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神秘主机 Nintendo Revolution 传闻+讨论 (update/原主题改)

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发表于 2005-7-3 17:45:47 | 显示全部楼层
Originally posted by 神的管理员 at 2005-7-3 16:05
终于忍不住要加入你们的讨论啦~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
觉醒的白狼!我总感觉你好象是故意引起大家注意(特意做为专牛脚尖的反对任天堂的人)
PSP现在没有NDS成功总体情况来说绝对是 ...

PSP在北美还是相当成功的五月卖了25W台,而NDS只有5W7。在都没有大作支持的情况下,PSP凭借着在其他娱乐方面强大优势,比NDS在硬件普及上有很大优势。
PSP在北美过的还是很滋润的(UMD电影热卖)。
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发表于 2005-7-3 17:56:56 | 显示全部楼层
难道你们进来吆喝任天堂万岁,任天堂无敌,我也要跟你们一起吗喊吗?看法不同提出来这个就是出风头?转牛角?
有本事把我说的没有道理的地方拿出来。要批我至少要有些水平。像小鬼一样耍无赖般叽里咕噜的说什么呢?
我只是客观的评价。有理有据。而且我从头到尾只是说PSP最近反击势头有些提高怎么一句话,什么PSP是成功主机,PSP没有NDS成功,NDS赢了,拿出来和我对峙干屁?我从头到尾都没有说这个话题。拜托要回复也要一些水平好不好。
就好像我在说:“老板一斤苹果多少钱”你们回答:“我的梨子很香甜”感觉差不多。

[ Last edited by 觉醒的白狼 on 2005-7-3 at 18:14 ]
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 楼主| 发表于 2005-7-3 18:55:23 | 显示全部楼层
谢谢支持,各位朋友都非常有见解。先简单的讨论一下:

To 白狼

白狼前辈的发言的确掷地有声。

一点见解:PSP是成功的制品,是高科技艺术品,索尼技术部门的杰作。日本的电子厂商,不乏有尖端科研的机构。夏普,三菱,索尼都不缺乏顶尖的科研人员,著名的单电子杨氏干涉实验,也是日本日立公司旗下的研究室完成的。还有,谈及电脑技术的发展,许多朋友喜欢将“摩尔定律”搬上讲台,其实所谓“摩尔定律”并不是正当泛用的物理理论,只是IBM提出的技术标尺。世界上商用计算机的发展,是沿着这杆标尺进行的。因此,沿用“摩尔定律”的趋势开发芯片等,被证明是可商用,切实可行的计划。索尼等公司开发的cell处理器,完全有理由超越“摩尔定律”,因为该定律并不是障碍,而是标度。

回到psp,继续和NDS作比,PSP是嫡系的PS产品,品牌效应是非常卓越的。NDS方面,任天堂的确是用了不少心思,获得极大的成功。但NDS绝对不是主力,是打着创新旗号的“副产品”,扩大玩家群体,以及最终盈利才是真正的目的。GB系列才是任氏便携机真正的主力,否则,任天堂就会直接考虑塑造NDS新造型,而不去开发GameBoy Micro了。因为任天堂很清楚,只有大力塑造GB系列的品牌形象,才能顺应未来严酷的商战。

所以在下认为,Psp是成功的制品,高科技制品,然而作为商品,这支耀眼的嫡系部队早已败给了“临时军”NDS。至于cell ,蓝光DVD等是否能获得sony所承诺的成功,那是后话,也是来年所要揭晓的内容。

另外,向下兼容的软件数量问题,回顾索尼ps系列的历史,以及任天堂famicom以来的游戏历史,在下认为,完全不需要比较了。

至于首发阵容,IGN的搜索列表应该是很说明问题的。在下曾经也对《塞尔达Revolution》的如期发售,表示深切的怀疑。并且,DQ是Gamespot在E3时候的报道。而大家知道,GameSpot对任天堂的报道,相对来说,可信度要比IGN略逊一筹,但不妨作为参考。


To shkillone1

针对版主所言,在下也有同感。就现在看来,只能说任天堂在Revolution上投入了极大的筹码。这一点,我们知道,所谓“GameBoy Enhanced”的杳无音信,大概就和任天堂专注开发Rev有关项目有着很大联系。











03/jul/2005
newwise.com

如果阁下一直在关心网络上关于任天堂Revolution的消息,那么毫无疑问地,针对这个在国内鲜为人知的“Rev现象”,阁下的评论或许应该是:“这,一定是疯了…”

看过前面的消息应该了解,这个E3上的“空盒子”,在几次重要的关于消费者购买意向的投票中,竟然获得了绝大多数玩家的支持。

此外,在下继续罗列一些数据:

任天堂美国官方论坛Revolution讨论版,关于Revolution的讨论总贴数在今日达到了将近176000贴

GameSpot社区论坛Nintendo Revolution专区,关于Revolution的讨论总数在不久前就已经达到了30000以上,比PlayStation3专版多出将近5000条信息。

以上消息来源:
source1: forums.nintendo.com
source2:forums.gamespot.com



既然如此,昨天深夜出现的这个令人忍俊不禁的消息,也就同样发生的很自然:

消息称,著名的IGN网站,将在不久之后(今日)发布如是消息:

Revolution Update
Revolution to be able to output to multiple televisions.
by Matt Casamassina

July 3, 2005 - At a share holders meeting today, Nintendo Co. Ltd.'s president, Saturo Iwata, revealed that the company's next generation game console, code-named Revolution, would be able to wirelessly output to multiples televisions. He went on to explain that this would, "add an exciting, new element to multiplayer games," and would, "give developers a tool to deliver creative and fun gaming expierences."

