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那位大侠给发一篇sega推出md的文章吧

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发表于 2004-4-16 23:16:54 | 显示全部楼层 |阅读模式
最近写论文,想到了,但是有些资料不清楚,一直也找不到,大家帮帮忙吧
发表于 2004-4-17 05:39:52 | 显示全部楼层
From: BCantin@aol.com
Date: Sun, 13 Sep 1998 13:28:17 EDT


                             SEGA GENESIS/MEGA DRIVE F.A.Q.   

Version 1.5
September 1998

Maintained by: Barry Cantin (BCantin@aol.com)

Contributors: John Hokanson Jr. (gameman@alphainfo.com)
              Ken Arromdee (arromdee@jyusenkyou.cs.jhu.edu)
         
TABLE OF CONTENTS
-----------------
Introduction - About this FAQ

Section 1 - General Info
Section 2 - Technical Info
Section 3 - The Games
Section 4 - Peripherals
Section 5 - Emulators
Section 6 - Miscellaneous



**************************
*      Introduction      *
**************************

Shortly after releasing an update of the Sega CD FAQ, I was contacted by John
Hokanson about helping him put together a similar document for the Sega
Genesis (Mega Drive).  I hadn't given it much thought before, due to the scope
of the project, but decided to work on this with John since he had already
done a good deal of work on it and I could fill in some of the details.

John eventually became overwhelmed with other commitments and could no longer
devote the time necessary to completing such a project, and sometime last year
he mailed me much of what is contained in this document.  I've since taken
responsibility for the maintenance of the FAQ.

This is really a first draft of the Genesis/Mega Drive FAQ.  There are many,
many gaps to fill in and I am doing them as I can.  John has put a tremendous
amount of work into this and received a great deal of assistance from Ken
Arromdee.  I was initially responsible for the title list (which is - in fact
how I started the Sega CD FAQ) and then wrote up a section on the Sega 32X
(which is now part of SlyDC's 32X FAQ).  Now I have the task of updating and
maintaining this FAQ, which is purely enjoyable since I love the Sega Genesis
(and the portable Nomad).

John Hokanson has written a large portion of this document, particularly the
hardware technical areas.  Much of what is included here was also culled from
Usenet posts, and the authors are given credit at the beginning of the pertinent section.

So here is the first cut, hope it is useful.  Keep in mind that I am still
working on it and still have a great deal of material to go through, so please
bear with me on this.  I still have odds & ends to add, but it will be some
time before I can get to all the materials I have on hand to include them.  I
thought it might be good to get this version 'out on the street' now, and feel
that its content is sufficiently correct to release.  Also please note that
this is Version 1.5; Version 1.0 was (considered to be) the initial copy sent
to me in 1996 by John Hokanson, to which I have added a very substantial
amount of material.  Thanks.  %^)

BWC 8/98

DISCLAIMER

This document contains information on modifying hardware, caring for your
hardware and software, and so forth.  Procedures are described within that may
damage your equipment (although not likely).  If you perform any of the
mods/cleaning procedures, etc. listed in this FAQ, you do so at your own risk.
I - and the other authors of this FAQ - do not take responsibility for any
broken hardware/software as a result of attempting anything described here.
The information is presented as a convenience for Sega Genesis/Megadrive fans,
and should be treated as such.


**************************
*Section 1 - General Info*
**************************

-------------------------------------------
1.1 The Sega Genesis and Mega Drive Systems
-------------------------------------------

The Genesis is a 16-bit home Video Game Console released in the US
by Sega Enterprises in August of 1989. The system was designed in
Japan as the 'Mega Drive' and released in 1988. It was primarily marketed
as a higher power alternative to the NES (Nintendo Entertainment System) and
competed initially with that and NEC's new PC Engine.

The Genesis had far more to offer then the NES, including better
graphics, better sound (in stereo, as opposed to the NES mono),
and greater speed.

Genesis and MegaDrive cartridges are about four inches long, three inches
high, and about 3/4' deep.  Exceptions to this are those released by
Electronic Arts ('EA'), which are approximately 3x3' square.  Accolade
cartridges are also approximately this size.  Although narrower than standard
Genesis cartridge size, they fit comfortably inside all versions of Genesis
hardware.

The Mega Drive is the original name for the system. It is known as
the Mega Drive in all countries outside of North America. However, since
this FAQ was compiled and written in the US the term 'Genesis' will be used in
respect to the aforementioned system. Unless otherwise noted, assume that any
info pertaining to the Genesis, is correct for the Mega Drive.

In the US, the Genesis was released in three different models.  The first
model was about 20' wide with a circular plate on the right half; the
cartridge slot is in the center of this.  There is also a volume control and
headphone jack on this model.

The Genesis 2 was released in 1994, and is much smaller.  It's square, about
11' on each side, and thinner.  This model does not have a headphone jack or a
volume output.  A third model Genesis ('Genesis 3') was released in 1998 by a
company called Majesco, Inc.  (Majesco Sales is also responsible for many
early Genesis game title re-releases, and use cardboard boxes instead of the
nicer plastic cases). It's even smaller than the model 2 Genesis (approx. 8'
by 8') and is packaged without a game cartridge.  The box is bright blue with
'Sega!' scrawled across the top.

A *portable* version of the Genesis, the Sega Nomad, was released in 1995.  It
is about the same size as a Game Gear but with squared corners is a little
thicker.  It features a high-quality 3' passive-matrix LCD screen and a full
compliment of six buttons.  The Nomad also can also be hooked to a television
(there is a DIN-type output - Genesis II-style) and played simultaneously on
the Nomad screen and the television.  There is also a port for a second joypad
to allow two-player play (although Player 1 must always use the Nomad joypad
and buttons).  The Nomad was released in North America and Japan.
Unfortunately for Europe, Sega decided *not* to release the Nomad there.
For more information about the Sega Nomad, seek out a copy of Chris Pickett's
Sega Nomad FAQ (don't have a website address for it at this time).

Another 'portable' version of the Japanese Mega Drive was the 'Air Mega Drive'
(not certain about the name), which wasn't portable in that it had to be
connected to a TV/monitor to play.  This unit was designed to be used on
airplanes for passengers to use in-flight.

There were some compatibility problems with some of the earlier third-party
cartridges (Electronic Arts titles: Budokan, Ishido, Zany Golf, a couple
others) with later Genesis units.  These can only be played on an *early*
Model I Genesis, or on later models if you plug them into a Game Genie before
putting them into your Genesis.

