哟 译名译名
Dynamist Rex
Water/Machine/5*/ATK2400/DEF2200 - Pendulum
Scale 6/6
Pendulum Effect: (1) Once, as long as this card remains in the Pendulum Zone, when an effect is activated targeting another “Dynamist” card(s) you control, you can negate that effect, then destroy this card.
Monster Effect: (1) At the end of the Damage Step, if this card attacked: You can Tribute 1 other “Dynamist” monster, then activate 1 of these effects;
• This card can make a second attack on an opponent’s monster in a row, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
• Return 1 card from your opponent’s hand or side of the field to the Deck (if the card is chosen from the hand, it is chosen at random), then this card gains 100 ATK.
* The following guy makes “Hakaiken” cards searchable, so we’re discarding “Destroyer” as our translations for the Buster Blader-related cards. Thinking of something else in the meantime.
Hakai Kenshi no Banryuu
Light/Dragon/1*/ATK400/DEF300 - Tuner
Only one of the (2) and (3) effects of “Hakai Kenshi no Banryuu” can be used per turn, and only once that turn.
(1): When this card is Normal Summoned: You can add 1 “Hakaiken” card from your Deck to your hand, except “Hakai Kenshi no Banryuu”.
(2): You can Tribute this card: Special Summon 1 “Buster Blader” from your hand or Deck.
(3): If this card is in your Graveyard while you control a “Buster Blader”: You can discard 1 “Hakaiken” card; Special Summon this card from your Graveyard.
Ikusagami – Shiranui
Fire/Zombie/8*/ATK3000/DEF0 - Synchro
1 Zombie-Type Tuner + 1 or more Zombie-Type non-Tuner monsters
You can only Special Summon “Ikusagami – Shiranui” once per turn.
(1): If this card is Special Summoned: You can banish 1 Zombie-Type monster from your Graveyard; this turn, this card gains ATK equal to the banished monster’s ATK.
(2): If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can target 1 of your banished Zombie-Type monsters with 0 DEF; return it to the Graveyard.
Chasing Wings
Continuous Trap Card
Target 1 Synchro Monster you control; (1) it cannot be destroyed by battle or by your opponent’s card effects. (2) At the start of the Damage Step, if that monster battles an opponent’s Level 5 or higher monster: Destroy the opponent’s monster, [and if you do], your monster gains ATK equal to the original ATK of the monster destroyed by this effect until the end of this turn. (3) If that monster leaves the field, destroy this card. |