ ○
斩空波动拳 空中↓↘→+拳 ○ ○ ○
灼热波动拳 →↘↓↙←+拳 ○ ○ ○
豪升龙拳 →↓↘+拳 ○ ○ ○
龙卷斩空腿 ↓↙←+腿 ○ ○ ○
空中龙卷斩空腿 空中↓↙←+腿 ○ ○ ○
阿修罗闪空(飞前) →↓↘+三拳或三腿 ○ ○ ○
阿修罗闪空(飞后) ←↓↙+三拳或三腿 ○ ○ ○
翻滚 ↓↙←+拳 - ○ ○
百鬼袭 ↓↘→↗+拳 - ○ ○
百鬼袭冲 百鬼袭中↓↘→↗+拳+拳 - ○ ○
百鬼袭刃 百鬼袭中↓↘→↗+拳+腿 - ○ ○
天魔空刃腿 ↓+中腿 ○ ○ ○
头盖破杀 →+中拳 ○ ○ ○
旋风腿 →+中腿 ○ ○ ○
超必杀技
灭杀豪波动 →↘↓↙←→↘↓↙←+拳 - - ○
灭杀豪升龙 →↓↘↓↘+拳 - - ○
天魔豪斩空 空中↓↘→↓↘→+拳 - - ○
瞬狱杀 轻拳+轻拳→轻腿+轻拳 ○ - ○


BALROG(巴洛)

DASH STRAIGHT ←储→+拳 ○ ○ ○
DASH UPPER ←储→+腿 ○ ○ ○
DASH GROUND STRAIGHT ←储↘+拳 - ○ ○
DASH GROUND UPPER ←储↘+腿 - ○ ○
BUFFALD HEAD ↓储↑+拳 - ○ ○
TURN PUNCH 按紧三拳或三腿 ○ ○ ○
超必杀技
CRAZY BUFFALO ←储→→+拳或腿 ○ - ○
CRAZY BUFFALO ←储→→+拳 - - ○
GIGATON BLOW ←储→→+腿(LEVER3) - ○ ○


BLANKA(布兰卡)

ELECTRIC THUNDER 连打拳键 ○ ○ ○
ROLLING ATTACK ←储→+拳 ○ ○ ○
BACKSTEP ROLLING ←储→+腿 ○ ○ ○
VERTICAL ROLLING ↓储↑+腿 ○ ○ ○
SURPRISE FORWORD →+三腿 ○ ○ ○
SURPRISE BACK ← +三腿 ○ ○ ○
ROCK CRUSH 近敌时←中拳 ○ ○ ○
AMAZON RIVER RUN ↘+重拳 ○ ○ ○
超必杀技
GROUND SHAVE ROLLING ←储→←→+拳 ○ - ○
TROPICAL HAZARO ↙储↘↙↗+腿+连打拳或腿 - - ○


CAMMY(嘉米)

SPIRAL ARROW →↓↘+腿 ○ ○ ○
CANNON SPIKE →↓↘+腿 ○ ○ ○
CANNON STRIKE 跳前中↓↙←+腿 - ○ -
CANNON REVENGE ↓↙←+拳 - ○ -
AXLE SPIN KNUCKLE →↘↓↙←+拳 ○ - ○
HOOLIGAN COMBINATION ←↙↓↘→↗+拳 ○ ○ ○
RAZOR EDGE SLICER HOOLIGAN COMBINATION后不按键 ○ ○ ○
FATAL LEG TWISTER HOOLIGAN COMBINATION中近敌 ←或→+腿 ○ ○ ○
CROSS SCISSOR PRESURE HOOLIGAN COMBINATION中低空 ←或→+腿 ○ ○ ○
超必杀技
SPIN DRIVE SMASHER →↓↘→↓↘+腿 ○ - ○
REVERSE SHAFT BREAKER ↓↙←↓↙←+腿+连打拳或腿 - - ○
KILLER BEE ASSAULT ↙储↘↙↗+腿(LEVER3) - - ○


NASH(那什)