Iwata revealed that Nintendo co-developed this technology with wireless solutions expert Broadcom. Iwata said, "By utilizing Broadcom's wireless technology, Nintendo can provide the high performance connectivity capabilities that will truly make users of Revolution say, 'Wow!'" Earlier this year, Broadcom announced a strategic partnership with Nintendo to provide its next generation consoles with wireless broadband technologies.

While Iwata did not go into any specifics about implementation of this technology, it seems that the Revolution will be able to output different images to different devices. Theoretically, then, the Revolution could allow players to play games in rooms other than that which the Revolution is in, or have multiplayer games with each person at a different TV, but playing the game on the same Revolution. However, all of this is currently nothing more than speculation. Nintendo's cryptic comments could easily mean something entirely different.

At May's E3 event, Saturo Iwata commented that the Revolution will fundamentally change the way in which controller, console, television and wifi interact. Could this new innovation from Nintendo be the change Iwata had in mind? Maybe. We will have to wait and see until more information is released.


IGN

来源:http://revolutionrumors.blogspot.com/

原作者称,有人给该作者发送了email并提示:IGN的Matt将在7月3日发布以上消息。

消息的大致内容就是:岩田先生在持股者会议上宣布--Rev可以支持多频道无线输出,也即同时支持多部电视。

注意观察可以发现,这条报道中把Satoru Iwata(罗马字的:聡-岩田)写成了Saturo Iwata。 这其实是IGN的Matt过去所犯下的经常性拼写错误。

假如Rev可以把视频信号无线地传输给多部电视,那么以往多人游戏的分屏所造成的视觉局限问题也就能被很好的解决。此外,社区内临近住户之间用不同电视共同连接一部主机的概念,也可能成为Rev主机此项功能的一大亮点。

这条“未卜先知”的消息,究竟是有人故意散布谣言,还是确有其是,只要在两日内关注IGN的报道即见分晓。



今日为大家传达的第二条消息,其实是两周以前的个人发现,正在联系有关人员,设法证实中。今日先公布出来,算是给NintendoON理论支持者提供的一线希望:

请各位仔细观察自称曾经是任天堂Rev开发者之一的“田中おそこ”的网站
http://onlynintendorevolution.blogspot.com/



注意看,田中先生大约在三个星期前更换了blog的标题,改用了这张图片作为标题
---ONLY NINTENDO REVOLUTION

在这个图片上,大家可以看见,ON-lyREVO-lution这两个单词中间,有细微的间隙。

在下尝试了在MS Word里用Arial大字体键入这些词语。没有发现如此的间隙。

因此不禁怀疑是田中先生在输入这些词语的时候,更换小字体并在其中加入了spacing,作为对任天堂Revolution的概念以及定名的一种暗示。

该暗示也即:Rev和NintendoON有某种联系,还有Revolution的命名可能为REVO...

虽然田中先生的身份还没有被证实,有很多证据表示他不是真正的任天堂员工,还有证据称他根本不是日本人。

因此,阁下如果对日语比较精通,或者是在日本留学的朋友,可以尝试到他的网站(见以上链接),用日语提出一些比较有代表性的问题令其回答,以帮助测试他的真实身份。这方面,在下的水平就无能为力了,笑。

关于NintendoON以及在下前面提及的“Rev控制器方案三”,还有许多有趣的证据,其中包括两封“来自factor5的员工所透露的细节”的email,这虽然是两周前得知的消息,但鉴于没有人用报道的形式真正提及,在下将在不久后做出更详细的说明,关于NintendoON的操作理念。



最后一点说明,关于前面提到的NASA共用全息影像技术

有至少5个以上不同的消息来源,为这个方案提供了有利的证据。除了过去给出的NASA以及POC的链接(建议阅读,请察看原链接)以外,还包括了几日前“一位在日本的游戏工程师”的来信,今天在任天堂官方论坛的一位会员的陈述等。

官方的技术说明以及商业用途说明,以及这些“知情者”对全息影像在控制器上的应用进行的非常形象且符合逻辑的描述,都提供了很好的线索。

毕竟,全息影像的应用,将给Rev的技术演示带来意想不到的商业宣传效果。这项技术已经被证明可以用于廉价大批量整合,并用于某日本游戏公司的未来项目。

再者,既然PS3可以涉及“美国军方”,REV为何就不能牵扯到“美国航空局”呢?仅说笑而已。

由于时间缘故,这些关于ON还有全息技术的进一步描述,将在以后给出。



附图:令人头晕目眩的“虚假广告”,第10+N+1弓单

[ Last edited by MR.Nintendo on 2005-7-3 at 19:56 ]
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发表于 2005-7-3 19:32:12 | 显示全部楼层
假如Rev可以把视频信号无线地传输给多部电视,那么以往多人游戏的分屏所造成的视觉局限问题也就能被很好的解决。此外,社区内临近住户之间用不同电视共同连接一部主机的概念,也可能成为Rev主机此项功能的一大亮点。

这条“未卜先知”的消息,究竟是有人故意散布谣言,还是确有其是,只要在两日内关注IGN的报道即见分晓。

------------------------------------------------------------------

喜欢这个想法,希望被证实是真的
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发表于 2005-7-4 00:47:34 | 显示全部楼层
本来我真的不想打击任F的心,事实就是事实。如果你们一定死咬住NDS来和我理论。我就说给你们听。
说PSP败给NDS最多也就是软件上败了。下面数据你们自己看。
2005年来日本全部硬件销售,截至6月13日前。
1PS2   累计销售  122万3159台
2NDS   累计销售  117万3030台
3PSP   累计销售  103万7849台 和NDS差距不到14万台,只能说旗鼓相当。
4GBASP 累计销量  46万3413台
5NGC   累计销量  14万7312台
6GBA   累计销量  1万5318台
7XBOX  累计销量  8224台

