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发表于 2006-1-12 18:34:58
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节省时间的办法
A-10. End-of-Match Procedure
This procedure went into effect on July 1, 2005.
When time is called at the end of a round, the current turn of each game that’s still in progress is completed. If a winner is not determined by the end of that turn, play will continue for an additional three turns, starting the count with the opponent’s turn. After the additional three turns, play will stop, and the Match winner will be determined by the following process:
• If a winner has not been determined by the end of the additional three turns, the player with the greater Life Point total wins the game. If both players’ Life Points are equal, play continues until the first change in Life Points. Always resolve all effects that are already on the chain before comparing the players’ Life Points.
• After the winner of the game in progress has been determined, a player wins the Match if he or she has more game wins than the opponent. If both players have an equal number of game wins, they will start a new game. This game will last for a maximum of four turns, two for each player. Side Decks may not be used before starting this game. At the end of the fourth turn, the player with the greatest Life Point total wins the Match. If the Life Point totals are equal, continue play until the first change in Life Points. Always resolve all effects that are already on the chain before comparing the players’ Life Points.
• If players are between games when time is called, and one player has a greater number of game wins, that player wins the Match.
Example 1: Time is called at the end of a round. Two players are still in the middle of game 1. Robert is at 2000 Life Points, and Kelly is at 3000 Life Points. Robert finishes the turn and manages to reduce Kelly’s Life Points to 1000. Kelly takes her next turn and reduces Robert’s Life Points to 0. Kelly wins the game, and she thus wins the Match because time was called during game 1.
Example 2: Time is called during game 2. David has already won game 1. The current turn is completed, and during the three additional turns, Emanuel wins the game. A third game is immediately started (Side Decks are not used), and at the end of the fourth turn, David has the higher Life Point total. David wins the Match.
Example 3: Time is called between games 1 and 2. Mark won game 1, so he wins the Match.
Example 4: Time is called after game 2 has concluded but prior to the beginning of game 3. Each player has one game win. Since the players are in between games and may have already started to use their Side Decks, they may continue to Side Deck as normal. The players start a new game, which will last for a maximum of four turns, two for each player. At the end of the fourth turn, the player with the greater Life Point total wins the Match. If Life Points are equal, play continues until the first change in Life Points.
Example 5: Time is called during game 3. Michelle and Danny have each won a game in the Match. Michelle finishes her turn, and she and Danny complete three additional turns with their Life Points tied at 4000 each. They continue playing until the next Life Point change. Danny plays “Poison of the Old Man” to gain Life Points. Michelle chains “Secret Barrel.” Danny takes 200 points of damage and then gains 1200 Life Points. Danny is now 1000 points ahead on Life Points, so he is the winner of the game and therefore the Match.
A-11. Side Decks
When playing in Yu-Gi-Oh! TCG tournaments, each player is allowed to bring a Side Deck to the tournament in addition to his or her regular Deck. The Side Deck is only used for games after the first game of a Match. If game 1 was not played because of a tournament penalty, players may still use their Side Decks for game 2. At the beginning of a Match, each player must revert his or her Deck back to its original state, undoing all changes that were made using the Side Deck during the previous Match.
Before the start of each Match, a player must place his or her Side Deck face down on the table. The opponent may count to ensure that a Side Deck contains fifteen cards. Players may not look at their Side Decks during a game.
When a player registers for a Constructed tournament, he or she may choose to register a Side Deck of exactly fifteen cards, or he or she may decide not to register a Side Deck at all.
Side Decks must always be fifteen cards—no more, no less. If a player uses a Side Deck between games, he or she must exchange cards on a one-for-one basis so that the Side Deck always contains fifteen cards. A player has three minutes between games to use his or her Side Deck, shuffle, and present his or her Deck to the opponent.
All Deck construction rules apply to the Deck, Fusion Deck, and Side Deck combined. For example, only one total copy of “Heavy Storm” is allowed between the Deck and Side Deck because it is a Limited card. If a player has “Heavy Storm” in his or her Deck, that player can't have it in the Side Deck.
If time is called for the round between games, players are not allowed to use their Side Decks for the next game. If players have already begun to Side Deck when time is called, they may finish Side Decking and then play the four allowed turns. |
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