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发表于 2010-7-14 16:21:02
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*Feel free to use this translations file, just give credit to us @ DuelingDays thanks~
**Original file taken from combination of Shriek and DMcomet sources
STBL-JP001
Swift Attacking Scarecrow
Earth/Machine/1/0/0
Activate by discarding this card when an opponent's monster declares a direct attack. Negate that attack, and end the Battle Phase.
STBL-JP002
Mirror Ladybug
Light/Insect/1/100/100
When there are 1 or more face-up monsters on your field, and there are no monster(s) in your Graveyard, you can special summon this monster from hand. When this monster is successfully special summoned by this effect, this card's level becomes the total level of all monsters on your field outside of this card. Also, if the level of this card is higher than 12, destroy this card.
STBL-JP003
Lead Butterfly
Wind/Insect/1/300/600
When there is Synchro monster(s) face-up on opponent's field, and there are no Synchro monster face-up on your field, this card can be special summon from hand.
STBL-JP004
Needle Gunner
Earth/Machine/1/100/100
When a synchro monster which used this as a synchro material attacks a defense mode monster, deal the overflowing damage between its attack and the defense of the defending monster as battle damage.
STBL-JP005
Necro Linker
Dark/Demon/2/600/0
Activate by releasing this card and selecting 1tuner with the word [Synchron] in its name. Special summoned the selected monster. The monster special summoned by this effect cannot be used as a synchro material this turn.
STBL-JP006
Earth/Warrior/4/1600/1700
Any battle damage taken by the owner from this card battling becomes 0. When this card is destroyed by battle, select 1 face up monster on the opponent field that originally belongs to you and gain control of it.
STBL-JP007
Power Giant
Earth/Rock/6/2200/0
This card can be special summon from hand by sending a monster with level 4 or less from hand to Graveyard. When this monster is special summoned by this method, decrease the level of this card by the level of the monster sent from hand to Graveyard. Also, when this card battles, the effect damages you received until end of that Damage Step is 0.
STBL-JP008
Vice Berserker
Dark/Demon/4/1000/1000
When this card is sent to Graveyard as a synchro material, deal 2000 damages to that player. Also, increase the attack strength of the Synchro monster with this card as Synchro material by 2000 until End Phase of this turn.
STBL-JP009
Lancer Demon
Dark/Demon/4/1600/1400
Can be activated when your monster declares attack on a monster in defense mode on opponent's field. When that monster attacks the monster in defense mode, and the attack strength is higher than that defense strength, deal battle damages to opponent equal to the difference. This effect can only be activated once per turn.
STBL-JP010
Power Breaker
Earth/Warrior/4/1900/0
When this card is destroyed by attack of opponent's monster or by opponent's effect, choose and destroy a face-up Magic/Trap card on opponent's field. When this card attacks, change it to defense mode at the end of Damage Step.
STBL-JP011
Extra Veiler
Light/Spellcaster/2/600/200
When an opponent's monster is special summoned, this card can be special summon from hand. During the turn this card is special summoned, the effect damages dealt to you by effect of opponent's card would be received by opponent instead.
STBL-JP012
Synchro Gunner
Earth/Machine/1/0/0
Once per turn, this can be activated during your Main Phase 1. By removing a face-up Synchro monster on your field deal 600 damages to opponent. Return the monster removed by this effect to the field during your next Standby Phase.
STBL-JP013
Create Resonator
Wind/Demon - Tuner/3/800/600
When there is a face-up Synchro monster with level 8 or more on your field, this card can be special summon from hand.
STBL-JP014
Attack Gainer
Earth/Warrior - Tuner/1/0/0
When this card is sent to Graveyard as material for Synchro Summon, decrease the attack strength of a face-up monster on opponent's field by 1000 until End Phase.
STBL-JP015
Black Feather - Etesia of Twin Longswords
Dark/Bird/3/400/1600
When the opponent's monster battling with a [Black Feather] monster on your field is still on the field at the end of Damage Step, you can send this card from hand to Graveyard to activate. Deal 1000 points damages to opponent's Life.
STBL-JP016
Black Feather - Aurora of Northern Lights
Light/Bird/10/?/0
This card cannot be Normal Summoned. This card cannot be special summon outside of by removing a face-up [Black Feather] Tuner and a non-Tuner monsters from your field from the game. Once per turn, by removing a [Black Feather] Synchro monster from your Extra Deck from the game, this card is treated as a same name card as that monster with same attack strength and effect until End Phase.