PS2+PSP也远远大于你任天堂全部主机总和。
这个是日本最新的数据统计,NDS赢了吗?NDS可以延续GBA光荣,PSP也有规模盘大的PS可以移植。
在日本它们硬件上旗鼓相当,软件上NDS也不是压倒性的胜利,毕竟PSP上没有大作,始终硬件还是普及率提高了,软件还是有发展空间。

要说美国,嘿嘿!PSP光一个5月就领先你NDS20万台,这个数据也足够抵消NDS半年在日本的领先优势。
有些人不要什么状况搞不清楚就整天说什么NDS胜利之类的话。我从来就不是什么F,都是事实说话。
以前我说些任天堂客观有利的一面,就说我任F,说些SONY有利的地方就又变成SF,怎么没有人说我是XF呢?最近我也是频频在夸XB360。
要知道数据说明一切,PSP在北美已经受到热销,任天堂要是没有对策控制这种局面,PSP超过NDS指日可待。话不要说的太早。

[ Last edited by 觉醒的白狼 on 2005-7-4 at 10:33 ]
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发表于 2005-7-4 00:56:30 | 显示全部楼层
2005年来日本全部硬件销售,截至6月13日前
和NDS差距不到15万台,只能说旗鼓相当

兄台为何没算去年的?那加起来已经100多万的差距了
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发表于 2005-7-4 00:59:53 | 显示全部楼层
Originally posted by lqdodo at 2005-7-3 12:38

不好意思,GT还暂时没办法和口袋比的,能和口袋比的就只有GTA了,都是千万级的,GT不可否认是非常优秀的游戏,但是和那两个比还差的不少
说的难听点,SCE连N的子公司都差很多,提不上来啊


GT在PS2代主机全部版本加起来一共累计销售2千300万,我也从来没有和口袋这个1亿的怪物比较。
但是这个数据也足够说明GT确实是赛车的王道,SCE可以打造这样一个千万级别游戏确实不容易。
你可以的话把GTA的销售数据收集下给我看看,还拿GTA和口袋比较,楼上的你今年多大了?
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发表于 2005-7-4 01:10:00 | 显示全部楼层
Originally posted by NintendoDX at 2005-7-4 00:56
2005年来日本全部硬件销售,截至6月13日前
和NDS差距不到15万台,只能说旗鼓相当

兄台为何没算去年的?那加起来已经100多万的差距了


NDS比PSP首发,销售领先这个也很正常。今年来说可以说旗鼓相,时间还在走。

关于2004年来说,客观来说NDS在比PSP首发1月的情况下,销售势头非常猛烈。只能用暴风来形容。
这点我也没有否定,我一向都是事实说话,说好任天堂或者SONY,我也没有好处。
2004年度,NDS最终130万达成,(原来计划是100万台)PSP由于收到缺货和质量投诉问题最终没有达成预计的50万,以40万左右收场。2主机差距一度扩到90余万台。以上是日本掌机销售数据。
目前NDS在日本加上预定的(买了还没有拿走)已经顺利突破250万大关,对于一个发售8个多月主机来说确实是很成功。

但是值得关注的是NDS在热销的时候PSP并因此被拉开距离,也死死的咬住DS的销量,在后面紧追。目前来说DS还不能说已经战胜PSP来形容。

在美国PSP受到山姆大叔的喜爱程度比NDS高,所以PSP销量连续攀升,美北市场规模已经成为全球最大游戏市场,PSP要在这里反击NDS以弥补在日本的差距。目前来说PSP做的很不错。

[ Last edited by 觉醒的白狼 on 2005-7-4 at 11:44 ]
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发表于 2005-7-4 11:23:20 | 显示全部楼层
To:MR.N
it's not too cold here in winter, but the rain is annoying.what makes this worse is the damn wind which always blows hard in the rain...to the greatness of the god of wind,i sacrificed two umbrellas last year...FE just finished last week,but another one just started--Fire Emblem The Sacred Stones,LOL
about the post...to be honest,i'm just a lazy selfish gamers,but i'll try to bring out something that u guys would be interested in.
again,thank you for your update,it's not because your post is long,i always try to backtrack to the originals,and that's what took me a lot of time...i'm getting sick of reading stuff since i've done a lot,i mean a lot,during the semester which nearly drove me crazy...

PS:it's getting a little bit off topic now about the PSP/NDS stuff.i know it will never stop between gamers,but i hope this post would be a peaceful place
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发表于 2005-7-4 11:55:04 | 显示全部楼层
Originally posted by 觉醒的白狼 at 2005-7-4 00:59


GT在PS2代主机全部版本加起来一共累计销售2千300万,我也从来没有和口袋这个1亿的怪物比较。
但是这个数据也足够说明GT确实是赛车的王道,SCE可以打造这样一个千万级别游戏确实不容易。
你可以的话把GTA的销 ...

