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小岛总部采访录

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发表于 2008-4-3 14:02:32 | 显示全部楼层 |阅读模式
http://www.jeuxvideo.fr/jeux/metal-gear-solid-4-guns-of-the-patriots/article.html

UPDATES* a bit on the translation:
There are cutscenes that last 30+ minutes!
一些过场长达30+分钟
The screens are from the old build of last year;
场景是去年的旧版本。
nanomachines play a big role in mgs4, they contribute in a sense to the change of how war is fought. The author can't be more specific though (nda prolly).
nanomachine在整个游戏里面起很大作用
- all cutscenes are real time
所有过长是即时的
- some cutscenes are very long (30 minutes even for some)
- some cutscenes are controllable. For example: during the briefing in the second mission, you can choose different camera angles.
有些过场可以操控,例如切换角度
- some graphical elements make the game come to life: birds flying over, cables swaying in the wind, a lot of explosions, etc.)
一些图像元素让游戏看起来很逼真,如飞翔的鸟类,在空中摇荡的电缆。
- still a lot of aliasing but nothing serious
仍然有很多锯齿,不过不是很严重
- still some framedrops but a lot better than it was at tgs07
还是有掉帧的问题,不过比tgs07时要好
- explosions, fire and smoke effects are amazing
爆炸,火焰还有烟雾的效果很出色
- you really think you are on the battlefield, thanks to the ambiance and sound in the game (a lot of credibility in the environments).
优秀的声音效果让你有仿佛置身战场的感觉
- synchronisation in speech not perfect yet, but Kojima promises it will be in the final version.
角色配音还有同步问题待解决,小岛保证最终版里不会再有问题。
- new animations (snake reaches for his shoulder sometimes because he's in pain), new cqc movements, rolling barrel is a great addition
先的动作加入
- solid eye and mkII have a battery that will autocharge when not in use
solid eye 和mkII是用电池的,在不用的时候会自动充电

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