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GBA-<光明力量 暗黑之龙的复活> 初玩感受

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发表于 2004-4-17 05:25:05 | 显示全部楼层 |阅读模式
The venerable Shining series has seen something of a resurgence in recent years with the development of the GBA Shining Soul titles, which are action RPGs set in the Shining milieu. Now we're getting treated to Shining Force: Resurrection of the Dark Dragon, which is an upcoming GBA port of the classic Genesis strategy RPG. We were recently able to get in some quality time with this new version of what was one of the earliest console strategy games, and it appears to be holding up quite nicely. Fans will be happy to hear that all of the old familiar places and faces are back, along with some new allies and a few gameplay twists.

All of your old favorites are here, along with some fresh new faces.
In Shining Force, you play the role of a young swordsman named Max (whose name you're able to change), who has been living in the Kingdom of Guardiana since he washed ashore on a nearby beach nearly a year ago. He has no recollection of his past but is possessed of excellent swordfighting skills, which he hones by training with Varios, the centaur knight who commands Guardiana's fighting forces. When there's a disturbance at the nearby Gate of the Ancients, you're sent out by the king, along with a small squad of allies, to investigate it. As a result, you end up battling armies of the Kingdom of Runefaust, which has recently been mounting offenses into neighboring territories for reasons that are unclear.

Battles are turn-based, and enemies and allies alternate attacks according to individual character speed. When you bring a character within attack range and then engage the enemy (or when you otherwise use an item or cast a spell), the view changes to a close-up perspective from behind your character. Strengths and weaknesses are dependant on both character class and the attributes of the actual character, so, for example, archers have a cruddy defense compared to warriors, but some archers are stronger than others.

Your movement around the field of battle is dependent both on the kind of terrain you're crossing and the movement type of the character. Centaurs have a huge range over grasslands but find it difficult to advance in hilly areas; werewolves are quick across forests and plains; birdmen will fly over just about anything; and your main character has an egress spell that can be used to retreat from the battlefield so that you and your party can be brought to a location where you can safely regroup and resurrect any members who may have fallen. You can also quit a game during battle, and you can pick up right where you left off the next time you play, which is a nice feature for those who play snippets of handheld gaming at a time.

In between all the fighting, you'll talk to lots of people.
You begin your adventure with the requisite motley crew. There's a centaur knight named Ken, an elven archer named Hans, a mage named Tao, a dwarf warrior named Luke, and your good friend Lowe, who is a healer. As you progress through the game, your Shining Force will attract all manner of recruits, so you'll find yourself regularly accepting offers of aid. In some instances, speaking to characters at an earlier point in the game will allow you to recruit them later--and in at least one case, you'll actually hatch an ally from an egg! The original cast is present and accounted for, but three new characters have been added. These characters are introduced via epilogues after the conclusion of each story chapter; these epilogues are new to this version of the game. There's Narsha, who is the daughter of Ramladu--the leader of Runefaust; there's Zuika, an insectlike assassin who serves Narsha; and there's Mawlock, a mysterious creature who is able to harness the power of cards in battle.

The cards are the other new addition to the game. The bulk of the cards you receive are character cards that correspond to your recruitable allies, though we did receive at least one card from a boss. You acquire cards through dialogue with your party members and townspeople. You also find some that are hidden in towns and some that are left behind by defeated enemies. Mawlock is the only member of your party who may use these cards, and he may only equip four cards at a time; therefore he can only use these four equipped cards during a battle.

Once a given card has been used, it cannot be used again. The effect of the card used depends on the attributes of that specific card, but in general, you can use cards to copy another character's abilities, create a clone of another character (with fewer HPs, however), change your type of movement or attack range, or give another character a new attribute that will last until the end of the battle. Some cards allow you to give a party member a second turn so that he or she can then attack twice per overall battle turn for the remainder of the skirmish. Cards that copy abilities give Mawlock that particular ability with no penalty, so, for example, he was able to copy a healer's level two heal spell and could then cast it at will with no MP cost. There are many, many crazy things you can do with these cards, and while it affects gameplay balance somewhat, playing around with the numerous possibilities is quite interesting.

Dwarves and centaurs and werewolves, oh my!
The game's environments appear much as they did in the original Genesis version, insofar as battlefields and towns go, which means that they are simple and saturated in color. The characters themselves have gotten a graphical face-lift. There is new artwork in the character portraits (though the essential appearance of individual characters is unchanged), and the character models seen in battle are slightly more sophisticated in appearance and gradation of color. They are still highly detailed and do possess their original animations for each attack. The music and sound effects are true to the original--from the almost maddeningly cheery town theme to the various battle tunes--and it all sounds good.

We're pleased to see this classic getting a new chance at life, so fans of Shining Force and strategy RPGs will want to keep their eyes on this nice little port. Atlus is publishing this title for the Game Boy Advance later this year.