STBL-JP017
Black Feather - Abroholos of Megaquakes
Dark/Bird/7/2600/1800
This card cannot be Special Summoned. Once per turn, you can decrease this card's attack strength by 1000 to return all cards in opponent's Magic and Trap card zone to owner's hand. This effect can only be used during Main Phase 1. A monster battling with this card is not destroyed but return to owner's hand during Damage Calculation.
STBL-JP018
Grow Up Bulb
Earth/Plant-Tuner/1/100/100
Send the top card from your deck to grave to special smmon this card from grave to your field. Grow Up Bulb’s effect can only be used once per duel
STBL-JP019
Karakuri Soldier - Nisamu
Earth/Machine/4/1400/200
This card must attack if able to. When this card in face-up attack mode is chosen as target of attack, change the mode to defense mode. When this card is destroyed and sent to Graveyard by battle, you can special summon a [Karakuri] monster with level 4 or less from your deck in face-up attack mode.
STBL-JP020
Karakuri Merchant - Inashichi
Earth/Machine/2/500/1500
This card must attack if able to. When this card in face-up attack mode is chosen as target of attack, change the mode to defense mode. When this card is successfully summoned, you can add a [Karakuri] card from your deck to hand.
Rare
STBL-JP021
Karakuri Staff Officer - Nishibachi
Earth/Machine - Tuner/3/500/1600
This card must attack if able to. When this card in face-up attack mode is chosen as target of attack, change the mode to defense mode. When this card is successfully summoned or special summoned, change the mode of a monster on the field.
STBL-JP022
Karakuri Ninja - Sazanku
Earth/Machine/3/1200/1200
This card must attack if able to. When this card in face-up attack mode is chosen as target of attack, change the mode to defense mode. When this card is reversed, choose a face-up monster on the field and send it to Graveyard. Also, during the turn this card is reversed, this card can attack opponent directly.
STBL-JP023
Karakuri Warrior Muzanichiha
Earth/Machine/4/1800/600
This card must attack if able to. When this card in face-up attack mode is chosen as target of attack, change the mode to defense mode. When a [Karakuri] monster on the field is destroyed, increase this card's attack strength by 400.
STBL-JP024
Scrap Soldier
Earth/Warrior - Tuner/5/2100/700
When this card in face-up defense mode is chosen as target of attack, destroy this card at the end of Battle Phase. When this card is destroyed and sent to Graveyard by effect of [Scrap] card, you can choose a [Scrap] monster outside of [Scrap Soldier] in your Graveyard and add it to hand. When this card is used as a Synchro material, it can only be use for Synchro summon of a [Scrap] monster.
STBL-JP025
Scrap Searcher
Earth/Bird/1/100/300
When this card is in Graveyard and a [Scrap] monster outside of [Scrap Searcher] on your field is destroyed and sent to Graveyard, this card can be special summon from Graveyard. When this card is successfully special summoned, destroy all face-up monsters on your field outside of [Scrap] monster.
STBL-JP026
Eleckiwi
Light/Thunder - Tuner/3/600/100
When this card is face-up on the field, when an [Elec] monster on your field attacks, the attacking monster cannot be destroy in battle.
STBL-JP027
Eleccricket
Light/Thunder/1/0/0
When this card is face-up on the field, opponent cannot choose other face-up [Elec] monsters as target of attack or effect of cards.
STBL-JP028
Elecdragonfly
Light/Thunder/2/900/100
When this card is destroyed by opponent, you can special summon an [Elec] monster from your deck.
STBL-JP029
Elecsquirrel
Light/Thunder/3/700/100
This card can attack 2 times during a Battle Phase. Negate the effect of effect monster(s) battled with this card after Damage Calculation.
STBL-JP030
Natural Cherry
Earth/Plant - Tuner/1/200/200
When this card is sent to Graveyard by opponent, you can special summon up to 2 [Natural Cherry] in face-down defense mode from your deck.
STBL-JP031
Natural Pumpkin
Earth/Plant/4/1400/800
When this card is successfully summoned when there are monster(s) on opponent's field, you can special summon a [Natural] monster from your hand.
