4. Meat/Digiegg Codes
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You may be wondering which codes will give out which meat. Good question,
since meat in this game will satisfy your Digimon's hunger, make it stronger
and recover lost hit points. Best of all, it's free! Below is a short list
I've compiled of the various meats I've found, their effects and code.
Sasori niku (Scorpion meat): Restores half of max. HP, may satisfy hunger
or strength but sometimes neither. Also lowers Digimon's happiness.
Digimon
may get sick. Code 1111.
Tenbin niku (Balanced meat): Restores half of max. HP. Satisfies hunger,
increases happiness. Code 1011.
Ibu niku (Pleasing meat): Restores quarter of max. HP, satisfies hunger.
Code 0880.
Oto niku (Noisy meat?!): Restores quarter of max. HP, satisfies hunger. Code
4685.
Thanks to Slash, we now have codes to determine what Digimon you'll get from
a Digiegg! The first two digits determine the egg, the third determines
attribute (virus, data or vaccine). The last four determine HP, power,
defence
and speed of the Digimon. I haven't been able to decipher those codes yet,
but
at least we have the first two. More next update. NOTE: This list names the
Rookie, Champion or Ultimate Digimon you get from the Fresh Digimon that
comes
out of the egg, not the hatched Digimon itself. Sorry!
1-, 20: Agumon
21, 22, 23, 24, 25: Sairyuu
26, 27, 28, 29, 30, 31: Angemon
0-: Gabumon
8-, 90: Renamon
32, 33, 34, 35, 36, 37: Angewomon
38, 39, 40, 41, 43: Wormmon
44, 45, 46, 47, 48, 49, 50, 41, 52: Guilmon
53, 54, 55, 56, 57, 58, 59: V-mon
60, 61, 62, 63, 64: Shinryura
65, 66, 67, 68, 69: Maou
70, 71, 72, 73, 74, 75: Terriermon
76, 77, 78, 79: Water
91, 92, 93, 94, 95, 96, 97, 98, 99: Devil
NOTE: Each family of Digimon has a special technique that is unique to its
type and used by all its Digivolution levels (except Fresh). Below is a list
of the special effects of the abilities, listed by the Rookie level:
Agumon line: Attack with large red fireballs.
Gabumon line: Attack with large blue fireballs.
Patamon line: Healing technique--recovers HP of all team Digimon.
Salamon line: Technique protects status from changes.
Veemon line: Attacks with a charge.
Wormmon line: Attacks by walking up to the opponent and then slicing across.
Impmon line: Attacks with a black fireball. May cause opponent to be unable
to use its special technique.
Syakomon line: Attacks with supersonic waves. May cause opponents to attack
themselves in confusion.
Renamon line: Changes into any of the Digimon in the battlefield and attacks
with *their* special attack. Pretty useful, expecially against a tough
opponent.
Terriermon line: Multiple-enemy attack--hits all opponents. Starts getting
really cool as Terriermon goes up the Digivolution levels. (I'm just a
fan
of the ol' bunny pup---Momentai!)
Guilmon line: Attacks with what looks like a jarring, jackhammer-like hit.
Elecmon Line: Attacks with multiple swirling lightballs that home in on the
enemy, then detonate.
Demidevimon Line: Steals HP from the opponent then splits it amongst the
team.
Holy Mega Four (Special): Attack of white...something spreads across the
screen and hits the Digimon. Almost always causes paralysis.
DNA-Digimon:
Omnimon: Hits one enemy.
Imperaldramon Paladin Mode: Hits all enemies.
Gallantmon Crimson Mode: A lot of people say his attack hits only one
Digimon,
but I've tried it myself many times and it seems to be a multiple-hit
attack.
Magnadramon: Heals around 240 HP, protects from stats changes.
Beelzebumon Blast Mode: Hits one enemy, at random (you don't see who gets
hit
until it's too late)
You may be wondering how to get a spirit Digimon. Well, here are the codes!
You get the Spirits from the meat machine (weird!) and you can only use them
on the Rookie or Champion Digimon listed with them:
Agnimon(Agunimon): 5113---Agumon line
Wolfmon(Lobomon): 5791----Gabumon line
Chakmon(Kumamon): 4501----Patamon line
Fairymon(Kazemon): 4853---Salamon line
Blitzmon(Beetlemon): 4649-Wormmon line |