6. Combat
战斗
600. Overview
概述
600.1 During a player’s action phase, that player may propose any number of combats, proposing and
concluding each of them one at a time. Each combat is proposed as either a sabotage or normal
(non-sabotage) combat.
在回合玩家的行动阶段中,回合玩家可以发起任意次的战斗,并且每个目标依次进行战斗(进行每一次战斗的提议和战斗伤害判定)。WOWTCG的战斗可分为破坏型战斗和普通(非破坏型)战斗。
600.2 Some modifiers say that a character “must attack if able.” This means that for the duration of such
a modifier, that character's controller can’t pass priority while the chain is empty during his or her
non-combat action phase if he or she could legally propose a combat with that character.
有些更动(modifiers)记载着一个目标“在能够攻击的时候必须攻击。”这意味着在这个更动有效的情况下,在连锁为空的情况下以及其他符合发起战斗的条件下(例如该目标未被横置),该目标的控制者(一般是回合玩家)必须使用其优先权发起以目标为攻击者的战斗。
600.3 Some modifiers say that a character “can’t attack unless its controller [pays a cost].” This is an
additional cost to adding an effect to the chain proposing that character as an attacker. If a
character is affected by both a “can’t attack unless its controller [pays a cost]” modifier and a
“must attack if able” modifier, that character is unable to attack (and consequently need not
attack) unless its controller chooses to [pay that cost].
有些更动记载着一个目标“不能进攻,除非它的操作者付出XX代价”。这意味着在这个更动有效的情况下,目标的控制者只有付出(支付)了XX代价后方能进行攻击。如果场上对目标同时存在“在能够攻击的时候必须攻击”和“不能进攻,除非它的操作者付出XX代价”两种更动,则该目标不能进攻,其控制者必须首先满足“不能进攻,除非它的操作者付出XX代价”这个条件(COST),方可发起战斗。
601. Combat proposal
战斗提议
601.1 A player may propose a combat only during his or her non-combat action phase while he or she
has priority and the chain is empty. Proposing a combat follows the applicable rules for adding a
link (707) and adds a proposal effect to the chain.
当回合玩家拥有优先权(priority)并且连锁为空时候,回合玩家可以向对手提议进行一次战斗。战斗提议遵循连锁添加规则,同时战斗提议的效果将加入连锁。
601.2 To propose a combat, a player must choose a character in his or her party to be the proposed
attacker, and something else to be the proposed defender.
提议一次战斗时,玩家必须选择自己队伍中的一员作为“提议攻击者”,同时选择对方队伍中的一个目标(盟军或者图腾)作为“被提议防御者”。(这一点类似于游戏王OCG,有别于万智牌MTG)
601.2a To be a legal proposed attacker, a character must be ready and must be able to attack the
proposed defender. In addition, it must have been in the turn player’s party continuously
since the start of his or her current turn and/or have ferocity.
提议进行战斗,作为“提议攻击者”其攻击的对象为“被提议防御者”。这种情况下,“提议攻击者”必须满足以下条件:
(1)“提议攻击者”未被横置;
(2)“提议攻击者”必须是在回合玩家此回合之前就已经在回合玩家的队伍中(遵循“召唤失调”规则)。举例:回合完家发动[精神操作],将对方XX盟军拉过来作为自己的盟军,这个回合内XX盟军不能攻击。
(3)只有具有“狂暴”异能的盟军在出场的那个回合中可以进行攻击(即不受"召唤失调"规则的限制)。
601.2b To be legal, the proposed defender for a non-sabotage combat must be a non-elusive
character controlled by an opponent of the turn player that the proposed attacker can attack.
The proposed defender for a sabotage combat must be a non-elusive [thing] that the proposed
attacker can sabotage, and must not be controlled (or owned, if it has no controller) by a
player friendly to the proposed attacker.
只有不具隐遁能力(elusive =隐遁),且回合玩家提议的攻击者可以对其进行攻击的角色才能被合法地提议为非破坏型战斗的防御者。只有提议攻击者能破坏,且非提议攻击者操控者的友方玩家操控(或拥有,若没有操控者的话。)的不具隐遁能力之[物体]才能被合法地提议为破坏型战斗的防御者。
601.2c If a character is affected by a modifier that says it “can attack only [a specified character] if
able,” it can be proposed as an attacker only if that [character] is proposed as the defender.