By Bethany Massimilla, GameSpot
 楼主| 发表于 2004-4-17 05:31:37 | 显示全部楼层
用翻译软件翻的,不懂英语的凑活着看吧~

应该尊敬闪亮的系列,由于在(是闪亮的魂标题那些格斗等的演技RPG)闪亮的周围设定的GBA的开发近几年看了相当的再起。现在,我们是被请客使之闪亮力量的事的:暗的龙(那(样)古典的创世记战略RPG不久发生的GBA端口的)苏醒。我们,最是初期的中央控制台战略游戏里面的1个的东西能具有了这个新版本的某种程度重要的时候最近得。同时,那个,象非常很好地提高一样地看?wo增加。爱好者,旧的很好地被知道的地方及脸全部几个的新的同盟国及少数的gameplay拧的话是一起感到喜悦听吧。

你的旧的喜爱全部几个的新鲜的新的脸和这里一起。使之闪亮力量的时候,Max(谁的,提名你,能变的事)完成被命名(他大体上1年前滚来以来向陆上附近的海岸,这个人住在Guardiana的王国的)年轻的剑客的作用。他,没进行过去的记忆,不过,所有着出色的swordfighting做的技术,他,根据支配Varios(Guardiana搏斗的力量的centaur骑马的武士)练习的事,磨练那个。如果古代文明各国附近的门有干扰,调查那个同盟国的小队伍之外又加上根据王被派遣。那个结果,结果Runefaust(那(样)和为了不明了的理由的做着到近邻的领域攻击mount的)王国的军队战斗。

战斗按照转弯。同时,敌人和同盟国根据各个的文字速度把攻击做为交替。你攻??如果(不带来a攻击内的文字,其次占掉敌人有一个在如果是那样使用条款,投期间),视野,变成来自你的文字背后的大书特书展望。强度和弱点比较是实际的特征的文字(班)级及属性的双方上的随从人员,跟随,譬如,射手勇士恶劣的防御,可是,几个人的射手比其他的东西强。

战斗的田赛运动场周围的你的移动,横断的土地的种类及移动类型的文字的双方依存。半人半马的怪物对草地上有着大的范围,不过,持(有)着能为了象能拿来到能把说不定飞横过把在山岳地方的点前进的事做为困难觉得的;狼男人森林和平原迅速的;鸟类饲养人,正好对什么也向京都吧;同时,你的主要的特征,你及聚会,落下了的全部的成员做为安全再编成使之复活的位置一样地从战场退却使用的退出期间。并且,作战能中止游戏。同时,即使从下面的时间给你留下表演技艺(那是为了同时做携带型的赌博的片断的人们的的好的特征),能拾起右面。

中间全部的战斗,许多人跟人说话吧。与必要的杂类多的乘务员以冒险为首。与ken被命名的centaur骑马的武士,汉斯和被命名的elven射手,与tao被命名的魔术使用,ruku和被命名的小型的勇士,和你的好的朋友rou(这个人治疗者在。你前进游戏的同时,你光彩照人的力量吸引所有种类的新人吧。因此,有规则地受到援助的提议自知自己的天分吧。几个实例,在在游戏的初期的点说文字和话的事,使你此后补充那些的事成为可能吧--同时,至少1个情况,现实孵化来自蛋的同盟国吧!独创的分配角色存在说明了。可是,3个新的文字能增加了。这些的文字各故事章的结论之后根据结尾被导入的;这些的结尾游戏的这个版本不习惯。有有(是Narsha这个人Ramladu的女儿--Runefaust的领导人--的)对;Zuika(Narsha有用的insectlike暗杀者)的;同时,有能利用在Mawlock(战斗的卡的力量,不可思议的创造物)。&#65533;&#65533;间全部的战斗,许多人跟人说话吧。与必要的杂类多的乘务员以冒险为首。与ken被命名的centaur骑马的武士,汉斯和被命名的elven射手,与tao被命名的魔术使用,ruku和被命名的小型的勇士,和你的好的朋友rou(这个人治疗者在。你前进游戏的同时,你光彩照人的力量吸引所有种类的新人吧。因此,有规则地受到援助的提议自知自己的天分吧。几个实例,在在游戏的初期的点说文字和话的事,使你此后补充那些的事成为可能吧--同时,至少1个情况,现实孵化来自蛋的同盟国吧!独创的分配角色存在说明了。可是,3个新的文字能增加了。这些的文字各故事章的结论之后根据结尾被导入的;这些的结尾游戏的这个版本不习惯。有有(是Narsha这个人Ramladu的女儿--Runefaust的领导人--的)对;Zuika(Narsha有用的insectlike暗杀者)的;同时,有能利用在Mawlock(战斗的卡的力量,不可思议的创造物)&#65533;
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 楼主| 发表于 2004-4-17 05:36:24 | 显示全部楼层
卡是对游戏的另外的新的追加。我们从上司那儿至少接收了1张(件)卡,不过,收领的卡的大部分是你的征集可能的同盟国相当于的文字卡。通过跟党员及市民的对话得卡。并且,发现被藏在根据被打破的敌人被留下在后边的城市及多少中的多少。Mawlock是使用这些的卡的你的聚会的免费一人的成员?na做。同时,他同时仅仅对4张(件)卡做装备也可以的;跟随,他能仅仅使用被作战做装备的4张(件)的卡。