STBL-JP032
Natural Stag
Earth/Insect/6/2200/1500
When this card attacks and opponent activated Magic, Trap, or effect of effect monster during Battle Step or Damage Step, you can choose a [Natural] monster in your Graveyard to activate. Special summon the monster from Graveyard. This effect can only be used once per turn.
STBL-JP033
Dancing Girl of Ice Boundary
Water/Spellcaster/4/1700/900
Can only be activated when there are other [Ice Boundary] monsters face-up on your field. Once per turn, by revealing any amount of [Ice Boundary] monsters from your hand, return that number of set Magic/Trap card on opponent's field to owner's hand.
STBL-JP034
Chain Dog
Earth/Beast/4/1600/1100
When 2 Beast monsters are face up on your field, you may special summon this card from grave. When this card is special summoned by this effect, it is removed from game when it leaves field. When this card is used as a synchro material, it may only be used for synchro summon for a Beast synchro monster.
STBL-JP035
Whitemare
Dark/Undead/1/300/200
When this card is in grave, its name is treated as [White]. You may activate 1 of the following effects by discarding this card from hand
- Select 1 [White] or [Whitemare] from your removed from game pile and return it to grave
- Select 1 removed from grave [White Lady] or [White King] from your removed from grave pile and special summon it to your field
STBL-JP036
Vow Breaking Monk Ranshin
Earth/Magician/4/1800/100
When this card is sent to grave from the field by the opponent, select 1 monster in the opponent grave and remove it from game.
STBL-JP037
Dark Empeeror Dirugu
Dark/Magician/6/2400/1000
When this card is summoned or special summoned successfully, you may remove 2 cards from the opponent grave. After that, send cards from the top of opponent’s deck equal to the amount you removed by his effect. This card cannot attack on the turn it is summoned or special summoned.
STBL-JP038
Tyrant Magician – Arcanite Magician
Light/Magician-Fusion/10/1400/2800
Magician Synchro monster + Magician
This card may only be fusion summoned from the extra pile. When this card is successfully fusion summoned, place 2 magic counters on this card. For each magic counter on this card, this card increases 1000 attack. Once per turn, you may remove 1 counter from the field to activate 1 of the following effects
- Select and destroy 1 card on the field
- Draw 1 card from your deck
STBL-JP039
Earth Sky’s Rider Gaia Drake
Earth/Beast Warrior-Fusion/10/3500/2800
[Great Earth Rider Gaia Knight] + Synchro monster other then effect monsters
When this card becomes the target of an effect monster, it cannot be destroyed by the effect of effect monster.
STBL-JP040
Shooting Star Dragon
Wind/Dragon - Synchro/10/3300/2500
Synchro monster Tuner + [Stardust Dragon]
Once per turn you can activate the following effect(s).
- Pick up the top 5 cards from your deck. This card can attack up to number of times equal to number of Tuners in there during a Battle Phase during this turn. Afterward, return those cards to the deck and shuffle it.
- When effect that destroys card on the field is activated, you can negate that effect and destroy it.
- When an opponent's monster declares attack, by removing this card from the game, negate the attack of that opponent's monster. At End Phase, special summon this card removed from game by this effect.
STBL-JP041
Formula Synchron
Light/Machine - Synchro, Tuner/2/200/1500
Tuner + 1 non-Tuner monster
When this card is successfully Synchro Summon, you can draw a card from deck. Also, during opponent's Main phase, you can Synchro Summon using this card as a Synchro material.
STBL-JP042
Scarred Nova Dragon
Dark/Dragon - Synchro/12/3500/3000
2 Tuners + [Red Demon's Dragon]
Increase this card's attack strength by number of Tuners in your Graveyard x500. This card cannot be destroyed by effect of opponent's Magic, Trap, or effect monster. Also, when opponent's monster declares attack, you can by removing this card from game, negate the attack of that opponent's monster. During End Phase, special summon this card removed from game by this effect.
STBL-JP043
Karakuri Shogun - Burei
Earth/Machine - Synchro/7/2600/1900
Tuner + 1 or more non-Tuner Machine type monster(s)
When this card is successfully Synchro Summoned, you can special summon a [Karakuri] monster from your deck. Once per turn, you can choose a monster on the field and change its mode.
