详细使用方法请看:http://bbs.newwise.com/viewthread.php?tid=226444
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本站攻略:
GBC-<仙剑e时代>流程攻略及心得
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点这里下载转好的仙剑ROM
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又转了几个ROM基本可以玩:
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点这里下载转好的洛克人X2ROM
点这里下载转好的马里奥DXROM
点这里下载转好的马里奥网球ROM
点这里下载转好的马里奥高尔夫ROM
点这里下载转好的牧场物语3中文ROM
点这里下载转好的星之海洋中文ROM
点这里下载转好的GB战争2ROM
点这里下载转好的GB战争3ROM
点这里下载转好的风来的西林2ROM
点这里下载转好的合金装备ROM
点这里下载转好的口袋妖怪水晶中文ROM
点这里下载转好的生化危机ROM
点这里下载转好的心跳回忆文艺篇ROM
点这里下载转好的心跳回忆体育篇ROM
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模拟器点这里下载goombacolor_alpha1版本
模拟器点这里下载goombacolor_alpha2版本
模拟器点这里下载goombacolor_alpha3版本
模拟器点这里下载goombacolor_alpha4版本
模拟器点这里下载goombacolor_gbamp_alpha5版本
模拟器点这里下载goombacolor_alpha6版本
模拟器点这里下载goombacolor_gbamp_alpha6版本
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大家可以试试还有什么经典的GBC游戏可以在GBA上玩了
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在alpha3版本里已经可以存档了,不过只限于游戏自带的存档功能,模拟器的即时存档功能还不能使用,而且只有存档大小在32kb以下的游戏才可以存档。alpha4版本仍然不能即时存档,如果SRAM开机时满了,可以即时删除多余存档避免遗失记录,或是按B键取消。alpha5修正Zelda Oracles(GBC塞尔达大地、时空之章),加入对GBAMP的支持。alpha6版本修复了MBC2的SRAM的BUG,压缩包里添加了一个GBC的ROM减肥工具gbctrim.exe,但是仍然没有修复即时存档。详细更新内容请自行查看压缩文件内附的源说明文件。继续期待下一个版本吧!!提供下载的游戏仍然为goombacolor_alpha3转换。GBAMP为GBA电影卡,非电影卡用户请使用非GBAMP版本。
版本更新历史:
Goomba revision history
-=-=-=-=-=-=-=-=-=-=-=-
Alpha 6 - 2006-02-17 (Dwedit)
Fixed MBC2 SRAM bugs
Alpha 5 - 2006-01-31 (Dwedit)
Supports roms trimmed bank by bank (in non-GBAMP version)
GBAMP version, with lots of aggressive memory management tweaks to increase performance
Alpha 4 - 2006-01-18 (Dwedit)
If the SRAM is full on bootup, the user can now delete files to
avoid losing the latest save, or hit B to cancel.
Fixed the Zelda Oracles games
Alpha 3 - 2006-01-12 (Dwedit)
No longer shows colored solid tiles when the screen should be off
Fixed off-by-one scanline problems introduced in alpha 1.
Now you can specify whether you want to emulate a GB, GBC, or GBA
Added double speed mode, either timers only or complete
Fixed splash screen corrupting graphics
Go Multiboot feature for smaller GB roms (and a couple tiny GBC games too)
Major changes to SRAM save system
Added 32k saves, Enter the menu with L+R to save the game's sram
Stack writes to SRAM are now saved
Save files smaller in pogoshell
Some changes merged from Kuwanger's version
Palette changes apply immediatly
Alpha 2 - 2006-01-06 (Dwedit)
Fixed VRAM reading (stupid bug)
Fixed sprite palette selection
GBC games can no longer change monochrome palette
Fixed scanline 0 interrupts
(fixes Ninja Gaiden, Shantae, etc)
Added fake HDMA
Goomba Color Alpha 1 - 2006-01-04 (Dwedit)
Changed memory system to support bankswitching to 4k resolution
Identifies to game as a Gameboy Color
Added VRAM bankswitching
Added RAM bankswitching
Added partial HDMA
Added extended attributes per tile and sprite
Added background colors
Added sprite colors
Rearranged tilemaps in vram
Removed support for borders
Added Raster effects for Window layer
Moved to 4-layer drawing system
Draws solid background tiles below the layers to allow color 0 to be visible
Replaces one layer with the GUI when necessary
Added Double Speed mode, but it's disabled now
Broke savestates, they will be fixed soon
Broke some other stuff...
[ 本帖最后由 月神侠 于 2006-5-20 13:41 编辑 ] |