SONIC BOOM ←储→+拳 ○ ○ ○
SOMERSAULT SHELL ↓储↑+腿 ○ ○ ○
DASH 快速按→→ - ○ ○
KNEE BAZOOKA DASH中+腿 - ○ ○
KNEE BAZOOKA ←或→+轻腿 ○ - -
JUMP SCOBAT ←或→+中腿 ○ ○ ○
STEP KICK ←或→+重腿 ○ ○ ○
超必杀技
SOMERSAULT JUSTICE ↙储↘↙↗+腿 ○ - ○
SONIC BREAK ←储→←→+拳+连按拳 ○ ○ ○
CROSSFIRE BLITZ ←储→←→+腿 - - ○



CODY(考迪)

BAD STONE →↓↘+拳 ○ ○ ○
FAKE THROW(假动作) →↓↘+START - ○ ○
RUFFIAN KICK →↓↘+腿 ○ ○ ○
CRIMINAL UPPER ↓↙←+拳 ○ ○ ○
BAD SPRAY ←↙↓+拳 ○ ○ ○
TOKUSHU KOUDOU:
KNIFE HIROI 在刀旁按↓+两拳 ○ ○ ○
TOKUSHU KOUDOU:
KNIFE KOUGEKI 持刀近敌时+拳 ○ ○ ○
TOKUSHU KOUDOU:
KNIFE NAGE 持刀近敌时+拳 ○ ○ ○
STOMACH BLOW →+中拳 ○ ○ ○
CRACK KICK →+重腿 ○ ○ ○
YOKE DODGE 攻击后←或↙  ○  
超必杀技
FINAL DESTRUCTION ↓↘→↓↘→+拳 ○ - ○
DEAD END IRONY ↓↘→↓↘→+腿 - - ○


DAN(丹)

GADON KEN ↓↘→+拳 ○ ○ ○
KOURYUU KEN ↓→↘+拳 ○ ○ ○
DANKUU KYAKU ↓↙←+腿 ○ ○ ○
KUUCHUU DANKUU KYAKU 空中↓↙←+腿 - ○ ○
SAIKYOU RYUU BOUGYO BLOCK后→+三拳 ○ ○ ○
ZENTEN CHOUHATSU
(挑拨) ↓→↘+START ○ ○ ○
KOUTEN CHOUHATSU
(挑拨) ↓↙←+START ○ ○ ○
SHAGAMI CHOUHATSU
(挑拨) 蹲下+START ○ ○ ○
KUUCHUU CHOUHATSU
(挑拨) 空中+START ○ ○ ○
超必杀技
HISSHOU BURAI KEN ↓↙←↓↙←+腿 ○ - ○
SHIN KUU GADOU KEN ↓↘→↓↘→+拳 - - ○
KOURYUU REKKA  ↓↘→↓↘+腿 - - ○
CHOUHATSU DENSETSU ↓↘→↓↘→+START - - ○
CHOUHATSU SHINWA ↓↙←↓↙←+START(LEVER3) - - ○
ZENTEN/KOUTEN
CHOUHATSU C.SHINWA中↙或↘+拳或腿 - - ○


DHALSIM

  X V Z
YOGA FIRE ↓↘→+拳 ○ ○ ○
YOGA FLAME →↘↓↙←+拳 ○ - -
YOGA BLAST →↘↓↙←+腿 ○ - -
YOGA ESCAPE ←↙↓+腿 - ○ ○
YOGA TELEPORT(前) →↓↘+三拳或三腿 ○ ○ ○
YOGA TELEPORT(后) ←↓↙+三拳或三腿 ○ ○ ○
YOGA SHOCK ←+轻拳 - - ○
DRILL ZUTSUKI 空中↓+重拳 ○ ○ ○
DRILL KICK 空中↓+腿 ○ ○ ○
KUUCHUU CHOUHATSU 空中+START  - - ○
超必杀技
YOGA TEMPEST ←↙↓↘→←↙↓↘→+拳 ○ -  
YOGA INFERNO ↓↘→↓↘+拳 - - ○
YOGA STRIKE ↓↘→↓↘+腿 - - ○
YOGA STREAM ↓↙←↓↙←+腿 - - ○


E.HONDA(本田)