However, if such a proposal would be illegal (because the proposed defender is elusive, for
example), any other legal defender can be proposed.
若某角色受到叙述为“仅能攻击[特定角色]”的更动之影响,则只有在该[角色]被提议为防御者时,才能提议它为攻击者。不过,若此类提议将成为非法提议,(举例来说,因为被提议防御者具备隐遁),则可提议任何其他合法的角色为防御者。
601.2d If a character is affected by two or more modifiers that say it “can attack only [a specified
character] if able,” it can be proposed as an attacker only if one of those [characters] is
proposed as the defender. However, if all such proposals would be illegal, any other legal
defender can be proposed.
若某角色受到两个或以上叙述为“仅能攻击[特定角色]”更动之影响,只要这些[角色]中的其中一个被提议为防御者,便能提议该角色为攻击者。不过,若所有提议都将为非法,则可提议任何其他合法的角色为防御者。
Example: You control Sarmoth, and a friendly player controls Warrax. During an
opponent’s turn, that friendly player targets that opponent’s Graccus with Mocking Blow.
After Mocking Blow resolves, Graccus is affected by two modifiers: Mocking Blow’s and
Sarmoth’s. This turn, Graccus must attack if able and can attack only Sarmoth or Warrax.
The turn player chooses the proposed defender as usual.
Srmoth: Warrax: Mocking Blow:
Mocking Blow, 1, Warrior, Instant Ability—Arms
Your hero deals 1 melee damage to target hero or ally. This turn, that character must attack if able and can attack only your hero if able.
Sarmoth, 3, Warlock, Ally—Voidwalker Demon, Pet (1), 1 ATK (Shadow), 5 Health
Opposing heroes and allies can attack only Sarmoth if able.
601.2e If a proposed attacker or defender breaks any rules governing combat legality, the proposed
combat is illegal and can’t be proposed.
如果"提议攻击者"或者"被提议防御者"打破了战斗合法性之规则,则该战斗提议无效(不能提议发起战斗).
601.2f If a proposed attacker or defender leaves play or changes controllers, it stops being a
proposed attacker or defender.
如果某个"提议攻击者"或者"被提议防御者"离开对战或者转移控制权,则其失去"(被)提议XX者"的身份(效能).
601.3 As a proposal effect tries to resolve (709), the legality of the proposed combat is rechecked. If it’s
still legal, that effect resolves, the current priority window closes, and a combat step starts.
Otherwise, the proposal effect is interrupted (711). If a proposal effect is interrupted this way, the
proposed attacker stops being a proposed attacker, the proposed defender stops being a proposed
defender, and the turn player gets priority in his or her action phase with the chain empty.
于尝试结算(RESOLVE)提议效果时,会重新检验被提议战斗的合法性(Legality)。若它仍然是合法的,便结算该效果,当前的优先权窗口关闭,且战斗步骤开始。否则便中断提议效果(见规则711)。若提议效果以此法被中断,被提议攻击者停止成为被提议攻击者,被提议防御者停止成为被提议防御者,且连锁为空,回合玩家得到优先权,进入他的行动阶段。
602. Combat step
战斗步骤
602.1 As a combat step starts, the proposed attacker exhausts, becomes an attacker, and starts attacking,
but is not yet in combat (602.3). None of this uses the chain. Then, a priority window opens,
called the attack window. Any waiting triggered effects are added to the chain, and then the turn
player gets priority.
战斗阶段开始后,横置“提议攻击者”,“提议攻击者”成为“攻击者”并开始进攻,但此时它仍尚未进入战斗(参见规则602.3)。此时不会用到连锁。然后,优先权窗口(又称进攻窗口)开启,所有等待中的触发式效果(triggered effects )加入连锁,然后回合玩家得到优先权。
602.2 As an attack window closes, if there is no attacker and/or no proposed defender, the combat
concludes (603). Otherwise, any player opposed to the attacker may exhaust a character in his or
her party that can protect. If that happens, the proposed defender stops being the proposed
defender, and that exhausted character becomes the proposed defender and starts protecting. This
doesn’t use the chain and is the only time a character can protect. This is called the protect point.