咋和你说话这么累呢,GTA的销量你自己去查吧!就在前几天的帖子里。GTA开辟的游戏类型绝非GT能比的,不是一个级别上的。

[ Last edited by lqdodo on 2005-7-4 at 11:56 ]
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发表于 2005-7-4 12:03:12 | 显示全部楼层
Originally posted by NintendoDX at 2005-7-4 00:56
2005年来日本全部硬件销售,截至6月13日前
和NDS差距不到15万台,只能说旗鼓相当

兄台为何没算去年的?那加起来已经100多万的差距了

你都算算!!你看看到底是多少!!!!!!!老大你看看光输NDS多少14万台!索尼就要陪多少钱!!!任天堂要赚多少!
你不是非要我找你的错误说吗?
"NDS算是任天堂临时制品吗?任天堂对NDS给予的超出当年GBA的重视。在PSP的强大压力面前,任天堂给予了NDS最多最大程度的支持"
这句就行了!!!!
支持就是正常的!难道支持就是GB后续主机?是任对PSP的绝对主力吗???
随便是任天堂出的硬件!都会支持!正所谓!!!
任天堂出手!必属重视+精品Sample Text!
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发表于 2005-7-4 12:09:42 | 显示全部楼层
Originally posted by 觉醒的白狼 at 2005-7-4 01:10


NDS比PSP首发,销售领先这个也很正常。今年来说可以说旗鼓相,时间还在走。

关于2004年来说,客观来说NDS在比PSP首发1月的情况下,销售势头非常猛烈。只能用暴风来形容。
这点我也没有否定,我一向都是事 ...

有空请统计下北美和日本的软件销量及软件数量及软硬比例,我想知道
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发表于 2005-7-4 12:14:41 | 显示全部楼层
Originally posted by 觉醒的白狼 at 2005-7-4 00:47
本来我真的不想打击任F的心,事实就是事实。如果你们一定死咬住NDS来和我理论。我就说给你们听。
说PSP败给NDS最多也就是软件上败了。下面数据你们自己看。
2005年来日本全部硬件销售,截至6月13日前。
1PS2   ...

NDS不是GB的后继机,知道GB的品牌价值不?
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发表于 2005-7-4 12:41:31 | 显示全部楼层
Originally posted by lqdodo at 2005-7-4 11:55

咋和你说话这么累呢,GTA的销量你自己去查吧!就在前几天的帖子里。GTA开辟的游戏类型绝非GT能比的,不是一个级别上的。


你这句话,在资深玩家眼里简直可以成为笑谈,我也不多理论了。
你有兴趣可以投稿到UCG里面,或者直接发贴出来:“标题-GTA超越GT的王道”或者去UP发表阁下高论。我也很想看看。
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发表于 2005-7-4 12:45:52 | 显示全部楼层
Originally posted by 神的管理员 at 2005-7-4 12:03

你都算算!!你看看到底是多少!!!!!!!老大你看看光输NDS多少14万台!索尼就要陪多少钱!!!任天堂要赚多少!
你不是非要我找你的错误说吗?
"NDS算是任天堂临时制品吗?任天堂对NDS给予的超 ...


任天堂赚不赚钱,再下应该比你清楚,也不是我讨论的话题。
有兴趣看看这个http://bbs.newwise.com/viewthrea ... &extra=page%3D8
还有你红色字部分是我说的,你拿出来是不是对我的话表示赞同呢?

主机销售也有一个弊端,举例来说:
就是刚开始大家主机销售的都差不多,后来软件公司看到PS3卖的比XB360多几万,为了赚更多钱就把大作推在PS3上。好软件从而加快了PS3的销售,在主机数量上拉开更大距离。其他公司也纷纷效仿,如此循环,主机数量拉的越大,从而造成一边倒局势。
所以初期不管什么手段赔钱也好,卑鄙也好,一定要先最快速度普及才是胜利强有力的保证。看现在XB360就是怎么做的。 PS2当年不就狂赔钱,后面又都赚回来了吗?所以PSP怎么做其实也没有什么奇怪。

不过再下还是对SONY这样烧钱感到担忧,要是微软硬要和SONY打价格战,PS3的赔本会进一步扩大,在加上PSP市场亏空,要是还不热买,估计SONY下场就很凄凉了。

[ Last edited by 觉醒的白狼 on 2005-7-4 at 18:11 ]
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发表于 2005-7-4 13:15:37 | 显示全部楼层
这帖目前跑题严重,大家都保留意见别吵了,很多人还等着MR N的关于REV的新传闻呢。。。。。。
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发表于 2005-7-4 16:45:10 | 显示全部楼层
Originally posted by 觉醒的白狼 at 2005-7-4 12:41


你这句话,在资深玩家眼里简直可以成为笑谈,我也不多理论了。
你有兴趣可以投稿到UCG里面,或者直接发贴出来:“标题-GTA超越GT的王道”或者去UP发表阁下高论。我也很想看看。

资深玩家?到底还是在玩家这列里的。言即肉身的道理看来你还是没懂。您还真不要以为能投个什么搞,发个帖子就怎么着了,你还见着宫本茂等什么人投过什么稿了啊?我对这些实在是没什么兴趣。

我也没啥高论,还是等听Mr.N说书吧至少比打纯口水仗要有趣的多,REVO最高
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 楼主| 发表于 2005-7-5 00:00:36 | 显示全部楼层

hehe, i am not trying to make all you laugh

首先在newwise论坛感谢stage1的huya以及darkbaby指出前文中在下对Kid Icalus游戏解释的一些疏漏。

《Kid Icalus》是早在FC世代的游戏,是横井先生的代表作之一(huya,stage1st)。

《Kid Icarus》实际并不是任天堂本社开发,而是委托了DATA EAST负责制作,但据说两社此后发生了利益分配的纠葛,合作从此中断......(darkbaby, stage1st)

在下将作出相应更正。


并在此给出gamespot关于此游戏的档案,包括游戏攻略以及2段游戏录像。
http://www.gamespot.com/nes/action/kidicarus/index.html