Q:  How can I tell if I have one of these early model Genesis units?
A:  (something to do with the wording on the top of the unit... don't know
    exactly)

Q:  If I do not have an early Genesis, is there ANY way I can play these early
    games on my newer Genesis system?
A:  If you have a Game Genie, it is possible - just plug the cart into the
    Genie and that into the Genesis.  The lockout code of the newer model
    Genesis unit is then disabled and the game will play properly.

Q:  Will my Genesis cartridges fit inside a Master System game case?
A:  Although the cases are virtually identical from the outside, the cart
    sizes are different enough so that a Genesis cart will not quite fit
    inside a Master System case.  But it's better than nothing.  One item
    of note: often, Electronic Arts Genesis game manuals are much smaller
    than the slots allotted for them inside the case, and tend to just flop
    around loosely inside.  (Pet peeve of the author's, obviously. %^)



------------------------------------------------------------
1.2 Differences Between the Sega Genesis and Sega Mega Drive
------------------------------------------------------------

From the Sega Programming FAQ:
------------------------------

Physically, on the outside, the only difference is the plastic case, the
cartridge shape is slightly different on the American version, smaller in
size. On the inside there are four jumpers labeled J1 though J4. J1 and J2
is the language switch, between English and Japanese, J3 and J4 select the
output between PAL and NTSC. You can build a switch that can allow you to
select between these options. The diagram is included in this further down.
The reason for the language switch is to keep people from getting the game
before it is officially released elsewhere in the world. The newer Sega
Machines do not have the jumpers, and hence you can not build a switch (as of
yet).

From the rec.games.video FAQ:
-----------------------------

MEGA DRIVE: Same as Genesis.  Compatibility is a bit tricky.

The European and Australian machine called the Mega Drive is identical to the
Genesis except that it emits a 50 hertz PAL signal.  The Japanese one is
identical to the Genesis except for (sometimes) the cartridge slot, and the
language setting.

First, to play games in the 'wrong' machine you must plug them in.  You can
buy an adapter, or just cut away the plastic that keeps them from fitting.  On
a US/European machine, this is some plastic around the slot; on an older
Japanese machine, this is the cartridge lock (the tab that pushes into the
slot from the left when you turn on the machine).  I never even needed to
remove the cartridge lock, but some people have told me they did.

Now that you've plugged the game in, it _might_ run; cartridges can read the
language and 50/60 hertz setting, and some newer games are programmed to check
these settings and decide not to run at all.  The following games are locked
out this way:

    Do not run in English mode: Japanese versions of After Burner II, Bare
      Knuckle 3, Chameleon Kid, Doraemon, Gunstar Heroes, Monster World 4,
      Ragnacenti, Rolling Thunder II, Super Monaco GP 2, Super SF2, Thunder
      Force IV, Virtua Racing, Yuu Yuu Hakusho.
    Do not run in Japanese mode: US versions of Aladdin, Bio-Hazard Battle,
      Castlevania Bloodlines, Cyborg Justice, Dragon's Fury, Eternal
Champions,
      Flashback, Gauntlet IV, Gunstar Heroes, Landstalker, Lightening Force,
      Mazin Saga, Outrun 2019, Phantasy Star IV, Ren and Stimpy, Rocket Knight
      Adventures, SF2CE, Shadowrun, Shining Force, Shinobi 3, Streets of Rage
      II, Streets of Rage III, Subterrania, Sunset Riders, Thunderstrike (CD),
      World of Illusion, X-Men.
    Do not run in 50 hertz mode: US versions of Flashback, Sonic Spinball,
      Streets of Rage II, World of Illusion, World Series Baseball (And
      probably most of the ones that don't run in Japanese mode, too.)
    Does not run in 60 hertz mode: European version of Xenon2.

This list is nowhere near complete; these are just a few examples.

To play English/Japanese carts, you need a language switch, or a special
adapter which acts like one.  To play European/non-European carts, you may
need a 50/60 hertz switch (see below).  Some European Mega Drive games will
play perfectly on US systems.  (The language switch is useful in its own
right.  Some games have dual ROMs, and play US versions in US/European
machines and Japanese versions in Japanese machines; you can see both versions
by installing the switch.)

Q:  Can my Game Genie work with foreign cartridges?
A:  It appears to work with many, but I cannot vouch that it will work with
    all of them.  This is a great place to start trying, though.


****************************
*Section 2 - Technical Info*
****************************

----------------------------------------------------------
2.1 Genesis Technical Specs
----------------------------------------------------------

Taken from official (yet apparently released) Sega Documentation:

68000 @ 8 MHz
     main CPU
     1 MByte (8 Mbit) ROM Area
     64 Kbytes RAM Area

  VDP (Video Display Processor)
      dedicated video display processor
      - controls playfield & sprites
      - capable of DMA
      - Horizontal & Vertical interrupts
      64 Kbytes of dedicated VRAM (Video Ram)
      64 x 9-bits of CRAM (Color RAM)

  Z80 @ 4 MHz
      controls PSG (Programmable Sound Generator) & FM Chips
      8 KBytes of dedicated Sound Ram

VIDEO:

    NOTE: Playfield and Sprites are character-based

    Display Area (visual)

    - 40 chars wide x 28 chars high
        each char is 8 x 8 pixels
        pixel resolution = 320 x 224

    - 3 Planes
        2 scrolling playfields
        1 sprite plane
        definable priorities between planes

    - Playfields:
        6 different sizes
        1 playfield can have a 'fixed' window
        playfield map
        - each char position takes 2 Bytes, that includes:
            char name (10 bits); points to char definition
            horizontal flip
            vertical flip
            color palette (2 bits); index into CRAM
            priority
         scrolling:
        - 1 pixel scrolling resolution
        - horizontal:
            whole playfield as unit
            each character line
            each scan line
        - vertical:
            whole playfield as unit
            2 char wide columns

    - Sprites:
        1 x 1 char up to 4 x 4 chars
        up to 80 sprites can be defined
        up to 20 sprites displayed on a scan line
        sprite priorities

    - Character Definitions
        4 bits/pixel; points to color register
        4 bytes/scanline of char
        32 bytes for complete char definition
        playfield & sprite chars are the same!