于进攻窗口关闭时,如果不再有“进攻者”和/或者“防御者”,则战斗进入战斗伤害判定(参见规则603)。否则,任何攻击者的对方玩家可以横置他队伍中某个能进行护卫的目标。若有人这样做,被提议防御者停止成为被提议防御者,且该横置目标成为被提议防御者,并开始进行护卫。这不会用到连锁,且这也是目标进行护卫的唯一时机,称为护卫点。
602.2a While an attacker has stealth, characters can’t protect. This is an exception to 602.2.
当某一“进攻者”具有潜行异能时,对方玩家不能指定目标进行护卫。这是规则602.2的例外情况。
例如:
Sal Grimstalker:
Stealth (Can't protect against this character.); At the start of your turn, target hero or ally has stealth this turn.
602.2b Only one character can protect each combat. A character can protect whether or not it can be
attacked by the attacker. A proposed defender can't protect itself.
一次战斗中只允许一个目标进行护卫。具有护卫异能的目标同样可作为“被攻击对象”,但具有护卫异能的“被提议防御者”不能护卫其本身。简单说明就是,具有护卫异能的目标不能通过横置自己来护卫作为“被提议防御者”的自己。
602.2c If a character protects during a sabotage combat, it stops being a sabotage.
如果某个具有护卫异能的目标在“破坏型战斗”中进行了护卫,则此次战斗便不再属于“破坏型战斗”。举例说明:回合玩家发起战斗,指定某一盟军为“提议攻击者”同时指定对方的[灼热图腾]作为“被提议防御者”,则此次战斗属于“破坏型战斗”。但是如果对方横置某一具有护卫异能的盟军为[灼热图腾]进行护卫,则此次战斗便不再属于“破坏型战斗”。
602.3 Next, if there is no attacker and/or no proposed defender, the combat concludes (603). Otherwise,
the following happens. The proposed defender becomes a defender and starts defending against
the attacker. The attacker starts attacking the defender. Both attacker and defender enter combat
and are now in combat with each other. None of this uses the chain. Then a priority window
opens, called the defend window. Any waiting triggered effects are added to the chain, and then
the turn player gets priority. As a defend window closes, the combat concludes (603).
如果没有攻击者和/或者“被提议防御者”,则战斗结束。否则,将会发生以下事情:
(1)“被提议防御者”成为“防御者”并开始对进攻者进行防御;
(2)攻击者开始攻击防御者,双方进入战斗。此时不需用到任何连锁;
(3)然后优先权窗口(又称“防御窗口”)开启;
(4)将所有等待中的触发式效果加入连锁,同时回合玩家获得优先权;
(5)所有连锁逆算处理后;
(6)当“防御窗口”结束时,进入战斗伤害判定(简称伤判处理)。
Example: You attack Grunt Baranka with High Overlord Saurfang. Immediately after the
protect point, both powers trigger. Saurfang’s effect is added to the chain first because it’s
your turn, so Baranka’s resolves first. As it does, both Baranka and Saurfang are destroyed.
Grunt Baranka: High Overlord Saurfang:
Grunt Baranka, 2, Horde, Ally—Orc Warrior, 2 ATK (Melee), 2 Health
Protector
When Baranka defends against an ally, destroy her. If you do, destroy all attacking allies.
High Overlord Saurfang, 8, Horde, Ally—Orc Warrior, Unique, 9 ATK (Melee), 4 Health
Protector <p> When an ally enters combat with Saurfang, destroy that ally.
602.3a A player may strike with a weapon (303.2) only while a defend window is open and his or her
hero is in combat.
只有在“防御窗口”开启的状态下,且英雄处于战斗中的时候,玩家才能使用(挥动)其英雄操控的一个武器。
602.3b If a modifier causes a character to “become a defender” during combat, that character starts
defending against the attacker and the attacker starts attacking it. Both characters enter
combat and are now in combat with each other. A sabotage combat stops being a sabotage.