百裂张手 连打拳键 ○ ○ ○
超级头撞 ←储→+拳 ○ ○ ○
超级百贯落 ↓储↑+腿 ○ ○ ○
大银杏投 近敌时摇杆转一圈+拳 ○ ○ ○
飞行相扑PRESS 空中↓+腿 ○ ○ ○
膝蹴 ←或→+中腿 ○ ○ ○
扫蹴 ←或→+重腿 ○ ○ ○
超必杀技
鬼无双 ←储→←→+拳 ○ - ○
富士碎 ←储→←→+腿 - - ○
大蛇碎 近敌时摇杆转两圈+拳(lever3)


GEN(元)

SOU-RYUU STYLE 任何时候三拳 - ○ ○
HYAKURENKOU (SOU-RYUU)连打拳键 ○ ○ ○
GEKIROU (SOU-RYUU)↓→↘+腿+连打腿键 ○ ○ ○
KI-RYUU STYLE 任何时候三腿 - ○ ○
JASEN (KI-RYUU)←储→+拳 ○ ○ ○
OUGA (KI-RYUU)↓储↖或↗+腿 - ○ ○
UKEN ->SHAKUDAN (KI-RYUU)空中快速按两下重腿 - ○ ○
超必杀技
ZAN'EI (SOU-RYUU)↓↘→↓↘→+拳 ○ - ○
SHITENSHUU (SOU-RYUU)↓↙←↓↙←+拳 - - ○
KOUGA (KI-RYUU)空中↓↙←↓↙←+腿 - - ○
JAKOUHA (KI-RYUU)↓↘→↓↘+腿 - - ○


GUY(凯)

BUSHIN IZUNA OTOSHI 近敌时↓↘→+拳 ○ ○ ○
BUSHIN IZUNA OTOSHI 离敌时↓↘→+拳 ○ ○ ○
HOUZANTOU ↓↙←+拳 ○ ○ ○
BUSHIN SENPUU KYAKU ↓↙←+腿 ○ ○ ○
HAYAGAKE ↓↘→+腿 ○ ○ ○
HAYAGAKE:KYUUTEISHI (HAYAGAKE)↓↘→+轻腿 ○ ○ ○
HAYAGAKE:KAGE SUKUI (HAYAGAKE)↓↘→+中腿 ○ ○ ○
HAYAGAKE:KUBIKARI (HAYAGAKE)↓↘→+重腿 ○ ○ ○
HIJI OTOSHI 空中↓+中拳 ○ ○ ○
KUBI KUDAKI →+中拳 ○ ○ ○
KAMAITACHI ↘+中腿 ○ ○ ○
BUSHIN GOKUSA KEN 近敌时轻拳+中拳+重拳+重腿 ○ ○ ○
BUSHIN-RYUU SEOI MAGE 近敌时轻拳+中拳+重拳↓+重腿 ○ - -
BUSHIN-RYUU SEOI MAGE →+ 中拳或重拳 ○ ○ ○
SANKAKU TOBI 空中近版时按相反方向 ○ ○ ○
超必杀技
BUSHIN MUSOU RENGE →↘↓↙←→↘↓↙←+拳 ○ - ○
BUSHIN HASSOU KEN ↓↘→↓↘→+拳 - - ○
BUSHIN GOURAI KYAKU ↓↘→↓↘→+腿 - - ○


KARIN(神月)

GUREN KEN ↓↘→+两拳 ○ ○ ○
HOU SHOU →↓↘+拳 ○ ○ ○
MUJIN KYAKU →↓↘+腿 ○ ○ ○
RESSEN CHOU ←↓↙+拳 ○ ○ ○
RESSEN CHOU RESSEN CHOU中按拳 ○ ○ ○
RESSEN HA ↓↘→↗+腿 ○ ○ ○
YASHA GAESHI(JOUDAN) ↓↙←+拳 ○ ○ ○
YASHA GAESHI(GEDAN) ↓↙←+腿 ○ ○ ○
ARAKUMA INASHI 摇杆转一圈+腿 ○ ○ ○
TSUMUJI-GARI →+中腿 ○ ○ ○
超必杀技
KANZUKI-RYUU
SHINPIKAIBYAKU ↓↘→↓↘→+拳 ○ - ○
KANZUKI-RYUU KOU /
OU KEN ↓↘→↓↘→+腿 - - ○