COLOR:

  - Uses CRAM (part of the VDP)
      64 9-bit wide color registers
      - 64 colors out of 512 possible colors
          3 bits of Red
          3 bits of Green
          3 bits of Blue
          4 palettes of 16 colors
          - 0th color (of each palette) is always transparent


OTHER:

  - DMA
      removes the 68000 from the BUS
      can move 205 Bytes/scanline during VBLANK
      - there are 36 scanlines during VBLANK
      - DMA can move 7380 Bytes during VBLANK

  - Horizontal & Vertical interrupts

SOUND:

  - Z80 controls:
      PSG (TI 76489 chip)
      FM chip (Yamaha YM 2612)
      - 6-channel stereo
      Z80 can access ROM data
      8 KBytes RAM


HARDWARE:

  - 2 controllers
      joypad
      3 buttons
      Start button

(A Three Button Variation of the above was later made available)

  - 1 external port
  - 2 video-outs (RF & RGB)
  - audio jack (stereo)
  - volume control (for audio jack)

-----------------------------------------------

A Brief Explanation of the Genesis Hardware

Taken directly from the Sega Programming FAQ:

The genesis graphics hardware consists of 2 scrollable planes.
Each plane is made up of tiles. Each tile is an 8x8 pixel square
with 4 bits per pixel. Each pixel can thus have 16 colors. Each
tile can use 1 of 4 color tables, so on screen you can get 64
colors at once, but only 16 in any specific tile. Tiles require
32 bytes. There is 64K of graphics memory. This would allow
for 2048 unique tiles if memory were used for nothing else.

Each plane can be scrolled independently in various ways.
Planes consist of tables of words, where each word describes a
tile. The word contains 11 bits for describing which tile, 2 bits
for flip x and flip y, 2 bits for the selection of the color
table, and 1 bit for a depth selector. Sprites are composed of
tiles also. A sprite can be up to 4 tiles wide by four tiles
high. Since each tile is 8x8, this means sprites can be anywhere
from 8x8 pixels to 32x32 pixels. There can be 80 sprites on
screen at one time. On a scan line you can have 10 32 pixel
wide sprites or 20 16 pixel wide sprites. Each sprite can
only have 16 colors but they are out of the 4 different color
tables. Color 0=transparent.

Colors are 3 bits for each gun, so 512 colors are possible.

There is a memory copier that is in hardware. This does fast
copies from the 68000 ram into the graphics ram.

The 68000 runs at about 8 MHz. It has 64K of memory devoted to it.
The ROM cartridge appears at 0.

The Z80 has 8K of ram. The 68000 can download programs to the
z80 and let them go. The z80 can access the graphics chips or
the sound synth chips but usually those things are controlled
by the 68000.

The sound chips consist of a Yamaha synthesis chip and a
TI programmable sound generator. The PSG has 3 square wave tones
and 1 white noise tone. Each tone/noise channel can have its own
frequency and volume.

The Yamaha chips are based on FM synthesis. There are 6 voices
with 4 operators each. The chips are similar to those used in
the Yamaha DX27 and DX100 synthesizers. By setting up registers
a rich variety of sounds can be created.

---------------------------------

Also of note (by John Hokanson):

The Yamaha YM 2612 FM Synthesis Chip is based on the Yamaha 2151
(which was used in earlier Sega Arcade Games). Ironically it's
of a higher quality then the OPL2/3 FM Synthesis chips produced
by Yamaha and used in Creative Labs PC sound cards such as the
popular 'Sound Blaster' line.

The Z80 chip used to issue instructions to the YM 2612, served
a duel purpose in that it provided backwards compatibility with
the older Sega Master System (predecessor to the Genesis). When
used with the 'Power Base Converter' SMS carts could be inserted
into the Genesis and use the Z80 as the main CPU (At which point
the 68000 was basically inactive).

Though the Genesis could only display a maximum of 64 colors at
any given time, special software techniques such as HAM (Hold and
Modify) could be used to boost color output. Such a technique was
used in the game 'Eternal Champions', which had an output of 256 colors.
Sega CD Based games (such as 'Snatcher') also used this method.

-------------------------------
2.2 Cartridge Pin Configuration
-------------------------------

To be added in a later release.

------------------------------
2.3 Joystick Pin Configuration
------------------------------

To be added in a later release.

---------------------------
2.4 Video Pin Configuration
---------------------------

From: QUINNGRANFOR@delphi.com
Newsgroups: rec.games.video.sega

The pin configuration is as follows....


Match pin----------O
Red-------------O     O----Negative sync
                    O---Blue
     Audio(mono)-O     O---Composite Video
   Vcc +5 volts---O   O---Green
            Ground--O

The O's are the pins...hope this helps.

Quinn Granfor

---------------------------
2.5 NTSC and PAL formats
---------------------------

NTSC and PAL are television broadcast frequencies. NTSC is about 60 (actually
59.94) fields per second, 525 lines per frame (each frame is 2 fields).  PAL
is 50 fields per second and 625 lines per frame.

Parts of Europe and Hong Kong use PAL, while North America and Japan use
NTSC.  There were NTSC and PAL versions of the Genesis/Megadrive released in
the appropriate regions.  To the best of my knowledge, there was never a SECAM
(other parts of Europe) model.

Q: What happens when I play a PAL game on an NTSC console,
    or vice versa without the switch?
A:  If you play a NTSC game on a PAL console and the game is not programmed to
    notice what kind of console you're on, there are two effects: first, the
    game's screen is squashed because the 525 lines fit on a narrower portion
    of the screen, and second, the game runs about 17 percent slower _if_ the
    game's timing depends on events that happen at a specified rate compared
    to the frame.  (Or if its timing depends on the current, but it probably
    won't, because part of Japan is 50 hertz but 60 fields per second.)

    The opposite happens in reverse: the screen is stretched out (and probably
    rolls badly) and the game is too fast.  You can correct this problem by
    building a 50/60Hz Switch.

BUILDING A 50/60Hz (NTSC/PAL) SWITCH

You can build a 50/60 hertz switch on a Genesis/Mega Drive like a language
switch, but using jumpers JP3 and JP4.  The standard setting is 50 in PAL
areas such as Europe, and 60 in NTSC areas like the US and Japan.  In the 60
hertz mode, the game is faster and the screen taller; however, not all TVs and
monitors in Europe can display this mode.

Some American/Japanese games are protected to keep Europeans from playing
them; this protection checks the 50/60 hertz setting.  You can often get
around it by installing the switch and switching when starting the game, then
switching back afterwards.

Some European games are simple ports of American or Japanese games and are not
redesigned for 50 hertz, so work faster and with 'better' screen proportions
if played at 60 hertz.