以下据说是最新的《Kid Icalus》海报(传闻),由Nintendo-Centrum提供。





04/jul/2005
newwise.com

关于Revolution的无数传闻,在几天前就已经作出阶段性总结,在新的传闻涌现之前,还是为过去的内容作一些说明和补遗。

在下今天主要为NintendoON方案的支持者们补充一些有趣的消息,或曰笑料。

支持NintendoON理念,也就是在下提到的“方案三”的“内部人员”为数很多,其中包括来自任天堂官方论坛的“SeriousGamer007”(简称SG)。由于发言表现过于轻率,态度缺乏成熟,此人也就成为在论坛上成为众人指责的对象。

SG首先提出了NintendoON将是Revolution的周边,将与《银河战士3》等游戏捆绑发售,以及透露了许多Rev的硬件指标以及发售价格(详见早期传闻)。

前几日,积极的Revolution传闻收集网站:RevolutionRumors,特地对这位SG进行了一次采访。内容如下:
来源:RevolutionRumors
http://revolutionrumors.blogspot ... r007-interview.html

I was able to inteview SeriousGamer007:
我采访了SeriousGamer007:


Phalanx says:
Hello
你好
Serious says:
Hello
你好
Phalanx says:
Nice to talk to you
很高兴与你聊
Serious says:
Same
我也是
Serious says:
You have 10 minutes
你只有10分钟时间
Phalanx says:
I would like to ask you a couple questions?
我要问你几个问题
Phalanx says:
very well

Phalanx says:
What information do you believe to be true?
你认为哪些消息是真实的?
Serious says:
Controller,Visor
控制器,目镜
Serious says:
As in the picture are prototypes
在图片中的是试验样品
Phalanx says:
When you say Visor, what do you mean?
你说“目镜”,你是指什么?
Phalanx says:
Ok

Serious says:
Everyone thinks the visor will be virtual reality
所有人都认为这个目镜就是虚拟现实
Phalanx says:
Where have you recieved your information from?
你从哪里知道的信息?
Serious says:
think more like an increase in immersion
想象(目镜)可以增加你(游戏)的投入度
Serious says:
I am on the inside
我是内部人员
Serious says:
will not say anymore
别的不说了
Phalanx says:
Ok
好吧
Serious says:
in regards to that question
关于那个问题
Phalanx says:
Is NintendON a conspiracy created by Nintendo?
NintendoON是任天堂一手谋划的么?
Serious says:
Yes
正是
Phalanx says:
but with an interview with Pablo BelMonte on Nintendo-Revolution there was proof that it was a fan made video
但是(Felafelkid)在与Pablo Belmonte在Nintendo-Revolution的访谈已经证明了那是个假的影像。
Serious says:
No.
不。
Phalanx says:
and that Pablo created it and not anyone else
而且是Pablo自己一个人制作的,别无他人
Serious says:
In a week?
在一星期之内?
Serious says:
This was purely a marketing strategy.
这纯粹是(任天堂的)市场策略。
Phalanx says:
I believe he stated that he created the video and then his hard drive was destroyed and then he recreated in a short amount of time because he had already created it once before
我觉得他已经说了,他创作了这个影像但他的硬盘坏了,因此他又能在短时间内重新制作因为他之前已经制作过一次。
Serious says:
I am going to have to take a quick break
我要休息一小会儿(MR.N:有意思….)
Serious says:
be back on in a few minutes.
几分钟回来
Phalanx says:
Ok

Serious says:
I do apologize for this inconvenience I am very busy. I will be on in a few minutes
实在抱歉带来不便,我非常忙,我会在几分钟之内回来
Serious says:
I am back
回来了
Phalanx says:
Ok

Serious says:
Advertising is fun
广告宣传是有趣的一门学问
Serious says:
go ahead
继续
Phalanx says:
Can you tell me more about the visors?
可否告诉更多的关于目镜的信息?
Serious says:
What would you like to know
你想知道什么
Phalanx says:
Will it be like the NintendON helmet?
它会像NintendoON的头盔么?
Serious says:
No

Phalanx says:
What will it be like?
那应该是怎么样?
Serious says:
More like an Emagin concept
更像Emagin的概念(MR.N:请看过去提供的Emagin网页)
Serious says:
It is designed more for immersion
为了更大程度上增强投入感而设计
Serious says:
it will immerse you in a game. It wil also have gyroscopes in it to aid in leaning left to right.
它会使你(感到)进入游戏世界,而且还会有类似陀螺仪的设备以帮助控制左右(方向)
Serious says:
This is one of the most difficult things to master. What is to much and what is to little.
这是最难掌握的(控制)之一,(很难把握)怎样是(移动)太多,怎样是(移动)太少
Phalanx says:
Earlier on, on the Nintendo Forums, you stated that the controller will be dual-handed and then you contradicted yourself saying that the touch-controller is the real thing. How do you explain this?
早先,在任天堂论坛,你说了控制器将是双手控制,而后来你又说了一些自相矛盾的话,说触摸控制器是真的。你对此如何解释?
Serious says:
The two handed controller is one thing that was being looked at however ultimately has been decided that it wasnt quite feasible
双手控制确实是原先被考虑的,然而最终确定这个方案并不十分可行
Serious says:
The single controller is much more familiar to the everyday gamer the gyroscopes add a new sense of innovation to this technology that is unique and fun
单控制器更能被一般玩家接受,陀螺仪的技术则加入了更多创新元素,以达到独特与有趣的效果。
Phalanx says:
Will the revolution feature 3d images?
革命将具备3D图像么?
Serious says:
3D how
(你指)怎么个3D法?
Serious says:
like steroscopic 3d
好比立体成像3D
Phalanx says:
Yes