Ultra/Ultimate Rare
STBL-JP044
Scrap Twin Dragon
Earth/Dragon - Synchro/9/3000/2200
[Scrap] Tuner + 1 or more non-Tuner monster(s)
Once per turn, you can activated by choose a card on your field and 2 cards on opponent's field. Destroy the chosen card of yours, and return the 2 chosen opponent's card to owner's hand. When this card is destroyed and sent to Graveyard by opponent, choose and special summon a non-Synchro [Scrap] monster from your Graveyard.
STBL-JP045
Tuning
Magic - Normal
Add a [Synchron] Tuner from your deck to hand and shuffle it. Afterward, send the top card on your deck to Graveyard.
STBL-JP046
Stormy Karakuri Castle
Magic - Field
When a face-up [Karakuri] monster on your field chooses a face-up monster on opponent's field as attacking target, you can change the mode of that opponent's monster. Also, when this card face-up on the field is destroyed and sent to Graveyard, you can special summon a [Karakuri] monster with level 4 or higher from your Graveyard.
STBL-JP047
Golden Gear Device Box
Magic - Quickplay
Choose a face-up [Karakuri] monster on the field to activate. Until End Phase, increase the attack strength of the chosen monster by (800), and its defense strength by (1600).
STBL-JP048
Karakuri Disassembling Manual
Magic - Continuous
When the mode of a [Karakuri] monster(s) changes, put a Karakuri Counter on this card (max. 2). Also, by sending this card on the field to Graveyard, draw number of cards from your deck equal to number of Karakuri Counters on this card.
STBL-JP049
Scrap Olizone
Magic - Continuous
Choose a [Scrap] monster in your Graveyard to activate. Special summon the chosen monster from Graveyard. Negate the effect of the monster special summoned by this effect. When this card leaves the field, destroy that monster. When that monster leaves the field destroy this card. During the turn this card is activated, you cannot have Battle Phase.
STBL-JP050
Eleccastle
Magic - Field
When this card is on the field, decrease the attack strength of monsters attacking [Elec] monster by 1000 during that Damage Calculation.
STBL-JP051
Eleccache
Magic - Equipment
Can only be equipped on Thunder type monster with level 3 or less. Increase the attack strength of the equipped monster by 800, and negate its effect. When the equipped monster deals battle damages to opponent's life, draw a card from your deck.
STBL-JP052
Palkion’s Scale
Magic - Normal
Can be activated when there are [Natural] monster(s) face-up on your field. Opponent cannot activate Trap cards during this turn.
STBL-JP053
Tategami of Gaodrake
Magic - Normal
Choose a [Natural] monster face-up on your field to activate. The attack strength of the chosen monster becomes 3000 and has its effect negate until End Phase.
STBL-JP054
Crest of Ice Boundary
Magic - Normal
Add an [Ice Boundary] monster from your deck to hand.
STBL-JP055
Mirror of Ice Boundary
Magic - Quickplay
During this turn, you can activate the following effects when card(s) from your hand, field, or Graveyard are removed from game by effect activated by opponent's effect monster.
- When card(s) from hand are removed, randomly remove up to 2 cards from opponent's hand from the game.
- When card(s) from your field are removed, remove up to 2 cards on opponent's field from the game.
- When card(s) from Graveyard are removed, remove up to 2 cards in opponent's Graveyard from the game.
STBL-JP056
Koa’ki Link
Magic – Normal
Reveal 1 [Koa’ki Meiru Core] from your hand to activate. Destroy 1 face up monster on the field and both players take 1000 damage.
STBL-JP057
Demon World’s Foot Shackle
Magic – Equip
When the equipped monster attacks, its attack and defense becomes 100. Also, during your standby phase, the equipped monster’s controller takes 500 damage.
STBL-JP058
Blunt Axe
Magic – Equip
Increase equipped monster’s attack by 1000, and negate it’s effect. During your standby phase, controller of the equipped monster takes 500 damage.
STBL-JP059
Cursed Parchment
Magic – Equip
When this card is sent to grave due to the equipped monster being destroyed and sent to grave, the controller of the equipped takes damage equip to the monster’s original defense.
STBL-JP060
Spirit Destroying Chain Amulet
Magic – Equip
When the equipped monster deals battle damage to the opponent, you may select and remove 2 monster cards from the opponent grave
STBL-JP061
Heat Wave
Magic – Normal
Activate only at the beginning of your main phase 1. Up till the end of your next draw phase, both players may not summon or special summon monsters.