----------------------------------------
2.6 The Japanese/English language switch
----------------------------------------

In order to make your Genesis/Megadrive into a Japanese machine (internally),
you can build a switch that will convert the electronics internally and fool
your machine into thinking it's Japanese.  Many cartridges have both versions
(English and Japanese) built in, and the language switch will bring forth the
appropriate version.

Here's how to build your own.  Note:  I do not take responsibility for what
any reader(s) decide to do to their hardware or software; we are not liable
nor responsible.. this info is presented as such.

On a Genesis/MD, there are jumpers labeled JP1, JP2, JP4, and JP3.  The
Genesis has a capacitor on JP1 and a trace on JP2; the Mega Drive has a
capacitor on JP2 and a trace on JP1.  The bottom ends of JP1 and JP2 are
connected together. So if you cut the trace and the top end of the capacitor,
and install a DPDT switch between them which reconnects them either unchanged
or swapped left to right, you have a language switch.  You'll need some wire,
a soldering iron, solder, and a DPDT switch.

Some machines have an open circuit instead of the capacitor.  Also, I've been
told that even if there is a capacitor, you can throw it out and leave an open
circuit.  Either way, the switch is a lot simpler, requiring a SPDT switch and
less wire and solder.

Several people have told me (JH) that you could just cut both JP1 and JP2 and
put a SPST switch on JP1.  This is even simpler, but I'm not sure it really
works, as opposed to putting your machine in an intermediate state that only
sort-of works.

The redesigned Genesis 2 machines don't appear to have either the capacitor or
circuit.  Nobody yet knows how to make the language switch for one, though
language switch adapter/cartridges should still work.

IF YOUR MACHINE HAS NO CAPACITOR (or if you want to cross your fingers and
throw away your capacitor) and is not a Genesis 2:

Cut JP2.  The trace might be covered with paint and hard to see.  (If you
started with a Mega Drive, JP2 is open and you have to cut JP1 instead.)  If
you aren't sure which end I mean by 'bottom', just check the back of the board
to see which end is connected together.

   Original state of machine:             After cutting:

       JP2 top     JP1 top              JP2 top     JP1 top
          |           |                    |           |
          |           |                    |           |
          |            
          |            
          |            
          |            
          |           |                    |           |
           \         /                      \         /
            \_______/                        \_______/
          bottom of both                   bottom of both

Add a SPDT switch which can be in one of two positions:
              ._ _ _ _ _ _ _ _ _ _ _ _
             .                        .
            .           . _ _ _ _ _ _ _ _ _ _
           .           .                .    .
       JP2 top     JP1 top               .    .
          |           |                  .    .
          |           |                 _________
                                        | o   o |
                                        | \     |
                                        |  \    |
                                        \___o___/
          |           |                     .
           \         /                      .
            \_______/ - - - - - - - - - - - -
          bottom of both

              ._ _ _ _ _ _ _ _ _ _ _ _
             .                        .
            .           . _ _ _ _ _ _ _ _ _ _
           .           .                .    .
       JP2 top     JP1 top               .    .
          |           |                  .    .
          |           |                 _________
                                        | o   o |
                                        |     / |
                                        |    /  |
                                        \___o___/
          |           |                     .
           \         /                      .
            \_______/ - - - - - - - - - - - -
          bottom of both
-----------------------------------------------------------------
IF YOUR MACHINE DOES HAVE THE CAPACITOR:

Cut both sides.  (Note: if you started with a Japanese Mega Drive the
capacitor will be on the side labeled X instead)

   Original state of machine:             After cutting:

       JP2 top     JP1 top              JP2 top     JP1 top
          |           |                    |           |
          |           |                    |           |
          |           |
          |           |
          |           |                    |
        X |          ###                 X |          ###
          |          ###                   |          ###
          |          ###                   |          ###
           \         /                      \         /
            \_______/                        \_______/
          bottom of both

add switch which can be in one of two positions:

       JP2 top     JP1 top                              (Connect 2 to 2
          |           |                                    and 1 to 1)
          |           |
          2           1                   2  1  1  2
                                        ______________
           _ _ _ _ _ _ _ _ _ _          | o  o  o  o |
          |                   `         |  \  \      |
        X |          ###`      `        |   \  \     |
          |          ### `      `       \____o__o____/
          |          ###  `      `           '  '
           \         /     `      `- - - - -'  '
            \_______/       ` _ _ _ _ _ _ _ _ '
          bottom of both

       JP2 top     JP1 top                              (Connect 2 to 2
          |           |                                    and 1 to 1)
          |           |
          2           1                   2  1  1  2
                                        ______________
           _ _ _ _ _ _ _ _ _ _          | o  o  o  o |
          |                   `         |      /  /  |
        X |          ###`      `        |     /  /   |
          |          ### `      `       \____o__o____/
          |          ###  `      `           '  '
           \         /     `      `- - - - -'  '
            \_______/       ` _ _ _ _ _ _ _ _ '
          bottom of both

----------------------------------------------
2.7 Playing your Genesis on a computer monitor
----------------------------------------------

The Genesis can connect to an analog RGB monitor with a similar scan rate;
this means an analog RGB monitor for use with an Amiga, Atari ST, or Apple
//gs.  An analog RGB multisync monitor would also work; a digital monitor
(CGA or EGA only for PC's) will not.

-----------------------------------------------
2.8 How to I build an RGB Cable for the Genesis
-----------------------------------------------

From: dgb@owlnet.rice.edu (Dennis Gale Brown)
Newsgroups: rec.games.video.sega

This is an article I wrote last year to post here. I'm posting it again.
This is probably not the best way to hook up the Genesis to a monitor
but it works. I have no clue what the 'new' Genesis is like, so this
may or may not work with it.

-----------------------------------------------------------------------

Here's how I hooked up my Genesis to my NEC Multisync II:

First, I went to Radio Shack and bought the following parts:

274-026 8-pin DIN plug (Genesis end)
276-1427 9 Position D-shell MALE connector
276-1513 Hood for above
278-775 9-conductor wire (sold by the foot; I got 3')

Then I checked out the Genesis Monitor pinout from the FAQ:
(looking at port itself)

               1 .  8  . 7
               2 .  .  . 6
                3 .   . 5
                  4  '

(these numbers probably aren't correct but they match my list below!):
1 - Negative Combined Sync
2 - Composite Video
3 - Green
4 - Ground
5 - +5 Volts
6 - Audio
7 - Red
8 - Green

Then I checked out the pinout for the Multisync:

     1 2 3 4 5
     . . . . .
      . . . .
      6 7 8 9

2 - Sync
3 - Blue (analog)
4 - Green (analog)
5 - Red (analog)
6 - Ground

(again, numbers are probably wrong, and this isn't the full pin-out, but
it's enough)

After this, it's just a matter of putting things together. Using the
8-pin DIN connector requires some soldering, but the 9-pin connector
I chose can simply have the pins clamped onto the wires.