R-MINKA

FLYING PEACH ↓↙←+拳 ○ ○ ○
SHOOTING PEACH ↓↙←+腿 ○ ○ ○
PARADISE HOLD 摇杆转一圈+拳 ○ ○ ○
DAYDREAM HEADLOCK 摇杆转一圈+腿+连按拳或腿 ○ ○ ○
WINGLESS AIRPLANE 空中→↘↓↙←+腿 ○ ○ ○
FLYING BODY PRESS 跳跃←或→↓+重拳 ○ ○ ○
KNEE DROP 跳跃←或→↓+轻拳 ○ ○ ○
RAINBOW SOBAT →+中腿;X-ISM←或→+中腿 ○ ○ ○
SLIDING ↓+重腿 ○ ○ ○
超必杀技
HEAVENLY DYANAMITE 摇杆转两圈+拳+连按拳或腿 ○ - ○
RAINBOW HIP RUSH  ↓↘→↓↘+拳 ○ - ○
SARDINE'S BEACH SPECIAL ↓↘→↓↘+腿 ○ - ○
HASHIRU ←或→ ○ - ○
DAGEKI HASHIRU中+拳 ○ - ○
TOBIKOSHI HASHIRU中+腿 ○ - ○
TOBIKOSHI HASHIRU中走近敌人 ○ - ○
HAIGOTORI TOBIKOSHI连打+拳或腿 ○ - ○
MOONSAULT PRESS DAGEKI后按拳或不按键 ○ - ○
MISSILE KICK DAGEKI后按腿 ○ - ○
PARADISE HOLD DAGEKI后←或→+拳 ○ - ○
PARADISE HOLD DAGEKI后紧按←或→ ○ - ○
WINGLESS AIRPLANE DAGEKI后←或→+腿 ○ - ○
ENZUI LARIAT HAIGOTORI后+拳 ○ - ○
ENZUI DROP KICK HAIGOTORI后+腿 ○ - ○
RAINBOW SUPLEX HAIGOTORI后←或→+拳 ○ - ○
DAYDREAM HEADLOCK HAIGOTORI后←或→+腿 ○ - ○


ROLENTO(罗兰多)

PATRIOT CIRCLE ↓↘→+拳 ○ ○ ○
STINGER →↓↘+腿+拳或腿 ○ ○ ○
MEKONG DELTA AIR RAID ↓↙←+拳+拳 ○ ○ ○
MEKONG DELTA ESCAPE ↓↙←+腿←或→+拳或腿 ○ ○ ○
MEKONG DELTA ATTACK 三拳+拳 ○ ○ ○
TRICK LANDING ←或→+三腿 ○ ○ ○
HIGH JUMP 连打↙↘或↖↗ - ○ ○
SPIKE ROD 空中↓+中腿 ○ ○ ○
FAKE ROD →+中腿 ○ ○ ○
超必杀技
TAKE NO PRISONER ↓↘→↓↘→+拳 ○ - ○
STEEL RAIN ↓↘→↓↘→+腿 - - ○
MINE SWEEPER ↓↙←↓↙←+拳 - - ○


ROSE(罗斯)

SOUL SPARK ←↙↓↘→+拳 ○ ○ ○
SOUL THROW →↓↘+拳  ○ ○ ○
SOUL PEFLECT ↓↙←+拳 ○ ○ ○
SOUL SPIRAL ↓↘→+腿 ○ ○ ○
SLIDE ↘+中腿 ○ ○ ○
SOUL-PIETTE →+重腿 - ○ ○
超必杀技
AURA SOUL THROW ↓↘→↓↘+拳 ○ - ○
AURA SOUL SPARK ↓↙←↓↙←+拳 - - ○
SOUL ILLUSION ↓↘→↓↘+腿 - - ○


SAGAT(沙加)