Serious says:
It has been discussed
已经经过了讨论
Phalanx says:
one moment
等一等
Phalanx says:
Is there anything else you would like to add?
你还有什么别的要补充么?
Phalanx says:
anything you want to reveal?
有什么要揭示的么?
Serious says:
Sure
当然
Serious says:
Have you noticed Aug 2005 ads as well as Mar 2006 ads
你注意到了2005年8月和2006年3月的广告么?
Phalanx says:
Yes
是啊
Serious says:
Truth lies in both.
真相就在二者之中
Serious says:
Know this
知道吧
Phalanx says:
Let me guess
让我想想
Serious says:
The Revolution will be the most innovative powerful game console system in the hystory of gaming
Revolution将是最具创新意识的,游戏史上最强的游戏系统。(MR.N:无语,笑……)
Phalanx says:
August is when it will be revealed
(今年)8月是披露的时间
Phalanx says:
March is when it will launch
(明年)3月是发售的时间
Phalanx says:
What do you have to say about this thread you created? It more of a speculation thread than a thread that reveals inside info
你对你发布的这个帖子怎么看?看起来更像推测帖而不是公布内部消息的帖子。
Phalanx says:
http://forums.nintendo.com/ninte ... e.id=134186#M134186
(给出了原先链接)
Serious says:
There is a fine line between a person that gives speculation and one who is in marketing to create hype
要知道,推测者和市场推销者,是截然不同的
Phalanx says:
I see
原来如此
Phalanx says:
are you part of what people call the "N-Game"?
你是所谓“N-Game”的一员么?
Serious says:
I am part of the Revolution Game
我是“RevolutionGame”的一员
Serious says:
I am designed to do one thing
我所来的任务仅有一个
Phalanx says:
Market?
推销?
Serious says:
Exactly
正解!
Phalanx says:
Can you reveal anyone else that is part of the N-Game?
你能否透露一下,还有别的什么人是N-Game的一员么?
Serious says:
Know this Nintendo will take back its marketshare
告诉你,任天堂将抢回市场份额
Serious says:
No
不能(透露)
Phalanx says:
What other N-Siders do you believe to be real?
还有哪些内部人员,你认为是真的?
Phalanx says:
Revdeveloper for instance?
比如Rev开发者?
Phalanx says:
Osoko Tanaka?
还有田中おそこ?
Serious says:
When the Revolution is released Sony, and Microsoft will not be able to match Revolution in terms of Power and innovation in time for their scheduled launch
当Revolution发售之时,索尼和微软,在他们预定的发售时期内,将无法与Revolution所拥有的创新与强大的性能相匹敌!(MR.N:呵呵,该“推销员”RP爆发了…)
Serious says:
Lol
LOL
Serious says:
You can judge who is real or not
你可以判断谁真谁假
Serious says:
I ask that you and all the Nintendo Fans do one thing
我要让你以及所有任天堂迷们做一件事
Phalanx says:
What is that?
什么事?
Serious says:
Believe in Nintendo again. Believe that Nintendo has heard you after all these years. Believe in the Revolution. Nintendo will again rise to the top and dominate. Sony be warned. Your days are over. The industry belongs to Nintendo.
再一次相信任天堂。相信任天堂在这几年内听取了你们的心声。相信Revolution。任天堂将崛起于群峰之巅,将在竞争中占有压倒性优势。索尼我警告你,你的时代结束了!(游戏)产业属于任天堂!(MR.N:大笑,不愧为推销员……)

After that last post, he logged off without saying another thing.
他说完了这句话,什么也没有说便下了线。

以上“相声”,感谢Revolution Rumors网站独家提供^_^。

虽然SeriousGamer007在论坛以及该访谈的表现,更像个稚气的孩子,然而在下很喜欢他的风格,哪怕不是“内部人员”,也属于非常忠实的N-fan。


下面再来说点过去得知的,言论比较“成熟化”的传闻。


以下消息来源于非常敬业的游戏新闻站点:Moz-la-punk
http://mozlapunk.web-log.nl/categorie/82904

E-Mail 1:

Hello,

As for the controller I don’t think it has been finalized but I have
seen and programmed for the official concept controller and used it
twice. It is very similar to the “nesvolution” one pad for each hand
with weighted gyroscopes and haptic feedback. At first glance it
seems kind of weird to think about tactically using it to control
certain types of games but once you pick it up its actually very
simple and easy to use with any game. I know Nintendo is still
working on a way to connect the two controllers at the players will,
probably through a magnetic lock system. As for the Nintendo On
which it WILL NOT be called once it is confirmed will present a
panoramic view to represent a full field on vision as we all have in
real life and will be in HD believe it or not. It will probably be
confirmed when the spec for the Rev. are made public and will be
launched a quarter year after Rev. launches. My only gripe is that
the On system at launch will retail for the same amount as the actual
Rev. system itself. It will not be a gaming machine unto itself but
merely an add-on to the Rev. to allow completely immersive
experiences.
Stereoscopic 3-D will also be a prevalent part of the interface but
coupled with the visor and controllers will allow something NEVER
seen before in gaming. The stereoscoping is still being tweaked to
turn whatever room your in into a the game environment effectively
rendering your room part of the game. Coupled with the visor this
could turn you entire home into a nightmarish landscape. The
projector alone with only be able to project a limited no. of NPC’s
into your environment at any given time depending on the size of the
NPC‘s. Take RE4 for example the projector could probably project
about 12 ganados at any given time into your environment but only one
El Gigante or boss at a time. When the visor is on though it will
allow the entire game to be presented in full virtual reality with no
sacrifices whatsoever, and with the environment capturing radar it
could effectively turn your own home into the game environment.
Imagine Resident Evil zombies busting through your doors and coming
after you with their blood and body parts being rendered onto your
environment in real-time as you fight them. That is an actual
possibility of the On visor.
The controller will be capable of everything past controllers were
but much more and the customization that you will have at your hands
is unprecedented. It will feature haptic feedback illustrating
through vibration whatever your on-screen character is doing or
feeling this represents mood, heartbeat, nervousness, adrenaline
rushes, tension, being shot or hit with something, jumping from a
high place, etc… This haptic force feedback will be mapped into
buttons and controller itself. Another controller feature is its
ability to heat up and cool down illustrating how the environment
temperature feels or it you are having to hold on to something that
is hot or cold. Coupled with this is the controller will have
built-in mic to talk to things or blow on things in the game to move
them or cool them down. The mic will also have voice distortion
features to work with the dev. Tool or chat online. The other big
feature of the controller is its ability to feel depth and reach out
and grab the world so to speak. For example instead of just pressing
a button to open a door you would point one of the control pad towards
the door twist the knob and pull the door open, or just kick it open
with another movement. This depth mapping allows all sorts of
actions to be preformed much more realistically and true to life for
example: swinging a sword, reloading or firing a weapon, picking
something up and turning it over, do melee combat with your own two
hands…etc.
An example I saw in action was a character was hanging from a ledge
MGS style and you would literally have to squeeze the handles to keep
from falling and you could also feel the haptic vibration from his
heart and the coolness of the ledge. This was a tech demo showing
all of the features working together. Of course all this will be
left up to the developer but they promise to be extraordinary
features. The projector will also have two options: Stereoscopic 3-D
or flat panel projection. This allows Rev. to be a portable system as
it can project the game on any wall or flat surface. The stand for
Rev. will be a recharger of sorts and will have the angle required to
be project Stereoscopic 3-D properly. The only reason for the
rechargeable battey is for the projection otherwise when you run out
of battery life you can just hook it up to a TV or computer monitor.
Alright I have to get back to work but I will keep you up to date as I
can please ask any questions you might have.