One note: You may have to bend the pins in the 8-pin connector slightly
to make it fit in the Genesis. I had to bend the middle pin down a bit
and the two top pins outward. After that, no problem.

Final word: Do this at your own risk. This probably isn't the best way to
go about this, but it does work. If your equipment blows up, don't blame me!

Have fun...

BTW, If you have a different monitor, I can't help you. All I can say is that
if it works with an Amiga 500/1000/2000, it probably works with the Genesis
(similar if not identical scan rates),
provided you have the correct pinouts and connectors...

------------------------------------------
2.9 How to build a Genesis Joystick/Joypad
------------------------------------------

If you have trouble finding joypads in your area, or want a specially-
configured joypad, the following post is for you.  Otherwise, nowadays it is
easy to find brand new Genesis joypads being dumped on the market as the
16-bit gaming market dies out.

Date: Tue, 2 Mar 93 08:10:28 CST
From: nhowland@centurion.ksu.ksu.edu (Neal Patrick Howland)
To: sysrick@starbase.spd.louisville.edu
Subject: Genesis joystick pinouts

Yes folks!  It is the much requested Genesis joystick pinout information!!!
<much applause>

First some background info:  The chip inside the controller is a 74HC157.
This is a high-speed cmos quad 2-line to 1-line multiplexer.  Basically how
this works is there are two inputs ( A and B ) for every output ( Y ).  There
are four groups like this.  There is one select signal for the whole chip.
When the select signal is low, the output ( Y ) is the same as input A.  When
the select signal is high, the output Y is the same as input B.  The pinout
for the chip is as follows:

        Pin 1 - Select        Pin 16 - Vcc (+5V)
        Pin 2 - 1A        Pin 15 - G (? must be low)
        Pin 3 - 1B        Pin 14 - 4A
        Pin 4 - 1Y        Pin 13 - 4B
        Pin 5 - 2A        Pin 12 - 4Y
        Pin 6 - 2B        Pin 11 - 3A
        Pin 7 - 2Y        Pin 10 - 3B
        Pin 8 - Gnd        Pin 9  - 3Y


All the controls are done with switches.  Up is a switch, Down is a switch,
etc. Now, I will be referring to the output of these switches later on.  What
I mean is that the output is usually high, that is when the switch isn't
pressed.  

When the button is pushed, the output goes low.  This is accomplished by
connecting the output to +5V through a 10k resistor.  The button is then
attached between the output and ground.  It looks like this:

     +5V -----/&#092;/&#092;/------+--------- Output
               10k       |
                         |
                /        |
   Ground -----/  -------+
              button
              (normally open)

For all of those who could actually decipher the above schematic,
congratulations!


I will now run down what lines from the plug are connected to what.
The line numbers are determined as follows, looking straight at the plug on
the front of the Genesis the numbers are:

        1 2 3 4 5
         6 7 8 9

  (For those of you who buy a joystick cable from radio shack the pin #'s to
   wire colors are as follows: 1-black 2-brown 3-red 4-orange 5-get cup from
bag
sorry about that, lets start again  1-white 2-blue 3-green 4-brown 5-yellow
6-orange 7-red 8-black 9-gray,  )

anyway, line connections:

Line 1 - Up output
Line 2 - Down output    These are the only two direct connections
Line 3 - Pin 4 of the chip    output 1Y
Line 4 - Pin 7 of the chip    output 2Y
Line 5 - This line carries in +5V.  It is connected to the +5V bus line.
Line 6 - Pin 9 of the chip    output 3Y
line 7 - Pin 1 of the chip  this carries in a select signal from the Genesis.
                             This is a signal which varies rapidly and
                             controls which input goes through the output
Line 8 - Ground  This is connected to the Ground bus line.
Line 9 - Pin 12 of the chip   output 4Y


Now for the chips pin connections:

Pin 1 - Line 7 (select)
Pin 2 - Ground (1A)    don't ask me why they do this.  Maybe future expansion
Pin 3 - Left   (1B)
Pin 4 - Line 3 (1Y)
Pin 5 - Ground (2A)    again, possibly future expansion
Pin 6 - Right (2B)
Pin 7 - Line 4 (2Y)
Pin 8 - Ground  (GND)
Pin 9 - Line 6 (3Y)
Pin 10 - Button B  (3B)
Pin 11 - Button A  (3A)
Pin 12 - Line 9  (4Y)
Pin 13 - Button C  (4B)
Pin 14 - Start  (4A)
Pin 15 - Ground  (G)   This must be connected to ground
Pin 16 - +5V  (Vcc)   Power source for the chip

Anyway that's all the info needed to build your own joystick.

Now as an added bonus, additional information!

A simple source for a joystick cable is the Radio Shack joystick extension
cable. It is around &#036;5 and is 10 ft. long.  Just snip off the connector that
won't plug into the Genesis, strip the wires back, and use the color pinout
list I gave above.

I went to my local arcade game repair company today and purchased the supplies
I needed.  They were much cheaper than I expected.  Things you would need to
buy from them would be:

        an 8-way joystick     this ran me &#036;15
        3 buttons             &#036;2.50 apiece



3.0  Game List

There were approximately 700 game cartridges released for the Sega Genesis.  I
cannot vouch for each and every one of these listed here, but for the most
part the list is accurate release-wise.  I still have a few blanks in there,
and do have most of the info at my disposal.  It takes time to get each and
every piece of information, so in order to release this now I just left the
ones I don't have yet blank.

Some titles have been re-released with different publishers; I try to consider
both when listing this.  More information on this can be found after the game
list.

Note:  Some games do not comfortably fit into one single category.  In
       these cases, two categories were assigned to the game type to
       describe them better.