TIGER SHOT ↓↘→+拳 ○ ○ ○
GROUND TIGER SHOT ↓↘→+腿 ○ ○ ○
TIGER UPPERCUT →↓↘+拳 ○ - -
TIGER BLOW →↓↘+拳 - ○ ○
TIGER CRUSH →↓↘+腿;X-ISM ↓↘→↗+腿 - ○ ○
FAKE KICK 快速按两下中腿 - ○ ○
超必杀技
TIGER GENOCIDE ↓↘→↓↘+腿 ○ - ○
TIGER CANNON ↓↘→↓↘→+拳 - - ○
TIGER RAIN  ↓↙←↓↙←+腿 - - ○
ANGRY CHARGE ↓↘+START - - ○


SAKURA(樱)

HADOU KEN ↓↘→+三拳 ○ ○ ○
SHOU'OU KEN →↓↘+拳 ○ ○ ○
SAKURA OTOSHI →↓↘+腿+连打三拳 - ○ ○
SHUNPUU KYAKU ↓↙←+腿 ○ ○ ○
FLOWER KICK(中段技) →+中腿 ○ ○ ○
超必杀技
MIDARE-ZAKURA ↓↘→↓↘+腿 ○ - ○
SHINKUU HADOU KEN →↓↘→↓↘+拳 - - ○
HARU ICHIBAN ↓↙←↓↙←+腿 - - ○


SODAM(索达姆)

JIGOKU SCRAPE ↓↘→+拳 ○ ○ ○
BUTSUMETSU 摇杆转一圈+拳 ○ ○ ○
DAIKYOU BURNING 摇杆转一圈+腿 ○ ○ ○
SHIRAHA CATCH →↓↘+腿 ○ ○ ○
YAGURA REVERSE ←↓↙+腿 ○ ○ ○
KOUTEN OKIAGARI  →↘↓+拳 ○ ○ ○
TENGU WALKING ←↙↓+腿 ○ ○ ○
TENGU WALKING 近身时↓↘→+腿 ○ ○ ○
SLIDING ↓+重腿 ○ ○ ○
超必杀技
MEIDO NO MYAGE ↓↘→↓↘→+拳 ○ - ○
TEN CHUU SATSU 摇杆转两圈+拳  -- ○


VEGA(维加)

ROLLING CRYSTAL FLASH ←储→+拳 ○ ○ ○
SCARLET TERROR ↙储→+ 腿 - ○ -
SKY HIGH CLAW ↓储↖或↗+拳 ○ ○ ○
FLYING BARCELONA ATTACK ↓储↖或↗+腿 ○ ○ ○
IZUNA DROP 空中←或→+拳 ○ ○ ○
KABE HARI TSUKI ↓储↖或↗+三腿 ○ ○ ○
BACKSLASH 三拳 ○ ○ ○
SHORT BACKSLASH 三腿 ○ ○ ○
COSMIC SMART →+重腿 ○ ○ ○
SANKAKU TOBI 空中近版时按相反方向 ○ ○ ○
超必杀技
ROLLIN CRYSTAL FLASH ←储→+拳 ○ ○ ○
SCARLET TERROR ↙储→+ 腿 - ○ -
SKY HIGH CLAW ↓储↖或↗+拳 ○ ○ ○
FLYING BARCELONA ATTACK ↓储↖或↗+腿 ○ ○ ○
IZUNA DROP 空中←或→+拳 ○ ○ ○
KABE HARI TSUKI ↓储↖或↗+三腿 ○ ○ ○
BACKSLASH 三拳 ○ ○ ○
SHORT BACKSLASH 三腿 ○ ○ ○
COSMIC SMART →+重腿 ○ ○ ○
SANKAKU TOBI 空中近版时按相反方向 ○ ○ ○


ZANGIEF(桑吉尔夫)