如果某个更动导致某一目标在战斗中“成为防御者”,则该目标成为“防御者”并进入战斗。不符合合法规则的战斗将被视为非法,同时战斗中止。
602.3c An attacker or defender is in combat while there’s an opposing attacker or defender. A
character can be removed from combat even if it’s not in combat.
一个进攻者或防御者必须在战斗中对应对方的一个“防御者”或者“攻击者”。某个目标同样可被移出战斗,即使它并未进行战斗。
602.4 As a card leaves play, changes controllers, or is removed from combat, it stops being an attacker,
defender, proposed attacker, or proposed defender, and stops attacking, defending, protecting, and
being in combat. Any remaining attacker or defender continues to attack, defend, and protect as
applicable. This doesn’t cause the combat step to end immediately. A combat step always
proceeds to conclusion whether or not an attacker or defender remains.
当某张卡被 移出游戏时/变更控制权/移出战斗 是,它便不再作为一个 攻击者/防御者/提议进攻者/被提议防御者 ,同时在战斗中停止 攻击/防御/护卫 。当这张卡是在战斗中发生上述更动的并不会导致战斗立即介素,其他仍在战斗中的目标继续战斗/防御/护卫。不论是否还有攻击者或防御者,战斗步骤总会进入战斗伤害判定处理。
603. Combat conclusion
战斗伤害判定
603.1 No player gets priority during combat conclusion. If both an attacker and a defender remain in a
non-sabotage combat, the attacker deals a packet of combat damage equal to its ATK to the
defender, and the defender simultaneously deals a packet of combat damage equal to its ATK to
the attacker. If both an attacker and a defender remain in a sabotage combat, no combat damage is
dealt, and powers that trigger “when [the attacker] sabotages” do so, even if it has 0 ATK.
于战斗伤害判定中,没有玩家会得到优先权。若非破坏型战斗中仍有某攻击者和某防御者,攻击者对防御者造成等同于其攻击力的战斗伤害囊包,防御者同时对攻击者造成等同于其攻击力的战斗伤害囊包。若破坏型战斗中仍有某攻击者和某防御者,便不会造成战斗伤害,且触发“当[攻击者]破坏时”的能力,即便其攻击力为0。(引用自参考文献)
603.1a If the attacker has long-range, defenders can’t deal combat damage. This is an exception to
603.1.
若攻击者具有长程,防御者便不能造成战斗伤害,此为规则603.1的例外情况。(引用自参考文献)
603.1b If there is no attacker and/or no defender remaining, no combat damage is dealt and nothing
triggers. If an attacker remains but no defender remains, that attacker doesn’t ready.
若不再有攻击者和/或防御者,便不会造成战斗伤害,且不会触发任何事。若仍有攻击者但没有防御者,该攻击者也不会重置。(引用自参考文献)
603.2 As the last part of combat conclusion, all attackers, defenders, proposed attackers, and proposed
defenders are removed from combat (602.4), and then modifiers with duration “this combat” end.
Next, the combat step ends, and a priority window opens in the turn player’s action phase. Any
waiting triggered effects are added to the chain, and then the turn player gets priority.
作为伤害判定的最后部分,将所有攻击者,防御者,被提议攻击者,被提议防御者移出战斗(见规则602.4),然后有效期为“此次战斗”的更动停止生效。接着,战斗步骤结束,优先权窗口在轮到该回合玩家的行动阶段开启。将等待中的触发式效果加入连锁,然后回合玩家获得优先权。(引用自参考文献)
--------------------------------------------------------------------------------------------------------------------
参考文献:http://www.wowtcg.cn/viewthread.php?tid=2906&extra=page%3D1
简单说明:其实最初接触WOWTCG规则的时候也是看着参考文献学会的,因此在翻译的
过程中不可避免地受其影响。重新翻译并非认为参考文献翻得不好,其实这只
是在下的一个练习而已(一边复习规则一边练习翻译)
--------------------------------------------------------------------------------------------------------------------
[ 本帖最后由 伊猪-贝贝 于 2008-6-13 12:30 编辑 ] |