Game types (these are my definitions, and I do not claim them to be absolute):

   Adventure - game contains elements of exploration and requires fulfilling
               some sort of quest or other obligation(s) before moving to a
               higher level.  'Isoadventure' indicates that the game uses
               an 'isometric' perspective, which means that the character and
               surrounding area are viewed from a 45-degree angle between
               head-on and sideways.  (Move squares may appear as diamonds)
   Arcade    - action/reflex-based game based on arcade title.
   Board game - based on/conversion of popular board game.
   Educational  - game teaches (mainly youngsters) various things during
               play.
   Fighting  - if the description just says 'fighting' then it's a 1-on-1
               fighting game where the objective is to win 2 out of 3 matches
               then move on to the next opponent.  If the description is
               'platform/fighting' then the game is a fight-based platform
               game, in which you must fight your way through various scenes
               and environments and beat the boss at the end of each level.
   Flt sim   - flight simulator.  Game provides 1st-person perspective view
               during flight sequences.
   Multi     - game has multiple formats.
   Platform  - game uses platforms (originally defined by 'Super Mario Bros.',
               in which Mario jumps from platform to platform) in its setting.
               Can be a shooter or a fighting game.
   Puzzle    - game requires solving various levels/types of puzzles.
   Quiz      - game as numerous question/answer quizzes for player.
   Racing    - typically a car racing game, can be 1st-person perspective or
               over-the-driver view.
   RPG       - 'Role Playing Game'.  You take on the persona of the main
               character of the game, and build various attributes (strength,
               attack and defense abilities, etc.) while fulfilling a quest.
   Shooter   - game's primary objective it to shoot the bad guys.  Can be
               vertical, horizontal, with or without platforms.  A '1st Person
               Shooter' is one in which the perspective is from the player,
               PC examples include 'Doom', 'Wolf 3D', and 'Quake'.
   Sim       - When attached to 'Strategy', refers to a battle simulation.
               Could also refer to hardware/vehicle simulations.
   Sports    - pretty obvious, huh?  %^)

   Strategy  - game has elements of planning and decision-making, may be
               turn-based or real-time.
   
Also:  The publisher(s) listed apply to the North American releases only.

Name                                          Type          Publisher
-----------------------------------------------------------------------
3 Ninjas                                    Platform/Fight  Sony Imagesoft
52-in-1 (2)                                 Multi           Active Ent.
6-In-1 Menacer Cart                         Shooting        Sega
6-Pak                                       Multi           Sega
688 Attack Sub                              Strategy/sim    Sega


AAAHH!!! Real Monsters                      Platform        Viacom
Abrams Battle Tank                          Strategy        Sega
Addams Family                               Platform/Strat  Flying Edge
Addams Family Values                        Platform        Ocean
Advanced D&D: Warriors of the Eternal Sun   RPG             Sega
Adventures of Batman and Robin              Platform/Fight  Sega
Adventures of Mighty Max                    Platform        Ocean
Adventures of Rocky & Bullwinkle            Platform        Absolute
Aero the Acrobat                            Platform        Sunsoft
Aero the Acrobat 2                          Platform        Sunsoft
Aerobiz                                     Strategy        Koei
Aerobiz Supersonic                          Strategy        Koei
After Burner II                             Shooter         Sega
Air Buster                                  Shooter         Kaneco
Air Diver                                   Shooter/Sim     Seismic
Aladdin                                     Platform        Sega
Alex Kidd in the Enchanted Castle           Platform        Sega
Alien 3                                     Arcade          Arena
Alien Storm                                 Action          Sega
Alisia Dragoon                              Adventure       Game Arts
Altered Beast                               Platform        Sega
Amazing Tennis                              Sports         
American Gladiators                         Sports          Gametek
Andre Agassi Tennis                         Sports          Tecmagik
Animaniacs                                  Platform        Konami
Aquatic Games - James Pond                  Sports          EA
Arcade Classics                             Arcade          Sega
Arcade's Greatest Hits                      Arcade          Williams
Arch Rivals                                 Sports          Flying Edge
Arcus Odyssey                               RPG/Adventure        Renovation
Ariel - The Little Mermaid                  Platform        Sega
Arnold Palmer's Tournament Golf             Sports          Sega
Arrow Flash                                 Platform/Shoot  Renovation
Art Alive                                   Educational     Sega
Art of Fighting                             Fighting        
Asterix and the Great Rescue                Platform        Sega
Atomic Robo Kid                             Shooter         Treco
Atomic Runner                               Shooter/Platfm  Data East
ATP Tour Tennis                             Sports          EA Sports
Awesome Possum                              Platform        Tengen

------------------------------------------------------------------------------

B.O.B.                                      Platform        EA
Back to the Future III                     
Ballz                                       Fighting        Accolade
Barbie                                      Platform/misc   Hi-Tech Expr.
Barkley: Shut Up and Jam!                   Sports          Accolade
Barkley: Shut Up and Jam 2                  Sports          Accolade
Barney's Hide & Seek                        Educational     Sega
Bass Masters Classic                        Sports          Black Pearl
Bass Masters Classic Pro Edition            Sports          T*HQ
Batman                                      Platform/Fight  Sega
Batman Forever                              Platform/Fight  Acclaim
Batman Returns                              Platform        Sega
Batman: Revenge of the Joker                Platform/Fight  Sunsoft
Battle Master                              
Battle Squadron                             Shooter         EA
Battletech                                  Shooter/Sim     
Battletoads                                 Platform/Fight  Tradewest
Battletoads/Double Dragon                   Fighting        Tradewest
Beast Wrestler                              Fighting        Renovation
Beauty & the Beast: Belle's Quest           Platform        Sunsoft
Beauty & the Beast: Roar of the Beast       Platform        Sunsoft
Beavis and Butthead                         Platform        Viacom
Berenstain Bears: Camping Adventure         Platform        Sega
Best of the Best Karate                     Fighting        
Beyond Oasis                                Adv/RPG         Sega
Bill Walsh College Football                 Sports          EA Sports
Bill Walsh College Football '95             Sports          EA Sports
Bimini Run                                  Shooter         NuVision
Bio Hazard Battle                           Shooter         Sega
Blades of Vengeance                         Adventure       EA
Blaster Master 2                            Shooter/Platfm  Sunsoft
Block Out                                   Puzzle          EA
Bonanza Brothers                           
Bonkers                                     Platform        Sega
Boogerman                                   Platform        Interplay
Boxing Legends of the Ring                  Sports         
Brett Hull Hockey '95                       Sports          Accolade
Brutal: Paws of Fury                        Fighting        Gametek
Bubba 'n Stix                              
Bubble & Squeak                             Platform        Sunsoft
Bubsy                                       Platform        Accolade
Bubsy II                                    Platform        Accolade
Buck Rogers                                 RPG/Adventure   EA
Budokan (1)                                 Fighting        EA
Bugs Bunny in Double Trouble                Platform        Sega
Bulls vs. Blazers                           Sports          EA
Bulls vs. Lakers                            Sports          EA
Burning Force                               Shooter         Namco
Buster Douglas Boxing                       Sports          Sega
Busy Town                                   