DOUBLE LARIAT 三拳←或→ ○ ○ ○
QUICK DOUBLE LARIAT 三腿←或→ ○ ○ ○
SCREW PILEDRIVER 摇杆转两圈+拳 ○ ○ ○
FLYING POWERBOMB 摇杆转两圈+腿 ○ ○ ○
BANISHING FLAT →↓↘+拳;X-ISM →↘↓+拳 ○ ○ ○
BODY PRESS 跳跃←或→↓+重拳 ○ ○ ○
OUBLE KNEE DROPD 跳跃←或→↓+轻拳或中腿 ○ ○ ○
KUUCHUU HEADBUTT 直跳↑+中拳或重拳 ○ ○ ○
HEADBUTT →+重拳;X-ISM→+中拳 ○ ○ ○
DYNAMITE KICK ↙+中腿 ○ ○ ○
RUSSIAN KICK ↙+重腿 ○ ○ ○
超必杀技
FINALATOMIC BUSTER 摇杆转两圈+拳 ○ - ○
AERIAL RUSSIAN SLAM ↓↘→↓↘+重腿  -- ○


JULI(朱丽)

SNIPING ARROW ↓↘→+腿 ○ ○ ○
CANNON SPIKE →↓↘+腿 ○ ○ ○
AXLE SPIN KNUCKLE →↘↓↙←+拳 ○ ○ ○
FALLING ARC(中段技) →+中腿 ○ ○ ○
超必杀技
REVERSE SHAFT BREAKER  ↓↙←↓↙+腿 ○  ○
SPIN DRIVE SMASHER ↓↘→↓↘+腿   ○
DRAMATIC BATTLE技  
PSYCHO CHARGE BETA 三腿 ○ ○ ○
PSYCHO ROLLING ↓↘→↓↘→+拳   ○
DEATH CROSS DANCING 轻拳+轻拳→+轻腿+重拳(LEVER3)   ○



JUNI(朱妮)

SPIRAL ARROW ←储→+腿 ○ ○ ○
CANNON SPIKE ↓储↑+腿 ○ ○ ○
MACH SLIDE ↓↘→+腿 ○ ○ ○
CANNON STRIKE 跳前↓↘→+腿 ○ ○ ○
PSYCHO SHIELD BLOCK后→+三拳 ○ ○ ○
HOOLIGAN COMBINATION ←↙↓↘→↗+腿 ○ ○ ○
RAZOR EDGE SLICER HOOLIGAN COMBINATION后不按键 ○ ○ ○
FATAL LEG TWISTER HOOLIGAN后←或→+腿 ○ ○ ○
CROSS SCISSOR PRESSURE 低空使出FATAL LEG TWISTER ○ ○ ○
EARTH DIRECT 摇杆转一圈+拳 ○ ○ ○
FALLING ARC →+中腿 ○ ○ ○
超必杀技
PSYCHO STREAK ←储→←→+拳 ○ - ○
SPIN DRIVE SMASHER ↙储↘↙↗+腿 - - ○
DRAMATIC BATTLE技
PSYCHO CHARGE ALPHA 三拳 ○ ○ ○
PSYCHO ROLLING ↓↘→↓↘→+拳 - - ○
DEATH CROSS DANCING 轻拳+轻拳→+轻腿+重拳(LEVER3) - - ○


M.BISON(比森)

PSYCHO CRUSHER ATTACK ←储→拳 ○ ○ ○
PSYCHO SHOT ←储→拳 ○ ○ ○
DOUBLE KNEE PRESS ←储→腿 ○ ○ ○
HEAD PRESS ↓储↑+腿 ○ ○ ○
SOMERSAUL SKULL DIVER HEAD PRESS后←或→+拳 ○ ○ ○
SOMERSAUL SKULL DIVER ↓储↑+拳←或→+拳 ○ ○ ○
BISON WARP →↓↘+三拳或三腿 - ○ ○
BISON WARP ←↓↙+三拳或三腿 - ○ ○
超必杀技
PSYCHO CRUSHER ←储→←→+拳 ○ - ○
KNEE PRESS NIGHTMARE ←储→←→+腿
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发表于 2004-1-16 19:38:34 | 显示全部楼层
老大
不要难为楼主呀
这样一票东东
好难懂呀
~
致楼主:
《街霸3↑》的出招表
确实不好找
我目前就迷茫在这部游戏里
不过,游戏里的出招,和其他版的《街霸》大致相同
只有X 模式有1种必杀
V模式 没有必杀
Z模式 每个角色通常有3种必杀
还是有区别的..........

还有......实在不会就用VISM的OC连续技,比超杀威力还大,实用性也高。不过在GBA上连似乎太........BT了。
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