http://biz.gamedaily.com/
引用:
Infinium Labs president Kevin Bachus recently met with GameDaily to dish more details on the company's Phantom Gaming Service.
While Infinium will officially unveil the game machine and its pricing structure later this week at the E3Expo, GameDaily already has that information inside for you.
Let's begin with the pricing of the hardware. Calling it, 'Something we had to do,' Bachus told GameDaily that the Phantom hardware will be—in essence—free though consumers who opt for the hardware will need to sign up for the Phantom Gaming Service, the medium which will deliver rented and purchased games, along with demos, to the console.
Images of The Phantom and its peripherals appear below this article. As you can see, the device is quite stealthy looking, though apparently it's still a little bigger than Bachus would have liked. Trust us, the ex-Xbox officer has already heard every joke there is about the size of the Microsoft console.
The integrated keyboard and mouse set up appears rather innovative, with a hinged element on the keyboard that will allow the mouse to be used underneath the keyboard. Such a setup is designed to allow for both controls to fit easily into the lap of a gamer.
The Phantom's on-screen display will be skin-able, while also offering the ability to provide different permissions to each user of the Phantom in a household. This will allow parents to wield control over the purchasing of games online.
Infinium Labs plans on launching the device on November 18. Bachus compared the Phantom Gaming Service to cable television, in that users can opt to subscribe to a basic service—which will net them access to a certain amount of games-or select a higher tier. Higher tiers will cost more, but will offer a wider selection of games.
Bachus reflected back to January of this year, when he joined Infinium Labs. At the time the company was-while maybe not a laughingstock in the industry—certainly looked at with a curious eye, by both industry insiders and consumers alike. Bachus stated that when he started with Infinium, 'I came in and put a halt to the process and reworked everything, and flipped the usual process on its ear.'
He continued, 'With Xbox, we went to the publishers first. With this company, I felt we hadn't earned the right to do that.'
Now, Bachus must feel he does have that right. Talking to publishers directly, Bachus said, 'Give us a gold master and we'll send you checks.'
Will retailers be left out of the Phantom loop? Not at all says Bachus, who called retail a 'critical component' of the Phantom. Infinium will award retailers who 'sell' the Phantom a cut of the system's revenue subscription revenues. 'It's an opportunity (for retailers) to participate in ongoing, recurring revenue.'
Bachus did add though, 'From a publisher's standpoint, we (Infinium) are a retailer.' A retailer that does not have to about things like reserves or price protection.
Other business segments Bachus sees helping the spread of the Phantom are broadband providers ('they love stickiness') and the hospitality market (hotel chains etc…).
GameDaily asked if new games would be able to be launched on the Phantom Gaming Service day and date with traditional brick and mortar outlets. Bachus replied, 'Absolutely.'
As with any online-based business, Infinium is concerned about protecting its IP and its consumers. To that end, Bachus and Infinium have hired Andrew Huang, the MIT grad student who gained fame for hacking the Xbox. Bachus says the number one priority in security on the Phantom is to eliminate the spoofing of identities on the service.
The Phantom will be in display at E3 in booth #746 of the South Hall. Just as a warning, not all of the games seen running on the device at the trade show will necessarily be issued via the Phantom Gaming Service. As Bachus explained, Infinium temporarily partnered with some developers and publishers just for the show, in order to show the Phantom in action.
Those who do 'purchase' a Phantom will be able to play (depending on the title) against their PC counterparts. Bachus also thinks the Phantom will be, 'A fantastic platform for massively multiplayer online role-playing games (MMORPG).'
One last note on the service, Bachus indicated that after players purchase or rent a game, the Phantom Gaming Service, 'Will give you exactly what you need to get up and playing as fast as possible, using cache.'
Full hardware details for the Phantom were not provided at the time this story was written, but among the planned features will be a 40GB hard drive and a 128MB graphic controller.
以前公布的资料
北美Infinium Labs公司宣佈以PC的Windows XPe為核心基礎所製作的新型主機Phantom的詳細規格介紹,有興趣的玩家不妨現在就來瞧瞧吧。
19英吋的娛樂中心(Entertainment Center)
使用Windows Xpe核心程式的OS系統
CPU為3.0 GHz
記憶體256MB DDR RAM(可升級)
高效能NVIVIA顯示卡
高效能Intel主機板
杜比數位7.1ch聲道
超過100GB的硬碟(可升級)
內建搭載RF無線通訊功能模組(Wireless Module)
10/100BaseT Ethernet
無線搖桿1個(也可選有線搖桿)
無線鍵盤與滑鼠(附充電用變壓器)
USB插槽2個
4個搖桿插槽
能將插槽數量擴充到12個的纜線
DSL/Cable數據機
無線WiFi網路卡
喇叭套組
支援平面電視
可玩PC遊戲的遊戲平台主機
在On Demand服務方面可租借遊戲、下載DEMO或購買(可升級、修正,在購買遊戲前也可先體驗試玩)
預定將提供遊戲?#092;標賽、消息發佈傳送與聊天等服務「PhantomNet」
主機價格預定接近399美金,並預定透過線上服務「PhantomNet」販售(現在好像暫無小賣業者的販售計畫)
PhantomNet月費約9.95美金左右
每款遊戲約2.99美金~50美金左右
預定在拉斯維加斯預定11月17日~20日舉行的COMDEX中詳細發表相關遊戲內容,屆時也預定將提供實機讓玩家試玩
希望能從今年第4四半期開始β測試,測試人數預定在4萬人以上
預定2004年第1四半期由InfiniumLabs在美國推出販售
預定2005年起在全世界推出販售
官網有提供最新介紹內容供玩家下載
http://phantom.net/
http://w1.gamer.com.tw/PIC/gnn/0110102
以前公布的外观图 |