E-Mail 2:

I have signed back on to gamespot under the same username don’t know
for how long though. Anyway just wanted to present the full picture
of what the Nintendo Revolution will be. Take into account
everything I have mentioned an advanced dev. Tool, the spec, the
controller, Stereoscopic 3-D, Wi-Fi connectivity, and the addition of
the ON peripheral will allow something never before seen. As for the
spec the three PPU and AI chips are not regular large accelerator
cards but small custom chips that have dedicated specific jobs. This
decision makes the chips very inexpensive since they are all done to
Nintendo specifications and are all new tech. This frees up needed
power, lowers price and gives an easy development process. A lot of
this has to do with space compensation where it appears they have
taken the basic idea of nanotechnology and basically super sized it
cutting down power consumption and increasing power in an inexpensive
way, not to mention a dramatic drop in heat dissipation. It is not
nano but it takes that basic idea of compacting everything close
together to get huge optimum performance on low power consumption.
Combined with the controller everything falls into place if you think
about it allowing and forcing innovation in a practical way. The
controller will have the option to connect the two pads if you’d like
and you will not have to necessarily do unorthodox movement in most
games it is all in how you combine and complement all the features
together that will create the Revolution.

The ON peripheral will not turn every game to first-person perspective
you will see the character just the same as on T.V. just in a more
immersed virtualized reality. And the ON will be able to capture
your environment and use that as the basis for the game environment
or actually capture the room that your in into the game world as the
projector will not be capable of doing. I don’t think the dev. Tool
at launch will be capable of giving you all the features that the
Rev.’s controller and the On will have to work with and put in other
games. But I wouldn’t doubt they will be made available at some time
for a fee through Nintendo’s Wi-Fi connection. Stereoscopic 3-D and
the flat-panel 20’in. projection will also be amazing feature that
the new games will be able to present, it will be a very
high-fidelity LCD inexpensive projector created in Japan. The
heat/cool sensors won’t be able to burn or freeze your hand probably
only a 15 degree room tempature difference at max.

There seems to be this false notion that Nintendo just can’t afford
all this but all who believe this are fools, Nintendo makes only
profits and is just as rich as Sony only through gaming technology,
they are HUGELY rich. A multi-billion dollar company that has not
seen debt since the Virtual Boy trust me when I say that Nintendo is
not hurting for money. I hope developers implement the dev. Tool
into some sort of actual gameplay. And the dev. Tool alone with the
controller features and customization gives the entire back library
an infinite replay value, just think about it. I was messing around
with the dev. Tool and was playing through Ocarina of time with Leon
with a shotgun, Rocket Lancher, boomerang, and hookshot with
cel-shaded deaths for the NPC’s and I had it playing like a dream in
about 20 minutes. With rag doll physics and everything and whats
great is anybody can do it us developers will be working with the
same thing to make the games for Rev. as the consumer can play around
with. And the controller adds all new depth and features to old games
as you can customize it to your liking.