Cadash                                      Platfm/Fighter  Taito
Caesars Palace                              Strategy        Virgin
Cal Ripken Jr. Baseball                     Sports          Mindscape
Caliber .50                                 Shooter         Mentrix
California Games                            Sports          Sega
Captain America                             Platform/shoot  Data East
Castlevania Bloodlines                      Platform        Konami
Centurion: Defender of Rome                 Strategy        EA
Chakan                                      Platform/Fight  Sega
Champions - World Class Soccer              Sports         
Championship Bowling                        Sports          Mentrix
Championship Pool                           Sports          Mindscape/SWT
Championship Pro Am                         Racing          Tradewest
Chase HQ II                                 Racing          Taito
Chavez II                                   Sports         
Chester Cheetah                             Platform        Kaneco
Chester Cheetah's Wild Wild Quest           Platform
Chi Chi's Pro Challenge Golf                Sports          Virgin
Chiki Chiki Boys                           
Chuck Rock                                  Platform        Virgin
Chuck Rock II                               Platform        Virgin
Clayfighter                                 Fighting        Interplay
Cliffhanger                                 Platform/Fight  Sony Imagesoft
Clue                                        Board Game      Parker Bros.
Coach K College Basketball                  Sports          EA Sports
College Football National Championship      Sports          Sega Sports
College Football National Championship II   Sports          Sega Sports
College Football USA '96                    Sports          EA Sports
College Football USA '97                    Sports          EA Sports
College Slam                                Sports          Acclaim
Columns                                     Puzzle          Sega
Columns III                                 Puzzle          Vic Tokai
Combat Cars                                 Racing          Accolade
Comix Zone                                  Platform        Sega
Contra Hard Corps                           Shooter/Platfm  Konami
Cool Spot                                   Platform        Virgin
Cosmic Spacehead                            Platform        Codemasters
Crackdown                                   Action/Strat.        Sage's Creation
Crossfire                                   
Crue Ball                                   Pinball         EA
Crusader of Centy                           Action RPG      Atlus
Crystal's Pony Tale                         Adventure/Pltfm Sega Club
Cutthroat Island                            Platform        Acclaim
Cyber Cop                                   Platform        Virgin
Cyberball                                   Sports          Sega
Cyborg Justice                              Fighting        Sega


Dark Castle                                 Adventure       EA
Dashin' Desperadoes                         Platform/Racing Data East
David Robinson's Supreme Court              Sports          Sega
Davis Cup Tennis                            Sports          Tengen
Deadly Moves                                Fighting        Kaneco
Death and Return of Superman               
Death Duel                                  Shooter         Razorsoft
Decapattack                                 Platform        Sega
Demolition Man                              
Desert Demolition - Road Runner             Platform        Sega
Desert Strike                               Shooter/Strat.  EA
Devilish                                    Arcade          Sage's Creation
Dick Tracy                                  Platform/Fight  Sega
Dick Vitale's College Hoops                 Sports         
Dino Land                                   Pinball         Renovation
Dinosaur's Tale                             Platform        Hi-Tech Ent.
Dinosaurs for Hire                          Platform
DJ Boy                                      Fighting/Platfm Kaneco
Doom Troopers                              
Double Dragon                               Fighting/Platfm Tradewest
Double Dragon 3: The Arcade Game            Fighting/Platfm Tradewest
Double Dragon V                             Fighting        Tradewest
Double Dribble                              Sports          Konami
Dr. Robotnik's Bean Machine                 Puzzle          Sega
Dracula (Bram Stoker's)                     Platform/fight  Sony Imagesoft
Dragon: The Bruce Lee Story                 Fighting        Acclaim
Dragon's Fury                               Pinball         Tengen
Dragon's Revenge                            Pinball         Tengen
Duel: Test Drive II                         Racing          Accolade
Dune                                        Strategy        Virgin
Dynamite Duke                               Platform        Sega
Dynamite Headdy                             Platform        Sega


E-SWAT                                      Shooter         Sega
EA Hockey - European League                 Sports          EA Sports
Earnest Evans                               Platform        Renovation
Earth Defense (2)                           Shooter         Realtec
Earthworm Jim                               Platform        Playmates
Earthworm Jim 2                             Platform        Playmates
Ecco: Tides of Time                         Adventure       Sega
Ecco Jr.                                    Educational     Sega Club
Ecco the Dolphin                            Adventure       Sega
El Viento                                   Platform        Renovation
Elemental Master                           
ESPN Baseball Tonight                       Sports          Sony Imagesoft
ESPN National Hockey Night                  Sports          Sony Imagesoft
ESPN Speed World                            Racing          Sony Imagesoft
ESPN Sunday Night NFL                       Sports          Sony Imagesoft
Eternal Champions                           Fighting        Sega
Evander Holyfield Boxing                    Sports         
Ex-Mutants                                  Platform/Fight  
Exile                                       Action RPG      Renovation
Exo Squad                                   Shooter         Playmates


F-117 Night Storm                           Shooter/Flt Sim EA
F-15 Strike Eagle II                        Shooter/Flt Sim Microprose
F-22 Interceptor                            Shooter/Flt Sim EA
Faery Tale Adventure                        Adventure/RPG   EA
Family Feud                                 Quiz            Gametek
Fantasia                                    Platform        Sega
Fantastic Dizzy                             Platform        Codemasters
Fatal Fury                                  Fighting        Takara
Fatal Fury 2                                Fighting        Takara
Fatal Labyrinth                             Adventure       Sega
Fatal Rewind                                Shooter/Platfm  EA
Ferrari Grand Prix Challenge                Racing          Flying Edge
FIFA Soccer                                 Sports          EA Sports
FIFA Soccer '95                             Sports          EA Sports
FIFA Soccer '96                             Sports          EA Sports
FIFA Soccer '97                             Sports          EA Sports
Fighting Masters                            Fighting        Treco
Final Zone                                  Shooter         Renovation
Fire Shark                                  Shooter         Dreamworks
Flashback                                   Platform/Adv.   US Gold
Flicky                                      Platform        Sega
Flintstones                                 Platform        Taito
Foreman for Real                            Sports          Flying Edge
Forgotten Worlds                            Fighting        Capcom
Formula One                                 Racing          Domark
Frank Thomas - Big Hurt Baseball            Sports          Acclaim
Frankenstein                                Platform        Sony Imagesoft
Fun and Games                               Educational     Tradewest
Funny World/Balloon Boy (2)                 Arcade          Realtec


