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[新闻资讯] konami计划将《游戏王》卡牌游戏加入小学课后兴趣班教育内容(英文)

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发表于 2013-3-1 14:53:24 | 显示全部楼层 |阅读模式
'Yu-Gi-Oh!' in Education
Toy Fair Interview
Published: 02/21/2013 03:04am


来源icv2


At Toy Fair, we talked to Konami Vice President—Card Business Yumi Hoashi and Marketing and Events Manager Takahiro Shimada about the company’s school programs for Yu-Gi-Oh!


Tell us about your outreach programs for kids.


Hoashi: We’re working with a marketing company that has a relationship with various after school clubs around the country.  We’re sending out demo kits.  It’ll include a leader guide that will teach whoever’s running the afterschool club what to do with the content of the kit.  There’ll be demo decks, how-to-play posters, and a DVD with a couple of episodes each of Yu-Gi-Oh! Classics and Yu-Gi-Oh! Zexal.
There will be other little mini-games that the teacher can do with the kids to promote teaching the Yu-Gi-Oh! card game.  We also worked with Time magazine last year in late October to get a bonus issue of Time for Kids into the schools.  That went into grades 5 and 6 around the country.

Normally afterschool clubs are related to specific topics. What kinds of clubs are they?


Hoashi:  These are stand-alone programs.  The specific company that we’re working with has a list of vetted afterschool clubs that want to be part of these kinds of marketing initiatives.
Are they afterschool child care programs?

Shimada
:  There are various types of clubs.  There are 6,000 of them throughout the nation.

And these school or other programs have said they’re willing to receive the material?


Shimada:  It’s a value-add for the schools as well.  By opting in for a program like this, they’re able to receive materials from companies such as us to provide to their kids that are not only educational but give them something to play with during the afterschool programs as well.
The program is based on teaching kids how to play the game.  The leader guide takes the teachers on a step-by-step process on how to play the game in an easier way than trying to teach in a one fell swoop.  It takes them through different activities from using the cards in a war games manner to learn how the defense and attack points work; and gradually brings them up to a point where they’re actually learning how to play a game; and driving them towards our Website so that they can learn how to play against one another in tournaments and so on.

Hoashi:  What was important in the Time for Kids program is that we really focused on the educational aspect of Yu-Gi-Oh!.  I think that was what the teachers really appreciated; that was the feedback.

What does Yu-Gi-Oh! help teach?


Hoashi:  Math skills obviously, because you start out with 8,000 life points and you’re having to deduct your life points all of the time.  Strategic thinking, because you have to think ahead and plan ahead, so if I play this card now, then what’s my opponent going to play or what’s my next move after my opponent’s turn.

Shimada:  Goal setting. It goes along with strategic thinking within your strategy and trying to set goals within your play.  It also goes along with setting goals for yourself in your everyday life.

Hoashi:  We’re not force feeding it.  We’re not saying, "Its educational, you’ve got to buy it."  It’s so difficult for kids to sit down and do their math or their homework or even read these days, so a lot of the feedback that we’re getting from the parents at our events is that it really does improve their report cards.  Or they might use it as a reward program where if you do your homework, or do these chores, I’ll buy you a pack, or I’ll take you to the hobby store and you can play.  I think there are definite benefits on both sides.



非常简单就不翻译了
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发表于 2013-3-1 15:01:41 手机用户 | 显示全部楼层
本帖最后由 十六夜秋 于 2013-3-1 15:35 编辑

k社何等凶残..
k社的骗钱计划
( ̄▽ ̄")

校园课后兴趣班
校园Duel组织诞生
K社Duel学园诞生
K社Duel小岛诞生
武藤游戏诞生
游城十代诞生
游星诞生
游码诞生
次元紊乱
次元崩落
然后没有然后了

(喂喂.. 好狗血.( ̄▽ ̄")
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发表于 2013-3-1 15:03:47 | 显示全部楼层
感觉会有议员跳出来反对
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发表于 2013-3-1 15:04:45 | 显示全部楼层
凶残!

文化的力量十分恐怖的。。。。。

以后要从感谢祖国感谢党改成感谢高桥感谢K了。。。。。。。。。

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发表于 2013-3-1 15:04:48 | 显示全部楼层
K社 威武- -
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发表于 2013-3-1 15:11:51 | 显示全部楼层
何等凶残的骗钱计划...
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发表于 2013-3-1 15:12:39 | 显示全部楼层
中国几时会有呢
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发表于 2013-3-1 15:14:03 | 显示全部楼层
赚杯 发表于 2013-3-1 15:12
中国几时会有呢

你觉得可能么……
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发表于 2013-3-1 15:17:31 | 显示全部楼层
游戏王学校出现了???
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发表于 2013-3-1 15:19:43 手机用户 | 显示全部楼层
本帖最后由 6531 于 2013-3-1 16:09 编辑

好处可以提高数学运算,培养策略思考能力。。。原来玩游戏王有此等好处
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发表于 2013-3-1 15:20:33 | 显示全部楼层
赚杯 发表于 2013-3-1 15:12
中国几时会有呢

内地是肯定不会有了。。。。。。。。。。。。
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发表于 2013-3-1 15:23:09 手机用户 | 显示全部楼层
中國只當卡片遊戲=賭博。試問這此老古董概念怎會讓爾等中小學生日賭夜賭呢。
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发表于 2013-3-1 15:23:54 手机用户 | 显示全部楼层
中国会有的。只不过,
老师:参加的同学每人每个月交50块卡牌租用费。学校为了方便大家快速理解卡牌内容会特意给大家准备中文卡的
XD 23333
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发表于 2013-3-1 15:33:48 手机用户 | 显示全部楼层
资本主义世界就是邪恶.一个充满色情暴力的游戏居然想你在小学进驻!应该学习下我们,唱下歌,才像个好还子,永远都未满十八岁
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发表于 2013-3-1 15:51:20 | 显示全部楼层
What does Yu-Gi-Oh! help teach?

Hoashi:  Math skills obviously

难怪鬼佬数学这么差
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发表于 2013-3-1 16:05:12 | 显示全部楼层
凶残。。。难道AR映像时代要降临了么!!!
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发表于 2013-3-1 16:32:53 | 显示全部楼层
aaaljc 发表于 2013-3-1 15:14
你觉得可能么……

也是忘记这里的教育和最喜欢**没办法 哉我大天朝。。。
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发表于 2013-3-1 16:35:14 | 显示全部楼层
fan888669 发表于 2013-3-1 15:23
中國只當卡片遊戲=賭博。試問這此老古董概念怎會讓爾等中小學生日賭夜賭呢。

也是 大陸比較保守- - 不是萬惡的資本主義國家 。。不可能讓小孩玩這些紙牌。。。
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发表于 2013-3-1 16:39:31 手机用户 | 显示全部楼层
禁卡表:雷电娘娘、命运女郎
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发表于 2013-3-1 16:48:00 | 显示全部楼层
本帖最后由 少女帝国 于 2013-3-1 16:53 编辑

我想知道楼主你的DT翻译呢!俺最关心的一段啊~!

还有YGO的适合年龄不是12岁以上么233333333333
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