一旦被给予的卡如果被使用了,那个不能再次使用就。到(连)能使用为了给予变更,或是制作((一边预备了自复制是使用的卡的影响,那个特定的卡的属性普通依存,另外的文字的能力,另外的文字少数的HP以外一边做的))克隆,移动或者攻击范围的你的类型另外的文字卡,战斗的结束继续,新的属性。几个卡,使你给予象此后,能他又她,关于为了小战的残余的的全面的战斗转弯攻击2度一样地,第2转的党员的事成为可能。复制能力的卡,他能给予Mawlock报应没有的那个特别的能力,跟随,譬如,能复制2水平(治疗者的),痊愈期间,其次,投那个,没有MP成本就做吧。不是用有多数,这些的卡完成的许多的神志清醒的一方面事,同时,那个多少影响gameplay平衡,与多数的可能性闲置转的事完全有趣。

小人儿及centaur及狼男人,o,我的!就只要战场和城市去,so?黩?象决定了a那些原创的创世记版本一样地,游戏环境非常出现。那个意味那些单纯用领子被浸的事。文字得到了那些自己图表式的美容整形。文字肖像(各个的特征根本的外表不变)有新的美术品。同时,试着微微摇动被的文字模型,在颜色的外表及阶段仅仅更被复杂化做。那些还被高度详述,所有各攻击的那些独创的动画片。音乐及音响效果,对原创(从几乎maddeningly心情愉快的城市题目各种各样的战斗情形)忠实。同时,那个全部很好地认为。

看这个古典由于生命得到新的机会,我们高兴。因此,力量和让战略的RPG的爱好者,想从这个好的小端口拿开眼吧。Atlus,今年公布着后半game boy进步用的这个标题。betaniyaMassimilla,根据GameSpot
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 楼主| 发表于 2004-4-17 05:37:38 | 显示全部楼层


中文翻译的比天书还难懂
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发表于 2004-4-17 08:50:02 | 显示全部楼层
汗……你的英语不是相当了得么,不会自己翻译吗?
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发表于 2004-4-17 09:53:19 | 显示全部楼层
都不知道在说什么,看了这么多只明白其中的1%
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发表于 2004-4-17 14:46:47 | 显示全部楼层
国外已经有人拿到卡带了吧?
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发表于 2004-4-17 19:45:56 | 显示全部楼层
游戏已经发售了?难道我火星了?
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发表于 2004-4-17 19:50:02 | 显示全部楼层
据说20号发售欧版~~~我正在等待~~~~~
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发表于 2004-4-17 20:37:55 | 显示全部楼层
为什么不是古缘的封印捏?SEGA啊SEGA 不回SEGA已经死了,应该是SAMMY才对。
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发表于 2004-4-17 21:07:10 | 显示全部楼层
据说20号发售欧版~~~我正在等待~~~~~
恩恩
??

昨天一游戏废柴告诉偶20几号发售欧版.....偶当他在说梦话啊..........


不会是真的吧........
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发表于 2004-4-17 21:09:13 | 显示全部楼层
恩恩
??

昨天一游戏废柴告诉偶20几号发售欧版.....偶当他在说梦话啊..........


不会是真的吧........
[wdb4]
www.shiningforcecentral.com
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发表于 2004-4-17 21:18:32 | 显示全部楼层
[quote] 恩恩
??

昨天一游戏废柴告诉偶20几号发售欧版.....偶当他在说梦话啊..........


不会是真的吧........
[wdb4]
www.shiningforcecentral.com [/quote]
   完了.........

不如废柴啊!!
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 楼主| 发表于 2004-4-18 06:43:51 | 显示全部楼层
汗……你的英语不是相当了得么,不会自己翻译吗?
没看见人家在偷懒吗 [wdb12]

总的来说就是新加了三个人物和一个卡片系统,其他基本上没有太大变化。
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发表于 2004-4-18 09:51:55 | 显示全部楼层
没看见人家在偷懒吗 [wdb12]

总的来说就是新加了三个人物和一个卡片系统,其他基本上没有太大变化。
本来就是妇科,还能要怎么样?
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发表于 2004-4-18 10:43:44 | 显示全部楼层
什么时候有的下载啊,为什么外国已经有的玩了?
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发表于 2004-4-18 12:25:59 | 显示全部楼层
sega的日文站没有这方面的纪录,英文站打不开……
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发表于 2004-4-18 19:30:23 | 显示全部楼层
到底 什么时候发售啊?
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发表于 2004-4-18 21:40:41 | 显示全部楼层
没看见人家在偷懒吗 [wdb12]

总的来说就是新加了三个人物和一个卡片系统,其他基本上没有太大变化。
就是嘛,这样做,翻译错了,也是骂那个人,不会骂懒兔。
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发表于 2004-4-20 08:46:44 | 显示全部楼层
真正体验剧情的时候到了,必玩~
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