G-Loc                                       Shooter (1st P) Sega
Gadget Twins                                Platform        Gametek
Gaiares                                     Shooter         Renovation
Gain Ground                                 Adventure/Shoot Renovation
Galahad                                     Shooter/strat   Sega
Galaxy Force II                             Shooter         Sega
Garfield Caught In The Act                  Platform        Sega
Gargoyles                                   Platform        Disney Int.
Gauntlet IV                                 Adv/Shooter     Tengen
Gemfire                                     Strategy        Koei
General Chaos                               Shooter/strat   EA
Generations Lost                           
Genghis Khan II                             Strategy        Koei
George Foreman KO Boxing                    Sports          Flying Edge
Ghostbusters                                Platform/shoot  Sega
Ghouls 'n' Ghosts                           Platform        Sega
Global Gladiators                           
Gods                                        Platform        Mindscape
Golden Axe                                  Fighting/Platfm Sega
Golden Axe II                               Fighting/Platfm Sega
Goofy's Hysterical Tour                     Platform        Absolute
Granada                                     Shooter         Renovation
Great Circus Mystery                        Platform        Capcom
Great Waldo Search                          Puzzle          T*HQ
Greatest Heavyweights                       Sports          Sega Sports
Greendog                                    
Grind Stormer                               Shooter         Tengen
Growl                                       Fighting/Platfm Taito
Gunstar Heroes                              Platform/Shootr Sega


Hardball                                    Sports          Ballistic/Accolade
Hardball III                                Sports          Accolade
Hardball '94                                Sports          Accolade
Hardball '95                                Sports          Accolade
Hard Drivin'                                Racing          Tengen
Harrint                                    
Haunting (Starring Polterguy)               Arcd/Adventure  EA
Head-On Soccer                              Sports         
Heavy Nova                                  Fighting        
Hellfire                                    Shooter         Seismic
Herzog Zwei                                 Strategy        Sega
High Seas Havoc                             Platform        
Hit the Ice                                 Sports          Taito
Home Alone                                  Platform        Sega
Home Alone 2                                Platform        Sega
Hook                                        Platform        Sony Imagesoft
Humans                                      Puzzle         


Immortal                                    Adv/Isoplatfm   EA
Incredible Crash Dummies                    Platform        
Incredible Hulk                             Platform        US Gold
Indiana Jones: Last Crusade                 Platform/Fight  
Insector X                                  Shooter         Sage's Creation
International Tour Tennis                   Sports          EA Sports
Ishido (2)                                  Puzzle          EA
Izzy's Quest for the Olympic Rings         


Jack Nicklaus Power Challenge Golf          Sports          Ballistic/Accolade
James Bond 007: The Duel                    Platform        Domark
James Pond                                  Platform        EA
James Pond 2: Codename Robocod              Platform        EA
James Pond 3                                Platform        EA
Jammit                                      Sports          Virgin
Jennifer Capriati Tennis                    Sports          Renovation
Jeopardy!                                   Quiz            Gametek
Jeopardy! Deluxe Edition                    Quiz            Gametek
Jeopardy! Sports Edition                    Quiz            Gametek
Jewel Master                                Platform        Sega
Joe & Mac                                   Platform        Takara
Joe Montana Football                        Sports          Sega
Joe Montana Football 2                      Sports          Sega
Joe Montana Football '93                    Sports          Sega
Joe Montana Football '94                    Sports          Sega
John Madden Football                        Sports          EA Sports
John Madden Football '92                    Sports          EA Sports
John Madden Football '93                    Sports          EA Sports
John Madden Football '94                    Sports          EA Sports
John Madden Football '95                    Sports          EA Sports
John Madden Football '96                    Sports          EA Sports
John Madden Football '97                    Sports          EA Sports
John Madden Football '98                    Sports          EA Sports
John Madden Football Championship           Sports          EA Sports
Jordan vs. Bird                             Sports         
Judge Dredd                                 Platform/Fight  Acclaim
Junction                                    Puzzle          Bignet USA
Jungle Book (9)                             Platform        Virgin/Sega
Jungle Strike                               Shooter/Strat   EA
Jurassic Park                               Platform        Sega
Jurassic Park: Rampage Edition              Platform/Adv    Sega
Jurassic Park: The Lost World               Platform/Adv    Sega
Justice League Task Force                   Fighting        Acclaim


Ka Ge Ki                                    Fighting        Sage's Creation
Kawasaki Superbike Challenge                Racing          Time-Warner Int.
Kid Chameleon                               Platform        Sega
King of the Monsters                        Fighting        Takara
King of the Monsters 2                      Fighting        Takara
King Salmon                                 Sports          Vic Tokai
King's Bounty                               Adv/strategy    EA
Klax                                        Puzzle          Tengen
Krusty's Super Fun House                    Action/Puzzle   Acclaim


Lakers vs. Celtics                          Sports          EA
Landstalker                                 Adventure/RPG   Sega
Last Action Hero                            Platform/Fight  Sony Img.
Last Battle                                 Fighting        Sega
Lawnmower Man                               Action/Shooter  
Leaderboard Golf                            Sports          Sega
Lemmings                                    Puzzle/Arcade   Sunsoft
Lemmings 2 Tribes                           Puzzle/Arcade   Psygnosis
Lethal Enforcers (5)                        Shooter         Konami
Lethal Enforcers II                         Shooter         Konami
LHX Attack Chopper                          Shooter/Flt Sim EA
Liberty or Death                            Strategy        Koei
Light Crusader                              Adv.RPG         Sega
Lightening Force                            Shooter         
Lion King                                   Shooter         Virgin
Lost Vikings                                Puzzle/Arcade   Accolade
Lotus Turbo Challenge                       Racing          EA
Lotus II                                    Racing          EA


Madden Football      see 'John Madden Football'
Magic School Bus                            Educational
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 楼主| 发表于 2004-4-17 10:58:51 | 显示全部楼层
kayin果真够bt.....
我是想找一些世嘉当初在推出美版md时采取的相应的营销策略,可不是这个FAQ。。。。
不过还是谢了
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