STBL-JP062
Horse’s Bone Price
Magic – Normal
Send 1 face up monster from your field other then an effect monster to activate. Draw 2 cards.
STBL-JP063
D2 Shield
Trap - Normal
Select 1 face up defense mode monster on your field to activate. The selected monster’s defense becomes double its original defense.
STBL-JP064
Screen of Red
Trap - Continuous
When this card is on the field, opponent's monsters cannot declare attack. This card's controller must pay 1000 Life Points during his/her End Phase. If 1000 Life Points is not paid destroy this card. When [Red Demon's Dragon] is face-up on the field, you can destroy this card and special summon a level 1 Tuner from your Graveyard.
STBL-JP065
Black Back
Trap - Normal
Can only be activated during your turn. Choose a [Black Feather] monster in your Graveyard with attack strength 2000 or less and special summon it. During the turn this card is activated, you cannot Normal Summon.
STBL-JP066
Defender’s Cross
Trap – Normal
This card may be activated during the battle phase. Defense mode monsters on the opponent field becomes face up attack, and their effects are negated.
STBL-JP067
Gravity Obliteration
Trap – Counter
Send 1 face up synchro monster on your field to activate. Negate and destroy an opponent’s summon, flip summon or special summon. Until the end phase of this turn, the opponent cannot summon, flip summon, or special summon.
STBL-JP068
Black Feather - Mine
Trap - Normal
When this set card is destroyed by effect of opponent's card, and there are [Black Feather] monster(s) face-up on your field, deal 1000 damages to opponent, and you draw a card.
STBL-JP069
Level Eater – Level Kurimu
When synchro monster(s) is special summoned, select 1 of those monsters to activate. Special summon a [Level Eater Token] (Dark/Magician /1/0/0) to your field. This token’s level becomes the same as the selected synchro monster, and the selected synchro monster’s level becomes 1.
STBL-JP070
Half Counter
When a monster on your field is attacked, you may activate this card during that damage calculation. The monster that is the target of attack has its attack increased by half the original attack of the attacking monster until this end phase.
STBL-JP071
Karakuri Residence
Trap - Normal
Can be activated when the mode of a face-up [Karakuri] monster on your field changes. Choose and destroy a card on the field.
STBL-JP072
Timed Karakuri Bomb
Trap - Normal
Can be activated when a [Karakuri] monster in face-up defense mode is chosen as target of attack. Destroy all face-up monsters on opponent's field.
STBL-JP073
Scrap Crush
Trap - Normal
Can be activated when a [Scrap] monster on your field is destroyed and sent to Graveyard. Destroy all face-up Magic/Trap cards on the field.
STBL-JP074
Eleckeeper
Trap - Normal
Choose an [Elec] monster with level 4 or less from your Graveyard to activate. Special summon the chosen monster from Graveyard. The monster special summoned by this effect is destroyed at End Phase of this turn.
STBL-JP075
Extrio’s Tooth
Trap - Counter
Can be activated when there are [Natural] monster(s) face-up on your field. Negate the activation of an opponent's Magic or Trap card and destroy it. Afterward, send a card from your hand to Graveyard.
STBL-JP076
Vanity Space
Trap – Permanent
While this card is on the field, both players may not special summon. When a card from the field or deck is sent to grave, this card is destroyed.
STBL-JP077
Different Dimension Grand
Trap – Normal
During this turn, cards sent to grave are removed from game instead
STBL-JP078
Ability Absorbing Stone
Trap – Permanent
When an effect monster is activated, this card gains 1 Magic Stone counter (Maximum of 2). When this card has 2 Magic Stone counters, all face up monsters on the field that activate their effects have the effects negated. During the end phase, all Magic Stone counters on this card are removed.
STBL-JP079
Tyrant’s Oppression
Trap - Permanent
Release 1 monster on your field to activate. While this card is face up on the field, face up monsters on the field that originally belonged to the opponent and belongs to you are unaffected by traps other then this card.
STBL-JP080
Giant Traphole
Trap – Normal
You may activate this card when the opponent successfully summons 2 or more monsters face up. Send all those monsters to grave. After that, monsters with the same name as those monsters are sent from the hand or deck to grave. |
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