那图是谁贴的?? The Sony PSP has launched in Japan, and a few of GameSpot's finest were there to purchase and report on the launch. Now that I've gotten a chance to test-drive a couple of these babies here in the office, you can color me impressed. Just remember to stay within the lines.
The Sony PSP is one seriously sexy device, just like everything Sony makes. It simply feels better in my hands than another recently-released handheld I could mention. Actually, I'll just come out and say it: The Sony PSP looks as though it's poised to eclipse the Nintendo DS in almost every way.
It's a wonder to me why Nintendo, commanding some ninety percent of the handheld gaming market share, decided to stop truly supporting the GBA software line in order to preempt the Sony PSP with the launch of the Nintendo DS. The GBA and the GBA SP have consistently bolstered the GameCube's lukewarm sales, and Nintendo has historically been the last to market with hardware releases. In the face of such overwhelming market dominance, why would the Japanese gaming giant feel the need to rush the DS to store shelves?
Nintendo certainly has reason to be wary of Sony, and its ability to steal Nintendo's thunder. The Sony PlayStation was originally designed as a CD add-on for the Super Nintendo Entertainment System, allowing the aging console access to multimedia. The first title planned for the hybrid device was The 7th Guest, a then-popular PC game. Nintendo eventually decided to rest a while longer on its cartridge-based laurels, and scrapped the project. Sony's President Ohga was reportedly livid, and ordered the SNES CD team to turn their device into a stand-alone console. The PlayStation was born, and changed the landscape of console gaming forever. Suddenly, it's easy to understand why a sleek, new, disc-powered handheld from Sony might make a 150 year-old monolithic corporation act a wee bit skittish.
Certainly, though, it's too early for a guy with a GameCube tattoo on his bicep to be prophesying doom for the DS. After all, the first-gen titles really haven't done a good job of using the strengths of the DS hardware, which is exemplary of Nintendo's philosophy of innovating for the sake of innovation. In most games, the second screen is used as to display a map or a larger HUD. The games that do use the stylus and the DS' touch sensitivity pose another problem—it's really hard to hold the device on one side, and apply pressure on the other. Doing so requires a lot of forearm fortitude, and just feels awkward. These issues support my claim that the DS was rushed to market.
We will eventually see games that play to the DS' strengths, but we haven't seen any as of yet. With each game release that doesn't make full use of the DS' innovative features, however, it makes us wonder if we'll ever see a game make novel use of the dual-screen function. It's tough to see a whole screen go to waste.
The PSP is a conventional portable with a tried-and-true control scheme. It's therefore much easier to cater to than the DS. In the way that the GBA SP is essentially a slightly more-powerful SNES, the Sony PSP is a PlayStation, closer to a PlayStation 2 than to its predecessor. We'll see games like Lumines, which is a title specifically made for portable play, and then we'll see the staple home console-style releases, like Ridge Racer. The PSP is equally well-suited to either type of game.
Hopefully, both devices will find their audiences. In a way, they already have. My impressions of the PSP suggest, however, that it's likely to take a pretty greedy slice of the handheld pie. |