As to the Rogue Squadron game I’m working with to my knowledge it will
be on all three platforms, I am working on the Xbox 360 version and
let me tell you from first hand experience that the 360 dev. Tool
sucks! All it is is a souped up xbox with more online features
that I don’t even care about. The games will have to be at least $80
for premire blockbusters since it is grueling trying to map out and
detail everything and takes so much time and there are so many bugs
to work out. That is what makes the Rev. a supreme system since it
supports dedicated cube-mapping and other patented techniques that
allow extremely detailed environments and characters with little work
and lets you focus more on gameplay and controller complementation. I
really hope that Epic and Carmack allow their engines to be dedicated
at least for developers because the performance and ease of
development that the Rev. will allow will crush Xbox 360’s
complicated and piece of junk dev. Kit, and PS3’s is WAY worse it
will take at least two years to even match what was seen in the PS3
trailers at E3 just in the visuals department. Although you will
have to purchase a broadband wireless adapter to connect to Wi-Fi
without a hotspot but it gives online multiplayer a whole new kind of
fun and eliminates all the bs that revolves around xbox live. The
visor with the ON with feature 5.1 surround sound and present games
in 720p. This move to HD makes sense because not everybody owns an
HDTV instead they are bundling it with that add-on in an inexpensive
way so everyone can enjoy it I presume. The Rev. system itself will
snap into place in the ON component to be compatible with the visor.
Whereas the part where the projector is on the Rev. will go directly
into the ON and now you will be able to play in virtual reality. The
visor may or may not have built-in gyroscopes for turning your head
but I think that is still being debated, it wasn’t in the prototype
that I used anyway. The only game that was on the list I sent you
guys that I have doubts about making it to the US is “Ichi the
Killer” it is based on a Japanese film from the director of movies
Audition, Visitor Q, and Dead or Alive and from what I saw it will be
EXTREMELY violent. The game has to do with torture and the Ya Kuza
mafia and plays into the violence and torture with the controller
features. I have never seen the movie but I can imagine from what I
saw from the game that it is gut-wrenching. Anyway I hope I could
give you a more in-depth idea of what the Rev. will actually be. My
real excitement comes from being able to see what people are going to
do with it and being able to develop for it, the dev. Tool and
controllers with the ON add-on has me really stoked to say the least.
Anyways we’ll be in touch and take care


自称是“来自游戏制作商Factor 5的两位工作人员”,在给某人的Email中披露了任天堂Revolution控制器的全部真相。

两封Email 都很长,翻译显然来不及了,其实原文中提到的内容非常具有可读性(推荐)。各位如果不介意的话,再下只能先说一下信中提到的一些主要概念(MR.N使用略微YY的语言,见谅^^)

NintendoON的游戏体验:想象一下,戴上NintendoON类似头盔的你正在玩《生化危机》,你是生化里的角色里昂。你是整个游戏世界的一部分,上下左右旋转头部可以看见周围的景物。你发现有恐怖的丧尸向你袭来,举起散弓单木仓(双手的控制器)向它们射击,不幸的是残弓单突然不够了,怎么办….只好掏出“求生匕首”,你用右手在空中挥舞几下,一个丧尸即刻在喷血嚎叫中阵亡,holy da*n,后面还有10多个…算了,撤退吧,可是门在哪里……..转了半天,你发现门其实就在你身后,回过头将手(手柄)伸向门把,(游戏中里昂的手就握住了门把),接着一转手柄,门开了…你进入一个有打印机的房间….wow……..从抽屉翻出墨盒,存档………….(MR.N:笑,那真的是“革命”,读完这两封email,脑中浮现以上这幅图景^^)

最近的大多消息对NintendoON非常不利,在下也不再确信它是真实的,然而对这种革命性的操作方式依然存在一些向往。

即使没有虚拟现实的头盔或者目镜,想象那个(或两个)感知运动的手柄,在玩家进行第一人称射击游戏的时候,或者是在操作类似于《灵魂能力》的器械格斗游戏的时候,控制器的运动可以造成角色的转体,控制木仓械瞄准,甚至挥动兵器,这也将是前所未有的游戏体验。

记得Deeper_ Throat给我们的提示么?这个技术,就相当于任天堂早在FC时代就应用的DuckHunt的光木仓原理,对3D场景的应用(也即在下过去提到的“方案一”)。

其实文中还提到,Revolution将配备有专门的投影仪,方便外出携带,以及作为电视的替代品。

另外,作者,也即“Factor5的游戏开发者”对Rev的开发环境作出了极高的评价。

今日的趣事,暂时就此告一段落。在下已经联系了某位工作在REV新闻第一线的记者,他将在下星期结束之前,公开对Rev调查的一些最新进展。

由于许多重要传闻都已经公布,“先知”们也都休养生息去了,如果没有什么特别值得一提的新情报,下一次,将为阁下介绍“在日本工作的游戏工程师对REV手柄的见闻”,也即关于“NASA共用的全息图像技术”的消息。

呵呵,多谢关注。

[ Last edited by MR.Nintendo on 2005-7-5 at 01:10 ]
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发表于 2005-7-5 00:44:00 | 显示全部楼层
最近的大多消息对NintendoON非常不利,在下也不再确信它是真实的,然而对这种革命性的操作方式依然存在一些向往。

真的没有眼镜啊~~?唉~~~~~~~~那就期待NASA共用的全息图像技术吧~~~方案一真是不怎么样~..可能是我还没试过吧~~
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发表于 2005-7-5 01:28:31 | 显示全部楼层
NintendoON的游戏体验:想象一下,戴上NintendoON类似头盔的你正在玩《生化危机》,你是生化里的角色里昂。你是整个游戏世界的一部分,上下左右旋转头部可以看见周围的景物。你发现有恐怖的丧尸向你袭来,举起散弓单木仓(双手的控制器)向它们射击,不幸的是残弓单突然不够了,怎么办….只好掏出“求生匕首”,你用右手在空中挥舞几下,一个丧尸即刻在喷血嚎叫中阵亡,holy da*n,后面还有10多个…算了,撤退吧,可是门在哪里……..转了半天,你发现门其实就在你身后,回过头将手(手柄)伸向门把,(游戏中里昂的手就握住了门把),接着一转手柄,门开了…你进入一个有打印机的房间….wow……..从抽屉翻出墨盒,存档………….(MR.N:笑,那真的是“革命”,读完这两封email,脑中浮现以上这幅图景^^)

关于这一段体验总觉得操作会生硬,我以前设想过如果革命的手柄可以感应到手指的运动,那么动作会更细致
是的,我设想的是套在手指上的感应控制器(YY一下,见笑了)
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